The Great Migration of the Southern Continent has barely subsided, and Hook City is already back to conducting business as usual. Do our heroes have what it takes to rise up from the muck of Mudtown to gain fame and fortune in Hook City?
24th June 2009 TO PRESENT
Volume 4: Night of the Zombies 11th November 2010 A prodigal son leads to a strange healer, then to a copse of corpses, then to a new way to make zombies, and then to the zombie master himself -- who is not who he seems to be.
Chapter 6: The Dump 7th February 2011 The party finds a place where dissected bodies have been set aside.
Chapter 7: Mindless Work 15th February 2011 A pit trap, rust monster, zombies ... and into a secret entrance to Hook City!
Chapter 8: The Laboratory in the Labyrinth 21st March 2011 Having found a secret entrance to the catacombs beneath Hook City, the party follows tracks to the workshop of the evil Mr. E, a necromancer who has found a way to make a new kind of zombie.
Chapter 9: Necklace of Possession 25th April 2011 Mr. E turns out to be a disembodied spirit, housed in a Magic Jar-like necklace, who has possessed his great-great-great grandson. The party finds this out the hard way.
Chapter 10: The City Saved! 5th May 2011 Before the party can stop him, Mr. E unleashes a zombie horde on the city. The adventurers do what they can to give a warning. In the aftermath, Hook City authorities have questions.
Chapter 5: Quinn's Fort 18th April 2013 The Iron Adventurers have arrived at the ruined fort once built by Quinn. They are searching for a monster that is linked to a Shard of a powerful magical artifact known as the Chaos Bell.
Chapter 6: The Cave 8th May 2013 Our heroes enter the Cave which had been guarded by the terrible monster. Will they find the Shard or death?
Chapter 7: The Clapper 27th May 2013 The Iron Adventurers have a piece of the Chaos Bell. Now... how are they going to use it to stop the magical anomaly in the area?
Chapter 8: Parting of the Ways 13th June 2013 Our heroes have conquered all, but now say fare you well to three of their number on their journey back to Hook City.
Chapter 3: Day of Faith 9th April 2014 The Day of Faith has arrived! What amazing thing is going to happen? And will the Iron Adventurers solve the mystery?
Chapter 4: To Catch a Thief 8th May 2014 Our heroes know a Rogue's team who uses playing cards at the scene of their crimes is trying to steal Hook City's Chit Making Machine! Can they foil the plans or is it too late?
Chapter 3: The Archives of Hook City 17th September 2014 The Iron Adventurers venture into the depths of the Treasury to discover more about the mysterious Teucri... but what awaits them in the Archives?