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Goin on a snake hunt......


DM Kent 
Tuesday December 5th, 2006 9:32:16 PM

The crew and their officers are reunited again and things are jubilaint for a few minutes until Riggin starts issuing orders, though they are tempered with the praise he is also showing his men and women. As they get into the ship they realise there are alot more people inside than was expected. Infact there are probably 3 dozen civilians inside looking like they are at home. The evening is drawing near and the party is bone weary and in need of some true rest. Ashira has been told to prepare an organized smake hunt, but like Val, right now the only thing she can seem to keep her mind on is catching a bit of shuteye.

Nez build his wall and almost immediately several children pour forth from the hull hole and begin to play aroud the wall.

Bart inspects the work being done and can find no fault in it.



Mykael -- HPs: 56/59, AC: 27  d20+1=14 d20+1=17 d20+1=18 d20+7=21 d20+7=14 d20+7=27 d20+7=27 d20+7=24 d20+7=10 d20+7=22 d20+7=18 d20+7=21 d20+20=28 d20+20=23 d20+20=30
Tuesday December 5th, 2006 11:34:47 PM

Always vigilant, Mykael notes the arrows and the graves. He hears Riggings orders and notes Ashira's tired look.

"We can get them after some rest, however, Ghem and I will check the tree-line."

Asking the first mate, "Thomas, do you have a good idea of where the arrow fire has been coming from? Which area of the tree-line?"

Standing with the ship between him and the tree-line Mykael waves for the look outs attention. He then motions for the them to keep and eye on him and Ghem.

Ghem, I know you are tired and not feeling well. But there are people here depending on us. We must push ourselves to always do what is needed. Lets do a quick scouting walk along the tree-line. You stay up in them tree tops. I dont want to see you. Just let me know if you sense anything, stop and hide, and tell me where. Otherwise, stay above in the trees just low enough for you to help me search.

Mykael scouts along the tree-line, taking special notice to areas they have found Yuan Ti before, and where his best guess the arrows were loosed from. He doesnt get too close to the tree-line, staying about 20-30 feet from it, thus making it harder to surprise the elf. And he keeps his shield arm toward the tree-line.

(Listen checks = 14, 17, 18)
(Spot checks = 21, 14, 27(nat 20))

(Listen checks for Ghem = 27(nat 20), 24, 10)
(Spot checks for Ghem = 22, 18, 21)
(Hide checks for Ghem, if needed = 28, 23, 30)

Memorized Spells:
0 lvl: Detect Magic*, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx3*, Invisibility
3 lvl: Slow, Lightning Bolt, Haste


Ari 
Wednesday December 6th, 2006 7:39:23 AM

Surprise registers on Ari's face when they come out of the Jungle and seeing the ship for the first time in many months. A feeling of peace comes over himself as he is reminded of the feelings of home.

Ari stands and soaks in the sight of the ship as the others move down into the clearing. Hearing Rigging Ari is reminded that real life always intrudes. Climbing about the ship Ari works his way around the ship and stops to talk with all the crew members that he knows of.

Having the civilians on board is a little bit of a foreign concept as they've not had other people to mingle with before.

Ari checks things out as best he can and works with the crew to find himself new lodging.

Rigging 
Wednesday December 6th, 2006 9:11:08 AM

Rigging inquires about the graves to find out who died and then asks Nezamil to say few words in the morning. Rigging then retires to his cabin and slumps down on his bunk and falls off to sleep.

Val 
Wednesday December 6th, 2006 9:55:20 AM

"Can't you guys raise a magical wall up infront of the ship?" Val mumbles as she heads below deck. Once the door to her cabin is closed her gear ends up a pile on the floor. She slowly crawls into bed and slips into reverie.

Nezamil Ac 20 Hp 75/81 Endure elements,Magic vestments +2 ac 
Wednesday December 6th, 2006 3:01:37 PM

Nezamil nods at Captain Riggings words " will do that right away " as he walks over to the 2 newly dug graves and prays for the souls of the dead.

Hearing Val mumbling about magical walls Nezamil looks over at the wall of stone he just raised " she must really be tired if she missed that " Thinks the big dwarf to himself .

Watching the kids play on the beach behind the safety of the wall brings a hugh smile to Nezamil's face " now thats why we do what we do "

Spell list
Zero- Create water,Detect poison,Mending,read magic,resistance,light*
1st-Endure elemnts x4****,Sof,remove fear*(enlarge)
2nd-Aid x2**,darkness*,RE x2**,(bull str)
3rd-Dispel magic x2**,Windwall*,Deeper Darkness*(magic vestment*)
4th-Fom x3***,Dismissal*,(spell immunity)
5th-True seeing*,CLW-mass*,Wall of stone*(,Sr)*

Spells cast *

Endure elements 24 hour duration
Mv 1 hour level (10 hours)
(everyone tally up you cured hit pts!!)



Bart Ac 27 Hp 80/86 endure elements 
Wednesday December 6th, 2006 3:04:31 PM

The big warrior praises the workers " tough working conditions and you still did outstanding work "

Bart then heads into the ship finding his quarters he removes his armor and gear and quickly falls soundly asleep.

(posted by adm-Chris)

Ashira 
Wednesday December 6th, 2006 5:47:38 PM

The ranger watches as most of the Wildcards disappear into the Sword to rest, leaving her to handle everything. She sighs, frustrated at the new hands off stance that Rigging has taken of late.

She smiles at Mykael's offer of rest. "Truth be told, I'm dog dead tired...but then, I suppose leadership has its price. If you don't mind, I'll start thinking of our stratagy for attack. Then I'll relieve you. I'll arrange for the some of the other crew to handle the rest of the watch." With a brief nod to the warrior mage, Ashira heads off to the shore line and begins to start drawing out some rough ideas for the attack.

Appolo 
Wednesday December 6th, 2006 7:26:47 PM

Appolo arrives at the ship with the others although tired he just stands and watces things for a moment.Most head into the ship for some sleep.He decides he'll have to check on Vlanthe later.

Seeing what Ashira is doing he walks up to her"Hey big sister.You need to go to sleep.The snakes can wait.Go jion that lunkhead husband of yours.He'll get himself in troublein his sleep if you're not there to watch over him.Staring at the jungle isn't going to do you any good."He says with smile.Then helps her to her feet and starts to lead her back to the ship"Don't about the snakes we're going to spending alot of time killing them.I would say for the next several months at least.ome on let's get some rest."

Cosmo 
Wednesday December 6th, 2006 9:19:53 PM

Cosmo is glad to get back on board the ship. He heads towards his bunk for some much needed shuteye.

Active Spells:

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic *, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow *, Scorching Ray x3 **, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x2 *, Haste, & Clairaudience/ Clairvoyance
4th Level (5): SM IV x3 *, Dimension Door & Polymorph *
5th Level (4): SM V x2 *, Animal Growth & Prying Eyes

Metamagic Rod Usage:
Maximize 2/3, Extend 1/3 & Enlarge 0/3

DM Kent 
Wednesday December 6th, 2006 10:14:54 PM

greetings over and the Swords heding off to bunk, Mykael heads to scout out the areas that were pointed out to him. There are definite signs of where the Yt were shooting from and from the look of things there were somewhere between 6 and 10 pread out along a densely shrubbed area along the tree line Ghem spots nothing of interest from the air.

Ashira begins to start watch when Thomas and the new crewman Bart come up to her. Bart looks like he is afraid ashira is going to bite his head off. Thomas clears his throat and then speaks.

"Pardon us Ms. Ashira but we kinda have a rotation already worked out an if I let you take Bart's watch it will just throw everthing off. So's whyn't you go on ahead and hit the sack. We've got the watches covered three at a time and well to be quite frank, you look like death warmed over. No disprespet meant."

The night passes restfully only momentarily interupted bt the sound of the ships bell signalling the ends and beginings of watches.

Mykael -- HPs: 56/59, AC: 27 
Thursday December 7th, 2006 12:01:47 AM

Mykael notes the locations for later and heads for the ship.

Lets go Ghem. We need to get some rest.

He keeps watch all the way back to the safety of the ship and reports to Thomas what he has found.

"Have they been attacking at about the same time? or has it been sporatic? Tomorrow we will try and take them down."

Mykael moves to the beach, being careful of crocs, he takes off his armor and equipment. Refreshing himself, he dumps water over himself. Cleaner and cooler, Mykael heads for his rack to get his good night of sleep.

When he wakes he studies his spells, and heads out to see what is going on.

--------------------------------

OOC: Chris, work has me unable to post again tomorrow. Please hook me up. THanks

Ari 
Thursday December 7th, 2006 6:37:35 AM

Seeing as everything seems to be handled and there is nothing to do for the immediate, Ari finds a place to take a snooze.



Val 
Thursday December 7th, 2006 10:00:15 AM

With the yuan ti forgotten for now Val slips into reverie and memories from days long past and of friends now deceased.

Rigging 
Thursday December 7th, 2006 12:45:51 PM

Rigging wakes after a good night sleep and stretches his arms out. He glances down at his wife sleeping soundly next to him noting her fair form and peaceful expression. Certain ideas spring into Rigging's mind but then he remembers the two graves new graves not far from the beach and slips from the bed.

He will sit at the desk and open his spellbooks to refreshen his spells. When he is done with his spellbook, he will go searching for Cosmo to see if he can borrow his spellbooks to learn some hire level spells.

Once his study is done, he will go on deck to survey the situation, gauge the mood of the crew and check on the repairs.

Spell list:
1st level: ray of enfeeblement, magic missile x 2, mage armor, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility x2, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight
6th Disenegrate

Nezamil 
Thursday December 7th, 2006 2:16:04 PM

After fighting several battles during the course of the last day .... the big dwarf is dog tired and sleeps soundly thru the night....trusting in the crews ability to protect them.

Appolo 
Thursday December 7th, 2006 3:45:40 PM

Appolo heads back on board and checks on Val.He smiles when he finds her resting deep in reverie and just silently watches her for awhile.He then gets good nights sleep himself.He sleeps in he will be the last to awake and will take his time eating and getting ready.

Cosmo 
Thursday December 7th, 2006 4:20:31 PM

Cosmo wakes up in the morning, refreshed from the prior days battle. He takes out his spellbook and starts perusing it. Hmmm, what spells to take today. I think a little different than yesterday and definitely more offensive.

With that in mind he starts his studying.

OOC - Spell list coming shortly.

DM Kent 
Thursday December 7th, 2006 9:19:43 PM

The swords sleep the sleep of the exhausted and magically healed and stay in bed several hours past dawn. When they finally wake they find a traveler's breakfast waiting for them and the sounds of construction taking place.

Each of them takes care of their things studies some spell and prepares for whatever the day might bring.

Riggin in particular works on copying some scrolls into his spellbook; each scroll disapearing as he etches the last word in. There are still several scolls however that he cant not read. Finally about mid afternoon, he heads out to see what is going on above decks.

Mykael finds out from Jonathan that there has been no set patterns that have been discernable in the attacks on the workers.

Walter OOC 
Friday December 8th, 2006 1:13:11 AM

Could somebody post for Val for the near future. It seems the notebook I was using for e-mail got infected with a worm or something. It was being used for spam and the ISP blocked my modem. Until the matter gets resolved I will be unable to post.

Nezamil 
Friday December 8th, 2006 4:20:21 PM

Nezamil wakes to the sounds of hammering and the smells of cooking "hmm i'm starving " mutters the dwarf

Sleepily shuffling towards the prepared breakfast....Nezamil hungily digs into the meal " mmm...good ...that hits the spot "

After eating Nezamil finds a semi quiet sout and turns his thoughts inward as he meditates

As the morning passes the 10' dwarf seeks out Captain Rigging " so whats next ??...we head out today ??....we shouldn't wait to long or they will get reinforce and reorganize and search us out ..... i prefer to bring the fight to them ......what about Romeo ??....can he guide us to their villages and campsites ??"

Val 
Friday December 8th, 2006 4:24:55 PM

The elven warrior awakes and quicly finds Melonie so they can share breakfast and news of the last few days .

Val cleans her battle gear after the meal and then relaxes for a short while knowing it will be short lived and awaits Riggings plan of action.

(posted by adm-Chris )

Mykael 
Friday December 8th, 2006 4:28:08 PM

Mykael walks the perimeter searching the jungle for signs of of movement hoping to spot the snakemen.

When Ashira makes her appearance he informs her of any intel he was able to gather and inquires of her about her mission assignements

(posted by adm Chris)

Bart 
Friday December 8th, 2006 4:34:59 PM

Bart enjoys the meal with gusto knowing the upcoming battle will test his stregth again .

He sits next to his old friend Ari during breakfast and remarks to him " you were asking about the battle tactics we use now .....we try and fight in pairs more ...teamwork is vital...lets me and you work together...just stick close to me and battle and assit with your magic ....my sword will do the most damage just need someone to watch my back and assist where needed"

"Ashira has been harping on teamwork more and more .....she's got a point as the bad guys seems to get stronger and co-ordinate better each time we battle them "

(posted by adm-Chris)
(Bart said he would be back by the 6th but i haven't heard anything yet , hope he gets back soon )

Ari 
Friday December 8th, 2006 7:18:04 PM

Waking up in the morning Ari detects the smell of breakfast and cannot help but salivate to a good cooked meal. Not wanting to pass up the meal he gets dressed and joins the others for breakfast.

Listening to Bart Ari replies, "More teamwork is always better. We have suffered from each person wanting to do their own things. I need to update my spells list too, I seem to have had several things destroyed or altered recently. Speaking of which I think I'll need spend some restudying what I have for spells. Especially if I'm going to help you out. "

As Ari continues to nibble on his food he pulls out his spell book and begins working on spells.

Rigging 
Friday December 8th, 2006 8:10:59 PM

Rigging will send Swirl on a quick recon through the jungle to see if he can find any of the snakemen attacking the camp. He will have Mykael send Ghem as well.

While waiting for the scouting report, Rigging will hand Nezamil some of the scrolls he couldn't read and see if the dwarf can make sense of them.

He will then hand Cosmo the 2 scrolls of Summon monster 4 saying, "You can make better use of these than I can.

He will then track down Romeo and ask him to prepare to lead the Wildcards out this afternoon. "I have to believe we are starting to make a dent in there numbers, at least enough for them to start feeling the sting of losses. I want to keep whittling them down. I don't believe we are ready to hit their main base but can you lead us to a smaller village or encampment where we can hit them again. I want them to start reacting to us for a change instead of us always reacting to them."

He will then gahter the Wildcards and ask their opinions on where they should go next and how they should go about ridding themselves and the island of the YT vermin.

Spell list:
1st level: ray of enfeeblement, magic missile x 2, mage armor, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility x2, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight
6th Disenegrate



Appolo 
Saturday December 9th, 2006 1:51:21 AM

Appolo wakes late eats gets cleaned up and jions the others.He is quite relaxed and seems to be ina good mood.

Bart 
Saturday December 9th, 2006 2:46:06 PM

Im back from a nice holiday saw a lot of coral and fish eagle ray

Ashira 
Saturday December 9th, 2006 3:18:16 PM

Ashira awakens refreshed. She pulls Thomas aside. "Thank you Thomas. I needed that." She winks mischieviously at the first mate. "Wouldn't want to mess with your fine tuned machiine."

As soon as she has prepared her spells for the day, Ashira gathers all the Wildcards together for their morning workout...even the spellcasters. When Rigging complains, Ashira shoots him a withering look. "Us fighters can't always be there to watch your backs. I want you to be in good enough shape to at least run away from the battle!" Having the Wildcards climb the Sword's rigging a few times, she leads them in a very brief and basic review of self-defense techniques, followed by a brief swim in the lagoon. Releasing the spell casters to work on their research, Ashira drills the rest of the fighters on combat techniques, making sure that everyone gets a chance to spar each other and work up a good sweat. After everyone is done with their workout, Ashira heads back over to Rigging. "You wanted a plan of attack... I think we should target all of the rest of their temples. Once we destroy them the Yuan Ti will have to hoof it through the jungle. They will loose their teleporting ability, while we will still have our magic. Then we can make a strike at individual villages without the fear of reinforcements arriving quickly."

Rigging "illegal post" 
Sunday December 10th, 2006 9:43:57 AM

Rigging will listen to his wife after being forced to swim in the laggoon. To speed things along, Rigging is tempted to give Swirl a rope and have him pull him quickly through the water but decides against it last minute. Sometimes Ashria has no sense of humor.

When he does finally track down Romeo, he asks, "How close in the next pyramid? Is it one of their main villages?"

DM kent 
Sunday December 10th, 2006 11:26:24 AM

The swords wake, study, workout, and generally have a stress free day. Riggings search for Romeo takes a bit longer as expected as the ranger and his women are apparently nowhere to be found. Somewhere around late afternoon a young lad of about 10 shows up and cautiously approaches the group and stands there shifting from foot to foot awaiting notice and permission to speak.

Thomas looks over and nodding to Rigging speaks to the boy. "Well, don't just stand there wobbling boy, What do you want?"

The boy tells you that Romeo can't come to the lagoon right now as he cant travel with his injuries and if it would please them coul they come and talk with him.

Cosmo (AC 15; HP 63/63) 
Sunday December 10th, 2006 5:41:17 PM

Cosmo accepts the two Summon Monster scrolls from Rigging.

"Were there other scrolls for me to look at?"

Cosmo wraps up studying for his spells. He is on his way to see Rigging when the child approaches the ship informing them of Romeo's condition.

Active Spells:

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2, Reduce Person, True Strike, Enlarge Person, Mage Armor & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2

Mykael 
Monday December 11th, 2006 12:48:57 AM

Helping with repairs and making routine tree-line patrols, Mykael has been busy all day so far.

Gathering his pack and traveling gear Mykael readies for the trip to see Romeo. Mumbling to himself, "Why didnt the idiot bring his kin here. He knows better than anyone whats out there. And there is safety in numbers. Out of all here, he is the one that deserves our help the least. However, I cant blame his stupidity on his kin...."

Ghem, time to leave. Hope you had a good nap.

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2, Haste


Ari 
Monday December 11th, 2006 6:46:41 AM

Ari particpates in the battle exercise and wipes his brow afterwards.

"I haven't worked out like this in the longest time."

(ooc sorry for limited post, busy weekend.)

Nezamil 
Monday December 11th, 2006 1:20:28 PM

Taking a little break after Ashira's workout drill the big 10' dwarf hears the commotion by the wall .....spotting the youyng boy he starts to walk over but overhears the young lad speak of Romeo's wounds .

"Captain.....Romeo helped us at a time of need i would like to go help heal his wounds....this way we can also speak to him about the snakemens villages and routines"

"i'll get my stuff " as Nezamil quickl goes and gathers his equipment and readys fro the trek to help Romeo

Val 
Monday December 11th, 2006 2:13:06 PM

"Let's just hope the yuan ti are growing frustrated and arguing amongst themselves about what to do about us. A little chaos on their part will only buy us more time."

Appolo 
Monday December 11th, 2006 7:14:15 PM

Appolo stands in the shadows ready to when the others are.

Rigging 
Monday December 11th, 2006 7:30:11 PM

Rigging smiles at Cosmo and says, "Ah the scrolls are blank but I now have some spells in my spellbook. If you want, you can copy them to yours from mine."

When the boy explains the Romeo is hurt, he will say, "Of course we will come. How far away is he? When did he get hurt?" Rigging will gesture for the the boy to lead on and tell the others, "Why don't we all go." Something in Rigging's tone sounds suspesous.

Ashira 
Monday December 11th, 2006 9:13:36 PM

The ranger sighs. I hate it when the enemy always gets to decide when and where we fight. She looks over at Rigging. "Why don't you let John and I scout the way. Just to make sure there are no surprises. We can cast our Hide from Animals spells and be hidden from the little snakes."

attendence report 
Monday December 11th, 2006 9:59:02 PM

Dm Kent xxxxx
Ashira oxxxx
Appolo xxxxx
Rigging xxxxx
Val xxxxx
Bart xxoxo
Nezamil xxxxx
Mykael oxxxx
Cosmo xoxox
Ari xxxxx


DM Kent 
Monday December 11th, 2006 9:59:39 PM

The trip to where Romeo is quick and easy and only takes about 15 minutes. You would have however walked right by the place thinking it an no longer used, abandonned and overgrown pit trap had you not had a guide. Carefully leading you down a makeshift ladder and behind a wall of vine growth, a cave is cut deeply into the wall of the pit.

Inside you find Romeo, his "wives" and several children. Romeo has seen better days. He has what looks to be at least three arrow wounds, one of which at least has part of an arrowhead in it. he is running a pretty high fever from what may be poison and looks in a very bad way. His eyes are glazed and he doesn't even recognize you.

In no time what-so-ever, Nez stes up and works his magic, literally, and Romeo drifts off for a healing sleep, while his women fuss over you all and see to your every need and then some basically driving you all nuts. About thirty minutes kater Romeo wakes an lloks over at you.

"So, What brings you to my little hideaway?

Cosmo 
Monday December 11th, 2006 11:30:19 PM

"Are they blank Rigging or do they contain divine spells?"

Cosmo is glad that Romeo is still alive. Even more so when Nezamil works his magic and brings the man back into health. He waits to hear how Romeo was injured.

Active Spells:

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2, Reduce Person, True Strike, Enlarge Person, Mage Armor & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2

Ari 
Tuesday December 12th, 2006 6:13:12 AM

As Ari joins the others to go see this Romeo person. Ari realizes that there's a lot going on that the doesn't know about. So he might have to spend some time catching up on what all the swords have at their disposal.

Since the wives are kind enough to fuss over the group and Rigging has other things to tend to. Ari will make sure all the introductions are done and do his best in turn, to keep the wives out of everyone else's hair.

Val 
Tuesday December 12th, 2006 9:47:11 AM

She does her best to tolerate the troublesome humans and even supressed a snarl toward the end when she had too much pampering.

"Now that the smile and greet is over can we please get down to buisness? Specifically where and when we can set a trap for those snakes."

Nezamil 
Tuesday December 12th, 2006 2:17:59 PM

After healing Romeo.... Nezamil checks out the rest of his family.....smiling at all the attention that he and his friends receive the big 10' tall dwarf seetles in by the entrance of the cave .....taking out the scrolls Captain Rigging gave to him earlier to peruse....Nezamil study's them and will share his findings with Cosmo and Mykael so they can add their expertise on what they are .

Nodding in agreement at Val's words " yes i think we should move as quickly as we can so as not to let them attack us 1st and plan nasty traps for us"

(spell list to follow later tonight )

Bart 
Tuesday December 12th, 2006 2:51:38 PM

Let us blast an other pyramid or two

Ashira 
Tuesday December 12th, 2006 4:15:09 PM

The ranger nods at Bart's suggestion. "I think for now, that might be the best course of action. I don't think they'll be expecting us to hit another temple. And if we can take it out, then that's all the more they have to hoof it through the jungle when we do attack their villages. Plus it slows down any relief troops."

Rigging 
Tuesday December 12th, 2006 4:46:25 PM

Rigging sits down next to Romeo and asks, "How were you injured? Last time I saw you, you were in good health?" Rigging waits for the reply and thens says, "The reason we have come to you is the same as yesterday. You were supposed to meet us and guide us towards the Yuan-ti's camp.
We were hoping for your opinion on which area to hit and where we can do the most damage and kill the most snakemen without costing us our lives in the battle? You have been here much longer than we have so we value your opinion and will need you as a guide. Do you think you are healthy enough to guide us now? Sooner we drive the snakemen away, the sooner we can start making this island into a paradise.

Oh and we wounded your archer friend yet again but he keeps getting away. He is very slippery but we killed a couple more abominations yesterday?

Appolo  d20+14=27 d20+13=21 d20+10=29 d20+8=15
Tuesday December 12th, 2006 5:23:06 PM

Appolo stans outside the entrance waitng at the top of the whole in the shadows.He stands guard quietly watching the surrounding area.

Hide 27 Move Silent 21 Spot 29 Listen 15

Mykael 
Tuesday December 12th, 2006 6:24:07 PM

Impressed by the hideaway, Mykael reconsiders his previous statements.

"Nice hiding spot, however, I feel that the trail our group has left may compromise it. You may want to consider moving. Just a suggeston."

DM kent 
Tuesday December 12th, 2006 7:07:25 PM

Romeo looks around at you all and slowly shakes his head. "Well the reason I am injured is the same as why I didn't meet you. I was on my way and not really paying attention and was jumped by a snake. It got a few arrows into me and then left, figuring the poison would do the rest. My wives somehow found me and brought here which is where I have been since.

Now, as to where you should go next... Well I rightly don't know truly. The Snakes don't often work together as they are divided into racial clans, however if you piss em off enough that could change.

You say you have detroyed one of the temples, so I guess you have three other possible targets, on the island: The two other temple compounds and the mine. The temple compounds normally only house like raced Snakes and their human slaves, but at the mine you are likely to have a mixture of groups, as well as a much larger number of slaves."

At the mention of the other targets Apollo pulls out the map and as he lays it out, romeo gives a whistle.

"Shoot you don't need me any more, this is better than any map I could give you.

This place where you attacked (1) is the home of the vipers. Here (2) is populated by hoods, and this (3) is home of the stricters. This place by the mountains (4) is the mine, where they get all their diamonds from."

As he finishes this summary he awaits your questions and thoughts.



Nezamil Endure elements 
Wednesday December 13th, 2006 3:09:02 PM

Listening to Romeo's infomation the big dwarf adds " well since we destroyed the Vipers temple to our left flank... we should be somewhat safe from ambush from that side since i'm sure they would seek out one of the other temples for reorganizing and safety....if we now attack the Hoods at their temple (#2) we could in essence clear our right flank also and keep them from forming a thrice strong force "

"afterwards we can go directly to the mines and free up the slaves and take away their main source of revenue.....hopefully that would force the remaining snakeheads to flee the island...but then again we might have disabled their teleport device ...which would keep them here and force them to battle us....without the Viper and Hood clans of course....better odds for us " grins Nezamil

With a look at Romeo " now since we will have the Hood clan preoccupied maybe you could visit the nearby settlements of people and get them not help the snakeheads....this way they won't get in our way or in the crossfire of the coming battle .....and maybe pickoff a few stray snake spy's lurking behind .....what say you Captain ??" as Nezamil looks at Rigging

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4*,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV)
4th-Neutralize poison,MWG,Dissmissal (Spell imunnity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

Appolo 
Wednesday December 13th, 2006 5:08:21 PM

When the map is called for Appolo hands it down,but remains topside on watch.He is quite relaxed and happy,By his way of thinking they are winning ,the enemy has shown them anything they can't handle.They've been actively engaged agianst these thing for almost amonth now and have beaten them every time.Appolo is not worried.

Rigging 
Wednesday December 13th, 2006 8:20:17 PM

Rigging studies the map and listens to Nezamil's suggestions. He nods his head in agreement and points at the map and asks Romeo, "What about this human village here. Would they join us? Could we free the humans and enlist their aid in fighting the snakes or has the food made them docile puppies?

Which encampment has your friend the sorceror in it. The one they are using to power the pyramid? "

Rigging continues, "I do think attacking pyramid 2 would offer greater safety for our camp here, but if we could free another village it does make sense."

Rigging looks at Romeo and says, "Can you lead us there so we could get a surprise attack. Know any hidden ways?"

DM kent 
Wednesday December 13th, 2006 10:15:52 PM

Some discussion follows the appearance of the map as well as a few questions which Romeo answers to the best of his ability.

My guess would be that the people in the villages are going to be very little help to you for a number of reasons, but will folow you quickly enough once the snakes are gone.

My friend is or was at last check on the mine pyramid.

I realy have very little knowledge about the hoods' or the strictor's enclaves, but I do have a good knowledge of the land in and around the mine.

Rigging 
Wednesday December 13th, 2006 11:34:31 PM

Rigging says, "Romeo, How long do you think it will take us to get to the northern camp marching through the woods? I want to attack tonight. Can we make it?"

To the others, "Lets prepare to attack tonight. I want to keep the pressure on and don't want to give them the chance to organize.

Lets get ready to move out Wildcards!"

Bart 
Thursday December 14th, 2006 1:28:46 AM

Bart checks again he has everything for the upcomming battle, he could use a potion or two but it will do. Im ready as allways Rigging

Val 
Thursday December 14th, 2006 12:25:45 PM

"Any special strategy for raiding this temple? Perhaps we can use that diamond explosion to severely hurt the snakes inside. Can we rig a glyph or rune on paper to explode when in contact with the magical diamond?"

Bart 
Thursday December 14th, 2006 3:22:46 PM

We used o piece of cloth last time didnt we so a rag must do

Nezamil Endure elements 
Thursday December 14th, 2006 5:33:11 PM

Nezamil checks his equipment " i'm ready to rumble " growls the dwarf to Captain Rigging " the sooner the better ....can't wait to make this place into an island paradise " grins Nezamil

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4*,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV)
4th-Neutralize poison,MWG,Dissmissal (Spell imunnity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *


Appolo  d20+14=20 d20+10=23
Thursday December 14th, 2006 6:36:50 PM

Appolo stands in the shadows watching the surrounding area patiently waiting for the others to come out.

Hide 20 Spot 23

Mykael 
Thursday December 14th, 2006 9:20:23 PM

"Rigging, we need to be ready to put an end to this quick. Because once the Yuan-Ti really feel like they are losing or cant win. Well, it will be like the last village. They will kill or take as many humans with them as they can when they flee. When they get to that point, we will need to be in top condition to hit them hard and save as many as we can," Mykael theorizes about the future.

Mykael begins to leave then stops and turns toward Romeo, "I have one quick question. What do you know of the giant water snake that is attacking the ships? Do the Yuan-Ti control it? If so, do you know how? If we get rid of it and get the sword repaired, then we could use it to delay or prevent Yuan-Ti escape."

Mykael falls into his place in the marching order. Ghem, head for the tree tops. You are an important part of keeping us from being surprised or just missing something. Just stay out of sight and keep up.

Cosmo 
Thursday December 14th, 2006 9:38:33 PM

Cosmo goes over his spell list one more time. He casts Mage Armor upon himself. He also checks his gear and retrieves his Rod of Enlarge.

"I'm ready."

Active Spells:
Mage Armor 10 / 10 hours

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2

DM Kent 
Thursday December 14th, 2006 10:37:25 PM

Romeo thinks about Rigging's question before answering.

Well, that depends. If you tear pell meel through the forest and don't hit any traps then you might could make it just after sundown. If yer more careful like and actually watch where yer goin then maybe an hour and a half to two hours after sundown. I've only been up there a couple of times myself and not at all within the last 6-8 weeks, so things may be a it different than I remember. Though, as I recall, the layout is just kind of flipped from the southern compound.

Turning to Mykael as he asks his question The ranger shakes his head and then responds. Well actually that be three quick questions but ths alright. I don be knowin much about that beast ceptin that it be mean and ugly and very hungry. As to yer second question, that do be a question don it? I am more alikin it to a partnership than anyone controlin anyone, though it do seem to come when called, but that aint happened but twice that I know of. i'm not sure how they do it but I's got my spicions about it. My mage friend was knowin more about that than me....



Rigging 
Friday December 15th, 2006 12:01:55 AM

Rigging listens to the comments and a plan start formenting in his head. As an aside, he says, "We learned that the snake was summoned by the priests. I think their stronghold will be at the mine but we need to secure our flanks first.

We will take an orderly march and arrive after nightfall. At that point, I want Appolo and Ashira to scout the camp utilizing their invisiblity rings. We will find out where the biggest concentration of the snakemen is and then Cosmo and I will hit it with spells trying to quickly elimate a large number of them.

Then we will hit the next biggest concentration. If we don't kill them, at least we will weaken them so the fighters can easily finish them off.

After that, we can then hit the pyramid and shut it down. This plan is obviously low on details but we need to see the area first to finalize it.

Cosmo, give some thought on how we should attack. Should we do it from the air? Invisible? We can also go ahead with overland fly and scout it out early. What do you think?"

Rigging will look down at Romeo and say, "Thank you for your advice. You are of course welcome to go with us if you wish or you can stay here. If you are going to stay here, I would invite you to join my crew and add your strong arm to its defense."

Rigging looks to the others and says, "OK lets head back to the ship, get organized, tell Tomas our plans and then get moving.

Val 
Friday December 15th, 2006 4:34:03 AM

Val switches the bow for the axe and follows the others. An arrow rests against the string ready for a quick shot if the need arises.

Nezamil Endure elements 
Friday December 15th, 2006 12:01:10 PM

The big dwarf is glad that a battle plan is forming but groans loudly as Captain Rigging orders everyone back to the Sword " back to the ship again ??......why can't we just leave from here to attack the Hood's temple ???

" we cannot give them more time to reorganize and consolidate their forces "

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4*,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV)
4th-Neutralize poison,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *


Rigging "Illegal post" 
Friday December 15th, 2006 1:30:13 PM

"I am ready to head out from here but not sure everyone else is. It is also polite to tell the others being left behind that we are going. It is only a 15 minute walk from here anyway."

Appolo 
Friday December 15th, 2006 5:58:53 PM

When the others come out Appolo leads the way back to the ship.He will then take point with ahira on the trip to the enemy camp.

Ashira  d20+12=21 d20+11=15
Friday December 15th, 2006 11:18:50 PM

Ashira nods at Rigging's plan, seeing that it is just as good as any other. She heads off behind Appolo, keeping a keen eye out for trouble (Spot=21, Listen=15).

OOC: Sorry about the missed posts, I've been sick and having to deal with RL stuff.

Bart 
Saturday December 16th, 2006 4:54:39 AM

The plan sounds good to me if some one can tow me i can use my ring of levitation so we can attack from the air, saves us the trouble to hike through the forrest if we can cast invisibilty to us all it would be even better

Cosmo (AC 19; HP 63/63) 
Sunday December 17th, 2006 7:41:34 PM

"I think we should stick with our game plan like the last time. If we head to the Hoods encampment we can stay along the shore line as that might make movement easier. Maybe when we get close you and I can take top the air and try to distract them so that the rest of the group can get in close and fight."

Active Spells:
Mage Armor 10/10 hours

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2

DM Kent 
Monday December 18th, 2006 6:09:49 PM

Some dissent is voiced as discussions and plans are made but the group finally heads back to the ship in order to make some final preparations.

Romeo tells Rigging that he needs to check a few things out but that he will in all likelihood join the rest of the group at the ship.

The jaunt back to the ship is quiet and quick, perhaps too quiet as there aren't even the normal jungle sounds to be heard; no birds, no monkeys, no nothing. In fact even the bugs seem to have disappeared for a bit.

attendence report 
Monday December 18th, 2006 6:39:36 PM

Dm Kent xxxxo
Ashira xooxo
Appolo xxxxo
Rigging xxxxo
Val xoxxo
Bart xooxo
Nezamil xxxxo
Mykael xoxoo
Cosmo xoxxo
Ari xoooo

come on people we need to do better then this 60% posting for the group is sad !!! lets pick it up !! combat is coming!!!!!

Ashira  d20+12=26 d20+11=22
Monday December 18th, 2006 11:37:01 PM

Warry of a sneak attack, Ashira scans the wooded area as she waits for the others to get ready. (Spot=26, Listen=22) "It's too quiet, she mummbles as she paces on the shore.

Mykael  d20+7=17 d20+7=21 d20+7=9 d20+7=11 d20+7=22 d20+7=19 d20+1=18 d20+1=13
Tuesday December 19th, 2006 1:42:37 AM

Back at the ship, Mykael cools himself on in his normal fashion and then checks on his apprentice.

He takes a walk around the ship surveying and checking on the skill and progress of the repairs and the well-being of the crew and civilians.

Finally, he gathers ghem from his nap on top of the mast and walks the tree-line again.

I dont like the quiet. Its as though a major predator or group of them are around. Keep alert.

SPOT CHECKS:
Ghem = 17, 21
Mykael = 9, 11

LISTEN CHECKS:
Ghem = 22, 19
Mykael = 18, 13

Rigging  d20+7=16
Tuesday December 19th, 2006 9:20:32 AM

Rigging looks at the Wildcards and then peers around at the silence. "I think as we are leaving, we need to have a look around. I want to have a ship to come back too.

Mykael, send Ghem on a scouting mission and I will do the same with Swirl. Cosmo, do you want to try your prying eye spell or do you want to save it?

Ashira, why don't you take Appolo and take a look around using the invisibility rings. Lets find out what is going on. I don't want to tarry to long but lets try and keep our new friends and shipmates safe."

Swirl takes off and zips through the jungle looking for snakemen or other predators.

Swirl spot 16

Nezamil Endure elements 
Tuesday December 19th, 2006 2:32:33 PM

The 10'ft dwarf trudges back to the Sword with the others.

"yeah i'm with you on that Ashira.....too quiet.....something is happening out there "

Nezamil walks about on the beach with the bash brothers checking the defense's of the crew " i'm glad i added that wall (wall of stone cast earlier) to help the fortifications" growls the dwarf as he uses his size and bulk to rake sand behind the walls for shooting platforms.

"Captain i'm ready to go anytime your ready "

The Cleric of Domi seeks out the armored warriors of the group " this should shield us from the jungle heat " as Nezamil casts (Endure Elements) on (Ashira,Bart,VaL)(24 HOUR DURATION)

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV)
4th-Neutralize poison,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *


Appolo Invisible  d20+14=21 d20+10=29 d20+8=24 d20+14=23
Tuesday December 19th, 2006 4:40:45 PM

Appolo looks around"Ok boss we'll havea look around.Come on big sister."He walks behind the wall and activates his ring of invisibility.

Once he has disappeared from view Appolo makes his way quickly and silently toward the treeline and moves into the jungle.He will scout the area looking for anything suspisious or dangerous.

Hide 21 Move Silently 23 Spot 29 Listen 24

Cosmo (AC 19; HP 63/63) 
Tuesday December 19th, 2006 9:49:16 PM

"No Prying Eyes spell today. Took Overland Flight instead. Thought it might be more useful as it lasts a long time and it will allow me to attack in the air."

Cosmo looks around at the Wild Cards to see how the glow affect is after the destruction of the temple.

Active Spells:
Mage Armor 10/10 hours

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2


DM Kent 
Tuesday December 19th, 2006 10:17:08 PM

Ghem, Swirl, Apollo, and Ashira do their things and search the woods along their route back and once they get back to the ship in the woods around the bay, and NOTHING is to be found or sighted in all their searching. In fact, it is almost as if all the wildlife in the area has vanished into thin air, leaving just the plantlife.

As Nez walks along with the Bash Brothers, they bring up an oddity that one of the sailors mentioned to them while the group was visiting Romeo.

"Umm, Boss, I'm not real sure what it means or even if it is true but a couple of the hands came to us just after you left and said they saw a major disturbance in the water just off shore and watched for a moment or two trying to see what was going on and they said they watched as thousands of fish and other sea life moved away from shore toward deeper water."

Mykael's apprentice has a siilar tale to tell his teacher wehnhe seeks him out.

"Mykael, I was up on deck earlier while you all were out and I saw the strangest thing. I was doing those exercises that you have me practicing, when I looked up and suddenly the sky was full of what must have been a thousand birds all flying out to sea away from the land."

Cosmo notices that the glow seems to be less noticable around the sword and in vicinity of the destroyed temple. As they move away from the temple, like when they went to see Romeo, he noticed that the glow got more noticable.


Val 
Wednesday December 20th, 2006 11:52:49 AM

"I think the snakes are getting ready to throw their best shot at us. I get the feeling that no matter what we do we won't be ready for it."

Bart 
Wednesday December 20th, 2006 12:27:49 PM

It sounds like that big sea snake that attacked us before. I think the boat is safe but maybe the seasnake can be controlled by the snakemen and the plan a counter assault on our ship. I suggest we double our watch and have lookouts to the sea as well

Rigging 
Wednesday December 20th, 2006 2:51:08 PM

Rigging ponders the situation and then starts barking orders. "I don't know what is coming but it sounds very bad. I almost have the feeling that a tidal wave or some simular natural disaster is coming." He pauses and gulps, "Is this island vocanic? It makes no sense that everything from birds, insects and fish would all leave at the same time. Still I think we should heed the advice and get out of here. I want the crew, and the villagers to head back to the pyramid we knocked out of commission. It has some high ground and can be defended from attack.

I do want to ask for volunteers to stay with the ship and keep work going on that hole. With everything gone, maybe we can make some headway. A crew of 10 plus Tomas, Kirk and Hal for some protection. We might need to get off this island in a hurry and need to get the ship repaired.

While that is happening here, the Wildcards will move on and attack the next village. If it is some kind of natural disaster, then we can use it to our advantage. If it is an attack, maybe we can prevent it.

Let's get moving people, I think time could be of the essense."

Nezamil - Endure elements 
Wednesday December 20th, 2006 4:06:50 PM

As Captain Rigging barks out the plan of action " sounds good lets roll "

Nezamil talks with Hal and Kirk to co-ordinate the defense and repair of the Sword with Tomas and the remaining crew .

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV)
4th-Neutralize poison,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)



Appolo 
Wednesday December 20th, 2006 7:38:38 PM

Appolo comes back and makes his report"Captian.I think we should concentrate everything we have on repairing the ship enough to move it or abbandon it completely.Whatever is coming is big.So unless we can move the ship as soon as possible.Repairing it won't matter.Things changed awfully quickly.When we left for Romeos hideout the jungle was still full of life when get back everything is gone.Something is going to happen soon.I don't like this one bit even the insects have run away.I have a feeling if the plants could move they would be gone as well."

Cosmo 
Wednesday December 20th, 2006 9:49:26 PM

"Maybe they left. Perhaps they packed up and went back to where they came from. I guess that is just wishful thinking."

Cosmo finalizes his preparations to move out.

DM kent 
Thursday December 21st, 2006 9:09:52 AM

Discussion is had and options are weighed as the group makes its final preparations.

As Rigging brings up the possiblity of volcanos, he remembers seeing several reddish bits of color on the map, located in the mountains north of the diamond mines and the largest of the YT enclaves.

(OOC- Who is leading this march? a rough order would be nice)

As the group moves out going toward their target, the eerieness is almost oppressive, but they make pretty good time. After about an hour's hike Cosmo notices that the group's glow is slightly brighter than when they were back at the ship.

About halfway through the second hour of the march, you all feel a slight vibration coming from beneath your feet. It builds in intensity, to the point where walking is affected but not halted. The trees themselves are shaking as well and some dead wood and limbs rain down upon the group and the surrounding jungle. All ths lasts for about 3 minutes and then dissipates with no further trace.

Rigging  d20+7=25
Thursday December 21st, 2006 10:05:10 AM

Rigging shakes his head after the tremors. "Swirl, please go take a look and see if you can spot anything. I am either looking for a bunch of smoke from a volcano or signs that we were hit with a tidal wave."

Swirl replies, "I think I can handle that." and darts into the sky climbing very rapidly. After he gets to around 500' he will pause and take a good look around. (spot 25)

Bart 
Thursday December 21st, 2006 3:44:44 PM

Bart is taking position in the front with one or two scouts ahead of him

Cosmo (AC 19; HP 63/63)  d20+6=15
Thursday December 21st, 2006 8:52:58 PM

OOC - Cosmo in the middle.

"What do you think that was? It may have been an earthquake. Or perhaps something is moving under the ground. Maybe that is how the snakes move around the island quickly. There might be an underground cave system."

Knowledge check 15

Active Spells:
Mage Armor 10/10 hours

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2

Nezamil Endure elements 
Thursday December 21st, 2006 10:46:52 PM

The 10'ft tall dwarf brings up the rear of the march towards the Hoods temple not wanting to set off any traps with his bulk.

"Volcano huh .....must be why this island is rich in precious stones .....a valuable resource that could fund the settling of the island and our base of operations "

"but with all those slaves near the mine we might need to push hard after we crush them Hoods at there temple "

"hope it doesn't blow.....cuz that could ruin this possible paradise "

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV)
4th-Neutralize poison,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)



Mykael 
Friday December 22nd, 2006 6:23:31 AM

Suppressing a shudder, Mykael states, "Anyone have a way to rapidly cool red hot rock? or at least damn it up? Thats all we need, because if thats the case, then the snakes already know about it and will be out of its way."

Appolo 
Friday December 22nd, 2006 11:25:19 AM

Appolo takes the lead,but pipes in once more"Well if it is a volcano,then we need to get back the Sword with everyone we can find and get to ork on her.We need to get off this island as soon aspossible.If that tremor was just the beginning then theres a good chance the snakes already left the island.Using htier teleportation devices."

Val (Endure elements) 
Friday December 22nd, 2006 7:53:36 PM

"If there is a volcanic eruption then we are in some trouble. I doubt the sword will be ready to set sail, let alone in the condition to outrace the serpant we couldn't stop last time."

ooc: been sick this week.

DM Kent  d20=19 d20=18 d20=18 d20=18
Friday December 22nd, 2006 9:28:38 PM

The crew moves onward discussion taking place as they move.

Swirl heads upward and after a few moments reports back. "There is some smoke and lots of hot air off in the distance. Ohh I bet the thermals there would be s much fun to ride."

The group moves on, Apollo in the lead and his obvious experience over the last while dealing with the snakes lets him easily locate four assorted traps along the route. The next hour or so of the journey goes a bit more slowly as the underbrush is more dense and there is a tenseness in the aoir that hasn't been noticable earlier. spot checks everyone - DC 15

Appolo Ac 23 HP 68 Invisible  d20+10=20 d20+8=27 d20+15=21
Saturday December 23rd, 2006 1:03:58 AM

After saying his piece and taking the lead Appolo activates his ring of invisibility and moves forward quickly and silently.He keeps his eyes and ears open.

Spot 20 Listen 27 move silent 21

Rigging mage armor, overland flight  d20+9=21
Sunday December 24th, 2006 1:28:28 AM

Rigging is questioning the intelligence of moving forward with a possible volcano eruption but also realizes that they really can't get off the island either.

Rigging pauses and decides to take some precautions before moving forward. He casts his mage armor and decides to take a better look around himself and casts overland flight. He will move up into the air and take a look for the pryamid and see if he can see any volcanic activity.

spot 21

mage armor 11 hours
overland flight 11 hours

Spell list:
1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility x2, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate

* means spell has been used

Bart  d20+4=7
Sunday December 24th, 2006 6:54:53 AM

Bart follows the others and follows Rigging example he activates his ring of levitation and looks around. I dont see anything do you Rigging? (spot 7). Tow me if you can or i go back down

Val  d20+6=23
Tuesday December 26th, 2006 7:23:48 AM

With bow in hand and an arrow resting against the string Val looks for hidden snakes and other traps they may have set.

ooc: spot check 23

Nezamil 
Friday December 29th, 2006 11:19:22 AM

The big dwarf peers up at the airborne Rigging " well whatcha see captain ?"

" I think time is of the essence ..... we need to act quickly to possibly prevent or escape what is unfolding"

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV)
4th-Neutralize poison,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)



Bart 
Saturday December 30th, 2006 12:16:46 PM

still no new posts

DM Kent  d100=86 d100=70 d100=29 d100=52 d100=42 d100=16 d100=9
Sunday December 31st, 2006 5:58:44 PM

Apollo is on his toes as he scouts along and he discovers 7 assorted traps laid along the forest trails that the crew is moving through. He points out and marks four of them and safely trips the other three.

Heading up and in to the air it takes Rigging and Bart a while to escape the trees (120 feet) and when they do they find that they are in a bit of a depression and cant see as much as they would like. In the far distance to the northwest there is a definite accumulation of pretty dense smoke rising steadily into the air.

Back on the ground, Val keeps her eyes peeled looking for snakes and her viligence is rewarded as she sees a large reptile move quickly into some dense undergrowth.

Nezamil Endure elements 
Monday January 1st, 2007 2:41:24 PM

The big dwarf will take up rearguard position as they head out towards the Hood's temple

" i think we better move as quickly as possible....i want to surpise them if we can "

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV)
4th-Neutralize poison,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

[b](attendence will be strictly enforced again !! amnesty is over!!!)/b]



Mykael 
Monday January 1st, 2007 11:31:35 PM

Mykael stays at his position in line, and keeps in contact with Ghem.

Both are keeping vigilant.

Appolo Ac 23 Hp 69 Invisible  d20+10=21 d20+8=27 d20+14=29 d20+15=21
Tuesday January 2nd, 2007 10:22:25 AM

Appolo moves forward quickly as he spots the traps he points them out and marks them.Disarming as many as he can as he goes.He lso keeps an eye out for the enemy.

Spot 21 Listen 27 Move Silently 29 Hide 21


Bart 
Tuesday January 2nd, 2007 2:46:35 PM

Well the only thing i can see there is a pretty big fire over there

Val (AC 19, HP 127/ 127 Endure Elements 24hr)  d20+14=18 d8+4=8
Tuesday January 2nd, 2007 5:30:05 PM

She raised her bow and drew the arrow back as hard as she could without snapping the string. The bow was enchanted to travel great distances so hopefully it can pierce the dense brush.

"Heads up people." She shouts as she lets the arrow fly.

ooc: hit ac 18 for 8 dmg if it gets through

arrows used this battle: 1

Rigging overland flight 
Tuesday January 2nd, 2007 7:14:13 PM

Rigging heads back down and accesses the situation and says, "I am going to head higher and take a good look around. I am going to use the invisiblity ring so I don't stand out to much. Sit tight for a few minutes, kill any snakes in the area and wait for me. Hopefully I can figure out what is ahead and if what is causing all the smoke."

Rigging and Swirl head back up. Rigging asks Bart, "How long does that spell last for? Swirl can tow you for a while but he can't carry you. Your choice."

Cosmo (AC 19; HP 63/63)  d20+5=19 d20+5=10
Tuesday January 2nd, 2007 9:27:58 PM

Cosmo remains alert, waiting for Riggings return

Spot 19
Listen 10

Active Spells:
Mage Armor 9+/10 hours

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2

DM Kent  d20+5=18 d20+5=19 d20+5=19 d6+2=8 d6+2=6 d6=5 d20+5=16 d20+5=22 d6+2=5 d6=2 d6=3
Tuesday January 2nd, 2007 10:03:42 PM

Val's arrow goes zinging in to the undergrowth and the response is quite interesting as 3 thick projectiles come flying back at her.

The first glnces off of her bow AC 18 and she sees that the projectiles are actually snakes as the next two clamp down on her. AC 19 for 8 points and AC 19 for 6 points: 2 Fort rolls; DC 18 or lose 8 {5+3} points of strength.

Rigging heads back up and after having dropped down a bit he is now at 50 feet above the trees.

Up ahead Apollo begins to see signs of recent traffic heading the same way they are heading.

Bart moves up with Swirl towing him and joins Rigging.

Near the front Nez hears Val's comments from behind him followed qickly by the sound of a bowstring and Val's and Cosmo's cries of pain.

Mykael and Cosmo both have snakes fly out of the bushes at them as well and while Mykael's misses AC 16 Cosmo feels his snake clamp down on his leg painfully AC 22 for 5 points: Fort DC 18 or lose 2 points of strength.

Mykael -- AC 27, HP 59  d20+7=26 d20+1=18 d20+7=19 d20+7=26
Wednesday January 3rd, 2007 12:25:22 AM

Mykael and Ghem take a look and listen for what Val is shooting at, and around for any more.

Mykael
Spot = 26
Listen = 18

Ghem
Spot = 19
Listen = 26

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2, Haste

Val (AC 19, HP 115/ 127 Endure Elements 24hr)  d20+13=32 d20+13=24
Wednesday January 3rd, 2007 9:49:32 AM

Many curses ensure in elven. Instead of drawing another arrow, which she really wants to do, Val tears the snakes from her body and flings whem back in the brush.

ooc: fort save 32, 24

Rigging  d20+12=28 d20+7=25
Wednesday January 3rd, 2007 11:35:18 AM

Rigging sees his friends under attack. He decides to try and find out what is attacking them. He says to Bart, "You might want to get back down there. Our friends are under some kind of attack and you can't do much floating around."

Rigging will activate his invisibility ring and move towards the area where the snakes are coming from.

spot 28

Swirl will also take a look around but will take a wider view, hoping to discover the enemy

spot 25

mage armor 11 hours
overland flight 11 hours
Invisiblity per ring 1/7 rounds

Spell list:
1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility x2, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate

* means spell has been used


Nezamil Ac 16Hp 81/81 Endure elements  d20+8=21 d20+3=23 2d8(3+4)=7 d20+3=11 2d8(2+1)=3
Wednesday January 3rd, 2007 4:20:39 PM

Reacting quickly to Val's warning Nezamil expertly unslings his heavy crossbow and quickly snaps off two shots at the spot in the bushes the snake arrows came from.

"you ok Val ?"

"teamwork !!" shouts Nezamil as he edges over to the elven warrior (5'ft move)

1st shot d20+8=21 damage = 2d8(3+4)=7
2nd shot d20+3=23 crit hit!!! damage=2d6(2+1)=3
crit roll d20+3=11 (missed?)

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV)
4th-Neutralize poison,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

(map coming ?? ,what about range ?? to targets , would help possible spell use)

Appolo Ac 23 Hp69 Invisible  d20+10=18 d20+8=20 d20+14=19
Wednesday January 3rd, 2007 5:38:04 PM

Hearinga commotion to the rear Appolo takes a quick look around and falls back toward Valanthe.Moving silently as he does he looks for any snakes lurking about.

Spot 18 Listen 20 Move Silent 19

DM kent 
Wednesday January 3rd, 2007 5:39:50 PM

(ooc, Map is made and sent. Please note that there isn't really a path here just what you are making as you move through. Each square is 5 feet.)

Chris, I NEEEEEEEED a copy of Apollo ASAP!!!!!!!!!!!!!!!!!


Cosmo (AC 25; HP 58/63)  d20+16=35
Wednesday January 3rd, 2007 10:51:27 PM

Cosmo grimaces in pain from the snake bite. He quickly casts a spell, toughening his hide.

Cast Alter Self, defensively, turning into a Troglodyte.

Concentration 35

Active Spells:
Mage Armor 9+/10 hours
Alter Self 100/100 minutes

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2

Bart 
Thursday January 4th, 2007 2:28:00 AM

Swirl bring me to the fight! (if not Bart lands and runs to the battle)

DM Kent  d20+8=22 d20+5=7 d20+5=25 d20+5=16 d20+5=18 d20+5=23 d20+5=8 d20+5=14 d20+5=25 d20+5=6 d20+5=10 d20+5=7 d3=2 d3=2 d6=4 d6=6 d20+5=12 d20+5=17 d20+5=13
Thursday January 4th, 2007 5:02:22 PM

Both Val and Cosmo fight off the poison that was injected into them (Cosmo, I rolled for you) and Val yanks the troublesome snakes from her body and throws them to the ground, where they are quickly joined by others that soon encircle Val, Mykael, and Cosmo hoods flared and swaying from side to side upright on their slender bodies.

Each of the nine snakes attack their nearest foe each sending a stream of poison jetting through the air toward their targets faces. While seven of the nine snakes miss their mark, both Cosmo and Mykael are struck in the face with the viscous fluid (two natural 20s) and take 2 points of damage and need to make fortitude saves DC 18 or lose strength points Cosmo -4, Mykael -6 points of strength

From where Nez is he can hear that something is going on and even sees something small dart of the bushes and hit Val and Cosmo but he can't really tell what they are. Trying to be helpful he sends two crossbow bolts zipping into the brush hoping to hit something.

Bart asks that Swirl take him back down through the trees toward the fighting (will take at least 3 rounds as you are over 160 ft up and you must go down through a bunch of trees.)

Rigging HEARS the sounds of what might be combat coming from down below and he too begins his descent, hoping to find out what is going on and that he is in time to help. (will take at least 3 rounds as you are over 160 ft up and you must go down through a bunch of trees.)

Appolo hears the commotion and the curses and begins to fall back to where Val and the others are looking out for snakes and the such on his way.

Cosmo takes a moment and even though he is being attacked manages to change form and there is suddenly a trogledyte looming over Val and Mykael.



Todd 
Thursday January 4th, 2007 11:28:10 PM

I apologize to everyone for missing out over the holidays. I really wasn't planning on dropping out like I did. I had some things in my personal life that I had to attend to. I'm back and ready to go and just want a quick update as to what or where Ari can come in at.

Nellie 
Friday January 5th, 2007 8:13:44 AM

Sorry for missing out lately...took a trip to AZ and had no internet access. Will try and post tonight.

Rigging ac 19 hitpoints 74/74  d20+5=22 d20+11=19 d20+11=29 d20+11=30 4d6(1+2+5+6)=14 4d6(2+3+1+2)=8 4d6(1+6+6+6)=19 d20+14=25
Friday January 5th, 2007 8:19:55 AM

(ooc Rigging is only at 50' in the air as stated in your previous post. He then spent the round looking for the enemy. Not quite sure with this new circumstance if I can see any of the enemy but will post a couple "if" situations

Rigging swoops down and sees he snakes attacking his comrades. He has confidence they can handle the situation and decides to look to who might be coordinating the attack. He scans the area looking for foes. (spot check 22)

If he sees anything, he will attack what looks to be the strongest with a scorching ray. (ooc 3 rays hit touch ac 19,29,30 for 14,8,19 points of damage. made spell resistance check of 25 if needed)

Swirl decides to use Bart as a shield, gets behind him and pushes with all his might at full speed crashing through the trees if necessary. (Base speed 100, 200 while diving, double move is 400' Swirl really wants to get Bart into combat.)
1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility x2, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate

(ooc> 50' above the trees as the posts states and the previous post had the tops of the trees at about 120 feet puttuing you at rooughly 170 feet off the ground.)

Cosmo (AC 25; HP 56/63)  d20+8=14 d20+16=28 5d4(4+4+2+4+4)+5=23
Friday January 5th, 2007 12:28:03 PM

Cosmo grimaces in pain, once again, as the snake bites him. This time he is unable to resist the snakes poison and he feels himself getting weaker.

He casts another spell, hitting the pesky snake with 5 magic missles.

Cast Magic Missile, defensively, doing 23 pts of damage.

Concentration 28

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2

Bart 
Friday January 5th, 2007 3:26:48 PM

Avoid that branch Swirl!!!
Yahooo!!

Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment 
Friday January 5th, 2007 4:17:03 PM

The 10' dwarf spots the movement in bushes " there's something there " points Nezamil as he slings his crossbow over his shoulder

Observing the snakes circle his friends the dwarf touches his anvil holy symbol "Domi strengthen my armor "(casting magic vestment)

Nezamil steps towards his encircled friends (5'ft move)

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

OOc: what type of snakes ?? normal snakes or creature??monster??


Appolo Ac 23 Hp 69 Invisible  d20+14=30 d20+10=20 d20+9=22
Friday January 5th, 2007 5:22:07 PM

Appolo moves quickly and quietly toward the fighting.Retracing his steps he keeps his eyes and ears open.

Move Silently 30 Spot 20 listen 22

Val (AC 19, HP 115/ 127 Endure Elements 24hr)  d20+14=28 d20+9=23 d20+4=7 d8+4=12 d8+4=5
Friday January 5th, 2007 6:04:20 PM

Val looks at the ring of snakes and lets loos three arrows, all at different snakes.

ooc: ac 28 for 12, ac 23 for 5, miss ac 7

Mykael -- AC 27, HP 57/59  d20+6=19 d100=19 6d6(3+2+2+6+6+5)=24
Friday January 5th, 2007 10:16:18 PM

Mykael closes his eyes and mouth just in time to keep the poison from affecting him,(fort save = 19).

He quickly wipes the poison from his face and opens his eyes to see the Trogledyte.

"Lets see how you fair against my magic!" He states as he casts Lightning Bolt.

Spell Failure = 19% (success)
Damage = 24
Reflex save DC 17 for half.

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2*, Haste



Ari HP 72 AC 16 
Sunday January 7th, 2007 10:36:05 AM


"I think we need to add some pressure in there".

Thinking of his patron, Ari asks if a wolf brother can join him today. (Summon Nature's Ally I).

DM Kent  3d3(3+3+1)+3=10 d20+5=11 d20+5=16 d20+5=9 d20+5=17 d20+5=11 d20+5=8
Sunday January 7th, 2007 3:28:17 PM

Rigging continues making his way down through the trees, moving a bit faster, very intent on locating whoever is behind or in charge of the attack he is hearing below him. (New Altitude -90 feet from the ground less than fair visibility of area below.)

Bart, being used as a shield, does his best to direct Swirl to miss the biggest of the branches in his quicker than prudent descent. And while he is mostly successful, Bart takes quite a few brances to the arms neck face and body from medium and smaller branches that swirl just ploughs straight through. 10 points damage (new altitude - 50 feet above ground fairly good visibility of the area below.)

Nez and Apollo arrives back to the others and finds his friens apparently surrounded by what appear to be a bunch of 3-4 foot long hooded cobras.

Val sends three arrows off and the first skewers her first target, leaving it daed and the second arrow also hits its target squarely, eliciting a shapr hiss.

Closing his eyes to fight the powerful poison, Mykael misses the fact that the troglodyte is actually Cosmo in a new form and blasts it with a lightening bolt.

Cosmo momentarily relishes his new form's power and strentgh and sends several bolts of energy streaking from his hand and two of his opponents are fried lifeless, only to suddenly
feel every piece of his new body go to red alert pain as Mykael's lightening bolt rips into him from close range. 24 points damage - Reflex save DC 17 NO dex bonus as you are completely flatfooted for this attack for 12 points

Ari concentrates for a moment and then tenses a bit as he remembers that all the animals seemed to have been fleeing the area from something earlier and then feels the unmistakeabe touch of another creature's mind, coming from somewhere behind him.

The six remaining snakes all sway for a moment or two and then lunge at their targets. One at Cosmo, two at Val and three at Mykael, but all six miss with their attacks.

Snake AC - AC 16

Ari HP 72 AC 16 
Sunday January 7th, 2007 3:55:17 PM

Ari turns nervously to look behind him. "I've asked for some help, and something responded, but it's not what I was thinking."

Assuming it's something friendly, when Ari knows it can hear him and respond, "Thank you for answering my call. We have enemies in the somewhere over there" pointing to where the vipers have been coming from " and we need them distracted or destroyed. There vipers appearing from there, so be careful."



Mykael -- AC 27, HP 57/59  d20+7=19 d20+11=16 d10+4=7
Sunday January 7th, 2007 4:35:40 PM

Spot = 19

Noticing the clothing on the Troglodyte, Mykael quickly realizes his fast reacting mistake.

"Damn! Sorry Cosmo, scared the hell out of me. Figured there was something bigger behind the snakes, probably still is."

Mykael draws his blade and hacks at a snake.

(ooc: only takes one attack since it took him a sec to draw and to realize the situation with Cosmo)

Attack
AC: 16
Dam: 7

Cosmo (as Troglodyte; AC 25; HP 44/63)  d20+7=27 d20+16=24 3d4(3+2+3)+3=11 2d4(3+2)+3=8
Sunday January 7th, 2007 7:34:06 PM

Cosmo smiles as two of his enemies fall to his magic Missile spell. He smile fades quickly as one of his comrades casts a lightning bolt into his back. Luckily for him he is able to dodge most of the damage (reflex natural 20). He looks around for the offender, and hears Mykaels' apology. He gives his fellow spell user a quick smile and then turns his attention back to the snakes.

Cosmo casts another Magic Missile spell, defensively; targeting 2 of the creatures, doing 11 & 8 pts of damage.

Concentration 24

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2

Ashira 
Sunday January 7th, 2007 10:51:16 PM

The ranger shakes her head as she finally emerges from the comma she strangely found herself in. Seeing several of the others surrounded by snakes, Ashira sighs. Casting Barkskin on herself, she bolts toward the frey, swords ready to dispatch some snakes. As she travels, she calls over her shoulder "John, once we finish off the snakes, I need you to play medic."

John (AC15 HP35/35) Invisible, NPC Nellie 
Sunday January 7th, 2007 10:53:07 PM

John nods his head and quickly activates his invisiblity ring. Then he follows after Ashira wondering why in the world he decided to join up with these loons after all.

Active spells
Invisibility 8/8 rounds

Appolo Ac 23 HP68 Invisible  d20+10=26 d20+8=13 d20+14=34
Monday January 8th, 2007 10:06:45 AM

Appolo comes up and sees the Cobra's,he stops and looks around.Figuring his firends can finish these creatures fairly quickly,he takes alook around.He is looking for more snakes or anything possibly coordinating the attack.

Spot 26 Listen 13 MoveSilently 34

Bart 
Monday January 8th, 2007 12:02:52 PM

Bart is giving directions to his friends he has a great tactical view over the area! Put me near Val Swirl

attendence report 
Monday January 8th, 2007 1:37:22 PM

Dm Kent xxoxo
Ashira ooooo
Appolo xxoxo
Rigging xxoxo
Val xxoxo
Bart xxoxo
Nezamil xxoxo
Mykael xxoxo
Cosmo xxoxo
Ari oooxo

Remember folks amnesty is over !!!

Dm Kent - we NEED 5 posts a week !! from you , please set a good example for the rest of us !!

as you can see from the attendence report , we have a good record of posting when you do !

Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment  d20+8=22 d20+3=4 2d8(7+6)=13
Monday January 8th, 2007 1:49:05 PM

Spotting the hood cobra's around hsi friends the 10' dearf again unslings his crossbow and fires a volley at the snake by Mykael

1st shot d20+8=22 hit!! damage - 2d8(7+6)=13
2nd shot 20+3=4 missed !!

Nezamil grins as the 1st bolt sqewers the hood cobra but as the 2nd bolt stikes the ground at Mykaels feet and kicks up some dirt on the elf his grin turns sheepish " oops "

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)


Val (AC 19, HP 115/ 127 Endure Elements 24hr)  d20+14=16 d20+9=24 d20+4=6 d8+4=6 d8+4=12
Monday January 8th, 2007 3:04:09 PM

Val lets three more arrows fly, hitting the one she wounded before, and another before her last arrow thuds into the ground.

arrows use: 7/ missed shots: 2

Rigging 
Monday January 8th, 2007 3:25:17 PM

Rigging keeps heading down frustrated that the jungle is impeding his view of the battle and basically anything else.

DM Kent  d3=1
Monday January 8th, 2007 9:39:21 PM

Nez and Mykael each drop a snake while Cosmo and Val each drop another pair

Rigging now has a great view of below him as he reaches a height of about 20 feet from the ground.

Swirl pushes Bart over toward Val, just as Ashira bolts into the area.

Cosmo feels the poison still rushing through his veins and takes another 1 point of strength loss.

Appolo sees nothing overt like a YT or anything living that might be directing the snakes, but he does catch the shimmer of something from the dense bushes from where the snakes emerged.

Ari gets a sense of a quiet "I'm here" just as the last snake makes to strike at Mykael. At that very second there is a flash of something and the snake is stopped mid strike and then whipped up against the nearest tree. There is another flash of movement and just ust barely visible, due to its natural camoflage is an unusual looking creature. Ari gets a sense of satisfaction and then then distase as the creature looks down at the snake.

The mottled colored beast is about 80 pounds and while currently upright appears to be very mobile on all fours as well. It has a very wolfish shape to its head, though its eyes are slightly more to the front of its head and it doesnt have an overly long nose. It is extremely lean and well muscled and also looks to have a number of simian features as well.



Mykael -- AC 27, HP 57/59  d20+7=21 d20+7=9 d20+7=19 d20+1=16
Monday January 8th, 2007 10:45:50 PM

Noticing the new creature and its actions, Mykael steps back slightly and looks it over.

He lowers his weapon slowly and deliberately, and calmly states, "Thanks," in common.

Ghem, there is a new creature here. Do you know anything about what kind of creature it is, or its abilities, or can it speak? It just helped me. Is it normal to help humanoids?

Surveying the area slowly, Mykael comments, "That was new. Anyone see who was controlling them? They would have had to been given commands."

Ghem, you cant sense anything near that isnt us? or this creature? A Yuan-Ti that guided these snakes?

Ghem
Spot = 21
Listen = 19

Mykael
Spot = 9
Listen = 16

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2*, Haste


Cosmo (as Troglodyte; AC 25; HP 44/63; Str 2) 
Monday January 8th, 2007 11:56:05 PM

Cosmo is happy as the last snake is vanquished. The poison courses though his blood and he feels himself getting even weaker. He is so weak no that he can barely stand. He feels like what it must fee to be very old. Not knowing what else to do he sits down, waiting for the poison to run its course.

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2

Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment 
Tuesday January 9th, 2007 12:53:19 AM

Nezamil freezes in his tracks as the creature makes its presence known ....his crossbow pointed at the creature he slowly lowers as it doesn't attack his friends .

"everyone ok ??.....anyone need help ??"

After amoment the 10' dwarf spins slowly in a circle looking for other movement in the bushes around them

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)



Bart hp 76/86 Ac27 endure elements  d20+17=37 d20+17=30 d20+12=22 d20+7=17 d10+9=17 d10+9=15 d6=2 d10+9=14 d10+9=18 d6=3 d6=6
Tuesday January 9th, 2007 2:53:12 AM

Bart attacks one of the snakes near Val
(threat ac 37 crit ac 30 for 17+15+2 shock, ac 22 for 14, ac 17+3 for 18+6)

Ari HP 72 AC 16 
Tuesday January 9th, 2007 6:40:10 AM

"Thank you for coming friend. I am not familiar with your kind.

Could you see if there's anything to be found in there." Pointing to where the snakes had come from.

Looking raising his voice for the others to hear, "I had thought to call an animal friend to help flush out whoever was harrassing us with the snakes. I'm not familiar with this kind."

Ashira  d20+6=21 d20+12=27 d20+11=31
Tuesday January 9th, 2007 8:15:57 AM

The ranger looks over the combat with interest...especially at the newcomer. Giving it her full attention, she tries to think back to whether she's seen anything like it before (Know. nature=21)...which is doubtful, seeing as their on a totally new island and all. Hearing Nezamil's call, Ashira points out Cosmo. "Nez, I think he needs healing from the snake's poison. Can you handle that? If not, John and I can delay the poison until you have the proper spells."

As she waits for the party to be healed, Ashira shifts around nervously, not liking being out in enemy territory for so long (Spot=27, Listen=31).

John (AC15 HP35/35) Invisible, NPC Nellie  2d8(5+2)+5=12
Tuesday January 9th, 2007 8:21:46 AM

Seeing that the party mage (Cosmo) is looking a little down, John heads over toward him. Not really willing to risk being caught up in another attack, the ranger leaves his invisibility ring active. Strange, but he's actually getting used to traveling around invisibly...their are a few nice points to having a rich patron... Pulling out his healing wand, the invisible John clears his throat as he nears Cosmo. "Would you like some healing, sir?" (12 pts. returned)

Val (AC 19, HP 115/ 127 Endure Elements 24hr)  d20+9=11 d20+6=21 d20+6=20
Tuesday January 9th, 2007 10:23:01 AM

With the snakes delt with Val searches for their Yuan-ti masters. They know they can't win a straight fight so trickery is all they have left.

"Anybody see anything?"

ooc: listen check 11, search check 21, spot check 20

arrows used: 7/ missed shots 2

Rigging 
Tuesday January 9th, 2007 12:22:23 PM

Rigging lands on the ground and sees that Cosmo is being treated. He will check on his wife to make sure she is uninjured. After he approaches the new creature cautiously. He looks around to make sure that the creature is really alone and then says slowly, "Hello. Do you speak common?"

If the creauture answers, Rigging will start a dialog with him, trying find out its intentions etc. If it doesn't, Rigging will look for signs of intelligence, and ask if anyone knows what the creature is and has a way to communicate with it."

mage armor 11 hours
overland flight 11 hours

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility x2, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate



Appolo Ac 23 Hp 68 Invisible  d20+10=28 d20+8=15 d20+14=16
Tuesday January 9th, 2007 2:30:13 PM

Moving silently Appolo circles the area around the group looking anything dangerous.He keeps his eyes and ears open.

Spot 28 Listen 15 Move Silently 16

DM Kent 
Tuesday January 9th, 2007 9:28:16 PM

Cosmo's near collapse sends worry through the rest of the swords and John pops in to heal some of the physical damage. and while cosmo is indeed weak and affect by the poison it doesn't seem to be getting any worse now.

Bart begins to smash one of the dead snakes near Val having missed out on the actual live targets.

Mykael, Nez, Ari, Ashira and Rigging along with Ghem show great interest in the newcomer, though nooen seems to know quite what he is.

Ghem reports back to Mykael that the creature seems to be quite intelligent though of a sort that he is not accustomed to communicating with. Ghem reflects that it deals alot with interpreting colors and senses that go along with emotions.

As Ari begins to try and get his new friend to inspect the bushes his first words are met with a quizical tilt of the head and a sense of puzzlement, though Ari then feels a light push in his mind as he repeats what he wants done and the critter darts into the brush and moments later, you all hear a little yip and then he comes back out holding a palm sized crystal that has a kind of sickly yellow tint to it. The creature walks up to Ari and tentatively reaches out to hand him the stone. Ari can see what appears to be a rather painful burn on what would be the palm of his paw.

The as Rigging approaches and begins to speak at the fellow, it steps behind Ari for protection and then looks quizically from one to the other. Ari gets a sense of pain and puzzlement and satisfaction eminate from the beast.

Mykael -- AC 27, HP 57/59 
Tuesday January 9th, 2007 10:13:52 PM

"Quite an interesting creature. I would love to study it more. However, we should get moving. Ari, how long can you keep it around?"

"What is the gem?"

Mykael prepares to move out.

Ghem, we need to get moving again, just as soon as Rigging says too.

Can you communicate with it? I am not sure how long this creature that Ari summoned will stay, but I would like to learn more about it, however, we dont have time. Perhaps, if he stays a while, we will get enough time to.


Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2*, Haste


Rigging  d20+12=25
Wednesday January 10th, 2007 8:02:47 AM

Rigging hears Mykael comments and says, "This might be a potential ally or at least have some information on where we are going. If we wait a few minutes in getting some information, it might save time and pain later. Ari, it seems to trust you. See if you can get some information."

Rigging looks around and says, "I am going to try and scout things out again. Please refrain from getting attacked for a couple of minutes."

Rigging launches himself into the air again trying to gain altitude to take a look around.

Swirl goes with him.

mage armor 11 hours
overland flight 11 hours

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility x2, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate

spot 25

Val (AC 19, HP 115/ 127 Endure Elements 24hr) 
Wednesday January 10th, 2007 10:40:27 AM

With no apparent enemy in sight, Val releases the tension on her bow but leaves the arrow notched.

"Captain may I suggest haste. I believe we encountered their scouts which means they won't be far behind."

arrows used: 7 missed: 2

Cosmo (as Troglodyte; AC 25; HP 56/63; Str 2) 
Wednesday January 10th, 2007 12:40:39 PM

Cosmo thanks John for the healing spell.

"Unfortunately the physical damage is the least of my worries. The snakes poison has drained my already low strength to a point where I do not think I can move very far. I feel as weak as a new born baby."

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2


Bart 
Wednesday January 10th, 2007 2:00:18 PM

Bart keeps an eye on the strange creature it looks like it isnt hostile, for now...

Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment 
Wednesday January 10th, 2007 2:11:44 PM

the big 10' dwarf steps over to the diminutive Cosmo " hold still ....i think i can help ya "

touchs his anvil holy symbol and infuses Cosmo with Domi's divine power (casting neutralize poison)

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)



Appolo ac 23 Hp 68 
Wednesday January 10th, 2007 5:36:01 PM

Appolo steps out of the jungle after scouting the immediate area and finding nothing of interest.He does so just in time to see Rigging take off.He looks over the strange creature"Hello everyone.Are we having apicnic.May I suggest we get moving.Something is going down.You know outside of those snakes and this creature there's no animal or insect life in the area.We need to get moving."

Ari HP 72 AC 16 
Wednesday January 10th, 2007 6:20:52 PM

"I will have influence over it for only a short time.

It seems to understand me, but I'm also sensing/feeling some thing from it. So it might take some time to communicate with it."

"It seems to have found something from where the snakes were coming from." Reaching down Ari looks at the crystal and takes a hold of it if he doesn't feel threatened himself.

"Thank you"

When Riggings comes over to take a look, Ari says "friend" and feels/projects a feeling of no fear, or nothing to fear. Ari pays attention to his friends response in anticipation of whether he has to calm him even further.

Without taking his eyes of the new creature Ari will ask, "Does anything recognize this, our friend found this in the brush over yonder." Ari posture indicating where the snakes had come from.

DM kent 
Wednesday January 10th, 2007 8:17:47 PM

At Ari's reassurance, the beast comes forward and takes a turn sniffing at each of the Swords' lower legs and then sits quietly just at the edge of the path near the trees. Once away from the group it looks at its burnt paw and then starts licking it. It looks up as Ghem comes near and tentatively reaches out to touch him.

Cosmo watches as Nez approaches hoping that something will help him, other than time, and for a moment he feels the healing glow spread through him, but though he feels better, the weakness is still very much present.
While some of the party relaxes a few moments and takes care of wounds, others are chomping at the bit to get moving feeling that time is of an essence and Rigging returns to his arial scouting position and in a a few moments is back above the trees where he takes off rapidly to get even higher for a better view. (what sorts of things are you looking for and what direction are you looking N,S,E,W).



Ashira  d20+12=13 d20+11=19
Wednesday January 10th, 2007 11:05:41 PM

Ashira waits somewhat impatiently for Rigging to perform his scouting. She casts anxiously about as she scans the area, but finds the cover too concealing to gather any useful information (Spot=nat. 1, Listen=19).

John (AC15 HP35/35) NPC Nellie  2d8(8+7)+5=20
Wednesday January 10th, 2007 11:07:46 PM

Seeing the animal, the ever curious ranger drops his invisibility and moves toward the creature. "Ari, tell it that I'd like to help it if it will let me..." John calls as he fishes out his wand and waits to see if the creature will let him heal it. (20hp healed)

Ari HP 72 AC 16 
Thursday January 11th, 2007 7:41:35 AM

Indicating to John that it should be safe, Ari says, "Go ahead John"

"Ghem, what do you sense from our new friend?"

Letting his friend know that John is someone safe, Ari takes some time to examine his new friend.

"Is there something you are called? We are new to the area, what have you seen while you've been here? How much of the area do you know?"

Rigging  d20+5=17
Thursday January 11th, 2007 8:42:23 AM

Rigging soars higher and higher but activates his ring of invisiblity to keep his location a secret from prying eyes. He will scan in all 4 directions looking for pyramids, clearings, trails, exploding volcanos, smoke, lava etc. When he gets enough height to clear the village, he will open the Wayfinder and use its 10x lens to even take a closer look at anything he finds of interest.

spot check 17

mage armor 11 hours
overland flight 11 hours
invisible per ring (will keep reactivating as needed.)

Swirl will use his advanced speed and better flying skills to rush even farther ahead and get better height. He will move at full speed (sprint) for one minute and see what is ahead. That should put him about 1/2 mile ahead, and then he will head back at a more leisurely pace, reporting in anything he notices. Figure his height around 250' high. Rpund trip scout should take 5 minutes

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility x2, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate


Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment 
Thursday January 11th, 2007 2:07:07 PM

Nezamil peers around keeping alert but with the newcomer seemingly friendly the threat level seems low.

Turning back to Cosmo " well if ya too weak to travel you could ride on my shoulders till ya recover your strength "

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)



Val (AC 19, HP 115/ 127 Endure Elements 24hr)  d20+9=10 d20+6=8 d20+6=21
Thursday January 11th, 2007 5:11:26 PM

Val stays on alert, scanning the surrounding brush for any signs of enemy movement.

ooc: listen 10, search 8, spot 21

Cosmo 
Thursday January 11th, 2007 7:10:47 PM

"Nez I felt the spell go through my body, but the weaknesses did not go away. I am assuming that you cast neutralize poison, interesting that it did not work."

"If we need to move then yes I will ride on your shoulders."

Appolo Ac 23 Hp 68  d20+8=25 d20+10=22
Thursday January 11th, 2007 7:13:06 PM

Appolo looks around"Come on people.We need to get moving."He scans the area.Waiting impatiently.

Listen 25 Spot 22

Mykael -- AC 27, HP 57/59 
Thursday January 11th, 2007 7:55:44 PM

Mykael laughs as he hears Nezamil's comments about a gnome riding on a dwarf's shoulders. "Cosmo, I would be careful. Nezamil has been tall for a while, but still isnt that used to it. If you look closely, there is a bump on his forehead from hitting things. Imagine what it would be like for you up there on his shoulders."

"As for the poison, it was probably taken care of by the spell, however, the damage to your system has already been done. I will probably take your body a while to recover from it."

"According to Ghem, the creature communicates is quite intelligent, however, it communicates in a from of colors and emotions."

Mykael watches as John attempts to heal the wound, "Wait a second John, Nezamil, you have more healing experience than I, but a burn wound is cauterized, therefore, dont we have to cut the burn part off for magical healing to work right? Otherwise, wont it heal permanently the way it is now as scared flesh?"

"I have a Comprehend Languages scroll we can use to understand him, however, I dont have a Tongues spell avaliable. Ghem, does he seem to understand you?"

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2*, Haste


Kent 
Thursday January 11th, 2007 8:56:41 PM

The creature is reassured by Ari's communication and allows John to come forward. When inspected the wound seen is fairly minor but probably very painful as the whole palm is red and blitered over. At a touch of the wand the wound all but vanishes just leaving a slight pink area in the middle of the palm. As the healing is finished Ari is nearly overcome by the burst of color and emotion eminating from his new friend as he looks at his hand and then at John and the wand.

Ari gets the sense of the beast's name as some thing like Bluerimsaroundgreenandbrownspots.

Ghem responds that he can communicate with him after a fashion, but it is fairly slow going. It seems that she and her tribe live in the forest by the fiery rocks, but moved inland two days past to avoid the coming of the rivers of fire.

Rigging finally gets high enough to get a decent view of the island and to the northwest, in the distance, he can see what seems to be a very large clearing right up next to some mountains. The smoke seems to be coing from deeper in the mountains and perhaps from three different places.

To the north east, in the direction they were heading he sees a smaller clearing but about the same size as the last Pyramid clearing. It seems to be litterally awash with figures moving hither and thither. The distance seems to be roughly 6 more miles by ground. To the south west from where he is he can see a much smaller clearing that has smaller huts etc which he recognizes as one of the human villages. And just beyond that and slightly more south he can see the beach where the sword is undergoing repairs.

Swirls vantage point yeilds only slightly more information. That being the movement of YT and humans toward the Hooded Pyramid.

Ashira 
Thursday January 11th, 2007 10:09:44 PM

Ashira looks over at Appolo and winks. "Be patient little brother. Rigging's taking a look around. We'll be better able to decide what to do once he gets back."

The ranger looks over at her ward and smiles. John certainly has a way with animals... I remember when I used to have that connection with nature too. But too often now a days it's been like a non-stop killing spree. I really should find some time and get back to nature.

John (AC15 HP35/35) NPC Nellie 
Thursday January 11th, 2007 10:12:46 PM

John smiles as his healing cures the creature. It feels good being a necessary part of the team. Oh sure, he wasn't the greatest with his weapons just yet, but he didn't see any of the others complaining when he makes his round with his wand. The ranger chuckles silently. Wonder if I should start charging a per use fee or something like that. He he he...Ashira'd owe me her armor in no time flat.

Bart 
Friday January 12th, 2007 1:36:10 AM

Well it seems we have a new companion Ari.

I agree Ashira lets wait for Rigging if it takes to long i will have a look for myself

Rigging 
Friday January 12th, 2007 8:23:38 AM

Rigging will study the pyramid more closely taking the Wayfinder from his eye and then replacing it. He is looking for landmarks and other navigation points so he can find his way to it. He tries to gauge how far it is.

He then goes down and reports in. "I think we need to hurry. I see one of the pyramids and it is alive with snakemen and humans. They seem to be moving towards the pyramid which means they could be trying to leave. I don't mind that but I don't know if we can free some slaves before they do.

Cosmo, What do you think of you and I flying ahead and causing a distraction. Maybe some of the humans can run if the snake men are dodging fireballs. We would be exposed but it might be worth it."

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility x2, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate


Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment 
Friday January 12th, 2007 3:36:57 PM

The 10'ft dwarf chuckles at Mykael's words "hehehe.....but he will get a better veiw " as Nezamil rubs his forehead

"well thats good news of them snakeheads leaving but i think what they are leaving with might be more intresting......i say we go and find out "

"wonder if our new frind can help us sneak up on the Hood's temple ?"

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)


Appolo 
Friday January 12th, 2007 6:07:41 PM

Appolo waits for riggings return.Once Rigging gives his reportAppolo chimes in"Ok now can we get moving to the village."

Ari HP 72 AC 16 
Friday January 12th, 2007 8:21:07 PM

Clutching feigns reeling a tid bit, "Whoa friend, that seems a bit load/overwhelming"

At the mention of what seems/feels the creature's name, Ari tries to do the same with his own name. Though trying to translate it into a color seems a bit beyond his imagination.

"I get the idea that it's not speech communication that we're doing. Because my friend has a couple of different colors? as their name?"

DM kent  d20+7=22
Sunday January 14th, 2007 9:05:02 AM

Rigging talks of moving on with he and Cosmo flying a bit ahead. Rigging believes that the trip will take around 2-3 hours more travel depending on what terrain they run into and any other distractions they might encounter along the way.

Bluerimsaroundgreenandbrownspots (Blue for short) walks up to Rigging as he returns and reaches out to him as if to touch him and them moves his hand from one place to another and then to another. Rigging realizes that Blue is pretty much pointing at each one of his magic items. It is then that everyone realizes that the "glow" is once again pretty strong.



Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment 
Sunday January 14th, 2007 10:30:26 PM

The 10'ft dwarf realizes that everyone seems to be glowing brightly again " huh? well at least we'll be ok during the day but we certainly won't be able sneak up on them in the night.....but then again i think they know we're coming and soon.....so i say we move out pronto!!"

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)


Mykael -- AC 27, HP 57/59 
Sunday January 14th, 2007 11:31:09 PM

"Lets move. Dont like standing around in the jungle... its a little warm."

"Maybe 'Blue' will stay longer than he is supposed to."

Mykael waits to move with the group.

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2*, Haste


Appolo 
Monday January 15th, 2007 8:22:04 AM

As Appolo gets ready to move out he turns to Ari"So Ari what did our new friend say.What's up with him and his kind."{OOC Not sure if Ari told us.}He then looks at Rigging"Boss I think we should stay together.We can't get sperated,if you get into trouble we won't be able to reach and vice versa.I say we head on to the closest village and if possible use thier teleported to teleport us to were ever we want to go."

Val (AC 19, HP 115/ 127 Endure Elements 24hr) 
Monday January 15th, 2007 9:45:44 AM

Arrows: Shot 7/ missed 2

"These pyramids suck. If I can plow the crystal in the next one then I will. Let's just reach the pyramid and kill the snakes before they can return later."

attendence report 
Monday January 15th, 2007 2:04:52 PM

DM Kent xxxxx
Ashira xxoxx
Appolo xxxxx
Rigging xxxxx
Val xxxxo
Bart xxxxo
Nezamil xxxxx
Mykael xxxxo
Cosmo xxxxo
Ari xxxxo

better posting results then last time ! 86% lets push for 90% this week!! remember combat is near !!!

Bart 
Monday January 15th, 2007 2:56:34 PM

I agree Val
lets crush those crystals

Cosmo (as Troglodyte; AC 25; HP 56/63; Str 2) 
Monday January 15th, 2007 5:13:28 PM

Cosmo flies with Rigging towards the snake encampment and helps scout it out. Once back with the group he falls back in his place in line.

OOC -- did the snake poison wear off yet?

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes
Overland Flight 10/10 hours

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2


Rigging ac 19 hps 74/74 
Monday January 15th, 2007 6:41:52 PM

Rigging says, "Cosmo and I are going to fly ahead. We will stay a tree height and won't engage in combat unless we really have to.

Ashira, lead them in that direction.(Points out the area where they are heading which is towards where he say the snakesmen and humans)I think you still have a couple of hours marching by foot. Comso, Swirl and I will scout the path and look for ambushes and other trouble. I will send Swirl back with a note if we see any."

Rigging and Cosmo go to the tree tops and start moving towards the area. Swirl stays lower dodging trees but looking for ambushes. Since his speed is 2.5 time Rigging and Cosmo's he should be able to keep up.



DM Kent 
Monday January 15th, 2007 6:57:38 PM

The group moves out albeit a bit slowly as they are having to cut their way through some pretty heavy undergrowth and keep an eye out for surprises. Rigging and Cosmo fly ahead which seems to be easier than walking for Cosmo(2 points returned) the rest will come back at a rate of 1 point per day or double that with complete rest.)

As you head in the direction Riggin has detailed to you there is a nerve wracking screech heard from the bushes where your new friend was sitting. Ari feels a dark black and red with yellow tendrils emanate from Blue's mind to accompany the shriek.

It is then that you hear/feel the loud/strong drumming. The vibrations are so strong that the ground seems to vibrate with each strike.

THUMP< THUMP< THUMP ... P A U S E... THUMP< THUMP< THUMP ... P A U S E... THUMP< THUMP< THUMP ... P A U S E... THUMP< THUMP< THUMP ... P A U S E... THUMP< THUMP< THUMP ... P A U S E... THUMP< THUMP< THUMP ... P A U S E...

Silence/stillness.

Blue stops shrieking and without even looking back at you, takes off into the trees, actually swinging from branch to branch and running along limbs.

Ari feels the stone in his hand begin to grow warm, not uncomfortably yet, but if it continues.....

From above nothing untoward is seen and while you hear the dull thumps you feel no vibration.

Ashira 
Monday January 15th, 2007 10:51:14 PM

The ranger sighs at the screams and the noise. Yep, that's a bad sign. She signals for everyone to fan out and then looks to Rigging whether they should continue on.

Ari hp 72 AC 16 
Monday January 15th, 2007 10:56:40 PM

"I'm not sure how to interpret what Blue just screamed about. Lots of black, red and yellow. This crystal we picked up is responding to something."

(ooc sorry for missed post. Between dayoff today, and calling off engagement yesterday, I didn't do much today)(I'm fine for posting. Kent was already aware that it might happen, I just couldn't tell him when. We're still talking at this point.)

Bart 
Tuesday January 16th, 2007 1:32:00 AM

Hmm typical sounds like a war drum to me. I hope there is some hidden tribe going to fight th snakes and they are not hunting us!

Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment 
Tuesday January 16th, 2007 2:43:25 PM

"Lets follow the captain .......i'll take rear guard" as the big dwarf follows Ashira's lead as they head out after Ccaptain Rigging and Cosmo

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)


Appolo Ac 23 Hp 68 
Tuesday January 16th, 2007 5:16:39 PM

Noticing the glowing for the first time Appolo grimmaces,then takes the lead agian as they go after Rigging.

When their new friend screams and the thumping begins he halts the group."Well do we check that out or continue on our way."

Rigging  d20+5=19
Tuesday January 16th, 2007 5:52:57 PM

Rigging grimaces at the noise but keeps flying forward until they find something of significance.

spot 19

DM Kent  d100=31 d100=53 d100=94 d100=78 d100=47
Tuesday January 16th, 2007 8:52:17 PM

Nothing else untoward happens over the next 2 hurs of travel and Rigging stops you approximately 500 yards out from the clearing. There are no more drumming sounds no other screams from anyone, though Blue has not returned. Periodically you have felt like somethin/one was watching you but nothing is ever spotted that would support your feelings.

During Rigging's flight he sees what would seem to be several larger groups of individuals heading toward the "Hood's" clearing though through the undergrowth it is hard to say what the groups are made up of.



Ashira 
Tuesday January 16th, 2007 10:48:25 PM

Ashira nods at the others. She speaks in low tones. "I agree. We should try and take out the temple again. But it will probably be harder this go round. They'll have an idea of what we're up to. So we're going to have to hit hard and fast." Ashira sighs. No matter how much we plan...we're playing on their court..things were bound to get ugly once or twice.

Ari HP 72 AC 16 
Wednesday January 17th, 2007 7:25:33 AM

"I wonder if these crystals maybe drive off the animal life somehow and that's what we might have picked up from Blue."

"I feel like he's still with us, all though I'm not sure."

"There's not a way to teleport into the middle of things, or set any kind of ambush on our part, is there?"

Rigging  d20+5=23
Wednesday January 17th, 2007 12:40:55 PM

OOC Kent, I had Swirl flying amongst the trees in my last post. Could he identify the other groups? Not sure I would have just have left potential enemies at my back.

When Rigging gets to the clearing, he will activate his invisiblity ring and gain height. (Two rounds going straight up, unless spotted and attacked) He will take a good look around the clearing looking for enemy sentries and potential groups to attack.

He will then dive back down, to report his findings to the others.

spot check 23

(OOC: No enemies at your back all were heading in the direction of the pyramid clearing but from areas different than yours. Swirl would tell you what you could guess on your own that the groups are a combination of YT and Humans.)

Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment 
Wednesday January 17th, 2007 1:52:13 PM

Nnodding at Ashira's words " i agree.... they had many archers last time.....i can wall off the side which is shooting at us or i can just wait till their main group shows it self and split them in half with the wall .....this way we can have slightly better odds" whispers Nezamil back to the blue haired warrior

" if we have a few moments before attack we should add protective and helpful spells to ourselves"

" i'll bring up the rear guard as my size might give us away too early"

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)


Cosmo 
Wednesday January 17th, 2007 5:58:46 PM

Cosmo get ready for battle once again. He is glad to have some of his strength back, but he is still weakened and will have to stay out of hand-to-hand combat.

He keeps alert ready to take to the sky if the enemy approaches.

Val (AC 19, HP 115/ 127 Endure Elements 24hr) 
Wednesday January 17th, 2007 6:15:27 PM

ooc: arrows shot- 7

"Anybody else get the feeling that a giant monsters is going to spring up out of the jungle?" I bet they turned that giant snake that wrecked our ship is now after us."

Rigging Illegal post 
Wednesday January 17th, 2007 7:34:24 PM

"Val the gods forbid! Turn around 3 times and spit or your words might come true!"

Mykael -- AC 27, HP 57/59 
Wednesday January 17th, 2007 8:40:51 PM

"Remeber why we are here. To save as many humans as possible, and to do as much damage as possible. Lets try and remember the first goal is the most important."

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2*, Haste

OOC: Ghem has been flying along with us. With the Psuedodragon Blind Sense he hasnt noticed anything?

Bart 
Thursday January 18th, 2007 3:01:49 AM

Bart uses his ring of ;evitation to pop now and then above the trees to see if they are still on course

DM Kent  d20+7=25 d20+7=16 d20+7=27 d20+7=19
Thursday January 18th, 2007 7:24:57 AM

Bart finds that not only are they on course But as he pops up out of the trees he realizes they are very close as they continue moving on.

In fact with the abnormal movement of popping out of the trees to see what is going on he realises there is a good possibility that he might be seen at this point.

Rigging turns invisible and moves closer to the clearing moving higher as he does in order to get a better look. What he sees upsets and worries him.

Below him he sees a major undertaking and amount of activity. There must be close to 300 humans in the area. The majority of them are penned up like the cattle they are and are being gaurded by 25 armed humans as well.

All over the place are Yaun Ti. It seems that there are nearly 130 that are visible and who knows how many are in the shelters and the Pyramid itself.

The Pyramid itself is the picture of a disturbed ant bed, with Yt and humans scurying all over around and in and out of it. There apears to be three humans shackled at the top with several objects lying around them. At very regular intervls the three scream very loudly as if in pain, the top of the pyramid glows brightly for several moments and then everything is quiescent for anotuer 5 minutes or so.

Ari finds that the stone he is jolding gets very hot nearly to the point of burning and then cools down again , only to begin the cycle all over again.

As you discuss your next moves the slight sound of a stick snapping can be heard from behind you.

Ari  d20=2
Thursday January 18th, 2007 7:33:07 AM

Whispering for those around him Ari asks, "How should we pair up."

"This thing we picked up is cycling between extremely warm and normal"

At the sound of the twig break Ari turns to look in the area. (2 unmodified, mouse died hard to look up and out of time. :( )

Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment 
Thursday January 18th, 2007 4:02:43 PM

"wonder if that crystal or that type of crystal helps activate the teleport device at the temple "Whispers Nezamil to Ari's inquiry

With a look at Ashira " they used fire magic at the last temple ......before we attack i'll cast protective aura's on you and another of the warrior's ....perhaps Big Bart.....he got burned at the last battle "

" lets try and gang up on the leaders and also use mass damage magic's on the lesser snakes "

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)


Bart 
Thursday January 18th, 2007 4:36:27 PM

Guys we are close i wont look anymore maybe they spot me.

Ari that stone of yours do you think it is connected to the pyramid? Maybe it turns hot when it is used. Maybe it is a device you can control the pyrmid with. Cant you get any info from your new friend?

Rigging 
Thursday January 18th, 2007 5:02:59 PM

Rigging hears the crack of the twig and reactivates his invisiblity ring. He starts to circle around to see what could be causing the noise and will have Swirl do a fast flyby as well.

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility x2, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate



Appolo ac 23 HP 68  d20+14=30 d20+15=18 d20+10=12
Thursday January 18th, 2007 6:40:07 PM

Appolo moves quickly and silently forward staing hidden in the tree line he scans the area and come back.

"Ok folks.Looks like we're out numbered at least 50 to 1.The Yaunti even have armed and armoured humans warking with them.We can't luanch an attack.We just don't have the numbers.We need a small army for this job.Oh Ari that Crystal of yours is probably of the same type they use in thier pyramids.Time to head back."

He then hears the twig snap behind them in the jungle and turn toward the sound"Ok folks someone or something is behind us.We may have been spptted.Get ready."Drawing his sword he moves back further into the jungle away from th sound.

Move Silent 30 Hide 18 Spot 12

Val (AC 19, HP 115/ 127 Endure Elements 24hr) 
Thursday January 18th, 2007 6:50:34 PM

"I know what we are supposed to du but I think Appolo's right. There isn't much we can do in a situation like this. Unless we could set off a magical bomb but that would take out the humans as well."

Cosmo  d20+3=18
Thursday January 18th, 2007 9:35:18 PM

Cosmo remains silent trying to determine the source of the noise.

Listen 18

Mykael -- AC: 27, HP: 57/59  d20+7=11 d20+7=26 d20+7=17 d20+1=4
Thursday January 18th, 2007 9:42:57 PM

Mykael gives Val a surprised look at her statement, and then looks at the rest of the group.

"Out numbered or not. We are thier betters. Quick and precise strikes could achieve some of our goals. They are most likely trying to leave, they are hurring and probably not expecting, nor are they prepared for an assault."

"A single group of 3 could most likely, handle the armed human guards and free the 300. The rest could make a quick assault on the pyramid. If its quick and quiet, they could free the 3 on top and destroy the teleporting ability in one stroke. All timing it with the freeing of the 300 humans. Then we beat a hasty retreat leaving traps and magic of our own for once, to thin out thier numbers and slow thier pursuit."

"There are other options al..."

"What was that?" Mykael whispers as he looks to the rear.

Mykael
Spot = 17
Listen = 4

Ghem
Spot = 11
Listen = 26

DM Kent 
Thursday January 18th, 2007 10:13:04 PM

As the sound of the snapped twig disapears a low voice calls out. "Don' go a killin me now. It's me Romeo."

As comments and thoughts are bandied about Rigging remembers something that had been bothering him. Lots of YT were entering the Pyramid, almost none were coming out.

Apollo's perusal of the situation shows the same trend but he also saw a pile of older mundane weaponry piled off to one side of the clearing.

Ashira 
Thursday January 18th, 2007 10:51:58 PM

Ashira listens carefully as options are tossed out. She shakes her head sadly as Mykael mentions an attack. "I don't think so. If the Yuan Ti come out, the numbers would be overwhelming. We might be able to free up the slaves, but that'd probably be about all." She looks over at Rigging. "What do you think, dear?"

OOC: Dog gone it Kent, you just barely bet me to the post.

Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment 
Friday January 19th, 2007 4:19:22 PM

With a big smile Nezamil gives a wave to Romeo " good to see you up and feeling better "

" so what say we get this party started " chuckles the 10'ft dwarf quietly

" lets try and surprise them......we need to save those people that are caged up .....we cannot allow the snakes to take them as slaves " growls Nezamil

"i'll take rearguard" as the big dwarf kneels down and picks up a small stone that he can easily conceal in his closed hand

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2,Darkness ,Re x2(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)


Appolo Ac 23 HP 68 
Friday January 19th, 2007 4:56:56 PM

Appolo looks at the others"What are you guys talking about.There is just way too many of them for us to deal with.Let's head back to the ship and save whatwe can it looks like they're leaving.I think we should as well."

When Romeo shows up"Hope you brought an army with you."

Rigging 
Friday January 19th, 2007 11:01:29 PM

Rigging looks and listens to all the different opinions of the group. He sighs deeply for a minute and then says, "We will attack. I will not leave those humans behind to be eaten or sacrificed. This group's foundation and beginnings was the opposition of slavery. It was a different kind of slavery. The slavery of spirit...the slavery of freewill. Ga'al's slavery. Is this situation different?"

Rigging tries to make eye contact with each of his friends. "Appolo, You asked Where is the army. I see 300 possible recruits in those pens. Even if they can't fight, we will give them a chance to survive. Are you with me?"

"OK we need a plan and we need one fast. We only have one goal. To free the slaves. I don't care about the pyramid. Let the snakemen run. If we trap them here, then they will fight to the death. Let them have their escape route for now. We can always close it later.

We need a team to rescue the slaves, we need stand off fire power and a team to cover the slaves rear guard. Anyone have any ideas?"

Kent, I think a map of the area could really be helpful about now.

Bart 
Saturday January 20th, 2007 4:06:30 AM

I agree Rigging, if someone cast invisibility on some of us that party cab do a rescue attempt through the air Swirl could tow me if i use my ring.

Do you have some other idears or info Romeo?

Ashira 
Saturday January 20th, 2007 4:04:50 PM

The ranger sighs. "Alright. But first we need to think out our attack. If we just rush in there we'll be dead quicker than you can blink..." Ashira looks over at Nezamil. "Hey big guy, anyway you can use that wall of stone of yours to seal those snakes into the temple? That would tip the odds in our favor. And we're going to need distractions...lots of them. I really don't want to get bogged down in a full blown battle. We need to make it a quick in and out kind of thing." Ashira looks around at the others, gathering suggestions.

OOC: Agreed, a map would be super helpful.

Appolo 
Saturday January 20th, 2007 5:23:01 PM

Appolo can't belive what he's hearing"Ok.Free the prisoners.Well we'll need to move around to where they're.Then Myself and Ashira can sneak in.The Wall of stone goes up between the slave pens and the temple.Val Bart you guys take out any guards.Mykeal you support vlanthe and bart.Swirl and Gham need to go to the otherside of the compound and make noise cuase trouble before we make our move.Cosmo if you could drop some of your friends on the otherside as well that would be helpfulRomeo you find us a back trail out of here back to the ship One we can use to move quickly on with lots of people.I doubt the prisoners are going to be in any condition to do much fghting.How does the sound We could also use some fog once we get the prisoners freed and moving Smoke would be good as well."

Ari hp 72 AC 16 
Saturday January 20th, 2007 10:21:56 PM

"I only wish there was a way we could use this connection with this stone to the temple. Have it blow up the temple or do something else drastic.

Does Ghem still sense Blue in anyway, because I wonder if he knows much about this area. I know he appears to be afraid of this crystal, or at least that's my guess."

Cosmo 
Sunday January 21st, 2007 2:12:06 PM

"I'll take to the air and provide magical support from there. Plus it will keep me from getting in the way or from someone having to protect me."

"Romeo is your sorceror friend anywhere to be seen?"



DM kent 
Sunday January 21st, 2007 4:55:53 PM

Map is in the works.

Rigging/George 
Sunday January 21st, 2007 11:59:19 PM

I am going to be on a business trip without a computer for the next 2 days. If the hotel has a business center I might be able to post tomorrow but definitely not Tuesday. If someone can post for me those two days, you will have my thanks.

Mykael -- AC: 27, HP: 57/59 
Monday January 22nd, 2007 12:59:12 AM

"I think we could get the 3 on top of the pyramid also. If someone goes invisible and flys there, then we we attack, they will be able to free the 3 and fly away with them. Assuming they can carry them all, it may take two people. Not sure how we get the chains off them, picking the locks or breaking them. There doesnt appear to be a guard up there, so no one to kill. Just need to sneak up there, and use our attack as a diverson. Its risky, but should work."

"I am willing to volunteer, but I dont have fly or invisibility."

"Ghem hasnt mentioned seeing Blue. Do you sense him around? Ghem?"

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2*, Haste

Val (AC 19, HP 115/ 127 Endure Elements 24hr) 
Monday January 22nd, 2007 7:22:37 AM

"If I find some high ground I can cover a lot of ground with my bow. Really cause some havok and chaos. WIth them leaving so fast any communication or defense mounted by them will be poor."

DM Kent 
Monday January 22nd, 2007 9:57:31 AM

In order to get a better idea of what you are facing Apollo and Rigging head out again to do one last bit of recon with the hopes perhaps sketching out what they see and formulate a plan of action.

Riggin hits the air again and Apollo makes his way with Romeo along the ground route.

Whe they get situated and take a second look they notice that the number of YT has decreased significantly and more large groups are heading toward the pyramid.

After thair last reconoiter they head back and the three of them sketch out a reasonable map of the clearing and where the inhabitants were when they last saw them.

(Map is sent.)

attendence report 
Monday January 22nd, 2007 2:14:38 PM

Dm Kent xxxxx
Ashira oxxox
Appolo xxoxx
Rigging xxxxx
Val xoxxx
Bart xxxxx
Nezamil xxxxx
Mykael xoxxx
Cosmo xoxxx
Ari oxxxx

84 % posting for the group !! lets push for 90% for next week, thats very important with combat coming soon !!


Ashira 
Monday January 22nd, 2007 7:59:42 PM

Ashira looks over at the spellcasters. "I don't suppose we have a few teleports?" she queries as she examines the situation. "Otherwise, I suppose it's up to invisible fliers like has been suggested."

The ranger shakes her head at Mykael's suggestion of the top of the pyramid. "I don't mind trying to rescue them, but I will not allow our force to be split like that. If the Yuan Ti come boiling out of that temple whoever is on top will be a world of trouble." She looks over at Cosmo. "I don't suppose you could summon a few of your ape friends to the top of the temple and instruct them to bring the hostages to us?"

Cosmo (as Troglodyte; AC 25; HP 56/63; Str 4) 
Monday January 22nd, 2007 8:55:42 PM

Cosmo listens as the pyramid and its surroundings are described. He thinks for a moment and decides where he will best serve the group.

"Yes, Ashira I can do that. As a matter of fact I think the top of the pyramid is a very good place for me. I can fly close to the top and summon some creatures to take care of the YT on top of the pyramid. Once it is secure I can land and start casting spells to support the Swords that are on the ground. I have multiple ways of leaving the top of the pyramid in a hurry, so I should not trapped."

"Rigging, should we soften them up with a few long range fireballs?"

OOC -- where are we on time for spells?

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes
Overland Flight 9+/10 hours

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2

Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment  d8+10=13
Monday January 22nd, 2007 9:28:20 PM

"Good idea about the apes " adds Nezamil approvingly

" we should use some mass damage magic on a groups of snakemen and use more targeted spells at the leader types"

" and with more of them coming towards the temple from the jungle it seems like they are fleeing.....we should hit them hard and fast "

" i'll add some protective magic to several of you ......not to mention i can put up a wall of stone to either divide the enemy or possible surround the penned up people so they would be safe from the snakes and or spell damage collateral"

" and remember stick together .....these things are deadly ...teamwork is vital "

"pick a partner and stick with em"

Nezamil quietly touches his anvil holy symbol and reaches out and touches several of his fellow warriors (casting resist energy on Ashira and Bart)(100 min duration)

With a wink at the blue haired ranger " you want to big like me " grins Nezamil

" here's a little something for you Mykael " as the 10' dwarf again invokes Domi's power (casting Aid)(d8+10=13 temp Hp's)

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2*,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)
Resist energy 10 min lvl (100 mins)
Aid 1 min lvl (10 mins)


Mykael -- AC: 27, HP: 70/59 (Aid) 
Monday January 22nd, 2007 11:22:40 PM

"We should work our way around to the other side. We need to show ourselves by the slaves. Free them first, and protect them. Romeo can lead them out, while we continue or cover the retreat depending out how we are doing."

"I think a stone wall running from the pens to the pyramid, or at least as much of that as you can get, would help alot. It would allow for some shielding from direct missle fire, and force them to go around. If we can get them to bunch up cause of the wall, then area effect spells get more, plus we would be able to guard our flanks easier."

"I also have a number of Web spells avaliable to slow down thier advance or even stop them cold."

"Ghem needs to stay in the trees, to alert us of any that may be re-inforcing from our rear. He can fly a constant patrol route."

"The apes are a good idea, however, there are guards up there and they will need to be dealt with. I dont think the Yuan-Ti will kill the 3 on the pyramid, until the situation is dire. Since, it appears they are using them to power the pyramid in some way."

"I am not sure how long you can keep the apes around Cosmo, so that is something you may want to think about also. You may need some bison or something to transport the 3, if you can save them. Since giving the pain they appear to be in, I am not sure if they will be able to walk on thier own."

"Battle Mistress, what do you think?"

Mykael smiles at Nezamil, "Thanks, by the way, would you shrink already! I cant pat you on the head when you are that tall."

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2*, Haste


Val (AC 19, HP 115/ 127 Endure Elements 24hr) 
Tuesday January 23rd, 2007 10:08:48 AM

"Since I will be standing back and firing arrows at any snakement that move, does somebody want to use the golden axe? Its very deadly to the snakemen and they know it. I'm not sure if thats a posative or a negative."

Appolo Ac 23 Hp 68 
Tuesday January 23rd, 2007 2:50:01 PM

Appolo looks around"First we can't go invisible.Remember we glow,secondly thse pyramids mess with our magic.So your spells won't be as effective.If we rescue the poor people on top it will interfer with what the snakes are doing,then they will all coming boilibg out of that pyramid.As i said before our safest bet is to circle around to the slave pens wall them off and rescue the prisoners.Hopefully the snakes won't care enopught to give chase."

Rigging - mage armor 
Tuesday January 23rd, 2007 4:46:03 PM

"ok people here's the plan of action....we need to strike fast and hard"

"1st Cosmo....use Ashira's idea of your apes on the temple ...that should keep them busy inside the temple allowing us time to close the distance .....then a few mass damage spells to thin out the troops"

"Next Ashira you lead the charge with Bart and Nezamil towards the temple.....Appolo you follow Ashira and Bart and keep their flanks safe"

"Nezamil will follow the warriors in the charge then when time is right break off and go free the prisonors......Mykael your with Nezamil....keep together.....alsouse any mass damage spells you can on the troops.....lets thin them down as much as we can so we don't get overwhelmed"

"Val shoot to keep the temple snakes inside ar first the follow a little behind Ashira and Bart and help flank any snakes trying to blindside them.....Ari your with Val keep here flanks free so she can give fire support and the help her....and also use your spells to attack any threats posed to anyone "

"i'm gonna fly invisibly and attack from above and use spells to help out attack"

" everyone take a moment to buff up on spells and lets get ready to roll"

" i'll haste everyone the moment we break cover"

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility x2, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate

(posted by adm Chris)

DK Kent 
Tuesday January 23rd, 2007 9:47:27 PM

(Each square in the map is indeed 5 ft. The pyramid here is over 75 feet tall. When you stopped you were approximately 300 yards from the clearing with a straight line to G32)

Final discussions are made and suggestions about strategies are put forth. and finally Rigging comes out with the finalized game plan.

The last decision to make is to make their way through the trees to a point near the perimeter of the temple clearing or to get to the path and use it.

There are advantages and disadvantages to both. The path would be much faster and easier to travel and probably quieter, but might lead to a earlier than wanted discovery or contact.

Going through the woods would bee slower going and possibly noisier but the chance of surprise could be a big factor.

There was also a third option brought up by Mykael about coming in from the other side. That way would definately take more time, maight increase the chance of discovery, but could also lead to surprise and an easier prisoner freeing.

Mykael -- AC: 27, HP: 70/59 (Aid) 
Tuesday January 23rd, 2007 10:46:58 PM

"If we move around to the other side, we stand a much better chance of surprise and are close to the slave immediately. Thus we can protect and free then from the start."

"The snakes know we are interested in protecting the humans, therefore, at first sight of us, may attempt to kill them."

"If we choose to go around, we need to stay away from the edge, so there is less chance of being detected and we will need swirl to stay in view of the the clearing to keep us up to date on what is happening. I suggest him, since he is the hardest to see and has direct contact with Rigging."

"I think the snakes are fleeing, and we need to be ready to rush in, no matter where we are at, if they get ready to move the slaves."

"Ghem can move ahead of us to warn us of any sentries in the woods. Since he can hide so well, while moving through the tree tops and still can sense everything around him."

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2*, Haste

Bart 
Wednesday January 24th, 2007 2:03:39 AM

The plan sounds good to me, it is a easy plan, and easy plans are mostly the best. If time and opportunity permits maybe we can close down this pyramid as well

Ari hp 72 AC 16 
Wednesday January 24th, 2007 7:31:54 AM

"Val, I can join you with arrows to start, and then if anyone comes to engage us I can then take melee. I will of course have some spells to use too.

Cosmo I had been meaning to ask, what's the advantage of being in that form?"

(ooc we've recharged since the last battle, right? I will also add in my spell list next post.)

Ashira (AC26, HP 112/112) Woodland Stride, Resist Energy, 
Wednesday January 24th, 2007 8:00:50 AM

Ashira frowns a little at Rigging's plan. That was a lot of enemy ground to cover... Still, they have to get there somehow. Readying her equipment, Ashira looks over at Val. "I'll take the axe Val. Bart would probably be the best choice, but he's much more powerful with his current sword. Unless you want it Nez..." Ashira chuckles at the big dwarf's question. "Oh, you bet...I've always wanted to know what it would be like to scrap my head across the tree tops!" She continues in a more serious tone. "Yes, Enlarge person would be nice."

Ashira looks over at John. "Ok, John. Stick close, but stay out of the action. This is going to be an ugly one." Ashira hands her ranger protoge a potion. "I want you to use this Fly potion when we charge. I really don't want you on the ground when the battle starts."

Spells in place
Resist Energy---100min.



Appolo Ac 23 Hp 68 
Wednesday January 24th, 2007 3:31:40 PM

Appolo clearly isn't happy."I still sauy we circle through the jungle and come out on the side with the prisoners.I can probaly get them out and moving before the snakes are even aware of what is going on>'

Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment 
Wednesday January 24th, 2007 6:30:23 PM

" sound advice Mykael "

" what say you Captain ??"

With a sly grin at Ashira " ok at soon as the captain gives us the word i'll make bump ya head on some trees .....it's a great veiw "

" as for the axe it's a might small for me to use effectively"

Kneeling down Nezamil picks up a small pebble and pulls out a empty potion vial ......making sure the pebble fits in the empty vial he quickly invokes Domi divine power onto the small pebble and quickly stuffs it in the vial and stoppers it(casting deeper darkness on the pebble)(spell duration is ongoing but its effects are suppressed)

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2*,Darkness* ,Re x2**(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)
Resist energy 10 min lvl (100 mins)
Aid 1 min lvl (10 mins)
Deeper darkness (one day a lvl)(10 days)


Kent 
Wednesday January 24th, 2007 6:54:32 PM

(OOC: You had plenty of rest since the last big pyramid battle yes, but not since the little snakes on the path.)

Val (AC 19, HP 115/ 127 Endure Elements 24hr) 
Wednesday January 24th, 2007 7:33:52 PM

"Luckily I hate the bow enchanted for ship to ship combat. I can shoot an arrow clear over the pyramid from here without any difficulty. Once we get to the catacombs I'm going to inquire about some goggles that help me see long distance." Val says as she hands Ashira the golden axe.

OOC: its a battle axe +3 serpent bane

Cosmo (as Troglodyte; AC 25; HP 56/63; Str 4) 
Wednesday January 24th, 2007 8:02:41 PM

Cosmo waits for some more direction from Rigging on which battle tactic the group will use. He goes over his spell list, preparing his order for casting. He also checks on his Rods as they will come in handy soon."

"Ari as a Troglodyte it increases the toughness of my skin to make me harder to hit (OOC natural armor bonus of +6). Plus it helps increase my movement to keep up with you big folk (OOC movement of 30' vs. Halfling's 20').

"Rigging, with my Rod of Enlarge I can cast 3 fireballs from quite a long range. In fact the range on my fireballs using the Rod is almost 1/3 of a mile -- 1600 feet. Once you give the go ahead I can take to the air and launch a few fireballs at the massed groups near the pyramid to create a distraction. They won't even know where they came from. Then we can move in for the attack. I will try to free the chained individuals on the pyramid."

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes
Overland Flight 9+/10 hours

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x3, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2

Rigging 
Wednesday January 24th, 2007 9:24:14 PM

Rigging says, "OK I want to attack in 15 minutes. I am hopeful that more of the snake men will leave and reduce our odds to more manageable numbers. I want 2 groups. The first group will contain Val, Appolo, Romeo, Mykael and Ari. Your job is to free the slaves from the pen, not the ones on the pyramid. If you can get them to fight, so much the better but in not, send them out of harms way. Then get back to us. I want you to start moving in that direction now and attack when you get the signal. The signal will be our attack on the camp.

The rest of our job is to attack and kill as many of the snakemen as possible. I want the first attacks to be on massed groups of the Yuan-ti. Hitting them with fireballs, mass spells and general destruction. I want the fighters of the group to hit the closest snake men and keep them off the spell users backs.

Cosmo, I want two summonings before the general attack. If you can enlarge them, so much the better, but the more intitial mass choas we can create the better chance the slaves have to get away. This sounds cruel but leave the slaves on the pyramids for last. If we can save them, great but if we cut off the retreat of the Snakemen, they might only fight harder.

Nezamil, you will have to use your best judgement. Still a wall of stone screening the slaves might be a good move."

Rigging looks at all of the Wildcards,"Numbers and terrain are on their side. If the slaves start fighting we might have a chance to drive them off, but if they don't realize we will most likely have to retreat. I don't want any heroic stands here today. If you are being overwhelmed, run away. We can always come back. OK lets move people. Attack starts in about 15 minutes."

DM Kent 
Wednesday January 24th, 2007 9:54:43 PM

Plans are finalized with two separate strike forces with one group circling around the clearing to came at the slave pen from the other side with another more abrupt attack happening form the opposite side, with the hopes of drawing attention from the pens and the freedom run.

Best guess makes the trip around to the other side of the clearing about a 10 minute jaunt. Final touches are prepared, spells cast weapons are checked and last minute directions given. And within 5 minutes the Harriet Tubmen group gets on its way.

(OOC: These posts should reflect the last five minutes the group is together, and your positioning frior to the launching of the attack. Please make sure to include coordinates where you are starting from. Once I have that info I will update the map and begin combat either tomorrow or Friday.)

Mykael -- AC: 27, HP: 70/59 (Aid) 
Thursday January 25th, 2007 1:14:25 AM

"I doubt the humans will fight, mostly because they dont have any weapons. Perhaps they will be able to get some from all the snakes we kill."

"My Group, I think if we can work around to the edge of that path by the pen, we can make a hole for them to get out of quickly."

"My suggestion is that Appolo and Romeo work on making the hole and getting the slaves moving. Romeo can lead them and Appolo can join the rest of us once thats accomplished. If some of the slaves wish to fight, then Appolo you bring them down to the rest of us. Romeo can lead the ones that dont wish to down the path and out of trouble."

"Val, Ari, and I should come out at the south corner of the pens. That way we have a full view of the area and can launch ranged attacks on those that notice the slaves escaping. I have a long bow to use and one Lightning Bolt still. I hope to draw those that come against us along the front of the pens and get as many as I can with the Lightning Bolt."

"Once melee looks inevitable, Val meet them, Ari you can flank her. I will haste us all, then join then take Val's other flank."

"Appolo, Ghem will stay with you in the corner. He can inform you if any of the snakes or humans try to come around the pen on the northern side. And he can tell me if you need help. We wont be far apart and can move to help any in our group quickly."

"One thing also, Appolo, try to stay within 30 feet of me. That way when I cast Haste, I can include you. That goes for all of us."

"I will try and slow the advance against us, with a web spell or two. That will allow us to get more arrows into them before they get to us."

"Any one disagree with my plan? or have alternatives or additions? Ari, what spells do you have that we can co-ordinate with?"

When ready, Mykael heads off with the group. Ghem will fly about 40 ahead of the lead, moving from tree to tree. This will allow him to get far enough away from the group that the noise we make shouldnt interfere with his Blind Sense. And he can alert us of any thing he notices and can guide us around them. Making it harder for us to be detected.

OOC:
Mykael likes his plan, but will go with whatever Val decides, since I believe she is the senior battle officer of our group. If she goes with Mykael's plan, Romeo and Appolo would appear about (DD/4), and Val, Ari, and Mykael would appear at (CC/10).

Also, what are the walls of the pen make of? Wood?

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2*, Haste


Darain 
Thursday January 25th, 2007 1:19:19 AM

OOC: Forgot, I cant post tomorrow night. Chris if you would help me out, I would appreciate it.

Ashira (AC26, HP 112/112) Woodland Stride, Endure Elements, Resist Energy (Acid), Barkskin +2, Delay Poison 
Thursday January 25th, 2007 11:40:29 AM

As she waits for the signal to attack, Ashira begins casting her buff spells. She casts Barkskin +2 on herself and John. Then she casts Delay Poison on herself and Bart. She taps Bart as her flanking buddy. "C'mon Bart, let's rip through these overgrown snakes and make them curse the day they sank our ship!" Shifting her position slighty, she moves over to where she has a direct line to the closest abomination (#7). As soon as Rigging gives the signal, she charges the creature hoping the element of surprise will work in her favor.

OOC: Will add Charge rolls once I know the final list of spells cast on Ashira.

Spells cast
Barkskin +2 on herself and John--49min/50min remaining
Delay poison on herself and Bart---5 hours


John (AC17 HP35/35) Invisible, Barkskin +2, Shield of Faith +2, Enlarge Person, NPC Nellie 
Thursday January 25th, 2007 11:50:09 AM

Gladly accepting the potion, John is all to glad not to join in the combat. He too casts Delay Poison on himself, just in case. Moving in close, he asks Nezamil to cast Enlarge person on him too once the attack begins.

Spells in place
Barkskin +2---49/50 min.
Invisibility---8/8 rounds
Shield of Faith---3/3min.
Delay Poison---2 hours
Fly---3/3min.
Enlarge Person---XX/XXmin.


Appolo Ac 23 HP 68  d20+14=22 d20+13=26
Thursday January 25th, 2007 1:34:26 PM

Appolo looks around"Ok that sounds good.Let's move Romeo and free the prisoners.then I'll jion the party.Oh and there is a pile of weapons near by should the prisoners want in on the action."Appolo checks his gear then moves out quickly and quietly through the jungle to the coordinates indicated by Mykeal.

Hide 22 Move Silently 26

Nezamil Ac 18 Hp 81/81 Endure elements,Magic vestment  d8+10=16
Thursday January 25th, 2007 3:47:08 PM

" ok Captain......i'll wait to see how Val's group positions themselves before i cast the stone wall to protect them better"

with a warm smile at John's inquiry " sorry my friend i have only one of Domi's enlarge spells available.....but i do have a spell that will 'AID' you as you seek to act as a medic to our group in battle (will cast aid on john moments before we engage in battle )(d8+10=16 temp Hp's)

"Mykael this might help in covering the escape of the prisoners " as Nezamil hands him a stopped vial "inside is a small pebble with a powerful darkness spell it might come in handy....just either break the vial or unstopper it"

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof(Enlarge)
2nd-Aid x2*,Darkness* ,Re x2**(Bull str)
3rd-Deeper darkness,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG,Dissmissal (Spell immunity)
5th-Flame strike,CLW/mass,Wall of stone(SR22)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)
Aid 1 min lvl (10 mins)(Mykael)

(will post more spells in post before combat)(some are shorter duration then the 15 mins we are waiting to attack)

Rigging 
Thursday January 25th, 2007 8:20:43 PM

Rigging waits the time needed for the other group to get into position. He asks, "Who wants to be enlarged? I can tap you with my wand? Since the last pyramid, I have become more of a mage and doubt I will be standing up to much in a fight but my holy dagger is good against these creatures. Can anyone use it better than me? (+1 dagger but does 2d6 extra damage to evil creatures)

He then confers with Cosmo. Send you animals against the two closest abominations. I will concentrate my first fireball on the YT's on the eastern side of the pyramid, you get the southern side of the pyramid.

Ashira Bart Nezamil and John should attack the YT's in the south west corner guarding the path. Take them out first and then close with the abominations.

After the fireball I plan on casting an evards tentacles on the humans guarding the slaves in the pen. Should keep them busy.

Just before the attack begins, Rigging will cast haste on his portion of the group (+1 to ac, +1 to hit, +30 base movement, one extra primary weapon attack) He will then cast greater invisibilty and then get some height.

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility x2, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate



Ari hp 72 AC 16 
Thursday January 25th, 2007 9:14:37 PM

"I like that Troglodyte idea, we might have to become twins or something.

I have Magic Missle, Shield, Burning Hands, Mage Armor and Spider CLimb, Alter Self twice, Resist Energy twice and Protection from Energy 3 times. I could use the Alter self and shield for myself and maybe the energy stuff if we know what to set up in advance?"

If no one stops him he'll cast shield, and alter self on himself before the battle.

0-level (5)
*Resistance, Ray of Frost, *Detect Poison, *Daze, Flare, Light, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, *Detect Magic, Prestidigitation, *Read Magic

1-level (5) wiz
Shield x
Magic Missile x
Burning Hands x
Mage Armor x
Spider Climb x

2-level (4)

Alter Self xx
Resist Energy xx

3-level (3)

Protection from Energy xxx

Cosmo (as Troglodyte; AC 25; HP 56/63; Str 4)  d3=2 d3=2
Thursday January 25th, 2007 9:38:51 PM

Cosmo nods at Rigging to let him know that he understands. When Rigging gives the go ahead, Cosmo casts the 2 SM IV scrolls that he has (each summoned 2 Fiendish Apes). He instructs them to attack the Abominations (I think #3 &4 on the map). Cosmo then casts Fireball at the YT on the south side of the Pyramid as instructed by Rigging. He uses his Rod of maximize when he does this.

Fireball - maximum damage 60 points; Reflex save 19

Cosmo then takes to the air. He has his Rod of Maximize in one hand and his Rod of Enlarge in the other.

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes
Overland Flight 9+/10 hours
SM IV 9/10 rounds
SM IV 10/10 rounds

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x3 *, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2 (cast both)

Fiendish Apes - 4 total 
Thursday January 25th, 2007 9:42:44 PM

Two each moving towards Abominations #3 & 4.

Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37, 37/37, 37/37 & 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Ashira (AC24 for Charge, HP 112/112) Woodland Stride, Endure Elements, Resist Energy (Acid), Barkskin +2, Delay Poison, Haste  d20+20=27 d8+7=13 2d6(1+2)=3
Thursday January 25th, 2007 10:50:56 PM

Ashira nods at Rigging's change in tactics. "Okay." She lines herself up for a charge on Yuan Ti #28. Once Nezamil has cast Enlarge Person, she attacks. (Charge=27 for 13+3 damage)

Spells in place
Resist Energy (Acid)---100min.
Barkskin +2---49/50 min.
Delay Poison---2 hours
Haste---11/11 rounds?
Prayer---10/10rounds
Enlarge Person---10min


John (AC17 HP51/35) Invisible, Barkskin +2, Shield of Faith +2, Enlarge Person, NPC Nellie 
Thursday January 25th, 2007 10:56:43 PM

John eagerly asks Rigging for an Enlarge Person. When the Captain mentions his place in the battle plan, the invisible ranger coughs. "Ummm, actually boss, I'm more suited to the medic role for now... You'll thank me later."

Spells in place
Barkskin +2---49/50 min.
Invisibility---8/8 rounds
Shield of Faith---3/3min.
Delay Poison---2 hours
Fly---3/3min.
Aid---10/10 min.
Haste---11/11 rds.
Enlarge Person---5/5 min.



Bart ac 27 hp 86 haste  d20+17=32 d10+9=16 d6=3
Friday January 26th, 2007 11:23:51 AM

Bart positions himself near Ashira he is ready to attack He refuses an enlarge it also has disadvantages Bart thinks he is better off with out . after the sign is given he goes forward and attacks yuanti 29 (ac 32 for 19) (+1 dodge mod on ac for this yuanti)

Val (AC 19, HP 115/ 127 Endure Elements 24hr) 
Friday January 26th, 2007 3:55:26 PM

"Works for me." Came Val's simply reply. She tests the string on her bow and counts her remaining arrows once again. "Let's get this party started."

DM Kent 
Friday January 26th, 2007 9:32:50 PM

Val, Apollo, Romeo, Mykael, and Ari head out and around to free and distract, up near the north east corner of the clearing, where they take note that the pens are, while sturdy enough, they are also obviously hastily made and of wood. While the rescue squad moves, the others get into their positions near the southwestern corner and prepare for the major attack and onslaught.

As they return to the edge of the clearing they are able to see that there are quite a few less YT and Human guards then there were just 5-10 minutes ago and more are steadily moving toward the pyramid.

Final pre-combat spells are cast and Cosmo casts his two summoning spells sending his wrecking crew to the top of the Pyramid when the arrive.

As the last set of Apes arrives making their presence known to those on the Pyramid, Cosmo lets fly with a fireball and Ashira and Bart charge out attacking their respective targets.

The human guards #3,4,&7 also get caught in Cosmo's blast and fall never to rise again. The YT are all still standing, and though injured, do not look or sound happy.

Ashira and Bart both connect with their attacks and elicit loud hisses from theore now embattled opponents.

(updated Map is sent)

Rigging hps 74 ac 20  10d6(6+1+2+3+5+6+2+5+6+1)=37 d20+13=20 d20+13=33 d20+13=24 d20+13=26 d20+13=19 d20+13=30
Friday January 26th, 2007 10:40:48 PM

Rigging casts his fireball at the group near the east side of the pyramid centering it on L6. (Rolled 37 points of damage 18 if reflex save of dc 18. Made spell resistance checks for all 5 YT in the blast zone of 20, 33, 24, 26, 19)

After he casts the spell he will climb another 20' putting him at 40' in the air.

Remember that everyone in my group has haste on

Swirl darts up around 100' into the air and watches the action waiting to see where he can best help.

spells on:
greater invisibilty 1/11
mage armor first hour of 11
overland flight first hour of 11
haste 2/11

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste*, dispel magic x 2, fireball x 2*
4th level: Greater Invisibility x2*, Evard tenacles, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate



Nezamil Ac 23 Hp 81/81 Endure elements,Magic vestment  d20+18=26 d20+13=29 d20+18=38 d20+18=37 2d6(5+5)+10=20 2d6(2+6)+10=18 2d6(3+4)+10=17
Saturday January 27th, 2007 11:18:04 AM

Moments before they engage the snakemen Nezamil finishes casting spells on the group(list will be at the end of post)

As the 10'ft dwarf steps out of the jungle (5'ft move)(to F30) his eyes set on the abomination in from of him (#7)and unleashes a torrent of blows at the beast (10'ft reach)

1st strike - d20+18=26 damage 2d6(5+5)+10=20
2nd strike - d20+13=29 damage 2d6(2+6)+10=18
3rd strike -d20+18=39 nat 20!! hasted 2d6(3+4)=17
crit hit - d20+18=37 just missed !
total damage =55

(attack bonus-base +7 cleric,+4 str,+3 supersized,+1 haste,+2 MWG,+1 prayer,total+18)
(damage bonus 2d6 weapon lg size,+4 str , +3 supersized,+2 Mwg,+1 prayer)

The big dwarfs mace finds its mark again and again weaving it's deadly arcs as he strikes.

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG*,Dissmissal (Spell immunity*)
5th-Flame strike,CLW/mass,Wall of stone(SR22*)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)



Ashira (AC26, HP 112/112) Woodland Stride, Endure Elements, Resist Energy (Acid), Barkskin +2, Delay Poison, Haste, Prayer, Enlarge Person  d20+20=40 d20+20=33 2d8(8+1)+12=21 2d6(3+3)=6 d20+17=33 d8+6=9 2d6(5+3)=8 d20+10=23 d8+6=12 2d6(1+4)=5 d20+17=22 d8+4=11 d20+9=24 d20+9=13 d8+4=10 d20-1=17 d20+20=32 d8+6=13 2d6(3+1)=4
Saturday January 27th, 2007 11:14:47 PM

Ashira grins at the Yuan Ti in front of her...the glowing magical axe and her short sword are poised to strike. "Know what this is? I'll bet you do. Say hello to Gargul for me, will you?" Stepping back 5 feet (F30), Ashira launches a full attack on the creature. Doubting that it will take all of her attacks to kill the creature, Ashira is prepared to shift her attack to the abomination (#7) once the pureblood is downed.

AC 40/33 crit? for 21+6(bane)=27
AC 33 for 9+8=17
AC 23 for 12+5=17
AC 22 for 11
AC 24/13 for 10
Hasted
AC 32 for 13+4=17
Total damage: 99

Spells in place
Resist Energy (Acid)---100min.
Barkskin +2---49/50 min.
Delay Poison---2 hours
Haste---10/11 rounds
Prayer---9/10rounds
Enlarge Person---10min




John (AC17 HP51/35) Invisible, Barkskin +2, Shield of Faith +2, Enlarge Person, Fly, Delay Poison, Aid, NPC Nellie 
Saturday January 27th, 2007 11:19:38 PM

John continues to float above the battle field about 20 feet above the ground (E30), watching to see who might need patching up.

Spells in place
Barkskin +2---49/50 min.
Invisibility---8/8 rounds
Shield of Faith---3/3min.
Delay Poison---2 hours
Fly---3/3min.
Aid---10/10 min.
Haste---11/11 rds.
Enlarge Person---5/5 min.



Troglodyte Ari hp72 AC 27 (Hasted, Alter Self, Shield)  5d4(3+2+1+4+2)=12
Sunday January 28th, 2007 8:09:43 AM

Ari tries his best to move in a Flanking position to Val that gives him a straight line on the nearest guards (ie CC:11). Ari waits for the Evards Tentacles to appear or for someone in his group to move out and upon first action available casts Burning hands on the two nearest guards. (12 Points, DC 15) (15 ft distance so I assume just the two guards)

As they get in position Ari worries about the timing of the attack and hope everything works out.

He also hopes he doesn't trip with this tail the new form has.

(ooc I hope I have everything right. I'm a litte rusty and I apologize if spells don't combine right, or work they way I think they should)

0-level (5)
*Resistance, Ray of Frost, *Detect Poison, *Daze, Flare, Light, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, *Detect Magic, Prestidigitation, *Read Magic

1-level (5) wiz
Magic Missile x
Burning Hands x
Mage Armor x
Spider Climb x

2-level (4)

Alter Self x
Resist Energy xx

3-level (3)

Protection from Energy xxx

Cast spells

Shield 5 minutes
Alter Self 50 minutes.
Haste from Mykael

Appolo Ac 23 Hp68 
Sunday January 28th, 2007 4:19:10 PM

Appolo takes up his position and waits for Mykeal to cast Haste on him then moves forward to free the prisoners.

Cosmo (as Troglodyte; AC 25; HP 56/63; Str 4)  d20+3=10
Sunday January 28th, 2007 8:44:18 PM

Cosmo takes to the air, gaining altitude. Using the additional speed from Rigging's haste spell, Cosmo is able to get to a good height and then starts moving towards the pyramid (movement is now 70'). From his lofty position he looks to see where he should cast his next spell.

Spot 10

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes
Overland Flight 9+/10 hours
SM IV 8/10 rounds
SM IV 9/10 rounds
Haste (from Rigging)

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x3 *, & Haste
4th Level (5): SM IV x3, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 0/3

Scrolls from Rigging:
Summon Monster IV x2 (cast both)

Fiendish Apes - 4 total  d20+9=23 d20+9=14 d20+4=13 d6+7=12 d6+7=8 d6+3=4 d20+9=10 d20+9=28 d20+4=8 d6+7=9 d20+9=25 d20+9=21 d20+4=17 d6+7=13 d6+7=13 d6+3=9 d20+9=19 d20+9=16 d20+4=21 d6+7=11 d6+7=9 d6+3=6
Sunday January 28th, 2007 8:51:13 PM

OOC - not exactly sure where the apes are on the map.

Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37, 37/37, 37/37 & 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

The Apes use their reach to attack any nearby opponent:

Ape 1 attacks
Hit AC's 23, 14, 13
Damage 12, 8 & 4

Ape 2 attacks
Hit AC's 10, 28 & 8
Damage 0, 9 & 0

Ape 3 attacks
Hit AC's 25, 21 & 17
Damage 13, 13 & 9

Ape 4 attacks
Hit AC's 19, 16 & 21
Damage 11, 9 & 6

Mykael -- AC: 27, HP: 70/59 (Aid)  d20+11=14 d20+6=8 d8=7
Monday January 29th, 2007 1:49:14 AM

Mykael waves for Appolo and Romeo to go ahead.

Ghem moves to BB-2 and hides in the lower folage of a tree. This way he can watch, listen, and sense for any snakes or humans moving around the north side of the pen, and can alert Appolo and Romeo, and can talk to them through telepathy.

Mykael tells Appolo through Ghem, that he will wait until they get into melee before he casts haste, since it doesnt last so long.

Taking position on Val's right flank, Mykeal pulls his longbow, he looses two arrows at the nearest untangled human by the pen.

AC: 14 (7 dam)
AC: 8 (miss for sure)

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2*, Haste


Appolo Ac 23 Hp 68 Haste +4  d20+14=16 d20+14=21 d20+10=26 d20+8=25 d20+9=28
Monday January 29th, 2007 4:55:16 AM

Appolo moves around and comes out of the jungle at cc2 moving to the northeast corner of the Pen inord to free the prisoners.He moves silently and swiftly to accoplish his goal.He takes a goodlook at the fence and the surrounding area.

Move Silent 21 hide 16 Spot 26 Listen 25 Search 28



Val (AC 19, HP 115/ 127 Endure Elements 24hr, Haste)  d20+12=31 d20+12=18 d20+12=27 d20+7=14 d20+2=7 d8+4=10 d8+4=8 d8+4=12
Monday January 29th, 2007 10:42:03 AM

Val stood at the edge of the brush, her bow placed in such a position where it was unhindered. The magic cast upon her enhanced her speed and she was already quite quick with the bow. The bowstring sounded briefly like a strummed instrument as she fired off several arrows in a few seconds. While the abomination she targeted was quite far, for her bow it was easily within range.

ooc: hasted rapid shot, 5 arrows against #4 (abomination) 1st- ac 31 for 10, 2nd- ac 18 for 8, 3rd- ac 27 for 12, 4th ac 14- miss, 5th ac 7- miss

Bart ac 27 hp 86 haste  d20+12=24 d10+19=27 d6=3
Monday January 29th, 2007 1:05:36 PM

After his first kill Bart jumpattacks the nearest foe (poer attack +5) He hits his opponent hard (ac 24 for 27+3 shock)
sorry for late post

attendence report 
Monday January 29th, 2007 1:51:45 PM

Dm Kent xxoxx
Aashira xxoxx
Appolo xxoxx
Rigging xxoxx
Val xxoxx
Bart oxoxx
Nezamil xxoxx
Mykael xxoxx
Ccosmo xxoxx
Ari oxoxx

only 4 Dm posts this week !!! we need 5 !!

remember folks we are in combat , lets all survive together !! teamwork !!!


DM Kent 
Monday January 29th, 2007 8:47:30 PM

YT's - AC 22
AB's - AC 25
Human's - AC 15

As Rigging's fireball goes off and catches the YT and the other 2 human guards, bedlam begins to fill the clearing as many of the nearby YT race for the pyramid entrances.

Ashira basically decimates the Yt she is facing and even gets a strike in on #7 as Bart connects for a second blow,on his opponent, but both #28 and #7 still remain on their feet.

Val sends a flight of arrows streaking toward #4 and watches as two of them strike home.

Romeo and Apollo move toward the corner of the pen as the lunch meat sems preoccupied with what is going on near the Pyramid and the explosions.

Mykael sends Ghem into hiding and lets fly with a couple of arrow. Dissapointingly they both fall short of their target.

The Apes get into action and 3 of the four connect with a strike on their targets.

Cosmo moves upward and forward and begins to plan his next move.

Ari steps forward and fry the two human guards.

Nez steps forward and slaps a hurting on #7 but it almost seems like he isn't even hurt.

Cocmo Need two concentration checks DC 16 for each summon spell

*********

DM kent (continued)  d20+15=28 d20+9=23 d20+9=20 d8+7=9 d20+9=16 d20+15=31 d20+15=24 d20+9=29 d20+15=27 d20+9=24 d8+7=9 d8+7=14 d6+3=7 d20+25=43 d20+17=34 d20+6=26 d8+12=13 d8+12=10 d8+12=20 d20+9=29 d20+9=29 d20+9=23 d6+3=8 d6+3=5 d6+3=6 d20+13=21 d20+13=22 d20+13=15 d20+13=32 d20+8=26 d20+8=25 d20+8=25 d20+8=13 d8+7=11 d8+7=15 d20+13=23 d8+7=15 d8+7=11 d8+7=9 d8+7=10 d8+7=11 d8+7=9
Monday January 29th, 2007 9:33:36 PM

As 13 YT dash into the Pyramid as they escape the torent of fireballs raining down upon them, most of the Abominations and humans as well as a few YT that know they are too far to make it turn their attention to the two areas the attacks seem to be coming from and charge into the fray converging on Bart, Ashira and Nez in the southern part of the clearing and toward the now visible Trogladyte Ari and the area where the arrows were coming from. Of the four opponents charging Ashira (26, 6, 22 & 30) only the YT (30) connects with its attack AC 28 9 damage

Bart is also suddenly surrounded as he finds himslef facing his first opponent (28) as well as the three others (32, 25, 31) that charged him. He however does not fare as well as Ashira and finds himself the recipient of a number of well placed blows as YT 28 and 32 connect ACs 31 and 27 and human 25 connects as well AC 29 (natural 20)- 30 points damage

Nez finds himself face to face with Abomination #7 as it takes a 5 foot step and begins its attack on the large dwarf. connecting 3 times AC 43, 34,& 26 for 43 points

Over on the nothern side of the clearing Aris sees six opponents charging at him, but sees that only two will reach him this round, though that is of little consolation as the two human guards rip into him one critically. AC 29 - AC29, and Ac 23 for 19 points

Up on the Pyramid the glow is almost blinding to any who look that way and the two embattled YT and joined by their two other comrades fightin the Apes (5 foot steps)

APE #1 gets hit AC 21 & 26 for 26 points
APE #2 hets hit AC 22 & 25 for 26 points
APE #3 gets hit AC 15 & 25 for 19 points
APE #4 gets hit AC 32/23(crit) & Miss for 19 points

(New map on the way)



Ashira (AC26, HP 103/112) Woodland Stride, Endure Elements, Resist Energy (Acid), Barkskin +2, Delay Poison, Haste, Prayer, Enlarge Person  d20+20=39 d8+6=13 2d6(4+1)=5 d20+17=32 d8+6=14 2d6(3+1)=4 d20+10=22 d8+6=8 2d6(2+1)=3 d20+17=20 d20+9=16 d20-1=9 d20+20=32 d8+6=13 2d6(4+2)=6
Monday January 29th, 2007 10:51:30 PM

The ranger looks over in contempt at the Yuan Ti who managed to knick her. "Ok...I was going to kill off your buddy over there first, but I guess you're next." Once more the axe and sword move in a blur, slicing deep into the monster's flesh. If she should kill her opponent (#30) before her attacks are finished, Ashira turns to number 28 with the remainder.

AC39 for 13+5
AC32 for 14+4
AC22 for 8+3
AC20
AC16
AC9
AC32 for 13+6
Total damage: 66

Spells in place
Resist Energy (Acid)---100min.
Barkskin +2---49/50 min.
Delay Poison---2 hours
Haste---9/11 rounds
Prayer---8/10rounds
Enlarge Person---10min



John (AC17 HP51/35) Invisible, Barkskin +2, Shield of Faith +2, Enlarge Person, Fly, Delay Poison, Aid, NPC Nellie  2d8(4+6)+5=15
Monday January 29th, 2007 11:02:01 PM

The ranger grimaces as first Bart and then Nezamil get hit hard. Weighing his options, he decides to tap Bart first, figuring that if Nezamil really needs healing he can do it himself. Scooting a little closer to Bart and directly above the abomination, John lowers his elevation enough to tap the fighter on the head with his wand (E29 about 15 feet above ground). 15 hp to Bart

Spells in place
Barkskin +2---49/50 min.
Invisibility---7/8 rounds
Shield of Faith---3/3min.
Delay Poison---2 hours
Fly---3/3min.
Aid---10/10 min.
Haste---10/11 rds.
Enlarge Person---5/5 min.



Rigging ac 20 hps 74/74 
Monday January 29th, 2007 11:09:41 PM

Rigging remembers his duties to the other group and casts his next spell centered on Y13. Black tentacles reach out of the ground and try to grab anything they can. Rigging makes sure that his friends aren't caught in the spell.

Rigging will then move his location to H29 keeping his height at 40' up in the air
spells on:
greater invisibilty 2/11
mage armor first hour of 11
overland flight first hour of 11
haste 3/11
Evards Black tentacles 1/11

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3, mirror image, resist elements
3rd level: Haste*, dispel magic x 2, fireball x 2*
4th level: Greater Invisibility x2*, Evard tenacles*, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate


Mykael -- AC: 27, HP: 70/59 (Aid)  d100=82 6d6(2+4+5+2+1+3)=17
Tuesday January 30th, 2007 12:12:16 AM

Mykael steps slightly to the north and lines up humans 17 and 15, while catching Abomination 4 in the middle.

He casts lightning bolt trying to catch all 3, while making sure to miss Ari.

Spell Failure = 82% (success)
dang it - damage = 17
Reflex save, DC = 17, for half

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2**, Haste


Cosmo  d20+16=35 d20+16=29
Tuesday January 30th, 2007 12:38:55 AM

Concentration checks 35 & 29

Fiendish Apes - 4 total  d20+9=15 d20+9=29 d20+9=25 d20+4=15 2d6(5+2)+14=21 d20+9=24 d20+9=17 d20+4=18 d6+7=9 d20+9=22 d20+9=25 d20+4=22 d6+7=12 d6+7=9 d6+3=6 d20+9=10 d20+9=29 d20+9=22 d20+4=19 2d6(5+3)+14=22
Tuesday January 30th, 2007 12:47:13 AM

Fiendish Apes:
Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 11/37, 11/37, 18/37 & 18/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

The Fiendish Apes fight back after the assault from last round. Each of them get at least one good smack in against the YT.

Ape 1 attacks
Hit AC's 15, 29(25) & 15
Damage 21

Ape 2 attacks
Hit AC's 24, 17 & 18
Damage 9

Ape 3 attacks
Hit AC's 22, 25 & 22
Damage 12 + 9 + 6 = 27

Ape 4 attacks
Hit AC's 10, 29(22) & 19
Damage 22

Cosmo (as Troglodyte; AC 25; HP 56/63; Str 4) 
Tuesday January 30th, 2007 1:00:46 AM

OOC -- Do the chained people on top of the pyramid look alive?

Cosmo moves so that he is about 150' above the top of the Pyramid. Cosmo casts SM IV, using his Rod of Enlarge, summoning more friends to fight. They will arrive at the beginning of next round.

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes
Overland Flight 9+/10 hours
SM IV 7/10 rounds
SM IV 8/10 rounds
SM IV (starts next round)
Haste (from Rigging)

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2, Fireball x3 *, & Haste
4th Level (5): SM IV x3 *, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 1/3

Scrolls from Rigging:
Summon Monster IV x2 (cast both)


Troglodyte Ari hp 53/72 AC 27 (Hasted, Alter Self, Shield)  d20+10=22 d20+9=15 d20+9=13 d20+4=20 d6+3=7 d6=4 d6+3=8 2d6(1+5)=6 d6+3=5 2d6(2+3)=5
Tuesday January 30th, 2007 7:20:03 AM

As Ari inspects the results of his attack he gets this ominous feeling that somehow he did not stick to plan as he finds the human guards in his face and causing damage.

Not spending any time to think about it for right now, Ari pulls how his swords and begins his attack. As always he's hoping that Alemi is with him today.

Sword of Alemi - AC 15 (8 pts +6 if evil), AC 13 and AC 20 (5 pts +5 pts if evil)

Flame Burst sword - AC 22 (11 points)

0-level (5)
*Resistance, Ray of Frost, *Detect Poison, *Daze, Flare, Light, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, *Detect Magic, Prestidigitation, *Read Magic

1-level (5) wiz
Magic Missile x
Burning Hands x
Mage Armor x
Spider Climb x

2-level (4)

Alter Self x
Resist Energy xx

3-level (3)

Protection from Energy xxx

Cast spells

Shield 5 minutes
Alter Self 50 minutes.
Haste from Mykael


Bart ac 27 hp 86 haste  d20+14=28 d20+9=29 d20+9=26 d20+4=19 d20+14=30 d20+14=30 d10+15=24 d6=4 d10+15=17 d10+15=16 d6=5 d10+15=18 d6=1 d10+15=20 d6=4 d10+15=22 d6=2
Tuesday January 30th, 2007 11:50:02 AM

The wounded Bart hacks and slashes around him he focus on a new commer hoping to slash his first opponent with a cleave attack (ac 28 for 24 + 4 shock, crit ac 26 for 17+16+5,ac 19 for 18+1, haste attack ac 30 for 20+4, cleave attack ac 30 for 22+2)

Appolo Ac 23 Hp68 Haste  d20+10=26 d20+9=25 d20+8=15
Tuesday January 30th, 2007 12:22:38 PM

Appolo pulls out his thieves tools which include a hand saw crow bar and ahand ax.He the stdies the enclosure carefully and goes to work."Romeo keep your eyes and ears open.I'm going to try to open this thing up."

Spot 26 Search 25 Listen 15

Val (AC 19, HP 115/ 127 Endure Elements 24hr, Haste) 
Tuesday January 30th, 2007 1:22:39 PM

With the snakes and humans rushing in Val's forced to abandon her bow before they got to close. In one fluid motion she slipped the bow into her enchanted quiver, which was probably running out of arrows anyway, and draws the flail from her belt.

Nezamil Ac 23 Hp 60/81 Endure elements,Magic vestment  d20+18=38 d20+18=27 d6+10=14 2d6(1+2)+10=13 4d8(2+7+1+2)+10=22
Tuesday January 30th, 2007 3:13:00 PM

Seeing the abomination stepping forward to attack the 10' dwarf reaches out with his mace and smashes the snakeman (AoO D20+18=38 nat 20!)(missed crit roll)(2d6(1+2)+10=13 damage)

Staggered by the Abominations savage attack Nezamil steps back(5 'ft move)(which leaves 10'ft gap and hopefully another AoO next rd )(and moves to D31)and uses his bulk to pressure John back also

"Domi grant us all courage againist these viles snakes" roars Nezamil " Heya Ashira i could use ya help on this one ....he's a might nasty"

With that said Nezamil touches his anvil holy symbol " Domi heal thy humble servant " as the anvil symbols pulses slightly as Domi's healing powers flow into the mighty dwarf(4d8+10=22 cured)(spontanously casting cure crit in place of Dismissal 4th lvl)

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike,CLW/mass,Wall of stone(SR22*)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)
Haste - from Rigging

(remember everyone in Nezamil's group has Prayer on them )

Kent (five foot moves do not provoke attacks of opportunity if that is the only move action within the round)

DM Kent  d20+7=23 d6+4=9 d20+8=12 d20+8=27 d20+8=27 d20+8=19 d20+8=26 d20+15=31 d20+9=25 d8+5=10 d8+5=7 d20+15=25 d20+8=23 d8+5=7 d8+5=9 d20+15=17 d20+8=27 d8+5=13 d8+5=7 10d6(6+4+5+2+5+6+2+5+4+1)=40 d20+15=18 d20+15=31 d8+8=14 d20+25=29 d20+17=31 d20+6=7 d8+8=14 d8+8=15 d20+15=16 d20+8=23 d6+3=9 d20+18=25 d8+4=10 d20+18=36 d8+4=6
Tuesday January 30th, 2007 9:50:01 PM

[OOC: Please don't forget to list Spell DCs etc for spells you cast or I may ignore them altogehter. :>) *Also please remember to post which opponent you are attacking. **Also remember that five foot steps and charge attacks do not draw attacks of opportunity]

Ashira goes a chopping and sends bits of YT hither and thither.

John moves over and drops down a bit to lay a healing tap on Bart.

Rigging moves to a new location and drops his spell on the unwary opponents and even Ari needs to make a reflex save as he is so close to the edge of the flailing tentacles.

Mykael takes a five foot step and sends his lightening bolt through the tentacles striking his opponents.

The Apes continue their barrage and Cosmo moves up over the pyramid and begis to cast another spell. He notices that the three humanoid figures on the top of the Pyramid are bound and blindfolded, and while they aren't moving the sense is that they are alive.
Cosmo make spot check DC 25
Even dodging the the tentacles (reflex 23- rolled for you as you didn't know), Ari slices deeply into #17.

Bart goes into cuisinart mode and slices and dices the newcomer #25 and then returns to slice into # 28 again.

Keeping an eye out Romeo watches as Apollo begins sawing on the cage much to the consternationof some of the nearby slaves.

Val quickly switches weapons.

Nez takes a step straight backwards but can't get to far in the adjacent space as the forest comes upbehind him and casts a healing spell upon himself.

******
#30 falls to Ashira's onslaught but just barely.

#25 falls to Bart's attack

#17 falls to lightening and Ari's attacks

#15 falls to lightening and tentacle bashing

#s 3 & 4 are slowed to half speed and each takes 9 points of damage from the tentacles as they step out of the writhing mess (Val AoO) (Ari AoO)

#34 is slowed to half speed and takes 9 points from the tentacles

#16 takes 9 points from the tentacles and steps out of the mess. (Val AoO)

#4 takes 17 points of lightening damage.

#2 falls to the ape's barrage.

A bunch of human slaves get caught and pummeled by the tentacles sending them screaming back to the rear of the pens drawing attention to the pens and Apollo.

*****
Ape 1 gets hit twice more AC 31& 25 for 17 points

Ape 2 gets hit twice more AC 25 & 23 for 16 points

Ape 3 gets hit twice AC 17 & 27 for 20 points

#s 8 and 5 charge into the fray but both manage to miss their intended targets, as do 6, 26 and 22.

# 28 misses Bart but #32 catches him with a single solid blow AC 31 for 14 points

# 7 decids not to pursue Nez and instead takes several swings at Ashira connecting twice AC 29 for 14 and AC 31 for 15 points

#31 wades in again after Bart but misses.

Suddenly from seemingly form out of nowhere a column of flame roars down from above catching Ashira, Bart, and John as well as #s 8,6,22,31,28,&7 everyone takes 40 points reflex DC 20 reduces it to 30 total.

#s 28, 6, 22 fall to the ground unmoving

Stepping up to Val #16 attacks hitting home once AC 23 for 9 points.

#4 attacks Val also cutting into her with a hard slash AC 25 for 10 points.

#3 leays into Ari connecting with a viscious backswing AC 36 for 6 points.

Apollo suddenly find that there are a buch of people pressing up against the fence screaming at him to get them out.

Ghem and Swirl suddenly send messages about something really evil now present.

Ashira (AC26, HP 44/112) Woodland Stride, Endure Elements, Resist Energy (Acid), Barkskin +2, Delay Poison, Haste, Prayer, Enlarge Person  d20+12=30 d20+20=25 d20+17=18 d20+10=19 d20+17=30 d20+9=11 d20-1=6 d20+20=22 d8+4=7 d8+6=13 2d6(1+2)=3
Tuesday January 30th, 2007 11:54:05 PM

The ranger grunts in pain as first the abomination hits her and then the flame strike (Reflex=30). Should have seen that coming... Seeing several of the other opponents fall, she pushes the attack against the abomination until Nezamil can come help out. The burning skin causes her so much pain that her strikes are almost insubstantial.

AC25 for 13+3
AC18
AC19
AC30 for 7
AC11
AC6
AC22
Total damge: 23

OOC: Kent, does evasion further reduce the damage from the flame strike?

Evasion would drop the total if save is made to 20 total points Kent

Spells in place
Resist Energy (Acid)---100min.
Barkskin +2---49/50 min.
Delay Poison---2 hours
Haste---8/11 rounds
Prayer---7/10rounds
Enlarge Person---10min



John (AC17 HP31/35) Invisible, Barkskin +2, Shield of Faith +2, Enlarge Person, Fly, Delay Poison, NPC Nellie  d20+7=24 2d8(3+2)+5=10
Wednesday January 31st, 2007 12:02:31 AM

What in the....whoosh" The column of flame rips by John, just barely missing the ranger (Ref.=24) Still, the pain of the strike cuts John to the bone. Quickly flicking the wand at himself, John adheres to the old adage of cleric heal thyself. As many of his wounds heal, John whispers a prayer of thanks to Domi, knowing that without the spell Nezamil had cast on him earlier he would be dead.

Spells in place
Barkskin +2---49/50 min.
Invisibility---6/8 rounds
Shield of Faith---3/3min.
Delay Poison---2 hours
Fly---3/3min.
Aid---10/10 min.
Haste---9/11 rds.
Enlarge Person---5/5 min.



Mykael -- AC: 27, HP: 70/59 (Aid)(Haste)  d100=60
Wednesday January 31st, 2007 1:02:09 AM

"Stop the Tenticles!!!" Mykael yells across the battlefield, hoping Rigging can hear him.

Mykael looks in Appolo's direction, Cant reach him, dang it.

Mykael casts Haste on Val, Ari, and himself.
(Spell Failure = 60%, success)

(Haste = 1/6 rounds)

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4
3 lvl: Lightning Boltx2**, Haste*

Nezamil Ac 23 Hp 60/81  d20+8=16 d20+4=12 d20+18=19 d20+13=31 d20+18=31 2d6(1+4)+10=15 2d6(6+4)+10=20
Wednesday January 31st, 2007 1:18:13 AM

"whoa " as the column of flame roars down from the sky

wincing as his friends reel from its effects " John heal Ashira i'm gonna crush this thing " growls Nezamil angrily

Nezamil looks about for the source of the flamestrike (d20+8=16 spot ch)(d20+4=12 spellcraft ch)

but he has to help out Ashira .....the 10'ft dwarf uses his long reach to his advantage and pounces at the abomination(#7) that is wreaking havoc with the group......being slightly distracted for looking for the source of the blast of flame ...Nezamil 1st blow misses it's mark but his next two find it's target ....the dwarfs large mace smashes into the abomination(#7)
(1st swing d20+18=19 missed !)
(2nd swing d20+13=31 hit!! damage 2d6(1+4)+10=15
3rd swing(d20+18=31 hit!! damge 2d6(6+4)+10=20)(hasted swing)
total damage 35 !

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike,CLW/mass,Wall of stone(SR22*)

spells cast *

( Ashira,Val,Bart have Endure elements cast upon them , 24 hr duration)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)
Haste - from Rigging

( Bart has Resist energy-Fire on , 20 pts per)
resist fire would only take effect on the second half of the damage so whether or not he saved 20 points is still taken.


Troglodyte Ari hp 47/72 AC 27 (Hasted, Alter Self, Shield)  d20+9=20 d20+9=25 d6+3=8 2d6(3+2)=5 d20+10=15 d20+9=21 d20+9=20 d20+4=15
Wednesday January 31st, 2007 7:31:07 AM

AoO #3 AC 20 AoO #4 AC 25 (8pts +5 if evil) (Sword of Alemi)

Ari grunts in pain as he receives his damage. Hoping Mykael can take care of himself, Ari engages with (#4) and hopes that Val and him can take it down as quickly as possible.

Ari quickly realizes today is not his day! (no hits recorded for #4.)

0-level (5)
*Resistance, Ray of Frost, *Detect Poison, *Daze, Flare, Light, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, *Detect Magic, Prestidigitation, *Read Magic

1-level (5) wiz
Magic Missile x
Burning Hands x
Mage Armor x
Spider Climb x

2-level (4)

Alter Self x
Resist Energy xx

3-level (3)

Protection from Energy xxx

Cast spells

Shield 5 minutes
Alter Self 50 minutes.
Haste from Mykael

Bart ac 27 hp 47 /86 haste, resist energy, prayer  d20+7=26 d20+14=27 d20+9=29 d20+9=23 d20+4=18 d20+14=33 d20+14=28 d20+14=18 d20+14=34 d20+14=29 d10+17=20 d10+17=21 d10+17=21 d10+17=21 d10+17=26 d6=3 d6=5 d6=4
Wednesday January 31st, 2007 8:04:15 AM

People are smoking around Bart (ref save 26) luckily Nez has cast a spel on him, he smokes as well but not so hard as the rest around him. Bart attacks once more focussing in his thoughest opponent (#8)hoping he can make a cleave attack at the end of his attacks to another one(power attck+4)
1st AC 27 for 20+3
2nd Ac 29 threat ac 23 crit for 21+21 +5
3rd ac 18 miss
haste ac 33 threat ac 28 crit for 21+26+4
cleave ac 18 miss

resist energy only effects the 10 points left from the save and will not do anything to the other 20 points of the damage.

Appolo Ac 23 Hp 68  d20+10=27
Wednesday January 31st, 2007 12:04:42 PM

Appolo yells back off that is what I'm doing now be quiet!!"He the goes back to work with his tools,hammering cutting chopping and chiseling away.Hoping to knock out a few of the wooden posts.

Disable Device 27{I hope it is applicable}

Fiendish Apes - 3  d3=2 d20+9=29 d20+9=28 d20+9=18 d20+4=15 2d6(4+6)+14=24 d20+9=12 d20+9=28 d20+4=9 d6+7=11 d20+9=23 d20+9=12 d20+4=23 d6+7=10 d6+3=7
Wednesday January 31st, 2007 12:42:00 PM

Two new apes join the battle where 3 have recently fallen.

Fiendish Apes:
Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 0/37, 0/37, 0/37, 18/37, 37/37 & 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Ape 1 DEAD
Ape 2 DEAD
Ape 3 DEAD

Ape 4 attacks
Hit AC's 29(28), 18 & 15
Damage 24

Ape 5 attacks
Hit AC's 12, 28 & 9
Damage 11

Ape 6 attacks
Hit AC's 23, 12 & 23
Damage 10+7 = 17

Val (AC 19, HP 97/ 127 Endure Elements 24hr, Haste)  d20+16=36 d20+16=22 d20+16=21 d20+16=23 2d10(4+3)+40=47 d10+20=29 d10+20=25 d10+16=21 d10+16=19 d10+11=17 d10+6=8 d10+20=30
Wednesday January 31st, 2007 3:48:41 PM



As the snakes and human move out of the danger from the spell, Val's flail begins a whirlwind of death. The heavy metal ball spins quickly striking over and over again.

OOC: power attack -5/ +10
1st AoO against #3- crit, ac 22 to confirm, for 47
2nd AoO agaisnt #4 ac 21 for 29
3rd AoO against #16 ac 23 for 25

1st normal attack against #4 hits ac 21 for 30.
attacks 2,3,& 4 I believe all miss with ac 19, 17, and 8

Rigging  d20+13=28 d20+9=18 d20+9=29 d20+9=16 d20+9=15 4d6(4+1+5+5)=15 4d6(2+4+3+4)=13 4d6(5+1+5+6)=17 4d6(3+4+3+4)=14
Wednesday January 31st, 2007 8:34:40 PM

Rigging casts a scorching ray at abomination 8. Spell resistance check of 28 hit ac 18, 29 natural 20 and 15. Hit ac 16 on my follow up check for a critical hit.

First ray does 15 points of damage, the second critical hit does 30 and the final does 14 for a total of 49 points of damage.

"Swirl, Where is that big evil? Tell me where it is!"

If I can, not sure if it is a standard round or not, I will dismiss the Evards Tentacles.

Rigging moves to H26 still at 40' height

greater invisibilty 3/11
mage armor first hour of 11
overland flight first hour of 11
haste 4/11
Evards Black tentacles 2/11 (If not dispelled)

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3*, mirror image, resist elements
3rd level: Haste*, dispel magic x 2, fireball x 2*
4th level: Greater Invisibility x2*, Evard tenacles*, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate



DM Kent  d20+20=31 d20+15=24 d20+9=16 d8+8=10 d20+9=13 d20+9=23 d20+9=12 d20+5=10 d20+5=21 d20+5=19 d8+5=6 d8+5=7 d8+5=10 d20+25=37 d20+15=17 d20+6=24 d8+10=11 d20+10=26 d20+10=18 d20+15=19 d20+15=19 d20+15=14 d20+9=20 d20+9=10 d20+9=20 d20+25=40 d20+15=34 d20+15=26 d20+6=21 d8+10=12 d8+10=16 d8+10=13 d8+10=17 d20+15=28 d20+9=23 d20+3=15 d20+12=18 d20+5=10 d8+5=7 d8+5=6 d8+5=6 d8+10=17
Thursday February 1st, 2007 10:34:33 AM

(sorry about no post last night, I spent much of the night going back and forth to the hospital for one of my students and her family, If everyone has posted by tonight I will post again to night to make it up.)

Mykael casts haste on Ari Val and himself and prepares himself for joining the battle.

Nez looks for the source of the flame strike but sees nothing obvious and then lights into #7 again.

Ari reacts to getting hit and attacks himself to no avail.

Bart feels the heat and then turns the heat up on #8.

Apollo's job is made harder by the crowds pushing back into the corner and all the yammering, but his yell quiets things for a moment and is rewarded for his efforts when the first post he is working on is finally cut through. This soon becomes an issue though as the people closest to the break make a push for it and even though it is not wide enough for any but a chid to squeeze through, several adults are trying to force themselves through simultaneously, getting totally stuck and soon there is blood flowing as they begin fighting and trampling each other to try and escape.

The Apes begin to fall from the onslaught of the YT and then are quickly replaced by two new ones. Cosmo, two concentration checks DC 21, DC 20

Val smashes into #4 solidly and her shot to #16 downs the last visible human guard.

With a thought Rigging dismisses the tentacles and sends three fiery streaks at #8

Cosmo floats high above the Pyramid spot check DC 20

******
#7 looks worse for the beating he is sustaining but still manages to attack Ashira with quite a bit of ferocity. connecting with his first attack AC 31 for 10 points.

# 5 also joins in on the attack of Ashira also connect once AC 37 for 11 points.

#26 attacks again but once again misses the Ranger.

#8 falls to the combined attacks of Bart and Rigging.

Ape 4 is missed
Ape 5 is hit 2 times AC 23 & 21 for 13 points
Ape 6 is hit once AC19 for 10 points.

#s 28, 32 & 31 each go after Bart but all three miss with their attacks.

#4 responds to Val's attacks by wading into the fray himself connecting with all three attacks once critically. Ac 40, 35(26),21 for 48 points.

#3 once again attacks Ari as does #34 and gets hit 3 times AC 28, 23, 18 for 19 points.

As the fight continues everyone in the lower corner of the clearing (blue circle) suddenly feels worse as negative enrgy spreads through causing everyone 17 points damage (inflict mass lt wnds) will save DC 21 for 8 points.

Fiendish Apes - 3  d20+9=18 d20+9=22 d20+4=24 d20+4=5 d6+7=10 d6+3=9 d20+9=18 d20+9=13 d20+4=22 d6+3=6 d20+9=26 d20+9=18 d20+4=6 d6+7=12
Thursday February 1st, 2007 12:28:03 PM

The Fiendish Apes continue their assualt. They hoot and holler as they rend the YT with their claws and bites.

Fiendish Apes:
Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 0/37, 0/37, 0/37, 18/37, 24/37 & 27/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Ape 1 DEAD
Ape 2 DEAD
Ape 3 DEAD

Ape 4 attacks
Hit AC's 18, 22 & 24(5)
Damage 10+9 = 19

Ape 5 attacks
Hit AC's 18, 13 & 22
Damage 6

Ape 6 attacks
Hit AC's 26, 18 & 6
Damage 12

Cosmo (as Troglodyte; AC 25; HP 56/63; Str 4)  d20+3=15 d20+16=34 d20+16=20
Thursday February 1st, 2007 12:38:59 PM

OOC - Sorry for the missed post that I thought I had done.

Spot 15
Concentration 34 & 20

Cosmo continues to circle about 150' above the top of the Pyramid. Cosmo casts SM III for a creature to arrive at the beginning of next round.

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes
Overland Flight 9+/10 hours
SM IV 5/10 rounds
SM IV 6/10 rounds
SM IV 8/10 rounds
SM III (starts next round)
Haste (from Rigging)

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x3 *, & Haste
4th Level (5): SM IV x3 *, Dimension Door & Polymorph
5th Level (4): SM V x2, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 1/3

Scrolls from Rigging:
Summon Monster IV x2 (cast both)

Nezamil Ac 23 Hp 68/81  d8+10=16 d20+14=23
Thursday February 1st, 2007 6:49:40 PM

Shivering as abominations spells magic washes over him.....Nezamil shakes off most of it's affects(d20+14=23 will save)

"two can play that game" growls Nezamil "Domi heal these couragous companions "(casting CLW/Mass d8+10=16 cured to Bart,Ashira,John,Nezamil,Rigging)

Pointing towards an Abomination(#5)" Bart git that vile slimy beast"

Moving forward slightly to support Ashira more(D30)

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike,CLW/mass*,Wall of stone(SR22*)

spells cast *

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)
Haste - from Rigging

(Nezamil has Spell resistance 22)

(Remember Prayer +1 on saves,skills,dam,hit)(also has gives +1 on reflex saves)



Rigging 57/74  d20+7=14 d20+13=32 d20+9=29 d20+9=17 d20+9=15 d20+9=27 4d6(5+2+2+4)=13 4d6(2+3+3+6)=14 4d6(3+4+5+4)=16 4d6(4+4+6+4)=18
Thursday February 1st, 2007 7:47:56 PM

Rigging feels the pain enter his body and sees cuts upen up on his arms and legs as he nasty magic does its evil work. failed will check

Rigging casts his magic once again and three more rays lance out and strike at Abomination 5 (spell resistance check 32)

Rigging hits touch ac 29 (follow up critical check of 17) ac 15 and ac 27. Critical hit does 27 second ray if hits does 16 and final ray does 18

(ooc Kent, I had Rigging move to H26 last turn but you didn't move him on the map. Not sure I would have been in range for the mass inflict spell)

greater invisibilty 4/11
mage armor first hour of 11
overland flight first hour of 11
haste 5/11

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3**, mirror image, resist elements
3rd level: Haste*, dispel magic x 2, fireball x 2*
4th level: Greater Invisibility x2*, Evard tenacles*, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate


Troglodyte Ari hp 28/72 AC 27 (Hasted, Alter Self, Shield)  d20+10=17 d20+9=20 d20+9=21 d20+4=15
Thursday February 1st, 2007 8:34:26 PM

(ooc I've taken the 19 points, but I though I had an AC of 27? Does that mean there are invisible +'s to hit? ;) )

Ari is concerned with the amount of blood that he's seeing especially when he realizes it's mostly his! He considers it his punishment for not listening closely enough when they made the plans for the attack.

Doing his best to imitate the other cheese graters in the group, Ari falls woefully short of doing anything but a dismal job (ooc missed all attacks).

0-level (5)
*Resistance, Ray of Frost, *Detect Poison, *Daze, Flare, Light, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, *Detect Magic, Prestidigitation, *Read Magic

1-level (5) wiz
Magic Missile x
Burning Hands x
Mage Armor x
Spider Climb x

2-level (4)

Alter Self x
Resist Energy xx

3-level (3)

Protection from Energy xxx

Cast spells

Shield 5 minutes
Alter Self 50 minutes.
Haste from Mykael



Mykael -- AC: 27, HP: 70/59 (Aid)(Haste)  d100=54 d20+3=16
Thursday February 1st, 2007 8:50:10 PM

Noticing the danger in the crowd caused by fear and anxiety, Mykael silently hopes that Val and Ari can handle things a little longer.

Mykael takes a 5ft step to DD9 and casts Web covering the entire insides of the pen, anchoring it to each of the 4 walls.

"Calm down, we will get you all safe as quickly as possible. Killing each other out of fear isnt helping the situation. Some of you are born leaders, step up and take control of those you know. Help us out. When we are ready, I will remove the spell. We are hear to save you!"

Spell Failure = 54%, success
Diplomacy = 16

(Haste = 1/6 rounds)

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4*
3 lvl: Lightning Boltx2**, Haste*


Appolo Ac23 Hp 65 Haste+4 
Thursday February 1st, 2007 9:10:47 PM

Appolo looks at the people"Now shut up and back off or we'll leave you."He the hands the nearest person some rope."Tie this around the post and pulls I'll work on it from this side."Once the rope is tiedhe says now pull"He then goes back to work chiseling cutting hammering chopping until the next post is removed.

Ashira (AC26, HP 32/112) Woodland Stride, Endure Elements, Resist Energy (Acid), Barkskin +2, Delay Poison, Haste, Prayer, Enlarge Person  d20+8=16 d20+20=24 d20+17=21 d20+10=14 d20+17=23 d20+9=24 d20-1=19 d20+20=32 d8+6=8 2d6(5+3)=8
Thursday February 1st, 2007 10:17:57 PM

Her shoulders slump after the attacks from the abomination, but the ranger is determined to press the fight. Then vile magic rips through her body opening even more wounds (Will=16). Staggered, Ashira struggle to keep her feet under her when Nezamil's spell washes over her. Very tempted to withdraw, Ashira knows that Bart and Nezamil are counting on her. Still, no need to get hit on two fronts...Ashira takes a sidestep (C30) using the human guard in front of her as a shield from Abomination #5. She continues to focus on her former abomination #7, but the pain from her wounds throws off her attacks.

AC24
AC21
AC14
AC23
AC24
AC19
AC32 for 16

Spells in place
Resist Energy (Acid)---100min.
Barkskin +2---49/50 min.
Delay Poison---2 hours
Haste---7/11 rounds
Prayer---6/10rounds
Enlarge Person---10min



John (AC17 HP35/35) Invisible, Barkskin +2, Shield of Faith +2, Enlarge Person, Fly, Delay Poison, NPC Nellie  d20+6=23 2d8(3+6)+5=14
Thursday February 1st, 2007 10:27:58 PM

The ranger shudders as the spell attempts to reach out and touch him. Still, he easily shrugs off of the aura (Will=23). So...this is what the big leagues are like eh? Hmmmm....maybe I'll just find a nice forest to settle down in... Feeling a little guilty for healing himself, John turns his attention to Ashira. Using his supernatural reach, John taps his mentor with the wand bring some much needed healing to the Mistress of the Swords.

14 hp to Ashira

Spells in place
Barkskin +2---49/50 min.
Invisibility---5/8 rounds
Shield of Faith---3/3min.
Delay Poison---2 hours
Fly---3/3min.
Aid---10/10 min.
Haste---8/11 rds.
Enlarge Person---5/5 min.



DM Kent (round 4)  d20+25=35 d20+9=18 d20+17=26 d8+10=17 d8+10=12 d20+9=11 d20+13=28 d6+4=10 5d6(5+3+1+3+2)=14 d20+15=19 d20+6=15 d20+3=7 d20+12=26 d20+5=15 d20+17=25 d20+11=26 2d8(8+8)+4=20 d20+15=23 d20+7=26 d8+6=13 d8+6=7 d20+12=27 d20+6=9 d8+6=13 d20+12=16 d20+6=20 2d8(4+2)+12=18 d20+12=17 d20+12=26 d20+7=26
Friday February 2nd, 2007 12:06:47 AM

(ooc: Please make sure all active spells are listed in the name field. Ari last round should have only been 10 points damage total. Rigging placement is fixed but as you are still within 30 feet of the others no change on damage.)

The apes continue their attack on the YT on top of the pyramid.

Cosmo continues to circle and begins yet another spell.

Nez casts a healing spell and Bart, Ashira, John, Nezamil, & Rigging recieve a bit of help.

Rigging sends another scorching ray at #5 and watches two of them strike home.

Ari's weapons go cold as he continues to wave them in his opponents' faces.

Ashira moves to separate herself from being surrounded and then attacks #7 connecting oly once.

John sends additional healing Ashira's way.

Bart attacks and drops #34 and then turns and drops #28 as well.

Apollo gets some ropes tied in and with romeo's and a couple of prisoners help a second post is soon down.

Mykael's web does the trick and everyone quickly calms down and order is restored for the time being any way.

Val continues her attack and drops #4.

*****

#7 takes some swings at Nez as he steps forward connecting with 2 of the strikes AC 35 AC 26 for 29 points

#26 tries to hit Ashira but misses once again and decides enough is enough and turns to run. (AoO Ashira)

#23 having snuck up behind Nez take a try at catching the dwarf by surprise and flat footed. AC 28 for 10 points plus 14 sneak attack damage.

#3 and 34 attack Ari again but miss with all 5 attacks.

All of a sudden Cosmo sees movement from about half way up the west side of the Pyramid as something uncoiles itself and launches itself into the air right at him. It is exactly the color of the pyramid stone and looks to be about 60 feet long. Has a snake like body with a very human head and wings. As it whips by him it tries to take a bite out of him and then whis his tail at him as it passes. The tail misses by just a hair's breadth, but the massive jaws reach back and take a chunk out of Cosmo's side. AC 26 for 20 points

Ape 4 takes two hits AC 23 & 26 for 20 points
Ape 5 takes one hit AC 27 for 13 points
Ape 6 takes 2 hits AC 16 & AC 20 for 18 points

Having made his way quietly through the woods #20 tries to attack Mykael from behind using his skills at blind fighting. But he misses badly having misjudged where his opponent was.

#31 attacks Bart and both strikes trim some hair from Barts head but otherwise miss Ac 26 & 26

Mykael -- AC: 27, HP: 70/59 (Aid)(Haste)  d20+11=20 d20+11=24 d10+4=12 d20+5=12 d20+5=12 d10+4=11
Friday February 2nd, 2007 12:45:36 AM

"Val, help Ari, I will handle this one and be with you in a second."

Turning on the newly arrived #20, Mykael pulls his sword and swings twice.

AC 20 - 11 damage
AC 24 - 12 damage
23 damage total

Concentration checks if needed
(12 and 12, add +4 combat casting bonus if applicable)

(Web = 60 mins)
(Haste = 3/6 rounds)

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4*
3 lvl: Lightning Boltx2**, Haste*


Bart ac 27 hp 55/86 haste, resist energy, prayer  d20+7=20 d20+13=25 d20+8=27 d20+8=20 d20+3=23 d20+3=23 d20+13=23 d20+13=27 d10+15=23 d6=1 d10+15=19 d6=2 d10+15=22 d10+15=20 d6=1 d10+15=22 d6=5 d10+15=16 d6=2 d10+15=20
Friday February 2nd, 2007 8:21:32 AM

(made a save for previous round Dc 20 couldnt post in between dm post sorry wrong time zone)

Bart has only 2 direct opponents left he decides to attack the abonimation (#7) first and if domi is with him a cleave attack on #31
powerattack+3
(im in the back of the abonimation didnt count any modifiers for that
1st ac 27 for 23+1 shock
2nd threat ac 28 crit ac 21? for 19+2 +20??
3 rd threat ac 24 (nat 20) crit ac 24 (nat 20)for 22+20+1
haste ac 24 for 22+5
cleave attack on #31 (if app)ac 28 for 16+2

Bart keeps an eye on #31 giving him a+1 dodge mod on ac (feat)

(forgot to add+1 mod in the rolls on att from hasteenchantment)


Ashira (AC26, HP 46/112) Woodland Stride, Endure Elements, Resist Energy (Acid), Barkskin +2, Delay Poison, Haste, Prayer, Enlarge Person  d20+20=36 d8+6=13 2d6(5+1)=6 d20+17=37 d20+17=22 d8+6=7 2d6(6+1)=7 d20+10=20 d20+17=32 d8+4=11 d20+9=26 d20+9=11 d8+4=12 d20-1=19 d20+20=39 d8+6=12 2d6(2+5)=7
Friday February 2nd, 2007 8:22:22 AM

Feeling her strength return, Ashira lashes out at the abomination attacking Nezamil (#7) with a vengence. "Don't count me out just quite yet you slime ball!" Once more the glowing axe extracts a terrible vengence on it's favorite prey.

AC36 for 13+6
AC37/22 (no crit.) for 7+7
AC20
AC32 for 11
AC26/11 (no. crit.) for 12
AC19
AC39 for 12+7
Total damage=75

Spells in place
Resist Energy (Acid)---100min.
Barkskin +2---49/50 min.
Delay Poison---2 hours
Haste---6/11 rounds
Prayer---5/10rounds
Enlarge Person---10min


OOC: Did Rigging kill Abomination #5? He's not on the map and you didn't mention what happened to him in the post.


John (AC17 HP35/35) Invisible, Barkskin +2, Shield of Faith +2, Enlarge Person, Fly, Delay Poison, NPC Nellie  2d8(3+1)+5=9 d8=6
Friday February 2nd, 2007 8:28:01 AM

Happy to see Ashira back in the fight, John sighs as he sees Nezamil get hit hard. Figuring he might need the healing more, John turns his magic touch over to the gigantic dwarf.

14 pts. to Nezamil

Spells in place
Barkskin +2---49/50 min.
Invisibility---4/8 rounds
Shield of Faith---3/3min.
Delay Poison---2 hours
Fly---3/3min.
Aid---10/10 min.
Haste---7/11 rds.
Enlarge Person---5/5 min.



Nezamil Ac 23 Hp 25/81 Endure elements,Magic vestments,Prayer,Magic weapon greater,SR 22,Sof,Spell immunity,Haste  d20+18=32 d20+13=31 d20+18=22 2d6(5+1)+10=16 2d6(3+4)+10=17 2d6(3+5)+10=18
Friday February 2nd, 2007 3:25:01 PM

"Grrr"as the ambushers weapon finds it's mark

Turning quickly to face the the ambushing snakeman " lets see ya try that again ya cowardly worm!"

Wavering slightly whether to atttack or heal himself the 10'ft dwarf gets his answer when Ranger John taps him with his healing wand.

""My turn " as grins Nezamil savagely at snakeman(#23) as he unleashes a rain of blows on the ambusher !! his big mace smashes the snakeman

1st swing- d20+18=32 !damage 2d6(5+1)+10=16
2nd swing- d20+13=31 !damage 2d6(3+4)+10=17
3rd swing- d20+18=22(hasted)damage 2d6(3+5)+10=18

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy,Searing light,Windwall(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike,CLW/mass*,Wall of stone(SR22*)

spells cast *

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)
Haste - from Rigging

(Nezamil has Spell resistance 22)



Appolo Ac 23 Hp 68 Haste 
Friday February 2nd, 2007 7:32:57 PM

Appolo moves on to the next post"Ok folks as oon as this post is gone everyone follow my friend here.Romeo take thse people to the ship.I'll go jion the others."Appolo then continues to work on the post.

Val (AC 19, HP 52/ 127 Endure Elements 24hr, Haste)  d20+16=33 d20+16=36 d20+16=22 d20+11=22 d20+6=21 d10+20=30 2d10(5+7)+40=52 d10+20=22 d10+20=27
Friday February 2nd, 2007 8:29:01 PM

Val ignores the pain from her grievous wound and the blood running down her body beneath her armor. She moves forward (5ft step) and brings her flail against the last abomination.

ooc: Power Attack -5/ +10 1st attack- AC 33 for 30, 2nd attack crit, acc 22 to confirm for 52, 3rd attack ac 22 for 22, 4th attack ac 21 for 27

Rigging ac 20 hps 73/74 mage armor, greater invisibility, overland flight, haste  d20+13=28 d20+9=23 d20+9=19 d20+9=29 d20+9=28 4d6(1+2+2+6)=11 4d6(3+6+4+6)=19 4d6(5+5+1+3)=14 4d6(3+2+4+2)=11
Friday February 2nd, 2007 8:34:03 PM

OOC Added in Nezamil's cure from last round.

Rigging flies to H14 utilizing his flying spell and his haste improved movement. He will then cast his last scorching ray at the flying creature attacking Cosmo.

Spell resistance 28 hit touch ac 23, 19, and 29 natural 20 (three critical hits this combat. Die rolling gods favor me this combat!) Follow up roll for critical hit hits ac 28

First ray does 11, second ray does 19 and third ray does 25

greater invisibilty 5/11
mage armor first hour of 11
overland flight first hour of 11
haste 6/11

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3***, mirror image, resist elements
3rd level: Haste*, dispel magic x 2, fireball x 2*
4th level: Greater Invisibility x2*, Evard tenacles*, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate



Troglodyte Ari hp 37/72 AC 27 (Hasted, Alter Self, Shield)  d20+10=20 d20+9=22 d20+9=23 d20+4=16
Friday February 2nd, 2007 8:53:26 PM

Somehow this battle reminds Ari of a pair cats he once saw that were swiping their claws at each other, but nothing was connecting. Ari tries once again to see if he can do anything more than look like a blade barrier.

But with so much effort, all he can do is come away with sweaty clothes.

I hope things are going well with freeing the prisoners. At least I haven't fallen yet.



Fiendish Apes - 3  d20+9=23 d20+9=28 d20+4=12 d6+7=10 d6+7=13 d20+9=22 d20+9=22 d20+4=7 d6+7=10 d6+7=10 d20+9=18 d20+9=22 d20+4=15 d6+7=13
Saturday February 3rd, 2007 9:30:14 AM

Ape #4 falls under the attacks of the YT, but it is soon replaced from the SM III spell (#7, cell G6, by YT #4).

The remaining 2 Fiendish Apes continue their assualt on #3. Their desire to attack the new creature can be seen as most of their claws and bites damage the YT. The new ape lands a solid claw swipe on YT #4.

Fiendish Apes:
Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 0, 0, 0, 0, 11/37, 9/37 & 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Ape 1 DEAD
Ape 2 DEAD
Ape 3 DEAD
Ape 4 DEAD

Ape 5 attacks
Hit AC's 23, 28 & 12
Damage 10+13 = 23

Ape 6 attacks
Hit AC's 22, 22 & 7
Damage 10+10 = 20

Ape 7 attacks
Hit AC's 18, 22 & 15
Damage 13

Cosmo (as Troglodyte; AC 25; HP 36/63; Str 4)  d20+7=20
Saturday February 3rd, 2007 9:42:31 AM

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes
Overland Flight 9+/10 hours
SM IV ends all dead
SM IV ends all dead
SM IV 7/10 rounds
SM III 9/10 rounds
SM V (new starts next round)
Haste (from Rigging)

Cosmo tries to fly back and get out of range from the new, large creature's attack. He is unsuccessful as the snake-like creature bites him pretty deeply. Cosmo flies straight up from his position, tying to get out of range of the creature (70 more feet up from the pyramid). He tries to determine what the creature is (Knowledge check 20). Cosmo casts another spell using his Rod of Enlarge, calling forth more of his friends (cast SM V).

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x3 *, & Haste
4th Level (5): SM IV x3 *, Dimension Door & Polymorph
5th Level (4): SM V x2 *, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 2/3

Scrolls from Rigging:
Summon Monster IV x2 (cast both)

DM Kent (round 5)  d4=3 d20+25=44 d20+25=26 d20+15=29 d20+7=15 3d8(7+6+1)+30=40 d20+20=21 d20+13=30 d20+6=23 d8+8=14 d20+12=32 d20+12=28 d20+7=26 2d8(6+4)+6=16 d20+12=26 12d6(6+1+1+1+2+1+1+6+4+1+5+4)=33
Saturday February 3rd, 2007 10:05:58 AM

Caught in Bart's and Ashira's cusinart-like blades, #7 literally falls to pieces before their eyes, leaving Bart a chance to attack # 31 connecting solidly.

Nez and Mykael easily dispatch their sneaky human attackers.

Rigging moves to aid Cosmo fight the Flying Yuanaga and sends three fiery streaks at the creature, only to see them splash along the beast's sides and dissipate leaving no apparent sign of damage.

Ari continues his combat pantomime, hoping that his opponent does likewise.

Val moves around to Ari's side and lights into #3 carving away small pieces of the beast.

Apollo and Romeo finally get enough room to allow two people to move through at a time and the 6 or so that are closest and have managed to free them selves from the web push forward to get out.

John continues to heal and the Apes continue to batter and #3 falls to their attacks.

Cosmo manages to complete his summoning spell as he is chomped upon by his new huge mosterous opponent and flies higher hoping to get out of reach of the flying beast. He begins casting yet again.

-----

As the combat continues there is a seriously bright flash of light that engulfs the top of the pyramid and extends 100 feet above it as well and over the next ten seconds fills the entire clearing and then dissipates. Accompanying the light is a high pitched whine that just hurts the ears. The sound lasts for about 6 second longer than the flash of light which lasts for about 10 seconds.

Caught in the flash the two remaining fiendish apes vanish as does the newest creature summoned by Cosmo. And Cosmo while not blind is having a herd time seeing right now as huge spots are dancing in front of his eyes. However that is not what is worrying him at the moment as he suddenly finds himself slowly falling fron the air as his overland flight spell seems to have been disrupted. Cosmo also gets the sense that he is no longer hasted as well. Cosmo role dispel saves for the rods in your hands DC 18

Rigging nearest to the event center is also seeing spots but not to the extent that Cosmo is and realises that he is no longer invisible and no longer feels hasted either. But as he realizes this he also realises that he too is slowly falling toward the ground.

Mykael feels the sudden shift to normal movement as the light reaches and overtakes the group at the far side of the clearing.

Both Bart and Ashira also find them selves moving slower and Ashira finds herself now looking up at the suddenly visible #5 who has now reappeared at her side.

John finds himself beginning to float to the ground as the fly spell dissapates as well as the haste and enlarge.

Nez, Val, Apollo, and Ari all feel their hast spells cease functioning after the light reaches them.

----
His surprise attack ruined by his invisibility wearing off before he had planned, #5 leaps forward attacking Ashira connecting with two of his three attacks once critically AC 44 (26) Ac 29 for 40 points

Now faced with a new opponent #3 switches focus and attacks Val connecting only one of his three attacks AC 30 for 14 points.

# 34 continues his attacks on Ari a loud hiss accompanying each strike and connects critically with his first attack AC 32(28)for 16 points. His second attack takes a few hairs off of Ari's head but otherwise misses.

Up in the air the Yuanaga looks around to find Cosmo and sees that he is falling turns his attention to the newly visible pest that just attack him and sends a spell his way as well. A bolt of lightening streaks out to hit rigging and then almost seems to bounce off and head toward Cosmo as well. Chain lightning - Riggin 33 points - Cosmo 16 points - SR 26 - negates; Relfex DC 28 for 1/2 damage

Cosmo/Matt 
Saturday February 3rd, 2007 1:06:52 PM

OOC - Are all active spells dispelled or only the ones you wrote about (such as Mage armor)?

Is the dispel check for my Rods a caster level check (1d20 + 10)?

I guess the pretty bright lights didn't affect the Yuanaga :(

DM Kent OOC:

* Just the spells I mentioned are affected.

** LOL! Yuanaga is not using magical flight but his own wings.

*** No the rods are caster level 17, so it would be (1d20 +17)

Bart ac 27 hp 55/86 resist energy, prayer  d20+13=26 d20+8=14 d20+3=18 d10+15=19 d6=5 d10+15=20 d6=2
Sunday February 4th, 2007 8:18:03 AM

Bart attacks the lost opponent in front of him and makes sure he can attack the abonimation next round stepping back 5 ft
ac 26 for 24
ac 14 miss
ac 18 for 22


Appolo ac 23 Hp 68 
Sunday February 4th, 2007 11:21:28 AM

Once the post is removed"Ok peopl quickly and orderly follow Romeo here.He'll take you to our ship.Remember be quiet and move together in quick and orderly fashion.Romeo take these people to the ship."

Appolo then turns and sprints down to support Ari and moves to flank Ari's opponent.{Ending up on BB 11}

Troglodyte Ari hp 21/72 AC 27 (Hasted, Alter Self, Shield)  d20+10=11 d20+9=12 d20+9=29 d20+9=17 d20+4=5 d6+3=9 2d6(1+6)=7
Sunday February 4th, 2007 12:08:45 PM

Ari shifts his focus to #34 as he notes Appolo joining the fray and takes the hit from #34.

"I'm hoping to make you regret those words."

Ari feels better when he feels the Sword of Alemi bite into the enemy.

AC 29 with a regular hit for 9+7 (if evil) points.

0-level (5)
*Resistance, Ray of Frost, *Detect Poison, *Daze, Flare, Light, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, *Detect Magic, Prestidigitation, *Read Magic

1-level (5) wiz
Magic Missile x
Burning Hands x
Mage Armor x
Spider Climb x

2-level (4)

Alter Self x
Resist Energy xx

3-level (3)

Protection from Energy xxx

Cast spells

Shield 5 minutes
Alter Self 50 minutes.
Haste from Mykael


John (AC19 HP35/35) Invisible, Barkskin +2, Shield of Faith +2, Delay Poison, NPC Nellie  2d8(8+7)+5=20
Sunday February 4th, 2007 2:17:21 PM

Ranger John sighs as he floats back down to the ground and shrinks to his normal size. Easy come...easy go. At least he's still invisible. Scooting behind Nezamil, John takes up a spot behind Ashira and taps her gently with his wand.

20hp to Ashira

Spells in place
Barkskin +2---49/50 min.
Invisibility---5/8 rounds
Shield of Faith---3/3min.
Delay Poison---2 hours


Ashira (AC26, HP 26/112) Woodland Stride, Endure Elements, Resist Energy (Acid), Barkskin +2, Delay Poison, Prayer, Enlarge Person  d20+20=22 d20+17=33 d8+6=14 2d6(6+6)=12 d20+10=26 d8+6=7 2d6(4+4)=8 d20+17=20 d20+9=19 d20-1=4
Sunday February 4th, 2007 2:29:25 PM

Her blood flowing freely from her new wounds, Ashira is seriously considering retreating. John's healing reassures her a little, but she knows that one more hit like that and she'll soon be back to the Shadow Lands...a reunion that she'd really like to avoid. Still, she knows that Nezamil isn't that much better off than she is. Shuddering, she stays her ground until Bart can make his way over.

AC22
AC33 for 14+12
AC26 for 7+8
AC20
AC19
AC4
Total damage: 41

Spells in place
Resist Energy (Acid)---100min.
Barkskin +2---49/50 min.
Delay Poison---2 hours
Prayer---6/10rounds
Enlarge Person---10min



Mykael -- AC: 27, HP: 70/59 (Aid) 
Sunday February 4th, 2007 7:56:40 PM

Dispatching the human, Mykael notes the flash and the loss of his haste. He looks and sees the situation Cosmo is in, then the lightning bolt hitting Rigging and him.

Also, seeing Appolo finishing up with the fence, Mykael dismisses the Web spell.

"People! Move quickly, but in order. Help others out! We are protecting you. Romeo will lead you to safety. We have a ship."

Seeing Appolo moving to support Val and Ari, Mykael makes a decision.

"Val, Cosmo is in trouble, Appolo is on his way to support you and Ari. I am going to help Cosmo...." Mykael yells as he full out runs to G9(quad move, x4 run, 120ft max).

"I am here Cosmo, get behind me."


Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4*
3 lvl: Lightning Boltx2**, Haste*


Cosmo (as Troglodyte; AC 25; HP 28/63; Str 4)  d20+17=34 d20+17=18 d20+17=28 d20+11=31 d20+16=27 d3=3
Sunday February 4th, 2007 10:45:52 PM

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes
SM V 10/10 rounds

Rod saves 34 & 28 (18; natural 1 of course when I only need a 1 to fail; re-rolled burning hero point)
Reflex save 31 (natural 20)

The creatures Cosmo summoned last round arrive as all his apes disappear as if hit by a dispel magic. Cosmo summons 3 Lantern Archons this time. He summons them behind and above the Yuanaga (they fly 60' perfect). Cosmo has his own problems to deal with. Bitten, electrified and partially blinded are the least of his worries as his flight spell is dispelled and he starts to fall. He needs to get out of this creatures and the pyramids range. He casts Dimension Door and moves back into the woods (I came out of the woods through cell G32 so I will DD about 30' into the woods from that point; G38 I imagine).

Cast defensively 27

Once in the woods, Cosmo pulls his Figurine.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x3 *, & Haste
4th Level (5): SM IV x3 *, Dimension Door * & Polymorph
5th Level (4): SM V x2 *, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 2/3

Lantern Archons - 3  d20+2=21 d20+2=12 d20+2=10 d20+2=14 d20+2=21 d20+2=13 d6=4 d6=5 d6=2 d6=5 d6=3 d6=6
Sunday February 4th, 2007 10:52:57 PM

Fly - 60' perfect
AC 15
HP's 4, 4 & 4
Attack - 2 light Rays +2 (range touch attack)
Damage - 1d6 (bypasses any damage reduction)

The 3 summoned Lantern Archons hover about 30' above and behind the Yuanaga and begin to blast away at it with their Light Ray attacks.

OOC - need a Touch armor class. I am assuming it is under 10 as this creature is huge or bigger sized.

LA 1
Hit TAC's 21 & 12
Damage 4+5 = 9

LA 2
Hit TAC's 10 & 14
Damage 2+5 = 7

LA 3
Hit TAC's 21 & 13
Damage 3+6 = 9

Nezamil Ac 23 Hp 25/81 Endure elements,Magic vestments,Prayer,Magic weapon greater,SR 22,Sof,Spell immunity  3d8(7+5+6)+10=28 d20+8=9
Monday February 5th, 2007 12:02:38 AM

Feeling the magical haste dissipate ....the 10'ft dwarf surveys the battlefield...(d20+8=9 spot ch)...still looking for the source of the flamestrike but alas the chaos of battle hides its source still

With a quick look at Ashira taking the battle to the snakemen and her battered state Nezamil reaches out and taps her quickly on her shoulder "Domi heal this couragous soul" prays the Cleric of Domi (casting cure crit spontanously in place of windwall 3rd lvl)(3d8(7+5+6)+10=28 cured to Ashira)

"keep going i've got ya back " growls Nezamil to the blue haired Ranger

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy,Searing light,Windwall*(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike,CLW/mass*,Wall of stone(SR22*)

spells cast *

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)

(Nezamil has Spell resistance 22)


Val (AC 19, HP 39/ 127 Endure Elements 24hr)  d20+16=29 d20+11=19 d20+6=23 d10+20=26 d10+20=23 d10+20=29
Monday February 5th, 2007 9:52:57 AM

Hoping to end this yuan-ti, and give gargul another soul to sort through, Val whips her flail around, smashing it into the snake mans body.

ooc: power attack -5/ +10. 1st attack ac 29 for 26, 2nd attack 19 for 23, 3rd attack ac 23 for 29

attendence report 
Monday February 5th, 2007 3:46:38 PM

Dm Kent xxxxx
Aashira xxxxx
Appolo xxxxx
Rigging xxxxx
Val xxoxx
Bart xxoxx
Nezamil xxxxx
Mykael xxxxx
Cosmo xxxxx
Ari xxxxx

Good work folks !! excellant week of posts !!!

DM Kent  d20+15=28 d20+7=25 d20+7=27 d20+7=25 d4+5=9 d4+3=4 d6=3
Monday February 5th, 2007 6:50:13 PM

Not being a stupid creature, but realizing that he is the only YT of his kind left alive in the area #34 drops his weapons and throws himself with great fury upon Aritrog with no thought about defense at all just pure unadulterated hatred. The first set of claws rakes his side and second set comes close, btu the beast's fnged mouth bites hard into the rangermage's leathery hide. AC 28, AC 25 AC 27 (nat 20 threat AC25) for 13 points damage + Fort save Dc 17 -3 points strength poison

Nez streaks to Cosmo's rescue only to arrive and find absolutely no sign of him at all, only a few of what appears to be fresh blood splotches.

Apollo's commands and urgings do the trick and soon the flow of human fodder is moving quickly through the gp and following Romeo, though you can tell by his look toward the Pyramd that he would rather be heading there than helping these sheep. As Apollo rushes off he hears Romeo call out. "Find my friend and bring him if you can."

*******

The three Lantern Archons begin some fancy flying which surprisingly is match by the yuanaga (120 perfect) and are actually soon chasing the memory of it as it swings once around the clearing and heads off to the northwest, but not before raining a storm of fire in the form of a fireball in to the middle of the fleeing slaves.

Last remaining visible YT is currently atacking ARI and surrounded by Ari, Val and Apollo. In its current state it's AC 17.

Rigging ac19 40/74  d20+7=16
Monday February 5th, 2007 6:58:51 PM

Lightning lances into Rigging and he crys out in pain. (failed saving throw. If it was chain lightning by the spell, I don't think Cosmo can be effected. He is to far away from me at the time but in distance lateral and also in height.) Rigging lands on the ground looking at the strange flying snake, upset that his previous spells had no effect on the creature. Rigging decides to move 30 back towards the others and readies a dispel magic to be used as a counter spell if the creature casts another spell.

Rigging moves to H20

mage armor first hour of 11

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3***, mirror image, resist elements
3rd level: Haste*, dispel magic x 2, fireball x 2*
4th level: Greater Invisibility x2*, Evard tenacles*, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate



Mykael -- AC: 27, HP: 70/59 (Aid)  d20+5=10
Monday February 5th, 2007 8:03:26 PM

Mykael looks around the pyramid, seeing no more enemies he get to work.

(Spot = 10)

Pulling a vial from his pack, he states, "I am Mykael, we are here to rescue you. Lay still while I use this acid to free you."

Mykael drips a little acid on a couple of chain links of each of the 3 slaves to free them from the pyramid.

"We can get you fully out of the chains once we are out of the open and in a safer situation. Can any of you walk?"

Mykael helps them to thier feet and supports all who need it. He begins the trek down the pyramid, taking a corner path to avoid the entrances.

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4*
3 lvl: Lightning Boltx2**, Haste*

OOC: Which direction is the ship, Did we get a map of the islands?

You also said that the yuanti fighting Ari was the only one left. Correct? So Mykael doesnt see any?

Nezamil Ac 23 Hp 25/81 Endure elements,Magic vestments,Prayer,Magic weapon greater,SR 22,Sof,Spell immunity  3d10(4+2+4)+10=20
Monday February 5th, 2007 11:43:47 PM

"looks like they are fleeing.....wormy cowards" growls Nezamil

"lets get to the temple and see if we can save those chained to it"

Quickly reaching out and tapping Ashira on the shoulder again "Domi heal this couragous soul "(spontanously casting cure crit (3d8(4+2+4)+10=20 cured to Ashira)in place of protection from energy 3rd lvl)

After healing the Aquatic Ranger the 10'ft dwarf follows after her (moves 30')

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy*,Searing light,Windwall*(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike,CLW/mass*,Wall of stone(SR22*)

spells cast *

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)

(Nezamil has Spell resistance 22)


Bart ac 27 hp 55/86 resist energy, prayer 
Tuesday February 6th, 2007 2:03:05 AM

Ashira, Nez John are you all okay, Nez and John see if you can do something for the slaves lets go

John (AC19 HP35/35) Invisible, Barkskin +2, Shield of Faith +2, Delay Poison, NPC Nellie  2d8(4+7)+5=16
Tuesday February 6th, 2007 8:05:00 AM

Seeing that Nezamil has Ashira well taken care of, John turns his attention to the giant dwarf. "Here you go big guy." A light tap of his healing wand announces the invisible ranger's presence. Hearing Bart ask about his condition, John chuckles. "Hehehehe...never been better. Yourself?"

16 hp to Nezamil

Spells in place
Barkskin +2---49/50 min.
Invisibility---6/8 rounds
Shield of Faith---3/3min.
Delay Poison---2 hours



Lantern Archons - 3  d20-2=1 d20-2=14 d6=2 d20-2=16 d20-2=10 d6=5 d20-2=17 d20-2=13 d6=6 d6=4
Tuesday February 6th, 2007 8:21:19 AM

Fly - 60' perfect
AC 15
HP's 4, 4 & 4
Attack - 2 light Rays +2 (range touch attack)
Damage - 1d6 (bypasses any damage reduction)

The 3 summoned Lantern Archons move over and attack the last remaining YT (with -4 for firing into combat).

LA 1
Hit TAC's 1 & 14
Damage 2

LA 2
Hit TAC's 16 & 10
Damage 5

LA 3
Hit TAC's 17 & 13
Damage 6+4 = 10

Cosmo (as Troglodyte; AC 25; HP 28/63; Str 4) 
Tuesday February 6th, 2007 8:27:52 AM

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes
SM V 9/10 rounds

Cosmo carefully moves back into the clearing looking for Nezamil.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x3 *, & Haste
4th Level (5): SM IV x3 *, Dimension Door * & Polymorph
5th Level (4): SM V x2 *, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 2/3

Val (AC 19, HP 39/ 127 Endure Elements 24hr)  d20+16=33 d20+11=12 d20+6=16 d10+20=22
Tuesday February 6th, 2007 10:30:37 AM

Fighting off the dizzyness that normally accompanies massive blood loss, Val raises her flail once more. Each swing of the heavy flail wracks her body with pain. While her attack is sloppy and off its mark, she managed to connect once.

ooc: power attack -5/ +10. hit ac 33 for 22

Kent 
Tuesday February 6th, 2007 5:51:44 PM

(OOC: Geesh, I wrote that #34 was the last YT left alive. Thats what I get for having to be 3 places at once I had to cut something short and I didn't post everyone's actions. I also however did not send out a new map, hint hint. Ah well< sorry for the confusion everyone.)

Ashira (AC26, HP 54/112) Woodland Stride, Endure Elements, Resist Energy (Acid), Barkskin +2, Delay Poison, Prayer, Enlarge Person 
Tuesday February 6th, 2007 9:48:54 PM

The ranger smiles in relief as her opponent falls. She puts an arm on Nezamil's back since she can no longer reach his back. "Thanks big guy, I owe you one!" Then she calls out "John, make sure you touch up Nezamil some more...he's a mess."

Surveying the battlefield, Ashira decides that it's time to link up again. "C'mon folks, let's check what the others are up too."

Troglodyte Ari hp 8/72 AC 27 (Hasted, Alter Self, Shield)  d20+8=11 3d4(3+2+1)+1=7 d20+14=15
Tuesday February 6th, 2007 11:03:16 PM

Feeling the effects of the poison kick in, Are feels his strength sapped from him. He quickly holsters his swords before he becomes too week and casts defensively Magic Missle at the frenzied enemy. The suddenness of the frenzied attack seems to have caught Ari off guard, for as he goes to cast the spell, he seems like an actor caught up in stage fright.. ' ahh ahh ' (concentration check 15 for 16 needed).

How else can I be useful today!

1-level (5) wiz
Magic Missile x
Burning Hands x
Mage Armor x
Spider Climb x

2-level (4)

Alter Self x
Resist Energy xx

3-level (3)

Protection from Energy xxx

Cast spells

Shield 5 minutes
Alter Self 50 minutes.


DM kent 
Wednesday February 7th, 2007 6:41:56 AM

Between The Archons and Val The final YT falls leaving a batterered and frustrated Aritrog staggering to lean against a tree. Then they begin moving into the center of the clearing.

John begins using the wand on people starting with Ashira and moves over to Nez.

Cosmo begins a slow limping back to the clearing staying as hidden as possible.

Mykael heads to the top of the Pyramid to check on the three bodies laid in chains. As he takes a look he is truly disgusted. In reality they no longer even look human. While they have no apparent physical wounds their bodies look desicated and shiveled up and if all the life was being drained from within them. As he checks them out more closely he finds that only one of them is still alive and only just barely. Mykael isn't even sure he can be moved without finishing the job the Yts started. The shackles disintigrate easily enough and as the last one falls off the man's body actually relaxes and settles on to the pyramids stones with a sigh.

Appolo 
Wednesday February 7th, 2007 10:27:12 AM

After the last Yt falls Appolo looks around and norices the r fire behind him in the jungle about where the former prisoners should be."Looks like the flying monstrousity got some of escaping prisoners."He then heads for the pyramid.Once he reaches the top and finds the barely alive man and Mykeal.He calls down"Hey we got a;live one here.Needs some help though.Let's get everyone as healed up as possible then head back to the ship.The way the flying beast lit out of here I don't think we have much time besides that thing could circle around back to the ship."

Bart ac 27 hp 55/86 resist energy, prayer 
Wednesday February 7th, 2007 1:21:08 PM

When Bart sees MYkeal moving to the pyramid he changes dire4ction and goes to the top of the pyramid as well.

"Mykael dont destroy the pyramid yet, we wait for the others. Hmmm can you do anything for thos poor people? I have a p[otion of cure light wounds here if Domi wants it it will help the poor soul


Mykael -- AC: 27, HP: 59/59 
Wednesday February 7th, 2007 3:48:17 PM

"Uh..... We are here to help. Just relax. Stay with me. We have a skilled priest of Domi. He is a 10ft tall dwarf right now, so dont be startled by the sight of him. He is truly a good soul and will help you."

Mykael quickly takes off his cloak and uses it to prop up the mans head. He does his best to make him comfortable without endangering him.

"NEZAMIL!!! Hurry!" Mykael screams after standing up and backing away from the man.

All that come to the top of the pyramid, Mykael puts out a restraining hand and cautions them, "This is beyond torture. He is beyond my meager abilities and probably minor healing potions. His only chance is Nezamil. Dont crowd him, he has been through alot, he needs support, but not to be shaken by alot of attention."

Once Nezamil arrives, Mykael will play nurse role and help him however he needs.

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4*
3 lvl: Lightning Boltx2**, Haste*


Nezamil Ac 23 Hp 41/81 EE,MV,Prayer,Mwg,Sr22,Sof,SI 
Wednesday February 7th, 2007 4:41:26 PM

"Good thing Ashira.....lets regroup by the temple"
The 10'ft dwarf starts towards the temple walking but breaks into a run(full rd action,run x4) at Mykael's call for help [b]"on my way"[b]

Arriving at Mykael's side Nezamil kneels down next to the shiveled person and assess's the mans condition "not sure what i can do ....he doesn't look wounded in anyway i can see .

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy*,Searing light,Windwall*(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike,CLW/mass*,Wall of stone(SR22*)

spells cast *

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)

(Nezamil has Spell resistance 22)



Rigging 
Wednesday February 7th, 2007 5:02:18 PM

Rigging is startled by the quick end of the battle. "Swirl, Keep your distance to that flying monster but let me know where he is going and if it looks like he is going to come back! Do not engage it!"

Swirl takes off after the creature staying well away and much higher than the creature.

Rigging starts to move towards the temple at a sprint. When he gets to the base, he will start climbing.

"Let's help these poor souls and then we will explore the inside and see if we can shut it down."

Troglodyte Ari hp 8/72 AC 27 (Hasted, Alter Self, Shield) 
Wednesday February 7th, 2007 11:00:33 PM

A little exhausted by everything, Ari continues leaning against the tree. Ari watches as the freed people cycle out of the cage. Making sure that everything is okay and at least not panicky.

DM Kent 
Wednesday February 7th, 2007 11:42:06 PM

Swirl follows for a bit and then stops to watch as the large Yuanaga seems to be leisurly making its way toward the area that is under all the heavy smoke, and reports such back to Rigging.

Apollo looks back over at the remains of the burning fence and score of dead humans and then heads to the pyramid to help out where he can.

Mykael tries to make the fellow comfrtable and calls for Nez. While Bart sesm to think Mykael is about to single handedly bring down the Pyramid.

Nez makes his assesment and knows that only rest or restoration type spells will be the only help to the weakened man, as well as Cosmo's and Ari's poison problems.

Ari leans back against the tree and steady's himself taking in the fact that they seem to have managed to come out of yet another combat all alive.



Cosmo (as Troglodyte; AC 25; HP 28/63; Str 4) 
Wednesday February 7th, 2007 11:54:11 PM

Cosmo is glad to be back in the protection of the group.

"Hey Nez, I could use a healing spell or two."

u]Active Spells:[/u]
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes
SM V 9/10 rounds

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x3 *, & Haste
4th Level (5): SM IV x3 *, Dimension Door * & Polymorph
5th Level (4): SM V x2 *, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 2/3

Nezamil Ac 23 Hp 57/81 EE,MV,Prayer,Mwg,Sr22,Sof,SI  d8+10=16
Thursday February 8th, 2007 6:53:14 PM

Kneeling over the weakened man " you need rest.....unfortunutly i do not have the proper healing magics at the ready ....but i will in the morning.....that i promise you!"

" somebody should search the temple to make sure its safe"

As the Wildcards gather together (Nezamil will wait till they are together)With a ouch to his anvil holy symbol "Domi heal these couragous souls "(spontanously casting 'cure light mass')(in place of flame strike 5th lvl(d8+10=16 HP's cure to all in the group)(10 targets will include weakened humans)

" more of that to follow "

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy*,Searing light,Windwall*(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike*,CLW/mass*,Wall of stone(SR22*)

spells cast *

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)

(Nezamil has Spell resistance 22)

(16 hp's cured to all in the group that gather together by Nezamil)


Rigging 
Thursday February 8th, 2007 7:20:02 PM

Rigging will look to Ashira and make sure that she is alright and then check on everyone else. "Swirl is reporting that that flying thing is still moving away. I want everyone off this pyramid. We need to all go in and check it to make sure the enemy is gone and then disable it as well."

Rigging will aid in carrying down the injured man once Nezamil is finsshed with him.

"Appolo, you will have pyramid destructuion duty. I suggest you take off all your magic for it but wait until we check it out as a team."

Appolo Ac 23 Np 68 
Thursday February 8th, 2007 8:06:12 PM

Appolo looks around"Ok let's make this quick.Once we reach the map room everyone else leave.Some one needs to carry my gear for me as well."Appolo then strips out of his armour and anything magical."This going to be all about speed."

Ashira (AC26, HP 70/112) Woodland Stride, Endure Elements, Resist Energy (Acid), Barkskin +2, Delay Poison, Prayer, Enlarge Person 
Thursday February 8th, 2007 10:18:55 PM

Ashira is disgusted by the state of the person on the pyramid and steers clear as he is tended to. When talk turns to distruction of the pyramid, Ashira chimes in. "Couldn't we at least try to use some unseen servants to do the job? Even if we failed a couple of times, it would be a lot safer than one of us trying to move the crystal."

John (AC19 HP35/35) Invisible, Barkskin +2, Shield of Faith +2, Delay Poison, NPC Nellie  2d8(2+6)+5=13
Thursday February 8th, 2007 10:19:59 PM

Continuing his roll as medic, John taps Nezamil once more with his wand.

13 hp to Nezamil.

Mykael -- AC: 27, HP: 59/59 
Thursday February 8th, 2007 11:09:30 PM

"We should try and save the crystal. I am not sure how, but would be nice. If its in our possession, then they cant use the pyramid anymore. Who knows, perhaps we may wish to use it in the future," Mykael comments to the group.

Mykael stops anyone that trys to move the man.

"He is too weak, we have to becareful about moving him. Someone needs to go down the to fence and use parts of it to make a stretcher to carry him on. I can do it, and I can watch the outside, while the rest of you check out the pyramid," Mykael states as he carefully feeds the man some water, if he is conscious, and wipes down the mans head to cool him.

"Rigging?"

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4*
3 lvl: Lightning Boltx2**, Haste*


DM Kent 
Thursday February 8th, 2007 11:21:30 PM

Cosmo rejoins the group.

Rigging makes sure everyone nearby seems to be basically still in one piece.

The patient is checked out and Mykael offers to go and make a stretcher for use in moving him, after suggesting that they try and not destroy the main map crystal.

Nez does some spontaneous healing.

John in turn heals a nit of Nez's wounds.

Apollo makes plans like he is planning oin sacrificing himself.

Ashira askes about using unseen servants.

The day approaching mid afternoon and the sun is getting hot but everything has a slighty dusty and fuzzy look about it. There has been no sounds heard from the pyramid, though Cosmo is pretty sure there was at least one YT left on top after the big glow and the loss of the Apes.

Ari is still relaxing over near the trees.

Bart 
Friday February 9th, 2007 1:21:41 AM

Well Appollo if you want to risk your life i will cary your things but maybe there is an easier way to destroy the crystal then brute force. MAybe we could propel a brach or something from a safer distance

Troglodyte Ari hp 8/72 AC 27 (Hasted, Alter Self, Shield) 
Friday February 9th, 2007 7:31:04 AM

With everyone over at the temple, Ari feels a little exposed. So he works his way over with the rest of the group. While he walks he thinks about all the death and destruction. What was this all for?

Once at the top of the pyramid Ari will catch up with what the group has found and discussed.

Cosmo 
Friday February 9th, 2007 3:24:44 PM

Cosmo feels a lot better after the cure spell washes over him. He is still injured, but he still has a fair amount of his spell capacity left.

"What should we do next? We need to be a little bit more organized if we go inside the pyramid. Maybe only a few go in without a lot of magic. Do we want to try and find out where the snake thing went?"

Nezamil Ac 23 Hp 81/81 EE,MV,Prayer,Mwg,Sr22,Sof,SI  d8+10=17
Friday February 9th, 2007 3:34:57 PM

Still towering over those standing nearby as he kneels down " i agree with Mykael ......disabling the temple's teleport device is better then destroying it....unless of course we have no choice in the matter.....ya never know if we could use it ourselves ....not to mention the maps the stones have on them could be heplful in some manner"

"well looks like the Yuanti have fled....there might be some still left sneaking around on the island but we should be ok for the time being.....i say we rest here for the night and discuss what we're gonna do next on the island ....i personally think the island has great potentional as a base.....it certainly has an abundance of resources "

The 10'ft dwarf quiets down to let others talk but he again heals the group nearby (spontanously cast cure light mass in place of wall of stone(d8+10=17 cured to all )

putting alarge hand on John's shoulder "thank you my friend.... you are handy to have around...glad your with us "

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy*,Searing light,Windwall*(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike*,CLW/mass*,Wall of stone*(SR22*)

spells cast *

(16 hp's cured to all in the group that gather together by Nezamil)

(17 hp's cured to all in the group that gather nearby Nezamil)

(thats 33 total !!)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)

(Nezamil has Spell resistance 22)


Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Friday February 9th, 2007 5:45:30 PM

Val hooks her flail onto her belt and draws her bow once more. She stays close to the group but keeps an eye out for lingering yuan-ti.

ooc: sorry about my absence. I've been busy with work and I got a new desktop a couple days ago which required a few trips to the store for the correct video card.

Appolo 
Friday February 9th, 2007 7:44:41 PM

Appolo looks around"Look I'm just going to do a snatch and rab.I need some one to clear the hall of that slime.I'm removing magicical gear becuase it reacts badly with those stones.Anothe r the last time we did this we snathed the stone while the machine was being activated and the Yaunti were in mid teleportation.Hopefully that won't happrn this time.Oh and remember the rumbling,the smoke and our strange friend blue.This Island could be ready to explode and that is why the snakes are leaving."

Rigging 
Friday February 9th, 2007 10:14:16 PM

Rigging looks at Appolo and says, "OK go do a recon but be careful. Use your invisiblity ring and look out for oozes. Doubt there are any since this temple was getting used more.

Ashira (AC26, HP 87/112) Woodland Stride, Endure Elements, Resist Energy (Acid), Barkskin +2, Delay Poison, Prayer, Enlarge Person 
Friday February 9th, 2007 11:02:46 PM

The ranger shrugs. "Fine, but I still think the unseen servants are worth a shot."

Bart 
Saturday February 10th, 2007 5:21:04 AM

Go with Domis help Apollo

Mykael -- AC: 27, HP: 59/59  d20+5=18 d20+5=8
Saturday February 10th, 2007 2:04:49 PM

Mykael moves down the pyramid to the fence. He uses whatever material he can find scavenging from the fence to make a stretcher. He has rope he can lash things together with, and will use extra clothing he has as padding.

Engineering = 18
Rope Use = 8

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4*
3 lvl: Lightning Boltx2**, Haste*

"We need to finish here with the pyramid, however we do it, quickly. Then try and catch up with the slaves we freed. There could still be yuanti out there and/or traps. And I would rather be back at the ship, than here."



Rigging 
Saturday February 10th, 2007 2:58:15 PM

I think Unseen servant would work to but I don't have the spell ready. Does anyone? I know I don't want to sleep here and try to get it in the morning."

Cosmo (2nd post) 
Saturday February 10th, 2007 4:59:49 PM

"I have a Wand of Unseen Servant that has full charges. Remember last time I sent in summoned animals and they did not come back."

Appolo 
Sunday February 11th, 2007 11:30:39 AM

Appolo looks at Rigging"You know I am probably going to need alittle help.Who really knows what's in there.I'll go in and havea look around,though if some one could hurl a fireball down the tunnel it would be nice.Oh and remember we still have that fly monster out there."With that said Appolo heads down to the entrance and waits.

Bart 
Sunday February 11th, 2007 2:00:25 PM

if you want i will go in with you Apollo but let me get another sword first

DM Kent 
Sunday February 11th, 2007 9:38:49 PM

Apollo gears down and gets ready to go with a snatch and grab plan of sorts, and then startts getting a small case of cold feet and begins to think he might need some help after all.

Mykael begins making his litter to caary the noe freed prisoner, but while down by the slave pen nearly gets ill several times from the charnel house smell beginning to inundate the area.

Bart volunteers to go with Apollo

Ashira is still promoting the unseen servant option and rigging thinks about it, but doesn't have the spell.

Cosmo reminds everyone of his wand and reminds them what happened the last time summoned animals were sent on such a trip.



Troglodyte Ari hp 8/72 (-3 Str) 
Monday February 12th, 2007 7:28:38 AM

"I think we should disable everything first. We want to stop them cold in their tracks.

Once we have time to see whether we can use the stuff will come later. If we leave it active, we'll have to put guards on it and since our guard pool disappeared' pointing his thumb towards the charnel house, " I would think this might stretch us thin for the time being."

Watching Appollo get ready Ari comments, "Can we afford to get separated?" and asking no one in general "Do we assume that all pyramids and magic are the same?"



Ashira (AC26, HP 87/112)  d20+12=21 d20+11=28
Monday February 12th, 2007 9:50:05 AM

Ashira sets up a guard as Appolo and Bart ready themselves to enter the temple. Wouldn't want to be ambushed... (Spot=21, Listen=28)

Appolo Ac 15 Hp 68  d20+14=21 d20+13=29 d20+10=24 d20+9=15 d20+8=10
Monday February 12th, 2007 12:13:28 PM

Appolo tells Bart to stay at entrance.He enters with his nonmagigical equipment.Moving silently and quickly while sticking to the shadows.He lights a torch,then hurls it as far as he can down the hall.Readying his bow he creeps forward watching and listening.

Hide 21 Move Silently 29 Spot 24 Search 15 Listen 10

attendence report 
Monday February 12th, 2007 2:01:05 PM

Dm Kent xxxxo
Ashira xoxxo
Appolo oxxxo
Rigging oxxxo
Val xooxo
Bart xxoxo
Nezamil xxxxo
Mykael xxxxo
Cosmo xxoxo
Ari xxxxo

we can do better then this !!! only 77% posting for the group !! not counting fridays missed post by Kent!!

Kent we need 5 !! posts a week !!! please !!! thats 2 out of last 3 weeks you only did 4 posts !!



Nezamil Ac 23 Hp 81/81 EE,MV,Prayer,Mwg,Sr22,Sof,SI 
Monday February 12th, 2007 2:17:27 PM

Feeling healthy again the 10'ft dwarf moves the weakened people off to the side and away from the entrance of the temple " just moving ya to a safer spot"

with a nod to Ashira " i'll stay outside and cover your backs if ya hafta dash inside .....tough for me to move around in that tunnel"

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy*,Searing light,Windwall*(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike*,CLW/mass*,Wall of stone*(SR22*)

spells cast *

(16 hp's cured to all in the group that gather together by Nezamil)

(17 hp's cured to all in the group that gather nearby Nezamil)

(thats 33 total !!)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)

(Nezamil has Spell resistance 22)


Cosmo (as Troglodyte; AC 25; HP 61/63; Str 4) 
Monday February 12th, 2007 3:58:15 PM

Cosmo feels almost full health after the second cure by Nezamil. The big dwarf is a good guy to have on your side!

"I think I will stay outside and guard. These pyramids are not conducive to arcane spellcasters, such as myself."

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x3 *, & Haste
4th Level (5): SM IV x3 *, Dimension Door * & Polymorph
5th Level (4): SM V x2 *, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 2/3

Rigging 
Monday February 12th, 2007 4:57:32 PM

Rigging comes down and says, "Cosmo you can try your wand if you wish but I think spells fail quickly in the tunnels. Still it might be worth the effort.

Appolo, I doubt there is any real monsters in this pyramid since it was getting so much traffic but you never know. If you see anything, come back and report and we will come up with a plan to defeat it.

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Monday February 12th, 2007 5:03:24 PM

"Just remember that disabling stuff is how we nearly died the last time. Sometimes its best to just let stuff be."

Mykael -- AC: 27, HP: 59/59  d20+5=24 d20+5=9
Monday February 12th, 2007 6:01:15 PM

Mykael gathers the materials he needs and moves away from the stench in the pens.

He sets to work again, on the carrier. Only stopping to get more materials, if needed.

Engineering = 24
Rope Use = 9

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4*
3 lvl: Lightning Boltx2**, Haste*


DM Kent  d100=30
Monday February 12th, 2007 7:45:25 PM

Still feeling a bit wobbly and not looking so hot Ari Questions the wisdom of splitting the group as Apollo gets ready for his Pyramid sojourn.

Asira gets up and begins to keep a look out watching for any possible mischief.

Nez continues to heal his group.

Cosmo joins Ashira on watch.

Val sets out her warning.

Mykael gets enough materials for his litter and moves back toward the Pyramid and away from the smell of Pittsburgh style humans.

Rigging chats with Cosmo and Apolo.

Apollo sends a torch tumbling into the pyramid and as it lands he hears the tell tale sound of a spring-loaded dart trap go off up ahead of him as he moves in.

As he moves inward he notices that these walls too are covered with pictograms and glyphs depicting life in the YT society. They seems to get more graphic and dark as they move inward showing more sacrifices and blood ceremonies the further he goes in. After the first trap he triggered, Apollo slows down a bit and easily finds another 20-30 feet further inward just at the end of the area lit by the torch. As he looks up he does not see anything blue that might suggest more of that blue slime, but this pyramid is quite a bit larger than the last one and it is quite a bit higher as well leaving a very dark unviewable area reaching far above Apollo's head.

Apollo believes he has about 20 more feet to the Inner Chamber when he hears the unmistakeable hiss of some sort of snakelike creature from up ahead.


Ashira (AC26, HP 87/112)  d20+12=14 d20+11=19
Monday February 12th, 2007 10:12:32 PM

Ashira continues her watch, mindful of how long Appolo has been in the temple. (Spot=14, Listen=19) She nods at Nezamil. "Thanks, Nezamil. I don't want to go in if I don't have to, but then again, I'd hate to lose my little brother in there...Ashira shuffles from foot to foot uncomfortable with the way the situation is playing out.

Nezamil Ac 23 Hp 81/81 EE,MV,Prayer,Mwg,Sr22,Sof,SI  d20+8=18
Monday February 12th, 2007 11:45:11 PM

From his position high up on the temple Nezamil looks(d20+8=18 spot ch) over at the slave pen and tries to determine the extent of the damage "wonder how Romeo is fareing? "

The 10'ft dwarf stays alert watching the jungle for signs of activity

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy*,Searing light,Windwall*(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike*,CLW/mass*,Wall of stone*(SR22*)

spells cast *

(16 hp's cured to all in the group that gather together by Nezamil)

(17 hp's cured to all in the group that gather nearby Nezamil)

(thats 33 total !!)

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)

(Nezamil has Spell resistance 22)


Bart  d20=19
Tuesday February 13th, 2007 1:17:13 AM

Bart waits at the entrance of the pyramid ready to rush in when he hears something

Troglodyte Ari hp 25/72 (-3 Str) 
Tuesday February 13th, 2007 7:30:24 AM

Seeing that there are no other ideas, Ari puts on his patience cap and waits for the next thing to happen.

(ooc I missed the 17 hp once Ari arrived. By Kent's post he did not get the 16 hp's previous to that.)

Cosmo  d20+3=21 d20+3=12
Tuesday February 13th, 2007 12:52:12 PM

Cosmo hangs tight with Ashira, keeping his eyes and ears peeled.

Spot 21

Lsiten 12

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Tuesday February 13th, 2007 1:58:25 PM

Val waits outside the pyramid, her bow strung and ready to fire.

"This last battle was too easy. Something else has to happen."

Rigging ac19 54/74  2d8(8+3)+3=14
Tuesday February 13th, 2007 4:13:35 PM

Rigging waits for Appolo's report decides to take advantage of the time to quaff down a healing potion restoring 14 points of damage.

"Make ready to get in there in support. I am hoping they all left but you never know."

mage armor first hour of 11

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3***, mirror image, resist elements
3rd level: Haste*, dispel magic x 2, fireball x 2*
4th level: Greater Invisibility x2*, Evard tenacles*, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate


Appolo Ac 15 Hp 68  d20+13=24 d20+14=29 d20+10=17 d20+9=19 d20+8=21
Tuesday February 13th, 2007 7:27:55 PM

Appolo hears the his and creaps silently forward keeping his eyes and ears open.

Hide 24 Move Silent 29 Spot 17,Search 19,Listen 21

DM kent 
Tuesday February 13th, 2007 9:27:58 PM

Things outside go on as before.

Nez figures that about 55 of the 165 prisoners were caught by the fireball and probably another 6 or so were pummeled by the tentacles.

Apollo moves forward to the opening of the chamber and sees two YT and two humans trying to do something near where the large crystal if floating and glowing.

Bart 
Wednesday February 14th, 2007 1:24:58 AM

Hmm i dont hear anything whispers bart do you Val?

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Wednesday February 14th, 2007 9:04:42 AM

Val waits patiently for a sign. Either from inside of the temple or outside.

"Nope. Which means that something is about to blow up. Probably Appolo."

Troglodyte Ari hp 25/72 (-3 Str) 
Wednesday February 14th, 2007 9:28:14 AM

Pulling out the gem that Blue had given him, Ari takes some time to examine it further.



Appolo Ac15 Hp 68  d20+14=20 d20+14=17 d20+14=34
Wednesday February 14th, 2007 10:30:25 AM

Appolo seeing the crystal Appolo pulls out his bow and fire it quickly three times at the Crystal hoping to cause it to fall and break.He doesn't even wait to see the result as he turrns a runs as fast as he can back to the others.He is careful to avid the dart raps.

Appolo OOC 
Wednesday February 14th, 2007 10:31:35 AM

Forgot this Attack 20 17 34 natural 20

Cosmo  d20+3=17 d20+3=18
Wednesday February 14th, 2007 10:49:21 AM

Cosmo takes to the air and looks around the compound.

Spot 17

He also flies over to the prisoners and sees if he can spot Romeo and to see how many are injured and alive from the fireball.

Spot 18

Nezamil Ac 23 Hp 81/81 EE,MV,Prayer,Mwg,Sr22,Sof,SI 
Wednesday February 14th, 2007 1:12:29 PM

Waiting outside Nezamil waits patiently tilll Appolo burts back out of the tunnel

" what's a matter ?.....what are you running from ??"

"get back in there and disable that thing !!!!" roars Nezamil " we need it disabled !!"

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)

(Nezamil has Spell resistance 22)



Rigging ac 19 hps 54/74 
Wednesday February 14th, 2007 6:52:49 PM

Rigging sees Appolo burst out of the tunnel and prepares himself for the worse readying the spell lightning bolt to cast at anything chasing the rogue.

"What did you see! Report!"

DM kent  d20+10=16
Wednesday February 14th, 2007 7:37:46 PM

Apollo fires and runs not waiting to try and see what the two Yt were doing.

Cosmo takes to the air to try and see if there is any sight of Romeo and the prisoners he was escorting back to the ship.

Aritrog takes out the gem and after looking at it for about two seconds drops it to the ground with a scream of pain as it suddenly gets so hot it takes a layer of skin off of both of his hands.

Several things happen nearly simultaneously.

1) Apollo comes streaking out of the temple past Bart as fast as he can humanly run.

2) The entire area for 30 feet around the temple suddenly glows with a flash that nearly blinds all within 35 feet of the Pyramid.

3) there is a very large rumble/boom and the entire area shakes.

I need Bart, Rigging, John, Apollo, Val and Nez to make Dispell magic for any exposed non permanent magic items or items with less than a +2 (scrolls, wands, rods, staves, potions, etc.) DC 13 (divine items dont need to save)

Nez I need you to make saves for all "Magical" items (divine magic don't need to save)DC 15

When everyone gets settled once again and is able to see, Rigging does a verbal roll call and when Nez's name is called silence is the only answer.

(Email coming Chris)

Rigging saves  d20=20 d20=5 d20=4 d20=2 d20=6 d20=4 d20=10 d20=20 d20=14 d20=12 d20=15 d20=18 d20=15 d20=7 d20=11 d20=17 d20=7 d20=14
Wednesday February 14th, 2007 11:23:28 PM

Saves will post again later

+1 short sword of spell storing (shocking grasp) N/A
+1 holy dagger N/A
+2 bracers of armor (present from Ashira)N/A
+1 ring of protection (present from Ashira, wedding band)saved rolls 20

Potions:
3 cure moderate (2 from lotto) failed 5,4 2 Divine magic so it didn't need to save

Scrolls;

Wands:
Wand of detect magic: 37 charges failed rolled 6
Wand of fireballs (6th level) 9 charges failed rolled 4
Wand of hold person 24 charges failed rolled 10
Wand of Light (made) 48 charges Saved rolled 20
Wand of enlarge person (made) 46 charges Saved rolled 14

Misc. magic:
Cloth of cleaning (magically polishes items and cleans messes) with caster level of +1 saved rolled 12
Slippers of spider climbing saved rolled 15
Ring of blinking * saved rolled 18
Ring of linked invisibility (has a mate and only one ring can be used at a time)* saved rolled 15
Belt of sustenance (just like ring)failed rolled 7 +5 caster level fails
Quails feather token (anchor)rolled 7 +12 caster level = 19 saved
Hand of Glory (Ring of protection. Worn inside clothing)Save rolled 17

Spellbooks made one save, had to use a hero point but saved


Mykael -- AC: 27, HP: 59/59  d20+7=24
Thursday February 15th, 2007 1:03:12 AM

"Wow! Everyone ok? Nez...?"

Spot = 24 (making sure everyone is ok, and looking for the noted missing Nezamil)

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4*
3 lvl: Lightning Boltx2**, Haste*


Troglodyte Ari hp 25/72 (-3 Str) 
Thursday February 15th, 2007 7:37:22 AM

The only thing that registers with Ari is the pain in his hands. When Rigging ask for a report Ari sounds off, and add "Whatever Appollo did, the gem that Blue found registered what happened. It lit up in my hands and I may not be holding stuff for a little bit"

ow ow ow ow ow ow ow ow ow ow ow ow ow ow

Ashira 
Thursday February 15th, 2007 9:13:15 AM

OOC: Saves for John to come later.

Ashira growls as she notices the disappearance of Nezamil. "Ok, that's it. We've got to figure out where they got off to and go after them." she states hotly.

Bart  d20=15 d20=3 d20=10 d20=13 d20=8
Thursday February 15th, 2007 11:37:42 AM

potion of endurance save
potion cure light fail
1 potion of cure moderate fail
potion of bull strength save
Goblin Seal of the Biting Sand Fly: fail

Wo a big bang lets move awy from the pyramid what did you do appolo


Cosmo  d20+3=13
Thursday February 15th, 2007 1:32:18 PM

The flash of light interrupts Cosmo's search for Romeo. He looks back towards the group and the pyrmid and notices the big dwarf missing (spot 13). Cosmo wonders if he went inside the structure. He continues to look for Romeo.

OOC - not leaving the area, just looking for Romeo by the pens.


Rigging 
Thursday February 15th, 2007 7:19:07 PM

Rigging feels the wave of magic wash over him and sighs, "Guess we weren't far enough away. Let's get in there and see what is happening."

Rigging looks around and asks, "Where is Nezamil? Did anyone see what happened to him. Let's check out the pyramid and see if he is in there.

Bart and Ashira up front and Val in the back. Lets go people!"

Appolo 
Thursday February 15th, 2007 7:34:51 PM

Appolo comes out out the tunnel fast and hits the ground rolling to the side.He stands up"Has some trouble in there ran into some snakes.Took care of them though.Dropped the crystal,had to make dast exit.No use going inside not much left in there.It's been disabled to say the least.."He looks around"Hey where Nezamil at?"

DM kent 
Thursday February 15th, 2007 8:32:54 PM

The search of the area finds no sign of Nez at all.

His patient for some reason though is still atop the pyramid.

Apollo can make a navigation check to see if he could understand what he saw the YT doing before he shot and ran.

*******

Nez
Highlight to display spoiler: {As Nez looks around, grabs his crossbow and then realizes what he sees is a prety goo distance away still. (chris, I think you forgot to include you the caster levels of your magic items in regards to your saves.)}

Ashira (AC26, HP 87/112)  d20+12=23 d20+11=21
Thursday February 15th, 2007 10:22:26 PM

Readying her equipment, Ashira nods. "Let's make sure the temple's out of order before we give up on that avenue." Ashira heads into the temple, checking for any signs of danger. (Spot=23, Listen=21)

Troglodyte Ari hp 25/72 (-3 Str) 
Friday February 16th, 2007 7:33:16 AM

Feeling his hands start to crust up from the fresh burns he just received. "If we want to examine this crystal I suggest we find something that cannot be burned to carry it in.

Does anyone have some light healing for my hands. I'm not going to be much good to anything if I cannot flex my hands, or hold anything in them?"

Cosmo 
Friday February 16th, 2007 9:07:00 AM

Cosmo quickly flies back towards the pyramid hen he sees all the activity/running around that the wild cards are doing.

"What is going on? Where is Nezamil?"

Val (AC 19, HP 72/ 127 Endure Elements 24hr)  d20=19 d20=20 d20=3 d20=2 d20=12 d20=13 d20=7 d20=19
Friday February 16th, 2007 9:55:44 AM

Val stands there and tries to get her wits about her as the effect from the magical flash fades.

Heavy Flail +1 (Saved)
Elven Chain +2 (N/A)
Ring of Water Walking (Saved)
Potion of CLW (Failed)
Potion of CSW (Failed)
Potion of Barkskin +2 (Failed)
Ring of Partner Invisibility (Saved)
Cloak of Resistance +1 (Failed)
Belt of Giant Strength +4 (N/A)
Mighty (Str+3) Composite Longbow of Alemi +1 Distance (N/A)
Quiver of Ehlonna (Saved)

OOC: I was not able to post yesterday morning when I got home from work. Also I'm noticing a pattern here. We loose magical items a lot faster than we gain them (or gold).


Appolo 
Friday February 16th, 2007 10:29:20 AM

Appolo gathers his stuff.Puts his gear back on."Believe me that thing is destroyed."
He the follows Ashira inside as she is insistant upon vhacking things out.

Mykael -- AC: 27, HP: 59/59  d20+1=3 d20+7=11 d20+12=17 d20+10=14 d20+6=7
Friday February 16th, 2007 8:03:15 PM

"I will stay outside with the injured. And try and look for Nez. Becareful."

Mykael takes his newly constructed stretcher to the top of the pyramid and checks on the injured man.

Healing roll = 3 (at least it wasnt a 1)

Once he has checked on the man and calmed him if needed, Mykael moves back down the pyramid.

He looks over the area where he last saw Nezamil for any signs of him, equipment, or clues.

Spot = 11
Spellcraft = 17
Know. Arcana = 14
Know. Planes = 7 (nat 1)

(Dice roller hates me! lol)

Memorized Spells:
0 lvl: Detect Magic, Read Magic, Mage Hand, Acid Splash
1 lvl: Ray of Enfeeblementx3, MM
2 lvl: Webx4*
3 lvl: Lightning Boltx2**, Haste*


DM kent 
Friday February 16th, 2007 9:13:26 PM

(ooc: ladies and gentlemen, I do not see where you included the magic items caster level in any of your saves. Example say for instance you had a ring of xray vision. It is a caster level 6 ring so would add +6 to its save. if it was a Qual's feather token, it is a caster level 12, so it would get a +12 for its save. You will find the caster levels listed at the end of the item description in the DMG. If you do not have a DMG ask me what you want to know and I will give you the info you need. So check your rolls see if any thing changes and then make the necessary corrections.

Apollo - I need your navigation roll asked for in last post(map reading) before I can post, so I am holding of a post until Saturday 10 AM, unless it is posted tonight. At which time if nt posted I will roll for your PC and let the chips lay where they fall.)

Appolo  d20+4=11
Saturday February 17th, 2007 12:04:35 AM

Navigation Roll 11 {Sorry about missing that Forgot.}

Bart 
Saturday February 17th, 2007 6:47:22 AM

Hmm where is Nez? Dont say he is minimized! Hmmm that gives me in idea for the next time! lets Nez do the trick maybe he will be at normal length again! But first we have to find him

DM Kent 
Saturday February 17th, 2007 9:00:22 AM

Because of his previous study of the map from the other pyramid, Apollo is 85% sure that the map was being keyed for the largest of the YT compounds on the map, which Romeo had said was the mining compound, when he sent his arrows flying at the diamond.

Ashira heads inside to see what is what and when she gets to the center chamber finds only a few bloody scraps of the four that Apolo said were here. There are quarter sized pices of diamond embedded within the walls and floors from the explosion and the map above is basically trashed. Where the diamond for the mining compoud was there is a small crater and NO sign of any diamond. The other three large diamonds are intact and could be salvaged.

Mykael goes and checks on his patient and gets the litter ready for him when he notices that the man has much better color than before and his eyes are open and looking at him curiously.

Cosmo saw what was obviously a trail left by a number of people lkeaving and gets the impression that Romeo got away with the prisoners safely.

Highlight to display spoiler: { Nez takes a quick peek around the pyramid that he is on and the compound in general and is pretty sure that it is deserted although as large as it is, it is hard to know for sure. As for the approaching beast, Nez realizes that with all the firey magic that it used, it might indeed be heading back to its home in or near the volccanoes. }

Mykael  d20+7=8 d20+7=15
Sunday February 18th, 2007 10:21:21 PM

"You are looking better," Mykael comments to the injured man. "Just lie there resting while my friends and I finish up with a few things. Then we can get going back to our ship, where you will be safe."

"Do you feel strong enough to talk yet? I am Mykael. Are you a friend of Romeo?"

Mykael is busy tending to the man, and doesnt notice anything around him. Hope Ghem is watching.

Spot Checks
Mykael = 8 (nat 1)
Ghem = 15


Bart 
Monday February 19th, 2007 3:21:32 AM

Bart also gets back into the temple, he hopes to see any sign of Nez, and maybe there is some loot too

Appolo 
Monday February 19th, 2007 10:12:34 AM

Appolo follows Ashira in and looks around "I told ya.Wipe out."He then moves forward grabbing up the three remaining diamonds and poitns to the crater"See I net that's where Nezanil went.To the mines."He then pulls out his map and studies it comparing the two."Yep since they were activating it I am quite sure that's where he got sent.The mines.We best get a move on.He could be ins erious trouble."

Troglodyte Ari hp 25/72 (-3 Str)  d2=2 d20+12=30
Monday February 19th, 2007 12:12:16 PM

(die roll accidental)
Ari decides to look around the local area to see if there are any natural remedies to help with burns (Knowledge Nature=30)

Ashira 
Monday February 19th, 2007 1:17:30 PM

Ashira looks over at Appolo in frustration. "Please promise me that one day you won't destroy everthing you lay eyes on."

Leaving the temple, she heads over to Rigging. "Appolo destroyed the temple, but he's almost positive that Nezamil's been teleported over to the mines. Let's go and quick! I don't want Nezamil out there all alone." Her eyes hardened, Ashira does not leave Rigging any choice in the matter.

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Monday February 19th, 2007 5:36:27 PM

"How did he get teleported to the mines?" Val asked as she switched her bow for her flail, which luckily survived the magical wave.

Appolo 
Monday February 19th, 2007 6:28:04 PM

Following Ashira out side"Now you know big sister I can't make that promise."

DM kent  d100=52 d100=57 d100=31 d100=8 d100=38 d100=84 d100=27 d100=62 d100=99 d100=65 d100=1 d100=64 d100=26 d100=74 d100=11 d100=57 d100=44 d100=22 d100=55 d100=23
Monday February 19th, 2007 9:03:20 PM

Ashira and Apollo take a look back around inside the pyramid (Apollo is pretty sure the three diamonds are worth about 5000 gp each?) and where apollo said the four were there is a small floor panel slightly shifted to one side that was obviously either open or being opened prior to Apollo's actions. Inside they find what appears to have been quite a stash of wands. A closer look shows that they are all but one burnt out and powerless, however there is one in the exact middle of the bound wands that seems to have been spared most or possible all of the power suck that occured here.

Bart joins the party inside and watches as Apollo removes the large diamond. He also sees quite a few chunks (about 15) of diamonds that would be worth 100-200 gps lying around on the floor.

Outside Ari fuming a bit from still being injured and now having blistered hands looks around and is preety sure he sees several Aloe plants near the fringe of the woods.

Mykael looks down at his patient and begins to question him a bit. He definitely reacts to Romeo's name and then manages to croak out "Wa-aaa-tttt-eerr!

Highlight to display spoiler: {Nez is truly impressed by the size of this pyramid. It is nearly twice the size of the last two he has seen and been on or in. Where as the other two were roughly 50 foot square at the base and were about 40 feet tall this one has about an 80 foot square base and is nearly 100 feet high. This pyramid actually has two enrty openings on each side as opposed to one and the space on top looks like it was built to hold 8-10 people as a power source. The alter like box is also quite a bit larger.}



Mykael 
Monday February 19th, 2007 10:56:24 PM

Pulling his waterskin from his pack, Mykael gently splashs some water on the man's lips first, then helps the man drink.

"Careful, not too fast. Take it easy. I have some food also, but not sure you are up to that yet."

Rigging 
Tuesday February 20th, 2007 6:20:59 AM

Rigging watches the looting of the gems and will pick up anything of value he sees if the others do not. He seems distracted though from his normal money grubbing ways with the loss of Nezamil. He calls out to Cosmo, "Cosmo, fly over to Romeo and have him come back with a few of the freed slaves to pick up his injured friend. They will need to get him back to the ship so we can move forward and try and find Nezamil."

He will look to the others and say, "While we are waiting for Cosmo to come back, lets take a quick look around the village for other surviviors. Mykael, you stay with your patient but I don't want anyone checking things alone. Pairs of 2 at least in case we run into any surprises. Teams will be Bart and Ari, Ashira and myself, Val and Appolo. Lets do it quickly, because we need to get to Nezamil but I would hate to leave a survivior behind to this vicious snakes.



Troglodyte Ari hp 25/72 (-3 Str) 
Tuesday February 20th, 2007 7:25:27 AM

Ari collects as much of the Aloe as he can, not knowing how much he may need. His first application is very generous and is done very gingerly.

Once he has the Aloe on his hands he'll flex his hands a little and see whether he'll be able to cast spells. He'll hold off trying to hold his weapons for as long as he can.

When Rigging gives the order, Ari will combine up with Bart to see what they can find.

Bart 
Tuesday February 20th, 2007 8:02:32 AM

Bart picks up the diamond shrapnels, always good to make diamond dust from, i think some wizzards use it in a spell

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Tuesday February 20th, 2007 9:47:00 AM

"Quick and thorough coming up." Val says and sprints off toward one end of the village. She has a feeling that any survivors fled into the jungle or would be hiding from them.

Cosmo 
Tuesday February 20th, 2007 12:52:31 PM

"Rigging, I did not see Romeo when I flew over there a short while ago. I will try to find him in the forest with the ex-prisoners."

Cosmo flies back over to where the prisoners escapes and tries to find Romeo and/or someone willing to come back and get the injured man.

Nezamil Ac 23 Hp 81/81 EE,MV,Prayer,Mwg,Sr22,Sof,SI 
Tuesday February 20th, 2007 2:06:52 PM

The big dwarf keeps tabs on the big flying snake to make sure it doesn't pose a threat .....then Nezamil explores the temple and the teleportation device to see if he can figure out how ity works .

Nezamil checks out if thi teleport device also has a stone map with co-ordinates for travel

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy*,Searing light,Windwall*(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike*,CLW/mass*,Wall of stone*(SR22*)

spells cast *

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)

(Nezamil has Spell resistance 22)

(caster level of magic items ??)


attendence report 
Tuesday February 20th, 2007 3:03:22 PM

Dm Kent xxxxxx
Ashira xxoxxx
Appolo xxxxxx
Rigging xxxxoo
Val xxxoxx
Bart oxxxox
Nezamil xxxxxo
Mykael xooxxx
Cosmo xxxxxo
Ari xxxxxx

excellant work !! we got 6 posts in this week !!!
i counted the late sun(feb 11th) post as mon post

Appolo  d20+10=30 d20+9=29 d20+8=18
Tuesday February 20th, 2007 7:15:32 PM

Appolo sprints off with Valanthe to have alook around.he is quiet sure they are alone,but you never know.He keeps his eyes and ears open.

Spot 30 Search 29 Listen 18

DM Kent 
Tuesday February 20th, 2007 7:52:06 PM

Mykael gives his patient some water who then manages to express his thanks, and then asks. "So Romeo is still alive? Then perhaps my sacrifice wasn't in vain." He then stops, listening a moment and then takes a good look at Mykael. "Who are you all?"

Rigging watches and then gives out some orders for a quick search, contact Romeo and prepare to move out.

While Cosmo didn't see Romeo and the others from above the trees, it was very clear which way they went and their path shouldn't be too hard to follow, so sets off to catch up to romeo and bring him back. After flying as quickly as was safe, Cosmo catches up to the rear trailers after about 20 minutes and is soon dropping down to talk with Romeo.

Romeo delegates the leadership of the group to one of the female humans and sends them on their way to the Sword. Then he and four others return to the compound to pick up his friend. Cosmo heads back to the compound ahead of them arriving about the same time the search groups complete their searches.

Val and Apollo, Ashira and Rigging and Bart and Ari set out in the other three directions around the camp huts and the outskirts of the forested edges and after about a 45 minute search truly decide there is noone else around here.

Highlight to display spoiler: {Nez takes a look in the direction of his flying friend and estimates that the beast won't be here for another 10-15 minutes or so, if his destination is the mine compound, and heads downward and inward to explore this much larger structure. Entering through one of the openings, Nez finds that this time there is another difference from the other pyramids. The walls in this one are not covered with YT scenes and history but rather are covered with graphic details of other snage like beings indcluding the flying beast that is nearing the mines. In addition, the passages are separated and apparently each lead to a different room as Nez never encounters another path ot opening along his chosen route. After winding about for a bit the path empties into a samller room with a single door that Nez guesses leads into the center chamber. In this room there is a large central woven rug and three, two foot tall covered, potbellied, woven, reed baskets. }

Ashira 
Tuesday February 20th, 2007 10:31:58 PM

Ashira looks over impatiently at Rigging. "Now can we go to the mines to find Nezamil?"

Cosmo 
Wednesday February 21st, 2007 11:40:05 AM

"Rigging, I was able to get in contact with Romeo. He is coming back with some people to get the injured man and take him back to the sword."

Cosmo checks his gear, getting ready track down Nezamil.

Appolo 
Wednesday February 21st, 2007 1:29:10 PM

Appolo arrives back at Rigging and looks over at Ari"Art my friend.You go back with Cosmo,Thomas the Firstmate might be able to heal you somewhat.Ifwe have to fight you won't last long.Ok let's go gods only know what kind o trouble Nezamil is in."

Troglodyte Ari hp 25/72 (-3 Str) 
Wednesday February 21st, 2007 4:37:33 PM

Ari continues to massage the Aloe through his hands as Bart and him look through the compound.

"We'll have to see what Rigging decides. But I have been wondering how helpful I can be if I cannot do much with my hands."

Nezamil Ac 23 Hp 81/81 EE,MV,Prayer,Mwg,Sr22,Sof,SI 
Wednesday February 21st, 2007 5:55:37 PM

The big dwarf stops and looks about the small room and looks down to inspect the woven rug.....slowly he takes out a wand and activates it (wand of detect magic)scanning the room and the baskets [i] " hmm wonder whats in those baskets ....snakes?.....lets see what the wand detects " thinks Nezamil

Spell list
Zero- Create water,Detect poison,Light,Mending,Read magic x2
1st-Endure elements x4****,Remove fear,Sof*(Enlarge*)
2nd-Aid x2**,Darkness ,Re x2**(Bull str)
3rd-Deeper darkness*,Pro-f-energy*,Searing light,Windwall*(MV*)
4th-Neutralize poison*,MWG*,Dissmissal *(Spell immunity*)
5th-Flame strike*,CLW/mass*,Wall of stone*(SR22*)

spells cast *

Endure elements 24 hr
Magic vestments 1 hr level (10 hrs)(+2 ac)
Resist energy 10 min lvl (100 mins) lvl (Ashira-Acid)(Bart-Fire)
Deeper darkness (one day a lvl)(10 days)(Mykael)
Aid 1 min lvl (10 mins)(Mykael)
Aid ( on John-d8+10=16 temp Hp's)
Prayer 1 rd lvl (10/10)(on Nezamil's group)(+1 attack,damage,skill,saves)
Magic weapon greater (on mace)(+2)(1 hr lvl)(10 hrs)
Spell resistance 22(1 min lvl)(10 mins)
Shield of faith (1 min lvl)(10 mins)(+3 ac)
Enlarge (1 min lvl)(10 mins)(om ashira)
Spell immunity (baleful polymorph,flamestrike)

(Nezamil has Spell resistance 22)


Mykael 
Wednesday February 21st, 2007 5:56:34 PM

"Yes, Romeo is alive. He has been harrassing the snakes. Trying to get you back."

"I am Mykael. Our group is called the Wildcards. We were searching the area, and our ship was damaged. We had to set here for repairs. We figured out what the Yuan Ti are doing and are putting them out of business and rescuing all who we can."

"The one barking orders is Rigging. He is our leader and Captain of the Sword."

"It sounds as if Romeo and some others are on thier way back to take you to the safety of our ship. Make use of this stretcher, I hurriedly put together. I appologize that we dont have anything better at this time."

"May I inquire as to what sacrifice you are speaking of? And do you know how the pyramids work? And if there is a way to disable them without destroying them?"

Rigging 
Wednesday February 21st, 2007 7:58:22 PM

Rigging walks over to Ari and gruffly takes a look at his hands. He will then pull out a couple of potions and hand them to his old friend. "These are cure moderate potions. I doubt they will fix you up entirely but they should help."

Rigging will then wait to hear the reports for the others and when everyone gets back say, "Well it looks like we are taking another walk in the woods. I doubt that oversized dwarf can get back on his own. Probably will fall into so quicksand or stumble into a lava pit. Guess we need to retrieve him.

Cosmo, my overland flight was dispelled so you are our eyes for now. Find us the best path to the the pyramid near the mines.

DM Kent 
Wednesday February 21st, 2007 9:51:21 PM

Romeo returns with his men and picks his friend up after quite the tearful greeting between friends. Before leaving he gives general directions for finding the mines from where the wildcards currently are.

Mykael finds out that the sacrifice he was talking about was that he is a sorcerer and was being used as a focus for powering the pyramid and that it was sucking his magical force right from his body along with his constitution wich was down to 1 when you rescued him.

Cosmo coats his hands in Aloe and almost immediately they begin to feel better though they are quite sore and puffy to the touch. Rigging then gives him a couple of potions and things get much better, and his hands are nearly perfect again.

Ashira and Val are itching to head out and finally rigging sets Cosmo out to find a possible trail and the group heads out.

Nez Highlight to display spoiler: { there doesnt appear to be anything magical in the rugged room.The rug appears to be hand woven and consisits of a spiral pattern}

Ashira  d20+12=14
Wednesday February 21st, 2007 11:16:48 PM

The ranger grins. "Alright, let's get going. But remember, there's probably going to be some snake skin boots out there, so be sure to give them your warmest welcome!" Taking Appolo with her, Ashira begins to blaze a trail for the rest of the group, making sure it is easy to follow and that, of course there are no traps (Survival=14).

Rigging 
Thursday February 22nd, 2007 8:35:21 AM

Rigging assumes his place somewhere in the middle of the line and sighs at his lost overland flight spell. He is in a bad mood since this adventure has definitely put him in the negative for loot and treasure. First the Sword is badly damaged, then he loses his ring of wizardry, now a bunch of potions, wands and his belt of sustenance have been destroyed. For the first time in a long time, Rigging feels some hunger pains. Not to mention that Rigging has somehow been changed. Yes his magic seems stronger but his thief skills are gone. With them, his ability to get in close and fight. He has to rethink how he does things now.

Now that pesky dwarf is whisked off somewhere and needs rescuing. Hasn't been the Wildcard's best adventure by any means.

Swirl keeps up with Cosmo flitting around him and helping spot the trail and look for any other enemies.

Bart 
Thursday February 22nd, 2007 1:42:52 PM

Bart senses Riggings bad mood, no worries mate things will be different then you think . We have done a lot of dammage to the snakes. I think we can repair the sword very fast now, we dont have to worry about the snakes and no new dammage will be done to the sword.

I will have a look above the tree line and see if i can spot the mine withh the nauticoulos what direction is it?

Nezamil 
Thursday February 22nd, 2007 3:13:30 PM

The big dwarf knowing the snakes devious ways will not touch anything so as not to set off any traps

" gonna explore the other corridors before that big snake lands here " muses Nezamil

Nezamil explores the the other corridors quickly but times it so he can be back up top when the flying snake might arrive.

Peeking out of the temple tunnel the 10'ft dwarf peers skyward looking for the snake

Appolo  d20+10=26 d20+9=10 d20+8=25
Thursday February 22nd, 2007 5:42:00 PM

Appolo heads quickly into the jungle with Ashira"Relax big sister.Situation's normal.All fouled UP."He keeps his eyes and ears open,as he moves.

Spot 26 Search 10 Listen 25

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Thursday February 22nd, 2007 5:57:58 PM

Val keeps her flail in hand and ready despite the appearence that everything is calm. Who knows what traps were set before and never set off.

Cosmo  d20+3=13
Thursday February 22nd, 2007 9:00:17 PM

Cosmo takes to the air and fflies above the group as it makes its way towards the other pyramid. Cosmo tries to stay on the course that Romeo told them. He remains alert and watches Swirl for any signs of danger.

Spot 13

Mykael 
Thursday February 22nd, 2007 10:48:06 PM

Mykael moves along with the group. He takes rear guard and has Ghem flying just in front of the lead, but in the trees to avoid detection, however, still close enough to detect on the ground.

<I>Its been a long tough day. I know. But the 8000th wonder of the world, the first dwarf over 4 foot tall, you know... Nezamil. We need to go find him. I always thought dwarves had some natural resistance to magic. Nezamil must be a weirdo among his race. Just keep a look out for anything. And report something out of the ordinary. Your doing a great job, Ghem. I appreciate your help, and your friendship.</I>

DM Kent 
Thursday February 22nd, 2007 10:51:42 PM

Ghem and swirl both seem a bit confused as to why everyone seems to be in a hurry to go to where that big flying snake was/is heading and aren't terribly bashful about telling their rspective masters that they are crazy.

There actually seeme to be a fairly well used path heading the way you're going and so far it seems to be trap free and snake free.

Your best guess, from Romeo's information is that you are about 45 more minutes of forced march speed away from the Mines, if you use the path that is obviously the main thoroughfare.

Cosmo has a farily good view of the direction from above and can easily follow the trail.

Rigging wories about whats been going on, Val frets about possible ambushes, Apollo comments on how everything that is happening seems to be about par for the course for the group, Bart tries to keep things positive, Ashira takes the lead moving as quickly and safely as possible, and Ari limps along with the others.

Nez Highlight to display spoiler: {checking out the other passages Nez finds that each of the eight passages lead to a smaller room each with a hand woven rug, with a different geometric design, in the middle of the floor and each with three closed containers sitting on the rug. Each of the rooms has a different typ of container in it. In addition, each room has a single door in the wall opposite the entry that Nez assumes leads to the Pyramid's main center chamber. Nez finishes his perusal of the passages and heads upward to see if the Yaunaga has arrived yet and finds that it is indeed approaching the clearing and is probably 5 minutes away.}

Rigging 
Friday February 23rd, 2007 8:48:57 AM

Rigging decides that speed is more important then stealth at this time and says, "Lets move down the path. We might run into an ambush but I doubt we will run into a mechanical trap on their main road. Cosmo, Swirl and Ghem will keep a good look out on our flanks and ahead but I fear for Nezamil and we must hurry.

Rigging start moving down the trail.

He communicates with Swirl, "Yes I know that this is dangerous but most things in the Wildcard's life seem to be and we have indications that Nezamil has been transported to that pyramid all alone. We need to get to him and make sure he is alright."

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3***, mirror image, resist elements
3rd level: Haste*, dispel magic x 2, fireball x 2*
4th level: Greater Invisibility x2*, Evard tenacles*, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate


Troglodyte Ari hp 51/72 (-3 Str)  2d8(8+4)=12 2d8(7+7)=14
Friday February 23rd, 2007 12:29:15 PM

Imbibing the two potions that Rigging gave him, Ari feels immediate relief in his hands. Looking down at his hands and flexing, he takes big breath as the pain and tension has lessoned.

"At least I can feel usable again. I will try to do my best to follow the plan a little more closely this time"

(ooc sorry for my missed post. I'm currently getting used to a different schedule since I got unexpectedly fired on Tues)(I should be fine because I see this as a huge opportunity for me to change some things in my life. I expect much and will gain something similar! :) )
1-level (5) wiz
Magic Missile x
Burning Hands x
Mage Armor x
Spider Climb x

2-level (4)

Alter Self x
Resist Energy xx

3-level (3)

Protection from Energy xxx

Cast spells

Alter Self 50 minutes.

Appolo  d20+10=30 d20+9=17 d20+8=22
Friday February 23rd, 2007 2:54:57 PM

Appolo moves quickly forward.Eyes and ears open.Keeping and eye for trouble.

Spot 30 Search 17 Listen 22

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Friday February 23rd, 2007 4:57:10 PM

Val hopes that things are going to remain calm. She hurt, bleeding, sore, and dirty. What she really needs is a nice hot bath and a quiet evening.

"I hope that things are going to remain calm for the rest of the day. I'm tired."

Cosmo 
Friday February 23rd, 2007 6:41:40 PM

Cosmo reports in to Rigging and the group that nothing appears to be out of the ordinary. He checks in half an hour or so.

Nezamil 
Friday February 23rd, 2007 7:15:42 PM

Nezamil stays in the cover of the tunnel but makes sure he can keep his eyes on the incoming flying snake.

Patting his repeating heavy crossbow the dwarf double checks to make sure a fully loaded clip is in place and readied for action

DM kent 
Saturday February 24th, 2007 8:16:42 AM

Nez Highlight to display spoiler: {Coming back to the exterior exit, nex realizes that the smoke is getting quite a bit thicker though it isnt making breathing of visibility at ground level overly difficult at this time. Watching from cover and looking upward the thickest smoke seems to be above the level where his adversary is flying, and the oversized dwarf is not suprised to see the Yuanaga seemingly head toward the pyramid, though it doesn't seem to be decreasing its altitude any, which seems a little odd. And then something else strikes him momentarily, as he realizes he didn't have to stoops quite as much to make it through and maneuver through the passages of this pyramid as he had before, and while the pyramid if quite a bit larger, the passages don't appear to be.

Movement again catches his eye and he turns back to watch his adversary as it banks over and starts to cirle the clearing.
}

Cosmo moving a bit faster and a bit easier through the air is begining to run into quite a bit of sulfuric smoke, but it isn't horrible just quite yet, but it is limiting his distance vision considerably. The smoke gets thicker when Cosmo figures they have been moving about thirty minutes. Ahead and at ground level while not clear, it does look that there is an area of no trees about 15-20 more minutes straight ahead. At this point arial visibility straight ahead is limited to about 30 feet while if you are looking down toward the ground you can see indistinct shapes and such it is more a shadows vs lighter spaces. as he descends there is a definite visibility level increase the lower he gets and the clearing becomes more visible as a clearing at just above tree level.

The ground crew keeps trudging along and after about 30 minutes more Cosmo comes back to report.

Bart 
Sunday February 25th, 2007 11:19:40 AM

This going to take to long, Rigging can you cast the fly spell. I will activate my ring of levitation. Maybe Swirl can tug me to the mines

Rigging 
Sunday February 25th, 2007 8:16:46 PM

Rigging hears Bart's complaints and says, "I don't have a fly spell. Stupid pyramid sucked it away. Swirl can to you if you want, but not sure if we should split up any more. We know that that flying giant snake went that way but we really don't know where Nezamil is. We are making a guess but you could be flying into real trouble alone if you follow your plan."

Rigging orders everyone into a jog to get to their destination faster.

Nezamil 
Sunday February 25th, 2007 8:46:12 PM

Staying in the shadows of the tunnel....crossbow ready for action....Nezamil keeps his eyes on the flying snake trying to acertain it's motives

Ashira  d20+12=16 d20+11=25
Sunday February 25th, 2007 11:12:06 PM

The ranger continues to wade easily through the undergrowth, mildly frustrated at the progress of the other, slower Wildcards. (Spot=16, Listen=25)

Troglodyte Ari hp 51/72 (-3 Str) 
Monday February 26th, 2007 12:18:07 AM

"This is just going to be a retrieval mission, is not? Does anyone have a way to talk to Nez if we're close to him? Or do we have anyway to get him out from behind enemy lines if there's no easy way for us to get to him?"

Cosmo 
Monday February 26th, 2007 12:26:37 AM

"Visibility and air conditions are starting to get poor."

"The clearing is getting close."

Appolo  d20+10=15 d20+9=29 d20+8=20
Monday February 26th, 2007 1:36:55 PM

Appolo sees looks up and sees the haze of smoke.He continues to move quickly forward alongside Ashira."Shouldn't be long now.Hope Nez keeps his head down and is alright when we get there."

Spot 15, Search 29,Listen 20

Bart 
Monday February 26th, 2007 4:26:33 PM

Well we stay together then

attendence report 
Monday February 26th, 2007 7:43:21 PM

Dm Kent xxxxx
Ashira oxxox
Appolo xxxxx
Rigging xxxxx
Val xoxxx
Bart xoxox
Nezamil xxxxx
Mykael xxxo?
Cosmo xxxxx
Aari xxoxx

? = still has time to post before next Dm post

DM kent 
Monday February 26th, 2007 11:31:25 PM

Nez Highlight to display spoiler: { Nez continues to watch and see the Yuan nage begin another circle around the clearing as if it was looking for something. He is able to watch his for a few moments before he disapears into the smoke.}

Cosmo is just getting back out on point when he sees the Yuanaga emerge from the smoke for an instance seemingly heading right toward him and then he looses him in the smoke once again.

The ground crew, after a quick discussion continues moving as quickly as possible. The smoke is gettign thicher but the path has also widened quite a bit at this point.

After about 15 minutes of travel time the edge of the clearing can just be seen ahead through the thick smoke. Cosmo has not seen any further sight of the the flying terror, but neither has he seen anything of Nez.

Mykael 
Tuesday February 27th, 2007 12:08:20 AM

"As If it isnt hot enough, we have a volcano. And we are running through a jungle towards it. Dang it, this is the point that Nez would make some funny comment...."

"Move it!"

[i]Ghem, you notice anything? Stay down out of the smoke, and use what you can to hide."

Ashira 
Tuesday February 27th, 2007 10:40:32 AM

Reaching the edge of the clearing, the ranger smiles. At least for now the smoke would work in their favor. "Nezamil! You out here?! Let's get out of here!"

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Tuesday February 27th, 2007 12:05:23 PM

"I hope he's in there. I mean how hard is it to find a giant dwarf. Such things shouldn't even be possible."

Nezamil  d20+7=24
Tuesday February 27th, 2007 1:42:49 PM

Peering thru the smoky haze Nezamil slowly edges forward to get a better veiw out of his tunnel hiding spot " where's all that smoke coming from?" murmers the dwarf

Cocking his head from side to side trying to hear the sound of the flying snake whooshing thru the smoky air " whats that?" (d20+7=24 listen ch) " is that a voice ?" ....edgeing further out of the tunnel....the 10'ft dwarf keeps his eyes skyward looking for signs of the flying snake " if they keep yelling it will alert the beast...but i cannot let her go unanswered "

"Ashira!!.....over here !! ....up on the temple !!!.....becareful that flying snake is circling overhead"



Appolo  d20+10=25 d20+9=19 d20+8=24 d20+14=33 d20+13=19
Tuesday February 27th, 2007 6:42:24 PM

Appolo moves down the trail and into the clearing.When Ahira yells for Nezamil he looks at her"Ashira don't do that.You'll give out position away."He then separates himself from her moving forward through the thickening smoke,wrapping a sarf around his face as he does so.When Nez yells back he just shakes his head and moves quickly and silently forward.Keeping low trying to use the smake to cover his movement.

Spot 25 Search 19 Listen 24 Move Silent 33 hide 19

Cosmo 
Tuesday February 27th, 2007 7:51:36 PM

Cosmo hurries back to the group after briefly seeing the snake creature.

"Beware the snake creature is up ahead flying in the smoke."

Cosmo lands near the group and stays with them as they move forward.

Rigging 
Tuesday February 27th, 2007 8:36:18 PM

Rigging will say, "Everyone spread out a little. I think this thing has spells and it doesn't make sense to give it mass targets.

Rigging hears Nezamil and will start off in his direction. "Lets knock out this pyramid too."

1st level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3***, mirror image, resist elements
3rd level: Haste*, dispel magic x 2, fireball x 2*
4th level: Greater Invisibility x2*, Evard tenacles*, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate


DM Kent 
Tuesday February 27th, 2007 11:29:21 PM

It takes a few minutes in all the smoke and skulking around but eventually the swords all meet up with Nez just inside one of the passage ways. No further sound or sight is to be had of the Yuanaga as yet.

Ashira 
Tuesday February 27th, 2007 11:44:21 PM

The ranger smiles once the party is reunited, though she keeps her voice low. "Well, since we're here...I guess Rigging is right. That thing is pretty big, and the best possible situation for us would be for it to attack us while we're inside. So we might as well clean out the temple before we take that thing out."

Bart 
Wednesday February 28th, 2007 1:20:03 AM

I dont like to be around here too long lets go back to the sword. Maybe cast some spell or two to the flying snake see what it does, maybe we can kill it if not we go back as soon as possible

Troglodyte Ari hp 51/72 (-3 Str) 
Wednesday February 28th, 2007 9:28:40 AM

Not wanting to get caught with his Guard down Ari casts the alter self again in order to keep the Troglodyte form.

1-level (5) wiz
Magic Missile x
Burning Hands x
Mage Armor x
Spider Climb x

2-level (4)

Resist Energy xx

3-level (3)

Protection from Energy xxx

Cast spells

Alter Self 50 minutes.

Appolo  d20+10=11
Wednesday February 28th, 2007 10:18:00 AM

Appolo enters the temple quickly"Come on let's check this place over destroy it and get back to the ship."
Spot 11

Rigging 
Wednesday February 28th, 2007 10:51:42 AM

Appolo, slow up for a second. Nezamil did you have a chance to do any exploring? Did you find a control room like the last one with maps and diamonds? I really don't want to see any more of my magic just crumble away so we need to come up with a better plan this time."

Nezamil 
Wednesday February 28th, 2007 5:18:17 PM

Waving to his fellow wildcards upon spotting them " up here quicjkly before that flying beast comes back......it's safer inside i think"

As Rigging reaches him " yeah i explored the temple before you arrived.....it seems deserted.....there are several rooms with some stuff in them but i didnt touch them mainly because i didnt know if they were trapped....but i did do a detect magic on them and it showed no magic ....come on i'll show ya .....the tunnels are quite a bit bigger in this temple then the others we were at "

Leading Rigging and the others the 10'ft dwarf shows his past exporation to his friends .



Cosmo 
Wednesday February 28th, 2007 9:03:58 PM

Cosmo is glad to see Nezamil. He gives the big dwarf a quick hug.

"Show us what you have found. Let's not disturb anything while we are in there."

Mykael 
Wednesday February 28th, 2007 9:51:38 PM

"Well, well, well. If it isnt the randomly teleporting 10 foot tall dwarf. Any other out of the ordinary things you would like to disclose to us?"

"Good to see you are whole and still kicking."

"I agree, Rigging, would be nice to actually be able to just disable it. Then we can study it at a later time."



Dm Kent 
Wednesday February 28th, 2007 10:47:57 PM

Nez tells the group about the eight entries and the eight antechambers with the rugs and baskets in each and then says that he is pretty sure that the inner doors in each room open up into the inner chamber, but he is not totally sure. As the group enters the Pyramid they SHINE SHINE SHINE from their magics.

The passages are all 7.5 feet wide and have twelve foot high ceilings, hinting perhaps at a second level of passages and rooms above this as the Pyramyd is over 60 feet tall.

Appolo takes the lead as Nez guides him through the passage that opens up from the pyramid entry that they found him near.

The passage winds about a little bit and ends at a 5 foot wide door.

(OOC: Map positions at this point are not accurate)

Rigging 
Thursday March 1st, 2007 8:54:03 AM

Rigging looks at the tall dwarf and says, "Next time don't go wandering off but I am glad to see you. Why don't you lead us to those rooms you mentioned. Do you see anyway to go up? Stairs or anything?"

Rigging will talk to Swirl and say, Stay outdoors and keep a look out. Watch out for that flying snake. Keep a low profile."

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Thursday March 1st, 2007 10:43:10 AM

"Nobody touch those darn crystals. I don't want to get blown up by magic again today. Its getting old." Val growls.

Troglodyte Ari hp 51/72 (-3 Str) 
Thursday March 1st, 2007 4:05:03 PM

"I wonder why this temple has to be so much bigger?"

Ari unconsciously flexes his fingers as he looks around in the temple. Wanting to make sure they are still limber enough in case the group runs into the trouble that Nez hasn't been able to find.

Nezamil 
Thursday March 1st, 2007 6:38:47 PM

The 10'ft dwarf smirks at Riggings comment " wandering off ?....heh ...by Domi your funny"

"Yeah good to see ya all too" smiles Neamil warmly to his friends

"Yeah i did some exploring....c'mon i'll show ya" as he leads them thru the temple.


Appolo  d20+10=27 d20+9=29 d20+8=25 d20+10=14
Thursday March 1st, 2007 7:29:16 PM

Appolo searches the rooms and baskets surveys the doors.Looking for traps and if he finds any he will attempt to disable them.

Spot 27, Search 29, Listen 25, Disable Device 14

Cosmo (as Troglodyte; AC 25; HP 61/63; Str 4) 
Thursday March 1st, 2007 8:38:46 PM

"Rigging let me know if you want a Detect magic spell cast."

Cosmo helps in the search. He is very careful not to disturb anything that may set off another magic drain.

Active Spells:
Mage Armor 9+/10 hours
Alter Self 99+/100 minutes

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 **, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow, Scorching Ray x3, Web x2 & Alter Self *
3rd Level (6): SM III x2 *, Fireball x3 *, & Haste
4th Level (5): SM IV x3 *, Dimension Door * & Polymorph
5th Level (4): SM V x2 *, Animal Growth & Overland Flight *

Metamagic Rod Usage:
Maximize 1/3, Extend 0/3 & Enlarge 2/3

Ashira 
Thursday March 1st, 2007 11:05:28 PM

Glad that the group is all together, the ranger is still warry of the temple. It's really a question of whether they get killed outside by the flying thing or have all their magic destroyed while they're in the temple. Oh well...for now this is the best decision...I hope. She tags along with the others as they explore the temple.

DM kent 
Thursday March 1st, 2007 11:08:07 PM

Nez leads the swords to the antechamber and opens the door showing them the room with the hand woven geometric rug and the three hand made baskets evenly spaced sitting in the middleof the rug. Each basket is about 3 feet in height with a narrow six inch neck that opens into a larger base of about 2 feet in diameter.

Apollo checks the baskets and as far as he can tell there are no magical or mechanical traps associated with them, though they all do have closed lids, so there is really no telling what is inside of them, but he is sure that the lids have no trapps associated with them either. From gentle prodding and slight adjusting Apollo judges that each basket and its contents weighs in around 8 - 10 pounds.

Rigging 
Friday March 2nd, 2007 9:18:35 AM

"Cosmo, go ahead and check for magic. Since all of ours is already glowing, I doubt you will find anything but it never hurts to be careful." Rigging will pull out his now almost useless sword and gingerly open one of the baskets and take a look inside.

"See if you can locate a way up. This pyramid looks like it has another level. We might have to go outside and climb it but it would be nice to find a way up from here.

level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3***, mirror image, resist elements
3rd level: Haste*, dispel magic x 2, fireball x 2*
4th level: Greater Invisibility x2*, Evard tenacles*, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate



Appolo  d20+10=15 d20+9=24 d20+8=20
Friday March 2nd, 2007 1:27:44 PM

Apolo says"Ah boss.I wouldn't do that might be snakes in those thingsOk becareful I'll look around for away up."Appolo walk over to one of the nner doors and opens it.He will go through it and search for a way up.

Spot 15 Search 34 Listen 20

Nezamil 
Friday March 2nd, 2007 7:55:23 PM

"Captain i already did a detect magic while i explored earlier...nothing glowed at all"

Still i would like to know what happened to our flying friend " adds the 10'ft dwarf

Ashira  d20+12=14 d20+11=29
Friday March 2nd, 2007 8:50:57 PM

As the others look around, Ashira keeps her wits about her. Those other Yuan Ti went somewhere and are probably somewhere close. Wouldn't want to get caught in a nasty sneak attack (Spot=14, Listen=29).

Dm Kent  d100=96
Saturday March 3rd, 2007 9:04:25 AM

Nez wonders about the flying Yuanaga.

Ashira Goes on point keeping an eye and an ear out for possible enemy infiltration.

Rigging suggests that Apollo head out and see if he can find out if there is a second floor to this pyramid, and then begins poking at the left basket with his sword in order to remove the lid and take a peek inside.

Apollo ggoes over to the inner door which nez supposed leads to the main central chamber and then throws a cautionary warning to Rigging about messing with the baskets.

The others stand around the room looking at the pictures on the walls of rivers of fire coming out a mountain that all seem to have snake like heads.

******

Rigging flips the lid off on his chosen basket but can't see into it without being right over it, as the neck is so long and narrow.

Bart 
Sunday March 4th, 2007 6:44:40 AM

Hmm where is the transportchamber? Nez where did you "landed"after your transportation? Maybe it is all an illusion what we see

Troglodyte Ari hp 51/72 (-3 Str) 
Sunday March 4th, 2007 8:59:32 AM

Ari looks around in the temple not exactly sure what their looking for.

Ari decides to look at the paintings some more as the others look around and see if there is anything more to them or not.

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Sunday March 4th, 2007 8:59:59 AM

"I have this terrible feeling that the snakes caused this eruption with magic. If these pictures are any indication the lava would seem to be alive. Which could be a big problem for us."

Appolo  d20+10=27 d20+9=19 d20+8=17
Sunday March 4th, 2007 5:25:48 PM

Appolo enter the inner chamber searching for crystals,away up or anything else of interest.

Spot 27 Search 19 Listen 17

Cosmo 
Sunday March 4th, 2007 7:13:08 PM

Cosmo holds off from casting any spells inside the Pyramid. The chance that something alters the spell scares him too much.

He remains alert ready to run out of the pyramid at the slightest problem.

Mykael 
Monday March 5th, 2007 12:30:26 AM

Mykael stands back keeping an eye on Rigging as he studies the tapestries.

Ghem, can you sense anything inside the baskets?

(ooc brackets [ instead of <> for html commands. Substituted by Todd)

Rigging 
Monday March 5th, 2007 8:56:51 AM

Rigging will tip over the basket concerned about vipers and other nasty snake that could be housed in the baskets. He will prod the bottom a few times and see if he can see or hear anything moving or hissing in the basket.

Ashira 
Monday March 5th, 2007 10:11:32 AM

The ranger stands off to the side of her husband, ready to dispatch anything that might be inside of the basket.

Nezamil 
Monday March 5th, 2007 1:15:40 PM

The big dwarf study's the walls and any paintings on the walls to try and figure out what they mean .

attendence report 
Monday March 5th, 2007 1:25:00 PM

Dm Kent xxxxx
Ashira xxxxx
Appolo xxxxx
Rigging xxxxx
Val xoxox
Bart oooox
Nezamil xxxxx
Mykael xxoox
Cosmo xxxox
Ari oxxox

[Bart you missed the whole week,you didnt post till sunday ,lets do better !!!]

DM Kent 
Monday March 5th, 2007 10:13:54 PM

Rigging tips over his basket to the sound of stones tumbling around and when he looks he sees that there are 8 large diamonds pouring onto the floor from within.

Apollo opens the door to find that he has entered what looks to be a transprotation chamber, complete with main crystal as well as 7 others, though two of the crystals on the map are dark.

Ghem responds to Mykale's query with a quick hiss and a "nothing evil or intelligent boss" type quip.

Ari , and Nez try to find meaning it the wall art while Val is feeling a bit more paranoid than usual.

Ashira has her big weapon out to fend off the evil husband eating baskets.

And Bart tries not to believe they are actually where they are and is highly disappointed to find out that everything appears to remain the same despite his efforts.

***

There is a suddent movement of air and the room you are in begis getting smokier, though it could simply be the result of Apollo's opening the other door and granting the smoke somewhere else to move to.

Mykael 
Tuesday March 6th, 2007 1:00:10 AM

"Perhaps we better leave with what loot we can gather, and come back after the volcano has done its work."

*cough*
*cough*

"I am not sure if we need to destroy the temples, they could be of use to us. And its possible they are destined to be destroyed by lava. Besides the smoke is getting heavy."

"The only thing I am really concerned about besides the volcano, are the slaves that are in the mine. If we cant help them yet, then shouldnt we go?"

Bart 
Tuesday March 6th, 2007 1:36:17 AM

Mykeal is there anything of interest that yopu want too loot? Any valuables? There is no magic armor or weapons here that is clear now. Did you find any gold or gems?

Bart Aka William 
Tuesday March 6th, 2007 1:37:13 AM

sorry guys for bad posting last week had a major computer crash

delete after reading

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Tuesday March 6th, 2007 10:04:35 AM

"Oh we can't leave just yet. Even though I want to. But for all that we have endured, we have to loot this place clean. We didn't have enough money before all of this and now its even worse."

Nezamil 
Tuesday March 6th, 2007 3:41:51 PM

Nodding at Mykael's words " yeah i agree we shouldn't destroy this temple.....at least not right away ....we should at least explore the possibilities of it's use"

" not to mention this mine is supposedly a diamond mine.....that could be quite profitable....would help to settle and build a base here for sure"

Appollo 
Tuesday March 6th, 2007 5:51:15 PM

Appolo come back and reports what he has found"Got the main teleportion chamber here.Severeal crystals and a map.Whatever we do we have to do it fast.So what will it be.Looks like the snakes bailed out.Don't think there are any around."

Rigging 
Tuesday March 6th, 2007 7:31:08 PM

Rigging will scoop up the gems and put them with the others that he is holding for the group. He will then start checking the other baskets looking for more. When Appolo reports in, he will simply say, "Lead on friend."

Cosmo 
Tuesday March 6th, 2007 7:42:47 PM

Cosmo eyes the gems hoping it is not a trap of some sort. He will continue to watch and remain alert as Rigging and others inspect the area.

Troglodyte Ari hp 51/72 (-3 Str) 
Tuesday March 6th, 2007 10:26:45 PM

"Too bad there is not a spell that could tell us if there are diamonds in the rest of those urns." Snapping his fingers, "there's not a pressure plate underneath that basket is there?"

Ashira 
Tuesday March 6th, 2007 10:48:34 PM

Still on edge, Ashira sighs. "Hey Appolo. Close that door and come over here. I need you to take a closer look at these baskets to make sure they're not trapped." She looks over at Rigging. "Let's just look around for now. This doesn't feel right. Not sure what it is..."

DM Kent  d100=98
Wednesday March 7th, 2007 7:11:25 AM

Rigging starts to check out the other two baskets when everyone starts talking about them being traped again, even though Apollo already gave them the OK. Problem was though he already had the second basket tipped and overballanced and it was already on its way to the floor.

With Ari's and Ashira's words hanging in the air everyone watches as the basket falls over and 6 more large gems tumble out.

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Wednesday March 7th, 2007 2:07:32 PM

Val braces herself for the alrge magical wave that seems to follow breaking gems. When a moment passes and nothing happens, Val sighs in relief and relaxes a little.

Rigging 
Wednesday March 7th, 2007 6:23:19 PM

Rigging will scoop up those diamonds and then move over to the other baskets and dump them as well. If they contain diamonds, he will grab them and then say to Appolo, "Lead us to the stairs up. I want out of this place."

Nezamil 
Wednesday March 7th, 2007 7:34:29 PM

As Rigging issues orders " just remember Captain that big flying snake is still out there" adds Nezamil

The big dwarf follows the others

Appolo 
Wednesday March 7th, 2007 9:23:27 PM

Appolo looks around"ok let's get back to the ship.We'll leave this for later.Let's hurry."
As the smoke and haze continues to gather Appolo leads the way out.Soing his best to head back the way they came and to the ship.

Ashira  d20+12=15 d20+11=15
Wednesday March 7th, 2007 10:30:21 PM

Ashira grins. Could it possibly be that their luck has taken a turn for the better?! Well, better safe than sorry. Making sure that they are not being followed, Ashira makes her retreat with Rigging and the others. (Spot=15, Listen=15)

Cosmo 
Wednesday March 7th, 2007 10:43:00 PM

Cosmo nods his head in agreement when the order is to evacuate the pyramid. He follows along woth the gorup as it moves to the entranceway.

"What do you think is causing the smoke?"

DM kent  d100=4 d20+6=7 d20+6=18 d20+6=9 d20+6=14 d20+6=9 d20+6=16 d20+6=19 d20+6=24 d4=3 d4=4 d4=4 d3=1 d3=1 d3=2
Thursday March 8th, 2007 7:01:30 AM

Rigging tips over the last basket and moves in to gather up the gems, and finds that while this basket too had 6 large gem stones it, he also finds out that there are 8 small adders in there as well that oviously didn't take too kindly to being shaken about and then dumped on the floor. They each strike out at the wizard with three striking him on the arms and legs. AC 18, AC 19, AC 24. For 11 points of damage and three fortitude saves DC 15 or take 4 points of strength damage. (1st save 1 point second save 1 point thrid save 2 points)

The others having started getting ready to move out are not aware of anyhting going on until Rigging cries out in pain.

Bart 
Thursday March 8th, 2007 12:59:03 PM

What shall we dowith the transport chamber do we leave it intact or not? I like to idea to investigate it how it works, maybe we can use it for our own goals. And maybe the vulcano does it work for it

.....

Heee Rigging what is going on....

Bart rusehes forward sees the snakes,
A sword is appearing in his hand (glove of storing) and he is ready to slash the snakes in half

Troglodyte Ari hp 51/72 (-3 Str) 
Thursday March 8th, 2007 5:15:12 PM

Turning at Rigging's cry for pain, Ari moves over to assist if necessary.

Rigging 64/75  d20+6=19 d20+6=22 d20+6=23
Thursday March 8th, 2007 5:35:28 PM

Riggng feels the snake bites and backs away from the rest of them holding his arm where one struck him. When Bart rushes up, he will hold out a hand to restrain him. "Careful! Snakes."

Rigging makes all of his fort saves.

Appollo 
Thursday March 8th, 2007 6:17:00 PM

Appolo arrives back in the room."See I told yuo not to mess arund with those baskets.Now come on let's go we're running out of time.The volcano could erupt at any moment.Let's get out of here."Appolo agian heads out leading the way.

Cosmo 
Thursday March 8th, 2007 7:47:51 PM

Cosmo stands out of the way of the fighters as they help Rigging handle the snakes. He does not want to cast any Arcane magic within the pyramid.

DM kent 
Thursday March 8th, 2007 8:46:36 PM

The snakes are easliy taken care of and don't ever really threaten anyone once they are aware of them.

The room now snake free and smokier than before leave several options. Nez mentioned at least seven other similar rooms with baskets set up just like this one. The transport room has been located by Apollo. There is the possibility of an upstairs floor somewhere. And of course there is the otion of leaving and heading back to the ship.

Looming over all of this of course is the location of the big flying beastie,... and of course the volcano.

Mykael 
Thursday March 8th, 2007 9:26:34 PM

"We should loot all the other baskets, if they contain gems. We should possibly look for the upstairs too."

"Perhaps, another check on the volcano is in order. I dont want to get burried in here."

Ashira 
Thursday March 8th, 2007 10:52:31 PM

Ashira snorts as the snakes appear and attack Rigging. Knew it was too good to be true. Carefully inspecting Rigging's wounds, Ashira sighs "Well Captain...lots of options here. What do you want to do? Looks like more loot is out there, but then again, this place might get really hot really fast."

Bart 
Friday March 9th, 2007 1:03:03 AM

Stop looting this place we have to go! I wont risk my life here If it is safe we come back later, if not we finf another place to loot!

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Friday March 9th, 2007 8:54:37 AM

"I think that we should check out the baskets. Searching an upper floor might find more treasure but that is a significant increase in risk. Searchings these baskets will take a couple of minutes tops. I'm quite fast on my feet. I'll do it and run to catch up with the rest of you."

Troglodyte Ari hp 51/72 (-3 Str) 
Friday March 9th, 2007 9:19:41 AM

Ari looks around the room and tries to discern the source of the smoke. If he cannot tell, he tries to determine how fast the smoke is building up.

"Do we leave these gems here to possibly be used to restart the other locations? Do we leave them behind to help the snakes against us?

Where is the smoke coming from? Could it already be too late to leave, if there's a fire blocking the entrance?

Maybe we should all check out and loot together, for speeds sake!"



Rigging 
Friday March 9th, 2007 10:45:47 AM

Rigging says, "We are going to shut down this pyramid and the get out of here. I don't want to give the snake men any chance to come back. The diamonds are nice but since they have a diamond mine, I doubt we are hurting their money supply. Apollo show us the way up now!"

(ooc Kent Rigging has been trying to go to the next level for several of posts. Please move us along.)

Nezamil 
Friday March 9th, 2007 11:16:58 AM

The big dwarf follows after Rigging

Bart 
Friday March 9th, 2007 4:17:22 PM

Destruction it is then

Cosmo 
Friday March 9th, 2007 5:27:15 PM

Cosmo follows along with the group as it continues to explore the pyramid and he prepares to leave well before they attempt to shut it down.

Appolo  d20+9=21 d20+10=23 d20+8=27
Friday March 9th, 2007 7:02:06 PM

Applo says"Fine.Let's go up."He thens earchs for away up."You of course that volcano could erupt at anytime."He si mildly irritated that they aren't pulling out.

Search 21 Spot 23 Listen 27

attendence post 
Monday March 12th, 2007 2:24:18 PM

Dm Kent xoxxx
Ashira xoxox
Appolo xoxxx
Rigging xoxxx
Val xoxox
Bart xooxx
Nezamil xoxox
Mykael xooox
Cosmo xoxxx
Ari xooxx

Dm Kent -another 4 post week !! we require 5 posts per week !!!



Bart 
Monday March 12th, 2007 3:51:31 PM

Demolition time!

DM Kent 
Monday March 12th, 2007 7:35:32 PM

Apollo leads the rest of the Swords into the transport room and as they look around Rigging notices that there is an extra diamond in this map that has not been in the other two they have seen.

Almost as soon as she enters the room Val realizes that there is a secret door directly above the magic item dias, in cieling, in front of the priming crystal.

Checking closer she even sees that it is partially open and there seems to be fairly large space above.

Ashira  d20+12=22 d20+11=17
Monday March 12th, 2007 10:49:16 PM

Alerted by Val's actions, Ashira peeks around to see the trap door. She cautiously examines it to see if she can spot any trouble (Spot=22, Listen=17).

Mykael 
Tuesday March 13th, 2007 1:43:53 AM

Mykael looks the map over and attempt to discern what location in the world the new diamond represents.

As he does he notes Ashira's actions and turns, reading himself for any action.

Bart 
Tuesday March 13th, 2007 12:42:45 PM

What's up Val, is something wrong?

Nezamil 
Tuesday March 13th, 2007 3:10:41 PM

The big dwarf waits near the back of the group....facing rearward.....protecting their backs

Appolo  d20+14=32
Tuesday March 13th, 2007 4:53:11 PM

Seeing the trap door Appolo readies his rope and grappling hook"OK guess we want to go up.Stand clear I'll toss this rope into thopening and hopefully we'll be able to get up there.I hope Thomas is smart enough to get the ship out to sea.We're not going to make it backMaybe we can use this thing to get out of here ourselves."

Rope toss 32

Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Tuesday March 13th, 2007 6:55:23 PM

"I think something is important up there. They forgot to close the secret door as they left."

Rigging  d20+11=23
Tuesday March 13th, 2007 7:34:47 PM

Rigging engrossed in the new map also tries to figure out the what the new diamond represents. He will use his navigation skills to try and figure things out.

"Cosmo, Since you can fly, go check out that room. Ghem and Swirl can back you up. Let us know what is up there.

Apollo get a grapple up there so we can all follow."

level: ray of enfeeblement, magic missile x 2, mage armor*, burning hands.
2nd level: scorching rays x3***, mirror image, resist elements
3rd level: Haste*, dispel magic x 2, fireball x 2*
4th level: Greater Invisibility x2*, Evard tenacles*, Polymorph
5th Cone of cold x 2 Overland flight*
6th Disenegrate


Dm Kent 
Tuesday March 13th, 2007 9:32:39 PM

Mykael and Rigging carefully inspect the map and this one seems to be quite a bit better drawn and clearer in detail, particularly of the island spots. The new diamond actually seems to be located in the niddle of what appears to be the area where the volcano is; Perhaps even in the volcano itself.

And Rigging is sure that one of the diamonds that is on the mainland is in New Elenna.

As Apollo works on getting the grappling hook in the space to allow access he wonders outloud if thay could maybe use the device to get back home.

Rigging sends Cosmo, Swirl, and Ghem into the room with Ashira and Apollo swarming up the rope right behind them. What they find there is unbelievable, heartrending and horrifying at the same time.

Highlight to display spoiler: {Upstairs Cosmo, Ashira and Apollo find a main room, with what appears to be smaller rooms off of each side behind a door. But the big room is filled with seven rows of seven cribs, each filled with what appear to be human babies, anywhere between 3 months old and 2 years old. All of them are apparently screaming their lungs out crying but there is no sound coming from them. There are seven, approximately 20 year old females literally spread across the floor, who may have been their caretakers. There is a moment of wonder as you try to puzzle out what, why they might be here, when you realize that there is no actual light source in the room and yet you can see perfectly, as each child is glowing fairly brightly themselves. }

Bart 
Wednesday March 14th, 2007 1:51:52 PM

Rigging do you think we can use this device to bring us in the neighboorhood of the sword?

Guys how are u doing upstairs???



Val (AC 19, HP 72/ 127 Endure Elements 24hr) 
Wednesday March 14th, 2007 4:02:47 PM

"What's going on up there?"

Cosmo 
Wednesday March 14th, 2007 5:03:19 PM

Cosmo stumbles back from the horror he has seen in the semi-hidden room. He is able to keep from vomiting, but just barely. It takes a while, but he is able to compose himself enough to tell what he has seen.

"The Yuan-ti must be experimenting. They have done something to some human children and what appears to be their mothers. The mothers are dead, unfortunately the children are not."

Cosmo goes silent, knowing what will probably have to be done.


Appolo  d20+9=25 d20+10=24 d20+8=12
Wednesday March 14th, 2007 6:14:10 PM

Appolo looks around interesting he think,he walks over and checks on the women to make sure they are actually dead,then over to the opening"Rigging you better get up her.We got seven infants and what appear to be seven dead mothers.The infants are alive,looks like some sort of magicly enhanced breeding program.The kids are glowing I think they have a silence spell cast on them."

Appolo then walks around and checks on the kids"Well Ashira you always wanted to be amother here's your chance.Better check those door and the rooms."He then walks over to the doors chacking each one for traps and locks before opening them and looking inside.

Search 25 Spot 24 Listen 12

Kent OOC: Umm that would be seven rows of seven cribs with babies. Which means 49 babies, not 7.

Troglodyte Ari hp 51/72 (-3 Str) 
Wednesday March 14th, 2007 6:34:50 PM

"Do we need to copy this down or do we know this already?"

(ooc sorry for missed post)

Nezamil 
Wednesday March 14th, 2007 7:33:02 PM

The big dwarf stares silently at the horrow before him ......finding his voice " this is madness.....i......i.....Domi have mercy on these young souls " prays Nezamil

" this must be stopped"

Rigging 
Wednesday March 14th, 2007 7:46:30 PM

Rigging upon hearing the calls from above, hurries up to see what the situation is. His mouth drops open at the sight of the children and he says to no one in particular, "Well I guess they weren't eating the babies. That is a comfort I guess."

He looks to Cosmo and asks, "Do you think it is safe to move them? Are they tied into the mystic power of the pyramid? I guess we don't have much choice. They will starve if we leave them. How are we going to carry them all? How are we going to feed them? We need help."

Rigging pulls out his pack and starts writing a note. Romeo, We have found the offspring of the pregnant women. We need help in caring for them. We are at the big pyramid close to the mine. Bring hands and any women who can breastfeed. Captain Rigging

Rigging calls to Swirl and tells him to find Romeo and the escaped villagers and give him the note. Swirl darts out of the pyramid at full speed in pursuit of Romeo and the others.

"Nezamil! Can you make or summon milk? Cosmo how about you? Want to summon some dairy cows? Who wants diaper duty?"

Rigging heads over to the nearest cradle and tentatively reaches in and gently picks up an infant. He will awkwardly hold it and try to comfort it.

Ashira 
Wednesday March 14th, 2007 10:04:15 PM

Ashira shoots Appolo a very ugly look. "Stow it little bro and help me get these...things down below." As she hands one of the children down below, Ashira looks over at Rigging. "Appolo's on diaper duty." she says with conviction.

Mykael 
Thursday March 15th, 2007 12:22:53 AM

With everyone rushing up stairs and hearing bits and pieces of the scene, Mykael decides to stay down in the Map Room keeping a look out.



DM Kent 
Thursday March 15th, 2007 10:39:16 PM

Swirl takes off in a flash with a "Righty Oh" aimed Rigging's way.

The transfer of babies downstairs begins smoothly until Mykael is handed the third one and realises he has nowhere to put them. Soon enough though that is fixed as the first of several cribs is sent down to hold the babies.

It takes the better part of of an hour to get the cribs and the babies downstairs and then the transport room is packed and the central diamond, the room and the babies are noticably a whole lot brighter. even with all the smoke.

Upstairs Apollo inspects the rooms, none of which are locked or trapped. Two of them are apparently the sleeping quarters for the now dismembered mothers.

The third room is full of different supplied from kegs dried off-white powder to clean rags to dried vegetables and fruit and several casks of fresh water.

The fourth room is mostly empty now, though it was at one time apparently quite full as there are only a few small areas of the floor that aren't covered in dust. In the far corner of the room are three small bags, each about the size of a large honeydew melon.

Mykael  d20+7=14 d20+7=27
Friday March 16th, 2007 12:49:52 AM

"Rigging, we need to find that flying snake. The people that you sent for would be sitting ducks, except for the smoke. Send someone down here to handle this end. I will go and scout for the flying snake, from a pyramid entrance. Once I find him, if he is still out there, I will let you all know."

Mykael waits for the Captain's ok, and his relief on the lower level. Then he heads out to a pyramid entrance and watches. He uses the smoke and pyramid for cover.

He covers his face with a wet cloth, to help against the smoke.

Ghem, do you sense anything?

Spot rolls
Mykael = 14
Ghem = 27 (nat 20)

Troglodyte Ari hp 51/72 (-3 Str) 
Friday March 16th, 2007 4:24:13 AM

Helping with the transfer with the babies, Ari is distracted from thinking about much of anything else.

When done he continues to try to work out where or what the smoke is coming from.

Rigging 
Friday March 16th, 2007 1:06:18 PM

Rigging agrees with Mykael and says, "I think you are just trying to get out of diaper duty but I agree with your thinking. If you do see him, don't engage on your own. I think it is going to take our combined efforts to bring down that beast."

Rigging will shift to the lower and and pick up Mykael's slack. He will call out, "See if anyone can find food and swaddling clothes for the young ones.

Comso see if you can find out where the smoke is coming from? If is just blowing in from the volcano, rig some kind of screen. This smoke can't be good for the kids."

Appolo  d20+9=22 d20+8=12
Friday March 16th, 2007 2:52:55 PM

Appolo comes out of the third room"Got food and supplies in this room.Going to checkout lst room."He heads into fourth room seeing the bags he walks across the room to inspect them.Drawing hs sword he prods each bag with his sword,then carefully opens them.Ready to jump back should anything happen.

Search 22 Listne 12

Cosmo 
Friday March 16th, 2007 3:05:28 PM

Cosmo help gather up the children and move them out of the room.

"Rigging we need to find out what the source of the smoke is and if it is going to be a problem."

Rigging 
Friday March 16th, 2007 3:25:46 PM

ooc Hey Matt, Did you even read my post? :-)

Matt C. - OOC 
Friday March 16th, 2007 6:15:47 PM

Ha ha. I did yesterday. That is probably why I had it in my mind today when I posted.

Cosmo - 2nd post 
Friday March 16th, 2007 6:17:06 PM

Cosmo, snapping out of his contemplation of the children, hears Riggings request to find out more about the source of the smoke. He heads off in the direction that it is coming from.

Nezamil 
Friday March 16th, 2007 6:35:25 PM

The big dwarf helps care for all the babies....setting up the cribs and trying to comfort them...." no milk Captain but i can get water....i'll do that shortly as soon as i can find a few empty barrels to hold the water.....maybe we can rig some blankets over the doorways to stop the smoke"

" All the babies glow.....they must possess some natural magic.....by Domi this is very strange"

Valanthe 
Friday March 16th, 2007 8:31:30 PM

"If we don't hurry up these infants will be swimming in lava as will the rest of us."

DM Kent 
Friday March 16th, 2007 10:21:58 PM

There doesn't seem to be any corresponding increase in temperature, but the open door into the inner chamber and the open door into the second floor, seesm to be creating a great dafting tunnel for the smoke from outside to in. Cosmo is pretty sure that if the door to the transport chamber is closed the smoke will lessen significantly. Other than that he sees no other real solution to the smoke issue.

Apollo calls down about the food, water and supplies found in one of the rooms and then comments on checking out the last room. He pokes at the backs and heres the clicking tinkle of crystal hitting each other.

Mykael heads out to see if Mr. Scaly Wings is hanging around and takes Ghem with him. there is definitely ash falling now and the smoke is quite a bit denser than before. Ghem is uneasy, but is fairly certain that the beast is not anywhere close by. But then again Ghem says that he didn't sense it before when they were at the other pyramid until it moved.

Ashira, Riggin, Val and Ari all get the children settled and nearly as soon as each is picked up they settle down. Though the silent cying is very eerie. Particularly as it no longer seems that it was the room they were in that was silenced.

Ashira 
Friday March 16th, 2007 10:35:45 PM

Hustling the babies downstairs, Ashira's mind reels with the thought of so many children. This is certainly not what she had in mind. Who is going to raise them all...who is going to feed them...ugg and change them. She sighs, knowing that more than likely the Swords will have to found some kind of orphanage to keep them in.

Troglodyte Ari hp 51/72 (-3 Str) 
Sunday March 18th, 2007 11:59:23 PM

Ari decides to observe the smoke and see where it's going. Whether it's lingering in the chamber they're in, or whether there's any indication of where it's flowing to, maybe other than out the tunnel they came in. If the smoke is coming into the room because it has a way to the outside, maybe the Swords can rig something up that helps the smoke go somewhere else.

Nezamil 
Monday March 19th, 2007 12:45:32 AM

The big dwarf continues his work caring for the children " very strange......they make no sound......i thought perhaps the silence was in the room.....but i'll try something once we can get them settled"

Nezamil will make sure all the babies get some water to drink " the big dwarf seems to enjoy helping the young ones......a smile appears as he putters among the kids

Mykael 
Monday March 19th, 2007 1:14:09 AM

Mykael and Ghem stay out of site by moving from side to side of the pyramid by going through it. Constantly on the look out for any sign of trouble or Romeo and a crew coming in.

Cosmo 
Monday March 19th, 2007 12:36:41 PM

Cosmo closes the door to the transport chamber. That should help with the smoke he thinks.

"If we keep this door closed we can keep some of the smoke out of the area."

Appolo 
Monday March 19th, 2007 1:44:20 PM

Appolo comes back with thre bags of gens"Ok folks.We need to figure out how to operate this thing,becuase there is no way we're going to beable to carry these kids out of her through the ash and smoke outside.Unless you want to ford up and stay here or abndon these kids."

attendence report 
Monday March 19th, 2007 2:13:55 PM

Dm Kent xxoxx
Ashira xxoox
Appolo xxoxx
Rigging xxox?
Val xxox?
Bart xxoo?
Nezamil xxoxx
Mykael xxoxx
Cosmo oxoxx
Ari oxoxx

This 2nd week in row with less then 5 Dm posts !!

it's affecting players posting results !! Kent please we need 5 posts from you !!!

Valanthe 
Monday March 19th, 2007 3:18:13 PM

"Let's worry about the details another time. When our lives are in less danger. Getting them away from here is going to be hard enough without worrying about other things."

Bart 
Monday March 19th, 2007 4:30:42 PM

You are right we have to use this chamber but we cant leave the sword alone as well. We have to go back to this room or we have to go to some other place on this island whit this teleport chamber

DM Kent 
Monday March 19th, 2007 9:19:53 PM

Cosmo closes the door to the chamber and more smoke ceases coming in, and in a few moments the majority of the rest of the smoke goes upward into the above room.

Apollo arrives back down with the three bags in tow. He also reminds everyone of the supplies found upstairs and soon the cloths, the water, and powder are being mixed up and fed to Babies.

Nez feels there is something odd about the children.

Ashira worries about how they are going to manage taking care of so many children.

Val worries about getting away safely.

Ari comes up with the idea of closing the door just as Cosmo does it.

Riggin ponders about just how long it will take Swirl to make it back to the sword and bring the others back here. His best estimate in sometime in the morning.

Mykael moves outside and in and out of the Pyramid with Ghem and still gets no sense that their friend is about, Though it seesm to be getting darker than it was and Mykael realizes that sunset is near.

The babies meanwhile seem to be settling down a bit now that the smoke is lessening, there are people around and they are slowly but surely getting changed and fed.

As the smoke begins to clear out you all realize just how much glowing you and the children are doing. It is a pretty close guess to figure out if you and your magic are glowing more or if the children are.

Also with the smoke mostly gone you realize that the main diamond is glowing brightly and there is a soft humming sound coming from it.

In addition each of the remaining good gems on the map are also glowing slightly, some more than others. Knowledge arcana rolls DC15, Or INT rolls or DC 17 please. to figure out what/why.



Rigging  d20+9=22
Monday March 19th, 2007 11:23:31 PM

Rigging studies the glowing map, the glowing babies and then the groups growing magic and tries to put it all together. (rolled arcana DC of 22)

Thinking hard on the matter, he will keep in contact with Swirl making sure his friend is alright (Kent, I do assume it will take a while for reinforcements to come but Swirl is chasing down the group we just left about an hour ago. Since he flies at 3 times their base speed, he should be able to catch them quickly.)

Rigging will then start to really look around the pyramid and look at the murals, artwork and everything else trying to get a feel on how this thing works.

Mykael 
Tuesday March 20th, 2007 1:17:36 AM

Mykael and Ghem continue to keep watch until they are relieved.

Ashira  d20+1=8
Tuesday March 20th, 2007 9:18:53 AM

Noticing the glowing gems, Ashira looks over at Rigging. "That's not a good sign, is it?? Is that our cue to get out of here before more snakes arrive?" (Int.=8)

Bart  d20=15
Tuesday March 20th, 2007 12:50:45 PM

I dont have a clue why is this one brighter than the other one. Maybe because we destroyed 2 places?
I dont trust it suddenly Barts swords appears in his hand. If there are snakes comming im ready for it

Nezamil 
Tuesday March 20th, 2007 3:26:37 PM

Studying the silently crying babies ...the big dwarf puzzles over it " i wonder if they have been enspelled??......perhaps we should try and use a magical dispel on them ......what do you think Captain ??"

Noticing the comotion about the now glowing gems "well we're we gonna run to Ashira ??.....i think if the snakes appear we could trap them in that transporting room......just let them bunch up and we could attack them while the cannot manuver againist us ........not to mention the hallways are defensable.....narrow enough to defend strongly againist any attack in my opinion .....with my size i could effectivly hold them off"

" is there more then one entrance/exit from the room ?" questions Nezamil as he looks about as he ready's his weapons

Appolo 
Tuesday March 20th, 2007 6:49:57 PM

Appolo looks at the others"Look things are getting worse out side.Ash is falling fron the sky smoke is everywhere.I don't thing the kids with survie out there that's all plus I don't think anyone can reach us safely now.Lava is probably beginning to flow out there.So we need to decide what to do and fast."

Cosmo  d20+19=39
Tuesday March 20th, 2007 8:18:05 PM

Cosmo looks around in satisfaction as the smoke dissipates and the room clears up a little bit.

Cosmo then notices that the babies are still silent and glowing as much or even more than the magic items the group is carrying. What does that mean he thinks.

He does what he can for the babies, but it is pretty much out of his scope of abilities.

Cosmo is almost glad when some of the group ponder the glowing lights on the map. He moves over and studies the map and gems. He wonders what the confusion everyone is having. It is as plain as day to him what the glowing gems signifies.

Knowlege Arcana 39 (natural 20)

OOC - Cosmo will relate what he had determined of the map to the group.

Ashira 
Tuesday March 20th, 2007 10:07:56 PM

The ranger chuckles at Nezamil's comment. "Easy big guy...I'm not any more afraid of those snakes than you. But what I am worried about is this thing being activated while we're in it. I'd rather not have all my magic items sucked dry...or maybe that just happens when we destroy the temples."

DM Kent 
Tuesday March 20th, 2007 11:08:12 PM

(It will take Swirl roughly an hour to catch up to them as both groups were traveling away from each other for the 1:15 and they have continued walkingwhile you have been exploring 45 mins or so putting them effectively 3hr 15 minutes away from where you are. At a 3:1 spead ratio it wil take Swirl 1 hr and 22 minutes to find them.)

Boss, I'm moving as fast as I can.

Mykael and Ghem watch the soot and ash show wondering if they are going to get sick from breathing this stuff.

Nezamil ponders the problem of the silent glowing babies and sends a barb Ashira's way.

Ashira responds in kind and glances nevously at the glowing gems.

Apolo worries and frets.

Bart, Cosmo, and Rigging take a closer look at the maps, the room, the babies and the gems and while Bart sees no significance other than everything is glowing, Rigging and Cosmo see that the gems that are glowing the brightest have either the most babies under them or the ones where their most potent magic items move to. added to what they were already told and had seen about the tower use, they realize that the magic is powering the gems and the magic seems to need to be in the now that they are looking more closely the lightly etched circles beneath each gem. the supposition is that once enough power is generated anything within the circle is teleported to the corresponding gem's pyramid roof.


Troglodyte Ari hp 51/72 (-3 Str)  d20+9=11
Wednesday March 21st, 2007 8:42:41 AM

Ari glances at the gems as he helps out with all the preparations. Helping with all the babies seems to keep his mind distracted as nothing comes to mind as to what the gems may be doing.

I wonder what Rigging will have us do next. I'm at a loss for what we should be doing.

Valanthe 
Wednesday March 21st, 2007 11:15:01 AM

Val waits with the strange magical infants hoping they would be leaving soon.

Bart 
Wednesday March 21st, 2007 12:54:56 PM

It seems this the only way out i trust on you Cosmo and Rigging, take us somewhere safe

Appolo 
Wednesday March 21st, 2007 7:58:17 PM

Appolo waits for a decision to be made.

Nezamil 
Wednesday March 21st, 2007 8:15:58 PM

"uh...... i suggest we back away from the room.....or it will burn out some more magic from one of us " as the big dwarf backs down the hallway

Nezamil makes sure that as many of the kids as possible are away from the gl;owing gems

Cosmo  d20+19=35
Wednesday March 21st, 2007 9:21:02 PM

"I think we need to move out of this room. All our magic and the magic babies may overload this map."

Cosmo moves faster in trying to get the children out of the pyramid.

Knowlege Arcane - 35 (to try and figure out more info on the map)

Rigging 
Wednesday March 21st, 2007 9:27:22 PM

Rigging looks at the glowing lights and the glowing babies and then the glowing magic items and says, "Time to get out of here. We are making a baby transfer. Unfortunately we can't haul all of these kids through the jungle unless someone has an idea that I haven't thought of but we can get them out of the pyramid and into some of those buildings that we saw across the clearing.

I will stay here and babysit. Could be good practice for the future. The rest of you except Cosmo, gather up as many children as you can safely haul and start moving to the building across the way. Cosmo, you are the bodyguard in case something nasty shows up. Once you get to the room, then Val you are the baby sitter as the others come back.

I figure it will take a couple of trips but we should get out of this magic sucking torture device. Lets get the show on the road folks."

DM kent 
Wednesday March 21st, 2007 10:00:40 PM

The babies are quickly and efficiently moved to a nearby large shack, for lack of a better definition. But while the smoke is a bit denser the glow is much much less although there is still some glow from each baby, just as there is from your magic items. Rigging the last to leave watches as each group of babies leave and as each area beneath an active gem is removed, the gem dims significantly. The central gem howver seems fully charges and as bright as ever.

Just about as the last baby is removed Rigging hears back from Swirl.

Found them. They had just made it back to the ships. Seems big water snake showed back up. Lots of activity here. Romeo is coming but he is only bringing a bunch like Ashira. None like you.

Nez watches as the pyramid suddenly becomes a flurry of activity and his compatriots are suddenly quickly moving the babies to one of the nearby structures. Even all this movement doesn't seem to elicit anything from the Yuanaga. You begin to think that maybe it has truly left.

Ashira 
Wednesday March 21st, 2007 10:29:24 PM

OOC: GRRRR!!! Kent, you beat me to posting again. ;)

Ashira shoots Rigging a very ugly look when he makes his "practise for the future" comment. If he thinks he's going to get me barefoot and pregnant and landlocked any time soon, he better think again....

Glad to be out of the temple, Ashira looks around. "Now what..." she mutters as the infants are safely relocated. "Guess we wait for Romeo. Still...even with more hands this is going to be one heck of a trip back through the jungle." she muses.

Mykael 
Wednesday March 21st, 2007 11:57:18 PM

Mykael continues to keep watch, he fashions a small cloth mask for Ghem to where, just like he has. "This will help with the smoke."

After Mykael is informed of how the pyramid works he contemplates to Rigging, "Our magic was only destroyed when we destoyed a temple. If we go back in, and stand in the circle. The gems will slowly power from our magic. We should then get ported to a safer spot. I dont think it will permanently harm any of our magic."

"We can look on the map and port to a closer pyramid. And have swirl tell Romeo to meet us there."

"What you think?"

Mykael 
Thursday March 22nd, 2007 12:00:48 AM

OOC: Extra post... sorry... forgot to add something. Also, I am leaving on a trip to Sweden on Saturday. I will be gone for 3 weeks. I will have internet access and since I am not working, my posting should improve.

IC: "Also, I know we have the babies, but this is the mine area. We havent had time to look around. If you like the plan, give me a few minutes to see if I can find the slaves."

"If you want to just wait for Romeo here, then allow me to go looking. We are here, I dont want to leave anyone that we could help."

Valanthe 
Thursday March 22nd, 2007 11:17:24 AM

"This should be a fun twenty years. We all know we will have to take care of these infants. WIth everything thats going on its the most likely outcome."

Nezamil 
Thursday March 22nd, 2007 6:58:50 PM

" well how will we carry all the little ones ??.....there's almost 50 of them......does the map by the teleport device show where we can go?......of even better how to activate it ??."

" Romeo will take too long to get back here with help......they just made the trip from here....no sense in them coming back....."

"and what about the Sword with that hugh sea snake ?......we cannot let it destroy the Sword and it's crew.....or even abandon them while we use the teleport device......the logistic's of what we need to do is very difficult to co-ordinate.....we need to simplify it somehow "

Appolo 
Thursday March 22nd, 2007 8:34:50 PM

Appolo not happy about moving the kids,but does it anyways.Once the move is accomplished.he takes as seat.Meanwhile the smoke and falling ash continue.He sits there in the shack his head wrapped in scarf waiting.

Cosmo 
Thursday March 22nd, 2007 8:44:14 PM

"We may be able to use the Pyramid to transport the children, but how many magic items will we burn out doing it?"

"There must be a better way."

Rigging 
Thursday March 22nd, 2007 10:49:09 PM

"I am unwilling to try to activate the pyramids with the children in our care. I doubt we can teleport to the pyramids which we disabled which are the closest to the Sword. If we just try for one of the others, do you want to pop into a possible battle while holding an infant in each arm. No as much as it galls me, we will have to wait for Romeo to show up.

Still that doesn't mean we can't be productive. Cosmo, how much time do you have left on your overland flight spell? Do you want to do a recon of the volcano? See if you can see any prisoners, enemies or anything else of interest.

Still even if you do, I think it is time to get back to the Sword and see if she is seaworthy. I don't think I want to make a base here with an active volcano. Not my idea of a good place for a colony."

All we can do is wait, so I suggest spellusers try and get some sleep so we can recoup spells."

Rigging settles into a corner and shuts his eyes trying to get some sleep.

Ari hp 51/72 (-3 Str) 
Friday March 23rd, 2007 5:43:49 AM

"If not some sleep, at least a little rest. Though someone might have to keep an eye on the little ones since we cannot hear them."

Taking Rigging's advice to heart, Ari finds a place to settle down to wait.

DM kent 
Friday March 23rd, 2007 6:52:47 AM

Kids moved, situational frustrations begin to set in as they decide using the pyramids would either be impractical or possibly down right dangerous. Rigging suggests that Cosmo take a flight toward the Volcano to see what's up. and that all the other spell users get some rest.

Ari comments that since the children are totally silent, that someone will need to stay awake to watch them.

Ashira rolls her eyes at that thought.

Mykael makes some good guesses about how the pyrmids work after wrapping Ghem's spout.

With the sun beginning to go down and the ash in the air it is getting quite dark out. It has been a long day. Some are still wounded while others are still feeling weak from the snake bites. Maybe rest is just what the doctor ordered.

Rigging 
Friday March 23rd, 2007 12:14:53 PM

Rigging will try to get a full nights rest and then when he wakes up he will replenish his spells. (ooc will furnish later when I find out if that happens)

When he wakes up he will contact Swirl to find out how far the group of civilians are so the Wildcards can get these babies taken care of.

After that, he will check on his friends and start feeding and changing babies.

Bart 
Friday March 23rd, 2007 1:06:01 PM

Rigging i think we have to use this pyramid, we are in adanger zone here. cant we transport to another place on this island futher away from the vulcano?
You dont want to stay here when the vulcano burst.
Cosmo if there is time you could tug me to the sword i can use my ring of levitation. I will make sure that she is ready to go to sea. I hope she is.

Val 
Friday March 23rd, 2007 2:18:07 PM

Since she did not cast spells, and her wounds weren't that grevious, Val silently volunteered to stand watch. It was simple really. She just stayed awake while the others passed out from exhaustion.

Mykael 
Friday March 23rd, 2007 7:38:25 PM

Visibly annoyed, "Yes the volcano is an issue. However, we have been kicking snake butt. I dont want to leave until we shut down thier entire operation. Otherwise, all we have done is annoy them and save a few."

Mykael makes sure the group is in good hands, "Val, I am going scouting. There were slaves here. I need to know if they are dead or if we can do anything for them."

"Ghem, stay here. Help Val keep watch. I will let you know if I find anything."

Mykael moves off from the group searching the area and heads up towards the mine.

Appolo 
Friday March 23rd, 2007 8:03:11 PM

Appolo looks at Mykeal"Hold on I'm coming with you.You might need some help."Appolo gets up and follows Mykeal out.

DM Kent 
Friday March 23rd, 2007 10:08:48 PM

Rigging lays down to catch some shut eye and Bart wants to leave the island altogether.

And Val plans on keeping watch through the night, after the others go to sleep, though that issue is becoming not so assured, as Mykael, Ghem, and Apollo suddenly set out in the dark with nearly no visibility to hunt for somewhere, possibly the mines where there may be human slaves being held. They get about to the center of the clearing with the only light source the light glow from the magics they are carrying, (10 foot visibility) but are pretty sure that the mines are in the hills toward the mountains and the those were opposite to where they were currently holed up with the kids, so for the moment anyway they were still on course.



Ashira 
Friday March 23rd, 2007 11:55:31 PM

Seeing that she herself doesn't need a whole lot of sleep, Ashira agrees to split the shift with Val. She shakes her head as Appolo and Mykael head off into the dark, but knows better than to try and stop the two. They'll be back...and probably dragging a whole herd of Yuan Ti with them. Ashira sighs. The sooner they get off this island the better.

Rigging 
Sunday March 25th, 2007 9:29:40 PM

ZZZZZZZZZZZZZZZZ

At least until I wake up in the morning or until something else bad happens

Cosmo 
Sunday March 25th, 2007 10:05:31 PM

Cosmo stays with Rigging and the children. When it is his turn he will stand guard. In the morning he will study for his spells.

Mykael  d20+7=27 d20+1=11
Sunday March 25th, 2007 10:10:43 PM

"Going to be a long night, Appollo. We stick out. You want to let me hold your magic? I can be the guinie pig. I dont think we are going to run into much. We have to worry about the volcano more than yuanti, I would assume."

Mykael leads the way up towards the mine quickly, but carefully. Also, taking note of the way they are going. He doesnt want to get lost.

(Spot = 27, nat 20)
(Listen = 11)

Bart 
Monday March 26th, 2007 6:58:24 AM

Bart goes outside and see if he sees any trail of Appolo Ghem and Mykeal and if he sees any new signs of activity from the vulcano

Ari hp 51/72 (-3 Str) 
Monday March 26th, 2007 8:39:11 AM

Ari sleeps the night away. He will stretch in the morning, but still feels like his strength has been sapped from him.

Appolo 
Monday March 26th, 2007 9:49:12 AM

Appolo looks around"Come on let's go back.I'm tired and we could walk by a thousand dragons in this stuff and not know it.Come back with me.We don't need to be performing another rescue mission."Appolo then spits out some ash coughs a bit and turns back heading back to the shack.Once there he settles down to get as much sleep as he can.

Nezamil 
Monday March 26th, 2007 10:27:06 AM

The big dwarf takes his turn standing watching.....checking in on the children to make sure they are sleeping......Nezamil sleeps restlessly...waiting for sun to rise

attendence report 
Monday March 26th, 2007 7:04:19 PM

Dm Kent xxxxx
Ashira xoxox
Appolo xxxxx
Rigging xxxxx
Val oxxxo
Bart xxoxx
Nezamil xxxox
Mykael xoxxx
Cosmo xxxox
Ari oxxox

Cool !! full week of posts !! ;-)

posted by adm Chris

(Kent: and yet it is still under 80% player posts)

DM kent 
Monday March 26th, 2007 8:09:42 PM

Mykael and Appolo, decide that it is too dark and ashy to search and return to the shed, where they end up sacking out with the others. Everyone ends up getting a good night sleep and wake up with sah every where and even in some places ash should never go. Cosmo and Ari both get a point of strength back and everyone who still has damage gets 2 hp returned.

There is light outside but it is a grey light and while there is no ash currently falling there is about 3 inches of it on the ground.

A routine almost seems to have established itself already with the babies being taken care of in quick fashion using the cloths and powder from the pyramid room and soon (2 hours), with everyone pitching in, the babies are all fed and changed. It is about this time that there are voices heard coming from the far side of the clearing.

"Stop complaining already. So you're tired. Get over it. You want to have some babies to replace those that were taken from you? This is the place they were suppose to be. Now be quiet before you attract the notice of something not as nice as I am."



Ashira 
Tuesday March 27th, 2007 11:15:33 AM

The ranger sighs as Romeo loudly announces his presence. Oh well. She looks over at Rigging. "Ok, the babies should be covered now. So the big question is should we destroy the temple or try and figure out how to work it. Maybe just remove the diamond without destroying it. But I'd like to make a strike against their village now that we've taken out their transportation. It's payback time. Though we'll have to time it very carefully. Don't want to hit them when there are thousands of snakes around."

Appolo  d20+10=25 d20+8=16
Tuesday March 27th, 2007 11:23:02 AM

Appolo wakes up stretches looks around spits some.He's not in very good mood.Hearing the voices and Ashira"Can'r we just get back to the ship and sail away."He then leaves the shack and has alook around.

Spot 25 Listen 16

Ari 53/72 (str -2) 
Tuesday March 27th, 2007 2:51:57 PM

Feeling a little better than the previous day, Ari streches with the new feelings of health.

Hearing the commotion outside Ari walks outside to greet the new comers. Ari holds off saying much as he's still trying to get a grasp on what has been going on for the group.

0-level (5)
*Resistance, Ray of Frost, *Detect Poison, *Daze, Flare, Light, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, *Detect Magic, Prestidigitation, *Read Magic

1-level wiz
Shield x
Magic Missile x
Burning Hands x
Grease x
Spider Climb x

1-level Ranger

Summon Nature's Ally I x

2-level

Alter Self x
Resist Energy x
cats grace x
bulls strength x

3-level (3)

Protection from Energy xxx


Mykael  d20+7=22 d20+1=19
Tuesday March 27th, 2007 3:46:16 PM

Stewing with rage at being forced to come back to camp, even if it was the smart thing to do, Mykael settles down in a corner and falls to sleep faster than he would have expected.

Up the next morning, he quickly studies some spells, and is out scouting around.

At the sound of voices, moves from hut to hut as quietly as possible until he can get a look at who making the noise.

(Spot = 22)
(Listen = 19)

Spells:
0) Read Magic, Detect Magic, Detect Poison, Mage Hand
1) Floating Disc x2, Ray of Enfeeblement, MM
2) Webx2, Bull's Strength, Knock
3) Slow, Lightning Bolt, Haste


Rigging 
Tuesday March 27th, 2007 3:50:00 PM

Rigging gets up and stretches and hits the spellbooks. When he hears the voices he will contact Swirl and ask, "Swirl are you coming into the camp with the refugees?"

After he hears the news and assuming that it isn't an ambush, he will head out to greet the bad of potential mothers. He will locate Romeo and wave him over and announce, "We have lots of babies looking for help and parents. We need to get them safely back to the ship and to a safer location. Why don't you go in and start bonding."

Rigging will then look at Romeo and ask, "What is going on back at the ship. I heard that the large snake made another appearance. Was any one hurt or was the Sword damaged?"



Cosmo ( HP 63/63; Str 5) 
Tuesday March 27th, 2007 9:42:11 PM

Cosmo is glad when Romeo and the women show up. He is not much of a caregiver, especially to human children.

"what is our game plan Rigging? Do we finally try to get off this island. Or do we loot some more and see if there are more slaves to be freed?

Spell list coming.

Nezamil 
Wednesday March 28th, 2007 12:30:44 AM

Somewhat rested after a night of restless sleep Nezamil finds a quiet spot and meditates.

After his morning prayers the big dwarf checks in on the kids .....tending to their needs.

Listening to the others "i think we should explore the uses of the teleport device and the diamonds.....after all it's mapped out....we just gotta figure what and where the maps represent"

Bart 
Wednesday March 28th, 2007 2:49:17 AM

Bart Appollo i think the same as you but we have to decide what to do with this pyramid. maybe we can put a ward on it or something

Valanthe 
Wednesday March 28th, 2007 5:49:27 AM

After a few hours of reverie, Val rises looking a little more composed. She cleans herself and her armor while enjoying what food can be spared for the morning meal.

DM Kent 
Wednesday March 28th, 2007 6:26:19 AM

Romeo and the 23 young ladies and women who came with him begin to pour accross the clearing as you greet them and don't even bother saying much oif anything to any of you but head straight to the children. Only seconds pass when there is muttering heard and the oldest of the ladies comes back out and walks up to Ashira.

"What have you all done to them children? They ain't none of them making a sound. It's unnatural like."

Romeo make his way over to Rigging and is questioned immediately as to the status of the Sword, the camp and the snake.

"Well, Funny thing that. That snake did indeed make an apearance, but I reckon the sword is currently in better shape than she has been. Thomas, Is it? says that repairs should now be completed within two to three days, what with all the new help and materials.

He continues before Rigging can ask the obvious questions. Well like I said the snake did make an appearance, but it was after the two colony ships sent by your Jack and your Emperor, so currenlty the bay holds the quickly shrinking skeletons of two new ships. Very few people were killed and most of the supplies, equipment, and tools were saved. So now you have another 270 able men who appear to be here to start building a town and port. Right now though you have a huge work force with some very good salvaged ship timbers working on getting the sword seaworthy.



Ashira 
Wednesday March 28th, 2007 7:24:25 AM

Very relieved to be rid of the children, Ashira looks up at the lady in mild annoyance. "We didn't do anything to them. That's the way they were when we found them in the temple. We're looking into whether it's some kind of spell that we can do something about, but we're not sure right now."

Ashira grits her teeth when she learns of the now ruined supply ships. That does it. That stupid sea snake is going to die! Standing by Rigging's side, Ashira looks at her husband. "Well, what are we going to do about the temple?" She sighs, mildly annoyed at the way things are working out. "Since everyone in the Wold seems to think we are keeping this cursed island as our base, maybe we should stick around and kill off all the Yuan Ti and that stupid sea snake..."

Bart 
Wednesday March 28th, 2007 12:53:41 PM

I have a plan for that snake! we must attach spears and stakes to the hull of the sword. we also kan make long sharp spears made of wood, long enough to pinch throught the snakes skin. We also can think of a ballista aiming downwards. A ring of waterbreathing and a ring of free movement will also help, then we can attack the snake on her own terrain. Well if this island will be our base we keep the temple set up an guard and kill any snake that comes through.

Mykael 
Wednesday March 28th, 2007 5:33:08 PM

He paces the outskirts of the camp on watch. Waiting until decisions are made, so they can go and explore the mine.

Rigging 
Wednesday March 28th, 2007 6:12:17 PM

Rigging claps his hand to Romeo's shoulder and says, "You aren't a member of my crew but I would like to extend the invitation. Your a good man in a crunch and we will need your like in the future. Can I ask you to lead these ladies back to the ship with the young ones. I am going to try and turn off this pyramid as well and hopefully that will free the babies from the curse they are under."

Rigging will wave the Wildcards together and say, "OK now that our little problem is resolved, I think we should shut down this pyramid and move on to the mines. Keep hitting them while they are reeling.

Appolo, why don't you strip down your magic and see if you can remove some of those gems without blowing them up. That should shut down this beast without permanantly distroying it. I want the rest of us to move several hundred yards away so we don't suffer the ill effects of the magic discharge.

Then we move on to the mines."

1st level: ray of enfeeblement, magic missile x 2, mage armor, burning hands.
2nd level: scorching rays x2, mirror image, resist elements x2
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility , Evard tenacles, Polymorph, Invisibility sphere
5th Cone of cold x 2 Overland flight
6th Disenegrate



Nezamil 
Wednesday March 28th, 2007 7:47:26 PM

Nodding at the ladies concern for the babies " we are trying to figure that out.....the Captain is gonna shut down the power to the pyramids....hopefully that works ....if not we will try and dispel the magic with powerful spells of our own"

The 9'11" dwarf helps organize the ladies and babies " perhaps we can rig up some type of carrying equipment foreasier transport of the kids "

Appolo 
Wednesday March 28th, 2007 8:15:30 PM

Appolo watches the woman and listens to Roneo.Thinking great now we have to stay.When Rigging orders him to go shut the pyranid Appolo,just nods and takes off all his magice"Ok I'm going in.Everyone just stay here and wait."He then heads for the Pyramid at a full sprint.Once there he heads for the map room and takes as many of the Drystals as he can Starting with the largest first then sprints out side.

DM Kent 
Wednesday March 28th, 2007 9:07:47 PM

Riggin makes his offer to Romeo, knowing that the man isn't going to leave his wives, children and people just when they need him most, but Rigging can see that the offer and sentiment were well accepted and appreciated.

"Well, You know captain, Were I any younger and felt the need for adventure I would mighty pleased to take up your offer, and honored I am to have had the chance to work with and aid you a little bit. But my place is here with my people. You do understand?"

Bart sketches out a plan for fighting the snake and Mykael paces and frets as he awaits the decision to hit the mines.

Apollo is given the directive to take apart the map and bring back what he can and tears off to do it, only to realize that once he gets in that all the other times the gems were removed once the map had fallen after the destruction of the central gem. These were still stuck in the map 10 feet over his head.

Ashira 
Wednesday March 28th, 2007 9:33:42 PM

The ranger nods. "Ok. Mines it is." She readies herself for the new day the action that she's sure will occur.

Val 
Thursday March 29th, 2007 9:49:34 AM

Val shakes her head at the talk of destroying the snake. Nothing they currently had could destroy the snake. Nothing short of divine intervention.

Bart 
Thursday March 29th, 2007 12:45:07 PM

I know VAl but last time we werent prepared. Now we an take our measures if we attach sharp poles to the hull the snake will dammage himself when he attacks

and with long polearms we can reach him from the deck

Rigging 
Thursday March 29th, 2007 5:25:26 PM

Rigging claps his hand on Romeo's shoulder and says, "Well it looks like we are going to be here for a while and their is always a place for you within our colony. Your knowledge of the island, your proven ability to survive are all assets I would like to tap in the future."

Rigging waits patiently for the explosion and hopes Appolo is alright.

Rigging calls Swirl to him and then heads over to Ashira. "Well it looks like we are going to be here for a while. I didn't expect the settlers so soon. Still things could be worse. We just need to rid the island of the snakes, shut down the other pyramids so they can't come back, build shelters, find enough food to feed hundreds of people, kill a giant snake...that could solve the food problem for a while, and live through all of it. Figure we can be done by lunch." Rigging says with a grin.

"Bart, I like your plan for dealing with the snake. Get together with Cosmo and see if you can work on some magical improvements to help out. Maybe summoning a bunch of sharks to attack at the same time."

Nezamil 
Thursday March 29th, 2007 6:03:08 PM

Nezamil continues to tend to the babies needs with the ladies helping.

"Captain what do you think ??....shall i try and dispel the silence on the children ?? or wait till Appolo removes the gems in the device ?"

Appolo  d20+14=32
Thursday March 29th, 2007 7:17:14 PM

Appolo produces a rope and grappling hook.He then tosses it at the central gem hoping to dilodge it.

Attempt to hit Central gem and dislodge it.32

DM Kent  10d10(9+2+7+10+10+6+10+3+10+6)=73
Thursday March 29th, 2007 8:29:09 PM

Having made sure they were plenty far away from the Pyramid after Apollo headed in they await for some sign that something has happened, when the wait is fianally over as a hollow thwump, if more felt thn heard and then there is a major expellation of ash from inside the pyramid.

Inside the Pyramid, Apollo gets out his rope and grappling hook and makes quick work of hooking the main Diamond, with the same results as before. There is a bright flash of light, a looud bang and suddenly Apollo is being showered by thousand of diamond shards. 73 points damage, Reflex DC15 for 36 points.

After that the map once again sags toward the ground granting easier access to the 4 re the two coudy gray ones. There are also about 30 fragments of the exploded diamond that are recoverable and might have some value.

In the ashy light those outside can definitely see what looks to be a very well travelled path heading towrd the mountains. The assumption is made that the path leads toward the mine, but noone truly knows.

Mykael 
Thursday March 29th, 2007 9:39:58 PM

Mykael sighs at the reckless destruction, because of fear, of something they dont understand.

At least now we can move on and see if there is anyone left to save. I just hope that our delay hasnt doomed anyone.

"Lets get moving, no telling who may need our help in the mines."

Rigging 
Thursday March 29th, 2007 9:51:29 PM

Rigging will sprint towards the pyramid to check on his thief friend. He runs into the map room and takes a quick look around checking to see if Appolo is OK. He offers a potion of curing if the thief needs it. (OOC Since Appolo is a thief and has evasion, he might not.)

Rigging will then start collecting the gem fragments knowing that the other pyramid's has some valuable specimens. When that is done, he will head back outside and start leading the Wildcards towards the mines.

"Cosmo, do you want to fly ahead and scout the area. It would be helpful to check and see if this path leads to the mines."

Cosmo (HP 63/63; Str 5) 
Thursday March 29th, 2007 9:55:09 PM

Active Spells:
Mage Armor 10 hours

Cosmo prepares to leave with the Wildcards to try and find the mines. He casts Mage Armor to protect himself.

"Rigging, I studied for the spell Prying Eyes. If we find the mine entrance I can cast it and have the eyes search the mine for slaves or Yuan-ti."

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow x2, Scorching Ray x2, Web, Invisibility & Alter Self
3rd Level (6): SM III x2 , Fireball x2, Slow & Haste
4th Level (5): SM IV x2, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V, Animal Growth, Teleport & Prying Eyes

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3


Appolo  d20+14=25
Thursday March 29th, 2007 10:30:44 PM

Appolo pulls the thing down and as expectef is showered with shard,which he easily evades.Standing in cloud of dust when Rigging enters the room.Appolo turns none the worse for ware and smiles"Well boss another snake temple taken out.WhaT's next?"He the heads back outside figuring they can collect the gems and fragments later."Ok folks all clear this temple is out of action."

Appolo OOC 
Thursday March 29th, 2007 10:31:13 PM

Reflex 25 Sorry forgot


Ashira  d20+12=29 d20+11=25
Thursday March 29th, 2007 10:33:34 PM

Ashira laughs at Rigging's comments. "Lunch! Good night, husband, if we can't do it shortly after breakfast, then we need to change professions!"

Hearing the whump and watching Rigging bolt into the temple, Ashira frowns. Still, no since in everyone rushing in. She waits patiently outside looking to see if all the noise and ash have attracted any attention. (Spot=29, Listen=25)

Val 
Friday March 30th, 2007 9:42:50 AM

"Well perhaps we can just wait the snake out. After a few generations are born on this island maybe it will have died of old age. Then again if its some sort of dragon serpent it could live longer than I will."

Bart 
Friday March 30th, 2007 3:25:07 PM

Hmm another place shut down somehow i think we could turn it to our profit. Well maybe later we can reinstall it

Bart 
Friday March 30th, 2007 3:26:07 PM

Cosmo i go with you

Nezamil 
Friday March 30th, 2007 7:43:26 PM

The big dwarf continues helping the ladies and the babies......pausing a moment to look up at the pryamid at the sound of the explosion " everyone ok up there ??"

Ari 53/72 (str -2) 
Saturday March 31st, 2007 8:49:55 AM

Ari helps out with the other women. When the pyramid makes its 'whuff' sound from the explosion, Ari worries a little bit for Apollo. But when he sees Rigging head into the temple he hopes that everything is okay.

(ooc I'm really sorry about my missed posts. Chasing jobs and dreams and exercising, my routine is in chaos at this point. :) I would ask for a volunteer that wouldn't mind sending me a private email after they post to remind me to post. It is no one's job by my own to worry about my posting, but I don't want the game to suffer either. I enjoy the game and the story line and I want to stay and participate. Thanks for anyone that volunteers)

Field Trip (ADM Nellie) 
Saturday March 31st, 2007 11:35:28 AM

OOC: I'm sorry guys. I agreed to do the post for Kent last night, but Autumn was throwing up all night. I apologize for not getting the post in last night.

Easily disabling the temple, Appolo comes out of the encounter unscathed and richer. (Sorry, Kent didn't give me the stats on the diamond chips.) Rigging rushes in to help out Appolo, but settles on scooping up diamond pieces.

Getting the women and children settled, Romeo says a few goodbyes and leads the oddly quiet group back into the jungle.

Apparently, Cosmo is not interested in doing a flying recon, but he does come up with some good suggestions for scouting the mine entrance After a few last minute preparations, the group heads down the well worn path. Remembering all the booby traps on the previous trails, the Wildcards are very cautious. Thankfully, the caution is unwanted, as no traps or even Yuan Ti are encountered along the way.

After about 15 minutes of travel the path opens into a shaft. Cosmo casts his spell, and several (Cosmo, please roll for the number of eyes produced) of the small little constructs float down the shaft. (Cosmo, please specify what instruction you are giving to the eyes, including on what condition you want them to return and report).


Cosmo  d4+10=13
Saturday March 31st, 2007 12:44:19 PM

Cosmo casts the Prying Eyes spell and 13 Eyes appear. Cosmo contemplates for a moment and then gives them their instructions.

"Spread out and search the mine for medium sized creatures or larger. Observe them for 5 minutes and report back."

Cosmo watches them disappear into the mine.

Bart 
Sunday April 1st, 2007 2:25:34 PM

Bart waits for the outcome of CDosmo's prying eyes. He has the feeling all snakes are gone. But as allways he keeps an watchfull eye on the surroundings.

Cosmo do you have any idears for attacking the snake, do you have something like an underwater breathing spell, so i can attack it underwater.

What about you Ashira? Can you help me with the snake?



Mykael 
Sunday April 1st, 2007 6:34:28 PM

Impatiently, Mykael waits on Cosmo's eyes to report back.

Nezamil 
Sunday April 1st, 2007 10:33:48 PM

The 9'11" dwarf " take care and may Domi watch over you " prays Nezamil to Romeo and the ladies as they leave with all the babies

"so whats the plan of action on the mine Captain ?"

Nezamil readies himself for the decent into the mine....double checking his equipment

"want me to take rearguard Rigging ??....not sure how wide the entrance and tunnel in the mine is so taking rearguard i won't clog up movement if it narrows"

(spell list to follow)

Rigging 
Sunday April 1st, 2007 11:06:07 PM

Rigging waits patiently as the prying eyes go out and do their scouting. He will keep an eye out on the volcano to see what is happening with it. (OOC how far is the volcano from the mine?)

Ari 53/72 (str -2) 
Monday April 2nd, 2007 8:27:32 AM

Watching the casting of the eyes Ari comments, "That's an interesting spell. My spell book really needs updating. I wonder when we'll get time to work on that"

Appolo 
Monday April 2nd, 2007 11:13:42 AM

Appolo stands silently at the entrance to the mines and waits for the yes to report back.He stands at the back of the group half watching Valanhte.

Ashira  d20+12=15 d20+11=26
Monday April 2nd, 2007 1:38:22 PM

Like most of the others, Ashira waits on the report from Cosmo's eyes. She also keeps an eye out on the surroundings. This felt too easy, and Ashira is ready for the trap to spring (Spot=15, Listen=26).

DM kent 
Monday April 2nd, 2007 7:15:59 PM

Cosmo sends out his eyes and they head down various shafts zipping about to do their duty.

Rigging ponders the Volcano, which is nowhere visible. By the maps you would guess that the three volcanoes marked are an easy 15-20 miles deeper into the mountains.

The others look to Rigging for plans about the mines and watch each other waiting for something......

After five minutes 8 of Cosmo's eyes return, most with information that is of no help as they found nothing to report. However the last eye reports finding a bunch of creatures that fit the description.

As Cosmo watches he sees a large cavern, with maybe 5 otr six groups of five individuals digging and raking and about 2 larger creatures standing behind or near each work group.

Cosmo (HP 63/63; Str 5)  d20+7=23
Monday April 2nd, 2007 9:21:56 PM

Active Spells:
Mage Armor 10 hours

Cosmo smiles as the spell is successful in finding what they are looking for. He contemplates the creatures that the Eyes have shown him, trying to determine what creature they are.

Knowledge check 23

He quickly relates to the rest of the group what the Eyes have found and what he thinks the creatures are.

"They are a short distance away. Follow me and I will lead us to them."

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow x2, Scorching Ray x2, Web, Invisibility & Alter Self
3rd Level (6): SM III x2 , Fireball x2, Slow & Haste
4th Level (5): SM IV x2, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V, Animal Growth, Teleport & Prying Eyes *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

attendence report 
Monday April 2nd, 2007 9:52:19 PM

Dm Kent xxxxx
Ashira xxxxx
Appolo xxxxx
Rigging xxxox
Val xooxx
Bart xxxxx
Nezamil xxxxx
Mykael xxoxx
Cosmo xooxx
Ari xooxx

we have a few slackers !!! 3 people with only 3 posts !!! lets do better !!

posted by adm chris

Ari 53/72 (str -2) 
Monday April 2nd, 2007 11:59:07 PM

"I wonder if they are building or covering traps or something"



Bart 
Tuesday April 3rd, 2007 2:48:05 AM

Sound like snakes watching over slaves



Mykeal 
Tuesday April 3rd, 2007 8:33:11 AM

Mykael quickly steps into line behind Cosmo as they head into the cave.

"Cosmo, Did you look at all the other eyes to see how far in they went? Perhaps they didnt go far enough and we will miss some if we dont completely investigate."



Rigging 
Tuesday April 3rd, 2007 8:48:41 AM

Rigging casts mage armor on himself and then inquries about light. "Is it dark where we are going? Do we need some light. Sorry I am only human and can't manuver through the dark like you guys.

Cosmo, I appreciate you wanting to lead but can you lead from the back a little? How about the middle?

I want Bart and Val up front, followed by Nezamil. Then Cosmo and Mykeal..followed by myself and Ashira. Air and Appolo, you are our rear guard. Lets try to keep the noise down to a dull roar please."

Ashira 
Tuesday April 3rd, 2007 9:17:06 AM

The ranger sighs...rear guard again. Oh well, at least she's got good company this time! She looks over at Rigging. "Shouldn't we take the time to cast any buff spells we need right now? Hate to get down in there and have our voices bounce around on this rock. Just a thought." Pulling out the snake bane axe, Ashira impatiently waits for the group to head out toward the Yuan Ti that lie in wait.

Val 
Tuesday April 3rd, 2007 9:29:04 AM

"Let's just walk right up to them. If they try to kill us they are enemies. If they talk we don't have to kill them. This whole situation is taking far too long to resolve."

Appolo 
Tuesday April 3rd, 2007 9:37:25 AM

Appolo now fully euipped"Ok I'm with Val.Which way.Let's just go down there and kille them.These snakes loose big everytime they run into us anyways.Let's go."

Nezamil -Magic vestment,SR-23  d8+10=16 d8+10=15
Tuesday April 3rd, 2007 4:03:07 PM

"nodding as the Captain gives the plan of action " aye captain....i have a couple spells of light.....if its dark i'll cast them om something"

"let me cast a few protective spells on some of ya" with that said the big dwarf casts several spells on his fellow wildcards(listed below)

Taking his assigned position behind the two warriors "i'm ready......i've got ya backs covered " growls the 9'11" dwarf to Bart and Val

Spell list
Zero-Create water x2,Light x2,Read magic,Mending
1st-Entropic shield,Endure elementsx4****,Sof(Enlarge person)
2nd-Aid x2**,Resist energy x2**,Darkness(Bull str)
3rd-Prayer*,Pro-f-energy,Searing light,Magicvestment(magic vestment*)
4th-Magic weapon greater,freedom of momement*,neutralize poison,rstoration(spell immunity)
5th-Flame strike,greater command,wall of stone(Sr*)

Aid-Mykael (16 hp's)
RE -Ashira (pick your energy type)(20 pts per)
RE -Bart (pick your energy type)
Aid -John (15 hp's )(if he comes along)
Freedom of movement-Val



DM Kent 
Tuesday April 3rd, 2007 6:52:40 PM

from the visions and reports, Cosmo can deduce that there are between 20-25 human sized beings and at least 10 other much larger sized creatures in the same cavern. It does seem that the smaller group is supervising or overseeing the smaller groups.

Nez casts a few spells on folks and rigging casts his mage armor, and the group is off down the right tunnel and always seeming to go down and to the left after that.

After four left forks and a drop of about 200 ft on a fairly sttep slant, the Swords approach what appears to be a very large cavern. The sounds of digging, muttering and whip cracks can be heard.

Ashira 
Wednesday April 4th, 2007 1:40:22 AM

Grinning at Rigging, Ashira whispers in his ear. "Jackpot. Time to strike while the iron is hot!" She fidgets anxiously with her axe while waiting for his order.

Nezamil -Magic vestment,SR-23 
Wednesday April 4th, 2007 3:48:18 PM

Walking behind the two warriors Val and Bart....the 9'11" dwarf peers over their heads keeping alert.

Spell list
Zero-Create water x2,Light x2,Read magic,Mending
1st-Entropic shield,Endure elementsx4****,Sof(Enlarge person)
2nd-Aid x2**,Resist energy x2**,Darkness(Bull str)
3rd-Prayer*,Pro-f-energy,Searing light,Magicvestment(magic vestment*)
4th-Magic weapon greater,freedom of momement*,neutralize poison,rstoration(spell immunity)
5th-Flame strike,greater command,wall of stone(Sr*)

Aid-Mykael (16 hp's)
RE -Ashira (pick your energy type)(20 pts per)
RE -Bart (pick your energy type)
Aid -John (15 hp's )(if he comes along)
Freedom of movement-Val


Ari 53/72 (str -2) 
Wednesday April 4th, 2007 5:15:09 PM

Falling in with the group, Ari follows in the background carrying his bow at the ready.

Not wanting to give away any noise at this point, Ari waits for Riggings lead.

Mykael 
Wednesday April 4th, 2007 5:34:20 PM

Mykael falls into his place in line, and notes Val's comments to himself.


Rigging ac 19 hps 74/74 
Wednesday April 4th, 2007 6:51:45 PM

Rigging will whisper, "OK I want to buff some of you up and then haste all of you. Apollo , you get greater invisibility. Use that backstab well. The rest of you will be hasted so you will be able to move faster, get more attacks and be more effective. Is everyone ready? Cosmo, I want you to start summoning now so your creatures arrive in conjunction with our attacks or you can enlarge some of them. (Figure 2 rounds of spell casting. Fighters, go after the nearest abominations first, spell casters attack the further away ones to slow them down.

mage armor hours
greater invisiblitity (Apollo) 2/11
haste everyone 1/11

1st level: ray of enfeeblement, magic missile x 2, mage armor, burning hands.
2nd level: scorching rays x2, mirror image, resist elements x2
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility , Evard tenacles, Polymorph, Invisibility sphere
5th Cone of cold x 2 Overland flight
6th Disenegrate



Appolo Ac 23 Hp68 Greater Invis Haste+4  d20+18=25 d20+10=23
Wednesday April 4th, 2007 7:02:10 PM

As soon as Rigging is done casting Appolo moves quickly forward.Moving Silently and with speed Appolo closes with the nearest ABominations,Swords drawn and ready to strike once the rest of the group appears.Appolo will back stab said abomination as soon as the attack begins he wants to be in position before the others move.

Cosmo (AC 19; HP 63/63; Str 5) 
Wednesday April 4th, 2007 7:42:34 PM

Active Spells:
Mage Armor: 10 hours
Invisibility: 10 minutes
SM IV: 10 rounds (starts next round)

Cosmo lets the big burly types move up front and into the cave first. He moves to the back of the group and prepares to support his friends with arcane spells. Cosmo listens to Riggings orders and casts a few spell in the allotted time.

Cosmo casts Invisibility first and then Summon Monster IV second.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow x2, Scorching Ray x2, Web, Invisibility * & Alter Self
3rd Level (6): SM III x2 , Fireball x2, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V, Animal Growth, Teleport & Prying Eyes *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Val AC 19 HP 127 (Haste) 
Thursday April 5th, 2007 2:53:35 AM

Val holds her heavy flail tightly in both hands, ready for action.

ooc: I think I got the wrong map in the mail

DM Kent  5d8(6+4+7+3+4)=24 d20+18=30
Thursday April 5th, 2007 7:07:02 AM

(ooc: I have'nt sent a map yet as no one is inside.)

Final preparations are made and spells are cast to help with the combat and Invisible Apollo quickly moves through the opening.

As Apollo passes under the arch of the opening there is a bright searing light engulfs him. 24 points - no save - SR30.

In their eagerness to join the fray Val and Bart are close behind (5 ft) and get some residual blast as well. 12 points - no save - SR 30

Map on the way.

Bart 
Thursday April 5th, 2007 9:56:48 AM

Bart gets a wave of light over him, damm traps Appolo are you ok, watch out for other traps as well



Ashira (AC26, HP 112/112) Protection from Fire (20 pts), Haste 
Thursday April 5th, 2007 10:10:01 AM

Waiting near the back of the line, Ashira shields her eyes as the light washes across the room. Subtle. Oh well...we're playing on their court after all. Ashira waits impatiently for the others to get out of her way so she can get into the cavern and get to work.

Spells in place
Protection from Fire 20 pts
Haste 1/9


Mykael 
Thursday April 5th, 2007 3:26:52 PM

Mykael hopes inwardly that was just a one time trap.

Haste 1/9

Cosmo (AC 19; HP 63/63; Str 5)  d3=2 d20+24=36
Thursday April 5th, 2007 7:07:06 PM

Active Spells:
Mage Armor: 10 hours
Invisibility: 10 minutes
SM IV: 9 rounds

Cosmo completes his Summon Monster IV spell, summoning his favorite monster the Fiendish Ape. He is able to summon 2 of the Apes. Cosmo directs the Apes to enter the cavern and attack the large sized creatures that are inside. The Apes enter and move towards #10 & #5.

If the remaining members enter the cave and there isn't any more magical effect from passing through the opening (spellcraft 36 to identify the effect) then Cosmo will enter last.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow x2, Scorching Ray x2, Web, Invisibility * & Alter Self
3rd Level (6): SM III x2 , Fireball x2, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V, Animal Growth, Teleport & Prying Eyes *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Appolo Ac 23 Hp 44/68 Haste greater Invisibility  d20+18=37 d20+10=21 d20+8=28 d20+9=26
Thursday April 5th, 2007 7:07:52 PM

Appolo grunts and curse under his breath then moves forward without a word. Moving forward quickly and silently toward the nearest abomonination.He moves into position to back stab the creature.

Move Silent 37 Spot 21 Listen 28 Search 26

Fiendish Apes - 2 total  d20+9=26 d20+9=27 d6+7=8 d6+7=13
Thursday April 5th, 2007 7:11:29 PM

Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37 & 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

The Apes move towards creatures #10 and #5. The Apes use their reach to attack (if they can attack and if they can use their reach agaisnt this opponent):

Ape 1 attacks
Hit AC 26
Damage 8

Ape 2 attacks
Hit AC 27
Damage 13

Rigging ac 19 hps 74/74  d20+9=25 d20+7=18 d20+13=28 22d6(1+6+6+3+6+3+1+3+3+2+1+3+5+6+4+1+2+5+6+2+6+4)=79 5d6(2+4+5+2+6)=19
Thursday April 5th, 2007 9:28:10 PM

Rigging comes into the cavern and decides to try and end things quickly. He will quickly scan the room, looking for any abominations that he might recognize. If he sees one that he does, he will shoot him, otherwise he will look for spellcasters. He casts a spell and a green ray streaks from his hand to hit his target.

Hit ac 25
To over come spell resistance 28
If the creature fails its fort check it takes 79 points of damage from the disenegrat
If it saves it takes 19
dc 19 to save

1st level: ray of enfeeblement, magic missile x 2, mage armor, burning hands.
2nd level: scorching rays x2, mirror image, resist elements x2
3rd level: Haste, dispel magic x 2, fireball x 2
4th level: Greater Invisibility , Evard tenacles, Polymorph, Invisibility sphere
5th Cone of cold x 2 Overland flight
6th Disenegrate


DM Kent  d10=4 d20+12=22 d20+25=28 d20+17=26 d8+6=13 d8+6=12 d20+25=40 d20+17=32 d8+6=12 d8+6=12 d20+27=45 d20+17=34 d8+6=7 d8+6=8 d20+27=33 d20+17=23 d8+6=9 d8+6=13 d20+27=30 d20+17=18 d8+6=9 d20+25=43 d20+17=34 d8+6=10 d8+8=10
Thursday April 5th, 2007 10:37:23 PM

Rigging steps in and no more fire reigns down encouraging the other Swords to enter as well. He then casts a spell picking one of the YT as none look like spell users or look familiar. his ray leaps out and strikes #4, bathing him in green for a moment and eliciting a scream, but overall the beast doesn't look too bad. Fort save DC 22

The human slaves don't seem to register the presence of the intruders and continue working.

Apollo makes his move and gets behind #8 ready for his attack.

Cosmo sends in his Apes and they immediately attack the YT both causing some damage.

At the explosion of fiery light The YT, all abominations, turn toward the opening Half of them raising and drawing their bows releasing a flight of arrows at the entering swords.

#1 lets fire two arrows at Val Hitting AC 28 and 26 for 13 and 12 points

#3 lets fly two arrows as well at Rigging AC 40 & Ac 32 for 12 & 12 points

# 5 lets fly with two arrows at point blank range into the first Ape. AC 45 & 34 for 7 and 8 points

#6 fires two arrows at Bart AC 33 & Ac 23 for 9 & 13 points

#9 also fires two arrow but his chosen target is Mykael hitting Ac 30 and 18 (natural 1) for 9 points

#10 attacks the Ape attacking him with a whip and a sword Hiting solidly AC 43 & 34 for 10 points non lethal damage and 10 points regular damage

#s 2, 4 7, 8 all move forward a bit separating themselves from their bow wielding partners.

Fiendish Apes - 2 total  d20+9=23 d20+9=13 d20+4=5 d6+7=11 d20+9=29 d20+9=22 d20+9=23 d20+4=17 2d6(2+4)+14=20 d6+7=9
Thursday April 5th, 2007 11:03:05 PM

Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 22/37 & 27(17)/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

The Apes continue their attacking of the Abominations.

Ape 1 attacks #5
Hit AC's 23, 13 & 5
Damage 11

Ape 2 attacks #10
Hit AC's 29(22), 23 & 17
Damage 20+9 = 29

Cosmo (AC 19; HP 63/63; Str 5) 
Thursday April 5th, 2007 11:09:45 PM

Active Spells:
Mage Armor: 10 hours
Invisibility: 10 minutes
SM IV: 9 rounds
SM IV: 10 rounds (starts next round)

Cosmo silently and invisibly cheers on his ape friends. He decides that his ape friends want some company so he starts to cast another Summon Monster IV spell.

He remains where he is K14, invisible.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow x2, Scorching Ray x2, Web, Invisibility * & Alter Self
3rd Level (6): SM III x2 , Fireball x2, Slow & Haste
4th Level (5): SM IV x2 **, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V, Animal Growth, Teleport & Prying Eyes *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Val AC 19 HP 90/ 127 (Haste)  d20+11=27 d10+30=35
Friday April 6th, 2007 4:19:07 AM

Val takes the burning light and the piercing arrows without a grimmace of pain. She leaves the arrows jutting out from her body, the smell of burn flesh stining her nostrils. Val runs forward, flail jingling off the floor and it bounces along. The flail comes up fast and hard in an uppercut motion, right under the monsters jaw.

ooc: move to k6. power attack -10/ +20. hit ac 27 for 35

Troglodyte Ari 53/72 (str -2) AC 27 (haste) (shield)  d20+7=10 d20+7=12 d20+7=9 d20+2=22 d20+2=6 d8=2
Friday April 6th, 2007 8:51:18 AM

(ooc I'm assuming 2 rounds of casting per Riggings original post. With working all day and services in the evening I did not get the chance to post before Kent did in the evening. I'm asking for the spells alter self and shield to have gone off. IF not just let me know and I'll adjust accordingly.)

Ari tries to help the fighters out by adding some arrows to #4. Evidently the running target is a new concept for Ari as only one arrow hits (AC 10, 12, 9 and 22 (no crit)) for 2 points of damage.

Mumbling under his breath Ari watches in anticipation as the enemy approaches. If he can stay free to use arrows and spells, maybe his recent luck will change.

0-level (5)
*Resistance, Ray of Frost, *Detect Poison, *Daze, Flare, Light, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, *Detect Magic, Prestidigitation, *Read Magic

1-level wiz
Magic Missile x
Burning Hands x
Grease x
Spider Climb x

1-level Ranger

Summon Nature's Ally I x

2-level

Resist Energy x
cats grace x
bulls strength x

3-level (3)

Protection from Energy xxx

Spells cast:

Alter self 45 minutes
Sheild 10 minutes

Bart, haste prot against fire  d20+14=32 d20+14=32 d10+17=21 d10+17=18 d6=1
Friday April 6th, 2007 3:44:00 PM

Bart rushes forwards and attacks a foe, spring attack power attack +4 (ac 32 threat crit ac 32 for 21+18+1)

Appolo ac 27 Haste+4 Greater Invisibility  d20+17=22 d20+17=37 d20+17=23 d20+17=30 d20+18=30 d8+5=12 d8+5=7 d10+5=13 d10+5=13 d6=1 d6=1 d6=1 d6=1 d6=3 d6=2 d6=1 d6=5 d6=6 d6=3 d6=4 d6=4 d6=5 d6=5 d6=3 d6=2 d6=5 d6=5 d6=4 d6=1 d20+10=21
Friday April 6th, 2007 8:15:34 PM

Using his invisibility Appolo luanches a full attack on#8.Back stabbing the creature 4 times,before silently fading into the background.He then moves slightly to the left in silence waiting for his next oppurtunity.

Attack 22, 37 Natural 20, 23, 30
Damage 12 ,13x2=26,7,13=58
Backstab Damage=63
Grand Total=121

Move Silent=30 Spot 21

Rigging ac 20 hps 50/74  d4+3=7
Friday April 6th, 2007 8:17:49 PM

Rigging decides that getting shot by arrows stings and casts some defensive magic to make things more difficult for his foes. He casts mirror image giving himself 7 images for the arrows to hit.

"Cosmo send your next set of beasts farther out and have them attack the bowmen."

Duration
Improved invisible 4/11 (Appolo)
haste 3/11
mirror image 1/110
mage armor hours

1st level: ray of enfeeblement, magic missile x 2, mage armor, burning hands.
2nd level: scorching rays x2, mirror image*, resist elements x2
3rd level: Haste*, dispel magic x 2, fireball x 2
4th level: Greater Invisibility *, Evard tenacles, Polymorph, Invisibility sphere
5th Cone of cold x 2 Overland flight
6th Disenegrate*



Ashira (AC26, HP 112/112) Protection from Fire (20 pts), Haste: Posititon P13  d20+16=18
Friday April 6th, 2007 9:38:25 PM

Making sure she keeps close to a partner (Appolo), Ashira moves over and attacks one of the Yuan Ti (#9) but she's so concerned about keeping track of everyone else that she completely misses her target (AC18).

Spells in place
Protection from Fire 20 pts
Haste 2/9



Nezamil Ac 20 Hp's 81/81 MV,SR-23,Haste 2/9 
Saturday April 7th, 2007 12:52:12 AM

"By Domi gotta do something about dem archers " growls the 9'11" dwarf

"Domi cover us in darkness " prays Nezamil as he touches the floor in front of him (casting darkness 20' ft radius)(20% miss chance) " that should slow down dem archers .....and we'll charge out of it like demons appearing out of the night " growls Nezamil

Spell list
Zero-Create water x2,Light x2,Read magic,Mending
1st-Entropic shield,Endure elementsx4,Sof(Enlarge person)
2nd-Aid x2**,Resist energy x2**,Darkness(Bull str)
3rd-Prayer*,Pro-f-energy,Searing light,Magic vestment(magic vestment*)
4th-Magic weapon greater,freedom of momement*,neutralize poison,restoration(spell immunity)
5th-Flame strike,greater command,wall of stone(Sr*)

( check whats cast on you please)
Aid-Mykael (16 hp's)
RE -Ashira (pick your energy type)(20 pts per)
RE -Bart (pick your energy type)
Aid -John (15 hp's )(if he comes along)
Freedom of movement-Val


DM Kent  d20+25=44 d20+25=33 d20+17=34 d8+6=13 d8+6=8 d8+6=8 d20+25=27 d20+25=28 d20+17=37 d20+17=25 d20+17=21 d8+6=10 d8+6=8 d8+6=7 d20+25=31 d20+25=37 d20+17=34 d20+17=35 4d8(8+1+8+8)+24=49 d20+25=44 d20+17=18 d20+25=30 2d4(4+3)+12=19 d20+25=34 d20+25=38 d20+17=19 d20+17=33 2d8(7+4)+16=27 d8+6=7 d4+6=8
Saturday April 7th, 2007 10:07:29 AM

(OOC:

Please rememnber to include any spells or magic that are in place or I may overlook them.

Also please make sure to designate where you are moving to and what enemy you are attacking or I will make a judgment call.)

The YT's AC are 23:

Appolo completes his sneak attack succesfully and YT #8 falls to the ground in a pile of bloody scales. (Chris: check your attack numbers and damage numbers please, they do not match what I have on your PC sheet.)

The apes continue their attacks and manage a few more strikes, and Cosmo begins to cast anew.

Val ignores her wounds and burnt flesh, charges the largest YT in the room and lays into #7 with a vengence, connecting solidly with her attack.

Ari having cast his spells tries to return the favor of the arrows but has less success than the YT and connects only once.

Bart too leaps forward and attacks the YT nearst to him and connects solidly on #2.

Rigging, not liking the feeling of being a pin cushion casts a quick spell and 7 more Riggings appear.

Ashira moves and attack #9 but as she was trying to keep track of Appolo she realizes that he is invisible and that throws her so much that she misses her attack as YT blood flies everywhere and a YT nearby mysteriously falls to the ground.

Nez casts a darkness spell and suddnely noone can see very well in or out of his spelled area.

Mykael, and John stunned by all the activity simply stand slackjawed.

*************

YT 9 watches Ashira charge in and smiles (if a snake can be said to smile) as she misses with her attack and lets fly with two arrows at point blank range AC 44; crit threat AC 33, & AC 34 connecting twice, once critically for 29 points

Having been left with only two truly visible targets YT bowmen 1, 3, 5, & 6 let fly with another round of arrows.

#1 & #6 fire at Bart and is struck with 3 arrows ACs 27, 28, & 37 (no crit) for 25 points

#1 & #3 fire at Val and connects with all of their arrows. ACs 31, 37, 34, 35 for 49 points

#4 moves in to attacl Val (val gets an attack of opportunity) and connects with its whip AC 44; Crit threat AC 30, for 19 non lethal damage

Having dropped his bow #5 draws his sword and then #5 & #10 attack the Apes again.

#5 connects twice Ac 34 and 19 for 27 points and #10 connects twice AC 38 & 33 for 7 damage and 8 non lethal damage



Mykael -- AC: 28, HPs: 50/59 (Haste)  d20+12=30 d20+12=22 d20+12=16 d10+4=11
Saturday April 7th, 2007 7:34:13 PM

Running through the darkness with his enhanced speed, Mykael moves forward. He moves to engage #1 since no one else has gotten there first and the bow appears pretty effective.

Mykael's first attack sinks home with some effect, however, his next two miss there mark, since the Yuan Ti is prepared for him.

Attacks:
1st = AC 30 for 11 dam
2nd = wrong attack bonus used, missed anyways
3rd = AC 16

(Haste = 3/9)

Ashira (AC27, HP 112/112) Protection from Fire (20 pts), Haste  d20+20=34 d6+5=11 2d6(6+2)=8 d20+18=25 d6+5=10 2d6(3+2)=5 d20+15=24 d6+5=6 2d6(4+4)=8 d20+8=25 d6+5=7 2d6(4+3)=7 d20+15=33 d20+15=24 2d6(5+5)+6=16 d20+7=11 d20-3=4 d20+18=25 d6+5=9 2d6(6+4)=10
Saturday April 7th, 2007 7:54:52 PM

Watching the Yuan Ti (#9) level the bow in her direction, Ashira launches an Attack of Opportunity (AC34 for 11+8(bane). She then launches into the snake with a full attack.

OOC: Kent, I believe since Ashira succeeded on the AoO then the archer's attack never happened. Let me know if I'm wrong.

1st Snake Bane Axe:AC25 for 10+5
2nd Snake Bane Axe:AC24 for 6+8
3rd Snake Bane Axe:AC25 for 7+7
1st Shortsword:AC33/24 (crit) for 16
Hasted Snake Bane Axe: AC25 for 9+10
Total Damage:78

Spells in place
Protection from Fire 20 pts
Haste 3/9



Rigging ac 19 hps 50/74 H9  d20+13=14 d20+13=28 d20+9=21 d20+9=29 d20+9=25 d20+9=19 4d6(6+3+4+4)=17 4d6(4+6+1+5)=16 4d6(5+6+3+3)=17 4d6(5+3+6+4)=18
Saturday April 7th, 2007 11:34:24 PM

Rigging sees his friends in trouble and moves forward to the edge of the darkness and summons his magic once again. 3 beams lance out and strike his first foe #4 all three hitting.

ooc Hit touch ac 21, 29 critical roll a success hitting ac 25 and finally ac 19 doing 17, 33, and 18 points of damage for a total of 68 points of damage to 4

Rolled spell resistance and rolled a natural 1 but used a hero point and got a 28

Also Kent take a look at the darkness spell. They can still see us but we are in shadows and they get a 20% miss chance do to concealment. We can see them just fine though if they are in the light.

Duration
Improved invisible 5/11 (Appolo)
haste 4/11
mirror image 2/110
mage armor hours

1st level: ray of enfeeblement, magic missile x 2, mage armor, burning hands.
2nd level: scorching rays x2*, mirror image*, resist elements x2
3rd level: Haste*, dispel magic x 2, fireball x 2
4th level: Greater Invisibility *, Evard tenacles, Polymorph, Invisibility sphere
5th Cone of cold x 2 Overland flight
6th Disenegrate*



Troglodyte Ari 53/72 (str -2) AC 27 (haste) (shield)  3d4(4+3+1)+1=9
Sunday April 8th, 2007 7:23:52 AM

Changing tactics after the last round and from within cover of darkness, Ari puts his bow away and sends 3 Magic Missles towards #3 causing 9 points of damage.

Mumbling to himself, "at least I know that will hit".

Appolo Ac 27 Hp44 Haste +4 Greater Invisibility  d20+13=25 d20+13=23 d10+4=13 d8+4=6 d6=2 d6=4 d6=3 d6=4 d6=5 d6=6 d6=5 d6=1 d6=6 d6=6 d20+17=27
Sunday April 8th, 2007 12:01:50 PM

Moving quickly and silently Appolo moves to attack #7 flanking and backstabbing it 2 times.

Attack 23,25 Damage 13+6=19 Backstab damage 42
Move Silent 27
OOC Sorry about last time.Used wrong base number miscalculated. Should be nine not thirteen.

Bart Ac 27 hp 52/86 haste resist energy fire  d20+18=35 d20+18=23 d20+13=22 d20+8=22 d20+18=26 d10+9=11 d10+9=16 d6=5 d10+9=15 d6=2
Sunday April 8th, 2007 2:22:00 PM

Bart makes an full atack against his opponent (#2) slashing him hard (threat 35 crit 23 for 27+5 miss, miss haste attack ac 26 for 15+2)

Fiendish Apes - 1 total  d20+9=22 d20+9=26 d20+4=10 d6+7=11
Sunday April 8th, 2007 4:30:10 PM

Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 0/37 & 20(2)/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

The remaining Ape from the 1st SM IV spell attacks Abomination #10.

Ape 1 Dead

Ape 2 attacks #10
Hit AC's 22, 26 & 10
Damage 11

Cosmo (AC 20; HP 63/63; Str 5)  d3=2
Sunday April 8th, 2007 4:42:06 PM

Active Spells:
Mage Armor: 10 hours
Invisibility: 10 minutes
SM IV: 8 rounds
SM IV: 9 rounds
Polymorph: 10 minutes

Cosmo completes his Summon Monster IV spell, summoning 2 more Apes. He places them in squares I8 and G14 and they immediately attack Abominations #4 & #10.

Cosmo casts Polymorph spell, turning himself into a Pixie. He flies out of the darkness spell and gains some altitude (how high is the ceiling?).

Cosmo is in G8, invisible and as a flying Pixie.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow x2, Scorching Ray x2, Web, Invisibility * & Alter Self
3rd Level (6): SM III x2 , Fireball x2, Slow & Haste
4th Level (5): SM IV x2 **, Greater Invisibility, Dimension Door & Polymorph *
5th Level (4): SM V, Animal Growth, Teleport & Prying Eyes *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Fiendish Apes - 2 total (SM IV #2)  d20+11=14 d20+11=30 d20+6=8 d6+7=11 d20+11=20 d20+11=28 d20+6=7 d6+6=12
Sunday April 8th, 2007 4:47:52 PM

Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37 & 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

The 2 new Apes attack the Abominations that they have been placed near. Both gain flanking due to the excellent placement by their summoner.

Ape #3 attacks #4
Hit AC's 14, 30 & 8
Damage 11
Position I8

Ape #4 attacks #10
Hit AC's 20, 28 & 7
Damage 12
Position G14

Nezamil Ac 20 Hp's 81/81 MV,SR-23,Haste 3/9 (Ac is 18 while charging)  d20+17=37 d20+17=29 2d6(4+4)+7=15 2d6(3+3)+7=13
Sunday April 8th, 2007 11:15:50 PM

Satisfied that the darkness spell is holding back the enemy archers from shooting the spell casters the 9'11" dwarf charges forward out of the darkness to cover Val's flank attacking snake #4(move to k8)(charging-full rd action pg 154 phb)

Nezamil's large mace lashes out and smashes the snake (#4)at the end of his charge(d20+17=37)(nat 20!! crit hit !! )(d20+17=29 made it !! woohoo!! ).....hearing his mace crunch into the beast and gore splatter (2d6(4+4)+7=15 damage)(2d6(3+3)+7=13 damage)(double damge for crit hit)(total 28 damage) the big dwarf growls " ya wormy beast how's dat feel?"

Spell list
Zero-Create water x2,Light x2,Read magic,Mending
1st-Entropic shield,Endure elementsx4,Sof(Enlarge person)
2nd-Aid x2*,Resist energy x2**,Darkness(Bull str)
3rd-Prayer,Pro-f-energy,Searing light,Magic vestment(magic vestment*)
4th-Magic weapon greater,freedom of momement*,neutralize poison,restoration(spell immunity)
5th-Flame strike,greater command,wall of stone(Sr*)

( check whats cast on you please)
Aid-Mykael (16 hp's)
RE -Ashira (pick your energy type)(20 pts per)
RE -Bart (pick your energy type)
Aid -John (15 hp's )(if he comes along)
Freedom of movement-Val

( Kent i agree with George about the darkness spell, that is how i understood it)

[OOC: That would be why the post says "see very well" and "truly visible.]"

Val AC 19 HP 37/ 127 (18 subdual) (Haste, Freedom of Movement)  d20+16=33 d20+16=32 d20+11=14 d20+6=26 d20+6=21 d10+20=29 d10+20=30 d10+20=30
Monday April 9th, 2007 7:22:25 AM

Val's body shudders as arrows slam into it. If not for the arrows hitting her on either side she would have hit the ground. The pain was intense. Spikes of agony shot through her body each time one of the many arrow shafts touched something. Her footing was unstable as the ground was becoming slick with her own blood. Gritting her teeth Val smashes her flail into the snake man, determined to take one of them with her.

ooc: power attack -5/ +10. Hit ac 33 for 29, ac 32 for 30 and crit, non confirmed for 30

DM Kent  d20+25=29 d20+17=34 d8+8=12 d8+8=9 d20+25=41 d20+17=37 d8+8=10 d4+6=7
Monday April 9th, 2007 9:04:12 AM

Ashira is able to recover from her previous near fumble and connect with the snake as it draws back for its second shot. She then proceeds to methodically chop the snake into little tiny bloody pieces.

Mykael snaps out of his momentary stupor and sprints across the cavern to engage #1 and connects with his first and only attack (full move - even hasted)

Rigging and his mirror images move forward and into the light where thay all seem to send rays of light tearing into #4. Almost at the same time an ape appears adding his own special chaos and Nez reaches over the top and clobbers the snake as well. This combined assault send the YT crumbling to the ground.

Ari changes tactics and sends some magic streaking #3's way and is pleased as they strike home with precision.

Apollo moves up behind Val's other opponent and strikes swiftly and silently letting blood flow freely from the snake's back.

Bart launches an all out assault on his foe and drops the beast to the gorund.

The other two apes keep up their assault on their opponent and tear a few more chunks out of its side.

Cosmo checks the height of the ceiling (20 ft) and turns himself into a pixie.

Val works through the pain, if barely, and manages an effective attack on her opponent and with that, and Apollo's timelt attack, the big snake falls to the ground with a thud.

*************

#1 drops his bow and draws his sword as Mykael attacks and retalliates with his own sword play, connecting twice AC 29 & 34 on the human for 19 points damage

#3, 5, & 6 seem to have lost interest in what was happening to their fellows and seem to be turning away from the combat. Then as the screams begin, the Swords realize what they are doing. They are systematically butchering the human slaves.

#10 continues his attack on the ape connecting with both attacks ACs 41 & 37 for 10 points damage and 7 non lethal damage.

Appolo ac 27 Haste +4 Greater invisibility  d20+13=31 d20+13=31 d10+4=5 d8+4=8 d6=2 d6=5 d6=3 d6=6 d6=1 d6=6 d6=4 d6=1 d6=6 d6=6 d20+17=25 d20+10=21
Monday April 9th, 2007 12:04:59 PM

Appolo doesn't waste any time and moves quickly and silently forward to flank and backstab Mykeal's opponent#1.He stabs the evil monstrosity twice in the back,while moving in silence and invisibility.

Attack 31,31 Damage 5 8 Backstab Damage 40 Total 53

Move Silent 25 Spot 21

Rigging 50/74 hps ac 19  d20+13=26 d20+9=19 d20+9=29 d20+9=20 d20+9=26 4d6(6+5+6+6)=23 4d6(2+6+4+4)=16 4d6(1+3+3+3)=10 4d6(5+1+5+1)=12
Monday April 9th, 2007 7:51:02 PM

Rigging is appalled at the sensless slaughter of the humans. Quick take them down! They are killing the slaves!

Rigging casts his last scorching ray spell at number 3 hoping to divert its attention. Spell resistance of 26. Hit touch acs of 19, 29 (possible critical follow up roll of 20 and ac 26) Total damage is 61 points.

Duration
Improved invisible 6/11 (Appolo)
haste 5/11
mirror image 3/110
mage armor hours

1st level: ray of enfeeblement, magic missile x 2, mage armor, burning hands.
2nd level: scorching rays x2** mirror image*, resist elements x2
3rd level: Haste*, dispel magic x 2, fireball x 2
4th level: Greater Invisibility *, Evard tenacles, Polymorph, Invisibility sphere
5th Cone of cold x 2 Overland flight
6th Disenegrate*



Mykael -- AC: 28, HPs: 31/59 (Haste)  d100=32
Monday April 9th, 2007 9:16:01 PM

Instantly realizing what is occuring, because of the screams. Mykael takes a 5ft step to the side of #1, still in combat with him and casts 'Web' attempting to emcompass Yuan-Ti #3, #5, and #6, thus trying to slow them down.

Spell Failure = 32% (success)

(Haste = 5/9)

Memorized Spells:
0: Detect Magic, Read Magic, Mage Hand, Detect Poison
1: Floating Disc x2, Ray of Enfeeblement, MM
2: Webx2*, Bull's Strength, Knock
3: Slow, Lightning Bolt, Haste


Fiendish Apes - 2 total (SM IV #2)  d20+9=10 d20+9=28 d20+9=12 d20+4=6 d6+7=13
Monday April 9th, 2007 9:26:12 PM

Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37 & 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Ape #2 is defeated by the whip wielding Abomination. Ape #3 sees his Abomination fall to the ground. Looking up he sees an Abomination all by its lonesome. He hustles over to it and attacks it (#3). Ape #4 continues to attack Abomination #10.

Ape #3 attacks #3
Hit AC's 10
Damage 0
Position F4

Ape #4 attacks #10
Hit AC's 28, 12 & 6
Damage 13
Position G14

Cosmo (AC 20; HP 63/63; Str 5)  d20+10=23 d20+12=29 d20+10=15 4d6(3+6+5+1)=15 4d6(6+4+4+4)=18
Monday April 9th, 2007 9:44:44 PM

Active Spells:
Mage Armor: 10 hours
SM IV: 8 rounds
Polymorph: 10 minutes

Cosmo flies to cell G8 to get out of the darkness area. He casts a Scorching Ray at Abomination #5. Two Rays slam into the evil snake creature.

Hit TAC's 23 & 15
Spell Penetration 29
Damage 15+18 = 33

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow x2, Scorching Ray x2 *, Web, Invisibility * & Alter Self
3rd Level (6): SM III x2 , Fireball x2, Slow & Haste
4th Level (5): SM IV x2 **, Greater Invisibility, Dimension Door & Polymorph *
5th Level (4): SM V, Animal Growth, Teleport & Prying Eyes *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Ashira (AC26, HP 99/112) Protection from Fire (20 pts), Haste, Location P5  d20+20=36 d6+5=10 2d6(6+3)=9
Monday April 9th, 2007 10:53:50 PM

Ashira rushes toward the Yuan Ti slaughering humans and decides to give hive a little distraction. Bringing the axe down in a terrible blow, she smiles as it cuts deeply into the creature's scales. (AC36 for 19)

Spells in place
Protection from Fire 20 pts
Haste 4/9



attendence report 
Monday April 9th, 2007 11:37:12 PM

Dm Kent xxxxx
Ashira xxxxx
Appolo xxxxx
Rigging xxxxx
Val xxoxx
Bart xoxxx
Nezamil xxoxx
Mykael xxxox
Cosmo xxxxx
Ari xxoxx

Nice work people !!!

posted by adm Chris

Troglodyte Ari 53/72 (str -2) AC 27 (haste) (shield) 
Monday April 9th, 2007 11:42:00 PM

Similarly appalled at what the Snakes are doing, Ari tries to add to the confusion by casting Grease at #5.

I wish I could do more than just affect one at a time.

0-level (5)
*Resistance, Ray of Frost, *Detect Poison, *Daze, Flare, Light, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, *Detect Magic, Prestidigitation, *Read Magic

1-level wiz
Burning Hands x
Spider Climb x

1-level Ranger

Summon Nature's Ally I x

2-level

Resist Energy x
cats grace x
bulls strength x

3-level (3)

Protection from Energy xxx

Spells cast:

Alter self 45 minutes
Sheild 10 minutes

Nezamil Ac 20 Hp's 81/81 MV,SR-23,Haste 3/9 
Tuesday April 10th, 2007 12:07:29 AM

Watching in horror as the Yuanti start killing their slaves "By Domi that is vile " growls Nezamil

Quickly turning towards the two closest group snakes (#1 and #6) the big dwarf points at them shouting "Drop weapons" (casting greater command 5th level)(20 wisdom)

Then the dwarf steps (5'ft move) closer (to L9)

Spell list
Zero-Create water x2,Light x2,Read magic,Mending
1st-Entropic shield,Endure elementsx4,Sof(Enlarge person)
2nd-Aid x2*,Resist energy x2**,Darkness(Bull str)
3rd-Prayer,Pro-f-energy,Searing light,Magic vestment(magic vestment*)
4th-Magic weapon greater,freedom of momement*,neutralize poison,restoration(spell immunity)
5th-Flame strike,greater command*,wall of stone(Sr*)

( check whats cast on you please)
Aid-Mykael (16 hp's)
RE -Ashira (pick your energy type)(20 pts per)
RE -Bart (pick your energy type)
Aid -John (15 hp's )(if he comes along)
Freedom of movement-Val


Bart Ac 27 hp 52/86 haste resist energy fire  d20+18=35 d20+18=25 d10+7=13 d10+7=14 d6=1
Tuesday April 10th, 2007 1:23:19 AM

Bart yells and run forwards to #6 sspring attacking him (threat crit for 27+1)

Dm Kent  d3=1 d20+13=29 d20+13=20 d20=17 d20+17=18 d20+25=45 d20+25=27 d20+17=36 d8+8=10 d8+8=15 d20+25=41 d20+25=31 d8+8=14 d8+8=12 d20+25=30 d20+17=34 d8+8=10 d8+8=11 d20+25=40 d20+17=30 d8+8=14 d4+6=8
Tuesday April 10th, 2007 9:16:19 AM

Mykael steps aside and casts web (randomly assiging target as none of the YT are close enough together to be caught in a 20 ft radius spread 3&5 50 ft, 3&6 60 ft, 5&6 85 ft)(target #3) and a bunch of web engulfs the beast and spreads out across the floor and up the wall as Mykael tries to avoid catching any of the slaves it it as well.

Ari casts his grease spell and a 10 ft square section of the floor surrounding #5 is grease saturated.

Cosmo and Rigging cast scorching rays at #3 and #5 respectively and watch with satisfaction as they strike their intended targets.

Apollo moves efficiently behind #1 and attacks causing damage to his newest target.

Ashira nad Bart both rush #6 leavig them momentarily open to attacks of opportunity and then lay into the beast each causing some damage to the previously uninjured YT.

Watching her last foe fall infront of her and seeing that things for the moment are in hand Val takes a moment to kneel down and catch her breath and watch the bllod flow freely from her multitude of wounds.

Nez booms out his command spell at the two snakes he is currently facing toward.

*******

The two YT that Nex commands hesitate for a second and then continue with what they were doing Will saves 29 & 20

#1 attacks Mykael hitting twice Ac 45 crit, threat AC 27 (no crit) and AC 36 for 25 points

#6 takes and attack of opportunity on both Ashira AC 41 for 14 points and Bart AC 31 for 12 points as they move in to attack and then goes into full attack mode. launching himslef at Ashira (Bart is now flanking) connecting two more times AC 30 & 34 for 21 points of damage.

#5 makes his balance check and slowly walks through the grease toward the slaves where he proceeds to kill two more slaves.

# 3 seems to be firmly caught in the webbing and at this juncture is immobile. (-5 AC)

#10 bleeding from a number of wounds once again attacks the Ape connecting two more times AC 40 & 30 for 14 points damage and 8 points non lethal damage



Val AC 19 HP 37/ 127 (18 subdual) (Haste, Freedom of Movement) 
Tuesday April 10th, 2007 10:20:50 AM

Down to one knee Val drops her flail to the ground. Breathing heavily she reaches back and pulls her bow from the quiver on her back. She wouldn't be moving fast anytime soon. It was hard to draw breath and her legs were weak. Val tried not to wince from the simple motion of reaching back.

Bart Ac 27 hp 52/86 haste resist energy fire  d20+14=24 d20+9=26 d20+9=18 d20+4=19 d20+14=23 d10+15=19 d10+15=18 d6=3 d6=3
Tuesday April 10th, 2007 3:26:49 PM

(beacause bart has the spring attack feat no attacks of opportunity can't made against him by #6)
Bart goes in full attack mode now make 4 attacks (power attack +4) against the beast (ac 24 for ,ac 26 (no crit) for 19+3, miss, miss, haste attack ac 23 for 18+3 total 43 dam

Appolo Ac 27 Hp44 Haste +4 greater Invisibility  d20+13=18 d20+13=26 d20+13=21 d10+4=5 d10+4=9 d8+4=9 d6=3 d6=2 d6=5 d6=1 d6=3 d6=2 d6=4 d6=1 d6=4 d6=5 d6=2 d6=6 d6=4 d6=4 d6=6 d20+17=18 d20+10=23
Tuesday April 10th, 2007 5:45:25 PM

Appolo swings 3 more times backstabbing the beast agian 3 times.He silently curses as Mykeal ignore the enemy that is in front of him.

Attack 18 26 21 Damage 5 9 4= 18 Backstab damage 54+ 18 =72 Total of 72 points damage.
Also due to his crippling Strike feat 3 points of strength lost.

Move Silent 18 Spot 23


Rigging ac 19 hps 50/74  d20+13=23 11d6(2+6+1+2+3+2+6+3+1+4+4)=34
Tuesday April 10th, 2007 7:10:35 PM

Rigging will see Abomination 5 killing slaves and turn his attention on to him since 3 seems to be tied up in the web. Running out of spells, Rigging decides to waste one of his better ones on the fiend.

He summons his magic and casts a cone of cold upon the Yuan-ti trying to avoid hitting the other slaves, apes etc. He has a spell resistance of 23 and does 34 points of damage to the creature or 17 if he makes a reflex save of 20.

"Lets mop these things up and free these poor humans. Kill them quickly and lets get out of here!"

Duration
Improved invisible 7/11 (Appolo)
haste 6/11
mirror image 4/110
mage armor hours

1st level: ray of enfeeblement, magic missile x 2, mage armor, burning hands.
2nd level: scorching rays x2** mirror image*, resist elements x2
3rd level: Haste*, dispel magic x 2, fireball x 2
4th level: Greater Invisibility *, Evard tenacles, Polymorph, Invisibility sphere
5th Cone of cold x 2* Overland flight
6th Disenegrate*



Mykael -- AC: 28, HPs: 6/59 (Haste)  d100=96
Tuesday April 10th, 2007 8:33:04 PM

Desperate to stop the slaughter, Mykael ignores the pain and blood. He focuses on the last free Yuan Ti attacking slaves.

He casts 'Web' on #5 trying to stop him as he did the last one, without catching any slaves.

(Spell Failure = 96, success)

(Haste = 6/9)

Memorized Spells:
0: Detect Magic, Read Magic, Mage Hand, Detect Poison
1: Floating Disc x2, Ray of Enfeeblement, MM
2: Webx2**, Bull's Strength, Knock
3: Slow, Lightning Bolt, Haste


Fiendish Apes - 2 total (SM IV #2)  d20+9=20 d20+9=22 d20+4=6 d6+7=8 d6+7=12 d20+9=21 d20+9=25 d20+4=9 d6+7=11
Tuesday April 10th, 2007 9:34:36 PM

Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37 & 23(15)/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

Ape #3 attacks the web bound Abomination #3. Ape #4 continues to attack Abomination #10.

Ape #3 attacks #3
Hit AC's 20, 22 & 6
Damage 8+12 = 20
Position F4

Ape #4 attacks #10
Hit AC's 21, 25 & 9
Damage 11
Position G14

Ashira (AC28, HP 64/112) Protection from Fire (20 pts), Haste, Location P5  d20+18=26 d6+5=11 2d6(4+2)=6 d20+15=32 d6+5=8 2d6(2+6)=8 d20+8=24 d6+5=9 2d6(2+6)=8 d20+15=28 d6+3=8 d20+7=22 d20-3=3 d20+18=22
Tuesday April 10th, 2007 10:24:26 PM

Grunting, Ashira smiles at Bart. "Let's show this amateur how it's done!" She launches her own full attack on the creature.

OOC: Kent, how did #6 get an AoO on Ashira? All she did was move in and attack. She did not move out of a threatened space. To the best of my knowledge, you don't draw an AoO for moving into a threatened space. I'm really confused.

Attacks:
AC26 for 11 +6
AC32 for 8 +8
AC24 for 9+8
AC28 for 8
Total Damage: 58

Spells in place
Protection from Fire 20 pts
Haste 5/9



DM kent 
Tuesday April 10th, 2007 10:40:48 PM

OOC::

William, I saw that you spring attacked and yet you did not designate that you moved five feet after your attack and where you ended up as is required. You merely posted that you "Bart yells and run forwards to #6 spring attacking him (threat crit for 27+1)"(p100 PHB)

Nellie these are creatures with a 10 ft reach hence why they are the same size as Nez. As such you must pass through their reach in order to even attack them giving them an attack of opportunity. (p150 PHB)

Thank you, thank you, thank you Kent!!---Brain Dead Nellie

Nezamil Ac 20 Hp's 81/81 MV,SR-23,Haste 4/9  4d8(4+2+3+7)+11=27
Tuesday April 10th, 2007 11:26:58 PM

Quickly stepping over to Val the 9'11" dwarf taps the valiant elven warrior on the shoulder....infusing her with Domi's healing warmth " Domi heal this couragous warrior " prays Nezamil (cures Val 27 hp's)(spontanously casting cure crit in place of Greater magic weapon 4th lvl)

Troglodyte Ari 53/72 (str -2) AC 27 (haste) (shield)  d20+7=18 d20+7=16 d20+7=13 d20+2=7
Wednesday April 11th, 2007 4:37:42 AM

Pulling out his bow, Ari continues to try to pepper #5.

0-level (5)
*Resistance, Ray of Frost, *Detect Poison, *Daze, Flare, Light, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, *Detect Magic, Prestidigitation, *Read Magic

1-level wiz
Burning Hands x
Spider Climb x

1-level Ranger

Summon Nature's Ally I x

2-level

Resist Energy x
cats grace x
bulls strength x

3-level (3)

Protection from Energy xxx

Spells cast:

Alter self 45 minutes
Sheild 10 minutes

DM kent  d20+4=22 d20+25=45 d20+17=21
Wednesday April 11th, 2007 7:19:52 AM

Val draws her bow and then feels the healing touch of Domi course through her as Nez heals some of her wounds.

Ari again tries to utilize his bow and finds that his skills with it aren't as sharp as they have been and sends his arrows wide and high.

Ashira and Bart decimate the Yt they are facing and Apollo drops his as well.

Mykael's web comes of and wih some judicious planning places it so the only live thing caught in it is the YT.

The apes connect and #10 falls leaving the webbed duo YTs 3 & 5 remaining and they do not look happy.

Just then a cone of cold is cast by Rigging rendering the fate of #5 a moot quesstion.

Leaving the remaining YT #3

***

With a last ditch effort Yt 3 breaks free from the webbing. Ignoring the Ape the creature instead turns its wrath uopn the slaves nearest him, killing two more.


Rigging ac 19 hps 50/74  d20+13=31 11d6(2+6+1+1+5+6+3+3+2+1+5)=35
Wednesday April 11th, 2007 5:02:31 PM

Rigging sighs in frustration as #3 kills off two more of the slaves. "These creatures only deserve our scorn and death." The mage raises his hands once more and another cone of cold leap from him and strike the abomination. Rigging tries to avoid the last remaining human.

Cone of cold does 35 or 17 points of damage. Reflex save of 20

ooc Kent not that it matters at all but could the snake man rip himself out of the web and still get off a full attack need to kill both humans?

Mykael -- AC: 28, HPs: 6/59 (Haste)  d100=50 6d6(3+5+3+5+1+6)=23
Wednesday April 11th, 2007 6:52:13 PM

The determined Mykael screams the verbal part of his 'Lightning Bolt' spell in frustration and anger, as he casts the spell at the remaining Yuan Ti, making sure to not hit any humans or party members, even if the bolt bounces off of a cavern wall.

OOC: On friends computer, cant download the map, so I have no clue.

(Spell Failure = 50, success)

23 damage, Reflex save vs DC 17, for half.

(Haste = 6/9)

Memorized Spells:
0: Detect Magic, Read Magic, Mage Hand, Detect Poison
1: Floating Disc x2, Ray of Enfeeblement, MM
2: Webx2**, Bull's Strength, Knock
3: Slow, Lightning Bolt*, Haste


Appolo ac 27 Ap44.68 Haste greater Invisibility 
Wednesday April 11th, 2007 8:35:10 PM

Appolo look arouns and seeing only one enemy standing moves up alongside Valanthe"Well we made it through another scrap in one piece."He then sits down and takes a breather,while still invisible.

Ashira (AC28, HP 64/112) Protection from Fire (20 pts), Haste, Location P5 
Wednesday April 11th, 2007 9:03:08 PM

Ashira looks around wildly, something akin to bloodlust pumping through her veins. Seeing no more living Yuan Ti, she begins to breath slowly, calming herself. "Ok...what's our status report. Who's hurt? I'm doing ok. Val, Bart, Mykael how you guys holding up?"

Fiendish Apes - 2 total (SM IV #2)  d20+9=24 d20+9=17 d6+7=11
Wednesday April 11th, 2007 10:34:57 PM

Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37 & 23(15)/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

The Fiendish Apes move and attack the last remaining Abomination.

Ape #3
Hit AC 24
Damage 11

Ape #4
Hit AC 17
Damage 0


Cosmo (AC 20; HP 63/63; Str 5)  d20+5=23
Wednesday April 11th, 2007 10:37:13 PM

Active Spells:
Mage Armor: 10 hours
SM IV: 8 rounds
Polymorph: 10 minutes

Cosmo lands in the center of the cavern after the last remaining Abomination is defeated. He looks around and counts how many humans survived. He also looks around for any other exits out of the cavern.

Spot 23

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow x2, Scorching Ray x2 *, Web, Invisibility * & Alter Self
3rd Level (6): SM III x2 , Fireball x2, Slow & Haste
4th Level (5): SM IV x2 **, Greater Invisibility, Dimension Door & Polymorph *
5th Level (4): SM V, Animal Growth, Teleport & Prying Eyes *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Nezamil Ac 20 Hp's 81/81 MV,SR-23,Haste 5/9 
Thursday April 12th, 2007 12:38:34 AM

Nezamil blood courses with anger as he watches the last remaining snakeman slaughter the humans "By Domi will we'll scour this island for the last of those vile things......send there body parts thru that teleport devise as warning not to comeback or face the same fate " growls the 9'11" dwarf as he towers over the recently landed halfling mage nearby

"everyone ok ?" barks out Nezamil

Spell list
Zero-Create water x2,Light x2,Read magic,Mending
1st-Entropic shield,Endure elementsx4,Sof(Enlarge person)
2nd-Aid x2*,Resist energy x2**,Darkness(Bull str)
3rd-Prayer,Pro-f-energy,Searing light,Magic vestment(magic vestment*)
4th-Magic weapon greater*,freedom of momement*,neutralize poison,restoration(spell immunity)
5th-Flame strike,greater command*,wall of stone(Sr*)

( check whats cast on you please)
Aid-Mykael (16 hp's)
RE -Ashira (pick your energy type)(20 pts per)
RE -Bart (pick your energy type)
Aid -John (15 hp's )(if he comes along)
Freedom of movement-Val

Bart Ac 27 hp 40/86 haste resist energy fire  d20+14=33 d20+14=24 d10+17=22 d10+17=24 d6=4
Thursday April 12th, 2007 1:23:42 AM

Bart spring attacks the last snake (at E3) making sure he makes a 5 feet movement AFTER his attack (ending in F2), so he knows his spring attack action is allowed to be made power attack+4 (crit ac 24 for 22+24+4shock)
Still find it not coorect staing bart makes a springattack includes the fact that bart makes a few steps backwards until now it was never a problem

DM Kent 
Thursday April 12th, 2007 8:35:19 AM

Between ice, lightening, apes and attacks the last YT is literally decimated. And through out all of this the humans slaves have continues digging into the dark coal like rock, not even paying attention when their fellows were slaughtered beside them.

The Swords regroup in the center of the cavern to check everyone's status before deciding what to do next. Except for Cosmo who starts looking around for some other possible exit that they didn't see before. Looking throughout the entire cavern takes him a while, but after several minutes he does find a rectangular area of rock that is slightly different in color than the rest of the cavern.

Val AC 19 HP 64/ 127 (18 subdual) (Haste, Freedom of Movement) 
Thursday April 12th, 2007 9:37:14 AM

The healing magic courses through her disrupting her shot. The pain lessened and an arrow popped free of her body, but only one. It didn't hurt to draw breath anymore so that was a good thing. She was down to resting on both knees now, one hand supporting all her weight as she struggled to return her bow to its enchanted pocket. Val turned and rolled onto her back, glad to be laying down. She took hold of an arrow and grunted as she tore it free, sending a squirt of blood into the air.

Rigging 
Thursday April 12th, 2007 1:49:41 PM

Rigging will look on in satisfaction as he sees the last snakeman slump in death. He will move over and do a detect magic to scan the area for magic taking a close look at the slaves to see if they are under some kind of enchantment.

"Mykael and Cosmo please check out the slaves and see if you can get them to stop digging. Nezamil, please tend to our wounds, who knows if this battle is done.

Ashira and Val, once you have been healed, check out what Appolo has found. Looks like another entrance or exit. Appolo you check the area for traps while you are waiting, but don't rush ahead. Don't want to lose anyone now."

Rigging will also take a hard look at the Yuan-ti dead to see if they have any magic. He will start looting some bodies to see if they have valuables.

Cosmo (AC 20; HP 63/63; Str 5) 
Thursday April 12th, 2007 7:54:08 PM

Active Spells:
Mage Armor: 10 hours
SM IV: 6 rounds
Polymorph: 10 minutes

Cosmo walks over to the wall where the discoloration is. He calls over his summoned apes to him by the wall.

"Should I have them try to break through?"

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow x2, Scorching Ray x2 *, Web, Invisibility * & Alter Self
3rd Level (6): SM III x2 , Fireball x2, Slow & Haste
4th Level (5): SM IV x2 **, Greater Invisibility, Dimension Door & Polymorph *
5th Level (4): SM V, Animal Growth, Teleport & Prying Eyes *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Mykael -- AC: 28, HPs: 6/59 
Thursday April 12th, 2007 9:24:39 PM

Mykael moves in, the frustration is playing out in a combination of misty eyes and an angered heart.

He moves up beside the last human slowly and carefully, eyeing the fallen humans as he goes. Quickly sticking out a hand, he stops the only human remaining from lifting his pick axe. Looking into his eyes, he plainly states, "The snakes are gone, you can stop." He looks for recognition in the humans eyes.

Ashira (AC28, HP 64/112) Protection from Fire (20 pts), Haste, Location P5  d20+12=21 d20+11=18
Thursday April 12th, 2007 10:00:20 PM

The ranger nods in acceptance. Feeling capable enough to go in her current state, she waits for Val and then heads over to Appolo. She give the area a thorough examination. (Spot=21, Listen=18)

Troglodyte Ari 53/72 (str -2) AC 27 (haste) (shield) 
Thursday April 12th, 2007 10:38:49 PM

Disgusted to see the other humans that have been killed, Ari see what else he can help with.



Nezamil Ac 20 Hp's 81/81 MV,SR-23,Haste 6/9  d8+11=16
Friday April 13th, 2007 12:02:18 AM

Looking about the battlefield Nezamil waits till the right moment before touching his anvil holy symbol " heal these couragous souls "rays Nezamil (spontanously casting cure mass lightin place of flame strike)(d8+11=16 cured to all)

(casting on any wildcard wounded and any wounded humans)

Towering over the Val as she lays on the ground " you ok ?...do you have more then flesh wounds " asks a concerned Nezamil

Spell list
Zero-Create water x2,Light x2,Read magic,Mending
1st-Entropic shield,Endure elementsx4,Sof(Enlarge person)
2nd-Aid x2*,Resist energy x2**,Darkness(Bull str)
3rd-Prayer,Pro-f-energy,Searing light,Magic vestment(magic vestment*)
4th-Magic weapon greater*,freedom of momement*,neutralize poison,restoration(spell immunity)
5th-Flame strike*,greater command*,wall of stone(Sr*)

( check whats cast on you please)
Aid-Mykael (16 hp's)
RE -Ashira (pick your energy type)(20 pts per)
RE -Bart (pick your energy type)
Aid -John (15 hp's )(if he comes along)
Freedom of movement-Val


Val AC 19 HP 64/ 127 (18 subdual) (Haste, Freedom of Movement) 
Friday April 13th, 2007 9:34:59 AM

"I think I'll be alright. I just need a moment to catch my breath. There are quite a few arrows here that need pulling out and it hurts quite a bit."

Appolo Ac27 Haste +4 Hp60/68 greater Invisibility 
Friday April 13th, 2007 11:16:59 AM

The invisible Appolo sits on the ground resting an d looks up at Nezamil,then at val"i think she needs more healing and so does Mykeal."His voice rings."Looking around"No traps around here boss except the one Bart and I triggered when we entered.We're pretty banged up and got more people to take care.May I suggest we make a quick exit and get these people moving back to the ship or something."

DM kent  d100=1
Friday April 13th, 2007 6:23:43 PM

Rigging "looks" around at each of the YT and ultimately find two bows that are at least masterwork along with three other bows. five shortsords and whips and five nice longswords of at least master work. Near each work group there is a bucket each of which is filled to some degree with daimonds. The workers when touched flinch and will cautiously look up at Mykael. Their eyes look glazed over as if they have been drugged to a dull stupor.

Apollo joins Cosmo at what appears to be a hidden door and declares that it is trap free.

Cosmo has the apes try and bash it in and it doesn't take much and soon there is a smaller room visible through the door. Inside the room are three chests and 4 small sacks.


Mykael -- AC: 27, HPs: 22/59 
Friday April 13th, 2007 6:50:19 PM

Mykael slowly takes the pick axes from the hands of the humans.

"Follow me," he states calmly, but firmly enough to get recognition and action.

As the all the loot is grouped up, Mykael comments, "I can cast a spell that will create a floating disc to transport all of it. However, it will only last for a few hours."

Memorized Spells:
0: Detect Magic, Read Magic, Mage Hand, Detect Poison
1: Floating Disc x2, Ray of Enfeeblement, MM
2: Webx2**, Bull's Strength, Knock
3: Slow, Lightning Bolt*, Haste


Rigging 
Friday April 13th, 2007 9:30:12 PM

Rigging smiles when he sees the secret room with the treasure. He will hold anyone else from going in so he can check it for magic and magical traps. He will first study the doorway itself and then the room, finally concentating on the chests and bags. If nothing comes up, Rigging will give Appolo the go ahead to check them out for traps and locks and to open them up.

Rigging will then collect the diamonds from the buckets to the ones he has collected from the various temple explosions and the one ones he found in the baskets.

"So Appolo, what did you find in the chests. Cosmo check out the room, we still need to find out how they snakemen are controlling that giant sea snake out in the bay."

Bart hp 56/86 
Saturday April 14th, 2007 3:23:09 PM

Well Cosmo it looks like you did find the big prize. Bart leaves them for now and trys to help the former slaves, see if can get them out of their dream state. Hi I'm Bart you are free now, your masters are dead. We will help you to get back to a village where you can rest and gain strength

Cosmo (AC 20; HP 63/63; Str 5) 
Sunday April 15th, 2007 12:16:53 PM

Active Spells:
Mage Armor: 10 hours
Polymorph: 10 minutes

Cosmo thanks the apes for their service as they pop back to their own plane of existence. In his Sprite form, he flies around the chamber, looking for anything of interest. If he finds anything he will let the group know, otherwise he will move back to the doorway and wait (Rod of Maximize in hand).

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow x2, Scorching Ray x2 *, Web, Invisibility * & Alter Self
3rd Level (6): SM III x2 , Fireball x2, Slow & Haste
4th Level (5): SM IV x2 **, Greater Invisibility, Dimension Door & Polymorph *
5th Level (4): SM V, Animal Growth, Teleport & Prying Eyes *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

Nezamil Ac 20 Hp's 81/81 MV,SR-23,Haste 7/9  d8+11=17
Monday April 16th, 2007 12:28:55 AM

"Captain what shall we do with all the people" as Nezamil points to all the still working slaves " do you have a spell to dispel what magic controls them ?" inquires the dwarf

Again the large dwarven cleric prays "Domi heal my friends....my brothers and sisters "(spontanously castinf cure mass light)(d8+11=17 cured to all)

Spell list
Zero-Create water x2,Light x2,Read magic,Mending
1st-Entropic shield,Endure elementsx4,Sof(Enlarge person)
2nd-Aid x2*,Resist energy x2**,Darkness(Bull str)
3rd-Prayer,Pro-f-energy,Searing light,Magic vestment(magic vestment*)
4th-Magic weapon greater*,freedom of momement*,neutralize poison,restoration(spell immunity)
5th-Flame strike*,greater command*,wall of stone(Sr*)

( check whats cast on you please)
Aid-Mykael (16 hp's)
RE -Ashira (pick your energy type)(20 pts per)
RE -Bart (pick your energy type)
Aid -John (15 hp's )(if he comes along)
Freedom of movement-Val


Rigging illegal post  d20+11=21 d20+11=23 d20+11=21 d20+11=12 d20+11=19 d20+11=27 d20+11=24 d20+11=23
Monday April 16th, 2007 9:48:51 AM

Rigging will listen to the tall cleric and say, "I do have a dispel magic handy and I am willing to try it, but they might be drugged and not under the influence of a spell. If that is the case, you might have to nuetralize the drugs with your divine magic"

Rigging will have all the surviving slaves gathered into one group and cast a dispel magic on them.

Rolled 8 times to affect the spells on them if necessary. Not sure how many slaves are left.

Appolo  d20+8=24 d20+10=23 d20+10=21
Monday April 16th, 2007 11:21:29 AM

Appolo walks into the room and checks the area and treasure for traps and locks if he finds any he will attempt to unlock and disarm.He then reports waht he finds."Boss lets' get this stuff and get out of here.We really do need to get back to the ship got close 600 people there waiting."

Search 24 Open lock21 Disable Device23

Ashira (AC28, HP 81/112) Protection from Fire (20 pts), Haste, Location P5 
Monday April 16th, 2007 12:22:37 PM

Ashira thanks Nezamil for his healing. While waiting for the others to finish up their examination of the other room, she looks over at Mykael and the slaves. It wasn't all that long that she cared for other people like he does. What has happened to her? Ga'al and the heartseed.... No, it was too easy to blame other people and push off her anger. To be sure, that event had gone a long way in shaping who she was. But there was something nibbling in the back of her mind... How 'bout you? How have you chosen to respond to this? Never one for philosophy, Ashira shakes her head. That was definately a thought for another time and place...preferably in the distant future. She moves over to Val and puts a hand on her shoulder. "You want me to pull those out? The longer they're in there, the better the chance of them festering."

attendence report 
Monday April 16th, 2007 3:39:34 PM

Dm Kent xxxxx
Ashira xxxxx
Appolo xxxxx
Rigging xxxxx
Val oxox?
Bart xxxox
Nezamil xxxxx
Mykael xxxxx
Cosmo xxxxx
Ari xxox?

good week people !!

? = still has time to post before Dm posts

Troglodyte Ari 69/72 (str -2)  d20=11
Monday April 16th, 2007 4:42:04 PM

Since someone brought it up, Ari looks over the slaves to see if there's any sign of drugs or other natural things that might explain their condition. (11 was natural role, just not sure which skill it might be)

DM Kent 
Monday April 16th, 2007 8:08:08 PM

Rigging checks out the hidden room for magic and finds nothing in the way of what appear to be magical traps.
* The two sacks radiate no magic at all.
* The first chest shows a faint aura of conjuration.
* The second chest is very well built and shows nothing of any sort of magical presence.
* The third chest is almost identical to the second, but there is the slightest aura of something magical but it is hard to tell if maybe it is spell residue or something else.

After herding the slaves together , Mykael takes a look at them and he is fairly sure there is nothing of a magical nature wrong with them. He then conjures up a floating disk.

Bart moves in with the slaves to try and rouse them up a little , but has no effect what-so-ever.

Cosmo releases the remaining apes and then continues to check out the cavern, but not finding anything else of interest finds his way to the entry a takes sentry duty.

Nez is also fairly sure that they are not under the influence of any magic and Ari takes a look and decides that some sort of drug or poison that will need to be either neutralized or work its way out of their systems is the cause of their discomfort. Nez casts another healing spell and all the slaves wounds seem to be vanish without a trace. They are more physically active and healthey but still glassy-eyed and docile.

Ashira gets introspective and then pulls the rest of Val's arrows out just before Nez casts his spell.

Apollo gets to work checking things out and finds that there are no traps on anything.

The sacks turn out to contain more diamonds, bringing the party's diamond total to near a butt load.

The chests however prove to be a bit more challenging, for a second or two as he quickly opens each.

Chest one has five rows of ten, what look to be pale blue potions.

The next two chests once open reveal that they are lined with a soft gray metal on all sides.

Chest two contains:
1 amulet
1 headband
1 periapt
1 pair of gloves
and 1 nice pearl on a chain

Chest three contains:
1 single glove
Another periapt
and a mumified hand on a leather loop.



Ashira (AC28, HP 81/112) Protection from Fire (20 pts), Haste, Location P5 
Monday April 16th, 2007 11:20:55 PM

After all the loot is examined, Ashira offers to pack some out with her. Then she turns to Rigging. "Let's get out of here. We need to check on the Sword and finish up the repairs. And then we have some decisions to make."

Troglodyte Ari 69/72 (str -2) 
Tuesday April 17th, 2007 12:15:51 AM

Relaying what he has found, Ari helps with the distribution of the treasure.

"I'm not sure how long it will take for the drug/poison to be neutralized. But if someone has the spell ready?"

Rigging 
Tuesday April 17th, 2007 8:26:19 AM

Rigging takes his share of treasure and says to Mykael, "Looks like you are going to have some work to do in the future. Your first order of business is to identify the value of all these gems when we get back to the Sword."

Rigging will be sure to collect any weapons he sees as well as the gems, knowing the refugees will need weapons in the future.

"Nezamil and Mykael have sheepdog duty to make sure that these exslaves don't wander. I want Appolo and Ashira on point with Val and Bart in the rear. Both groups should have about 25' of seperation. I will take top duty since I can still cast an overland fly spell. Cosmo, and Ari. I want you with the refugees as well but not herding so much as guarding our flanks."

Rigging quickly writes a note telling Thomas of their success and ETA and hands it to Swirl. He then casts his spell and takes off into the air calling Swirl to him. "Nice day for a fly buddy. I will do slow circles around the group below looking for trouble. You take this note to Thomas and let him know we are coming.

Once Rigging has cleared the treeline he will take a good look at the volcano to see if it is still erupting.

Val AC 19 HP 81/ 127 (18 subdual) (Haste, Freedom of Movement) 
Tuesday April 17th, 2007 9:57:13 AM

Feeling better now that the arrows are out and the last wave of magic further healed her deep wounds. The bad thing about arrows were they hurt worse when pulled out. Val moves to the back of the line where she decides to stick with her bow instead of the heavy flail. This way if there is trouble at the front of the line she can still do something.

Nezamil Ac 20 Hp's 81/81 MV,SR-23,Haste 8/9 
Tuesday April 17th, 2007 3:54:22 PM

"ok Captain"

The big dwarf will gently herd the ex-slaves along with Mykael....keeping the buffer zone requested by Rigging

Spell list
Zero-Create water x2,Light x2,Read magic,Mending
1st-Entropic shield,Endure elementsx4,Sof(Enlarge person)
2nd-Aid x2*,Resist energy x2**,Darkness(Bull str)
3rd-Prayer,Pro-f-energy,Searing light,Magic vestment(magic vestment*)
4th-Magic weapon greater*,freedom of momement*,neutralize poison,restoration(spell immunity)
5th-Flame strike*,greater command*,wall of stone(Sr*)

( check whats cast on you please)
Aid-Mykael (16 hp's)
RE -Ashira (pick your energy type)(20 pts per)
RE -Bart (pick your energy type)
Aid -John (15 hp's )(if he comes along)
Freedom of movement-Val


Appo ac 23 Hp60/68 Invisible Haste +4  d20+17=19 d20+10=20 d20+9=24
Tuesday April 17th, 2007 5:47:13 PM

Appolo moves quickly toward the exit"Ok let's go.Let our new friends carry the loot.I don' want to be wieghed down if we run into trouble."He says just before he sprints down the tunnel back the way we came.

Move Silent 19 Spot 20 Listen 23

Mykael -- AC: 27, HPs: 39/59 
Tuesday April 17th, 2007 7:21:48 PM

Mykael helps to load the chests and loot on the disc.

"I suggest you wait to try and neutralize the drug. We may have more important use for your magic before we make it back to the ship. And we are not sure how they will react once they are no longer under its effects. Since we dont know how long they have been under it. If its been a long time and we dont know how much they know or remember, a time lapse or ill effects from the drug may cause them to act irrationally. It would be better, in my opinion, to help them after we have them under that safety of the ship and among others they may know."

Mykael keeps track of the slaves and moves them along with the group while the disc magically follows him.

Lets go Ghem, another walk through the jungle.

(disc holds up too 600lbs)

Floating Disc: 6 hrs

Cosmo (AC 20; HP 63/63; Str 5)  d20+7=19
Tuesday April 17th, 2007 7:41:49 PM

Active Spells:
Mage Armor: 10 hours
Polymorph: 10 minutes

As the rest of the group gathers up the items they found, Cosmo will try to figure out if there is more to the cave system that needs to be explored (knowledge check 19).

Otherwise he takes his place in line as the group makes its way back to the surface.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 , Reduce Person, True Strike, Enlarge Person, Mage Armor * & Feather Fall
2nd Level (7): Acid Arrow x2, Scorching Ray x2 *, Web, Invisibility * & Alter Self
3rd Level (6): SM III x2 , Fireball x2, Slow & Haste
4th Level (5): SM IV x2 **, Greater Invisibility, Dimension Door & Polymorph *
5th Level (4): SM V, Animal Growth, Teleport & Prying Eyes *

Metamagic Rod Usage:
Maximize 0/3, Extend 0/3 & Enlarge 0/3

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