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Keepers of the Vale

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Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged) 
Saturday January 13th, 2018 4:31:04 PM

Brom receives the spell from Emrys. He quickly gets a this is what it can do talk about the spell. In a flash he is up into the air and scanning the area for an origin of the sound and Wold breaking. As soon as he sees anything curious, he is over there.

Perception DC 24

co-GM Ryan: After The Fire  
Monday January 15th, 2018 12:00:08 PM

The Keepers ears are left ringing when the ungodly noise finally ends, most can hear but even those that can are checking there ears in discomfort. Tishe' notices her ring has taken on a new color but she puts thougts of that aside to help the town deal with any damaged buildings that may be near collapse. At this point the town looks more like a war-zone then anything else.

Edson , as with many of the others, is shaken by the blast but it takes him a bit to realize that he cannot hear properly. Brom is able to hear and asked to be given the power of flight along with those others that cannot fly on their own. Barratore once the nosie dies down moves to investigate the new rift in the ground.

Emrys after looking for an answer heads Broms request and casts Wind Walk on those that need it.

From thier vantage points in the air Brom, Velarin can see that one of the many meteors that had been seen streaking though the sky has impacted not far away. Seeing the impact point brings home to Emrys that he is again feeling a generalized sense of dread about what is going on.

The town is mostly quiet except for the townfolks attempting to get a handle on what has transpired. Even those on the ground can see the cloud of dust that was kicked up at the impact sight of the meteor. It does not take much of a leap to guess that this is far from the end of the current problems.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=27 ;
Monday January 15th, 2018 2:53:13 PM

Brom quickly flies out to the meteor site and surveys the damage from above.

Perception DC 27

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Monday January 15th, 2018 4:15:41 PM

V joins Brom in flying out to the meteor strike to see what exactly has occurred.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Monday January 15th, 2018 6:54:15 PM

Tishe’s accepts Emrys’s offer and soon has Overland Flight. While slower than her Fly spell, OF has the benefit of lasting a long time and besides, why waste magic? Tishe’ again Uses her Lennas Mending five times, only saving her Arcane Bond for emergencies because of the feeling of foreboding.

......
Overland Flight (from Emrys)

Lenna’s Greater Mending. (5 times)

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 0. 1. 5

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet 
Monday January 15th, 2018 7:01:39 PM

Barratore notes the group hauling out and takes off on foot to catch up with them

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, windwalk 
Monday January 15th, 2018 11:19:22 PM

(Emrys had cast Wind Walk, not Overland Flight. After 5 rounds, you transform into a gaseous form (like the spell) of vapor and can travel through the air at great speed, up to 60mph. You can transform back to a solid form at will, takes 5 rounds. You can continue to do this as long as the spell lasts. This spell lasts 14 hours.)

Noticing that Edson is in distress, Emrys moves over to examine his friend. After determining that Edson was indeed deaf (mostly due to the fact that the good rogue had just told him), Emrys places his hands on Edson's ear and casts a spell to restore his hearing (Casting Heal spell).

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Tuesday January 16th, 2018 12:12:08 AM

Edson starts muttering Light as a feather over and over before the spell kicks in and he heads with the others. This was definitly a new way to travel.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Tuesday January 16th, 2018 6:56:49 AM

(Adjusted)

Tishe’s accepts Emrys’s offer and soon has Wind Walk. While different than her Fly spell, it has the benefit of lasting a long time and besides, why waste magic? Tishe’ again Uses her Lennas Mending five times, only saving her Arcane Bond for emergencies because of the feeling of foreboding.

When Barratorre stops working and hoofs it after the Keepers, Tishe' follows as a gaseous Wind.

......
Wind Walk (from Emrys)

Lenna’s Greater Mending. (5 times)

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 0. 1. 5

co-GM Ryan: After The Fire  
Tuesday January 16th, 2018 2:03:39 PM

Before the decision to act is made from the direction of the impact a red glow is clearly visible from the impact site.

Thought various means of travel the Keepers quickly make their way to the sight of the closest meteor. While traveling to the site it becomes clear that this is not an isolate incident. Hundreds of meteors can be seen streaking across the sky and it is clear that most will land someplace. As you get closer the air is dusty causing a red haze to hang in the air. You can taste the dust and it irritates your throat and eyes although you can still see fine.

Closer still you can see small animals running from the site and crater, bigger then a house, in the ground ahead of you. Closer still you ears register the sound of other low thumps presumed to be other far off meteors coming to a violent rest.

The group gathers about two hundred or so feet form the lip of the crater. You can make out a small area of red crass surrounding the crater and small animals writhing in pain, twisting on the ground. Close to the group the can see a raccoon with patches of hair missing and blood covering its skin in a thing sheen. A high, unnatural sound escapes the wretched creatures mouth as it looks to be slowly dying.

If you look towards the actual impact point the air becomes thicker with dust obscuring your view by both normal and enhanced sight.

Map will come up tomorrow, so you can see the area. (It is on my home computer I realize now).


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=40 ;
Tuesday January 16th, 2018 9:10:15 PM

Brom looks at the glow from the crater and down at the blood covered animal. "Hey Emrys, ya think this red stuff is Woldsblood?" He says curiously.

Perception DC 40

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, windwalk  d20+18=22 ;
Tuesday January 16th, 2018 11:35:14 PM

Emrys materializes next to Brom and says, "If so, I would keep a good distance." Understanding what he knows of Woldsblood, his daily thirst for the crimson nectar, he observes what he can from a distance. More than a drop at a time is too much to handle (Perception: 22).

(I'm assuming you meant "Red Grass" instead of crass. Or is this shade of red being particularly coarse and insensitive?)

"Let's see if I can grab one of the dead creatures near the crater." Emrys begins to mutter strange words of power. The cantrip seems to take longer to cast than it normally should.

(Casting a long-range Mage Hand spell, enhanced by the Reach Spell Metamagic Feat. Cast Time: Full Round Action. Casting as a 2nd level spell. Range: Long (400ft + 40ft per level).



Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet 
Tuesday January 16th, 2018 11:48:48 PM

Barratore takes in the scene and snorts. He didn't like it and pulls his bow. "Edson, you should head down and check it out." Barratore adds after a short pause, "We'll cover you from here."

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+20=35 ; d20+3=12 ; d20+3=5 ; d20+15=28 ; d20+19=31 ; d8+1=3 ;
Wednesday January 17th, 2018 6:53:11 AM

Tishe' arrives with Barratorre and slowly turns from a gaseous form to more solid while looking around and taking the scene in. The sorceress pats Barratorre's forearm in warning. "If Seiur Emrys is correct, the Woldsblood is the most dangerous opponent right now. The holy Fixers of Alemi are the only ones who have a mandate to interact with so pure a form of magic." She raises an eye at the BloodWitch in invitation to continue, knowing Emrys will supply his own tradition's wisdom on the powers and dangers of Woldsblood.

"Still, there is an easy way to find out", the Spellweaver continues, and she pulls a wand and steps nearer the raccoon. "If it is Woldsblood, I should feel the pull as I get nearer."

If Tishe' feels no effects of Woldsblood, she casts Cure Light Wounds on the raccoon from her wand. If there is a pull of Woldsblood, she warns the KeeperPack, then casts Magic Missle to put the poor animal out of its misery.

......
Perception - 35
Know Religion -12 about Woldsblood (read the Woldipedia article on Woldsblood)
Know Planes - 5 about Woldsblood
Will DC 28 to resist Woldsblood (if needed)
Use Magic Device - 31 activate wand - pass; heal 3 hit points

Wind Walk (from Emrys)

Lenna’s Greater Mending. (5 times)

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 0. 1. 5

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+24=39 ; d20+18=24 ; d20+20=33 ;
Wednesday January 17th, 2018 10:37:27 AM

Velarin arrives shortly after the others, and listens in on their thoughts. Still not quite sure what it means, or what to do about it, the wizard scours his mental library for information on Woldsblood

Knowledg arcane 39
Knowledge of religion 24
Knowledge of the planes 33

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball, Limited wish



co-GM Ryan: The Wold Shakes Current Map  d2=2 ; d2=1 ; d2=1 ; d2=1 ;
Wednesday January 17th, 2018 2:12:32 PM

As the party watches from a distance the red GRASS (not crass) seems to slightly change shape as if not quite in its final configuration. The shape of the blades change slightly and then change back still maintain the red color.

Seeing the red grass and the effect that area is having on the wildlife Brom asks if they are dealing with Woldsblood. In a similar fashion Barratore suggests that Edson go check it out while he stays at range. Velarian arrives a little late to the party and is not sure what to do.

{Velarian and Tishe’s given your rolls you know quite a bit about woldsblood and know that it doesn’t really match up to what you are currently seeing. Not sure what actual info to give you since it does not seem to be in play but you know enough to make assumptions}

Tishe’ casts CLW on the raccoon and does not feel any indication of Woldsblood being at play though the healing spell does not seem to overly help the poor creature. Emrys spots a squirrel in a bad state closer to the crater and, using Mage Hand, brings it back towards the group for examination.

As the group ponders what is going on the sound of a low thunder builds until, from the area of the crater, a dozen or so huge horned bulls with thick shaggy hides and very wide horns bursts forward stampeding in the direction of the group. Like the other smaller animals these seven-foot-tall bulls are frothing at the mouth and blood can be seen on their hides where patches of hair have fallen or been ripped out. Over the din of their approach you can hear a loud deep sound emanating form the creatures that could be terror or rage induced.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  10d6=33 ;
Wednesday January 17th, 2018 2:49:41 PM

"Oh good, a welcoming committee. But we didn't bring anything. Perhaps some steaks will suffice. Well done of course. Cut em up boys and girls, I'll cook em"

Velarin flies straight up 30' and drops an empowered fireball at K20, encompassing the 4 closest adversaries. (damage 55. reflex save of 24 to take 27 damage)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+25=31 ; 6d6+31=52 ;
Wednesday January 17th, 2018 8:31:59 PM

Brom charges to O22 and strikes the bull (purple).

Attack (Rage, PA, IVS, charge): AC 31, damage 52

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+19=31 ; 6d6+17=32 ;
Wednesday January 17th, 2018 9:25:18 PM

Barratore, remembering that V had once talked about other defensive spells he could cast on him if the fighter did not rush off, only moves forward 5'. Barratore quickly calls forth his bow, takes Deadly Aim and lets a shaft fly. He fires at the bull just to right of Brom (Blue @ N/19)

Quick Draw, Deadly Aim, Greater Vital Strike Hit AC 31 Dmg 32

He then stores the bow just as fast into the Efficient quiver and Dons his Shield

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=29 ;
Thursday January 18th, 2018 7:10:52 AM

"Not Woldsblood", Tishe' says with satisfaction, then heals the raccoon. The reaction to the healing is not what she expected, and the woman absently tugs a lock of wavy brown hair behind one ear while she thinks.

When the herd of large, red(ish), mad bulls charge, her mind starts wondering across other threads. "Were they brought here in the meteor or transformed from the impact?", she wonders aloud. But the actions of the KeeperPack are right, she thinks. First priority is contain the damage, and that means to put these beasts down.

The first step is to not distract the fighters from needing to protect a vulnerable sorceress! Tishe' casts Fly on herself and matches Velarin's feat of flying 30' straight up from where she stands.

Safely out of the way, she seeks to slow down a bull by casting a Quickened Grease spell to create a 10' square spot under the lead bull of another group (Red Bull at K/11. Reflex DC 20 or fall prone). "I'll keep the group on the right busy", she calls, "until you are ready to put the poor creatures out of their misery!"

......
Cast Fly - standard action
Fly Skill: 29 success!: Fly vertical 30' up - move action
Cast Quickened Grease - quick action (Grease (1) + Quick (4) - Spellweaver (-1) = 4th level spellslot)

Wind Walk (from Emrys)
Fly; 14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 1. 2. 5

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Thursday January 18th, 2018 7:28:21 AM

"Sorry boys, got carried away. There is a haste coming your way momentarily. Brom and Barratore, stay within 30' of each other if you can."

co-GM Ryan: The Wold Shakes Current Map  d20+11=20 ; d20+11=25 ; d20+11=25 ; d20+11=27 ; d20+11=12 ; d20+11=12 ; 4d8+17=43 ; 10d6=39 ; d20+18=38 ; d20+18=23 ; 4d8+17=32 ;
Thursday January 18th, 2018 3:07:27 PM

For ease I have labeled the groups of Aurochs

As you react to the stampeding herd coming the direction of the party it is clear that this group of creatures is affected by the same thing as the smaller animals. Velarin is the first to react and launches himself into the air while raining fire down on the approaching animals. {Ref: 20/25/25/27} Only one {green dash} takes the full brunt of the flames but all are smoking.

Brom by instinct moves ahead while channeling his rage into a strike hitting the charging lead bull. The blade cuts though the hide but does not stop the onrushing animal. Over the shoulder of Brom Barratore buries an arrow into the same charging beast who continues forward eyes wide and red foam on its lips.

Like Velarin Tishe’ takes to the sky so as not to be trampled and cast grease under a bull {red} who skips and topples forward as two of his neighbor’s thunder by. The final bull of that group cannot stop in time and smashes into its fallen companion deal it substantial {43 points!} damage.

Already on a stampede path the center group {2} continues on thought Brom, Edson, Emrys and Barratore wheeling around to face the group again after there long advance. {Damage: 39 | DC25 Strength for ½} Red blood slicks their hides and their eyes are wide in fear and anger.

The norther group {1} spits into two as the lead and final beast collide. Those that continue take a looping path and pass though the space formerly held by the now flying casters. Like the other group they wheel around to face the area that the now flying casters should have been in.

The final group {3} is not at the dead run at the others but the two lead creatures attempt to slam into Brom on a charge. One of the creatures connects goring with its horns. {Hit: 38 / 23 Dam: 32}

Surrounded by tons of steak the party is up.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Thursday January 18th, 2018 5:11:37 PM

V moves to 10' over Barratore and casts haste upon Edson, encompassing all within 30' of him, which should effect the entire party.

"Alright boys and girls, you have a haste spell. Be there for a little extra something special in a second Barratore. Without our primary healer, we need to be a little more defensive. Wow, that almost hurt to have those words cross my lips."

Haste: duration 13 rounds. extra attack at primary attack numbers when doing a full attack. +1 to hit, +1 dodge bonus to AC and reflex saves. Move increased by double or 30', whichever is lesser.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball, Limited wish



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78  d20+19=20 ; d20+19=21 ; d20+14=29 ; d20+3=15 ; d8+3=8 ; d8+3=4 ; d8+3=5 ;
Thursday January 18th, 2018 6:48:29 PM

Caught in the moment, Edson turns and lets loose with an arrow at J10. The haste helps him let loose with 3 arrows.

Hit ac 20 8 dmg
Hit ac 29 5 dmg
Hit ac 21 4 dmg

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, windwalk 
Thursday January 18th, 2018 9:30:56 PM

(sorry for not posting, im suffering from the flu ... among other things.)

With the help of his Rod of the Quickening, Emrys casts an entangling spell on the bulls to the east.

(Casting Entangle. Range: 40-ft radius, centered on J-20. Reflex save: 20.

Emrys then summons a wall of entangling thorns on the bulls to the west.

(Casting Wall of Thorns. Effect: fourteen 10-ft Cubes of thick thorny wall. No save. I can't see the map very well. Just put these fourteen 10-ft cubes on each of the bulls to the west and but not where they block Brom's reach.)

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 23), CMD:35; HP: 139/178 Character Sheet  d20+6=11 ; d20+28=31 ; 2d8+12=27 ; d20+25=28 ; d20+20=38 ; d20+20=28 ; d20+15=26 ; d20+25=42 ; d20+24=27 ; d20+24=32 ; d20+24=43 ; d20+24=31 ; d20+24=27 ;
Thursday January 18th, 2018 11:20:23 PM

As the lead bull comes at him, Barratore strikes out with his blade.
AoO Reach 10' Hit AC 31 Dmg 27

The creature hits him and Barratore spins about on his right to lessen the blow, but it still stings.

The Haste spells invigorates him from V and Barratore steps north 5' attacks the passing Bull.

Power Attack Hit AC 28/38 crit 28/26/42 Dmg 27/32 crit 43/31/27

Spell effects
Haste

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=28 ;
Friday January 19th, 2018 7:18:39 AM

Tishe' hovers above the field and assesses the groups of large red bulls. "Their presence sure gave me wings!", she observes. Emrys is at least temporarily handling the large groups east and west, but the sorceress calls out a warning, "Be careful, KeeperPack! Those bulls look strong enough to tear through an Entanglement pretty quickly!"

But Tishe' said she would take care of the bulls on the right, and there are still two there. She remembers Trellus talking strategy in the Sargrass, about how a pack needs to trust packmates who say they will do a pick will do that pick so the other packmates can weave their own picks. Being the new kid on the block, she feels she must prove her worth and words. "So you two poor beasts are my responsibility", she tells the two in the Grease.

Murmuring a spell while weaving her hands, Tishe' casts a Wall of Ice as a hemisphere to cover the two bulls stopped by the Grease. "Hopefully, with nothing to see, they will calm down and not try to break the wall", she says to herself.

......
Fly Skill: 28 success!: Hover - free action
Cast Wall of Ice: - standard action - hemisphere: 40' diameter and 14' high; centered on I/10

Wind Walk (from Emrys)
Fly; 14 minutes; 60' fly speed
Wall of Ice: AC 0, HP 24 for each 10' section to breach. Break Str DC 29. Passing through breach causes d6+14 damage

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 1. 4. 5

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (168/207 raged); DR 3/- (6/- raged)  d20+12=27 ; d20+24=33 ; d20+24=31 ; d20+19=31 ; d20+14=25 ; 2d6+31=39 ; 2d6+31=34 ; 2d6+31=35 ; 2d6+31=36 ;
Friday January 19th, 2018 9:59:11 AM

Brom gets hits by the charge, but manages to push off the charge as to not take the full brunt of the attack (strength check DC 27). The next group unable to get up to speed only strikes him with a gore.

Brom strikes out at the lead bull (yellow). If the bull is killed, the remaining attack will be directed at green poka-dot one.

Attack (haste, rage, PA): AC 33, 31, 31, 25; damage: 39, 34, 35, 36



co-GM Ryan: The Wold Shakes Current Map  d20+11=25 ; d20+11=29 ; d20+11=20 ; d20+18=21 ; 4d8+17=39 ; d20+18=30 ; 4d8+17=37 ; 4d8+11=28 ; 4d8+11=33 ; d20+11=28 ; d20+11=25 ; d20+11=16 ; d20+18=38 ; 4d8+17=30 ; d20+18=36 ; 4d8+17=41 ; d20+11=20 ; d20+11=26 ; d20+11=27 ; d20+11=13 ;
Friday January 19th, 2018 2:04:07 PM

OOC: I do not see strength checks or damage taken by either Edson or Emrys from the initial charge. Please roll them (DC25 Str for ½) and update HP.

Acting first Edson buries one of his three arrows into prone Auroch.

Above the fray Velarin glides to be centrally located and bolsters his companions with Haste and then buffs Barratore a bit more. Tishe’ hopes her new team can perform well in this situation and turns her attention to the group to the west {group 1}, casting a spell to cut them off with an ice wall {blue hemisphere / Aurochs were prone so no reflex to disrupt the wall}.

Barratore, after taking some damage from the stampede, flat out murders one of the lead Aurochs though the creatures momentum continues forward its legs go out and it slides to a stop. Likewise Brom slays the lead Aurochs that had gored him. {The each took everything you had to kill so all attacks on them.}

After taking something of a beating Emrys does his best to clog up the battle field, casting two spells to limit the mobility of the attacking Aurochs. First he causes the very plans of the group to rise up and grab at some of the Aurochs that had run past {Ref Saves: 25 / 29 / 20 all pass}. Next Emrys, thanks to the Rod of Quickening, summons forth a wall of thorns and bramble trying to clog up the west side of the battle. The creatures in its path take only minor damage from the newly sprouted thorns walls.

Only two of the Aurochs have free movement at this point and they attack the closest targets. First {blue} attempts to gore Barratore but cannot find great footing. {Hit: 21 | Dam: 39} The second attempts to gore Edson connecting with one of its horns. {Hit: 30 | Dam: 37}

The entangled bulls try and force their way back towards the party but only two of three manage to escape while the other struggles to gain ground {Blue Dash}. One gets free but is not near anything to attack while the other {red dash} attempts to gore Barratore as well {Hit: 38 | Damage: 30}.

Near Brom the closes bull gores at him {Hit: 36 | Dam: 41} while taking damage from the wall. The other two try and force their way though the wall. One of them {Red dots} makes some progress but has to go around one of the others. The second cannot get enough traction. All three take damage from the wall.

The final two Aurochs, finding themselves facing thorns and ice thrash wildly in their anger, pain and fear the one who first hit the grease stumbles and cannot regain its footing while the other stands, ready to act.

Notes
Emrys
{I moved the casting point of entangle for you to get three in}

Barratore
[i] The ‘Stampede’ ability does not allow for an AOO, sorry. I should have specified that in the previous post but did not think of it.


All
Map is not editable by all. I do this so I do not have to guess where an area effect spell like a wall would go. Please be respectful and only do what you are sure you should. I have a copy saved.

Emrys Myrridanmyl, stephen f. ac22 hp18/57. rituals: ward, sharing, windwalk  d20-2=6 ;
Friday January 19th, 2018 4:13:17 PM

(Sorry, Im kinda out of it, I didn't understand I was attacked and needed to save. Strenth DC 25!!! Strength check: 6, my best possible I can roll is 18!)

From DM Ryan:
No worries. I know you are ill so I commend you for posting and being so annoyingly effect with your spells. :)


Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk  d8=5 ; d8=4 ; d8=2 ; d8=6 ;
Friday January 19th, 2018 10:11:27 PM

For the sake of self preservation, knowing he wouldn't survive another attack by these creatures, he casts a cure spell on himself.

(Casting Cure Critical Wounds on Emrys. Heals 4d8+14: 5+4+2+6+14=31)

He looks around to see to see if anyone else is in need of healing.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  10d6=35 ; 10d6=34 ;
Saturday January 20th, 2018 9:33:30 AM

V surveys some of the battlefield and notes that Edson is likely in or going to be in dire straits shortly. "[B]Edson get out of there![B/}.

Hoping to speed up the removal of some of their adversaries, V flies to T22, at 30' off the ground. He then launches an empowered fireball (damage 58, reflex save of 24 for half damage) at location a19, which should hit three of the Aurochs closest to Edson without hitting any of his companions. The wizard then follows up that with a Quickened fireball (damage34, reflex save of 22 for half damage), centered on the same spot.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball-c, empower Lightning bolt, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



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