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Campaigns of The Wold


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Dark Fae Rising 1

Dark Fae Rising Crossover #1
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Dark Fae Rising 2

Dark Fae Rising Crossover #2
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Dark Fae Rising 3

Dark Fae Rising Crossover #3
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Hook City

The Great Migration of the Southern Continent has barely subsided, and Hook City is already back to conducting business as usual. Do our heroes have what it takes to rise up from the muck of Mudtown to gain fame and fortune in Hook City?
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The Forged

The Scab is a merciless land of jagged mountains and monter-filled valleys. But it is one of the ancestral homes of the Wold's Dwarves. Can a dwarven band find a way to survive, honor intact, in this hostile wilderness?
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Rum

Rum is planned as a port town on an island to the west of the New Elennian countries. Most of the countries of New Elennia have cooperated in opening the Western Lands and have planned a trading port town that will be a springboard for adventurers, merchants, and colonization.
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Cthonia

Cthonia, sometimes called the Thunderlands, is a sheltered and mostly unexplored land. Located on what is commonly called the Eastern Arm of the Continent of Yrth, it falls between The Scab to the west and the Crying Woods to the east. It was mostly avoided as "too dangerous for civilized folks". Until recently.
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Bonetown

The dregs of the noble races have washed up in Bonetown, a failed colony now home to dealers in booty, plunder, and worse. Can a band of privateer adventurers reform the foulest den of piracy on the Woldian seas?
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Legacy of Heroes

Fresh out of adventurers' school, these recent graduates are finding their own path out of the shadows of their famous forebearers and into the limelight of the greatest city in the Wold.rn
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Humble's Ford

Having met in Humble's Ford in a competition for young halflings, these young adventurers are seeking their fortune in the wild lands that surround their homeland of Crescent Valley.
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Agents of the Fist

The Agents of the Fist work for the Mailed Fist mercenary organization. Out to make a name for themselves, they aim to show the Wold that mercenaries are far more effective than glory-seeking adventurers.rn
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Tree of Parting

Founded in ancient tragedy, the Tree of Parting is a safe haven in a dangerous land. The Tree itself is considered by many to be one of the Wonders of the Wold. It is known far and wide for being one of the few places where one can be considered truly safe! It is so huge that several entire buildings have been constructed in its branches.
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Visitors: We welcome you. Feel free to read through some of our games. If you wish to join us, please let us know by e-mail. You may also find it useful to visit a game's archives to read through each group's past adventures.