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Keepers of the Vale

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Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+17=36 ;
Thursday June 15th, 2017 8:09:36 PM

Lanliss feels his hair charged by static electricity because of the sheer excitement.
He says, I guess he should go out now ! , As soon as possible, before the darkness take us !
He keeps a watchful eyes on the surroundings and a sharp ear tuning for a whisperings and silent foot steeps from the darkness.

perception 36

Pocket Civil War


Out of the Pan (DM Damarr) 
Thursday June 15th, 2017 8:48:56 PM

After downing a few potions and a restorative spell or two, it's agreed that dawdling in the Shadow Lands, at the scene of a recent, high-powered battle, is probably ill-advised.

Approaching the portal, it's clear there is a battle going on on the other side. You can't make out many details; the combatants all look the same from here, and it doesn't look like there's any big shadow monsters.

As you step up to the portal, the glint of something familiar catches your eye. In the Shadow Ropers' gate cubbies you find a few items likely gathered from their previous victims.

64,000 gold pieces
Cloak of Arachnida, 14,000 gp
Periapt of Wound Closure, 15,000 gp
Figurine of Wondrous Power, Onyx Dog, 15,500gp
Portable Hole, 20,000gp

Which you quickly stash for later identification (I assume you will make the checks) and sorting, as a family of man-sized. shadowy spiders skitters by, maybe thinking better of your edibility after they got a little closer. Maybe just seeing if there's enough for their cousins. Either way, you step through the portal, and walk into a large cavern.

The Silvery Path wavers and fades, and the portal closes behind you.

The cavern is comprised of an ocher-colored stone, half-carved and half natural. The ceiling is 20 feet above your heads, and a number of stones in the floors, walls, and ceiling give off an orange glow (there are still many areas of dim light and shadow). Approximately 100ft away, there's a mass of about 20 humanoids, all of the same apparent race, in the opening rounds of a heated battle.

You see some of them are casting spells, while others wield two weapons, one in each hand. It appears the combatants are working together in two distinct groups, each one fighting from the mouth of a tunnel connected to the cavern you're in. One tunnel appears to be natural stone, while the other is finely worked.

Perception DC 20: Highlight to display spoiler: {Thin, hairless, pale, red humanoids with oversized heads, hands, and feet; their mouth, nose, and ears are mere slits that are overshadowed by large gem-like eyes of green, blue, purple, yellow, or clear iridescence. The group from the natural caverns are wielding wood, bone, and stone weapons and wearing leather or hide armor. The worked-stone group has metal weapons and armor.}

Spellcraft DC 20: Highlight to display spoiler: {The natural group is casting spells like a Witch or Druid. The worked group is casting spells like a Witch or Cleric.}

Knowledge (Planes) DC 30: Highlight to display spoiler: {They are obviously outsiders. They seem to be an as-yet undocumented race!}

K:Planes DC 20: Highlight to display spoiler: {You believe you've entered a ‘pocket dimension;’ a finite realm with its own physical and magical laws that could be similar or vastly different than the Wold. Sages speculate an infinite number of pocket dimensions are possible and can touch any number of the larger, known planes.}

Everyone gets 29,000xp from the conclusion of the previous scene!

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Thursday June 15th, 2017 11:56:16 PM

Baslim hesitates. "I would love to intervene and convince them to broker peace... but I don't know if they would understand me. Can anyone sneak forward and see if they can hear their language?"

Evaris [AC 21; HP 100/93]  d20+5=19 ; d20+8=12 ; d20+11=21 ;
Friday June 16th, 2017 12:08:30 AM

"Both sides have witches," Evaris reports, "but the 'natural' group includes druids, and the 'worked' group includes clerics."

To Baslim he says, "I don't know what language they speak, and unfortunately I lost my Tongues spell. Perhaps Emrys has some way to communicate with them."

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 153/162 Character Sheet  d20+7=13 ;
Friday June 16th, 2017 7:31:44 AM

Barratore helps gathering up the treasure and keeps an eye on the spider things as they wander off. Stepping through the portal, the fighter takes in where they land. Two factions fighting and both have spell casters. One of the sent the sword and Barratore was starting to think it was a call for help and not an attack

Barratore cannot make out any more detail and has no knowledge of the planes or magic. While he knew several languages, he would need to be much much closer and so he looks at V and Emrys.

"What is our play here?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+12=26 ; d20+21=40 ; d20+16=25 ;
Friday June 16th, 2017 7:33:02 AM

(perception 26, spellcraft 40, K planes 25)(V will also use his spellcraft check to attempt to determine the power level of the spells being thrown)

"Evaris has the right of it, and in addition, I'm pretty sure that we are in a pocket dimension of some sort. Pocket dimensions have their own physical and magical laws that may or may not be very different from what we have at home. Be cautious with what we do. Something like a fireball could be just a spark, or it could be 10 times the size and 10 times the damage."

"My Helm of comprehending Languages will allow me to understand any spoken language, but I cannot communicate back. I may be able to decipher their written words, and possibly figure out how to write back to them, but I am unsure."

"I could loan my helm to someone sneaky to get closer and listen in, or I could try casting invisibility for a closer look, and dim door back immediately if discovered. Or we could could all just walk forward and see what happens. I doubt there is too much to currently learn from their present discussion except battle tactics and yells of pain"

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray-C, greater invis., empower scorch ray-C, silent Dispel Magic
5th: Empower Fireball-C, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, disintegrate
7th: plane shift, quickened fireball-C


Emrys Myrridanmyl, stephen f. ac10 hp52/54, good hope  d20+22=28 ; d20+19=37 ; d20+14=28 ;
Friday June 16th, 2017 11:52:29 AM

"As you all know, I am a gifted polyglot (16+ languages)... so much so, I have the unique ability to grant anyone any of the languages I know for 24 hours. I'm sure we will be able to communicate ... one way or another."

(I forgot to add +2 from Good Hope. Perception: 30. Spellcraft: 39. Knowledge [Planes]: 30.)

"Yes, Evaris is very much correct. You too, Velarin, would be on to something. There are infinite pocket realms and these creatures are surely unheard of ... at least they are to me." Emrys gives a moment to think and then says, "I could also turn invisible, or disguise myself to look like them. I could easily get close enough to get a good listen."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+27=44 ; d20+21=25 ;
Friday June 16th, 2017 3:12:04 PM

" Let me borrow the helm Vrlarin. Ill sneak forward. If you see them turn aggressive, just reighn hell on them."

If given the helm he heads forward to see what he can hear.

Stealth 44
Perception 25



Emrys Myrridanmyl, stephen f. ac10 hp52/54, good hope 
Friday June 16th, 2017 4:34:59 PM

"No need for that, Edson. Velarin with his helmet, and I with my linguistic expertise, both invisible, should be able to determine if we have a language barrier to overcome. They shouldn't hear us with all the noise they're making."

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+17=25 ;
Friday June 16th, 2017 7:20:27 PM

Lanliss sees the sight saying, both sides fighting, good luck with figuring who is the good or the bad.
Perception 25

Evaris [AC 21; HP 100/93] 
Saturday June 17th, 2017 3:40:34 PM

"Be careful, you two," Evaris cautions as Velarin and Emrys head off. "You're invisible, and I can't heal you if I can't find you."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 103/154 (142/193) raged; DR 3/- (6/- raged)  d20+22=40 ;
Saturday June 17th, 2017 4:22:35 PM

Brom looks at the battle in front of them. "Looks like they're havin' fun." He says.

Unconcerned with things like pocket dimensions or the like, he mimics Barratore's quesion but also adds "Anyone got the feeling that's why we're here- make peace or kick everyone's butt ta end this war."

Perception DC 40

Effects-
Darkvision, rage 7/30

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Sunday June 18th, 2017 10:44:17 AM

Velarin was about ready to hand over the helm to Edson when Emrys offered up a new plan.

"Alright Emrys, let's go. We should stay close to each other as we move, one of us with a hand on the shoulder of the other so we are together Let's see if magic works normally."

V uses his extend rod to double the duration of the invisibility spell as he casts it. Once invisible he places a hand on Emrys' shoulder. "Ready when you are"

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility-C, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray-C, greater invis., empower scorch ray-C, silent Dispel Magic
5th: Empower Fireball-C, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, disintegrate
7th: plane shift, quickened fireball-C


Emrys Myrridanmyl, stephen f. ac10 hp52/54, good hope 
Monday June 19th, 2017 2:13:07 AM

"Im ready as well." He is excited with the possibly to be the first to learn about an unknown lifeform.

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+17=32 ;
Monday June 19th, 2017 11:56:28 AM

Lanliss keeps a watchful eye on what's going to happen.
He keeps a watchful eye on Emrys and Velarin.
Perception 32

All Sneaky Like - DM Mark  d20+13=32 ; d10=2 ; d20+13=25 ; d20+15=28 ; d20+13=14 ; d20+13=29 ; d20+13=27 ;
Monday June 19th, 2017 12:09:37 PM

Standing in the place, you notice that colors appear different here. Is that due to the strange nature of this place, or the orange light emanating from the walls and floors? The din of the battle is deafening in the enclosed cavern, and you have to gather close to hear each other speak.

Evaris relates what he sees, and laments that his tongues spell has expired. Amidst the noise of battle little can be made out anyway. Evaris advises caution in this pocket realm, and the natural laws can be tricky in such places. He does see fist-sized balls of magical flame thrown, which seems to behave normally.

Barratore is wary, looking for the others to act in this situation.

Velarin confirms what Evaris reports. He can see that none of the spells here exceed 4th or 5th level - at least the ones he sees. He offers to allow another to wear his helm that let’s the wearer to understand languages. Edson takes him up on this, proposing to sneak forward and over hear what is being said.

Emrys announces that he is a gifted “polyglot”, which garners some quizzical looks from Brom and Barratore. Emrys offers to confer his linguistic ability on his friends. He too urges caution in this place.

Lanliss can see the fighting, but which side is in the right? And the right of what?

Brom smiles broadly - this all looks like fine to him. Like Lanliss, he wonders what the right course of action is here.

Evaris casts Invisibility on Velarin and Emrys. They move forward. The fight is about 100’ away. Since one cannot see the other, Velarin and Emrys stay within reach of each other and advance 30’ in this round.

As Velarin and Emrys, one warrior clad in leather points in the general direction of the party. It’s difficult to know if they see the invisible duo. He shouts, “Ach, more Ghitt trickery! They summon help for another dimension, unable to fight their own battles!”

In response, a metal clad warrior on the other side shouts, “Nay, do not attempt to trick us with thine illusions. Ye shall not prevail here, nor shall ye stop inevitable progress!”

The leather clad warrior shoots back, “Bah, your progress ruins the natural beauty of this place. You despoil this place with your lies as well as your tools!”

They seem to speak common, though each side seems to have an accent. Their mouths, like their nose and ears are little more than slits in their over-sized heads. They regard you with large, glittering gem-like eyes.

The fighting has diminished somewhat as the two sides focus in your direction. But in doing so, their weapons seem to be trained on you as well!

What now?

Emrys Myrridanmyl, stephen f. ac10 hp52/54, good hope  d20+29=49 ;
Monday June 19th, 2017 5:19:32 PM

(Diplomacy: 49, natural 20)

Emrys fights his will to cringe once they are spotted so easily. He curses to himself that he never considered that these cavern people would have a different form of sight, not unlike some among the population of the Underwold. A type of vision that renders illusions like invisibility completely useless. Knowing the jig is up, he gives Velaran a pat on the arm and releases from him. Emrys then attempts to address the outsiders.

”We humbly beg your pardon … we are but mere travelers who wished not to intrude on your conversation … we were not summoned, nor do we mean any ill will. Since this is our first time to visit this place, we weren’t wanting to cause stress or alarm, for our appearance may seem strange to you. In fact, you all have earned my admiration, for very few has ever been able to see us. You all must truly possess magnificent and remarkable perceptions.”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Monday June 19th, 2017 5:39:13 PM

V accepts that the attempt at a sneaky approach has failed miserably, whether by spell or natural means. He dismisses his invisibility spell and stands by, allowing Emrys to do the talking.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 153/162 Character Sheet 
Monday June 19th, 2017 5:50:06 PM

Barratore folds his arms and looks back across at the combatants. His weapons are stilled stowed, but could snap into his hands in an instant. No need to have weapons out now and hinder Emrys's efforts. He did not think one of these groups was involved with the sword. Perhaps a third party trying to end the conflict, but no matter what the cause. He had a bad feeling they were going to be asked to peacefully resolve the situation in this land.
Saving lives and bettering lives was great and all, but oh well. Not every heroic act involves a sword or bow

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 103/154 (142/193) raged; DR 3/- (6/- raged)  d20+22=40 ;
Monday June 19th, 2017 7:23:54 PM

With the two warring groups eyes trained on them, Brom stands firm with his sword resting on his shoulder. He lets the silvered tonged one of the group do his thing, while he warily watches for signs of hostility from the onlookers.

Perception DC40

Effects-
Darkvision, rage 7/30

Evaris [AC 21; HP 100/93]  d20+28=40 ;
Monday June 19th, 2017 10:15:25 PM

Evaris decides to pick up where Emrys left off.

"And we are not illusions," he says, stepping forward. "But we are, as Emrys says, new to this place, and we seek to understand what is happening here."

[Diplomacy 40]

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Monday June 19th, 2017 11:48:32 PM

Baslim steps forward and silently raises a hand, bathed in pale white light.

"Anyone who meets a paragon and makes a Knowledge (Religion) check vs. DC 15 will recognize the paragon's nature as a blessed servant of Alemi."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Tuesday June 20th, 2017 9:58:21 AM

Edson waits with Barratore.

" back when we were killing monsters by rum with Gerry and Harvest Moon, did you ever think we'd be in another dimension seeing planar beings?"

All Sneaky Like - DM Mark  d20+29=38 ; d20+30=32 ; d20=17 ; d20=16 ;
Tuesday June 20th, 2017 3:52:13 PM

As Emry’s speaks, he realizes that he was mistaken about being seen. Likewise, Velarin’s sudden appearance seems to startle both factions. Nonethless, Emry’s words do seem to have a calming effect.

Evaris says that you are not illusions, and only seek to understand those here.

Baslim raises his hand in a gesture of peace, as he is bathed in white light, that seems to push back the orange glow of this place.

Brom and Barritore remain where they stand. While they do not draw weapons, they are clearly ready for action. Edson marvels at the strange wonder of this place.

You can see that one side fights in natural armors with stone and wood weapons. They are on one side of a beautiful, natural cavern, before a natural opening that lead out. From those clad in leather and furs:

“Ach! Look! Some were sneaking up!”
“Yes, and one’s still hidden, though I can hear him. There, by the other.”
“They are not to be trusted.”
“Well, it’s the Ghitt that are not to be trusted! Perhaps they will help us in our fight!”
“They look funny.”
“They do, but they speak true. And what’s so funny ‘bout peace, love and understanding?”
“Whom do you support then? The honorable Zherr that protect this place, and preserve it’s natural beauty, or those Ghitt,” pointing across the cavern at the metal clad warriors, “who would piss all over this place, trying to remake it in their image?”
“Yes, you speak as honorable folk, and one dedicated to Alemi is surely a good sign. Help us defeat these Ghitt surlags!”
“Yes, your words ring true to me. Help is in our fight - we are in the right here!”
“We are the Zherr, who work naturally with the stone, not like those abominations (pointing to the other group) who have sullied the world with … with… that!” (waving at the worked stone)

This group seems to lower their weapons, though they keep a wary eye on the Ghitt across from them.

The other group stands on a more ornate, worked side the cavern. The tunnel enterance behind them is beautifully carved, enhancing the natural stone and working the gems embeded in it’s walls. These, clad in metal and fine cloth, say:

“Use care, these newcomers surely mean us harm, one way or another.”
“Aye, but though they look strange, they may indeed be good, gentle people.”
“They say they are travellers. In sooth, this may be, for I did see a portal open and close. How mayest we know they were not summoned here by those Zherr skum?”
“Nay, heed not the words of the Zherr. Thou shouldst not ally with them, but rather with us!
“Aye, the Zherr cannot be trusted! Assure us of your allegiance to the Ghitt!”
“Come then, ally with us. From your garb, thou dost look to be people of progress. Seek not to ally with those stuck in the past.”
“Those Ghitt are varlets who seek the dark ages, stuck in the past. We Ghitt lovingly craft our world to please the eyes of the gods, including your Alemi, whilst they would reject the crafts blessed upon us!”

This group is a bit more demanding and they keep their weapons up, on guard against both your party and the opposing Zherr.

Thought clad differently, both have a similar appearance: Thin, hairless, pale red humanoids with oversized head, hands, and feet; their mouth, nose, and ears are mere slits that are overshadowed by large gem-like eyes. Tattoos of alien design cover their bodies.

While the hostilities here seem to have stopped, it seems to be a wary truce for the moment.

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28 
Tuesday June 20th, 2017 8:19:40 PM

Lanliss waits for the others to decide but he thinks they should ally with more weapon friendly group.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Tuesday June 20th, 2017 9:17:33 PM

V holds his tongue in this instance, aware that a wrong word may have a very poor effect. He will wait for Emrys to handle things as delicately and pleasantly as possible, for neither side is likely to be happy with the fact that we will likely join neither of them at this time.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 153/162 Character Sheet  d20+7=9 ;
Tuesday June 20th, 2017 10:00:50 PM

Barratore snorts loudly as he processes the two groups. "You're killing me Smalls."

They were not here for either of them and he was not about to choose a side right here and now. The path lead to this place but now what. "Any of you spell casters have anything to find our way here. I'm not interested in a civil war, especially one based on engineering versus nature."

While he has said he is not interested in picking a side, the fighter keeps a weathered eye on the groups, completely willing to engage if either attack his friends. That thought brings another, "V, Emrys! Why don't you two close back with us, eh?"

Perception 9


Evaris [AC 21; HP 100/93]  d20+28=39 ;
Tuesday June 20th, 2017 10:22:23 PM

Evaris steps forward. His whole life, he has done his best to settle disputes and achieve Pantheon's justice for everyone involved. This conflict will be a great test, and inwardly, he wonders whether he will be up to the challenge. But there's only one way to find out.

"This appears to be a long-standing dispute," he begins. "But it does not follow that armed conflict is the only way to resolve it. Indeed, there is virtue to be found on both sides." He turns toward the Zherr. "There is great beauty to nature in her purest form, and it is admirable to preserve and defend it. In nature, we discover our true essence, and in so doing, learn of the gods' great love for us." He turns to the Ghitt. "But there is also great beauty to be found in the skilled workings of the noble races, and it is admirable to pursue and perfect our crafts. In our works, we discover that we can create something greater than ourselves, and in so doing, perhaps achieve some glimpse of the gods' plans for us." He spreads his hands. "So you see, you are both noble and virtuous people, espousing much that is good and pleasing to the gods. Please do not ask us to choose between you. Rather, tell us what we can do to bring about peace between you,"

[Diplomacy 39]

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Tuesday June 20th, 2017 10:56:00 PM

Just before Evaris opens his mouth to speak, Baslim reaches out and pats him on the shoulder. "You can do this." Evaris feels a little inspiration flow through him.

ooc: Use inspiring word. His total Diplomacy check is now 41.

Emrys Myrridanmyl, stephen f. ac10 hp52/54, good hope 
Tuesday June 20th, 2017 11:17:13 PM

A smile grows on his face as he looks to his friend Evaris. "Verily my new friends, truer words have never been spoken!"

(Good Hope is still active as well, +2 to diplomacy.)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 103/154 (142/193) raged; DR 3/- (6/- raged)  d20+22=23 ;
Tuesday June 20th, 2017 11:32:15 PM

Unchanged, Brom stands as before with his sword over his shoulder. Like Barratore, he didn't care about the dispute. He wasn't participating, so it wasn't fun to the barbarian. No one likes to just watch.

He continues to keep his eyes on them.

Perception DC23

Darkvision, Rage 7/30

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+21=24 ;
Wednesday June 21st, 2017 7:22:45 AM

Edson has his bow ready incase the diplomacy takes a turn for the worse. He scans the cave looking for any of the sides members who stick out.

Perception 24

A Tenuous Peace - DM Mark  d20=16 d20=7 d6=4
Wednesday June 21st, 2017 5:15:04 PM

Like an actor called to the role of a lifetime, Evaris Leafgreen draws himself up to his full height as he steps forward. He captures the attention of these two warring groups. They seem to listen as he speaks of peace and the hopeful resolution, thoughtfully acknowledging the points of view of each side. And he makes an offer, asking what your group can do to help achieve this peace.

Most of the group watches to see how this will resolve. Baslin and the invisible Emrys speak words of encouragement. Lanliss and Velarin watch expectantly. Edson keeps a sharp eye out and an arrow nocked. The expression on Brom’s face shows his disappointment there there may not be a fight he can join.

Barratore finds the situation annoying and tells them he doesn’t really care about their squabble. He asks the warring factions where to go from here. He also suggests Velarin and Emrys return to the group.

The warriors begin to grumble, but seem more embarrased than angry at the moment. They will discuss and bicker for another several minutes. Some still argue the the righteousness of their viewpoint, but others acknowledge the rightness of Evaris words. While the party can see this this shift is probably temporary, these combatants eventually pull back and leave.

Edson is the first to note, and then the rest of you, that there seems to be one from each side that lingers there. They feign a grumbling departure with the others, and then they move toward your group, speaking in a low voice.

The one clad in furs, looks sidelong at the one on metal armor and then at you as he speaks.

“My name is Weethas and this is Ven. We two are part of a council of sorts that understands this war is stupid. Our disagreements are valid, but not worth bloodshed. You were wise to propose the course you did a moment ago. Allying with one side woulda complicated stuff, and mighta caused more problems we don’t need.”

“Yea, verily not all would see us resolve our differences through battle. Thou seem to be a goodly sort, through your appearance be odd to our eyes. Wilt thou accompany us, for we have seen your before? There are others that would speak with you, and it may not be safe to discuss matters in this place. Indeed, many things are not safe now…. Please come this way. There are some you should meet.” His thoughts seem to trail off.

Sense Motive 22 Highlight to display spoiler: {- These two seem honest, but they’re either hiding something, or there’s a lot more here.}

They open a a secret door in the natural wall, cleverly crafted. As it swings forward one of them enters enters, gesturing you to follow. Do you follow, and do you make any preparations before you do?

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 153/162 Character Sheet 
Wednesday June 21st, 2017 6:31:20 PM

The main groups disperse and Barratore takes that moment to pick something out of his teeth. Popping his tongue over his teeth, he then notices the pair moving up to the group. Barratore glances down at Evaris, this was his show as far as he was concerned. These two were not going to do anything exciting, also known as stupid, and so, Barratore is quite relaxed.

Hearing what they have to say and knowing pretty well what Brom msut be thinking, Barratore decides to try and cheer him up. "Dont worry friend, something will inevitably try and kill you at some point."

Barratore gives everyone a quick glance to his friends and without much thought on the matter, moves in after the strange beings and into the secret passage

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+17=26 ;
Wednesday June 21st, 2017 7:45:35 PM

Lanliss will go with the group inside keeping a watchful eye, hoping to not get a bad surprise.

perception 26

Evaris [AC 21; HP 100/93]  d20+23=41 ;
Wednesday June 21st, 2017 10:09:01 PM

Evaris can sense that the two are uneasy--and possibly hiding something.

"You seem troubled," he says. "Is there something beyond that door we should be concerned about? For I would hate for there to be any misunderstandings between us, now that a truce has finally been achieved."

With a subtle gesture, he warns his friends against entering the door just yet.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16  d20+24=25 ;
Wednesday June 21st, 2017 10:51:09 PM

ooc: Sense Motive 25. Thank goodness for my modifier...

Baslim also keys in to the hesitancy of the two creatures. "A thousand apologies if I offend... but are there any in your societies who benefit from increased hostilities? Who would stand to lose money or influence if there were peace?"

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 103/154 (142/193) raged; DR 3/- (6/- raged)  d20+22=36 ;
Wednesday June 21st, 2017 11:09:49 PM

Brom looks up at his large friend and in a fake tear tone he says "You really think so? Thanks man, you sure know how to cheer a guy up." He chuckles a little afterwards.

Brom follows them into the passage.

Perception DC 36

Rage 7/30


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Thursday June 22nd, 2017 8:32:38 AM

Edson begins to move closer and stops to look at his waiting friends.
He stops when ne notices Evaris ask about more. His hands are still on the bow, and he continues to wait.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Thursday June 22nd, 2017 9:20:25 AM

V starts to follow along behind until stopped by Shepard and Evaris. He waits and watches the exchange in case quick action is required.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility-C, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray-C, greater invis., empower scorch ray-C, silent Dispel Magic
5th: Empower Fireball-C, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, disintegrate
7th: plane shift, quickened fireball-C


A Tenuous Peace - DM Mark  d20=1 ; d20=13 ;
Thursday June 22nd, 2017 4:07:48 PM

Barratore and Brom share a tender moment, lamenting the lack of fighting and killing. Along with Lanliss, they move to follow Weethas and Ven into the passageway.

Evaris senses that these “men” are tense, and does not follow. He gestures for his friends to hold as well. Unfortunately, Evaris is still invisible and Lanliss bumps into the unseen Bard and come to a stop. Evaris asks, "Is there something beyond that door we should be concerned about? For I would hate for there to be any misunderstandings between us, now that a truce has finally been achieved." Likewise, Baslim asks if there are those who might have an interest in prolonging the hostilities?

Edson and Valarin remain on guard, looking around - tense and ready for action. Edson can see that it will be awkward entering the passage with a bow at the ready. Barratore will be a bit squished in passageway.

The party looks around, and nothing seems amiss. At least, not that they can see.

Weethas and Ven seem puzzled that you have not moved to follow Weethas.

Weethas says to the group, “Something you should be concerned about? Plenty, we hope. So, let’s go. Nuthin’s gonna bite you in here.”
Ven adds, “Prithee, come with us. Quickly. There are those that would speak with thee.”
Then he says, “Weethas, art thou assured that these are indeed the ones we have scryed?”
“C’mon Ven. A minotaur, a dwarf and an elf travelling together? I’m pretty sure this is them.”

They both seem a bit anxious. Weethas is in the lead. What do you do?


Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 153/162 Character Sheet 
Thursday June 22nd, 2017 5:00:08 PM

Barratore dismisses the girls' concern and squeezes his way into the passage. "C'mon ladies. Caves not getting any bigger"



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