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Angus - mage armor 
Wednesday February 15th, 2006 6:32:32 AM

Angus is happy to be outside the gate and on the concecrated ground. "Ok the horse is fine Lang. Lets move over to the stream and Belkior can cast his next concecrate ground."

Once over by the stream Angus announces. "Belkior and I have the first watch, so that we can sleep and recover our spells. Lets follow up with Syr and Famina, then Lang and Ashlan. Xenia and Wynn can watch the sunrise together. Belkior make sure everyone is close to being fixed up, or close enough that a good night sleep can't fix. Sleep well everyone and very lightly as there are still nasties out there."

Xenia 
Wednesday February 15th, 2006 10:03:13 AM

"Pricey stuff, Angus," Xenia replies. "Really ugly. But pricey. Nice gems."

The rogue walks in a contemplative silence, swinging along next to her most favorite and handsome guy.

When she finally does speak, she says, "Hey, anybody who knows something about magic and symbols and stuff wanna take a look at these necklace things? I mean, what's a vampire doing with expensive stuff like this for anyway? It's not like they're Fashion Animals or anything. I mean, look at the way they were dressed. Eww. And each one of them had one of these necklace things. One each. Doesn't anyone else think that's kinda weird?"

She hooks her arm through Wynn's. "Sure, Angus. We'll take that watch," she says, then leans in to whisper into Wynn's ear.

"That way we can keep an eye on Scorpion Boy too."

Belkior (AC 22; HP 48)  2d8(7+1)+3=11 2d8(6+3)+3=12 d8+1=4
Wednesday February 15th, 2006 3:00:31 PM

The halfling cleric joins in the general procession towards the gate.

"Xenia's correct, I blessed the area outside the gate."

Once they arrive at the gate, Belkior will make a point of showing his companions the boundaries of the area that he consecrated.

"Here, you can see how the sun reflects off the silver powder that I sprinkled. The area is forty feet across and that should be more than enough room for everyone to stay within. Once the sun goes down, no one should go outside the boundaries of the spell."

Calling upon his training in the seminary, the Healer continues.

"Those four things were just the servants of the main vampire. That foul thing will be tougher, harder to damage and more dangerous than those four. Maybe even the four together. My spell will weaken it, a little anyway, but won't stop it."

"If the vampire shows up, I can protect one of you from the worst of it's effects. I've got some spells that will hurt the thing, even if I have to use healing spells to do it."

"If we have to fight it, try not to look at it's eyes. A vampire can control someone by looking them in the eye and it's tough to resist. Angus, Syr and I are probably going to be the most resistant to that power because of the discipline that our study requires."

"Oh, and a full vampire can summon and control creatures, too. Rats, bats and wolves. What's worse, it can turn into those things also."

After making his lecture, Belkior will go over to Lang and heal the ranger, using however many charges needed from the wands. Eventually, the ranger is nearly completely healed.

Once night comes, Belkior will sit close to the fire with Angus.

"Let's sit back to back, Angus. If the thign comes during our watch, we need to be ready. There's no point my attempting to turn the vampire. And, no matter what it says, we don't try to negotiate. We just kill it."

Thinking for a moment before his companions go to sleep, the cleric calls out to whoever is holding the necklaces.

"Angus or Wynn? Does one of you have a Detect Magic spell handy? It's suspicious that each of the spawn had a nearly identical necklace."

Items
Pearl of Power - used today
Wand of Cure Moderate - 3 charge
Wand of Cure Light - 2 charge



Syr 
Wednesday February 15th, 2006 4:29:50 PM

Syr looks down at the weapons in his hand as if seeing them for the first time at Ashlan's comments defending himself. "No hard feelings, with a teammate like Belkior backing me up, it's a good thing that I didn't have to put you down for good. Besides, I did leave some bruises for you as a reminder." with a small grin he adds, " I'd be willing to wager on a fair fight when things are less busy."

He takes the weapon from his belt and causually hands them back to Ashlan with trust.

Hearing the watch assignments he complains to Famina, "Aww, I hate the middle watch, I never seem to be completely rested when stuck in the middle."

Wynn  d20+7=17 d20+8=28
Wednesday February 15th, 2006 6:15:21 PM

His stomach finally settled, Wynn takes out his waterskin and spends a few moments cleaning the foul taste of vomit from his mouth. "Im feeling better, thanks Xenia".

He then casts detect magic on the necklaces recovered by Xenia and the others. If he detects any magic about them he will study them further to determine the strength and the nature of the magic. [Spellcraft=17] Otherwise he relies on his past experience and any lore passed down about such gaudy jewellery [Bardic knowledge=28 (nat 20)]to determine their history.



Angus (second Illegal post)  d20+8=18 d20+14=18
Wednesday February 15th, 2006 7:06:02 PM

Angus was getting ready to cast detect magic, but his friend beat him too it. Angus watches how the bard performs his spell and nods his head in approval. Angus also inspects the pieces with his trained eye (acrane knowledge 18, spellcraft 18).

DM Matt C. 
Wednesday February 15th, 2006 10:47:39 PM

Is the group camping outside the gate or are they moving back onto the plantation grounds and moving down by the stream (per Angus's post)?

Right now you are outside the gate. You know it will take 10 minutes or so to get back to the stream/mill area. Darkness is not much more than 10 minutes away.



Lang & Sunshine 
Wednesday February 15th, 2006 11:06:09 PM

Lang moves the cart and the horse onto the consecrated ground. He is grateful for Belkior for the healing magic of Alemi. His wounds disappear accept for a hangnail on one finger (79/80).

"Angus, do I hook up the horse to the cart or should I prepare him for bedding down here for the night."

DM Matt C. 
Wednesday February 15th, 2006 11:13:11 PM

The Shields assemble on the consecrated ground and further discuss where to camp for the night. Where to bed down for the night is narrowed down to two places. Stay here on the consecrated ground or move back onto the plantation grounds and camp down by the stream. Angus assigns the night watch arrangement.

Xenia compares the three new necklaces to the one she found first. She thinks they too are worth at least 1,000 gold pieces. She hands them to Wynn and he casts detect magic on them and finds out that they are not magic. He studies them and tries to see if they relate to any story that he has heard in his past. He can think of none and hands them back to Xenia, commenting that they are valuable, but not valuable enough to have any tales about.

The scholar in Belkior comes out as he warns the Shields of the power of a Vampire as compared to the creatures they just fought.

Syr shows faith and trust in one of the newest members of the Shields by handing back to Ashlan his weapons.

More to come once I find out where you are camping.

Ashlan 
Wednesday February 15th, 2006 11:14:01 PM

Ashlan looks to Syr and nods as he takes his main weapons back from him, "Thank you and once again I am sorry for the attack back there. I wish I could of kept my mind free from that vampire spawn but it's will was stronger then mine."

Ashlan sheathes his weapons and sits down away from the group, looking to the sky as before pulling out his harmonica and speaks before playing a light tune back from when he was growing up on a farm like the plantation here, "I do not mind taking the watch with Lang, just let me know when it is time and I will be ready."

(take 10 on the perform Harmonica=14)

Famina 
Thursday February 16th, 2006 1:37:57 AM

"Thank you, servant of Alemi," Famina warmly responds to Belkior's use of the wands. She feels, and looks, a lot better, especially as she gains her breath back. "I have a feeling no matter where we go we'll see the one you're speaking of later tonight..."
Famina worries about that. The idea of becoming a vampire is too awful to think of.. As the others quiet down and Syr comments idly about his complaints of the watch, she agrees, then tentatively explains her fears to him. "I guess I'm not good at night watches either...and the idea that out there is something wanting to eat me worries me. We should be hunting it, I almost feel, yet common sense states we should wait till daylight... But we all know he'll attack us anyways. I just hope he doesn't turn us into vampires if he does beat us. I'd rather die..."

Angus - Mage armor 
Thursday February 16th, 2006 8:42:57 AM

Angus sees his friends get all healed up by Belkior and watches Lang take care of the horse. At Lang's question, Angus answers "Get the horse ready to bed down. Leave him in the concecrated ground, but free to flee if he must."

Angus looks to the other Sheilds "Lets move out down by the stream. Belkior can cast his second concecrate to get us through the night. Lets move it; we are burning daylight." Angus looks at the dying sun and reflects at how much he will miss it.

Once at the new site by the stream, Angus asks Lang to prepare a fire. "Hey big guy, see if you can get us a roaring fire going for dinner and protection."

Angus settles down to take the first watch with Belkior and talks spell strategy for the coming battle.

Lang and Sunshine  d20+10=18 d20+12=16
Thursday February 16th, 2006 8:48:49 AM

Lang will take care of the horse and wish it good luck for the night (handle animal 18).

At Angus's prompting, Lang will quickly scour the area for firewood (survival 16) and start a fire for the Shields.

Xenia  d20+18=21 d20+13=23
Thursday February 16th, 2006 9:58:38 AM

Xenia frowns as the tests on the four necklaces come up negative.

Wee-erd ...

"So, what you're saying, Belkie, is that what we got here is, like, Minions. Right?"

The rogue walks along next to Wynn as the group moves out. Her eyes are peeled for trouble. But, you know, girls can walk and talk at the same time too. Why do they do it, though? Because they can.

"And what probs is lurking around here somewhere is a Master, who maybe likes handing out gaudy jewelry to his lackeys. Right? Maybe it's like a Gang or a Club, you know. Wear one of these necklaces and everyone knows you're with the Vampie gang." With a shake of her, she stows the four pieces of jewelry in her haversack.

"Weird. Vampie gangs," the rogue mutters to herself.

"Hey, Belkie, is it true what they say about vampies and mirrors?" She whips a rectangular steel mirror from out of her pack. "I go this here!" She whips it around to different points of the compass as though firing a weapon.

Rolls and Actions
Spot 21
Listen 23

Belkior (AC 22; HP 48) 
Thursday February 16th, 2006 12:19:03 PM

As the halfing cleric moves through the thick grass with his companions, he listens to Xenia's questions with only partial attention. When you're not but three feet tall, tall grass and uneven ground are more than simply an annoyance.

"Sure, Xenia. Mirrors are supposed to repel them. Just like garlic or holy symbols. Fortunately or not, we Shepherds don't have symbols. We just have to have our hands free."

After the Shields arrive at their camping site, Belkior takes the time to carefully mark out the boundaries of the area that he will protect with his Consecrate spell.

"Famina? Ashalan? Can you help stomp down the grass so that I can mark out some outlines for this spell?"

Once that is completed, Belkior will take a bag of silver dust and one of his last flasks of holy water from his pouches and pack. Invoking a prayer to Alemi, he sprinkles the materials about the area.

"There, we should be good until morning. Remember, stay inside the area that we've marked - if the master comes, it will be weaker inside the circle. Don't look at it, if you can help. Don't listen to it either."

After thinking for a moment, Belkior continues.

"Ahhh, the master is very likely capable of soem tricks too. It might even be able to cast spells, so watch out for that."

Finally, Belkior settles down with Angus by the fire to watch.

Items
Pearl of Power - used today
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless*(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate*(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light (D - Cure Serious Wounds*)
4 (DC 18) Death Ward*(2) (D - Holy Smite*)
* = cast



Syr 
Thursday February 16th, 2006 2:19:53 PM

Reaching up as high as he can, he pats the barbarian on the back whispering softly with a forced sinister laugh, "Don't worry snook'ems. I'll be sure and kill ya before the vampire can get ya!"

The elf then chuckles to himself and rolls over in his bedroll to rest for the night.

Wynn 
Thursday February 16th, 2006 5:42:31 PM

The bard makes his way back towards the stream, half paying attention to Xenia's nervous banter. "Perhaps", he replies to her, "perhaps they were all family and the jewellery is like a family crest of sorts."

Once Belkior has consecrated their campsite he scouts out lines of fire, points of egress, and such. In particular he mentally maps out the easiest way to the stream and the location of a deeper pool of running water. A plan begins forming in his mind, one that takes advantage of the gills on his neck and his newly granted ability to remain underwater...Perhaps their was some reason to the Knot of Druiss after all.

DM Matt C.  d4=1 3d6(4+2+5)=11
Thursday February 16th, 2006 11:09:34 PM

The Shields figure any advantage they have against undead they should try to use, so they decide to camp near the water. Lang loosely stakes the horse within the consecrated area. The group then hustles back onto the plantation grounds and heads for the stream area. They make it there without any problems and decide to camp near the spring and the woodshed. This will provide them with a supply of firewood and keep them close to deep, running water. Belkior casts his second Consecrate spell, covering a 40' circle that includes some of the pond, stream and woodshed.

On the map the Consecrate will cover from cell AA9 to AD12. Thus including half the pond, some of the spring and most of the woodshed.

Lang goes into the woodshed a few times and comes out with large armfuls of wood. He asks the rest of the group to build a firepit in the middle of the Consecrate area. It is dark now, but it does not seem to bother the big Bugbear as he builds the campfire. Soon there is a roaring fire and a meal being prepared. When the height of the fire peaks, the side of the estate can be seen. The shadows dance across the side of the home as the fire grows and shrinks in height. Everyone is watchful, but nothing happens during dinner and the first hour of darkness.

The meal is over, the group has cleaned up from it and is starting to settle down for the night. Belkior and Angus grab a few logs near the fire and sit down to discuss spell selection and strategy, ever mindful of the undead that may be out there. The rest of the Shields lay out their bedrolls and start to get some sleep.

The first watch is barely a quarter over when howling can be heard in the distance. Angus and Belkior stop talking to listen. The howling stops for a moment or two and then starts up again. Even the two spell users who have spent most of there days indoors studying can tell that whatever is making the noise is getting closer. As the volume of the noise increases the rest of the Shields start to wake up.

Angus - Mage Armor 
Friday February 17th, 2006 8:50:19 AM

Angus Comments to himself "It looks like no good deed will go unpunished." Angus looks to Belkior "Lets wake the others, so they can put on armor and get prepared. I think we will have company soon, more minions I expect."

Angus is not happy that he and Belkior may not get their new spells. Angus takes a log from the fire and tosses it in the direction of the howling in an effort to extend the light and the groups vision.

Spell Slots used:

0 level 4/6
1 level 2/8
2 level 6/7
3 level 3/5


Xenia  d20+18=36 d20+13=16
Friday February 17th, 2006 10:14:48 AM


" ... mmm, Wynn? Couldja shut the window, Wynn?"

Then the hard and heavier feel of the mithral armor tells the rogue that they're not back home at the apartments in Floating City. Sleeping in armor isn't nearly so snuggly. And that's not the sound of wind blowing outside.

There is a brief twinge of regret before leaving the comforting warmth of Wynn's side. But with a quick squirm, the rogue twists out of the bedroll. All ears and eyes, her green elven sight searches the moonlit night in all directions.

Into her hand springs a shortbow as she scrambles the few feet to crouch near Angus and Belkior.

"I still got most of those fireballs left," she whispers. "When they get in range, I'll try and hit as many as I can."

Rolls and Actions
Spot 36
Listen 16 (To determine direction of the sound)

Any chance of a map? Any cover? What's the range of vision for Low-Light Vision?

Famina 
Friday February 17th, 2006 11:18:05 AM

Famina is half-asleep, haunted by nightmares of grinning, fanged elves for some reason. She mumbles in fear in her sleep at the sound of the wolves, then comes awake.
She stays silent, looking to the others, but gets up and draws her shield and sword. "I don't think we'll get any sleep tonight..." Just in case, she also takes out a torch and lights it. Never know when you'll need a fire.

Lang & Sunshine  d20+6=7 d20+6=20
Friday February 17th, 2006 3:36:29 PM

Lang wakes quickly and strokes Sunshine neck as his friend lets out a low growl of his own. Sunshine does not seem to like the howling at all.

Lang follows Angus's lead and tosses a large log out into the darkness and then throws a few more on the fire to keep it roaring. "I agree, whatever is out there may not like the fire. I hope the horse used it good sense to get out of the area." Lang tires to get a sense of what the group is up against by the sound of the creatures (K. Nature 7, nat. 1), but was not listening well. The big Bugbear does keep his eyes peeled (spot 20) and draws his bow. Lang attempts to judge the distance he can see beyond the fire light.

Lang moves over to the healer. "Belkior, you seem to know about Vampires; will they keep sending their minons to attack us all night?"

Syr 
Friday February 17th, 2006 6:38:17 PM

Rousing himself with a frown on his face, Syr nods agreement with Famina. "Well, there is one thing that I like, with all this noise they certainly aren't trying to trick us."

Belkior (Ac 22; HP48) 
Friday February 17th, 2006 8:28:00 PM

Tha halfling cleric gets to his feet with Angus.

"This could be the master himself or simply some creatures under his control. Either way, you and I should try to conserve our spells."

Belkior will move about, ensuring that all of his companions are awake. When he sees Syr, he will speak to the monk.

"Syr - I can put a protective spell on you if it really is the vampire coming. That should help you resist any of their draining powers."

Items
Pearl of Power - used today
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless*(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate**(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light (D - Cure Serious Wounds*)
4 (DC 18) Death Ward*(2) (D - Holy Smite*)
* = cast


Angus - Mage Armor 
Friday February 17th, 2006 8:47:52 PM

Angus hears Belkiors words about concerving spells all to well "I fear our pushing may get us in trouble. We may yet have to withdraw and rearm for an assault on the Master. Lets us see how we fare in this encounter." Angus finishes glumly, with obvious concern showing on his face.

Wynn [AC=19, HP=52] 
Friday February 17th, 2006 9:52:17 PM

The bard feels Xenia separate herself from his arms and he rises with her. "Be careful" he whispers before kissing her quickly on the cheek. Wynn checks his armor and weapons and prepares for the battle; he plants 3 arrows in the ground at his feet and readies his bow, and then pulls a single vial of Cat's Grace from his belt pouch so that he can drink it immediately on seeing his enemy [held action].

Ashlan Sinclair 
Saturday February 18th, 2006 1:52:46 AM

Ashlan rolls over and quickly snaps his eyes open as he stands up, pulling the kukri he keeps in hand and under the pillow part of his bedroll out and quickly stands and begins putting on his armor and readying his longsword also after he is finished getting his armor on, putting on his hat afterwards quickly makes the outfit he normally looks to be wearing appear, for the moment he leaves the spurs off as they would take extra time.

(Don't know how much of this Ashlan can do before any possible attack though.)

DM MattC 
Saturday February 18th, 2006 12:29:13 PM

The Shields are not happy to be awaken so soon into their sleep. Everyone is awake and can hear the caterwauling in the distance and moving closer. A few more minutes go by and and the baying gets real close. Like it is on the other side of the manor near the barn.

All of a sudden the howling stops, it couldn't have been more than 100 or so feet away. Nothing moves into the light of the campfire and nothing can be seen by low-light vision or darkvision.

After all that howling, the silence is deafening.

The group is surrounding the campfire. The campfire and group are all within blocks AB9-AC10. Remember each block is 10' by 10' so there are 16 5' by 5' blocks in that area. The fire takes up the center most 4 blocks, so that leaves 12 blocks to be in. Please pick a box.

AB9.1 AB9.2 AC9.1 AC9.2
AB9.3 Fire Fire AC9.3
AB10.1 Fire Fire AC10.1
AB10.2 AB10.3 AC10.2 AC10.3

OOC - Non-combat post still, but keep your actions to 1 minute or less.

OOC - Please put in your post name your low-light or darkvision range.

Xenia - OoC 
Saturday February 18th, 2006 10:00:44 PM

Shouldn't the grid be more like this?

AB9.1 - AB9.2 - AC9.1 - AC9.2
AB9.3 - Fire - Fire - AC9.4
AB10.1 Fire - Fire - AC10.2
AB10.3 AB10.4 AC10.3 AC10.4

I'm doing up a copy of the map. Watch this space for a link.

Here's the Map. Tell me if there's anything here that doesn't spec out as you pictured it, Matt.

Yes, Al that is how I have it. I left the fire blocks off when I did my numbering, but it is better to have them in.

Angus - Mage Armor 
Sunday February 19th, 2006 11:43:59 AM

Angus checks the group. Everyone is up and ready. Angus thinks to himself, We are fighting on their territory, this pushing idea may still not be the correct course of action.

Angus casts a light cantrip on one of the non burning logs and looks to Lang. "Toss the log out in the direction of where the howling stopped. Let us see what we can see?"

In much more hushed tones Angus says to everyone. "Spread out a bit so we do not get taken by any area effects, but stay with your buddies. Lang and Ashlan to the left, Syr and Famina to the right, and Xenia and Wynn the center, but slightly back and in front of Belkior and me. Remember if this goes badly we have the water as a refuge from the Vampires."

Spell Slots used:

0 level 5/6
1 level 2/8
2 level 6/7
3 level 3/5

DM - Please pick a spot on the map (see link/info above).

Angus's postition - AB9-2

Lang & Sunshine (60' Darkvision)  d20+6=10 d20+6=16 d20+10=23
Sunday February 19th, 2006 11:49:41 AM

Lang see the now glowing log and transfers his bow to his left hand and picks up the log with his right. With a mighty underhanded toss the Big Bugbear throws the light log out in the direction of the howling, maybe 40 or 50 feet.

"That should do." Lang adds in a satisfied tone.

Lang's position is AC 10-3
Lang then nocks and arrow and waits (ready action).

Lang whispers in a firm voice to Sunshine "Defend" Sunshine moves to Lang's right side and plants himself, his hackles raise and a low growl emits from his throat. Sunshine is ready for action.

Lang's eyes follow Ashlan as he waits for his partner to arrive at his side.

Listen 10
Spot 16
Animal Handle 23

DM - Please pick a spot on the map for Lang and Sunshine (see above link/info).

Xenia (AC20, HP 42/42, Low Light Vision x2 Human Range in Starlight)  d20+7=13 d20+18=26 d20+13=21
Sunday February 19th, 2006 1:01:13 PM

Xenia eyes the woodshed. If them out there are dogs ... or wolves. Then they can run around all day down on the ground, while a body up high some goodly distance could just wail down on top of them, now couldn't they? Quickly setting up rope and grappling hook, the rogue secures the line and scrambles up.

Up top, she brings bow once again into hand.

"I'll be right up here," she whispers. She makes a quick glance down over the edge. "I can probs be down in a flash if need be."

From her higher point of vantage, the rogue gazes out into the darkness. "Careful they don't try and sneak around the other side of the shed," she warns.

Rolls and Actions
Climb 13
Spot 26
Listen 21

Movement and Position
AB11.1 (On the roof of the Woodshed)

Question
How high is the woodshed. In case Xenia should need to get down real fast.

DM- Woodshed is 40' by 40', 10' high on the ends peaking to 15' in the middle and an oversized door in the middle of the wall facing the house. Facing the door of the woodshed you see the inverted v-shape peak. There were no windows and it was only one level on the inside.

Belkior (AC 22; HP 48) - Normal vision only 
Sunday February 19th, 2006 2:48:48 PM

The halfling cleric prepares to do battle against the forces of darkness. Belkior reviews what spells he has remaining and determines what he will do first.

Belkior whispers to Angus, "If it all goes bad, I can cast Sanctuary on myself and try to keep everyone healed. Or, I can hide us now from the undead so that we at least get a chance to surprise them."

A little louder, Belkior calls to Syr, "Get over here so that I can protect you."

Items
Pearl of Power - used today
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless*(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate**(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light (D - Cure Serious Wounds*)
4 (DC 18) Death Ward*(2) (D - Holy Smite*)
* = cast

Ed. Standing next to Angus, whereever he is.

Wynn [AC=19, HP=52]  d20+6=19
Sunday February 19th, 2006 11:06:23 PM

Wynn nods his head in appreciation of the rogues tactics and readies himself for the attack that surely must come. He recounts the three arrows that protrude from the soil in front of him, and scans the surrounding gloom, looking over the spring and towards the north side of the mansion.[Spot=19]

Position [AB9.3]

Xenia - OoC (Map Update) 
Monday February 20th, 2006 11:32:44 AM

I've updated the Map.

The following characters are displayed:

A: Angus
B: Belkior
L: Lang
u: Sunshine
W: Wynn
X: Xenia

If you want Sunshine moved to a different position, please speak up.

Still to come: Ashlan, Faminia, Syrdeth.

Syr (ac 19/18 dex -1) AC 9.4 
Monday February 20th, 2006 6:12:34 PM

Looking all around in case the enemy is trying to distract the group, the elf's head seems on a constant swivel. He moves over near Belkior and waits impatiently on the balls of his feet but holds off any sudden moves remembering the ambush that he walked into earlier, "See anything Xenia?"

Famina 
Monday February 20th, 2006 6:13:37 PM

(I'll go with AC 10, #4. Closest to a large amount of danger, it seems.)
Famina gets ready with her armor and shield, draws her sword, and tucks on her helmet. "Either they'll come now or they'll pester us for a long time," she mutters half to herself. "But let them come," she speaks to the others, "for I do not fear the dark."

DM Matt C.  d20+1=10 d20+1=19 d20+17=24 d20+14=32 d20+1=15
Monday February 20th, 2006 11:22:10 PM

The Shields wake up and get geared up for a fight. They spread out around the fire and Xenia takes to the high ground of the woodshed.

Lang tosses a magically lit log towards the manor home. It lands 15 or so feet away from it into the tall grass. It helps light up the area, but not as fully as the spell intends. It also creates its own shadows and does not reveal any creatures.

The Shields wait for what seems like an eternity, but is in fact only a few minutes before the howling starts up again. Only this time it is all around them. All of a sudden the noise starts to get closer and the Shields can see the grass moving from all directions (I am assuming everyone is looking both towards the home and also out away from the square they are in).

The movement gets closer to the Shields and all of a sudden out of the grass, wolves jump and attack the Shields. The come in from all sides and at least one on every member of the Shields (11 total; three from between the woodshed and pond, 3 from jumping over the stream and 5 from the back of the woodshed).

Xenia, up on the woodshed, hears some noise to her left. It is coming from the peak of the building (everyone else but Xenia Spot DC 29 to see something or Listen DC 37 to hear something).

OOC - everyone gets a standard action before the wolves are amongst the Shields (no melee attacks only range attacks if you have that weapon out). They have 40% concealment miss chance (from the grass and shadows) and are effective AC 14.

OOC - please post only your standard action.

Wynn [AC=19, HP=52]  d100=59 d20+11=29 d8+3=10
Monday February 20th, 2006 11:53:50 PM

Wynn sees the shadows move and a wolf leaps into view. Time seems to stand still for the half-elf as he swings his bow in line with the beast and lets fly with an arrow. It flies true and sinks deep into the animals breast [Hit AC=29 for 10 HP; 59% to hit]...and then the wolves are among them.

Ashlan Sinclair 
Tuesday February 21st, 2006 12:10:08 AM

(Sorry for not posting sooner. Ashlan would be near Lang since thats his buddy. So A10,2 if I read the placement right.)

Ashlan frowns as he is not a missile fire person and readies his longsword and kukri as he breathes in deeply and prepares for the coming wolves, glancing to Lang, "Well, guess if their not tainted in some way we have food coming to us." Ashlan figures Lang being a ranger will chuckle or understand his comment better then the others.

Belkior (AC 22; HP 48) 
Tuesday February 21st, 2006 7:54:22 AM

The halfling cleric moves to protect Syrdeth before the wolves are upon the Shields. He invokes a prayer to Alemia and channels positive energy to cloak and shield the monk's body.

"There! You're protected now Syr!'

Having done that, Belkior will prepare to meet the onrush of wolves.

Action
Cast Death Ward on Syr

Active Spells
Death Ward (Syrdeth) - 70 rounds

Items
Pearl of Power - used today
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless*(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate**(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light (D - Cure Serious Wounds*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast



Angus - Mage Armor  d20+3=16 d20+3=18 d100=87 d100=29 4d6(4+5+3+6)=18
Tuesday February 21st, 2006 8:17:21 AM

Angus is clearly not happy when he realizes their will be multiple attacker and he may get into the melee. Angus sees the two wolves coming closest to him and send a scorching ray at each.

AC 16, hit for 18 damage
AC 18, hit a shadow and some of the grass as Angus was fooled by a trick of firelight (29%) and swears a blue streak as a result."@&#^$%"

Spell Slots used:

0 level 5/6
1 level 2/8
2 level 7/7
3 level 3/5


Xenia - OoC 
Tuesday February 21st, 2006 8:24:15 AM

Here's what the map finally looks like Map.

The following characters are displayed:

A: Angus
B: Belkior
F: Faminia
H: Ashlan
L: Lang
u: Sunshine
S: Syrdeth
W: Wynn
X: Xenia

Matt, are there any cover effects or AoO's against the wolves approaching from the North? The ones that need to wade into or jump over the stream to engage?

DM - Nothing different for the wolves coming across the stream.

Lang & Sunshine  d20+12=16 d100=74 d8+5=7 d8+5=11 d20+6=12 d20+6=15
Tuesday February 21st, 2006 10:07:23 AM

Lang watches the moving grasses and catches glimpes of a Wolf. Lang put two arrow in his mighty bow and bends it, takes careful aim, and lets fly both shafts.

The dancing light almost fooled Lang but his arrows both find their mark.

AC 16 (twice for many shot)for 18 damage

Lang puts away his bow (move action) and draws his short sword and prepare for the wolves charge.

Lang sneaks a quick peak at Sunshine. "Be ready boy, we got company."

Lang tries to keep alert (listen 12) and watchful (spot 15) as there seem to be enemies everywhere.

--------------

Edit: Lang will drop his bow as a free action so that he does not take too many actions.

DM - Lang shoots as his standard action and drops his bow as a free action. He is not able to draw his shortswords yet.

Isn't drawing weapons a free action for Lang, and charactrers get as many free actions they want?

DM - Yes, it would be if they have Quick Draw feat. Yes, it would be if you combine it with a move action. Lang does not have a move action this round after already using his standard action.

Xenia (AC20, HP 42/42, Low Light Vision x2 Human Range in Starlight)  d20+10=17 4d6(3+2+6+5)=16
Tuesday February 21st, 2006 10:32:53 AM

Rustling grass. Alright. Where's the most rustling coming from?

The rogue pulls one of the medium beads from the Necklace of Fireballs and lets fly at the waving grass out to the Mill side of things. Down over the edge of the roofline, a blossom of fire-orange eats up the grass.

Rolls and Actions
To Hit AC17 (If you need a roll to hit a Square per the Throwing Rules)
Damage 16hp (Reflex vs DC14 for half)

Aiming to include the area of rustling grass and yet keep the shields out of the edge of the effect. The bead has a 70 foot range.

Movement and Position
AB11.1 (On the roof of the Woodshed)

Syr (AC 19/18 HP 68/68) dex -1, death ward 
Tuesday February 21st, 2006 6:21:02 PM

Still staring into the darkness, he mumbles a thanks to the halfling, "This feels different from Angus' protection." Looking up at Xenia's height advantage, he wishes Angus had joined the rogue up there. As the wolves approach, Syr tenses for combat and "Hey Belkie, do vampires have control over wolves or do we have to worry about a new threat?"

Famina (AC 21, hp 84/84) 
Tuesday February 21st, 2006 11:28:22 PM

Famina tosses the torch ahead her as the wolves come. (Around AD 10/4 or so) Should provide some more light on that side of the camp. She also steps a little forward, making herself more of a target. (Moving to AD 10/3) Also, this should allow Lang to move up from the woodshed side if he wants, and Ashlan to come to her side. All around good.

DM Matt C.  d20+3=4 d20+3=18 d20+3=17 d20+3=21 d4+1=4 d20+5=6 d20+5=21 d20+5=15 d20+5=24 d20+3=5 d20+3=23 d6+1=7 d20+3=12 d20+3=21 d6+1=3
Tuesday February 21st, 2006 11:52:37 PM

OOC - We are entering combat, please post accordingly.

OOC - Remember it is a move action to draw a melee weapon if you did NOT unsheathe it last action.

CR #1:

The wolves meet stiff resistance as they enter into the Shields campsite. Magic and missile combat is able to repel some of the invaders, but many slip through to attack the Shields.

Wynn launches an arrow and solidly hits Wolf 1 (W1) for 10 points of damage. It lands and tries to bite Wynn, but it snaps at air as the pain from the arrow throws off its attack (in square AB9.3; nat 1).

W2 starts to jump over the stream and is met by a Scorching Ray from Angus. It is instantly singed to death and lands in the stream. Angus's second Scorching Ray is not as accurate as W3 is a little slower and Angus had to aim into the grass. W3 lands on the Shields side of the stream and snaps at Belkior, but the halflings armor protects him (in square AC9.2; hit ac 18). Even with the Wolves around him, the little cleric is able to cast his spell upon Syr.

W4, W5 & W6 try to slip through the small area between the pond and the woodshed. Two are successful and one is met by a Manyshot attack from Lang. The remaining two wolves bite at Sunshine, but the dog's armor protects him like it protected Belkior (in squares AB10.1 & AB10.3; hit ac 17 & 21).

Xenia tosses a fireball bead at wolves W7, W8, W9, W10 and W11 that are entering the camp from between the woodshed and the mill. All on that side are able to see the resulting blast envelop 4 of the wolves and also set the grass on fire. Three appear to nimbly evade the bulk of the blast damage. One takes the bead head on and loses that battle.

Injured wolf W7 takes a bite at the advancing Famina, but the fireball has obviously affected the creatures aim (in square AD10.4; hit ac 5).

OOC - Famina you make it to AD10.3 before the wolf attacks.

A Wolf finally lands a blow for the bad guys, as W8 takes a bite out of Ashlan's leg (in square AD10.1; hit ac 23; damage 7).

The last two wolves, W9 & W10 nip at Syr with one landing a minor bite wound (in squares AD9.1 & AD9.3; hit ac 12 & 21; damage 3).

More to come ...

Wolf 1 (AB9.3; HP's 6/16; AC 14): attacking Wynn
Wolf 2 (floating downstream; HP's -2/16; AC 14): killed by Angus
Wolf 3 (AC9.2; HP's 16/16; AC 14): attacking Belkior
Wolf 4 (AB10.1; HP's 16/16; AC 14): attacking Sunshine
Wolf 5 (AB10.3; HP's 16/16; AC 14): attacking Sunshine
Wolf 6 (grass; HP's -2/16; AC 14): killed by Lang
Wolf 7 (AD10.4; HP's 8/16; AC 14): attacking Famina
Wolf 8 (AD10.1; HP's 8/16; AC 14): attacking Ashlan
Wolf 9 (AD9.3; HP's 8/16; AC 14): attacking Syr
Wolf 10 (AD9.1; HP's 16/16; AC 14): attacking Syr
Wolf 11 (grass; HP's 0/16; AC 14): unconscious from fireball

DM Matt C.  d20+10=15 d20+17=23 d20+5=9
Wednesday February 22nd, 2006 12:33:28 AM

Up on top of the woodshed, Xenia feels something grab at her from behind, trying to turn her around. The creature is very strong, but is not able to get a hold of Xenia.

1st Touch Attack 15 misses TAC of 16.
2nd Touch Attack 9 misses TAC of 16.

Spot check 18 to see the Vampire on the roof behind Xenia.

Belkior (AC 22; HP 48)  d20+5=23 d20+7=25 7d8(7+7+7+2+5+5+2)=35 d20+7=26 3d8(6+1+3)=10 d20+13=19
Wednesday February 22nd, 2006 8:08:44 AM

The halfling cleric looks around the campsite, trying to determine how much danger the Shields are in. A blur of movement atop the woodshed catches Belkior's eye. Xenia was up there ...

"Hey! The vampire's up there with Xenia!"

The little cleric steps away from the wolf attacking him, just far enough to avoid it's snapping teeth. Then he mutters a prayer to Alemi and gestures towards the vampire atop the woodshed. A searing beam of light stabs out through the darkness towards the foul undead.
Note - I realize there's a 50/50 chance of hitting Xenia, but not sure what method you use in this case

"The vampire controls these wolves - we'll have to kill her to break the control!"

Belkior turns back to the wolf that is threatening him, ready to meet it's next attack.

Action
Free - 5' step away from wolf
Standard - cast Searing Light, hits AC 25, 35 damage to vampire / 10 to Xenia depending on which target is hit, SR check = 26 (no save)

Active Spells
Death Ward (Syrdeth): - 69 rounds
Consecrate: undead have -1 on attacks, damage & saves - 16 hours from starting camp

Items
Pearl of Power - used today
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless*(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate**(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light* (D - Cure Serious Wounds*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast

DM - There is no room for a 5' move as you are blocked on all sides. Please make a concentration check for casting defensively or possibly have the spell disrupted if the wolf is able to bite you.

ed. JohnP - I'd forgotten that the stream was considered too deep to be passable. Defensive casting check = 19 vs. DC 18 (15+3)

Angus - mage armor Hp 28 AC 14  6d4(2+1+4+1+1+1)+6=16 d20+2=7
Wednesday February 22nd, 2006 10:01:35 AM

Angus is happy to see one wolf fried, but not happy to see one attack his scrape buddy. Angus unleashes an empowered magic missile at the wolf on Belkior.

Magic Missle (6 missiles): 16 damage

Angus hurried the spell and the missiles were not as powerful as he would have hopped, but they still do the job.

Hearing Belkior shout a warning about a vampire, Angus spins to look for the vile beast (spot 7), but averts his eyes at Belkior's searing light spell. Angus blinks his eyes and looks to where the spell was targeting, trying to see Xenia and the vampire.

Spell Slots used:

0 level 5/6
1 level 2/8
2 level 7/7
3 level 4/5


Lang & Sunshine  d20+14=15 d20+7=12
Wednesday February 22nd, 2006 10:26:10 AM

Lang sees his friend in trouble and literally leaps to help. Lang unsheaths his short sword and leaps to AB102 (right next to or part of the fire) and stabs at wolf 4.

Lang slips on some logs by the fire and just stops himself from falling in by stabbing a short sword into the ground right next to one of the snarling wolves (AC 15, but nat. 1).

Sunshine is all teeth and barks and lunges at wolf 5, but misses (AC 12) as he is torn wheather to attack the wolf or help Lang out of the fire.

As Lang rights himself, Sunshine goes back to concentrating on the wolf, maybe next time will be better.

Xenia (AC20, HP 42/42, Low Light Vision x2 Human Range in Starlight) 
Wednesday February 22nd, 2006 1:04:26 PM


"VAMPIE ON THE ROOF!!!"

The dark rogue adds her voice to Belkior's below. "FRAM JAMBLIES! VAMPIE ON THE ROOF!!!"

Xenia reaches behind herself for a weapon. Shortsword? Light Mace? Spiked Chain?!?!

But, what comes out instead ... is a mirror. Averting her eyes from all but the feet of the bloodsucker, the dark girl thrusts the mirror in the direction of the vampire.

"I'LL TRY AND KEEP IT BUSY UP HERE! TAKE CARE OF THEM WOLVES!"

Rolls and Actions
Draw item from HHH as Move. (No AoO due to HHH.)
Holding a vampire at bay as Standard Action.

Movement and Position
AB11.1 (On the roof of the Woodshed)

Syr (AC 19/18 HP 59/62) dex -1, death ward  d20+10=16 d20+10=17 d20+5=11 d10+4=8 d10+4=6
Wednesday February 22nd, 2006 9:16:51 PM

Syr meets Wolf #10 head on and lands two blows with his fists (attack 16,17,11 damage 8,6).

Hearing Xenia's warning, he glances up and feels a wave of fear strike him for the rogue. Thinking to himself, 'so much for the great vantage point' he remembers Belkior's spell of protection. "Hang on Xenia, I'm coming. Belkior was looking after me." Looking at the two locked into a wrestling knot he suggests, "Try to roll off where everyone can help?" He takes a 5' step toward the shed.

DM Matt C. - Let there be light!  d20+3=9 d20+3=19 d20+3=18 d20+3=5 d20+3=21 d6+1=4 d20+3=7 d20+3=16
Wednesday February 22nd, 2006 11:37:26 PM


End CR#1:

The Shields fight back. Fight back hard.

Belkior is the first Shield to notice something wrong up on top of the woodshed. He sees a dark, savage creature attacking Xenia. Ignoring the wolf biting at him, he casts a spell at the Vampire scoring a solid hit (-8 to roll; -4 for firing into combat and -4 for cover; see page 151 of PHB).

Angus hears Belkior's cry of Vampire and sees him cast a spell in Xenia's direction. He quickly casts his own spell at W3 and is delighted to see the animal slump to the ground.

Lang & Sunshine try their hardest to attack the two wolves, but the tight area around the campfire and woodshed proves to be their undoing. Lang almost falls into the campfire and in doing so singes the fur on his backside (1 point of damage).

Xenia, on the verge of panic when she feels the undead's cold grasp, regains her senses and shouts a warning to the Shields below. Her handy backpack provides a temporary means of keeping the vampire at bay from her as she brandishes it like it is the mightiest holy sword in the entire Wold.

Syr, fearing for Xenia, strikes with his ever effective fists at W10. The animal staggers, but remains upright. He then moves towards the woodshed ending up in AC10.4

Ashlan, Famina and Wynn are in such complete shock and horror from the vampire, that they are unable to attack the wolves.

Start CR#2
Now it is the wolves turn for some fun. Unfortunately, having their boss leering over their shoulders is proving quite distracting to the them.

Wolf W1 bites at Wynn and misses (hit AC 9).
Wolf W4 bites at Sunshine and misses (hit AC 19).
Wolf W5 bites at Lang and misses (hit AC 18).
Wolf W7 bites at Famina and misses (hit AC 5).
Wolf W8 bites at Ashlan and takes another chunk out of his leg. (hit AC 21 for 4 damage).
Wolves W9 and W10 bite at Syr and are unsuccessful (hit AC 7 & 16).

The Vampire seeks out the individual who blasted her with the magic light. Focusing her dreadful gaze on Belkior, she tries to drive all the willpower out of the little cleric and force her own will upon him. The Vampire then moves away from that mean and nasty elf with the mirror back over the peak of the woodshed and out of sight.

Belkior will save DC 19 or be Dominated to run towards the manor house.

Wynn [AC=19 HP=52/52]  d20+6=16 d6+2=6
Thursday February 23rd, 2006 12:31:01 AM

Wynn whirls to attack the wolf behind him and stabs at it's face, driving the arrow in his hand deep into the wolf's eye socket. [Hit AC=16 for 6 HP; took -4 for using the arrow in an unfamiliar manner].

"Syr! Get up on that roof with Xenia if you can, we'll handle these wolves" he calls out.

Famina (AC 21, hp 78/78)  d20+11=25 d20+6=26 d20+6=18 d8=4 d8=2 d8=4
Thursday February 23rd, 2006 1:36:13 AM

[Sigh. My posting schedule sucks, I know, but I hope everyone notices it has also become far more regular of late. The thing is, if I don't et a chance to post that day, I post after I get home after I work out AND go to school, about 11:00 PM for me, which often curtails the DM's post by just a bit of time. It's a bit of a downer for me and everyone i'm sure.]

Famina keeps calm and casually begins to dismember the wolves. First she moves (5' step) so that she can strike two wolves at a time. (I guess between ashlan's and her wolf) "Hyiiee!!" she shouts wildly, slashing deep into the first one, then, "RuaH!!" she cries again, bringing her blade wisping back right into the second one's neck, nearly severing its head with one stroke.
(First hits AC 25, second is a crit natural 20 AC 26 confirmed against AC 18. I think I'm attacking W7 and W8. I did 9 to the first one, knocking him out, and 15 to the second one. So I think i killed W7 and W8.)


Belkior (AC 22; HP 48) - Bless  d20+13=20
Thursday February 23rd, 2006 7:49:29 AM

The halfling cleric staggers under the assault of the vampire's will. Belkior calls upon his faith in Alemi and manages to withstand the creeping insidious lure of the undead's eyes.
Will save = 20

"It's running! Deal with these wolves and make it come to us, don't go out after it!"

The small Healer glances around - no one hurt too badly, no one acting weird, the wolves are being dealt with. Belkior expects that the vampire might make another run at the party so he opts to strengthen their combat ability. He invokes a prayer to Alemi and Blesses the party.

Then he rummages in his pack, drawing his Wand of Cure Moderate Wounds.

Action
Standard - cast Bless
Move Equivalent - retrieve wand

Active Spells
Bless: +1 to attacks, saves vs. fear - 70 rounds
Death Ward (Syrdeth): - 68 rounds
Consecrate: undead have -1 on attacks, damage & saves - 16 hours from starting camp

Items
Pearl of Power - used today
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless**(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate**(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light* (D - Cure Serious Wounds*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast



Angus - Mage Armor  d20+2=10 6d4(3+3+4+1+2+2)+6=21 4d4(4+1+2+1)+4=12 d20+2=19 d20+17=32
Thursday February 23rd, 2006 8:09:24 AM

Angus quickly surveys the battle. The wolves will fall fast, now lets work on the big evil (spot 10).

Angus watches Xenia fighting to stay alive, but can not see the vampire.

Angus calls out to the group "Pour it on! We have to push now no matter what. We have to pursue the vampire, everyone move out. Xenia give the vamp a big bang!"

Spell Slots used:

0 level 5/6
1 level 2/8
2 level 7/7
3 level 4/5

DM - The Vampire is not visible to any party member now as she went over the peak of the woodshed and onto the other side.

DM - You are blocked in by Shields, Wolves and fire. You can only jump over the stream and attempt to move to get line of sight to her. She is behind the woodshed in complete darkness (base hide check of 32 with no adjustments + or -).

Lang & Sunshine Bless  d20+15=31 d20+15=31 d20+8=15 d20+13=26 d20+7=8 d6+7=9 d6+7=9 d6+6=10 d6+6=9 d20+8=21 d6+5=10
Thursday February 23rd, 2006 8:16:08 AM

Lang is embarrassed by his latest actions and plans on taking it out on the wolf that tried to bite him while his pride was being singed.

RH

AC 31 critical confirmed at AC 31 for 16 damage
AC 15 hit for 10 damage

LH

AC 26 hit for 9 damage
AC 8 miss

Wolf took 35 damage

Sunshine bites back at the wolf he is fighting, inspired by his master ferousity.

AC 21 hit for 10 damage



Xenia (AC20, HP 42/42, Low Light Vision x2 Human Range in Starlight)  d20+18=32 d20+13=28
Thursday February 23rd, 2006 10:33:33 AM


"I'LL TRY AND KEEP VAMPIE-CAKES BUSY UP HERE!" Tension bleeds from the edge of the rogue's voice as she shouts down to the Shields below.

"I'LL SHOUT HER POSITION! IF I STOP ... IF I STOP, SHE'S GOT ME!"

Mirror held before her, Xenia ascends to the peak of the roof. The rogue's eyes sweep the deck. Eyes down, looking for feet, she searches for the vampire and shouts out it's position when she finds it.

Rolls and Actions
Spot 32
Listen 28

Movement and Position
AB/11.3 (On the roof of the Woodshed)

Note: The rope and grappling hook should still be attached. I never hand Xenia take it down. But it's at AB/11.1

Xenia - OoC (Map Update) 
Thursday February 23rd, 2006 10:42:49 AM

Apologies for not tending to the Map yesterday. I was out of the office.

Here's the Map as of the Beginning of this round. From what I see from this round:

W1 may now be gone
Faminia may be in a different position, though I think she can strike two wolves at the same time from where she's at.
Angus may or may not have moved.
Xenia has moved 5 feet to the south to the peak of the roof.

Matt, I think we have a small problem with the scale of the Woodshed. The map shows it as 20x20 rather than 40x40.

DM - Yes it is 20 by 20. I wrote it wrong before as 40 by 40. Map has it in the correct size/place.


Xenia (2nd Illegal Post)  d20+14=31 d20+15=34
Thursday February 23rd, 2006 1:09:14 PM

Now that the vampire is out of sight, time to do a bit of slinking around of her own. Xenia ducks down low and approaches the peak of the roof with caution. With nary a sound, the slim rogue creeps up the roof with just her eyes and the top of her head showing. Eye still down, searching nothing but foot level, maybe she can sneak up on the little Vampie Piece and get her with her own non-reflection again.

Rolls and Actions /In addition to rolls above
Hide 31
Move Silently 34

Movement and Position
AB/11.3 (On the roof of the Woodshed)

Syr (AC 19/18 HP 59/62) dex -1, death ward 
Thursday February 23rd, 2006 3:57:30 PM

As Angus and Belkior call out slightly contradicting instructions, the elf grins with irony, "You people need to make up your minds."

Seeing the vampire disappear from sight, Syr briefly ponders chasing it around to the far side of the shed away from the others. Shaking his head as he recalls the ambush that he moved into earlier he decides to move more conservatively. Leaving the wolves to his companions, Syr moves to the grappling hook and begins climbing to join Xenia atop the shed.

Ashlan Sinclair-AC:19-52/63  d20+12=29 d20+7=8 d20+11=27 d8+8=9 d8+7=15
Thursday February 23rd, 2006 9:47:09 PM

Ashlan winces as he is bitten twince and can't help but curse himself for being shocked at this so launches a quick slash with his longsword twice and his kukri once. He is happy as his longsword scores one hit and his kukri scores on hit, however the second attack with his longsword almost sends him off balance.

(Can hit AC:29/8*nat:1*/27 Damage:9/15)

DM Matt C.  d20+3=9 d20+3=18 d6+1=2 d20+3=12 d20+3=19
Thursday February 23rd, 2006 11:41:05 PM


End CR#2:

The battle continues as the Shields gain the upperhand.

Wynn improvises with his arrow and jabs the wolf W1 in the face with it. The animal slumps to the ground from its wounds. He shouts out for help for Xenia.

Famina with two quick swings or her weapon is able to eliminate 2 more wolves (W7 & W8).

Belkior is able to resist submitting to the Vampires' will, barely. He breathes a sigh of relief and casts the spell Bless. He also prepares to use his healing power on any injured Shield.

Angus cries out to the Shields to push through the wolves and pursue the Vampire.

Lang & Sunshine make up for the feeble attacks last round by killing one wolf W5 and severely injuring another wolf W4.

Xenia shouts out her plan on trying to locate the Vampire. She creeps up to the peak of the woodshed and looks down on the other side. She can barely make out the back of the Vampire before it has disappeared into the darkness outside her vision.

Syr moves towards the woodshed to climb the rope and help Xenia out. He draws an AoO from Wolves W9 & W10 as he leaves (hit AC's 9 & 18 for 2 points of damage). He squeezes by Ashlan and makes it to the rope and starts his climb, ending the round on the roof spot just vacated by Xenia.

Ashlan sees the wolf directly in front of him get sliced and killed by Famina. He shifts his attention and lays into wolf W9, ending its miserable life.

Start CR#3
The wolves have seen better days. Wolf W10 moves to AC9.2 and bites Belkior.

Wolf W5 bites at Sunshine and misses (hit AC 12).
Wolf W10 bites at Belkior and misses (hit AC 19).

The Vampire is out of sight, last seen by Xenia heading away from the woodshed, but keeping it between her and the bulk of the Shields.

Wolf 1 (AB9.3; HP's 0/16; AC 14): unconscious from Wynn
Wolf 2 (floating downstream; HP's -/16; AC 14): killed by Angus
Wolf 3 (AC9.2; HP's 0/16; AC 14): unconscious from magic missile
Wolf 4 (AB10.1; HP's -/16; AC 14): killed by Lang
Wolf 5 (AB10.3; HP's 6/16; AC 14): attacking Sunshine
Wolf 6 (grass; HP's -/16; AC 14): killed by Lang
Wolf 7 (AD10.4; HP's -/16; AC 14): killed by Famina
Wolf 8 (AD10.1; HP's -/16; AC 14): killed by Famina
Wolf 9 (AD9.3; HP's -/16; AC 14): killed by Ashlan
Wolf 10 (AD9.1; HP's 2/16; AC 14): attacking Belkior
Wolf 11 (grass; HP's 0/16; AC 14): unconscious from fireball

Wynn [AC=19; HP=52] Blessed  d20+8=28 d20+8=14 2d6(2+1)=3 d20+8=21 d6=5
Friday February 24th, 2006 7:52:45 AM

With a wolf lying either dead or near dead at his feet, the bard spins to face the threat from behind. In one smooth motion, he retrieves the arrow from where he had prepared a row of three, knocks it, and on the exhale, sends it streaking towards the wolf attacking sunshine. [Hit AC=28, confirm critical with a 14 for 3 points damage (not my definition of critical!)]. An instant later, a second arrow strikes home, this time with more force [Hit AC=21 for 5 HP]

[OOC all attacks adjusted +1 for bless and -4 for firing into melee]

Position: AB9.1



Xenia (AC20, HP 42/42, Low Light Vision x2 Human Range in Starlight)  d20+18=28 d20+13=27 d20+11=20 d6=5
Friday February 24th, 2006 7:53:28 AM


"ON THE GROUND! THE VAMPIE'S JUMPED OFF THE ROOF AND SHE'S ON THE GROUND ON THE OTHER SIDE!" Xenia breaks from hiding and shouts down the slope of the roof.

"Looks like she's running away. I'd still watch out, though. She could maybe be circling around."

"Hi, Syr." The rogue reaches back to stow the mirror. She nocks an arrow, and, from the very peak of the roof, she surveys the area for any attackers.

Rolls and Actions
Spot 28
Listen 27
Ready Action Shoot any Threat the appears out of the Darkness
Hit AC21 (Forgot to add in Bless)
Damage 5hp

Movement and Position
AB/11.3 (On the roof of the Woodshed)
Stow Mirror as Move Action
Ready as Standard Action

Angus - Mage Armor 
Friday February 24th, 2006 8:35:36 AM

Angus is mad at the whole situation. The wolves are being dealt with, but the vampire got away. "We got trouble people. Do we follow the beast into its lair and we must assume there are still two left or do we withdraw. By the time we catch up with the creature it will have cured itself from the damage Belkior gave it. I am almost out of spells and so it Belkior. If we push we must move now."

Angus pulls out his dagger as it may come down to that and kills an unconcious wolf. "No need in having them come after us later."

Lang and Sunshine  d20+12=16 d20+12=29 d20+7=16 d20+7=24 d6+6=8 d6+6=11 d6+6=12 d6+6=9
Friday February 24th, 2006 8:41:52 AM

Lang quickly moves to help Sushine and takes a 5 foot step and attackes.

AC 16, hit for 8 damage
AC 29, hit for 11 damage
AC 16, hit for 12 damage
AC 24, hit for 9 damage

There is not much left of the wolf. Sunshine spits out the leg he was holding onto that Lang cut off the beast.

Sunshine goes an licks Lang's hand.

Lang sheaths his sword and picks up his bow. "I am ready for pursuit of withdrawal." The big Bugbear exlaims confidentley.



Xenia (2nd Illegal Post) 
Friday February 24th, 2006 9:29:51 AM


"I say we stick with the plan, Angus." Still searching the night around the mill and their blazing bonfire, Xenia speaks in even measured words.

"Rest. Recover. Wake up in the morning and off more of them."

"When you think about it, time is on our side. Even if the one vampire gets healed all the way up, the advantage we got in daylight is so huge we can't afford not to use it. Not to mention you and Belkie getting your spells back."

"Our job is to look this place over and see if it's safe for the kids. Right? If there's so many vampires that they can come at us all night. Or if they can trek out of here and bring in reinforcements from outside the farm, then I'd say phooey on this farm. We got our answer already. We could never be sure the kids would be safe here. Ever."

"We go back to Plateau City and tell Ashbeard that it's not just their farm they have to worry about. Plateau City has an undead problem. We take our kids back to the Float. End of story."

Angus (Second Illegal Post) 
Friday February 24th, 2006 9:48:11 AM

Angus looks up at Xenia "My only problem is that we still have 6 hours our darkness. There is no reason that the vampires and more friends may not come back in 15 minutes. We killed the wolves, but used up more precious resources. The concecrated ground is nice but not pure protection. I am for staying also, but I am unsure we will get much rest."

Angus has a worried look on his face as the balance of the wolves are dispatched. Angus is looking off into the darkness toward the manor house.

Xenia (3rd Illegal Post) 
Friday February 24th, 2006 10:10:57 AM


"Yeah. I understand how you're worried about that. But the way I see it, we can barely find this one. She's out there somewhere, and even I'm having trouble seeing her."

"We're on their territory. I mean, think about the cotton field. And the grass. Who knows what other stuff like that is out there? They know it. We don't. They could lead us around by the nose. Take us into any place they want."

"If you're worried about more coming, then I say we leave. Pull back outside the gate. Someplace where we can see them coming from a distance away."

"Personally, I think we did pretty good just now." The rogue runs the past couple of battles through her mind. "You notice what they're doing? They're using high places where we can't get at them so easily. Then they're taking that and trying to get us to fight each other."

"Nah. They ain't dumb. I think running off into the dark, weak, and on their ground is a bad idea."

Famina  d20+11=23 d8=5
Friday February 24th, 2006 1:01:57 PM

Famina moves in and takes another swing at one more wolf. "Hyah!" (Hits AC 23 for 10 damage). Then, she responds to the conversation going on.
"I don't understand what you all are discussing.. We can't keep on changing our plans every few minutes. We knew we'd be attacked by him, and we stood up to it. If he attacks again, we'll stand it again. He, or she, or it perhaps may be better, surely can't find an unlimited supply of enemies."

Belkior (AC 22+4; HP 48) - Bless 
Friday February 24th, 2006 3:57:02 PM

The halfling cleric stands resolute, counting on his armor to protect himself from the wolf.

"Xenia's right, Angus. Stay together, stay protected and wait for them to come to us. Don't go out in the dark to get picked off one by one."

Belkior doesn't know anything beyond that the vampire tried to dominate him.

"I don't know anything about this specific vampire. But it's intelligent and on its own ground. Sanctifying this ground and setting guards is the best that they can do until they can use daylight in their favour."

Action
Standard - Total Defense

Active Spells
Bless: +1 to attacks, saves vs. fear - 69 rounds
Death Ward (Syrdeth): - 67 rounds
Consecrate: undead have -1 on attacks, damage & saves - 16 hours from starting camp

Items
Pearl of Power - used today
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless**(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate**(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light* (D - Cure Serious Wounds*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast

Angus (3rd illegal post) 
Friday February 24th, 2006 4:25:54 PM

Angus nods his head in aggreemnt. "No, I agree. I just wanted to catch her while she was hurt and not waste Belkior's spell."

Angus lowers his voice. "I have one more trick. We can use my rope trick spell and hide safely for several hours. I was hoping to save it, but now might be the time. It will only last for 3 hours, but it may throw the vamps off our trail and give Belkior and I a chance and getting spells back. I am just worried that we will see minons every other hour all night. The bad thing is that the space only holds eight, someone or Sunshine has to stay out, and thats not good. Any thoughts?"

Xenia (4th Illegal Post) 
Friday February 24th, 2006 5:04:43 PM

Xenia stands up out of her crouch. Still ready with her shot, she answers.

"I don't think we need to worry about that so much, Angus. But if you want to make sure you get your spells back, then you and Belkie should go up into the ... um ... the trick. You get undisturbed sleep up there. The rest of us can stay down here. Plenty of fighting power here. We should be alright."

Wynn [2nd Illegal Post] 
Friday February 24th, 2006 7:05:06 PM

"Gee, you girls sure are chatty" the bard chides gently :)

Ashlan Sinclair 
Friday February 24th, 2006 8:16:40 PM

Ashlan looks to the others and then shrugs as he speaks up, "Angus, you could use your spell and we can still do our normal guard shifts. Surely we can do something out here to get someone's attention while the others rest. If Lang agrees we can stand watch and let the others rest.* Ashlan glances to Xenia and Wynn, "You all trust Lang so I would assume me standing watch with him would give everyone peace of mind while you rested."

Ashlan looks back at Angus, "No matter what this spell you spoke of sounds like the best bet for some of us to get rest and we just have to becareful."

Syr (AC 19/18 HP 57/62) dex -1, death ward  d20+8=22 d20+9=20
Saturday February 25th, 2006 10:54:19 AM

As the others debate, Syr walks all over the roof of the woodshed looking for his foe (Spot 22 Move Silently 20). Mumbling quietly to himself, "Just show your pasty face so that I can end all this 'talk' once and for all."

Xenia (5th Illegal Post) 
Saturday February 25th, 2006 11:16:40 AM

Xenia runs a quick eye over the moonlit rooftop, looking for something to huck in Wynn's general direction.

"Watch out, Syr. Don't look her in the face. She'll try workin' her mojo stuff on you."

DM Matt C. 
Saturday February 25th, 2006 3:35:40 PM

The Shields finish the last remaining standing wolves and the few that are unconscious and not dead. They look into the darkness and ponder if pursuit of the vampire is the best course of action. The debate continues for a short time with only the Shields and the fires making any noise. The fire from the fireball bead clears an area of grass towards the mill.

OOC - let's say you have talked for 2 minutes at this point.

The Shields go quiet as the discussion ends.

Xenia (AC20, HP 42/42, Low Light Vision x2 Human Range in Starlight)  d20+16=18
Sunday February 26th, 2006 10:00:55 AM


Vampie's skated off.

"Thanks, Syr. For coming up to save me." Xenia survey's the ground from the edge of the roof. "Sure wasn't expecting anything like that. But it's kinda good. We got away in pretty good shape. And we know more of the kind of things to watch out for."

She stands next to the rope and grappling hook, but rather than climbing, just steps right off the edge of the roof. Ten feet below, the rogue takes up the impact in her legs and does a single casual roll, springing lightly back to her feet and trots over to Wynn. With the flat of her hand she strikes the meat of the bard's shoulder.

"Haha very funny, Mister Smarty Wynn Brightsong." Then she snuggles into his chest and holds close to him. "I'm glad you're not hurt. Or, like, drained or nothing."

Rolls and Actions
Tumble 18

Belkior (AC 22; HP 48) - Bless 
Sunday February 26th, 2006 3:22:49 PM

The halfling cleric looks around at his companions but sees that no one was seriously injured by the wolves attacks. And Belkior is relieved to see Xenia return from the darkness.

"Let's stay here and set up a good defense. Daytime is the only time to fight a vampire in it's lair."

The cleric and Healer of Alemi turns to Angus. "I hope that you agree. My inclination is to act defenisively when facing these things. What are you suggesting for resting for the remainder of the night?"

Active Spells
Bless: +1 to attacks, saves vs. fear - 57 rounds
Death Ward (Syrdeth): - 55 rounds
Consecrate: undead have -1 on attacks, damage & saves - 16 hours from starting camp

Items
Pearl of Power - used today
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Detect Poison, Mending, Read Magic, Resistance*
1 (DC 15) Bless**(2), Detect Undead*, Hide from Undead, Sanctuary (D - Cure Light Wounds*)
2 (DC 16) Consecrate**(2), Silence, Spiritual Weapon* (D - Aid)
3 (DC 17) Dispel Magic, Prayer*, Searing Light* (D - Cure Serious Wounds*)
4 (DC 18) Death Ward**(2) (D - Holy Smite*)
* = cast


Wynn 
Sunday February 26th, 2006 6:28:10 PM

Wynn puts his arm around the rogue and gives her a gentle squeeze before surveying the carnage around them. "I think we should heave a few of these wolves aside to clear the way in case we are forced to defend ourselves again." He grabs the hind leg of the nearest wolf and begins hauling it outside the area of Belkior's spell.

Angus Mage Armor 
Monday February 27th, 2006 8:58:48 AM

Angus hears all the suggestions "Ok Lets stay here and make our stand. I just hope we do get some rest."

Angus looks Lang "Make sure all the wolves are dead."

Angus looks to the rest of the shields "I will hold off casting the rope trick spell and just try to get some rest. Everyone keep a sharp eye out. The sun can not get here fast enough for me." Angus takes out his blanket from his small backpack and a curls up by the fire."



Lang and Sunshine  d20+16=36 d20+13=24
Monday February 27th, 2006 9:02:41 AM

Lang heeds Angus words and goes and check the wolves and dispatches any that are not dead yet. Lang return quickly and as quitely as he left.

Move Silently (36, nat 20.!)
Hide (24)

Lang approaches Ashlan "Nice job partner." and then sits down and pets Sunshine.

Syr 
Monday February 27th, 2006 4:07:41 PM

Still looking around into the darkness, he winks at Xenia, "No problem, these vampires certainly know how to attack our weaknesses." Straining his eyes, he gives the surroundings one last look, "Probably even watching us now." Smiling as he drops off the roof and back to the ground he rejoins the others.

Syr places a hand over his scratch from the wolf and concentrates. Slowly the bleeding stops and his wound closes up (heal 3 hp)

DM Matt C. 
Monday February 27th, 2006 11:12:26 PM

Lang, Sunshine and Ashlan finish clearing the camp from the wolf attack. The rest of the Shields prepare for shut-eye.

While the group sleeps, Lang collects more firewood from the woodshed and Ashlan keeps the fire burning strong. The two of them keep a close eye on the manor, but nothing out of the ordinary happens.

After a little more than 2 hours Lang & Ashlan quietly wake up the next watch. They wake to find a nice big fire, a large pile of firewood and 2 tired people with a tired dog.

OOC - Please post who is on next watch.

OOC - Everyone but Lang and Ashlan have 3 hours of rest, 2 continuous for the spell users. Lang and Ashlan have 1 hour of rest. It is about midnight and dawn is 6 or so hours away.

Angus - Mage Armor fading fast 
Monday February 27th, 2006 11:15:27 PM

Angus rolls over in his blanket. Angus has restless dreams filled with piercing eyes.

OOC: Famina and Syr are next watch.



Lang and Sunshine 
Monday February 27th, 2006 11:19:05 PM

Lang finished cleaning his short swords and grooming Sunshine on his watch at is ready for bed. "Time for some sleep partner." Lang yawns as he softly slaps Ashlans back.

Lang wakes Famina and Syr. "Keep the monsters away or at least quite. See you at sunrise."

Lang takes out a blanket and curls up by the fire. Sunshine buries himself in the bugbears back and both are quickly asleep.

Ashlan Sinclair 
Tuesday February 28th, 2006 12:24:19 AM

Ashlan stretches and looks to Syr and Famina before starting to get his bedroll ready and blanket to rest some, keeping his kukri and longsword near him before looking to Syr and smiling, "I'll sleep well knowing your on guard with the lady Famina there. I know you can kick hard." Ashlan smiles and gives a small waves to Syr before trying to get some sleep.


Famina  d20=6 d20=5
Tuesday February 28th, 2006 1:40:16 AM

Famina pretends to sleep, like the others, but is really lying in her blanket, wearing her armor, her sword in hand. There's no way she'll rest when enemies are around... especially cunning ones like this vampire. Besides, the next day when they get back to town she can rest. Till then, she keeps watch, feigning sleep.
When it's her time to watch, she gets up and stands guard dutifully, though not the most aware of watchpersons... (Spot 6, listen 5)

Wynn 
Tuesday February 28th, 2006 7:22:36 AM

The half-elf drifts off-to sleep, Xenia's warm body next to his, her head on his chest. He remembers thinking about how only just a short time ago they had been in battle, and now she lies in his arms. It's a strange Wold.

Belkior 
Tuesday February 28th, 2006 7:43:35 AM

The halfling cleric sleeps fitfully in his armor. Occasionally Belkior tosses and turns, dreaming about something.

Xenia 
Tuesday February 28th, 2006 9:39:45 AM


Poor wolves, the rogue thinks as the carcasses are dragged off into the night. Their gray fur is stained red with their own blood. Even in death their ever-staring eyes reflect the firelight, their lips pulled back in a snarling rictus of pain.

Poor wolves.

It does get easier. Maybe that's a good thing. Maybe not. Xenia's mind harkens back to the hollow tree in the Crying Woods. The bodies of the three witches, their guards, hacked, ripped and burnt. Herself, losing the contents of her stomach just outside.

But it does get easier. Under her cheek she feels the rise and fall of his chest, a soothing rhythm, drawing her down into a secure and carefree sleep. Easier, yes. And some things help so much to make it so.

Syr  d20+8=10 d20+9=22
Tuesday February 28th, 2006 1:44:47 PM

He gives Ashlan a grin and pointedly looks at the man's ribs after his comment. Remembering his earlier grumbling regarding standing guard duty on the middle shift, he grimaces in retrospect.

As it becomes time for he and Famina to stand watch, he heads over to her. Thinking the rogue had the right idea, he tells Famina "I'll be up there," pointing to the roof of the shack. (Spot 10, Listen 22)

DM Matt C. 
Tuesday February 28th, 2006 11:09:55 PM

Syr and Famina stand guard for more than 2 hours. The time passes slowly and uneventfully (about 2 1/2 hours on watch).

They wake the next watch and they too are able to pass their watch without any trouble.

The last watch takes over and they get to enjoy the sunrise. It looks to be a fairly nice day. Maybe even nice enough to slay some vampires.

The non-spell users start to wake and go about their morning rituals, trying to be quiet so as not to disturb the spell casters.

About an hour later the 3 spell users (Wynn, Angus and Belkior) wake up and spend an hour or so reflecting on their magical power.

Forty five minutes or so later the group is not only rested, but fed. Part of them cannot believe there may be a vampire only a short distance away in the manor home.

Everyone is rested. Please adjust your HP's for a night of healing if applicable. Belkior please include your spell selection in your next post. Lang is not able to recover his Speak with Animals spell.

Syr 
Wednesday March 1st, 2006 5:09:14 AM

Syr spends his uneventful guard duty on the roof of the shed and wakes his replacements afterward before falling asleep. In the morning he asks Belkior, "Do you think your holy water in the coffin did the trick? Any ideas as to where we should search next?"

OOC: I'm going to hit the slopes for a week. Any volunteers to take care of Syr while I'm gone?

Angus 
Wednesday March 1st, 2006 7:50:19 AM

Angus awakes refreshed and ready for action. "Have a good breakfast everyone. We will need our strenght today. Belkior, just remember that I have dispel magic covered. You may want to take more undead damaging spells in its place."

Angus eats a meager breakfast and then puts away his camp ware and stand to announce. "Lets go hunting and clean this place out for the kids." Angus looks very determined and ready for action.

Lang & Sunshine 
Wednesday March 1st, 2006 7:53:03 AM

Lang wakes with the sun and plays with Sunshine while the spell users prepare. Lang is anxious for action and ready to make amends for the humiliation of being dominated. Lang's last word of warning is "Beware of the Vampire's eyes. They are hard to resist. Any suggestions on how to avoid them in the next battle Belkior?"

Belkior (AC 22; HP 48) 
Wednesday March 1st, 2006 8:50:13 AM

The halfling cleric rises before dawn and rolls up his blankets. After ensuring that his companions are all safe and accounted for, Belkior will kneel and begin his morning prayers to Alemi. He clears his mind and quietly recites the litanies and prayers that connect him to the god of Healing.

After an hour of quiet contemplation, Belkior rises to his feet and is ready to face the day. When Angus has completed his preparations, Belkior will sit to discuss strategy.

"I can cast a spell that will provide protection against the vampire's physical attacks and it's ability to control people for anyone who is within a short distance of me, or whoever I cast it on. And it might have the benefit of preventing the creatures the vampire can call from touching us, too."

"I, of course, have some damaging spells specifically intended to harm undead."

"I can, of course, detect where the vampire is once we enter whatever building it is hiding. I can also hide us from the undead until we're ready to attack it."

"And, of course, I can put protective magics on all of us and heal anyone who is injured. I don't have the diamond dust neeeded to restore lost levels to anyone. If someone should need that spell, we'll have to get back to Plateau City."

After completing his speech, Belkior will collect a flask of water from the spring and cast Bless Water to replace one of the flasks of holy water that he used on the previous day.

Active Spells
Consecrate: undead have -1 on attacks, damage & saves - 16 hours from starting camp

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Guidance, Mending, Read Magic, Resistance
1 (DC 15) Bless, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer, Searing Light(2) (D - Magic Circle against Evil)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast



Xenia  d20+6=17 d20+6=21
Wednesday March 1st, 2006 11:44:07 AM

Standing with Wynn on the last watch, Xenia feels her heart expand at the beauty of the rising sun. Being here. With Wynn. It just feels so wonderful. There's just something different to life when you've got someone there. No matter what sort of really terrible undead and stuff is around.

In a daydreaming moment, she wonders if this isn't just the way her Da and Ma feel. And why they're always saying that it's not important that they're not married, just so long as they're together. Whatever it is. Sure is great.

A great morning deserves great food in the morning. The rogue pulls out the special wand.

"Gezphrble." She tries to wrap her mouth around the activation word while reaching down inside herself for the magic.

Nothing.

"Gezphrble!" A sudden warmth sweeps over her, and she feels the magic in her hands. hehe Getting pretty good at that.

Breakfast rations heat under the rogue's touch to a nice comfy breakfast temperature. After a moment, she decides on eggs and bacon. All it takes is a touch, and everyone's rations taste like eggs and bacon.

Except ... for Belkie's. Belkie don't eat meat. You remember those kinds of things. So Belkie gets fresh melon. And everyone's water tastes like juice from oranges. Good stuff.

"Wanna work from the outside in?" she asks the others over breakfast. Start with this Mill building, then the Stables, and after that, try tackle the main building there?"

Rolls and Actions
UMD 17, 21 (Blow 2 charges from Wand of Prestidigitation.)

Belkior (2nd Illegal Post) 
Wednesday March 1st, 2006 12:03:44 PM

The halfling cleric thanks Xenia for remembering his dietary restrictions. Then he nods in agreement.

"And we should make sure to check the coffins in the barn, just to confirm that nothing has been in there."

Ashlan Sinclair 
Wednesday March 1st, 2006 2:18:54 PM

Ashlan looks to Xenia and the food made and ponders rather to have any considering he understands her particular feelings towards him so he begins pulling out some of his rations, mainly dried fruits and nuts and begins eating some of it while looking to Belkior, "I'll help where I can and such but will do my best to stay out of eyes contact of any undead that may showup. I rather not have to fight against anyone here again."

Wynn 
Wednesday March 1st, 2006 6:23:08 PM

Wynn wakes refreshed and ready for the new today. He hums softly to himself while he tends to the edge of his sword and daggers.

When Xenia finishes 'preparing' the food, the bard quickly consumes his portion of the meal and winks at the rogue when Marteus' follower sticks to dry rations.



Famina 
Wednesday March 1st, 2006 10:02:39 PM

Famina eats the food uncomplaining and really unnoticing, her mind more on the possibility of finding more undead to vanquish. "Next time we get to town I'm going to trade in some stuff for a different weapon. I think it needs a change..."

DM Matt C. - A new day. 
Wednesday March 1st, 2006 11:07:46 PM

The Shields enjoy their breakfast with a little help from Xenia's magic wand. Some spell strategies and search strategies are talked over. The group decides that they need to explore all the out buildings before tackling the main building, the probable location of the vampire's lair.

Lang, after going into the woodshed more times than he wants to remember, states that it is free of undead.

The group heads towards the mill that is down by the river. It is then that they notice that some of the dead wolves bodies are missing. A quick count reveals only 7 dead bodies. There were 11 wolves total that attacked the camp. One dead wolf floated away, that leaves 3 missing. Perhaps the night creatures (normal ones that is) took them away. But then again the Shields did not hear the normal night sounds that they are used to hearing.

With the missing wolf mystery in their heads the Shields make quick work in searching the mill. It is your standard mill and it is in pretty good shape. It is also free of undead creatures.

Next on the list is the stables. On their trek to the building the Shields notice that the bridge over the river is in quite disrepair. It does not look like a safe escape route for the heavier members of the party.

The stables building is slightly smaller than the barn. It is also 40' tall in the middle, like the barn. Its double door opening is on the long wall facing the main home. The doors are unlocked and open easily. Inside is similar to the barn. Two levels with pens on the first and storage on the second. There are two 20' by 20' pens on the back wall. The front section of the stables has your typical horse equipment strewn about. A ladder is next to the door opening and a quick climb to the second level reveals nothing, just empty storage space. Outside of the mess the building is in good shape.

The Shields gather themselves in front of the stable. They eye the barn and eye each other a little nervously. The prior days battle is still fresh on everyones' minds. They hope that opening the barn doors does not lead to the same outcome as yesterday.

As one they march over to the barn. The busted up doors are as closed as busted doors could be. No one can remember if they closed the doors when they left. A little apprehensive, Lang grabs the doors and pulls them open. Unlike yesterday, they do open on the first try and open somewhat easily.

The Shields look into the barn. The first thing they notice is that the opening on the ceiling is covered again. Everyone is sure that they did not do that. The burst coffins still lie below the rope that was used in swinging the coffins off the second level. Other than that nothing else can be seen or heard.

OOC - One hour and 30 minutes have passed up until this point.

OOC - We are not in combat, but keep posts to about 5 minutes worth of actions.

Angus - mage armor 
Thursday March 2nd, 2006 8:08:59 AM

Angus casts mage armor on himself outside he barn in anticipation of conflict.

Angus whispers to everyone "Stay with your buddy. Xenia and Syr take a look upstairs and see what you can see. We will keep you covered. We have to see if we can get lucky with the coffins again and kill them while they sleep or recover."

Lang and Sunshine 
Thursday March 2nd, 2006 8:28:07 AM

Lang is unsure of the rickity old bridge and test the depth and speed of the stream to see if he can ford it.

Upon hearing Angus request to cover those searching the barn loft, Lang takes out his bow and readies two arrows. "I got you two covered, be careful."

Belkior (AC 22; HP 48)  d20+4=7 d20+8=16
Thursday March 2nd, 2006 8:29:31 AM

The halfling cleric nods in agreement with Angus.

"Everybody stick close and support one another. I'll hold off casting my protective spells for a bit - it will only last for 80 minutes."

Thinking for a moment, Belkior turns to Xenia and Syr. "You should check the coffins up there, even the ones that I put holy water in. And uncovering the hole first might be an idea, too, especially if the coffins are closed."

Belkior cranes his head about, trying to gauge the weather. Unfortunately, he's not well versed in survival skills so he can't tell whether the sun will be out later.
Survival (untrained) = 7

While he is waiting for the scouts to report, Belkior fidgets with his equipment. He retrieves his wand of Cure Moderate Wounds and tucks it into his left hand behind his buckler. He doesn't take his mace from his belt, figuring that he will be more effective casting spells than trying to fight.

He leans over and whispers to Angus, "I can't think of a reason that some wolf bodies would disappear. Who checked them to ensure that they were really dead?"
Knowledge Religion = 16

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Guidance, Mending, Read Magic, Resistance
1 (DC 15) Bless, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer, Searing Light(2) (D - Magic Circle against Evil)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast

Question - what is the weather like? Specifically, is it sunny and bright or overcast?

I've also got a question on the Rules board to ensure that we're in agreement about some issues related to vampires.


Xenia  d20+18=27 d20+13=22 d20+5=16 d20+16=29
Thursday March 2nd, 2006 9:54:23 AM


"Alright then. Top down approach." Xenia metaphorically rolls up her sleeves. From her pack, she draws an everburning torch and lobs it in a lazy arc up to the right hand section of the loft. Walking in a tight circle in the center of the barn produces something of a look into the dark corners of the loft areas.

Then the rogue leaves.

Moving around to the side of the building, she picks a likely spot and again ties her rope to the three pronged grappling hook.

"Best not to come in the way they expect you," she says half to herself. "Specially when you got the time."

Xenia scrambles up the side of the barn and makes her way across the roof to the covered hole. After ripping away the covering, she takes another look, and then drops down through the hole.

"Alright. I'm gonna search up here. The full mean deal. Clues, traps, secret doors, everything." The rogue carefully folds her lenses and stows them safely. Then she straps on a pair of Goggles.

"Next I'm gonna come down there and do the same thing to the ground floor. This might take a while."

Rolls and Actions
Spot 27
Listen 22
Climb 16
Search 29


Angus (second illegal post) 
Thursday March 2nd, 2006 12:56:44 PM

Angus is pleased to see the group working and finds a nice soft spot to sit down outside the barn. Angus thinks to himself, go get;em girl as Xenia take her time and begins her climb.

At Belkior's question, ANgus can only add. "THey are undead, maybe they want to make more undead. Make us fight thier minions twice."

Wynn  d20+6=17 d20+2=20
Thursday March 2nd, 2006 9:15:38 PM

Wynn stands at the barn door, ready to intercede if Xenia needs his help. "I think you may be right Angus, we may see those wolves again and I'm betting they don't have much of a pulse!"

The half-elf stays alert for anything that might threaten the party, continuously svcanning inside the barn for signs of movement [Spot=17, Listen=20]

Famina  d20=12 d20=13
Thursday March 2nd, 2006 11:41:51 PM

"You mean we may have to fight undead wolves?" Famina looks surprised, then disgusted. "How horrible... THen again, I guess vampires have no real morales."
She draws her weapons and prepares herself as she stands at the barn door entrance, and keeps watch just in case. (Spot 12 and listen 13)

Ashlan Sinclair 
Friday March 3rd, 2006 12:00:31 AM

Ashlan stays near Lang as they checkout things and keeps his weapons ready. Just incase there are undead like the vampire around though he does his best to let the others do most of the spotting since he doesn't want to meet the undead's eyes like before and have a reoccurance of what happened before. He does speak lightly to Lang, "Lets hope no vampire spawn jump up to soon. Don't want a repeat of last time."

DM Matt C. 
Friday March 3rd, 2006 10:15:12 AM

Sorry for not posting yesterday, but I was exhausted and went to bed before the last few posts. Please try to post today or tomorrow morning and I will post again.

Lang pulls out his staff to test the streams depth and current. He wades in a short distance and it is already at least 5' deep. The current is fairly strong. He doesn't think he would have any trouble getting across with his strength and swimming skill, but some of the lighter or non-swimmers may end up downstream a ways before they get across.

Belkior tries to judge how the weather will be for the day. It is sunny and in the high 70's now and it does not look like it is going to change any time soon.

The Shields reach the barn and find a few things out of the ordinary from when they left it yesterday. Caution prevails and the stealth expert takes over. Xenia throws in a magic torch that lights most of the lower level and some of the upper level. Nothing is revealed in the light. She then walks around the lower level, but does not see or hear anything that would cause suspicion. Moving back outside, Xenia climbs up the side of the barn and makes her way over to the covered opening. A quick tug and the tarp is removed and sunlight pours through the opening.

The first thing Xenia notices when she hops down into the barn is that 2 of the unbroken coffins are gone, the 2 that were empty of Vampire Spawn. Where the coffins were, there are now 2 large piles of dirt. There is no movement or noise on the second level either. Xenia then goes about a more minute inspection of the barn. After a half an hour she is done with her examination of the barn. Other than the missing coffins, nothing else appears amiss.

OOC - Total time to search barn 45 minutes.

Xenia  d20+16=36
Friday March 3rd, 2006 11:15:43 AM


"Well, that's that. Nothing more to see here, folks."

Xenia dusts herself off, and pulls the goggles off of her head. *phew*

"Looks like they took the coffins, but dumped the holy dirt you made there yesterday, Belkie. Can they do that? Just fill 'em up again and reuse them? Weerdo thing. Having to sleep in a coffin."

"Looks like all we have left is the main house there." She stands outside the barn with hands on hips, a thoughtful, slightly disapproving look on her dark face.

"You guys decide how you want to go in. I'm gonna take a look at all the doors and windows on the outside. Any traps might give us an idea of what to expect on the inside."

Circling the ground floor, the rogue examines all of the portals and the area around them.

Rolls and Actions
Search 36 (Windows and Doors and ground. /Nat 20)

Also please note any locks and how secure the doors and windows are.

Belkior (AC 22; HP 48) 
Friday March 3rd, 2006 11:35:41 AM

The halfling cleric relaxes slightly when Xenia gives the all clear from the barn. Belkior is a little puzzled about the coffins, he was hoping to prevent their use by the vampire. But it looks like his efforts were nothing more than an annoyance.

When Xenia announces her plan to reconnoiter the main house, Belkior looks up with some alarm.

"Nobody should be alone, not while what is presumably the master is still about. Someone needs to go with Xenia while she circles the house. And maybe check to see if the shutters and doors can be opened - we need to get the sunight into the house."

Belkior turns to Angus and discusses his plans for using spells.

"I'm not going to cast my detection spell until we go inside. It doesn't last long and it probably won't be useful from the outside of the house anyway."

"I'll hold off on my protective spells until we find the vampire. My spell will last for over an hour but there's no point letting it expire before we need it."

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Guidance, Mending, Read Magic, Resistance
1 (DC 15) Bless, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer, Searing Light(2) (D - Magic Circle against Evil)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast

Xenia (2nd Illegal Post) 
Friday March 3rd, 2006 12:06:05 PM


"Yeah, alright. I guess I could use someone looking over my shoulder while I make the rounds."

The rogue reaches casually over her shoulder, coming back with a crowbar.

"If anybody wants to try a window, once I've given it the all clear, feel free to use this."

[ A crowbar it grants a +2 circumstance bonus on Strength checks made for such purposes. ]

Angus - Mage ARmor 
Friday March 3rd, 2006 1:50:44 PM

Angus looks at Xenia " I like the idea of a quick recon around the building, but you can not go alone. Take your partner, Wynn, and Syr and Famina. The rest of us will watch the front. Try to get a layout of the structure so we do not miss any hidden rooms inside. Wlak off distances and such. When you get back we will need you to check the front door for traps and maybe we go in a window on the first floor instead of using the front door, but we will let you check it out first."

Angus lets out a sigh "Lets not take too long and we want to be inside well before lunch."

Spell Slots used:

0 level 0/6
1 level 1/8
2 level 0/7
3 level 0/5

OOC: Matt can you provide a map of the outside of just the main house for us. Where windows and doors are located on each floor. Is there a porch, etc.

Lang and Sunshine  d20+6=15 d20+6=19
Friday March 3rd, 2006 1:56:23 PM

Lang stays with Angus, Belkior and Ashlan in front of the main house and waits for the return of the other. Waiting is hard. The ranger is ready for action and know it is right around the corner, or behind the door right in front of him.

Lang thinks back to the wolf battle, I know I finished off the hurt wolves, I put them out of their misery. I hope they are not is worse shape now.

Lang and Sunshine pace the front of the house and Lang takes time to sight in on all of the windows with his bow (first and second level) and comments to Ashlan "Just working off nervous energy." but the Bugbear is keeping a close eye out for traps.

Spot 15
Listen 19



Ashlan 
Saturday March 4th, 2006 12:16:23 AM

Ashlan follows his partner and nods at the comment of nervous energy. Ashlan keeps his weapons readied none the less as he smiles abit, he himself is not as nervous as just staying ready.

Famina 
Saturday March 4th, 2006 6:06:52 AM

Famina likes being paired with the somewhat friendly elf, Syr. As they explore the barn, she keeps up a good eye to make to keep nearby her teammate, in the hopes that at least one of them will be able to notice if the other's enchanted by those vampires. Luckily, none appear.
As they wander back to the house, she can't help but asking, "So...how long have you been a member of the Crimson Shields, Syr? Have you been with them long?" After listening to his answer, she volunteers, feeling somewhat talkative (compared to her usual reticient self), "I've only been in such groups since I left my homeland a few years ago."

DM Matt C. 
Sunday March 5th, 2006 12:28:30 AM

Xenia starts he searching and examination of the main home. The rest of the Shields spread out a short distance behind her to provide muscle and magic support.

Starting at the front door she slowly walks around the building, noting all the windows and the one other door on ground level. All the windows have shutters and they are all closed. No mechanism for opening the shutters can be seen on the outside. The ground level appears to be about 15' tall and the window bottoms start at about 7' off the ground. The doors, shutters and general house all seem to be in quite good shape.

Arriving back at the front door, Xenia steps back a short distance from the house. Following the same pattern she moves around the house again, this time looking at the second level. She notes that there are 2 doors on this level. One that appears to be the doorway from the second level to a large balcony over the left side of the house. Another appears to be the doorway from the second level to a small balcony over the front door of the house. There are fewer windows on this level, but they are the same as the ones on the first level.

Once again Xenia arrives back at the front door. She approaches it carefully and searches it for traps. Almost immediately she pulls back her hand as she finds a powerful, magical trap. Without touching the door she traces the outline of the spell around the door frame. She turns to the Shields and says.

"There is a powerful magical protection on this door. A Glyph of Warding has been cast upon this doorway."

OOC - No other door or window was searched at this point.

OOC - nothing of concern happened during the hour or so it took to search the perimeter.

OOC - map to follow.

Xenia  d20+7=21 d20+18=20 d20+13=20 d20+16=33
Sunday March 5th, 2006 9:20:53 AM


The rogue eyes the door with an analytical stare. Then, with a sigh, she shakes her head.

"Not much chance I'm taking that trap down." She begins walking around to the west. "Could you, maybe unmagic it or something?" At the western balcony, the rogue stops and survey's the climb.

"Anywhos, I'm gonna check out the balcony door. At the very least, we could rig some harnesses to drop down from the roof and break open the shutters. I mean, it's not even noon. We have the whole rest of the day. More days if we need. What are they gonna do? Bring in re-enforcements? I mean, what else is around here?"

With rope and grappling hook, Xenia scrambles up to the western balcony. Cautiously, she eyes the area through her lenses, before switching back to the goggles to examine the balcony door that leads into the house.

Rolls and Actions
(Assuming rope and grappling hook is retrieved from the Barn.)
Use Rope 18 (Taking 10)
Climb 21
Spot 20
Listen 20
Search 33

Angus - Mage ARmor 
Sunday March 5th, 2006 10:50:58 AM

ANgus is very pleased by the descriptions brought back by Xenia and the others. When Xenia finds the glyph, Angus comments "I might be able to bring the glyph down, depending on the strenght of the caster, but it may be better to go around the defense. I say we go in through an upstairs window and work our way down, opening windows all along the way. Xenia can you rig something so we can easily climb up to the balcony and get in?"

ANgus looks to the front door. "We will have to be wary of traps only the way. Xenia we will need you eyes up front for this vampire hunt."

Wynn 
Sunday March 5th, 2006 9:57:40 PM

Wynn watches Xenia exercise her craft and readies himself to support her should anything go wrong.

Famina 
Monday March 6th, 2006 12:17:45 AM

A thought strikes Famina as Xenia is climbing up. "Say, do you think...could it be that the vampire isn't the one who put that there? Could there have been someone else here? Just a weird idea..." Famina shrugs and looks around. "I mean, it doesn't seem...much like I imagined the place a vampire would live. like a dark castle or something."

Belkior (AC 22; HP 48)  d20+6=21
Monday March 6th, 2006 8:44:52 AM

The halfling cleric waits with Angus, Lang and Ashlan while Xenia and the others scout the exterior of the building. When Xenia announces that she has discovered a Glyph of Warding on the door of the house, Belkior looks up with interest.

"That's a clerical spell! Let me examine it, and I might be able to tell you more. I mean, it might be set to keep something in."

Belkior will climb the steps to stand on the porch and then casts Read Magic on the spell-guarded door. While studying the magical markings of diamond dust on the door, the Healer of Alemi tries to recall what he learned of this spell.
Spellcraft = 21 vs. DC 13 to identify version, damage type or stored spell

Once Belkior has learned what he can, he will return to where Angus and the others are waiting and tell them.

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer, Searing Light(2) (D - Magic Circle against Evil)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast



Xenia (2nd Illegal Post) 
Monday March 6th, 2006 10:24:33 AM


Uh Xenia leavers herself up over the rail of the balcony.

"I dunno, Fammie. This place makes good sense to me. It's far enough from other people that you aren't gonna get too many visitors. But it's close enough to Plateau City to give you a place to feed."

"And don't see whereas vampies couldn't have put that trap up there. I mean, Belkie said they do magic. Right, Belkie? But, then again, we got ghoulies around here too, right? So why not something different inside?"

"Hey, Belkie, any way of knowing how strong that thing down there is? One way around them is to just trip them and hope you can dodge the blast. Me or Syr could probs do that."

Belkior - 2nd Illegal Post  d20+8=22 d20+6=20
Monday March 6th, 2006 12:43:58 PM

Belkior listens to Xenia's about the Ward. He thinks on it for a moment before replying.

"No, unfortunately I can't tell how powerful the caster would be."

Then the halfling cleric grimaces and looks about.

"I just remembered something ... and it's not good. Those ghouls might have been created by spell and not by contagion. That's a powerful spell and would require the caster to be at least 11th level."
Knowledge Religion = 22
Spellcraft = 20


Lang & Sunshine  d20+6=7 d20+6=8
Monday March 6th, 2006 9:13:18 PM

Lang moves over towards the jut on the side of the house as Xenia prepares to climb up.

He tries to stay alert as she climbs and inspects the larger balcony, but many thoughts invade his mind and distract him.

Spot 7 (natural 1)
Listen (natural 2)

DM MAtt C. 
Monday March 6th, 2006 9:56:24 PM

Belkior casts read magic and examines the Glyph of Warding on the front door. He finds out the following information:

Version: Spell Glyph
Type of Damage: Negative Energy
Spell Stored: Inflict Moderate Wounds, Mass

Belkior also remembers some more Undead information that he learned in his studies.

Xenia climbs up to the larger balcony on the jut of the building. She looks around, but there is nothing up there but the protective railing and the door that leads into the building.

Xenia moves over to the door and starts her search. Once again she immediately pulls her hand back as she finds a powerful, magical trap. Without touching the door she traces the outline of the spell around the door frame. She turns to the Shields and says.

"This door has the same magical protection on it as the front door".

The rest of the Shields remain on the lawn growing concerned about the magical defenses of the manor home.

Wynn  d20+7=26
Monday March 6th, 2006 11:00:31 PM

Wynn ponders this new development and tries to puzzle out just how to bypass the trapped door [Knowledge Arcana = 26]. "I don't think we can get set it off from a distance with a simple missile, perhaps Angus or Belkior might be able to open it from a distannce with some kind of telekinetic magic" he muses to the group.

Belkior (AC 22; HP 48) 
Tuesday March 7th, 2006 7:46:13 AM

The halfling cleric pales when he learns about the spell stored in the Ward.

"Uh-oh. That means that it's actually a Greater Glyph of Warding, which also requires at least an 11th level caster. We really are facing a powerful cleric. Hopefully it's not also a vampire."

"And this means that once we're fighting the undead, we have to keep them away from the doors."

When Wynn suggests opening it from a distance using a spell, the Healer nods.

"That might do it. If I had a spell like that memorized. Do you, Angus?"

"Or, it's possible that the spell triggers when anything that isn't undead opens the doors. Or if someone good opens the door. Or whatever."

"There are two other ways to open the doors. If Xenia's really confident, she can try to disarm or disable the spell. Or, we can move back at least 50' or 60' and have one person open the door and discharge the spell. Either somebody with lots of hitpoints or who is strong willed."

"What way do you want to do it? Or, I can cast my protective magics and we can try to get in and out in while that spell lasts. It should help us withstand whatever spells are in the door but won't prevent the spell going off."

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer, Searing Light(2) (D - Magic Circle against Evil)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast



Famina 
Tuesday March 7th, 2006 8:23:07 AM

Famina stands ready, sword drawn and shield. "I'll lead the way, then, if the dispel magic fails. I'm pretty good at taking the sort of damage fromt hese things..."

Angus - Mage Armor  d20+7=14
Tuesday March 7th, 2006 8:53:45 AM

Angus hears the news of a second glyph. "Well that is not the way to put out the welcome mat. Glyphs are tough. I can attempt to dispell it, but it is a high level spell. We can have one of us trip the glyph while the others are out of range. Or we redo our spells so that Belkior can summon a creature to trip the glyph."

Angus scratches his chin and rolls up his sleeves. "I will give it a shot."

Angus curses under his breath when he knows the glyph did not come down. "I can try again, or we try a different tact."

Spell Slots used:

0 level 0/6
1 level 1/8
2 level 0/7
3 level 1/5


Lang & Sunshine 
Tuesday March 7th, 2006 8:55:42 AM

Lang is ready for action and is still pacing. "We have healing wands. I could trip the trap and then use my wand to heal myself. That is if what you are telling me is correct that it will not kill me or hurt anyone else." Lang finishes with some trepidation.

Xenia  d20+18=33
Tuesday March 7th, 2006 9:56:52 AM


"Nope." Xenia sits on the railing of the balcony and eyes the house. "No way I'm gonna take down these traps. Out of my league."

"Best way we got to take down the traps is to have one guy trip it. 'Specially if I read what you're saying, Belkie. Those undead guys might trigger the trap themselves to heal themselves at the same time it hurts us. If that's the way of it, then we need to take all the traps down before we go in. While we got the sunlight to protect us, we can heal 'em up at our own pace."

"That's also gonna open things up and let light inside too. That's gotta be a good thing."

Xenia pulls the goggles off her head and turns to the surrounding area. Placing the lenses back onto her petite nose she survey's the plantation from her second story height.

"You know, I wonder if there isn't some stuff we can drag over here to put under the windows for a leg up? Maybe some of that wood from the shed. We could pile it up like a ramp. I'll take a look at a window first. Then we could bust it out. I mean, this is a seige right? Might as well run it like one."

"Wonder if we could starve 'em out?"

Rolls and Actions
Spot 33 (For anything we could put under the windows to stand up on. Wagon, boxes, etc.)

Ashlan Sinclair 
Tuesday March 7th, 2006 4:34:04 PM

Ashlan looks to the where the trap is and shakes his head as he pats Lang on the shoulder, "Nice try big fella but I'll set the traps off. Amends for attacking Syr there."

Ashlan looks to the group and nods, "If it's the best way then everyone should back off and let me try." Ashlan shrugs since he doesn't mind risking it considering if it will help.

DM Matt C. - Preparation continues and offers of self-sacrifice 
Tuesday March 7th, 2006 11:35:51 PM

OOC - Continue your discussion/searching.

Wynn - Dispel Magic is the first thing that comes to mind.

Angus - Dispel Magic fails.

Xenia - Lang would not need much of a boost to be able to attempt to open a shuttered window. Everyone else would need at least a 4'-5' platform to stand on. There is plenty of wood in the barn/stable (pens) that could be used to make a platform. Time and some ingenuity is all that is needed.

Belkior - 2nd Illegal Post 
Wednesday March 8th, 2006 7:42:21 AM

The halfling cleric nods at the suggestion of entering through a window.

"Before we do that, Xenia should check it for traps too. The Glyph lasts until someone or something sets it off so the evil cleric might have had time to trap all the windows, too."

"Lang? Have you checked for tracks? When we last saw the vampire, she was running on foot. That doesn't mean much because she could always turn into a bat and fly into the house through a small opening. But someone or something hauled off those dead wolves. And it would have to be a really big bat to do that."

Angus - Mage Armor 
Wednesday March 8th, 2006 9:52:16 AM

Angus considers all the banter on how to enter the house. "Does anyone have an axe? If there are no glyphs on a window, lets just chop our way in and no one takes damage and no charges are used on wands. Chopping a window open will nto be quite, but will let sun in permanently. Once we are inside we can open the windows and jam them open."

Angus looks at the big fighter types. "Who wants to take the first whack at the window?"



Lang and Sunshine  d20+6=23
Wednesday March 8th, 2006 9:54:17 AM

Lang puffs out his ample chest and looks to Xenia "Got an axe in that fancy backpack of yours? I am ready to go." Just take a look for traps first."

Lang will have a closer look for anything suspisious himself (Spot 23).


Xenia  d20+16=25 d20+9=19 d20+16=31
Wednesday March 8th, 2006 10:21:16 AM


"Alright," the rogue kicks a slim leg over the side of the balcony, "lemme take a look at those shutters."

With a little hop, she leaps to the ground, taking the impact in the spring of her thighs and rolling.

"Don't got an axe, but I got a crowbar. It'll leave the shutters in once piece if you pry them open instead of choppin' them up. Probs save a few gold pieces when it comes time to move in."

"Alright, who wants to hold me up while I search? Lang? Wynn?" The rogue spits a come-hither grin.

Then, down to work. Not just one window, but all the windows on the first level. The goggles come back on, and, window to window, once again they work their way around the house.

Rolls and Actions
Tumble 25
Balance 19
Search 31

Belkior - Nagging 3rd Illegal Post 
Wednesday March 8th, 2006 11:02:15 AM

"Lang? Have you checked for tracks? I'd think that whoever or whatever dragged or carried those wolf carcasses away would leave some pretty obvious tracks."



Xenia (2nd Illegal Post)  d20+16=34
Wednesday March 8th, 2006 11:11:41 AM

"Drag marks?" The rogue looks around. "Shouldn't be too hard to see, Belkie."

"Dunno if I could follow 'em. But shouldn't be too hard to pick out.

Rolls and Actions
Search 34 (to pick out drag marks)

Famina 
Wednesday March 8th, 2006 1:08:00 PM

Famina looks at the walls idly. "If we can smash through the side walls to avoid the trap, that would work out well. Perhaps one could even slip down the chimney!" She smiles at the thought, imagining for some reason a fat man in a red suit somehow fitting down the chimney... "Impossible, though. Hey, Ash, let's go back to the barn and look around for an axe or crowbar or such."
(Are there any such tools around the porperty? Famina will engage herself in a search for them at the barn if she doesn't recall any)

Ashlan Sinclair 
Wednesday March 8th, 2006 8:26:41 PM

Ashlan looks to the others and since it is usually kept hidden by his hat of disquise he pulls his greataxe from his back and holds it up, "I believe this would work if you need to do some chopping it will do the job for sure. Not much usually can stand up to the force of this." He smiles since this is his backup weapon really.

DM Matt C 
Wednesday March 8th, 2006 10:27:16 PM

The Shields do more planning. Some of the group heads off to the barn and stable to get some planks to build a platform for Xenia to stand on.

Xenia eyeballs the window to the left of the main doorway. The group builds a makeshift step stool to stand on. Xenia climbs up and searches the window. As before she finds her third Glyph of Warding.

She gets down and relays the message to the rest of the Shields.

No one searching the grassy area finds any apparent tracks or drag marks. The tall grass does have faint "paths" in it that may have been done by humanoid creatures.

OOC - Each window will need a search roll.

Belkior (AC 22; HP 48) 
Thursday March 9th, 2006 8:19:11 AM

The halfling cleric is disappointed when Xenia announces that there is a Glyph on the window beside the main door. Belkior tinks that it will take a long time, time that they may not have, for the rogue to search each of the windows on both floors of the building.

"Let's speed things up, folks. For all we know, the vampire and the cleric are making more undead while we waste time out here."

The Healer looks around at his companions, particularly Lang and the other fighters.

"Someone come with me while I scan all the windows and doors of the house. I should be able to detect the magic of the Glyphs on any window or door."

Once someone steps forward to accompany him, Belkior casts Detect Magic and begins circumnavigating the house, continuing in a clockwise fashion. He stays about 50' out from the house, both to allow his magical vision to sweep both floors of the house and in case something comes out after him.

After making a circuit of the house, Belkior announces his findings to the group. Of course, what Belkior is really looking for is a window or door without any active spell upon it.

[OOC - in the 7 minute duration of the spell, Belkior should be able to go around the house and scan all of the windows and doors, identifying the school of any active spell. The Glyphs should be active until discharged.

Path around the house at that distance from it is 720', or 18 double moves (9 rounds) for Belkior. He'll stop eight times to scan both floors, spending 3 rounds each time to allow identification of aura strength and spell school. He should have just under 4 minutes left on the spell when he completes this.

Did you want Spellcraft rolls to identify the school of any active spells?]


Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer, Searing Light(2) (D - Magic Circle against Evil)
4 (DC 18) Death Ward(2) (D - Holy Smite)
* = cast


Angus - Mage Armor  d20+15=29 d20+15=34 d20+15=20 d20+15=25 d20+15=29 d20+15=17 d20+15=34
Thursday March 9th, 2006 8:32:41 AM

Angus is frustrated at the announcment of the third glyph. "Another one!"

Angus likes Belkior's suggestion and cast detect magic on himself also and starts moving in the opposite direction in order to speed things up (Also 7 minute duration).

Spellcraft rolls: 29, 34, 20, 25, 29, 17, 34

Angus is inwardly concerned about inflict glyphs as they can cure undead and the amount of money spent on all these glyphs, That should be our money, the sorcerer thinks to himself.

After meeting up with Belkior he will compare notes "What did you find?"

If the manor is full of glyphs of the inflict nature, Angus will annouce. "I think we have to take down some of these glyphs in the fashion that Lang suggested. Time to use those new healing wands and give Belkior's a break."

Lang and Sunshine 
Thursday March 9th, 2006 8:38:38 AM

Lang and Sunshine follow Angus as he makes his scans and suggests to Ashlan "You follow Belkior and make sure he is safe."

Lang is readying himself to take the damage from the glyphs, upon the report from Belkior and Angus on the type and number of glyphs. Lang fingers his new cure wand as he anticipates having to use it soon.

Lang takes out his crowbar and when he meets up with Ashlan and Belkior suggests to the warrior "You take Xenia's crowbar and we can work together on the doors and windows if any are not spelled up."

Xenia 
Thursday March 9th, 2006 10:53:43 AM


"Yeah, okay. Hang on before you do that."

Xenia walks away from the house. " ... thirty-four, thirty-five, thirty-six ... " She paces off some sixty feet.

"Alright, go 'head."

"Hey, you know, Belkie. You said you had this spell that, you know, protected someone from the Glyphie things. I mean, looks like we got enough of them to make it worth using it to trip all of these traps. You could cast it on that one person, and they could run around the house setting all the traps off without getting hit. Syr's fastest. He'd probs be best."

"You see, the way I figure it, maybe the traps aren't just for keeping us out? You say the things can hurt us and heal those undead guys at the same time. Even if we get in, if we leave them up, what's to keep them from triggering the traps while we're in a scrap? I think that would be bad. Real bad."

"What do you think?"

Belkior - 2nd Illegal Post 
Thursday March 9th, 2006 10:59:28 AM

The halfling cleric turns to listen to Xenia.

"Ahh, my spell would only protect someone, make them more resistant. Not prevent the damage. Setting off all the traps would probably kill Syr, even with my protective magics on him."

"If we could hook up ropes to the doors and shutters without triggering the traps, that would work. Stand back out of range and give a good yank on the rope."

Wynn 
Thursday March 9th, 2006 5:39:55 PM

The bard helps Xenia down from the jury-rigged scaffolding, his two hands firmly on her waist. He accompanies her to a safe distance from the house as Lang and Ashalan prepare to set of the glyphs. "I hope this works" he mutters under his breath.

Syr 
Thursday March 9th, 2006 8:02:16 PM

Piping up from his silence, "If Xenia is right" he looks at the halfling for confirmation. "It's a necessity that we set off all of these traps."

Approaching the ex-mercenary he says, "I might have the best chance of surviving if one of these goes off. Want me to try tying a rope to one of them?" Looking over at Angus as he makes his rounds, "Just tell me which ones we want to try first."

The elf ties a rope about his waist and hands one end to Lang, "Just in case they surprise me and I need a bit of rescueing. Got another rope I can use to tie to the door/window?"

OOC- did my -1 dex from the poison in the cotton fields cure overnight?

Belkior - Illegal 3rd Post 
Thursday March 9th, 2006 10:39:56 PM

The halfling cleric halts Syr.

"Ahh, I mispoke earlier. Assuming that all the windows and doors are each warded with an Inflict spell, one of my spells will completely protect you."

DM Matt C 
Friday March 10th, 2006 5:25:02 AM

Angus & Belkior cast detect magic and circle the house again. They both find out that all the lower level, shuttered windows register 2 auras of faint abjuration magic. The upper level, shuttered window do not register any magic at all.

The main door only registers 1 aura of moderate abjuration magic. The three remaining doors register the same as the shuttered windows.

OOC - You think it will be almost impossible to tie a rope to the shutter to be able to pull at it. Crowbar should not be a problem.[/i}

[i]OOC: The -1's are still in effect!




Angus - Mage Armor & read magic  d20+14=20 d20+14=27 d20+14=23 d20+14=27
Friday March 10th, 2006 8:32:16 AM

ooc: Regarding the -1 ability modifiers; once we get a break we can have Belkior cast restoration on us all and see what that does.

--------------------------------------------

Angus will hold up his hands and announce. "Let Belkior and me inspect the glyphs on the shutters before we begin." Angus will cast read magic and scan two shutters on the lower level.

spellcraft: 20, 27, 23, & 27

Angus will back up to a safe distance in anticipation of Lang and Ashlan opening the front doors. Angus will take Sunshine with hims so that he is not effected. "Good luck men. We will be ready to back you up, if any nasties show up."

Spell Slots used:

0 level 1/6
1 level 1/8
2 level 0/7
3 level 1/5

DM - Did you mean Detect Magic? There isn't any writing on the doors/shutters to be "read".

YES, OPPS!

DM - I may have mislead you here. A Read Magic does help in identifying Glyphs. So I will go with your original post.

Lang and Sunshine  d20+7=23 d8+1=6 d8+1=6
Friday March 10th, 2006 8:40:57 AM

Lang waits for Angus and Belkior to finish their glyph inspection, all the while fingering his crowbar. When Angus takes Sunshine out of harms way the bugbear responses "Thanks." and then head to the front doors.

Lang looks to Ashlan. "Let me have a crack at it first so we both don't get zapped. If I need help come on up."

Strenght check on front door using crowbar, 23

If Lang sets off the glyph, he will take out his CLW wands and tap himself once for 6 hp. If Lang is down more than 7 more he will tap himself again for 6 more.

If that is not sucessful, Lang will take his time and take a 20 for a total of 27, using the crowbar.

Belkior (AC 22; HP 48)  d20+6=24 d20+5=22
Friday March 10th, 2006 9:23:46 AM

The halfling cleric hums to himself as he completes the circuit of the house. Interesting ...

When Belkior meets up with Angus again, he shares his conclusions.

"The upper windows are not warded at all. The main door has a Greater Glyph of Warding on it, and I learned that the spell is Mass Inflict Moderate Wounds."

"The lower windows and the remaining doors have two spells on them. We know that at least one of the windows is protected by a Glyph of Warding. But what would the other spell be?"
Spellcraft = 24, Knowledge Arcana = 22

"Hmm, they might be locked with Arcane Lock. Or trapped with Fire Trap. Maybe something else, though."

When he sees Lang walking towards the door with the crowbar, Belkior moves to intercept him.

"Hold up!"

"If you're going to do that, let me protect you first. And let the rest of us get out of the way before you do it."

Belkior casts Death Ward on Lang in preparation for his attempt on the door.

"Now that you're protected, how about opening all of the windows and doors on the group floor?"

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer, Searing Light(2) (D - Magic Circle against Evil)
4 (DC 18) Death Ward*(2) (D - Holy Smite)
* = cast



Xenia 
Friday March 10th, 2006 12:16:03 PM


Even when working. Yeah. Even when working. It's just sort of electric having him around.

Xenia smiles down at Wynn when he puts his hands on her waist, then she hops down lightly off of the scaffold thing.

"Me too," the rogue replies to her man. "You know, I been watching Belkie suss those magic traps. Looks to me like that reading magic stuff is pretty handy. Think I might look into getting me some of that."

Famina 
Friday March 10th, 2006 4:18:12 PM

Famina stands waiting, watching. Talks of all these spells, like 'Inflict wounds', '11th level'... makes no sense to her. Tactics and the like seem very straightforward...As soon as it's activated, they will proceed cautiously. Very cautiously. This requires patience, which she has. So, she stands waiting.

Ashlan  d20+5=13
Friday March 10th, 2006 10:18:37 PM

Ashlan looks to everyone and shrugs and he moves to whoever has the spare crowbar, "I'll give a hand also, Lang shouldn't do all the work."

Ashlan shrugs and will help if allowed too or such.

(Str:13)

Syr 
Saturday March 11th, 2006 1:56:02 AM

The elf grins at Famina sensing her thoughts. Watching Lang go towards the window he shrugs and settles a good distance away. "Best to leave the strategy of spells to others. I offered but Lang seems determined. What I don't understand is why Ashlan wants to get hurt too? It makes sense to minimize the risk."

Wynn 
Saturday March 11th, 2006 10:36:25 AM

The bard maintains a safe distance from the house and readies his bow, just in case things develop more quickly than anticipated. Wynn hums to himself as he waits, dredging the melody from the deeper recesses of his memory.

DM Matt C. - The Seal is Broken!  d20+5=18 d6+2=5 2d8(3+5)+11=19
Sunday March 12th, 2006 11:07:23 AM

The Shields have finalized a plan to enter the plantation's main building. The group steps back 60' or so. Lang and Ashlan take the crowbars and prepare to pry the front door open. Before they move forward, Belkior casts the spell Death Ward on Lang and Angus casts the spell Read Magic and views the window directly to the left of the front doorway.

Angus gathers the following information.

Version: Damage Glyph
Type of Damage: Acid

OOC - Belkior nothing new on your checks outside of the fact that there are 2 abjuration spells of faint power on the shuttered windows and 3 doors.

Angus and Belkior remain with the bulk of the Shields as Ashlan and Lang approach the front door. They jam the two crowbars in between the double doors. On the count of three they both yank on the crowbars. With the leverage of the crowbars and the above human strength of the two of them, they are able to pry the double doors open.

The two doors swing outwards as Ashlan and Lang both take a short step back. The Glyph activates and the powerful inflict spell washes over the two of them. Lang feels Belkior's spell resist the powerful inflict spell. The unprotected Ashlan is not as lucky as the negative energy slams into him.

Inflict Moderate Wounds Mass - Ashlan Will save DC 20 for 19 or 9 damage.

Lang & Ashlan then peer into the interior waiting for their eyes to adjust to the darkness of the interior of the building. After a few moments the two of them wonder why they cannot see inside. All they see is a shadowy haze. As the two stand there trying to see into the building, a thin ray of magic strikes Lang and Ashlan feels the power of another spell attack his body.

Lang - Hit touch AC 18; loses 5 points of strength for 4 minutes.
Ashlan - Fort save DC 13 or become blind.

About this time the remaining Shields notice the upper level, double window to the left of the balcony open up. The same shadowy, haziness can be seen within this opening.

OOC - We are in combat! This is combat round 1. Please post AC's, HP's and spell duration's.

OOC - Do not forget to post a relative position to the front door.

Angus - Mage armor & Read Magic - AC 14 - HP 28  d20+14=34 d20+8=25 d20+14=32 d20+14=15 d20+7=15
Sunday March 12th, 2006 4:04:30 PM

Angus is shocked at how fast things are moving now, but thinks to himself 'they heard us prowling around out here for how long...' Angus lets go of Sunshine and scans the inky darkness.

Spellcraft 34 (nat. 20), Arcane Knowledge if needed of 25
Spellcraft 32 for Ray that hit Lang, was it arcane of divine?
Spelcraft 15 (nat.1), miss the blindness spell on Ashlan.

Angus gets his bearings and calls out "Spread out and stay with you buddy. I think we are facing some sort of magical darkness to protect the beasties."

Angus targets the darkness with a dispel magic (15) and pulls out the scroll he has of dispel magic.

Spell Slots used:

0 level 1/6
1 level 1/8
2 level 0/7
3 level 2/5

Mage Armor 5 hours left
Read Magic ????? How much time elasped since I cast it????

Lang and Sunshine  d20+10=22
Sunday March 12th, 2006 4:13:38 PM

Lang feels the negative energy wash over him and be repelled by Belkior's protective magic. Lang reminds himself to thank the halfling if he lives through this battle.

Staring into the inky darkness, Lang attempts to penetrate it with his darkvision.

Just then he is hit by the strenght draining ray, and grits his teeth and moves 5 feet to the right and away from the open doorway (if more movement is require then he will move more). Lang drops the crowbar (free action) and draws his short swords. The two swords feel strangely heavy, almost like he were human again.

Lang know his bow is useless as he will not be able to bend it in his current condition.

Lang looks over to where Sunshine is an hold up a hand (Animal handle 22), hoping his dog will stay with Angus and Belkior until he gains more information of the current bad situation.

Lang will yell at his buddy Ashlan, if he appears blind, to move to his left and out of the line of fire.

Wynn [AC=21; HP=52] Cat's Grace 
Sunday March 12th, 2006 9:32:46 PM

Knowing that the action will soon reach a fevered pitch, Wynn gulps back the potion of Cat's Grace he had readied and advances to a position approximately 45 feet away from the main door and just slightly to the west of the door.

[Cats Grace 30 rounds]

Belkior (AC 22; HP 48) - Bless 
Sunday March 12th, 2006 9:51:08 PM

The halfling cleric shouts with alarm when he sees the magic strike both Lang and Ashlan. thinking first of strengthening his companions, Belkior moves 20' closer to the building. Then he invokes a prayer to Alemi to strengthen all of his companions with Bless.

"We either have to close with them, or move out of their spell range!"

Position
40' from door

Actions
Move - 20' closer to mansion door
Standard - cast Bless

Active Effects
Bless - +1 morale bonus on attacks and save vs. fear, 70 rounds

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer, Searing Light(2) (D - Magic Circle against Evil)
4 (DC 18) Death Ward*(2) (D - Holy Smite)
* = cast



Xenia (AC24, HP 42/42) 
Sunday March 12th, 2006 10:36:31 PM


There will be surprises, Alexandria, the voice of her Da. Things will go wrong. You can't prepare for everything.

Think of the time penalties. Is this a one and only chance? Is this life and death? If it's not ...


"Pull back!"

"Angus, Belkie, any idea what that is? If it's magic, don't it have a time limit? Maybe we could wait it out. Either way, I think it's better if they came out here into the sunlight than us going in there."

The rogue draws a potion from her haversack and follows close behind Wynn. All the time, she's figuring the angles. Maybe if they aren't looking to come out, they might need some encouragement.

Rolls and Actions
Draw Potion as Move Action
Move with Wynn

Active Effects

Movement and Position
45 feet away, and just west of the main door.

Syr (AC 20/19 hp 62 dex -1) bless 
Monday March 13th, 2006 9:07:36 AM

Dread fills him as he realizes these creatures actually prepared for the group. Muttering to himself, "I ALMOST prefer the plants to this..."

As things begin happening, the elf's first urge is to sprint in and aid his companions like a protective older brother. Pausing to think about it, he turns to Belkior and Angus, "We still have more doors and windows to take care of and I hate fighting in the dark. Any chance we can wait these guys out? or at least come in from a different angle?"

Syr (AC 20/19 hp 62 dex -1) bless 
Monday March 13th, 2006 9:08:38 AM

Dread fills him as he realizes these creatures actually prepared for the group. Muttering to himself, "I ALMOST prefer the plants to this..."

As things begin happening, the elf's first urge is to sprint in and aid his companions like a protective older brother. Pausing to think about it, he turns to Belkior and Angus, "We still have more doors and windows to take care of and I hate fighting in the dark. Any chance we can wait these guys out? or at least come in from a different angle?"

Angus (second Illegal post) 
Monday March 13th, 2006 12:36:08 PM

Angus smiles at Syr's comments "What happened to pushing.....No I agree, if our frontal assualt here does not work, we may have to fall back and rethink our strategy and maybe go for more supplies."

Angus mutters to himself "We have a real smart foe on our hands."

Famina 
Monday March 13th, 2006 8:06:39 PM

"Push or pull back...which one is it?? Choose one or the other when you say we have the choice!" Famina sounds very contrite, but mostly it is desparation. She doesn't want to be a sitting duck.
Famina looks back, and rushes behind a tree, rock, whatever can give her at least partial cover. Or, if nothing's within 40 feet (her movement), she'll stand there with her friends, uncertain.

Ashlan Sinclair-AC:19-HP:63/54  d20+3=23 d20+7=24
Tuesday March 14th, 2006 12:23:58 AM

Ashlan succeeds in dodging most of the damage and such thrown at him and moves to the side when Lang calls out to him, however he still has his sight thank the goddess.

Ashlan has his kukri and longsword ready and whispers a small prayer as he awaits anything that might come out after them.

(OOC:Sorry for missing a post. Wasn't expecting a weekend post and a heck of a storm rolled through here Sunday.)

DM Matt C  d20+4=22 d20+7=14 d20+2=12 d20+2=8 d20+11=27 2d8(1+5)+11=17
Tuesday March 14th, 2006 1:01:35 AM


End CR #1:

Ashlan partially resists the power of the inflict spell, suffering only minor damage (will save 22 for 9 damage). Encouraged by his resistance he is also able to shrug off the Blindness spell (fort save 14). He then moves off to the side of the doorway, mirroring Lang's movement. He looks towards Lang for direction.

Disregard my rolls - same effect.

Angus studies the spells that come out of the plantation home and tries to penetrate the magical mysteries of the darkness. He figures out that it is probably a Darkness spell or Deeper Darkness spell that is affecting the manor. He also thinks that it may be a secondary effect from the clerical spell Unhallow. He attempts to dispel the darkness but is unsuccessful (not that long since RM was cast -- say 2 minutes). Angus is also able to determine that the spell cast at lang was the arcane spell Ray of Enfeeblement. Angus remains where he is, 60' from the doorway.

Lang feels the spell sap his strength. He tries to penetrate the darkness with his vision, but is unsuccessful. He moves off to the side of the doorway and looks towards Ashlan.

Wynn grabs a potion and drains it down. He then moves on a diagonal to the left ending up about 45' from the open door, but off to the left side.

Belkior moves closer to the doorway and casts a bless spell (affects everyone). He ends up about 40' away. He shouts out 2 courses of action.

Xenia shouts out for the group to pull back. She also pulls a potion out and then follows Wynn, ending up next to him.

Syr shouts out to Angus and Belkior for advice. He remains next to Angus 60' from the door.

Famina gets confused by the conflicting shouts from the Shields. She looks around for cover. She turns around and heads for the stable that is about 20-30' away. She ends up inside the building, gaining the cover she desired.

Start CR #2:

Everyone but Lang and Ashlan can see some movement in the open window on the second level (spot 25 to see two skeletal figures; if you get 30+ you can see that they are human). They raise their arms and 2 crossbow bolts streak out. One at Wynn and one at Xenia.

Wynn hit AC 12
Xenia hit AC 8

OOC - the Skeletons have 20% concealment (1-20 on the d100). Skeletons also have DR 5/bludgeoning,

Belkior, Lang and Ashlan can see some movement in the door opening (spot 15 to see an Ogre Zombie). Everyone else is partially blocked from seeing the movement (spot 25 to see the Zombie if you get 30+ you can see that is an Ogre). It reaches out with its Great Club and smacks Lang over the head with it.

Lang hit AC 27; damage 17.

OOC - the Zombie is using reach so Ashlan and Lang cannot attack it without moving 5' closer. It also has 20% concealment and has DR 5/slashing.

Ashlan feels the power of another spell attack his body. He feels a great sense of impending disaster.

OOC - Ashlan Will DC 17 or be affected by the spell Doom.

Outside of the Skeletons and Zombie, nothing else is visible.

Angus - Mage Armor & Read magic AC 14 HP 28  d20+5=21
Tuesday March 14th, 2006 8:34:58 AM

Angus is not happy that the darkness did not disappear and he unrolls his scroll and casts dispel magic for a third time (21), in an attempt to even the odds.

Angus calls out to his friends "Push forward and take the fight to them, but be prepared to regroup. Fight with your buddies and beware there is a high level cleric and wizard in the house."

Spell Slots used:

0 level 1/6
1 level 1/8
2 level 0/7
3 level 2/5

Mage Armor 5 hours left
Read Magic 299/420 rounds


Lang and Sunshine  d20+6=7 d20+11=28 d20+11=13 d20+5=23 d20+5=12 d100=82 d100=84 d6+3=4 d6+3=5
Tuesday March 14th, 2006 8:45:13 AM

Lang know that the Shields are fighting on the vampires ground, but he needs to make the best of it and steps forward five feet toward the zombie (spot 7, nat. 1), but can not tell much more about the creature other than it packs a big punch.

Lang swings (full attack) at the beast that hit him with all of his now limited strenght.

AC 28, 82%, nasty slash for 4
AC 13, miss

AC 23, 84%, for 5 as the right arm does all the damage.
AC 12, miss

Total damage 9

Lang calls out to his battle partner. "Lets get them!"



Xenia (AC20, 21 vs one of the Skellies, HP 42/42)  d20+18=35 d20+10=28 d100=78 6d6(4+5+3+3+3+6)=24
Tuesday March 14th, 2006 12:35:42 PM


Xenia peers into the darkness above and below. All different kinds! Where did they all come from?!?!

"Two skeletons in the second story window!

"You guys know more about this than me," the dark rogue does no more than note the crossbow bolt as it thuds into the ground nearby, "but you look close at all the Deaders inside here. If we don't find what made 'em, I'm not letting the kids come out here. No how no way."

"I mean, you gotta figure these Dead Guys hadda come from somewhere, right? Vampies, ghoulies, skeletons that doesn't just happen by accident. Right?"

Fram frippin' fram. The dark rogue swears to herself. This is starting to be not worth the trouble. Not worth it at all.

"Heads up at the front door!" she shouts. "Taking out anything in the front room!"

Plucking the most powerful bead from the Necklace of Fireballs, she throws it through the front door, and 20 feet beyond.

Rolls and Actions
Spot 35
To Hit a 5-foot Square 28 vs DC5
20% miss chance 78 = Hit
Damage 24hp (Reflex vs DC14 for half damage)

Note: Throw bead 20 feet into the doorway. Should catch everything inside w/o hitting Lang or Ashlan.

Belkior (AC 22; HP 48) - Bless, Prayer  d20+5=18 d20+8=23 d20+7=25
Tuesday March 14th, 2006 1:35:18 PM

The halfling cleric looks up to see the bulk of an undead ogre looming in the doorway. Thinking quickly, Belkior realizes that he has no chance of successfully turning that undead, let alone the vampire hiding in the dim interior of the house.
Spot = 18, Knowledge Religion = 23

"Light it up, Xenia! Force the undead out into the sunlight!", the Healer shouts to his companion. Removing these abominations from the Wold is vital for the future safety of the children. The mansion can always be rebuilt if burning it down around the ears of their opponents is necessary to flush them out.

Without a clear view of the vampire, he cannot use his most powerful spells. So he opts, instead, for strengthening his companions instead. He runs closer to the mansion and then invokes a prayer to Alemi. All of his companions and foes feel the presence of the Shepherd on the battlefield.
Prayer - allies +1 luck bonus to attack, damage, skill and save rolls; opponents -1 luck to same; no saves; Spell Resistance check = 25
The 40' radius should take in all party members and most of the opponents.


Position
20' from door

Actions
Move - 20' closer to mansion door
Standard - cast Prayer

Active Effects
Bless - +1 morale bonus on attacks and save vs. fear, 69 rounds
Prayer - +1 luck bonus for allies to attacks, damage, saves, skills; -1 luck penalty for opponents to same; 7 rounds

Items
Wand of Cure Light Wounds - 3 charge used
Wand of Cure Moderate Wounds - 3 charges

Spells
0 (DC 14) Detect Magic*, Guidance, Mending, Read Magic*, Resistance
1 (DC 15) Bless*, Bless Water*, Detect Undead, Hide from Undead, Sanctuary (D - Cure Light Wounds)
2 (DC 16) Consecrate(2), Spiritual Weapon(2) (D - Aid)
3 (DC 17) Prayer*, Searing Light(2) (D - Magic Circle against Evil)
4 (DC 18) Death Ward*(2) (D - Holy Smite)
* = cast



Wynn [AC=21; HP=52] Cat's Grace 
Tuesday March 14th, 2006 9:41:39 PM

Wynn dashes forward behind Xenia's fireball, careful to stay out of the blast itself. He ends up against the wall of the mansion some 10 feet to the left of the door. Hopefully this will provide some cover from the crossbows above. He shoulders his bow as he moves and if possible draws his sword in readiness.

DM Matt C. - Supplemental  d20+11=24 2d8(1+5)+11=17 d20+10=14 d20+10=19
Tuesday March 14th, 2006 10:38:15 PM

OOC - Al if you see this by 11:15 please roll 2 SR checks for the fireball bead.

Ignore die rolls.

Xenia - Spell Resistance Checks  d20+10=22 d20+10=19
Tuesday March 14th, 2006 11:05:13 PM

SR1 22
SR2 19

Oh, and a note on Lang. He only moved a 5-foot step. I don't think that should draw an AoO. Should it?

DM - Yes, you are right.

DM Matt C.  d20+4=16 d20+3=23 d20+8=15 d20+8=26 d20+8=26 d20+2=20 d20+2=12 d20+11=23 2d8(8+8)+11=27 d20+6=18 d20+6=15 2d4(4+4)+1=9 2d4(2+1)+1=4
Wednesday March 15th, 2006 12:02:19 AM


End CR #2:

Ashlan is the target of another spell. He is unable to resist this one (will save 16; Ashlan is shaken, he gets -2 on attacks, skill checks, ability checks and saving throws per DMG pg. 301). He remains where he is to the right of the doorway.

Angus attempts to dispel the darkness again, but is again unsuccessful. Angus urges the group to push forward and remains where he is, 60' from the doorway.

Lang moves forward 5' to get within range of the Zombie. He is a blur as his short swords try to carve up the undead. Unfortunately for him none of his strikes do any damage (short swords are piercing weapons; they do not bypass the DR 5/slashing).

OOC - Lang is in the doorway in the light. He stills has the 20% concealment factor to deal with if he attacks the Ogre.

Xenia tosses a fireball bead into the house. She is able to get it past Lang and the Ogre. She cannot tell if it went off due to the darkness inside the building.

OOC - Saving throws DC 14 - 23, 15, 26 & 26; ½ damage is 12 not 14.

Belkior sees the Ogre and wonders if he can turn it (Knowledge Religion tells you it is 8 HD). He again moves closer to the doorway and casts a Prayer spell (affects everyone visible, but Famina).

Wynn moves forward and shifts his weapons from range to melee.

Syr remains next to Angus 60' from the door.

Famina remains is the relative security of the stables.

Start CR #3:

The skeletons fire their crossbows again. This time targeting just Xenia.

Xenia hit AC's 19 & 11 after Prayer; no damage.

Skeletons have 20% concealment (1-20 on the d100). Skeletons also have DR 5/bludgeoning,

The Ogre strikes again at Lang with its Great Club.

Lang hit AC 22; damage 26 after Prayer. OUCH!!!

Ogre Zombie has 20% concealment and has DR 5/slashing.

Belkior and Angus are both struck by something that flew out of the doorway. They feel a burning sensation where the missile impacted. The look down and see a small hole in there clothing and the sizzle of acid as it eats away into there skin (spellcraft check will reveal it is Melf's Acid Arrow).

Belkior hit touch AC 17; damage 8 after Prayer; concentration check DC 16 if you cast a spell.
Angus hit touch AC 14; damage 3 after Prayer; concentration check DC 13 if you cast a spell.

All the Shields hear the following female voice. It sounds very condescending and confident.

"Leave this place. There is nothing but death here for you. You cannot defeat me."

Please remember to post AC's, HP's and active spells somewhere in your posts.

Status:
Ashlan is Shaken for unknown minutes.

Skeleton #1 (AC 20; HP's 13/13)
Skeleton #2 (AC 20; HP's 13/13)
Ogre Zombie (AC 21; HP's 62/68)
Vampire (AC ?; HP's ?/?)

Famina (AC 21, hp 78/78) 
Wednesday March 15th, 2006 1:44:52 AM

Famina rushes back to the house and tries to get inside. She will not engage this round, instead trying to get through to find a way to the upper floor.

DM - You are about 80-90' from the front door. What is your movement rate? In the doorway is Lang on the outside and an Ogre Zombie on the inside. Even though the door is 10' wide it will take a Tumble, Bull Rush or Overrun attempt to get by the 2 combatants.

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