Rules for all Taur PCsTAURS AS IGNOBLE RACES: In the Wold, there are two kinds of intelligent creatures: Noble Races and Ignoble Races. Noble Races include the player races from the PHB -- humans, elves, dwarves, etc. Ignoble races include kobolds, orcs, goblins, etc. All monsters with the suffix "taur" are considered to be related to each other as descendants of one single noble taur race, created by Domi. But through tragedy lost in time, the taurs diverged into liontaur, minotaur, and centaur -- and lost noble status. Now they are ignoble creatures, and have shorter lifespans than those of noble race. Such fallen races carry the title "Ignoble Races" and are considered "Monstrous Humanoids," "Humanoids," and "Persons" for the purpose of categorization and in determining what spells affect them. TAURS, WEAPONS, AND NATURAL ATTACKS IN COMBAT Taurs can combine attacks with natural and manufactured weapons when they make a full attack. When they do so, the manufactured weapon attack is considered the primary attack, and any natural weapons the creature also uses (horns, hooves, paws) are considered secondary natural attacks. These secondary attacks do not interfere with the primary attack as attacking with an off-hand weapon does, but they take the usual -5 penalty (or -2 with the Multiattack feat) for such attacks, even if the natural weapon used is normally the creatureÕs primary natural weapon. When making a standard attack, a Taur can make one attack with a weapon or with a natural attack (not both). Weapons: Per the 3.5 rules, Taurs use weapons that are sized for large creatures. Damage for weapons for large creatures is given below: Table: Large Weapon DamageIf a Taur uses a weapon sized for a medium creature, the Taur suffers a -2 penalty using the weapon. Weight for large-size versions of weapons is double normal. TAUR AGE, HEIGHT, AND WEIGHT Table: AGE TAURIC TOTEM BAGS The Taur races have a unique tradition of honoring Domi among their divine casters (clerics, druids, and even the rare Taur witches devoted to Domi): They use Totem Bags. A Totem Bag is a small leather pouch worn around the neck as an amulet. If a Taur druid or cleric defeats an opponent single-handedly, then the priest can add a totem from the defeated opponent to the Totem Bag. The totem, a small bone, tooth, claw, or bit of horn, gives a +1 insight bonus against creatures of the totem's race, as well as a +1 to Bluff, Listen, Sense Motive, Spot, Survival, and weapon damage rolls against others of the same race as the defeated opponent. The bonus only works against others of the exact species -- a goblin totem gives no bonus against hobgoblins. The Taur may have no more than one totem in his or her totem bag per character level. The Taur may also store a single magical amulet in her Totem Bag, which then functions for the cleric or druid as if it were worn. As a magic item, a Totem Bag has a markt value of 2,000 gp. A priest who wants a Totem Bag can buy one in the Catacombs, just like any other magic item. Priests who already have one when these rules go into effect may keep their existing bags. |
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