WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Humble's Ford

Click here to visit the Woldipedia Humble's Ford game page

If you don't see new turns, Reload the page here

View Preference
30 Days2 Weeks1 Week2 Days

Two-Apple Tree rd1 (DM SteveK) 
Thursday June 15th, 2017 8:53:02 PM

Shel is all about trying to follow the footprints and discover the missing children. "I say we go find the kids right now!"

Bliss is eager to hunt for the kids too. He and Mookie take to the sky, flying quietly and using darkvision to scout ahead. Staying in message range, however, means being able to see at least one other person. At night, that is limited to only 60 feet by Bliss’ darkvision, and cut in half by the trees, so Bliss is only 30 feet ahead of the main group. A further problem is Mookie CAN”T see at night, and flying through woods is going to bump his beak. Bliss is going to have to walk, as his snarky Familiar refuses to fly in the woods at night.

Lance watches the party members trained in woodslore carefully, eager for a shred of a clue as to where to run.

Murphy offers a ride to up to two friends while he is stronger as a Medium Earth Elemental. Since there is no saddle nor a way to ‘ride’ an elemental, these friends will either have to try to hang on as Murphy-elemental runs through the dark (unable to do anything other than hang on; no Ride Skill), or have Murphy carry them in his arms (losing Murph his ability to grab anything else). As they draw near to the edge of the woods, Murphy slows and helps down those with him, then enters between the trees.

Alleah flies forward with Bliss and is with the first group.

Pressi keeps up pretty well with the group.

Sky tracks into the woods and is with Bliss when...

…..

The heroes enter the woods, Bliss 30 feet in the lead with Sky close behind, tracking, and the rest closed up in a group. The closest point to the orphanage has a trail, and Sky confirms the tracks continue down the trail. The trees grow close and the trail gently goes upslope before looping into a hollow that is open to the sky, so the moonlight allow Bliss to be the first to see the scene only 40 feet away from the trail head.

A group of foul creatures have the two children up a tree! There are four pale corpses that still have the stink of the grave about them (even from 40 feet away), and two creatures resembling reddish wolves the size of ponies and are wearing blackened chain mail. The tree Maddie and Jhon are in is too thin for the undead to climb, too sturdy to knock down, and the kids are too high to be affected by the creatures so they are at an impasse… until the heroes arrive!

(Know Planes or Religion to identify)

......
......

WE ARE IN COMBAT ROUNDS

NOTES:
I like providing different scenarios and methodologies of combat. In that spirit, this combat will not have a map. I will use the broadest discretion for AOO, flanking, targeted spells and the like to support the intent of the Player and PC.

Moonlight provides Dim Light for the combat area.

Maddie and Jhon are up a tree in the middle of a shallow hollow in the woods.

The six creatures have circled the tree.

Bliss, Alleah, and Sly are at the trail head 40 feet from the nearest creature.

Murphy, Kezzem, Pressi, Lance, and Shel are 30 feet from the trail head and can't see the creatures 70 feet away (due to the rise in the trail)

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday June 15th, 2017 9:46:16 PM

Shel moves forward 20' toward the trail head, and casts Haste on all of her teammates. "Hurry up...sounds like there is no time to waste!"

OOC: remember your Haste bonuses.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Thursday June 15th, 2017 11:58:09 PM

Lance bolts forward until he reaches advance group. "Coming! Coming! Coming!"

Murphy Leafwin Pipewood (Kim) AC 21 HP 64/76 CMD 17 (Medium Earth Elemental)  d20+30=40 ; d20+13=29 ;
Friday June 16th, 2017 6:08:14 AM

Murphy casts longstrider, receives Shel's haste, then hustles forward to view the situation. [Move up to 100, but will not wade into the midst as of yet - staying for the moment about 30' away from the creatures circling the tree.]

=============
Haste: 0.8 minute
Longstrider: 9 hours
Perception: 40
Knowledge, nature: 29 [to attempt to discern nature of any creatures around the tree]


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d6=1 ;
Friday June 16th, 2017 6:43:21 AM

When it comes to children's safety, Alleah tends to act before she thinks. Rais, Isra, Ellie and now Maddie and Jhon.

"Oi! Stink face!" Taunts and insults aren't exactly her thing "Back off!"

Alleah moves forward and flies to put herself between the children and the creatures, still flying and hopefully out of reach of the creatures.

Once next to the children she casts a spell to harm (what she believes to be) the undead under the tree.

Wardd has other ideas.

----------------
Move action: Fly up to 100ft to put herself up in the air, adjacent to the children in the tree
Standard action: Channel Positive Energy to Harm all undead within 30ft for a massive 1pt. Yeah


Pressi (Melvin) - AC 22 (22), HP 77, CMD 26 (28); elf form; hasted  d20+12=32 ; d20+5=17 ; d20+20=28 ;
Friday June 16th, 2017 11:03:41 AM

Pressi hears the noises up ahead, sees Murphy rush forward, and rushes forward herself. Between the haste and her larger form (I assume from context that it's still within the hour.), she is able to cross 70 feet easily, even while stealth (30+10+30 - so can cross 70 feet in move action, double move while stealth).

There, she pauses at the sight of the creatures. (Perception Nat 20, Religion 17).

She does her best to get within 5 feet of any of the creatures without breaking stealth (Stealth 28).

----------------------

Double move while stealth to get close
elf form, hasted


Bliss (AC20, HP81) and Mookie (AC24, 40 (36?) hp) (Cayzle)  d100=21 ; d20+14=23 ; 3d6+2=12 ; d6=4 ;
Friday June 16th, 2017 3:00:18 PM


Bliss tries to hop real quick like onto Mookie. That's a DC20 Ride check ("fast mount"), and the little fellow fails miserably even without rolling. Bliss is Tiny and Mookie is Medium. See, you can't fast mount something that's two sizes larger than you.

"That's what she said," chortles Mookie!

"I gotta get you some darkvision and a smaller size," says Bliss. Instead of the fast mount, he just hops on like regular, at the cost of a move action. Then he casts a spell -- ley check 21 = A-OK -- of Bull Strength on Mookie.

"Go get them, Mookie!" shouts Bliss.

Mookie charges (flying) the nearest of the of enemies. He flies up to 80 ft and attacks with a +2 charge bonus for total +14. He rips into a foe with his sharp beak, hitting AC23 (hopefully!) If that hits, Mookie inflicts 12 damage and himself takes 4 vicious damage.

Mookie ends the round flying just above and to one side of the enemy, hovering. His intent is to make a full attack next round, then make a DC20 fly check to fly straight up five feet, so that Bliss will be out of reach for his next spell or shot.

DM Sanity Info
Lvl 1: 2+True Strike; cast BS on Mookie
Lvl 2: 2+Aid; cast Resist Energy but got it for free
Lvl 3: 1+ProEnergy; cast Pro Energy
BitoLuck used 0 of 6

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Friday June 16th, 2017 4:48:11 PM

Kezzem mounts up on his noble steed, Rumpus.

"We ride!"

He prods Rumpus to a gallop but then brings him to a halt a few seconds later. "Uh, which way are we going?"

Two-Apple Tree rd2 (DM SteveK)  d20+7=12 ; d20+7=9 ; d20+7=18 ; d20+7=11 ; 10d6=35 ; d20+12=13 ; d20+12=29 ; d20+20=22 ; 2d6+12=16 ; 2d6=5 ;
Friday June 16th, 2017 8:40:48 PM

Shel moves forward 20' toward the trail head, and casts Haste, and is able to get all her teammates except for Bliss and Sky. (OOC: Haste states ‘one creature/level, no two of which can be more than 30 ft. apart.’ The scout group is 30 feet away from the lead of the main group, so Shel can only Haste herself and one of the groups.) She is 10 away from the trail head.

Lance bolts forward until he reaches advance group 30 feet away. He is now 40 feet from the nearest creature and can see the hollow, the creatures, the tree, and the two Halfling teens.

Murphy casts Longstrider but receives Shel's Haste which supercedes the Longstrider for a few rounds. (ooc: Both Longstrider and Haste are enhancement bonuses, so do not stack) The druid hustles forward until he is 30' away from the creatures circling the tree.

Alleah jumps to the rescue, easily able to fly adjacent to the children while calling names to the creatures. The hero misjudges her height because the kids are higher than 30 feet in the tree, and so the positive channel doesn’t reach any of the undead. (Wardd is batting 1000; thankfully, the meager damage doesn’t matter much). Alleah is 40 feet above the ground and floating beside Maddie and Jhon.

Pressi the elf hustles and sneaks until she sees the creatures and can tell, the undead are ghosts! Paralysis touch, flesh eaters, and a nauseating stench! The hero moves forward, sneaking up right next to a ghast! (Fort DC 15 negates, sickened for 1d6+4 minutes)

Bliss and Mookie fly forward, wounding the undead Pressi is standing next to, and is assaulted by its stench! (Fort DC 15 negates, sickened for 1d6+4 minutes)

Kezzem mounts Rumpus and trots until he is out of the woods on the rise and can see the battle before him.

…..

Maddie has her eyes shut and is holding onto the ‘Y’ of a branch for dear life. Jhon is a little higher up, but looks over and screams, but still brandishes a stick at Alleah. “Aiiiee!! A wind-ghost! You get away”, he says his voice trembling, “I’m not afraid of you!”

The humanoid undead react to Bliss' arrival by moaning and moving to attack! They can't reach Bliss and can't see Pressi, but that only stops their claws. Boy! These guys sure stink; the putrid decaying of the grave. (Pressi No AOO since they didn't move out of threatened square. ). (Pressi and Bliss save three more times Fort DC 15 negates, sickened for 1d6+4 minutes)

One of the chainmail-wearing hounds turns and viciously growl at Murphy. It paces forward, hackles raised and then… Flames dart from its mouth to engulf the Halfling Druid! ( 35 fire damage, Reflex DC 21 for half)

The second hound sees Pressi and leaps over to attack! It's bite barely gets through her defenses, and Pressi is Mailed and burned! (Pressi takes 16 damage and 5 fire damage)

(ooc: A group of foul creatures have the two children up a tree! There are four pale corpses that still have the stink of the grave about them and two creatures resembling reddish wolves the size of ponies and are wearing blackened chain mail. The tree Maddie and Jhon are in is too thin for the undead to climb, too sturdy to knock down, and the kids are too high to be affected by the creatures so they are at an impasse… until the heroes arrive!) (Know Planes or Religion to identify)

......
......

WE ARE IN COMBAT ROUNDS

NOTES:
I like providing different scenarios and methodologies of combat. In that spirit, this combat will not have a map. I will use the broadest discretion for AOO, flanking, targeted spells and the like to support the intent of the Player and PC.

Moonlight provides Dim Light for the combat area.

Alleah, Maddie and Jhon are up a tree in the middle of a shallow hollow in the woods.

Pressi and Bliss are 15 feet away, standing next to four ghasts.

Two large red hounds are 20 feet away from the tree, and 30 feet away from the trail head.

Murphy is 30 feet away from the undead, 20 feet away from the hounds, and 20 feet away from the trail head.

Lance, Kezzem, and Sly are at the trail head 40 feet from the nearest creature.

Shel is 10 feet from the trail head and can’t see the creatures (due to the rise in the trail)
........
Ghasts. AC 16
1. 12 dam.
2
3
4

Hounds. AC 24
1
2

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday June 16th, 2017 9:07:26 PM

Shel casts Greater Invisibility on herself and moves 40' closer to the baddies. OOC: by my count, that should put me 10' from the scrum.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  d20+7=26 ;
Friday June 16th, 2017 9:08:27 PM

OOC: Knowledge Planes result is a 26. Meant to put this in last post.

DM. They are Nessian Hell Hounds!

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Saturday June 17th, 2017 11:42:39 AM

Zombies! Ghosts and Wolves oh my!!

Post coming tonight or in morning

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Saturday June 17th, 2017 12:24:51 PM

Kezzem urges Rumpus forward towards the ghasts, but keeping the pony at least 10 feet away. He will then dismount. If he can, he steps 5 ft. towards the ghasts as well.

"Have you heard of Kezzem the bard,
He died and that has left him scarred,
Now from death he is free,
And he will smite at thee,
To send you back to the graveyard."



Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d100=20 ;
Sunday June 18th, 2017 9:02:12 AM

"Don't worry kids! It's me, Alleah. Ellie sent us to come help you!"

Seeing how her channel was so weak, Alleah takes a more direct approach

-------------------
Standard Action: Cast Blindness/Deafness. Ley line check: 20 = Pass. Target the hound attacking Pressi. Hound to make a Fort save vs DC18 or go blind

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+18=19 ; d20+13=30 ; d6=3 ; d6=5 ;
Sunday June 18th, 2017 11:20:56 AM

Sky and Meko, surprised to see so many things following​the kids. Sky pulls his bow and fires off two arrows. At the closest wolf. The first arrow goes wide, the second finds it's Mark.

--------------
Rapid shot; hit ac 30 for 3 and 5 ice damage.

Bliss (AC20, HP81) and Mookie (AC26, 30of40hp) (Cayzle)  d20+10=11 ; d20+10=13 ; d20+10=12 ; d20+10=26 ; d20+5=23 ; d20+5=23 ; d20+5=19 ; d20+5=7 ; d20+10=21 ; 3d6+2=14 ; d6=6 ; d20+12=21 ; d20+10=26 ; d6+8=13 ;
Sunday June 18th, 2017 11:00:00 PM


[OOC: Note: Last round, Mookie charged and attacked, ending his move after his attack and hovering above and in reach of the ghasts, in the five ft space above them. They could have reached up and clawed at him. This round Mookie is going to attack and then try to take a five ft step straight up, out of reach.]

Four DC15 Fort Saves:
Bliss at +10: 3 fail, 1 pass.
Mookie at +5: 3 pass, 1 fail.
Both Bliss and Mookie are sickened: -2 to attack, damage, saves, skills, ability checks

Mookie attacks with his beak, gross though that is! He is usually a +12 to hit, but that's a +10 sickened. Mookie snaps at AC21, a hit, for 14 more damage, and he himself suffers 6 vicious damage.

Mookie tries to hover straight up. His Fly check is a +14, now reduced (sick) to +12. He rolls a 21, no problem, and ends the round hovering 10 ft up, NOW out of reach of those claws!

Bliss thinks this looks like a job for his bah. While Mookie is biting the thing, Bliss concentrates on filling his bah with magic energy (swift action, Arcane Strike for +2 damage). Bliss shoots after he is out of reach (at +10 instead of +12), hitting AC26 -- no wait! AC27 with point blank shot -- a hit, for 13 more damage to the wounded one if it is still standing. With two bites and a bolt, that one is now down 39. If it was already down at 26 damage, then Bliss would have shot at an unwounded one, inflicting 13 to a fresh one.

Murphy Leafwin Pipewood (Kim) AC 21 HP 51/76 CMD 17 (Medium Earth Elemental)  d20+30=37 ; d20+6=16 ; d8=8 ; d8=5 ; d20+10=19 ; d8+7=13 ; d20+10=11 ;
Monday June 19th, 2017 5:30:03 AM

'Friday' post
Murphy was not quite prepared for the rapid assault, and now is taking more fire damage after what he already picked up in the orphanage [failed save, 35 hp fire damage, putting him at 29/77 hp]. He sinks into the earth, crouching down, for a 5' movement, his head just a bit below the surface, and casts cure moderate wounds for 22 hp of healing [bringing him to 51/77 hp].

[Note: ignore d20+10=19 and what follows - first rolled healing, then thought (late night grogginess) I could precede that with attack - which I cannot. As haste allows for a second move action, may now subterranean Murphy earthglide 25' away either just before or just after CMW, without provoking AoO? If so, he glides in a direction about 45 degrees away, to the left, just below the surface.]

=============
Haste: 0.7 minute
Longstrider: 9 hours
Perception: 37


Pressi (Melvin) - AC 22 (26), HP 77 (50/71), CMD 26 (28); elf form; hasted  d20+11=19 ; d20+11=24 ; d20+11=30 ; d20+11=17 ; d20+13=19 ; d20+13=20 ; d20+13=24 ; d20+8=18 ; d20+8=16 ; d8+4=12 ; d8+4=9 ; d8+4=7 ; d8+4=5 ; d8+4=12 ; 2d6=12 ; d6=6 ;
Monday June 19th, 2017 10:30:59 AM

(OOC: I am assuming that sickness is not caused by a disease.) Fort Rolls x 4 at +11: all pass!

"Dang it, I wasn't supposed to deal with hair of the dog until morning," Pressi quips. Seeing as how nobody is in flanking position (where is Lance, anyway?), forgoes her swift training action in favor of more AC.

Pressi unleashes her flurry upon the wolf snacking on her, and/or on any nearby ghasts within reach.

Attack rolls (13, 13, 13, 8, 8): 19, 20, 24, 18, 16 (not great, but if any ghasts are in reach, all five will hit)
Damage Rolls: 12, 9, 7, 5, 12
Vicious Damage one round: 12, damage to self 6

---------

Ki points used 1/4
Hasted 2/9 rounds (+1 AC, extra attack and movement, etc.)
Elf Form 1 hour
AC Boost +4 1 round

Two-Apple Tree rd3 (DM SteveK)  d20+5=23 ; d20+5=16 ; d20+5=9 ; d20+5=18 ; d20+5=19 ; d20+5=21 ; d20+5=6 ; d20+5=7 ; d20+20=30 ; 2d6+12=22 ; 2d6=7 ; d20+20=21 ;
Monday June 19th, 2017 7:25:59 PM

Shel casts Greater Invisibility on herself and moves just outside the known ‘stink aura’ of the Ghasts.

Kezzem urges Rumpus forward towards the ghasts, but dismounts just out of stink range, to save Rumpus the effects of the foul undead.

Alleah tries to calm the kids and decides on a more direct approach, targeting the hound attacking Pressi with a blindness spell! But the hound shakes off the spell and growls.

Sky pulls his bow and fires off two arrows at the closest hound-creature. The first arrow snaps off the black chain barding, but the second sinks shallowly. The creature screams as steam rises from where the arrow glazed its flank with ice!

Bliss and Mookie are sickened, but continue gamely to strike! A sharp beak, and then moving up to hover away from nasty claws. The Ghasts must have been startled by the attack and didn’t reciprocate, but as Mookie leaves their reach, four claws try to rake the team. (4 AOOs vs Mookie, all miss) Bliss himself, finds an arrow and puts the first Ghast out of its misery with a well-placed shot!

Murphy was not quite prepared for the rapid assault, and uses his earth-glide ability as an elemental to sink below the level of the earth, then heal himself from his worst burns. (ooc: Murphy is not able to move more this round. Haste doesn’t allow an additional move action. Haste allows one additional attack when in a full attack melee; which is not the same.)

Pressi, standing next to the ghasts, targets one, and reduces it to a real death. (The stink is not disease)

…..

Maddie keeps her eyes shut, and Jhon, still brandishing his stick, looks at Alleah. “The ‘Sword?”, he says uncertainly, and blinks a couple times. “OK, Maddie, we’re gonna be OK!”

The humanoid undead hiss and gnash their teeth at Alleah and Bliss out of reach, then turn and lope towards the nearest unmeleed Halfling; Kezzem! Two ghasts rear up and claw at the Paladin. react to Bliss' arrival by moaning and moving to attack! (Kezzem and Rumpus save two times Fort DC 15 negates, sickened for 1d6+4 minutes). The ghasts miss the Paladin.

Hound One doesn't have a target since Murphy went underground, and it lays its eyes on two Halflings in the wood line. Bounding up the small slope, the large red hound slavers over Sky, Meko, and Lance; taking a bite out of Sky! (Sky takes 22 damage and 5 fire damage)

The second hound continues to gnaw at Pressi! (Natural 1; miss!)

......
......

WE ARE IN COMBAT ROUNDS

NOTES:
I like providing different scenarios and methodologies of combat. In that spirit, this combat will not have a map. I will use the broadest discretion for AOO, flanking, targeted spells and the like to support the intent of the Player and PC.

A group of foul creatures have the two children up a tree! There are four pale corpses [Ghasts] that still have the stink of the grave about them and two creatures resembling reddish wolves the size of ponies and are wearing blackened chain mail [Nessian Hellhounds]. The tree Maddie and Jhon are in is too thin for the undead to climb, too sturdy to knock down, and the kids are too high to be affected by the creatures so they are at an impasse… until the heroes arrive!

Moonlight provides Dim Light for the combat area.

LOCATIONS:
Alleah, Maddie and Jhon are up a tree in the middle of a shallow hollow in the woods.
Pressi is 15 feet away, in melee with Hound 2
Bliss and Mookie are 10 feet away above the the ghasts.
Shel and Kezzem are 20 feet away, In melee with the ghasts.
Murphy is 30 feet away from the undead, 20 feet away from the hounds, 20 feet away from the trail head… and five feet below the surface of the ground. :-)
Lance and Sly are at the trail head 50 from the tree and in melee with Hound 1.

STATS:
Ghasts. AC 16
1. Dead
2. Dead.
3
4

Hounds. AC 24
1
2. 25

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  5d4+5=23 ;
Monday June 19th, 2017 8:52:17 PM

Shel will step outside of melee range with the ghasts and start dropping magic on the wounded hellhound.

OOC: cast Magic Missile, doing 23 points of damage. Shel stays invisible with her Greater Invisibility spell.



Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+8=15 ; d20+8=14 ; d20+3=17 ; d20+3=4 ; d8=6 ; d8=3 ; d8=2 ; d8=3 ;
Monday June 19th, 2017 11:57:03 PM

Lance unleashes a flurry of blows against the offending hellhound. "Forgotten Mouse's Bite of the Hammer! His hands, feet, elbows, and knees are a blur of motion as he attempts to land a blow.

ooc: Flurry of blows.
Attack 15, damage 6
Attack 14, damage 3
Attack 17, damage 2
Attack 4, damage 3

Murphy Leafwin Pipewood (Kim) AC 21 HP 51/76 CMD 17 (Medium Earth Elemental)  d20+30=48 ; d20+6=15 ;
Tuesday June 20th, 2017 2:15:08 AM


As he was able to get a couple looks around as he came over the hill, then to the spot he is in now, he moves underground to the far side of a fair-sized tree away from ghouls and hellhounds, comes up out of the earth, and begins to cast call lightning. [Move up to 40 feet under earth, 5 more feet coming up.]

=============
Haste: 0.6 minute
Longstrider: 9 hours
Perception: 48
Stealth: 15


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d100=35 ;
Tuesday June 20th, 2017 7:18:06 AM

Alleah rolls her eyes as the Blindness Spell fails. Wardd is certainly not in a good mood today.

Still, if there's one thing Wardd likes it is the moon and mind magic. Alleah tries to mess with Hound #1.

----------------
Standard action: Leyline check: 35 = Pass. Cast Confusion to affect Hound #1 only. Hound #1 to make a Will Save vs DC22 or be confused
Move action: Draw Wand of Magic Missiles


Pressi (Melvin) - AC 22 (26), HP 77 (47/71), CMD 26 (28); elf form; hasted  d20+13=22 ; d20+13=30 ; d20+13=14 ; d20+8=23 ; d20+8=16 ; d8+4=11 ; 2d6=6 ; d6=3 ;
Tuesday June 20th, 2017 11:09:02 AM

"Huh," Pressi says to the Hell Hound. "Looks like your breath is worse than your bite."

She unleashes another attack, this time upon the hell hound, hoping for a connection.

Attack Rolls: 22, 30, Nat 1, 23, 16

Hitting only once, stunning fist (DC 16), damage 11, vicious damage 6 (to self 3)

Swift action: +4 to AC

------------------

Ki points used 2/4
Hasted 3/9 rounds (+1 AC, extra attack and movement, etc.)
Elf Form 1 hour
AC Boost +4 1 round

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+12=19 ; d20+12=27 ; d20+6=24 ; d20+6=21 ; d20+15=20 ; d20+15=26 ; d20+10=18 ; d20+10=19 ; d3+2=4 ; d3+2=3 ;
Tuesday June 20th, 2017 11:47:23 AM

Kezzem Fort SVs: 19, 27.
Rumpus Fort SVs: 24, 21.

"Rumpus, go make sure Alleah stays out of trouble," says Kezzem. "Make sure she's not trying to flirt with the undead."

Kezzem sends Rumpus to guard Alleah as he attacks the nearest ghast with his daggers.

Attack #1: 20. Damage: 4.
Attack #2: 26. Damage: 3.
Attack #3: 18. Miss.
Attack #4: 19. Miss.

"Man, sometimes I miss being a rogue."

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Tuesday June 20th, 2017 12:18:35 PM

posting now

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+18=20 ; d20+13=33 ; d20+13=19 ; d6+4=10 ; d6=4 ; d20+13=26 ; d6+4=10 ; d20+6=10 ;
Tuesday June 20th, 2017 12:26:51 PM

Sky winces at the heat and pain from the hell hound;

Get em Meko! Sky yells as he backs up five feet, and unloads a volley of arrows.

Meko jumps in between Sky and the Hound, growling and snarling, protecting his friend and master.

-----------------
Full attack; Rapid Shot, Many Shot:
Atk 1 (2 arrows) hit ac 20...
Atk 2 hit ac 33 (nat 20-Crit confirm 26) for 20 and 4 ice (not sure if i roll again for crit ice damage...)
Atk 3 (Rapid Shot) hit Ac 19.....
----------------
Meko attempts to bite and the heavily armored hound, but cant seem to sink his teeth through the chain mail...


Sky & Meko (Marty) HP:34/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Tuesday June 20th, 2017 12:27:42 PM

update header

Two-Apple Tree rd4 (DM SteveK)  d20+5=8 ; d20+5=7 ; d20+5=6 ; d20+5=10 ; d20+5=7 ; d20+5=10 ; d20+5=9 ; d3=2 ; d20+5=24 ; d6+3=6 ; 10d6=36 ;
Tuesday June 20th, 2017 8:27:28 PM

Shel steps away from the ghasts, you know… just in case… and casts Magic Missles at the wounded hellhound!

Lance unleashes a flurry of blows against the attacking hellhound, but he isn’t able to get past the tough, armored hide!

Murphy has a good situational awareness of the treeline, and is able to move underground to the far side of a large sycamore off to the side of the fighting before coming top-side. He begins a complicated spell...

Alleah is disgusted about the luck she has this battle, and tries another tack, and Confuses the Warhound!

Pressi taunts the Hell Hound and unleashes another attack, hitting only once but using her stunning fist to telling effect!

Kezzem and Rumpus are OK, and the Paladin sends his mount to guard the tree where Alleah and the kids are. Kezzem attacks the nearest ghast with his daggers, slicing for some damage.

Sky sets Meko to attack and steps back himself. A spray of arrows mostly bounce off, but one strikes deep with extra cold damage! winces at the heat and pain from the hell hound;

…..

Maddie keeps her eyes shut, but Jhon is getting into the fight, calling out good blows and waving his stick for emphasis.

The two ghasts continue to harass Kezzem. Claws and teeth try to get through the paladin's defense, and the last bite succeeds! (Kezzem takes 6 damage, save v paralysis Fort DC 15, save v disease Fort DC 15.)

Hound One has three targets, and it howls with malevolence! Taking a step back, it gives a canine grin and rumbles a language clanging against the ears before flame licks out in a 30 foot cone!
(Know Infernal: Highlight to display spoiler: {Uthvas was right; there is plenty of prey in these woods!})
Sky, Meko, and Lance take 36 fire damage; Reflex DC 21 half)

Hound Two is confused and stunned and just sort of stands there.

......
......

WE ARE IN COMBAT ROUNDS

NOTES:
Moonlight provides Dim Light for the combat area.

LOCATIONS:
Alleah, Maddie and Jhon are up a tree in the middle of a shallow hollow in the woods.
Pressi is 15 feet away, in melee with Hound 2
Bliss and Mookie are 10 feet away and 20 feet above the the ghasts.
Shel and Kezzem are 20 feet away, Kezzem is in melee with the ghasts.
Murphy is 40 feet away from the trailhead and kid tree behind a large sycamore.
Lance, Sly, and Meko are at the trail head 50 from the tree and in melee with Hound 1.

STATS:
Ghasts. AC 16
1. Dead
2. Dead.
3. 7
4

Hounds. AC 24
1 28
2. 65. Confused! Stunned!

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  5d4+5=22 ;
Tuesday June 20th, 2017 8:39:03 PM

Shel holds her position and uses an empowered magic missile at the most wounded hellhound. The bolts streak out from the darkness, her position still clouded by her Invisibility magic.

OOC: total of 33 damage from Empowered Magic Missile.



Bliss (AC20, HP81) and Mookie (AC26, 30of40hp) (Cayzle)  d20+10=25 ; d6+6=11 ; d20+10=14 ; d20+12=28 ;
Tuesday June 20th, 2017 9:42:24 PM


Bliss says to his familiar, the now-medium-size raven, "Okay, I shoot, then you swoop down to attack, right?"

Mookie is silent.

"Mookie?" Bliss asks. "Right?"

The raven just hovers after escaping four claw attacks without a scratch. He stares down.

"Mookie? Mookie? I shoot and you swoop. That's the plan, right?"

Is the dumbstruck spirit companion even looking at the undead? Mookie's eyes are unfocused. He is silent, too, and that's out of character.

"Mookie!" shouts Bliss.

...

[OOC: Sorry, missed the DM post. No action for me.]

...

Mookie finally rouses himself and shakes his head. "Huh! Well that's a headful of news, for sure."

"What Mookie? What is it?" Bliss asks, relieved his friend is talking again.

"Nothing, Kid! Come on, stick to the plan! Shoot and swoop!"

Bliss fires at a ghast, hitting AC25 for 11 (all sickened penalties applied)

Then Mookie swoops to attack, biting AC14, a miss.

Mookie rolls to hover: 28. The duo end the round hovering above the ghasts but in reach!

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+15=26 ; d20+8=9 ; d20+8=11 ; d20+3=16 ; d20+3=19 ; d8=8 ; d8=2 ; d8=6 ; d8=4 ;
Tuesday June 20th, 2017 11:00:39 PM

ooc: Reflex save 26

Lance is able to dodge the worst of the flames, but his tush is still singed. He tries his best again to assail the hellhound. "Dream Whirlwind of the Ninety Monkeys!"

Attack 9, damage 8
Attack 11, damage 2
Attack 16, damage 6
Attack 19, damage 4

HP 74/92

Murphy Leafwin Pipewood (Kim) AC 21 HP 51/76 CMD 17 (Medium Earth Elemental)  3d6=7 ; d20+23=30 ;
Tuesday June 20th, 2017 11:27:48 PM

Finishing his spell toward the end of the round, Murphy peeks around the sycamore, and sends a 30' tall, 5' wide lightning bolt (Reflex save for half vs DC 17) for 7 hp electrical damage down upon the head of the hellhound who earlier had flamed him, and was now attacking his friends. Mindful of Lance dancing in and out, he tries to avoid hitting the monk.

Bold, brave halfling, Murphy thinks to himself. All these people under attack, and you're hiding like a frightened child. He does look to see how others are doing.

=============
[Note: rolled 3d6, 1,5,1, for 7hp - got XML error, roll is now not showing]
Haste: 0.5 minute
Longstrider: 9 hours
Perception: 30


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d4+1=4 ; d20+17=32 ;
Wednesday June 21st, 2017 7:27:24 AM

"Sky? Meko? How you guys doing?" Alleah is a little concerned that her friends may be taking a lot of damage.

She wants to be able to help them but doesn't want to leave the children alone.

Alleah grips her magic missile wand tightly, and waits to see if the party are able to finish any of the creatures off.

--------------------------
Standard action: DELAY until all the party have acted. Use Wand of Magic Missile. UMD check: 32 = Pass. 4 pts of force damage to either: Hound 1, Hound 2, or Ghast 3 (in that order, depending on which is still standing)

Pressi (Melvin) - AC 22 (26), HP 77 (47/71), CMD 26 (28); elf form; hasted  d20+15=19 ;
Wednesday June 21st, 2017 10:04:14 AM

Pressi scans the area, trying to decide what to do next. With hound 2 temporarily down and highly damaged (it looks like Shel or Alleah will finish him off), it might be time to move on to another target, preferably one that was flanked. She could take a five foot step to flank with Kezzem and still get a full round at one of the ghasts. Or she could make a move (hasted) to get to Lance with the other hound.

Given the trouble Murphy and Lance are having, and the difficulties a hellhound produces, she chooses the latter. "Someone flank me if any of the ghasts follow," she orders. "Lance, hold position and standby."

"Yo, dog," she shouted. "You couldn't even catch your own tail."

--------------

Move action: 35 feet to flank the hellhound with Lance

Standard action: single punch (while flanking, hasted = 15) Attack roll 19.

Swift Action: +4 to AC

-------------

Ki points used 3/4
Hasted 4/9 rounds (+1 AC, extra attack and movement, etc.)
Elf Form 1 hour
AC Boost +4 1 round


Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+12=29 ; d20+12=25 ; d20+15=33 ; d20+15=35 ; d20+15=21 ; d20+10=18 ; d20+10=11 ; d3+2=4 ; 2d3+4=8 ; d3+2=3 ;
Wednesday June 21st, 2017 11:53:55 AM

Kezzem SV Fort: 29. Made.
Kezzem SV Fort: 25. Made.

"Your teeth may be like daggers, but my daggers...are also like daggers?"

Attack #1: 33. Hit. Damage: 4.
Attack #2: 35 (nat 20). Confirm: 21. Crit! Damage: 8.
Attack #3: 18 Hit. Damage: 3.
Attack #4: 11. Miss.

Total Damage: 15.
If the first hit or two drops a ghast, please transfer the remaining damage to the another ghast if possible.

Sky & Meko (Marty) HP:18/61; Ac:22 & Meko HP:6/42 Ac: 18(MA:22)  d20+13=25 ; d20+7=8 ; d4=3 ; d20+18=25 ; d20+13=32 ; d20+13=32 ; d6+4=6 ; d6+4=6 ; d6=6 ; d6=2 ;
Wednesday June 21st, 2017 2:46:42 PM

Sky manages to twist away from the worst of the flames, but he is indeed in trouble.

My arrows can't seem to find their Mark, and since when do Wolves breath fire!!?? Missed that memo I guess... Meko and I are hurt pretty bad.

With only Potions to heal with Sky decides to stand his ground, not going to let Meko die to heal himself.

-------------
Full at
1- ac 25
2- ac 32 for 6 and 6 ice damage
3- ac 32 for 6 and 2 ice damage
------
Meko takes full defense action.

Pressi (Melvin) - AC 22 (26), HP 77 (47/71), CMD 26 (28); elf form; hasted 
Wednesday June 21st, 2017 4:44:47 PM

OOC: By the way, I need a sub for Pressi on Monday and Tuesday. Thanks

Two-Apple Tree rd5 (DM SteveK)  d6+4=10 ; d6=4 ; d20+5=26; d20+5=22 ; d20+5=23 ; d6+3=6 ; d20+20=34 ; 2d6+12=23 ; 2d6=6 ;
Wednesday June 21st, 2017 7:35:23 PM

Shel holds her position and casts an empowered magic missile at the nearby hellhound. The bolts streak out from the darkness, Shel still protected by her Invisibility magic.

Bliss and Mookie have a moment, and then resume the attack, getting a wound in on a stinky Ghast, but the duo end the round hovering above the Ghasts but in reach!

Lance dodges the worst of the flames, but his accuracy for a flurry of blows just can't touch the Nessian Warhound!

Murphy, his Call Lightning in place, sends a bolt into the Large hellhound who earlier had flamed him, and was now attacking his friends. It's so big, there is no chance of hitting Lance unless the hero jumps on the 'hound's back! The druid looks about, but the scene hasn't changed and there doesn't look to be anything new arriving either.

Alleah worries about her friends, but her best ability to help is her trusty magic middle wand. Holding...

Pressi decides to zip over and help Lance and Sky. Flanking the Large Hound, she misses.

Kezzem keeps jabbing away with his daggers. It takes all three hits, but a third ghast is a now real corpse on the ground.

Sky steps back and burns three arrows into the Hound! It really doesn't like the ice! (Hit three times, DM rolled damage for the first one)

And Alleah shoots the confused Hound.

…..

Maddie keeps her eyes shut, and Jhon continues calling out good blows and waving his stick for emphasis. "Oooh! Lightning and glowing arrows are hitting the red dogs something good. Mr. Stinks-a-lot and Mr. Gross-stink-ski are getting beaten up real good!"

The last ghast reaches to claw at the irritating Mookie and bites a wing! (Mookie takes 6 damage, save v paralysis Fort DC 15, save v disease Fort DC 15.)

Hound One has three targets, grins lopsidedly at the cavortions of Lance, Sky, and Meko. It rumbles again (speaking Infernal: Highlight to display spoiler: { sending a puppy against a 'Hound? Let me show you how it is done!}) The Hound grinds the life from the noble wolf. (Meko takes 23 damage + 6 fire damage)

Hound Two is confused and tries to attack Alleah since she was the last one that injured it, but since he can't reach, he just stands and gibbers. (Speak Infernal Highlight to display spoiler: { "May I Momma doghouse to the banana patch?"})

......
......

WE ARE IN COMBAT ROUNDS

NOTES:
Moonlight provides Dim Light for the combat area.

LOCATIONS:
Alleah, Maddie and Jhon are up a tree in the middle of a shallow hollow in the woods.
Pressi is 15 feet away, in melee with Hound 2
Bliss and Mookie are 10 feet away and 20 feet above the the ghasts.
Shel and Kezzem are 20 feet away, Kezzem is in melee with the ghasts.
Murphy is 40 feet away from the trailhead and kid tree behind a large sycamore.
Lance, Sly, and Meko are at the trail head 50 from the tree and in melee with Hound 1.

STATS:
Ghasts. AC 16
1. Dead
2. Dead.
3. Dead.
4.

Hounds. AC 24
1. 72
2. 102. Confused!

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  5d4+5=16 ;
Wednesday June 21st, 2017 8:30:17 PM

Shel was amazed those evil dogs were still standing. She'd blasted the heck out of one of them, and she wasn't going to stop until it dropped. She uses another empowered magic missile!

OOC: Shel does 24 points of damage with her magic missile.

DM SteveK. Hound Two staggers and then falls over, unconscious! Shel can see the monster is still breathing...


Pressi (Melvin) - AC 22 (22), HP 77 (47/71), CMD 26 (28); elf form; hasted  d20+17=36 ; d20+17=33 ; d20+17=33 ; d20+12=25 ; d20+12=27 ; d8+4=10 ; d8+4=7 ; d8+4=5 ; d8+4=12 ; d8+4=9 ;
Wednesday June 21st, 2017 9:16:10 PM

"Just hold, hold, hold..." Pressi could feel her mind linking to Lance, could feel time beginning to slow... "Hold...."

Pressi releases her fully charged "outflank" flurry upon Lance.

----

Swift Action: Team Tactics to activate Lance, currently flanking - activates Outflank
Full Action: Flurry
Attack Rolls: 36, 33, 33, 25, 27 - all five hit
Damage: 10, 7, 5, 12, 9 (43 total) + sneak damage (2d6, 5 times)

----------

Ki points used 3/4
Hasted 4/9 rounds (+1 AC, extra attack and movement, etc.)
Elf Form 1 hour
Teamwork feat boost used 1/2 - if Lance gets crit, Pressi gets AoO


Bliss (AC20, HP81) and Mookie (AC26, 18of40hp) (Cayzle)  d20+5=9 ; d20+5=6 ; d6=6 ; d20+11=30 ; d20+18=35 ; d20+10=11 ;
Wednesday June 21st, 2017 10:53:45 PM


Mookie fails horribly to resist the ghast's power (nat 1!). He plummets to the ground and takes 6 more falling damage. Oh, and -2 with sickened makes those rolls even worse, though it is moot!

Bliss make a ride check (30 even sickened) and an acrobatics check (35 even sickened), so he lands gracefully on his feet, just fine.

But he is sure mad at that ghast.

"You ... you ... JERK!" he shouts. He fires his bah (provoking an AoO to do so but he does not care), hitting AC11 -- a nat 1 shows that he has let his emotions ruin his aim!

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+12=30 ;
Wednesday June 21st, 2017 10:57:58 PM

"Chaotic Uncountable Goddesses Tackle! Lance launches himself at the hellhound and attempts to wrestle it away from Meko.

ooc: Grapple check 33 (forgot Maneuver Training bonus).

HP 74/92

Murphy Leafwin Pipewood (Kim) AC 21 HP 51/76 CMD 17 (Medium Earth Elemental)  3d6=17 ; d20+23=38 ;
Thursday June 22nd, 2017 2:44:46 AM


As Lance actually is grappling with the immense hell hound, and he really does not want to hit his fast friend, nor his now elfish girl friend, and it looks like Shel may have taken care of the other hellhound, Murphy, head poking around the trunk of the sycamore, directs the next lightning strike on to the ghast which little Bliss is shooting at, for (5+6+6)=17 hp electrical damage, taking care to avoid Mookie - and Bliss. He wishes he could understand what the hell hounds of unusual size are saying. Did he hear a familiar name a short time ago from the more aggressive fellow?

And, where are those who made the boot prints? Are the ghasts wearing boots? Surely not the hell hounds!

Should the hell hound move more than a few steps in his direction, he will move into the ground and earthglide before it gets close to him. Oh, brave fellow. What's gotten into you?
=============
Haste: 0.4 minute
Longstrider: 9 hours
Call Lightning: 8.8 minutes
Perception: 38


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Thursday June 22nd, 2017 3:41:43 AM

There's so much going on. Meko looks... terrible. Mookie is down (although is that a bad thing?). Sky doesn't look too good either.

Alleah reaches into her pack and retrieves a scroll which she promptly drops to the gound "Scroll of Remove Paralysis Bliss!"

She then moves to place herself between the remaining hound and Sky

"Stay behind me, Sky. I'll be your shield. Keep you head, friend"

Alleah has no intention to move. If the hound breathes its fire then so be it. She will stand her ground.

--------------------------
Move action: Retrieve Scroll of Remove Paralysis (Clr 2) from kit
Free action: Drop scroll
Move action: Fly to put herself between Sky and the Hound
Will voluntarily fail a Ref save to act as a shield and protect Sky


Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Thursday June 22nd, 2017 1:22:44 PM

Realizing that the hounds are the greater threat, Kezzem disengages with the last ghoul to move next to Hound 2, flanking with Pressi is possible.

OOC: Withdraw action so the ghoul doesn't get an AoO

"You got this, Press."

And Then There Were None (DM SteveK) 
Thursday June 22nd, 2017 4:37:45 PM

Shel is amazed the Large dogs are so tough, but another sortie of empowered magic missiles is enough to drop Hound Two! It still breathes, only unconscious, and the fires of hell continue to lick about its muzzle with every exhale...

Pressi times her attack on Hound One perfectly, her Mailed Fist and Rogue training making her attacks even more potent as the hero flurry deadens nerves, crushes arteries, and displaces spinal discs until the Large red Warhound lay dead at her feet!

Bliss has to perform an acrobatic dismount from Mookie as the paralyzed bird falls to the ground. He sure is mad, I mean, he even called the horribly stinky undead a JERK! His anger pulls his aim off, and the Tiny Halfling misses his attack.

Murphy sees the battle is now well in hand with both Hounds down or dead and only one ghast remaining. He maneuvers the next lightning strike to sizzle down and only hit the ghast, though Kezzem, Bliss, and Mookie's hair and feathers stand on end! A quick glance confirms three of the ghasts are wearing mouldering footwear as he contemplates what a 'brave fellow' he is being this battle.

With only one ghast left, between Lance, Kezzem, Alleah, and Sky, the ghast is quickly dead meat.

…..
WE ARE OUT OF COMBAT ROUNDS
.....

It doesn't take but a couple more seconds for the lone ghast to be freed from its cursed unlife, and the little hollow is quiet once more. Well, save for the bellow sounds of the hellish Hound, unconscious. There is no redeeming the outsider, and very dangerous to boot, and a swift blade sends it back to the Land of Unrest.

Maddie and Jhon are cajoled out of the tree and are very happy to see the last of the horrid creatures. When asked why they were outside, Maddie blushes furiously and Jhon shuffles his feet. "We was just taking a walk to ... to pick flowers for the table in the morning. We heard something following us so we shimmied up this tree and the two stinky biguns came. Two soon arrived with the Cliffords. You know... big, red dogs? And we knew we was in trouble until you showed up!" (Sense Motive Dc 20 Highlight to display spoiler: { The hero has a hunch Jhon is lying about 'picking flowers'. })

After a few minutes, those who are sickened feel the weakness leave their body and stomach stop roiling. Mookie's paralysis also wears off after a couple minutes. It would have been deadly if he were alone, but only an embarrassing inconvenience when supported by companions.

A search of the bodies reveals no identification or wealth other than the two black chain-shirt barding worn by the Warhounds. They radiate magic, and are sure to fetch a comely price.

......
......

Experience: All PCs get 3,500xp for the Orphan Fire and Ghast/Warhound combat!
Treasure: Each PC gets 1,175gp for selling the 2 magical chain-shirt barding for Large creatures


Sky & Meko (Marty) HP:18/61; Ac:22 & Meko HP:6/42 Ac: 18(MA:22) 
Thursday June 22nd, 2017 5:50:30 PM

Meko is not moving...

Sky runs to the wolfs side.,

Can anyone help him

Click here to visit the Woldipedia Humble's Ford game page
Copyright © 1980-2017 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage