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Quad loot Part One


DM Jim: Retreat and Reform.........end of Combat, for now......  d20+14=26
Monday January 23rd, 2006 12:26:44 PM

From last turn, the Harpy was hit my Mykael's three magic missiles.

==============================================

Appolo feels the pounding that the monk gave him and decides that it is better to retreat and drink a potion. Val on the other hand smacks the monk hard and he grunts from the pain. The monk sees Ashria, Mary and John enter the inn and comments to Val "I will not underestimate you again and tell Blue that I will be back to gut her codfish, soon, real soon." The monk then steps into a crack of light and dissapears with a pop.

Quinn curses at the monk. "We had you!"

Swirl leaps on the Cleric just as he lands softly in the street. People are running away from the air elemental and the street is a wash is flying debris from his wirlwind. Rigging tansforms into an air elemental and follows his friend over the building and watches Swirl toss the cleric within him. The cleric clearly does not look happy and is growling before he yells at Swirl "I will be back for you Windy; to kill you or send you home." Rigging and Swirl then hear one word they do not understand and the cleric vanishes with a pop and Swirl is holding nothing. (Rolled concentration check, 26, even though I do not think it applies)

Mykael turns the corner to see to air elemental looking at one another.

Nezamil, Hal and Kirk search the bodies of the fallen and discover:

Half Orc:

Very nice stuff

long Bow
Mithyrl shirt
3 potions
great axe
2 throwing axes
cloak
quiver and arrows

money

200 gp
200 pp
100 saphires

4 Dead human warriors

Long swords
large steel shields
Chain shirts
2 potions each
dagger

Money

200 gp x 4
20 pp x 4
10 saphires

Hal and Kirk start singing "We're in the Money." It takes several minutes to find all the gear and money.

Cantera just looks at the brothers and shakes his head. "Its like they have never seen money before." Cantera looks at Nezamil "How much do you pay your crew?"



Rigging hps 59/70  d20+6=18 d20+6=25 d20+6=25 d20+12=24
Monday January 23rd, 2006 6:27:44 PM

Rigging curses as the cleric word of recalls away. (ooc Jim technically Swirl gets an AOO since Word of Recall is standard action. If he hit, then the cleric would have had to made a concentration check. Since I doubt the cleric was very close to death, it really doesn't matter.)

Rigging and Swirl quickly fly back to the others and make sure everyone is ok. He converts back to his normal form, ending the polymorph and heals some of his wounds. He will burn a charge off his wand of detect magic to see if anything is magic and have every item picked up.

Rigging then bends over in pain as the poisons fly through his system. He seems to be able to fight off the effects though and is soon standing upright again. (Made all three fort saves)

Rigging looks at his old and new friends and says, "Good fight everyone. Lets get cleaned up and go see the govenors."

He looks at Val and smiles weakly, "This is one of the disadvantages of being Captain. You walk around with a big bullseye on your back. These people really don't like me. This is the second time they have shot me full of holes in the last couple of weeks."

Once everything is collected, Rigging will lead off towards the Govenors' house keeping a eye on windows, roofs but mainly shadows. spot 12

DM Jim: Magic 
Monday January 23rd, 2006 7:23:16 PM

The Mithyrl shirt, potions, 15 arrow, great axe.

Upon closer inspection, all of the weapons and armor (not magic) are masterwork.

The saphires will take a bit more time to inspect.....

Nezamil Ac 23 Hp 63/71 haste 
Monday January 23rd, 2006 11:43:34 PM

" Hahahaha yeah don't worry they've seen money aplenty.....working on that riverboat with gambling " laughs Nezamil heartily " good pay indeed "

Nezamil collects all the loot " hey guys stuff it all in my backpack " adds the giant dwarf as he kneels down to allow Hal and Kirk to fill it up with the new found loot

With a look at the recent additions " Ashira ....Val you friends need anything ?" inquires the hugh dwarf as the bash brothers start stuffing his backpack

Once sorted out Nezamil heads off after Captain Rigging to the Governors residence

Ashira 
Monday January 23rd, 2006 11:47:43 PM

The ranger sighs as the prey slips away. Another time. And next time they wouldn't be so lucky. She smiles at the Bash brother's antics and looks over at Mary and John. "If you guys need any of this stuff, go ahead and take it...we'll iron out the split after we all get back to the ship."

Bash brothers Hal Ac 20 Hp 52/52 Kirk Ac 18 Hp 43/43 
Monday January 23rd, 2006 11:48:26 PM

Hal and Kirk start stuffing the giant sized dwarfs backpack with the newly aquired gear

"Jeez you can fit a lot of stuff in that thing " laughs Hal

" hey maybe we could get a keg of ale ?? " suggests kirk to his brother as they both crack up laughing hard



Jagar -2/71 Hp stablized 
Monday January 23rd, 2006 11:55:12 PM

The monk lies on the blood splattered floor of the inn breathing shallowly

Mary and John 
Tuesday January 24th, 2006 12:00:13 AM

Mary looks over at the huge pile of loot, her eyes round as saucers. Her new equipment was nice, but geez...all that stuff! "I guess I'm ok for now." she says as she smiles at Ashira. Then a frown forms on her face. "Where's Jagar?!" she calls out, close to panic. She darts back into the last place that she saw the monk and sees him lying on the floor. "Ashira!!! Jagar needs some help!!" she calls out despirately as she begins dragging Jagar's body outside the Inn.

John on the other hand, makes no hesitations. He quickly grabs up the arrows, the shield, and then the throwing axes. "I'll take these." he says. "Never can be too prepared." he adds with a wink at Ashira. As they head out, John turns to his fellow ranger, his tone serious. "I thought you said Quads were tough...those lizard things in the valley were way worse than them. Unless they were just testing us out. Still, I've got a few tricks up my sleeve for next time." John boasts as he twirls his longsword. His first couple of tosses are expertly timed, but he misses his third, and the sword clangs noisily on the street. John blushes a bright red as he stoops to retrieve his sword, but his manner changes instantly as he hears Mary's call. "Hold on Mary, I'm coming to help!" he shouts as he heads back into the Inn and helps her drags Jagar out.

Mykael - HP 45/45 - AC 24  d20+4=12 d20+1=10
Tuesday January 24th, 2006 1:01:40 AM

Mykael curses under his breath as he sees the cleric escape. He turns and heads back down the alley to the main street.

He keeps watch over the group as they loot and care for Jagar. The follows quietly behind the group looking in every window, on every roof top, in every shadow, and in the sky.

(spot = 12, listen = 10)

Appolo 
Tuesday January 24th, 2006 2:34:25 AM

As the others head back out into the street Appolo becomes visible again and walks over to Jager.He picks up his firend and carries him out as Mary and John come in"Het Nezamil.Jager here needs your attention.He's hurt real bad."
Appolo says this as he carries the monk toward Nezamil.

Once he gets a chance to look over the good he'll give John the longbow as well.

Bart 
Tuesday January 24th, 2006 3:02:10 AM

Ohw that was a close one. I wonder of this is the same group that nicked the Nauticolos, they where after an artifact maybe the wayfinder. Luckily whe survived and we get some treasure as well but i would all trade it in for the Nauticoulos. I wonder wihat kind of enchantments are placed on the mithrilshirt. Maybe i can use it instead of my own

Val 
Tuesday January 24th, 2006 10:43:36 AM

"No thanks Nezamil. I just ordered Melonie some equipment from the Catacombs with most of it magical." Val said and looked at Melonie with a smile. The hardened barbarian felt joy at the sight of her friends excitement.

After making sure Melonie is alright Val walks over to Rigging, still smiling. "Better not drink anything. You might spring a leak. Seriously though I know the risks of the job. I have this sixth sense about danger. I often react to situations I shouldn't be aware of." Val steps closer and speaks softly. "I might not be perfect for the job but I want to try. If you love Ashira, if you want to help her you will step down and let somebody else do the job. She needs you more than she will ever admit. She needed you before the incident in the valley and well we don't see eye to eye anymore. Though I expected that. Which is why you need to stay by her side at all times. Some alone time would greatly help too. Just something to think about."

Val steps back and takes a slow walk around the perimiter while Jager is being attended to. Her circut takes her back to Appolo where she slips her hand in his.

"You okay Appolo? I was worried for a bit back there. That monk was quicker than I thought. Can we talk later?" She asked softly.

Melonie 
Tuesday January 24th, 2006 10:51:26 AM

Melonie was thinking about taking some of that gear until Val said something. The fact that Val spent her own gold to buy her quality gear meant a lot to Melonie. She knew that staying with Val. That following her out of her old wrecked life and into a new one was the right thing to do. Still at times she was a bit uncomfortable when Val wasn't close. The Wildcards were a close knit group and seemed to know just what to do. Melonie didn't feel like part of the group. There was still turmoil over the incident in the valley. Taking a deep breath she walked over to Mary.

"That was pretty intense back there."

Mary 
Tuesday January 24th, 2006 11:42:21 PM

Mary, still stooped over Jagar, looks up at Melonie, fear in her eyes. "Yeah, a little too intense for Jagar! Could you get that cleric guy over here to look at him? He's still breathing, but he won't wake up."

Once Nezamil is tending to Jagar's needs, Mary's mood lightens noticeably. "Yeah! That's the first real fight I've ever been in...did you see that thing that Ashira and Bart were fighting?! I tell you, I was shaking in my boots when we got near it." Mary chuckles lightheartedly, the adrenaline of the fight making her giddy and helping her to forget the fight with Melonie in the Valley. Mary looks at Val's new equipment and her own, newly shining equipment and armor. "You know, I never dreamed I would be doing this...but just look at me." She looks over longingly at Bart. "I've been thinking...I want to be like him one day...do you think maybe he would train us? That'd be great. Just think of how much we can help out if we've been trained by a guy like him!"


Appolo 
Wednesday January 25th, 2006 12:37:46 AM

Appolo over hears Melonie and Mary's conversation"Actually ladies you don't want to be like any of us.We're killers of men pure and simple.Death is how we make our living.You should just go find some nice normal guy settle down have children raise them right.I'm only 17 and have already killed perhaps 2 dozen men and women.Benn in several major battles and watched my firends die more then once.My declared enemies include gods.So no you don't want to be like us.We hunt and are hunted..Ahira has been killed twice,heartseeded and is now at odds with one she once considered her siister.She is also partially estranged from her husband.So my advice is to run as far away from us as you can.Death doesn't just follow us it has bedome part of us.We can't even walk down mainstreet at highnoon with being attacked.We will probablly be attacked agian very soon our principle enemies in that fight weren't even scrathed and left becuase they wanted to,not because of us."He says his pice then carries Jager over to Nezamil."Hey buddy want to help Jager out."

George 
Wednesday January 25th, 2006 7:21:06 AM

ooc Appolo is only 17? How old was he when he joined the swords? Twelve?

William ooc 
Wednesday January 25th, 2006 7:28:36 AM

Bart joined the swords at the same time as appollo just before the age of 13 which was the age youngsters where hartseeded in Ailthmar (i think our age is more 18-19 then 17)

DM Jim 
Wednesday January 25th, 2006 8:00:24 AM

OOC: Sorry for the missed post had a 17 hour workday yesterday. I will attempt to make up over the weekend.

====================================

Bodies are searched and gear piled up. Quinn goes and takes a bit of the gold (50 gp) to hand out to the people in the area. "We apologize for the damage and inconvenience. The Guard and the Govenors always look out for the people of South Harbor." Quinn also send one of the towns fold to fetch the guard.

Cantera looks over the haul of booty and exclaims. "How do you want to split it up? equal shares for all."

Upon hearing Cantera, Hal and Kirk hoot and holler for joy.

Mary, Melonie and John give very disparaging looks to Appolo and move away from him. Melonie comments to Val. "You actually like him, with that personality. Passable in the looks department, but whenever he opens his mouth....I bet it gets him in trouble." Melonies tone softens. "That was nice what you offered to Rigging and Ashira."

Mary, John, and Melonie are all very thankful for the recent gifts from their benefactors.

Jager is brought into the street and is still not concious.

John can not pull the longbow (MW, but requires 18 str.).

Bart wonders aloud if this is the same group that stole the nautalcus and it seems very likely that it was them or some of them. The same may be true of the crossbow attack on Rigging while on board the "Elenna Queen".

Once everyone is together and the equipment stored the guard shows up and reports to Quinn. There are 12 men in mail shirts and a variety of weapons and one steps forward to report. "Sorry we are late Captain Quinn, there was a disturbance we were attending too." Quinn contemplates the information and then orders the guard to dispose of the bodies and hire a detail to clean up the street and repair any damage to the shops.

Val 
Wednesday January 25th, 2006 10:34:35 AM

Val moved away from Appolo after he said what he did. Perhaps that was all the answer that she needed. Val takes a deep breath to calm herself. Tonight she would concentrate on the events in the valley when she entered reverie. She needed to really look at what happened without the emotion of the moment getting in the way.

"He wasn't always as he is now. Sometimes he have to do things we don't want to for what we believe in. There is a price for the path we walk but if we don't then who will? You, Mary, John, and the other valley survivors know first hand what can happen to innocent people. Melonie I didn't get a chance to give you this before but I wish I had."

Val hands Melonie her latest catacombs bundle containing her new magical gear. "I'll get that spear enchanted as soon as I can. There is nothing special about the belt pouch or the pack but everybody needs one. Mary has a good idea Melonie. You two should train with Bart. Listen to what he teaches and stick together. Work with each other, spar with each other. You both did great today."

Bart 
Wednesday January 25th, 2006 11:24:15 AM

Do we have a way to regain our full combat capacity very fast? I could use some healing and restoration of my constition. I think we have to track down our attackers fast. It may have been the same group that robbedus and attacked us before.

Melanie I'm more then happy to learn you some tricks, although i'm young i have seen a lot of combat. Not that i like killing people but you have to defend yourself and help others thats the way Domi told us

Nezamil Ac 23 Hp 63/71 haste  d4=4 2d8(4+6)+5=15
Wednesday January 25th, 2006 4:19:06 PM

"You got it big guy " as Nezamil walks over to Bart " hold still while i cast this scroll to help you "
Nezamil pulls out a scroll and calmly releases its divine power upon bart (d4=4 restoration,lesser)(Bart gets Hp's back for his raised con)

"oh and drink this too " as he hands him a potion(cmw 2d8+9)(roll yourself ;-))

As Mary and John carry Jagar's battered body out from the inn " oh by Domi " utters the Cleric in shock and hustles over and kneels down next to Jagar and quickly fumbles a wand from a pouch " nice work in getting to him quickly adds the giant dwarf to Mary and John as he quickly activates the wand and taps the Monk (2d8(4+6)+5=15 healed)" this thing is getting weak ...not much magic left in it "

Once awake Nezamil hands him a potion (cmw) "good to see ya awake my friend , drink this " and then he helps Jagar to his feet

Overhearing the girls chatting " ya both did real well " as he smiles at their realization of what they have just been thru

Jagar Ac 21 Hp 40  2d8(2+5)+5=12 2d8(5+6)+9=20
Wednesday January 25th, 2006 4:29:27 PM

Jagar opens his eyes and the 1st thing he see's is the giant dwarf leaning over him "ahhh not the first thing i wanna see when i wake up " mutters Jagar groggily

Accepting the potion from Nezamil he greedily drinks it down (2d8(2+5)+5=12 healed cmw potion)
"that feels a little better and he his battered body heals a little more (wholeness of body 16 pts healed)

" but my head still hurts " trails off Jagar as he weakly looks up at Mary and gives a shy smile as the giant dwarf yanks him to his feet

Jagar was at -2,+15 for wand=12,+12 for potion=24,+16 for wob=40 total)

" what happened to guy i was fighting.....wow he was quick as lighning"

disregard 2nd roll was a mistake

Appolo 40/59 hp 
Wednesday January 25th, 2006 4:46:52 PM

Appolo seeing Jager up and feeling better,Appolo smiles.He then walks over to Val and wraps his arms around her"Glad to see you didn't get hurt.Just trying to give them fair warning you know.Besides you know how grumpy I get during and after a fight."

Val 
Wednesday January 25th, 2006 6:21:31 PM

Val pulls Appolo away from Mary and Melonie. By the look she gives Appolo its clear that she's not happy. "That was not a fair warning. That was uncalled for and you know it. Its not like either of them just woke up and decided to join up with us. They were almost killed and shown great strength so far. I'm quite proud of them both."

Bash brothers Hal Ac 20 Hp 52/52 Kirk Ac 18 Hp 43/43 
Wednesday January 25th, 2006 7:03:14 PM

Hal and Kirk quickly take up positions on either side of the hugh dwarf as the group ready's itself for the trip to the Governors house....each with a big smile on their faces as they thiink of how to spend their fortune

Rigging 
Wednesday January 25th, 2006 8:13:19 PM

Rigging is glad to see Jagar up and about. He will move over to Nezamil and ask, "Mind if I get a hit on that wand. I am still leaking a little and seem to have a bullseye on my back."

After everyone is up and moving and all the loot has been picked up, Rigging will try and get the group moving again towards the Governor's offices. "Lets get going. We are to exposed out here and I don't want to get shot anymore."

OOC We need to figure out how to pay the crew and our new friends. How it was done in the past was whenever we received money, it was assumed that the boat earned the same amount. So if we got 10,000 gps to split up, the boat got 10,000 also. The crew got 1/2 of that, assuming the officers did better than the ordinary crew, and the other half went into ship funds. Those funds are used for repairs, food, supplies etc. A weekly amount is taken away to cover these expenses.

We need to decide the status of our new friends and followers. Are they members of the crew? Then they would get paid a portion of the loot above and that is it.

I personally think this is the best way to handle it. We as their individual leaders can always suppliment this with our own shares but I don't believe they should get a cut of our action.

Mykael 
Thursday January 26th, 2006 10:38:51 AM

While the others are busy helping Jagar and cleaning up the street the ever watchful Mykael stays alert as his eyes scan the the alleyways and rooftops for another ambush

posted by chris

DM Jim: The Vigilant Walk 
Thursday January 26th, 2006 12:20:02 PM

OOC: The treasure list I published is everything. The group will have to break out the ship's share from the list, after everything is appraised. THe Captain or his designee will need to take care of the ship funds.

=============================================

The group gets people patched up enough to move (Jager in particular) and some help clean up the street. A wagon arrives for the dead and they are carted off, just as the group forms up again and walks off to their meeting with the Governors.

OOC: I am assuming the same marching order as before. Post a different position if you want one.

Everyone in the group is keeping a watchful eye out and in fact Mary raises a false alarm that almost gets a waiter ant an outdoor cafe killed. The group is a bit edgy after the ambush.

After a vigilant 20 minute walk, the group arrives at the meeting house. It is a large long building and it is obvious that Nezamil will not be able to enter the structure. There are windows along the front and someone notices your approach and opens the door for you. Inside you see the anteroom, which contains many chairs (mostly likely for those waiting), a desk and many bins behind the desk. Behind the desk is a halfling looking over a spell book. In fact there are several book piled on the desk. Behind the halfling is a door to the inner meeting room. The halfling barely notices the door open and comments, not lifting his head from the book. "The general meeting will not commence for one more hour. Please close the door Paul." Paul it appears is the robed human that opened the door for the group. Paul looks at the group with apologetic eyes and begins to close the door.

====================================



Rigging 
Thursday January 26th, 2006 7:37:20 PM

Rigging smiles at Paul and pats him on the shoulder and moves past him up to the halfling. "Sorry to interrupt your studies but I am Arrack Von Palin, Captain of the Sword of Redemption. I was sent here by the Emperor of Aisidlur and the High Lord Mayor of the Plateau City. I have an appointment with the Govenors and we aren't here for the general meeting."

Rigging's voice rises in tempo and he assumes his command voice, "I have already once today be the subject of an assassination attempt, so no we won't be waiting at all. Please escort us to the governors's offices now or I am going to sit down right next to you and use you as a shield for the assassin's crossbolts." Rigging points to his bloodstained tunic and adds, "You might not like it, they sting."

Ashira  d20+8=11
Thursday January 26th, 2006 11:39:49 PM

Ashira chuckles quietly at Rigging's bravado. He just had a way about him. Still, she moves in to flank her husband, her hands on her hips. "If you could just inquire as to where the Governors are, we would appreciate it greatly." Ashira adds trying to be diplomatic, but not doing very well (Dip.=11).

Jagar Ac 21 Hp 40/71 
Friday January 27th, 2006 12:28:56 AM

The Monk takes point position during the march to the governors house , intent on not getting ambushed again " somebody's gonna pay!!" mutters Jagar " i'll can't wait to see that guy again "

Nezamil Hp 63/71 
Friday January 27th, 2006 12:42:05 AM

The hugh dwarf walks along in the center of the group carrying all the new found valuables in his backpack .

dropping back to Mykaels rearguard position for a moment during the walk to the Governors house he speaks quietly to him " hey Mykael we recovered a bunch of precious stones perhaps you can give thme a look see to gauge their value ? " asks Nezamil " maybe when we settle down later tonight ?"

After chatting quietly with the newest wildcard member Nezamil moves back to the center of the group

Upon arriving at the Governors house Nezamil is dismayed at the size of the doors " hmm think he would have a giant hall for when visitors come to South harbor " muses Nezamil " not all races are short like halflings " jokes the 14'+ tall dwarf
" Guess i'll wait outside just hope it doesn't rain " grins Nezamil

"You two should go in tho " adds Nezamil to Hal and Kirk "

Nezamil looks about the entrance for a good spot to sit down , maybe a stonewall he can use as a bench .

Bash brothers Hal Ac 20 Hp 52/52 Kirk Ac 18 Hp 43/43 
Friday January 27th, 2006 12:46:43 AM

The two brothers flank the hugh dwarf during the march "what are you gonna spend you money on ? " asks Kirk of his older brother

"Not sure gotta think about it " replies Hal

When Nezamil suggest that he go inside with the others "yeah the Governor and i got to exchange something " replies Hal " come on bro lets go " as the two brothers follow Captain Rigging inside the house


Bart hp 63/71  2d8(3+4)+9=16
Friday January 27th, 2006 3:31:11 AM

Bart drinks the potion Nez has givven him. Thanks nezamil what can i do without you?

Bart is not a man of politics and he always feel a bit uneasy when in company of gouverners majors and kings so he decide to stay in the back. Placing himself near the exict so he can oversee the room

Val 
Friday January 27th, 2006 9:27:29 AM

Val takes a look at the halfling that was so confident that he would risk angering such a large group. Especially after a double quad tried to kill them just a few minutes ago.

"It looks like perhaps the halfling knew of the attack and is a little wary that he survived. The fact that he feels it necessary to study a spell book before a diplomatic meeting leads me to believe that he won't be very cooperative Captain."

Mykael 
Friday January 27th, 2006 9:47:19 AM

As the group travels to the governors house Mykael patrols at the back of the group.

When Nezamil approaches and informs him of the finding of the gems " yeah no problem i'll take a look at them later in private " agrees Mykael

Arriving at the Governors house Mykael enters with the others

posted by chris

DM Jim: The Meeting 
Friday January 27th, 2006 12:55:22 PM

Nezamil pours Mykeal a good many of the sapphires out of his huge hand, for him to appraise at his convenience, prior to entering the hall.

=======================================

Rigging's bravado seems to have awoken the small clerk.

The small thin halfling closes his book and looks up at the big brash people entering the anteroom. "I take then, that you are the Wildcards, of the Ship, Sword of Redemption. You do have an appointment with the Governors, prior to the general meeting, or at least some of you do." The halfling pulls out the log book and Rigging remembers signing it and the names of the other Wildcards.

The halfling find the correct page and starts reading off name. "Captain Von Arrack, Ashira Von Arrack, Val, Mykael, Nezamil, Jager, Redux...oh there seems to be a problem here." Rigging can see the red line through Appolo's name. The halfling begins again. "A Mr. Appolo will not be able to attend, per the Governors instructions. At least there are two additions, a Mr. Hal and Mr. Kirk. All others can stay in the waiting area of the foyer or outside. It is a lovly day, isn't it."

The halfling puts his spellbook in his bag and jumps down off the stool. "If you please leave your weapons in the bins. Paul and Mr. Appolo and the others can watch them. I will also alarm them." The halfling produces a wand and waits for the weapons to be deposited and then alarms the area.

Once the weapons are put in the bins the halfling instructs Paul. "Make sure everyone ques up outside today and not in the foyer." The halfling then looks to Captain Rigging "If you would do the honors and open the door, we can proceed."

The young human wizard, Paul, seems nervous that he will be sharing the foyer with some battle hardene vets, or is the young raven and red headed women that are causing him fits.....

Rigging 
Friday January 27th, 2006 1:19:24 PM

Rigging looks at the halfling and sighs. He hates taking off his weapons but decides to go along this time.

"Sorry Appolo, looks like you were uninvited. Stay here with our new recruits and don't scare them with to many sea stories. You can keep an eye out on our weapons too. We will bring you up to speed as soon as we get back."

Rigging takes off his weapons and deposits them in the bin. He then waits for the others to follow his example and then opens the door and heads on in.

Val 
Friday January 27th, 2006 1:58:32 PM

Instead of dropping her heavy flail into the bin, Val hands it over to Melonie to hold. As she moves to follow Rigging, Val stops and removes her boot dagger and drops that into the bin. She doesn't trust strange wizards. Perhaps he will alarm the bin, perhaps he'll do something else.

Nezamil  d20+5=7 d20+5=10
Friday January 27th, 2006 9:13:16 PM

The giant sized dwarf waits outside of the Governors house sitting down on a low stone wall as he watches (d20+5=7 spot ch) and listens to conversations (d20+5=10 listen ch)on the street in front of the house

Jagar 
Friday January 27th, 2006 9:18:47 PM

The Monk clearly has a bounce back in his step as he paces about the waiting room .

His blood stained clothes a clear contrast to the halflings clean ones

"hope they put out some food for the visitors " smiles Jagar as he places his weapons in a bin

Hal and Kirk 
Friday January 27th, 2006 9:24:41 PM

"hehe we made the list " laughs Kirk to his brother as he drops his heavy flail into a bin

" yep " agrees Hal as he slaps his younger brother on the back and he draops his mace into the same bin

Turning to the halfling " er excuse me but this sword " as he taps the longsword on his hip " is the Governors ..we exchanged blades before we left " questions Hal " can i bring it in ?"

The two brothers stand taller then the rest of the Wildcards in the foyer as they look about waiting for their meeting to start

Mykael  d100=56
Friday January 27th, 2006 10:09:28 PM

As the group starts to walk in, Mykael looks over at Nez. He surveys the area around, then walks over to where he is sitting.

"I am not fond of leaving you out here, we are still a target. And picking us off one by one, would be an intelligent tactic."

Mykael casts 'Alarm' on an area of the ground close to Nez.
(made spell failure = 59%)

"I put an alarm spell here," Mykael outlines the area, "Should you get into trouble and need help, stomp on it and I will know, if you get hit, make sure you last act is to fall on the area at least, so I can alert the calvary."

"I doubt they would be brazen enough to attack here, but lets be safe."

Mykael turns and follows the group, he deposits his weapons in a bin and continues with the group.

Appolo 
Saturday January 28th, 2006 2:21:51 AM

Appolo is very relaxed and just smioles at Rigging no problem boss.I wasn't planning on attending anyways."he walks over to Melonie"So you're determined to stay.Are you sure about this,we never rest,always at war.Sometimes with ourselves."He then takes as seat.

Bart 
Saturday January 28th, 2006 4:58:26 AM

Well that leaves e out as well I wonder what i have done to deserve this. Bart takes out Riggings weaopons of the bin and hold them in his hands. Well i don't mind not to go in and have a meeting with the gouvernor

DM JIm: My error, bart can attend the meeting if he likes.

Ashira 
Saturday January 28th, 2006 9:48:07 AM

The ranger frowns at Appolo's univite, but places her weapons in the bin likewise. She is also unsure about leaving John and Mary behind, but feels better knowing that Nezamil and Appolo are there. Trying to smile, she heads into the office.

Mary and John 
Saturday January 28th, 2006 9:57:14 AM

Mary is just about fit to be tied as she is not invited into the meeting. How am I supposed to protect her if I can't go in?? Still, the chance to be with that big fighter...Bart, that was his name, right...softens the blow a bit. She scoots over to where he is sitting and looks envyingly at the big blade strapped to his side. "How do you manage to even lift that thing?? I have a hard enough time with this longsword Ashira got me..."

John on the other hand, seems to be enjoying the downtime and looks longingly at the bow they found in the encounter. He tugs gingerly at the string, dreaming of the day when he'll be able to use the weapon. "Guess I should start doing more push ups." he mutters to himself.


DM Jim: Begining of the Meeting 
Saturday January 28th, 2006 11:50:37 AM

The small Halfling waits for Bart to enter. "Did I forget you. Sorry about that. I was just shocked that not everyone was invited. I forgot to start the roll up again."

The halfling looks at the hulk of Hal and answers. "You needed to leave your weapons and I belive that sword is not your, is it."

Quinn and Cantera say their goodbyes to the group. Quinn speaks up "I will be by the Sword tomorrow to discuss my cut of the loot. See you then." Cantera greets the halfling "How are you doing Cosmo? Dad says hi. Be careful with this lot." As he winks and shakes the small halflings hand.

Melonie is completely taken aback by Appolos comments and moves over toward Mary and John. "He is totally full of himself. Poor Val."

=============================================

Inside the meeting hall is a circular table filled with bread, cheese and pastry and also coffee and tea. The three Governors are standing behind a wide rectangular table sipping hot drinks of some sort. The youngest (maybe 50 years old) speaks. "Refresh yourself and we will talk." Each of the three Governors take their seats. There are no other seats, and they face the group. "It looks as though you were privy to first hand experience of one of the recent distrubances." The younger Governor continues after clearing his throat. "I am Governor Jobe and these are Ethan and Samual. We have some business with the brothers. Hal you put your faith in us three and your brother and seem to come through it alright and have found good company." From behind the table Jobe produces Hal's magic longsword and hands it to him. "Keep the other one too and please retire from the meeting."

After Hal and Kirk leave, Jobe starts again. "Comso get all of this down please." Comso takes out another large book and an ink well and quill and prepares himself.

Jobe waits a few moments for Cosmo to prepare and then continues. "We have discuss your situation with The High Lord Mayor and the Emperor. The Emperor is jouneying home as he was discovered here and there have been several attempts on his life. We transported the Jack back to his ship and he is making his own preparation, but that is of little concern to you now that you no longer fly the Jacks banner. But it seems that your group and those three have a very interesting venture and that we Governors have a year to prepare for your return." Jobe takes a sip of his coffee and continues.

"South Harbor will be your liason port city in New Elenna. We are committed to culling journeymen and their families and preparing them along with paying them until you return and then one more year. I need to know what professions you will require and we will make sure that you have at least 3 of each. We are also instructed to supply you with two transport ships for these skilled passengers and their tooling and initial supplies. These will be older vessles and not top of the line. We will crew the ships for you, with those sailor that are of the adventerous spirit, but the crews will not be large so it is not a great concern." Jobe rubs his chin and looks at Captain Rigging.

"Well that takes care of the beginnings, now the real question is how do the three of us get a share?" The three Governors lean forward, waiting for the response.



Bart 
Sunday January 29th, 2006 1:36:23 PM

Bart doesn't want to upset the Gouvernors and decide to go meet them afteral He gives Riggings weapons to Appollo can you hold these as well or shall i place them in the bin.

Inside the hall Bart takes some fruit bread and a small pint of ale. With no seats around the table he sits down on the ground.

After the gouvernors have done their word Bart waits for Riggings reaction. "hmm next time i stay outside"Thinks Bart

Rigging "the long winded" 
Sunday January 29th, 2006 2:27:28 PM

Rigging smiles at the three govenors and says, "Thank you for kindness. It is difficult to tell you what we will need until we get a lay of the land. I am not sure what kind of raw materials we are going to have to work with."

Rigging links his head behind his back and starts to pace, a sure sign to those that know him, to sit back and relax. Rigging is going to be talking for a while.

"The first challenge we are going to have is building a settlement,a stockade/fortification, and wharf area to dock ships up to. I can't know what kind of harbor we will have until we go scout the area but obviously we are going to need lumbermen to cut trees, teamsters to haul materials, wagons for the teamsters to operate and animals to pull the wagons. We will need stone cutters to quarry stone and masons to set foundations and build stronger buildings. We are going to need all kind of sawyers, and carpenters to do the work and smiths to build the tools for them to use and repair broken materials."

Rigging keeps thinking..."We will need other tradesmen as well. Coopers, leatherworkers, and rope makers eventually. We will also need engineers and architects to best lay out the city and direct the workmen.

We are also just gonna need manpower to back these people up. Men and women to dig the ditches, chop the wood, make the food, clean the clothes and do all the things I am not thinking about.

Since this area is going to be untamed, we will need some muscle to help protect all of these people. Of course we will be handling the larger problems but some local protection when we aren't around will be necessary.

Finally we are going to need healers, alchimest, and a mage. It is amazing how the application of a little magic can speed along a job.

You want to know how you can be involved with this and receive a share? We are going to need financial support and intelligence. I will need to talk to my partners, (Rigging swings his hands towards the Wildcards) but I think if we can work out a deal with you to send up a regular supply ship lets say every 3 months filled with finished goods, tools, food, medicince and replacement workers for a period of the first three years you will be very happy with the return on your investment."

Rigging turns to his wife, smiles at her, sees the glazed look in her eyes and continues. "One thing I would insist on though is more than a financial investment from you. I want a son or daughter from at least one of you to join us. We could apprentice one if they are too young or set one up in a responsible position if they are old enough to handle it. I believe that you wealthy politicians always have a spare family member to deal with and you will look more kindly on our venture if you have blood out there."

Rigging will look at his friends and ask, "Anyone else have any ideas?"

Bash brothers Hal and Kirk 
Sunday January 29th, 2006 9:54:36 PM

Hal and Kirk mill around the room as introductions are made.

Hal steps forward as Jobe calls him " yes sir it all seem to work out for the best "

"thank you " as Hal accepts his sword " and thank you for the gift " adds Hal

" come on kirk lets go see what the big guy is up too " as the brothers stop by the table full of food and grab a loaf of bread and some cheese " you think this will hold Nezamil over " grins Kirk to Hal "not sure but i hope so " laughs Hal in return as they exit the building

Nezamil  d20+5=21
Sunday January 29th, 2006 10:02:33 PM

The giant sized dwarf rests on the stone wall as he observes(d20+5=21 spot ch) the daily routine of the folk nearby " seems like a nice town " muses Nezamil

As Hal and Kirk come out " hey guys whats going on in there " as he spots the loaf of bread " is that for me ?" smiles the dwarf as he accepts the food " nice little snack "

" you got a nice sword there " remarks the giant sized dwarf as he hears Hal's story about it

Jagar 
Sunday January 29th, 2006 10:07:44 PM

The Monk slowly circles the food table and picks some fruit " these apples and strwberries look tasty " as he adds them to his plate and also grabs a cup of coffee as he listens to the Governors speak and Captain Riggings reply

Mykael 
Sunday January 29th, 2006 11:24:23 PM

Mykael stands with his back to a wall, quietly listening to the exchanges.

Ashira 
Sunday January 29th, 2006 11:39:23 PM

The ranger sits and refrains from all the food and drink. She doesn't really like these Govenors, and all this political talk does indeed bore her. She stares down at her empty scabards and her mind flits back and forth between the negotatiations between Rigging and the Govenors and various daydreams about slamming her longsword into the chest of that cocky priest of Ga'al.

Hearing Rigging's last statement, Ashira stiffles a giggle. "Yep, that'll get them interested in the colony, alright!" she thinks to herself.

Val 
Monday January 30th, 2006 10:33:19 AM

Not suprisingly Val also imagines inflicting harm upon these greedy men. Maybe even more suprisingly considering her past history, Val doesn't act on her violent urges. She walks over to the table and casually picks up a piece of fruit, taking a large bite.

"Captain I have a suggestion. If the good Governors here are looking to make a profit in an endevor in a project such as this then I'm sure they are making a serious commitment. Which we all appreciate very much. One could spend a half a year making a detailed step by step plan but things will go wrong. Bad weather, hostile creatures or natives that wish us harm. Sickness and contamination of food is also a possibility. There will be problems and we will need assisstance beyond whatever is agreed to here and now. Any real profit to be made by anybody will only happen when the place is built and functional. Where we have people that can build trade goods or mine the resources that are availible."

Val turns and looks at each of the governors in turn, "We will make this work but it is going to take time. I'd like to think that we will get it done sooner rather than later but we all know that's not likely."

Val takes another bite of the fruit and turns away from the governors. "Personally Captain I have to take their commitment into this endevor into question. We have to trust that they will uphold their end of the bargain when we are across the sea. We have to trust that they will send what they are supposed to send on time. Our lives and the lives of those that put their faith in us depend on them. Yet they do not trust us at all. Or was the madnitory removal or our weapons meant to be rude and put us at a disadvantage in these negotiations? Not that actually matters any. I can improvise quite well if need be."

DM Jim: Banter at the Hall 
Monday January 30th, 2006 1:39:16 PM

The Governors smile and wait patiently for the Wildcards to finish speaking. Then Jobe waits a few more moments for Cosmo to catch up as his pen was furiously flying across the pages as he took notes.

Jobe nods his head and speaks "Well spoken Captain and you also Elven warrior. If I was informed correctly, they call you Val. Well, Val you make an excellent point. How to trust us. We want in on this venture and we are willing to front some funds to assist the endeavor, but we need to know how many shares can we purchase?"

Jobe rubs his chin and then continues. "As you know from your inital aggrement with the High Lord Mayor, the Emperor and the Jack. The Jack and the Emperor will supply some shipping assets after you are established. Our help as pledged by the High Lord Mayor is of the labor variety, which Captain Rigging outlined nicely. What other needs will your venture require that we can assist with in order to gain our share or shares?"

Jobe looks to Ethan and Samual and then continues again. "You ask for our blood to help your cause and show commitment. I have no blood of age as I married late, but I am working on that end, but not in your time line. Ethan and Samual have children, but they have struck their own path and are established in their own rights; so it is doubtful there would be interest. But this brings me to a new point, you will have labor, tool and raw material requirements on South Harbor and I think we will require one of your number as a liason. In exchange we can supply you with a mage as you requested Captain, one of some stature of power, but not size." Jobe looks at Cosmo and smiles

Jobe, Samual and Ethan wait for responses.



Appolo 
Monday January 30th, 2006 3:01:06 PM

Appolo sits quietly on the bench.His eye's closed he seems to sleeping.

Rigging 
Monday January 30th, 2006 11:05:17 PM

Rigging looks at the 3 old men and then at his friends and then back to the 3 officials. "Let me understand this. You want one of us to stay here? What would that person do? I am leary of leaving one behind since this town is so obviously dangereous." Rigging points to his bloodstained clothes. "What assurances would you give for that person's safety?

Rigging looks at the studious halfling and asks, "They want you to come with us? Our road is dangereous. Do you wish to be exposed to a life of danger and discomfort? It has its satisfactions too but you looked pretty comfortable behind that desk."

Rigging turns back to his the govenors and says, "Please give me a moment to confer with my associates. We weren't expecting additional investors and we need to discuss it."

Rigging will lead the Wildcards to the otherside of the room and ask, "Well what do you think? We each have a share, except me who has two. The Jack, the Emperor and the High Mayor of the Plateau City all have 3 each. Right now their are 18 shares in all. If we sell a share it will come out of our portion. I have no idea what that could be worth some day, so I have no idea what to ask. Still to own part of a settlement and eventually a city...gotta be worth a few gold.

They also want one of us to stay behind. Anyone interested?"

Nezamil 
Monday January 30th, 2006 11:50:27 PM

The giant sized dwarf sits outside on the stone wall enjoying the fine weather and chats with hal and Kirk about what might be taking place inside " so what were they talking about ?" asks Nezamil " anything intresting ?"

With a peek over at Appolo sleeping " wonder why they didn't let him in ?"

Ashira 
Monday January 30th, 2006 11:53:58 PM

The ranger looks over at Rigging, a fire lighting in her eyes. "These pricks wouldn't even help us out when the Queen sunk. We cleared their precious stinking river of the Fae King, and what reward have we received from them?" Ashira looks down at her open hands. "Nothing. They left our ship to be ravaged by two Quads, intentionally pulling their resources away from the hunt. Then, we take out half of the Quad and how do they thank us?!! We may be stuck with having to deal with these sons of Ga'al, but why would we want to cut them in? I say we tell them to stick their aspirations for wealth up their bungholes!"

Mykael 
Tuesday January 31st, 2006 12:14:05 AM

Mykael steps forward, "I agree with Ashira, to the point of not letting them in. They seem interested enough, that if we get into a finacial bind we can sell them a share at a later date."

"As to providing us with a mage, I am willing to stay behind. They offered me a chance to work in thier branch of the Catacombs, and a shot with thier alchemists, but that was before Appollo and I pissed them off, by stating our feelings on thier lack of effort in helping with the 'Queen'. If they are still willing to take me on in that capacity or more, AND if they allow me to transport back and forth with the group to assist you as needed. I am also hoping to gain some extra training at some point and this may allow me to gain access as well as time. But that is up to you, Captain."


Mykael -- additional post 
Tuesday January 31st, 2006 12:28:56 AM

"The question of me staying here, would offer me alot of oportunity to things that wouldnt be avaliable on the island yet. However, I we dont know what the mage in question that they are offering to send in exchange is capable of. Therefore, weighing my skills against his, would be important also."

Val 
Tuesday January 31st, 2006 1:46:50 AM

"I agree with Ashira. They are nothing but opportunists. Once we get things up and running they will benefit regardless if they have a share or not. This will be our main port of trade. Extra gold will be flowing into this city. They show no concern for the assassination attempt. When we arrived they knew of the battle and yet they wanted to make us wait. I feel that they are trying to pressure us into a deal that is more favorable for them because our options are limited. If we don't cut them in Captain I'm betting they will just tax all incoming goods to make up for what they feel they aren't getting. They will find a way to profit from this without a share. I say the less they have to be given the better."

Rigging illegal post 
Tuesday January 31st, 2006 9:48:53 AM

Rigging quickly feels the concensus of the group but is worried. "I understand your concern guys but these guys are going to be our life line. Let me see if I can stall."

Rigging will head over to the three govenors with a big smile on his face. "Gentlemen, I know you are looking at getting in on the ground floor and I truly appreciate that. Still we don't really know what we have here and don't understand what we will need. Let us go scout the islands first. With that knowledge, I am sure that we can negotiate something to both of our benefits. I sure you can find that reasonable. This way your halfling Cosmo can inform you what conditions are like and you can also make a more informed decision."

Rigging looks over at the monk Jagar and puts a hand on to his shoulder. We will be leaving behind our associate Jagar to watch our interests. He is wise and fair and will do well shepparding the craftsman and their families."

DM Jim: The Offer 
Tuesday January 31st, 2006 12:16:35 PM

The Governors wait for the Wildcards to discuss the arrangement and then for Rigging to explain some further concerns.

Jobe listens carefully. "We could not help overhearing some of your conversations and we do understand some of your concerns. We are looking at the potential for profit, but you can not value your shares at this point. Keep in mind that they could be valueless, but I doubt it. That is one reason we want to get in on the ground floor, as the price will be less expensive. We will take some risk also. We propose you sell use the equivalent of one of your shares. I know that you do not know what you need so we will be flexible in our offer. Please note that money is alway tight so we will offer goods and services also."

It is the three Governors turn to rise and walk back from the table to confer. The three return a short time later. Jobe speaks up again. "We have our own talents and they will be part of the offer, in that we offer 3 levels of potions to each of the 13 members of you group today. Also, 5 spell levels of scrolls to each spell user, any type, and wizard tutoring and all expenses for 4 spell levels of spells to be added to your spellbooks. We will also offer 500 gp per person and those that do not get scrolls and tutoring 750 gp each."

Jobe waits for his offer to set in and continues "This will give you some flexibility into what you request and you will be able to plan ahead better. We will also offer the next 30 identify spells done at the SouthHarbor branch of the Catacombs for free."

Jobe looks to Jager. "Since you are willing to part with one of your members to act as liason. We will give your group a 20,000 square foot warehouse that Jager can use as his base of operations and for storage of tools and materials."

Jobe again looks at the Wildcards. "All this for one share on a venture that has not even begun."

=========================

Example:

One level of potion = mage armor

2 levels of potion = 2 mage armor or one cats grace.

3 levels of potion = 3 mage armor or one haste

The same for scrolls

Tutoring will give +2 on the spellcraft roll to add a spell to your spell book, only for Riggin and Mykael.

Bart 
Tuesday January 31st, 2006 2:32:07 PM

May i do a small request, Sir? During our stay in your beautifull city we where robbed and lost an item we could use to our benefit. Is there a way you could help us to get it back. Maybe the quad that attacked us have it but it could also a bunch of thieves operating in the city that had a lucky grasp, I'm almost sure it's a girl that robbed me. Do you have any information that could help us. In turn we could help you to get rid of some thieves

Mykael 
Tuesday January 31st, 2006 7:59:21 PM

Mykael surpresses a physical motion that would so his opinion of the offer.

"Governor's as I am sure Captain Rigging, and you are aware, the scrolls dont mean much since we could write our own with time. The tutoring would be appreciated, however, as a member of the Star Mages Guild, spells are easy to access, once again just some time would be required. We havent had much of a luxury of time, although, I dont think you are offering that much here. At least to those of us mages, in my opinion."

Rigging 
Tuesday January 31st, 2006 9:51:41 PM

Rigging looks at Bart and says, "I am pretty sure that the quad has it Bart. I heard the cleric taunting me about it as he fled. As powerful as these mages may be, it isn't fair to ask them to go after a super quad. I don't want anyone to die on our account."

Rigging will look at his friends and say, "The offer is interesting but also only offers temporary magic for most. Potions are good but easily used and then forgotten. It is true that the township we are founding is going to be small at first but eventually could be the next Plateau City. A few potions is a cheap price to get in and easily attained. The mages do slightly better but I am not overly impressed with the offer.

I think we need to go look at the islands first. Who knows what we might find? Rare spices, bountiful fishing, exotic woods to name a few. Who knows, we might even find raw gems to cut. Even if we find none of these things, the eventual taxes we can earn on a free port could be staggering.

Nations from all over the Wold have been cut off from the Aisildurians for generations. We will be one of the few places that trade can openly happen. Also the reverse is true, goods will flow from the empire as well. I think we need to think on this and not act hastily."

Rigging will smile and look at the three govenors, "I am sure you can respect our position. Let us wait a year, scout out the area and when we return, We can talk again. It will also give us time to see how you fullfill your obligations. Always important information when choicing business partners."

Rigging watches closely to see the effect of his words when describing the possible riches. He waits to see if the fish are truly hooked or just bumping the bait.

Ashira 
Wednesday February 1st, 2006 12:36:38 AM

Ashira rolls her eyes at the Governor's offer. She briefly wonders if they got to their position of power by fleecing the local people who were too stupid to know better. They had a very good thing coming, and she'd be drawn and quartered before she let's these landlubbers buy as stake in the venture for a couple of potions

Val 
Wednesday February 1st, 2006 12:50:53 AM

Val has said her piece and now keeps quiet. The governors say money is always tight but yet just offered quite a bit to sweeten the deal. Their offer does sound better now but she still feels they have an objective. Rigging's plan makes sense. They have no real idea what they need for the island. At the very least knowing the layout and where to land and start building will be quite valuable.

Appolo 
Wednesday February 1st, 2006 10:27:27 AM

Appolo remains relaxed and quietly sleeping.While waiting for the meeting to be open.

DM Jim: Consideration 
Wednesday February 1st, 2006 12:55:59 PM

The three Governors are only alittle surprised that the Wildcards did not accept the offer. Jobe looks to Bart. "I find it unfortunate that you were robbed. We have stamped out most thieve guild activities, but there are still small active groups, that we let our guards handle. You can report the incident and any suspects you have to Quinn, and he will investigate further."

Jobe looks to Rigging. "On that note, I may have several individuals that I want to indenture to someone to pay their debts, but that is for another discussion."

OOC: I will discuss this topic with George off line.

Jobe considers Mykael's comments "Scrolls not valuable, that is you opinion. I find them very handy when you do not know the situtation that you are walking into. Also, note that the three of us run the Star Mage outpost in South Harbor and the associated wizard school. We have our hands in many things and that is why there are three Governors and not one."

Jobe considers Rigging again. "You and your crew are shrewd barginers or not trustful. We have offered much, but will sweeten the pot one final time. We offer two rings of protection and two rings of resistance (each +1). Just remember we are the one that are making the investment or speculation of your sucess. We are unsure of what type of payback we will recieve if any on this venture. We are willing to take the risk on the front end, expecting a return at a later date. We want to buy in early and not later."

Jobe takes a few moments to take a deep breath and continues "We have offered a heafty price for one share, but it is our last offer. If it is acceptable, Cosmo will draw up the papers. If not, we can move forward and we will give you instructions as to the general area that the Jack thinks this island is hiding."

Rigging 
Wednesday February 1st, 2006 7:01:09 PM

Rigging listens to the offer and says, "Their counter offer seems fair. I vote we take it. Having an interested investor here can only help our cause later. Lets get this decided now so we can move on to the other information."

Rigging nods at Jobe comments and says he is willing to listen to anything the mage has to say.



Ashira 
Wednesday February 1st, 2006 11:11:45 PM

Ashira frowns. She really doesn't like doing business with these jerks. But then again, cash had been tight of late. Maybe it would be best to take them up on the offer. She shrugs her shoulders and looks at the others, wanting to allow them to voice their opinions on the matter.

OOC: Am I to understand that the current deal is the scrolls and the potions and the rings?

DM Jim: The current deal is for potions/scrolls/spell books/rings/gold/warehouse

Nezamil 
Wednesday February 1st, 2006 11:38:20 PM

The hugh dwarf rubs his stomach " i'm getting hungry ....whats taking them so long in there ? " grumbles Nezamil as he observes the dailt routine of the locals from his perch on the stone wall

Jagar 
Wednesday February 1st, 2006 11:40:57 PM

The monk listens intently to the back and forth negotiations as he muches on fruit and nods occasionally to a remark

Bart 
Thursday February 2nd, 2006 1:11:00 AM

Well if you think that is the best thing we can do Rigging then we take the deal

Val 
Thursday February 2nd, 2006 10:20:02 AM

"Captain let's go for it. I'm sure that they trust us as much as we trust them. But we are pirates and it would be stupid to double cross pirates."

Mykael 
Thursday February 2nd, 2006 10:43:13 AM

Mykael steps next to Jagar and grabs a muffin from the table " well looks like your the one staying behind but don't worry we'll be back to check on you "

"That warehouse will come in handy as a base of operations for us here "



DM Jim: Plotting the Course 
Thursday February 2nd, 2006 1:31:05 PM

Agreement seems to be reached for the sale of one share of the Wildcards to the three Governors. Jobe smiles and comments to Cosmo. "Please draw up the papers for us all to sign in two days. Also take orders for each of the 13 for their potions and scrolls they will require. Also arrange to get Jager the Deed to the warehouse and set up tutoring time for Mykael and Rigging at the Star Mage guild. Also, set up vouchers for the 30 indentify spells with no time limit as long as they are used at the South harbor branch of the Catacombs."

Jobe hands Rigging four small wooden boxes and comments "The magic Rings."

Ethan starts to unroll several maps and he calls the group over. "Come look everyone." Everyone can see the shoreline of New Elenna and the surrounding seas. After everyone has assembled Ethan begins "Here is South Harbor, and the major shipping lanes and this area here to the south is where we have lost ships, along with the Emperor and the Jack. There are reports of land sightings, but all groups we have sent to investigate have never returned. This is the area that Free Port is to be set up. Find the land and start your scouting. It will take 4 - 5 weeks to reach the area. I would make sure you have supplies for 3 times that duration, but it is up to you. Any questions?"


Rigging  d20+18=32 d20+18=29
Thursday February 2nd, 2006 10:07:58 PM

Rigging will say, "We need Nezamil here for this. At least he needs to listen. I would like Appolo as well but it seems he insulted someone again." Rigging will open a window and call out to Nezamil to listen in. He will then go over to the map

Rigging will stare intently at the map and plot a course with his fingers. He will look up at Bart and somewhat spitefully say, "If we had the nautaucolus, then we could get here in almost 2 weeks." He then sighs and apologizes, "Sorry Bart, I know you didn't lose it on purpose. I am just totally irritated with that whole quad."

He looks over at Cosmo and says, I will take a heroism potion please. My scrolls will be scorching rays and tongues. (rolled spellcraft rolls of 32 and 29 for each one respectively. Shouldn't be to hard to get in the old spellbook)

Rigging then opens the box, looks at the rings and says, "OK who can use these now. I can't, have to many rings already."

Rigging looks at the others and then says, "We need to make a plan to get back to the ship. I fear that we will be attacked again along the way and I hope we are. I want to put this quad behind us. They are seriously starting to annoy me. If we are attacked, two of their members must die and not escape. The first is the cleric. I think he is holding our artifact. I want it back. The second is the monk. He is simply to dangerous to leave alive. If we are attacked, I want Ashira, Val and Bart to gang up on the monk. Take him down quickly. The rest of us will take on the cleric. I will dispel magic him to take down some of his defenses. I want Appolo, Nezamil and Mykael to take him down.

The rest of our friends can try and delay any other of the nasties, but those two die first."
Rigging looks over to Cosmo, "So your a mage. Any speciality or are you a generalist. You will quickly become a target if you hang out with us. We need to assess your skills for battle. What can you do?"

Nezamil 
Thursday February 2nd, 2006 11:17:30 PM

The 14+ 'ft stands up and steps over to the just opened window and kneels down and looks inside " so whats the deal ?" inquires Nezamil as he listens to the banter inside the room.

" we need a little rest before we take that quad on again " interjects Nezamil " i can still feel their magic draining me "

" can we stay the night here ?" adds the dwarf " or do we make a run for the Sword ?"

Bart 
Friday February 3rd, 2006 3:36:38 AM

Well we have a few days before we sail out, the papers have to be signed, so i stiil have time to hunt that quad down. I need some help with it though. I need some potions like healing, bullstrength and restoration potions. One of us has to use the wayfinder and imaging the monk or another quadmember, after using the wayfinder we get him or her back on his feet with an restoration potion.
Hopefully we can find there hiding place, if we are lucky we find the nauticoulus there unprotected otherwise we have to fight them again. We use invisibilty rings and potions. The iniative would be on our side they will never expect us.

What do you think?

Oh and considering the rings i have only one, but i dont think the rings are compitable with my cloak of resistance and my armor. So i cant use them, sell it or give it to on of our new companions

Val 
Friday February 3rd, 2006 9:46:09 AM

"That monk was a dangerous one. If its possible I think that he should be targeted with a slow or hold spell. Some type of magic to slow him down. He's really quick. I hope they attack again. I felt cheated after they ran away last time."

Appolo 
Friday February 3rd, 2006 10:37:23 AM

Appolo apparently wake stretches some then walks around alittle.He then sits back down and waits quietly.

Ashira 
Friday February 3rd, 2006 11:13:57 AM

With the slight feeling that they might just have sold their souls to a set of demons, Ashira agrees to the sale.

As Rigging turns his attention to the Quad once more, Ashira nods at Val's comments. "What we really could use is some magic to immobilize them, like you did against me when I...." Ashira let's it drop. "Like a wand of Hold Person...or maybe even two. I just don't think we have the funds right now." Ashira taps her chin in thought. "We need to get over to the Catacombs and sell off our old loot. "I'll go if you want me to..." Ashira looks at the rings in Rigging's hands. "And we need to decide what to do with the rings. Personally, I'd like to give them to our followers, but I would understand if people want to sell them..."

Ashira pauses. "It would be best if we could stock up before we attack the Quad again, but regardles... I would prefer to go against that priest of Ga'al first. I have some expertise against heartseeded individuals that I think I could put to very good use against him...but I've got to be able to get to him. Rigging, can you cast a spell so that Val, Bart and I can fly? That would make things easier. As to the monk...it would be best to immobilize him like Val suggests. But if we can't..." Ashira winks at her husband. "Then I suggest you stock up on healing potions."

Jagar 
Friday February 3rd, 2006 1:57:21 PM

The Monk gives a little grin " yeah that Monk was lightning quick " remarks Jagar to Val's comment " can't wait to get another shot at him " as he makes a fsit and smacks into his other open hand 'smack'

Mykael 
Friday February 3rd, 2006 2:01:13 PM

A grin appears on Mykaels face as Jagar talks of vengence

" this time we'll be ready for them "

Mykael turns and listens to Cosmo's reply about magic a subject which always intrests him

posted by Chris

Val 
Friday February 3rd, 2006 5:23:24 PM

"I remember a time when the Quad's tactics involved clerics standing behind their front line warriors. They kept casting affect magic. Hold, sleeps, and other spells that were quite deadly when fighting their warriors. We should use the same tactics. We got lucky today. I don't like being lucky."

DM Jim: Meetings End 
Saturday February 4th, 2006 8:38:33 AM

After reviewing the nautical maps Ethan comments. "We will have some basic copies of the maps made for you in a few days. We will have Cosmos give them to you."

The Wildcards start to discuss strategy and even get Nezamil in on the action with a near by window. Samual speaks up "We all have pressing business and it seems that you have much planning to do, but if we are to get you your potions and scrolls before you sail, you must all give Cosmo your orders before you leave this morning."

Hal comments to Kirk "I can't see anything past his back end either. This pirate sure has an anchor." They both laugh behind Nezamil. "What is happening boss?" Kirk adds.

ooc: list the potions and scrolls (if applicable) and tutoring (Mykael only now as Rigging listed his)in your next post.

Jobe speaks up "Thank you for your time today. lets meet again in two days to finalize the paperwork and get you your potions and scrolls. Please excuse us as we prepare for the general meeting." The three Governor move back from the table and get into quite discussions.

Cosmo jumps down off his stool and walks back toward the foyer. "Follow me Please. I will take down your magic requirements and get you your gold. Will platinum be acceptable?"



Rigging 
Saturday February 4th, 2006 8:46:34 AM

Rigging looks at Val and Ashira and is happy that they are talking again. The monk is tough. Since they are so aware of their bodies and quick they are good against all magic. The best tactic might be to smother him with magic missiles.

The spell is quick and he can't evade it. If Mykael, our new friend Cosmo, and I all hit him immediately then we might have a chance to whittle him down where Bart, Ashira and Val can all hit him and finish him off.

Then we can concentrate on the cleric and other spell users. Ashira your fly plan is good but the spell doesn't last long enough. I will hold it in reserve but only want to memorize one spell.

The real problem is they know where we are but we don't know where they nest. They seem to be able to initiate the battle and get the upper hand. Usually by filling me full of bolts!" Rigging is thinking hard and then looks over at the govenors who are his newest partners.

"Gentlemen, you have a group of Ga'alian assassins in your town. They have been attacking my ship, killing many of the crew and have attacked us twice. I am not asking for help in battling them, that will be our pleasure, but we need information on them. They have been buying everyone off trying to get information on us. Surely your guardsmen know some snitches who could turn the table. We will rid you of the problem if you can help lead us to them."

Rigging smiles bleakly, "You just invested with us wisely but your investment will turn to ashes if we can't get back to the ship or the Sword is attacked again."

DM Jim: Question Answered 
Saturday February 4th, 2006 3:23:33 PM

Ethan raises and eyebrow at Riggings Question about the priests. "The Ga'alians do have a temple in South Harbor as they are our neighbors. It is soveriegn territory and would put us into a bind if you attacked it directly, very embarassing. I do not suggest you attempt any such foolishness, but if you do, it can not be tracked to New Elenna. Please do not plan in front of us anymore, you know, plausible deniability. They do know Cosmo as an official of this government. Cosmo can not set foot in their compound or be seen to take part in any foolishness." Ethan goes back into discussions with Jobe and Samual.

Jobe adds for emphesis "Cosmo you can not go within 100 feet of their compound, visible or invisible, come back and discuss your furlough with us after you have completed your order taking duties."

Samual mumbles somthing about sending someone packing, but it is too muffled to discern, he does have a broad smile on his face.

Cosmo 
Saturday February 4th, 2006 9:06:16 PM

Cosmo leads the group back out into the foyer. Once the group is back out there he turns to them with paper and pen in hand.

"One at a time please as I take your order. Let's start with you sir.", Lang says as he looks at Rigging.

Once he is done taking down everyones' order he turns back to Rigging to answer his question about Cosmo's magic abilities.

"I am indeed a specialist Wizard. My forte is Conjuring. Being of slight stature I have found it necessary to conjure up some friends to help me when it comes to physical needs. I have seen my fair share of battle, both on land and at sea when I traveled with Captain Marlin on the ship the Razor's Edge. Obviously I do not fight on the front lines. I usually find a hiding spot and cast my magic from there."

Cosmo then reaches into a cupboard and retrieves enough Platinum per the governor's instructions.

Cosmo turns to Jagr and says, "Jagr if you be so kind as to follow me, I will take you to the warehouse that the governor's have given to you. We can go over some business things like contacts and people you will need to know to keep the warehouse going. Plus I can give you the sets of keys to the doors and the deed to the land and building."

Cosmo leads Jagr out of the foyer area and the rest of the Swords can hear him telling Jagr about the garbage collection service.

Cosmo is tall for a Halfling, standing a slightly over 3' tall. He is however very thin and frail looking for a Halfling.

Nezamil 
Sunday February 5th, 2006 12:56:17 AM

Upon being informed of the deal being discussed and what the final offer was the giant sized dwarf sports a hugh grin " that sounds good to me ....i'll talk to the brothers and see what they want and send them in with my list too "

"Hal....Kirk stop checking out by butt or i'll sit on ya " laughs Nezamil to the brothers " wait till ya hear what your gonna get " adds Nezamil with a sly smile before informing them quietly of what the governors offer was "keep it down we don't want to attract attention "

"and you guys were worried about what compensation you were gonna get " grins the Cleric of Domi " have a little faith "

After a short discussion with the bash brothers about what spells or potions would be useful he sends them inside with his list



Bash brothers Hal and Kirk 
Sunday February 5th, 2006 1:09:55 AM

Hal's eyes go wide at Nezamil's words of riches to come there way and lets out whistle before regaining his composure " thats awesome " as he turns and high five's his brother

Kirk lets out a holler " whoa! woohoo we're ri...... " buts clasps a hand over his mouth before he finishes the last word and quickly looks around with a sheepish grin

After a quick discussion about what potions to get with Nezamil's advice the brothers both head quickly inside and meet up with the wildcards and the halfling making the list

" here you go this is what we and the big guy want " grins Hal as his kirk stands next to him with barely contained enthusium as he rubs his hands together as the money is counted out

Nezamil
potion -displacement(3rd level)
scroll -Locate object(3rd),spiritual weapon(2nd)

Bash brothers (each)
potions -Shield of faith (1st),CLW (1st),enlarge(1st)

Bart 
Sunday February 5th, 2006 2:13:06 PM

Bart doesn't have much knowledge about potions.
He says to Cosmo 3 potiosn uhh? So a cure serious wounds, a bullstrength and a cure moderate potion for me then or is that too much?

DM Jim: You get three levels of potions not three potions. Repick!

Mykael  d20+12=26 d20+12=26
Monday February 6th, 2006 4:13:24 AM

Mykael puts in his order and waits for the group to head out.

order:
Potion of Cure Serious Wounds

Scroll of Lightning Bolt
Scroll of Ray of Enfeeblement
Scroll of Animate Rope

Tutored spells (made rolls to learn)
Charm Person
Slow

Appolo 
Monday February 6th, 2006 4:23:40 AM

Appolo jions the others and puts his order in.

Potions of Greater invisibility,CSW and Bulls Strength.

DM JIM: Try again. You get three levels of potions not three potions. As an example, Cats grace counts as two levels of potion.

Rigging 
Monday February 6th, 2006 6:49:35 AM

Rigging listens to the govenor's order Cosmo and he frowns. "Sirs I am sorry, but that won't work. If this halfling is going with us, then he needs to be with us. He and we can't have limitations. If you need to for politics, fire him and we will induct him into the crew and the Wildcards."

Rigging looks over to Cosmo and says, "Join us for real. We have recently lost one of our mages. I don't believe Ari will be back, and I miss him, but I don't think he deserves a share either. Why don't you take his share but that means you join us for real. What do you think?"

Ashira 
Monday February 6th, 2006 11:29:37 AM

Ashira is very quiet on the way back, speaking only when Cosmo asks for her potion order. The Governors had as much told her that the Quad was retreating back into their temple...and yet, it apparently wasn't a crime for the Quad to come out and attack them whenever they wanted. Politics...stupid lousy politics!! Ashira thinks a good long time about the best way to go about annihilating the Quad.

Potion order:
Mary---Enlarge Person (1), Barkskin +2 (2)
John---Shield of Faith +2 (1), Blur (2)
Ashira---Fly (3)


Bart 
Monday February 6th, 2006 11:43:23 AM

Well Cosmo i don't have much knowledge about potions. I thought i could choose three potions. I don't know anything about potion levels (ooc have lost my dm guide). A cure serious potion is that a level 3? Well let me see it different i want the biggest healing potion you have. And if possible a bull strength potion

Appolo 
Monday February 6th, 2006 12:09:36 PM

Appolo orders a potion os Bulls Strength.He then turns to Rigging"So what's the plan.Are they going to help with the Quad or are we going to have to do it ourselves?"

Cosmo 
Monday February 6th, 2006 12:54:10 PM

Cosmo finishes making his stacks of platinum pieces. He stands up and begins to distribute the money. He hands Mykael and Rigging 50 pp each. He hands the rest of the Wildcards 75 pp each.

Cosmo sits back down and starts writing furiously as the orders pour in for potions, scrolls & tutoring. He has gathered this so far on his list.

Potions (3 levels):
Rigging: Heroism
Nezamil: Displacement
Hal: Shield of Faith & CLW
Kirk: Shield of Faith & CLW
Ashira: Fly
Mary: Enlarge Person & Barkskin
John: Shield of Faith & Blur
Bart: CSW
Apollo: Bulls Strength & CLW
Jagr: ?
Val: CSW * updated *
Mykael: CSW
Melanie: ?

Scrolls (5 levels):
Rigging: Scorching Ray & Tongues
Mykael: Lightning Bolt, Ray of Enfeeblement & Animate Rope
Nezamil: Locate Object & Spiritual Weapon

Spellbook/Tutoring (4 levels):
Rigging: ?
Mykael: Charm Person & Slow

"Almost done. Just a few missing items and I can start to get these processed."

Cosmo (cont.) 
Monday February 6th, 2006 1:32:01 PM

Cosmo listens to Rigging's offer to join the Wildcards.

"I am sorry Rigging, but I am not at liberty to make that decision. Let me go talk to the three Governors and let them know your offer."

Cosmo walks back into the meeting room. A short while later he returns and moves towards Rigging.

"The governors have given me leave of my duty to join you and your comrades. I accept your generous offer if your companions are agreeable to it also. I have some minor complications though."

Cosmo hesitates and seems to struggle for his next words.

"It is common knowledge to many factions within the city who my employer is or should I say was. Any action that I partake in may seem like an action by them. Until my separation from the governors and my joining with the Wildcards becomes old news, I may be limited in the amount of adventuring that I may be able to do in their jurisdiction. I wouldn't want my exploits to embarrass my former employer."

"Other than that, I look forward to joining the Wildcards and using my magic to help in this endeavor."

Rigging Illegal post 
Monday February 6th, 2006 6:45:13 PM

ooc Jim looks like I will have limited internet access. I will try and post at night. Won't be able to post in the day. If I haven't posted by morning, Chris please post for me.

Is Matt playing for Cosmo yet?

Rigging gets an evil grin on his face and says to the Wildcards. "They have a temple here. Might be some time for some payback. They have proven they won't play by their emperor's wishes, then they don't get any protection either."

Rigging starts rubbing his hands together and says, "Been awhile since we attacked a temple."

OOC - I am posting for myself/Cosmo as of todays 2 posts.

Val 
Monday February 6th, 2006 6:45:20 PM

"I better go with a healing potion. I'm sure just having it will save my life sooner or later. I don't know about you captain but the open sea has never looked so good as it does right now."

ooc: potion of cure serious wounds.

OOC - Val, Jim said that you are controlling Melanie's NPC. What potion(s) does she want?

DM Jim: Shopping and Planning 
Monday February 6th, 2006 9:26:53 PM

Cosmo, the little halfling, is taking orders for potions and scrolls from all of the Wildcards and giving some background on himself at the same time. All the orders must be in before the halfling will be able to preceed.

Rigging demands Cosmos assistance in an assult on the double quad, but the Governors are concerned about the political ramifications. Rigging suggests a remedy by giving Cosmo a share and his termination, but there are still concerns about embarassing questions if Cosmo is discovered in any attack on sovereign territory.

Cosmo expresses concern about embarassing his now former employers, but seems eager for a new adventure.

Cosmo leads all of the Wildcards and their friends outside to a gathering crowd that are waiting for the general meeting. Cosmo calls to Paul. "You are on your own for the rest of the day."

Everyone is standing around looking at one another, some of the new recruits are visibly nervous. Mary whispers to Ashira. "I all of a sudden feel very exposed out on the street."

Melonie moves close to Val and asks quietly "Where to now?"

The hulking Hal seems to get excited "Alright short stuff, point out the direction of the bad guys." Kirk cracks his neck very loudly and just smiles.

Ashira 
Tuesday February 7th, 2006 12:20:39 AM

Ashira frowns. "Considering the political climate in this town, that might not be the best idea, Rigging. And I don't really like the idea of walking into enemy territory. If we're going to pick a fight, I'd rather it be on our own turf...like Val says." Ashira sighs...she hates to admit the she and Val see eye to eye yet again. "And I think I've got a few ideas as to how to set up the fight, but I'd like to talk in a more private setting about them."

Rigging 
Tuesday February 7th, 2006 8:19:40 AM

Riggings says, "I wasn't planning on marching over in the next five minutes but I see your point. Planning is good."

Nezamil 
Tuesday February 7th, 2006 9:52:36 AM

The giant sized dwarf peers at and over the crowd gathering in front of the governors house " i think we should head back to the Sword as quickly as we can so the Ga'alian scum doesn't get too much time to plan another ambush "

"I agree with Val , familiar territory sounds like the best place for us till we settle on our next step so i suggest staying aboard the ship and getting it ready for action is our best move "

" i'm not suggesting leaving South harbor just yet cuz i'd like to leave a bigger mark on them Ga'alians first " grins Nezamil

Hal and kirk only received 2 levels of potions !! the 3rd was enlarge potion as was posted

Val 
Tuesday February 7th, 2006 10:09:08 AM

Val takes her heavy flail from Melonie and smiles at the young elf. "I think we are going to try and make it back to the ship. Things will be a little cramped so you can bunk with me. It's a cozy little cabin. Okay its small but its the only thing I have besides what you see now and I want to share it with you."

Val takes a calming breath and scans the room. Before she didn't fear a quad attack. But that was before she found Melonie. The young elf had met hardship but she had survived. Val feels responsable for her well being. If a Quad ambushes them again, will she be able to protect her?

"We all know the Quad will attack again. They always ambush us. They always find us first. I'm getting really tired of that. One of these days I'd like to ambush them. Take it to them when they aren't expecting it."

Walter OOC 
Tuesday February 7th, 2006 10:29:29 AM

OOC: For Melonie's potions give her a level 2 barksin and a level 1 healing.

Bart 
Tuesday February 7th, 2006 11:51:42 AM

Back to the ship then. I will see if we can locate the quad with the wayfinder and then we can make our plan. I'm interested in your ideas Ashira. I have some myself as well

Mykael 
Tuesday February 7th, 2006 2:09:54 PM

Mykael is in a good mood now that he has increased his spell and scroll repotoire with diverse and lethal additions

" how many of these saphires did we find ?" inquires Mykael of Nezamil as he peruses the ones he is holding

posted by Chris

Appolo 
Tuesday February 7th, 2006 2:24:36 PM

Appolo looks at Vlanthe"Hey I thought I was sharing a cabin with you."

He then walks over to Rigging"You know boss I really don't like the fact that our new partners have let the G'aalians set up a temple here and allow them to operate freely.If we're to do business here we have to destroy that temple and drive them out of town."

Jagar 
Tuesday February 7th, 2006 2:26:25 PM

Jagar is excited about the new oppurtunities being created for him " this will be a good base of operations for us "

" I will start with getting to know the local merchants to help us buy and sell what you find and develop in the Freeport " adds Jagar " getting to know the locals better will also help us build a network of information"

"So much to do" grins the Monk " i will enjoy the creative process of this endeavor "

Jagar passes his requests for potions to Cosmo (magic fang)1st,(enlarge)1st,(mage armor)1st

Jagar congragulates the rest of his friends on their journey of exploration and a safe return to South harbor before they set out for the docks and the Sword

Cosmo 
Tuesday February 7th, 2006 10:43:30 PM

Cosmo peruses his list one more time and turns to the wildcards.

"Good that is everyone. I will get this list off to the proper people so they can start collecting all the items on it."

Cosmo leaves the room for about 15 minutes before returning.

FINAL LIST:

Potions (3 levels):
Rigging: Heroism
Nezamil: Displacement
Hal: Shield of Faith, Enlarge Person & CLW
Kirk: Shield of Faith, Enlarge Person & CLW
Ashira: Fly
Mary: Enlarge Person & Barkskin
John: Shield of Faith & Blur
Bart: CSW
Apollo: Bulls Strength & CLW
Jagr: Magic Fang, Enlarge Person & Mage Armor
Val: CSW
Mykael: CSW
Melanie: Barkskin & CLW

Scrolls (5 levels):
Rigging: Scorching Ray & Tongues
Mykael: Lightning Bolt, Ray of Enfeeblement & Animate Rope
Nezamil: Locate Object & Spiritual Weapon

Spellbook/Tutoring (4 levels):
Rigging: Enlarge Person, Mass
Mykael: Charm Person & Slow

DM Jim: Moving on 
Wednesday February 8th, 2006 9:55:34 AM

OOC: Hi All, I apologize for missing a post yesterday, but I could not get acess during my travels. I will post over the weekend to make up.

=======================================

Cosmo takes the final orders from the Wildcards and friends before taking Jager on a tour of South Harbor and the warehouse. The potions and scrolls will be ready in two days along with all of the paperwork regarding deeds and shares. Rigging and Mykael must schedule tutor time at the Star mages Guild.

The rest of the group takes a nervous walk back to the Sword, but make it unscathed.

More planning takes place as to what to do about the quads. Ashira, Val and Rigging discuss the Wildcards options.

The Sword still needs at least one week of repair to be up to fighting speed. The branches must all be removed from the bottom of the ship. Tomas asks Rigging. "How long will we be gone, so that I can provide provisions and supplies? I will also have to draw funds."

Val seems to change her sleeping arrangements, much to the excitement of Melonie and dismay of Appolo.

Mykael inquires about the quality and quanties of the sapphires that nezamil is carrying for the group as he only has a few to to inspect.

Roll a gemcutter skill check as apprasial.

Cosmo and Jager make it back to the Sword after all the rest have boarded. The small halfling shows that he has sea legs as he easily walks across the rolling deck of the Sword.

Val 
Wednesday February 8th, 2006 11:10:11 AM

Val can't help but smile at Appolo's comments. "Well you are capable of looking after yourself. Adjusting to our life isn't easy and I just want to make sure that she makes the transition as well as we have. I'm sure there will be times when I will have the cabin all to myself."

Bart 
Wednesday February 8th, 2006 2:28:49 PM

Bart explains his tactics first one of us me or someone else has to use the wayfinder to locate the Monk. If we are lucky we get there hiding place. After that we scout the area. Make a plan and attack them. Maybe we even don't have to make an assault if we use stealth invisibility we could sneak in and steal the nauticoulos back. Something for rigging and appolo to attempt?



Rigging 
Wednesday February 8th, 2006 6:18:43 PM

Rigging smiles at Bart, pats him on the shoulder and says, "They have now twice tried to assassinate me. I really don't want to give them a third shot. Do you?" he asks archly.

"No time to eliminate them and get on with our plans or they will always be in the background. I want them dead and we can pick the nautaulous off their corpses."

Rigging will distribute the money telling Tomas to get provisions for 3 months at sea.

Nezamil 
Wednesday February 8th, 2006 11:04:17 PM

Settling aboard the Sword the giant sized dwarf overhears Bart and Captain Rigging discussing tactics "Captain i've requested a scroll that would help locate an object which i think would be handy in finding the artifact but as the halfling mentioned we won't receive the magical items for 2 days "

" it also has a limited range so we wouldn't be able to scour the city for it but if and when we face them again in battle i could use it to discern which/if one of them has possesion of the artifact"

Greeting the Halfling " i'm Nezamil welcome aboard " remarks the 14'+ dwarf

Some time later in the day Nezamil will find Mykael and show him the extent of the captured jewels " see if you can determine the value of these jewels " informs Nezamil of Mykael

Nezamil gives up his sleeping quarters to the bash brothers since his size restyricts his access to some of the ship



Cosmo 
Wednesday February 8th, 2006 11:42:38 PM

Cosmo comes on board with Jagr. He takes a deep breath of the sea air and remembers his past sailing adventures.

He greets everyone and thanks Nezamil for welcoming him aboard. Cosmo moves over to Rigging.

"Where should I store my stuff? I do not need much space so point me in the right direction and I will check it out."

Ashira 
Thursday February 9th, 2006 12:59:42 AM

Ashira looks wearily at Rigging. "We really don't have the time for this... I volunteer to work night and day on clearing the branches from under the hull. With my ring of sustenance I only need a couple of hours of sleep a day. I can use my ever burning torch for illumination during the night, and if you haste me I'll be able to do the work even faster. I ought to be able to take at least a few days off the job."

Mykael  d20+7=9 d20+10=23 d20+5=25
Thursday February 9th, 2006 1:48:42 AM

Mykael states, "I need some rest... then I can cast waterbreathing on a few and get what under water. Just give me a crew. Until then, lets concentrate on the branches up top. The hull will take more time, dont want to slow her any. I will direct and help on all. I am a shipwright, its within my scope of abilities."

(1 3rd lvl spell will give me 12 hours of water breathing, can distribute it among as many as I need, but must distribute it evenly, Shipwright = 9... ouch)

When Nez shows Mykael the saphirres, he looks them over, and pulls out a kit. He puts a small lens to his eye and examines each one, "These are nice, fun to work with".

(Gem Cutting = 23, Appraisal = 25, nat 20)


Bart (2nd post) 
Thursday February 9th, 2006 3:34:03 AM

Of course Rigging but we still have to locate them using the wayfinder for example and get the surprise on our side. Hopefully the have the nauticoulus with them other wise we could use Nezamils scroll

DM Jim: Shopping 
Thursday February 9th, 2006 1:53:43 PM

Tomas takes 500 gp from Rigging. "Just want to put down payments on our supplies. I will pay the balance upon arrival and inspection. I will be back in a few hours." Tomas has a few sailor take him to the dock in the launch. The sailors return with the launch a short while later.

New sleeping arrangements are initiated. Appolo is unsure of where to bunk, and Nezamil will get comfortable with the mast. It may prove exhausting sleeping in armor on a hard deck. Not the same as sleeping in the soft mosses outside the Valley Of Life.

Mykael takes a few hours to inspect the sapphires and determines that they are of three grades (50, 100, and 150 gp quality) in equal proportions.

The balance of the Wildcards get busy attempting to clear the Sword of its extra growth. Most of the work that is left is below the waterline. Ashira even requests to work 22 hours a day.

Rigging and Mykael must visit the Star Mages Guild for tutoring.

==============================================

Tomas does not return that evening. As the light is fading on the day one of the new sailors notices someone from the docks hailing the Sword. The person sets down a basket and walks away. The Sailor alerts Nezamil as he was close by attempting to find a comfortable position on the deck.



Nezamil 
Thursday February 9th, 2006 4:29:36 PM

Nezamil alrted by the sailor to the activity on the docks sends the sailor to alert Captain Rigging .

Once the sailor heads to see the Captain the giant sized dwarf quickly organizes a few sailors to to retreive the basket on the docks by dispatching the swords launch to pick up said basket

Val 
Thursday February 9th, 2006 5:03:08 PM

Lacking Ashira's swimmming skill and her ability to breathe water Val works on the growth above the water line. With her ring of water walking Val simply walks around the Sword clearing what growth she can reach.

DM Jim: Supplimental 
Thursday February 9th, 2006 5:21:42 PM

Nezamil sends a pair of sailors to retrive the basket. One of the sailors is seen to vomit upon inspection of the basket. They pair row quickly back to the Sword.

In the basket is a bloody ear and a note:

Leave the artifact at the front gate of the Ga'alian compound by sunset and your friend lives to see it raise the next day. If not he will become one of us.

The note is written in blood.

Appolo 
Thursday February 9th, 2006 5:36:26 PM

Appolo heads back to his old cabin rather disgruntled.He then head back on deck and makes himselfe comfortable in the crows nest.

Appolo was standing watch in the crows nest when the person with the basket appeared.He quickly climbs down"Well it looks like some one has dropped off a gift."He says as walks over to Nezamil.He then turns to some sailors "lower a boat,guiess we should go get it.Although it's probably not anything good."

Appolo second post 
Thursday February 9th, 2006 5:49:32 PM

Appolo looks at the ear and reads the note."Well looks like we've been invited to a ball.Didn't think they liked us that much.How nice of them."

Mykael 
Thursday February 9th, 2006 8:48:01 PM

Mykael working late on the ship, notices the commotion and goes over to see what is going on.

"Dang it, why did he go or was allowed to go without a guard. I would have went. Got busy with work and didnt notice he was leaving. I should have paid more attention."

"Well, the kidnapping and extorsion should allow, the governors to get into the fray. However, when I am done, all they will have to do is put out the fire of a burning temple."

Mykael heads below decks, without another word, and is walking with determination and no sign of the hard day of work he has endured.

Cosmo  d20+5=11
Thursday February 9th, 2006 9:19:45 PM

The disturbance on the deck of the ship stirs Cosmo from his thoughts on joining the Wildcards. He moves over to the throng of people to see what is causing it. He is shocked as everyone else when he sees what is in the basket.

Cosmo quickly scans the dockside for anything of interest (spot 11).

This is not right. The governors must be told of what has happened here. He looks around the ship for Rigging.

Cast Mage Armor upon myself and my familiar (duration 9 hours).

Rigging 
Thursday February 9th, 2006 9:56:05 PM

Rigging looks at the bucket and sees red, He bellows, "Officers and Wildcard meeting belowdecks now." He looks at Cosmo and says, "You need to make a choice now son. Either your with us 100% or you heading back to the beach. Their will be blood tonight and the I don't give a flying 'insert colorful swearwords' about anyone's politics. This has gone on to far."

Rigging will wait for the decision, and then move below decks being trailed by the others. When they have all assembled below decks, "This quad has pissed me off for the last time. We are taking the temple out this afternoon. Ashira and Val, put a plan together. I want Tomas back and I want the quad dead. I want the temple burned to the ground and the priests dead. I want our artifact back and I want no mercy. We attack this afternoon. Plan on them knowing that we are coming. They have so many spies, I can't scratch my bum without them knowing it.

Get to work."

Ashira 
Thursday February 9th, 2006 11:56:17 PM

The ranger nods and turns to Val. "Well, well well...guess politics is out the window. Shall we plot the anhiliation of a group of religious zealots?" Looking grim, Ashira heads over to Val's quarters and gets to business, knowing that they only have a few precious planning hours.

Val 
Friday February 10th, 2006 1:40:55 AM

"I know this is irrelivant but I thought we had only the one artifact which they stole. So how could they want what they already have? Anyway how to accomplish what the captain wants. Well we need to prevent them from escaping. Perhaps we can web the doors and windows secretly. Then when we storm in through the front door they won't be able to run for reinforcements. We will be going in blind so I think only the veterans should come along. For all we know they will be waiting in force for our attack."

Bart 
Friday February 10th, 2006 2:48:25 AM

Well Val i still have the wayfinder the counterpart of the nauticoulos. At least we know now where they possible hide the wayfinder. It's a long time ago that we raid an Ga'alian temple. I'm al ears. We have to use stealth invissibility, haste on all of use bullstregth on the fighters. I still have a bullstrength potion left.
We will free Thomas and get the Nauticoulos back

Cosmo 
Friday February 10th, 2006 10:49:15 AM

Rigging has put Cosmo in an uncomfortable position.

"Rigging you know I cannot enter the Ga'alian compound. I cannot jeopardize the governor's relationship with them if I am discovered to be part of the direct assault. I cannot abandon my relationship with governors."

"Having me there or not there is the least of your worries. South Harbor's law enforcement will respond if the attack draws their attention. It will take them but a handful of minutes to mobilize a force to quell any fighting within the city limits. Your group will come out looking worse than them as you are doing the attacking. What will be your plans if this occurs?"

"Now with all that said, I am not abandoning the Wildcards. I joined this group knowing what was in store for me. I may not be able to give 100% to this battle, but even 50% of my magic is better than none. Much of my magic has range to it and the creatures I summon can cause diversions by attacking in different spots than the Wildcards. Plus I will be able to act in full if the battle ends up away from the Temple. We will just have to plan a different strategy for me and my summoned friends."

"Outside of the Mage Armor spell I just cast, I am full in spell casting capacity."

DM Jim: Planning Vengence 
Friday February 10th, 2006 1:29:03 PM

Rigging i vowing to rescue Tomas and requests Val and Ashira to plan the assult. Cosmo has concerns about his conflicted role, and cautions that he has already cast one spell.

OOC: If you leave for the Ga'alian compound now or even in a few hours, the spell users will not have had time to recover their spells. Bart has recovered his Con loss.

Bart offers helpful suggestion on the use of wayfinder and helpful spells, if they are available to the spellusers is the real question.

Once Rigging call the meeting below deck, all of the Wildcards attend, but Nezamil as his new bulk will not let him enter the lower reaches of the Sword. Hal, Kirk, Mary, Melonie, and John all attend the meeting Mary start the meeting by softly saying. "I did not have much time to get to know Tomas, but he seems real nice. The poor man has been through so much recently."

Ashira 
Friday February 10th, 2006 2:16:44 PM

The ranger slams her fist on the table as Cosmo speaks of the Governor's likely response. "So you mean to tell me that it is perfectly ok for these (insert rather foul swearing) to kidnap one of our men and ransom them, but if we strike back, they're going to stop us?!!" Fire burns in Ashira's eyes. "No way!! No way I'm doing business with these son's of Ga'al! I've had enough of there political garbage."

Cosmo 
Friday February 10th, 2006 3:08:55 PM

Cosmo takes a look around the room at all the Wildcards. He notes their passion. He understands their loyalty to a comrade who is in trouble. He also knows some of the inner workings of South Harbor. He turns to Ashira and responds to her comments.

"I am not saying what has happened isn't wrong. I am also not saying, not to seek vengeance for the injuries to Tomas and the injuries to yourselves. I am saying what South Harbor will do if a battle breaks out within the city. Their first action will be to stop the fighting. Their second action will probably be to throw you in jail as you were the aggressors and have trespassed on Ga'alian ground."

"I doubt anyone but us knows what has happened. I am pretty sure the governors do not know. All I am suggesting is that attacking the compound may not be the best solution to our problem. It may be in the short run, but not if we all end up getting thrown in jail."

"Remember the governors have a vested interest in the Wildcards future. Perhaps they should be made aware of what has happened and what may happen if Tomas isn't released and justice isn't served against his kidnappers."

Appolo 
Friday February 10th, 2006 8:02:42 PM

Grimly Appolo follows the others below.He waits a bit then speaks"Cosmo you go tell the windbags what happenned and to stay out of our way.Those that get in our way geta class A invitation to meet Gargul.You see this has nothing to do with Thomas so much as we are pirates of Jack and G'aalians are scum.Sooner or later we we're going to attack that temple and destroy it.We've destroyed Tem[le's of G'aal before burned down villages and palaces.G'aal and Gargul only know how many quads we've defeated.This will be no different.Don't tell me about odds or what the govenors will do.By the time the town guard gets organized the battle will mostly be over,the temple and surrounding buildings on fire and we will either be dead or victorious.So Cosmos either you fight in this battle with everything you and let the whole wold know your with us or you go back to your masters and tell them the deals off and we are going to destroy that temple.It's as simple as that.You see life for us is real simple it's black and white.Kill or be killed.We are always out mumbered surrounded and some would say out classed.but we have always been victorious.So Cosmo it's all or nothing.Are you with us or not.You say this is about vengence perhaps it is,but it also needs to be done.I'm not leaving Jager behind by himself withan active Temple of G'aal to contend with.We can't do business with south harbor as long as there is.The govenors saw fit to stand down and watch while the crew of the swordwas attacked and decimated for two weeks.While we were out taking care of business the hard way.They did nothing about it so now we're going to do something about it.We don't give a dam about politics.We aren't politicians."Having said his piece to CosmoAppolo looks around the room"Ok folks I suggesy we get a good nights rest and plan for the battle in the morning."

Val 
Friday February 10th, 2006 9:07:31 PM

"Cosmo I don't expect you to understand but you are wrong. If the Governors don't know whats going on then they are incompetant and should be removed from office. They knew about what Ga'al was doing to this ship and its crew. Besides you ensure Tomas will suffer and die. I find it hard to believe that you didn't know yourself. If the governors side with ga'al then they are enemies and should be delt with the same as all other ga'al scum. Nobody here failed to notice Cosmo that the governors don't care one bit about us. They wan't to make money. They want to deal with both us and ga'al and that won't work. Maybe if you were captured and heartseeded you would speak differently. If the guard mobilizes against me then they stand with ga'al. The governors stand to loose any significant return on their investment. I wouldn't be suprised if they have some sort of deal with ga'al in place already. I imagine that you are already known in this city. Any magic you cast will be suspected as yours. Why don't you stay here where your not at risk of getting dirty." Val says angrily. The Quad perform acts of evil and Cosmo wants to use diplomacy. The very thought of doing nothing while Tomas suffers and dies makes her blood boil.

Nezamil 
Friday February 10th, 2006 10:49:05 PM

Nezamil stays topside and and tries to listen to the meeting but to no avail with the sounds of the ocean and sounds from the city drowning out the conversation
Unable to attend the dwarf keeps watch and helps chat and train those crew members assigned for watch....giving them tips and advice on what to look for and how to stay alert

" at least the weather is good " mutters Nezamil as he keeps busy under the starry night

Mykael 
Saturday February 11th, 2006 1:15:04 AM

After going to his cabin, pacing, cursing, gearing up for a fight, Mykael heads for the meeting.

He listens to the comments made, he is seething with anger, but his intellect over-rides his emotion.

"Wait. I am just as angered by the events as you all. However, a direct assault on the temple is a bad idea. They know we would go there, so either Thomas is there and they are waiting for us... baiting us into an ambush. Or... they are holding him somewhere else, and are going to bait us into an open act of agression against soveirgn ground, to get the guard and/or governors to help them. Either by locking us up, so we cant protect the ship, plus we will be sitting ducks with no weapons, or in a battle against us."

"Secondly, if they have Thomas at the temple and we assault it directly, he may be killed immediatly, and we will not have solved the MOST important problem."

"Perhaps, we can get the governors, (he spits the word governors, as if it had a bad after taste), to work diplomacy, covert assistance, or perhaps even direct help to get Thomas back. We should try."

"Also, we dont even know WHO has the artifact that was stolen, it could be the quad, it could be the Pirate of Jack here, it could just be a lucky thief."

"Reckless action, offers a serious risk of getting us into trouble. I dont hold any faith or respect for the governors, however, I am willing to at least let them try and earn it."

Rigging 
Saturday February 11th, 2006 12:24:23 PM

Rigging is seething inside and is proud of the comments from his wife and friends. Still some small amount of reasoning penetrates his brain as his blood boils.

"Cosmo, the actions of your govenors make me sick. While we were away, this ship and its crew were repeatedly attacked. Over 40 memebers of its crew were either killed or abducted. Where was the Gargul blasted town guards then! Rigging shouts the last statement.

Rigging's tone dials down but the menance in his voice is palpable. "Cosmo, go and inform the govenors of what is happening. If you want to be part of the crew, renounce your employment with them. Put it in writing if that will cover their precious asses and then come back. Otherwise don't come back at all. I will not have a crewmember on this ship I can't trust to fully committ him or herself to my orders.

Either way, tell them either to help us or get out of the way. Now go!"

Rigging turns to Apollo and says, "We have to attack today. They have given us a deadline of dusk."

He then turns to Mykael and says, "I agree with you. I doubt that the quad will be there. Still they are devoted to their god and either will come running to the priest's aid if they can or at least learn that their actions have consequences." He looks sternly into the air and then says, "Besides, they will need the temple to convert Tomas. The quad won't be carrying around heartseeds with them. That is the purvey of the priests. And under the new rules, since the year of ascent, the recipiant has to willingly accept the heartseed. They might torture Tomas but if he can hold out, we might save him."

Rigging looks down and sighs, "Besides, the quad isn't honorable. Even if we gave them Wayfinder, I doubt they would give Tomas back. Sadly, we have to count him lost, but I am going to avenge him."

Bart 
Sunday February 12th, 2006 3:26:52 PM

I agree Rigging Thomas is maybe killed already. We have to act no matter how the risks Thomas did knew that when he joined the Pirates. Nezamil will you guide is in a prayer to Domi

DM Jim: Planning continued 
Monday February 13th, 2006 8:39:31 AM

OOC: It was my impression that it was already dusk or early evening when the messanger came with the basket. The note indicated dusk tomorrow. Sorry if I was confusing.

============================================

The wildcards seeth in rage at the affront of the quad and the Ga'alians in capturing one of their own. More planning and vengence is planned.

Also what is the best way to use Cosmo?

The Wildcards planning session ends and it is now evening. The water gently laps at the sides of the Sword, but everyones thoughts are elsewhere.

++++++++++++++++++++++++++++++++++++++++++++

Treasure list once the group has the items identifed (taken from the 30 token as part of the payment from the Governors).

Great Axe +2 spell storing (touch spells only - currently holding a shocking grasp)

All Potions are cure moderate

Mithril shirt +3

Cloak of resistance +1

11 arrows +1

3 arrows +2

2 arrows +3

All of the arrows are spell storing also - touch spells only - Will only hold spell for one round per spell caster level, before dissapating.



Ashira 
Monday February 13th, 2006 10:28:37 PM

Ashira looks at Rigging and Bart with a dangerous fire in her eye. "No! I won't leave him behind!! I won't let them do to him what they did to me! Even if I have to go in there alone, I'm going to bring Tomas back or die trying!" She looks at every person in the room and then goes and readies her equipment, ready to back up her words with actions.

Nezamil 
Tuesday February 14th, 2006 1:23:06 AM

The dwarf paces the deck slowly waiting for the meeting to end and hoping for someone to come up and inform him of what the meeting below decks was about

Nezamil looks skyward at the moon lights up the night sky " stay alert people " growls the dwarf to the sailors on watch as he paces

Bart 
Tuesday February 14th, 2006 3:13:13 AM

Ashira calm down i didn't say we would leave Thomas behind! Sure we gonna try to safe him just as we did with you. I only said that maybe Thomas is already dead, and that he know the risks when he joined the pirates. But that wont hold us for saving him and retrieve the artefact. If we wont attack tonight i will use the wayfinder now to observate the temple and focus to thomas, once we save Thomas nez can use his scroll to locate the artefact. I suggest we attack an hour before sunrise

Val 
Tuesday February 14th, 2006 12:56:37 PM

"Well we need to do something fast. Dead or alive we need to bring him back. He deserves a decent burial. Plus I wouldn't put it past them to raise him after we've gone and heartseed him then."

Cosmo 
Tuesday February 14th, 2006 1:13:50 PM

Cosmo knows arguing any further is a waste of time and will not help the situation. He remains quiet and waits to hear Rigging's final plan and course of action for himself.

Rigging 
Tuesday February 14th, 2006 1:18:38 PM

Rigging listens to the others but especially to his wife. "Don't misunderstand me. I want Tomas back. I am jut not depending on the Ga'alians to act honorably. Their is a chance that Tomas is already dead or heartseeded. We need to be ready for that.

This is why I am not advocating dancing to their tune. They have this town totally under their control. If we try and turn the trap on them, we will still be playing in their backyard. No I am still in favor of the temple run. We might get lucky and find Tomas there but if we don't, it sends a message.

We need to prepare for the raid. We need to hear back from the govenors and Cosmo. Who knows, they might come through. Right now, we need information. What is the layout to the temple? Who are the priests there and what can they do? We need someone who has been inside. Appolo, this is your mission. Get me some answers. Get off the ship, get into some taverns and get me some answers. Take Mykael with you when you go. Make sure your not seen, I don't want to have to rescue you as well."

Ashira and Val, I need a battle plan from you only using the Wildcards. I don't think our new friends or the crew is up to this yet. Think shock and awe. I want diversions while others can do something more sneaky, like search the place."

Rigging will turn to Mykael and ask, "Can you do any scrying magic? I can't. If not, then we might need to get some scrolls from the catacombs. I want information on what we are facing."

Cosmo (cont.) 
Tuesday February 14th, 2006 2:30:43 PM

Cosmo is glad that Rigging wants to inform the Governor's about the current situation.

"I will let them know what has happened. I will also gauge their reaction and try to discern if they are truly against the Wildcards as you say. I will be back shortly."

Once of deck of the ship, Cosmo will ride his Griffon to the Governor's.


Appolo 
Tuesday February 14th, 2006 4:15:03 PM

Appolo listens to Rigging,then just before Cosmo leaves he catches up to him"We need blue prints of the temple,maps of the city and of the sewer system.Can you get those for us?"He asks Cosmo.

Mykael 
Tuesday February 14th, 2006 5:41:53 PM

Mykael replies to Rigging "cannot Bart use the artifact to scry for Tomas ??"

" Once we can estblish his location we can then plan an attack to recover him "

The elf pauses a moment before adding " we have all night to plan and rest for our course of action they did give us till dusk tomorrow to meet them with demands "

posted by Chris

DM Jim: Planning Payback 
Tuesday February 14th, 2006 6:37:56 PM

Nezamil stays topside while the other Wildcards plan and he keeps all of the crew calm as most of the Wildcards seem a bit tense and it was rubbing off on the new crew members, not to mention Tomas's kidnapping. The crew stick close to the oversized Dwarf, finding comfort in his wisdom and mass.

The Wildcards vow vengence against the Ga'alian's and start to plan their attack.

Rigging asks Mykael for scrying magic and the human turned elf reminds the Captain of Wayfinder.

Cosmo goes to track down the Governors for information. Once on the main deck of the Sword, Cosmo produces a small statuette and it turns into a Griffon. The Halfling nimbilly climbs the beast and flys off in the night sky: Any ride check required????

Cosmo Roll DC 15 K. Local to find a map of the South Harbor that is not locked up for the night.
Make the same rolls for a Sewer map and a map of the Ga'alian compound.
Roll a DC 11 diplomancy check to track down each of the Governor's, as they each have their own residence: Jobe, Ethan, and Samual.

Appolo and Mykael roll a DC 15 gather information check on the Ga'alian compound, DC 20 for information on the layout of the compound, and DC 25 for information from someone who has been inside the compound.

============================================

Information is a powerful tool and weapon.......

Cosmo  d20+7=21 d20+7=16 d20+7=24 d20+1=11 d20+1=2 d20+1=5 d20+1=21 d20+1=11
Tuesday February 14th, 2006 10:24:46 PM

For normal/typical riding there isn't any checks (Griffon does fall under normal riding). If something happens then maybe.

Lang quickly flies back to the place where he lives. He knows there are all sorts of maps of South Harbor in one of the archive rooms. He just hopes none of the other wizards is using them. A short search of the room proves quite successful as he is able to find a map of South Harbor, the Sewer system and the Ga'alian compound (Kn. Local 21, 16 & 24).

He tucks them into his backpack and heads off to the governors' residences. His first stop is Jobe's manor. After much pleading with the servants, Cosmo gets to meet with Jobe (Diplomacy 11). Cosmo explains everything to Jobe and tries to gauge the man's reaction. Unfortunately, Cosmo was too busy telling the man the news too notice much (sense motive natural 1).

His second stop is Ethan's residence, but the home is locked up tight for the night (Diplomacy 5).

Cosmo then heads to Samual's house. Cosmo doesn't even have to ask the servants for Samual as Samual answers the door himself (Diplomacy 21; natural 20). He is taking his dog out for a walk so Cosmo joins him and tells him the same details. Cosmo is a little more observant of Samual (sense motive 11).

Cosmo bades Samual farewell and flies back to the ship.

He either retires to his room or meets up with any Wildcards that are still awake.

Mykael  d20+4=5 d20+4=19 d20+4=18 d20+1=2 d20+5=10
Wednesday February 15th, 2006 12:01:47 AM

"I appologize by my wizard skills are limited. I do not have any way of scrying," Mykael responds to Rigging.

Mykael accompanies Appollo on the information gathering journey. He pulls the hood of his cloak over his head and heads out with Apollo.

"Other than a checking the bars, or maybe other temples, I have no clue where to look." Mykael comments to Apollo as they leave.

"Too bad its night out, otherwise that merchant in the bazaar may have info. Perhaps we should inquire about his residence, also."

(DC 15 gather information check on the Ga'alian compound = 5)
(DC 20 for information on the layout of the compound = 19)
(DC 25 for information from someone who has been inside the compound = 18)

Mykael has no luck and lets Apollo do most of the searching. Mykael remains the lookout for trouble, watching Apollo's back.

(Listen = 2, Spot = 10)



Ashira 
Wednesday February 15th, 2006 12:22:49 AM

Ashira anxiously awaits the information from Appolo and Mykael as well as Cosmo. In the meantime, she starts brainstorming with Val. "Ok, the monk is probably one of the worst threats. We need to neutralize him quickly. How about hitting him with some slows...if anybody can cast them. We've got Hold Person and Rigging can try and hit him with that. If that fails, then I suppose it's old school style. I figure a double team of you and Bart ought to take him down. That would free up me and Appolo and maybe even Nezamil to take on the priest." Ashira taps her chin thoughtfully. "Hmmm..maybe a few silence beads just to even things up. What do you think??"

Nezamil 
Wednesday February 15th, 2006 1:02:53 AM

Nezamil watches as Cosmo flies off on a griffon " hmmm thats handy .... guess he has a few tricks " mutters Nezamil

" becareful guys " adds the dwarf to Mykael and Appolo as they go on a recon mission

The hugh dwarf stays on deck with crew on watch giving hints and advice to the newcomers about what and how to do their duties

" Hal and Kirk " calls out Nezamil " do me a favor and check out the armory and give a list of what they have .....we need to supply and train all the newcomers with the proper equipment cuz we have a long journey ahead of us "

" i think we need to appoint someone sargent at arms for the armory ...you guys intrested in that job ?" inquires Nezamil

When the halfling lands back aboard Nezamil will approach him " hey thats a pretty handy mount you have ...must be great for recon missions "

After chatting a little with Cosmo, Nezamil will settle in for the night and get some shuteye under the stars

george you want me to stock up the armory ?? according to Jim's list of the crew , he outfitted them already but we just have to decide on what equipment it is

Bart  d4=1
Wednesday February 15th, 2006 5:01:59 AM

I gonna use the wayfinder, I focus on thomas first if i cant focus on him i suppose he is dead and i will focus on the monk and the temple (con loss for using wayfinder 1). Please make sure i'm not disturbed while using the wayfinder

Val 
Wednesday February 15th, 2006 6:50:59 AM

"Silencing the priest would be a good thing. A few well placed spells could really turn the battle against us. And that monk, well he was just so unbelievably quick. Most elves don't move as fluid as he did. If the quad's had more like him I'd be worried."

DM Jim: Preparations 
Wednesday February 15th, 2006 7:29:49 AM

ooc: I have a big travel day ahead. I will do a quick post now and a follow up later as time permits, depending on what Rigging, Jager and Appolo post.

=============================================

Mykael and Appolo leave the ship together and go out to find information on the Ga'alians. Maykael has problems finding anyone who associates with the Gal'alians and can not find any. It seems the Ga'alian tend to hire only those from their country.

Cosmo is more sucessful. Comso takes some time to collect the maps with some help of some other clerks. Cosmo is reminded to return the maps and raises a few eyebrows when he takes them out of the archives.

Cosmo finally convinces Jobe's young wife Jan that he needs to see the wizard. Jobe comes to meet Cosmo and hands off his young son to Jan and they leave the two wizards alone. "Yes Cosmo. Please no more work about attacking the Ga'alians. I understand your new friends need to act as they do and I hold no sway over them, but we have treaty requirements regarding the compound as you already know. We will have to respond to defend the soveriegn territory if is attacked. Also as we have discussed before, your presence will be a great embarassement to South Harbor and New Elenna if you are discovered, stay 100 feet away from the compound and do not become discovered." Cosmo does not get a good read on the man, beside the fact that he wants to get back to his family and other matters. Cosmos does remember that Jobe is very concerned about all those missing magic items.

Cosmo has no luck with Ethan, but Samual almost finds him. "You have to be very careful with the Ga'alians. Certianly want to see them taken down a peg or three, but we have our responsibilities too. We will give your new friends some time, but not enough to completely sack the place. We will be watching and will rush in before too much damage is done, but after some has been done. Tell your friends they have a good five minutes after detection, which I expect will not take long. Quinn and his ilk will be by in force. We need to look good too, coming to the rescue, but hopefully you and you friends are away by then. Quinn will come through the front gate. There is strife in the compound."

Bart uses wayfinder and sees a battered and bloodied Tomas tied to an alter. Bart also sees the monk, bloody hand axe out, lean over Tomas. The monk stands and pushes away an unkown priest carrying a heartseed plant. The plant is dropped on the ground and much screaming ensues before the image goes blank.

===========================================

ooC: Chris is correct. The equipment (250 gp each) must be choosen for 24 of your fallen crew mates and the equipment added to the armory or given to the new crew.

George 
Wednesday February 15th, 2006 3:30:47 PM

OOC, Jim just a note for reference. Wayfinder isn't a scrying device like a cyrstal ball but your spirit actually leaves the body and travels to the location. (This is why the consitution hit) Bart should have found himself there. He would have seen everything around him. He would also know where he is, since he had to travel there. Now you can have sent him back to his body..that is your preogative as DM but he should have seen more initially.

Rigging 
Wednesday February 15th, 2006 4:09:15 PM

OOC Trying to save some time here so assuming Bart told us what he saw.

Rigging grimaces when he hears about Tomas's torture and wants to run off to the rescue but decides to wait. Cosmo is gone, and so are some of the others. "We will attack at an hour before dawn." he announces.

Rigging looks over to Nezamil and says, "Use those cures up now on whoever might be dinged. I want everyone at full strength. Please let me have one now."

Rigging decides to do some of his own scouting. He kisses his wife on the cheek and says, "I won't be long. Wanna take a look at the church." He then turns himself invisible and slinks off the ship. He will move inland towards the church watching for possible ambush sites.

He will keep activating his ring and have Swirl fly high cover watching his back. When he gets about yards away, Rigging will cast polymorph self on himself and turn into a air elemental and try and get a good look at the grounds, guard locations, and if possible check out some windows.

Once his scouting trip is over, Rigging will fly quickly home to take advantage of his quick movement.

Nezamil 
Wednesday February 15th, 2006 5:32:12 PM

"You got it Captain " replies the giant sized dwarf " ok who needs a little bit of Domi's ever loving touch ?" grins Nezamil

And the Cleric invokes Domi's divine powers with his remaining reportoire of spells .....spontanously casting cures on the wounded who speak up

Nezamil saves a spell for Bart " ah my friend he is a little something just for you for using the artifact (casts restoration,lesser)

"Now make you battle plans and let me rest so i can can replenish Domi's power for tomorrow's rescue of Tomas "

and with that Nezamil quickly falls asleep

Jagar 
Wednesday February 15th, 2006 5:45:13 PM

The Monk having been quiet of late pondering his new position in charge of the new warehouse' speaks up " i'll take a little bit of Domi's touch " and deftly steps to the Cleric's side " here i am ...let me have it " smiles Jagar

Jagar was down to 40/71 and takes a couple cures to reach full str again

" can't wait to face that Monk again " grumbles Jagar as he smacks a fist into the other palm "smack"

"its gonna be payback time "

DM Jim: Preparation II 
Wednesday February 15th, 2006 7:13:39 PM

Nezamil uses up several cure spells on his friends and save a special one for Bart and he feels instantly better.

Jager can not wait for morning.

Bart's body sailed over the city and to a very rich area. The homes are all walled compounds and it is on the edge of the city a fair distance from the docks. Bart's body entered one of the largest and tallest structures in the compound, that turned out to be the temple.

Appolo chose not to gather information.

Rigging goes on a scouting trip himself using the rough direction that Cosmo gave him. The compound has 10 foot high walls and several guard building that are even with the top of the walls. The front gate is open and there are post signs out front warning trespassers not to enter in several languages.

A map will follow tonight.

Rigging/George 
Wednesday February 15th, 2006 10:32:43 PM

OOC Did Rigging or Swirl spot any guards? Any patrols? Movement within the compound?

DM Jim: There were 4 guards on top of each of the buildings on the walls and one group of four with 2 dogs walking the inside perimeter.

Bart 
Thursday February 16th, 2006 4:17:12 AM

ooc Bart told everything he saw and expierenced
Thomas is still alive, he is being held in the temple of ga'al. He is being tortuered by the monk and they tried to seed him. It looks like the monk has is own agenda.
Thanks Nezamil for helping me.
What is the plan? Frontal attack on the temple or more stealthy

Val 
Thursday February 16th, 2006 10:27:21 AM

"Ashira after seeing the compounds layout we have additional problems. How do we make sure that Ga'al doesn't exit out of the compound and circle around behind us. We need to secure the exits before the battle starts. Perhaps a simple magical lock spell will suffice or should we take more drastic measures. Walls of stone or something?"

Appolo  d20+2=17 d20+2=3 d20+2=20
Thursday February 16th, 2006 10:35:00 AM

Appolo goes with Mykeal and asks around.he gathers a little more imformation then mykeal.
He also reutrns to the sword a little later then his firend.
OOcC:
Gather imformation about compound 17 Gather Imformation about inside of Compound and Lay out 20 Find Some one who has been inside compound 3.

Sorry about late post.I posted but for some reason it didn't go through.Please forgive me. Thank you.

DM Jim: Dawn is fast approaching 
Thursday February 16th, 2006 1:03:25 PM

OOC: Just a quick post now as I may have difficulty tonight. I will attempt to start posting at lunch time again.

===========================================

Appolo returns to the Sword and reports that the Ga'alians do not normally hire people that are not of their ilk unless necessary. The compound has stone walls that are magically protected is also a rumor. Also that their are strange plants grown in the gardens.....

The Wildcards put all of their information together in preparations for attack.

Hal and Kirk get some of the more musical crew member to sing Nezamil to sleep as the big guy is having a rough time of it on deck and in armor. "We need you ship shape for tomorrow. We would hate to have to drag you out of a fight. We are strong, but....just look at you." Hal comments with a wink at Kirk.

Melonie tries to get Val to go to be early. "You will need your strenght as everyone will be relying on you as usual."

============================================

I need spell lists from everyone before you move out.

Ashira 
Thursday February 16th, 2006 3:54:01 PM

The ranger nods. "Yes, we have a lot of territory to cover. Maybe it would be best to fly in over the walls. A wand of web might come in handy too. We could cut off escape routes and also prevent reinforcements from arriving. But we're going to have to move quick. It would be nice if we knew exactly where Tomas was being held. Then we could just bust through the nearest wall and yank him out." Ashira nods at Melonie. "Yes, Val you should probably go rest. I don't need much sleep, so I can keep working on this tonight."

DM Jim: I need Ashira's spell list for the coming day.

1st level: Entangle, Delay poison
2nd level: Barkskin, Cat's Grace

Cosmo 
Thursday February 16th, 2006 10:08:36 PM

After the planning winds down, Cosmo gathers up the maps and puts them back into his backpack. He will have to make sure that they get returned to the archives before he leaves South Harbor.

"Does anyone have some of Tomas's clothing? I may be able to summon a creature to sniff him out once we get within the compound."

Saying good night to everyone he heads off to sleep. In the morning he quickly studies for his spells.

0 Level (5):
Acid Splash x1, Detect Poison x1, Detect Magic x1, Mage Hand x1 & Message x1

1st Level (7):
Magic Missile x3, Reduce Person x1, Enlarge Person x1, Mage Armor x1 & Feather Fall x1

2nd Level (7):
M. Acid Arrow x1, Scorching Ray x2, Invisibility x2, See Invisibility x1, Alter Self x1

3rd Level (6):
SM III x2, Fireball x1, Lightning Bolt x1, Slow x1 & Haste x1

4th Level (4):
SM IV x1, E. Black Tentacles x1, Greater Invisibility x1 & Dimension Door x1

5th Level (3):
SM V x1, Dominate Person x1 & Animal Growth x1

Mykael 
Thursday February 16th, 2006 11:55:37 PM

Mykael makes his way back to the ship after a horrible information gathering treck.

He listens to the report from Cosmo.

"That little of time is going to be tough, However, perhaps if someone has some good illusions. Rigging? We could either use a Sphere of invisibility or area illusion to keep us hidden when the guard shows. Then once they are gone we can either escape, or finish the job, if we havent already."

Mykael stays around for the last of the planning, then goes and gets some must needed rest.

SPELLS
0 lvl: Light, Detect Magic, Ray of Frost, Read Magic

1 lvl: Alarm, Magic Weapon, Magic Missle X2

2 lvl: Bulls Str, Cats Grace, See Invisibility, Web

3 lvl: Fireball, Vampiric Touch X2

Jagar 
Friday February 17th, 2006 1:09:06 AM

Jagar listens in on the planning session adding a few suggestions of his own " i want a crack at that mage i'm used to hunting mages when i was enslaved before joining you " smiles the monk

" but that monk of theirs is quite deadly , he's quicker then me but i think if we plan for it we can take him "

Jagar heads to sleep after the meeting dreams of the coming battle playing in his head a smile appears as he sleeps

Nezamil 
Friday February 17th, 2006 1:16:23 AM

The giant sized dwarf wakes briefly and joins the strategy session nodding as he agrees with some of the ideas being bantered back and forth

" good work Cosmo on the city maps "

" we'll have a few surprises for them " grins the giant sized dwarf " but i expect they'll have a few for us too so its very important we work together ......teamwork...... lets look out for each other "preachs Nezamil

" i think its best to keep the crew and our junior members aboard the Sword .....i know they won't be happy but its best the Sword needs to be protected while we're away in battle "

"well sleep well and see ya all before dawns early light " as Nezamil heads back to restless sleep

spell list to follow in the morning Jim

Appolo 
Friday February 17th, 2006 5:10:46 AM

Appolo gets back to the ship gives his report.He then listens to the others."Actually I think we should bring everyone.The whole crew Arm them as best we can and bering them.We also need to hiy the catacombs and beef up our magic.The place is magically fortified inside and out and they are expecting us.The reason for bringing the whole crew is that if we lose,the G'aalians will surely come after them and the sword is in no shape to put to sea as well as the fact that I don't think any of them can sail.So they will be trapped.If we bring our crew then we even the odds to a certain extent they can deal wiith the lesser guards and g'aalian foot soldiers while we go after the priests and the quad.I also think some smoke and fog to help cover our approach would be nice."

Rigging 
Friday February 17th, 2006 8:03:41 AM

Rigging listens to the planning, giving some ideas of his own and shutting down some others. "Appolo, I grant your point but I think it will be safer for them here. We aren't used to fighting together yet, don't know their strengths and weaknesses, and they would be fireball fodder. They stay."

Rigging finishes up the skull session, gets his two hours, wakes up and studies his spell list and then pulling Ashira along, invisibily heads off to the catacombs late night window.

spells:

1st level: mage armor, shield, true strike, magic missile x 4, burning hands

2nd level: Detect Invisibility, Touch of Idiocy, Cat's grace, Resist elements

3rd level: Haste, dispel magic x 2

4th level: Rary's ME, greater invisibility

DM Jim: Shopping 
Friday February 17th, 2006 1:44:59 PM

OOC: Lost my post, Argh!

================================

The Wildcards mull over all the information from the scouting trips and suggest several plans of actions. It is a concensus that more magic is need for the battle tomorrow. Cosmo suggest a visit to the late night window at the Catacombs; his friend, Samson the Sprite works the graveyard shift.

The Wildcards go and get some rest, but in the back of their minds is the coming conflict with the Ga'alins.

Rigging and Ashira turn invisible and head out to the Catacombs and find Samson drinking a tiny cup of coffee and flitting about. Sprites should not drink coffee. It takes several minutes to communicate with Samson in common, only because he talks soooo fast. Samson takes the orders and nothing is too tough and should be in stock. Samson gets all of the items ordered and takes the gems in return. Samson is very excited as this is his busiest night ever and everyone paid in gems!!

Samson reminds the friends of Cosmo that they have identify vochers and asks for any items to identify.

Rigging and Ashira make the walk back to the Sword without incident as South Harbor is sleeping comfortably, unknowing of the coming storm.

Ashira and Rigging see John pacing the deck as they return in the launch and he helps them aboard. "Glad to have you back Ashira" the now relaxed Ranger adds.

An uncomfortable Nezamil can be seen hugging the mast as he rolls over loudly and clanks in his armor, almost waking himself up.

Rigging and Ashria watch the moon setting as see that it is about time to wake the wildcards and make the final preparation for the assult.

===============================================

Nezamil must make a DC 10 fort save or be fatigued for the day.

Appolo 
Friday February 17th, 2006 2:49:24 PM

Appolo goes to his bunk and sleeps like a baby to awake refreshed and ready to kick some G'aalian behind.

Bart 
Friday February 17th, 2006 5:27:13 PM

Bart prepares for the upcomming battle get a bit of well needed sleep

Val 
Friday February 17th, 2006 5:30:23 PM

Val begins to protest that she isn't tired when instead of words a big yawn come out of her mouth. "Alright so I am tired. I know we need to get this plan right but things never go the way they want. Okay I'm heading to bed. See everybody in the morning." Val says and waves to everybody nonchalantly as she leaves the meeting room and heading for her cabin.

Ashira 
Saturday February 18th, 2006 9:06:46 AM

Letting the other Cards rest as long as they can, Ashira gently awakens them when it is time for the strike. Reaching into the sack from the Catacombs, she hands out the potions and scrolls to the appropriate people. She also hands a small hat to Cosmo. "Here you go. Slip it on and think up a good disguise, because you're going to need it." Ashira checks and double checks her equipment before going to stand by Rigging. "Ready dear?" she asks as she fidgets with her armor.

Cosmo 
Sunday February 19th, 2006 2:30:45 PM

Cosmo rises in the morning and studies for the lone spell he cast. He joins the rest of the Wildcards and thanks Ashira for the Hat of Disguise.

Putting it on he tries its capabilities. Changing himself from tall and thin to fat and squat, and all shapes in between. He also changes into other humanoid creatures.

This might work, Cosmo thinks.

Rigging 
Sunday February 19th, 2006 9:38:02 PM

Before Rigging leaves the Catacombs, he asks the sprite Samson, "Others were here paying in gems? Did you happen to notice if they were heartseeded or looked like they followed Ga'al? If they did, can you tell us what they bought?"

Rigging gets back to the ship, takes his nap, and then gets up. Does his studying and prepares for the day. He takes the scrolls proffered by Ashira, and then the hands the passwall ones to Cosmo. "They are beyond me at this point so you will have to use them to get us through the roof." He will also hand one of the fly scrolls to the halfling, saying "We will be casting these at the same time. (How many do we have? I know we have 10 spells but how many spells per scroll?)

Rigging will look at the others and then say, "We know they are watching the ship. Any ideas on how we can get off without them knowing it?"

Nezamil  d20+9=22
Monday February 20th, 2006 12:23:03 AM

The giant sized dwarf snores loudly as he sleeps on deck near the mast as he mutters in his sleep "Domi......blasted mage......stupid elves" and various unrepeatable phases

Nezamil awakens sleepily(dc fort=d20+9=22 fort) at Ashira's wake up call "thanks " and takes a few minutes to freshen up before settling down in a quiet spot and meditates Domi's morning prayers

"how far is it to the Ga'alian embassy according to the maps Cosmo ?"

"how long would it take to get there by the various methods ....walking....flying and such ?" adds Nezamil to the halfling

Spell List

[i]0-level-Create water x2,Light x2,Detect magic,Mending
1st-Bless,Command,Obscuring mist,Pro-f-evil,Shield of faith(Enlarge)
2nd-Aid,Hold person,Owls wisdom,Resist energy,Spiritual weapon(bull str)
3rd-Blind/deaf,Inviso purge,Waterwalk,Windwall(Pro-f-energy)
4th-Airwalk,Divine power,Neutralize poison,(spell immunity)
5th-Command-greater(Spell resistance)

Appolo 
Monday February 20th, 2006 9:53:53 AM

Appolo awakes early bathe eats and prepares for the coming battle.He meeys up with Ashira refershed in a good mood and ready to go."Well big sister.Got anything for me?"He also hands hera bag containing 100 gold pieces."To defray any extra cost."

Bart 
Monday February 20th, 2006 10:40:12 AM

Let's do it

DM Jim: Friends Bearing Gifts 
Monday February 20th, 2006 11:26:03 AM

Rigging asks Samson about the other callers that night to the late night window of the catacombs "You know I can not discuss purchases to other clients, it is against the rules. Funny though, they asked the same thing, but were not nice about it at all." Samson winks and takes another sip of his coffee and again Rigging has difficulty understanding the sprite, but eventually works it all out. "You are friends of Cosmo's, so that is good. The pushy customers even told me they would be watching me. I told them to give it their best shot." At that Samson dissappears and then reappears right before Rigging's eyes. Samson goes and finishes his coffee and is more than his normal blur as the sprite bounds around the office.

----------------------------------------------

The Wildcards start to wake and make make final preparation. Nezamil, Cosmo, and Mykael each take time to study for spells.

Cosmo reminds everyone that it is at least a 30 - 40 minute walk to the Ga;alian compound. Cosmo also tries out his new toy, given to him by Ashira, and change size and shape.

Nezamil wakes with a crick in his back, but with a strech and an audible pop all is fine.

Mary, John, Melonie, Hal and Kirk also appear on deck in full battle dress, ready for action.

Kirk slaps his brother on the back and exclaims "Hammer time!"

Nezamil walks on water over to the pier and the rest take the launch.

The docks are just starting to come to life and it is still before dawn. The working folk get an early start on the day.

Rigging and Swirl. 
Monday February 20th, 2006 4:22:03 PM

Rigging looks at the various followers and smiles. He in a gentle voice says, "I will only take Hal and Kirk on this journey. The rest of you are staying with the Sword. Keep working on those repairs. We need to get the branches cleaned off the hull.

Rigging directs the boat away from their normal dock but puts in around a 1/2 a mile away hoping to throw off any eyes that might be watching them. He then orders the two followers to stay with the craft but if anything looks suspicious to head back to the Sword.

He will then lead the group off towards the temple, often stopping and looking around to see if anyone is following or they are heading into an ambush.

Swirl will fly ahead and above circling the group but staying invisible up in the night sky.
When the group gets close to the temple around 100' yards away, Rigging will lead the group into an alley and say, "Is everyone ready?"

While this is happening, Swirl will climb to 500' in the night sky and look down at the temple to see if he can see any unusual activity going on.

Nezamil water walk 
Monday February 20th, 2006 4:39:20 PM

Nezamil checks and rechecks his equipment to make sure everything is where its supposed to be for the upcoming battle

Spotting Hal and Kirk he gives a grin " well looks like your coming with us at least part of the way ......like the Captain said stay with the longboat and if ya see anything suspicous or anything suspicious near the Sword head back immediately to deal with it is that understood " adds the giant sized dwarf with a little steel in his voice " you two are the two most skilled fighters so its your job to make sure everyone is safe while we are gone ....i have faith in both of you that you will accomplish that task "

The 14'+ tall Nezamil intones some of Domi's divine power (casting water walk)touching both Hal and Kirk " this will help you walk as i do upon the water if you need to make a quick exit".... and shadows the rest of the wildcards in the early morning darkness using other docked and anchored ships as cover for his big frame

Cosmo  d20+5=13
Monday February 20th, 2006 10:41:11 PM

Cosmo is silent as Rigging goes over the final instructions before the attack. He uses the magic ability of the hat to turn himself into a female elf, trying to look like one of the elves on the ship. He also casts Mage Armor upon himself.

Cosmo then jumps into the boat for the short ride to land. Once off the boat, he tends to stick in the middle of the group, hoping the bigger bodies hide him from prying eyes.

Spot 13.

Active Spells:
Mage Armor - 9 hours

0 Level (5): Acid Splash x1, Detect Poison x1, Detect Magic x1, Mage Hand x1 & Message x1

1st Level (7): Magic Missile x3, Reduce Person x1, Enlarge Person x1, Mage Armor x1 * & Feather Fall x1

2nd Level (7): M. Acid Arrow x1, Scorching Ray x2, Invisibility x2, See Invisibility x1, Alter Self x1

3rd Level (6): SM III x2, Fireball x1, Lightning Bolt x1, Slow x1 & Haste x1

4th Level (4): SM IV x1, E. Black Tentacles x1, Greater Invisibility x1 & Dimension Door x1

5th Level (3): SM V x1, Dominate Person x1 & Animal Growth x1

Ashira  d20+12=21 d20+11=17
Monday February 20th, 2006 11:29:27 PM

With a dark look, Ashira pulls Mary and John aside. "I know this isn't easy, but you have to do as Rigging says. I want both of you to stay here. The Sword is badly undermanned, and I need you to protect her. I have a feeling that we're going to be coming back in a little bit of a rush, so I need everything to be ready to go at a moment's notice. Keep a sharp eye out for any signs of trouble." Ashira puts her arms on the acron bearer's shoulders and gives them a squeeze. "And stay safe!"

Heading over to stand with the other Wildcards, Ashira reaches into her pack and pulls out 3 golden orbs (Fireball beads). She hands one to Bart (3HD), one to Jagar (3HD) and one to Appolo (2HD). "If we absolutely have to, use these in a jam. But remember, stealth is of utmost importance until we enter the temple. And if we can, I'd like to save them to nuke that garden as we leave..."

Ashira puts several potions in the pouch on her belt (CSW and 2 bless weapon oils). Then she distributes the other potions to various Wildcards.

Rigging-Cure serious wounds, Barkskin +2, Bless Weapon Oil
Val-Cure serious wounds, Barkskin +2, Bless Weapon Oil
Appolo-Cure serious wounds, Barkskin +2, Bless Weapon Oil
Bart-Cure serious wounds, Barkskin +2, Bless Weapon Oil
Nezamil-Bless Weapon Oil
Mykael-Bless Weapon Oil

As they head toward the temple, Ashira is very anxious and cautious. She constantly casts about, trying to notice any signs of an ambush (Spot=21, Listen=17). Once they near the rear of the temple, she prepares herself to begin casting her defensive spells.



Mykael 
Tuesday February 21st, 2006 3:02:18 AM

Mykael accepts the vial from Ashira, and nods a thanks. Then he pulls on Riggings arm, "Just a thought," he whispers, "but with your link to your familiar, perhaps you should send him to watch the boat. This could be an elaborate attempt to goad us away from the ship to attack it."

Mykael readys himself for battle.

Val, ac 19, hp 127 
Tuesday February 21st, 2006 4:20:24 AM

"Thanks Ashira. I hope I don't need the healing potion, nor anybody else. I hate to think this way but I get the feeling that we won't all walk away from this one." Val says quietly. She pauses for a moment as she is unsure if she should say anything else.

Val walks over to the young elf that has become so important to her in such a short period of time. "I know your not happy but this is for the best Melonie. You are making great progress but this is not a battle for you. Stick with Mary and John. Watch each others backs and stay on alert. They may attack the ship while we are away. I'll see you when I get back." Val says before giving Melonie a hug and a kiss on the cheek. She's not sure if she will come back from this one but she wasn't going to tell Melonie that. Because if she did Melonie would probably follow her anyway. Val walks away without looking back, getting into the longboat for the trip ashore.

Bart 
Tuesday February 21st, 2006 9:34:36 AM

Thanks Ashira i dont nead the orb i have my own chain of missiles I give to orb and an other one to Hal and kirk, a cure serious potion i have as well. I will give that to Nezamil, he can use it on whoever he wants. Will the barkskin potion work with to other stuff iam wearing (magic armor amulet of nat armor ring of deflection) , guess so. The oil i could use.

Rigging I'am ready

(ooc i dont know how many orbs there are on the necklace i used one last batle, give one away now to Hal and Kirk it is on my char sheet for a long time)

DM Jim: The March on the Compound 
Tuesday February 21st, 2006 1:02:59 PM

Rigging informs Hal and Kirk of their new duties and they are glum, but get reinvigorated once the water walking spell is cast on them. "This is so great!" Exclaims Kirk. "How long will it last?" Asks and excited Hal.

Mary, Melonie and John are all crestfallen as each has taken it upon themselves to protect their charges with their lives. Mary speaks up "You be careful and do not take any unnecessary chances." John adds "Do Tomas proud." Melonie just hugs Val and blushes crimson.

Rigging has the launch move down the row of piers and the group unloads and begins the long walk to the Ga'alian compound. Hal and Kirk can be heard enjoying their new found powers.

Ashira give our presents of magic to all the Wildcards. Bart give most of his new magic items away.

The city of South Harbor starts to rise as the group get closer to the compound. More townfolk are up and about starting their days. Rigging works the group around the back of the compound. This area is on the outskirts of the city and away from the sea. The homes are much larger hear and all have large yards and most are walled. The group can smell the money that must have taken to build most of these homes.

The Wildcards are one street over from the Ga'alian compound in the shadow of another walled compound. Most of of the back of the compound is visible, if you stepped out in the open to see. Swirl moves ahead at Rigging's request for some recon.

Swirl takes up his position of top cover and beams back to Rigging. "The compound is well lit. There are four humanoids on top of each of the small building and there is a group of four bipedels and 2 quadrapeds walking around. The quadraped's are furry. There are lights on in all of the larger structures and the front gate is open, it is actually a double gate." Swirl beams back happy thoughts to Rigging.

The sun is starting to rise and there is tension in the air. The group can hear a cart coming down the street they are looking across to see the compound.

-----------------------------------------------

OOC: We are in precombat: post no more than one minute of action. List spells in place and HP and AC on the Post Name line.

Appolo Ac 23 Hp 59 
Tuesday February 21st, 2006 3:47:26 PM

Appolo takes the potions from Ashira and follows the others.When they get to where they are going behind the compound,he drinks his potion,then covers his weapons with the oil."Anyone one havean invisbility spell that will allow me to stay that way while fighting.I also would like haste and bulls strenght.Thank you."

DM JIM: Please add to the post name line the effect you just drank and applied.

Mykael AC-24, HP-56 
Tuesday February 21st, 2006 10:52:31 PM

Mykael make his way with the group reading for the assault. He keeps his eyes open, watching for guards, and staying as hidden and quiet as possible.

He applies the Oil Ashira gave him to his weapon and re-sheathes it.

Ashira (AC26, HP103/103) Barkskin +2, Cat's Grace, Bless Weapon Oil, Fly, Invisibility 
Wednesday February 22nd, 2006 12:00:07 AM

Moving swiftly, Ashira begins casting. She casts Cat's Grace on herself and then Barkskin (+2). Then she takes the oils from her pouch and rubs them on her swords. Taking off her invisibility ring, she hands it to Mykael. "I can't use this and my other two rings. You use it." Finally, she asks to have Fly and Invisibility cast on her as well as a spare Enlarge Person should anyone have one. She asks that Haste be cast once they enter the temple. She watches as the others prepare and she slips 2 potions of Cure Moderate Wounds in her pouch. Once everyone's done, she whispers. "Let's get this over with."

Nezamil Ac 22 Hp 71 (too many to list)  d8+9=14
Wednesday February 22nd, 2006 1:45:25 AM

The giant sized dwarf ducks into the alley and kneels down next to the wall to conceal his large frame as best he can

"well i guess its time to set up our magical defenses for our attack " grins Nezamil " he quickly reaches into a pouch and withdraws a vial(bull str) " here Bart this will make your muscles big like mine " chuckles Nezamil quietly

"Ashira i'll wait to enlarge either you or Jagar till we get inside first so we can see the size of temple"

Taking a deep breath and exhaling Nezamil quickly and effiectintly starts invoking Domi's divine powers to his fellow wildcards and with his last spell Nezamil picks up a small pebble from the ground and pulls out a empty vial and casts a silence on the pebble and puts it in the vail and stoppers it(if the silence spell cannot be contained this way he won't cast it)(planning on breaking the vial to use the spell)

Spells cast on members
1.Protection from energy (fire)(unless you request something else)-Ashira
2.Aid (1d8+9=14 temp Hp)-Mykael
3.Resist energy(fire-20)-Nezamil
4.Spell immunity(enervation)-Nezamil
5.Owls wisdom-Nezamil
6.Shield of faith-Nezamil
7.Protection from evil-Nezamil
8.Spell resistance (21)-Nezamil
9.Silence on pebble in a potion vial
10.Waterwalk-already on Nezamil

Spell List

0-level-Create water x2,Light x2,Detect magic,Mending
1st-Bless,Command,Obscuring mist,Pro-f-evil*,Shield of faith*(Enlarge)
2nd-Aid*,Hold person,Owls wisdom*,Resist energy*,Spiritual weapon(bull str)
3rd-Blind/deaf,Inviso purge,Waterwalk*,Windwall(Pro-f-energy*)
4th-Airwalk,Divine power,Neutralize poison,(spell immunity*)
5th-Command-greater(Spell resistance*)




Jagar Ac 25 Hp 71 mage armor ,bless weapon oil 
Wednesday February 22nd, 2006 1:55:53 AM

The Monk waits with barely contanied excitment "payback time "

" cast it on Ashira i already have a potion of that " replies Jagar to the dwarfs comment

The monk reaches into a belt pouch and withdraws a vial of his own and quickly chugs it down(mage armor)

" but good point about waiting till we're inside " adds Jagar

"since your not using that oil Nezamil can i use it " inquires the monk and his grin broadens even more when the dwarf hands him a vial of bless weapon oil " thanks " he says as he smears the oil on his fists and other parts of his body that can deal lethal damage " i'm ready"

Bart, bless weapon oil bullstrength, barkskin 
Wednesday February 22nd, 2006 5:40:07 AM

Just as his friends Bart prepares for battle as well. He drinks the barkskin potion, drinks a bull strength after that He activates his glove and rubs the oil on his sword. Bart is ready to go

ooc will post later this day with ac and hp

Rigging ac 25 hps 70 mage armor, resist elements fire, cat's grace, shield, fly, +4 greater weapon oil, invisibility 
Wednesday February 22nd, 2006 8:23:25 AM

Rigging says to the others, "Drink the potions last. They last the shortest time. Who wants a tap from my enlarge wand?"

Rigging will give Bart a tap of the wand enlarging him, and then anyone else who wants it. He then pulls out a potion and gives both his weapons +4. (If can only get one, I will put it on the holy dagger.)

He then casts mage armor,resist elements(fire, shield, cat's grace on himself. He then with Cosmo starts casting fly from the scrolls on everyone. He says, "OK Cosmo you will need to cast the passwall. After you do that, we get in to the temple, dispel your invisibility spells if you want haste. Need to see you to cast it but the spell is to short lived. OK lets go."

Rigging activates his ring and takes off, heading to the roof of the temple.

1st level: mage armor, shield, true strike, magic missile x 4, burning hands

2nd level: Detect Invisibility, Touch of Idiocy, Cat's grace, Resist elements

3rd level: Haste, dispel magic x 2

4th level: Rary's ME, greater invisibility

Cosmo (AC 19; HP 57)  d20+23=30 d20+23=39
Wednesday February 22nd, 2006 10:49:44 AM

Cosmo accepts the Fly scrolls and Passwall scrolls from Rigging. He quickly peruses the Fly scroll to make sure he can cast the spell (Spellcraft 30). Easy spell he thinks and proceeds to cast the spell upon half the group.

"Remember this Fly spell was scribed by a 5th level wizard so the duration will be 5 minutes. Make sure you are near ground when the spell is near the end of its time."

Cosmo takes a look at the Passwall scrolls. A little more difficult of a spell as it is of a level that Cosmo has only just recently been able to cast. His concern is short-lived as the spell is easy for Cosmo to learn (Spellcraft 39).

"Ok, Rigging I am ready to go. Give few a short head start and I will fly over and cast the Passwall spell on the roof."

Cosmo then casts Message, Detect Invisibility and Invisibility on himself and starts to fly to the temple, heading towards the designated area to cast the Passwall spell on the roof. He comes in high and swoops down to the roof.

Active Spells:
Mage Armor - 9 hours
Message - 90 minutes
See Invisibility - 90 minutes
Invisibility - 90/90 rounds
Fly (from scroll) - 50/50 rounds

Spell List (* is cast):
0 Level (5): Acid Splash x1, Detect Poison x1, Detect Magic x1, Mage Hand x1 & Message x1 *

1st Level (7): Magic Missile x3, Reduce Person x1, Enlarge Person x1, Mage Armor x1 * & Feather Fall x1

2nd Level (7): M. Acid Arrow x1, Scorching Ray x2, Invisibility x2 *, See Invisibility x1 *, Alter Self x1

3rd Level (6): SM III x2, Fireball x1, Lightning Bolt x1, Slow x1 & Haste x1

4th Level (4): SM IV x1, E. Black Tentacles x1, Greater Invisibility x1 & Dimension Door x1

5th Level (3): SM V x1, Dominate Person x1 & Animal Growth x1

DM Jim: Lets Get it ON!!! 
Wednesday February 22nd, 2006 12:46:42 PM

OOC: Everyone Has on multiple spells that will be too long to list in the Post name line. Lets list them below you post. Cosmo did a nice job as an example.

Also note Cosmo took one minute to cast all of the fly spells and then those on himself.

Mark off time on active spells:

6 rounds off fly (using an average)44/50 remaining, before the turn starts.
The remaining spells on yourselves must also be marked for time, especially those that only last rounds: for simplicity lets say 4 rounds have elapsed on all of those already cast to start this round.

=============================================

The Wildcards are anxious and hide in the shadow of a walled compound across the street. The Wildcards apply oils and cast spells on one another and it actually takes about 90 seconds before Cosmos is done.

The cart the group heard coming up the street comes into view. It is a milk vendor making the early rounds. The old man watches the group make its preparation as he passes by. The group hears the horse and cart stop short after passing the side street they were hiding on.

Cosmo takes off invisibly and flys over the street and to the compound, gaining altitude the entire time. Cosmo makes it to the top of the Temple inside the compound in three rounds and takes one to cast the passwall.

Cosmo also sees the milk vendor has stopped to make a delivery at the compound across the street and behind the Ga'alian compound.

OOC:Mark off an additional 4 rounds on all spells or effect in place.

Cosmo has a wonderful view of the sunrise from his new vantage point. Once the passwall spell is active Cosmo has an excellent view of the inside of the Ga'alian temple. The passwall spell changes the lighting in the temple. If it is not immediately noticed it will be soon. Cosmo see several guards and Tomas. Tomas is chained to the alter.

The temple is very open as there are no pews. It appears from the rug pile in the corner that the Ga'alians use prayer mats of some sort. There are two internal one story structure in the back half of the temple that bracket the alter.

Map will be emailed of the inside of the Temple.

Please post your location on the map. Note that you can only move 60 feet while flying and it is 40 feet down, so no one is more than 20 feet from the passwall opening.

Appolo Ac 23 Hp 59 Fly, Barkskin+2,Invisible,OIL of Blessing  d20+14=22 d20+13=26
Wednesday February 22nd, 2006 2:54:45 PM

Appolo activates his ring of invisibility and follows Cosmo to the roof as soon as thw hole opens Appolo flys inside and lands in a corner.He awaits the others

Move Silently 26, Hide 22

DM JIM: Please post your location on the map! Also post the duration of your active spells and effects!! How long does your invisibility ring work for???????

Cosmo 
Wednesday February 22nd, 2006 5:48:12 PM

Passwall is a 5' by 8' opening. It covers most of N5 & N6 on the map.

Val, ac 21, hp 127 
Wednesday February 22nd, 2006 6:50:53 PM

Barkskin +2- what's the caster level of a potion?
Invisibility- what's the caster level?
Fly- 44/50

Val decides to take a risk and stays hovering near the ceiling next to a pillar (k12). She holds her enchanted bow in hand, arrow notched and ready. With this she could hit many targets safely until the monk arrives and shows himself.

ooc: I didn't know that invisibility rings had durations. Don't they work until removed or the person attacks?

DM JIM: Potions and Scroll are typically created at the lowest level required. Example: Invisibility scroll is done at 3rd level for duration.

Also, 5 more combat rounds elasped since I posted the times for the Fly (and other) spells. The Fly spell is now 39/50 rounds. Three combat rounds to fly to the top of the temple, one to cast passwall and one to enter the temple.

Rigging 
Wednesday February 22nd, 2006 7:24:23 PM

OOC "For sake of ease, lets assume that the passwall is at M5."

Rigging whispers to Appolo before he enters the building, "Appolo you are responsible for Tomas. Get him out of those chains. Bart, Val, Jagar, Nezamil take out the fighters quickly. Ashira take out the cleric nearest to Tomas. I will get the one on the right. "

Rigging activates his blink ring and flies over towards C5B and prepares to attack him next round.

flying 46/50
mage armor 7 hours
shield 65/70
invisibility 50/50
resist elements 64/70
cats grace 63/70
blink 1/10
+4 oil on weapons ?

Location O10

1st level: mage armor, shield, true strike, magic missile x 4, burning hands

2nd level: Detect Invisibility, Touch of Idiocy, Cat's grace, Resist elements

3rd level: Haste, dispel magic x 2

4th level: Rary's ME, greater invisibility
----------------------

DM JIM: Almost what I was looking for on the spell durations George.

Fly started the round at 44/50, but 5 combat rounds went by so it is now at 39/50.

All other spells started at 46/50 and end this post at 41/50.

Mykael AC-26, HP-70/56  d100=44 d100=27 d100=94 d100=31 d100=43
Wednesday February 22nd, 2006 9:32:06 PM

Mykael accepts the ring of invisibility from Ashira. "Thanks, I will make good use of it," he whispers.

He casts Cats Grace, Bulls Strength, and See invisibility on himself.

He then activates the invisibility ring and flys around to visibility range of the front gate and casts alarm on the ground in front of the gate not including the main road. Just so he will be alerted if someone passes through the gates. He casts the spell from the limit of his range of 40 ft, so that the guards cant hear him. This doesnt make him visible since it isnt an attack.

Then he will fly in the most direct route to the opening the passwall made and enter the temple.

OOC: I didnt recieve a map again, so I cant post location, however casting the Alarm spell will take time so I wouldnt be there yet anyways.

(made spell failure rolls on all spells, 44%, 27%, 94%, 31%... got button happy one too many rolls, ignore the 43%)

ACTIVE SPELLS:
Aid = 81/90
See Invis = 591/600
Cats Grace = 51/60
Bulls Strength = 51/60
Weapon oil = ??

SPELL LIST:
0 lvl: Detect Magic, Read Magic, Light, Ray of Frost

1 lvl: Alarm*, Magic Missle X2, Magic Weapon

2 lvl: See Invis*, Cats Grace*, Bulls Str*, Web

3 lvl: Fireball, Vampiric Touch X2

Jagar Ac 25 Hp 71 (L8)  d20+10=11 d20+10=27 d20+10=27 d10+3=13 d10+3=5
Wednesday February 22nd, 2006 9:58:40 PM

The monk dives thru the magical opening in the temple's roof " there is an easy target " smirks Jagar as he continues to dive down to the unsuspecting fighter (f5e)

The over eager Monk misses wide with his first strike (d20+10=11)
With eyes wide with disbelief at his botched first strike " focus " and lashes out with two leg kicks (d20+10=27)(d20+10=27)at the unsuspecting foe (d10+3=13 dam)(d10+3=5 dam)

"surprise surprise " cackles Jagar as he floats around his target lining for his next combination of lethal blows to rain down on the Ga'alian fighter

spells
1.Mage armor
2.Bless weapon oil-51/60

as a note of reference anyone using bless weapon oil all critical hits are automactically critical hits so no need to roll again just roll damage

George 
Wednesday February 22nd, 2006 10:17:17 PM

OOC...Val/Walter...why don't you shoot? You can this round and we need to take down these guys quickly. Ashira and Bart should try and take out a fighter together.

Not sure why Mykael left the group. You essentially just took yourself out of the combat. By the time you get within 40, move back and get to the passwall, you will have lost many rounds

Cosmo (AC 19; HP 57) 
Wednesday February 22nd, 2006 10:26:32 PM

Cosmo flies through the Passwall opening and into the temple. He flies at a downward angle towards the stairs ending up at I7 at about 25' off the ground. Cosmo then starts to cast a spell.

Move action: 30 to 35 feet to I7; at about 25' off the ground.
Standard action: start casting full round spell.

Active Spells:
Mage Armor: 9 hours
Passwall (from scroll): 9 hours
Message: 891/900 rounds
See Invisibility: 891/900 rounds
Invisibility: 81/90 rounds
Fly (from scroll): 39/50 rounds

Spell List (* for cast spell):
0 Level (5): Acid Splash x1, Detect Poison x1, Detect Magic x1, Mage Hand x1 & Message x1 *
1st Level (7): Magic Missile x3, Reduce Person x1, Enlarge Person x1, Mage Armor x1 * & Feather Fall x1
2nd Level (7): M. Acid Arrow x1, Scorching Ray x2, Invisibility x2 *, See Invisibility x1 * & Alter Self x1
3rd Level (6): SM III x2, Fireball x1, Lightning Bolt x1, Slow x1 & Haste x1
4th Level (4): SM IV x1, E. Black Tentacles x1, Greater Invisibility x1 & Dimension Door x1
5th Level (3): SM V x1, Dominate Person x1 & Animal Growth x1

Nezamil Ac 19 Hp 71/71  d20+14=20 2d6(3+1)+8=12 d20+9=22 2d6(5+1)+8=14
Wednesday February 22nd, 2006 11:12:52 PM

Nezamil floats straight down and observes Jagar appear and smack a fighter around " he just had to be first " grumbles the dwarf quietly

Eyeing the fighter(f5d) Next to Jagar's the giant sized dwarf continues the short drop to the 2nd floor and smashes atop the poor fool eating eggs his giant mace weaving deadly arcs as it finds its mark (d20+14=20 1st swing)(2d6+8=12 dam) his backswing also finds its target (d20+9=22 2nd swing)(2d6+8=14 dam)blasting into his chest (total dam is 26 )

" ya blarsted Ga'alian swine " growls the dwarf "Gargul with ya " as he floats around his foe waiting for him to close

Spells cast on members
1.Protection from energy (fire)(unless you request something else)-Ashira-90 mins
2.Aid (1d8+9=14 temp Hp)-Mykael-81/90
3.Resist energy(fire-20)-Nezamil-90 mins
4.Spell immunity(enervation)-Nezamil-90 mins
5.Owls wisdom-Nezamil-81/90
6.Shield of faith-Nezamil-81/90
7.Protection from evil-Nezamil=81/90
8.Spell resistance (21)-Nezamil-81/90
9.Silence on pebble in a potion vial
10.Waterwalk-already on Nezamil-90 mins
11.Fly-41/50
12.Invisibility-expired

Cosmo- who else has message on them ??

Ashira L11 (AC26, HP103/103) Barkskin +2, Cat's Grace, Bless Weapon Oil, Fly, Invisibility, Protection from Fire 108pts.Enlarge Person 
Wednesday February 22nd, 2006 11:21:39 PM

Ashira grins as she grows bigger. That ought to even things up a bit! She flies down through the hole in the roof and heads toward the priest, anxious to kill him and get Tomas out of here. Staying near the roof, she positions herself above the priest, ready to swoop down next round.

OOC: I am going to assume that Ashira was 10 feet away from the hole to begin with...so she traveled 10 feet to the hole + say 10 feet down to get through the hole + 40 feet to get to L11. So that makes her about 30 feet above the cleric, right?

Barkskin +2 (20 min total--191/200 rds. Remaining)
Cat's Grace (2 min total---11/20rs. Remaining)
Bless Weapon Oil (5 min. total---51/60 rds. Remaining)
Fly (5 min total---39/50rs. Remaining)
Invisibility (3 min total---21/30rds. Remaining)
Protection from energy (fire) 108 pts. (9 min total---82/90rds. Remaining)
Enlarge Person (5 min total---41/50rs. Remaining---Rigging said he would tap anyone who wanted it...what level is the wand, and how much time remains on this particular spell?)


Darain 
Thursday February 23rd, 2006 12:36:22 AM

OOC: forgot already had map... LOL... wasnt sure of distance or map when I posted... Mykael would have just flown over invis... and cast alarm from inside the compound within range of the gate. Would have prefered to do it sooner... but messed it up. Call it bad battle planning on me.. nerves.. stupidity... who knows.. just wanted warning of incomings

And with a 60ft fly speed... it should take that long 3-4 rds? including the cast...

Bart ac 25 hp 79/79 +1 dodge to nearest foe  d20+12=30 2d6(3+5)+27=35 2d6(5+2)+27=34 d20+12=32 2d6(5+6)+27=38 2d6(3+5)+27=35 d6=1 d6=3
Thursday February 23rd, 2006 7:01:40 AM

Bart lands between the fightergroup and the cleric at N9 and makes and attack towards f5f (spring attack feat move before and after attack) he uses all of his strength to take the fighter down in 1 smash (powerattack+7 crit ac 30 for 70 damm) Because of the cleave he just performed (guess so) Bart uses his momentum to attack Cleric C5B (cleave attack) Domi is apearently with him because he hits the cleric at a vital point (crit ac 32 for 75)

barkskin +2 191/200 rds
fly 39/50
enlarge 41/50
bullstrength 51/60
bless weaponoil 51/60
invis no longer

att bonus +19/+14
dam 2d6+10 (1h) 2d6+13(2h)



DM JIM: Surprise & Divergent Plans  Spot Checks (G1): d20+4=7 d20+4=12 d20+4=10 d20+8=23 (G2) d20+6=20 d20+4=23 d20+4=6 d20+4=21 (G3) d20+4=6 d20+4=20 d20+4=9 d20+7=21 DM d20+5=8 d20+7=16 d20+7=11
Thursday February 23rd, 2006 10:32:11 AM

Most of the Wildcards move inside the Temple as quitely as possible and take up various positions of advantage. Nezamil can make it through the hole, but has to arrange his body. The enlarged Ashira has no problem passing though. Mykael instead flys down the lenght of the temple (outside) 60 feet.

OOC: The temple is at least 225 feet long and will take a total of 4 rounds to clear. More flying will be required to reach the open front gates to be able to cast the alarm spell.

Mykeal does see five people being greeted by fours guards at the front gate. It is too far to discern much more.

Appolo floats down and finds the closest corner to hide in invisibly. No one takes any notice of him.

Ashira and Rigging take up positions close to their intended victims, ready to strike next turn.

Val takes a differect tact and loiters near the top of the piller, bow ready, waiting for the monk to appear.

Cosmo move to take a hover position and begins casting his summon monster IV spell.

OOC: In the future please post what spell you are cast.

Jager, Nezamil and Bart move into position and attack.

Jager is too excited and misses, and then taunts his opponent, who lets out a cry of alarm and drops his breakfast and then draws steel.

Nezamil is more fortunate and clocks his opponent solidly making his toss his eggs on his fellow.

Bart is the most sucessful as he runs the warrior through and it is obvious that he will never finish the bite of toast he just took. A look of surprise is marked on his face.

OOC: Only one attack allowed after movement. Bart please explain how you get +27 on damage.

Cosmo, Val and Ashira can see that Tomas is sleeping, but is battered. Tomas has his hands and feet manacled and each is chained to the floor. Tomas is streached out on the Alter. Cosmo, Val and Ashria can see a pile of equipment that may be Tomas's that is off to the side at the bottom of the stairs: from the internal structures.

----------------------------------

The three walking warriors (FA,B,C) out in the temple do not notice anything is happening and do not react to the attack yet. The red robed figure next to Tomas is much more observant and yells "Assassins!" The one word echos through the temple. He (C5A) also casts a spell at the roof and there is no effect.

Cosmo must make a DC 18 spellcraft check to notice the type of spell (dispel magic).

The warrior with his breakfast all over him, that Nezamil whacked, draws his sword and takes a hasty swing at the giant dwarf.

AC 16, miss

The warrior that Jager taunted is not pleased and take an ill advised swing at the monk.

AC 11, miss

The red robed figure (C5B) that Rigging was sneaking up on moves and cast a prayer spell.

Bart, Nezamil and Jager get -1 on saves, attacks, damage, etc.

Two of the warriors on the other internal raised structure continue to eat their breakfast. One warrior (F5I)rushes to the stairs and runs down them.

The red robed figure (C5C)on the roof of the second sturcture moves and casts a spell: prayer. He then yells at the two warriors eating breakfast "Move you idiots!"

Bart, Nezamil and Jager now get -2 on saves, attacks, damage, etc.

Map to be sent later.



Nezamil 
Thursday February 23rd, 2006 3:39:43 PM

Bonus Types: Usually, a bonus has a type that indicates how the spell grants the bonus. The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus works (see Combining Magical Effects, below). The same principle applies to penalties--a character taking two or more penalties of the same type applies only the worst one

Jim -the two prayer spells don't stack , they can both be in effect at the same time incase one is dispelled one way or another

so the characters only get -1 per

Appolo Ac 23 Hp 59 Fly, Barkskin+2,Invisible,OIL of Blessing  d20+12=30 d20+12=16 d20+13=33 d10+6=11 d6=6 d6=4 d6=1 d6=2 d6=6 d8+6=8 d6=6 d6=6 d6=2 d6=6 d6=3
Thursday February 23rd, 2006 4:40:25 PM

Appolo moves quickly and silently forward swings around behind C5A and backstabs him swing twice.Attempting to finish off the enemy nearest Thomas first.

Atack 30,16 Damage Longsword 11 Backstab damage 19 Total 30

Damage Shortsword if it hits 8 Backstab Damage 23 Total 31

DM Jim: You have to go down the stairs to the dias to get by Tomas and C5A and it is more than 30 feet.

Rigging ac 25 hps 70 mage armor, resist elements fire, cat's grace, shield, fly, +4 greater weapon oil,  d20+17=29 d100=53 d4+3=6 2d6(4+3)=7 2d6(5+4)=9 d20+17=24 d100=32 d4+3=4 2d6(6+3)=9 2d6(5+5)=10
Thursday February 23rd, 2006 5:05:44 PM

Rigging takes his AOO as the cleric moves away from him (+5 base, +4 weapon, +6 weapon finese, +2 flanking. Rolled 53 for blink.Damage is 6 for weapon, 7 for holy dagger, and 9 for backstab, total 22 points of damage.

Rigging decides to go for the quick kill, glides forward and sinks his holy dagger into the cleric again doing another 23 points of damage to the cleric. Total damage this round is 45. Rolled 32 for blink.

flying 39/50
mage armor 7 hours
shield 61/70
resist elements 59/70
cats grace 59/70
blink 2/10
+4 oil on weapons ?

Location M12

1st level: mage armor, shield, true strike, magic missile x 4, burning hands

2nd level: Detect Invisibility, Touch of Idiocy, Cat's grace, Resist elements

3rd level: Haste, dispel magic x 2

4th level: Rary's ME, greater invisibility

Jagar Ac 25 Hp 71 (L8)  d20+10=18 d20+10=19 d20+10=22 d10+3=6 d10+3=4 d10+3=11
Thursday February 23rd, 2006 5:29:53 PM

The Monk quickly launches another flurry at the Ga'alian fighter ....front kicking twice (d20+10=18 1st)(d10+3=6 dam)(d20+10=19 2nd)(d10+3=4 dam) and finishes with a spinning back kick (d20+10=22 3rd)(d10+3=11 dam)

"hahaha did ya hear that he's calling you all idiots " taunts Jagar as he floats around his foe using the magic of the fly spell

spells
1.Mage armor
2.Bless weapon oil-50/60
3.Fly 38/50



Nezamil Ac 22Hp 71  d20+14=31 2d6(6+3)+8=17 d20+14=21 2d6(6+3)+8=17 d20+9=25 2d6(3+2)+8=13
Thursday February 23rd, 2006 6:05:06 PM

The giant sized dwarf seeing the Ga'alian fighter close strikes out with his hugh mace (AoO with 15ft reach as Fd5 closes)(d20+14=31)(2d6(6+3)+8=17 dam)

"gonna hafta to better then that " smirks Nezamil as he launches his counterattack on the Ga'alian fighter(f5d)with an overhead smash (1st d20+14=21)(2d6(6+3)+8=17 dam)"that musta hurt" as Nezamil uses an uppercut swing at the Ga'alian fighter(f5d) hoping to send him flying backwards(2nd d20+9=25)(2d6(3+2)+8=13 dam)

"Finish that last one off Bart i'm heading over to the others" as Nezamil turns to face across the open stairway as he hovers slightly off the floor

"By Domi where is da rest of da Ga'alian scum " growls the Cleric of Domi

Spells cast on members
1.Protection from energy (fire)(unless you request something else)-Ashira-90 mins
2.Aid (1d8+9=14 temp Hp)-Mykael-80/90
3.Resist energy(fire-20)-Nezamil-90 mins
4.Spell immunity(enervation)-Nezamil-90 mins
5.Owls wisdom-Nezamil-80/90
6.Shield of faith-Nezamil-80/90
7.Protection from evil-Nezamil-80/90
8.Spell resistance (21)-Nezamil-80/90
9.Silence on pebble in a potion vial
10.Waterwalk-already on Nezamil-90 mins
11.Fly-40/50
12.Invisibility-expired

Jim- Nezamil's Ac is 22 not 19 like i posted last time , i forgot to add shield of faith +3 Ac


Appolo OOC 
Thursday February 23rd, 2006 6:46:11 PM

Appolo has Fly.I think one more round left.

Cosmo (AC 19; HP 57)  d3=3 d20+23=34
Thursday February 23rd, 2006 10:07:23 PM

Cosmo sees the spellcaster C5A cast a Dispel Magic (spellcraft 34) at the ceiling where the Passwall is located. The spellcaster is not strong enough however to dispel it (can I tell if it was a Wizard or a Cleric from the spellcraft check?). He wonders if all the red-robed figures are clerics.

Cosmo completes his Summon Monster IV and summons some of his Ape friends from the lower planes. He is glad to see King, Kong and Mighty Joe all appear, ready for action. He summons them to cells G8, G12 & E10. They have figure C5C surrounded and using their reach, they start to rip him to shreds.

Cosmo reaches into his pouchbelt and retrieves his Metamagic Extend Rod. Cosmo then starts to cast his next spell (SM III).

Location: I7 at about 25' off the ground.
Standard action: start casting full round spell.

Active Spells:
Mage Armor: 9 hours
Passwall (from scroll): 9 hours
Message: 890/900 rounds
See Invisibility: 890/900 rounds
Invisibility: 80/90 rounds
Fly (from scroll): 38/50 rounds
Summon Monster IV: 9/9 rounds

Spell List (* for cast spell):
0 Level (5): Acid Splash x1, Detect Poison x1, Detect Magic x1, Mage Hand x1 & Message x1 *
1st Level (7): Magic Missile x3, Reduce Person x1, Enlarge Person x1, Mage Armor x1 * & Feather Fall x1
2nd Level (7): M. Acid Arrow x1, Scorching Ray x2, Invisibility x2 *, See Invisibility x1 * & Alter Self x1
3rd Level (6): SM III x2, Fireball x1, Lightning Bolt x1, Slow x1 & Haste x1
4th Level (4): SM IV x1*, E. Black Tentacles x1, Greater Invisibility x1 & Dimension Door x1
5th Level (3): SM V x1, Dominate Person x1 & Animal Growth x1

King, Kong & Mighty Joe (AC 14; HPs 37/37, 37/37 & 37/37)  d20+9=14 d20+9=15 d20+4=15 d6+7=12 d6+7=13 d6+3=4 d20+9=19 d20+9=22 d20+4=6 d6+7=10 d6+7=12 d20+9=27 d20+9=12 d20+4=20 d6+7=10 d6+3=6 d20+9=28 d20+9=23 d20+9=27 d6+7=12 d6+7=11 d6+7=9
Thursday February 23rd, 2006 10:40:07 PM

The 3 Fiendish Apes attack C5C with a gusto only a proud summoner could love.

Attacks are Claws +9 & Bite +4.
Damage is Claws 1d6+7 & Bite 1d6+3.

Below numbers reflect Flanking +2 for King & Kong.

King (in G8) hits AC's 16, 17 & 17.
Damage is 12, 13 & 4 (29 total).

Kong (in G12) hits AC's 21, 24 & 8.
Damage is 10, 12 & 0 (22 total).

Mighty Joe (in E10) hits AC's 27, 12 & 20.
Damage is 10, 0 & 6 (16 total).

If the red-robed figure falls then the apes turn to face figures F5G & F5H. King & Kong move 5'.

Ending Position:
King G7
Kong F11
Mighty Joe E10

AoO's if needed:
King 28 for 12 damage.
Kong 23 for 11 damage.
Mighty Joe 27 for 9 damage.

Rigging/ George 
Thursday February 23rd, 2006 10:53:25 PM

Jim, I asked on the rules board and only got one response on the fly question, but Al agrees with me. Fly is a 60' base movement. 120 double move. Can see not allowing hustle or sprint but Appolo should get one attack this round.

Ashira K11 (AC24, HP103/103) Barkskin +2, Cat's Grace, Bless Weapon Oil, Fly, Protection from Fire 108pts.Enlarge Person  d20+12=32 4d6(2+5+1+4)+16=28 d20+7=14 2d6(4+6)+7=17 d20+12=32 2d8(6+5)+12=23 d20+4=8
Thursday February 23rd, 2006 11:19:31 PM

OOC: After speaking with Matt, I am going to assume that Ashira's current elevation is 10 feet above ground level, same elevation as the C5B.

Seeing that Rigging has his opponent fairly well in hand, Ashira sets her eyes on the cleric next to Tomas. Flying over (5 feet), she makes good use of her new found 10 foot reach. She sets about a full attack, popping into view as she swings her first blow with her longsword (AC32, crit for 28 dam). She follows hastily with another longsword slice (AC14 for17) which proves less effective. Concentrating harder, she lashes out once with her shortsword, spearing the cleric with deadly accuracy (AC32, crit for 23). Grinning with her luck, Ashira spears once more with the shortsword, but misses the cleric entirely (AC8)

Large Longsword does 2d6+6
Large Shortsword does 1d8+4
I am assuming that the clerics are heartseeded...
Favored Enemy=heartseeds, so an additional +4 damage added to attacks.

Barkskin +2 (20 min total--190/200 rds. Remaining)
Cat's Grace (2 min total---10/20rs. Remaining)
Bless Weapon Oil (5 min. total---50/60 rds. Remaining)
Fly (5 min total---38/50rs. Remaining)
Protection from energy (fire) 108 pts. (9 min total---81/90rds. Remaining)
Enlarge Person (5 min total---40/50rs. Remaining



Val, ac 21, hp 127  d20+13=27 d20+8=25 d8+4=5 d8+4=6
Friday February 24th, 2006 1:25:30 AM

Barkskin +2 (20 min total--190/200 rds. Remaining)
Fly (5 min total---38/50rs. Remaining)

Val pulls an arrow from her enchanted quiver firing at the closest robed figure (c5a). Before the first arrow even hit his body another was drawn and fired.

Bart ac 25 hp 79/79 +1 dodge to nearest foe  d20+12=30 2d6(3+1)+27=31 2d6(1+4)+27=32 d6=2 d20+12=21 2d6(2+1)+27=30 d6=5
Friday February 24th, 2006 3:33:42 AM

Bart moves over to fighter 5e and 5d and makes an powerattack +7 towards 5e. Bart feels Domi inside him and hits his foe with an critical strike (ac 29 for 63) if 5d isn't dead Bart swords hits him after cleaving 5e (ac 20 for 34)
After dealing with his opponent Bart moves on to c5c (position h5)(using his spring attack feat move before and after your attack)

barkskin +2 191/200 rds
fly 38/50
enlarge 40/50
bullstrength 50/60
bless weaponoil 50/60

att bonus +19/+14
dam 2d6+10 (1h) 2d6+13(2h)
-1 rolls (prayer)


Bart OOC delete after reading  d100=47
Friday February 24th, 2006 3:45:51 AM

Hi all
c5b is dead or otherwise he has somehow survived 70+ dammage last round, bart did kill him as well
while he is dead he cant be cast a prayer spell

Due to his enhanced strength (enlarge bull strength) bart has already an high dammage modifier. Bart has done a power attack +7 with an 2handed weapon you may add twice the number you distracted from the hit roll to your dammage so that gives him a +14 added with his other bonusses (magical weopon, strenght, specilisation) it makes a total of +27
so after finishing the fighter before him with his cleave feat (bonus attack after killing 1 foe) bart attacked the cleric hitting him for 70 dammage as well
see phb on powerattack (page 98) and cleave feat (page 92)

yes a (magical enhanced) 10 lvl fighter can be destructive

bart has a lot of fighter fights including dodge, mobility, springattack, power attack, cleave, improved critical, exotic-focus-spec-grfocus bastard sword
William


Mykael 
Friday February 24th, 2006 11:11:57 AM

Mykael makes a beeline for the passwall spelled area of the roof flying as fast as possible (60'ft move)

Being invisible Mykael is hoping to be a surprise factor as the battle starts

posted by chris

DM JIM: Surprise Works  Glyph trip d100=11 6d6(5+2+6+2+5+2)=22 6d6(5+3+3+1+2+3)=17 d20+12=16 d20+12=31 2d8(3+1)+8=12 d20+4=22 Glyph trip d100=5 6d6(1+3+2+2+3+3)=14 d20+8=16 d20+8=13 d20+8=19 d20+8=27 d8+4=6 d8+4=9
Friday February 24th, 2006 1:02:05 PM

OOC: I agree with Bart on Cleave. I just did not have an opportunity to read the feat. I knew there was a move restriction but not sure where.

There is only one prayer effect in place for Jager, Nezamil and Bart.

A knowledge Religion roll of DC 15 will tell any that Clerics of Ga'al prefer to announce there precence by wearing red robes and showing off their healthy heart seeds, just as these now dead clerics where doing.

------------------------------------

The initial assault on the warriors and cleric on the roof of the internal building directly below the passwall opening is a sucess. All opposition is smashed and slashed, there is blood everywhere and none of it from the Wildcards.

The large apes appear next to the cleric of Ga'al on the roof of the other building and his screams are only briefly heard. When the ape move off, all that remains is a lump of flesh in a puddle of blood. The two warriors close by drop their breakfast and draw steel.

Cosmo works on calling more friends.

Mykael flys back toward the passwall opening unsure of what to do.

Appolo, Val and and oversized Ashira go to assist Tomas, who is waking.

Val plants an arrow into the Cleric and she is treated with a grunt of pain for her efforts.

Ashira and Appolo try more direct action as they fly down toward the alter and both feel searing pain as they swing their weapons as some sort of energy crackles around the alter.

Ashira will save DC 22 for half damage (22 damage)

Appolo will save DC 22 for half damage (17 damage)

Ashira also touched off a glyph with her oversized body.

Appolo is still sucessful is his strike on the cleric as he fights off the pain. (Only one attack after a move action)

Ashria first swing hits the chain and it holds, but is damaged. Ashria realizes that she is too large to get completely into the area that crackled with energy and may, or may not, take damage again on her next swing.

Cosmo roll a DC 21 spellcraft check to identify the effect that just occurred to Appolo and Ashira.

------------------------------------

A large earth elemental appears behind Ashira and raises its hands and slams them down on the big ranger.

AC 16, miss - smashing a tile on the ground
AC 31, hit - 12 damage, a glancing, but heavy blow.

The cleric that Appolo struck has no weapon out and just throws his body into his flying attacker (Bull Rush or closest facimile)

Bull Rush 22

Appolo can not overcome with a take 10 and he is pushed back 5 feet and into a second glyph.

This is a sonic glyph DC 18 reflex for half of 14 damage. A huge amount of noise burst forth and bathes Appolo.

The cleric then steps back 5 feet and is agian next to the Alter.

Warrior F5A move up to flank Appolo and swings his long sword, but misses the flying Rouge.

AC 13, miss

The fighter at the end of the stairs jumps off and sets off an alarm spell and more noise to the sonic glyph.

The warrior sets back on the stairs to take a swing at the highly mobile Bart.

AC 16, miss - The elevation difference was too much for the man.

The two warriors attempt to gang up on Kong in an attempt to even the odds.

AC 19, hit - 6 damage
AC 27, Hit - 9 damage

The ape howls in pain, but lives to fight on.

The other warriors from deeping in the temple hustle forward, with shields and swords set and ready.

-------------------------------------------

Cosmo, Val, Ashira, Bart, and Appolo can see that the stone doorways into the internal buildings are open and there is light coming from inside. The doorways are not wide enough to let in an enlarged person. There seems to be a foyer or corridor of some sort leading into the interior.

--------------------------------------------

OOC: Mark off one additional round on all spells.

Map is on its way.

Bart ac 25 hp 79/79 +1 dodge to nearest foe  d20+12=25 2d6(6+6)+27=39 d6=4
Sunday February 26th, 2006 4:27:44 AM

Bart makes an springattack towards f5b again with an powerattack (+7) (ac24 for 43) Bart sees he is almost dead.
barkskin +2 190/200 rds
fly 37/50
enlarge 39/50
bullstrength 49/60
bless weaponoil 49/60

att bonus +19/+14
dam 2d6+10 (1h) 2d6+13(2h)
-1 rolls (prayer)



Val, ac 21, hp 127 
Sunday February 26th, 2006 6:54:15 PM

Cursing at the sight if the elemental, Val flies towards it and puts her bow in the pocket of her enchanted quiver. Cursing some more she pulls the heavy flail from her side and hopes this is a weak elemental

Barkskin +2 (20 min total--189/200 rds. Remaining)
Fly (5 min total---37/50rs. Remaining)

Cosmo (AC 19; HP 57)  d20+7=22 d20+23=42 d20+23=24 d20+23=43
Sunday February 26th, 2006 7:42:28 PM


Cosmo keeps his eyes peeled as many spells get cast by the Ga'al clerics (knowledge religion 22) or are activated by the presence of a Wildcard. He sees and hears the energy crackle around Apollo and Ashira (spellcraft 42). He recognizes it as the spell Forbiddance and knows it is a powerful Cleric spell used to keep people not of your alignment from entering an area. Cosmo's concentration on the Forbiddance spell made him miss seeing how the Earth Elemental was summoned (spellcraft natural 1). He hopes there isn't another summoner around because a large elemental is beyond his power to summon. Now focused on watching the spells being cast, he sees the Cleric push Apollo into a Glyph set for sonic damage (spellcraft natural 20). Hmmm ... Cosmo wonders if the elemental was brought here from a Glyph.

Cosmo completes his Summon Monster III and summons another Ape from the lower planes. It is a rare day indeed when Larry gets summoned. Cosmo infrequently needs 4 apes to do his bidding. He summons Larry to cell F5. He along with the other apes have the two fighters surrounded and continue their assault.

Seeing opponents rapidly decreasing, Cosmo reaches into his pouchbelt and switches his Metamagic Rod (Empower). Cosmo does not start another spell this round.

Location: I7 at about 25' off the ground.

Active Spells:
Mage Armor: 9 hours
Passwall (from scroll): 9 hours
Message: 889/900 rounds
See Invisibility: 889/900 rounds
Invisibility: 79/90 rounds
Fly (from scroll): 37/50 rounds
Summon Monster IV: 8/9 rounds
Summon Monster III: 18/18 rounds (used Extend rod)

Spell List (* for cast spell):
0 Level (5): Acid Splash x1, Detect Poison x1, Detect Magic x1, Mage Hand x1 & Message x1 *
1st Level (7): Magic Missile x3, Reduce Person x1, Enlarge Person x1, Mage Armor x1 * & Feather Fall x1
2nd Level (7): M. Acid Arrow x1, Scorching Ray x2, Invisibility x2 *, See Invisibility x1 * & Alter Self x1
3rd Level (6): SM III x2 *, Fireball x1, Lightning Bolt x1, Slow x1 & Haste x1
4th Level (4): SM IV x1*, E. Black Tentacles x1, Greater Invisibility x1 & Dimension Door x1
5th Level (3): SM V x1, Dominate Person x1 & Animal Growth x1

Metamagic Rod:
Extend 1 use of 3

King, Kong, Mighty Joe & Larry (AC 14; HPs 22/37, 37/37, 37/27 & 37/37)  d20+9=11 d20+9=19 d20+4=17 d6+7=10 d6+3=9 d20+9=12 d20+9=22 d20+4=20 d6+7=9 d6+3=9 d20+9=20 d20+9=17 d20+4=18 d6+7=12 d6+7=10 d6+3=4 d20+9=25 d20+9=21 d20+4=16 d6+7=8 d6+3=8 d20+9=12 d20+9=29 d20+9=15 d20+9=13 d20+9=27 d6+7=12 d6+7=11
Sunday February 26th, 2006 7:59:15 PM

King, Kong, Mighty Joe & Larry (AC 14; HPs 22/37, 37/37, 37/27 & 37/37)

The 4 Fiendish Apes attack F5G & F5H.

Attacks are Claws +9 & Bite +4.
Damage is Claws 1d6+7 & Bite 1d6+3.

Below numbers reflect Flanking +2 for King & Mighty Joe.

King & Larry are attacking F5G (19+26=45).
Kong & Might Joe are attacking F5H (18+16=34).

King (in G7) hits AC's 13, 21 & 19.
Damage is 0, 10 & 9 (19 total).

Kong (in F10) hits AC's 12, 22 & 20.
Damage is 0, 9 & 9 (18 total).

Mighty Joe (in E10) hits AC's 22, 19 & 20.
Damage is 12, 10 & 4 (26 total).

Larry (in E10) hits AC's 25, 21 & 16.
Damage is 8, 8 & 0 (16 total).

The 4 apes surround the extremely injured fighter F5H. Larry moves 5' towards him.

Ending Position:
King G7
Kong F10
Mighty Joe E10
Larry F6

AoO's if needed:
King 12 for 0 damage.
Kong 29(15) for 12 damage.
Mighty Joe 13 for 0 damage.
Larry 27 for 11 damage.

Rigging ac 25 hitps 70/70  d20+12=27
Sunday February 26th, 2006 8:38:10 PM

Rigging decides to keep his blinking to a minimum until the bad guys really show up. He ends his blink ring (free action) and then pulls out a wand of detect magic and activates the magic. He then looks for more magic mayhem/traps they might blunder into. spot check 27

flying 37/50
mage armor 7 hours
shield 60/70
resist elements 58/70
cats grace 57/70
+4 oil on weapons ?
Detect magic 1/10

Location M12

1st level: mage armor, shield, true strike, magic missile x 4, burning hands

2nd level: Detect Invisibility, Touch of Idiocy, Cat's grace, Resist elements

3rd level: Haste, dispel magic x 2

4th level: Rary's ME, greater invisibility



George 
Sunday February 26th, 2006 8:39:57 PM

ooc Hey guys, Please post your locations on grid. Not always sure where you are and that makes it tough to plan.

Jagar Ac 25 Hp 71  d20+10=16 d20+10=30 d20+10=23 d10+3=8 d10+3=10 d10+3=13
Sunday February 26th, 2006 8:44:02 PM

The Monk quickly turns at the sound of the sonic blasting and the guard(f5i) at the back of the stairs

"that looks like fun" agrees Jagar as he flys(move 60') down to the dias at the fighter(f5i)and becomes a blur as a flurry of blows pound the Ga'alian fighter(f5i)

Jagar 1st Flying kick misses (d20+10=16) but he quickly recovers with a devasting spinning kick too the fighters midsection(d20+10=30 nat 20!!)(d10+3=8,d10+3=10 double dam for crit hit)
reversing his spin the Monk sweeps his leg low at the fighter (3rd swing d20+10=23)(d10+3=13 dam) (total dam=31 pts)

spells
1.Mage armor
2.Bless weapon oil-49/60
3.Fly 37/50


Nezamil Ac 22 Hp 71 (K6 location) 
Sunday February 26th, 2006 9:02:24 PM

Nezamil surveys the temple and fly's up slightly (5'ft move up)and a step closer to the open dias and spots Jagar pounding the poor ga'alian fighter

Withdrawing a scroll from its place the Cleric of Domi quickly opens and invokes the power of the scroll (locate object)"Domi show me the artifact" prays Nezamil as he focus's on its location

Spells cast on members
1.Protection from energy (fire)(unless you request something else)-Ashira-90 mins
2.Aid (1d8+9=14 temp Hp)-Mykael-79/90
3.Resist energy(fire-20)-Nezamil-90 mins
4.Spell immunity(enervation)-Nezamil-90 mins
5.Owls wisdom-Nezamil-79/90
6.Shield of faith-Nezamil-79/90
7.Protection from evil-Nezamil-79/90
8.Spell resistance (21)-Nezamil-79/90
9.Silence on pebble in a potion vial
10.Waterwalk-already on Nezamil-90 mins
11.Fly-39/50
12.Invisibility-expired
13.Locate object -90/90

Jim Nezamil has Spell resistance(21) and in "Prayers" info its states spell resistance applies, who rolls me or you ?


Mykael AC-26, HPs 79/56 
Sunday February 26th, 2006 11:52:11 PM

Mykael continues to the passwall and enters the temple.

OOC: Let me know when I have entered, please.

ACTIVE SPELLS:
Aid = 79/90
See Invis = 589/600
Cats Grace = 49/60
Bulls Strength = 49/60
Weapon oil = 49/60

SPELL LIST:
0 lvl: Detect Magic, Read Magic, Light, Ray of Frost

1 lvl: Alarm*, Magic Missle X2, Magic Weapon

2 lvl: See Invis*, Cats Grace*, Bulls Str*, Web

3 lvl: Fireball, Vampiric Touch X2


Appolo Hp 34/59 Ac 23 Barkskin+2 Oil+2 Invisible  d20+14=24 d20+3=18 d20+12=25 d20+12=20 d10+6=9 d8+6=14 d20+13=30 d6=6 d6=6 d6=2 d6=6 d6=4 d6=4 d6=5 d6=6 d6=1 d6=4
Monday February 27th, 2006 12:00:32 AM

Appolo grunts in pain as he land behind the fighter that just attacked him and plants both is sword in the mans back before going invisible again and stepping back 5 ft.

Reflex 24 Will 18 Fialed one made other.

Attack Longsword 25 Shortsword 20 Damage Longsword 9 Backstab 24,Damage Shortsword 14 Backstab 2o Total 67

Move Silently 30

Ashira G12 (AC24, HP80/103) Barkskin +2, Cat's Grace, Bless Weapon Oil, Fly, Protection from Fire 108pts., Enlarge Person  d20+8=22 d20+12=25 d20+7=22 d20+12=19 d20+4=22 2d6(1+5)+6=12 2d6(5+2)+6=13 d8+4=8 d8+4=11
Monday February 27th, 2006 10:47:23 AM

Location: G12 Elevation 10 feet above the ground

OOC: Remember, Ashira is flying, and so gets a +4 vs. attacks and damage from the earth elemental. Jim, did you reduce the damage from last round by 4 or shall I?

Her blue hair sticking up at all angles, Ashira manages to shrug off some of the damage (Will=22). Then the elemental shows up and pounds her. Ashira flys 5 feet away (G12) and then launches her attack against it with devastating results...most of which are absorbed by the creature's rocky exterior. (AC25 for 12, AC22 for 13, AC19 for 8, AC22 for 11...total damage before DR.=44). Still, Ashira knows it's going to take a lot more to bring this mound of earth down.

Barkskin +2 (20 min total--189/200 rds. Remaining)
Cat's Grace (2 min total---9/20rs. Remaining)
Bless Weapon Oil (5 min. total---49/60 rds. Remaining)
Fly (5 min total---37/50rs. Remaining)
Invisibility (3 min total---19/30rds. Remaining)
Protection from energy (fire) 108 pts. (9 min total---80/90rds. Remaining)
Enlarge Person (5 min total---39/50rs. Remaining)




DM Jim: Combat Round 3 - Wildcard Attack  d100=45 d20+8=26 d8+4=11 d20+5=9 d20+8=24 d20+8=11 d20+8=19 d20+5=11 d20+5=22 d20+5=23 d20+8=14 6d4(3+3+2+3+3+2)+6=22 d20+8=19 d20+8=28 d20+8=22 2d8(7+3)+13=23 d20+8=10 d20+13=29 d10+5=8
Monday February 27th, 2006 12:50:38 PM

OOC: Please post your location and elevation if you are flying.

----------------------------------------------

The Wildcards and their summoned friends are dealing death to their foes.

Bart see the way bared over the dias and takes to the air (F5B is over 30 feet away and in blocked territory).

As Bart leaves F5I the man takes a swing at the big warrior (AoO)

AC 26 for 11 damage

Bart unknowingly avoids the Forbiddance spell and lands next to the amazed warrior of Ga'al. Bart delivers a devestating slash, but the man still stands.

Val puts away her bow and takes out her flail and prepares to attack the earth elemental.

Cosmo watches is apes wreak havoc and even brings a friend to help. One of the Ga'alian warriors slumps slowly to the ground after a nasty claw to the back of the head.

Rigging stops blinking and pulls out his detect magic wand and looks down at the dias. There is a blinding amount of magic from spells in operation and those echos remaining from discharged magic. Ashira and Appolo are particularly bright. It will take time to concentrate to determine the individual types.

Rigging can only see half of the dias as he will have to move forward to see more or gain height, but then may be out of spell range.

Jager sees that F5I sets off the alarm spell and then takes a chunck out of Bart and joins the fray. In his haste to attack, Jager misses the warrior.

OOC: jager gets only one attack when moving.

Nezamil is uneffected by the prayer spell (I forgot) as the Cleric was not strong enough to overcome Domi's protection.

Nezamil takes out and reads a scroll, but does not gain any information yet on the artifacts location.

Mykael enters the temple through the passwall and watches the battle unfold. Mykael is 20 feet above the internal building.

Appolo dives at the warrior that stabbed him and strikes him hard (no backstab allowed, not flanked).

OOC: Appolo can not turn invisible and attack in the same round. Activating the ring is a standard action and Appolo used that to attack.

Ashira Turns to face her new attacker and gain altitude in the process. The big ranger rains down blows on the elemental, but it shrugs off much of the damage.

----------------------------------------------

Tomas is fully awake and yells out. "Its a trap, Run for your lives. They are waiting for your. Leave me."

Tomas HP 14 battered and brusied.

Cosmo and Mykael spot check DC 19 and 21

The ape surrounded warrior lashes out at Kong (without moving) and tries to protect is fallen comrade.

AC 10, miss - seems to worried about meeting his maker instead of swinging.

Bart is now facing two Ga'alian warriors, one about ready to pass out from blood loss.

AC 24, just miss
AC 11, miss

The warrior in front of Jager swings hard at the fast monk, but only finds air.

AC 19, miss

Appolo is hard pressed from front and back.

The Cleric casts a spell at the rouge (Spellcraft check 15 for Dispel magic: Cosmo and Mykael only).

Barkskin: Ok
Bless weapon: dispelled
Fly: dispelled

The warrior tries to take advantage and stab Appolo, but misses as Appolo regains his footing after loosing the ability to fly.

AC 14, miss

Jager is struck by an empowered magic missile as an elf looks out of one of the stone doorways.

magic missiles 22 damage.

The elf is visible to Rigging & Nezamil. Mykael Ashira, Appolo and Cosmo can see the elf with a DC 17 spot check.

THe earth elemental seems distressed that it has to fight a flying opponent.

PA -4/+4

AC 19, miss
AC 28, critical threat miss damage 23 as Ashira is rocked by a solid blow.

A warrior exits the other stone doorway and looks for an opponent. He is only initially visible to Cosmo, Ashira, Val, Jager and Appolo. THe warrior sees Appolo blocked and Jager up the stairs, so he heads over to the hovering Ashira and flanks her.

AC 29, for 8 damage The warrior reaches high with his great sword and just catches Ashira's leg.

Swirl contacts Rigging "CAP reporting: The four roving guards are heading toward the side entrace and fast; they left the four footed ones behind. Also one fast two legger is heading toward the front doors. I can hardly see his legs."
----------------------------------------------

OOC: Please mark one more round off of all spells. Ashira please include the active rounds of the enlarge as it only lasts 10 and it has been 4.

Map will be emailed later



Jagar Ac 25 Hp 49/71  d20+10=17 d20+10=26 d20+10=27 d10+3=12 d10+3=10 d10+3=13
Monday February 27th, 2006 3:24:57 PM

The Monk is staggered by the empowered magic missile but keeps his focus on the ga'alian fighter(f5i) in front of him lashing out with fists of fury hammering the outclassed warrior

1st attack-d20+10=17 dam d10+3=12
2nd attack-d20+10=26 dam d10+3=10
3rd attack=d20+10=27 dam d10+3=13
3rd swing swing should be only at +5 so hits 22 ac

with a look at the mage who just blasted him with the magic missile " you just wait your next" yells Jagar

Ashira G12 (AC24, HP49/103) Barkskin +2, Cat's Grace, Bless Weapon Oil, Fly, Protection from Fire 108pts., Enlarge Person  d20+12=20 d20+7=18 d20+12=25 d20+4=11 2d6(2+4)+6=12 2d6(2+5)+6=13 2d8(2+3)+4=9
Monday February 27th, 2006 3:50:22 PM

Location: G12 Elevation 15 feet above the ground

OOC: Remember, Ashira is flying, and so gets a +4 vs. attacks and damage from the earth elemental. Jim, did you reduce the damage from last round by 4 or shall I?

Ashira looks down at the newly arrived warrior in annoyance. Floating up another 5 feet in elevation, she calls down to the warrior. "Later, Sparky. I'll take care of your friend here first, and then I'll be back for you." She continues to focus on the earth elemental, her 10 foot reach coming in very handy. (AC20 for 12, AC18 for 13,AC25 for 9. Total Damage before DR=34) As her blood steadily drips on the floor, Ashira calls out to Val and Bart. "A little help would be nice...and somebody kill that stupid cleric...he's getting annoying!"

Barkskin +2 (20 min total--188/200 rds. Remaining)
Cat's Grace (2 min total---8/20rs. Remaining)
Bless Weapon Oil (5 min. total---48/60 rds. Remaining)
Fly (5 min total---36/50rs. Remaining)
Invisibility (3 min total---18/30rds. Remaining)
Protection from energy (fire) 108 pts. (9 min total---79/90rds. Remaining)
Enlarge Person (5 min total---38/50rs. Remaining)



Nezamil Ac 22 Hp 71/71 (J6 location) 
Monday February 27th, 2006 3:56:30 PM

Nezamil observes the magic missile fly out of the internal room and slam into the monk and follows its path back to the source the elven mage " stupid elves " growls Nezamil as he hears Jagars promise to the elven mage

"Domi shield his sight" prays Nezamil as he invokes Domi's powers (casting blindness at the elven mage )(dc 19 fort save)

As Nezamil rises another 5' ft and moves to (J6)

+10 base
+4 wisdom bonus
+2 owls wisdom bomus
+3 3rd level spell
= 19 dc fort ch
Spells cast on members
1.Protection from energy (fire)(unless you request something else)-Ashira-90 mins
2.Aid (1d8+9=14 temp Hp)-Mykael-78/90
3.Resist energy(fire-20)-Nezamil-90 mins
4.Spell immunity(enervation)-Nezamil-90 mins
5.Owls wisdom-Nezamil-78/90
6.Shield of faith-Nezamil-78/90
7.Protection from evil-Nezamil-78/90
8.Spell resistance (21)-Nezamil-78/90
9.Silence on pebble in a potion vial
10.Waterwalk-already on Nezamil-90 mins
11.Fly-38/50
12.Invisibility-expired
13.Locate object -89/90

Spell List

0-level-Create water x2,Light x2,Detect magic,Mending
1st-Bless,Command,Obscuring mist,Pro-f-evil*,Shield of faith*(Enlarge)
2nd-Aid*,Hold person,Owls wisdom*,Resist energy*,Spiritual weapon(bull str)
3rd-Blind/deaf*,Inviso purge,Waterwalk*,Windwall(Pro-f-energy*)
4th-Airwalk,Divine power,Neutralize poison,(spell immunity*)
5th-Command-greater(Spell resistance*)



Rigging hps 70/70 ac 26 
Monday February 27th, 2006 6:58:37 PM

Rigging will step 5' towards the others to L11 and cast a haste spell. He is able to give haste to Ashira, Rigging, Val, Appolo, Bart and Tomas. Rigging hears the report from Swirl and sends thankful thoughts back to him. "Keep those reports coming but stay out of sight!"

Rigging yells out to the others, "They have reinforcements coming! Lets get rid of these things fast. Sounds like the monk is coming through the front door!"

Ashira, Rigging, Bart, Val, Tomas, and Appolo all get +1 to hit, +1 on saves, +1 to ac, one extra attack with primary hand, and get an extra 30 base movement. Use it quick, it doesn't last long. Only 7 rounds.

flying 36/50
mage armor 7 hours
shield 59/70
resist elements 57/70
cats grace 56/70
+4 oil on weapons ?
haste 7/7

Location L11

1st level: mage armor, shield, true strike, magic missile x 4, burning hands

2nd level: Detect Invisibility, Touch of Idiocy, Cat's grace, Resist elements

3rd level: Haste, dispel magic x 2

4th level: Rary's ME, greater invisibility

Cosmo (AC 19; HP 57)  d20+23=43 d20+5=10 d20+5=10 d20+7=21
Monday February 27th, 2006 10:38:33 PM

Spot check 10 versus 19 and/or 21.

Cosmo sees the Cleric C5A cast a dispel magic (spellcraft natural 20) at Apollo and sees some of the active spells on Apollo get dispelled. He watches Apollo land lightly on his feet between two opponents. Cosmo does not see the elf in the doorway (spot 10). He does see the warrior exit from the right side doorway and he watches the warrior smack Ashira with his sword. There is something familiar about him, but Cosmo cannot place a finger on it just yet (knowledge local 21).

Cosmo points at 4 apes and uses Message spell to re-direct 3 of them to new opponents, and directs King to leap down towards Tomas if he finishes off the fighter. He has Mighty Joe move down to the lower level and attack fighter F5C. He has Kong move 5' to the edge and reach over and attack warrior W. He then has Larry move 5' and attack fighter F5I.

Cosmo then starts casting Summon Monster III, using his Metamagic Rod of Extend.

Location: I7 at about 25' off the ground.

Active Spells:
Mage Armor: 9 hours
Passwall (from scroll): 9 hours
Message: 888/900 rounds
See Invisibility: 888/900 rounds
Invisibility: 78/90 rounds
Fly (from scroll): 36/50 rounds
Summon Monster IV: 7/9 rounds
Summon Monster III: 17/18 rounds (used Extend rod)

Spell List (* for cast spell):
0 Level (5): Acid Splash x1, Detect Poison x1, Detect Magic x1, Mage Hand x1 & Message x1 *
1st Level (7): Magic Missile x3, Reduce Person x1, Enlarge Person x1, Mage Armor x1 * & Feather Fall x1
2nd Level (7): M. Acid Arrow x1, Scorching Ray x2, Invisibility x2 *, See Invisibility x1 * & Alter Self x1
3rd Level (6): SM III x2 *, Fireball x1, Lightning Bolt x1, Slow x1 & Haste x1
4th Level (4): SM IV x1*, E. Black Tentacles x1, Greater Invisibility x1 & Dimension Door x1
5th Level (3): SM V x1, Dominate Person x1 & Animal Growth x1

Metamagic Rod:
Extend 1 use of 3

King, Kong, Mighty Joe & Larry (AC 14; HPs 22/37, 37/37, 37/37 & 37/37)  d20+9=26 d20+9=14 d20+4=24 d20+4=16 d6+7=12 d6+3=6 d20+9=23 d20+9=21 d20+4=14 d6+7=13 d6+7=11 d20+9=29 d20+9=19 2d6(2+1)+14=17 d20+9=23 d20+9=14 d20+4=21 d6+7=13 d6+3=8 d20+9=15 d20+9=11 d20+9=14 d20+9=25 d6+7=8 d6+7=9 d6+7=9 d6+7=11
Monday February 27th, 2006 10:52:54 PM

Attacks are Claws +9 & Bite +4.
Damage is Claws 1d6+7 & Bite 1d6+3.

Below numbers reflect Flanking +2 for no one this round. Kong & Larry's numbers reflect +1 for being on higher ground.

King attacking F5H
Kong attacking W
Mighty Joe attacking F5C
Larry attacking F5I

King (in G7) hits AC's 26, 14 & 24(16).
Damage is 12, 0 & 6 (18 total).

*** If King's first claw kills fighter F5H, he will then move and leap down to cell H9.

Kong (in G11) hits AC's 24, 22 & 15.
Damage is 13, 11 & 0 (24 total).

Mighty Joe (in F16) hits AC's 29(19).
Damage is 17 total.

Larry (in G6) hits AC's 24, 15 & 22.
Damage is 13, 0 & 8 (21 total).

Ending Position:
King G7 or H9
Kong G11
Mighty Joe F16
Larry G6

AoO's if needed:
King 15 for 8 damage.
Kong 11 for 9 damage.
Mighty Joe 14 for 9 damage.
Larry 25 for 11 damage.

Mykael -- AC=26, HPs=70/56  d20+5=19 d20+5=15 d20+5=24 d20+12=29 d20+5=10 d100=35 3d4(2+1+4)+3=10
Monday February 27th, 2006 11:05:14 PM

Mykael enters the room and surveys the scene.

(spot checks DC 19=19 MADE!, DC 21=15 Failed... sniffle)

(Also rolled a 3rd random spot check for the whole scene to notice invisible things, since I have the spell currently active.. Check=24)

He notes the Cleric that is at Apollo's back, and notes the spell he cast on Apollo.
(Spellcraft roll: DC 15=29)

He notes Nezamil going after a doorway, but doesnt notice the target. (Spot DC 17=10 failed)

Finally he hears Riggings warnings of incoming re-inforcements.

Mykael moves toward the center hovering close to Thomas, at position I9 and keeps his hieght at 20ft. From this vantage point he can get a good look at the surroundings and the incomings.

However, he turns and launchs 3 magic missles at the cleric to get his attention.
(Made spell failute = 35%, for 10 damage)

Position I9 20ft in the air, Now visible.

ACTIVE SPELLS:
Aid = 78/90
See Invis = 588/600
Cats Grace = 48/60
Bulls Strength = 48/60
Weapon oil = 48/60

SPELL LIST:
0 lvl: Detect Magic, Read Magic, Light, Ray of Frost

1 lvl: Alarm*, Magic Missle X2*, Magic Weapon

2 lvl: See Invis*, Cats Grace*, Bulls Str*, Web

3 lvl: Fireball, Vampiric Touch X2



Bart ac 25 hp 79/79 +1 dodge to earth elemental  d20+12=28 d20+7=22 2d6(1+2)+27=30 2d6(6+1)+27=34 d6=4 d20=12 2d6(6+2)+27=35 d4=4
Tuesday February 28th, 2006 2:01:34 AM

The attack of opportunity last round was a miss due to Barts fast reactions (mobility feat +4 dodge bonus) He is aware of the earth elemental near to him but decides to have there back free first. He decides to take the one who is fighting in vals back first. Bart cleaves the fighter in his last slash (ac 28/22 for 68 giving him an extra cleave attack) the other opponent takes an hit as well making him ver very dead (ac 24 for 39)
barkskin +2 190/200 rds
fly 37/50
enlarge 39/50
bullstrength 49/60
bless weaponoil 49/60

att bonus +19/+14
dam 2d6+10 (1h) 2d6+13(2h)
-1 rolls (prayer)


Appolo Hp 34/59 Ac 23 Barkskin+2 Oil+2  d20+12=23 d20+12=29 d20+6=19 d10+6=12 d8+6=10 d10+6=15
Tuesday February 28th, 2006 10:26:29 AM

Appolo attacks the fighter in front of him three time.Swinging his blades for all he is worth.Attempting to hack the warryor into little pieces.

Attack Longsword 23,Shortsword 29,Longsword 19

Damage 12,10 and 15 respectively.

Val, ac 22, hp 127 /127  d20+16=36 d20+16=36 d20+11=30 2d10(9+10)+40=59 d20+11=22 2d10(1+3)+40=44
Tuesday February 28th, 2006 11:18:06 AM

Haste- 7/7
Barkskin +2 (20 min total--188/200 rds. Remaining)
Fly (5 min total---36/50rs. Remaining)
Location: H15, 15' up

Val grips her heavy flail tightly in both hands. A cold shiver runs down her spine as she remembers the last elemental she faced and how it killed her. Only the magic of that place kept her alive. There is no magic here and she would not fall again. The rage built and threatened to overwhelm her as it has done before. Val didn't want to loose control, to loose her head so soon. She fought the rage down and brought her flail down hard into the elemental.

ooc: power attack -5/ +10. Crit hit, nat 20 ac 36 to confirm for 59. Second attack critical hit ac 22 to confirm for 44

DM Jim: Reinforcements Arrive  d20+5=8 d20+5=25 d20+7=24 d10+19=24 d20+10=19 d20+8=11 d20+9=25 d8+1=3 5d6(2+1+5+6+6)=20 d20+7=26 2d4(2+1)=3 d20+11=31 d20+11=20 d10+4=10 d4=2 d4=3
Tuesday February 28th, 2006 1:05:10 PM

Bart deftly avoided the swing from the warrior on the stairs last round, and this round takes down two more Ga'alian warriors.

The combat power of Val and Ashira proves to be too much for the powerful duo.

ooc: Ashira I did not take into account the -4 damage from the elemental, please adjust your HP by 8.

Appolo takes down the fighter that was bothering him some much.

OOC: Appolo's weapon oil was dispelled last round. Unless you had bless and +2 on, if so the +2 survives the dispell (rolled and 8)

Cosmo's apes continue to wreak havoc and start to move off to find new opponents.

Rigging ends his detect magic and add haste on to several friends.

Jager and Larry take down a warrior, Larry mostly just knocked him off the stairs in to a heap.

Mykael sends three magic missiles at the cleric by the alter and he falls. Mykael also see an invisible crossbow wielding female take up a covered position close to the battle by the dias.

Nezamil spell seems to have no effect on the Elf: DC 19 spellcraft to determine why for Rigging and Nezamil: Cosmo and Mykael must make a DC 15 spot check first.

----------------------------------------------

The Ga'alain's are taking a beating! But reinforcements are on their way.

The three warriors and a red robed cleric enter the temple from a side entrance. One warrior charges Bart and the others take a more cautious approach seeing Mighty Joe nearby.

The cleric (CD) sees that the roofs are no longer occupied by friendlies and casts a spell at the closest one: Spellcraft 18 to tell an area dispell magic.

Summon IV dispelled (natual 20)
No further rolls necessary

The cleric pumps his fist as several apes disappear.

The big human warrior after being clawed by an ape moves toward Appolo as he can reach him. The warriors lets out several curses at the flying Val and Ashira, just before laying into Appolo.

PA -5/+10

AC 24, hit - a nasty slash for 24 damage

The charging warrior takes a swipe at Bart

AC 19, miss as the big warrior is just too nimble.

Two of the three female assassins the group has meet before become visible and open up on Bart from cover with their crossbows. Mykael thinks the assassin must have come from the front of the temple.

The black leather armored rouges have cover behind a piller and it ranges from 50% to 100% depending upon where you are located.

R1 (-4)

AC 11, miss, badly

R2 (-4)

AC 25, hit for 3 + 20 for backstab damage

Bart need to roll 2 DC 14 fort saves or lose 2 str. immediately and then 3 str. in 10 combat rounds.

The elf snickers at Nezamil and launches an acid arrow at the oversized dwarf.

AC 26 hit for 3 damage DC 13 concentration check each round until spell is complete.

The elf steps back out of sight and out barrels the half orc that Nezamil killed and he does not look happy as he engages Jager. None of his equipment looks as nice as the stuff looted from his dead body.

AC 31, hit, but mised critical for 10 damage

A new cleric (CE) appears in the second doorway and casts greater command at Ashira, Val, Bart and Appolo: DC 20 to drop what you are holding.

Val and Ashria can see CE, Mykael and Cosmo need a DC 15 spot check. Cosmo needs a DC 18 K. local roll to know CE. CE is not the cleric from the quad the group met previously.

Swirl beams to Rigging "CAP report: The fast human is still at the front doors to the temple. Some people are leaving various buildings."

Tomas sees that he will not be left behind and is in fact infused with magic (haste). Tomas struggles against his manacles in a futile attempt to break free and screams "WILDCARDS FOREVER!"

----------------------------------------------

map to be emailed



Ashira F22 (AC25, HP57/103) Barkskin +2, Cat's Grace, Bless Weapon Oil, Fly, Protection from Fire 108pts., Enlarge Person, Haste  d20+11=26 d20+15=20 d20+15=24 2d6(3+2)+10=15 2d6(3+3)+10=16 d20+15=19 2d6(1+6)+10=17
Tuesday February 28th, 2006 4:14:49 PM

Location: F22 Elevation 15 feet above the ground
Favored Enemy=heartseeds, so an additional +4 damage added to attacks.

Ashira looks positively elated at the arrival of the new clerics. She easily shrugs off the suggestion of the priest (Will=26) and shouts out above the din of battle. "They are here! Follow the plan! Rigging, Appolo to me! Val, Bart your company should be coming soon. Feel free to entertain yourselves until your targets show up, but then follow the plan!" Flying quickly over to where the cleric has arrived (CD), Ashira strikes with newly acquired magical quickness. Once again, she is thankful for her larger than normal reach as she hovers out of the priest's and fighter's reaches. (AC 20 for 15, and AC24 for 16...AoO if he casts spell AC19 for 17dam.).

OOC: Went ahead and changed my post to just attack, since George didn't like it the other way. ;)

Barkskin +2 (20 min total--187/200 rds. Remaining)
Cat's Grace (2 min total---7/20rs. Remaining)
Bless Weapon Oil (5 min. total---47/60 rds. Remaining)
Fly (5 min total---35/50rs. Remaining)
Protection from energy (fire) 108 pts. (9 min total---78/90rds. Remaining)
Enlarge Person (5 min total---37/50rs. Remaining)
Haste (7 rds. Total---7/7rds Remaining)



Mykael -- AC - 26, HPs 70/56  d20+5=22 d20+12=32 d20+5=20 d100=40 6d6(3+2+5+5+1+2)=18
Tuesday February 28th, 2006 7:44:55 PM

Mykael smiles as he sees foes dropping and new ones appearing.

He notes the elf in the door and why Nezamil's spell didnt work(spot=22, spellcraft=nat 20).

Mykael sees the cleric below him(CE)(spot=20).

Noting the new arrivals and thier close proximaty, Mykael desides to open up with his most damaging spell... Fireball! Centered on FJ, which will include CD and FK in the radius.

(made spell failure=40%, for 18 damage)

Mykael then moves around to be withing charging range of the invisible female crossbowman. He moves as to not show that he can see her and will drop 10ft down, so he has a good charge.

OOC: not sure where she is on the dias, so I cant state a good position for me. PLease just give me a good placing to allow a charge, doesnt give her cover, and doesnt put me in combat.

ACTIVE SPELLS:
Fly = 35/50
Aid = 77/90
See Invis = 587/600
Cats Grace = 47/60
Bulls Strength = 47/60
Weapon oil = 47/60

SPELL LIST:
0 lvl: Detect Magic, Read Magic, Light, Ray of Frost

1 lvl: Alarm*, Magic Missle X2*, Magic Weapon

2 lvl: See Invis*, Cats Grace*, Bulls Str*, Web

3 lvl: Fireball, Vampiric Touch X2

DM JIM: Mykael saw R1 before she shot and became visible. No one else is invisible that Mykael can see.


George 
Tuesday February 28th, 2006 7:49:10 PM

Nellie, why don't you swing at the cleric? You have a movement of 60 with the fly spell. You can move and still swing. I think you are going against a lowerlevel cleric anyway. Nasty cleric is in the doorway at K8

Rigging ac 26 hps 70/70 Location n17 
Tuesday February 28th, 2006 7:58:34 PM

Rigging doesn't understand why Ashira is calling for the attack on the cleric. It doesn't seem to be one that is critical this time. He decides to take the safer route and turn the assassination game on the assassin. He cast greater invisiblity on himself and moves N17 readying his weapons for some slaughter next round.

flying 35/50
mage armor 7 hours
shield 58/70
resist elements 56/70
cats grace 55/70
+4 oil on weapons ?
haste 6/7
greater invisibility 7/7

Location N17

1st level: mage armor, shield, true strike, magic missile x 4, burning hands

2nd level: Detect Invisibility, Touch of Idiocy, Cat's grace, Resist elements

3rd level: Haste, dispel magic x 2

4th level: Rary's ME, greater invisibility


Cosmo (AC 19; HP 57)  d20+5=15 d20+23=27 d20+5=22 d20+7=11 d20+23=28 d20+23=25 d20+9=29 d20+9=16 d20+9=24 10d6(6+5+2+3+6+1+4+2+6+5)=40 6d6(1+2+6+4+2+1)=16
Tuesday February 28th, 2006 9:59:16 PM

Cosmo (AC 19; HP 57)

Once again, Cosmo sees a lot happening in the battle before him. Out of the corner of his eye he sees an elf in the left doorway resist a spell with Lesser Globe of Invulnerability that was cast by his new friend Nezamil (spot 15; spellcraft 27). He then sees the elf cast a spell of his own, Acid Arrow. Just as quickly as he spots the elf, the elf disappears and a half-orc emerges from the doorway. He sees another Cleric emerge in the right doorway and cast the Greater Command spell (spot 22; spellcraft 28). This figure also looks familiar, but the battle ways too heavily on Cosmo's mind to remember who he is (knowledge local 11). And lastly, Cosmo sees a Cleric in the main temple area cast a dispel magic that dispels some of his apes.

Cosmo completes his Summon Monster III spell, summoning yet another fiendish ape. This is an ape he has never summoned before. As she arrives he learns her name is Harley. He places Harley right below him in I8 and has her attack Cleric CE standing in the doorway K8.

Cosmo switches rods to his Empower rod. He casts the potent Scorching Ray spell at Cleric CE in the doorway K8. One of the rays smacks the cleric straight in the face, while the other scores a solid hit into his chest.

Scorching Ray hit AC 31(18) & 26; added +2 for invisible.
Damage critical 4d6 + 4d6 + 2d6 = 40.
Damage regular 4d6 + 2d6 = 16.

Location: I7 at about 25' off the ground and now visible as a female elf.

Active Spells:
Mage Armor: 9 hours
Passwall (from scroll): 9 hours
Message: 887/900 rounds
See Invisibility: 887/900 rounds
Invisibility: 77/90 rounds
Fly (from scroll): 35/50 rounds
Summon Monster III: 16/18 rounds (used Extend rod)
Summon Monster III: 18/18 rounds (used Extend rod)

Spell List (* for cast spell):
0 Level (5): Acid Splash x1, Detect Poison x1, Detect Magic x1, Mage Hand x1 & Message x1 *
1st Level (7): Magic Missile x3, Reduce Person x1, Enlarge Person x1, Mage Armor x1 * & Feather Fall x1
2nd Level (7): M. Acid Arrow x1, Scorching Ray x2 *, Invisibility x2 *, See Invisibility x1 * & Alter Self x1
3rd Level (6): SM III x2 **, Fireball x1, Lightning Bolt x1, Slow x1 & Haste x1
4th Level (4): SM IV x1*, E. Black Tentacles x1, Greater Invisibility x1 & Dimension Door x1
5th Level (3): SM V x1, Dominate Person x1 & Animal Growth x1

Metamagic Rod:
Extend 2 uses of 3
Empower 1 use of 3

Larry & Harley (AC 14; HPs 37/37 & 37/37)  d20+9=22 d20+9=16 d20+9=28 d6+7=11 d6+7=9 d6+3=7 d20+9=26 d20+9=24 d20+4=5 d6+7=12 d6+7=13 d20+9=25 d20+9=27 d6+7=12 d6+7=13 d20+2=13
Tuesday February 28th, 2006 10:12:47 PM

Larry finds a new opponent to fight as the half-orc moves in range to attack Jager. All three of his attacks damage the foul creature. Harley attacks the Cleric CE and is able to claw him twice but not bite him. Maybe because clerics don't taste that good.

Attacks are Claws +9 & Bite +4.
Damage is Claws 1d6+7 & Bite 1d6+3.

Larry's numbers reflect +1 for being on higher ground.

Larry attacking O.
Harley attacking CE.

Larry (in G6) hits AC's 23, 17 & 9.
Damage is 11, 9 & 7 (27 total).

Harley (in I8) hits AC's 26, 24 & 5.
Damage is 12, 13 & 0 (25 total).

Ending Position:
Larry G6
Harley in I8

AoO's if needed:
Larry 25 for 12 damage.
Harley 27 for 13 damage.

Harley will save 13.

Jagar Ac 25 (26 ac dodge vs 1/2 orc)Hp 39/71  d20+10=21 d20+10=17 d20+5=20 d10+3=13 d10+3=8 d10+3=10
Wednesday March 1st, 2006 1:17:00 AM

The monk grits his teeth as the 1/2 orcs weapon slashes him and his blood splatters his foe

"My turn " as Jagar floats on air as he circles the 1/2 orc looking for an opening and launches a flurry of blows as he spots his chance and rains blows at the ugly beast
1st swing d20+10=21 dam d10+3=13
2nd swing d20+10=17 dam d10+3=8
3rd swing d20+5=20 dam d10+3=10

Bart ac 26 hp 79/79 +1 dodge to  d20+19=37 2d6(2+3)+13=18 2d6(1+3)+13=17 d6=5 d20+8=14 d20+8=23 d20+4=20 d20+19=25 2d6(2+1)+13=16 d6=5 d20+19=30 2d6(6+2)+13=21 d6=4 d20+14=27 2d6(2+5)+13=20 d6=2 d20+19=39 2d6(5+1)+13=19 2d6(5+4)+13=22 d6=1
Wednesday March 1st, 2006 4:37:57 AM

Attack of opportunity against charging fighter he places an crtical hit agains him (ac 37 for 40)
Luckily Bart is hasted and more difficult to hit the crosbowbolt just missed him (saved anyway) Bart just shivers off the comand he just got his sword is still in his hand

He makes another slash at the opponent before him (FL) (ac 25 for 21) His hasted attack hits him as well (ac 30 for 25) his final attack hits him as well (ac27 for 22)

If the fighter in front of him is dead during this round Bart has an cleave attack on warrior W (crtical ac 39 for 42) (if fighter fl is dead before his 3rd attack the rest of the attacks are made against warrior W as well

barkskin +2 189/200 rds
fly 36/50
enlarge 38/50
bullstrength 48/60
bless weaponoil 48/60
haste 6/7

att bonus +19/+14
dam 2d6+10 (1h) 2d6+13(2h)
-1 rolls (prayer)



Val, ac 22, hp 127 /127, Hasted, Barkskin +2, Fly  d20+10=24 d20+16=35 d20+16=23 d20+16=28 d20+11=22 2d10(2+9)+40=51 d10+20=27 d10+20=24
Wednesday March 1st, 2006 5:09:54 AM

Haste- 6/7
Barkskin +2 (20 min total--187/200 rds. Remaining)
Fly (5 min total---35/50rs. Remaining)
Location: H15

Seeing the fighter trying to flank her from behind while she was focusing on the elemental, Val turns and lowers herself to the ground. Yes being in the air gives her a tactical advantage but she feels more comfortable with her feet on the ground. She briefly feels the clerics compulsion but she was totally focused on what she was doing and the magic didn't give her much thought (will save 24). Val growls at the fighter, spinning her heavy flail over her head. Her eyes narrowed and her full lips curled into a sinister smile. The flail moved incredibly fast, propelled by her great strength and magically enhanced speed.

ooc: power attack -5/+10. first attack crit, ac 23 to confirm for 51. second attack hit ac 28 for 27. third attack hit ac 22 for 24

Appollo AC23 HP35/59 Invisible Barkskind+2  d20+13=32
Wednesday March 1st, 2006 10:33:53 AM

Appolo finishes the fighter of hears Ashira and goes invisdible the moves silently to her.

J13 to H13

DM JIM: Appolo has 11 HP not 35.

Nezamil Ac 22 Hp 68/71 
Wednesday March 1st, 2006 5:07:05 PM

Nezamil deciding he won't be able to effectively attack the red robed Cleric at the doors entrance quickly switches tactics and reaches into a belt pouch withdrawing a vial and unstoppers it fly's (move 40ft,move action as per spell)across the dias to the elven mages door and tosses it into the room of the internal room (silenced pebble in vial)

" that should bring the Ga'alian rat out of his hole " growls the giant sized dwarf as he again rises up 5'ft to gain altitude

Spells cast on members
1.Protection from energy (fire)(unless you request something else)-Ashira-90 mins
2.Aid (1d8+9=14 temp Hp)-Mykael-77/90
3.Resist energy(fire-20)-Nezamil-90 mins
4.Spell immunity(enervation)-Nezamil-90 mins
5.Owls wisdom-Nezamil-77/90
6.Shield of faith-Nezamil-77/90
7.Protection from evil-Nezamil-77/90
8.Spell resistance (21)-Nezamil-77/90
9.Silence on pebble in a potion vial(tossed in internal room)
10.Waterwalk-already on Nezamil-90 mins
11.Fly-37/50
12.Invisibility-expired
13.Locate object -88/90

Spell List

0-level-Create water x2,Light x2,Detect magic,Mending
1st-Bless,Command,Obscuring mist,Pro-f-evil*,Shield of faith*(Enlarge)
2nd-Aid*,Hold person,Owls wisdom*,Resist energy*,Spiritual weapon(bull str)
3rd-Blind/deaf*,Inviso purge,Waterwalk*,Windwall(Pro-f-energy*)
4th-Airwalk,Divine power,Neutralize poison,(spell immunity*)
5th-Command-greater(Spell resistance*)

Nezamil grimaces as the acid arrow strikes him but keeps his focus(d20+3=14 dc con ch)

you can delete Nezamil's last post since it wasn't feasible action



DM Jim: Damage to the Bad Guys  d20+3=20 d20+3=8 d20+3=4 5d8(6+7+1+3+6)=23 d100=78 d20+12=20 d20+8=13 d20+13=21 d20+8=19 d20+17=27 d20+8=23 2d8(1+7)+11=19 d20+11=21 d20+13=22 d20+13=31 d6+1=6 5d6(1+3+6+4+1)=15 d4=2 d4=2 d8=6
Wednesday March 1st, 2006 7:36:04 PM

Ashira flys over to the cleric by the door and slashes his badly, flying just out of reach of the Ga'alian priest that is bearing no weapon.

Mykael also sees the new foes enter the temple and launches a fireball in their direction to devestating effect, but also envelopes Ashira.

OOC: Ashria must make a reflex save DC 16

The cleric (CD) dies wishing he had time to cast protective magic. The two warriors are badly burned and not liking their fate.

Rigging casts his improved invisibility spell and moves into position behind one of his unsuspecting tormentors from previous engagements.

Cosmo slams the cleric in the right doorway with an unbelievable well placed scorching ray, but it has no effect. The cleric kisses his gold Ga'alian symbol and breaths a sigh of relief, but it is short lived.

Harley appears before him and reaches out with his claws for CE's throat. A wall of noise erupts as Harley sets off a sonic glyph at the doorway. Harley failed his save: damage 23. The enraged ape claws the priest twoce as retribution.

Larry and Jager team up on the half orc and he is bleeding from many wounds and knows his fate is sealed.

Bart's added speed allowed him to turn the poisoned bolt at the last minute and avoid the kidney damage.

Bart is devestating again, rocking the fighter that charged him (AoO) and finishing him off.

Bart takes a few whacks at the warrior (W)beating on Appolo, damaging him severly.

OOC: Val the fighter flanking you FL was killed by Bart, I will make an assumption and move to to engage one of the warriors entering from the left.

Val moves forward and lands on the ground, liking the feeling of solid ground and pummles the warrior (FK)right to his grave.

Nezamil moves forward narrowly missing the forbidance spell with his huge body and pushes Harley forward. Nezamil tosses his silence spell into the rats den and hears very little.

OOC: I have no idea what Appolo is doing? Appolo is at 11 HP and no longer has the oil +2 active. I am making the assumption that he wants to live and goes invisible and moves as indicated. Please post more clearly.

Appolo know the warrior will kill him in a stroke and turns invisible and retires to fight another day.

---------------------------------------------

The Half orc is desparte and on his last legs and takes two mighty swings at Jager.

AC 20, miss
AC 13, miss

The half orc is in trouble, again, and knows it.

The warrior that Bart blasted takes a 5 foot step forward and retaliates hoping to kill Bart before he is added to the bodies at his feet.

AC 21, miss
AC 19, miss

The warrior is in real trouble now.

The elf notices the silence spell from his globe and is very upset that he had to cast a dispel magic on it, having no problem eliminating it for CF.

A new cleric (CF) recognizable to all that met him in the last fight appear at the left doorway yelling "Nice trick, try mine."

Casts inflict moderate wounds mass for 19 damage to Tomas, Jager, Harley, and Nezamil (spell resistance roll 21), will save DC 22.

Cosmo can roll K. Local for CF (DC 20).

R1 is feeling exposed now, but grimly reloads her deadly bolt and takes aim at Bart.

AC 22, miss as his armor turns the weapon.

R2 mirrors her partner as the dealer of death try again. She does not seem used to missing, or at least not Rigging, Bart is more challenging.

AC 31, hit 6 damage + 15 damage for backstab.

She lets out a small criy of triumph.

Poison
DC 14 fort save (x2)or lose 2 str. immediately and again in 10 rounds for 2 more str.

Cleric CE is very worried about the ape knocking at his door and cast a sonic burt at it.

damage 6, DC fort save of 18 or be stunned for one round.

One of the massive front doors to the temple open and in steps the monk of some notoriety. THe monk Yells to the back "Can anyone join this party!" as he smashes a vial on the stone tiles and start to blur.

Fighter FL is looking for the door.

Tomas screams in pain as more wounds appear on his body.

OOC: George please roll Tomas's will save to see if he is still concious.

Rigging feels Swirl again "CAP REPORT: The natives are restless and unsure of what to do, some have left the compound. It was right after the third loud noise. Are we winning?"

----------------------------------------------

mark off one more round of spell duration.

---------------------------------------------
map to come later

Matt C. 
Wednesday March 1st, 2006 9:25:57 PM

Where is cleric CF on the map?

Rigging ac 26 hps 70/70  d20+17=23 d20+15=22 d20+15=29 d20+15=26 d4+3=7 2d6(5+4)=9 2d6(6+2)=8 d4+3=6 2d6(6+1)=7 2d6(1+5)=6 d4+3=5 2d6(1+1)=2 2d6(5+1)=6 d6+3=7 2d6(4+6)=10
Wednesday March 1st, 2006 10:40:59 PM

Rigging sees the thief shoot at his friend and makes her pay taking an AOO slicing his holy dagger into her back causing 24 points of damage. He then whispers, "Sucks being shot or stabbed from behind doesn't it. Well turnabout is fair play." He then launches into his normal attacks hitting three more times thanks to his haste spell. His holy dagger drinks twice for 19 points and then 13 points of damage. His short short also does bloody work hitting for 17. Thief takes a total of 73 hps of damage.

If the thief falls, Rigging will take a 5' step into her square M17, otherwise he will stay in his square but go 5' up with his fly spell.

Rigging hears his familiars report and says/thinks, "We are doing OK but they are starting to rally a little. Your doing a great job. Keep reporting."

OOC AOO with holy dagger hits ac 23, holy dagger normal swing hits ac 22, haste holy dagger swing hits ac 29, short sword hits ac 26

flying 34/50
mage armor 7 hours
shield 57/70
resist elements 57/70
cats grace 54/70
+4 oil on weapons ?
haste 5/7
greater invisibility 6/7

Location either M17 or 5' off ground in N17

1st level: mage armor, shield, true strike, magic missile x 4, burning hands

2nd level: Detect Invisibility, Touch of Idiocy, Cat's grace, Resist elements

3rd level: Haste, dispel magic x 2

4th level: Rary's ME, greater invisibility

Mykael AC-26, HP-70/56  d20+15=35 d20+15=31 d20+15=20 d8=1 d8+5=8
Wednesday March 1st, 2006 10:42:25 PM

Mykael moves to F17 and drops in height to engage R1 and swings twice.

First swing connects with critical force, but armor takes most of the effect. The second was such a quick swipe, Mykael is unsure if he even connected.

(AC 35, nat 20.. confirmed, for 1*2+5=7)
(AC 20, for 8)

Position: F17, on ground.

ACTIVE SPELLS:
Fly = 34/50
Aid = 76/90
See Invis = 586/600
Cats Grace = 46/60
Bulls Strength = 46/60
Weapon oil = 46/60

SPELL LIST:
0 lvl: Detect Magic, Read Magic, Light, Ray of Frost

1 lvl: Alarm*, Magic Missle X2*, Magic Weapon

2 lvl: See Invis*, Cats Grace*, Bulls Str*, Web

3 lvl: Fireball, Vampiric Touch X2


Tomas  d20+5=24
Wednesday March 1st, 2006 10:43:41 PM

Tomas feels the wounds hit him and grits his teeth and makes his save. Fort save 24

Ashira F10 (AC25, HP57/103) Barkskin +2, Cat's Grace, Bless Weapon Oil, Fly, Protection from Fire 108pts., Enlarge Person, Haste  d20+10=26 d20+15=26 d20+15=32 2d6(5+1)+10=16 4d6(5+4+6+1)+16=32
Thursday March 2nd, 2006 12:16:27 AM

Location: F19 Elevation 15 feet above the ground
Also, I have included +4 to my damage to the rogue because I am assuming (like all Quad members) that they are heartseeded.


Seeing the fireball headed her way, Ashira weaves out of the way, suffering no damage (Ref.=26, Evasion, no damage). Feeling the enlarging magic fade from her body, Ashira decides to make an attack on one of the rogues while she still has the advantage of her enlarged arms. Reaching out, she slaps R1 with two devestating blows from her longsword (AC26 for 16, AC32 crit. for 32...48 total dam.) As she fights, Ashira calls out to Val and Bart. "The monk's here. Time to rock. I'll be moving on to my target in just a minute."

Barkskin +2 (20 min total--186/200 rds. Remaining)
Cat's Grace (2 min total---6/20rs. Remaining)
Bless Weapon Oil (5 min. total---46/60 rds. Remaining)
Fly (5 min total---34/50rs. Remaining)
Protection from energy (fire) 108 pts. (9 min total---77/90rds. Remaining)
Enlarge Person (1 min total---??. Remaining Jim, please tell me how long I have remaining on this, since it was 1 minute)
Haste (7 rds. Total---6/7rds Remaining)


DM Jim: I am waiting to hear back from George. If I do not, I will rule in my next post.

Bart ac 26 hp 58/79 +1 dodge to Monk  d20+8=14 d20+8=26 d20+15=28 2d6(5+3)+21=29 d6=5 d20+15=17 d20+10=23 2d6(1+1)+21=23 d6=4
Thursday March 2nd, 2006 4:30:28 AM

Bart sees Appolo disapear from sight he attacks the warrior in front of him he feels a bolt hitting him he feels no poisoin intrude his body (save 14+26) Het attacks the warrior in front of him (ac28 for 34) his second attack misses (ac 17) His final attack will kill him for sure (ac 23 for 27) In case the warrior is dead after the first blow Bart moves over towards the monk making sure he keeps an gap of 10 ft between them (using spring attack feat)

barkskin +2 186/200 rds
fly 34/50
enlarge 36/50
bullstrength 46/60
bless weaponoil 46/60
haste 5/7

att bonus +19/+14
dam 2d6+10 (1h) 2d6+13(2h)
-1 rolls (prayer)


DM Jim: Suplimental  2d4(2+4)=6 d20+14=30 (Concntration for CF)
Thursday March 2nd, 2006 8:02:52 AM

Matt

Thanks for updating the map. I sent the incomplete one.

Nezamil takes 6 damage from acid and must make a concentration check if casting any spells DC 13

Val, ac 22, hp 127 /127, Hasted, Barkskin +2, Fly 
Thursday March 2nd, 2006 9:44:19 AM

Haste- 5/7
Barkskin +2 (20 min total--186/200 rds. Remaining)
Fly (5 min total---34/50rs. Remaining)
Location: ??

Seeing the very deadly monk finally enter the battle, Val grips her heavy flail tightly. Her full lips curl into a smile of delight. A loud battlecry echoes off the wall. Taking advantage of the enhanced speed and flight she moves quickly toward the monk.

ooc: Val is using movement to reach the monk. I'm not sure the distance so she will ready an attack action if one is availible. I didn't put her location because I'm not sure how far she can move.

Jagar Ac 25(26w/dodge ve 1/2orc) Hp 20/71 (I5 location)  d20+10=14 d20+10=19 d20+10=27 d20+5=15 d10+3=8 d10+3=5 d10+3=5
Thursday March 2nd, 2006 10:49:01 AM

Jgaar winces as Ga'als vile magic washs over him (will save d20+10=14 failed)

The Monk grins at the 1/2 orcs ineptness "i think you need more lessons with your toys " laughs Jagar" but don't think you'll have any time for that anymore "

Jagar floats around the 1/2 orc looking for the right comination of blows to send the ugly fighter to his doom ....suddenly the opening appears and the Monk strikes with full force of fury
1st swing d20+10=19 dam d10+3=8
2nd swing d20+10=27 dam d10+3=5
3rd swing d20+5=15 dam d10+3=5

his first two fists land solidly but Jagar tries to hard as the last spinning kick misses

Jagar watches as the ape finishes off the ugly fighter



DM Jim: Reschedule 
Thursday March 2nd, 2006 12:52:00 PM

I need the posts in by 4 pm or I will not be able to post until tomorrow as my schedule has changed.

Appolo Ac 23 Barkskin +2 Invisible HP35/59  d20+13=19 3d8(4+5+6)+9=24
Thursday March 2nd, 2006 1:19:45 PM

Appolo remains stil and as silentas possible while drinking his potion of Cure Serious wounds.Healing his wounds.he takes no other action this round.

Healed 24 points Move silently 19

Nezamil Ac 22 Hp 62/71 location H8  d20+15=28 2d6(3+1)+8=12 d20+19=38 d20+14=27 d20+19=36 2d6(3+3)+12=18 2d6(1+5)+12=18 2d6(5+6)+12=23 d20+12=32
Thursday March 2nd, 2006 1:52:59 PM

Spotting the emerging Cleric(CF) Nezamil Clicks his heels (free action activating his boots of speed) "that was no trick and this is a treat for me " as the giant sized dwarf takes whack at the Cleric(CF) as he casts his spell (AoO on Cleric(CF)d20+15=28)(dam 2d6(3+1)+8=12)(if allowable) his mace whacking the red robed Ga'alian

The giant sized dwarf continues his assault on the Cleric(CF)and calls upon Domi for strength" Domi grant your humble follower strength to vanquish this vile follower of Ga'al" prays Nezamil (using str domain granted power feat of str +9 to str)(total str=33)

Nezamil mace weaves deadly arcs as it crashes down on the spell casting Cleric(CF)

1st swing d20+19=38 dam 2d6(3+3)+12=18
2nd swing d20+14=27 dam 2d6(1+5)+12=18
3rd swing d20+19=36 dam 2d6(5+6)+12=23(hasted swing)

total dam of 3 swings +AoO= 71 DAMAGE to Cleric(CF)

"By Domi's might you will Die " growls the Cleric of Domi

will save if needed vs Cf spell d20+12=32 nat 20!! does Nezamil take 1/2 or none , will adjust next post as needed

Spells cast on members
1.Protection from energy (fire)(unless you request something else)-Ashira-90 mins
2.Aid (1d8+9=14 temp Hp)-Mykael-76/90
3.Resist energy(fire-20)-Nezamil-90 mins
4.Spell immunity(enervation)-Nezamil-90 mins
5.Owls wisdom-Nezamil-76/90
6.Shield of faith-Nezamil-76/90
7.Protection from evil-Nezamil-76/90
8.Spell resistance (21)-Nezamil-76/90
9.Silence on pebble in a potion vial(tossed in internal room)
10.Waterwalk-already on Nezamil-90 mins
11.Fly-36/50
12.Invisibility-expired
13.Locate object -87/90
14.boots of speed 1 rd

Spell List

0-level-Create water x2,Light x2,Detect magic,Mending
1st-Bless,Command,Obscuring mist,Pro-f-evil*,Shield of faith*(Enlarge)
2nd-Aid*,Hold person,Owls wisdom*,Resist energy*,Spiritual weapon(bull str)
3rd-Blind/deaf*,Inviso purge,Waterwalk*,Windwall(Pro-f-energy*)
4th-Airwalk,Divine power,Neutralize poison,(spell immunity*)
5th-Command-greater(Spell resistance*)



Cosmo (AC 19; HP's 57/57)  d20+5=17 d20+7=25 d20+23=33 d20+2=18 d20+9=29 d20+9=29 d20+9=25 d20+4=16 2d6(5+5)+14=24 d6+7=9 d6+3=9 d20+9=27 d6+7=9 d20+5=14
Thursday March 2nd, 2006 2:22:28 PM

Cosmo sees the new Cleric CF in the left doorway (spot 17). This Cleric he recognizes from his past and knows who he is (knowledge local 25). Cosmo sees this new Cleric cast the Inflict spell and damage some of his companions (spellcraft 33).

Harley tries to resist the inflict spell, but is unsuccessful (will save 18). The additional damage is too much for her and she heads back to her native plane of existence.

More Cosmo below.

Larry (AC 14; HPs 37/37)

Attacks are Claws +9 & Bite +4.
Damage is Claws 1d6+7 & Bite 1d6+3.

Larry attacking CE or O.

Option 1: If the half-orc has died from Jager's blows, Larry will jump down and take up position where Harley was in cell J8 and attack Cleric CE (critical hit 29(29) for 24 damage).

Option 2: If the half-orc is alive, Larry will attack him. If he half-orc dies after 1 claw attack, Larry will jump down and move into cell J8 (critical hit 30(30) for 24 damage).

Option 3: Larry needs to full attack the half-orc to kill him. Then 5' move to H6 if the half-orc dies (critical hit 30(30), 26 & 18 for 42 total damage).

Larry hits AC's 29(29), 25 & 17 (note add +1 if fighting half-orc for higher ground).
Damage is 24, 9 & 9 (42 total).

Ending Position:
Larry G6 or J8 or H6.

AoO's if needed:
Larry 27 for 9 damage.

Cosmo, in his current position, drops down to about 15' (or lower if necessary). From this vantage point he looks into both doorways to see what is in there (spot 14). Cosmo casts his last summoning spell, Summon Monster V.

Location: I7 at about 15' off the ground and visible as a female elf.

Active Spells:
Mage Armor: 9 hours
Passwall (from scroll): 9 hours
Message: 886/900 rounds
See Invisibility: 886/900 rounds
Invisibility: 76/90 rounds
Fly (from scroll): 34/50 rounds
Summon Monster III: 15/18 rounds (used Extend rod)
Summon Monster III: 17/18 rounds (used Extend rod)

Spell List (* for cast spell):
0 Level (5): Acid Splash x1, Detect Poison x1, Detect Magic x1, Mage Hand x1 & Message x1 *
1st Level (7): Magic Missile x3, Reduce Person x1, Enlarge Person x1, Mage Armor x1 * & Feather Fall x1
2nd Level (7): M. Acid Arrow x1, Scorching Ray x2 *, Invisibility x2 *, See Invisibility x1 * & Alter Self x1
3rd Level (6): SM III x2 **, Fireball x1, Lightning Bolt x1, Slow x1 & Haste x1
4th Level (4): SM IV x1*, E. Black Tentacles x1, Greater Invisibility x1 & Dimension Door x1
5th Level (3): SM V x1, Dominate Person x1 & Animal Growth x1

Metamagic Rod:
Extend 2 uses of 3
Empower 1 use of 3

DM Jim: Quick Battle Post  d20+11=31 2d4(3+3)=6 2d4(4+3)=7 d20+7=17 d20+16=35 2d8(8+5)+6=19
Thursday March 2nd, 2006 3:42:51 PM

Nezamil strikes (CF) a solid blow but does not distrupt his spell (concentration 30, rolled previousely in supplimental post). Nezamil does set off a HARM Glyph and takes either 110 or half damage if will save of 22. (spell resistance roll 31, nat. 20)

The severly damage Nezamil pounds on the cleric (CF), badly hurting him, and he falls unconcious, maybe dead. From out of view and the elf casts a second acid arrow at Nezamil's legs from safely inside the room.

Extended acid arrow spell 6 damage

AC 17

New regular acid arrow spell 7 damage

OOC: If the giant sized Nezamil falls, I will say the he does not fall into the forbidace spell.

Jager with some help from Larry take out the now redead half orc and he falls next to the pile of equipment that looks like Tomas's

Larry jumps down and takes the place of Harley that went back to the fiendish jungle planes. Larry rips into the second cleric (CE).

CE backs up into the room and is very worried and casts dismissal DC will save 19+9-HD of Larry. "That spell was ment for an elemental, but you will do."

OOC: No one but Larry, if he is not off to the Jungle planes himself can see CE and no one can see the elf.

Tomas resists some of the inflict wounds spells and takes half damage and is barely concious at 4 hp. "Don't Back off now, take'em all down" Screams the bleeding Tomas.

Rigging gains total surprise on R2 and strikes her dead.

Mykael rushes at R1 and takes one swing (haste does not give you a second swing if you move over 5 feet) and connects for a minor wound. Ashira plays clean up and runs her through, and she slumps off the now normal sized ranger.

OOC: All of the enlarge spells have now ended.

Appolo stays invisible and as a result stays alive.

Bart cuts off W's head in one clean swipe and starts heading for the monk.

Val also starts to move toward the monk. Val steps on a symbol of pain on her way to the Monk. The burst effects Val and Bart. Fort save of DC 20 or -4 to attack, etc.

The Monk taps his arm and grows to large size and closes the door. "I can't let anyone of you escape."

AoO AC 35 for 19 damage

Blur give the monk a 20% miss chance for all potential hits.

The monk is awaiting Val and Bart and is looking at Val. "Come on sweet cheeks, come and get it."

-------------------------------------

mark one round off of all active spells

Matt C.  d20+2=8 d20+9=16
Thursday March 2nd, 2006 5:54:29 PM

OOC - What are the Monk's AC's? - Regular and Touch

How far back into the room did the Cleric and Elf move that Cosmo cannot see them?

Did you add in Larry's AoO of 9 damage from the above post?

Need a SR roll versus Larry's SR of 9.

Larry's Will save 8.

Larry disappears as the Forbiddance forces him back to his plane of existence.

DM JIM: I am not posting any data on the monk until combat begins with him.

SR roll 16

I added the damage and he is not happy.

The elf and the cleric moved far enough back that cosmos can not see them.


Nezamil Hp -15/71 
Thursday March 2nd, 2006 7:33:34 PM

Nezamil has a savage grin on his face as his last blow sends the redrobed Cleric(CF) to the ground but the glyph's damage is done as the giant sized dwarf's knees buckle from the glyph's magical discharge

"Domi" growls Nezamil as he falls to his knees he looks upward and seemingly reaches for something unseen

The Cleric of Domi falls back and slams onto the dias ....the light in his eyes fades...his extended arm falls to his side

Nezamil's Hp 62/71
-9 for mass imw(will save made)
-55 for glyph damage
-6 -2nd rd of melf's acid arrow
-7 -1st rd of dam for new melf's acis arrow
-15 Hit pts
didn't matter if i made save or not for glyph either way all cumulative damage sends the mighty dwarf to gargul

Spells cast on members
1.Protection from energy (fire)(unless you request something else)-Ashira-90 mins
2.Aid (1d8+9=14 temp Hp)-Mykael-75/90
3.Resist energy(fire-20)-Nezamil-90 mins
4.Spell immunity(enervation)-Nezamil-90 mins
5.Owls wisdom-Nezamil-75/90
6.Shield of faith-Nezamil-75/90
7.Protection from evil-Nezamil-75/90
8.Spell resistance (21)-Nezamil-75/90
9.Silence on pebble in a potion vial(tossed in internal room)
10.Waterwalk-already on Nezamil-90 mins
11.Fly-35/50
12.Invisibility-expired
13.Locate object -86/90
14.boots of speed 1 rd

Spell List

0-level-Create water x2,Light x2,Detect magic,Mending
1st-Bless,Command,Obscuring mist,Pro-f-evil*,Shield of faith*(Enlarge)
2nd-Aid*,Hold person,Owls wisdom*,Resist energy*,Spiritual weapon(bull str)
3rd-Blind/deaf*,Inviso purge,Waterwalk*,Windwall(Pro-f-energy*)
4th-Airwalk,Divine power,Neutralize poison,(spell immunity*)
5th-Command-greater(Spell resistance*)



Jagar Ac 25 Hp 38/71 
Thursday March 2nd, 2006 7:48:18 PM

Jagar watches the 1/2 orc fighter fall and takes a step back and quickly heals himself (wholeness of body 18 pts)

The monks face turns to a look of horror as he he see's Nezamil's body slam onto the dias shaking the floor under his weight

Noooooooo!!!

Jagar floats up slight (5 ft move) his eyes shift outward to the newly arrived Monk....he reaches into his pouch belt and retrives a vial (readying it for next rd )

Jagar focus's his anger trying to bring it under control " i ain't planning on escaping " replies Jagar thru gritted teeth his eyes ablaze with barely contained fury

Jagar is focused now his eyes alighted on the Monk!!

1Mage armor
2.Fly 35/50
3 bless weapon oil 35/50
4.vial ??? :-)

Rigging ac 26 hps 70/70  d20+17=37 d20+17=36 d100=82 d4+3=5 2d6(6+3)=9 2d6(4+5)=9
Thursday March 2nd, 2006 10:06:46 PM

Rigging sees Nezamil fall and somehow knows he is beyond help...but not revenge. He then sees the monk get larger. He is torn on which way to go. He calls out, "Val, Bart...make him come you. He has reach and who knows what kind of traps are over there. Work together but pull back. He is luring you!"

As Rigging is barking orders, he activates his blink ring and then flys north through the wall and sets himself next to the cleric where he can get an AOO if he moves or does a spell.

OOC rolled AOO and got critical hit. made blink roll. Do 5X2=10 plus 18 for 28 points of damage to the cleric

OOC Jim I should have been at m17 last round but you forgot to move me on the map

flying 33/50
mage armor 7 hours
shield 56/70
resist elements 56/70
cats grace 53/70
+4 oil on weapons ?
haste 4/7
greater invisibility 5/7
blinking 7/10

location: 5' from cleric in right room

1st level: mage armor, shield, true strike, magic missile x 4, burning hands

2nd level: Detect Invisibility, Touch of Idiocy, Cat's grace, Resist elements

3rd level: Haste, dispel magic x 2

4th level: Rary's ME, greater invisibility



Mykael AC-26, HPs 70/56 
Friday March 3rd, 2006 12:08:25 AM

Hearing the noise behind him and seeing only the monk left in front of him, Mykael turns around.

Nezamil has fallen and Thomas looks close to it. He flys to spot I10... in between his injured comrades. He hands a Cure Serious Potion to Thomas, "Drink this, it will help."

Then he turns and checks on Nezamil.

A cold iron look appears on his face, and he slowly stands concentrating on the task at hand.

Position I10 on ground.

ACTIVE SPELLS:
Fly = 33/50
Aid = 75/90
See Invis = 585/600
Cats Grace = 45/60
Bulls Strength = 45/60
Weapon oil = 45/60

SPELL LIST:
0 lvl: Detect Magic, Read Magic, Light, Ray of Frost

1 lvl: Alarm*, Magic Missle X2*, Magic Weapon

2 lvl: See Invis*, Cats Grace*, Bulls Str*, Web

3 lvl: Fireball*, Vampiric Touch X2



Ashira F19 (AC27, HP76/103) Barkskin +2, Cat's Grace, Bless Weapon Oil, Fly, Protection from Fire 108pts., Haste  3d8(4+7+3)+5=19
Friday March 3rd, 2006 12:21:48 AM

Location: L13 Elevation 15 feet above the ground

Horrified, Ashira watches Nezamil fall. A terrible rage begins to boil and bubble inside her soul as tears fill her eyes. Still, can't avenge the dwarf if she dies in the process. Reaching into her pouch, Ashira pulls out a healing potion (Cure Serious Wounds) and drains it quickly. Then she moves toward the door where the cleric and elf disappeared in. She can't quite make it there, but she gets close. Turning, she calls out to Val, Bart and Jagar. "Rigging's right. It's a trap! There's probably more booby traps that way. Let him come to you!"

Barkskin +2 (20 min total--185/200 rds. Remaining)
Cat's Grace (2 min total---5/20rs. Remaining)
Bless Weapon Oil (5 min. total---45/60 rds. Remaining)
Fly (5 min total---33/50rs. Remaining)
Protection from energy (fire) 108 pts. (9 min total---76/90rds. Remaining)
Haste (7 rds. Total---5/7rds Remaining)



Bart ac 27 hp 79/79 +1 dodge to Monk  5d6(3+5+1+3+6)=18 2d8(8+7)+6=21
Friday March 3rd, 2006 9:42:29 AM

The much smaller Bart hears some screams behind him, something bad must happen but the monk is still in front of him the monk has cast a spell at him luckily with no effect Bart is very cautious after he hears the warnings
He goes forward grabs an orb from his necklace and throws it to the monk a fireball explodes in front of his eyes (18 dam ref save for half). The hasted Bart grabs an potion of cure moderate and heals himself

barkskin +2 185/200 rds
fly 33/50
bullstrength 45/60
bless weaponoil 45/60
haste 5/7
avarage

att bonus +20/+15
dam 1d10+9 (1h) 1d10+12(2h)


Val, ac 22, hp 127 /127, Hasted, Barkskin +2, Fly  d20+11=29
Friday March 3rd, 2006 11:09:16 AM

Haste- 4/7
Barkskin +2 (20 min total--185/200 rds. Remaining)
Fly (5 min total---33/50rs. Remaining)
Location: ??

OOC: Shame on me for assuming that Val flew since flight is active. Fort save 29.

Taking advantage of the flight spell, Val lifts into the air and flies only half the distance to the monk. Her flail is at the ready, hoping the monk moves in to fight.

ooc2: readied attack action


DM JIM: Cautious Approach  d20+3=6 6d8(1+6+6+6+6+2)=27 6d8(1+8+7+7+2+3)=28 d20+14=32
Friday March 3rd, 2006 2:08:08 PM

THe huge Nezamil falls after taking the brunt of the HARM glyph and the other three spells. One acid arrow spell stops, but the other is burning a nasty hole in the dwarfs leg. Nezamil drops his mace and it immediately reduces in size, but the rest of him does not shrink, how much does a 14 and a half foot dwarf weigh?

Larry could not resist the dismissle and goes back to the fiendish jungle with his friends.

Rigging (yes you did move last turn) blinks into the internal structure and finds himself only 6 feet from the cleric (CE). The Captain of the Sword take one big step and run the cleric through and splits his heartseed, blood and sap mingle on the beautiful carpet.

There is an ornate bed, desk, several cabinates and a dresser. THere is a prayer rug in one corner and a mirror on the back wall.

Jager calls out in despair as Nezamil falls and prepares to take vengence.

Ashira takes a potion and calls out a warning of caution when approaching the ever dangerous monk.

Mykael goes to assist Tomas and the cleric screams at him, but too late, "NOO stay away!"

Mykael hits the forbiddance spells and takes 27 damage if good and 28 more if chaotic, roll one DC 22 will save for half damage.

OOC: I will include Appolo's post in this one.

The invisible Appolo move as far as he can while attempting to be silent, trying to get in position to assail the monk.

OOC: Appolo has only 11 hp and moved half speed while keeping silent.

OOC: Bart did too many actions so I will take them in order: Move, throw bead, and drink potion. Drinking potion can not happen this round.

Bart moves forward to meet up with Val and tosses one of his golden orbs at the Monk. The monk watches the bead, seeming to contemplate catching the missile, but in the end lets it explode. The monk dances between the flames and comes out unsinghed.

Bart is no longer enlarged and did not drink his potion yet.

Val move forward and gains altitude. Neither Bart nor Val were much effected by the waves of pain washing over them. The two warriors shake off the effect and concentrate on the Monk.

Cosmo calls more friends from other realms to enter the battle. Cosmo wonders what has become of the elf?

OOC: In the future, state what you are summoning when the spell is cast.

Rigging feels Swirl yet again. "CAP REPORT: There are several two leggers gathering at each of the three entrances, but they seem reluctant to enter. Several left the compound and seem to be making alot of noise out in the city."

------------------------------------------------

The Monk does not advance after Bart's attack, as he just waits, but does seem concerned about the lack of battle noise coming from the opposite end of the temple. The monk has the much larger looking adaminite hand axe in his right hand and in a defensive posture. Looking at Val he chides "Sweet cheeks, we are going to have us some fun after all of your friends are dead. Where is that dark haired young elf you had with you last time, she caught my eye also."

The monk drinks another potion and smashes the vial on the floor. THe monks eyes flash danger.

There is no noise coming from the room where the elf moved out of view.

------------------------------------------------

Mark off another round of spells

Several of you have stopped posting locations, so you have to live with where I put you.

Map to be emailed


Appolo Hp 34/59 Ac 23 Barkskin+2 Invisible  d20+13=23
Friday March 3rd, 2006 2:55:02 PM

Remaining invisible Appolo silently sprints up behind Valanthe standing behind her.He too awaits the Monk.Move Silently 23

Cosmo (AC 19; HP 57)  d4+1=4
Friday March 3rd, 2006 10:05:03 PM

Cosmo finishes his Summon Monster V spell. He summons 4 more Fiendish Apes from their jungle planes. Two of the apes he summons near the opening to the left room (in G8 & H8). The other two apes he places in the main temple (in H16 & I16).

Cosmo quickly casts another spell, targeting the 4 apes, Jager, Mykael & himself. The spell is Haste and they all start to move quicker. Two of the ape's move into the room and the other two move towards the monk.

Cosmo lands on the ground in H8 and picks up Nezamil's mace. He looks down into the room where the elf went.

Location: H8 on the ground and visible as a female elf.

Active Spells:
Mage Armor: 9 hours
Passwall (from scroll): 9 hours
Message: 884/900 rounds
See Invisibility: 884/900 rounds
Invisibility: 74/90 rounds
Fly (from scroll): 32/50 rounds
Summon Monster V: 9/9 rounds
Haste: 9/9 rounds

Spell List (* for cast spell):
0 Level (5): Acid Splash x1, Detect Poison x1, Detect Magic x1, Mage Hand x1 & Message x1 *
1st Level (7): Magic Missile x3, Reduce Person x1, Enlarge Person x1, Mage Armor x1 * & Feather Fall x1
2nd Level (7): M. Acid Arrow x1, Scorching Ray x2 *, Invisibility x2 *, See Invisibility x1 * & Alter Self x1
3rd Level (6): SM III x2 **, Fireball x1, Lightning Bolt x1, Slow x1 & Haste x1
4th Level (4): SM IV x1*, E. Black Tentacles x1, Greater Invisibility x1 & Dimension Door x1
5th Level (3): SM V x1 *, Dominate Person x1 & Animal Growth x1

Metamagic Rod:
Extend 2 uses of 3
Empower 1 use of 3

Fiendish Apes 6-9 (AC 14; HPs 37/37, 37/37, 37/37 & 37/37)  d20+9=19 d6+7=9 d20+9=24 d6+7=10 d20+9=26 d20+9=21 d20+9=18 d20+9=16 d6+7=10 d6+7=13 d6+7=10 d6+7=8
Friday March 3rd, 2006 10:19:45 PM

Attacks are Claws +9 & Bite +4.
Damage is Claws 1d6+7 & Bite 1d6+3.

Fiendish apes #6 and #7 move into the room and attack the elf. If they cannot see him they will use their scent ability to sniff him out and then attack him.

Fiendish apes #8 & #9 double move towards the monk with their newly acquired hasted speed (120').

#6 attacking elf.
#7 attacking elf.
#8 moving towards monk.
#9 moving towards monk.

#6 (in left room) hits AC's 19.
Damage is 9.

#7 (in left room) hits AC's 24.
Damage is 10.

Ending Position:
#6 in left room.
#7 in left room.
#8 in H39.
#9 in I39.

AoO's if needed:
#1 26 for 10 damage.
#2 21 for 13 damage.
#3 18 for 10 damage.
#4 16 for 8 damage.

Rigging ac 26 hps 70/70  d100=71 d20+7=18 d20+7=20 d20+7=27 d20+7=21 d20+7=14 d100=76
Friday March 3rd, 2006 11:13:14 PM

Rigging will momentarily grin down at his handy work and then blink through the wall while flying back into the main room placing himself around K20

He will then look at the monk and cast a dispel magic on him, hoping to bring down his defenses.
(OOC Jim rolled 5 checks for the dispel magic but really don't know how many spells he has on. Let me know if you need more.)

first 100 roll for for his blur
second 100 roll was for my blinking.
For future reference, I always take the low number as bad.

flying 32/50
mage armor 7 hours
shield 55/70
resist elements 55/70
cats grace 52/70
+4 oil on weapons ?
haste 3/7
greater invisibility 4/7
blinking 4/10

location: k20

1st level: mage armor*, shield*, true strike, magic missile x 4, burning hands

2nd level: Detect Invisibility, Touch of Idiocy, Cat's grace*, Resist elements*

3rd level: Haste*, dispel magic x 2*

4th level: Rary's ME+, greater invisibility*


Tomas hps 20  2d8(7+6)+3=16
Friday March 3rd, 2006 11:15:49 PM

Not sure if Tomas has the use of his hands. If he does, he will down the potion and say to Mykael, "Thanks. Since you took the spell, can you do anything to get these chains free?"

Ashira (AC27, HP76/103) Barkskin +2, Cat's Grace, Bless Weapon Oil, Fly, Protection from Fire 108pts., Haste  d20+11=16
Saturday March 4th, 2006 11:48:07 PM

Location: I14 or L31, depending on Mykael's condition. Elevation 15 feet above the ground

With all the glyphs going off, Ashira is unwilling to get too close to either door that the enemy retreated into. She sees Cosmo sending in two of his conjured friends and grins. That ought to help things out quite a bit! And that muffled scream coming out of the door near her probably means that the priest that went in isn't doing too well (Listen=16). So, that leaves Tomas and the monk. The blue haired ranger winces when she sees Mykael get hit by whatever it was that fried her. "Hey Mykael, you ok in there?" she calls out to him.

She lingers for a few seconds to see if he needs some help. If Mykael calls out to her, then Ashira will head over toward the altar (I14) and try to render assistance.

If Mykael is ok, then Ashira heads toward the giant monk, ready to unleash the fury boiling in her soul upon the giant's body. She can't make it all the way there yet, but she can move in closer. "Hey ugly! What's the matter? You afraid of the scrawny Pirates? You big chicken!! Why don't you come and get us??" Ashira taunts as she flys toward the monk (L31...90 feet thanks to haste).

Barkskin +2 (20 min total--184/200 rds. Remaining)
Cat's Grace (2 min total---4/20rs. Remaining)
Bless Weapon Oil (5 min. total---44/60 rds. Remaining)
Fly (5 min total---32/50rs. Remaining)
Protection from energy (fire) 108 pts. (9 min total---75/90rds. Remaining)
Haste (7 rds. Total---4/7rds Remaining)




Bart ac 27 hp 79/79 +1 dodge to Monk  d20+15=32 d4+6=9
Sunday March 5th, 2006 5:30:57 AM

Bart ac 27 hp 79/79 +1 dodge to Monk
Bart gets an dagger out of his sleeve and throws it at the Monk ac 32 for 9 after that bart gets a potion of cure moderate

barkskin +2 184/200 rds
fly 32/50
bullstrength 44/60
bless weaponoil 44/60
haste 4/7

att bonus +20/+15
dam 1d10+9 (1h) 1d10+12(2h)



Mykael AC-26, HP-43/56  d20+6=7
Monday March 6th, 2006 12:18:22 AM

(missed save vs forbiddance spell.. took 27 dam)

Mykael looks at Thomas and smiles, "I knew the spell was there, however, it didnt hurt that much, just piddly Ga'allan magic."

"Hold that chain out taut over the altar, it may have a use worth something yet."

Mykael swings his sword down upon the chain a few times, attempting to break a link.

Position I10 on ground.

ACTIVE SPELLS:
Haste = 9/9
Fly = 32/50
Aid = 74/90
See Invis = 584/600
Cats Grace = 44/60
Bulls Strength = 44/60
Weapon oil = 44/60

SPELL LIST:
0 lvl: Detect Magic, Read Magic, Light, Ray of Frost

1 lvl: Alarm*, Magic Missle X2*, Magic Weapon

2 lvl: See Invis*, Cats Grace*, Bulls Str*, Web

3 lvl: Fireball*, Vampiric Touch X2


Jagar Ac 25 Hp 38/71 (N27 location) 
Monday March 6th, 2006 10:20:22 AM

Jagar gains altitude and rises up to ceiling height as he flys towards the side wall (moving right when look at map,going to N file) and flies and times his speed somewhere between Val and Bart's movement to form a line abreast of them to so as to try and time their attacks together

1Mage armor
2.Fly 34/50
3 bless weapon oil 34/50
4.vial ??? :-)


Nezamil 
Monday March 6th, 2006 10:22:35 AM

Nezamil lies on the dias his eyes staring blankly upward as the battle rages around him.

DM Jim: Where did they go? 
Monday March 6th, 2006 1:07:38 PM

Acid continues to burn Nezamil. The smell is overpowering. THe giant dwarf is still and lifeless.

Cosmo summons more apes to help the cause of the Wildcards. Two of the apes enter the sanctuary of cleric CF and step on his body to get in and at the elf wizard. Unfortunately, the apes can find no wizard and "hoot" and "ugh" at one another.

Cosmo sends two more apes to support Val and Bart. The apes almost run over the invisible and silent moving Appolo.

Bart drinks his potion and tosses a well aimed dagger at the monk. As an after thought, the monk slaps the dagger away and it clatter into the corner of the temple.

Val looks menacing, but does not venture forward.

Rigging blinks back into the main temple and casts a well placed dispel magic on the monk.

Enlarge, cats grace and mage armor melt off the monk and he is reduced to normal size.

Jager also move forward, while flying, in an attempt to get at the monk.

Mykael feeds Tomas the potion and he feels much better, although not whole yet. Mykale takes a poor swing at the chain and misses, his blade scrapping tiles.

Ashira shows concern for the fried, but still breathing, Mykael, but sees that he is alright and takes off after the monk, throwing insults along the way.

Swirl touches Rigging again "CAP REPORT: the two leggers are gathering in pockets out side the the doors, but not entering. Several singles have left the compound."

-----------------------------------------------

The monk is clearly distrubed by the number of oppenents and his loss of magical aid. "BLAST! You will all pay for this affront with your lives. I will see you on the high seas, beware of the Dreadnought."

The monk turns into the light and disappears with a 'pop'.
-----------------------------------------------

Stay in combat rounds and mark off another round of spells.

Please post your locations on the map.

Rigging ac 26 hps 70/70 
Monday March 6th, 2006 2:32:41 PM

Rigging curses when he sees the monk dimension door away. Just in case he will cast a detect invisibility and take a quick look. He calls out to the others, "Swirl is reporting that several more are gathering at the doors. Sounds like the lower tier guardsmen. Be alert for a rush.

Rigging will then fly towards the left room and blink through the walls looking for the mage that went in there. If he sees him, he will line himself up for an attack next round, closing to 5'. If he doesn't he will curse again and blink back out of the room.

flying 31/50
mage armor 7 hours
shield 54/70
resist elements 53/70
cats grace 51/70
+4 oil on weapons ?
haste 2/7
greater invisibility 3/7
blinking 3/10
detect invisibility

location:

1st level: mage armor*, shield*, true strike, magic missile x 4, burning hands

2nd level: Detect Invisibility, Touch of Idiocy, Cat's grace*, Resist elements*

3rd level: Haste*, dispel magic x 2*

4th level: Rary's ME+, greater invisibility*


Val, ac 22, hp 127 /127, Hasted, Barkskin +2, Fly 
Monday March 6th, 2006 6:40:20 PM

Haste- 3/7
Barkskin +2 (20 min total--184/200 rds. Remaining)
Fly (5 min total---32/50rs. Remaining)
Location: H21

Val wishes the monk would have stuck around but his day will come. Maybe it wasn't today but it will be soon. And he will pay dearly for his intentions toward Melody. Almost growling she flys back toward the main battl to help mop up.

Mykael -- AC - 26, HP - 43/56 
Monday March 6th, 2006 7:15:08 PM

OOC: missed the chain? guess I need to roll?

IC: The smell of Nezamil's leg assaults Mykael's nostrils, "Hold on a sec, Thomas, need to do something for Nez."

Mykael pulls a waterskin out and flushes the wounds that have acid eating away in them.

"Someone want to help Thomas with the chains?" Mykael states to all around, "Then I have enough flasks of alchemists fire for all 8 of the heart sead plants."

"Then I say we dump all burnable stuff on the alter and set it ablaze"

"Also, all you strong folk may want to take an appendage each of massive Nez, here, and start getting him through the roof. Once through you could set him on the roof for safe keeping and a quick exit, as needed."

Mykael looks around for Rigging, and then to Ashira, "Sound good?"

Cosmo (AC 19; HP 57)  d20+7=26
Monday March 6th, 2006 10:43:04 PM

Cosmo messages to his 4 apes, giving them actions for this round. To one of the apes in the room he messages to come out and try to pull the chains free from whatever they are attached to. The other ape he messages to finish off the cleric CF if he is still alive. Cosmo messages to the two apes in the main temple to stay where they are and attack anything that enters the building that is not a friend.

Cosmo casts Detect Magic and starts scanning the area, starting with cleric CF.

Location: H8 on the ground and visible as a female elf.

Active Spells:
Mage Armor: 9 hours
Passwall (from scroll): 9 hours
Message: 883/900 rounds
See Invisibility: 883/900 rounds
Invisibility: 73/90 rounds
Fly (from scroll): 31/50 rounds
Summon Monster V: 8/9 rounds
Haste: 8/9 rounds
Detect Magic: 90/90 rounds

Spell List (* for cast spell):
0 Level (5): Acid Splash x1, Detect Poison x1, Detect Magic x1 *, Mage Hand x1 & Message x1 *
1st Level (7): Magic Missile x3, Reduce Person x1, Enlarge Person x1, Mage Armor x1 * & Feather Fall x1
2nd Level (7): M. Acid Arrow x1, Scorching Ray x2 *, Invisibility x2 *, See Invisibility x1 * & Alter Self x1
3rd Level (6): SM III x2 **, Fireball x1, Lightning Bolt x1, Slow x1 & Haste x1
4th Level (4): SM IV x1*, E. Black Tentacles x1, Greater Invisibility x1 & Dimension Door x1
5th Level (3): SM V x1 *, Dominate Person x1 & Animal Growth x1

Metamagic Rod:
Extend 2 uses of 3
Empower 1 use of 3

Fiendish Apes 6-9 (AC 14; HPs 37/37, 37/37, 37/37 & 37/37)

Strength check on chain 26.

Ending Position:
#6 by Tomas.
#7 by Cleric CF.
#8 in H39.
#9 in I39.

Ashira (AC27, HP76/103) Barkskin +2, Cat's Grace, Bless Weapon Oil, Fly, Protection from Fire 108pts., Haste  d20+2=10
Monday March 6th, 2006 11:54:00 PM

Screaming in frustration as the monk disappears, Ashira turns to Bart, her face contorted with rage. "We're getting Tomas and Nezamil out...we're trashing this place, and then I want you to find the monk and we're going to kill him!!" Ashira nods grimly at Mykael's suggestions, but looks concerned. "I don't know Mykael. He looks pretty heavy..." Ashira takes a good look at the giant cleric's body and gives his arm a tentative tug to determine the likelihood of lifting him through the roof (Wis.=10). "Appolo get in there and get those chains off Tomas. Mykael, you want to share the honor of destroying those blasted seeds? Then let's trash this place. If we're lucky, we still have enough time to turn this temple into a smoldering pile of ash!" Angry and frustrated, Ashira sets about expertly spearing the nearest heartseed.

Barkskin +2 (20 min total--183/200 rds. Remaining)
Cat's Grace (2 min total---3/20rs. Remaining)
Bless Weapon Oil (5 min. total---43/60 rds. Remaining)
Fly (5 min total---31/50rs. Remaining)
Protection from energy (fire) 108 pts. (9 min total---74/90rds. Remaining)
Haste (7 rds. Total---3/7rds Remaining)



Jagar Ac 25 Hp 38/71  d20+6=9
Monday March 6th, 2006 11:54:09 PM

"Coward " shouts Jagar as the Ga'alian monk disappears

Jagar circles the outside of the room at 20'ft height as he peeks (d20+6=9) out the windows as he flashes by the as he ends up on the opposite side of the room from where he began his advance on the Ga'alian monk



Bart ac 27 hp 79/79 
Tuesday March 7th, 2006 4:38:27 AM

After the cowardish monk is popping away Bart turns around and looks for any hostiles. He is ready for any action. Time to cast an locate object now... oh no Nezamil is down... The shocked Bart goes forward and sees what he can do for his friend

barkskin +2 183/200 rds
fly 31/50
bullstrength 43/60
bless weaponoil 43/60
haste 3/7

att bonus +20/+15
dam 1d10+9 (1h) 1d10+12(2h)


Val, ac 22, hp 127 /127, Hasted, Barkskin +2, Fly 
Tuesday March 7th, 2006 10:46:16 AM

"I'll carry Nez. If he's heavier than he looks I'll need a magical strength enhancement. Somebody grab his weapon and anything else he dropped." Val says and heads for the fallen giant dwarf.

ooc: I'm guessing Nezamil will be a medium load for Val. WIth her enhance movement she makes the best choice to carry him.

Appolo Hp 34/59 Ac 23 Barkskin+2 Invisible  d20+10=27
Tuesday March 7th, 2006 10:54:40 AM

Appolo hears Ashira and soon appears next to Tomas"Hey buddy tough day at the market.Ehh."He then breaks out his thieves tools and begins to work."I'll have you out these things in no time."

He looks over at Nezamil"Bart help Val with our friend.It will most likely take to of you becuase of his over all size."

Looking around some more"Don't worry Ahira before I leave this place will beablze they'll be able to see the fire from Platue City.Rember the Imperial stables.""He says with wicked gleam in his eye.

DM Jim: QUick Search  5d6(5+5+3+5+5)=23
Tuesday March 7th, 2006 12:00:12 PM

Rigging pops into the other room that housed the wizard and only sees two apes that seem to smell him. Rigging quickly blicks back out, after not finding the wizard.

Val tries to lift Nezamil, but finds his weight to be too much even for her strenght.

OOC: Nezamil is more than a medium load for Val.

OOC: Nezamil weights almost 3 tons.

Mykael leaves the Forbiddance spell to attend to his new fallen friend Nezamil.

Jager, Ashira, and Bart scream in rage as the monk escapes. Ashira suggest all sorts of carnage for the temple.

Cosmo casts his detect magic spell and can see plenty of magic in the area, in addition to aura of all the magic the has expired or cast. There is deffinately magic on the cleric (CF), but it is impossible to tell what, just yet.

Cosmo directs one ape (what is his name?) to enter the Forbiddance spell and it does with no problem and yanks hard on the chain, but can not rip it from the floor, it may be weakened now. DC 24 str check next round.

Appolo goes to check on Tomas and runs into the Forbiddance spell again. Reflex save DC 22 or take 23 damage and die or be unconcious if you save.

OOC: Appolo is at 11 hp to start the round as I have been telling you for several days. Appolo stated that he went next to Tomas, and thus into the forbiddance spell again.

---------------------------------------------

Mark off another combat round for spells

Please do three combat rounds of actions next post.

Please post your final location or you may not like where you end up.

Rigging 
Tuesday March 7th, 2006 2:06:46 PM

Rigging will pull out his own detect magic wand and cast it upon himself. He will also stop his blink ring saving it for emergencies. Rigging will study the bodies of the rogues while the detect magic spell gets stronger. While he is concentrating on the bodies, he will start patting pockets and pickout valuables and magic items.

Rigging then says, "The mage has also fled, but we are still in a combat situation. We have troops gathering at the door, a man down and one still restrained. It is time to loot this place pirate fashion."

Rigging looks at his huge friend and comes to a decision. "Everyone listen up. This is gonna sound gruesome but it will be for the best for the ship and company. Cosmo, have your apes get together and all pull on those chains restraining Tomas. They seem to be able to enter the spell area without taking damage.

Appolo since your already in there, try and see if you can pick the locks. (Not even sure if there are locks?) and check out the alter area.

Cosmo, your responsible for detecting magic and telling us where some treasure is. I don't want to face these magic weapons again and it is always pleasurable turning them on their old owners.

Val and Bart, you get the gruesome job. Drag the bodies over here in front of the alter but stay far enough away not to get singed by that protection spell, let Cosmo take a look to find any magic and then behead them. I don't want these foul followers of Ga'al raised again like that 1/2 orc. Jagar you help them.

Ashira you and Mykael are responsible for killing those blasted heartseed trees."

I am sorry to say this, but unless anyone can find a way in the next couple of minutes to lighten or shrink Nezamil, we are going to have to leave him behind. He is gonna be to heavy to get back to the ship in his condition. Ashira has a scroll of resurrection, so we just need his things. We will get him back, but it is to risky to try and bring his body. We still might have to fight our way out of here and the guardsmen will be here soon."

Rigging will look at his dismayed Wildcards and say, "Those are my orders as your captain and leader. I expect you to carry them out. Lets get to work people. We are under time constraints."
Fly 28/50
mage armor 7 hours
shield 51/70
resist elements 50/70
cats grace 48/70
+4 oil on weapons ?
See invisibility 697/700
detect magic 7/10

location: F18

1st level: mage armor*, shield*, true strike, magic missile x 4, burning hands

2nd level: Detect Invisibility, Touch of Idiocy, Cat's grace*, Resist elements*

3rd level: Haste*, dispel magic x 2*

4th level: Rary's ME+, greater invisibility*



Cosmo (AC 19; HP 57)  d20+7=22 d20+7=26 d20+7=10 d20+7=13 d20+7=15 d20+7=24 d20+23=43 d20+23=31 d20+23=38 d20+23=43 d20+23=26
Tuesday March 7th, 2006 9:00:39 PM

Cosmo uses the Detect Magic spell for 2 rounds on cleric CF.

Spellcraft checks on the magic he sees (add +2 if conjuration school): 43, 31, 38, 43 & 26.

Cosmo then moves into the left room and startd to Detect magic in there.

Ape #6 pulls on the chain again (see below).
Ape #7 pulls on the chain holding Tomas's legs (see below).
Apes #8-9 remain where they are.

Location: H8 on the ground and visible as a female elf.

Active Spells:
Mage Armor: 9 hours
Passwall (from scroll): 9 hours
Message: 882/900 rounds
See Invisibility: 882/900 rounds
Fly (from scroll): 30/50 rounds
Summon Monster V: 7/9 rounds
Haste: 7/9 rounds
Detect Magic: 89/90 rounds

Spell List (* for cast spell):
0 Level (5): Acid Splash x1, Detect Poison x1, Detect Magic x1 *, Mage Hand x1 & Message x1 *
1st Level (7): Magic Missile x3, Reduce Person x1, Enlarge Person x1, Mage Armor x1 * & Feather Fall x1
2nd Level (7): M. Acid Arrow x1, Scorching Ray x2 *, Invisibility x2 *, See Invisibility x1 * & Alter Self x1
3rd Level (6): SM III x2 **, Fireball x1, Lightning Bolt x1, Slow x1 & Haste x1
4th Level (4): SM IV x1*, E. Black Tentacles x1, Greater Invisibility x1 & Dimension Door x1
5th Level (3): SM V x1 *, Dominate Person x1 & Animal Growth x1

Metamagic Rod:
Extend 2 uses of 3
Empower 1 use of 3

Fiendish Apes 6-9 (AC 14; HPs 37/37, 37/37, 37/37 & 37/37)

#6 Strength checks on chain 22, 26 & 10.
#7 Strength checks on chain 13, 15 & 24.

Ending Position:
#6 by Tomas.
#7 by Tomas.
#8 in H39.
#9 in I39.

Ashira (AC27, HP76/103) Barkskin +2, Cat's Grace, Bless Weapon Oil, Fly, Protection from Fire 108pts., Haste  d20+15=25 d8+9=16
Tuesday March 7th, 2006 11:24:20 PM

Looking angered at Rigging's decision about Nezamil, Ashira keeps her mouth shut and continues to work on butchering the heartseed before her (AC 25 for 16 dam).

Barkskin +2 (20 min total--182/200 rds. Remaining)
Cat's Grace (2 min total---2/20rs. Remaining)
Bless Weapon Oil (5 min. total---42/60 rds. Remaining)
Fly (5 min total---30/50rs. Remaining)
Protection from energy (fire) 108 pts. (9 min total---73/90rds. Remaining)
Haste (7 rds. Total---2/7rds Remaining)




Mykael AC-26, HP-43/56  d20+5=7 d20+1=20
Wednesday March 8th, 2006 12:02:52 AM

"Sure I will share the fun," Mykael states as he hands 4 flasks of Alchemists Fire.

"You take one side of the room and I will take the other, just toss it into the plant in a way that the flask breaks and it will burst into flames. Be sure to do it from a slight distance, I dont think you would look as good, bald. Oh.. and just to make sure, I would up root the plant first."

Mykael makes his way to all 4 of the plants on the east side of the building. He pulls them up or digs them up as needed, and then tosses a flask of Alchemist Fire on each of them to torch them good.

He does keep his wits about him and is mindful of the doors and windows.

(Spot = 7, Listen = 20)

Position L47 on ground.

ACTIVE SPELLS:
Haste = 7/9
Fly = 30/50
Aid = 72/90
See Invis = 582/600
Cats Grace = 42/60
Bulls Strength = 42/60
Weapon oil = 42/60

SPELL LIST:
0 lvl: Detect Magic, Read Magic, Light, Ray of Frost

1 lvl: Alarm*, Magic Missle X2*, Magic Weapon

2 lvl: See Invis*, Cats Grace*, Bulls Str*, Web

3 lvl: Fireball*, Vampiric Touch X2

Tomas 
Wednesday March 8th, 2006 10:49:23 AM

Tomas grabs Appolo by the arm and says, "Thank you for coming for me. Be careful. You are in a spell called forbiddence. Every time you reenter the area you will get shocked."

Bart ac 26 hp 79/79 
Wednesday March 8th, 2006 11:05:37 AM

Bart gets the bodies and brings them to the altar, be sure to look out for our artefact, but i'm afraid the monk has it.
Rigging we have to bring a part of Nezamil with us a finger is enough. The rest we can burn here. I dont like either as you but i also dont see another way.

barkskin +2 180/200 rds
fly 28/50
bullstrength 40/60
bless weaponoil 40/60

att bonus +20/+15
dam 1d10+9 (1h) 1d10+12(2h)



DM Jim: A more extensive search and more combat 
Wednesday March 8th, 2006 1:12:06 PM

OOC: Remember that last round was 3 combat rounds, but we are back in single combat rounds now.

Rigging barks out orders to his crew mates, some seem rather distasteful when it comes to leaving Nezamil's body behind.

Mykael and Ashria happily have at the heartseed plants and destroy several plants and planters.

Bart brings over three bodies of temple warriors for Rigging to inspect (W included). Jager does the same with the half orc a regular cleric and a warrior.

OOC: Bart or anyone else can bring one body to the alter per combat round.

Appolo watches everyone spring into action, but stays close to Tomas.

Rigging carefully inspects and rifles through the two rouges possessions

R1 ----- R2

Magic ----- Magic

Ring ----- Gloves
Amulet ----- Leather armor
L. Crossbow ----- Ring
9 bolts ----- Boots
Hat ----- Rapier
Dagger (Rigging: Roll DC 15 int)-- 2 potions
4 Potions ----- Cloak

Non Magic ----- Non Magic

20 PP ----- 30 pp
100 gp ----- 100 gp
2 diamonds ----- 3 diamonds
2 vials ----- 2 vials
earrings ----- earrings

Rigging will get more information from the six bodies that Jager and Bart brought over next round.

Cosmo take look at the cleric (CF) that Nezamil killed from a distance and sees:

Bracers
(2) rings
Robe
Amulet

Cosmo also notices a pile of equipment/magic items (Tomas's) to the left of the stairs and they are protected by a glyph.

One of Cosmo's apes eventually rips the chain holding Tomas's manacles over his head out of the floor. This allows Tomas to sit up, which he does not do all the way for fear of leaving the forbiddance spell. Tomas still has his hands and feet manacled. The ape on the chain at his feet is not haveing as much luck. DC 28 to rip out of the floor, everytime he get within 3 (25-27) lower the DC by 3.

Tomas holds his manacled hands out to Appolo. "Some assistance if you please."

Swirl beams to Rigging "CAP REPORT: there are several groups of 5 or 6 humans by each of the three entrances and more comming."

At the end of this three combat round period there are three heavy crossbows that are shot at Jager and Bart (those moving the bodies or around them) from the side entrances.

Jager

AC 17, miss
AC 11, miss
AC 8, miss

Bart

AC 13, miss
AC 16, miss
AC 7, miss

The attack feels somewhat tenative, based on its effectiveness.

None of the three warriors entered the temple and are firing from cover. One on each side notices Ashira and Mykael defiling the plants and they yell out an alarm. These three move off and three more take their place, ready for action next round.

--------------------------------------------

Remember that you had to mark off 3 rounds off your spells last post.

Mark off one more round of spells for this post.

Please place you location on the map.



Rigging ac 25 hps 70/70  d20+4=20 6d6(6+4+3+6+2+3)=24 d20+12=25
Wednesday March 8th, 2006 2:45:14 PM

Rigging sees something about that dagger that tickles him memory...what was it? Intelligence check of 20

Rigging then sees the attack come from the side door and tries not to lose his detect magic spell but still be effective. He makes a concentration check of 25

Rigging pulls out his wand of fireballs, points it at the door and releases a little firey ball which zooms out the door for 10' and explodes. The fireball does 24 points of damage unless the guardsmen make a reflex dc 13 for half damage.

Fly 27/50
mage armor 7 hours
shield 49/70
resist elements 48/70
cats grace 47/70
+4 oil on weapons ?
See invisibility 696/700
detect magic 6/10

location: F18

1st level: mage armor*, shield*, true strike, magic missile x 4, burning hands

2nd level: Detect Invisibility, Touch of Idiocy, Cat's grace*, Resist elements*

3rd level: Haste*, dispel magic x 2*

4th level: Rary's ME+, greater invisibility*



Cosmo (AC 19; HP 57)  d20+15=29 d20+7=8 d20+9=29 d20+9=15 d20+9=26 d6+7=13 d6+7=10 d6+7=9 d20+9=22 d20+9=18 d6+7=10 d6+7=12
Wednesday March 8th, 2006 10:10:33 PM

Cosmic takes the magic items from cleric CF. He puts the bracers, 2 rings and amulet into his pouchbelt and puts the robe into his backpack. All the while maintaining his concentration on his detect magic spell (29).

Cosmo moves into the left room and does a quick Detect Magic sweep of the room to see if there is any magic in there.

Apes #6 & #7 pull on the chain holding Tomas's legs (see below).
Apes #8-9 attack the new foes.

Location: Left room on the ground and visible as a female elf.

Active Spells:
Mage Armor: 9 hours
Passwall (from scroll): 9 hours
Message: 879/900 rounds
See Invisibility: 879/900 rounds
Fly (from scroll): 27/50 rounds
Summon Monster V: 7/9 rounds
Haste: 4/9 rounds
Detect Magic: 86/90 rounds

Spell List (* for cast spell):
0 Level (5): Acid Splash x1, Detect Poison x1, Detect Magic x1 *, Mage Hand x1 & Message x1 *
1st Level (7): Magic Missile x3, Reduce Person x1, Enlarge Person x1, Mage Armor x1 * & Feather Fall x1
2nd Level (7): M. Acid Arrow x1, Scorching Ray x2 *, Invisibility x2 *, See Invisibility x1 * & Alter Self x1
3rd Level (6): SM III x2 **, Fireball x1, Lightning Bolt x1, Slow x1 & Haste x1
4th Level (4): SM IV x1*, E. Black Tentacles x1, Greater Invisibility x1 & Dimension Door x1
5th Level (3): SM V x1 *, Dominate Person x1 & Animal Growth x1

Metamagic Rod:
Extend 2 uses of 3
Empower 1 use of 3

Fiendish Apes 6-9 (AC 14; HPs 37/37, 37/37, 37/37 & 37/37)

#6 Strength checks on chain 8 (add +2 for aid another from #7).

#8 move 60' and attack with reach (hit ac 29(15); damage 13 or 23).

#9 move 60' and attack with reach (hit ac 26; damage 9).

Ending Position:
#6 by Tomas.
#7 by Tomas.
#8 by left doorway.
#9 by right doorway.

AoO's if needed:
#8 Hit AC 22 for 10 damage.
#9 Hit AC 18 for 12 damage.

Jagar Ac 25 Hp 38/71  3d6(4+6+6)=16
Wednesday March 8th, 2006 11:10:24 PM

Jagar turns and looks at the crossbow shots direction and observes the doorways .

"Good idea" says the monk as he watches Rigging fireball one side door "i'll get the other door "

Jagar reaches into his pouch and withdraws a small bead (received from Ashira before this battle as posted earlier) and throws it at the other side door (3 HD fireball, from necklace of fireballs)(3d6(4+6+)=16 dam)
"lets see you hide from this " as he watches it explode thru the side door

The Monk then moves over to the high Ga'alian Cleric (CF)and starts dragging it over to Rigging

1Mage armor
2.Fly 30/50
3 bless weapon oil 30/50
4.vial ??? :-)didn't use put back in belt pouch


Ashira (AC24, HP76/103) Barkskin +2, Bless Weapon Oil, Fly, Protection from Fire 108pts. 
Wednesday March 8th, 2006 11:42:59 PM

Ashira continues to happily trash the nearest available heartseed, though she is very careful if her movements take her too near to the doors...don't want to get too close to those crossbow men.

OOC: Jim, since you haven't sent an updated map, and haven't been very descriptive in your posts about which heartseeds Ashira and Mykael have already destroyed, it is next to impossible for me to know which seed to destroy next. Thus, I have no idea where she is on the map.

Barkskin +2 (20 min total--178/200 rds. Remaining)
Bless Weapon Oil (5 min. total---38/60 rds. Remaining)
Fly (5 min total---26/50rs. Remaining)
Protection from energy (fire) 108 pts. (9 min total---69/90rds. Remaining)



Appollo AC23 HP23/59 Barkskin+2  d20+14=23 d20+10=16 d20+10=27 d20+10=27 d20+10=14
Thursday March 9th, 2006 3:35:55 AM

The whole time Appolo continues to feverishly work on the mancles with his thieves tools."He yellows out to Ashira"Ahrira use the brazers they should be filled with oil.Burn everything!!"

OO:Reflex save 23 Lock pick rolls 16 27 27 14 Appolo has master work set. Made 1 rool for ech round Made reflex save not sure but I don't think appolo actually gets hurt evasion feat.

Barkskin 180/200rds left

Bart ac 26 hp 79/79 
Thursday March 9th, 2006 8:59:58 AM

Bart goes forward to the side entrance where the bolts did come from. He makes sure he has an good position to see outside and have as much as cover as possible. If necessary Bart is ready to counterattack

barkskin +2 179/200 rds
fly 27/50
bullstrength 39/60
bless weaponoil 39/60

att bonus +20/+15
dam 1d10+9 (1h) 1d10+12(2h)


Val, ac 22, hp 127 /127, Hasted, Barkskin +2, Fly 
Thursday March 9th, 2006 12:15:08 PM

Haste- 1/7
Barkskin +2 (20 min total--182/200 rds. Remaining)
Fly (5 min total---30/50rs. Remaining)

Val begins dragging the bodies as ordered. Since they are dead Val isn't too careful. She drags and tosses the bodies into a pile near the altar.

ooc: for Nez to weigh 3 tons there should have been signs of that great weight. He couldn't have went with us even if he was alive. 3 tons of wight focused on one spot like that would have sent Nez straight through the ship.

DM JIm: The mast of the Sword weights more than that and at full sail has a greater strain.

DM Jim: Fire and Plunder  d20+2=5 d20+2=14 d20+2=10 d20+2=12 d20+2=3 d20+2=7 d20+3=20 d20+3=19 d20+3=19 d20+5=11 d20+5=25 d20+5=18 d8=2
Thursday March 9th, 2006 1:02:19 PM

OOC: I apologize about not sending a map. My hard drive crashed at work and it is causing some problems. Please bear with me, but still post your positions.

Most of the Wildcards ignore the crossbowmen and go about burning plants and looting or moving bodies. Ashira and Mykeal finish killing the heartseed plants.

The fireball from Riggings wand scatters the bowmen. All hear the scream of pain and hear the explosion as some of it enters the temple. Rigging is unsure of how many warriors were effected, but there is one face down crispy individual in the doorway.

Jager follows the same plan and tosses a much weaker fireball orb and he also hears screams of pain, but no bodies. Jager is unsure of how many he caught in the fireball, as he quickly turns his attentions back to carting the dead.

Cosmo takes off what he sees as magic from the cleric (CF) and upon looting the body notices 2 potions and 4 scrolls (divine). Inside the internal structure Cosmo finds 3 candles that radiate magic also. The room is richly adorned and has a large bed, desk and several dressers. There are rugs on the floors and paintings on the walls. There is a large silver mirror on the wall. On the desk, Cosmo sees a pile of coinage too.

Cosmo notices protective magics on both of the dressers and the desk.

Cosmo's ape friends enter the forbiddance spell with no ill effects and start to work on the leg chain, but did not get a good grip as the chain holds.

Appolo's first attempt to open the manacles was rushed (16) and they do not open.

OOC: Appolo you can not post for the three previous rounds as you did not post. Try again as the DC is 28 for the hands and feet. One attempt per round only.

Tomas is pleading with Appolo "Hurry so we can get everyone out of here."

Bart stops moving bodies and moves over to the left side entrance ready to defend the WIldcards.

Val continues to drag bodies to Rigging for inspection.

Mykael does nothing but watch heartseed plants burn with a gleem in his eye.

Rigging thinks the magic dagger is Appolo's assassin dagger.

Rigging notices magic on:

8 new bodies including CF (nothing magic) and W and the half orc (nothing magic)

W

5 potions
great sword
chain shirt
robe
three bolts

Cleric (Not CF or CE)

2 scrolls (divine)
Robe
Ring
SHield
2 potions

4 warriors

4 longswords
4 shields
8 potions

Swirl touches Rigging again "There is a large group of people being lead toward the compound by some aggitaged two leggers. They are a good 100 yards away."

-----------------------------------------------

THe front doors burst open and more longbowmen appear (5) and all fire at Rigging. There are no WIldcards within 90 feet of them.

Shield Spell Benifit

AC 20 miss
AC 19 miss
AC 19 miss

No benifit

AC 11 miss
AC 25, hit missed critical for 2 damage

-----------------------------------------------

Please mark off one more round of spells

Jagar Ac 25 Hp 38/71 
Thursday March 9th, 2006 8:50:11 PM

The monk fly's up on top of the internal room on top of the internal room which Cosmo's apes devastated the ga'alian guards.

Jagar searches the bodies quickly but throughly stuffing his finds into a sack (searching C5C,F5H,F5G)

As the front door bursts open " looks we have more company" grins Jagar as he keeps searching

Jagar's magical durations 
Thursday March 9th, 2006 8:52:37 PM

1Mage armor
2.Fly 29/50
3 bless weapon oil 29/50
4.vial ??? :-)didn't use put back in belt pouch



Rigging 68/70!!! ac 25  6d6(5+2+4+2+5+6)=24 d20+14=24
Thursday March 9th, 2006 9:47:32 PM

Rigging looks down in shock at his wound. He looks up with an angry glare and thinks, "Wow these guys don't when to give up!" He aims his wand at the entrance and triggers another fire ball. to explode right at the doorway hoping to injure and drive away more than kill. He doesn't want another big explosion in the night.
The fireball again explodes for 24 points of damage. DC 13 vs reflex.

Rigging then will start scooping up the magic off the rogues first. He will start with the smaller items, leaving the weapons and armor for now. He will also leave behind vials for now trying to get more permanant magic.

Rigging will call out to the others, We need to hurry. Swirl sees a large group coming. I think it is the guardsmen. We need to get Tomas free! We need to grab as much magic as we can and we need to find the Nautacolous!"

Rigging keeps scanning the magic items grabbing the ones that show stronger magic first. Rolled 24 concentration check.

Fly 26/50
mage armor 7 hours
shield 48/70
resist elements 47/70
cats grace 46/70
+4 oil on weapons ?
See invisibility 695/700
detect magic 5/10

location: F18

1st level: mage armor*, shield*, true strike, magic missile x 4, burning hands

2nd level: Detect Invisibility, Touch of Idiocy, Cat's grace*, Resist elements*

3rd level: Haste*, dispel magic x 2*

4th level: Rary's ME+, greater invisibility*



Ashira (AC24, HP76/103) Barkskin +2, Bless Weapon Oil, Fly, Protection from Fire 108pts. 
Thursday March 9th, 2006 11:33:29 PM

Finished with her job, Ashira heads over to Rigging and helps him grab up the newly identified loot, following his example. First she gathers the rings and robe. Then she stuffs as many of the swords as she can into her backpack. If she still has any room, she moves on to the armor. Looking over at Tomas, Ashira notices the tough time the apes and Appolo are having. "Appolo, it's time to start rolling. You need me to come over there and help out?"

Barkskin +2 (20 min total--177/200 rds. Remaining)
Bless Weapon Oil (5 min. total---37/60 rds. Remaining)
Fly (5 min total---25/50rs. Remaining)
Protection from energy (fire) 108 pts. (9 min total---68/90rds. Remaining)



Mykael --- AC=26, HPs=43/56 
Friday March 10th, 2006 12:21:20 AM

Mykael busy with the plants, didnt hear the front doors open, however he did hear Riggings Fireball, and his orders.

He helps dragging all the bodies into the pile. While keeping an eye on the front door.

Position I18 on ground.

ACTIVE SPELLS:
Haste = 3/9
Fly = 26/50
Aid = 68/90
See Invis = 578/600
Cats Grace = 38/60
Bulls Strength = 38/60
Weapon oil = 38/60

SPELL LIST:
0 lvl: Detect Magic, Read Magic, Light, Ray of Frost

1 lvl: Alarm*, Magic Missle X2*, Magic Weapon

2 lvl: See Invis*, Cats Grace*, Bulls Str*, Web

3 lvl: Fireball*, Vampiric Touch X2


Cosmo (AC 19; HP 57)  d20+7=24 d20+9=18 d20+9=28 d20+4=15 d6+7=13 d6+7=9 d6+3=7 d20+9=10 d20+9=11 d20+4=12 d20+9=21 d20+9=21 d6+7=10 d6+7=8
Friday March 10th, 2006 5:12:38 AM

Cosmic pockets the additional magic items from cleric CF.

Cosmo spends the next round scanning the areas with magic for number of different magical auras and power of the most potent magical aura (detect magic can go through 3' of wood).

Apes #6 & #7 pull on the chain holding Tomas's legs (see below).
Apes #8-9 attack the new foes.

OOC - why weren't 8-9 able to attack last round?

Location: Left room on the ground and visible as a female elf.

Active Spells:
Mage Armor: 9 hours
Passwall (from scroll): 9 hours
Message: 878/900 rounds
See Invisibility: 878/900 rounds
Fly (from scroll): 26/50 rounds
Summon Monster V: 4/9 rounds
Haste: 4/9 rounds
Detect Magic: 85/90 rounds

Spell List (* for cast spell):
0 Level (5): Acid Splash x1, Detect Poison x1, Detect Magic x1 *, Mage Hand x1 & Message x1 *
1st Level (7): Magic Missile x3, Reduce Person x1, Enlarge Person x1, Mage Armor x1 * & Feather Fall x1
2nd Level (7): M. Acid Arrow x1, Scorching Ray x2 *, Invisibility x2 *, See Invisibility x1 * & Alter Self x1
3rd Level (6): SM III x2 **, Fireball x1, Lightning Bolt x1, Slow x1 & Haste x1
4th Level (4): SM IV x1*, E. Black Tentacles x1, Greater Invisibility x1 & Dimension Door x1
5th Level (3): SM V x1 *, Dominate Person x1 & Animal Growth x1

Metamagic Rod:
Extend 2 uses of 3
Empower 1 use of 3

Fiendish Apes 6-9 (AC 14; HPs 37/37, 37/37, 37/37 & 37/37)

#6 Strength checks on chain: 26 (added +2 for aid another from #7).

#8 attack with reach (hit ac 18, 28 & 15; damage 13, 9 & 7).

#9 attack with reach (hit ac 10, 11 & 12; damage 0).

Ending Position:
#6 by Tomas.
#7 by Tomas.
#8 by left doorway.
#9 by right doorway.

AoO's if needed:
#8 Hit AC 21 for 10 damage.
#9 Hit AC 21 for 8 damage.

Bart ac 26 hp 79/79 
Friday March 10th, 2006 5:31:03 AM

Bart is at C26,
RIGGING, COSMO DID YOU FIND IT HURRY I WILL HOLD THIS PLACE AS LONG AS POSSIBLE DONT FORGET TO BRING A PART OF NEZAMIL
If there is a bar to close the door Bart tries to close the doors and then move over to the biggest treat (front doors) (E34)

barkskin +2 178/200 rds
fly 26/50
bullstrength 38/60
bless weaponoil 38/60

att bonus +20/+15
dam 1d10+9 (1h) 1d10+12(2h)


Appolo Hp 35/59 Ac 23 Barkskin+2  d20+12=30
Friday March 10th, 2006 11:00:39 AM

Appolo continues to work on the locks and finally gets them off Tomas"Ok buddy time to go.Anyone find his gear.How about the nuaticullus and my dagger."He the looks around"Ok folks start emptying those braziers timw to burn this place down.I still have my fire beead."

Val, ac 21, hp 127 /127, Barkskin +2, Fly 
Friday March 10th, 2006 12:56:53 PM

Barkskin +2 (20 min total--181/200 rds. Remaining)
Fly (5 min total---29/50rs. Remaining)
Location: ?? Val was moving an dragging bodies. I have no idea where she is.

Val once again switches her flail for her enchanted longbow. "Captain how are we going to get out of here? It would be great if we could fly back out the top."

DM Jim: More Fireballs and Looting  d20+3=13 d20+3=13 d20+3=10 d20+3=9 d20+3=16 d20+3=22 d20+3=18
Friday March 10th, 2006 1:01:27 PM

Appolo is sucessful in freeing Tomas's hands from the manacles, now all that is bound and chained are his feet. Tomas rubs his sore hands and shoulders. "Thanks Appolo, just one more please and then we can get out of here"

Two of Cosmo's apes yank on the chain holding Tomas's manacled feet and weaken the chain. DC is 24 next round and if within 3 of 24 the DC will drop by 3 for the next attempt.

Jager flys up to inspect those killed by Cosmo's apes and finds the cleric and three warriors. THe cleric has his gold holy symbol, a mace, a shield, a red cloak, and two scroll and potions and a pouch that contains 20 pp and 100 gp. The warriors have chain shirts, large steel shields, long swords, light crossbows with 20 bolts, and cloaks and a pouch that contains two potions and 10 pp and 50 gp.

Jager notices an inscription on the Longswords "In Ga'al we trust" and on the Shields "Ga'al Protects his own"

Rigging get winged by the new bowmen at the massive front doors and is not happy about it. To retaliate, the Captain of the Sword send a fireball their direction. Some of the guards are blown back, but it looks like most took effective cover from most of the blast. All slink out of view for the time being.

Rigging give orders to hurry the looting, rescuing and searching activities as more people are on the way.

Ashira moves over to help pick up the magic items that her husband points out. It may be rough to stick four 3.5 foot scabbarded long swords into her backpack.

Mykael finishes with the plants and drags over another warrior for Rigging to inspect and he finds another magic longsword, a magic shield and 2 more potions. In a pouch, Rigging finds 10 pp and 50 gp.

Val drags over a cleric to Riggings ever growing pile of dead. Rigging sees a magic ring, shield, 2 scroll (divine), 2 potions, robe and 20 pp and 100 gp.

Cosmo pockets the addition magic items found on cleric CF and the candles, but nothing else. Cosmo concentrates on finding more magic in CF's room, but can find no more.

OOC: There was no one in range for ape 8 and 9 to attack, but they can see people out side forming up and all have missile weapons.

Bart makes his way over to the massive front doors. There is a way to bar the door, but the bar is removed and is leaning against the wall. The bar looks more cerimonial that effective. Bart will be able to close the doors next round.

Swirl contacts Rigging again. "CAP REPORT: lots of two leggers heading to the front gate. At least three are running ahead the other 30 + are walking normally. The two leggers by the temples doorways have moved back, but look to be reforming again and in larger quantities."
_____________________________________________

Please post for three combat rounds in your next post and mark off three rounds from your spells.

The fly spell should be at 26 rounds to start the next post and then be at 23 when you are done.

OOC: Note to all that the haste spell is over.

Matt C. 
Friday March 10th, 2006 3:47:10 PM

OOC - The second round of Detect Magic should tell me the power of the most potent aura I am looking at. It also pentrates up to 3' of wood. Is there an aura in the drawers and desk that is strong enough to be the artifact?

DM Jim: I answered you already. There was no more magic in the room that you could see, even through 3 inches of wood. Also you pocketed the other magic items so you are no longer looking at them for strenght, maybe later.....

Rigging 
Friday March 10th, 2006 6:10:07 PM

Rigging keeps up his looting taking magic first and then gold. He starts barking more orders, "Cosmo, have one of your apes spring the glyph over Tomas's belongings. Then check out the second room for magic.

Bart, get back here and start cutting off heads of the quad memebers. I don't want to see them ever again and if we cut off the heads then we will make it much tougher to raise them.

Mykael, get Nezamil's magic. I know he has 3 wands, one of which is a powerful dispel magic wand. He has magic boots. His shield is magic and so is his weapon. He also has a ring and a broach plus several potions. Get his gold too. Raise dead spells are expensive.

Val, help Bart cut off heads.

Appolo try and pick the the locks on Tomas's feet. I have your dagger.

Ashira, the cleric has a magic robe, ring and shield plus some potions and scrolls. Grab them. Don't worry about the swords. Just before we go, I will enlarge you and then you can stick them in your backpack for long enough for us to escape.

Keep moving people, the guards will soon be here! We need to hurry!"

Rigging thinks to Swirl, "Hey buddy, I want you to make a distraction to slow down the guards. Behind them, break some windows in the buildings to cause them to investigate. Don't get seen but make some noise!"

At the end of the 3rd round, Rigging will enlarge Val, so she can cut off heads and carry stuff more effectively.

Rigging will keep looting the bodies in the piles in front of him, putting magic swords and armor in a seperate pile and grabbing the magic and easy to grab money stowing it in his backpack.

Fly 23/50
mage armor 7 hours
shield 45/70
resist elements 44/70
cats grace 43/70
+4 oil on weapons ?
See invisibility 692/700
detect magic 2/10

location: F18

1st level: mage armor*, shield*, true strike, magic missile x 4, burning hands

2nd level: Detect Invisibility, Touch of Idiocy, Cat's grace*, Resist elements*

3rd level: Haste*, dispel magic x 2*

4th level: Rary's ME+, greater invisibility*



Swirl 
Friday March 10th, 2006 6:14:56 PM

Swirl, hearing Riggings orders, will swoop out of the sky moving at full speed, (base speed 100, sprint speed 400') He will start about 25' behind the guards and form into a whirlwind. He will then sprint down the street in whirlwind form brushing up against the building, causing windows to break, shutters to bang back and forth, signs to swing, and doors to blow open. He will move around 100' and then dart off into the sky. He should only be visible for a couple of seconds but he will make lots of noise hopefully creating a distraction to slow down the guards and make them investigate.

Cosmo (AC 19; HP 57)  d20+7=27 d20+9=19 d20+9=23 d20+4=16 d6+7=12 d6+7=9 d6+3=8 d20+9=23 d20+9=11 d20+4=12 d6+7=9
Saturday March 11th, 2006 9:22:42 AM

It takes Cosmo a moment to realize that the only magic left in the room is protective magic on the drawers and desk. He then moves to the right room and scans the area for 2 rounds.

Round 1 - Move to right room; tell apes to get Tomas' stuff out of the Glyph area.
Round 2 - Detect Magic for magical auras.
Round 3 - If there is magic, Detect Magic for # of different magical auras and the power of the most potent aura. If not, then move back towards Rigging.

Apes #6 & #7 pull on the chain holding Tomas's legs. They are successful in ripping it from the ground (strength check 27; natural 20). One of the apes pushes Tomas' stuff from the glyph area towards Tomas or Rigging.

Apes #8-9 attack enemies, if possible.

Location: Right room or near Rigging, visible as a female elf.

Active Spells:
Mage Armor: 9 hours
Passwall (from scroll): 9 hours
Message: 875/900 rounds
See Invisibility: 875/900 rounds
Fly (from scroll): 23/50 rounds
Summon Monster V: 1/9 rounds
Haste: 1/9 rounds
Detect Magic: 82/90 rounds

Spell List (* for cast spell):
0 Level (5): Acid Splash x1, Detect Poison x1, Detect Magic x1 *, Mage Hand x1 & Message x1 *
1st Level (7): Magic Missile x3, Reduce Person x1, Enlarge Person x1, Mage Armor x1 * & Feather Fall x1
2nd Level (7): M. Acid Arrow x1, Scorching Ray x2 *, Invisibility x2 *, See Invisibility x1 * & Alter Self x1
3rd Level (6): SM III x2 **, Fireball x1, Lightning Bolt x1, Slow x1 & Haste x1
4th Level (4): SM IV x1*, E. Black Tentacles x1, Greater Invisibility x1 & Dimension Door x1
5th Level (3): SM V x1 *, Dominate Person x1 & Animal Growth x1

Metamagic Rod:
Extend 2 uses of 3
Empower 1 use of 3

Fiendish Apes 6-9 (AC 14; HPs 37/37, 37/37, 37/37 & 37/37)

#8 attack with reach (hit ac 19, 23 & 16; damage 12, 9 & 8).

#9 attack with reach (hit ac 23, 11 & 12; damage 9).

Ending Position:
#6 by Tomas.
#7 by Tomas.
#8 by left doorway.
#9 by right doorway.

Cosmo (AC 19; HP 57)  d20+2=18
Saturday March 11th, 2006 9:25:32 AM

Will save for Ape in Glyph; 18.



Appolo Hp 35/59 Ac 23 Barkskin+2  d20+12=29
Saturday March 11th, 2006 5:31:32 PM

Appolo quickly removes the manacles from Tomas legs leaving the Ape holding them"Ok your free now get a move on."

Appolo then moves to the nearest brazire and kncks it over spilling oil and fire across the floor."Come on people get move on we need to light this place up"Cosmo can you have your apeas topple the alter."

Mykael AC-26, HP-43/56 
Sunday March 12th, 2006 12:45:56 PM

Mykael quickly moves over to the corpse of Nezamil. He pulls off all the magic that Rigging listed, his holy symbol, gold, and then any and all other items of value in that order.

Mykael busy with the plants, didnt hear the front doors open, however he did hear Riggings Fireball, and his orders.

He helps dragging all the bodies into the pile. While keeping an eye on the front door.

Position I9 on ground.

ACTIVE SPELLS:
Fly = 23/50
Aid = 65/90
See Invis = 575/600
Cats Grace = 35/60
Bulls Strength = 35/60
Weapon oil = 35/60

SPELL LIST:
0 lvl: Detect Magic, Read Magic, Light, Ray of Frost

1 lvl: Alarm*, Magic Missle X2*, Magic Weapon

2 lvl: See Invis*, Cats Grace*, Bulls Str*, Web

3 lvl: Fireball*, Vampiric Touch X2


Bart ac 26 hp 79/79 
Sunday March 12th, 2006 2:36:55 PM

Bart returns to the altar and starts to chop off some heads, is there a non magical blade i can use Cosmo, I want the strengthen the bar of the front doors
Bart grabs a sword and returns with it to the doors he pushees it between the rings theat holds the door. This must keep them busy for a while
(bart is near the front doors, behind a pillar

barkskin +2 173200 rds
fly 23/0
bullstrength 35/0
bless weaponoil 35/60

att bonus +20/+15
dam 1d10+9 (1h) 1d10+12(2h)



Jagar Ac 25 Hp 38/71 
Sunday March 12th, 2006 10:08:03 PM

Jagar quickly stuffs the cleric's scrolls,potions and money into his sack along with the fighters cash then quickly tosses the clerics mace and shield along with the fighters weapons and shield down to the floor by riggings growing pile of loot to be magically detected

Taking the Cleric's robe and any blankets and prayer rugs he can find atop the internal room he fly's down to the side door(C24) and piles up what ever other prayer rug ot carpeting at the side doors entrance then lights one of the prayer rugs at a nearby burning brazier and throws it atop the pile of rugs and blankets to try and block anyone from entering thru that doorway

The Monk will also gage the sturdiness of the burning braziers and their fuel source

" This place is going to Burn"

1Mage armor
2.Fly 23/50
3 bless weapon oil 23/50



Thomas 20/ 
Sunday March 12th, 2006 10:10:49 PM

Thomas finally free of his bindings stumbles over to his stuff and starts gearing up as quickly as he can. He will look up at the preparations going on but be sadden to see all the damage he caused.

OOC Does Tomas know were the artifact Nautacolous is? What kind of spells does he have available to him,

DM Jim: Tomas has all of his spell on his character sheet and does not know where the artifact is.

Ashira (AC24, HP76/103) Barkskin +2, Bless Weapon Oil, Fly, Protection from Fire 108pts. 
Monday March 13th, 2006 12:05:47 AM

Ashira finishes up looting the bodies to the best of her ability, and heads Rigging's advice. She will wait until she is enlarged before she will gather up the swords, shields and armor. For now, she scoops up the small loot into her pack. Once she has gathered the items she can, Ashira fishes a Fly potion out of her backpack and a Cure Moderate Wounds from her belt pouch. Heading over to Tomas, she hands the potions to him. "Tomas, we're going to have to get out of here fast. Wait for Rigging to give the command, then drink this potion and it will give you the ability to fly. If you need more healing, take this potion. If not, then give it to Appolo. He could use it." Once done ministering to Tomas, Ashira helps lop the heads off the dead in preparation for burning, ready to burn the place down.

OOC: 3 rounds have elapsed, so I posted for 3 rounds of action.

Loot Ashira has taken
Cleric
2 Scrolls (divine)
Robe
Ring
Potions
W
Robe
Potions
warriors
4 Potions


Barkskin +2 (20 min total--174/200 rds. Remaining)
Bless Weapon Oil (5 min. total---34/60 rds. Remaining)
Fly (5 min total---22/50rs. Remaining)
Protection from energy (fire) 108 pts. (9 min total---65/90rds. Remaining)



DM Jim: Heads are starting to Roll  5d8(5+4+3+1+6)=19 d20+4=22 d20+4=22 d20+4=18 d20+4=5 d20+4=23 d20+4=14 d20+4=22 d20+4=17 7d8(3+5+2+4+4+3+7)=28 d20+4=14 d20+4=7 d20+4=17 d20+4=9 d20+4=5 d20+4=16 d20+4=13 d20+4=9 d20+4=22 d20+4=13 3d8(1+2+1)=4 4d8(5+4+6+2)=17
Monday March 13th, 2006 12:58:14 PM

Rigging barks more orders to the Wildcards as he and his wife stuff their pockets and packs with loot.

Rigging sends Swirl off on a diversionary trip and Swirl can see Quinn smile and send six guardsmen after the elemental. "Do not hurt the tornado, but talley up the damages. We need to send a bill."

Quinn continues his slow plod toward the front gates that he will reach very shortly.

Several Wildcards pepare to fire the temple, but it will be difficult as most of the struture is stone and the floor is tile. There are prayer rugs to be found by the front doors and all of the former temple occupants had cloaks, it just turns out that alot of them are magic.

Cosmo enters the right hand internal structure and notices much magic on the cleric in the doorway (CE).

Robe
5 potions
5 scrolls (divine)
Ring
Shield
black bead
pearl wrapped in a note "Return after we crush the pirates"
dagger

non magic

50 pp
50 gp
4 diamonds

Inside the room, Cosmo finds it similarly appointed as the last one, but with a more lived in look. There is more art work on the walls. Cosmo also finds glyphs on the furniture again and on the desk are 6 potions and a pile of coins.

Cosmo sends an ape to spring the glyph covering Tomas's equipment and it does a real good job as it failed to duck out of the way of the sonic glyph (19 damge).

Appolo frees Tomas, who jumps up and shakes his hand. "Now lets move." Tomas takes his and Riggins' advice and he runs over and starts to don his equipment.

Ashira offers him two potions, which he takes. "Thank you greatly, for more than just the potions."

Jager takes 5 prayer rugs from on top of the internal building and the cloaks and heads to one of the side entrances to start a fire. There is abig burly ape in the way, but who knows how long he will be around. Jager can light the pile in front of the door next round.

Bart chops off 9 heads (3 per round thanks to cleave) and Ashira 2 (standard per round), which pretty much takes care of the pile in front of Rigging.

Bart wants to take a sword and use it to help bar the front door, but the pile in front of him are all magical. Bart moves off (with or without a sword??) to the front doors.

Mykael starts picking off the magic items from Nezamil's dead body. The aroma of acid still hangs in the air. There is no way he can take off the armor by himself, maybe not even with help.

Appolo kicks over a brazier and its oil spreads across the floor, buring up much faster, but not catching the tiles on fire. Oily black smoke starts to rise to the passwall hole.

Swirl beams back to Rigging "I saw Quinn! and some guards, 6, are following me." the excited elemental reports.

Val does nothing, but waits to be enlarge by Rigging, which he does.

-----------------------------------------------

Each ape at the side doors is shot at 8 times and Jager twice.

Ape right

AC 14 7/8 hits for 28 damage This ape is starting to look like a pin chusion.

Jager

AC 14 and 7, both miss

Ape left

AC 14 3/8 hits for 4 damage.

There is a roar from the archers as somthing is being effective.

Someone outside the temple tosses in a small black bead, by Jager and the Ape, it hits the tiles and explodes (unholy blight)

Damage 17 reflex save for 8 if you are good or neutral.

----------------------------------------------

Post only one combat round this turn and mark of one round of spells.

Rigging 68/70 ac 25 
Monday March 13th, 2006 8:53:06 PM

Rigging sees Bart moving towards the front door and calls him back. "We are out of here in 30 seconds people! Start moving towards the exit. We are done here for now. Guard is on the way and we have done enough damage. I want the quad members heads brought with us as well as the cleric and his fighter body guard.

He will tap Ashira with his enlarge wand. He will then fly over to where Cosmo is (careful to avoid the alter area and the forbiddence spell) and ask, "I can cast a dispel magic. Where do you want it?"

Rigging will put himself at K8

Fly 22/50
mage armor 7 hours
shield 44/70
resist elements 43/70
cats grace 42/70
+4 oil on weapons ?
See invisibility 691/700
detect magic 1/10

Tomas will drink down the fly potion after getting his gear and fly up to the right building roof, also avoiding the alter area putting himself around k9

Swirl is having a grand time. His plan worked so well, he decides to try it again. He still moving at a sprint will circle around and buzz past the guards, this time in front of them about 25' ahead. He is trying to distract them, but not hurt anyone. He will pause only for a second in front of them, kicking up dirt and debris and then shoot straight up into the air.


Mykael AC-26, HP-43/56 
Monday March 13th, 2006 9:53:31 PM

OOC: Mykael has bulls strength in effect so he isnt too weak..

IC: Mykael notices that the equipment he takes off of Nezamil's body shrinks to their original size.

"Bart, Val... Someone give me a hand with this armor. Once we get it off of him and break the magical link to his body, it should shrink to its normal size making it easier to carry."

Mykael continues to look Nezamils body of everything of value, starting with the most valueable, until he gets help with the armor.

Position I9 on ground.

ACTIVE SPELLS:
Fly = 22/50
Aid = 64/90
See Invis = 574/600
Cats Grace = 34/60
Bulls Strength = 34/60
Weapon oil = 34/60

SPELL LIST:
0 lvl: Detect Magic, Read Magic, Light, Ray of Frost

1 lvl: Alarm*, Magic Missle X2*, Magic Weapon

2 lvl: See Invis*, Cats Grace*, Bulls Str*, Web

3 lvl: Fireball*, Vampiric Touch X2

DM JIM: Even with bulls strenght you are not going to move Nezamil's 5000 pounds + of bulk.


Jjagar Ac 25 Hp 30/71  d20+10=27
Monday March 13th, 2006 10:44:54 PM

Jagar's eyes momentarily go wide as he spots the black bead bounce thru the doorway but his training kicks into action as he avoids (d20+10=27 reflex save )the brunt of the black blast

" i think we better get out of here "shouts the Monk as he fly's over and down to Rigging and Ashira and the growing pile of loot

Jagar fishes out a vial and quickly downs it(enlarge potion) then quickly grabs his sack and starts stuffing as much loot as he can into the now enlarged sack like Ashira is doing
" their getting close .... i think we gotta scram "

1Mage armor
2.Fly 22/50
3 bless weapon oil 22/50
4.Enlarge 50/50



Ashira (AC22, HP76/103) Barkskin +2, Bless Weapon Oil, Fly, Protection from Fire 108pts., Enlarged 
Monday March 13th, 2006 11:27:25 PM

Grinning at her huge body, Ashira shovels the rest of the loot into her huge backpack, as well as the heads. Fishing out her vials of alchemist fire, Ashira waits for the signal from Rigging to burn the bodies, and then dumps the substance on the bodies. A grim look of satisfaction on her giant face, Ashira calls over to Rigging. "Alright, fire up that other Fly scroll for Appolo and lets get out of here."

Loot Ashira has taken
Cleric
2 scrolls (divine)
Robe
Ring
Shield
2 potions
W
5 potions
great sword
chain shirt
robe
three bolts
warriors
4 longswords
4 shields
8 potions


Barkskin +2 (20 min total--174/200 rds. Remaining)
Bless Weapon Oil (5 min. total---34/60 rds. Remaining)
Fly (5 min total---22/50rs. Remaining)
Protection from energy (fire) 108 pts. (9 min total---65/90rds. Remaining)
Enlarge Person (1 min. total---10rds/10rds. Remaining



Bart ac 26 hp 79/79 
Tuesday March 14th, 2006 9:55:06 AM

Bart stops worrying about the foes that are comming. Cosmo Rigging are you both sure the artefact isn't here A pity we cant cast the locate object scroll Nezamil has prepared.
Bart takes as much left over magic loot as he can. Making a bundle of swords keeping togehter in one or two cloaks (not sure if thee is left any). Bart is ready to fly away

barkskin +2 170 rds
fly 22/40
bullstrength 34/60
bless weaponoil 34/60

att bonus +20/+15
dam 1d10+9 (1h) 1d10+12(2h)


Appolo Hp 35/59 Ac 23 Barkskin+2 
Tuesday March 14th, 2006 10:15:17 AM

Appolo continues to race around setting fires and what not.He uses the oil from the braziers to spread the flames.When Rigging says its time to go,he arrives next to him"Well boss.Anybody find the nauticulus.I say we fire up the corpses and get out out of here."

Val, ac 21, hp 127 /127, Barkskin +2, Fly , Enlarge 
Tuesday March 14th, 2006 11:38:48 AM

Barkskin +2 (20 min total--177/200 rds. Remaining)
Fly (5 min total---25/50rs. Remaining)
Enlarge (1 min total 9/ 10)
Location: ??

Val still wonders how they are going to escape from the compound. She still feels the magic of the flight spell upon her and hopes they hurry before the magic fades.

"Captain I know that time is short but Nezamil's body should be given a funeral pyre. A fireball spell should be symbolic enough and besides given something of a proper rite, the priests will not be able to raise him and corrupt him. Best his soul goes to Gargul than Ga'al."

Cosmo (AC 19; HP 57) 
Tuesday March 14th, 2006 12:10:49 PM

Cosmo scoops up all the small magic items that cleric CE had on him and puts them into his pouch belt. He grabs the money and stuffs that into his backpack. After one last look around the room to make sure he isn't missing anything, Cosmo grabs the shield and heads back out to Rigging.

"Rigging I did not find the artifact in that room either. Perhaps the monk or wizard that escaped has it on their person."

Apes #6 & #7 with no direction from Cosmo run out towards the middle of the temple. Before they even get near any opponent the SM V spell ends and they disappear from sight.

Apes #8 & #9 attack any enemies they can (let me know and I will roll). They also disappear from sight as the SM V spell ends.

Location: Right room or near Rigging, visible as a female elf.

Active Spells:
Mage Armor: 9 hours
Passwall (from scroll): 9 hours
Message: 874/900 rounds
See Invisibility: 874/900 rounds
Fly (from scroll): 22/50 rounds
Summon Monster V: 0/9 rounds
Haste: 0/9 rounds
Detect Magic: 81/90 rounds

Spell List (* for cast spell):
0 Level (5): Acid Splash x1, Detect Poison x1, Detect Magic x1 *, Mage Hand x1 & Message x1 *
1st Level (7): Magic Missile x3, Reduce Person x1, Enlarge Person x1, Mage Armor x1 * & Feather Fall x1
2nd Level (7): M. Acid Arrow x1, Scorching Ray x2 *, Invisibility x2 *, See Invisibility x1 * & Alter Self x1
3rd Level (6): SM III x2 **, Fireball x1, Lightning Bolt x1, Slow x1 & Haste x1
4th Level (4): SM IV x1*, E. Black Tentacles x1, Greater Invisibility x1 & Dimension Door x1
5th Level (3): SM V x1 *, Dominate Person x1 & Animal Growth x1

Metamagic Rod:
Extend 2 uses of 3
Empower 1 use of 3

DM Jim: Flight from the Temple of Ga'al  d20+4=23 d20+4=20 d20+4=5 d20+4=21 d8=6 d8=1 d8=6
Tuesday March 14th, 2006 4:07:00 PM

Our heros have gathered up as much loot as they can carry and then some (severed heads) and start to head for the passwall exit.

Rigging calls for the withdrawal and enlarges his wife to proper loot carrying proportions.

Rigging calls to Cosmo that he has a dispel magic spell ready.

Tomas leads the way to the exit now that he has his equipment. Tomas peers down inthe hole and press the Swords to hurry. "Come on people lets get moving." Tomas stammers as he coughs after breathing in the oily black smoke from the oil that Appolo spread.

Mykael gets all of Nezamil's possessions of value, except his armor. Mykael calls to Val (enlarged) and Bart for help in removing the armor as he does not want to leave it behind.

Jager deftly avoids most of the unholy blast and takes a potion of enlarge to help with the looting process.

OOC: I am not sure what Jager is taking as he burned cloaks and tossed bodies down to Rigging to inspect??????

Ashira easily puts the loot she collected into her enlarged backpack and starts a funeral pyre with the alchemist fire. Ashira also calls to Rigging to give Appolo the power of flight once again.

Bart comes back from the front doors and looks for more magical loot, but can not find any. The only bodies that are left to be looted are on top of the building that he devestated in his intitial attack.

Appolo kicks over a few more of the oil burning braziers. It does not appear that they will catch anything on fire, but they are burning on a wide area of tiles and casting plumes of black smoke toward the passwall.

Val is concerned for the groups escape route and asks Rigging for a proper cremation for Nezamil to keep him out of the enemies hands.

Cosmo's new friends with the long arms and a habit of pounding followers of Ga'al, go back to the fiendish jungles from which they were summoned. Cosmo scoops up all the valuable on the second cleric (CE) and in his room, but still does not locate the missing artifact.

Cosmo and Rigging are close to each other and not far from Nezamil.

Swirl goes on a happy whirlwind trek trying to get as much attention as possible, but is mostly being avoided. Swirl beams back "Quinn has instructed his fellows not to harm me and to just ignore me. Quinn is discussing something with others at the front gate."

Four longbowmen on top of thebuildings by the front gate shoot at Swirl.

AC 23, hit for 6 damage
AC 20, hit for 1 damage
AC 5, bad miss
AC 21, hit for 6 damage

---------------------------------------------

Mark off one round from active spells and post for one combat round.

Rigging  6d6(3+1+6+4+6+1)=21 2d8(1+4)+7=12
Tuesday March 14th, 2006 9:01:30 PM

Rigging looks sadly down on the fallen Nezamil and gives him a little salute. "See you soon my friend. He then points his wand and warns the others, "OK time to go. I am going to fire ball Nezamil to deny him to the enemy and easy identification. Though I guess their isn't many 14' tall 3000 dwarves around.

Lets get back to the boat. Those enlarges won't last long. Ignore any parting shots. We have limited time with the enlarge spells."

Once he is sure everyone is out of the way, he will fireball Nezamil and then fly over to the entrance of the passwall ready to leave next round.

Tomas waits for the others but decides that a cure is in order and uses a cure moderate to make himself feel better. He gets 12 hitpoints and moves himself to 32 total

Swirl feels the arrows bite and decides he has drawn enough attention. He flys off into the dark.

Mykael AC-26, HP-43/56 
Tuesday March 14th, 2006 11:23:04 PM

"Sorry my friend," Mykael states in defeat over the armor.

Mykael pulls his cloak over his mouth to help with the smoke. He grabs a deep breath of good air, holds it, and heads out the passwall. He stays low over the roof, and using it for cover he waits to make sure everyone gets out.

Position: on roof

ACTIVE SPELLS:
Fly = 21/50
Aid = 63/90
See Invis = 573/600
Cats Grace = 33/60
Bulls Strength = 33/60
Weapon oil = 33/60

SPELL LIST:
0 lvl: Detect Magic, Read Magic, Light, Ray of Frost

1 lvl: Alarm*, Magic Missle X2*, Magic Weapon

2 lvl: See Invis*, Cats Grace*, Bulls Str*, Web

3 lvl: Fireball*, Vampiric Touch X2


Ashira (AC22, HP76/103) Barkskin +2, Bless Weapon Oil, Fly, Protection from Fire 108pts., Enlarged 
Tuesday March 14th, 2006 11:40:22 PM

Her fingers brushing past the mark of Gargul on her forehead, Ashira sighs as Nezamil is burned. "I will see you soon, brother..." she mutters as flys toward the passwall area. She's anxious to head over to the nearest clerics to start the resurrection process.

Barkskin +2 (20 min total--174/200 rds. Remaining)
Bless Weapon Oil (5 min. total---34/60 rds. Remaining)
Fly (5 min total---22/50rs. Remaining)
Protection from energy (fire) 108 pts. (9 min total---65/90rds. Remaining)
Enlarge Person (1 min. total---10rds/10rds. Remaining



Jagar Ac 25 Hp 30/71 
Wednesday March 15th, 2006 12:35:31 AM

Jagar finishes up stuffing loot into his magically enlarge sack "lets roll "

The Monk takes flight and heads up to the top of the internal wall and quickly searches the body of the fallen cleric of Ga'al(C5B)(taking weapons +shield+whatever is in his pouches and pockets)before rising to the section of the passwalled roof and salutes the fallen Nezamil "goodbye my friend "

1Mage armor
2.Fly 21/50
3 bless weapon oil 21/50
4.Enlarge 49/50



Cosmo (AC 19; HP 57) 
Wednesday March 15th, 2006 10:50:06 AM

"Rigging I did not detect an Artifact level aura in either room. There were, however, some desk drawers and dresser drawers that had protective magic cast upon them. It is possible that the artifact is within one of these drawers in a metal or lead box, which would hide the artifact from my detect magic spell."

Cosmo flies up to the top of the right room and hovers below the passwall opening (or farther if he thinks he will be in the fireball blast). He scans the dead Ga'als in this area for magic.

Location: 15' below the passwall opening.

Active Spells:
Mage Armor: 9 hours
Passwall (from scroll): 9 hours
Message: 873/900 rounds
See Invisibility: 873/900 rounds
Fly (from scroll): 21/50 rounds
Detect Magic: 80/90 rounds

Spell List (* for cast spell):
0 Level (5): Acid Splash x1, Detect Poison x1, Detect Magic x1 *, Mage Hand x1 & Message x1 *
1st Level (7): Magic Missile x3, Reduce Person x1, Enlarge Person x1, Mage Armor x1 * & Feather Fall x1
2nd Level (7): M. Acid Arrow x1, Scorching Ray x2 *, Invisibility x2 *, See Invisibility x1 * & Alter Self x1
3rd Level (6): SM III x2 **, Fireball x1, Lightning Bolt x1, Slow x1 & Haste x1
4th Level (4): SM IV x1*, E. Black Tentacles x1, Greater Invisibility x1 & Dimension Door x1
5th Level (3): SM V x1 *, Dominate Person x1 & Animal Growth x1

Metamagic Rod:
Extend 2 uses of 3
Empower 1 use of 3

Bart 
Wednesday March 15th, 2006 11:41:19 AM

Bart follows the others and starts flying towards the harbor

Appollo AC23 HP35/59 Invisible Barkskind+2  d20+14=26
Wednesday March 15th, 2006 12:19:09 PM

Appolo looks at Rigging"well boss.I need some one to cast Fly on me.Can ya help me out?"Once Rigging casts fly on him Appolo will go invisible and wait until everyone else leaves he will then follow the last person through the whole in the roof and as he leaves he will throw his fire bead at the alter just before exitting the temple hopefully blowing the alter to pieces.

Attack roll 26 for toss at Alter.Not sure of Damage.

DM Jim: Farewells 
Wednesday March 15th, 2006 12:50:47 PM

Rigging gives instructions for everyone to fly from the temple and head for the ship (normally a 30 - 40 minute walk). Rigging watches as several crew member head out the passwall or hang around it. Rigging says his farewells to Nezamil and prepares to fireball the body.

Rigging wonders why Appolo is not lifting off the ground???

Tomas cures himself and helps everyone through the passwall opening.

Mykael takes what he has of Nezamil's equipment and heads out the passwall hole, saying goodbye to Nezamil on the way.

Jager in enlarged form has no problems picking up the items he threw down to Rigging earlier for identification. This adds to the loot he already took, and none of it adds to his encumbrance. Jager also leave the temple by flying out the passwall.

Ashira remenices about Gargul before heading out of the temple with her back of loot.

Cosmo relates to Rigging that he has not located the artifact and then gets out of fireball range as he hangs around the passwall opening.

Cosmo dos see several magic swords and sheilds and at least one cloak on to the the right hand internal structure.

Bart leaves the temple.

Appolo waits for flying lessons, but prepares a firey surprise for the Ga'alian alter.

---------------------------------------------

Only Rigging, Cosmo and Appolo remain in the temple, along with the still remains of Nezamil.

The others are all outside the temple by the back wall. It looks to be a glorious morning as there is not a cloud in the sky. The sun is still low in the east. The back wall of the temple compound, and potential safety, is very close indeed.

There are no shots fired at the group outside the temple, but they are noticed by the groups of archers on either side of the temple.

There is a large contingent of guards at the front gate, which is quite a distance away. They seem to be having some problem passing through the open gates.

The passwall is still acting as a chiminy for the temple as the smoke from the burning oil is escaping out the opening.

-----------------------------------------------

Post one more combat round and mark off one more round of spells.

Rigging, on roof ac 25 hps 68/70 
Wednesday March 15th, 2006 4:02:19 PM

OOC Jim, I would have fireballed last round or cast a fly spell on Appolo. I was just trying to make sure I didn't get anyone with the fireball...safety first.

Rigging casts the fly spell on Appolo and then joins the others on the roof. "Let's get back to the ship. Don't fly to high as the spells won't get us all the way there. You large people be prepared for the spells to end quickly. Let's land 2 streets over, (Rigging points towards the back wall) and get sorted. Then we can walk back and assess our raid.

Fly 20/50
mage armor 7 hours
shield 42/70
resist elements 41/70
cats grace 40/70
+4 oil on weapons ?
See invisibility 689/700



Val, ac 21, hp 127 /127, Barkskin +2, Fly , Enlarge 
Wednesday March 15th, 2006 6:51:01 PM

Barkskin +2 (20 min total--175/200 rds. Remaining)
Fly (5 min total---23/50rs. Remaining)
Enlarge (1 min total 7/ 10)

"Captain we need to move and now. Archers are linign up and taking aim. If we land anywhere except on the sword the local authorities will try and arrest us. I will not be arrested for this and strongly suggest we fly for our ship and set sail."

Jagar Ac 25 Hp 30/71  d20+6=8
Wednesday March 15th, 2006 10:02:20 PM

The monk exits the Temple of Ga'al using the smoke from the burning temple as cover and looks about(d20+6=8 spot ch).

Jagar stays low to the ground skimming at slightly above rooftop level

"Captain i think we can make better speed flying as close to the swords as possible.....we'll be traveling in a straight line and any pursuers will have to weave thru the streets "

1Mage armor
2.Fly 20/50
3 bless weapon oil 20/50
4.Enlarge 48/50

Jim i had Jagar search cleric (C5B) in last post


Ashira (AC22, HP76/103) Barkskin +2, Bless Weapon Oil, Fly, Protection from Fire 108pts., Enlarged 
Thursday March 16th, 2006 12:25:39 AM

Ashira nods at Val's comments. "She's right, Rigging. I don't think we want to be caught too close. We should move as far as we possibly can." She sighs, knowing that the enlarge person spell is wearing off, even as they speak. "You think you can zap me again with that wand in a few seconds. If we keep it up then we could make it all the way back."

Barkskin +2 (20 min total--172/200 rds. Remaining)
Bless Weapon Oil (5 min. total---32/60 rds. Remaining)
Fly (5 min total---20/50rs. Remaining)
Protection from energy (fire) 108 pts. (9 min total---63/90rds. Remaining)
Enlarge Person (1 min. total---8rds/10rds. Remaining



Rigging illegal post 
Thursday March 16th, 2006 7:19:28 AM

Rigging says to the others, "Yes we must go but the fly spell will only get us about halfway maybe three quarters of the way there before it fails. I only want us to stop to readjust the loads. You enlarged folk only have seconds. We you shrink, I doubt your enlarges backpacks will hold the loot and I don't want to shower the city with magical sharp pointy objects."

Val 
Thursday March 16th, 2006 9:54:22 AM

"Captain just to give you fair warning. If we land as you say and are asked to surrender by local militia I will not surrender. Those who blindly support ga'al deserve death." Val says with much anger. She's barely able to stop herself from drawing her flail and bashing it into the wall.

Cosmo (AC 19; HP 57)  d20+15=25
Thursday March 16th, 2006 10:39:23 AM

Against his better judgment, due to his fear of pointy weapons, Cosmo swoops down and grabs a sword and flies out with the rest of the group. He releases his concentration on his detect magic spell and casts invisibility upon himself.

Concentration check 25; casting while flying.

Location: With the group.

Active Spells:
Mage Armor: 9 hours
Passwall (from scroll): 9 hours
Message: 873/900 rounds
See Invisibility: 873/900 rounds
Fly (from scroll): 21/50 rounds
Invisibility: 90/90 rounds

Spell List (* for cast spell):
0 Level (5): Acid Splash x1, Detect Poison x1, Detect Magic x1 *, Mage Hand x1 & Message x1 *
1st Level (7): Magic Missile x3, Reduce Person x1, Enlarge Person x1, Mage Armor x1 * & Feather Fall x1
2nd Level (7): M. Acid Arrow x1, Scorching Ray x2 *, Invisibility x2 **, See Invisibility x1 * & Alter Self x1
3rd Level (6): SM III x2 **, Fireball x1, Lightning Bolt x1, Slow x1 & Haste x1
4th Level (4): SM IV x1*, E. Black Tentacles x1, Greater Invisibility x1 & Dimension Door x1
5th Level (3): SM V x1 *, Dominate Person x1 & Animal Growth x1

Metamagic Rod:
Extend 2 uses of 3
Empower 1 use of 3

Appolo Hp 35/59 Ac 23 Invisible  d20+14=23 d20+13=31
Thursday March 16th, 2006 10:42:21 AM

Appolo still hurting from his wound waits intil the others are clear then goes invisible and follow tossing is fire beed at the alter as he leaves.Hoping to blow it to G'aal and back.He also tip over one more brazier just to add to the fire.He flys silently out to the back wall and lands.He remains silent.

Roll is for toss to Alter 23 Unsure of damage though.

Move Silent 31

DM Jim: The trek back to the Sword  d20+4=13 d20+4=11 d20+4=14 d20+4=10 d20+4=9 d20+4=6 d20+4=19 d20+4=9 d20+4=19 d20+4=15 d20+4=8 d20+4=10 d20+4=18 d20+4=11 d20+4=16 d20+4=5
Thursday March 16th, 2006 12:49:50 PM

Appolo creates more mayhem in the temple before leaving invisibly. An explosion is heard to echo within the temple just as Appolo leaves.

The group heads out to the back wall of the compound, flying the whole way.

Archer line up various members of the Swords for target practice.

Rigging:

AC 13 & 11 both sail high over the captain.

Jager:

AC 14 & 10 both are wide of the now large monk.

Cosmo:

AC 9 & 6, both miss the small female elf.

Val:

AC 19 hits off of Val's armor, but does not penetrate and the other is low.

Bart:

AC 19 and 15, Bart' armor turns one arrow and his quickness avoid the other.

Tomas:

AC 8 & 10 the kidnap victim escapes unscratched by arrows.

Ashira:

AC 18 is turned by her barkskin and the other bolt is too low to worry about.

Mykael:

AC 16 and 5 both miss the new elf.

Appolo: Invisible

Nezamil: Left behind and crispy

----------------------------------------------

The Wildcards take three rounds to get two streets over and three more combat rounds to rearrange their loads before the enlarge spells wear off.

Ashira asks for several more enlarge spells to help carry the load.

----------------------------------------------

THe group makes best possible speed for the precious minutes that the fly spells have left. There is no pursuit that the group can see, although the townfolk are given a treat and many watch the flying party and point and talk.

Alittle over half way to the Sword fly spells start to wear off, all those except for Tomas and Appolo, which have two minutes left.

The comrades are now deposited in the middlle of a street and are still at least 10 minutes from their ship. They can see fading black smoke in the direction of the Ga'alian temple.

---------------------------------------------

The trek on foot back to the launch in uneventful and soon Tomas and Appolo's flys spells wear off too.

Hal and Kirk greet the hero's at the pier with their launch. The docks are full of people going about their business. Hal calls out to the group as he sees Tomas "Excellent Job!" Kirk adds with a big smile "Did the big boss stop for a second breakfast after the long walk?" Hal looks more concerned as he see the downtrodded faces and wounds on his friends and employeers "Where is Nezamil?" and his hand goes to the hilt of his sword.

------------------------------------------

OOC: Please list all of the items that were taken off the dead.

Ashira has an excellent list - excluding the heads......

Cosmo has one extra amulet that I neglected to list originally.

We know that Mykael is carrying Nezamil's magic items minus his armor and it does not have to be listed.

Jager got a cloak, mace, 2 scrolls, shield and 2 potions from the last cleric he looted. This is added to the loot he picked up previously (?)

I want the group to work on getting the magic items identified and sold and distributed off board (email) next week, so that we can do the Gargul senario.

Ashira 
Thursday March 16th, 2006 2:51:32 PM

Her face spattered with blood and filth, Ashira looks up wearily at Hal and Kirk. "I'm sorry men, but I have bad news...Brother Nezamil fell in the battle. He was so big, we couldn't get his body out. But don't worry...we have a resurrection scroll. We've got to be quick though. You need to get us to the highest level cleric in the city. The sooner the better...I have a feeling we're not going to be too welcome in town shortly..." Heading down to her quarters, Ashira dumps out the contents of backpack onto the floor and pulls out a scroll. She grins as the heads roll on the floor...she's got plans for those. Scroll in hand, Ashira heads back up top. "Alright. I'm going out into the city to find a cleric to raise Nezamil. Who's going with me? The sooner we get out of this town, the better."

Loot Ashira has taken
Cleric
2 scrolls (divine)
Robe
Ring
Shield
2 potions
W
5 potions
great sword
chain shirt
robe
three bolts
warriors
4 longswords
4 shields
8 potions



Rigging 
Thursday March 16th, 2006 5:37:01 PM

Rigging is pleased with the days work though Nezamil's fall and the Nautacolous still missing is very distressing. He agrees that a priest must be found quickly to bring the cleric back.

Loot of the rogues/assassins

Ring ----- Gloves
Amulet ----- Leather armor
L. Crossbow ----- Ring
9 bolts ----- Boots
Hat ----- Rapier
Dagger (Rigging: Roll DC 15 int)-- 2 potions
4 Potions ----- Cloak

Non Magic ----- Non Magic

20 PP ----- 30 pp
100 gp ----- 100 gp
2 diamonds ----- 3 diamonds
2 vials ----- 2 vials
earrings ----- earrings



Mykael  d20+8=27 d20+5=19 d20+6=20
Thursday March 16th, 2006 8:03:57 PM

Once back on the ship, Mykael states to the crew, "No one should leave the ship without notifing an officer and without an officers escort. This is for protection. If you need, I will be as avaliable as possible for this. That ok with you? Captain?"

Once settled, Mykael heads below to wash up and change. He cleans Nezamils gear and puts it in his room.

Then he heads back up on deck and does a complete inspection of the ship. He notes areas that still need work, and sets to getting it done.

(Shipwright=27, Rope Use=19, Swimming=20)
(use as needed)

OOC: Mykael grabbed all of Nezamil's magic and holy symbol FIRST, next he grabbed any all all equipment that he could, including backpack and pouches, as stated in previous posts.

Jagar 
Thursday March 16th, 2006 8:06:45 PM

Jagar steps up to Hal and Kirk "yes the mighty Nezamil has fallen " as the monk puts a steadying hand on the brothers shoulders" he died bravely ib battle"
"but Ashira has a scroll that will bring him back to us and we will all avenge those Ga'alian foes that escaped "

"Especially that Monk" says Jagar thru gritted teeth

" i'm with you Ashira" replies the bloodspattered Monk as he sidles up next to the blue haired sword swinger

(F5G,F5G)
2 long swords
2 shields
2 chain shirts
2 light crossbows
10 pp 50 gp(x2)
40 bolts
2 cloaks

C5C
Gold holy symbol (Ga'al)
mace
shield
cloak ?? might have burned that one
2 scrolls
20 pp 100 gp

C5B
cloak
mace
2 scrolls
2 potions
shield



Cosmo (AC 19; HP 57)  d20+7=23 d20+7=14
Thursday March 16th, 2006 10:08:16 PM

Cosmo is glad to be back on the boat. His mood is both somber and elated. In combat terms it was a good battle. Many of the enemy dead and only 1 casualty on our side. But even 1 death is too much when you see how well he was liked by his comrades. Cosmo thinks in his head of a Cleric strong enough to use the Resurrection scroll and trustworthy enough not to open his mouth (knowledge religion 23; knowledge local 14). If he can think of anyone he will pass the information along to Rigging.

Cosmo gathers the items he took off the foes and places them in the growing pile of loot. He looks at the large pile and realizes the 30 free identifies will be used up rather quickly.

"Rigging, I know you do not want people moving about the city by themselves. I can transport myself and a person or two to the catacombs quickly without having to use the streets. Tomorrow after I have studied for my spells I can take these items to be identified and sold. I know someone at the catacombs who can be discreet with our transaction."

"Rigging we will also need to check in with the governors concerning the items they offered the group. They should be near completion."

Magic/Items:

Cleric CF:
Bracers, (2) Rings, Robe, Amulet, (2) Potions, (4) Scrolls and 3 Candles.

Cleric CE:
(5 or 6) Potions, (5) Scrolls, Ring, Shield, Black Bead, Pearl (wrapped in a note), Dagger, Amulet, 50 pp, 50 gp and 4 Diamonds.

Random guy on top of right room:
Sword

Spell List (* for cast spell):
0 Level (5): Acid Splash x1, Detect Poison x1, Detect Magic x1 *, Mage Hand x1 & Message x1 *
1st Level (7): Magic Missile x3, Reduce Person x1, Enlarge Person x1, Mage Armor x1 * & Feather Fall x1
2nd Level (7): M. Acid Arrow x1, Scorching Ray x2 *, Invisibility x2 *, See Invisibility x1 * & Alter Self x1
3rd Level (6): SM III x2 **, Fireball x1, Lightning Bolt x1, Slow x1 & Haste x1
4th Level (4): SM IV x1*, E. Black Tentacles x1, Greater Invisibility x1 & Dimension Door x1
5th Level (3): SM V x1 *, Dominate Person x1 & Animal Growth x1

Metamagic Rod:
Extend 2 uses of 3
Empower 1 use of 3

Appolo 
Friday March 17th, 2006 12:17:54 PM

Appolo arrives back on the sword becomes visible.He looks a mess and is exhuasted.He walks over to Rigging spits littlew blood"You know boss.We need to get ready for the counter attack,this ai'nt over until that fool monk is dead.Anyone got some healing potions left.So if we're going to get Nezamil back we need to do it now."

DM Jim: Off to see the Cleric 
Friday March 17th, 2006 12:50:13 PM

The adrenaline rush has worn off after the battle at the temple and the race back to the Sword. All the Wildcards are tired hurt and feeling the loss of Nezamil. Ashira breaks the bad news to Nezamil's faithful friends Hal and Kirk "WHAT! You let a priest of Domi die!" Kirk is beside himself with anger and grief. Hal puts a reassuring hand on Kirk's shoulder, right next Jager's "Like Ashira said little brother, we will get him back., and then we will never let him out of our sight again."

The tired Wildcards drop their loot below decks and Ashira finds her scroll. Cosmo know where there is a temple of Gargul in South Harbor, but it is no where near the size of the Ga'alian temple compound. The temple of Gargul is a 20 -- 25 minute walk from the docks and on the opposite side of the city from the Ga'alian temple.

Cosmo also mentions his contacts at the Catacombs as there is no way there are enough free identify tokens for all of the magic the group acquired.

Mykael gives instructions to the crew not to leave the ship without an officer escort to avoid kidnapping possibilities.

Appolo expresses his concern to Rigging that the Sword will be attacked soon.

Once Melonie sees Val she rushes over. "I heard about Nezamil, are you alright." Melonie check out her mistress before asking "How did you do in battle?"

Mary and John find Ashira as she puts loot away. Mary brings her a towel and John some food and drink. Mary speaks up "I take it you had a tough time at the temple, should we expect a counter attack as Appolo says?"

The Wildcards board the launch and head for the docks. Hal and Kirk rowing the group over. Once everyone is on the dock Kirk ties off the launch and Hal speaks up "You left us behind for the battle, but we are coming to Nezamil resurrection. We will not take no for an answer."

-----------------------------------------------

The somber group with Hal and Kirk in tow wind there way through SOuth Harbor with Cosmo as their guide. Everyone ends up at a large Manor house on the outskirts of town. The Manor house is the temple of Gargul and it is surrounded on three sides by cemetaries. It is just noon.

-----------------------------------------------

OOC: I will work on the magic item compiled list this weekend and email the information to eveyone. I will use up the identify tokens. The balance of the list must be sent to the catacombs.

One Monday the group will meet Gargul.

Val 
Friday March 17th, 2006 5:15:34 PM

Val can't help but smile at Melonie's concern. "I'm fine Melonie. I was fortunate this day. I smashed up an earth elemental pretty good but I did not fight well enough. If I had Nezamil would be with us right now."

Rigging 
Saturday March 18th, 2006 3:17:26 PM

Rigging will turn and look at the Wildcards and the others coming to raise Nezamil. "Quick speech. I don't mean to signal anyone out..Appolo and Val, but lets try and remain respectful when we are asking our request to Gargul. Last time didn't go so well and I don't want a repeat performance. No matter what happens remember he is a God and not a very nice one. We are asking a favor and if we want to get Nezamil back, we will have to be humble."

Thomas also decides to come as it is only fitting since Nezamil gave up his life in trying to rescue him.

Appolo Hp35/59 invisible  d20+14=27 d20+13=24
Sunday March 19th, 2006 9:54:19 AM

Appolo takes off ahead of the group grunting little before he goes invisible.It is claer he ain't happy about something.He isa little peeved that no one noticed he is hurt.Great no one seems to care that I might be bleeding to death he thinks as he moves out behind the party,invisible and silent.

Move silent 27 Hide 24

Bart 
Sunday March 19th, 2006 3:07:31 PM

We will revenge ourselves Hal and Kirk we get Nezamil back too life, we arent ready with this monk

Cosmo (AC 19; HP 57)  d20+5=21
Sunday March 19th, 2006 3:44:59 PM

Cosmo guides the group to the temple of Gargul. He continues to use the magic of the hat to disguise himself as a female elf.

He keeps an eye out for the wizard or the monk.

Spot 21.

Spell List (* for cast spell):
0 Level (5): Acid Splash x1, Detect Poison x1, Detect Magic x1 *, Mage Hand x1 & Message x1 *
1st Level (7): Magic Missile x3, Reduce Person x1, Enlarge Person x1, Mage Armor x1 * & Feather Fall x1
2nd Level (7): M. Acid Arrow x1, Scorching Ray x2 *, Invisibility x2 *, See Invisibility x1 * & Alter Self x1
3rd Level (6): SM III x2 **, Fireball x1, Lightning Bolt x1, Slow x1 & Haste x1
4th Level (4): SM IV x1*, E. Black Tentacles x1, Greater Invisibility x1 & Dimension Door x1
5th Level (3): SM V x1 *, Dominate Person x1 & Animal Growth x1

Metamagic Rod:
Extend 2 uses of 3
Empower 1 use of 3

Mykael 
Sunday March 19th, 2006 10:04:57 PM

"Captain, I want Nezamil back just as much as the rest of ya. And I would want to be there to greet him upon his return. However, and I am sure Nezamil would understand this, I dont like leaving the ship with only the crew. Besides there still is alot of work to be done on her. I am willing to stay on ship to guard and help the crew. Your call." Mykael states to Rigging.



Ashira 
Sunday March 19th, 2006 11:52:44 PM

Ashira looks over at John and Mary, smiling weakly. Her body sore and her mind numb at the prospect of seeing Gargul so soon after her own resurrection. Wiping up some of the goop off with the towel, she waves off the food. "I don't know if there's going to be another attack. We didn't finish off the monk and the mage, so there's the distinct possibility that they'll counter attack. Keep ready. We need to go and get Nezamil raised. We'll be back and we need to be ready to move when we are. I'm counting on you keep an eye on the Sword and the others." Ashira lays her hand on John and Mary's shoulders. "Please, keep yourselves safe...I don't know what I'd do without you guys."

Ashira journeys with the others, staying quiet and moving as quickly as possible. She moves hesitantly toward the Manor house. "C'mon. Let's go ask my Master for our brother Nezamil back."


Jagar  d20+6=21
Monday March 20th, 2006 12:13:50 AM

The fleetfooted monk takes up rearguard postion during the march to the Temple of Gargul keeping his eyes peeled(d20+6=21 spot ch)for that Monk and Mage

"heh armored and blood splattered we stick out like a red dragon againist a blue sky so lets be quick about this " suggests Jagar

As they approach the Temple of Gargul " hmm 3 cemetaries ...wonder if that has any meaning ? " puzzles the monk

Rigging "illegal post"  2d8(6+3)+7=16
Monday March 20th, 2006 8:05:27 AM

Rigging will hear Mykael and say, "Sorry friend but your coming. My experiences with Gargul is he likes to question the supplicants companions and we will need you there.

Rigging then gives orders to the ship. I want you to take the ship out over night. Head straight out from the shore away from the sight of land." Rigging looks around a the boarding party and availblbe officers and sighs. He will point to one of the more reliable seaman left from the old crew and put him in charge. "I expect the Sword back here at first light!"

He looks to the others and says, "That should keep them safe. If they are scried upon, all they will see is the ship at see with no landmarks."

He turns back to the seaman in charge and says, If you find your self followed, engage the sharks and get back into port. Find a local dock and get the guardsmen. Tell them you are being followed by pirates."

He looks to the others, "Lets go."

Rigging will lead the way.

Tomas feeling his old self, will offer any cures to needed to the wounded. "Master Appolo, I saw you still bear wounds from my rescue attempt. I can give you Alemi's blessing if you wish?"

If Appolo asks for it, Tomas will burn his status spell and give the rouge 16 points back.

Appolo 51/59 
Monday March 20th, 2006 10:13:33 AM

Appolo smiles at Tomas"Thank you my friend that would greatly be appreciated.Yes I would like that if you please."he immediately feels much better.

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