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DM RobertD "Early Afternoon" 
Thursday June 15th, 2017 8:42:29 PM

Bartomus and Stohp decide to visit the chapter house of the Woldian League of Adventurers. They start the tedium of traveling up to the Gold Level.
ahemHighlight to display spoiler: {okay little help, I've checked the wold wiki and the DM wiki but short of backtracking through some of your adventures I'm not 100% sure which level the League is on. so, let me know if it's not on the Gold level. }

K shows off his new holy symbol to Zanderallen and Micah. They are impressed.

Returning to the Warehouse they find Ike and his crew industriously at work. The beams are now in place for the second floor extension. They are busy screwing in braces. It is obvious to you that this process will probably take the rest of the day and it looks like quite a tedious process as first they are drilling pilot holes for the screws.

Stock bites into a zimmel and is in heaven. He wonders if he can pick up some butter and honey anywhere. Then he spots the cat. He eyes the cat. The cat seems to shrug and turn its back to him. He looks around and realizes that he's lost Dorbin.

Dorbin is standing in front of a clothier shop looking through the window. Perception 10 Highlight to display spoiler: { Looking in you can see any clothing item less than 10 gold pieces here, from page 159 of the core rules. They look to be well made.}
Knowledge local 10 Highlight to display spoiler: { if you want something more than 10 gold you will have to go up to the merchant's level.}

Sid is struck speechless by Elly's gift.

Micah (John) HP: 46/46 AC: 21/10/21 CMD:15 
Thursday June 15th, 2017 10:14:55 PM

Micah eyes the holy symbol with admiration, he is warmed by the affection growing among the group and realizes that he shares it.

A few quick inquiries reveals where Stohp and Bartomus went. "Well done", he thinks to himself.

Thinking that he does not have enough time to do anything about the awning frame today, he decides to have another look at the papers they discovered covered in invisible ink. Remembering the trick shown to him earlier he uses the vinegar to make the ink visible again and reviews all the blank papers they found.

Sid (Andrew) HP: 20/31; AC: 17/15/13; CMB: 2; CMD: 16) 
Friday June 16th, 2017 12:18:32 AM

Sid laughs and hugs her, "I knew you where up to something. You always have bad timing for these things." He picks up his new longbow and examines the fine workmanship of it and notches it to test its draw weight. He looks to see if Elly put her own mark or the SA's mark on the bow as he unnotches it and hugs her again. "It's wonderful love, just wonderful. I can't wait to test it out at a range." Sid pours more wine for them and keeps her for a very long lunch break.

Sid (Andrew) HP: 20/31; AC: 17/15/13; CMB: 2; CMD: 16) 
Friday June 16th, 2017 12:20:58 AM

((Sorry, forgot to hit submit))

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Friday June 16th, 2017 12:38:03 AM

Bartomus followed Stohp upwards along the stairs and lifts. They came to the doors of the Chapter House and he proudly showed his badge and mentioned they were there to talk to the librarian. He had to repeat himself as the noise from the neighboring inn was a bit more lively than he recalled.

They made their way to the library, and Bartomus looked about.

"Hello, hello," he said somewhat hesitantly. "Hoping to get a bit of help regarding the forests off the from the Lake. Bartomus of the Silver Shields, and I was here a little while back for the journeyman training. So like, we are hoping to understand some of the dangers of the forests."

Stock (JonM) HP: 56/56 AC: 20/14/17; CMB: 8; CMD: 21  d20+5=16 ;
Friday June 16th, 2017 10:07:44 AM

"Dorbin...", Stock mutters. He shrugs his shoulders and heads back to the warehouse, his mission on Crook street complete. When he gets back, he starts going through the materials to make sure that none of them are suspect. He is happily surprised to find that everything seems to be in order.

Entering the warehouse, he checks in on progress and is again impressed with both the quality and speed of Ike's work. The job was going to be a big one but this crew seemed to be going about it in an effective manner. Not wanting to interrupt their flow, he heads back to his notes on the bed he is building for himself. He gathers his materials and tools and begins the arduous, yet soothing process of preparing the rough materials recovered from the HQ's previous occupants for fine furniture.

Craft Carpentry 15 (prepare materials)
OOC - DM - Right now I'm kind of winging this as I've never done a big crafting project like this before in PF. I'm splitting the bed into 3 phases (Design, Materials, Build) and need a craft over 15 to complete. A 20 will provide somehow higher quality. Step in if you feel so inclined or else I'll just keep on keeping on.

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Friday June 16th, 2017 10:15:01 AM

When they arrive at the chapter house Stohp lets Bart do the talking while she looks around. It occurs that they've seen other adventurers here every time they've come, but she never hears much about the other adventurers. She's wondering what they all do, especially in recent times with the highly public troubles on mask day.

Dorbin (JeffO) [AC:13/13/10 HP:21/27 CMD:14]  d20+6=10 ; d20=18 ;
Friday June 16th, 2017 10:57:41 AM

Dorbin wanders into the store, forgetting that he was with Stock. He starts trying on some robes until he finds one that he likes and looks good on him. He picks out a scholar's outfit in black and dark blue. He knows there are more expensive things higher up, but he figures he will just get this one dirty, too, but for now it should just be nice and clean.

Zanderallen (Zachary H) HP: 48/48 AC: 21 T: 9 FF: 20 CMD: 19  d20+4=5 ; d20+13=14 ;
Friday June 16th, 2017 11:33:18 AM

With the rest of the day ahead of him and still some time before they were needed elsewhere Zander watches the other shields, most of whom had hobbies or crafts to occupy their hands. Micah had his smithing, Stock, Stohp, and Bart had their woodworking, Sid was a bowyer. Maybe he should find something while he had some time. Going out for a stroll he wanders the streets and market greeting and watching various craftsman and street performers.
Nothing catches his interest til he hears a merry tune from down the street. Following the music he comes to a bard playing a lyre. Waiting til he finishes his tune Zander walks up dropping a gold piece into his bin he asks, "Sir bard, would you mind giving me some lessons? I am happy to be a generous patron." Sitting down next to the bard he begins the task of learning an instrument. His first attempts are hilariously bad and not wanting to ruin the bard's crowd he doesn't stay long, and does his best to keep the crowd from moving on. Zander gets a little tongue tied and feeling bad tips the bard another gold piece, "Maybe we an continue this some other time. Thank you for your patience."
Perform(Strings) 5...
Diplomacy 15(+1 for WLA prestige)... To try and stop the crowd from souring

Back to back 1s. Really?!?! I guess that's what I get for trying to use skill points for fun character flavor.

K (Carl) HP: 40/40 AC:16/13/13 CMD:20 HeroPoints: 4 
Friday June 16th, 2017 11:33:52 AM

K helps where he can.


OOC: Any chance we could take the reno stuff to an email thread & continue on with our adventuring careers?

DM RobertD "later Afternoon day 2" 
Friday June 16th, 2017 4:49:07 PM

K helps out where he can, mostly in toting and holding. He begins to get a bit anxious about getting back on the 'road' and 'loving' some evil...into submission. No can't hurry it along, the module is still under review. Don't worry the renovation will continue once you are off on the next adventure. But for now bide your time and earn some xp through creative roleplaying. :) Also you may need the time to shop in the catacombs after you get money from your payout of selling in the catacombs.

Bartomus and Stohp journey up to Gold level. Though they have been here before it still seems like they are slightly out of place. Everyone here is dressed well beyond the Shields means. The streets are clean and well kept, no uneven cobble stones or planking here. Well groomed bushes line the sidewalks in places. The people are dressed in flashing colors and prints, even some gold and silver embroidery. The shops here cater to the rich he rule above. At last Bartomus and Stohp arrive at the WLA. Showing their badges they are allowed in. When asked about a library the doorman raises an eyebrow and shrugs. He gives them directions. The wander by several training rooms...
Perception 15 Highlight to display spoiler: {you watch carefully and note that while there are several people training, they are also well dressed and groomed, you wonder if they have seen much in the way of the dirt and grit of actually adventuring. }

At last Bartomus and Stohp get to the 'library'. It is a small room about 50 by 30 feet. The shelves that line the wall are about 4/5's full. An older gentleman missing his right hand greets you. "Yes the Crying Woods. Dangerous place. Not healthy to try and stay in. 'Tis said the woods themselves be alive and not happy with folk that go wandering around in it." He turns and looks at the shelves. "Can't say I remember much of any 'journals' about people that went into the woods. Could look for you, I could. May take awhile." He pauses again and looks at you. "Woodsy talk is maybe something to see the Druids about eh?"

Sid discovers that the bow is marked with the symbol for the Split Arrow, as well as a heart with the word Elly in it.

Stock returns to the warehouse. He pulls his bed materials up to the third floor to be out of the way for now. Then he spends the rest of the afternoon working on the initial design.
I'm good with your bed plan.

Dorbin finds a perfect outfit. He decides to keep his old clothes just in case they have to go down to the sewer or trash level again. Though with a prestidigitation spell he could just clean up the clothes after they were soiled.

Micah wonders if he should just drop in unannounced or expected at the forge. He shrugs his shoulders and for now examines the blank note and smelling something strange on the paper decides to put the vinegar to the paper. There is reveals the following instructions from Shredds to his men...

Meet the keelboat Regina on the dock on Saturday (that would be after day 4, you are on day 2 now)
You Call – “You catch whitefish in that thing?”
Response – “No, just sturgeon”
You Confirm with – “I like the red ones myself”
Osirus will take you to the pickup point. Pay him the 100 gold, he expects it and I'll know if you try to welsh out. It will be the last thing you do.
Go ashore and get the shipment, no lollygagging or else.
Remember the lotion.
- Shredds -

Zanderallen goes exploring and finds a bard. He strikes up a conversation and tries to learn how to play. Unfortunately it is a terrible attempt. Fortunately he is able to placate those watching. In all it probably helps the Shields reputation as it makes them seem more human.

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm  d20+12=31 ; d20+11=22 ;
Friday June 16th, 2017 7:36:20 PM

With Stohps recent wardrobe additions she could dress up and "Fit in" up here. It might even be fun to give it a shot one day, but for now she doesn't care. Let em stare, she has every right to be up here regardless of dress. It seems an odd choice to put the League HQ here really. She notes that the others in the building are dressed for the area and hardly look like they've seen real adventure and hardship (perception 31).

At the librarians suggestion Stohp remembers that there is a druidic area up here somewhere. She tries to remember where... (Knowledge local 22).

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8  d20+7=22 ;
Friday June 16th, 2017 8:03:37 PM

Bartomus smiled when the librarian mentioned the druids, he chuckled. "Yep, it would make sense to go talk to them for sure, just wondering though if any of the League left any hints about how to deal with the trees based upon being there."

Bartomus paused a second, "We could wait for a bit, and then if you find something maybe we can all read it through and grab a pint next door at the pub? My treat as we are putting you out having just shown up here still ragged from the last couple of days."

Micah (John) HP: 46/46 AC: 21/10/21 CMD:15 
Saturday June 17th, 2017 6:53:59 PM

Feeling antsy, Micah takes some time to sketch out what he thinks Ike has in mind and heads back to the family forge. It seems like a long time since he checked back with the Smith family, but as he recalls the actual days that have elapsed, he realizes it is more a passage of events rather than of days.

He heads to his family's residence and business, mind switching between plans for headquarters and for the upcoming rendezvous. Once he hears the sound of the family shop, however, he forgets all but the moment. He steps into the smithy and, seeing a familiar figure silhouetted against the furnace, calls out, "Father!"

K (Carl) HP: 40/40 AC:16/13/13 CMD:20 HeroPoints: 4 
Sunday June 18th, 2017 8:35:21 AM

Amid the construction, K grabs a stick of charcoal & sits cross-legged on the floor. He lacks any artistic skill, but he starts roughly sketching out what he'd want in a room, including the artwork to be painted on his walls. There's no shortages of artists at the temple to do the actual work once it's time.

Dorbin (JeffO) [AC:13/13/10 HP:21/27 CMD:14] 
Monday June 19th, 2017 9:45:12 AM

Dorbin is pleased with the robe he has selected and decides to wear it "home." It is an interesting concept to him, now having a place that he can actually call "home." On the way back, he looks at the stores and tries to find a place that might have books, scrolls (non magical), and other such things. If he should find one, he will browse the wares and engage the proprietor in conversation about all things writing.

Stock (JonM) HP: 56/56 AC: 20/14/17; CMB: 8; CMD: 21  d20+5=15 ;
Monday June 19th, 2017 12:43:55 PM

With a halfway decent design complete, Stock splits his time between cleaning up the materials he has, making sure that he has everything he needs, and being a slightly overbearing check on Ike's work. He honestly means no disrespect and certainly does not want to be in the way, he just has a hard time watching others do good, hard work without getting involved himself. Eventually after a few pointed looks from some of Ike's crew, he picks up on their agitation and retires to his bedroom to finish up the next step on the bed. He's a little dismayed at the quality of some of the materials, but as usual, a little planing does wonders.

He begins to idly wonder if there is any gear he should pick up for their next outing, and what exactly he will be able to afford.

Craft Carpentry 15 for materials/tools, 1 more needed for the build to get the bed done

Zanderallen (Zachary H) HP: 48/48 AC: 21 T: 9 FF: 20 CMD: 19 
Monday June 19th, 2017 2:18:36 PM

Zander spends more of his afternoon wandering the fence, checking in with old acquaintances and friends. He decides to wait till tomorrow to continue his musical endeavors. Eventually he heads back to the warehouse and assists with hoisting some of the support beams into place.

Sid (Andrew) HP: 20/31; AC: 17/15/13; CMB: 2; CMD: 16) 
Monday June 19th, 2017 5:35:03 PM

Sid spends the rest of the day with Elly, making plans for the future and generally talking and being together.

DM RobertD "Day 2 - evening" 
Monday June 19th, 2017 8:29:28 PM

Bartomus and Stohp find two chairs to sit in while the one handed man rumbles about the library peering at various tomes. He will sometimes pull one out an lay in at a table near at hand.

"Hmm, this is interesting," the old man says. "The Crying Woods, one of the seven sentient magical forests of the Wold, the Crying Woods is hostile to all non-plant creatures. The Crying Woods, also called Nemorlachria, is a malevolent, magical, near-sentient forest located to the northeast of the Elennian Peninsula. It is bounded on the west by the sea, on the north by The Great Prairie, and on the east by mountains. A large lake on its eastern border is the current home of the The Floating City. In ancient days, this forest was home to both drow and a race of intelligent reptiles. After a brutal war, which ended in the devastation of both races at the end of the second age, the Crying Woods rejected all animal life, and became malevolent. In the Cataclysms that followed, it barely managed to survive, and its hatred toward all creatures became stronger. Now the forest is actively hostile to all non-plant creatures, and it fights them in its ways. Therefore, any creatures (except plant creatures) are attacked if they enter the Woods, with a few exceptions: A clan of green dragons who have somehow made a pact with the Woods. A tribe of elves have found a way (via an ancient Teucri artifact) to merge an elven soul with the heart of the Wood. The merged soul can mitigate the Woods' longstanding animosity toward some creatures. The current merged soul is a former adventurer and member of The Crimson Shields of Hope adventuring party. On very rare occasion, the direct act of a god has lifted this animosity. Rumor has it that Domi, for example, once interceded in this way. There are rumors that reptiles survive on the fringes of the Woods, but if true, no one knows how. Some of the flora of the Crying Woods includes: Purple orcs. These are not orcs at all. They are some kind of a plant in humanoid form, spawned by carnivorous trees, and born in pods that hang from the branches. These ‘orclets’ are fast, and able to swarm and overpower much stronger creatures. Their claws seem enchanted, causing those they hit to fall into a deep sleep. When slain, orclets grow with magical speed into trees themselves, as if they were seeds all along. Through similar fey magic, other "animals" have managed to live in the Crying Woods by adopting the plant type. These include: Woods Parrots - Squat, about a foot long, its feathers are jet black, its short beak is bright red. Sports a brilliant blue crest on the top of its head. Excellent mimic. Woods Monkeys - Tiny, white-furred monkeys with big black eyes. Other plants include: Vanilla Pods – brown, about 6” long, carrying a beautiful aroma of rich vanilla. Spiny Sunflowers - grow in bog mud (which is, by the way, beneficial to the skin as a softener). These flowers shoot out spines, like arrows, at intruders, usually waiting until they are stuck in the mud. The spines are strong as steel and vary in length." The one armed man stops. "Well that's all I've found so far, looks like it's quitting time. How about that beer?"

Sid spends a lovely time at home.

On the third floor, Stock looks over his bed design. It seems sound. He looks in on Ike and his crew but really has nothing to add. They do clean up the work area before they leave. Ike nods at you and with a smile says, "Always clean up the work area every day, that way the mess doesn't build into something that wants to take over the work zone."
Highlight to display spoiler: { You can't roll any more for the construction of your bed until a new 'day' has happened.}

Also on the third floor K draws in one of the chalked out regions where the rooms will be built. He seems contented.
Profession ... please roll a profession art roll to see how well your designs came out for the walls.

Micah leaves the paper with the now visible secret message on the table for everyone to see. He then heads for home. Mattus turns and sees his son. "Micah, well Domi bless me tis a family reunion. I'm just banking the coals for morning. Come on Mama's about got the meal ready." He claps his son on the shoulder, and a sturdy clap it is, and leads him home. Micah steps through the door to the smells of something wonderful from his childhood. He is doubly surprised to see that Lukas and Jetta are both sitting at the table as well. "Look mama, what I've brought home." Esma cries out, "My BABY!" Micah is smothered in hugs. Getting to table Mattus says grace and during the course of the meal much is discussed. ..... Highlight to display spoiler: { hint hint }

Dorbin finds little in the way of book shops at this level. At long last though he runs into a small cubby hole of a shop that seems to sell books. They seem a trifle tattered and worn, but the proprietor is welcoming and does have a supply of some paper, ink, and quills.

Zanderallen spends restless hours wandering the fence and talking to acquaintances. A little forlornly he contemplates what having a family would have been like. Perhaps he has found one and does not fully realize it. He does realize that he never really had what others call a home, just a place where he tried to sleep at night. Even the temple was a just a place, between where he was and where he was going. Oh they taught him everything he needs to know, but it was never really a home. He silently helps Ike clean the work zone, then sits at the table and realizes it's been awhile since lunch. He wonders who is still at the warehouse, and if they should take their free meal at the Fatted Calf, The Brass Toad, or the Giggling Ghost.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Monday June 19th, 2017 9:05:34 PM

Bartomus listened intently and nodded as the librarian shared with them what he had found. This is not going to be a pretty place to be for any real period of time. Not pretty at all, he thought to himself and shot Stohp a look that echoed his thoughts. As the man finished, Bartomus had a look of concerned concentration on his face. It faded when the old man asked about the promised beers.

"Sure thing, you definitely earned that a decent meal too boot," Bartomus responded with a smile. His eyes were a bit distant though as he tried to commit the information to memory. Especially the bit about a Crimson Shield, former Crimson Shield, that might be the way they could get to where they needed without a lot of additional harassment.

"Stohp, you in for a pint or two, and something savory to eat?" Bartomus asked as he got up from the library table and nodded to the door.

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Monday June 19th, 2017 11:09:20 PM

Stohp, for one, is glad they found that ointment that prevents forest attacks. "Sure sure. We should hit the Ghost."

Dorbin (JeffO) [AC:13/13/10 HP:21/27 CMD:14] 
Tuesday June 20th, 2017 8:36:13 AM

Dorbin comes out of the small shop, happy to have met someone else who likes books and writing. He will be sure to remember the location of that shop. As he steps outside, he remembers that he was with Stock. He looks around and wonders where Stock had gotten off to. He scampers back to the warehouse to see if he can find him, or if he needs to let the others know that he has lost Stock...

Stock (JonM) HP: 56/56 AC: 20/14/17; CMB: 8; CMD: 21 
Tuesday June 20th, 2017 1:46:35 PM

After a while, working by himself on his bed, Stock begins to get antsy. As often happens to him when he runs out of things to do, his thoughts shift to the Open Air Level and his masterpiece. At this point, Stock does not love the fact that he is tethered to the float by a need to be close to it, but has come to accept it.

Time for a walk I guess

Walking around the warehouse, he sees K drawing on the floor. "Be back in a little while. I'm going out."

Zanderallen (Zachary H) HP: 48/48 AC: 21 T: 9 FF: 20 CMD: 19 
Tuesday June 20th, 2017 4:29:37 PM

Zander looks around the warehouse for anyone still around, "Anybody want to head to the Ghost for dinner? I'm starving. Stock, Dorbin, K? Any of you in?" Arriving at the Ghost he spots Bart and Stohp at a table and heads over to join them. "Find anything out at the League?"

K (Carl) HP: 40/40 AC:16/13/13 CMD:20 HeroPoints: 4  d20=20 ;
Tuesday June 20th, 2017 8:31:31 PM

K's drawings include stick figures and things like "dancing people go here" written in chicken scratch. He lacks artistic ability, but certainly seems to have an eye for design (Profession: 20).

He stands up and looks at his design. It's hideous, but with a competent artist it could look pretty good. Wiping the chalk dust off his hands, he starts heading to the door. "Sure thing, Z. Don't have to ask me twice."

Micah (John) HP: 46/46 AC: 21/10/21 CMD:15 
Tuesday June 20th, 2017 8:42:10 PM

Micah is surprised at how quickly he settles back into the old and comfortable routine of dinner with his family.

He is intrigued by the presence of Lukas and quickly gets to this point, "I am a little surprised to find myself at this table tonight, but more surprised by you being here, too. How goes things with the guard? What is happening in the rest of the Float?"

Grateful to have an audience he can be open and unguarded with, he shares the recent events, telling them of the Silver Shields, collectively, and individually, the Hands of Love, the undercrat's improbable selections, Hard Love, Shredds, Sergeant Lestrade, and Father Arellius. He is careful not to mention the upcoming shipment, but shares about the zombie infestation and the mysterious spores. His tale comes easily and slowly often digressing to hear more of Lukas's activities as well as things of the business and his old neighborhood. In all his tales he is careful to neither boast nor be falsely modest.

The most intense part of the evening comes when he tells of his stand against the zombies, "I was completely surrounded. All my training, all my faith, my very vitality was spent. Sid was trying to get a rope to me, but I couldn't get to it without risking losing Stohp. I had to hold the horde at bay so the others could get to the ventilation fans to spread the antidote, so I made my decision." He paused, not to be intentionally dramatic, but because he was overcome with the memory. "I knew I was going to be overrun and inflicted with the disease, but hoped the antidote might restore me before it was too late. To draw the zombies to me and to steel my courage, I starting singing." Looking his father in the eyes, he continued, "It was The Song of Forging I sang. It gave me the strength to do a hard job."[/b]

He eventually continued with a casual telling of the outcome, along with a description of the other recent events of the Silver Shield.

[OOC: How many days have passed since Mask Day?]

DM RobertD "Day 2 - Late evening" 
Tuesday June 20th, 2017 9:35:58 PM

Stock heads out on a lonely walk.

Bartomus and Stohp head to the Giggling Ghost with their new friend. He introduces himself as Larimy Trip. Seems he was a fledgling adventurer in the long ago (you think he might be 40). However, he lost his hand early in his career. He only says it was in a great and ferocious fight...with a giant crab. Fern is pleased to serve you tonight.

At the Ghost the group is shown to their usual table. Larimy orders crab cakes "I like to get revenge as often as possible." He explains.

Zanderallen calls out at the warehouse. Dorbin and K respond in the affirmative for heading to dinner. When Dorbin asks about Stock, Zandallen spins around. I could have sworn he was here a few minutes ago. At the Ghost they see Bartomus and Stohp just recently arrived. Pleasantries are exchanged and the guest is introduced. Bartomus and Stohp exchange what they learned at the League. Stohp seems confident that the unidentified lotion is what the secret message referred and you will have no problems in the Crying Woods.

While sitting and enjoying drink after dinner, Sparkle and Firecracker, a pair of sprites, female and male, respectively, begin performing. It is a soothing tune. The Ghost Daphne materializes in front of your table. She eyes each of you then quietly says, "New shields, so young, will they share the same fates as the old shields?" She disappears abruptly.

Micah's family oohs and ahs appropriately. Lukas shrugs and recounts, "The guard is more training and marching than anything else right now. The Float is not at war with anyone currently so it's mostly train and then do a rotation for a week or two walking patrols. I've recently been on the Merchant level patrol for about a month, but will be rotating back to training soon." Mattus nods. "Well the undercrats serve their year and then they can return to their former lives. Still the odds that of the 20 chosen 3 would be from the same temple on the same level. I'd never bet on that happening again." Lukas pipes up, "Don't be betting on anything Dad, that's one of the problems we've been having on the Merchants, seems their is a floating gambling den. We just can't seem to locate it." Micah shows his dad his design for the awning. Mattus asks, "What's this then, seems easy enough, we could probably put that together tomorrow. How you going to attach it?"

OOC I'm not sure how many days have passed since Mask day. I would think not many as fast a schedule as you guys have been on, but someone would have to go back through the posting and count.

Sid (Andrew) HP: 20/31; AC: 17/15/13; CMB: 2; CMD: 16) 
Tuesday June 20th, 2017 10:22:01 PM

As supper comes on Sid starts planning his day for tomorrow. He thinks he can go the WLA for more training(+1 to a skill/level right?), but he's not sure how that works. He'll try that in the morning and then reconnect with the Shields in the afternoon to make sure they are ready for the next day. He tells Elly that the Shields have something urgent to do in two days and he will have to "go back to work." They open more wine, some of their cheaper reserves, and continue to spend the day together, though Elly takes can of supper.

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Tuesday June 20th, 2017 11:07:41 PM

"Larimy here helped us a lot," Bartomus said pointing to their crab eating friend. Bartomus and Stohp's summary was occassionally clarified by the older man as he ate. He was a bit confused when an emphemeral image paused before their table, spoke cryptically and then vanished. Then it dawned on him, that was THE ghost. He took a drink of the ale he had ordered.

"Zander, we need to figure out what we are going to do in the woods. Larimy here made it seem pretty scary even with the lotion we found."

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Tuesday June 20th, 2017 11:11:27 PM

Stohp blinks in surprise at Daphne's comment, then hrms to herself. "Well lets see. Of the Shields that have left us Pesmer fell in love with a girl and moved to the upper levels, I wonder if they've gotten married yet? Koh was selected by a master monk for personal tutoring; a great honor, we've kept in touch and she loves every minute of it. Martisan joined the Sages guild... or was it the Star Mages? and has just been to busy to help, and I think the rest just sort of decided adventuring wasn't for them and went back to their previous lives."

Looking at the other Shields she grins. "If Daphne's right then it sounds like you guys all have bright futures ahead of you."

Dorbin (JeffO) [AC:13/13/10 HP:21/27 CMD:14] 
Wednesday June 21st, 2017 10:01:36 AM

Dorbin gladly accepts the offer to head to the Ghost for a meal, he realizes it has been awhile since he has eaten. Once there, he takes a seat and is engrossed in the performance. He carefully avoids the mead after last night's adventures...

K (Carl) HP: 40/40 AC:16/13/13 CMD:20 HeroPoints: 4 
Wednesday June 21st, 2017 10:15:53 AM

K knew better than to make promises to a ghost that he wasn't sure would be kept. "I wonder what would happen to The Float if we stuck around and became powerful...like Dragon Consortium powerful. Would criminal elements be as bold with DC Patrols every night? Probably not."

Then, a thought...

"You know, we should probably be doing patrols at night anyway. Three of us could rotate out & walk The Fence in the late evening when people aren't quite home yet. Just knowing the capable men and women are out looking for troublemakers every night could lower crime 'round these parts."

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Wednesday June 21st, 2017 11:07:56 AM

"Sure, patrols make a lot of sense, as it seems the guard is not much of one, and toss in one of the Taurs, we would stick out!" Bartomus agreed with K's suggestion as they ate and drank with the noise of the Ghost playing a background music to their discussions.

Micah (John) HP: 46/46 AC: 21/10/21 CMD:15 
Wednesday June 21st, 2017 12:26:48 PM

"Floating gambling den. Like the Octopus garden," Micah responds to Lukas. He then explains what happened and asks "Why is gambling a concern? I realize it's dangerous, but why is it criminal?"

Micah beats Lukas to the last serving of garlic potatoes while his brother is formulating a reply.

Stock (JonM) HP: 56/56 AC: 20/14/17; CMB: 8; CMD: 21 
Wednesday June 21st, 2017 4:54:13 PM

One level at a time.
When he thinks about it in distance terms, it really doesn't seem to Stock like it should be that far up to the Open Air level. In reality though, working his way through the streets is not so simple nor direct. Stock makes his way upward slowly but surely, letting his head clear as he gets nearer to his destination. When he starts seeing more and more of the wealthy and well off, he tries to keep his head down to attract as little attention as possible.

It really wasn't that long ago that I basically lived up here He smiles as he remembers his long days on the Open Air, working with wood and making his masterpiece. Back then, he used to spend as much time as possible on his jobsite, partially to avoid the wealthy neighbors on the street, and partially because he was utterly and hopelessly lost in his work.

As he nears the villa that is his masterpiece, he notices many of the small touches around the outside that he put in place are still present. He can't see much past the front gates but just knowing it is still here gives him some peace.

DM RobertD "Day 2 - Night" 
Wednesday June 21st, 2017 6:17:48 PM

Stock wanders around on the upper level. He notices the guards on patrol. They are resplendent in their armor and very attentive. They nod at him, knowing that he 'has' a work permit to be up here. As stock starts down he sees the druids leaving the gardens. While they tend the gardens on the upper level, they actually live on the merchant level.

Micah and his brother get into a discussion about politics and gambling. It seems the floating gambling den is not paying taxes. Also there have been some complaints as to fixed games and such. There's no way to regulate what can't be found.

Larimy gets up from the table. "My thanks to all of you." He pats Stohp on the shoulder. "That sounds nice, but what if that's not the shields the ghost was a talkin' about. There was that other adventuring group in the past, the Crimson Shields wern't it?"

K and Bartomus talk about patrolling the Fence. They make a brief foray of it this evening but all seems quite.

Dorbin and Zanderallen enjoy the meal and the company. Content to be watchers. Though who knows what is going on behind those thoughtful eyes.

Zanderallen (Zachary H) HP: 48/48 AC: 21 T: 9 FF: 20 CMD: 19 
Wednesday June 21st, 2017 6:50:31 PM

Enjoying the company of the others Zander doesn't say much. He agrees with the idea of patrols and volunteers for the next night. "We even have our own brute squad. Although calling Bart or Stohp a brute seems a bit rude. Come on Bart give us your best ugly brute grimace."

He ponders the dangers of the forest, having never left the float, and rarely the Fence level, the prospect of going into a forest of vengeful trees sends a shiver down his spine. "Hopefully Bart the problem can be dealt with on the outskirts, grab Shredds men and get out."

Bartomus(Rod) HP: 34/34 AC: 13 (11+2); Perc+7;Heal+8 
Thursday June 22nd, 2017 12:09:19 AM

Bartomus took a deep breath then bellowed as tossed his head and horns about. Then starts laughing at the absurdity of it. [b]"Well that might scare some. But, yea, I have to hope that maybe, just maybe we can avoid a long range excursion. Some of the things that the old man shared, well, let's just say they make Shredds and his ilk look like mere children."

Bartomus followed Zanderallen through the streets and towards their headquarters.

Sid (Andrew) HP: 20/31; AC: 17/15/13; CMB: 2; CMD: 16) 
Thursday June 22nd, 2017 1:12:55 AM

Sid and Elly spend time together having a late night even for Elves.

K (Carl) HP: 40/40 AC:16/13/13 CMD:20 HeroPoints: 4 
Thursday June 22nd, 2017 9:28:30 AM

K arrives back home after a quiet evening out in The Fence. "Well, that was boring, but I guess that's a good thing." He gives a solid, friendly pat on the back to Bart before retiring for the evening.

Stock (JonM) HP: 56/56 AC: 20/14/17; CMB: 8; CMD: 21  d20+5=17 ;
Thursday June 22nd, 2017 9:28:43 AM

Content to know that his work is still there and in good shape, Stock begins the trek back downstairs, stopping at the street vendor that Bartomus told him about for a taco or three before retiring for the night.

The next day he is up early again staring at his preparations for his bed.

Should be done today

When Ike shows up with his crew, Stock to make sure that Ike knows that Stock is keeping an eye on them. To be honest though, the work so far has proceeded at a brisk pace with obvious high quality. As he meets the other shields through the warehouse, he makes sure to tell them, "Two things - first, make sure you claim one of the bedrooms as your own in the plans. Don't want nobody complaining on being left with one they didn't want. Second, if'n you want me to start making you something for your space, feel free to ask.

Eventually he is able to get back to his bed and start building it. Hours pass unimpeded - during which he is only vaguely aware of the occasional eyes of a certain cat upon him. Eventually the planing, sawing, and joining is complete and he has a fully functional bed fit for a dwarf. It is probably too short for the non-dwarfs in the group and has a small foot locker built into the end of it. It has a headboard that for now is smooth oak.

Guess I'll have to go out tomorrow for a straw filled mattress, or maybe I can find one of them feather beds...Still be more comfortable than the floor.
Craft Carpentry 17 (build phase complete)

Dorbin (JeffO) [AC:13/13/10 HP:21/27 CMD:14] 
Thursday June 22nd, 2017 9:36:21 AM

After a night at the Ghost, Dorbin returns home with the others. When he sees Stock he remembers something, but it takes him a minute to remember what it was. Then he asks Stock, "Did you get lost? I seem to remember you were with me, then you were not. I wasn't sure if you were going to be coming back here to join us to stay or not. I'm guessing, based on the work around here, that you're going to stay. I think that will be nice." As he talks, Emily walks around his legs, rubbing up against them.

Stohp (Mitch) HP: 38/38hp AC: 19/13/15 CMB: +8 CMD: 18 +2 vs grapple, disarm 
Thursday June 22nd, 2017 9:56:04 AM

After the party Stohp heads back to the Fatted Calf and hits the sack. In the morning she consults with Ike about the furniture that he said might be coming; renovations are going well, but that does no good if the bedrooms don't have beds.

Zanderallen (Zachary H) HP: 48/48 AC: 21 T: 9 FF: 20 CMD: 19  d20+4=14 ;
Thursday June 22nd, 2017 4:39:39 PM

"I would prefer one of the rooms on the second story near the stairs. I like to be close to the exits."

After finishing his morning exercises Zander helps out with whatever he can for Ike as extra labor for the morning before heading out again. Searching the merchants he finds a lyre and purchases one of his own to practice on. Then finding a quiet spot he continues his practice, trying to work out the notes the bard showed him the day before. Pleased that after sleeping on it the notes are starting to flow he eventually will join back up with any others at the HQ to go to supper.

Sid (Andrew) HP: 20/31; AC: 17/15/13; CMB: 2; CMD: 16) 
Thursday June 22nd, 2017 5:04:28 PM

Sid wakes up and makes breakfast, and parts from his love early. He heads down to HQ and sees if he can help with the Shields. As he meets them he makes sure they all know about Randolph and the missing woodcutters, "If our mission doesn't dove tail with finding them, then we should at least keep an eye out," he keeps saying. As for HQ he makes sure their building space is coming together, and tries to help when he can.

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