The dregs of the noble races have washed up in Bonetown, a failed colony now home to dealers in booty, plunder, and worse. Can a band of privateer adventurers reform the foulest den of piracy on the Woldian seas?
25th August 2011 TO PRESENT
Volume 3: Blue Peter 17th April 2012 Blue Peter (nautical): A blue signal flag with a white rectangle in the centre, signifying "P". When flown alone, indicates that a ship is ready to sail, requiring all crew members and passengers to return on board.
Chapter 1: Crab Hors d'Oeuvre 17th April 2012 On their way to a party, the heroes boost their reps by handily defeating some giant sea monsters at the waterfront. Giant, tasty sea monsters!
Chapter 2: Shore Leave 23rd May 2012 Stopping at an atoll to fell a tree for a new mast, the heroes are challenged by a local clan of sea elves.
Chapter 3: Strictly Business 2nd July 2012 Captain Renchild's business is finally made clear -- delivering elf indentured servants to an orc ship. It may be a lawful sale, but something's just not right.
Chapter 4: A Visit To The Realm Of Shadows 28th June 2013 With two heroes fallen in battle, the party reads a scroll and journeys to the Woldian Plane of Shadow, through which the souls of the deceased travel to meet the god of life and death.
Chapter 5: Pursuit! (Module Aftermath) 8th July 2013 Two of the heroes have fallen, and only one returns. In spite of the somber mood, the party presses on for Bonetown, determined to get answers to the disturbing question of "just what was Captain Annoir trying to pull..?"
Volume 6: A Time For Justice 29th July 2013 The crew of the Lionfish is determined to mete out justice as surely and swiftly as possible in spite of the flight of Captain Annoir. What will the party find once they reach their intended destination--and will they be able to enact justice when they arrive..?
Chapter 1: Where in the Wold is Cap-i-tan Annoir? 29th July 2013 The Lionfish weighs anchor in pursuit of the mariner who has been responsible for taking credit for their good works as well as trying to get them killed. It turns out to be a learning experience for everyone involved.
Chapter 4: On The Hunt 4th October 2013 The Bonetown crew has gotten permission to find and bring in Captain Annoir to Fort Stag. Linos guides the party towards where Annoir has been known to gather the Alamine Root. The flora is not as friendly as one might expect...
Chapter 5: The Camp 31st October 2013 The party discovers Annoir at a hidden camp, where a huge fight ensues, fires erupt, and the villain's crimes are uncovered.
Chapter 6: An End To Villainy 25th November 2013 The Evil Captain Annoir is captured and returned to Fort Stag for the judgement of the Stallion.
Chapter 7: The Aftermath 13th December 2013 Annoir and his minions have been led away to be executed. The Lionfish Crew relax for some R&R as they divide loot, reconnect with Captain Coer, and meet a new crewmember.
Chapter 4: Nowhere to Run 13th February 2014 The morning after the chilling Call o' the Sea event, but the Inn...even the rest of the town...seems eerily deserted. Where did the people go? When will the rain stop? And...what's that sound...?
Chapter 5: 3A Nowhere to Run 21st February 2014 The morning after the chilling Call o' the Sea event, but the Inn...even the rest of the town...seems eerily deserted. Where did the people go? When will the rain stop? And...what's that sound...?
Chapter 6: 3b The Long Reach of the Sea 20th March 2014 The hurricane conditions continue to make life miserable for our heroes as they battle attacking townsfolk while desperately trying to save the far-too-many people under the insidious influence of the Call o' the Sea. But, soft--what figures loom ahead in the gloom? And...what's that smell...?