RULES FOR CENTAURS
CENTAURS
LARGE SIZE
CENTAURS IN COMBAT Centaurs use the same rules as all D&D creatures for natural attacks and attacks with manufactured weapons. As a standard attack, centaurs can make one hoof attack or one weapon attack. As a full round attack, centaurs can make usual weapon attacks and two secondary hoof attacks at -5 to hit. Centaurs can take the Multiattack feat to reduce this secondary attack penalty from -5 to -2. Centaurs can also take a unique Centaur Charge feat: Centaur Charge [Racial] CENTAUR INFO AND ROLEPLAYING NOTES Centaur society values the right of the individual above all. They are organized into family groups, which are themselves organized into tribes. Tribal life is very democratic, though family groups have a definitive head of the family -- called the Stallion -- whose word is law within their group (usually the oldest living member, though not always.) As such, Stallions may be male or female. Living with the whims of nature and the land around them, centaurs do not make the environment conform to their needs, but, rather, conform to the dictates of the environment, which -- on Centaur Island -- is dominated by Whistal Trees (very much akin to giant sequoias). The Tribal Druids are responsible for conferring with the trees of the village so that the families that live within them actually are doing so with the trees' own permission, as it is the tree that voluntarily "hollows itself out" to provide the living spaces inside. Whistal Trees can even create fireplaces in one area of the quarters, and centaurs make sure to monitor the fire whenever it's lit, having a natural fear of uncontrollable fire themselves. Though centaurs have Druids attending to their religious aspects of their life, the race pays homage to Domi, from whom they've learned the art of guerilla warfare (which is used, for the most part, against the minotaurs that live east across Safety Channel). Centaurs have been taught that minotaurs are the source of all their woes from the Time of the Sundering, and so they are the hereditary enemies of the bovine-headed race. "A minotaur wind blows no good" is a favorite saying, and centaur parents often keep their colts in line with warnings that the Mighty Minotaur will "get" them if they don't behave and eat all their greens -- the Mighty Minotaur being the centaur synonym for the Bogey Man. Centaur society is ruled by the members of The Corral, whom are chosen via majority vote from the Stallions of the tribe. The Druids of Centaur Island have at least one or two spots in The Corral, too. The Corral helps to settle disputes between members of its tribe if family Stallions cannot do so themselves. They never use the Ride skill because there is no domesticated animal large enough for them to ride. They generally feel that it is beneath themselves to serve as mounts for other races. Wine plays a VERY important part in centaur society. Vintners and brewers are the most respected members of each tribe ... in fact, anyone connected with wine and/or spirits is thought of VERY favorably by the rest of the community. Purple wine is considered a very precious resource -- the only thing more valuable than that is the mystical Blue wine that is used for religious purposes only. It is an immediate death sentence to be caught dealing illegally in the making, trading, buying, selling or possession of Blue wine that one hasn't gotten permission from the Druids for. The only exception to this rule is the possession of healing-type (or other priest-produced) potions, which are all based on Blue wine. Magi make their potions using Purple wine. PERSONALITY: Generally speaking, centaurs are known to be logical, studious, and academic. They are known the Wold over as scholars, naturalists, druids, and bards. Some have undertaken study of arcana and become mighty wizards. On the other hand, centaurs are proud and some are easily offended. They must eat a lot to power their great bodies (the largest of all Taurs), and have been known to over-indulge when it comes to wine and ale. Under the influence of alcohol, centaurs display rowdy, boorish, and aggressive behavior. Centaurs possess an innate curiosity and wanderlust that sometimes becomes a compulsion. They make excellent companions and hardy travelers. While they might sometimes offer a two-legged companion a ride, centaurs do not consider themselves pack animals or sources of transportation. In fact, they often become insulted if such a role is suggested. They also do not tolerate horse jokes, though otherwise they have good senses of humor. |
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