Eberyon's Tears
In the Cradle of the Wold live magical oysters who grow tear-shaped pearls.
Certain fairies gather these at the command of the King and give them to
deserving animals of the Wold.
Each Tear sticks to fur or feather like a burr, so that even unintelligent
animals can use them. Tears will also stick to a creature's scales or shell
or hide.
Inspired mortals who make Tears usually create them of heavy leaded glass or
carved ivory, but these too stick like a burr to the wearer. People can wear
one or more Tears in their hair, taking up the hat slot. Each Tear boosts the
capabilities of a single natural or unarmed attack -- therefore only one Tear
per attack can be worn. Extra Tears fall off. Thus, a wolf can wear a single
Tear, aiding its bite. A human can wear one for every unarmed attack he can
make in a round, each made with a different fist, knee, foot, or whatever.
Each round of combat, the wearer decides before rolling his attack which Tear
affects which natural or unarmed attack. Each Tear boosts a natural or
unarmed attack by applying melee weapon special abilities (see chart below)
to the attack. Tears do not grant enhancement bonuses, but can offer up to
a +5 equivalent in special abilities. For example, a bear with a Flaming
Shocking Tear and a Vorpal Tear could apply an additional 1d6 of fire and
1d6 of electrical damage to a single claw attack and potentially bite a
creature's head off with its bite attack. Each tear is individually
enchanted.
The weapon special abilities available are listed in the chart below. If a
wearer has more than one Speed Tear, only one can be used per round. No Tear
may have more than a total of +5 modifiers and no creature may can wear
Tears with a total of more than +12 in modifiers. For example, an octopus
could use four Tears with +1 equivalent abilities and four more with +2
equivalent abilities.
Modifiers:
+1 equivalent: Bane, Flaming, Frost, Shock, Ghost touch, Merciful,
Thundering, Vicious;
+2 equivalent: Anarchic, Axiomatic, Disruption, Flaming burst, Icy burst,
Holy, Shocking burst, Unholy, Wounding;
+3 equivalent: Speed;
+5 equivalent: Vorpal.
Moderate to Great Transmutation; CL 10th; Craft Wondrous Item; Commune with
Nature or Planar Ally. Cost: +1 tear = 2,500 gp; +2, 8,500 gp; +3, 18,500 gp;
+4, 32,500 gp; +5, 50,500 gp
Developed by Syrdeth Redbow (Scott Hansen) and approved by Cayzle, June 7, 2006.