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Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Monday July 17th, 2017 1:02:07 PM

When Sesha removes the eye patch, he stares in amazement. He says, "You mean you had a good eye under there the whole time? Was that just for looks? Wow."

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22] 
Monday July 17th, 2017 2:11:48 PM


She scowls at Garret.

"It was necessary Garret. All pirates have eyepatches."

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Monday July 17th, 2017 3:00:46 PM

"No Sesha, not all Pirates have eye patches.... but those that don't usually have either a peg leg or a hook hand. Of course I've seen some pirates that were quite handy with that hook.... and their false leg was usually for more than just walking on too.... Hidden weapons, hidden compartments, and not necessarily made from wood either."
With the important conversation done, Zane follows after Tink, about 20' back... "Tink, left me know how far you've gone so I can back you up...."

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Monday July 17th, 2017 3:28:23 PM

Wyaar fights the urge to shoot a polyp while Tink is flying among them, but keeps himself ready by teh door if needed.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Monday July 17th, 2017 3:28:23 PM

Wyaar fights the urge to shoot a polyp while Tink is flying among them, but keeps himself ready by teh door if needed.

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Monday July 17th, 2017 5:08:23 PM

"Why do pirates have so many limbs missing? Most sailors are pretty whole. Is piracy worth losing a foot over?"

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+31=32 ; d20+24=39 ;
Monday July 17th, 2017 8:12:12 PM

Well Bosk I think some sell body parts they have spares of. I don't know what an eye goes for, but I hear most ships you can get a buck-an-ear.
Beri's psychic link is suddenly filled with one or two giggle and a lot of groans.

Anyway, this room is interesting. What organ do you suppose this is?
Beri takes out his gem of true seeing and gives a quick glance around to see if there is anything more to the room then meets the eye(second chunk of 5 minutes) . He then tries to think whether he's seen organs like this in another animal, and how similar polyps would tend to respond to various stimuli.

perception = 32
knowledge- nature (biology) = 39

Active Spells
resist energy (acid)- 122 minutes
elemental swarm (air elemental)- 122 minutes remaining
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Monday July 17th, 2017 8:51:09 PM

Bosk waits and watches, not having anything truly useful prepared to use at the moment. i[]Hey, does anyone know how long it has been since each of the battles? I wan to make sure my spells are not about to run out.[/i]

Too Quiet... - [DM Hugh] 
Tuesday July 18th, 2017 3:45:49 AM

(OOC: Posting this again: As far as timing goes it has been roughly 48 and a half minutes since you entered the station originally. 10 minutes before 1st chamber 18.5 dealing with first chamber, 25 minutes since 1st chamber; battle 1 occurred in the first chamber and the first 10 minutes were the boat thing and the last 8.5 includes the battle; I tacked on 5 minutes since my first post as Beri wants to take 5 minutes to use his gem)

Sesha takes a look around the room, she goes to adjust her eyepatch but just ends up removing it before casting detect poison on one of the polyps and it does indeed radiate as poison
Sesha - Wisdom DC 20 or Craft[alchemy] 20 : Highlight to display spoiler: { inhalation - Fort Save 25 or suffer from the effects of confusion spell for 1 round. Spores hover in air for 1 round after being released }

Tink takes a look around and carefully avoids the polyps. She rounds the corner and sees that the room continues in wide curves back and forth but it is still empty save for another sphincter door all the way in the back.

Garret questions as to whether Sesha had a good eye under her eye patch the whole time and if it was just for looks.

Sesha responds that it was necessary as all pirates have eye patches.

Zane contributes to the exchange between Sesha and Garret with what the Taur has learned of pirates in his travels and the utility of their hooks, peg legs and eye patches. He then follows 20 feet behind Tink.

Wyaar fights the urge to shoot a polyp while he remains by the door.

Restlin asks about why pirates have missing limbs and if piracy is worth losing a foot over.

Beri adds that he thinks pirates sell their extra organs and he doesn't know how much an eye goes for but most ships the going rate is a buck an ear. He then examines the room and tries to figure out what this organ could be and how the polyps might react to stimuli.

Bosk waits and watches asking the others how long it has been since they fought the Gorechildren.

Beri: Highlight to display spoiler: { The druid can't place what this organ could be but it is quite possible it could just be a vestigial organ expanded to create a room. As for the polyps he thinks any strenuous activity in the vicinity of the polyps could cause them to react. }

Once again the Iron Dragons have found themselves in an empty room, this time it contains polyps to contend with. Where could everyone be? That first chamber had a number of critters in it why would the next two be empty? Curiouser and Curiouser...



Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Tuesday July 18th, 2017 11:30:24 AM

Garret eyes the blobs and carefully flies around and between them, staying as far from them as he can, slowly working his way across the room towards Tink and the far door.

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Tuesday July 18th, 2017 2:45:29 PM

"Maybe that earthquake was really a bowel quake. Maybe all the bad guys are floating away in Jericho space."

His fly spell expired, Restlin walks along the horrible, horrible squishy ground. He's glad his snazy outfit resists getting dirty, but still.

He starts towards the door on the other end. Unlike most of the Dragons, he's on foot. He tries to stay as far away from the polyps as possible.



Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Tuesday July 18th, 2017 6:02:37 PM

Zane continues to fly, giving Tink room to do her stuff, but still ready to defend if needed....

(won't be home tomorrow, and might be in recovery mode on Thursday)

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  d20+20=22 ; d100=35 ; d100=80 ; d100=14 ; d100=24 ;
Tuesday July 18th, 2017 7:27:57 PM


"Careful. There's poison on these polyps. It's an inhaled kind too, it will make you all sorts of confused. They remind me of the mushrooms we had in the underground caverns of It'lal. Sometimes just one erupting would erupt the others around it."

She thinks a moment.

"Look, there's not been any resistance since Beri's earthquake. I'm starting to think the whole place knows we are here and is waiting for us with it's resources pooled together. It might be prudent to set these things off now, on purpose in a controlled fashion, in case we have to fall back here."

She waits for the others to give an opinion.

In the meantime, she starts fussing with peoples armor. The magic in her brain was all different, and for some reason, she realized now that she could probably help some people out.

Magic Vestment spells start flying all willy nilly.

Bosk: On shield - 17 hour duration, replaces +2 enhancement with +5 enhancement. (Net +3 AC)

Beri: On armor - 17 hour duration, replaces +1 enhancement with +5 enhancement. (Net +4 AC)

Tink: On maybe armor or shield? No sheet access. 17 hour duration, replaces a lower enhancement with +5 enhancement. (Net +? AC) (Sesha wont bother if your armor and shields are already +4 or higher)

Sesha: On Celestial armor. - 17 hour duration, replaces +3 enhancement with +5 enhancement. (Net +2 AC)

NOTE: MASS BULLS STREGTH, CATS GRACE, AND BEARS ENDURANCE HAVE EXPIRED.

ASF 5%: passed x4.

Beriothian -- AC:34+4/18+4/32+4 HP: 291/219 CMD = 23 
Tuesday July 18th, 2017 9:07:10 PM

Hmm, I can't quite place this thing... I don't think it's actually a functional part of the digestive trace. It's almost like an appendix would be, a vestigial organ that they manipulated for use as another chamber. As for the polyps, they don't look particularly stable. I'd avoid strenuous activity near the polyps, otherwise they could react and I don't want to find out what's inside those things.

Then the druid notices Restlin on the ground walking... the ground that is continually plagued by random teeth.

That won't do, come here farther away from those polyps and I'll cast air walk on you... unless someone happens to have another fly spell.
Making sure they are both far enough away from the polyps that nothing will set them off, Beri casts air walk on Restlin (170 minute duration).

***
Beri: On armor - 17 hour duration, replaces +1 enhancement with +5 enhancement. (Net +4 AC)

Active Spells
resist energy (acid)- 122 minutes
elemental swarm (air elemental)- 122 minutes remaining
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday July 18th, 2017 9:17:36 PM

Bosk thanks Sesha for her help as he considers the problem. I can run across and see what happens. My resistance is probably one of the higher ones in the group. Otherwise we can try teleporting to the other side... ... ...Wait, if is is inhalation based how about just holding our breath as we cross?

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday July 18th, 2017 9:40:20 PM

ooc: Just an FYI, we are expecting our first baby between tomorrow and the 28th. I will try to let you know if I cannot post.

Too Quiet... - [DM Hugh] 
Wednesday July 19th, 2017 1:51:24 AM

Garret eyes the blobs and then carefully flies around and between following after Tink.

Restlin suggests maybe the earth quake was a bowel quake and all the inhabitants of the station are floating in Jericho Space. He too follows after Tink but on foot as his fly spell expired.

Zane continues to fly giving Tink room to do her stuff.

Sesha warns the others to be careful of the inhaled poison of the polyps and that she is reminded of the mushrooms from It'lal. She also suggests setting off the polyps on the off chance that the enemy knows they are there and are pooling resources in case the Iron Dragons need to fall back to this room. She then begins using her changed magic to help the party as she waits for the opinions of others.

Beri tells the others what he knows of the new organ and warns the others against strenuous activity near the polyps. He notices Restlin hoofing it and hits the mage priest with an air walk spell so he doesn't have to walk on the ground.

Bosk thanks Sesha for her help and then offers to run across to trigger the polyps or maybe they should teleport. He also suggests maybe just holding their breath.

The Iron Dragons are still in the bizarre polyped organ. Tink, Zane and Garret are near the exit area while everyone else is towards the entrance. The team is currently debating how best to handle the polyps in the chamber and proceed towards exploring Soma further. The next move belongs to the Iron Dragons. The only things they have to contend with are the polyps and the far sphincter door.


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Wednesday July 19th, 2017 5:34:58 AM

"If you're worried about the polyps I can safely pop them all one by one. I'm protected by my necklace of adaptation"

"Or we could stand aside and watch Restlin pop them all with a well placed fireball"

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Wednesday July 19th, 2017 9:30:34 AM

Wyaar reactivates the Divine bond on his bow while he waits for the smart folks to figure things out and tries to figure out a good polyp related pun.

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20  d20+20=39 ;
Wednesday July 19th, 2017 10:19:26 AM

Restlin rolls his eyes and runs out of patience. The Mendicant takes a deep breath, holds it, and charges off across the chamber towards the exit sphincter.

***

Fort save 39 if needed.

Zane (Carl subbing) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Wednesday July 19th, 2017 10:23:34 AM

Zane continues towards the exit, following Tink's lead. Once he arrives, he turns around to wait for the rest of his companions.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Wednesday July 19th, 2017 10:30:30 AM

Get impatient with talking and charge forward without a plan, the usual tactic I see. The horned cleric takes a deep breath and holds it before and possibly can get to him and telepathically exciting the others to do the same. He then flies cats air walk and floors over to join the others.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Wednesday July 19th, 2017 11:06:35 AM

Garret looks back and says, "I like the idea of intentionally popping these things in case we need to make a retreat."

Beriothian -- AC:34+4/18+4/32+4 HP: 291/219 CMD = 23 
Wednesday July 19th, 2017 9:11:29 PM

Garret, at least make sure not to touch any polyps as you run using air walk!
Beri motions to his elementals and tells them to follow him through the door.

Beri: On armor - 17 hour duration, replaces +1 enhancement with +5 enhancement. (Net +4 AC)

Active Spells
resist energy (acid)- 122 minutes
elemental swarm (air elemental)- 122 minutes remaining
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Thursday July 20th, 2017 12:19:56 AM

If we are popping them, everyone hold your breath until the dust settles.

A Sound of Thunder


Noise, Noise, Noise - [DM Hugh] 
Thursday July 20th, 2017 3:44:14 AM

Tink offers to pop the polyps using the necklace of adaption.

Wyaar reactivates his divine bond while waiting for the others to figure out how to deal with the polyps. He also tries to come up with a new pun.

Restlin runs out of patience and runs across the chamber.

Zane continues towards the exit following Tink.

Bosk points out everyone is getting tired of thinking so they are just moving forward without a plan as usual.

Garret says he likes the plan of intentionally popping the polyps.

Beri tells Garret not to pop any polyps and motions his elementals to follow.

Bosk tells everyone to hold their breathe until the dust settles.

Tink draws her silver dagger and moves to the far end of the chamber and starts clearing the polyp, she notices that if she is really careful and takes a full round she can clear a 5 foot by 5 foot square in a round without setting them off. Slowly Tink starts slashing the polyps and clearing the chamber of them. After 32 and a half minutes the chamber is completely clear.

(OOC: Please take 80,000 xp for this scene)

That done you exit through the sphincter door and enter another tunnel, though this one is slightly different. Itís walls are a darker shade of red, and rhythmically undulate as you walk through its length. At one point, the walls contract to almost touch sides. The party has to time a dive through the opening to avoid being crushed. With no immediate rush, everyone is successful. It continues past several more sphincter-doors. It is difficult to gauge distance, but by your footsteps you would guess that you have traveled nearly half a mile.

You begin to hear sounds. Though muffled and distant, you hear the sounds of combat as well as moaning, shrieking and wailing. You also hear the sounds of dread, a kind of intense unremitting fear and anguish.

You come to the last sphincter-door and the sounds have grown in intensity. You believe they originate in the next organ-chamber. Something is going on in the next chamber, what could it be?



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Thursday July 20th, 2017 8:29:47 AM

"Can you guys hear that? Something is going on in there. Something violent. What do you think? Same as before? I'll open the door if you guys want to ready for combat?"

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Thursday July 20th, 2017 10:01:45 AM

"Well yea. It'd be offensive to Wardd if I carefully planned every step of a luck quest, you know," is Restlin's response to Bosk. He notes with some satisfaction that it worked once again.

...and speaking of luck quests, Restlin keeps his eyes peeled for anything useful as they walk through the creature.

Restlin will summon a lilend azata before the sphincter is opened. "Hello, my dear," he says in celestial. "We don't know what's past that sphincter there, but I'm betting it will be something worth seeing. Could you provide my friends and I some accompanying music?"

He'll cast greater invisibility right before the sphincter is opened.

***

Lucky Find: While on a Luck Quest, items tend to just fall into the character's hands. The character gains a bonus to search rolls equal to her mendicant level (this does not stack with the Jack O'Trades bonus). Even if the DM has not planned for an item to be found, there is a chance of finding something anyway. The DM secretly rolls a d12, unmodified by luck points. On a 1, nothing is found. On a 2-5, something non-magical and not obviously useful is found. On a 6-9, something non-magical and useful is found. On a 10 or 11, something magical but not obviously useful is found. On a 12, something useful and magical is found. The DM chooses what is found, and may be inspired by the table on page 113 of the 3.0 DMG, or on page 66 of the 3.5 DMG. This ability can be used only once per encounter.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Thursday July 20th, 2017 10:34:00 AM

So much time has passed!

Before the new door is opened Wyaar will once again re-up his divine bond (3/4 times for the day!) and cast bless on the group as a whole. He walks on the ground now and leaves his last flying boot use for later.

~~~~~~~~~~

Active Spells:

Greater Magic Weapon: +3 to bow, 28 hours duration
Bless: +1 morale bonus on attack rolls and saving throws vs fear, 14 minutes
Resist Energy (Acid) 30, duration 100 minutes or so remaining
Divine Bond: Flaming, Mercy, Keen, Holy on bow for 17 minutes

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Thursday July 20th, 2017 11:14:28 AM

Garret bounces from foot to foot while still floating in the air, ready for some action.

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  d100=27 ; d100=91 ;
Thursday July 20th, 2017 4:03:34 PM

Sesha recasts both Barkskin and Spectral hand, then gets ready for things to get difficult.

Beriothian -- AC:34+4/18+4/32+4 HP: 291/219 CMD = 23 
Thursday July 20th, 2017 9:32:59 PM

Hmm, I wonder if this is part of some ritual going on in there. As much as I'd like to see if they kill themselves off if we just wait a few minutes, with our luck each second is bringing them closer to completing their master plan.
Beri prepares to cast greater dispell when the sphincter opens if it looks like there are magical traps prepared, or if there appears to be some ritual going on where such a spell would help. He also motions to his elementals to spread out enough that they can't all be attacked by a single spell.

Active Spells
resist energy (acid)- 90 minutes
elemental swarm (air elemental)- 90 minutes remaining
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarm

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Thursday July 20th, 2017 11:57:12 PM

Bosk quickly casts protection from evil on himself and prepares for battle.

Noise, Noise, Noise - [DM Hugh] 
Friday July 21st, 2017 5:17:05 AM

Tink points out the noises on the other side of the door and suggests she opens it while the others prepare for battle.

Restlin tells Bosk it would be insulting to Warrd if he planned out every aspect of a luck quest. He then keeps his eye out for anything useful and stumbles upon a pair of wristbands that look like normal protective gear.
Detect Magic or Identify and DC 19 Spellcraft Highlight to display spoiler: {Bracers of Archery, lesser }

Restlin then summons an azata and asks for some musical accompaniment. Lastly he casts invisibilty right before the door is open.

Wyaar reups his divine bond and then casts bless on the group.

Garret bounces from foot to foot waiting for some actions.

Sesha casts both barkskin and spectral hand.

Beri wonders if there is some sort of ritual going on and then prepares to cast dispel magic on magical traps or if it looks like a ritual is going on.

Bosk casts protection from evil.

Tink activates the door to reveal a nightmare.

The organ-chamber is rectangular, and composed of the same red-green flesh as the rest of Soma. It is about 60 feet wide and 500 feet long. The center is a walkway 10 feet wide down the entire length of the chamber. Flanking the walkway on either side are tables. The tables start 20 feet from you and continue the entire length. The tables are raised about 5 feet off the floor. There are approximately 80 tables in total. Some of the tables are damaged, flipped upside down or in pieces on the floor. Above some of the tables is a series of mechanical arms ending in large chopping blades but it looks like the tables or where there used to be tables that are missing them there is also some sort of wreckage indicating their should be mechanical arms and chopping blades.

The tables that are still semi-attached have cut straps at what would neck and chest level on a large creature. Speaking of large creatures, their are nearly 80 trolls in various stages of regenerating limbs moving as best they can around the large room. The trolls are incomplete, all of them look to have had their limbs amputated. Some have their limbs removed at the joints and are little more with torsos and heads dragging across the floor while others have limbs completely healed. These ones are the ones that are really wreaking havoc. Some are attacking the tables, the metal arms or each other while others are seemingly catatonic.

After a few more seconds, you hear a mechanical whirring from down the hall. One of the sets of mechanical arms has sprung to life erroneously. It is positioned above a mostly impact table and it quickly slashes where the arms and legs of a strapped down large creature would be. Another set of mechanical arms, with pincers instead of blades, snake down and grab at nothing. The pinchers move over an orifice at the head of the table.. You see that every intact table has one and the tables that aren't well they could accommodate it.

The trolls themselves are either a shade of red or green. It occurs to you, now, why Soma is reddish-green.

Among the still intact mechanical arms above the tables, you see that one of them is a flexible metal tube. At the opening of the tube is a brown, gravy-like residue.

Intelligence check DC 15 Highlight to display spoiler: {It appears to be a feeding tube. You guess that the tube will snake down the throat of a troll if it was strapped in place and directly pump the brown liquid into its stomach.}

It appears that this room, based on the pieces that are still intact, was designed to continue autonomously without any outside intervention for a very long time. However with the trolls loose fighting, eating each other and vandalizing the furniture and apparatuses in the room it now looks like a hellscape.

When the sphincter door opens as you take in the carnage some of the trolls turn their attention to the now open door and start advancing towards you. It would appear the trolls were set free to slow you down and boy do they sound angry. Sadly there is nothing for Beri to dispel as the sounds were not some dark ritual but the sounds of the trolls whose organic matter had been used to create Soma running amok. To get out of this room it looks like you will either have to avoid or engage the Trolls as there is another sphincter door on the far side of the room. Of course if you want to have a clear path to retreat should you need it you'll most likely need to clean out the mad trolls in your would be escape path.

(OOC: I will make a map tomorrow or over the weekend.)



Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20  d20+7=19 ; d20+19=20 ; d20+19=29 ; d20+19=21 ; 4d6=18 ; 4d6=17 ; 4d6=6 ; d20=17 ;
Friday July 21st, 2017 10:30:25 AM

INT check: 19.

Restlin calls upon Wardd to detect magic when he finds the bracers (spellcraft autopasses). He notes Wyarr already has a nicer pair than this, but Zane uses a bow. "Hey, Zane. Want these bracers?"

Then, the door opens. "Dear diary," Restlin says aloud. "Today I saw the most horrible thing ever."

Part of him admires the efficiency of the setup. It's horrible, and not even trolls deserve this, but it's still genius.

"I only have one fireball left, so let's see if we can't clump these chumps up a bit." To that end, Restlin picks the troll farthest way that he has a good line of site to and releases three rays of fire at the thing. That ought to get its attention.

***

Standard: Scorching ray at farthest troll with LOS. Hit touch AC 22, 31, and 23 for 20, 19, and 8 damage. (forgot azata's song)

Spells in effect:

Greater invisibility: 14 rounds
Summon Monster VI: Lilend Azata - 23 rounds



Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27]  d20+27=28 ; 6d8+7=27 ;
Friday July 21st, 2017 11:17:47 AM

Garret stands and gasps at the horrible scene before them. He stops bouncing from foot to foot and says, "This is just awful. This whole place should be burned to the ground and destroyed. I don't want to delay, but I don't see how we can leave this place alone."

He stands at the front of the group in a defensive posture, waiting for the trolls to gather closer together and towards the group so Restlin can get a good shot in. If a troll gets in range, he will have a punch ready for it.

OOC:
Ready action to hit an incoming troll: Hit AC 28 Dam: 27 (magical, lawful, cold iron, silver, adamantine).

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  12d8=52 ;
Friday July 21st, 2017 1:15:40 PM


Sesha slips back into dragon form, this time, a huge copper. She likely has to move herself away from some of the other Iron Dragons to pull it off. She inhales, and sprays as many trolls as possible with a caustic line of acid breath.

Acid Line (100ft): 52 damage. Save, Relfex DC 28 for half.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character  9d6=37 ;
Friday July 21st, 2017 2:25:09 PM

Zane replies, "I can make use of them, but after this..... I think this is a good time to try out my new spell....."

Zane waits for as many troll or troll parts to get in the area of effect of a Fireball...
He then casts a Shadow Evocation version of it. Will Save DC 16. Ref save DC 15. 37 fire damage.
Fail both saves takes full damage.
Makes Will save 9 damage.
Makes Ref save 18 damage,
Makes both saves 1 damage (disbelieve happens before the reflex save)

Zane will accept the bracers if offered within reach, he'll just hold onto them for now.....

(was I covered both Wednesday and Thursday, or do I need a make up?)

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+9=20 ; d6+4=9 ;
Friday July 21st, 2017 9:09:05 PM

"Those things are feeding tubes" Tink points out "I'm going to try something. It may do something or be a complete waste of time. Let's see"

Rather than attack the trolls directly, Tink sends an acid dart at the feeding tube. She's curious to see whether the trolls will go for it, whether they will flee from it, or just ignore it entirely.

"I've got another reverse gravity spell up my sleeve if it will help"

------------------------------
Int check vs DC15: 20 = Pass
Acid Dart: 9pts damage

------------------------------

Beriothian -- AC:34+4/18+4/32+4 HP: 291/219 CMD = 23 
Friday July 21st, 2017 10:56:56 PM

Good thinking Tink. I've got one more if we need it, but I'll keep it in my back pocket for now, I can channel it later if it isn't needed.
Beri signals his elementals hold back, if any of the trolls manage to get into striking distance before Tink sets off reverse gravity, they are to turn into whirlwinds and hold back the trolls until the spell is ready. Beri double checks and will cast air walk on anyone who needs it before Tink casts the spell.

perception = 32
knowledge- nature (biology) = 39

Active Spells
resist energy (acid)- 122 minutes
elemental swarm (air elemental)- 122 minutes remaining
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Sunday July 23rd, 2017 5:16:26 PM

Since Zane, received the bracers minute or so earlier, he slips them on, before he tries burning the trolls with his shadow magic....

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Sunday July 23rd, 2017 10:16:42 PM

Hearing the thought of reverse gravity Wyaar activates his final use of his flying boots.

Troll Riot - [DM Hugh]  d20+4=5 d20+4=22 d20+4=5 d20+4=24 d20+4=10 d20+3=16 d20+3=22 d20+3=8 d20+3=17 d20+3=15 d20+3=13 d20+4=5 d20+4=24 d20+4=11 d20+4=8 d20+4=19 d20+4=14
Sunday July 23rd, 2017 10:35:51 PM

Restlin figures out what the bracers are and then makes a note about how horrible the new chamber is. He then points out he only has one fire ball left so they could clump up the trolls. He then fires off 3 scorching rays at troll 4 dealing 47 damage.

Garret readies to punch the first troll that gets close.

Sesha turns into a huge copper dragon and sprays 4, 7, 10, 13 and 19. They all get hit fully by the acid spray and troll 4 dissolves completely having first been hit by Restlin's rays.

Zane casts his newest spell targetting 6,8,9,11,12 and 14 with a shadow fire ball.

6,8, and 11 disbelieve it.

9, 12, 14 believe it.

6, 9, 11, and 14 fail to avoid any of the blast

8 and 12 succeed at avoiding some of the blast.

Tink fires off an acid dart at one of the feeding tubes. Most of the trolls ignore it but some are drawn to the spilled mush. She also makes it known she has a reverse gravity.

Beri also points out he has a reverse gravity. He also tells his elementals to help repel trolls till Tink is ready to cast her spell.

Wyaar activates the flying boots.

Map (OOC: You can edit this map)

Beri's elementals do their job of keeping the trolls from advancing towards the heroes for now much to Garret's chagrin.

Dead: Troll 4
Damaged:
Troll 7, 10, 13, 19 : 52 damage
Troll 9, 14 : 37 damage
Troll 12 : 18 damage
Troll 6, 11 : 9 damage
Troll 8 : 1 damage

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Monday July 24th, 2017 8:02:37 AM

OOC: Just checked the map. That's a butt-load of trolls! And yes, the collective noun for a group of trolls is butt-load :)

"I'm not going to be able to affect them all" she relays over the link "But I'll try and setup a defensive wall"

Tink casts Reverse gravity. She can create 18 x 10ft cubes. Since the trolls are large, and some on tables, she creates the cubes so that they double up - making them 20ft high.

-----------------------
Cast Reverse Gravity, creating 9 x 10ft x 20ft high areas (added to map). Trolls 1, 2 and 3 are fully in the area.
Duration: Rnd 1/18


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