Ongoing 10 year games, taking players from 1st level to epic.
| The Gray Knight have been adventurers, spies, mercenaries and freebooters. Now they are caught up in the cataclysimc events unleashed by the coming of the Fae King. They seek the Fae Queen Maab, monarch of the Valley of Twighlight in a desperate attempt to get to the truth of the King's rebirth. | ||
| The Emeralds have finally slain the tyrannical Parnoth, but at what cost? New forces now begin to raise up against the fledgling Emerald Kingdom from the South. Will this newfound freedom only be a fleeting moment in time? Or is it going to be a lasting legacy? Only time will tell... | ||
| North meets South in this third expansion game. Adventurers from New Elenna have discovered the lost Southern Continent and have discovered they are but children of the ever-changing power of Chaos. Follow their struggle to understand the Southern Continent's chaotic cycle and understand their powers before it is too late. | ||
| The Shields have set off to rescue some children, apparently sold to some sinister followers of Ga'al. But all is not as it seems. It turns out the children have gone of their own accord, intent on becoming heroes, and the Ga'al worshippers follow the Lord of Domination no longer; they now seek the Tower of Boydos, intent upon taking the mad sleeping demigod as their new deity. What chaos awaits within the tower of entropy? Can even the Crimson Shields of Hope survive the dreams of a god gone mad? | ||
| The tenth and wildest game in the Wold. This one is set in the wild Sargrass Plains of the Southern Continent. This wild bunch is known as the Bloodpack. | ||
![]() |
Some call Plateau City the most marvelous city in the Wold. Certainly, the Capital of New Elenna is a center of civilization and home to some of the most powerful people you will ever meet! | |
| So begin the adventures of a small band of Surface Drow, of the House of Bralfah. Can they survive in a Wold that despises them? | ||
| This merged game includes PCs from the Swords of Redemption, the Swords of Light, and Dirt City. Just don't call it the Light Dirt Redemption Game! | ||
| The Great Migration of the Southern Continent has barely subsided, and Hook City is already back to conducting business as usual. Do our heroes have what it takes to rise up from the muck of Mudtown to gain fame and fortune in Hook City? | ||
| The Scab is a merciless land of jagged mountains and monster-filled valleys. But it is one of the ancestral homes of the Wold's Dwarves. Can a dwarven band find a way to survive, honor intact, in this hostile wilderness? |
2 year games exploring all corners of the Wold.
Short one-off adventures all starting in the Wold-famous Giggling Ghost Inn.
A variety of OOC boards for chat, debate and fun.