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Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor, stoneskin, haste 
Tuesday January 2nd, 2018 7:33:19 PM

having broken fast and headed over to the the WLA building (if there is one) YurrNeshi makes his way to the catacombs to spend some loot.

Beordir (Galen) AC: 22/15/17, CMD 20, Saves: 6/7/6, HP: 53 / 53  
Tuesday January 2nd, 2018 7:52:15 PM

(OOC Again checking in. Interesting that only lewisk is listed below)

shane P 
Tuesday January 2nd, 2018 10:15:15 PM

(Happy New Year guys, Hope your holidays were great. )

Mack: James, being a good butler, house setter, cook and general domestic master, has cinnamon and sugar creamed rice for you,

Atlas: James seems happy to see you as well, and pats you on the back affectionately, as he sets a big plate full of various pork products, fried potatoes and eggs in front of you.

Armand: seems stunned by the financial windfall and asks what he should do. James sets a bowl of grits, eggs, cheese, and sausage in front of him.

Osul: proposes a way of protecting the seed. James sets a plate of potatoes au gratin with ham and cream gravy.

Boerdir offers wisdom to Armand James sets an elven dish called Hot fruit salad in front of you. it's a dish of various melons, purple onions feta cheese and pepper that has been tossed in a hot bowl until the melon cubes are slightly browned, the feta cheese and onions are added after the cooking.

Elyngael feels a little more real now that she has a place to call her own. Jame gives you a bowl of Hot Fruit salad as well.

Yurr'Neshi no WLA at the Tree of Parting, but for a carnivore James has a awesome breakfast, but he first inquires if you wish you meats raw or cooked?

Talya James sets a bowl of biscuits and Gravy in front of you.

Things seemed to have calmed down, the weather is clear, and temperate. the residents of the Tree busy themselves cleaning up and rebuilding what was damaged. as for the tree it'self, it looks like the most glorious fall you have ever seen, golds, reds, browns and yellows all the colors of fall surround you when you walk out onto the tree

James seems really happy to have you back, and puts out a spread, if you don't watch it you'll get fat on his cooking.



'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:12 + RNL), HP:51/51 
Wednesday January 3rd, 2018 4:11:03 PM

'Osul looks up the breakfast, and shares with those who are interested, before conversation turns to the seed, the sapling, the storm and the Tree's autumnal display.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Wednesday January 3rd, 2018 4:41:03 PM

Atlas keeps eating and even manages to take a plate outside when he hears the mention of the colors. "So, I'm assuming that wasn't all a dream and we have some mission we need to go on. Any thoughts on how we figure out what that is?"

Mack (Eric R) AC: 19 (T 18 FF 14), CMD: 18; HP 57/57, Speed: 30' 
Wednesday January 3rd, 2018 5:14:54 PM

I walk back in to our home, looking more "monkish" then every before, with my new Monks Robes on.

"Yes, I know I don't show it.... but i AM a monk to a very small degree, believe it or not! At one time, it was actually my first calling." ;)



Armand (Robert D) AC 17/touch11/flat15 HP 63/63 CMD 18 Character Sheet 
Wednesday January 3rd, 2018 5:39:04 PM

"I'll be right back."

Armand scoops his share of treasure from the table and dashes out.

Beordir (Galen) AC: 22/15/17, CMD 20, Saves: 6/7/6, HP: 53 / 53  
Wednesday January 3rd, 2018 8:43:47 PM

Beordir picks up his bowl of hot fruit salad, not willing to allow anyone else to take it and follows Armand out the door with his own coin.

(OOC Off to the Catacombs)

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65 
Wednesday January 3rd, 2018 9:49:03 PM

Elyngael follows outside with her food. She loves fall and wants to enjoy the beautiful colors and fresh air. Decisions will need to be made, but right now, it's time to enjoy Nature's bounty. She smiles as Khan stretches out in a sunny spot looking full and sleepy.

shane P 
Thursday January 4th, 2018 12:57:57 AM

The breakfast was spot on, and everyone just sort of relaxes, it's good to be able to relax after weeks of the road, sewers, forces of nature, magical golems, and Wardd knows what else. some go to the catacombs, others study their navel. but all in all, it feels like the downtime is well earned

Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 50/50 
Thursday January 4th, 2018 1:17:20 AM

Talya digs into her food, content to sit and listen as the others chatter amongst themselves.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Thursday January 4th, 2018 10:34:19 AM

"Hey Mack, maybe you could help me with my forms. I have been away from the monastery for a long time and I'm guessing they have grown rusty."

Seeing Armand run off, Atlas follows suit. "Armand, wait up! I need something as well."

Mack (Eric R) AC: 19 (T 18 FF 14), CMD: 18; HP 57/57, Speed: 30' 
Thursday January 4th, 2018 11:58:03 AM

I start doing some strength forms with Atlas, but he quickly runs off. I switch over to relaxation and mindfulness meditation.


Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor, stoneskin, haste 
Thursday January 4th, 2018 3:16:33 PM

"Neshi wanders the building a bit giving himself the self guided tour particularly checking out the magic work rooms


Armand (Robert D) AC 17/touch11/flat15 HP 63/63 CMD 18 Character Sheet 
Thursday January 4th, 2018 3:31:55 PM

Armand wanders back in...curious if he has a note from Jon the Janitor of the Catacombs.

Beordir (Galen) AC: 23/15/18, CMD 20, Saves: 6/7/6, HP: 53 / 53   d20+11=13 ; d20+11=22 ; d20+11=22 ;
Thursday January 4th, 2018 7:51:26 PM

Beordir returns with a few more writing materials, but not other changed over all. He does return the bowl to the kitchen minus it's delectable cargo. He retires up to his room for a bit of study.

Eventually he returns to look out at the spinning winter storm just a little ways away from the Tree.

(OOC Read Magic will automatically allow me to decipher the spells on the scrolls I bought.
Spellcraft vs 16 d20+11=13 ; Failed vs 1st level spell
Spellcraft vs 17 d20+11=22 ; Success vs 2nd level spell
Spellcraft vs 18 d20+11=22 ; Success vs 2nd level spell )

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65 
Thursday January 4th, 2018 9:14:41 PM

Elyngael and Khan decide to walk off their satisfying breakfast. Khan waits as Elyngael runs off playing their well-loved tracking game. He quickly locates his beloved mistress and races off so that she can track him. They spend time relaxing while honing their skills.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:12 + RNL), HP:51/51 
Friday January 5th, 2018 2:30:28 AM

'Osul picks over the remnants of breakfast. "We appear to have lost our quorum. I guess it is easy to forget that we only have a temporary reprieve from the continuations of battles like last nights. Anyone who wants to pitch in on the repairs about the tree is welcome to join me. If you have other things to do then that is fine. I'll be back around lunchtime."
"After lunch, I'm planning to get a look at The Tree's new display from the best vantage point. Anyone willing and able is welcome then too."


Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor, stoneskin, haste 
Friday January 5th, 2018 10:24:13 AM

Osul, I will be glad to help with repairs and the such though I am not much of a handytaur.



Mack (Eric R) AC: 19 (T 18 FF 14), CMD: 18; HP 57/57, Speed: 30' 
Friday January 5th, 2018 12:16:01 PM

I agree with Osul. There's probably quite a mess around here after the storm. Squeaver and I chip in, and help with cleanup and repairs wherever we can.


Beordir (Galen) AC: 23/15/18, CMD 20, Saves: 6/7/6, HP: 53 / 53  
Friday January 5th, 2018 11:06:42 PM

Beordir nods and joins what repairs he can, not being much of a carpenter.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Saturday January 6th, 2018 12:14:08 AM

Atlas returns, a bit sheepish. "Sorry Mack, I didn't want to miss out. I'm ready when you are. Maybe after we help clean up a bit?."

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Saturday January 6th, 2018 9:54:58 AM

Armand takes the opportunity to help around the Tree to also gather more of the oral history of the Tree.

(OOC - I'm assuming that since my Catacombs purchase was an upgrade of what I already had that, I in fact already have it so I adjusted my AC line above.)

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65 
Saturday January 6th, 2018 7:18:46 PM

Elyngael and Khan continue playing their tracking game. Cleaning up around the Tree doesn't occur to the two since they've never had a permanent home.

Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 50/50 
Saturday January 6th, 2018 10:59:58 PM

Talya lets the others clean up around the Tree - she is hardly suited to physical pursuits, although a prestidigitation here and there does seem to make the place look a bit nicer...

shane P 
Sunday January 7th, 2018 12:10:31 AM

they day passes fast. you'd think that the day would pass slower since you aren't fighting, or running or in danger. As night falls everybody meets at the Triple T for Dining, Drinks and Dancing.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Monday January 8th, 2018 10:11:28 AM

Atlas dines and drinks, but there's no dancing from him. "Everyone hear about the upgrade on my sword? It is now holy, so anything evil we fight is in for a rude awakening.

[b]"If we keep on our current path of wardens and doing good then I might need to come up with a name for it."


Mack (Eric R) AC: 19 (T 18 FF 14), CMD: 18; HP 57/57, Speed: 30' 
Monday January 8th, 2018 12:10:42 PM

"Holy Sword, Batman!! Pudding Slayer?" :)



Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Monday January 8th, 2018 1:53:53 PM

Atlas' hair blows back as Mack's reference goes right over his head. "Is this Batman you reference an evil being? Does he have pudding to be slayed? I have heard of black pudding monsters, but I thought they were just fairy tales. Besides, I cannot imagine them being evil, probably more like animals. My sword isn't going to help us with them if that is the case, so probably not the best name."


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:12 + RNL), HP:51/51 
Monday January 8th, 2018 4:05:10 PM

After a day of hard work helping set things right for the community of The Tree, 'Osul is keen to enjoy the dinner and dancing.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor, stoneskin, haste 
Monday January 8th, 2018 4:18:51 PM

Joining the group at the Triple T, 'Neshi sips on a mead.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Monday January 8th, 2018 6:07:30 PM

Armand puts some more historical accounts of the Tree into his journal. He heads to the Triple T.

"Maybe you should name your sword something intimidating. 'Smiter', 'Supreme Judge'." He tells Atlas.

Beordir (Galen) AC: 23/15/18, CMD 20, Saves: 6/7/6, HP: 53 / 53  
Monday January 8th, 2018 6:18:33 PM

After a long day of work, Beordir finds a nearby stream to bathe in before he returns to the Triple T to join everyone for dinner.

"You could name it the Chaste Blade.", he suggests to Atlas.

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65 
Monday January 8th, 2018 9:36:37 PM

Elyngael and Khan make their way to the Triple T.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Tuesday January 9th, 2018 10:15:09 AM

Atlas bursts out laughing at Beordir's suggestion. "Over my dead body! That would surely curse me with the woman and I'm not willing to take that chance!"

Once he settles himself he responds to Armand, "I think you're on to something, I like of those. Let's see what our next battle brings and how it performs. We'll let it's action in battle define it."

Mack (Eric R) AC: 19 (T 18 FF 14), CMD: 18; HP 57/57, Speed: 30' 
Tuesday January 9th, 2018 11:17:45 AM

My thoughts turn back to eating, after the pudding talk.


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday January 9th, 2018 5:34:15 PM

"Well guys and gals, I don't think anything is happening around here. I suggest we make a quick up to the Culver wood. We can plant the sapling at the edge of wood. I mean if anything evil is looking for the Tree's 'children' how hard is it going to be find a single tree in a forest?"

Beordir (Galen) AC: 23/15/18, CMD 20, Saves: 6/7/6, HP: 53 / 53  
Tuesday January 9th, 2018 7:08:42 PM

A little confused, Beordir muses, "Oh, I didn't know that was a purpose of a sword. Then, you could try Steel to Make you Sing."

To Armund's suggestion, Beordir worries, "If that storm watches us, we would seal that sapling's fate. Perhaps we should travel under some protection against scrying and tracking."

shane P 
Tuesday January 9th, 2018 8:39:53 PM

over flagons of ale, wine, and water. good food and dancing. the wardens discuss what to do with the sapling, what to name a sword and various other things. The wardens have suggestions. from the robust. 'slicer, Doom blade, to the odd. "The question of blood". as far as the sapling is concerned. the consensus seems to be to keep it at the tree for a spell until it has grown enough to have better protection from roving herbivores.

it seems that everyone wishes to live a little. what is normally just an average night at the Tree Top Tavern turns festive as it seems everyone in the tree turns up, and even for a close-knit group such as this everybody seems friendly and talkitive.

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65 
Tuesday January 9th, 2018 9:25:05 PM

"I thought the storm was past?" Elyngael asks.

"Maybe a run to Culver Wood would be good. How far away is it.? (OOC Should Elyngael know how far away the Culver Wood is?)

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor, stoneskin, haste 
Wednesday January 10th, 2018 8:29:46 AM

Aren't we in the Culverwood already?

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Wednesday January 10th, 2018 10:00:14 AM

Atlas chuckles a little, "No Neshi, we're in the middle of nowhere. Culverwood is to the north a ways.
I think this would be a great time to show the new folks around. What does everyone think, in the morning we pack up and make a trip to Culverwood so that we can show the new folks around? Maybe we can find some trouble wandering about to keep us sharp. If so, I'm heading to bed so that we can start early."


Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor, stoneskin, haste 
Wednesday January 10th, 2018 2:39:54 PM



(OOC: where on any of the Woldian maps is the Tree actually located. There is not on map which has it marked.......)



'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:12 + RNL), HP:51/51 
Wednesday January 10th, 2018 4:19:49 PM

'Osul smiles and points up at one of the walls in the Tree Top Tavern which proudly displays a map of the region.
The tree is visible on the Izen map, which can then be used to better place it on the Culverwood map.

He is also more than a little please with the reaction of the team this time to visiting The Wood, and for the benefit of the more recent arrivals, he tells a little of his home and his travel to The Tree from The Wood a couple of years back.

Despite the general enthusiasm he asks, "Wasn't the sapling provided for us to commune with? I was assuming that would be much closer to The Tree."

Mack (Eric R) AC: 19 (T 18 FF 14), CMD: 18; HP 57/57, Speed: 30' 
Wednesday January 10th, 2018 5:46:50 PM

"If we're looking for trouble, Squeaver and I are in!"


Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 50/50 
Wednesday January 10th, 2018 8:58:15 PM

Talyah nods, ready to go to bed after a day of scribing and researching.

"Be careful with that sword, Atlas. Names are strange and powerful things at the best of times..."

Beordir (Galen) AC: 23/15/18, CMD 20, Saves: 6/7/6, HP: 53 / 53  
Wednesday January 10th, 2018 11:07:53 PM

"Another walk through the Sea of Leaves. I'm in. On the morrow then..."

Beordir finishes his dinner and retires for the night.

(OOC Is the storm still near the Tree? I don't recall it fading once we dispersed the air elementals.)

It's the end of the Wold as we know it


RobC - "On the morrow then..." 
Thursday January 11th, 2018 4:57:08 AM

The party retire for the night with peaceful thoughts. The Sea of Leaves, a journey to the Culverwood, and the little sapling

The next morning the party awake refreshed and renewed. It's a glorious day. The residents of the Tree look back to their normal routines and you can see small trades occuring. Everything looks to be on the up and up.

Miles is patroling nearby and keeping an eye on all that is going on. He gives a nod to the party as he passes. Things have been unusual around the Tree and he doesn't want to be caught off-guard again.

"Morning to you!" an elderly trader calls from alongside a fruit stall. His smile is mostly gums, has grey stubble, dark leathery skin and obviously went bald a long time ago. "For your travels" He tosses a shiny red apple to Osul

There's another trader nearby - a young half-elf chap - looking to trade all sorts of bric-a-brac, and a half-orc next to him selling all sorts of iron wares. You can see that he has tried to position his cast iron pots right next to (if not in front of) those being sold by the half-elf.

A few of the children are skipping near the base of the Tree under the watchful eyes of their mothers. "Elf and dwarf. On the wharf. Which one will fall in? Elf, dwarf, elf, dwarf.." This goes on until one of them falls while skipping and hands the rope to the next child.

Saide is just about finished repairing her store, and Lilliput stands at the entrance to the Leafy Chapel ready to welcome the faithful. Both give waves to the party.

The sun is shining the birds are singing. Until... they aren't?

With a large flutter all of the birds in the Tree take to the air. There's a small swarm of them (for lack of a better word) and they're all flying in the same direction: northward and away from the Tree. Every. Single. Bird.

The horses that remain by the Tree are whinnying, tosses they heads about and trying to rear themselves. "Whoa there. Whoa!" Hiflanyl is doing his best to calm the horses but they aren't listening to him. They're pulling at their ropes as hard as they can.

Khan starts padding around near the party. His fur is on end and his ears laid back. He is even baring his teeth and making guttural noises as he moves back and forth.

Even Squeaver is acting strange - twisting and turning around Mack's legs and never settling.

Something has the animals acting weird.

Miles is looking about somewhat confused as are the nearby merchants.

The children don't seem to have noticed though. "Elf and dwarf. On the wharf. Which one will fall in?"

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Thursday January 11th, 2018 12:35:10 PM

I try to figure out what is bothering Squeaver, and cast Guidance on him as well. I also try communicating with any of the larger plants to see if they can provide any information.


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=7 ;
Thursday January 11th, 2018 1:05:21 PM

Armand looks around quickly. "This can't be good. Something has spooked the animals."

He casts Detect Magic and begins to look to the south. Perception 7 (d20+4). Apparently a bit a dust gets in his eyes. "Agg, my eyes!" He beings wiping at them. "I hope it's not fall allergy season."

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86  d20+9=28 ;
Thursday January 11th, 2018 1:40:38 PM

Atlas heads over to protect the children until someone figures out what is going on. He casually buckles his shield to his arm and draws his sword so as not to spook them. " 'Osul, Mack, let us know if you learn anything from the plants or animals."

He then looks closely at the children to see if there is anything that stands out with them, why they might be oblivious to what is going on.

------------------------------------------------------
Perception: 1d20+9=28


Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65  d20+10=17 ; d20+15=17 ;
Thursday January 11th, 2018 9:38:34 PM

Elyngael quickly goes to Khan to find the source of his irritation (handle animal 1d20 + 10 = 17). She checks around the immediate area for tracks or scents of dangerous prey (1d20 + 15 = 17). She trusts Khan's instincts more than her own right now, so she stays near him.

Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 50/50  d20+8=18 ; d20+14=26 ;
Friday January 12th, 2018 1:39:12 AM

Looking left and right, Talya can't immeditately see anything that could be causing such a strange occurrence.

'Perhaps beyond normal sight..."

Casting a spell, Talya will look around again with a hazy blue glow to her eyes.

OOC: Perception 1d20+8=18 ; Spellcraft d20+14=26 ; She'll ignore the auras of the party members and look around to see if there's anything else that might be using magic on the area.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:12 + RNL), HP:51/51  d20+22=40 ;
Friday January 12th, 2018 4:54:26 AM

'Osul catches the apple, says a "Thanks!" and takes a crunching bite out of it - despite the history of receiving suspect apples from the female lead of Snow and the Seven Diminuitive Samuri.* Then he thinks, Why does he think I'm going somewhere?, before the thought is displaced by the decamping flock of birds.
"Birds usually fly away from the trouble."
"Someone or some more is going to need to help the kids and their moms get clear of the horses that Hiflanyl is probably going to have to let have their heads in order to save them, him, and most everyone on the ground."


'Osul looks to get to the ground uninjured this round to start helping - directing kids and moms to safety, and asking Hiflanyl is he can keep hold of the ropes for another ten-count.
{Perception: 40}

*: One day this is gonna bite bite him, and likely explain what will happen to him as a Druid if he lives to next level.

RobC - "This can't be good. Something has spooked the animals." 
Friday January 12th, 2018 6:11:40 AM

Mack can't work out why Squeaver is acting so odd. He's better at speaking with plants that with animals. Unfortunately the plants don't have anything to say either.

Armand tries to detect magic from the south but even with dirt in his eyes everything looks normal.

Talya tries the same yet she can't see anything out of the ordinary either.

Atlas casually draws his sword as he approaches the children. He has good intentions mind you and isn't approaching them in a creepy way. He can't tell why the children are acting so odd. On seeing him approach though they stop their playing in a bit of awe at the hero. It's then that they too realise that something isn't right as they scan their eyes across the animals. Atlas believes the children were so engrossed in their game that they just tuned out to the Wold.

Elyngael is able to calm Khan down as best she can. He is still alert for something and she can feel the quiet growls deep inside his chest. She's so preoccupied with him that she doesn't notice anything out of place in the surrounding area.

Osul deduces that birds usually fly away from danger. If that's the case then it is likely there is something to the south. He starts rounding up the children and shepherding them to their mothers. Something isn't right and it is best they are with their parents.

In the wake of all the animal activity suddenly things get eerily quiet, so quiet in fact that you could hear a pin drop if you were so inclined. It doesn't last long. All of a sudden there comes a horrendous crash and things sound as if the Wold is tearing itself apart. The sound is so loud that you can't quite pinpoint where it is coming from and if you were hard pressed to guess you would have to say everywhere but you aren't quite sure how that is possible but suffice it to say it is that LOUD (audio file)

Eventually the racket subsides and you hope for a second that maybe whatever that was signified the end of all the troubles happening of late. If only things were so fortunate because not even a full moment after the thundering noise ceases does the ground start trembling again...could it be an earthquake?

This activity feels different as if it is in reaction to something major and not the main event itself. Is the Wold really being split apart? Have the Woldians done something to anger the Gods? Who knows?

The ground you are standing on rocks back and forth like a ship tossed about in a tempestuous sea. Bits of rock, dust and other debris start to fall from the nearby structures and fissures open up in the ground along the roads and thoroughfares.

An unattended cart in your proximity tumbles down one of the chasms that have opened up and after a short amount of time you hear the impact of wood on rock and you think luckily there wasnft a horse attached to it.

And then just as quickly as the concussive sound appeared and the tremors started, the Wold shaking terminates.

The stalls have shaken most of their goods to the ground and the children are all sobbing. The people nearby are looking all around trying to understand what in the Wold just happened.

Everyone (and animal) to make a Fort save vs DC20. If you fail you are deafened for the next 3 posting days.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor, stoneskin, haste  d20+5=16 ; d20+3=7 ;
Friday January 12th, 2018 8:35:00 AM

The animals moving away the rumbling of the earth the explosion and the shaking have 'Neshi on all fours and thinking hard. He comes to the conclusion, that there was a "Big volcanic eruption and earthquake located somewhere relatively close to the south.....

Then everything goes silent, absolutely silent, except for that light ringing in his ears.......

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86  d20+10=24 ;
Friday January 12th, 2018 12:25:59 PM

Atlas shakes his head clear after the events and looks about to see if there is anyone hurt that he can help. If there is no one near he heads up the Tree to see what the damage was up there. All while muttering to himself, "If this continues we're going to have to move everyone out of the Tree. It isn't safe any longer."

Beordir (Galen) AC: 23/15/18, CMD 20, Saves: 6/7/6, HP: 53 / 53   d20+6=24 ;
Friday January 12th, 2018 12:56:32 PM

Beordir feels the massive movement of the tree and the attached platform he's standing on, starts to flex like a ribbon in a dancer's hand. He immediately shifts his stance to Walking Branch in Wind, arms outstretched and crouched posture.

Almost as soon as it started, the tremor is over. The crashing cart below has his eyes shifting up where things can fall on his head. Wary of destabalization, he finds the quickest route to the ground and takes it, moving back sixty feet from the Tree so as to not get clobbered from above. Hopefully, he'll be able to go back in for his spellbook.

(OOC d20+6=24 ; Fortitude save)

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:12 + RNL), HP:51/51  d20+7=27 ; d20+22=24 ; d20+5=9 ; d20+9=27 ; d20+12=26 ;
Friday January 12th, 2018 2:33:05 PM

'Osul quietly revels in the moment of the movement and the noise, before helping to calm the horses. {Wild Empathy: 27, Handle Animal: 26}

Only then does he try to make sense of it all, and check if there is any heat in the falling rocks. {Perception: 24, Know. Geography: 9}

{Fortitude Save: 27}

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Friday January 12th, 2018 6:45:18 PM

(d20+10 fortitude save of xx vs DC 20)

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+10=22 ; d20+4=18 ;
Friday January 12th, 2018 6:48:08 PM

(d20+10 fortitude save of 22 vs DC 20 - SAVE)

Squeaver:
(d20+4 fortitude save of 18 vs DC 20 - FAIL)

I remain with Squeaver, to help calm him while he gets his hearing back.


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+8=16 ;
Friday January 12th, 2018 8:14:12 PM

Armand falls to the ground when the wold rocks. Fortitude check 16 (d20+8) The deafening sound seems to pound into his brain and he holds his hands to his ears trying to protect them to no avail.

When the ground stops shaking he looks up into the sky (detect magic still on) and then shakely stands and looks around. Everthing seems a little out of kilter, there is a ringing in his ears, and he can Atlas's lips moving but there is no sound. He shakes his head and immediately regrets it.


Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65  d20+7=24 ; d20+7=18 ; d20+15=22 ;
Friday January 12th, 2018 8:44:09 PM

Elyngael hears the shattering sound (1d20 + 7 = 24) and immediately looks at Khan (1d20 + 7 = 18) who is shaking his mighty head and pawing at his ears. He looks to Elyngael questioningly as she speaks to him. Elyngael sadly realizes that her great companion cannot hear her. She changes to the hand signals they use when hunting, and Khan immediately comes to her side. Elyngael begins moving around carefully looking for signs of what caused the destructive sound (1d20 + 15 = 22).

RobC - "It isn't safe any longer." 
Monday January 15th, 2018 3:04:31 AM

Neshi drops to the ground, ears ringing . He's convinced that some big volcanic eruption has take place somewhere relatively close and to the south.

Atlas' head is clear and looks about to see if anyone is hurt. The children have their hands over their ears whilst their mothers have pulled them close. There don't look to have been any injuries. All those nearby simply look stunned and tense as if trying to figure out what has just happened AND what might happen next.

Beordir assumes a monk like stance before quickly descending the Tree and moving to a safe distance. Spellbooks can be replaced but blood is a little harder. I guess?

Mack can hear but alas Squeaver cannot. The rodent doesn't look as agitated as it was and nestles into him.

Elyngael and Khan are in the same position: she isn't, he is. She looks about but cannot see any obvious source for all this chaos.

Osul can't feel any heat from the falling rocks. Best guess is that they were some sort of debris from the Tree, inn and who knows what (sorry for my poor description in the previous post. THESE rocks weren't from the sky.) Osul tries to calm the horses but it only works for so long.

Armand can't hear properly but looks to the sky. What he sees is quickly noticed by everyone...

Hundreds of meteors streak across the sky - all coming from the south. They look to be made of brilliant colors that sparkle in the sunlight and are trailed by fiery tails. Their sizes vary from the size of a cart to the size of a mighty galleon. Many fly through the upper atmosphere on long trajectories towards other distant locations. Suffice to say they will strike throughout the Wold.

Knowl Geography
DC20: Highlight to display spoiler: {There are a number of volcanoes in the Wold: Bonetown is based alongside one, and the Volcanoes in the Scab are famous for their ferocity. But this phenomenon comes from a completely different direction to those. To the best of your knowledge there are no volcanoes anywhere in the Wold that could erupt so tremendously}

Knowl Nature
DC5: Highlight to display spoiler: {The sky is falling! The sky is falling!}
DC20: Highlight to display spoiler: {These meteors are unlike any you have ever seen or heard of. They don't even look like ordinary rocks - they sparkle and twinkle as they pass overhead. There is no discernible heat from them that would indicate they originated from a recent volcanic eruption}

Knowl History
DC20: Highlight to display spoiler: {Never in recorded history has the Wold experienced such an event. This is something completely new}


The meteors soar overhead and continue out of sight but you can hear some of them land in the distance with a soft *whoompf* sound. Some sound close, some faint. The Wold is being peppered with these things.

As you watch the sky you notice that one is particularly low. So low in fact that for a moment you fear it may even hit the Tree itself! It passes very low overhead. You can feel the gust of wind that follows it and the subsequent change in air pressue that you feel in your chest. It impacts not too far away. Much much closer than the others *WHOOMPF* The ground shakes again but far less violently than before. A red glow quickly and ominously fills the sky in the direction of what you assume was the impact, before fading away.

Knowl Geography/Local/Survival
DC10: Highlight to display spoiler: {Based on it's trajectory you put it landing somewhere northwest of the Tree on the path to the Culverwood. It was flying so low that best guess is that it would be less than a day's travel from the Tree.}


Mack and Osul get a distinct sense of dread, and it's not just from what they have seen. You can't put your finger on it but something deep within you tells you that something terrible is about (or has?) to happen. The feeling is so strong. It's like... a feeling that you're about to die?

There's a sense of panic by the Tree now. Everything has been dropped as people race for their homes.

OOC: This explosion is so huge that it is being felt/played in every game in the Wold!

RobC - "It isn't safe any longer." 
Monday January 15th, 2018 3:04:31 AM

Neshi drops to the ground, ears ringing . He's convinced that some big volcanic eruption has take place somewhere relatively close and to the south.

Atlas' head is clear and looks about to see if anyone is hurt. The children have their hands over their ears whilst their mothers have pulled them close. There don't look to have been any injuries. All those nearby simply look stunned and tense as if trying to figure out what has just happened AND what might happen next.

Beordir assumes a monk like stance before quickly descending the Tree and moving to a safe distance. Spellbooks can be replaced but blood is a little harder. I guess?

Mack can hear but alas Squeaver cannot. The rodent doesn't look as agitated as it was and nestles into him.

Elyngael and Khan are in the same position: she isn't, he is. She looks about but cannot see any obvious source for all this chaos.

Osul can't feel any heat from the falling rocks. Best guess is that they were some sort of debris from the Tree, inn and who knows what (sorry for my poor description in the previous post. THESE rocks weren't from the sky.) Osul tries to calm the horses but it only works for so long.

Armand can't hear properly but looks to the sky. What he sees is quickly noticed by everyone...

Hundreds of meteors streak across the sky - all coming from the south. They look to be made of brilliant colors that sparkle in the sunlight and are trailed by fiery tails. Their sizes vary from the size of a cart to the size of a mighty galleon. Many fly through the upper atmosphere on long trajectories towards other distant locations. Suffice to say they will strike throughout the Wold.

Knowl Geography
DC20: Highlight to display spoiler: {There are a number of volcanoes in the Wold: Bonetown is based alongside one, and the Volcanoes in the Scab are famous for their ferocity. But this phenomenon comes from a completely different direction to those. To the best of your knowledge there are no volcanoes anywhere in the Wold that could erupt so tremendously}

Knowl Nature
DC5: Highlight to display spoiler: {The sky is falling! The sky is falling!}
DC20: Highlight to display spoiler: {These meteors are unlike any you have ever seen or heard of. They don't even look like ordinary rocks - they sparkle and twinkle as they pass overhead. There is no discernible heat from them that would indicate they originated from a recent volcanic eruption}

Knowl History
DC20: Highlight to display spoiler: {Never in recorded history has the Wold experienced such an event. This is something completely new}


The meteors soar overhead and continue out of sight but you can hear some of them land in the distance with a soft *whoompf* sound. Some sound close, some faint. The Wold is being peppered with these things.

As you watch the sky you notice that one is particularly low. So low in fact that for a moment you fear it may even hit the Tree itself! It passes very low overhead. You can feel the gust of wind that follows it and the subsequent change in air pressue that you feel in your chest. It impacts not too far away. Much much closer than the others *WHOOMPF* The ground shakes again but far less violently than before. A red glow quickly and ominously fills the sky in the direction of what you assume was the impact, before fading away.

Knowl Geography/Local/Survival
DC10: Highlight to display spoiler: {Based on it's trajectory you put it landing somewhere northwest of the Tree on the path to the Culverwood. It was flying so low that best guess is that it would be less than a day's travel from the Tree.}


Mack and Osul get a distinct sense of dread, and it's not just from what they have seen. You can't put your finger on it but something deep within you tells you that something terrible is about (or has?) to happen. The feeling is so strong. It's like... a feeling that you're about to die?

There's a sense of panic by the Tree now. Everything has been dropped as people race for their homes.

OOC: This explosion is so huge that it is being felt/played in every game in the Wold!

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:12 + RNL), HP:51/51  d20+5=19 ; d20+16=33 ; d20+28=38 ;
Monday January 15th, 2018 6:54:03 AM

{ Knowl Geography:19 (MBTM!) , Knowl Nature:33 , Survival:38 }

"Hiflanyl, let them go! Keep those horses away from the children and let them run!"
'Osul looks for Mack - wondering if he is hearing The Tree .., too.
"I don't think that was an attack against on The Wood. I don't FEEL it. In my gut I feel like that was a near miss on The Tree, and everything tells me that anyone left in The Tree when the next boulder hits will DIE. Empty The TREE! Ring the bells! Follow the horses!"

"I'll get the sapling and the seed!"
Against his own advice, 'Osul wildshapes into a Medium Air Elemental, and makes for the Wardenhouse. (Where he will also alert James).


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+10=14 ; d20+10=17 ;
Monday January 15th, 2018 7:45:55 AM

(d20+10 knowledge (nature) check of 14 vs. DC 5)
(d20+10 knowledge (nature) check of 17 vs. DC 20)

I follow Osul's lead on helping evacuate The Tree. He seems to be getting a better sense on what's going on then I am.

I try to have Squeaver stay here or move to safety, and then I rush off to try to help evacuate.


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+8=25 ; d20+3=14 ;
Monday January 15th, 2018 10:53:11 AM

deaf
Armand continues to stare into the sky while laying on the ground.

(He has no knowledge geography or nature)
Knowledge History: 25 (d20+8)
He looks at the show in the sky, oblivious to the shouting and running around going on around him as he cannot hear it. He thinks to himself and then calls out, "HEy doES AnYone ELSE see that?" He points to the sky. "There'S NEver BeEN AnyTHing like that EVER."
OOC Armand can't hear his voice so he can't regulate the volume.

He stands up and looks at all the frantic to and froeing going on.
Survival: 14 (d20+3)

"Hey WHat'S Going ON? WhY ARe YoU TRing TO LeAvE the TREE, IT Should be saFER than out IN tHEre." He points to the everywhere away from the tree.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Monday January 15th, 2018 12:22:28 PM

Atlas works his way over to Armand and puts a hand on his shoulder to guide him back to a seated position. He then lifts up one finger in a gesture to say 'hold on' and takes off to help 'Osul. "Everyone, don't panic, just get your valuables and some food and get to the ground as quickly as possible. We need to get away from the Tree."

As Atlas helps folks get their stuff and get away from the Tree he talks to any of the party he comes across. "We should go and check out where that meteor landed. Any idea on how long of a ride it would be? Also, where do we send the people of the Tree? Should they come with us?"

ooc: Atlas doesn't have any knowledge skills listed, so no ability to roll.

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65  d20+8=11 ; d20+9=21 ; d20+13=17 ;
Monday January 15th, 2018 5:04:39 PM

Elyngael Knowledge Geography 1d20+8=11, Knowledge Nature 1d20+9=21, Survival 1d20+13=17
After watching the trajectory of the plummeting rocks, Elyngael says "I estimate that they landed about a days travel northwest of here towards the Culver woods. We should go there immediately."

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet   d20+3=10 ; d20+3=11 ; d20+3=21 ; d20+3=13 ;
Monday January 15th, 2018 5:48:48 PM

Deaf

Shaking his head and staring up at the sky Yurr'Neshi can't help but think.

These meteors are unlike anything he has ever seen or heard of. They don't even look like ordinary rocks - they sparkle and twinkle as he watches them pass overhead. There isn't even any discernible heat from them that would indicate they originated from a recent volcano

Looking southward toward where these things seem to be originating, 'Neshi can't help but wonder about the stories he has heard about Mount Bone.

Looking around for the others he starts making his way toward Atlas and Armand.

Beordir (Galen) AC: 23/15/18, CMD 20, Saves: 6/7/6, HP: 53 / 53   d20+6=10 ; d20+6=25 ; d20+6=16 ;
Monday January 15th, 2018 8:19:27 PM

Beordir had already started for the ground. Most of his stuff was up in the Wardenhouse and Osul was headed there. He pulls a small feather from the wing of one of the local doves from his spell component pouch. Stepping aside to keep from being jostled by the denizens of the Tree, he chants briefly and curls his hand into a warped form. Slowly his feet rise off the ground.

Once his spell is complete, he surges into the air at and flies to the Warden house to help out.

(OOC
d20+6=10 ; Knowledge (Geography)
d20+6=25 ; Knowledge (Nature)
d20+6=16 ; Knowledge (Local) )


Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 50/50  d20+6=20 ;
Monday January 15th, 2018 11:12:54 PM

Fort save for hearing: d20+6=20

Shaking her head to get the ringing out of her ears, Talya watches in wonder as the meteors fly overhead, then narrows her eyes once she notices the location of the closest one...

"We should investigate the site where the star fell. Things aren't likely to get safer, but there's not much we can do if we just sit on our hands and wait here."

RobC - "There'S NEver BeEN AnyTHing like that EVER." 
Tuesday January 16th, 2018 7:19:02 AM

Osul calls for Hiflanyl to cut the horses free. No point keeping the thrashing animals so close to the people where they may cause harm. Hiflanyl is more than happy to follow, and you get the feeling no matter what was said he was going to take off anyway! He simply lets go of the horses reins and takes off.

Neshi is concerned about the stories he has heard about Mount Bone. Perhaps that has exploded or caused some other explosive phenomenon?

There are some mixed signals: Osul and Atlas call for the Tree to be evacuated. Armand thinks it may be safer in the Tree than out in the open. It could be possible that all are right (or wrong?).

It seems the majority of the residents are in favor of evacuating the Tree, and with the help of Mack and Osul that's precisely what they are doing. Most have only had time to grab sacks and load them with whatever they quickly can. But where do they go? Despite Atlas' words, the people are on the verge of a completely panic. You hear mention of "Plateau City", "Culverwood", and "Red Hills". There's no telling where would be safe though. Should the residents split up and cover all bases? Should they stay together? They are moving all jostling about, and in some cases nudging past Beordir as they do completely oblivious to the hero.

Elyngael and Talya determine that the nearest impact is no more than a days travel from the Tree. Both suggest investigating as soon as possible regardless of any risks. Something bad has happened in the Wold and as Talya says, there's not much that can be done standing around.

Overhead the meteors continue to streak across the sky to other distant locations in the Wold. Is anywhere safe?

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Tuesday January 16th, 2018 11:09:05 AM

I'm anxious to investigate where the closest meteor landed. As soon as we get the people safely out of The Tree and calmed down a little, I'm ready to go.

I'm trying to think of how to shelter these people. Tents won't hold up. The Tree doesn't seem safe. I'm not sure caves are a good place to go, either, with the ground shaking. Although the weather may not be pleasant, being out in the open might be the safest place at the moment? If a meteor strikes close, a shelter really isn't going to stop it.

"Huddle together! Try to keep each other as warm and comfortable as you can. If anyone has any spells to help with that, now would be a good time to cast them, I think."


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday January 16th, 2018 4:25:43 PM

deaf
Sitting where Atlas left him, Armand takes out his journal and begins to write.

'There was a Wold shattering KABOOM. Which rendered many people deaf and caused the animals to flee. Apparently there is much panic and people running around unsure of what to do...or it could be that everyone is deaf and none can understand each other. The ground shook and torn itself apart causing several chases to open. Overhead meteors of strange composition flew through the sky. The meteors sparkled like diamonds or glass. These meteors will probably fall to the Wold shortly, as nothing ever falls up. There is a strange red glow to the northwest, hopefully a fire has not started, but it is a possibility with the meteor's hitting the Wold.'

Beordir (Galen) AC: 23/15/18, CMD 20, Saves: 6/7/6, HP: 53 / 53  
Tuesday January 16th, 2018 9:45:22 PM

Beordir flies toward the upper levels without hesitancy. "Grab hold!", he says to anyone who will listen. He starts ferrying people to the ground as fast as his flight enchantment will allow him. Knowing he only has a few minutes, he tries to get those furthest away down to the ground first. Hopefully, when his spell runs out, he will be close to home and can retrieve his gear.

(OOC Duration 6 minutes)

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65 
Tuesday January 16th, 2018 9:55:01 PM

Elyngael tells Talya, "I want to leave and check this out as much as you do, but we better gather everyone first before there is total chaos" Elyngael keeps Khan close as she runs into the Tree to find Armand. She locates him and quickly realizes he has been deafened since he does not respond to her shouts. She grabs a piece of his paper and scribbles a note for him to come outside and help calm people. She adds the direction of the nearest impact on a rough map, then she motions for him to follow her.

Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 50/50 
Wednesday January 17th, 2018 1:43:50 AM

Talya nods, relenting as she notices the stream of people fleeing for safety.

With a few moments of planning and a map or two she directs some of the residents towards Plateau City, sharing what she knows of the safest routes and quickest paths. Perhaps they'll be safer there?

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:12 + RNL), HP:51/51 
Wednesday January 17th, 2018 3:54:26 AM

'Osul returns to human form and gathers up everything he can, all the while stating out loud to no one in particular, "The residents should stay nearby The Tree. It still offers protection against roaming monsters, and we've seen no shortage of issues on the surrounding roads. But not in The Tree, where their ability to get out of the way of subsequent boulders is ... hampered."

He fills the handy haversack, regulation sacks and anything else he and James can carry, and heads down stairs.

"I seem to remember Tormy or his friends saying something earlier that bears investigating...", he adds to James and others descending.





RobC - "There was a Wold shattering KABOOM" 
Wednesday January 17th, 2018 6:48:11 AM

Before any investigation can be performed the party turn their attention to caring for the residents of the Tree. Everyone gains 1 hero point for putting the needs of NPCs first

It's a combined effort.

Mack has them huddle together but agrees that being in the Tree is not a good option. Osul agrees. There may not be any safe place nearby, but at least out in the open they won't be as confined (read: trapped).

Talya prepares a map to direct the people to Plateau City should they need a "safe" location. There's no telling how bad the city may be but one thing is for certain: the Tree is not safe.

Elyngael and Khan work with Mack to gather everyone together as Beordir helps evacute the upper levels of the Tree.

Armand isn't quite sure about the danger until he receives a note from Elyngael.

Through the combined efforts of the party all residents of the Tree are now gathered around the base. The children are obviously scared but their parents are putting on brave faces to try and keep them calm. You can tell all are afraid though.

The crowd are now paying attention to the party. The heroes have never led them wrong before. They take Talya's map and follow Osul's advice by moving towards the field to the south. It is in the open and away from anything that may fall upon them (meteors aside). If things get absolutely dire they let the party know they will head straight to Plateau City. Miles advises that in the absence of the party he will act ass the leader to guide everyone through this difficult time.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Wednesday January 17th, 2018 11:40:06 AM

"Miles, we trust you'll take good care of them, you always have. If we return and you are gone then we will send word to Plateau City so that you can stay informed. Don't worry my friend, we will not abandon you or the people of the Tree. We'll make sure you are all setup for success, whether that is in a new city or a new Tree of Parting springs to life when we plant these."

Atlas makes his rounds, saying goodbye to each of the people at the Tree that have been so kind to them. Laughingwater, Moana, Saide, Liliput, Folbre, Ciyradyl, Ryan, etc. He then goes to get his chest and brings it to Miles. "Use this as needed to store valuables. If Mack cannot get into it then it is fairly safe as long as you bolt it down. I'll pick it up again once you've found a place to settle down, whether that is here or at a new location." Atlas looks about to ensure Mack is busy, then proceeds to show Miles how the treasure chest works.

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+4=9 ; d20+4=15 ;
Wednesday January 17th, 2018 12:24:48 PM

I keep a close eye on Atlas. I can tell he's up to something.

(d20+4 sense motive check of 9)

or maybe I can't. ;)

OOC: Ignore 2nd roll.... there was a delay.


Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet  
Wednesday January 17th, 2018 3:52:37 PM

Seeing that they seem to be getting ready to head out, 'Neshi makes his way back to his room and gears up and then comes back out to join the others.

Beordir (Galen) AC: 23/15/18, CMD 20, Saves: 6/7/6, HP: 53 / 53  
Wednesday January 17th, 2018 7:47:22 PM

Once his spell wears out, Beordir moves to the ground, still trying to help get everyone to safety. As the Tree does not come crashing down quickly, Beordir does manage to get his gear out as he tries to move with everyone to the field to the south.

Once it seems evident the Wardens have done all they can in the evacuation, he gathers up with everyone else, preparing to investigate the impact site.

(OOC Does the orbital bombardment stop at some point?)

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Wednesday January 17th, 2018 8:20:17 PM

Armand shakes his head. "Hey I can hear again."

He watches Atlas's actions then goes over to him. "What are you doing Atlas? You act as if you are going off to your death." Which is actually a rather funny line coming from a cleric of Gargul.

He turns to the crowd. "Remember your homes good people. The Tree has protected you for a long time. I think it still will. It is a sturdy magical tree and it's canopy spreads for a goodly distant. Underneath it you are afforded protection from many things."

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65 
Wednesday January 17th, 2018 9:30:09 PM

Elyngael has been helping people gather together to depart to the south fields. She wants to head as quickly as possible to the site where the meteors appear to have landed. "Armand is right. You can return to the Tree after we have investigated and assured your safety. The sooner you depart, the sooner we depart pursue this danger from the sky." Elyngael picks up her pack and heads to the northwest with Khan by her side.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:12 + RNL), HP:51/51 
Thursday January 18th, 2018 3:42:37 AM

So, with the residents safely out of the tree, but near enough to take refuge from marauders if the needs arise, now comes the setting off. We have a bearing from the passage of the boulder earlier, and some good estimations of a distance...
"Keep safe - keep watch! Are we good to go?"

RobC - "Keep safe - keep watch! Are we good to go?" 
Thursday January 18th, 2018 6:18:34 AM

With all their efforts the residents of the Tree are as ready as they can be. They move to the eastern most area still covered by the canopy of the Tree. If things go badly they agree to head to Plateau City.

Bags and provisions are packed with some being eager to get to the source of these disturbances. The meteor may not be the source of the trouble but it is perhaps the best place to start an investigation.

There are fewer meteors in the sky now. They gradually become fewer until no more can be seen.

The party are ready to move out and you start to move away from the Tree with the hopes of the people driving you on.

OOC: Anyone who was deafened can hear properly.

Please outline your preferred marching order as well as including how you are travelling (weapon drawn, wearing armor, talking, silence, etc) and any spells/effects you currently have in place. These things may work in your favor or against you. If you don't list these things I will have to assume they are not in place


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+29=46 ;
Thursday January 18th, 2018 7:43:18 AM

I'm chattering, but walking with my hands drawn... and sharpened. ;)

I keep an eye out for trouble, and any signs that we're getting closer to a crashed meteor.

(d20+28+1(TTT) perception check of 46)

OOC: It looks like we need to make some updates to our standard "outdoor" marching order. ;) Let me know where you'd like to fit yourself in, and I can update the WIKI.

outside:
Atlas
Armand
Mack
Beordir
Squeaver
Osul (Wildshaped) circling the party - 50ft away and 50ft high

I cast Toro's Taur Try (Minotaur) on myself from time to time, lasting 10 minutes each time. Easy enough to do.



Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor  
Thursday January 18th, 2018 9:21:30 AM

('Neshi would like mid pack right side)

Casting Mage armor onm himself before they depart, "Neshi, moves into his assigned place and after a moment of silence aks a couple of questions to whomever is listening.

"So did those things originate from Jericho Space or from somewhere on the Wold? I mean there was no heat emanating from them at all and they were all sparkly, almost like they were of magical or Fae origin."

*************

Mage Armor - 8 hours

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Thursday January 18th, 2018 10:46:46 AM

Atlas takes the lead considering that they are not trying to track anything, just going in a generally straight direction. He's somber, but he tries to keep a general conversation going through the day so that they don't let the weight of what is happening overwhelm them. However, he doesn't let it get out of hand either. They don't need to let the undead know they are coming.

It's a bit annoying, but he keeps his shield at the ready. His sword stays within its scabbard, but a few times during the day he pulls it out to look it over. He's clearly excited to put his newly upgraded weapon to good use.

Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 50/50 
Thursday January 18th, 2018 6:02:43 PM

Talya keeps to herself, referring to her maps and absentmindedly writing on parchment as the group advance into the woods. Surely the others will spot any danger first?

OOC: Mid pack, left side. Mage Armor lasting 8 hours.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday January 18th, 2018 8:46:53 PM

OOC I'm assuming we're on foot, or has there been time for the horses to be returned to us?

Armand is content where he is. He will have detect magic up and his cross bow ready.

Armand will occasionally talk to Atlas and the others, mostly to check how they are doing mentally, it's been an unsettling day. He's not sure if he can accurately determine how Mack is doing mentally, that may take a professional.

"Let's be prudent when we get close. No one go charging off half-cocked. If we have time to observe and determine what's what, we take that time. If something comes at us we deal with it, if there's something there just looking back at us...well looking doesn't necessarily hurt."



Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65  d20+13=30 ;
Thursday January 18th, 2018 9:53:54 PM

Elyngael sets an easy loping pace to pull ahead of the others. Khan easily keeps up with her. She's not sure if Atlas saw her pull ahead or not since she moves with a Ranger's grace over the terrain, and smiles as she sees Atlas readying his sword. She is used to leading and tracking, so even though it's meteors (or whatever), she maintains hearing distance from the rest of the party. Elyngael pauses occasionally to watch for any unusual tracks or signs (Survival 12d0+13=30).


Beordir (Galen) AC: 23/15/18, CMD 20, Saves: 6/7/6, HP: 53 / 53   d20=1 ;
Thursday January 18th, 2018 11:49:18 PM

As the group starts moving toward the impact zone, Beordir keeps his eyes peeled at the back of the line. He's especially worried about forest fires. He travels with his bow in hand and an arrow nocked.

"Charging off half-cocked. Hah. That seems to be the only thing we do."

(OOC Knowledge ( ??? ) to detect forest fire on the wind. d20=1 ; Hah. That was a straight up roll in the hopes I could get something. Too bad.)

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:12 + RNL), HP:51/51  d20+5=25 ; d20+30=50 ;
Friday January 19th, 2018 6:08:00 AM

{Spellcraft: 25}
Quietly, "Yurr'Neshi, you know Mage Armor? I've not long since spent about fifteen hundred platinum to get these +1 bracers to be useful when I'm wildshaped... I'm not sure I got good advice."
To all and sundry he asks, "Is there a way I can stay in contact with someone while I am airborne and not likely capable of recognisable speech? Some kind of mental communication? I don't think using lightning bolts as a communication device is practical on an ongoing basis."

'Osul begins the trip in the usual manner - With TTT(Centaur) and a weather forecast! {Survival: 50 - today and another week!}
He stays human while the conversations ensue, and while altitude isn't required to keep on course.

[i]OOC: That was nice my only two natural 20s for this adventure!

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor  
Friday January 19th, 2018 8:13:22 AM


"Osul I would be happy to cast mage armor on you if you would like . I can also allow us to communicate for about an hour at a time through whispers up to a distance of 180 feet or so but its not full proof anyone nearby has a chance of hearing it and certain things can block it but...."



Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+29=43 ;
Friday January 19th, 2018 12:38:55 PM

I take a good look at Armand, to see if he's speaking directly to me when he mentions charging off. ;)

"Osul, Squeaver told me he can speak with birds.... I believe he will understand everything you call back."

I then start a game to see how long it takes me to spot Elyngael as she moves about, scouting.

(d20+28+1(TTT) perception check of 43)


RobC - "Keep safe - keep watch! Are we good to go?" 
Friday January 19th, 2018 8:05:59 PM

Post incoming

RobC - "He's not sure if he can accurately determine how Mack is doing mentally, that may take a professional" 
Friday January 19th, 2018 8:22:18 PM

Highlight to display spoiler: {Sorry for the later post. It was 108'F here yesterday}

The party prepare for the journey

Mack looks about. Things are very quiet now. Highlight to display spoiler: {Can you please let me know how/if Squeaver can speak with birds?}

Neshi ventures a guess about the origins of the meteors? Jericho Space perhaps?

Atlas is a little quiet. Things have been weird enough in the Wold without this new occurence. At least he has his new sword by his side. He takes comfort in that.

Talya keeps her nose burried in her maps and perhaps making new ones? She's confident the others are more observant and will spot trouble before she does.

Armand laments not having the horses back yet. It makes it slow going. He puts forward a battle plan: only attack if you have to sums it up pretty well.

Elyngael enjoys her walk over the terrain. It's good to stretch her legs again. Highlight to display spoiler: {With the party talking normally you could be up to 200ft ahead of them and still hear them. More depending on a perception check. I'm guessing this is not how far apart from them you wish to be so have gone with 50ft.} Khan seems happy to be out again as well.

Osul is a little concerned about how he can speak with the party when in a different form. He tries to predict the weather for the next week, but he's confused. The indicators he looks for are just plain wrong and conflicting. He's done this a hundred times before and has been right every single time. Why can't he predict the weather now?

Beordir is a little worried. He's quite worried about forest fires. That impact could have done anything to the surrounds and a fire sounds quite likely. He's not entirely sure he's equipped for such an event. He keeps an arrow nocked for the entire journey and can feel his fingers start to cramp a little. He tries to detect any fire nearby (with a perception check rather than knowl check). He's not entirely sure...

The air is dusty, the sky hazy with the sun glowing behind. You can taste the dust in your mouth. Though it irritates your eyes, it also makes it a little hard to see.

The closer the party get to their intended destination the clearer it becomes that there is a red glow on the horizon ahead and it isn't the sun.

The party carefully arrive at a distance where they can see a crater some 100ft ahead and it being the source of the glowing light. Around the edge of the crater the grass has turned a dull red and is moving against the wind.

That isn't the strangest or most disturbing sight however.

On the grass all around you can see a terrible sight. Animals lying on the ground, twisting and writhing in great pain. Deer, cattle, birds, and smaller wildlife. All groaning and braying in a terrible unnatural way and frothing at the mouth as they do so.

As you watch you can see the animals suffer even further. Their fur and feathers fall from their bodies as it is washed away from the blood that covers them, like dirt washed from hands. Mack's eyesight is the best and he can't see a single wound on the animals. The blood is seeping out of their skin and eyes. There is something deeply wrong here.

It is obvious the putrid smell attracted some vultures that have landed on the animals that are not moving, pecking and tearing away pieces of flesh. Some swoop at the writhing deer not being content to wait for them to die.

Elyngael is around 100ft (give or take) from the animals.

Squeaver and Khan start acting strange again. Squeaver standing on his hindquarters smelling the air, Khan uttering a soft rumbling growl.

----------------
The party order:

Elyngael - Khan
-50ft-
Atlas
Armand - Osul
Talya - Mack - Neshi
Beordir
Squeaver


Beordir (Galen) AC: 23/15/18, CMD 20, Saves: 6/7/6, HP: 53 / 53   d20+9=19 ; d20+6=22 ;
Friday January 19th, 2018 10:12:42 PM

Beordir stands horrified at the sight before him. While not a nature priest, he does have a strong respect for the preservation of natural beauty and the Culverwood in particular. Resisting his urge to run far from here, he watches the altered grass and the animals and the vultures to see if he recalls anything similar to this before.

(OOC 1d20+9=19 ; Knowledge (Arcana)
1d20+6=22 ; Knowledge (Nature) Better roll, but this seems pretty unlikely to be a natural phenomenon )

Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 50/50 
Saturday January 20th, 2018 12:01:16 AM

"Maker's mercy, those poor animals... They can't possibly have been here when the comet landed, could they? Were they drawn to the crater?"

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:12 + RNL), HP:51/51  d20+18=22 ; d20+2=11 ;
Saturday January 20th, 2018 6:30:38 AM

"Thank you Yurr'Neshi. It can wait for now, but I think we could all benefit from we spellcasters sitting down at some point and discussing what we can bring in support."

'Osul looks a little perturbed. He considers the matter before sharing. "As best as I can tell, there will be no weather today, or on any day soon. I don't mean that there won't be any storms or wind. No, I mean no weather. None at all. I'm ... concerned."

Despite the obvious horror of the scene about the crater, what first catches his attention is the red grass waving against the breeze. There's a breeze!

He moves up on foot towards Elyngael's position, trying to get a better idea of what the red grass is, or is actually doing. {Knowledge(Nature): 22 (plus an additional +2 if within The Culverwood), Knowledge(Arcana): 11, both Aid Another for Beordir (who is already on the case) at +2 each}

"As for mercy, that might have to come through steel.", he adds, not immediately seeing a preferable alternative, nor having a better answer for Talya.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=24 ; d20+8=20 ; d20+8=23 ; d20+6=18 ; d20+9=28 ;
Saturday January 20th, 2018 3:14:48 PM

"That's not right. Armand says through gritted teeth.

He still has Detect Magic up and scans around the immediate area, as it is only 60 radius and far out of range of the crater. Perception 24 (d20+4)

"Anyone have any ideas how to proceed? I think we should study it from here for a bit."
Knowledge Arcane 20 (d20+8)
Knowledge History 23 (d20+8)
Knowledge Planes 18 (d20+6)
Knowledge Religion 28 (d20+9)


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Saturday January 20th, 2018 3:40:40 PM

OOC: RobC, no worries.... Squeaver can't REALLY speak with birds. I (Mack) just think he can. ;)


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+11=18 ; d20+11=28 ; d20+29=45 ;
Saturday January 20th, 2018 4:10:56 PM

OOC: I've updated the WIKI with the outdoor marching order to be: (FYI, I move to help cover the rear, with Squeaver):

===outside:===

Elyngael and Khan (off scouting ahead a little, within hearing distance)

Atlas
Armand
Talya, Neshi
Beordir
Mack, Squeaver

Osul (Wildshaped) circling the party - 50ft away and 50ft high

IC: I immediately charge directly into the center of the crater.... in my head only. And then I look at Armand, to see if he picked up on my thoughts at all. ;) I then try to communicate with any large trees or plants in the area to see if they are able to give any clue to what has happened here so far. If there is an animal near the edge that is not doing well and trying to get out, I cast Cure Light Wounds on it. I try to avoid touching the advancing dull red grass though, although I'm aware I'll have to touch an animal to try to help. If I'm close enough and have time, I try communicating with the dull red advancing grass as well, to see what it wants, and why it's harming the animals.

If my Healing or Herbalism checks help at all to determine what's happening:

(d20+11 heal check of 18)
(d20+11 herbalist check of 28)
(d20+28+1(TTT) perception check of 45)


Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor  
Sunday January 21st, 2018 8:46:08 PM

Domi's right nostril hair, what happened here? How si that grass moving against the wind. Im not sure I want to get any closer.

Fire, Ice , electricity... anyone have any thoughts?

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65  d20+10=20 ;
Sunday January 21st, 2018 10:08:36 PM

Elyngael sees the bizarre red grass and immediately stops and commands Khan to heel. She touches him in reassurance (handle animal 1d20+10=20) and keeps him right at her side. "Do not come too close", she calls back to the party, "there is nothing natural about this. It is killing all in its path. Stay back!"

RobC - "there is nothing natural about this" 
Monday January 22nd, 2018 5:53:40 AM

Some of the party are more interested in the red grass than the animals. Interesting. Flora beats fauna?

Beordir is almost sickened by what he sees. He recognises the giant vultures and the field rabbits, but doesn't recalls seeing cattle THIS big before.

Talya just looks on in disbelief. There are no words to describe this.

Armand is angry and grits his teeth. He scans the area for any signs of magic but doesn't detect anything from this range.

Osul has never seen grass like this before and has no idea what it is or could be. Highlight to display spoiler: {Please see my email. Thanks}

Mack tries to communicate with the natural grass and vegetation in the area. The nearby grass doesn't actually speak but Mack gets a feeling of fear from it. The GRASS is afraid. He's not close enough to do much else at the moment. He believes the 'grass' is harming the animals despite none of them being close enough to it. Squeaver stands by his side.

Neshi is the same, already considering ways to kill it.

Elyngael tries to calm Khan. She's convinced the grass is killing all in it's path.

There is movement though.

Three of the cattle shakily get to their feet. They still don't look too good. They've lost big chunks of hide and are covered in blood. They look towards the nearby source of noise (the party) and start staggering towards it/you.

The vultures are startled by the movement and take to the air, circling the scene below them. They don't look healthy either.

Mack can see movement in the grass 20 or so feet south-east of the crater but can't see what is making it.

There are still cries from other animals still struggling on the ground.

But there is also another sound: a groaning that is not animalistic. To the west of the crater a humanoid form can be seen rising to its feet.

The grass looks to be writhing by the edges of the crater. Not expanding, just moving around.

-------------
Things are getting confusing so I've created a map overview.
To be very clear though - NO attacks have been made.


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+29=34 ;
Monday January 22nd, 2018 10:24:22 AM

(Assuming we are acting in rounds now....) I run (but not quite all out) towards where I am concerned about some possibly concealed movement, to explore further (move to AL47, with Squeaver on my right, easily able to keep up with me).

(d20+28+1(TTT) perception check of 34)

If I am able to cast as spell as well, I cast Guidance on Squeaver.


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Monday January 22nd, 2018 10:31:22 AM

Atlas sees the humanoid and wonders if it was here when the meteor landed or if it was somehow brought by the meteor. "I guess I'll volunteer to approach to see if it affects us as well. Anyone have a spell that could buffer me as I do so, or would that defeat the purpose." Atlas gives a half-hearted smile and begins moving towards the crater, focusing on the humanoid.

Highlight to display spoiler: {ooc: Sorry for the missed post on Friday! I forgot to go back later in the day to check for the post.}

Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 50/50 
Monday January 22nd, 2018 2:35:05 PM

"Atlas... I don't think we should any of these creatures get closer to use. Let me conjure an elemental to approach instead of you."

Talya begins casting Summon Monster II, picturing the form of a small earth elemental coalescing into existence 45ft in front of her.

Groaning Humanoid 
Monday January 22nd, 2018 3:50:39 PM

The creature staggers to its feet and swivels until it can see the party. A deep, wracking groan escapes what you must assume to be its lips; the blood seeping from its pores and reddened eyes obscures much of its face.

One thing is clear, however: at the sight of Mack, Atlas, and Squeaver's approach a carmine froth bubbles from its maw, and the creature begins to lurch towards them. Its speed seems at odds with its stilted gait and obvious dis-ease. It moves as far as Y25, trailing a tattered and deeply bloodstained cloth and releasing yet another groan: "Aaahrahrauughrrr!"

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor  
Monday January 22nd, 2018 6:45:13 PM

Atlas, stoneskin, Haste or mage armor your choice if made quick. While Atlas makes his decision Neshi ponders what the first thing he should hit the humanoid with if needed.


Beordir (Galen) AC: 23/15/18, CMD 20, Saves: 6/7/6, HP: 53 / 53  
Monday January 22nd, 2018 8:07:17 PM

"Atlas, wait. Do not!", says Beordir. "We do not know if this disease can be cured. You humans do not welcome hugs with lepers."

[b]"If they attempt to approach in their madness, we should flee or injure them further from afar. I should be able to entrap some of them with Essense of Foul Forest Vermin, but the human would be most likely to succomb."


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Monday January 22nd, 2018 8:26:34 PM

"Mack, Atlas, remember what I said about staying togther? Let's think this through some more."

OOC I guess my knowledge rolls were not useful.

"Don't let those things touch you! They are obviously diseased and we don't know how it spreads. Let's keep our distance and use range!"

Armand casts Hold Person on the Groaning Humanoid (DC 14 will save).

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65  d20+14=32 ; d8+4=5 ; d6=4 ; d20+9=18 ;
Monday January 22nd, 2018 9:16:58 PM

Elyngael aims and fires her longbow at the Humanoid (1d20+14=32, damage 1d8+4=5,+1d6 fire=9 total). She draws a second time (1d20+9=18) and she's not sure if the second arrow hit. This creature needs to be attacked from a distance and she will try other arrows until one type does it damage.

'Osul (Graham) AC:17 (T:13, FF:11), CMD:18, Saves:(F:7/R:3/W:12 + RNL), HP:51/51, Fly: 60' (Perfect), Darkvision: 60'  d20+22=29 ; d20+18=36 ; d20+24=30 ;
Monday January 22nd, 2018 10:38:24 PM

"I'll head forward and right, checking on what I can as I go."

Standard action: Wildshape into Medium Air Elemental
Move action: Fly 60' to AG41 (still 40' from the nearest of the weird cattle)
Free actions: Perception (checking the weird cattle): 29, Knowledge(Nature - when is a cow not a cow?): 36, Heal(assess wounds and what might be afflicting the cow): 30



RobC - "You humans do not welcome hugs with lepers"  2d8+10=21 ;
Tuesday January 23rd, 2018 5:42:40 AM

OOC: You guys make me smile. "Stay together. We're just going to look a things." "AAaah! It moved! Kill it, kill it, kill it!" :)

Mack and Squeaver move closer to see what is going on. Mack can definitely see something moving in the grass not too far ahead of him. Well, he can see the grass moving to indicate something is there. What that may be is still unclear.

Atlas volunteers to approach and say hi. He walks towards the humanoid with a sortof smile and doesn't show any signs of aggression.

Talya isn't sure walking up and checking things over would be the best option. She starts summoning something... just in case.

Neshi offers some aid to Atlas but he's already walking and perhaps doesn't hear him. Neshi wonders what form of attack he shall unleash if he absolutely has to.

Beordir is more apprehensive. He's pretty sure some wicked disease is at work and wonders if there is a way to flee, fight or capture these things.

Armand cautions the group and then casts a spell. (My apologies, I overlooked your Knowl checks. Your Knowl Religion check tells you they are not undead by any means)

Osul takes flight to move closer to whatever is going on. He moves quickly across the ground but does not ascend. His knowledge of nature is quite good, and he recognises the bovines as aurochs. Northland Aurochs to be precises. But these ones look terribly terribly wrong. From this distance he can even see their eyes have turned blood red. He is quite sure that the animals have been afflicted with some sort of disease but none that he has ever heard of. He's not even sure if there's a cure for such a thing. He is wary that as a disease it is likely transmitted to others in some way.

The humanoid thing moans and groans as it approaches. Elyngael takes no chances and quickly fires off two arrows. One sticks in its arm but doesn't slow it down too much. You can now clearly see it is a human man suffering from whatever the animals are.

Mack and Osul - who made perception checks - notice something else Highlight to display spoiler: {That humanoid thing.. is that.. is that Owen?!? Yep. It's Owen, looking very sick and now with an arrow in his arm}

Seemingly startled by the noise the party are making and the perceived threat, the animals get spooked and start towards the party.

The aurochs charge. Literally charge towards the party. Osul is in the path though.
Trample: Osul takes 21pts damage. He can either make an AoO with a -4 penalty, or, try a Ref Save vs DC25 for half damage (10pts).

The vultures stop their circling and instead head towards the party.

Mack is sure there is something in the grass moving towards him. Best guess? 50 to 75 feet away. Whatever it is it's small and fast.

-------------
Round 1 map

'Osul (Graham) AC:17 (T:13, FF:11), CMD:18, Saves:(F:7/R:5/W:12 + RNL), HP:41/51, Fly: 60' (Perfect), Darkvision: 60'  d20+3=22 ; d20+13=28 ; d20+9=15 ;
Tuesday January 23rd, 2018 7:45:08 AM

{Reflex Save: 22 (MBTM again... even after adding another +2 for the Elemental Dex Bonus... Spend a Delayed Karma Point for a +4 bonus and saved)}

Air elemental 'Osul flies straight up 20' {Fly Check 28 vs 20} and begins trying to settle the aurochses and other animals. {Wild Empathy: 15}

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+10=11 ; d20+9=15 ; d20+9=16 ; d4+1=2 ; d6=4 ; d2+1=3 ; d2+1=2 ; d20+16=35 ; d20-1=5 ; d6=4 ; d6=6 ; d20+29=32 ;
Tuesday January 23rd, 2018 11:25:54 AM

"Hold your fire on the humanoid! It's Owen!"

I try not to be bossy, as I hate being in charge. But I quickly try to focus on the clear and present threats (the charging crazed creatures), and keep hope that not everything here is trying to kill us.

I also shift focus away from the moving grass... it could just be a rabbit, for all I know. There seems to be more pressing concerns at the moment. I hear the concerns about hitting from a distance, but this one is already in ranged, and has already trampled Osul.

Squeaver and I advance to flank the one that trampled Osul (I believe we can advance to AE44 and AI40 without provoking an AoO, Squeaver going the longest route).

Squeaver, AC 17, HP 26/26, Speed 50
(bite, claw, claw: d20+7+2(flank) for 1d4+1,1d2+1,1d2+1
+1 to hit and +1d6 cold damage on first attack from frost tear
Hit AC 11 for 2(+4 ice) damage, AC 15 for 3 damage, and AC 16 for 2 damage)

(boot to the head: d20+13+2(flank)+1(flaming tear), and d8-1 damage+1d6(sneak)+1d6(flaming tear),
Hit AC 35 for 5(+4 sneak, +6 fire) damage)

I do try to at least keep an eye out for that small creature in the grass, so I don't get taken out by a Holy Grail Rabbit. ;)

(d20+28+1(TTT) perception check of 32)



Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Tuesday January 23rd, 2018 3:30:00 PM

Atlas hears Mack's words and he's stunned. "Owen, are you sure?" Atlas throws caution to the wind and runs in to save his friend. "They're likely to charge right past us, they're in pain and frightened. Someone help me with Owen!"

As Atlas approaches Owen he pulls out a potion of healing for him.

-------------------------------
Atlas runs (Run Feat) to Y26 to help Owen. He avoids the aurochs on the way so as not to provoke an AoO.


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday January 23rd, 2018 5:49:27 PM

Armand calls out, "Wait, Atlas don't touch HIM! He's diseased not undead! All these things are diseased! Gargul has blessed me with Remove Disease. I can cure him!"

Armand moves to AC52 and casts Bless (everyone gets +1 to attack and fear saves). That should put everyone in range before everyone moves.

"I can only cure 1 person of disease today. So put those animals down as quickly as possible and try not to get whatever they've got!"

RobC - "You humans do not welcome hugs with lepers" 
Tuesday January 23rd, 2018 6:19:50 PM

Osul's speak with animals: "Mmm... rargh... bite... bite.. rargh..."

Groaning Humanoid  d20+5=23 ;
Tuesday January 23rd, 2018 6:46:29 PM

The shambling creature grows increasingly agitated as the party approaches, with both its groans and the bloody foam at its mouth increasing in volume. When Atlas arrives right in front of it, it bellows and lunges forward to bite him. The creature chomps down on his left wrist, turning it into a bloody mess as a loud Crack! resounds throughout the battlefield.

Perception DC 20 (Atlas gets a +8 insight bonus on this check): Highlight to display spoiler: { Actually, the creature narrowly missed, biting down on Atlas' metal bracer. The cracking sound was probably a broken tooth, and all of the blood on Atlas seems to have come from the creature's mouth, nose, and eyes.}

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor   d6=3 ; d6=3 ; d6=2 ; d6=6 ; d6=3 ; d6=1 ; d6=2 ; d6=3 ;
Tuesday January 23rd, 2018 7:09:21 PM


Centering on AE20, Neshi lets loose with a fireball to see what happens with the red grass area. 23 points damage Reflex DC 22

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65  d20+15=28 ; d20+14=16 ; d8=7 ; d8+4=12 ; d6=2 ;
Tuesday January 23rd, 2018 8:52:13 PM

Elyngael watches helplessly as Atlas stops in front of the creature (1d20+15=28) and screams with relief when Atlas is not bitten because of his metal brace. "Atlas, move back!!!" She then moves quickly to Y51 bringing Khan with her to x51. She shoots her flaming crossbow (1d20+14=16, damage 1d8+4=12 and 1d6 +0=2 fire damage). If this is, was, a human - it needs to be put out of its misery.

Beordir (Galen) AC: 23/15/18, CMD 20, Saves: 6/7/6, HP: 53 / 53   d20+11=18 ; d8+2=3 ;
Tuesday January 23rd, 2018 10:36:39 PM

Elyngael fires at Owen. Urgently, Beordir calls out, "He's a friend of ours. Concentrate fire on the animals."

Taking his own orders, Beordir releases an arrow to the closest Aurouch.

(OOC Standard Action : Ranged attack on AU2 d20+11=18 ; To Hit
d8+2=3 ; Damage
Move Action : None
Free Action: None )

Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 50/50 
Wednesday January 24th, 2018 2:13:12 AM

Talya calls out in Terran as the elemental materialises in front of her.

"Attack the bulls, and prevent them from getting any closer if you can!"

She then casts the Web spell, centering it on Osul's location so that it spreads out to catch the three aurochs.

"He can fly away... right?"

RobC - "Concentrate fire on the animals."  d20+10=29 ; 2d8+4=9 ; d20+10=23 ; d20+7=19 ; d20+7=13 ; d20+7=13 ; d20+19=34 ; d20+19=28 ; d20+10=11 ;
Wednesday January 24th, 2018 6:47:13 AM

Osul shakes off much of the damage from the auroch and then takes to the sky. He tries to settle the animals down but they don't show any signs of wanting to settle things calmly.

Mack calls out to cease fire on Owen and then works with Squeaver to flank the auroch (Your second set of coordinate was wrong, in that it put you on top of an auroch). He hopes it won't provoke an attack but against a creature with reach you would probably need to make an acrobatics check to avoid one. Squeaver gets gored by the animals sharp horn (Hit AC29. Squeaver takes 9pts and must make a DC15 Fort Save or catch a disease). At least Mack's attack hits.

Atlas runs in a straight line to aid Owen, but in doing so provokes an attack from one of the aurochs but it misses (Miss AC23!)

Armand isn't so sure about the tactic. A bless spell should help the group though. He DOES have a Remove Disease spell prepared but that would mean getting close to something to target. Not only target, but touch.

Neshi tries a different approach and launches a fireball at the red grass. The fire bursts over the area and when the flames are gone.... the grass still stands.

Elyngael feels pity for Owen. So much that she deems he should be put out of his misery. Her shot misses so it looks like he will have to suffer for a little while longer.

Beordir calls for the group to focus their firepower on the animals. He fires at the auroch but does not do much damage.

Talya tries an interesting approach and casts a web spell (Please include the DC of your spells) AU1 is fine, but the other two are in the webs.

------------------

The groanin' Owen tries to bute at Atlas but gets a mouthful of bracer instead.

------------------

Au1 advances forward and tries to gore Squeaver but misses (Nat1)!

Au2 uses a standard action to break free from the web and continues on its southward journey (Mack and Squeaver may make an AoO vs AC20)

Au3 uses a standard action to break free from the web and circles around something in the grass.

------------------

V1 flies towards Elyngael and Khan

V2 flies towards Osul

V3 heads south

------------------

It had been a tough few months for the widow FlowerChaser. She had watched helplessly as the monsters killed her mate, skinned him and crunched at his bones.

FlowerChaser had been biding her time. Training her children so that when they eventually found the murderers of her mate that vengeance could be delivered. Now Maab had given her that chance. Her prayers had been answered as Atlas and Mack came into view. Today she would finally achieve justice.

7 x Bunnies (FlowerChaser, Nutterbutter, Fluffernutter, Daisymuncher, CloverCruncher, Thistlesmaker and Todd ) - all receive a +1 morale bonus on attacks against Atlas and Mack

Nutterbutter launches at Mack and misses wildly

Highlight to display spoiler: {I kid you not this was in the module writeup}

------------------

AU2 - 18pts damage

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+15=20 ; d8-1=6 ; d20+9=24 ; d4+1=2 ; d20+5=6 ;
Wednesday January 24th, 2018 8:26:03 AM

AoA's:

(boot to the head: d20+13+2(flank), and d8-1 damage+1d6(sneak)+1d6(flaming tear),
Hit AC 20 for 6 damage) (I'm assuming I don't get fire or sneak attack damage on an AoO?)

Squeaver: (bite d20+7+2(flank) for 1d4+1
Hit AC 24 for 2 damage) (And for Squeaver AoO, does he only get his bite?)

(d20+4(+1 Guidance) fortitude save of 6 vs DC 15 - Fail! Squeaver is diseased.)

OH my goodness!!!! A feeling of great remorse and sadness comes over me. Memories come from seemingly nowhere, and somehow, I realize how I have wronged this poor rabbit.... this.... FlowerChaser.

I go down on a knee.... "Please forgive me for what I have done to you and your family. I was much younger, and didn't know the ways of the world back then. It seems like ages ago. I know nothing I do can make up for what I have done. But I promise you this.... help us save this world, and rid us of this evil that is now upon us all, and I will dedicate my life to helping you make the world a better place, and never harm another just for food again." I put up no resistance. If the rabbits tear me apart, I only hope deep down inside that I come back as a jackelope in my next life.

Squeaver, AC 17, HP 17/26, Speed 50; Diseased

Squeaver cautiously approaches AH44, and waits with me.


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+6=11 ; d8=8 ;
Wednesday January 24th, 2018 5:46:43 PM

"ELYNGAEL! I said STOP shooting at the human. Kill these poor creatures instead!"

"Atlas lead Owen back this way, and try to kill some of these diseased animals along the way."

Armand shoots at Aruch2 with his light crossbow. To hit 11. (I'm betting that's a miss) damage 8.

He drops his crossbow and draws his glaive as he moves to, W52.

He see's Mack squat down and appear to be looking at something in the grass. "Mack focus, we're under attack.



Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86  d20+17=25 ; d20+12=18 ;
Wednesday January 24th, 2018 6:09:57 PM

Atlas almost retches seeing his friend in this state, but he's not willing to give up on him. He attempts to grapple him so that he can bring him to Armand.

As he attempts the grapple he yells back to the group, "El, stop shooting, we can save him! Armand, hurry up here, he needs that cure disease spell now! He didn't get me, I'm fine. All the blood is from him."

---------------------------------------------------------
Perception: 1d20+9+8=25 (pass)
Grapple Owen: 1d20+12=18


Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor   d20+8=16 ; d20+8=9 ; 4d6=17 ; 4d6=18 ;
Wednesday January 24th, 2018 6:35:09 PM

Seeing Au2 charging his way he moves to AJ60 calls out to his companions

"Hey Tayla, Beordir, you all might want to move a bit." and then shoots two scorching rays at AU2.

Ranged touch DCs 16 & 9 for 17 & 18 points of fire damage

Beordir (Galen) AC: 23/15/18, CMD 20, Saves: 6/7/6, HP: 53 / 53  
Wednesday January 24th, 2018 8:06:58 PM

Beordir moves left toward tree cover and away from the stumbling Aurouch. Reaching into the 4th pocket of his pouch, he retrieves a small bit of spider's web. He speaks garbled and strange syllables and gestures toward the cluster of rabbits. A spill of larger spider webs flow out behind the rabbits attempting to anchor them to the Aurouch nearby.

(OOC Move Action - Move to AK62
Standard Action - Cast Web centered on AN43)

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Wednesday January 24th, 2018 9:22:47 PM

I forgot,

Bless (everyone gets +1 to attack and fear saves) (47 rounds left)

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65 
Wednesday January 24th, 2018 9:30:29 PM

Elyngael hears Armand's warning and shoots at V1 (1d20+15=

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65  d20+15=32 ; d8+4=11 ; d6=5 ;
Wednesday January 24th, 2018 9:36:15 PM

[i]OCC Sorry, something went awry
Elyngael hears Armand's warning and shoots at V1 (1d20+15=32, damage 1d8+4=11, plus 1d6+0=5 fire damage), then she and Khan move to W51 and 50 to help Armand and protect the only person who might be able to cure this humanoid.

Groaning Humanoid  d20+5=12 ; d20+5=6 ;
Wednesday January 24th, 2018 9:52:00 PM

IC: The bloodied and groaning creature sees Atlas trying to grab it and snaps at him, but misses by a wide margin. (AoO: 12.) It avoids Atlas' grappling hand but nearly topples over in the process, which throws off its subsequent attempt to bite him (Attack: 6. That's a natural 1!) A small puddle of blood has begun to form beneath the creature that is purportedly Owen, and it splashes around throughout their melee.

OoC: Remember, Atlas, that you take a -4 penalty to your CMB if you try to grapple without two free hands. Last I checked you were still holding a potion.

Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 50/50  d20+7=27 ; d20+7=8 ; d6+5=6 ;
Wednesday January 24th, 2018 10:21:25 PM

The earth elemental advances, making a slam attack against the nearest auroch. (Au2)

Threatening to hit a weak spot, it barely misses and deals 6 damage to the beast.

As the wave of... ravenous rabbits... comes into view Talya crushes a rotten egg between her hands, flinging it forth to summon a cloud of cloying, choking gas. Here's hoping Mack doesn't get caught in it.

She then moves to space AA58, hoping to stay out of the way of the charging aurochs.

OOC: (1d20+7=27, a crit! d20+7=8 doesn't confirm) (Stinking Cloud, DC 19, Fort save. Targeted at point AM44)

'Osul (Graham) AC:17 (T:13, FF:11), CMD:18, Saves:(F:7/R:5/W:12 + RNL), HP:41/51, Fly: 60' (Perfect), Darkvision: 60'  d20+22=27 ; d20+18=23 ; d20+24=38 ; d20+9=26 ; d6+4=7 ;
Thursday January 25th, 2018 4:34:45 AM

OOC: Sorry - I was looking at the old map.

Angry, oversized bovine charging - reasonable. Scavenger avians attacking - possible. Homocidal (if not identifiably vengeful) vegetarian lapines - Nature is indeed out of balance and clearly talking is not going to help here. He sees the cloud of gas, and errs on the side of not lighting it up.

Instead, he gets a good look at the vulturekin (V2) {Perception: 27, Knowledge(Nature): 23, Heal: 38} and tries to disuade it from approaching closer (as it tries), by evoking Storm Burst {Ranged Touch attack hiting AC:26, hopefully for 7 points of non-lethal damage and the target is buffeted by winds and rain, causing it to take a 2 penalty on attack rolls for 1 round.}

Just because he hasn't seen a solution yet doesn't mean he isn't trying, and he realised that this is could be a containment and purge. He is absolutely certain that letting this run rampant through The Wood would be catastrophic.

Unfortunately, in his elemental form he cannot share this with anyone.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86  d20+12=15 ;
Thursday January 25th, 2018 10:00:28 AM

Atlas drops the potion, realizing that there is no way he is going to get it into Owen. He attempts to grapple Owen one more time in hope that he can save his friend. "Armand, I need your help!"

-------------------------------------------------------
Grapple Owen: 1d20+12=15 (this is not going well)

Blessed: +1 to attack and saves

ooc: Thanks for the reminder on grapple! Potion dropped :-)


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Thursday January 25th, 2018 12:50:40 PM

I patiently wait to see if I have convinced the rabbit-kin to join us for the greater good.


DM Update fom RobC 
Thursday January 25th, 2018 6:54:25 PM

RobC apologizes.... he is not going to be able to post the DM update for the day. He has had a rough day. ;( He asked me to attempt to post in his place, but I am also not home for the remainder of the day now. I apologize for not being able to do more. ;(

The red grass continues to slowly, but noticeably expand its coverage out. The rabbits seem to be mulling things over, as they are stuck in the web. The groaning humanoid groans even louder, and spits at Atlas. And the vultures look excited that a whole bunch of bunnies just showed up. :)



Groaning Humanoid 
Thursday January 25th, 2018 7:14:03 PM

The creature pauses for a moment in a fit of vile and violent coughing, likely caused by inhaling its own blood.

Beordir (Galen) AC: 23/15/18, CMD 20, Saves: 6/7/6, HP: 53 / 53  
Thursday January 25th, 2018 8:21:57 PM

(OOC Webbed and inside a stinking cloud. Those rabbits are toast.)

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65 
Thursday January 25th, 2018 8:31:40 PM

Elyngael talks to Armand, "Do you know who this was? And, what disease has afflicted it?"

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday January 25th, 2018 9:05:11 PM

"Atlas! You ___________, I can't get there that fast, look how far away you are, plus there's a mad cow between us, that's why I told you to lead him back this way." Armand shakes his head. If wagon A leaves the tree traveling 1 MPH and Wagon B leaves Plateau City traveling 2 miles and hour, where do the two meet?

"I think so, Owen was one of the original party members, he was a mage." to Elyngael.

Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 50/50 
Friday January 26th, 2018 12:34:05 AM

"Perhaps it was once a man, but do we really have the luxury of giving it the benefit of the doubt? It tried to attack you, surely that indicates his mind is already gone?"

RobC - "you all might want to move a bit"  d20=2 ; d20=12 ; d20=3 ; d20=12 ; d20+7=20 ; d20+1=3 ; d20+1=9 ; d20+1=4 ; d20+1=4 ; d20+10=25 ; 2d8+4=14 ; d20+10=17 ; 2d8+4=13 ; d20+9=20 ; 2d6=7 ;
Friday January 26th, 2018 6:03:31 AM

Mack gives the auroch a boot to the head as it passes by him. Squeaver doesn't feel so well but bites at it anyway.

Squeaver gains the sickened condition as a result of his disease.

Mack decides he must offer himself up as a sacrifice to these rabbits. He opens his arms to let them in.

Armand doesn't know where to look. Elyngael is attacking the human and Mack is hugging bunnies. It's so distracting he is unable to shoot anything and goes for a glaive approach instead and moves to cover Elyngael and Khan.

Atlas isn't willing to give up on Owen just yet and goes to hug him. Not in a Mack-bunny kind of way, but in a bear-hug/grapple way.

Neshi focuses her attention on the nearest auroch and does some real fiery damage to it.

Beordir goes for another web attack. Rabbits 3, 4, 5 and 6 are all stuck by their little cotton tails. The auroch is unaffected.

Elyngael gets a good shot off at the vulture and then steps to the side with Khan.

Talya's earth elemental brings a slam attack into play and right into the auroch. She casts a stinking cloud spell across the rabbits and an auroch.

Osul has never seen vultures like these beofre. They look like giant vultures but have been disfigured by what he suspects now to be a/the disease. He tries to bat it away with a storm burst but it doesn't look to be stopped. Affected, sure, but not stopped.

There is some debate as to who Owen is (was?) and whether he can still be saved. If so, how?

-------------

Owen is proving to be a slippery little sucker. Atlas just can't grip him, but fortunately, Owen can't hit with his bite in return

-------------

AU1 charges and gores Khan (Hit AC17 for 13pts. If a hit, Khan must make a Fort Save vs DC15 or be diseased and sickened)
AU2 gores the Earth Elemental (Hit AC25. EE takes 14pts)
AU3 moves out of the web and continues to get very close to Neshi and Beordir.

V1 sees a lone target and flies towards Talya
V2 does a flyby attack of Osul (Hit AC20. Osul takes 7pts damage and must make a Fort Save vs DC15 or be diseased and sickened)
V3 flies over the stinking cloud to trap Mack (Osul gets an AoO)

R1 waits for an opening
R2 stays quite happily in the stinking cloud
R3, 4, 5 and 6 are still stuck in the web
R7 (Nutterbutter) continues its Mack attack - sharing his square. Despite Mack lowering his guard and the rabbit biting as hard as it can, it's teeth barely break the skin (Mack takes 1pt damage and must make a Fort Save vs DC15 of gain the diseased & sickened conditions)

AU2 - AC20 - 18pts damage + 6 + 2 + 35 + 6
V1 - AC17 - 16pts damage

-------------
Round 3 map

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86  d20+16=17 ;
Friday January 26th, 2018 10:19:33 AM

Atlas hears the battle going on behind him and he is torn on what to do. He cannot watch his friend die like this, but he also cannot watch all his other friends die either. Yet there they are, taking hit after hit. He decides that he has to do what he can for the others, but to cover the distance he needs it is going to be risky. He doesn't care, he takes off, leaving Owen to be dealt with after.

A a dead run (run feat) he sprints towards the auroch fighting the conjured Earth Elemental, drawing his sword along the way. He manages to find a second wind (hero point) and attacks, but he somehow manages to do no harm to the creature.

-----------------------------------------------------------
Attack AU2: 1d20+15+1(blessed)=17 (and it is a lovely natural 1 for the hero point attack)

Blessed: +1 to Attack and Saves


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 56/57, Speed: 30'  d20+10=29 ; d20+9=28 ; d20+8=19 ; d20+8=14 ; d4-1=2 ; d6=5 ; d20+15=16 ; d20+14=33 ; d8-1=7 ; d6=4 ; d6=4 ; d8-1=0 ; d6=5 ;
Friday January 26th, 2018 6:02:29 PM

(d20+10 fortitude save of 29 vs DC 15 - SAVE)

I 5' step to AH43, and Squeaver takes the long (avoid AoO) route to AJ41, so we can flank R1.

Squeaver, AC 17, HP 17/26, Speed 50
(bite, claw, claw: d20+7+2(flank)-2(sick)+1(bless) for 1d4+1,1d2+1,1d2+1
+1 to hit and +1d6 cold damage on first attack from frost tear
Hit AC 28 for 2(+5) damage, AC 19 for 1 damage, and AC 14 for 1 damage)

Bless: +1 to hit, +1 vs fear; rounds remaining: 58
Sickened: 2 penalty on attacks, damage, saves, skill checks, ability checks


(flurry of blows: d20+11+2(flank)+1(bless) for each blow, and d8-1 damage+1d6(sneak),
+1 to hit and +1d6 fire damage on first attack from flaming tear
Hit AC 16 for 7(+4+4) damage, and AC 33 for 1(+5) damage)


Bless: +1 to hit, +1 vs fear; rounds remaining: 58



Groaning Humanoid  d20+5=20 ;
Friday January 26th, 2018 7:55:57 PM

The creature roars triumphantly as Atlas flees, flecks of bloody spittle flying from its mouth in the powerful burst of sound. Then it looks around and whimpers... it seems to be looking for things to bite. It strains its wracked and ungainly form in an effort to move toward the party (to AD35).

Beordir (Galen) AC: 25/15/20, CMD 20, Saves: 6/7/6, HP: 53 / 53 Combat Expertise  d20+9=24 ; d6+5=11 ;
Friday January 26th, 2018 11:16:31 PM

One of the Aurouchs has closed on him and they are still diseased. It's time to move. Beordir drops his bow at the base of the tree he's near. Trying to stay out of the Aurouch's reach, he runs toward Neshi. "Fall back..out of the way!", he calls as he rushes past, drawing his rapier.

He curves back in toward the Aurouch's hind flank, still wary and not extending himself very much. He stabs out toward it, before retreating back behind his guard.

(OOC Move Action - Move to AK58 5' away from the Aurouch through Neshi' square while drawing my rapier
Standard Action - Melee attack (To Hit d20+9=24 ; Damage d6+5=11) I hope that's a hit for max damage
Free Action - speak )

'Osul (Graham) AC:17 (T:13, FF:11), CMD:18, Saves:(F:7/R:5/W:12 + RNL), HP:34/51, Fly: 60' (Perfect), Darkvision: 60'  d20+8=21 ; d20+8=23 ; d6+1=5 ;
Saturday January 27th, 2018 12:26:58 AM

{Fort Save: 21, and AOO against V3: Slam hits AC23 for 5 damage, but the Vultures are all at 50', so I'm unclear how V3 can be trapping Mack on the ground.}

He zips down and away from V3 (30' away), well under V2, and stopping above AJ33 45' to 60' (Move action).
He starts summoning... (more next round)

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 56/57, Speed: 30' 
Saturday January 27th, 2018 9:29:15 AM

OOC: Osul, yah, I figured at 50' feet, he really wasn't trapping me very well, so I simply moved. :D


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+6=13 ;
Saturday January 27th, 2018 10:27:16 AM

Bless (everyone gets +1 to attack and fear saves) (76 rounds left - never do math at night 1 minute per level, 10 round per level 8th level, means it should have started with 80 rounds.)

"Boggers, We need to make quicker work of this."

Armand casts a Searing Light Spell at Auroch 1. Range Touch to hit: 13 missing.

"This is not a fine example of how to cast spells."

Armand holds his glaive (reach weapon) ready in case the Auroch provokes.

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65  d20+12=18 ; d8=4 ; d20+7=25 ; d8+2=7 ; d20+7=10 ; d20+7=18 ; d6+3=9 ; d20+7=15 ; d6+3=5 ;
Saturday January 27th, 2018 3:29:26 PM

Elyngael takes a 5' step to X50 and draws her long sword as the Auroch1 is too close for her bow (1d20+12=18,, damage 1d8+2 =6) attack 2 (1d20+7=25, damage 1d8+2=7).

Khan is narrowly missed Khan

Lv 5 animal companion - AC 18/15/13 CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan attacks Bite d20+7=10, claws d20+7=18, damage d6+3=9, claw d20+7=15, damage d6+3=5

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  4d8=24 ;
Sunday January 28th, 2018 9:44:59 AM

rolling damage for searing light...

4d8 = 24points damage

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor   d20+9=17 ; d3=1 ; d20+9=27 ; 4d6=18 ; 4d6=20 ;
Sunday January 28th, 2018 5:47:33 PM


Neshi hears Beordir coming and takes a simple 5 ft step backward to AI 60 and lets fly with another round of scorching rays right at the beast AU3.

ranged touch AC 17 & 27 for 18 and 20 points of damage

*****************************
Mage armor
Bless

RobC - "you all might want to move a bit"  d20+10=13 ; d20+10=26 ; 2d8+4=14 ; d20+10=20 ; 2d8+4=10 ; d20+10=24 ; 2d8+4=14 ; d20+10=27 ; 2d8+4=15 ; d20+9=13 ; d20+9=22 ; 2d6=4 ; d20+9=19 ; 2d6+4=12 ; d20=20 ; d20=11 ; d20+1=16 ; d20+1=13 ; d20+1=2 ; d20+1=21 ;
Monday January 29th, 2018 5:42:03 AM

Atlas turns and runs to attack one of the aurochs. To get close enough he has to run through one of the squares it threatens. Fortunately it misses on its attack, as does Atlas.

Mack steps aside and works with Squeaver to pummmel the rubbit into a pile of fur and blood.

Beordir moves away from the auroch but provokes an attack as he does so (You can't take a 5ft step in the same round as a move. Hit AC26. Beordir takes 14pts damage and must make a Fort save vs DC15 or be diseased and sickened)). He does manage to hit it himself though.

Osul maneuvers through the sky to a place he hopes he can summon some aid.

Armand casts a searing light spell at AU1 and surprisingly hits it

Elyngael steps closer and manages to draw blood. Khan narrowly misses though.

Neshi steps away and hits AU3 with some scorching rays.

-------------

AU1 hits Elyngael (Hit AC20. Elyngael takes 10pts damage and must make a Fort save vs DC15 or be diseased and sickened))
AU2 hits Atlas (Hit AC24. Atlas takes 14pts damage and must make a Fort save vs DC15 or be diseased and sickened)
AU3 hits Beordir (Hit AC27. Beordir takes 15pts damage and must make a Fort save vs DC15 or be diseased and sickened))

V1 descends and does a flyby attack of Talya (Hit AC19. Talya takes 12pts damange and must make a Fort Save vs DC15 or be diseased and sickened)
V2 flies to attack Osul but misses in its haste (Miss AC13)
V3 does a flyby attack of Mack (Hit AC22. Mack takes 4pts damage and must make a Fort Save vs DC15 or be diseased and sickened)

R1 moves and attacks Mack! (Mack gets an AoO. If he doesn't kill it, 5ft step. Hit AC20. Nat20! LOL. 11 Fails to confirm. Mack takes 1pt damage and must make a Fort Save vs DC15 or be diseased and sickened)

R2 ignores Squeaver to move around closer to Mack (Squeaver gets an AoO.)

R3 and R6 make it free from the web

R4 and R5 are stuck in the web

-------------

AU1 - AC20 - 31pts damage
AU2 - AC20 - 67pts damage
AU3 - AC20 - 59pts damage
V1 - AC17 - 16pts damage

-------------
Round 4 map

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 72/86  d20+10=27 ; d20+12=20 ; d8+8=16 ; d20+9=13 ; d20+11=29 ; d8+8=13 ;
Monday January 29th, 2018 12:37:15 PM

Atlas flinches as the autroch lands his attack. He responds with a flurry of attacks, landing two with his sword, but missing with his spiked shield. As he completes his attack he looks back over his shoulder to see how Owen is doing.

----------------------------------------------------
Fortitude Save: 1d20+10+1(bless)=28 (pass)

Attack AU2 Longsword: 1d20+11+1(bless)=20
Damage: 1d8+8=16
Holy Damage: n/a - not an evil creature

Attack AU2 Shield: 1d20+9+1(bless)=13
Damage: 1d4+5= (missed)
Holy Damage: n/a - not an evil creature

Attack AU2 Longsword: 1d20+11+1(bless)=29
Damage: 1d8+8=13
Holy Damage: n/a - not an evil creature

Total Slashing Damage: 29

Bless: +1 attack, +1 saves


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 56/57, Speed: 30'  d20+16=28 ; d8-1=1 ; d6=2 ; d20+10=27 ; d4+1=2 ;
Monday January 29th, 2018 1:07:24 PM

OOC: I can't take my entire turn yet, but I can get my AoO's out of the way:

IC:

I attempt a kick as R1 runs past me:
(boot to the head: d20+13+2(flank)+1(bless), and d8-1 damage+1d6(sneak),
Hit AC 28 for 1(+3) damage) Not much damage.... but it's a bunny. Did that kill it? ;)

Squeaver bites at R2 as it moves away:
(bite: d20+7+2(flank)+1(bless) for 1d4+1
Hit AC 27 for 2 damage) Dead? Or still threatening me?


'Osul (Graham) AC:17 (T:13, FF:11), CMD:18, Saves:(F:7/R:5/W:12 + RNL), HP:34/51, Fly: 60' (Perfect), Darkvision: 60' 
Monday January 29th, 2018 4:06:45 PM

OOC: 'Osul flew/moved somewhere between 45' and 60' last round under vultures, to be hovering over (on top of) the space, so I am unsure why he is at +60' and above the vultures.
Short post - my apologies,


'Osul completes the summoning of a Satyr (AI24), to which he says in Sylvan, "Kindly bring the running one (points to Owen Y25) some rest, but do not harm. Then, taking care not to draw the attention of the red grass, pull what animals you can away from the crater, and investigate, please."

'Osul then moves around the gas to put some distance between himself and the vulture, and be better place to support the team next round - keeping an eye out (Percetption Check) as he goes.



Groaning Humanoid 
Monday January 29th, 2018 5:24:21 PM

The groaning humanoid snarls as it moves to AG 33.

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 52/57, Speed: 30'  d20+10=21 ; d20+13=14 ; d20+12=22 ; d8-1=1 ; d6=3 ; d8-1=6 ; d20+7=11 ; d20+6=13 ; d20+6=25 ; d4-1=1 ; d6=6 ; d20+10=22 ;
Monday January 29th, 2018 6:14:32 PM

OOC: If R1 is still up, Squeaver and I target that one first. Otherwise, we target R2 second. Assuming (hoping) that they are both dead already from our AoOs, we do this:

IC;

(d20+10 fortitude save of 21 vs DC 15 - SAVE vs. Vulture)

I 5' step (to AG43), and Squeaver moves down next to me (moves to AH43). I attack R3 while Squeaver attacks R6.

(flurry of blows: d20+11+1(bless) for each blow, and d8-1 damage,
+1 to hit and +1d6 fire damage on first attack from flaming tear
Hit AC 14 for 1+3 damage, and AC 22 for 6 damage)

Squeaver, AC 17, HP 17/26, Speed 50
(bite, claw, claw: d20+7-2(sick)+1(bless) for 1d4+1,1d2+1,1d2+1
+1 to hit and +1d6 cold damage on first attack from frost tear
Hit AC 11 for 1(+6) damage, AC 13 for 1 damage, and AC 25 for 1 damage)

Bless: +1 to hit, +1 vs fear; rounds remaining: 75
Sickened: 2 penalty on attacks, damage, saves, skill checks, ability checks


Bless: +1 to hit, +1 vs fear; rounds remaining: 75

OH! And if that crit-hitting bunny DIDN'T die, then I need to do a save as well. ;)
(d20+10 fortitude save of 22 vs DC 15 - SAVE vs. Bunny)


Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor, Bless   d20+9=18 ; d20+9=22 ; 4d6=11 ; 4d6=15 ;
Monday January 29th, 2018 6:19:48 PM


"Beordir back away I think I have this guy under control, go see if Mack could use a hand."

Again taking a 5 ft step back to AH61, Neshi sends an scorching ray at both AU2 Ranged touch AC 18 for 11 points and AU3 Ranged touch AC 22 for 15 points

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+6=7 ; d20+6=25 ; 4d8=10 ;
Monday January 29th, 2018 6:20:08 PM

Bless (everyone gets +1 to attack and fear saves) 75 rounds left

"These things are sure not simple Aurochs."

He opts to blast it again with searing light. Gah! To hit 7 (d20+6) the blast of light goes way off the mark. "Well I guess that's certainly a flare for someone to find us."

He spends a hero point to cast his last searing light spell. To hit touch 25. (d20+6) Damage 10 (4d8).



Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 50/50  d20+6=22 ;
Monday January 29th, 2018 7:08:52 PM

Frozen in panic, Talya grimaces in pain as she fights off the pestilential influence of her new wound.

(Fortitude Save 1d20+6=22)

Never one to opt for melee combat, she takes a five-foot step away from the circling vulture (into AB58) and casts Greater Invisibility on herself.

Hopefully once this pesky bird finds someone else to attack she can start to lay down some more helpful spells.

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65  d20+8=27 ; d20+12=14 ;
Monday January 29th, 2018 10:13:02 PM

Elyngael is hit and worries about the disease more than the injury (1d20+8=27 Fortitude) and she hurts but doesn't feel any poisonous disease effects. She swings her long sword again (d20+12=14) misses and takes a step to W51. She orders Khan to withdraw which he does to U54.

Beordir (Galen) AC: 25/15/20, CMD 20, Saves: 6/7/6, HP: 38 / 53 Combat Expertise  d20+6=26 ; d20+9=13 ;
Monday January 29th, 2018 11:17:50 PM

Beordir hears the tactical assessment from Neshi, but there's a tree at his back. He takes a quick step left and stabs the aurauch again, being careful not to over-extend himself. Alas, he's too careful as his attack goes wide. "I heard you, but it's too dangerous now."

(OOC d20+6=26 ; Fortitude save
Standard Action - Melee Attack d20+9=13 ; To hit
Move Action - None
Free Action - 5' step to AK56

I didn't think I was already too close to the Aurauch or that I moved to far last round.)

RobC - "I heard you, but it's too dangerous now."  d20+10=30 ; d20+10=16 ; 2d8+4=10 ; d20+10=27 ; 2d8+4=8 ; d100=3 ; d20+9=17 ; d20+1=18 ; d20+1=3 ; d20=3 ;
Tuesday January 30th, 2018 7:06:41 AM

Atlas' sword swings true, and large chunks of the auroch hit the ground

Owen-oid moves closer to the action.

Osul summons a satyr into the action - fortunately not 7 to 11 of them. He bids it to bring Owen some relief, and the satyr assumes this means non-lethal. It moves closer to Owen and away from Osul and uses its pipes to cast a Sleep effect on Owen. But Owen doesn't even blink. It's like he is immune to this kind of attack.

Osul moves around the grasss to get a better look at things and to steer clear of the vulture. The grass has some resemblance of a black tentacles spell. Perhaps a red mini-tentacles spell? The grass continually moves and twists as if not in its final configuration yet. The air smells sickly sweet and he assumes this to be coming from the grass. (OOC: Sorry, I read your statement as you wanting to go to 60ft: "above AJ33 45' to 60". If we were sitting at a table we'd probably sort it out in 2secs :) Feel free to post for the satyr. Assume it does whatever Osul wants it to do.)

Mack and Squeaver find the rabbits to be easy targets. R1 and R2 *pop* into clouds of fur and blood. R3 and R6 never knew what hit them as they finally visit their father in the great beyond.

Armand sends a blast of searing light at an auroch. The first misses, but the second is right on the mark

Talya fights off the disease quite easily. She takes a step away from the vulture and makes herself invisible. (Is that earth elemental still alive?)

Elyngael tries to attack with her sword but on missing steps away. Khan is ordered to withdraw.

Neshi backsteps and unleashes another two scorching rays. The first one hits AU2 and it collapses from its wounds. AU3 still stands though but is hurt.

Beordir misses on his attack and tries to find a way to protect himself. He may be the last line of defence between the auroch and Neshi. (Your last step was to AK58. You can't make it to AK56 with a 5ft step this round so have moved you to AJ58. The auroch has been matching your 5ft steps)

-------------

AU1 hits Elyngael (Hit AC30. Nat 20. Crit not confirmed on 11. Elyngael takes 10pts damage and must make a Fort save vs DC15 or be diseased and sickened))

AU3 follows Beordir and attacks (Hit AC27. Beordir takes 8pts damage and must make a Fort save vs DC15 or be diseased and sickened))

V1 does a flyby attack of the invisible Talya but is unable to pinpoint her location (Miss chance 50%: 3 = Fail). It ascends as it passes

V2 can't keep up with Osul so goes back for Mack and Squeaver. It can't quite make it to them yet, but starts to descend in anticipation.

V3 IS able to flyby Mack but misses on its approach (Miss AC17)

R4 frees itself from the web and moves into position to attack Mack (Squeaver gets an AoO)

R5 is still stuck

AU1 - AC20 - 41pts damage
AU2 - AC20 - DEAD
AU3 - AC20 - 74pts damage
V1 - AC17 - 16pts damage
R1, R2, R3, R6, R7 - DEAD

-------------
Round 5 map

Groaning Humanoid  d20+5=10 ;
Tuesday January 30th, 2018 8:28:14 AM

The creature feels a spell wash over it and turns upon the satyr that cast it. It moans and moves to AD31, but its attempt at biting the creature fails.

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 52/57, Speed: 30'  d20+6=17 ; d4-1=0 ; d20+13=33 ; d20+13=20 ; d20+12=14 ; d8-1=2 ; d8-1=3 ; d6=4 ; d6=3 ; d20+7=24 ; d20+6=17 ; d20+6=9 ; d4-1=0 ; d6=1 ;
Tuesday January 30th, 2018 10:25:47 AM

Squeaver's AoO bites at R4:
(bite: d20+7-2(sickness)+1(bless) for 1d4+1(-2)
Hit AC 17 for 1 damage)

I 5' step to AG42, and hold my attack to flurry on any vulture that comes down into range:

(flurry of blows: d20+11+1(bless) for each blow, and d8-1 damage,
+1 to hit and +1d6 fire damage on first attack from flaming tear
Hit AC 33 (confirmed CRIT) for 5+7 damage, and Miss AC 14 for 0 damage)

Squeaver 5' steps (to AI42), and holds his attack until a vulture swoops down within range:

Squeaver, AC 17, HP 17/26, Speed 50
(bite, claw, claw: d20+7-2(sick)+1(bless) for 1d4+1,1d2+1,1d2+1
+1 to hit and +1d6 cold damage on first attack from frost tear
Hit AC 24 for 1(+1) damage, AC 17 for 1 damage, and Miss AC 9)


Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 74
Sickened: 2 penalty on attacks, damage, saves, skill checks, ability checks

Mack:
Bless: +1 to hit, +1 vs fear; rounds remaining: 74


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 72/86  d20+16=25 ; d8+8=13 ;
Tuesday January 30th, 2018 10:30:19 AM

Atlas rushes over to help Elyngael, taking a swing at the auroch as he approaches.

----------------------------------------------------
Atlas moves to AA50

Attack AU1 Longsword: 1d20+15+1(bless)=25
Damage: 1d8+8=13
Holy Damage: n/a - not an evil creature

Bless: +1 attack, +1 saves


'Osul (Graham) AC:17 (T:13, FF:11), CMD:18, Saves:(F:7/R:5/W:12 + RNL), HP:34/51, Fly: 60' (Perfect), Darkvision: 60'  d20+22=31 ; 3d6=8 ; 3d6=13 ; 3d6=10 ; 3d6=9 ; d20+22=23 ; d20+18=29 ; d20+24=32 ;
Tuesday January 30th, 2018 2:30:57 PM

"I honor the peaceful beasts you were, but I cannot allow this disease to spread any further."
'Osul steels himself against what he must do, and reaches into the reserve of lightning he found in the Battle of The Tree. Then lightning bolts fall on all non-Squeaver animals near Mack - {Perception: 31 to avoid launching bolts at creatures that are already dead}

V2: 8 damage Reflex Save vs 21 for half damage
V3: 13 damage Reflex Save vs 21 for half damage
R4: if still alive - 10 damage Reflex Save vs 21 for half damage
R5: if still alive - 9 damage Reflex Save vs 21 for half damage

'Osul makes use of his vantage point to better assess the state of animals and other things in and around the crater. {Perception: 23, Knowledge(Nature): 29, Heal: 32}

The Satyr makes the Suggestion to the humanoid that he should sit down and rest for an hour or two, as he isn't looking well, and it has already been a long day. {Will Save DC 17}

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor, Bless   d20+9=22 ; d20+9=10 ; 4d6=11 ; 4d6=8 ;
Tuesday January 30th, 2018 2:43:06 PM


Neshi backs away yet again to AG 62 and fires off two more scorching rays first at AU3, Ranged touch AC 22 for 11 points and second at at V1 Ranged touch AC 10 for 8 points

Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 38/50  d20+7=15 ; d6+4=7 ;
Tuesday January 30th, 2018 6:25:22 PM

The earth elemental was slain by the aurochs on the first attack. Poor little guy :(

Talya uses her arcane power to launch a glob of acid at the vulture!

Acid Dart Sp ability: Ranged Touch Attack 1d20+7=15, dealing d6+4=7 damage on a hit.

She then scurries closer to Neshi (square AF60).

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d6=2 ; d6=5 ; d6=4 ; d6=1 ; d6=3 ;
Tuesday January 30th, 2018 8:48:19 PM

Bless (everyone gets +1 to attack and fear saves) 74 rounds left

Armand channels the power of Gargul to heal his comrades (which would include Elyngael, Khan, and Atlas after Atlas moves, he excludes the diseased Auroch in front of him).
Everyone is healed for 14 points.

He 5 foot steps to X52 so Elyngael can continue to retreat and use her bow. He keeps his glaive at the ready should the beast move forward.

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 58/65  d20+7=21 ; d20+15=31 ; d8+4=10 ; d6=6 ; d20+10=15 ;
Tuesday January 30th, 2018 9:30:49 PM

Elyngael makes a Fortitude check 1d20+7=21, and makes it. She moves to V52 dropping her sword and shoots her long bow at AU1 attack d20+15=31, damage 1d8+4=10 plus 1d6 fire=6, total 16 points damage.

Second shot d20+10=15, misses.

RobC - "I cannot allow this disease to spread any further."  d20+10=13 ; d20+6=19 ; d20+6=22 ; d20+10=30 ; d20+10=30 ; 2d8+4=13 ; 2d8+4=11 ; d20+10=26 ; 2d8+4=6 ; d100=77 ; d20+9=21 ; 2d6+4=16 ; d20+9=28 ; 2d6+4=12 ; d20+9=18 ;
Wednesday January 31st, 2018 7:14:05 AM

Owen-oid moves closer to the action.

Mack and Squeaver maneuver themselves to attack one of the vultures the next time they get close (Note you can ready a standard action: not a full-attack/flurry)

Atlas moves to the next auroch to attack, provoking an attack as he does so. Fortunately the auroch misses. Atlas does not (Miss AC13)

Osul's lightning bolts finish off the last of the rabbits, and hits both vultures. One looks worse off than the other. The animals lying on the ground look well and truly dead now. Osul does not believe they pose a threat - for now.

The Satyr tries a Suggestion but like the Sleep spell it is truly ineffective.

Neshi continues her back away steps and fires off two scorching rays. She hits the auroch but misses the vulture.

Talya sends a glob of acid at a vulture and manages to singe some feather.

Armand heals those he can and step - like most of the party - backsteps.

Elyngael backsteps and takes a shot with her bow. This time she manages to hit her target.

AU1 steps closer and attacks really really well (Hit AC30. Nat20. Crit confirmed with AC30, another Nat20. Armand takes 24pts damage and must make a Fort save vs DC15 or be diseased and sickened))

AU3 decides it has had enough of Neshi and moves in to attack! (Beordir gets to make an AoO. Hit AC26. Neshi takes 6pts damage and must make a Fort save vs DC15 or be diseased and sickened))

V1 continues it's aerial assault of Talya by giving chase with a flyby added in - all despite her being invisible! (Miss chance 50%: 77 = Hit. Hit AC21. Talya takes 16pts damage and must make a Fort save vs DC15 or be diseased and sickened)). Keep in mind that Talya is invisible so unless she gives away her position others will not notice her.

V2 ignores Squeaver to flyby attack Mack. It gets hit in the process though by both Mack and Squeaver. (Hit AC28. Mack takes 12pts damage and must make a Fort save vs DC15 or be diseased and sickened))

V3 also ignores Squeaver to flyby attack Mack. (Hit AC18=Miss!)

AU1 - AC20 - 70pts damage
AU3 - AC20 - 85pts damage
V1 - AC17 - 23pts damage
V2 - AC17 - 22pts damage
V3 - AC17 - 6pts damage

AU2 - AC20 - DEAD
R1, R2, R3, R4, R5, R6, R7 - DEAD

Round 6 map

'Osul (Graham) AC:17 (T:13, FF:11), CMD:18, Saves:(F:7/R:5/W:12 + RNL), HP:34/51, Fly: 60' (Perfect), Darkvision: 60', Blessed  3d6=9 ; d3=3 ; 3d6=11 ;
Wednesday January 31st, 2018 7:46:51 AM

'Osul flies 60' (to AI33), and launches a second volley of lightning bolts at:
V2: 9 damage Reflex Save vs 21 for half damage
V3: 11 damage Reflex Save vs 21 for half damage

With no further instructions from 'Osul, the Satyr follows the initial instructions and moves 80' towards the animals near the crater, but at a distance from said crater.

Lightning Lord: used today 6/8

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 72/86  d20+12=17 ; d20+10=19 ; d20+12=14 ;
Wednesday January 31st, 2018 10:17:46 AM

Atlas is worried about Owen and it shows. He misses on all his attacks against the auroch.

----------------------------------------------------
Attack AU1 Longsword: 1d20+11+1(bless)=17 (miss)
Damage: 1d8+8=n/a
Holy Damage: n/a - not an evil creature

Attack AU1 Shield: 1d20+9+1(bless)=19 (miss)
Damage: 1d4+5= n/a
Holy Damage: n/a - not an evil creature

Attack AU1 Longsword: 1d20+11+1(bless)=14 (miss)
Damage: 1d8+8=n/a
Holy Damage: n/a - not an evil creature

Total Damage: 0

Bless: +1 attack, +1 save vs fear


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 40/57, Speed: 30'  d20+10=24 ; d20+7=27 ; d20+6=25 ; d20+6=13 ; d4-1=2 ; d6=6 ;
Wednesday January 31st, 2018 5:01:08 PM

(d20+10 fortitude save of 24 vs DC 15 - SAVE)

Squeaver moves down to assist against the aurochs (move to AA47).
Squeaver, AC 17, HP 17/26, Speed 50
(bite, claw, claw: d20+7-2(sick)+1(bless) for 1d4+1,1d2+1,1d2+1 (-2 all damage for sickness)
+1 to hit and +1d6 cold damage on first attack from frost tear
Hit AC 27 for 2(+6) damage, AC 25 for 1 damage, and Miss AC 13)

I move (a lot slower than Squeaver) to AF48, and cast Guidance on myself.


Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 73
Sickened: 2 penalty on attacks, damage, saves, skill checks, ability checks

Mack:
Bless: +1 to hit, +1 vs fear; rounds remaining: 73
Guidance: +1 bonus on a single attack roll, saving throw, or skill check; rounds remaining: 10



Armand (Robert D) AC 20/touch11/flat 19 HP 39/63 CMD 18 Character Sheet  d20+8=27 ;
Wednesday January 31st, 2018 8:12:40 PM

Bless (everyone gets +1 to attack and fear saves) 73 rounds left

"Argg!" Armand grunts as the Auroch's horn gauges out a huge hole.

"Would someone please kill this cow!" He calls out, and then sees that Owen is closing on Mack.

"I'm going to have to leave this thing for you guys." Armand steps back and around to avoid provoking and double moves to to AE46.

Beordir (Galen) AC: 25/15/20, CMD 20, Saves: 6/7/6, HP: 38 / 53 Combat Expertise  d20+10=12 ; d20+9=21 ; d6+9=14 ; d20+6=14 ;
Wednesday January 31st, 2018 8:16:16 PM

The diseased creature moves past Beordir to focus on Neshi. Still wary of disease, Beordir shifts to a more forceful stance. Grabbing the forte of his rapier, he stabs at the beast with more force than before, hoping to drop it before it can infect anyone.

(OOC
AoO d20+10=12 ; No hit with a 2.
Standard Action - d20+9=21 ; To Hit d6+9=14 ; Damage
Move Action - 5' step to AI58
Missed a Fortitude save d20+6=14 ; Ugh...I'm diseased.)


Groaning Humanoid  d20+5=17 ;
Wednesday January 31st, 2018 8:23:31 PM

The groaning humanoid, still dripping foul gobbets of blood, snaps its head to one side and watches an albino squirrel run by. Some slower prey follows, so the creature releases a growl and goes to cut off the halfling, moving to AE 47. Its bite snaps just short of Mack's right ear.

Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 22/50  d20+6=15 ; d20+10=16 ;
Wednesday January 31st, 2018 9:24:53 PM

Oof, Talya's really hurting now. She fights off the infection and shouts for help, which might not be the wisest decision.

"Can someone kill this **** bird already?"

She then casts Glitterdust, targeting only the vulture in an attempt to blind it long enough to save her own skin. (DC 18 Will Save), vulture can save again at end of its turn each round.

She then moves to AE58, keeping stealthy in the hopes of not attracting anymore hostile attention.
(Stealth Roll: d20+10=16)

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 58/65  d20+15=26 ; d8+4=10 ; d6=6 ; d20+10=28 ; d8+4=8 ; d6=3 ;
Wednesday January 31st, 2018 9:53:37 PM

Elyngael shoots at AU1 (d20+15=26, damage d8+4=10, plus d6 fire damage=6, total damage 16) and draws a second time d20+10=28, damage d8+4=8, plus d6 fire damage=3, total damage 11) and hurts the raging creature for 27 points.

RobC - "Can someone kill this bird already?"  d20+12=17 ; d20+12=22 ; d20+2=22 ; d20+10=23 ; d20+9=17 ; d20+9=16 ; d20+9=25 ; 2d6+4=15 ;
Thursday February 1st, 2018 6:58:14 AM

Osul flies closer and sends down to more lightning boltss. V2 cops the full force but V3 is pretty quick and misses most of it.

The satyr follows instructions and moves towards the animals. It isn't quite sure what staying "a distance" means from the crater, so goes with 15ft.

Atlas strikes and bashes and strikes ... but misses!

Squeaver moves to provide some extra firepower against AU1 (Sidenote: You can't move and make a full attack in the same round without burning a hero point) His teeth sink into the auroch.

Mack heads south and boots himself with a guidance spell.

Armand backsteps away (You can't take a 5ft in the same round as a move action. I'm assuming you are trying to avoid an attack so have just gone with the 5ft step away from its 10ft reach. Also, based on Elyngael's post you probably don't want to move too far away)

Beordir succumbs to the disease. It may be psychological or just anger, but he makes a really good attack with his rapier.

Owen-oid follows after Mack! He tries to bite but Mack is just too nimble.

Elyngael steadies her breathing and looks for a weakspot on the auroch. With great focus she manages to plug it twice in the head. The auroch lets out a final groan before dropping to the ground

Talya is really getting hurt by that, that, bird. She casts a glitterdust spell at it, and even though it can still see it is now very sparkly. She slowly and cautiously moves away hoping that it can no longer see her.

AU3 is on its last breath. One more hit and it will be out of its misery. In the mean time it attacks Neshi but misses! (Hit AC23=Miss!)

V1 does a flyby of Neshi but also misses! (Hit AC17=Miss!)

V2 does a flyby of Atlas but also misses! (Hit AC16=Miss!)

V3 does a flyby of Mack but ... this one hits! (Hit AC25. Mack takes 15pts damage and must make a Fort save vs DC15 or be diseased and sickened))

AU3 - AC20 - 99pts damage
V1 - AC17 - 23pts damage
V2 - AC17 - 31pts damage
V3 - AC17 - 11pts damage

AU1 - AC20 - DEAD
AU2 - AC20 - DEAD
R1, R2, R3, R4, R5, R6, R7 - DEAD

Round 7 map

Groaning Humanoid  d20+5=13 ;
Thursday February 1st, 2018 7:46:15 AM

As terrifying as it appears on first glance, this vile and diseased creature appears to be rather incompetent at fighting. It roars in frustration as its bite again misses Mack.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 72/86  d20+16=26 ; d8+8=16 ;
Thursday February 1st, 2018 9:24:08 AM

Atlas moves back to Owen hoping to distract him from Mack. However, looking up at those vultures, he doesn't take an action just yet. Instead he readies himself for the next time one of them swoops down, so that he can strike it.

------------------------------------------------------
Atlas moves to AD48

Ready Attack on Vulture - Longsword: 1d20+15+1(bless)=26
Damage: 1d8+8=16
Holy Damage: n/a - not an evil creature

Bless: +1 attack, +1 save vs fear



'Osul (Graham) AC:17 (T:13, FF:11), CMD:18, Saves:(F:7/R:5/W:12 + RNL), HP:34/51, Fly: 60' (Perfect), Darkvision: 60', Blessed  3d6=11 ; d3=3 ; 3d6=13 ; d20+10=21 ; d20+18=35 ; d20+2=7 ; d20+10=21 ; d20+18=25 ; d20+2=5 ; d20+10=12 ; d20+18=34 ; d20+2=12 ; d20+10=12 ; d20+18=35 ; d20+2=11 ;
Thursday February 1st, 2018 3:35:47 PM

'Osul flies 60' (to AG44, including a 5' increave in altitude to 10'), and launches a third volley of lightning bolts at:
V2: 11 damage Reflex Save vs 21 for half damage
V3: 13 damage Reflex Save vs 21 for half damage

The Satyr moves from animal to animal near the crater, checking for signs of life or movement (their not being one and the same thing).
{Knowledge(Nature)+10/Perception+8/Heal+2 Check per animal: (21/35/7), (21/25/5), (12/34/12), and (12/35/11)

Lightning Lord: used today 8/8


'Osul (Graham) AC:17 (T:13, FF:11), CMD:18, Saves:(F:7/R:5/W:12 + RNL), HP:34/51, Fly: 60' (Perfect), Darkvision: 60', Blessed  3d6=11 ; d3=3 ; 3d6=13 ; d20+10=21 ; d20+18=35 ; d20+2=7 ; d20+10=21 ; d20+18=25 ; d20+2=5 ; d20+10=12 ; d20+18=34 ; d20+2=12 ; d20+10=12 ; d20+18=35 ; d20+2=11 ;
Thursday February 1st, 2018 3:35:47 PM

'Osul flies 60' (to AG44, including a 5' increave in altitude to 10'), and launches a third volley of lightning bolts at:
V2: 11 damage Reflex Save vs 21 for half damage
V3: 13 damage Reflex Save vs 21 for half damage

The Satyr moves from animal to animal near the crater, checking for signs of life or movement (their not being one and the same thing).
{Knowledge(Nature)+10/Perception+8/Heal+2 Check per animal: (21/35/7), (21/25/5), (12/34/12), and (12/35/11)

Lightning Lord: used today 8/8


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 25/57, Speed: 30'  d20+11=31 ; d20+7=9 ; d20+15=31 ; d8-1=2 ; d6=5 ;
Thursday February 1st, 2018 6:33:52 PM

(d20+11(guidance) fortitude save of 31 vs DC 15 - SAVE)

Squeaver moves to AF50, and holds his bite attack for the first vulture to come within range.
Squeaver, AC 17, HP 17/26, Speed 50
(bite: d20+7-2(sick)+1(bless) for 1d4+1 (-2 all damage for sickness)
+1 to hit and +1d6 cold damage on first attack from frost tear
Miss AC 9)

Not wanting to strike at Owen, I 5' step to AF49, and hold my boot to the head for the first vulture that comes within range.

(boot to the head: d20+13+1(bless)+1(flaming tear), and d8-1 damage+1d6(flaming tear),
Hit AC 31 for 2+5 damage)


Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 72
Sickened: 2 penalty on attacks, damage, saves, skill checks, ability checks

Mack:
Bless: +1 to hit, +1 vs fear; rounds remaining: 72


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 25/57, Speed: 30'  d20+11=31 ; d20+7=9 ; d20+15=31 ; d8-1=2 ; d6=5 ;
Thursday February 1st, 2018 6:33:52 PM

(d20+11(guidance) fortitude save of 31 vs DC 15 - SAVE)

Squeaver moves to AF50, and holds his bite attack for the first vulture to come within range.
Squeaver, AC 17, HP 17/26, Speed 50
(bite: d20+7-2(sick)+1(bless) for 1d4+1 (-2 all damage for sickness)
+1 to hit and +1d6 cold damage on first attack from frost tear
Miss AC 9)

Not wanting to strike at Owen, I 5' step to AF49, and hold my boot to the head for the first vulture that comes within range.

(boot to the head: d20+13+1(bless)+1(flaming tear), and d8-1 damage+1d6(flaming tear),
Hit AC 31 for 2+5 damage)


Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 72
Sickened: 2 penalty on attacks, damage, saves, skill checks, ability checks

Mack:
Bless: +1 to hit, +1 vs fear; rounds remaining: 72


Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor, Bless   d20+7=14 ; d20+7=8 ; d20+9=12 ; d20+9=10 ; 4d6=11 ; 4d6=14 ;
Thursday February 1st, 2018 7:32:00 PM

(OOC: sorry about the missed post. Dog had major surgery yesterday and I had a few other things on my mind.)

Sickened by the last attack by the AU3 Neshi moves to AH63 and sends two more fiery bolts at AU3 ranged touch Acs 12 & 10 for 11 & 14 points


Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor, Bless   d20+7=14 ; d20+7=8 ; d20+9=12 ; d20+9=10 ; 4d6=11 ; 4d6=14 ;
Thursday February 1st, 2018 7:32:00 PM

(OOC: sorry about the missed post. Dog had major surgery yesterday and I had a few other things on my mind.)

Sickened by the last attack by the AU3 Neshi moves to AH63 and sends two more fiery bolts at AU3 ranged touch Acs 12 & 10 for 11 & 14 points


Armand (Robert D) AC 20/touch11/flat 19 HP 39/63 CMD 18 Character Sheet  d20+8=24 ; d10+4=10 ; d20+10=12 ;
Thursday February 1st, 2018 9:14:17 PM

Bless (everyone gets +1 to attack and fear saves) 72 rounds left

Armand moves to AC54 and keeps a readied action to stab the vulture if it comes at him.

"Mack try to walk down this way, I'm pretty sure Owen will follow you."

AO attack if the vulture comes at me (because the glave has reach) to hit 24 (d20+8 forgot the bless +1 and using the wrong stat block so should have been another +1 for a total of 26) Damage 10 (d10+4)

Readied action to attack To hit 12 (d20+10) of course using the right stats I miss


Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 58/65  d20=18 ; d8+4=12 ; d6=3 ; d20+15=29 ; d8+4=9 ; d6=3 ;
Thursday February 1st, 2018 10:27:34 PM

Elyngael looks to the sky at the vultures attacking and tries for V2 with her longbow (d20+15=33 to hit, damage 1d8+4=12, plus 1d6 fire=3, total 15 points). She draws again (1d20+10=24, damage 1d8+4=9 plus 1d6 fire=3, total 12 points).

(OCC: sorry, I rolled my second shot wrong, but I subtracted 5 when I added up the 'to hit'.)

Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 22/50  d20+7=22 ; d6+4=9 ; d20+10=22 ;
Thursday February 1st, 2018 11:15:36 PM

With little else to do against the feathered fiend, Talya launches another gobbet of acid at the vulture.

(OOC: Ranged touch attack of 1d20+7=22 to hit, d6+4=9 acid damage to V1.)

She'll move to AB58, still trying to make the greatest use of her invisibility.

(Stealth roll d20+10=22)


RobC - "I'm pretty sure Owen will follow you"  d20+12=15 ; d20+12=29 ; d100=72 ; d20+9=26 ; 2d6+4=10 ; d20+9=26 ; 2d6+4=13 ;
Friday February 2nd, 2018 7:28:55 AM

Neshi acts quickly and does away with AU3. Fire looks to have been the way to go.

Owen-oid tries to bite Mack but misses. He seems relentless in his desire to attack.

Atlas readies himself to attack the first vulture that gets within range. A similar tactic is employed by Squeaver, Mack and Armand.

Osul fires off two more lightning bolts as he draws nearer. V2 once again takes the full brunt as V3 dodges again.

The satyr can't be sure but believes these animals died from the impact of the meteor or perhaps the disease was fatal to them.

Elyngael's bow proves very accurate as she knocks V2 out of the sky. Clearly ranged attacks are her forte.

Talya goes with her last resort and throws a ball of acid at V1. She hits it, but doesn't do a whole lot. She then moves as quietly as possible away.

Most of the enemies are now defeated and the party clearly have the upper hand.

V1 pursues Talya and hits with a flyby (Miss chance 50%: 72 = Pass. Hit AC26. Talya takes 10pts damage and must make a Fort save vs DC15 or be diseased and sickened))

V3 does a flyby of Mack. It cops a boot to the head but responds in kind (Hit AC25. Mack takes 13pts damage and must make a Fort save vs DC15 or be diseased and sickened)). It is able to avoid both Atlas and Armand.

V1 - AC17 - 32pts damage
V3 - AC17 - 24pts damage

V2 - AC17 - DEAD
AU1 - AC20 - DEAD
AU2 - AC20 - DEAD
AU3 - AC20 - DEAD
R1, R2, R3, R4, R5, R6, R7 - DEAD

Round 8 map

'Osul (Graham) AC:17 (T:13, FF:11), CMD:18, Saves:(F:7/R:5/W:12 + RNL), HP:34/51, Fly: 60' (Perfect), Darkvision: 60', Blessed  d20+17=20 ; d20+18=31 ; 8d6=35 ;
Friday February 2nd, 2018 9:36:13 AM

...then the Satyr approaches the crater {Stealth:20, Perception:31} Round 4 of 8

Kindly don't dodge this thinks 'Osul, as he bring out something new.
Flame Strike on V3 - 35 damage - Reflex Save vs DC22 for half damage

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 12/57, Speed: 30'  d20+10=17 ; d20+13=15 ; d20+7=25 ;
Friday February 2nd, 2018 10:51:19 AM

(d20+10 fortitude save of 17 vs DC 15 - SAVE)

Hoping my long range friends have these vultures under control, I take the long way around (avoiding AoO) to arrive at AF46, flanking Owen with Atlas. In addition, I attempt to aid Atlas in whatever he's going to do here:
d20+13 Aid Another Attack of 15 vs DC 10 --> +2 to Atlas

Squeaver, AC 17, HP 17/26, Speed 50
Squeaver also takes the long way around, moving to AF47, and also trying to aid Atlas:
d20+7 Aid Another Attack of 25 vs DC 10 --> +2 to Atlas


Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 72
Sickened: 2 penalty on attacks, damage, saves, skill checks, ability checks

Mack:
Bless: +1 to hit, +1 vs fear; rounds remaining: 72


Groaning Humanoid  d20+5=16 ;
Friday February 2nd, 2018 6:33:07 PM

The groaning humanoid turns to press its attack against Mack, but misses once more.

Beordir (Galen) AC: 25/15/20, CMD 20, Saves: 6/7/6, HP: 38 / 53 Combat Expertise 
Friday February 2nd, 2018 8:42:59 PM

With the vultures being aerial, Beordir doesn't really have a way of hitting them. He turns toward the tree where he dropped his bow and heads that way, sheathing his rapier on the way.

(OOC Move Action - Move to AK62
Standard action - Sheathe weapon)

Armand (Robert D) AC 20/touch11/flat 19 HP 39/63 CMD 18 Character Sheet 
Saturday February 3rd, 2018 10:09:38 AM

Armand scoops up his crossbow from the ground and walks to AE50. He slides his glave into his efficient quiver.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor, Bless   d20+7=22 ; d20+7=17 ; 4d6=16 ; 4d6=12 ;
Sunday February 4th, 2018 10:33:19 AM


seeing flame engulf V3, Neshi hopes that will take care of it and focusses on the Vi near Talya and sends two fiery rays streaking into V1 ranged touch AC 22 & 17 for 16 and 12 points of damage


Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 58/65  d20+15=23 ; d8+4=11 ; d6=6 ; d20+15=23 ;
Sunday February 4th, 2018 6:51:15 PM

Elyngael draws and shoots at V3 (d20 +15=23, damage 1d8+4=11, plus 1d6 fire=6, total 17 points), and draws again on the vulture (d20+10=18) and misses.

OCC: whoops! I did it again, but made 'to hit' adjustment.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 72/86  d20+16=22 ; d8+8=15 ;
Sunday February 4th, 2018 10:43:08 PM

Atlas prepares for another pass by of the vultures.

------------------------------------------------------

Ready Attack on Vulture - Longsword: 1d20+15+1(bless)=22
Damage: 1d8+8=15
Holy Damage: n/a - not an evil creature

Bless: +1 attack, +1 save vs fear


Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 12/50  d20+7=16 ; d6+4=7 ;
Sunday February 4th, 2018 11:37:03 PM

Third time's the charm...

(OOC: Ranged touch attack of 1d20+7=16 to hit, d6+4=7 acid damage to V1.)

This time she takes a five foot step into AB59 and prays that the vulture doesn't strike her again.

(Stealth roll d20+10=22)

Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 12/50  d20+10=19 ;
Sunday February 4th, 2018 11:37:48 PM

Properly rolling for stealth.

d20+10=19

RobC - "I'm pretty sure Owen will follow you"  d20+12=23 ;
Monday February 5th, 2018 4:29:47 AM

The satyr approaches the crater. It is a writhing mass of red grass and weed, curling and twisting along the ground like great big red earthworms.

Osul says a quick prayer as he calls down a flame strike on one of the vultures. Luck just isn't with him as it dodges most of the blast. V3 certainly is proving to have quite good reflexes!

Mack moves around behind the Owen-oid and plans to aid Atlas... somehow. Squeaver moves alongside Mack. (Note: "If you're in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action." Mack and Squeaver would each need to be in a position to hit the same thing as Atlas)

Beordir heads back to get his bow. Throwing his rapier at them just wouldn't feel right.

Armand grabs his crossbow and heads towards the gathering of the party

Neshi fires two scorching rays of fire at V1. It erupts into flame and plummets to the ground.

Elyngael finishes off V3, the last of the vultures. It seems what she lacks in close range combat she more than makes up for it with her considerable ranged attacks!

Talya holds off on her ranged attack with no further birds trying to kill her.

The only thing hostile now is Owen-oid

OOC: I don't think we need a map now. Please feel free to post wherever you wish to be relative to Owen

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 12/57, Speed: 30' 
Monday February 5th, 2018 8:13:50 AM

OOC: RobC.... aren't Squeaver and I both in that position? We appear to be all around Owen.

IC: I remain in position with Squeaver, to try to box Owen in.


Armand (Robert D) AC 20/touch11/flat 19 HP 39/63 CMD 18 Character Sheet  d20+7=27 ;
Monday February 5th, 2018 12:34:36 PM

"Atlas, Mack, try to distract Owen and help me in getting remove disease cast on him."

Armand will cast remove disease and then attempt a touch attack on Owen. To hit 27, Nat 20.

Once that is cast and delivered he will assess Owen and see if he needs to have Restoration cast on him as well.

Don't know if we are still in rounds or not.



Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor, Bless  
Monday February 5th, 2018 2:27:23 PM



" Ok then Other than myself, How many of us were injured in this fight? I can't speak for the rest of you but I didn't feel quite right after being hit. I expect we have contracted what ever disease this is and we need to get it out of us quickly.



Groaning Humanoid  d20+5=21 ; d6+1=3 ;
Monday February 5th, 2018 4:31:43 PM

The creature, still frothing at the mouth, hisses at the approach of the tall human chanting magic. Its maw gapes wide before it clamps down on Armand's outstretched hand, dealing 3 damage. The healing effects from the Remove Disease spell race through its body from inside its gullet. It lets go and shrieks out a high, keening wail as its blood and Armand's dribbles from the corners of its mouth.

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP: 49 / 53   2d6+3=11 ;
Monday February 5th, 2018 7:55:04 PM

Having rearmed, the last vulture is down. He looks over the slash on his thigh, peeling open the cloth for a good look. Whilest he doesn't feel too bad, he looks over at contorted features of his friend. Without further ado, he walks to his pack and digs out a small vial which he drinks quickly, hoping to stave off a horrible fate. He replaces the empty vial in his pack to return to the divines he purchased it from.

"Much better. Hopefully that will do it."

(OOC Drink Cure Moderate - 2d6+3=11 ;
I know that won't fix the disease, but I doubt Beordir does.)

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 72/86  d20+12=22 ;
Monday February 5th, 2018 9:18:46 PM

With everything else down around them, Atlas drops his sword and attempts to grapple Owen again, so that Armand can attempt to save him.

--------------------------------------------------------
Grapple Owen: 1d20+12=


Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 58/65  d20+15=26 ; d8+4=7 ; d6=3 ;
Monday February 5th, 2018 9:24:08 PM

Elyngael commands Khan to stay, and she moves toward Armand. She sees the humanoid creature bite Armand as it continues to attack the party, "I don't know who you were or what you are, but you will no longer jeopardize my friends!" She draws and shoots (d20+15=26, damage 1d8+4=7, plus 1d6 fire =3, total 10 points damage).

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 12/57, Speed: 30' 
Monday February 5th, 2018 9:33:56 PM

"I'm injured pretty badly, Neshi. And Squeaver doesn't look too well."


Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 12/50 
Monday February 5th, 2018 11:02:28 PM

"Same here. I don't suppose the gods could cough up some healing magic for us? I'd settle for a bandage, so long as it keeps my insides in.

'Osul (Graham) AC:17 (T:13, FF:11), CMD:18, Saves:(F:7/R:5/W:12 + RNL), HP:34/51, Fly: 60' (Perfect), Darkvision: 60', Blessed 
Tuesday February 6th, 2018 2:56:29 AM

Satyr continues to observe the crater and its contents. Round 5 of 8

'Osul floats to the ground and resumes human form.
"We don't have much time, and I'm still unsure why Owen would be out here. Can someone help Atlas keep him still? Once we're done I'll wrap a bandage around anyon that needs it. Pass around the potions if the needs be."
'Osul calls out in Common, "Satyr, kindly return to us and report?"

RobC - "Much better. Hopefully that will do it." 
Tuesday February 6th, 2018 4:56:06 AM

Some of the party take the opportunity to heal up while the rest focus on Owen.

The satyr merrily trots back towards Osul with a confused look on its face. It hasn't seen anything like this before.

Mack and Squeaver keep trying to box Owen in.

Armand hits him with a Cure Disease spell. He has to get in close to hit and Owen takes advantage of it by biting the hand that's treating him.

Atlas grapples Owen and manages to hold him tight.

Elyngael just isn't going to let this go. Despite being asked several times she keeps up her relentless lethal attack on the poor diseased man who is a friend to the party, who she provoked/attacked first, and who is grappled by Armand. Thank goodness there isn't a leper colony nearby. It would be a massacre. (Highlight to display spoiler: {Please add the name of your deity to your PC sheet})

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor, Bless   2d8+2=15 ;
Tuesday February 6th, 2018 7:43:36 AM

healing 15 points to Neshi

I can dole out some light curing for those who need smaller amounts or need something to stay on their feet. someone with heavier healing will have to do the heavier lifting and I can do nothing about any possible disease.

Cure wand for whomever needs it 2d8+2

Groaning Humanoid (Weston W.) HP: 21/40 
Tuesday February 6th, 2018 8:41:01 AM

The creature shakes itself furiously in Atlas' grasp, then freezes. Tense, it wipes away some of the blood and ooze from its eyes. "Aagh... Aaahh... Atlash?" It speaks hesitantly, as if its tongue lies thick and dead in its mouth: "Owwwrrg! ...Squathing... ...abrrowth!" He at last gestures toward an arrow stuck above his collarbone that Atlas' grappling has twisted and trapped between them.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 72/86 
Tuesday February 6th, 2018 11:02:06 AM

Atlas senses that Owen is somewhat himself again, so he lets him go and turns in anger at Elyngael. "You will stop now. Atlas places himself between Owen and Elyngael. "If you are going to be a member of this group you have to be willing to risk your life for a friend in need. We told you several times to stop and you didn't. I don't care if he bites me, I don't care if I catch what he has, I only care that we save him or die trying. Think about that and determine if you can find that level of devotion to all of us here. If not then this isn't the place for you. If so, then lets start over and consider this a learning opportunity. It's your choice."

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 12/57, Speed: 30'  d8+3=9 ;
Tuesday February 6th, 2018 1:34:14 PM

"Pffffff...... It happens." I look at the arrow. I put a gentle hand on Atlas to try to calm him. And then I cast Cure Light Wounds on Owen.

1d8+3 for 9 healed on Owen.



Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 72/86 
Tuesday February 6th, 2018 4:04:00 PM

ooc: Just want to be clear, as a player I am just role playing Atlas' feelings. No hard feelings from me at all! I would have likely made the same call if I was playing El or a different character.

Armand (Robert D) AC 20/touch11/flat 19 HP 54/63 CMD 18 Character Sheet  d6=6 ; d6=5 ; d6=2 ; d6=5 ; d20+11=31 ; d20+11=28 ;
Tuesday February 6th, 2018 6:18:24 PM

"Woman! What are you doing?" He scowls at Elyngael.

Seeing everyone somewhat injured, including himself, Armand channels to heal everyone. Everyone heals 18 points. "Remember guys I can heal everyone at the same time, so we don't need to be wasting potions and such right now, unless it's just a single person still in need of healing.

[b]"Now who besides me is still in need of healing?"


Armand makes a heal check on Owen, Heal 31 (d20+11) and then on the group in general to asses them Heal 28 (d20+11).

Armand has Restoration still prepared in case Owen needs it.

"Now who has been gored, bitten, clawed or what not by those creatures? We'll need to asses that. And then we'll need to do an examination of the creatures to try to determine what's what. I think someone with some knowledge nature and healing should look into that. And then we'll need to examine this crater and what not. Let's not go trying to kill things until we can determine how to kill them shall we?" He glances at Atlas.

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP: 49 / 53  
Tuesday February 6th, 2018 8:31:47 PM

A couple of people are yelling at Elyngael to get her to stop shooting our friend, so Beordir, asks in Elven, "Elyngael. are we friends? Should I shoot you from here?"

Beordir shrugs at Armand's comment, "I got bit, but I drank a healing potion, so I'm fine. Nothing a little sleep won't fix"

(OOC Multiple cases of willful ignorance.)

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 58/65 
Tuesday February 6th, 2018 10:07:47 PM

Elyngael shouts back at these people whom she just thought she protected, "I am not trying to kill your friend, I am trying to protect you! If Khan were dying and suffering from a horrible disease, I would be merciful and put him out of his misery! Elyngael turns away to compose herself for a moment, "I will leave if you wish. If I were your friend Owen, I would not want to live like that, especially knowing that I endangered everyone I cared about. I will stay if you wish, but I must bind you all to a promise. If something like that", she points at the suffering Owen, "ever happens to me, you must kill me as quickly as possible. For I would not want to live that way or ever put any of you in danger" Elyngael stands, spent, the outburst being the most she's ever said. Khan has come to guard her, as she shoulders her bow.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Blessed 
Wednesday February 7th, 2018 4:04:19 AM

"I'm having trouble reconciling how someone who despite the effects of the disease looks that much like Owen being right here right now. Has he gven up on everything he left us to return to, only to become a herdsman out here. Or, was he training the rabbits?"

"I guess he isn't telling us. My point is we need to know more about the disease, and erad... wipe it out! If we can save Owen, then that's great, but I'm not going to happy if we could have cured them all. Maybe this is from the vultures or the rock or some combination of both that we don't understand? In any case, I try and try again to understand this disease, and I get no where. Maybe with the mad drow's books, a translator, the equipment, ... but that's not going to happen - can't risk sending anything from here until it is gone, and no time to wait for it to get here if we did."

"We need a plan and either a cure or a cleansing. What do we each bring?"


RobC - "I got bit, but I drank a healing potion, so I'm fine. Nothing a little sleep won't fix" 
Wednesday February 7th, 2018 6:02:15 AM

Things just get more confusing for the group.

Owen has started talking (sort of)

Atlas and Elyngael have a heated discussion. Atlas isn't keen on her shooting arrows at an old acquaintance, but Elyngael isn't prepared to stand by and watch some of her closest friends get infected or die.

It is a little tense.

Some healing is dished out with Armand sending some positive healing all around, Mack treating Owen's shoulder wound, and Neshi tending to her own cuts and scrapes.

Armand takes a moment to ascertain what is going on with Owen. From what he can tell Owen has succumbed to some advanced and potent disease unlike any he has seen before. He isn't even sure if it is something that can be treated. That being said, Owen does look to have improved (and still improving) since the Remove Disease spell was cast.

Armand then takes a look at the rest of the party. Most are simply showing signs of battle but he determines that Squeaver, Neshi and Beordir - despite his protests - all look to have been exposed to a disease. It is hard to say if it is the same strain or even same disease that Owen has at this stage. In addition to feeling sick, all feel a terrible itch or discomfort of their skin along with a dark purple rash around the wound. They feel perfectly fit otherwise. They have all their faculties, they don't feel the need for bedrest and all have enough energy to see out the day. Perhaps it's just chicken-pox?

Osul goes to survival skills 101: take stock of what you have and what you don't have. What does everyone bring to this situation? He even suggests coming up with a plan which seems incredibly optimistic with this party.

------------------------
OOC: Sorry, I didn't mean to single out Elyngael in that last post. Can everyone please make sure you have listed your PCs deity on your sheet? Thanks!

I'm also taking nominations for hero points!
Owen is awarded a hero point for being a good sport about things and playing the infection to perfection


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 30/57, Speed: 30'  d20+10=27 ; d20+11=23 ; d20+11=16 ; d20+29=34 ;
Wednesday February 7th, 2018 7:20:46 AM

"I'm still fairly injured. Squeaver's wounds seem to have healed, although something is a little off with him still, definitely."

I do my best to examine the diseased bodies, and the grass and crater:

(d20+10 knowledge (nature) check of 27)
(d20+11 heal check of 23)
(d20+11 herbalist check of 16)

Refresh my TTT.....
(d20+28+1(TTT) perception check of 34)

If the dead rabbits are of no more use, I start digging small holes for them, and push them in.... with a stick. I'm not touching them directly. ;)


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d6=2 ; d6=4 ; d6=6 ; d6=4 ;
Wednesday February 7th, 2018 7:40:43 AM

"Okay, then, first things first."

Armand concentrates and channels again. Everyone is healed 16 hitpoints.

"Next, let me explain. 1 - I did not have Remove Disease as a prepared spell today, but when Owen appeared, suddenly I knew it and knew how to cast it. I take that as a sign from Lord Gargul that what was affecting him could be cured. Although He should have been instantly cured. Let's tie him up at least until we are sure of things. The other possibility is that whatever is/was affecting him is a curse, which I can't remove right now but I should be able to tomorrow."

He pauses for breath. "2 some of us are showing signs of disease of some sort. I can't identify it. We'll need to keep an eye on them. It took us half a day to get here, so that's a pretty fast onset for disease. I think if they start acting weird or bleeding from their eyes or mouth they get tied up until I can rest and get multiple Cure Disease spells."

He nods at no one in particular. "3 'Osul is right, we need to determine what caused this disease and how to stop it from spreading. If I didn't have that cure disease I'd say we probably would have had to kill Owen, because clearly it is spreading from the infected creatures. That said for now we can hold off on things with party members. Tying people up may become an option soon. But we need to burn these carcasses. And we need to find the cause." He looks toward the crater. "I think that crater or what ever landed in that crater may be the cause, it's the only thing out of the ordinary in the area."


Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor, Bless  
Wednesday February 7th, 2018 8:35:03 AM


Well if you want me to have a go at burning this diseased looking grass so that we can get to the meteor or whatever it is give me the word I think I can do a semi controlled burn to make a path and then work on burning up the rest of the grass, so long as this rash doesn't spread or make me want to start eating some of you.

Stepping away from the others Neshi begins to cast and soon there is a 5 ft flaming sphere hugging the ground at the edge of the diseased grass. Neshi begins to move it into the diseased grass bit by bit moving slowly so as to see if it is effectively burning the grass or not. (intent is to make a clear but charred 5ft wide path to the object and then begin burning out the rest of the grass.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Wednesday February 7th, 2018 12:35:37 PM

Atlas focuses on Owen, "Hey buddy, how are you doing? Starting to feel like yourself again? Can you talk?"

At mention of tying up Owen Atlas shakes his head, "Not yet, lets see what your prayers have done first. He looks a lot better, so I want consent from him before we tie him up if it comes to that."

Owen (Weston W.) HP: 40/40 
Wednesday February 7th, 2018 6:27:02 PM

Owen shakes his head as if to clear it. "Ughh, I feel awful. How did you guys get here?" He looks down at himself, then asks "And what is all this gunk?" Owen wipes at the blood that drenches him and all his clothing.

After a few minutes of wiping, he looks up again. "Atlas! Armand! How did you get here? I feel kinda woozy...." Owen looks around for others of his friends and nearly tips over. In the process, his eyes land on his robes. "Ew, what's all this?", he says, waving his hand to cast Prestidigitation.

The strain of the spell is too much for him, though, and he passes out. His body thumps to the ground near Mack, spattering him with residual blood.

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 58/65 
Wednesday February 7th, 2018 6:52:23 PM

Elyngael watches and listens, then walks to Armand. "Thank you for saying that. I do not know Owen, but I know and feared for all of you. We do need to take precautions so that no one else is contaminated. I can help clean up. Do you think the disease is spread through a bite or just a touch?"

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP: 49 / 53  
Wednesday February 7th, 2018 8:12:12 PM

Beordir pauses in scratching of his thigh where he got gore, "You mean a healing potion isn't going to be enough....uh oh."

He pauses in long contemplation before speaking to Atlas, "If I succumb, I accept that I will need to be bound. I'm not sure what my mental facilities will be under this disease. You'd probably better gag me as well."

He asks Elyngael, "I am probably infected. If you were in my boots, how much irrationality is required to be a candidate for trussing up?"

Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 12/50 
Thursday February 8th, 2018 12:42:25 AM

Talya keeps well away from the infected party members. With no intent to cause offense, she had enough problems with a bird - she can't imagine getting out safely if her fellow party members were... turned.

She also requests a little more healing for her aching bones.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Blessed 
Thursday February 8th, 2018 4:12:13 AM

'Osul has a welcoming smile for Owen, but it has to push through the regret at what has already come to pass in this place. Though, an unfortunate wincing smirk does surface when he hits the ground.

"So, do we think we know who is infected? I think its from the vultures, but being unfamiliar with the disease I am erring on the side of it being enhanced by the rock, or the contents of the rock. I cannot say it is deliberate yet - this is all happening too quick to attribute motive to it yet."

"Satyr, was there any sign of the disease in the dead animals beyond the crater?"

While hopefully getting an answer to the question he encourages as many as possible to follow Yurr'Neshi and his floating disc, more confident (again, a gut feeling) that helping Owen to his feet is the right thing to do.

What in the Wold is going on?


RobC - "this is all happening too quick to attribute motive to it yet" 
Thursday February 8th, 2018 7:35:31 AM

With the battle won the party have some time to take stock.

Owen looks to be talking and thinking normally again though seems a little shell-shocked. The first thing he does is make himself a little more presentable by washing away his own blood. Atlas prepares to tie him up if anything weird happens.

Armand comes up with some plans to deal with anyone who starts acting weird. In layman's terms: tie them up until they can be healed.

Beordir agrees that such action may be warranted and will not protest if he ends up bound.

Talya takes a discreet step backwards and away from the diseased people in the group.

Elyngael and Osul consider how the disease is spread. Elyngael wonders if a bite is the method transfer, while Osul considers the possible sources: vultures and meteor.

There is a general consensus that the crater may be the source of all the woes.

Mack examines the bodies with the Satyr. All of the animals around the crater have been affected in some way. All look to have been exposed to some sort of contagion, and a potent one at that. The ones that are dead on the ground show the same signs of distortion as the ones that attacked the party.

Osul walks behind Neshi as she creates a flaming sphere and directs it towards the red grass. The grass looks unaffected. It continues to move even amongst the flames.

The flames do however draw attention to something else. Something in the crater is sparkling in the light. The party can now see centred in the middle of the crater is some sort of crystaline rock. It is swirling with brilliant prismatic colors as it seems to react to the growth around it.

It may be the grass, the rock, the commotion of battle, or completely random but several large cats are approaching from the east. They walk silently as cats do when stalking their prey. Some break from the pack to circle northwards.

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 30/57, Speed: 30'  d20+11=26 ; d20+29=45 ;
Thursday February 8th, 2018 12:35:08 PM

I give the silent hand signals to the group, to make sure they're aware of incoming cats... possibly a threat. I use the same hand signals I've been imagining we should discuss as a group, but haven't yet.

I'm hoping we can calm the incoming cats. I give Elyngael some room to make an attempt, since with Khan assisting, maybe she'll have better luck. If she wants help though, I back her up however I can.

I keep caution up though, in case these cats are also infected.

(d20+11 aid Elyngael handle animal check of 26 against DC 10 --> +2 to Elyngael)
(d20+28+1(TTT) perception check of 45)


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+8=15 ; d20+8=14 ; d20+6=14 ; d20+9=10 ; d20+4=24 ;
Thursday February 8th, 2018 4:16:24 PM

"What? This stuff isn't burning? Is it too wet? No wait, 'Osul said something about there being no rain. Right?" He turns to 'Osul for conformation.

Armand looks at the crystal and points at it. "That cannot be good. Anyone have any ideas about it?"

Knowledge Arcane 15 (d20+8)
Knowledge History 14 (d20+8)
Knowledge Planes 14 (d20+6)
Knowledge Religion 10 (d20+9)

"Whoa up there Mack. I think before we 'send' anyone out to deal with anything we check it out. If these animals appear to be disased like the others, say bleeding from nose, mouth or ears, of if they have open wounds and the like, then I there's no going out to calm things down. We stick together and we fight together so everyone has a chance to survive."

Armand tries to get a good look at the cats.
Perception 24 (d20+4 which means NAT 20)

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Thursday February 8th, 2018 4:16:59 PM

Atlas watches Mack flick his hands about, "Still practicing that secret hand language Armand keeps mentioning?"

He leans down to check on Owen and is relieved that he's still breathing. Looking up he sees the cats. "More trouble? They wouldn't normally consider a group this large to be pray would they?"

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP: 49 / 53   d20+6=8 ;
Thursday February 8th, 2018 8:12:57 PM

Beordir nocks and arrow as he works his way to the north. "Can we talk to them? Don't druids do that? Maybe we can warn them off."

(OOC Knowledge Nature : d20+6=8 ; to help address Atlas' question of which I know nothing)

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 30/57, Speed: 30' 
Thursday February 8th, 2018 9:01:29 PM

"Apparently I can talk with plants, but not animals." ;)

OOC: I was thinking it was an automatic Druid ability as well, but it seems that disappeared somewhere in rule changes over the years. :(


Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65  d20+9=24 ; d20+15=21 ;
Thursday February 8th, 2018 9:29:53 PM

Elyngael still wants to be cautious. "Mack, I appreciate the help and Khan and I will try to keep these cats calm, but we aren't going to handle them until we can see if they are contaminated. I'm sure that won't be long since it looks like they are moving to encircle us. (knowledge nature d20+9=24, perception d20+15=21) "Beordir, I think if anyone or anything that has blood in its eyes or bleeding from more than a few places, should be tied up and observed. I find it intriguing that fire seems harmless. Can we get a better look at the strange crystal? Maybe above it or does anyone have a spyglass?"

Owen Marcellus (Weston W.) HP: 40/40; CMD: 17 
Thursday February 8th, 2018 10:44:51 PM

After long, agonizing moments of unconsciousness, Owen stirs. Color seems to be returning to his flesh, insofar as it can be seen amidst the russet grime coating him.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Blessed  d20+22=28 ; d20+24=32 ; d20+18=24 ;
Friday February 9th, 2018 5:43:53 AM

"Despite feeling earlier today like I could happily tell you all my sense of the weather for the week-and-a-day ahead, all I can really tell you was that it wasn't raining then, it hasn't rained between then and now, but as for if it will rain, sleet or snow by the time I finish this sentence - I can't tell you! It's like Armand or Talya forgetting what a book is. I can see it, but I can't understand it."

"I have bandages, I have water, I can fly over the crater and investigate, but I think I should join Elyngael and Khan in making a good impression with the other big cats, maybe be one myself and summon another one for good measure. Maybe this doesn't have to go south. Today they could be our wolves from the taint and the house that crazy built. This is where I think I can do the most good.", somewhat providing an answer to Atlas' question.

Perception: 28, Heal: 32, Knowledge Nature: 24
Standard Action: Wildshape (Tiger)
Move with Elyngael and Khan, and chat with Khan - 'cause tiger-talk is fun!


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 46/57, Speed: 30' 
Friday February 9th, 2018 8:18:36 AM

Squeaver and I hold our positions, continuing to assist Elyngael, Khan, and Osul in any way we can in welcoming our new feline overlords.

(And I cast Guidance on Squeaver.)

"Maybe we should try water instead of fire on the red grass?"


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Friday February 9th, 2018 11:12:36 AM

Atlas stays put, keeping an eye on everyone and everything to see how things play out.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor, Bless  
Friday February 9th, 2018 11:55:35 AM


Shall I hold on to the fire for the time being in case we need it for the cats or shall I try something new with the grass. I can do ice or I can pull a water elemental out to play with it.

Thoughts?

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor, Bless  
Friday February 9th, 2018 11:58:04 AM


(OOC: just for my edification, would lions understand wemic?)

Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 12/50  d20+14=27 ; d20+14=28 ; d20+9=25 ;
Friday February 9th, 2018 10:45:59 PM

Talya racks her brain for anything, anything at all that could of use regarding the rock and the strange phenomena happening before her.

Knowledge Arcana 1d20+14=27
Knowledge Planes 1d20+14=28
Knowledge History 1d20+9=25

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP: 49 / 53  
Friday February 9th, 2018 11:43:30 PM

"Maybe one crisis before another. Cat's first.", replies Beordir. He finds a spot with a bit of cover and watches the incoming cats in case things get out of hand.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Saturday February 10th, 2018 9:45:55 AM

Owen rolls over and, after two tries, successfully stands. He leans a little heavily on Atlas to stay upright. His eyes look vacantly at the bloody tooth-marks on Atlas' left bracer.

'Osul-Tiger (Graham) AC:12+4-1 (T:11-1, FF:11+4-1), CMD:18+2-1, Saves:(F:7/R:3-1/W:13 + RNL), HP:51/51, Blessed, Tiger(NA:+4, Str:+4, Dex:-2)  d20+22=25 ; d20+16=17 ;
Saturday February 10th, 2018 6:08:10 PM

'Osul hears Beordirs last words echo in his mind - looking for something to tether to.
Perception:25, Knowledge(Nature):17
He puts a simple question to Khan - Do tigers hunt in packs?

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Saturday February 10th, 2018 7:42:27 PM

"Snap out of it Owen. The fat might be hitting the fire soon and we'll need to put out the fire."

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65 
Saturday February 10th, 2018 7:44:22 PM

Elyngael readies an arrow and looks at the approaching cats.

ooc I think I messed up the last post, everything is jumbled together and in bold.

RobC - "this is all happening too quick to attribute motive to it yet" 
Saturday February 10th, 2018 9:41:17 PM

OOC: FYI.. DM Shane will be picking up posting on Monday for a possible combat :)

Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 30/50 
Saturday February 10th, 2018 11:34:54 PM

"Armand? A little more healing please. I'm not quite ready to meet Gargul yet."

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 46/57, Speed: 30'  d20+11=30 ;
Monday February 12th, 2018 8:17:48 AM

Seeing that I'm out in front with Atlas, I use my minimal Druid skills to try to calm the approaching animals.

(d20+11 handle animal check of 30)


shane P 
Monday February 12th, 2018 1:57:18 PM

OwenAwakens from his exertions. perhaps it was ambitious to try and cast spells so soon after being cured of what appears to be a blood zombie plague of some sort. your small nap seems to have done wonders for you though. you feel almost human now.

Mack:'s sharp eyes catch several things Highlight to display spoiler: { these appear to be cougars, but are larger than any cougars you have ever seen larger even than a tiger. even from a distance you can see that their fur has been discolored by blood, }. Water the grass? what a novel idea!

Atlas: questions the intentions of the oncoming cats, then checks to make sure things are right with the party.

Armand: is stunned tha the red grass will not burn, but keeps his head. he looks at the cats and sees exactly what Mack saw. Highlight to display spoiler: { these appear to be cougars, but are larger than any cougars you have ever seen larger even than a tiger. even from a distance you can see that their fur has been discolored by blood, }

Osul: makes quite the speech, perhaps the frustrations of the day are getting to him.
better it is to join the wild things for a while. Highlight to display spoiler: {these appear to be cougars, but are larger than any cougars you have ever seen larger even than a tiger. Even from a distance you can see that their fur has been discolored by blood, Once in Tiger shape nothing smells right, everything red smells diseased in a way that makes sickness smell clean, those super cougars smell of it too. }

Boerdir has a question about the Druidic faith, then cautions everyone that we may have more important matters to attend to than gardening at the moment.

Elyngael Highlight to display spoiler: {these appear to be cougars, but are larger than any cougars you have ever seen larger even than a tiger. from a distance they seem reddish, perhaps from blood? }

Yurr'Neshi queries the party for ideas on how to use his powers. (big cats are like monkeys to a Wemic and while they do not understand the language you have a bit of an affinity for cats that you may be able to call upon if the DM is feeling generous.)

Talya you think of a lot of things that have elements of this, but nothing fits. one thing is for certain though, if this is not stopped it could spread everywhere.

The big cats continue to shake out the enveloping formation in a way that's not quite cougarish? for one cougars don't hunt in packs. and for 2 they aren't being sneaky about it. While the cats move with utter silence, the bears coming in from the other side of the crater arena, It sounds like a puffing blacksmiths forge of chuffing and growling as they move toward you. it looks like with the cats languid movements and the bears negotiating some rough terrain that the creatures willl be on you next round. if you keep your positions.


Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 46/57, Speed: 30' 
Monday February 12th, 2018 4:50:39 PM

"Prepare for battle, Peeps!!!" :)

I cast Cats Grace on myself (Dex +4) in preparation.

Squeaver and I slightly adjust our positions, in preparation of an attack.


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Monday February 12th, 2018 5:43:26 PM

"Mack, stop moving, I'm trying to keep you alive." Atlas winks at him when he looks over, then gives him a big smile.

Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 46/57, Speed: 30' 
Monday February 12th, 2018 7:21:17 PM

"Well, I was trying to put you between me and the bears!!!!" ;) And I point south!!!!


Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 30/50 
Monday February 12th, 2018 7:21:48 PM

"This is getting out of hand. Now there are two groups of them!"

With little desire to go hand-to hand with a bear, Talya casts Fly and takes to the air.

"How much do we need to stay here? I don't know if we can take them all on..."

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP: 49 / 53   2d4+5=10 ;
Monday February 12th, 2018 7:52:47 PM

His druidic allies do not seem to be making headway with these animal and a massacre seems imminent. Sighing that such beautiful creatures will lose their lives in such a manner, Beordir turns toward his spell component pouch. Removing a short rod of yellow crystal, he whispers quietly into it causing small motes of light to twinkle within. After a moment, larger lights begin to appear near the beasts, drawing their attention.

Once his spell activates, Beordir wanders forward toward the front line

(OOC Standard Action - Cast Hypnotic Pattern DC 14 2d4+5=10 HD of creatures affected.
Move Action - Move forward 30'
Free Action - None )

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP: 49 / 53  
Monday February 12th, 2018 7:53:50 PM

(OOC Sorry Center Hypnotic pattern on AA9 to get the 4 of them in the 10' radius spread.)

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d8=2 ; d8=8 ; d8=7 ; d8=2 ; d20+4=8 ;
Monday February 12th, 2018 8:10:59 PM

the map in case anyone wants a quick link to it.

OOC I'm going to assume Bless is still up since it had like 73 rounds still left when combat stopped. So...

Bless +1 to hit, +1 save vs fear 50 rounds.

"Crikey, these cats are diseased as well, and they appear huge, maybe they are throwbacks like a dire cat or something."

Armand 5 foot steps to Talya and burns a holy smite to cast Cure Critical Wounds on her. Talya heals 27 hit points. (4d8 + 8 for level).

"Did someone say bears?" He swings around trying to get a look at them.
Perception 8 (d20+4)

spells left Highlight to display spoiler: {
0: light, detect magic, detect poison, read magic
1: Shield of Faith, Protection from Evil, Comprehend Languages, Command (wis bonus), Shield of faith (domain)
2: Spiritual Weapon, Silence (wis bonus), Bless Weapon (domain)
3: Daylight, Continual Flame
4: Restoration, Holy Smite (domain),

channel energy 4d6, 4 left
}

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65 
Monday February 12th, 2018 9:55:43 PM

"Are these animals hunting us, or are they drawn to the crater?" asks Elyngael. She casts an Entangle spell at Y5, with a 40" radius, reflex save 13 to save, if saved then terrain is difficult.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Monday February 12th, 2018 10:49:09 PM

Owen sees the creatures approaching and prepares to cast Haste on the party should they be attacked.

_______________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, Color Spray, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, Bull's Strength, Minor Image, and Invisibility.
3: Dispel Magic, Fireball, Fly, Haste, and Major Image.
4: Stoneskin, Scrying, Crushing Despair, and Greater Invisibility.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

shane P  d20+5=25 ; d20+5=15 ; d20+5=23 ; d20+5=9 ; d20+15=27 ; d20+15=34 ; d20+15=32 ; d20+15=25 ; d20+15=22 ; d3=2 ; d20+15=35 ; d20+15=26 ; d20+15=35 ; 2d4+8=11 ; 2d4+8=11 ; 2d6+8=15 ; d20+23=29 ; 2d8+8=20 ; 2d8+8=12 ; 2d8+8=16 ; 2d6+8=16 ; d20+23=38 ; 2d8+8=15 ; 2d8+8=12 ; 2d6+8=13 ; d20+15=27 ; d20+15=31 ; d20+15=33 ; d20+23=42 ; 2d8+8=19 ; 2d8+8=18 ; 2d8+8=15 ; 2d6+8=11 ;
Tuesday February 13th, 2018 4:11:27 AM

as one the cats move forward and almost at the same time the bears charge in as well. The bears, being in rougher terrain don't quite make it to the party this round. But the cats trot forward into engagement range of Atlas, Squeever, Beordir, Own and Mack. except for one, who's stuck staring at a hypnotic patten of lights. the webs slows them, but they all make their save, else they would have gotten an attack this round.

Owen as the cats move in you notice one coming toward you, but with an obvious sniff of its bloody nose it veers from you and pauses as if confused before moving towards Beordir. the cats are now close and you cast your haste spell.

Mack: These cats are huge! easily 12' long and lord knows how much they weigh!

Atlas: big cat, big big cat

Squever perhaps it would be best if you ran!

Armand: Heals Tayla and yes, bless is still active.

Osul: these cats easily dwarf you in tiger form.

Boerdir y9u spell take one out of the fight, but for your trouble you have two coming toward you now.

Elyngael you spell slows them down, but with typical cat like reflex saves they do not become entangled.

Yurr'Neshi?

Talya knowing that the best way to not get hit is a put yourself where you cannot be hit takes to the air!

As they get closer it's obvious that these cats are suffering from the same thing everything else is suffering from.



'Osul-Tiger (Graham) AC:12+4-1 (T:11-1, FF:11+4-1), CMD:18+2-1, Saves:(F:7/R:3-1/W:13 + RNL), HP:51/51, Blessed, Tiger(NA:+4, Str:+4, Dex:-2)  d20+22=28 ;
Tuesday February 13th, 2018 5:28:18 AM

"Growlll..."
Yeah, thats not going to work. 'Osul returns to 'Osul-shape - but the growling doesn't stop, even as he still tries to shake the stench out of his human nose.
"The cats are not our friends - not you Khan - until we know more about the bears. If the bears are also diseased then I see no choice but to let them at each other. Again, I would much rather have another choice, so if the bears are not diseased we need to back them, but, until we know it we need to get out of their way."
"I reckon they are drawn by the rock, Elyngael. Owen, do you recall what drew you here? That is one question that has gone begging so far. Welcome back, and sorry to begin with the inquisition."

"But, you know, over there!"

Walk away from the cats and the bears. Perception: 28 - the disposition of the bears

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday February 13th, 2018 7:38:20 AM

? I'm unclear from your post, did you say the cats moved through 60 feet of difficult terrain and attacked Atlas and Mack? Because that would put their base movement at 120 feet a round. If their move was anything short of that then they have to double move and do not get to make any attack.

Also the cat that is fascinated is automatically out a reflex save since it cannot move. It will need to take a full round action strength check (13) to break free, and then of course another reflex save of 13 to move out next round.

the map again

Bless +1 to hit, +1 save vs fear 49 rounds.

Armand activates Divine Presence.
Divine Presence: 30 radius Sanctuary spell, DC 17 Will save to be attacked by enemies. If any ally in the 30 radius makes an attack or leaves the area the Sanctuary ends for him/her. Lasts 1 round per level. Casting defensive spells do not break the Divine Presence.

spells left Highlight to display spoiler: {
0: light, detect magic, detect poison, read magic
1: Shield of Faith, Protection from Evil, Comprehend Languages, Command (wis bonus), Shield of faith (domain)
2: Spiritual Weapon, Silence (wis bonus), Bless Weapon (domain)
3: Daylight, Continual Flame
4: Restoration, Holy Smite (domain),

channel energy 4d6, 4 left
}

DM Shane No body got attacked this round. I did though screw up on the cats positioning on the map. I've since corrected that. and yes the fascinated one is caught, but since he isn't struggling it's not obvious that he is.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor, Bless  
Tuesday February 13th, 2018 7:57:42 AM

Anyone need a defensive buff now is the time to say so I have mage armor and stoneskin.

With a change of focus Neshi moves the flaming sphere to Q 14

Mage armor
Flaming sphere 3 rounds

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86  d20+15=30 ; d8+8=11 ; 2d6=11 ;
Tuesday February 13th, 2018 10:27:22 AM

ooc: I'm a bit confused about the map. Our characters are way too big if those squares are supposed to be 5 foot squares. We either need to reduce our avatars or we need to enlarge the squares. Thoughts?

Atlas moves to engage the huge cats, taking a swing as he approaches.

'Osul, I think they're after us, not each other. I know this is hard for all of you animal lovers, but these creatures are all diseased and dying. It is best if we put them out of their misery before they do it to us." Atlas is sincere in his words, he knows how hard fighting these animals must be for many of his friends.

---------------------------------------------
Atlas moves to a cat (not sure exactly where that is at the moment)

Attack Cat w/ Longsword: 1d20+15=30
Slashing Damage: 1d8+8=11
Holy Damage: 2d6=11 (they are probably not evil, but if they are they take this extra damage)



Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 46/57, Speed: 30'  d20+17=34 ; d20+16=17 ; d8-1=3 ; d6=4 ; d6=1 ; d8-1=5 ; d6=4 ; d20+10=26 ; d4-1=0 ; d6=3 ; d4+8=10 ; d4+8=9 ;
Tuesday February 13th, 2018 11:22:28 AM

OOC: I completely agree with Atlas. Are those 5' squares? If so, our icons are way too big. I was trying to position myself and Squeaver so we'd only have to potentially 5' step to flank one when it came in close. So that's my plan until the map is cleared up.
Also, maybe not relevant, but the diseased creatures seemed to avoid attacking others that were already diseased last battle. Was that true, and if so, does it still seem to be the case? Or was that just me imagining things? ;) Squeaver is diseased.

IC:
"Heck yah, Neshi! I'll take any defensive buff you want to throw at me, as I'm about to get shredded." ;)

(flurry of blows: d20+11+2(flank)+2(dex buff)+1(bless) for each blow, and d8-1 damage+1d6(sneak),
+1 to hit and +1d6 fire damage on first attack from flaming tear
Hit AC 34 for 3+4+1 damage, and AC 17 for 5+4 damage)

Squeaver, AC 17, HP 26/26, Speed 50
(bite, claw, claw: d20+7+2(flank)-2(sick)+1(bless) for 1d4+1(-2),1d2+1(-2),1d2+1(-2)
+1 to hit and +1d6 cold damage on first attack from frost tear, and +1 Guidance on first attack
Hit AC 26 for 1+3 damage, AC 10 for 1 damage, and AC 9 for 1 damage)

If Squeaver had to do more than a 5' step, you can ignore the 2nd and 3rd attacks, which probably missed anyway.


Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 49
Sickened: 2 penalty on attacks, damage, saves, skill checks, ability checks

Mack:
Bless: +1 to hit, +1 vs fear; rounds remaining: 49
Cat's Grace: +4 Dex; rounds remaining: 29


OOC: I hope these diseased creatures attacking us get the same negatives we get for being diseased? Because it pretty much makes Squeaver (or any creature that has multiple smaller attacks instead of one large attack) almost useless. ;(


Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor, Bless  
Tuesday February 13th, 2018 4:08:36 PM


making a quick dash over to Mack Neshi lays on a stoneskin (DR/10 adamantine 80 points)

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65 
Tuesday February 13th, 2018 8:12:35 PM

Elyngael was preparing to shoot, but hesitates at Armand's words.

She takes the opportunity to cast Barkskin on Khan and instructs him to guard her. (+2 to AC 50 minutes)

Khan Stats
Lv 5 animal companion - AC 18(20)/15/13(15) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Bless, Haste


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Tuesday February 13th, 2018 8:56:41 PM

Owen shakes out his arms and tries casting again. He manages a Fly spell and takes off, flying some thirty feet into the air for a better vantage on the battle.

______________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, Color Spray, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, Bull's Strength, Minor Image, and Invisibility.
3: Dispel Magic, Fireball, Fly, Haste, and Major Image.
4: Stoneskin, Scrying, Crushing Despair, and Greater Invisibility.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 30/50 
Wednesday February 14th, 2018 1:12:53 AM

"This is going to get ugly, fast... Regroup with the others!"

Talya begins to cast Summon Monster IV, hoping to bring her own Grizzly to bear.

shane P  d20+4=9 ; d20+4=17 ; d20+19=37 ; d20+19=23 ; d20+19=25 ; d20+19=26 ; d20+18=28 ; d20+18=27 ; d20+18=33 ; 2d8+8=15 ; 2d8+8=17 ; 2d8+8=14 ; 2d6+8=20 ; d20+18=33 ; d20+18=29 ; d20+18=25 ; d20+23=43 ; 2d8+8=22 ; 2d8+8=11 ; 2d6+8=16 ; d20+23=27 ; d20+13=30 ; d20+13=26 ; d20+13=21 ; d6+7=12 ; d6+7=10 ; d8+7=8 ; d20+19=31 ;
Wednesday February 14th, 2018 3:18:29 AM

Owen takes to the air.

Mack: and Squeever both lay into the cat, but it's hide is think so only your first blows get through. The cat seems intent upon you Mack, and seems to be ignoring Squeever.

Atlas: Moves forward and hits the cat just coming out of the Web spell. you strike true, but the cat is very big, so it seems to barely notice the wound. you movement garners the attention of another of the cats and it moves over towards you

Armand: casts Divine Presence enveloping himself, Tayla, Owen, Elyngael and 'Osul in the protection. The bears enter the area and one stops, enthralled by the power of your god. the other though continues on, seemingly unaffected.

Osul: It looks as though the bears are suffering from the same thing the cats are. but they are having trouble with the briars to the south.

Boerdir ?

Elyngael buffs her pet and then uses him to buff her AC.

Yurr'Neshi moves to Mack to cast stone skin, now you are in amongst the big cats.

Talya begins casting her spell.

The cats move through and in some cases out of the web with the grace of a cat. save the one that got fully entagled by watching Armands pretty lights. The one with Mack lays into him with two bats of his front paws and a bite. the 11, 13 and 20 points of damage for a total of 44 is reduced by 30 from the Stoneskin spell. the claws and bite do not penetrate your flesh, but the force fo the blows batters you for 14 points of damage. Since the creature hit you with all three attacks it rolls it's CMB for grapple (43) Mack is now grappled.

the two that converge upon Atlas only one gets to attack this round, the other, moving through rough terrain just reaches him this round and gets no attack. but the one he stabbed sure does. the same thing plays out with Atlas two hits with its front clawed paws and a crushing bite for 15, 9, and 16 points for a total of 49 points of damage. (make a DC 25 fort save). the big cat pulls you in for a grapple CMB 27, Atlas is now grappled.

The big bear heads straight for Armand. and hits him with 2 claws and a bite. for 12, 10, and 8 points. total 30 . Amand is then pulled into a grapple (CMB 31) (make a DC 25 Fort save).

three of the Tree wardens are now sorely pressed while the rest of the cats move like the bloody angels or death onward. two of the assailants are out of the picture due to spells. which leaves 1 bear and 5 cats

#1 cat 12/? damage. Grappled
#2 cat 11/? damage. Grappled.
#3 cat
#4 cat
#5 cat
#6 cat fasinated.

#1 bear Grappled.
#2 bear Divine presence

'Osul-Tiger (Graham) AC:12+4-1 (T:11-1, FF:11+4-1), CMD:18+2-1, Saves:(F:7/R:3-1/W:13 + RNL), HP:51/51, Blessed, Tiger(NA:+4, Str:+4, Dex:-2) 
Wednesday February 14th, 2018 6:43:08 AM

'Osul spends a Hero Point to Recall a spell (Stone Spikes - Spell DC22) that was expended summoning the Satyr who has just returned to his plane of origin. Then he casts it for real this time.

Eight 20' x 20' squares not directly impeding the party as I read it: N26:Q29, R26:U29, O13:R16, O17:R20, R9:U12, T7:W10, N4:Q7, R4:U7

"I need to get these things in place before we scatter to the four winds or the enemy is upon us. At least I'm not waiting for the second boot to drop."

'Osul(Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Blessed, no longer a Tiger 
Wednesday February 14th, 2018 6:45:00 AM

!

Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 32/57, Speed: 30' 
Wednesday February 14th, 2018 7:04:13 AM

Holy schnikees! I missed AC 26 hitting an animal? I'm in BIG trouble! I'll lay here being grappled for a moment trying to figure out what to do next.

"Hey, I think the secret is to get diseased!" :D
DM Shane Nope. both you and squeever hit your first attacks. but missed your second

Armand (Robert D) AC 20/touch11/flat 19 HP 33/63 CMD 18 Character Sheet  d20+8=21 ;
Wednesday February 14th, 2018 7:33:50 AM

Wow. Shane do you not own a core rule book? I have it on PDF if you want me to send you a copy. Because as I stated...Divine Presence grants allies the Sanctuary Spell in the area of effect. There's no pretty lights. It's doesn't stop a bear cold, it makes the enemy creatures have to make a will 17 roll to overcome the Sanctuary Spell and attack their target. They have to make it for every time they first attempt to attack that person, they fail, they ignore that person. Also What's the scale on the map. From the circle you drew for Divine Presence it looks like 5 foot per square. But for the circle you drew for Elyngael's Entangle it looks like 10 foot a square, because as she stated it has a 40FOOT radius...radius that's the line from the Center of the Circle to the outside, not all the way from one side of the circle to the other.

Since you're using Google spreadsheet you could make tabs for each round to more correctly show movement of everyone round to round. It's what Rob C does.

-------
Bless +1 to hit, +1 save vs fear 49 rounds Did Owen's Haste spell go off?
Fortitude 21 (d20+8)

Armand lies in the bear's clutches wondering what to do, he can't cast anything it would provoke, he can't break free...because well he just isn't good enough to break that presumed CMD. He hopes what ever capricious god is prompting all the animals to be diseased will allow his spirit to journey to Gargul's company.

DM Shane: squares are 5'. web spell 20' radius. radius 1/2 diameter of circle. so 20' = 4 squares x 2 = 8 squares. Elyngael stated 40' but spell reads 20' radius. she must have meant Diameter. Also 1 bear failed his will save against Divine Presense. the other did not.

Armand (Robert D) AC 20/touch11/flat 19 HP 33/63 CMD 18 Character Sheet 
Wednesday February 14th, 2018 10:15:30 AM

Oh I forgot,

Divine Presence round 2 - everyone within 30 feet of Armand is affected as by a Sanctuary Spell, will sv 17 to be attacked.

Mack (Eric R) AC: 21(+2-2) (T 20 FF 16), CMD: 19; HP 32/57, Speed: 30'  d20+15=17 ; d20+14=25 ; d20+14=25 ; d8-1=5 ; d8-1=6 ; d6=1 ; d6=6 ; d6=2 ; d20+9=11 ; d20+8=27 ; d20+8=23 ; d4-1=1 ; d6=6 ;
Wednesday February 14th, 2018 12:31:18 PM

OOC: In Shane's defense, I turned the rectangles into squares on the map, which may have messed up a few of the drawings. :(

If I understand Grapple correctly, since I don't need my hands to do any of my attacks, I can still do my full Flurry, AND still provide Flanking. :) But I'm at -4 on my Dex, which cancels out my Cat's Grace.

IC: "WELL.... now that I have you where I WANT you....." I say to the Giant Tiger on top of me....

(flurry of blows: d20+11+2(flank)+2(dex buff)+1(bless)-2(grapple) for each blow, and d8-1 damage+1d6(sneak),
+1 to hit and +1d6 fire damage on first attack from flaming tear
Hit AC 17 for 5+1+6 damage, and AC 25 for 6+2 damage)

"Raarrrrr!"

Squeaver flank attacks the same one, and then 5' bounces to N4:
Squeaver, AC 17, HP 26/26, Speed 50
(bite, claw, claw: d20+7+2(flank)-2(sick)+1(bless) for 1d4+1(-2),1d2+1(-2),1d2+1(-2)
+1 to hit and +1d6 cold damage on first attack from frost tear
Hit AC 11 for 1+6 damage, AC 27 for 1 damage, and AC 23 for 1 damage)
and Save Vs. Disease!!!!!!!!! :P

OOC: Ignore the 2nd d20+14.... hit the button too many times.


Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 48
Sickened: 2 penalty on attacks, damage, saves, skill checks, ability checks

Mack:
Bless: +1 to hit, +1 vs fear; rounds remaining: 48
Cat's Grace: +4 Dex; rounds remaining: 28
Grappled: -4 Dex




Mack (Eric R) AC: 21(+2-2) (T 20 FF 16), CMD: 19; HP 32/57, Speed: 30' 
Wednesday February 14th, 2018 5:30:43 PM

Thanks for the Stoneskin by the way, Neshi! :)


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 46/86  d20+15=25 ; d8+8=9 ; d20+10=26 ; d8+8=9 ; d20+10=24 ;
Wednesday February 14th, 2018 5:48:34 PM

Atlas ignores the cat's grapple and attacks with his free hand.

------------------------------------------------------
Grappled, so I am limited to using only one hand. It just so happens that my sword hand is the one that is free :-)

Fortitude Save: 1d20+10=24 (failed - diseased)

Attack 1 Cat 2 w/ Longsword: 1d20+15=25
Slashing Damage: 1d8+8=9
Holy Damage: 2d6=n/a

Attack 2 Cat 2 w/ Longsword: 1d20+10=26
Slashing Damage: 1d8+8=9
Holy Damage: 2d6=n/a

Total Damage: 18




Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65  d20+15=16 ; d20+10=18 ; d8+4=12 ; d6=1 ; d20+7=9 ;
Wednesday February 14th, 2018 8:31:07 PM

Elyngael shoots the giant cat that has grappled Atlas. To hit (d20+15 = 16) no hit. Second shot, (d20+10=18) if that hits damage (1d8+4+12 and fire damage 1d6=1 total 13).

Khan should be next to Elyngael but I can't get to the square to make him move, there is an image on top of it. Khan is in guard mode and has a readied action to attack anything that attacks Elyngael or himself.

Khan

Lv 5 animal companion - AC 18/15/13 CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Readied action attack (1d20+7=9) probably not a hit.

Blessed
Divine Presence/Sanctuary.

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP: 49 / 53  
Wednesday February 14th, 2018 8:59:27 PM

Caught woolgathering a fight, Beordir curses in Elven.

Dropping his bow again, he traces a large square in front of him while muttering inarticulate syllables. The traced outline hazes as he draws it and as soon as he joins the ends together, the inside also hazes.

This large shield moves with him as he walks toward the two cats passing the edge of the desolation, drawing his blade on the way.

(OOC Free Action drop bow
Standard Action - Cast Shield
Move Action - Move to P15. I'm looking to make myself the closest target with a 27 AC)

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor, Bless   3d6=13 ;
Wednesday February 14th, 2018 10:13:05 PM


Directing the flaming sphere, Neshi sends it scurrying over to R 12 and catches a big kitty on fire.
18 points damage reflex DC21 negates

Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 30/50  d20+7=15 ; d20+7=18 ; d20+7=11 ; d6+5=10 ; d6+5=7 ; d6+5=11 ; d20+9=24 ;
Wednesday February 14th, 2018 11:02:01 PM

As Talya's grizzly bear phases into existence (P28), it roars and immediately attacks the bear next to it (the one engaging Armand).

Grizzly Bear: 42 HP, 16 AC, CMD 20
Bear makes a full attack as a full-round action
Full Attack: Bite (1d20+7=15) Claw1 (1d20+7=18) Claw2 (1d20+7=11)
Damage: Bite (1d6+5=10) Claw1 (1d6+5=7) Claw2 (1d6+5=11)
Grapple Attempt: 1d20+9=24

Meanwhile, Talyah directs her attention to the other group, casting a Stinking Cloud Spell targetted at U11, with 20ft radius. Hopefully that will catch the cats without inflicting nausea on Atlas. Save DC 18, creatures are nauseated while in the cloud and for 1d4+1 rounds afterwards. DM please roll for each affected creature separately.

Afterwards she flies to O18, trying to keep an eye on both groups at the same time.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Thursday February 15th, 2018 12:13:45 AM

Owen swoops through the air above some of the cats, staying 30 feet off the ground. He casts Crushing Despair in a cone that hits the three cats south of 7. DC 19 Will save or 2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.

He wonders how large a radius of effect this strange meteor must have.

____________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, Color Spray, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, Bull's Strength, Minor Image, and Invisibility.
3: Dispel Magic, Fireball, Fly, Haste, and Major Image.
4: Stoneskin, Scrying, Crushing Despair, and Greater Invisibility.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 46/86 
Thursday February 15th, 2018 10:36:08 AM

Atlas looks about and has a moment to reflect on the situation. "Things aren't looking too good right now, but that fire seems to be working well. Anyone have more of that?"

Mack (Eric R) AC: 21(+2-2) (T 20 FF 16), CMD: 19; HP 32/57, Speed: 30' 
Thursday February 15th, 2018 12:32:05 PM

"What do you mean, Atlas? We weren't supposed to lure them in closer? I'm pretty sure only 1 can grapple me at a time, so it's almost like I'm protected now!" ;)


'Osul(Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Blessed, no longer a Tiger 
Thursday February 15th, 2018 3:26:43 PM

Sub request through to the end of the week please - unable to email

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor, Bless   3d6=11 ;
Thursday February 15th, 2018 3:43:32 PM


Yurr'Neshi moves the ball of fire on to the next cougar trying to light it on fire as well. 11 points damage Reflx DC21 negates.

shane P  d20+19=38 ; d8=7 ; d20+14=27 ; d20+14=28 ; d20+14=21 ; d20+14=32 ; d8=6 ; d8=3 ; d8=8 ; d8=6 ; d8=4 ; d8=8 ; d20+19=24 ; d20+19=27 ; d20+19=31 ; d20+19=35 ; d20+10=18 ; d8+4=7 ; d6=4 ;
Thursday February 15th, 2018 5:48:51 PM

Owen you spell files true, but since cats don't show emotions really well you don't know how many you got with it. you are sure that some were affected though,

Mack: you and Squeever continue the attack the cat seems frustrated that it drew no blood and forgoes the paws and concentrates on gnawing on you.

Atlas: manages to get his sword between the cat and himself and uses the blade to saw into the big cat. make a Fort save vs 17 or become nauseated from Tayla's Stinking cloud spell.

Armand: with bravery uncommon in even the staunchest souls lay still so as not to dispell the Divine Presence protecting his friends.

Osul: while the ground is not rocky per se, there seem to be plenty beneath the surface for your spell to find.

Boerdir casts your shield and walks forward, but maybe you ought to have thoughtk about the spike stones cast all around you before you took a step. you take 7 points of damage as a spike of stone pierces your foot. Make a reflex save vs DC 21 or become lame 1/2 movement speed.

Elyngael both of you shots hit the mark, it seems the cats can't use their dexterity while grappling.

Yurr'Neshi the big kitty dodges your flaming sphere .

Talya your bear takes off after the bear on Armand, and your stinking cloud spell covers the area encompassing 4 of the cats within the miasma. It does not seem to affect them though.

'Osuls spell has an almost instant effect. and the cats on Mack, Atlas and Armand feel the spikes as they grow under their feet. The cats release their grapples but the bear does not have the chance to release his before he is bowled over by the grizzly bear that Tayla summoned. Those grappled notice that there are no spike stones growing out of the ground on which they lay, but the stones outline their forms almost perfectly. if you move ouf of the outline you hit the spikes.

The cats are stymed for the round, having to deal with the spike stones and an extra bear has paused their attack.

#1 cat 28/? damage. Grappled
#2 cat 56/? damage. Grappled.
#3 cat 8
#4 cat 6
#5 cat 4
#6 cat fasinated.

#1 bear 25/? Grappled.
#2 bear Divine presence



Armand (Robert D) AC 20/touch11/flat 19 HP 33/63 CMD 18 Character Sheet  d20+9=26 ; d8+2=10 ;
Thursday February 15th, 2018 6:21:40 PM

shane's map

Bless +1 to hit, +1 save vs fear 48 rounds
Divine Presence round 3 - everyone within 30 feet of Armand is affected as by a Sanctuary Spell, will sv 17 to be attacked.
Sickened -2 to basically all d20 rolls


Armand stands, careful to stay in the non spiky area. He then shrugs his shoulders and casts Spiritual Weapon (form of a Warhammer) and directs it to strike the crystal meteor.
To hit - (base to hit 6+ wisdom modifier3) To hit 26, (d20+9)
Good thing sickened does not affect the spell
Damage (d8 + 1 per three levels) 10 (d8+2)

spells left Highlight to display spoiler: {
0: light, detect magic, detect poison, read magic
1: Shield of Faith, Protection from Evil, Comprehend Languages, Command (wis bonus), Shield of faith (domain)
2: Silence (wis bonus), Bless Weapon (domain)
3: Daylight, Continual Flame
4: Restoration, Holy Smite (domain),

channel energy 4d6, 4 left
}

Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 32/57, Speed: 30'  d20+9=17 ; d4-1=0 ; d6=3 ; d20+15=17 ; d20+14=24 ; d8-1=6 ; d8-1=1 ; d6=2 ; d6=1 ; d6=4 ;
Thursday February 15th, 2018 7:49:38 PM

OOC: I'm having a hard time knowing what's going on on the map now. Not even sure if it's safe for me to move or not. ;)

IC:

Squeaver is a little weary of the ground around him. He 5' steps to M5, and holds an attack if anything comes in range:
Squeaver, AC 17, HP 26/26, Speed 50
(bite: d20+7-2(sick)+1(bless) for 1d4+1(-2)
+1 to hit and +1d6 cold damage on first attack from frost tear
Hit AC 15 for 1+3 damage) I forgot to remove the +2 flank on the roll

I stay where I'm at, and flurry the nearest enemy cat:
(flurry of blows: d20+11+2(dex buff)+1(bless) for each blow, and d8-1 damage+1d6(sneak),
+1 to hit and +1d6 fire damage on first attack from flaming tear
Hit AC 17 for 6+2+1 damage, and AC 24 for 1+4 damage)


Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 47
Sickened: 2 penalty on attacks, damage, saves, skill checks, ability checks

Mack:
Bless: +1 to hit, +1 vs fear; rounds remaining: 47
Cat's Grace: +4 Dex; rounds remaining: 27
Stoneskin: DR10, Hit Point Remaining: 50



Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65  d8+4=9 ; d6=5 ; d20+15=25 ; d8+4=7 ; d6=5 ; d20+10=17 ; d8+4=11 ; d6=5 ;
Thursday February 15th, 2018 9:20:08 PM

damage for last rounds first arrow since I didn't roll for that one. (1d8+4=9 and fire damage 1d6=5 total 14).

Blessed and Divine Presence

Elyngael continues to shoot at the cat grappling Atlas. First shot to hit (d20+15 = 25) damage (1d8+4=7 and fire damage 1d6=5 total 12). Second arrow, (d20+10=17) damage (1d8+4=11 and fire damage 1d6=5 total 16).

Khan
Blessed, divine presence, and bark skin
Lv 5 animal companion - AC 18(20)/15/13(15) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan still has a readied action to attack anything that tries to attack Elyngael or himself. Not sure if the readied action roll from last time carries over or not.



Beordir (Galen) AC: 27/15/22, CMD 22, Saves: 6/7/6, HP: 42 / 53 Shield  d20+9=26 ;
Thursday February 15th, 2018 10:23:39 PM

"Ouch", yelps Beordir and he pauses. The ground to covered with spikes. Looking around he sees the edge is not too far away. Turning left, he leaps over the spiked ground into the grass land.

(OOC Standard Action - Standing long jump 5' with DC 10 d20+9=26 ;
Move Action - Move north to N13)

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  4d4+4=15 ;
Thursday February 15th, 2018 11:40:59 PM

Owen observes the battlefield carefully, then sends a flight of magic missiles into Cat #1 for 15 damage

________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, Color Spray, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, Bull's Strength, Minor Image, and Invisibility.
3: Dispel Magic, Fireball, Fly, Haste, and Major Image.
4: Stoneskin, Scrying, Crushing Despair, and Greater Invisibility.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 30/50  d20+7=14 ; d20+7=22 ; d20+7=14 ; d6+5=7 ; d6+5=11 ; d6+5=11 ; d20+13=31 ; d20+13=14 ; d20+7=11 ; d6+4=8 ;
Friday February 16th, 2018 12:00:25 AM

Talya winces as she sees Atlas choking on thick vapors. Oops.

The summoned bear releases its target in order to get another full attack.
Bite 1d20+7=14 ; Claw 1d20+7=22 ; Claw 1d20+7=14
Damage 1d6+5=7 ; 1d6+5=11 ; 1d6+5=11 ;

Grapple attempts: d20+13=31 ; d20+13=14

Talya then flies to square p11, taking a moment to fire off a bolt of acid at the nearby cat.
Ranged touch attack, d20+7=11 to hit, d6+4=8 damage.

Any creatures still in the cloud (even if they successfully saved last turn) have to make another DC 19 Fort Save (forgot to apply bonus from spell focus, sorry)

shane P 
Friday February 16th, 2018 5:14:37 AM

OOC: waiting on posts from others before I post.

Eric R posting for Osul - AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Blessed, no longer a Tiger 
Friday February 16th, 2018 7:19:47 AM

There were some bushes and tall grass on an earlier map, so assuming those are still in play....

Osul casts Entangle. 40' radius. I have added it to the map, targeting most of the enemy cats, but in front of Atlas.

Save or suffer the "Entangled" condition. Hmmm.... Spell DC.... 22? ;)



Eric R posting for Osul - AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Blessed, no longer a Tiger 
Friday February 16th, 2018 8:20:06 AM

OOC: Actually, looks like Spell DC for that spell is 20.


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 46/86  d20+10=22 ; d20+12=15 ; d8+8=15 ; d20+10=19 ; d4+5=8 ; d20+11=18 ; d8+8=12 ;
Friday February 16th, 2018 11:33:55 AM

Atlas is free! However, he is quickly envolped in a terrible smelling cloud of fumes. Focusing, he shrugs off the stink and attacks the cat with a flurry of strikes from his magical weapons.

-----------------------------------------------------------
Fort Save for Stinking Cloud (17): 1d20+10=22 (saved)

Attack Cat #2 with Longsword: 1d20+11+1=15
Damage: 1d8+8=15
Holy Damage: N/A (not evil creatures?)

Attack Cat #2 with Shield: 1d20+9+1=19
Damage: 1d4+5=8

Attack Cat #2 with Longsword: 1d20+10+1=18
Damage: 1d8+8=12
Holy Damage: N/A (not evil creatures?)

Bless +1 to hit, +1 save vs fear 48 rounds
Diseased



Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor, Bless   3d6=7 ; d20+9=21 ;
Friday February 16th, 2018 11:52:20 AM

Asa the ball of flame dies out Neshi aims a searing ray of fire at the closest cat ranged touch AC 21 for 7 points of damage.

Beordir (Galen) AC: 27/15/22, CMD 22, Saves: 6/7/6, HP: 42 / 53 Shield 
Friday February 16th, 2018 8:09:55 PM

Beordir pauses a moment as the cats aren't moving so fast. Maybe their feet got hurt too.

shane P  d20+14=31 ; d10=4 ; d20+14=28 ; d20+14=28 ; d20+14=23 ; d20+14=30 ; d20+14=33 ; d20+14=19 ; d20+14=33 ; d20+14=26 ; d20+14=15 ; d20+14=17 ; d20+14=15 ; d8=1 ; d8=6 ; d8=4 ; d8=3 ; d20+13=16 ; d20+13=17 ; d20+13=24 ; d6+7=8 ; d6+7=12 ; d8+7=14 ; d8+17=20 ; d8+17=22 ; d8+17=19 ; d8+17=19 ; d8+17=25 ;
Saturday February 17th, 2018 2:35:22 AM

Owen sends a flight fo Magic missles out after cat #1.

Mack: there is a "mack" shaped gap in the spiked stones. you are about 5' from the edge of it. tis the grey area on the map. You miss your attacks on the cat, and squeever does not get an attack, he is not near the are where the cat retreated too.

Atlas: quickly stands and has at the cat that had him pinned.

Armand: sends his spirtual hammer into the pit to strike what's within.

Osul: ?

Boerdir gets off the spiky ground, and it looks like the cat had the same idea on the other side

Elyngael I already rolled for your damage and applied it thanks though Your next arrow hits, but the 2nd misses. it seems that when not engaged in a grapple the beasts are a bit harder to hit.

Yurr'Neshi your ray strikes true

Talya you blob of acid hits! but just barely. , and the cats still don't seem to be affected by your spell.

The cats are more interested in getting off the spiked stones than actually fighting you, but you get a strike at them as the move off. The bear attacking Armand has not option but to face the raging grizzly boring into him and gives as good as he gets from the bear. Doing 8 12 and 14 points to the summoned creature. The party seems to have the majority of the cats trapped behind the spiked stones...save the one facing Mack (#1) how exited the spikes on your side.

The ghostly image of Armands Spiritual hammer disappears over the edge of the crater. there is a moment of silence and then
BOONG!

Effects of the sound
All within 10ft must make a DC (28) Fort Save or gain the Deafened AND Stunned Conditions
All within 30ft must make a DC (23) Fort Save or gain the Deafened Condition
All within 60ft must make a DC (18) Fort Save or gain the Deafened Condition

Mean while the cats who were closer to the source of the sound shake their head in the air.

#1 cat 29/? damage.
#2 cat 82/? damage. Entangled
#3 cat 8 Entangled.
#4 cat 6 Stunned/ Deafend
#5 cat 4 stunned/ deafened
#6 cat fasinated. Engagled webbed.

#1 bear 42/? Grappled
#2 bear Divine presence

Summoned bear 4/42 Grappled.



Eric R posting for Osul - AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Blessed, no longer a Tiger 
Saturday February 17th, 2018 10:42:45 AM

OOC: I posted Entangle for Osul. Looks like you were asking what he did. But I also see several of the cats are Entangled.... so you must have gotten it. ;)


Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 32/57, Speed: 30'  d20+7=27 ; d4-1=0 ; d6=2 ; d20+15=31 ; d20+14=18 ; d8-1=0 ; d8-1=5 ; d6=4 ;
Saturday February 17th, 2018 10:50:06 AM

Squeaver bounces around to O10, and I 5' step to O8 to continue our assault on that cat.

Squeaver, AC 17, HP 26/26, Speed 50
(bite: d20+7-2(sick)+1(bless) for 1d4+1(-2)
+1 to hit and +1d6 cold damage on first attack from frost tear
Hit AC 27 for 1+2 damage)

(flurry of blows: d20+11+2(dex buff)+1(bless) for each blow, and d8-1 damage,
+1 to hit and +1d6 fire damage on first attack from flaming tear
Hit AC 31 for 1+4 damage, and AC 18 for 5 damage)


Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 46
Sickened: 2 penalty on attacks, damage, saves, skill checks, ability checks

Mack:
Bless: +1 to hit, +1 vs fear; rounds remaining: 46
Cat's Grace: +4 Dex; rounds remaining: 26
Stoneskin: DR10, Hit Point Remaining: 50



Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Deafened  d20+3=5 ;
Saturday February 17th, 2018 12:24:11 PM

The sound from the crater crashes into Owen's skull and rings his bell, as it were. He drops a few feet in the air, but manages to recover. Recognizing the problems of casting while deafened, he pulls out his Metamagic Rod of Silence as he flies down and behind Atlas (to QZ).

Hovering about ten feet off of the ground, Owen casts Bull's Strength and touches Atlas to cast it on him.

____________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, Color Spray, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, Bull's Strength, Minor Image, and Invisibility.
3: Dispel Magic, Fireball, Fly, Haste, and Major Image.
4: Stoneskin, Scrying, Crushing Despair, and Greater Invisibility.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65  d20+7=13 ; d20+7=26 ; d20+15=25 ; d8+4=10 ; d6=4 ; d20+10=13 ;
Sunday February 18th, 2018 5:13:40 PM

Eric, I cast Entangle on the cats earlier, so maybe it was my Entangle that you saw went off.

Elyngael rolls a Fort save (d20+7=13) so she is deafened. Khan rolls a Fort save (d20+7=26) and he is not deafened. She draws and aims at Cat 4 that is stunned and (d20+15=25) to hit, damage 1d8+4=10, plus 1d6 fire =4, total 14 points damage. Second shot (d20+10=13) misses.

Armand (Robert D) AC 20(23)/touch11/flat 19(23) HP 33/63 CMD 18 Character Sheet  d20+8=24 ; d20+9=19 ; d8+2=6 ;
Sunday February 18th, 2018 5:16:54 PM

Bless +1 to hit, +1 save vs fear 47 rounds
Divine Presence round 4 - everyone within 30 feet of Armand is affected as by a Sanctuary Spell, will sv 17 to be attacked.
Sickened -2 to basically all d20 rolls
Shield of Faith +3 to AC rounds 80


Fortitude 24 (d20+8).

"Well that was not a good idea."

Move action: Armand directs the spiritual hammer to pound the grass. To hit - (base to hit 6+ wisdom modifier3) To hit 19, (d20+9)
Damage (d8 + 1 per three levels) 6 (d8+2)

Armand opts to cast Shield of Faith upon himself. +3 to AC now reflected in Header.

spells left Highlight to display spoiler: {
0: light, detect magic, detect poison, read magic
1: Shield of Faith, Protection from Evil, Comprehend Languages, Command (wis bonus)
2: Silence (wis bonus), Bless Weapon (domain)
3: Daylight, Continual Flame
4: Restoration, Holy Smite (domain),

channel energy 4d6, 4 left
}

'Osul(Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Blessed, no longer a Tiger 
Monday February 19th, 2018 3:30:42 AM

"That looks painful. Who is for me filling the crater with water? I suspect it cannot make that kind of sound when submerged."

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor, Bless   d20+9=16 ; 3d6=11 ;
Monday February 19th, 2018 8:11:49 AM


Targeting the cat a 9P Neshi lets loose with another single scorching ray Ranged touch 16 for 11 points damage.

Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 32/57, Speed: 30' 
Monday February 19th, 2018 9:48:11 AM

OOC: Thanks Lynette! Shane, it looks like there are 2 Entangles out there. You might have missed my post for Osul, where I cast Entangle on another area. I put it on the map as well.


Beordir (Galen) AC: 27/15/22, CMD 22, Saves: 6/7/6, HP: 42 / 53 Shield  d20+6=7 ; d20+9=22 ; d6+9=14 ;
Monday February 19th, 2018 11:28:32 AM

Tactical isolation is working well. Beordir looks toward Mack and his companion and starts to head that way when a loud sound hammers him from behind. Shaking his head as he continues on. He steps around the large rat and thrusts forcefully at the cat attacking them.

Only then does he realize he cannot hear the animals snarling around him...Oh and Mack as well.

(OOC d20+6=7 ; Fortitude save - a one, of course
Move Action - Move to O9
Standard Action - melee attack - To Hit d20+9=22 ; Damage d6+9=14)

Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 32/57, Speed: 30' 
Monday February 19th, 2018 5:13:35 PM

I patiently await to see which of these creatures is still trying to attack us.


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 46/86  d20+11=28 ; d20+12=32 ; d20+12=16 ; d8+8=12 ; d8=2 ; d20+10=29 ; d20+10=13 ; d8+8=9 ; d4+5=9 ; d4=1 ; d20+11=23 ; d8+7=10 ;
Monday February 19th, 2018 8:06:42 PM

Atlas attacks again, ignoring the loud ringing sensation that seemed to have struck most of them.

-------------------------------------------------------
Fort Save for Stinking Cloud (17): 1d20+10=28 (saved)

Attack Cat #2 with Longsword: 1d20+11+1=32 (crit confirm: 1d20+11+1=16...not sure if that confirms or not)
Damage: 1d8+8=12 (if crit, 1d8=2)
Holy Damage: N/A (not evil creatures?)

Attack Cat #2 with Shield: 1d20+9+1=29 (crit confirm 1d20+9+1=13)
Damage: 1d4+5=9 (if crit 1d4=1)

Attack Cat #2 with Longsword: 1d20+10+1=23
Damage: 1d8+8=10
Holy Damage: N/A (not evil creatures?)

Bless +1 to hit, +1 save vs fear 48 rounds
Diseased

ooc: miss rolled the shield damage, so ignore that middle 1d8+8=9


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Deafened 
Monday February 19th, 2018 11:24:45 PM

Owen looks about to see how his companions are faring.

Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 30/50  d20+6=19 ; d20+18=33 ; d20+7=22 ; d20+7=20 ; d20+7=18 ; d20+5=8 ; d20+5=17 ; d20+5=19 ; d6+5=11 ; d6+5=9 ; d3=1 ; d6+5=6 ; d6+4=8 ; d20+7=21 ;
Tuesday February 20th, 2018 2:57:08 AM

Talya's aerial route brings her perilously close to the explosion of sound, and she just barely fights off the ringing in her ears. She shudders in the air, fighting for control of the spell

Fort Save: 1d20+6=19
Fly check (if needed) 1d20+18=33

Meanwhile, her bear is significantly beat up - Good thing it's a bear, and continues its enraged assault on the closest enemy bear.

HP: 8
Attack Rolls: 1d20+7=22 ; 1d20+7=20 ; 1d20+7=18 ;
Damage: 1d6+5=11 ; 1d6+5=9 ; 1d6+5=6 ;
(Thank you dice gods!)

(d20+5=8 ; d20+5=17 ; d20+5=19 ; d3=1 were done in error, sorry!)

Having recovered her balance, Talya moves to P14, firing off another glob of acid at the nearest cat while remaining safely out of reach.
Ranged Touch attack: 1d20+7=21
Damage: 1d6+4=8

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 46/86 
Tuesday February 20th, 2018 11:08:47 AM

Atlas stares at the kitties, waiting for them to make a move so that he can pounce.

Beordir (Galen) AC: 27/15/22, CMD 22, Saves: 6/7/6, HP: 42 / 53 Shield 
Tuesday February 20th, 2018 6:00:57 PM

Given a moment in the fight, Beordir takes a quick glance around to assess the progress of the battle.

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65 
Tuesday February 20th, 2018 7:25:35 PM

Elyngael looks around.

Armand (Robert D) AC 20(23)/touch11/flat 19(23) HP 33/63 CMD 18 Character Sheet 
Tuesday February 20th, 2018 7:30:18 PM

Just waiting.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Deafened 
Tuesday February 20th, 2018 7:43:59 PM

Owen does a little gliding loop through the air.

'Osul(Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Blessed, no longer a Tiger  3d6=11 ;
Tuesday February 20th, 2018 9:32:17 PM

No support for watering the grass.
He casts Call Lightning on the Big Cat at B9, in support. Damage: 11 (Reflex Save vs 21 for half)

Call Lightning - Bolts called: 1/8

shane P  d20+11=29 ; 2d4+8=12 ; 2d4+8=13 ; 2d6+8=12 ; d20+18=38 ; d20+18=35 ; d20+18=35 ; d20+14=18 ; d20+7=12 ; d20+7=23 ; d20+7=18 ; d6+5=7 ; d6+5=7 ; d6+5=9 ; d8=7 ; d8=1 ; d8=2 ; d8=8 ; d8=4 ; d8=2 ; d8=3 ;
Wednesday February 21st, 2018 12:11:20 AM

OOC: sorry all, life took a wild turn Monday, wasn't able to post. I confirm there are two entagles present on the map at this time. I could have sworn the first one was a web spell though....it's correct now though.

Owen gets hit by the blast of sound and almost falls. he is resourceful though and finds other ways to cast spells while deaf. Make a perception check please.

Mack: and Squeever follow the cat off the spike stones harrying it, as it and Beordir meet in combat

Atlas: (looks like you passed the fort save for the sound as well 29) you continue to tear into the entangled big feline.

Armand: redirects his Spiritual Hammer to pound the red grass around the crater.

Osul: shouts out a plan for silencing the shard...but did anyone hear him?

Boerdir eardrums are battered by the wall of sound, but so focused is he on the battle that he is not even aware till his eyes tell him that people are speaking and cats are screaming. .

Elyngael is deafened but still continues to fire at the cats. her first shot hits, but the second misses.

Yurr'Neshi continues his flaming assault on the cat.

Talya?

The sound never tapered off it continues drawn out in a warbling strange cacophony. (no new saves needed though).

The grass around the crater raises straight up and begins to move back down into the crater, but not being near the crater you cannot see what happened within. Except for Owen if he passes his perception check. If you are Owen and you passed a percetion check of 16 Highlight to display spoiler: { The crystal in the crater is glowing and vibrating, all the grass around the crater is moving toward it and engulfing it}

Meanwhile, the cats who are immobilized on the spike stones continue to struggle to get free and continue to damage themselves on the rocks as well. Two others writhe on the ground from the force of the sound blast. one is enraptured and entangled so it's out of the picture for now. only one cat is free and it jumps upon Beordir swats him twice (12 & 13 points) and bites him (12 points) before drawing him into a grapple.

the bear Tayla summoned trades blows with the other bear and then succumbs to the exchange and disappears. the bear thus unencumbered by an advisary is now free to do as it wants. will it continue to walk upon the spike stones to attack Armand? of will it retreat and save it's feet?

the cat Atlas is fighting is constrained by the entangling plants and cannot commit to a full attack. it does manage to swipe a paw at him but misses badly.

#1 cat 60/? damage.
#2 cat 93/? damage. Entangled
#3 cat 15 Entangled.
#4 cat 6 Stunned/ Deafend
#5 cat 4 stunned/ deafened
#6 cat fasinated. Engagled webbed.

#1 bear 65/? Grappled
#2 bear Divine presence



Armand (Robert D) AC 20(23)/touch11/flat 19(22) HP 33/63 CMD 18 Character Sheet  d20+9=24 ; d8+2=7 ;
Wednesday February 21st, 2018 7:24:27 AM

How about a map link Shane.

------

Bless +1 to hit, +1 save vs fear 46 rounds
Divine Presence round 5 - everyone within 30 feet of Armand is affected as by a Sanctuary Spell, will sv 17 to be attacked.
Sickened -2 to basically all d20 rolls
Shield of Faith +3 to AC rounds 79


Armand realizes that the ringing in his ears is continuing but new. "Oh, so the bong sound is still going on? I did not realize that. I got this.

He casts Silence on center of the Crater, ground level. (20foot radius, 1round/level)

As a move action he then directs the spiritual hammer to re-engage with the crystal.
To hit - (base to hit 6+ wisdom modifier3) To hit 24, (d20+9)
Damage (d8 + 1 per three levels) 7 (d8+2)

spells left Highlight to display spoiler: Highlight to display spoiler: {
0: light, detect magic, detect poison, read magic
1: Shield of Faith, Protection from Evil, Comprehend Languages, Command (wis bonus)
2: Bless Weapon (domain)
3: Daylight, Continual Flame
4: Restoration, Holy Smite (domain),

channel energy 4d6, 4 left
}

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: 17 character sheet Mage Armor, Bless   d20+9=29 ; d20+9=15 ; 3d6=13 ; 3d6=7 ;
Wednesday February 21st, 2018 8:08:14 AM


Targeting the cat at P9 again Neshi again lets fly with a single scorching ray touch AC 29 (nat 20 possible crit AC 15 for 13 points or 20 points if crit

Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 32/57, Speed: 30'  d20+9=24 ; d20+8=25 ; d20+8=18 ; d4-1=3 ; d6=3 ; d4+17=20 ; d4+16=17 ; d20+17=33 ; d20+16=20 ; d8-1=7 ; d8-1=0 ; d6=3 ; d6=1 ; d6=2 ;
Wednesday February 21st, 2018 12:37:30 PM

Squeaver and I both 5' step to flank the cat nearest us (I can't update the map at the moment).

Squeaver, AC 17, HP 26/26, Speed 50
(bite,claw,claw: d20+7-2(sick)+1(bless)+2(flank) for 1d4+1(-2),1d2+1(-2),1d2+1(-2)
+1 to hit and +1d6 cold damage on first attack from frost tear
Hit AC 24 for 3+3 damage, AC 25 for 1 damage, AC 28 for 1 damage)

(flurry of blows: d20+11+2(dex buff)+1(bless)+2(flank) for each blow, and d8-1 damage+1d6(sneak)
+1 to hit and +1d6 fire damage on first attack from flaming tear
Hit AC 33 for 7+3+1 damage, and AC 20 for 1+2 damage)

OOC: Please ignore the d4+17 and d4+16 rolls... forgot to change back to d20. ;)


Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 45
Sickened: 2 penalty on attacks, damage, saves, skill checks, ability checks

Mack:
Bless: +1 to hit, +1 vs fear; rounds remaining: 45
Cat's Grace: +4 Dex; rounds remaining: 25
Stoneskin: DR10, Hit Point Remaining: 50


Beordir (Galen) AC: 27/15/22, CMD 22, Saves: 6/7/6, HP: 5 / 53 Shield  d20+15=33 ; d20+17=29 ;
Wednesday February 21st, 2018 1:02:47 PM

In spite of his defenses, the cat he attacked responded in kind, carving up his arm and ribs before sinking it's teeth into his thigh. As the cat eases his jaws to get a better grip, Beordir drops his knee, sliding the cats teeth out of his flesh.

As soon as he's free Beordir Bounds for the Sky, vaulting backwards out of reach. While he does land on his uninjured leg, his haste forces him to stabilize with his injured one forcing a loud groan from his lips. His off-hand starts fumbling with the clasp on his pouch

(OOC Ouch!
Standard Action - Spending a Hero point to escape the grapple ( d20+15=33 )
Move Action - Move out of O9 to L9 ( d20+17=29 )
Spending another Hero point to enhance my Acrobatics to move through a threatened area ie. the square I'm standing in
Free Action - !@#$%)

Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 32/57, Speed: 30' 
Wednesday February 21st, 2018 4:39:16 PM

Map updated for Squeaver and I:

map


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 46/86  d20+12=29 ; d8+8=13 ; d20+10=27 ; d4+5=9 ; d20+11=12 ;
Wednesday February 21st, 2018 6:04:06 PM

Atlas continues to attack the cat in front of him.

-------------------------------------------------------
Fort Save for Stinking Cloud (17): 1d20+10=28 (saved)

Attack Cat #2 with Longsword: 1d20+11+1=29
Damage: 1d8+8=13
Holy Damage: N/A (not evil creatures?)

Attack Cat #2 with Shield: 1d20+9+1=27
Damage: 1d4+5=9

Attack Cat #2 with Longsword: 1d20+10+1=12
Damage: 1d8+8=(assuming a miss)
Holy Damage: N/A (not evil creatures?)

Bless +1 to hit, +1 save vs fear 48 rounds
Diseased


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 46/86 
Wednesday February 21st, 2018 6:05:03 PM

[i]ooc: Ignore that Fort Save, I keep copy/pasting it on accident. Last time it was supposed to be a fort save for sound (which you picked up on, thank you) and this time it should have been removed.[/b]

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65  d3=2 ; d20+15=19 ; d8+4=11 ; d6=3 ; d20+10=13 ; d20+7=23 ; d8+3=8 ;
Wednesday February 21st, 2018 8:17:19 PM

Blessed, Divine Presence
ignore the d3 slipped on the mouse.

Elyngael fires at the bear nearest Armand. First arrow (d20+15=19) to hit, damage 1d8+4=11, plus 1d6 fire =3, total 14 points damage. Second shot (d20+10=13) probably misses.

She tells Khan to be ready in case the bear comes charging over here.

Khan
Blessed, divine presence, and bark skin
Lv 5 animal companion - AC 18(20)/15/13(15) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Readied Bite: to hit (d20+7=23), bite damage (d8+3=8)

shane P  d20+18=32 ; 2d4+8=14 ; d8=5 ; d8=1 ; d8=1 ; d8=1 ; d8=1 ; d8=8 ; d20+6=17 ; d20+6=17 ; d8=6 ; d8=4 ; d8=7 ; d8=4 ; d20+18=28 ; d20+18=20 ; d20+18=27 ; 2d4+8=14 ; 2d6+8=14 ; d20+13=33 ; d20+13=27 ; d20+13=19 ; d6+7=9 ; d6+7=12 ;
Thursday February 22nd, 2018 12:04:27 AM

Map

Owen ?

Mack: and Squeever flank the engaged cat like a well-drilled team and punish the beast as it gnaws upon Beordir

Atlas: strikes at his cat with sword and shield, but the last swing of the sword misses. ( no problem man, thats what I'm here for. ) you notice that when you come in for a shield strike that's when the cat can reach you. because it tags you for 14 points by as your shield is engaged with it's head.

Armand: Casts a silence spell upon his location, the noise stops abruptly. your hammer strikes but you cannot tell if it did anything. but your magical connection with it stops after you are sure you hit it again..

Osul: ?

Boerdir With Heroic effort Beordir escapes what looks to be an inescapable predicament. and gets some distance between himself and the big cat. (roll fort save VS DC 25, please.)

Elyngael hits the bear with one of her arrows, drawing its attention from Armand towards herself it walks toward you through the spiked stones...shredding its feet.

Yurr'Neshi is hot with the scorching rays today and burns the kitty quite well! Unfortunately, that attracts its attention and it leaps toward you!

Talya fires a blob of acid at one of the writhing cats...talk about shooting fish in a barrel.

The cat that was gnawing on Beordir does not miss a beat and leaps toward 'Neshi streaming blood like a river. it gets a paw and a bite in on him but misses it's blow with the last one so he avoid the grapple. this round. 'Neshi takes 14+14= 28 points of damage. ( make a Fort save vs DC 25 please ).

The bear avoids Armand and makes a bee line around him toward Elyngael. Kahn who is not about to let this bear get ahold of his Mistress latches on to the bruin likea bull dog. The bear in turn grabs Kahn in a bear hug, but cannot bite him due to the angle that Kahn latched onto his ear.
kahn takes 9+12 =21 points of damage.

the rest of the cats are either enraptued, entagled , writhing on the ground stunned and deafened or some combination or all three.

Armands spiritual hammer dives into the crater and there is a flash of light that begins to cycle through all the colors of the rainbow, but only getting really bright and stong on the color red. the shard of crystal still continues to make that odd noise. .

#1 cat 102/? damage.
#2 cat 122/? damage. Entangled
#3 cat 25 Entangled.
#4 cat 6 Stunned/ Deafend
#5 cat 12 stunned/ deafened
#6 cat fasinated. Engagled webbed.

#1 bear 108/? lame.
#2 bear Divine presence



Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Deafened  d20+1=5 ; 4d4+4=9 ;
Thursday February 22nd, 2018 12:24:49 AM

Owen may have the party's only vantage on the crater, but he's definitely not paying attention to it. In fact, it seems that the powerful noise from the meteor had a greater effect on him than he thought, and he shuts his eyes and grits his teeth against it for six seconds before he is able to cast another barrage of Magic Missiles at Cat #1 with the help of his Metamagic Rod of Silence, dealing a paltry 9 damage. Then he recalls the spell into his Star Mages' Guild fulcrum.

OoC: Sorry for the missed post! I almost made it, but this business trip got in the way.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:32/60 CMD: +18 character sheet Mage Armor, Bless   d20+4=20 ; d20+4=7 ; d4=2 ; d20+4=11 ; d20+4=17 ; d20+5=23 ; d20+7=27 ;
Thursday February 22nd, 2018 8:29:15 AM

(Ignore 4th and 5th rolls used wrong modifier)

Fortitude save DC27

Attack of opportunity?? if so Ac 20 Ac 7 for 2 points

As the cat leaps over and into Neshi's sphere of influence and claws and bites him Neshi intiates a grapple and tries to grab hold of the beast CMB 23.



Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 32/57, Speed: 30'  d20+9=24 ; d20+8=9 ; d20+8=23 ; d4-1=2 ; d6=1 ; d20+17=32 ; d20+16=31 ; d8-1=2 ; d8-1=2 ; d6=3 ; d6=4 ; d6=3 ;
Thursday February 22nd, 2018 1:07:09 PM

I stay where I am (already flanking with Neshi), and Squeaver 5' bounces to O9, to also flank with Neshi... and continue our assault.

Squeaver, AC 17, HP 26/26, Speed 50
(bite,claw,claw: d20+7-2(sick)+1(bless)+2(flank) for 1d4+1(-2),1d2+1(-2),1d2+1(-2)
+1 to hit and +1d6 cold damage on first attack from frost tear
Hit AC 24 for 2+1 damage, AC 9 for 1 damage, AC 23 for 1 damage)

(flurry of blows: d20+11+2(dex buff)+1(bless)+2(flank) for each blow, and d8-1 damage+1d6(sneak)
+1 to hit and +1d6 fire damage on first attack from flaming tear
Hit AC 32 for 2+3+4 damage, and AC 31 for 2+3 damage)


Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 44
Sickened: 2 penalty on attacks, damage, saves, skill checks, ability checks

Mack:
Bless: +1 to hit, +1 vs fear; rounds remaining: 44
Cat's Grace: +4 Dex; rounds remaining: 24
Stoneskin: DR10, Hit Point Remaining: 50


Armand (Robert D) AC 20(23)/touch11/flat 19(22) HP 49/63 CMD 18 Character Sheet  d6=4 ; d6=5 ; d6=5 ; d6=2 ;
Thursday February 22nd, 2018 4:37:34 PM

Bless +1 to hit, +1 save vs fear 45 rounds
Divine Presence round 6 - everyone within 30 feet of Armand is affected as by a Sanctuary Spell, will sv 17 to be attacked.
Sickened -2 to basically all d20 rolls
Shield of Faith +3 to AC rounds 78


"Really the silence spell isn't working?"

Armand channels to heal, excluding the two bears. That should get Owen, O'sul, Talya, Elyngael, and Khan.
Heal 16 (4d6)

Armand contemplates how to get out of the terrain he's in. The bear should be occupied by Khan. So he hops backward out of the stone spikes and moves around the bear-cat fight. "I think we need to find out what's going on in that crater."

spells Highlight to display spoiler: {
0: light, detect magic, detect poison, read magic
1: Shield of Faith, Protection from Evil, Comprehend Languages, Command (wis bonus)
2: Bless Weapon (domain)
3: Daylight, Continual Flame
4: Restoration, Holy Smite (domain),

channel energy 4d6, 3 left
}

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 46/86  d20+12=32 ; d20+12=31 ; d8+8=11 ; d8+8=11 ; d20+10=13 ; d4+5=9 ; d20+11=24 ; d8+8=10 ;
Thursday February 22nd, 2018 5:10:14 PM

Atlas continues to hack away at the creature, feeling useless in the grand scheme of things.

-------------------------------------------------------
Attack Cat #2 with Longsword: 1d20+11+1=32 (1d20+11+1=31 Crit Confirmed)
Damage: 1d8+8=11 critical: 1d8+8=11
Holy Damage: N/A (not evil creatures?)

Attack Cat #2 with Shield: 1d20+9+1=13
Damage: 1d4+5=9 (if 13 is a hit, I don't know what the AC is)

Attack Cat #2 with Longsword: 1d20+10+1=24
Damage: 1d8+8=10
Holy Damage: N/A (not evil creatures?)

Bless +1 to hit, +1 save vs fear 48 rounds
Diseased


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 46/86 
Thursday February 22nd, 2018 5:11:13 PM

ooc: I forgot to subtract 14 from my HP. Should be 32 now.

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65  d20+7=12 ; d8+3=6 ; d20+7=27 ; d20+7=19 ; d8+3=7 ; d8+3=7 ; d20+7=10 ; d20+15=25 ; d8+4=11 ; d6=1 ; d20+10=28 ; d8+4=11 ; d6=4 ;
Thursday February 22nd, 2018 8:27:21 PM

"Kill him Khan! Elyngael commands
Khan
Blessed, divine presence, and bark skin
Lv 5 animal companion - AC 18(20)/15/13(15) CMD 21 HP: 45/50
Bite +6, 1d8+3
Claw +6 1d6+3

Bite: to hit (d20+7=12), probably not a hit but in case bite damage (d8+3=6)
Claws: to hit (d20+7=27 potential crit confirm d20+7=19) damage (d8+3=7, crit bonus d8+3=7 total 14)
second claw (d20+7=10) going to assume that is not a hit.

Blessed, Divine Presence

Elyngael takes a 5 foot step back and fires at the bear attacking Khan. First arrow (d20+15=25) to hit, damage 1d8+4=11, plus 1d6 fire =1, total 12 points damage. Second shot (d20+10=28) damage 1d8+4=11, plus 1d6 fire =4, total 15 points damage.

OOC Robert put Khan on the map where he's supposed to be and moved me around



Beordir (Galen) AC: 27/15/22, CMD 22, Saves: 6/7/6, HP: 12 / 53 Shield  d20+6=21 ; 2d6+3=7 ;
Thursday February 22nd, 2018 9:02:45 PM

Still too close to the cat and too injured to help, Beordir steps back away again. He tears open his pouch and gulps down one of the Tree homebrew healing potions, dropping the vial at his feet.

(OOC
Fortitude save : d20+6=21 ; close, but a failure nonetheless
Move Action - retrieve potion
Standard Action - drink Cure Moderate Wounds 2d6+3=7)

Talya (Shane P posting for Jacob) AC: 19 (T:13, FF:16), CMD 16, HP 30/50  d20+7=11 ; 2d4=4 ; 2d4=8 ; 2d4=7 ; d20+8=15 ;
Thursday February 22nd, 2018 10:35:56 PM

seeing the big cat abandon beordir and go after 'Neshi" I cast and acid arrow it's way.

Ranged touch attack

To hit AC 11 for 19 points of damage

Tayla is so focused on the combat she doesn't see what's happening in the crater either.

Perception 15.

DM Shane 
Thursday February 22nd, 2018 11:11:04 PM

Owen your magic missles strike the cat.

Mack: and Squeever do your part and can see that you are starting to take a toll on the beast

Atlas: your sword strikes true neatly avoiding the cats snapping jasw and piercing right where the neck joins the body. your sword struck so deeply thaty it made you miss your shield strike, but pulling the swords out does quite a bit of damage as well. although tangled it relaxes and it's eyes glaze over as grouts of arterial and venous blood pour from the wound like a water fountain.

Armand: (nope you silenced it but it does continue to flash and rumble the ground. ) Your heal spell is a welcome relief to the injured party members.

Osul: ?

Boerdir you can't keep in the fight if you are dead. Wisdom dictates you see to your wounds. you heal 7 points of damage. not nearly what the cat did to you, but at least you aren't bleeding all over the place now.

Elyngael like the good friend that Kahn is he growls and digs into the bear. between that and your arrows the bear begins to wobble and then slowly topples over.

Yurr'Neshi attempts to grapple prove fruitless, as the beast falls away from you.

Talya You pot shot the cat with an acid arrow. and see it leap into the air and fall over.

The Wardens prevail over two of the cats and a bear. leaving 1 bear and 4 cats left. the numbers have been reduced but there is still a hard fight left.

The two closest to the craters seem to be getting over their stunned conditon. They have quit wrything and are squatted down shaking their heads. the may be up next round.

#1 cat 141/130 damage Dying. . AC 19/11/15
#2 cat 160/130 damage graveyard dead
#3 cat 25/130 Entangled.
#4 cat 6/130 Stunned/ Deafend
#5 cat 12/130 stunned/ deafened
#6 cat fasinated. Engagled webbed. 0/130

#1 bear 149/115 lame. graveyard dead. AC 20/10/17
#2 bear Divine presence 0/130

'Osul(Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Blessed, no longer a Tiger  3d6=11 ; d20+22=26 ; d20+10=19 ;
Friday February 23rd, 2018 3:34:13 AM

No support for watering the grass.
He casts Call Lightning on the Bear at N23, in support. Damage: 11 (Reflex Save vs 21 for half)

What are the cats near the crater doing? Perception: 26, Sense Motive:19

Call Lightning - Bolts called: 1/8

Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 32/57, Speed: 30' 
Friday February 23rd, 2018 8:57:37 AM

OOC: Beordir and DM Shane! For Beordir's healing potion roll, it was 2d6+3=7. Are 1's re-rolled for healing poitions? I was thinking they were. Or is that just Hit Points?

Also, DM Shane, I really need a map update. I'm not following if the cat we're attacking is "Dying", and I can move on, or if we are just starting to "take a toll" on it. Can you put an X on the creatures that are done please? I'm assume if they are "Dying", they are done as far as AoO's go. ?

IC: "I'm all for trying water, Osul!" :)



Armand (Robert D) AC 20(23)/touch11/flat 19(22) HP 49/63 CMD 18 Character Sheet 
Friday February 23rd, 2018 10:14:59 AM

Clean up aisle 3
shanes map

I moved the dead bear out of the way and may a 'dead' pile to the right. But I have no idea which cat is number 1 and which is number 2. Can we just move the dead out of the way please?


Armand (Robert D) AC 20(23)/touch11/flat 19(22) HP 49/63 CMD 18 Character Sheet 
Friday February 23rd, 2018 10:20:05 AM

Armand moves to roughly P22, which puts him at the edge of the outer green area between the two grey spike stones area. Can he see into the crater?

"Guys fall back and get near me so I can heal you. My divine grace is about to end."

Bless +1 to hit, +1 save vs fear 44 rounds
Divine Presence round 7 - everyone within 30 feet of Armand is affected as by a Sanctuary Spell, will sv 17 to be attacked.
Sickened -2 to basically all d20 rolls
Shield of Faith +3 to AC rounds 77


Armand still has an action left. However, for practical purposes I'm delaying that, because I want to wait to see if more people can get into a channel heal range, and want clarification on what cats are dead etc. Because if i have to I can end the divine grace early and cast 1 holy smite in hopes of blinding some cats.

Would REALLY like to know which cat is which since NONE of them are labeled.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:32/60 CMD: +18 character sheet Mage Armor, Bless   8d10+16=58 ; d20+14=29 ; d20+14=30 ; d8+4=6 ; d8+4=12 ;
Friday February 23rd, 2018 11:57:53 AM


Moving to O14 grabs a gem from his pouch, takes a look at it to make sure it is the correct one and trows it to the ground Elemental Gem -Fire[/b| Moments later a Large Fire Elemental appears. "See those two cats (pointing at #1 & #2. See what you can do about killing them please.

[b]Cat #1, 2 slams AD 29 & 30 for 18 points fire damage


***********************
Elemental - (8 rounds) 58 HPs 2 slams +14 1d8+4

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 32/86 
Friday February 23rd, 2018 5:27:20 PM

Atlas moves to protect some of the group as the other cats consider approaching. "Anyone able to heal me? I'm a bit scraped up from that cat."

Beordir (Galen) AC: 27/15/22, CMD 22, Saves: 6/7/6, HP: 12 / 53 Shield 
Friday February 23rd, 2018 8:21:54 PM

"By the Sea of Leaves, I thank you. I am sorely injured." Beordir starts limping toward Armand as fast as he can manage.

On the way, he looks over at the other trapped cats trying to understand why that came to assault them.

(OOC
Move Action - Move 30'
Standard Action - move 30'
Free Action - contemplation)

'Osul(Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Blessed, no longer a Tiger 
Saturday February 24th, 2018 1:15:25 AM

OOC: After the cleanup here is no longer a live Bear at N23. Please have 'Osul target the remaining bear.


Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65  d20+15=16 ; d20+7=25 ; d8+3=4 ;
Saturday February 24th, 2018 4:32:51 PM

Blessed, Divine Presence

Elyngael and Khan move up behind Armand. Elyngael tells Khan to guard her and be ready to attack the bear.

She fires one arrow at the bear. (d20+15=16) miss.

Khan
Blessed, divine presence, and bark skin
Lv 5 animal companion - AC 18(20)/15/13(15) CMD 21 HP: 45/50
Bite +6, 1d8+3
Claw +6 1d6+3

Readied Bite: (d20+7=25), bite damage (d8+3=4)

Armand (Robert D) AC 20(23)/touch11/flat 19(22) HP 49/63 CMD 18 Character Sheet  d6=4 ; d6=1 ; d6=1 ; d6=3 ; d6=4 ; d6=6 ;
Saturday February 24th, 2018 4:43:31 PM

part 2

Armand looks around. "Atlas, Mack, you guys up there are still too far away for my channel to be effective."

Armand goes ahead and channels again. This will hit Talya, Owen, Beordir, Khan, 'Osul, Elyngael, and me. No animals are in the range so don't have to exclude anyone. Everyone heals 17 hit points.

spells Highlight to display spoiler: {
0: light, detect magic, detect poison, read magic
1: Shield of Faith, Protection from Evil, Comprehend Languages, Command (wis bonus)
2: Bless Weapon (domain)
3: Daylight, Continual Flame
4: Restoration, Holy Smite (domain),

channel energy 4d6, 2 left
}

Bless +1 to hit, +1 save vs fear 44 rounds
Divine Presence round 7 - everyone within 30 feet of Armand is affected as by a Sanctuary Spell, will sv 17 to be attacked.
Sickened -2 to basically all d20 rolls
Shield of Faith +3 to AC rounds 77

Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 32/57, Speed: 30' 
Sunday February 25th, 2018 10:02:56 AM

"Sorry, Armand. I'd love to get in range, but I can't quite tell if this cat is dead or not." ;)


Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 49/57, Speed: 30' 
Sunday February 25th, 2018 10:10:02 AM

"OH! Apparently he JUST died!!!!!!!" Seems the map finally got updated.

Before Armand's healing goes off (I hope), I move closer in. I use a double movement instead of an action/ movement on myself. (Move to N17.)

Squeaver isn't injured. If Atlas and Neshi hold their position, Squeaver 5' steps next to Atlas, to hold at P8. If Atlas and Neshi both move closer to Armand, then Squeaver instead moves to N18.



Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Deafened 
Sunday February 25th, 2018 10:18:41 PM

Owen flies a little higher, looking to see how his friends are faring.

Talya (Shane P posting for Jacob) AC: 19 (T:13, FF:16), CMD 16, HP 30/50 
Monday February 26th, 2018 12:04:58 AM

Tayla flies back over to Armand she decides to wait on her next spell till the cats move,

DM Shane  d20+12=28 ; d20+12=32 ; d20+13=29 ; d20+13=28 ; d8+2=10 ; d8+2=5 ; d20+18=36 ; d20+18=31 ; d20+18=19 ; d20+18=34 ; d20+18=22 ; d20+18=34 ; 2d4+8=13 ; 2d4+8=15 ; 2d6+8=18 ; 2d6+8=12 ; 2d4+8=13 ; 2d4+8=13 ; d20+8=14 ; d20+8=16 ; d20+8=11 ; d20+8=16 ; d20+8=14 ; d20+8=25 ; d8=5 ; d8=8 ; d8=8 ; d8=4 ; d8=5 ; d8=6 ; d8=2 ; d8=2 ; d8=3 ;
Monday February 26th, 2018 12:41:11 AM

ooc: Alright i've marked the cells by the cats with their number. If anyone has attacked the dead cats I'm going to reset the attack to the alive cats for ranged attacks and ignore them for melee attacks

Owen ?

Mack: dying cats are dead and you are right about re-rolling ones for healing. but the way Beordir rolled the roll could have been 2, 2, +3. that's why it's best to roll healing with separate dice.

Atlas: move closer to the rest of the group. With the number reduced closing ranks may be good idea.

Armand: Armand calls the crew towards him for healing and mutual defence.

eOsul: targets the remaining bear,

Boerdir limps toward Armand (see below for the remaining cats. )

Elyngael fires at the bear and misses.

Yurr'Neshi summons a large Fire elemental and sends it after the cats #4 & 5.

Talya closes ranks as well

the bear to the south is still under the sanctuary spell, it's odd, it's bristling and growling at the edge of the spell, but cannot attack because of the spell. even when hit it flinches but still cannot attack.

the cats get over their stunning and their you guess their hearing comes back, since yours has too. they begin to test the spike stone field...at least until the fire elemental hits them. The elemental hits each one of the cats once, but the cats are too fast to and dodge too well to catch fire. That changes as the cats attack the fire elemental. the swats and bites into a creature of fire burn the cats severly and set them on fire. Unfortunatly, the damage done by the cats is enough to dispell the Fire Elemental.

Mutated Moutain lions AC19/11/15 130HP
#3 cat 25/130 Entangled.
#4 cat 45/130 burning
#5 cat 31/130 burning
#6 cat fasinated. Engagled webbed. 0/130

Mutated Short-faced bear AC20/10/17

#2 bear Divine presence 0/115

Large Fire elemental dispelled.
i didn't put the fire elemental on the map because it was a flash in the pan so to speak.

'Osul(Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Blessed, no longer a Tiger  d20+22=33 ;
Monday February 26th, 2018 7:27:50 AM

'Osul moves his attention away from the bear. For now it appears to be in check.
He resumes the Medium Air Elemental shape (3rd use of wildshape today), flying 45' along and 15' up to be over the P19 space.

Perception: 33

Armand (Robert D) AC 20(23)/touch11/flat 19(22) HP 63/63 CMD 18 Character Sheet  d20+2=9 ;
Monday February 26th, 2018 9:44:50 AM

Bless +1 to hit, +1 save vs fear 43 rounds
Divine Presence round 8 - everyone within 30 feet of Armand is affected as by a Sanctuary Spell, will sv 17 to be attacked.
Sickened -2 to basically all d20 rolls
Shield of Faith +3 to AC rounds 76


Everyone remember to change your header bar from the last healing. Meta-gaming that's how I know if we need more channeling. In gaming, if you need more healing you need to call out. But remember to update your status bars.

"Guys this is the last round of Divine Grace!"
Armand moves closer to the crater, roughly S25. He looks at the crater. Perception 9 (d20+2, being sicked is hurting already weak stats).

Armand activates Ward against death (8th) 30ft aura protect against death for (rounds=lv) immune to death effects, energy drain, negative level drain. Round 1.

spells Highlight to display spoiler: {
0: light, detect magic, detect poison, read magic
1: Shield of Faith, Protection from Evil, Comprehend Languages, Command (wis bonus)
2: Bless Weapon (domain)
3: Daylight, Continual Flame
4: Restoration, Holy Smite (domain),

channel energy 4d6, 2 left
}

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:49/60 CMD: +18 character sheet Mage Armor, Bless   8d6=27 ;
Monday February 26th, 2018 3:09:53 PM


Trying to center his next spell on u 10/11, Neshi fires of a fireball (20 ft radius) hopefullycatching three of the cats.

27 pints each, Reflex DC22 for 1/2 damage



Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 49/57, Speed: 30' 
Monday February 26th, 2018 4:29:15 PM

map

It looks like we're grouping in in order to better defend, so Squeaver moves down next to me (N16).

I cast Guidance on myself.

Squeaver, AC 17, HP 26/26, Speed 50


Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 43
Sickened: -2 penalty on attacks, damage, saves, skill checks, ability checks

Mack:
Bless: +1 to hit, +1 vs fear; rounds remaining: 43
Cat's Grace: +4 Dex; rounds remaining: 23
Stoneskin: DR10, Hit Point Remaining: 50
Guidance: +1 bonus on a single attack roll, saving throw, or skill check; rounds remaining: 10



Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Deafened  d20+6=22 ; d20+6=15 ; 4d6=11 ; 4d6=10 ;
Monday February 26th, 2018 9:44:44 PM

Owen fires two Scorching Rays at Cat #3, dealing it 22 fire damage. Then he flies back above the group.

Elyngael (Lynnette D) AC: 20 (T:14, FF:16), CMD 20, HP 65/65  d20+15=22 ; d8+4=8 ; d6=4 ;
Monday February 26th, 2018 10:01:22 PM

Elyngael shoots the bear (d20+15=22, damage 1d8+4=8 plus 1d6 fire 4, total 12 points) and moves to follow Armand.

DM Shane  7d8=30 ; 6d8=24 ; d20+18=27 ; d20+18=23 ; d20+18=26 ; d20+18=29 ; d20+18=24 ; d20+18=25 ; d20+18=21 ; d20+18=38 ; d20+18=36 ; d20+18=23 ; d20+18=36 ; d20+18=24 ; d20+18=27 ; d4=1 ; d4=1 ; d4=3 ; d4=3 ; d4=2 ; d20+13=22 ; d20+13=15 ; d20+13=20 ; d20+13=28 ; d20+13=17 ; d20+13=15 ; d20+13=22 ; d20+13=21 ; d20+13=28 ; d20+13=14 ; d20+13=30 ; d20+13=16 ; d20+13=24 ; d20+14=15 ; d20+14=21 ; d20+14=26 ; 2d4+4=10 ; 2d4+4=7 ; 2d4+4=9 ; 2d6+8=14 ; 2d6+13=23 ; 2d6+13=23 ; 2d6+13=19 ; d20+13=14 ; d20+13=24 ; d20+13=26 ; 2d4+4=11 ; 2d6+4=10 ; d20+14=24 ; d20+14=25 ;
Tuesday February 27th, 2018 3:12:17 AM

Still burning the two cats cross the barrier of spiked stones. Shredding their feet and slowing they progess as they walk upon mutilated foot pads. One cat splits off from the other and approaches Mack while the other moves to leap at 'Osul. The bear still stands it growling vigil at the edge of the forbidding.

Owen swoops down to hit # 3 with a scortching ray tag the beast twice.

Mack: the big cat jumps upon you and gives you the ol" 1,2,3. but only hits upon 2 and 3 The stone skin reduces the claw damage to 0 and mitigates the bite damage to 4.

Atlas: ?

Armand: scintillating colors twist around the crystal, faster and faster, though the silence spell keeps the sound out you can feel the vibrations through the earth from the fury going on within the crystal.

Osul: With a mighty leap the lame lion lunges up at you. grabbing you with a claw and bitng into your windy goodness.(I assumed by your post that you were hovering at 15', which is well within this cats leaping distance ) you take 11 and 10 points of damage roll a reflex save vs 15 to stay in the air.

Boerdir ?

Elyngael your arrows fly true, hitting the beast, but also drawing it's attention to your self.

Yurr'Neshiyour fireball catches all three of the cats in its blast, kind of cool cause it hit them just as the elemental was dispelled. unfortunately, the burning blast frees cat #3 from its entanglement.

Talya? summons black tentacles at R17

Near the edge of the spiked stones, huge black tentacles thrust up from the ground and begin to flail about wildly. they miss the cats this round but they seem to placed just out of the reach of the group.



Mutated Moutain lions AC19/11/15 130HP
#3 cat 58/130
#4 cat 80/130 burning
#5 cat 60/130 burning
#6 cat fascinated. Engaged webbed. 0/130

Mutated Short-faced bear AC20/10/17

#2 bear Divine presence 23/115

Talya (Shane P posting for Jacob) AC: 19 (T:13, FF:16), CMD 16, HP 30/50  d20+14=25 ;
Tuesday February 27th, 2018 3:14:57 AM

Tayla casts black Tentacles at R17.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:49/60 CMD: +18 character sheet Mage Armor, Bless   8d6=31 ;
Tuesday February 27th, 2018 8:05:36 AM


Targeting cat 4 & 5 Neshi lines up his next spell and making sure none of his friends are in the path quickly casts a lightning bolt. 31 points damage each reflex DC 22 for half damage



'Osul-MAE (Graham) AC:17 (T:13, FF:14), CMD:20, Saves:(F:7/R:5/W:13 + RNL), HP:30/51, Blessed, Darkvision 60', Flight 60'(Perfect), MAE: NatArm: +3, Dex:+4, no longer a Tiger,   d20+5=14 ; d20+5=17 ; d20+16=22 ; d20+22=38 ;
Tuesday February 27th, 2018 8:35:48 AM

OOC: Saving throw misses by 1, so he doesn't stay in the air... A Fly Check DC10 would prevent him dropping 10' after taking damage if he was reliant on wings to fly, which he isn't, and his Check is +15. Or, the same check would allow him to negate any falling damage.

Either way 'Osul flies south, and slowly turns towards and out over the crater, still able to gain another 10-15' in altitude.(Move action) Before assaying the crater, and looking for any further threats. {Knowl (Geography): 17, Knowl (Nature): 22, Perception: 38}

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 32/86 
Tuesday February 27th, 2018 10:40:19 AM

Atlas shakes himself awake and spends the next 6 seconds trying to catch up to the group.

------------------------------------------------------
occ: sorry, family emergency yesterday had me away from the computer all day.


Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 45/57, Speed: 30'  d20+7=16 ; d20+6=10 ; d20+6=8 ; d4-1=2 ; d6=5 ; d20+16=24 ; d20+14=31 ; d8-1=0 ; d8-1=2 ; d6=6 ;
Tuesday February 27th, 2018 11:04:10 AM

Well, with the Entangles and Spiky Ground, Squeaver and I can't flank them... but at least we can try to keep them in a bad area.

Squeaver and I lay into Cat #4.

Squeaver, AC 17, HP 26/26, Speed 50
(bite,claw,claw: d20+7-2(sick)+1(bless) for 1d4+1(-2),1d2+1(-2),1d2+1(-2)
+1 to hit and +1d6 cold damage on first attack from frost tear
Hit AC 16 for 2+5 damage, AC 10 for 1 damage, AC 8 for 1 damage)

(flurry of blows: d20+11+2(dex buff)+1(bless) for each blow, and d8-1 damage
+1 to hit and +1d6 fire damage on first attack from flaming tear
+1 (Guidance) on first attack
Hit AC 24 for 1+6 damage, and AC 31 for 2+3 damage)


Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 42
Sickened: -2 penalty on attacks, damage, saves, skill checks, ability checks

Mack:
Bless: +1 to hit, +1 vs fear; rounds remaining: 42
Cat's Grace: +4 Dex; rounds remaining: 22
Stoneskin: DR10, Hit Point Remaining: 30



Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Deafened  d20+6=9 ; d100=44 ;
Tuesday February 27th, 2018 6:41:40 PM

Owen shakes his head. Until his hearing returns, he can't reliably cast more spells.... Cantrips it is, then!

He attempts to cast Ray of Frost, but the spell fizzles out.

Beordir (Galen) AC: 27/15/22, CMD 22, Saves: 6/7/6, HP:29 / 53 Shield 
Tuesday February 27th, 2018 7:04:20 PM

Beordir feels divine light pour through him channeled by Armand's faith. His thigh muscle burns a whole lot less and after testing it gingerly, Beordir finds he can put weight on it again. It still aches, but not enough to keep him from being functional.

However, in his haste leave so he would not die, the battle has shifted around him. The bear nearby has not moved, so Beordir turns back toward the pile of his friends and hustles to their sides.

(OOC
Move Action - move to M18
Standard Action - move again to N19 I'll have to try to attack next round.

The Hypnotic pattern that was keeping Cat #6 distracted should be expired now. I had forgotten I had to Concentrate on it. )

Beordir (Galen) AC: 27/15/22, CMD 22, Saves: 6/7/6, HP:29 / 53 Shield 
Tuesday February 27th, 2018 7:07:02 PM

(OOC Grrrr. My tablet will not allow me to move my icon. I guess I'll try to fix that tomorrow.)

Armand (Robert D) AC 20(23)/touch11/flat 19(22) HP 63/63 CMD 18 Character Sheet 
Tuesday February 27th, 2018 9:03:02 PM

ooc
Guys and Gals, don't forget to keep track if you are sickened. It is a -2 modifier and you need to put it in as a continuing effect.

Armand (Robert D) AC 20(23)/touch11/flat 19(22) HP 63/63 CMD 18 Character Sheet 
Tuesday February 27th, 2018 9:09:55 PM

Bless +1 to hit, +1 save vs fear 42 rounds left
Sickened -2 to basically all d20 rolls
Shield of Faith +3 to AC rounds 75
Ward against death (8th) 30ft aura protect against death for (rounds=lv) immune to death effects, energy drain, negative level drain. Round 2.


Everyone remember to change your header bar from the last healing. Meta-gaming that's how I know if we need more channeling. In gaming, if you need more healing you need to call out. But remember to update your status bars.

Seeing as Elyngael is the only one that is still near him...Armand casts Shield of Faith on Elyngael. (Shield of Faith +3 to AC rounds 80)

Armand glances around appraisingly. There's not much more he can do offensively. If these were eveil or demons, or undead or something he would cast Holy Smite. But as is it would be pretty ineffectual on the cats..or the bear. He continues to study the crystal in the crater.

spells Highlight to display spoiler: {
0: light, detect magic, detect poison, read magic
1: Protection from Evil, Comprehend Languages, Command (wis bonus)
2: Bless Weapon (domain)
3: Daylight, Continual Flame
4: Restoration, Holy Smite (domain),

channel energy 4d6, 2 left
}

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+15=24 ; d8+4=5 ; d6=5 ; d20+10=20 ; d8+4=10 ; d6=2 ; d6+6=7 ; d20+6=24 ; d8+3=8 ;
Tuesday February 27th, 2018 9:30:13 PM

Blessed, Divine Presence, Shield of Faith +3 to AC rounds 80

Elyngael lets loose on the bear. First arrow (d20+15=24) to hit, damage 1d8+4=5, plus 1d6 fire =5, total 10 points damage. Second shot (d20+10=20) damage 1d8+4=10, plus 1d6 fire =2, total 12 points damage.

She again tells Khan to be ready to attack the bear if it closes.

Khan
Blessed, divine presence, and bark skin
Lv 5 animal companion - AC 18(20)/15/13(15) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

oops ignore the d6+6
Readied Bite (d20+6=24) at hit damage (d8+3=8)

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Tuesday February 27th, 2018 9:31:22 PM

oops again, forgot to remove Divine Presence at is no longer on, but need to put on death ward.

Talya (Shane P posting for Jacob) AC: 19 (T:13, FF:16), CMD 16, HP 30/50  d4=2 ; d4=2 ; d20+14=19 ; d3=3 ; d20+14=26 ; d8=3 ; d8=5 ; d8=1 ; d8=2 ; d8=6 ; d8=1 ; d20+10=16 ; d20+10=30 ; d20+10=28 ; d20+10=20 ; d20+13=23 ; d20+13=28 ; d20+13=32 ; 2d4+4=7 ; 2d4+4=9 ; 2d6+4=10 ; d20+8=27 ; d20+8=11 ; d6+3=5 ;
Wednesday February 28th, 2018 2:00:51 AM

OOC: everybody has their hearing back now. I did not make it clear enough on the last post

Owen your Ray of frost actually does work! and hits the cat for 3 damage.

Mack: hits with both blows but squeever is not able to land a claw on the cats.

Atlas: runs up this round.

Armand: casts shield of faith on Elyngael and continues to study the crater.

Osul: gets dragged down to witin 5'of the ground, since he's an air elemental he passes his fly check automatically. you turn to fly towards the crater and the cat follows you on it's crippled legs.

Boerdir moved. remember the gray areas are spiked stones and you take 1d8 points per 5' traveled on them.

Elyngael you lay 22 points of damage onto a suddenly charging bear, at least it was charging until it destroyed one of its feet on the spiked stones, now it's kind of a semi normal limp.

Yurr'Neshi one of the cats is able to partailly dodge the bolt but the other takes the full brunt of the charge.

Talya concentrates on keeping the black tentacles in the fight. but keeps an eye on the cats.

one cats follows 'Osul slowly on its crippled legs. the other seems frustrated that it cannot make Mack bleed. and tries again to pierce his stony hide but all the damage is once again absorbed by the stone skin. (that about does it for the stoneskin spell after that. ) The bear continues its charg...uh...delicate walk through the spiked stones and eventually gets within range of Kahn who promptly jumps on it and bites the crap out of the bruin. the bear turns it's attention from Elyngael toward the ball of fury tearing up it's back. it lands a paw on the cat, but cannot pull him aorund for a bit.

Kahn takes 5 points of damage.

Mutated Moutain lions AC19/11/15 130HP
#3 cat 58/130 crippled
#4 cat 126/130 burning crippled
#5 cat 83/130 burning crippled
#6 cat . Entangled webbed. 0/130

Mutated Short-faced bear AC20/10/17

#2 bear crippled. 63/115



Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:49/60 CMD: +18 character sheet Mage Armor, Bless   d20+7=11 ; d6+4=6 ;
Wednesday February 28th, 2018 8:10:28 AM


Seeing that #4 is on its last legs, Neshi holds off on the heavy fire power and aims a single elemental ray at #4 instead. Ranged touch AC 11 for 6 pts.

Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 45/57, Speed: 30'  d20+7=20 ; d20+6=18 ; d20+6=17 ; d4-1=2 ; d6=3 ; d20+15=29 ; d20+14=18 ; d8-1=3 ; d8-1=7 ; d6=3 ;
Wednesday February 28th, 2018 1:02:02 PM

Squeaver and I also hold off on the heavy fire power..... oh wait, we don't have any!!!!!! ;)

We focus on the cat (#4) in front of us, trying to finish him off.

Squeaver, AC 17, HP 26/26, Speed 50
(bite,claw,claw: d20+7-2(sick)+1(bless) for 1d4+1(-2),1d2+1(-2),1d2+1(-2)
+1 to hit and +1d6 cold damage on first attack from frost tear
Hit AC 20 for 2+3 damage, AC 18 for 1 damage, AC 17 for 1 damage)

(flurry of blows: d20+11+2(dex buff)+1(bless) for each blow, and d8-1 damage
+1 to hit and +1d6 fire damage on first attack from flaming tear
Hit AC 29 for 3+3 damage, and AC 18 for 7 damage)


Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 41
Sickened: -2 penalty on attacks, damage, saves, skill checks, ability checks

Mack:
Bless: +1 to hit, +1 vs fear; rounds remaining: 41
Cat's Grace: +4 Dex; rounds remaining: 21


I think I might have some StoneSkin remaining, but hard to track it if I don't know the incoming damage.Even assuming the worst though, I thought I still had 30 left... unless I just got hit for 3 attacks at 10+ each.


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 32/86  d20+12=17 ; d20+10=28 ; d4+5=7 ; d20+11=25 ; d8+8=15 ;
Wednesday February 28th, 2018 2:40:29 PM

Atlas attacks the cat in front of him with all he has.

------------------------------------------------------------
Attack Cat #5 with Longsword: 1d20+11+1=17
Damage: 1d8+8=n/a
Holy Damage: N/A (not evil creatures?)

Attack Cat #2 with Shield: 1d20+9+1=28
Damage: 1d4+5=7

Attack Cat #2 with Longsword: 1d20+10+1=25
Damage: 1d8+8=15
Holy Damage: N/A (not evil creatures?)

Total Damage: 22

Bless +1 to hit, +1 save vs fear 48 rounds
Diseased


Armand (Robert D) AC 20(23)/touch11/flat 19(22) HP 63/63 CMD 18 Character Sheet  d20+2=17 ;
Wednesday February 28th, 2018 6:10:35 PM

Bless +1 to hit, +1 save vs fear 41 rounds left
Sickened -2 to basically all d20 rolls
Shield of Faith +3 to AC rounds 74
Ward against death (8th) 30ft aura protect against death for (rounds=lv) immune to death effects, energy drain, negative level drain. Round 3.

Silence on the crater has 3 rounds left


Armand looks around. All the opponents are engaged, he's not that good a marksman when he's not feeling slightly dizzy and nauseous. He stows the crossbow across his back and draws his glaive from the efficient quiver.

He peers at the crystal again while doing so. Perception 17 (d20+2)

spells Highlight to display spoiler: {
0: light, detect magic, detect poison, read magic
1: Protection from Evil, Comprehend Languages, Command (wis bonus)
2: Bless Weapon (domain)
3: Daylight, Continual Flame
4: Restoration, Holy Smite (domain),

channel energy 4d6, 2 left
}


Armand (Robert D) AC 20(23)/touch11/flat 19(22) HP 63/63 CMD 18 Character Sheet 
Wednesday February 28th, 2018 6:11:45 PM

Shouldn't that header be Shane posting as Shane not posting as Talya since it seems to be a DM post...

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+16=18 ; d20+11=21 ; d8+4=12 ; d6=6 ; d20+7=20 ; d8+3=7 ; d20+7=12 ; d20+7=23 ; d8+3=7 ;
Wednesday February 28th, 2018 8:35:25 PM

Blessed, Shield of Faith +3 to AC rounds 79, Death Ward

Elyngael shoots the bear again, this time it's in point blank range. First arrow (d20+16=18) miss since I assume it still has AC 20. Second shot (d20+11=21) damage 1d8+4=12, plus 1d6 fire =6, total 18 points damage.

Khan
Blessed and bark skin
Lv 5 animal companion - AC 18(20)/15/13(15) CMD 21 HP: 45/50
Bite +6, 1d8+3
Claw +6 1d6+3

Bite: to hit (d20+7=20), a hit bite damage (d8+3=7)
Claws: to hit (d20+7=17) miss
second claw (d20+7=23) hit, damage (d8+3=7).

Total damage to bear from both of us, 32.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Deafened  d20+6=13 ; d20+6=25 ; 4d6+4=13 ; 4d6+4=19 ;
Wednesday February 28th, 2018 11:00:41 PM

Owen finally hears the cacophony of battle returning to his ears, so he judges himself able to cast spells again. He blasts Cat #3 with a pair of Scorching Rays, dealing it 32 Fire Damage.

Beordir (Galen) AC: 27/15/22, CMD 22, Saves: 6/7/6, HP:29 / 53 Blessed, Shield, Sickened  d20+9=26 ; d6+5=10 ;
Wednesday February 28th, 2018 11:10:03 PM

Beordir steps up to Atlas with an "On your left." as he attempts to attack the cat that hasn't attracted much magical damage.

(OOC
Move Action - move to P19
Standard Action - Melee attack d20+9=26 ; To Hit d6+5=10 ; Damage )

Talya (Shane P posting for Jacob) AC: 19 (T:13, FF:16), CMD 16, HP 30/50  d8=4 ; d8=8 ; d8=2 ; d8=1 ; d8+4=8 ; d6=3 ; d4=3 ; d4=2 ; d4=4 ; d8=6 ; d8=1 ; d8=7 ; d20+9=21 ; d20+9=20 ; d20+9=21 ; d6+3=7 ; d6+3=6 ; d8+7=14 ;
Thursday March 1st, 2018 1:11:30 AM

Owen you spells are working good now that the ringing is gone and the scorching rays hit the cat for good effect.

Mack: you don't know if it was your punch or the scroching ray or the spiked stones, but the cat you are fighting collapses on top of you, it's still breaths a few more breaths, and then passes on with a long bubbling sigh.

Atlas: you get your one hit but the cat moves out of range as it follows the flying 'Osul.

Armand: draws his glaive but keeps an eye on the crystal. good thing too because you see the crystal brighten blood red the grasses that were crawling over it pause. the ground quits shaking and even through the silence spell you can tell that something has happened. The crystal turns black, there is a pulse of power and you feel the silence spell dissolve. a glowing split in the fabric of reality rends the air above the crystal and you hear a voice in your head say " Quickly. There isnt much time. Step into the portal, the voice is aged and wise sounding.

Osul: observes the crystal in the pit and sees the portal open up above the flat black crystal. He hears the voice in his head saying "Quickly, there isn't much time. Step into the portal".

Boerdir you too get your attack, but the cat moves following 'Osul

Elyngael the bears Dex has been severely degraded by it's trip across the spiked stones, both of your arrows hit. your first arrow does 11 damage.

Yurr'Neshi you elemental ray may have done the trick, it collapses on top of Mack[b/]

[b]Talya
? should be posting now.

the cat #6 trapped by both entanglement spells struggle with it's bonds, to no avail. while Mack, Sqeever and Neshi take care of #4. #5 is focused on 'Osul and further shreds its already destroyed paws trying to follow him. while Beordir and Atlas shred its flanks as it moves out of range.

The bear is focused on trying to kill the furball that has torn into it. and finally get around to a full attack. Kahn takes 27 points of damage. (Kahn needs to make a Fort save vs DC 25 please).

Mutated Moutain lions AC19/11/15 130HP
#3 cat 105/130 crippled
#4 cat 132130 burning crippled, dying.
#5 cat 129/130 burning crippled
#6 cat . Entangled webbed. 0/130

Mutated Short-faced bear AC20/10/17

#2 bear crippled. 106/115

Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 30/50  d20+7=25 ; d6+4=7 ;
Thursday March 1st, 2018 4:12:20 AM

Talya hangs in the air helplessly watching the combat continue around her. She's running dangerously low on spells, and these animals have been shrugging off the vast majority of what she can toss at them.

Fighting the urge to run, she hurls the last bolt of acid in her repetoire at the nearest enemy.

Ranged Touch 1d20+7=25, damage d6+4=7



Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:49/60 CMD: +18 character sheet Mage Armor, Bless   8d6=38 ; 2d8+4=14 ;
Thursday March 1st, 2018 7:50:20 AM


"Ok all, you want me to target our webbed cat over there? I can do it but it will free it from the web in all likelihood."

If the overwhelming response is yes then Neshi will drop a fire ball right on its head and as it is webbed it should take full damage. 38 points

If the anwer is no then he will hold off and see what else needs to be done and heal himself with a wand charge. 14 points

Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 45/57, Speed: 30' 
Thursday March 1st, 2018 8:19:47 AM

"Fireball away, Neshi!!!" ;)

For just a second, I ponder the voice.... I, for one, am not anxious to follow blindly some random voice. But not being much of a leader, I wait to see what the others will do, and then probably follow the majority... or Atlas.

OOC: I'll add my combat later today.


'Osul-MAE (Graham) AC:17 (T:13, FF:14), CMD:20, Saves:(F:7/R:5/W:13 + RNL), HP:30/51, Blessed, Darkvision 60', Flight 60'(Perfect), MAE: NatArm: +3, Dex:+4, no longer a Tiger,  
Thursday March 1st, 2018 8:43:52 AM

'Osul digs deep, Recalling Spiked stones, and casting it again - placing the entagled and possibly burning Cat6 (AB5) in one of the middle squares of a 40'x40' chess board, two more 20'x20' squares to seal in the cat at (R11), the seventh next to Atlas (R16:U19). The eighth fails to materialize, or overlays an existing patch.

He then drops towards the rift/portal.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 32/86  d20+16=21 ; d8+8=16 ;
Thursday March 1st, 2018 10:40:22 AM

Atlas gives up on the cats and moves to attack the bear. As he approaches he ducks under the attack that lands on Khan and brings his sword up under the bears extended arm, driving it deep into his chest through heart and lungs.

------------------------------------------------------------
Attack Cat #5 with Longsword: 1d20+15+1=21
Damage: 1d8+8=n16
Holy Damage: N/A (not evil creatures?)

Bless +1 to hit, +1 save vs fear 48 rounds
Diseased


Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 45/57, Speed: 30'  d20+7=9 ; d4-1=3 ; d6=2 ; d20+17=34 ; d8-1=4 ; d6=1 ;
Thursday March 1st, 2018 1:28:23 PM

Squeaver and I are both able to take the long way around (the spikes), and still reach Cat #5 for a single attack (I'll update the map when I get home.... but I move to S19, and Squeaver moves to S18).

Squeaver, AC 17, HP 26/26, Speed 50
(bite: d20+7-2(sick)+1(bless) for 1d4+1(-2)
+1 to hit and +1d6 cold damage on first attack from frost tear
Hit AC 9 for 3+2 damage)

(boot to the head: d20+13+2(dex buff)+1(bless), and d8-1 damage
+1 to hit and +1d6 fire damage on first attack from flaming tear
Hit AC 34 for 4+1 damage)


Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 40
Sickened: -2 penalty on attacks, damage, saves, skill checks, ability checks

Mack:
Bless: +1 to hit, +1 vs fear; rounds remaining: 40
Cat's Grace: +4 Dex; rounds remaining: 20


map


Armand (Robert D) AC 20(23)/touch11/flat 19(22) HP 63/63 CMD 18 Character Sheet 
Thursday March 1st, 2018 5:23:09 PM

OOC - 1 That be the wrong map Mack. This be the right map
2- Atlas says he attacked the bear, but his to hit says Cat 5, however with 1 hp and burning status I assume cat 5 is dead because burning status is 1d6 damage, plus don't know why it has moved toward the crystal, but being more than a 5 foot step from it previous location that would provoke from Atlas's previous position and Beodir's position.
3Talya's attack should hit Cat 3 (not dead yet) with Mack's attacks cat 3 should be at 8 hp left.

Bless +1 to hit, +1 save vs fear 40 rounds left
Sickened -2 to basically all d20 rolls
Shield of Faith +3 to AC rounds 73
Ward against death (8th) 30ft aura protect against death for (rounds=lv) immune to death effects, energy drain, negative level drain. Round 4.


Seeing the bear dead on Atlas's sword Armand calls out, "Quickly ignore that far off cat, kill the cat on Mack. Wardens we are being summoned! A portal to somewhere has opened at the crystal. I think we need to take this chance and go!"

Armand then moves toward the portal and jumps in.

Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 45/57, Speed: 30' 
Thursday March 1st, 2018 6:10:10 PM

OOC: I'm so confused. ;) Sorry about that map link... apparently I cut-and-pasted from an old one instead of my new one.

OOC2: I can't reach Cat3, But Squeaver can. So that's an option if Cat5 is already dead. For now, I updated myself and Squeaver to be next to Cat5 and do our attack though. I'll let Shane figure it out.

IC;

I mourn the loss of Armand, as he jumps into the Sphere Of Death.

OOC3: Do we lose your spell powers if you die / go into another universe? ;) Or are we good until the duration ends?


Beordir (Galen) AC: 27/15/22, CMD 22, Saves: 6/7/6, HP:29 / 53 Blessed, Shield, Sickened  d20+9=14 ;
Thursday March 1st, 2018 8:45:54 PM

The cat nearest him drops and Beordir takes a quick jaunt to the left to attack the next nearest one. Alas, he is too distracted and the big feline shifts away from his thrust.

(OOC
Move Action - Move to N18
Standard Action - Melee Attack d20+9=14 )

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Deafened 
Thursday March 1st, 2018 8:52:17 PM

Owen sees that the critters are on their last legs and trusts his teammates to take care of them. He looks about for trouble and sees the portal. "When did that show up?" he asks himself.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+15=31 ; d8+4=12 ; d6=4 ;
Thursday March 1st, 2018 10:11:21 PM

Elyngael shoots at the cat on Mack (d20+15=31, damage 1d8+4=12, plus 1d6 fire=4) for 16 points total damage. Elyngael summons Khan, and since Armand has never let them down, they follow after him into the vortex portal.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 32/86 
Friday March 2nd, 2018 10:55:47 AM

Atlas pulls his blade free from the dead bear and looks about to see what he can do next.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Friday March 2nd, 2018 12:24:24 PM

Following orders Neshi ignores cat quickly heals a bit and then follows blindly after Armand.

Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 45/57, Speed: 30' 
Friday March 2nd, 2018 1:48:21 PM

As Elyngael's arrow flies by me, I try to move my body in a way to adjust the air current, and help the arrow fly with just a little better extra boost to it's accuracy.



Armand (Robert D) AC 20(23)/touch11/flat 19(22) HP 63/63 CMD 18 Character Sheet 
Friday March 2nd, 2018 2:41:10 PM

You might loose death ward but the other spell effects stay in place, so you're still blessed. The 30 foot radius on death ward is ify. It gets into theoretically physics. Is the portal a doorway between two spaces or is it a small wormhole distorting distances.

Beordir (Galen) AC: 27/15/22, CMD 22, Saves: 6/7/6, HP:29 / 53 Blessed, Shield, Sickened 
Friday March 2nd, 2018 8:27:25 PM

His friends start heading for the portal that opened nearby, but Beordir is perplexed. "Where'd that come from?"

Talya (Jacob J) AC: 19 (T:13, FF:16), CMD 16, HP 30/50 
Saturday March 3rd, 2018 12:18:12 AM

Talya flies through the portal, hoping that whatever happens next is better than a mutant menangerie.

DM Shane P  d8=2 ; d8=2 ; d8=1 ; d8=8 ; d8=4 ; d8=4 ; d8=2 ;
Monday March 5th, 2018 12:38:27 AM

Owen wonder aloud where did the portal show up?

Mack: Runs around and gets one lucky kick at the cat chasing 'Osul, his boot to the head connects just about the same time that Elyngaels arrow hits it in the kidneys. the cat falls dead to the ground.

Atlas: execustes a textbook lunge into the bear hitting it at the juncture between neck and shoulder cutting arteries, bisecting lungs and splitting the heart. the bear falls pink blood frothing from the wound and it's nostils as it dies.

Armand: steps into the portal and is gone with a waver in reality like water on a calm pond.

Osul: drops into the portal with a simular ripple.

Boerdir misses by a hair as the dying cat falls his blade whistles above its head.

Elyngael like some heroine out of a book, she nails the cat with an arrow, whistles for her pet and leaps into the portal. reality in its mirrored surface wavers with the entrance.

Yurr'Neshi heals himself and then enters the portal.

Talya lobs a glob of acid onto the cat to the north.

the cat 3 rushes towards where cat 5 lays dying, but the spiked stones are too much for its battered feet and it falls dead not 5' from Mack and Squeever.

all the bears and all the cats save the one tossed up like a festival turkey lay dead. the entangled cat hisses and spits but has no chance of getting free.

With the din of battle receeding a voice can be heard calling from the crater. Hurry Please! I cannot hold the portal open much longer, The bloodgrass fights me even now!

Everyone gets 5000 exp for the battle

a hero point to 'osul for the spiked stones which turned what would have been a slaughter into a hard fought battle. and to Mack and Neshi as well. for tenacity and smart play. Elyngael gets one for the +1 coolness factor of her last post. Owen gets one for good zombie play. Atlas gets one for sheer bull headedness. Beordir gets one because the dice just havent been kind to him. Tayla gets a point because I like New Zealand.
and Armand gets a point for excellent role play and his abiltiy to keep the DM honest!


Mutated Moutain lions AC19/11/15 130HP
#3 cat bleeding out dead
#4 cat dead
#5 cat dead.
#6 cat . Entangled webbed. 0/130

Mutated Short-faced bear AC20/10/17

#2 bear . dead

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Deafened 
Monday March 5th, 2018 1:29:34 AM

Owen watches as three of his teammates disappear through the portal. He grumbles, "Alright, I guess we're going through..." and then calls to the rest of the party: "Let's hustle through and make sure Armand and the others are okay!"

Once everyone else has gone through the portal, he readies a Magic Missiles spell in case something is attacking his friends on the other side, then swoops through after them.

___________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, Color Spray, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, Bull's Strength, Minor Image, and Invisibility.
3: Dispel Magic, Fireball, Fly, Haste, and Major Image.
4: Stoneskin, Scrying, Crushing Despair and Greater Invisibility.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 32/86 
Monday March 5th, 2018 11:22:09 AM

Atlas looks about as Armand's words strike him. "I'm late as always. Coming Armand!" Atlas bolts to the portal, jumping through with sword and shield in hand ready for whatever lays beyond.

'Osul-MAE (Graham) AC:17 (T:13, FF:14), CMD:20, Saves:(F:7/R:5/W:13 + RNL), HP:30/51, Blessed, Darkvision 60', Flight 60'(Perfect), MAE: NatArm: +3, Dex:+4, no longer a Tiger,   d20+22=41 ;
Monday March 5th, 2018 3:52:38 PM

Beyond the portal 'Osul and others see...
{Perception: 41}

Armand (Robert D) AC 20(23)/touch11/flat 19(22) HP 63/63 CMD 18 Character Sheet 
Monday March 5th, 2018 4:27:44 PM

Armand waits...

Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 45/57, Speed: 30' 
Monday March 5th, 2018 4:33:40 PM

Well..... I suppose Squeaver and I jump on thru.


Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+15=35 ;
Monday March 5th, 2018 8:39:45 PM

Elyngael has leaped into the portal with Khan and tunes all her senses outward (perception 1d20+15=35) as she loads an arrow in case the greeting on the 'other side' is less than friendly.

DM Shane P 
Monday March 5th, 2018 11:54:05 PM

OOC; Just waiting on posts from Tayla and Beordir. it will avoid complications if I do.

Beordir (Galen) AC: 27/15/22, CMD 22, Saves: 6/7/6, HP:29 / 53 Blessed, Shield, Sickened 
Tuesday March 6th, 2018 12:02:34 AM

Seeing how everyone else thinks this portal is a good idea, Beordir grabs his bow from the ground and runs for it, hoping to get there before it closes.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Tuesday March 6th, 2018 7:48:29 AM

Neshi feels a strangeness as he enters the portal.

Beordir (Galen) AC: 27/15/22, CMD 22, Saves: 6/7/6, HP:29 / 53 Blessed, Shield, Sickened 
Tuesday March 6th, 2018 8:41:16 AM

Seeing how everyone else thinks this portal is a good idea, Beordir grabs his bow from the ground and runs for it, hoping to get there before it closes.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 32/86 
Tuesday March 6th, 2018 10:43:59 AM

Atlas' mind wanders for a moment as he transitions through the portal. Why did I jump through without thought? I trust Armand completely, but that doesn't mean I shouldn't think for myself. What if it wasn't Armand, but someone impersonating him. Maybe it is a trap to remove heroes from the world so that an evil god can just take over. Wait a minute, you consider yourself a hero now? That is awfully egotistical. Then again, facts should not be mixed with ego. Maybe I'm not a hero on my own, but with my group I am. That sounds better, I'm going with that. Are we there yet? Where's Armand? I better see him on the other side, and I certainly hope Mack makes it, and his squirrel. He would be devastated if Squeaver died. Leave it to Mack to find a giant squirrel and call it his own. I love that guy, we've been through a lot together. He's still going to find a way to get me killed though. I can live with that though...


Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 45/57, Speed: 30' 
Tuesday March 6th, 2018 2:53:17 PM

I think about things I can do to try to keep Atlas from getting killed...... ;)


'Osul-MAE (Graham) AC:17 (T:13, FF:14), CMD:20, Saves:(F:7/R:5/W:13 + RNL), HP:30/51, Blessed, Darkvision 60', Flight 60'(Perfect), MAE: NatArm: +3, Dex:+4, no longer a Tiger,  
Tuesday March 6th, 2018 5:20:23 PM

'Osul's senses drift in the brief unspace.

DM Shane P 
Tuesday March 6th, 2018 6:18:28 PM

The Wold shifts as the party moves into in the mirror like portal, the space beyond briefly turns into a whirlwind of color!
With a final swirl distorted colors of red, blue, purple, yellow and green, begin to saturate until everything even sound goes black.

suddenly you are flying above a world. You move as in a dream over misty dim hills, peeking into the magical valleys below you. You fly over one vale, where you see a beautiful ancient elf city, with amazing towers under a magical dome. In another vale you see herds of giant thundering lizards as big as houses. in another, you see rolling hills covered in singing flowers unlike anything you have seen in the Wold. it's odd, you each entered the portal at different times, but you are flying in your marching order. it feels like a dream, but with such detail, the wind on your face, the whistle of air moving past you. the detail is incredible. How can you tell the flowers are singing? how can you even see them from so high up? it's impossible, yet it is so.

The magic that moves you slows as you approach a wide valley with a flat floor, covered in tall grasses. Near the center of the valley you see a lodge, like a half cylinder on its side, woven of grasses over massive rib-bones of ancient monsters long dead. Grass mats cover the top of the lodge, except where holes allow cookfire smoke to escape. The magic sets you down outside this lodge.

The sun is bright, and the sky stretches from horizon to horizon, the edges of the valley are hidden by the tall grasses and distance from the walls. This place, the valley. is much bigger than was observed from the flight above.


Beordir (Galen) AC: 27/15/22, CMD 22, Saves: 6/7/6, HP:29 / 53 Blessed, Shield, Sickened 
Tuesday March 6th, 2018 6:54:25 PM

Surging out of the portal, disoriented from the transition, Beordir's arms flail as he reacts to falling out of the portal. Almost dropping his bow, he starts reching for his pouch shouting in fear, only to come up short when he realizes he's not falling.

The landscape is so amazing that he doesn't even reach to the sour belch that's a carry over from his usual transition nausea. The influx of mana from the winds around him rapidly bolster him and banish any carry over from the fight and teleportation.

Eventually, his feet settle on the ground outside a huge constructed building. Looking around curiously, he asks quietly, "Anyone know where we are?"


Armand (Robert D) AC 20(23)/touch11/flat 19(22) HP 63/63 CMD 18 Character Sheet  d20+6=19 ; d20+4=22 ; d20+6=26 ; d20+7=21 ;
Tuesday March 6th, 2018 8:11:49 PM

Bless +1 to hit, +1 save vs fear 39 rounds left
Sickened -2 to basically all d20 rolls
Shield of Faith +3 to AC rounds 72


dropping Ward against death

Armand scratches at where his wound was as they fly through the air. Even though fully healed it itches, and there appears to be a rash.

He gazes around at the many things they pass and tries to idenitify the city, and where they could possibly be.
Knowledge History 19 (d20+6)
Knowledge Planes 22 (d20+4)
Knowledge Arcane 26 (d20+6)
Knowledge Religion 21 (d20+7)

"Does anyone know where we are?" Armand asks when they land. He eyes the hut. "Does anyone still need any healing? I can't cure this disease we seem to have gotten from those creatures. I guess we should check out the hut?"

OOC Holy smokes even with the diseased modifier I rolled great, which seems to happen when we're not in combat.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Deafened  d20+12=24 ; d20+14=29 ; d20+12=23 ; d20+16=18 ;
Tuesday March 6th, 2018 8:18:04 PM

Owen looks about to figure out where the group has landed.

Knowledge (The Planes): 24.
Knowledge (Geography): 29.
Knowledge (Nature): 23.

He also tries to identify the elf city. Knowledge (History): 18.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+15=26 ;
Tuesday March 6th, 2018 9:16:18 PM

Elyngael and Khan arrive gracefully and gently in amazement at the beautiful surroundings. Elyngael hastily puts her arrow back in its quiver. She and Khan stand quietly absorbing the sights, sounds, and smells of this new world (perception d20+15=26).

Far out man!
the well of worlds.


DM Shane P 
Wednesday March 7th, 2018 2:13:50 AM

good rolls guys. you think this might be the domain of Maab. The veil of Twilight. Where she keeps all things lost to the Wold. you do not recognize the elf city..it is perhaps too old to be in any recorded history.

Sitting inside the lodge the party can see a small man setting crosslegged before a small fire. the some from the fire rises up through a hole in the roof, but enough remains to give the air a hazy view. The man is shorter than even a halfling or a gnome with the dark skin, white hair and grey eyes. He is wearing an outfit made from a combination of hide, grass, beads and feathers. His boots are made from beast hide and his leggings are made by an intricate weaving of grass and a lighter beast hide. His vest is also made of some sort of leather that is the same type of hide used in leggings but adorned with various beads made from stone, glass and even steelgrass and pottery. His headdress is large for his small frame is made from woven grass with rows of feathers traversing down his back.

The walls on the inside of this refuge look like smokey mirrors and not at all like the grass shell that covers this place.. in them you see yourselves and others as if ghosts talking to the little man. You recognize a little halfling in the mirror from a visit to the catacombs, he was a member of the the Mailed Fist. You see others. Members of the Dragon Consortium all reflected in the mirrors talking to the little man, but they are not in this room with you.

the little man speaks up. Welcome, I am Mahyawu he holds his hand out as if motioning you to stop as he says his name. His voice is the same voice that asked you to step inside the portal. ...of the Manfri. I have much to show you, much you need to know, if you wish to stop the plague that is taking root in your wold.

With that he throws a handful of leaves in the fire and the smoke billows up to fill the room, but it does not bite the lungs, nor does it cloud your vison, it actuallly expands it. and you see much.

You see the bloodweed growing beneath crystal mountains. building and vibrating until there is an explosion which propels shards of crystal all over the wold.

You see the bloodweed infect the crystal using it's magic to grow and spread. You see it spread unchecked, covering land and hamlets, villages and cities infecting everything it touches until the wold itself is covered. the only life are those infected, everything else is dead. You hear Mahyawu's voice and when that happens the old Manfri prophecy 'All is grass" will be forfilled. .

You then see a vision of a powerful spirit, you know it to be the spirit of the Sargrass plains, talking to Mahyawu. the gist of it is "get help" A circle of symbols appears:

Dragon
Valley
Ship
Person
Soldier
Tree
Crescent
Gem
Bridge

the symbols form a circle with rays radiating toward the middle where they all converge.

Mahwayu points to the Tree symbol. I believe this to be you, The Guardians of Maabs Wonder..



'Osul-MAE (Graham) AC:17 (T:13, FF:14), CMD:20, Saves:(F:7/R:5/W:13 + RNL), HP:30/51, Blessed, Darkvision 60', Flight 60'(Perfect), MAE: NatArm: +3, Dex:+4, no longer a Tiger,  
Wednesday March 7th, 2018 6:24:36 AM

"Thank you, Mahyawu. I believe you are correct. Though, hopefully not about the prophesy. And, thank you for your invitation."

'Osul has heard little of the Manfri, but Mahyawu has his respect. However, he stands in awe of the vision of the Spirit. This is something akin to what he understands The Culverwood is/has, and that bears much reflection.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 32/86 
Wednesday March 7th, 2018 12:06:15 PM

Atlas nudges Armand with a bloody elbow, "When we're done with this I'll need some healing if you have any left."

Atlas doesn't know what to think really. It seems like the wold needs their help and he's game, but what do they do? He clears his throat, hesitates, then speaks up, "I'm sure it is us, but please forgive my lack of tact as I ask the obvious question, what can we do to help? We want to help, we are equipped to help, and we can try to figure it out on our own, but I'm thinking that you have more insight into that than we do. Any direction or information you can give us would be appreciated."

Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 45/57, Speed: 30' 
Wednesday March 7th, 2018 12:37:06 PM

"I could use a little healing as well, Armand. But I'm not too bad off. It's more Squeaver I'm worried about."

I listen in to the conversation, but really check Squeaver over to see how he's doing.


Armand (Robert D) AC 20(23)/touch11/flat 19(22) HP 63/63 CMD 18 Character Sheet  d6=6 ; d6=6 ; d6=3 ; d6=6 ;
Wednesday March 7th, 2018 3:16:01 PM

Bless +1 to hit, +1 save vs fear 38 rounds left
Sickened -2 to basically all d20 rolls
Shield of Faith +3 to AC rounds 71


Armand nods to Mack and Atlas and he concentrates to channel the healing energies of his god. Everyone is healed 21.

"Alas I fear I cannot cure all of Squeaver's ills for I too am sicked by my previous injuries, as are several others in our party."

He enters the tent and plops down on the floor. "Forgive me Mahyawu is it. My name is Armand," he goes around making introductions. "As I was saying forgive me, we have just emerged into your realm after 2 serious fights and we find ourselves somewhat depleted. This is all very strange. What can you tell us about what is going on, we can but try to help you, after some rest and recovery..."



Beordir (Galen) AC: 27/15/22, CMD 22, Saves: 6/7/6, HP:29 / 53 Blessed, Shield, Sickened 
Wednesday March 7th, 2018 9:16:39 PM

Having no idea where they are himself, Beordir is relieved that someone has an inking of their location. The nearby lodge is very interesting. It's obviously a building of importance even given it's limited materials Beordir unstrings his bow and stows it in his quiver. Worried about the blood on his armor, he realizes he does not recall the spell he usually uses to clean himself up. So he digs a handkercheif out of his pack and mops off hands, armor and weapon. The blood on his sleeve will have to wait until later.

Only then does he step inside with the others.

He takes in the tableau with interest, keeping quiet in the presence of his elder. With the others in the mirrors, there is clearly a circumstance broader than the merely the Wold occurring. Native to Yrth, he not exceptionally familiar with the Southern Continient, but he has heard of the vast Sargrass Plains, he just never expected to see it even in a vision. Odd that this threat seems to have originated from there.

"We have endured significant trials. The Small Elder here may be able to help us, but action may need to be taken urgently. Our battle may not be over even now."

He pauses a moment, then asks, "What help would you offer that can mitigate this infestation?"


Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Wednesday March 7th, 2018 9:31:10 PM

Elyngael approaches the lodge reverently and orders Khan to stay just outside of it. [b]"Mahyaw, ii is an honor to be in your presence. I am Elyngael Noldoryn. I have been with this group through many trials, and that we are here is a testament to their bravery and skill. Please allow us rest and heal as we listen and learn."[b]

DM Shane P 
Thursday March 8th, 2018 2:32:46 AM

The old man seems pleased that his guest have become comfortable in his abode. he hollers to the back of the room and from a hidden alcove steps one of the more beautiful creatures you have ever laid eyes on white hair, gray eyes and mahogony dark skin, she only stands about 2ft tall but she breathtaking. he talks to her in his language and in a few minutes a stew pot larger than both of them is hanging over the fire it seems he intends you sup with him tonight.

My Daughter, Muwatala, she will cook for us. she is a very good cook. .

There are Talismans, actually, artifacts of the time before the sargrass came to be, they are keys to it. objects that embody the quintessence of the Sargrass. . he waves his hand again and the smoke rises again.

You see the crystal you just jumped through and an object which looks like a large Acorn. the acorn touches the crystal and merges with it, and as it does so the crystal loses its blood red color and the bloodweeds wither and die.

Ah. it seems you are to find the Nut from the oldest grove of Druids trees. Makes sense, you are the tree wardens

the smoke recedes and you are all setting around the fire with a large bowl of delicious smelling stew in front of you. Mahwayu has one too, and his beautiful daugter is nowhere to be seen. The old man bows his head over the meal and mutters a quick prayer in his tounge. He looks up and says Let us eat.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Thursday March 8th, 2018 8:13:22 AM

Sitting back and watching, Neshi can't help but feel the good in the room and relaxes a bit. He is still restless at the light rash that surrounds his previous injury and still feels a bit ill and can't help but wonder if this old man might be able to heal the disease. Before they head out to what/where ever they may be headed to next.

Going through his remaining spell slots and abilities Neshi cant help but worry a bit knowing how depleted he and the others must be.

As the old man's daughter begins to cook He can't help the sudden loud growl that comes from his belly as it smell wonderful. Coming back to the present, Neshi summons the nerve to as a question.

"Mahwayu, there are a number of ancient groves in the Wold and many of them are hidden and near impossible to find due to them being hidden by the powers or the gods. Can you tell us the name of the grove we are looking for?"

almost moments after asking the question the food is ready and in front of them and all else is forgotton as Neshi dives in.

'Osul-MAE (Graham) AC:17 (T:13, FF:14), CMD:20, Saves:(F:7/R:5/W:13 + RNL), HP:30/51, Blessed, Darkvision 60', Flight 60'(Perfect), MAE: NatArm: +3, Dex:+4, no longer a Tiger,  
Thursday March 8th, 2018 8:46:37 AM

Whilst 'Osul would very much like the nut to be growing on The Tree, or nearby those other Trees from the painting of Deeproot's departure, because The Wood would recognise their need, and move them with haste. But this sounds like a thing that would reside in these lands.

He awaits Mahwayu's response to Yurr'Neshi's question, whilst partaking of the stew, saving his opinions to share thereafter.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 53/86 
Thursday March 8th, 2018 10:45:26 AM

Atlas thanks Armand for the healing and hopes that the stew has some healing powers itself to help him recover the rest of his strength and beat this sickness that has befallen each of them.

He eats, waits, and listens.

Beordir (Galen) AC: 27/15/22, CMD 22, Saves: 6/7/6, HP:29 / 53 Blessed, Shield, Sickened 
Thursday March 8th, 2018 3:29:47 PM

Beordir's skin is starting to burn a bit where he was injured and healed...partially. Mahwayu seems to remain relaxed in spite of the bloodweed plague expanding. Beordir tries to rest a bit, but is mostly unsuccessful, though he is appreciative of the idea of dinner.

Mahwayu answer to his question is...intriguing. Thinking back over the most recent incidents, Beordir asks, "Don't we already have a nut....squirreled away?"

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Deafened  d20+11=18 ; d20+16=32 ;
Thursday March 8th, 2018 6:37:44 PM

Owen sits quietly and eats. He is ravenously hungry, perhaps as an aftereffect of the disease. He wracks his brain, thinking about whether he has heard of Mahyawu and Muwatala before. Knowledge (Religion): 18; Knowledge (History): 32.

Armand (Robert D) AC 20(23)/touch11/flat 19(22) HP 63/63 CMD 18 Character Sheet  d6=5 ; d6=3 ; d6=1 ; d6=1 ; d6=3 ; d6=3 ;
Thursday March 8th, 2018 7:00:55 PM

Bless +1 to hit, +1 save vs fear 37? rounds left
Shield of Faith +3 to AC rounds 70?
Not sure if time is going wobly here as suddenly the food is ready so not sure where the duration is on the spells...DM?
Sickened -2 to basically all d20 rolls


Armand observes that Atlas and Beodir are obviously still hurting. He concentrates again and uses his last channel..Everyone is healed 14 hitpoints.

He whispers to the group as he he picks up the bowl of ...? "That's all the healing I can do short of burning what few spells I have remaining, and it might be rather obvious to our host.

Forgive me Mahyawu of the Manfri, this may seem rude but I've never seen or heard of your people before, are you all so...short?

Armand eats the contents of his bowl and asks between mouthfuls. Do you know where we are to find this acorn? What dangers may we encounter? Who or perhaps more clearly what are you? And by chance would there be a place where we can rest. Our party is not quite up to snuff and we would be more likely to complete this quest if we can rest up a bit."

Armand (Robert D) AC 20(23)/touch11/flat 19(22) HP 63/63 CMD 18 Character Sheet 
Thursday March 8th, 2018 7:02:00 PM

PS Owen you're not deafened anymore.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Thursday March 8th, 2018 9:25:06 PM

Elyngael graciously accepts her bowl of stew. "Mahyawu of the Manfri thank you for your hospitality. Many of us have been injured and are in need of rest. Please tell us anything of urgency right away. How do you know the cure for this evil? Are you a cleric or a wizard? Where are the rest of your people? Do we need to set guards before we sleep? Please forgive if I seem rude, but we are weary after our battles."

DM Shane P 
Friday March 9th, 2018 3:11:47 AM

The stew is delicious on a level that reminds you of food you had during the best parts of your childhood. It sooths body and soul. you injuries don't seems so bad(full healing) and all your ills seem to fade away(all diseases cured) Heck even 'Osuls weather knee ceases to ache.

The old man smiles at Armands question. It is not that we are short, we are as the Sargrass made us, it's is that your gods made you too tall, but yes all of my people are around this size.(this meeting takes hours so most spells will have lapsed by now.)

To Neshi, he shrugges. It is somewhere in the Sargrass plains. When Maab moved the Sargrass to her domain to save it from devastation, the artifacts were lost, but clues may be found, though I know not where to start. He smiles, it is always so with beings of power, it can never be easy.

To Elyngael. Oh polite one, I fear that you must be on your way shortly. This simple stew is all that I can offer you as succor.

He reaches into a pouch at his side and removes two items. which he lays out for someone in the party to take.
one item is a book This book contains the ritual you must perform to stop the Bloodgrass, once you have the Talisman he opens the book and inside there are a few sticks of incense and small pieces of clear crystal.
The other item is a Steelgrass Flute After you have completed the ritual you must blow this flute it will take you to the next place you must be...no..I do not know where that place mght be, it depends on what happens with others and many other variables will determine the place... .

he leans back and awaits questions from the party.



Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Friday March 9th, 2018 10:49:08 AM

Atlas enjoys the stew and is impressed with it's healing powers. He speaks up again while others are finishing up, "You have provided us more information than most do, so for that we are grateful. We will do everything in our power to succeed."

With that Atlas stands up, "The sooner we get this done the better. Where do you think you'll drop us off at? The closer to where we need to find the artifact the better, if possible. Thank you for your help and your hospitality." Atlas proceeds to give an awkward wave/nod/bow thing that clearly indicates that he's not sure exactly how to depart gracefully from a being he doesn't understand.

'Osul-MAE (Graham) AC:17 (T:13, FF:14), CMD:20, Saves:(F:7/R:5/W:13 + RNL), HP:51/51, Darkvision 60', Flight 60'(Perfect), MAE: NatArm: +3, Dex:+4, no longer a Tiger,   d20+24=28 ;
Friday March 9th, 2018 11:38:07 AM

"Mahwayu, I wonder if there are any specific things we as newcomers may need to know? I have not been there before, and even stories of it were sparse in my home."

While awaiting a response, 'Osul tests out his weather forecasting {Survival: 28 - usually good for a 3 day look ahead}

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Friday March 9th, 2018 12:31:14 PM

Beordir eats the stew gratefully and looks for an opportunity to thank the cook directly. Surprisingly, the three slashes on his thigh also close up and he stops favoring his arm.

Once healed, the warriors in the group are eager to move on. While Beordir can agree with that, the minds of some are more tired and they seek rest. But the group must travel on. He has already tightened up his backpack straps, so he too, is ready to leave.

When Mahwayu brings out the items needed to rid the Culverwood of the Bloodweed, Beordir is curious about the book, but diffident. "That ritual probably should probably be done by Osul, but some of the rest of us might want to learn it in case Osul is incapacitated."

He does have a couple of questions, "If the incense and crystal are lost, can we find others to use in the ritual? Maybe we'll have to...will we need to perform this ritual more than once?"

He is not happy about the flute, "Great, even more dimensional travel. Blah. Why can't there be a way of stepping further across the land, rather than this awful spinning falling thing."



Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless   d20+7=11 ; d3=2 ; d20+7=24 ; d20+7=9 ; d20+7=19 ; d20+7=9 ;
Friday March 9th, 2018 3:19:59 PM


Yurr'Neshi nods as the old man speaks and then mumbles to himself ... more grass eating til we can weave that last thread then......

"The only stories I have heard about the plains are a few about the hiding city, Rattledam. And of course that they sail on grass there as opposed to water.. ?.. not sure as I believe that though....

I guess we will need to deal with the monks to get info...... though where to find them....??"

Armand (Robert D) AC 20(23)/touch11/flat 19(22) HP 63/63 CMD 18 Character Sheet 
Friday March 9th, 2018 4:20:16 PM

Armand nods to Owen "Tell me Mahyawu is this ritual arcane, druidical, or divine? It will help us to determine who should be the caretaker of the book."

Armand considers, they have apparently been sitting resting for several hours. He fingers his ring of sustenance. "Perhaps I only need a short nap then in order to regain my spells."

"What can you tell us of the Sargrass plains? It is best that we are well prepared or we will surely fail in our mission. And perhaps we could impose and allow a few of us to stretch out and sleep so we can regain our spells. Otherwise we will surely be unsuccessful."

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Friday March 9th, 2018 5:03:53 PM

Elyngael feels reassured that they are on the right path. Everyone is more energetic than they have been, and whether it is from the stew or the new mission, it doesn't really matter. "Will there be good hunting where we are going? And, how about fresh water? Will any of your people be accompanying us?" Elyngael asks all of this as she checks her bow and travel supplies a habit developed after a lifetime of living on the move.

Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Friday March 9th, 2018 6:37:05 PM

I look over at Squeaver, very happy to see him regaining his color.

I thank Mahwayu, and his daughter if she reappears, for the delicious food.

And if no one picks up the flute, I quietly pick it up, and try playing a few notes. :)


DM Shane P 
Friday March 9th, 2018 10:18:54 PM

to Atlas he says: The portal is an extension of the spirit of the Sargrass plains, I don't know exactly where it will take you, but that it will be where the Sargrass plains were taken by Maab and that it will be somewhere that will lead you on your journey. He smiles and shrugs apologetically.

To 'Osul he says: That is a very good question, briefly...Water is scarce in the plains, and thus valuable, remember that to survive. Also walking the sargrass if you are not a Manfri or a Planswalker is almost impossible, find other means of transport if you can. other than that, ah...there is a lifetime of knowing that one must master to live in the sargrass and no way to distill it down for a stranger...I am sorry, the facts crowd my mind and I cannot choose which to tell you, or even if you would understand the wisdom if I did. How would a bird tell you how to fly? or a fish to breathe water?

to Beordir he says: the ritual is not so much about arcane or spiritual power, but more technique...performance if you will. .
the incense and the crystals are vital to the ritual, but they are not unique to the ritual, any claear quartz crystals will do as long as they are clear, and any Sage and Myrrih incense will do as long as it is fresh. but these items are sure to work...I cannot guarantee that replacement items will. so try not to lose the crystals and incense please..

to 'Neshi he says: Yes, the boats that sail upon the sea of grass, this I can confirm is real. it is a good way to travel, though slow if the wind quits blowing...

to Armand he says. There will be weeks and days for you to sleep. This instance grows short, no time to sleep, but no need to rush either. (see 'Osuls question for the rest of the answer).

To Elyngael he says. Ha. A hunter! There is much game in the green sea, ware that you don't become the hunted as well. Water is scarce and valuable. My people live in the Sargrass, you maybe can find a guide among them. He shrugs as if to say "it could happen, but thats all I know".

When Mack brings the flute to his lips the old Manfri becomes quite animated DON'T BLOW IT NOW YOU IDIOT, WHAT IN THE GRASS GLASS DREAM WOULD POSSESS YOU TO BLOW THE MAGIC FLUTE OF FATED TELEPORTATION RIGHT NOW. he rushes over, his headress askew and snatches the flute out of Macks hand and hands it to Elyngael. PRARIES FIRES AND HAILSTONES, GET OUT OF HERE IF YOU ARE GOING TO SCREW THINGS UP DO IT AWAY FROM ME PLEASE. .
With that he pulls a green feather from his hat, places it in his palm and blows it into the fire. the fire colors and swells and another portal appears besde the fire. Mahyawu stands straight and gestures for you to step through.



'Osul-MAE (Graham) AC:17 (T:13, FF:14), CMD:20, Saves:(F:7/R:5/W:13 + RNL), HP:51/51, Darkvision 60', Flight 60'(Perfect), MAE: NatArm: +3, Dex:+4, no longer a Tiger,  
Saturday March 10th, 2018 5:16:14 AM

OOC: So, still no forecast for 'Osul, but I think hailstones is a stretch.

"So, lots of grass, birds and fishes then? And don't worry, we have water on tap."
"Boats that sail on grass?! Must have a shallow draughts!"


...weeks and days to sleep?... he looks to Armand.

..and when all is settled, 'Osul drifts through the new portal.
(Dm Shane..you are in an extradimension portal on a pocket world of Maabs creation. weather dont' work here like it works on the world. but if you want a predticion at this part of the pocket dimension it's going to be clear and mild for the next three days. )

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Saturday March 10th, 2018 10:43:21 AM

Owen picks up the book, saying to the party "If there are no objections, I'll carry this. I used to be a librarian, you know."

He hides his chuckle at Mack's antics, then steps through the portal.

Armand (Robert D) AC 20(23)/touch11/flat 19(22) HP 63/63 CMD 18 Character Sheet 
Sunday March 11th, 2018 10:43:43 AM

Armand rises to go through this next portal. He mutters "Well you can tell this Mahyawu chap is no tactician, sending a group through a portal to a place they have never been while depriving us of having the ability to properly prepare and have all party members up to fighting snuff. No wonder the Sargrassi had to be 'rescued' by Maab." Armand steps through the portal.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Sunday March 11th, 2018 11:44:21 AM

Elyngael looks at Muwatala,"Perhaps you would like to be our guide and advisor in this quest. Or, if your father cannot part with you, perhaps you could merely accompany us to the plains of Sargass. Once you introduce us to your people, you could return to your Father. Khan and I are good trackers, but this is unknown country for us."

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Sunday March 11th, 2018 9:13:43 PM


"Well I guess there is no rest for the wicked" Neshi mumbles as he makes his way to the portal.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Monday March 12th, 2018 9:08:52 AM

Atlas chuckles at the discomfort of the group, "We've had worst hosts and been in more precarious predicaments. Let's count our blessings and get ready to save the wold!" He gives Mack a playful shove as he puts his arm around Armand's shoulders and steps through the portal with him.

Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Monday March 12th, 2018 1:06:08 PM

A confused look comes across my face as Manfri takes the flute from me.

I start to get the impression that Manfri doesn't want me to blow the flute until he leaves the room.

I keep a close eye on where Elyngael puts the flute, as it seems like I'll have to verify it works a little later. I feel that's my responsibility, after all... we can't go around blowing magical flutes if they don't work right. :)



'Osul-MAE (Graham) AC:17 (T:13, FF:14), CMD:20, Saves:(F:7/R:5/W:13 + RNL), HP:51/51, Darkvision 60', Flight 60'(Perfect), MAE: NatArm: +3, Dex:+4, no longer a Tiger,  
Monday March 12th, 2018 4:56:29 PM

'Osul takes in the vista on the other side of the portal

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Monday March 12th, 2018 8:26:11 PM

Beordir listens carefully to Mahyawu description of the ingredients needed. Then he retrieves his book from his backpack and with quill and ink, takes more careful notes.

Then he joins Osul and looks out to where they are going.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Tuesday March 13th, 2018 12:14:11 AM

Owen smiles at the party's griping. "What, are you guys the old ones now? We've got a Wold to save! This red grass won't wait on your naptime."

DM Shane P 
Tuesday March 13th, 2018 1:48:51 AM

Mahyawu's Daughter is nowhere to be seen as the little sage motions you through the portal. But Mahyaw relents a bit and tells you. I wish I could give you more help, I wish I could accompany you, but this quest has the smell of fate around it, and epic deeds such as this require great sacrifice, if all were given then the power of fate would not evolve to fulfill the power it has. in any case, you now know all I know about the quest. and the things you don't know, I cannot teach you. .

as the party steps through the portal they come face to face with a garbage-filled alleyway. The smell of human garbage, the rats and the sound of human bustle are in plain evidence. The Alley is hot and dry. you can feel your lips begin to chap as soon as the sirocco air hits you. the alley exits straight ahead of you. the portal appeared against a wall at the end of the alley.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Tuesday March 13th, 2018 10:19:11 AM

"Oh boy, this was unexpected. This doesn't seem like home, so I would suggest that we be careful about what the local customs are. We're likely to stand out like a sore thumb as soon as we walk out the end of that alley. Let's take a peak and see if we need to go get clothes or something to fit in before we end up in jail for a crime we didn't know what a crime."

Atlas heads to the end of the alley to take a peak, but he doesn't go out.



Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Tuesday March 13th, 2018 10:34:04 AM

I take one big whiff, and turn around, attempting to go back thru the portal.


Armand (Robert D) AC 20(23)/touch11/flat 19(22) HP 63/63 CMD 18 Character Sheet 
Tuesday March 13th, 2018 2:41:10 PM

"Clothes are not going to help if everyone is as short as Muwatala."

Armand looks around trying to determine what the walls of the alley are made up of, as well as the street is it a dirt street?

"I say we just proceed forward. See if we can find an inn or something to rest at, or maybe a campsite. If the locals get excited we can just explain we are the heroes spoken of in legend or foretold of in the sacred texts and tell them to bring us the holy texts so we can look them over."

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Tuesday March 13th, 2018 3:30:22 PM


Armand, Perhaps since we seem to be in a in a city of some size, judging by the trash, perhaps we should look for a city square or an inn.



Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Tuesday March 13th, 2018 9:15:05 PM

Beordir wrinkles his nose, then promptly empties his stomach against the wall. His head spins as he leans over. "And to think...we hafta do that again." He wipes his mouth and finally looks around. "Leaf Mother! Where are we? It's like a midden."

Everyone else is also disgusted. Beordir just follows Atlas away from the stench.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Tuesday March 13th, 2018 10:01:22 PM

"I thought we would at least be in the country. This is the stench of the city!" Elyngael agrees with the party. "The sooner we get through this alley and city, the sooner we can find the plains of Sargass" she strides toward what she hopes is the end of the alley with Khan on guard.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  d20+11=29 ; d20+14=34 ; d20+22=38
Tuesday March 13th, 2018 11:14:35 PM

Owen looks about to see if he recognizes the architectural style of the buildings nearby, that he might recognize what city or region they may be in. Knowledge (Engineering): 29.

He says "Stick together! I'll fly up and have a look about." Then he uses his bonded ring to cast Fly and burns a round of his daily Invisibility Field to fly unseen above the level of the nearby buildings. He looks about again, this time for prominent buildings or terrain features. Knowledge (Geography): Natural 20, for a total of 34!

Oh, and a stealth roll to remain hidden as Owen flies above the rooftops: 38.

_________________

8 minutes of Fly remain.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, Color Spray, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, Bull's Strength, Minor Image, and Invisibility.
3: Dispel Magic, Fireball, Fly, Haste, and Major Image.
4: Stoneskin, Scrying, Crushing Despair, and Greater Invisibility.

1/1 daily Arcane Bond spell used (Fly).
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
1/8 daily Invisibility Field rounds used.
}

'Osul-MAE (Graham) AC:17 (T:13, FF:14), CMD:20, Saves:(F:7/R:5/W:13 + RNL), HP:51/51, Darkvision 60', Flight 60'(Perfect), MAE: NatArm: +3, Dex:+4, no longer a Tiger,   d20+7=16 ; d20+22=39 ; d20+10=17 ;
Wednesday March 14th, 2018 3:25:29 AM

'Osul, the air elemental takes a few moments to observe Owen take to the sky, before drifting upwards himself. More looking at potential and immediate threats than the broader picture, he is not looking to get beyond the rooftops (but away from the stench, he hopes).

{Fly: 16, Perception: 39, Sense Motive: 17}

DM Shane P 
Wednesday March 14th, 2018 3:31:58 AM

OOC; It looks like Jacob (Tayla) has become so busy with their new job in New Zeland that they are taking an extended leave of absence from the Game. So Tayla will not be joining you on this quest.

Owen's ariel scouting trip yeilds a lot of info. you are in a town, the town sets on the bank of a river, on the other side of the river is a HUGE grassland, you would guess that the town is North of the Grassland. There is a port on both sides of the river where riverboats and what looks to be grass boats not boats made of grass, but wooden boats sailing on the top of the grass, come up to drop cargo. There is commerce going on. You see the dockmaster's office, the governor's mansion further North. various shops and other buildings, and an open-air bazaar near the Docks. The people are Human with a smattering of Manfri, and a sprinking of other races here.

Mack: portal is gone. funny how those fate portals work.

Atlas: cautions the party to be careful. you peek around the corner and see folk going about their daily lives. you are on a street that sets across from the Bazaar where a lot of trading is going on. you cannot see the signs for the alley of the building you are in.

Armand: the alley floor is made of hard packed clay, in fairly good repair. it's dry, so that could have something to do with the good condition. the walls seem to made of Adobe over brick, could be mud brick, or fired bick, you would need to test for that. A cobbled stone road runs just outside the alley.

eOsul: ?

Boerdir's sensitive sensibilities are upset by portal travel and rubbish.

Elyngael is peeved that they arrived in a city, but strides forward to find the grasslands.

Yurr'Neshi Think finding lodging and info might be a good idea.

the party steps out of the alley to no particular fanfare. Passers-by give Neshi some strange looks, but no one screams of yells. A city guardsman seeing newcomers looking around lost approaches and speaks.
Hwaet beom eower nied, trouper? Beom eower strayed?

seeing some blank looks at his speech he says. Doth declare for de commontounge?


'Osul-MAE (Graham) AC:17 (T:13, FF:14), CMD:20, Saves:(F:7/R:5/W:13 + RNL), HP:51/51, Darkvision 60', Flight 60'(Perfect), MAE: NatArm: +3, Dex:+4, no longer a Tiger,   d20+3=6 ;
Wednesday March 14th, 2018 3:45:27 AM

...and {Linguistics: 6}

Mack (Eric R) AC: 21(+2) (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+28=38 ; d20+8=9 ;
Wednesday March 14th, 2018 10:34:28 AM

"Gesundheit!" I say towards the guardsman. I then look past him to see if there is anything good to eat, out past the stinky alley.

(d20+28 perception check of 38)

and as I walk past Elyngael:
(d20+8 sleight of hand check of 9) towards the flute. "OH! uh... hey, Elyngael." ;)


Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Wednesday March 14th, 2018 2:51:28 PM


Yes we speak the common tongue.

Eric R posting for Atlas - AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Wednesday March 14th, 2018 4:21:00 PM

Atlas impatiently waits, to give Owen and Osul a little longer to scout and return. He makes sure to keep his hands away from his weapons, as the guardsman approaches.



Armand (Robert D) AC 20(23)/touch11/flat 19(22) HP 63/63 CMD 18 Character Sheet  d20+7=11 ; d20+10=29 ;
Wednesday March 14th, 2018 6:30:41 PM

Armand casts Comprehend Languages on himself. And then (while he can understand okay) speaks

Linguistics 11 (d20+7)
Diplomacy 29 (d20+10)
"Yes sir, most of us speak a form of the Common Tongue. Perhaps you could help us. We are new here and are looking for a place to stay as well as a guide. We have been charged by great powers to go into the Sargrassi and retrieve something of great importance to the safety of the realms."

He pauses and brings out a few gold pieces. "We are not paupers and can pay for our room and board, as well as the requirements for a competent guide."

spells Highlight to display spoiler: {
0: light, detect magic, detect poison, read magic
1: Protection from Evil, Comprehend Languages just used, Command (wis bonus)
2: Bless Weapon (domain)
3: Daylight, Continual Flame
4: Restoration, Holy Smite (domain),

channel energy 4d6, 0 left
}

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  d20+13=14 ;
Wednesday March 14th, 2018 7:36:39 PM

Owen burns a second round of his invisibility to drop back into the alley unseen. He waits for it to lapse, then walks out to join the group. He listens carefully to the guard's speech, to see if he can understand it. It's clearly an unfamiliar dialect of Common.... (so he hopes there's a bonus that will help him with his natural 1!)

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Wednesday March 14th, 2018 9:14:47 PM

As Elyngael and Khan rush out of the alley, she feels a slight brush against her pack. She pulls it more closely and reminds Khan to guard. OCC Elygael has stashed the flute safely in her quiver.
She is disappointed to see the thriving city around them, however, this does increase the chances of finding a guide. She sees Armand communicating and asks him to ask the guardsman where she could find supplies and arrows.

Eric R posting for Atlas - AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Thursday March 15th, 2018 12:07:47 PM

Atlas waits for the recon team to return.


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Thursday March 15th, 2018 1:49:17 PM

I inch closer and closer to the edge of the alleyway opening.....


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Thursday March 15th, 2018 6:57:40 PM

Owen strolls out of the alley as if he wasn't just invisibly flying through the air.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Thursday March 15th, 2018 7:53:44 PM

walks up along side Armand to support.

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Thursday March 15th, 2018 8:29:38 PM

Finally someone who can help. Thankfully, Armand engages him in conversation which is more than Beordir can manage just now. a bit further near the mouth of the alley, Beordir just leans against the wall to breathe and settle his stomach.

'Osul-MAE (Graham) AC:17 (T:13, FF:14), CMD:20, Saves:(F:7/R:5/W:13 + RNL), HP:51/51, Darkvision 60', Flight 60'(Perfect), MAE: NatArm: +3, Dex:+4, no longer a Tiger,  
Friday March 16th, 2018 4:03:48 AM

'Osul waits to see what he has understood.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Friday March 16th, 2018 12:00:24 PM

Trying not to cross my arms and look down menacingly at the poor guy.

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Friday March 16th, 2018 12:40:41 PM

Since the guard is dumbfounded by our group, I walk past him, out towards the bazaar.

Eric R posting for Atlas - AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Friday March 16th, 2018 12:43:59 PM

Atlas slaps his hand to his head, as he quickly sees how impatient Mack is.

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Friday March 16th, 2018 8:53:49 PM

"Just breathe. No matter how bad it smells.", mutters Beordir.

RobC - "Perhaps you could help us" 
Friday March 16th, 2018 9:16:00 PM

The guard give Mack a strange look. What he said sounded common in language. Was he mocking or attempting communication or perhaps someone whose mother had held his head in a booze barrel?

The guard takes on a serious expression and puts a hand to the hilt of a weapon at his belt. He looks to Mack and then to Elyngael "Doth hands on de female. Pilferer"

Neshi is more direct, stating (proudly?) that the party speak and understand common.

Atlas is feeling a little edgy. Where are Osul and Owen?

Fortunately the two weren't far off and return to the party like nothing has happened.

Beordir is just happy the party have found someone who could provide a modicum of help (DM awards himself a point for using a cool word)

Armand deduces that the common language spoken by the guardsman is some kind of regional dialect. Easy enough to understand-ish. He gives a wink and a smile (and a Comprehend Languages spell) as he tries his hand at a little diplomacy. The guardsman visibly relaxes. "Doth are not from de grasslands? Curiosities." To which Armand hears "You guys aren't from around here, are you? Huh" He still keeps an eye on Mack.

The guardsman looks at the gold and then back to Armand "What does it do?" he asks excitedly. After a few looks and puzzled questions you get to the real point: Bartering is the core of trade here. The more useful thing you have, the more you can probably trade it for.

Mack is keen to see what happens but decides to wait it out.

"Lodging can be found down there" The guardsman points towards the other end of the bazaar "As for travel or a guide, best bet would be to try around the river edge"

Armand (Robert D) AC 20(23)/touch11/flat 19(22) HP 63/63 CMD 18 Character Sheet 
Saturday March 17th, 2018 5:29:08 PM

Armand address the guardsman. "Oh interesting. This sir is a bit of metal used where we come from sometimes it is traded for goods, sometimes it is used to make jewelry, like rings or necklaces and such." He gives the guard 2 gold coins. "I'm able to heal various injuries with magic, would that be something you think could be bartered for room and board? Thank you for your help."

He turns to the group. "Come on. I think we can see about getting lodging. It doesn't look like they use money here though so we may have to barter skills or services, or entertainment. Mack keep your hands in your pocket."

Armand then makes his way through the bazaar to where the guard told him they could find lodging.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  d20+13=15 ;
Saturday March 17th, 2018 11:23:24 PM

Owen follows Armand's lead, moving with the group towards this potential lodging. He looks about as the group walks, looking at signs and trying to get a familiarity with the local language. Linguistics: 15.

'Osul (Graham) AC:15 (T:11, FF:14), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51  d20+3=10 ;
Sunday March 18th, 2018 7:53:04 AM

*So,...* Osul thinks to himself, *... this is not the way I expected the Twilight Realm of Queen Maab to smell. But otherwise, she hasn't steered us wrong.* He considers the few times they have met with The Queen or her emisaries, and finds himself in agreement - with himself.
*The Nut from the oldest grove of Druids trees (an acorn I guess), in a land dominated by grass.*
He returns to his human shape for the third time today, with no concern for who might witness it.
As he walks along he attempts to contribute to the understanding of the speech and script. {Linguistics: 10 - Aid Another (Owen) +2}
"Actually, if you think the language is unusual, try the food.", he adds as they walk on.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+3=16 ; d20+15=24 ; d20+10=15 ;
Sunday March 18th, 2018 3:26:55 PM

Elyngael tries to keep track of what's being said. (Linguistics d20+3=16).

She follows Armand out of the alleyway and keeps her eyes open. (Perception d20+15=24).

She whispers to Khan, "Stay close and act nice." (Handle animal d20+10=15)

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Sunday March 18th, 2018 9:53:54 PM


So, in what fair city have we arrived? Do you know where we might find one of the local monk temples?

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Monday March 19th, 2018 12:39:46 PM

Squeaver and I stay close to the group, but also look for something nummy to eat.


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Monday March 19th, 2018 1:55:19 PM

Atlas clears his throat, "I've been getting lax on my storytelling, but I am guessing that the folks in this land would like to hear a bit about our adventures in an exotic world. That's about all I have to give."

He walks besides Armand as they try to find the building they were pointed to.

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Monday March 19th, 2018 8:47:36 PM

Beordir falls in beside Elyngael and Khan in an attempt to distance himself from the mess of the city. Considering what he's carrying and the remainder of the spells he recalls, he mutters, "About the only thing I can do without sleep is an illusionary image."

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Monday March 19th, 2018 8:47:36 PM

Beordir falls in beside Elyngael and Khan in an attempt to distance himself from the mess of the city. Considering what he's carrying and the remainder of the spells he recalls, he mutters, "About the only thing I can do without sleep is an illusionary image."

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Monday March 19th, 2018 9:49:17 PM

Owen turns to Atlas on hearing his comment, saying "If you're going to, keep it general. We probably shouldn't spread around the fact that we're from another place and time."

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Monday March 19th, 2018 9:49:17 PM

Owen turns to Atlas on hearing his comment, saying "If you're going to, keep it general. We probably shouldn't spread around the fact that we're from another place and time."

DM Shane P 
Tuesday March 20th, 2018 1:57:17 AM

From what you are able to determine and from Armands feedback through the Comprehend languages spell, These folks are speaking a really really old dialect of Common, Consonant pronunciation is different, hard where it should be soft, soft where it should be hard. and noun forms that are strange, using words that mean close to the same thing, but in ways that would not be used commonly in your wold. the language is close enough to common that you can sort of understand it, but not easily. Roll against a DC 15 Knowledge(linguistics) to understand the speech for a day, (Three rolls allowed per day to succeed ). Each success reduces the DC by 3 for the next roll. . Three success means that you have adapted to the speech pattern. and no longer need to roll. alternatively, you can roll DC 15 vs INT if you do not have the req skill. Failed rolls grant a +1 bonus to the next roll.

Owen the brogue of the tongue is odd but rhythmic, and you think you are starting to get a handle on it. (you have 1 success! and a failure add +1 to your next days roll and reduce the difficulty to 12) The dock town is comforting in a way, it's people, doing the things people do, but some of the goods they are trading are wild. the carcasses of beasts the likes of which you have never seen! and bales of grass...from purple grass to bloodstained containers of another grass, to another grass that has a sunflower like head that they seem to be used for food. The Manfri seem to be making a good profit off of a particular grass product they make, indeed, the manfri's guards armor and weapons seem to be made of this grass, it looks hard. though Owen is gawking like a tourist, he cautions everyone to keep it on the down low.

Mack: The smells of the Bazaar, make your Tummy rumble, exotic spices, buttery fresh baked bread and roast meats waft through the air!

Atlas: thinks storytelling of far-off places may be of benefit in raising capital, but he'd better learn the local lingo to make that happen.

Armand: The guard looks at the gold coins curiously, "they certainly glitter in the light nice." distracted by the gold, he mutters. "ay, healings are always in need when the skiffs come back from the sargrass.

‘Osul: puzzles on the enigma of the nut. and then thinks about food.

Boerdir as you take inventory of your spells, you find that you are filled with mana, all your spell slots are full, as though you had rested an entire night.

Elyngael follows the flow. (A success! you understand the dialect for the day, tomorrows roll will be made at DC 12)

Yurr'Neshi Yis beom Skyhook, the guard says in his odd speech. he looks at you oddly for a moment and mouths "monk" then his face clears with understanding "Ai! Hwou intend to de Druids! He points towards the Dockmasters office, Hwou beom verdict yon.

you all notice that your spell slots and abilities are refilled as though you have rested an entire night. you have no idea why this has happened, perhaps its a blessing from Maab.

the city continues the buisness of buisness, the guard wanders off studing his new prize. the sun looks to be at High noon,



'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51  d20+4=13 ;
Tuesday March 20th, 2018 4:44:14 AM

The guardsman's "Druid" catches his attention, but he's walking away, and there's enough going on.
{Knowledge(Linguistics - Check #3 for the day after 2 failures): 13 - no joy, +1 vs DC15 again tomorrow}
"So, he did say "Druid", didn't he? Terrific!"
'Osul is pleased with this good fortune, being sent straight to the Druids who tend the first grove!

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Tuesday March 20th, 2018 8:19:11 AM

OOC...but it is offered as a +2 Aid Another on the Linguistics test for the 10+ result!

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+7=24 ;
Tuesday March 20th, 2018 8:41:09 AM

Always having been somewhat fascinated by languages, I try to make sense of what the townspeople are saying:

(d20+7 linguistics check of 24 vs. DC 15) Success!


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86  d20+1=3 ;
Tuesday March 20th, 2018 1:09:31 PM

Atlas cannot understand a word people are saying, but he gets the idea from the group that it is a form of common with a thick accent. "Maybe I cannot understand them, but I bet the girls will like our accents. We could put that to use as we try to navigate our way through this world." Atlas gets a big smile as he considers that thought a bit too long.

"You know, I can also give lessons in self defense or the sword if we need to barter. Let's go with the flow and see what presents itself."

Atlas is then distracted by the smell of food. "I'm still hungry."

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless   d20+1=6 ; d20+2=10 ; d20+3=10 ;
Tuesday March 20th, 2018 2:36:34 PM


Neshi is glad that the man understood what he was asking because he can not understand word one of the man's response.

"I hope someone got that because I couldn't understand one iota of it."

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=14 ;
Tuesday March 20th, 2018 6:20:58 PM

Armand suddenly stops. "Hey, I just realized, I have all my spells back...and my channels." He looks at the other spellcasters. "What about you guys?"

OOC you should, Shane emailed me that all the spellcasters have their spells back.

"Well now this changes things. We were all suddenly rested up from the dinner back in the hut. And now are spells are back. We really don't need to get to any rest right now. Should we head toward the docks and check things out down there? We're going to need some form of transportation, and it looks like they have some sort of land boats that go across the fields.

Armand alters course toward the docks. "Keep your eye out for some sort of sage, or storyteller, or some sort as we cross this bazar, we might need to get some more information."

Armand looks about as they walk, books, storytellers, sages, and the like are his target.
Perception 14 (d20+4).

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  d20+14=33 ; d20+1=17 ; d20+1=5 ;
Tuesday March 20th, 2018 9:07:03 PM

Owen's eyebrows rise as he recognizes the type of armor the Manfri guards wear (Knowledge - Local: 33). He tries his best to appear calm (Bluff: 17) as he turns to Atlas, but the way his words tumble out indicate that he is impossibly excited about something (Bluff: 5. An accidental double-click, but let's roll with it.) "Atlas! Those guards are wearing Steelgrass armor! We should try to barter for some while we're here! It's not quite as strong as regular armor, but it's lighter and more mobile. I think it offers a little elemental resistance, too!"

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+15=22 ;
Tuesday March 20th, 2018 9:36:39 PM

Elyngael and Khan accompany Armand to the docks and keep alert for any scout-type or suspicious type of persons. She is also observing the local animals for new species and the foods being sold for new sources of nourishment. (perception d20 +15=22) She's excited that they are readying for a journey into new lands.

DM Shane P 
Wednesday March 21st, 2018 12:25:37 AM

I am assuming you are headed towards the Dockmasters office.

Owen is a man of quality and taste He recognizes Genuine Steelgrass armor and weapons. Steelgrass making 'a blade of grass" something serious for generations.

Mack: you pick up the vernacular pretty easily. it's almost like you have to switch gears inside your head.

Atlas: has a clarity of vision that is to be admired, but he is right, nothing attracts like the exotic, that could be useful....

Armand: it is perhaps 300 yards to the Dockmaster's office. you see merchants hawking wares, Doxies plying their trade, longshoremen carrying loads, beggars, citizens shopping, guards patrolling, folk dressed oddly carrying Odd long stilts. Painters and shipwrights working on ships. Fishmongers. it's weird, the city is well established, old even. but the feel here at the docks is almost Bordertown, or outpost. As you get closer to the Dockmasters, there is a Bard playing before a small crowd while his assistant gathers loot. It looks like the primary trade item there may be some sort of crystal or gem. you see a few folk toss them into the apprentice's hat.

Osul: since it was rolled as an aid other I'm ruling it a success for modifier purposes which makes your 13 a success as well. your roll tomorrow will be a DC 9. you hear the guard say this Highlight to display spoiler: {This be Skyhook. Ah! you meant Druids! You will find them there. }.

Boerdir ?

Elyngael you notice strange chunks of meat, from some really oddly shaped creatures...but until you see the beasts themselves it's just so much offal. the Sunflower grass is neat, you see folk grinding the seeds to make bread, boiling the leaves to make greens, roasting the stalks and boiling the roots. You see this because one of the vendors you just walked by performing all of these operations on one of the plants. the plant must have been 13ft long. at another place it looks like they are fermenting one of the grasses...the ones in the bloodstained baskets to be exact.

Yurr'Neshilike a lactose intolerant cheesemaker, you cannot partake of the bounty your question aroused. Good thing 'Osul can.

At the DockMasters office, its barely controlled Chaos, loads are recorded and tallied, weighed and distributed, workers work or hang around looking for work. Captains pay docking fees and meet with merchants. the local constabulary is on hand to take care of any unpleasantness. A Triage is set up where wounded off the ships can be taken care of. Men in Monks robes seem to be tending the wounded.



'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Wednesday March 21st, 2018 8:11:21 AM

"Skyhook! Thank you, kind sir!"
'Osul pauses in his walk. He is unsure what kind of trade the
doxies {clean, I promise} are engaged in, or where their "handlers" might be.
Fortunately the cooked wares offer their own distractions - though, like Elyngael, there is only enough here to make him want to see more of them in their natural environment, and able to make noises other than sizzle, sizzle.
At the office, he is polite and observant, and ensures his WLA tower badge is in good order and view. His mind is present in the conversations, but one eye is firmly fixed on the wall of grasses beyond the river. This is nothing like the grasslands near The Wood or The Tree, and he, for one, is glad Queen Maab has saved it.


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86  d20+1=11 ;
Wednesday March 21st, 2018 10:27:52 AM

Atlas looks about, a bit disappointed they won't be making their way to the inn so they can get to know the locals. He's still struggling to understand them though.

Without thinking much, he casually follows Armand's lead, just taking it all in.

---------------------------------------------------------------
Linguistics: 1d20+1=11

ooc: Question: Is this city on the sea then? With fishmongers I assume so, but I cannot imagine that the field ships would be at the same docks as the ocean ships. I'm a bit confused.


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+7=15 ; d20+11=15 ; d20+28=29 ;
Wednesday March 21st, 2018 1:14:49 PM

(d20+7 linguistics check of 15 vs. DC 13) Success!

Seeing monks healing people attracts my attention. Being a healing monk myself. Squeaver and I wander that direction to see if we can be of any assistance. And also see what the injuries are from. A battle? Or just some casual work injuries?

(d20+11 heal check of 15/b])

(d20+28 [b]perception check of 29
)

I smile, as I imagine Squeaver and I blending right in, like nothing is out-of-the-ordinary. :)

"Hey! How are you all doing today?"


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+10=15 ;
Wednesday March 21st, 2018 4:16:19 PM

"See what you can find out at the docks, I'm going to check into the infirmary." Armand says to the group.

He see's Mack get ahead of him.
Armand surveys the injured and those administering healing (are they using magic or natural remedies?)
Heal check 15 (d20+10).

He address one of he monks?. "Can I be of assistance. My god Gargul has granted me powers of healing.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51  d20+22=36 ;
Wednesday March 21st, 2018 5:08:26 PM

...supplemental.
"Injured? Oh...", 'Osul pitches in - having not initially seen the wounded for the grass.
{Heal: 36, but trying to not get in the way of the Monks.}

OOC: "There is a port on both sides of the river where riverboats and what looks to be grass boats not boats made of grass, but wooden boats sailing on the top of the grass, come up to drop cargo. "
I'm taking that to men river boats ferry goods to and from the grass boats which dock on the far side of the river, where the grass is.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+7=14 ;
Wednesday March 21st, 2018 8:06:18 PM

OOC how tall are these people? Are we talking our size or mgawale's size? Also not clear on the linguistics roll, is that game day or day in real life?

Armand turns back to the party. "Hey maybe someone should go talk to that bardy story teller over there, he might know some stories about where this druid grove is."

Linguistics in talking to the healers. 14 (d20+7)

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Wednesday March 21st, 2018 8:15:47 PM

Owen sees that the party's healers want to help out the wounded. Taking Armand's direction, Owen rounds up some of the other members. "Atlas, 'Osul, Beordir! Let's wander towards this DockMaster guy and see if we can pick up any rumors on the way. Keep your ears open."

He pauses before he heads off, sensing Atlas' frustration. He uses his bonded ring to cast Comprehend Languages on Atlas. "See if that helps, bud!"

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Wednesday March 21st, 2018 8:51:01 PM

Elyngael has always appreciated a good story as it often contains information about new people and places, so she wanders over to the bard. The appearance of her majestic cat creates an unintended interruption."Kind sir, do not worry, Khan, is my companion. Do you have a tale of any druid groves to tell?" using the pause to ask a question.

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Wednesday March 21st, 2018 9:11:49 PM

Wandering along, Beordir is having trouble making sense of the noise and bustle around him.

Beordir shakes his head at Owen's suggestion since he really can't tell any details from the cacophony around him. Instead, he wanders over to the bard playing and waits for a break in his tune, hoping to ask him about places druid frequent.

DM Shane P 
Thursday March 22nd, 2018 1:53:20 AM

Owen helps Atlas out, then tries to get folk organized to get as much ground covered as possible.

Mack: gets some strange looks, but the 4 healers are really too busy pay you much mind. they are mostly using advanced first aid some minor healing magic and goodberry. The injuries range from broken bones and lacerations to one case of a man bleeding from his eyes and thrashing around, they have him tied down.

Atlas: it's a city on a river, across from a grassland. good sized river, maybe 1/2 mile across. there are ships sailing downriver, while there is a mule team pulling a ship upriver. there is a bridge crossing the river and a dock system on both sides of the river, the one on the opposite side can also handle grass boats. the bridge arcs so the boats can pass under it.

Armand: One of the Monks looks at you, Gargul!? I've not heard his name spoken since my studies, from where do you come Stranger?! Ah, never mind that, can you heal the Raving one over there? His mates on the grass skiff ran into some Redgrass and a Mad Rapkey, Rober there got bit and they were 4 days getting back to the city. He's past what we can do for him now. The Constable will come this evening and put him down if we cannot heal him. As was told to Mack, the healing is mainly advanced first aid, with minor healing spells and good berry. looks like druidic magic.

Osul: indeed, the grassland is awe inspiring, even from across the river, some of the grasses must be 30 feet tall! you pitch in and help with the wounded,

Boerdir The bard is full on into his performance, you don't know when he will finish.

Elyngael The bard notices you and your cat, he switches to an old elven song, "the wind the shakes the barley" He's got a good voice and his elvish is flawless. He puts just the right mix of sadness, longing, and vengeance that this song had originally in elvish. He winks at you and smiles as he sings, you think he might be flirting with you.

Yurr'Neshi still not understanding, he just kind of hangs out.

The Triage team really seems to appreciate your help. meanwhile nothing out of the ordinary except for the raving lunatic tied to a bed with blood streaming from his eyes,



'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51  d20+22=33 ;
Thursday March 22nd, 2018 7:34:56 AM

'Osul asks the monks, "Have you seen this before, and had any success in treating it?", indicating the wild, eye-bleeding and now trussed up patient.

{Heal: 33 - this is what he thinks it is?}

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Thursday March 22nd, 2018 7:47:40 AM


Neshi tags along with Armand, trying to not get in the way. keeping an eye out for danger and anything of interest.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86  d20+1=14 ; d20+9=26 ;
Thursday March 22nd, 2018 11:47:54 AM

Atlas walks up next to Elyngael. "For the life of me I cannot understand these folks, but I certainly know that look. Maybe you can get some more information out of him. I'll hang back so I don't scare him, but don't worry, I'll keep my eye on the surrounding area to ensure nothing fishy is amiss."

-------------------------------------
Linguistics: 1d20+1=14 (failed for my 3rd time this day)

Perception: 1d20+9=26 (for watching the area around the bard to ensure no one pick-pockets Elyngael or anything like that.


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+7=10 ; d20+11=28 ; d20+28=33 ;
Thursday March 22nd, 2018 6:17:13 PM

(d20+7 linguistics check of 10 vs. DC 11) Fail! :(

I continue helping with healing as much as I can, while the others gather information.

(d20+11 heal check of 28)

And keeping an eye out for anything else of interest:

(d20+28 perception check of 33)


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+7=22 ; d20+10=15 ; d20+8=19 ; d6=4 ; d6=4 ; d6=3 ; d6=6 ;
Thursday March 22nd, 2018 6:57:17 PM

Linguistics check 22 (d20+7).
"I'll see what I can do." Armand goes over to the 'lunitic' and carefully examines him.
Heal check 15 (d20+10).

Armand thinks it may be the same disease as infected those beasts they recently fought. But the monk said he was bitten 4 days ago. What is the onset time of this disease he wonders?

Armand prays to Gargul "Lord Gargul hear the call of a humble priest and lend your aid to remove this disease from the poor man." casts Remove Disease (check 19, d20+8...not sure what the target number is, if I'm close can a use a hero point for success?)

Armand arranges himself so he is in the middle of the triage area. He then prays again. "Lord Gargul your will is just, you heal when it is required for all life comes to you in its time." Channel, everyone in a 30 foot radius of Armand is healed 17 hit points. (4 d 6's)

He then address one of the monks. "I've done what I can for now. I hope it is enough. My friends and I are recently come here. We are on a mission to save the world, yours and ours."

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Thursday March 22nd, 2018 8:51:42 PM

Beordir recognizes the tune, but can't sing a lick, so he just dances a bit along with the song. This one has mix and match verses, so there's no telling how long it'll last those...It is nice to enjoy music after his most recent tension. So he waits to converse with the bard and express his appreciation for the music.



Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+6=16 ;
Thursday March 22nd, 2018 9:22:45 PM

Elyngael, knowing Atlas has her back, relaxes and moves closer to the Bard. She pulls out her flute. "It's been a long while, but let's see if I can play along (d20+6=16, profession). She finishes a quick elvish tune with a smile. [b]"I'm hoping you'll return the tune with some elvish news. 'Tis been a long journey and it would be most welcome. Perhaps we could share an ale and get acquainted?".

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Thursday March 22nd, 2018 10:31:07 PM

Owen laughs as his attempt to take the lead goes utterly unheeded. He wanders over to see how Elyngael's flirtation with the bard goes.

He also keeps his eyes out for any Manfri who might be selling or trading Steelgrass items.

DM Shane P 
Friday March 23rd, 2018 2:33:00 AM

OOC: This dialect of common is like trying to understand someone from another country speaking english, think country Irish, it takes a bit to account for the accent and word choice. to repeat. DC 15 to understand. Add in either INT or Knowledge(linguistics) to your roll. keep track of your successes and failures they modify future rolls. a success means you have made the mental jump and can understand the tongue for the rest of the day, you have to roll again when you wake up in the morning, but the modifiers follow you to the next day. Three successes and you have it. you no longer need to roll. Failures give you a +1 bonus to the next roll, these bonuses are cumulative. example if you have two fails and a success you have a +2 bonus for the next days roll at DC 12 (DC 15 -3 for success = 12. This also means that you will eventually get the hang of the lang, no matter how badly you roll. The modifiers will accumulate to the point that you will auto-succeed.

Owen between Atlas casually cleaning his nails and Elyngael's large feline protector she's got it well in hand. You saw a Manfri set up about 100 yards back the way you came he looked to have SteelGrass items for sale.

Mack: was right in the middle of a really nice splint for a broken leg when Armands healing surge made the whole thing moot. The Monks look around stunned. (You already got it for the day, no further rolls are allowed or needed at this point.)

Atlas: you find a place near enough to be useful, yet far enough to be demure, get comfortable and go to sentinel mode.

Armand: You feel the spirit of the disease fighting against your attempts to dispell it, but you feel your God urging your to put forth more of yoursefl to win. (the hero point will suffice to make it in this case )

Osul: The monks, still looking stunned at the healing job Armand just did, stammers a bit before replying uh..um...uh...yeah...uh...it's been happening for about a week now. there's this strange new grass growing on parts of the Sargrass, it's red, and it moves against the wind...weird like...stuff that eats it or gets a cut by it wind up going mad and bleeding all over the place. we can usually stop it if it's a new case, but after about 3 days, he motions to the man tied down we can't do much with those right there

Boerdir when you begin to dance a jig, one of the townies gets up and joins you. followed by another and soon the lions share of the audience is dancing.

Elyngael His smile broadens when you get out your flute and he plays a bridge as you get into the tune, he is good on the guitar. he make you sound better than you are and turn the song into an little jam session. he goes from the sweet sadness of the song into a rising galloping cross between Ai' Shal, let mo lai, and the irish washerwoman. it's heady stuff and you feel your imagination going to the hunt thorough open forests, running fast with quarry on the move. when it ends you find your heart was racing a little and you feel a bit flushed. in reply to your request. he smiles again and you could swear he looks like a 10-year-old who just got a new toy. he stammers a bit at his assistant who tosses him the hat and without even a pause begins to juggle some balls you didn't even notice he had. He introduces himself as Jeroum. and suggests that you both retire to the open-air cafe' across the street.

Yurr'Neshi you get a few stange looks, Wemics musn't be too common around here, but then again, they musn't be completely unknown, or the attention would be much different.

There is a stunned silence in the Triage tent, Armand just healed 12 injured men. He kneels beside the bed of the madman and beseeches Lord Gargul to heal this man, a nimbus of light grows from him, and you can almost see the shape of man within it. but something within the injured man pushies back, a formless red haze. They are locked, in a struggle.

At the Cafe' Jeroum orders for the both of you, A beer made from...you gessed it...grass. It's a stout beer. more of a fortified ale, but it's light and refresing to drink sort of like a pilsner or lager the stoutness comes from the alcohol content not the texture or flavor. His voice is nice too. What sort of news were you looking for...? ma'am?



Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86  d20+9=22 ;
Friday March 23rd, 2018 10:47:40 AM

Atlas notices Owen as he swings by. "I'll keep an eye on Elyngael, but I would love to know what SteelGrass items that Manfri has if you're headed that way."

Atlas re-positions himself to keep an inconspicuous eye on the bard and El.

--------------------------------------------------------------
ooc: Thanks for clarifying the language rules. Based on that, I would have had a +2 on my 3rd roll (due to 2 failures before). It was a 14, so I would have passed for the day. Whew, I was starting to get worried :-)

Perception: 1d20+9=22


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+7=19 ; d20+10=19 ;
Friday March 23rd, 2018 11:15:31 AM

OOC - Shane, for the linguistics roll, is that day as in real life day each time we post, or is it day as in the day for the character?

Armand will use a hero point to fight the disease.

That done he will then stand. Turning to the monks...
Linguistics 19 (d20+7)
Diplomacy 19 (d20+10)
"I think he will make it. It was a hard fought battle. What can you tell me of this disease? You say you have a cure that will work in the early stages, my companions and I are on a quest to end this creeping red grass and the disease it causes. We may need some of your curatives if possible."

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Friday March 23rd, 2018 4:01:20 PM

Elyngael is smiling and enjoying the refreshing ale, "This is a pleasant surprise. I've never tried an ale made from grass. Jeroum, I also enjoyed the music. As I said, it has been awhile. You've been most kind, and I hope you can help my friends and I." Elyngael leans toward Jeroum to add seriousness to her next request. "Queen Mab has entrusted us with a most important mission. Our travels have brought us here searching for a sacred druid grove. We also have a need for a knowledgeable guide." She leans back and puts her drink down hoping Jeroum has some advice.

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Friday March 23rd, 2018 6:14:35 PM

I throw my splint, and my hands, into the air, and mumble some comments.

Squeaver and I get up and wander off again, in whichever direction looks to be the most trouble. :)


Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Friday March 23rd, 2018 9:33:41 PM

As the bard's song ends, Beordir takes him up on his offer to join him. "Well played. So much better than I could do."

He does order an ale and has no qualms that it is from grass. When Elyngael discusses their current reason for being here, Beodir just nods to affirm her words.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51  d20+3=5 ;
Saturday March 24th, 2018 12:06:32 AM

He sees most everyone has something to do, and Mack looking for trouble is probably the only way it will avoid him. He thought a Greenmage would be more, well, grounded. I mean dozens of different types of grasses...

Before they all head to the Druids/Dockmasters, and with no (lowercase h) healing required anymore, he tries to catch up with Owen and the Manfri. Armor made of grass does catch his attention, but they are from here, and maybe they might be willing to help if he carefully drops Mahyawu's name into the conversation.

{Starting the Linguistics: 5 - Manfri - expecting this to be much more difficult.}

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  d20+9=28 ;
Saturday March 24th, 2018 5:29:49 PM

Owen nods at Atlas' request. "Anything in particular that you're looking for?" He collars Mack before the rascal can get into trouble. Hopefully he'll come along with Owen and 'Osul.

Owen goes to check out the Manfri's Steelgrass stuff. He looks it over to determine its quality, with an eye to anything especially interesting. Appraise: 28.

DM Shane P 
Monday March 26th, 2018 3:17:48 AM

Owen and 'Osul walk over to the Steelgrass...Pavillion? it's not just a couple of Manfri, there are easily a dozen, perhaps two all working here. weaving items, tending large pots of some kind of paste, taking buckets of paste into a tent and taking empty buckets out. there aren't just Manfri here. A few humans in work clothes do most of the heavy lifting under the supervision of a rather stern looking Manfri Matron. before you get too far you hear a voice say " Ay! Down here! looking down you see a Manfri, it's hard to tell age but you would put him at young adult. You chappies looking to buy some armor? well, you've come to the right place! I'm Youlari and this here is Mloowey's SteelGrass supply, You're lucky you came by when you did, We only come to town once a year, and we are leaving in few days. Can I interest you in some Steelgrass arrow? Guaranteed to shoot flatter than a regular arrow, extends your range out a bit too. We got weapons too, you hit someone with a Steelgrass club or quarterstaff they'll know they've been hit! We got Armor, Helmets, Grieves, codpieces, sharp sticks. we made all this stuff and sales have been awful! we got to get rid of it before we leave, we can't be taking all this stuff back with us!

Mack: Owne attempts to collar you, do you let him. it's a chance to meet folk shorter than even you!

Atlas: puts the word in with Owen as he maintains his vigil.

Armand: (if your character goes to sleep, or loses consciousness they have to make a roll. spells that cause amnesia eliminate roll bonus) With a mighty heave of spiritual effort, you open the conduit to your god, even more, letting his power fill you and flow through you to the point you feel like it might consume you! but the power is greater than the power in the wounded man, and the red haze shrinks and withers until it is gone. you black out for a second, and awaken just as one of the druids is catching you. Wow that was incredible! he says in awe. To you question he replies. Yeah, we get a poultice from the Manfri, you put it on a fresh wound and it draws the poison out if it's just a day or so old, you make a strong tea out of it and it stops it. thing is it only stops it, it doesn't cure it so you have to keep taking the tea every day to keep it in check. that's if its a day or so old, after three days, well you go mad, so it's not much good then.

Elyngael & Boerdir The bard look at Elyngael in awe! Wow! a quest from Queen Maab, Well since you aren't asking me for money, I think you might be on the level. let's see...sacred Druid Grove....eh...the only sacred gove I know of is the Forest of Faith, it's south of here, on the inside of a crescent of land the encircles the White Winy island,The forest is in turn surrounded by the Gray tooth Mountains. There's supply grass skiffs, go out to the mountains every month or so, taking supplies to miners there, and there's wood comes back with them, so there must be a pass through the mountains to the forest. There's also a ship the comes from the island about ever 6 months, that's probably the safest route, the grass route you gotta deal with raiders, Baron's men and the Horrors of the plains, Any of the captains what makes the journey could guide you to the either the mountains or the island depending on which route you take, after that I guess you could find a guide to take you to the forest....he thinks a bit. you know the druids at the Triage tent, they all get trained at the Forest, they could probably tell you more about getting there than I could.

Yurr'Neshi?



'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51  d20+22=26 ; d20+10=11 ;
Monday March 26th, 2018 7:31:22 AM

"Well, it looks nice, and not being made of metal is a clear bonus, but I need to know more about Mloowey and Youlari.", he states matter-of-factly. "Would you please tell me what you think of Mahyawu?"

{Perception: 26, Sense Motive: 11}

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+7=11 ; d20+8=20 ; d20+7=21 ; d20+10=15 ;
Monday March 26th, 2018 10:35:11 AM

Comprehend Languages

Armand stands up. Spellcraft 11 (d20+7) Knowledge Arcane 20 (d20+8) Armand is trying to determine if this disease is just a disease or if there is some sort of magical or supernatural element combined into it.

Linguistics 21 (d20+7)...since he passed out briefly
He turns to the monk, but speaks loudly enough so that everyone in the 30 range of the healing can easily here..."Hello, my name is Armand. My companions and I have just recently been transported to this....place. I'm afraid we've been given little in the way of direction or orientation. You see this red weed is not only in your realm, it's spreading to ours. We are going to try and stop it. Is there a way I could obtain some of the applications of this poultice?" Armand pauses and looks around to see what the once wounded are doing.

"I'm afraid we have little information to go on except we are supposed to find a sacred Druid Grove. And unfortunately while we have means of paying for information, the currency we have does not seem to be of any worth here. Could you tell me about these little gems I've seen some using to pay for goods. And anything you may know about the Manfri and druid groves would be of assistance as well."

Diplomacy 15 (d20+10)

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Monday March 26th, 2018 10:37:45 AM

Atlas, seeing that everything is on the level with the bard, steps up to the table, "Hi, I'm Atlas Sunowl. We appreciate your willingness to help." Turning to Elyngael and Beordir, "It looks like you have things under control here. I'll head over and let Armand know while you finish up your drinks." Atlas flips a couple gold coins on the table as a token of appreciation, then remembers that they don't use gold coin here. Oh well, it will be something unique for him to tell a story about.

Atlas heads over to Armand, but on the way swings over to answer Owen, "I'm more curious about the properties of it. My enchanted chain shirt gives me a nice boost and it allows me to sleep somewhat comfortably. Maybe something there would work better though, even if it isn't enchanted. Hard to know."

Upon reaching Armand, "Armand, we need to reach the Forest of Faith. Supposedly the druids here would have trained there. Any chance you could talk to them about the best way to get there (land vs grass sea) and how we would go about getting a guide?"



Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Monday March 26th, 2018 5:51:46 PM

Owen chats with Youlari a bit, checking out the armor and inquiring after any bucklers he might have available. To Atlas' question he says "The main benefit might be that the armor is a lot lighter than steel. It might be a little less effective at stopping blows, but you'll be able to move much, much more freely. Plus a set of full plate would weigh less than half as much as your chainmail!"

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Monday March 26th, 2018 8:44:37 PM

Beordir nods as Atlas gets up to pass along the information they have gleaned.

He remains seated and asks the bard, "We have seen a number of different types of raiders ourselves. But we have mostly been in a forested area. What sort of raiders hunt in the grasslands? What do we need to watch out for?"

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Monday March 26th, 2018 9:34:57 PM

I definitely tag along with Osul and Owen. The SteelGrass stuff sounds very interesting to me, and I contemplate whether or not having anything made of SteelGrass would help me.

OOC: I'm in the Black Hills for the week. Returning Thursday night. I'm doing my best to still take my turns. ;)


Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Monday March 26th, 2018 10:13:52 PM

Elyngael thanks the bard for his information. "I do not know how to repay you for your kindness. Please there is one more thing - do you know when the supply skiffs might be scheduled to leave, or perhaps who controls them?"


DM Shane P 
Tuesday March 27th, 2018 12:29:53 AM

Owen and Osul: The little Manfri looks at you both strangely for a second, Sarr's Ghost you two have some really weird accents. I'll bet there's a story about that! Come on inside the hut and take a load off your huge feet with that he leads you into a grass hut that has been built to accommodate human-sized customers. inside the smell of spices and food assail your nostrils he motions for you to make yourself comfortable among the many cushions and pillows piled around. he asks about refreshments and talks of small inconsequential things. The history of his clan, the weather, the price of Chorly, Eventually he has some of the humans that work for him start bringing in pieces of armor and various other weapons and arrows. for you to look at. At the mention of Mayahwu he smiles and says that he had an ancient ancestor named Mayahwu, but that he was taken up by the Sarr to serve him and the other gods long ago. before my grand fathers, grand fathers, grandfathers father. I could recite the lineage for you, but most humas get bored by the 30th generation. in the end the pieces he shows you look to be high quality, while he has a ancestor named Mayahwu, that's about it.

Mack: Now you know what humans fell like. these guys are tiny.

Atlas: seeing that Elyngael is safe, he runs to the Steelgrass pavillion, then runs back to the triage tent.

Armand: (good catch! thats your second success, 1 more and you no longer have to roll. ) the Druid still looking awestruck, hands you a pack from his belt. the recipe is a secret the Manfri won't share. and not all of them know how to make it. This pack has about 15 doses in it. you can have it for the good work that you did. . when asked about the druid grove, he nods. Yes! the Forest of Faith, it where the druid conclave is, all druids must make a pilgrimage there to receive training. We came by ship from the White Winy island, but there is a route through the Gray tooth to the forest if you go by Grass skiff. None of us have taken that route though.

Boerdir and Elyngael the bard shrugs. beats me when the boats run. I'd talk to the Dockmaster or some of the Captains or the Druids. those would be your best bet. . brigands haunt the Sargrass, prying on all who travel, and the Barons men, they are just more organized than your standard brigand. plus there is the red plague that's starting. I know little about any of it. I'm just a music man, I don't travel much He looks at the coins Atlas laid down, Wow. you don't see this much, where in the world did you get gold from?

Yurr'Neshi just sort of hangs out.



Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Tuesday March 27th, 2018 10:52:47 AM

Atlas heads back to the Steelgrass shop after talking with Armand. He walks in just in time to see the Manfri showing Owen and 'Osul his wares. He's enamored with the idea of owning either a breastplate or full set of plate. When there is a break in the conversation he speaks, "Your work is very impressive. Seeing as we are not from around here and don't have any of the local currency, how would I go about purchasing something? Could we trade? I have a few items that might be of interest to you."

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday March 27th, 2018 1:50:49 PM

"Thank you. You are most kind."

Armand gives a nod to Atlas as he passes through.

Turning back to the monk? druid? (are they monks or druids I'm confused) Armand continues. "The Forest of Faith you say? Interesting. You wouldn't know of anyone boat going that way soon would you? While we companions and I can't pay, we can work our passage. We are fairly capable. Some of us can do on the spot healing, and of course cast other spells, we have a remarkable archer with us, and strong backs as well. You see where we come from we are called the Wardens, sometimes the Tree Wardens. We are an adventuring group based at a Tree that walked out of the Culver Wood Forest....." Armand will then speak on about the history of the Tree of Parting, the Tree not the group.

Armand thinks to himself. "Say doesn't Mack or 'Osul have that nut from the tree? I wonder, should we offer to plant it here somewhere?"

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Tuesday March 27th, 2018 2:30:37 PM

Staying close to Armand, Neshi watches and listens though he still can not make heads nor tails of the common these folk down here speak.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Tuesday March 27th, 2018 4:27:20 PM

'Osul listens intently to the recounting of the lineage.

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Tuesday March 27th, 2018 6:06:10 PM

Beordir chuckles at the dire state of the Sargrass. "Baron's men? They seem unlikely to have actual connections to nobility from you description."

After a moment, he asks, "Are there any Elven Captians? I don't understand the local language yet?"

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Tuesday March 27th, 2018 7:36:47 PM

Owen chimes in with Atlas:"I too would be willing to trade, if you have a buckler. Perhaps you would find this Metamagic Rod to be of interest?"

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Tuesday March 27th, 2018 8:48:42 PM

Elyngael bids the bard a good day and wanders over to join Armand since he seems to be communicating so well. She listens as he tells their tale, and then relates to him all the information she got from the bard. "I'm hoping we can leave here soon. I like the idea of working for our passage. It would solve many problems for us."

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday March 27th, 2018 10:32:50 PM

Seeing YurrNeshis look of confusion Armand takes a moment to sum up what he has learned so far.

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Tuesday March 27th, 2018 10:45:15 PM

I continue to listen in, watch, learn, and try to find something that I shouldn't be doing. ;)


DM Shane P 
Wednesday March 28th, 2018 1:27:17 AM

Owen, Mack: & Osul: Youlari looks over the rod, then shakes his head. I know nothing of Magic, let me get my sister in here, she knows arcane ways much better. he speaks quietly to a Manfri you didn't even see standing around and he scampers off. I few minutes later a rather fetching looking Manfri maiden saunters in, she conversese with him in his language then looks at the rod. in a melodic voice she asks What sort of Metamagic rod is it? . does it have a command word to activate it?

Atlas: While the mage is talking with Owen Youlari speaks with you, What sort of things do you have to offer. full plate is very expensive, he says, guessing at your need by your look.

Armand: Well paying for passage would be between you and the captain who takes you. The boat that brought us here will be arriving in about 2 months. while I believe there is a grass skiff here at dock right now, that came from the mountains. if you miss it another one will be here in a couple of weeks. the Dockmasters office can point you to the right berth. [/b]

Boerdir The Baron is...well..some say he is the avatar of the god Marteus, which should give some idea of how bad those guys are. [/b]

Elyngael The bard looks a bit dejected when you leave, perhaps even a bit rejected.

Yurr'Neshi you get the skinny on whats going on.



Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+10=21 ;
Wednesday March 28th, 2018 9:56:18 AM

Armand thanks the monks?druids? and motions to Yurr'Neshi to follow him. He tells Elyngael, "I'm not sure if you want to go with us to the docks or let the rest of the party know what's going on. They seem to be in that tent over there. Something to do with getting Steelgrass equipment."

Armand asks Yurr'Neshi "Do you have any ideas about this place? Can you identify a north or south here? We need to get a map, so if you see anything that looks like a mapper or map making place let me know. I think we need to talk to the dock here and see if we can't arrange some sort of transportation soon or we are going to be stuck here for weeks.

Armand goes to the dock master and tries to find information on outgoing skiffs, and the Sargrass in general.
Diplomacy 21 (d20+10)

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Wednesday March 28th, 2018 4:26:58 PM

"Mahyawu said water was scarce. We could certainly trade that."

"Time to regroup, I think."

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Wednesday March 28th, 2018 6:46:57 PM

Owen chats with the Manfri maiden for a bit, but ultimately decides not to trade for a buckler. "Now that I think about it, I'll probably need this Metamagic Rod of Silence for when we try to find this druid's grove. I'll have to hold off on trading for now." He looks about to see if Atlas and the others are finished trading.

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Wednesday March 28th, 2018 7:15:01 PM

I watch the various manfri, and see if I can learn anything of interest about their race... besides their small size.


Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Wednesday March 28th, 2018 9:10:06 PM

Beordir notices the bard's face after Elyngael leaves and smiles, "I guess that does not happen to you often, eh? I think she has much on her mind. This Red Grass plague is new for us and unsettling."

Distracted, he looks away from the bard murmuring, ...say, could the Baron have caused this and spread Marteus' will?....I should ask that of Armand."

He turns back to the Bard, "So what's this Red Grass plague like here?"

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+15=32 ;
Wednesday March 28th, 2018 10:51:30 PM

Elyngael looks toward the tent Armand indicated, but it is just another tent selling things in this strange place. "I think I'll stick with you, we don't have any money for this place right now. Besides I want to learn more about this Sargrass place. Apparently there are a lot of brigands or pirates around so we might be able to work a deal as guards or something."

Elyngael tries to spot a map maker or cartographer shop as they walk to the dockmaster.
Perception d20+15= 32!



DM Shane P 
Thursday March 29th, 2018 1:25:25 AM

OOC: Sorry Armand, the Monks/druids thing is an artifact. in the wold they were called Monks of a druid sect, here in the pocket dimension that appellation has faded and they are now called Druids with Monk being an old word for them. Atlas and Neshi haven't posted yet and I Must get up early tomorrow. I'll try and finish the post in the morning after they have posted.



'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Thursday March 29th, 2018 5:55:43 AM

OOC: Checking in.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Thursday March 29th, 2018 8:05:05 AM

Walking along with Armand Neshi keeps the conversation going.

"Arrrmand, I think that ourrrr best bet lies with the drrrruids. They should have definite knowledge of wherrrrre the grrrrrrove is and how best to get therrrre safely. I would think that they should want to send a guide along with us as well. It is afterrr all a place that is sacrrrred to them." As for Norrrrth and south. Not automatically though if I new where and at what orrrdinal point the sun rrrose I could easily keep trrrack of it.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Thursday March 29th, 2018 8:51:01 AM

Atlas responds, "I was thinking full plate, but it is impossible to sleep in. Do you have a breastplate for sale? I can manage those better in case of emergency. Also, you say expensive, but I don't know what that means in this place. I'm happy to trade."

-------------------------------------------------------
ooc: sorry for the missed post! I have a lot I can trade for the breastplate, just not sure what it is worth. I guess I could sell something magical at the catacombs and maybe they could pay me in the required currency/stones? Let me know how to proceed.



Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Thursday March 29th, 2018 7:45:38 PM

Just checking in

DM Shane P 
Thursday March 29th, 2018 7:47:18 PM

Owen when you mention "rod of silence" she speaks a few words in her language to her brother, who speaks up to you Let us not be hasty, my friend. I can make you the buckler plus I will throw in a Score of Steelgrass Arrows for that rod of yours

Mack: it seems to you, that these folk are putting on a face they show to the big people that is not their true face, not quite gypsy, but still they seem rather insular, strange in folk that must profit of the public to make a living.

Atlas: the little Manfri replies I have a breastplate just your size! Show me your wares, I am well versed in all forms of trade and I guarantee that we can trade for just about anything.

Armand: The dockmasters office is a fairly busy place, but with only an hour of waiting for service, you eventually talk to a Red Headed secretary. She points out a duty board with incoming and outgoing ships both river and Sargrass, with writing in legible, yet dated common. Sure enough there is a boat that just arrived and is offloading coal and lumber, The secretary confirms that this boat makes regular trips to the gray tooth, and that it should be done offloading in a couple of days and finished loading for the return trip a day or so later.

Osul: water may be scarce in the Sargrass, but here, there is a river running not a stone's throw away.

Boerdir The bard blushes I'm not all that good with girls, I mainly just play music, it seems the music is better with women than I am, as far as the Sargrass goes, we see the effects of the grass here, the wounded and the mad, but it hasn't reached this far north yet.

Elyngael You happen to spot a Cartographer's office as part of the Dockmasters office. The door is locked, but there is a pull rope for bell.

Yurr'Neshi one thing you have noticed, in the few hours you have been here, the sun has barely moved across the sky.


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Thursday March 29th, 2018 9:19:14 PM

Owen inclines his head for a moment, saying to Youlari "You are indeed generous, but still I must decline. We have battles left to fight, and I am not yet trained with a shield."

He walks outside and investigates the Cartographer's Office with Elyngael.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Thursday March 29th, 2018 10:17:32 PM

Elyngael calls to Armand that she has spotted the cartopgrapher's office and pulls the rope to ring the bell. "Owen, if we can get some maps, it would be so helpful." She stops as the door is opened and asks politely, "Sir, do you have maps to the Forest of Faith or White Winy Island or the Greytooth?"

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+10=20 ;
Thursday March 29th, 2018 10:20:47 PM

Armand waves back to Elyngael in acknowledgement.

Armand waits patiently and then reads the board. While reading he tries to coach Yurr'Neshi in the speech patterns in this realm.

Armand heads to the skiff and tries to talk to the captain.
Diplomacy 20 (d20+10).
He explains that the group is seeking passage to the Forest of Faith, near White Winy Island and apparently near Gray Tooth. Armand explains they cannot pay for passage but could work for passage. He points out the healing he just did in the triage area with the monks (in case any of his men were there). As well as talks up the abilities of the rest of the group.


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+9=29 ;
Thursday March 29th, 2018 10:49:12 PM

Hearing music being played, and growing impatient, I pull out my harmonica. "It's been a while since we played, Squeaver!" I play a little tune that Squeaver likes, as we wander around randomly.

(d20+9 perform harmonica check of 29)


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Friday March 30th, 2018 8:45:33 AM

'Osul stopps second guessing himself, and puts the obvious question to Youlari. "So, what would you like in trade? To put it another way, how can I be of help to you? Crops to bless?"

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86  d20+6=17 ; d20+1=3 ; d20+6=10 ;
Friday March 30th, 2018 9:51:01 AM

Atlas doesn't like the thought of dumping all his stuff out for the Manfri to look through. He looks at him for a moment to discern his intent, then looks over the breastplate another time. He mentally shakes his head, I don't have a clue what this would be worth.

Having no clue what the breastplate is worth and curious about what he sees in the Manfri, he starts with what is obvious. "This chainmail shirt I am wearing has been imbued with magic to ward off attacks more effectively (+1). It seems like it would be a worthy trade."

---------------------------------------------------------
Sense Motive: 1d20+6=17
Appraise: 1d20+1=3
Diplomacy: 1d20+6=10


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Friday March 30th, 2018 8:20:30 PM

I continue playing my harmonica, dancing around with Squeaver.


Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53  d20+6=19 ;
Friday March 30th, 2018 8:37:36 PM

Beordir calmly takes the notebook from the Sage's Guide and a small quill. Looking over at the bard, he starts asking questions as he sketches, "What's the shape of this continent? Where are we? Where is the Red Grass? What territory does the Red Baron control? Where's the Forest of Faith?"

(OOC Looking to build a rudimentary map of this continent. Not sure if a Knowledge Geography roll is needed for that, but here's one just in case: d20+6=19 )

DM Shane P 
Sunday April 1st, 2018 6:22:50 PM

Owen Youlari looks a bit disappointed at missing the sale, but shrugs and wishes you a good day.

Mack: you play pretty good and get a few crystals and couple of sticky buns for your playing. (is your harmonica a Diatonic or Chromatic harp? think blues for Diatonic and the song "thats what friends are for: for chromatic. ).

Atlas: Youlari's sister comes over at the mention of "enchantment" and looks at the Chainmail, do you mind if I cast a spell to check the power of it's enchantment? she asks, apparently perfunctorily. as she casts almost immediately after she asks. she studies the glamor for a few seconds before nodding to Youlari. He smiles. I would be more than happy to trade my Steelgrass breastplate for your magical chainmail. in truth, I believe I am getting more than what is fair from the deal, is there anything else you might want? .

Armand: to get to the skiff you want, you need to cross the bridge then find berth 9 on the Sargrass side, this takes a while, it's well over a mile, probably closer to two, and of course the berths are not clearly marked, so you have to backtrack twice. eventually, you find the berth to the grass skiff "John Eaton Carter" There's a rather nice desk set up beside the gangplank, with a rather somber and very hungover sailor setting behind it, his elbows on the desk and his head in his hands. He does not notice when you come up.

Osul: Youlari looks thoughtful for a moment. you seem as though you are not familiar with barter. from what place do you come where you use another exchange? and what do you exchange besides barter?

[b]Boerdir
The Bard thinks hard for a moment. well, and mind you this is from what I learned as a child, the sargrass is bounded on three sides by mountains so high that no one has found a pass through them. the 4th side is ocean, and no one has found land on the other side of it. Through the middle of the sargrass runs the Gray tooth mountains. which divide North Sargrass from South Sargrass. the mountains fork around the Forest of Faith on the ocean side and make an atoll with White Winy island in the middle of it. as far as distances are concerned. it's hard to quantify distance in the sargrass, a journey to the same place can take a few weeks, or several months depending on how the winds blow and the trouble you have. Ancient stories tell that the stars used to move like clockwork and you could use them to tell distance, but they don't do that anymore.

Elyngael A large bespeckled man jerks open the door. a stern look on his face. [bI'm Busy! What in the rapkey's spleen do you want! [/b]

Yurr'Neshi the air is different here, much drier, even around the river, than even the savanas where you are from.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+11=25 ; d8+5=6 ; d8+5=6 ; d8+5=11 ;
Sunday April 1st, 2018 8:24:00 PM

Armand eyes the man.
Heal check 25 (d20+11)

"Excuse me but I need to see your captain. My you don't look well. Allow me."

Armand burns Command to cast Cure Light Wounds on the man. Curing him for 11 hit points (which should heal up the headache of a hangover, the first two rolls were 1's).

"Now as I was saying I need to speak with your captain, please."

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+1=6 ;
Sunday April 1st, 2018 9:18:17 PM

Elyngael is a bit startled, but recovers "Good day, sir. I've come to inquire after some maps of the area. We are strangers here and are seeking a safe journey with accurate directions. I am happy to compensate you for your time and wares" (d20+1=6) Elyngael tries to persuade, but is awkward with the language, so she turns to Owen and looks for any other close party members.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Monday April 2nd, 2018 11:54:45 AM

Atlas ponders the question for a moment, "Do you happen to have a composite longbow and arrows, both made out of Steelgrass? There's not much else I don't already own. If my shield wasn't already enchanted I would start fresh with what you have, but there's no way I get my money back on this thing." Atlas shrugs and his shield on his back bounces a bit to emphasize what he is talking about.

Not sure what Youlari will say on the composite longbow and arrows, Atlas begins to look through his pack to see if there's anything in there that is worth less than his shirt, but would cover the Steelgrass breastplate. "Or I have these two hand crossbows I received from some dead drow that I could combine with this potion of moderate healing. I would take the composite longbow and arrows, with the breastplate, for the chain first, but if you do not have them then maybe these other items would cover the breastplate?"

------------------------------------------------------------
2x Drow Hand Crossbows (100gp each)
Potion of moderate healing (300gp)


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  d20+1=17 ;
Monday April 2nd, 2018 6:31:53 PM

Owen tries to placate the enraged cartographer: "Please, sir, we don't mean to intrude. We hope to find a few maps of this region and thought the Cartographer's office would be a good place to start. He thinks his good grasp on the local dialect may help him persuade the man. Diplomacy: 17.

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Monday April 2nd, 2018 7:48:19 PM

Beordir sketches a bit in his journal following the bard's description. But something is off. "So the Grey Tooth mountains separate the plains north from south, but they fork around the Forest of Faith. Which side is the Forest of Faith, east or west?"

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Monday April 2nd, 2018 8:15:16 PM

I take a break, look around to see what everyone else is up to, and then start playing again.

OOC: Diatonic, definitely. ;)


DM Shane P 
Monday April 2nd, 2018 10:23:55 PM

Owen and Elyngael he double takes at Elyngael, then rounds on you, You want maps! sure you and every other son of prairie pig want an accurate map...wait....you just want a map? his face clears of frustration and anger and instead takes on a concerned and contrite expression. Forgive me, with the spread of the red grasses, I've been so busy trying to map it's spread and collate the reports of the captains and keep things updated, I'm afraid my manners are a bit frayed. he opens the door and motions you all inside. he looks around and closes the door, then locks it. it does not help that the captains keep sending men to ask about the new maps, every hour of the day and night. . he moves over to a stack of maps hung over bars of wood set in a frame. From your accent you place yourselves from another place. the Wold, perhaps?...don't ask...I've been having some dreams of late. he reaches for one of the bars and slides a map off of it. he then lays it across a table filled with maps, drawing supplies rulers and drafting supplies. (You now have non meta game access to the map of the sargrass plains at will. http://www.woldiangames.com/Woldipedia/index.php/The_Sargrass_Plains )

Mack: plays the music of his people, Halfling blues. the songs are short but poignant.

Atlas: Youlari takes both of the hand crossbows and the armor for the steelgrass composite longbow 10 extra steelgrass strings and 2 dozen steelgrass arrows and a steelgrass breastplate. three Manfri enter the room and begin to measure you, one even brings in a selection of bows and has you pull them to find where your strength is. he speaks to Youlari who then speaks to you. We have a bow to fit you in stock we will have it and the arrows waiting for you when you leave. If you have the time we can fit you for the breastplate which will give you a better fit, or we can give you one from stocks but the fit will not be as good. if you do stay and get fit, we can emboss the chest with your crest or whatever else you may want.

Armand: the young man takes a deep breath in through his nose and out through his mouth. [coor! That's better than a hair o' the dog the bit ya! Captains not here, he's over in the town to stand witness to Marks passing, The city guards will be coming soon to put the poor beggar down, and the Cap't thought it best to be there. He'll be back afore the suns gone down, but he probably won't be much good, He usually gets plastered when he loses a man. 'ell over half the crews gonna be down, Mark was a good man, and kin to most on the boat. e's me first cousin as well.[/b] his eyes grow sad and he reaches under the table for a jug.

Osul: ?

Boerdir the forest and the island are on the ocean side, so West. the only thing that East is grass and the mountains.

Yurr'Neshi the boy guarding the boat stinks of alcohol.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Monday April 2nd, 2018 10:59:22 PM

"I grew up on a farm, Youlari. Most of what we had we traded with other farmers and traders passing through. Most of it was bartered, and a little was sold for coin when the crops were plentiful. In any case, the bartering I saw had people agree what they wanted, and that they were happy to trade this or these for that or those. I have no idea what you want, so I have asked you what you want.
Forgive me, and please continue to deal with my friends, but as much as I am intrigued by the grasses,... I must find out where the rest of our companions are. Thank you again."


With that, 'Osul waves an open palm and walks off towards the healers and then the docks, looking for familiar faces.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday April 3rd, 2018 9:11:55 AM

"Boggers."

Armand turn to Neshi. "The captain's not here, we need to go back to the triage tent."

He turns back to the man on duty. "Can you tell me your captain's name and description? There was a man back at the triage tent that was 3 days infected with the red weed, but I cured him. If that was Mark then he's going to be alright."

Armand waits for the description of the captain then will hurry back to the triage area to see if he can find him.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Tuesday April 3rd, 2018 10:24:08 AM

Neshi stands and listens to Armand trying to help him with the language and he listens hard to each person they talk too but he just cant seem to make heads nor tales of it. From Armand's half of the conversation he gets a gist of what is being discussed and that they need to head back whence they came. But overall something about this place isn't right.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Tuesday April 3rd, 2018 10:57:12 AM

Atlas smiles with delight at his new equipment. "That sounds like a deal, and I'll take you up on the perfect fit and embossing as well. Have you heard of the Tree of Parting? It is a Tree of a size you could never even imagine. I would like a representation of that embossed on the armor if that can be done."

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Tuesday April 3rd, 2018 11:14:27 AM

I put my harmonica away, and Squeaver and I head down to the water. Maybe we can find a good place to swim. Or maybe see a mermaid!!! :)


Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Tuesday April 3rd, 2018 8:17:27 PM

Beordir finishes drawing a rudimentary map and takes his leave of the bard, "You have been very helpful."

Beordir picks his pack up to a bench near him and flips the flap open. After rooting around for a moment, he pulls out a hand crossbow and some mini bolts. "Here. I think you will find this much more useful than I."

Slinging his pack up on his shoulders, he then goes wandering looking for his friends and Armand in particular.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Tuesday April 3rd, 2018 9:33:26 PM

Elyngael looks at Owen in pleasant surprise. She is astounded that the crusty cartographer is so cooperative. "What can we give you for the map? We would be needing to take it with us. We are from the Wold - the Tree of Parting. Do you know of it or of an exceedingly huge tree that may have been part of your dreams?"

DM Shane P 
Tuesday April 3rd, 2018 11:44:34 PM

Owen and Elyngael The big man waves away money, I can't really tell you what I dreamt of...just that I knew I dreamed it, the map is yours, with the red grass on the move, you are the only one who'll have use of it.

Mack: no mermaids but there are plenty of fish in the river.

Atlas: once the deal is struck, they take you to a tent and have you disrobe, your chest at least. they have you kneel down, they then take tightly woven sheets of this grass and cut them to fit you. while this is happening another Manfri talks to you about your embossing. all the while drawing on a sheet of grass paper. once you are satisfied with the design he asks you what color you want the piece and then takes off. Once they have the fabric cut to fit they coat your chest in a pleasant smelling grease of some sort. they press the fitted sheets into the grease, the sheets, which looked rather stiff seem to form themselves to you like a glove, once this is done, and you are comfortable with the fit, an old man comes in and begins to take handfulls of paste out of a bucket and smear it onto the sheets, he works it into the fibers with practiced and sure hands, and after he gets one layer well pasted they press another layer into the one completed, layering the sheets to thicken the armor, they wait a few minutes before putting the last one on, and sure enough the man who sketched your tree returns with a grass paper mache cameo of your design, they align it to your chest, checking the fit well, and once satisfied the old man pastes it good. they then put the final layers on top of it. working them around the tree details and smoothing the fabric around your muscles until they are satisfied. the old man then applies the paste to that as well. once that is done, everything stops. the old man in broken but strangely understandable common says. " we wait now, for a little while, grass hardens quickly, but must harden enough to not lose fit before we take off and finish. with that most of the team leaves and the old man squats down and pulls out a pipe, he smokes a bowl then comes and taps the end of his pipe against the shell, he grunts, nods his head and then reaches up to pull two tabs that split the clamshell down each side, the armor falls away. he then takes out an awl and begins to install the appliances that will allow you to take the armor on and off. once he's done he shows you how to don and doff the armor and how to loosen it or tighten it should the need arise. in a mirror, the armor looks really good, and it's probably the most comfortable armor you have ever worn, leaving the tent you find your bow, arrows, and strings waiting for you.

Armand: The young sailor almost dops his jug at the mention that you cured "Mark" No lie! He was the only one at the Dockmasters with the red plague, the druids said he was a goner for sure! If you saved him, the cap't will be back shortly with Mark in tow. he left about an hour ago, if you came from the dockmasters, he must have arrived just after you left. if Marks alive, he'll be just a few minutes behind you! .

Osul: youlari shrugs and wishes you a good day.

Boerdir the bard shakes hands with you as you depart. if you can, would you get in touch with me when your adventure is through...this would make a great story and a better song

Yurr'Neshi being a stranger in a strange land is not fun. especially when you don't speak the language. still, the sense of wrongness you feel is not that, this place is fundamentally different than the Wold.



Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Wednesday April 4th, 2018 12:39:23 AM

Owen leaves the Cartographers office and tries to round up the rest of the crew by heading toward the docks. Gathering everyone together, he says: "Alright, we've taken a look at some maps and should be able to guide ourselves to the druid's grove. My inclination is to take a grass skiff, because that way we won't have to worry about the Dragon's Teeth as we sail towards Skyhook City. What do you guys think?"

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Wednesday April 4th, 2018 9:40:43 AM

Atlas is in awe of the craftsmanship and the process of making the piece. He instantly falls in love with it and when it is complete you see that he is clearly puffing his chest up a bit more than usual. His Steelgrass breastplate with the Tree of parting embossed and colored an autumn orange.

Atlas looks about for his friends and tries to get caught up on what they learned. "I would love to take the grass boats. We didn't come all this way to look back and regret missing this opportunity. Sure, the Wold is on the line, but raiders are just another test to determine if we are worthy."

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Wednesday April 4th, 2018 11:33:17 AM

Armand grits his teeth in silent frustration.

"Really? Because I spent a couple of hours in the dockmaster's trying to figure out their charts and such. Perhaps he has decided to go drinking?"

Armand turns to Neshi and explains/translates all that has happened. He then asks, "What do you think we should do, wait here, try to go back to the city and find the captain? For that matter I wonder what the rest of the party is doing." Armand crosses his arms and looks thoughtful.

He then whispers to Neshi, "The crew of this boat seem to be quite taken with drinking. I'm not sure how wise it would be to try to get passage with them."

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Wednesday April 4th, 2018 2:14:26 PM

I wander around the town a little, trying to learn the language better, and take in as much of the town as I can. I try to map it in my head, putting extra focus on any dark alleys that draw me in.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51  d20+5=9 ;
Wednesday April 4th, 2018 5:31:31 PM

'Osul nods in agreement witht he skiff, adding "...though I'll likely be on over watch."
He takes a look at the map when he gets a chance. The mountains and river borders running east-west seem unusual him. {Geography: 9}

it's a sailors life for me...grass editon!
hitching a ride.


DM Shane P 
Wednesday April 4th, 2018 9:18:21 PM

OOC: Sorry guys, work has started back up and I have to make my posts earlier now.

Owen begins to get the party together, but maybe gets his directions mixed up as to where you are headed.

Mack: seedy back allies, cut throats and thieves, but also some really neat mushrooms growing on a dung heap. perhaps the magic kind.

Atlas: you armor feels good, it almost seems you can feel it pulse with the life of the Sargrass.

Armand: comments on the soberness of a sailor, ponders if he should stay or go, and puzzles the timing of the captains return. as he ponders these things there is a shout from down the dock and the sailor at the desk jumps up I'll be the son of a prairie pig! It's the Captain! AND E'S GOT MARK WITH HIM! HEY FELLAS, MOVE YOUR TAILS, THE CAP'N GOT MARK WITH HIM..HE'S ALIVE! the boat seems to start swarming with people, all rushing to the gunnels and leaning over the boards, a cheer rises up from the deck as they catch a view of the captain and Mark, albeit on a stretcher and being carried by two longshoremen. The sailor points to two of the men, and his voice changes, becoming more authoritative, You Tom, and Barry, don't just stand there go get Mark, We'll not let a member of our crew be carried aboard by strangers, same as we wont let'em be carried off!. The two spring to action and soon have the load transferred to themselves. once to the ship, strangely, they go through a boarding proceedure and a changing of the guard, once finished the Captain turns to you, He's an older man, maybe in his 60's but still hale and hearty as only an active life can make you, his face is cruelly handsome, but you can see that he cares deeply for his men, in a rich baritone he addresses. you. Are you the Cleric that saved my boy?

Osul: studies the strange geography of the Sargrass plains, and agrees with the idea of taking a skiff to the Forest of faith.

Boerdir ?

Elyngael ?

Yurr'Neshi?


Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Wednesday April 4th, 2018 9:51:12 PM

Beordir nods accommodatingly and heads for the medical tent his companions were in. Except they are not there when he gets there. Momentarily confused, he looks around, then shrugs and heads for the marketplace hoping to happen across some of them. Except none of them are there either.

As he's considering what's next, Owen waves him over and he joins the rest of the group at the docks. He's just getting out his book to show everyone his drawing when Owen brings out the Cartographers map. Subtly putting his book away, he looks at the map nodding.

"There's a bandit gang called the Baron's men that prey on travelers. I want to tell Armand about then as their leader is rumored to follow Martau."

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Wednesday April 4th, 2018 10:08:40 PM

Elyngael hears the commotion at the docks, so she hurriedly thanks the cartographer and heads that way with Owen. "We need to get this map to Armand and the others. It looks like we have a ship to take us across the Sargrass plains."

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Thursday April 5th, 2018 8:49:22 AM

"I think we need a plan, or at least a ... a schedule. We don't know if we will be going home through Skyhook, we don't know how soon we need what we came for, and we do not yet know what reasonable (and unreasonable) delays will impact our journey."
"If we are not leaving before morning, I would like to spend some time aloft over the city, river and grass - get a broader sense of place I'm not getting on the ground. While I'm on the ground, I would like to spend some time amongst the druids I need to understand more about them and what they do here beyond healing. In so doing I also hope to learn a little more about myself."
"Lodgings, dinner,... if we aren't off this afternoon."

He looks up obliquely at the sun, trying to guage the passage of time.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+10=24 ; d20+11=30 ;
Thursday April 5th, 2018 9:00:03 AM

Armand checks out Mark. Heal check, 24 (d20+10).

"I could have sworn I did a heal check after healing him, yet he still looks weak."
Armand then casts Restoration on Mack as he is carted by.

"Excuse me Captain, my companions and I are looking for passage. We need to get to the sacred druid grove out in the sargrass."
Armand pauses and beings keeping Neshi informed of the translation.
"Unfortunately we are only recently arrived in your realm and do not have the currency you seem to use here. However, we can work for our passage, and we have several members that can act as guards and such."
Diplomacy 30 (d20+11)

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Thursday April 5th, 2018 9:40:48 AM

Neshi is kind of lost pondering the differences of this place compare to the Wold when Armand makes his query?

He thinks for a moment and then, just about the time that he was going to suggest that they remain where they were especially if the captain was to be returning soon, there is a hullabaloo and lo and behold the captain and his crewman arrive.



Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+10=13 ; d20+11=16 ;
Thursday April 5th, 2018 12:49:21 PM

Hmmm.... not a huge fan of mushrooms personally, nevertheless, I pick some out to save for a meal for the group later.

I look them over as I pick them, hoping to verify they aren't poisonous (at least not in a BAD way). ;)

(d20+10 knowledge (nature) check of 13)
(d20+11 herbalist check of 16)



Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Thursday April 5th, 2018 3:48:17 PM

Atlas stands by Armand, waiting to see where all this ends up. If the plan ever deviates from taking the grass ships through the bandit lands he pipes in, "We could do a lot of good if we go that route and clear out these bandits. They seem to be causing a lot of trouble."

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Thursday April 5th, 2018 6:40:02 PM

Owen chats with Beordir and the others. "The Baron's Men, huh? I'm sure we can take care of them if need be. I hope we can set sail in short order; it seems like we have two worlds to save from the Red Grass now."

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Thursday April 5th, 2018 8:26:08 PM

Beordir cants his head at Owen skeptically. "If he's made a name for himself, he's no pushover. I just wanted everyone aware, so if we run across him we engage him intentionally. I'd really hate for us to attack him when we need to negotiate or vice versa."

"I've been digging up knowledge about our local area, so I haven't had time to visit the marketplace. I was hoping to pick up a wax tablet, but I guess I could do without."

DM Shane P 
Thursday April 5th, 2018 10:24:18 PM

Owen is ready to get going, but is the captain ready to sail.

Mack: These are either psysilibiin or aminita viscarai, one makes you kind and brave, they other kills your liver...you are 60% sure these won't. A young human, perhaps 18, missing teeth, a tattoo on his face and a dagger in his hand approaches you. in a slurred voice lil' kids don't need to be playin' in me alley, I might just have to eat'em. Now Stand and deliver child, your shinies or your life! .

Atlas: pipes in to add his stylish and muscular weight to the offer,

Armand: hearing you confirm his question and seeing you take the exhaustion from his man, the Captain grins and hugs you, a hearty laugh booming from his throat. i'd hoped it was you! The fates have brought us together. Hearing your request he grins even broader Aye! I'd be glad to have you all aboard, I cannot thank you enough for saving Mark. He's my sisters boy and I've rasied him like a son since his paw died, I wasn't looking forward to telling her he was gone. If you are trying to stop this cursed red plague, well that's just icing on the cake. I'll not be leaving until the morning, I've still good to load, but you are welcome aboard, I'll have Eric get you berthed.

Osul: Eric looks at the sun too, the pipes up. Looks to be about 8 more hours till sun set. notice how its reached it's zenith and is starting to move back west, that's how you know it's past noon.

[b]Boerdir
shares his news with everyone.

Elyngael has the hearing of a bat! the grass docks are over a mile away. she arrives at the ship out of breath form the hurried run to the boat.

Yurr'Neshi you do notice that the sun has started moving back the way it came. then the captain arrives and the conversations start.

the air of this place, perhaps the fact that you are in the valley of twighlight, you all begin to fill some changes particularly the spell casters and supernatural members. . you feel more competent, stronger. (if you have a spell slot that is empty you now have an extra spell. if all your spell slots are full, you now have one spell at the next highest level.
Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.



Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Friday April 6th, 2018 8:27:40 AM

I raise my hands up into the air. "ARISE MY JUNGLE FRIENDS!" Squeaver steps out of the shadows, enlarges his crazy pink eyes, and squeaks at the youngster.

"I'm not really looking for any trouble. Perhaps you'd like some mushrooms?" I extend my hand with a few of the mushrooms I just picked.


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Friday April 6th, 2018 9:51:36 AM

Atlas finds a place on board the ship and makes it his. He then heads up to talk to the others. "Anyone seen Mack?"

Not waiting long for their responses, he replies to himself, "I'm going to head back and see if I can find him. He has to be in some sort of trouble by this point or my mother was a billy goat."



Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Friday April 6th, 2018 10:38:57 AM

Pleased to see that the man Armand Healed is indeed the afore mentioned Mark and that the captain is with him.

More by pantomime and movement of the captain and his apparent happiness, Neshi gets the idea that they are welcome aboard and will likely be travelling with them to the grove

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Friday April 6th, 2018 8:11:40 PM

Elyngael followed the commotion of Atlas preening in his new armor and so of course arrived with everyone else. After all Owen was with her in the cartographer's shop.

She shows everyone the map she has. (You now have non meta game access to the map of the sargrass plains at will. http://www.woldiangames.com/Woldipedia/index.php/The_Sargrass_Plains )

"I'm for whatever is best to get us on our way. I'll stay here and see about helping them unload or something along those lines." She has Khan find someplace to sit on the boat that is out of the way.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+3=5 ;
Friday April 6th, 2018 8:19:01 PM

Armand follows the man aboard to see to their berthing. "There are 8 of us Captain. If quarters are too cramped we can take turns standing watch or something."

Armand finds an out of the way place to sit once he has seen to the ship. He takes out his Masterwork Rhinoceros Horn Lyre (which he still has not learned how to play) and beings a song....
Performance 5
He sings with gusto if nothing else.
"Day-o, day-o
Daylight come and me wan' go home
Day, me say day, me say day, me say day
Me say day, me say day-o
Daylight come and me wan' go home

Work all night on a drink of rum
Daylight come and me wan' go home
Stack banana till de morning come
Daylight come and me wan' go home

Come, Mister tally man, tally me banana
Daylight come and me wan' go home
Come, Mister tally man, tally me banana
Daylight come and me wan' go home

Lift six foot, seven foot, eight foot bunch
Daylight come and me wan' go home
Six foot, seven foot, eight foot bunch
Daylight come and me wan' go home

Day, me say day-o
Daylight come and me wan' go home
Day, me say day, me say day, me say day, me say day, me say day
Daylight come and me wan' go home

A beautiful bunch o' ripe banana
Daylight come and me wan' go home
Hide the deadly black tarantula
Daylight come and me wan' go home

Lift six foot, seven foot, eight foot bunch
Daylight come and me wan' go home
Six foot, seven foot, eight foot bunch
Daylight come and me wan' go home

Day, me say day-o
Daylight come and me wan' go home
Day, me say day, me say day, me say day, me say day, me say day
Daylight come and me wan' go home

Come, Mister tally man, tally me banana
Daylight come and me wan' go home
Come, Mister tally man, tally me banana
Daylight come and me wan' go home

Day-o, day-o
Daylight come and me wan' go home
Day, me say day, me say day, me say day
Me say day, me say day-o
Daylight come and me wan' go home




'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Saturday April 7th, 2018 12:05:29 AM

'Osul doesn't hear Mack in trouble, which is to say 'Osul doesn't hear Mack.
"Atlas, if you need help... that's not going to work... sorry, I'll be back to pitch in shortly" he adds as he sets off after Atlas - after Mack.


Thank you for Day-O. 'Osul would have been the bongo player in the Freberg recording session, if he know how to play.

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Saturday April 7th, 2018 11:55:05 AM

"Oh, you're ready to go", Beordir says wistfully. He looks resigned over toward the marketplace. With finding a vendor and the inevitable haggling, he knows even his small purchase will take too long.

Sighing, he clambers aboard the ship, stows his gear and finds an out of the way place to sit.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Saturday April 7th, 2018 7:54:11 PM

Armand turns to Beordir and comments between sets."Actually the captain said there was still 8 hours left in the day and they still needed to unload. He was not going to leave till the morning."

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Sunday April 8th, 2018 9:41:03 PM

Owen follows after Atlas to see what's up with Mack.

DM Shane P 
Sunday April 8th, 2018 10:57:12 PM

Owen ?

Mack: the thug blanches at the appearance of Squeever Rapkey! what is that thing? he looks at the squirrel, at you, at the offered mushrooms and back again several times before finally deciding to cut his losses. he grabs the mushrooms, make a really pathetic threat display with is dagger then turns and runs off. with the quick decision making of an anemic sloth, acne scars and fighting moves learned from having a poor imagination and no training, this guy has probably made the biggest score in his life as a bandit. Yes, things are looking up for unnamed bandit #56...aw heck...lets just call him Horace.

Atlas: and ‘Osul: it takes ya'll a while to find him, you'd think a green mage would be trying to get with nature, but he's poking around back allies terrorizing the thieves guild.

Armand: apparently the crew of the ship is a musical bunch, before the second verse is out of your mouth a harmonica, a guitar and some hide drums are out and they are trying to match the tune, Eric gives the musicians a dirty look, but does not move to interrupt the song. To their credit, as soon as the song is done they get back to work. Eric apologizes for the poor lodging. The ship is a fast freighter, designed more for speed than bulk cargo, but there is ample room in the hold. and sleeping in a hammock is supposed to be quite comfortable. he cautions you to not light a fire down here, there are inflammable materials. he lines out the feeding schedule, 1st bell is at sunup, breakfast 1/2 hr past 1st bell. Brunch is at 6th bell, Lunch is at 10th bell. Supper 14th bell and Dinner 18th bell. Cookie has snacks and leftovers in the larder, but the captain don't cotton to sit down meals after dark. so it's eat on your feet. no food in the hold. attracts rats

Boerdir according to the Eric, you have about 18 hrs before they ship takes off.

Elyngael A steady line of Longshoremen ferry good to the dock, the capstan and a yardarm are used to bring the pallets aboard. it's all very well put together and every man has their place and knows what to do. One of the men, a supervisor of some sort introduces himself. Ma'am. I'm Joachim, you look like you are wanting to be helpful. I have a job for you and your cat if you are of a mind to help.
with that he leads you down to the hold. rats..every ship has them, and it's a constant fight to keep them under control. If that cat of yours is any good it would help us out a lot and make your stay a lot more comfortable if you could put a dent the the population for us.

Yurr'Neshinow that you are settled, perhaps a nap is in order, upon waking the +3 bonus to language rolls may help a lot.

Just in case it isn't known, there is not a catacombs portal here, and no one here has ever heard of the catacombs.

Mack is found, the crew gets a berth and Elyngael is put to hunting rats. The loading goes on throughout the night and the space inside the hold gets a fuller and fuller. there is still ample room for all of you though, Armands song catches on and you hear the crew begin to sing it, and then after a while, the Longshoremen start to sing it. at one point everybody is singing and a pretty good men's choir sound comes from the mix. if there is any last minute things you want to do in this town before you leave speak now or forever hold your peace.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Monday April 9th, 2018 12:13:45 PM

Armand takes a clue from the Captain and puts his lyre away. He will find an out of the way place to sit and speculate on things.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Monday April 9th, 2018 1:01:19 PM

Atlas returns once he knows Mack is safe. He sets in for the night, making due with the space they have. When the morning comes he is clearly excited for the journey. He makes sure to have a front seat view of the voyage, still wondering how boats work on grass compared to water. While he waits towards the bow he hums Armand's tune to himself.

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Monday April 9th, 2018 1:17:15 PM

Being glad to have used my newly acquired super powerful greenmage skills to have helped feed a person in need some mushrooms, I leave with Atlas, Osul, and Owen back to the ship. Once there, Squeaver and I begin working on forming a rat army for any attack that may occur.


Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Monday April 9th, 2018 2:44:42 PM

finding a place out of the way of working sailors and in the sun, Neshi lets the music lull her to sleep for a long deserved nap.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Monday April 9th, 2018 5:43:36 PM

'Osul has a quiet night. In the pre-dawn he takes a wander, hoping to talk with some local druids, beforetaking to the sky as an eagle to observe, meditate on their current place.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+13=17 ;
Monday April 9th, 2018 9:11:57 PM

Elyngael and Khan finish the great rat hunt. Survival d20+13=17. Once Mack returns she looks at him, "Why would you want a rat army? We're the good guys remember? Rat armies are something villains use."

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Monday April 9th, 2018 9:39:29 PM

A bit confused, no one else seems to be operating with a sense of impending urgency. Once he realizes he has a few hours, Beordir takes himself off to the marketplace to see if he can find a wax tablet.

(OOC Should be able to make something like that with clarified beeswax.
Did we replenish the Cure Moderates for the party? )

DM Shane P 
Monday April 9th, 2018 10:29:00 PM

Owen, tired from his journey is content to retire early to his hammock.

Mack: teases about rasing a rat army...but is he teasing?

Atlas: is excited to get going.

Armand: content that he has brought the gift of a new song to the sailors, sets back and relaxes.

Osul: decides that right now, a few hours from setting sail is the time to start a conversation with a druid. sure. you find a druid acolyte mucking the chamber pots in the predawn light. what do you ask him?

Boerdir you find a wax tablet easily enough, printers usually have things of this nature. what do you trade for it? (wax is inexpensive enough that the novelty of a silver coin would probably get you 5 tablets.

Elyngael in the few hours you hunt you get about 15 rats. you are certain there are more hiding in the cargo, but they are in places to tight and too hidden for you to get to them.

Yurr'NeshiTakes a cat nap.

with practiced ease and professionalism, the crew casts off from the grass side docks, the wind is not quite blowing in the proper direction to get them to the place that they are going so they have to tack and quarter into the wind. as they get away from land, and get on a good soild tack, Mark comes up on deck, to the cheers of all the crew, he grins and waves, before going over to the wheel and taking it in hand. there is a few moments of quiet, with not but the creaking of ropes and rigging and the gentil sussruss of the gass rubbing the bottom of the craft. the sailor with the guitar starts up playing a riff over and over agin, the sailor with the hide drums comes in, and then Mark starts to sing. He has a clear voice, but with character, and his voice seems to fit the song he sings perfectly.

Well, it's not far down to paradise, at least it's not for me
And if the wind is right you can sail away and find tranquility
Oh, the canvas can do miracles, just you wait and see.
Believe me.
It's not far to never-never land, no reason to pretend
And if the wind is right you can find the joy of innocence again
Oh, the canvas can do miracles, just you wait and see.
Believe me.
Sailing takes me away to where I've always heard it could be
Just a dream and the wind to carry me
And soon I will be free
Fantasy, it gets the best of me
When I'm sailing
All caught up in the reverie, every word is a symphony
Won't you believe me?
Sailing takes me away to where I've always heard it could be
Just a dream and the wind to carry me
And soon I will be free
Well it's not far back to sanity, at least it's not for me
And if the wind is right you can sail away and find serenity
Oh, the canvas can do miracles, just you wait and see.
Believe me.
Sailing takes me away to where I've always heard it could be
Just a dream and the wind to carry me
And soon I will be free

When the chorus comes in, the whole ship sings with it. every sailor, even the captain. it's beautiful. and when it's done everybody laugh and cheers. you guess that this is some ritual that the crew has, and that without Mark, it would have been over.

thats about the most exciting thing that happens for a while, you can get some pointers on sailing, and specifically grass sailing if you wish, there is wildlife to watch, the sailors even put up some nets to catch Praire swallows, they are sightless flying birds, but they are delicious when cookie cooks them up that night. Sadly the wind does not change direction and you can tell that it frustrates the captain. A month into the journey he has you all come in for a private brunch.

The wind is forcing my hand. I'll not sail through the red weed infected areas, that's a disaster wating to happen. but the only other routes i can take with this wind but me in the barons territory. I'm fast but I cannot outrun their schooners, and when the baron sends out a rading party, well it more folk that my crew can handle. but I have no choice. you said you would help, I'd hoped not to use you, but it looks like that's off the table. I need to know two things. are you still willing to fight and are you any good at it?

Oh yes! by this point in the journey everyone no matter how poorly they roll will be fluent in this common dialet.


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Tuesday April 10th, 2018 4:03:38 AM

Atlas spends the month learning about sailing. It isn't something that he had a lot of interest in before, but this special type of sailing on grass piqued his interest. So much so that he asked the captain if he could take a regular shift as he learned. "Best to make good use of my time or I'll get fat and slow" he says with a smile.

At the mention of the Baron and his men Atlas perks up. "I'm looking forward to removing this hazard from your journey now and forever. Is there anything you can tell us about them in preparation? Do they have any specific strengths or weaknesses?"

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless   d20+10=26 ;
Tuesday April 10th, 2018 8:19:00 AM

having had a good sleep where he must have been dreaming about understanding this common dialect, Neshi wakes up understanding it perfectly.

Fight? umm yeah were pretty good at that. I do have to ask though is fire going to be an issue? If so I may need to modify a few things?

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday April 10th, 2018 9:24:30 AM

Armand muses aloud. "Well we're okay in a fight. I'm not sure about taking on the Baron himself though. If he claims to be a god reborn or whatever, what is he doing in Maab's realm? Of course maybe she brought him here to preserve him like the Sargrass. Anyway I don't think we could fight him. Maybe some other group brought from the Wold, like the Iron Dragons could take him on. But his men should be doable. Tell me if the vessel of the barron's men was damaged would it still be able to ...float or sail on the sargrass?"

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+11=30 ;
Tuesday April 10th, 2018 1:07:33 PM

I cover up Squeaver's ears at Elyngael's comments! :O "She didn't mean that, Squeaver. Don't you worry." Once she is finished, I pick up one of the rats and pet it as I respond... "Rats aren't evil. They're just misunderstood. They're really quite friendly and helpful, given the chance."

Over the month, I work on building my friendly rat army, training them, mostly, to try to avoid Khan, and bring back anything interesting they might find. I reward them with cheese. I make good use of my druid spells over the month to assist in their training, and especially casting cantrips on them continually.

(d20+11 animal handling check of 30)

When the captain summons us to the private lunch and asks his questions, I easily respond with "Yes and No. Wait... is that right?" I ponder that again, as I start eating.



Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Tuesday April 10th, 2018 5:13:10 PM

Beordir trades a small bird carved from ash that emits a sharp whistle when blown for a couple of wax tablets in the marketplace before returning to the sailing vessel.

Over the month of travel, Beordir also spends quite a bit of time getting familiar with the sailing vessel. Given the relative speed and potential pursuit, he pays particular attention to things that stop it's forward motion.

After a month at ease, the warning at the brunch is a dash of cold water. He sobers up quickly and attends more fully to the conversation. He nods along with his companions and adds, "We signed on to arrive at our destination. If the Baron attempts to halt our journey, we will fight. We have protected the Tree of Parting for quite a long time, quite successfully. We can help you quite a bit, I think."

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Tuesday April 10th, 2018 9:00:21 PM

To the acolyte, he asks how he came to be a druid. He tries to direct the conversation toward the support he has from mentors, and what he is looking forward to as his training progresses. He looks to see if there are any remarkable differences between being a druid here, or at home, and compared to what he saw in Plateau City.

"Captain, before we came to Skyhook, a manfri called Mahyawu said that water was scarce and so is valueable out here on the plain...", he pauses, considing everything around him, and corrects himself. "...out here on The Plain. He even said, "remember that to survive". But since arriving, and up until we left port, there was no shortage of water. Can you please enlighten us?"

Over the month he pitches in, spends time aloft in elemental and avian forms, and hones his learned spells.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Tuesday April 10th, 2018 9:14:18 PM

Elyngael and Khan have spent their time in helping wherever needed. Elyngael has been especially watchful of the surrounding area for potential game and water resources. She joins the others in agreeing to help the captain fight if the need arises. Baron or not, he does not have the right to control others as they are merely traveling.

DM Shane P 
Tuesday April 10th, 2018 11:24:36 PM

Owen still snoozing.

Mack: you are actually able to get about 25 rats to approach you. what do you want to teach them?

Atlas: captain: well in general, the barons men perfer coordinated attacks. they'll have fast skiffs out looking for targets, the skiffs will signal the patrol group and they will work to set up an ambush. I can probably avoid the ambush, but though a stern chase is a long chase, it's a chase that they will win. they'll fire at us with ship mounted ballista till they get in close, then it's crossbows to clear the decks. then they board. and it's not just one ship..it's usually 3 or more.

Armand: the captain speaks. I've never heard of the Baron himself leading his men, but that does not stop them from calling his name when they attack. sure, catch a vessel on fire and it puts an end to things really quickly, the problem is what works on them works on us. and if they have a halfway competent mage, fires can be controlled.

Osul: you get an interesting story from the druid, it has to do with the history of the movement here. it started out as a group of monks who were dedicated to letting the sargrass mutate into whatever it would become. there was a split, the Druids...they believe that the Sargrass must eventually give way to the Forests, while the Manfri, want the Sargrass to remain, eternal. the captain replies. Aye, the river is the only steady source of water for over 1500 miles. the Sargrass controls all the water in the area, some of the grasses put down roots to the water table, and if you don't know what you are doing trying to get water from the grasses can kill you with poison. the beings of the plains can smell water for miles and if you camp out on the plain...you can expect an attack everytime you open your water bota. We shipped with over 5 tons of potable water, but as things stand, we'll probably run out of water a few days before we reach the mountains. yes water on the plains is no joke

Boerdir the particular wood that these vessels are made of repels the grass like wood repels water, so the boats float on top of the dense grass. anything that interrupts that could be of use. also, they cannot sail up a wall. like let's say a bare spot on the plain that they get tricked into sailing into. the ship is effectively grounded. most ships watch out for that with a keen eye though.

Elyngael during the float you see lots of wildlife, Rapkey, which look like a cross between a horse and velociraptor. You see a heard of Great Ranthom, the captain alters course around them, they can trap a ship. wild prarie pigs, which look like slugs. but are supposed to be good to eat. but water...not a drop. you actually see the Rapkey because they are following the ship because they can smell water.

Yurr'Neshi the captain shrugs. fire is not unheard of, but the baron's men, usually try to capture a ship intact, more slaves and loot that way. but if things look grim early enough, they might use fire.


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  d20+12=19 ; d20+12=28 ; d20+18=29 ; d20+12=28 ;
Wednesday April 11th, 2018 1:10:58 AM

Owen has spent the month aboard the ship studying samples of the Sargrass. What are the different kinds? Where do they grow? Do they react as a material component in any of his spells? Are there any plant-like creatures that live in these plains? Knowledge (Nature): 19, 28. Spellcraft: 29. Knowledge (Nature): 28.

He is so engrossed in his work that he almost misses the meeting with the captain. He inquires: "What sorts of things will take out or hamper a ship out here? We want to be able to dish out some hurt as well as protect your ship. Also, what resources do you have among your crew? Anyone who can cast wind wall or who is competent with a bow?"

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Wednesday April 11th, 2018 7:58:15 AM

Ohh. no Captain. I think you misunderstood me. I am quite handy with magical fire generally or lightening. I think I was more worried about the risks of starting a grass fire?

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Wednesday April 11th, 2018 12:42:57 PM

I teach the rats that I am their friend, and I try to teach them who my other friends are as well.... and to avoid Khan's teeth and claws. I attempt to teach them how to chew thru a rope that binds me.... JUST in case things don't go well in the near future. ;)


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Wednesday April 11th, 2018 3:00:03 PM

Armand continues his discussion. "I'd say we're fairly good but a little undisciplined. We have some good range people, and some good up close people. It's rather a mixed bag. I daresay we may now be spellcaster heavy, but in a ranged battle that could be good. How easily does the Sargrass catch fire? Where we're from most grass would blacken with a fireball attack but would not really catch fire."

Armand thinks and says. "Actually I would think a couple of fireballs targeting their sails would quickly drop them behind. But I'm no expert at sea battles...err grass battles?"

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Wednesday April 11th, 2018 8:06:14 PM

OOC
Actually Water should not be an issue for us. I've had 3rd level create food and water available. That would produce enough food and water for 24 people a day. Also if the captain mentioned anything about water shortages I would have used the 0 level Create Water and could create 16 gallons a water repeatedly all day long.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Wednesday April 11th, 2018 9:26:38 PM

Elyngael asks the captain, "Have you ever tried to use the herds of Great Ranthom to trap another ship? It could be quite effective. Once the Baron's ship is trapped, we can ask for surrender or have him in shooting range. And, I hate to admit it, but Mack's rat army could board the Baron's ship and attack it, too."

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51  d20+10=24 ; d20+22=31 ; d20+16=28 ; d20+10=27 ; d20+22=33 ; d20+16=33 ; d20+24=30 ;
Wednesday April 11th, 2018 9:31:15 PM

"Potable, Captain? Drinking water, aye, we can keep you in that from day to day. Save your water that you've brought aboard, and we can keep topping up an already empty barrel, so long as there is a lid that comes away."
{Sense Motive: 24}

{Perception: 31, Knowledge (Nature): 28 (Aid Owen, +2)}
He catches up with Owen to compare notes, and encourages anyone with an interest to join in, particularly the rat-distracted greenmage.

{Sense Motive d20+10=27 rolled in error, Perception: 33, Knowledge (Nature): 33, Survival: 30}
After a conversation with Elyngael, and checking relative speed and course with the Captain, he takes a flight out over the nearer Great Ranthom(s) to get a closer look at the magnificent creature(s), and reports on them when he returns. Additionally, he raises a simple question: "If the creatures in the grass
are following for water, why don't we just give them some?"
. Rather than just rushing off, he awaits a group decision, and notes that this doesn't have to occur onboard.

DM Shane P 
Wednesday April 11th, 2018 10:24:10 PM

Owen The Captain replies: Well all my boys can shoot a bow and use a spear, we have 3 ballistae we keep in general stores along with about 300 bolts. I've few scrolls, aye wind wall, couple of mass cable tourniquet (Mass Cure Moderate wounds), I also got a scroll of confusion and some grease spells, few fly spells, but I can't really use them all that well. they were left behind when our last mage left. It's hard to find a mage that wants to crew a ship.

[b]Mack:
you easily teach your rats to chew through rope on command. you also teach them to avoid Kahn, but they were already pretty good at that already, come to think of it, they were already pretty good a chewing through rope, now they do it on command though.

Atlas: ?

Armand: On green grass? you'll be hard-pressed to get it to burn, now you get into an area suffering from blight or water-starved and it'll go up like an inferno!, the yellow grass which some call whisky root, it burns good, . when he hears the fireball comment he laughs Aye! I'd imagine that a fireball would put a quick end to the unlucky recipient ship and all.

Osul: captain: You can create potable water? we have about 2 tons of water left. if I drop it at first sign of trouble, I can probably get another 3 knots of speed out of her. if we can do that with near a herd of Ranthorm...lots of Ifs, but the Ranthorm will mob the water, and the rapkey will too, it would create a large barrier between us and the pursuers that would allow us to escape, if they are all directly behind us, if we can find a herd near where we are when the chase starts...too many ifs. and if you give the beast's water, they don't look for their own water anymore, and they die when you stop, they also follow you back to civilization and the locals don't take kindly to sailors bringing a herd of wild animals into camp. The Sargrass has it's one way of doing things, only the tough survive, but that's the way the Sarr wants it, who am I to interfere?

[b]Boerdir
?

Elyngael Captain: Aye, that's been done before, they great beasts clear a wide swath, but it's a chess game manoeuvring to trap a ship and with multiple ships, it would probably be me that got trapped. If your little halfling friend can convince all the rats to board the Baron's ships, I'll give him the okay do do it..

Yurr'Neshi the captain grins, The hell you say! by Maab's breast, that'll come in really handy!

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Thursday April 12th, 2018 1:48:48 AM

Atlas takes in all the captains comments and doesnt like what he hears. However, he likes the direction his companions are going, so he steps back to let them problem solve while he processes that scenarios.

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Thursday April 12th, 2018 7:55:54 AM

Beordir listens carefully to all the ideas coming out relating to preventing an ambush. "I wonder if we could find the spotter ships and stay out of view. If we could convince a large bird to spot for us, we may be able to see one of their scouts and avoid or ambush it. If word never gets back to the patrol group, we would never face the larger group."

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday April 12th, 2018 9:55:41 AM

"I'd say we need to start keeping lookout. Which would probably leave me out as I'm not the sharpest and seeing things. He turns to the captain. "In our wold we have a thing called a distance viewer or spy glass. Would you happen to have one of them?

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+29=44 ;
Thursday April 12th, 2018 12:43:25 PM

I do what I can to train the rats to help invade and disrupt an enemy ship if we get attacked, but my confidence level is not real high there.

If there is a crow's nest on the ship, I take up position there and do my best to help with scouting (refreshing my TTT as needed).

(d20+28+1(TTT) perception check of 44)


Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Thursday April 12th, 2018 2:22:45 PM

Neshi, prowls the ship looking for weak points vulnerabilities and ares where there might be obvious advantages to be had.


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Thursday April 12th, 2018 7:24:09 PM

Atlas finds Owen, "So what happened to you while you were away? Did you do anything fun? Where were you headed when the meteor hit?"


Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20=11 ;
Thursday April 12th, 2018 10:01:02 PM

Elyngael volunteers to keep a look out.She'll trade off with Mack in the crow's nest. (d20+15=26 perception)

DM Shane P 
Thursday April 12th, 2018 10:20:47 PM

life caught up with me, i'll have to post tomorrow. sorry guys.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Friday April 13th, 2018 9:21:53 AM

Owen nods at the captain. "Between us we should be able to cast most of those scrolls. Here is my suggestion: We keep a ready eye out for the Baron's men. If we can spot the fast ships, we'll put 'Osul, our druid, in the sky to help spot the ambush. Once we've evaded that and the chase is on, I can make a few members of our team invisible. We'll cast the flight scrolls on them and send that team secretly to each of the ships, leaving Armand behind to heal and use those Wind Wall scrolls. Our signal to attack will be Yurr'neshi and I blasting two of the ships with fireballs."

He looks about at the rest of the group: "What do you think?"

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Friday April 13th, 2018 4:11:41 PM

"I definitely like the idea of having Osul in the air, with his eagle eyes. As long as he keeps a very safe distance from any potential enemy."


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Friday April 13th, 2018 8:11:10 PM

"Captain, consider it a done deal. Now, I think I hear the sky calling."

On the deck he shifts shape into an eagle, and launches into the air, only occasionally occupied at its lowest levels by sightless birds.


OOC: how fast is the skiff moving (feet per turn), and how fast if/after the water is jettisoned?

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Saturday April 14th, 2018 7:43:45 PM

I don't think we need to jettison the water with the plans we have.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Monday April 16th, 2018 7:09:24 AM

"An eagle-eyed bird is king in a sky of blind birds."

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Monday April 16th, 2018 1:58:31 PM

I keep keeping a sharp eye out.


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Monday April 16th, 2018 5:29:42 PM

Atlas hear's Owen's plan and bursts out, "I can think of no one better to land on a ship full of enemies other than myself. Not to mention, I really want to be invisible and try flying!"

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Monday April 16th, 2018 8:10:46 PM

Owen grins at Atlas' enthusiasm and thumps him on the back.

DM Shane P 
Monday April 16th, 2018 8:40:22 PM

Owen comes up with a plan, that seems sound and reasonable

Mack: continues to keep an eye out. could that be something on the horizon?

Atlas: see's in Owen's plan the ultimate role of a fighter...shock trooper.

Armand: suggests that they keep a lookou...Oh! Mack's got it.

Osul: now eagle-eyed, performs the very definition of overwatch.

Boerdir Captain: well that's tricky. sure if we catch one we can take them out, but they are small ships and very fast, they also use some kind of sending scroll, I've heard tell from others that the craft sometimes never get out of site before the squad shows up.

Elyngael captain: Aye, but we need to be mindful of any advantage we can gain, I'll not drop the water if we can help it, but I won't put it off the table.

Yurr'Neshi Wood, fire, there's a weakness. the fact that you are a fast transport, vs, presumably warships. the crew seems competent, and have buckets of sand stationed around to fight fires, with the potential for violent action, they have material stationed to block incoming fire and to jettison when needed. any weakness you can see, the sailors have a ready mitigation in place to deal with it. problem being, no plan survives first contact with the enemy.

with plans in place, the ship sails on. Mack and Elyngael take turns at the crows nest, while 'Osul takes the Eagles eye view. they sailors change subtly, where it was linen shirts bandanas and clasp knives you begin to see chain cuirass, helmets and spears begin to show up. the Ballista is broken out and pintles mounted to hold them. barrels of bolts staged where they can be accessed quickly. bandages are laid out and the whole demeanour of the ship changes. the days drag on. the waiting is intolerable, yet the dread of what may come, intolerable as well. it's madding

three days pass before there is a shout from the crows nest and a simultaneous screech from flying 'Osul. glass is broken out and in the distance you see a small ship, making it's way away from you on the horizon, about 5 miles away.



Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet 
Tuesday April 17th, 2018 7:29:11 AM

Armand asks, "Five miles away...what's that mean in terms of how fast they get to range for us?"

Armand then casts Magic Vestment upon himself. (+2 AC 8 hours)

spellsHighlight to display spoiler: {
0: light, detect magic, create water, read magic
1: Bless, Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), Shield of faith (domain)
2: Spiritual Weapon, Hold Person, Silence (wis bonus), Bless Weapon (domain)
3: Magic Vestment, Create Food and Water, Remove Disease, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, Holy Smite (domain), air walk(Sargrassy bonus spell)
}

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+29=48 ;
Tuesday April 17th, 2018 2:42:21 PM

I take an extra close look at the incoming small ship, to see if I can see anything else that gives us any information on it.

(d20+28+1(TTT) perception check of 48)


Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Tuesday April 17th, 2018 4:33:20 PM

Beordir considers the Captain's rebuttal. "Aye. I can think of many ways to send a quick message using magic. A lot of spells to prevent that would be close range to be cast. If we can get them with a silence spell, the sending would fail."

"I guess I was hoping to be better scouts than they are. If we can spot them first and avoid them, we may avoid a fight. But this is the Baron's territory, so I think we'll get spotted eventually."


After thinking a moment, he asks the Captain, "You're a seasoned Captain. What has worked the best against this patrol boat formation? Standing to fight?"

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+15=26 ;
Tuesday April 17th, 2018 9:11:35 PM

"I thought the captain said they try to trap you. If that's the case we should be on the look out for what's in front of us, and maybe turn and attack these guys before their help comes in."

Elyngael goes to the crow's nest and scans the area ahead of them. Perception d20+15=16.

DM Shane P 
Tuesday April 17th, 2018 10:13:58 PM

sorry guys, it's 10:00 here and I've got to be to bed, get your posts done and I'll move forward tomorrow.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51  d20+31=39 ;
Wednesday April 18th, 2018 1:27:08 AM

'Osul examines the scouts, any nearby animals and geographic features, and then dives to the deck, reverts to human form and (as time permits) reports.

{Eagle's Perception, and TTT: 39}

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Wednesday April 18th, 2018 7:49:49 AM

Neshi takes note of what defenses are in place and what weaknesses might be around on his walk through.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Wednesday April 18th, 2018 12:06:15 PM

Atlas tries to think like a bandit for a moment. It isn't hard considering his imprisonment within their camp prior to becoming an adventurer. "That was just the scout. They'll inform the rest that we're here and they'll setup a trap for us. They know where we are headed and they'll do whatever they can to make this as easy for them as possible. At the end of the day they are all cowards looking for an easy pay day.

"I see two options. We either spring their trap and we drop me in right next to their leader so I can cut the head off the snake, or we find a way to surprise their trap. Captain, is there a way to sweep away and around and come from a different direction? Otherwise, we focus everything on their captain and kill him or her. The rest will run knowing that we have the upper hand at that point."


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Wednesday April 18th, 2018 12:54:40 PM

continue scanning....


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Wednesday April 18th, 2018 12:58:43 PM

Owen responds to Atlas' enthusiasm: "That's just a scout ship, remember? We need to evade their ambush before we can spring our own trap. For now, we need the Wardens, minus Armand, to get belowdecks."

Owen then walks up to the captain and asks where he might find the scrolls mentioned earlier.

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Wednesday April 18th, 2018 8:01:51 PM

Beordir nods at Atlas, "I've been thinking something similar. We have a few scrolls of Fly in here. I'm not sure it would be good for you to go alone, but we might be able to send a small group."

"They come along side to board. Perhaps we can drop in just as they get close and are anticipating the connection. Some of us can drop in the attack boat when they're focused elsewhere."

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet 
Wednesday April 18th, 2018 8:34:27 PM

checking in

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Wednesday April 18th, 2018 8:46:29 PM

Continuing to look. Do I have to re-roll since there's been no turn posted yet?

DM Shane P  d20+11=15 d20+11=16 d20+11=13 d20+20=31 d20+20=35 d20+20=38
Wednesday April 18th, 2018 10:02:25 PM

Owen reminds everyone that this is a scout ship, not an attack ship, further he asks everyone but Armand to get below decks.

Mack: small ship, more of a canoe with a sail, single occupant, moving away from you the level of detail at this range precludes further description.

Atlas: perhaps remembering the time with the bandits is excited, to say the least, to kill the bandit leader.

Armand: The captain says (and this is translated to player movement from captain movement) Our ship moves at about 60" The warships can move at about 65" Like i said, if we drop the water I can maybe get 2" or 3" more out of her...enough to draw the case out for a day or so. I've been heading obliquely towards our destination once the chase is on, I'll head there directly, hopefully, I can make this chase get us further onward instead of spending more time in the Barons lands.

Osul: with your superior vison, and superior vantage point you see much. Only one scout, there is a herd of Ranthom to Starboard and behind you, you don't know if that will be useful, but you see it. what you do not see is any sign of other ships anywhere within 15 miles of you.

Boerdir captain: Aye, we are large and proud, the scouts are small and timid, for us to see them before they see us would take a really stupid scout. Well...I'm hoping to draw the chase out, normally in such a case you run as fast as you can, hoping to get outside their territory before they catch you. The miners run a few galley a day or two out from the mine, if we can get under their protection the warship will break off, no sailing vessel wants to face a galley. thing is, we are still a week away from the border. we are going to have to fight. I'm hoping to keep them held out while you guys run interdiction on them. if you can set the ships on fire, or the sails we can get enough distance on them that they can't catch us.

Elyngael nope you are good.

Yurr'NeshiWood, fire, there's a weakness. the fact that you are a fast transport, vs, presumably warships. the crew seems competent, and have buckets of sand stationed around to fight fires, with the potential for violent action, they have material stationed to block incoming fire and to jettison when needed. any weakness you can see, the sailors have a ready mitigation in place to deal with it. problem being, no plan survives first contact with the enemy.

everyone is on high alert! the day passes on, and into the night. The ship runs dark, and the lieutenants make sure that everyone is either barefoot or has rags muffling their boots, no smoking, and no talking above a whisper.

with the grey of the morning, there is a surprise. two warships passed you during the night and are running on either side of you about 400 yards and in front of you 1/2 of a mile. silently the captain turns to port, and you get 3/4 of a mile on the Starboard ship and bit less than that on the Port ship. you notice a 3rd ship behind the two, maybe two miles away. it looks like they were going to catch you in a pincer movement, but you slipped it.


Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet 
Thursday April 19th, 2018 11:04:05 AM

"I think it would be best to engage them one at a time."

Armand ponders briefly. "That said we have some options. Tactic 1: get close enough, fireball some sails, when they slow pull away. Tactic 2: get close enough cast fly and invisibility on a couple of people go over, cut their anchor stay, cut their rudder lines. The anchor drops and they swing around madly, taking them out of the fight for awhile. Again we sail away one less component in the fight. Tactic 3: Get really close, utterly and showingly devastate one of the ships leave it's burning hulk behind for the others to consider."



Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet 
Thursday April 19th, 2018 11:04:38 AM

oh and Armand will again cast magic vestment when it gets closer to fight time.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Thursday April 19th, 2018 11:23:49 AM

when it is closer to combat time Neshi will cast stone skin ond mage armor on himself.

Well, I will need to be around 250 yds to ensure my fireballs and or ice storms hit, much closer for lightening.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Thursday April 19th, 2018 1:00:22 PM

Atlas just stands at the ready, excited for the coming battle and for all that he is learning about the ships. With the wind in his face he cannot contain himself any longer and blurts out, "Now this is a grand adventure! I wouldn't pass this up for anything!"

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+29=39 ;
Thursday April 19th, 2018 2:03:45 PM

Without anything else to do at the moment, I attempt to target their sails with my heat ray vision. And then continue to monitor.

(d20+28+1(TTT) perception check of 39)



'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Thursday April 19th, 2018 6:17:26 PM

Aid another: Mack - Perception (+2)

"I'm considering how to best use the grass to our advantage..."

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Thursday April 19th, 2018 8:02:38 PM

Owen gathers the group together belowdecks, calling for the Fly, Wind Wall, and Cure scrolls. He speaks to everyone: "Alright, I can make seven of us invisible. Armand, you're good to stay here and use the Wind Walls and Mass Cure Moderate Wounds? I'll make us invisible first and then use scrolls to make us fly. Yurr'Neshi and I will fireball the starboard ship into oblivion; the rest of you take the port ship. Target any mages first. Sound like a plan?"

If there is general agreement he casts Invisibility on everyone but Armand, Yurr'Neshi, and himself; then Greater Invisibility on himself and Yurr'Neshi, and then uses the Fly scrolls on every member of the party. Everyone would have roughly 8 minutes of flight and invisibility. Remember that you get a bonus of +4 on your Fly checks from the spell.
__________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, Feather Fall, Feather Fall, and Silent Image.
2: Invisibility, Invisibility, Invisibility, Invisibility, and Invisibility.
3: Fireball, Fireball, Fireball, Fireball, and Major Image.
4: Crushing Despair, Crushing Despair, Greater Invisibility, and Greater Invisibility.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Thursday April 19th, 2018 9:03:37 PM

Elyngael considers Owen's plan and decides to leave Khan on the ship guarding Armand. She waits for the distance to close between the ships before attacking.

DM Shane P 
Friday April 20th, 2018 5:45:08 AM

OOC: Sorry guys, there is window within which I can post right now, and with my picking up my grandson from the airport to eating, to picking up a load of wood all after work, i ran out of time.

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Friday April 20th, 2018 8:21:37 AM

"Thanks for the assist in scouting, Osul!" :)

OOC: I wasn't planning on going below decks, so I am wondering if anyone forced me, and thereby, I got Flied and Invisibled. ;) And did that hit Squeaver as well?


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Friday April 20th, 2018 11:35:39 AM

Atlas smiles to himself while watching the horizon. "Yep, invisible and flying, got it. Just say when. I'll target the captain while you all take out the casters."

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Friday April 20th, 2018 3:10:13 PM

Sounds good to me Owen.

DM Shane P 
Friday April 20th, 2018 9:17:47 PM

Owen Puts fort a viable plan. The captain agrees. Aye, at the rate we are going they first ship will be on us in...8 hrs or so, the 2nd close to night fall. we might can lose the 3rd if we are lucky.

[b]Mack:
in your minds eye, your "Anja" your vison immolates the ships, but your minds eye is not reality and instead you notice that the lead ship has about 35 to 40 people on it. Oh! and look they are setting up a ballista...no three...no 4...5! 5 ballista on the fo'c'sle, fighting top and quarterdeck.

Atlas: feels the song of battle thrum within him.

Armand: voices options, how close do they get before you cast?

Osul: ponders the grass

Boerdir ?

Elyngael leaves kahn to guard the ship as she steps forward to recieve the spells.

Yurr'Neshi Agrees with Owen.

DM note: spellcasters. how close do you let the ship get before you cast your spells? post your answers please.

after the Ballistas are set up the ones on the fo'c'sle and fighting top, begin to lob bolts your way periodically. they fall well short, but the distance gets closer as the day moves on, you can hear the jeers and catcalls of the other ship, and see as well, mooning, rude gestures, other insults they lob your way whenever they think they have your attention.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Friday April 20th, 2018 9:41:10 PM

"I'll forgo the Fly scroll, if others need it. I'm more interested in seeing (or not) how we are going to all fly over without, you know, colliding into invisble each other and crashing down under the grass top? I suspect the sightless birds have a method, but I don't have a full grasp on that as yet."

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet 
Saturday April 21st, 2018 10:04:31 AM

hurry up and wait. 8 hours? Really? At what distance/time does their catcalls and buttocks become audible/visible enough to be a nuisance?

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet 
Saturday April 21st, 2018 10:09:53 AM

Armand will cast Magic Vestment at 30 minutes before they are in range.

"We are not going to be able to hit the two lead ships at the same time. The distance is not right."

"I'm pretty sure a Ballista bolt is not going to be traveling in the air over 1 minute. If we want to send a party over, flying and invisible to hit the first ship with I'd say wait till then. Owen I think you said Fly would last 4 minutes, that's 1 minute travel, 2 minutes fight, 1 minute back. Maybe we should save some of the fireball spells for the second ship when it comes closer."

"I can cast Bless right as the last Fly spell is cast then that group would have +1 to hit etc. or I can wait to cast Bless when the 2nd ship is closer and then everyone on board will have +1 for that fight."

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Saturday April 21st, 2018 10:55:45 AM

"Osul, I will become invisible and fly first, since I have a ranged weapon. As soon as I shoot my bow I will become visible, therefore, solving the problem of seeing each other. Anyone else who has ranged weapons could do the same - we will just pre-set our first target, and fly out at slightly different increments so that we are separated." Elyngael suggests. She also casts barkskin on herself.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Saturday April 21st, 2018 1:14:44 PM

Owen looks about at the collected group and smiles grimly, memories from battles in the Contested Kingdoms flashing before his mind's eye. "Alright, here's the plan: We'll split into two groups, air support and a boarding party. Yurr'Neshi and I will be the air support attacking the starboard ship, while everyone else (minus Armand) is in the boarding party attacking the port ship. Once those enemy ships have closed to just shy of the range of their ballistae their attention will be focused on the ships rather than on us. We'll stick together in the air by holding hands; Yurr'Neshi and I will hold hands, as will each member of the boarding party in a chain. Here's the signal to attack: Once the boarding party is 120 feet or so away from the enemy ship, Elyngael will let go of her neighbor in the boarding party chain. Since we can fly at about ten feet per second, that will give her about six seconds to ready her bow and arrows. When she fires a full sortie, she will become visible. That's the cue for the rest of the boarding party to swoop in and attack, while the air support bombard the other enemy ship."

During the wait, Owen tries to assuage Armand's concerns. "We can shoot fireballs over 700 feet, so the air support can definitely hit at the same time as the boarding party. Plus, if the boarding party can manage to take over their ship, they won't need to fly back."

He casts the Invisibility spells and Fly scrolls just as the first ballista bolts start to splash near the ship. "Make sure your team is holding hands before I make you invisible! Remember to target their mages first!", he calls to the Wardens. In the hurrying buildup to combat, he is unsure whether Mack is invisible or slipped away while he was distracted. He figures that the little rascal will want to be causing havoc on enemy ships rather than the friendly one, though. Then he takes Yurr'Neshi's hand and flies up toward the starboard ship.

____________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, Feather Fall, Feather Fall, and Silent Image.
2: Invisibility, Invisibility, Invisibility, Invisibility, and Invisibility.
3: Fireball, Fireball, Fireball, Fireball, and Major Image.
4: Crushing Despair, Crushing Despair, Greater Invisibility, and Greater Invisibility.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

slaughter on a sea of grass.


DM Shane P 
Sunday April 22nd, 2018 11:15:46 PM

Owen has put forth a plan, he has cast spells and included Elyngael, Neshi and Atlas in them. is this okay with everyone? fly speed is 60. that's 10' per second. the ship will have to be 600' away if you want to get there in a minute. their ballista will be hitting the ship at that point. I need everyone to speak up. combat starts on Monday.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Monday April 23rd, 2018 7:27:57 AM

Neshi nods and prepares his defensive spell on himself. mage armor & stone skin

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Monday April 23rd, 2018 8:16:18 AM

If I can get in on the Invisible and Fly, I'm in as well. Squeaver will stay back to guard our ship.


Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet 
Monday April 23rd, 2018 9:51:16 AM

Armand casts Bless on the group before they leave, it should hit everyone on board.

Bless, +1 to hit and +2 on fear saves.

OOC
Ultimate Combat page 161
Light Ballista range 120 feet, at 600 feet that's 5 range increments, so -10 to hit, no time penalty to aim, but 2 rounds to reload.
Heavy Ballista range 180 feet, at 600 feet that 3.333 range increments, over 3 still puts in in 4 so -8 to hit, 2 rounds to aim the thing, 3 rounds to reload.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Greater Longstrider, Barkskin, Bless 
Monday April 23rd, 2018 10:47:05 AM

'Osul casts Barkskin and Greater Longstrider on himself before taking to the air again, this time as a medium air elemental, not that anyone can tell.

Note: Fly 70' (Perfect), "Run" 280' ( as noted here which is denied to you if you are subject to the Fly spell, as noted here - go figure), and speaking of figuring I'll have to calculate other statistics before my next post

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Monday April 23rd, 2018 5:58:05 PM

Atlas responds to the math they are discussing. "We don't have to worry about flying back. I've been helping them run this ship for over a month now. I think I have it well enough to steer us back once we clear out the crew." Atlas gives the type of grin that should leave you all a bit scared. He's excited to try this new skill and completely believes he will be successful. However, he also knows that no one else thinks he can do it. Will they throw caution to the wind and take on this new amazing opportunity to sail the grasses by themselves? Only time will tell!

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Monday April 23rd, 2018 6:40:07 PM

Beordir agrees to Owen's plan, but says, "I want to try to get to their...halyard. Right! The big rope that hold up the main sail. So I'll be heading up top."

He steps off to pick up a light axe and after checking it's edge, sticks it into his belt.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Monday April 23rd, 2018 7:57:06 PM

Owen gets the group ready so that it will take three minutes to fly to the enemy ships, with the Air Support team ready to bombard the slightly more distant starboard ship.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Monday April 23rd, 2018 9:18:20 PM

Elyngael casts barkskin on herself, commands Khan to guard Armand, and holds onto the hand of the last boarding party member. She need to let go and begin shooting her bow when they are within range.

DM Shane P  d20+17=18 d20+7=13 ; d20+7=13 ;
Monday April 23rd, 2018 10:11:19 PM



Owen 3 minutes equals 180 seconds, x 10= 1800 ft. but that leaves you nothing to get you back and also no airtime with which to fight the enemy...are you saying that you want to go at them at this range? the die is cast.

Mack: mack wants to be included in the assault.

Atlas: feels that he can run the boat of 30 all by himself.

Armand: yep, but ships have a really sucky AC.

eOsul: can get to the ship with no problem. too bad he cannot tow you all.

Boerdir Owen wants to assault as well.

Elyngael gets her spells on

Yurr'Neshi gets his spells on.

everybody joins hands and take off for the ship 1/4 mile distant. Elengael, Neshi, Beordir, Mack, Atlas, and Owen. 'Osul flies on his own. with the ships moving beneath you, you arrive at the enemy ship at about 2:30 seconds. you have about 30 seconds of fly left. or 5 rounds. I need your height above the ship and actions. for the enemy ships, they seem to be unaware of your presences.


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Tuesday April 24th, 2018 8:12:17 AM

OoC: We should have, at the very least, two minutes and thirty seconds left on our Fly spells. Scrolls are cast at the minimum caster level necessary to cast the spell, not the spell level. Since the minimum caster level for casting Fly (a third-level spell) is 5 and the duration is 1 min./level, we have 5 minutes of flight total.

Also, how close is the starboard ship?

IC: Owen flies towards the second ship, waiting on the signal from Elyngael.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Tuesday April 24th, 2018 11:00:02 AM

Atlas thoroughly enjoys the flight, more than anyone will ever know. Actually flying, and into a battle none the less. This is what life is about!

As they approach he looks for the captain and whispers to the group, "Use your area of effect spells first and then I'll swoop down behind the captain and take him out. If the spells take him out then I'll swoop down on one of the casters.

"Fight well my friends!"
Atlas breaks away from the group, sweeps to the other side of the ship to come in from behind, and gets close enough that he can land after the spells are cast.

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Tuesday April 24th, 2018 12:46:57 PM

Feeling like I should have paid better attention to our plan, I feel Atlas let go. I THINK that was Atlas. I take that as the signal, and let go of Beordir, and head in for close combat with the nearest spellcaster.... if I can tell. With one eye out for any food.

I don't want to spoil the surprise, like I usually do.... so I try NOT to be the first person that attacks. ;)

I wish Squeaver was here with me.


Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Tuesday April 24th, 2018 2:37:10 PM

Neshi trying hard to keep a steady position without spending a lot of time looking down, He readies his first fireball and looks to see where the largest clump of sails and ropes are and gets ready to center his fireball ten feet below that mark, hoping to catch the deck as well.

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 
Tuesday April 24th, 2018 8:21:04 PM

As the time for the assault draws near, Beordir makes sure to go below decks to ward himself against arrows. For his initial action, that will be the most necessary.

Once they are all invisible and moving, he allows himself to settle into the ebb and flow of the battle. He's fully expecting fire protection, so he's aiming for a more mundane result. Once they reach the agreed breakpoint, Beodir surges almost straight up, rising up the mast and settling ten feet above it.

He looks down at the rigging and anyone stationed there as he plans his first move.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+15=23 ; d8+4=6 ; d6=5 ; d20+10=16 ; d8+4=10 ; d6=3 ;
Tuesday April 24th, 2018 8:24:20 PM

Blessed +1 to hit, +1 on fear saves.

Elyngael comes to the minimum range increment for her longbow. She targets the helmsman and shoots twice.

Arrow 1 to hit (d20+15=23), damage (d8+4= 6) and fire damage (d6=5).
Arrow 2 to hit (d20+10=16), damage (d8+4=10) and fire damage (d6=3).

They are flat footed right?

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet  d20+10=11 ; d20+10=21 ;
Tuesday April 24th, 2018 8:53:26 PM

Magic Vestment = +2 AC (.5 hours / 8 hours)
Bless = +1 to hit, +1vs fear everyone on board and the flyers. (25 of 80 rounds)

Armand contemplates the wisdom of him staying behind. The party often gets into trouble over their heads and they may need healing faster than they imagine.

He turns to the Captain. "Captain, your men are stalwart and true. Would they have others do their fighting for them. While my companions attack we should turn the boat and engage the same ship. It is an unexpected move and will throw confusion into the enemy. Not to mention perhaps make them miss their first shots."
Diplomacy 11 (d20+10), burning a hero point for a reroll.
Diplomacy 21! (d20+10)

spells
Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: Bless, Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), Shield of faith (domain)
2: Spiritual Weapon, Hold Person, Silence (wis bonus), Bless Weapon (domain)
3: Magic Vestment, Create Food and Water, Remove Disease, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, Holy Smite (domain), air walk(Sargrassy bonus spell)
}

DM Shane P  d20+7=26 ; d20+7=14 ; d20+7=8 ; d20+7=14 ; d20+7=18 ; d20+7=13 ; d20+7=13 ; d20+7=27 ; d20+7=18 ; d20+7=20 ; d20+7=18 ; d20+7=21 ; d20+7=18 ; d20+7=15 ; d20+7=9 ; d20+7=24 ; d20+7=18 ; d20+7=22 ; d20+7=21 ; d20+7=17 ; d20+7=13 ; d20+7=11 ; d20+7=24 ; d20+7=25 ; d20+7=11 ; d20+7=17 ; d20+7=12 ; d20+7=11 ; d20+7=12 ; d20+7=26 ; d20+17=37 ; d20+13=22 ; d20+13=26 ;
Tuesday April 24th, 2018 10:17:56 PM

Owen you are correct, I mis read the spell discripton. you do have about another 2.5 minutes or 25 rounds of fly left. the "starboard" ship fell in behind your ship when the captain made his port turn. they are a little over a 1/4 of a mile behind this ship, call it 1400 yards. the closeset ship was 1/4 mile behind your ship.. the 2nd ship 1/4 mile behind him. the 3nd ship is about a 1 and 1/2 miles behind the 2nd.

Mack: takes up position to enter melee once the ambush is initiated.

Atlas: goes to head hunt the captain.

Armand: captain: No lad, I'll not turn my flank to an ememy, but what I will do is slow down and let the boat catch us. as fast as we are moving, if I slow down he'll be on us in a few minutes.If your guys are anygood, we can take the boat as prize, or at least turn her into a fire ship when the other two get close. OOC: with the distances involved, it would take 20 or so rounds if he turned or just slowed.

eOsul: ?

Boerdir indeed there are men in the rigging. 2 men at the fighting top with a ballista, 2 men in the crows nest with a glass. 3 men total trimming sails and running line. 60' above the deck of the ship. about 50' seperates the crows nest and the fighting top.

Elyngael starts up the ambush with and arrow to the throat! (the 2nd arrow bounced off his armor.) he gives a strangled yell and the fight is on.

Yurr'Neshi prepares his fireball. the ship is about 120 ft long, there are men scattered all over some on the quarterdeck, some on the deck some to fore and aft, some are in the rigging, and you are sure that there are some below decks. where do you target your spell?

flying invisible is great for stealth, no foot falls mean no noise. the party sets up and Elyngael kicks things off with an arrow to the Helmsman. it's the first tick of combat, the sailors have not had a chance to react yet, but at the end of the next round the hornets nest will have been kicked.

Captain
XO
Ensign
Ensign
Ensign
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor 11 of ? hp.

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet 
Wednesday April 25th, 2018 10:37:53 AM

Magic Vestment = +2 AC (.5 hours / 8 hours)
Bless = +1 to hit, +1vs fear everyone on board and the flyers. (26 of 80 rounds)
Air Walk = walking on air (1 of 4,800 rounds, yep 10 minutes per level)

"Very good Captain, cut sail and slow the ship. I've read over the windwall spell and it is not going to stop a ballista bolt. I think the best bet is going to be to engage them on their deck. So I think I'd better join my comrades."

Armand casts, Air Walk, and steps off the boat, 1 movement toward the enemy boat.
(Armand will mostly be double moving toward the advancing boat, Not sure where that is going to put things in terms of how soon he will get there. But it's another figure Shane now has to juggle.)

spells
Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: Bless, Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), Shield of faith (domain)
2: Spiritual Weapon, Hold Person, Silence (wis bonus), Bless Weapon (domain)
3: Magic Vestment, Create Food and Water, Remove Disease, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, Holy Smite (domain), air walk(Sargrassy bonus spell)
}
OOC which is easier, just removing the spell from the list as cast, or continually changing it to italics?


Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 Protection from Arrows, Arcane Strike  d20+10=22 ; d6+4=8 ;
Wednesday April 25th, 2018 12:34:29 PM

Wary of being splashed by incoming fireballs, Beordir stays high. While they're bound to be entirely ineffective against the sails, Beordir's is not so protected. Uncertain, Beordir considers throwing one of the crew out of the fighting top to reduce the threat to himself. However, slowing this boat to allow their own ship to escape is his primary focus. The needs of the many outweigh the needs of the few. Sigh.

Axe in hand, he sinks to just next to the hole in the mast that the tops'l halward runs through. Pausing a moment to extend his mystical sense to encompass the axe, he swings a slashing blow at the rope. Expectedly, his flying form becomes visible just above the crew in the fighting top.

(OOC Move Action - get in position
Swift / Free Action - activate Arcane Strike making my axe an enchanted weapon
Standard Action - slash through the halyard To Hit : d20+10=22 Damage : d6+4=8 ;
This should collapse the upper most sail down under the weight of the yard it's attached to.)


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Wednesday April 25th, 2018 1:32:32 PM

I try to close in, while also staying out of the way of the incoming Fireball.


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86  d20+15=18 ; d8+8=16 ; 2d6=5 ;
Wednesday April 25th, 2018 1:56:41 PM

Atlas swoops down behind the captain and attacks with his longsword, doing his best to drive it through the captain's heart. "Surprise!"

---------------------------------------------------------------------------------------
OOC: Are these men evil? I assume they are if they are bandits preying on others, but need to confirm.
OOC: I assume the captain will be flat footed since he does not know I am behind him and is distracted by all the action on his ship?

Attack Captain with Longsword: 1d20+15=18
Holy Damage: 2d6=5



Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Wednesday April 25th, 2018 1:58:27 PM

OOC: I must have accidentally deleted the line that shows Damage w/ Longsword: 1d8+8=16 Stupid touch pads are always causing me issues, sorry!

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless   8d6=18 ;
Wednesday April 25th, 2018 2:39:46 PM

Neshi targets the mast and rigging about 1/3 the way down with his first fireball 18 points damage Reflex DC 22

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet 
Wednesday April 25th, 2018 6:17:10 PM

Atlas, et all, remember that your first attack while invisible grants you a +4 to hit, plus you are all blessed so you have another +1 to hit.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+15=16 ; d20+10=30 ; d8+4=8 ; d6=6 ;
Wednesday April 25th, 2018 8:53:02 PM

Elyngael releases another arrow at the helmsman and shoots twice.
Blessed +1 to hit, +1 on fear saves.

Arrow 1 to hit (d20+15=16), no damage
Arrow 2 to hit (d20+10=30), damage (d8+4=8) and fire damage (d6=6).

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+10=23 ; d8+4=7 ;
Wednesday April 25th, 2018 9:23:28 PM

Opps, forgot to see about confirming crit on arrow 2.
(d20+10=23) probably confirmed, extra damage (d8+4=7)

Eric R posting for Osul - AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Wednesday April 25th, 2018 10:43:34 PM

Osul see the arrows take flight, as well as the Fireball. He quickly moves into position to attack the Captain if possible. If not, the target that seems the most imminent to pose a threat.

OOC: I'm going to have a hard time posting a decent post for Osul on Thursday, but at least I got Wednesdays in on time. ;) If anyone else wants to post for Osul Thursday, please have at it. If not, I'll see what I can do tomorrow night again.


DM Shane P  d20+6=10 ; d6=5 ; d6=5 ; d6=4 ; d20+1=17 ; d20+1=19 ; d20+1=16 ; d20+1=6 ; d20+1=10 ; d20+20=26 ; d20+15=32 ; d20+10=26 ; d6+6=11 ; d6+6=12 ; d6+6=8 ; d20+15=18 ; d20+10=24 ; d6+6=8 ; d6=4 ; d6=5 ; d6=1 ; d4=3 ; d4=3 ; d4=2 ; d4=3 ; d4=4 ; d4=2 ; d4=1 ; d4=4 ; d4=2 ; d4=1 ; d4=4 ; d4=2 ; d4=2 ; d4=4 ; d4=4 ; d4=4 ; d4=2 ; d4=1 ; d4=2 ; d4=3 ; d4=3 ; d4=4 ; d4=2 ; d4=3 ; d4=4 ; d20+3=23 ; d20+3=11 ; d20+3=11 ; d20+3=12 ; d10=9 ; d20+3=8 ; d20+3=17 ; d20+3=8 ; d20+3=11 ; d20+3=6 ; d20+3=9 ; d20+3=21 ; d20+3=15 ; d20+3=16 ; d20+3=22 ; d20+3=18 ; d20+3=12 ; d20+3=5 ; d20+3=17 ; d20+3=4 ; d20+3=17 ; d20+3=9 ; d20+3=17 ; d20+3=4 ; d20+3=19 ; d20+3=6 ; d20+3=6 ; d4=4 ; d4=1 ; d4=2 ; d20+5=25 ; d20+5=15 ; d20+5=21 ; d6+2=7 ;
Wednesday April 25th, 2018 11:15:09 PM

Owen

Mack: Oh the fireball explodes well above your head.

Atlas: sets up for a sweet coup de grace, but at the last moment and with an uncanny sense of self preservation the captain avoids the blow and draws his rapier, seems to be sheathed in ice.

Armand: double move is 60' every 6 sec or 10/s. 22 round to get there if all are stationary. since the enemy boat is moving forward we will knock that down to 13 rounds.

eOsul: do you flank the captian against Atlas?

Boerdir the rope parts with a snap as the heavy weight of sail is not longer supported, the collapse knockes one of the men trimming the sail off the yard arm where he hits the deck with a sickening crunch.

Elyngael your next arrows put the helmsman down. the wheel spins freely and the bow of the boat beging to move.

Yurr'Neshi the fireball explodes by the mast and engulfs the men in the crows nest 1 of the riggers and 2 men right below the mast. Catching the sail on fire and portions of the yardarms. the men in the crows nest, fall as well as the rigger, the ones on the ground kick and scream before quiteing down and lying still.

the shock and awe of your attack is over and the crew begins to respond. The captain whirls upon the now visable Atlas and with lightening like moves tags him 3 times with his rapier. the cold of the blade burns and it seems his blade found the soft spots in your armor at least once. Atlas takes 15, 17, and 17 points of damage.

Crossbows appear from all over the place and bolts begin to fly. I have Elyngael, Neshi, Beordir and Atlas as being visible now. still invisible are Mack and 'Osul. I am assigning the numeral 1 to Elyngael, 2 to Neshi, 3 to Beordir and 4 to Atlas. I shall now roll 25 times to determine shot allocation.

Elyngael. 3 shots.
'Neshi 8 shots.
Beordir 6 shots.
Atlas. 8

Elyngael AC. 20 rolls against : (23 Crit! not confirmed, 11, 12) 9 points of damage.
'Neshi AC 26 rolls against : (8,17,8,11,6,9,21,15) no hits.
Beordir. AC 23 rolls against: (16,22,18,12,5,17) no hits.
Atlas. AC 24 rolls against. (4,17,9,17,4,19,6,6) no hits.

the XO comes up from below and moves to flank Atlas.

the ensigns throw their javelins as well. Atlas, Elygael and 'Neshi get one jevelin a piece. only Atlas gets hit for 7 points.

Captain
XO
Ensign
Ensign
Ensign
sailor
sailor
sailor
sailor dead
sailor 14/?
sailor dead
sailor dead
sailor
sailor
sailor
sailor
sailor dead.
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor dead


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Wednesday April 25th, 2018 11:33:19 PM

OoC: I'm going to assume that you meant 1400 feet there, not yards. Were it yards, that would be most of a mile. Also, this post is meant to be for today's surprise round; I'll post tomorrow for the post-surprise round.

IC: Owen sees Elyngael fire on the enemy crew and follows his part of the plan. He begins to Run towards the second ship, making 240 feet of progress. (Current distance: 1160 feet). He silently wills his friends onward, thinking "Now's a great time to be heroic, Wardens!"

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless   d6=1 ; d6=2 ; d6=4 ; d6=3 ; d6=1 ; d6=2 ; d6=6 ; d6=3 ;
Thursday April 26th, 2018 8:08:10 AM

Neshi aims his next fireball right down into the inside of the ship through the open hatch 22 points damage reflex dc 22 for 1/2

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet 
Thursday April 26th, 2018 8:49:30 AM

Magic Vestment = +2 AC (.5 hours / 8 hours)
Bless = +1 to hit, +1vs fear everyone on board and the flyers. (27 of 80 rounds)
Air Walk = walking on air (2 of 4,800 rounds, yep 10 minutes per level)

Armand double moves toward the enemy ship.

spells
Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: , Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), Shield of faith (domain)
2: Spiritual Weapon, Hold Person, Silence (wis bonus), Bless Weapon (domain)
3: , Create Food and Water, Remove Disease, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, Holy Smite (domain), )
}
I'm going with removing the spell..

(Robert D subbing) 'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Greater Longstrider, Barkskin, Bless   d6=4 ; d3=2 ; d3=2 ; d6=3 ; d6=3 ; d6=4 ; d20+7=20 ; d8+6=13 ; d20+8=14 ;
Thursday April 26th, 2018 9:18:30 AM

I'm going to retrograde Mack's post for 'Osul because he has never really shown a tendency to fight in person.

'Osul is flying stage right of the ship.

Last round 'Osul would have cast Flaming Sphere at the top sail of the front mast (basically on the yardarm of the front top mast) yardarm, ropes and possible the sail take 8 points damage, reflex save for half, oh wait inanimate objects don't get that.

This round, the ball keeps burning there, unless the yardarm fell then the ball would also fall 30 feet or to the next yardarm. 10 points damage this round.

For this Round 'Osul seeing Atlas in trouble casts Summon Nature's Ally IV - Dire Wolf flanking the captain.
Dire Wolf
AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, 1 size)
hp 37 (5d8+15)
Fort +7, Ref +6, Will +2
Speed 50 ft.
Melee bite +7 (1d8+6 plus trip) CMB +8; CMD 20 (24 vs. trip)
Space 10 ft.; Reach 5 ft.
The Wolf attacks the Captain. to hit 20 (forgot +2 for flanking so 22)
Damage 13
Trip 14 (probably not going to hit the Captains CMD)

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 Protection from Arrows, Arcane Strike 
Thursday April 26th, 2018 12:31:32 PM

The Warden's immediate appearance is highly noticeable. We certainly are drawing fire from the many handy crossbows on deck.

Beordir flies off and down to the lee of the pirate vessel, hoping to use that ship to shield the crew of his own vessel. After a moment, Beordir pulls out a small crystal rod from his spell component pouch.

Spinning his fingers while speaking staccotto arcane phrases, a small gleaming blue sigil glows in the air. The crystal rod amplifies the sigil and modifies the shapes into a glowing pattern hovering just above the grass well in the view of any crossbowmen tracking his flight.

(OOC Move Action - 60' diagonal from the top of the mast.
Standard Action - Cast Hypnotic Pattern (I will need to concentrate on this spell)
Free Action - none)

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 30/86  d20+11=24 ; d8+8=10 ; 2d6=10 ; d20+9=10 ; d20+10=15 ; d20+15=20 ; d8+8=16 ; 2d6=3 ;
Thursday April 26th, 2018 4:48:54 PM

Atlas contemplates flying off, but the longer he can take the hits the less his team will take. "You may send me to my grave, but I'll be taking you along with me one way or another."

He attacks the captain with his signature moves, but struggles to land more than one hit. However, so close to death, he finds the hero within him to strike one more time. It may not be enough to save him...

--------------------------------------------------------------------
Attack w/ Longsword: 1d20+11+1(blessed)=25
Damage: 1d8+8=10
Holy Damage: 2d6=10

Attack w/ Shield: 1d20+9+1=11 (miss)

Attack w/ Longsword: 1d20+10+1=16 (miss)

Use Hero Point for an additional attack:

Attack w/ Longsword: 1d20+15+1=21
Damage: 1d8+8=16
Holy Damage: 2d6=3

*Blessed


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+20=30 ; d8-1=0 ; d6=5 ; d6=6 ;
Thursday April 26th, 2018 5:15:41 PM

I fly down to flank the Captain with Atlas, and also hopefully make sure Atlas doesn't get flanked himself.

(boot to the head: d20+13+2(flank)+1(flaming tear)+4(invisible), and d8-1 damage+1d6(sneak)+1d6(flaming tear),
Hit AC 30 for 1+5+6 damage)


Bless: +1 to hit, +1 vs fear; rounds remaining: ?
Invisible: +4 to hit (off after this attack)



Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Thursday April 26th, 2018 8:20:19 PM

Owen Runs a further 240 feet towards the second ship. He is now 920 feet away.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 56/65  d20+19=24 ; d8+8=11 ; d6=2 ; d20+14=21 ; d8+8=14 ; d6=2 ;
Thursday April 26th, 2018 10:13:51 PM

Elyngael's favored enemy as a ranger is Human +4 to hit and damage. She is Blessed +1 to hit.

Elyngael draws an arrow and shoots the captain (d20+19=24, damage d8+8=11, fire damage d6=2, total 13 points). Second shot (d20+14=21, damage d8+8=14, d6=2, total 16 points).



DM Shane P  2d4=3 ; d20+1=18 ; d20+1=6 ; d20+1=20 ; d6=6 ; d6=6 ; d6=2 ; d20+5=10 ; d20+5=16 ; d20+5=19 ; d6+2=8 ; d20+7=22 ; d8+6=9 ; d20+8=10 ; d20+14=15 ; d20+20=24 ; d20+15=23 ; d20+10=27 ; d6+6=11 ; d6+6=7 ; d6+6=12 ; d20+10=15 ; d6=6 d6=4
Thursday April 26th, 2018 10:45:11 PM

Owen continues onward toward the 2nd enemy ship.

Mack: Where Atlas Missed you connet you have the captain flanked, but there is a large wolf coming to hit the captain too.

Atlas: having atlas to flank against helps, you hit the guy for 39 points of damage.

Armand: keeps on trucking.

Osul: I'll give him the prior rounds since he is not attacking anyone, but I'm also inluding him in the next volly of attacks.

Boerdir 3 of the 6 that were shooting at you become enraptured by the hypnotic sigil.

Elyngael I'm having to post earlier, so post when you can Elyngael.

Yurr'Neshiyour fireball goes into the open hatch, when it detonates fire shoots from the hold, the any other hole connecting to the hold. 3 sailors standing near the hold become living flames from the fire. Screaming they run to the edge of the ship and jump off. the ship is now on fire, apparently there were flamable items in the hold that you set alight.

the sailors are all busy reloading their heavy crossbows so they get no attack this round. The XO and the ensigns do though.
1 for elyngael
2 for 'neshi
3 for Beordir
4 for Atlas
5 for Mack
6 for 'Osul.

The ensigns seem to be headhunting spell casters. 2 javelines fly toward 'Osul and 1 flies towards 'Neshi. 'Osul gets hit by 1 javelin for 8 points of damage.

The XO is intercepted by the Dire wolf that 'Osul summoned. and the two clash. the dire wolf bites down on the XO's leg and tries to trip him, but the XO bases out and attempts to slash the wolf with his halbard, he misses though.

the Pirate captain splits his attacks between Mack and Atlas. He stabs at Atlas twice, hitting him once for 17 points of damage. His one hit against Mack threatens a crit bit misses. so he takes 11 points of damage. He is a whirling ball of icy fury right up until 2 of Elyngaels arrows catch him in the throat. He falls to the deck gurgling.

Captain 80/74 AC25 dying
XO
Ensign
Ensign
Ensign
sailor
sailor
sailor
sailor dead
sailor 14/?
sailor dead
sailor dead
sailor fascinated
sailor fascinated
sailor dead
sailor dead
sailor dead.
sailor fascinated.
sailor dead
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor dead

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless   8d6=28 ;
Friday April 27th, 2018 8:43:33 AM


Looking down from above, Neshi takes a quick look to see if the rudder lines are more available as a target or if the wheel house and Helm is more available, lets fly with a third fireball. Damage 28 reflex DC 22 for 1/2.

(Robert D subbing) 'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Greater Longstrider, Barkskin, Bless   d6=4 ; d6=4 ; d6=1 ; d20+7=14 ;
Friday April 27th, 2018 9:23:02 AM

"Anyone seen Owen? I think he may have gone after that second ship by himself."

He watches the Flaming Sphere continue to work its way down the first mast. 9 more points damage.

Dire Wolf
AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, 1 size)
hp 37 (5d8+15)
Fort +7, Ref +6, Will +2
Speed 50 ft.
Melee bite +7 (1d8+6 plus trip) CMB +8; CMD 20 (24 vs. trip)
Space 10 ft.; Reach 5 ft.

The Wolf attacks the XO. to hit 14 (probably not a hit if the 20 did not hit last time)

Osul completes 1 movement toward the second ship, fly speed 60?

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet  
Friday April 27th, 2018 9:26:27 AM

Magic Vestment = +2 AC (.5 hours / 8 hours)
Bless = +1 to hit, +1vs fear everyone on board and the flyers. (28 of 80 rounds)
Air Walk = walking on air (3 of 4,800 rounds, yep 10 minutes per level)

Armand double moves toward the enemy ship.

spells
Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: , Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), Shield of faith (domain)
2: Spiritual Weapon, Hold Person, Silence (wis bonus), Bless Weapon (domain)
3: , Create Food and Water, Remove Disease, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, Holy Smite (domain), )
}
.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 33/86  2d8+8=24 ; d20+15=33 ; d8+8=16 ; 2d6=6 ;
Friday April 27th, 2018 11:03:28 AM

Atlas nods a thanks to Elyngael and Mack, takes out a potion of cure moderate wounds and downs it. It works much better than expected and he feels his body jump to life again. The boost gives him the heroic energy he needs to attack the XO who is flanked by the dire wolf. He drives his sword home hard!

--------------------------------------------------------------------------
Cure Moderate Wounds: 2d8+8=24

Use another hero point (second one this battle)

Attack XO: 1d20+15=33
Slashing Damage: 1d8+8=16
Holy Damage: 2d6=6
Total Damage: 22



Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+15=22 ; d20+14=32 ; d8-1=3 ; d8-1=2 ; d6=6 ; d6=3 ; d6=1 ;
Friday April 27th, 2018 11:22:31 AM

I also switch to flank the XO with Atlas and the Dire Wolf, who I'm assuming is on our side and not just some random crazed beast. ;) "Well, hey there.... NICE wolfy......"

(flurry of blows: d20+11+2(flank)+1(bless) for each blow, and d8-1 damage+1d6(sneak),
+1 to hit and +1d6 fire damage on first attack from flaming tear
Hit AC 22 for 3+6+1 damage, and AC 32 for 2+3 damage)


Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 56/65  d20+19=29 ; d8+8=16 ; d6=3 ; d20+14=28 ; d8+8=12 ; d6=6 ;
Friday April 27th, 2018 5:40:44 PM

Elyngael's favored enemy as a ranger is Human +4 to hit and damage. She is Blessed +1 to hit.

Elyngael targets the XO. If he is not dead yet she will target whoever (enemy wise) is closest to Atlas.

Elyngael draws an arrow and shoots the Xo (d20+19=29, damage d8+8=16, fire damage d6=5, total 19 points). Second shot (d20+14=28, damage d8+8=12, d6=6, total 18 points).


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Friday April 27th, 2018 6:30:08 PM

Owen Runs another 240 feet towards the second ship, finally coming within range at 680 feet away. He draws his Metamagic Rod of Silence and takes a deep breath in preparation for his attack next round.

_________________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, Feather Fall, Feather Fall, and Silent Image.
2: Invisibility, Invisibility, Invisibility, Invisibility, and Invisibility.
3: Fireball, Fireball, Fireball, Fireball, and Major Image.
4: Crushing Despair, Crushing Despair, Greater Invisibility, and Greater Invisibility.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 Protection from Arrows, Power Attack  d20+8=9 ;
Friday April 27th, 2018 10:48:15 PM

The spell seems to be working on some of them. Still somewhat protected from arrows, Beordir flies back to main mast. Intent on his purpose, he hacks at the halyard that supports the main sail of the ship. Unfortunately in his haste, he misses and chops into the main yard itself, sending wood chips flying.

(OOC Move Action - fly to main mast
Standard Action - Melee Attack to chop main mast halyard d20+8=9 ; Critical miss. I might drop the axe)



DM Shane P  d20=12 ; d20+3=14 ; d20+3=11 ; d20+3=23 ;
Sunday April 29th, 2018 10:43:39 PM

Owen continues on towards the 2nd ship. preparing a spell for when he gets there

Mack: thrashes the XO mercilessly about the feet and ankles.

Atlas: hits the XO a bit higher and harder.

Armand: continues on toward the ship..it's burning now and has slowed considerably.

Osul: continues to work his flaming sphere all over the sailing apparatus.

Boerdir whiff, you miss. but though you fumble you do not drop your axe.

Elyngael hits the XO even harder still with her arrows. flipping him onto his back with a welter of blood.

Yurr'Neshi the wheelhouse contains the lines, but also the dead captain, the XO, Atlas, Mack and a large Wolf. you can hit the rudder, but you probably won't do much to it. but if you hit the lines you'll get your friends too.

there is a loud "crack" and fire begins to loosen the deck board and shoot up from the deck. as almost a single being the remaining sailors and the Ensigns drop their weapons and begin to abandon ship. what looked like little wooden shields or tombstones were actually little life surfboards. the men grab a board and jump off. making for the ship behind them.

Captain 80/74 AC25 dying
XO 74/54 dead.
Ensign
Ensign
Ensign
sailor
sailor
sailor
sailor dead
sailor 14/?
sailor dead
sailor dead
sailor fascinated
sailor fascinated
sailor dead
sailor dead
sailor dead.
sailor fascinated.
sailor dead
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor
sailor dead



Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Monday April 30th, 2018 7:51:08 AM

holding off the latest fireball then, Neshi powers his way toward the second ship and when in range 750 ft lets fly with a fireball at the masts and sails.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Greater Longstrider, Barkskin, Bless  d20+22=32 ;
Monday April 30th, 2018 8:36:35 AM

'Osul looks to see just how far off that ship "behind them" actually is. If there is time he releases the dire wolf (the casting of which cost him his Spike Stones spell), and makes sure the evacuees have made a good headstart before he (if required) Quenches the fire onboard, before saying, "Well, we'd better get back to the ship. We'll need a new plan, 'cause that ain't gonna work a second time. Is there anything that needs to not remain here, or that needs an axe taken to it."

He removes the javelin and tends the wounds {Heal: 32}

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+11=30 ;
Monday April 30th, 2018 12:35:20 PM

"The Captain is unconscious, but still alive. Should we bind his wounds, and take him back to our ship as a prisoner?"

If a single person says yes, I bind his wounds. If not a single person says no, I also bind his wounds:

(d20+11 heal check of 30)



Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet  
Monday April 30th, 2018 2:39:41 PM

Magic Vestment = +2 AC (.5 hours / 8 hours)
Bless = +1 to hit, +1vs fear everyone on board and the flyers. (29 of 80 rounds)
Air Walk = walking on air (4 of 4,800 rounds, yep 10 minutes per level)

Armand double moves toward the enemy ship.
Shane, can you give me a range estimate at this point, you originally said 13 rounds of both moving toward each others, some spells have really long range.

spells
Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: , Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), Shield of faith (domain)
2: Spiritual Weapon, Hold Person, Silence (wis bonus), Bless Weapon (domain)
3: , Create Food and Water, Remove Disease, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, Holy Smite (domain), )
}

PS Sorry 'Osul, I was doing the best I thought.

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 Protection from Arrows - 297 min 
Monday April 30th, 2018 4:13:44 PM

Watching Armand head off toward the distant ship, Beordir considers how much more time we have aloft. While he personally has a bit more time, he's not sure about his companions. The ship is abandoned, so there's no need to further wreck it. Slinging his axe into his belt, he settles for toward the deck of the ship.

As he lands, he asks, "We may not be able to get back as the fly spells may run out. Mine's still going and I have three more. Are we returning to our ship now?"

(OOC Move Action - fly down to the deck
Fly is 3rd level, so we should have had 5 minutes of fly time. However, we've used 3 minutes and our parent ship has moved further away. We may not be able to get back before our spells run out.)

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 33/86 
Monday April 30th, 2018 6:01:08 PM

Atlas nods another thanks to El, then responds to Mack, "Bind him, I'm taking him back." Atlas grabs one of the surf board things and returns to pick up the captain once Mack is done with the binding.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  8d6=25 ; 8d6=27 ;
Monday April 30th, 2018 6:21:04 PM

Owen begins by calling on his Invisibility Field to ensure that he stays invisible through his attack. Then he uses his Metamagic Rod of Silence to help him cast a Fireball centered on the helm of the distant ship. Then, in a burst of heroic effort, he tosses off another Fireball, this one targeting the center of the ship's deck. Enemies must make a DC 18 Reflex save against these attacks or take 25 and 27 fire damage, respectively. Having made his attack, he flies up and to the right by about 45 feet.

Swift Action: Use Invisibility Field.
Standard Action: Silent Fireball, DC 18 Reflex or take 25 fire damage.
Heroic Standard Action: Silent Fireball, DC 18 Reflex or take 27 fire damage.
Move Action: Fly up and to the right.

_______________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, Feather Fall, Feather Fall, and Silent Image.
2: Invisibility, Invisibility, Invisibility, Invisibility, and Invisibility.
3: Fireball, Fireball, Fireball, Fireball, and Major Image.
4: Crushing Despair, Crushing Despair, Greater Invisibility, and Greater Invisibility.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
1/8 daily Invisibility Field rounds used.
}

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Monday April 30th, 2018 8:32:16 PM

Initially hearing Atlas say "bLind him", I look at him in shock, before realizing what he really said. I quickly bind him up, so Atlas can fly him back.

I stay close to Atlas, to use my monk arrow deflection powers to block any shots.


Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 56/65  d20+19=39 ; d20+19=33 ; d8+8=14 ; d8+8=14 ; d6=2 ; d20+14=24 ; d8+8=11 ; d6=1 ;
Monday April 30th, 2018 9:33:35 PM

Elyngael sees Owen launching fireballs at the distant ship and decides to back him up with her bow. She again targets the helmsman on that ship. Elyngael draws an arrow and shoots (d20+19=39, potential crit 33 confirmed, damage d8+8=14, d8+8=14 crit damage,fire damage d6=2, total 30 points). Second shot (d20+14=24, damage d8+8=11, d6=1, total 12 points damage).


DM Shane P  d4=2 ; d20+3=5 ; d20+3=7 ; d20+3=17 ; d20+3=23 ; d20+3=5 ; d20+3=6 ; d20+3=16 ; d20+3=16 ; d20+3=15 ; d20+3=12 ; d20+3=10 ; d20+3=11 ; d20+3=19 ; d20+3=18 ; d20+3=12 ;
Monday April 30th, 2018 9:42:22 PM

Owen proves once again that while Wizards may be glass cannons, with the proper prep that's not really an issue. The fireball that impacts the quarter deck Killing the Helmsman and burning the captain and XO it also sets the mizzen sail on fire. the one on the centre deck catches the main sails and the shrouds on fire while also killing 10 sailors.

Mack: escorts Atlas back to the ship.

Atlas: thinking smart puts the captain on a escape board and begins to kite sail him back to the ship.

Armand: with all that's going on, I'll give you 8 rounds to get there. 8x60=480 ft away. it's moot though, because coming up close behind you is your ship, the captain hails you, "come on! let go get your men! BY the Gods I've never seen anything like that in my life!

eOsul: wave his hand and the inferno brewing below decks and engulfing the masts and sails shuts off. leaving behind charred wood and scorched sails.

Boerdir er..um..Armand is heading towards the ship you are on now. (Owen took off for the second ship...and he's...(BOOM! BOOM!) just made it there.

Elyngael perhaps unaware that the 2nd ship is more than twice her bows max range, fires at the helmsman. the arrow falls short but directly in line with the helmsman should it have had the range to hit.

Yurr'Neshi it will be a few rounds before you get there.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Greater Longstrider, Barkskin, Bless  d20+22=25 ;
Tuesday May 1st, 2018 7:39:40 AM

'Osul scans the grass for what passes for a whale. {Perception: 25}
If he spots one nearby, he heads in it's direction. If not, (and if he can see one or more of them) he moves in support of Beordir and Armand.

OOC:
I am very happy with the way 'Osul was played during my absence. Thank you. : )
Is anyone still invisible?

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Tuesday May 1st, 2018 8:19:34 AM

knowing that his fly spell is soon to wear off Neshi quickly casts elemental body 2 (air elemental) and continues moving toward the ship (fly 60ft perfect).

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet  
Tuesday May 1st, 2018 9:31:03 AM

Seeing the men fleeing the burning ship....how are they surfing... specifically what is their speed, what is their means of propulsion?

Armand decides to run toward the now not burning ship. OOC looked up air walk in the DRC, nothing says you can't run.



Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 33/86 
Tuesday May 1st, 2018 10:21:40 AM

Atlas continues to carry the unconscious captain back to their ship on the grass kite sail board. He's quite the site with Captain over his shoulder, a hand on the escape board, and the wind blowing through his hair.
He looks over at Mack with a huge smile on his face, "This is what life is about my friend!"

Hearing two loud explosions Atlas looks over in that direction. He shouts to no one in particular, "Way to go Owen! So glad he is back with us."

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Tuesday May 1st, 2018 12:55:46 PM

Looking back at Atlas not quite as excited.... "I don't know.... I think I prefer to be back at The Tree, laying by the creek, smoking some halfling leaf."


Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 56/65 
Tuesday May 1st, 2018 8:10:17 PM

I did post last night before you, does that post still count, since you seem not to have seen it?

For this post Elyngael opts to race towards Owen as fast as possible to lend her support and get to better range.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  8d6=22 ;
Tuesday May 1st, 2018 9:14:14 PM

Owen continues his onslaught on the second ship. He maintains his Invisibility Field, then casts another Silent Fireball at the ship's captain. In another burst of heroic effort, he casts a Major Image on the enemy ship: A loud booming Crack! resounds across the enemy deck as a blue fireball detonates amidst the sails of the ship. Instead of dissipating like a fireball, however, the magical bluish flames cling to surfaces they touch, pooling like burning oil. Mast, sail, deck; all blacken and char as the flames crackle and a powerful, oppressive heat radiates from the blaze. The acrid scent of burning wood and tar spreads across the deck. The flames burgeon, expanding towards the full range of the spell over the next seven rounds. (120 cubic feet)

The spells cast, he flies a little further up and to the left.

Swift Action: Maintain Invisibility Field.
Standard Action: Silent Fireball, DC 18 Reflex or take 22 fire damage.
Heroic Standard Action: Major Image, DC 18 Will save or believe a terrifying magical fire is consuming your ship.
Move Action: Fly up and to the left.

___________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, Feather Fall, Feather Fall, and Silent Image.
2: Invisibility, Invisibility, Invisibility, Invisibility, and Invisibility.
3: Fireball, Fireball, Fireball, Fireball, and Major Image.
4: Crushing Despair, Crushing Despair, Greater Invisibility, and Greater Invisibility.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
2/8 daily Invisibility Field rounds used.
}

DM Shane P  d20+1=7 ; d20+1=3 ; d20+1=5 ; d20+1=3 ; d20+1=10 ; d20+1=5 ; d20+1=12 ; d20+1=3 ; d20+1=18 ; d20+1=9 ; d20+1=7 ; d20+1=9 ; d20+1=9 ; d20+1=2 ; d20+1=10 ; d20+1=12 ; d20+1=16 ; d20+1=14 ; d20+1=16 ; d20+1=17 ; d20+1=11 ; d20+1=11 ; d20+1=16 ; d20+1=5 ; d20+1=5 ; d20+1=17 ; d20+1=3 ; d20+1=4 ; d20+1=8 ; d20+1=7 ; d20+1=13 ; d20+6=26 ; d20+6=15 ;
Tuesday May 1st, 2018 10:01:16 PM

Owen continues his magical onslaught on the ship. the illusionary flames are quite effective every body but the XO and 1 sailor jump off the ship this round.

Mack: wishes he was back home.

Atlas: strikes the very image of a hero making his way back to the ship

Armand: you don't see any visible means of propulsion for the boards. on of your ships sailor throws a rope down to you the seem to be traveling a bit faster than you are.

Osul:/b] no land whales visible. looks like you are playing support.

[b]Boerdir
? post when you can Boerdir, I'll edit you into my post tomorrow.

Elyngael got you covered in the privious post. she flys towards owen(or where she believes he is) as fast as she can go.

Yurr'Neshiturns into an elemental and continues on towards the ship.

long day, tired and can't push the story forward right now.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless   8d6=23 ;
Wednesday May 2nd, 2018 8:33:42 AM

continues to fly toward the second ship when within 750 feet Neshi will send a fireball into the masts and nets. 23 points dam.

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet  
Wednesday May 2nd, 2018 10:33:23 AM

Magic Vestment = +2 AC (.5 hours / 8 hours)
Bless = +1 to hit, +1vs fear everyone on board and the flyers. (30 of 80 rounds)
Air Walk = walking on air (5 of 4,800 rounds, yep 10 minutes per level)

Armand steps aboard the ship. He nods to the captain "I thought you were just going to slow and not turn about? Do you intend to take that now not burning ship as a prize or continue on to the other ship and truly strike terror into their hearts?"

spells
Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: , Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), Shield of faith (domain)
2: Spiritual Weapon, Hold Person, Silence (wis bonus), Bless Weapon (domain)
3: , Create Food and Water, Remove Disease, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, Holy Smite (domain), )
}


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 33/86 
Wednesday May 2nd, 2018 10:58:45 AM

Atlas grabs the rope and uses it to keep pace with the ship while he works with the sailors to get the unconscious captain on board. He kisses his amazing means of travel goodbye and hauls himself up the side as his board quickly fades in the distance.

Once on board he quickly asks anyone willing to help, "Can we get this man tied up even better and put below decks so we can question him? Where can I find the captain, and where are we going next?"

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Wednesday May 2nd, 2018 1:44:47 PM

I work on tying up the captain even more securely, and gag him for now as well. "I don't want to take any chances that he regains consciousness and uses some Verbal only spell on us."



'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Greater Longstrider, Barkskin, Bless 
Wednesday May 2nd, 2018 5:37:22 PM

Medium Air Elemnetal 'Osul "fly-runs" 280' towards the second ship, at mast height.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  8d6=33 ;
Wednesday May 2nd, 2018 7:29:36 PM

Owen maintains his invisibility field, then lobs one more Fireball towards the XO of the second ship. Reflex DC 18 or take 33 fire damage. He starts to fly back towards the ship the Wardens came in on.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 55/65 
Wednesday May 2nd, 2018 8:13:24 PM

Elyngael continues to fly toward the second ship. She looks down, is she going faster than the surfers?

DM Shane P  d20+7=26 ;
Wednesday May 2nd, 2018 10:56:38 PM

Owen casts another fireball, the XO avoids most of the damage but also, wisely, decides that discretion is the better part of valour, grabs a life board and dives over the side. the ship is burning quite nicely.

Mack: takes tying to a new height...wow I didn't know you could tie his head to his ankle...that looks...uncomfortable.

Atlas: gets on the ship with the prisoner

Armand: Captain: I was hedging me bets good cleric if you all didn't work out, facing 3 ships o' the barons men would have been the death of us all. but one ship...aye, I'll face one all day.

eOsul: you get closer, close enough to see a blazing ghost ship devoid of people.

Boerdir ?

Elyngael no. the life boards travel at a good clip, at least as fast as the ship,

Yurr'Neshi you lug a fireball at the ship, which is already burning quite nicely.

The 3rd ship heaves to about a mile out. and all the sailors head towards that boat. your boat comes up along side the 1st ship and offloads a prize crew, the second ship burns to a cinder. it looks as though the 3rd ship is just hanging around till it can pick up the shipwrecked sailors. if you wish to confront that ship the captain is willing to hang around, but he also tells you that a single ship is no threat and that he would like to be on his way.

give each player 6,400 xp for the battle

the Barons captain had the following on him.

a potion
a chain shirt
a rapier that is cold to the touch and very sharp
a really nice longbow with 20 arrows.
a very nice belt
some very nice boots
a nice cloak
and a nice ring.

The XO's body had the following:
2 potions
2 tanglefoot bags
some really nice full plate
a nice halberd
a thick composite longbow with 20 arrows
a nice cloak
35gp.

the captain's men find a chest of gold below decks. As the boarding party you are entitled to 50% of whats found. that comes out to 20,000gp, when he get the ship into the mining camp you'll get 50% of the bounty on it as well.



'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Greater Longstrider, Barkskin, Bless 
Thursday May 3rd, 2018 5:54:29 AM

GIven the chance, 'Osul won't let the second ship burn to the grassline. He will happily spend a Hero Point to recall and recast Quench. A grass fire would mean something different here. That is not the point they are trying to make, as he understands it.

Eventually he returns to their ship, looking again for signs of life in the grass and the sky.

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 Protection from Arrows - 297 min 
Thursday May 3rd, 2018 9:07:48 AM

Still standing on the 1st ship, Beordir had been looking around as the Wardens and the crew abandoned it. Magical assault began on the second ship and was over as soon as it had begin. Beordir looks on perplexed. Why didn't they have better wards against fire?

Once the ship they had hired pulls up along side the ship he's on, Beordir crosses back over. He puts his question to the first mate. "That seemed too easy. Why didn't they have better preparation against fire?"

(OOC My apologies for my absence.
We need a name for the ship we hired. I propose the Jolly Ranger.)

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet   d20+7=21 ; d20+7=11 ; d20+7=15 ; d20+7=16 ; d20+7=27 ; d20+7=9 ; d20+7=11 ; d20+7=20 ; d20+7=8 ; d20+7=13 ; d20+7=20 ; d20+7=24 ; d20+7=11 ; d20+7=19 ;
Thursday May 3rd, 2018 10:23:14 AM

OOC I'm assuming we're moving out of rounds, so not posting the ongoing spells for now.

"Very good captain, I propose we close with that other abandoned ship. We probably can't take it as prize but I want to make sure it is not repairable and you can see if there is any other salvageable material below decks."

Armand goes over to Atlas. "You look a little worse for wear. Do you want me to heal the captain as well or let him see Lord Gargul? I think it may be his time. I'm not sure how are captain feels about prisoners."

"I'm sure Owen can do a better job identifying these things but I'll give it a try." Armand casts Detect magic. (Identify/spellcraft rolls next to each one in case they detect as magical)

the Barons captain had the following on him.
a potion - 21
a chain shirt - 11
a rapier that is cold to the touch and very sharp - 15
a really nice longbow with 20 arrows. - 16
a very nice belt - 27
some very nice boots - 9
a nice cloak - 11
and a nice ring. - 20

The XO's body had the following:
2 potions - 8, 13
2 tanglefoot bags
some really nice full plate - 20
a nice halberd - 24
a thick composite longbow with 20 arrows - 11
a nice cloak - 19

Armand shakes his head, assuming I had a lot of bad rolls. "I know Owen can do this better than me."

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Thursday May 3rd, 2018 12:32:00 PM

"The Jolly Ranger... I like it, Beordir!

I'm also very surprised they weren't better prepared for fire.."



Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 33/86 
Thursday May 3rd, 2018 12:42:45 PM

Atlas nods to Armand, "Yes my friend. That freaking rapier is magical, I swear. And speaking of magic, I'm interested to know what the other gear is. I've been flirting with Gargul in nearly every battle lately, so I am interested in anything that helps me stay alive and keep the baddies at bay so the rest of you can blast them."

Looking out at the 3rd ship, Atlas sighs. "We should go after them Captain. I won't forgive myself if I come back to this place in a year and find out that you and your crew were killed by these same men. We should do something now while we can."

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 33/86 
Thursday May 3rd, 2018 12:44:51 PM

Atlas remember's Armand's other question, "I think we heal the captain enough to get information out of him. I know we are here to save the Wold, but I think we should also be focused on doing the right thing along the way. Taking out these bandits and their leader would be a good thing for everyone here in the grass sea."

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  d20+9=17 ; d20+9=23 ; d20+9=17 ; d20+9=24 ; d20+9=19 ; d20+9=19 ; d20+9=21 ; d20+9=18 ; d20+9=12 ; d20+9=16 ; d20+9=24 ; d20+9=15 ; d20+9=24 ; d20+28=44 ; d20+28=29 ; d20+28=30 ; d20+28=47 ; d20+28=41 ; d20+28=40 ; d20+28=29 ; d20+28=48 ; d20+28=45 ; d20+28=42 ; d20+28=44 ; d20+28=42 ; d20+28=44 ; d20+9=22 ; d20+28=46 ;
Thursday May 3rd, 2018 2:42:40 PM

When Owen arrives back on deck, he sees the pile of items laid out for inspection and Armand taking a look. "Anything interesting, friend?" He casts Identify and then looks through the items.

(Each item is listed with both an Appraise roll and a Spellcraft roll.)
a potion (17, 44)
a chain shirt (23, 29)
a rapier that is cold to the touch and very sharp (17, 30)
a really nice longbow with 20 arrows (24, 47)
a very nice belt (19, 41)
some very nice boots (19, 40)
a nice cloak (21, 29)
and a nice ring. (18, 48)

2 potions (12, 45; 16, 42)
2 tanglefoot bags
some really nice full plate (24, 44)
a nice halberd (15, 42)
a thick composite longbow with 20 arrows (24, 44)
a nice cloak (22, 46)

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 55/65 
Thursday May 3rd, 2018 8:34:25 PM

Elyngael see's that all the sailors are hastily fleeing. She returns to the ship and goes to check on Khan. She will stand nearby when she hears Armand talk of healing.

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet   d6=4 ; d6=4 ; d6=6 ; d6=4 ;
Thursday May 3rd, 2018 9:06:39 PM

Armand does a channel heal... everyone including the Barron's captain is healed 18hp.

DM Shane P 
Thursday May 3rd, 2018 10:11:48 PM

Owen identifies the items. (see below)
Mack: the name of the ship is the "John Eaton Carter" (Also you guys rolled really well and made smart decisions. this could have very easily gotten a lot of people killed. )

Atlas: suggests that they heal the captain enough that he can stand for his execution. He also thinks we ought to go after the 3rd ship.

Armand: heal everyone for 18hp.

Osul: saves the 2nd ship before it is a total loss. the captain puts a prize crew on it but since all the sails and rigging is gone he is going to be forced to tow both the ships in until they can rerig it.

Boerdir the first mate shrugs Mages don't work on cargo ships much. the work, the long time between ports and the pay just makes it an unattractive proposition. in a squadron of 3 ships, the Baron usually has at least 1 mage, I guess we just got lucky with this one.

Elyngael get some healing.

Yurr'Neshi sees the work of his fireball undone by 'Osul's quenching spell.

With the two ships in tow the John Eaton Carter makes even slower time for a day or so. until they get some of the damage repaired and get new rigging put up. then you sail abreast. No other ships accost during the remaning 8 days you sail. that is until you are challenged by the Gallies of the Mining colony. another day in and you are docked and unloading cargo the bounty for the 2 ships comes out to 40,000gp...20k of which is yours.

you identify the items from the loot they are:
Captain
potion of enlarge person
+1 chain shirt
+1 buckler
+1 frost keen rapier
masterwork composite longbow (+2 Str) with 20 arrows
sap
belt of incredible dexterity +2
boots of striding and springing
cloak of resistance +1
ring of protection +1

XO
potions of cure moderate wounds (2)
tanglefoot bags (2)
masterwork full plate,
+1 halberd
composite longbow (+4 Str) with 20 arrows
sap
cloak of resistance +1
35 gp

The captain introduces you to a drover that takes supplies to the Monk(Druid) enclave at the Forest of Faith. once he hears that you were the ones to both save his 1st cousin's life and also beat the Baron's men off his Uncles boat he says he will be more than glad to take you to the forest.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Friday May 4th, 2018 8:42:12 AM

Neshi watches and listens as the items are identified. He show a good deal of interest in the belt.



Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 33/86  d20+18=22 ; d20+6=18 ;
Friday May 4th, 2018 10:50:53 AM

Atlas looks over the goods and listens to the group talk about them. "As I said before, anything I can get to help me stay alive a hair longer up front is helpful. The only thing that jumps out for that this is the ring of protection. Anyone have an issue with me taking that as part of my share?"

During the 8 days Atlas takes the opportunity to work with Armand on their good cop/bad cop approach with the prisoner. The goal is to get the location of the baron, to understand how many men he has and how well defended they are.

-----------------------------------------------------------
Intimidation on prisoner: 1d20+18=22
Sense Motive: 1d20+6=18

OOC: I suggest a hero point for Owen, making short work with all those fireballs and then saving the one ship so we could salvage it.


Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet   d20+10=28 ;
Friday May 4th, 2018 1:09:44 PM

Armand will make sure everyone gets healed through channelling....except the prisoner. One healing is enough for him, for the rest of it he can heal the natural way.

Armand will go along with Atlas's good cop/bad cop routine...maybe doing a little cure light wounds.
Diplomacy 28 (d20+10).

Armand is not too worried about the treasure. However, one day he mentions to Atlas "You Atlas, if you take those boots of striding and springing, your movement would not be reduced if you wore heavy armor. You could be in full plate and still have the same speed you have now."

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Friday May 4th, 2018 1:17:54 PM

OOC: I'll get the Party Treasure updated and sent out once I get home later today. And I'll work on getting prices on what I can.


Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 55/65 
Friday May 4th, 2018 6:21:30 PM

"I would choose maybe the cloak of resistance, unless someone else needs it more."

DM Shane P  d3=2 ;
Friday May 4th, 2018 10:48:03 PM

without a lot of questioning the Captain tells you that the Barons have a well and land extending from the mountains to an are encompassing 1/4 of the available land in the Northen half of the Sargrass. he estimates that they have a fighting force of over 1000, though he's not sure. they have about 10 times that in non-combatants.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Greater Longstrider, Barkskin, Bless 
Saturday May 5th, 2018 3:37:21 AM

"I don't know... I'll wait and see what's left."

After hearing the Captain, 'Osul spends a few moments apparently counting on his fingers from time to time as he he walks led but unhindered through to the forest.

He thanks the drover (I hope we got a name), and considers what his brethren (distant brethren) will want in return for the prize they have been asked to obtain.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Saturday May 5th, 2018 6:04:26 AM

Post Name correction

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet  
Saturday May 5th, 2018 6:33:21 PM

Walking along.

Armand asks 'Osul, "Say don't you still have the nut/seed from the Tree of Parting? Do you think we should plant it in the Druid grove here? Granted I don't think we're in the Wold right now, but it could eventually be a place of refuge in this place."

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 55/65  d20+15=35 ;
Saturday May 5th, 2018 9:23:35 PM

"I think we should all remember why we're here. Our main goal is to get the item and save the Wold. We cannot take time out to go fight this Baron or his men. First things first."

Elyngael and Khan are on scouting alert as the party marches through the mountains.
Perception (d20+15=35)

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Sunday May 6th, 2018 4:16:57 PM

"I'd certainly be interested in the 2nd Cloak Of Resistance +1 if no one else is."

OOC: I'm still checking on a few item prices, but I have Party Treasure up-to-date with what I know so far:

Party Treasure


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Sunday May 6th, 2018 10:17:54 PM

Owen agrees with Elyngael: the Wardens have one objective, and it's not taking care of the Baron.

DM Shane P 
Sunday May 6th, 2018 11:33:43 PM

now that the players are through trying to go on subquests the Drover takes them to a mine. he explains. This is an older mind, well dug and stil working but a long while ago one of the miners found a vein of iron that ran straight through to the other side of the mountain. We use it to get supplies to the Monks in the Forest, but we don't tell them that, as luck would have it the entrance comes on a bit up the pass, we keep it hidden, but we make out like it took days to pass through the mountains.

with that, he takes you to the baggage train that is headed to the Forest of Faith. he and 3 other men have it all staged to perfection. the mules are slightly poor as if they have been in a place with little forage, the men's clothes are dirty and sweatstained. it looks all the world like they just crossed though a difficult mountain pass.

Now don't tell nobody, we ain't lost a man since this tunnel opened up, and we've kept our profit margin. If the Monks find out, our children will starve and we'll have to collapes the tunnel and use the old way. Our wives have gotten used to a certain lifestyle, and...well so have we.

the journey through the tunnel is but a few hours. it's a relly long tunnel. but the way is lit, clean and well shorn. the mules seem used to it and there is even a guard or two to make sure that no nasties take up residence. it comes out in a hidden bluff just off the pass trail. apparently you either rose a bit in elevation or the land on this side is a bit lower than the other side. you have to go down the mountain, following the trail, several hundred yards before you reach flat land. the veiw is magnificent though, especially after weeks of nothing but grass, the forest of faith is spectacular spread out below you.

by the end of the day, the baggage train has reached the monk enclave, The Drover (who's name is Bill) introduces you to the leader of the enclave, a man by the name of Warren.



Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Monday May 7th, 2018 8:06:14 AM

I try not to listen to the Drover speak, so I don't feel as guilty. I've learned that the world isn't as black and white as I once thought though. There are a lot of "gray" areas.

To Atlas, when I get the chance... "I'm all for a side quest. Just say when!" :D


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 33/86 
Monday May 7th, 2018 2:15:26 PM

Atlas clearly likes that idea of the boots the more he thinks about it. "I don't think I can do the full plate, I need to up in a hurry if we're ambushed at night, but being able to engage the enemy faster will help everyone out. Count me in if no one else wants them."

As for the Baron, "Mack, it looks like the others think our priority is saving the Wold, which is hard to argue. I don't like leaving him out there, but with an army of 1000 and a city of 10,000, well, maybe we'll save the Wold first and return after to deal with him." He smiles that smile that Mack has learned to know as the trouble maker.

Atlas is a bit put off by the dishonesty of the merchants. "What do the rest of you think? The monks will ask us how our trip through the mountains was, so we should be on the same page."

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Monday May 7th, 2018 3:02:11 PM

As much as I would like to rid the area of someone like the baron, I believe that the current quest we are on for Maab should take priority and I think we might need perhaps a few more of us to bring down those types of numbers.


Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet  
Monday May 7th, 2018 3:43:57 PM

"Atlas, what's to say you don't have 2 sets of armor? One for resting at night and one for day, when we're more likely to get into the think of things? You'll just need to get a bag of holding to keep things in."

Armand contemplates things.
"The way I see it, the monks..err druids..whatever, are paying for a delivery service. How it's delivered is not a factor. In other words if I contract with someone to deliver food every week, as long as the price is already agreed upon, how it's done is not a concern, as long as the delivery is on time."

Armand turns to 'Osul. "If I remember right we're supposed to get an acorn from the oldest druid grove here. Do you think if we offer to trade the seed of the Tree we can move things along without having to go on some quest for these druids?"

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Monday May 7th, 2018 5:43:26 PM

OOC: Armand, I'll need to recheck the posts from when we were leaving The Tree to be certain.

"You are concerned about the quest these druids might send us on Armand?"

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Monday May 7th, 2018 6:37:34 PM

Owen is glad to see the Forest of Faith, even if the drovers are a little shady in their dealings with the monks. He speaks to Warren, the leader of the enclave: "Greetings, Warren. We come here on a mission of great importance and would ask your aid. What can you tell us about the red grass?"

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 55/65  d20=1 ; d20+15=29 ;
Monday May 7th, 2018 10:00:17 PM

Elyngael is thrilled to be in a druid grove again. It's beautiful especially after miles and miles of grass. She walks around the general area looking for anything unusual about this particular grove (Perception d20+15=16). The appearance of Warren distracts her - is he human or elven, or ? (d20+15=29 perception)

DM Shane P 
Monday May 7th, 2018 11:45:09 PM

Warren: the red grass, it has not touched us here as yet. but we are aware of it. curious, the Manfri and our sect have often disagreed with the fate of the Sargrass, but on this we see eye to eye. the Red Grass is a blight.. he thinks for a minute. then motions for you all to follow him.

He takes you to a hut with a few acolytes in attendance. inside the hut a frail old man sets naked but for a loincloth upon the floor. in his eyes there is madness, and it looks as though the acolytes are there to both keep from harm both self-inflicted and other things.

Warren: This is Lum, often called Lum the Mad, for he is quite insane, but in his madness, he has been known to speak prophesy. he turns and speaks to the madman. grandfather! what were you saying about the ones seeking the sargrass? they are here, I think, tell them!

he turns to you all and you can tell that he is not here. but suddenly his eyes clear, his composure changes and he speaks in a surprisingly calm and reasonable voice.

Ah, the Tree Wardens! it is good to finally meet you all. you guys are the talk of the town in the nether realms. Your future is so interesting as well, why that battle you are going to have with that D...sorry...I get carried away, I can't let the cat out of the bag too soon now can I? Ha HA! You are seeking something, the first seed, yes? It is guarded by a Sphinx you know. the Sphinx is the only being capable of opening the time bubble where the seed is kept. and the Sphinx has a riddle, it's not a spoken riddle. but something else, he gave me the something, to give to you, when you finally made it here.

from out nowhere, he pulls forth a beautiful Red Mahogany staff with brass caps on the ends. the ends are also cleft a bit the staff is about 1 1/2" in diameter. he also pulls forth from out of nowhere (seriously, the guys got a loincloth on, where the heck does he keep a 6' staff and a strip of leather) a strip of finely tanned leather. there are letters stitched at short intervals down its length. The letters are as follows. "rlgoiwayuuitlfeeyaeiinshtoptnoievrdy" he looks at the staff and the strip and shrugs. I don't know what it means, then again I've not tried to work out the problem. that's you guys job. . his eyes dilate and his head cocks to the side, a line of drool escapes his mouth and you know that he has checked out from this world once again.



Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Tuesday May 8th, 2018 1:34:17 AM

Owen raises an eyebrow at the riddle. "A sphinx? Hmm..." He takes the leather strip and winds it around the staff, to see if the letters line up to spell anything.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Tuesday May 8th, 2018 8:46:24 AM

if winding it clockwise doesnt work try counterclockwise

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 Protection from Arrows - 297 min  d20+7=14 ;
Tuesday May 8th, 2018 9:19:32 AM

The group currently decides against dealing with the Baron. Beordir's generally uncertain as to the value of attacking the Baron. He is supporting 10,000 people with his actions. What will that group do? Thankfully, the Wardens do not chose to intervene at the moment.

The new forest is interesting, as is the mine, but the druid grove is most intriguing. It reminds him of his lost dreams and hermitage. He is momentarily relieved when the group enters the hut. When he catches sight of the aged man called Lum, he sighs and mutters, "Why do we always seem to find the lunatics? Do they follow us around?"

A Sphinx sounds interesting, but they are tricky in the stories he has heard. Owen starts looking at the letters on the leather strip. Beordir very carefully inscribes them in his wax tablet. Settling down near the side of the tent, he starts trying to work out a pattern from the letters.

(OOC Linguistics 1d20+7=14 Gah. That's probably not going to do it.)

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Tuesday May 8th, 2018 11:48:41 AM

When it's my turn to try to decipher the riddle, I wrap it around my arm, and read it out loud.

OOC: Party Treasure prices updated. Any last words on requested items? Each person's share is 4,866. Feel free to take your items, throw your money in, and take your share whenever you're ready. Although I don't think we can go to the Catacombs right now. ;)

Party Treasure



Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 33/86 
Tuesday May 8th, 2018 12:05:54 PM

Atlas looks at Armand, "You are a wise man Armand, always coming up with things I don't necessarily think about."

As for the Sphinx and riddle, Atlas is his usual self. "No sense in waiting, let's get moving and figure the riddle out on the way. Thank goodness we have added some new blood to our group, as history will show that we're not very good with riddles. Maybe that has changed now."

----------------------------------------------------
OOC: Eric, Just to be clear, I take the 4,866 gp, then I take my items and I put back into the pot the cost listed for each item?



Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet   d20+7=23 ;
Tuesday May 8th, 2018 12:15:59 PM

Armand casts detect magic and read magic.

He looks at the leather strip unwound and wound around the staff.
Linguistics: 23 (d20+7)

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Tuesday May 8th, 2018 5:12:02 PM

'Osul leaves the experimenting with the staff and strip to those already engaged.

"Thank you Warren, and thank you Lum."

if the sky could tell a tale it would be a scytale


DM Shane P 
Tuesday May 8th, 2018 7:05:28 PM

it takes a bit of wrapping but eventually, a message is displayed. religioniswhatyouputintoyourlifeeveryday".

The aura of the staff is straight evocation magic, like any magic weapon. but when the strap is wrapped around it, Abjuration appears one way and Trasmutation appears another way. pretty strange.

Warren listens to the old man as well. Man! that never ceases to freak me out when he does that. I guess he's talking about the Sphynx that lives in the middle of the forest, he's got a cave there. we have an agreement with him. He can have some of our livestock and in return, he keeps undesirables from setting up shop in our forest. he's also a really good source of knowledge. if you want I can have one of the rangers take you to him?



Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 55/65 
Tuesday May 8th, 2018 8:58:02 PM

No fair changing the time of day you post, that's less than 24 hours for us to respond.

Elyngael throws 1000 gold into the pot to pay for the clock of resistance +1.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Tuesday May 8th, 2018 9:00:42 PM

Elyngael looks on as the message is displayed. "Maybe someone should try to identify this staff."

She turns to the druid Warren. "What creatures are you worried about that could get into your forest?"


DM Shane P 
Tuesday May 8th, 2018 10:45:29 PM

OOC: sorry was really really tired when I got in from work. Thought that if I didn't post then I might not post at all.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 33/86 
Wednesday May 9th, 2018 10:12:59 AM

Atlas listens and tries to be patient. At the mention of the ranger he briefly speaks up, "We'll take the ranger." Then it is back to pacing and waiting for the gang to be ready.

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 Protection from Arrows - 297 min 
Wednesday May 9th, 2018 10:43:13 AM

Once the message gets interpreted, Beordir makes a note of it, then steps back out of the hut to contemplate the druid's grove. He has frequented many places like this hoping that the natural heartbeat would call to him to no avail. He finds a tree to sit down under and starts to consider the path he has taken so far.

(OOC I added coin to match the value of the rapier and my existing share to the total. Hoepfully that was right.)

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51  d20+16=35 ; d20+2=12 ;
Wednesday May 9th, 2018 11:07:01 AM

"That is a kind offer. I hope it won't leave you short, Warren."
"So, is this your grove?", he asks looking about.

Sphinx? Know(Nature): 35 + Forrest Walking, Know(Arcana): 12

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Wednesday May 9th, 2018 11:22:53 AM

"Heck yah... I'm a big fan of rangers! Even more so if his name is Hank, and he has a cool bow!" I think back to days of old.....

OOC: Correct, Atlas, on the Party Treasure. Yep, just take your 4,866, take your item(s), and pay in the gold that you owe for your item(s). :) Elyngael, you only need to pay in 500 gp for the Cloak. The 1,000 gp value listed was for 2 cloaks, and I bought one of them. 500 gp each. You can each update the Party Treasure on your own, or I can just clean it up when everyone is finished.

Party Treasure


Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Wednesday May 9th, 2018 3:03:51 PM

Neshi helps himself to the dexterity belt and keeps 2866 gp putting 2000 back in the kitty.

Looking over at the strip of lettering. Really? That's what it says? That would be something I would expect from a follower of Flower. How is that supposed to help us?

When the staff changes its magical signatures, Neshi looks intrigued and interested but is not sure he wants anything to do with it.

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet   d20+7=27 ;
Wednesday May 9th, 2018 3:33:28 PM

Armand tries to identify the staff...
Spellcraft: 27 (d20+7) Hoot. Nat 20.

Armand asks of the druid, "How far is it to the center of your grove, where the sphinx lives?"

He turns to the party, "I don't know about the rest of you but I'm set to go."
OOC, I'm assuming in the days that passed that everyone is now fully healed up.

Armand contemplates the message: religion is what you put into your life everyday
"Could mean faith, morality, spirituality, I don't know, as riddles go seems pretty vague and open to interpretation from whomever is the person addressed."

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  d20+28=29 ; d20+28=47 ; d20+28=40 ;
Wednesday May 9th, 2018 5:50:44 PM

Owen chats with the group: "I think its meaning will become clearer with context. We can't quite place it right now, unfortunately."

He casts Identify on the staff, examining it in three different arrangements: with the leather strip wound clockwise, counterclockwise, and with it removed completely. Spellcraft: 29, 47,40.

Finally, in considering the party treasure, he asks around, saying "Hey, whatever happened to that dagger we got from the Drow Queen?"

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Wednesday May 9th, 2018 9:16:40 PM

Responding to Owen: "The Catacombs said they wouldn't buy it. Something about it being 'Special'. So we hung on to it. I believe Armand may be carrying it."


DM Shane P 
Wednesday May 9th, 2018 9:48:53 PM

the Staff is a +2 staff, when the leather is wrapped around it one way, it provides a shield of +2, when it is wrapped around it another way it gives a boost of +2 to your concentration check. it takes 2 rounds to wind the leather around the staff, and the effect lasts for 10 rounds. it can only be used 1 per day for each effect.
wrapping the staff nullifies it's use as a staff while being used in that way.

The Rangers name is Larry, you know this because he likes to talk...a lot. he leads you into the forest for most of the day and you reach the cave of the sphynx well after dark. You learn that the Sphynx's name is Cheops. torches burn in sconces and on poles leading up to the cave.

as you approach the cave mouth a deep masculine voice echos forth. Well, well if it isn't the Tree Wardens, welcome. Lum told me you were here, I was hoping my little puzzle would be more of a challenge, but I see your reputation for competence is well deserved. there is movement inside the cave, the Sphynx steps out into the torch light. He is massive, 12 or 13 ft at the shoulder, tawny gold color with a handsome nubian face surrounded by a golden Pharos rainment. I am Cheops, but I'm sure that this noisey human that lead you here told you that... he pauses and looks at the Ranger How are you this night Larry? ...they excange pleasantries for a few moments...apparently Larry is about to be a father...he didn't talk about that with you. their conversation ends shortly and Larry walks off to let you have the Sphynx to yourself.
You are here for the First Seed, the last seed from the oldest Tree in this forest. I'm glad I saved it, the tree was struck by lightening may years ago and now no longer exists. I knew it was special because it glowed when I picked it up.
He turns a paw over and uncups it, inside is a glowing Acorn, a blue halo around it that lights up the area like the sun. He holds it out to the party then cups his paw and puts it away.
I have guarded the seed for millenia, ever since the Sargrass first came to this place, I have a price for the Seed, You must sit with me for the night, and tell me of your travels, your stories and your place. and when you take this seed and save the Wold you must come back, once the Sargrass has come back, and tell me of your stories since. is this price acceptable?

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 33/86  d20+4=21 ;
Thursday May 10th, 2018 1:03:28 AM

Atlas, knowing he should let the more wise among them speak, cannot help himself and jumps right in. "It just so happens that I enjoy telling our stories, so I am more than happy to make this deal and talk through the night. Also, I was afraid that we would never have the chance to come back to this place, so I'm excited to hear that we can return at some point to share even more stories with you."

Atlas does everything in his power to wait for the others to say what they are thinking, but the moment he feels like he can jump in without being rude he does so. "Our stories vary before meeting, so I think it best to start with the first time any of us met. That was a day long ago when Mack and I joined a caravan as guards as they made their trip to the Tree of Parting...Part way through that trip one of the wagons had a problem with a wheel and had to pull over to get fixed. The rest of the caravan continued on and we were assigned to guard this one wagon. There were others with us as well, brave and kind, but their path eventually lead in other directions as you'll hear. Anyway, it just so happens that the wagon received some unwelcome visitors that night in the form of goblins...We managed to live, get the wagon back on the road, and eventually make it to the Tree. That was what first got us noticed." As Atlas speaks he picks pieces of the story to dive deeper into, trying to make it as entertaining to the Sphinx as he can. He pauses periodically to answer questions and for dramatic effect. He's in his element and one might wonder if he ever thought about taking the role of a bard. However, they quickly shake their head and laugh at the notion.

----------------------------------------------------
Perform - Storytelling: 1d20+4=21


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51  d20+2=3 ;
Thursday May 10th, 2018 7:28:29 AM

Letting Mack cover the post "getting-noticed" period, 'Osul chips in on his arrival at The Tree, the Beacon in the Red Hills, Asads, and the WLA recruiters/journeymen before handing off to Owen. He tries to follow the lead of Atlas, but storytelling really isn't his forte.

Perform: 3 (like I said, even before I rolled)

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Thursday May 10th, 2018 8:33:15 AM

Owen grins at the enthusiasm of his friends. Once Atlas and 'Osul have had their say, he speaks: "As you can see, Cheops, we love to tell stories. I am afraid we cannot accept your deal, however. As you know well, this forest is in one of Maab's Valleys of Twilight, so here the sun never sets. To stay the night with you would be to stay forever. In addition, your clever puzzle suggests the problem with the other half of your deal: just as 'Religion is what you put into your life every day', so are our stories everything in our lives, great and small. To return and tell you of our stories since saving the Wold would also have no end, because we would have to recount forever the tale of returning to you and telling you further stories about further stories. I propose this counter-offer: we each tell you a brief story in exchange for the First Seed. Atlas and 'Osul have already fulfilled their part of this bargain. Further, I am sure you want still more information about the Wold at large. We will tell you a second round of stories if you teach us Sphinx, your language."

If the sphinx agrees, Owen will tell a story about his first adventure with the Wardens: running down a band of orcish kidnappers. Mack, Atlas, and 'Osul appear in it, as well as some former companions: Carver, Cameron, and Crosseye.

Then he will tell what he has heard of the sundering of the Mailed Fist mercenary organization.

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet   d20+3=9 ;
Thursday May 10th, 2018 11:16:29 AM

"Actually Owen I think there is a day and night. At least there has been while we've been here."

Armand will regale the Sphinx with the tales of the Tree of Parting and the Wardens.
Performance 9 (d20+3).
Apparently Armand is way to factual and less on the entertaining side of things.


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+9=19 ;
Thursday May 10th, 2018 12:31:42 PM

Very excited at first, my smile goes slightly away as Owen says we can NOT stay here forever.

I try to add some dramatic affects to the stories with a little banjo music in line with the stories:

(d20+9 perform banjo check of 19)

I make sure to add in that I'm still waiting for Boni, our minotaur warrior, to return.

And Squeaver is very anxious to add in some of his own story as well.


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 33/86 
Thursday May 10th, 2018 12:39:49 PM

Atlas' head spins thinking about what Owen has said. He's not sure if he agrees with Owen or Armand, so he keeps his mouth quiet until the Sphinx can answer.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Thursday May 10th, 2018 1:04:29 PM

OoC: Oh yeah, now I remember night falling, when we were on the boat. Or was it just a long twilight? Anyway, the sun moves strangely here. Plus, my money says the Sphinx wants to eat us, no matter how nice it seems.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Thursday May 10th, 2018 3:50:13 PM

I will be glad to add what stories I have, but I am not much a spinner of tales.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Thursday May 10th, 2018 8:36:33 PM

Elyngael sits quietly as she has hardly been with the Wardens very long.

DM Shane P 
Thursday May 10th, 2018 10:28:46 PM

there is a day and night, but strangely the sun rises in the west and sets in the west, altering course and heading back the way it came shortly before setting. which makes for a very long day and a very long night.

The Sphynx listens intently, asking well thought out and intelligent questions that, somehow, get you to talk a lot more than you thought you would. the night is long and during the course of the stories a table is set up and a spread laid out...along with spirits and beer. what started as individuals telling tales, turns into a mass recounting of events as good food and good drink loosens tounges and creates a spirit of bonhomie. when the sun rises in the west yet again, Cheops hands over the seed. he looks at Owen. [b]when you come back, I will be glad to teach you my language, and do not worry, my offer was made in a spirit of friendship, not to catch you in a trap. I've lived here for a long time, I am thankful that Humans do not live forever after several centuries spent talking to the same folk, it would get boring. when you live as long as I do, finding good conversation is a blessing not to be exploited... durance does not make for a good visit. [b]

with that the majestic beast bids you good day and flies off to patrol his kingdom.


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Friday May 11th, 2018 8:16:56 AM

"I'm ready! Let's do this!!!!!! ........ What are we doing again?"


Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 Protection from Arrows - 297 min 
Friday May 11th, 2018 9:13:22 AM

Beordir is not much of a story teller, but he does have notes. He follows along with the storytelling, documenting new understanding for the Sage's Guild. Having been worried about the difficulty of getting anything out of a Sphinx, he's quite surprised that this one is so...accommodating. Most people are ready to go, but Mack actually voices the uncertainty for what's next.

Beordir speaks up, "I think Owen has a book defining a ritual. I'm not certain we are in the right location for it's use however. It's supposed to stop the Bloodgrass. Also Elyngael has a flute of "Fated Teleportation", mostly to keep it away from Mack. It's supposed to be blown once we complete the ritual."

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 33/86 
Friday May 11th, 2018 12:47:41 PM

Atlas takes it all in. Closing his eyes he breathes deeply, smelling the plants and food. He focuses on the air around him, feeling his skin prickle as he notices the temperature for the first time. Then he shifts to the sounds around him, there are the songs of different birds, the wind through the leaves, and the conversation of his friends in the background.

He's usually in a hurry, but not at this moment. He wants to remember this night forever. The experiences he has had over his lifetime are all unique, but this is certainly one of his favorites.

After taking his moment, he returns to the present. "I cannot remember all the puzzles they've given us, but it seems to me that we were sent here to retrieve something, not to plant something. Then again, we have two items, the seed and the sapling. Maybe we are supposed to plant one here and the other back home and they can become sister trees across the...what? Where are we anyway? Is this a different planet or plane, or just another place within the Wold?" And once again Atlas is back to being antsy and ready to move forward.

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet  
Friday May 11th, 2018 4:39:55 PM

"Right then." Armand claps his hands together.

"Owen I believe you have that ritual book the little guy gave us. Want to look it over real quick?"

"Elyngael you have the flute, let's play it and get back to the Wold. No telling how far that red weed has spread while we've been gone."

Armand is ready to shake the dust of this place off.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+1=19 ;
Friday May 11th, 2018 5:50:26 PM

Elyngael takes out the flute. "Can anyone use this?" She is reluctant to give it up to Mack and tries a few notes once everyone says they are ready to go.
? Perform (d20+1=19)

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Friday May 11th, 2018 6:14:25 PM

'Osul undertakes his meditations with the western rising sun, with a particular focus on the new seed, and if this is the best place to be planting the seed from The Tree.

DM Shane P 
Friday May 11th, 2018 10:55:06 PM

will post tomorrow.


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Saturday May 12th, 2018 12:03:52 PM

Owen flips through the ritual book to see what it entails.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Sunday May 13th, 2018 4:30:24 PM


"Well, the old man said that when we found the acorrrrrn to do the rrrrritual that will end the rrrrred grrrrass. He didn't say if we werrrre to do it herrrre or closerrrr to the rrrred grrrrass. I would as soon do it herrrre and once the rrrritual is completed then play the flute. Perrrrrrhaps it is time to rrrrread thrrrrough the rrrrritual to see if therrrrre is anything we need that we do not have or know."

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 Protection from Arrows - 297 min 
Monday May 14th, 2018 9:13:24 AM

Beordir nods, "Let's check the book to make sure we've gotten as close to it's instructions as possible."

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51  d20+22=27 ;
Monday May 14th, 2018 9:44:05 AM

Waiting for the reading to occur, 'Osul keeps an ear and eye on the surroundings.
Perception: 27

DM Shane P 
Monday May 14th, 2018 9:57:48 AM

Since no one stepped up Elyngael toots the flute, there is a feeling of falling through yourself, the world twists and you find yourself standing before the crystal you first found when this whole thing started. The red grass has spread far. The trees themselves now sport red leaves, the bodies of the creatures you killed are now coved in red grass. The grass stretches from horizon to horizon, a sea of red, moving in an unnatural rhythm that no wind cold ever produce. Its strangely beautiful, and unnerving, the birds dont sing, no insect stirs, there is only the grass which covers all, and the sinister Sussruss of grass moving.

The ritual states that at least one person needs to sing the words to the ritual, the item of legend must be pressed against the crystal to drive out the worlds blood, the incense must fill the air around the crystal to purify and sanctify the undertaking. The blood grass has a will though, and will seek to thwart your efforts.

The party must place their found object upon/against the crystal - or at least have it touch the crystal in some way. The performance aspect can now commence.
At least 1 PC must make a Performance check for each round of the ritual
Skill Check / Ability checks that others may contribute can include:
STR: A raw Str check to try and keep the grass away from the crystal
DEX: A raw Dex check to wave a stick of incense close to the grass without touching it
CON: A raw Con check to hold a pulsating piece of pure crystal
INT: Int checks to see how to unknot the grass that is tangled up and binding the crystal.
CHA: A Performance check. All sorts of performances (except Comedy) can contribute to performing the ritual.
WIS: Will power and concentration to battle the grass mentally.

These are merely examples of things that will work, other more creative uses of your stats and skills are possible.

*Note: These are all untrained skills meaning anyone can attempt them and the result will be at least the same as their relevant ability bonus.
At least 1 PC must make a Performance check. If the PC use a Manfri-made steelgrass instrument, treat it as masterwork (+2 bonus) and add an extra +1 circumstance bonus.
Some may choose not to contribute to the ritual, but this will simply prolong the performance.

Each round you will take 3 points of negative energy damage while performing the ritual, on top of that you will take 1point/round of bleed damage (stacking) as the grass slashes at you to keep you away.


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86  d20+4=8 ;
Monday May 14th, 2018 12:30:49 PM

Atlas looks about at the group as they prepare to begin the ritual. "I guess I'm the one trying to keep the grass away from the crystal?" As they begin the ritual he fights the grass, but he wasn't prepared for what the grass would do and struggles mightily.

--------------------------------------------------
Str Check: 1d20+4=8


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+9=26 ; d20+4=22 ; d20+1=7 ;
Monday May 14th, 2018 12:31:29 PM

I move a little closer to the flute.

I don't consider singing my strong suit with "performance", but if singing is necessary, I give it a shot (if not, I use my banjo):

(d20+9 perform banjo check of 26)

or if the group needs someone with good Dex to wave the incense, I can attempt that as well:

(d20+4 dexterity check of 22)

Squeaver tries to aid anyone that's going to hold the pulsating piece of pure crystal:
(d20+1 aid Con check of 7 against DC 10 --> +0 to anyone (failed))



Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless   d20+9=24 ;
Monday May 14th, 2018 2:04:48 PM

Not at all sure of himself Yurr'Neshi takes his turn and performs a poem.

Perform DC 24

The red grass withered and died,
And crumbled to the ground.
And blew away in the wind,
With not even a sound.
Its seed that was spreading,
Throughout the Wold.
Burned too, until it was ashes cold
And though others have died,
From the red grasses wrath
Domi created rebirth.
And life follow his path,
Just as before,
Under Domis blue skies,
Forever more without the red grass.


Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet   d20+2=4 ; d20+2=15 ;
Monday May 14th, 2018 3:30:04 PM

Armand casts Air Walk and takes the seed. He walks above the grass and places the seed on top of the crystal.

Con Check: 4 (d20+2)

Though really I don't see how con affects holding he crystal on the thing, but I guess I will burn a hero point for a reroll.

Con check: 15 (d20+2)

Feeling the slightly weaker as he approached Armand activates: Ward against death (8th) 30ft aura protect against death for (rounds=lv) immune to death effects, energy drain, negative level drain.



'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51  d20+7=19 ;
Monday May 14th, 2018 5:55:08 PM

'Osul meditates.

Wis Check: 19

"If the grass is displaying mental abilities, then it might be succeptible to Command Plants. Any thoughts?"

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  d20+19=39 ; d20+13=31 ; d20+4=5 ;
Monday May 14th, 2018 8:55:39 PM

Having seen the ritual, Owen wracks his brain to think about its function. Could it be safely and effectively sung in another language, a more compact language, and thus be completed faster? Knowledge (Arcana): 39. (Natural 20!)

If yes, Owen knows 11 languages, and he translates and tells the others the words to sing in a kind of call-and-response. Linguistics: 31.

If not, he utterly fails to outsmart the grass. Int check: 5. Natural 1.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+4=8 ; d20+3=23 ;
Monday May 14th, 2018 9:35:16 PM

Elyngael shoves the flute at Mack. "Take this, you'll do better with it than I will." She grabs the incense from Mack and lights it with a tindertwig and then starts waving it at the grass.
Dex (d20+4=8).

"Khan attack the grass."

Khan takes a swipe at the grass. Str (d20+3=23)

the Wold is Red
safety dance


DM Shane P 
Monday May 14th, 2018 10:14:50 PM

Everybody take 3 points of negative energy damage and 1 point bleed damage, Except for Armand who is flying and avoids the grass cuts...for now.

Owen the ritual is a performance, part interpretive dance, part freeform poetry. the rhyme, meter and structure of the work leads you to believe that it would work in any language but you get the idea that it's not the speed with which the ritual is performed it's the quality and the longer you do it, the better.

Mack: playing a banjo and waving incense are mutually exclusive, I'm putting you down for Banjo right now, but you can change later if you wish.

Atlas: pummels the grass but it turns out to be a lot tougher than he expected,

Armand: when you get to within 5 or 6 ft of the crystal you spell fails and you fall to the ground. (con is not to hold the fated item to the crystal, it's to hold a piece of the crystal in your hand. it's magic charged and painful to hold. )

Osul: meditates and asks a question of the group.

Boerdir ? post when you can.

Elyngael finds that the grass is very good at tripping her up. but thanks to Kahn, she makes a bit of progress.

Yurr'Neshi raps out some freestyle into the mix!

The grass rails against you, tangling your feet, working its blade up under clothes and armour to chafe, itch and cut. it moves with will and purpose, trying to bind your mouths so you cannot sing, tie your hands so the incense cannot move. You must be doing something right because you have certainly trned it's attention on you.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless   d20+9=18 ;
Tuesday May 15th, 2018 8:03:14 AM


Continuing on with another poem, Neshi stumbles a bit with this one but continues on despite the bump.

Perform DC18

It is here
that red grass stands reaching
both high,
with outstretched blades
cutting at the sky
as far as the wind allows
then low, lower still
shall die
searching for nutrients
hampered by the blood of the Wold.

A thirst is killing you
burning out all
love and affection
hate your only solace
as darkness yet prevails.
You are but a plant
dying in a pot or
rooted in parched soil
leaves wilting and falling
stems collapsing
fanning my face
with red turning to yellow
then brown
a backwards cycling rainbow.

You are but a plant
and dying now it is very true
It may seem insignificant now
yet our destiny is identical
we are but worm food
nutritional dust and bones.
We become the blood of the Wold.


Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless   d20+9=18 ;
Tuesday May 15th, 2018 8:03:19 AM


Continuing on with another poem, Neshi stumbles a bit with this one but continues on despite the bump.

Perform DC18

It is here
that red grass stands reaching
both high,
with outstretched blades
cutting at the sky
as far as the wind allows
then low, lower still
shall die
searching for nutrients
hampered by the blood of the Wold.

A thirst is killing you
burning out all
love and affection
hate your only solace
as darkness yet prevails.
You are but a plant
dying in a pot or
rooted in parched soil
leaves wilting and falling
stems collapsing
fanning my face
with red turning to yellow
then brown
a backwards cycling rainbow.

You are but a plant
and dying now it is very true
It may seem insignificant now
yet our destiny is identical
we are but worm food
nutritional dust and bones.
We become the blood of the Wold.

-3 neg, - 1 blood loss

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86  d20+4=20 ;
Tuesday May 15th, 2018 12:24:11 PM

Atlas uses his sword and free hand to cut and tear at the grass, hoping to get the better of it this time. He feels like he makes much better progress, but is it enough?

-----------------------------------------------------------------------
Str: 1d20+4=20


Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet   d20+2=13 ;
Tuesday May 15th, 2018 12:28:53 PM

OOC-how far are we apart? I was under the impression we are all relatively close together, even with my short air walk. Shouldn't they be within 30 feet of me?

Armand continues to try to hold the seed to the stone. Con check 13 (d20+2)

"These dang weeds are vicious. I may have to channel at some point, so make sure you are within 30 feet of me to receive healing."

-1 bleed

OOC-that bleed will grow exponentially so keep track.


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 53/57, Speed: 30'  d20+9=18 ; d20+6=20 ;
Tuesday May 15th, 2018 12:29:33 PM

"WO-HOOOOOOO!!!!!" I switch over to magical flute.

(d20+9 perform flute check of 18)

"It's definitely worth a shot, Osul!

Squeaver, see if you can help Elyngael and Kkan any over there!"


Squeaver tries to aid Elyngael:
(d20+6 aid Dex check of 20 against DC 10 --> +2 to Elyngael)


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Tuesday May 15th, 2018 5:29:45 PM

"Everyone cease your attacks!"
Command Plants Highlight to display spoiler: {This spell allows you some degree of control over one or more plant creatures. Affected plant creatures can understand you, and they perceive your words and actions in the most favorable way (***treat their attitude as friendly***). ***They will not attack you while the spell lasts***. You can try to give a subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn't ordinarily do. (Retries are not allowed.) A commanded plant never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing.}
Charisma:

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51  d20+1=6 ;
Tuesday May 15th, 2018 5:30:48 PM

Charisma: 6

3 points of negative energy damage and 1 point bleed damage

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 Protection from Arrows - 297 min  d20+9=12 ;
Tuesday May 15th, 2018 6:41:29 PM

Beordir looks at the grass then over to Elyngael, This is like Keep Away. We played it where the Keeper had to stand still while others tried to grab the Prize. Try to mirror my hands. Beordir stands facing Elyngael shifting his hands in front of hers to guide her away from the winding grass trying to rip the incense away.

(OOC Acrobatics to Aid Elyngael - d20+9=12 success, but barely.

Elven Keep Away - The Keeper must move the Prize away from the Players without moving their feet. Players are not restrained from moving as they circle and harry the Keeper. The Player that touches the Prize becomes the next Keeper.)

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+4=21 ;
Tuesday May 15th, 2018 7:53:55 PM

"Do we need to move closer to Armand?"

Elyngael continues to wave the incense. Dex (d20+4=21)

She decides to have Khan stop attacking for one round. "I don't know what you're doing 'Osul but there's a lot of this grass do you think it has a group mind?"

She and Khan try to edge closer to Armand.

Negative energy -3 ?
Bleed -1

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 53/57, Speed: 30' 
Tuesday May 15th, 2018 9:24:37 PM

OOC: Correction on my flute. Forgot the +3 circumstance bonus:

(d20+12 perform flute check of 21)



'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Wednesday May 16th, 2018 4:32:39 AM

"Thanks Mack. Elyngael, it has something, and this is the quickest way I know to make some kind of connection to it. If I can have it not attack us, and to be fair, us not attack it while we complete the ritual, then it's worth testing, right?"

DM Shane P 
Wednesday May 16th, 2018 5:43:18 AM

post incoming later had a crisis.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 83/86 
Wednesday May 16th, 2018 10:23:01 AM

Atlas continues to wack away at the grass...

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 53/57, Speed: 30' 
Wednesday May 16th, 2018 12:22:31 PM

"I agree, Osul!"

I go back to playing the flute.


DM Shane P 
Wednesday May 16th, 2018 8:39:11 PM

Owen ?

Mack: starts playing the flute he gets a bonus, but it's counter acted by the fact that he is talking while playing the flute.

Atlas: This grass near the crystal is tough, your sword barely even nicks it. maybe using you sword as a lever to unwrap the grass would work better.

Armand: everyone started out around 60ft from the crystal, some are in close and some have made no move towards it. so you have people out 60ft from you right now.

Osul: you feel the magic reach out, but it seems as though whatever controls these plants is much stronger than your magic.

Boerdir gives Elyngael a lesson in Elven keep away.

Elyngael the book stated that you need to wave the incense around the crystal, so it might be prudent to move closer to Armand.

Yurr'Neshi contiues to wax lyrical about the grass.

between the singing, the touch of the seed and the other efforts the grass redoubles it's efforts. the Crystal starts to shake and juke so hard it's hard to keep the seed on it (STR DC 12) and the effort required to keep it on is exhausting (-1 to Con Checks). A high pitched keening begins at the crystal and grows.



Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  d20+4=7 ;
Wednesday May 16th, 2018 9:09:49 PM

Owen moves toward the crystal in an effort to help, trying to outwit the red grass. He fails.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51  d20+7=21 ;
Thursday May 17th, 2018 5:00:44 AM

"Well, now I know!" he states matter of factly and shakes his head.

'Osul then reengages in the battle of wills with the grass. Wisdom: 21

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+4=13 ; d20+3=17 ;
Thursday May 17th, 2018 7:30:26 AM

Elyngael continues to move toward the crystal. Is the crystal the meteor that hit? How big is it?
Dex (d20+4=13).

"Khan attack the grass."

Khan attacks the grass again. Str (d20+3=17)

Negative energy -6
Bleed -3

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless   d20=8 ; d20+9=12 ; d20+9=26 ;
Thursday May 17th, 2018 7:51:05 AM


Neshi keeps his poetic pummeling going and starts on his third poem but is momentarily distracted by the sudden surge of the grasses attack. Recovering he braces himself yet again and starts again.

(DC 12 - hero point Reroll DC 26)

The weakness felt by your cuts burns
like the fiery color of your blades
and yet it is fleeting in its duration
as the Wold returns my strength.
Enduring the suffering of so many
lost to your lengthy pestilence
Allows me to now there will be
an end to the suffering you caused.
Your strength in numbers is meaningless
when compared hearts and souls that oppose you
You may feed of the blood of a few
but the Wolds Blood will eventually feed off of you.
You twist, you turn, you slash and you pierce
And yet you are a thoughtless destroyer
With nothing to live for
and nothing to come after.
All those that oppose the Powers of the Wold
end up seeking death, darkness, and cold
so, that is what is left for you coming
from our might, our hearts and our souls.

-6 negative, -2 blood loss


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 53/57, Speed: 30'  d20+12=31 ;
Thursday May 17th, 2018 8:40:25 AM

Squeaver and I move towards the Crystal, as I continue to play the flute:

(d20+12 perform flute check of 31)

I think to myself how much more I prefer the banjo. And my mind wanders.... maybe the gods are to blame for only giving us one mouth?


Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet   d20+2=21 ; d20+1=21 ;
Thursday May 17th, 2018 12:50:19 PM

Armand calls out. "Hey I might need some assistance with this seed thing."

Armand continues to try to hold the seed to the stone. Str: 21 (d20+2) Con check 21 (d20+1...because you say it's now a -1, how big is this rock, I thought we were working with the original meteor that came down.)

-3 bleed

Shane - is there an anti-magic field around the crystal? You never explained why air walk failed, and I know from DMing the Lakeview game there is supposed to be one. That will make a difference on if Death ward is working or not.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  d20+4=6 ;
Thursday May 17th, 2018 7:38:44 PM

Owen tries again and fails again.

Beordir (Galen) AC: 23/15/18, CMD 22, Saves: 6/7/6, HP:53 / 53 Protection from Arrows - 297 min  d20+9=13 ;
Thursday May 17th, 2018 8:46:38 PM

"Maybe I can limit some of the grasses mobility." Beordir touches the amulet around his neck helping him recall a sticky binding spell. Fishing a small bit of spider web from his spell component pouch, he breathes a few muttered phrases that sound like lion speech.

As the web expands, Beordir guides it to a pile of the grass nearby to reduce the grasping of the crystal and the incense.

(OOC Cast web Failed Concentration check d20+9=13 ; if it applies)

DM Shane P 
Thursday May 17th, 2018 10:03:14 PM

who is actually performing the ritual in the book? it has some leeway to interpretation, but some body does need to actually be reading out of the book.

Owen every little bit helps, this is not a ritual of perfection, it's a plea of passion.

Mack: concentrates on his playing.

Atlas: ?

Armand: reqeusts help in holding the nut to the crystal. (yes, it's an anti-magic field around the crystal, and yes your death ward spell has failed as well. )

Osul: you grapple mentally with the grass, you fell that you may have helped a bit.

Boerdir you do spray some webs around, but since the grass doesn't move it just waves, it's of little effect.

Elyngael you dodge and juke and get close to the crystal. Kahn, unable to damage the grass does manage to pull a few blades up by the roots.

Yurr'Neshi coninues to sing his song.

a small crack appears in the crystal. Armand feels it form under the nut he presses onto the rock. the whine grows to a scheech, almost as if it is calling for something.


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 83/86  d20+4=9 ; d20+4=20 ;
Thursday May 17th, 2018 11:59:41 PM

Atlas hears Armand's plea for assistance, but it looks like he has things under control for the time being. With that Atlas continues to work on the grass. He struggles again, but his anger over struggling with such a simple task gives him an extra boost of energy. He rallies, as any hero should.

--------------------------------------------------
STR 1d20+4=9
Use Hero Point
STR 1d20+4=20


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51  d20+15=22 ;
Friday May 18th, 2018 6:59:58 AM

'Osul (spending a Hero Point upfront for a larger bonus) continues his part of the battle of wills.
Wisdom Check: 22

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+4=20 ; d20+3=22 ;
Friday May 18th, 2018 7:39:36 AM

Elyngael will stop moving if she is within 30 feet of Armand. She waves the incense again.
Dex (d20+4=20).

She tells Khan to attack the grass again. Str (d20+3=22)

Negative energy total, -9
Bleed total, -7


Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet   d20+2=5 ; d20+2=15 ; d20+1=19 ;
Friday May 18th, 2018 8:35:49 AM

Armand speaks aloud. "I'm just saying if at some point we need to heal from the negative energy and bleed then someone may have to take over the seed pressing. I can step out of the zone (should be 10 feet) and do a channel."

Armand continues to try to hold the seed to the stone. Str: 5 (d20+2) spending a hero point to reroll Str: 15 (d20+2)

Con check 19 (d20+1...because you say it's now a -1, is it still -1, your post did not indicate.)

-4 bleed total (because I was flying for round 1)

- 9 negative energy total (because we're in round 3 total)


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 83/86  d20+4=19 ;
Friday May 18th, 2018 11:59:04 AM

Atlas continues to fight off the grass.

--------------------------------------------
STR: 1d20+4=19

ooc: I posted yesterday, but after the DM. I'm wondering if that can be retroactive. I am posting again today just to make sure we keep the grass at bay.


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 53/57, Speed: 30'  d20+12=22 ;
Friday May 18th, 2018 8:57:58 PM

Squeaver and I move towards the Crystal, as I continue to play the flute:

(d20+12 perform flute check of 22)


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  d20+4=14 ;
Sunday May 20th, 2018 1:43:12 PM

Owen finally makes a passable attempt against the grass.

DM Shane P 
Sunday May 20th, 2018 10:34:04 PM

everybody keeps doing their own thing, and for a while it seemed you were getting some leeway on the crystal. but things seem to be at a standstill now. none of the things you did last round seemed to have any effect. maybe someone needs to actually be reading the ritual words out loud for them to take effect.



'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51  d20+15=27 ;
Monday May 21st, 2018 8:25:30 AM

'Osul offers to read the ritual tome, but if that is already in hand (someone elses hand) then he will continue to pour himself into the battle of wills with the blood grass, or whatever is behind the grass.
Wisdom Check (including Hero Point - hopefully not wasted this time): 27

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 53/57, Speed: 30'  d20+12=26 ;
Monday May 21st, 2018 12:40:54 PM

Squeaver and I move towards the Crystal, as I continue to play the flute:

(d20+12 perform flute check of 26)


Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 83/86  d20+4=5 ;
Monday May 21st, 2018 1:25:50 PM

Atlas continues to fight off the grass, but he falls and starts to get overwhelmed by it.

------------------------------------------
STR: 1d20+4=5


Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Monday May 21st, 2018 2:31:42 PM


seeing that the others are dealing with the grass and he has finished softening the grass up with his plan/grass dying poems. Neshi will seek to find who has the book. I will read the ritual if their is no one else to do it I have gone about as far as I can with composing anti grass poems.

-9 neg - 3 blood

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet   d20+1=2 ; d20+1=13 ; d20+2=13 ;
Monday May 21st, 2018 6:09:27 PM

Owen or Beordir have the book, more thinking Owen as it was arcane based.

Armand continues to try to hold the seed to the stone.

Con check 2 , spending another hero point. 13 (d20+1)
Str: 13 (d20+2)

-8 bleed total

- 12 negative energy total


Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+4=15 ; d20+3=8 ;
Monday May 21st, 2018 8:30:23 PM

OOC ?? I looked it was never stated that a certain passage or text had to be read from the book for the ritual. You said "The ritual states that at least one person needs to sing the words to the ritual, the item of legend must be pressed against the crystal to drive out the worlds blood, the incense must fill the air around the crystal to purify and sanctify the undertaking. The blood grass has a will though, and will seek to thwart your efforts.

The party must place their found object upon/against the crystal - or at least have it touch the crystal in some way. The performance aspect can now commence.
At least 1 PC must make a Performance check for each round of the ritual
Skill Check / Ability checks that others may contribute can include:
STR: A raw Str check to try and keep the grass away from the crystal
DEX: A raw Dex check to wave a stick of incense close to the grass without touching it
CON: A raw Con check to hold a pulsating piece of pure crystal
INT: Int checks to see how to unknot the grass that is tangled up and binding the crystal.
CHA: A Performance check. All sorts of performances (except Comedy) can contribute to performing the ritual.
WIS: Will power and concentration to battle the grass mentally." and then you said "Owen the ritual is a performance, part interpretive dance, part freeform poetry. the rhyme, meter and structure of the work leads you to believe that it would work in any language but you get the idea that it's not the speed with which the ritual is performed it's the quality and the longer you do it, the better. "

There was never any statement that a certain passage/phrase text had to be read, I thought Yurr'Neshi's singing was the text part that needed to be read/sung.


Elyngael should now be within 30 feet of Armand. She waves the incense again.
Dex (d20+4=15).

She tells Khan to attack the grass again. Str (d20+3=8)

Negative energy total, -12
Bleed total, -12



Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  d20+4=18 ;
Tuesday May 22nd, 2018 7:42:02 AM

Owen continues trying to out-think grass. Someone with Performance skill was doing the ritual.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 83/86  d20+4=5 ;
Tuesday May 22nd, 2018 1:21:13 PM

Atlas tries to fight his way back to his feet, but he is swallowed whole.

--------------------------------------------
STR: 1d20+4=5 (second natural 1 in a row)


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 53/57, Speed: 30'  d20+12=26 ; d20=17 ;
Tuesday May 22nd, 2018 1:46:23 PM

I continue to play the flute:

(d20+12 perform flute check of 26)

Squeaver heads over by Atlas, to make sure he doesn't get overrun by grass.

Squeaver, doing anything he can to assist Atlas: d20 = 17


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Tuesday May 22nd, 2018 5:49:24 PM

OOC: Checking in.

'Osul maintains his focus on the grass

DM Shane P  d20+9=23 ;
Tuesday May 22nd, 2018 10:47:17 PM

OOC: Yurr'Neshi was performing a poem of his own devising, at least that's the way I read it. If I am in error My apologies, but looking at his post above, it seems I was not in error. he is on the right track now though. remember that bleed damage is cumulative but can be stopped by a DC 15 heal check or any form of magical healing.

Owen continues with his battle of wits with the grass.

Mack: plays along with the song of the ritual.

Atlas: in struggling with the grass he gets wrapped up in it.

Armand: herocally hold the nut to the crystal, now the 'Neshi is reading the words, you feel some sort of change occuring within the crystal.

Osul: continues to fight a battle of wills with the grass. (Need to roll each round or it doesn't count. )

Boerdir

Elyngael continues to wave the incense around the crystal.

Yurr'Neshi gets the book and begins to sing the song of the ritual. (perform sing 23).

With someone singing the ritual, folk fighting off the grass, instruments playing accompaniment, a magic begins to be felt, a feeling in direct opposition to the power of the blood grass. where before your efforts were of minimal effectiveness, it now feels as though something is beginning to happen.

A roar splits add to the cacophony of rustling grass and shrieking crystal. from the bushes one of the large lions you fought before sticks it head out and begins to stalk towards the party.



'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51  d20+22=25 ;
Wednesday May 23rd, 2018 6:31:59 AM

'Osul spends a Hero Point for an Extra Standard Action, during whch he casts Animal Growth on Khan (who might have just found himself a new play-toy)

'Osul considers healing (lowercase!) his friends, and given his last act, he assumes a proximity to Elyngael. Heal Check: 25

OOC: Posted and rolled within 12 hours of your previous (Sunday May 20th, 2018 10:34:04 PM) post DM. Apparently threw another Hero Point to the wind.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless   d20+9=15 ; d20+9=17 ;
Wednesday May 23rd, 2018 7:45:25 AM

switching over to singing the ritual causes some issue as the wemic is apparently not in good voice perform DC 15.

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet   d20+2=6 ;
Wednesday May 23rd, 2018 8:21:21 AM

Armand calls out. "Mack if you can get in here and take over holding this nut to the crystal I can get out of the anti-magic field and heal everyone. Also I have several spells on hand to deal with creatures coming at us."

Continues to hold the nut to the meteor. Con 6 (d20+2). Not doing well with this.

He continues to address Mack or anyone. "But before you come in here, drink a big healing potion."

-12 bleed total

- 15 negative energy total

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 83/86  d20+4=21 ;
Wednesday May 23rd, 2018 2:28:10 PM

Atlas sees the lion and fights to get free of the grass so he can intercept it.

--------------------------------------------------------------
STR: 1d20+4=21


Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+15=25 ; d20+4=9 ;
Wednesday May 23rd, 2018 8:23:55 PM

Elyngael examines the lion as she continues with the incense. She is looking to see if the lion is still all bloody and diseased.
Perception (d20+15=25)
Dex (d20+4=9).

She orders the now large Khan to defend. He is now on guard should the lion come at them he will counter attack.

Negative energy total, -15
Bleed total, -16


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  d20+4=9 ;
Wednesday May 23rd, 2018 8:45:31 PM

Owen tosses his head up in frustration at the lion's appearance, but keeps failing to outsmart the grass.

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 53/57, Speed: 30'  d20+1=2 ; d20+12=19 ;
Wednesday May 23rd, 2018 9:37:52 PM

I move over to see if I can take over holding the nut to the crystal for Armand. If he's ready for me right now, I attempt to take over:

(d20+1 constitution check of 2)

But if he's NOT quite ready for me yet, I continue to play the flute for 1 more round:

(d20+12 perform flute check of 19)

Squeaver is down. :(

Squeaver, AC 17, HP -5?/26, Speed 50

OOC: It's somewhat hard to track damage, since a day isn't always a round. I'm relying on Elyngael's and Armand's tracking. :D


DM RobC - "But before you come in here, drink a big healing potion" 
Thursday May 24th, 2018 7:10:25 AM

The party throw caution to the wind and ignore the lion. It increases its pace towards the party. Faster. Faster.

But the party ignore the imminent threat and continue with the performance.

The lion draws closer as it sprints and prepares to pounce. Khan's fur starts to rise as he prepares to swipe the incoming predator.

The performances build until the whine from the crystal is too much. It shatters sending splinters all around. The ritual has been completed but only by the narrowest of margins.

In the same instant that the crystal shatters, the nearby grasses stop moving and become inert. They no longer wriggle or try to entangle you.

The lion also stops in its tracks. The blood vanishes from its fur, and its hair (visibly but slowly) starts growing back in the bare patches right before your eyes. It looks confused as to what is happening and starts to back away very cautiously from the party. It is still quite close but backing away.

Has the disease been stopped? Is the Wold about to return to normal?

At the ruined remains of the meteor three of the largest pieces start to glow as ghostly figures appear over each.

The first figure is green. He is a half elf wearing leather armor and a wreath of pak leaves. "Hail champions! You have destroyed a great evil!" He sounds joyous.

The second figure is white. He is a human dressed in white robes, like a bedouin, and standing on grass-walking stilts. "You have fought bravely to save your homelands. How I hope you will save mine."

The third figure is red. He is clearly a humanoid of a noble race but you can't discern which. He has red skin and dragonfly wings. "Do you realize what you have done!?!" He does not sound happy.

There don't seem to be any immediate threats. Finally a chance to breathe?

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Thursday May 24th, 2018 7:57:19 AM

recovering from the blast and the sight of the lion,still bleeding-9 and at -12 negative energy, Neshi is reeling when the three ghostly figures appears and he answers each briefly..

""The first figure is green. He is a half elf wearing leather armor and a wreath of pak leaves. "Hail champions! You have destroyed a great evil!" He sounds joyous.""

Umm, Thanks.

The second figure is white. He is a human dressed in white robes, like a bedouin, and standing on grass-walking stilts. "You have fought bravely to save your homelands. How I hope you will save mine."

Hmmm, I guess we will have to see.

The third figure is red. He is clearly a humanoid of a noble race but you can't discern which. He has red skin and dragonfly wings. "Do you realize what you have done!?!" He does not sound happy.

Uhhh, What was needed I hope."

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 53/57, Speed: 30'  d20+11=16 ;
Thursday May 24th, 2018 8:03:01 AM

I immediately rush to Squeaver, and bind his wounds.

(d20+11 heal check of 16)


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51  d20+22=32 ;
Thursday May 24th, 2018 8:08:42 AM

He reaches up and pats Khan on the haunches as he moves past him, calmly saying, "I didn't mean to imply that you couldn't have taken him without the assistance, my friend. Kindly let me pass."

'Osul moves a little closer to the lion and casts Charm Animal (Save DC: 19) on it, adding in continued calm tones, "I want to be sure that you are really well again my new friend."

He is aware of the humanoids over the shards, but is happy leaving that conversation alone to his fellow Wardens until the animal(s) are checked.

Commence Heal check: 32

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet   d6=1 ; d6=6 ; d6=4 ; d6=1 ; d6=3 ; d6=4 ; d20+9=15 ; d20+10=24 ; d6=4 ; d6=5 ; d6=2 ; d6=5 ;
Thursday May 24th, 2018 11:42:23 AM

Armand steps away from the crystal. (What happened to the nut?)

He then channels some healing energy. Everyone is healed 17.

He looks at the glowy figures...
knowledge religion 15 (d20+9 just to make sure they are not ghosts or some other undead)

"Hello, you seem to have us at a disadvantage. We're not 100% sure what all has been going on, we've been acting on instructions that were supposed to stop this red weed infection from spreading across our Wold."
Diplomacy 24 (d20+10)

Assuming we are not in rounds Armand pauses and channels to heal again. Another 17 points healed to everyone, which should put everyone back to full health.

He then continues, "I'm sure we can try to help you if you could explain everything. However, you already don't seem to have a consensus as red wings here does not seem to share your sentiments."


Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Thursday May 24th, 2018 5:31:01 PM

Elyngael is is curious about what bound these three beings together, "How did you come to be trapped within the crystal together? And how long have you existed within it?

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  d20+19=25 ; d20+12=17 ;
Thursday May 24th, 2018 7:02:41 PM

Owen looks on as the others chat with the ghostly figures. He pays particular attention to the red figure, trying to discern what the figures are. Knowledge (Arcana, The Planes): 25, 17.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless   d20+7=15 ; d20+7=11 ;
Friday May 25th, 2018 8:16:38 AM

feeling better from Armand's channeling, Neshi wanders around the three figures looking closely at them and trying to figure out where, what they are or from. Knowledge Planes 15 Knowledge arcanna 11

DM RobC - "red wings here does not seem to share your sentiments"  d20+2=16 ;
Friday May 25th, 2018 10:30:53 AM


Mack rushes to his faithful squirrel to patch him up.

Osul tries to calm the lion and notices it does so (Will Save 16=Fail). It continues to leave but does not seem as distrustful. It's wounds continue to heal before your eyes. The froth from its mouth has disappeared and its eyes are now clear. Osul is quite confident that the lion is going to be ok.

Armand, Owen and Neshi all have no specific way to explain or define what the figures are. The consensus is that they don't seem to actually be here. Best guess is they are some sort of projection. Astral perhaps?

The rest of the party proceed to question the figures.

Neshi sends some quips back at them. Green seems quite happy about it, White smiles, and Red rolls his eyes.

Elyngael asks how they became trapped in the crystal while Armand asks for more details. "We were not trapped. The destruction of the crystal called us now that the scourge has been cleansed" Green answers. Red just groans "Evolution is not a scourge"

Green looks from Red back to the party "Don't listen to him. We should not look to evolve but to return things back to the way they should be. I want to bring back the innocent meadows and woods to the Sargrass that existed long long ago. That is the way it should be."

White shakes his head "No. Things should be left as they are and have been. We should not upset the balance of the people, animals and plants that call it home today. The scourge has been cleansed and the land returned to the way it really should be."

Red is obviously the most animated of the trio "Should be? Should be?!? We cannot live in the past. We must move forward. We should evolve. Imagine a world with no disease. We can make that a reality. This mutation was flawed, but that does not mean the next will be. Allow the Sargrass and its people to rise to their full potential and do not unfairly hold them back"

Clearly each of the figures is looking to convince the party that their way is the right way.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 70/86 
Friday May 25th, 2018 10:42:39 AM

Atlas started with a curious look and a desire to just let things play out, but his opinions get the best of him, "I think you're all wrong. It is our responsibility to better the world we live in, while also protecting it. You don't take stupid risks, but you also don't reject every change to keep things the same. There is balance, and we influence that balance, we don't sit around watching it play out."

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Friday May 25th, 2018 12:11:51 PM

I like Green. I walk towards him. "I like where you're going. Would you like to try this cool flute?" I hand it to Green. For some reason, I expected the Green figure to be female., I think to myself.



Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Friday May 25th, 2018 1:21:59 PM

Owen speaks up: "Green and Red both agree on means if not on end. They would both impose great change, walking over people in pursuit of some imagined blissful future. Remember the crazy drow necromancer whose work withered parts of the Culverwood? He wanted to spend our lives for the greater good. Green and Red may well do the same, if the next mutation doesn't work or we are considered extraneous to the innocent meadows and woods. I was almost consumed by the terrible disease their meddling caused!"

He pauses and takes a deep breath, having grown rather agitated. "Let's remember our mission: to protect the Tree and those who live there. We protect, we maintain balance. We can, in our small way, try to bring good things about, but for that we should trust in those wiser than us. If Maab and Mahyawu saw fit to protect the Sargrass and maintain the balance there, we should trust them. I would hold with White."

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet   d20+10=29 ;
Friday May 25th, 2018 4:28:27 PM

Armand contemplates what to say.
Diplomacy 29 (d20+10)

"All of you are right...and all of you are wrong." He nods to the white figure. "The Sagrassi should return to the Wold, for that was where it is from. It does not belong in Maab's realm. Could you tell us how it got there?"

He turns to the green figure, "If the Sargrassi was once green meadows and forest, what happened to change it?"

He turns to the red figure, "Change as you can see from the Sargrassi's own history is inevitable, but it should never be forced."

He indicates everyone. "That is why you are wrong and right. The Sargrassi should be allowed to return to the Wold, but any change that occur should be in harmony with nature and the gods. You can't force change, and you can't revert to something that has already been replaced without causing more problems. But locked in Maab's realm nothing will ever change, it is locked in a timelessness state."

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Friday May 25th, 2018 8:15:33 PM

Having seen the lion well and well on his way, 'Osul turns his attention to the conversation at hand.
"Fey Queen Maab has chosen to save The Sargrass from destruction. I would like to think that one day it could be restored to The Wold. I will make a point of asking the question the next time we see her, and in the meantime I will seek what The Wood is willing and able to impart come morning."

"And for his next trick, would our green friend want to return the cities to fields as well, and return The Tree to The Wood? Really?!"

"And I think our red friend is deliberately dropping the 'r' from his 'evolution'."

"We live now, informed by an experienced past. If we lived a life informed by the future... but we don't."


Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Saturday May 26th, 2018 12:01:12 AM

Elyngael asks "What are your names? Are each of you part of the others? You are all demanding and trying to tell us what to do. Do you need us to work your for all of you or just one of you?"

DM RobC - "I think our red friend is deliberately dropping the 'r' from his 'evolution' 
Monday May 28th, 2018 8:40:46 AM

The discussions continue

Atlas can no longer bite his tongue and declares them all wrong. Red nods along emphatically "Exactly. Better the world you live in. Don't regress. Don't stand still. Keep pushing forwards". White and Green look at each other, not quite sure Red understood Atlas' point.

Armand is also of the opinion that all are right and wrong. He asks a few tough questions but the figures simply smile (while the DM goes to do some reading/research).

Mack likes Green all the way. He tries to hand over the flute however the projection doesn't seem capable of handling anything material.

Owen is clearly with White. Maintain the balance and all that jazz.

Elyngael asks for a few more details, seeking some clarity as to who these figures actually are and what they want "We do not seek for you to work for any of us. We simply ask who would you favor on its return. What future would you wish for the Sargrass?" answers Green

"If you favor my faction, it may come back better than ever, RESTORED to its meadows and forests of ages long ago."

Red interjects "Or favor me and it will EVOLVE into something newer and better!"

White shakes his head at the two "Favor me and PRESERVE it as the arid, grassy beauty that made it unique in the Wold."

Armand and Owen each have thoughts about the day the Sargrass will be returned to the Wold. "It's return is more imminent than you realise" Green speaks for all "Complete the final words of the ritual. Bring the Sargrass back to the Wold. Go now. Mother Fey releases it" Neshi notices the final page of the manfri book is no longer blank. She can see black handwriting with but a few words: "Talki donsit, brega freli"; The Land, My Life

------------------------------
OOC: Each member of the party is given the option as to whose vision for the Sargrass most closely matches their own. Decide as a group or an individual. Choose one or none. The choice is yours.

Sidenote... There is no wrong choice :)

Further, after completing this final recitation you will all be at full health with all spells and abilities restored


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51 
Monday May 28th, 2018 10:20:53 AM

"The druids of the Sargrass have so long been working on eradicatng the grass that they no longer appear to know what they are. To simply hand them a victory ... would seem a cruelty to all concerned."

"The Sargrass will evolve, as it always has. But for now, the creatures and the people of the Sargrass deserve to return to the Wold, see a sun the rises and sets in different places, and the like... with thanks again to Fey Queen Maab for preserving it in the intervening time."

"I vote PRESERVE the Sargrass back into place, and then let nature be nature."


OOC: So we get to keep our next-th level spell?

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Monday May 28th, 2018 12:56:27 PM

Owen says, "I would PRESERVE the Sargrass."

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet  
Monday May 28th, 2018 2:11:04 PM

Armand shakes his head at the figures pronouncements. He mutters, "It's all well and good you demanding we choose something without really identifying who you are and what the consequences are." We wanders over near Neshi.

Then he looks up at the three, "I choose none. Though I believe the Sagrass should be returned to the Wold."

He looks at the book Neshi is holding. "Hey what does Talki donsit, brega freli mean? Is that anything like Klaatu Barada Nikto, or was it Klaatu Varada Niktu?"

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Monday May 28th, 2018 3:20:35 PM

Elyngael "I will not vote until we have more information, especially a translation of the writing that has suddenly appeared. Each of these beings must get something out of this, otherwise why try to persuade us to see their side. She turns to the red, green and white figures, "What will happen if we all do what one of you requests? Will the other two simply disappear? Or are you trying to get us to disagree so a fight will ensue?"

DM RobC - "Hey what does Talki donsit, brega freli mean?" 
Tuesday May 29th, 2018 8:10:54 AM

Osul rationalises his decision. He trusts in Maab's will for the Sargrass and seeks only to preserve it in the mean time.

Owen feels the same but finds a way to describe it more succinctly.

Armand shakes his head refusing to buy in or rush a decision. He does want to see the Sargrass returned though.

Elyngael feels much the same as Armand. Things are moving too quickly to make a truly informed and rational decision. There are too many unknowns.

The figures look neither happy nor sad with the decisions of the party.

Things have been going quite well, but then it takes an interesting turn. Armand looks over at the book and utters the magic words aloud: "Talki donsit, brega freli"

The three figures bow in unison.

White waves his hand across the crystal shards. From them two white gems float towards Osul and Owen. They are each a Gem of Brightness.

"Farewell travellers. The Sargrass returns"

The air around the party starts to whip around, quickly gathering up dirt as it picks up speed. It's like being within the eye of a very small twister. You can no longer see the three figures. Cloaks whip, lock of hair fly about, and dust starts to get in your eyes. Small sparks and *pops* of magical energy start appearing all around the swirling mass before finally you feel yourselves propelled upwards like a firework into the air.

Upwards may not be the right words. You can't even really describe it. Your body feels as if it is moving in all directioins at once. Left and right. Forward and back. Up and down. It is a feeling that cannot be described in the pitiful common speech. The best words that come close are not enough.

Fort Save vs DC15 or feel nauseated

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless   d20+7=15 ;
Tuesday May 29th, 2018 8:29:02 AM

Having watched the proceedings from the sidelines Neshi felt no compunction to speak as he had a distinct lack of knowledge on the topic and no true feeling one way or the other about it.

As Armand says the words and everything suddenly goes to pieces yet again, Neshi can't help but wonder if the decision that was just made was going to piss off a bunch of powerful people.

On the border of nausea, Neshi manages to fight through it though he is not real happy.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 70/86  d20+10=17 ;
Tuesday May 29th, 2018 2:31:22 PM

Atlas fights off the strangeness and watches intently to see what will happen. He is surprisingly excited to see what the heck all this will result in.

-----------------------------------------------
Fort Save: 1d20+10=17 (passed)

ooc: sorry I missed yesterday! It was hard to find a computer on the long weekend...while swimming in the pool because it was 100 degrees Fahrenheit out!


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 57/57, Speed: 30'  d20+10=28 ; d20+3=18 ;
Tuesday May 29th, 2018 2:55:03 PM

(d20+10 fortitude save of 28 vs DC 15 - SAVE)

Squeaver:
(d20+3 fortitude save of 18 vs DC 15 - SAVE)

I put the flute in a safe spot.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51  d20+7=23 ;
Tuesday May 29th, 2018 5:38:49 PM

"Well, that is pretty, thank you.", adds 'Osul, who just sees a gem.

"Is anyone aware of anythting that needs attention before we head back to The Tree?"

Fort Save: 23 vs 15

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet   d20+8=26 ; d20+4=18 ;
Tuesday May 29th, 2018 5:40:49 PM

Armand feels a moment's disorientation.
Fortitude 26 (d20+8)

Then he looks around.
Perception 18 (d20+4)

"Well that was interesting, anyone know where we are now?"

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  d20+2=11 ;
Tuesday May 29th, 2018 8:45:32 PM

Owen feels rather nauseous after the shift. He pats at his stomach, thinking I'll have to get used to that if we start teleporting more.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65  d20+8=10 ; d20+7=23 ;
Tuesday May 29th, 2018 11:12:00 PM

Fortitude (d20+8=10)
Elyngael is not feeling well and decides to sit down.

Fortitude (d20+7)
Khan feels fine and begins licking Elyngael's face.

DM RobC - "Well that was interesting, anyone know where we are now?" 
Wednesday May 30th, 2018 9:00:50 AM

Owen feels nauseated but everyone else feels fine - barely.

To your relief, however, the feeling doesn't last long. The feelings of movement subside as the swirling mass starts to die down. It feels exhilirating. The swirling magical sparks have left you feeling refreshed and ready to take on whatever the Wold may throw at you.

OOC: Everyone is fully healed of all damage and effects, and receives the effects of a full night's rest. Spellcasters can prepare new spells. Also, any long-term magic effects such as Mage Armor have expired

The crater you had been standing next to is gone. At your feet a mixture of different grasses. The entire landscape has changed. All the familiar landmarks have gone and been replaced by a sea of grass: normal grass ... and bloodweed.

Far to the south you can see gem-like mountains stretching from west to east. It's unlike anything you have seen before, but strangely something you may have read about. The mountain range is obviously the The Crystal Range - a prominent feature of the Southern Continent. This continent has been shutoff from teleportion for many many years. Hardly anyone from the north has been here before.

If all of this is true, then the ground that the party are standing on IS the Sargrass Plains. Did.. did the ritual work?

There may not be much time to enjoy the moment though. All around you can see other clusters of people appear.

They are all pretty far away--the closest are a good quarter-mile off--and you can see that you and the other groups are being placed in a rough circle. To your right is a group of halflings. To your left is an eclectic group: a few minotaurs, humanoids and a dwarf or perhaps gnome.

The nearby grass is thankfully free of Bloodweed. Glancing around, you can see why that is. The Bloodweed is moving, streaking toward the center of the circle, gathering itself into a--what? It's hard to tell. It's gathering and growing rapidly, drawing all the nearby bloodgrass clear of the normal grasses.

The mass forms a huge vaguely humanoid shape of writhing red vines. Huge and still growing. It looks about, then yells out "MY HOME! MY HOME! MY CHILDREN!" in a voice that seems to shake the very plains you stand on.

Know Religion DC20: Highlight to display spoiler: {To have this level of control over the Bloodgrass and seemingly plains would seem to indicate this is a very powerful being}
Know Religion DC25: Highlight to display spoiler: {It is the Sar! The former immortal power of the Sargrass, thought destroyed in the cataclysm of the last age.}

Amidst all of this you each can hear the blended voices of Red, White and Green in your mind: "You must hold. The fate of the Sargrass--of the very Wold--depends upon it. You hold. Whatever happens, YOU MUST HOLD THE CIRCLE!"

OOC: Sorry for the poor DMing posts here that are rushing things along. I was trying to hit a certain timeframe. It will make sense very soon :)

Armand (Robert D) AC 22/touch11/flat 21 HP 63/63 CMD 18 Character Sheet   d20+9=28 ;
Wednesday May 30th, 2018 9:48:23 AM

Armand hears the voices, glances around taking things in.
Knowledge Religion 28 (d20+9)

"Oh my stars and garters. This is bad, in terms of bad this is an 11 on a 10 point scale. That being.." he points to the red weed humanoid mass, "It's the SAR, the immortal being the was in power over the Sargrass, he, it, was thought destroyed. He's back sorta of, and it doesn't look like he's too stable."

OOC, Since all spell effects are currently off, and we are back to full count on spells, What about the bonus spell we had in the previous scene?

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Wednesday May 30th, 2018 11:33:22 AM

Atlas watches and listens to Armand's comments on this thing, before moving towards the right some. "They said hold the circle, so that's what we are going to do. Don't spread out too much, we need to work together still, but let's make it more difficult for it to slip through the cracks." Atlas moves out about 40 feet towards the halflings off in the distance. His sword and shield are in hand and he's ready to do what he can.

Mack (Eric R) AC: 23 (T 22 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Wednesday May 30th, 2018 12:21:13 PM

"Maybe he's not as bad as everyone thinks he is......

HEY YOU! WHY DO YOU SEEM SO DISTRESSED? CAN'T WE ALL JUST GET ALONG?"


I cast Cat's Grace on myself (Dex +4), as I move a little closer to him, so we can talk without shouting. Squeaver stays by my side.



Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17  d20+11=26 ;
Wednesday May 30th, 2018 8:17:33 PM

Owen recognizes the Sar, and is understandably worried. He readies a Haste spell should the creature move aggressively towards the group.

Elyngael (Lynnette D) AC: 20(23) (T:14, FF:16(19)), CMD 20, HP 65/65 
Wednesday May 30th, 2018 9:26:02 PM

Elyngael holds the circle with Khan by her side. She casts barkskin on herself and readies her bow for whatever comes next.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51  d20+2=13 ;
Thursday May 31st, 2018 5:09:04 AM

Knowledge (Religion): 13

"Hold the circle against the blood grass inside, or against the people approaching from outside?"

[i]OOC: will have spells sorted before next post.

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Bless  
Thursday May 31st, 2018 7:43:35 AM

Wednesday post

As Neshi is moving to hold the circle from someone, he casts enlarge upon himself and suddenly instead of a large wemic you now have a huge wemic pacing along with you.

The Return of the Sarr


DM RobC - ""Maybe he's not as bad as everyone thinks he is......" 
Thursday May 31st, 2018 7:59:05 AM

Armand isn't far off. The Sarr has cranked it up to 11. OOC: You are back to full spells along with the bonus spell

Atlas comes up with a very basic battle plan: hold the line. He moves 40 ft or so towards the halfling group (that are still around a quarter mile away.

Mack goes with a diplomatic approach. If the Sarr can hear it he doesn't acknowledge it.

Owen waits to see what will happen. He's a little concerned so prepares to cast a Haste spell just in case.

Ely beefs up her protection and stands alongside Khan.

Osul isn't taking chances. The Sarr may be hostile - or maybe not - but those standing around may be just as vicious.

Neshi makes himself very big. Huge in fact. A huge taur will certainly be helpful should there be a fight.

Sarr continues to grow as the last of the bloodweed is drawn to him. He is immense. Probably 400 feet tall, and over 100 feet wide.

With one more anguished "NOOOOO!" the Bloodweed Sarr creature flings out its arms. Quite literally hundreds of creatures of all kinds and sizes erupt from the massive form. Many seem to have been tainted by the Bloodweed. All of the creatures are moving as fast as they can toward the perimeter of the circle--running, flying, burrowing toward the adventurers.

Toward you.

They have to cover quite a distance--some 2,000 feet or thereabouts. It will likely take some time.

Unless, of course, some of them can teleport.

Owen's haste spell triggers giving everyone a bit of a boost.

[OOC: Everybody can post 2 rounds' worth of actions before things get real]

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Enlarge, Haste  
Thursday May 31st, 2018 9:00:23 AM

Quickly casting mage armor for his protection, Neshi then begins casting again "Wind wall" in hopes of keeping a section of the circle critter free.

Armand (Robert D) AC 23(20)/touch11/flat 22(19) HP 63/63 CMD 18 Character Sheet  
Thursday May 31st, 2018 10:27:16 AM

Armand calls out. "Atlas you need to stay within 30 feet of me if you need healing."

He casts Bless, everyone is affected: +1 on attack rolls and saves against fear 79 rounds
He then cast Shield of Faith on himself: +3 to AC 80 rounds.

He calls out again, "I have 1 more shield of faith I can cast, you can't be using an actual shield though to gain it's protection bonus. Anyone or creature need it most? Though it may have to be cast once these things get near, so it would have to be someone in 'reach' of me."

"Oh, and those of you that can't cast we've got some potions available."
1 Wand of Cure Light Wounds
17 Potion of Cure Light Wounds
15 Potion Of Cure Moderate Wounds
2 Potion of Remove Fear
1 Potion of Endure Elements
1 Potion of Hide From Animals
1 Potion of Hide From Undead
1 Potion of Pass Without Trace
5 Elixir Of Hiding
1 Potion Of Flying
1 Potion Of Enlarge Person
20 Potion Of Haste

Spells left: (x marks the spot where a spell was cast)
0: light, detect magic, create water, read magic
1: x, Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), x (domain)
2: Spiritual Weapon, Hold Person, Resist Energy (wis bonus), Bless Weapon (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, Holy Smite (domain), Air Walk(Sargrassy bonus spell)

OOC: Owen did you take/want this, Dagger, Cold Iron +2 Drow Ceremonial Dagger: Black and red leather are intertwined to form a soft handle, whilst an intricate double helix is inlaid into the blade itself all the way to the tip. Any creature struck by the dagger takes 1d6 bleed damage and must make a DC13 Fort save versus the permanent Drow Poison that has been absorbed into the blade. The blade glows with a pale red light if any creature within 60ft is dying.

Mack (Eric R) AC: 23 (T 22 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Thursday May 31st, 2018 12:58:22 PM

"Well, if no one else wants it Armand, I sure could use it. Or Squeaver. Actually, Squeaver probably needs it more then I do."

Squeaver moves closer to Armand, to protect him, regardless of getting the Shield or not.

On Round 1, I cast Owl's Wisdom on myself.
On Round 2, I cast Magic Fang on myself.

OOC: I'll get an update out here hopefully tonight on all of the spells and durations currently in affect for me.


Elyngael (Lynnette D) AC: 23(20) (T:14, FF:19(16)), CMD 20, HP 65/65 
Thursday May 31st, 2018 2:21:35 PM

Elyngael accepts a potion of Flying from Armand and elevates 20 feet. She also casts barkskin on Khan, and recommends to Mack, "Mack, you should take the potion of Enlarge person."
She still has an arrow notched and ready.

Khan stats,
Khan

Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

She orders Khan to be on guard for anything that charges them.

Barkskin on Elyngael 76/80 rounds, +3AC
Barkskin on Khan 80/80 rounds, +3AC

Elyngael (Lynnette D) AC: 23(20) (T:14, FF:19(16)), CMD 20, HP 65/65 
Thursday May 31st, 2018 2:23:26 PM

And Elyngael still has 2 first level Entangle spells on tap.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Thursday May 31st, 2018 3:59:17 PM

Atlas runs back towards Armand. "Well, I don't know how we're going to keep them from running through the gaps, but I need your healing! Also, I'm going to drink that Flying potion so I can better deal with the aerial threat."

----------------------------------------------------

Bless: +1 on attack rolls and saves
Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'
Flying



Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Thursday May 31st, 2018 4:00:30 PM

-----------------------------------
ooc: oops, my post was delayed and I didn't see Lynnette's post once I finally hit submit. Altas will forgo the flying potion.



Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Thursday May 31st, 2018 11:57:24 PM

On round 1, Owen calls out to the Wardens: "I'll try to deter the ones on the ground a little, but I'll focus my main efforts on the air. 'Osul, can you shift into the form of something that fights underground, to take care of the burrowers?" Then he casts Fly on himself and takes to the air. On round 2, he uses his Invisibility Field to disappear, then flies higher and casts Major Image. A massive stone wall, ten feet thick, ten feet high, and 120 feet long rumbles out of the ground behind the party, apparently rooted deep in the ground. DC 18 Will save to disbelieve.

_________

Round 1:
Standard - Cast Fly.
Move - Fly upwards.

Round 2:
Swift - Activate Invisibility Field.
Standard - Cast Major Image: a really big stone wall appears. DC 18 Will Save to disbelieve. Note: This is a figment, so it is sense-affecting, not mind-affecting. No matter how dumb these creatures are, it should affect them.
Move - Fly higher.

________________

OoC: I'll update my spell list tomorrow. Owen hasn't cast anything he wouldn't normally have prepared.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Haste, Bless? 
Friday June 1st, 2018 6:45:56 AM

"Owen, so we're to be first against the wall when the revolution comes?"

'Osul had plans to start setting the defenses up between the wardens and the oncoming creatures. Maybe there will still be time.

He spends a Hero Point for an extra standard action, with which he casts Wall Of Thorns A massive thicket of briars and thorns, ten feet thick, ten feet high, and 80 feet long sprouts twisting and entwining out of the ground between the wardens and the creatures. He then spends the actual round summoning a Large Earth Elemental to attend to the subteranean threats.

In the second round he tries to build on the theme, casting Entangle (using the Wall of Thorns as the diameter of the circle of effect).

"Almost there."

Mack (Eric R) AC: 23 (T 22 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Friday June 1st, 2018 8:07:02 AM

OOC: Thanks Lynnette! I thought about it, but I rely much more on Dex then Str, so getting enlarged actually does more harm then good for me. ;( I thought about using it for Squeaver, but apparently it's humanoid only (and Squeaver would likewise have a similar problem, also relying more on Dex then Str).

I wonder if it would help Atlas quite a bit, since he's a Strength Fighter?


DM RobC - ""Maybe he's not as bad as everyone thinks he is......" 
Friday June 1st, 2018 8:27:45 AM

As you are wrapping up your second round of actions, you see big, glowing letters toward the center of the battlefield. They say: "SIGNAL IF YOU NEED HELP. GOOD LUCK, EVERYONE. SINCERELY, THE IRON DRAGONS".

The casters in the group put up considerable defences. By your DMs count: Wind Wall, Entangle, Entangle, and Wall of Thorns. It will slow many things down, but against an army this size it may only be buying time. For safe measure a Major Image (stone wall) behind the party.

At the same time the warriors in the group ready themselves. Obstacles only hold back foes for so long of course.

The ground troops draw near. Two buzzing swarms of wasps flies over the entangled ground and then moves to try and find a way around the windwall that would surely blow them away. At their base speed you envisage they will be around it in 2rnds.
Knowl Planes DC18: Highlight to display spoiler: {Hellwasp Swarms}

Five skeletal demons are also trying to make their way around the entangled, thorny and windy area. At their base speed you envisage they will be around it in 3rnds.
Knowl Religion DC16: Highlight to display spoiler: {Babau Demons}

Devils, however, are not stopped by the defences as 4 teleport right near the party. Black and twisted angelic warriors, with wings stained black shear and carrying fiery bows. They fly 20ft off the ground and are spaced 10ft apart. There is nothing between them and the party.
Knowl Religion DC18: Highlight to display spoiler: {Erinyes Devils}

More creatures continue to follow all of these. A seemingly endless mass of monsters looking to break you. The Sarr has grown to some 200ft wide and 400ft tall. All around there are groups trying to push back the monsters that spew from his bloodweed form.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Haste, Bless?  d20+1=18 ; d3=1 ; d20+1=9 ; 3d6=10 ; 3d6=9 ; 3d6=8 ; 3d6=10 ;
Friday June 1st, 2018 10:07:36 AM

OOC: Knowledge Religion: 18 vs 16, 9 vs 18

"Babau Demons...!" shouts 'Osul, followed by a still shouted solitary expletive which doesn't clarify if he was surprised he recalled them, or wished he had more to follow that up with, or wished he hadn't recalled them at all.

"Buy them time..." mutters 'Osul as he looks to put the finish touch to his outer fortifications, and casts Plant Growth, centred again on the Wall of Thorns (but specifically not impacting The Wardens, nor the pace behind them towards the Stone Wall). Hopefully this bolsters both the Entanglement and the Wall of Thorns.

In the hope that something will come of it, 'Osul spends his last remaining Hero Point for one last extra standard action to go Lightning Lord on the all too neat formation of the teleporting devils.
Damage: 10, 9, 8, and 10, Reflex Save DC 21 for half damage.

"We only have to hold."

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86  d20+18=25 ;
Friday June 1st, 2018 2:31:44 PM

Atlas performs a dazzling display of weapon prowess for all to see as he waits for them to approach.

[/i]----------------------------------------------------
OOC: I don't think anything is within 30 feet, but it feels like something Atlas would do as he waits for their approach :-)

Dazzling Display: 1d20+18=25

Bless: +1 on attack rolls and saves
Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'

[/i]

Armand (Robert D) AC 23(20)/touch11/flat 22(19) HP 63/63 CMD 18 Character Sheet   d20+6=10 ; d20+9=13 ; d20+9=18 ;
Friday June 1st, 2018 2:58:27 PM

Bless, everyone is affected: +1 on attack rolls and saves against fear 78/80 rounds
Shield of Faith on himself: +3 to AC 79/80 rounds.
Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'


Knowledge Planes: 10 (d20+6) "Anyone know what those wasp things coming are?"
Knowledge Religion: 13 (d20+9) "Or those skeleton things?"
Knowledge Religion:18 (d20+9) "These things on us are called Furies or Erinyes Devils, they have spell resistance and need good aligned weapons to get through their DR."

Armand quickly walks to Atlas and casts Bless Weapon on his sword. "That should help."
Bless Weapon: Weapon counts as +1 magical if not already magical for purpose of bypassing DR, Weapon is Good aligned, all critical hits against evil foes automatically confirm. 80/80 round.

He tells Atlas,"Stay close next I'm going to cast Air Walk on you."

OOC wish I had not burned so many hero points on the stupid meteor.

Spells left: (x marks the spot where a spell was cast)
0: light, detect magic, create water, read magic
1: x, Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), x (domain)
2: Spiritual Weapon, Hold Person, Resist Energy (wis bonus), x (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, Holy Smite (domain), Air Walk(Sargrassy bonus spell)

Mack (Eric R) AC: 23 (T 22 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Friday June 1st, 2018 8:37:36 PM

OOC: Am I allowed to burn a Hero Point so that Armand can cast Air Walk on Atlas immediately? ;) If so, I do.



Mack (Eric R) AC: 26 (T 25 FF 18), CMD: 23; HP 57/57, Speed: 60' 
Friday June 1st, 2018 9:37:54 PM


Bless: +1 to hit, +1 vs fear; rounds remaining: 78
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 28
Haste: +30' movement, +1 attack, +1 AC, +1 to hit; rounds remaining: ?
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 30
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save), ; rounds remaining: 29

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 78
Haste: +30' movement, +1 attack, +1 AC, +1 to hit; rounds remaining: ?


OOC: Header updated appropriately for all spells in affect.


Owen Marcellus (Weston W.) AC: 16/13/14; HP: 40/40; CMD: 17; Haste, Bless, Fly, Stoneskin  d20+12=25 ; d20+11=25 ; d20+11=31 ;
Saturday June 2nd, 2018 12:42:50 PM

OoC: Remember, of the the main PCs (not animal companions, sorry) have Haste! It adds to your movement speed and AC, among other things.

IC: Owen recognizes each of the enemies and shares what he knows: "Those are Hellwasps! We'll need electricity or cold to deal with them; don't bother with fire. Babau demons! We'll need cold iron or good weapons to hurt them; most elemental attacks won't hurt them. The near ones are Erinyes devils. Fire and poison won't hurt them, but good weapons will."

Owen casts Stoneskin on himself and maintains his Invisibility Field as he flies up and back toward the illusory wall. He's about 150 feet above the it.

_____________

Active Effects:
Haste - 4/8 rounds remain: +1 to attack, AC, and Reflex; +30 feet of movement.
Bless (Armand) - 77/80 rounds remain: +1 to attack, fear saves.
Fly - 77/80 rounds remain: 60ft Fly speed.
Stoneskin - 80 minutes remain: DR 10/adamantine.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, Color Spray, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, Bull's Strength, Minor Image, and Invisibility.
3: Dispel Magic, Fireball, Fly, Haste, and Major Image.
4: Stoneskin, Crushing Despair, Crushing Despair, and Greater Invisibility.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
2/8 daily Invisibility Field rounds used.
}

Mack (Eric R) AC: 26 (T 25 FF 18), CMD: 23; HP 57/57, Speed: 60' 
Saturday June 2nd, 2018 1:51:52 PM

OOC: Thanks Owen! I was wondering about that for Squeaver. ;)


'Osul (Graham) AC:12+1 (T:11+1, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:51/51, Speed: 30+30' 
Saturday June 2nd, 2018 9:05:28 PM

Addendum[/]i]
"Thanks Armand and Owen. I know now where I'll need to focus."

Spell list: Spells Tab
[i]Active Effects:

Wall of Thorns - 798 rounds remain
Entangle - Reflex Save (Partial) DC:19(23) - 78 rounds remain
Plant Growth - 14,398 rounds remain - Speed drops to 5', or 10' for Large or larger creatures. If this spell is cast on an area that is already affected by any spell or effect that enhances plants, such as entangle or wall of thorns, any DC involved with these spells is increased by 4.
Haste (Owen) - 4 rounds remain: +1 to attack, AC, and Reflex; +30' movement (all forms), extra attack with full round attack (LTGH).
Bless (Armand) - 77 rounds remain: +1 to attack, fear saves.

Armand (Robert D) AC 23(20)/touch11/flat 22(19) HP 63/63 CMD 18 Character Sheet  
Saturday June 2nd, 2018 9:18:35 PM

ARMAND CALLS For a redo. Atlas's sword is holy, so it is already good aligned.
And technically I could just go back in and edit my post, But I thought that wouldn't be kosher since I'm not DM on this board.

Armand casts Air Walk on Atlas This round.

He calls Elyngael down to him to receive Bless Weapon next round.

Elyngael (Lynnette D) AC: 23(20) (T:14, FF:19(16)), CMD 20, HP 65/65  d20+15=26 ; d8+4=8 ; d6=4 ; d20+9=25 ; d8+4=7 ; d6=6 ; d20+15=33 ; d8+4=12 ; d6=4 ;
Sunday June 3rd, 2018 4:54:02 PM

Elyngael loads a cold iron arrow and shoots two arrows at - Babau demon1?
Arrow 1 (d20+15=26) damage (d8+4=8) fire damage (d6=4)
Arrow 2 (d20+9=25) damage (d8+4=8) fire damage (d6=6)
Then uses her haste attack on the same demon
Arrow 3 (d20+15=33) damage (d8+4=12) fire damage (d6=4)

She then moves 5 feet down to Armand.

Khan stats,
Khan

Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

She orders Khan to be on guard for anything that charges them.

Barkskin on Elyngael 75/80 rounds, +3AC
Fly on Elyngael 49/50 rounds
Barkskin on Khan 78/80 rounds, +3AC
Bless from Armand
Haste from Owen


DM RobC - "Armand calls for a redo!"  d20+12=24 ; d20+12=24 ; d20+12=27 ; d20+12=20 ; d20+14=33 ; d20+14=21 ; d20+14=23 ; d20+14=29 ; d20+14=31 ; d20+14=25 ; d20+14=19 ; d20+14=24 ; d20+14=31 ; d20+14=16 ; d20+14=21 ; d20+14=32 ; d8+6=7 ; d8+6=12 ; d8+6=7 ; d6=1 ; d6=6 ; d6=4 ; d8+6=14 ; d8+6=12 ; d8+6=9 ; d6=3 ; d6=4 ; d6=3 ;
Monday June 4th, 2018 7:30:44 AM

Osul thickens the Wall of Thorns AND Entangled area. They both become thicker and more troublesome. He digs deep for some more time and calls down some lightning on the devils (OOC: Please roll SR for future attacks. I've given you these in full though). 3 dodge some of the damage, and 1 takes the full zap.

Atlas puts on a display, twirling his longsword in his hand and across his body and somehow leaves two of the devils shaken! That's right, even the spawns of hell are frightened by the fighter.

Armand thinks about it but eventually gives Atlas some windwalking ability.

Owen makes his skin a little tougher (though presumably words would still hurt). He keeps his invisibility field up, but can see the devils watching him all the same. Owen may have something to add about what the devils can and can't see.

Elyngael starts to fire some arrows into the enemy. Cold Iron looks to be the right option here with the full brunt of the arrows doing what arrows do. Khan is ready to act as guard.

Mack does something so amazing it defies all words.

The enemy act...

The swarms and demons continue their movements to get closer to the party. The wasp swarm is flying 75ft away from the party and flying fast. The demons are running along the border of the thorns and entangle area, still trying to get around them. They're about 200ft away.

The devils screech as they launch fiery arrows into the party.

Armand is the first target. (Hit AC33, 27, 29. 3 others miss. Armand takes 7 + 12 + 7 normal damage, and 1 + 6 + 4 fire damage)

Atlas is the next, also taking 3 hits (Hit AC24, 31, 32. 3 others miss. Atlas takes 14 + 12 + 9 normal damage, and 3 + 4 + 3 fire damage)

The devils are 30ft away from the front of the party, spaced 10ft apart each, and flying 20ft off the ground.

All around you can see other groups fighting for their lives as well. None are giving up any ground to these beasts.

--------------------------
Demon 1: AC19. 28 dmg
Demon 2: AC19.
Demon 3: AC19.
Demon 4: AC19.
Demon 5: AC19.

Devil 1: AC23. 5 dmg
Devil 2: AC23. 4 dmg + shaken (1rnd)
Devil 3: AC23. 4 dmg + shaken (1rnd)
Devil 4: AC23. 10 dmg

Swarm 1:
Swarm 2:


--------------------------
OOC: I'm not sure of the hero point situation, so let's say that everyone got 3 bonus hero points at the start of this combat. Don't spend them all at once. You'll need them >:)

Yurr'Neshi (Kent) AC:(29)27/(24)20/(25)21; HP:60/60 CMD: +18 character sheet Mage Armor, Enlarge, Haste air elemental  d8+8=9 ;
Monday June 4th, 2018 8:59:12 AM

YurrNeshi quickly casts and becomes an air an enlarged elemental and plows into the creatures around him as a whirlwind.10 foot diameter 40 foot tall vortex

Damage 9 points per creature struck + below

>>>Creatures one or more size categories smaller than the whirlwind might take damage when caught in the whirlwind (generally damage equal to the monster's slam attack for a creature of its size) and may be lifted into the air. An affected creature must succeed on a Reflex save (DC 18) when it comes into contact with the whirlwind or take damage as if it were hit by the whirlwind creature's slam attack. It must also succeed on a second Reflex save or be picked up bodily and held suspended in the powerful winds, automatically taking the indicated damage each round. A creature that can fly is allowed a Reflex save each round to escape the whirlwind. The creature still takes damage but can leave if the save is successful.

Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind. Trapped creatures can otherwise act normally, but must succeed on a concentration check (DC 18) to cast a spell. Creatures caught in the whirlwind take a 4 penalty to Dexterity and a 2 penalty on attack rolls. The whirlwind can have only as many creatures trapped inside at one time as will fit inside the whirlwind's volume. The whirlwind can eject any carried creatures whenever it wishes as a free action, depositing them in its space.

If the whirlwind's base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the creature and has a diameter equal to half the whirlwind's height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Those caught in the cloud of debris must succeed on a concentration check (DC 20) to cast a spell.

<<<

Hasted - 4rounds
Mage armor +1 att, AC , hit +30 speed
Enlarge - 60 ft flight
Air elemental -
wind wall - 7 rounds left

overall +3dex, +2 AC

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 26/21, HP 53/86  d20+17=31 ; d8+8=12 ; 2d6=8 ;
Monday June 4th, 2018 10:40:23 AM

Atlas grunts as he is impaled by the arrows. "Armand, it looks like we're both going to need that healing. I'll stay within distance, and thanks for the Air Walk!" Atlas, rushes forward and up to confront the devils, while staying within the 30 ft that Armand requested. With all the spells and his holy weapon he's excited to see what he can do!

He strikes true as he approaches one of the shaken devils. Now that he's within range he should be able to deal much more damage going forward.

-----------------------------------------------------------------
Attack Devil #2
Attack w/ +1 Holy Longsword: 1d20+15+1(bless)+1(haste)=31
Magic Slashing Damage: 1d8+8=12
Holy Damage: 2d6=8

Total Damage: 20

Bless: +1 on attack rolls and saves against fear 77/80 rounds

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'

Bless Weapon: Weapon counts as +1 magical if not already magical for purpose of bypassing DR, Weapon is Good aligned, all critical hits against evil foes automatically confirm. 80/80 round.

Air Walk: 10 min/level...so for a long time

ooc: I have updated my header link to reflect the dodge AC bonus from Haste. The 24 wouldn't have actually hit Atlas in the last round, so my apologies for not updating it earlier.


Armand (Robert D) AC 23(20)/touch11/flat 22(19) HP 37/63 CMD 18 Character Sheet   d6=1 ; d6=1 ; d6=3 ; d6=2 ; d6=2 ; d6=4 ; 8d6=29 ;
Monday June 4th, 2018 11:22:58 AM

"Ugh" Armand staggers under the vicious onslaught of the furies arrows. Before Atlas 'walks' off, he channels energy to heal.
Heal 11 hp to himself and Atlas.

He then spends a hero point, and casts HOLY SMITE on the hellswarm. Lets, see that's evil and outsiders. 8d6 for 29 points damage. Will save 17 for half damage and to avoid being blinded for 1 round.

"Mack, do something, I think we may need help! From what Owen says about them we are going to be overwhelmed quickly, we may need help from the Iron Dragons."
_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 77/80 rounds
Shield of Faith on himself: +3 to AC 78/80 rounds.
Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'
Air Walk: On Atlas 79/80 rounds


Spells left: (x marks the spot where a spell was cast) Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), x (domain)
2: Spiritual Weapon, Hold Person, Resist Energy (wis bonus), x (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, x (domain), x (sargass bonus spell)
}

Channel energy 5/6

Mack (Eric R) AC: 26 (T 25 FF 18), CMD: 23; HP 57/57, Speed: 60' 
Monday June 4th, 2018 12:29:28 PM

OOC: Since everything was distance, Squeaver and I had moved close to Armand to protect/buffer him. Since that was my action (protecting Armand), am I able to use my Deflect Arrows ability to prevent one of those fiery barbs from hitting Armand?


Mack (Eric R) AC: 26 (T 25 FF 18), CMD: 23; HP 57/57, Speed: 60'  d20+19=23 ; d20+17=29 ; d8-1=5 ; d8-1=1 ; d6=5 ; d6=4 ; d6=5 ;
Monday June 4th, 2018 4:42:42 PM

I'll drink my Anything Potion (level 3) as a Fly Potion, and fly up to flank the devil that Atlas is attacking. I'll then use a Hero Point to do my flurry:

(flurry of blows: d20+13+2(flank)+1(bless)+1(haste) for each blow, and d8-1 damage+1d6(sneak),
+1(fang),+1 to hit and +1d6 fire damage on first attack from flaming tear
Hit AC 23 for 5+5+5+1 damage, and AC 29 for 1+4 damage)

Squeaver holds a defensive position against anything that lands near Armand.


Bless: +1 to hit, +1 vs fear; rounds remaining: 77
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 27
Haste: +30' movement, +1 attack, +1 AC, +1 to hit; rounds remaining: ?
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 29
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save), ; rounds remaining: 28

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 77



'Osul (Graham) AC:12+1 (T:11+1, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:51/51, Speed: 30+30'  d20+8=23 ; 3d10=18 ; d20+8=25 ; 3d10=21 ;
Monday June 4th, 2018 5:21:40 PM

"Very nice 'Neshi!"
'Osul drops another two bolts of lightning (augmented by 'Neshi's elemental's whirlwind) on the swarms.
[1]SR: 23, Damage: 18, Reflex Save DC 21 for half damage, [2] SR: 25, Damage: 21, Reflex Save DC 21 for half damage

Spell list: Spells Tab
[i]Active Effects:
Medium Earth Elemental - 5 rounds remain - patrolling underground
Wall of Thorns - 797 rounds remain
Entangle - Reflex Save (Partial) DC:19(23) - 77 rounds remain
Plant Growth - 14,397 rounds remain - Speed drops to 5', or 10' for Large or larger creatures. If this spell is cast on an area that is already affected by any spell or effect that enhances plants, such as entangle or wall of thorns, any DC involved with these spells is increased by 4.
Haste (Owen) - 3 rounds remain: +1 to attack, AC, and Reflex; +30' movement (all forms), extra attack with full round attack (LTGH).
Bless (Armand) - 76 rounds remain: +1 to attack, fear saves.

Elyngael (Lynnette D) AC: 23(20) (T:14, FF:19(16)), CMD 20, HP 65/65  d20+15=20 ; d8+4=9 ; d6=3 ; d20+10=14 ; d20+15=35 ; d20+15=18 ; d8+4=10 ; d6=6 ; d20+15=18 ; d20+10=19 ; d8+4=7 ; d6=4 ;
Monday June 4th, 2018 9:25:38 PM

Elyngael loads a cold iron arrow and shoots two arrows at - Babau demon1?
Arrow 1 (d20+15=20) damage (d8+4=9) fire damage (d6=3)
Arrow 2 (d20+10=14) miss
Then uses her haste attack on the same demon
Arrow 3 (d20+15=35) potential crit, not confirmed damage (d8+4=10) fire damage (d6=6)

She then moves 5 feet down to Armand.
And decided to use a Hero Point to attack again! Still targeting Babau demon 1
Arrow 1 (d20+15=18) miss
Arrow 2 (d20+10=19) damage (d8+4=7) fire damage (d6=4)

Khan stats,
Khan

Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

She orders Khan to be on guard for anything that charges them.

Barkskin on Elyngael 74/80 rounds, +3AC
Fly on Elyngael 48/50 rounds
Barkskin on Khan 77/80 rounds, +3AC
Bless from Armand
Haste from Owen

Elyngael (Lynnette D) AC: 24(20) (T:14, FF:19(16)), CMD 20, HP 65/65  d8+4=12 ; d6=2 ;
Monday June 4th, 2018 9:29:27 PM

Wait I forgot Haste gives you a +1 to hit, the hero point attack arrow 1 hits.
damage (d8+4=12) fire damage (d6=2)

Also raising AC because of haste

Owen Marcellus (Weston W.) AC: 16/13/14; HP: 40/40; CMD: 17; Haste, Bless, Fly, Stoneskin  d20+19=28 ; d20+18=36 ;
Tuesday June 5th, 2018 1:44:38 AM

Owen realizes that he can't do much about this particular crop of enemies, so he stays invisible and flies higher in an attempt to leave their range of true vision. He's around 195 feet above the wall, now. He turns his attention to the Sarr, that he might learn more about the creatures it is spreading: How are these monsters appearing? Are they contained inside the massive being? Are they being summoned or called? Are they being created by it ex nihilo?

Knowledge (Arcana): 28.
Spellcraft: 36.

DM RobC - "I think we may need help!"  d20+12=31 ; d20+12=21 ; d20+12=19 ; d20+12=26 ; d20+12=19 ; d20+12=23 ; d20+7=11 ; d20+7=14 ; d20+10=14 ; d20+10=15 ; d20+15=35 ; d20+15=33 ; d8+8=16 ; d8+8=10 ; d20+14=29 ; d20+14=18 ; d20+9=24 ; d20+14=21 ; d20+14=21 ; d20+9=15 ; d20+14=25 ; d20+14=21 ; d20+9=23 ; d8+6=13 ; d8+6=10 ; d8+6=12 ; d8+6=8 ; d8+6=8 ; d8+6=14 ; d8+6=9 ; d6=3 ; d6=1 ; d6=2 ; d6=5 ; d6=3 ; d6=1 ; d6=6 ;
Tuesday June 5th, 2018 8:08:22 AM

Neshi casts a spell and transfoms into an air elemental. He takes in a deep breath and forms himself into a whirlwind and then moves to pick up some enemies. None look to be affected by the windy form.
Highlight to display spoiler: {OOC: Not sure if you saw this bit: "other spells that change your size have no effect on you while you are under the effects of a polymorph spell." Your Enlarge spell won't function while you're polymorphed. Please also let me know the spell you cast to change your shape. EB1?}

Armand digs deep to Holy Smite the swarms. The spell does far more damage than he was expecting, what with swarms taking extra damage from area attacks. Both swarms looked to have stopped in their tracks, blinded.

Atlas steps right up and delivers some holy vengeance upside Devil #2. His blade digs deep and leaves a scar on the devil's face that will take a lot of time to heal.

Mack flies up to double-team the devil that Atlas is having a go at. His attacks hit however the fire doesn't look to do much

Osul calls down more lightning bolts on the blinded swarms. Neither swarm are able to see it coming and the lightning really hurts them. He's really starting to fry them.

Elyngael unloads more cold iron arrows. The arrows are hitting their mark however the fire doesn't look to be doing anything.

Owen stays safely hidden away. The devils may not be able to see him, but he's pretty sure that they can see that there isn't really a wall. He tries to get a handle on how the Sarr is able to create these critters. No summoning or casting looks to be happening. They seem to be emerging freely from his massive body. As each wave of creatures is released the Sarr starts to look a little thinner.

Armand wonders whether now is the time to call for some Iron Dragon assistance. Far in the distance though things look quite grim. The group you suspect to be the Iron Dragons is battling a number of elder dragons. Fire, lighting and green acid clouds blanket the area. The unthinkable has also happened: one of the Iron Dragons looks to have collapsed to the ground! It may be difficult for them to help anyone right now. At least they look to have drawn the sizeable foes away from the fight.

The enemy act...

Devil #1 fires a volley of arrows at Elyngael! (Hit AC29, 24. Miss AC18. Elyngael takes 13 + 10 normal damage + 3 + 1 fire)

Devil #2 is surrounded by Mack and Atlas. It drops it's bow, draws a sword and swings at Mack. This devil has surgical accuracy with its blade and draws a large amount of blood (Hit AC35. Crti confirmed on AC33! Mack takes 26pts damage!)

Devil #3 fires a volley at Osul! (Hit AC24, 21, 21. Osul takes 12 + 8 + 8 normal damage + 2 + 5 + 3 fire)

Devil #4 fires at Armand! (Hit AC25, 23. Miss AC21. Armand takes 14 + 9 normal damage + 1 + 6 fire)

The swarms are blinded and rather than move into the wind wall or tangled and thorny area instead elect to stand still, some 75ft away from the party.

The demons are getting close now. 90ft away from the party and running. Fast.

--------------------------
Demon 1: AC19. 66 dmg
Demon 2: AC19.
Demon 3: AC19.
Demon 4: AC19.
Demon 5: AC19.

Devil 1: AC23. 5 dmg
Devil 2: AC23. 40 dmg
Devil 3: AC23. 4 dmg
Devil 4: AC23. 10 dmg

Swarm 1: 61 dmg + blinded
Swarm 2: 64 dmg + blinded

Armand (Robert D) AC 24(20)/touch11/flat 23(19) HP 22/63 CMD 18 Character Sheet   d6=2 ; d6=3 ; d6=6 ; d6=5 ;
Tuesday June 5th, 2018 10:42:26 AM

Armand staggers and drops to knee.
He summons the healing powers of Gargul. He will exclude the Furies in range. (Those in range should be, Armand, Atlas, Elyngael, Khan, Mack, I'm not sure about the others, but Elyngael was moving towards me, and Atlas said he would stay in range and Mack is next to Atlas)
Everyone heals: 16

OOC are the devils taking penalties for shooting 'through' Neshi's whirlwind?

Armand summons the stuff of legends (hero point) to cast Entropic shield on himself.

"Can anyone summon some creatures to battle these devils with the high spell resistance?"

He uses another hero point and sucks down Potion of Resistance 20 any (fire) - Carl, for subbing, Expires 9/4/18
_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 76/80 rounds
Shield of Faith on himself: +3 to AC 77/80 rounds.
Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30' (3 round left?)
Air Walk: On Atlas 78/80 rounds
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 80/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.

Spells left: (x marks the spot where a spell was cast) Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, Shield of Faith, Protection from Evil, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, Hold Person, Resist Energy (wis bonus), x (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, x (domain), x (sargass bonus spell)
}

Channel energy 4/6

'Osul (Graham) AC:12+1 (T:11+1, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:13/51, Speed: 30+30'  d20+8=21 ; d20+8=28 ; 3d6=13 ; d20+8=15 ; 3d6=12 ;
Tuesday June 5th, 2018 10:55:53 AM

DM: In fairness, if 'Neshi-Elemental isn't Large or bigger then 'Osul's lightning is only 3d6, not 3d10.

'Osul's face blanches. "Healing?", he asks amidst winces.
"We only need to hold... but that's not what we're made of!"

'Osul casts Spiked Stones in a patch 80'x40' ahead of the (two?) groups of Demons, before (spending another Hero Point for a second Standard Action) to drop the last two Lightning Lord bolts on the swarms. [1]SR: 21, Damage: 13, Reflex Save DC 21 for half damage, [2] SR: 28, Damage: 12, Reflex Save DC 21 for half damage
He looks for a place to relocate to, but sees none.

Medium Earth Elemental - 4 rounds remain - patrolling underground

Spell list: Spells Tab
Active Effects:
Spiked Stones - 4799 rounds remain - Saving Throw (Reflex partial) DC 22; Spell Resistance 21 -
Wall of Thorns - 796 rounds remain
Entangle - Reflex Save (Partial) DC:19(23) - 76 rounds remain
Plant Growth - 14,396 rounds remain - Speed drops to 5', or 10' for Large or larger creatures. If this spell is cast on an area that is already affected by any spell or effect that enhances plants, such as entangle or wall of thorns, any DC involved with these spells is increased by 4.
Haste (Owen) - 2 rounds remain: +1 to attack, AC, and Reflex; +30' movement (all forms), extra attack with full round attack (LTGH).
Bless (Armand) - 75 rounds remain: +1 to attack, fear saves.

Mack (Eric R) AC: 26 (T 25 FF 18), CMD: 23; HP 47/57, Speed: 60'  d20+19=27 ; d20+17=26 ; d8-1=6 ; d8-1=0 ; d6=3 ; d6=2 ; d6=3 ; d20+17=35 ; d8-1=6 ; d6=3 ;
Tuesday June 5th, 2018 11:55:54 AM

I continue to flurry against the devil Atlas and I have flanked:

(flurry of blows: d20+13+2(flank)+1(bless)+1(haste) for each blow, and d8-1 damage+1d6(sneak),
+1(fang),+1 to hit and +1d6 fire damage on first attack from flaming tear
Hit AC 27 for 6+3+3(fire)+1 damage, and AC 26 for 1+2 damage)

extra Haste attack:
(boot to the head: d20+13+2(flank)+1(bless)+1(haste), and d8-1 damage+1d6(sneak),
Hit AC 35 for 6+3 damage)

Squeaver holds a defensive position against anything that lands near Armand.

Bless: +1 to hit, +1 vs fear; rounds remaining: 76
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 26
Haste: +30' movement, +1 attack, +1 AC, +1 to hit; rounds remaining: 2
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 28
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save), ; rounds remaining: 27
Fly: fly at 60; rounds remaining: 49?

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 76


Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 26/21, HP 80/86  d20+13=27 ; d8+8=9 ; 2d6=10 ; d20+12=13 ; d20+12=17 ; d20+15=18 ; d20+15=17 ;
Tuesday June 5th, 2018 11:57:31 AM

Atlas is in position to show this Devil what they are made of. He digs deep and begins to execute his favored sequence of attacks and lands with the first hit, but falters and fails on the rest. He struggles to find an extra energy reserve and attacks again, but again fails. He is letting his friends down!

----------------------------------------------------------------
Attack Devil #2

Fighter First Attack Attack w/ +1 Holy Longsword: 1d20+11+1(bless)+1(haste)=27
Magic Slashing Damage: 1d8+8=9
Holy Damage: 2d6=10

Two Weapon Attack w/ +1 Spiked Shield: 1d20+9+1(bless)+1(haste)=12 (should have been d20+11, not +12, so adjusted in results)
Magic Slashing Damage: 1d4+5=Missed

Fighter Second Attack w/ +1 Holy Longsword: 1d20+10+1(bless)+1(haste)=17
Magic Slashing Damage: 1d8+8=Missed
Holy Damage: 2d6=Missed

Haste Attack w/ +1 Holy Longsword: 1d20+15+1(bless)+1(haste)=20
Magic Slashing Damage: 1d8+8=Missed
Holy Damage: 2d6=Missed

Hero Point Attack w/ +1 Holy Longsword: 1d20+15+1(bless)+1(haste)=19
Magic Slashing Damage: 1d8+8=Missed
Holy Damage: 2d6=Missed

Total Damage: 19

Bless: +1 on attack rolls and saves against fear 77/80 rounds

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'

Bless Weapon: Weapon counts as +1 magical if not already magical for purpose of bypassing DR, Weapon is Good aligned, all critical hits against evil foes automatically confirm. 80/80 round.

Air Walk: 10 min/level...so for a long time

ooc: Sorry! Those were the worst rolls ever! Not only did I keep goofing up the selected bonus, but I my last 4 attacks rolled a 1, 5, 3, 2 Ugh!


Elyngael (Lynnette D) AC: 24(20) (T:14, FF:19(16)), CMD 20, HP 54/65  d20+15=35 ; d20+15=24 ; 2d8+4=14 ; d20+10=20 ; d8+4=10 ; d20+15=34 ; d8+4=7 ; d20+15=21 ; d8+4=9 ; d20+10=25 ; d8+4=8 ; d20+15=35 ; d20+15=28 ; 2d8+4=10 ;
Tuesday June 5th, 2018 8:29:08 PM

Elyngael loads a cold iron arrow and shoots two arrows at - Babau demon1, if demon 1 falls I shift to demon 2 on remaining attacks
Arrow 1 (d20+15=35)potential crit (d20+15=24 confirmed) damage (2d8+4=14)
Arrow 2 (d20+10=20) damage 1d8+4=10
Then uses her haste attack on the same demon
Arrow 3 (d20+15=34) damage 1d8+4=7

She decides to use a Hero Point to attack again!
Arrow 4 (d20+15=21) 1d8+4=9
Arrow 5 (d20+10=25) damage (d8+4=8) fire damage
Haste attack (not sure if I get this using Hero point?) Arrow 6 (d20+15=35) potential crit (d20+15=28 confirmed) damage 2d8+4=10

Khan stats,
Khan

Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

She orders Khan to stay.

Barkskin on Elyngael 73/80 rounds, +3AC
Fly on Elyngael 47/50 rounds
Barkskin on Khan 76/80 rounds, +3AC
Bless from Armand
Haste from Owen


Armand (Robert D) AC 24(20)/touch11/flat 23(19) HP 22/63 CMD 18 Character Sheet  
Tuesday June 5th, 2018 8:34:13 PM

OOC Osul are you in range of the healing channel? it's a 30 foot radius of Armand. If not, get down here!

Owen Marcellus (Weston W.) AC: 16/13/14; HP: 40/40; CMD: 17; Haste, Bless, Fly, Stoneskin 
Tuesday June 5th, 2018 10:21:16 PM

Owen drops his invisibility and swoops downwards, moving toward the running demons. He hopes to get a spell off next round, before they have reached the party.

'Osul (Graham) AC:12+1 (T:11+1, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:29/51, Speed: 30+30' 
Wednesday June 6th, 2018 5:36:39 AM

OOC: 'Osul is still on the ground, and there was a little less than a quarter hour between our posts, so I missed it. 'Osul should have been in range, thank you :)
He has not taken to the air as yet (too busy up there already, and plenty of battlefield set up to do.
Amending HP in header.


Yurr'Neshi (Kent) AC:(29)27/(24)20/(25)21; HP:60/60 CMD: +18 character sheet Mage Armor, Enlarge, Haste air elemental  5d6=17 ;
Wednesday June 6th, 2018 7:54:01 AM

(Spell was EBII) from the special bonus

still spinning around Neshi sends and ice storm right down over the most demon he can encompass in the 40 ft high 20 ft radius deluge of hail and ice. 17 points to all in area no save


DM RobC - "I think we may need help!"  d20+10=15 ; d20+10=18 ; 3d6=5 ; 3d6=11 ; d20+14=31 ; d20+14=28 ; d20+14=21 ; d20+14=22 ; d20+14=15 ; d20+14=19 ; d20+9=18 ; d20+9=26 ; d20+9=26 ; d100=1 ; d100=25 ; d100=97 ; d8+6=7 ; d8+6=7 ; d6=2 ; d6=3 ; d20+15=31 ; d20+10=12 ; d8+8=14 ;
Wednesday June 6th, 2018 8:17:15 AM

Armand takes a brief moment to bolster his defences. An Entropic Shield and a Resist spell do the trick nicely.

Osul puts some spiked stones in front of the demons to slow them down. He draws down a few more lightning bolts on the swarms.

Mack and Atlas combine to deliver an assault to Devil#2. Mack has better luck landing his attacks, however Atlas's damage is better... when he connects. He laments not being able to do more for the party, but truth be told, things are far from dire. Everyone is still breathing after all.

Elyngael draws some more arrows and takes some time to carefully line up her shot. The first arrow goes clear through the demon's neck, dropping it where it stands (falls?).

Owen makes a renewed effort to get into the fight.

Neshi-wind holds his ground.

Devil #1 targets Elyngael! (Hit AC31, AC28. Miss AC19. Elyngael takes 7 + 7 points normal damage and 2 + 3 fire damage)

Devil #2 swings at Atlas as hard as it can! (Hit AC31. Miss AC12. Atlas takes 14pts damage)

Devil #3 also targets Elyngael! (Miss AC21, AC22, AC18)

Devil #4 targets Armand! (Hit AC26. Miss AC15, AC19. BUT.. Entropic Shield miss chance: 1. It's also a miss!)

The swarms are now close enough to attack.

Swarm #1 goes for Squeaver. Squeaver gets to make an AoO as they draw near but then finds them all around (Squeaver takes 5pts damage!)

Swarm #2 goes for Khan. Khan gets to make an AoO (Khan takes 11pts damage!)

The demons have to slow down from their run speed to circle their way around the stony outcrop that Osul created. It will now take them 3 rounds to get to the party as they navigate around it.

--------------------------
Demon 1: AC19. Dead
Demon 2: AC19. 34 dmg
Demon 3: AC19.
Demon 4: AC19.
Demon 5: AC19.

Devil 1: AC23. 5 dmg
Devil 2: AC23. 81 dmg
Devil 3: AC23. 4 dmg
Devil 4: AC23. 10 dmg

Swarm 1: AC21. 74 dmg
Swarm 2: AC21. 76 dmg

'Osul (Graham) AC:12+1 (T:11+1, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:29/51, Speed: 30+30' 
Wednesday June 6th, 2018 10:24:34 AM

'Osul suspects that Khan and Squeaver have the match of the swarms, and if he can hold up the demons then that will best help the other wardens dealing with the devils, and he pumps a fist in the air as Elyngael's arrow fells it's target demon.

He casts Entangle on the slow moving Babau Demons (Saving Throw: Reflex partial vs DC19 ; Spell Resistance: no), and continues to dig deep (why stop now - spend 1 more Hero Point) to hopefully entomb them in a Sleet Storm (Saving Throw: none; Spell Resistance: no)

Medium Earth Elemental - 3 rounds remain - patrolling underground
Spell list: Spells Tab
Active Effects:
Entangle (@Babau Demons) - 40' radius - Reflex Save (Partial) DC:19 - 79 rounds remain
Sleet Storm (@Babau Demons) neatly overlaying the Entangle 40' radius and 20' high - Saving Throw: none; Spell Resistance: no. - 7 rounds remain
Spiked Stones - 4798 rounds remain - Saving Throw (Reflex partial) DC 22; Spell Resistance 21
Wall of Thorns - 795 rounds remain
Entangle(@Wall of Thorns) - Reflex Save (Partial) DC:19(23) - 75 rounds remain
Plant Growth - 14,395 rounds remain - Speed drops to 5', or 10' for Large or larger creatures. If this spell is cast on an area that is already affected by any spell or effect that enhances plants, such as entangle or wall of thorns, any DC involved with these spells is increased by 4.
Haste (Owen) - 1 rounds remain: +1 to attack, AC, and Reflex; +30' movement (all forms), extra attack with full round attack (LTGH).
Bless (Armand) - 74 rounds remain: +1 to attack, fear saves.

Mack (Eric R) AC: 26 (T 25 FF 18), CMD: 23; HP 47/57, Speed: 60'  d20+19=39 ; d20+19=28 ; d8-1=0 ; d8-1=3 ; d6=3 ; d6=1 ; d6=6 ; d20+17=32 ; d8-1=3 ; d6=4 ; d20+17=23 ; d8-1=1 ; d6=2 ; d20+8=26 ; d4+1=5 ; d20+10=16 ; d20+10=27 ; d20+10=25 ; d2+1=3 ; d2+1=3 ;
Wednesday June 6th, 2018 10:29:02 AM

I continue to flurry against the devil Atlas and I have flanked:

(flurry of blows: d20+13+2(flank)+1(bless)+1(haste) for each blow, and d8-1 damage+1d6(sneak),
+1(fang),+1 to hit and +1d6 fire damage on first attack from flaming tear
Critical Hit AC 39 for 1+3+3(fire)+1(fire)+1+1+6 damage,
and AC 32 for 3+4 damage)

extra Haste attack:
(boot to the head: d20+13+2(flank)+1(bless)+1(haste), and d8-1 damage+1d6(sneak),
Hit AC 23 for 1+2 damage)

Squeaver, AC 17, HP 21/26, Speed 50
AoO: (bite: d20+7+1(bless) for 1d4+1; Hit AC 26 for 5 damage)

If possible, Squeaver moves to flank the 5' swarm with Armand (or anyone else nearby)

(bite, claw, claw: d20+7+2(flank)+1(bless) for 1d4+1,1d2+1,1d2+1
+1 to hit and +1d6 cold damage on first attack from frost tear
Miss AC 17 for 0 damage, AC 27 for 3 damage, and AC 25 for 3 damage)


Bless: +1 to hit, +1 vs fear; rounds remaining: 75
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 25
Haste: +30' movement, +1 attack, +1 AC, +1 to hit; rounds remaining: 1
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 27
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save), ; rounds remaining: 26
Fly: fly at 60; rounds remaining: 48?

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 75


OOC: Wow, even a critical hit from Mack hardly does any damage. ;) I rolled my damage twice, double all the modifiers, except for I only rolled Sneak Attack damage once. I believe that is correct.?


Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 26/21, HP 80/86  d20+15=32 ; d8+8=12 ; 2d6=12 ; d20+13=20 ; d20+14=33 ; d8+8=13 ; d8+8=12 ; 2d6=7 ; d20+19=26 ; d8+8=12 ; 2d6=10 ;
Wednesday June 6th, 2018 12:05:34 PM

Atlas gets a renewed sense of hope as he sees Mack pummel the devil in front of him. His strikes are true and the devil takes a licking. Atlas looks at his blade with pride, "A good upgrade for sure."

----------------------------------------------------------------
Attack Devil #2

Fighter First Attack Attack w/ +1 Holy Longsword: 1d20+11+1(bless)+1(haste)+2(flanked)=32
Magic Slashing Damage: 1d8+8=12
Holy Damage: 2d6=12

Two Weapon Attack w/ +1 Spiked Shield: 1d20+9+1(bless)+1(haste)+2(flanked)=20
Magic Slashing Damage: 1d4+5=Missed

Fighter Second Attack w/ +1 Holy Longsword: 1d20+10+1(bless)+1(haste)+2(flanked)=33 (Longsword crits on 19 or 20 - blessed weapon is automatic confirm on crit...woot!)
Magic Slashing Damage: 1d8+8+1d8+8=25
Holy Damage: 2d6=7

Haste Attack w/ +1 Holy Longsword: 1d20+15+1(bless)+1(haste)+2(flanked)=26
Magic Slashing Damage: 1d8+8=12
Holy Damage: 2d6=10

Total Damage: 78

Bless: +1 on attack rolls and saves against fear 77/80 rounds

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'

Bless Weapon: Weapon counts as +1 magical if not already magical for purpose of bypassing DR, Weapon is Good aligned, all critical hits against evil foes automatically confirm. 80/80 round.

Air Walk: 10 min/level...so for a long time


Yurr'Neshi (Kent) AC:(29)27/(24)20/(25)21; HP:60/60 CMD: +18 character sheet Mage Armor, Enlarge, Haste air elemental  5d6=18 ;
Wednesday June 6th, 2018 3:52:53 PM


Once again targeting as many of the devils in the center of a ice storm spell as he can Neshi lets loose with another one 18 points damage to all in the area 20 foot by 40 tall

Armand (Robert D) AC 24(20)/touch11/flat 23(19) HP 36/63 CMD 18 Character Sheet   d6=2 ; d6=5 ; d6=3 ; d6=4 ;
Wednesday June 6th, 2018 4:49:53 PM

Armand lets loose with another round of healing. Hopefully everyone should be in the 30 foot range, he excludes the swarm(s) and the Devil fighting nearby with Atlas and Mack.

Everyone heals 14.

He then draws a dramatic breath (spending last hero point) as he whips out the windwall scroll he had from the sargrass boat captain. He utters the words to the spell and weaves it in, through, and about, all grounded party members, (i.e. at least Sqeaver, Khan, and Armand). The range should be sufficient to drive off the hellswarms from the companions but short enough not to interfere with Elyngael's archery. It will also protect all of us in the blowing wind from archery shots.

_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 75/80 rounds
Shield of Faith on himself: +3 to AC 76/80 rounds.
Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30' (3 round left?)
Air Walk: On Atlas 77/80 rounds
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 79/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.

Spells left: (x marks the spot where a spell was cast) Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, Shield of Faith, Protection from Evil, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, Hold Person, Resist Energy (wis bonus), x (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, x (domain), x (sargass bonus spell)
}

Channel energy 3/6

Owen Marcellus (Weston W.) AC: 16/13/14; HP: 40/40; CMD: 17; Haste, Bless, Fly, Stoneskin 
Wednesday June 6th, 2018 7:38:48 PM

Owen sees a giant ice storm pummel the enemies he was about to target, so instead he flies down behind Mack and casts Bull's Strength on him. He offers him some quiet encouragement:"Hang in there, bud. We can handle this."

Elyngael (Lynnette D) AC: 24(20) (T:14, FF:19(16)), CMD 20, HP 49/65  d20+15=25 ; d8+4=5 ; d20+10=11 ; d20+15=28 ; d8+4=12 ; d20+6=23 ; d8+3=7 ; d20+6=12 ; d20+6=10 ;
Wednesday June 6th, 2018 9:41:54 PM

Elyngael loads a cold iron arrow and shoots two arrows at - Babou demon 2
Arrow 1 (d20+15=25) damage (1d8+4=5)
Arrow 2 (d20+10=11) miss
Then uses her haste attack on the same demon
Arrow 3 (d20+15=28) damage 1d8+4=12

Khan stats,
Khan

Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan defends himself and bites at the swarm, d20+6=23, damage 1d8+3=7. claw one - miss, claw two-10, miss

Barkskin on Elyngael 72/80 rounds, +3AC
Fly on Elyngael 46/50 rounds
Barkskin on Khan 75/80 rounds, +3AC
Bless from Armand
Haste from Owen

DM RobC - "We can handle this."  d20+6=23 ; d20+6=8 ; d20+6=15 ; d20+6=24 ; d20+15=20 ; d20+14=15 ; d20+14=34 ; d20+14=33 ; d20+9=20 ; d8+6=7 ; d8+6=8 ; d8+6=9 ; d6=6 ; d20+6=14 ; 3d6=14 ;
Thursday June 7th, 2018 7:54:34 AM

Squeaver bites at the approaching swarm, and even though some of the wasps drop there are still enough remaining.

Osul drops a double spell combination this DM hasn't seen before: Entangle + Sleet Storm.

The first spell entangles demons 3 and 4. They can't move at all. Movement through the area is now difficult terrain and drops speed by half. He then covers THAT area with a Sleet Storm. Not only can the demons no longer see out, but movement through that area is now so tough that it will take a DC19 Ref Save AND a DC10 Acrobatics check to move at 25% pace. So even if all those checks are made the demons can only move 15ft as a double move. Assuming the spells were cast directly on top of them and thus surrounding them it will at best take them 3 rounds just to get out!

As if that wasn't enough Neshi dumps an Ice Storm on top of that. They all take 11pts damage (resist cold) and will be lucky to escape from these spells. Movement in that area has now dropped to 1 square being the equivalent of 40ft. It's safe to say the demons are well and truly locked up.

Neshi and Osul get hero points for a clever combination of spells.
Highlight to display spoiler: {Wow. "If more than one hampering condition applies, multiply all additional costs that apply. This is a specific exception to the normal rule for doubling." So... 1 square = 5ft. Entangle x2 = 10ft. Sleet Storm x2 = 20ft. Ice Storm x2 = 40ft. Assuming they don't get entangled along the way, it should take them 8 rounds to get out at best.}

Mack continues his flurry and kills off Devil #2. He takes a 5ft step closer to Squeaver and uses his extra haste attack to finish off the swarm next to Squeaver!

With Devil#2 now absolutely dead, Atlas is able to take a 5ft step to get within range of Devil#1. He just about kills it on his own!

Armand let loose another round of healing and sets up a wind wall to protect the party from incoming arrows.

Owen drops down to boost Mack's strength. This could make things interesting.

Elyngael can no longer see the demons through all that sleet and ice, but gets the impression that won't be a threat for a while. She instead targets the nearby devils. As a result of Atlas' attacks, Elyngael is able to finish one off. Her remaining arrow is then sent at Devil#4.

Devil #3 drops its bow to go and attack Atlas (Miss AC20)

Devil #4 turns to shoot at Atlas (Hit AC34. Crit confirmed on AC33. Miss AC15, 20. Atlas takes 24pts damage + 6 fire)

Swarm #2 is pushed to the outskirts of the windwall some 20ft away from Khan, who is closest to them.

The demons do ... something

A good round for the party. All demons locked down, two devils dead, one swarm dead.
--------------------------
Babau Demon 1: AC19. Dead
Babau Demon 2: AC19. 45 dmg
Babau Demon 3: AC19. 11 dmg + Entangled
Babau Demon 4: AC19. 11 dmg + Entangled
Babau Demon 5: AC19. 11 dmg

Erinyes Devil 1: AC23. Dead
Erinyes Devil 2: AC23. Dead
Erinyes Devil 3: AC23. 4 dmg
Erinyes Devil 4: AC23. 15 dmg

Hellwasp Swarm 1: AC21. Dead
Hellwasp Swarm 2: AC21. 83 dmg

Yurr'Neshi (Kent) AC:(29)27/(24)20/(25)21; HP:60/60 CMD: +18 character sheet Mage Armor, Enlarge, Haste air elemental  d8+8=16 ;
Thursday June 7th, 2018 8:28:46 AM

charging into the remaining spawn with the hopes of destroying/grounding/seriously damaging it.

Damage 16 points per Reflex DC 18 for 1/2 damage

Creatures one or more size categories smaller than the whirlwind might take damage when caught in the whirlwind (generally damage equal to the monster's slam attack for a creature of its size) and may be lifted into the air. An affected creature must succeed on a Reflex save (DC 18) when it comes into contact with the whirlwind or take damage as if it were hit by the whirlwind creature's slam attack. It must also succeed on a second Reflex save or be picked up bodily and held suspended in the powerful winds, automatically taking the indicated damage each round. A creature that can fly is allowed a Reflex save each round to escape the whirlwind. The creature still takes damage but can leave if the save is successful.

Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind. Trapped creatures can otherwise act normally, but must succeed on a concentration check (DC 18) to cast a spell. Creatures caught in the whirlwind take a 4 penalty to Dexterity and a 2 penalty on attack rolls. The whirlwind can have only as many creatures trapped inside at one time as will fit inside the whirlwind's volume. The whirlwind can eject any carried creatures whenever it wishes as a free action, depositing them in its space.

If the whirlwind's base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the creature and has a diameter equal to half the whirlwind's height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Those caught in the cloud of debris must succeed on a concentration check (DC 20) to cast a spell

'Osul (Graham) AC:12+1 (T:11+1, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:43/51, Speed: 30+30'  d20+8=18 ; 3d6=8 ;
Thursday June 7th, 2018 9:32:30 AM

DM: Highlight to display spoiler: {Getting entangled at each step is a potential problem, as is stepping on the Spiked Stones they can now no longer see, or slipping on the icy ground and falling down onto Spiked Stones, etc. :D}

"Everyone, remind me that I'm buying our first round when we return to The Tree!"

He takes a moment to admire their handywork before casting Call Lightning at Devil 4 for 8 damage (Saving Throw: Reflex for half damage, DC:21; Spell Resistance yes... It looks for a moment like the lightning is going to fail to materialize, but 'Osul fights to overcome the Devil's inherent resistance (bye-bye 1 Hero Point for a +4 bonus after the roll) )

Medium Earth Elemental - 2 rounds remain - patrolling underground
Spell list: Spells Tab
Active Effects:
Call Lightning - 79 rounds remain and 7 bolts remain - Saving Throw: Reflex for half damage, DC:21; Spell Resistance yes - 18+4(Hero Point)=22(phew!)
Entangle (@Babau Demons) - 40' radius - Reflex Save (Partial) DC:19 - 78 rounds remain
Sleet Storm (@Babau Demons) neatly overlaying the Entangle 40' radius and 20' high - Saving Throw: none; Spell Resistance: no. - 6 rounds remain
Spiked Stones - 4797 rounds remain - Saving Throw (Reflex partial) DC 22; Spell Resistance 21
Wall of Thorns - 794 rounds remain
Entangle(@Wall of Thorns) - Reflex Save (Partial) DC:19(23) - 74 rounds remain
Plant Growth - 14,394 rounds remain - Speed drops to 5', or 10' for Large or larger creatures. If this spell is cast on an area that is already affected by any spell or effect that enhances plants, such as entangle or wall of thorns, any DC involved with these spells is increased by 4.
Haste (Owen) - last round: +1 to attack, AC, and Reflex; +30' movement (all forms), extra attack with full round attack (LTGH).
Bless (Armand) - 73 rounds remain: +1 to attack, fear saves.



Armand (Robert D) AC 24(20)/touch11/flat 23(19) HP 36/63 CMD 18 Character Sheet  
Thursday June 7th, 2018 9:57:01 AM

With Mack now in range Armand thinks to himself, 'time to buff the party'. Armand swiftly crosses to him and casts Shield of Faith on Mack. Mack now has +3 deflection bonus

He see's Atlas get whacked by the flying devil. He wishes he could cast a cure spell at range.

Armand calls out, "Keep at it Atlas!"

_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 74/80 rounds
Shield of Faith on himself: +3 to AC 75/80 rounds.
Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30' (1 round left?)
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 78/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.

Shield of Faith on Mack: +3 to AC 80/80 rounds.
Air Walk: On Atlas 76/80 rounds

Spells left: (x marks the spot where a spell was cast) Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, x, Protection from Evil, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, Hold Person, Resist Energy (wis bonus), x (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, x (domain), x (sargass bonus spell)
}

Channel energy 3/6

Mack (Eric R) AC: 29 (T 28 FF 21), CMD: 23; HP 57/57, Speed: 60'  d20+19=28 ; d20+17=20 ; d8-1=3 ; d8-1=1 ; d6=2 ; d6=6 ; d6=5 ; d20+17=29 ; d8-1=1 ; d6=1 ; d20+10=23 ; d3=3 ; d20+10=27 ; d20+10=19 ; d4+1=5 ; d6=5 ; d2+1=3 ; d2+1=2 ;
Thursday June 7th, 2018 1:55:11 PM

Greatly appreciating the words of encouragement as much if not more-so then the added strength... "Thanks Owen!"
"And you, too, Armand, for the Shield!"


OOC: I'm not sure if anything is within 5' step range of me... OR if I can take 2 5' steps when I'm Hasted? If I can, I flurry and get an extra attack from Haste. If not, probably ignore all except the very first attack.

IC:

I see Atlas getting surrounded, and immediately move into position to help him (going after the closest enemy, and hopefully flanking):

(flurry of blows: d20+13+2(flank)+1(bless)+1(haste) for each blow, and d8-1 damage+1d6(sneak)+2(Bull),
+1(fang),+1 to hit and +1d6 fire damage on first attack from flaming tear
Hit AC 28 for 3+2+5(fire)+1+2 damage,
and? AC 20 for 1+6+2 damage)

extra Haste attack:
(boot to the head: d20+13+2(flank)+1(bless)+1(haste), and d8-1 damage+1d6(sneak)+2(bull),
Hit AC 29 for 1+1+2 damage)

If anyone is within attack range of Squeaver:
Squeaver, AC 17, HP 26/26, Speed 50
(bite, claw, claw: d20+7+2(flank)+1(bless) for 1d4+1,1d2+1,1d2+1
+1 to hit and +1d6 cold damage on first attack from frost tear
Hit AC 24 for 5+5 damage, AC 27 for 3 damage, and AC 19 for 2 damage)


Bless: +1 to hit, +1 vs fear; rounds remaining: 74
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 24
Haste: +30' movement, +1 attack, +1 AC, +1 to hit; rounds remaining: 0
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 26
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 25
Fly: fly at 60; rounds remaining: 47?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 70?
Shield Of Faith; +3 AC; rounds remaining: 80

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 74


OOC: Ignore the d3 that I accidentally pressed, and I forgot to add Squeaver's +1 in to hit on his first attack, but added it in to the text. And I believe I'm still Hasted thru this turn, but if not, please remove 1 from my Hits, and 1 from my AC. ;)



Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin  d20+6=17 ;
Thursday June 7th, 2018 7:46:34 PM

Owen casts one of his daily Blinding Rays at whichever devil Mack and Atlas are not attacking, then flies up and away. Ranged touch attack roll of 17, which probably misses.

Elyngael (Lynnette D) AC: 24(20) (T:14, FF:19(16)), CMD 20, HP 49/65  d20+15=26 ; d8+4=9 ; d20+10=19 ; d20+15=26 ; d8+4=11 ;
Thursday June 7th, 2018 10:00:40 PM

Elyngael loads a cold iron arrow and shoots two arrows at - demon 4
Arrow 1 (d20+15=26) damage (1d8+4=9)
Arrow 2 (d20+10=19) miss
Then uses her haste attack on the same devil
Arrow 3 (d20+15=26) damage 1d8+4=11

Khan stats,
Khan

Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan readies to defend himself and Armand.

Barkskin on Elyngael 71/80 rounds, +3AC
Fly on Elyngael 45/50 rounds
Barkskin on Khan 74/80 rounds, +3AC
Bless from Armand
Haste from Owen

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 26/21, HP 50/86  d20+15=18 ; d20+13=21 ; d20+14=17 ; d20+19=26 ; d8+8=13 ; 2d6=9 ;
Friday June 8th, 2018 2:18:37 AM


Atlas attempts to follow up on his impressive flurry, but he comes back down to reality quickly.


----------------------------------------------------------------
Attack Devil #3

Fighter First Attack Attack w/ +1 Holy Longsword: 1d20+11+1(bless)+1(haste)+2(flanked)=18
Magic Slashing Damage: 1d8+8=missed
Holy Damage: 2d6=missed

Two Weapon Attack w/ +1 Spiked Shield: 1d20+9+1(bless)+1(haste)+2(flanked)=21
Magic Slashing Damage: 1d4+5=Missed

Fighter Second Attack w/ +1 Holy Longsword: 1d20+10+1(bless)+1(haste)+2(flanked)=17
Magic Slashing Damage: 1d8+8=missed
Holy Damage: 2d6=missed

Haste Attack w/ +1 Holy Longsword: 1d20+15+1(bless)+1(haste)+2(flanked)=26
Magic Slashing Damage: 1d8+8=13
Holy Damage: 2d6=9

Total Damage: 22

Bless: +1 on attack rolls and saves against fear 77/80 rounds

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'

Bless Weapon: Weapon counts as +1 magical if not already magical for purpose of bypassing DR, Weapon is Good aligned, all critical hits against evil foes automatically confirm. 80/80 round.

Air Walk: 10 min/level...so for a long time


Mack (Eric R) AC: 29 (T 28 FF 21), CMD: 23; HP 57/57, Speed: 60' 
Friday June 8th, 2018 1:38:32 PM

I take a quick look around, so I have a good idea who's dealing with what, for my next course of action.


DM RobC - "And you, too, Armand, for the Shield!"  d20+12=31 ; d20+6=23 ; d20+6=12 ; d20+6=19 ; d20+6=20 ; d20+6=12 ; d20+7=14 ; d20+7=20 ; d20+7=24 ; d20+15=28 ; d20+10=25 ; d20+14=30 ; d20+14=15 ; d20+9=20 ; d8+6=11 ; d6=1 ;
Friday June 8th, 2018 11:29:14 PM

Neshi makes quick work of the remaining hellwasp swarm, scattering tiny little carcasses flying through the air OOC: Just confirming that Neshi is a Small Air Elemental, and how many rounds you have left in whirlwind form

Osul hits the devil with a pretty weak lightning bolt, and even then, it looks to shrug off half the damage.

Armand keeps up the buffing of the party and laments not being able to to safely get close enough to do some healing.

The buffed up Mack steps closer to Devil #3 and flurries as if his life depended on it.

Squeaver sits safe on the ground licking his wounds.

Owen sends a blinding ray at Devil #3. He expects it to be a miss but is happily surprised that he actually hit it! (Yep, Touch AC17 is a hit. Please roll damage

Elyngael just keeps the arrows coming.

Khan is happily safe on the ground

Atlas was so happily basking in his glory that it draws his attention away from the present. He does manage to hit the devil, but barely.

The enemy act...

Devil #3 attacks Mack. He did the most damage and the devil hopes to repay him in kind. Fortunately for Mack, his new defences are up to the task (Miss AC28, 25.)

Devil #4 has a little more success (Hit AC30. Miss AC15, 20. Mack takes 11pts damage + 1pt fire)

The swarms are dead

The demons continue doing something.

From the north you can see two pale, glowing whirlwinds are coming this way very very fast. They're about 1000ft away and coming from the direction of the Iron Dragons!
Perception DC25: Highlight to display spoiler: {They're actually humanoid, 6ft tall and travelling at around 20mph (400ft/round)! They'll be here in 3rnds}

--------------------------
Entangle - Dur 2/8rnds - DC19. CL8, SL1
Sleet Storm - Dur 2/8rnds
Ice Storm - Dur 2/8rnds

Babau Demon 1: AC19. Dead
Babau Demon 2: AC19. Last Known: 45 dmg
Babau Demon 3: AC19. Last Known: 11 dmg
Babau Demon 4: AC19. Last Known: 11 dmg
Babau Demon 5: AC19. Last Known: 11 dmg

Erinyes Devil 1: AC23. Dead
Erinyes Devil 2: AC23. Dead
Erinyes Devil 3: AC23. 38 dmg
Erinyes Devil 4: AC23. 39 dmg

Hellwasp Swarm 1: AC21. Dead
Hellwasp Swarm 2: AC21. Dead

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30'  d20+22=38 ; d20+16=35 ; d4=4 ;
Saturday June 9th, 2018 8:08:00 AM

Perception Check: 38
"I hope they are the help you asked for, Armand, and not the help they want! Still, we can worry about that soon enough."
He considers the ineffectiveness of his called lightning on the Erinyes, but knows his quarterstaff would have even less impact.
One still in the air, and one on the ground. There are plenty of forces on the ground, so he looks up at the one in the air, and then more closely at the bow, when an idea strikes him. He casts Quench on the bow, hoping to suppress the flame damage it appears to provide its arrows, and burns his last Hero Point (ahead of the roll) to try to make it through the Erinyes inherent spell resistance.

Medium Earth Elemental - 1 rounds remain - patrolling underground - any indications it has found anything?
Spell list: Spells Tab
Active Effects:
Quench - Instantaneous - Saving Throw: Will negates (object) DC:21; Spell Resistance yes (object) 35 - if successful, suppressing the fire damage for 4 hours.
Call Lightning - 78 rounds remain and 7 bolts remain - Saving Throw: Reflex for half damage, DC:21; Spell Resistance yes - not called this round
Entangle (@Babau Demons) - 40' radius - Reflex Save (Partial) DC:19 - 77 rounds remain
Sleet Storm (@Babau Demons) neatly overlaying the Entangle 40' radius and 20' high - Saving Throw: none; Spell Resistance: no. - 5 rounds remain
Spiked Stones - 4796 rounds remain - Saving Throw (Reflex partial) DC 22; Spell Resistance 21
Wall of Thorns - 793 rounds remain
Entangle(@Wall of Thorns) - Reflex Save (Partial) DC:19(23) - 73 rounds remain
Plant Growth - 14,393 rounds remain - Speed drops to 5', or 10' for Large or larger creatures. If this spell is cast on an area that is already affected by any spell or effect that enhances plants, such as entangle or wall of thorns, any DC involved with these spells is increased by 4.
Bless (Armand) - 72 rounds remain: +1 to attack, fear saves.

Armand (Robert D) AC 24(20)/touch11/flat 23(19) HP 36/63 CMD 18 Character Sheet   d20+4=24 ;
Saturday June 9th, 2018 2:31:45 PM

Armand glances toward the approaching things.
Perception 24 (d20+4), while technically lower than the required roll, it is a nat 20 so automatic success yes?

"I don't know what those things are but they are moving way too fast, they will be here in 3 rounds, so same time as those demons probably get free. And I didn't signal anyone, nor do I think any of us have had time to signal anyone either."

Armand casts a spell and jumps up to tap Elyngael's foot. He casts Resist Energy - fire - on her.

_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 73/80 rounds
Shield of Faith on himself: +3 to AC 74/80 rounds.
Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30' (0 round left?)
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 77/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.

Shield of Faith on Mack: +3 to AC 79/80 rounds.
Air Walk: On Atlas 75/80 rounds
Resist Energy (fire) 20 - 80 minutes.

Spells left: (x marks the spot where a spell was cast) Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, x, Protection from Evil, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, Hold Person, x, x (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, x (domain), x (sargass bonus spell)
}

Channel energy 3/6

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30' 
Saturday June 9th, 2018 8:58:47 PM

"I'm sorry, Armand - my mistake. You asked Mack to. But I now suspect that was all that was needed."
"The big glowing letters weren't specific as to what would constitute a SIGNAL".



Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 45/57, Speed: fly 60'  d20+18=25 ; d20+16=23 ; d8-1=6 ; d8-1=0 ; d6=6 ; d6=1 ; d6=3 ; d20+28=46 ;
Sunday June 10th, 2018 4:22:38 PM

I feel my sped up muscly body start to slow down..... was it the extra muscles?

I continue to flank Devil #3 with Atlas,and lay into him as best I can.

(flurry of blows: d20+13+2(flank)+1(bless) for each blow, and d8-1 damage+1d6(sneak)+2(Bull),
+1(fang),+1 to hit and +1d6 fire damage on first attack from flaming tear
Hit AC 25 for 6+6+3(fire)+2+1 damage,
and AC 23 for 1+1+2 damage)

(d20+28 perception check of xx vs. DC 25) "We have flying giants incoming!"

Squeaver continues to try to shield Armand from anything incoming.


Bless: +1 to hit, +1 vs fear; rounds remaining: 73
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 23
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 25
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 24
Fly: fly at 60; rounds remaining: 46?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 69?
Shield Of Faith; +3 AC; rounds remaining: 79

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 73


OOC: Armand, I don't think Natural 20's help at all on Skills Checks. Otherwise, I would have eventually been able to pick the lock on Atlas's chest (that I've been trying to get open for years). ;) Conversely though, Natural 1's don't mean automatic failure. ?



Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin  d20+1=18 ;
Sunday June 10th, 2018 9:34:51 PM

OoC: A blinding ray doesn't deal damage, it just blinds stuff.

IC: Owen can't tell what is approaching, but it looks like trouble. He readies a fireball should it prove dangerous.

Elyngael (Lynnette D) AC: 24(20) (T:14, FF:19(16)), CMD 20, HP 49/65 
Sunday June 10th, 2018 11:32:44 PM

Elyngael drops down to Armand and says "I think I need a bless or something on my weapon."
She then drinks one of the potions of Haste the party has

Khan stats,
Khan

Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan readies to defend himself and Armand.

Barkskin on Elyngael 70/80 rounds, +3AC
Fly on Elyngael 44/50 rounds
Barkskin on Khan 73/80 rounds, +3AC
Bless from Armand
Resist energy-fire- from Armand
Haste, potion, 5/5 rounds.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 26/21, HP 50/86  d20+15=25 ; d8+8=15 ; 2d6=5 ; d20+13=32 ; d4+5=7 ; d20+14=27 ; d8+8=9 ; 2d6=6 ; d20+19=34 ; d8+8=10 ; 2d6=11 ;
Monday June 11th, 2018 1:17:25 AM

Atlas shakes off the distractions and concentrates. In doing so he delivers a clinic on how to fight a devil in hand to hand combat, landing on every single attack. He lets out an angry growl when his last blow finishes the attack and then shakes his sweaty hair out of his eyes.

----------------------------------------------------------------
Attack Devil #3

Fighter First Attack Attack w/ +1 Holy Longsword: 1d20+11+1(bless)+1(haste)+2(flanked)=25
Magic Slashing Damage: 1d8+8=15
Holy Damage: 2d6=5

Two Weapon Attack w/ +1 Spiked Shield: 1d20+9+1(bless)+1(haste)+2(flanked)=32
Magic Slashing Damage: 1d4+5=7

Fighter Second Attack w/ +1 Holy Longsword: 1d20+10+1(bless)+1(haste)+2(flanked)=27
Magic Slashing Damage: 1d8+8=9
Holy Damage: 2d6=6

Haste Attack w/ +1 Holy Longsword: 1d20+15+1(bless)+1(haste)+2(flanked)=34
Magic Slashing Damage: 1d8+8=10
Holy Damage: 2d6=11

Total Damage: 63

Bless: +1 on attack rolls and saves against fear 74/80 rounds

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'

Bless Weapon: Weapon counts as +1 magical if not already magical for purpose of bypassing DR, Weapon is Good aligned, all critical hits against evil foes automatically confirm. 75/80 round.

Air Walk: 10 min/level...so for a long time


DM RobC - "I think I need a bless or something on my weapon."  d20+15=17 ;
Monday June 11th, 2018 4:45:10 AM

Armand continues with buffing the party. This time granting Elyngael some fire resistance. (Mack is correct, a Nat20 on a skill check isn't an autopass. This was a Perception check anyway, so no biggie)

Atlas gets back in the groove. He swings his holy longsword with renewed strength and accuracy and finishes off devil #3.

Only Devil #4 remains.

Mack is close enough to start hitting it and proceeds to slap it around a little.

Owen can see something approaching and prepares for the worst. A fireball tends to work in most situations.

Like the devils before it, when confronted up close Devil#4 drops his fiery bow and resorts to hand-to-hand combat with Mack, but he's just too hard to hit! (Miss AC17)

Osul and Elyngael consider their actions
(OOC: With only 1 devil remaining, I'll put it back to you as to whether you wish to follow through with those actions. It seems you'd be saving a spell, hero-point and potion though. Happy to go with it, just wanted to lay things out)

The whirlwind beings are getting close now. You can see a number of them flying out towards other groups too.
Knowl Planes DC16... Highlight to display spoiler: {You recognise these forms as being Bralani Azata, a race of celestial good guys.}

The demons continue their unseen activities as the party almost wrap up the devils.

--------------------------
Entangle - Dur 3/8rnds - DC19. CL8, SL1
Sleet Storm - Dur 3/8rnds
Ice Storm - Dur 3/8rnds

Babau Demon 1: AC19. Dead
Babau Demon 2: AC19. Last Known: 45 dmg
Babau Demon 3: AC19. Last Known: 11 dmg
Babau Demon 4: AC19. Last Known: 11 dmg
Babau Demon 5: AC19. Last Known: 11 dmg

Erinyes Devil 1: AC23. Dead
Erinyes Devil 2: AC23. Dead
Erinyes Devil 3: AC23. Dead
Erinyes Devil 4: AC23. 56 dmg

Hellwasp Swarm 1: AC21. Dead
Hellwasp Swarm 2: AC21. Dead

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30'  3d6=9 ;
Monday June 11th, 2018 6:02:57 AM

OOC: Thank you for the offer, but it's posted - for better or worse. Highlight to display spoiler: {That said there was never any intention of having anything left in the tank at this point. Well, I tried, but 'Osul still has a full complement of Wild Shapes and just over a dozen spells as yet uncast, not counting Orizons.}

'Osul tries to drop another called lightning bolt at the airborn devil for 9 damage (4 if saved - see below).

Active Effects:
Call Lightning - 77 rounds remain and 6 bolts remain - Saving Throw: Reflex for half damage, DC:21; Spell Resistance yes
Entangle (@Babau Demons) - 40' radius - Reflex Save (Partial) DC:19 - 76 rounds remain
Sleet Storm (@Babau Demons) neatly overlaying the Entangle 40' radius and 20' high - Saving Throw: none; Spell Resistance: no. - 5 rounds remain
Spiked Stones - 4795 rounds remain - Saving Throw (Reflex partial) DC 22; Spell Resistance 21
Wall of Thorns - 794 rounds remain
Entangle(@Wall of Thorns) - Reflex Save (Partial) DC:19(23) - 72 rounds remain
Plant Growth - 14,392 rounds remain - Speed drops to 5', or 10' for Large or larger creatures. If this spell is cast on an area that is already affected by any spell or effect that enhances plants, such as entangle or wall of thorns, any DC involved with these spells is increased by 4.
Bless (Armand) - 71 rounds remain: +1 to attack, fear saves.

Yurr'Neshi (Kent) AC:(29)27/(24)20/(25)21; HP:60/60 CMD: +18 character sheet Mage Armor, Enlarge, Haste air elemental  8d6=36 ;
Monday June 11th, 2018 9:44:34 AM

medium elemental - last round

Neshi settles to the ground and is back to his normal self, so to speak.

Targeting Demon 5 Neshi lets loose with a lightening bolt 36 points reflex DC 22 for 1/2 damage


Armand (Robert D) AC 23(20)/touch11/flat 22(19) HP 36/63 CMD 18 Character Sheet   d20+4=21 ;
Monday June 11th, 2018 9:52:46 AM

Armand casts Bless Weapon on Elyngael's bow.

He then calls out, "Atlas when you can come down here, I have a protection from evil spell that will increase your armor against these evil things!"

"Can anyone see what the demons over yonder are up to? Does anyone know if they can summon reinforcements on their own?"

Armand tries to see what the babau Demons are doing. Perception 21 (d20+4)
_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 71/80 rounds
Shield of Faith on himself: +3 to AC 72/80 rounds.
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 76/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.

Shield of Faith on Mack: +3 to AC 78/80 rounds.
Air Walk: On Atlas 74/80 rounds
Resist Energy (fire) 20 on Elyngael - 80 minutes.
Bless Weapon on Elyngael, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 80/80 rounds.

Spells left: (x marks the spot where a spell was cast) Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, x, Protection from Evil, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, Hold Person, x, x (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, x (domain), x (sargass bonus spell)
}

Channel energy 3/6

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 26/21, HP 50/86  d20+15=17 ; d20+13=15 ; d20+14=17 ; d20+19=20 ;
Monday June 11th, 2018 10:20:21 AM

Atlas turns to Devil #4, but his trend continues. He follows up his flawless attack with another that more resembles the clowns at the circus.

"Sure Armand! I'm not doing much good up here at the moment. Let me try one more time though."

----------------------------------------------------------------
Attack Devil #4

Fighter First Attack Attack w/ +1 Holy Longsword: 1d20+11+1(bless)+1(haste)+2(flanked)=17
Magic Slashing Damage: 1d8+8=misses
Holy Damage: 2d6=misses

Two Weapon Attack w/ +1 Spiked Shield: 1d20+9+1(bless)+1(haste)+2(flanked)=15
Magic Slashing Damage: 1d4+5=misses

Fighter Second Attack w/ +1 Holy Longsword: 1d20+10+1(bless)+1(haste)+2(flanked)=17
Magic Slashing Damage: 1d8+8=misses
Holy Damage: 2d6=misses

Haste Attack w/ +1 Holy Longsword: 1d20+15+1(bless)+1(haste)+2(flanked)=20
Magic Slashing Damage: 1d8+8=misses
Holy Damage: 2d6=misses

Total Damage: 0

Bless: +1 on attack rolls and saves against fear 74/80 rounds

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'

Bless Weapon: Weapon counts as +1 magical if not already magical for purpose of bypassing DR, Weapon is Good aligned, all critical hits against evil foes automatically confirm. 75/80 round.

Air Walk: 10 min/level...so for a long time

ooc: What the heck is this curse of awesome, terrible, awesome, terrible? Rolled a 2, 2, 3, 1 this round, LOL!


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin  d20+12=20 ; d20+2=7 ;
Monday June 11th, 2018 7:21:48 PM

Owen cheers up as he recognizes the creatures approaching from the Iron Dragons' fight: "Ha! The Iron Dragons send their aid! Those are Bralani Azata!"

Owen directs another blinding ray at the devil fighting Mack, but this one definitely misses.

Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 45/57, Speed: fly 60'  d20+18=31 ; d20+16=27 ; d8-1=4 ; d8-1=5 ; d6=2 ; d6=3 ; d6=3 ;
Monday June 11th, 2018 8:47:27 PM

Atlas's blade might have missed its mark, but at least he worked as a very successful distraction as my tiny fists and feet make contact with the devil. "We're making a great team, Atlas!" :)

(flurry of blows: d20+13+2(flank)+1(bless) for each blow, and d8-1 damage+1d6(sneak)+2(Bull),
+1(fang),+1 to hit and +1d6 fire damage on first attack from flaming tear
Hit AC 31 for 4+2+3(fire)+2+1 damage,
and AC 27 for 5+3+2 damage)

Squeaver continues to try to shield Armand from anything incoming.


Bless: +1 to hit, +1 vs fear; rounds remaining: 72
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 22
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 24
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 23
Fly: fly at 60; rounds remaining: 45?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 68?
Shield Of Faith; +3 AC; rounds remaining: 78

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 72



Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 45/57, Speed: fly 60' 
Monday June 11th, 2018 9:02:07 PM

OOC: Wiki Updated: Tree Of Parting

Just need pics for Owen and Osul. ;)


Elyngael (Lynnette D) AC: 24(20) (T:14, FF:19(16)), CMD 20, HP 49/65  d20+15=17 ; d20+15=33 ;
Monday June 11th, 2018 9:51:31 PM

Elyngael thanks Armand and flys up 25 feet to get out of the windwall. She then shoots the Devil 4 with her now good aligned bow.
Arrow 1 (d20+15=17) miss

She also eyes the demons in the snow/entangle area. Perception (d20+15=33)

Khan stats,
Khan

Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan readies to defend himself and Armand.

Barkskin on Elyngael 69/80 rounds, +3AC
Fly on Elyngael 43/50 rounds
Barkskin on Khan 72/80 rounds, +3AC
Bless from Armand
Resist energy-fire- from Armand
Haste, potion, 4/5 rounds.
Bless Weapon from Armand, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 80/80 rounds.

DM RobC - "Ha! The Iron Dragons send their aid!" 
Tuesday June 12th, 2018 7:44:30 AM

All Atlas and Elyngael can do is watch their attacks sail wide, but that's ok. Osul drops a lightning bolt on the devil, Neshi a lightning bolt, and Mack flurries. Even if all saves are made it is still enough to kill it.

Armand and Elyngael also try to watch for the demons. No matter how hard they look however they cannot see within the driving sleet created by the Sleet Storm.

Owen is the one to call out some good news: aid is on the way!

The devils have been slain and the swarms dispersed. The demons are still trapped within all sorts of spells.

The party look to have a moment to gather themselves.

The bralani will arrive next round.

Entangle - Dur 4/8rnds
Sleet Storm - Dur 4/8rnds
Ice Storm - Dur 4/8rnds

Babau Demon 1: AC19. Dead
Babau Demon 2: AC19. Last Known: 45 dmg
Babau Demon 3: AC19. Last Known: 11 dmg
Babau Demon 4: AC19. Last Known: 11 dmg
Babau Demon 5: AC19. Last Known: 11 dmg

Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 45/57, Speed: fly 60'  d20+20=22 ;
Tuesday June 12th, 2018 8:33:22 AM

I fly to where I deem best appropriate (given all of the spells in action and such), and throw my thunderstone at the ground right in the middle of the demons.

"I've been saving that stone since the beginning of time, just for this moment!!!!!" :)

(Using a Hero Point to add +8 to hopefully offset any penalties due to distance and such.)
Ranged Attack d20+12+8 against AC5: 22


Bless: +1 to hit, +1 vs fear; rounds remaining: 71
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 21
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 23
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 22
Fly: fly at 60; rounds remaining: 44?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 67?
Shield Of Faith; +3 AC; rounds remaining: 77

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 71


OOC: My notes on my Thunderstone: You can throw this stone as a ranged attack with a range increment of 20 feet. When it strikes a hard surface (or is struck hard), it creates a deafening bang that is treated as a sonic attack. Each Creature within a 10-foot-radius spread must make a DC 15 Fortitude save or be deafened for 1 hour. A deafened Creature, in addition to the obvious effects, takes a 4 Penalty on Initiative and has a 20% chance to miscast and lose any spell with a verbal component that it tries to cast. Since you don't need to hit a specific target, you can simply aim at a particular 5-foot square. Treat the target square as AC 5.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30'  d20+22=34 ;
Tuesday June 12th, 2018 9:15:45 AM

"We have held!", calls 'Osul, as he offers CMW potions to Owen and Atlas, and CLW potions to Elyngael and Yurr'Neshi - more or less by degree in injury, before examining his own injuries.
Heal Check: 34 - Assessment only, First Aid Kit not applied

Active Effects:
Call Lightning - 76 rounds remain and 6 bolts remain - Saving Throw: Reflex for half damage, DC:21; Spell Resistance yes
Entangle (@Babau Demons) - 40' radius - Reflex Save (Partial) DC:19 - 75 rounds remain
Sleet Storm (@Babau Demons) neatly overlaying the Entangle 40' radius and 20' high - Saving Throw: none; Spell Resistance: no. - 4 rounds remain
Spiked Stones - 4794 rounds remain - Saving Throw (Reflex partial) DC 22; Spell Resistance 21
Wall of Thorns - 793 rounds remain
Entangle(@Wall of Thorns) - Reflex Save (Partial) DC:19(23) - 71 rounds remain
Plant Growth - 14,391 rounds remain - Speed drops to 5', or 10' for Large or larger creatures. If this spell is cast on an area that is already affected by any spell or effect that enhances plants, such as entangle or wall of thorns, any DC involved with these spells is increased by 4.
Bless (Armand) - 70 rounds remain: +1 to attack, fear saves.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 26/21, HP 65/86  2d8+3=15 ;
Tuesday June 12th, 2018 10:58:54 AM

Atlas comes back down to the ground, his hair standing up a little after all that lighting right next to him, and accepts the potion from 'Osul. Taking the stopper out he downs it quickly so that he can be ready for the next fight.

"Thank you 'Osul, that helped." He looks around at the group, "How are we on spells and prayers? I'm guessing this is going to be a long day."

Before turning back to the field he looks to Armand, "Well friend, I'm ready for that other prayer if your god is still willing to give it to me. Every little bit helps."

Atlas isn't as jovial as he normally is. There is a look that you have never seen on him...maturity? He looks ready for battle, he's in his head preparing, he knows the day is going to be long and they need to hold even if it means their life. Yeah, maybe maturity, but then he sees you looking and he smirks and winks. Can he be mature and Atlas all at the same time? What has the wold come to?

----------------------------------------------------------------
Bless: +1 on attack rolls and saves against fear 74/80 rounds

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'

Air Walk: 10 min/level...so for a long time


Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 45/57, Speed: fly 60'  d20+28=48 ;
Tuesday June 12th, 2018 2:05:42 PM

Just to make sure my plan was clear... I'm flying towards the demons, if possible with all of the spells on and around them. Up and over the wall and up high above them, if nothing else, before I drop that Thunderstone in their area. I'll be out of range for a Mass Healing by Armand, but pfffft..... ;)

If I need a Perception check to judge better where they might be in all of the sleet and such:

(d20+28 perception check of 48)

"BOOM, BABY!!!!! Hey.... where is everybody?" ;)


Armand (Robert D) AC 23(20)/touch11/flat 22(19) HP 36/63 CMD 18 Character Sheet   d8=3 ; d8=5 ;
Tuesday June 12th, 2018 2:21:48 PM

"Don't forget we have 17 Potions of Cure Light Wounds and 15 Potions Of Cure Moderate Wounds."

Armand burns hold person and casts cure moderate wounds on Atlas. Atlas heals 16 hit points. (2d8+8)
_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 71/80 rounds
Shield of Faith on himself: +3 to AC 72/80 rounds.
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 76/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.

Shield of Faith on Mack: +3 to AC 78/80 rounds.
Air Walk: On Atlas 74/80 rounds
Resist Energy (fire) 20 on Elyngael - 80 minutes.
Bless Weapon on Elyngael, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 80/80 rounds.

Spells left: (x marks the spot where a spell was cast) Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, x, Protection from Evil, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, x, x, x (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, x (domain), x (sargass bonus spell)
}

Channel energy 3/6

Elyngael (Lynnette D) AC: 24(20) (T:14, FF:19(16)), CMD 20, HP 65/65  d8=6 ; d8=8 ; d20+15=29 ;
Tuesday June 12th, 2018 6:38:02 PM

Elyngael drops down and takes a potion of cure moderate wounds. (2d8+5=19).

She keeps her eyes out for more baddies to pop up. Perception (d20+15=29)

Khan

Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan readies to defend himself and Armand.

Barkskin on Elyngael 68/80 rounds, +3AC
Fly on Elyngael 42/50 rounds
Barkskin on Khan 71/80 rounds, +3AC
Bless from Armand
Resist energy-fire- from Armand
Haste, potion, 3/5 rounds.
Bless Weapon from Armand, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 79/80 rounds.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin 
Tuesday June 12th, 2018 11:44:08 PM

Owen drops down next to the others. "I'm still pretty good on spells, in part because I could do very little against those enemies. I imagine we'll face more soon; I hope I can do more than identify them."

He looks about at the group during this lull in battle. Mack is up to his usual antics, though this flight of fancy is more helpful than normal. 'Osul is looking out for the health of the Wardens. Atlas, ever a fighter, is planning ahead for the next struggle. Armand is supporting his friends with the same intensity out of battle as within. Elyngael is still on the periphery of the group, alert and outward-focused.

Owen smiles quietly to himself. Maybe his age has granted him a little wisdom after all: he remembers that he is a scholar at heart, not a combat mage, and here is a book that needs to be arranged among the others. He turns to the elven ranger, saying, "Elyngael, why don't you coordinate our defense with Atlas? We were in disarray in the last exchange, but having a plan would help us fight as a team."

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 26/21, HP 86/86 
Wednesday June 13th, 2018 12:14:02 AM

Atlas looks at Armand a bit sheepishly, "Thanks for the healing, but I thought you were going to do something to make it harder to hit me?"

Looking more confident when he looks at 'Osul, "That is something I can certainly do! Hey El, you seem to like that bow. I'm going to keep getting out in front and trying to draw their attention. Mack will flank with me so that we have a better chance of success. I really liked how the casters were able to slow the groups down so that we could deal with them one at a time. As the bad guys get through the spells they'll high Mack and I. If they try to go around us you pick them off and push them back to us. How are you with that longsword? If they break past Mack and I we'll need someone to stand in front of the casters to hold them off as long as possible until Mack and I can get back to help."

--------------------------
ooc: Sorry for the second post, but I thought it would help move things along


DM RobC - "Ha! The Iron Dragons send their aid!"  d20+10=14 ; d20+10=30 ; d20+10=29 ; d20+10=13 ; d20+10=26 ; d20+10=23 ;
Wednesday June 13th, 2018 7:40:09 AM

Mack decides it's time to throw that stone away, and he has just the place for it. He tosses it towards the ice storm. He can't see if he has actually hit anything but there is a very satisfying *bang*.

Osul does a quick assessment of the team. The party are actually doing ok.

Armand reminds the party of their stock of cure potions. Now is as good a time as any to have a drink.

There are further discussions about the fight, the enemies, stock levels, and what to do next. Tactics have also become a good topic. A planned attack and defense could prove the difference here.

The Wind Form Bralani Azatas have finally reached the party and slow downn to settle amongst the group.

"The Iron Dragons bid you well. Good shall prevail today as the heros of the Wold unite" says one with a whispery, windy feminine voice. There are no iminent threats so the azata start casting spells. "Our spells are at your service"

One reaches a windy arm out towards Atlas whilst the other towards Elyngael. Assuming neither resist, Atlas and Elyngael are now under the effects of a blur spell (6mins)

The party still have a few rounds before the demons are loose. The bralani are offering CSW or Blur spells as required/requested by the party.

Entangle - Dur 5/8rnds
Sleet Storm - Dur 5/8rnds
Ice Storm - Dur 5/8rnds

Babau Demon 1: AC19. Dead
Babau Demon 2: AC19. Last Known: 45 dmg
Babau Demon 3: AC19. Last Known: 11 dmg
Babau Demon 4: AC19. Last Known: 11 dmg
Babau Demon 5: AC19. Last Known: 11 dmg

Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 45/57, Speed: fly 60' 
Wednesday June 13th, 2018 11:15:03 AM

I head back to regroup with Blurring Atlas. "Hey, that looks like fun! I'll take a Blur, please, if you have any left!" :)

I cast Guidance on Atlas:
Guidance: +1 bonus on a single attack roll, saving throw, or skill check; rounds remaining: 10


Bless: +1 to hit, +1 vs fear; rounds remaining: 70
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 20
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 22
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 21
Fly: fly at 60; rounds remaining: 43?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 66?
Shield Of Faith; +3 AC; rounds remaining: 76

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 70



Armand (Robert D) AC 23(20)/touch11/flat 22(19) HP 51/63 CMD 18 Character Sheet   d8=7 ; d8=4 ;
Wednesday June 13th, 2018 5:44:39 PM

"Thank you kindly for your aid." Armand tells the beings. He then drinks a potion of cure moderate wound. healing 15 hit points.

Armand looks around. "By Gargul's cold breath. I think those guys over there may need your help." He points southward around the clock dial, in fact next to the Tree on the dial. There you can barely make out 2 Tyrannosaurus Rex's engaging a small party.
OOC, the Lakeview Passage folk may need some help.
_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 70/80 rounds
Shield of Faith on himself: +3 to AC 71/80 rounds.
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 75/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.

Shield of Faith on Mack: +3 to AC 77/80 rounds.
Air Walk: On Atlas 73/80 rounds
Resist Energy (fire) 20 on Elyngael - 80 minutes.
Bless Weapon on Elyngael, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 79/80 rounds.

Spells left: (x marks the spot where a spell was cast)Highlight to display spoiler: {}
0: light, detect magic, create water, read magic
1: x, x, Protection from Evil, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, x, x, x (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, x (domain), x (sargass bonus spell) Highlight to display spoiler: {}

Channel energy 3/6

Atlas Sunowl (Trey) AC: 25 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 86/86 
Wednesday June 13th, 2018 6:15:50 PM

Atlas nod's at the voice's of the Iron Dragons, wondering if they are the ones that they ran into at the beginning of this adventure.

Atlas responds to Mack, "Yeah, it takes a bit of getting used to, but I think you could benefit from it." He then heads towards the mass of spells that were cast, waiting for the demons to come out. As he walks he raises up into the air 5 feet so he has a good shot at the Demons.

----------------------------------------------------------------
Bless: +1 on attack rolls and saves against fear 70/80 rounds

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30' 71/80

Blur: The subject's outline appears blurred, shifting, and wavering. This distortion grants the subject concealment (20% miss chance) 60/60 rounds

Air Walk: 10 min/level...so for a long time


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin 
Wednesday June 13th, 2018 7:38:49 PM

Owen will gladly take a blur spell if it's available. Then he takes to the air, trying to gauge his distance from the attacking dinosaurs.

Elyngael (Lynnette D) AC: 24(20) (T:14, FF:19(16)), CMD 20, HP 65/65 
Wednesday June 13th, 2018 8:13:14 PM

Elyngael readies an arrow.

Khan

Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan readies to defend himself and attack any threat to Elyngael.
Barkskin on Elyngael 67/80 rounds, +3AC
Fly on Elyngael 41/50 rounds
Barkskin on Khan 70/80 rounds, +3AC
Bless from Armand
Resist energy-fire- from Armand
Haste, potion, 2/5 rounds.
Bless Weapon from Armand, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 78/80 rounds.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30' 
Wednesday June 13th, 2018 10:00:00 PM

"Thank you! If these are our choices then Blur me please?"

"What did you spot, Mack?"

He follows Armands' gaze to the Ty... dinosaurs Highlight to display spoiler: {'Osul hasn't had any experience with dinosaurs, but the weather druid feels somewhat akin to the thunder-lizards}. He wonders aloud, "How far away are they, and how soon can we be ready to help the other parties?"

"Hey!", he yells in the direction of the entangled spiked-stoned storms, before concluding that he wouldn't be heard in any case. More softly to the other wardens he adds, "When the storms dissipate, the spiked stones and entangled grass will continue."

Active Effects:
Call Lightning - 74 rounds remain and 6 bolts remain - Saving Throw: Reflex for half damage, DC:21; Spell Resistance yes
Entangle (@Babau Demons) - 40' radius - Reflex Save (Partial) DC:19 - 74 rounds remain
Sleet Storm (@Babau Demons) neatly overlaying the Entangle 40' radius and 20' high - Saving Throw: none; Spell Resistance: no. - 3 rounds remain
Spiked Stones - 4793 rounds remain - Saving Throw (Reflex partial) DC 22; Spell Resistance 21
Wall of Thorns - 792 rounds remain
Entangle(@Wall of Thorns) - Reflex Save (Partial) DC:19(23) - 70 rounds remain
Plant Growth - 14,390 rounds remain - Speed drops to 5', or 10' for Large or larger creatures. If this spell is cast on an area that is already affected by any spell or effect that enhances plants, such as entangle or wall of thorns, any DC involved with these spells is increased by 4.
Bless (Armand) - 69 rounds remain: +1 to attack, fear saves.

DM RobC - "Ha! The Iron Dragons send their aid!" 
Thursday June 14th, 2018 8:12:19 AM

Mack is up for a little Blur (Woo Hoo!)

Owen also takes up the offer. He puts the other group about a quarter mile from the party. You could get there (eventually) but may be leaving this area unprotected.

Osul is third to the party so will have to wait a moment. He works off the assumption that the spiked stones and entangle spells are still in effect, and will continue to do so when the storm wears off.

Elyngael isn't ready to let her guard down just yet. There's a whole bunch of demons within her range and they're just waiting to come out. Blur-Atlas follows suit and prepares for whatever may come next

Armand isn't as concerned for the party wellbeing as he is for that group of people nearby fighting ... dinosaurs???

The azatas blur Mack and Owen as requested. They look about at the other nearby groups and concur with Armand "We should go to their aid. A few more spells on you and then we shall hurry to them"

OOC: You get 1 more round of spells from the azata. Choose who will receive a spell :)

----------------------------
Entangle - Dur 6/8rnds
Sleet Storm - Dur 6/8rnds
Ice Storm - Dur 6/8rnds

Babau Demon 1: AC19. Dead
Babau Demon 2: AC19. Last Known: 45 dmg
Babau Demon 3: AC19. Last Known: 11 dmg
Babau Demon 4: AC19. Last Known: 11 dmg
Babau Demon 5: AC19. Last Known: 11 dmg

Yurr'Neshi (Kent) AC:(29)27/(24)20/(25)21; HP:60/60 CMD: +18 character sheet Mage Armor,Blur, protection from fire 
Thursday June 14th, 2018 11:14:09 AM

Neshi joins the group to plan their next moves and to accept a blur spell. and then casts protection from energy - fire on himself.

I am afraid I do not have a lot of powerful magic left

Perhaps 2 fireball or lightening bolts or one of each, 4 webs or flaming spheres or combination of those, 7 magic missiles, enfeeblement or color spray or some combination and a number of Elemental rays.

Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 45/57, Speed: fly 60' 
Thursday June 14th, 2018 11:58:54 AM

I cast Guidance on Elyngael, and then fly into what I feel is a good position to flank with Atlas when demons eventually show themselves.

I cast Guidance on Elyngael:
Guidance: +1 bonus on a single attack roll, saving throw, or skill check; rounds remaining: 10


Bless: +1 to hit, +1 vs fear; rounds remaining: 70
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 20
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 22
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 21
Fly: fly at 60; rounds remaining: 43?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 66?
Shield Of Faith; +3 AC; rounds remaining: 76
Blur: concealment (20% miss chance); rounds remaining: 60

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 70



Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 45/57, Speed: fly 60' 
Thursday June 14th, 2018 11:59:56 AM

OOC: Sorry, hit the button too soon:


Bless: +1 to hit, +1 vs fear; rounds remaining: 69
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 19
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 21
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 20
Fly: fly at 60; rounds remaining: 42?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 65?
Shield Of Faith; +3 AC; rounds remaining: 75
Blur: concealment (20% miss chance); rounds remaining: 60

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 69



Atlas Sunowl (Trey) AC: 25 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 86/86 
Thursday June 14th, 2018 3:32:12 PM

Atlas hums a tune to himself as he looks into the storm of spells. As Mack approaches he continues to stare forward, but says "Hey buddy, ready to do this again? Don't go dying on me, they're only demons after all. If you're going to die then try to do it in a more spectacular fashion than that." He smiles to himself at the thought of what might be going through Mack's head.

Armand (Robert D) AC 23(20)/touch11/flat 22(19) HP 51/63 CMD 18 Character Sheet  
Thursday June 14th, 2018 5:50:35 PM

"Might as well buff the fighters some more."
Armand casts Protection from Evil on Atlas - +2 AC against evil creatures (plus other things) 80/80 rounds.

To Neshi he says, "I'd say try one area affect spell when they appear, before the fighters go in. Hopefully the spell gets past their resistance."
_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 69/80 rounds
Shield of Faith on himself: +3 to AC 70/80 rounds.
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 74/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.

Shield of Faith on Mack: +3 to AC 76/80 rounds.
Air Walk: On Atlas 72/80 rounds
Resist Energy (fire) 20 on Elyngael - 80 minutes.
Bless Weapon on Elyngael, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 78/80 rounds.
Protection from Evil on Atlas - +2 AC against evil creatures (plus other things) 80/80 rounds.

Spells left: (x marks the spot where a spell was cast)Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, x, x, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, x, x, x (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, x (domain), x (sargass bonus spell) Highlight to display spoiler:
}

Channel energy 3/6

Elyngael (Lynnette D) AC: 24(20) (T:14, FF:19(16)), CMD 20, HP 65/65 
Thursday June 14th, 2018 10:18:12 PM

Elyngael thanks Mack for the Guidance spell as she holds steady with an arrow.

Khan
Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan readies to defend himself and attack any threat to Elyngael.
Barkskin on Elyngael 66/80 rounds, +3AC
Fly on Elyngael 40/50 rounds
Barkskin on Khan 69/80 rounds, +3AC
Bless from Armand
Resist energy-fire- from Armand
Haste, potion, 1/5 rounds.
Bless Weapon from Armand, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 77/80 rounds.


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin 
Thursday June 14th, 2018 11:34:34 PM

Owen ponders getting within fireball range to toast some dinosaurs.... it would take two rounds to get within range.... As the party isn't in immediate danger, he calls out to the others, saying "I'm going to see if I can help out the group fighting the dinosaurs. I'll still be close, though; give me a call if you need a hand here."

With that, he run/flies 240 feet toward the Lakeview crew.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30' 
Friday June 15th, 2018 1:11:50 AM

'Osul moves up to support, summon and scorch.

Active Effects:
Call Lightning - 73 rounds remain and 6 bolts remain - Saving Throw: Reflex for half damage, DC:21; Spell Resistance yes
Entangle (@Babau Demons) - 73 rounds remain - 40' radius - Reflex Save (Partial) DC:19
Sleet Storm (@Babau Demons) - 2 rounds remain - neatly overlaying the Entangle 40' radius and 20' high - Saving Throw: none; Spell Resistance: no.
Spiked Stones - 4792 rounds remain - Saving Throw (Reflex partial) DC 22; Spell Resistance 21
Wall of Thorns - 791 rounds remain
Entangle(@Wall of Thorns) - 69 rounds remain - Reflex Save (Partial) DC:19(23)
Plant Growth - 14,389 rounds remain - Speed drops to 5', or 10' for Large or larger creatures..
Bless (Armand) - 68 rounds remain: +1 to attack, fear saves.

DM RobC - "Might as well buff the fighters some more." 
Friday June 15th, 2018 7:58:33 AM

The group do more buffing. Neshi protecting himself more from fire, Mack casts Guidance on Elyngael, Armand casts Prot from Evil on Atlas, Bralani 1 casts Blur on Neshi, Bralani 2 casts Blur on Armand. It's a buff frenzy!

Owen is concerned about the group fighting the dinosaurs nearby and makes off in that direction. He doesn't get as far as he intended though (Highlight to display spoiler: {"The subject of a fly spell can charge but not run"}

The Bralani look about and are satisfied with what has been done. "We shall follow our masters orders and tend to those in most need. May your blades be sharp and your minds sharper" The pair start their way towards the dino-fight.

The battlefield is starting to be riddled by corpses. Dinosaurs, demons, devils, dragons, hydras, and skeletons are amongst all the things you can see dead on the grass. The battles still rage though as more and more creatures burst from the Sarr and make their way about the battlefield. The Sarr has reduced in size such that he is now "only" 350 foot tall. He looks down on the bodies and booms "YOU WILL NOT HURT MY LAND! I WILL NOT BE DEFEATED SO EASILY!" before letting loose another roar and launching a new wave of creatures, causing Sarr to shrink. You're not sure your eyes are seeing clearly, but it looks like there's about 10 big red flying seahorses coming this way. Yep. Flying seahorses. You put them around 5 rounds away.

Unfortunately you may not have as much time to prepare as you had hoped. The Sleet and Ice Storms have ended sooner than they should have. There is also no signs of any spiked stones or entanglement. The demons are free!

----------------------------
Babau Demon 2: AC19. Last Known: 45 dmg
Babau Demon 3: AC19. Last Known: 11 dmg
Babau Demon 4: AC19. Last Known: 11 dmg
Babau Demon 5: AC19. Last Known: 11 dmg

Atlas Sunowl (Trey) AC: 27 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 86/86  d20+18=22 ;
Friday June 15th, 2018 10:24:17 AM

Atlas snorts as the Bralani leave, "If my mind is sharper than my sword then we're in trouble."

Feeling Armand's spell surround him Atlas yells, "Thanks Armand!". With a renewed sense of protection Atlas feels invulnerable and puts on a dazzling display with his longsword to show the demon's that they are in for a short and deadly fight.

----------------------------------------------------------------
Dazzling Display: 1d20+18=22

Bless: +1 on attack rolls and saves against fear 74/80 rounds

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'

Air Walk: 10 min/level...so for a long time

Protection vs. Evil: +2 deflection bonus to AC and a +2 resistance bonus on saves, immediately receives another saving throw against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person. This saving throw is made with a +2 morale bonus, using the same DC as the original effect, natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30'  d20+16=27 ;
Friday June 15th, 2018 10:45:53 AM

Unblurred and unhealed by the Bralani, and without a blade to have sharp, or a mind ... Red Flying Seahorses!? ... oh well. Knowledge(Nature): 27

Would anyone like an Owl's Wisdom?

DM RobC, Owen: http://www.woldiangames.com/Woldipedia/index.php/Other_Core_Rules? Possibly also letting the red flying seahorses (what?!) get here sooner. It is tucked away with the Masterwork Tools rules.
DM RobC: Good Wiki find, however only creatures with a natural fly speed can use the run action, and - this is where the wiki comes in - if they choose to must keep to a straight line. Flight speed gained through a spell does not allow for the run action.

What is the status of the Wall of Thorns, Plant Growth and the original Entangle centred on that WoT?

Active Effects:
Call Lightning - 73 rounds remain and 6 bolts remain - Saving Throw: Reflex for half damage, DC:21; Spell Resistance yes
Wall of Thorns - 791 rounds remain
Entangle(@Wall of Thorns) - Reflex Save (Partial) DC:19(23) - 69 rounds remain
Plant Growth - 14,389 rounds remain - Speed drops to 5', or 10' for Large or larger creatures.
Bless (Armand) - 68 rounds remain: +1 to attack, fear saves.[/i]

Armand (Robert D) AC 23(20)/touch11/flat 22(19) HP 57/63 CMD 18 Character Sheet   d20+6=10 ; d8=3 ;
Friday June 15th, 2018 12:28:59 PM

"What the..." Armand tries to figure out what the approaching creatures are.
Knowledge Planes 10 (d20+6)
Armand drinks a potion of cure light wounds. heals 6(d8+3...I think it's +3 for a potion)

_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 68/80 rounds
Shield of Faith on himself: +3 to AC 69/80 rounds.
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 73/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.
Blurred - 20% miss chance (How does that stack with entropic shield?)

Shield of Faith on Mack: +3 to AC 75/80 rounds.
Air Walk: On Atlas 71/80 rounds
Resist Energy (fire) 20 on Elyngael - 80 minutes.
Bless Weapon on Elyngael, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 77/80 rounds.
Protection from Evil on Atlas - +2 AC against evil creatures (plus other things) 79/80 rounds.

Spells left: (x marks the spot where a spell was cast)Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, x, x, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, x, x, x (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, x (domain), x (sargass bonus spell) Highlight to display spoiler:
}

Channel energy 3/6

Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 49/57, Speed: fly 60'  d8+3=4 ;
Friday June 15th, 2018 1:51:38 PM

"I like the way you're thinking, Owen. I wish I could help from this distance."

I hold position next to Atlas, and drink a Potion Of Cure Light Wounds. (d8+3 for 4)

OOC: Don't forget the Guidance spell on you, Atlas!
Guidance: +1 bonus on a single attack roll, saving throw, or skill check; rounds remaining: 9
Osul, I'd take an Owl's Wisdom, but I already cast it on myself, and am guessing they don't stack. :(


Bless: +1 to hit, +1 vs fear; rounds remaining: 68
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 18
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 20
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 19
Fly: fly at 60; rounds remaining: 41?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 64?
Shield Of Faith; +3 AC; rounds remaining: 74
Blur: concealment (20% miss chance); rounds remaining: 59

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 68




Yurr'Neshi (Kent) AC:(29)27/(24)20/(25)21; HP:60/60 CMD: +18 character sheet Mage Armor,Blur, protection from fire  d20+10=12 ;
Friday June 15th, 2018 4:52:58 PM

who wants a true strike cast upon right before their next attack?

Seeing the demons free Neshi targets the area around demon #2 with Deep slumber will save DC 19 Spell resistance 12

Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 49/57, Speed: fly 60' 
Saturday June 16th, 2018 8:46:08 AM

"True Strike?!?!?! I Want Me Some Of That..... Atlas said!" :D


Yurr'Neshi (Kent) AC:(29)27/(24)20/(25)21; HP:60/60 CMD: +18 character sheet Mage Armor,Blur, protection from fire 
Sunday June 17th, 2018 11:39:06 AM

JUst prior to Atlas's next attack Neshi hits him with a charge from his true strike wand.

Elyngael (Lynnette D) AC: 24(20) (T:14, FF:19(16)), CMD 20, HP 65/65  d20+15=21 ; d8+4=6 ; d20+11=18 ; d20+15=16 ;
Sunday June 17th, 2018 11:46:27 AM

Last round for the haste potion.
Elyngael, her weapon now blessed by Armand, dispenses with using her dwindling supply of cold iron arrows.
Elyngael fires at the most damaged demon and shoots. (If the demon drops before her next shot she will switch targets.)
Arrow 1 (d20+15=21) damage (d8+4=6) fire damage immune
Arrow 2 (d20+11=18) (adding guidance to this attack) miss
Then uses her haste attack on the same demon
Arrow 3 (d20+15=16) miss

Khan
Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan readies to defend himself and attack any threat to Elyngael.

Barkskin on Elyngael 65/80 rounds, +3AC
Fly on Elyngael 39/50 rounds
Barkskin on Khan 68/80 rounds, +3AC
Bless from Armand
Resist energy-fire- from Armand
Bless Weapon from Armand, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 76/80 rounds.
Blur, 20% miss chance, from the things sent by the Iron Dragons.
Guidance: +1 bonus on a single attack roll, saving throw, or skill check; rounds remaining: 9/10

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin  d20+19=24 ; d20+12=16 ;
Sunday June 17th, 2018 7:01:14 PM

Owen wheels around at the sight of flying seahorses. "Whoa." He wonders if he's ever heard of something like that before. Knowledge (Arcana, Nature): 24, 16.

He flies above the newly freed demons and casts Crushing Despair on them. DC 19 Will Save or take -2 on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.

DM RobC - "If my mind is sharper than my sword then we're in trouble."  d20+5=22 ; d20+5=10 ; d20+5=17 ; d20+5=9 ; d20+5=22 ; d20+5=13 ; d20+5=14 ; d20+8=10 ; d20+8=19 ;
Monday June 18th, 2018 7:48:35 AM

Atlas puts on another terrific - or terrifying depending on where you are standing - display with his sword.

There is naturally some confusion as to what the distant creatures are. Owen, Armand and Osul only have a moment, but believe these to be seahorses. More accurately though it is likely they are some sort of giant seahorse carrying the bloodweed sickness and somehow given the ability to breath air and fly. Having never seen or even heard of such a thing that's about all you can tell.

The original Wall of Thorns, Plant Growth and Entangle spells are all still in effect, though may not make much of a deterrent for flying seahorses.

Armand downs a cure potion and ready for the fight. Mack does the same.

Neshi sends in a deep slumber spell. Demon 2 shrugs off the effect but number 3 drops like a stone. He considers using the true strike wand but then has to pause. Wands of True strike have a range of personal. Only the person using the wand can benefit from the spell.

Elyngael isn't going to mess around with potions. She just wants to shoot stuff. One arrow hits.

Owen sends in a Crushing Despair spell and is happy with the results. Only Demon 5 is unaffected.

The demons attack...

Demon #2 moves close enough to attack Squeaver using a longspear with 10ft reach. The despair and dazzling display make the attack a poor one (Miss AC10)

Demon #5 moves close enough to attack Mack the same way but also misses (Miss AC19)

Demon #4 casts a spell and is then surrounded in darkness. It moves close to the party. Mack and Atlas find themselves just within it: 5ft from the edge of the 20ft raidus. Demon #2 and #5 are 10ft further in - around 15ft from the edge.
Spellcraft DC17: Highlight to display spoiler: {Darkness}

Demon #3 has lovely dreams about attacking an old elves home and is about 30ft away in clean open air.

The flying red seahorses get closer. Probably 4 rounds away.

----------------------------
Babau Demon 2: AC19. Last Known: 45 dmg + 6. 2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
Babau Demon 3: AC19. Last Known: 11 dmg - SLEEPING
Babau Demon 4: AC19. Last Known: 11 dmg 2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
Babau Demon 5: AC19. Last Known: 11 dmg


Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 49/57, Speed: fly 60' 
Monday June 18th, 2018 3:37:40 PM

Pic: sorry guys. No way I can do this justice on this phone with minimal cell reception. If anyone can cover for me until Saturday, it would be greatly appreciated

Armand (Robert D) AC 23(20)/touch11/flat 22(19) HP 57/63 CMD 18 Character Sheet   d20+7=21 ;
Monday June 18th, 2018 6:25:31 PM

'Hmm,' Armand thinks to himself seeing demon 4 surrounding in darkness.
Spellcraft 21 (d20+7)

Knowing Atlas will be leading the attack and seeing the darkness approaching, Armand quickly casts Light on Atlas's shield.
_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 67/80 rounds
Shield of Faith on himself: +3 to AC 68/80 rounds.
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 72/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.
Blurred - 20% miss chance (How does that stack with entropic shield?)

Shield of Faith on Mack: +3 to AC 74/80 rounds.
Air Walk: On Atlas 70/80 rounds
Resist Energy (fire) 20 on Elyngael - 80 minutes.
Bless Weapon on Elyngael, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 76/80 rounds.
Protection from Evil on Atlas - +2 AC against evil creatures (plus other things) 78/80 rounds.

Spells left: (x marks the spot where a spell was cast)Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, x, x, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, x, x, x (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, x (domain), x (sargass bonus spell) Highlight to display spoiler:
}

Channel energy 3/6

PS - since we are not using a map, please let me know when a majority of demons are within 30 feet of me.


RobertD subbing - Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 49/57, Speed: fly 60'   d20+29=30 ;
Monday June 18th, 2018 6:38:17 PM

Mack opts to use acrobatics to get into a flanking position with the demon that Atlas is targeting.
Acrobatics 30 (d20+29) (a 1 is not an auto fail on skill checks) against the demon's CMD.

Squeaver goes on the total defensive, +4 AC
------------------
Bless: +1 to hit, +1 vs fear; rounds remaining: 67
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 17
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 19
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 18
Fly: fly at 60; rounds remaining: 40?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 63?
Shield Of Faith; +3 AC; rounds remaining: 73
Blur: concealment (20% miss chance); rounds remaining: 58

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 67

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin  8d6=38 ;
Monday June 18th, 2018 8:17:51 PM

Owen calls out: "Atlas! Mack! Those things are covered in acidic slime, so be careful hitting them." Then he lobs a fireball at the oncoming seahorses. It seems to be more effective than usual? Not expected with sea creatures.... Creatures in the radius take 38 fire damage; a Reflex save with a DC of 18 will halve that damage.

Elyngael (Lynnette D) AC: 24(20) (T:14, FF:19(16)), CMD 20, HP 65/65  d20+15=21 ; d8+4=5 ; d20+11=25 ; d8+4=10 ;
Monday June 18th, 2018 10:50:58 PM

Elyngael, her blessed longbow and shoots at demon 5.
Arrow 1 (d20+15=21) damage (d8+4=5)
Arrow 2 (d20+11=25) (adding guidance to this attack) 1d8+4=10 points damage

Khan
Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan moves towards demon 3 within 5 feet readying for a full attack next round.

Barkskin on Elyngael 64/80 rounds, +3AC
Fly on Elyngael 38/50 rounds
Barkskin on Khan 67/80 rounds, +3AC
Bless from Armand
Resist energy-fire- from Armand
Bless Weapon from Armand, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 75/80 rounds.
Blur, 20% miss chance, from the things sent by the Iron Dragons.
Guidance: +1 bonus on a single attack roll, saving throw, or skill check; rounds remaining: 9/10



Atlas Sunowl (Trey) AC: 27 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 86/86  d20+11=27 ; d8+6=11 ; 2d6=2 ; d20+9=26 ; d4+3=6 ; d20+10=21 ; d8+6=14 ; 2d6=9 ; d20+15=19 ; d8+6=10 ; 2d6=9 ;
Monday June 18th, 2018 11:03:24 PM

Atlas does his best to strike or at a demon in the darkness

------------------------------------------------------------
Attack a Demon

Fighter First Attack Attack w/ +1 Holy Longsword: 1d20+11+1(bless)+1(haste)-2(darkness)=27
Magic Slashing Damage: 1d8+8-2(darkness)=11
Holy Damage: 2d6=2

Two Weapon Attack w/ +1 Spiked Shield: 1d20+9+1(bless)+1(haste)-2(darkness)=26
Magic piercing Damage: 1d4+5-2(darkness)=6

Fighter Second Attack w/ +1 Holy Longsword: 1d20+10+1(bless)+1(haste)-2(darkness)=21
Magic Slashing Damage: 1d8+8-2(darkness)=14
Holy Damage: 2d6=9

Haste Attack w/ +1 Holy Longsword: 1d20+15+1(bless)+1(haste)-2(darkness)=19
Magic Slashing Damage: 1d8+8-2(darkness)=10
Holy Damage: 2d6=9

Total Damage: 61

Bless: +1 on attack rolls and saves against fear 77/80 rounds

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'

Air Walk: 10 min/level...so for a long time


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30' 
Tuesday June 19th, 2018 4:59:48 AM

'Osul tries to size up how fast the RFSs are moving to better guage their distance for spells and class abilities.
"No, it won't stack with itself, Mack."


What is the status of the Wall of Thorns, Plant Growth and the original Entangle centred on that WoT?
Active Effects:
Call Lightning - 72 rounds remain and 6 bolts remain - Saving Throw: Reflex for half damage, DC:21; Spell Resistance yes
Wall of Thorns - 790 rounds remain
Entangle(@Wall of Thorns) - Reflex Save (Partial) DC:19(23) - 68 rounds remain
Plant Growth - 14,388 rounds remain - Speed drops to 5', or 10' for Large or larger creatures.
Bless (Armand) - 67 rounds remain: +1 to attack, fear saves.


DM RobC - "If my mind is sharper than my sword then we're in trouble."  d20+8=28 ; d20+8=12 ; d20+8=9 ; d20+8=26 ; d20+8=28 ; d100=46 ; d100=50 ; d100=38 ; d100=39 ; d100=94 ; d100=85 ; d8=6 ; d8=7 ; d20+12=24 ; d20+12=28 ; d20+12=25 ; d20+12=28 ; d20+12=16 ; d20+12=27 ; d100=39 ; d100=44 ; d100=46 ; 3d6+5=12 ; 3d6+5=11 ; 3d6+5=11 ; d20+12=15 ;
Tuesday June 19th, 2018 7:20:59 AM

Armand casts Light on Atlas's shield to help guide him in the darkness.

Mack tumbles to get into a flanking position with Atlas. It puts him further into the darkness but gives Atlas a better angle.

Owen calls out a warning as he decides to throw a couple of seahorses on the barbie. 2 look very crispy and another 3 a little well done.

Elyngael fires off two arrows into the darkness and believes both connect (Miss chance due to concealment in darkness: 50%)

Atlas swings into the darkness and connects twice. He can tell based on the sickly slime that now coats his sword. (Miss chance due to concealment in darkness: 50%. 2 hit. Atlas to make 2 x DC18 Ref Saves: One to prevent 6pts acid to his sword, another to prevent 7pts acid to his shield.)

The enemy act...

Demons 2 and 4 coordinate to flank Atlas. They scratch, claw and bite at him, but amidst all the action only 3 attacks connect (Hit AC28, 28, 27. Miss AC24, 25, 16. Blur Miss chance: 20%. 39, 44, 46 all hit. Atlas takes 34-6 = 28pts damage)

Demon 5 gets close enough to attack Mack but can't beat the rogue's defences (Miss AC15)

Osul puts the seahorses (airhorses?) at around 360ft away from the party and closing at around 120ft/rnd.

----------------------------
Babau Demon 2: AC19. Last Known: 62 dmg. 2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
Babau Demon 4: AC19. Last Known: 11 dmg. 2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
Babau Demon 5: AC19. Last Known: 26 dmg

Babau Demon 3: AC19. Last Known: 11 dmg - SLEEPING

SH1 - 19dmg
SH2 - 38dmg
SH3 - 38dmg
SH4 - 19dmg
SH5 - 19dmg

Yurr'Neshi (Kent) AC:(29)27/(24)20/(25)21; HP:60/60 CMD: +18 character sheet Mage Armor,Blur, protection from fire, bless  8d6=25 ; d20+10=20 ;
Tuesday June 19th, 2018 11:06:23 AM



Targeting just in front of the center of the flying seahorses, Neshi lets fly with a fireball.

Damage 25 points Reflex DC 23 for 1/2 damage; spell resistance 20

Armand (Robert D) AC 23(20)/touch11/flat 22(19) HP 57/63 CMD 18 Character Sheet  d20+8=22 ;
Tuesday June 19th, 2018 5:38:14 PM

'Hmm,' Armand wonders why the light spell did not counteract the darkness spell.

Armand casts Dispel Magic, targeting the demon's Darkness spell.
Targeted spell check, 22 (d20+8, my caster level) vs (11+demons caster level of 7=18)

OOC=since we are not using a map, please let me know when a majority of demons are within 30 feet of me.
_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 66/80 rounds
Shield of Faith on himself: +3 to AC 67/80 rounds.
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 71/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.
Blurred - 20% miss chance (How does that stack with entropic shield?)

Shield of Faith on Mack: +3 to AC 73/80 rounds.
Air Walk: On Atlas 69/80 rounds
Resist Energy (fire) 20 on Elyngael - 80 minutes.
Bless Weapon on Elyngael, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 75/80 rounds.
Protection from Evil on Atlas - +2 AC against evil creatures (plus other things) 77/80 rounds.

Spells left: (x marks the spot where a spell was cast) Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, x, x, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, x, x, x (domain)
3: x, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, x (domain), x (sargass bonus spell)
}

Channel energy 3/6



RobertD subbing - Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 49/57, Speed: fly 60'  d20+16=25 ; d8-1=1 ; d6=6 ; d20+17=30 ; d8-1=7 ; d6=1 ; d20+14=32 ; d20+14=33 ;
Tuesday June 19th, 2018 5:55:20 PM

Mack don't care 'bout no acid. He opts to flurry the demon he's flanking with Atlas.

(flurry of blows: d20+13+2(flank)+1(bless) (+1 for magic fang he forgot to figure in)for each blow,
#1 Hit AC 25 for 10 points damage (1+6+2+1 damage: d8-1 damage+1d6(sneak)+2(Bull), +1(fang))
#2 hit AC 30 for 11 points damage (7+1+2+1 damage: d8-1 damage+1d6(sneak)+2(Bull), +1(fang))
But actually since they have DR10/cold iron or good, his attacks only do 1 point of damage.

Rolling his reflex save vs. acid
#1 32 (d20+14)
#2 33 (d20+14)

Squeaver goes on the total defensive, +4 AC
------------------
Bless: +1 to hit, +1 vs fear; rounds remaining: 66
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 16
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 18
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 17
Fly: fly at 60; rounds remaining: 39?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 62?
Shield Of Faith; +3 AC; rounds remaining: 72
Blur: concealment (20% miss chance); rounds remaining: 57

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 66


Atlas Sunowl (Trey) AC: 27 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 58/86  d20+13=19 ; d8+6=12 ; 2d6=9 ; d20+11=21 ; d4+3=4 ; d20+12=21 ; d8+6=10 ; 2d6=9 ; d20+17=33 ; d8+6=10 ; 2d6=7 ; 2d6=11 ;
Tuesday June 19th, 2018 7:32:26 PM

Atlas yells out,"Can anyone lift this Darkness?" as he attacks again.

---------------------------------------------------------
Attack a Demon between mack and atlas

Fighter First Attack Attack w/ +1 Holy Longsword: 1d20+11+1(bless)+1(haste)-2(darkness)+2(flanking)=19
Magic Slashing Damage: 1d8+8-2(darkness)=12
Holy Damage: 2d6=9

Two Weapon Attack w/ +1 Spiked Shield: 1d20+9+1(bless)+1(haste)-2(darkness)+2(flanking)=21
Magic piercing Damage: 1d4+5-2(darkness)=4

Fighter Second Attack w/ +1 Holy Longsword: 1d20+10+1(bless)+1(haste)-2(darkness)+2(flanking)=21
Magic Slashing Damage: 1d8+8-2(darkness)=10
Holy Damage: 2d6=9

Haste Attack w/ +1 Holy Longsword: 1d20+15+1(bless)+1(haste)-2(darkness)+2(flanking)=33
Magic Slashing Damage: 1d8+8-2(darkness)=10
Holy Damage: 2d6=7

Total Damage: (depends on how they do with the 50% chance miss)

Bless: +1 on attack rolls and saves against fear

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'

Air Walk


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin  8d6=23 ;
Tuesday June 19th, 2018 10:36:25 PM

OoC: By the way, Atlas no longer has Haste. It has a very brief duration.

IC: Owen tosses a much weaker fireball at the seahorses. 23 fire damage; reflex save for half damage, DC 18.

Elyngael (Lynnette D) AC: 24(20) (T:14, FF:19(16)), CMD 20, HP 65/65  d20+15=17 ; d20+15=20 ; d20+11=15 ; d20+6=11 ; d20+3=21 ; d8+3=9 ; d20+6=24 ; d6+3=8 ; d20+6=21 ; d6+3=4 ;
Tuesday June 19th, 2018 10:53:17 PM

Elyngael, with her blessed longbow shoots at demon 2, and if he dies, then demon 4 to get them off Atlas.
Arrow 1 (d20+15=17) miss
Arrow 2 (d20+11=15) (adding guidance to this attack) miss

Khan
Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan attacks demon 3 for the coups de gras bite d20+6=11, 1d8+3=9 damage
claw 1 d20+6=24, 1d6+3=8 points damage; claw 2 d20+6=21, 1d6+3=4 damage

Barkskin on Elyngael 63/80 rounds, +3AC
Fly on Elyngael 37/50 rounds
Barkskin on Khan 66/80 rounds, +3AC
Bless from Armand
Resist energy-fire- from Armand
Bless Weapon from Armand, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 74/80 rounds.
Blur, 20% miss chance, from the things sent by the Iron Dragons.
Guidance: +1 bonus on a single attack roll, saving throw, or skill check; rounds remaining: 8/10

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30' 
Wednesday June 20th, 2018 6:11:03 AM

"So, not trying to communicate with the flying seahorses then..."

He spends a few moments summoning a (celestial?) dire bat , that he sends into the Darkness after Demons at the end of the round.


Active Effects:
Call Lightning - 71 rounds remain and 6 bolts remain - Saving Throw: Reflex for half damage, DC:21; Spell Resistance yes
Wall of Thorns - 789 rounds remain
Entangle(@Wall of Thorns) - Reflex Save (Partial) DC:19(23) - 67 rounds remain
Plant Growth - 14,387 rounds remain - Speed drops to 5', or 10' for Large or larger creatures.
Bless (Armand) - 66 rounds remain: +1 to attack, fear saves.



Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin 
Wednesday June 20th, 2018 10:32:17 PM

Owen grins at 'Osul's comment and quips: "Fireballs are a type of nonverbal communication."

DM Shane P 
Wednesday June 20th, 2018 11:43:01 PM

post incoming tomorrow, hopefully in the AM then again in the PM. work kept me late tonight, and I have no time to post.

Atlas Sunowl (Trey) AC: 27 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 58/86 
Thursday June 21st, 2018 1:30:29 AM

Atlas blinks as his eyes adjust to the light now that the darkness is gone, "Thank you!

CRISPY SEAHORSIES (Substitute DM Cayzle)  d20+6=19 ; d20+6=22 ; d20+6=26 ; d20+6=16 ; d20+6=13 [fireball saves]; d20+12=28 [coup de grace save]; d20+12=32 ; d20+12=30 ; d20+12=29 ; d20+12=30 [babou att on Atlas]; d100=6 ; d100=90 ; d100=57 [miss chances]; d6+5=6 ; d6+5=7 ; d6+5=6 ; d6+5=10 [dam vs Atlas]; d20+7=18 [conc check]; d20+12=14 ; d20+12=21 ; d20+12=32 ; d20+12=19 [att on Mack]; d6+5=6 [Mack dam];
Thursday June 21st, 2018 8:35:24 AM


A pitched battle rages across the plain. All over, heroes are engaged with the creatures Sarr has spawned. The tide appears to be turning on the second wave as heroes battle and defeat animals, casters, giants, dragons, and liches. Sarr notices the defeat of its minions as well as the weakened state of the rest of its forces and rages, ALL OF THE SARGRASS IS AT MY COMMAND, MY CHILDREN WILL PROTECT ME! YOU CANNOT WITHSTAND ITS CONCENTRATED POWER! as a new wave springs forth from Sarrs body. Sarr is now much smaller.

Yurr'Neshi sends a fireball into the oncoming herd of seahorses ... there are 5 of them ... they roll 19, 22, 26, 16. and 13 --- no wait, they are bloodgrass infected, so that gives them +4 dex off book, so that's +2 reflex saves so make that 21, 24, 28, 18, and 15. Number 2 and 3 take half damage. By odd coincidence, those are also the two that had failed the last save. Well, that puts total damage to all seahorses at well over their hp maxes, even boosted with +4 con via bloodgrass. ALL THE POOR SEAHORSIES ARE BURNT TO CRISPS! AWWW! Nice Job, Mister Yurr!

Armand wonders why his Light did not dispel the Darkness ... he concludes that probably the darkness was created at a level equivalent higher than that of the light. But no matter, a Dispel can do the job ... nice job with the math, by the way, and yes, the darkness is lifted for the moment. Of course, they can create it at will, so we'll see if any bother to restablish the effect ...

Note that the so-called "Darkness" only serves to lower the light level in the area by one step, so if we assume normal light, then the Darkness creates dim light conditions, forcing a 20% miss chance but not blinding anybody. And if you have Darkvision, the dim light is no problem at all, and you do not have to roll miss chances. Oh, by the way, all the demons have darkvision. Muahaha!

Well, looks like DM Rob is giving total concealment and 50% miss chances due to darkness. Well, for this round at least, Kindly Substitute DM Cayzle is ruling that the "Darkness" does not stop you from seeing who is where and that it only grants a 20% miss chance (0% if you have Darkvision) per my more accurate interpretation of the rules. See, I am a nice Substitute DM!

Mack continues fighting a demon. He attacks twice, hitting twice for 21 damage total, and dodging the acid that splashes when he strikes. Sweet. It is very nearly dead.

Atlas attacks four times, and there is no Darkness, so the kindly substitute DM has zero miss chances to roll and no -2 penalty to att and dam for Darkness, whatever that comes from. So Mack hits ACs 21, 23, 23, and 35 -- ALL HIT, whoa! Okay, the one Mack just hit is WAY DEAD. The next three attacks hit Demon 4, for total 6+21+19=46! Wowsy!

OH WAIT! Atlas's Haste is expired! That means the hit vs AC21 is actually vs AC20, so that misses. And the extra Haste attack is not made at all! Well, shucks. That means Atlas only hits twice, not four times. The shield's 6 damage is still enough to put down Demon 2, and Demon four is hit once for 21.

Elyngael shoots twice and misses twice, alas. Her Khan makes a coup de grace vs the sleeping demon. When taking this action, there is no need to roll to hit. You just inflict a critical hit, and then use that for a save vs death. The kindly Substitute DM rules that to be auto damage of 18 with a critical hit bite. That means a DC28 fort save ... the demon has a bloodgrass-boosted +12 on fort saves, and rolls a 28, exactly what it needs, sorry. Demon 3 is down 18 hp, awake, and prone. BTW, Khan has to make DC18 relfex saves with each bite to avoid acid damage, but kindly substitute DM Cayzle does not apply that rule to coup de grace attempts, so no worries on that front. If Khan continues to attack, though, please roll a refles save each time she or he hits.

Osul spends the round summoning.

Owen does NOT waste his fireball on the dead seahorsies. Will your kindly DM of tomorrow grant you an extra action to compensate? Meh. We'll see. At least you did not waste the fireball?

The enemy act...

Demon 3 is prone. He tries to create Darkness! He does not want to provoke an AoO and lose it, so he uses it on the defensive. But his concentration check fails and he ruins the spell-like ability. Sighing, he stands from prone, and THAT provokes an AoO from Khan. Remember to roll that DC18 reflex save if you hit to avoid 1d8 acid damage (roll it yourself if you miss the save please).

Demon 4 sees that Atlas is a bigger threat and a more damaged target, so attacks him. He attacks with two claws and a bite. First claw is a crit threat nat 20 that confirms against AC30! AND the next two hits are a nat 17 and a nat 18! WHOA, the die roller hates you, Atlas! At least there's no sneak attack damage since his pal the flanker is dead! Now, it says in Atlas's header that he has a 20% miss chance, and I see that the Iron Dragons sent you guys some help? Well, let's roll those miss chances, starting with the crit ... I roll a miss on a 01-20 ... 6, 90, and 57! Well, if Atlas really does have that miss chance, it just saved him from that crit. Damage to Atlas is 16 damage from the second claw and the bite; add in another 13 if that miss chance is not real.

Demon 5 keeps on fighting Mack. It makes three attacks at +12. One hits, a failed drit threat, and Mack takes 6 damage.

To answer a question ... all three demons still in the fight are within 30 ft.

NO DARKNESS FOR NEXT ROUND!

----------------------------

Babau Demon 2: AC19. Last Known: 62 dmg. 2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. Mack hits for 21 dmg ... total 83 ... if it is bloodgrass infected and has the standard +4 Con ... plus 6 damage from Atlas = MOOT and just barely DEAD!

Babau Demon 4: AC19. Last Known: 11 dmg. 2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. Plus one Atlas hit = 21 ... 33 damage total. Next to Atlas

Babau Demon 5: AC19. Last Known: 26 dmg Next to Mack

Babau Demon 3: AC19 (15 vs melee; 23 vs missiles prone). Last Known: 29 dmg - Awake and NOT prone. Next to Khan

SH1 - 19dmg +25 fireball = 44dmg DEAD
SH2 - 38dmg +12 fireball = 50 dmg DEAD
SH3 - 38dmg +12 fireball = 50 dmg DEAD
SH4 - 19dmg +25 fireball = 44dmg DEAD
SH5 - 19dmg +25 fireball = 44dmg DEAD

RobertD subbing - Mack (Eric R) AC: 28 20% miss (T 27 FF 21), CMD: 23; HP 43/57, Speed: fly 60'  d20+15=19 ; d8-1=2 ; d20+15=31 ; d8-1=0 ; d20+14=30 ; d20+14=26 ;
Thursday June 21st, 2018 10:56:57 AM

Mack continues the assault on demon 5, but not having a flanking bonus does not fair so well.

(flurry of blows: d20+13+1(bless) (+1 for magic fang he forgot to figure in)for each blow,
#1 Hit AC 19 for 5 points damage (2+2+1 damage: d8-1 damage+2(Bull), +1(fang))
#2 hit AC 31 for 4 points damage (1+2+1 damage: d8-1 damage+2(Bull), +1(fang))

Rolling his reflex save vs. acid
#1 30 (d20+14)
#2 26 (d20+14)

Squeaver goes on the total defensive, +4 AC
------------------
Bless: +1 to hit, +1 vs fear; rounds remaining: 67
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 15
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 17
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 16
Fly: fly at 60; rounds remaining: 38?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 61?
Shield Of Faith; +3 AC; rounds remaining: 71
Blur: concealment (20% miss chance); rounds remaining: 56

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 65

Armand (Robert D) AC 23 20% miss(20)/touch11/flat 22(19) HP 57/63 CMD 18 Character Sheet  4d6=9 ;
Thursday June 21st, 2018 11:08:25 AM

Armand see's that the demons are within range...
"Gargul use me for your divine intervention against these evil outsiders."

Armand channels against evil outsiders, for 9 points damage to all demons (4d6) No spell resistance, Will save 19 for 1/2 damage.

well that was a poopy roll

_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 65/80 rounds
Shield of Faith on himself: +3 to AC 66/80 rounds.
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 70/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.
Blurred - 20% miss chance (How does that stack with entropic shield?)

Shield of Faith on Mack: +3 to AC 72/80 rounds.
Air Walk: On Atlas 68/80 rounds
Resist Energy (fire) 20 on Elyngael - 80 minutes.
Bless Weapon on Elyngael, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 74/80 rounds.
Protection from Evil on Atlas - +2 AC against evil creatures (plus other things) 76/80 rounds.

Spells left: (x marks the spot where a spell was cast) Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, x, x, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, x, x, x (domain)
3: x, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, x (domain), x (sargass bonus spell)
}

Channel energy 2/6 left

Yurr'Neshi (Kent) AC:(29)27/(24)20/(25)21; HP:60/60 CMD: +18 character sheet Mage Armor,Blur, protection from fire, bless  8d6=30 ; d20+10=14 ;
Thursday June 21st, 2018 2:07:23 PM



Seeing the air clear for a moment, Neshi turns his attention back to demon 3 whom he had just put to sleep and sends a lightening bolt strait at it. 30 points damage reflex DC 23 for 1/2 damage; spell resistance. 14

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30' 
Thursday June 21st, 2018 5:28:20 PM

OOC: Can someone post for me today (Thursday), please?

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin  4d4+4=11 ; 4d4+4=15 ;
Thursday June 21st, 2018 8:11:01 PM

Owen attempts to send two flights of Magic Missiles at whichever demons look like they could be offed this turn.

Elyngael (Lynnette D) AC: 24 20% miss chance (20) (T:14, FF:19(16)), CMD 20, HP 65/65  d20+6=8 ; d20+15=24 ; d8+4=6 ; d20+11=30 ; d8+4=9 ; d20+15=23 ; d8+4=6 ; d20+10=27 ; d8+4=5 ;
Thursday June 21st, 2018 11:58:53 PM

1-Khan takes his AOO- to hit (d20+6=8) but misses.
Knowing that Khan does not have a way to seriously hurt the demon, Elyngael orders him to withdraw.

Elyngael, with her blessed longbow shoots at demon 3, to distract it from Khan.
Arrow 1 (d20+15=24) damage (d8+4=6)
Arrow 2 (d20+11=30) (using guideance spell bonus on this attack) damage (d8+4=9)

Spending a hero point for another attack.
Arrow 3 (d20+15=23) damage (d8+4=6)
Arrow 4 (d20+10=27) damage (d8+4=5)

Khan
Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan withdraws carefully from the demon

Barkskin on Elyngael 62/80 rounds, +3AC
Fly on Elyngael 36/50 rounds
Barkskin on Khan 65/80 rounds, +3AC
Bless from Armand (+1 to hit)
Resist energy-fire- from Armand
Bless Weapon from Armand, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 73/80 rounds.
Blur, 20% miss chance, from the things sent by the Iron Dragons.
Guidance: +1 bonus on a single attack roll, saving throw, or skill check; rounds remaining: 7/10

Robert subbing = 'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30'   d20+7=26 ; d8+7=11 ; d20+6=12 ; d8=6 ; d20+22=32 ;
Friday June 22nd, 2018 12:13:01 AM

His summoned Celestial Dire Bat attacks Demon 5.
The bat uses Smite Evil (bypassing DR)
To hit 26 (d20+7) damage 11 (d8+7)
Reflex Save for acid 12 fail, damage 1 (d8 was a 6 but has resist acid 5)

'Osul will try to look and see what the SAR is throwing at them next.
Perception 32 (d20+22)

---
Celestial Dire Bat stats
AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, -1 size)
hp 29/30 (4d8+12)
Fort +7, Ref +6, Will +3
SR 7
Celestial Resist Acid, Cold, and Electricity 5
Speed 20 ft., fly 40 ft. (good)
Melee bite +7 (1d8+7)
Special Attack Smite evil


Active Effects:
Call Lightning - 70 rounds remain and 6 bolts remain - Saving Throw: Reflex for half damage, DC:21; Spell Resistance yes
Wall of Thorns - 788 rounds remain
Entangle(@Wall of Thorns) - Reflex Save (Partial) DC:19(23) - 66 rounds remain
Plant Growth - 14,386 rounds remain - Speed drops to 5', or 10' for Large or larger creatures.
Bless (Armand) - 65 rounds remain: +1 to attack, fear saves.


Atlas Sunowl (Trey) AC: 27 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 58/86  d20+15=34 ; d20+15=20 ; d8+8=9 ; d8+8=11 ; 2d6=6 ; d20+13=15 ; d20+14=15 ; d20+19=33 ; d8+8=10 ; 2d6=6 ;
Friday June 22nd, 2018 1:32:19 AM


Atlas enjoys the buffs that ward him from these creatures and counter attacks with limited success.

-------------------------------------------------------
ooc: Hey Cayzle, thanks for subbing! I apologize for not updating my buffers, on vacation and working off a phone. The 20%miss is from blur. Also, I forgot my protection from evil, which causes the claw attacks (natural attacks miss, like claws) to all miss, unless I am reading it wrong? Finally, I am not sure why my haste is gone. I had something like 65 rounds left. If it is gone please let me know why and ignore my last attack. Thanks!

Attack a Demon 4

Fighter First Attack Attack w/ +1 Holy Longsword: 1d20+11+1(bless)+1(haste)+2(flanking)=34(potential crit)
Confirm crit:1d20+15=20 (crit confirmed)
Magic Slashing Damage: 1d8+8+1d8+8=20
Holy Damage: 2d6=6

Two Weapon Attack w/ +1 Spiked Shield: 1d20+9+1(bless)+1(haste)+2(flanking)=15
Magic piercing Damage: 1d4+5=miss

Fighter Second Attack w/ +1 Holy Longsword: 1d20+10+1(bless)+1(haste)+2(flanking)=15
Magic Slashing Damage: 1d8+8=miss
Holy Damage: 2d6=miss

Haste Attack w/ +1 Holy Longsword: 1d20+15+1(bless)+1(haste)+2(flanking)=33
Magic Slashing Damage: 1d8+8=10
Holy Damage: 2d6=6

Total Damage: not.sure, see ooc above

Bless: +1 on attack rolls and saves against fear

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'
OOC: why is my haste.gone? I something like 65 rounds left.

Air Walk

Blur: The subject's outline appears blurred, shifting, and wavering. This distortion grants the subject concealment (20% miss chance) 60/60 rounds

Protection from Evil: +2 AC against evil creatures (plus other things)


DM Shane P  d20+6=21 ; d20+12=21 d20+12=16 d20+12=13 d20+12=18
Friday June 22nd, 2018 5:39:34 AM

Owen the missiles hit the demon by Atlas like a trip hammer doing 26 hp of damage to the fiend.

Mack: fists without flanking fail at flailing. you do 9 points to the demon, and avoid the acid.

Atlas: (snap kick from Cayzle, things happen.) your attacks are more than this demon can take and it spews ichor as you almost decapitate it with your last swing.

Armand: you blast out the power of your god and damage all the demons.

Osul: sends his bat into the fray.

Elyngael supports her companion with covering fire to help it withdraw. but the combination of all the attacks are too much for the demon and it crumbles to the ground and begins to bleed out.

Yurr'Neshi pop the demon clean with his lightning bolt.

the sole remaining demon, seeing it's vile companions fall redoubles its efforts to cause misery by attacking the small halfling. it stabs at him with its spear an tries to bite him, but cannot quite hit the dodging halfling.

Babau Demon 2: AC19. Dying

Babau Demon 3: AC19 (15 vs melee; 23 vs missiles prone). Last Known: 'Neshi 30 pts+Armands 9 ponts+ Elyngael 26 =94 dmg= Dying. Next to Khan

Babau Demon 4: AC19. Last Known: 33 dmg. &#65533;2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. Owen does 26 damage+ Armands 9 + Atlas 30 = 98 damage = Dead. next to Atlas.

Babau Demon 5: AC19. Last Known: Mack 9 damage + Armands 9 + Osul 11 = 55 dmg Next to Mack


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30'  3d6=9 ;
Friday June 22nd, 2018 9:47:01 AM

Unsure what he can makout out coming from the Sar, 'Osul calls another lightning bolt, this time upon "the sole remaining demon".
The dire bat, if finally left with nothing to attack will fly Sarwards in search of something new to smaite/gnaw. Native flyer "flyrunning" 160'.

Active Effects:
Call Lightning - 69 rounds remain and 5 bolts remain - 3d6=9 damage, Saving Throw: Reflex for half damage, DC:21; Spell Resistance yes
Wall of Thorns - 787 rounds remain
Entangle(@Wall of Thorns) - Reflex Save (Partial) DC:19(23) - 65 rounds remain
Plant Growth - 14,385 rounds remain - Speed drops to 5', or 10' for Large or larger creatures.
Bless (Armand) - 64 rounds remain: +1 to attack, fear saves.

...and thank you Robert.

Robert subbing = Mack (Eric R) AC: 28 20% miss (T 27 FF 21), CMD: 23; HP 43/57, Speed: fly 60'  d20+29=31 ;
Friday June 22nd, 2018 6:12:57 PM

"Hey look at me you red eyed freak!" Mack yells trying to distract the lone demon as he tumbles into position to allow Atlas a full flanking bonus.

Acrobatics 31 (d20+29) against the demon's CMD.

Squeaver goes on the total defensive, +4 AC
------------------
Bless: +1 to hit, +1 vs fear; rounds remaining: 66
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 16
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 18
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 17
Fly: fly at 60; rounds remaining: 39?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 62?
Shield Of Faith; +3 AC; rounds remaining: 72
Blur: concealment (20% miss chance); rounds remaining: 57

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 66


Armand (Robert D) AC 23 20% miss chance (20)/touch11/flat 22(19) HP 57/63 CMD 18 Character Sheet  d20+4=8 ;
Friday June 22nd, 2018 6:18:50 PM

Armand is pretty sure that Atlas and Elyngael should be able to take out the demon.

"If we have a break who wants to have me heal them with the wand, or take one of the healing potions we have? Or if you're really in a bind I can give you some higher level healing."

He looks SAR ward trying to determine what's coming next and how long they have.
Perception 8 (d20+4)
_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 64/80 rounds
Shield of Faith on himself: +3 to AC 65/80 rounds.
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 69/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.
Blurred - 20% miss chance (How does that stack with entropic shield?)

Shield of Faith on Mack: +3 to AC 71/80 rounds.
Air Walk: On Atlas 67/80 rounds
Resist Energy (fire) 20 on Elyngael - 80 minutes.
Bless Weapon on Elyngael, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 73/80 rounds.
Protection from Evil on Atlas - +2 AC against evil creatures (plus other things) 75/80 rounds.

Spells left: (x marks the spot where a spell was cast)
0: light, detect magic, create water, read magic
1: x, x, x, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, x, x, x (domain)
3: x, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, x (domain), x (sargass bonus spell)

Channel energy 2/6 left

Elyngael (Lynnette D) AC: 24 20% miss chance (20) (T:14, FF:19(16)), CMD 20, HP 65/65  d20+15=16 ; d20+11=21 ; d8+4=11 ;
Friday June 22nd, 2018 9:12:17 PM

Elyngael, with her blessed longbow shoots at the last demon.
Arrow 1 (d20+15=16) miss
Arrow 2 (d20+11=21) (using guidance spell bonus on this attack) damage (d8+4=11)

Khan
Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan should now be back near Armand.

Barkskin on Elyngael 61/80 rounds, +3AC
Fly on Elyngael 35/50 rounds
Barkskin on Khan 64/80 rounds, +3AC
Bless from Armand (+1 to hit)
Resist energy-fire- from Armand
Bless Weapon from Armand, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 72/80 rounds.
Blur, 20% miss chance, from the things sent by the Iron Dragons.
Guidance: +1 bonus on a single attack roll, saving throw, or skill check; rounds remaining: 6/10

Yurr'Neshi (Kent) AC:(29)27/(24)20/(25)21; HP:60/60 CMD: +18 character sheet Mage Armor,Blur, protection from fire, bless 
Saturday June 23rd, 2018 11:07:02 AM


Ok all, what's next? lets keep an eye out for surprises. I am getting fairly depleted magically at least powerful magic. I may have one fireball and some sleet storms or flaming spheres left but then my multiple target spells are gone and I will be going one on one.


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin, Blur 
Sunday June 24th, 2018 12:07:29 PM

Owen checks over his magical reserves. "I have some tricks left, but not much in the way of offense."

______________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, Color Spray, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, Bull's Strength, Minor Image, and Invisibility.
3: Dispel Magic, Fireball, Fly, Haste, and Major Image.
4: Stoneskin, Crushing Despair, Crushing Despair, and Greater Invisibility.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
1/8 daily Blinding Rays used.
2/8 daily Invisibility Field rounds used.
}

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30' 
Monday June 25th, 2018 10:09:19 AM

...'Osul looks about...

Atlas Sunowl (Trey) AC: 27 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 58/86  d20+15=17 ; d20+13=25 ; d4+5=7 ; d20+14=25 ; d8+8=11 ; 2d6=4 ; d20+19=31 ; d8+8=11 ; 2d6=3 ;
Monday June 25th, 2018 12:09:31 PM

Atlas turns to take on the next Demon standing by him and Mack. He manages to land a few attacks as his sword slices through the air and his shield is bashed into the demon in between swings.

---------------------------------------------------------------------------
Attack a Demon (not sure which one is next to us right now)

Fighter First Attack Attack w/ +1 Holy Longsword: 1d20+11+1(bless)+1(haste)+2(flanking)=17
Magic Slashing Damage: 1d8+8=miss
Holy Damage: 2d6=miss

Two Weapon Attack w/ +1 Spiked Shield: 1d20+9+1(bless)+1(haste)+2(flanking)=25
Magic piercing Damage: 1d4+5=7

Fighter Second Attack w/ +1 Holy Longsword: 1d20+10+1(bless)+1(haste)+2(flanking)=25
Magic Slashing Damage: 1d8+8=11
Holy Damage: 2d6=4

Haste Attack w/ +1 Holy Longsword: 1d20+15+1(bless)+1(haste)+2(flanking)=31
Magic Slashing Damage: 1d8+8=11
Holy Damage: 2d6=3

Total Damage: 37

List of Buffs:

Bless: +1 on attack rolls and saves against fear

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'
OOC: why is my haste.gone? I something like 65 rounds left.

Air Walk

Blur: The subject's outline appears blurred, shifting, and wavering. This distortion grants the subject concealment (20% miss chance) 60/60 rounds

Protection from Evil: +2 AC against evil creatures (plus other things)


Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 43/57, Speed: fly 60' 
Monday June 25th, 2018 12:54:45 PM

OOC: Thanks for the awesome subbing, RobertC! :)

IC:

I hold my position to make sure Atlas can flank.


Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 43/57, Speed: fly 60' 
Monday June 25th, 2018 1:26:26 PM

OOC: Sorry, that's Robert D! :P


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin, Blur 
Monday June 25th, 2018 7:00:31 PM

Owen flies upwards, looking for additional threats or beleaguered parties.

DM Shane P 
Monday June 25th, 2018 9:13:45 PM

with a zip Elyngael's arrow hits the Demon. it freezes and slowly sinks to the ground where it slowly starts bleeding to death.

The Sar continues to rage in the centre of the circle and you can see other groups hard pressed by various monsters. you see something drop from the Sar and begin to roll your way, but it is several rounds out. You have time to get healed and re-buff if you need to.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:60/60 CMD: +20 character sheet Mage Armor,Blur, protection from fire, bless 
Monday June 25th, 2018 11:28:58 PM


Hmm Guys something is rolling our way.

Quickly casts a spell on himself. (spell resistance)

**********
Spell resistance - 20 - 80 rounds
Prot. from fire - 800 rounds, 96 pts
Energy resistance (fire) - 10%
Blur - 60 rounds - 20% miss chance
Mage armor - 4800 rounds - +4 AC
Bless - 80 rounds - +1 morale on attack, +1 saves vs fear

DM RobC - "If my mind is sharper than my sword then we're in trouble." 
Tuesday June 26th, 2018 8:26:09 AM

OOC: Back in the DM chair...

Yep, something is rolling this way. It looks like a huge reddish metal sphere and it's trampling everything in its path. Corpses and grass get squashed like a rolling pin over dough.

It's speed is a constant however - it isn't slowing down - and most certainly and unerringly headed towards the party

Perception DC20: Highlight to display spoiler: {You can see metal plates along the surface of the ball. They look like rusted metal. It isn't just a hunk of metal - it has been constructed}
Knowl Engineering DC22: Highlight to display spoiler: { Definitely some sort of construct. Perhaps constructed in much the same way as an Iron Golem?}


Armand (Robert D) AC 23 20% miss chance (20)/touch11/flat 22(19) HP 57/63 CMD 18 Character Sheet 
Tuesday June 26th, 2018 10:41:59 AM

So...have 2 rounds passed since Shane posted last night and Rob posted this morning?

Armand (Robert D) AC 23 20% miss chance (20)/touch11/flat 22(19) HP 63/63 CMD 18 Character Sheet  d6=2 ; d6=4 ; d6=4 ; d6=4 ;
Tuesday June 26th, 2018 10:46:41 AM

Armand waves everyone in close (30 feet) so he can channel heal. "Everyone ready?"
Everyone heals 14.

"Can anyone see what's going on? I can't see over the 'shrubbery' that 'Osul created." Armand calls out with a smile on his face and a wink to 'Osul.
_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 63/80 rounds
Shield of Faith on himself: +3 to AC 64/80 rounds.
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 68/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.
Blurred - 20% miss chance (How does that stack with entropic shield?)

Shield of Faith on Mack: +3 to AC 70/80 rounds.
Air Walk: On Atlas 66/80 rounds
Resist Energy (fire) 20 on Elyngael - 80 minutes.
Bless Weapon on Elyngael, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 72/80 rounds.
Protection from Evil on Atlas - +2 AC against evil creatures (plus other things) 74/80 rounds.

Spells left: (x marks the spot where a spell was cast) Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, x, x, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, x, x, x (domain)
3: x, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Orders Wrath, x (domain), x (sargass bonus spell)
}

Channel energy 1/6 left

Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 57/57, Speed: fly 60'  d20+28=30 ; d20+3=22 ;
Tuesday June 26th, 2018 11:44:58 AM

I take a better look at what's rolling towards us:
(d20+28 Perception Check of 30 vs. DC 20) Success
(d20+3 Knowledge:Engineering Check of 22 vs. DC 22) Success!! :O

"Well, I can't believe I actually have a clue what that is rolling towards us, but it seems to be some sort of giant rusted metal ball, constructed similarly to how an iron golem would be constructed!" I float in shock at where that bit of information could have possibly come form in my cluttered head. ;)

I fly towards Armand for the healing, and tag Atlas with Guidance on the way.

"Thanks Armand! I'm at full health again!" :)

"Tag, Atlas! You're it!" Cast Guidance on Atlas:
Guidance: +1 bonus on a single attack roll, saving throw, or skill check; rounds remaining: 10

Squeaver goes on the total defensive, +4 AC


-----------------------
Bless: +1 to hit, +1 vs fear; rounds remaining: 65
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 15
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 17
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 16
Fly: fly at 60; rounds remaining: 38?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 61?
Shield Of Faith; +3 AC; rounds remaining: 71
Blur: concealment (20% miss chance); rounds remaining: 56

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 65



'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Speed: 30' 
Tuesday June 26th, 2018 5:55:29 PM

"Thanks Armand, I'm just hoping that 'shrubery' slows it down!"

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin, Blur  d20+1=20 ; d20+12=24 ; d20+6=19 ; d20+6=16 ; 4d6=12 ; 4d6=7 ;
Tuesday June 26th, 2018 5:55:51 PM

Owen grins at Mack. "Well-spotted, Mack!" He flies up and (hopefully) out of the ball's reach, then fires two Scorching Rays at the oncoming golem-like creature. Ranged touch attacks: 19, 16; for 12 and 7 damage, respectively.

Elyngael (Lynnette D) AC: 24 20% miss chance (20) (T:14, FF:19(16)), CMD 20, HP 65/65  d20+15=16 ;
Tuesday June 26th, 2018 9:34:05 PM

Elyngael looks around.
Perception (d20+15-16)
"Does anyone one know what sort of weakness of metal construct ball has?"

Khan
Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Barkskin on Elyngael 60/80 rounds, +3AC
Fly on Elyngael 34/50 rounds
Barkskin on Khan 63/80 rounds, +3AC
Bless from Armand (+1 to hit)
Resist energy-fire- from Armand
Bless Weapon from Armand, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 71/80 rounds.
Blur, 20% miss chance, from the things sent by the Iron Dragons.
Guidance: +1 bonus on a single attack roll, saving throw, or skill check; rounds remaining: 5/10

DM RobC - "I'm just hoping that 'shrubery' slows it down!" 
Wednesday June 27th, 2018 8:39:22 AM

The enemy seem relentless.

With the ball approaching Neshi boosts his spell resistance, Armand channels some healing to everyone, and Mack gives Atlas a little guidance.

It's actually a little surprising but Mack can tell this is some kind of construct.

Osul stands in awe and just hopes something will slow the ball down

Owen ascends out of the balls reach and sends down two scorching rays. No damage looks to be done whatsoever.

Elyngael wonders about potential weaknesses.

You have battled many enemy and as this new threat approaches it seem as if the fight will never end. But in fact, you have held the circle long enough! Across the battlefield you can see that all Sarr creatures are collapsing to the ground and falling from the sky and everything stops. Every minion of the Sarr, every enemy infected by or made out of bloodgrass immediately ceases to function as the corruption withers to dust and they become rooted in place as blades of Sarr grasses, only slightly tinged with red. Even the approaching metal ball has collapsed into motionless inert metal plates on the ground.

It would appear that the battle is over.

Finally, there is a huge writhing as three final gigantic creatures emerge from Sarr. They are so large -- a hundred or two hundred feet high -- that in emerging they rip the Sarr asunder! These three figures seem familiar to those images you encountered when you broke the crstal that had infected your homelands they are the mysterious figures, here born as the new powers of the Sargrass Plains.

The one of green transforms into a gigantic treant. The one of white transforms into the mother of all Sarg moths. The one of red transforms into a series of flickering bestial shapes.

They speak together in unison to all around the battlefield. Each of the Powers says a different word when there is a choice in brackets.

"WE ARE THE SARR [REBORN/BORN/EVOLVED]! WE THANK YOU, HEROES OF THE WOLD, FOR YOUR PART IN BRINGING THE PLAINS BACK TO THE WOLD!"

"WE ARE GRATEFUL FOR YOUR ROLE IN [ENDING/TAMING/CURING] THE [THREAT/CHALLENGE/DANGER] OF THE BLOODGRASS."

"WE HAVE [CONCEDED/AGREED/VOWED] THAT WE MUST NOT WAR AMONG OURSELVES, FOR THAT WOULD DESTROY OUR HOME FOREVER."


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Speed: 30' 
Wednesday June 27th, 2018 10:10:44 AM

'Osul starts celebrating with the team, dropping a celebratory bolt of lightning (at a safe distance).

Eventually, he gives voice to a thought that has crept in, "We really need to get the folks back into The Tree."

Armand (Robert D) AC 23 20% miss chance (20)/touch11/flat 22(19) HP 63/63 CMD 18 Character Sheet 
Wednesday June 27th, 2018 11:11:19 AM

"We seem to have survived."

Armand looks around a bit stunned by the suddenness of it all. He sits down and begins writing in his journal. "Hey everyone, when you have minute let me know your thoughts and impressions being present at the birth of a new power. The Sage's guild is going to want as many first hand accounts as it can get."

He looks over at 'Osul momentarily confused..."What folks back into the Tree?"

Atlas Sunowl (Trey) AC: 27 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 58/86 
Wednesday June 27th, 2018 11:20:03 AM

Atlas stays in the air a bit, waiting to see how this plays out.

------------------------------------------------------------------
ooc: sorry for the missed post, been a hard week returning from vacation to a mess at work.


Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 57/57, Speed: fly 60' 
Wednesday June 27th, 2018 12:51:25 PM

I float down to see how Squeaver is handling the stress.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Speed: 30' 
Wednesday June 27th, 2018 5:49:10 PM

"We got everyone out of the tree for safety when the meteor / bloodgrass shard spore first passed over head...", answers 'Osul, and suddenly feels that that was a very long time ago.

Elyngael (Lynnette D) AC: 24 20% miss chance (20) (T:14, FF:19(16)), CMD 20, HP 65/65 
Wednesday June 27th, 2018 10:26:51 PM

Elyngael addresses Armand "My impression is that I don't want to do this again! It is far beyond anything a ranger might do, and beyond what I've seen in Nature. Perhaps this is where my path diverges from that of my parents...if we dare." She reaches for Khan, her constant companion, for assurance.

DM RobC - "My impression is that I don't want to do this again!" 
Thursday June 28th, 2018 8:11:32 AM

As you see and hear the three new Immortal Powers of the Sargrass, a mist rises from the Plains and forms into a light grey cloud over the three newborn immortals at the center of your circle. In the rising mists you see the avatars of gods ... a great silver dragon ... a greater gold dragon ... an all-seeing eye ... a waxing moon ... a blue-eyed dove ... and others besides.

"Oh hello!" You jump in alarm as you are greeted by a small fellow who appears in the middle of the group! He was not there a second ago! He is a funny-looking thing, with a body shaped kind of like a strawberry, but with long spindly arms and short spindly legs. He has mud on his feet -- red glowing mud, though the redness fades away after just a moment. Something about him seems a little bit infernal ... the tiny horns? The scaly skin? Something. But surely no evil demon could sport such an honestly happy grin!

Know Planes or Religion DC14: Highlight to display spoiler: { You deduce that this is Gimp, messenger of Gargul! }

Know Planes or Religion DC20: Highlight to display spoiler: { Is it possible that this being has recently been walking in mud made of dirt mixed with Woldsblood? }

"Well, now! Nicely done! NICELY done, indeed," the happy outsider declares. "While you all distracted that crazy Sarr, the gods have set things to right and anchored the Plains right where they belong. Good job."

He rises on his tiptoes to get a peek at what Armand is writing in his journal. "When you describe me try and fit in the words 'dashing' and 'handsome'" The little guy puffs out his chest and turns to give a view of his side profile.

"Yes. Right. Ahem." He folds his hands in front of him, and composes his face into a serious expression. The short guy clears his throat, glances down at his hands and then says formally, "The blood of the Wold has returned where it belongs. The infection called the Bloodgrass is beaten back and tamed. The Plains, preserved by the power of the Fey Queen, are returned and tied into the Wold as they should be. And now life will spring anew throughout this land. You who have responded to the call of the gods, you have earned a place in the history of the Wold, and you have the gratitude of the gods."

If you have sharp eyes, then make a Perception check vs DC20: Highlight to display spoiler: {You note that this speech was actually jotted down on the fellow's palms.}

The goofy devil bows and tips an invisible hat to you. He grins again.

"You got questions, ask 'em. You wanna kvetch, I'm all ears. And if we're done, then it's time to send you home."

If you are looking toward the center of the circle, you see the three new Powers merging with the mist and joining the gods.

If you look at the other groups, make a Perception check vs DC25: Highlight to display spoiler: {You see the same small fellow, or his identical siblings, talking with other groups of heroes too!}

Everyone is awarded 10,000xp and 1 hero point! Woohoo!

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:60/60 CMD: +20 character sheet Mage Armor,Blur, protection from fire, bless  d20+7=12 ; d20=15 ; d20=2 ; d20=14 ;
Thursday June 28th, 2018 9:51:20 AM

Know planes DC 12
Know religion DC 15
perception 2
perception 14

Neshi is just about stupified as he watches the show occurring in the sky and observes/knows/perceives nothing about anything else going on around him.

Armand (Robert D) AC 23 20% miss chance (20)/touch11/flat 22(19) HP 63/63 CMD 18 Character Sheet  d20+9=17 ; d20+4=7 ;
Thursday June 28th, 2018 10:33:44 AM

Armand feels a little more competent but thinks he will need to rest before the full effects can be known.

Knowledge religion: 17 (d20+9)
Perception 7 (d20+4)

"Gimp! Mr. Gimp?" Armand jumps to his feet. "Guys this is Gimp, messenger of Gargul!"

Armand scribbles in his journal. After the battle was over the dashing Gimp, resplendent with red glowing mud on his spindly legs appears. His body somewhat strawberry shaped seemed covered with scales and the tiny little horns on his head made him appear almost handsome.

"Well I for one am happy that none of our party died in this battle....though I could be wrong, Beodir seems to have disappeared during the combat. I'm not sure what to ask of you really. Oh I know. The Tree of Parting indicated to us that it was going into a dormant period which could last a long time. Do you know anything of this? And also we were given a sapling and nut of the Tree to try and find suitable places to plant. Do you have any ideas where we should do that?"


Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 57/57, Speed: fly 60'  d20+28=35 ; d20+28=40 ;
Thursday June 28th, 2018 11:46:20 AM

"Gimp?", I think to myself. Never head of him. I keep an extra close eye on him, but also take some time to look around and what's all going on:

(d20+28 Perception Check of 35 vs. DC 20) Success
(d20+28 Perception Check of 40 vs. DC 25) Success

"Squeaver, what do you think about this Gimp fella?"


Atlas Sunowl (Trey) AC: 27 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 58/86  d20+9=20 ;
Thursday June 28th, 2018 4:27:50 PM

Atlas comes back down to the ground to listen. "Did you just read that off the palm of your hand?" He shakes his head, "What a day this has been."

Atlas waits for a moment to interject, "Is the Tree of Parting going to live on or has it died? We need to know if we can return people to it or go back and help them start their lives elsewhere as we originally planned."



Elyngael (Lynnette D) AC: 24 20% miss chance (20) (T:14, FF:19(16)), CMD 20, HP 65/65  d20=2 ; d20=8 ; d20+15=17 ; d20+15=31 ;
Thursday June 28th, 2018 10:25:15 PM

Knowledge planes DC 14, d20+0=2
Knowledge religion DC 20, d20+0=8
perception DC20, d20+15=17
perception DC25, d20+15=31 Success!

Elyngael is even more confused by what she sees looking at the other groups. "I agree with Atlas! Does the Tree still exist? And Armand has reminded us of the sapling and our mission. We must not let these strange events prevent us from serving the Tree of Parting," Elyngael Is trying to speak loudly to gain her group's attention.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin, Blur  d20+12=13 ; d20+12=20 ; d20+11=29 ; d20+11=30 ; d20+1=7 ;
Thursday June 28th, 2018 11:18:14 PM

Owen listens to the others while watching on in awe. This event is a magnificent and historic; it is well-worth the attention of the budding Loremaster.

He thanks Gimp, then asks if the group might spend time with a certain Sphinx before returning home. "It did say that it would teach us its language when all this was over."

Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 57/57, Speed: fly 60' 
Friday June 29th, 2018 12:16:50 PM

Squeaver's hair really got mussed.... I start helping him clean it and straighten it out. He seems a little tired. He doesn't have a fever though. Maybe he's hungry..... wait.... did Elyngael just say something?



Atlas Sunowl (Trey) AC: 27 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 58/86 
Friday June 29th, 2018 2:23:03 PM

Atlas nods at El's comment while he waits to hear what else the strawberry devil has to say.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59  d20+1=10 ; d20+1=14 ; d20+22=25 ; d20+22=28 ;
Friday June 29th, 2018 6:46:24 PM

'Osul spots the subterfuge that Atlas has already given voice to, and some of the other strawberremons about the place, but his origins elude him, until Armand speaks up.

DM RobC - "BAMF!" 
Friday June 29th, 2018 7:34:16 PM

Atlas calls Gimp out for reading something off his hand "Be prepared, am I right? It felt like the occasion need a little pomp"

The party have a few questions about the Tree which seems to perplex Gimp and gets him a little animated. "A tree? After all this you're concerned about a tree? What sort of... wait, hold on a moment" Gimp places his finger to his ear and turns his head away and has what looks like a private conversation.

"Yep... Right... You mean? Ok... And the? Oh... So the? Right. Should I?.. Gotcha"

Gimp turns back to the party "I was just testing you of course. The Tree of Parting, am I right? The big man says that the Tree was put into a state to protect itself. Seems the Fey Queen knew something was coming to attack all the flora and wanted it covered. She's pretty good like that. The big man doesn't really do the whole plant growing thing so you might want to keep the little version you have safe. Just in case."

Owen asks about the Sphinx "Yeah.... nah. My orders are to send you guys on your way home. So let's get you going! Time's a-wasting!"

The Imp takes a few steps away from the party. He gives a final cheeky grin and then shoots you with finger-guns. "BAMF!"

The plains, and the gods, and the other adventurers all vanish in a swirl of fog and you find yourself in a blank space between worlds. All you see here is one another.

Oh, and Mahyawu, the Manfri who sent you on this quest in the first place. "Congratulations," he says with his soft tones "I knew you were the right ones. Here. I have something here for you.""

He produces three wooden boxes and opens each lid. Inside the first is a small pile of emeralds. The brightest and cleanest cut you have ever seen. Inside the second is a collection of diamonds, each as clear as the next. Inside the third box are rubies - blood red. "Representing each of the Powers you have helped restore"

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59  d20+25=28 ;
Saturday June 30th, 2018 8:42:06 AM

'Osul stops to see if his weather forecasting is working again. Survival: 28 - normally good for a 3 day forecast



Armand (Robert D) AC 23 20% miss chance (20)/touch11/flat 22(19) HP 63/63 CMD 18 Character Sheet  d20+5=17 ;
Saturday June 30th, 2018 3:17:04 PM

"Well, uh, thanks, Mahyawu." Armand seems a little flustered.

"So is everything back to normal now?"

He looks over the gems trying to get a sense of their value.
Appraise 17 (d20+5).

Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 57/57, Speed: fly 60' 
Sunday July 1st, 2018 2:55:12 PM

"WHAT the.... here we go again!"



Elyngael (Lynnette D) AC: 24 20% miss chance (20) (T:14, FF:19(16)), CMD 20, HP 65/65 
Sunday July 1st, 2018 3:29:41 PM

Elyngael wants firm ground under her feet again. "Those gems are beautiful, but worthless to us if we can't spend them on useful items. I want to see green grass more than I want green gems. It feels like we are in limbo, and that feels like a punishment, not a reward"

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin, Blur 
Monday July 2nd, 2018 12:58:53 AM

Owen smiles to himself at Mack and Elyngael's responses, then speaks to the Manfri man: "Thank you for your gift. We are honored by it."

DM RobC - "WHAT the.... here we go again!" 
Monday July 2nd, 2018 8:55:45 AM

Osul can't pick up any weather at all in this little pocket of space, unless "nothing" counts as a weather forecast? If so, he's 99% sure in a forecast of "nothing".

Mack has just about had enough of this planar hopping, a sentiment shared by Elyngael. What's a person got to do to get back to normal ground?

Owen is grateful for the gift while Armand tries to put a price on it.

As soon as Armand touches the chests the white space surrounding the party starts to fade to black. Mahyawu holds his hand outstretched in much the same way he did when you first met. It can only be a gesture of farewell. Will you ever see him again? Time will tell.

Once the surrounds fade to total blackness, they fade back to white. But it's not really white. It's just that your eyes are still adjusting. With your vision returning you can start to make out some colors. It doesn't take much longer for the complete picture to come into view: standing in a field of bright green grass, sun shining, and a clear blue sky. A fresh country breeze brushes past your cheek and the warmth of your sun on your face gives a sense of calm. Behind you are the chests. Up ahead though, perhaps some quarter-mile you can see the broad boughs of the Tree of Parting.

You can see movement around the Tree. It looks like the residents but they are yet to see you.

Finally. Home.

OOC: I've checked your PC sheets and you all seem to have different WBL figures. I'd like to get things to be on a fair and level ground, so instead of the planned and set value there is instead enough in the gems to get everyone to 48k

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=21 ;
Monday July 2nd, 2018 9:36:07 AM

"Crikey, that looks like the tree."

Armand puts the gems in the bag of holding. "I guess we need to get walking. No telling how long we've been gone."

Armand looks at the Tree to try and determine what shape it's in.
Perception 21 (d20+4)

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:60/60 CMD: +20 character sheet Mage Armor,Blur, protection from fire, bless  d20=9 ; d20=2 ;
Monday July 2nd, 2018 12:49:29 PM

Neshi is just getting settled down from all that is happened when he is whisked through nothingness yet again. Somehow he manages to keep the contents of his stomach contained. As happy as he is to see Mawyahu again Neshi realizes that means there is another trip coming very soon.

As he brings forth the chests of gems a smile crosses his lips and than just as quickly everything goes wonky again and Neshi finds himself in a field of green grass and registers that the tree of Parting is in the near distance, but that is near the back of his mind as he crawls off to the side and empties his stomach of its contents, the last trip having been the deciding factor.,

Atlas Sunowl (Trey) AC: 27 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 58/86 
Monday July 2nd, 2018 1:35:30 PM

Atlas perks up at the sight of the gems.

------------------------------------------------------------
ooc: I'm at 49k total wealth, does that mean I don't get anything? Also, I have enough xp to level up now, so I'm going to start working on that next.


Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 57/57, Speed: fly 60' 
Monday July 2nd, 2018 5:15:31 PM

A big smile grows across my face. I am happy to be home. I start waving to people as soon as they can see us. :)


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin, Blur 
Monday July 2nd, 2018 9:13:53 PM

Owen is glad to see the Tree again. As the party walks back toward it, he finally tells the story of how he wound up returning to the group: "As you know, some time ago I left the Wardens to seek out my wife and son. On the way, I happened upon some Star Mages and leapt at the chance to join their organization. As part of their requirements for membership, I was tasked with investigating an unknown problem: several of their diviners and seers had received visions of a terrible threat approaching, near the Culverwood. Because I have had my own travails there they sent me, and so when the meteor struck I was close enough to be bowled over and warped by its power. I'm quite glad that you guys were able to save me!"

Elyngael (Lynnette D) AC: 24 20% miss chance (20) (T:14, FF:19(16)), CMD 20, HP 65/65 
Monday July 2nd, 2018 10:30:19 PM

Elyngael sees green, closes her eyes, and reopens them to find that the world is indeed green with a blue sky. "Khan, I think we're back! Our adventures have made me feel as the others do about the Tree of Parting. I am happy to see it still exists." Khan contentedly trots alongside his mistress happy because she is. "Armand, lets get walking indeed," Elyngael calls out encouragement to the cleric.

DM RobC - "No telling how long we've been gone" 
Tuesday July 3rd, 2018 6:22:56 AM

It's been a long journey for the party. You've ventured throughout the outlying areas, travelled to other planes, engaged in a full scale battle on the Southern Continent and now finally you return home.

Approaching the Tree you can see that already it is showing signs of returning to its full and wondrous beauty. It won't be long before the days of its hibernation are long in the past.

The folk of the Tree still look to be repairing things. They're as resilient as the Tree itself it would seem.

It's Liliput that sees the party first. She gives a small shriek and moves her hand across her chest in some sort of protective ritual. She draws the attention of those nearby who then see the source of her scream: you.

There are gasps and confused looks. It only takes a few moments for Miles to arrive and see what is going on.

"Well 'Lems left lung what have we here?" he seems pretty calm and even happy "Looks like Ciyradyl owes me two gold coins" Miles approaches the party and gives Atlas a slap on the back "Good to have you all back, Wardens. How about a drink and you can tell us of your travels?"

The onlookers are still whispering amongst themselves but are visibly relaxing. They're starting to be very happy to see you.

Armand is the one who is first to notice it. At the base of the Tree is a small stone tablet surrounded by fresh wildflowers. Carved into it reads: "In memory of the Wardens. The brave souls who cared for all. Forever in our hearts"

OOC: Could you all please email me your WBLs? Is Atlas the only one already at 49k?

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59  d20+29=30 ;
Tuesday July 3rd, 2018 10:19:47 AM

Not in a pocket universe now? Once more with the weather forecasting (otherwise he's not going to rid himself of the agitation that they might not really home or really out of trouble). Survival: 30 - 4 days

Looks like I'll won't be ready for more WLA training just yet. Still, I promised the first round in the Triple T.

With that, and if convinced, he takes on his arriving-back-at-the-tree form, a young Red Tailed Hawk, and takes to the sky, overwatch
.

Atlas Sunowl (Trey) AC: 27 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 58/86 
Tuesday July 3rd, 2018 10:56:08 AM

Atlas looks at the tablet that is pointed out, "What! You thought we were dead?" He lets out a big laugh, "I'm sorry, that probably isn't appropriate, but we're still kicking and happy to be home. I'm sure there were a few moments where thought we might not make it, but all is good now.

"We're happy to share our stories, lead the way my friend. And tell me, how long has it been?"
Atlas walks next to Miles, a big smile on his face and his confident yet relaxed swagger is back.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday July 3rd, 2018 11:30:34 AM

Armand talks with Owen on their walk to the Tree. "Fascinating, so you are a member of the Star Mages now? I joined the Sage's Guild on our last aborted trip to Plateau City. Did you ever get a chance to visit your wife and son? Perhaps we should work on getting them moved here?"

Armand ponders the sign. "I'm afraid news of our deaths has been greatly exaggerated."

Armand makes a point to check in with James to see how things are going in their headquarters before going up to the Triple T.


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:60/60 CMD: +20 character sheet Mage Armor,Blur, protection from fire, bless 
Tuesday July 3rd, 2018 12:42:09 PM

(47,000 and small change)

"Hmmph! No faith that we would survive. That's just wrong." Neshi grouses as he sees the plaque, and joins Armand for a quick trip home to unload before heading to the Thriple T.



Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 57/57, Speed: fly 60' 
Tuesday July 3rd, 2018 2:38:58 PM

"What do you mean, THOUGHT we were dead. We ARE dead!" And I pretend to be a zombie and scare the kids a little (playfully). :)



Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 21, HP 73/73 
Tuesday July 3rd, 2018 9:56:11 PM

Elyngael strides up to the Tree with Khan at her side. "We are very much alive and very happy to be back. I'm sorry we worried you, but the place we were sent made letters impossible. Hopefully, we will have time to visit now."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 73/73 
Tuesday July 3rd, 2018 10:28:21 PM

OOC: WLA Training must wait until we go somewhere to do it. Elyngael and Khan's character sheets have been updated.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin, Blur 
Wednesday July 4th, 2018 2:42:56 AM

OoC: Owen was at 46,000 for his WBL.

IC: Owen responds to Armand: "I still have not found my wife and child. It has been one misadventure after another, sadly." He is glad to be back among the Tree dwellers again, regardless.

DM RobC - "No telling how long we've been gone" 
Wednesday July 4th, 2018 8:19:18 AM

Osul deduces that the next week looks set for nice weather. Sunny skies, a little breeze, low chance of rain.

The first thing is working out how long the party have been gone "You're really not sure, are you?" Miles looks a little quizzical "It's been months"

Knowl planes DC20: Highlight to display spoiler: {Time moves quite differently in other planes, especially those with ties to Maab.}

"When we didn't hear from you, not even an animal messenger we were concerned. When the Wold looked doomed and you weren't here we knew, well I should say we thought, that something had befallen you."

With the party doing a quick trip home first Miles gives a nod and heads towards the tavern to get things started.

The party make for a quick trip to the headquarters. News of your return has already reached James, as he stands holding the door open. "Sirs and mam. It is good to see you alive and well."

Inside everything is exactly as you left it. Perhaps even a little cleaner. James has kept things well in order.

"I shall take the liberty of setting out some clean clothes should you wish to freshen up"

Sense Motive DC20: Highlight to display spoiler: {He may be hiding it but James is quite happy and relieved to see you all home safe}

----------------------------------------------
OOC: Right. Executive decision. Everyone gets enough loot to reach 50k WBL. Feel free to update your PC sheets to level 9 and conduct your Catacombs shopping. Huzzah!


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+9=25 ; d20+13=33 ;
Wednesday July 4th, 2018 11:52:11 AM

Armand wonders how long they have been gone.
Knowledge planes 25 (d20+9)
He counts on his fingers awhile. "Nope doesn't add up. But time sometimes runs differently in the planes and especially in Maab's plane." He turns to Miles. "We were in Plateau City when Maab showed up and teleported us all back here. Then we had those deranged treants attack and we went to see about the meteor. Owen was there, lots of things happened, but we got teleported then to the land of shadows where Maab was holding the Sargrassi in limbo." He shakes his head. "This will be a long tale and probably best done over a tankard or two."

Sense Motive 33 (d20+13)
"James you've done a wonderful job. I don't know if you remember Owen, but he has come back. Oh' by the way Owen, Gaston is dead now. James was his servant but has entered into our servant at the headquarters."

Armand will take several minutes to freshen up and change clothes. Any wealth that we have over our excess he will again set into James's care for upkeep of the headquarters and of course to buy himself food and such as needed. Also to pick up any books that look interesting to fill the mostly empty library.



Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Wednesday July 4th, 2018 11:52:51 AM

PS OCC - is it 49K or 50K, your earlier post said 49K.

DM RobC: Yep, 50k. I want everyone to have some shopping time and it seems some were already in the high 40s already :)

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 73/73 
Wednesday July 4th, 2018 3:08:32 PM

Elyngael freshens up and asks James to restock her cold iron arrows. She has released Khan to go hunting for his dinner, then wanders to the Triple T to meet up with the others.

Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 57/57, Speed: fly 60' 
Wednesday July 4th, 2018 10:00:03 PM

I check out some of my favorite relaxing, quiet spots, especially by the water. And just sit and breathe for a little while.


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin, Blur  d20+12=15 ; d20+1=15 ;
Thursday July 5th, 2018 1:31:01 AM

Owen responds to Atlas' mention of Gaston: "That sleaze? How did it happen?"
He troops to the tavern with the others, but is looking forward to resting for the night.

DM RobC - "This will be a long tale and probably best done over a tankard or two." 
Thursday July 5th, 2018 8:05:19 AM

James takes in Armand's praise. "Thankyou sir. I tried to keep things as intended for what I knew would be your return. The larder is understocked right now, but I look forward to filling it again." James is no longer hiding his joy at your return and is no doubt going through all the things that need to be put in order once more.

He takes Enylgael's quiver and leaves it standing by the door to remind him on his next shopping visit.

Owen is shocked (and probably a little happy) that Gaston is dead. There's no chance of him coming back to seek revenge on the party. No sir-ee. No way at all. Dead guys don't come back.

Khan finally gets to have some fun and free rein. The last Elyngael sees is him trotting off towards the west.

Mack and Squeaver try and find a small stream to dip their toes in. When was the last time the Wold just stood still for a while so that you could enjoy a few simple things in life?

Osul enjoys riding the breeze in red tailed hawk form. He can close his eyes and glide, using the air current to keep him aloft.

While half of the party are out relaxing in nature (Mack, Squeaver, Khan and Osul) the other half relax in their own way: the tavern!

There isn't a lot of fanfare but as is now becoming common practice all eyes are on you as you enter. Most folks you walk past give you a nod, a broad smile and a hearty handshake or slap on the back. The tavern is set such that the party have the center table. Miles has seen that the table is already set with ale. "The mutton is on its way" he says with a smile as he gestures towards the table.

Those at nearby tables watch and all turn to face yours. Miles raises his hands and calmly speaks "Now now, folks. Our protectors here are no doubt tired and just looking for a quiet drink and a meal. I'm sure once they've had a chance to rest there will be time for stories"

You do notice that there are more patrons here than there used to be. Evidently trade at the Tree has improved and more travelers and traders come through here.

Atlas Sunowl (Trey) AC: 27 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 58/86 
Thursday July 5th, 2018 10:23:24 AM

Atlas gives James a big hug, knowing it will make him uncomfortable, but also not caring. He's one of them in his own way. "Good to see you James!

Once they are at the Tavern Atlas settles in. He doesn't want to offend Miles, so he keeps a bit of a low profile as he goes about telling tales of their adventure to anyone that wants to listen.

------------------------------------------------------------
ooc: I'm not shopping or anything since I'm at the WBL limit. I'll have to wait until the next time we get some cash before I can take the next level of the WLA. In the mean time I'll level up like I have been intending the past week :-)



Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+15=27 ; d20+2=13 ;
Thursday July 5th, 2018 11:55:56 AM

Armand takes out his journal and refers to it as he tells Owen, and the rest of the patron's at the Triple T, of Gaston's demise. He does this between bites of this meal.

He recounts how the party was summoned to Plateau City for Gaston's trial, and the troubles with the journey. Then he tells them about how they saw Gaston in Prison and Gaston was begging them to cut a deal with him so he could get free and tell the party of a sinister plot. Of course the Warden's were not having any part of that, 1) because they vowed to never trust Gaston, 2) he was in jail and they weren't going to do a jail break, 3) the party had no sort of enforcement or legal powers in Plateau City to be able to offer or enforce any sort of deal. Gaston was shocked at this. The party would at best hear him out and then offer to tell the authorities about Gaston's testimony. Of course then 3 Xorn showed up and killed Gaston, as well as some sort of fire elementals. So not only is Gaston dead his corpse was fairly burnt up in the process as well. Though Armand did manage to cast a speak with dead on him, Gaston ever elusive only hinted that there was some lurking conspiracy in the city and environs. The Wardens started to investigate and ran across a strange Golem when Maab appeared and whisked them back to the Tree.

Then Armand will tell the tale of the rest of the adventure in the Sargrass and how its returned and three new powers were born/created.

Profession Librarian 27 (d20+15)
Perform 13 (d20+2)

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 73/73 
Thursday July 5th, 2018 10:13:39 PM

Elyngael contentedly sits back and listens to Armand's telling of their adventures. It's comforting to have a good meal and good friends. She hopes Khan is enjoying the chase and full belly after a satisfying hunt. She yawns and decides she will wait outside for him after sunset as long as she can stay alert.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin, Blur 
Thursday July 5th, 2018 11:23:04 PM

Owen enjoys a delicious meal at the TTT, and joins in on the tale when appropriate. As a budding Loremaster he is working on improving his storytelling. When the battle with the bandits comes up, he tries to be subtle... but can't resist talking about taking out a whole ship by himself. And there was great teamwork among the Wardens. That too. Yeah.

DM RobC - "This will be a long tale and probably best done over a tankard or two." 
Friday July 6th, 2018 9:25:59 AM

What started as an afternoon drink turns into dinner and then into evening drinks. It's a relatively mellow celebration for the return of the Wardens. No chairs upended or mugs smashed. Everyone is relatively well-behaved but that could just be exhaustion. The residents also didn't have much time to prepare since your unexpected return.

There are still some in the tavern looking to make the night continue. Laughs are had and (tall) tales told. The ale flows freely and the room is full of smiles. Everyone is just happy to enjoy life and to see you all alive.

Standing by the window and looking out over the fields you can see the sun turning in for the night. The sunset has never looked more beautiful than it does right now. Vibrant colours amidst the clouds and an overall stillness around the Tree. It's as if the Wold itself is taking a cleansing breath.

Who knows what tomorrow will bring? Right now though, just serenity.

OOC: Please let me know when your sheets are updated and CC shopping done.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:60/60 CMD: +20 character sheet Mage Armor,Blur, protection from fire, bless 
Friday July 6th, 2018 10:35:42 AM


(Hmppph my well thought out long post from yesterday didn't post somehow so here is a shorter version.)

Spending a bit of time wandering the tree and getting to know the people better. The wandering wemic finds several days free, so 'Neshi finds a local WLA enclave for some training and some general state of the Wold information

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday July 6th, 2018 1:51:25 PM

Atlas settles in among the friendly faces and the familiarity of home. While others shop, he spends time with the locals catching up and renewing bonds.

------------------------------------------------------------------------
ooc: Character sheet is updated to level 9, good to go!


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Friday July 6th, 2018 3:56:52 PM

sheet up-to-date

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35' 
Friday July 6th, 2018 9:44:07 PM

I continue to enjoy the fresh air, and snooze a little.... apparently losing an entire day. ;)

When I do wake up, it dawns on me.... "Hey, what ever happened to our riding animals we left back in town?"



'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59 
Friday July 6th, 2018 10:44:17 PM

ooc: catching up

'Osul joins the team for a drink and shouts the first round (or the first round after he arrives).

When conversation turns to training and the WLA, he mentions that, "We don't have an official WLA presence here at The Tree, beyond those of us who are Journeymen. I guess that may change when/if some of us can get back to... for example... Plateau City and take up the rank of officer."
"But, that means we can divert on our way and see how the good people of Sawdust are doing after the giants attack. Of course, it would also be good to do some good here at The Tree."


ooc: 350 PP in gems set aside for WLA. Otherwise good.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Saturday July 7th, 2018 10:46:41 AM

Armand nods at 'Osul's comments. "Indeed in many ways the Tree is still something of an outpost. We have no WLA, no Sages Guild, no Star mages guild. For all of that we must travel, and the nearest place is Plateau City. Still it appears it's been months since we 'left'. I wonder what condition the city is in, if that group has had months to operate how established are their plans?"

Armand points to Mack, "Where did you get to? Well we did send for the horses way back when, but no telling what happened. And we still have the Tree's sappling and nut to plant somewhere as well."

Armand eventually leaves the tavern and returns home to sleep.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin, Blur 
Saturday July 7th, 2018 1:36:47 PM

OoC: Sheet is up to date; waiting on catacombs now.

IC: Owen relaxes with the others for a while, then takes a walk through the clear night air before retiring for the evening. The beauty of the sunset has put him in mind of those he loves, and he appears distant as his thoughts fly swiftly toward them.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 73/73 
Saturday July 7th, 2018 10:59:24 PM

Elyngael joins the celebration, but upon hearing Armand's comments, she wanders outside. She looks into the distance knowing that this is merely a respite before they move onward. Stifling a yawn, she decides the future can wait to be planned until morning.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Monday July 9th, 2018 9:25:14 AM

Neshi continues to get more familiar with the tree and its inhabitants.

DM RobC - "Of course, it would also be good to do some good here at The Tree." 
Monday July 9th, 2018 10:00:25 AM

Several uneventful weeks pass with the party enjoying the serenity of the Tree.

A few venture to "nearby" Plateau City to visit the guilds there. The citizens there are still coming to terms with recent events, and is evidenced by the increased number of guards and their uneasy attitude to strangers.

Shopping is conducted at the Catacombs and there is even enough time to finish those few odd crafting projects that had been on the go.

Ahhhh... rest.

Once back at the Tree the party take on their usual role of helping out. The increased number of travelers does give rise to more trade. Sometimes haggling goes too far and erupts into small arguments and today is no different.

Standing in front of an arms stall a dwarf is arguing with a gnome. The dwarf has long red hair and a beard to match. He looks quite solid and is wearing a chain shirt with signs of dried blood. In his hands he holds a mace with a broken metal shaft. The gnome is bald and wearing a red and yellow tunic. His arms are folded and is barely looking at the dwarf.

"No returns. I made that clear when you bought it" argues the gnome
"Thief! Swindler! The mace broke against a target dummy. What would have happened if I was in combat?" say the dwarf getting quite red in the face "An elf would have made it better!"
"You inspected it and you bought it. It's not my fault what happens after you take it. Yes. Take it and go!"
"You said you bought this in the Scab. No dwarf would have made this. You are a liar and a cheat. Were you but a foot taller I'd show you where the other end of the mace could go"

More words are exchanged and their voices get louder. With the dwarf standing still the gnome starts to nudge the dwarf away from the stall. The dwarf holds his ground, refusing to budge and glaring at the gnome. Things start to escalate quickly. The gnome gives the dwarf a soft push on the shoulder. The dwarf points his finger right into the chest of the gnome. At this the gnome rolls up his sleeves and shoves the dwarf in the chest. The dwarf purses his lips, glares at the gnome and then spits on the ground

Sense Motive DC20: Highlight to display spoiler: {You get the impression a proper fight is about to start}

Several onlookers are standing by waiting to see what will happen next.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59  d20+11=24 ;
Monday July 9th, 2018 11:20:28 AM

Sense Motive: 24
'Osul surveys the scene, "Could get nasty here. I can cool some people, if not their tempers. That or we could take statements and such." And more quietly he adds, "I mean, the increase in trade is a good thing, but I suspect neither the management nor the other traders are going to be happy if this increase is matched by a decrease in the quality of the workmanship of goods being sold."
He thinks he might be able to fix the mace (though certainly not here and now) but doesn't understand the metal well enough to identify the source of the flaw. Otherwise he keeps a Create Water on standby, though he expects to not need it.


Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+6=20 ; d20+6=12 ;
Monday July 9th, 2018 11:55:05 AM

After watching for a bit Atlas decides it's time to do something. "Could someone have my back if needed?" And with that he wanders over and inserts himself forcefully between the two, pushing the back with one hand on each of their shoulders. (If the dwarf doesn't budget then I just use him as leverage to push the gnome back further).

"Hey now, there's not going to be any violence on my watch. I'll toss you both into the cooling cell if that's what is needed. I've listened to both of you bicker over this mace the past few minutes and it is clear neither of you is going to be happy with a compromise, and I'm not handing out free money or maces." He turns to the dwarf. "You can either take this as a lesson learned and move on or you can request a formal inquiry into the trading practices of this individual, but I'll not have you beating him to a pulp with your broken mace. If you want to open a formal inquiry then I'll need some information from both of you."

Atlas waits for the dwarf's response.

----------------------------------------------------------
Sense Motive: 1d20+6=20
Diplomacy: 1d20+6=12

ooc: I don't know what the formal rules/laws are at the Tree, but since Atlas has been there a few years I assume he does?


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35'  d20+9=20 ;
Monday July 9th, 2018 1:38:00 PM

"I've got your back, Atlas!" I follow Atlas over to the fun. :)

I pull out the harmonica to help increase the excitement.....

(d20+9 perform harmonica check of 20)


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+13=27 ; d20+10=25 ; d20+5=15 ;
Monday July 9th, 2018 5:57:06 PM

When in Plateau City Armand reports all that happened in the Sargrass to the Sage's guild. He looks into setting up some sort of messaging system. OOC, I need to work on my fate item, I've been thinking some sort of two way clay tablet that would allow me to send a written message back and forth to the guild 1/day

Armand observes the goings on in the market.
Sense Motive 27 (d20+13)
Before he can intervene in what is about to be a knock down fight, Atlas steps in and starts trying to calm things down. Armand sighs at Atlas.

"Say now, before things turn ugly let's try and let cooler heads prevail."
Diplomacy 25 (d20+10).

Armand goes over to the gnome's stall. He whispers to anyone out of earshot of the 2 arguing. "Anyone know anything about these two?" Armand does not have knowledge local.

Armand then looks at the items in the gnome's stall, picking them up and trying to get a sense of them.
Appraise 15 (d20+5)
He picks up a similar weapon to what the dwarf bought. "I'm no expert..." he swings the item around a bit and makes a show of examining it. "Never can tell when you're going to need a back up weapon." Armand is acting like he may buy something. "What do you guys (ie the party) think about some of these items?"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+19=27 ; d20+19=26 ; d20+19=28 ; d20+19=32 ; d20+19=28 ; d20+19=26 ; d20+21=40 ; d20+21=22 ; d20+15=25 ; d20+15=22 ; d20+1=7 ;
Monday July 9th, 2018 10:07:16 PM

During the weeks of rest, Owen stops by the Catacombs and picks up a few things. He spends the rest of the time relaxing and studying new spells from scrolls. He learns a good number: See Invisibility (DC 17, Spellcraft 27), Water Breathing (18, 26), Phantasmal Killer (19, 28), Feeblemind (20, 32), Cone of Cold (20, 28), Teleport (20, 26), Seeming (20, 40), and Shadow Evocation (20, 22). He seems to have trouble blending his subtle illusions with the offensive power of evocation...

Owen, wandering the markets of the Tree of Parting with the other Wardens, hears the clamor and turns his attention to the dwarf and gnome. Knowledge (Local): 25, 22. If he recognizes them, he calls them by name and asks them what the problem is. If not, he looks about to see if anyone is taking advantage of the distraction, but is likely a bit lost in the whirl of the marketplace. Perception: 7.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 73/73 
Monday July 9th, 2018 11:01:47 PM

"Who is disturbing the peace of a lovely day?" Elyngael calls out as she and Khan saunter over to the where the shouting is going on. "Let my friends examine these weapons for a moment. I'm sure this can be resolved fairly. If you don't listen to Atlas or Armand, I'll be happy to introduce you to my friend Khan. He doesn't like shouting either." She states calmly looking at the dwarf and the gnome with her hand gently stroking Khan's head.

DM RobC - "I'm sure this can be resolved fairly." 
Tuesday July 10th, 2018 7:08:59 AM

The party decide it's time to step in and settle/defuse this situation. No trouble is too great or small for the Wardens.

Osul acts the strong silent type, watching intently and readying a water spell just in case.

Atlas acts the strong type, imposing himself between the pair. There is no resistance from either although they are both clearly surprised by it all. There is no formal inquiry or legal board per se. If anyone causes a problem Miles simply bans them from trade, or escorts them away, or gives them a hiding serious enough to keep them from coming back. It's a system that has worked for quite some time and having the backing of the Wardens has made his job significantly easier. Who wants to say no to the guy with combat veterans on his side?

Mack acts as backup and for some reason plays a tension building tune on the harmonica. To be honest, everyone watching is a little surprised by it. Well, those that know him aren't that surprised.

"What? You can't even punch a guy around here?" The dwarf rubs the knuckles on his right hand. He appears both surprised and disappointed. He isn't putting up a challenge to Armand though.

The gnome guy looks to relax a little. Seems things are going his way.

Owen keeps his eyes open in case this is a distraction. He doesn't recognize either the dwarf or gnome. Presumably they are new to the trading here. Nearby trade though has paused for the time being as all eyes turn to see what is going on. What started as a disagreement got close to a fight and then the Wardens themselves intervened. Quite a sight to behold.

Elyngael goes for the intimidation route. If Atlas can't settle them down she's pretty sure she - or Khan - can. The gnome takes half a step back. The dwarf does seem bothered at all by the sight of Khan, barely acknowledging him.

Armand tries to get a little more information. He whispers to a nearby chap to see if the pair are known, but all he get is a non-committal shrug.

Armand then takes the opportunity to have a look over the wares of the gnome. It's quite clear nothing here is new. Every piece of equipment (and it is all arms) has scratches or little dints to it. It all looks quite usable, just not new by any means.

The gnome leans towards Armand, keeps his eyes on the dwarf and snips "I only said I bought it in the Scab. I never said it was made there or anything"

The dwarf inhales deeply to try and keep his cool.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Tuesday July 10th, 2018 7:48:50 AM


Neshi wanders by as the altercation begins and while he stops he does not enter into the fray as his companions have things well in hand, however he does scan through the crowd and the other stalls looking for anyone who might be looking to take advantage of the distraction that has all the shop owners riveted and focused on things other than their stalls and goods. He can't help but think this could be some sort of distraction for a partner of the dwarf to do a bit of thieving.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+10=13 ;
Tuesday July 10th, 2018 10:11:39 AM

Armand eyes the goods then the gnome. "Hmm, caveat emptor, eh?" Armand asks the Gnome. "Seems to me a lot of your items are used. You say you bought them in the Scab? Who'd you buy them from? Looks like the weapons of losers in a battle. I hope you didn't pay too much for them or you too have been taken."

Armand looks sadly at the Dwarf. "It appears the gnome was perhaps less than forthright in his dealings. Much of his inventory has seen better days."
Diplomacy 13 (d20+10)

Armand looks about the market place. "Perhaps we can find you something better. I wonder if there is a stall from House Dul'g in the area. The Tree has a trading agreement with them. Granted it's with Drow, but if they have anything for sell I'm pretty sure that it will be far better made than this...shoddy ware." He indicates the goods of the gnome perfectly aware that his comments will be heard by others in the market and probably stop the gnome's business.

He beckons the dwarf. "Besides if we can find a merchant from house Dul'g I think I can swing a slight discount."

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Tuesday July 10th, 2018 10:59:56 AM

Atlas nods at the comments of the others and says under his breath to the dwarf, "If you need some pointers on how to pick out good weapons swing by the common room tonight and we can talk. When you're face to face with green skins you have to have complete trust in your weapon or you're dead."



Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35' 
Tuesday July 10th, 2018 12:26:45 PM

Well, everything seems to be back under control. I put my harmonica away, and go see if I can find some cantaloupe.

OOC: My character sheet is pretty much ready to go. I just need to make a stop by the Catacombs. Since it's a place out of time though, don't hold up for me. I probably already went there, and just don't realize it yet. ;)



Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday July 10th, 2018 5:46:25 PM

Owen approaches the group and addresses the gnome. "Look, just because you've got Atlas standing between you and him doesn't mean you get to try to incite him. If you want to sell used weapons at the Tree, you can call them used goods, but you can't go around stirring up trouble like this."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 73/73 
Tuesday July 10th, 2018 11:31:31 PM

Elyngael smiles and shakes her head at the way the merchant backed off, and the dwarf was diverted, all in a fair and equitable way. "Khan, our friends are amazing. They only use force when it is necessary. Let's go hunting and see if we can bring back some fresh venison to supply the kitchen" swinging her bow and quiver over her shoulder, Elyngael and Khan take off at a loping pace towards the forest.

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35' 
Wednesday July 11th, 2018 8:29:01 AM

Overhearing Elyngael talking with Khan, I lean over to Squeaver.... "You might want to make yourself scare for a little while, Squeaver, in case Khan gets a little overzealous in his hunting."


Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Wednesday July 11th, 2018 1:32:04 PM

Atlas chuckles quietly to himself for a moment, then looks over Owen's shoulder and gives the gnome a glare to reinforce Owen's point. "Well said Owen. This is an honest and peaceful place that visitors should be respectful of." He begins to smile at the thought, but then gives the gnome one more glare for good measure. Anyone that knows Atlas knows that he's having fun with this.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+5=10 ; d20+5=16 ; d20+5=16 ; d20+5=15 ;
Wednesday July 11th, 2018 3:12:38 PM


Perception rolls DC 10, 16, 16, 15

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59  d20+11=22 ; d20+23=42 ;
Wednesday July 11th, 2018 6:59:02 PM

"Elyngael, please check with the kitchen first? There would be no point returning with venison if they really want boar."

He hears what else is said, but is more intrigued by Yurr'Neshi's focus.
{Sense Motive: 22, Perception: 42}

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Wednesday July 11th, 2018 8:24:00 PM

Armand waits to see what happens.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 73/73 
Wednesday July 11th, 2018 8:43:37 PM

Elyngael and Khan continue their pace until they arrive at the forest. Elyngael slows and walks slowly then and laughs as Khan rolls around in the grass and pounces grasshoppers like a kitten. She isn't seriously hunting, she simply wanted to explore these woods, and if a likely place for the sapling should appear, so much the better.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Wednesday July 11th, 2018 9:04:14 PM

Owen is surprised that Atlas can see a gnome over his shoulder.

DM Shane P 
Wednesday July 11th, 2018 10:27:14 PM

Owen it seems Atlas has a long neck and his Sargrass armour gives him extra flexibility.

Mack: talks to squeever the squirrel take him at his word and makes his way up the tree and onto the branches.

Atlas: gnomes are short, but you do manage to grimace over Ownes shoulder...it's not so much intimidating, as disturbingly weird. The gnome gets the hint and starts packing his stuff to move on.

Armand: no merchants from house D'gul set up shop here, but you do see a lot, relatively, of Drow products at the shops, so apparently Drow traders have been coming by often enough to have fresh shrieker fungus on hand. Dungarth has some exotic leathers, Boolia has some better quality gems, Lorifir has a few drow hand crossbows for sale, but you find the weapons at Saide's shop, the Big Nest. she has some drow swords, a bit of drow armour and what looks to be some dwarven weapons The Dwarf's eyes boggle. By my stone bed! These are Durgar weapons! where the heck did you get those? . he does not stop for an answer but starts haggling with Saide over the price. she engages him but gives you questioning glances as if to say " you want me to give this guy a deal?

Osul: cautions Elyngael to see what the kitchen wants before going hunting.

Elyngael is just digging being in the woods.

Yurr'Neshi cautiously scans the area looking for those up to no good. you don't see anyone, but you do see Miles doing the same thing you are. he nods to you, appreciative that someone else can keep from following the crowd.



Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday July 12th, 2018 9:04:23 AM

Armand gives a slight nod to Saide and says, "Hello Saide. Please help out our dwarven friend here who is not very skilled in appraising the true worth of a weapon. He was taken advantage of by a less honest than yourself merchant." Armand pats the dwarf on the back.

Armand will then wander the merchants in search of anyone carrying some books. They have a large library of empty shelves in the Tree. Library

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35'  d20+30=32 ;
Thursday July 12th, 2018 1:06:23 PM

I continue to relax, and enjoy some down time, happy to just sit back and watch the goings-on.

(d20+29+1(TTT) perception check of 32)



Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Thursday July 12th, 2018 4:32:26 PM

Elyngael and Khan continue to explore the area.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday July 12th, 2018 7:01:16 PM

Owen grins at the dwarf's response to the weaponry.

DM Shane P 
Thursday July 12th, 2018 10:09:12 PM

The dwarf seems happy with the deal he got. he thanks the group, apologises for his outburst and is soon on his way. life goes on at the tree. you have been here so infrequently of late that it seems alien, like coming back to your hometown after begin gone for years, but soon, with everyone at the tree so kind and friendly the feeling of being home comes back. some things tickle memories

Lilliput singing as she takes care of the leafy chapel. she has a very pretty voice and her songs of love of Alemi seem to have an extra dimension of beauty when she sings them.

Laughingwater and Hiflanyl working the lifts and squaring things away. there is always a conversation going with those two. that often involves a joke, their laughter is so everpresent its absence is odd.

Miles is always a sight, walking straight-backed and stern around the tree. he's imposing, but he always has a bit of caramel wrapped in a corn husk for the kids. they follow him like a bunch of puppies.

far up in the tree, you hear the tink tink of Boolia's jewellery work. and all the other sounds that go with the tree, not the least of which is the constant sussruss of the wind blowing through the branches.

The day passes in relaxed slowness. then in the evening, most folks go to the Triple T, for drinks and entertainment. many clamors for stories from the Tree Wardens, all wishing to know what went on during the last adventure.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+19=35 ;
Friday July 13th, 2018 12:52:17 AM

Owen spends a day and 562.5 gold making a scroll of Teleport. Spellcraft check against DC 14: 35. Pass!

Weary from the work, he returns to the TTT to join the other Wardens.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday July 13th, 2018 9:45:42 AM

As time allows Atlas asks Mack and Owen about that vision of the tree they had a long time back and if anything has changed since they got back from their latest adventure.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday July 13th, 2018 1:01:22 PM

ooc: Sorry, meant Mack and 'Osul

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35' 
Friday July 13th, 2018 1:26:39 PM

I sit deep in thought, listening to Atlas's question, smoking my pipe filled with halfling leaf, and trying to remember any details around that vision from long ago. ;)


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Friday July 13th, 2018 4:37:55 PM

Armand rubs his chin. "Hmm, didn't we already tell the Triple T of our exploits when we returned from the Sargrassi?" He thinks to himself. He checks his journal. There it is, they did.

Armand goes to the library to see if James managed to acquire any other books while they were gone. His goal is to turn the Tree into one of the Sages' Library stations and that is surely going to take a lot of work.

List of books currently in the Library.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Friday July 13th, 2018 4:40:26 PM

Elyngael and Khan do not return to the Tree that evening. They elect to stay out and about the Tree still exploring and seeing what type of night life is native to the area.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59  d20+1=18 ; d20+7=8 ;
Monday July 16th, 2018 6:50:10 AM

'Osul considers Atlas' question about the vision. He looks to Mack for a clue. It's not forthcoming in either case. "Was that before or after Carver thought I'd turned into a horse?" {Checks: Int: 18, Wis: 8}

Before turning in, he takes flight (Dire Bat makes a good choice given the hour) to reaquaint himself with the surrounds.

Come morning, he looks to have a discussion with everyone about planting the sapling - gathering all he can about the long table.



Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Monday July 16th, 2018 9:18:52 AM


Finished with his travelling and training Neshi wanders and helps out where he can at the tree, does some hunting in the area and spends time with his new companions. While he seems to be relaxed and at ease something has the wemic on edge and restless.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Monday July 16th, 2018 10:59:01 AM

Atlas finds his routine, waking up each day to do his forms, going about helping the people of the tree however he can, and trying to enjoy the down time. He's Atlas though, so you know he is getting antsy. To pass the time he begins offering weapon training to those that seek it. It's more to keep him from going insane or getting rusty than anything else, so he charges half the regular cost of such training.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday July 16th, 2018 5:55:58 PM

Owen helps out with Atlas' weapon training, casting illusions for targets and sometimes body doubles of Atlas to help the people in the back see.

Shane P 
Monday July 16th, 2018 10:31:05 PM

Owen practices with Atlas, its prudent to increase both martial skill and team cohesivity.

Mack: & Atlas: You notice that the tree of parting is positively loaded with fruit, nuts, and berries of all types. There is even Caco, vanilla and Tonka beans growing on the tree. The Trees foliage thought is turning the glorious golds, reds, and browns of fall.. the tress is going to sleep but far be it from the Tree of Parting to leave its denizens hungry.

Armand: yes. But you are famous now, and your fans want to hear your stories again and again. On the bright side though, you havent paid for a meal since you got back.

Osul: calls for a discusson about where to place the sapling. Its a valid question. What was once a sprout of less than a foot of height is now a proper sapling at just a bit over 4 ft and it seems to be growing taller ever day.

Elyngael & Yurr'Neshi The Microenvironment around the tree is amazing. The density of life here is easily 3 times what it is elsewhere in the wold. Prey animals from the very large to the tiny, birds of every shape and size, hidden ponds and streams abound, which is odd as a tree this size should drink up all the water from all around, but fish positively crowd the waters. Where prey is so come the predators. A small pride of Smilodons and a short faced bear hunt the big animals, but seem smart enough to keep out of sight of the Humans and simply enjoy the largesse. Bobcats, ocelots, Mink, martin and stoats even tiny shews all hunt here. The tree drops enough food that its an all you can eat buffet around the tree. Hunting is beyond easy. Choose what you want and its only slightly harder than walking out and getting it.

OOC: sorry guys. During the crossover event we were marching to the beat of a different drummer and as such we had no time to put together a new adventure. RobC is working on it now, but It will probably be as much as a week before we can get started. Im trying to get approval for a min adventure from the PTBwe will see.


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday July 17th, 2018 1:26:44 AM

OoC: That's okay, we can make our own fun!

IC: Inspired by the training yesterday, Owen gathers the other Wardens together: "Everyone has been rather out of sorts lately, what with the world almost ending and whatnot. A lot of the residents of the Tree are still pretty worried about the next imminent disaster. Why don't take their minds off of it? Let's have a few days of games, like Atlas and I were doing with the training yesterday--but a competition, instead!"

With that, he heads out to the grounds beneath the Tree and sets up an illusory obstacle course for the Wardens and the folk of the Tree. Here's how it works:

The course is 260 feet long in total. Make adjustments to the total distance based on your performance on each obstacle, then divide the remainder by your base movement speed to figure out how long it took you:

Obstacle 1: Three burning barriers block your path, each crackling with heat and flame! Acrobatics DC 10, 12 and 16: For each check made, subtract 10 feet from the total. For each check failed, add five feet as you stumble in pain.
Obstacle 2: A wolf approaches! Intimidate DC 20 to scare it away and subtract 30 feet in a burst of vigor, or Handle Animal DC 15 to shoo it away gently and subtract 10 feet. If you fail the first, you must flee and add 30 feet to your total; if you fail the second, you can skirt around it and add only 5 feet.
Obstacle 3: A series of trivia questions flash brightly in your eyes! Ten of them, in fact, one for each type of Knowledge check. They are tricky, but not too difficult: about DC 15. For each one you can answer, the path forward becomes more clear and you subtract 5 feet from your total.
Obstacle 4: At the halfway point of the race, where runners must turn around and return at speed, there is a tall stone maze. You have four options, but you can only choose one and you don't know what the results will be in advance. Results for both pass and fail are listed in the spoilers.
Stealth DC 25 Highlight to display spoiler: {Pass: You sneak past the maze entirely, evading everyone's notice! Subtract 60 feet! Fail: You are caught and add 90 feet as the crowd of onlookers hurls heads of lettuce at you!}
Perception DC 20 Highlight to display spoiler: {Pass: Your keen eyes spot the fastest way through the maze, but you'll have to make an Escape Artist check against DC 10 to squeeze through. If you succeed, subtract 30 feet; if you fail add 20. Fail: You run the maze as normal, getting lost only once on the way. Add 30 feet to your total.}
Ride DC 10 Highlight to display spoiler: {Pass/Fail: You grab a nearby Minotaur and attempt to ride him through the labyrinth. Wait, that was a terrible idea! You add 40 feet as you get both lost and stomped on.}
Swim DC 10 Highlight to display spoiler: {Why would you swim through a maze? Pass: It seems to work; subtract 10 feet. Fail: You feel silly; add 5 feet.}
Obstacle 5: A steady wind blows in your face! Con or Wis check DC 10 to weather it or be at peace with it, respectively. If you fail the check, add 15 feet to your total.
Obstacle 6: A bleeding wound appears on your legs! Make a DC 15 Heal check to stop the bleeding with your own clothing or a DC 15 Survival check to find a nearby plant that will close the wounds naturally. If you fail the Heal check, you slip on your own blood and add 10 feet. If you fail the Survival check, you get really, really itchy and add 20 feet as you stop to scratch.
Obstacle 7: A giant boss monster attacks you! Describe the horrible creature! You have two tries to make a DC 20 melee- or ranged attack roll to defeat it or add 20 feet as you are snacked on. Alternatively, Sense Motive DC 15 Highlight to display spoiler: {It just wanted a hug until you started to attack it! If you succeed, it gives you a hug and then hurls you across the finish line, subtracting 40 feet from your total! If you fail, you give it an awkward side-hug and add ten feet in your confusion.}

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday July 17th, 2018 9:50:50 AM

Armand eyes Owen's obstacle course. "I think I'll pass on that. Seems very physical. Hmm, between Atlas, Mack or Elyngael I'd say."

Armand goes to the table with 'Osul. "I agree we need to get this sapling planted quickly. I still think that the Culver Wood would be the best place to plant it and hide it in case of unforeseen troubles. Too bad we didn't have the nut with us. I think it would have been amusing to plant it in the druid grove in the Sargrass. It certainly would be an unlooked for spot."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+9=11 ; d20+9=12 ; d20+9=18 ; d20+13=17 ; d20+7=15 ; d20=18 ; d20=5 ; d20=3 ; d20=1 ; d20+7=11 ; d20+3=14 ; d20+3=18 ; d20+3=9 ; d20+3=4 ; d20+7=20 ; d20+5=21 ; d20+1=6 ; d20=17 ; d20+9=25 ;
Tuesday July 17th, 2018 11:50:13 AM


Intrigued by the thought of the obstacle course, Neshi takes a look over the course and debates with himself whether or not he is to challenge himself or not. In the end he decides to go ahead and try it without using any of his magic.

With little warm up he takes off at a run to the first obstacle not worrying about the fire at all. He clears the first obstacle DC 11 and proceeds over the second with only minimal difficultyDC 12 and completes the third with no problem what-so-ever.DC 18

As the wolf approaches Neshi uses his bulk and large catness to shoo the wolf away Handle animal DC 17 and moves on the third obstacle.

Knowing this will be his most difficult obstacle he begins answering the questions to the best of his ability

Knowledge DCs

arcana - 15
dungeoneering - 18
engineering - 5
geography - 14
history - 18
local - 9
nature - 4
nobility - 3
planes - 11
religion - 1


Upset with some of the trivia questions he missed but remembered right after answering Neshi moves on to the fourth obstacle.

As He approaches the maze he takes a good look at what he can see and then enters the maze keeping a good eye out for any clues to use through the maze. perception DC 20 escape artist DC 21 Neshi gets tangled up in some vines at one point but gets out of them easily and runs the maze nearly perfectly.

As he exits the maze almost immediately he is face with a steady wind that for some reason really affects his forward progress.

As the wind abates Neshi notices a seriously bleeding wound on his leg nut manages to quickly staunch the blood with some of his leather strips and some cloth.

Up ahead Neshi can see a colossal figure pacing across the race path.

The beast's 60 foot armored and spiked body shook the ground with each step of its massively clawed feet and its tail was knocking aside trees as if they were match sticks Its protruding lower jaw was filled with multiple rows of hand sized teeth dwarfed by its massive horned brow.its size belies the beast's quickness as it senses Neshi's approach and whips around to face him.

Up to this point Neshi wasn't to terribly worried about the course but to be faced with a thing of nightmares, A Tarrasque, for god's sake starts having him rethink his non use of magic, as that true strike wand would come in handy right about now.

Whipping out one of his his javelins, he lets fly with it and watches with glee and it strikes the beast right between the eyes on the first try. dc 25.

Sprinting Neshi crosses the finish line with a time of 40.5.


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35'  d20+30=34 ; d20+30=43 ; d20+30=36 ; d20+10=24 ; d20+3=22 ; d20+3=10 ; d20+3=5 ; d20+3=23 ; d20+3=17 ; d20+3=20 ; d20+10=13 ; d20+3=11 ; d20+7=12 ; d20+3=10 ; d20+31=44 ; d20+15=32 ; d20+3=4 ; d20+15=34 ; d20+14=16 ; d20+14=25 ;
Tuesday July 17th, 2018 1:53:35 PM

Not being very competitive, I'm still drawn to Owen's obstacle course, just for fun and because I like puzzle like stuff. ;)

Obstacle 1:
(d20+30 acrobatics check of 34, 43, 36) The acrobatic obstacles seem to come naturally to me, but I try not to get overconfident knowing the others may be quite a different story.
(down to 230)

Obstacle 2:
(d20+10 handle animal check of 24 vs DC 15)
(down to 220)

Obstacle 3:
Knowledge DCs

arcana - 22
dungeoneering - 10
engineering - 5
geography - 23
history - 17
local - 20
nature - 13
nobility - 11
planes - 12
religion - 10
Got a few lucky guesses there, but kick myself for missing Nature and The Plane, my areas of more expertise.
(down to 200)

Obstacle 4:
I choose the Perception path:
(d20+31 perception check of 44 vs. DC 20)
(d20+15 escape artist check of 32 vs. DC 10)
(down to 170)

Obstacle 5:
(d20+3 Wis check of 4 against DC 10)
(back up to 185)

Obstacle 6:
(d20+15 survival check of 34 vs. DC 15)
(stay at 185)

Obstacle 7:
A stumble into the nest of a giant flaming platypus, and she's NOT happy!
(boot to the head: d20+13+1(flaming tear) of 16, 25 vs. DC 20)
(stay at 185)

I let my monk speed kick in..... (185 / 35 = 5.28)

OOC: Is my decimal point in the wrong spot? I figured Neshi kicked my butt. ;)

Thanks, Owen, for setting that up! :)



Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+3=19 ; d20+3=13 ; d20+3=13 ; d20+20=37 ; d20+2=22 ; d20+5=19 ; d20+5=12 ; d20+1=12 ; d20+2=5 ; d20=4 ; d20+1=8 ; d20+1=16 ; d20+2=20 ; d20+1=12 ; d20+3=4 ; d20+10=14 ; d20+7=26 ; d20+8=9 ; d20+2=4 ; d20+5=12 ; d20+18=28 ; d20+18=30 ;
Tuesday July 17th, 2018 2:27:54 PM

Atlas perks up at the thought of an obstacle course! He does his best not to watch as Owen sets it up, then he jumps in as soon as it is ready. Unfortunately, as he approaches the line Neshi blasts by him and makes short work of the course. "Wow! Well done Neshi! I don't think I'm going to be able to beat that, but I'll give it a try."

Atlas begins the course strong, getting past the first two burning bushes with ease, but he trips over his own feet with the third one and manages to singe all the hair off his left arm. He shrugs it off and heads over to the wolf, where he gets big and growls at the wolf, scaring it off so that the other challengers will be hard pressed to even find it.

This is where things get tough. Atlas has been around long enough to know that he doesn't know a lot compared to others. However, he gives it his best.

Knowledge DCs

arcana - 22 He looks over at Owen and flashes a smile, "Thanks for letting me watch your work buddy."
dungeoneering - 19
engineering - 12
geography - 12
history - 5
local - 4
nature - 8
nobility - 16
planes - 20
religion - 12

Atlas is proud of how well he did on the questions, but he looks at the maze in a perplexed way. He doesn't really know what to do, so he tries...and fails miserably. The maze has certainly done him in, but the ride was worth it!

Leaving the maze, Atlas faces the wind of his life, struggling to make progress against it to the next obstacle. Somehow he manages to get a cut on his leg in the process and feels impelled to do something about it. He looks about for some healing herbs and finds exactly what he is looking for. He picks some and rubs it on the cut, only to realize too late that it is actually poison oak! He tries to rub it off, but it is too late, he's already itching and blisters are starting to form. He gives up and moves on.

Low and behold, as he is walking he comes face to toenail with an ancient red dragon! He quickly names him Sizzle, pulls his sword and says, "Thou shalt not pass!" He raises his sword in two hands and brings it down into the dragon's foot, which causes the creature to roar and hop around one one foot until he tips over. Atlas quickly moves into position and finishes the dragon by driving his sword into the back of its head. He then quickly runs over to the finish line!

--------------------------------------------------
OOC: This was fun, thanks! I did screw up though, I read wrong and rolled for all 4 of the options for the maze. Based on that it is hard not to cheat, so I'll just take the one where it didn't matter if you passed or failed. It does seem like the one Atlas would do though!

260-15-30-20+40+15+20=270
Base Speed = 40
270/40=6.75




Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Tuesday July 17th, 2018 10:12:48 PM

Elyngael decides to pass on the obstacle course, and returns to the surrounding forest to explore and try to locate a likely place for the sapling.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Tuesday July 17th, 2018 10:22:24 PM

oops my decimal place is on the wrong place. should be 4.05

Shane P 
Tuesday July 17th, 2018 10:52:23 PM

Owen has a brainstorm and before anyone even know what's going on he has a course built. before it's all done most of the tree dwellers have turned out to watch the competition. then they all want to have a go at it as well! soon a judging panel is formed and even some numbered cloth placards are put out from somewhere. most able-bodied folk try it. and most do pretty well, much better than you would think. Laughingwater, Ryan Inger, and Hiflanyl Ilyndrathyl all do pretty well, the best of the lot though their times fail to meet up with the Mack, Atlas or 'Neshi. Ciryadyl and Boolia absolutely skunk everyone at the riddle games. though they fail at most of the rest.

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35' 
Wednesday July 18th, 2018 9:18:31 AM

I make sure to shake hands with everyone, and let them know how well they did, and how fun it was to watch.

"Awesome performance, Neshi!!!" :)


Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Wednesday July 18th, 2018 10:37:36 AM

Atlas watches and laughs as everyone tries to go through. His favorite part is the final boss. When one of the traders has his wife with a frying pan appear Atlas cannot contain himself any longer. He is literately crying with laughter as the man struggles with his inner emotions about what to do.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Wednesday July 18th, 2018 1:36:09 PM

Armand records the event for his journal on the history of the Tree of Parting. He asks everyone why they picked the monster they chose at the end.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59 
Wednesday July 18th, 2018 8:05:23 PM

At the table, 'Osul agrees with Armand - to an extent. "Actually, The Sapling was for us to comunicate with while The Tree 'rested', so it should be planted nearby. I think The Seed should be planted in The Wood, and probably in the location depicted in the painting. Deep in The Culverwood. The whole circle of life thing. Should be a great adventure just trying to find the place."

Outside, after a little consideration, 'Osul sees if Elyngael and Khan (and others?) would like the company exploring the local area.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+2=12 ; d20+2=12 ; d20+2=14 ; d20+5=22 ; d20+20=38 ; d20+12=14 ; d20+12=23 ; d20+15=25 ; d20+17=37 ; d20+15=30 ; d20+12=30 ; d20+12=27 ; d20+12=29 ; d20+13=31 ; d20+1=13 ; d20+1=18 ; d20+5=14 ; d20+6=18 ; d20+6=15 ;
Wednesday July 18th, 2018 8:43:08 PM

IC: Owen congratulates Yurr'Neshi on a fabulous run, thumping him heartily on the back.

Once everyone who wants to run the obstacle course has, Owen gives it a shot himself. It has added difficulty for him, because to run it he'll have to stop concentrating on the illusion: he'll have only 40 seconds or so to run before it disappears. And in any case, he's sure to be comically slow.

The Race:
Owen surprises himself as he leaps the first two hurdles, only to grow overconfident and get slightly singed on the third. His shock only grows, however, as his furious effort to shoo the wolf away succeeds! He rolls into a jaunty stride as he reaches the trivia questions, his area of expertise.... but he misses the Dungeoneering question, to his embarrassment and chagrin! He decides to try swimming through the maze, since without invisibility he'd fail to sneak by. It works, surprisingly! He is at peace with the wind, jogging along gently until a wound opens up on his leg. He deftly ties a bandage... just higher than the wound. The leaking blood undoes his footing. The boss monster is a tall army commander with pointed spikes on his bronze armor. Two dagger tosses miss, and Owen is kicked in the stomach. He hobbles across the finish line with a time of 6.67. Just two seconds after he finishes the race, the illusionary obstacle course disappears.

OoC: Wow!, I'm really impressed with Owen right now. He missed only four or five checks, and missed them (except for the very last one) by no more than two.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Wednesday July 18th, 2018 9:45:53 PM

Elyngael welcomes Osul when she sees him headed towards the forest. "Khan and I are exploring and tracking for any potential sites for the Sapling or the Seed. I'm also learning the pathways of both humans and animals. You may stay with us for as long or as little as you like."

Shane P 
Wednesday July 18th, 2018 9:45:56 PM

with Owens, run a great cheer arises from the crowd, a laughter follows soon after. it's getting late in the day, and most folks meet at the triple T. The races dominate the conversation, so request to hear about your adventure are easily turned aside. Miles is the first to mention that a martial event aught to be had. then laughingwater mentions that a race to the top of the tree would be fun. Ciyradyl chimes in that she has an idea for a cooking competition where the best cooks would square off and have a day to cook with a random ingredient that she chooses. Lorifir mentions that most everyone here can shoot a bow and a test of archery skill might entice folk to practice more. Sadie has a quick quiet conversation with Boolia and Dungarth then stands up and announces that the three of them will provide medals for the winners. Excitement builds, but a steady voice cuts through the wild imaginings. it's Folbre Ilyndrathy, the Manager, Mayor really of the Tree of Parting. This is all well and good, but remember we have a community to run, let's slow the pace down a bit. We will have one game a day, we'll try and time it so that the maximum amount of folk can come to watch it. I think with coordination we can maintain our obligations and still let everyone have a good time. . The two Ryans, Mystbender and Inger, suggest a story and poetry competition that can be held at the Triple T, they Nominate Arnos Faulk to judge, since being a published author it would be unfair for him to compete.

Elyngael you wander the land around the tree, letting your senses and your imagination guide you. You don't know if its a daydream or a vision, but your mind paints a picture of a vast copse of Trees just like the Tree of parting, their branches touching like roads and thousands of people living in harmony in the Trees. A city in the tree tops.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Thursday July 19th, 2018 7:38:42 AM

After watching and cheering on his friends during their runs, Neshi is surprised that no one bested him as he in no way to be considered the super athletic type. Accepting his accolades from his friends and strangers alike Neshi joins the others at the triple T.


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday July 19th, 2018 9:39:50 AM

Armand goes to the Triple T. Hoping that some of the stories and poems are about the history of the Tree of Parting.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Thursday July 19th, 2018 9:56:55 AM

Atlas heads to the Triple T to listen to the next series of events. He' excited to take his turn, but wants to hear what others do first.

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35' 
Thursday July 19th, 2018 12:37:05 PM

"Thanks again for that fun course you put together for us, Owen! And a great job taking it on yourself, as well!"


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday July 19th, 2018 8:08:47 PM

Owen tells a story about his son, Simon. He learned about books when he was just a baby, because Owen was a scholar and his wife was a librarian. He knew that one looked at books, but didn't have the ability to understand them or to turn the pages, so he would just stare at whatever book was nearby until someone read it to him. "It was rather disconcerting at first! You could walk around a room holding him and his eyes would stay locked on whatever dusty tome you happened to have out. But we figured it out soon enough.", Owen says with a mild chuckle and a half smile. It is clear that his mood has shifted toward sadness in recalling the story.

Hopefully someone will share a humorous story to cheer him up.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59  d20+5=22 ; d20+19=24 ; d20+23=28 ; d20+11=29 ; d20+27=38 ;
Thursday July 19th, 2018 8:46:26 PM

"Happy to!"
He is happy observing, and contributing when the opportunity arises. As darkness approaches he asks Elyngael if she plans to return to The Tree for an evening meal. If not, he will need to adopt a shape with better night sight.

Indicative rolls:
Knowl (Geography) d20+5 = 22, Knowl (Nature) d20+19 = 24, Perception d20+23 = 28, Sense Motive d20+11 = 29, Survival d20+27 = 38


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+17=36 ; d20+15=17 ;
Thursday July 19th, 2018 8:59:31 PM

Elyngael shrugs but seems to spot something in the grass. Perception (d20+17=36) She walks over to the ground. Survival (d20+15=17). She turns to 'Osul. "Say do these look like Ogre tracks to you?

Shane P 
Thursday July 19th, 2018 10:32:02 PM


Plans are made and rules hashed out. Times set and lists drawn up. Tomorrow starts with the race to the top of the tree. Its a timed event. Contestants will meet at the base of the tree by the main lift. Lots will be drawn to determine everyones place and numbers assigned. When the whistle blows the first runner will begin his run. 1 minute after he starts the whistle will blow again and the next runner will start. The judge will be at Triple T where the finish line is when he hears the whistle he writes the time down by the first number. He then does so for each number as they are indicated. Once all runners have completed their run the times will be tallied and a winner announced. That takes a while to hash out, and by the time its done, eyes are getting heavy and folk are ready for bed. The meeting adjourns and folk depart.

Elyngael You do see a track, but in the darkness, you cannot discern what it is, it could be an Ogre, but it could also a bear that slipped a bit while walking.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59  d20+27=44 ; d20+23=42 ; d20+19=37 ;
Friday July 20th, 2018 12:31:37 AM

'Osul shifts into the shape of a Large Air Elemental (60' darkvision, etc.) and examines the track(s).

Survival(Tracking): 44, Perception d20+23 = 42, Knowl (Nature) d20+19 = 37

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday July 20th, 2018 9:57:08 AM

Atlas forgoes telling his story tonight as the crowd winds down. He heads back to their home where James awaits them and slumps into bed after the day of fun.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+2=20 ; d20+2=4 ;
Friday July 20th, 2018 4:15:33 PM

Elyngael was surprised at how fast the darkness descended. Even with her elven vision things seemed to go from light to dark pretty quick. She has Khan scent the tracks to see if he can track them.
Is that perception or survival? Both skills are +2 for Khan.
Khan's Perception (d20+2=20), Survival (d20+2=4)

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Friday July 20th, 2018 5:27:19 PM

Armand scratches his head. Wasn't there supposed to be a story telling and poetry contest in the Triple T that night? Instead it turned into a discussion of the rules for a race to the top of the tree tomorrow. Armand shrugs and goes back to HQ to sleep.


Shane P 
Friday July 20th, 2018 9:58:45 PM

[Owen?

Mack: ?

Atlas: ZZZZZZZ.....

Armand: The story competition is on the agenda, but it's not scheduled yet.

Osul: darkvision isn't as good at tracking as regular vison, but with rolls that good you could track by sense of smell. Yes, it's an Ogre track, there are three in fact. plus an unknown number of smaller humanoid tracks...probably orc. they passed this way no more than 24 hours ago and as recently as 4 hours ago. the tracks are running parallel to the tree, not toward it

Elyngael Kahn takes a sniff and the hackles rise on the back of his neck. Whatever it is, he don't like it. as far as following the tracks...he loses it after a couple of feet.

Yurr'Neshi ?

'Osul and Elyngale found what might be evidence of a reinforced Orc war party, either passing through or just arriving to the area. it's late and the tree is organized in such a way as it's very hard to sneak up on it at night. you tow are going to have to either fly up to the tree to get back or have the night guard lower down a lift to get back to the tree.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59 
Saturday July 21st, 2018 9:18:29 AM

'Osul flies up and above the trees for bearings, then returns and shifts back to human form, and relates his sense of things to Elyngael... {compressing components of the overall conversation for the sake of brevity}
"A few ogres and many orcs, maybe not all at once (not together?), but heading the same direction in the last day or so, but not in about a watch or so."
"So we really should let the other wardens know."
"Speaking of watches, Elyngael, I don't think we should bother the night guard. Do you have any ideas on how we all get back up in the tree? I have one so far ... do you think both you and Khan would have any problems riding a dire bat? A huge dire bat if needs be?"
"We can sort that out closer to The Tree, which is this... no, this way"


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Saturday July 21st, 2018 11:30:25 AM

Owen won't run in the race, but he will Fly alongside, with Featherfall spells prepared should anyone mess up on a dangerous shortcut.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Saturday July 21st, 2018 10:58:46 PM

"Osul, I trust your night eyes and Khan has definitely scented an enemy. I think our friends at the Tree need to know about this, but I agree we don't have to disturb the night guard. I have no problem riding a dire bat and as long as Khan is with me, he will be fine, too. Let's get back, get some rest, and consult with the others. Then I for one, am coming back here and scouting for any more suspicious movement." Elyngael and Khan mount the huge dire bat, grateful for the silent and speedy ride back to the Tree.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Saturday July 21st, 2018 11:12:36 PM

Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Sunday July 22nd, 2018 10:27:08 AM

not interested in climbing the tree particularly after the course he just went through, he listens to the plans and then dozes off at the table.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Monday July 23rd, 2018 10:12:59 AM

Atlas snores loudly, dreaming of Ogres and Orcs.

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35'  d20+33=53 ; d20+32=38 ; d20+25=34 ;
Monday July 23rd, 2018 12:41:58 PM

"Did someone say let's go sneak around out in the woods and see if we can find any orcs or ogres?!?! I'm in!"

I look around.... Hmmm.... everyone seems to be resting. Probably making sure they are charged up before battle. I better go secure the woods.

I head out with Squeaver, just to take a quick peek. Hoping Squeaver is a good judge of my sweep patterns and speed by now, I have him keep a safe distance, act natural (for a giant albino squirrel), and wait for my signal if I run into a trouble or spot a problem (the squeakity-squeak-squeak language that I've been practicing in great detail with Squeaver.... or a loud girlish scream if I get attacked by surprise).

(d20+32+1(TTT) TrapFinding check of 53)
(d20+31+1(TTT) perception check of 38)
(d20+24+1 (TTT) stealth check of 34)


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Monday July 23rd, 2018 6:00:34 PM

finally finding his way back to their abode, Neshi manages to find his room and crawls into bed for a good night's sleep.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday July 23rd, 2018 7:45:18 PM

Late at night, Owen takes a stroll about the Tree. He's lost in thought about a book he has tucked under his arm.

Shane P 
Monday July 23rd, 2018 10:59:32 PM

Owen finds himself restless and can't sleep, luckily the tree is a good place to pace, the rocking, the sound of the wind in the branches, it's both relaxing and conductive to deep thought.

Mack: nobody said that, but that never stops Mack. The tracks were about 4 miles (6.43 Km )from the tree it's still night and you don't know from which direction the Elyngael and 'Osul came back from. so although your rolls were good, there was really nothing for you to find. lots of wildlife. you see a stoat...

Atlas: sleeps the sleep of a man content.

Armand: does too.

Osul: when out of combat I don't put a lot of restrictions on movement. When time is not a problem and someone is not trying to kill you, you don't have to be a stickler.

Elyngael riding a dire bat is kind of cool, you can just almost hear it's echolocation.

Yurr'Neshi curls up to sleep.

The morning comes and it looks to be a light day at the tree. After the flurry of traders, muleskinners, a baggage trains...a few trappers and adventurers coming by to sell skins, loot and provender up is kind of a welcome change. chores are finished quickly and a sense of excitement and expectation is starting to build at the Tree of Parting.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59 
Tuesday July 24th, 2018 9:56:27 AM

OOC: Thank you Shane.

'Osul expects the hubbub about The Tree, but not the general topic of the climbing race.

When a quorum of Wardens can be achieved, 'Osul continues his key discussion from yesterday morning the need to plant The Sapling. That leads to Elyngael's trek yesterday in search of a good place for The Sapling, and... he leaves a natural point for Elyngael to discuss what they and Khan found.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Tuesday July 24th, 2018 4:09:00 PM

Elyngael both rested and still thrilled with her dire bat ride, jumps in"Osul, Khan and I have made a discovery that should alert all of us. We were scouting the area for a place to plant the Sapling last night. Instead, we found orc and ogre tracks parallel to the Tree, but not towards it. This definitely needs our attention. Has anyone else noticed anything unusual?

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday July 24th, 2018 7:39:55 PM

Owen suggests finding a suitable place for the sapling in the Culverwood. When he hears of the orc- and ogre tracks, he recalls something from some months ago: "Weren't we trying to figure out a symbol with three dots that those orcs and such were carrying? Have we made any progress on that?"

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday July 24th, 2018 8:08:40 PM

"I seem to recall you and Atlas saying something about dotted orcs." Armand tells Owen. "I think those orcs were before I joined you."

Armand looks around at the others. "In any case I think we should investigate these tracks as quickly as possible. And let's go ahead and bring the sapling. If we encounter the orcs and ogres and they are hostile, after we deal with them we'll have some fertilizer to bury with the sapling."

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35' 
Tuesday July 24th, 2018 8:53:55 PM

As I hear everyone talking before I enter, I stop, put the symbol with the 3 dots on my forehead, and then walk in......

"I checked the forest. No orcs or ogres. All clear. I think Squeaver scared them off." :)



Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Wednesday July 25th, 2018 10:51:39 AM

Atlas replies to Armand over breakfast, "I'm up for the trip. We've seen that symbol on a few different types of denizens, so there is certainly someone or something that is putting them there. We don't need an army only a few days walk from the Tree, so best to put an end to it before they become too much...if they are not already. I am still curious about the dreams of the Tree from the past as well, but we haven't had many clues since then, so I'm guessing we'll wait to deal with that."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Wednesday July 25th, 2018 11:30:36 AM

hmmm an orc and ogre hunt. sounds like a break from the monotony.


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35' 
Wednesday July 25th, 2018 12:16:11 PM

"I'm ready!" Well, not really.... how does this darn monk's robe go on again? I mess around with my robe that I've had buried away in my pack for quite a while. "Man, I really should have put this on a LONG time ago.



Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Wednesday July 25th, 2018 5:29:02 PM

"We should probably tell Miles our plan to scout the area for possible Orcs and Ogres. Just so someone doesn't go thinking we've disappeared and died again or something."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Wednesday July 25th, 2018 6:43:09 PM

Owen laughs as Mack walks in wearing a monk's robe backwards.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Wednesday July 25th, 2018 8:06:54 PM

"Well lets get going before the trail grows too cold to follow."

Shane P  d20+25=38 ; d20+23=37 ; d20+31=43 ; d20+15=19 ;
Wednesday July 25th, 2018 10:07:49 PM

Owen recalls a bit of lore from an oric raid a while ago. could it be related?

Mack: returns from his nightly sojourn tired and a bit loopy...well loopier than usual, he can't even get his monks robe on correctly. Mack is Fatigued.
Fatigued: A fatigued character can neither run nor charge and takes a 2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Atlas: is still curious about the tree dreams, but is always up for action.

Armand: Sensibly suggests that they tell tree security whats going on, Miles is thankful to hear the warning and begins to make arrangements for extra security for the race.

Osul: tells about what he saw outside the tree.

Elyngael is ready to get on the move.

Yurr'Neshi so is 'Neshi"

breakfast plans are made, the crew heads out. in a bit more than an hour, they find the trail that the orcs and ogres left earlier. it's much easier to follow in the daylight. 'Osul and Mack pick the trail up with no problem. The trail passes the tree and begins to curve slightly to the north from the eastern track it was following. 'Osul notices something, there are fresher tracks of a running bugbear to the side and on top of the older tracks. after a few more hours you come to an Orc camp, it's cold, looks to have been abandoned a few hours ago, the tracks leading away show that the orcs were running, North West....straight toward the Tree of Parting.


Shane P  d20+25=38 ; d20+23=37 ; d20+31=43 ; d20+15=19 ;
Wednesday July 25th, 2018 10:07:49 PM

Owen recalls a bit of lore from an oric raid a while ago. could it be related?

Mack: returns from his nightly sojourn tired and a bit loopy...well loopier than usual, he can't even get his monks robe on correctly. Mack is Fatigued.
Fatigued: A fatigued character can neither run nor charge and takes a 2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Atlas: is still curious about the tree dreams, but is always up for action.

Armand: Sensibly suggests that they tell tree security whats going on, Miles is thankful to hear the warning and begins to make arrangements for extra security for the race.

Osul: tells about what he saw outside the tree.

Elyngael is ready to get on the move.

Yurr'Neshi so is 'Neshi"

breakfast plans are made, the crew heads out. in a bit more than an hour, they find the trail that the orcs and ogres left earlier. it's much easier to follow in the daylight. 'Osul and Mack pick the trail up with no problem. The trail passes the tree and begins to curve slightly to the north from the eastern track it was following. 'Osul notices something, there are fresher tracks of a running bugbear to the side and on top of the older tracks. after a few more hours you come to an Orc camp, it's cold, looks to have been abandoned a few hours ago, the tracks leading away show that the orcs were running, North West....straight toward the Tree of Parting.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59 
Thursday July 26th, 2018 10:47:21 AM

"Surely this is coincidence. They could not possibly have... they'd have been about The Tree before dawn."
"Coincidence or not, we need to get word to the residents, and work out how a bugbear makes a group of orcs and ogres change direction so radically, once they have been stopped. I don't have Animal Messenger, but I'm willing to take to the air and scout ahead back towards the tree, unless there's another suggestion?"


Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Thursday July 26th, 2018 3:21:07 PM

Atlas jumps in, " 'Osul, head up high and see what you can see with some eagle eyes or something. None of what you guys are saying about the tracks makes sense. We would have seen anything going towards the Tree. If you see them heading to the Tree just fly ahead and warn them. We'll start following the tracks, Mack here can lead us."

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday July 26th, 2018 4:11:28 PM

"It looks like they may have been circling the Tree and then headed in. But that would mean that they knew they were being tracked."

Armand looks around.

"I agree, 'Osul take a quick look up and see what you can see. If you can't see anything bob once and head for the tree. If they are headed for the Tree bob twice and then head for the tree. If you see them and they are not headed for the Tree bob three times and then head toward their direction. If it's either of the first 2 I say we head back to the Tree as fast as possible. It's too bad we lost those horses because Maab teleported us out of Plateau City."

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35'  d20+15=30 ; d20+33=46 ; d20+32=41 ;
Thursday July 26th, 2018 7:03:34 PM

Going off of Owen's facial expressions, I adjust my monk's robes until he seems to give me the right signal that I'm good. ;)

Apparently sleeping all day and staying up night didn't work the way I had wanted, and I'm dragging a little. Nevertheless, I do my best at tracking....

(d20+15 survival/tracking check of 30)
(d20+32+1(TTT) TrapFinding check of 46)
(d20+31+1(TTT) perception check of 41)



Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Thursday July 26th, 2018 9:36:37 PM

Elyngael shakes her head negatively in frustration. "There has to be a magic user involved with the bugbears because there is no way Khan and I could have completely missed their scent and their tracks. We have been scouting the area for the better part of two days while everyone has been playing games or resting. If there is no spell involved, then I need to stop being a Ranger! I just don't understand this!" Elyngael's voice has gotten louder as she speaks, and she turns and runs as fast as she can away from the Tree.

Shane P 
Thursday July 26th, 2018 10:00:16 PM

the scene is consternating to the group and they stop to organize and figure out what to do. suggestions and ideas are put forth.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday July 26th, 2018 11:45:31 PM

Owen says to the group: "I can teleport up to four of us back to the Tree, so we can get back in time.
We'll have support at the Tree, so we should keep most of our front-line fighters on the trail in case this is an ambush. What if Elyngael, Khan, and I teleported back to reinforce the Tree, and you guys kept following the trail?


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Friday July 27th, 2018 7:11:37 AM

Neshi, a bit concerned at how easily the orc's party seems to have gotten around them. I think owen should take three more back with him and then the rest of us hustle back and perhaps we can catch them in between.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59  d20+5=11 ; d20+11=17 ; d20+23=33 ; d20+27=32 ;
Friday July 27th, 2018 7:42:39 AM

"Elyngael! The bugbear arrived later at the encampment - it's trail is fresher!" He nods in agreement with Atlas and Armand, before saying, "Owen, that might work, but you're going to have to catch them both first!"
He shifts into the shape of a large air elemental and heads off Tree-ward in search of parts of the small horde.

[/i]Knowl (Geography):11, Sense Motive:17, Perception:33, Survival (Tracking, etc.): 32[/i]

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=10 ;
Friday July 27th, 2018 9:21:33 AM

"Owen that's a great tactic, but let's wait until we see what 'Osul's reconnaissance tells first. Then we can talk about splitting the party. Though in truth if it comes to it, I would feel better having the fighters bringing up the rear. After the magical barriers the magic users erected in the Sarrgrass I'm sure they could hold the line at the Tree for a while."

Armand keeps his eye on 'Osul as he takes wing.

Perception 10 (d20+4) ? do I get any sort of bonus for declaring I was keeping my eyes on him?

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35'  d20+15=17 ; d20+33=38 ; d20+32=43 ;
Friday July 27th, 2018 12:33:11 PM

As I watch Elyngael take off.... I think the pressure's getting to her. I hope someone can reassure her she's doing just great.

"I like your plan, Owen, except not Elyngael and Khan since they are long gone already. Maybe Neshi and Armand go with you?"

I continue scouting and tracking, while Squeaver keeps an eye out:

(d20+15 survival/tracking check of 17)
(d20+32+1(TTT) TrapFinding check of 38)
(d20+31+1(TTT) perception check of 43)


Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday July 27th, 2018 12:36:13 PM

Atlas waits and watches.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=31 ; d20+17=37 ; d20+4=20 ;
Friday July 27th, 2018 4:15:06 PM

Elyngael and Khan run past the Tree northeast to where Osul saw the bugbear tracks. "Why didn't he tell me if he had already seen bugbear tracks? Over and over in her head she keeps replaying: 'Osul notices something, there are fresher tracks of a running bugbear to the side and on top of the older tracks. after a few more hours you come to an Orc camp, it's cold, looks to have been abandoned a few hours ago, the tracks leading away show that the orcs were running, North West....straight toward the Tree of Parting.'
How could Osul have taken us back to the Tree without telling us everything? Or warning the others?" Elyngael asks Khan as they quickly arrive at the cold Orc camp. "We must track northwest carefully. If the bugbear is headed to the Tree we need to stop it, and we need to find out if Osul has been put under a spell to betray his party...or just me?"[/b]
Elyngael Survival d20+15=31
Perception d20+17=37
Khan Tracks (aid another) by scent d20+4=20


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59 
Friday July 27th, 2018 6:57:14 PM

OOC: The GM posted: "after a few more hours you come to an Orc camp". Does anyone think that during that "few more hours", 'Osul doesn't volunteer the information about the bugbear tracks? Or, if he was so distracted by tracks, that he wouldn't answer honestly when asked?



Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Saturday July 28th, 2018 10:14:15 AM

OOC: The intent I believe was pointing out to the DM that you or anyone else in the party would not have in fact done that. Also to try and point out to the DM that in an area, that has been largely described as plains how could something have moved around past us, even at a diagonal. It's not like we would be un-vigilant when actually trying to walk towards orcs and ogres.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Saturday July 28th, 2018 8:51:24 PM

OOC: I don't think Osul would withhold information. I am instead confused and somewhat concerned with how the DM worded the fact that we didn't notice anything cutting back toward the Tree of that suddenly Bugbear tracks turned up after we'd been scouting around the Tree. Elyngael rationalizes that because both she and Osul didn't see anything that some sort of magic is being used to hide the creatures.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59 
Saturday July 28th, 2018 10:50:17 PM

OOC: Ah, Graham failed his Sense Motive check. My apologies to Lynnette specifically and everyone generally.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Sunday July 29th, 2018 7:41:15 AM

Neshi waits with the other on their aerial report.

Shane P 
Sunday July 29th, 2018 9:38:57 PM

a man can walk around 1 mile in just about 15 minutes, that's assuming he's walking around a football track and is doing nothing but walking. the tracks were just over an hour from the tree, call it 6 miles. Tracking slows you down as does walking through deep grass and uneven terrain. the party is currently about 7 miles from the tree give or take. it was assumed that 'Osul shared the knowledge of the bugbear tracks with the party. you tracked the horde about 4 miles as their track paralleled the tree. Elyngael if you were running back to the tree to check things or running back to check tracks you are going to be a few hours, does this help?

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59 
Monday July 30th, 2018 9:49:52 AM

OOC: Checking in

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35'  d20+15=28 ; d20+33=44 ; d20+32=49 ;
Monday July 30th, 2018 1:00:38 PM

I wait patiently, while the party decides what to do. If we keep tracking, cool. Either way, I keep a sharp lookout, as I am confused by everything. But that's fairly normal. I look at Squeaver. Yep, We're on the same page.

(d20+15 survival/tracking check of 28)
(d20+32+1(TTT) TrapFinding check of 44)
(d20+31+1(TTT) perception check of 49)

While we're standing around, I cast Guidance on Atlas, even though it won't last long while tracking:


Guidance: +1 bonus on a single attack roll, saving throw, or skill check; rounds remaining: 10



Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Monday July 30th, 2018 9:47:09 PM

Not sure if that post has actually anything to respond toward moving the story along.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Monday July 30th, 2018 9:48:45 PM

Shane, Elyngael was running away from the tree to scout around and try to determine where the bugbear tracks came from and how they got to where they were. She would not get out of sight or earshot of the party.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday July 30th, 2018 10:27:17 PM

Owen calls the group together. "Wardens! The Tree is in danger, so we should not dawdle here. I'll Teleport 'Osul, Elyngael, Khan, and I back to the Tree. That should mean both groups are well-supported. Any objections?"

Shane P 
Monday July 30th, 2018 10:46:07 PM

(Sorry Elyngael, your posts looked like I had confused you and I was just trying to get everyone near the same page before I moved forward. )

Owen calls the teleportees together and casts the spell (I'm assuming everyone is okay with this?). there is a flash, the world dissolves and then reconstitutes into the loading level right outside your house on the Tree of Parting. The inhabitance of the tree line the rails cheering as one races past to begin her climb to the Tree Top Tavern, The main lift is down and it looks like the race is well underway, you cannot see down to the ground to see how may more contestants are yet to go, nor how many people are on the ground. You do know from Miles attack drills that there is an alarm bell not 30 ft from where you are
standing. You don't see Miles.

'Osul becomes the wind and flys upward, from the air its easy to see the path that the horde has taken. you fly ahead and see the path come into being, but you don't see anything making the path! Could it be Ghosts?!.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59 
Tuesday July 31st, 2018 9:37:55 AM

He thinks, possibly aloud, "Ghosts? Would incorporeal creatures disrupt the grasses like this? Invisibility, or illusion, then? It had better be invisibility."
He flys for better position (within 760' - straight above them is fine) over what might be the heads of two waves in the grass, and drops Entangle on them both (80 rounds, Reflex Save DC:20 - partial, No SR), and farewell Hero Point for the Extra Action



Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Tuesday July 31st, 2018 10:10:23 AM

Atlas shakes his head after the teleport. "That is great magic Owen, I love it! Now, where do we go? Anyone hear from 'Osul?"

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=14 ;
Tuesday July 31st, 2018 10:23:38 AM

"Someone ring the alarm. We need to get down to the ground." Armand says

Armand takes the express rope slide to the ground and looks outward.
Perception 14 (d20+4)

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+5=21 ; d20+7=21 ; d20+7=12 ;
Tuesday July 31st, 2018 10:29:17 AM

(OOC - at this point I am confused as to where who is where. I think Neshi Armand Mack and atlas are away from tree and Owen, Osul, Elyngael and khan are back at the tree.)

Neshi scans the horizon and starts into hunter mode profession hunting DC 21, Perception DC 21, Knowledge arcana DC 12 searching for signs of the group of orcs and ogre know that invisibility generally does not mask scents and odors.

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35'  d20+15=28 ; d20+32=33 ;
Tuesday July 31st, 2018 2:51:48 PM

After I see 4 members of the party teleport back to the Tree, I keep my search for tracks. If I see nothing, I continue heading back towards the Tree.

(d20+15 survival/tracking check of 28)
(d20+31+1(TTT) perception check of 33)


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Tuesday July 31st, 2018 3:03:58 PM

Elyngael will start running with Khan toward the Tree on the assumption that since several of the party teleported 'Osul must have seen something.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Tuesday July 31st, 2018 3:05:06 PM

Elyngael has endurance.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday July 31st, 2018 9:34:20 PM

Owen rings the bell, then casts Ghost Sound. He calls out to the assembled crowd, using the voice of thirty men: "The Wardens have sighted a party of orcs headed this way. Warriors, meet us on the ground. Everyone else, make your way back to the Tree with care and caution."

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59  d20+23=36 ;
Wednesday August 1st, 2018 10:03:27 AM

OOC: Checking in.

'Osul looks to see what impact his two Entangles have had on the approaching,... invisible,... well, maybe he can smell that they are orcs and ogres. :) {Perception: 36}

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35' 
Wednesday August 1st, 2018 1:06:50 PM

I continue my tracking match back towards the Tree.

Shane P 
Wednesday August 1st, 2018 4:06:10 PM

'Osul turned into a air elemental and flew off. I have Owen teleporting with Elengael, Kahn and since he was taking casters either Armand or 'Neshi. of course he could leave Kahn with the warriors and take both and since Elyngael is a Ranger she might want to stay on the ground. we should probably clear that up with this next post before we go any further. Owen can take three people. please state who all is teleporting and who is staying behind. except for 'Osul everybody is up for the spell.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Wednesday August 1st, 2018 11:30:35 PM

Atlas looks around in confusion, not exactly sure what is going on.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Wednesday August 1st, 2018 11:32:17 PM

Owen takes Elyngael, Khan, and Armand, if they are willing to go.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59 
Thursday August 2nd, 2018 5:31:45 AM

'Osul "bobs", as requested, prior to loosing the Entangles. (Tuesday July 31st, 2018 9:37:55 AM)

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Thursday August 2nd, 2018 9:07:33 AM

Elyngael was not 'near' the main group when the signal came as she was checking tracks further out. Take Atlas in the teleport. Elyngael will run with Khan. If she needs to get back quicker maybe the giant dire bat will again appear and she can ride. But since that would take out one of the spell casters she'll run with Khan. There may be a spell caster or something behind the group directing actions.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday August 2nd, 2018 10:48:18 AM

I think Armand would prefer to be teleported.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Thursday August 2nd, 2018 2:47:19 PM

Neshi is fine with running as she is four footed and has the run feat giving her a movement of 160-200.

Neshi scans the horizon and starts into hunter mode profession hunting DC 21, Perception DC 21, Knowledge arcana DC 12 searching for signs of the group of orcs and ogre know that invisibility generally does not mask scents and odors.

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35' 
Thursday August 2nd, 2018 7:01:27 PM

I pass on the teleport, and continue tracking back towards the Tree.

Shane P  d20=1 ; d20=9 ; d20=20 ; d20=1 ; d20=4 ; d20=7 ; d20=15 ; d20=8 ; d20=14 ; d20=13 ; d20=20 ; d20=1 ; d20=18 ; d20=20 ; d20=13 ; d20=4 ; d20=5 ; d20=8 ; d20=17 ; d20=18 ; d20=10 ; d20=8 ; d20=20 ; d20=14 ; d20=4 ; d20=11 ; d20=13 ; d20=9 ; d20=1 ; d20=11 ; d20=10 ; d20=12 ; d20=11 ; d20=8 ; d20=7 ; d20=7 ; d4+1=4 ; d4+1=4 ; d4+1=3 ; d4+1=3 ; d4+1=2 ;
Thursday August 2nd, 2018 11:31:39 PM

Owen rings the bell and shouts magically to get himself heard, Miles has done good work with these folks, about 15 people including miles race up the main lift and Hiflanyl Ilyndrathyl works the mechanisms that pull the lift up, bows begin to appear from within houses and soon half the populace is standing in strategic places arrows knocked and looking for trouble. a quarter of the folks are setting out medical supplies and wheeling out barrels of arrows for the bowmen. the other quarter equips themselves with spetums and positions themselves to quickly react to attempts to climb up the tree. in less than 5 minutes the tree went from a welcoming open place to a bristling fortress of death.

Mack: it's an easy track to follow, the horde is not attempting to cover their trail.

Atlas: stands confused as parts of the party take off via teleport, parts run back to check tracks and others forge on ahead.

Armand: finds himself at the ToP, staring in stunned silence as the tree quickly takes on a war footing.

Osul: lays down his web spell and suddenly a whole passel of orcs become visible, most are entangled in the webs but 4 are not. something large and moving behind the orcs stumble into the tangled ones and lashes out at them for their clumsiness, it pops the spell and 4 ogres are revealed. The column is thrown into chaos. suddenly from above, you are hit by 5 glowing darts of force. you take 16 points of damage! above and to the right of you a figure appears to be flying, having dropped it's invisibility to cast a spell at you.

Elyngael tracks at a run toward the horde.

Yurr'Neshi Yes, you smell the stink of orc, ogre and bugbear, but also cloves and patchouli, something that has an inkling about personal hygiene is travelling with the horde.


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=17 ;
Friday August 3rd, 2018 9:29:06 AM

Well first off Armand was not staring in stunned silence. As stated several posts ago, Armand was headed down to the lowest level of the tree. His intention was to get to the lowest level that would provide him with the longest view outward, unblocked by branches or leaves. If that would be the ground then that was his target area.

Secondly, since Elyngael elected not to be teleported and Owen's Teleport spell had capacity, Atlas should have been teleported to the Tree. He was with Armand and Owen as we waited for a signal from 'Osul. So I am going to assume he's here at the Tree as well.

Armand will orient himself to face toward 'Osul's location. He will scan the area to see what 'Osul is dipping toward.
Perception 17 (d20+4)

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  4d8=13 ;
Friday August 3rd, 2018 9:37:31 AM

If in range (180 feet) Armand will cast Holy Smite at the Orcs in the web.
20 foot radius.
Damage 13 Will save for 1/2 damage. If Will failed creatures that survived are blinded for 1 round.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday August 3rd, 2018 5:35:21 PM

Atlas watches as Mack takes off following the tracks, then he tacks off after him. With his extraordinary running skills and the fact that Mack is tracking, it is easy for him to catch up.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Friday August 3rd, 2018 9:45:35 PM


As the trackers run along, Neshi passes on that they are definitely on the trail of a large group of orc, ogres and bugbear, as well as something else perhaps a bit more refined, that may be leading them, maybe an ogre magi is Yurr'Neshi's first thought.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=17 ;
Friday August 3rd, 2018 10:35:19 PM

Elyngael continues to run. She scans the horizon as she goes.
Perception (d20+15=17)


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35'  d20+32=37 ;
Saturday August 4th, 2018 3:45:46 PM

I continue to follow the obvious trail, but no so fast as to run into a trap/ambush. Squeaver stays about 20' behind me. If at any point I hear noise up ahead as if we're catching up to something, I slow down, and warn the others behind me.

(d20+31+1(TTT) perception check of 37)


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+15=24 ;
Saturday August 4th, 2018 11:25:35 PM

Owen looks in the direction the enemies should be approaching from. Knowledge (Geography): 24. He looks for the approaching enemies, ready to direct the Tree's defenders or fly out to fight if need be.

Shane P 
Sunday August 5th, 2018 11:06:47 PM

(sorry guys, I get Armand and Atlas confused sometimes and even sometimes mix their stories in ways that only make sense to me. It seems that once again I have caused confusion here, this round will be spent trying to straighten thing out).

Armand You arrived via teleport on the lowest level of the tree of parting, the branches you are on are about 25 to 30 ft up in the air. once you arrived you found the tree dwellers lining the branches and rails watching the race progress. when the alarm tripped, there was a flurry of movement and the folk on the ground raced up the main lift and the lift was drawn up after them. If you wish to be on the ground, you will need to take a ladder lift, which will take a few rounds to get into operation you do not see a bad guy anywhere, but you do see from your location a dot on the horizon about a mile away, you see 5 glowing lights coming from the dot. make a DC 15 check against Knowledge Arcana, Dungeoneering or Intelligence (magic users only have to make a DC 11 check) Highlight to display spoiler: {it's the unmistakable glow of Magic Missiles flying through the air and impacting something}.

'Osul your Entagle spell got a lot more of the baddies than you thought. the Ogers that ran into the Orcs, 3 of the 4 were caught as well as 1 bugbear. you do not know how many more remain invisible, but there is a robed figure up and to your right lobbying magic Missiles at you. The Tree is about a mile away(you can see it clearly from where you are at.) and you think that the rest of the party is about 2000 to 2500 ft behind you.

all the rest of you tracking the party and not at the tree, you see 5 flashes a little over 1/4 of a mile away up in the air. make a DC 15 check against Knowledge Arcana, Dungeoneering or Intelligence (magic users only have to make a DC 11 check) Highlight to display spoiler: {it's the unmistakable glow of Magic Missiles flying through the air and impacting something}.

since this was an explanation, this is still the last round.


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=18 ; d20+9=25 ;
Monday August 6th, 2018 10:50:32 AM

You know, Spellcraft can also be used to identify a spell being cast. p106 "Spellcraft (Int; Trained Only)
You are skilled at the art of casting spells, identifying magic items, crafting magic items, and identifying spells as they are being cast. Check: Spellcraft is used whenever your knowledge and skill of the technical art of casting a spell or crafting a magic item comes into question. This skill is also used to identify the properties of magic items in your possession through the use of spells such as detect magic and identify. The DC of this check varies depending upon the task at hand. Action: Identifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast..."

Perception 18 (d20+4)
"I think I see something about a mile out."

Spellcraft 25 (d20+9...my knowledge arcane is an 8)
"I think someone is casting magic missile out there."

He turns to Miles. "Are there horses below? Looks like whoever is coming is still about a mile out. I need to get over there pronto."

Armand will again get to the bottom of the tree as fast as he can.


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=21 ; d20+9=17 ;
Monday August 6th, 2018 4:00:36 PM

Perception (d20+15=21)
Knowledge Dungeoneering (d20+9=17)

"Did anyone see that, up ahead in the sky? It looks like someone cast magic missile at something. Do you think Owen's in trouble?"

Elyngael and Khan renew their efforts to run forward.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:43/59 
Monday August 6th, 2018 5:49:11 PM

'Osul casts Plant Growth over the Entangled areas (a 150-foot-radius semicircle should suffice), and heads back towards the party to report.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+5=14 ;
Monday August 6th, 2018 5:58:56 PM

Atlas looks up to see the glowing lights, but isn't sure what they are. He keeps running, grateful his training and natural physical endurance.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday August 6th, 2018 9:11:56 PM

Owen recognizes the telltale flash of magic missiles. He casts Fly on himself and zips off toward the fight.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+9=27 ;
Monday August 6th, 2018 9:46:58 PM

shifting direction just a bit Neshi now starts heading to ward the missile caster.

Shane P 
Monday August 6th, 2018 11:29:11 PM

Owen fly off towards the sounds of the guns so to speak. flying and not having to navigate through the brush, deep grass, hills, valleys and ravines cuts your distance to fly down to less than 1000 ft with favourable winds I'll give you 15 rounds to get there.

Mack: ?

Atlas: keeps trucking on.

Armand:..Miles looks at you funny. Why don't we just stay up here and let them come to us? all the horses are up here. The ground beneath the tree is going to become a kill box just as soon as that horde gets here, but if you feel you need to be down there, jump on this line, and we will lower you down. he points towards a coiled line next to a stanchion and recruits some men to lower you down

Osul: as you begin to cast your spell the aggressive mage continues his assault Make a DC 18 will save or become confused as he casts his spell upon you. If you make your will save or if you fail but make the act normally roll you can cast your spell otherwise your spell fizzles

d% Behavior
0125 Act normally
2650 Do nothing but babble incoherently
5175 Deal 1d8 points of damage + Str modifier to self with item in hand
76100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self

Elyngael notices the flashes in the sky and correctly determines their cause, she infers the it may be that 'Osul is in trouble.

Yurr'Neshi continues on track toward the sounds of battle.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:43/59  d20+13=15 ; d100=90 ; d20+9=25 ; 3d6=11 ; d100=28 ;
Tuesday August 7th, 2018 8:45:59 AM

Saving Throw ... didn't. Behavior: Attack nearest creature (90).
Attack... if casting a spell or using a spell-like abilty counts then Lightening Lord commences (SR: Yes, 25), Damage: 11, Reflex Save vs 22 for half damage.

In the new round, the large air elemental babbles incoherently (28).

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35' 
Tuesday August 7th, 2018 12:19:46 PM

OOC: well, I hate to do this, but I cant do this justice from an iPhone 5s on a regular basis. ;( I am going to have to step down both as an ADM and as Mack, at least temporarily. For those that didnt see my email, I can no longer post from work, which is where I take my turns.... on break, of course. ;)

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Tuesday August 7th, 2018 3:41:30 PM

Atlas pushes forward at blazing speed...

-------------------------------------------------------------------------
Atlas runs at a rate of 5X40', so 200 feet. Since he is not taking a standard action he does a double move, which adds up to 400ft/round. I think that might be world record time!

ooc: I'm dying inside knowing Mack is gone :-(


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Tuesday August 7th, 2018 4:59:27 PM

OOC: I don't know how you missed my turn it was in the middle of everyone's posted.
Perception (d20+15=21)
Knowledge Dungeoneering (d20+9=17)

"Did anyone see that, up ahead in the sky? It looks like someone cast magic missile at something. Do you think Owen's in trouble?"

Elyngael and Khan renew their efforts to run forward.


Elyngael will continue to run forward with Khan.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday August 7th, 2018 5:07:20 PM

Armand turns to Miles. "Because the Wardens are out there and that's where I belong. Besides it's always better to fight a war on someone else's real-estate."

Armand pauses. "Wait a minute I've got a better idea." Armand reaches into his pouch and pulls out, "Potion of anything level 3 - Rob - 2 perfect weeks expires 9/20/18", "I have this potion of Fly." Armand downs the now potion of FLY and double moves toward the action. (Fly speed 60, 5 minutes)

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Tuesday August 7th, 2018 8:35:01 PM

Neshi Puts on a little more speed and keeps pace with Atlas.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday August 7th, 2018 11:24:45 PM

Owen keeps flying toward the battle as fast as he can. It should only take about three rounds for him to be within fireball range...

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Wednesday August 8th, 2018 10:32:28 AM

Atlas tries to run faster sensing that something is going on, but not sure exactly what. You have never seen anything like it, he's moving so fast that his legs are just a blur now.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Wednesday August 8th, 2018 9:31:48 PM

Owen continues to fly.

Shane P 
Wednesday August 8th, 2018 10:06:57 PM

Owen pours on the speed, itching to get to the source of the battle to help his friend.

Mack: continues to run along with squeever in tow.

Atlas: streaches out, at this rate he'll be to the huge horde of orcs, ogres and bugbears in just a few more rounds.

Armand: takes off flying towards the battle. it will be a few minutes though.

Osul: damages the flying man and then starts mumbling to himself flying in a circle.

Elyngael runs on.

Yurr'Neshi keeps running.

The crew pours on speed to get to the large horde of monsters. 'Osul flies in a circle confused and really isn't paying much attention to what the wizard or the monsters are doing. who knows what will await you once you close the distance.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:43/59  d100=85 ; d20+9=13 ; 3d6=10 ;
Thursday August 9th, 2018 5:43:04 AM

Behavior (Round 3): Attack nearest creature (85).
'Osul attacks again... Lightning Lord (2/9) against the wizard.
(SR: Yes, 13, maybe), Damage: 10, Reflex Save vs 22 for half damage.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday August 9th, 2018 8:47:01 AM

Armand continues to double move forward at maximum fly velocity.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Thursday August 9th, 2018 5:42:29 PM

Neshi stops about 300 ft out and takes a look at the circumstances.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Thursday August 9th, 2018 8:03:32 PM

Continuing to run forward, for both movement turns.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday August 9th, 2018 11:35:59 PM

Owen flies on...

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Thursday August 9th, 2018 11:46:37 PM

Atlas sees something ahead, but isn't sure exactly what it is. It looks like trouble though, so he looks for an opportunity to surprise whoever it is when he approaches. He'll have to slow down at some point, but not yet.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday August 10th, 2018 10:09:03 AM

Atlas gets closer and can better make out the enemy. It appears to be more than he was expecting. Speaking to himself out loud, "Hmm, I hope there are others ready to pounce. I will be hard pressed to take them alone...but I'll certainly try." His grin grew as he pushed himself forward even faster.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:43/59 
Friday August 10th, 2018 6:01:29 PM

OOC: Checking in

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Friday August 10th, 2018 10:53:29 PM

after he slows to peruse the situation, Neshi casts mage armor on himself.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday August 13th, 2018 5:00:53 PM

Owen tries to count the number of enemies as he flies.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Monday August 13th, 2018 7:31:29 PM

looking over what is at the end of his run, Neshi prepares to go on the offensive.

Shane P  d20+1=4 ; d20+1=18 ; d20+1=14 ; d20+1=18 ; d20+1=3 ; d20+1=17 ; d20+1=16 ; d20+1=11 ; d20+1=18 ; d20+1=18 ; d20+1=19 ; d20+1=19 ; d20+1=3 ; d20+1=11 ; d20+1=9 ; d20+1=13 ; d20+1=18 ; d20+1=17 ; d20+1=5 ; d20+1=6 ; d20+1=14 ; d20+1=7 ; d20+1=4 ; d20+1=2 ; d20+1=14 ; d20+1=17 ; d20+1=7 ; d20+2=16 ; d20+2=22 ; d20+2=10 ; d20+2=4 ; d20+2=11 ; d20+2=16 ; d20+8=25 ; d20+8=21 ; d20+8=19 ; d20+8=9 ; d20+10=20 ; d20+10=30 ; d20+10=24 ; d20+9=20 ; d20+9=25 ; d20+9=22 ; d20+9=14 ;
Monday August 13th, 2018 11:15:22 PM

The wardens pour on the speed, With Armands fly spell and everyone else's quickness the crew makes it to the scene just as the wizard is getting the last of his troops free from the entanglement spell. There is a whole passel of orcs 4 ogres 4 goblins and one bugbear that you can see. They are waiting for you and begin to toss javelins Air elemental Owen is busy flying around in a circle and randomly throwing lightning bolts every few seconds. (and he will be for another round after this one.

'Neshi is outside the attack zone so he takes no damage and is not part of the attack.

everybody else who has engaged the horde if your AC is equal to or less than the To hit dice I have rolled roll a 1d4 for each instance. on a roll of 4 on the dice you are hit with a javelin or an arrow. the last 7 entries +10 and +9 are a longbow 1d6 and a shortbow 1d4 respectively all others are Javelin at 1d4. wasted shots that do not result in a 4 on the roll will be seen as having hit someone with better armour. Yes, it is possible for all shots to miss. Yes, it is possible to be hit multiple times. Yes, it is also possible for a used to hit roll to be used by another person to be hit yet again. This reflects the chaotic and random effect of volly fire. it can be of little effect or it can be quite deadly.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d4=1 ; d4=2 ;
Monday August 13th, 2018 11:50:57 PM

Atlas dodges and weaves between the volly to get into position to attack.

--------------------------------------------------
AC 25
1d4=1 (miss)
1d4=2 (miss)

OOC: Not sure if I did this right.


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Tuesday August 14th, 2018 8:07:55 AM

Seeing where the largest concentration of foes is Neshi focuses on centering his spell on them and casts, Sleet storm.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:43/59  d100=8 ; 9d6=42 ; d20+9=12 ;
Tuesday August 14th, 2018 10:49:01 AM

This round 'Osul ... (8) ... acts normally!
Well ... he casts Flame Strike at his new nemesis.
Damage: 42, Saving Throw: Reflex half; Spell Resistance yes, 12 maybe
..and is just glad to see the cavalry arrive.

Armand (Robert D) AC 20/touch11/flat 19 HP 59/63 CMD 18 Character Sheet  d4=3 ; d4=3 ; d4=3 ; d4=4 ; d4=2 ; d4=2 ; d6=4 ; 4d8=24 ;
Tuesday August 14th, 2018 5:31:56 PM

1 - I guess the DM assumes the spellcasters would not prep some spells when they were in sight range to see what was going on.
2 - Armand would not close to more than 70 feet as most of his spells are medium range or better, that puts the Javelin's at -4 for 2 range increments.
3 - 6 potential hits, all from arrows, 1 hits, a short bow Armand takes 4hp damage.
4 - they shot/threw at us, they should be visible now, plus the duration for invisibility is not great.


Armand casts Holy Smite and targets a mass of Orcs to get the maximum potential from the 20 foot radius of the spell. Damage 24 (4d8). Will save of 18 for half damage. Will save also applies to avoid being blinded for one round.
"Gargul calls for your souls!" Armand shouts.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Tuesday August 14th, 2018 7:03:07 PM

Atlas charges forward, hoping the spells from his friends thin out the horde some.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 80/83  d4=1 ; d4=3 ; d4=4 ; d4=2 ; d4=3 ; d6=3 ; d20+15=18 ; d8+4=10 ; d6=3 ;
Tuesday August 14th, 2018 8:57:44 PM

Elyngael stops at 70 feet from the leading edge of the horde.

Range increment -4 for javelins, -2 for shortbows: 3 longbows potential hit, 2 shortbows potentially hit.
Hit by 1 longbow: 3 hp damage.

She tells Khan to guard for anything charging them and aims at the unfamiliar flying person above the horde.
To hit (d20+15=18) damage (d8+4=10) fire damage (d6=3).

Khan stats,
Khan

Lv 5 animal companion - AC 18/15/13 CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  9d6=26 ;
Tuesday August 14th, 2018 9:57:49 PM

Owen mentioned that he was only getting within fireball range, which is about 700 feet....

He drops a fireball in the middle of the enemy, dealing 26 fire damage to anyone who doesn't make a DC 18 reflex save.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:43/59 
Wednesday August 15th, 2018 9:02:55 AM

OOC: ...okay, some of the cavalry.

Shane P 
Wednesday August 15th, 2018 10:04:41 PM

Alright. I've agonized over this post for the past 24 hrs. you guys are approaching an armed orc horde around 50 total strength. I was going to hold you all to the run moves you had posted in the last post before engagement. 'Neshi, and Owen had stated that they were going to stop at predefined distances. the rest of you ran on. The orcs are spread such that things like flame strike and fireball won't get more than 4 or 5 of them. I ran combat numbers last night and with flanking bonus, the guys on the ground in this encounter probably won't last 3 rounds. This was meant to be a one-off combat to pass the time until Rob got the next module done. With the way you all are trying to engage this horde it will most probably mean the death of everybody on the ground. I feel that perhaps I did not make the danger of this horde evident enough to you in earlier posts. I'm going to back this combat up to the round just before you all meet the horde. 'Osul still has three rounds of his confusion to put up with, the orcs never hit you with a volley of javelins. if you wish to cast buffs or make other changes in this round before we meet the horde please do them now. This promises to be a hard dirty fight if you take them on the ground.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  9d6=39 ; 9d6=31 ;
Wednesday August 15th, 2018 10:59:28 PM

Owen shouts to the other Wardens: "Let's work our way back towards the Tree! Take care, everyone!"

After casting his first Fireball, Owen has continued to fly towards the approaching horde, now at only 60 feet per round. He drops three fireballs on any concentrations of the enemy that he sees. Let me know if he gets within 200 feet of the enemy caster. Counting my earlier roll, the three fireballs deal 26, 39, and 31 Fire damage, respectively. Reflex DC 18 for half damage.

'Osul-LAE (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:43/59  d100=5 ; 9d6=34 ; d20+9=27 ;
Thursday August 16th, 2018 5:25:50 AM

Rewind, and reroll
This round 'Osul ... (5) ... acts normally!
Well ... he casts Flame Strike at his new nemesis (The flying spellcaster).
Damage: 34, Saving Throw: Reflex half; Spell Resistance yes, 27.
He then flies about, keeping aloft, or a little more aloft.

Hmmm ... let me update the header for being elemental as anything.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday August 16th, 2018 7:20:08 AM

Since Owen is stopping a ways off from the battle, Armand will quickly speak to him.

"Owen, we need to herd the approaching orcs and what-not toward the Tree. Miles has a kill zone set up. Do you have any way to contact the others that could not teleport with us?"

Armand will cast entropic shield and then continue to double move at maximum fly speed. His goal is to go over (well over) the battle to get to the other side and the rest of the party.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday August 16th, 2018 5:44:07 PM

Owen responds to Armand: "I don't have a way that wouldn't also inform the enemy of our plans."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+19=27 ;
Thursday August 16th, 2018 5:57:20 PM

OOC Shouldn't the tracking rolls we made way back have told us the difference between tracking what was first billed as a party of orcs and maybe an ogre to a horde of orcs, etc.? I mean its a difference of -4 to the target number and -16 to the target number (-1 for every 3 creatures in the party being tracked, and that's assuming all are only medium sized) With that modifier we almost don't even have to make the roll to track.

Elyngael slows to normal speed with Khan and calls out to Atlas and Yurr'Neshi and calls out loudly enough to get their attention. "Hey guys, what we're tracking is larger than it should be. I mean look at these tracks.
Survival (d20+19=27)

Elyngael has the feat swift tracker, can move at normal speed and track with no penalty.
As a Ranger she adds half her ranger level to survival/tracking checks.


Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Thursday August 16th, 2018 8:05:23 PM

Atlas slows his pace so that he is following the horde at the same place as they are going, but about 400' behind them. Unless they are specifically watching behind themselves for some reason then they shouldn't even know he is there.

Shane P  15d6=51 ;
Thursday August 16th, 2018 9:58:01 PM

Owen your first fireball toasts 5 orcs, your second 2 and your third 3, like I said they are spread out and spread out even further to keep spellcasters minimized.

Atlas: slows down when they get near the horde

Armand: continues on towards the horde, high and out of range you see a powerful bolt of lightening flash from the wizard (which shows you exactly where he is) towards an air elemental 'Osul.

eOsul: the Wizard screams at the flame strike and then launches his own attack at you. a bolt of lightening hits you for 51 points of damage DC19 reflex save for half damage.

Elyngael OOC:(I never said exactly how many orcs, I just said a passle of orcs. once you get to a certain number it's almost impossible to get exact numbers by tracking anyway, and who knows they may have been covering their tracks.

Yurr'Neshi ?

the Tree wardens take stock, and wisely decide it's not the best idea to rush head long into a force much larger than themselves.

Those high enough, see clearly the wizard cast lightning at 'Osul. and begin to direct the horde away from the tree! and back the way they came...unfortunatly, thats back along the same track that the rest of the party is on!

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  9d6=32 ; d20+11=19 ;
Thursday August 16th, 2018 10:45:02 PM

Having stopped about 600 ft from the group of orc etc Neshi ends one fireball streaking toward the mage.

Range 760 ft, damage 32 points; reflex DC 22 for 16 points; spell resistance 19

'Osul-LAE (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:41, Saves:(F:7/R:6/W:13 + RNL), HP:-8/593/59  d20+6=8 ;
Friday August 17th, 2018 10:07:28 AM

Reflex 8 vs 19 - full damage, plus the fall, (guessing from 50' so another 5d6 (not debitted from HP yet))
I'll refrain from making the percentile confusion roll.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Friday August 17th, 2018 5:18:54 PM

OOC - a 15d6 fireball is illegal. The spell tops out at 10d6. See page 283 of the Core Rule Book.

Armand contemplates catching 'Osul as he falls to the ground, from said fireball above. However, as 'Osul is currently in Air Elemental form, there's not much to really catch. Armand hurriedly flies to the group on the other side of the horde. He signals them as he lands.

'Osul may is injured and the horde is turning this way away from the Tree. However, I've got a plan. I can enact a spell like ability. It will make the individual members of the horde have to make a will save to attack us, as long as we don't attack. So hold a readied action for anything that gets within 30 feet of me and attacks us. We can work our way toward 'Osul. Remember ignore anything that doesn't attack us first."

Armand activate Divine Presence when the first member of the Horde is 60 feet away. Will Save 17 to even notice us to be able to attack.
Divine Presence (Su): At 8th level, you can emit a 30-foot aura of divine presence for a number of rounds per day equal to your cleric level. All allies within this aura are treated as if under the effects of a sanctuary spell with a DC equal to 10 + 1/2 your cleric level + your Wisdom modifier. These rounds do not need to be consecutive. Activating this ability is a standard action.

Sanctuary Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save. If the save succeeds, the opponent can attack normally and is unaffected by that casting of the spell. If the save fails, the opponent cant follow through with the attack, that part of its action is lost, and it cant directly attack the warded creature for the duration of the spell. Those not attempting to attack the subject remain unaffected. This spell does not prevent the warded creature from being attacked or affected by area of effect spells. The subject cannot attack without breaking the spell but may use nonattack spells or otherwise act.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Friday August 17th, 2018 5:41:09 PM

OOC This is very confusing. Do we need a map? What round are we in? What are the ranges involved?

Elyngael will stay close to Armand but attempt to hurry him along movement wise. She will have an arrow notched and ready for anything that attacks them. She tells Khan to stay alert and on guard.

Khan

Lv 5 animal companion - AC 18/15/13 CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday August 17th, 2018 6:51:47 PM

What ever way the horde makes it's u-turn, Atlas runs in the opposite direction so that they don't run right back into him. He likes a battle, but he isn't stupid. He tries to stay 400 feet away at all times.

'Osul-LAE (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:-8/59 DYING  d20+1=9 ;
Saturday August 18th, 2018 4:45:44 AM

16' and 4lbs of air elemental floats / drifts downwards &/or with the prevailing breeze.

DC 10 Constitution (13) check to become stable: 9
HP at the end of this round: -9/59

Shane P 
Saturday August 18th, 2018 5:49:04 AM

The orcs do not make an orderly retreat, whatever the mage in charge said the retreat turns into a rout. if anyone wishes they can get an AOO against opponents passing through their position, which will, in turn, initiate combat with that opponent and perhaps draw another orc into combat as well. or you can either hunker down or move laterally to their path and avoid engagement at all.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  4d6=16 ;
Saturday August 18th, 2018 8:47:36 AM

"Ugh, I don't think this plan is going to work." Armand quickly says to the ground party. "Try to work your way laterally around these *@#!!#. I'm going after 'Osul."

Armand run/flies upward to 'Osul, double moving. Spends a hero point for another single move to get in range and then channel the healing forces of Gargul.
'Osul only gets 16 hp of channel healing.


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Sunday August 19th, 2018 10:08:22 AM

Elyngael and Khan opt to run sideways to the orc horde, trying to get away from being in front of it.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+9=12 ;
Sunday August 19th, 2018 8:14:46 PM

Owen gets within range of the enemy caster and casts Dispel Magic on it, hoping to cancel its Fly spell. He fails to do so.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Monday August 20th, 2018 12:20:49 PM

Atlas holds his ground, avoiding the chaos as much as possible. He doesn't attack unless forced to defend himself.

Shane P 
Monday August 20th, 2018 9:19:35 PM

Owen ties to catch the mage, but was not expecting the haste with which he buggeds out. you can chase him if you wish, but a stern chase is a long chase and you are chasing a numerically superior force

Atlas: hnnker down as Orcs, Ogres goblins and bugbears stream past. You get the feeling that they were relying on surprise and invisibility for their attack, and the fact that they lost both advantages tilted the balance

Armand: 'Osul floats gently to the ground, as only an air elemental can. while your channel does not do a whole lot it does bring him back to positive and consciousness.

Osul: regains consciouness

Elyngael move laterally to get out of the hordes way.

Yurr'Neshi holds his ground.

The Horde streams away, leaving behind the dead from confused 'Osul's attacks. 3 orcs and 1 goblin.


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday August 20th, 2018 9:45:06 PM

Owen takes a good, long look at the departing mage. Hopefully he can scry on the enemy later.

'Osul-LAE (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:7/59 
Tuesday August 21st, 2018 5:50:57 AM

[b]"Thank you,... Armand"[b], or at least, that's what he tries to say. If he had feet, he would have trouble getting to them. In any case, he tries to not move. An assessment, training and reckonning will happen in due course.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  4d6=14 ; 4d6=16 ; 4d6=12 ;
Tuesday August 21st, 2018 7:22:03 AM

Armand continues to heal 'Osul.
40 HP total from channels.

"'Osul, haven't you learned from Atlas's example? Don't go charging off into combat by yourself."

Armand checks his pockets and finds a mysterious note. "What's this?" He reads the note. "It seems Mack has been called by Maab to do some Greenmage training. He says he'll be back as soon as he can and until then we're not supposed to do anything he wouldn't."

Armand hands the note to whomever wishes to read it.


Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Tuesday August 21st, 2018 9:18:10 AM

Atlas feels a moment sadness when he hears that Mack is going to be gone for a bit, but he quickly perks up at the last comment. "Ha! So we're not supposed to follow the rules, stay out of trouble, or relax. Got it. I'm going to miss that trouble maker!"

Atlas looks around at the others, "Maybe we should get back and talk to Miles. We haven't had something like this happen while we've been here, so I don't know if this horde attack is normal or something we should be very concerned about. The fact that they had some powerful magic is a bit concerning to say the least"

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+17=18 ; d20+15=25 ;
Tuesday August 21st, 2018 5:22:27 PM

Elyngael and Khan search the area to make sure no sneaking orcs or goblins are hiding or spying.

Perception (d20+17=18)
Survival (d20+15=25)


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday August 21st, 2018 8:42:25 PM

Owen doesn't believe Mack's message at first. "He's probably turned into one of these trees or something. He'll be back at any time, right Mack? Mack?"

Once he realizes that the halfling has truly departed, he grows somber.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Tuesday August 21st, 2018 9:54:43 PM

Neshi watches the Horde retreat scratching his head.

Shane P 
Tuesday August 21st, 2018 11:54:15 PM

OOC; I think it has hit all of us who have been around with Mack pretty hard that he has departed. He certainly lent a sense of whimsy, chaos and fun to the game. I was frankly at a loss as to how to give him an honourable exit from the game. kudos and a hero point to Armand for picking up the mantle and giving our friend an honourable, effective and soap opera esq departure. this isn't good bye, it's more like see ya later. once he gets his computer issues fixed we will see that crazy halfling yet again.

The bodies of the attackers have a few things in common. similar clothes. the orcs have 3 gp a piece while the goblin who was dressed a bit better has 65 gp on him. He also has a very nice shortbow, 20 arrows in a nice quiver with 5 of the arrows separated from the rest. He has a couple of thunderstones and 3 smokesticks. 4 tindertwigs, some really nice leather armour 6 potions 4 or which are identical to each other and smell strongly of Alchemists fire, and 2 that are quite different than each other.

the orcs gear and weapons are all of poor quality but the two of them have a small bag each with a residue of dust in the bottom of it. they also each have a crest...it's a symbol you have seen before...

'Osul-LAE (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59 
Wednesday August 22nd, 2018 1:02:18 AM

"Well, it will be an education that's for sure. I hope Queen Maab is prepared for some serious schooling.", he adds with honest concern.
"This would be where Mack would usually start gathering up the ... 'spoils', yes?"


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+5=25 ;
Wednesday August 22nd, 2018 7:19:28 AM

"I believe you are right 'Osul."

Armand will cast Detect Magic on the 'spoils'.

He will then attempt to appraise the items. Dang
Appraise 25 (d20+5)


'Osul-LAE (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59  d20+1=4 ;
Wednesday August 22nd, 2018 8:55:07 AM

"I believe I'll be alright, thanks again Armand. Let me see if anything looks familiar, besides those three dots."
Aid Another (Armand - Appraise): 4 vs DC10 - sorry

"Is everyone else okay?", he adds, casting his eyes about for familiar faces.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Wednesday August 22nd, 2018 5:32:39 PM

Elyngael collects things and piles it up for the appraisal.

"Looks like they may all be from the same clan. Anyone know anything about the three dot clan?"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Wednesday August 22nd, 2018 10:11:55 PM

Owen grimaces at the sight of the three-dot symbol. "Elyngael, they are a growing threat that we are trying to find the source of. Bugbears, orcs, and ogres don't usually coexist like this; someone powerful is directing their actions."

Shane P 
Thursday August 23rd, 2018 12:00:23 AM

you find the following on the goblin 4 alchemists fires, a potion of CMW and a potion of Jump. the residue on the two bags each had were of dust of tracelessness and dust of disappearance.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Thursday August 23rd, 2018 6:24:31 AM

"Let's hurry up and get back to the Tree. We have many things to discuss.

Atlas grabs what he can carry and begins heading back.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday August 23rd, 2018 7:25:15 AM

"Well somebody went through quite the expense to invest in all that dust." Armand indicates the bags of tracelessness and disappearance.

"I guess we need to decide what to do next, and let Miles know to keep an eye on things."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Thursday August 23rd, 2018 1:35:48 PM

Hmm that's a lot of dust to have been spreading around.

'Osul-LAE (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59 
Thursday August 23rd, 2018 5:42:40 PM

'Osul agrees in general, and not seeing anything of further interest here on the ground, begins floating towards The Tree.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Thursday August 23rd, 2018 7:57:53 PM

"Hey what about that sappling? Why don't we plant it here to mark where Mack last was?"

Elyngael calls out to the others.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday August 23rd, 2018 11:33:47 PM

"The sapling will live long; its placement should mark something similarly timeless. I'm sure Mack will return soon enough."

'Osul-LAE (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59 
Friday August 24th, 2018 12:47:34 AM

"Meanwhile, it is getting rather tall and heavy (cumbersome, maybe?), sooner rather than later would be strongly advised. Remember, The Sapling and The Seed were provided so we would continue to communicate with The Tree (an aspect of The Tree?) while it slumbers. If we are going to consult with it, it need to be close by The Tree. This might be close enough, what do you all think?"
"On the other hand, I thought it would make some sense for The Seed to be planted where The Tree originally departed, as depicted in the painting from the satyr..."


Shane P 
Friday August 24th, 2018 5:42:50 AM

the area secure, the Wardens make their way back to the Tree of Parting. during the walk, they discuss the seed and the sapling and what should be done with them. Horns signalling all clear sound from the tree when you all enter the clearing. once you are up Miles wishes to have a word with all of you, in private.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday August 24th, 2018 12:08:56 PM

Atlas nods to Miles and says, "Lead the way."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Friday August 24th, 2018 3:26:52 PM

follows Miles and the rest of the crew for the conversation

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Friday August 24th, 2018 5:54:44 PM

Elyngael follows along.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Friday August 24th, 2018 5:59:20 PM

Privately to the group as they approached the Tree. "I agree with 'Osul and Elyngael. I think we need to plant the sapling sooner rather than later, as things seem to happen to us that causes our plans to go wonky."

Armand speaks up. "Well if it's a private conversation perhaps going to the Triple T, as is the usual course, would best be forgone. Might I suggest our headquarters? There is a large meeting room there."



Shane P 
Friday August 24th, 2018 10:05:12 PM

Miles follows you all to your house. What all did you see out there? he asks. then shakes his head. No...lets get to that in a minute. guys we are alone here, surrounded by hostile parties on all sides and we are the only source of succor for many miles. There is no garrison, and we are visible for miles around. We've been attacked by roving bands before. The best way to fight them is from the boughs of this tree, we can hit them at will and they can't hit us up here for spit. I admire you all for "talking the fight to the enemy" and all but it wasn't necessary, let them come to us. if one of you had been killed, it would have been a foolish death! . he huffs out a breath, nods, then looks up. now...what did you see out there?

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Saturday August 25th, 2018 9:07:22 AM

"Point taken Miles." Armand says.

"However, in this case there was a lot of 'not being seen.' It looks like whoever was out there was using dust of disappearance and dust of tracelessness to get close to the tree. When I got there, it appeared there were many orcs and some ogres and bugbears in the mess. From the gear we found it looks like they belong to the same clan, something with 3 dots as a herald." He pauses. "Perhaps 'Osul can give more details he was the closest."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Saturday August 25th, 2018 4:20:37 PM

Elyngael sits scratching Khan's ears.

"All I know is I was tracking a small party that turned into a small horde. I haven't been around the Tree that much to know what sort of defenses you have."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Saturday August 25th, 2018 11:09:39 PM

Owen looks grim in response to Miles' concern. "We know that it is better to fight from the Tree. We came back to warn you, but did not want to leave half of the Wardens to fight the enemy alone." Then he chuckles and says "I guess next time I should prepare Message instead of Teleport."

'Osul-LAE (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59 
Monday August 27th, 2018 5:48:45 AM

For the benefit of Miles, 'Osul recaps the previous late afternoon and evening, and their findings from this morning. The items and armor marked with the three dots are presented.
"The horde was invisible and traceless. Had they gotten through the longer grass unspotted they could have apporached un-noticed... And too late we discovered they were working in league with a flying, invisible spellcaster. This was not our usual ground based foes here."
He leaves plenty of room for others to add their perspectives.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday August 27th, 2018 9:08:56 PM

Owen nods at 'Osul's explanation.

Shane P 
Monday August 27th, 2018 9:22:01 PM

Miles keeps quiet as the Wardens lay out there concerns. he then points out that besides some of the current guests of the tree like Misbender and Inger, many of the permanent residences have a bit of spell power. there are alarm spells and various other means to detect advancing enemies and it's not like we havent had a spell caster or two come after us we've taken steps. what steps those are, he does not say.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Tuesday August 28th, 2018 12:50:49 AM

Atlas listens to acknowledges the wisdom of Mile's words, "Your plan makes sense, as always. I will heed your words to the best of my ability. However, it is clear from the symbol that we keep seeing that someone is out there building an army. Can the Tree withstand an army? I know that it is a wondrous and powerful thing, and the people here are courageous, but I think it might be time for us to act as Wardens and get to the bottom of this mysterious symbol we keep seeing."

'Osul-LAE (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59 
Tuesday August 28th, 2018 10:37:11 AM

"Plant The Sapling, then get to the bottom of this mysterious symbol we keep seeing. Before the time of no Tree."

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday August 28th, 2018 5:07:09 PM

Armand finds himself wondering with all the defenses that Miles has described, what does the Tree need with the Wardens. But then again where were all these defenses when those crazed Treants and demon elementals attacked the tree shortly before the whole red vine/sargrassi adventure took place.

He perks up, ignoring Miles. "Yes 'Osul we need to get that sapling planted before it's no longer a sapling. Where do you think we should plant it?"

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59 
Tuesday August 28th, 2018 5:53:26 PM

"That was why Elyngael, Khan and I were out scouting yesterday, when this all started. I think we might have a couple of locations that would work, and put simple defenses in place to help protect The Sapling while it gets established."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Tuesday August 28th, 2018 7:46:27 PM

"If the sapling is supposed to be some sort of contact device for this tree then we should plant it at least past the canopy of the tree. That way it will get enough light and rain to grow but be near enough to be your contact device."

Shane P 
Tuesday August 28th, 2018 10:18:40 PM

miles sticks around to listen in as the crew discusses where to plant the tree. he speaks up.

My dad was a forester all his life. he taught me much about trees. kind of how I wound up here. I had to go my own way as a soldier, but the tree of parting gives me a connection to my father. He told me that as a rule of thumb if you know how tall the tree is going to get, you need to plant other trees at least that far from each other. it keeps them out of each other's light, and they don't compete for water and nutrients as much. .

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+12=27 ; d20+15=30 ; d20+15=32 ;
Tuesday August 28th, 2018 11:00:13 PM

Owen thinks about what the best place might be to plant the Tree. Knowledge (Nature, Local, Geography): 27, 30, 32.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Wednesday August 29th, 2018 6:23:35 AM

let's plant already.


'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59  d20+5=21 ; d20+17=21 ;
Wednesday August 29th, 2018 9:08:29 AM

"I think our dad's think alike, Miles."

'Osul lays out a few prospective sites, their pros and cons, takes other suggestions onboard, and weighs them up also.
{Know(Geography): 21, +2 Aid Owen, Know(Nature): 21, +2 Aid Owen}
Though, mostly he is just helpful.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Wednesday August 29th, 2018 10:10:55 AM

Atlas is on board with Neshi, "I like Miles' suggestion, lets just plant it a distance equal to the height of the Tree of Parting in some direction. I would vote for East, along the route from the cities, but honestly, I don't have a strong opinion on it and will go with whatever the group decides. I'm going to go back to see James and get ready to travel. We'll do the planting when we leave."

Turning to Miles, "Can we have someone from the Tree provide some magical assistance to help it get started and protect it from those that would do harm? Maybe a ward or something?"

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Wednesday August 29th, 2018 7:39:59 PM

"The sapling should probably be planted north or south of the tree, that way the tree itself will never block sunlight."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Wednesday August 29th, 2018 8:04:45 PM

Owen says to the group, "Ideally we would wait to do this until Mack, our Greenmage, got back."

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Wednesday August 29th, 2018 8:13:44 PM

Armand shrugs and takes out his scholar's journal and begins to make entries and do some editing.

Shane P 
Wednesday August 29th, 2018 10:34:34 PM

Ideas are passed around, some wish to get the danged thing planted already, others wish to wait for a more auspicious time when their friend is back from his service to Maab. It seems prudent to not tarry too much longer, else the sapling will become a too large to move. it's growing like a weed.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59 
Thursday August 30th, 2018 6:37:34 AM

"So, how did the Tree scaling competion go, Miles?"

"I'll be ready as The Wood sees fit for the planting come morning, but the support of the leaders and people would be welcome. And while I would like to wait for Mack to return, when he does, he will be best placed to determine the best course of action for The Seed."


Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Thursday August 30th, 2018 2:32:04 PM

Atlas finds his way back to the group, astonished that nothing is decided yet. " 'Osul, I do agree with you, but at this rate it will be another month before we manage to get this done. Hopefully you don't take offense to this..." Atlas goes to the tree, picks it up and starts heading north. "El, you said north or south right? I'm going north then, closer to the Culverwood. Anyone can join if they wish, it will only be a short walk, maybe half a kilometer or so. It will probably be something grand to talk about in 10 years when this amazing tree is grown to full height and people are living here too. Please do yell up to the locals, I'm sure they can catch up. I'll walk slow."

As Atlas walks he talks to himself and anyone else that might be within earshot, "We'll have to come up with a name. Tree of Parting II isn't fitting. Hmm, what about The Tree of Life, or The Peace Tree, or maybe The Saint Tree...hmm, something here is bound go catch on. It is a living thing, and if the Tree of Parting can be the judget, it seems to have some will of its own, at least the Tree of Parting did when it attacked the attackers that one day. It takes care of the people and animals like a loving parent or grand parent. And yet, this tree is new, so is it like a new born babe with a huge weight on its shoulders, or is it just an extension of the existing Tree of Parting and inherits its wisdom and desire for good? Or is the Tree of Parting actually just a plant and neutral on things going on in the wold. I don't think so, it gives me a feeling...back to naming. The Sacred Tree, The Skyward Tree, The Tree of Innocence, The Tree of Virtue, oh, I like that one." Atlas goes on and on as he waits to see who catches up. The tree is getting heavy, but he didn't spend the last few years of his life defeating monsters to let a little tree get the best of him.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Thursday August 30th, 2018 3:46:52 PM

Joining Atlas, He peruses the names along with him and adds several of his own, what about the "Sanctuary Tree," "Justice Tree" or the "Asylum Tree."



Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Thursday August 30th, 2018 5:19:23 PM

Elyengael jumps up and follows Atlas with the sapling.

"Maybe we should let time decide on what to call the sapling."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday August 30th, 2018 7:15:56 PM

Owen strolls with Atlas and looks for a good spot to place the sapling.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday August 30th, 2018 8:10:24 PM

Armand slams his journal shut and leaps up to follow Atlas.

"At last something concrete to do." He thinks to himself.

Shane P 
Thursday August 30th, 2018 8:46:26 PM

leave it to Atlas to break an impass with action and purpose. as he walks he is joined by other member of the tree, boolia and Ryan Inger help Atlas carry the tree, soon all the tree dwellers are on the floor, each helping atlas, to carry the tree. It seems everyone wants to have a small part in the new tree. something to tell the grandkids about. About a kilometer and a half from the tree of parting, a strong wind blows against you, strong enough that you stop. everyone looks around. it's a slight hill, a small stream flows at it's base. the shadow from the Tree of parting bearly reaches here in midwinter, and never during the other seasons. what is more the place feels right, almost as if the tree itself is saying "right here"

someone thought to bring spades and soon a hole is dug, once again everybody takes a shovel of dirt out the hole, Miles Lilliput and Hiflanyl kind of take on the role of master Arborists and provide good direction and advice on how to plant the tree. from how to handle the root ball to how to tie it out till it's roots take good hold. they put together a plan to keep it watered until the roots can reach down to the water table. Miles even arranges for a patrol to come out here to keep an eye on it. once the tree is planted it's a thing of beauty. it's like a picture the very definition of "the tree on the hill" and dosen't it already look bigger?

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday August 31st, 2018 1:02:27 PM

Atlas looks about at the assembled group and smiles, This was a good day he thinks to himself. He then speaks up "Thank you everyone, that was more emotional than I thought it would be. We have done our duty, and thanks to Miles, Lilliput, and Hiflanyl we have a plan to ensure that this new tree grows to it's full potential. While I haven't spoken with the others about this, I am sure they will agree. As the Wardens of the Tree of Parting you can be assured that we will extend our protection to this new tree as well." Atlas looks about sheepishly, not really meaning for that to come off as a speech or anything.

"Head back? Or are we having a picnic now?"

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Friday August 31st, 2018 8:39:19 PM

Elyngael and Khan scout the area to make sure there are no orc, bugbear, orgre, or what not, tracks in the area.

They will stay within site of the gathering of people.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Friday August 31st, 2018 9:13:57 PM

Armand busily records the entire event in his journal, making sure everything is recorded for posterity, or at least for the scholars guild.

He speaks to Atlas. "Well said. I think we should head back. It's getting late and we need to rest. Then we need to decide where or what to do next. We've been stagnating for awhile here doing nothing really."

Armand pauses and then continues when other Wardens are also nearby to hear.
"Granted that apparently several months have passed since the whole meteor, red vines, Sargrassy jaunt occurred. But we've got several things to consider. 1 - What happened in Plateau city, before Maab yanked us out of there it seemed that some secret group had designs on the town. 2 - Some giants were attacking the local country side between the Tree and Plateau City, wiping out towns and what not. Granted that may have been tied into the whole shebang with the secret organization in Plateau City. 3 - Owen's back but he originally left to go check his family and never made it. Maybe we should help him in checking what's going on with them. Perhaps they need to be transplanted to the Tree where Owen can spend more time with them."

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59 
Friday August 31st, 2018 9:42:06 PM

"Atlas, no offence taken. Apparently I can herd cats, but I don't have your gift for getting people to follow."

"As it is I will be staying out here with The Sapling in vigil and meditation until sunrise. People are welcome to stay as long as they like, and we will return for breakfast."


'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59 
Sunday September 2nd, 2018 11:37:00 AM

OOC: DM Rob's post on Monday July 9th, 2018 10:00:25 AM included reference to "Several uneventful weeks pass" and "A few venture to "nearby" Plateau City to visit the guilds there.". Pending DM clarification, I'm assuming the WLA and/or other guilds have the situation in Plateau City, Sawdust, and such in hand. If not, I'm sure we would have found out otherwise during that downtime.



Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Sunday September 2nd, 2018 11:49:11 PM

Owen weighs in on the discussion: "We'd know if something were happening in Plateau City. As to seeing my family again, I've just learned to Scry and Teleport, so that should give me a better chance of finding them."

Shane P 
Monday September 3rd, 2018 2:39:08 PM

ooc: 'Osul is correct. the situation in Plateau City and environs is well in hand.

after the planting several folks head back to the ToP. while a few stay and bask in the quiet pride and wonder of planting a new MegaTree on the plains. 'Osul finds that meditation comes easily to him here, a calming peace of mind, like setting with an old friend and stalwart protector at the same time.

back at the tree food is prepared and baskets sent out to the folk staying by the tree, only 'Osul spends the night in quiet contemplation. The food is good. bacon wrapped and pecan-crusted pork tenderloin, spiced green beans, carrots and some kind of pungent sauce that perfectly pairs with the rest of the meal. Atlas was right...today was a good day.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Monday September 3rd, 2018 8:03:47 PM

Armand will return to the Tree and sleep.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Monday September 3rd, 2018 9:10:23 PM

After assuring herself there are no humanoid tracks in the area, Elyngael and Khan return to the Tree for the night.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday September 3rd, 2018 11:38:55 PM

Owen stays with 'Osul for a while, but ultimately heads home for rest.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59 
Tuesday September 4th, 2018 7:57:49 AM

'Osul prepares for dawn. The focus for this mornings meditation is clear - the newly planted Sapling.
With the arrival of the rays of light, 'Osul casts Speak with Plants, and asks The Sapling their impression of their new home, and if it is comfortable. Eventually, he offers to cast Plant Growth (Enrichment) on the top of the hill, whether or not it directly benefits The Sapling. He leaves a clean hill behind him as he returns to The Tree.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Tuesday September 4th, 2018 3:19:26 PM

Atlas stays as 'Osul finishes his work and then he heads back with him. When back at the Tree with everyone he suggests, "Should we come up with a plan for heading out and tracking down that symbol we keep coming across? We need to deal with this at some point and I don't see why we wouldn't just tackle it now since we don't have any other pressing tasks."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday September 4th, 2018 9:12:49 PM

"That would be a good plan, Atlas. Any suggestions?"

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Wednesday September 5th, 2018 11:06:06 AM

"It just so happens that I do. If we look at each instance we can see that they seem to be coming from somewhere to the north east. We should see if we can get a message to the Emerald City to see if they have encountered it at all, but my guess is that it will be further east."

Atlas asks the folks of the Tree if someone can communicate with Emerald City for them and ask the question.

--------------------------------------------------------
ooc: DMs, what do you want us to roll to see if we know what direction we should be going? We've had enough encounters with this symbol that I'm guessing we should have a good idea of where to start looking. With our druid able to fly, I expect that we could cover a lot of ground searching in a relatively short period as well.


'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59 
Wednesday September 5th, 2018 11:46:05 AM

"Word on where else they have been sighted recently would be useful. Failing that, we could follow the trail of the group back from where they've come from."
"By the way, Owen, what do you recommend by way of tactics against invisible, flying wizards?"

To be fair, after that last fight, 'Osul is willing to get 2 coppers worth (or more) of advice on the subject of tactics from any Warden willing to share.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Wednesday September 5th, 2018 4:01:35 PM

Is this the symbol associated with the consortium? (PC might remember but I certainly don't) IIf so I am certainly up for getting back after them. I know we had that prisoner but then he was killed but didn't we get some information anyway back at the jail, just before MAAB grabbed us?

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Wednesday September 5th, 2018 5:30:18 PM

"Hmm." Armand contemplates. "I could do the whole speak with dead thing on one or more of the Orcs, but we'd be faced with the same potential problem we had with Gaston. Their, unwillingness to talk. Still it could be worth a try. We'd have to come up with three questions to ask. Maybe where do you come from?" He turns to the others. "What do you think?

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Wednesday September 5th, 2018 7:09:07 PM

Owen grins as 'Osul asks about his most common tactic. "Well, I can cast See Invisible, but that's only helpful for me. Dispel Magic would help with either the flight or the invisibility, once we can see them. Conjuration isn't my specialty, but Glitterdust would be helpful for a little while. The best option is probably a Druid spell, 'Osul: Faerie Fire. That will light them up for all to see."

"Actually, if we have to fight a spellcaster like that again, I have some tricks prepared..."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Wednesday September 5th, 2018 8:01:28 PM

Elyngael says, "Usually the easiest thing would be to try and back track them. With a group that large there passage should been easily noticeable. However, with what their magic user was doing I'm not sure backtracking them is an option."

Trey posting for DM Shane 
Thursday September 6th, 2018 12:47:23 PM

The group mulls a few different ideas, but one thing is for certain, you are heading out. You pack your bags and prepare for the long journey, with a stop at the place where the encounter happened to possibly speak with the dead. James assists you in your preparations, prepares your horses that have been returned from the city (for those of you that want to ride), and assures that all will be well. The people of the Tree wish you safe hunting.

You are only about 500 feet out from the canopy of the tree when you see a strange shimmer to the air in the distance, like you would see when looking off into the distance in the hot desert, but it appears to be substantial, like you could touch it if you walked up to it. It encompasses everything to the north, whether you look to the left or right, it appears to be spread ahead of you. The horses and any other animals with you make a little noise and seem uneasy when they see the wall.

You are about 100 feet from the shimmering wall and it stretches up and out in both directions as far as the eye can see. You don't feel any change in the environment and if you step back it disappears. It only appears once you are within 100 feet. If you are riding, walking, or flying you all have the same experience.


Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Thursday September 6th, 2018 1:08:29 PM

Atlas is glad to be on the road, and happy the horses will get them there faster, but he doesn't get to enjoy it long. "What the heck is this?" He pulls Sabre up short, impressed by the combat trained horse's reaction compared to the others.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Thursday September 6th, 2018 2:37:27 PM

Neshi eyes the shimmery space and calmly kneels down, grabs a small rock and heaves into the center of the shimmer.


'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59  d4+1=4 ; d20+23=37 ; d20+2=4 ; d20+13=17 ;
Thursday September 6th, 2018 5:56:47 PM

"I don't remember anything like this being here when we came back from The Sapling for breakfast, eh Atlas?"
He follows 'Neshi's lead, seeing the response of the shimmerwall, and tries something of his own. He gets close enough to it to try summoning a small pack of dogs on either side of the shimmerwall (d4+1=4 dogs), which he then commands to cross the wall with "come" and "away" commands.

Perception: 37, Knowledge(Arcana): 4, Handle Animal: 17

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+9=21 ; d20+9=11 ; d20+13=28 ;
Thursday September 6th, 2018 8:58:46 PM

"This doesn't look good. And the tree was planted to the south remember."
Armand casts detect magic and gazes at the wall.
spellcraft 21 (d20+9)
He's trying to determine what sort of spell this is. If this is as big as indicated then is this god level magic?

Knowledge planes 11 (d20+9)
Knowledge religion 28 (d20+13)

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Thursday September 6th, 2018 9:24:10 PM

Elyngael looks at the shimmering wall in dismay. "Not again! Why can't we just protect what we have where we are? If this is another dimension door or world, I'm not sure I want to do anything but leave it alone. It's not hurting us. I just want to be a good Ranger and explore and protect what we have." Elyngael looks at the others standing there trying to figure out what to do.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+20=30 ; d20+19=20 ;
Thursday September 6th, 2018 11:07:14 PM

Owen chuckles at Elyngael's complaint. He casts Detect Magic and attempts to learn more about the shimmering wall. Knowledge (Arcana): 30. Spellcraft: 20.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59  d20+5=14 ; d20+2=12 ; d20+2=7 ;
Thursday September 6th, 2018 11:25:40 PM

"Thanks Owen. I have Faerie Fire, but there was large number of unseen on the ground, and I didn't see the other guy until he was no longer invisible, I think."
"Armand, Atlas left The Tree with The Sapling headed north, closer to The Culverwood. Now, I may not know north from south... No, wait a minute!"
He takes a moment to try to offer some support to Armand's thoughts on what this might be.
"You are already a good ranger Elyngael. Be confident in your footing, and reach further!"

Aid Armand: (Spellcraft: 14, Know. Planes: 12, Know. Religion: 7)

Trey posting for DM Shane 
Friday September 7th, 2018 11:46:37 AM

The group gives a collective sigh at another hurdle preventing them from attaining their goals. 'Osul, Armand, Owen, as you study the wall you sense that it is more than a magical field. There is no known mortal magic that could create something so massive that it would go as far as the eye can see in all directions. Your thoughts are confirmed when Armand's detect magic spell results in nothing. Armand, you have the sense that this could be something divine, but if it is your knowledge does not provide any clues as to what it could be.

As 'Osul, Armand, and Owen study the wall, and Elyngael lets her frustration be known, Neshi picks up a rock and throws it at the wall. The moment before it hits she sees a dragonfly cross in front of it and fly into the wall. When the dragonfly touches the shimmer there is a flash, you cannot tell if it is a physical flash or a mental flash, but you blink your eyes involuntarily and you see that you are as you were moments before, just when you were about to cross into the area where you could see the shimmering wall. You have the memory of what happened, but you appear to be exactly as you were a few seconds prior to crossing that threshold.

'Osul, you cannot sense the dogs that you had started to summon. It is as if your spell never completed before the dragonfly crossed the threshold. However, you do remember sensing animals on the other side of the shimmering wall prior to the disruption.

You stand about 110ft from where you think the wall was, 10ft from where you think you crossed the invisible line that let you see the shimmering wall. You look about and all seems normal from your vantage point, except for the sense of 'how the heck did I end up back here' that you are left with after the flash. There is a slight sense of dread that seeps in as you consider that the sapling is on the other side of that wall, off in the distance.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday September 7th, 2018 11:55:07 AM

Atlas looks about, "Did you see that? The dragonfly hit the wall and boom, here we are again. Did we teleport back here or go back in time? Ugh, I'm with El, I just want to get on with our adventure and get past these stupid diversions. It is like the Wold is punishing us for some reason. Shouldn't it be happy we planted the next great wonder?"

Atlas takes a deep breath, tries his best to get over his whining, and looks to the others for help. "Any ideas? You all are the experts when it comes to magic and the divine. Although, I'm more than happy to try running into if if you think it will help. Then again, maybe it is gone, I'll check" Atlas walks forward about 15 feet to see if he can see the shimmering wall again.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+7=17 ; d20+7=15 ; d20+7=26 ;
Friday September 7th, 2018 3:47:41 PM

Knowledge Planes DC 17, Spellcraft Dc 15, Knowledge Arcana 26

Neshi walks back up toward the line where they could see the shimmer and looks at it from several different angles even going so far as to do a sniff test to see if he smells anything different about the area or not. Looking where the dragonfly was, Neshi tries to remember what happened to the dragon fly, did it pass through something?, was it flash fried?, He even goes so far as to look for dragon fly remains on the ground.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Friday September 7th, 2018 5:33:01 PM

Armand turns to 'Osul, "North South," he waves his hand in the air, "that's why I'm not a ranger...or a druid.

Armand takes the shovel from his bag of holding and walks up to the line. About a foot short of it he starts digging a hole. Goal to dig about a foot down and then begin slanting over to the magic field. Does it extend below the ground?


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=23 ;
Friday September 7th, 2018 5:35:29 PM

Elyngael turns around and surveys the area behind them. Just to make sure they didn't get teleported to the other side of the field and not realize it. Is the Tree still behind them? Is there anything different about the Tree?

Perception (d20+15=23)

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59  d20+31=43 ; d20+23=34 ; d20+21=32 ;
Friday September 7th, 2018 9:20:24 PM

OOC: How far are/were we from The Sapling?
"Can someone else try casting a spell? I just tried to summon a pack of dogs to both sides of the shimmerwall to test it, but they failed to assume form. Meanwhile, I've broken with tradition, and need to rectify that."

Cast Toros Taur's Try (Centaur), and check Survival(Weather Prediction): 43, usually good for 6 days.

Perception: 34, Knowledge (Nature): 32, plus any relevance of 'Osul's druidic meditations this morning being focussed on The Sapling


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Sunday September 9th, 2018 7:05:41 PM

Owen says "I think it might be a time effect? To be sure, we should have part of the group test it. I'll hang back; you guys stand where you can see it. See if it requires a living trigger like that dragonfly or if a rock will do it. Don't touch it yourself, though: remember the mirror image fight we had that one time?"

Trey posting for DM Shane 
Monday September 10th, 2018 12:14:40 PM

As a group you look about and all seems the same. Elyngael, you see that the Tree is behind you and it appears that you could just go home with no trouble at all.

The Sapling is still over a kilometer away to the north. As you enter into the area again the wall does re-appear and further arcane investigation indicates that this is not a spell of any kind and not likely due to magic. This would lead to the assumption that it is either divine or something else entirely. Those with knowledge of Astral planes are unsure if this could be something related to that.

'Osul, as you look about you see what you believe is that same dragonfly flying about. It buzzes about quickly, but doesn't approach the shimmer again. Instead it lands on Neshi's back.

Armand, you continue to dig as the group goes about trying to figure things out. One would imagine that a wall of this size would extend into the ground as well, but it is worth a shot. However, it seems that life isn't always as one would expect. You take a breath and stab your shovel into the ground a final time thinking that it has to touch the wall if it extends down, but nothing happens. It was delicate work ensuring that your elbows, head, and other body parts didn't touch while you were shoveling, but sure enough, after you clear some dirt away you notice that the wall sits about 6 inches above the ground, right about where the grass rises up and almost touches it. It was nearly impossible to see before, but as the dirt falls away and the grass lowers, sure enough, the wall stops.

Owen, as you watch the group you pick up a rock since no one else did. You're thinking about throwing it as you watch Armand finish digging, but you notice a flock of geese above flying straight towards the wall. Unfortunately you see them too late to take action and they fly directly into the wall.

Flash, you all are back to where you were before entering the area where you could see the shimmering wall. Owen, you look up to see the geese flying where you would have assumed they were when they entered the area. Their formation scatters and they seem confused. A couple geese manage to fly straight north still and it is only a matter of a few seconds before they disappear from view and reappear where they were again. You cannot see the wall, but you assume based on their positions that they flew into it again. This time around it is enough to cause them to fly in a different direction. They form up again and head south.

Neshi, you catch 'Osul watching you and notice that he is looking at the dragonfly on your back. You remember watching the dragonfly approach the wall and there was the mental flash, but you don't remember exactly what happened to the dragonfly when it touched. The only conclusion you can draw is that the moment the dragonfly touched the wall you had the mental flash, therefore there was no way to see what happened to it. However, inspection of the ground in the general area you think it touched shows no trace of it.

Atlas, you continue to be flabbergasted as you depend on the others for their knowledge. No one suggests running through it, so there is that.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Monday September 10th, 2018 12:24:33 PM

Atlas looks a bit ashamed, "Armand, next time let me do the digging. I'm here for that type of stuff, you shouldn't tax yourself so much."

"Well, based on what Armand found, we could just dig under it. However, I worry about leaving the people of the Tree here without the ability to get to the Sapling, or anything to the north really. Granted, maybe the solution is on the other side? I'll do the rest of the digging."

If the group is up for it, Atlas shakes off the latest flash and starts to dig a big enough hole for everyone to crawl through, even if they don't want to go through, it would be good to have it there."[/b]

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Monday September 10th, 2018 3:30:46 PM

Hmm I wonder if somehow Maab or some entity is protecting the sapling from anyone encroaching upon it until it is large enough to do for itself? I suggest we go around it and while we are at it we can figure out how large the area is that is encompassed by the wall.


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Monday September 10th, 2018 5:37:49 PM

"Hold up Atlas, Neshi has a point. We haven't yet gone east or west to see how far this thing extends. Maybe we should do that before trying to dig a trench big enough for us to get the horses to the other side."

Armand looks to where he was digging the hole. Can he tell if the hole is still there or if it 'reset' when the geese hit the 'wall'?



Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Monday September 10th, 2018 5:38:50 PM

OOC - 'Osul should you reset your hp, healing 1 hp/level+con bonus per 8 hours rest.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday September 10th, 2018 6:30:42 PM

Owen thinks for a moment. "Well, we can try digging underneath while keeping the everything nearby from running into this giant wall. Between Wind Wall, some archery, and maybe an illusion or two we might be able to do it. It's a big barrier, though...

I'm also a little worried about why something divine would want to keep people from heading north."


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=31 ;
Monday September 10th, 2018 6:53:50 PM

Elyngael continues to look around.

Perception (d20+15=21) How can we tell if time is actually passing?

"Well if we are going to scout east or west I suggest we not split the party."

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:58/59 
Tuesday September 11th, 2018 7:04:14 AM

OOC: Thank you, meditation counts as rest.

"I'm not convinced it is a time-thing..."

"'Neshi, that sounds like something Queen Maab might do. Potentially, this could be normal - the when or how sentience is bestowed, or it could be abnormal, as in catching up for lost time." A twinge of sadness and regret shadows his face momentarily. "And you've got a new friend, or something that thinks you are a good place to rest."

"I'm not convinced it is a time-thing, but I'm all for keeping together.", he adds with a nod to Elyngael, "But next time you want digging done, let me know so I can find something that makes quicker work... or I could just... Could you back up and give me some room, please?" Given the space, 'Osul will cast Soften Earth and Stone,... "and I've got something with more kick if that isn't enough."

"I'm not convinced it is a time-thing... What?!"


Trey for DM Shane 
Tuesday September 11th, 2018 11:34:05 AM

As you all discuss options, Armand looks over to where the hole was and sees that it is as if he never picked up a shovel. Atlas would have to start from scratch, but that will be a lot easier now with 'Osul's softening of the ground.

However, the group seems intent on trying to see where this shimmering wall might end, more so than what is on the other side anyway. After a brief discussion you decide to head east. It doesn't take more than 50 feet when something triggers the wall again and all of you are back to where you started. Using common sense the group decides to travel east outside of the wall's effect this time.

Periodically you walk into the area (on purpose and by mistake) and one or more of you see the wall again, ensuring that you are on the right track. It is perilous work checking on the wall since no one knows what will happen if only one of you are in the area when something goes through it. However, before fate can show you, you see something on the horizon.

Up ahead you see what appear to be humanoid figures. From this distance it is hard to tell anything about them. Maybe 3 or 4? You cannot tell what race they are or what they are doing, but you can see that they stand right about where the wall would be and are busy moving around. Before you take action you see them disappear and reappear about 100 feet from where they were. They seem to be suffering from the same thing you did.

You are far enough away that they haven't seen you, but also you cannot really see them all that well either.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Tuesday September 11th, 2018 11:39:26 AM

Atlas hears Elyngael and looks up to see if the sun has made any progress across the sky since they started with all this. He continues to watch as they travel, a feeling of unease settling in his belly.

When they see the figures Atlas looks to 'Osul, "I think we need some eyes in the air, my friend."

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday September 11th, 2018 5:11:11 PM

"Interesting. They seem to be getting bumped back and restarting. But we do not seem to have the same effect here. Is the time disturbance localized then?"

Armand looks at Atlas. "Eyes in the air? Why do you assume there may be hostilities? This is just like when we met that poor trapper on the road."


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday September 11th, 2018 8:46:35 PM

Owen smiles at Armand's worry. "Atlas probably meant that they would be easier to see from a distance if we were in the air. He didn't imply hostilities."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Tuesday September 11th, 2018 9:09:02 PM

Elyngael begins to wonder if it wouldn't be better to go back to the Tree and wait for whatever is stopping their progress to go away. It's not like they can deal with god level magic.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:58/59 
Wednesday September 12th, 2018 6:27:30 AM

"Whatever it is, it needs to be witnessed, and maybe even recorded. Shall I go and see who or what the others are, and extend the hand of friendship?"

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Wednesday September 12th, 2018 7:51:25 AM

if any go, I think we all should go. There is no need for hostilities until there is, so I say we keep making our way around mapping as we go and see who they are.


Trey for DM Shane 
Wednesday September 12th, 2018 10:53:35 AM

After some discussion, and the suggestion that maybe they should revisit the Tree, the group decides to get a closer look. As one, you move in that direction and at one point there appears to be a nice long stretch where those figures are not bounced out. If at any point you are in the area of effect and the figures get bounced out, you end up getting bounced out as well, back to the last point where you entered and could see the shimmering wall. The time you spend in the area of effect is not long enough to watch the sun move, so it is hard to say exactly what is happening. However, the feeling you are given is that when you are bounced out time is reset for anything that was in the field of influence, but everything outside of it appears that it is not impacted.

Eventually you make progress and get close enough to notice that it is 2 boys and a girl. One boy appears to be older, maybe 12ish, the other two appear to be around 8 years old. They are human, and they are wearing clothing you would expect from farmer's children, but they are covered in dirt that has made streaks down their faces from what appear to be both tears and sweat.

You can also now see that they are clearly trying to dig a hole under the wall. As you approach, the boys seem to hurry with their digging while the girl yells at them, although you can't hear exactly what she is saying. The hole appears to be big enough now for one to fit through. Sure enough the younger boy starts to scoot through as you get closer. The larger boy turns to face you with his back to the hole and the girl moves behind him. She is urging her little brother through the hole and you clearly sense worry in her voice.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+6=19 ;
Wednesday September 12th, 2018 2:31:07 PM

Atlas laughs at what Owen says, "Thank you Owen, but you really do think more of me than you should. I plan to assume they are hostile until we get closer and see for sure that they are not." Atlas dismounts from his horse and walks the beast so that he can more quickly defend himself if the need arises.

All appears to be for naught though when they see the kids. "It's just some kids. Looks like they are having some luck with the digging this time." As they approach Atlas leaves the area of influence and enters back in so that if they are bounced again he doesn't end up further away.

As they approach Atlas puts on his most un-scary face and says to the kids, "Hey there, no need to be scared. Are you OK?"

--------------------------------------------------------
Diplomacy: 1d20+6=19


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+10=15 ;
Wednesday September 12th, 2018 5:57:05 PM

Armand follows Atlas's example and weaves in and out of the wall's influence.

Armand shakes his head at Atlas leading the diplomatic way. "Hello good people. Are you lost?"

Aid other diplomacy 15 (d20+10)

OOC Do we recognize these children? Anyone have knowledge local?

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:58/59  d20+23=24 ; d20+23=24 ;
Wednesday September 12th, 2018 6:06:03 PM

*This could almost be me and my siblings a dozen years ago.*, 'Osul thinks to himself.

"Can we help you?", he adds as he quickly looks for signs of injuries. Perception: 24, Heal:24 - Glad both natural ones aren't automatic fails for skill checks!

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+17=26 ;
Wednesday September 12th, 2018 8:38:01 PM

Elyngael continues to look around. She makes sure to stay out of the bounce zone as much as possible.

Perception (d20+17=26)

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+7=26 ;
Thursday September 13th, 2018 6:54:51 AM


Staying toward the back as to not overly startle the children, Neshi tries to get a sense of what is going on with them.

Perception DC 26

Trey for DM Shane 
Thursday September 13th, 2018 5:31:44 PM

You all put on your most kind and welcoming faces for these children, doing your best to appraise the situation and help them in any way that you can. The younger boy has made it through the small channel they dug and he shouts back to the others, "Come on, hurry up before something touches the wall!" The girl quickly turns and starts to crawl under the wall as you realize that sound is traveling through the shimmering wall as if it wasn't even there.

The older boy responds to your questions as he takes a step backwards towards the wall. He seems very cautious and his voice cracks a little as he starts to speak, "Hello good people. We were, um, we were looking for our bugbear, he ran this way and then the wall went up between us. He kept running while we kept being forced back." The boy takes a peek behind him to see how the girl is doing before continuing.

"We are not hurt or anything, just frustrated. If you don't mind, we're going to try and get through this wall before we get sent back again." With that he turns to try and follow the girl, who is halfway under the wall right now.

You don't recognize the children, but you do know that there are farms in the area. You sense that the kids are nervous and in a hurry, but you are unable to tell if it is due to the wall or something else. You are on the fence on whether or not you believe their story. Neshi and Elyngael, you notice that the boy on the other side of the shimmering wall has something stashed away in his shirt. You cannot tell what it is, but his shirt is larger in the front and it isn't because he has grown a beer belly at this young age. The boy is moving a lot trying to encourage the others to get through, so you are not sure if the moment you see in that spot of his shirt is moving on its own or just due to his movement.

As all this is going on, you notice that the shimmering wall is starting to take on color, or rather a mix of color, like a muted rainbow of colors across the surface. It is still completely transparent, just a very slight hue thus far.



Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Thursday September 13th, 2018 5:36:13 PM

Atlas, as always, starts to wonder what the kids could be up to. However, this time he shows good restraint. Instead of doing something rash, he looks to Armand for direction, smirking to show that he is being a good little fighter.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+15=25 ; d20+10=30 ;
Thursday September 13th, 2018 7:52:33 PM

Sense Motive 25 (d20+15)

He intones to Atlas, "See this is why we need a code language."

"Really, you have a pet Bugbear? Somehow I don't believe you. Maybe you better tell the truth before we just hit the wall and we get a reset."
Diplomacy 30 (d20+10)

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday September 13th, 2018 10:32:26 PM

Owen has had an idea about how to pass the wall, but will wait until this situation with the children is resolved... He's pretty suspicious of the kids.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:58/59  d20+23=34 ; d20+11=23 ;
Friday September 14th, 2018 7:33:00 AM

'Osul steps out of the conversation - that is well in hand - but he is also less than convinced by the offered explanations and goings on. Perception: 34, Sense Motive: 23

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday September 14th, 2018 12:31:23 PM

You all clearly sense that something is amiss. Two children are now through to the other side and the oldest is on the verge of diving through the hole, but before he does a sense of resignation crosses his face and you see tears start to form in his eyes. "We did have a bugbear, we raised him from when he was little, but he's dead now. An old witch killed him and said that if we didn't take a plant to some new tree by a stream that she would kill us too. She put a curse on us and said we would turn black and get boils on us while we died a horrible death if we didn't have it there by tomorrow. Len there has it under his shirt. Can you help us?"

As the boy tells the story Len pulls out the plant and you can see that it is a small vine like plant, but before your eyes it starts to whither and blacken. The girl wails in grief, presumably assuming that they are next to blacken and whither.

You do notice that she looks a little older than she did, and when you look at Len he seems more like 12 now than 8. They are aging on the other side of the wall!

Trey for DM Shane 
Friday September 14th, 2018 12:32:09 PM

You all clearly sense that something is amiss. Two children are now through to the other side and the oldest is on the verge of diving through the hole, but before he does a sense of resignation crosses his face and you see tears start to form in his eyes. "We did have a bugbear, we raised him from when he was little, but he's dead now. An old witch killed him and said that if we didn't take a plant to some new tree by a stream that she would kill us too. She put a curse on us and said we would turn black and get boils on us while we died a horrible death if we didn't have it there by tomorrow. Len there has it under his shirt. Can you help us?"

As the boy tells the story Len pulls out the plant and you can see that it is a small vine like plant, but before your eyes it starts to whither and blacken. The girl wails in grief, presumably assuming that they are next to blacken and whither.

You do notice that she looks a little older than she did, and when you look at Len he seems more like 12 now than 8. They are aging on the other side of the wall!


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Friday September 14th, 2018 3:53:11 PM

Neshi steps forward and touches the wall before the boy makes it all the way under, not wanting them to get away before things are settled out with the children and this supposed witch.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Friday September 14th, 2018 7:13:12 PM

"Okay that's just weird. I have no idea what type of magics are involved here." Armand says.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Friday September 14th, 2018 7:24:36 PM

Elyngael and Khan stand just outside the barrier threshold, ready to react after the reset.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:58/59 
Saturday September 15th, 2018 2:07:41 AM

With no strong concerns, 'Osul reenters the conversation, after getting Armand's attention. "A witch cursed you, you say? Where did you meet her? ... What did she look like? ..."
'Osul listens intently, and initially he doesn't think this is a witch, or at least not a curse on the kids. He does think whoever they are, they are a bully, and likely mean harm to The Sapling. If a curse can be identiified then that is beyond his abilities. He looks to the other wardens and asks, "So, who is our resident expert on curses and witches?".

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+20=31 ;
Sunday September 16th, 2018 2:43:49 PM

Now Owen is really suspicious. He tries to figure out what this curse is. Knowledge (Arcana): 31.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday September 17th, 2018 8:50:08 PM

Owen looks carefully at the changing children.

Shane P 
Monday September 17th, 2018 11:25:39 PM

seeing her brothers start to change the girl quickly slips beneath the wall as well. As she does so there is a flash of light, when it clears the hued wall is gone, the land has subtly changed and there is a small tree with a small mound directly below it at its base. three ghostly figures seem to be standing beneath the tree. a girl in her mid teens and two boys in their pre teens. As one they point to their feet, look up at you pleadingly and then look at the tree.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:58/59  d20+23=39 ;
Tuesday September 18th, 2018 4:57:47 AM

OOC: I'm sorry. I don't know what time of night is was that I read Trey's Friday post for DM Shane, but I utterly missed the last two lines. Of course there would have been strong concerns from 'Osul if I had.

What's going on with their feet? "What is it with threes?", he interjects before trying to get closer to see better. Perception: 39

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  
Tuesday September 18th, 2018 3:05:35 PM

Atlas isn't sure what to do. He's not spooked by the wall or what happened, but he is spooked by the ghostly figures. He looks to their resident expert on death and asks, "Can we help them in any way?"

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Tuesday September 18th, 2018 3:06:04 PM

OOC: Oops! Meant to change my Post Name, sorry!

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday September 18th, 2018 5:26:54 PM

I fixed it for you Trey.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=14 ; d20+13=27 ;
Tuesday September 18th, 2018 5:35:32 PM

Armand looks at the figures.
Perception 14 (d20+4)
Knowledge Religion 27 (d20+13) Are they some form of undead? Or any other ideas that Armand would have in regards to communicating with the figures

He turns to Atlas, "Well this is fairly strange. I do have speak with dead on hand because we were talking about testing the orcs for information. But I'm not sure it would work here, because I need a corpse."

To everyone, "Is that the sapling we planted? Can anyone make out what they are pointing to on the ground? I guess we'll have to go over and talk to them. But stay close I may enact Death ward to protect us from negative energy when we get closer."


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Tuesday September 18th, 2018 5:46:52 PM



Neshi looks perplexed as nothing happens as he touches the wall while they are talking to the boy, hoping to reset the time before the they all to makes it under, when suddenly the kids are under there is a flash and the wall is gone?

What now that wasn't supposed to happen!!!

Shane P 
Tuesday September 18th, 2018 7:53:55 PM

The tree is not the tree you planted, You recognize the tree though, it's one of the trees off to the left-hand side of the trail headed toward Plateau City, it's mostly hills and grassland, so the rare tree is worth note...it's about a half mile from the trail and about 10 miles away from the Tree of Parting.

at the base of the tree are the skeletal remains of three young humans, the roots of the tree sprout from the chest of one and weave through the chests of the other two. it's touching and pitiful at the same time, even in death two of the skeletons have hold of the hands of the one whose chest has sprouted the tree.

Shane P 
Tuesday September 18th, 2018 7:53:55 PM

The tree is not the tree you planted, You recognize the tree though, it's one of the trees off to the left-hand side of the trail headed toward Plateau City, it's mostly hills and grassland, so the rare tree is worth note...it's about a half mile from the trail and about 10 miles away from the Tree of Parting.

at the base of the tree are the skeletal remains of three young humans, the roots of the tree sprout from the chest of one and weave through the chests of the other two. it's touching and pitiful at the same time, even in death two of the skeletons have hold of the hands of the one whose chest has sprouted the tree.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Tuesday September 18th, 2018 8:03:30 PM

Shane - You're not giving enough time for everyone to post to your Monday post before you make your Tuesday post. If you post at Midnight, most of us are already in bed and won't get to post until the next day. It's not very fair.

I'm sorry, my schedule is a bit screwed at the moment, but I will try to accommodate.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Tuesday September 18th, 2018 8:05:04 PM

"Well it looks like they've been dead for awhile. Not sure what the next step is here."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday September 18th, 2018 10:28:57 PM

Owen frowns, saying "Well, this is confusing and rather unnerving."

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Wednesday September 19th, 2018 7:18:17 AM

Armand nods his head. "There is dead and then there is dead dead. Those skeletons look like they've been here a long time. There's no way my speak with dead spell is going to work. Maybe 'Osul can talk to the tree."

Armand looks around. "On the other hand weren't we going to try and find where those orc's came from?"

OOC Have we started a new module yet or are we just piddling around? Because the header has still not changed.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Wednesday September 19th, 2018 5:39:21 PM

Atlas wonders aloud, "These poor children, maybe we should just bury their remains and they can be left in peace?" Atlas looks for approval from the group before beginning to dig the children a grave to be put to rest.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:58/59 
Wednesday September 19th, 2018 5:41:01 PM

"I can do that, Armand. The memory of trees and all that. Please keep trying to get more information from the children?"

'Osul casts Speak with Plants, and introduces himself and the group before asking what it might remember about the bones at it's roots. He relays what he can, and asks for any other questions from the team.



Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Wednesday September 19th, 2018 7:52:07 PM

Neshi scratches his head not at all sure what should be done or how they should proceed .

Shane P 
Wednesday September 19th, 2018 8:59:13 PM

OOC: Trey started this thing to keep you all occupied, I'm just trying to finish it up in a logical and flowing way so that we can start the module, it's kind of a sorry move to just say something like " and suddenly you all wake up!"

When 'Osul casts his spell the connection is odd. the tree has no sort of sentience not even plant sentience, but it is a plant, it has obviously been magically tampered with. its almost as if there are an array of options laid out in your mind. Add...withdraw...release...consume...cancel...destroy. you sense a great deal of power within the tree...almost like its a receptacle or something. how the power got there, what it can be used for, and who put it there are other questions not answered by the tree.

Armand you notice something strange as well. the kids aren't ghosts..they are souls. The tree looks/feels/smells? like some kind of soul jar

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+13=33 ; d20+8=16 ;
Thursday September 20th, 2018 7:22:34 AM

Armand looks perplexed. "A soul jar? That's odd, is the tree a construct then? I think soul jars are more arcane than divine magic."

Knowledge Religion 33 (d20+13)
Knowledge Arcane 16 (d20+8)

"I guess we could try to have it release?"

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Thursday September 20th, 2018 3:03:54 PM

Atlas puts his shovel away, interested in what he's hearing. "So you think the tree is holding their souls, maybe even killed them? What if we just destroy the tree? I hear they love fire."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Thursday September 20th, 2018 8:17:06 PM

Elyngael has no idea what to do. "Maybe we should cut it down first?"

Shane P 
Thursday September 20th, 2018 9:45:10 PM

ideas are tossed around about how to deal with the situation...but no movement as yet. the souls seem to be trying to talk, but without lungs or a voice box...their words remain unheard.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+15=22 ;
Thursday September 20th, 2018 10:27:41 PM

Owen says, "We should contact a Soulseeker. They would know what to do with this strange conglomeration." He tries to think if he knows of any in the vicinity of the Tree. Knowledge (Local): 22.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:58/59 
Friday September 21st, 2018 6:51:17 AM

"The tree can be interacted with as a tree, but it is not a tree. And what it is, or what it holds, or both, are powerful. Powerful doesn't mean inherently evil, so can someone, please, check to see if this actually is evil, or good. Then, if it is evil, chopping it down, or burning it down might release the powerful evil. As might, you know, just releasing it, so most of my concentration is going on not accidentally activating it."

Shane P 
Friday September 21st, 2018 4:28:44 PM

Armand notices that the tree really is a tree, but its also a construct, like a golem would be the closest approximation you could come up with, you dont really have words for it. Its like a magical cistern that you throw living things into and it converts them into magical energy. The energy in it is neither positive (good) or negative (evil). It just is. The mechanism by which it works though...thats pretty evil. The kids aspects realize you cannot hear them and start pantomiming chopping the tree down

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+9=25 ; d8+4=12 ; d20+9=14 ; d8+4=8 ; d20+9=28 ; d8+4=10 ;
Friday September 21st, 2018 5:15:19 PM

Armand goes up to the tree while taking out his +1 adamantine war hammer. "As a duly appointed representative of our lord Gargul upon this plane I command you to RELEASE those you hold imprisoned."

"Hmm, there's three of them. He thinks to himself.

"RELEASE" He shouts and whacks the tree with his +1 adamantine war hammer.
To hit 25 (d20+9) damage 12 (and adamantine overcomes most hardness.

"RELEASE" He shouts for the second time and whacks the tree with his +1 adamantine war hammer.
To hit 14 (d20+9) damage 8 (and adamantine overcomes most hardness.

"RELEASE" He shouts for the third time and whacks the tree with his +1 adamantine war hammer.
To hit 28 (d20+9) damage 10 (and adamantine overcomes most hardness.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Friday September 21st, 2018 5:18:20 PM

Elyngael checks her supplies. "Does anyone have an axe?"

She decides to use her sword and try to chop the tree.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:58/59 
Friday September 21st, 2018 7:00:36 PM

"Alright then!"
If there is still anything left to work with, 'Osul engages the tree/not-tree Release option, and gives voice to those thoughts, incase the tree is listening.

"And if that doesn't work, I reckon we can have this tree toppled in a minute, tops."


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+20=28 ; d20+19=30 ;
Friday September 21st, 2018 7:13:52 PM

IC: Owen realizes that if the kids were turned into energy long ago, there's nothing the group can do that will save them. They are no more, and magical energy is all that remains.

In a moment of inspiration, Owen realizes that he can seal away this foul artifact after it is destroyed, and in doing so honor the memory of the children. Looking about for a nearby boulder or rocky outcropping, he casts a spell he he has seen but never learned: Stone Shape. Using his knowledge of the arcane and his spellcrafting ability, Owen taps into the powerful flow of magical energy released by the construct and uses it to draw more and more stone from the earth, sculpting it into a towering statue that depicts the three children holding hands. The stone encases their remains and the broken construct used to destroy them.

OoC: Hero point, Knowledge (Arcana): 28, Spellcraft: 30.

Shane P 
Friday September 21st, 2018 8:56:39 PM

Elygale's sword cuts the tree well, much better in fact that it should, Armands hammer shakes the tree tremendously and Owen draws the magical power from it via his connection with the speak with plants spell. the tree separates from the stump and a wash of light and power pour forth from the stump. no damage is gained by anyone but you can all feel tremendous magical energy pouring into the environment. enough that ancient events where things impacted the magical fabric of the world glow briefly as the energy passes

The souls of the children become almost real from the energy, they start to speak, but something catches their attention and a smile comes to their faces, they see beyond into the lands of rest, Mom! Dad! they raise their hands as if to embrace...and fade away.

the statue of the kids is a masterpiece, they look like they will move at any moment, they look happy, just like they looked before they faded away. you guess the spell must have drawn from the more than just your memory because the kid's clothes, now that you see them in stone, look strange...old...really old. you don't know how long the kids have been there, but it looks like it must be for hundreds of years...perhaps even fourth age.

every spell caster receives one spell slot for each spell level. you know that when you cast a spell it will be the first one gone and will be gone forever.

all non-casters get +10HP that work the same way as the spells. first gone and then gone forever.

ooc: guys I am deeply sorry it took so long for us to get to the next module, work, life and a lot of other stuff put the module late. RobC is going to be taking some time off from DMing for a while. your New DM will be Jeremy Canaday, he will be sending out a Hello email to everyone sometime this weekend. I'll be hanging back and watching, thinking of new ideas for the next module and offering support when needed.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Monday September 24th, 2018 8:04:23 AM

Well, that was interesting. I wonder what the actual purpose of the tree was? Was it planted here to oppose our sapling? Hmmm?

A simple matter of life and death!

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday September 24th, 2018 6:53:44 PM

Owen responds to Yurr'Neshi: "It seems like this construct was here long before we planted our sapling."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Monday September 24th, 2018 7:46:15 PM


"Hmm but then how were we able to plant it where/when we did without running into the barrier?"

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Monday September 24th, 2018 7:57:43 PM

Armand bows and offers silent prayers at the statue.

"Does anyone remember this tree being in the area before? How close are we to the trade roads?"


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Monday September 24th, 2018 8:55:12 PM

Elyngael starts a fire and begins burning the tree, chopping up the bigger parts to add to the bonfire.

DM Jeremy 
Monday September 24th, 2018 10:25:45 PM

Upon seeing the ghostly children departing, you are certain that the foul magic is broken, and with the chopping down of the tree, you know that this evil is no longer a threat to the Wold.
At first the wood from the tree doesn't want to burn, whither as a result of some lingering magic,or simply because the wood is green, it's impossible to say, but eventually, Elyngael is able to get it to ignite. The wood burns with a thick black and acrid smoke accompanied by the smell of burning rubber, and it burns with an intensity unusual for green wood.
As you ponder the truth behind the tree/construct, and search your memories for any memory of the tree, you realize that the thing was indeed old, and yet for reasons that escape you, you have no memory of the tree.
As you are preparing to depart, you see a cloud of dust, coming from the direction of the Tree of Parting, as it gets closer, you begin to see the silhouette of a horse and rider, and as the rider gets closer, you recognize the livery of the rider as that of a guard from the tree. He brings an urgent request to return home, as a dignitary from Fair Meadows has arrived seeking audience with the Tree Wardens, and refuses to talk to anyone but the Wardens. The Guard informs you that the dignitary has a room at the Tree Top Tavern, and he awaits your arrival.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Tuesday September 25th, 2018 10:01:53 AM

Atlas is happy to see the spirits set free, and even happier to see that they are needed back at the Tree. "It has been a weird day. Let's hurry back and see what this is all about." Atlas mounts Sabre, gives him a tight squeeze and races home.

------------------------------------------------------------------------
ooc: Sorry for the missed posts, had another bout of illness that threw me off. Every year when the kids go back to school it knocks me out.


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday September 25th, 2018 5:43:36 PM

Armand mounts up. "Okla, Ariel, we ride!" And starts riding back to the Tree, while wondering how long they'd been gone from the Tree with the whole mysterious wall of blinking back.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:58/59 
Tuesday September 25th, 2018 5:55:49 PM

'Osul returns to The Tree with the slower wardens, and joins up at the Tripple T.

On the way back he asks, "Fair Meadows... isn't that in Cinnamon Valley?"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday September 25th, 2018 8:39:51 PM

Owen is visibly startled and worried by this news. "There's one in the Contested Kingdoms, I know."

He hastens back to the Tree.

DM Jeremy 
Tuesday September 25th, 2018 9:16:50 PM

The party makes haste for home, and arrives at the Tree just before dark, you head directly to the Tree Top Tavern, and after asking Ciyradyl, she leads you to the dignitary's room.

A knock on the door summons a human male in his early 30's, who introduces himself as Caleb Amethyst, he invites you in, and offers you a seat, and before she leaves he asks Ciyradyl to bring food and beverages for everyone, and to add it to his bill. Moments later, servants arrive with a cart full of food, the finest the tavern has to offer, as well as a flagon or two of ale, and a decanter or two of wine.

After a fine meal, and over a glass of after dinner port, Caleb addresses the Wardens. I was asked by my lord to first address the one known as Owen Marcellus. Owen, your homeland, the Fair Meadows has a new lord in it's capital city, Stonebriar. He is a hard, but just and fair man named Hiram Tubalcain. He invites you and the Tree Wardens to his citadel, to see for yourself, what the place of your birth has become under his leadership.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Tuesday September 25th, 2018 9:44:47 PM

Elyngael arrives at the Tree Top Tavern with the others, and enjoys the fine repast. She listens to Caleb and waits to see Owen's reaction to his invitation.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:58/59  d20+23=37 ; d20+11=22 ;
Wednesday September 26th, 2018 8:23:18 AM

'Osul watches with interest. Not particularly taken by the finery and trappings, 'Osul is looking for subtext.
Perception: 37, Sense Motive: 22

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Wednesday September 26th, 2018 10:28:07 AM

Atlas tries to put on his best face, but this group knows it cannot last for long. He hates pompous politicians, nobles, and anyone else that thinks they are better than others. Flaunting how much coin you have in your pockets, like this man is, just sets him off. He ensures that anything he eats, he does so with a little extra open mouth chewing, and when he speaks he makes it a bit more rough than he normally would. He avoids making eye contact with Armand, knowing he wouldn't approve.

Once the man speaks to Owen, Atlas speaks up, "Owen, I would love to see your homeland, and it seems like your homeland might need to see us. I have much more to say, but I would like to save that for private." He looks over at the man. "No offense intended, but I don't know you and you give a certain impression."

Atlas lets Owen, Armand, and the others dig deeper into the conversation with Caleb, knowing that if he did so he would likely screw something up.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+10=13 ;
Wednesday September 26th, 2018 5:34:18 PM

The first thing that pops into Armand's mind is "It's a trap!" Perhaps his experiences with Gaston have jaded him on nobles.

"What you say is perhaps most pertinent to Owen. Why would a leader of a distant land want the Wardens to visit?" He asks of Caleb.
Diplomacy 13 (d20+10), apparently Armand is not being too diplomatic.

Armand will turn to the group, "I admit I know nothing of Fair Meadows, Stonebriar, or Hiram Tubalcain. Have any of you heard of anything?"
Armand has no ranks in knowledge geography or knowledge nobles.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+8=9 ;
Wednesday September 26th, 2018 8:42:32 PM

Elyngael considers Armand's question.

Knowledge Geography (d20+8=9).

Elyngael cannot think of anything about this country. She probably has never been there.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+3=8 ; d20+10=30 ; d20+11=16 ;
Wednesday September 26th, 2018 10:41:59 PM


Knowledge geography DC 8

Racking his brain Neshi cannot seem to remember a thing about Fair Meadows or Stonebriar or anything about the mentioned area..

He eats and listens for a good while and then pipes in after Armand has finished.

Diplomacy 30 (natural 20!! Intimidate DC 16

"So friend, How did this change of leadership come about? and how long ago? I mean who is this Hiram Tubalcain and where did he come from? Why of a sudden does he need/want to speak with Owen and the rest of the Wardens? Certainly he has better things to do than just host a raggamuffin group such as ours?

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+15=27 ; d20+12=20 ;
Wednesday September 26th, 2018 10:49:49 PM

Owen narrows his eyes. "Yes, how did Tubalcain take control? The Contested Kingdoms are just that, but the way a lord comes to power says a lot about his nature. And what need has this lord of a traveling scholar?"

Owen thinks on whether he has heard of either Caleb Amethyst or Hiram Tubalcain before. Knowledge (Local, Nobility): 27, 20.

DM Jeremy 
Wednesday September 26th, 2018 11:36:47 PM

Elyngael waits for Owen to respond before forming an opinion, and she has no knowledge of either Fair Meadows, or it's capital Stonebriar.

'Osul isn't won over by the fine meal, but instead tries to ascertain any information he can get from their host, as well as try to get a read on him. The perception check reveals a few things. First, 'Osul notices that Caleb's hands are the callused hands of a warrior, and secondly, he notices hanging in the corner of the room, a well worn, but well repaired cloak with a Mailed Fist membership badge pinned to it, as well as a long bow, long sword, and breastplate, all are simple and unadorned in anyway, but appear to be of high quality. The weapons and armor also show signs of much use, though they have been well taken care of. The sense motive leads 'Osul to believe that Caleb is feeling slightly uncomfortable, and that he is completely loyal to his lord, also, he appears sincerer and truthful.

Atlas decides that Caleb is a nobleman, and tries to be as obnoxious has he can without upsetting Armand, then indicates that he would like to speak to his companions in private.

Armand thinks it may be a trap, and asks why a leader from a distant land would want them to visit.

Neshi asks about Hiram Tubalcain, and why he might want the Wardens to visit

Owen tries to remember either Caleb or Lord Hiram, and he vaguely remembers Hiram being mentioned as a newly hired general shortly before he was able to escape his conscription, but has really no point of reference for either Lord Hiram or Caleb

Caleb realizes what Atlas is trying to accomplish, and he bust out laughing, with the laughter of one who just heard the punch line of a good joke. I must apologize, he says as he removes his robes of office, revealing normal clothing underneath, high quality to be certain, but nothing resembling the clothing of a nobleman, like my lord, I am a warrior, and have no family tree of influence. I only wear these trappings, because lord Hiram asked me to, and I can think of no greater honor than to serve him.

For most of my adult life, I served under Colonel Hiram Tubalcain of Tiger Company in the Mailed Fist, and over the years, I have grown to love and respect the man, with the love only true brothers in arms share. After the recent downsizing within the Mailed Fist, my lord found himself without a job, and so he excepted a generals position within the previous lord's army, completely unaware of his evil bent. When he finally realized the kind of man he was working for, he rallied the military to himself, and performed a coup. Once the evil lord was disposed, the other generals, and high ranking officers insisted he take the lordship, a position, he never wanted, but takes very seriously.

As to why my lord would desire your presence, I could only speculate, but rest assured, he has noble intentions, and a valid reason.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday September 27th, 2018 7:19:07 AM

Armand considers Caleb's words.

"Tell me Caleb, what does Hiram Tubalcain call himself, Lord, King, Regent, Protector?"

Armand turns to his companions and then back to Caleb. "I'm afraid I know little of your realm. What do you see as your countries greatest threat? How long is it to travel from here to there? What does your country most need to become prosperous?"

Armand takes his journal out and begins writing.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+10=23 ; d20+6=21 ;
Thursday September 27th, 2018 10:07:02 AM

Atlas sits back and listens to the questions while looking the man over some more. He relaxes a little knowing that the man is not a noble, but he hasn't had great experiences with the Mailed Fist either. For now he holds his tongue, watching and waiting, continuing to monitor everything.

----------------------------------------------------------
Perception: 1d20+10=23
Sense Motive: 1d20+6=21


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+15=27 ;
Thursday September 27th, 2018 3:37:24 PM

Owen considers any knowledge he may have of the Tiger Company's exploits and reputation. Knowledge (Local): 27.

Then he speaks: "Tell me, Caleb, what has become of Fair Meadows, in your view, under Tubalcain?" As Caleb responds, Owen looks about at the rest of the Wardens and subtly nods. He's willing to respond to this summons.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:58/59  d20+23=43 ; d20+11=23 ;
Thursday September 27th, 2018 5:49:24 PM

'Osul is more comfortable watching the current conversation run its course, but he continues to pay attention, and not just to Caleb.

Perception: 43, Sense Motive: 23

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20=14 ;
Thursday September 27th, 2018 6:23:04 PM


Neshi watches and waits keeping tabs on Caleb and trying to figure out if there are any apparent or not so apparent ulterior motives. sense motive DC 14

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Thursday September 27th, 2018 8:27:29 PM

Elyngael listens to all the questions and silently agrees that they are valid. She also admires Caleb's reticence and his obvious loyalty, but can't stay silent any longer. "Do you carry a map of your lands? What type of weather do you experience? Types of animals? Forgive me - my Ranger's curiosity gets the best of me at times. I mean no disrespect to you or your liege."

DM Jeremy 
Thursday September 27th, 2018 10:05:59 PM

Armand asks about Hiram Tubalcain's title, as well as, Fair Haven's greatest threats, and needs, as well as, how far Fair Meadows is from the Tree.

Atlas is a little more congeal upon learning neither Caleb nor Hiram are nobility but he isn't so sure about the Mailed Fist, his Perception and Sense Motives checks reveal basically the same things 'Osul discovered last post.

Owen tries to remember anything about Tiger Company, and remembers hearing that they are known for their acts of valor, with a reputation of coming to the aid of those in need, He asks how the lands are fairing under Lord Hiram, before he gives a nod to his companions, let them know he is willing to meet Lord Hiram.

'Osul is far more comfortable with the current conversation, but he still is on the alert, however, other than seeing Owen give the nod of approval, he doesn't discern any new information, except that Caleb is a man of wealth, most likely earned as a soldier.

Neshi tries to determine if Caleb has any ulterior motives, and is fairly certain he is as he seems.

Elyngael seems to like the current line of questioning, as well as Caleb's Loyalty, then she let's her Ranger's Curiosities get the better of her as she asks about the climate and the animals found in Fair Meadows, as well as if he had a map of the lands.

Caleb ponders for a moment, than says, Please don't think I'm acting cagey, I wish to be as forthright as I can, but at the same time I have no wish to upset my Lord by sharing things he would consider secrets of state, as such, I must think about my answers before sharing. Our greatest threat, at least that I'm aware of, would be the raids on our southern border by Lord Childress's men, as a result our forces are constantly on patrol. In spite of that, the nation is prospering under Lord Hiram, who uses the official title Lord Protector, A title he chose to remind himself of his duty to the people. He only taxes the bare minimum to keep the military in service, and as a result the people needs are met in abundance, and hunger seems to be a thing of the past. As one who has only lived in Fair Meadows for a few years, I am no expert, and I'm sure Owen could tell you more about the floral and Fauna than I, however, as a fellow Ranger, I can say that the land lives up to its name as it is a temperate climate,and as far as the eye can see, you see rolling hills and vast prairie lands. The grasses are bespectacled with every color of wild flower you can imagine, and to say that it is breath taking would be an understatement.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday September 28th, 2018 10:31:33 AM

Atlas holds as long as he can, he likes what he hears, but his innate distrust of people that rule is hard to shake. However, after watching his group nod one after another he finally concedes. "Owen, I am looking forward to seeing your homeland. I feel that it will bring us all even closer. Shall we leave this afternoon or wait until the morning?"

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Friday September 28th, 2018 5:42:34 PM


Neshi listens and listens and while he feels Caleb is fairly forthright, something about this whole thing stinks to high heaven.

"Well If your lord views his greatest threat to be this lord Childress's and his men, then pray tell what is it that he needs to see us about? It is not like we can face down a small army? Not that we would as that is a political issue and normally I do not believe we play the politic game."

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+10=21 ;
Friday September 28th, 2018 8:05:15 PM

Armand takes in the nods, the opinions, the comments. Everything goes into his journal for the scholars's society. Armand waits for Caleb to go to the bathroom. If he doesn't appear to be going that way soon, Armand will take matters into his own hands.
"Excuse me Caleb I would like to discuss some things with the Wardens briefly."
Diplomacy 21 (d20+10)

"As I see it, there are a couple of reasons to go. First, Owen left us a while back to try to get back to his family and see how they were doing. He didn't make it there. I think we as a group should go just to get Owen's wife and kids and re-locate them to the Tree."

He pauses briefly. "Second we could always use it as a scouting trip for future trade routes for the Tree. After all that's what we did when we went to the Scab and did the job for that Drow Lady Eclyndryl."

OOC See Volume 8 Along Came a Spider. - Sorry no one seems to have written up a summary of that adventure.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Friday September 28th, 2018 8:18:14 PM

Elyngael is ready to go. "This journey appears to have more advantages than not. Of course, there will be risks - any journey has them. I agree with Armand that we need to help Owen reach his family. Finding new paths and scouting new lands sounds like a Wardens' job to me." She turns to Caleb, "Fair Meadows sounds almost too good to be true. Are there any dangers we might expect to encounter on the way there?"

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:58/59 
Friday September 28th, 2018 11:46:32 PM

"I guess all that is left to determine is if there are plans to depart by some magical means this evening, or if we will get underway after daybreak. We should let our people know our plans either way."

DM Jeremy 
Saturday September 29th, 2018 8:15:07 AM

Atlas is finally won over, and wants to know if they should leave right away, or in the morning (OOC: it's around 8:00pm)

Neshi is convinced that something isn't right, and again asks Caleb why they are being summoned, claiming the Wardens won't get involved in a war with Lord Childress.

Armand asks for a chance to speak to his friends in private, which Caleb glad obliges, then he tells the Wardens the reasons why they should go.

Elyngael is ready to go, believing it's the job of the Tree Wardens to search out new lands and boldly go were no man has gone before! (Sorry, couldn't help myself.) and then asks Caleb if there will be any dangers along the way.

'Osul wants to make sure they let their people know they are heading out, and wonders if they should use mundane or magical means to travel. He also asks if they should leave now or wait until morning.

As it's getting late, I would suggest that we wait until morning to make our departure, however the means of transportation I leave to you, as I have no means to teleport, if that's your method of choice, Caleb declares. He than answers Elygael, Well, this is the Wold, one can always run into danger, but I can honestly say I arrived unmolested on my way here, so as to that, I would say the path is as safe as it can be. Trying to relieve Neshi's misgivings, Caleb says, I can't, for the life of me, believe that Lord Hiram would invite you to his citadel to try to gain your fighting prowess, he has a highly trained military for those purposes, but as I said before, his true intentions are unknown to me, he simply sent me here to offer an invitation to come and visit. I confess that my lord rarely does anything without a reason, but I am in the dark as to what that may be in this situation.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Saturday September 29th, 2018 6:53:16 PM

As they head to the HQ for the night Armand asks Owen, "Do you think there will be in trouble with your having left the Iron Fists? Is there any possible repercussions we should be prepared for?"

Armand will sleep and then be ready to head off in the morning.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Saturday September 29th, 2018 8:13:27 PM

Elyngael agrees that morning will be the best time to leave. "Caleb how many days did it take you to get here? Did you ride or walk? I'm afraid I did not see your actual arrival."

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Monday October 1st, 2018 12:10:55 AM

Atlas heads back with the group for the night. "Something is fishy, but it doesn't feel like a trap. More like our services are needed and for some reason it is on the down low. Don't get me wrong, I'm the first to question everyone's intentions, but Owen is a friend and I know that if my home land was under new rule and I was called back for some reason that he would be right by my side. As long as the Tree is safe, I'm up for the trip to ensure all is well."

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:58/59 
Monday October 1st, 2018 12:28:56 AM

"That sounds like my first trip here, Caleb. Maybe something is watching over you?"

'Osul begs his leave, chatting with his companions as they return to their home, before reading themselves to depart in the morning.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Monday October 1st, 2018 2:52:31 PM


I am all for the trip and helping Owen and his family, but I agree with Atlas something strange is afoot. I also think that we should leave in the morning.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+9=19 ;
Monday October 1st, 2018 5:29:54 PM

Owen says "Very well, we'll leave in the morning. By the way, Caleb, it might help us be comfortable if we knew what Tubalcain looks like: he'd be humanized by it, rather than being a distant, intimidating lord. Do you have an image of him that we could have, on coin of the realm, in a pamphlet, or the like?"

After Caleb has departed, Owen casts Scrying on Hiram Tubalcain, using the image to provide a connection if Caleb gave the Wardens one. Hiram must make a DC 19 Will save or be scried upon, but he gets either a +5 or +3 bonus because we only have secondhand knowledge of him (+3 if Caleb gives us an image of him).

Spell Resistance check: 19.

DM Jeremy  d20+7=23 ;
Monday October 1st, 2018 10:58:04 PM

A few of the Wardens are still a little unsure about the reasoning behind the trip, in spite of Caleb's multiple attempts to set their minds at ease, but they all agree that the trip is something they must do. Owen asks for something with an image of Hiram Tubalcain, and attempts scrying Hiram, but isn't able to get a lock on him

Why certainly, Caleb responds to Owen. Reaching into his pouch, he pulls out a gp with the image of a 40 something male with a military haircut, with a stern but pleasant look on his face. To Elyngael he answers, "It took me a bit over a week to get here, and I rode my horse, Talkon, he's actually more then a horse to me, he's my companion, as well. To 'Osul he responds, It is my hope and prayer that lord Gargul is always looking out for me, but if he's the one who kept me safe on the journey here, I know not, and yes this is my first time visiting the Tree of Parting.

In the morning, the Wardens find Caleb, ready to go with his horse/companion Talkon whom he mounts with the ease of one who is well acquainted with the saddle. He greets The Wardens with a Hearty Good Morning!, and adds, Shall we be off, before he gives a verbal command to Talkon, and just like that, the Tree Wardens are off to face their next adventure.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Monday October 1st, 2018 11:57:41 PM

A night of rest and Atlas is in good spirits in the morning. As he prepares Sabre for the ride he says to no one in particular, "This Caleb guy is winning me over, I like his style."

He mounts his war horse and rides up next to Caleb, asking questions that drive to the details of the coup and life in the area. He's also not shy about sharing his opinions with Caleb. "So, I'm not one to really follow a person, it just doesn't make sense to me. I will fight for a cause, but a person? We all put our pants on one leg at a time. You seem like a practical man, why do you follow another like you do?"



Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Tuesday October 2nd, 2018 7:41:00 AM


Setting himself up for long travel, Neshi is careful setting up his pack and such as to allow ease of movement during the travel time.As they depart moves to the front and right to take a scouting position.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday October 2nd, 2018 5:34:13 PM

Armand mounts off and joins the group. He is content to let others lead and scout.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59  d20+31=34 ;
Tuesday October 2nd, 2018 5:55:25 PM

In the pre-dawn 'Osul finds a nice spot amongst the outer branches to meditate. After he returns to the Wardenhouse, grabs a few things, and moves with the team to meet up with Caleb and Talkon.
He takes a moment or two assess the weather ahead, before determining a preferred travelling shape.

Survival (inc. TTT and Forest Walking): 34 - usually good for 6 days ahead if not restricted by Godly influence.
Spells will be updated before my next post. No point continuing to have my all of my gardening spells.



Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=28 ;
Tuesday October 2nd, 2018 8:50:20 PM

Elyngael is mounted and riding while she follows Khan who is running ahead. They're both happy to feel the excitement of a journey again. Elyngael veers to the front left of the party (to avoid upsetting Yurr'Neshi) and checks the land for signs of enemies or hazards ahead (Survival d20+15=28).

DM Jeremy 
Tuesday October 2nd, 2018 10:00:25 PM

Atlas seems to be warming up to Caleb, though he has a hard time understanding why anyone would follow another person, and asks him why he chooses to follow Hiram,

Neshi takes the front right scouting position

Armand is content letting others take the lead

'Osul determines that the weather should be lovely for the next few days

Elyngael takes the front left scouting position

Caleb answers Atlas, Well, I guess I follow Lord Hiram, because he leads by example. I've never seen him ask anyone to do that which he wouldn't do himself, and he has a gift for delegating, seeming to always find the best in people, and putting the right people in the appropriate job.

The trip to Fair Meadows goes without any problems, (maybe Lord Gargul is looking out for Caleb after all) and after 7 days on the trail, you cross the border into Fair Meadows. The country side consists of lovely rolling hills, and prairie lands as far as the eye can see. The grasses seem to come in several shades of green, and littering the grassy fields are a multitude of wild flowers, representing every color in the rainbow. You spot a herd of bison off in the distance, and a jack rabbit crosses your path. To say the lands are picturesque would be an understatement.

After a few hours, you can spot Stonebriar in the distance. As the capital city of Fair Meadows, Stonebriar is a moderately sized city, and from a distance you can see why it got it's name, as it built into, and on top a rocky outcropping. At the top of the outcropping, you can see the citadel, which is constructed out of a light blue stone.

OOC, Shane will be covering for me the rest of the week, as I will be camping with my wife, but I'll be back Monday

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday October 2nd, 2018 11:50:16 PM

Owen gives a grim smile upon entering his homeland. "It's bittersweet to return home. This beautiful countryside.... There used to be many more homesteads and tilled fields before war and conscription made the fair meadows return."

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Wednesday October 3rd, 2018 9:39:57 AM

'Osul nods in agreement with Owen, and continues taking in the occasionally interupted serenity.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Wednesday October 3rd, 2018 2:08:20 PM

Atlas is inspired by the scenery, "I would never wish war and conscription, but the result in nature is stunning. If I don't retire at the Tree then I might do it here. Is the city as beautiful as the countryside or is it more like Plateau City?"

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Wednesday October 3rd, 2018 5:22:26 PM

Armand looks around and tries to get a sense of population in the place. Are there farms nearer to town? Are there mines in the mountains? What makes the city grow economically?

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Wednesday October 3rd, 2018 5:28:18 PM

Owen responds to Atlas' question: "The city can change a fair amount based on its ruler. It may give us more insight into Tubalcain's character."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Wednesday October 3rd, 2018 6:39:19 PM


Yurr'Neshi is probably as relaxed as you have ever seen him at you pass through the rolling hills fields and open meadows. In fact I suppose you might be mistaken but there may well be a continuous purr emanating from him.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Wednesday October 3rd, 2018 9:16:06 PM

Elyngael is mentally mapping their journey as they ride. She is impressed with the country, but wants to make sure she notes landmarks and directions for future reference. She smiles quietly at the sight of Khan occasionally pouncing and rolling around in the verdant grass.

Shane P 
Wednesday October 3rd, 2018 10:45:44 PM

Caleb is happy to answer, Most of the industry around here revolves around farming and logging. We produce a good bit of produce, but we also grow textile fibres as well, cotton, flax. The logging, well that's done under the direction of the local druid sect. See we back up to the Culver wood. we don't produce a lot of tonnage per year, but our woods are prime quality beryls and other decorative woods. the last lord was an idiot, he tried to control the whole lot and wound up almost choking the life out of all of it. The Colonel, I think he had a class in economics or something, was the darnedest thing...he threw out all the rules and regulations and just told the people to go out and make it happen...and thats what they did. our Gross domestic product has grown 30% per year since he did that. There is plenty of work here, we don't have enough folks to do it all. the last lord was as wasteful of mens lives as he was of their livelihood.

b]Owen
sees fallow fields it's true, but he sees new construction going up all over the place as well the fields won't be fallow long at this rate.

Atlas: Stonebriar was a beatiful town at one time, but the ravages of a greedy cruel lord and war have left it badly in need of some TLC. the town is named for a 12 ft stone wall that surrounds the town, legend has it that the wall was there before the town was there. it's overgrown with vines and briars, the architecture is classic Wattle and Daub construction, whitewashed and the timbers on most of the houses have been carved in various designs from the fanciful to the historic. at one point this would have been a very pleasant and beautiful place, but many of the buildings are in disrepair, and even the occupied ones show signs of haveing been repaired hastily and not whitewashed to match. on the hill is the keep, madeof cut stone with a good wall. other buldings, the church, the granaries are made of stone. there is new construction going on all over the place tough, so it may not be long until the place is pleasant again.

Armand: stonebriar seems to have between 7 to 12 thousand people in it. looks like agriculture is the main staple. apparently, there are farming communities surrounding stonebriar, they bring their goods here to sell.

Osul: just enjoys the ride.

Elyngael the road system here consists of dirt tracks for the most part, as you get closer to Stonebriar you see crews putting in a macadam road, following the road you just came down.

Yurr'Neshi likes this place as well.

Caleb takes you to the Keep, he shakes everybody's hand and takes his leave, shortly after turning all of you over to a steward who shows you to your rooms and offers to have baths drawn up and dinner sent up if needed.

After clean up and a good meal, of potatoes au gratin, Roast Beef, beets and fresh bread, with an adequate but not excessive time to relax afterwards, The Steward informs you that Colonel Tubalcain will see you all now.

you are escorted to the lord's office, it looks to have once been opulently apportioned, but no longer the room is fairly spartan, a board holds a bunch of medals for various deeds of valour, there are also mementoes to places travelled and battles fought. a suite of well cared for but well-used armour and weapons graces one wall.

Hiram himself is rather striking, his features are sharp, his ears a bit too big, his sandy brown hair is starting to go to gray, his eyebrows are black, but his eyes. he has eyes so blue as to be almost white. He does not smile, but you feel welcomed and at ease by him. He stands as you enter and put the sheaf of papers down he was reading. you notice he has rather small delicate hands.

Welcome! I trust you aren't too worn out from your journey? I would have liked to give you a day or so of rest, but I've a pressing issue I need your help with.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Thursday October 4th, 2018 9:23:13 AM

"Please, do go on.", adds 'Osul, trying not to break Hiram's cadence.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Thursday October 4th, 2018 11:22:28 AM

Atlas is impressed, it isn't every day that you walk into the home of someone of this stature and it isn't filled with art and fancy stuff. Atlas lets his guard down a little and is open to hearing what the Colonel has to say. "It is a pleasure to meet you Colonel, and thank you for your hospitality. I have never been to your realm before, so this has been a nice journey. However, it sounds like we are pressed for time, and to be honest, I am very curious how we can help you when you have so many other resources at your finger tips."

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+10=29 ;
Thursday October 4th, 2018 7:57:58 PM

Armand tries to ease the parties way through the meeting.
Diplomacy 29 (d20+10)

"Greetings Lord Protector." Armand bows slightly. "Your hospitality is most gracious. Please explain what so skilled and versatile a person as yourself would need from ourselves."


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=33 ;
Thursday October 4th, 2018 9:03:59 PM

Elyngael appreciates the nice welcome and meal. She looks around for Caleb in the meeting room. Colonel Tubelcain's appearance is a study in contrasts somewhat like the country they are in. She tries to listen to his request for help as she looks around more closely (perception d20+15=33).

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Thursday October 4th, 2018 9:04:58 PM

Neshi goes along staying toward the rear watching judging and listening.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday October 4th, 2018 9:17:37 PM

Owen waits to see what Tubalcain has to say.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday October 5th, 2018 2:40:48 PM

Atlas smiles as Armand speaks up, then whispers to Owen, "We should give him an official title, Ambassador of the Wardens or something like that. He is really perfecting the art"

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Friday October 5th, 2018 5:27:53 PM

waits to see how his diplomatic skills go.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Friday October 5th, 2018 5:50:17 PM

Pets Khan while waiting to see what she can see.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Friday October 5th, 2018 5:50:27 PM

Owen smiles in response to Atlas' suggestion, and returns with "Let's see how it's received before we give him an appellation."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Friday October 5th, 2018 8:58:05 PM

Neshi leans against a wall and watches.

Shane P 
Friday October 5th, 2018 11:01:42 PM

ooc: Sorry ya'll, work kept me late last night.

The Colonel nods, to business then, My men, and I do mean all my men, are all out on the southern border interdicting attempted raids by Lord Childress into our lower farming communites. The shires sole constable is a holdover from the last Lord, and while I don't think he is complicit in the current troubles, he is without a doubt the stupidest, laziest, and most drunken individual I have ever had the displeasure of meeting, I quite paying him 3 months ago, but apparently he's getting enough graft from somewhere or he's so slovenly the hasn't noticed the deficit...I really don't think he has the ambition to work extortion.

All this is leading up to the fact that we seem to have a cult operating in Fair Meadows. blood sacrifices and all the lot. .I was told that your group specialized in solving problems like this, and besides, there was someone here that wanted to meet you beside me. The secretary I hired away from the library is awful good, but she obsesses about the Tree Wardens way too much.


He rings a bell on his desk and from a door to the side of his office an attractive dark hair woman in her 30s wearing glasses walks in carrying a file of paperwork. You called sir?...she stops...drops the papers, her hands come to her mouth and tears come to her eyes..OWEN! She runs to him and throws her arms around him.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Saturday October 6th, 2018 10:25:00 AM

Armand scratches his head momentarily. "I'm sorry when you say the shire has one constable do you mean for your entire kingdom, or do you mean on your southern border where the army is located?" He pauses, "Of do you mean you have but one policeman for your entire kingdom and he can't find this cult?"

Armand takes out his journal. "Now you say there is a cult and blood sacrifices and the like. Can you be more specific, are they sacrificing humans or animals? Where are these sacrifices taking place? Are there people missing?"

Armand raises his eyebrows as the strange woman throws herself at Owen.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Saturday October 6th, 2018 5:13:48 PM

Elyngael is shocked when the dark haired woman grabs Owen. She watches for Owen's reaction in case the embrace is unwanted. "Colonel you do hire unusual people! Has she been researching the cults in the library?"

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Sunday October 7th, 2018 8:04:46 AM

'Osul lets Armand do the talking, even when 'Owen is hampered.

He takes the moments to start splitting the tales of the constable, Lord Childress, and the cult into separate compartments for consideration.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Sunday October 7th, 2018 11:31:43 PM

Owen looks up sharply as Tubalcain mentions the library, then stands in shock as Isabel enters the room. He throws his arms around her and twirls her lightly off the floor. "Isabel, I...." He pauses, at a loss, then resumes: "I have missed you more than words can say."

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+10=21 ;
Monday October 8th, 2018 10:26:47 AM

Atlas listens, chuckles at Armand's list of questions, and then grins broadly as Owen is squeezed to death. "Owen, please introduce us to your beautiful lady friend...once you can breathe again."

Atlas observes the reaction of the Colonel as she embraces Owen. Is he jealous, impatient, happy for her?

----------------------------------------------------------
Perception: 1d20+10=21


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Monday October 8th, 2018 3:04:21 PM


Grinning at Owen and his lady, Neshi too is interested in what he will hear about this cult.

I would add a few questions to my friend here indicating Armand, like: Where is this cult located?, how many of them are there? and What is it exactly that you want us to do?

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Monday October 8th, 2018 5:19:02 PM

'Osul waits patiently, looking at other items about the room.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday October 8th, 2018 5:31:44 PM

Owen continues to be distracted from the conversation.

Shane P 
Monday October 8th, 2018 9:24:57 PM

Owen old memories resurface, her feel, her smell, a million little things, they all lock into place, the hair on your arms rises, and tears come to your eyes. this was a different life, but a life you loved more than you could let on, even to yourself. her words come in a rush, through the tears and the kisses(it's a rush of words, long and drawn out, I'm going to sum up). the old lord withdrew funding for the library and she had to move most of the books to the house and the houses of friends. he tired to say you deserted, but nobody believed him or blamed you, he was trash. I had no work since the library closed down, so i started a book exchange and did some Scrivner work, when Hiram took over he put me to work as his secretary, that's where i got word of you and the Wardens, Oh Gods! Simon! Simon has grown so much! he is so smart, and he wont let anyone talk about his father. he's at home in bed, when you get home he'll be so excited! she goes on with many different tales, family, friends. it looks as though she's going to give you all the news of the region.

Atlas: if you had to describe the Colonels look it would be the look of a Father whos daughter just found her true love.

Armand: Tubalcain looks from the embracing couple to you, for the whole shire, he had some press ganged deputies, but there is very little crime here, and I let them go, they were as useless a he is. As soon as my secretary disentangles herself from your man, she has a docket on the attacks.

[b] Osul:
listens and parses the information given.

Elyngael cautiously watches the woman, ready to give aid should she be attack...oh...maybe she needs help...Owen seems...rather excited...

Yurr'Neshi asks a few pertinent questions. Hiram, shrugs...if I knew where they were I could detach a squad to go take care of them, but I cant spare a squad for a protracted search. as to numbers...we know it's more than one and less the 50, that's about the gist of it...like I said, Mrs. Marcellus has a docket.

At the Colonel's insistence, she disengages from Owen with a smile that lights up the room like the sun. Still grinning like a fool and showing great dexterity she opens and pages through a file all the while holding on to Owens' hand.

There have been 4 attacks in the last 2 months. the first was some slaughtered animals in makeshift altar, they started 2 months ago. the temple of Gargul has been vandalized a soldier on leave thought he saw something and we've had some folk go missing under suspicious circumstances. she seems to get into the briefing and lets go of Owens hand to start passing out papers with pertinent info on them. she has beautiful handwriting.

sacrifices seem to be dedicated to Gargul, graffiti at church is gargul related, the Soldier who saw something lost consciousness as he went to investigate. Head priest at the church has reported some of his congregation missing.

After the party has digested the admittedly scanty clues Hiram and Mrs Marcellus answer any questions they party might have and then The Colonel asks. do you think you can handle it?



DM Jeremy 
Monday October 8th, 2018 10:08:04 PM

Armand asks for clarification, and is slightly shocked by Isabel's entrance.

Elyngael is also shocked by Isabel's entrance and asks Tubelcain about her.

'Osul lets others do the talking as he tries to digest what the Colonel has already said.

Owen is over come with joy with the reuniting with his wife.

Atlas seems pleased that Owen is reunited with his wife, and watches for signs of displeasure from Hiram.

Neshi asks some questions about the cult.

Oh Owen, I've missed you so, Isabel says with tears of joy running down her cheeks, So much has changed, the previous lord defunded the library, and we were forced to close it. I was able to secure your books and such, but times were tough before the coup, however, the Colonel hired me as his secretary, which has more than provided for me and the boy, and I believe the Colonel will reopen the library after these difficulties are over. Our son, by the way. is healthy and growing like a weed, he'll be so happy to see you, She continues.

Miss Marcellus, Hiram interrupts, When you're done reuniting with your husband, would you mind relating the current events to the Tree Wardens I'm sorry lord, Isabel reacts, I will share what we know now. There have been 4 attacks in the last 2 months, she begins, They seem to be some twisted attempt to please Lord Gargul, and although none of the attacks have happened in Stonebriar, we believe the perpetrators, have detailed knowledge of the guards movements, she continues. The other night the temple of Gargul was vandalized, the vandals left graffiti and threatening letters that claim they are preaching heresy. A city guard thought he saw something, but was knocked unconscious before he could identify anyone.

Thank you Miss Marcellus, Hiram says with a nod of approval. Then to the wardens he says, As I've already shared, the shire constable is worse than useless, and I would be in your debt if you could smoke out these evil doers, before my people begin to panic, and/or embrace these corrupt teachings. Please feel free to use the citadel as a base of operations during your investigations, I give you complete authority to preform your investigating as you seem fit, though I suggest talking to the priests at the temple of Gargul in the morning, as they may be able to give you some clues as to where to begin.

OCC. Everyone gets 5000xp for good role playing

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Tuesday October 9th, 2018 7:12:55 AM

'Osul adds his thanks, thinking that the cold... mellow light of day will make for seeing the picture more simple.


OOC: I'm still chuckling at Lynette's "Pets Khan while waiting to see what she can see.", which my mind auto corrected to "PET Scan - while waiting to see what she can see."
But now I have Hiram's complicity, with "and we've had some folk go missing under suspicious circumstances.". Well, why did he/they? Maybe he could just have some folk suddenly reappear in circumstances - suspicious or otherwise. That takes organisation, and Hiram heads the central organisation here. My thoughts of course, not 'Osuls.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+13=30 ;
Tuesday October 9th, 2018 7:34:30 AM

Armand politely waits until Owen and his wife can get back on topic.

"Blood sacrifice to Gargul? That seems most bizarre."
Knowledge Religion 30, is there any history of Gargul having blood sacrifices or perhaps any other god wanting blood sacrifices?

"In addition to questioning the priests of Gargul and examining the church I would also like to investigate the scenes and alters where the earlier sacrifices took place."

Armand looks at Atlas and gives a smile. "I also think we should question this constable that refuses to retire. He may have more information than he lets on." Still looking at Atlas and smiling.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Tuesday October 9th, 2018 2:52:32 PM

Atlas smiles at Armand, "Good cop/bad cop? I'm in if you are!"

He turns back to the Colonel, "How thoroughly did you question the guard that was knocked out? That is a common approach to save a person's cover, so there is a chance they are in on it. You mentioned that they have knowledge of the guards movements, so you're probably assuming there is someone on the inside, which would make sense. Heck, there could be many on the inside, not just one. I trust you know your troops Colonel, but with so many you never know what factions might have sprouted up that don't align to your values. Best to leave no rock un-turned."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+15=28 ;
Tuesday October 9th, 2018 8:59:10 PM

Owen returns to the business at hand, perhaps thinking of how closely Isabel followed the Wardens in his absence and hoping to represent them well. "We'll talk to this guard, and I'll see if any old friends might have an ear to the ground." Knowledge (Local): 28.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Tuesday October 9th, 2018 9:40:34 PM

"The sooner we start, the sooner we can put a stop to these attacks. I agree that visiting the scenes and altars would be the place to start. That should give us enough information to properly question this highly suspicious constable," Elyngael readies to leave wanting to track all around the sites.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+10=13 ; d20+7=18 ; d20=2 ;
Tuesday October 9th, 2018 9:44:55 PM

sense motive DC 2, diplomacy dc 13, perception dc 18

Neshi listens and watches for reactions and underlying meanings

You have said we can investigate as we want and that we are to do as we see fit, but what would you like us to do ultimately? Find them and tell them to stop? Identify them and then make them leave? Do you want us to kill them? Would you like them captured and returned to you for justice and handling? what exactly would YOU like us to do with them?

DM Jeremy 
Tuesday October 9th, 2018 9:55:17 PM

'Osul believes that the light of day will clarify things

Armand recalls a cult from the past, known as the Death Dragons, that believed in blood sacrifices to Gargul, but to the best of his knowledge, no Woldian god has requested blood sacrifices. He also would like to question the constable, believing that his incompetence may be a cover for compliance.

Atlas asks how well the guard was questioned, believing there may be a chance he is involved with the cult.

Owen agrees talking to the guard my be fruitful,and wonders if any old friends may be helpful.

Elyngael also wishes to examine the alters, as well as question the ex-constable, and is chomping at the bit to get started.

Neshi wants to know Hiram's wishes on dealing with the evil doers

Feel free to question the ex-constable, I have a hard time believing that a drunkard like him could be involved in something like this, but I suppose you may know more about such things than I do, however, you don't need to waste your time talking to the guard, as he was questioned while under a zone of truth spell, Hiram explains. If you would like to examine the blood alters, you will have to leave Stonebriar, as they weren't built in the city, but since the most recent activity seems to be at the temple of Gargul here in Stonebriar, you may wish to start there, but again, I bow to your experience in such things, I am a soldier, and recently a head of state, not a detective, and to answer your question Neshi, ultimately I would love to see these individuals receive a fair trial, and be punished accordingly, but if they resist, feel free to do what needs to be done".

My friends, the hour is late, and once again I thank you for coming, Miss Marcellus will show the majority of you to your rooms, however, I believe she will be taking Owen home with her, he says with a smile.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+13=17 ;
Wednesday October 10th, 2018 7:20:47 AM

"Right then time for bed. Tomorrow I will have a new set of spells available more suited for our goals."

Armand turns to the others in consideration. "I suggest we start at the Temple in the morning. Perhaps we can persuade the constable to join us there for a round of questioning as well."

Armand looks lost in thought for a moment. "You know I dimly seem to recall a cult called the Death Dragons, that dealt with blood sacrafices and tried to associate themselves with Gargul. That may be something to research. See if there's any sort of history of that in this region or such."
Knowledge History 17 (d20+13)

Armand will head for bed and be ready for the morning.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Wednesday October 10th, 2018 9:28:37 AM

'Osul is weary after the travel, and needs to also give consideration to what spells might even be useful in this situation.

First light sees 'Osul in russet hawk shape, taking his meditations on the wing. Eventually, his focus moves to Stonebriar and it's hinterland - taking it in and getting his bearings before returning for breakfast.


Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+10=25 ; d20+6=8 ; d20+6=17 ;
Wednesday October 10th, 2018 10:54:05 AM

Before heading to bed Atlas decides to go out and do some investigating in the way he knows best. He leaves the keep and wanders through the town until he finds a tavern that caters to the less well off folks of Stonebriar. Upon entering he finds a place to sit and does what he does best, flashes his smile and makes friends over drinks. He eaves drops when he can, talks to the bar keep, and offers drinks to people willing to talk with him. He plays the part of a newcomer to Stonebriar, just looking for work. He has spent plenty of time in his life with peasants and even those that skirt the law to make their living, so it feels like home to him once he settles in. His primary goal is to see if he can learn anything about the sacrifices, with his secondary goal being to learn about the mood of the town and how they feel about this new leader of theirs.

Once he's enjoyed the evening and learned everything that he can he heads back to the keep to settle in for a night of rest.

-------------------------------------------------------
Perception: 1d20+10=25
Sense Motive: 1d20+6=8
Diplomacy: 1d20+6=17


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Wednesday October 10th, 2018 7:03:36 PM

Owen is glad to head home with his wife at long last. He looks forward to seeing how much Simon has grown.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Wednesday October 10th, 2018 9:02:07 PM

Elyngael will head to her room and sleep.

DM Jeremy 
Wednesday October 10th, 2018 9:59:19 PM

Armand is off to bed, but before he takes his leave of his companions, he echo's Hiram's suggestion of checking the temple first, and considers bringing the ex-constable along. He also ponders the history of the Death Dragons, but can't seem to gain any insight.
OCC... the Death Dragons have apparently been a threat in the past in some of the other games, however, as a relative newcomer to the Wold, I have no personal knowledge of them. Sorry I couldn't give any insight to your knowledge history check.

'Osul is tired, but before he hits the sack, he contemplates what spells to prepare in the morning.
In the morning, he soars over Stonebriar, taking in a birds eye view of the city, it surrounding hamlets, and country side. The view is picturesque, besides the natural beauty, he also sees the labor of reconstruction, as well as some new construction going on down below.

Atlas decides to hit the town, before hitting the rack, he searches for a pub for the less well off, and stumbles upon a slightly run down, yet surprisingly clean pub with a faded sign out front sporting a comical image of an obviously intoxicated brass dragon holding a tankard of ale, and the name The Drunken Dragon. He gleans a few things from the, for the most part, friendly patrons. There seems to be much talk about the vandalism at the temple, and no small amount of ridicule directed to the ex-constable, who you discover is sitting alone at the end of the bar, obviously to drunk to care. It is also very obvious that Hiram's description of the man was both accurate, and generous, and like Hiram, you have a hard time believing that such a wasted life could be behind the attacks.
The people seem to be in good spirits, and you over hear on say to another, I told you Lord Hiram had things under control, why just this afternoon, I saw Owen Marcellus returning, along with his friends, what do they call themselves again, oh yeah, the Tree Wardens, you know if he's bringing in the likes of them, things will be sorted out soon. You get the general idea that the Lord Protector is well respected by the people.
Atlas then heads back to the citadel to sleep.

Owen is overjoyed to be entering his own home and is brought to tears, when Simon sees him and runs to him yelling DADDY! Simon is the spitting image of his father, and Owen can't help but feel a sense of pride, as he embraces his son.

Elyngael heads to bed.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Thursday October 11th, 2018 5:09:03 PM

Atlas wakes up ready for the day! He goes about his routine, doing his forms and mentally preparing for the day to come. He missed this. Sitting at the Tree and traveling just don't compare to a day when you know something interesting is going to happen.

Once he's ready he leaves his room looking for breakfast, eager to get to the temple to start asking questions. Upon bumping into his friends he gives them a run down of what he learned last night.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday October 11th, 2018 7:49:58 PM

Armand listens to Atlas over breakfast.
"Okay, Atlas, what say you go find the constable and bring him to the temple. Don't question him yet. Just get him up and to the temple."Armand smiles briefly. "You don't have to be nice when you get him, best to start giving him something to think about on the way."

Armand will then go to the temple. He wants to speak to the priest there and see if the writing/graffiti is still there so he can examine it.

OOC how long ago were the marks made? Do we know how often the sacrifices are being made? 1/week, same day, or random? Is it unusual for Gargul to have a temple in a city, I would think the god of death would not be so prevalent. Are there other temples in the city? In what were the marks made, paint, blood, etc?

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=24 ; d20+12=16 ;
Thursday October 11th, 2018 8:54:06 PM

Elyngael will ask Hiram at breakfast, "Do we need badges or something to show people, or make arrests, or warrants to bring people in for questioning?"

Elyngael and Khan will go with Atlas to pick up the Constable. She will also search the constable's residence once he is in custody.
Perception (d20+15=24)

She will instruct Khan to keep an eye on the constable and to hamstring him if he tries to run away.
Handle animal (d20+12=16)

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday October 11th, 2018 10:07:39 PM

Except for the way Simon has grown, it's as if the years since Owen has been home were days. He stays up late, recounting stories from his journeying. He looks forward to introducing Simon to the Wardens.... after a long, late, quiet evening with Isabel.

DM Jeremy 
Thursday October 11th, 2018 10:19:41 PM

Atlas is anxious to get started, but takes the time to share what he gleaned from the night before over breakfast.

Armand listens intently to Atlas's assessment over breakfast, then asks Atlas to retrieve the ex-constable and bring him to the temple

Elyngael asks Hiram if they need badges or something similar to preform their duties, then tags along with Atlas in retrieving the ex-constable.

Owen enjoys a long overdue night with his family.

You must have read my mind Elyngael, Hiram answers, and he hands each of the wardens a 3x5 card with his personal seal stamped on it, these will let anyone who asks know that you are working under my authority.

Even though he thinks it's a waste of time, Atlas, along with Elygael and Khan, goes to retrieve the ex-constable. A knock on the door brings a man that obviously was just forced to get out of bed. When you show him Hiram's seal, he asks if he could at least get dressed before being forced to talk to the priests. A quick scan of the domicile, shows the general disarray of a drunkard, empty wine bottles scattered throughout, ECT... He seems to have a hard time getting dressed, and the stench of booze is strong on him, It appears as though he is still drunk from the night before. When he is finally dressed, he somewhat unwillingly leads the way to the temple, where they meet up with the rest of the wardens.

As you arrive at the temple, you see that it is a stone building with a large metal Eye of Gargul hung prominently above the door, where a relatively young priest is chatting with and farewelling parishioners as they exit the temple.

OCC.. As the god of both life and death, there are those who worship Gargul as the giver of life, so temples to him wouldn't be that uncommon across the Wold. There are temples or at least shrines to all the Woldian gods scattered throughout the city. There have been 4 attacks in the last 2 months, which don't seem to have any particular schedule, and the vandalism of the temple happened about a week ago.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Thursday October 11th, 2018 10:31:20 PM

"I'm happy going with you, Atlas. Have you had much experience with falconry?", he asks amongst the conversations and mouthfuls.
"People up early may have seen the russet hawk. It would make for less-obvious magical support. What do you think?"

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+10=20 ; d20+13=31 ; d20+10=16 ; d20+13=15 ;
Friday October 12th, 2018 7:15:23 AM

Armand greets the priest. "Hello, my name is Armand and my friends are the Wardens. Lord Hiram has asked us to look into the recent problems. He seems to think there is some sort of cult working in the area. What are your thoughts on that?"
Diplomacy 20 (d20+10)

OOC, I suppose the graffiti has been cleaned up?

If the graffiti is still present Armand would like to look at it.

He continues talking to the priest. "Have you noticed any disgruntled people? By disgrunteled I mean in regards to your service here with the church. Or perhaps some new worshipers that seem to sit together a lot, maybe toward the back?"

Sense motive on the priest's replies; 31 (d20+13).

When Atlas arrives with the constable, he will ask for the use of a private area.
To the Constable. "Hello, my name is Armand and my friends are the Wardens. Lord Hiram has asked us to look into the recent problems. He seems to think there is some sort of cult working in the area. I thought perhaps a person of your obvious understanding of the city and its inhabitants would be most suited for providing insight. What are your thoughts on that?"
Diplomacy 15 (d20+10)
Sense Motive 15 (d20+13)

Armand also gives the high sign to Atlas to pose similar questions in an intimidating fashion.

OOC PS I think Elyngael was going to do a thorough search of the constable's room.

DM Jeremy 
Friday October 12th, 2018 10:06:56 AM

Other than the drunken disarray, nothing of interest was found at the ex-constables home.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday October 12th, 2018 3:05:17 PM

" 'Osul, I don't know much about falconry, but I like your idea. However, I expect we'll be spending a bit of time inside as well, so maybe we save it for when we start searching the city?"

As Atlas files into the room he doesn't believe they'll get much from this drunk, but he's happy to oblige Armand's request, if only because he wants to make the Constable pay for his ineptness. "We could have questioned you at your house, but I find that there is a bit more privacy here in case anyone screams. Just something to think about as you consider your answers for my friend here."

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+20=21 ;
Friday October 12th, 2018 3:06:10 PM

ooc: Forgot to throw my intimidate roll into that post...

------------------------------------
Intimidate: 1d20+20=21


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Friday October 12th, 2018 6:11:23 PM

Owen shows up at the temple at a prearranged time, neatly shaved. The other Wardens have known him to be generally somber, but today he is full of cheer and walks with a skip in his step. He thumps Armand and Atlas on the back as he arrives: "Let's run this cult out of town, shall we, boys?"

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=35 ; d20+15=27 ;
Friday October 12th, 2018 9:36:33 PM

Elyngael and Khan search the perimeter of the temple in ever expanding circles. They are using both sight and scent. Perhaps there is a pattern of unusual prints or comings and goings. (perception d20+15=35) Survival (d20+15=27).

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+11=24 ;
Friday October 12th, 2018 10:24:39 PM

Neshi sticks with Atlas as he interrogates the constable adding his intimidating self in there as extra muscle Intimidation DC24.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Friday October 12th, 2018 11:02:07 PM

'Osul sits back and listens to Atlas and the ex-constable on the way back, and continues listening to the discussion thereafter.
Perception: , Sense Motive:

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59  d20+23=25 ; d20+11=14 ;
Friday October 12th, 2018 11:04:21 PM

Oops...Rolls:
Perception: 25, Sense Motive: 14 (Aid Armand: +2)

DM Jeremy 
Saturday October 13th, 2018 7:11:08 AM

'Osul tags along with Atlas, and asks what his thoughts on casting incognito. He tries to get a angle on the ex-constable, by listening in on his and Atlas's conversation, as well as aid Atlas in intimidating him.

Armand introduces the Tree Wardens to the jr priest (the graffiti has been cleaned up) and him if there is anybody disgruntled, or new and reclusive.
When Atlas and company arrive, he introduces the wardens to him and asks his thoughts on the cult going ons.

Atlas likes 'Osul's idea, but questions if it is always going to be the best course of action. In an attempt to punish the inept ex-constable, Atlas attempts to intimidate him.

Owen, after a good nights sleep, or whatever him and his wife did, is in an uncharacteristic good mood, and feels like he can take on the world.

Elyngael and Khan attempt to search the perimeter of the temple to find any clues of strange comings and goings, but because of the vast number of footprints and scents, and an uncertainty of what to be looking for, nothing jumps out at them.

Neshi adds his presence and aid to Atlas's intimidation.

W-w-why are you treating me like this? asks a visibly shaken ex-constable. A dc10 perception check discovers a growing wet spot in his crotch, though like Atlas, the rest of the wardens are pretty sure that the only thing this guy is guilty of is being a total loser. I've done nothing wrong! he assures with an elevated level of fear in his voice.

The jr priest greets you with, Welcome to the church of our lord! he introduces himself as Chia, Jr Priest of Gargul, he hesitates to answer Armand's questions, whispering, Not out here, please come inside and I'll happily tell you what I know, as well as show you the letters left by the vandals, but I don't want to frighten the parishioners.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+13=20 ; d20+7=21 ; d20+10=15 ; d20+13=22 ;
Saturday October 13th, 2018 11:13:49 AM

OOC I thought we were inside..

Armand nods to the cleric and motions to everyone to come with him.

He continues talking to the priest.
"Letters? Please, lead the way." As they enter the building, he whispers to the rest of the group, "If you can think of any additional questions to ask either of these two, please jump in."

Armand asks the priest again, "Have you noticed any disgruntled people? By disgruntled I mean in regards to your service here with the church. Or perhaps some new worshipers that seem to sit together a lot, maybe toward the back?" Armand will also take the letters and examine them.
Sense motive on the priest's replies; 20 (d20+13).
Linguistics check on the letters: 21 (d20+7)

When they find a suitable place to question the constable away from the public,
To the Constable. "Hello, my name is Armand and my friends are the Wardens. Lord Hiram has asked us to look into the recent problems. He seems to think there is some sort of cult working in the area. I thought perhaps a person of your obvious understanding of the city and its inhabitants would be most suited for providing insight." 1"What are your thoughts on that?"

He will then ask, 2"How did a person like you become a constable in the first place?" 3"How do you get money to buy your booze these days?"
Diplomacy 15 (d20+10)
Sense Motive 22 (d20+13)



Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Saturday October 13th, 2018 9:19:32 PM

Neshi shrugs his shoulders at the former constables reactions and lack of fastidiousness, and heads back over to join Armand and listens as Armand rattles off a few questions to the priest and then adds a few of his own.

Or have you noticed any individuals or group or individuals that used to come to your services no longer coming to them?

Does there appear to be anything in common with the people that have gone missing?

Do any of the disappearances happen at any particular time of day, week or month??

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=23 ;
Saturday October 13th, 2018 11:09:01 PM

Elyngael calls Khan and encourages him to "play" hide and seek with her in front of the temple. She hopes to distract those that might be watching the visitors at the temple. (d20+15=23 perception).

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59  d20+23=37 ; d20+11=20 ;
Sunday October 14th, 2018 10:04:13 PM

'Osul likes the questions he is hearing, and continues to observe the responses of the ex-constable.

Perception: 37, Sense Motive: 20

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+10=24 ; d20+6=20 ;
Monday October 15th, 2018 10:58:31 AM

Atlas looks to the group when they are questioning the constable and finally states, "I think we're done here. This thing is useless, just a drunk that needs to be put out of his misery. We'll have to leave that to the alcohol to do though. Should we let him go?"

Atlas joins the others as they talk to the priest. He doesn't feel any need to interrupt, just listens and watches.

--------------------------------------------------------
Perception: 1d20+10=24
Insight: 1d20+6=20


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+12=25 ;
Monday October 15th, 2018 6:16:56 PM

Owen accompanies the group, looking for anything that might be out of place in the temple. Knowledge (Religion): 25.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Monday October 15th, 2018 10:14:36 PM

'Osul raises an eyebrow at Atlas' comments. "We have inconvenienced the man, Atlas. No doubt this wasn't how he was expecting to spend his morning. The least we can do is ensure we return him to where we found him? I've got the lay of the land."
He isn't outright asking for further company, and will make the trip back alone if others are too busy.

DM Jeremy 
Tuesday October 16th, 2018 5:39:00 AM

Battle Map

The party enters the Temple, and Chia is about to answer your questions, when he gives out a scream, and places his hand on his third eye, and his heart (a simple prayer to Gargul), and then he falls to his knees. At the same time, you hear a retching sound coming from the ex-constable, and then he faints.
Directly above the altar is the body of the senior priest, with a pool of blood gathering on the alter below. You hear a load noise coming from upstairs, which sounds like the thumping of footsteps, something getting knocked over, and breaking glass. Then you hear 4 thumping sounds, just outside the temple, which sounds like something landing after a fall.

OCC... you should have editing rights to move your markers on the map (email me if you don't). Please note the map legend to the right of the map

DM Jeremy 
Tuesday October 16th, 2018 7:13:34 AM

BTW, you wont be able to engage in melee with the enemy this round, as you are inside, and they are outside now, however, ranged attacks and spells are a possibility, assuming you step outside and make a DC 15 perception check first.

DM Jeremy 
Tuesday October 16th, 2018 1:07:26 PM

My bad, somehow I missed the fact that Elyngael was staying outside, so though she has no idea what happened inside, she sees 4 humans jumping out of a second story window, of the temple, and making a run for it. Because she is outside she and Khan can engage in melee if they so choose.

OCC.. thanks for posting this out to me Robert.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Tuesday October 16th, 2018 1:40:50 PM

Atlas pulls his weapon and shield out while charging forward. He shouts while running, "This is your only warning, surrender now or you are going to die."

-----------------------------------------------------------------
ooc: Atlas runs forward to cover the space between them, but doesn't have an action left to do anything. He's ready to strike if they move away from him.


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+7=10 ;
Tuesday October 16th, 2018 5:39:53 PM

Making a beeline for the door Neshi looks around and doesn't really perceive much of anything (perception 10).

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=10 ; d20+4=17 ; d8=4 ; d8=6 ; d8=8 ; d8=3 ; d8=1 ; d8=4 ;
Tuesday October 16th, 2018 6:28:50 PM

Actually ignore those 2 d20 rolls, I completely changed what I had in mind to do.

"Egad, the Fiends!" Armand shouts.
"Sounds like they are trying to get away. Go. I've got something to do!"

Armand moves quickly up the aisles to the dead priest. Using the free spell slot granted by Shane on September 21 Armand then casts "Breath of Life: Cures 5d8 damage + 1/level and restores life to recently slain creatures."
The senior priest heals, 34 hp (25 for the rolls, ignoring the d8=1, plus the +1 per level).

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=34 ; d20+16=22 ; d20+11=13 ; d20+6=24 ; d6+3=9 ;
Tuesday October 16th, 2018 9:46:17 PM

Elyngael sees the blood witches (d20+15= 34 perception), draws her flaming longbow and shoots (d20+16=22), again (d20+11=13). She's not sure if the first arrow hit, but she orders Khan to attack (d20+6=24, bite damage 1d6+3=9).

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59  d20+23=36 ;
Wednesday October 17th, 2018 1:50:06 AM

"Alright already! I'll get him home later!

'Osul looks at the street {please describe the road surface?}

"What are they, aside from capable of taking a fall?"

Perception: 36

DM Jeremy  d100=85 ; d100=46 ; d100=60
Wednesday October 17th, 2018 6:29:49 AM

Armand quickly runs over to the Sr priest, casting Breath of Life. The sr priest immediately starts breathing again, and the knife wound across his neck closes. (OCC... I gave a 20% chance that the spell worked, due to the short amount of time that the spell allows, as it must be cast in the same round as the death) he is still tied up and hanging from the ceiling.

Atlas rushes the blood witches, and orders their surrender.

Neshi steps outside but completely misses the 4 blood witches running away from the temple.

'Osul runs outside and attempts to identify the blood witches he sees 4 human men running from the temple. OCC the street is a well maintained cobble stone roadway.

Elyngael and Khan wisely stayed outside, and spotted the perpetrators running away. she fires her bow at the rear blood witch and sends khan after the same. (you didn't say which one you were attacking, I hope this is OK) Elyngael's first arrow stuck in the back of the enemy, but it didn't seem to penetrate as deeply as you would assume it should, and although Khan's bite it it's mark, his teeth couldn't seem to break the skin. (Please post damage for the arrow, keeping the flame and standard damages separate.)

The lead Blood Witch casts a spell on Atlas, and another casts a spell on Khan allowing them each a DC 17 will save if they fail, Atlas and khan will stand there and babble incoherently for a round (confusion spell). the other two will use the withdraw action.

OCC I forgot to make a marker for Khan, but have now fixed the issue.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  9d6=29 ;
Wednesday October 17th, 2018 7:45:53 AM


Turning the other way Neshi now sees the witches running off and aims for 15 ft in front of the lead witch, so that their momentum runs them into the fireball that He sets in their path.

Damage 29 points, reflex DC 22 for 15 points

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+11=31 ;
Wednesday October 17th, 2018 7:47:21 AM


Turning the other way Neshi now sees the witches running off and aims for 15 ft in front of the lead witch, so that their momentum runs them into the fireball that He sets in their path.

Damage 29 points, reflex DC 22 for 15 points

Spell resistance 31

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+6=15 ;
Wednesday October 17th, 2018 10:23:20 AM

Atlas stops, unsure of what is happening, who these people are, or why he's in the street. He tries to ask his friends what is going on, but all that comes out is a garbled set of noises. He looks around, completely confused.

-----------------------------------------------
Will Save: 1d20+6=15 (failed DC 17)

Condition: Confused (1 round...this round)

ooc: DM Jeremy, would you mind posting the battle map link in each of the DM posts? It would be really helpful. Thank you!


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Wednesday October 17th, 2018 5:31:01 PM

Wahoo the spell worked.

Armand quickly turns and yells at the young priest as he rushes outside, "Get him down from there!"

OOC I'm going to assume a run action to get out of the temple and back outside.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d8+4=12 ; d6=2 ; d20+8=20 ; d20+8=20 ; d8+3=9 ; d20+17=36 ; d8+8=11 ; d6=1 ; d20+12=27 ; d8+8=10 ; d6=1 ; d20+17=32 ; d8+8=12 ; d6=3 ;
Wednesday October 17th, 2018 5:57:32 PM

OOC sorry, arrow damage from last time is: normal (1d8+4=12) and fire (1d6=2).

Khan (I was using level 5 stats, I forgot we leveled up since I last printed it off)
Lv 6 animal companion - AC 20/15/15 CMD 23 HP: 62/62
Bite +8, 1d8+3
Claw +8 1d6+3

Khan makes his save (d20+8=20)
Khan is not letting this guy get away, he closes on him again and bites, while taking a huge scent just in case they do get away.
To hit (d20+8=20) if he hits, damage (d8+3=9)

If these guys are human Elyngael gets a +4 on them as favored enemy. Assuming they are at this point, if not -4 on to hit and normal damage.
Seeing her arrow did not have much effect, she switches to her adamantine arrows, and rapid fires on the offending human, in the back of the line near Khan.
Arrow 1, to hit (d20+17=36) damage (1d8+8 (human bonus) = 11) fire damage (d6=1)
Arrow 2 to hit (d20+12=27) damage (1d8+8 (human bonus) = 10) fire damage (d6=1)
Arrow 3, rapid shot to hit (d20+17=32) damage (1d8+8 (human bonus) = 12) fire damage (d6=3)

Khan should have an AOO if the bloodwitch he's on takes more that a 5 foot step right? Should he have gotten an AOO last round too?


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Wednesday October 17th, 2018 5:58:32 PM

OH wait I forgot to add +4 damage to that first arrow from last round, that would make the normal damage 16....assuming he's human.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+1=3 ;
Wednesday October 17th, 2018 9:01:00 PM

Owen followed the others outside, but couldn't seem to track down the enemies. He casts Fly and takes to the air, in hopes of finding a better vantage point.

DM Jeremy  d100=2
Thursday October 18th, 2018 6:23:14 AM

Neshi casts fireball against the witches. Only the lead witch saves for half

Atlas stands confused (OCC... the confusion spell lasts for 1 round per level, so the spell is in effect for a total of 9 rounds. The effect is different each round depending on a dice roll. Sorry if there was any confusion)

Armand runs outside and sees his friends and the Blood Witches

Elyngael switches to adamantine arrows which seem to penetrate as they normally do. The result is devastating, as she completely obliterates the poor guy. Khan's bite has the same effect as last round, obviously hitting, but just not able to break the surface.
(OOC... because they used the withdraw action, the witches didn't trigger AoO, and they are human.)

Owen takes to the sky, and notices the blood witches.

The lead witch drinks a potion, and a dense fog appears between the party and witches the witches continue to run. This round the confusion spell on Atlas doesn't seem to have any effect, and he can function normally.



DM Jeremy 
Thursday October 18th, 2018 6:38:37 AM

battle map

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  5d6=18 ; d20+11=28 ;
Thursday October 18th, 2018 7:37:51 AM


Not totally being able to see what is going on past the fog, Neshi cast another area spell this time centering it on the edge of the fog and the building Z 17 hoping to catch any trying to use the fog for cover.

ice storm - 18 points damage no save, spell resistance 28, -4 perception, difficult terrain

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+6=24 ;
Thursday October 18th, 2018 11:25:00 AM

Atlas comes to his senses, looks around, and runs forward, into the mist. He pushes straight ahead, not caring if he runs into anything. Atlas bursts through the mist into the clearing and is startled to find the witches right next to him. He immediately stops and prepares to attack them.

--------------------------------------------------
ooc 1: Not sure if I get to make a Will Save each round, or if it was just the one time. I'm going to roll just in case.

Will Save: 1d20+6=24 (DC 17 passed if allowed to roll each round)

ooc 2: Thanks for the clarification on the spell, and for the Battle Map post!



Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday October 18th, 2018 4:08:52 PM

Sorry Atlas, this does not allow a save each round.

Confusion
School enchantment (compulsion) [mind-affecting]; Level bard 3, bloodrager 4, sorcerer/wizard 4, witch 4; Domain madness 4, trickery 4; Subdomain entropy 5, lust 4, whimsy 4

CASTING
Casting Time 1 standard action
Components V, S, M/DF (three nutshells)

EFFECT
Range medium (100 ft. + 10 ft./level)
Targets all creatures in a 15-ft.-radius burst
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

This spell causes confusion in the targets, making them unable to determine their actions. Roll on the following table at the start of each subjects turn each round to see what it does in that round.
Table: Confusion Effects d% Behavior
01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subjects self)

A confused character who cant carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+9=10 ; d20+9=24 ;
Thursday October 18th, 2018 4:15:35 PM

Armand moves forward 30 feet and casts Dispel Magic at the obscuring mist. Roll of d20+caster level = 10, well that's not going to do diddly. Spending a hero point for the reroll. 24. Verses the DC of 11+the caster level of the person that cast it.

"Owen since you're in the air do you have a way to block their path. Does anyone have a way to dispel the enchantment on Atlas?"

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=34 ; d8+8=14 ; d6=5 ; d20+12=24 ; d8+8=14 ; d6=1 ; d20+15=32 ; d8+8=13 ; d6=1 ;
Thursday October 18th, 2018 9:33:57 PM

Assuming the fog mist is gone from Armand's spell. Elyngael targets the rear bloodwitch further away from Atlas. 1 range incriment now so -2 but the +4 for favored enemy still brings attacks even, including rapid shot.
She continues using her adamantine arrows, and rapid fires on her target.
Arrow 1, to hit (d20+15=34) damage (1d8+8 (human bonus) = 14) fire damage (d6=5)
Arrow 2 to hit (d20+12(actually that should be a 10 so=22) damage (1d8+8 (human bonus) = 14) fire damage (d6=1)
Arrow 3, rapid shot to hit (d20+15=32) damage (1d8+8 (human bonus) = 13) fire damage (d6=1)
(48 points damage total)

She yells at Khan to "Stay" since his attacks aren't doing any good.
Khan
Lv 6 animal companion - AC 20/15/15 CMD 23 HP: 62/62
Bite +8, 1d8+3
Claw +8 1d6+3

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59  3d6=12 ; 3d6=6 ; 3d6=13 ; d20+9=29 ; d20+9=27 ; d20+9=18 ;
Thursday October 18th, 2018 10:58:19 PM

'Osul prepares to give the absconding men a wake up call.
If he is unable to see a specific target, then one slighty long "shot across the bow" unlikely to hit anything is fine.
If the mist clears he drops a lightning bolt on each of them.

[i]Lightning Lord: Saving Throw Reflex vs 22 for half damage;
B1) Damage: 12, SR: 29
B2) Damage: 6, SR: 27
B3) Damage: 13, SR: 18[/]i

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday October 18th, 2018 11:19:19 PM

Owen nods in response to Armand, then turns as he sees what Neshi is doing. "Neshi! There could be bystanders! Take it easy!"

Then he flies higher and closer to cast Shadow Evocation, creating an illusionary Wall of Ice that blocks off the entire street and rises thirty feet high (AE11-16). If the blood witches interact with the wall, they must make a DC 21 Will save or interact with the wall as if it were real.

DM Jeremy  d100=79 ; d20=8
Friday October 19th, 2018 5:49:45 AM

Neshi throws out a spell at random, but misses due to the fog (OCC... thanks for not meta-gaming, dang good role playing)

Atlas makes a dash through the fog, and is surprised to arrive next to an enemy. Then the confusion spell kicks in again, and he starts babbling incoherently again, and is unable to move forward.

Armand dispels the Obscuring Mist and asks Owen if his elevated position would allow him to stop the witches somehow.

Elyngael does what she does best, and turns another witch into a pin cushion, dropping him dead.

'Osul drops lightning on the witches frying #1 and #2 crispy, however #3 made his save and keeps running.

Owen scolds Neshi for his shot in the dark for fear of hitting innocent bystanders. Then creates an illusionary wall of ice. OCC... I randomly placed the Ice wall on the map since you didn't say where it was, or draw it in, I hope that is close to where you want it, if not feel free to move it and #3 if needed.

#3 tries to round the corner, but runs headlong into Owen's wall, as he failed his save. then you see him drink a potion, and suddenly he disappears. There is a moderate crowd of towns people coming and going, however they are obviously terrified at the moment. (lucky no innocent people got hurt in the fight)

battle map

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59  d20+5=8 ; d20+23=24 ;
Friday October 19th, 2018 7:44:55 AM

[b]"Potion of Teleport? That doesn't sound right. That would be a scroll? Or on her whim!"[b]
{Spellcraft: 8}
Not grasping the He cautiously moves up 30', and watches and listens carefully, kinda wishing Mack was here.
{Perception: 24}

Only if you are the DM shoud you Highlight to display spoiler: {Well, for many characters a 24 is watching and listening carefully. In any case, I suspected B3 drank a potion of invisibility, but 'Osul failed to either recognise the potion effects or spot anything useful in the street. If he had it would now be augmented dire bat time. :) Welcome to the helm! You are doing a great job.}

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday October 19th, 2018 2:14:08 PM

Atlas shakes his head and mumbles some things, but you cannot tell what he's saying. He looks around confused, like he's not sure how he got here or what he should do next. Something is clearly wrong with him.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=24 ;
Friday October 19th, 2018 6:34:10 PM

Armand advances and readies a spell should the bloodwitch appear.
Armand has readied Hold Person. DC15 Will save.

He looks around at the surrounding buildings. What are they, any doors or windows along the street?
Perception 24 (d20+4)

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+6=26 ;
Friday October 19th, 2018 6:42:27 PM

(OOC: Oops yup missed that #3 disappeared from sight. Please delete my previous post then.)

Neshi is looking down the street as the mist disappears, the wall of ice comes to be and then #3 grabs a potion and vanishes. Thinking that perhaps he has only gone invisible, Spell craft roll DC 26 (natural 20), Neshi quickly casts a web ten feet in front of him and across the street from building to building hoping to box him in.

Reflex DC 18

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+17=23 ; d20+2=12 ;
Friday October 19th, 2018 6:55:29 PM

Elyngael double moves forward. She looks around for any kind of blood trail, tracks in the ice storm remains, etc. Perception (d20+17=23).

She calls to Khan, "Hunt"
Khan
Survival with Scent to find a track, Does Scent give any bonus to the roll, or just make it possible to track with scent? (d20+2=12)
Lv 6 animal companion - AC 20/15/15 CMD 23 HP: 62/62
Bite +8, 1d8+3
Claw +8 1d6+3

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Saturday October 20th, 2018 12:08:15 AM

Owen sees the blood witch quaff the potion, so he casts See Invisible. He's ready to chase if he sees the fleeing man.

DM Jeremy  d20+2=16 ; d100=7 ;
Saturday October 20th, 2018 6:11:41 AM

'Osul can't quite figure out what kind of potion the witch may have consumed, but he does hear some mumbling just north of where he saw the witch disappear. (OOC... thanks for the feed back, it really helps)

Atlas mumbles incoherently, as a result of the confusion spell

Armand readies a spell just in case the witch reappears, and while looking for escape routes, he hears the same mumbling that 'Osul did.

Neshi rightly surmises that the potion was a potion of invisibility, and quickly spins a web blocking any escape via mundane means. (OOC..you wrote 10ft in front, so I assumed you meant in front of you, if I'm mistaken, feel free to move the web marker)

Elyngael easily finds a blood trail, and also hears the mumbling, and Khan is able to sniff out the trail with no problem. (I allowed Khan through before Neshi's web spell was cast, but he is only moving at half speed due to tracking.)OOC.. the scent ability offers no bonuses, just another means of perception and tracking.

Owen casts see invisibility on himself, and instantly sees the witch, 20ft north of his previous location. and prepares to give chase.

Atlas is free to act normally this round. 'Osul, Armand, and Elyngael each are allowed a spell check DC 20 Highlight to display spoiler: {he casts shadow walk} Owen watches, the visible only to him, witch step into the shadow from the building, only to disappear again.
battle map


'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59  d20+5=11 ; d20+23=29 ;
Saturday October 20th, 2018 7:09:13 AM

Spellcraft: 11 - offered as an Aid Another (+2) to Armand or Elyngael

'Osul continues to look for clearer signs of B3 than unplaceable mumbles. Perception: 29
Otherwise, there's this Web in front of him.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Saturday October 20th, 2018 7:40:31 AM


"Ok, so hopefully our friend is trapped between the ice and the web. Khan seems to on to something."

Ideas? I think we need to try and take him alive if possible."

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+9=25 ; 4d8=18 ;
Saturday October 20th, 2018 9:59:06 AM

Armand hears the chanting and recognizes it as a spell. Spellcraft 25 (d20+9) "He's casting a spell of shadow walking! He's going to shift to the shadow realm. We need either total darkness or total light in the walled area!"

Armand silently curses himself for not having the daylight spell prepared. He decides to lay down an area affect spell and casts HOLY SMITE on Atlas!
Atlas being good is immune.
Anything evil in a 20 foot radius of Atlas takes 18 points damage. Will SV 17 for half, also must make the will save or be blinded.
Khan, being neutral takes 9, Will save 17 for half of that (and if he has evasion none of it) and is not subject to being blinded.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+6=8 ; d20+6=20 ;
Sunday October 21st, 2018 8:17:43 AM


Now hearing the direction of the chanting and Armand's comment, Neshi grabs one of his sunsticks and ignites it throwing it like one of his javelins over his web and hopefully to somewhere around AA12. There is some sort of catch in his throw as he releases as he forgot to adjust for the difference in weight and the throw starts going off course AC 8 for target but a freak gust of wind comes out of nowhere and straightens his throw out, Hero point ac 20.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Sunday October 21st, 2018 4:40:35 PM

Owen shakes his head and flies back to the Wardens. "He's gone; he shadow-walked away. Armand, do you have Speak with Dead prepared? We'll need to question the others. If we can get a name out of them, we might be able to scry on the guy who escaped."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+10=12 ; d20+2=12 ;
Sunday October 21st, 2018 4:47:05 PM

Khan attempts to jump out of the way, but fails. Reflex save (d20+10=12)
Khan
Survival with Scent to continue to track. (d20+2=12)
Lv 6 animal companion - AC 20/15/15 CMD 23 HP: 53/62
Bite +8, 1d8+3
Claw +8 1d6+3

Elyngael calls out, "Neshi can you drop the web so we can get through?"
She has an adamantine arrow ready as soon as she has a target.


DM Rob - "He's gone" 
Monday October 22nd, 2018 7:44:18 AM

The party desperately tries to get hold of the witch and make last ditch efforts to do so.

Osul throws a web spell, Neshi throws a sunstick, Armand brings down some Holy Wrath. Elyngael and Khan try to track the witch by scent but the trail only leads to where he was.

But it is all too late. Armand identified the spell correctly as being a Shadow Walk spell. The witch could be anywhere now. Owen shakes his head, obviously unhappy with the result. He does have an idea and asks Armand about it. It may be possible to speak with the dead here.

The battle is done.

There are a few people now in the street starting to approach, curious to see what has transpired. Apparently deaths and fights in the street are uncommon here.

Inside the church can be heard the faint sound of sobbing.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Monday October 22nd, 2018 8:25:41 AM

OOC: Hi Rob. Welcome back. I'm not convinced it wasn't you I brought this up with previously, but Web isn't a Druid spell (despite the obvious synergy). That was 'Neshi's Web that 'Osul was facing. :)

"Nothing to see here! Speaking of which, we should bring what remains back into the temple."

Taking his own suggestion, he scoops up one singed corpse and carries it into the temple.



Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+11=27 ;
Monday October 22nd, 2018 8:29:13 AM

With a disgusted flip of his wrist Neshi dismisses the web spell and begins inspecting the dead. Perception DC 27

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+10=28 ;
Monday October 22nd, 2018 11:25:09 AM

Atlas joins Neshi in looking over the bodies, then starts the process of bringing them back to the temple, unless Armand needs them to stay put to speak to them.

"We'll get him next time Neshi. He has some payback coming after making me look like a fool. I swear I was drooling at one point." Atlas follows with a low growl that he just cannot contain. He's angry and embarrassed.

--------------------------------------------------------------
Perception while looking over the bodies and through their clothes: 1d20+10=28


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Monday October 22nd, 2018 5:44:47 PM

Armand calls out. "Yes Owen I do. Bring this lot of miscreants to the temple and we can get down to some business." Armand turns to go back into the temple and shouts, "Owen, how about circling round the temple to see if there's anyone else acting suspicious in the area."

Armand then runs back into the temple, wondering why the sobbing is going on since he managed to revive the head priest. "If there was another group in the temple and we missed them and they did their dirty work again there will be hell to pay." He thinks to himself.



Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Monday October 22nd, 2018 5:51:18 PM

Elyngael drags a body back to the temple. She drops the body inside then opts to stand outside to shoo people away and be on guard. She has Khan go into guard mode and circle the temple. Khan is angry that he was ineffective in the fight and snarls at anyone that comes near as he patrols around the temple.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+1=3 ;
Monday October 22nd, 2018 8:03:52 PM

Owen takes Armand's advice, circling the air around the temple and looking for anyone who might be acting suspiciously. He can't see much amidst the milling crowd, however. Perception: 3.

DM Rob - "I swear I was drooling at one point." 
Tuesday October 23rd, 2018 6:03:05 AM

The party decide it may be best to remove the corpses from the street and remove any spectacle.

Osul scoops up one of them, Atlas grabs another, and Elyngael the third.

Once inside the temple Neshi sets to examining the bodies. Atlas helps poke about as well. Between them they recover some items, which anyone with a detect magic spell is able to quickly identify:
3 x +1 Quarterstaves, 2 x Bracers of Armor +1, 3 x Cloaks of Resistance +2, 6 x Potions of Cure Moderate Wounds, 3 x Rings of Protection +1

Armand is more focused on the sobbing. He's worried that a second attempt may have been made on the senior priest. Fortunately thata is not the case. It's Chia that is sobbing. He's kneeling by the still alive body of the senior priest - Renul. Chia is visibly upset and is holding onto Renul's hand. Renul lies on the ground with the rope still wrapped around his neck, albeit very very loosely. Chia has managed to stop it from strangling the poor man but hasn't been able to remove it completly. Renul still looks quite unwell but at least is conscious. "I'll be ok, Chia. It's ok. It is not my time to visit the Lord" he says as he grips Chia's hand.

Khan angrily circles the church while Elyngael stands by the entrance of the church to stop others from entering.

Owen circles from the air but can't see any signs of trouble. There are still people looking towards the church but nothing sinister. They are acting more curious than threatening.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday October 23rd, 2018 7:25:31 AM

Armand takes in the scene and is relieved. "Atlas, or anyone with a knife, could you see about freeing the head priest. He looks at the party. "I only have speak with dead 1 time today, and they can resist answering. We have three questions we can ask, any thoughts?

While someone unties the priest, Armand goes over to the constable and wakes him up. "Look here you drunken sot. The Lord Gargul has restored the head priest to this temple. He now looks down on you." Armand points to the alter, which still has the blood of the priest on it. "It is your choice how the judgement of Lord Gargul see's you. Remain a drunkard and when you are claimed know that your life will weigh little in judgement toward reward. Or turn your life around now and be someone." He points to the three dead persons because technically we don't know they are blood witches. "They attempted to subsume the rights of Gargul. You once were a constable of this city. Do you want to be what a Constable Should Be? Do you recognize any of them? Do you know where they live or places they frequent? Do you know any of the people they associate with?"

Armand will cast Discern Lies and await how the Constable answers. (lasts for 1/round a level, concentration required, allows caster to know when a lie is spoken)

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Tuesday October 23rd, 2018 2:49:04 PM

"Wow, that's a nice haul. Too bad I already paid good gold for my cloak, that thing was expensive. I already have bracers like this, but I could use an extra ring. I seem to be donating blood a lot more the past few months."

At Armand's call Atlas rushes over and cuts the rope off the priest. "We need a way to find them and then we need to understand why they are doing what they are. I'm sure they'll resist and/or give vague unhelpful answers like those in the past, but I still think it is worth a shot."



Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Tuesday October 23rd, 2018 6:30:30 PM

hmm not much here I can use or need so, I'll pass for now.

As for questions to ask. How about where is your headquarters located? How many are usually at the head quarters and what id your leader's name?

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+17=26 ;
Tuesday October 23rd, 2018 8:18:30 PM

Elyngael leaves Khan outside on patrol and enters the temple. She says, "Weren't you all going in here originally to look at some letters or something. I want to go look where those guys jumped out the window. Maybe there's something in that room."

Elyngael will give the room a good going over. Perception (d20+17=26)

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+1=9 ;
Tuesday October 23rd, 2018 9:29:58 PM

Owen finds the broken window the guys jumped out of and flies inside. He looks about to see what they might have been doing. Perception: 9.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Wednesday October 24th, 2018 4:52:37 AM

'Osul loooks to see that everything is already being seen / sought after. He helps the injured.

DM Rob - "Wow, that's a nice haul. " 
Wednesday October 24th, 2018 7:07:50 AM

Armand is naturally relieved to see that the efforts to save the head priest were successful. He can cast a speak with dead spell but asks the opinion of the party - what 3 questions could be asked?

Neshi has a few suggestions.

Armand then turns his attention to the constable urging him to see the error of his ways. The constable nods, and smacks his lips, likely missing having a drink for a while. He looks at the bodies through blood-shot eyes and clears his throat "Yeah, that one. That's, uh. That's, uh. What's his name? It sounds a bit like Liam, but it's not, you know what I mean? Does that help at all?" He looks to Armand with wide open eyes, like a dog seeing if the master is happy.

"His name is Jahnud" Chia scowls "And that one is Ton, and that one Tuldil. Those two are brothers. They're all parishioners here. They come to temple every day. They were at today's service too, less than an hour ago. Everything seemed fine"

Sense Motive DC20: Highlight to display spoiler: {You get the impression that Chia is biting his tongue so as not to call the constable any name that a good priest would regret saying}

Armand doesn't detect any lies from the constable, only the smell of booze. He seems to be trying to help.

Atlas looks over the loot and is quite impressed. Lots there to go around.

Osul tends to the injured, which at this point is the senior priest. He still doesn't look very good.

Elyngael and Owen set to looking through what looks to be the senior priests private quarters. The room is a mess. A chair on its side, papers scattered around the desk, and books laying about an empty bookcase. Someone has given the room a thorough going over. Owen doesn't see much of use however Elyngael spots a few pages of parchment that look out of place. They are further away from the desk and closer to the window.

The first few pages look like the Senior Priest's personal notes. It is clear that he has strong suspicions of a cult operating in the town but has no proof of it.
There are also letters from two parishioners asking for his help to find family members who have gone missing without a trace. Faithe's husband, and Rosa's son. The letters ask the priest to personally pray to Gargul for advice, and for help in finding them. Are they at peace? Has the Lord taken them home?
Finally, what looks like a threat: "Leave town now and take your lies with you else you will meet Lord Gargul sooner than you planned"

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+13=30 ; d20+11=20 ; d6=5 ; d6=3 ; d6=6 ; d6=2 ;
Wednesday October 24th, 2018 7:26:39 AM

Sense Motive 30 (d20+13).

"Hmm. I guess Atlas was right, you are useless." Armand says to the Constable. "You can go, the grownups have work to do." He gives Atlas the nod and indicates that Atlas should give the bum a rush.

Armand goes over to the senior priest and examines him. Heal 20 (d20+11). He wonders why the priest still seems so weak. Armand decides to channel to heal everyone. Everyone heals 16.

He speaks to Chia and the senior priest. "Is there anything else you can tell us?"

Armand turns to the group. "Questions for the dead? 1-Who is your leader? 2-Where is the secret temple to Gargul? 3-How many are in your secret temple? Not sure about wording on some of that, they may indicate the temple here. Maybe we should ask what they are?"

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59  d20+11=23 ; d20+23=43 ;
Wednesday October 24th, 2018 8:42:28 AM

Sense Motive: 23 'Osul appreciates Chia's self control.

Given he was already there, 'Osul "consults" on the state of the over all health senior priest. Heal: 43

"The questions are good, though I cannot see how, in this place, we cannot drum up another Speak With Dead spell - should the need arise?

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+6=25 ;
Wednesday October 24th, 2018 10:12:10 AM

Atlas looks over at the constable, makes eye contact, and nods his head towards the door to indicate that he should go, now. "I'm going to check in on you later this week. I expect that you will have found a way to get yourself sober and to stay sober. You can be a good man if you get back on the right path. Get help or you won't like my visit."

Turning back to the group, Atlas looks at Chia. "Could you get someone to guide us to their homes? We have family to give our condolences to, as well as some questions to ask."

Atlas then ponders the questions. "That sounds good Armand, but I might change the secret temple to Where is your secret temple? I don't know that we can for certain say that it is a temple to Gargul, even if it is pointing to that way. Also, by indicating 'your' we are not allowing them just pick any secret temple, it has to be the one they consider to be theirs."

------------------------------------------
Sense Motive: 1d20+6=25


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Wednesday October 24th, 2018 8:59:33 PM

Elyngael comes back into the room and hands the papers she found to Armand. "I found these in the room upstairs, it was a mess, like someone was searching for something." She asks the resident priests, "What can you tell us about Faithe and Rosa? Do they live in the city or outside it somewhere? What are your reasons for suspecting a cult in the city?"

She whistles for Khan to rejoin her.

DM Rob - "I found these in the room upstairs" 
Thursday October 25th, 2018 7:13:52 AM

Armand has nothing further to say to the constable. Atlas gives the constable one last warning to behave as a man in his position should, before letting him leave. Letting, encouraging, directing, there's not really much difference at this point.

The drunkard nods and looks down at his feet as he shuffles out the door. He doesn't even say a word as he goes.

Armand checks on the senior priest. His wounds have healed for the most part - and then fully so when the channeled energy washes over him.

Osul looks the priest over as only a physician could. He deduces that whilst the physical wounds have been treated that the senior priest is elderly and such an ordeal probably took a lot out of him. He doesn't look like he will have a medical emergency and probably just needs a good rest. Atlas and Armand also believe this to be the case.

Elyngael returns to the group to present her findings. She has questions on all of them.

Chia looks confused and then to Renul. The senior priest - now fully physically healed - stays laying on the ground for the time being, just taking things slow. "I see you have found my things. Good. It will save me the effort of going up the stairs and getting them myself" he speaks quite softly "Faithe and Rosa. Ah, yes. Just two of the flock who have lost love ones. Terrible business, just terrible. Faithe's husband, Josun, just disappeared. One day they're completely happy and just going about their lives. The next he is gone. Just gone. She searched but didn't find him so came to me that I could help spread the word and see if anyone had seen him. She was quite distressed as you can imagine. Not three days later the same thing happened to Rosa's son Hedyn. They only live a few houses over from here. Not far at all. Outside company may do them wonders"

"But yes, things just don't feel right around here. Have you ever had that feeling? You can't put your finger on it but every bone in your body just tells you it is true. The threats have all been levied at the church or myself. Sure, it may just be a troubled group or some such. But to have such strong feelings against the church? There has to be some spiritual side to it and as you've seen, there is more than one person involved."

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday October 25th, 2018 7:26:49 AM

"Rest easy Renul." I'm assuming we've been introduced. "If there is some aspect of spirituality involved it has nothing to do with Lord Gargul's true message."

He looks to the group. "I think we should help clean up. Some prestidigitation on the alter, and in putting Renul's room back in order. I also think we should mount a guard on the temple. It's been attacked twice now. And yet we also need to investigate disappearances. I wonder..." Armand looks worriedly at the group. "Do you recall when we were in the Sargrass, and attacked by those other ships. The captain thought a baron was involved, one that could also have been an earthly aspect of Marteaus. Could he have returned when the Sargrass did?"

To Cia he asks, "Of those three over there, that attacked. Which would you say is the least stubborn?"

Armand will then go over to that person and cast Speak with Dead. The questions will be:
1-Who is your leader?
2-Where is your the secret temple located?
3-How many people of insert city name that I can't remember are in your group?



Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Thursday October 25th, 2018 8:04:17 AM


Neshi listens to the priests and happy that they aren't going to keel right over, rapid fire, shoots a number of questions to them.

Do we know who the last person to see either Josun or Heydn before they disappeared? or where they were, what they were doing, or where they were going?

Where did Josun work? How did Heydn spend his days? Who were their friends? where did they like to hang out?

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday October 25th, 2018 9:40:34 AM

Owen listens to the answers to 'Neshi and Armand's questions, then says "We should call upon the families of those who have disappeared. It will reassure them that someone is looking into the matter, and it may yield a lead or two."

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Thursday October 25th, 2018 6:04:07 PM

Atlas nods at Armand's suggestion about getting a guard on this place, then turns to Chia, "Do you have someone that can run an errand? I would like to get a message to the guard that they need to post watch on this place around the clock until we get this solved. Let them know that we are working for the Colonel and we expect at least four guards here within the hour."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Thursday October 25th, 2018 9:21:42 PM

Elyngael thinks out loud. "What would be the motives of anybody kidnapping those people? Do you know where they worked or what they may have in common?" She seems to consider things. "I think we definitely have to visit these families. And maybe the homes of those guys we chased from the church."[b] She points to the dead bloodwitches. [b]"Atlas does the Colonel have many soldiers here? I thought they were all south dealing with rebels or something."

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59  d20+23=43 ; d20+11=18 ;
Friday October 26th, 2018 3:50:14 AM

'Osul stands back. Already plenty of questions being asked. He watches and sees if there's another way to make sense of all this. He is in agreement with pretty much everyone.

Perception: 43 (again!), Sense Motive: 18

DM Rob - "Already plenty of questions being asked" 
Friday October 26th, 2018 6:58:14 AM

Armand suggests doing a few good deeds while in the temple. Some cleaning up and perhaps some guards. Before casting the spell he takes the wise step of asking the priest who would be the weakest in will. "Of the three I would think Jahnud. The brothers are strong together and may provide greater resistance to what you are about to try"

Armand commences the spell to speak with the dead. It has a 10min casting time so if anyone else wants to do something during the casting that is fine.

The questions are asked. The mouth of the corpse whispers its answers...
- Who is your leader? "Leaders are many, but it is the Inquisitor who will find you"
- Where is your secret temple located? "What is all around is not a secret"
- How many people are in your group? "Hundreds. Perhaps thousands"

Sense Motive DC20 Highlight to display spoiler: {Despite some of the answers being cryptic, you get the impression that they are honest.}

Armand.. Highlight to display spoiler: {It's not clear if the caster knows if the corpse passed or failed the Will Save, so I'll go in your favor on this one: the corpse actually passed its Will Save, however still chose to answer your questions for some reason.}

Oh boy the party have a lot of questions for the priest. Neshi, Atlas and Elyngael go for it! Cia looks a little overwhelmed but gives it a shot. Neshi first...
"Uh, I'm not sure who the last people were to see them. I mean, I saw them the day before and just didn't see them the next day. I don't know who may have been the last to see either of them. Between noon one day and morning the next. It happened that way for both of them.
Josun liked to hunt. He was a tanner you see. Hedyn worked a farm. I think he was just a farmhand, not in charge or the like. They weren't close friends best I knew. I mean, they knew each other but not closely. I'm sorry though I don't really know where they spent their time."


Then Atlas...
"I'm sorry but it's only Renul and I here. I'm sure one of the lads outside would be happy to help. Whilst its a shame to have to place a guard outside a temple it sounds like it may be a necessity for the time being at least."

Elyngael's questions look to have already been answered.

Phew!

Owen suggests a visit to the families who have lost someone, both for comfort and possible leads.

Osul stands back and watches. His eyes and ears are keen and everything seems good to him. With the party present it seems noone would dare make another attempt at ... whatever they have been attempting.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+13=31 ; d20+13=27 ;
Friday October 26th, 2018 7:17:26 AM

Sense Motive 31 (d20+13)

Armand taps his chin. "Well that was...interesting. But not really helpful."

Knowledge religion 27 (d20+13). What religions can use an alter or meeting place wherever is necessary? Since we know they've had two different locations where they have done blood sacrifices.

Armand asks the priests, "Do you know where those three live?" He points to the dead blood witches. "Have they always lived around here or did they move here recently?"

To the group. "It looks like we have multiple places to visit. Do we stay together or split up?"

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+6=22 ;
Friday October 26th, 2018 10:24:10 AM

"His soldiers are El, but I'm sure he can spare a few guards to ensure the safety of the temple until we get this resolved. At least that is my hope any way." Atlas heads outside to find a kid that can hunt down a few guards and get them over here.

When he returns he listens to the dead man and afterwards chimes in, "Seems like he was telling the truth. It was a bit cryptic, but isn't it always?" He listens to the others for a bit, but at Armand's comment he jumps in back in, "I suggest we stay together. We're going to be a target now, so we need to be careful moving forward."

--------------------------------------------------------
Sense Motive: 1d20+6=22 (pass DC20)


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Friday October 26th, 2018 4:09:12 PM

Owen responds to Armand: "Let's stick together. If they're as countless as they claim, we don't want any one group to get overwhelmed."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Friday October 26th, 2018 9:32:01 PM

neshi looks a bit perplexed at the corpses answers and a bit disappointed in the ones from the priest.

OK then where to first?

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59  d20+11=21 ;
Saturday October 27th, 2018 12:44:06 AM

Sense Motive: 21 - Good
"Maybe it is what they heard, if not necessarily saw for themselves. Either way they believe it. This Inquisitor must be quite persuasive."

"Starting nearby makes good sense to me. If we end up outside of town then so be it, but ... and I have an annoying feeling about not returning the constable to his residence. I have to admit that that is going to come back and bite us. Still, here we are... here we go."

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Saturday October 27th, 2018 4:35:53 AM

"... Either way they believed it.", he corrects himself aloud.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Sunday October 28th, 2018 4:12:26 AM

Owen smiles grimly at 'Osul's self-correction.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Sunday October 28th, 2018 7:41:23 AM

Well I would say that our first stop should be the families, to see if the two missing had any commonalities and to see if anyone knows anything more detailed about where, how or why they were taken.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Sunday October 28th, 2018 4:50:25 PM

"Let's start with the closest house and work our way out."

To do:
Visit Faithe her husband, Josun, is missing. Find out everything about him.
Visit Rosa her son, Hedyn, is missing. Find out everything about him.
Visit the home of Ton and Tuldil, (the brothers?) and search it for clues, possibly ask neighbors about them.
Visit the home of Jahnud, and search it for clues, and possibly ask neighbors about him.

Investigations


DM Rob - "Let's start with the closest house and work our way out" 
Monday October 29th, 2018 3:55:19 AM

Armand finds it interesting although isn't really sure there was value in it. Atlas rightfully notes that these things often provide cryptic or mysterious answers.

Armand's knowledge of religion is pretty good. Does a religion need a temple? Perhaps there are many temples and not just one? Perhaps it doesn't need a temple at all? Why, priests of Maab are quite happy to celebrate her any time they are outdoors. Could this religion be similar?

Osul has an interesting take on things. Perhaps it was just the beliefs of these men and not necessarily the ansolute fact?

Neshi is a little confused by the whole mess. Best she can tell by the priest the men really didn't have a lot in common.

Armand has one final question for the priests. Where did the dead men live? "They've been here, why, many years now. I can't put my finger on it specifically, but certainly a long time" He then gives Armand some brief directions to the northern edge of the town.

Atlas finds an eager young lad ready to help a hero, and dashes off the find the guards as quick as he can, stumbling a little in his haste.

Owen and Atlas seem to be in agrement that now is a good time to stick together. There's no telling how widespread this group may be or what resources they may have.

Neshi and Elyngael come up with a plan. First stop, Faithe. Next stop. Rosa. After that, the houses of the would be assassins.

---------------------

When the guards arrive and the priests well cared for the party are free to make their way to Faithe's house. It's not much of a walk and the town is still very peaceful (despite the recent attack in the street less than an hour ago). People just going about their business. The party seem to be getting recognised now as the locals give warm smiles and tips of hats in your direction.

Approaching her house you can see if it quite a nice place. A small white painted picket fence around a wooden cabin. Modest for a common person but it has a "home-y" feel to it. Between the front door and the fence is a small vegetable patch. Kneeling in the dirt and pulling out fresh carrots is a small, auburn haired women with a blue apron. On seeing you approach she gives you a smile and then turns her attention back to the carrots.

---------------------
*** Everyone takes 5,500xp for the battle and 1 hero point ***!
*** Everyone also gets 1 hero point for two consecutive weeks of perfect posting! Woot! ***


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+11=14 ;
Monday October 29th, 2018 8:39:42 AM

as they approach the house Neshi begins looking for anything that seems out of the ordinary, markings on trees. or fences, and things that seem to have been recently scrubbed off or cleaned. Perception 14

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday October 29th, 2018 11:48:27 AM

Owen calls out to the woman, saying "Excuse me! Can we talk to you for a moment? I'm Owen Marcellus and these are the Wardens."

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+10=29 ;
Monday October 29th, 2018 4:27:27 PM

Atlas moves up to the gate, steps to the side and pushes it open with one hand to allow the others through. Upon doing so he starts to introduce the group, but hearing Owen first, he cuts himself off and just offers the lady a friendly smile. While the others enter he takes a look around to see if anything stands out.

--------------------------------------------------
Perception: 1d20+10=29


'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Monday October 29th, 2018 4:55:37 PM

'Osul nods in acknowledgement of the introduction and thanks Atlas for getting the gate. He maintains a friendly demeanour while only speaking when spoken to, while continuing to observe.

[i]Perception:

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59  d20+23=30 ;
Monday October 29th, 2018 4:56:06 PM

...Perception: 30

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+10=21 ;
Monday October 29th, 2018 5:44:15 PM

Diplomacy 21 (d20+10)
Armand steps forth in his traveling cleric of Gargul garb, "Excuse our interrupting you. Are you Faithe? The Lord Protector asked us to look into some things for hime, and Eye-Renul asked us to look in on you. We are looking into the disappearance of your husband. If you have some time we would like to ask you some questions about the disappearance."



Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+17=28 ; d20+2=3 ;
Monday October 29th, 2018 9:06:43 PM

Elyngael keeps quite. She keeps looks around trying to determine what kind of neighborhood it is and what the neighbors are up to.
Perception (d20+17=28)

She has Khan check for any scents, like the blood-witch that got away.
Survival (d20+2=3)


DM Rob - "Are you Faithe?" 
Tuesday October 30th, 2018 7:20:54 AM

Neshi looks for things that might seem out of place. In fact most of the party do. Neshi's eyes are the weakest, however Atlas Osul and Elyngael are quite aware. It seems like a reasonably quiet part of town. The house is in good condition and well cared. The nieghbouring houses are much the same. There is nothing particularly distinctive about this house nor the adjacent ones. There is also nothing out of place here. No ominous figures lurking in the shadows, no signs of combat.

The neighbours are trying to discreetly see what the party are doing.

Khan has a sniff around the place but can't detect anything specific.

Owen and Armand do the talking. Owen politely gets the womans attention while Armand begins the chat.

"It's... it's nice to meet you" she wipes some of the sweat from her brow. Faithe backs away a little at seeing all of these figures who have come to see her and who currently stand out the front of her house.

"Disappearance? I'm sorry however there must be a misunderstanding. My husband - Josun - is fine. He left to go hunting only yesterday. He should be back in a few days should you want to meet with him. I'm sorry if you have wasted your time"

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Tuesday October 30th, 2018 9:55:09 AM

Atlas looks over at the neighbors and gives them a smile and a nod of the head, but his attention returns to Faithe upon hearing her response. He whispers to whomever is standing next to him, "Um, that's not the answer I thought we would get. This next question is going to be quite important, otherwise we're going to have a scene on our hands."

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59  d20+11=24 ;
Tuesday October 30th, 2018 5:10:51 PM

"Faithe" is right. Again, possibly, what she believes. 'Osul buys into the conversation, whilst looking up close at the plants in the garden.
"Did Josun say what he was hunting?". If nothing else, he is trying to guage if Faithe thinks he was hunting alone, or in company.

Sense Motive: 24

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+13=15 ;
Tuesday October 30th, 2018 5:44:41 PM

"Ah well I guess there's been some misunderstanding. Eye Renul told us you asked for his prayers about your husband. Perhaps Renul was confused because a group of people just tried to kill him. Let me offer Gargul's blessing upon your house."

Armand casts Zone of Truth. 20 foot radius around Armand. (active for 9 minutes) Will save 15 or cannot lie, can opt not to answer though.

He then politely asks, "My friend Atlas here loves to hunt, perhaps he could join your husband. What is your husband hunting? Where is your husband?"

Sense Motive 15 (d20+13)

Spells left for today (from Armand's google doc)
Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: Bless, Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), Shield of faith (domain)
2: Spiritual Weapon, Hold Person, , Bless Weapon (domain)
3: Dispel magic, Protection from energy, , Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Holy Smite, ,
5: Flame Strike, slay living (domain)
}

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20=7 ;
Tuesday October 30th, 2018 6:25:45 PM


Sense motive dc7

Neshi is truly puzzled as to why Faith would say her husband isn't missing, when they have been told he was.

"Was the priest mistaken?, I suppose it could be a misunderstanding. maybe she is lying for some reason. Is she afraid of something or someone?

Neshi shakes his head as if to clear all these thoughts from it and tries to focus on what else is being said and done.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Tuesday October 30th, 2018 8:52:44 PM

Elyngael looks kindly at the woman, moves next to her, leans in, and quietly asks "I hate to be a bother, but I wondered if I could use the facilities in your home?" She starts to whisper in a confiding manner near Faithe's ear "It would be such a treat to have privacy...if you know what I mean," Elyngael nods her head indicating all the males around them.

Erik the Red Lion, AC20 (T10, FF20), HP 84/84 CMD 22 
Wednesday October 31st, 2018 12:52:20 AM

Hi everyone. Nice to be joining the role play. I'm just waiting for GM approval/introduction.

DM Rob - "Did Josun say what he was hunting?" 
Wednesday October 31st, 2018 6:50:17 AM

Atlas and Neshi are both quite confused. Do they have the right house? He acknowledges the neighbours who quickly turn their heads aaway, probably realising they have been caught spying or eavesdropping or something like that. He whispers something to Armand.

Armand offers a blessing upon the house and casts a spell. It isn't discreet - everyone recognises a spell being cast - so he tries to conceal it that he is offering a blessing upon the house. An interesting approach.

Osul opts in and asks about the hunt. What is he after? "I don't know. Probably a bear or something. Whatever he can find really" Her body language indicates she is becoming uncomfortable

Armand then follows up with more questions. 'What' has been answered, but the 'where' has not. "He's hunting, ok? I don't know where he is. He's just out hunting somewhere" She really seems agitated now.

It's clear to Osul that it's not just agitation. Faithe is scared. Like on the verge of terrified scared. It's more than just talking to strangers. It's fear.
Armand can tell quite clearly that Faithe is lying when she says her husband is hunting, however is telling the truth when she says she doesn't know where he is.

Elyngael tries a little female-to-female chat but Faithe is having none of it. "I.. I'm sorry. I have to go" She even seems to recoil from Elyngael as she draws closer. Now very clearly flustered and without so much as a goodbye Faithe presses past Elyngael and makes for the front door of her house, tripping slightly on the front step but not pausing.

Whilst most of the neighbours have turned their heads away there is a rather large man leaning next to the building behind you. He doesn't quite fit in with the appearance of the locals but also doesn't try to conceal his appearance like the assassins. His hair is blonde whilst his beard is red. Quite unusual. Strapped to his back is a large, shiny greatsword. He hasn't spoken and is simply watching the interactions.

--------------------
Everyone please welcome Daniel!

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Wednesday October 31st, 2018 9:25:21 AM

"... and that is how you spook the dear. Besides, no man alone is carrying an eating bear home."

"Speaking of hunting...", adds 'Osul.

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Wednesday October 31st, 2018 10:21:57 AM

Erik walks up to the party, looking everyone over. "I'm surprised you good folks haven't noticed me sooner. May I be of assistance in your investigation?"

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20=20 ;
Wednesday October 31st, 2018 10:33:28 AM

Atlas notices the man against the wall and gives him a once over, appraising the level of danger he might pose to the group and how good in a fight he would be. He doesn't hide it. "So, Armand, what did you learn with that blessing of yours?" Atlas winks sarcastically to lighten the mood a bit after that all went south.

"And what do you all think of that man over there? He's looking at us like he knows us or something."

--------------------------------------------------
Perception: 1d20+10=20

ooc: Welcome Daniel! I am excited to have another character focused on melee. We'll make a fearsome duo up front!



Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Wednesday October 31st, 2018 5:36:49 PM

Armand whirls on the newcomer. Making sure the newcomer is in range of the Zone of Truth spell, he asks, "Who are you? What are you doing lurking around here? How do you know we are investigating something?"

To the others in the group. "I don't like this. Faithe is clearly being intimidated by someone. We should move on and act very dejected in case we are being watched concerning talking to her. I'm afraid Rosa may be intimidated as well. Perhaps we should hurry over instead to the residences of Ton & Tuldil and Jahnud. Hopefully we can get there before the guy that got away."

Armand eyes the new guy again. He leans over to Atlas, "Mighty convenient time to show up if you know what I mean. Wish Culver was still with us, having a Paladin give someone the once over sure is handy at times."

OOC Hi Daniel. Don't mind Armand's suspicious nature. At least under the current circumstances I can assume you could understand him being agitated.


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Wednesday October 31st, 2018 5:43:30 PM

Elyngael hears Khan lowly growling in his throat when he sees the newcomer. "Khan, guard", Elyngael says quietly to Khan.
"Are you part of the hunting party?" Elyngael calls out. "We've not seen anyone quite like you, but then we are new here. My companion Khan doesn't like you staring at us. Perhaps you can explain your sudden appearance."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+15=33 ;
Wednesday October 31st, 2018 7:27:03 PM

Owen looks concerned. "She has probably been intimidated. They've threatened her to keep her from cooperating. That or Josun is involved somehow. Let's find a spot away from prying eyes where I can do some divination."

On seeing the newcomer, Owen tries to place him. Knowledge (Local): 33.

DM Jeremy 
Wednesday October 31st, 2018 9:35:34 PM

Welcome to the Tree of Parting, Danial!!!

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Wednesday October 31st, 2018 10:11:25 PM

Neshi sees the stranget and for a moment thinks that perhaps he is the one intimdating faith.

"So why are you here, and why do you think you can help us with an investigation? Who says we are investigating anything?"

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Thursday November 1st, 2018 4:15:12 AM

OOC: Are our PCs not also affected by the Zone of Truth?

DM Rob - "Who says we are investigating anything?" 
Thursday November 1st, 2018 6:31:48 AM

OOC: Thankyou all for going with what feels like a forced entrance :)

Owen is immediately concerned for Faithe. He comes up with a few ideas including her being threatened or Josun being involved. Armand too is bothered. He suggests putting on an act in case the party are being watched and a possible course of action.

The group are all wary about this new comer.

Armand is first up with a number of questions whilst keeping that Zone of Truth up. Elyngael wonders whether he may be a hunter, and Neshi is also alert.

Osul is correct - anyone within 20ft of Armand needs to make a Will Save against a Zone of Truth spell. It is also not a dismissable spell so Armands options are to keep it up, or take the good graces of the DM and say that it has expired.

It looks like it is introduction time!

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Thursday November 1st, 2018 10:19:55 AM

Erik makes no effort to resist the spell. "You don't want to bother with this lady here. You got the same information as I. May I suggest you have a chat with Rosa? And don't worry about me being a hunter."
Erik holds up his holy symbol. "I am a follower of my Lord Ffloy, not a hunter. Unless anyone here means ill will?!"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday November 1st, 2018 4:13:37 PM

Owen recognizes the arms and attire of a paladin, and is somewhat consoled. "How did you come to be involved in this business? And what is your name?"

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+6=7 ;
Thursday November 1st, 2018 5:18:53 PM

Atlas watches as the others make their introductions. He doesn't directly stand between the group and this individual, but his movement to a position that ensures he can intercept him if needed is done with the intent to be noticed. He waits until the others have made their introductions, prefering to take the time to study the man. When the time comes, "I'm Atlas, and I'm going to cut to the chase. You look like someone that knows how to handle themselves, and you're already involved with this in some way. I would rather you work with us. Either you are a good man and it makes things better when we're not scaring people on two separate occasions, or you're one of them and it allows us to keep an eye on you. I expect we'll find out which it is soon enough."

--------------------------------------------------------------------------------
Will Save: 1d20+6=7 (failed)


'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Thursday November 1st, 2018 5:20:37 PM

"You're surprised we didn't notice you earlier?!", chuckles the young druid.


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday November 1st, 2018 8:14:39 PM

Armand eyes the newcomer. "Well then a cleric of Ffloy. That could be a welcome addition."

Armand waves the party on so they can get away from Faithe's house. "We are the Wardens. At least that's what someone back at the Tree of Parting named us, and it seems to have stuck. I am Armand. The big man with the sword is Atlas. Owen here is a wizard. 'Osul is a druid. The liontaur, Yurr'Neshi, there is a sorcerer I believe. And Elyngael is the elf with a bow, don't mind her panther follower Khan. On second though to mind him, he can be a little bad tempered at times."

Once around a bend or two Armand turns to Owen. "What were you wanting to cast? Do we have time or should we hurry along to Rosa's house.

He turns to the new guy because technically you have not told us your name yet "What do you know about what's going on in the city?"

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Thursday November 1st, 2018 9:32:15 PM

Elyngael tires of all the questioning and strides up to the newcomer,"I am Elyngael Noldoryn and this bristling panther is my truest companion, Khan." She holds up her hand in greeting, and continues "I am a Ranger born and raised by Rangers. We may seem an unusual group, but we work together and back each other, so keep in that in mind.You might start showing us some trust by giving your name, follower of Lord Ffloy."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Thursday November 1st, 2018 10:15:23 PM

Neshi nods a hello to Erik as Armand introduces him.

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Friday November 2nd, 2018 3:54:17 AM

Erik follows along as the group moves along. "It is swell to meet all of you. My name is Erik of Lafalla. My family and friends have often called me the Red Lion. I am not a cleric, though most others of my family are. I am however still a devout follower of Ffloy all the same. I wear my title of paladin as a badge of honor."

DM Rob - "You're surprised we didn't notice you earlier?!" 
Friday November 2nd, 2018 6:08:05 AM

A heap of questions are asked of Erik the Red Lion and he is happy to answer.

Atlas finds himself in the unusual predicament of not being able to lie - even to his friends!

As you walk about you Elyngael notices Faithe carefully peaking out the window and watching the group, before ducking away out of sight.

The group still have much to talk about. Questions to ask and answers to be had. So far however it seems weapons will not be drawn. That's always a good thing.

OOC: Feel free to have a little more chat between yourselves and we'll start with Rose on Monday

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Friday November 2nd, 2018 9:13:05 AM

"'Osul of The Culverwood, Warden of The Tree of Parting, Weather Druid - for want of a better description. Can you place Lafalla for me, Erik? It is not familiar."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+12=14 ;
Friday November 2nd, 2018 12:12:20 PM

Owen chuckles and elbows Armand in the ribs. "A wizard? Armand, I'm not some garden-variety hedge mage! I'm a Loremaster and member of the Star Mages, thank you very much." It's obvious that his reunion with Isabel and Simon has put him in better spirits.

On hearing it, Owen tries to place Erik's name. Knowledge (Nobility): 14.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday November 2nd, 2018 12:13:43 PM

As they walk Atlas continues to take in Erik's mannerisms and responses to the others. Eventually he chimes in, "There is certainly a need to get to know one another, but time is a ticking and whoever scared off Faithe is already ahead of us. We should pick up the pace and we'll ensure we get to the niceties when we stop people from dying."

Atlas is all business, but he's not giving any indication he's put off or upset. He is just worried about what they'll find at the next home and when the next person is going to be killed on their watch. To that end, he's in a hurry.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Friday November 2nd, 2018 2:30:14 PM

Um Guys, What do you think about me staying behind a moment or two after looking like i am leaving and then enter through he back door to have a chat with Ms Faith without the prying eyes of the neighbors?

I could then catch up with you.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Saturday November 3rd, 2018 4:52:01 PM

"I agree with Atlas, we need to keep moving if at all possible."

Armand eyes Neshi, "Um, no offense Neshi but you aren't exactly inconspicous. Do you have an invisibility spell or anything on tap?"

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Saturday November 3rd, 2018 6:06:52 PM


"Of course," I just don't use it all that much for as you say something my size doesn't always skulk very well but for something simple like this...."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Saturday November 3rd, 2018 10:25:08 PM

"Neshi, why don't you cast invisibility on me? I am pretty stealthy. It wouldn't be hard to have Khan create a distraction by having him stay in her sight outside." Elyngael volunteers.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Sunday November 4th, 2018 6:58:47 AM

"Neshi, let's try divination before we try breaking and entering..."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Sunday November 4th, 2018 8:32:32 AM

Oh, who was going to break and enter. I was going to walk up to the back door where I wouldn't be seen by neighbors and knock.....


DM Rob - "Um, no offense Neshi but you aren't exactly inconspicuous" 
Monday November 5th, 2018 4:31:05 AM

The questions for the newcomer keep on coming (and your DM will let him answer them as he chooses rather than force things).

Atlas is concerned as to what may lay at the house ahead, whilst Neshi and Elyngael discuss heading back for a covert chat with Faithe.

The walk to Rose's house is brief and uneventful. Her house is equally as nice as Faithe's. A simple wooden house that is obviously well cared for and in excellent condition. There is no front garden however. Sitting on the porch is a middle-aged woman doing some needlepoint stitching. She's humming to herself and seems to be in good sprits.

She doesn't look to have noticed you yet. If you wish to split up or if anyone wants to head somewhere else, you might be free to.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59  d20+23=28 ; d20+11=15 ;
Monday November 5th, 2018 5:34:40 AM

'Osul keeps to the back and quietly watches and listens keenly as the conversation starts.

Perception: 28, Sense Motive: 15

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Monday November 5th, 2018 10:19:54 AM

Atlas stops everyone in the street as calmly as possible so as not to alarm Rose. "First off, looking at Rose over there, she doesn't look like someone that has lost a loved one recently. I'm guessing we are about to get the same answer out of her. Maybe a different approach this time. El, Neshi, before you go back to Faithe's house, let's see what we get here."

Atlas looks over the group. "Let's just send 1 person. Do we send the kind looking old man or do we send a female for her to bond with? Which is more likely to make her feel at ease?" Atlas winks at Armand before he can scowl at him for the 'old' comment.



Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Monday November 5th, 2018 10:49:01 AM

Erik smiles so as to bring ease to Atlas. "My dear boy, who or how many you send matters not. I've already spoken to Rose. But, to show good faith to you and your companions, may I suggest you have a lady go talk to them, and we can compare experiences? I'll wait back in case her response to me was ill given, and my presence with you bear the same fruit."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday November 5th, 2018 12:59:57 PM

Owen finds an out-of-the-way spot to Scry on Josun. He has a +5 modifier on his Will save against DC 19, or he will be scried upon.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=21 ; d20+12=25 ; d20+12=28 ;
Monday November 5th, 2018 6:00:44 PM

Elyngael looks puzzled at what Atlas said. "Me talk to her? Talking to people isn't my thing, I have no skills in being nice. I say what I mean and mean what I say. Most people have told me I can be blunt or even rude at times. I think I'm going to go back and keep an eye on Faithe's house. I'll leave Khan here. He can track back to me and fetch me if you need me quick like."

Elyngael tells Khan to pay attention to what Armand tells him to do.

She then goes stealthly back to Faithe's house and finds a high vantage point, on a tree or someone's roof where she can keep an eye on Faithe's house.
Stealth (d20+15=21)
Climb (d20+12=25)
Acrobatics (d20+12=28) in case the climbing gets into a tight spot

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+19=21 ;
Monday November 5th, 2018 6:20:02 PM

"I guess that leaves me."

Armand walks over to Rose. As he does he activates Touch of Glory (6/d) grant touched creature cleric level bonus on charisma based skill check.

"Hello. My name is Armand and I am a priest of Gargul. Your local priest, Renul, asked me to check in on you and your son Hedyn. How are you doing today? Looks like you're doing some fine work there. Do you sell it on craft days? How is Hedyn? Is he about? Can I speak with him."

Diplomacy 21 (d20+19) really glad I had touch of glory for that one.


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Monday November 5th, 2018 7:05:20 PM

Hmm, "Ok Atlas, I was just trying to save time and get two lizards with one stone you know."

That said Neshi hunkers down where he is the most out of the way and can keep an eye on things.


DM Rob - "How is Hedyn"  d20=14 ; d20=4 ; d20=2 ; d20=11 ; d20=19 ;
Tuesday November 6th, 2018 4:37:21 AM

Osul stays with Neshi near the back but close enough to be able to hear the conversation.

Atlas suggests only one person going to approach Rose so as not to intimidate her.

Erik has been through this before so stays back. She may give a different story to this new group. It will be interesting to see.

Owen considers scrying on Josun. Given a scrying spell has a 1hr casting time he might want to reconsider doing it right now in the street.

Elyngael wants to go check back on Faithe and keep an eye on her house. She leaves Khan in Armand's care. Elyngael tracks back through the shadows to find a good vantage point. The roof tops are all fairly low and perching on top of one would make her quite visible. Provided she stays very still the tree diagonally across the road would suffice as a hiding spot. She sits and waits.

Armand is the one who greets the woman as he approaches in as friendly a manner as he can. She has dark brown hair cut in a 'bob' style and her skin looks a little weathered from spending time in the sun. Her lips are thin and her eyes clear and bright. "Renul asked?" she places her needlework down on her lap to talk "Why, that's kind of you to check in on me but it's not necessary. Everyone has been so supportive ever since Hedyn passed. It's ok though. I'm sure Lord Gargul will embrace him and find him worthy of the Lands of Rest"

It's the same thing she had previously told Erik

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday November 6th, 2018 7:31:02 AM

"That's interesting. How do you know that Hedyn is in the Lands of Rest? You initially went to Renul saying he'd gone missing. Have you had some word?"

Armand waits for a response. Then he continues, "You know, Josun, Faithe's husband is missing as well. Do you know anything about him?"

Armand touches his eye and makes a horizontal circling motion with his finger. Hoping that the group interprets that to mean look around the area, and that Rose interprets it as some sign of worship of Gargul the all seeing.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Tuesday November 6th, 2018 10:23:43 AM

Atlas responds to Neshi, "I hear you Neshi, I'm just a bit jittery around this town. I figured it would reduce confusion and keep us more safe if we stuck together. Time is of the essence though, so if you want to head back and try I won't stop you. Please do be careful though. Something about that situation had the hair on my neck standing up. I would hate for Faithe to come to harm because of us."

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Tuesday November 6th, 2018 12:30:26 PM

"Young Neshi," Erik says, "I am rather accustomed to travelling alone. May I join you to provide any protection in case undesirables wish to hinder your cause?"

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Tuesday November 6th, 2018 12:33:22 PM

Ooc: Erik is clad in heavy and obvious armor. Sneaking is not an option if paired with him.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Tuesday November 6th, 2018 3:21:00 PM

Yes Atlas, but as scared as she was, it was like she knew she was being watched, so it could already be too late.

Well Erik, you are welcome to join me however I plan on going invisible. I can do the same for you if that doesn't offend your paladin like sense of fair play?

That said, Neshi casts invisibility on himself and ERIK if he agrees and sets off back to Faith's place.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+12=32 ;
Tuesday November 6th, 2018 3:23:22 PM

Knowledge (Religion): 32. Owen recognizes what Armand's gesture intends, but knows he's not the greatest at sneaking and seeking. If only Mack were here, he'd surely be up for snooping...

Owen turns to Atlas and says "Why don't we take a stroll about the neighborhood;? It's a lovely afternoon."

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59  d20+23=37 ;
Tuesday November 6th, 2018 3:58:22 PM

'Osul admires the needlepoint, telling Rose, "You have quite some skill there. This is quality work."

Perception: 37

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=33 ; d20+17=31 ;
Tuesday November 6th, 2018 5:53:27 PM

Elyngael remains hidden at the tree. She observes all that she can.

Stealth to remain hidden (d20+15=33)
Perception (d20+17=31)

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Tuesday November 6th, 2018 9:12:08 PM

"That's fine by me, as long as I'm not using it to ambush anyone I see no harm."

DM Rob - "This is quality work"  d20=3 ; d20=9 ; d20=12 ; d20=1 ; d20=15 ;
Wednesday November 7th, 2018 5:28:35 AM

"Yes, I thought he'd wandered off somewhere but it sadly turned out he had dropped dead in the middle of a field. I was there to lay a flower on his chest as we closed and buried the coffin. You'd barely call it a funeral. Only a handful of people gathered round to pay their respects." Rose sighs and looks back at her needlework "Josun's missing? Oh dear, I hope he's alright"

Armand discreetly signals the party to take a look around.

Osul approaches and admires the needlework, probably just to keep her calm yet get close enough to check things out. He doesn't see anything out of place, simply a woman doing some decorative stitching. You've been around Armand long enough to know that she is sewing what looks like the high Woldian symbol for Gargul.

There is some discussion in the group as to scouting. Atlas holds his ground for the moment however recognising the signal Owen suggests a little stroll might be worthwhile.

Neshi makes himself invisible and starts the walk back to Faithe's house. I *think* Erik is doing the same.

Elyngael stays hidden in the tree to make sure everything is 'normal'.

Elyngael ONLY Highlight to display spoiler: {Faithe's house stays quiet. No visitors coming or going. Best you can tell is that Faithe is still inside. What is interesting is the man making his way up the street. He's doing his best to stay in the shadows, moving in between buildings and trying to stay out of sight as best he can. He seems to be quite on edge and keeps checking about in all directions - not specifically at Faithe's house or the direction the party went. He is heading in the general direction of the party however they are currently not in sight of each other. You don't see any weapons on him}

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+13=26 ; d20+9=12 ;
Wednesday November 7th, 2018 7:27:46 AM

Armand scratches his head. Knowledge Religion 26 (d20+13) Would burials take place without a priest of Gargul present if such were available?

To Rose he says, "Gargul's will calls all in their proper time." He bows to Rose and goes back to the street. There he casts Detect Magic and takes a last look back at Rose to see if any kind of Geas or compulsion spell has been cast on her. Spellcraft 12 (d20+12) or at least if there is a spell since he could not identify it.

Then he looks around for everyone, or anyone but finds the party seems to be wandering off a bit. He will walk up the street a bit just to be away from Rose's house. Generally he is walking toward Ton and Tuldil's home. Assuming the brothers lived together.

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Wednesday November 7th, 2018 8:48:12 AM

Ooc: Yes Erik is along with it.

Erik walks around back with Neshi as quietly as one in half plate can.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+11=12 ;
Wednesday November 7th, 2018 2:29:21 PM



Making their way back to Faith's house, Neshi tries to keep an eye out for anyone that seems to be showing any interest in Faith's home. when he arrives he makes his way to the rear of the house hoping for some kind of rear entry.

Looking carefully to see if anyone is around and watching Perception 12 (natural 1) dismisses the invisibility and knocks on the rear door.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Wednesday November 7th, 2018 4:09:02 PM

"I think we should look into Faithe's story and Josun's whereabouts. Rose's story seems on the level."

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59  d20+23=35 ; d20+2=7 ;
Wednesday November 7th, 2018 4:10:12 PM

'Osul bids Rose a good day, and keeps up with Armand. He pays closer attention to his holy symbol, looking for subtle discrepancies between it and Rose's needlepoint. If he finds some, he brings them up with Armand.

Perception: 35, Knowledge(Religion): 7

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=18 ;
Wednesday November 7th, 2018 8:45:18 PM

Elyngael, not seeing anything around Faith's house, decides to follow the stranger in the shadows between buildings (Stealth d20+15=18).

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Thursday November 8th, 2018 12:17:11 AM

Atlas sticks with the group, wondering out loud, "Something is up, none of this feels right. I mean, of course it isn't right, people are dying, but I feel like someone is playing a game with us and I don't like it."

DM Rob - "Something is up, none of this feels right."  d20=20 ;
Thursday November 8th, 2018 3:20:19 AM

Armand tries to piece things together. It is not unheard of for a burial to take place without a priest of Gargul present. Is it unusual when one is in town? Perhaps.

Osul checks out the holy symbol and compares it with the one Rose is stitching. They are darn near identical. Quite impressive for a woman doing this without any guide to follow.

Armand gives a bow to Rose and goes back to the street, casting a spell as he does so. Rose looks confused - as everyone knows when a spell is being cast - but gives a small wave and goes back to her stitching. Armand does not see any sign of an enchantment aura. Surprisingly though he does see a faint abjuration aura surrounding Rose.

Osul and Armand turn to continue the walk to the home of the brothers.

-------------

Elyngael: Highlight to display spoiler: {You keep following the stranger and watch as he keeps up his routine. Moving between shadows and places to hide, looking about, and then quickly moving on. He's certainly making his way towards the rest of the party. You watch and you can see him get spooked by something. He looks up the street and then quickly dives between two buildings. You can hear some sort of metal clattering move down the street but you don't actually see anything that might be causing it. Up ahead you can see Atlas, Owen and Khan approaching. They appear unaware of the man.}

-------------

Invisi-Neshi and Invisi-Erik makes the walk back to Faithe's house undisturbed. Neither of you have any idea what happened to Elyngael but trust she is hiding somewhere.

Neshi knocks on the rear door of Faithe's house and waits to see what happens. It takes a few moments but he can see Faithe peek out the window before she withdraws behind the door. "Please. I've asked you to leave. I've nothing more to say. Please. Just go"

-------------

The rest of the party (ie: Atlas, Owen and Khan) start the walk back to Faithe's house. Something weird is going on and they just can't put their collective fingers on it. Atlas best sums it up.

You've barely made it halfway when you hear a distinct "Pssst!". There's a man hiding between two of the buildings trying to get your attention. The gap is only a few feet wide - 5 at the most - and he's nestled in quite deeply. He's gesturing with his hands for you to come into the space as well "Quickly!" he whispers. He looks like quite a normal ordinary person. He's not wearing rags or looking disheveled. He looks quite well presented in fact with a pair or ordinary trousers and a clean shirt. You don't see any obvious weapon in his possession.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Thursday November 8th, 2018 8:19:35 AM

whispering just so she can hear him through the door Neshi Replies.

"Mam, no one saw me approach your house nor will they see me leave, but I need to let you know we can and will protect you if you let us. We know there is something going on and want to help but we need information. If you let me in and help us with information, we will protect you."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday November 8th, 2018 10:15:50 AM

Owen glances at Atlas before following after the man. He prepares to cast Haste on himself, Atlas, and Khan should this turn out to be a trap.

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Thursday November 8th, 2018 1:18:51 PM

Erik remains invisible and just listens relieved he's not participating in a deception. He kneels down in attempt to remain silent, as opposed to leaning his hefty figure against a wall.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+10=12 ; d20+6=16 ;
Thursday November 8th, 2018 2:13:37 PM

Atlas puts a hand on Owen's shoulder to slow him down. "I knew it was a bad idea to split up. Let me go first." To Khan he says, "Watch our back." and hopes he understands.

He hefts his shield and heads toward the alley with his hand on his sword, looking the man over and checking for any signs that this could be a trap. He doesn't go all the way in though, he just steps up to the entrance and says, "You must think us fools if you think we're going to walk into an alley with a stranger acting like you are. We're blocking the alley now, no one can see you, so what's your business?"

---------------------------------------------------
Perception: 1d20+10=12
Diplomacy: 1d20+6=16


'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Thursday November 8th, 2018 4:08:27 PM

"Looks like its just us for now Armand. I must admit the first two stops have left me a little confused. What are you expecting ahead of us?"

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday November 8th, 2018 5:35:48 PM

"hmm, what? Oh sorry 'Osul. Something is definitely up. Rose has some sort of abjuration spell on her. Not sure what though, I wish Owen were around to help identify what it could be."

Armand keeps walking toward the directions they have for Ton & Tuldil's house. Perhaps he is now walking at a brisk pace. "I'm not sure what were looking for 'Osul. I think that's part of the problem. We know there's some sort of cult lurking about from what we've been told. Maybe we can find some sort of clue or other at Ton & Tuldil. Maybe ask their neighbors what they know about the two, where they work, where they hang out, who they hang out with. I think that might be our best option since their attempt at Renul is recent and except for the one that got away they might not have time to tie up loose ends there."

As the walk he says, "I think I'm going to keep detect magic going for while. No telling what there may be in front of us."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=21 ;
Thursday November 8th, 2018 10:04:23 PM

Elyngael moves to the opposite end of the alley from the street where Alas, Owen and Khan are approaching (Stealth d20+15=21) She hears Atlas speaking to the man, knocks an arrow, and calls out "I would listen to my friend and answer him upon your life. Khan...guard!"

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Friday November 9th, 2018 4:56:08 AM

"Really, Armand? With Owen not being handy, what would we need to identify it? I have Detect and Dispel Magic amongst my gifts today, and just a little Spellcraft. What else do we need? You sensed its aura, and I know you said abjuration, but thats ... just a word to me. Please tell me what you sensed. Stop walking for a few moments and focus."

DM Rob - "What else do we need? 
Friday November 9th, 2018 5:57:57 AM

Neshi and Erik press Faithe for further information. "There is nothing more to say. I must insist that you leave before I call for the guard" Faithe speaks quite loudly and forcefully and then stops talking. Things are quiet for a good minute. Though it seems you have hit a dead-end you eventually see a small piece of paper slip underneath the bottom of the door. It reads: "Help! They already know you came here today. It's not safe for me to be seen talking to you even now. Please go, but I pray you come back when it's dark. Don't let them see you. Please help me"

---------------------

Armand and Osul leave Rose and start a slow walk down the road. They don't make it very far however as they discuss what has happened. Armand goes over what he has gathered so far and let's Osul in on the detection of the abjuration spell. What to do with that information though.

---------------------

Owen is happy to approach, curious about the man.

Despite the man clearly being unarmed the party have had too many surprises to take any chances. Atlas raises his shield and prepares his sword. Elyngael draws her bow and puts Khan on alert. She is unable to make it to the other end of the alley/gap between the houses as it would take more time to get there with her currently being on the street end of it. It's pretty unlikely he could outrun Khan or an arrow though.

Atlas can't see any signs of a traps, monsters, weapons or spell pouches. A couple of people in the street seem a little startled at the sight of the trio going on the defensive. There are hushed whispers as they start to quickly move away from the scene/area. Otherwise everything seems pretty tame.

Atlas' "diplomacy" is perhaps offset by his actions as the man still seems quite agitated "What are you doing!?!" his whisper is starting to increase in volume "Are you trying to get me killed? For Gargul's sake get off the street before they see you!" He reaches for Owen's sleeve to pull him further into the space. He puts his other hand to his lips "And stay quiet! They have ears everywhere". He isn't the strongest of men though, and Owen can tell that a solid punch would likely drop this man to the ground very quickly.

If tin-foil were a Wold thing he might be wearing a hat of it.

*Note to all: If you intend your words or actions to be intimidating please make a roll. Otherwise I have to treat them as just words. Keep in mind though that intimidation carries potential consequences as well: "After the Intimidate expires, the target treats you as unfriendly and may report you to local authorities"

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Friday November 9th, 2018 7:22:36 AM

Armand snaps his fingers. He grabs 'Osul's elbow and pulls him along. (Toward Ton & Tuldil's home(s)). "No 'Osul that's just it. We must not go back. At least not right now. Think about it. They've known that the two women have been asking for help about their missing relations. They've had time to prepare. We must get to where they have not had time to react. The attack this morning is recent, too many possible loose ends, how could they know their assassination plot would be foiled and they would loose men."

Armand is walking briskly but not running. "The abjuration spell is likely some form of protection spell. It's not an enchantment. So she could be protected from being compelled to speak the truth or such. Besides like Faithe she too could be intimidated and possibly under watch."

Armand pauses briefly. "What would really be useful is some sort of obscuring mist spell so who ever is on the look out for us looses us in the streets and is not sure where we are headed."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Friday November 9th, 2018 8:26:15 AM


After picking up and reading the note, Neshi replies. "Ok Miss Faith, I understand. We will "Bother" you no further. But if there is anything I or my friends can do for you, KNOW that we will."

That said, Neshi takes a few steps back toward the way they came so Erik can see him leaving and then casts invisibility upon himself again, as they hedd back toward where their friends were..


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Friday November 9th, 2018 12:02:44 PM

Owen lays a hand on the rim of Atlas' shield, encouraging him to lower it. "There's nothing to worry about, Atlas.", he says, before turning with a hushed voice to the man. "Now, what seems to be the trouble?"

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday November 9th, 2018 12:56:27 PM

Atlas breathes a little easier once he realizes that the man is just crazy, not necessarily trying to hurt them. He lowers his shield at Owen's request and steps into the alley out of the way of prying eyes. He lowers his voice to a conspiratorial tone, "I'm sorry friend, but there are strange things happening and there is no telling who might be involved. We're in your alley now, out of the view of others. Can you answer my friend's question?"


Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Friday November 9th, 2018 8:01:27 PM

Erik follows along with Neshi.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Saturday November 10th, 2018 12:08:23 AM

"Mists, fogs, no problem. Got a way to be someone, something else for a while, Armand?"
'Osul takes a good look ahead, and when their are multiple potential exits nearby, he casts Obscuring Mist from his Weather Domain.
He walks a few more paces as he considers the creatures he has seen recently on his walk - common birds, cats, dogs.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Saturday November 10th, 2018 5:18:07 PM

Elyngael hears the voices of Atlas and Owen, and they seem conversational, not confrontational. She lowers her arrow, but keeps her bow ready. "Khan, come!" Once Khan is at her side, they walk towards the men. Whoever the stranger is, he does not appear to be an immediate threat.

DM Rob - "What else do we need? 
Monday November 12th, 2018 5:04:23 AM

Armand and Osul continue their quick walk towards the house of the brothers, not wanting to waste any further time dallying about the street. The road is fairly straight and with no real crossroads up ahead. There are small paths in-between the different houses and buildings that provide a number of ways off the main road though.

Osul counts at least 5 different ways they could go at the current moment: back the way they came, continue down the road, two alleys on the left, one alley on the right. There are a few townsfolk ahead and behind. None can be seen down any of the alleys.

Osul gives Amand a warning and then casts the Obscuring Mist spell. In terms of creatures he has seen recently? If you can see it around a typical town you have seen it here: cats, dogs, birds, horses, maybe even a cow or two.

---------------------------------------

Neshi and Erik leave Faithe's house to return back to the party. Behind them, Erik can hear soft sobbing from inside her house.

---------------------------------------

Meanwhile the rest face the crazy man.

The man lowers his head, holds his hands slightly in front of himself, and takes a few steps back from the group. He appears to be quite submissive.

"You're from out of town so you're probably not one of them. Or maybe you are now? Either way, I'm in trouble." he says in a hushed voice. He keeps anxiously looking out at the street behind you.

"Earl. Earl Russell. Look, you've got to protect me. They're out to get me." No doubt seeing a few confused faces Earl continues "I saw you when you arrived. You're investigating the missing people too, am I right? That's how it starts. That's how it started for me. I asked too many questions and was getting too close. The people I spoke with? They're missing now too.

Now they're out to get me. I don't know who 'specifically', but they are. I see people following me and I hear them at night outside my room. They're after me and are probably after you as well now. Anyone you have spoken with will probably be in danger too. Look, you have to help me get out of town and make sure they don't follow."


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=6 ;
Monday November 12th, 2018 7:26:18 AM

Armand says to 'Osul. "Nope, don't have any sort of disguise spell. Go ahead and cast it though. We can duck down this alley and then make our way to the brother's abode by the not direct route."

Armand will try to keep an eye out for anyone possibly following or lying in wait. He still has Detect Magic going.

Perception 6 (d20+4) I guess he's more concerned with not getting lost in the city.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+6=8 ;
Monday November 12th, 2018 12:33:32 PM

Atlas begins, "Hi Earl, yes, we are here investigating the missing people and I believe you. Can you tell us what you have learned? Then we can help you with arrangements. I know just the place to keep you safe until we can get to the bottom of all this." Atlas does his best to use calm and soothing words, but the man's words have him worried about Faithe and Rose, so he's not coming across as he would like at the moment.

When he sees El coming up he says to her in a hushed voice, so that Earl knows he is being taken seriously, "Hey El, could you put a watch on Faithe's house to ensure no one takes her as well? This man is suggesting that anyone we talk to is in danger of disappearing like the others and I couldn't live with that on my conscience. As soon as we get him somewhere safe we'll come back to you and figure out our next steps."

----------------------------------------------------
Diplomacy: 1d20+6=8


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday November 12th, 2018 3:32:31 PM

Owen nods in agreement with Atlas' response. "It will be fairly simple to sneak you out of town, but we need to know what you've discovered. The more leads we have the better."

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Monday November 12th, 2018 3:59:16 PM

'Osul carefully follows Armand into the alley, and along on all fours, as a dog of indeterminate heritage.


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+11=22 ;
Monday November 12th, 2018 4:29:39 PM

Moving back towards where we came from keeping an eye and an ear out for the rest of our party.

Perception 22

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+1=15 ;
Monday November 12th, 2018 10:00:40 PM

Elyngael listens to Atlas's suggestion, and calls out [b]"Earl, I know these men. You can trust them. I will leave and protect another person in danger, if you will quietly go with them and tell them everything you know." She knows she isn't a charming person, but is hoping sincerity makes up for it (Charisma d20+1=15) Elyngael waits.

DM Rob - "You can trust them" 
Tuesday November 13th, 2018 5:42:50 AM

Armand and Osul wait until the mist is thick and then duck out the side towards an alley: Osul as a dog. It's a little distracting for Armand who fails to notice little else. You don't think anyone noticed you.
Highlight to display spoiler: {Not sure if Osul has cast a spell or is simply acting! :) Also, Detect Magic requires concentration - it's not an always on thing like Arcane Sight}

-------------------------------

The rest of the party have a quiet chat with the man. Neshi and Erik find them easily enough. New people in town with weapons, armor and a tiger stand out pretty clearly - especially since they're on the same road.

Elyngael tries to reassure Earl that the group can be trusted and explains the reason why she needs to leave. "Yes. No doubt more are in danger. You should go, but be careful." Earl makes no attempt to stop Elyngael in any way nor convince her otherwise.

Earl then turns his attention back to the group "Right, so here's the story. I thought there was an easy buck to be made here. Find a missing person, return them, collect the gold. But things haven't added up at all. I haven't been able to find a single one. Those left behind all act weird. Like really weird. Some are pretty closed about it and don't want to say anything. Others don't seem to care less. Then there are the ones that DO return. Yeah, without even being looked for as far as I can tell. I've never seen anything like it. I don't know. Maybe they think I'm behind it all because everywhere I go now there are people following me. There's always someone around." Earl was keen to tell his tale. He then looks to Atlas "So where's the safe place?"

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59  d20+26=42 ;
Tuesday November 13th, 2018 6:31:13 AM

OOC: 'Osul paused within the mist to wildshape into a dog (Dog, Common, Small - a standard action) and padded along after Armand (a move action). He isn't pretending (that would look more suspicious, drawing more attention at the end of the alley), and he didn't cast a spell (Supernatural ability). Next time in similar circumstances he will consider a smaller shape that a fellow warden might slip into a pocket or sleeve. :)
----
Even in the mist Armand footfalls are easy enough to follow down the alley. Before getting out into the mistless daylight, he puts his canine olfactory senses to the test. Perception(Scent): 42

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday November 13th, 2018 7:26:27 AM

Armand continues to walk to the house of the brothers. (assuming they lived together). When he gets there he will look around outside to get a feel for things before proceeding.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Tuesday November 13th, 2018 10:19:51 AM

Atlas prods Earl for a little more, "This is certainly a mystery, so thank you for your story. It will help as we try to figure it out. Is there anything else you learned or experienced that might help us continue your work? Names, locations, descriptions of those following you...things like that?"

Atlas pauses to wait for Earl's response, then he turns to the group, "I'm thinking that we should get Earl here to the temple. It is guarded around the clock and the priests there shouldn't mind helping him stay on the down low until we can get this resolved. Any concerns?"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday November 13th, 2018 11:09:57 AM

Owen responds to Atlas: "I was thinking we get him entirely out of town. I could teleport him to the Tree and put him in safe hands there."

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Tuesday November 13th, 2018 12:37:06 PM

Erik remains silent. As much as he enjoys meeting new people he feels such a friendly greeting would be out of place at this time.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=18 ; d20+7=9 ; d20+6=16 ; d20+17=30 ;
Tuesday November 13th, 2018 8:53:38 PM

Elyngael returns to the tree she had previously found to observe Faithe's house. She takes Khan with her (he is a cougar, or mountain lion, not a tiger) and directs him up into the tree.

Elyngael's Stealth (d20+15=18)
Khan's Stealth (d20+7=9)
Khan's Climb (d20+6=16)

She resumes her watching of Faithe's house. Perception (d20+17=30)


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Tuesday November 13th, 2018 10:06:22 PM

As they reunite with their friends, Neshi dismisses the invisibility and passes on the info from Faith.

Ok Guys Faith is scared out of her wits, says she is being watched and they saw us there this morning. She asked up to come back tonight to speak with her, but I am not sure we can wait that long.

She might be taken or killed before then. I told her we could protect her. So what are our options and what do you all think?

DM Rob - "Any concerns?" 
Wednesday November 14th, 2018 6:20:41 AM

Armand and Osul make their way to the house of the brothers. Osul's super nose picks up all sorts of scents but nothing particularly interesting.

The house is a decent size. Probably the house of both brothers. It's a two storey. Downstairs has a small stable. Upstairs you'd guess would have the living areas.

There isn't anything out of place. Nothing screams 'bad guys live here'. You can't see any signs of activity to indicate someone - or something - is present

------------------------------

Atlas is pleased with the responses from Earl but nudges for any other info. "That's the thing. There's no 'one' person I see following me. It's everyone in the town. Having said that though, you might want to talk with Tuldil and Ton. They were missing but then weren't. After that I noticed they were around me a lot. Yeah. You should speak with them"

Atlas suggests escorting Earl to the church though Owen has an idea about just teleporting him right out of the place. "Whatever gets me out of this place safely is fine by me"

Neshi arrives to give the party a debrief on the meeting with Faithe. Earl's eyes go wide.

Erik stays quiet. Sometimes listening can be more effective than speaking.

The day is getting on.

------------------------------

Elyngael starts walking back to keep an eye on Faithe. She's not as stealthy as she was last time, and a cougar up a tree draws attention. She sits and waits.

OOC: Apologies if it feels like things have slowed down. I wasn't expecting you to split into 3 groups. All good though :) You are being trusted to only act on the knowledge that your PC knows. Not that danger is imminent or anything. No sir-ee

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59  d20+26=40 ; d20+25=40 ;
Wednesday November 14th, 2018 7:20:11 AM

'Osul-dog takes a little sniff around the exterior of the brothers house, but not before explaining the plan to Armand.
"Woof woof woofy yap-yap."
, he barks, and then loops around.

Perception: 40, Survival: 40

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=23 ;
Wednesday November 14th, 2018 7:20:15 AM

"Well that's intriguing." Armand says.

Armand will try to find someplace nearby to 'rest' and observe the house. When no one is about he will resume (or recast) Detect Magic and spend a few minutes looking at the outside of the house. [i]Is this a take 20 situation on Perception or is there a chance for failure that means I need to roll? If take 20 available I will do so. If not, oh, Perception 23 (d20+4).)

Armand wants to determine if...
1 - this is a type of business if so what.
2 - is there anyone else living in the house.
3 - is it actually a stable are there animals in the lower floor
4 - what is the surrounding community...houses, businesses, a mix.
5 - are there magical aura's on the house or magical traps on the doors.
6 - anything else important that I may have forgotten that a kindly DM would let me know.


Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Wednesday November 14th, 2018 11:22:51 AM

Atlas responds to Owen, "I like that plan. Please be sure to give whomever you introduce him to all of the info." Atlas gives a pointed look to Owen that says He's a bit crazy, make sure they know that.

Once Earl is gone Atlas turns to the others, "I don't like being split up like this. Let's collect El and then find Armand and 'Osul. We'll give them the info about Faithe," He gives a nod of thanks to Neshi. "learn what they have learned, then come up with a plan for tonight. This is getting too chaotic for my blood. Too much chance something could go wrong."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=16 ; d20+7=19 ; d20+17=18 ; d20+2=3 ; d20+17=25 ; d20+2=6 ;
Wednesday November 14th, 2018 9:19:09 PM

Elyngael sits in to wait and watch. She whispers to Khan to stay hidden but keep an eye out if anything tries to sneak up on them.

Staying hidden. Elyngael's Stealth (d20+15=16) Khan's Stealth (d20+7=19)
Keeping an eye out, Elyngael's perception (d20+17=18) Khan's perception (d20+2=3)
I'm going to spend 2 hero points and re-roll both the perception rolls.
Take 2: keeping an eye out, Elyngael's perception (d20+17=25) Khan's perception (d20+2=6)

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Wednesday November 14th, 2018 9:38:27 PM

So do we collect Faith as we go or do we hope she will be ok until we go see her tonight?

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Thursday November 15th, 2018 3:43:59 AM

Erik quietly activates his detect evil in the direction Armand is looking. He doesn't suspect any results, but is hopeful.

DM Rob - "I like that plan" 
Thursday November 15th, 2018 5:24:53 AM

Osul and Armand scout around the house.

Inside the fenced perimeter there are a number of well used farrier tools. Carriage tracks and hoof prints are found all about, including though that go front the gateway to the stable looking doors on the lower level. Osul can smell the scent of the horses (and their mess) though can't hear any inside.

From Armand's place nearby - let's say propped against a building across the street - he doesn't detect any magic spells in effect.

There are currently no signs of life or of anyone else living within the house. The surrounding area is predominantly houses.

------------------------------------------

Elyngael and Khan keep up their watch on Faithe's house. There are no visitors coming or going. Noone - including Faithe - can be seen. Highlight to display spoiler: {Please keep those hero points as being unused :) }

Atlas just doesn't like the group being so spread out. An attack now could easily have any one of the smaller groups overwhelmed. He proposes grabbing Elyngael and then regrouping with Armand and Osul.

Neshi has a question about Faithe - take action or keep watch?

Earl looks to Owen as a potential savior who may take him from this place.

Erik - being with the rest of the party - is currently unaware of what Armand and Osul are up to so isn't able to detect anything on whatever house they may be at.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=11 ;
Thursday November 15th, 2018 8:44:50 AM

Armand surveys the neighborhood of the brother's house/business. Is there anyone working in the garden, looking out their window, etc. Other than myself is there anyone suspicious in the neighborhood?

Perception 11 (d20+4)

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Thursday November 15th, 2018 9:45:10 AM

Ooc: yeah sorry. Got Armand and Atlas mixed up.

Erik ponders a moment. "We should honor her request. But it would not hurt to guard her house to be sure.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday November 15th, 2018 1:09:42 PM

Owen says to Atlas and Earl "I'd also prefer we didn't split up further. Once we have regrouped, Earl, I'll get you out of here."

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Thursday November 15th, 2018 4:04:03 PM

'Osul looks for something to do while keeping an eye on the house of the brothers.

He brings Armand a stick.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Thursday November 15th, 2018 7:32:55 PM

Atlas nods in agreement with Owen, but frowns at Neshi's question, "I don't know Neshi, I'm a bit concerned for Faithe's well being, but I'm also concerned that we are going to get picked off if we stay split up like this. There is definitely a group at work in this city and they are clearly not afraid to take opportunities to kill. Let's get there and get her opinion, then we can decide."

Atlas looks to Earl, "We'll get you to safety, but first come with us. No harm will come to you while you're with us, we'll be sure of that."

Atlas leads the group to find El.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Thursday November 15th, 2018 9:25:15 PM

Elyngael stifles a yawn. She's has seen or heard nothing around Faith's house, but she's certain something weird is happening in this place. "I think it's time to meet back with the rest of our friends, Khan," she whispers. She quietly leaves her post, and with Khan by her side, they head back to regroup with their company.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Friday November 16th, 2018 12:43:30 AM

Owen turns sharply when Elyngael enters the alley, but then turns calmly back to Earl. "It's okay, she's with us."

DM Rob - "It's okay, she's with us."  
Friday November 16th, 2018 5:41:09 AM

Armand and Osul maintain their cool composure as they stakeout the house. Armand can't see any signs of life within the house or its yard. Well, maybe a bird or two flying overhead or perched atop but they are just your normal things. There doesn't look to be anyone 'suspicious' around. You're not alone though - there are people about - but you don't think anyone is paying you undue attention. A lady with a loaf of bread in a basket walking along with a small child. A man with a broom wiping his brow with a handkerchief. No-one staring or pointing though. They look completely calm and relaxed (and unarmed, unless you count a broom as a weapon).

--------------------------------------------

The rest of the party regroup and compare notes. Elyngael hadn't seen anything out of place at Faithe's house, though the rest of the group still have concerns for her well-being. Erik suggests putting a guard on her house just in case.

Earl seems a little more relaxed with the obvious protection he now has. He's less fidgety and his breathing looks to be normal again.

Noone has approached the party or the alley you stand in. The all seem to be keeping their distance.

Decision time: Split up once more? Rejoin Armand and Osul? Find a way to keep an eye on Faithe? What to do with Earl? So many decisions to make, any one of which could influence the future.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Friday November 16th, 2018 6:00:30 AM

'Osul drops (spits out) the stick. He looks up at Armand, and then down at the stick again. Up... down... up... down...

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday November 16th, 2018 2:16:06 PM

Atlas looks to Earl, "Earl, there is always the chance that things get dicey. As I said, we'll protect you while you are under our care, but if you run off at the first sight of trouble we cannot protect you. Do what we say, stay with us, and you'll be OK."

To the rest of the group, Atlas chimes in, "Let's get moving. We'll get Armand and 'Osul and we'll head back to within close proximity of Faithe's house until the sun goes down, then we can try again."

Atlas begins walking...

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Friday November 16th, 2018 2:30:27 PM

Neshi agrees that they should no longer split up, but is very worried that their not going and collecting Faith now, may prove to be a mistake.

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Friday November 16th, 2018 3:41:41 PM

"Atlas, I'll entrust my time to your aide. I'm not used to so much conversation but I'll do what you ask." He pulls his greatsword from its hilt and hold the blade in one hand and the handle in the other. "Let's hope we don't need this, but if we do, it'll be focused on keeping you alive."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Friday November 16th, 2018 5:10:29 PM

Owen steps back when Erik draws his sword. "Whoa, there! Let's keep weapons sheathed. This is usually a quiet town, so people waving swords about attracts attention. Let's keep a low profile and catch up with Armand and 'Osul, so it's not obvious we intend to return to Faithe's house."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Saturday November 17th, 2018 3:02:13 AM

OoC: Aww, Graham! I'm sure Mack would play fetch with you were he here. That's a fun bit of roleplaying for both you and 'Osul.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Saturday November 17th, 2018 9:16:59 AM

Armand picks up the stick and whispers, "See if anything is inside." He casually tosses the stick into the courtyard of the brothers building.

Then he goes over to the man with a broom. "Excuse me sir. I'm looking for a good farrier. I was told that Tul and Tunil" (he's deliberately messing up their names) "were pretty good and supposed to be around here somewhere. Have I got the right address?

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Saturday November 17th, 2018 9:19:34 AM

OCC actually unless she is killed outright, letting Faith get captured and taken would be a bonus for us, because then Owen can cast his spell on her and see where they've taken her.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Saturday November 17th, 2018 12:06:37 PM

Elyngael listens to all the suggestions. "I definitely think we should stay together. We need to rejoin with Armand and 'Osul. I have a feeling that something is happening soon, and when it does, we will need each other. Owen, maybe you could become something that flies to give us an aerial view?"

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Saturday November 17th, 2018 12:32:23 PM

Still worried about faith, Neshi agrees to stay together and head over toward the brother's domicile to find Armand and Owen.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59  d20+26=32 ; d20+25=42 ;
Saturday November 17th, 2018 4:49:03 PM

Small 'Osul-dog bounds into the courtyard after the stick, but avoiding physically running into anyone on the way. Once there he *misses* the stick, and starts hunting for it/clues - nose down, but eyes open.
Eventually, after the search, he will suddenly find the stick and return it to Armand - unless he finds something else.

Survival:32, Perception:42

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Saturday November 17th, 2018 4:52:09 PM

OOC: Sorry, those rolls need to be swapped around.
OOC: Thank you Weston. :)

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+1=7 ;
Sunday November 18th, 2018 12:03:47 AM

Owen smiles at Elyngael. "I'm a wizard; I don't need to change forms to fly. 'Osul is our shapeshifter."

Given a moment, Owen casts Invisibility and then Fly, taking to the air to seek out Armand and 'Osul. Perception: 7.

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22  d20+6=22 ;
Sunday November 18th, 2018 11:04:19 AM

Erik sheathes his sword, smiling a great friendly smile at Owen. "Do not worry, there will be no trouble when I'm around, my friend."

Intimidate check 22.

DM Rob - "I definitely think we should stay together." 
Monday November 19th, 2018 5:13:50 AM

Armand steps over to the broom guy and asks about the brothers "You must mean Ton and Tuldil. Yep, good boys those two. You've got the right place. I imagine they'll be back soon"

Osul-dog chases a stick into the courtyard area of the house. Nothing comes up as suspicious and nothing tries to attack him. The stick looks like it may be a threat though, so Osul has no choice but to pick it up and bring it back to Armand.

The entire time neither one has seen anyone come or go from the house. Ugh. Stakeouts.

It's around this time that the rest of the party arrive with Earl in tow. He's following closely behind Atlas. There are times Earl is so close that Atlas can feel him brush up against his back.

Owen is invisible and flying overhead. Nothing strikes him as being out of place.

The day is winding up and people are wrapping up their business and walking towards their homes.

The party - minus Owen - stand across the road from the house of the brothers (and would be assassins) Ton and Tuldil.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Monday November 19th, 2018 7:23:00 AM

Armand shares what he and 'Osul have learned so far, to wit the abjuration aura on Rose and her claiming her son is dead and buried. For brevity I'm assuming the others tell what they've learned.

Armand eyes the strange man and addresses the group. "I'd hate to think the abducted people are being brainwashed and then made to do things they would not normally do. The house appears empty. But I still think it bears a searching. As we have no one to pick any locks, if the doors are locked it may need some bashing." He looks to Atlas.


'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Monday November 19th, 2018 8:37:38 AM

'Osul-dog (stick in mouth) wanders about knee height through the arrivals, getting the scents of the newer arrivals as he goes. Eventually dropping the dangerous stick back at Armands' feet, and punctuating his relaying of their findings with the occasional "woof" of agreement where he contributed.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+10=20 ;
Monday November 19th, 2018 10:27:25 AM

Atlas looks at Earl with a bit of suspicion, then checks himself over to make sure nothing is missing. "I know you're scared, but I don't want to stab you with my shield if I have to quickly put it on. Might be best of you gave me a little room."

When he sees Armand he cheers up, "Good, glad we're back together. Now, we'll want to get back to Faithe as quickly as possible, but why don't we check out this place first. I don't care if anyone sees us breaking and entering. They are dead and we are on a mission from the Colonel. Has anyone checked to see if the door is locked? I can break it open if needed, just let me know."

--------------------------------------------------
Perception: 1d20+10=20 (to see if Earl took anything off me)


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+11=14 ;
Monday November 19th, 2018 2:44:16 PM

Neshi too is relieved to all be back together but still has his mind on Faith and agrees with Atlas that they should get back as quickly as they can. Neshi takes a good look around the front of the house to see if there is anything to see. Perception 14



Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday November 19th, 2018 3:53:17 PM

Owen raises his eyebrows at the group's exchange, then realizes that he's still invisible. He lands and drops his invisibility, then says "I'd rather not break in, frankly. If people think Ton and Tuldil are coming back, they'll likely object to us waltzing in by ourselves. We should find a town guard and use our connection to Hiram Tubalcain to have them 'supervise' our investigation."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Monday November 19th, 2018 5:32:52 PM

"We already have badges." Elyngael takes out the paper Hiram gave them to appoint them to investigate. She goes over to the brothers house and tries the door to see if it is locked.

DM Rob - "We already have badges."  d20+7=19 ; d20+13=31 ; d20+13=28 ; d20+19=23 ;
Tuesday November 20th, 2018 5:38:55 AM

The band is back together!

Everyone gives updates to everyone else on what has been seen, heard, detected and cast.

Armand suggests a little brute force to get the door opened to this place, and bows to Atlas' muscular form to do so.

Osul-dog stays as a dog (who's a good boy?)

Earl takes a timid step back from Atlas. Everything seems to be in place and Atlas' purse still hangs by his belt. Atlas is also in favor of moving quickly. Faithe may be in trouble and the longer they delay the more trouble she may get into. Neshi is in absolute agreement on this.

Owen - now visible and humanoid - warns of a careful approach, wary of what the neighbors may think if the party try and break in.

Elyngael pulls out the papers that give the party authority to investigate thing. She marches right up to the door and tries to push it open. It is most definitely locked. She doesn't hear anything going on inside. Highlight to display spoiler: {So close to the "We don't need no stinkin' badges!" line :) }.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday November 20th, 2018 7:26:36 AM

"Right let's do this." Armand goes over to the house. And motions everyone to follow him.

If anyone in the street starts asking questions, Armand will step in and present their documentation. And then tell the people to wait along the inner wall, because they are now being detained for questioning. If anyone runs hopefully dog 'Osul or Khan can track them.

As a reminder, the brother's house.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+4=19 ;
Tuesday November 20th, 2018 10:33:36 AM

Atlas grins, "Excellent, let's hope it isn't reinforced from the inside." With that, he rams his shoulder into it with a grunt..

--------------------------------------------------------
Strength Check to break down door: 1d20+4=19


Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Tuesday November 20th, 2018 10:41:35 AM

Erik uses detect evil on Earl. Otherwise, he quietly follows along with the party.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59  d20+23=27 ;
Tuesday November 20th, 2018 4:13:17 PM

'Osul-dog cans the building again looking for an alternate point of ingress - an window ajar on either level, etc.
Perception: 27 (30)

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday November 20th, 2018 5:09:21 PM

Owen tries to calm Earl down after Erik uses Detect Evil on him. Man, this informant is jumpy.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Tuesday November 20th, 2018 9:57:34 PM

Neshi goes to assist with door opening should the need arise.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+3=16 ;
Tuesday November 20th, 2018 10:28:35 PM

Elyngael commands Khan to guard her while she assists Atlas in pushing the door open (d20+3=16 strength check to assist).

DM Rob - "Right let's do this." 
Wednesday November 21st, 2018 5:30:17 AM

Armand prepares to deal with any neighbors who might hear the noise and investigate. It's pretty quiet in the street now with the sun setting, so while someone may have heard the fuss it doesn't look like they are coming to investigate.

Osul walks about the perimeter and looks for another way into the building. There is a back door that leads to the kitchen and a few windows. All are shut however. The place was locked down before they left.

Erik takes a good hard look at Earl. The guy is still pretty jumpy and moves back "Wh.. what are you doing?" Owen is there to calm Earl down. Erik does not detect any evil auras on Earl. Fortunately none on Owen either.

The door bursts open under the combined strength of Atlas. And Elyngael. And Neshi. The hinges give way and the door hangs only by the bottom set now. At least it's open though.

Inside the house looks quite clean and tidy. A small shrine dedicated to Gargul shortly inside the entrance: candles, a metal 'eye' symbol, a few flowers. There's a kitchen with all the basics - very basic plates, crockery and cutlery. A door leading to the backyard. A dining area with a bare solid wood dining table. A small living area with a couple of comfortable looking chairs, a bookcase, a few cabinets. The books are mainly fiction - stories about sailors, bandits, soldiers and such. The cabinets are unlocked and don't look to have much of value - a few small metal trinkets. You'd guess hand made by one of the brothers using spare horseshoes. Some stairs that lead to a second level. There isn't a whole lot of decoration or 'pretty' things in the house. Based on the furnishings you'd guess the place had been decorated by two bachelors.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+13=30 ; d20+4=7 ; d20+4=12 ;
Wednesday November 21st, 2018 7:27:44 AM

"Let's split up and search the place. I'll stay down here in case any neighbors become nosy."

Armand casts detect magic. He studies the alter to Gargul. Knowledge Religion 30 (d20+13). Does anything about it seem off kilter or not quite right?

He will then go over and look our the window to see if anyone is watching the house. Perception 7 (d20+4)

He will then look over the books (still with Detect Magic up). He's just going to flip through them to see if any papers fall out or if anything is underlined to stand out.
Perception 12 (d20+4).


'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59  d20+23=35 ; d20+30=47 ;
Wednesday November 21st, 2018 8:01:19 AM

'Osul-dog follows his nose. First seeing what is interesting here, then getting the scent of one or both of the brothers, and trying to follow where they went from here (but not without company, so if something else crops up first...)

Perception: 35, Survival(Picking up a trail, with scent, and after casting Toros' Taurs Try): 47

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+11=16 ; d20+11=21 ; d20+11=21 ; d20+11=13 ; d20+11=26 ;
Wednesday November 21st, 2018 1:17:47 PM

Neshi moves to the stairs and upward to check out the upstairs areas, halfway up the stairs Neshi pauses and casts detect magic.

Perception rolls DCs 16, 21,21,13,26

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+1=12 ;
Wednesday November 21st, 2018 3:03:23 PM

Owen wanders through the house, looking for anything out of place. He probably gets distracted and flips through some books on the bookshelf, though. Are there any surprising titles?

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=17 ;
Wednesday November 21st, 2018 10:24:00 PM

Elyngael is mildly disappointed. It just looks like a basic, fairly decent house. She looks around (perception d20+15=17), but probably doesn't notice anything of interest. "Whatever they are doing, they must be doing it somewhere else. I think we should repair their door and continue our search elsewhere,"

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+10=15 ;
Thursday November 22nd, 2018 3:03:11 AM

Atlas begins towards the stairs, but starts to laugh at Elyngael's suggestion. "I like how you think El, but I'm not skilled at fixing such things, just breaking them." With that he starts back up the stairs, sword and shield in hand, ready for a cat to jump on him or something.

---------------------------------------------------
Perception upstairs: 1d20+10=15


'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59 
Thursday November 22nd, 2018 4:30:28 AM

'Osul-dog looks (with his head tilted left) at Elyngael, then rolls it over (head tilted right) to look at Atlas.
"Woof!


OOC: What would 'Osul estimate the weight of the door (intact) to be?

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22  d20+12=28 ;
Thursday November 22nd, 2018 4:34:42 AM

Erik watches the front door from inside. "I'll keep an eye out for any potential ambushes from outside."

Perception roll 28 in case needed.

DM Rob - "Woof!" 
Thursday November 22nd, 2018 5:55:48 AM

The party take the time to poke around the home of the brothers.

Armand checks over the little shrine. There's no magical aura as such (I don't know, if shrines normally do have an aura then this one does too). Everything there is typical of a devout follower of Gargul.

Osul goes Scooby-Doo and starts sniffing for tracks and traces. The only problem is that this entire place has the scent of the brothers and tracks everywhere. It is their home after all. Osul's gut feel is that they last left together through the front door. He could try and follow that trail if he chooses.

Neshi and Atlas decide to check our the upstairs portion of the house. Neshi casts a Detect Magic spell to aid her search. Upstairs they find separate bedrooms and a washroom. Much like downstairs the bedrooms have little in the way of decoration and are mainly kitted to be functional in nature. Large comfortable beds covered in old - but cared for - sheets. Clean water in the bowl in the washroom and a few soft pieces of cloth. Oh, and a scourge resting next to the bowl. Nothing radiating magic though.

Owen takes a look at the books and is shortly joined by Armand. There's nothing particularly intersting about the books unless you like those kind of stories. They all have signs of age - far past the stage any honest merchant would try and sell them. With the brothers unfortunate demise, would anyone miss these?

Elyngael is a little bummed and doesn't see anything worthwhile here. Her thinking is that it would be best to fix the door and search somewhere else.

Osul puts the door at the same size and weight of a normal door, although perhaps a little thicker.

Erik and Armand keep an eye for anything that might be happening outside.

The searching takes quite a while, and by the end it is now dark out. Noone has interrupted the search.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59  d20+25=30 ;
Thursday November 22nd, 2018 7:15:06 AM

'Osul scratches at the door, and thinks he can do something about it, but its going to take time... which he suspects he doesn't have time (potentially several multiples of 10 minutes) for that just now.
However, he does have, maybe, a trail (47 being good for something). He barks again at the doorway, and starts following his nose outside.

He is confident enough to start off at normal speed, with the comensurate -5 penalty. Survival: 30.

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Thursday November 22nd, 2018 9:50:36 AM

Erik, still patiently watching by the door, leans on the wall. "They should be done with their search soon, I hope," he says to himself softly.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday November 22nd, 2018 10:58:29 AM

Armand scratches his head. "Well this is a dead end. I guess we should head back to Faithe's house."

He exists the building and waits for the others. "I'm not sure if we should sneak to her house but maybe the best sneakers of us should make the final approach while the lesser sneakers hang back to survey the house and surrounding area?" Armand makes it sound like a question to solicit advice from the others.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Thursday November 22nd, 2018 11:04:10 AM

Elyngael looks at dog 'Osul. "I don't think we need to follow tracks right now, because they are several hours old and probably go all over the city. We need to see about Faith first. Then if that doesn't lead anywhere we can come back and see about tracking the brothers."

Elyngael will attempt to prop the door back in place as they leave.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Thursday November 22nd, 2018 11:48:07 AM

Faith first and directly I think


Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Thursday November 22nd, 2018 1:49:24 PM

Erik joins Armand in the yard.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Thursday November 22nd, 2018 5:42:03 PM

Atlas agrees with Armand, "Let's get back to Faithe's house, quickly. We'll approach from the back, but Neshi, you go first since you were the one she provided the note to. Wave us in when she is ready."

Atlas leaves the house and heads to Faithe's house with the rest of the group.

DM Rob - "Well this is a dead end." 
Friday November 23rd, 2018 5:32:10 AM

The party decide that now is a hood time to head back to Faithe's house to keep a close watch on her.

Osul's nose leads him out of the house and into the yard. The trail is all over the place - the equipment, the stable door, the ground, and the gate.

Elyngael tries to be a bit nice and leave the door reasonably close to where it used to be. By that, she props it as best she can to cover the entrance.

----------------------

The party leave the house with Earl in tow and start the walk back to Faithe's house. You pass Rose's house as you go. Everything looks fine you guess. There are no lights within.

In the dim light of the moon ahead though you can see some movement. There's a horse drawn wagon stopped outside the front of Rose's house and facing your direction. You can make out two figures seated in the drivers area and movement behind it. You're about 200ft away from them and it does't look like you have been noticed.

Earl grabs hold of Atlas' bicep and points towards them. He looks alarmed, is shaking, and on the verge of panic.

The streets are very quiet - it is dark after all.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Friday November 23rd, 2018 7:25:48 AM



Neshi takes in the situation and Earl's freaking out. Well I think we arrived just in the nick of time.

Can anyone cast silence on the wagon? If so as soon as that is cast I can cast a web which should take care of the two on wagon hopefully and then we move on into the house.



Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Friday November 23rd, 2018 11:34:23 AM

"I don't have silence. I do have a hold person still. Still out of range for that though. I can enact a mass sanctuary spell though, and then they would be hampered in noticing us for attacking purposes. Not sure how that would work for noticing us to sound an alarm." Armand takes to the deeper shadows nearby.

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: Bless, Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), Shield of faith (domain)
2: Spiritual Weapon, Hold Person, , Bless Weapon (domain)
3: Dispel magic, Protection from energy,, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, , Holy Smite (domain),
5: Flame Strike, slay living (domain)
}


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=33 ;
Friday November 23rd, 2018 12:16:07 PM

OOC What are the streets like? Are there weeds or grass in the area that would work on an entangle spell to either grow over and lock up the wheel or the horses hooves?

If there is enough vegetation for entangle, Elyngael will cast that centered under the wagon. Then she will move forward 30 feet while readying her bow. Entangle spell is DC 13 reflex save 40 foot diameter.

If the entagle spell would not work she will stealth forward 60 feet while readying her bow.
Stealth check d20+15=33.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Friday November 23rd, 2018 12:17:37 PM

opps Entangle is a 40 radius.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Friday November 23rd, 2018 5:52:30 PM

Owen says "You guys go check that out. I'll stay here with Earl and cover you." He prepares to cast a Haste spell should anyone jump out and attack the party.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59  d20+23=39 ; d20+25=44 ;
Friday November 23rd, 2018 6:47:47 PM

'Osul dog sniffs about, but eventually yields to the will of the pack. Maybe they will come back and fix the door later.

Outside Faithe's house...
The plan is going well. 'Osul-dog casts Greater Longstrider on himself, then pads 30' along the opposite side of the road like he is sniffing out dinner.

Perception: 39, Survival: 44
Speed: 60'


Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Friday November 23rd, 2018 7:23:39 PM

Erik doesn't take the quiet approach, walking up to the cart with it on his left, signaling to the men. He waits briefly beforehand to allow the stealthier characters to do their thing.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+10=11 ;
Saturday November 24th, 2018 12:23:58 AM

"Sorry, but at this distance we need to make a move now or we're bound to lose them. Cover me!" Atlas takes off at a run, straight towards the wagon, trying to perceive anything he can about the situation as he gets closer, but running in the dark clearly takes most of his attention.

-------------------------------------------------
Straight run with the run feat and a base speed of 30, so 30x5=150ft. Only 50ft between Atlas and the wagon now, just out of range for the entangle spell.

Perception: 1d20+10=11


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Saturday November 24th, 2018 7:14:51 AM

With few other suggestions Neshi adds his web spell to the entangle totally covering the wagon and hopefully effectively tying down the two individuals.

Relex DC 19 negates

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Saturday November 24th, 2018 11:14:09 AM

Owen takes a moment to reassure Earl: "It's going to be alright. We can handle this situation, whatever it is."

DM Jeremy  d20=17 ; d20=1 ; d20=7 ; d20=4 ;
Monday November 26th, 2018 5:56:41 AM

Neshicasts web on the wagon, and it's occupants
Elyngael casts entangle on the wagon and it's occupants
Armand prepares for combat, and steps into the shadows
Owen stays back to guard Earl, and gives some words of encouragement to him, he also prepares to cast Haste if needed, but is pretty sure the web and entangle spells have the wagon occupants wrapped up at the moment
'Osul casts greater longstrider, and in pooch form, smells trouble coming from Faithe's house. besides Faithe, he can smell 5 or 6 others
Erik begins walking towards the wagon, allowing his more stealthy allies to do their thing
Atlas sprints to within 50ft of the wagon, and tries to keep his eyes open to possible threats

The driver successfully brushed off Elyngael's entangle, only to be completely engulfed by Neshi's web,
the thug riding shotgun is caught by both spells, and the wagon itself looks like it's been sitting there for years, and a giant spider decided it was a great place to spin a web, in other words, it isn't going anywhere in it's current state.
Sadly web and entangle have no effect on voices, because as soon as the poop hit the fan, or the web hit the wagon in this case, the driver and passenger begin shouting for backup, at which point, 6 more individuals come running out of the house, two are carrying a limp Faithe, who they drop when they see the Wardens. make DC15 perception check Highlight to display spoiler: {you recognize that the last individual to leave Faithe's house as the bloodwitch that escaped}

OOC... sorry there isn't a map yet, crazy weekend, anyway, I should be able to make one tonight, and will add it to tomorrows post

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=23 ;
Monday November 26th, 2018 7:16:34 AM

Armand advances 30 feet which should put him at about 170 feet, in range of his medium range spells. He peers at the group coming out of the house.
Amazingly he spots the last figure and recognizes him. Perception 23 (d20+4)

Since comments to the group still hanging back. "Hey that last guy is the guy that got away this morning after attacking the church. We should probably get someone around to the back of the house in case they try to escape that way."

Armand is readying and holding a spell to be cast at the first person over there that starts casting. The spell is Hold Person, DC 15 will save.

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Monday November 26th, 2018 1:22:26 PM

Erik draws his greatsword and begins rushing to Faithe's side with his sword in both hands, safely against his left shoulder.

Spells ready:
1st: Create Water, Lesser Restoration, Cure Light Wounds, Bless Water
2nd: Bull's Strength, Owl's Wisdom, Shield Other

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Monday November 26th, 2018 1:53:53 PM

Atlas, seeing that the wagon isn't going anywhere soon, redirects towards Faithe. If he can get between her and the men then he will, otherwise he cuts his way through them to get to her.

----------------------------------------------------------------------------------
Perception: 1d20+10=12

ooc: I am assuming Atlas isn't close enough to move and attack, so he takes a double move as needed.


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+8=25 ; d20+8=11 ; d20+11=21 ; 4d6=21 ; 4d6=10 ;
Monday November 26th, 2018 2:58:37 PM

Neshi rips off a spell sending two scorching rays (Ranged touch DC 25 & DC 11) at the two lead baddies

The first bad guy takes 21 points damage. The second bad guy takes 10 points damage.

No save but, Spell resistance DC 21 or better negates.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday November 26th, 2018 3:00:14 PM

Owen casts Stoneskin on himself, but keeps an eye on Earl to ensure that he doesn't flee into the night.

_________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, Color Spray, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, Bull's Strength, Minor Image, Invisibility, and Invisibility.
3: Dispel Magic, Fireball, Fly, Haste, and Major Image.
4: Stoneskin, Crushing Despair, Phantasmal Killer, and Greater Invisibility.
5: Teleport, Feeblemind, Shadow Evocation.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:59/59  d20+23=32 ;
Monday November 26th, 2018 3:44:40 PM

Perception: 32 "Woof, woof! Woof, woof, woof, woof, woof ... woof?!"

'Osul-dog bounds an additional 180 feet to be, what, just past the cart? (Assuming he can effectively run at 3, starts with an idea where the Elyngael's Entangle reaches, and noting that I have no clue what the normal multiplier is for a running dog.)

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+19=27 ; d20+14=31 ; d8=4 ; d8+8=10 ; d6=6 ;
Monday November 26th, 2018 9:14:34 PM

Elyngael releases a readied arrow at the blood witch (d20+19=27, 2nd shot d20 + 14=31) Damage is 1d8+8+1d6 fire, Arrow 1 damage is 10, Arrow 2 damage is 6, total damage is 16. "Khan, guard Faith!" Elyngael commands, as she points to the helpless woman's limp form on the ground.

khan

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d8+8=14 ; d6=4 ;
Monday November 26th, 2018 9:19:34 PM

Whoops! Arrow one (1) did 16 points of damage, arrow two (2) 14 points plus four (4) equals 18 points. So the actual damage total of both shots is 16+18=34.
Sorry for the confusion.

DM Jeremy  d20=19 ; d20=4 ; d8=2 ; d8=2 ; d8=2 ; d20=6 ; d20=2 ; d20=18 ; d20=2 ; d8=6 ; d20=5 ; d20=4 ; d20=9 ; d20=14 ; d20=12 ; d20=7 ; d6=4 ; d6=4 ; d6=5 ;
Tuesday November 27th, 2018 6:28:16 AM

Armand casts hold person on the Bloodwitch as he sees him try to cast a spell but he was able to shake it off 29 save
Erik begins to hoof it
Atlas makes it to the baddies, but is to winded to do anything else this round, he had to do a double move action
Neshi fires of a scorching ray at red 3 and red 4 hitting them both
Owen casts stoneskin on himself
'Osul, in pooch form, sprints to the baddies
Elyngeal sends Khan on the run to guard Faithe, and then fires at the Bloodwitch, even with the -2 for being slightly out of range, she has no problem hitting her mark, however, the arrows don't seem to have their full penetration capabilities

The bloodwitch casts a spell, and some of Elygeal's arrow damage seems to vanish, but not all, or even most. Red 3 and red 4 will attack Atlas, and miss 3 out of 4 dealing 8 damage. green 1 will also attack Atlas, missing twice. Green 2 and green 3 will attack 'Osul hitting 3 out of 4 times for a total of 16 damage

battle map

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  4d8=9 ;
Tuesday November 27th, 2018 7:31:30 AM

"Try and take some of them alive....but if they aren't cooperating, well I guess they can talk to Gargul."

Armand casts HOLY SMITE at S109. This should hit 'Osul who should be immune, Green 2 and 3, bluegrey1. (I'm assuming Faith is blue and I'm trying to avoid her in the spell...just in case)
DC 17 Will to avoid being blinded for 1 round, and 1/2 damage. Damage 9 (What a crappy role)

spells left
Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: Bless, Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), Shield of faith (domain)
2: Spiritual Weapon, , Bless Weapon (domain)
3: Dispel magic, Protection from energy,, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, ,
5: Flame Strike, slay living (domain)
}


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  8d6=40 ; d20+11=30 ;
Tuesday November 27th, 2018 8:19:04 AM


Neshi moves forward and then sends off a lightening bolt in a line that will end in 109 U and should strike Green 2, Green 3, and White 1.

40 points each reflex DC 23 for 20 points, Spell resistance DC 30 negates

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 89/97  d20+14=18 ; d8+9=16 ; 2d6=6 ; d20+10=11 ; d4+5=6 ; d20+9=23 ; d8+9=17 ; 2d6=9 ;
Tuesday November 27th, 2018 11:43:05 AM

Atlas steadies himself, then strikes! The adrenaline of entering battle is coursing through his veins as he lashes out with sword, shield, then sword again, trying to take down the foes as quickly as possible.

--------------------------------------------------------------------------
Atlas attacks Red 4 first, then Red 3 if any of his blows kills Red 4.

+1 Holy Longsword Attack 1: 1d20+14=18
Slashing Damage: 1d8+9=16
Holy Damage: 2d6=6

+1 Shield Attack 1: 1d20+10=11
Piercing Damage: 1d4+5=6

+1 Holy Longsword Attack 2:1d20+9=23
Slashing Damage: 1d8+9=17
Holy Damage: 2d6=9



'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:43/59 
Tuesday November 27th, 2018 4:02:25 PM

'Osul-dog withdraws (left and then on to C99 or so), and considers the scene and his shape.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday November 27th, 2018 8:56:39 PM

Owen tows Earl along in his wake, saying "Let's move up and support our friends." He moves about 30 feet, prepared to fire Magic Missiles should any enemies approach.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d8+4=12 ; d20+8=10 ; d20+8=20 ; d20+8=11 ; d6+4=10 ;
Tuesday November 27th, 2018 10:29:33 PM

Elyngael loads an adamantine arrow in her flaming longbow and double moves closer to Faith and Khan.
Khan attacks the person holding Faith (1d20+8=10 to bite, 1d8+4=12 damage), claw d20+8=20, 2nd claw 1d20+8=11. damage 1d6+4=10 (second claw probably missed).

Khan
AC 20 Touch 15 Flat 15 HP 62


DM Jeremy  d20=19 ; d20=19 ; d20=15 ; d20=13 ; d20=13 ; d20=4 ; d20=2 ; d20=16 ; d20=7 ; d20=13 ; d20=9 ; d20=6 ;
Wednesday November 28th, 2018 6:28:19 AM

Armand cast Holy smite on green 2 and 3, as well as the bloodwitch, but they were able to shake off the brunt of the attack (saves 21, 21, 25 respectfully)
Neshi tries to brighten the day of Green 2, Green 3 and the Bloodwitch with a lighting bolt both the assassins saved for half, but the bloodwitch literately exploded as the full force of the lighting bolt hits him in the chest.
Atlas goes all hacky slashy on red 3 and hits both times with his sword, but misses with his shield (AC 17), and in the process relieves him of his head.
'Osul decides to withdraw to better asses the situation
Owen drags Earl forward and prepares to cast Magic Missile if the baddies make a move in their direction
Elyngeal readies an adamintine arrow and moves closer to the action, while Khan 5ft steps and tries to make hamburger out of Red 4, missing with the bite and one claw, but nailing him with the other

Red 1 AC 17 immobilized
Red 2 AC 17 immobilized
Red 3 AC 17 dead
Red 4 AC 17
Green 1 ? (since no one has hit a green)
Green 2 ?
Green 3 ?

Red 1 and Red 2 begin pouting over the fact that they are stuck, and red 1 starts complaning about an itchy nose.
Red 4 takes a couple of swings at Atlas and misses
Green 1 also makes a couple of attempts at the warriors life but also fails to connect
Green 2 rushes forward and tries hitting the seemingly untouchable Atlas, and he also fails to land a blow
Green 3 rushes forward to preparing to meet Erik the Red Lion, and readies an action to strike if Erik attacks him, but apparently, the Red Lion has the same Ju-Ju as Atlas, as the attacker misses.

Battle Map

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Wednesday November 28th, 2018 8:35:57 AM

Owen makes his way forward and casts Bull's Strength on Erik.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  8d6=27 ; d20+11=19 ;
Wednesday November 28th, 2018 8:49:44 AM


Neshi moves backwards and to the side to OP 85/86 and lines up for another lightening bolt aiming around Ely this time catching Green 1,2,&3 as well as Red 4, hoping that he spaced it right and the bolt stops before hitting Faith's house.

[/]27 points each Reflex DC 23 for 14 points Spell resistance 19 negates[/b]

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Wednesday November 28th, 2018 8:52:21 AM

Saving his own Bull's Strength, Erik just focuses on doing a lay of hands on Faithe, not taking time to see if it's effective, the rage in his eyes is felt by the two who were carrying her (Intimidate 25, rolled in a previous post).

Spells ready:
1st: Create Water, Lesser Restoration, Cure Light Wounds, Bless Water
2nd: Bull's Strength, Owl's Wisdom, Shield Other

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Wednesday November 28th, 2018 5:34:26 PM

Armand double advances to S94 (I moved me, not his full double advance) and stops just behind Erik. He then calls out, "Good evening. As a duly designated representative of Our Lord Gargul, as well as the city of Stonebriar of Fair Meadows, I order you to cease any and all cultists and illegal activity and surrender."

He pauses. "Otherwise there will be dire consequences."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Wednesday November 28th, 2018 9:44:55 PM

Elyngael makes one move closer. She has the adamantine arrow readied to loose on the first threat, and backs up Armand. She threateningly yells "My arrow says "Dire consequences", and my kitty seems to be getting hungrier by the second! Stop moving NOW!

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 89/97  d20+14=24 ; d8+9=16 ; 2d6=7 ; d20+10=21 ; d4+5=8 ; d20+9=13 ;
Wednesday November 28th, 2018 11:53:28 PM

Atlas attempts to finish off the one standing next to Faithe, saying as he swings his sword, "The rest of you can live if you lay down your arms immediately and give up!"

--------------------------------------------------------------------------
Atlas attacks Red 4 first, then Green 1 if his first blow kill Red 4 and Green doesn't give up immediately.

+1 Holy Longsword Attack 1: 1d20+14=24
Slashing Damage: 1d8+9=16
Holy Damage: 2d6=7

+1 Shield Attack 1: 1d20+10=21
Piercing Damage: 1d4+5=8

+1 Holy Longsword Attack 2:1d20+9=13 (miss)
Slashing Damage: 1d8+9=(miss)
Holy Damage: 2d6=(miss)



'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:43/59, Speed 60' 
Thursday November 29th, 2018 4:10:36 AM

'Osul decides it's the attitude, not the shape.
He takes a 5' step south, and moves along the wall to the front corner (L100, total move 50')
He holds his standard action to let loose some of his remaining Lightning Lord bolts (3d6, SR: 19, Reflex for half damage).


DM Jeremy  d20=18 ; d20=3 ; d20=15 ; d20=16 ; d20=4 ; d20=3 ; d20=15 ;
Thursday November 29th, 2018 6:14:17 AM

Owen casts bull's strength on Erik
Neshi fires off another lighting hitting red 4 and green fully, but green 2 and green 3 seem to avoud any damage at all as the dodge out of the way (evasion)
Erik attempts intimidate green 3, who is visibly shaken by the ordeal (can't do the Lay of Hands as you are 50ft away from Faithe)
Armand gives a stern warning to surrender
Elyngael confirms Armand's warning
Atlas cuts down red 4, and follows through but smashing his shield into green 1 face
'Osul calls some lightning down on green 1, who crumples in a pole of smoking flesh (You didn't say who you were attacking, so I rolled randomly)

Red 1 and red 2 quickly make a show of surrender, well as much of a show as possible in their current conditions. Though shaken, green 1 charges Erik yelling "Gargul take you!" as he attacks, though his attack swings wildly off its mark, he must have been more scared then he thought. and green 2 makes a full round attack on Atlas, missing twice



DM Jeremy 
Thursday November 29th, 2018 6:16:02 AM

Red 1 AC 17 immobilized
Red 2 AC 17 immobilized
Red 3 AC 17 dead
Red 4 AC 17 dead
Green 1 AC 19 dead
Green 2 AC 19
Green 3 AC 19

DM Jeremy 
Thursday November 29th, 2018 6:18:13 AM

Battle Map

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:43/59, Speed 60', Lightning Lord (4/9)  3d6=12 ;
Thursday November 29th, 2018 7:18:39 AM

My fault. Lightning Lord (Weather Domain, hence Weather Druid) allows to 'Osul to cast up to his level in Call Lightning bolts per day, with any number of targets (to that limit) and up to 30' apart valid in a round. He now hs 5 bolt left for today, but not for long. :)
Also, is Green 1 who crumpled the same Green 1 ... no Green 3 attacked Eric.


'Osul looks, and sees Eric with nearby support from Armand and Elyngael, and Atlas ... he assists the fighter, calling another bolt, this time on Green 2 who will not be reasoned with, (3d6=12 damage, SR: 19, Reflex to halve). He then pads 60' to U107, via S107 - intent on assessing Faithe when he gets to her next round.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday November 29th, 2018 7:28:53 AM

Armand casts Command at Red 3. Will save 14.
He utters the command "Drop" ON its turn, the subject drops whatever it is holding. It can't pick up any dropped item until its next turn.

He takes a 5 foot step forward and says to Erik, "We need to take some people alive, please. He seems to be more than a hired sword. You can beat him, just not to death."


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+11=20 ;
Thursday November 29th, 2018 7:34:12 AM

Neshi moves forward to OP 94/95 and cast Deep Slumber on Green 3.

Deep slumber- affects up to 10 hd creatures, Will DC 19 negates, spell resistance DC 20

DM Jeremy 
Thursday November 29th, 2018 10:03:56 AM

Sorry Green 3 attacks Erik

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday November 29th, 2018 10:49:13 AM

Oops that should have been green 3 for the command spell. But since Neshi cast deep slumber on him can it be green 2 instead? Im not normally color blind I claim too early in the morning.

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Thursday November 29th, 2018 1:20:40 PM

Erik runs to the middle of the group, does lay on hands on Faithe, then attempts a great cleave on the crowd of people surrounding her.

Ooc: let me know when I'm able to perform the great cleave. I'll do my rolls then.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday November 29th, 2018 2:54:38 PM

Owen says "Well, this seems to be wrapping up nicely. I'm glad Armand asked them to surrender."

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:43/59, Speed 60', Lightning Lord (4/9) 
Thursday November 29th, 2018 4:15:43 PM

[i]OOC: Daniel, I understood Great Cleave wasn't available in the Wold: https://www.woldiangames.com/Woldipedia/index.php/Feats. This is tucked away a little, so I'm not surprised if you haven't seen this page before.[i]

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 89/97  d20+10=11 ; d20+6=9 ; d20+5=8 ;
Thursday November 29th, 2018 4:38:02 PM

Atlas shrugs, "I guess they like dying.", but he does adjust his tactics to avoid the unnecessary deaths. Turning his blade to use the flat side and adjusting his shield so the point will not impale them, he attacks with with a little less enthusiasm than the other times. The results show that subduing a person is not Atlas' forte.

--------------------------------------------------------------------------
Atlas attacks Green 2

+1 Holy Longsword Attack 1: 1d20+14-4 (nonlethal)=11
Slashing Damage: 1d8+9=(miss)
Holy Damage: 2d6=(miss)

+1 Shield Attack 1: 1d20+10-4 (nonlethal)=9
Piercing Damage: 1d4+5=(miss)

+1 Holy Longsword Attack 2:1d20+9-4 (nonlethal)=8
Slashing Damage: 1d8+9=(miss)
Holy Damage: 2d6=(miss)


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+17=18 ;
Thursday November 29th, 2018 9:27:44 PM

Elyngael holds her arrow steady and shouts, "Listen to Armand! We are not killers of the innocent. We do not know if these people are enthralled by an evil source. Only restrain them!" She continues walking towards Faithe's house as she speaks (perception d20+17=18). She's hoping that her rare show of anger will shock the others enough to listen.

DM Jeremy  d20+10=11 ; d20+2=8 ; d20+2=21 ;
Friday November 30th, 2018 6:03:02 AM

'Osul calls down lightning onto the unreasonable who takes the full blast
Armand casts command on green 2 who immediately drops his rapier and stands looking vacant eyed
Neshi casts deep slumber on green 3 who barely managers to shake it off
Erik runs to Faithe's side, and performs a Lay of Hands on her, although he knows the Lay of Hand happened, he see's no evidence of it doing anything.
Owen seems perplexed that the unwillingness of the green assailants to surrender.
Atlas too seems perplexed, but switches to a less stabby more knocky outy approach, which isn't exactly his cup 'o tea, as he misses all three attacks.
Elyngael pleads with her friends to take the remaining enemies alive.

In his exuberance to get to Faith's side, he left himself wide open for an attack from green 3

DM Jeremy  d20=2 ; d20=13 ; d6=3 ; d20=16 ; d4=3 ;
Friday November 30th, 2018 6:15:53 AM

not sure why, but the thing decided to submit itself mid sentence

Green 3 misses his AoA.
Angry that his quarry ran away, green 3 follows Erik and attacks yelling, "Gargul help your true believers prevail!", hits AC 23 for 4 damage
green 2 draws a dagger and attacks Atlas, saying, "Gargul help me slay the infidels!". hits AC 27 for 3 damage

Red 1 AC 17 immobilized
Red 2 AC 17 immobilized
Red 3 AC 17 dead
Red 4 AC 17 dead
Green 1 AC 19 dead
Green 2 AC 19
Green 3 AC 19

Battle Map

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:43/59, Speed 60', Lightning Lord: (4/9), Storm Burst: (9/10)  d20+8=10 ; d6+4=9 ; d20+23=35 ;
Friday November 30th, 2018 7:30:05 AM

'Osul-dog growls at Green 2, and (hopefully - Ranged touch attack AC10, ignoring armor, shield and natural armor) a storm burst engulfs him (the target is buffeted by winds and rain, takes 9 points of non-lethal damage and takes a 2 penalty on all attack rolls for 1 round.)

Successful or not, 'Osul-dog takes a (5') step (to V107) to be next to Faithe, and assesses her health (Heal: 35). Much peering, nuzzling and sniffing ensues.


DM Jeremy 
Friday November 30th, 2018 10:07:08 AM

I forgot to add (my dog was begging to go outside and I got distracted.
Osul, Atlas, and Erik only DC 20 heal check Highlight to display spoiler: {Faithe appears to be drugged }
Everyone DC15 sense motive Highlight to display spoiler: {they appear to be zealots }

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22  4d6=7 ; d20=18 ; d20+12=18 ;
Friday November 30th, 2018 11:25:13 AM

Hp 80/84.
Lay on Hands Uses: 8/9 (after this round)
Erik doesn't even notice the strike made against him as he reaches down to heal Faithe.

Lay on Hands: 7 HP healing + mercies Shaken, Diseased, Injured.

18 heal check, and 18 sense motive check.


Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22  d20+13=16 ; 4d6+4=18 ;
Friday November 30th, 2018 11:37:57 AM

Now his job being done, Erik shifts his focus to the nearest man to him, and swings with all he has.

[i] To hit: 19 (roll, +9 bab, +4 str, +1 weapon focus, +2 weapon enhancement),
damage 20 (2d6, +2d6 vital strike, +4 str, +2 weapon enhancement)

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:43/59, Speed 60', Lightning Lord: (4/9), Storm Burst: (9/10)  d20+11=18 ;
Friday November 30th, 2018 5:21:17 PM

OOC: Sense Motive: 18

If Erik says anything regarding Faithe or the greens, 'Osul will wag his tail in agreement.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+13=19 ; d20+7=16 ;
Friday November 30th, 2018 5:45:50 PM

OOC, I'm assuming the G3 in front of Armand is gone as there are 2 G3's on the map.
Armand considers the situation. Sense Motive 19 (d20+13).
"They appear to be religious fanatics. I'm also surprised that none of the neighbors have popped their heads out yet."

Armand pulls his hammer and charges green 2. He's going to do non lethal damage so -4, but has flanking from Atlas so +2, for a net of +7.
To hit 16 (d20+7) miss.

"You idiot, can't you see I'm a priest of Gargul?" Armand shouts at Green 2 trying to distract and confuse him.

spells left
Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: Bless, Shield of Faith, Protection from Evil, Entropic shield, , Shield of faith (domain)
2: Spiritual Weapon, , Bless Weapon (domain)
3: Dispel magic, Protection from energy,, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, ,
5: Flame Strike, slay living (domain)
}

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 86/97  d20+10=28 ; d8+9=17 ; 2d6=6 ; d20+6=11 ; d20+5=13 ; d20+1=21 ; d20+6=8 ;
Friday November 30th, 2018 5:52:45 PM

Atlas takes the hit and growls in frustration, "Dang it, if you keep that up I'm just going to kill you." He then swings the flat of his sword again, trying to knock the idiot out while hoping that the holy part of his sword doesn't kill the man.

--------------------------------------------------------------------------
Atlas attacks Green 2

+1 Holy Longsword Attack 1: 1d20+14-4 (nonlethal)=28
Slashing Damage: 1d8+9=17 (nonlethal)
Holy Damage: 2d6=6 (probably lethal?)

+1 Shield Attack 1: 1d20+10-4 (nonlethal)=11
Piercing Damage: 1d4+5=(miss)

+1 Holy Longsword Attack 2:1d20+9-4 (nonlethal)=13
Slashing Damage: 1d8+9=(miss)
Holy Damage: 2d6=(miss)

Heal Check: 1d20+1=21 (pass DC20)
Sense Motive: 1d20+6=8 (fail DC15)


Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22  d20+6=26 ;
Friday November 30th, 2018 9:38:07 PM

"I'm here to protect the innocent." Erik says, smiling at the man who slashed him. "Become as the innocent, if you value your life." He smiles his wholehearted, friendly smile.

Intimidate natural 20, total 26, as smiles a friendly smile at the one who struck him.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Friday November 30th, 2018 10:35:19 PM

Elyngael lowers her bow and runs towards Faith's house next to Armand. She calls Khan to her side and readies for both of them to enter the fray in the next round.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20=19 ;
Saturday December 1st, 2018 3:12:17 PM


Recognizing these as Zealots, Neshi calls out.

"These guys are not going to surrender and if given the chance will not let themselves be taken captive so be ready for anything."

Not sure which Green 3 is valid so Targeting Green 3 Neshi shoots a ray at him


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+8=27 ; d6+4=7 ; d6+11=13 ;
Saturday December 1st, 2018 3:15:45 PM

nailing him square in the chest, ranged touch AC 27 - Ray of enfeeblement.

-7 points to Green 3's strength, Spell resistance DC 13, Fort save DC 18 fr - 4 points



Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Sunday December 2nd, 2018 9:34:42 AM

Owen sighs because the enemies refuse to surrender. He double moves to Q96.

DM Jeremy  d20=10 ;
Monday December 3rd, 2018 5:41:55 AM

'Osul casts a spell smacking green 2 with some non lethal damage, and a -2 on his next attack,
Erik does the best he can for Faithe, then attacks green 3 hitting him squarely, he also intimidates the assassin.
Armand tries to attack green 2, but his desire to take him alive causes him to miss
Atlas pummels green 2 into unconsciousness
Elyngael calls Khan to her side, as she steps closer to the action
Neshi nails green 3 with a ray of enfeeblement but he is able to shrug off 1/2 the effect.
Owen decides to hoof it to get closer to the action
Erik runs and tries to hide behind Neshi, figuring the large liontaur makes better cover than anything else in this street.
green 3 cries out one last time, "Gargul accept my sacrifice", and with that he takes a 5ft step back, and thrusts his rapier through his own heart, collapsing to the ground, with a pool of blood rapidly forming around him.

Red 1 AC 17 immobilized
Red 2 AC 17 immobilized
Red 3 AC 17 dead
Red 4 AC 17 dead
Green 1 AC 19 dead
Green 2 AC 19 knocked out
Green 3 AC 19 dead


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+11=14 ; d8+5=9 ;
Monday December 3rd, 2018 7:27:51 AM

Armand looks around. "Quick someone check inside or behind Faith's house to make sure there was no one lurking behind that could get away."

He quickly looks over Green 3 to see if he is too far gone or a quick cure light wounds could save him.
Heal check 14 (d20+11) If saveable he will burn a first level spell for Cure light wounds, for 9 hit points.

OOC are we out of combat now? If so...
Armand asks "Does anyone have any manacles? I have some rope. We need to secure these three," He points at Red 1 & 2, and Green 2. "I have some rope. Oh, and we need to check all the dead for clues and what not."

DM Jeremy 
Monday December 3rd, 2018 10:06:03 AM

Yes you are out of combat

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Monday December 3rd, 2018 11:52:46 AM

Erik cleans the blade of his sword, and replaces it in its hilt. He walks over to Faithe. "My lady, it seems you weren't wounded." He looks around. Does anyone know what is wrong with her?

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Monday December 3rd, 2018 11:53:34 AM

Oops meant "Does anyone know what's wrong with jer?"

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:43/59, Speed 60', Lightning Lord: (4/9), Storm Burst: (9/10) 
Monday December 3rd, 2018 4:36:40 PM

'Osul-dog looks up at Erik looking in on his patient, and waits to see what he learned from his own assessment of Faithe's condition, and what might aid her. Only after this will he consider checking the house and yard.

"Woof!?"


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+17=31 ;
Monday December 3rd, 2018 9:19:38 PM

Elyngael and Khan go to Faith, and offer her some water (if she is alert enough). "We need to get out of the street. Let's load up the dead on the wagon, tie up the others, and move inside. I'm sure we're being watched." (Perception d20+17=31)

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Monday December 3rd, 2018 9:33:39 PM

After checking over the fallen ruffians, Neshi starts stacking them in the back of the wagon and finds a tarp or something to cover them, while the others take care of the unconscious and trapped foes and Faith.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday December 3rd, 2018 9:37:44 PM

Owen says "Let's see how closely we're being watched. Someone keep a lookout." Once the wagon has been moved and everyone is inside, he casts Major Image, duplicating the wagon based on how they saw it originally: drawn by two horses, with two men on the driver's bench. The horses occasionally stamp or toss their heads, and the drivers sometimes look around surreptitiously. He uses the rest of the spell's area to disguise the real wagon in the alley as a stack of crates.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 86/97 
Monday December 3rd, 2018 11:05:42 PM

Atlas takes whatever they have to secure the prisoners and goes to work securing them. "Could someone check this to make sure I didn't miss anything? I don't need one of them getting out and stabbing me in the back." He then helps Neshi lift them up into the back of the wagon and takes a seat back there to keep an eye on them.

"I would like to get these three somewhere to question them. I'm assuming the Colonel has a place with a secure lock and stout doors. However, I'm not for splitting up, so if we need to hold tight while Faithe recovers then that is fine."

Atlas gives a dirty look to the prisoners, then remembers, "Hey, can anyone help with these cuts I got from this idiot here?" He gives the zealot a hard stare while he waits for an answer.

DM Rob 
Tuesday December 4th, 2018 4:35:33 AM

OOC: Apologies for the interuption however... there are FREE items - magical and non-magical - being given away in the Giggling Ghost.

Just sayin'

:)


DM Jeremy 
Tuesday December 4th, 2018 6:09:14 AM

Armand runs over to green 3, and finds him very much dead, and asks if anyone has any manacles, offering rope if none are available.
Erik cleans and sheaths his blade, but is perplexed as to what is wrong with Faithe
'Osul wants to know about Faithe's condition as well, and refuses to do any recon until he is informed
Elyngael is prepared to offer Faithe some water, but she is still out. She seconds Armand's decision to tie up the assailants. and she looks about but doesn't see anything out of place.
Neshi searches the dead, and puts them in the cart finding some stuff (loot list below)
Owen creates a pretty convincing illusion, to mask the scene
Atlas helps secure the prisoners, and takes up guard duty, he suggests that the Colonel may have a prison, and a place to interrogate the miscreants. He also asks for some healing.
DM Rob informs the party of free stuff in the Giggling Ghost (LOL)

The block seems quiet, maybe to quiet. upon closer look, Faithe appears to be sleeping a deep sleep. you are pretty sure she has been drugged, and that the drug will ware off eventually. the prisoners are tight lipped at the moment. You find on the assassins (green 1, 2, and 3) 6 vials, 3 per assassin, labeled sweetdream poison. Each player gets 7500xp.

loot list:+1 quarterstaff, bracers of armor +1, cloak of resistance +2, potions of cure moderate wounds [2] , ring of protection +1, (3)potion of cure moderate wounds, (3)potion of invisibility. (3)+2 studded leather, (3)+1 rapier, (3)hat of disguise, (3)+1 longsword, (3)masterwork manacles, sweetdream poison x6, 1461gp

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Tuesday December 4th, 2018 8:49:38 AM

Well lookie here, we have three sets of manacles. just what the doctor ordered. Perhaps we should administer some of these potions as well (sweet dream poison).

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 86/97 
Tuesday December 4th, 2018 11:17:38 AM

Atlas brightens up at the loot and the mention of the poison. "I'm happy to dose them for the time being. I doubt we'll get much out of them, but I'm thinking that we can do something elaborate for them to wake up to that will hopefully encourage them to speak." Atlas gets a mischievous grin as he thinks about that.

"Oh, and I'll take that ring if no one else wants it. I do tend to find myself getting stabbed a lot."

Atlas goes about securing the manacles on the prisoners as suggested by Neshi.

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Tuesday December 4th, 2018 2:35:58 PM

Erik looks at the goods. "These goods should go to Gargul's church. That is their deity, right?"

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:43/59, Speed 60', Lightning Lord: (4/9), Storm Burst: (9/10)  d20+23=42 ; d20+23=41 ; d20+23=38 ;
Tuesday December 4th, 2018 3:34:56 PM

'Osul-dog sniffs around the house and property, feeling Faithe just needs time.

Perception checks (indicative rolls if required): 42, 41, 38


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d6=3 ; d6=2 ; d6=5 ; d6=1 ; d6=5 ;
Tuesday December 4th, 2018 5:49:56 PM

"Whoa, there, I'm not sure about administering any poisons. I for one am not familiar with them and we don't want to overdose anyone."

Armand nods to Atlas, and channels to heal, excluding our 3 captives from the healing of Gargul. "Surely Atlas Lord Gargul will see to the hurts of his true believers." Heal everyone in 30 feet for 15. (rerolled the 1).

Armand turns to the captives. "Well it doesn't seem like Gargul wants to heal your friend here." Armand will then gag all 3 captives. He tells the group quietly so the captives cannot hear them. "I don't want them talking to each other before we question them, and I want to question them individually. I think we should take this lot and Faith and head back to Hiram Tubalcain's castle."

Armand looks at Erik. "I don't think so, they are a deviant cult and the church is not going to accept them as one of theirs. I say we take the goods for now. If none of us wants it, perhaps we can sell it and see to providing for their victims. But items that can aid us in our endeavors should remain with us."

OOC, Trey are you updating the loot board that Erik (Mack) had?

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+1=4 ;
Tuesday December 4th, 2018 8:54:01 PM

Owen maintains his illusion, keeping an eye out for suspicious parties outside. Perception: 4.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Tuesday December 4th, 2018 9:20:17 PM

Elyngael helps with stowing bodies, gear, and prisoners. "I wouldn't mind keeping that cloak of resistance +2, instead of selling it. I've never owned a cloak, and I could see it would be handy. I'll stay near Faith so she won't be too upset upon waking." Elyngael hurries to the tasks at hand, because she can't shake the feeling of being watched.

DM Jeremy 
Wednesday December 5th, 2018 5:56:43 AM

Neshi grabs the manacles from the loot pile, and suggests they administer some of the sweetdream poison.
Atlas applies the manacles and considers "creative" ways of interrogation.
Erik suggest giving the loot to the church of Gargul.
'Osul uses his doggy nose to scan the perimeter, but doesn't smell anything out of place, he is also pretty sure that the sweetdream poison just needs time to wear off.
Armand channels energy, then takes the time to educate Erik about how the church of Gargul feels about wayward cults, and suggests using what they can and selling the rest to help any victims of this crisis. He also gags the prisoners, and suggest the head to the Lord Protector's castle.
Owen maintains his illusion, and has a look around but doesn't see anything out of the ordinary.
Elyngael helps finish stowing the bodies and prisoners, and volunteers to remain at Faiths side, all the time feeling as though she is being watched.

The Party uses some and stows the rest of the loot, then with all the prisoners secure and under Atlas's watchful eye, they head to the castle. Upon arrival, Caleb meets them at the gate, and when he learns of their intent, leads them to the prison saying, "Do what you can to get information from these villains, and I'll go report to my lord", and with that he leaves you alone to deal with the prisoners.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 86/97  d20+20=27 ;
Wednesday December 5th, 2018 10:49:24 AM

Atlas enjoys the ride, thinking about ways to get information from these now that they're not unconscious. Once they are at the castle he hurries the prisoners to individual cells far enough apart so they cannot talk to each other. On the way there he says to the group, loud enough for all the prisoners to hear him, "It would have been easier if we could have knocked them out. Now I'm going to have to do terrible things to them to get them to talk. I hate doing that, their screams haunt me. Why do I always have to be the one that cuts the skin off and breaks the ribs with the pliers? Could maybe the new guy do it?"

Atlas looks to Armand, winks in a way the prisoners cannot see, then says "You'll want to say a prayer for them before I get to them, just make it quick. My work takes all night, so if you take too long I'll miss breakfast."

He then turns to the prisoners before splitting them up. "Well, the first one to go usually gives up all the info, which means that the other two won't have anything new to give me. That is why everyone after the first usually take much longer. I have to make sure there isn't anything else, and when there is nothing else, well, it is what it is. Does anyone have a preference on going first, second, or third?"

------------------------------------------------------------------------
Intimidate: 1d20+20=27

ooc: I could certainly take the treasure spreadsheet on. I'll get it updated this weekend most likely.


'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:43/59, Speed 60', Lightning Lord: (4/9), Storm Burst: (9/10)  d20+11=26 ; d20+23=40 ;
Wednesday December 5th, 2018 4:09:33 PM

Eventually, and out of sight of the prisoners, 'Osul reverts to human form - pausing to scratch behind his neck.

He looks for an *in* on the interrogation, but quickly concedes he might be better off watching for clues as to who is more likely to talk.

Sense Motive: 26, Perception: 40

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+10=14 ; d20+13=18 ;
Wednesday December 5th, 2018 6:26:10 PM

Armand rolls his eyes, when the prisoners cannot see, at Atlas's dramatics. I'm assuming green 2 is still knocked out. "Let's try to keep this one unconscious."

"Not being paranoid here, but let's keep them manacled even if they are in a cell. And keep them under guard." Once the prisoners are secured in separate cells, Armand points at Red1. "I guess you'll do for who goes first." He has the prisoner escorted to a room.

Armand gives the prisoner the eye. "Look I'm going to be perfectly honest with you. I'm tapped out of spells to impel you to tell the truth and to enable me to detect lies. So you're just going to have to convince me that you are answering honestly. Otherwise my friend is going to get to enjoy his hobby of making people talk. And if he doesn't like your answers...well I guess then you can explain your actions to Gargul in person."
Diplomacy 14 (d20+10).
1 "What is your involvement with the those people you were with?"
2 "Where were you going to take the woman that was being removed from the house where we caught you."
3 "What do you know of your groups plans?"
4 "What do you know about the person called the Inquisitor?"
5 "Where do you meet with your group of worshipers?"

Armand turns to anyone that came into the room for the questioning. "Anyone have any other questions?"

Upon the completion of the first round of questioning...
Sense Motive 18 (d20+13)

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Wednesday December 5th, 2018 9:18:06 PM

Elyngael and Khan watch and listen as the others try to gain information from the prisoners. It could take awhile, so they eventually go to check up on Faith.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+11=15 ;
Wednesday December 5th, 2018 9:18:41 PM

Neshi looks in on the prisoners to see what can be seen perception DC 15 to see which one if any seems to be more nervous, sweating more, looking around the cell, trying to stare the others down etc.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday December 6th, 2018 2:25:28 AM

Owen goes with Elyngael and Khan to check on Faithe.

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Thursday December 6th, 2018 3:23:39 AM

Erik nods in agreement. "Do you mind if I use the bracers for the time being?" At the same time, he depends his second lay of hands on himself just in case. (No need to roll, he heals to full with how little was missing.)

DM Jeremy 
Thursday December 6th, 2018 6:03:19 AM

Atlas attempts to intimidate the prisoners, green 2 is still unconscious, buy he's pretty sure he was successful in striking the fear of Gargul into them
'Osul now in human form observes Atlas's interrogation and notices a notable fear in their eyes.
Armand singles out red 1 and attempts a more diplomatic solution, asking him a few questions which he answers as such: 1) I'm the wagon driver 2) the Inquisitor's lair 3) to spread the truth of the Death Dragons 4) He will be your doom 5) the Inquisitor's lair. you are certain he is telling the truth, but obviously his answers are vague on purpose, almost as though he is more fearful of something or someone else then he is if the Wardens.
Elyngael watches the interrogations for a while, then goes to check on Faithe, who slowly starts to wake up.
Neshi tries to see if any of the prisoners is viably more afraid then the others. it's hard to say, as they both seem terrified, and green 2 is still KOed.
Owen goes with Elyngael
Erik decides to snag the bracers, then touch up his health.

Owen and Elyngael arrive just in time to see Faith wake up, she is obviously groggy from the drug, but fully aware of her surroundings. She asks where she is, and is clearly relieved to see the faces of Owen and Elyngael instead of her kidnappers.

Red 1 is tight lipped, and refuses to offer any more information, he just stares at whoever asks him anything, answering in the vaguest way possible.


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+13=30 ; d20+13=22 ; d20+10=13 ; d20+13=31 ;
Thursday December 6th, 2018 7:22:30 AM

OOC is the guy with the tin foil hat still with us?

Armand takes Red 1 back to prison and puts him in a cell far from the others. Armand talks to the others out of hearing range from the prisoners. "How is Faith doing? Does she know anything. Does anyone know anything about something called Death Dragons?"
Knowledge History 30 (d20+13)
Knowledge Religion 22 (d20+13)

He takes out Red 2 and takes him to the interrogation room.

Armand gives the prisoner the eye and beings his spiel with some light alterations. "Look I'm going to be perfectly honest with you. I'm tapped out of spells to impel you to tell the truth and to enable me to detect lies. So you're just going to have to convince me that you are answering honestly." Armand pauses for effect. "At this time we just want to confirm some things your friend already told us. If you are less than cooperative..my friend is going to get to enjoy his hobby of making people talk. And if he doesn't like your answers...well I guess then you can explain your actions to Gargul in person." Armand pauses again. "However, if you do fully cooperate then we have a way to teleport you far away from here."

Diplomacy 13 (d20+10).
1 "What is your involvement with the those people you were with?"
2 "According to you where is the Inquisitor's lair?"
3 "How long have you been a member of the Death Dragons?"
4 "What do you know about the person called the Inquisitor?"
5 "Where do you meet with your fellow Death Dragons?"
6 "Why should we let you live?"
7 "How do you recruit new members?"
8 "Why were you kidnapping the woman Faith?"
9 "Do you know anything about people going missing in town?"

Armand turns to anyone that came into the room for the questioning. "Anyone have any other questions?"

Upon the completion of the first round of questioning...
Sense Motive 31 (d20+13)


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday December 6th, 2018 9:15:48 AM

Owen speaks with Faithe: "Are you alright? Can you tell us anything about what happened?"

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 86/97 
Thursday December 6th, 2018 6:27:39 PM

Atlas stands outside of the cell Armand is in, cracking his knuckles and biding his time. After a bit he peaks his head in, "Ready for me yet? I'm getting bored out here."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Thursday December 6th, 2018 10:04:54 PM

Elyngael is relieved to see Faith awake. "I'm glad to see you have recovered. We have brought you to a safe place and captured some of the evil people who were trying to hurt you. I don't think it is safe for you to go back home for awhile. If you need anything, we will provide it the best we can. The most important thing is to stay with us. We can protect you. Is there anyone you want to get a message to about your survival?"

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+13=16 ; d20+7=15 ; d20+11=26 ;
Thursday December 6th, 2018 10:33:09 PM


Walking in on Armand and his interrogation, Neshi walks over to the unconscious prisoner and grabs him by the leg and starts dragging him to the door.

"Arrrmand, since this one not woke up, he is of no use and I am hungry. I bee back to when you arrre done with this one if he prrroves to be useless tooo." It be long time since I eat well.....

He continues out the door dragging the unconscious one by the foot.

Intimidate DC 16, Bluff DC 15, Perform DC 26

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Thursday December 6th, 2018 10:53:38 PM

Erik leans down. "I'm so glad to see you are okay, my lady."

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:43/59, Speed 60', Lightning Lord: (4/9), Storm Burst: (9/10)  d20+7=11 ;
Friday December 7th, 2018 3:51:18 AM


Something strikes 'Osul as odd about this whole scene (extended scene). He remains present in the interrogation, but in his mind he is reviewing all he can recall since the attack (?) at the chapel, and he isn't entirely convinced that he shouldn't start earlier, but this is where he is.

He isn't privy to the current conversation with Faithe, but he starts by trying to recall what she is wearing on or about her head.

Raw Wisdom Check: 11, Sense Motive: ??? Page is generating a Dice Roll error

DM Jeremy 
Friday December 7th, 2018 6:04:07 AM

Armand gives up on red 1 and instead makes a visit to red 2.
Owen is relieved that Faithe is awake, and asks her what she knows of the attack.
Atlas is getting bored, and maybe a bit impatient
Elyngael is also relieved that Faithe is awake, and explains to her where they are, offering to send a message to anyone.
Neshi puts on a lovely performance, and red 2 is moved, well his bowels anyway.
Erik is also relieved at Faithe's awakening
'Osul racks his memory trying to put the pieces together, hoping to think of something they missed, though he can't think of anything.

Earl runs to Faithe's side thank Gargul you're awake, I wish I could have gotten to the Wardens sooner, but my fear kept me. Faithe looks at Earl smiles and says, "Don't worry about things that can't be redone we're safe, and with any luck these people can get the answers they are looking for". Turning to Owen, Faithe says, "It happen so fast, but as I was waiting for your arrival, I heard a knock on the back door, thinking it was you, I went to open the door only to see 5 men there". "They forced their way in, injected me with something, and then I fell asleep", see concludes.

Red 2, while scared to the point of soiling himself, refuses to answer Armand's questions, instead, he begins to rant: "You guys are so stupid, you (pointing to Armand) claim to be a priest of Gargul, and yet you reject the Inquisitor's teachings, and the rest of you are believing you are doing the right thing when you are all in violation of Gargul's will, as taught by the Inquisitor and the rest of the Death Dragons". The rant about the stupidity of the Wardens goes on for awhile, before he says, "and you are so stupid you never bothered checking the brothers stable". After saying the last part, he stops abruptly.
DC 15 perception Highlight to display spoiler: {he seems even more scared now} if successful you can make a DC 15 sense motive Highlight to display spoiler: {he seems scared because of something he said}

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:43/59, Speed 60', Lightning Lord: (4/9), Storm Burst: (9/10)  d20+23=33 ; d20+11=18 ;
Friday December 7th, 2018 7:19:08 AM


"... I figured they were out in a wagon, drawn by the horses. Their scents clear as day in places, but less so in others...", says 'Osul, being dragged through the then-and-there back into the here-and-now.

Then the checks: Perception-33, Sense Motive-18.

"Yeah, we're woofing stupid!, he snarls back, baring teeth and sarcasm.

"These three chained, celled, and watched, not just guarded. Faithe watched and guarded. Something is still not right there. Wish I hadn't said that in front of Bob here - Yes, I'm calling you Bob. You look and sound the same from either direction, and your only chance to get out of this alive is to somehow keep your nose above water ... except, you don't want to live. Sit and rot!"

He struggles to get his head back on track, and starts heading for the doors.
"...and we'll fix that door!

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 86/97  d20+10=28 ; d20+6=8 ;
Friday December 7th, 2018 10:22:01 AM

Atlas steps over to 'Osul, "Let's get everyone together before we head back. We can let them stew while we go see what is in this stable."

Atlas gather's everyone up, "I suggest we stick together on this. We've put the fear of all the known gods into them, so let's let them simmer while we go check this out. 'Osul, can you scout out the area for us before we get there so that we're not surprised by anything? Maybe bird form?"

He then leads the way back to the brother's house.

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Friday December 7th, 2018 12:14:23 PM

Erik follows Atlas, hopeful to find some clue as to what's going on.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Friday December 7th, 2018 5:41:15 PM

Owen asks Faithe and Earl, "Do you want me to teleport you guys out of here? We have friends at the Tree of Parting who can keep you safe and distant from any more attackers."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Friday December 7th, 2018 7:45:28 PM

A little light slapping of the face is done on the unconscious prisoner in order to try and wake him. If he wake he will see a open mawed Neshi looking like he is about to take a chunk out of him....

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=14 ;
Friday December 7th, 2018 8:34:31 PM

Perception 14.

Armand glares hard at Red 2. "Let me see, uh 1, having never heard the creed of the Death Dragon as taught by the Inquisitor I have nothing to base any sort of conclusion upon. Two, let's see your faith allows you to conduct obviously illegal activities. Three as a priest of Gargul I'm pretty sure if he wanted something different he'd let me know. Four you are about that close," he holds up his thumb and forefinger barely separated, "from meeting with Gargul and explaining yourself to him." He leans in close and almost growls, "And believe me, I have a spell that can make that happen." He snaps his fingers.

He escorts the prisoner, none to gently, to another cell to make sure they are fairly separated from each other.

Armand takes one of the Hat's of Disguise and uses the hat to make himself appear as Red 1. as it acts as the disguise self spell we can actually make ourselves appear as someone else including apparel. Armand takes the other two hats and holds them out to the party. "I suggest we take the wagon and go as them. The rest can hide down in the wagon." Is this a flat-bed type wagon with low sides, or a stage coach like affair?

"If anyone has skills in driving a wagon they can drive, otherwise I'll do it but I'm going to go very slow. Also....say I wonder if that was really Rose we were looking at when we talked to her 'Osul. I mean if they have this many hat's of disguise maybe we were talking to someone with a hat on. I say we also stop by her place after the brother's."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Friday December 7th, 2018 8:58:23 PM

"I can Handle Animals,and I've driven a wagon a few times," volunteers Elyngael. Now that everyone endangered is in relative safety, she's ready to go in pursuit.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:43/59, Speed 60', Lightning Lord: (4/9), Storm Burst: (9/10) 
Saturday December 8th, 2018 3:27:20 AM

"If it's not yet dark it soon will be, Atlas. Owl, bat, elemental ... plenty of options."
"The wagon is a good idea Armand, as is Elyngael at the reins."


DM Jeremy 
Saturday December 8th, 2018 9:17:14 AM

The wagon is a utility type wagon, made for hauling stuff, it has 2ft side walls.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Saturday December 8th, 2018 1:23:45 PM

Owen grins at Armand's suggestion. "Impersonating them, huh? I just learned the spell Seeming, and I've been looking for an opportunity to put it to use."

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Sunday December 9th, 2018 5:45:29 PM

"Good, let's take those masterwork manacles." He hands a Hat of Disguise to Elyngael. "Try to picture yourself as Red 2." Armand holds up a hat of disguise, "Atlas you could be Green 2, or Owen you could be that bloodwitch that died with the lighting bolt, the one that escaped us earlier."

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:43/59, Speed 60', Lightning Lord: (4/9), Storm Burst: (9/10) 
Monday December 10th, 2018 2:19:18 AM

Wouldn't it be nice to be able to look like anyone?, 'Osul muses once he is climbing the stairs to a safe point to wildshape again, and fly out into the night.

DM Jeremy 
Monday December 10th, 2018 6:04:47 AM

'Osul reminisces over the past, and realizes where he missed the trail at the brothers, he also marvels at the idea of looking like anybody else while using the hat of disguise, and wonders what type of flying creature form he should use.

Atlas wants everyone to stick together (smart guy) he also suggests 'Osul scout things out in bird form.

Erik follows Atlas's lead

Owen asks Faithe and Earl if they want to be teleported to the Tree, but the decline, stating. that they feel safe at the Colonel's castle. He perks up when he hears Armand's suggestion, and adds his own 2 cents

Neshi tries slapping the remaining green awake, and then proceeds to scare the crap out of him when he awakes.

Armand defends his place as a true cleric of Gargul, then he suggests using the hats of disguise to sneak and the wagon to sneak to the brothers house.

Elyngael offers to drive the cart

Sense the majority of the posts involved prep and planning, and only Atlas and Erik mentioned anything about setting out the brothers house, I'm assuming that the party has not set out yet, and are making final preparations

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+13=26 ; d20+11=27 ;
Monday December 10th, 2018 7:26:11 AM


So you arrrrre alive. I guess I lose that bet. So is therrrrre anything you would like to tell me about wherrrrre your leaderrrrrs can be found beforrrrre you join your brrrrethren in my belly? Orrrrrr purrrrrrhaps who they arrrrrre? Purrrrhaps if what you tell me is helpful I will let you live. Of corrrrrse if I find out that you have lied to me I will come back and pay you and what family you have a purrrrsonal visit.

intimidate DC26, Bluff 27
----

after seeing if Neshi's new friend answers any questions He will drop him off with the others in a cell and join his companions. Well I guss I probably need one of those hats as I don't think I will pass as a human.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 86/97 
Monday December 10th, 2018 10:42:05 AM

Atlas holds tight, waiting for the group to finish up and for 'Osul to report back anything he learns from his scouting. Although he doesn't wait for 'Osul, if the rest of the group is ready then Atlas will lead them out and catch up with 'Osul on the way.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Monday December 10th, 2018 6:13:13 PM

OOC - I don't think the hat of Disguise is going to help Neshi that much, it acts like a Disguise Self spell..

"You make yourself including clothing, armor, weapons, and equipment look different. You can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change your creature type (although you can appear as another subtype). Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person or gender.

The spell does not provide the abilities or mannerisms of the chosen form, nor does it alter the perceived tactile (touch) or audible (sound) properties of you or your equipment. If you use this spell to create a disguise, you get a +10 bonus on the Disguise check. A creature that interacts with the glamer gets a Will save to recognize it as an illusion." According to the online srd.

So I guess you could appear as another type of Taur? I think this will need DM interpretation.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Monday December 10th, 2018 6:19:19 PM

Armand scratches his head. "Not sure what the hat is going to allow you to turn into Neshi, or how much it will allow you to change sizes, but here you go."

Armand gets to the wagon and makes sure the stable boy does a good job of putting the horses back into their harness to pull the wagon. "Let's get this show on the road. Daylight is long gone and night is setting in. We're going to need to rest and reset spells before we get into something major."

He looks at Atlas, "Maybe you should sit in back and let Elyngael drive and me sit up front since we're in disguise."

He's ready to go and places his loaded crossbow in the foot area of the seat.



Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Monday December 10th, 2018 8:46:51 PM

Elyngael agrees to drive and tries her best to imagine herself in the image of Red 2. She glances at Armand and smiles, "I really hope you are Armand, because you look like one of those creeps from Faith's house". Feeling more confident in her disguise, she reminds Khan to stay still and out of sight in the back of the wagon.

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Tuesday December 11th, 2018 12:30:38 AM

Erik waits with Atlas. His patience endless, he uses this moment to tend his minor wound with a lay on hands.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday December 11th, 2018 2:22:17 AM

Owen uses Seeming to make any Wardens without hats look like nameless cultist mooks.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:43/59, Speed 60', Lightning Lord: (4/9), Storm Burst: (9/10)  d20+23=26 ;
Tuesday December 11th, 2018 4:08:54 AM

'Osul finishes his preparations: Wildshaping into a black owl, casting Longstrider, and flying out over the city towards the house of the brothers. When there he listens and observes from several vantage points (trees, rooves, etc.)

Perception: 26 + owly-wowly stuff

DM Jeremy 
Tuesday December 11th, 2018 5:39:41 AM

ooc... I will allow Neshi to appear as a horse and rider, I know it may be a little more then the hat of disguise is capable of, but hey, it's a judgement call and as the DM I get to make it

Neshi continues to mess with Mr Green Jeans, but the assassin is tight lipped. Final preparations are made, while Armand, and Elyngael are disguised to look like a couple of Faithe's attackers, Neshi appears as a horse and rider, 'Osul takes the form of an Owl and scouts ahead, and Owen casts a spell to make everyone appear as nameless thugs in the Inquisitor's army riding in the back of the wagon.

The short trip to the brothers house goes without incident, with the occasional towns person poking there head out the window, to see who would be riding by at this late hour, just to quickly close the window, and shutters when they saw who it was. The brother's house is dark, with the front door still hung haphazardly, after being broken. The stable is also dark, with it's door closed and locked.

'Osul (Graham) AC:16 (T:14, FF:12), CMD:19, Saves:(F:7/R:7/W:13 + RNL), HP:58/59, Diminuitive, blindsense 20', low-light vision, Speed 25'/50', Wildshape (2/5), Lightning Lord: (4/9), Storm  
Tuesday December 11th, 2018 6:53:29 AM

'Osul-owl listens intently. Eventually, with nothing making itself known, and knowing that the next step is ingress, he casts Warp Wood from a suitable vantage point 30' to 45' away - almost trying to second guess which (wood, lock, or hinge) will yield first.
He hazards a soft hoot (well after the fact) if successful.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+1=19 ;
Tuesday December 11th, 2018 9:55:47 AM

Owen looks about for trouble. Perception: 19.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 86/97 
Tuesday December 11th, 2018 3:28:36 PM

Atlas looks about and then shrugs, "Let me know if you want me to break down the stable door as well." He then watches 'Osul with interest as he casts a spell.

While standing about he looks over to Erik, "Hey, Big Red, you're fitting in well here. You can have the next door we need to knock down. Deal?"

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=16 ;
Tuesday December 11th, 2018 5:25:56 PM

Armand gets off the cart and looks through the doorway (not entering the building) of the broken door we went through the first time we were here.
Perception 16 (d20+4)
Is there a way to access the stable through the living quarters?
Is there anyone lurking inside the doorway?


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+11=29 ;
Tuesday December 11th, 2018 6:01:17 PM


Neshi makes his way over to the stable door and takes a good listen {b]perception dc 29 [/b]

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Tuesday December 11th, 2018 7:18:37 PM

Erik holds up his oversized fist, rough from hard labor. "Sure thing fellow."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+17=36 ;
Tuesday December 11th, 2018 9:16:06 PM

Elyngael remains on the cart ready to speed away if necessary. She looks and listens as she waits in the unnatural stillness (perception d20+17=36).

DM Jeremy 
Wednesday December 12th, 2018 5:42:36 AM

'Osul casts a spell, and the wooden door begins to creek and groan as it begins to bow and twist, until finally, with a loud crash it bursts apart from the pressure of the spell inside a stoutly built door jam.

Owen is on the look out, but sees nothing out of the ordinary

Atlas waits to see what the result of 'Osul's spell is, then gives a word of welcome to Erik, and promises the next door is his to break down.

Armand looks to see if there is anyone inside the house, as well as to see if there is a door inside the house that leads to the stable, however he finds neither.

Neshi listens inside the stable, but doesn't hear anything

Erik seems excited at the prospect of busting down a door in the future

Elyngael remains in the cart on the look out. In spite of the load crash caused by 'Osul's warp wood spell, there is nothing to report.

The inside of the stable is dark, the only light source is an oil burning street lamp, which is on the street corner, however, it's distance is to far to illuminate the interior of the stable in any way.

'Osul (Graham) AC:15 (T:13, FF:12), CMD:19, Saves:(F:7/R:6/W:13 + RNL), HP:58/59, Tiny, low-light vision, Speed 30'/70', Wildshape (2/5), Lightning Lord: (4/9), Storm Burst: (9/10)  d20+27=41 ;
Wednesday December 12th, 2018 7:07:06 AM

'Osul-owl nonchalantly shrugs his shoulders/wings, looking in almost the entirely opposite direction (very easy to do when you are an owl!)
Eventually he flutters through the ... hey, there's an opening! ... looking (lowlight vision) and listening carefully about the stables.

Perception(LLV): 41
OOC: My apologies - I had owl and bat pages open. The above details are correct.


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=7 ;
Wednesday December 12th, 2018 7:14:41 AM

Armand finds a stone in the courtyard. He casts Light on it and tosses it through the opening into the stable. He then casts Detect Magic on himself. Then standing near the doorway (but not in it). He looks around.
Perception 7 (d20+4)

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+1=19 ;
Wednesday December 12th, 2018 10:33:44 AM

Owen follows the others into the stable, still on the lookout for trouble. Perception: 19.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 86/97  d20+10=14 ;
Wednesday December 12th, 2018 10:47:19 AM

Atlas knows he's going to get in trouble for this, but he begins to walk into the stable the moment Armand throws his stone with light. He holds his sword and shield ready as he enters and looks around, only slightly distracted as the owl rushes by.

-------------------------------------------------------------
Perception: 1d20+10=14


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Wednesday December 12th, 2018 5:57:29 PM


Neshi chuckles at Atlas's quick entrance but can say he wouldn't have done exactly the same thing. Quickly casting detect magic, Neshi follows in right behind Atlas.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Wednesday December 12th, 2018 9:44:57 PM

Elyngael stays in the wagon but readies her bow and draws an arrow. She tells Khan to Guard her now that everyone else is in or at the stable. She is trying to be ready for anything from an attack to a quick getaway.

DM Jeremy 
Thursday December 13th, 2018 5:58:13 AM

'Osul the owl flies right into the stable

Armand turns a rock into a torch and tosses it into the stable, he also searches for any magic source, but finds none, and he peers inside from the door, though due to the dim light, he doesn't detect anything.

Atlas follows the stone into the building weapons at the ready, but doesn't see anything out of the ordinary

Owen follows Atlas and 'Osul into the stable.

Neshi also searches for magic as he enters the stable, after a brief chuckle over Atlas's bravado.

Elyngael with Khan protecting her, stays with the wagon, draws her bow prepared to drop any attackers.

After a brief flight around the interior of the stable, 'Osul the owl notices a pile of canvas in one of the stalls located in the left rear corner of the stable. Something about how 'Osul focused on the canvas pile catches Owen's eye, and removing the canvas reveals a trap door the door doesn't seem to have a locking mechanism of any kind.



Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday December 13th, 2018 7:22:18 AM

From his vantage point near the door, Armand sees the party gathering inside the stable. He turns to Elyngael. "I think they've found something. I guess we need to go inside."

Armand ventures into the stable and then with Detect Magic studies the trap door.



Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Thursday December 13th, 2018 10:51:11 AM

Erik follows in after Atlas after a brief pause, sword drawn and ready for threats. "Did you find anything Atlas?" he said, once inside.

'Osul (Graham) AC:15 (T:13, FF:12), CMD:19, Saves:(F:7/R:6/W:13 + RNL), HP:58/59, Tiny, low-light vision, Speed 30'/70', Wildshape (2/5), Lightning Lord: (4/9), Storm Burst: (9/10) 
Thursday December 13th, 2018 4:09:48 PM

'Osul-owl flutters to a rail, and awaits the opening of the trap door.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 86/97  d20+10=18 ;
Thursday December 13th, 2018 5:54:02 PM

Atlas hurry's over to where Owen is, looking over his shoulder at Erik, "I didn't, but it looks like Owen and 'Osul did. Bring the rest, we're going hunting."

Atlas bends down to open the trap door, but hesitates. "Could this be trapped? Anyone have a way to check?" Instead of pulling the door open he goes down on one knee next to it and inspects it, trying not to get poked in the eye by a poisonous needle.

---------------------------------------------
Perception: 1d20+10=18


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Thursday December 13th, 2018 8:52:08 PM


Neshi moves toward the trap door with the others. In response to Atlas's query he responds.

"Hmm, I have no way of checking, safely anyways."

He too checks the door with the detect magic.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday December 13th, 2018 9:45:35 PM

Owen grins as he quips: "I know how to check. Stand back..." Then he opens the trapdoor.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Thursday December 13th, 2018 10:50:15 PM

Elyngael and Khan leave the wagon and enter the stable. She sees everyone gathered around a trapdoor in the floor, and before she can utter a sound, Owen has opened it.

DM Jeremy 
Friday December 14th, 2018 5:53:48 AM

While everyone is thinking about traps and such, Owen bravely reaches down and opens the trap door, without incident. Once open dim light like from a torch shine up into the stable. There is a ladder that goes down to what appears to be a tunnel. The tunnel at this point is barely wide enough for a liontaur to squeeze through.

'Osul (Graham) AC:15 (T:13, FF:12), CMD:19, Saves:(F:7/R:6/W:13 + RNL), HP:58/59, Tiny, low-light vision, Speed 30'/70', Wildshape (2/5), Lightning Lord: (4/9), Storm Burst: (9/10) 
Friday December 14th, 2018 6:34:11 AM

'Osul-owl pushes off the rail and glides through the trapdoor and furhter along if it appears it will accomodate his wingspan. Otherwise, he hops down the ladder and continues looking.

[i]Perception:

'Osul (Graham) AC:15 (T:13, FF:12), CMD:19, Saves:(F:7/R:6/W:13 + RNL), HP:58/59, Tiny, low-light vision, Speed 30'/70', Wildshape (2/5), Lightning Lord: (4/9), Storm Burst: (9/10)  d20+27=34 ;
Friday December 14th, 2018 6:34:54 AM

Perception: 34

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Friday December 14th, 2018 8:21:50 AM


Neshi looks down the hole to the tunnel below and doesn't look real comfortable. Hmm Someone want to dash ahead and see If I am going to fit through this tunnel? Or does anyone have a reduce spell handy?

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 86/97 
Friday December 14th, 2018 12:56:41 PM

Atlas laughs at Owen's action, then says "Thanks friend, glad you didn't die." He winks and jumps into the tunnel after 'Osul. Once at the bottom he yells up, "Neshi, I'll check it out with 'Osul and let you know. So far it looks good, but I'm not exactly sure how you're going to take the ladder."

Atlas explores the tunnel a bit to see if Neshi will be able to make it work.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Friday December 14th, 2018 1:29:24 PM

Owen says "I can make you invisible, but I can't shrink you. We'll keep a lookout here?"

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Friday December 14th, 2018 2:07:54 PM

"I'll keep a look out with you Neshi." Erik says to Yurr'Neshi. "It's a bit tight for me, too."

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=13 ;
Friday December 14th, 2018 6:48:51 PM

"Well we can't let Atlas go off by himself...Wait didn't an owl go down there? Could that be 'Osul?"

Armand goes down the ladder. "Owen do you have the light spell? I may need to recast my light spell down here."

Armand looks around at the base of the ladder, while stepping aside to make room for anyone else coming down.

Perception 13 (d20+4)

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+17=20 ;
Friday December 14th, 2018 9:05:44 PM

Elyngael tells Khan to stay with Erik, then easily slides into the tunnel. Her elven vision helps her to see in the low light admitted by the open trapdoor. "Armand can you cast a light spell on one of my arrows? If not, I'm going back up to get a torch. I'm just not sure how safe a torch might be..." Elyngael pauses at the bottom near Armand and looks around (perception d20+17=20).

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Saturday December 15th, 2018 10:59:20 AM

Owen replies to Armand: "I don't have Light prepared today, no."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Sunday December 16th, 2018 7:53:08 AM

I have light and can cast it for whomever needs it.


DM Jeremy 
Monday December 17th, 2018 6:15:41 AM

As the Wardens descend, you notice a fairly well lit (dim lighting) tunnel, the light seems to be coming from torches that are lining the walls, further inspection reveal them to be everburning torches. Atlas only travels 20ft or so, when the tunnel widens out to a much more comfortable width for a liontaur.

As the Wardens travel make either a DC 15 knowledge geography or survival check Highlight to display spoiler: {the tunnel appears to be heading in the direction of the temple of Gargul}

The wardens travel a ways and come to a large (20ft across) set of wooden double doors, carved with the eye of Gargul. DC 15 knowledge geography of survival Highlight to display spoiler: {You appear to be directly below the temple of Gargul}

As the Wardens approach the doors they begin to open, apparently on their own accord. When they are fully open, you see what appears to be human man wearing heavy armor. as well as 4 others who also appear human. The heavy armored man is standing behind an altar with a man strapped to the altar. DC 25 Perception check Highlight to display spoiler: {two more are hiding behind the doors}

Upon entering, the heavy armored man says, "Welcome Wardens of the Tree, we've been expecting you, allow me to introduce myself, my name is Cevra Saurwater but you can call me the Inquisitor, and I believe you have meddled in the affairs of the Death Dragons long enough!". and with that, the doors slam shut behind you.

Battle Map

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire, Mage armor, stone skin  d20+3=16 ; d20+3=9 ; d20+7=8 ; d20+8=17 ; d20+8=16 ; d6=2 ; 4d6=15 ; 4d6=16 ; d20+11=15 ;
Monday December 17th, 2018 8:12:37 AM

(OOC: I will assume that someone lets us know that the tunnel widens up enough for me.)

While waiting Neshi casts Mage armor and then stone skin on himself figuring that something is coming.

Nervous at having to be left behind, Neshi is relieved to hear that the tunnel widens up and quickly and carefully makes his way back to the others.

Part of the way there Neshi realizes that they are heading toward the Temple. Geography DC 16

"Hey guys it seems like we are heading toward the Temple."

Once through the doors Neshi is oblivious to about anything except those in front of him. Perception [b dc 8 natural 1[/b]

Neshi moves forward as the Inquisitor is speaking.

"Leave it to the bad guy to give a speech about what he is up to." (leaving him open to an attack of opportunity as he passes by A2 behind the door that he doesn't see.)

As Cerva finishes speaking Neshi lets fly with two scorching rays right at the inquisitor.

Ranged touch AC 17 & AC 18, for 15 points and 16 points damage respectively. No save Spell resistance DC 15

Owen Marcellus (Weston W.) AC: 17/13/14; HP: 54/54; CMD: 17; Hasted, Invisible  d20+15=19 ; d20+15=32 ;
Monday December 17th, 2018 8:28:25 AM

Owen says "We'll stop meddling in your affairs if you stop having them!"

Then he casts Haste on everyone in the party. He disappears from sight using his Invisibility Field and moves to W12.

______________________

8/9 rounds of Haste remain.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, Color Spray, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, Bull's Strength, Minor Image, Invisibility, and Invisibility.
3: Dispel Magic, Fireball, Fly, Haste, and Major Image.
4: Stoneskin, Crushing Despair, Phantasmal Killer, and Greater Invisibility.
5: Teleport, Feeblemind, Shadow Evocation.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
1/9 daily Invisibility Field rounds used.
}

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Monday December 17th, 2018 12:46:49 PM

(Making the same assumption as Yurr'Neshi)

Erik climbs down after Yurr'Neshi. Once down, he casts Bull's Strength on himself, then draws his sword.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 86/97  d20+5=20 ; d20+5=22 ; d20+10=26 ;
Monday December 17th, 2018 3:29:18 PM

Atlas looks about and sees additional men behind the door. He yells to the party, "Two behind the door, but that guy in the armor is mine! Erik, can you clean those two up so they don't hurt the casters?" Atlas takes off towards the armored foe.

------------------------------------------
Survival 1=1d20+5=20 (passed)
Survival 2=1d20+5=22 (passed)
Perception: 1d20+10=26 (passed)


'Osul-Owl (Graham) AC:19 (T:13, FF:16), CMD:19, Saves:(F:7/R:6/W:13 + RNL), HP:58/59, Tiny, low-light vision, Speed 30'/70', Wildshape (2/5), Lightning Lord: (4/9), Storm Burst: (9/10)  d20+25=39 ; d20+5=8 ; d20+23=24 ; d20+23=25 ;
Monday December 17th, 2018 4:09:54 PM

Checks: Survival:39, Knowledge(Geography):8, Perception:24!
'Osul-Owl takes advantage of the time it takes most of party to move past him to cast Barkskin.
Within the chamber, the sea of big folk initially and inadvertantly prevent him seeing what aloft might othewise be obvious. He tries to gauge the space, find a spot with some altitude, and double move to get there.
Perception from new location:25! ...and how high is the ceiling, please?

DM Jeremy 
Monday December 17th, 2018 4:42:27 PM

The ceiling is 20ft

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=17 ; 9d6=39 ;
Monday December 17th, 2018 5:53:17 PM

Really running low on effective spells..
"Strange you see this tunnel is leading back to the temple? As in we're under the temple?"

Armand hears Atlas's comment about the people behind the door. He glances in that direction. He also looks to see if he recognizes anyone from the temple above? Who's on the alter?
Perception 17 (d20+4)

He looks at A1. "You know I really don't have time for this. And since we haven't had time to really rest, you're just going to have to take what's available." Armand casts Flame Strike at A1.
Flame Strike reflex save 18 for half: Damage 39 (1/2 of damage is flame based the other half is divine)

Armand then moves (at haste speed) to Z12 while drawing his hammer.

spells left
Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: Bless, Shield of Faith, Protection from Evil, Entropic shield, Shield of faith (domain)
2: Spiritual Weapon, , Bless Weapon (domain)
3: Dispel magic, Protection from energy,, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, ,
5: just cast Flame Strike, slay living (domain)
}

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+8=25 ; d20+17=21 ; d20+8=23 ; d8+4=7 ; d20+8=25 ; d20+19=33 ; d8+8=11 ; d6=1 ; d20+14=18 ; d8+8=16 ; d6=3 ; d20+20=34 ; d8+8=10 ; d6=3 ;
Monday December 17th, 2018 6:10:51 PM

Hasted

Knowledge Geography (d20+8=25)
Perception (d20+17=21)

Elyngael points at A2 and Commands Khan, "Kill"

Khan AC 20/15/15 HP62 CMD 22
Attack: Bite (d20+8=23) damage (d8+4=7) Trip check, CMB (d20+8=25) Hope that puts him prone, getting up provokes right? Since Khan had to move more than 5 feet he only gets the one attack even though hasted right?

Elyngael releases a readied adamantine arrow at the inquisitor before Atlas crosses her line of fire.
attack 1 (d20+19=33) damage (1d8+8=11, plus fire 1d6=1)
2nd shot d20 + 14=18) ?if hit Damage (1d8+8=16, plus fire 1d6=3)
Hasted attack (d20+20=34) damage (1d8+8=10, plus fire 1d6=3)

Oh wait, attack 1 and 2 should be +1 more to hit because of haste

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Monday December 17th, 2018 11:04:18 PM

Erik nods to Atlas, and runs towards the two by the door.

DM Jeremy  d20=4 ; .d20=18 ; d20=14 ; d20=1 ; d6=5 ; d20=20 ; d20=4 ; d20=5 ; d6=5 ;
Tuesday December 18th, 2018 6:44:47 AM

Neshi blasts the inquisitor with scorching ray

Owen casts haste

Erik casts bulls strength then threatens A1

Atlas makes a b-line in the direction of the Inquisitor

'Osul casts barkskin on himself, then takes to the sky of the 20ft ceilings, to see what can be seen, and he see's a cage in the far right corner with what appears to be towns people inside.

Armand tries to see if he recognizes the man strapped to the altar, and although he has never seen the man before, he see's a man in dark clothes, that have the look of travelers, maybe adventurers clothing, he then blasts A1 with flamestrike.

Elyngael tells Khan to attack A2, who after taking a chunk out of his hide precedes to knock in on his bum. She them fires 3 arrows at the inquisitor, though only the 1st hits it's mark as the others deflected harmlessly off his armor

The Inquisitor, T1, and T2 move closer,
while A1 attacks Erik twice, confirming a crit on the 1st, and missing the 2nd, for 12 damage,
and A2 stands up provoking an AoO from Khan then he fails to confirm a crit on Khan, but still inflicts 6 damage
B1 casts confusion on Neshi, Atlas and Owen, and B2 casts confusion on Elyngael and Erik DC 17 will save negates or roll a d100 each round and act accordingly for 9 rounds

Table: Confusion Effects
d% Behavior
01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subjects self)

"Why don't you lay down your arms you fools, don't you see your attempts are futile?", says the Inquisitor as me moves closer, "The Death Dragon's will triumph, and the true religion of Gargul will replace the foolishness that your kind chose to embrace!".

Inquisitor AC 22
B1 AC 15
B2 AC 15
T1 AC 17
T2 AC 17
A1 AC 19
A2 AC 19


DM Jeremy  d20+9=21 ;
Tuesday December 18th, 2018 11:11:30 AM

Sorry Kent total brain fart, B1 rolled a 21 verses SR

Oops, it supposed to be 14

Atlas Sunowl (Trey) AC: 26 (haste) (T 16 FF 20) , CMD: 27/22, HP 97/97  d20+6=24 ; d20+15=34 ; d20+15=22 ; d8+9=10 ; d8+9=17 ; 2d6=7 ; d20+11=16 ; d20+10=26 ; d8+9=16 ; 2d6=4 ;
Tuesday December 18th, 2018 11:16:19 AM

Atlas takes a step forward (5-foot step) and attacks the Inquisitor with his trademark sword, shield, sword attack. His first slash catches the Inquisitor in a vulnerable spot, drawing blood immediately. The follow up with his shield missed, but it opened up an opportunity for another strike with his sword.

As he brings his sword back into a defensive stance he comments, "Not so talkative now, eh?"

----------------------------------------------------------------
Confusion Will Save: 1d20+6=24 (passed)

Attack Longsword: 1d20+14+1(haste)=34 (potential Crit... 1d20+14+1=22...crit confirmed
Slashing Magical Damage: 1d8+9+1d8+9=27
Holy Damage: 2d6=7

Attack Spiked Shield: 1d20+10+1(haste)=16 (miss)
Piercing Magical Damage: 1d4+5= (miss)

Attack Longsword: 1d20+9+1(haste)=26
Slashing Magical Damage: 1d8+9=16
Holy Damage: 2d6=4

Total Damage: 54

Hasted +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, additional attack when making full round attack, and 30ft additional movement



Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire, Mage armor, stone skin  d20+8=26 ; d20+11=22 ; 8d6=17 ; d20+11=29 ;
Tuesday December 18th, 2018 2:41:47 PM


Neshi laughs at B!s spell attempt save DC 26 Spell resistance DC22

You are going to have to do better than that my friend.

Try this out! Neshi sends a lightening bolt square into B1s chest.

17 points damage reflex DC22 for 9 points, Spell resistance 29 negates

'Osul-Owl (Graham) AC:19 (T:13, FF:16), CMD:19, Saves:(F:7/R:6/W:13 + RNL), HP:58/59, Tiny, low-light vision, Speed 60'/100', Wildshape (2/5), Lightning Lord: (4/9), Storm Burst: (9/10)  d20+23=25 ; d20+23=39 ; d20+23=28 ;
Tuesday December 18th, 2018 3:55:53 PM

In amongst the combat, 'Osul-owl picks out Elygael's order to Khan, and thinks he can help. He casts Animal Growth on Khan.

He then looks from his vantage point (near ceiling level) at the cage {Perception: 25} and the people in it {Perception: 39, Sense Motive: 28}.



Owen Marcellus (Weston W.) AC: 17/13/14; HP: 54/54; CMD: 17; Hasted, Invisible  d20+10=20 ;
Tuesday December 18th, 2018 5:45:57 PM

Owen resists the Confusion spell. He needs to move if he is going to avoid further area attacks. Before that, however, Owen casts Crushing Despair, catching the Inquisitor and B2 in its cone. In a burst of heroic effort, he follows that spell with another: Feeblemind, cast on the Inquisitor himself! Then he moves to L9, maintaining his Invisibility Field.

Swift Action: Maintain Invisibility Field
Standard Action: Cast Crushing Despair; the Inquisitor and B2 must make a DC 19 Will save or suffer a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
Heroic Standard Action: Cast Feeblemind on the Inquisitor. He must make a DC 20 Will save (with an additional -4 penalty if he can cast arcane spells) or his Intelligence and Charisma drop to 1.
Move Action: Owen moves with Haste to L9.

____________________

7/9 rounds of Haste remain.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, Color Spray, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, Bull's Strength, Minor Image, Invisibility, and Invisibility.
3: Dispel Magic, Fireball, Fly, Haste, and Major Image.
4: Stoneskin, Crushing Despair, Phantasmal Killer, and Greater Invisibility.
5: Teleport, Feeblemind, Shadow Evocation.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
2/9 daily Invisibility Field rounds used.
}

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 72/84 CMD 22  d20+6=19 ; d6=4 ; d6=1 ; d6=2 ; d6=3 ; d6=5 ;
Tuesday December 18th, 2018 7:24:46 PM

With blood rolling down his shoulder, Erik smiles at the enemy, and activates his divine bond on his sword.

Intimidate 19 with his smile.

"My diety will welcome you with open arms if you repent now. Either way, your judgement is at hand, friend."

Swift action lay on hands: 4d6=14 HP healed to himself, back to full.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+7=11 ; 4d8=19 ;
Tuesday December 18th, 2018 7:28:24 PM

Hasted 7/9 rounds of Haste remain

"Gargul see's all you blasphemer. I think you should prepare to explain yourself to him in person."

Armand moves to Z8, he then casts Searing Light and targets B2.
Searing Light, range touch attack - to hit 11 (d20+7) damage if hit 19 (4d8)

Armand then heroically invokes Gargul name and casts "Slay Living". His hands begin to glow with an eerie dark fire.

spells left
Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: Bless, Shield of Faith, Protection from Evil, Entropic shield, Shield of faith (domain)
2: Spiritual Weapon, , Bless Weapon (domain)
3: Dispel magic, Protection from energy,, ,, Searing Light (domain)
4: Restoration, ,
5: ,,
}


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=32 ; d20+12=15 ; d20+12=16 ; d20+12=31 ; d6+8=13 ; d20+12=17 ; d20+12=18 ; d6+8=9 ; d8+8=15 ; d20+12=16 ; d20+20=33 ; d8+8=15 ; d6=4 ; d20+15=27 ; d8+8=11 ; d6=1 ; d20+20=40 ; d20+20=30 ; 2d8+8=14 ; 2d6=10 ; d6=6 ;
Tuesday December 18th, 2018 7:58:12 PM

Hasted

Elyngael makes a Will roll using 1 Hero point for a +8 (+7)=+15 Fortitude save of 42

She watches in amazement as Khan doubles in size, and he takes his attack of opportunity and continures mauling A2.

Khan AC 19/14/14 HP56 (12 bonus HP from growth) CMD 26
AOO: Bite (d20+12=15) miss
Bite attack (d20+12=16) miss
Claw attack (d20+12=31) damage d6+8=13; 2nd claw (d20+12=17) whoops misses plus 1 for Haste so it hits damage is 9
Hasted bite attack (d20+12=18) plus 1 for Haste = 19 hits damage 15 points
Trip (d20+12=16)

Elyngael releases adamantine arrows at the inquisitor
attack 1 (d20+20=33) damage (1d8+8=15, plus fire damage (1d6=4)
2nd shot d20 + 15=27) Damage (1d8+8=11, plus fire 1d6=1)
Hasted attack (d20+20=40) potential Crit., confirmed with a 30 damage (2d8+8=14, plus fire 1d6=6)



Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 72/84 CMD 22  d20+12=31 ;
Tuesday December 18th, 2018 9:58:42 PM

Will save roll 31.

DM Jeremy  d20+9=21 ; d20+10=21 ; d20+12=15 ; d20+10=19 ; d20+11=25 ; d20+6=24 ; d20+6=15 ; d6=1 ; d6=4 ; d20+11=14 ; d20+6=17 ; d20=7 ; d8=5 ; d8=6 ; d8=4 ;
Wednesday December 19th, 2018 6:29:56 AM

Atlas hits The Inquisitor with a massive attack

Neshi hits B1 with the full force of his lightning bolt

'Osul casts a spell, and Khan gets big, he also checks out the occupants of the cage, realizing these are most likely the missing towns people, and by the looks on their faces he can tell they are scared out of their minds, and based on the fact that there is someone strapped to the altar, one could assume they are meant to be human sacrifices.

Elyngael turns The inquisitor into a pin cushion, and he collapses. Khan the large, inflicts a sizable amount of damage on A2 (note Khans bite and claws should be using damage dice appropriate for his new size 1d6 becomes 1d8, and 1d8 becomes 2d6, also his str will go up +8 increasing his attack and damage by +4 and his con +4 giving him 2 temp hp per level)

Owen casts some spells targeting B2 and the Inquisitor. B2 doesn't seem effected, and the inquisitor seems to have succumbed to his wounds

Erik intimidates his foe, calls his celestial spirit to he weapon, and heals himself

Armand casts searing light, but fails to hit his mark, then he prepares slay living.

As the Inquisitor goes down T2 rushes to take his place charging Atlas but swinging wild with his longsword
T1 steps up and attacks Armand just missing, as he deflects the blow with his hammer.
A2 will attack Khan hitting twice the second not confirming a crit for a total of 7 damage
A1 will attack Erik missing twice
B1 moves forward and casts Spectral Hand
B2 moves forward and casts inflict Serious wounds on Atlas hitting touch AC 10 for 24 damage. DC 16 will for half.

Inquisitor AC 22 down
B1 AC 15
B2 AC 15
T1 AC 17
T2 AC 17
A1 AC 19
A2 AC 19

Battle Map

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 72/84 CMD 22  d20+16=35 ; d20+11=30 ; 2d6+13=22 ; 2d6+16=23 ;
Wednesday December 19th, 2018 7:44:23 AM

Erik strikes down then up with his greatsword, using his power attack feat.

First attack: 35 to hit, 27 damage (added 13 instead of 18 on accident, for using two-handed.)

Second attack: 30 to hit, 25 damage. (This one I simply forgot the half strength bonus.)


Owen Marcellus (Weston W.) AC: 17/13/14; HP: 54/54; CMD: 17; Hasted, Invisible  d20+1=7 ;
Wednesday December 19th, 2018 8:08:55 AM

Owen sees Armand cast Slay Living, and he himself just cast his second-scariest spell. The Tree Wardens are really bringing out the big guns. Maybe it's time to cool things down a bit. He draws his Rod of Metamagic and casts a silent Ghost Sound. From behind the cultists, over near the cage, he shouts with the voice of thirty men: "Your false inquisitor has been defeated! Stand down or be destroyed!" Intimidate: 7, but maybe he'll get a bonus because Armand looks so tough and eerie...

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire, Mage armor, stone skin  8d6=36 ; d20+11=27 ; d20+11=29 ;
Wednesday December 19th, 2018 8:44:26 AM


Neshi moves a bit and lines up for another lightening bolt making sure that both B2 and T1 are in line and lets fire.

36 points damage reflex DC22 for 18 points, Spell resistance 27 negates

Neshi let's loose with a full Roar and then folows that up with.

" YOUR LEADER IS DEAD AND YOU TOO SHALL BE SOON UNLESS YOU SURRENDER NOW!!!!

Intimdate DC 29

Atlas Sunowl (Trey) AC: 26 (haste) (T 16 FF 20) , CMD: 27/22, HP 97/97  d20+15=33 ; d8+9=15 ; 2d6=8 ; d20+11=15 ; d4+5=7 ; d20+10=27 ; d8+9=11 ; 2d6=7 ;
Wednesday December 19th, 2018 1:34:41 PM

Atlas dodges out of the way of the the man's touch (AC 16 for touch...so his 10 doesn't hit) and lashes out with his sword, landing a solid blow. He follows with shield and sword, tearing into the enemy with each strike. Then he looks over his shoulder, "Nice shooting El!"

----------------------------------------------------------------
Attack B2 Longsword: 1d20+14+1(haste)=33
Slashing Magical Damage: 1d8+9=15
Holy Damage: 2d6=8

Attack Spiked Shield: 1d20+10+1(haste)=15
Piercing Magical Damage: 1d4+5=7

Attack Longsword: 1d20+9+1(haste)=27
Slashing Magical Damage: 1d8+9=11
Holy Damage: 2d6=7

Total Damage on B2: 48 *If one of the first two blows kills B2 then Atlas' final blow(s) go against T2

Hasted +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, additional attack when making full round attack, and 30ft additional movement


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+8=11 ; 12d12+9=84 ; 12d6+9=52 ; 3d6+9=19 ;
Wednesday December 19th, 2018 5:36:53 PM

Hasted 7/9 rounds of Haste remain

Armand deliberately misinterprets Owen's spell. "See Lord Gargul calls down upon your wickedness."

His attention is now on T1. "Why don't you plead your case directly to Lord Gargul."
Touch Attack - to hit 11 (d20+8) Using a Hero Point because I don't think that will hit, so +4, total to hit vs touch armor is now 15.
The eldritch black fire on Armand's hand engulfs T1. (Slay Living, Fortitude save 18. If save fails take 52 hp damage (12d6+9), if save is made take 19 hp damage (3d6+9).

Please ignore the 12d12 roll, that was a misque.

spells left
Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: Bless, Shield of Faith, Protection from Evil, Entropic shield, Shield of faith (domain)
2: Spiritual Weapon, , Bless Weapon (domain)
3: Dispel magic, Protection from energy,, ,, Searing Light (domain)
4: Restoration, ,
5: ,,
}

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+20=39 ; d8+8=10 ; d6=5 ; d20+15=19 ; d8+8=15 ; d6=4 ; d20+20=22 ; d8+8=10 ; d6=3 ; d20+12=22 ; 2d6+8=14 ; d20+12=21 ; d20+12=17 ; d20+12=26 ; d8+8=15 ; d20+12=30 ; 2d6+8=14 ;
Wednesday December 19th, 2018 8:01:17 PM

Hasted

Elyngael looks around and decides to concentrate on T2. Since several of these guys have had spells on she continues to uses adamantine arrows.
attack 1 (d20+20=39) damage (1d8+8=10, plus fire damage (1d6=5)
2nd shot d20 + 15=19) Damage (1d8+8=15, plus fire 1d6=4)
Hasted attack (d20+20=22) damage (2d8+8=10, plus fire 1d6=3)

Khan AC 19/14/14 HP56/62 (5 bonus HP from growth left) CMD 26
Khan's attacks are/were right for his size, just the damage die was off. Khan continues to attack A2.
Bite attack (d20+12=22) hit, damage (2d6+8=14), Trip CMB (d20+12=21)
Claw attack (d20+12=17) miss,
Claw 2 (d20+12=26) damage (d8+8=15)
Hasted bite attack (d20+12=30) damage (d26+8=15)
I forgot to add the +1 for haste on the attacks for Khan, but I don't think it matters.


Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22  d20+16=26 ; d20+11=19 ; 2d6+18=26 ; 2d6+18=29 ;
Wednesday December 19th, 2018 11:32:08 PM

OOC: I realized later that both of my hits I rolled a 19, for a critical threat. Here's the potential critical hits and the damage they would do if they are or are not criticals.

Confirming Critical for first hit, rolled 19: 26 (If it hits, x2 damage.)
Damage normally 27, critical damage 53.
Confirming Critical for second hit, rolled 19 as well: 19 (If it hits, x2 damage.)
Damage normally 25, critical damage 54.

'Osul-Owl (Graham) AC:19 (T:13, FF:16), CMD:19, Saves:(F:7/R:6/W:13 + RNL), HP:58/59, Tiny, low-light vision, Speed 60'/100', Wildshape (2/5), Lightning Lord: (4/9), Storm Burst: (9/10)  d20+8=28 ; 3d6+13=20 ; 3d6+13=23 ; 3d6+13=26 ; d20+3=23 ; d20+3=16 ; 3d6+13=24 ; 3d6+13=29 ; 3d6+13=22 ;
Thursday December 20th, 2018 3:59:02 AM

'Osul-Owl casts Summon Nature's Ally V (sacrificing Call Lightning Storm). At the end of the round a Cyclops appears at AC11 to flank T1 with Armand.
If T1 is not dead, he attacks it - +11/+6 (3d6+7/3) First attack: Power Attack(-3/+6), Natural 20 (Flash of Insight) AC28, CT28!, Damage: 20+23+26=69. Second Attack: AC23, CT:16(+1 for flank, is 17!), Damage: 24+29+22=75.
Otherwise (with T1 down), he strolls to W10 (25'), and makes the single attack against T2, or if T2 has surrendered then B1, or if B1 has surrendered then B2 is also in reach (10'). If B2 also surrenders... that would be nice.

'Osul watches.

DM Jeremy  d20=8 ; d20=17 ; d20=7 ;
Thursday December 20th, 2018 5:58:31 AM

Erik hits his attacker with such a massive blow, there are now 2 equal parts of the poor guy, as he slices him from stem to stern

Owen tries to make things scary, but doesn't have much success.

Neshi blasts B2 and T1 with a lightning bolt, ending B2 instantly, and wounding T1. He also tries to scare them into submission.

Atlas realizes that Neshi's lightning bolt dropped B2, so he puts some serious hurt on T2 instead

Armand sends T1 to meet Gargul

Elyngael does what she does best, and decorates T2 with the feathers of her arrows, which leads to his death, and Khan finishes off his attacker.

With all the enemies dead, combat is over

Loot: 8] potions CMW, 2] +1 rings of protection, 2] potions of invisibility, 2]+2 studded leather, 2]+1 longswords, and 10000gp

Everyone gains enough XP to reach level 10, or 9000, whichever is better!

When you go to release the guy on the altar, you discover a small pile of assorted gear, which appears to have belonged to an adventurer.



'Osul-Owl (Graham) AC:19 (T:13, FF:16), CMD:19, Saves:(F:7/R:6/W:13 + RNL), HP:58/59, Tiny, low-light vision, Speed 60'/100', Wildshape (2/5), Lightning Lord: (4/9), Storm Burst: (9/10) 
Thursday December 20th, 2018 6:44:23 AM

'Osul-Owl glides to the floor, returns to human form, and asks the cyclops to open the cage as he gestures to the imprisoned citizens to stand back.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday December 20th, 2018 9:20:25 AM

Owen wanders over to the altar. "Hey, it looks like this guy is alive and kicking. Let's get you free! It's a good thing none of us tossed any fireballs around earlier."

Elim Sastre (Tanner) -- HP 85 | AC 18/14/14 | CMD 19 | F+7/R+12/W+8 
Thursday December 20th, 2018 10:29:56 AM

On the altar, you see a young human male with short, dark blonde hair. His eyes are nutmeg brown, with small flecks of orange near the iris. His skin is smooth and fair, clean-shaven, but taut against his skin with very angular features. He is dressed in a black high-necked tunic, trousers, and gloves. He is tall and lanky, with a wiry frame and straight posture.

Or, he would have a straight posture, if he weren't tied to an altar.

He manages to finally work the gag from off his mouth. "Ah, that's better! They could have at least used a clean rag. Could I trouble you to untie me? These restraints are a bit chafing."

Atlas Sunowl (Trey) AC: 26 (haste) (T 16 FF 20) , CMD: 27/22, HP 97/97 
Thursday December 20th, 2018 4:12:17 PM

Atlas whoops, "Wow, that was team work! El, well done finishing those two off! We seem to make a great one-two punch."

As Atlas' adrenaline wears down he slows down a bit. Seeing that Owen is headed to the alter, he decides to join 'Osul over at the cage so he can help from the townsfolk.



Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Thursday December 20th, 2018 6:05:54 PM

Erik has a sad look on his face when he looks over his slain enemy. "Well, I wish things were better for him. I have hopes his next life is more fulfilling."

Erik walks over to Elim (I'm assuming I'm in that room) and asks "Are you hurt, young man? I can offer healing if you have wounds."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire, Mage armor, stone skin 
Thursday December 20th, 2018 6:27:22 PM

Neshi looks around at his companions.

"I would agree Atlas we seem to be finding a groove as a group at least in combat situations, though we do have a bad habit of killing everyone, so we don't know if there are others we need to worry about."

"I say we free these folk and then search this area extremely well for any rosters of notebooks with names or any info we can so we can leave knowing we have done what we set out to do."



Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d6=3 ; d6=3 ; d6=3 ; d6=2 ; d20+11=12 ; d20+10=13 ;
Thursday December 20th, 2018 7:47:49 PM

Armand quickly assess the situation. "Atlas could you take this," he holds out his Adamantine +1 Warhammer, "and kindly destroy that alter."

To the group, "Yes please search this room carefully. I'm particularly interested in any information about the cult itself."

He then walks over to the prisoners. "Is everyone okay? Does anyone need any healing." Armand will go ahead and channel energy. Everyone within 30 feet heals 10 hit points. He tries to assess the prisoners.
Heal 12 (d20+11) Really? what's up with the terrible rolls so far?

"As you can see we've taken care of those that were holding you prisoner. The Lord Protector Hiram Tubalcain brought us in to try and track down all you missing people. He was most concerned for the safety of his citizens. Could you help us in identifying these cultists and tell us if there are any more missing? Oh, we did engage a group of about 10 of them during the day and have removed them as a threat already."
Diplomacy 13 (d20+10) Really glad I'm not in combat anymore.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+17=29 ;
Thursday December 20th, 2018 9:28:25 PM

Elyngael walks into the room that has become too crowded for her and and Khan. "Armand, I will be glad to help wherever we are needed most. Perhaps I can assist some of these unfortunate people to their rightful homes. I can use the cart if some are too weak to walk. If not that, I would be glad to burn the bodies of these evil attackers." She looks around (perception d20+17=29) and takes note of the man in black as someone different from the others, and who seems to be talking to himself.

DM Jeremy 
Friday December 21st, 2018 6:02:01 AM

'Osul has his new friend the cyclops smash the door to the cage open, which he does easily.

Owen realizes the guy on the Altar is alive and is thankful nobody chucked any fireballs in that direction.

Elim wishes the baddies would have used a clean rag as a gag, and asks to be cut free.

Atlas is impressed with his and Elyngael's apparent teamwork, and goes to help 'Osul with the townspeople.

Erik runs over to the guy on the altar (Elim), asking if he needs any healing, and I'll assuming cutting him free. (BTW Elim does appear to be wounded, and the wounds don't appear that old.)

Neshi agrees with Atlas, that the Wardens definitely seem to have found a groove, and suggests looking for a roster or something telling them the number of Death Dragon Cultist in the area.

Armand hands Atlas his hammer and asks him to destroy the altar, (I assume after Elim gets off it LOL) he hopes to find some information about the Death Dragon cult here, as he heals the prisoners (Elim would be out of the range of the channel), and encourages them that they are free, and their Lord Protector has asked the Wardens to help take down the cultists.

Elyngael feels a bit crowded in the room, but offers to help with what needs to be done anyways, and recognizes something different about Elim

As the townspeople exit the cage one elderly gentleman asks, "Why did you let that guy come here by himself?", indicating Elim, "What kind of team send one guy in to do the job of Eight?" At that a sweet elderly lady chimes in, "He was amazing though, killed three and wounded several others, including their Inquisitor before he was overwhelmed!"

The townspeople chip in to search the area for any information, though unfortunately, nothing is to be found, and no body recognizes the bodies, Luckily you have three prisoners to talk to.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Friday December 21st, 2018 9:20:02 AM

Owen raises his eyebrows at the elderly guy's question. He asks quietly, "Yeah, what did possess you to storm the place by yourself?"

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22 
Friday December 21st, 2018 10:30:48 AM

"I must apologize," Erik states, as he activates his detect evil towards Elim. "I have nothing practical to untie you with." He pulls out his greatsword and proceeds to carefully slice the bindings.

Atlas Sunowl (Trey) AC: 26 (haste) (T 16 FF 20) , CMD: 27/22, HP 97/97 
Friday December 21st, 2018 12:00:05 PM

Atlas takes Armand's hammer, but before he can begin the he hears the old man's comment. He knows the man has been through a lot, but he cannot contain his frustration. "First off, you're welcome for saving you. Second, I don't have a clue who that man is. Is it bravery or stupidity that causes someone to walk into a situation like this and get themselves captured trying to do the right thing? Probably a little of both. However, this team wouldn't let someone do that. We are the Warden's of the Tree of Parting, we work TOGETHER to ensure that people in need are cared for and that evil is destroyed. I would appreciate it if you spread a positive word about us instead of that babble you just spouted, otherwise the next time your town is in need people may not reach out to us."

Atlas then takes his frustration out on the alter with the hammer that Armand provided.

'Osul-Owl (Graham) AC:19 (T:13, FF:16), CMD:19, Saves:(F:7/R:6/W:13 + RNL), HP:58/59, Tiny, low-light vision, Speed 60'/100', Wildshape (2/5), Lightning Lord: (4/9), Storm Burst: (9/10)  d20+28=44 ;
Friday December 21st, 2018 5:59:33 PM

'Osul looks at the cyclops (who, pending finding out his real name, he is now going to call Thyraphylax - at least in his own mind) and shakes his head in a clear "No.", in case he (miss)understood the elderly man's comments, and Atlas' response as something he needs to step into.

Accompanying Atlas back to the altar, he quietly muses aloud, "True, but he found his way here before us, without the imprimatur of the Lord Protector. So, we might all sit down for a meal and a drink once we're finished here in the city. Just a thought."

Before we leave the underground temple, 'Osul concentrates on their path (paces, direction, ascent, etc.) in an attempt to reconfirm the street based location above the temple / broken altar {Survival: 44, given he automatically knows which way is north from this skill}. He will have to come back at a later point for the doors.



Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+10=24 ; d20+4=5 ;
Friday December 21st, 2018 8:39:16 PM

Armand looks at the old man. "I think there's been a misunderstanding here. He's not with us. I've never seen him before." Armand points at the man once tied to the alter.

Armand turns to the Wardens. "I take it there's no secret doors here, or other tunnels? So this was tunneled to from the brothers house and built under the temple?" Armand examines the room to try to see how sturdy it is and possibly how old it is.
Knowledge Engineering 24 (d20+10)

He also takes some time to look for any secret doors, hidey holes and such.
Perception 5 (d20+4)

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Friday December 21st, 2018 9:06:06 PM

Elyngael overhears the old man's comments, too, and leaves Atlas to his hammering. She walks over to Erik and the man in black. "Eric, stop before you cut his hands off. I have a dagger that will do nicely." Elyngael quickly slices the bindings as she questions this dark, mystery man, "Did you wish to be captured? Or do you have a death wish? You did impress the elders, but fools do not impress me."

'Osul (Graham) AC:16 (T:11, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:66/66, Speed 60', Wildshape (2/5), Lightning Lord: (4/9), Storm Burst: (9/10)  d20+3=10 ;
Friday December 21st, 2018 9:33:25 PM

Confident in their circumstances, 'Osul dismisses the cyclops, with thanks.

Only once the townspeople are underway does he finally ask, "Over half a dozen people with skills and gifts beyond the dreams of most folk can no-one untie a few knots?"
{Bluff: 10} ... and it's about 10 seconds before he bursts out laughing. He hasn't done that in a good while.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire, Mage armor, stone skin  d20+9=10 ; d3=1 ; d20+9=12 ; d20+9=17 ; d20+9=24 ;
Friday December 21st, 2018 10:10:22 PM

Neshi wanders around carefully looking for any hidden passages or alcoves or anything out of the ordinary, that might suggest some manner of egress to the temple above.

Perception rolls: DC 10 (natural 1), DC 12, DC 17, DC 24

Elim Sastre (Tanner) -- HP 85 | AC 18/14/14 | CMD 19 | F+7/R+12/W+8 
Sunday December 23rd, 2018 11:11:12 PM

FRIDAY POST

"Oh, goodness, no." The man in black shakes his head as he sits up and rubs his wrists. "There has been a misunderstanding. You see," he pauses for a moment, but continues when he recognizes a paladin detecting evil, "You see, I am not with them. My name is Elim, and I am a simple tailor. I was traveling to the Tree of Parting when I saw these cultists. I was trying to get a look so I could tell the local lord... when they ambushed me. I was somehow able to defeat three of them before they knocked me out. I woke up tied to this altar. We are all very lucky you arrived." He hops down and quickly rummages through the pile on the floor. He nods, appearing satisfied that everything is there before hefting his backpack. "You said you are the Wardens? That is fortuitous. May I accompany you to the Tree? I promise I won't get in the way, and I wouldn't want to run into more of... whatever these men are."

'Osul (Graham) AC:16 (T:11, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:66/66, Speed 60', Wildshape (2/6), Lightning Lord: (4/10), Storm Burst: (9/10) 
Monday December 24th, 2018 6:29:22 AM

With the cyclops gone, 'Osul gives Khan a smile as the Animal Growth fades at the nine minute mark.

He watches 'Neshi going about his sweep. He is interested in helping, and offers hopefully useful comments and suggestions, if from a distance.
"'Neshi - you've got this - take your time!" {Perception (Aid Another - 'Neshi +2)}

His circuitous wanderings bring him back to the rubble which was not so long ago an altar, and he introduces himself. "Well met! I am 'Osul - Tree Warden. My fellow wardens ...",he pauses to collect his next few words, "... are surprised to have found anyone alive on the altar, and I suspect more surprised that you arrived here before us, and without our having crossed paths."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire, Mage armor, stone skin  d20+9=14 ; d20+9=24 ; d20+9=20 ;
Monday December 24th, 2018 3:29:48 PM

Continues on to another area of the room. Perception rolls dcs 14, 20, & 24. Oops +2 to those rolls

Armand (Robert D) AC 20/touch11/flat 19 HP 70/70 CMD 20 Character Sheet 
Wednesday January 2nd, 2019 6:22:32 PM

Adjusting Header for 10th level.

I did take a Linguistics and for now am Calling it Tree Sign, as in a sign language or signals we can pass each other in front of others. Like how baseball sends in, instructions.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 95/95 
Wednesday January 2nd, 2019 9:09:40 PM

updating header

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,  
Sunday January 6th, 2019 4:08:41 PM

level 10 updated header

DM Jeremy 
Sunday January 6th, 2019 9:31:47 PM

Owen makes a funny at Elim's expense

Erik and Elyngael free Elim

Atlas verbally releases his frustration on the old man for his comment, and physically on the altar. He does acknowledge Elim's bravery, but also his stupidity.

'Osul decides not to come to the old man's aid, 'Osul is certain they are directly under the temple, as he muses about Elim's finding the lair before they did, and mocks Erik and Elyngael over the freeing of Elim. then he finally introduces himself to Elim.

Armand sets the record strait and tells the prisoners that Elim isn't one of them. He can see that the tunneling is relatively new, and that the work is well done, with no danger of collapse, but isn't able to find anything out of the ordinary.

In spit of having aid from 'Osul, and making a thorough search, Neshi doesn't find anything out of the ordinary, and is pretty certain that there isn't anything to be found.

Elim introduces himself as a tailor, and claims dumb luck got him as afar as it did in his quest to gather information to give to the local lord. He gathers his things as he asks the Wardens if he can travel with them to the Tree, as that is his destination.

The old man apologizes for his mistake saying, "I meant no offence, I just saw this guy acting heroically, then you guys come along not 2 hours later, and free us, easily defeating the villains, and figured there must be a link between the 2". "Anyways, I want to thank you guys for saving the day, and I thank the Gods that the Lord Protector had the sense to call you guys to action!"

The rest of the freed prisoners also thank the Wardens, sharing the old man's sentiment completely.

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 60', Wildshape:2/6, Lightning Lord:4/10, Storm Burst:9/10  d20+12=15 ; d20+26=46 ;
Monday January 7th, 2019 7:06:44 AM

"Atlas, how is it this gentleman knows who we are and who sent for our assistance, but didn't know who was with us, and who wasn't? We only arrived last night, so how long has he been imprisoned here to know these things?" Sense Motive:15

When/where have we seen this elderly gentleman since our arrival, and what is he wearing about his head? Perception:46

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday January 7th, 2019 9:59:37 AM

Owen rounds up the rest of the Wardens. "Alright, everyone. Let's get these people to safety and report back to the Lord Protector."

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22  d6=4 ; d6=5 ; d6=5 ; d6=4 ;
Monday January 7th, 2019 11:25:16 AM

(I'll try to get my level up done tonight after work. Been incredibly busy.)

Erik uses a lay on hands on Elim, now that he's free. 18 HP restored.

Atlas Sunowl (Trey) AC: 26 (haste) (T 16 FF 20) , CMD: 27/22, HP 97/97 
Monday January 7th, 2019 2:53:16 PM

Atlas' eyes look down an an absent way and his hand comes up to his chin as he considers 'Osul's question. "Do you think he's one of them hiding in the cell, or just recently captured? I'm inclined to give him the benefit of the doubt since he was in the cell."

Atlas helps out getting these folks to safety, "Let's get to the Colonel as soon as we get these people out."

Armand (Robert D) AC 20/touch11/flat 19 HP 70/70 CMD 20 Character Sheet 
Monday January 7th, 2019 5:48:49 PM

"Okay everyone, lets form a line and get you out of here. It may be tight in places but stay calm and just keep moving."

To the wardens he says, "Let's grab some of the lights in here and disperse them among the crowd. We probably should intersperse ourselves among them as well."

Armand will lead the way out. "Keep it orderly and follow me."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 95/95 
Monday January 7th, 2019 6:04:16 PM

Elyngael calls out to the prisoners. "Are any of your related to Roses son or Faith's husband?" She will help get the people in line, but probably will go last.


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,  
Monday January 7th, 2019 7:29:12 PM

Looking around the cavern, Neshi is surprised by the lack of any hidey holes or passages upward into the temple above, he shrugs his shoulders and begins to help with the exit of all the folks and helps carry all the extra stuff out as well.

Elim Sastre (Tanner) -- HP 85 | AC 18/14/14 | CMD 19 | F+7/R+12/W+8 
Monday January 7th, 2019 11:29:28 PM

"Well met, Wardens. Well met." Elim responds in a self-effacing manner. "Please, by all means, lead us out of this dungeon. I'm sure we will all be happy to tell the Lord Protector of your bravery and skill in rescuing us." He shoulders his backpack and waits patiently in line to march back to the surface.

Erik the Red Lion (Daniel P), AC20 (T10, FF20), HP 84/84 CMD 22  d10=5 ;
Tuesday January 8th, 2019 1:24:37 AM

(HP gain from level up: 8. Adjusted stats according to level up. 2 skill points, +1 for being human. Is there something to do with gold or does that come later?)

DM Edit: Don't worry about the gold yet, let the story play out.

DM Jeremy 
Tuesday January 8th, 2019 5:57:05 AM

'Osul asks Atlas if he knows why the elderly gentleman seems to know them, though the vibe he is getting from the guy is that he is generally grateful for the rescue, and doesn't mean any harm. (his bald head is uncovered)

Owen spurs the Wardens on so they can get the civilians out and go report to the the Lord Protector

Erik Lays Hands on Elim and Elim's wounds close up, not even leaving a scar

Atlas wants to give the old dude the benefit of the doubt, he also wants to get the civilians to safety and report to the Lord Protector.

Armand gets the people to line up, with the Wardens dispersed through out the line, then begins leading them out the door, which though it slammed shut at the beginning of the fight, moves freely on it hinges.

Elyngael asks if anyone knows Rose's son, or Faithe's husband.

Neshi is shocked that there isn't a secret passage to the upstairs temple, but helps herd the good people out and also helps carry the loot.

Elim greets the Wardens, and happily allows them to lead the way to freedom, making it clear that he wants to tell the Lord Protector about their bravery.

Overhearing the conversation between 'Osul and Atlas the old man tries to set the record strait by saying, "I was captured just this after noon, so I had a chance to hear the rumors that are all about town that the Tree Wardens are here to help the Colonel, in fact though he probably didn't see me, or remember me, I saw this one you call Atlas at the pub last night. As a stranger, he seemed rather focused, as though he were trying to get the feel of the place, and now I know why, so when you guys show up and identify yourselves as the Tree Wardens, well you get the idea".

At Elyngael's inquiring, two gentlemen step forward, one claiming to be Rose's son and the other Faithe's husband, they both ask if there is something wrong with their loved one.

The people line up as instructed, and exit the underground lair without any issues. Once free, the prisoners, unless instructed to do otherwise, will disperse and head to their homes. Faithe's Husband will accompany the Wardens to the Lord Protectors castle if he is informed that Faithe is currently there for her protection.

Armand (Robert D) AC 20/touch11/flat 19 HP 70/70 CMD 20 Character Sheet 
Tuesday January 8th, 2019 7:17:53 AM

As they are leaving, "Atlas, don't forget to pick up the loot."

Armand tells Josun and Hedyn, "The Eye Renul, told us that Faith and Rose had come to him asking for his guidance in finding you. He in turn told us about them. Faith is in the Lord Protector's castle. Rose, well Hedyn, Rose seems to think you are dead and buried. I think she's under some sort of spell. So perhaps I should accompany you to your home."

Armand will go to Rose's house with Hedyn and anyone else that wants to join.

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 60', Wildshape:2/6, Lightning Lord:4/10, Storm Burst:9/10 
Tuesday January 8th, 2019 7:24:36 AM

"That works for me!", acknowledges 'Osul with a smile - glad the explanation and vibe trump his paranoia. He offers the man a handshake, to show there is no harboured ill will.

He hopes to be near the front, and once outside in the fresh air he finally takes the time needed to repair the front door (by repeatedly casting the Mending Orison).
Once everyone is out of the tunnels and stable, he sets about repairing the stable doors (by means of the casting of a second Warp Wood Spell - specifically useable for this purpose). Only when he is done does he mutter, "Leave it the way you found it...", This is not really under his breath, and is more like he is repeating the mantra of a long ago learned lesson.

He then catches up with the people winding their way through the city to the castle.

Atlas Sunowl (Trey) AC: 26 (haste) (T 16 FF 20) , CMD: 27/22, HP 97/97 
Tuesday January 8th, 2019 10:27:33 AM

Atlas nods politely to the old man and says, "Thank you sir, that eases our minds. Best of luck to you." He then turns and makes sure he picked up all the loot and put it in the bag of holding until they can all sort it out. Eventually he catches up with the folks on the way to the castle.

Once at the castle Atlas searches out the Colonel.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday January 8th, 2019 3:38:15 PM

Owen walks with the others to the castle of the Lord Protector.

Atlas Sunowl (Trey) AC: 26 (haste) (T 16 FF 20) , CMD: 27/22, HP 97/97 
Tuesday January 8th, 2019 4:26:31 PM

"Hey guys, take a look at the stuff I found!" Party Treasure

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 95/95 
Tuesday January 8th, 2019 9:34:28 PM

Elyngael and Khan join Armand as he heads to Rose's house. She is not convinced that all the danger is under control and keeps a close watch for anything suspicious as they leave with Hedyn.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,   d20+9=18 ;
Tuesday January 8th, 2019 10:10:18 PM

Neshi helps along those who need and still keeps any eye out for anyone who might be a leftover cultist.

perception DC 18


Elim Sastre (Tanner) -- HP 85 | AC 18/14/14 | CMD 19 | F+7/R+12/W+8 
Tuesday January 8th, 2019 11:50:45 PM

Elim is happy to be back in the sunshine! He walks briskly with a smile and accompanies the Wardens to the Lord Protector.

DM Jeremy 
Wednesday January 9th, 2019 6:20:13 AM

After 'Osul fixes the two doors the Wardens destroyed, the majority of the party heads to the castle. Josun accompanies them and when they arrive, Faithe, seeing Josun, runs out to meet them, throws her arms around him, and with tears of joy in her eyes cries out, "You're alive!" "I never thought I'd see you again", then turning to the Wardens she says, "Thank you, first you save me and now my man, may the gods truly bless you for your kindness". After that, Faithe and Josun leave the castle walking in the direction of their home.

As the reunited couple make their departure, Caleb steps out of the castle and informs the Wardens that the Lord Protector, is waiting for them.

Armand and Elyngael, with Khan by her side escort Hedyn to Roses house. When they arrive, the place is mostly dark, except for what appears to be the light of a single candle radiating out of the window. As they approach the doors, the sounds of weeping can be clearly heard. A knock on the door summons an obviously grief stricken Rose, who refuses to open the door, saying, "It's late please come back tomorrow". Hedyn steps up to the door and says, "Mom it's me please open the door". Upon hearing the voice of her son, Rose flings the door open stops for a moment, wiping the tears out of her eyes. When she sees Hedyn, she rushes to her son and embraces him in a crushing hug saying, "I can't believe you're alive, they said you were dead, they even put me under some kind of spell to force me to make up a stupid story about your death, then about a half hour ago, the spell suddenly lifted, leaving me in the despair that I thought was the truth of your death". Turning to Armand and Elyngael, Rose says, "I'm so sorry for the way I acted earlier, I wasn't in my right mind at the time. You saved my son and I have no way to repay you, but I give you my thanks". Turning back to Hedyn, she starts heading back into the house, Rose says, "You must be hungry, light some more lamps and I'll make you something to eat".



Armand (Robert D) AC 20/touch11/flat 19 HP 70/70 CMD 20 Character Sheet 
Wednesday January 9th, 2019 7:22:13 AM

Armand motions to Elyngael and does his best Lone Ranger step off camera.

Then he returns to the Lord Protector's castle. (Hopefully catching up with the others.)

Atlas Sunowl (Trey) AC: 26 (haste) (T 16 FF 20) , CMD: 27/22, HP 97/97 
Wednesday January 9th, 2019 10:31:17 AM

Atlas waits for everyone to return so they can all head in to see the Lord Protector together. While he waits he talks to any guards that are around, asking about any other activities in town not related to the cult. Festivities, border skirmishes, problems with thievery, etc. Just making small talk.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,  
Wednesday January 9th, 2019 2:39:44 PM



"Thank you Caleb. As soon as the others return and we are all together we will present ourselves to the Lord Protector if that will suit.?"

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 95/95 
Wednesday January 9th, 2019 8:47:52 PM

Elyngael feels a little awkward and follows Armand out of the house. She keeps vigilant on the way back to the Protector's castle.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Wednesday January 9th, 2019 8:57:29 PM

Owen is glad to see Faithe and Josun's reunion; it reminds him of his own recent reunion with Isabel and Simon. His smile beams at the sight and the memory.

Elim Sastre (Tanner) -- HP 85 | AC 18/14/14 | CMD 19 | F+7/R+12/W+8 
Wednesday January 9th, 2019 11:40:31 PM

Elim continues to follow with the group.

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 60', Wildshape:2/6, Lightning Lord:4/10, Storm Burst:9/10 
Thursday January 10th, 2019 3:12:50 AM

'Osul brings up the rear, watching reunions occur up ahead, and keeping a head count as they proceed.

As he walks he feels like something inside wants to get out and stretch its wings ... wings is close enough, if not entirely accurate. For now he keeps an eye and a lid on it.

DM Jeremy 
Thursday January 10th, 2019 6:30:32 AM

Armand and Elyngael hastily head back to the castle, allowing the mother and son to make there reunion. they arrive just as Caleb is coming out to meet with the rest of the Wardens, and since the band is back together, you all enter the castle, following Caleb's lead. Caleb leads you to what could be considered the Lord Protector's throne room, but as you quickly discover, while the throne riser is still there from previous lords, his "throne" which is actually just a comfortable looking chair, not the elaborate affair you may expect, was on the main level, in front of the riser, surrounded by several chairs of the same type he is seated on. Seated with him is High Priest Renul, with Jr. Priest Chia seated next to him, and Isabel. Caleb quickly makes for the empty seat next to Hiram. As the Wardens enter, Hiram and the rest stand and begin applauding the heroes. Hiram asks the Wardens to have a seat, and begins to address them, "Friends, you have done the Fair Meadows a major service, and on behalf of the people of Stonebriar, and the Fair Meadows at large, as well as myself, I would like to offer you my sincere thanks. I know it's not as much as you deserve, but please take this gift as a token of our nations, and my thanks", at that moment, Hiram rings a bell, and an attendant enters the room with a chest. The attendant sets the chest at the feet of the Wardens and opens it revealing many diamonds, rubies, garnets, and other precious gems. the value is enough to put you all up to your wealth by level amount

"Now that that's taken care of, let's talk about more important things", Hiram begins. "First off I believe this Death Dragon evil was allowed to go unchecked and possible even welcomed by my predecessor, that coupled with the complete uselessness of the constable, allowed the evil to continue. At anytime, if the constable would have been doing is job, I would have personally put down this evil, so I have chosen Caleb, my most trusted, and dearest friend to be the sheriff of the whole realm. he will appoint worthy constables through out the realm, they will answer to him, and he will answer to me. My hopes is that this will forever prevent such a threat from going unnoticed and unchecked in this kingdom again".

"And secondly", he says turning to Owen, "It seems one of two things must happen know, either I gain a most noble librarian, or I lose a most valuable secretary". "I can not allow the two of you to be separated any longer", he adds, "and so I leave this choice to you, either stay and reopen the library with my blessing, or take your lovely wife home to you, also with my blessing". "Know that either way the library will be reopened, just as soon as I can find a librarian",

Armand (Robert D) AC 20/touch11/flat 19 HP 70/70 CMD 20 Character Sheet 
Thursday January 10th, 2019 7:21:02 AM

(OOC) I don't see anything I really need in the party treasure, the cloak of protection +2, but then with the Protectors gift, I could just buy one. I think we need to keep the manacles and I will volunteer to put them in my inventory if it's agreed. I think Owen took the Drow Cold Iron +2 Dagger. I wonder still about the hat of disguise...on the one hand it could prove useful in the future, on the other hand would a cleric of Gargul necessarily disguise himself?

When the Wardens enter and the applause starts, Armand starts and looks behind the party to see what the group could be applauding. Upon seeing nothing he realizes they are applauding them. "We thank you, please the applause is not necessary."

Armand's eyebrows shoot up at the Protectors pronouncement. He wonders what Owen will do...

To give Owen some time to respond Armand turns to Caleb. "We found this person," Armand juts his thumb out at Elim, "on the alter about to be sacrificed. He seems to have dealt with a few of the cultists before they overcame him."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday January 10th, 2019 8:36:26 AM

Owen is a little shocked by the choice Hiram offers. He knew, in the back of his mind, that the choice would have to be made, but the joy of his reunion cast the decision far from his attention. "Lord Protector...", he says, frowning, "It is a difficult question. If I take Isabel with me, yes, you lose a secretary. In addition, she and Simon lose their home, their friends, their place. On the other hand: if I go, I must leave my friends behind, and the Tree will lose one of its, perhaps, budding heroes."

Owen pauses for a long moment, deep in thought, then turns with surety to Hiram. "The stories tell of a knot so twisted and devious that even the greatest minds were unable to untangle it. So seem many of our problems, especially when great goods call us in different directions. That knot was eventually untangled, but not with some shrewd triumph of cunning: a different perspective and the sharp edge of a sword cut through the matter easily. In like manner, I think you can keep your secretary and the Tree can keep all of its Wardens. When we first considered coming here, I planned to cast a Teleport spell to make the trip in an instant. Why don't we establish a permanent Teleportation Circle between Fair Meadows and the Tree of Parting? It will foster trade and security for both communities, and (coincidentally) allow me to be with my family and remain a Warden. I would be glad to contribute my portion of our reward to help pay for the Teleportation Circle. Perhaps the Tree can help sponsor it, too, if they will allow it in the first place. We will need to discuss the matter with them, of course, and I will have to talk to Isabel about this solution as well."

____________________

OoC: I struggled with this post. From what I know of Owen's character, he would probably retire to Fair Meadows at this juncture. I contemplated his retirement for a while. But he likes his friends in the Wardens a lot and feels a duty to the Tree, so this solution seems reasonable.

Atlas Sunowl (Trey) AC: 26 (haste) (T 16 FF 20) , CMD: 27/22, HP 97/97 
Thursday January 10th, 2019 2:21:23 PM

Atlas listens and struggles with his emotions as Owen is presented with his options, but he perks up based on Owen's response. "I hope we can make that work. I'll chip in some if needed."

Picking up the chest he nods his appreciation to the Colonel. "Send word if you need our assistance again. It is our duty to help those in need." He pauses a moment, then follows up, "This helps us do that better, so thank you."

-----------------------------------------------------------------
ooc: I think the hat could be put into party treasure. Please claim what you want, then add anything needed to bring your wealth up to the right amount for the level. I will then remove anything else from the sheet, including the funding, and we can call it good. I'll clear the party treasure that is unclaimed on Tuesday of next week.


'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 60', Wildshape:2/6, Lightning Lord:4/10, Storm Burst:9/10 
Thursday January 10th, 2019 3:33:24 PM

'Osul nods and smiles in agreement with Owen's decision.

He chimes in after Armand, adding, "Elim also advised that he was looking to travel to The Tree."
"Speaking as we were of the altar, there is a large chamber ... more a hall, actually, beneath the Temple of Gargul, and the only entrance we were able to see was in the stables at the home of Ton and Tuldil. Once suitably cleansed and hallowed, it might be worth connecting to the Temple by stairway and tunnel. You might then give consideration to permanently sealing the other entrance."

"Thanks again for your invitation, Hiram. It would be nice to visit again."


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 95/95 
Thursday January 10th, 2019 9:24:46 PM

Elyngael listens patiently to all the conversations and decision making. Then she adds, "I can't think of anything negative about the portal except that it would give us another thing to guard. Will we let the portal be used at will by anything for anything, or does it need to be restricted or guarded in some way?"

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,  
Thursday January 10th, 2019 10:05:39 PM

Neshi listens and watches, wondering whe the other shoe is going to fall.

(OOC what is the correct GP amount for our group/)

Elim Sastre (Tanner) -- HP 85 | AC 18/14/14 | CMD 19 | F+7/R+12/W+8 
Thursday January 10th, 2019 11:55:57 PM

Elim bows deeply. "The Wardens embarrass me with their flattery, Lord Protector. I am a humble tailor. My name is indeed Elim, and I happened on those cultists by accident. It was equally accidental that I was able to defeat any of them trying to escape. These exceedingly brave men and women saved me and the others from certain death. Your realm must be favored of the gods to be blessed with their presence!"

He bows again. "It is true I am traveling to the Tree of Parting. I hope my tailoring skills can be of use in your market."

DM Jeremy  d20+10=16 ; d20+19=28 ; d20+18=19 ; d20+19=27 ;
Friday January 11th, 2019 6:13:56 AM

When 'Osul mentions the chamber under the temple, Renul speaks up, "That is something I'll have to look into", he ponders for a moment then adds, "Interesting the the cultists didn't try to connect the temple and chamber already, I wonder if they would have had they been successful".

Elim needs to roll a DC 17 will save to make his bluff, as the room is protected by a zone of truth spell

When Owen shares his solution, Hiram's eyes narrow, as though he is deep in thought. Finally, after a moment or two, he speaks, "Friends, while this a a clever idea, I question the logistics of it. First off there is the cost. I could have some numbers drawn up, by those who are knowledgeable in such things, but I assure you the price would be higher than I and the tree management could afford, forcing the lion's share of the cost to be coming out of your pockets. And secondly, as Elyngael pointed out there is the security of the thing. Such a device could easily be used for nefarious means, as such it would need to be guarded at both ends 24 hours a day, and even then, as you well know, evil has a way of slipping through the cracks. Fair Meadows has been through so much already, it would hurt me deeply if something I did inadvertently lead to further pain. This requires much consideration, please allow me to think on it for a bit".

OCC...Rob and I discussed this, a we both agree it is a clever solution. However, the thing is expensive, Rob shot me some numbers and the magical items needed to build two of the things, (one at each location) is in the ball park of well over 50,000gp. (I could come up with the actual cost if you wish) while I agree that the Wardens could afford such a thing, it's doubtful that Hiram and the Tree Management could, forcing the Wardens to pay 90% of the cost out of pocket, and that would have to be recorded on your character sheets going towards your WBL. If you guys truly want to go ahead with the plan, I can crunch the numbers over the weekend, but remember, the device won't have any effect (positive or negative) on the game.

Isabel speaks up, "Owen, now that we are reunited, my place is with you! I don't care where we live, as long as we're together, and I know Simon feels the same way. I love working for the Lord Protector, but I can just as easily find something I love at the Tree of Parting, and honestly Lord Hiram won't find it hard to find a replacement, as the people love him, and for good reason. People will be lining up for a chance to work for him".

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Friday January 11th, 2019 1:26:26 PM

OoC: Oh, man. I had only considered the cost of building one circle. It's easy to forget these things if you're a wizard who can teleport without a circle.... Anyway, I thought fostering a relationship between the Tree and Fair Meadows could be a beneficial and interesting thing, but it need not happen!

____________

IC: Owen takes Isabel's hand. "Then we'll take you to the Tree! It's a wondrous place; I'm quite excited for you and Simon to see it."

Armand (Robert D) AC 20/touch11/flat 19 HP 70/70 CMD 20 Character Sheet  d20+14=24 ;
Friday January 11th, 2019 10:18:46 PM

Armand nods to Renul. "We destroyed their alter, but I would certainly be willing to aid you in cleansing the rest of the room tomorrow. I fear we did not find any evidence of these Death Dragon's creed or roles. Perhaps if you and Caleb wish to examine their leaders you can identify them and then investigate their homes."

"Oh that reminds me,Armand turns to the Lord Protector and Caleb. "This gentleman also joined us in the city tonight.Armand indicates Eric the Red Lion. "It's been a busy night. He said you directed him to us."

Armand strokes his chin and eyes Elim. Thinking to himself, "Simple tailor indeed. Something isn't right here." Sense Motive 24 (d20+14).

"Hmm, we seem to be picking up a lot of 'strays' in this city.' Armand ponders if that has any significance.

Armand smiles at Owen. "I guess we may need to do some rearranging of the Warden headquarters, or perhaps you and your family will want your own home in the Tree."

Armand then address the Lord Protector. "Would you mind if I looked at your Library before we leave. I'm attempting to build on in the Tree of Parting but it only has a few volumes right now and I'd like to get a sense of what it's potential could be."

OOC as a reminder, books in the library

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 60', Wildshape:2/6, Lightning Lord:4/10, Storm Burst:9/10 
Sunday January 13th, 2019 6:30:52 AM

OOC: I nominate the giving of Hero Points for the idea of the teleportation circles, even if it doesn't get off the ground.


'Osul likes the idea. "There are other children at the tree, other families, ... accomodation can be sorted out, I'm sure."

"..., really nice.", he says again to Hiram, with a smile, but still just a little distracted, as if he hadn't finished the earlier sentence.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,   d20+9=10 ; d20=13 ;
Sunday January 13th, 2019 6:12:24 PM

Neshi looks around and ponders the goings' ons and takes a really close look at Eli, sizing him up.



Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 95/95 
Sunday January 13th, 2019 9:18:54 PM

Elyngael is relieved that a decision has been made. They will be returning to the Tree with Owen and family; however, she turns to the man in black, "Elim. you do not look like a tailor nor do you fight like one. I'm surprised you would look for such a position at the Tree of Parting, especially since that happens to be where we are going. You seem to "accidentally" be in the right place at the right time. Are you familiar with this man Lord Protector? "

Elim Sastre (Tanner) -- HP 85 | AC 18/14/14 | CMD 19 | F+7/R+12/W+8 
Sunday January 13th, 2019 11:39:49 PM

FRIDAY POST

Elim sketches a short bow to Elyngael. "People are rarely just one thing, my lady, and in my life I have worn several hats. Some of them of my own make." He smiles. "In this season of my life, I am a tailor who wishes to set up a shop at the Tree of Parting. The prior seasons have passed like autumn leaves under winter snow. I believe I could share some things with the Wardens -- you appear a trustworthy sort -- but that would require wine, a warm fire, and somewhere besides the local lord's great hall."

Atlas Sunowl (Trey) AC: 26 (haste) (T 16 FF 20) , CMD: 27/22, HP 97/97 
Sunday January 13th, 2019 11:46:27 PM

Atlas' smile is huge at the mention of Owen's family coming to the Tree to live. Especially considering the cost! He turns to Elim and Erik, "It may be obvious, but to ensure it is formalized, you are both welcome to join us on our journey back to the Tree. You have both shown skills that set you apart and would be a benefit to a place like the Tree. I am looking forward to our journey together."

DM Jeremy 
Monday January 14th, 2019 6:04:02 AM

OCC.. A few things things: 1st the wealth by level for level 10 is 62,000 sorry I missed the question in Neshi's post on Friday. 2nd, Danial informed me, and in return I informed Rob and Jerry, that he has to take a leave of absence due to a crazy busy schedule, as such I will be writing Erik the Red Lion out of the story. Hopefully, he will be able to back soon. 3rd, I agree with Graham, and Owen will get a Hero point for coming up with such a brilliant idea, to bad the logistics of the thing was so unwieldy, but Rob and I both agree the idea was very clever. 4th Stonebriar has an entrance to the catacombs, Owen would know where it is located, so any shopping you wish to do is just fine.

Everyone is thrilled at the prospect of Owen's family joining them at the Tree, however it is pointed out that it does create some very minor changes, but nothing that can't be dealt with when the time arises. Some of our intrepid Hero's question Elim's story, and he insists on the truth of it, but adds that there is more he would like to add, words that he believes are for the Warden's ears only. Atlas does his best to make both Elim and Erik feel at home in the company of the Tree Wardens.

When asked if Hiram knew Elim, the answer is no, but he does suggest they take Elim up on his offer to share his story in private, not showing any slight at being left out of the meeting, and offers to have a fire lit, and drinks and food delivered to a more private and cozy chamber, where they can take their time and say what needs saying. He does admit to sending Erik out to seek them claiming the Paladin showed up claiming he saw suspicious activity, and was happy to put his sword to use if evil was a foot.

When Atlas invites Erik to join them on their journey, he humbly declines saying, "I am needed at home. I was on a business trip for my father, and need to get home to conclude the business", Adding, " As a Paladin I must render aid when evil is a foot, and mayhaps we will meet again". Turning to the Lord Protector he says, "I thank thee for the bed tonight, by your leave I shall adjourn, as I must leave in the morning". He then bids his farewells, and heads to his bedroom.

Caleb leads the Wardens to a very cozy room with a sizable table decked out with fine food and drink, next to a lovely fire, it is currently around 8:00 pm, and Caleb bids you goodnight as he closes the doors behind him as he leaves.

Atlas Sunowl (Trey) AC: 26 (haste) (T 16 FF 20) , CMD: 27/22, HP 97/97 
Monday January 14th, 2019 10:49:56 AM

Atlas bids Erik farewell, thanks Caleb, and makes himself comfortable while he digs into the food. He is looking forward to Elim's story, but first things first, his belly is grumbling.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday January 14th, 2019 1:29:57 PM

Owen enjoys the meal, looking forward to hearing Elim's story and returning home with his family to the Tree.

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 60', Wildshape:2/6, Lightning Lord:4/10, Storm Burst:9/10 
Monday January 14th, 2019 7:28:02 PM

"Fare well, Erik."

Then a wander to another room where scene is set much as Elim requested to continue... start his tale.

'Osul is attentive, but, despite their various obvious drawbacks, at least the great hall and the temple were spacious. "Cosy" is not exactly in is wheel-house, and so he partakes of the fine food and drink (wine?).

Armand (Robert D) AC 20/touch11/flat 19 HP 70/70 CMD 20 Character Sheet 
Monday January 14th, 2019 7:53:46 PM

Armand bids farewell to Erik. "May your sword ever by righteous."

He accompanies the group to the private room. He surveys the fare as well as the decor of the room. He finally puts some food on a plate and settles into a chair waiting to hear what 'the Tailor' has to say.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 95/95 
Monday January 14th, 2019 10:03:58 PM

Elyngael asks for a haunch of venison for Khan and settles him nearby happily munching his meal. She is too nervous to eat with the others. She settles for some tea and seats herself next to Armand hoping his common sense will help her be patient and listen to Elim's story.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,  
Monday January 14th, 2019 10:38:27 PM

Neshi fills himself with good food , wishes Erik well on his journey and awaiats the story of Elim

Elim Sastre (Tanner) -- HP 85 | AC 18/14/14 | CMD 19 | F+7/R+12/W+8 
Monday January 14th, 2019 11:42:09 PM

Elim bade farewell to Erik, and entered the anteroom with the others. He helped himself to a cup of well-watered wine. He waited until everyone was settled, then gave a short bow from the waist.

"Good evening. My name is Scott Sterling, adventuring historian. Or Joaquim Soares Barreira, wastrel nobleman. Or Shemeshka, traveling entertainer. It all depends on who is asking."

The man took a seat, folding his hands neatly on his lap. He was tall and thin, with short blonde hair, brown eyes, and angular features. His black clothing blended into the dark of the evening.

"While I wear many names, my conviction never changes. That is why we are speaking now. I have come to the Tree of Parting, in a roundabout way, because I worship Visaura."

The man gave a small nod. "I know, very vague and mysterious. Allow me to explain -- Visaura is a spirit, an immortal power, the patron of gardeners and herbalists. She offers the message that loss and death leads to decay and then to new life. She is not widely worshipped, but we're working on it. Whenever I visit a new town, I look for opportunities to share the faith, and to do her work."

The man smiled. He enjoyed teaching. "A good gardener is proactive, not reactive. He searches for weeds and uproots them. He prunes the unfruitful bough. He digs and nourishes the soil. As the gardener tends his garden, so should parents tend their families, mayors tend their villages, and kings tend their countries. The world is filled with all kinds of gardens. All gardens need diligent care."

The man leaned forward. "I am a Gardener. I am sworn to tend to Visaura's garden... which is quite in harmony with my position as a special investigator for the Plateau City Ministerium of Justice." He reached into his pocket. His hand held a small metal crest, emblazoned with the coat of arms of Plateau City.

"I enjoyed a successful career working in the shadows to seek out the truth and bring the guilty to justice... until a murder investigation I commanded led to the arrest, and execution, of the favorite nephew of the Grand Master of the thieves guild." He put the crest back into his pocket. "With a bounty on my head, my superiors ordered me into seclusion for my own protection. I heard about the Wardens of the Tree of Parting from an associate, and it seemed like the perfect place to fade away for a time."

He leaned back and crossed one leg over another. "Right now, I am a simple, humble tailor seeking to set up shop in a pastoral trading post... Bleh! I grow restless even thinking about it. Would your group be willing to accept the help of a humble tailor who dabbles in volunteering to help his new community?"



DM Jeremy 
Tuesday January 15th, 2019 6:01:51 AM

After saying farewell to Erik, some feast on the scrumptious meal, other's prefer to stick to the variety of beverages, including much to 'Osul's relief wine, both red and white, lovely vintages actually, but all are intent as the new comer shares his story. What will are our intrepid heroes do?

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,  
Tuesday January 15th, 2019 8:35:34 AM

After listening to Elim's "story", Neshi cogitates for a moment, and then speaks.

Now, I am not very knowledgeable about Visaura, so I thought she was just the spirit of an old swamp witch.
Not that it really matters, in any case, but if you are just a simple tailor/herbalist then I am a house cat.

That being said, I am still a relative newcomer to the Wardens, but my name is Yurr'Neshi, or Neshi for short.


Atlas Sunowl (Trey) AC: 26 (haste) (T 16 FF 20) , CMD: 27/22, HP 97/97 
Tuesday January 15th, 2019 11:18:22 AM

Atlas takes in Elim's story, munching away while he tells it. He tosses another piece of meet towards Khan and gives El a smile, hoping that was OK to do.

When Elim finishes Atlas speaks up, using a kind, but firm tone "I'm not a fan of deceit. I understand turning to it to complete a noble cause and I applaud the work you have done. However, if you're going to be a part of us we'll need a promise from you that you'll always be honest and upfront with us. This is a close group and we depend on our friendship, respect, and trust to get us through our challenges. You can find your calling with us, but only if you are willing to make that commitment to us. Your statements thus far are not inspiring confidence that you can do this. Speak plainly, honestly, and don't hide things. Can you do that?"

Atlas pointedly won't look at Armand, knowing that he's probably frowning at him for being so blunt again.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday January 15th, 2019 3:47:16 PM

Owen joins in the questioning: "Elim, if that is indeed your name, I must ask where your loyalty lies. Is it with Visaura? Is it with Plateau City? The Ministerium of Justice? The Wardens of the Tree of Parting are committed, first and foremost, to the Tree and its safety. We don't merely dabble, we don't merely volunteer. And we have grown to have some renown in the region; it may be difficult for you to lay low should you work with us."

He pauses and takes a breath, then continues. "I'm not averse to your joining us, but we need a little more surety in you and your abilities. I trust Atlas to have my back in a fight, and my front, too. Can I do the same for you?"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday January 15th, 2019 4:18:56 PM

OoC: Is there a branch of the Star Mages' guild in Fair Meadows, or is it too provincial?

DM Edit: I would say that Stonebriar would be a big enough city to have a branch.

Armand (Robert D) AC 20/touch11/flat 19 HP 70/70 CMD 20 Character Sheet  d20+14=27 ;
Tuesday January 15th, 2019 6:11:44 PM

Armand considers Elim's words. He wonders what Gargul thinks of Visaura. Seems to be a minor diety trying to usurp some of Gargul's dominion.
Knowledge Religion 27 (d20+14)

He nods at what the other's have said so far. Then he chimes in. "Yes, hiding with the Wardens, would not really be hiding that much. In addition to the question of your allegiance, there is another point has been raised. It seems you try to be all things to everyone, what actual skills are you bringing to encourage us to have you?"

Armand gets up to refill his glass and offers to refill Atlas's as well. As he passes he whispers to Atlas, "An agent of the Law from Plateau City? I'm not sure we need that, last time we were there we were involved in that whole affair with Gaston in the Prison, and then we got teleported out by Maab leaving things kind of hanging."

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 60', Wildshape:2/6, Lightning Lord:4/10, Storm Burst:9/10  d20+2=15 ; d20+12=22 ; d3=3 ;
Tuesday January 15th, 2019 6:55:23 PM

Knowledge(Religion): 15, Sense Motive: 22

"I don't recognize the name Visaura, but that is not to say that I am unwilling hear more. I am personally more in favour of gardens looking out for themselves, and if you are part of that garden, then that means attending to it's needs. My garden is ... not long tolerant of unrequested attention.", says 'Osul in calm, measured tones, and as he moves he leans a little more heavily than usual on the gnarled, darkwood quarterstaff.

"We have had dealings with the Ministerium, well, the legal and penal systems in Plateau City - as witnesses and visitors, of course! The system appears to work well - at least until prisoners are attacked by incursing forces."

Soon enough (we not being in combat rounds, and conversation to-and-fro taking some time), 'Osul hands 'Neshi three common house cats in differing breeds and colouring, as a point of comparison. [i]Spontaneously Sacrificed Soften Earth and Stone.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 95/95 
Tuesday January 15th, 2019 9:53:28 PM

Elyngael smiles and nods at Atlas before walking to Khan and stroking his head. She stares into Khan's eyes as she adds to the conversation, "Elim, my companion Khan would die for me and I for him before harm comes to the other. We do not need to shift our roles. We are secure in who we are." She casually opens Khan's mouth for a full display of his sharp incisors. Khan growls impatiently, but allows Elyngael's inspection. "You have told us a tale - no more. You have not explained why or how you were found fighting the evil ones of Gargul. For someone who is supposed to be in hiding, you are bringing attention to yourself. Owen speaks true when he says we are of some renown. Being part of the Wardens seems counter to your goals. Your god must be tolerant of gardeners that plant falsehoods." Elyngael stands up fully and faces Elim, speaking lowly and intensely hand causally laying on her bow "I am a Ranger whose friends have never heard so many words from; however, I cannot abide a liar.

Elim Sastre (Tanner) -- HP 85 | AC 18/14/14 | CMD 19 | F+7/R+12/W+8 
Tuesday January 15th, 2019 11:51:47 PM

Elim nods in response to the questions. "I will try my best to answer. My loyalties lie in improving the lot of good people wherever I may be. We all have our motivations -- some pious, some civic, some out of love -- but you can trust me when I say that I understand what it means to be part of a team. We guard each other, support each other, and trust each other."

He takes a quick drink of his wine. "Part of developing an effective cover is increasing the visibility of the cover. My enemies expect me to be completely hidden, and they are going to ask people if they have seen newcomers slinking about their towns and avoiding conversations at all costs. By joining you, I blend in with the environment."

He turns to Elyngael. "Coming across those cultists was, in actuality, an accident. I was traveling to the Tree of Parting and saw them transporting those villagers. I infiltrated the temple and tried to free them. One of the villagers saw me and cried out, rousing the guards. I was captured, then you found me. That is the truth."

DM Jeremy 
Wednesday January 16th, 2019 6:14:24 AM

The Wardens struggle to trust the newcomer, and ask a fair amount of questions. How will Elim answer? Will the Wardens except said answers? Tune in next time for the answers, Same bat time same bat channel.

Atlas Sunowl (Trey) AC: 26 (haste) (T 16 FF 20) , CMD: 27/22, HP 97/97 
Wednesday January 16th, 2019 12:03:10 PM

Atlas, looking into his mug, says, "Truth." After a moment he looks up. "That is a good first step, I heard truth in your words when you talked about being part of a team."

Atlas meets Armand's eyes and nods his understanding.

Turning back to Elim, "I don't need your full history, that is yours to do what you want with. We need your commitment and we need to understand the details of those that might be chasing you, either the recent history or anything in the past. We'll get pulled into it eventually, so we need to know what we're getting ourselves into."

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 60', Wildshape:2/6, Lightning Lord:4/10, Storm Burst:9/10 
Wednesday January 16th, 2019 7:19:13 PM

"I'm more interested in what happened between "..., rousing the guards." and "I was captured, ...". The two elderly citizens were clear that there was more to it than you have just said, Elim."
"To be fair, this is more for my curiosity then anything else, but would you be so kind as to fill in the gap?"


Armand (Robert D) AC 20/touch11/flat 19 HP 70/70 CMD 20 Character Sheet  d20+14=25 ;
Wednesday January 16th, 2019 8:12:49 PM

OOC kind of hoping my Knowledge Religion 27 (d20+14), would have some DM help/input on what Gargul thinks of Visaura. Seems she/it is trying to horn in on some of Gargul's Provence.

Armand eyes Elim. Sense Motive 25 (d20+14) "You seem at a loss for words Elim.

Armand thinks to himself, "Surely the truth is not that hard to remember and speak."

Armand taps his fingers on the arm of the chair.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,  
Wednesday January 16th, 2019 9:31:40 PM


As much as a wemic can raise his eyebrows, Osul gets one from Neshi at the appearance of the house cats.

Neshi listens as the group queries Elim, curious to see how he will respond.


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 95/95 
Wednesday January 16th, 2019 9:57:54 PM

Elyngael watches and listens to the others. "I'll help you, since you seem to be at a loss for words. You can start with your name - your true name. I can assure you anything said to us, remains with us."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday January 17th, 2019 1:19:47 AM

Owen waits in silence for Elim to answer. He sips at some mulled cider while the others ask questions.

DM Jeremy 
Thursday January 17th, 2019 5:51:59 AM

Armand is concerned that Visaura may be moving into Gargul's turf, but realizes she is really only about the proper order of things, and possibly a little OCD, but not in a bad way, more of a "Things work better if things are kept in proper order" way. Moreover, she is subservient to Gargul, and due to her small following, would never be a threat to the god of life and death. This is me just spitballing, I hope I did her justice Tanner.

The Wardens seem to be warming up to Elim. a few more questions are asked, but the tension in the room seems to be on the decline, and let us not forget the kitties, has 'Osul named them yet?

DM Jeremy 
Thursday January 17th, 2019 1:20:37 PM

As Elim is about to answer the remaining questions, a knock on the door interrupts the conversation. The Colonel pokes his head in saying, Sorry for the interruption, but this guy claims to be the aid to the chief inspector of Platau Citys constabulary, he does have a badge, anyway, he claims to know Elim, and has a message for him. Hiram leaves, and a gentleman that Elim obviously recognizes steps into the room looks at Elim and says, The Chief had me track you down to let you know that we finally got the evidence to put away the whole sindicate, and he needs you to come home ASAP to testify.

Seriously, Elim says with obvious joy, Ill leave in the morning! Turning to the Wardens he says, I thank you for your time, and maybe someday my obligations will be fulfilled, and I will be able to join your ranks. He then bids the Wardens good night, and along with the aid, head off to their beads.

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 60', Wildshape:2/6, Lightning Lord:4/10, Storm Burst:9/10 
Thursday January 17th, 2019 4:09:44 PM

"You don't mean "The Syndicate", do you? Wasn't that the name the now deceased prisoner gave to the shadowy organisation that he believed had him killed. This would be something we already have a stake in."

He turns to the rest of the Wardens, looking for their responses.

OOC: I suspect that wasn't the purpose of the post, but it tied in too neatly with the pre-Bloodgrass activities of the Wardens for it to go unmentioned.

Atlas Sunowl (Trey) AC: 26 (haste) (T 16 FF 20) , CMD: 27/22, HP 97/97 
Thursday January 17th, 2019 5:35:10 PM

Atlas tosses and turns in his bed that night, uncomfortable with the events of the day before. First Erik, then Elim, who next?

-------------------------------------------------------
ooc: I hope Tanner didn't take offense to our questioning of Elim :-(


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday January 17th, 2019 5:41:26 PM

Owen thoughts turn immediately from the strange tailor to his own family. He enjoys another night at home, and is ready to return to the Tree... after a visit to the Catacombs and the Star Mages' guild.

Armand (Robert D) AC 20/touch11/flat 19 HP 70/70 CMD 20 Character Sheet 
Thursday January 17th, 2019 6:11:43 PM

Armand heads to bed. He wonders what Mack is doing now.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 95/95 
Thursday January 17th, 2019 9:17:11 PM

Elyngael shakes her head at 'Osul's comment. "Plateau City and that Syndicate are in the past. The only reason we were there was because of that Gaston. He's dead. Let's head back to the Tree where our duties lie. But first we should probably rest." She leads Khan out to their room.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,  
Thursday January 17th, 2019 9:39:44 PM

Neshi shakes his head as one after another the two strangers leave.


DM Jeremy 
Friday January 18th, 2019 6:06:30 AM

'Osul's interest is peaked with mention of the Syndicate

Atlas has a hard time sleeping as thoughts of losing companions trouble his thoughts. OCC Tanner figured there would be questioning due to Elim's backstory, so I'm pretty sure he is OK with the 3rd degree he was getting.

Owen is ready to take his family home, but has a few things he would like to accomplish in Stonebriar 1st.

Armand heads to bed missing Mack.

Elyngael is the voice of reason for 'Osul about the Syndicate, giving sound wisdom that the Tree of Parting is their responsibility, and suggest heading home as soon as possible.

Neshi just shakes his head at the abrupt departure of the two would be Wardens.

OCC.. Still waiting for a green light from the PTB for the next module, so I was hoping that we could hang out and explore the Fair Meadows until we are good to go.

In the morning, the Wardens arise just in time to bid Elim and Erik off, then they are invited to a lovely breakfast with the Lord Protector. Over breakfast, Hiram invites the Wardens to stay and enjoy the Fair Meadows for a bit before returning to the Tree, claiming the logistics of moving Owens family may take a day or two to sort out, and offers to loan them a horse and wagon for moving any keepsakes. Caleb volunteers to accompany them, as the wagon driver. He has grown fond of the Wardens, and would like the chance to travel with them again.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Friday January 18th, 2019 1:00:35 PM

Owen responds to Hiram and Caleb, saying "We thank you for your generosity, Lord Protector. We would be honored. Until everyone is ready to travel, however I think we have some errands to run in town."

Owen stops in at the local branch of the Star Mages' Guild and passes on a message: he's prepared to teach his three classes to advance to through Arcanist to Grand Mage. He'll teach his first class in that evening and two more tomorrow, focusing on the Knowledge (History) of the Contested Kingdoms. (Taking 10 in that skill yields Owen a 29.)

While they spread the word to interested scholars, Owen heads to the Catacombs for a bit and prepares his lecture notes.

That evening, dressed smartly in robes fresh from Prestidigitation, he begins his lecture in front of a handful of students: "I want to begin this lecture on the history of the Contested Kingdoms by discussing that name. It has been in use for generations, and speaks to the characters both of the region and of the methods by which its kingdoms are contested. For this place is not called the 'Warring Kingdoms', the 'Squabbling Theocracies', the 'Democratic Impasse', or any of myriad other options. The word 'Contested' suggests to us conflict by many means, war and otherwise, while 'Kingdoms' places that conflict in the hands of powerful, often charismatic rulers. Many historians prefer to discuss the largest-scale military movements of the region, ignoring the more minor rulers and even the non-military tactics of the more powerful...."

About forty minutes later, Owen concludes his lecture. "....Thus, Edward the Dread should rightly be considered one of Contested Kingdom's greatest leaders, even though his tiny city-state lost almost every battle it fought in for the four decades of his rule. His bonds with the region's Clerics of Gargul and Flower helped to pacify relations between his kingdom and its opposition after every battle, win or loss, even if the enemy ruler did not seek peace. Extending the olive branch always, in every instance, extended his power. Are there any questions?"

Atlas Sunowl (Trey) AC: 26 (haste) (T 16 FF 20) , CMD: 27/22, HP 97/97 
Friday January 18th, 2019 1:43:00 PM

Atlas itches to get home, but he's more than happy to give Owen and his family time to prepare. At some point during the day it strikes him, "Has anyone put any thought into how we'll adjust our accommodations for the family? Maybe we add a more private section for them upstairs?"

Atlas spends half the day wondering what to do with himself, but he eventually figures it out. "Hey Caleb, you want to spar? I need some exercise and you seem like a worthy partner."

----------------------------------------
ooc: Thanks for the update Jeremy! For the rest of us, let's make sure we keep posting, even during the down time. We owe it to our DMs to do our part after all the work they have put into these modules and their daily posts. Explore and have some fun with it!"


'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 60', Wildshape:2/6, Lightning Lord:4/10, Storm Burst:9/10 
Friday January 18th, 2019 6:20:40 PM

'Osul goes about his usual morning activities. Today he is looking for open sky and a lake or long straight stretch of river in which to "practice".

Back at breakfast, an hour or two later,...
"I have been, Atlas, as he calls to mind the layout of the Warden's Office and Residence. Assuming Elyngael, and Kahn occupy one front foorm, and Yurr'Neshi the other, I was thinking that Owen and his family could move into room 6. Assuming that might not be enough room for the three, I could relocate to Room 11 between... next to Armand, and we could set an open doorway between 6 and 7. What do you think?"

Armand (Robert D) AC 20/touch11/flat 19 HP 70/70 CMD 20 Character Sheet 
Saturday January 19th, 2019 9:19:23 AM

Armand is still working on building up the house library back at the Tree. As a member of the Sage's guild he feels something must be done to inspire learning and reading. He returns to the brothers house and takes the worn books off the shelf. OOC How worn were they? Were they just well used or were the covers falling off? If they are in too bad a condition he will then try to find someone capable of restoring them. He thinks to himself, 'Maybe a few mending spells would work. Actually he could use the 2nd level cleric spell make whole and repair the books over a few days.'

He will then look around town for anyone selling books.

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Saturday January 19th, 2019 9:37:47 AM

adjusting header ... And...

Armand comments on 'Osul's room discussion. "There's always the Alchemy Room (C)on the second floor. None of us really use it."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Saturday January 19th, 2019 2:26:09 PM

OoC: I'm looking forward to seeing what 'Osul's practice entails!

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:4/6, Lightning Lord:10/10, Storm Burst:10/10 
Saturday January 19th, 2019 11:08:00 PM

OOC: After meditating this morning and recalling his reconnoitre from the previous morning, 'Osul found a nice open space to get used to the new huge air elemental and water elemental shapes. Assuming that water elementals don't displace water when they move through then there wasn't much to see there, particularly once he had traversed a good, straight length of waterway checking for obstructions and tight points.
In the air was a different matter, when after getting his bearings, anyone who had a minute or so to watch would have seen him cover a mile in little more than a minute. And then well away from people and property he tried seeing what he could achieve using Whirlwind.

Then he came back for breakfast! Some people spar, ... :) 'Osul might ask to join the sparring later on, just in case he has no choice but to take a swing at something with his quarterstaff.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 94/94 
Sunday January 20th, 2019 2:59:57 PM

Elyngael offers to spar with Atlas. She also takes some time to wander outside the city with Khan. She contemplates making some purchases but is really not sure what to buy.

OOC Fixed the character sheet. Let me know if those are okay.

DM Jeremy 
Monday January 21st, 2019 6:04:25 AM

OCC...The new module finally got approved, so I'll wrap up any business in Stonebriar, in the next couple of days, and then Rob will start the new module

Owen gives a very informative and entertaining lecture on the history of the Contested Kingdoms, after the lecture is over, Faithe and her husband approach Owen and ask him if he could teach a class on simple magic, maybe something in the way of some simple illusions, that could be used for protection in the future.

Atlas challenges Caleb for some sparring, which he gladly excepts saying, "I love a good spar, but maybe later this afternoon, as I have business at the WLA this morning, maybe some of you would like to join me at the charter house?

'Osul practices wild shaping into water and air elementals

Armand grabs the worn books from the brothers house, 5 in all, and realizes that a few mending spells will make them like new. the titles are: Where the red grass grows, A tale of 3 cities, and the Lord of the Bracelets trilogy.

Elyngael offers to spar with Atlas and mentions a desire to do some shopping at the catacombs, but isn't sure what to get.

Everyone tries to figure out where to house Owen and his family, certain they have plenty of room.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+20=27 ; d20+20=34 ; d20+22=42 ; d20+20=22 ;
Monday January 21st, 2019 1:37:32 PM

Owen is surprised by Faithe's question and unsure whether such a public lecture would fit in with the Star Mages' Guild ethos. Perhaps he can work around the issue, though...

He spends the morning copying spells into his Blessed Book at the Star Mages' Guild, learning True Strike, Spider Climb, Displacement, and Darkvision. (Spellcraft: 27, 34, 42, and 22. It's free for Owen to do so because of the Star Mages/Blessed Book combo.)

That evening he gives two more lectures at the Guild on the history of the Contested Kingdoms. The first discusses a wizard who grew so rich teaching cantrips and basic abjuration to townsfolk in the region that he was able to impose a kind of peace--by hiring away mercenaries from the local warlords who wanted to take them into battle. The second lecture describes John Gardener, a king who protected his people by training half of them to be hedge mages in their spare time. No invading force wanted to deal with children who know Shocking Grasp and housewives who can toss fireballs.

Hopefully, these lectures will encourage local Star Mages to offer affordable lessons to townsfolk like Faithe and her husband.

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Monday January 21st, 2019 5:31:34 PM

Armand visits the Temple of Gargul and checks with Renul on how things are going and if there's anything he can do to help out.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,  
Monday January 21st, 2019 8:22:29 PM

Having spent the past couple of days getting to no the local area, Neshie spends some time finding a couple of extremely safe areas to memorized down the the last pebble in the area to be used as possible emergency teleport landing zones.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 94/94 
Monday January 21st, 2019 9:35:45 PM

Elyngael and Khan wander around the country side getting a feel for the land.

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:4/6, Lightning Lord:10/10, Storm Burst:10/10 
Tuesday January 22nd, 2019 4:03:18 AM

'Osul circulates (walks!) through the rest of the day - time with members of the party, looking for local druids to talk to - his druidicism has a notion of 'turf', so it makes sense to introduce himself.
Before dinner he takes eagle form and to the sky to see what is going on - getting the lay of the land.
At least there are no apparent trails of invisible orcs, orges and sundries.

DM Jeremy 
Tuesday January 22nd, 2019 6:29:11 AM

Owen finishes his lectures on the history of the Contested Kingdoms, sharing stories of the past where Mages shared their knowledge of the arcane arts with the masses in hopes that local mages would get the hint, and share what they know at a reasonable price. All three of his lectures are very well received, and the head of the local chapter promotes Owen to the next level in the guild, with all the trappings that go along with the promotion.

Armand goes to the temple to meet with Renul to see if there is anything he can help with. When he arrives he can see that serious clean up efforts are in the works, even Renul is working a mop. When Renul sees Armand, he stops and leans on his mop in a leisurely manner saying he believes clean up is going smoothly, and that the temple should be back open to the public by tomorrow. He also mentions that a survey crew will be along later this week to see to the possibility of connecting the chamber below to the temple, and permanent closing of the current entrance. Renul says he hopes that the lower chamber will be used as a place of refuge for the good people of Stonebriar in case of attack. Renul offers Armand a mop and asks if wouldn't mind helping.

Neshi discovers a few suitable locations for emergency teleports, and takes the time to study them so as to make the trip safely.

Elyngael and Khan walk the country side enjoying the sheer loveliness of the Fair Meadows, and spies a doe keeping watch as her twin fawns frolic in a shallow stream.

'Osul walks with Elyngael and Khan until he meets a young, and obviously low level Druid named Treuvian. The two Druids spend the day chatting about the greatness of nature, and one would assume that 'Osul would share some pointers with the novice.

Since no one joined Caleb on his trip to the WLA, he went and did what he needed to do, He returned in time for dinner, with a smile on his face. Over dinner, he shares that he learned that this wasn't the only place the Death Dragon Cult reared its ugly head. In fact, both the Black Lions, and the Iron Dragons have recently had dealings with them, and are currently working on snuffing out the heads of the cult so as to permanently end their threat in the Wold. The local WLA chapter leader has promised to pass on the information of how the Tree Wardens put down the threat in the Contested Kingdoms, so the Wold at large has a chance to know that they played a role in the demise of the evil cult.

After dinner Hiram himself joins Caleb with the sparring matches claiming he is feeling a bit rusty, and hopes Atlas and Elyngael wouldn't mind going a few rounds with him as well. as the sparring goes on, Hiram shares that the preparations are complete for the move, and the wagon is loaded and ready to go, meaning that the Wardens can leave in the morning if they desire.

The next morning, after breakfast, Hiram meets the Wardens, Caleb, and Owen's family at the gates of his castle, with well wishes He says, "Know this, as long as I'm Lord Protector of these lands, you will always have a friend in the Fair Meadows, if you ever need anything, and it's within my power, all you have to do is ask! Farewell my friends". At that, Caleb flicks the reigns of the wagon, and the Wardens are heading home.


Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet  d20+3=9 ;
Tuesday January 22nd, 2019 6:07:19 PM

"Thank you Lord Hiram. We will also be available if you should ever need to call upon us as well. Hopefully we can talk to representatives at the Tree and get some trade going between our two realms as well."

To help pass the time on the trip back Armand takes out his Masterwork Rhinoceros Horn Lyre, and begins to play.
Performance 9 (d20+3)
Unfortunately his playing is rather poor and it's obvious he's messing up the lyrics to whatever song he's trying to play.


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday January 22nd, 2019 6:33:10 PM

Owen thanks Hiram, then takes the hands of Simon and Isabel: "Are you ready to see the Tree? It's quite magnificent..." He tells them of its wonders as they travel.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 94/94  d20+14=34 ;
Tuesday January 22nd, 2019 10:00:10 PM

Elyngael and Khan are happy to be outdoors again. She calls out "We'll be within shouting distance ahead of everyone. It's a great chance to explore." They stride ahead and scout the way for their friends (d20+14=34 Survival).

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,  
Tuesday January 22nd, 2019 10:09:35 PM

On their way back to the tree, Neshi cant help but feel wary. things just seem to going to smoothly at the moment, And that never bodes well.

Atlas Sunowl (Trey) AC: 26 (haste) (T 16 FF 20) , CMD: 27/22, HP 97/97 
Tuesday January 22nd, 2019 11:50:03 PM

Atlas thanks Hiram, tells Caleb that he owes him a sparing match, and enjoys the trip back to the Tree!

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:4/6, Lightning Lord:10/10, Storm Burst:10/10 
Wednesday January 23rd, 2019 3:07:09 AM

'Osul's conversation with Treuvian focuses on checking there is local support - a circle or grove where his traiing can continue with like-minded druids. If as a novice he is not Wildshaping yet, he makes a point saying that he would also like to catch up on their next visit.

On the road, 'Osul takes to the air again - overwatch. Dropping in as the opportunities present.

Monkey Business
Homecoming


DM RobC - "Are you ready to see the Tree? It's quite magnificent..." 
Wednesday January 23rd, 2019 5:23:44 AM

It is an uneventful trip back to the Tree. Perfect weather makes the journey quite refreshing and makes the countryside all the more beautiful. Isabel cuddles up to Owen each night as the group sit around a campfire, while Armand regales the group with "music". It seems as if the world has gone back to the way it is supposed to be.

The trip is only a few days and before long the Tree can be seen on the horizon. It is still coming out of it's dormancy brought on by the Sargrass's appearance but nonetheless looks in Owen's words: magnificent.

From this distance you can see folk conducting business and trade around the base of the Tree. Wisps of smoke come from the chimney of the Treetop Tavern. It looks like a small caravan may have arrived. You can see a number of small wagons parked around the base of the Tree and into the nearby fields.

Drawing closer though you notice the Tree still doesn't look quite right. Instead of its normal vibrant colors and fresh scent, its leaves still appear a bit shriveled and there is a faint smell of decay emanating from the Tree. There's always something going on with this thing!

Isabel and Simon look in awe at what will become their new home. "It's amazing! Words can't describe it"

It doesn't look like any of the townsfolk have noticed you.

-----------------------

OOC: I've sent you all feedback on your sheets. Please ensure you complete any updates - as well as any shopping - asap. Thankyou

Atlas Sunowl (Trey) AC: 26 (haste) (T 16 FF 20) , CMD: 27/22, HP 97/97 
Wednesday January 23rd, 2019 12:19:17 PM

"Ahh, it is nice to be home." Atlas breathes in the smells and sounds of home, but something is off. " 'Osul, Armand, do you mind asking Liliput how the Tree is doing? It doesn't seem to be back to its old self just yet. Heck, I don't know that it ever will be, but let's see what she has to say."

Atlas makes his way through the wagons of the caravan, checking in with the guards and asking about their journey to the Tree. Anything he can learn about trouble along the route will be useful.



'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:4/6, Lightning Lord:10/10, Storm Burst:10/10 
Wednesday January 23rd, 2019 4:04:37 PM

'Osul lands and winds down to human form.

"Just what I was thinking, Atlas. We should see if this is related to the picture, eh? All good Armand?"

When Armand is ready they set off for The Leafy Chapel.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Wednesday January 23rd, 2019 5:32:50 PM

Owen frowns at the state of the Tree. "I wish Mack were here. He's the only one of us who ever managed to commune with the Tree."

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Wednesday January 23rd, 2019 5:37:30 PM

Armand nods. "Let's go 'Osul. This is very mysterious. I thought the Tree was recovering when we left. We should also check out the sapling." Armand ambles toward the Tree following 'Osul, distracted and lost in thought.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 94/94  d20+17=22 ;
Wednesday January 23rd, 2019 9:01:54 PM

Elyngael is happy to see the Tree and remembers how it wasn't that long ago that she was a newcomer to it. Now she feels almost as if she has come home. She hears Atlas's remark and starts to look at the Tree more closely for any changes (d20 + 17=22 Percepetion). Most likely she is still too excited to take note of anything different.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,  
Wednesday January 23rd, 2019 9:54:24 PM

Neshi arrives with the others and sees the tree, but unlike the others who have seen the tree in good health, He doesn't seem to alarmed at what he sees as it is an improvement over what he saw last.



DM RobC - "This is very mysterious" 
Thursday January 24th, 2019 5:51:15 AM

It's unanimous. It is nice to be home.

Atlas moves through the caravans. They all look to be traders of one kind of another and have already set up a variety of stalls around the base of the Tree. Combined with the permanent shops it has the feel of a bustling marketplace. Atlas learns that the caravan travels from town to town, selling and trading. It isn't as big as the main caravan that comes via the Tree every few months but it is decent. The guards with the caravan appear friendly enough and are happy to stop and chat with a Warden. Your fame has, after all, been spreading across the Wold. They tell that they have passed a few small groups of people who looked suspicious, but with a caravan of this size they ward off most attackers. You have enough experience to be able to tell someone who can fend for themselves and by the way these guards carry themselves you feel confident they are more than capable of protecting themselves.

Owen laments the departure of their friend. Mack's skills would be handy right now. Perhaps the man will return some day. It would be good to see him again.

Elyngael and Neshi look over the Tree for themselves. It certainly doesn't appear entirely healthy. It's Elyngael's opinion that it looks somewhat worse than last she saw it. Some residual impact from the Sargrass or a new issue to deal with perhaps? How a Tree this size handles all that it has been though is anyone's guess. Most normal trees would have died long ago.

Osul and Armand set for the Leafy Chapel. Isobel takes Simon's hand and kisses Osul on the cheek"I'll take a look about the stalls, love. I promise not to buy too much". Arriving at the chapel they can't find Lilliput. There are quite a few worshipers present saying prayers though. More worried faces in here than happy ones.

The mood about the Tree varies. The newcomers are quite happy and conducting their business. To them all is as it should. The Tree regulars however look uneasy. There is concern about the health of the Tree. It hasn't recovered as they had hoped and there are worries about what they would do if the Tree failed to recover at all.

Spirits improve though on seeing your return.
"The Wardens are back! They'll know what to do!"
"Aye. I'll sleep better tonight. That's for sure"
"Just in time. I was starting to really worry"

The leaders of the Tree aren't anywhere to be seen. Laughingwater, Miles, Folbre, Ciyradyl and even Lilliput. None are about.

It has only been ten minutes or so since the party returned and it seems that was long enough for word to reach James. You see him walking very quickly, almost jogging, towards you "Sirs! Thank Alemi you have arrived." It takes a moment for him to regain his breath whilst at the same time trying to stay composed "Things have not been well these past days. People are troubled about the health of the Tree. It has still not healed"

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:4/6, Lightning Lord:10/10, Storm Burst:10/10  d20+26=28 ; d20+18=23 ; d20+26=35 ;
Thursday January 24th, 2019 7:27:22 AM

'Osul catches Owen's attention - as if he didn't already have it - and says, "No cause for alarm, happens all the time. I think it's the hair! Now, I wish Mack was here to Greenmage the , but this time we're just going to have to work together, and rely a little on the only druid The Culverwood could spare right now. I have an idea or three. We need to know where the Leadership have gone, when, and what they were doing in the lead up. I have the bare bones of a plan to commune with The Tree, and hopefully find out what ails it, with a back up plan that I'll save for discussion at table this evening. It would be prudent to check the carts arrayed below, just for elimination purposes, and check on those that have left in the last day or two. Also likely worthwhile checking for tracks or other signs beyond the carts and the drip-line to confirm that they haven't just wondered off." He wonders if they have somehow tried to do commune with The Tree themselves.

"Thank Alemi, James! And thank you.", he states purposefully. Still, he cannot help wondering how all this could have gone so awry (Tree sick and the management lost, abducted, or worse?) in, what, four days? That said, it cannot hurt The Tree if the inhabitants are less worried.

"And don't forget that The Tree gave us The Sapling to communicate with. Maybe they are out with it?"

'Osul breathes deep, looking to pick up clearer signs of the source of the malodorous malady over a minute or three to start. Perception: 28, Know.Nature: 23, Heal: 35

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,  
Thursday January 24th, 2019 7:50:58 AM


I have heard tell of spells that allow druids and even rangers to talk to trees and plants, do we not have access to these spells and if not why. It would seem if we are dealing with a magical semi tree entity that we should keep a supply of such spells handy.

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:4/6, Lightning Lord:10/10, Storm Burst:10/10 
Thursday January 24th, 2019 8:15:30 AM

"Access, 'Neshi? Yes, tomorrow, but not right now. It just wasn't a perceived need this morning. Elyngael might? Someone else maybe?

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+11=18 ; d20+15=26 ; d20+18=33 ;
Thursday January 24th, 2019 9:38:50 AM

Owen runs a hand through his short black hair, looking at 'Osul's flowing auburn locks. "Yeah, it's definitely the hair." He smiles to see Isabel and Simon so caught up in the wonders of the Tree and its markets.

Owen looks about with his newly enhanced Perception, searching for possible sources of the Tree's trouble. Perception: 18. Knowledge (Nature, Local): 26, 33. If he happens to find the Tree's leadership while he's at it, all the better.

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Thursday January 24th, 2019 11:20:40 AM

Atlas slaps James on the back in a friendly manner, "Come now James, we just got back. Tell me something good before rushing into the bad." Then with a quieter voice, "We can see that the Tree isn't doing well, we'll get to that."

Eventually Atlas waits to hear the whole story, hoping it leads to where the leaders of the Tree might be. If he has a chance, he pipes in, "Any word on how well the new sapling is doing?"

Finally, once James gives them all the information he has, he states "OK, it looks like we're going to be working. I need to run to the Catacombs to get something. I'll be back shortly."



Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Thursday January 24th, 2019 8:12:24 PM

Armand strokes his chin. "Well all things come to Gargul in their time. But I'm not sure it's the Tree's time. I can cast a spell to seek advice from Gargul but it would have to be tomorrow as I do not have it prepared for today."

He turns to Atlas. "So Atlas how do those merchants look? No one acting suspicious or antsy, like they were trying to pull a fast one and are worried now that we're back? Are the Tree's guards out among them keeping an eye out for fast talking merchants selling inferior goods?"

He turns to the group again. "I'm not very nature wise. So I'll leave it to some of you to check the sapling. I think I'll head up to the Triple T. Maybe all the leadership is up there. They do seem to congregate there when things are amiss." Armand then heads up to the Triple T.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 94/94  d20+9=16 ; d20+17=30 ;
Thursday January 24th, 2019 9:18:00 PM

Elyngael is starting to feel truly concerned about the Tree and examines its outer base closely knowing that it is not a "natural" tree, but hoping it still retains something of its natural state (d20+9=16 Knowledge Nature)
Then she walks to the caravans and carts gathered round carefully observing any strange tracks or patterns of tracks in the area (d20+17=30).

DM RobC - "They do seem to congregate there when things are amiss" 
Friday January 25th, 2019 6:30:51 AM

Owen and Elyngael check around the base of the Tree. The thing is huge and it would take a while to properly search the entire base of it, however it certainly doesn't look the way you last recall seeing it. The bark feels a little damp. Things are certainly amiss. Owen doesn't see any of the leadership nearby.

Elyngael doesn't notice anything particularly unusual in regards to the wagon tracks. They all came together and have spaced themselves out nicely to open their own stalls.

Armand takes a pragmatic approach. Everything must go to Gargul eventually. Trees likely as well.

Atlas considers heading to the Catacombs but decides to delay it for the time being (OOC: You are free to keep posting in game. Anything you purchase at the CC will be found delivered safely to your home)

Osul starts developing a plan. Find out where the leadership have gone. Find a way to commune with the Tree. Neshi has heard tell of such spells, and indeed, it is something Osul may be able to do had he had reason to prepare such things today. Tomorrow is an opportunity.

Atlas and Osul give thanks to James and greet him warmly.

Armand decides a trip to the Triple-T is in order. James pipes up "The leaders are there now! Discussing the issue and trying to work out what to do" Perhaps that is the 'something good' Atlas had been hoping for? The leaders here will surely know what to do. "Shall I go and announce your return?"

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:3/6, Lightning Lord:10/10, Storm Burst:10/10 
Friday January 25th, 2019 8:41:27 AM

"Of course they are! I'll round up those that have gone checking things out below. We'll meet you at the triple-T."

'Osul shifts into the shape of a Dire Bat, flies to the ground, enlarges to huge, and gives any interested Wardens, companion animals, etc. a ride to the triple-T. This will take a minute or so, so he expects Atlas, Armand, Owen, and any other wardens who remained in The Tree to beat them there.

He chose a form that Khan and Elyngael were already familiar with, and could get a good number of riders into the air.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+11=21 ;
Friday January 25th, 2019 10:28:21 AM

Owen smiles grimly at 'Osul's method of getting to the tavern. "Showoff.", he mutters. Owen takes the elevator and the stairs, again keeping an eye out for troubles with the Tree. Perception: 21.

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Saturday January 26th, 2019 8:36:40 AM

Armand turns to James. "And Good Day to you James. I trust things have gone reasonably well in our absence? Perhaps next time you should lead with, the leaders of the Tree are all in the Triple T and there's been trouble brewing." Armand smiles as he talks to James to help take the sting out of his words.

"And now some truly good news. This is Owen's wife and son. They have returned with him. We haven't yet worked out the living arrangements, but could you take them to the headquarters. Perhaps show them the alchemy room and maybe pack up what's in there. Maybe that would make a good quarters for them...we may have to have a partitioning wall added or removed, as the case may be. I trust to your good judgement in helping them settle in."

With that Armand ascends to the Triple T. Again wishing that they had a few moments respite upon returning to freshen up from a journey.


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 94/94 
Saturday January 26th, 2019 11:42:05 AM

Elyngael sees the others heading towards the expected place for discussion - the Triple T. She joins them hoping that between the leaders and her talented party, some plan of action can start to happen.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,  
Sunday January 27th, 2019 7:45:53 AM

Neshi having see Armand start off toward the Triple T begins heading that way himself and isn't very surprised to soon see and hear the others coming up behind him. Slowing his pace a bit he allows the others to catch up.

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:3/6, Lightning Lord:10/10, Storm Burst:10/10  d20+30=39 ;
Sunday January 27th, 2019 8:12:18 AM

While to opportunity presents, 'Osul-DireBat looks at The Tree using Blindsense, hoping this may reveal something not detected by normal or low-light vision. {Perception: 39} He then resumes human form to entry the tavern with as a part of a united front.

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Sunday January 27th, 2019 3:54:30 PM

Atlas returns from the Catacombs and runs into 'Osul. Something seems a bit off. After further inspection, people notice that his headband is gone and he's missing a little bit of the polish he once had. However, he looks as dangerous as ever, so nothing to worry about.

He then follows 'Osul to round up the rest and head to the Triple T, excited to find out what has been going on.

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Monday January 28th, 2019 12:10:00 AM

As they enter the Triple T Atlas takes a look around. Once he spots the leaders of the Tree he looks to Armand, "You sir, are probably better at delving into this. I'm going to grab a drink and back you up. You want anything?"

DM RobC - "We'll meet you at the triple-T." 
Monday January 28th, 2019 5:42:29 AM

"I'm sorry sir I wasn't aware you were seeking them out" James nods his head to Armand "But yes. There is trouble here" James takes any gear you wish for him to back to the house with him. "I shall make sure the larder is stocked and dinner prepared for you. My lady and young sir, if you would care to join me I will see if I can find place for you to freshen up". Isabel and Simon smile and look to Owen before joining him for the walk back to the house.

The party gather themselves and make for the Triple-T.

You need to push through a few onlookers however once your presence is know the crowd parts to allow you easy access to the tavern.

The mood inside is mixed. The table have mostly been cleared away to create a big enough space for the leaders to sit in a large circle with enough room for residents of the Tree to stand around and be seen. The leaders seem to be mostly calm. The onlookers though are all trying to be heard. All concerned about what the future may hold. What about my livelihood? What if the caravans no longer stop here? Where would we live? What about my dog? Ciyradyl seems to be trying to take charge of things but is having trouble easing the crowd.

Finally someone inside notices you "They're here! The Wardens are here! We're saved!" The cheers draw the attention of everyone such that all eyes turn to you. Ciyradyl looks visibly relieved. He won't have to struggle with the crowd any longer.

One elderly man stands and hobbles quickly over. He reaches out to vigorously shake Owen's hand "Bless you. Bless you all." He grins a toothy grin and makes his way outside.

In only a matter of moments he slowly makes his way back inside and slumps into a chair "Nope. The Tree's still sick"

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Monday January 28th, 2019 7:28:07 AM

Armand holds up his hands in a calming manner. "Now now people. Nothing Good ever just happens without some hard work and some luck. Be patient."

He walks up to Ciyradyl and the others and bows. "Could you tell us what has happened while we were gone? The Tree appears to be diseased in some way, is is natural or magical in nature? Has the disease spread to the sapling?"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday January 28th, 2019 7:48:58 AM

Owen nods and smiles at Isabel and Simon as they depart. "James will take good care of you."

in the Triple-T, he shakes his head at the old man's antics. "The Wardens aren't miracle workers. We are workers, though; give us some time and maybe saving the Tree won't take a miracle."

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:3/6, Lightning Lord:10/10, Storm Burst:10/10 
Monday January 28th, 2019 8:31:13 AM

"Of course, it would be wonderful if our mere presence restored The Tree to full health and glory. But to be fair, it hasn't been half an hour since we returned, and we have only been to a limited portion of the tree in that time."

'Osul reassesses their time away at about 3 weeks - just over a week of travelling each way and not a full week in Fair Meadows. He wracks his brain trying to recall any hint of this malady from before they left.

"Armand, given the rate at which it was growing before the planting, I'm unsure "The Sapling" would still be an accurate title. I expect that will be something to see first thing tomorrow morning."

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Monday January 28th, 2019 11:47:59 AM

Atlas stands back, takes a sip of his drink, and watches the crowd. There's too much going on for him to chime in, but if they get rowdy he can certainly help settle them down. They're good people, just worried.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,   d20+9=27 ;
Monday January 28th, 2019 5:38:56 PM


Neshi waits for Ciradyl to speak, at the same time trying to tell if there is anyone here that shouldn't be, looks suspicious or otherwise out of the ordinary.

perception DC 27

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 94/94 
Monday January 28th, 2019 9:51:57 PM

Elyngael agrees with Atlas that Armand is the best person to speak for all of them. Presenting a confident front may not solve anything, but it could certainly help calm people enough to listen to reason and produce a plan. She sits with the Wardens to listen and observe.

DM RobC - "Nothing Good ever just happens without some hard work and some luck" 
Tuesday January 29th, 2019 5:45:47 AM

The party call for calm and get it. All are on the edge of their seats to hear what the Wardens have planned and how they will be saved.

Ciyradyl smiles warmly "There now. That's better. Give the Wardens a chance to hear what has happened. I'm sure we can ALL work together to fix this" She looks around the room trying to make sure all can see her. By the way she presents herself you can tell that she's trying to convey that every person in the room may need to play a role here and not rely on the Wardens to do all the work by yourselves.

There are general rumblings of agreement.

Ciyradyl speaks calmly "Now then. This only started a few days ago but the Tree has been affected very quickly. It was barely noticed at first to be completely honest. Perhaps it has been going on much longer? Regardless, it is noticeable now. The Tree looks sick once more. Over the past three days it has spread so that most of the lower branches and leaves are all looking shriveled and curled. We have no idea what may be causing it."

"Perhaps I might speak?" A reasonably well dressed young man has raised his hand and takes a step forward. He's a human and you'd place him in his early 20s, so quite young. He's clean shaven and has short dark hair. He doesn't look the adventurer type

"My name is Fredorian. Fredorian Laroutte. I know I'm new here and all, but I'm told these sorts of things happen here from time to time. Maybe it's nothing. Maybe it's something. The thing is, it seems to happen when the Wardens are coming and going. I'm not saying they have anything to do with it by any means yet it is becoming quite a coincidence isn't it?" Fredorian looks about the room for some sort of response, and he gets one from Miles

"Pfft. Fredorian Laroutte? Your father is one of the reasons we need the Wardens in the first place! That..." Miles then uses a number of colourful terms to describe Gaston. When out of adjectives he adds "My apologies for speaking like this in front of the ladies present"

Fredorian maintains his composure though. "Look. My father is an influential member of many communities, but let's be honest, he is not a good man. I understand that and I agree with you. It is best he stay locked up in prison far from here and far from where he can harm anyone again. May he be locked up the rest of his days and have the same chains in death" It is Fredorian's turn to look to the others here "My lineage doesn't change the facts though. There are a lot of coincidences between the presence of these Wardens and the troubles of the Tree"

Perception DC15 or Sense Motive DC20 Highlight to display spoiler: {You notice Fredorian is talking in present tense when talking about Gaston. It would seem he doesn't know about his father's death}

Ciyradyl looks far more serious now "You should listen to me very carefully now, boy. The Wardens have proven themselves time and time again. If the Tree is the body then they are the heart and soul. They are the ones that esure the safety of all and see to the well-being of every single person here. You should know that before throwing around any accusations like that"

Fredorian bows his head "My sincere apologies. I did not mean to accuse not disrespect anyone. Simply call out an observation"

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet  d20+14=22 ; d20+11=29 ;
Tuesday January 29th, 2019 6:41:34 AM

Armand eyes the stranger, who actually appears to be not much older than himself.
Sense Motive 22 (d20+14).
"Interesting, I'm surprised Gaston deceived any good woman long enough to procreate. It is also my sad duty to inform you that your father is no longer among the living. Sadly he died by the hand of evil doers, that he was trying to betray in order to further himself. You should go to Plateau City for more details...and if you want to see to a proper funeral for your departed Papa."
Diplomacy 29 (d20+11).. OOC can you use Diplomacy to be sarcastic and snide and yet make the target not understand you are being sarcastic and snide?

Armand turns to Ciyradyl, "Forgive the interruption...breeding will tell, you know." He gives a slight nod in Fredorian's direction. "What has been done to determine what effects the Tree? By this I mean a physical search of the surroundings, attempts at magically determining aura's, spells, influences, etc. Can we make a list of what or who has arrived since the Tree has become ill?

Armand pauses again. He turns to the other Wardens. "I am not that skilled in determining ills of botany, perhaps any of you have further questions or avenues to explore?"

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:3/6, Lightning Lord:10/10, Storm Burst:10/10  d20+26=42 ; d20+12=16 ;
Tuesday January 29th, 2019 8:51:19 AM

{Perception: 42, Sense Motive: 16}
'Osul always thought Gaston was about their/his age - maybe five more at most. His having an adult son seems wrong to him. Still, he might have asked if he would like to sit down, possibly offer him a hot beverage before dropping the news on him. But you can't unring a bell. He watches Fred's response to the news as much as anything.
As an opportunity eventually presents itself, he asks Ciyradyl if she should have a scribe record these coincidences.
When Armand asks, he adds, "I'll put stock in our library and a solid grounding in healing and nature. It would be nice to be able to ask the patient what ails it when, where and how it started. But every bit of information helps and is welcomed."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+11=16 ;
Tuesday January 29th, 2019 1:59:49 PM

Owen waits for his turn to speak, then says "We should be more willing to seek out and remedy the illness of the Tree than to lay blame. The Wardens will begin that process tomorrow; for now we seek any actual information on the progress of the disease that the Tree's leadership has uncovered."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,   d20+2=14 ; d20+9=11 ;
Tuesday January 29th, 2019 5:16:12 PM


Neshi looks at each person and group that speaks and cant seem to tell what anyone's game is.

He waits with the others for some real information and facts.


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 94/94 
Tuesday January 29th, 2019 9:29:02 PM

"Fredorian, begins Elyngael, "it seems you are anxious to point the blame at the Wardens. You are truly your father's son as that is a wicked accusation. What alliance to the Tree have you? Can anyone vouch for the Tree's health before and after you arrived?"

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+14=30 ;
Tuesday January 29th, 2019 11:56:33 PM

Atlas sits back, listening and watching the crowd to see what their reaction is to all of this, including the comments from Fredorian. The others have spoken well enough, so he continues to sit back and bide his time as things play out.

However, he cannot completely help himself. Leaning over to the patron next to him, "Hmm, he didn't say if the Tree got better when the Warden's were coming or going, just that it was changing when they were coming and going. You think he would be more clear to avoid the conflict...or maybe that was exactly his intent." He takes another sip of drink.

-------------------------------------------------
Sense Motive: 1d20+14=30


DM RobC - "But every bit of information helps and is welcomed."  d20+17=33 ; d20+13=15 ; d20+19=22 ;
Wednesday January 30th, 2019 3:48:20 AM

Fredorian simply stutters "My... my father?". He pauses for a long time "I hadn't heard" He looks lost for a moment but then composes himself.

The others aren't 100% sure, yet Atlas has a nagging suspicion that Fredorian is genuinely surprised and hurt.

"Well then" Fredorian smooths out the wrinkles from his shirt and glares at Elyngael and then to Armand. His voice is very measured yet becomes quite emotional "I make a simple and factual observation and you ... you ... try to bully me and dismiss me for simply asking a question .. It's the way dictators..." He stops to catch his breath

"I called out a coincidence. Did I accuse you? Did I say it was your deliberate action? Perhaps you inadvertently collected a cursed artifact in your extensive travels? Perhaps someone is out to get you and you have drawn them here? It is YOU that makes the wicked accusations. I dare ask a question and you won't even stop to consider it. Because of what? You don't like my father?" Fredorian shakes his head as his temper rises "I'm sorry. Didn't like. I see you judge someone on their 'breeding' instead of themselves as a person. Your family must.." He is practically spitting the words at this point.

"Alright. I've heard enough" Miles stands, storms over to Fredorian and grabs him by his collar "Thankyou for coming. Time for you to leave" Fredorian makes no protest as he is roughly lead away. He simply looks back at the party with a glare.

Atlas and Osul look about. There don't look to be any 'Fredorian' sympathizers in the room. Noone rushing to his aid. Simply nods that the scene is over, the troublemaker ejected and good riddance.

Ciyradyl shakes her head and waits for Miles and Fredorian to be well and truly gone.

"Right. Now where were we before all that nonsense. Oh yes. Questions.

Well, we're still not entirely sure. It's only been the past couple of days that things have looked bad but it's enough to have worried a few people here. With the caravan we've close to a hundred people here right now. Of course the more people that worry, the quicker it spreads, the more hearsay gets involved and soon follows panic. This meeting is to nip it in the bud."


Laughingwater adds to the discussion "The caravan came three days ago just before noon. Around the same time that things got really bad" He purses his lips "Our young friend arrived with it"

"It started before they arrived" Lilliput is standing with her hands clasped together "The Tree was healthy when you left and stayed for some time. As Ciyradyl said, it has been worse the past few days however the effects were first noticed perhaps a week ago. Small at first."

Lilliput sighs "We do not have enough information to go on, friends. Tomorrow morning I plan to speak with Alemi to find out more. He may have some guidance for us"

The crowd are looking more relieved. Alemi may have some answers, but even if He doesn't, the Wardens surely will.

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:3/6, Lightning Lord:10/10, Storm Burst:10/10 
Wednesday January 30th, 2019 7:46:28 AM

As Fredorian is led out by Miles, 'Osul calls, "Do not speak to us of hate. We Wardens nearly gave our lives trying to protect your father, and that was considerably more consideration than he gave people here when he last visited. I make a simple and factual observation - no relative of his was anywhere nearby when his time came! And there is no way his family there were not notified afterwards. You might want to have words with your great-uncle."
'Osul recalls his uncle (one of his uncles?) being of good if not high standing in Plateau City, if not neck deep in the dealings of the mysterious Syndicate - if only in Gaston's mind.

...and as Fredo is led away, 'Osul thinks Gaston's former butler James is someone he would likely want to speak with while visiting, and he is getting Isobel and Simon settled in.

He is glad to hear the earliest signs preceeded the arrival of the caravan by days, even if it does mean this has stolen a weeks headstart on them. He confirms timings with Lilliput for the morning, trying to cover as many bases as possible.

"If this is what we have then I hope we have great success tomorrow. By-and-by, the leadership of Fair Meadow is happy for our assistance with their recent troubles with the Death Dragon Cult, and ... where is Caleb? He can't have left already?

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+14=16 ; d20+16=18 ;
Wednesday January 30th, 2019 5:22:45 PM

Atlas listens as 'Osul responds and then quietly (as quietly as an armored man in a famous adventuring group can) moves away from the bar and towards the door. If any of The Wardens notice him he makes eye contact with them and let's them know there won't be any trouble, as best he can with a hand signal and a smile anyway.

As he steps out he picks up the pace and tracks down Fredorian. He is adamant about not letting him get away and about ensuring he has a chance to speak with him. If Fredorian tries not to then Atlas will attempt to intimidate him to get him to stop, but only as a last resort.

"Hold on there, we're not sending you off to go and start another feud with us. I've had enough of this horse dung lately. You are clearly upset about your father's death, yet you spoke about him before that as if he was evil and deserved to die. You speak with passion and you say something you believe to be true, but you don't provide facts. These are the things that dictators do, to manipulate a crowd and to cause chaos for your foes. I'm not saying that is what you are, I'm just providing the facts as I see them. So, what's your truth? Why are you here? What facts do you have about the Tree's health and our time here, because the facts show that the Tree was doing well until a few days before you arrived. That doesn't align to our arrival? And how would you know so much if you just arrived. Come on man, nothing is lining up, so tell me the truth or so help me I'm going to assume you're carrying on your father's legacy and I'm going to end it right now."

Atlas is fairly non-chalant about the whole thing. He isn't scared of this man and he doubts he'll really get answers, but he's going to give it a shot so that if he has to kill him in the future then he can at least do it with a clear conscious.

------------------------------------------------------------
Sense Motive (for when he responds): 1d20+14=16

Intimidate (only as a last resort): 1d20+16=18

ooc: Wow, what pathetic roles! Still, he's only 20 something and a spoiled noble, they might be good enough :-)


Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet  d20+4=19 ; d20+11=27 ;
Wednesday January 30th, 2019 6:32:31 PM

Armand watches Fredorian be escorted out. He signs and speaks to the table of leaders. "I guess that is all we can do for now. Tomorrow morning I will have some spells prepared that will allow me to consult Gargul and perhaps find a lead that way." He pauses and then continues. "I'm sorry that was poorly done on our part, concerning Fredorian. I should have been a little more understanding. But we had just returned from a lengthy journey and were a little frayed around the edges."

After 'Osul speaks Armand joins in. "Yes, Fair Meadows may be interested in doing some trading, or perhaps extending any trade routes that way. Perhaps I will speak with some of the people in the caravan."

OOC what time of day is it, is it close to evening meal/bedtime?

Armand excuses himself and goes down to the merchants in the caravan. As he goes from merchant to merchant he will inquire first about what books they may have to sell. After seeing what they do offer, he will ask if they have a magical one (i.e. if they sell daggers, do they have magical daggers, if they sell amulets and jewlery do they have magical ones. Any one that does he will then pretend interest cast Detect Magic to look at the item, and in the process look around that Merchants stall/wagon, and then say nope that's not quite what I'm looking for.) He's trying to see if the merchant(s) are carrying any concealed magics. But he will buy books.
Perception 19 (d20+4) in looking around the merchants
Diplomacy 27 (d20+11) in explaining what he's "looking for" and then not buying it

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Wednesday January 30th, 2019 7:10:45 PM

Owen hastens after Atlas and Fredorian, hoping to prevent further conflict. He tries to interrupt Atlas' strong words, saying "It was courageous of you to say what you did in front of an audience that wouldn't like it. The Tree and the Wardens have been badly burned by your father, and some of us, like Atlas, are very wary of people associated with him. I know what it is like to lose family and to lack support in a foreign land while suffering that loss. Please know that you have welcome ears here, and that though we are wary we won't condemn you based on the actions of your father." With that last sentence he makes pointed eye contact with Atlas.

Should Atlas attempt to intimidate Fredorian, Owen stands with Fredo and helps him to weather the intimidation.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 94/94  d20+17=31 ;
Wednesday January 30th, 2019 10:25:01 PM

Elyngael, knowing that Atlas can take care of himself, follows Armand to the caravan. The caravan may hold some information which Armand may find with his meticulous ways, but he also may not see any threats until too late. She will watch out for him in case his looking goes into a book or two. She traveled in caravans with her parents for many years and will spot anything out of the ordinary. (d20+17=31 perception).

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,  
Wednesday January 30th, 2019 10:57:19 PM

As some of the group hustles out Neshi stays behind.

"Has anyone inspected around the base of the tree, looked for drilled holes in the bark or the ground surrounding the base?" have there been any strange odors reported or oozing? Anything odd at all that you can think of or that may have been reported and not taken notice of?



DM RobC - "Perhaps I will speak with some of the people in the caravan."  d20+13=25 ;
Thursday January 31st, 2019 6:02:46 AM

Osul tries to think of all the people that tie together in this situation. It is certainly tangled, but right now there's still a sick tree to worry about. He check with Liliput as to when she will try casting some spells. "Daybreak. It is said to be His time. It is when the sun rises over the horizon to spread it's warm healing glow over The Wold."

Neshi asks a few more questions about what may have been happening. Lilliput is the one to answer "No. Nothing. Everything around the base looks fine. I mean, it smells a little strange but that's it" You noticed the same when you arrived.

Outside, Atlas catches up to Fredorian and unloads on him. But Fredorian just stands there straight faced. Occasionally he looks down to kick a stone but that's about it. Once finished Fredorian steps up close to Atlas to look him square in the eye. The two stand face to face with neither backing down. It's at this moment that Owen intervenes to try and calm things down and try to show to Fredorian how he could be seen in a positive light.

It looks like it worked.

Fredorian looks to Owen, back to Atlas, and then to Owen again "I think it best we spend some time apart until things cool down. We wouldn't want things to escalate further" He takes a few steps away from Atlas but not turning his back. Once at a 'safe' distance he turns and walks off towards one of the wagons.

Any fight will have to wait another day.

Armand looks to do some shopping with the caravan traders and blend in with Elyngael covering his rear. The caravan is quite well stocked. Each stall perfectly laid out and all wares visible. The traders are certainly talkative too. Being seen making sales with heroes would be very good for business after all. These folk are very professional - expert merchants. Their words come naturally off the tongue and don't sound like something that has been said time and time again.

Everything you see looks to be of the quality they advertise. Nothing looks to be hidden. Anything declared as magical turns out to be so. None of the traders take any offence by the casting of the spell. "Liars and cheats aren't welcome to travel with us." explains a woman selling tobacco. "They hurt everyone's business. Being reputable means customers can have faith in what they're buying and that means purse strings open just that little wider" She reaches for a small bag "Speaking of purses, this is tobacco from the hills of Humble's Ford. Smoked by many halflings and very popular. The smell of the smoke can be quite sweet. Only 1 gold piece should you be interested"

Elyngael sees nothing out of the norm. Just the usual business of merchants. She can see the guards from the caravan walking among the stall. They aren't doing anything untoward. You have enough experience to know that these men are simply trying to make their presence know to ward off any trouble. She does see Fredorian stomp his feet as he makes his way to one of the covered caravans. He looks to be in a foul mood. He sits on the steps of it and takes off his boots before picking them up and going inside.

OOC: Excellent posting everyone!

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:3/6, Lightning Lord:10/10, Storm Burst:10/10 
Thursday January 31st, 2019 7:21:39 AM

'Osul nods in agreement with Lilliputt, "Amazing how that happens. I cannot recall waking to find the sun already risen. Not with chores on the farm, nor any time since. Dawn tomorrow it is!"

He could have sworn that the trip back to The Tree had been uneventful and mostly untaxing, and yet now, here... He wonders if this is this like the sickness he felt in The Wood when they went in search of the source of the silence of the maples. Fortunately, there's 'Neshi to bring him back to the subject at hand.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday January 31st, 2019 8:57:08 AM

Owen gives Atlas a brotherly thwack on the shoulder, saying "He's a kid, Atlas. You don't have to put a sword through him on day one. He can still walk a better path than his father. And besides, Gaston would roll in his grave if we made his son a good ally of the Tree!"

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet  d20+11=22 ;
Thursday January 31st, 2019 9:13:04 AM

Armand is disappointing that none of the merchants seem to have any books. He asks each of them to be on the lookout for books and when they next return he would be more than interested in acquiring some more volumes for the library.

Armand will also ask them about their travels and tell them that Fair Meadows might be a new destination for them, and that the lord protector Hiram Tubalcain has brought peace to the city of Stonebriar.

Seeing Fredorian, Armand pauses for a moment. Then decides to go over to the young man's wagon. He knocks politely. If Fredorian opens the door..
Diplomacy 22 (d20+11)
"I must apologize for my statements earlier this evening. There is no excuse for my behavior. As a cleric of Gargul it is my duty to offer solace to those who have lost loved ones and I failed in that regard as well as just having good manners. Know that your father's passing was swift. Lord Gargul had deemed it was his time. If there is anything I can do for you in your time of need please do not hesitate to ask."

Armand will then bow and leave Fredorian. Armand will head back to the Tree House to bath and rest.


Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Thursday January 31st, 2019 10:29:38 AM

Atlas shrugs, "I was just trying to give him a chance. His actions are those of his father, but with more refinement. Mark my words, he's going to be even worse than his father if we don't turn him now. I was trying to speak man to man, put us on even ground to see if he would be willing to talk to someone less political than Armand and the leaders of the Tree. I thought it would work."

He takes a deep breath, "Let's head home and talk to James. Maybe he has more info on this guy."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,  
Thursday January 31st, 2019 6:19:40 PM


Neshi listens carefully to what is said though nothing specific about the smell was mentioned it might be something to look into.

"Thank you Lilliput, If you hear of anything or someone else does please don't hesitate to let us know. Even the smallest little detail might be significant."

Looking over at Osul, "Anything else you can think of?"

If finished here he heads back to the house.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 94/94 
Thursday January 31st, 2019 8:35:59 PM

Elyngael follows after Armand. When he goes to Fredo's wagon she hangs back but keeps an eye on things. If nothing escalates she returns to the caravan and sees if she recognizes any of the guards from the days when she was a guard and scout for caravans. If she does she will invite them up to the Triple T for a drink.

DM RobC - "Let's head home and talk to James" 
Friday February 1st, 2019 6:55:55 AM

Armand goes to visit Fredorian to pass on his condolences. The young lad looks quite angry however his expression changes to one of surprise "Yes.. well.. uh.. thankyou.." He doesn't say much else. In fact he stays silent and waits patiently for you to realise he wishes to be left alone.

Elyngael doesn't recognise any of the guards, so tries one at random. He isn't ready to leave the market just yet and advises he could once the stalls close for the day.

After the tension of the past few hours Atlas and Owen are about ready to have the day done. Maybe one day they will be able to run a sword through Fredorian, and maybe not.

It has been a long day and the party gather back at the house. There, James is found in the kitchen peeling potatoes. Isabel sits on a stool watching him and chatting idly. Simon is flipping through some of the books in the library.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Friday February 1st, 2019 8:17:56 AM

Owen responds to Atlas before they return to headquarters: "I know. But you're big, strong, passionate, and forthright; unfortunately, people often mistake those virtues for anger and stupidity. If he's more refined, maybe he needs the refinement of Armand and politics instead of down-to-earth, manful talk. We'll see how it turns out. For the moment, he probably needs time to handle the emotions of his father's death." Owen pauses, then laughs: "To be honest, a big part of the reason I followed after you was to make sure he didn't zap you with a spell and kidnap you while he had you alone."

Owen smiles to see the domestic scene at the Treehouse. He asks Simon, "What book did you find? We have plenty on necromancy and botany, thanks to a drow madman who was tearing up the Culverwood."

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Friday February 1st, 2019 2:44:40 PM

"Thanks Owen, I didn't take it personally, I just hate that we can see a potential future coming that means trouble for those around us. I like to put a stop to those things as early as possible."

Back at their home Atlas puts on a happy face, which isn't hard considering how homey it has become in the last day seeing an actual family there. He muses quietly to himself, "Hmm, this is something I could get used to. Is this the kind of life I should be after?" It is something to ponder, but seeing James he quickly remembers there is business to be had.

"James, do you mind taking a break to chat with us for a bit? There were events today that you might be able to help us decipher." Atlas leads James to an area away from the kitchen so that Isabel and Simon are not disturbed. He hopes that the others will join them.

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:3/6, Lightning Lord:10/10, Storm Burst:10/10 
Friday February 1st, 2019 8:55:54 PM

He gives Lilliput a nod of agreement, before turning to face, "Thank you 'Neshi. No, that is probably it for now. Back to the office?"
He bids a wordless farewell to the assembled leaders, and checks that he is not leaving anyone behind.
Hopefully they catch up with the goings on there.


Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Saturday February 2nd, 2019 4:07:39 PM

Armand returns to their home and places some more books on the library shelf. He see's Simon and wanders the mostly empty shelves. Then he see's that while they were gone James aquired some of The Hardly Boys adventure stories. He picks one off the shelf and gives it to Simon. "Here you might like this one and if you do there's a couple of more of their stories on that shelf over there."

Armand will do the usual post travel cleaning up. Then he will join the others.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 94/94 
Saturday February 2nd, 2019 9:47:52 PM

Elyngael returns to the Tree with the others. She checks on Khan and is happy to see him sound asleep with a big bone under his chin. She brushes the dirt off her clothes and shoes, then decides to indulge in a bath and even shampoos her long hair. She puts on a clean set of pants and tunic. There's something about being home that makes her want to be clean and presentable. She might even take the rest of her few garments to the laundry tomorrow. Feeling relaxed and hungry, she joins the others at the Triple T.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,  
Sunday February 3rd, 2019 8:14:04 AM

Neshi returns to the abode and take a bit to get cleaned up and the then joins the others in the common room. to hear what James might have to say about doings while they were away.

DM RobC - "No, that is probably it for now" 
Monday February 4th, 2019 5:42:49 AM

Things are certainly a lot calmer inside the house than out.

Owen and Armand make their way to the library where they discover young Simon flicking through books. He is reading through one about different herbs and how they can be used for medicines, potions and poisons. You can see he is treating the book with respect, turning the pages very carefully and trying to avoid any creases.

The party regroup near the kitchen to politely take James away from Isobel. You all head to the sitting room for quiet chat.

James gives a recap of the past week. He gathers being taken aside from Isobel that the party wish this to be discreet so he keeps his voice low.

His account is much the same as you have already heard.

Around a week ago the tree started to show faints signs of things being amiss. Nobody really gave it much attention. Then the symptoms got worse. More and more leaves curling up and an unusual smell around the base of the Tree. Something like damp or rotting wood.

He then gives his observations on Fredorian. Hearing the name was enough for James to take interest in him.

The caravan arrived and Fredorian with it. He has acted normal as far as James can tell. He hasn't been trading but is often seen counting money and writing in ledgers with each of the travelling merchants. All are happy to see him. He even laughs with a couple. Overall quite friendly with them.

He hasn't caused any trouble or really stood out at the Tree. Quite nondescript really.

OOC: Well done team. Another perfect week!

Weston: Please see the email I sent re Isobel and Simon
Lynette: You mentioned joining the others at the Triple T however they all came home. I placed you with them assuming that was what you wanted.


Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Monday February 4th, 2019 10:30:29 AM

Atlas looks about the room, "So, what do we do now? We need to look into the Tree, we need to look into how the former sapling is doing, and we need to keep an eye on Fredorian. It seems like we came home to a bit of a mess. Thank goodness for our little abode here to regain our sanity for a moment."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday February 4th, 2019 5:48:31 PM

OoC: I will respond to your email tomorrow. Sorry for the delay; things have been busy.

IC: Owen responds to Atlas, looking about the room: "I think it's pretty clear what we need to do: sleep on it so we're sharp tomorrow. We'll have the spells prepared that we need for our investigation. We should also invite Fredorian to dinner, both to make peace and to keep an eye on him."

After the group parts ways for the evening, Owen helps Simon and Isabel settle in. It has been home for him for just a little while, but he hopes it will become theirs as well.

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Monday February 4th, 2019 6:03:35 PM

After listening to James discussion of Fredorian, Armand shakes his head. "No Atlas we must presume innocence before guilt. Fredorian has done nothing wrong that we know other than taking a perhaps innocent jab at our reputation. We should leave him alone. Even inviting him to dinner could be seen as a way of keeping tabs on him and may provoke a negative response. And if you are seen going around following him it would definitely make things worse." He smiles at Atlas. "I mean after all you're not the most sneaky or subtle guy."

Armand nods at agreement with Owen. "Owen's right. For now we should get some rest and allow those of us with spells to prepare some for investigation tomorrow. I suggest those of you that can't cast spells be on alert as we are casting in case someone or something tries to disrupt the spells."

Armand pauses and muses. "Not that I'm paranoid, buy I'm paranoid. I think it would not hurt us any to maybe stand watch tonight. Just inside our quarters. I'll only need 2 hours actual sleep and can just be awake resting after that." Armand holds up his hand reminding everyone of his ring of sustenance.

After dinner Armand will go to bed. During the night he will mostly camp in the upper floor balcony looking down into the front of the inside of the house.

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:3/6, Lightning Lord:10/10, Storm Burst:10/10 
Monday February 4th, 2019 7:18:18 PM

"I presumed he would seek you out, James.", adds 'Osul making and conceding the point in one breath.

"I will be more sparing in my wildshaping tomorrow. Also, is there a way to make spells last longer? That would likely help too."
"I will be at the chapel well before dawn, and will be conducting my own meditations there."


He makes his way to his room, snuggles into some blankets in a corner, and sleeps the sleep of a hedgehog.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 94/94  d20+17=25 ;
Monday February 4th, 2019 9:53:14 PM

Elyngael enjoys the company, but she is still hesitant about Fredorian. She likes the idea of keeping watch tonight. She needs very little sleep, so she tells Khan to guard while she rests, then relieves him. She watches carefully alert (d20+17=25 perception)

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,  
Monday February 4th, 2019 10:45:38 PM

well I think we need to investigate this smell around the tree's base and see if there is anything familiar about it among other things. As for our new not so much friend, I would say leave him be for the time being, we know where he can be found, but perhaps we should find someone who actually knows more about him...

Unexpected Conversations


DM RobC - "I will be at the chapel well before dawn"  d100=6 ;
Tuesday February 5th, 2019 4:23:58 AM

There is a general consensus that the day is done. Owen sets to making room for Isobel and Simon. It wasn't something he was planning when they last left so the quarters will probably need to be cleaned and arranged tomorrow to accommodate. James is able to find some extra blankets just in case.

It is decided that Fredorian will be left alone. For now.

Still, there is a nagging feeling that trouble may still rear it's head. Just to be on the safe side the party keep watch. The order (per wiki)...
20:00 - 22:00 : Owen
22:00 - 01:00 : Atlas, 'Neshi
01:00 - 04:00 : Elyngael, Khan Highlight to display spoiler: {Why is it that Elyngael requires little sleep?}
04:00 - 07:00 : Armand, 'Osul

There isn't a lot to report. The highlight probably being 'Osul seeing a dog trot about and lift its leg against a wagon before wandering off.

Armand and Osul are awake before the sun rises with everyone else still resting. Lilliput advised that she would be casting her spells right at first light. Best predictions are that the sun will be rising shortly after 6am.

What are the plans?

OOC: Please list any preparations you are making. Changing spells and such.

------------------------------------------
Everyone receives 1000xp for some good roleplaying and investigations and 1 hero point for not killing Fredorian! :)

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:3/6, Lightning Lord:10/10, Storm Burst:10/10  d20+28=39 ; d20+28=32 ;
Tuesday February 5th, 2019 7:22:55 AM

OOC: Spell list is updated for the morning.

Just prior to 4am, 'Osul gets up and streches from being a tiny hedgehog to being a medium human. He gathers everything together. He eventually leaves his room and heads up to meet Armand, quietly sharing with him his plan: While Lilliput prays to Alemi he will be meditating on their understanding of what is happening here to The Tree, and that we will be trying to determine the cause - walk the full base of The Tree and onto the lower branches, attempt communications with The Tree (and maybe The Sapling) for diagnostic purposes. I then have a step too far to take and try again if that was unsuccessful (all the while hopefully Lilliput and others will have commenced their healing). No, I'll spare you the details of that lunacy until I face it. Then, if we get past 'morrow's meditation without an answer or improvement, I'll recommend we get that painting and retrace The Tree's path back to the moot at the heart of The Wood. Ancient wisdom from his own kind...

Oh, look.. a dog... never mind.

Around half-past-four he casts Elf Vision, and an hour or so later he begs his leave with more than a little spare time, and makes his way to the chapel.

Perception: 39, Survival (Weather Forecast): 32 (4 days)

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Tuesday February 5th, 2019 10:41:06 AM

Atlas goes to bed early so that he can get up early and over to the Tree. He takes his turn on watch and then joins 'Osul, ensuring that they make it there on time.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday February 5th, 2019 3:57:54 PM

Owen prepares a different set of spells for his investigative efforts. He'll use Detect Magic and Detect Poison to investigate the suffering portions of the Tree and the things around it, buffing the party's Perception with the Minotaur version of Toros' Taur Try. He also plans to use Fly and Spider Climb as necessary to check out typically distant reaches of the Tree. Dispel Magic and Darkvision could also come in handy, as well as Owen's broad and deep Knowledge as a Loremaster.

Finally, Owen may be able to use the painting as a likeness to help him Scry on the other trees from the moot.

In any case, he accompanies 'Osul, Atlas, and the rest of the party as they meet with Lilliput and check out the Sapling.

_______________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Detect Poison, Toros' Taur Try, and Prestidigitation.
1: Magic Missile, Magic Missile, Magic Missile, Identify, True Strike, Feather Fall, and Silent Image.
2: See Invisibility, See Invisibility, Darkvision, Darkvision, Spider Climb, Spider Climb, and Invisibility.
3: Dispel Magic, Dispel Magic, Fly, Fly, and Major Image.
4: Scrying, Scrying, Crushing Despair, Phantasmal Killer, and Greater Invisibility.
5: Teleport, Teleport, Feeblemind, Shadow Evocation.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Tuesday February 5th, 2019 5:47:11 PM

In the early morning hours Armand prepares himself and prays to Gargul for the correct spells. When 'Osul approaches, Armand nods. "I have other means of finding answers as well. I will accompany you but will then cast prayers and spells to try to speak to Gargul."

After the ceremony with Lilliput Armand will find a place and then prepare to cast Commune: Deity answers one yes or no question per level. (page 257 of Core Rulebook). He turns to the party to explain. "I will be attempting to Commune with Lord Gagul. I should be able to ask 9 questions and get a yes or no answer. After that I intend to cast Divination which could give us some cryptic clue as to how to proceed as it will be more than a yes no answer. So if you can think of specific yes-no questions we need an answer to, let me know. Just to let you know I intend to ask Lord Gargul if this is the Tree's natural time to depart this realm."

spells
Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Hold Person, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, Protection from energy, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (3): Restoration, Divination, Holy Smite, Holy Smite (domain),
5 (2): Flame Strike, Commune, slay living (domain)
}

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 94/94  d20+14=29 ;
Tuesday February 5th, 2019 8:53:52 PM

{OOC: Whoops! E does need sleep, but I was thinking of regaining daily spell allotment which only takes one hour of meditation to regain. She is also a full elf, so she has low-light vision and is immune to magic sleep effects, +2 saving throw against enchantment spells.}

{OOC: E does not have a "home" at or around the Tree. Can I make one?}

Elyngael and Khan rise and begin an exploration of the area around the Tree. Elyngael knows that the magic users need time and concentration for their spells. She allows Khan to scent wherever his nose takes him and she uses her tracking skill to comb the area (d20+14= 29 Survival)

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,  
Tuesday February 5th, 2019 10:17:27 PM

after his time on watch Neshi gets some sleep and rests up, knowing that the next day was going to be a hard one for him as he was more likely going to be on the sidelines watching than doing anything actively in the pursuit of knowledge from and about the tree..



DM RobC - "I have other means of finding answers as well."  d100=25 ;
Wednesday February 6th, 2019 2:26:41 AM

The party wake up bright and early and ready for the new day. Hopefully with all the spells that are planned to be cast that some answers will be found.

Simon and Isobel are all still asleep. Isobel is lying on her side and smiling in her sleep. Simon is laying on his stomach, head turned with some saliva hanging out the side of his mouth. At least they don't snore.

The air is very fresh outside. It is not even day break and you can see some of the merchants already awake and preparing their stalls. You sleep and you might miss out on business I suppose.

The party all head towards the temple except for Elyngael and Khan who instead choose to explore around the base of the Tree.

------------------

Just as was told, Lilliput is already standing outside of the temple facing towards the horizon as the sun has only just started to peek out. She looks calm and well rested and to be honest, very happy. You can see her take deep calming breaths. This is the time of service for her. The time of day when she feels closest to Alemi.

"Friends!" she turns to see you approaching "Perfect timing."

Lilliput takes some incense from her pocket and lights it with a tindertwig. The smell is unusual but very pleasant and calming. Lavender, Sandalwood and a hint of Jasmine you suspect. Lilliput smiles and turns to face the rising sun once more.

"Now then. Alemi. Loving father of the Wold. I ask for your guidance. What is currently ailing the Tree of Parting?"
Spellcraft DC14 Highlight to display spoiler: {She has cast a Divination spell.}

She stands still for some time, and then eventually smiles.

"To be honest I was not expecting a direct answer and Alemi doesn't disappoint. The spell is not definitive you see. Always in riddles, omens and rhymes. This was no exception. The words I heard were: 'Tarsier in treetop tells the true tale towards the Tree troubles'. Curious. I have not seen a tarsier for some time now, but who can say what lives high up there. I trust that will help you in some way"

------------------

There is quite a bit for Khan to take in. With such a large wagon there are so many smells about that it is hard to pick any as unusual. Mud, wood, perfumes, oil, leather, horses, people, hay, tea, smoke. He could be here all day without clear guidance on what to search for.

Elyngael combs the area but is still unsure what she is looking for. The merchants are laying their wares on tables and give friendly waves to the Warden. Some beckon her over to try and make an early morning sale.

The Tree however does look worse than it did yesterday. The effect on the leaves has noticeably spread and is covering a much wider area. It won't be long before all the lower leaves shrivel up. It has also started to slowly spread upwards. Hundreds (perhaps thousands) of shriveled leaves can now easily be seen without difficulty.

Elyngael: You are free to come up with a home however it is recommended you find a way to stay with the main party by claiming one of the rooms as your own, building an extension, etc. Having a separate building means splitting the party at times, creates two targets, and a few other difficulties such as setting watches. Completely your decision however.

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:3/6, Lightning Lord:10/10, Storm Burst:10/10  d20+5=24 ; d20+18=32 ;
Wednesday February 6th, 2019 7:37:30 AM

'Osul nods obviously when Lilliput begins to cast her spell.{Spellcraft: 24} He sits down and begins his own meditations.
When the word "tarsier" is spoken, his meditations do not falter, but something triggers memeories of the creatures. {Knowledge(Nature): 32}
He explains (in meditation, unvoiced) the circumstances to The Culverwood, seeking what wisdom that might be shared. The source of gifts and mysteries tweeks the requested spells - such things can happen within the meditation.
It is an hour later when he finally resumes normal activities. I expect that other things need to play out in this time. Normally no one else is doing much at this time of day.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,   d20+5=16 ; d20+7=21 ;
Wednesday February 6th, 2019 3:34:40 PM

(Dang, Now we gotta find Yoda?)

while Liliputt is doing her Divination, Neshi is watching things and lets his mind wander. when she begins t speak afterward he snaps back to the present and listens closely only to be slightly disappointed but not surprised.

Neshi is pretty sure that he hasn't seen a Tarsier around the tree, but then again he hasn't been around long and he isn't one that can get around that easily on the smaller upper branches of most trees given his size.



Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Wednesday February 6th, 2019 5:57:54 PM

Armand scratches his head. "What the heck is a tarsier? He looks up into the Tree. "Didn't Mack climb the Tree once? You would know I didn't ask for Air Walk today."

Armand goes down to the merchants and picks up various incenses and holy water to perform his spell. (deducting 500 gp) Commune: Deity answers one yes or no question per level. (page 257 of Core Rulebook).

Questions, Armand asks Gargul:
1 - Is this the natural time for the Tree of Parting to leave this realm of existence and join you?
2 - Will we find the tarsier that Lilliput's spell spoke of in the Tree of Parting?
3 - Is there something sinister behind what ever is affecting the Tree of Parting?
4 - Is what is causing the Tree of Parting to appear to sicken a mortal agency?
5 - Is there someone in the Merchant Caravan camped beneath the Tree of Parting part of what is causing the Tree of Parting to sicken?
6 - Is Gaston truly dead?
7- Is Fredorian doing anything that would be considered illegal by the people of the Tree of Parting?
8 - Is the sapling of the Tree of Parting in danger?
9 - Do the Wardens of the Tree of Parting have enough ability to reverse whatever it causing the Tree of Parting to apparently sicken?


After that he will cast Divination (eschew materials feat). He will ask Gargul, "What is the best course of action for the Wardens to take in order to cure the Tree of Parting?"

spells
Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Hold Person, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, Protection from energy, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (3): Restoration, Divination, Holy Smite, Holy Smite (domain),
5 (2): Flame Strike, Commune, slay living (domain)
}

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+21=29 ; d20+15=23 ;
Wednesday February 6th, 2019 9:17:15 PM

Owen easily recognizes the nature of Lilliput's divination magic, and is intrigued by the results. Spellcraft: 29, Knowledge (Nature): 23. "It's a critter, Armand. I can cast Spider Climb, so we can both seek out this tarsier after you finish your spell."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 94/94  d20+9=10 ;
Wednesday February 6th, 2019 9:28:39 PM

Elyngael calls Khan back to her side, and they get back to the Tree in time to hear Lilliput mentioning the "tarsier'. and 'in treetop'. She thinks about what it could mean (d20+9=10 Knowledge Nature) and can't think of anything. Best to wait until the spell casters are done and the Wardens can work together on a plan.

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Thursday February 7th, 2019 12:28:04 AM

Atlas watches, slightly curious, slightly bored. Once it is over he chimes in, "I'm all for climbing. I do believe Mack climbed up there once, but who knows what he found. He was always one with nature, so this tarsier thing could be his best friend for all we know."

Not knowing what else to do, Atlas tags along with Armand. By the time they get back he's getting anxious and is looking forward to hearing the results of the spells.

DM RobC - "I'm all for climbing" 
Thursday February 7th, 2019 3:04:13 AM

Lilliput leaves the party to their discussion and heads into the Temple to prepare for the dawn worshipers.

Osul meditates and seeks wisdom from the Culverwood. He doesn't receive any per se but does feel his heart skip a beat or two. Weird.

Armand tries to Commune with His god: Gargul. He has a number of well thought out questions to ask, and he receives answers to each:

1 - Is this the natural time for the Tree of Parting to leave this realm of existence and join you? Unclear
2 - Will we find the tarsier that Lilliput's spell spoke of in the Tree of Parting? Yes
3 - Is there something sinister behind what ever is affecting the Tree of Parting? Yes
4 - Is what is causing the Tree of Parting to appear to sicken a mortal agency? Yes
5 - Is there someone in the Merchant Caravan camped beneath the Tree of Parting part of what is causing the Tree of Parting to sicken? No
6 - Is Gaston truly dead? Very
7- Is Fredorian doing anything that would be considered illegal by the people of the Tree of Parting? No
8 - Is the sapling of the Tree of Parting in danger? Yes
9 - Do the Wardens of the Tree of Parting have enough ability to reverse whatever it causing the Tree of Parting to apparently sicken? If the source is found


Armand then follows up with a Divination. He isn't leaving anything to chance today!
"What is the best course of action for the Wardens to take in order to cure the Tree of Parting?"
"Find and guard the Tarsier


There is one other question he asks: what in the name of Gargul is a tarsier??? Osul and Owen are there to answer the question though. Both have heard of these little creatures and know quite a lot actually. They know so much that I'm just going to put this here. Elyngael draws a blank. This is an instance where the talky caster types might find something out.

Noone recalls seeing a tarsier in the Tree before, but these things are tiny and who knows what lurks in the upper branches. Ahh Mack. Where are you now? If the party do need to get up to the top of the Tree then they'll need to think of a way up there. Atlas is ready to just climb the thing.

------------------------
OOC: I love the Yoda comment :)

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Thursday February 7th, 2019 7:08:18 AM

Armand tells everyone of the questions he asked and the responses he received from Lord Gargul. He listens to 'Osul's and Owen's description of a tarsier. "So we're looking for a bird about the size of your fist somewhere in the Tree of Parting?" He takes a minute to think about the size and scope of the task. "Talk about your needle in a haystack."

"Any thoughts on how best to go about this task? What if there's more than one tarsier. Say you said they eat insects. I wonder if whatever is affecting the Tree is an insect infestation of some sort."

Armand waits to hear what the others think is going to be the best way to search for and capture this bird.

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:6/6, Lightning Lord:10/10, Storm Burst:10/10 
Thursday February 7th, 2019 8:48:44 AM

'Osul smiles - just a little. "Armand, no, it is a tree monkey, a bit like a lemur or a tamarind, but yes, about the size of your fist. One tarsier won't solve a bug infestation, but maybe they have a hidden tribe up there?"

"What we really need is for this foray up The Tree to not become public knowledge today. And we're going to have to befriend them, and find out how they operate, what threatens them, ... the sitting down and watching stuff."


He offers to fly to the top in air elemental form (not a bird of prey that they would instinctively fear) and get an idea of how many there are and their whereabouts - using Detect Animals or Plants from the top of the tree, and lower vantage points if required. If he happens across some he can hopefully establish a rapport. He asks if anyone wants to come along - it is an incredible view from up there.



Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+18=24 ; d20+15=23 ;
Thursday February 7th, 2019 8:49:36 AM

Owen grins at Armand's response. "It's not a bird, it's more like a really tiny monkey. Say, maybe we'll find Mack up there with it. I'll try scrying on it. Maybe we can get a general location that way."

Before he does that, however, he checks the shriveled portions of the Tree using Detect Magic and Detect Poison. (Aided by the Minotaur TTT for its perception boost.)

Owen then casts Scrying on the tarsier in question. Because we have secondhand knowledge of it, it gains +5 on its DC 20 Will save. If he sights the critter, he uses his knowledge of the Tree and of the way trees work to try to figure out its location. Knowledge (Local, Nature): 24, 23.

_______

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Detect Poison, Toros' Taur Try, and Prestidigitation.
1: Magic Missile, Magic Missile, Magic Missile, Identify, True Strike, Feather Fall, and Silent Image.
2: See Invisibility, See Invisibility, Darkvision, Darkvision, Spider Climb, Spider Climb, and Invisibility.
3: Dispel Magic, Dispel Magic, Fly, Fly, and Major Image.
4: Scrying, Scrying, Crushing Despair, Phantasmal Killer, and Greater Invisibility.
5: Teleport, Teleport, Feeblemind, Shadow Evocation.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday February 7th, 2019 8:52:29 AM

Owen says to 'Osul: "If you're going to fly to the top, I can make you invisible. Let me Scry on it first; see if that helps us."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,   d20+9=12 ; d20+9=17 ; d20+9=29 ; d20+9=16 ; d20+9=10 ; d20+9=14 ; d20+9=24 ; d20+9=11 ; d20+9=18 ;
Thursday February 7th, 2019 2:56:16 PM


Once at the tree Neshi leaves the climbing/flying to the smaller beings and begins a search of the area around the ground of the tree first trying to isolate the bad smell/odor that was described to them. Perception rolls [bDC 12, 17, 29, 16,10[/b] if located Neshi will cast a detect poison on the area to see if it is actually a poison per se and if so perhaps try to identify it. After locating said odor /poison, Neshi tries to back track the odor to where it might be originating from. perception DC 14, 24, 11, 18

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Thursday February 7th, 2019 3:14:35 PM

Atlas looks forlorn, "I was really wanting to climb, but you two seem to have the better approach. The Tree is so large that I cannot imagine what else is hiding up there. It must be amazing. No matter though, it is positive news about our ability to help The Tree, and about Gaston and Fredorian. I'm worried about the Sapling though. How long would it take to fly over there and check on it as well?"



Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 94/94 
Thursday February 7th, 2019 10:12:05 PM

Elyngael tells Atlas, "I'm all for climbing. I'd like to meet these creatures in their own environment. We are supposed to find and guard the Tarsiers. Well, we've found them and we can't really guard them from here, so I'm headed up. Coming withe me, Atlas, or flying?"

DM RobC - "Well, we've found them" 
Friday February 8th, 2019 6:00:46 AM

There is some back and forth as to what a tarsier is. Eventually is agreed that it is some kind of monkey. A very small one in fact.

How to find the thing is the next question.

Owen considers casting a scrying spell but something tells him that Osul may be in the right direction. He holds onto his spell just in case.

Osul has one direct idea. He turns into an air elemental and does a little scouting with a Detect Animals spell. It is a very long range spell and he is able to scan the tops of the tree quite quickly. He quickly detects a tarsier. Just one. One throughout the entire tree. It is in "normal" condition. Knowing exactly where it is he is able to look where he needs to. Osul can see a tiny house, no more that 5ft long, 5ft wide and 1ft tall made up of the living branches of the Tree itself. The house resembles a tiny log cabin, and there is just the tiniest smoke coming out of its little chimney.

It is quite high in the Tree though and surrounded by branches and leaves.

---------------

Neshi sets to searching around the base again, convinced there is more to find. There is no one spot in particular where the smell is stronger than any other. It emanates all around the Tree. Everywhere he looks. His casting of Detect Poison does turn up something. There is indeed a poison of some sort.
(OOC: My apologies, Owen. I looked back and can see I overlooked your earlier casting.)

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Friday February 8th, 2019 1:52:32 PM

Atlas eventually tires of looking up, so he lays down on his back. "Ahh, that's better." As he lays there he yawns, then remembers how early it still is. Maybe I'll just take a small nap, he thinks to himself.

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:5/6, Lightning Lord:10/10, Storm Burst:10/10  d20+11=19 ; d20+12=15 ;
Friday February 8th, 2019 11:42:35 PM

'Osul looks at the miniature log cabin, the smoke rising from the chimney... surely this is a sign of sentience. Maybe not that of the tarsier (or it likely would not have been found by the spell) but that opens a whole other potential issue. Surely this is not the doing of The Tree. ! ?

He brings his huge elemental form to rest over a few neighboring branches (40' long but only 12 lbs.!).
He double-checks from his new position that the detection still places the tarsier on a line through the log cabin. When reassured he casts Speak with Animals: (duration 10 mins)
"Is there at tarsier in the house?"
"Are you well?"
"I have no interest in harming you or your house, but I would like to discuss a matter that could affect both you and your home. Is this something you would like to talk about?" (I know, 'Osul will need to do most of the talking.)
"Is something threatening you?"
"My friends and I have been asked to find and guard you, but I am not clear from what. Do you know?"
"Are you aware of the sickness afflicting the lower trunk and branches of The Tree?"
"Do you know who or what is causing this?"
By this point 'Osul is hoping to have seen the tarsier and had some time with it (gender unspecified). He attempts to better befriend and understand the creature. {Wild Empathy: 19, Sense Motive: 15}

After the initial exchange, he asks, "May I bring some friends to visit? They live in the tree, but mostly they are groundlings."

He advises in the form of a question that he may be a different shape when he returns, but he will return to this exact place. 'Osul then makes sure *he* can find these couple of branches again, before returning to the chapel, and, away from resident ears reports everything he found and heard, subject to the tarsier's answers.

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Saturday February 9th, 2019 8:26:44 AM

Armand looks at Elyngael. "Personally I have very little in the ways of skills to climb the tree or befriend wild animals. Perhaps before you go climbing we should let 'Osul return from the scouting trip. He certainly can cover more ... I was going to say ground, but really I guess it's more air, than any of us can."

He looks at Atlas setting down for a nap. He decides to go down and check on what Nesi is up to.

OOC After successful detect poison a wisdom check can determine what type of poison.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,   d20=7 ;
Saturday February 9th, 2019 10:22:45 AM



<<>>

(OOC,Wisdom. LOL!! Yeah, well that wont be very helpful with Neshi I am afraid. Wis 10)

Having determined that there is a poison of some sort tries to figure out what it might be but can not come up with anything.wisdom DC 7

He does however continue his investigation. Neshi looks around the nearby area at any other plant growth nearby living or dead that may or may not have been affected by this poison, thinking that if the entire area around the tree is fairly saturated and that other plants are affected, that it may be a water source issue as opposed to a topical or other type of direct application.



Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Saturday February 9th, 2019 6:36:25 PM

Owen listens to 'Osul's report in surprise. The wonders of the Tree never cease!

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 94/94 
Saturday February 9th, 2019 10:33:57 PM

Elyngael waits with the others for Osul's report. The news of poison is disturbing - where is it coming from, and is the Tree the target or is it just a bad coincidence?

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:5/6, Lightning Lord:10/10, Storm Burst:10/10 
Sunday February 10th, 2019 1:21:37 AM

OOC: Graham waits for 'Osul's report. ;)
OOC: I just read up on Detect Poison, because that didn't sound right to me. I apologise to you Robert - I did not know that! I put it down to there having been a PC here earlier on who was thoroughly into poisons, so I wasn't across it. That and not having played a druid since AD&D.

DM RobC - "Is there a tarsier in the house?" 
Monday February 11th, 2019 4:25:56 AM

Atlas tries to catch up on some rest. For other people this would be what you call a busy morning. For the Wardens, well, they haven't had to kill anything yet so probably just a slow day.

Armand goes to find Neshi and the two set to looking around the Tree a little more. Neither have any idea what sort of poison they may be looking for. Even if they did, almost all the poisons they know affect living creatures rather than plants. Neshi sees no indication that any nearby plant life is affected.

Owen and Elyngael wait to hear what happens with Osul.

---------------------------

Osul - the huge elemental - parks himself near the small tree house and tries to communicate with the tarsier. He hopes it is in the house and can hear and understand him. He explains himself to be a friend, that everything is fine, and that it is safe to come out.

Almost immediately he sees a tiny head emerge from the house. Its eyes are huge compared to the size of its body. Despite seeing the speaking elemental it fully comes out of the house and grabs hold of a nearby branch to hang from and listen. The creature is about the size of your fist (when you normally have fists) and looks like a tiny monkey. It is most certainly a tarsier.

Osul asks if it knows what is happening with the Tree and whether he could bring some friends to visit. The tarsier cocks it's head to the side as Osul speaks. It blinks a few times and cocks its head the other way. "It a Warden? Wiz-Bang thinks yes. We speak other wardens?" the tarsier responds... in common. It's voice is quite high pitched though doesn't hurt your ears. The thing is downright cute.

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:5/6, Lightning Lord:10/10, Storm Burst:10/10 
Monday February 11th, 2019 6:05:01 AM

"Yes, Wiz-Bang is right. Is your home safe if we go to see the other wardens? Is there anything you want to bring with you? I can find our way back here or would you prefer to climb all the way back?"

'Osul is happy to carry Wiz-Bang safely to the chapel to meet the other wardens, if he agrees.

He cannot help but wonder if Wiz-Bang has been [i]Awakened[i], or in some other way (looks at the log/branch tree house) enchanted. He saves that question for later.

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Monday February 11th, 2019 4:25:31 PM

Atlas accidentally falls asleep to the buzz of activity in the background. He gently snores, dreaming about flying and strange furry monkeys called tarsiers. He realizes that he loves flying, but then the magic runs out and he finds himself falling. He gets a sense of dread as the group approaches and then jumps about 2 feet in the air as he wakes up.

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet  d20+3=16 ; d20+12=19 ;
Monday February 11th, 2019 6:03:54 PM

Armand consults with Neshi.
Wisdom 16 (d20+3)
Heal 19 (d20+12)
"I don't know Neshi, I've never heard of a poison that would affect a plant. If it were a humanoid I could probably do something." Armand walks around the Tree with Neshi some more.

"You know, it's a long shot, but most poisons affect a creature's ability." Armand goes to the base of the tree and casts RESTORATION. (eschew materials feat to the rescue).
Target, creature touched, does a plant creature count, i.e. treants would count yes?. Armand is using this version of the spell - Restoration cures all temporary ability damage, and it restores all points permanently drained from a single ability score (your choice, Con maybe?). Granted this would be a temporary fix if it works, because the poison is still there and will start working again.

He turns to Neshi, "I'm not sure how that went. Maybe we should head back up to the others and see how things are progressing??

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday February 11th, 2019 6:26:44 PM

Owen hopes 'Osul manages to bring the critter down if he finds it. It would be a chore getting all the Wardens that high up in the Tree.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 94/94 
Monday February 11th, 2019 9:11:03 PM

Elyngael waits with the others for Osul to bring them news of this unusual creature. If Osul can't talk it down, she's willing to go to it. "Owen, how long should we wait? I hope Osul can talk the tarsier into coming to us, and I hope this little creature has something to tell us."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,  
Monday February 11th, 2019 9:13:58 PM

Im not sure myself Armand though if it has been introduced through the soil or water I wonder if a purify food and water spell would help? since that is the food and water for a tree?

Yeah we can head back to the trunk area, but I don't think It would be too good of an idea if I started trying to climb to find the tarsier. After all I do look a bit like a large predator......



DM RobC - "I hope this little creature has something to tell us." 
Tuesday February 12th, 2019 5:19:54 AM

Armand and Neshi try a few more things by the Tree. Armand wonders about a restoration spell. He knows it only affects creatures including the plant type ones. The Tree though is not a creature. A good thought though.

They eventually return to the others just in time to see Osul flying downwards. From the ground you can barely see any movement in the Tree however every now and then there is a slight twitch of a branch as he descends.

There is a rustle of leaves and then the tiny monkey like creature falls clear out of the Tree to land on Neshi's left shoulder! Before you can say anything he is already nestling up to you, head turned downwards and big eyes looking up at you. You can even hear a soft purring sound.

"Hello. I Wiz-Bang. You Wardens? Wiz-Bang come to try save the Tree." With his left hand he starts running his fingers through Neshi's hair and rubbing his face into her neck.

His common isn't fantastic but you get the gist of what he's trying to say.

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:5/6, Lightning Lord:10/10, Storm Burst:10/10 
Tuesday February 12th, 2019 3:50:55 PM

'Osul returns to his natural shape.

"This is Wiz-Bang the tarsier. No, I did not hit my head on a branch while I was away. He lives high in the tree in a little house like a log cabin, formed from limbs of The Tree. It has a little chimney with smoke drifting from it and everything. No, I didn't consume any funny mushrooms while I was away. He came out from his home, and picked me in my air elemental form as a Warden, and asked if he could see us all."

He introduces the Wardens individually, and Lilliput (assuming she is not attending to others).

"Clearly, he is more than I was expecting. But I'll let him speak for himself."

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet  d20+11=17 ;
Tuesday February 12th, 2019 5:44:41 PM

"ur, um." Armand is momentarily taken back by a talking tarsier.

He quickly tries to recover. "Well hello there Wiz-Bang. You say you came because you know something is wrong with the Tree? Can you tell us what is wrong with the Tree and how you can help?"
Diplomacy 17 (d20+11)


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,  
Tuesday February 12th, 2019 8:07:13 PM

More than just a bit surprised at his sudden visitor, Neshi tries his best not to scare the poor little thing as he lands, and then is just perplexed as it begins to cuddle into his neck fur.

"ummm, Hello there Wiz-Bang. It's um nice to uhh meet you?" Yes, we are ermm here to save the tree. Do you know what is wrong with it and where the poison is coming from?"

Neshi definitely looks a bit uncomfortable with his new decoration.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 94/94  d20+12=20 ;
Tuesday February 12th, 2019 10:24:28 PM

Elyngael greets Wiz Bang "I am happy to meet you. I have never seen one such as you before, and you bring us hope that you can do something for our Tree"

OOC: I don't know if it's necessary, but I rolled a Handle animal d20+12=20


Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Wednesday February 13th, 2019 12:09:33 AM

Atlas stood, and then gave the tarsier a formal bow, not exactly sure why, but it felt right. More right than bowing to any Noble. How interesting that is when you think about it. Atlas then chuckled to himself while he listened to the others engage the tarsier.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+11=31 ;
Wednesday February 13th, 2019 12:28:37 AM

Owen looks surprised and bemused by 'Osul's tale, and then utterly shocked by Atlas' bowing and scraping to the tiny critter. There are some things, he notes, that you don't see every day. He watches the whole scene as carefully as he can so he can cast an illusion later to show Simon and Isabel. Perception: 31 (Natural 20!).

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:5/6, Lightning Lord:10/10, Storm Burst:10/10 
Wednesday February 13th, 2019 3:12:46 AM

'Osul looks most perplexed, and stammers just a little as he asks, "Y-you can understand him too? I thought that was just my Speak with Animals spell!".
"Wiz-Bang, I hope to have plenty of questions for you once The Tree is safe."


DM RobC - "Y-you can understand him too?" 
Wednesday February 13th, 2019 5:43:10 AM

Osul gives a brief rundown of what happened high in the Tree. Little house. Little chimney. Little occupant.

Owen takes a mental picture so as to share the story in detail later on. Wiz-bang looks to be in perfect health. There are no signs of an injury and you can't see any concealed tiny weapons.

Elyngael tries to act nicely towards Wiz-Bang and does what she can to make him feel comfortable.
By the way he is nuzzling into Neshi you gather he is pretty relaxed already. Neshi may look and feel uncomfortable but Wiz-Bang seems oblivious to her unease.

Armand can't believe his ears. A talking tarsier. Huh. Either way, he decides to ask nicely what is going on.

Atlas though does something entirely unexpected and bows to the tarsier. Noone really say that coming. Wiz-Bang's eyes get even wider, and with his tail draped over Neshi's shoulder he reaches out a tiny paw in Atlas' direction. He clutches at the air indicating he wants to go to the burly fighter.

The party have plenty of questions.

"Wiz-bang here to help. Come to warn and help Wardens stop the Otaktay."

Wiz-bang lowers his head as he starts and for the first time doesn't seem happy and cute. "The poor ape Otaktay. Otaktay was the companion to the druid. The druid was not nice to Otaktay. Not nice at all. Hurt Otaktay. Oooh hurt the Otaktay badly." Wiz-bangs eyes start to get a little watery and he sniffs deeply.

"Awakened the Otaktay though. Ooooh, mistake for the druid. Otaktay did kill the druid. The Otaktay then become a druid himself! Yes he did he did. But the Otaktay does not stop there. The Otaktay gather other apes. The Otaktay awaken them all! Otaktay awaken the Wiz-bang too" Wiz-bang smiles broadly once more though quickly frowns again.

"The Otaktay say to the apes that the people are bad. All the people! Very very very bad. Wiz-Bang think this to not be true. Wiz-Bang come to the Tree to warn the Tree. The Wiz-Bang want to be good!" Wiz-Bangs expression drops again "But Wiz-Bang too late"

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:5/6, Lightning Lord:10/10, Storm Burst:10/10  d20+26=42 ;
Wednesday February 13th, 2019 7:19:26 AM

"You are being good, WIz-Bang! And, okay, Awakened - that answered one of the big ones!"
He pauses for a moment before asking, "How late is too late, Wiz-Bang? Do we have 10 minutes?"

At the sign that it might be safe that long, 'Osul starts casting a spell: Commune with Nature .
If there isn't that much time, he simply attunes his senses: {Perception: 42}

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Wednesday February 13th, 2019 5:52:57 PM

"By crackee an awakend druidic ape gorilla with more awakened apes gorillas as helpers! Well at least they don't have a gorilla city hidden in the forest, or do they?"
OOC Gorilla Grodd

Armand looks at Wiz-Bang. "It's not too late yet Wiz-Bang. We've consulted two gods and both indicate that there is still time to correct this matter. Can you tell us where Otaktay and his band of apes is located?"

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Wednesday February 13th, 2019 7:57:36 PM

Atlas looks to Neshi to see if he's OK with him taking Wiz-bang. If so, he reaches out and gently lifts the creature off his shoulder and brings him towards his chest, trying to be respectful in the process. "Wiz-Bang, what is your role in the Tree, before you were awakened and now?"

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 94/94 
Wednesday February 13th, 2019 9:37:08 PM

Elyngael asks Wiz-Bang "Wiz Bang, if you can tell us where the awakened ones are, we can possibly prevent any more harm to the Tree. We could even try to return them to their 'natural' selves. Otaktay cannot be allowed to control them. He is the abomination, they are just victims."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Wednesday February 13th, 2019 9:51:47 PM

Owen looks at 'Osul in mock surprise. "So that's what it takes to become a druid!", he quips.

He grows more serious as the threat emerges in Wiz-Bang's story. "I could try scrying on Otaktay, but I think our more immediate problem is the poisoned Tree."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,  
Wednesday February 13th, 2019 10:18:08 PM

Neshi sees Whiz reaching for Atlas and aids in his transfer by moving closer to him.

Whiz-bang, How is this Otaktay responsible for what is happening with the tree?


DM RobC - "So that's what it takes to become a druid!" 
Thursday February 14th, 2019 5:38:51 AM

Atlas takes Wiz-Bang in hand much to Neshi's relief. The poor little guy hardly weighs a thing. You can feel his heartbeat racing. Probably normal for a critter of his size. Atlas asks about his role in the Tree pre and post being awakened "First time Wiz-Bang to Tree. Came here to help. Long way" Wiz-Bang closes his eyes and snuggles in to Atlas' arms. "Long way."

Neshi asks how Otaktay is responsible in all this. "Icky water. Very Icky. Otaktay made. Apes put on Tree. Icky" Wiz-Bang keeps his eyes closed but sticks out his tongue in disgust. "Bleh!"

"But Wiz-Bang too late. Tree already sick. Too late" Wiz-bang opens his eyes and looks sadly up at Atlas. "But Wiz-Bang might fix. The Otaktay made water but Wiz-Bang saw. Wiz-Bang show the Wardens. Maybe fix? Maybe fix Tree?"

"Apes follow the Otaktay of their choice. The Otaktay not 'control'. Wiz-Bang thinks the Otaktay tells not truths. Apes believe him though. Yes" Wiz-Bang tries to correct Elyngael "The Otaktay say all people like the druid. Say all the peoples are bad. Very very bad. Say that if Tree goes, peoples will all go. If the peoples don't go..." Wiz-Bang shudders in Atlas' arms.

Owen suggests scrying on Otaktay and Elyngael asks if Wiz-Bang can tell the party where to find him. It perks him up straight away and he starts wriggling "Wiz-Bang can help! Wiz-Bang can help! Take the Wardens! Take them!"

Armand makes an off the cuff comment about a hidden city but it gets the tarsier's attention. "Not city. Strong place. Strong place in the forest. Not the druids place anymore. Oh no."
Highlight to display spoiler: {Had to google Gorilla Grodd. Nice!}

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Thursday February 14th, 2019 4:52:17 PM

Atlas holds Wiz-bang snugly, drawn to this creature that lives within their sacred Tree. "Every hour the Tree gets worse, we need to move now. Let's gather our gear and head out. Wiz-Bang will show us the way. We can talk about strategy as we travel."

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Thursday February 14th, 2019 5:24:49 PM

"Wiz-Bang, how far away is the trip? What direction?"

Armand turns to the others. "The only forest I know of nearby is the Culver Wood, and that's several days travel. We'll need horses. But I agree with Atlas, let's get moving."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday February 14th, 2019 7:22:06 PM

"It seems like we were on the right track with poison. Lead the way, Wiz-Bang."

Owen is a little concerned. This morning he prepared spells for an investigation, not a pitched battle against awakened apes.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,  
Thursday February 14th, 2019 9:29:23 PM

Neshi listens to Otaktay and then agrees with everyone, that they needed to get a move on.


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 94/94 
Thursday February 14th, 2019 9:43:03 PM

Elyngael compliments Wiz-Bang, "Thank you for helping us! We can leave quickly and follow your directions. I want you to meet my friend, Khan, so you will know not to be afraid of him." Elyngael calls Khan over and they walk to Atlas and Wiz-Bang. "This is my companion and protector, Khan, and now that he knows you, too, he will protect you. You have no need to fear him. He will travel with us and be by my side. I'm sure Atlas can also tell you that Khan is only dangerous to our enemies."

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:5/6, Lightning Lord:10/10, Storm Burst:10/10 
Friday February 15th, 2019 5:28:44 AM

'Osul yields the spell. Ten minutes is not up their sleeves at the moment.

Yes, that is a path. Otaktay's companion was not a good person. I say companion because the moment you view your relation anything slightly more like Master-servant then the both of you are doomed, Owen. Casting Awaken on an animal you have ... wronged ... it is the action of someone with no interest in remaining in the world, even even less interest in going peacefully. The companion animal is no longer a companion, adding human intelligence to the animal cunning and ... a path far from mine."

"Speaking of my path, not to make this about me, I'm not convinced Wiz-Bang is talking about The Culverwood. Sure, I've heard rumours of other druids in The Wood, but nothing more than that. Never met one, never knowingly set foot in a place of strength. To me, the whole is the strength - much as it is here! But, at some point I would not mind testing the theory that I am the druid of The Wood. And that is almost certainly going to involve placing us in the place if not the time of the painting.", he states, pointing in the direction of the painting they brought back from the satyr of The Tree leaving The Moot deep in The Wood."
"But as I was saying, I thought Wiz-Bang was saying that he would take us to the source of what made Otaktay's water so icky ... I mean, poisonous."




DM RobC - "Let's gather our gear and head out" 
Friday February 15th, 2019 6:09:08 AM

"Culver forest! Yes" Wiz-Bang nods enthusiastically to Armand.

With introductions made and the destination known, the party agree that now is the time to leave. Wiz-Bang is quite excited about it all. Even though you'd think a tarsier would stay clear of a large cat like Khan, Wiz-Bang smiles and gives him a cute little wave.

Atlas notes that the party need to return to the house to grab their gear and it is probably wise to let James, Isobel, Simon, and perhaps a few others in the town know that you're about to leave again.

It's probably around 9am and the merchants are now all out to do business. People are walking about trying to get the freshest fruits and food of the day. No doubt this is the busiest time of day for trade. Well, except for the Triple-T that tends to get more business towards the end of the day.

Today's usual business though is disrupted by the arrival of a troop of all manner of primates. An ape, some baboons, and even a couple of orangutans. Troop being the collective mind you. They aren't actual troops but, uh, they do have bows strapped to their backs. They walk on all fours but stop in the middle of the market.

The ape stands upright and looks about. "Where is tarsier?" He bellows "We know he here!". The others start to slowly spread out and look about the stalls. "WHERE IS HE?!"

The traders are giving some confused looks but all keep nervously conducting business. The guy trading fruit though does look somewhat alarmed. He's either going to have a fantastic day or be ripped to shreds. Most start to slowly step back to give the monkeys some room. "No sudden moves" seems to be the unspoken rule.

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Friday February 15th, 2019 7:07:00 AM

Armand informs James that the party will be leaving again. He grabs his gear and heads down the Tree to see about getting the horses ready.

When he hears a commotion in the market he goes to take a look.

"Excuse me. Is there a problem here?" He calls out to the apes. "This is a civilized area and you should be showing some proper manners. No need to go bellowing and acting like you own the place."

Armand waits for a response.

OOC, Hah, now I'm reminded of the Gorillas from Planet of the Apes, the original 1968 Charlton Heston version.

spells left
Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Hold Person, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, Protection from energy, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (3): Restoration, , Holy Smite, Holy Smite (domain),
5 (2): Flame Strike, , slay living (domain)
}

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Friday February 15th, 2019 7:38:32 AM

Owen mutters to the others, "You guys move out as quietly as you can. I'll try to distract the apes and then catch up."

As they get moving, he finds an out-of-the-way corner and uses a round of his Invisibility Field to draw his Rod of Silent Metamagic and cast Invisibility. He then casts a silent Fly and takes to the air. From that vantage he casts a silent Major Image (Will save DC 19) of the tiny tarsier at the southern edge of the market, using his knowledge of Nature and memories from his great moment of Perception earlier to replicate Wiz-Bang in detail, even (he hopes) down to sound and smell.

The illusory tarsier shouts "Oh no! Apes are after me!" and then leaps from the market out toward the plains. He springs from bush to bush, flower stalk to flower stalk, rustling the foliage as he passes. The illusion leads the apes (if they follow) southward and away from the Tree. Should they shoot arrows, the tarsier twists to dodge the ones that come near. Owen flies overhead and leads the wild tarsier chase onward, hopefully buying some time for the party.

___________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Detect Poison, Toros' Taur Try, and Prestidigitation.
1: Magic Missile, Magic Missile, Magic Missile, Identify, True Strike, Feather Fall, and Silent Image.
2: See Invisibility, See Invisibility, Darkvision, Darkvision, Spider Climb, Spider Climb, and Invisibility.
3: Dispel Magic, Dispel Magic, Fly, Fly, and Major Image.
4: Scrying, Scrying, Crushing Despair, Phantasmal Killer, and Greater Invisibility.
5: Teleport, Teleport, Feeblemind, Shadow Evocation.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
1/8 daily Invisibility Field rounds used.
}

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Friday February 15th, 2019 12:29:46 PM

Atlas is straggling behind and isn't there in time to stop Owen from casting his spell, so while out of site he asks Wiz-Bang if he minds hiding in his cloak. If he is OK with it, Atlas gently puts him into the over-sized hood that is draped across his back. "Stay low my friend, and hang on if it gets bumpy."

He then steps up behind Armand and exclaims, "I don't know what a tarsier is, but I've never seen a little creature run that fast." as he points towards Owen's illusion.

Atlas nonchalantly straps his shield on while he waits to see their reaction.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,  
Friday February 15th, 2019 3:38:52 PM


Neshi steps up with the others and at the sight of the group of apes the fur on his neck and back get a bit ruffled and it seems there is a low rumble coming from deep within his throat....

Some might get the idea that he doesn't like these apes in the least.

'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:5/6, Lightning Lord:10/10, Storm Burst:10/10  d20+26=32 ;
Friday February 15th, 2019 11:16:01 PM

'Osul (suspecting this bluster is a distraction) opens his senses, seeking other (not just another) primates, simians, etc.
{Perception: 32}

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 94/94  d20+17=29 ;
Saturday February 16th, 2019 10:01:47 AM

Elyngael and Khan join the rest of the party at the bottom of the Tree. Seeing the disturbance she takes bow in hand but does not yet draw any arrows. "Since when did monkey's learn to talk? Is this some kind of circus performance?" She asks the apes.

She scans the apes and the rest of the area for activities.
Perception d20+17=29

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Sunday February 17th, 2019 4:35:40 AM

Owen is glad that Atlas found a way to hide Wiz-Bang. He's a Secret Squirrel... I mean tarsier!

DM RobC - "Is this some kind of circus performance?"  d20+10=23 ; d20+20=21 ; d3+2=5 ;
Monday February 18th, 2019 6:17:36 AM

Armand steps forward to make himself seen. His response is diplomatic yet gives an impression of authority. He has Atlas supporting him (with Wiz-Bang tucked safely on his back).

Osul doesn't see any trouble nearby coming from any other direction fortunately.

Neshi distinctly doesn't like these newcomers/intruders. Elyngael draws her weapon and asks (taunts?) when so many monkey's learnt to talk.

Owen has a plan and starts to enact it. He doesn't get to see it come to fruition before the primates act. He has time to activate his invisibility field and draw his silect metamagic rod though.
Highlight to display spoiler: {You have time for 1 round of action. You can keep progressing with your plan though if you choose. We can still see how it plays out}
Owen gets a hero point for a clever approach to this situation..

"Circus performance? Heh heh. I like that" The lead ape snorts. He squints as she pulls out her bow. "Boys. Help people find their tickets"

There is a lot of whooping, squealing and screeching from the simians.

In the frenzy you see one of the orangutans actually cast a spell! The whole troop move a lot faster.

The baboons spread out immediately and move towards the nearby civilians: the traders and customers. Not one is coming at you. They have drawn small daggers and their intent is clear. One has already caught a man to the west. He's doing his best to defend both himself and the woman behind him. The baboon slashes with its knife and cuts deeply into the man's arm (Hit AC23).

The other orangutan looks to be casting a spell now as well.

The lead ape doesn't hesitate. He picks out one of the traders in front of him and charges. The ape is on the trader before he knows what's going on. The ape snarls and draws his arm high in the air, slamming it down with tremendous force. If the man hadn't side-stepped at the last moment he'd be dead (Nat1 = Miss!)

There are people screaming and panicking. They're trying to get away from the attacks but can't outrun the primates.

"Hey! Hey! Over here!" Fredorian is waving his arms in the air and trying to get the attention of a nearby baboon "Why don't you swing back home to your mama!". It's enough of a distraction to provide an escape route for a man and a woman to rush past him, while Fredorian stands his ground.

----------------------------
Combat Map
Link

Ok, first try with this sort of map so good luck to all of us!
- Everyone should have edit access to the map. Please feel free to move yourself each round
- If you cast a spell please feel free to show it on the map. "Insert > Drawing". Draw the shape (typically a circle) put it on the map and resize it to the appropriate size. I'll try and find an easier way for the next map.
- I'll be doing a separate tab on the doc for each round
- The market stalls provide cover/concealment. Think of them as 10ft tall buildings


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,   10d6=28 ;
Monday February 18th, 2019 8:31:56 AM

Neshi moves forward just a bit and focusing on the Dire Ape sends a lightening bolt directly at it.

28 points damage Reflex DC 22 for half damage

Robert kibitzing in. Neshi technically I think you could move forward your 30 feet to about the back end of H 14/15, and then when you cast your lighting bolt with it's 120 foot range, the back end would hit the Baboon at about D 17/18 and he would have to save as well and take some damage.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire,  
Monday February 18th, 2019 8:40:44 AM

FYI I can not edit/move/add anything to the map without permission/access


Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+19=28 ; d8+9=17 ; 2d6=7 ;
Monday February 18th, 2019 12:53:44 PM

Atlas shrugs then bolts, "The one time I don't run in blindly and this happens. You see Armand, there's a reason for my quick action!"

Using his incredible speed gained from his training with the WLA, Atlas runs in a straight line towards the dire ape. "Big mistake!" With extra energy he can only assume comes from fear of the innocent being hurt, he attacks!

-----------------------------------------------------------
Atlas expends a hero point for an attack at the end of the run.

Attack Dire Ape with Longsword: 1d20+19=28
Damage: 1d8+9=17
Holy Damage: 2d6=7

Total Damage: 24

ooc: I love the new map format!


Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet  10d6=33 ;
Monday February 18th, 2019 5:36:09 PM

Armand observes that the monkeys have taken the opportunity to spread out nicely. "Everybody run! Get to safety! He yells to the civilians as he moves forward 6 squares, I can't move anything, I think edit privilege only works for your gmail account. See email's requesting access for the gmail account.

He then casts Flame Strike at baboon advancing on Fredorian.
Reflex save of 18 for Half damage
Damage equals 33 (so 16 is fire based and 17 is holy)

"Can anyone try to get those casters? He calls to the group.

spells left
Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Hold Person, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, Protection from energy, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (3): , , Holy Smite, Holy Smite (domain),
5 (2): Flame Strike, , slay living (domain)
}

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 94/94  d20+14=33 ; d8+4=7 ; d6=6 ; d20+9=15 ; d8+4=10 ; d6=1 ;
Monday February 18th, 2019 5:48:15 PM

Technically Robert posting for Lynnette, she slipped on the snowy stairs at work Friday and has a mild concussion still. But since her computer is here, tis easy to post for her

Elyngael sees that most of the monkeys are a little far away. She still opts to shoot for the furthest. That would be around D 25/26, still 1 range increment away

Normal attack 16/11, with range, 14/9
First Shot - 33 (d20+14), damage 7 (d8+4), and fire damage 6 (d6) - total damage 13.
Second Shot - 15 (d20+9) (hit?) damage (d8+4)10 and fire damage 1 (d6) - total damage 11.

Khan creeps in front of her and stands guard.


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday February 18th, 2019 7:10:55 PM

OoC: Oh! I didn't realize that we were already in combat. Sorry for the barrage of actions.

IC: Owen uses his Silent Metamagic Rod to cast Fly, then takes off. He maintains his Invisibility Field as he flies above a nearby market stall. He tries to spot the orangutan that cast Haste last round.

______________

99/100 rounds of Fly remain.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Detect Poison, Toros' Taur Try, and Prestidigitation.
1: Magic Missile, Magic Missile, Magic Missile, Identify, True Strike, Feather Fall, and Silent Image.
2: See Invisibility, See Invisibility, Darkvision, Darkvision, Spider Climb, Spider Climb, and Invisibility.
3: Dispel Magic, Dispel Magic, Fly, Fly, and Major Image.
4: Scrying, Scrying, Crushing Despair, Phantasmal Killer, and Greater Invisibility.
5: Teleport, Teleport, Feeblemind, Shadow Evocation.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
2/8 daily Invisibility Field rounds used.
}

DM RobC - "Big mistake!"  d20+7=11 ; d20+8=22 ; d20+14=16 ; d20+19=22 ; d20+19=26 ; d20+19=35 ; d6+10=16 ; d6+10=13 ; d20+11=14 ; d20+11=17 ; d8+10=12 ; d20+8=10 ; d20+9=25 ;
Tuesday February 19th, 2019 5:30:00 AM

Neshi pushes ahead and casts a lightning bolt at the dire ape. He gives it a real good zap.

Atlas digs deep to get up close to the ape. He is rewarded for his efforts as his sword slashes across it's chest.

Armand brings the heat on the baboon advancing on Fredorian and cooks its fur.

Elyngael goes with the ranged attack. One of her arrows strikes well though the other bounces harmlessly off a nearby stall. (OOC: Oh no! I hope Lynnette is ok!

Owen stays invisible and ascends to get a better look at things. He notices that it is the orangutans that have cast spells so far.

Osul does something (and the DM is really sorry for not giving him edit access sooner to the doc)

People scatter. If there is a way for them to flee then they are taking it. Armand may have yelled it but they didn't need to be told.

The primates go ape.

One of the orangutans finishes his spell and brings a Babau Demon into play. It moves to get a clean line of sight and then teleports - appearing behind Neshi!

It then casts a black tentacles spell around Armand, Elyngael and Khan. The tentacles flail about however don't actually ensnare anyone (CMB: 16. Didn't grapple anyone). The area is considered difficult terrain however.

The other orangutan takes the southern route but doesn't actually cast anything as far as you can tell.

The hastened baboons act. The two to the south speed across the market and stop at the edge of the tentacles. The two to the north try to box Atlas in.

The baboons and ape all attack Atlas! The baboons both miss but the ape doesn't. He attacks hard. It bites twice and claws twice at the fighter. One bite misses but the other attacks don't (Hit AC24, 28, 37 for 16, 13 and 12pts respectively)

----------------------------
Combat Map
Link

Dire Ape - AC26 - 52pts dmg
Baboon NE of Atlas - AC18 - 16pts dmg
Baboon SW of Khan - AC18 - 13pts dmg

Lesson #1: Make sure to grant everyone access to the map
Lesson #2: Find a way to be able to ID the monsters separately


'Osul (Graham) AC:12(T:11,FF:11), CMD:19, Saves:(F:8/R:4/W:14 +RNL), HP:66/66, Speed 30', Wildshape:5/6, Lightning Lord:10/10, Storm Burst:10/10 
Tuesday February 19th, 2019 5:38:32 AM

OOC: My post just disappeared and not accepted because it said I had no posting priveledges - I had to log back in to the Game!!!!

To summarise, 'Osul commented having not prerepared for this today, lamented about the cull of innocent primates that would no doubt follow this, and shifted into air elemental form, and moved over and 30' up.



Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance   d20=14 ; d20+9=14 ; d20+11=31 ; 8d6=36 ;
Tuesday February 19th, 2019 7:53:44 AM

(ooc. ignore first two rolls, they were accidental)

Catching a glimpse of something out of the corner of his eye Neshi takes a five foot step and sends two scorching rays right at the demon.

scorching ray - NO save, Spell Resistance 31(Natural 20) for 36 points damage

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 70/111  d20+15=19 ; d20+11=25 ; d20+14=30 ; d8+9=16 ; 2d6=10 ; d20+19=31 ; d8+9=11 ; 2d6=2 ;
Tuesday February 19th, 2019 11:19:48 AM

Atlas takes exception to the Ape's attack and fires back, slashing with his sword, his shield, and his sword again, only managing to hit on the last. The baboons at his back, while happy to have drawn them over, are causing him to feel a bit cramped. Considering the circumstances, he digs deep to find the energy for an extra attack.

---------------------------------------------------------------
ooc: I hope Lynette is OK. Thanks for filling in Robert! Also, using another hero point for another attack.

Attack with Longsword: 1d20+15=19
Magic Slashing Damage: 1d8+9=n/a
Holy Damage: 2d6=n/a

Attack with Spiked Shield: 1d20+11=25
Magic Piercing Damage: 1d4+5=n/a

2nd Attack with Longsword: 1d20+14=30
Magic Slashing Damage: 1d8+9=16
Holy Damage: 2d6=10

Hero Point Attack with Longsword: 1d20+19=31
Magic Slashing Damage: 1d8+9=11
Holy Damage: 2d6=2

Total Damage: 39



Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet  5d8=23 ;
Tuesday February 19th, 2019 5:45:20 PM

OOC Actually Armand would not have been in the radius of the Black Tentacles. In my post I said he moved forward 6 squares and could not edit/change the document. But that is neither here not there, I can edit now.

Mysteriously Armand sense something amiss, he thought he moved forward and now he's surrounded by black tentacles sprung up from the ground. He moves northerly out of the mess, drawing his glaive from the efficient quiver.
(OOC Glaive is a reach weapon so if anything closes I should get an AOO)

"Ah what a lovely grouping."
Armand drops a Holy Smite centered on Atlas (see the blue circle). It hits the gorilla and two baboons.
Save 17 Will partial (save halves damage and makes them not blind.)
If evil, take 23 points holy damage and be blinded (save for 1/2 damage and no blinded)
If neutral take 11 points damage (save for 1/2 of that damage)

spells left
Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Hold Person, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, Protection from energy, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (3): , , Holy Smite, Holy Smite (domain),
5 (2): , , slay living (domain)
}


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 94/94 
Tuesday February 19th, 2019 6:02:59 PM

Subbing, School officially decided to let Lynnette take the rest of the week off to recover, once they saw all the accommodations the nice doctor wrote out. Hopefully, she's good to go next week, still gets headaches easily, and is sore all over from the fall.

Elyngael full moves north to get out of the mass of tentacles. She spends a hero point drawing on some inner energies to cast Entangle at the Baboons that had been approaching them.
Entangle Reflex save 13 or be entangled, if save made move as normal, but ending turn in area forces another reflex save.

She looks at Khan. "Get ready to have some fun."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday February 19th, 2019 9:09:40 PM

Owen maintains his Invisibility Field as he flies upward and out over the battle. He spies the southerly orangutan and casts Feeblemind on it. It must make a DC 21 Will save (at a -4 penalty if it is an arcane spellcaster) or some very bad things happen to it.

____________

98/100 rounds of Fly remain.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Detect Poison, Toros' Taur Try, and Prestidigitation.
1: Magic Missile, Magic Missile, Magic Missile, Identify, True Strike, Feather Fall, and Silent Image.
2: See Invisibility, See Invisibility, Darkvision, Darkvision, Spider Climb, Spider Climb, and Invisibility.
3: Dispel Magic, Dispel Magic, Fly, Fly, and Major Image.
4: Scrying, Scrying, Crushing Despair, Phantasmal Killer, and Greater Invisibility.
5: Teleport, Teleport, Feeblemind, Shadow Evocation.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
3/8 daily Invisibility Field rounds used.
}

'Osul-Elemental (see below) (Graham) AC:19 (T:18, FF:15), CMD:24, Saves:(F:8/R:7/W:14 + RNL), HP:66/66, Wildshape(XII):4/6, Lightning Lord:7/10, Storm Burst:10/10  3d6=11 ; 3d6=13 ; 3d6=7 ; d20+10=18 ;
Wednesday February 20th, 2019 4:19:03 AM

..., Huge Air Elemental, Darkvision 60', Fly 120' (Perfect), D/R 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks.

'Osul finishes drifting, and commands Lightning down on the baboons (left: 3d6 = 11, right: 3d6 = 13) and dire ape (3d6 = 7) surrounding Atlas. Saving Throw Reflex vs 23 for half damage; Spell Resistance: d20+10 = 18

DM RobC - "Get ready to have some fun."  d20+8=14 ; d20+4=10 ; d20+4=24 ; d20+8=19 ; d20+8=19 ; d20+7=11 ; d20+7=19 ; d20+8=26 ; d20+8=25 ; 9d6=31 ; d20+13=22 ; d20+13=32 ; d20+6=22 ; d20+13=18 ; d20+13=28 ; d20+6=24 ; d3+2=4 ; d3+2=3 ; d3+2=5 ; 5d6=14 ; 5d6=16 ; 5d6=18 ; d20+21=36 ; d20+21=33 ; d20+21=33 ; d6+11=13 ; d6+11=15 ; d6+11=12 ; d20+12=31 ; d20+12=25 ; d20+12=13 ; d6+5=11 ; d6+5=9 ; d6+5=11 ;
Wednesday February 20th, 2019 6:41:14 AM

Neshi back peddles and sends two scorching rays at the demon. It doesn't take as much damage as he would have hoped.

Atlas is being very heroic today. Perhaps having a good night's sleep at home has reinvigorated him? He manages to do some good damage to the ape.

Armand appreciates that the enemy grouped themselves perfectly and holy smites them.

Elyngael moves out of the tentacles and tries to entangle the baboons. Unfortunately they are quite nimble.

Owen tries to mentally wipe out one of the orangutans and makes good work of it. He can't see it from here but it starts drooling a little.

The nearby people flee. Some find their escape blocked by the black tentacles so try to navigate past the party.

The enemy act...

The demon steps closer to Neshi and attacks him! (Hit AC31 and 25 for 11 and 9pts respectively)

The Orangutan to the north casts a fireball! Elyngael, Khan and Armand take 31pts damage. Ref Save vs DC17 for half

The other Orangutan sticks its finger in its nose, doesn't find anything, so goes to see if Atlas might have something. It moves quickly and gets right next to him.

The two baboons in the entangled area quickly move out of it and head towards Armand Armand gets to make an AoO.

The two baboons around Atlas strike out at him as does the ape. Atlas must have seriously upset them as they land almost all of their blows - even more since they are hastened. The attack is relentless. Teeth, claws, fists. It's a frenzy that leaves Atlas a bloodied mess.
Highlight to display spoiler: {Hit AC32 for 18, Hit AC28 for 19, Hit AC24 for 23, Hit AC36 for 13, Hit AC33 for 15, Hit AC33 for 12. Total: 100pts damage. Dont worry though. If noone heals you... there are still things to do}

At least the enemy are in nice tight groups now.

----------------------------
Combat Map
Link

Dire Ape - AC26 - 105pts dmg
Baboon NE of Atlas - AC18 - 32pts dmg
Baboon NW of Atlas - AC18 - 11pts dmg
Baboon SW of Khan - AC18 - 13pts dmg
Babau Demon - 16pts dmg
Orangutan - Feebleminded

Lesson #1: Make sure to grant everyone access to the map
Lesson #2: Find a way to be able to ID the monsters separately
Lesson #3: Include grid labels/coordinates


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance  
Wednesday February 20th, 2019 7:07:37 AM

(sorry about the forgotten rolls)

Shocked at being struck Neshi again takes a 5 ft step back and casts a web spell granting full cover and hopefully entangling the demon.

{reflex DC 19[/b]

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 0/111 
Wednesday February 20th, 2019 10:48:41 AM

Atlas feels the claws and bites begin to hit him from behind, then in front, then...it's too much. He remembers a time long ago when this happened, the pain, but the blackness too. Blood covers his eyes, he cannot see, he slashes about trying to hold them off, but he doesn't hit anything. He tries to call out, but his voice isn't there. Thinking to himself as he begins to black out, You did you best, let's hope it was enough for the others to survive. Then the darkness takes him.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Wednesday February 20th, 2019 12:27:25 PM

Owen sees Atlas fall and is shocked into visibility. He appears in the air and flies a little higher while he thinks about how to protect the fighter. When he's nearer the group, an idea springs to mind:

He uses Shadow Evocation to cast Resilient Sphere on Atlas. Anyone interacting with the sphere must make a DC 22 Will save or believe that it really exists, with hardness 30 and all 200 hitpoints.

He calls out to the Wardens: "Armand! We need to heal Atlas!"

______________

97/100 rounds of Fly remain.
99/100 rounds of the Shadow Resilient Sphere remain.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Detect Poison, Toros' Taur Try, and Prestidigitation.
1: Magic Missile, Magic Missile, Magic Missile, Identify, True Strike, Feather Fall, and Silent Image.
2: See Invisibility, See Invisibility, Darkvision, Darkvision, Spider Climb, Spider Climb, and Invisibility.
3: Dispel Magic, Dispel Magic, Fly, Fly, and Major Image.
4: Scrying, Scrying, Crushing Despair, Phantasmal Killer, and Greater Invisibility.
5: Teleport, Teleport, Feeblemind, Shadow Evocation.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
3/8 daily Invisibility Field rounds used.
}

'Osul-Elemental (see below) (Graham) AC:19 (T:18, FF:15), CMD:24, Saves:(F:8/R:7/W:14 + RNL), HP:66/66, Wildshape(XII):4/6, Lightning Lord:3/10, Storm Burst:10/10  3d6=3 ; 3d6=7 ; 3d6=14 ; 3d6=14 ; d20+10=12 ; d20+26=34 ;
Wednesday February 20th, 2019 3:56:51 PM

..., Huge Air Elemental, Darkvision 60', Fly 120' (Perfect), D/R 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks.

'Osul circles around (above) the 4 simians (120' and checking on Atlas - Perception/Heal(Assess): 34) back to where he started, then he commands Lightning down on the baboons (left: 3d6 = 3 WHAT!, right: 3d6 = 7), the orangutan (3d6 = 14) and dire ape (3d6 = 14) surrounding Atlas. Saving Throw Reflex vs 23 for half damage; Spell Resistance: d20+10 = 12 SIGH!

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet  d20+4=19 ; d20+10=17 ; d6=6 ; d6=2 ; d6=2 ; d6=6 ; d6=5 ;
Wednesday February 20th, 2019 6:12:44 PM

Armand seems to think his holy smite was not as effective as it could have been. Then the fire engulfs him.
Reflex save 19 (d20+4)
Luck seems to favor him.

Seeing the baboons close, Armand takes a swipe at the one southern most to him. (AOO)
To hit 17 just missing him.

"Boggers these baboons are fast and all around me now." Armand then sees Atlas take a walloping and he knows his duty. Throwing caution to the wind Armand runs forward (baboons are going to get an AOO but it can't be helped). He calls upon all his inner abilities (spending a hero point) and channels energy to heal Atlas and excludes the baboon n/w of Atlas and the gorilla (the others are out of range).
Channel heal: 21 points healed to everyone else in 30 feet of Armand.

spells left
Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Hold Person, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, Protection from energy, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (3): , , , Holy Smite (domain),
5 (2): , , slay living (domain)
}



Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 79/94  d20+12=24 ; d20+10=28 ; d20+15=18 ; d8+4=7 ; d6=5 ; d20+15=20 ; d8+4=11 ; d6=2 ; d20+10=23 ; d8+4=8 ; d6=4 ; d20+9=24 ; d8+5=10 ; d20+9=27 ; d6+5=6 ; d20+5=6 ;
Wednesday February 20th, 2019 6:33:14 PM

Elyngael Reflex save 24, d20+12
Khan Reflex save 28, d20+10

Elyngael decides to unleash and targets the baboon that she already made bleed (the one sw of Khan). She uses Rapid Shot. Point Blank Shot,
Normal attack 16/11, rapid+point blank, 15/15/10
First Shot - 18 (d20+15), damage 7 (d8+4), and fire damage 5 (d6) - total damage 12.
Second Shot - 20 (d20+15) damage 11 (d8+4) and fire damage 2 (d6) - total damage 13.
Third Shot - 23 (d20+10) damage 8 (d8+4) and fire damage 4 (d6) - total damage 12.
37 total damage.

She then spends a hero point and casts Magic Fang on Khan. "Kill him."

Khan - AC: 20 T:15, FF:15, CMD 23, HP 47/62
Khan takes a diagonal 5 foot step (so if the baboon nw of him tries to go around he gets an AOO).
Khan attacks the SE (to him now) baboon, (the one Elyngael shot, assuming it's not dead).
Bite 24 (d20+9) damage 10 (d8+5)
Claw 27 (d20+9) damage 6 (d6+5)
Claw 6 (d20+5, technically it should be a +9, didn't reset the roller right, but a 1 is a miss no matter what)


DM RobC - "3d6=3"  d20+6=18 ; d20+12=24 ; d20+8=25 ; d20+8=22 ; d20+7=27 ; d20+7=22 ; d20+18=28 ; d20+10=16 ; d20+10=21 ; d20+4=7 ; d3+2=4 ; d6+10=14 ; 9d6=37 ; d20+13=28 ; d20+13=32 ; d20+13=19 ; d20+13=18 ; d3+2=3 ; d3+2=4 ; 5d6=14 ; 5d6=14 ;
Thursday February 21st, 2019 4:14:23 AM

Things do NOT go well for the party.

Osul is closest and can see his brother has fallen. Atlas isn't moving at all. The sight is such a shock that his lightning bolts are quite weak compared to what he usually calls down.

Neshi backs away - the large sized taur squeezing through the 5ft gap that exists between the cart and market stall. He casts a web spell and manages to snare the demon in the strands!

Elyngael and Khan try to finish off one of the baboons. They both do quite some damage but the monkey still stands.

Owen creates a real looking Resilient Sphere around Atlas' corpse. That should at least prevent the primates from desecrating it.

Armand rushes in to try and save Atlas, however there is no life left in Atlas.

Neshi is close enough to have eyes on Fredorian. He had been rushing to saftey but has looked over his shoulder to see what is going on. He can obviously tell that things aren't going well and can see Armand is about to be overwhelmed. While the other civilians flee Fredorian turns and runs to stand back-to-back with Armand! Fredorian has just a tiny hint of a smile as he draws a pair of daggers. Not an evil smile. More a 'we're going to die I better say something witty' smile. "I trust you'll put in a good word with your god for me when we see him, soon as that may be".

Atlas finds himself at total peace. Darkness. Silence. Weightlessness. His life doesn't flash before his eyes. Rather, his thoughts dwell on his happiest moments. It was a life well lived. Highlight to display spoiler: {I've got something coming up for you shortly but can't say what. Hang in there with me :) }

----------------------------

The demon manages to break free of the web (CMB 24) and pursues Neshi. It keeps up its chase.

With both Osul and Owen out of reach the monkeys have no other target but Armand and Fredorian.

The ape and one of the baboons attack Armand. The ape delivers a good swipe at Armands arm (Hit AC28 for 14pts). Fortunately the baboon misses. Armand can make an AoO against the baboon.

The other baboon and orangutan attack Fredorian. The baboon cuts him across the stomach. His blood is spilt but he still stands tall. (Hit AC21)

The orangutan to the north tries to put the market stalls between himself and any danger. He casts a Lightning Bolt at Owen! Owen takes 37pts damage. Ref Save vs DC17 for half

The baboons next to Khan each takes sidesteps so as to flank him. Only 2 of the numerous attacks hit, however the damage is significant (Hit AC28 and 32 for 17pts and 18pts respectively)

----------------------------

From the west you can see the caravan guards arriving! The party are holding on just long enough that help might just reach them. To the east you can hear Miles rallying some men but it might take a couple of rounds for them to arrive. Can you hold out?

----------------------------
Combat Map
Link

Dire Ape - AC26 - 119pts dmg
Baboon NW of Fredorian - AC18 - 39pts dmg
Baboon SW of Armand - AC18 - 12pts dmg
Baboon S of Khan - AC18 - 66pts dmg
Babau Demon - 16pts dmg
Orangutan - Feebleminded - 7pts dmg

Lesson #1: Make sure to grant everyone access to the map
Lesson #2: Find a way to be able to ID the monsters separately
Lesson #3: Include grid labels/coordinates


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance   10d6=31 ; d20+11=23 ;
Thursday February 21st, 2019 7:50:16 AM


Neshi backs up another 5 ft and lets fly with a lightening bolt straight at the demon and watches as it continues on and hopefully hits the ape facing Elyngal as well.

Lightening Bolt: 31 points; reflex save - Dc 22 for 16 points; spell resistance - DC 23 negates

'Osul-Elemental (see below) (Graham) AC:19 (T:18, FF:15), CMD:24, Saves:(F:8/R:7/W:14 + RNL), HP:66/66, Wildshape(XII):4/6, Lightning Lord:3/10, Storm Burst:10/10  d8+3=7 ; d8+3=11 ; d8+3=6 ; d8+3=9 ;
Thursday February 21st, 2019 8:19:12 AM

..., Huge Air Elemental, Darkvision 60', Fly 120' (Perfect), D/R 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks.
Whirlwind: Round 1/5, does not provoke attacks of opportunity, may damage and pick up creatures smaller than it,

'Osul's "tail" stretches down to the ground as the huge air elemental turns whirlwind, and then traces a path through a baboon, an orangutan, a second baboon, loops around to corner through the dire ape, and takes any he has managed to get airborne in the direction of the guards arriving from the left of map.

[i]Each opponent gets a Reflex save vs DC 18 or take d8+3 damage, then a second Reflex save (same DC) to avoid being swept up in the whirlwind. Unless I misread that - it is after midnight here. Potential damages: 1st Baboon: 7, Orangutan: 11, second Baboon: 6, Fredorian: no - missed him!, Dire Ape: 9. For more details read here (at the bottom of the page)


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 79/94  d20+15=24 ; d8+4=8 ; d6=2 ; d20+15=16 ; d20+10=13 ; d20+16=31 ; d8+4=11 ; d6=6 ;
Thursday February 21st, 2019 5:45:36 PM

Khan yowls in pain. Elyngael yells, "Nobody hurts my KHANNNNNN!"

She continues to target the baboon south of Khan. Rapid Shot. Point Blank Shot, Normal attack 16/11, rapid+point blank, 15/15/10 (should the baboon die she will shift target to the baboon north of Khan).
First Shot - 24 (d20+15), damage 8 (d8+4), and fire damage 2 (d6) - total damage 10.
Second Shot - 16 miss
Third Shot - 13 Miss.
Spends a hero point to shoot again.
hero shot 31 (d20+16) damage 11 (d8+4), and fire damage 6 (d6) - total damage 17.

She orders Khan to withdraw.

Khan - AC: 20 T:15, FF:15, CMD 23, HP 12/62
Khan withdraws behind Elyngael.

Armand (Robert D) AC 24 (normal20)/touch11/flat 19 HP 59/73 CMD 20 Character Sheet 
Thursday February 21st, 2019 5:56:42 PM

Armand does NOT take his AOO. Wait for it.

"That was foolish Fredorian but brave. I'm going to try something, don't attack, go total defense."

Armand activates Divine Presence (8th) 30ft aura grants allies Sanctuary spell DC = 10 + 1/2 level + wisdom mod, this lasts rounds/level does not have to be consecutive. See pate 44 of Core Rule book for full details. All enemies will have to make a Will save of 18 to be able to attack Armand and Fredroian.

"Here's hoping they are weak minded."

Armand goes Total Defense. +4 to AC.

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 0/111 
Thursday February 21st, 2019 9:11:01 PM

The blackness begins to fade and Atlas sees his mum, looking down at him and he hears a cooing noise. "She's young...what's that noise, is it a baby?" The image fades and is replaced with the face of an older man with wrinkles and white hair. He is showing him something, but the item is fuzzy, but Atlas feels a sense of awe looking at it. Before he can figure out exactly what it is the image fades again...

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 42/61; CMD: 17  d20+9=19 ;
Friday February 22nd, 2019 12:29:37 AM

IC: Owen dodges part of a lightning strike (Reflex save: 19 against DC17) before he flits out of whirlwind 'Osul's way. This is why I stay invisible!, he thinks. He flies toward the incoming reinforcements, trying to inhibit the other orangutan who just zapped him. He draws on his Bonded Ring to cast another Feeblemind spell on the other orange monkey. It must make a DC 21 Will save (at a -4 penalty if it is an arcane spellcaster) or return to its regular, stupid monkey state.

OoC: Hey, taking damage reminded me to update Owen's hitpoint total in my header. I think this is the first time in his career that he's taken more than 10 damage at a time. Ooh, sorry Atlas. That probably hits a little close to home right now.

DM RobC - "Nobody hurts my KHANNNNNN!"  d20+12=21 ; d20+12=13 ; d20+12=22 ;
Friday February 22nd, 2019 6:01:38 AM

Neshi casts a lightning bolt at the demon and watches as it passes right through. The demon snarls and is grateful for its immunity to electric damage.

Osul whirlwinds and manages to pick up a couple of the baboons which he unceremonisouly drops nearby.

Elyngael continues to fire arrow at the baboons as Khan wisely retreats.

Armand casts a spell to protect both himself and Fredorian. The man isn't sure what is planned but he nods and raises his daggers to properly defend himself.

Owen casts another Feeblemind spell and easily manages to dull the mind of the other orangutan.

----------------------

The ape has a chance to look about the field. Both the oragutans have the minds of toddlers and the baboons have taken some damage. He's also near death himself. Between the party to the east and the guards rushing in from the west he makes a bold call "Fall back!". This isn't worth a fight to the death.

The apes around Armand and Fredorian scatter. Those near Elyngael bare their teeth and hop up and down, taunting Khan. They look as though they are considering disobeying the ape however think better of it. They too make a run for it.

The only one that doesn't make a run for it is the demon. It's been summoned, doesn't take orders from the apes, and has a chance to keep on attacking.

It keeps up its pursuit of Neshi and misses on all attacks. It doesn't take much conbined effort from the party to dispatch it however.

The caravan guards give chase to the apes however don't look set to continue very far - just enough to get them clear of the caravans and a little more to deter them for next time.

"Score one for fools" Fredorian sheathes his knives "Nice spell by the way"

Fredorian looks over to Atlas' corpse and sighs "I'm sorry about your friend". He doesn't look overly sad for Atlas' death, but does sound sincere in his words for Armand.

"I should go check the merchants are ok. They'll probably spend the rest of the day checking over their stock"

OOC: All enemies have fled in different directions however you are free to pursue them if you choose.
----------------------

The blackness fades away and Atlas can see a blurry white light. It sharpens and he can see that he is standing in a large, stone paved courtyard. There is snow all around. The air is sharp and you can see mist as you breathe. It's very refreshing. What is in your hand? You look down and can see that you are clutching a quarterstaff in your right hand. You don't even remember picking it up. Where did your armor go? Why are you wearing a simple tunic? This whole situation is very unusual.

*whack* You don't have a chance to take in the scenery as you get clubbed in the head from behind. It's not enough to knock you out but does ring a bell.

"Focus! Keep your mind on the moment"

Atlas turns to see a shirtless older human man bouncing around on his feet and wielding a similar quarterstaff to you. It's undoubtedly what just hit you in the head.

There is something familiar about this man

----------------------

Armand (Robert D) AC 24 (normal20)/touch11/flat 19 HP 59/73 CMD 20 Character Sheet  d8=4 ; d8=5 ; d8=4 ;
Friday February 22nd, 2019 8:57:09 AM

Armand turns to Fredorian. "If you travel with Atlas you see a lot of foolishness." He sighs.

Armand burns his Dispel Magic spell and casts Cure Serious Wounds on Fredorian. Fredorian is healed 23 points. "There's much to be done. If any of your caravan need healing please let me know."

Armand goes over to Atlas and kneels down. "Atlas, Atlas, how many times have I tried to tell you don't go charging in. You cut yourself off from those that can help you." When the others join him Armand will look up, is that a tear in his eye. "I have good news and bad news. Atlas is dead. However, I think we can intercede. Given rest I can petition Lord Gargul and if he is willing he will grant me the spells to revive our friend. The bad news, the spell components are going to be costly." Raise Dead will cost 5,000gp, and then two Restoration spells at 1,000gp each to remove his negative levels.

spells left
Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Hold Person, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , Protection from energy, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (3): , , , Holy Smite (domain),
5 (2): , , slay living (domain)
}


Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 0/111 
Friday February 22nd, 2019 10:59:14 AM

Atlas shakes his head and says a bit sharply, "Hey, careful!" It had been a few years since he held a quarterstaff in his hands, but it felt natural. Looking back up at the spry man he says, "The moment? Well, this moment I am in an unfamiliar place with a man that looks vaguely familiar and I cannot remember how I got here. Oh, and I have a bump forming on my head. Does that describe the moment well enough?" Atlas isn't being smart lipped, but he isn't being gentle either. He's just puzzled and talking through it.

He shakes his head again, something seems off. However, out of instinct he falls into a proper stance for dueling with a quarterstaff. "I think you gave me a concussion, my mind is all fuzzy."

'Osul-Elemental (see below) (Graham) AC:19 (T:18, FF:15), CMD:24, Saves:(F:8/R:7/W:14 + RNL), HP:66/66, Wildshape(XII):4/6, Lightning Lord:3/10, Storm Burst:10/10  d20+3=7 ;
Friday February 22nd, 2019 6:45:28 PM

..., Huge Air Elemental, Darkvision 60', Fly 120' (Perfect), D/R 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks., Whirlwind: Round 2/5, does not provoke attacks of opportunity, may damage and pick up creatures smaller than it,

If he can make himself understood, 'Osul-whirlwind (which would make for the coolest voice!) asks, "Where is the Wiz?". {Bluff Check: 7 - cannot convey secret message}

'Osul's uses this and next round to pursue the dire ape - streching his whirlwind legs, as it were. If he captures it, he delivers it to the wardens (or guards). Despite his misgivings, he will NOT make this delivery from an excessive height, though he may adjust altitude during the trip back.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 79/94 
Friday February 22nd, 2019 10:31:29 PM

Elyngael checks on Khan who is still standing but wounded. She takes a deep breath and thanks Domi that Khan is still in this world. Atlas has not been as fortunate. She will mourn for her mighty friend, but right now, she has to tend to Khan's wounds. They both walk toward Armand as he kneels near Atlas, and the sight makes tears fall unheeded down Elyngael's face.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance   d6+1=4 ; d3=2 ; d6+1=2 ; d6+1=3 ; d6+1=7 ;
Saturday February 23rd, 2019 8:27:03 AM


Seeing the apes all run off, Neshi sighs a sigh of relief, thinking to himself. Ok, so no more going into combat without buffing up first. Combat Hurts

as he makes his way over to Armand and the others he activates his healing tattoo several times healed 18 points.

"Hey All Where is Wiz Bang and how is he doing?"


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 42/61; CMD: 17 
Sunday February 24th, 2019 12:49:57 PM

As the apes disperse, Owen dismisses his Resilient Sphere and moves to his fallen friend. He drops to his knees at Atlas' side.

DM RobC - "Where is the Wiz?"  d20+24=34 ; d20+19=38 ; d20+19=34 ; d8+10=17 ; d8+10=15 ; d20+7=8 ; d20+7=22 ;
Monday February 25th, 2019 5:44:51 AM

Altas.... is dead.

It is a sight beyond belief. The fighter who often put himself in harms way to protect people has fallen.

Armand is the first to kneel by the body and tries to find some sort of good news. The party could petition Lord Gargul for Atlas' return. It might not be for free however. The party may need to consider what they could offer in return.

Osul and Neshi have concerns for Wiz-Bang. The poor tiny guy was in Atlas' hood and taking a peek you can see him rolled into a trembling ball. His eyes are closed and his hands (paws?) cover his ears.

Elyngael tends to Khan's wounds. It was bad enough losing Atlas this day. Losing Khan would be too much.

Miles and the rest of the guard approach from the east. They look pumped up for a fight but slow down to a walk on seeing the party. Miles steps forward, sword gripped in hand, and looks down upon Atlas "Is there anything that can be done?" he asks solemnly.

---------------------------

Osul chooses to pursue the dire ape. The whirlwind isn't the hardest thing to spot so the ape has enough time to get in position and prepare for him. At around 300ft away from the party it goes down. The ape has readied itself to attack Osul when he gets close. (Readied action to hit Osul. Hits AC38. Crit Confirmed on AC34. Osul takes 32pts damage). The ape doesn't get picked up.

Highlight to display spoiler: {I'm going to start a discussion on the rules forum that you might be interest in}

---------------------------

Atlas is ready to spar. He holds the quarterstaff in both hands and take a pose, ready to strike.

"Clear your mind. Push away the physical pain. Focus only on the moment." The man starts to circle Atlas "You can do it. The monks here taught you well"

'Osul-Elemental (see below) (Graham) AC:19 (T:18, FF:15), CMD:24, Saves:(F:8/R:7/W:14 + RNL), HP:49/66, Wildshape(XII):4/6, Lightning Lord:3/10, Storm Burst:10/10 
Monday February 25th, 2019 8:33:42 AM

OOC: "DR: 5/-, Immune to Bleed, Critical Hits,..."

"There was a time we could have been friends, equals. But now you and your friends have killed and hurt mine, so that makes this challenging. I have reason for vengeance, and means at my disposal. Don't doubt it. So, if you value some life... your life,... your people's life, then go and tell them not to come back to the The Tree. Tell them that this action has put your lives, their lives, and the lives of their wild-living kin in danger. Now, I have no wish for harm to come to those kin. I would still call them my friends, given the chance. But kill me and there will be none to argue against their cull! Kindly go and tell them."

'Osul-whirlwind drifts away and upwards as he speaks, withdrawing from reach if possible, and not taking provocative action.

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet  d6=2 ; d6=1 ; d6=5 ; d6=1 ; d6=5 ; d6=3 ; d6=5 ; d6=1 ; d6=3 ; d6=4 ; d6=6 ;
Monday February 25th, 2019 5:41:02 PM

"WIZ BANG! Oh my gosh I completely forgot about him." Armand gently lifts Atlas's body and feels around in his hood. He brings out the cowering Wiz Bang. He gives him the once over, and then seeing Khan, and feeling his own hurts, decides to do some channeling. He motions for everyone to stand close to receive some healing.

Channel heal 1 = 14 hit points.

Armand responds to Miles. "There are some possibilities but we will have to wait until tomorrow." He pauses to see if any of the merchants also need healing and then does another channel.

Channel heal 2 = 18 hit points

"Hey where's 'Osul?" Armand looks around. "Elyngael can you see if Khan can get a scent from the apes and baboons? Maybe we can follow them tomorrow."

Three channels left for the day.


Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 0/111 


Monday February 25th, 2019 5:43:44 PM

subbing for Atlas

Atlas stays in his ready stance. "Monks? I don't remember monks teaching me my trade."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17  d20+11=25 ;
Monday February 25th, 2019 6:57:40 PM

Owen feels Armand's healing wash over him. As his bodily pain fades, his emotional pain grows sharper for the relief.

He knows that Atlas did not go down easily. The fighter's blade struck home before he was killed. Owen looks for patches of hair or scraps of flesh cut from the dire ape during the fight. If the Wardens want to pursue Atlas' killers, scrying will help them know the scope of the threat in advance. Perception: 25.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance  
Monday February 25th, 2019 9:04:13 PM

Neshi moves over to Armand as he gathers up Wiz Bang and offers to hold/carry him as he channels healing to the party and then reaches down to pick Atlas up in his arms and begins to carry him back to the house.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 79/94 
Monday February 25th, 2019 9:45:24 PM

Elyngael waits until Khan has recovered, then has him Scent the apes, so that he may follow them later. She tries to stay busy to keep from feeling the big hole that Atlas has left in the Wardens.

DM RobC - "Kill me and there will be none to argue against their cull!"  d20+16=29 ; d6=5 ;
Tuesday February 26th, 2019 6:12:04 AM

Armand channels some healing energy to all around. There are enough channels to throw around to cure the minor wounds the traders endured.

Elyngael has Khan take in the scent of the apes. They will be tracked down and pay for what happened here today.

Owen is able to find some hair from the ape. Though spells, allows and lightning hit the baboon it was Atlas who used a slashing weapon and was able to cut some of the hair. His final act may help the party. He'd be happy with that.

Neshi bends to gently lift Atlas'. It is not dignified to leave his body in the middle of the street. he deserves better. Neshi starts to head back to the house.

The thoughts turn to Wiz-bang. Armand is first to act and cradles the terrified tarsier. He doesn't see any signs of physical harm.

---------------------------

The ape doesn't buy into what Osul is saying and refuses to give ground. His pride (over-confidece? foolishness? imminent fall?) taking hold.
"Ha! People weak and die. Tree weak and Tree soon die. Apes celebrate" The ape bares his teeth as he smiles. "You die too. Otaktay says so"
Highlight to display spoiler: {I had rolled an intimidate check however it required 1min conversation. Please ignore the die rolls}

He continues moving south and away from the Tree, drawing his bow as he does so. He keeps a close eye on Osul though. The other primates follow suit, taking hold of their bows as they too keep moving.

---------------------------

Atlas thinks back and tries to remember training with the monks quite some time ago
Highlight to display spoiler: {I had this planned based on Atlas' background listed on his sheet. I thought I read something about Monks but may be mistaken}

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 0/111  d20=12 ;
Tuesday February 26th, 2019 7:06:27 AM

OOCHighlight to display spoiler: {You may be right, I never read Atlas's sheet.}

Atlas feels the earth shift under his feet but resettles himself. I can't wait all day, maybe I should go ahead and attack.

Atlas steps in and launches an attack at the monk.
to hit 12 (don't know his modifiers)

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Tuesday February 26th, 2019 5:34:39 PM

Armand follows behind Neshi. "He was on of the original Wardens." Armand says as they proceed to the house.

Suddenly Armand lifts his head and calls out. "People, this is not the end of Atlas. We have ways and means. Atlas would not want us to fret over his death. Indeed we should all gather in the Triple T and make ready to present a case to Lord Gargul that Atlas's time is not done and he must be returned! We must all ready our defense of Atlas's life!"

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance  
Tuesday February 26th, 2019 7:10:47 PM

Armand do we want to take him to the house or to the temple of Gargul? Or do we have a small temple at the house that would work?


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Tuesday February 26th, 2019 7:58:38 PM

Owen walks with Armand and the others, conscious of the blood on his hands from searching for fragments of the dire ape.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 79/94 
Tuesday February 26th, 2019 9:05:17 PM

Elyngael and Khan follow the somber procession. "We should take Atlas to the Temple of Gargul to show honor to both of them. I will start to make a list of all that I can remember of Atlas's deeds, and add all that he could still provide to our existence should Gargul bless him with life again." Elyngael turns to Armand, "If there is nothing more I can do here, I will meet everyone later at the Triple T as you suggested."

'Osul-Elemental (see below) (Graham) AC:19 (T:18, FF:15), CMD:24, Saves:(F:8/R:7/W:14 + RNL), HP:49/66, Wildshape(XII):4/6, Lightning Lord:3/10, Storm Burst:10/10 
Wednesday February 27th, 2019 4:44:30 AM

Hoping that the seed is planted, and once satisfied they are really going, 'Osul returns to the tree, and there resumes his old form before catching up with the other Wardens.

If he hears anyone talking about indescriminate killing of apes, there will be words, starting with shaming them for their lack of respect for Atlas and for The Tree. It may not stop there.

At a convenient moment he respectfully places his gnarled darkwood quarterstaff on/with Atlas.

Eventually he walks silently with the other Wardens.

DM Jeremy "Back in the saddle again"  d20=12 ;
Wednesday February 27th, 2019 4:53:00 AM

Atlas finds a weakness in the defense of his adversary, only to be rewarded with another thunk to the head. "Better, but you still need to stay focused, remember your training", the monk says with a grim smile.

It is decided that Atlas's body should be brought to the temple of Gargul in order to honor both Atlas and the god of life and death, and Neshi does the honor of carrying his friend to the there. Once there, Wiz-Bang climbs down from Neshi's shoulder, and scampers over to Atlas's lifeless body. He has tears in his eyes when he looks up at the remaining Wardens and he says, "Big man die for Wiz-Bang, Wiz-Bang very sad. Big man nice to Wiz-Bang, Wiz-Bang like big man". At that point, Wiz-Bang's body begins to shutter, as he is raked with uncontrolled sobbing.

After a touching moment at the temple, Armand suggests, people gather at the Tree Top Tavern to discuss what to say to lord Gargul in Atlas's defense.

DM Jeremy "Back in the saddle again" 
Wednesday February 27th, 2019 4:58:44 AM

OCC...Sorry, 'Osul's post must have come up while I was typing

'Osul feels his warning was enough, and hopes it plants a seed of change in the minds of the awakened primates. He then returns to honor his friend, leaving his quarterstaff with the departed fighter.

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Wednesday February 27th, 2019 5:31:47 PM

OOC I'm not sure there is a chapel or temple to Gargul here. Maybe a shrine?"

Armand tells Neshi, "I don't think there's a temple to Gargul here. Perhaps we should just take him to the house and lay him in his bed for now. Hopefully his 'sleep' is temporary."

Armand turns to Miles. "Say those apes got in pretty close. Maybe some sentries should be posted, trip wires in the trees or something. They have been apparently getting in a few times and have been poisoning the Tree."

Then he turns to the other Wardens. "Maybe we should post a watch on the sappling as well? What do you guys think?"



Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 0/111 
Wednesday February 27th, 2019 5:35:18 PM

subbing

That thunk on the head smarts, lights flare, then the monk seems to become insubstantial, smoke like.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 79/94 
Wednesday February 27th, 2019 9:18:02 PM

Elyngael agrees that there should be a watch about the Tree. As soon as the discussion about Atlas is over, she will volunteer to take a watch, until then it's the Triple T and reminiscence about Atlas.She is not going to give up hope that Atlas will rejoin them.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance  
Wednesday February 27th, 2019 9:58:42 PM

yes there should be a watch on the sapling, perhaps the guard can arrange that as we are likely goig to be a bit busy over the next bit.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Wednesday February 27th, 2019 11:43:19 PM

In the TTT, Owen speaks about Atlas' friendship, his courage, and his valor.

DM Jeremy "Back in the saddle again" 
Thursday February 28th, 2019 5:03:37 AM

***Retcon***
After Neshi lays Atlas on his bed for what everyone hopes is a temporary sleep, and Wiz-Bang has his time of grief, the Wardens discuss posting a guard for the sapling, and decide to talk to Miles about having a watch put into place, until this whole situation is settled.

At the Triple T, all the people who know the Wardens best are there to show there respect for the fallen hero, and after much reminiscing over the man known as Atlas Sunowl, the Wardens are feeling pretty confident that they are ready to face the god of life and death with a strong defense for their friend. While there, a small group of the Tree's management, including Folbre Ilyndrathyl, corner the Wardens and Folbre asks, "We're sorry to intrude on such solemn occasion, but people are asking about what just happened and we don't have any answers, they are also rightly concerned about the situation with Tree, as are we, and would appreciate an update on what you guys have ascertained thus far".

As the smoke like image of the monk re-solidifies, a man dressed in full plate armor holding a quarterstaff emerges, upon closer inspection Atlas realizes it's the same individual he has been sparring with, but now Atlas is also dresses in his usual armor, and has his shield and a wooden practice sword. The armor clad man stands at the ready watching Atlas's every move, as though he is sizing up his opponent. Finally he says, "We don't have forever, are you going to make your move or what?

'Osul-Elemental (see below) (Graham) AC:19 (T:18, FF:15), CMD:24, Saves:(F:8/R:7/W:14 + RNL), HP:49/66, Wildshape(XII):4/6, Lightning Lord:3/10, Storm Burst:10/10 
Thursday February 28th, 2019 5:15:41 AM

OOC: Thank you DM Jeremy. The change in DMs meant the 24 hour window was shortened. This will happen from time-to-time and for other reasons besides the current ones.

'Osul looks at the faces of the other wardens as they speak of Atlas. It is only as he hear the stories and recalls them happening, or what he was doing when they happened. I remember that, I remember you arriving and joining us. again and again. It is surprisingly comforting - until he recalls that the only Warden (the only member of the Parliament of the Sunowl - the phrase flits across his mind like a butterfly) who remembers his arrival is Atlas - if remembering is ...
He tells the story of his first meeting with Atlas, and the adventure that they who came before undertook to find and stop the beacon in the Red Hills. He talks up (but doesn't lie about) the things he remembers everyone doing - but Atlas specifically. There is one thought fortunately well separated by time from that of which he speaks: he is not a leader, and his is not from a long love of learning and experience, and he is not ready to be an elder statesman by vitrue of still being alive when others have departed - one way or another.

eventually...
"It is still early in the morning, and there is still time to do the things we need to do. Posting guard(s) at The Sappling is a good idea. Seeing what Wiz-Bang remembers of the water Otaktay made would be good. Would Atlas consider reincarnation?" - but he can't keep coming up with Plan Bs.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance  
Thursday February 28th, 2019 7:58:12 AM

Neshi - bows deeply to Folbre as he arrives at their group even though he knows the old elf is blind, and then proceeds to tell him what they have learned and what happened; from the poisoning of the tree with water, to the awakening of the apes to the attack in the market. He also takes a moment out to introduce Folbre to Wiz-bang.

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 0/111  d20=16 ; d20=16 ;
Thursday February 28th, 2019 5:47:53 PM

subbing
"Have at you!" Atlas shouts, while thinking, 'That doesn't sound like me. I need a catch phrase.'

He leaps into his attack and swings with his sword to hit 16, I'm going to assume that would hit and then bashes with his shield to hit 16 again.


Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Thursday February 28th, 2019 5:54:00 PM

At the Triple T, Armand writes furiously in his journal, recording all the information about Atlas. He also takes time to update it with the simians antics and their awakening status.

"So that's what we know so far." Armand says as Neshi explains everything they've discovered. "This Otaktay is an awakened Ape of some type that was abused by his human captor and awakener, who was apparently also a Druid. Not sure I'll understand how a Druid would abuse an animal. Be that as it may he gave Otaktay a deep seated hatred of humans apparently. An now he's going around awakening other simians, making a stronghold somewhere in the Culverwood, and apparently going around poisoning the Tree of Parting, and who knows what else. We might consider warning some of the other nearby communities of this so they can be on their guard."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 79/94 
Thursday February 28th, 2019 9:17:26 PM

"We must warn other places of the potential danger. Otaktay is not in his right mind, and could wreak havoc on more innocents. Also, I want to track down the Druid who did this abominable thing. What gain will he/she get from corrupting this ape?" Elyngael is angry that Nature has been turned against humans, especially heroic ones like Atlas - better to be angry than sad.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Thursday February 28th, 2019 11:41:56 PM

Owen joins in the telling of stories about Atlas and helps inform the Tree's leadership about what the party has learned. He says, "We'll help keep watch tonight, and move on these creatures as soon as we are ready."

'Osul-Elemental (see below) (Graham) AC:19 (T:18, FF:15), CMD:24, Saves:(F:8/R:7/W:14 + RNL), HP:49/66, Wildshape(XII):4/6, Lightning Lord:3/10, Storm Burst:10/10 
Friday March 1st, 2019 3:47:12 AM

"Elyngael, I don't know what he was thinking at the time, but Wiz-Bang said that Otaktay put an end to him. Likely the druid was the first kill and that has brought us most of the way here today."

"The day is young, and what you call an intrusion is welcomed. The problem with intelligence is it leads a per... being to consider what he has heared. The dire ape heading this attack had some parting words, "People weak and die. Tree weak and Tree soon die. Apes celebrate". The best thing I can think to do is heal The Tree. My other thoughts stand."

'Osul looks around, not sure if he should be seeing Gargul.



DM Jeremy "Back in the saddle again"  d12=11 ; d20=18 ; d20=14 ; d20=6 ; d20=10 ;
Friday March 1st, 2019 5:17:47 AM

The man in armor winces saying, "Well done, but do remember that combat is equal parts action and reaction". With that the armor clad man releases a series of quick strikes, the first is a trip attempt that leaves Atlas flat on his back, followed by a jab to the gut, and a couple strikes that Atlas is able to evade. "Good", the man says, "You were able to adjust to your new situation and avoid two blows". He then offers Atlas a hand up.

Folbre nods his head as the Wardens explain the situation, "Well, things are looking pretty dire here, and if this is any indicator of their strength", he says indicating the fallen Atlas, "Then this may turn out to be one of the greatest challenges the Tree Wardens have ever faced, but I have faith that you will return victorious" He then turns to Wiz-Bang and says, "Welcome master tarsier, your presence is most welcome, I look forward to getting to know you better in the future".

As Folbre and the rest of the town management walk away Wiz-Bang pipes up and says, "Wiz-Bang Like elf man, elf man call Wiz-Bang "Master Tarsier", Wiz-Bang then puffs out his little chest with obvious pride

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Friday March 1st, 2019 8:56:22 AM

Owen responds to Folbre: "We were surprised and unprepared for a fight, unfortunately. They showed up on the heels of our investigation into the problems threatening the Tree. I'm just glad we were nearby when the fighting broke out; we were able to hold them off and prevent civilian casualties.

But at great cost to ourselves. In future, we need to think ahead and fight with group tactics., Owen thinks.

'Osul-Elemental (see below) (Graham) AC:19 (T:18, FF:15), CMD:24, Saves:(F:8/R:7/W:14 + RNL), HP:49/66, Wildshape(XII):4/6, Lightning Lord:3/10, Storm Burst:10/10 
Friday March 1st, 2019 11:55:57 PM

'Osul nods in agreement with Owen, before adding to the small gathering of big, "My gifts today from The Wood are almost entirely focussed on aiding The Tree - even Awaken, though I was not aware how much that spell had to do with the situation. As though having it at my fingertips would help me better understand the repercussions I would see. And I cannot wait to see why I will need Spider Climb today. For my part, unprepared is a kind word for it. I ... I am dwellling on things near but past."

"Armand, is there anything else that needs to be done, in preparation?"
, he asks.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance  
Saturday March 2nd, 2019 7:03:50 AM

Neshi listening and watching has a grim look on his face but a smile slips in as Whiz-Bang reacts to being called master Tarsier.

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Saturday March 2nd, 2019 8:34:13 AM

Armand turns to 'Osul. "I don't believe we need to do anything right away. However, we will need to wait until tomorrow before I can request and cast the raise dead spell."

Armand looks at Atlas again and shakes his head. "When will he learn to not just go rushing forward without us?" Armand remembers the time in the Drow caverns when Atlas was again beset by foes and cut off from everyone. If it had not been for that bloodwitch Leskni he would have died then.

Armand looks about the Wardens. "Say it seems to me we're a little weak on party members. Anyone know a decent fighter or paladin we can recruit?"


Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 0/111 
Saturday March 2nd, 2019 8:35:38 AM

subbing

Atlas stands up. "Well adjusting to one opponent is fairly easy. What happens when you have two or more opponents whacking on you?"

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 79/94 
Saturday March 2nd, 2019 1:16:16 PM

Elyngael listens seriously to Armand.He's right - they need more fighters. Her bow is a deadly weapon, but melee fighting needs a different weapon and skill. Maybe it's time to do a little more sword practice...if only Atlas were here to spar with...

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 79/94 
Sunday March 3rd, 2019 8:59:55 PM

Elyngael quickly runs to the catacombs and places an order. Then she runs back to join the others.

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Sunday March 3rd, 2019 9:18:06 PM

Armand also runs down to the catacomb and back.

DM Jeremy "Back in the saddle again" 
Monday March 4th, 2019 5:19:09 AM

Much discussion is made as to what happened and what went wrong. the general consensus seems to be that they were unprepared, and that Atlas rushed head long into the fray without any backup. Armand laments their limited front line capabilities, wishing for another melee expert to help Atlas in that role, and Elyngael considers the idea of gaining more melee training. Only Neshi is able to find amusement during this trying time, as he witnesses their tarsier friends reaction to Folbre's welcome.

Two chairs suddenly appear, and the armor clad man takes a seat, and indicates that Atlas should do likewise. "There is truth to your statement", the man begins, "However, when faced with overwhelming foes, one must react or die". He goes on to say, "Action and reaction, that is the ebb and flow of combat, we act to the situation before us, then react based on our opponents actions and reactions. We also act and react based on our allies actions or inaction, making the whole thing a kind of dance, a dance of death if you will, and if we are cut off from our allies as we face overwhelming foes, well...".

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Monday March 4th, 2019 5:34:37 PM

After Armand returns from a quick trip to the catacombs he looks around. "I guess there's not much else that can be done until tomorrow."

He heads to their house to to await night and sleep for in the morning he must pray for certain.

'Osul-Elemental (see below) (Graham) AC:19 (T:18, FF:15), CMD:24, Saves:(F:8/R:7/W:14 + RNL), HP:49/66, Wildshape(XII):4/6, Lightning Lord:3/10, Storm Burst:10/10 
Monday March 4th, 2019 9:21:04 PM

'Osul looks at Armand in surprise and quietly says, "Armand? Can you please watch over me while I try to get a better grasp of what ails The Tree? I need to be busy, and I want all the company I can get.", he adds, looking at the other wardens. "It might take us all the way to lunchtime."

The Plan (TM) - subject to discussion and revision.
1) Locate and attend a place where the illness/poisoning is present - should not be too difficult.
2) Examine (look, touch, smell, taste - yeah) the affected area.
3) After discussing with the wardens what to ask, cast Speak with Plants. There is plenty of time for questions, and he has a second casting available if it goes beyond 10 minutes. Introductions, Are you aware that you are unwell?, How did it happen?, Where did it happen?, Is it still there?, etc.
4) Digest the answers, remove any continuing source of contaimination.
5) See what impact Neutralize Poison, Remove Disease, Cure Serious Wounds, and if needs be, 10 minutes of
Mending. Then review again.
6) This is where the crazy really starts. There is atleast one way to get inside a tree. I don't know if it would work for The Tree. A tree has the means to draw mineralized water up to help it grow, so there should be a navigable system that something almost entirely composed of water could utilize, with the aim of finding something ... at least until Wiz-Bang tells us more about the water Otaktay used to poison The Tree.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance  
Monday March 4th, 2019 9:22:22 PM

Neshi heads back to the house to rest and spend the rest of the day in quiet contemplation.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 79/94 
Monday March 4th, 2019 9:28:04 PM

Elyngael feels more positive now that she has a plan to be a more useful part of the Wardens. She and Khan don't want to lose another like they did Atlas. Funny, but she even feels more positive about Atlas. If anyone can find, or fight their way, back to life it would be Atlas.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Monday March 4th, 2019 10:26:51 PM

Owen nods at the conclusion the others come to: there is not much to be done on the Atlas front until tomorrow.

While the day remains, he will cast Scrying on the Dire Ape who led the attack on the Tree. The ape must make a DC20 Will save at a -10 penalty, because Owen has a bloody scrap of hair and flesh that Atlas cut from the awakened beast. If the spell is successful, Owen plans to check out the enemy camp, to get a feel for their numbers, resources, and disposition.

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 0/111 
Monday March 4th, 2019 11:07:50 PM

Atlas looks down at his feet and speaks like a boy that is admitting to his father that he broke the fence by jumping on it, "Yes, Armand continues to remind me that I shouldn't rush forward without the group. However, there is merit in taking action before the enemy. It allows for you to force their reaction rather than always reacting yourself, you hold them to their spot, you control the situation. It also can protect your friends or any innocents that are around, since you force them to deal with you. I am much more likely to survive a sword to the gut than any of them. And if I die, well, I hope it buys them the time they need to survive. If I die..." Atlas looks up at the man when he says those words again, a flash of something crossing his mind, but he cannot quite grab onto it.

He takes a breath, "Yes, you are right, and Armand has a point. There are times to rush in and there are times to hold back. The dance changes based on who you are dancing with, on both sides, and what the risks are. I think Armand is a bit too inclined for me to sit around waiting, but I'll admit there are times when I should. Just not always. Was that dodgy enough of an answer?" Atlas smirks at the man, knowing he made the concession as minimal as possible, but it is still a concession. "Although, giving up ones life for the greater good isn't a bad way to die." And again that flash of memory, but it is gone before it was even there.

DM Jeremy "Back in the saddle again"  d20=19 ;
Tuesday March 5th, 2019 5:32:52 AM

[i]OOC...keeping it brief, as we have a guest DM coming

'Osul does some investigative casting though nothing is conclusive, when he casts Talk with Plants, the Tree responds, but isn't really able to answer any questions but his words are labored, and it is clear that the Tree is struggling, most likely due to the poison.

Owen attempts scrying the Dire Ape, and learns that he is making haste in the direction of the Culverwood, one would surmise that the other primates are with him.

Everyone hits the sack early ready for the new day, and a meeting with Lord Gargul

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 0/111 
Tuesday March 5th, 2019 11:03:58 AM

Atlas ponders for a moment. "Wasn't I just sparing with a monk? Where did he go? I miss those days. They were peaceful, but then again, I was restless as well. Still, it seems like a good time to find peace, don't you think?"

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Tuesday March 5th, 2019 5:17:53 PM

Armand's rest is fitful. He awakes early and prays longer than usual. There is a timid knock at his door. Armand opens it to see James standing there. "These were just delivered sir."

Armand takes the new boots and his glaive from James. "James I think we'll move Atlas's body to the garden. That will provide enough room for everyone to gather." He then goes with James and helps with moving Atlas's body from his room to the garden.

Armand is nervous, on the one hand Lord Gargul seems to have granted his prayer for the spell he needs. On the other hand what they seek is not the usual course of things. When everyone is gathered he nods, and begins praying. "Lord Gargul hear the prayer of your humble servant. Before us lies the body of one taken too soon. We ask that you grant a boon and restore him to us." Armand then casts Raise Dead.

The Master Awaits [DM Jerry] 
Tuesday March 5th, 2019 8:47:11 PM

A voice, powerful, but coming from far away booms!

"COME TO ME!!!! AN AUDIENCE IS GRANTED."

The silence that follows seems to last for a long moment.

Then Atlas disappears.

Then the Wold crackles out of existence.

Then shadows. As your eyes adjust, you see that all the Tree Wardens are present except for Atlas. Floating at high speed you look down on the Shadowlands. To your right, a river of Woldsblood. You can smell it. Earthy.

You find that you can focus your eyes to see any distance here. It is only a matter of will. As you focus in on the river, you see souls floating into the distance, the dead on their way to judgement. One figure seems to lead you. Yes it is Atlas. His eyes are closed. You float high above, but obviously, you are following him.

As it flows, the River hurtles forward with ever increasing speed. In the distance, the Isles of Rest on the right and the Estates of Unrest on the left. Dividing them in to are the Valleys of Twilight guarded by Maab's Castle. These are surrounded by a lake of Woldsblood. The souls of the dead all head to the right.

As you focus into the distance you see the end of the journey. A large half-dome open to the beautiful Lands of Rest. You reach the end of the river and cross the lake. The air smells sweet. Restful. But that is not the thing that catches your breath. It seems....real. More real than anything you've ever experienced! Brighter, more in focus as if the real Wold is but a dimmer version of what you see before you.

You land about 100' outside the Half Dome on its far open side. The grass feels like needles through your footwear. With a few steps you adjust, but the truth of this place reveals the truth: This place is indeed more real than anywhere you have been before. A line of folks wait their turn to stand before Gargul and be judged. Some wait patiently with the ghosts of loved ones who have gone before standing with them welcoming them to the afterlife.

Some stand in chains guarded, so that they may not harm anyone.

Then you spot Atlas, being pulled forward past the line by an imp!!!!

It leads him straight forward to the giant throne within the amphitheater dome. It cackles, giggles and talks to him incessantly. Atlas seems to only have eyes for Gargul. Then he starts and turns. Spots you.

The imp laughs loudly and speaks, sounding closer than he is. "Come on! The master awaits!"



Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 79/94 
Tuesday March 5th, 2019 9:13:20 PM

Elyngael, not knowing what else to do, follows Atlas and looks down the line for their old foe, Gaston.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17  d20+11=24 ; d20+20=32 ;
Tuesday March 5th, 2019 10:15:36 PM

Owen follows along after Atlas, keeping a reverent silence. His eyes are furiously at work, however, taking in all they can. Because he can see at any distance, here, he looks for ancient heroes and villains of the Wold. Perception: 24; Knowledge (History): 32.

'Osul-Elemental (see below) (Graham) AC:19 (T:18, FF:15), CMD:24, Saves:(F:8/R:7/W:14 + RNL), HP:49/66, Wildshape(XII):4/6, Lightning Lord:3/10, Storm Burst:10/10  d20+26=37 ; d20+28=29 ;
Wednesday March 6th, 2019 3:22:39 AM

Any distance ... 'Osul scans The Culverwood for the primate stronghold. {Perception: 37, Survival: 29 + Forest Walking}


'Osul (Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10 
Wednesday March 6th, 2019 5:20:03 AM

OOC: 'Osul is not an elemental - changing the titles, and it is the next day?

DM Edit: yes its the new day, and looks like you all are about to meet the god of life and death

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 0/111 
Wednesday March 6th, 2019 10:52:27 AM

Atlas is shaken into awareness. I'm dead. Then it all comes back to him. The pain, the hope that his friends and the civilians survive, the disappointment that it ended before he could find a wife and have kids. After a moment he catches sight of one so impressive that it can only be Gargul himself. He feels so little, like he is a kid again. A moment of fear hits him, wondering if this is the end of everything he knows, but then he steadies himself. Stop worrying you idiot, it does no good. Just face your fate like you faced life, head on. He continues with the Imp, completely ignoring him, ready for judgement.

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Wednesday March 6th, 2019 5:27:43 PM

Armand is in awe. 'Stay focused, think before you speak.' He thinks to himself as he stomach starts knotting up with worry about doing something wrong.

"My Lord Gargul, thank you for granting us an audience. Forgive me but I do not know the proper etiquette. We are here," he pauses and sweeps his hands to indicate the other Wardens, "to ask that you return our comrade, Atlas, to the living for his time was cut short by aberrations of nature." Armand pauses again trying to think how to proceed. "What is required of us for this endeavor?"

All Eyes Focus on Atlas [DM Jerry] 
Wednesday March 6th, 2019 6:51:33 PM

Gargul watches Atlas. He studies him as he approaches.

Then as usual, the impatient adventurer speaks drives the conversation. To the point. Wants his comrade back. Polite, and confident in his god, but doesn't wait on him.

Gargul shifts his vision to Armand. "PATIENCE," is his answer. He almost smiles. "TREE WARDENS, COME STAND BY YOUR FRIEND."

One of those in chains guffaws in the distance. Lightning strikes him down that seems to exit from the throne itself. The big minotaur collapses and doesn't move again.

Gimp the Imp laughs raucously and runs circles around the fallen minotaur. "Oh, that was awesome! Do it again! Do it again! Someone else laugh! Come on! HeheheHOOooo"

Gargul rises from his throne and walks down the steps sitting on the bottom one. He faces Atlas. His face is serious, but kind. A rare look for the god.

"ATLAS SUNOWL, HOW DID YOU PERISH? I WOULD UNDERSTAND YOUR PERSPECTIVE."

All eyes focus on Atlas. It is if he can physically feel each of them.

-----

['Osul, you can't see Culverwood. You can see any distance within the Shadowlands plane. Sorry.]

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Wednesday March 6th, 2019 7:47:34 PM

Owen stands next to Atlas. If he can, he places his hand on the fighter's shoulder.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 79/94 
Wednesday March 6th, 2019 9:25:13 PM

Elyngael is speechless. She is in the presence of a God! She moves to stand beside Atlas to show her solidarity with him.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance  
Wednesday March 6th, 2019 9:46:01 PM

Neshi strides along in confidence though not without a bit of trepidation as they make their way to Gargul's Dome. As encouraged by Gimp and by Gargul himself, Neshi moves forward coming up to stand behind Atlas.

'Osul (Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10 
Thursday March 7th, 2019 4:31:47 AM

'Osul steps up to 'Neshi's left in support of Atlas, and awaits his response to the question. He is unsure how to best acknowledge Gargul - eventually deciding that if Armand is unsure then at least he is in good company, and to that end is quiet and contemplative.

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Thursday March 7th, 2019 6:49:08 AM

Armand's face turns bright red. 'Idiot, idiot, idiot' He thinks to himself. His stomach knots up even more. He joins the other's but opts to stand in the rear, as if trying to shield himself from Lord Gargul's eyes.

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 0/111 
Thursday March 7th, 2019 6:23:52 PM

Atlas shifts a bit uncomfortably. He's not one to be intimidated, far from it, but...this is a god! What do I say? He hesitates, then bows low. It isn't perfect, but he puts more effort into it than he ever has done for a bow before. When he is upright again he looks at Gargul, clears his throat to make sure it still works, then addresses the question, "Great lord Gargul, I welcome your audience, thank you. My memory is a bit fuzzy, but as I remember it, a group of animals that had been enlightened with the ability to speak and perform magic entered the market area under the Tree of Parting. Our party approached them with the thought that they were part of the reason that the Tree of Parting was sick. They didn't take kindly to our approach and spread out to attack the civilians. Honorable folk would have attacked us, but they went right for the civilians, drawing weapons and appearing to attack, or maybe it was threaten, I cannot remember for sure. I feared for the lives of those around us and I ran forward with no other thought than trying to get their attention and save as many people as we could. I think I went after the leader, and the plan actually worked. I was quickly surrounded and the people in the market seemed to be free to run at that point. However, within seconds I was overwhelmed. Honestly, I've never been overwhelmed like that, I didn't expect their strikes to be so precise and deadly. I've faced more than that before without dying. No matter, I still don't know the results. I hope that my actions saved at least some people, although they clearly didn't save me." At that point Atlas takes a breath. He was speeding up as he went, getting more nervous with each word.

Be At Peace [DM Jerry] 
Thursday March 7th, 2019 7:01:06 PM

"BE AT PEACE, ATLAS SUNOWL. YOUR ACTIONS WERE NOBLE, GOOD, AND HEROIC...I GRANT YOU LIFE."

Gargul steps forward and with a hand on Atlas shoulder all injury to the body is gone. Then with a huge gasp, Atlas takes a huge breath doubling over with the suddenness of it.

"YOUR COMRADES WILL DOUBTLESS FILL IN THE HOLES IN YOUR MEMORY."

Gargul turns to the group, relaxed placing a gentle hand upon Armand's shoulder.

"HAVE YOU DISCERNED WHAT WAS HARMING THE PARTING TREE? THIS CONCERNS ME."



Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 79/94 
Thursday March 7th, 2019 9:11:47 PM

Elyngael is shaking in her boots, however, she grins really big and turns to Atlas, "Welcome back my friend!

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance  
Friday March 8th, 2019 6:12:00 AM

As Neshi watches, he realises he was holding his breath waiting for Gargul's pronouncement and then realizes Gargul has asked a question as well.

"Well my Lord Gargul, we haven't specifically got a name to the poison yet but we do know it was something concocted by this awakened Gorilla and the mixed with water and then introduced to the tree. What is scary is that it has acted so quickly....." Neshi then remembers to whom he is talking to and sort of fades out.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Friday March 8th, 2019 7:17:39 AM

Owen smiles at Gargul's pronouncement about Atlas, then turns with the god's attention to Armand. He could tell that Armand has been worried about this whole encounter, and now the priest is in the hot seat! Owen hopes that Armand is more fortified than terrified by this encounter with his god.

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 0/111 
Friday March 8th, 2019 11:42:42 AM

Atlas regains his composure, not even realizing that he wasn't breathing before. I was truly dead, wow. He doesn't want to interrupt the conversation with Armand, so he holds his tongue until there is a moment. "Thank you Lord Gargul, I will continue to fight for good, you will not regret this." He then fades back as Neshi did, completely overwhelmed by the experience. His emotions are a mix of awe, joy, eagerness, and relief, mixed with a whole lot of disbelief.

'Osul (Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10 
Friday March 8th, 2019 4:50:11 PM

'Osul is glad to see Atlas returnes, but waits to see if Armand needs support with his answer. Having not been asked, and suspecting that inviting himself into a conversation with a god would be poor form, he remains patiently quiet.

OOC: A look at Maab's Castle may have been more appropriate then.

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Friday March 8th, 2019 5:22:35 PM

Armand licks his lips, his mouth feels very dry. "Well Lord Gargul as you indicated we found the tarsier living in the Tree. He told us that an awakened gorilla was responsible. Apparently this gorilla was awakened by a druid and then mistreated. He killed the druid and has himself become a druid and awakened a variety of simians. He apparently plans to rid the world of humans. We are just begining the endeavors to find him and convince him of the errors of his ways." Armand says.

Important in Ways You Do Not Yet Realize [DM Jerry] 
Friday March 8th, 2019 9:26:39 PM

Gargul nods.

"I TRUST YOU AND YOUR FRIENDS WILL TAKE CARE OF THINGS, ARMAND. THAT TREE IS IMPORTANT IN WAYS YOU DO NOT YET REALIZE AND HAS A ROLE TO PLAY IN FUTURE LIVES OF MANY INCLUDING YOURS. STAY TRUE."

He summons his cane and looks at the growing line of those waiting for judgment.

"YET AGAIN I GROW WEARY OF THIS RESPONSIBILITY. IF ONLY I HAD LEARNED THE LESSONS THESE HEROES HERE KNOW WHILE I WAS MORTAL. THESE BURDENS MIGHT NOT HAVE BEEN MINE."

He begins walking away from the seat of judgment.

"GIMP!!! DON'T DO ANYTHING STUPID WHILE I AM GONE."

As Gargul walks into the distance, Gimp cackles gleefully and everyone in the line suddenly looks very worried. And with that, the scene fades slowly to be replaced with thoughts of home.

As if awakening from a dream, but one more real than anything you have to this point experienced, you find yourself in the garden from which you left. Full of questions and perhaps a few answers. And hope.

-----

[OOC: I return you to the capable hands of your DMs. Thanks for letting me visit. ---Jerry]

'Osul (Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10 
Friday March 8th, 2019 11:35:26 PM

OOC: Highlight to display spoiler: {...as he leaves, Lord Gargul removes his helmet to reveal... ::dum, dum, dum!:: that he is also an APE!} {Thank you Jerry}

'Osul bounces up to his feet, much as if he had just awoken at the terminal moment of a falling dream. People with the training and control might describe it as a "kip-up". Unfortunately, 'Osul has neither.

"Atlas, welcome back! Better to be alive and in the shape you are familiar with.", he says with a friendly smile, while alluding to the back-up Reincarnation option - a path not taken.



Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Saturday March 9th, 2019 10:04:01 AM

Owen blinks rapidly as he returns to the Tree. Is everything out of focus? I swear I just boosted my perception...

At last, he shakes his head and looks brightly at Atlas.

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Saturday March 9th, 2019 6:24:12 PM

Armand sits in the garden muttering, "What did Gargul mean by that... If only I had learned the lessons these heroes here know while I was mortal.. What does it mean? What lessons have we learned that would make a god question himself?"

He sits pondering some more, "And then there's the whole Tree is important thing."


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 79/94 
Saturday March 9th, 2019 6:26:51 PM

Elyngael stands up to look around. She smiles at Atlas. "I think you need to get some better armor." James arrives carrying a large package. He tells Elyngael that this arrived from the Catacombs. Elyngael immediately tears open the package, revealing, a new longsword, a ring, and leather barding made for Khan.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance  
Sunday March 10th, 2019 8:21:47 AM

welcome Back Atlas, I think perhaps we had best remember to buff up before committing ourselves to combat.


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance  
Sunday March 10th, 2019 10:12:22 PM

So what are our next steps? What do we go hunting for? Apes? The cure? Both?

DM Jeremy "What do we go hunting for?" 
Monday March 11th, 2019 4:58:44 AM

The Wardens are back to full strength, as they come aware of their surroundings they find themselves back in the garden. with Atlas standing among them as if nothing horrible had ever happened. Everyone is relieved and overjoyed with the outcome of their visit with Lord Gargul, but when they arrive they find a very sad and frightened Wiz-Bang. Wiz-Bang looks up with tears in his big eyes and says, "Wardens gone and Wiz-Bang all alone, Wiz-Bang think Wardens leave Wiz-Bang and no help tree". His face immediately brightens when he sees Atlas standing very much alive among the rest of the Wardens,"BIG-MAN!", he yells with joy, as he scampers over and climbs up Atlas and begins nuzzling the fighter, cheek to cheek, much like a cat would, and Atlas is pretty sure he hears the diminutive primate purring. When Neshi asks if they should hunt for apes, or a cure, Wiz-Bang says very seriously, "Apes and cure found same place, Otaktay".

'Osul (Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10 
Monday March 11th, 2019 8:38:04 AM

"Of course The Tree is important, Armand."

"I think I've worked it out, but quicker than I worked out my sickness and the sickness in The Wood. The power behind my spells comes from The Wood. The Wood needs our help, so it is... preventing my spells from aiding The Tree.?! No, that cannot be right. I think I've worked out that I haven't come close to working it out."

"That said, and with no insult intended to Wiz-Bang,"
, he adds with a nodded bow, "A strong place in The Wood, once a place of druids, now in ... habited by intelligent primates. Of course I want to see it! I am not going to be able to believe it until I do."

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Monday March 11th, 2019 5:40:05 PM

Armand stands up and supresses a snicker at Wiz-Bang cuddling Atlas. "Ahem, yes well, I guess the only way we're going to find out anything is to venture into the Woods." Armand looks around. [b]"Not sure how long that took. The question is do we want to start today, or do we want to walk Atlas around a bit and let the people see he's all better now?"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Monday March 11th, 2019 7:55:20 PM

Owen is delighted by Wiz-Bang's joy. He laughs aloud at the appellation "Big-Man", saying "'Big-Man'? We might have to start calling you that, Atlas!"

As the group decides what to do, Owen says "We should head out today, but definitely show off a hale and hearty Atlas as we leave. I need to Scry on that Dire Ape again; hopefully we can scope out the enemy territory before we arrive."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 79/94 
Monday March 11th, 2019 9:22:17 PM

Elyngael likes the sound of a big procession. "We should all gear up and be ready fro a journey. Then have Atlas in the lead and march out with big smiles on our faces. Perhaps we can inspire confidence and optimism in everyone. I think it's especially important since, once again, we are leaving."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance  
Monday March 11th, 2019 9:57:43 PM

OK, so we head to the Culverwood, a sentient forest, to hunt awakened and sentient apes, in order to find a cure for one of the most important nearly sentient trees in the Wold. Is that about right?

What's not to love? Lets just remember to buff up before combats.

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 0/111 
Monday March 11th, 2019 11:41:24 PM

Atlas gratefully accepts Wiz-Bang's cuddles. "I am sorry you felt alone. My friends had to save me, otherwise I wouldn't be here now. I'll do my best to ensure you don't have to suffer that again." Atlas smiles at Wiz-Bang and scratches his back. He then looks up, a bit sheepish. "Thank you, all of you. That was...scary, but also heart warming. I will try not to let you down again. I may even hesitate a moment the next time so Armand can have his say before I jump in." He gives Armand a devilish grin and tries to turn the moment back to the task at hand.

"I'm all for leaving sooner rather than later. I would like to get a change of clothes though if you don't mind. Also, you're not prancing me around like I'm a Bel Tine girl newly braided. Just act like everything is normal and we didn't just speak with a god." Atlas knows it will be impossible, but he is sure going to try.

DM Jeremy "What do we go hunting for?" 
Tuesday March 12th, 2019 5:25:04 AM

'Osul is confused, but we love him, and requires seeing Otaktay's stronghold to believe it. There is a desire to make a spectral of Atlas as means to rebuild confidence in the people, but Atlas would prefer a more nonchalant approach. After a quick change of clothes, and a gathering of equipment, the Warden's are ready to begin the trek to the Culverwood, and Otaktay, it is about mid morning.

As the Wardens make their way through, down and out of the Tree, people gather to watch them leave, showing some obvious relief at the site of Atlas walking among his friends. They give many a good luck, and go get um's, and the Wardens realize, that the populace has been informed as to the going on's, and they once again have put their confidence in the Tree Wardens.

Just before the Wardens depart from the tree, Wiz-Bang touches the Tree, and mumbles a few words that 'Osul recognizes as a speak with plants spell, he then carries on a brief conversation with the Tree. After a minute or two he turns to the Wardens and says, "Tree very tired, icky water is hurting Tree bad, but Tree says Tree believes in Wardens, and Tree says Tree will hold on as long as Tree can".

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Tuesday March 12th, 2019 5:37:32 PM

Armand consults with Miles on ideas to keep a watch out for simians advancing on the Tree and the sappling. Trip lines in the tree limbs maybe?

He will also talk to Fredo, thanking him again for his help against the apes. He will also let him know that the apes may be targeting more humans than those at the Tree and if his caravan leaves to be vigilant against an attack.

Armand is surprised that Wiz-Bang could talk to the Tree when others have failed. He leans over to 'Osul. "What exactly is Wiz-Bang? Do you think he's some kind of savant druid?"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Tuesday March 12th, 2019 7:12:32 PM

IC: Owen jokingly responds to Armand's question: "The only other person I've seen commune successfully with the Tree in that way was Mack, so I'm pretty much convinced that someone turned Mack into a tarsier and he's stuck that way."

As the Wardens approach the Culverwood, Owen periodically has the group stop and rest while he casts Scrying on the dire Ape.

________________

OoC: Let me know if you want rolls for the scrying or if I'm jumping the gun here.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 27, HP 79/94 
Tuesday March 12th, 2019 10:02:58 PM

Elyngael and Khan are worried about leaving the tree, but know that the only chance of saving it is to seek out the enemy and destroy it. They are smiling, though, because it is so good to have the all the wardens together again.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance  
Tuesday March 12th, 2019 10:04:55 PM

Ok so where exactly are we going to look? The Culverwood is quite vast as I recall.

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Wednesday March 13th, 2019 1:09:51 AM

Atlas does his best to keep a low profile, but he does go with Armand to offer thanks to Fredo.

He is then shocked when Wiz-Bang talks to the Tree. " 'Osul, can you do that? It seems like it could be pretty handy going forward."

'Osul (Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10 
Wednesday March 13th, 2019 4:57:06 AM

"Possibly, Armand. Of course maybe all of Otaktay's "children" have that gift in some measure." He cannot bring himself to say the next words that creep through his mind, so he just nods in agreement.

"Atlas, had you been alive at the time you, along with the rest of the wardens would have seen me casting spells continuously for nearly quarter of an hour yesterday. As a part of that I cast Speak with Plants. The response I received was labored and incoherent. Neutralize Poison, Remove Disease, Cure Serious Wounds, and 10 minutes of Mending - nothing. This is why I said what I said."


DM Jeremy "Do you think he's some kind of savant druid?"  d20=12 ; d20=5 ;
Wednesday March 13th, 2019 5:32:46 AM

Fredorian graciously excepts the thanks from Armand and Atlas, and if he is still put off from Atlas's previous behavior towards him, he doesn't show any signs, instead, He humbly excepts the thanks and says, "I simply did what needed to be done". As an after thought he adds, "I loved my father, but I hated a lot of the things he stood for, I do my best to be an honest businessman, and do what I can to help others in need, and I do hope that someday we could be friends, or at least share a pint of ale together". with that he makes his exit, claiming he has a lot of work to do, and that he plans on still being at the Tree when the Wardens return.

Wiz-Bang over hears the talk about himself, and he says, "Wiz-Bang is Green Mage, Not strong Green Mage, but Green Mage' he then adds sorrowfully, "Not strong enough to stop Otaktay"

At Neshi's comment, Wiz-Bang says, "Yes, Culverwood very big, but Wiz-Bang knows the trail"

Owen makes several scrying attempts along the way to the Culverwood, and they all show the Dire ape making a b-line for the Culverwood, using the same general route that Wiz-Bang is leading the Wardens on, until he happens to witness the ape actually enter the woods, and then the scry was abruptly cut off, and all additional attempts seem to fail. Owen feels a force much more powerful then himself blocking him.

After a few days, the Wardens find themselves on the edge of the Culverwood. Wiz-Bang leads them to a trailhead that Owen recognizes as the same one he saw the Dire Ape use. once inside the Woods, the Wardens are struck by the shear magnitude of the Culverwood. The trees are tall and majestic, and they are very dense. With the exception of 'Osul, who doesn't seem to be affected by the terrain, anyone who attempts to leave the trail either find themselves completely cut off and unable to actually leave the trail, or in difficult terrain. The lighting even during the brightest times of the day would be considered dim lighting, and at night, the light of the moon doesn't seem to penetrate the canopy, making the woods as dark as a cave.

'Osul (Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10  d20+40=47 ; d20+36=37 ; d20+36=40 ;
Wednesday March 13th, 2019 7:21:50 AM

'Osul gets more talkative.

"Welcome to The Wood - my home. The Tree was once a part of The Wood, so it is home too."
"And you wonder why I like indulging in the weather we find beyond the the borders."


"You remind me... us of another Green Mage, Wiz-Bang. I apologise for any lingering doubts. Just because I haven't seen a place (or do not remember it) does not mean it doesn't exist. The Wood could keep two individuals walking within utterly oblivious of each other."

"By-the-way, you were going to talk about what Otaktay put in the water, Wiz-Bang?"


"I have... had a feeling. Like when I was feeling sick when we went looking for the maples in The Wood for the emissary. This time I felt The Heart of The Wood skip a beat. Thought I should share."

"Also, recall that The Wood may guide us all off our intended paths if it has a greater need. Do not fight it, except to stay together. Understand it, and let it bear you onwards."

"Has anyone not heared the speech yet?"
, he adds with a smile.

TTT(Centaur), Survival(Avoid getting lost): 47, Survival(Weather forcast): 37(sorry, 35) (5 days), Survival(Get along in the wild): 40(sorry, 38) (enough to feed and water 15 people over the course of the day, but he won't be that greedy)

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Wednesday March 13th, 2019 8:05:27 PM

"Hey 'Osul, do you think we should plant the nut the Tree gave us? We've finally made it to the Culverwood."

Armand looks around. He doesn't mind the woods, but he minds the Culver Wood, because it just doesn't seem natural.

OOC did we walk or ride to get here? I'm thinking walk because horses may not like going into the Culver Wood.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 27, HP 79/94 
Wednesday March 13th, 2019 8:22:31 PM

Elyngael made a few purchases, and she is admiring how Khan looks in his leather barding +3. He has always been a constant protector and companion, and she wants to return the favor with protecting him as much as possible. She has been in many forests and knows to respect the Culver Wood as it is dark and mysterious.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Wednesday March 13th, 2019 8:39:49 PM

Owen hopes his Scrying failed because of the Culverwood, not Otaktay.

He is wary of an ambush. Should the party be surprised, Owen readies himself to cast Stoneskin on Atlas.

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+10=22 ;
Thursday March 14th, 2019 12:24:34 AM

Atlas stays up front with Wiz-Bang as he guides them. He sticks to the path and keeps alert. The Culverwood is no place to be ignorant of your surroundings. "I miss Mack as well 'Osul. He would be torn apart at the health of the tree right now. However, he sure would have loved Wiz-Bang."

------------------------------------------------
Perception: 1d20+10=22


DM Jeremy "We've finally made it to the Culverwood."  d20+7=9 ;
Thursday March 14th, 2019 5:34:15 AM

OOC... Since no one said anything about riding, I assumed you were walking Robert, Feel free to retcon something here, but you are correct the Culverwood may be a bit much fore a normal horse.

'Osul notices that the path is pretty simple to follow, and Wiz-Bang has turned out to be an excellent guide, he predicts fair weather for the next few days, and provides a scrumptious feast from what the Culverwood can provide. He also seems right at home, and gives a little speech about getting on in Culverwood please put your seat in the original upright position

Armand wonders if they should plant they should plant the Tree's nut, but is a bit uneasy about being in Culverwood.

Elyngael takes the time to admire Khan in his new barding, and likes the fact that her protector is now protected. She wisely makes a point of showing respect to the Culverwood.

Owen preps for an ambush, and hopes the Culverwood stopped his scrying and not Otaktay.

Atlas leads the way with Wiz-Bang as his guide.

OOC... I need marching and watch orders if they are different then what is on the wiki, I also need to know if you are planning on sleeping in armor or not.

During the day, you hear and see the normal things you would expect in a forest of such magnitude, and at night you hear the sound of crickets, accompanied buy the croaking of frogs, and an owl hooting off in the distance. At night, Wiz-Bang refuses to sleep on the ground, and instead climbs a tree and sleeps as a Tarsier should.

After a few days of travel the Wardens come across a fork in the path standing between the two paths, one to the left, and one to the right, is a 20ft rock carved to resemble a tree standing on a 5ft plinth. Wiz-Bang seems confused, as this seems new to him, coming from the other direction, he passed right by this area without even noticing it.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance  
Thursday March 14th, 2019 6:19:22 AM

If there are any trees with branches large enough, Neshi will spend his watches and as much sleep time as he can in the trees.

'Osul (Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10  d20+26=29 ;
Thursday March 14th, 2019 8:33:24 AM

"The speech - an abridged version if you prefer - you are walking in the presence of an Immortal Power, without whose grace I am but a farmboy, eking out a living with my parents, and my siblings. What I am on, I suspect, is akin to what we just witnessed in the Shadow Realm, except it is here - present, all the while tangible, and both constant and constantly changing." He breaks off conversation suddenly.

"Armand, that is an excellent idea. After this we will find the place in the painting. There the cycle will begin anew with The Tree's offspring taking root where Deeproot's departure took place. I haven't been there either to the best of my knowledge, but that would make for a place of strength."

"That he would, Atlas."

'Osul appreciates the functionality of Khan's barding, and nods in agreement if the subject is raised, but says nothing - firmly convinced that the phrase "magical leather catsuit" is just going to get him in some kind of trouble.

After a few days travelling, 'Osul definitely has a different combination of learned spells.

"A warning, a distraction, or an indication that this way leads out to The Tree? MIght be how that last lot found their way home? Maybe there are some markings indicating either way?", asks 'Osul aloud as he (maybe foolishly) takes a closer look. {Perception: 29}


The RNG is displeased. I could have rolled every d20 result so far on a d8 instead.

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet  d20+6=10 ; d20+4=13 ; d20+16=36 ;
Thursday March 14th, 2019 6:13:31 PM

OOC Armand is in a Chain Shirt, so yes he sleeps in it. However, he only sleeps for 2 hours a night (go ring of sustenance) the rest of the night when not on watch he just sits and drifts.

As they are walking Armand comments, "Say guys, and lady. Remember to look up. After all we are going into a possible hostile monkey kingdom. They could be up in the trees watching."

"Hmm, nobody go down either trail yet, let's let the ranger see if she can discern any tracks."

Armand eyes the stone statue thing. "Sometimes I wish we had a dwarf handy." He mutters. He looks over the stonework and the stand, trying to help out anyone more skilled.
Aid another: Appraise 10 (d20+6) barely aiding someone; Perception 13 (d20+4) So aiding 'Osul on that

Armand then takes out his librarian field manual and thumbs through it trying to see if there is any sort of historical reference for such a thing.
Knowledge History 36 (d20+16)

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 27, HP 79/94  d20+14=30 ; d20+17=34 ;
Thursday March 14th, 2019 9:11:57 PM

Elyngael has been watching the trail for changes the last day or so. When they stop at the fork in the road, she stops to check for tracks (Survival d20 +14=30) and looks up in the trees for signs (d20+17=34).

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Thursday March 14th, 2019 10:28:59 PM

Atlas goes along with the group, not sure what to expect from this. Another Culverwood mystery.

Ooc: sorry, driving from CO to MN and pulling an all nighter. Posting at a gas station, lol.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17  d20+11=25 ; d20+15=16 ;
Thursday March 14th, 2019 11:06:12 PM

Owen investigates the carved tree, searching for more clues. Perception: 25. What kind of tree is it? Knowledge (Nature): 16.

DM Jeremy "We've finally made it to the Culverwood." 
Friday March 15th, 2019 5:18:59 AM

Neshi decides to sleep in the trees, and he finds himself being used as a pillow by a very small Green Mage, as Wiz-Bang snuggles into the Liontaur's main.

Armand tries to ascertain if the statue can be found in the history books, however, he can't find any reference to it, but then again it is the Culverwood so... He also suggest keeping an eye on the tree tops, because, you know, primate army.

Elyngael keeps an eye on the tree tops as Armand suggests, and luckily doesn't encounter anything. She also checks for tracks, and discovers a cornucopia of various animal tracks, everything from squirrel to deer, but nothing conclusive.

Atlas is on his toes, and goes along for the ride, as the Culverwood does like it's mysteries.

Owen Identifies the carving as a artistic rendering of an oak tree.

As 'Osul, Armand, and Owen, move closer to the statue, they notice some lettering mostly covered by vines and other undergrowth. Clearing away the greenery, reveals elegantly carved letters that read in exquisite Sylvan, Highlight to display spoiler: {"Let Maab reveal the way"} Below the text are 24 tiles all of uniform shape and size, each with what is instantly recognized as a different High Woldian symbol. Tile Symbols Upon closer inspection, the tiles seem to resemble buttons that can be depressed. A DC 30 linguist check, casting of tongues, or comprehend languages, or being fluent in High Woldian reveals translations of tile symbols

Here's a link to the rules for reading and writing High Woldian, in case you want to take a look https://www.woldiangames.com/WoldianLore/high_woldian/html/high_woldian.htm

'Osul (Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10  d20+3=6 ; d20+2=7 ; d20+26=28 ;
Friday March 15th, 2019 6:22:46 AM

Sylvan. 'Osul lets the words meander through his mind. While he does so, he also looks at the tiles. He's not going to be able to decipher them himself, but he may be able to contribute. {Linguistics (Aid Another): 6 - no help}

"I'm not sure how this relates, but Allow the path to be shown by Maab, or something like that. If it isn't in the tiles then we need to await a sign of her.". He watches intently for a sign, and lets others in closer to investigate the tiles. {Knowledge(Religion): 7, Perception: 28}

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance  
Friday March 15th, 2019 7:04:01 PM

Hmmph, Word puzzles. I am not a linguist of any sort. My only guess is if there is a tile that is Maab's or spelling out Maab's name...

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17  d20+16=22 ; d20+16=29 ; d20+16=20 ; d20+16=27 ;
Saturday March 16th, 2019 11:01:07 AM

Owen thinks carefully about the High Woldian phrase, but can't quite parse it. He really struggles at it, with no success. Linguistics: 22, 29, 20, 27. Maybe with a little help from a friend he'll get it.

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet  d20+8=18 ;
Saturday March 16th, 2019 12:50:01 PM

Armand leans over Owen's shoulder and studies the strange symbols.
Aid another Linguistics 18 (d20+8)

"No I think that means show." He says as he helps out Owen.

Armand scratches his head. "Well if we can't figure it out completely I guess we could camp here for the night. Then we can choose some spells that could be helpful in the morning."

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 27, HP 79/94  d20+17=31 ;
Saturday March 16th, 2019 9:42:45 PM

Elyngael knows she will not be much help interpreting the symbols, so she has Khan scent the area while she looks around (d20+17=31) for any thing out of the ordinary.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance  
Saturday March 16th, 2019 11:08:01 PM


Neshi watches with curiosity as the other members take a look at the tiles and try to figure them out.

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Sunday March 17th, 2019 11:09:35 PM

Atlas shakes his head, "Um, anyone need me to get them some water or anything while you all figure this out?" He laughs at himself, not even afraid to admit that there are others better aligned to handle this.

DM Jeremy "We've finally made it to the Culverwood." 
Monday March 18th, 2019 5:06:39 AM

Khan does some sniffing around, but whether due to the mass of animal tracks, or maybe the primates had taken to the trees, or for that matter, the Culverwood may just be playing with you, what ever the reason, like the animal tracks Elyngael found, there is just to much going on for the big cat to lock in on anything.

Those who can, try to ponder the tiles, and Owen comes real close, and with a little help from Armand, the two are able to crack the code. All that remains is to figure out what is to be done with the tiles.
translations of tile symbols

https://www.woldiangames.com/WoldianLore/high_woldian/html/high_woldian.htm

DM Jeremy "We've finally made it to the Culverwood." 
Monday March 18th, 2019 5:11:28 AM

OOC. at this point, I would assume that Owen and Armand would translate for the party the meaning of each symbol, and also the rules for High Woldian, so everyone can participate in unlocking the riddle.

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+10=16 ;
Monday March 18th, 2019 11:16:18 AM

Atlas laughs again when Armand and Owen translate for them. "You two amaze me every single day. Assuming you are correct, it seems like we still have a puzzle to figure out. I wonder what happens if we get it wrong." Atlas thinks about that for a moment. "I'm going to look around to ensure we're not going to kill ourselves while you smart folk try to figure out the order of pressing the tiles."

Atlas looks about to see if there is anything that might hurt them if they get the puzzle wrong. Arrow slits in the plinth, hinges on the branches, a place where a big fire ball could come out of, etc.

------------------------------------------------------------
Perception: 1d20+10=16


'Osul (Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10 
Monday March 18th, 2019 5:23:27 PM

'Osul watches as the symbols are given names, and connections start to form.
"Elements is a combination of four symbols. One of them appears in spirit and heavens, so that could be air. The half circle in Wold, nature, druid could be earth. It isn't clear to me which of the other two would be water and fire."
"Maab is a queen, but revered by (many) druid as a godess of nature and beasts. Do we have to get all twenty-four tiles in place?"


Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Monday March 18th, 2019 5:25:10 PM

Armand address the group, "So the symbols say, "Let Maab reveal the way". But I'm not sure if we have to address Maab in the tile pressing, or Maab is assumed."

Armand stares at the tiles. "I think we need to use the symbols for beast and druid to denote our target, however, the symbol for path is not here, because I think that's two horizontal lines with a large empty circle in between the lines. So I'm not really sure what to do."



Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 27, HP 79/94  d20+17=20 ;
Monday March 18th, 2019 9:09:40 PM

Elyngael watches as Armand works on the mysterious symbols. She likes Atlas's idea and looks around for any traps that may have been laid (d20+17=20 perception). She would rather find the signs of Nature than these incomprehensible scribbles of Maab.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17  d20+15=23 ; d20+15=27 ; d20+16=29 ;
Monday March 18th, 2019 9:33:04 PM

Owen responds to the 'Osul and Armand: "We don't have to order all the tiles; they are more like buttons. If the riddle wants us to 'Let Maab reveal the way', I think we just need to name or describe Maab and the statue will give us some sort of guidance? How would we describe Maab using these words?"

He thinks for a while, pondering different combinations. Knowledge (Religion, Nature): 23, 27; Linguistics: 29.

He offers an option, then waits to see what the rest of the Wardens think: "Well, in the Lands of Rest, Maab separates the domain of the Gods of the Wold from that of the Gods of Testing. She's queen of the fey and helped create lots of plants and animals. What about 'Neutral - Queen - Cause - Nature'?"

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance   d20+7=24 ;
Monday March 18th, 2019 10:30:18 PM

DC 24

We might as well try. Although the cause symbol can also be used as the start of a path

DM Jeremy "We've finally made it to the Culverwood." 
Tuesday March 19th, 2019 4:30:44 AM

Atlas and Elyngael do some detective work searching for anything that might go boom, if they push the wrong button, and they are pretty certain that both the plinth and the statue are trap free. As they are searching for traps, everyone else is trying to solve the riddle. Finally Owen comes up with a plan, which Neshi seems OK with, now the only question is who's going to push the buttons, and will they use Owen's formula?

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Tuesday March 19th, 2019 10:29:32 AM

Atlas stops by and looks over the shoulder of those trying to puzzle this out. "El and I didn't see any traps, so I suggest we just start trying things to rule them out rather than pondering too long. If anyone has an idea, just hit the sequence and see what happens. Owen, you first?"

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Tuesday March 19th, 2019 7:26:45 PM

Armand shrugs his shoulders. "I'll do it. But if it doesn't work we can always just rest here and I can cast augury in the morning."

Armand reaches forward and touches the tiles for: Neutral - Queen - Cause - Nature.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 27, HP 79/94 
Tuesday March 19th, 2019 9:33:17 PM

"Armand! Wait!" Elyngael yells and reaches out to stop Armand. "If you die from the wrong combination, we will all be lost. Let me do it. I can move quickly and the Wardens will not feel my loss like they would yours. I'm not saying this to be dramatic - it's a fact, She pushes the tiles in the order Armand instructs.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance  
Tuesday March 19th, 2019 9:58:00 PM

Raising an eyebrow at Elyngael's antics, Neshi considers what could happen and prepares for the worst.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Tuesday March 19th, 2019 10:03:45 PM

Owen looks sheepish. "Wow, Armand and I were so caught up in the riddle that we didn't think about possible consequences..."

'Osul (Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10 
Wednesday March 20th, 2019 1:56:03 AM

"Is that "cause" as in make or result in or thing or aim you support or advocate on behalf of?". He looks at the symbol again. "It looks to have a common element with time, so I would guess the former. It is in neutral too. Neutral to what, I wonder. I would like to have more symbols to work with... but that won't get us closer to a solution here."

Of course, this may all be too late.

DM Jeremy "We've finally made it to the Culverwood." 
Wednesday March 20th, 2019 5:12:33 AM

Armand volunteers to push the buttons in the order Owen suggested, but before he can, Elyngael steps up claiming to be more expendable if things go south. 'Osul has a last moment thought about the symbols but it's already to late. As he is about to say something, Elengael pushes the last button.

Nothing happens at first, then you hear a soft humming sound coming from the statue. Soon the hum becomes a pulsating sound. The sound is soothing to hear, as if the statue is trying to gently coerce something or someone. After a moment or two, you hear a rustling in the leaves from the foliage to your left. When you turn, you see two huge trees, for lack of a better way of saying it, step to the side, one to the left, and one to the right, revealing a third trail.

OOC... Elyngael gets a hero point for being willing to risk death for her friends. For the record I don't think Elyngael, or any of the PC's are expendable.

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Wednesday March 20th, 2019 1:21:24 PM

Atlas holds his breath during the humming sound, but bursts out in excitement when the trees start to move, "Oh my! Now that is making an entrance!" He looks around to see if anyone is willing to give him the satisfaction of laughing at his pun.

Atlas heads back to the front, but as he does he stops by El, "Thank you. I tend to agree that Armand is a critical component to our group and I would gladly give up my life for him. However, he'll be the first to point out that we're all critical in our own way, you and me included. Not to mention, we're all family now. It is more than just filling a role or need." Atlas then shrugs, "I'll still give him a hard time though, it's part of the fun, and what makes us family" He grins broadly, then dashes ahead.

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Wednesday March 20th, 2019 5:37:49 PM

Armand is surprised by Elyngael's actions. "We are all equal here." He tells her. He shakes his head at Atlas's exuberance.

"I guess we better get going before he gets in trouble again." He follows along hoping the group settles into their marching order.

'Osul (Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10  d20+26=40 ; d20+40=42 ;
Wednesday March 20th, 2019 5:41:48 PM

A smile curls at the end of 'Osul's lips. "Nicely done, Elyngael."
He takes a few moments to wander around both trees to confirm if between the trees is the only way to proceed on the newly visible path, as he suspects. He then follows on, pausing only to confirm if the trees close ranks and the path behind them.

Could this be part of a network of paths that Maab and her emmisaries to more quickly and safely traverse The Wood? He looks about carefully, trying to gauge any differences.
{Perception: 40, Survival(Avoid getting lost in The Wood): 42}

"I suspect something wants the right people to get places fast."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Wednesday March 20th, 2019 8:46:33 PM

Owen recalls that Armand is the only member of the Wardens who can petition Gargul to revive a fallen comrade. He nods at Elyngael's suggestion and recognizes her bravery in offering to press the buttons.

Then the third trail appears, and Owen is glad the Wardens succeeded at the puzzle. "Shall we get a move on?"

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 27, HP 79/94  d20+17=21 ;
Wednesday March 20th, 2019 9:28:31 PM

Elyngael nods back at Owen - at least one of the Wardens recognizes Armand's value in communicating with Gargul. "I wasn't being foolishly brave, I was being practical. Gargul is not my god, although I have respect for all gods. The trees are clearing the path, so let's not refuse the invitation," Elyngael strides forward with Khan watchful for any traps (d20+17=21 perception).

DM Jeremy "We've finally made it to the Culverwood." 
Thursday March 21st, 2019 5:35:33 AM

OOC... Just for clarity, according to the Wiki, when outside, Elyngael and Khan take point, just a bit ahead of the rest scouting the path, but in the posts, Atlas has been taking the lead, so I need to know who is taking point.

'Osul stops to examine the trees, looking for any signs that this is a special Maab only path, but of course they are but trees, with no distinguishing marks of any kind so any the he is forced to consider this is just another mystery of the Culverwood he reveres.

Everyone congratulates Elyngael for her bravery, and one would assume Owen for his deductive reasoning, but all but Owen And Elyngael seem to disagree with Elyngael's assessment of Armand's value to the Wardens.

As the Wardens head down the trail, they hear the pulsating sound end, and the same rustling sound that they heard before, and 'Osul, and perhaps the rest of the party turn around to witness the trees returning to their original position.

Not far down the trail, the path widens into a fairly large clearing. 'Osul notices something odd about some of the plants in the clearing (required a DC 35 perception check and he rolled a 40) He sees 3 flowers that are the size of a human, and 4 berry bushes the size of an ogre. he realizes something is odd about these plants. DC 30 knowledge nature check Highlight to display spoiler: {the flowers are Basidironds but something about them screams "We ain't no ordinary Basidironds", and the berry bushes are Blood Brambles}

Battle Map You should all have editing rights. Also this format has options the others didn't for things like area affect spells, and for things like showing the path of a whirlwind. If you are going with the Atlas in the lead marching order, please feel free to pull Elyngael and Khan back, and move Atlas forward, otherwise, I placed everyone according to the wiki marching order.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance  
Thursday March 21st, 2019 7:53:43 AM

stepping forward as they head through the trees, Neshi is not wanting to be caught flat footed again and reaches forward and touching Atlas, drops a bit of diamond dust on him, casting Stone Skin on him.

That done Neshi drops back to the rear and continues through the trees bringing up the rear.

'Osul (Graham) AC:16 (T:15, FF:15), CMD:19, Saves:(F:8/R:4/W:14 + RNL), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10  d20+22=35 ;
Thursday March 21st, 2019 8:12:50 AM

{Knowledge Nature: 35}
"The flowers are Basidironds, but not the common type. The berry bushes are Blood Brambles."
He lists off what he reasonably recalls about them each (DM, your call please - maybe just the links?).

"Let me guess, you don't want me to talk to them? I'm confident I don't on this occasion."

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Thursday March 21st, 2019 5:43:10 PM

Armand casts Bless on everyone.
+1 to hit and +1 on saves vs fear. 100 rounds

"Stand aside. Important business coming through." Armand calls out. He moves up to stand just behind Khan.

Atlas Sunowl (Trey) AC: 24 (and STONESKIN) (T 15 FF 19) , CMD: 28/23, HP 111/111 
Thursday March 21st, 2019 6:01:20 PM

"Thanks Neshi, thanks Armand!" Atlas makes a cautious move in front of El so that she can use her bow without distraction. He seems a bit more hesitant considering the results of his last battle.

------------------------------------------------------------
ooc: I think El and Khan are typically out front when we travel, but if she ever comes back having spotted something then Atlas will take the lead as their tank. So I guess it is situational. Maybe I should write that up, what do you think Lynnette?

Stone Skin: The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine.

Bless: The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spells duration, an affected creature can roll an attack roll or saving throw twice and take the higher result.


Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 27, HP 79/94 
Thursday March 21st, 2019 9:21:57 PM

Elyngael and Khan take the lead after she casts barkskin on herself and Magic fang on Khan. She pulls an arrow and knocks it ready for whatever these plants might do. If we are in combat rounds I will spend a hero point to cast the second spell.

ooc: I agree - it should be situational. Elyngael has Track and a perception +17, so she will lead when on the move. Atlas should not be far behind El and Khan, and be ready to take the lead quickly, especially during battle. Cool?

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17  d20+15=24 ;
Thursday March 21st, 2019 10:47:31 PM

Owen doesn't recognize the plants, so he's glad that 'Osul does. As the party tenses for combat, Owen casts Haste on the group.

DM Jeremy "When good plants go bad."  d20+17=27 ; d10=5 ; d3=1 ; d3=1 ; d20+17=35 ; d3=1 ; d20+17=19 ; d20+17=19 ; d20+17=35 ; d20+17=29 ; d20+17=29 ; d20+17=21 ; d8+6=14 ; d8+6=8 ; d8+6=9 ; d8+6=13 ; d8+6=7 ; d8+6=11 ; d8+6=13 ; d8+6=9 ; d6=3 ; d6=1 ; d6=5 ; d6=6 ; d6=1 ; d6=5 ; d6=4 ; d6=4 ;
Friday March 22nd, 2019 5:28:23 AM

The party takes the time to buff up, a good idea after the last battle, (Elyngael would have to use the hero point for the second spell) and just in time too, because the plants are on them like flies on stink. The Mighty Basidironds all move forward and blast their invisible spores into the air, forcing everyone to make a DC 23 fort save each round or suffer hallucinations. If failed, please roll a d6 to choose the hallucination.
1) Youre sinking in quicksand! Fall prone and spend 1 round flailing your arms and legs as if trying to swim.
2) Attacked by a swarm of spiders! Spend a full round action to attack the floor near you with your weapon.
3) An item you hold has turned into a viper! Drop it and flee from the item at top speed for 1 round.
4) Youre suffocating! Stand in place, hold your breath, and clutch at your throat for 1 round.
5) Youve shrunk to 1/10th your normal size! Take no actions for 1 round and monsters wont see you.
6) Youre melting! Grasp hold of yourself in an attempt to hold yourself together, and take no actions for 1 round.

One Blood Bramble moves within reach of Khan, and one reaches Atlas, and they each send out 4 vines at their respective target.
Khan
Hits AC 27 for 14 damage +3 bleed
Hits AC 35 for 8 damage +1 bleed
Hits AC 19 for 9 damage +5 bleed
Hits AC 19 for 13 damage +6 bleed
Atlas
Hits AC 35 for 7 damage +1 bleed
Hits AC 29 for 11 damage +5 bleed
Hits AC 29 for 13 damage +4 bleed
Hits AC 21 for 9 damage +4 bleed

battle map

Atlas Sunowl (Trey) AC: 24 (and STONESKIN) (T 15 FF 19) , CMD: 28/23, HP 97/111  d20+14=16 ; d20+14=19 ; d6=5 ;
Friday March 22nd, 2019 11:33:35 AM

Atlas takes the blows from the vines and at first grins, then he notices the blood. "Wow Neshi, that spell is amazing! However, I'm still bleeding like a stuck pig. I'm not sure I know how to stop that." With a grunt turns and takes a deep breath to charge into battle, but his lungs fill with something. He stops for a moment, looking at himself, then he stands very still, looking at the monsters and not making a peep.

------------------------------------------------------------------------------
Fortitude Saving Throw: 1d20+13+1(bless)=16 (failed)
Hero Point Fortitude Saving Throw: 1d20+13+1(bless)=19 (failed again)
Hallucination: 1d6=5

Stone Skin: The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine. (27 used of 100)

Bless: The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spells duration, an affected creature can roll an attack roll or saving throw twice and take the higher result.

Haste: When making a full attack action, a hasted creature may make one extra attack. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Movement increase by 30 feet.


Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet  10d6=35 ; d20+10=28 ; d20+10=23 ;
Friday March 22nd, 2019 6:00:14 PM

OOC Great goggly moggly, do you realize these things have more hitpoints than any of us and better AC than most of us?

The cloud of spores surrounds Armand, but seems to have no effect as his Necklace of Adaptation keeps him from inhaling anything harmful.

Armand cast Flame Strike at I9, affecting 2 of the Blood Brambles and 2 of the Mighty Basirond.
Damage 35, Reflex for 1/2 target 18. (1/2 the damage is fire, the other divine)
Spell Resistance 28 for one Basirond 23 for the other Basirond.

"We might want to consider retreat, or flight if we have it. An Anything potion might be well spent here." He takes a 5 foot step back.

In effect
Bless: The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spells duration, an affected creature can roll an attack roll or saving throw twice and take the higher result. Round 99
Haste: When making a full attack action, a hasted creature may make one extra attack. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Movement increase by 30 feet.


Spells left Highlight to display spoiler: {

0: light, detect magic, create water, read magic
1 (4): x, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, Protection from energy, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (3): Restoration, Neutralize Pois
on, Holy Smite, Holy Smite (domain),
5 (2): x, Break Enchantment, slay living (domain)
}


'Osul (Graham) AC:16+1 (T:15+1, FF:15), CMD:19, Saves:(F:8+1/R:4+1+1/W:14+1 (+4 RNL)), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30+30' 
Friday March 22nd, 2019 10:50:20 PM

"Right Armand! Pull back and hit the Basidirond near Owen! {at F15}.

*Bloodgrass...*, he thinks to himself.
He casts Wall for Thorns (1 Standard Action, No Saving Throw, No Spell Resistance) within the orange-brown border. Then, spending a Hero Point for an extra action, he casts Entangle (1 Standard Action, Dex Save (Partial) vs DC 23, no Spell Resistance) within the dark green border.

Let me see what I can do next.

Blessed, Hasted, (as above, +2 to hit, +1 to weapon damage)
Wall of Thorns - round 1
Entangle = round 1


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance, haste, bless   d20+13=30 ; 10d6=43 ; 10d6=41 ;
Saturday March 23rd, 2019 8:10:22 AM

(OOC: using two hero points to buff save +4)

Fort save DC 30

Taking in the situation and seeing how tall the plants are (3x human size = approximately 15 feet tall)
Neshi quickly casts a fire ball centered on J7 only 13 feet above the tops of the plants (keeping us out of the damage zone but catching alll of the main group of Basinrods) 43 points damage, reflex DC 22 for 22 points

Using another hero point for an extra action he follows that fireball up with a secon aimed at the same place. 41 points damage, reflex DC 22 for 21 points

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 27, HP 79/94  d20+8=25 ; d20+16=22 ;
Saturday March 23rd, 2019 8:50:53 PM

Khan Stats

AC 25, touch 15 flat 15 CMD 23 HP 29/62
Reflex +10, Fort +8, Will +8
melee +8, bite claw claw, 1d8+4, 1d6+4, 1d6+4 special trip CMB +8
________________
First two hits, miss Khan. He takes 33 points damage.
Fortitude save d20+8=25
Khan's not stupid he just took over half his hit points in damage, he withdraw/retreats.
--------------------------------
Elyngael opts to use a hero point to add to her save roll.
Bonus: If used before a roll is made, a hero point grants you a +8 luck bonus to any one d20 roll. If used after a roll is made, this bonus is reduced to +4.
Fortitude save d20+16=22, missed by 1 she has to use another hero point to add +4 and does so for a total of +26.

"Khan get back!" She shouts. She quickly grabs the "1 potion of Anything level 3, DM reward, expires 11/16/19." and makes it a Fly spell. Then she takes tot he air to get out of the cloud of spoors. 60 feet?



DM Jeremy "When good plants go bad." 
Sunday March 24th, 2019 8:23:06 AM

The spores have a 20ft radius, so going 21 Ft would get you out, and 60 would definitely do the trick

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste  d20+17=25 ; d100=43 ;
Sunday March 24th, 2019 1:12:15 PM

OoC: Kent/Neshi, you can only use one hero point per turn! If you use the point before your d20 save roll, however, you get a +8 on that roll.

Owen heroically resists the spores, clamping his mouth and nose shut against them. Fort Save (Base 8 + Hero Point 8 + Bless 1) = d20 + 17 = 25, Pass!

He sees that Atlas is unresponsive, so he moves up to D11, then over to H11. He places a hand on Atlas' back while looking for a place to land.... then casts Teleport, moving Atlas to X8 and himself to W9. Teleport roll: 43, which should be on target. "Hang on, Atlas; I'll cast Bull's Strength on you next."

DM Jeremy "When good plants go bad."  d8=7 ; d20+8=12 ; d3=1 ; d20+8=24 ; d20+13=24 ; d20+13=20 ; d20+13=14 ; d20+13=14 ; d20+13=18 ; d20+13=24 ; d20+8=19 ; d20+8=11 ; d20+8=24 ; d20+8=26 ; d20+13=29 ; d20+13=21 ; d20+13=27 ; d20+13=16 ; d4=4 ; d4=1 ; d20+20=40 ; d8+12=20 ;
Monday March 25th, 2019 5:44:08 AM

Atlas is convinced he is smaller then Wiz-Bang, so he decides to hide in plain sight
Armand drops a flame strike, one of the Basidironds fails, but the two blood brambles and other basidirond saves for half
'Osul throws up a wall of thorns and entangle causing all but one Blood Bramble and one Basidirond (the one not in the effect area) to be trapped, and take some damage.
Neshi casts a fireball (As Weston said only one hero point per round, so i took the better of the two fireballs)
both basidironds save for half and two of the blood brambles save.
Khan retreats, and Elyngael takes the sky thanks to an anything potion.
Owen gets Atlas out of harms way.

Wiz-Bang shrugs of the effect of the spores, and even though he is a pacifist, he won't sit back and let his friends die, so he scampers to the rear of the party and casts "Gust of Wind" blowing all the spores away. the effects will linger for 1d4 rounds, I rolled a 4 so you will still need to make the fort saves vs hallucination for the next 4 rounds.

DC23 or roll d6
1) Youre sinking in quicksand! Fall prone and spend 1 round flailing your arms and legs as if trying to swim.
2) Attacked by a swarm of spiders! Spend a full round action to attack the floor near you with your weapon.
3) An item you hold has turned into a viper! Drop it and flee from the item at top speed for 1 round.
4) Youre suffocating! Stand in place, hold your breath, and clutch at your throat for 1 round.
5) Youve shrunk to 1/10th your normal size! Take no actions for 1 round and monsters wont see you.
6) Youre melting! Grasp hold of yourself in an attempt to hold yourself together, and take no actions for 1 round.

The Blood Bramble that saved verses 'Osuls entangle spell moves out of the thorns taking some more damage in the process, and the lone basidrond moves up and attacks Armand with a slam attack, hitting AC40 for 20 damage. (I ruled that his necklace of adaptation will protect him from the disease spores, since it says it is an inhaled disease)


DM Jeremy "When good plants go bad."  d6=2 ; d6=4 ;
Monday March 25th, 2019 6:19:02 AM

Almost forgot, Khan will take an additional 2 bleed damage, and Atlas 4 bleed damage. (I always forget about the lingering affects of bleed damage.)

Armand (Robert D) AC 20/touch11/flat 19 HP 53/73 CMD 20 Character Sheet  d20+10=13 ; 5d8=18 ;
Monday March 25th, 2019 8:02:22 PM

OOC can you put running totals on damage to the plants we've been attacking?
battle map link

OUCH! Armand yells.
Armand see's Owen's teleportation tactics. "Owen, you're out of range of my healing! he calls out."

Armand casts Searing Light at the basidrond that attacked him. OOC Armand has his Glaive out, so if the basidrond closes again, he should get an attack of opportunity.
Searing Light Ranged Touch attack = 13 (d20+10)
Damage 18 (5d8)

In effect
Bless: The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spells duration, an affected creature can roll an attack roll or saving throw twice and take the higher result. Round 99
Haste: When making a full attack action, a hasted creature may make one extra attack. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Movement increase by 30 feet.

Spells Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): x, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, Protection from energy, Daylight, x, Searing Light (domain)
4 (3): Restoration, Neutralize Poison, Holy Smite, Holy Smite (domain),
5 (2): x, Break Enchantment, slay living (domain)
}


Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 27, HP 79/94  d20+15=31 ; d20+15=23 ; d20+9=13 ; d6=3 ; d8+4=10 ; d8+4=5 ; d6=3 ; d20+17=21 ; d8+4=8 ; d6=4 ; d20+8=13 ; d6=5 ;
Monday March 25th, 2019 8:54:30 PM

Elyngael pulls an arrow from her height advantage and shoots the Basidirond on Armand with her flaming longbow rapid shot (d20 +15 =31, 1d8 +4=10 plus 1d6 fire damage=3; d20 + 15 = 23, 1d8+4=5 plus 1d6 fire =3 damage; d20 +9 = 13 misses) haste shot 1d20+17=21, 1d8+4=8 plus 1d6 fire=4 damage.
Khan Fort d20+8=13 fail against spores: d6 effect he shrinks to 1/10th his normal size

Khan Stats

AC 25, touch 15 flat 15 CMD 23 HP 29/62
Reflex +10, Fort +8, Will +8
melee +8, bite claw claw, 1d8+4, 1d6+4, 1d6+4 special trip CMB +8

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste  d20+17=33 ;
Monday March 25th, 2019 10:42:43 PM

Owen again heroically resists the spores. He casts Bull's Strength on Atlas.

Atlas Sunowl (Trey) AC: 24 (and STONESKIN) (T 15 FF 19) , CMD: 28/23, HP 97/111  d20+14=27 ; d20+15=22 ; d8+9=14 ; d20+15=24 ; d8+9=14 ;
Tuesday March 26th, 2019 12:16:40 AM

Atlas drops his sword and shield and draws his Steelgrass longbow. He says a silent prayer to Gargul, considering their recent meeting, and hopes that his first ever attack with this thing flies true. He takes a breath, holds it, then lets the arrow loose. As it flies through the air he still doesn't take a breath, waiting with anticipation to see the result. He is rewarded with an arrow sticking through one of the creatures that poisoned them, and a deep breath as the world comes back to life around him.

However, the moment is inspiring, as his the thought that Gargul could have helped him. So much so that he finds the time and energy to draw another arrow and let fly, once again finding his target.

Looking to his left he sees Owen, "Thank you, that likely saved me and in the process hurt them."

------------------------------------------------------------------------------
ooc: not sure about the spores, so rolling just in case.
Fortitude Saving Throw: 1d20+13+1(bless)=27 (passed)

Condition: Bleeding -4 this round

Attack H8 with Steelgrass Longbow: 1d20+14+1(bless)=22
Damage: 1d8+5+4(Bull's Strength and Steelgrass)=14

Use a hero point

Attack H8 with Steelgrass Longbow: 1d20+14+1(bless)=24
Damage: 1d8+5+4(Bull's Strength and Steelgrass)=14

Total Damage: 28

Stone Skin: The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine. (27 used of 100)

Bless: The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spells duration, an affected creature can roll an attack roll or saving throw twice and take the higher result.

Haste: When making a full attack action, a hasted creature may make one extra attack. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Movement increase by 30 feet.

Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.


'Osul (Graham) AC:16+1 (T:15+1, FF:15), CMD:19, Saves:(F:8+1/R:4+1+1/W:14+1 (+4 RNL)), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30+30'  d20=8 ; 3d6+16=22 ; d20+6=18 ; 3d6+16=27 ;
Tuesday March 26th, 2019 5:11:02 AM

'Osul casts a spell.

At the end of the round (hopefully) a cyclops* appears at F14:G15. It looks to attack the Basidirond, twice if needs be, and if it drops it, he cleaves to the Blood Bramble.

Augment Summoning (+4 Str and Con), greataxe +11/+6 (3d6+16/3), Power Attack(-2 for +6), Flash of Insight on the first attack.
Attack 1: Automatic hit, Crit Check: 8+11 (no). Damage: 22
Attack 2: AC:18 hit, Damage: 27.




DM Jeremy "When good plants go bad."  d8=3 ; d8=2 ; d20+5=12 ; d20+5=15 ; d20+6=8 ; d20+6=11 ; d20+6=13 ; d20+20=22 ; d8+12=20 ; d20+17=35 ; d20+17=25 ; d20+17=33 ; d20+17=26 ; d8+6=8 ; d8+6=13 ; d8+6=12 ; d8+6=11 ; d6=4 ;
Tuesday March 26th, 2019 5:52:51 AM

Armand back pedals and casts searing lights.

Elyngael lets fly with her bow, and even though the arrows don't do much (DR 7/-) the fire seems to be taking it's toll, and poor Khan thinks he's a house cat.

Owen casts bull's strength on Atlas

Atlas tries out his fancy bow, and even though it doesn't do much for damage (DR 10/slashing), he manages to drop one of the Blood Brambles. (you didn't state a target, so I had him finish off an almost dead monster, and you didn't have to use the hero point for the second shot, as you get two attacks per round at your level, and are currently under a haste spell)

'Osul summons a friend to help out.

Wiz-Bang scampers over to Khan saying, "Hold on Kitty, Wiz-Bang fix you", then he casts Cure Moderate Wounds healing 11 hp and removing the bleeding condition.

The monsters in the entanglement fail to break free of their bonds, and take more damage from the thorns. the free basidirond and blood bramble attack the cyclops. The Basidirond attacks with a slam attack, hitting AC 22 for 20 damage, and the Blood Bramble attacks with its vines hitting on AC 35, 25, 33, and 26 for 8, 13, 12, 11 damage plus 4 bleed.

Sorry for any confusion about the spore cloud, the cloud is dispersed, but it still has lingering effects, as the spores are still in your lungs, requiring a new save each round (3 rounds left)
DC23 or roll d6

1) Youre sinking in quicksand! Fall prone and spend 1 round flailing your arms and legs as if trying to swim.
2) Attacked by a swarm of spiders! Spend a full round action to attack the floor near you with your weapon.
3) An item you hold has turned into a viper! Drop it and flee from the item at top speed for 1 round.
4) Youre suffocating! Stand in place, hold your breath, and clutch at your throat for 1 round.
5) Youve shrunk to 1/10th your normal size! Take no actions for 1 round and monsters wont see you.
6) Youre melting! Grasp hold of yourself in an attempt to hold yourself together, and take no actions for 1 round.
battle map

DM Jeremy "When good plants go bad." 
Tuesday March 26th, 2019 10:07:10 AM

Basidirond AC 23 DR 7/-, SR 17
45 hp entangled
48 hp entangled
30 hp free
Blood Bramble AC 24 DR 10/slashing
Dead entangled
37 entangled
41 entangled
63 free

Atlas Sunowl (Trey) AC: 24 (and STONESKIN) (T 15 FF 19) , CMD: 28/23, HP 93/111  d20+14=18 ; d20+14=25 ;
Tuesday March 26th, 2019 6:01:48 PM

Atlas hesitates, unsure of what to do next. Those arrows didn't do the type of damage he thought they would. Fearing he'll miss his chance to attack, he takes action, dropping his bow (free), swooping up his sword and shield from the ground (move), and dash towards the creatures (40' standard move + 30' haste). With a final heroic effort he leaps into fighting range of the creature (hero point to get within striking distance for next round).

--------------------------------------------------------------------------------------
Fortitude Saving Throw: 1d20+13+1(bless)=18 (failed)
Bless - 1 use re-roll: Fortitude Saving Throw: 1d20+13+1(bless)=25 (passed)

Condition: Bleeding -4 this round

Stone Skin: The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine. (27 used of 100)

Bless: The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spells duration, an affected creature can roll an attack roll or saving throw twice and take the higher result.

Haste: When making a full attack action, a hasted creature may make one extra attack. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Movement increase by 30 feet.

Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.


Armand (Robert D) AC 20/touch11/flat 19 HP 53/73 CMD 20 Character Sheet  d20+10=12 ; d20+10=24 ; 5d8=22 ;
Tuesday March 26th, 2019 7:49:52 PM

Armand is not sure if these plants are evil or not. Then again they did attack without provocation so the odds are they are not neutral. He decides to hit the one's in the entangle (where the fireball was) with Holy Smite.
Holy Smite Spell Resistance on left most 12, on right most 24 Basidirond (so left most is uneffected).
If evil Fortitude save 17 for half damage and to avoid being blinded for 1 round. Damage 22.
If neutral Fortitude save 17 to half/half the damage and no blindness option (damage 11 unsaved).

In effect
Bless: The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spells duration, an affected creature can roll an attack roll or saving throw twice and take the higher result. Round 99
Haste: When making a full attack action, a hasted creature may make one extra attack. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Movement increase by 30 feet.

Spells Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): x, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, Protection from energy, Daylight, x, Searing Light (domain)
4 (3): Restoration, Neutralize Poison, Holy Smite, x,
5 (2): x, Break Enchantment, slay living (domain)
}


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste  d20+9=12 ; d6=5 ;
Tuesday March 26th, 2019 8:29:18 PM

Owen at last succumbs to the spores. He freezes in place, hoping the plants won't see him.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 27, HP 79/94  d20+18=23 ; d20+13=16 ; d20+18=38 ; d20+18=32 ; d8=3 ; d8+4=7 ; d8+4=8 ; d6=2 ; d8+4=9 ; d6=1 ;
Tuesday March 26th, 2019 10:02:33 PM

Elyngael frustrated by the lack of damage her arrows do, pulls out adamantine arrows and lets them fly at the Basidirond. Arrow 1 d20 +18=23, damage d8+4=9 plus fire damage 1d6=1; Arrow 2 d20+13=16, Miss;
Haste Arrow d20+18=38: potential crit d20+18=32 confirmed. damage 2d8+4=15 plus fire damage d6+0=2.

Khan loves his new friend Whiz Bang who healed him 11 and stopped the bleed.

Khan Stats

AC 25, touch 15 flat 15 CMD 23 HP 40/62
Reflex +10, Fort +8, Will +8
melee +8, bite claw claw, 1d8+4, 1d6+4, 1d6+4 special trip CMB +8

Trey posting for Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance, haste, bless d20+13=30 ; 10d6=43 ; 10d6=41 ;   d20+9=12 ; d6=5 ;
Tuesday March 26th, 2019 10:58:22 PM

Neshi coughs on the spores, unable to avoid the consequences. He looks about in amazement, then cups his hand over his snout and stands completely still, only his eyes moving from plant to plant to see if they notice him.

-------------------------------------------------
fortitude save: 1d20+9=12 (failed)


DM Jeremy "When good plants go bad."  d20+13=30 ; d20+14=28 ; d20+14=22 ;
Wednesday March 27th, 2019 4:56:37 AM

Atlas makes a heroic charge

Armand casts holy smite, unfortunately the plants aren't evil, just hungry, so the spells affect is very limited.

Owen thinks he's tiny and decides o try to hide in plain sight.

Elyngael pulls out the fancy arrows for the occasion, unfortunately the adamantine doesn't seem to make a difference, but she still manages to do some ouch.

Neshi finally also thinks he's wee, and decides to hide in plain sight. OCC... What's with all the 5's can't someone have a more exciting hallucination? LOL

(2 rounds left)
DC23 or roll d6

1) Youre sinking in quicksand! Fall prone and spend 1 round flailing your arms and legs as if trying to swim.
2) Attacked by a swarm of spiders! Spend a full round action to attack the floor near you with your weapon.
3) An item you hold has turned into a viper! Drop it and flee from the item at top speed for 1 round.
4) Youre suffocating! Stand in place, hold your breath, and clutch at your throat for 1 round.
5) Youve shrunk to 1/10th your normal size! Take no actions for 1 round and monsters wont see you.
6) Youre melting! Grasp hold of yourself in an attempt to hold yourself together, and take no actions for 1 round.

Basidirond AC 23 DR 7/-, SR 17
43 hp entangled
40 hp entangled
dead free
Blood Bramble AC 24 DR 10/slashing
Dead entangled
30 entangled
34 entangled
41 free

'Osul (Graham) AC:16+1 (T:15+1, FF:15), CMD:19, Saves:(F:8+1/R:4+1+1/W:14+1 (+4 RNL)), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30+30'  d20+11=17 ; 3d6+16=31 ; d20+6=25 ; 3d6+16=26 ; d20+11=20 ; d20+6=13 ;
Wednesday March 27th, 2019 5:11:36 AM

'Osul (Graham) AC:16+1 (T:15+1, FF:15), CMD:19, Saves:(F:8+1/R:4+1+1/W:14+1 (+4 RNL)), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30+30' d20=8 ; 3d6+16=22 ; d20+6=18 ; 3d6+16=27 ;
Tuesday March 26th, 2019 5:11:02 AM
'Osul casts a spell, very much like last round.

The first Cyclops looks to better his first attempt in its second round.

At the end of the round (hopefully) a second cyclops appears between the two free palnts to flnk with Atlas. It looks to attack the Basidirond, twice if needs be, and if it drops it, he cleaves to the Blood Bramble.

Cyclops 1: versus the Basidirond
Augment Summoning (+4 Str and Con), greataxe +11/+6 (3d6+16/3), Power Attack(-2 for +6).
Attack 1: Hit AC: 17 (miss). Damage: 31 (no)
Attack 2: Hit AC: 25 hit, Damage: 26.
Potential cleave to the Blood Bramble.

Cyclops 2: versus the Blood Bramble
Augment Summoning (+4 Str and Con), greataxe +11/+6 (3d6+16/3), Power Attack(-2 for +6), Flash of Insight on the first attack.
Attack 1: Automatic hit, Crit Check: 20 (no, not even with the flanking). Damage: 22
Attack 2: AC:13 hit, no Damage.
No need to worry about Cleaving here.


DM Jeremy "When good plants go bad."  d20+6=22 ; d20+6=7 ; d20+5=20 ; d20+5=6 ; d8=7 ; d8=8 ; d20+20=22 ; d8+12=17 ; d20+16=19 ; d20+17=18 ;
Wednesday March 27th, 2019 5:22:17 AM

not sure why it just submitted on me

Wiz-Bang realizes that the cyclops is 'Osul's friend so he scampers over, and cast cure moderate wounds on it healing 21 damage, and removing the bleed condition.

The entangled creatures one again fail to break free, and take a smidge more damage from 'Osul's thorns, while the free Basidirond once again attacks the cyclops, hitting AC 22 with a slam attack for 17 damage.

like a swarm, the free Blood Bramble makes a move action into Atlas's area (Atlas gets an AOO) and makes a trip attempt a swift action but fails, then it attacks with a vine missing with a nat 1

Like a swarm, a blood bramble can move into areas occupied by other creatures. Its brambles weave quickly across the ground, wounding and tripping creatures sharing the same space. Moving into another creatures space is a move action that provokes attacks of opportunity.
Creatures sharing a space with a blood bramble are considered to be moving in difficult terrain.
Each time a creature takes a move or standard action within the blood brambles space, it must first succeed at a DC 25 Reflex save or take 1d8 points of piercing damage from the sharp thorns. The save DC is Dexterity-based.


DM Jeremy "When good plants go bad." 
Wednesday March 27th, 2019 5:32:06 AM

'Osul's post came in while I was typing so...

'Osul summons another friend to help out. the first cyclops misses his first attack against the Basidirond, but kills the thing on his back swing, and his second cyclops puts some quality hurt on the Blood Bramble.

Trey posting for Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance, haste, bless d20+13=30 ; 10d6=43 ; 10d6=41 ;   d20+9=20 ; d20+9=13 ; d20+9=15 ; d6=4 ;
Wednesday March 27th, 2019 10:21:44 AM

Neshi coughs, trying to shake the hallucination, but feels it coming back. With a heroic effort he fights back the effects, but without luck. He begins to choke and then you see him stop breathing, holding his throat and starting to panic.

-------------------------------------------------------------------
Spores: Fortitude save 1d20+9=20 (failed)
Use bless extra save - Spores: Fortitude save 1d20+9=13 (failed)
Use hero point - Spores: Fortitude save 1d20+9=15 (failed)

ooc: My dice are cursed, so sorry Kent!


Armand (Robert D) AC 20/touch11/flat 19 HP 53/73 CMD 20 Character Sheet  d20+11=19 ;
Wednesday March 27th, 2019 8:05:27 PM

battle map again Also does the Basinrod thing near the party need to be removed since your third post indicates it died?

Armand grits his teeth and the ineffectiveness of his spell.
Armand casts Spiritual Weapon at the Blood Bramble in the GH67 area (the north most one).
To hit for spiritual staff that appears, 19 (d20+11) miss. (ps, if it ever does hit, it ignores DR)

In effect
Bless: The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spells duration, an affected creature can roll an attack roll or saving throw twice and take the higher result. Round 99
Haste: When making a full attack action, a hasted creature may make one extra attack. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Movement increase by 30 feet.

Spells Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): x, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), Shield of faith (domain)
2 (4): x, Silence, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, Protection from energy, Daylight, x, Searing Light (domain)
4 (3): Restoration, Neutralize Poison, Holy Smite, x,
5 (2): x, Break Enchantment, slay living (domain)
}

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste  d20+9=26 ; 10d6=28 ; 10d6=31 ;
Wednesday March 27th, 2019 9:16:01 PM

Owen shakes off the hallucination. In a burst of heroic effort, he tosses two Fireballs that explode at K/L/8/9, which should hopefully leave all of the Wardens unscathed and hit most of the plants. The Fireballs deals 28 and 31 fire damage, respectively; Reflex save DC19 for half damage.

Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 79/94  d20+16=29 ; d8+3=4 ;
Wednesday March 27th, 2019 9:24:33 PM

Elyngael sees that Khan is safely out of danger, but Atlas in in the thick of it. She swoops down and hovers near Atlas and attacks the Blood Bramble with her +1Thundering long sword d20+16=29, damage 1d8+3=4.

In effect
Bless: The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spells duration, an affected creature can roll an attack roll or saving throw twice and take the higher result. Round 99
Haste: When making a full attack action, a hasted creature may make one extra attack. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Movement increase by 30 feet.
Barkskin +3AC

Atlas Sunowl (Trey) AC: 25 (+1 Haste and STONESKIN) (T 15 FF 19) , CMD: 28/23, HP 85/111  d20+21=29 ; d20+10=11 ; d8=4 ; d20+25=32 ; d8+13=20 ; d20+21=35 ; d8+13=20 ; d20+17=24 ; d4+9=11 ; d20+20=31 ; d8+13=18 ; d20+25=33 ; d8+13=19 ;
Wednesday March 27th, 2019 10:15:37 PM

Atlas twists between the creatures thorny branches as the creature invades his space, slashing at the appendages as they reach out to him. He manages to slash some of them off, but the creature continues to draw blood as the thorns dig deep into his skin.

Taking a deep breath, he feels the spores still in his lungs, but he shakes off the effects with a heroic effort of mind over body.

Adjusting his stance, Atlas then begins a series of attacks against the creature on top of him. All manage to damage the creature. His sword flashing, the shield bashing, and then more sword slashes. It is like watching a dance when he works like this, elegant yet deadly.

-----------------------------------------------------------------
Fortitude Save (Spores): 1d20+13+8(hero point)=29 (passed)
Reflex Save (thorns): 1d20+10=11 (failed - 1d8 piercing damage = 4)

AOO: 1d20+19+1(bless)+4(Bulls Strength)+1(Haste)=32
Damage: 1d8+9+4(Bulls Strength)=20 (+1 weapon slashing damage)
Holy Damage: n/a (creatures not evil)

Attack 1 (Longsword): 1d20+15+1(bless)+4(Bulls Strength)+1(Haste)=35
Damage: 1d8+9+4(Bulls Strength)=20 (+1 weapon slashing damage)
Holy Damage: n/a (creatures not evil)

Attack 2 (Spiked Shield - two weapon fighting): 1d20+11+1(bless)+4(Bulls Strength)+1(Haste)=24
Damage: 1d4+5+4(Bulls Strength)=11 (+1 weapon piercing damage)
Holy Damage: n/a (creatures not evil)

Attack 3 (Longsword - 2nd attack): 1d20+14+1(bless)+4(Bulls Strength)+1(Haste)=31
Damage: 1d8+9+4(Bulls Strength)=18 (+1 weapon slashing damage)
Holy Damage: n/a (creatures not evil)

Attack 4 (Longsword - haste): 1d20+19+1(bless)+4(Bulls Strength)+1(Haste)=33
Damage: 1d8+9+4(Bulls Strength)=19 (+1 weapon slashing damage)
Holy Damage: n/a (creatures not evil)

Condition: Bleeding -4 this round

Stone Skin: The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine. (27 used of 100)

Bless: The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spells duration, an affected creature can roll an attack roll or saving throw twice and take the higher result.

Haste: When making a full attack action, a hasted creature may make one extra attack. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Movement increase by 30 feet.

Bull's Strength: +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.



DM Jeremy "When good plants go bad."  d20+8=9 ; d20+8=16 ; d20+13=32 ; d20+13=30 ;
Thursday March 28th, 2019 5:24:15 AM

Neshi doesn't think he can breath

Armand summons a spiritual staff but it misses it's target

Owen drops a couple of fireballs on the entangled monsters, neither Basidirond saves, but both Blood Brambles do, however, it's not enough to save them as both the Basidironds and blood brambles perish in a smoky death.

Elyngael swoops down while drawing her new sword and takes a chunk out of the remaining blood bramble.

Atlas makes a mighty effort, and slices the remaining blood bramble to pieces, ending it for good, although the creature is able to leave him with a final scratch.

Wiz-Bang looks around at the remains of the plant creatures, and though he is happy both he and his new friends are alive, as a greenmage, he feels a hint of sadness at the deaths of the plants. He says, "Wiz-Bang wish Wardens did not have to kill plants. Wiz-Bang know Wardens had to do what Wardens had to do, but seeing plants die makes Wiz-Bang sad"

Everyone earned a Hero Point, and 10,000 xp for this challenging fight! Well done guys!



Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 85/111 
Thursday March 28th, 2019 10:28:34 AM

Atlas sympathizes with Wiz-Bang. "I understand Wiz-Bang. Fighting evil is one thing, but fighting with creatures or plants that are not inherently evil is another."

He then looks about and wonders aloud, "I'm thinking we should heal up before moving on. Should I take a potion to save on spells? I don't think we have time to rest over night. Every hour the Tree seems to be getting worse."

Armand (Robert D) AC 20/touch11/flat 19 HP 53/73 CMD 20 Character Sheet  d6=4 ; d6=1 ; d6=5 ; d6=1 ; d6=1 ; d6=3 ; d6=4 ; d6=2 ;
Thursday March 28th, 2019 6:06:06 PM

Armand gathers everyone together for some healing.
Channel 18 points healed. What's with all the 1's rolling? Rerolled all those.

"Does anyone need more channeling?" Hearing Atalas's wish to proceed. "I agree and disagree. I feel we are going to have to rest before we meet the gorillas as we need to have all our powerful spells ready again."

Armand turns to Wiz Bang. "Does this path look familiar? How far to the ape's stronghold?"

Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 79/94  d20+17=24 ;
Thursday March 28th, 2019 6:41:14 PM

Elyngael is relieved to find everyone still breathing. "I agree with Armand. We need to rest and heal before taking on anything. I will search this area for any signs of valuables (perception 2d0 +17=24). I am also worried about the Tree, but we will be no help to it at all if we die"

Khan Stats
AC 25, touch 15 flat 15 CMD 23 HP 58/62
Reflex +10, Fort +8, Will +8
melee +8, bite claw claw, 1d8+4, 1d6+4, 1d6+4 special trip CMB +8

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste  d20+9=11 ; d6=1 ;
Thursday March 28th, 2019 11:22:23 PM

Owen smiles to see Atlas cut down the last enemy, but then realizes that he is sinking in quicksand! He falls down and begins to flail about in an effort to escape.

Trey posting for Yurr'Neshi (Kent) 
Thursday March 28th, 2019 11:47:15 PM

Neshi takes a moment to compose himself. "That isn't what I had in mind when I saw those creatures. Hopefully my body is now better prepared for the next time we encounter them."

Upon hearing the group discuss what to do, Neshi nods in approval, but doesn't say anything. At least not until he sees Owen flopping about. He goes over and gently calms him to the best of his ability, knowing that the hallucination will wear off soon.

Trey posting for 'Osul (Graham) 
Thursday March 28th, 2019 11:51:35 PM

'Osul comes over to Wiz-Bang and kneels down. "It saddens me too my friend. The Culverwood is full of dangers, but these plants are deadly hunters and would have easily eaten us if we didn't defend ourselves.
Maybe next time we can go undetected and go around them."


DM Jeremy "When good plants go bad." 
Friday March 29th, 2019 5:15:54 AM

Atlas sympathizes with Wiz-Bang wishing to fight evil, not hungry plants. He votes to heal up and move on.

Armand channels some energy relieving some of the ouch caused buy the plants. He suggests getting a good night sleep, claiming the need to replenish spells. He also asks Wiz-Bang if he recognizes the area they are in.

Eyngael agrees with Armand, claiming she is also worried about the Tree, but if the Wardens aren't up to full strength, the won't be able to save it. She also looks around for any valuables.

Owen is sinking in quicksand (in his mind)

Neshi shares his surprise about the creatures capabilities, then goes over to comfort the hallucinating Owen.

'Osul is also saddened by the need to kill the plants, and hopes for a chance to go around and avoid conflict with non evil beasts in the future.

Wiz-Bang perks up to his usual cheerful self, and answers Armand saying, "Yes Wiz-Bang know where Wiz-Bang is, but naughty plants not here when Wiz-Bang here last". He then turns up his diminutive head as if he was deep in thought, then continues to answer Armand saying, "Maybe half day to Otaktay".

In her search, Elyngael discovers the fresh skeletal remains of what appear to be 7 primates, scattered about the clearing. They appear to be the remains of a dire ape, 2 orangutans, and 4 baboons. Found among the remains she finds, an amulet, a cloak, 8 small sized daggers, a large sized masterwork longbow, 4 small sized masterwork shortbows, a total of 60 normal arrows, and 14,400gp worth of precious gems. Upon magical scrutiny, the amulet is revealed to be a +1 flaming Amulet of Mighty Fists, the cloak is a +2 Cloak of protection, and all 8 daggers are +1 daggers.

+1 flaming Amulet of Mighty Fists
+2 Cloak of resistance
8 x +1 daggers (small)
MW Composite Longbow
4 x MW Shortbow (small)
60 Arrows
14400gp in precious gems



Trey posting for 'Osul (Graham)  d20+28=39 ; d20+26=38 ; d20+18=35 ;
Friday March 29th, 2019 10:59:34 AM

'Osul takes a moment to look over the bodies to determine what caused them to die. Was it the plants, were they part of the group that attacked the Tree, etc.

--------------------------------------------------
ooc: Not sure what to roll for these checks, so I'm going to roll 3 different ones and you can apply them to the activity as necessary (heal for cause of death maybe? perception for if they are the ones from the Tree? Nature for a backup to cause of death if heal isn't right?

Heal: 1d20+28=39
Perception: 1d20+26=38
Nature: 1d20+18=35


Trey posting for Neshi (Kent) 
Friday March 29th, 2019 11:02:30 AM

Neshi looks over Elyngael's shoulder at the loot she has discovered, then addresses the question of resting. "I'm still fully ready to face them. Those spores did me in, so I didn't spend much of my energy. However, if others need to stop then I think the Tree will make it one more day."

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 85/111 
Friday March 29th, 2019 11:06:41 AM

Atlas mulls over the conversation, then speaks up. "I don't like waiting, but I have to admit that the enchantments you all placed on me were quite powerful. If we can get those back and you can send me back in boosted like that then I'm much more likely to survive this time. That stone skin thing was especially nice, not to mention the Bless and the Haste capabilities. Honestly, I almost felt like a god, until I choked on those spores." He finishes a bit sheepishly, embarrassed that something so simple could cause him to fail.

After a moment Atlas goes over and picks up his bow from where he dropped it. "Did anyone see those shots? Not bad for my first time using it in battle, eh?" He gets a boyish smile on his face as he thinks about that.

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 103/111 
Friday March 29th, 2019 11:07:49 AM

Atlas looks down at his wounds that are almost healed, "Thank you Armand, I'm close enough at this point, no sense wasting another spell unless you have one to actually waste."

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35' 
Friday March 29th, 2019 1:59:55 PM

....jumping out from behind a tree, riding a giant greenish albino squirrel..........

"Did someone say they were looking for a great front-line fighter?!?!?!!? WELL!!! HERE I AM.... To... ummm..... try to help you find one, because it's not me!" ;)

"Actually, I was on the way to the Tree, because I heard there was going to be a funeral. VERY glad to hear I was misinformed!" Gives Atlas a BIG (small person) hug.

OOC: Hey guys!!!! Just visiting, for now. It's been a long time, and I ended up having to initially drop because I couldn't access this during the work-day any more. It looks like I can again, so we'll see what the future may hold! I sure do miss this, and you guys!

For now, I'll just try to keep up with what's going on at least. ;)



Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste 
Friday March 29th, 2019 11:04:49 PM

Owen comes out of his spore-induced stupor only to see Mack riding about on a giant greenbino squirrel. Honestly, he's not sure what to believe anymore.

Armand (Robert D) AC 20/touch11/flat 19 HP 53/73 CMD 20 Character Sheet  d6=4 ; d6=6 ; d6=2 ; d6=2 ; d6=5 ;
Saturday March 30th, 2019 4:18:12 PM

Armand looks at Atlas. "If we're going to rest I have plenty." He channels again.
19 points healed.

When Mack charges out from the tree's Armand grabs his chest. "Agg." he staggers, then stands up. "Nope, not a heart attack."


Robert posting for Neshi (Kent)  
Saturday March 30th, 2019 4:20:45 PM

Neshi swivels to eye this strange green haired ... person. "I do not know you." He turns to the others. "This one is not a threat? This place is strange indeed."

However, Neshi isn't going to be taken unawares. He climbs a tree with a suitable low branch and watches.


Robert posting for 'Osul (Graham) 
Saturday March 30th, 2019 4:24:29 PM

Owen continues to examine the bodies. "Armand could you come over here and take a look as well? I'm pretty sure these creatures were killed by the plants. And then of course consumed by them." Owen straightens up and looks perplexed. "How does a plant consume animal flesh? I thought they received their nutrients from the soil and sunlight."

He rubs his eyes and looks at Mack. Then he sits down. "I think I may be still suffering from those spores."

Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 79/94 
Sunday March 31st, 2019 11:09:40 AM

Elyngael picks up the found items and puts them in the group bag of holding. "Does anyone need any of this right away, or should we hold off?" She starts with Mack's sudden appearance, wondering how he was able to sneak up on on her and Khan.

'Osul (Graham) AC:16+1 (T:15+1, FF:15), CMD:19, Saves:(F:8+1/R:4+1+1/W:14+1 (+4 RNL)), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30+30' 
Sunday March 31st, 2019 4:31:49 PM

"Mack?! Squeaver?!"

'Osul nods in agreement, until he finally hears Neshi and Atlas talking about "spores". "Spores? What are you talking about?"

He dismisses the cyclopses, with thanks. He then dismisses those area effect spells he can, before dousing any remnant fire or hot spots with water. He takes a quick glance over the items, but thinks they can be stowed away for now - and answers Elyngael with, "Later works for me.".

As he takes a second look at the skeletal remains, he gives voice to a simple concern: "They also entered the 'tween path. Otaktay is likely aware of it..."


'Osul could not see the invisible spores and is immune to their poisonous effects. He was just at the rear casting spells.

DM Jeremy "When good plants go bad." 
Monday April 1st, 2019 5:22:37 AM

OOC.. Eric if you would like to return, please shoot Jerry an e-mail first so we can make it official, (The PTB are a bit strict in this area.), otherwise welcome home.

Strange things truly happen in the Culverwood, Mack appears out of nowhere, says his hellos to the members he knows, and like that he's off on his own adventure again. Maybe he will rejoin the Wardens, in the future, only time will tell.

Being immune to the spores, 'Osul didn't realize the Basidironds had released any. He realizes that the primate bones are a recent kill from the plants that they just defeated, and is pretty certain that they were the same primates they face at the Tree. He thinks it's odd that plants would kill for food, until he remembers the Venus Flytrap he saw once upon a time eating insects. OOC... hope you don't mind the flytrap ad lib

Neshi doesn't know Mack, but realizes he is no threat. He is cool with heading on, or making camp.

Atlas realizes the wisdom in resting. He really liked the buffs he received and would like the same treatment when facing Otaktay.

Armand channels energy to do some more healing.

After the spore induced hallucinations, Owen isn't certain that Mack is real.

Elyngael asks what to do with the loot for now, and wonders how Mack made it through without her or Khan noticing.

Before Elyngael can put away the loot, Wiz-Bang scampers over to the pile and picks up the Amulet of Mighty Fists and says, "Otaktay gives these to dire apes, and Festus, Festus Otaktay's tiger friend. Necklace make claws and bites hurt more, maybe kitty wear it?" OOC...I'm not trying to force anything, just throwing out a suggestion

It's early afternoon, and the stronghold is still a 1/2 a days hike, what do the Wardens do, do they burn some daylight and camp closer to the stronghold, or do they set up camp here?

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Monday April 1st, 2019 12:43:44 PM

Atlas looks to Owen and sees the same disbelief that he is experiencing in regards to Mack. "It must be the spores.", he says to no one in particular, then nods his thanks to Armand for the additional healing.

Shaking his head, he speaks up, "I think we should get a bit closer first. I don't want to rest here only to find out that half a mile down the road there's another ambush waiting for us. It could take us weeks to get there if that keeps happening. Let's get close enough to send someone in and scout for us, then we can rest and attack the next day. Thoughts?"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste 
Monday April 1st, 2019 4:58:12 PM

"That makes sense to me, Atlas. Let's head out.", Owen replies.

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Monday April 1st, 2019 7:46:00 PM

"Hmm." Armand scratches his head. "I guess we could go a little closer, but I don't want to get too close because then maybe there scouts would see us. Plus this area has the added attraction of wild beasts probably avoiding it because of the carniverous plants. But I'll go with the group thought."

Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 79/94  d20+19=33 ;
Monday April 1st, 2019 8:47:36 PM

Elyngael likes the hint that Wiz-Bang has dropped. "I'll be glad to take the Amulet of Mighty
Fists for Khan. He is a brave companion, and if he can do more damage, so much to the better. I'll be glad to scout further ahead for tracks. I agree with Atlas, though, about resting then until the next day"

she and Khan set out and watch for tracks (d20+19=33) +2 favored terrain = 35 track

Track: add ranger level to survival checks to track

Swift Tracker - move at normal speed to and track no penalty

Favored Terrain: Forest, +2 initiative, knowledge geography, perception, stealth, survival


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance, haste, bless  
Monday April 1st, 2019 10:30:40 PM

Neshi looks around and agrees that some rest might be nice.

'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30'  d20+26=46 ; d20+18=37 ; d20+38=54 ;
Tuesday April 2nd, 2019 1:30:43 AM

...eventually the haste and blessing fade?

"Mack, there's someone you should meet. He could become your mentor, or at least share some of his wisdom with you.".

'Osul looks at the clearing, the bare bones of the primates, and the charred or otherwise remains of the hostile vegetation before adding, "If we want to get closer and check things out before approaching tomorrow morning then that makes sense. That said, there is nothing left here to attract the attention of other creatures, and if this was the plants' home then other creatures should be staying clear. News travels slowly."

"May I accompany you both?", 'Osul asks Elyngael and Khan. "I think I may have saved us some trouble back there if I'd spotted them in advance, rather than as our advance was upon them."

Meanwhile, he tries to sense this place of power.

Perception: 46, Knowledge(Nature): 37, Survival(Avoid Getting Lost - Forest Walking): 54

DM Jeremy "When good plants go bad."  d20+17=24 ; d20+17=29 ; d20+17=34 ;
Tuesday April 2nd, 2019 5:00:53 AM

Atlas suggests using some of the daylight they have available to them to move closer and send out some scouts, then making camp closer to the stronghold.

Owen sees wisdom in Atlas's suggestion.

Armand likes the current location, because the former occupants would have kept the wild beasties at bay, but is willing to go with the flow.

Elyngael likes Wiz-Bang's suggestion and hangs the Amulet of Mighty Fists around Khans neck, then she sets out to scout ahead.

Neshi is down with some rest.

'Osul sees value on both staying and trudging on, and asks to join Elyngael ans Khan on the scouting mission.

Wiz-Bang is undecided as which would be better, staying or trudging on, but the majority of the Wardens feel they should take advantage of the daylight they have left. Elyngael, Khan, and 'Osul scout ahead, and find the coast is clear for the moment. In fact the only tracks Elyngael is able to find are random animal tracks.
Upon the return of the scouts, the Wardens head out, and after a handful of hours of uneventful travel, the path widens ever so slightly, and Wiz-Bang seems a little concerned. He looks up to the Wardens and says, "Otaktay strong place only hour away, maybe here good place for dreamtime?" A DC 20 sense motive Highlight to display spoiler: {Wiz-Bang is showing signs of fear the closer to the stronghold you get}



'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30'  d20+12=18 ; d20+5=23 ; d20+26=37 ;
Tuesday April 2nd, 2019 5:23:24 AM

Sense Motive: 18

"Sounds fair enough to me.", replies 'Osul as he takes the opportunity to empty his pockets of assorted nuts, berries and fruit and share them around.

Knowledge(Geography): 23 (the lay of the land), Perception: 37 (looking for the distantly familiar or the out-of-place. The question: has he been here before?)

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste  d20+11=30 ;
Tuesday April 2nd, 2019 3:42:40 PM

Owen keeps a close eye out during his nighttime watch. Perception: 30. The next morning, he prepares his spells for battle.

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+14=24 ;
Tuesday April 2nd, 2019 5:15:38 PM

Atlas puts a hand on Wiz-Bang to sooth him. "We'll keep you safe, there is no need to worry. This time we're prepared for the challenge."

As Atlas takes his bed roll out he asks the group, "If anyone can buff me before the action tomorrow with things that last longer than 10 minutes then it would save some time once the fighting begins. Think on it while you prepare your spells and prayers tonight. I'll do my best not to die tomorrow." He adds the last with a chuckle as he sets up his place. "Good times." he says quietly to himself.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance, haste, bless  
Tuesday April 2nd, 2019 7:28:46 PM

I will be glad to cast stoneskin on whomever would like it, though at some point I may need to dip into party funds to buy some more diamond and granite mixture as it isn't cheap. I can also cast mage armor on anyone who likes also. Both of those spells last several hours though the mage armor will last much longer. Please let me know who would like what so we can plan well be for we leave.


Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet  d20+14=21 ;
Tuesday April 2nd, 2019 7:44:49 PM

Sense Motive. 21
Armand turns to Wiz-Bang. "It's okay to be scared Wiz-Bang. But being heroic, or even helping out friends means trying to work through your fear."

Armand prepares to settle into camp. "I think we need to make a cold camp tonight. No fires."

Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 94/94  d20+16=35 ;
Tuesday April 2nd, 2019 8:58:58 PM

Elyngael keeps a watchful eye out and tries to pick up some items for their meal.
Survival =Favored terrain forest, (d20+16=35)
Foraging target 10, exceeded by 25, divide by 2, = food for 12 people.
She will definitely be using her googles of night while on watch.

DM Jeremy "When good plants go bad." 
Wednesday April 3rd, 2019 5:17:50 AM

'Osul and Elyngael provide a lovely meal comprised of natures bounty. Elyngael finds a pistachio tree ready for harvest, as well as good sized patch of wild strawberries, leaden down with ripe and succulent berries.

Atlas and Armand do their best to comfort Wiz-Bang and the little guy brightens a little. there is still fear in his eyes, but it is accompanied by confidence in his friends.

Atlas asks for some long lasting buffs in the morning, and cracks a joke.

Neshi offers stoneskin and mage armor to any who wants them.

Armand wisely suggests they go without a fire.

Everyone is ultra alert while on their watch, knowing the dangers that are so near at hand, and even though the knowledge of what's in store foreshadows all their thoughts, the Wardens manage a restful sleep. In the morning, after prayers and spell preps are made, the Wardens head out. Wiz-Bang keeps the Wardens appraised of their proximity to the stronghold, and after about an hour of travel, you see a large stone fortress surrounded by a 20ft tall hedge wall looming before you. Wiz-Bang seems a little confused as the Hedge wall doesn't seem to have an opening, and he reveals that there used to be a gate.

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+10=25 ;
Wednesday April 3rd, 2019 11:20:54 AM

"Looks like they would prefer not to have visitors. 'Osul, could you fly up and take a look around on the other side of the hedge wall? Is there a concern that if we try to climb over it that it will attack us? I can imagine that thing just wrapping us up and making us part of the wall for the next 100 years"

Atlas looks about to see what their options are. "I don't like how exposed we'll be if we try to climb it. Can anyone tell the plants to part and let us through when we decide it is time?"

--------------------------------------------------------
Perception: 1d20+10=25


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste 
Wednesday April 3rd, 2019 4:38:38 PM

"We should teleport in, I think. Wiz-Bang, can you describe for us what's on the other side of the wall? I can fly up invisibly and take a look before we head to the other side, which will help, but the more detail I have the better." Owen pulls out an extra scroll of Teleport that he made some time ago.

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet  d20+4=19 ;
Wednesday April 3rd, 2019 5:23:11 PM

"I was going to say are we knocking to try to work things out, or just going in and banging heads? I guess the plan is to bang heads."

Armand checks the tree's in the area. Are there any that could serve as lookout points from within the perimeter. Are we going to be doing battle in the tree tops?

Perception 19 (d20+4)

"Oh and before we actually go in, I will cast Bless. If 'Osul wants to peek over the top we can determine how much prepping spells we may need."

OOC, spells for today updated on google sheet

Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 94/94  d20+17=36 ;
Wednesday April 3rd, 2019 9:01:18 PM

Elyngael walks back and forth near the hedge wall checking for any evidence of a spot of entry - such as worn ground, footprints, etc. (Perception d20+17=36). she calls out anything she notices, then casts barkskin on herself and Magic Fang on Khan. She readies her flaming long bow.

'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30'  d20+26=44 ;
Thursday April 4th, 2019 4:24:03 AM

'Osul comes up with a diminutive bird shape - one that is not uncommon here - flying away and around to move from upper limb of one tree to another seeking nectar and a good view over the stone wall. He keeps count, and reshapes to report.

Perception: 44


Otaktay's Stronghold


DM Jeremy "Welcome to the Jungle" 
Thursday April 4th, 2019 5:36:22 AM

Atlas considers the idea of climbing the hedge, which would be tough, considering it is essentially a row of giant bushes, and the outer branches would barely support Wiz-Bang. He does suggest 'Osul fly up for a look see, and asks if anyone had the ability to ask the hedge to move for them. Wiz-Bang answers, ["I can talk to hedge, but I think hedge no move".

Owen suggests teleporting in after he does an invisible flyby, he asks Wiz-Bang to describe the area around the fortress. Wiz-Bang answers, "Wiz-Bang not certain, Otaktay maybe change things, but the hedge thick, with small area between hedge and strong place".

Armand looks for a tree to use as a look out, and easily finds a suitable tree, it's a lovely pecan tree, (no nuts sadly) with low branches, that are nicely spaced for climbing. He says he'll cast bless as soon as needed, and asks if they are knocking on the door or if knocking heads, and figures they should be knocking heads.

Elyngael searches for foot prints, and finds a lot of them, too many to count in fact, but the ground is so hard packed from all the foot traffic, it's impossible to make heads or tails of them all.

'Osul turns into a humming bird and flies up over the hedge for a look see. He sees that the hedge wall is about 30ft thick with a 5ft gap between the hedge and the stone fortress. He also notices that, in the center of the hedge, there is an area where the hedge is is only about 15ft thick. This area leads directly to the fortress entrance which is protected by a portcullis and a gate which are roughly 40ft apart, with what appear to be murder holes on either side, the murder holes don't appear to be manned at the moment. Sitting on the ground, in the little courtyard created by the narrow area in the hedge wall are two awakened baboon guards, they are playing a dice game to pass the time.


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance, haste, bless  
Thursday April 4th, 2019 6:28:28 AM

We could of course just burn our way in.

'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):6/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30'  d20+26=43 ; d20+12=17 ;
Thursday April 4th, 2019 8:05:33 AM

'Osul assess the hedge to address Atlas' concern, then gets a little more elevation to see what can be seen within the stone walls (from a discrete distance, moving from flower to flower). Once he is happy (or really unhappy), he makes back to the party and reports.

Perception: 43, Sense Motive(Guard Baboons): 17


Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Thursday April 4th, 2019 9:49:19 AM

Atlas considers, "Armand, I'm happy to not bang heads, but I'm not sure knocking is going to be safe. Maybe we, " Atlas clears his throat, clearly embarrassed to be suggesting this, "Maybe we are stealthy about it. Could someone put those guards to sleep so we can tie them up without making a bunch of noise?"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste 
Thursday April 4th, 2019 3:24:03 PM

Owen is surprised that there is an entire stone fortress in the middle of the Culverwood, but stranger things have happened here. "If anyone can cast Stone Shape or Transmute Stone to Mud we can make ourselves a door. We definitely shouldn't go in through the front door, though. What if I use Spider Climb to scope it out invisibly and then teleport us onto the roof somewhere?"

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Thursday April 4th, 2019 7:53:24 PM

Armand turns to Atlas, "Stealthy? Did you really just say that?" He shakes his head amused.

"I'm afraid I don't have a way to put them out of action quietly. I do have silence but it's not going to do much else to them."[b] He continues to look around. [b]"We've got to be missing something, after all how were they expecting their raiding party to get back in?"

He turns to Owen, "Let's wait and see what 'Osul says.

Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 94/94 
Thursday April 4th, 2019 9:19:49 PM

Elyngael reports that there are lots of footprints near the hedge. "Obviously, there is much activity, so there has to be s simple way to get inside. I agree with Armand, we wait until we get Osul's report."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance, haste, bless  
Thursday April 4th, 2019 10:44:54 PM

Well I can certainly help teleport some of us in if we go that route. Or perhaps we could summon a few friends and send them, over the walls first to soften them up...


DM Jeremy "Welcome to the Jungle" 


Friday April 5th, 2019 5:07:41 AM

Neshi suggests burning the hedge with fire or summoning some friends to go over the hedge as cannon fodder, he also offers to help teleport if the Wardens choose that route.

Disguised as a humming bird, 'Osul tries to see over the stone walls, but all he sees is the roof of the fortress, he also more closely examines the hedge. 'Osul and Elyngael only DC20 will save Highlight to display spoiler: {the narrow portion, of the hedge, is an illusion}

Atlas suggests the unthinkable, (for him anyway) and suggests a stealthy approach.

Owen suggests making their own door and teleporting everyone to it.

Armand is shocked by Atlas's suggestion, in a good way. He voices his belief that there has to be a entrance and suggests waiting for 'Osul's report.

Elyngael reports her findings and agrees that they should wait for 'Osul's return.

OCC... sorry I should have had Elyngael make the will save in yesterdays post, but my brain wasn't fully awake yet, and I completely missed something in her post that would allow it.



'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30'  d20+14=19 ;
Friday April 5th, 2019 6:28:06 AM

Will save: 19 (+4 if Resist Nature's Lure applies?)

'Osul returns to the other wardens, resumes human form, and details what he saw: the 5' gap between the hedge and the wall, the entry (portcullis and a gate, slots - scratching out at rough map on the ground), the awakened baboons playing dice, and the roof of the fortress with no obvious entry points. He isn't deliberately holding anything back.

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Friday April 5th, 2019 11:29:38 AM

Atlas brightens up at the thought of a roof entry. "It would be a lot easier to get behind their defenses than it will be to attack against the points designed to keep us out. I'm open to anything, but if left to me I think I would try to take that approach. Heck, even if there is just a window, that would work as well."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance, haste, bless  
Friday April 5th, 2019 3:47:42 PM


[b](OOC: Hey all I need to know who wanted/got stone skin and or mage armor, cast on them so I know what my spell capacity is.)))))

Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 94/94  d20+9=11 ;
Saturday April 6th, 2019 4:50:06 PM

Elyngael attempts a Will save d20+9=11 and fails. She asks Khan to scent around the wall for any breaks of air coming through since she has run out of options except for climbing.

El has switched out her +1 Cloak of resistance for the +2 cloak of resistance and will pay the difference at the next opportune time

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet  d20+4=7 ;
Saturday April 6th, 2019 5:59:40 PM

Armand taps his chin. "I still say there must be a way in. If they sent a party to the Tree for whatever it was, then they must be expecting them back. It doesn't look like there's an easy way over the hedge. Maybe there's a tunnel."

He walks around starting to look for signs of a tunnel. "This doesn't make sense, they're apes. Shouldn't their fortress be more tree like?"

Looking for an underground entrance...Perception 7 (d20+4)

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Saturday April 6th, 2019 6:27:33 PM

Well, let's not forget that originally a druid lived here, right? And these are awakened simians, so who know what we should expect.. I can cast a flaming sphere and burn our way in following the rolling ball so to speak.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste 
Sunday April 7th, 2019 6:04:38 PM

Owen ponders the problem. "If the thorns are magical, I don't know that a flaming sphere would get us through...." He casts Detect Magic and looks carefully at the hedge.

DM Jeremy "Welcome to the Jungle" 
Monday April 8th, 2019 6:05:51 AM

'Osul shares what he learned while in humming bird form.
Here's what 'Osuls sketched in the dirt 'Osul's sketch

Surprisingly Atlas is still keen on the less direct more stealthy mode of entrance.

Elyngael changes her cloak, and has Khan do some sniffing, however there are way to many scents for the poor cat to be able to make any conclusions, and he just kinda sniffs around in a confused sort of way, not able to zero in on any target.

Armand knows the apes come and go through here, so he looks for a secret underground entrance, but whether because he simply can't seem to find it, or because it isn't there, he comes up with nothing. He can't understand why apes would have a stronghold built on the ground.

Neshi reminds Armand that a human Druid used live here, and that as sentient beings, no one knows what to expect from awakened critters. He also doubles down on his suggestion to burn their way in.

Owen thinks the hedge is magical and wonders if fire would have any effect, then to test his hypothesis, he casts detect magic on the hedge. The spell reveals that the vast majority of the hedge is mundane, however the narrower portion in front of the main entrance gives off a magical aura from the illusion school.

OOC.. I love the way you guys work through a problem.



DM Jeremy "Welcome to the Jungle" 
Monday April 8th, 2019 10:07:54 AM

I forgot, Owen can make a DC 20 will save With a +10 bonus Highlight to display spoiler: {the narrow part is an illusion, there is nothing there}

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste  d20+22=38 ;
Monday April 8th, 2019 4:48:25 PM

Owen informs the others about his insight: "The narrow portion of the hedge is an illusion. We can walk right up to the main gate if we want--not that I think we should do that. Maybe we could disguise ourselves as monkeys using Seeming?"

'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30' 
Monday April 8th, 2019 5:30:09 PM

OOC: It's amazing what you can achieve with a stick and some dirt!

"Well, it was a convincing illusion, Owen. Seeming sounds good."

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Monday April 8th, 2019 5:55:57 PM

"Should we cast any spells first or wait until we're past the first hurdle?" Armand asks. He turns to 'Osul. [b]"How big would you say this fortress is? About what sort of diameter or feet by feet on a side. Is it more roundish/octagonal or is is more squarish? What did you see when you were flying around up there?"

Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 94/94 
Monday April 8th, 2019 9:14:22 PM

"I like the idea of using Seeming," agrees Elyngael. "I hope it will work on Khan? Armand, I know you like to plan ahead, but my vote would be to get in there first - then cast protective spells. We might be able to look around after taking care of the guards. We don't know how this fortress is set up, or how many might be inside."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Monday April 8th, 2019 10:18:40 PM

stone skin ans mage armor will last for over an hour I can do those now for those who want them that way we aren't totally caught with our pants down, so to speak.


Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Monday April 8th, 2019 10:38:13 PM

Atlas jumps at the mention of the protection spells, "Over here Neshi, I'll take stone skin for sure. That was awesome! If mage armor will help as well, then count me in." Then he looks to the group. "I don't know what this "seeming" thing is, so just tell me what to do and when to fight."

DM Jeremy "Welcome to the Jungle" 
Tuesday April 9th, 2019 5:55:59 AM

Owen sees through the illusion, and points it out to his friends. He suggests disguising themselves as apes and walking right in.

'Osul is impressed by the quality of the illusion and likes the disguise idea.

Armand wonders if thy should cast any buff spells yet, and asked 'Osul for details about the fortress. 'Osul points to the map he sketched, and estimates the fortress walls to be roughly 200ft by 150ft. 'Osul's sketch

Elyngael suggest getting past the guards before casting any spells. she also likes the disguise approach, but wonders if it will work on Khan.

Neshi offers stoneskin and mage armor again claiming that they will last for an hour.

Atlas is all over the stoneskin and mage armor,

The seeming spell says that it works on creatures not just persons, so it would work on Khan.



Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Bless, Haste 
Tuesday April 9th, 2019 9:28:52 AM

Owen realizes that he's made a mistake. "Wait, how big are these murder holes? We shouldn't try to bluff our way in, we'll be found out and caught between the gate and portcullis. Here's what we'll do: I'll go invisible, cast Spider Climb, and get a good long look inside the gate house. Once I've studied it carefully, I can teleport us directly in there. Or 'Osul can fly in as a bird and we can open the gates for the rest of you. It will be safer, and we won't have to worry about being trapped."

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Tuesday April 9th, 2019 5:37:24 PM

Atlas perks up at Owen's suggestion. "I still think it would be better if we went in somewhere other than the main gate. However, I do like this idea better than trying to fake our way through. I'm really bad at that, but I'll try if that's what the group decides. I just worry that at the main gate we're going to have a bunch of animals that can attack us. Going into a bedroom or some other room with no guards is going to get us further from the guards and closer to our destination." Atlas looks up to see if there are any windows that Owen could look in and teleport us to. If he sees one he points it out.

After a moment of contemplating, "We have a lot of good ideas on the table and a little time on our hands. Let's make sure we get this right."

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Tuesday April 9th, 2019 7:40:20 PM

Armand shrugs. "For that matter I could cast air walk on myself, have a bunch of you get into my bag of holding, cast silence on myself, and use my (anything potion) to become invisible and get us across that way."[b]

He looks at the drawing. [b]"But we need to do something and act on it before the guards hear us planning and come to investigate. If those portcullis or the doors at the end are already closed the point is moot. We'll need to fight our way in or come back another day with spells designed to penetrate the barriers."


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Tuesday April 9th, 2019 9:16:56 PM

Neshi casts stone skin and mage armor on Atlas while everyone decides how to approach the entry,

I like the idea of getting a good view and then teleporting in. I can teleport some of us in and Owen can do others so that we don't all end up clumped together.

Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 94/94 
Tuesday April 9th, 2019 10:35:58 PM

"I agree that we need to make a decision. I always go for the simplest which seems like it may be a bit uncomfortable, but if we can all get into the bag of holding, I'm all for it," Elyngael continues, "Osul should fly like a bird and lead a "silent" Armand. Won't they be surprised when we "pop" out of the bag," Elyngael smiles ready for some action.

DM Jeremy "Welcome to the Jungle"  d20=17 ; d4=3 ; d20=17 ;
Wednesday April 10th, 2019 6:05:48 AM

Owen has second thoughts on the disguise idea fearing that if their cover is blown they would be caught between the portcullis and the main gate with arrows raining down on them from the murder holes that appear to be custom made for a small sized creature, giving them cover and concealment. He than suggests a different teleport idea.

Atlas likes the new idea better than the bluff idea, but would rather bypass the main gate all together, and points out the two windows, one centered on the left side, between the main gate and the left side of the fortress, and the other on the right side, centered between the main gate and the right side of the fortress. Neither window is very large, maybe 2 1/2ft tall by 1 1/2ft wide, and they are protected by iron bars, but they could offer a glimpse into the inside of the building.

Armand suggest a different method involving him going invisible, air walking, and having everyone else hide in his bag of holding. He wisely suggests making a decision soon before they are spotted, forcing them to retreat, or fight their way in.

Neshi cast stoneskin and mage armor on Atlas, and makes it clear that he really likes Atlases suggestion.

Elyngael agrees that a decision needs to be made quickly, and thinks if they can all fit in the bag of holding, that would be an interesting approach.

---------------------------------------------------------------------------------------------------------------------------------------------
Since Owen can see through the illusion, (I'm assuming he's keeping an I on the guards) he notices one of the guards looking up quickly, as though he heard something, he turns his head this way and that but doesn't notices anything out of the norm, so he goes back to his dice game.


Though I think it's a clever idea, logistically it wouldn't work, as Neshi by himself weighs over 600lbs that coupled with the combined weight of everyone else including their gear, would exceed even a type 4 Bag of Holding's weight limit.
Bag Type Bag Weight Contents Limit Contents Volume Limit Market Price
I 15 lbs. 250 lbs. 30 cubic ft. 2,500 gp
II 25 lbs. 500 lbs. 70 cubic ft. 5,000 gp
III 35 lbs. 1,000 lbs. 150 cubic ft. 7,400 gp
IV 60 lbs. 1,500 lbs. 250 cubic ft. 10,000 gp



'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30' 
Wednesday April 10th, 2019 9:03:26 AM

"Too many big folk, not enough hedgehogs.", adds 'Osul with a sigh.

Atlas Sunowl (Trey) AC: 28+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 
Wednesday April 10th, 2019 10:18:58 AM

Atlas sighs and lowers his voice to a whisper, "OK, I guess we don't have as much time as we thought. Owen, can you check out that window up on the left and then teleport us all into that room if it looks safe, just like you said? If not that one, then check the one on the right. O'sul, it's up to you if you want to butterfly your way in or teleport, but I think it's time to go."

---------------------------------------------------------------------

Stoneskin: DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction. Once the spell has prevented a total of 10 points of damage per caster level (100/100), it is discharged.

Mage Armor: An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. Note: It does not state that it will not stack with normal armor.


Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Wednesday April 10th, 2019 8:01:56 PM

"Well if you think the teleportation can get us all, let's do it. Like I said the other option would be to fall back, recamp and then I could pray for a couple of stone shape spells. Then we could come back, fly to the top and open up a hole in the ceiling." Armand quietly states.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Spider Climb, Invisibility  d20+22=24 ; d20+42=44 ; d20+22=32 ;
Wednesday April 10th, 2019 8:35:46 PM

"I can Teleport four of us in, including myself; 'Neshi can do the same. That should get all of us in. I'll go get us started."

Owen draws his Rod of Metamagic (Silence) and uses it to cast Spider Climb and Invisibility. Then he sneaks his way to the edge of the fortress, climbs the wall, and moves down the wall to the right-hand window. Stealth: 24. Should either of the guards look up, he freezes.

Then he spends a few minutes scoping out the room behind the right-hand window, keeping still and quiet. Stealth: 44. After he gets a good, long look at the room, he sneaks back to the group. Again he goes along the wall, down, and then across the ground. Stealth: 32.

Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 94/94 
Wednesday April 10th, 2019 9:11:12 PM

Elyngael waits. There isn't much else she can do at this point.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Wednesday April 10th, 2019 10:21:54 PM

Neshi nods at Owens remark and waits for his return to detail their target.

DM Jeremy "Welcome to the Jungle"  d20=13 ; d20=19 ; d20=4 ;
Thursday April 11th, 2019 5:56:14 AM

'Osul is a little bummed that the Bag of Holding plan won't work, but one would presume he would be fine with another plan of action.

Atlas asks Owen to check out the two windows for a teleportation arrival location, and mentions that time is of the essence.

Armand agrees that the teleportation is probably the wisest route, but is glad with a backup plan.

Owen is very sneaky, as he checks out the windows. (to help move things along, I'll assume you checked out both windows) The guards appear to have missed their perception checks, as they give no indication of anything out of the ordinary. In the left window, Owen sees what appears to be a mess hall furnished with tables built for both large and medium sized creatures, as well as stools for small creatures. The room is currently occupied by 3 baboons, an Orangutan, and 2 dire apes, who all seem to be dinning on some kind of soup. Through the window on the right, he sees what appears to be some kind of barracks with different sized bunk beds built to accommodate small, medium, and large creatures. There are currently 4 baboons and 2 orangutans. The orangutans and 2 of the baboons seem to be sleeping, but the other 2 baboons seem to be deep in conversation. Of course the glass keeps you from hearing what is being said, but they seem to be enjoying themselves.

Elyngael waits for Owen's return as there isn't much else to do at the moment.

Neshi nods his agreement with Owen's plan and waits for his return.

Do the Wardens choose what's behind door number one, or door number two, or do they simply rush the guards, so many options, so little time.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Spider Climb, Invisibility  d100=24 ;
Thursday April 11th, 2019 8:24:55 AM

Owen shares what he has seen with the other Wardens. "My vote is for the righthand window. We can surprise them while they are asleep. We should target the orangutans first, as they seem to be the spellcasters.

If the rest of the group is in agreement, Owen describes the room in detail for Yurr'Neshi, to aid in both of their teleportation spells. "I'll teleport Atlas, Armand, and 'Osul in with me. How does that sound?"

Once the group is ready, Owen looks in the window and casts Teleport, bringing his members of the Wardens along. Teleport check: 24.

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Thursday April 11th, 2019 5:33:45 PM

OOC can we have the map updated with the windows and rooms seen and locations of the apes?

"Okay let's do this. Put us close to the awake monkeys. As soon as we materialize I'm going to cast Silence on this rock." He bends down and picks up a rock. "My intent is to keep the awake ones in the silence zone until they can be dealt with. So if you want to cast spells at them get to the far side of the room."

Depending on the sketch of the room he will either go in with glaive or hammer armed. Depends on the spacing/room options.

'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30' 
Thursday April 11th, 2019 6:17:09 PM

"Are we prepared to cast Hold or bind and gag them or something similar when we get there? This isn't an open slaughter.", he adds, nodding to Wiz-Bang

'Osul scuffs the makeshift map back to something unrecognisable.

Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 94/94 
Thursday April 11th, 2019 9:34:24 PM

Elyngael casts barkskin on herself and Khan before they are teleported. "We're ready, let's go!

Atlas Sunowl (Trey) AC: 28+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 
Thursday April 11th, 2019 10:50:26 PM

Atlas agrees with the plan and prepares himself, shield and sword drawn and ready. "Let's do this"

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Friday April 12th, 2019 7:20:45 AM

once Neshi has the target zone in his mind he gathers those coming with him, and starts the teleport spell.

Once there I will web the sleeping ones down to their beds.

DM Jeremy Here's the Map  d20+23=41 ; d20+23=39 ; d20+3=8 ; d20+3=18 ;
Friday April 12th, 2019 5:54:00 PM

Owen decides that the barracks would be the better point of entry, and after warning of the potential of the orangutans being casters, he teleports half the team there.

Armand casts silence on a stone to bring it along during teleportation, in hopes of keeping the sleepers asleep.

'Osul reminds everyone that they aren't a bunch of murder hobos, and they should have the appropriate spells and equipment ready.

Elyngael cast barkskin on herself and Khan.

Atlas is ready to go!

Neshi teleports the remaining members , and casts web on the sleeping orangutans. since you didn't see the layout of the barracks and the location of the sleepers I'm assuming you would try to web the orangutans, since as casters they are probably the greater threat. if you would prefer to web the sleeping baboons that's fine

---------------------------------------------------------------------------------------------------------------------------------------------

Owen an Neshi cast teleport and the Wardens find themselves in the barracks of Otaktay's primate army. As Owen had described, there are two sleeping baboons and two sleeping orangutans, as well as two awake baboons. The door to the barracks is closed. When the Wardens arrive, the chatting baboons try to give out a cry for help, but due to Armand's stone of silence, the sound is negated before it even leaves their mouths. In their shock, the baboons only have time to draw their daggers (2 each) before the Wardens are upon them. Neshi drops a web on the helpless orangutans, sticking them to their beds. The effect of being grappled by the web spell wakes the orangutans from their slumber. Both orangutans try to shout a warning, and while orangutan 2 is stuck in the 20ft radius of the stone of silence, orangutan 1 is not, and he gives out a warning. which in turn awakens baboon 4 leaving him flat footed. while baboon 3 remains asleep. The Wardens have the surprise round, so please post your surprise round action, and your round 1 action. Since Neshi already cast web, I'm going to call that his surprise round action, but he still gets a round one action.

Orangutan 1 AC 20 HP 94 (webbed)
Orangutan 2 AC 20 HP 94 (webbed/silenced)
Baboon 1 AC 18 HP 114 (silenced)
Baboon 2 AC 18 HP 114 (silenced)
Baboon 3 AC 18 HP 114 (asleep)
Baboon 4 AC 18 HP 114 (flat footed)

'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30'  d4+1=4 ; d20+5=16 ; d20+5=12 ; d20+5=24 ; d20+5=15 ;
Friday April 12th, 2019 7:49:20 PM

OOC: Please ignore the above, as 'Osul would have been aware that he was in the area of Silence, negating the rolls.

'Osul loses his surprise round, and I will post his first round when I can come up with one.


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Saturday April 13th, 2019 6:45:33 AM

targeting the baboon at AI35, Neshi cast deep slumber upon him [b] Will save DC19 to negate[b].

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet 
Saturday April 13th, 2019 7:20:45 PM

Armand tosses the Silenced Stone to AG33 (keeping the baboons in the silence area.) This also puts the party out of the silence area. Move action - Manipulate item.

"I think we're past the whole take prisoners thing, because otherwise we would have just knocked. We need to take these guys out fast and hard." He moves to about AP 45 and readies his glaive to either whack an orangan that starts to cast or defend himself from attack.

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, Protection from energy, Blindness/Deafness, Searing Light(wis bonus), Searing Light (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}


Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 27, HP 94/94  d20+17=32 ; d8+4=7 ; d6=1 ; d20+12=23 ; d8+4=7 ; d6=3 ;
Saturday April 13th, 2019 7:29:00 PM

Elyngael tells Khan to guard, and he has a readied action to attack if anything closes on him.
She then shoots the nearest baboon, AK31 (+1 since it's less than 30 feet).
First arrow, To hit (d20+17=32, hit) damage normal (1d8+4=7) fire (d6=1) total 8
Second arrow, to hit (d20+12=23, hit) damage normal (1d8+4=7) fire (d6=3) total 10

Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+15=30 ; d8+9=14 ; 2d6=7 ; d20+11=29 ; d4+5=9 ; d20+14=21 ; d8+9=13 ; 2d6=9 ;
Saturday April 13th, 2019 9:09:15 PM

Atlas bolts for the door, swinging wide to avoid an attack from the baboons. Once he arrives he sees that the surprise has worn off, so he attacks with everything he has, swinging his longsword and lashing out with his shield at the baboon standing next to him.

------------------------------------------------------------
Attack 1 - Two Weapon Attack 1: 1d20+15=30
Damage: 1d8+9=14
Holy Damage: 2d6=7

Attack 1 - Two Weapon Attack 2: 1d20+11=29
Damage: 1d4+5=9

Attack 2 Longsword: 1d20+14=21
Damage: 1d8+9=13
Holy Damage: 2d6=9

Total Damage: 52

Stone Skin: The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine.



Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Spider Climb, True Strike 
Sunday April 14th, 2019 1:20:30 PM

During the surprise round, Owen casts Bull's Strength on Atlas before the fighter runs off. Then Owen uses his Spider Climbing abilities to move up the wall and onto the ceiling, hopefully out of reach of any enemies.

During Round 1, he casts True Strike on himself in preparation for the next round.

_____________________

90 minutes of Spider Climb remain.
98/100 rounds of Bull's Strength remain.
1 round of True Strike remains.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, True Strike, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, See Invisibility, Bull's Strength, Spider Climb, Darkvision, and Invisibility.
3: Dispel Magic, Fireball, Fly, Haste, and Major Image.
4: Stoneskin, Scrying, Crushing Despair, Phantasmal Killer, and Greater Invisibility.
5: Teleport, Cone of Cold, Feeblemind, Shadow Evocation.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

Elyngael (Lynnette D) AC: 27 T:14, FF:16, CMD 27, HP 94/94 
Sunday April 14th, 2019 5:41:22 PM

I forgot to put Khan's stats up. Updated for his Barkskin (+3), and wearing the Amulet of Mighty Fists +1 Flaming.

Khan Stats

AC 28, touch 15 flat 15 CMD 23 HP 62/62
Reflex +10, Fort +8, Will +8
melee +9, bite claw claw, 1d8+5+1d6, 1d6+5+1d6, 1d6+5+1d6; special trip CMB +8


DM RobC - "We need to take these guys out fast and hard"  d20+4=10 ; d20+7=26 ; d20+7=18 ; d20+10=13 ; d20+10=13 ; d20+3=19 ; d20+3=18 ;
Monday April 15th, 2019 8:20:39 AM

Armand tosses the stone across the room to keep some of the baboons quiet. He readies himself in preparation of someone coming to fight him.

Neshi casts a deep slumber spell at one of the baboons and succeeds at sending him off to the land of nod.

Owen gives Atlas a bit off some help with a little Bull's strength before carefully walking up the wall.

Osul waits to get a clearer picture as to what is going on.

The enemy act...

Both Orangutans are able to free themselves from the web. They each take a 5ft step away from Armand

Baboons 1 and 2 attack Atlas. Neither are able to get past his superior defenses.

Baboons 3 and 4 are having sweet dreams.

The western portion of the room may be silenced however the rest isn't. Between the noise of battle and the orangutans screaming, it doesn't take long for the apes in the room across the way to notice something is up. Through the murder holes you can see them primates in the room start heading towards the door.

--------------------
Combat Map
Link

Orangutan 1 AC 20 HP 18/94
Orangutan 2 AC 20 HP 94

Baboon 1 AC 18 HP 114 (silenced)
Baboon 2 AC 18 HP 52/114 (silenced)
Baboon 3 AC 18 HP 114 (silenced. asleep)
Baboon 4 AC 18 HP 114 (silenced. asleep)

(OOC: I have removed the webs from the map. The orangutans made the Ref saves to get out, and based on the positions of Armand and Neshi at least one of them would have been in the webs too
)

Armand (Robert D) AC 20/touch11/flat 19 HP 73/73 CMD 20 Character Sheet  d20+8=12 ; 5d8=19 ; d20+10=14 ;
Monday April 15th, 2019 5:30:43 PM

"Boggers, it looks like our little party is going to have more guests."

He casts Searing Light at Orangutan 1: Ranged Touch Attack.
To hit 12 (d20+8) if that hits his touch AC then damage is 19 (5d8).

Orangutan 2: is within reach of the glaive, if he casts Armand gets an attack of opportunity.
TO Hit 14, which is a miss, oh well. The die roller is not going well.

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, Protection from energy, Blindness/Deafness, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+19=24 ; d8+13=20 ; 2d6=3 ; d20+15=19 ; d4+9=11 ; d20+18=36 ; d8+13=16 ; 2d6=4 ;
Monday April 15th, 2019 5:55:18 PM

Atlas quickly asks, "Anyone have one of those spells that make me super fast?" Then feeling a boost in his strength he responds, "Oh, that's nice as well, thank you!" He puts his new strength to the test, attacking the same baboon with all he has.

He then takes a look behind himself to see if the door is locked, or if he can lock it. If he can do anything to prevent the door from opening then he takes a heroic action and does it, taking the OOO if needed.

------------------------------------------------------------
Attack 1 - Two Weapon Attack 1: 1d20+15+4(Bull Strength)=24
Damage: 1d8+9+4(Bull Strength)=20
Holy Damage: 2d6=3

Attack 1 - Two Weapon Attack 2: 1d20+11+4(Bull Strength)=19
Damage: 1d4+5+4(Bull Strength)=11

Attack 2 Longsword: 1d20+14+4(Bull Strength)=36
Damage: 1d8+9+4(Bull Strength)=16
Holy Damage: 2d6=4

Total Damage: 54

Stone Skin: The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine.

Bull Strength: +4 Strength


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Spider Climb, True Strike  d20+27=31 ; d20+7=26 ; 4d6=14 ; 4d6=16 ;
Monday April 15th, 2019 6:52:56 PM

Owen uses his True Strike accuracy to nail Orangutan 1 with two blasts of Scorching Ray. Two ranged touch attacks with 31 and 26 to hit, respectively; the first deals 14 fire damage, the second 16. Then Owen moves along the ceiling to AL36, looking for a sightline if the enemies break through the door.

Elyngael (Lynnette D) AC: 27 T:14, FF:16, CMD 27, HP 94/94  d20+9=13 ; d20+17=35 ; d8+4=12 ; d6=4 ; d20+12=32 ; d20+12=30 ; d20+12=24 ; 2d8+4=17 ; d6=3 ;
Monday April 15th, 2019 9:07:12 PM

It does not look like the baboon(#1) I shot last round took any damage, both arrows hit, he should be down 18hp.
She commands Khan to attack, and Khan goes at baboon #2 as it's right in front of him.
Khan's attack (d20+9=13) miss.

Seeing that baboon #2 has taken a lot of damage from Atlas she tries to concentrate her fire on that one and shoots.
First arrow, To hit (d20+17=35, hit) damage normal (1d8+4=12) fire (d6=4) total 16
I think #1 died, if so switching back to target #2
Second arrow, to hit (d20+12=32, hit potential crit confirmed (d20+12=30 ignore the extra d20 roll) damage normal (1d8+4=17) fire (d6=3) total 20

Khan stats
AC 28, touch 15 flat 15 CMD 23 HP 62/62
Reflex +10, Fort +8, Will +8
melee +9, bite claw claw, 1d8+5+1d6, 1d6+5+1d6, 1d6+5+1d6; special trip CMB +8

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   d20+7=10 ; d20+7=20 ; 4d6=5 ; 4d6=18 ;
Monday April 15th, 2019 10:10:49 PM

Neshi quickly steps backward a couple of steps and then sends two scorching rays at orangutan 2 ranged touch of 10 & 20 for 4 and 18 points damage respectively.

'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:59/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30' 
Tuesday April 16th, 2019 5:56:09 AM

'Osul snaps to. Seeing Khan is already in the middle of things, he casts Animal Growth on him, after walking 20' to AM34.

DM RobC - "Oh, that's nice as well, thank you!"  9d6=22 ; d20+8=16 ; d20+8=28 ; d20+8=22 ; 4d6=12 ; 4d6=17 ; 4d6=12 ;
Tuesday April 16th, 2019 7:54:17 AM

Armand casts a searing light spell at the nearest orangutan but his shot goes wide. He prepares himself to attack the other if it starts to anything 'attacky'.

Atlas gets a small boost of strength. Not as much was hoped as his Belt of Physical Might already gives a +2 enhancement bonus. The net result is an extra +2. With that in mind only two of his attacks hit.

Owen scorches one of the orangutans. His True Strike spell cerainly helping.

Khan goes for the nearby baboon however his claw fails to land.

Elyngael's volley of arrows (including last rounds now) is enough to drop one of the baboons. The other is still very much alive.

Neshi follows Owen's lead with some scorching rays. He has less success with only one striking its target.

Osul gives Khan a little buff causing him to grow in size!

The enemy act...

Baboon 1 can see things are looking bad for him, so moves away from both Atlas and Khan (provoking AoOs). It moves towards sleeping baboon 4 and slaps it awake!

Baboon 2 is probably fronting Gargul right about now

Baboon 4 stands up to see what is going on. He's about ready to strike back at the one who woke him up, but soon realises the gravity of the situation he is in. He steps towards his sleeping friend and slaps him too (Highlight to display spoiler: {Move action to stand from prone, 5ft step closer to the sleeper, standard action to wake him}

Baboon 3 - now conscious - stands up and heads towards the door. Is he trying to flee or trying to get around to Atlas?

The orangutans each step further away from Armand and cast some spells.

Orangutan 1 casts a neatly placed fireball right in the center of the room. It catches Khan, Osul, Owen, Elyngael and Armand. (All to make Ref Saves vs DC17. Fail=22pts fire damage. Pass=11pts)

Orangutan 2 casts 2 scorching rays at Neshi. The first one misses however the second is quite powerful. (Miss TouchAC16. Hits TouchAC28. Nat20. Crit confirmed on AC22. 29pts fire damage - 20 Fire Resist. Neshi takes 9pts fire damage) The orangutan looks confused for a moment as it considers why Neshi isn't burning more.

The enemies across the hall head for the door.

The two outside stand by the portcullis, apparently unable to get it open from the outside!

--------------------
Combat Map
Link

Orangutan 1 AC20 TouchAC17 HP94 (48dmg)
Orangutan 2 AC20 TouchAC17 HP94 (18dmg)

Baboon 1 AC18 HP114 (20dmg) (silenced)
Baboon 2 - dead
Baboon 3 AC18 HP114 (silenced)
Baboon 4 AC18 HP114 (silenced)


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   10d6=43 ;
Tuesday April 16th, 2019 10:20:49 AM

Centering his next attack on AG 36 he catches Baboon 1,2 &3 in an elemental blast with each taking 43 points of damage reflex DC 22 for 1/2 damage.

Elyngael (Lynnette D) AC: 27 T:14, FF:16, CMD 27, HP 94/94  d20+12=27 ; d20+9=29 ; d20+13=22 ; d8+9=14 ; d6=5 ; d20+17=30 ; d8+4=9 ; d6=5 ; d20+12=15 ; d20+13=27 ; d8+9=12 ; d6=6 ; d20+12=29 ;
Tuesday April 16th, 2019 8:16:52 PM

Reflex save for Elyngael (d20+12=27 save, plus have evasion, no damage)
Reflex save for Khan (d20+9=29 save, plus has evasion, no damage)
Elyngael and Khan both manage to find shelter from the fireball.

OOC, someone moved Elyngael I put her back where she was

Khan's Attack of Opportunity: to hit (d20+13=22) hit, damage normal (d8+9=14) fire (d6=5) total 19 (Khan's primary attack is a bite, which has a trip potential when successful, should I roll that?).

Elyngael decides the Spell caster have got to go. She targets Orangatan #1
First arrow, To hit (d20+17=30, hit) damage normal (1d8+4=9) fire (d6=5) total 14
Second arrow, to hit (d20+12=150 Miss
She calls to Khan, "Khan target with me!" Khan knows that means attack the one she shot. Khan leaps over to him.
Khan's attack with bite (d20+13=27) hit, damage normal (d8+9=12) fire (d6=6) total 18
Trip CMB (d20+12=29)

Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.

Armand (Robert D) AC 20/touch11/flat 19 HP 51/73 CMD 20 Character Sheet  d20+4=9 ;
Tuesday April 16th, 2019 9:04:47 PM

Reflex save 9 (d20+4)
"Arrg!" Armand takes the spell full force.

He casts Protection from Energy - Fire
lasts 100 minutes or until 120 fire damage absorbed.

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, Blindness/Deafness, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 50/61; CMD: 17; Spider Climb, True Strike  d20+9=25 ; 5d4+5=16 ;
Tuesday April 16th, 2019 10:34:37 PM

Owen flattens himself against the ceiling to avoid the worst of the fireball. Then he zings off some Magic Missiles at Orangutan 1, dealing 16 damage.

Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+17=24 ; d8+11=14 ; 2d6=9 ; d20+13=32 ; d4+7=11 ; d20+16=25 ; d8+11=15 ; 2d6=9 ;
Tuesday April 16th, 2019 11:21:32 PM

Atlas, seeing that the one baboon is injured, leaps between the two and attacks with the full force of his blade. The sword bites deep as Atlas roars at the beasts.

------------------------------------------------------------
ooc: A few things....1. Last round Atlas tried to use a hero point to lock or jam the door, but I didn't see anything about that in the DM post. What was the result? 2. I forgot that I moved, so only take the damage for the first attack, the other two are not allowed when moving. 3. Thanks for the heads up on the +2 instead of +4! I didn't realize stacking there was an issue, but you are spot on as always.

Attack 1 - Two Weapon Attack 1: 1d20+15+2(Bull Strength)=24
Damage: 1d8+9+2(Bull Strength)=14
Holy Damage: 2d6=9

Mistake - ignore
Attack 1 - Two Weapon Attack 2: 1d20+11+2(Bull Strength)=32
Damage: 1d4+5+2(Bull Strength)=11

Mistake - ignore
Attack 2 Longsword: 1d20+14+2(Bull Strength)=25
Damage: 1d8+9+2(Bull Strength)=15
Holy Damage: 2d6=9

Total Damage: 23

Stone Skin: The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine.

Bull Strength: +4 Strength (only +2 for Atlas due to belt)


'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:10/10, Move 30'  d20+4=8 ; d3=1 ;
Wednesday April 17th, 2019 7:16:23 AM

Reflex save: 8 - 22 damage

"I still cannot feel this power. How high do you reckon that ceiling is?", he states and asks as he pats down the singedness. "Who needs a hand?"

He summons d3 = 1 (sigh) Augmented Giant Scorpion, between Atlas and the door, and attacks baboon 3.

OOC: I'll get a stat block together for the Scorpions.
Round 2 of Animal Growth on Khan



DM RobC - "I still cannot feel this power"  d20+8=26 ; d20+8=25 ; d20+8=26 ; d20+12=32 ; d20+12=32 ; d20+7=9 ; d20+7=24 ; d20+10=24 ; d20+5=17 ; d20+12=32 ; d20+12=21 ;
Wednesday April 17th, 2019 8:46:17 AM

Neshi creates an elemental blast that catches all of the baboons!

Elyngael and Khan turn their attention on the spellcasters. They work together to try and take one out of action. Khan succeeds on tripping it but for the time being it still breathes.

Owen assists with some magic missiles. It is proving to be quite resilient.

Armand takes the opportunity to protect himself from those fiery rays. He can't afford to take too many of them so it is probably a wise move.

Atlas gave the handle of the door a good blow and believes the door to be jammed (OOC: Make a Disable Device check. We'll call anything DC10 or over a success. The higher the better). He refocuses on the injured baboon intent on putting it out of its misery.

Osul can smell a little burning hair. What was burnt will no doubt regrow. Probably thicker too! He summons some sort of augmented giant scorpion into the mix.

The enemy act...

Orangutan 1 tries to defensively cast a confusion spell on Khan. (Khan gets to make a Will Save vs DC18. Pass=Be annoyed. Fail=Confused)

Orangutan 2 takes another step away from Armand and defensively casts a confusion spell on him (Armand to make a Will Save vs DC18. Fail=Confused)

The baboons circle around Atlas and all throw their best at him. One in particular is especially accurate, however despite hitting him 4 times none of the damage is enough to get through his Stone Skin. The baboons look at each other and seem to understand now that daggers are not going to be the way to take down this fighter. They're going to have to try something else...

--------------------
Combat Map
Link

Orangutan 1 AC20 TouchAC17 HP94 (78dmg) (prone)
Orangutan 2 AC20 TouchAC17 HP94 (18dmg)

Baboon 1 AC18 HP114 (83dmg) (silenced)
Baboon 2 - dead
Baboon 3 AC18 HP114 (21dmg) (silenced)
Baboon 4 AC18 HP114 (21dmg) (silenced)


'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:9/10, Move 30'  d20+8=12 ; d20+8=15 ; d20+8=16 ; d20+8=17 ; d6+5=8 ;
Wednesday April 17th, 2019 10:52:44 AM

The giant centipede reaches out with claws at baboon 3 (missing with AC12 and 15), and failing that tries to sting it (AC16, also a miss)

'Osul calls a Storm Burst on baboon 4 (Ranged touch attack: 17 for 8 points of non-lethal damage and the baboon is now at a 2 penalty on attack rolls for 1 round.

Round 3 of Animal Growth on Khan.

Giant Scorpion [Augment Summoning]

N Large vermin
Init +0; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

DEFENSE
AC 16, touch 9, flat-footed 16 (+7 armor, 1 size)
hp 37 (5d8+15) [47 (5d8+25)]
Fort +7[+9], Ref +1, Will +1
Immune mind-affecting effects

OFFENSE
Speed 50 ft.
Melee 2 claws +6 [+8] (1d6+4 [1d6+6] plus grab), sting +6 [+8] (1d6+4 [1d6+6] plus poison)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d6+4 [1d6+6])

STATISTICS
Str 19 [23], Dex 10, Con 16 [20], Int , Wis 10, Cha 2
Base Atk +3 [+5]; CMB +8 (+12 grapple) [+10 (+14 grapple)]; CMD 18 (30 vs. trip) [20 (32 vs. trip)]
Skills Climb +8 [+10], Perception +4, Stealth +0; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth

SPECIAL ABILITIES

Poison (Ex)
Stinginjury; save Fort DC 17 [19]; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save. The save DC is Constitutuion-based and includes a +2 racial bonus.


Armand (Robert D) AC 20/touch11/flat 19 HP 51/73 CMD 20 Character Sheet  d20+18=34 ;
Wednesday April 17th, 2019 5:46:31 PM

Armand calls upon his heroic will power to resist the spell. (spending last hero point for +8).
Will Save: 34.

He shakes his head. "You know I was saving this for someone special but I decided it needs to be you."

He casts Blindness/Deafness on Orangutan #2. Fortitude Save 16 or be permanently blinded.

Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed.

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 50/61; CMD: 17; Spider Climb, True Strike  5d4+5=18 ;
Wednesday April 17th, 2019 6:51:43 PM

Owen shoots another barrage of Magic Missiles at Orangutan 1, dealing 18 damage and hopefully dropping it.

Elyngael (Lynnette D) AC: 27 T:14, FF:16, CMD 27, HP 94/94  d20+12=28 ; d20+17=28 ; d8+9=13 ; d6=2 ; d20+17=18 ; d20+17=28 ; d8+9=16 ; d6=5 ; d20+17=24 ; d8+4=8 ; d6=1 ; d20+12=31 ; d8+4=5 ; d6=4 ;
Wednesday April 17th, 2019 8:47:53 PM

Elyngael shouts encouragement to Khan to shake off the spells. "Be strong Khan. Don't let that nasy ape put a spell on you! Spending a hero point to aid Khan's save. (+4 for aid)

Will save for Khan (d20+12=28)

Khan roars at the orangatan and attacks. (+4 for prone right?)
Bite (d20+17=28) hit damage normal (d8+9=13)+ fire (d6+2) total 15
Claw (d20+17=18) miss
Claw (d20+17=28) hit damage normal (d8+9=16)+ fire (d6+5) total 21
total damage dealt 36

Elyngael decides Khan can attack the other Orangatan if Armand's spell fails. She targets Baboon #4
First arrow, To hit (d20+17=24), hit damage normal (1d8+4=8) fire (d6=1) total 9
Second arrow, to hit (d20+12=31) hit damage normal (1d8+4=5) fire (d6=4) total 9
Total damage dealt 18.

Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   10d6=32 ; d20+11=20 ;
Wednesday April 17th, 2019 10:36:03 PM


Neshi lets loose with a point blank lightening bolt right at Orangutan 2 32 points damage, reflex DC 22 for 16 points, spell resistance 20

DM RobC - "Don't let that nasty ape put a spell on you!  d20+5=9 ; d20+7=18 ; d20+9=19 ; d20+16=33 d20+16=20
Thursday April 18th, 2019 7:52:00 AM

Osul's centipede comes onto the scene but that's about it. It's attacks are just too weak to make contact. Osul's storm burst has it's desired effect though.

Armand casts a blindness spell on the orangutan. It fails its save miserably and iis now completely blind.

Owen's magic missile is enough to drop the other orangutan. It isn't dead yet but is bleeding out. You guess it has 1 round, maybe 2.

Khan shrugs off the confusion spell and readies himself to deliver some payback, however it looks like Owen beat him to it. Assuming Khan is happy to take one more step south he is able to strike at the other orangutan who is flailing about blind. Khan only gets to make one of his attacks but it is a good one.

Neshi sends some electricity at the orangutan and hits it with full force.

The enemy act

Orangutan 2 tries to defensively cast a Displacement spell but is quite distracted and unable to concentrate. Khan gets to make an AoO. If Khan hits the spell is wasted!

Since the daggers aren't doing much, the baboons 3 and 4 try to grapple him. Baboon 3 succeeds! Atlas is grappled!

Baboon 1 tries to pick up the silenced stone

All 3 provoke AoOs to those in reach of them.

Things look to be going much better for the party!

--------------------
Combat Map
Link

Orangutan 1 AC20 TouchAC17 HP94 (78dmg) (dying)
Orangutan 2 AC20 TouchAC17 HP94 (65dmg) (blind)

Baboon 1 AC18 HP114 (83dmg) (silenced)
Baboon 2 - dead
Baboon 3 AC18 HP114 (21dmg) (silenced)
Baboon 4 AC18 HP114 (39dmg+8 non-lethal) (silenced) + 18


'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:9/10, Move 30'  d20+8=13 ; d20+12=25 ; d8+10=18 ; d20-2=12 ; d8+10=11 ; d20+12=13 ; d20+12=18 ; d8+10=14 ;
Thursday April 18th, 2019 10:06:51 AM

Scorpi makes an AOO against baboon 1 (hitting AC13, so missing)

'Osul sees the trouble and digs deep to give Scorpi a little more of an edge, after moving up to AL33
Legend Point to Recall Animal Growth, and cast it on Scorpi:

Giant Giant Scorpion [Augment Summoning, plus Animal Growth]
N Huge vermin
Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
Weight: between 16,000 lbs and 48,000 lbs
DEFENSE
AC 17, touch 8, flat-footed 17 (+7 armor, +2 natural armor, 2 size)
hp 37 (5d8+15) [57 (5d8+35)]
Fort +7[+11], Ref +1[+0], Will +1
Immune mind-affecting effects
OFFENSE
Speed 50 ft.
Melee 2 claws +6 [+12] (1d6+4 [1d8+10][b] plus grab), sting +6 [b][+12] (1d6+4 [1d8+10] plus poison)
Space 15 ft.; Reach 15 ft.
Special Attacks constrict (1d6+4 [1d8+10][b])
STATISTICS
Str 19 [b][31]
, Dex 10 [8], Con 16 [24][b], Int , Wis 10, Cha 2
Base Atk +3 [b][+9]
; CMB +8 (+12 grapple) [+14 (+18 grapple)]; CMD 18 (30 vs. trip) [24 (36 vs. trip)]
Skills Climb +8 [+14], Perception +4[+3], Stealth +0; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
SPECIAL ABILITIES
Poison (Ex)
Stinginjury; save Fort DC 17 [b][21][b]; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.


Scorpi attacks again, like last round, only hopefully not with the same outcome:
(Claw 1 vs baboon 1: AC25 for 18 damage. If the baboon survives, Scorpi Grabs (not Grapples) it - maybe 12 vs CMD - if successful he Constricts baboon 1 for another 11 damage. Claw 2 vs baboon 1 (if still alive), or baboon 4 next: AC13 - Natural 1. He follows that up with his stinging tail - AC18 for 14 damage and Fort save vs 21 or take 1d2 Str damage each round for 6 rounds.)

Round 4/100 of Animal Growth on Khan
Round 3/10 of Summoned Scorpi
Round 1/100 of Animal Growth on Scorpi


Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 
Thursday April 18th, 2019 10:49:47 AM

ooc: Post from Yesterday that somehow got lost, but you should be able to see the dice rolls. So sorry!

Atlas attacks the Baboon that is hurt the most, swinging his sword and pushing forward with his spiked shield. He manages to harm the creature enough to put him down. Turning, he swings at the other, but slips a little on the bloody floor and misses it.

-----------------------------------------------------------
Disable Device: 1d20+3=13

Attack with sword (hit...don't remember the numbers)
Attack with shield (hit...don't remember the numbers)
Attack with sword (miss)

Total Damage to Baboon 1 = 34
Hit, don't remember the numbers
Attack 1 - Two Weapon Attack 1: 1d20+15+2(Bull Strength)=? hit
Damage: 1d8+9+2(Bull Strength)=?
Holy Damage: 2d6=?

Hit, don't remember the numbers
Attack 1 - Two Weapon Attack 2: 1d20+11+2(Bull Strength)= ? Hit
Damage: 1d4+5+2(Bull Strength)=?

Missed, don't remember the numbers
Attack 2 Longsword: 1d20+14+2(Bull Strength)=? Missed
Damage: 1d8+9+2(Bull Strength)=?
Holy Damage: 2d6=?

Total Damage: 34 - I do remember the total damage brought him to 117 when he only has 114

Stone Skin: The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine.

Bull Strength: +4 Strength (only +2 for Atlas due to belt)




Atlas Sunowl (Trey) AC: 24+Stoneskin-4Dex-Grappled (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+21=40 ; d20+21=24 ; d8+11=16 ; d8+11=17 ; d20+15=17 ; d20+11=13 ; d20+14=16 ;
Thursday April 18th, 2019 1:41:08 PM

Atlas re-focuses and takes the opening when the baboon tries to grapple him, opening a large wound that the baboon will have to deal with. However, it doesn't seem to deter him and Atlas is quickly grappled. Taking a moment to consider his options, he decides to ignore it and lash out at the creature in an unorthodox way with his sword, shield, and sword again. It is awkward and it shows, as he is unable to land a single blow.

-----------------------------------------------------------
Attacking Baboon 3

ooc: Rolled 3 straight 2s on my attacks after the critical was confirmed!

AOO: 1d20+19+2(Bull Strength)=40 (critical chance on 19&20....1d20+19+2=24, crit confirmed)
Damage: 1d8+9+2++1d8+9+2=16+17=33

Attack 1 - Two Weapon Attack 1: 1d20+15+2(Bull Strength)-2(grappled)=17 miss
Damage: 1d8+9+2(Bull Strength)=n/a
Holy Damage: 2d6=n/a

Attack 1 - Two Weapon Attack 2: 1d20+11+2(Bull Strength)-2(grappled)=13 miss
Damage: 1d4+5+2(Bull Strength)=n/a

Attack 2 Longsword: 1d20+14+2(Bull Strength)-2(grappled)=16
Damage: 1d8+9+2(Bull Strength)=n/a
Holy Damage: 2d6=n/a

Total Damage: 33

Stone Skin: The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine.

Bull Strength: +4 Strength (only +2 for Atlas due to belt)


Armand (Robert D) AC 23/touch11/flat 22 HP 51/73 CMD 20 Character Sheet 
Thursday April 18th, 2019 5:50:49 PM

Armand is momentarily perplexed by what to do. He feels the Orangutan is no longer a threat because it is blind and well Khan is on top of him. He moves to AL35 and casts Shield of Faith on himself.

Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 3/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 1/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 50/61; CMD: 17; Spider Climb, True Strike  5d4+5=16 ;
Thursday April 18th, 2019 6:41:28 PM

Owen hits the other orangutan with another round of Magic Missiles, then recalls the spell using his Star Mages' Guild Fulcrum. The barrage does 16 points of Force damage.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94  d20+13=32 ; d8+9=11 ; d6=3 ; d20+12=18 ; d20+13=30 ; d8+9=10 ; d6=2 ; d20+13=15 ; d20+17=18 ;
Thursday April 18th, 2019 8:19:33 PM

OOC if the first Orangutan is that low then Khan would have switched to the other one

Khan bears down on the blind Orangutan and lays into him/her
Bite (d20+13=28) hit damage normal (d8+9=11)+ fire (d6=3) total 14
Bite Trip chance CMB to trip (d20+12=18)
Claw (d20+13=30) hit damage normal (d8+9=10)+ fire (d6=2) total 12
Claw (d20+13=15) miss
total damage dealt 26

Elyngael probably needs to move because that gigantic centipede would be blocking her shots. She moves to AL34 and targets Baboon #4 again.
Only arrow, To hit (d20+17=18), miss.

Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   d20+4=16 ; d10+1=5 ;
Friday April 19th, 2019 7:03:36 AM

changing tactics, Neshi draws his flaming curve sword as he moves forward and strikes orangutan 2 AC 16 16 points damage plus 5 points fire damage

DM RobC - "Legend Point!"  d20+12=20 ; d20+12=25 ; d20+8=15 ; d20+8=26 ;
Friday April 19th, 2019 7:59:08 AM


Osul decides to bring some more fun and casts animal growth on the scorpion. Its first attack hits but that's about it. Still, it is a good hit.

Atlas' AoO is enough to kill baboon #1 outright. Perhaps he is admiring his handiwork a little too long, as his other attacks on baboon #3 fail to land.
Highlight to display spoiler: {I know it's a pain but I can't accept actions without die rolls. On the plus side, I just realised we haven't been tracking how much damage the StoneSkin spell has taken. It only stops a certain amount before failing}

Armand starts to feel a little safe right now. It's not a feeling he's had for a while so decides to prolong it with a handy defensive spell.

Owen sends some magic missiles into the face of the blinded orangutan. It didn't even see them coming.

Khan finishes it off quite easily.

Elyngael moves aside to get a better angle on one of the baboons.
Highlight to display spoiler: {I did have Khan attack the alive orangutan last round. I took the liberty of moving Khan towards it, however moving more than 5ft means he couldn't have made a full attack, hence only the first attack was counted}

Neshi draws his sword but it might just be a show of strength at this stage. Both orangutans are dead

There are only two baboons left and they're not giving up without a fight.

The baboons realise the grapple to deliver a full attack on Atlas. They hit twice but neither attack can make it through the StoneSkin spell.

--------------------
Combat Map
Link

Orangutan 1 - dead
Orangutan 2 - dead

Baboon 1 - dead
Baboon 2 - dead
Baboon 3 AC18 HP114 (21dmg) (silenced)
Baboon 4 AC18 HP114 (57dmg+8 non-lethal) (silenced)


Armand (Robert D) AC 23/touch11/flat 22 HP 51/73 CMD 20 Character Sheet  d20+12=21 ; d10+4=7 ; d6=4 ; d20+7=24 ; d10+4=5 ; d6=4 ;
Friday April 19th, 2019 9:48:08 PM

"Okay I'm going in." Armand moves to AK36. He then attacks Baboon #4 (glaive is reach and Atlas is across in front so I should get flank bonus).
Attack 1 to hit 21 (d20+12) damage 7 (d10+4) and electrical 4 (d6)
Attack 2 to hit 24 (d20+7) damage 5 (d10+4) and electrical 4 (d6) total damage 20.

Armand is pleased to see the arking electricity from his upgraded glaive and yet disappointed that he could not hear the crackle of it since the glaive is inside the silence area. However, he is more than delighted he actually hit!

Silence on the Stone - (round 5/10)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 4/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 2/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Friday April 19th, 2019 10:11:41 PM

Seeing tj Orangutan fall before he can get there, Neshi sheathes his sword and waits for the rest to complete the job as it was already too crowded for him to help and he has no clear line of sight for any spells.


Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94  d20+17=21 ; d8+4=11 ; d6=1 ; d20+12=14 ;
Saturday April 20th, 2019 9:48:28 AM

Elyngael calls Khan over to her. "Khan, heel."

She targets Baboon #4
First arrow, To hit (d20+17=21), hit damage normal (1d8+4=11) fire (d6=1) total 12
Second arrow, to hit (d20+12=14) miss

"We need to get in position for when those Apes break through the door. That silence spell is now hurting us more than it's helping." She says realizing that Atlas is still cut off and can't hear any discussion.

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?

'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:9/10, Move 30'  d20+12=21 ; d8+10=16 ; d20-2=9 ; d8+10=13 ; d20+12=21 ; d8+10=17 ; d20-2=15 ; d8+10=12 ; d20+12=14 ; d8+10=15 ;
Sunday April 21st, 2019 8:16:49 PM

Scorpi attacks baboon 4, switching to baboon 3 if 4 falls:
(Claw 1 vs baboon 4: AC21 for 16 damage. If the baboon survives, Scorpi Grabs (not Grapples) it - maybe 9 vs CMD - if successful he Constricts the baboon for another 13 damage. Claw 2: AC21 for 17, second Grab: 15 vs CMD - if successful he Constricts the baboon for another 12 damage. He follows that up with his stinging tail - AC14 for 15 damage and Fort save vs 21 or take 1d2 Str damage each round for 6 rounds.)

'Osul suspects he needs a better view through the doorway when it opens, but also suspects it won't open this way whils scorpi is there.

Round 5/100 of Animal Growth on Khan
Round 4/10 of Summoned Scorpi
Round 2/100 of Animal Growth on Scorpi


"Legend Point" - I must have had a momentary Earthdawn bleed into our Pathfinder game.


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 50/61; CMD: 17; Spider Climb, Stoneskin 
Sunday April 21st, 2019 10:12:51 PM

Owen, seeing something of a lull in the fighting, casts Stoneskin on himself. He moves along the ceiling until he is above the doorway, in preparation for any enemies barging through.

DM RobC - "We need to get in position for when those Apes break through the door" 
Monday April 22nd, 2019 7:06:53 AM

Baboon 4 finds itself a primary target. Under the onslaught of Armand, Elyngael, and the giant Scorpion it is overwhelmed and dispatched.

Against the entire party baboon 3 won't last another round, so we fast forward 10seconds and the party stand amidst ape corpses.

It looks like you have a chance to breathe and to take stock of supplies, remaining spells, and injuries. It won't last long though. There is banging on the door and you can only presume it is some more apes trying to gain entry.

Will any preparations be made? You have no idea how long the door will last.

------------
Everyone gets 1 hero point for entering this room in a way the DMs had not predicted.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Monday April 22nd, 2019 8:23:47 AM

Hey Guys, what about teleporting in behind them into the other room and attacking from the rear or maybe half of us?


'Osul (Graham) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10, Storm Burst:9/10, Move 30' 
Monday April 22nd, 2019 11:27:34 AM

"Or maybe summon something back there if I can see through the doorway?"

Armand (Robert D) AC 23/touch11/flat 22 HP 51/73 CMD 20 Character Sheet 
Monday April 22nd, 2019 4:44:08 PM

"I think this is hindering more than helping/" Armand tosses the silence stone out the window.

Then he casts Bless on the party.

Bless +1 to hit, +1 on saves vs fear (round 1/100)
Silence on the Stone - (round 7/10)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 6/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 4/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 50/61; CMD: 17; Spider Climb, Stoneskin, Bless 
Monday April 22nd, 2019 7:30:41 PM

"Good idea, Neshi! Why don't I go with you and we'll hit them with spells from behind?"

If the plan comes to fruition or the door bursts open and enemies pour into the room, Owen casts Haste on the party.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Monday April 22nd, 2019 8:44:28 PM

"I'm not sure how wise it would be for the spell casters go to off by themselves. That said, too bad we don't have a passwall or something and we could just exist out the back way."

Elyngael then positions herself so she has a good view of the doorway. Can she stand on a bed or would that be too weak a platform?

Atlas Sunowl (Trey) AC: 24+Stoneskin-4Dex-Grappled (T 15 FF 19) , CMD: 28/23, HP 111/111 
Monday April 22nd, 2019 11:49:26 PM

Atlas stands in front of the door, watching the party and waiting to see what they decide. He grunts, "I'm ready to hit them from this side, just say when!"

----------------------------------------------------------------
Stone Skin: x of 100 (not exactly sure how much damage it has taken, but I know it has been hit at least 4 times if not a few more. I tried to add it up, but I didn't see damage for all the hits)

ooc: Sorry for the missed post, been a rough few weeks.




DM RobC - "I'm ready to hit them from this side, just say when!" 
Tuesday April 23rd, 2019 9:08:41 AM

The party start to discuss plans. Teleports, summons, buffs. Everyone has something to add to the talks. Not having a layout of the other side and not knowing where the apes currently stand could make a teleport risky.

Elyngael takes a position on one of the beds to cover the doorway.

You can see through the murder hole to the mess hall across the way. There is an orangutan looking back at you but not taking any obvious action. As to where his friends went? Who knows. Quite possibly they are the ones on the other side of the door.

It sounds like there are quite a few now. They're really starting to put some weight into it now. The door is going to give any second.

-----------------------
OOC: Atlas - Yep, just go with best guess on the StoneSkin spell for the damage that was listed. If I didn't list it then it didn't count :)

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Tuesday April 23rd, 2019 4:23:12 PM


ok, everyone back away from the door and let me hit them with a cone of cold as they come through to perhaps slow them down a bit. Also lets spread out also so that we are not all clumped together

Armand (Robert D) AC 23/touch11/flat 22 HP 51/73 CMD 20 Character Sheet 
Tuesday April 23rd, 2019 5:28:01 PM

"Agreed Neshi." Armand moves away from the arrow slit and the orangtan eyeing them from across the way. He looks around the room. "I suppose it's too late to say we come in peace?"

Bless +1 to hit, +1 on saves vs fear (round 2/100)
Silence on the Stone - (round 8/10)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 7/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 5/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 
Tuesday April 23rd, 2019 5:50:01 PM

Atlas steps away as Neshi prepares to cast, moving just outside of the anticipated area of the spell, while also staying close enough that he is the first one attacked.

--------------------------------------------------------------
Stonskin: 80/100 (I only see d20 rolls, nothing that would be damage, so I'm going to just guess at 20 for 4 hits with daggers)
Bless: +1 on Attack & Save rolls
Bull Strength: +4 Strength (only +2 for Atlas due to belt)


Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Tuesday April 23rd, 2019 8:16:27 PM

Elyngael makes sure she and Khan are not right next to anyone, yet allowing herself to have a clear view of the door. She switches to some adamantine arrows. "I hope they are not using this time to buff themselves with spells."

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 50/61; CMD: 17; Spider Climb, Stoneskin, Bless 
Tuesday April 23rd, 2019 8:24:35 PM

Owen says "There's a what looking at us through the murder hole?" He scuttles across the ceiling to the facing murder hole and casts Feeblemind on the orangutan if he can still see it. It must make a DC 21 Will Save or have a feeble mind.

DM RobC - "I suppose it's too late to say we come in peace?" 
Wednesday April 24th, 2019 7:41:16 AM

The plans are wrapped up. Everyone knows what needs to be done. It's just the 'doing' the things that seem to be the sticking point...

OOC: Ok, sounds like we're ready. Please position yourself on the map. It's the same map as last time. We're in combat rounds so please post your actions. If you're going to cast a spell, ready an attack, going to do anything, please make all of your rolls.

Owen: The orangutan you want to cast the spell on is still at Z31. To get line of sight from the ceiling through both of the murderholes to an orangutan on the ground, well... place yourself on row 31 and we'll say it can be done. As the only one to note an action I'll leave it with you to decide if you want to stay with this one or change action

Map: Link


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   10d6=29 ; d20+13=22 ; d20+13=23 ; d20+13=25 ;
Wednesday April 24th, 2019 10:12:17 AM

Readying his spell Neshi waits until the door is breached and the apes enter, and then releases his cone of cold. 29 points of cold damage, Reflex DC 24 for 1/2 damage, Spell resistance 23


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   10d6=29 ; d20+13=22 ; d20+13=23 ; d20+13=25 ;
Wednesday April 24th, 2019 10:12:17 AM

Readying his spell Neshi waits until the door is breached and the apes enter, and then releases his cone of cold. 29 points of cold damage, Reflex DC 24 for 1/2 damage, Spell resistance 23


Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+22=35 ; d8+11=13 ; 2d6=7 ;
Wednesday April 24th, 2019 12:44:49 PM

Atlas ensures that he is out of the way for the cone of cold spell and in the process he grabs whoever he can to pull them back. As he does so he yells to the group, "GET BACK, NESHI'S SPELL IS GOING TO HIT ALL OF YOU!"

Atlas then prepares to step forward and attack, if possible, when they enter.

-----------------------------------------------------------
Ready Action: 5 ft step to the nearest creature if they come running through the door and are within a square of Atlas, unless they run right up to him, then no step. Then attack with the longsword. Note: If they don't get within the step range to attack then Atlas doesn't do anything.

Attack: 1d20+19+2(bull strength)+1(bless)=35
Damage: 1d8+9+2(bull strength)=13
Holy Damage: 2d6=7

Total Damage = 20

Stonskin: 80/100
Bless: +1 on Attack, Save & Skill rolls
Bull Strength: +4 Strength (only +2 for Atlas due to belt)
Mage Armor: Already existing armor, so no impact



Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet  d6=4 ; d6=2 ; d6=2 ; d6=6 ;
Wednesday April 24th, 2019 5:43:43 PM

Armand moves to AT36 and stands on the bed. Then he does 1 channel to heal those injured.
Those injured heal 14 hit points (Neshi, Owen, Armand)

---------
Bless +1 to hit, +1 on saves vs fear (round 2/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 8/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 6/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94  d20+16=22 ; d8+4=10 ; d6=3 ; d20+12=22 ; d8+4=5 ; d6=4 ;
Wednesday April 24th, 2019 8:24:26 PM

Elyngael moves to AO37 and guides Khan to stand behind her.

She targets the first ape that comes in and is still standing after the cone of ice, using her adamantine arrows.
First arrow, To hit (d20+16=22 actually that should be 23, I forgot to add in the bless bonus), hit? damage normal (1d8+4=10) fire (d6=3) total 13
Second arrow, to hit (d20+12=22 bless included) hit? damage normal (1d8+4=5) fire (d6=4) total 9

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 50/61; CMD: 17; Spider Climb, Stoneskin, Bless 
Thursday April 25th, 2019 1:55:44 AM

Owen uses his Invisibility Field, moves to AG31, and casts Feeblemind on the orangutan through the murder holes. It must make a DC 21 Will save or suffer the consequences.

DM RobC - "GET BACK, NESHI'S SPELL IS GOING TO HIT ALL OF YOU!"  d20+7=11 ;
Thursday April 25th, 2019 7:54:04 AM

Neshi readies himself for the apes to enter the room. Once they do a Cone of Cold is coming right their way.

Atlas shouts out a warning for people to stay clear else they get frozen themselves. He prepares himself to attack anything that gets close (Highlight to display spoiler: {You can only ready one action: standard (attack) or free (5ft step). I'm going to assume attack in this case})

Armand gets closer to the injured to channel some spiritual healing. Neshi, Owen and Armand all benefit from it.

Elyngael and Khan step back to get in a better position. Elyngael nocks an arrow in anticipation.

Owen goes invisible and casts a Feeblemind at the orangutan across the way. You can see it start to drool a little as the spell takes hold

Unfortunately despite the warnings, Osul, the scorpion, and Owen are all in the line of effect for the cone of cold.

With one final heave the door breaks off its hinges. The apes don't pour into the room as the party may have expected however, as they are met face-to-face with the scorpion and proceed no further.

Neshi's arrow go wide and Neshi holds off on the cone of cold (Highlight to display spoiler: {If you wish for the spell to have gone off I can apply the damage to the enemy, however Osul, Scorpion and Owen would also need to save. I don't want to force you either way. Completely your call})

Having broken down the door, not being able to take another standard action, and not being able to push any further into the room, the apes are kept at bay this round.

The orangutan sticks its finger in its nose and rummages around in there.

------------------

Dire Ape 1 - AC26

Map: Link


Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet 
Thursday April 25th, 2019 5:30:22 PM

"Where'd Owen go?" Armand looks around. "Curse wizards and their invisibility tactics. We need to figure out another way to work this or let the Dire Ape wail on the scorpion for awhile."

Armand moves to the north wall, AR31. He looks it over. OOC it's stone right? How high is the ceiling?

---------
Bless +1 to hit, +1 on saves vs fear (round 3/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 9/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 7/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Thursday April 25th, 2019 9:09:44 PM

Elyngael continues to wait for a clear shot. Do I keep my readied action rolls from last time?

She targets the first ape that comes in and is still standing after the cone of ice, using her adamantine arrows.
First arrow, To hit (d20+16=22 actually that should be 23, I forgot to add in the bless bonus), hit? damage normal (1d8+4=10) fire (d6=3) total 13
Second arrow, to hit (d20+12=22 bless included) hit? damage normal (1d8+4=5) fire (d6=4) total 9

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves

Osul (posted by Kent seeing as Graham seems to be awol for a bit)  d8=7 ;
Thursday April 25th, 2019 9:22:24 PM

(ooc: has anyone heard from Graham in the past couple of days?)

Moving quickly Osul moves out of the way and then casts spike stones through the door way just outside of the room to impede the other Apes inward movement.

Spike stones impede progress through an area and deal damage. Any creature moving on foot into or through the spells area moves at half speed. In addition, each creature moving through the area takes 7 points of piercing damage for each 5 feet of movement through the spiked area.

Any creature that takes damage from this spell must also succeed on a Reflex save DC 21to avoid injuries to its feet and legs. A failed save causes the creatures speed to be reduced to half normal for 24 hours or until the injured creature receives a cure spell (which also restores lost hit points).

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   10d6=45 ;
Thursday April 25th, 2019 9:24:35 PM

Seeing Osul move out of the way, Neshi lets his cone of cold fly hitting the doorway and passing through hopefully encompassing the Dire ape and the two baboons.


Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+21=22 ;
Friday April 26th, 2019 12:16:28 AM

Atlas rushes to the door to plug the gap before they can all charge the room. Once there he looks over the dire ape with a bit of apprehension, but swings at him anyway. The attack is pathetic, bouncing off the door frame and stinging his arm, but at least he's still in the doorway trying to block entry.

-----------------------------------------------------------
Attack: 1d20+19+2(bull strength)+1(bless)=22 (rolled a 1, miss)
Damage: 1d8+9+2(bull strength)=n/a
Holy Damage: 2d6=n/a

Total Damage = 0

Stonskin: 80/100
Bless: +1 on Attack, Save & Skill rolls
Bull Strength: +4 Strength (only +2 for Atlas due to belt)
Mage Armor: Already existing armor, so no impact


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless  d100=84 ; d20+22=33 ;
Friday April 26th, 2019 12:39:35 AM

OoC: Updated Owen's spell list. I really have been keeping track, I swear! Also, this turn is really complicated, and I'm sorry about that. There's a summary at the end.

IC: Hearing Atlas' warning, Owen decides to get out of the way of Neshi's Cone of Cold. Maintaining his Invisibility Field, he calls on the power of his bonded ring to defensively cast Teleport. Just as he finishes intoning the last words of the spell, he hears Armand's complaint about disappearing wizards. He smiles as his location shifts to X31, behind the now-dimwitted orangutan: Armand will know where he is in just a moment. He moves to X29 and glances up and down the hallway, wary of enemies.

With heroic force of will, he readies himself to cast Shadow Evocation should any any apes or baboons move or attack next turn. If they do so, his Shadow Evocation mimics a Wall of Fire that passes as far down the length of the hallway as he can see. It stands a foot away from the actual wall (the border between 29 and 30) and faces away from the rest of the party. Owen knows he'll get singed, but he also knows that the wall is illusory.

__________________

Turn Summary

Swift Action: Maintain Invisibility Field.
Standard Action: Cast Teleport defensively using Bonded Ring. Defensive casting concentration check: 1d20+Caster Level(10)+Int Bonus(6)+Feat(4)+Teucri(2)=33 against DC of 15+2xSpell Level(10)=25. Pass! Teleport check: 84. Pass! Owen safely teleports to X31. (Remember, Owen has already carefully studied both rooms through their windows, and he may be able to see through the murder hole and past the orangutan.)
Move Action: Move to X29.
Heroic Standard Action: Ready a Shadow Evocation of a Wall of Fire. Condition: if any enemy moves or attacks. (This action is readied to avoid conflicting with Neshi's Cone of Cold.) DC22 Will Save to disbelieve the Wall of Fire, which itself offers no save. The Wall, if it triggers, extends as far down the hallway as possible in both directions, up to 200 feet, covering or passing through Row 29. It faces away from the barracks/entrance/mess. If it triggers: BA2, DA1, and DA2 all take 2d6+10 fire damage, while BA1 takes only 2d6. Owen disbelieves and only takes 20% of 2d6+10. Any creature passing through Row 29 takes a further 2d6+10.

__________________

Many rounds of Spider Climb, Bull's Strength, Stoneskin, and Bless remain.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, True Strike, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, See Invisibility, Bull's Strength, Spider Climb, Darkvision, and Invisibility.
3: Dispel Magic, Fireball, Fly, Haste, and Major Image.
4: Stoneskin, Scrying, Crushing Despair, Phantasmal Killer, and Greater Invisibility.
5: Teleport, Cone of Cold, Feeblemind, Shadow Evocation.

1/1 daily Arcane Bond spell used.
1/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
2/8 daily Invisibility Field rounds used.
}

DM RobC - "We need to figure out another way to work this"  d20+8=22 ; d20+8=19 ; d20+4=22 ; d20+4=6 ; d20+4=10 ; 2d6+10=20 ; 2d6+10=16 ; 2d6+10=15 ; 2d6+10=12 ; 2d6+10=17 ; 2d6+10=22 ; 2d6+10=14 ; 2d6+10=19 ; 2d6+10=18 ; 2d6+10=14 ; 2d6=9 ; 2d6+10=19 ; 2d6+10=18 ; 2d6+10=18 ; d20+8=28 ; d20+8=24 ; d20+7=19 ; d20+7=21 ; d20+7=11 ; d20+8=17 ; d20+8=20 ; d20+8=10 ;
Friday April 26th, 2019 9:33:08 AM

Armand moves to the north wall trying to come up with a plan. The ceiling is around 10ft high.

Elyngael fires again but again misses her mark. (Highlight to display spoiler: {Your readied actions triggered last round when the door opened. I said "Neshi's arrow go wide" but meant "Elyngael". Sorry bout that})

Osul moves aside and puts a spike stone spell into the area outside the door

Neshi casts the cone of cold spel. He catches the dire ape, two baboons, and the (Scorpion to make a save. 29 points of cold damage, Reflex DC 24 for 1/2 damage, Spell resistance ). The ape and one of the baboons gets a little cold, the third freezes a lot more.

Atlas moves to plug the door a little. He blocks it, sure, but isn't able to push the apes back at all.

Owen takes a few actions. He puts himself into the other room, keeps up his invisibility and prepares to cast a wall of fire.
(Highlight to display spoiler: {Why wouldn't a Shadow Evocation of a Wall of Fire allow a save? Wall of Fire has no save however S.E does. "Spells that deal damage have normal effects unless an affected creature succeeds on a Will save. Each disbelieving creature takes only one-fifth damage from the attack." If they disbelieve I understand that they take only 20% of the damage roll})

The enemy act. They start to move out of the spike stones and Owen's Wall of Fire triggers. The burning begins.

Dire Ape 1 withdraws from the combat. It has to move through 4 lots of Spike Stones and 4 lots of Wall of Fire. Fortunately it recognises the illusion for what it is and calls out to the others not to believe it (Provides +4 bonus to other apes).

Dire Ape 2 screams and the flame burns and tries to bullrush his way into the room. It has to move through 6 lots of Spike Stone and 6 lots of Wall of Fire. Fortunately it recognised the illusion.

Baboon 1 moves out of the flames to take up a position near one of the murder holes. It has to move through 1 lot of Spike Stone and 1 lot of Wall of Fire (which it recognises as an illusion)

Baboon 2 does the same. It has to move through 1 lot of Spike Stone and 1 lot of Wall of Fire. It believes itself to be seriously on fire.

Baboon 3 falls back to the mess hall. It has to move through 1 lot of Wall of Fire, also believing the fire to be real.

Fire, Cold, Spikes. Total damage for the round? 231pts. Nice.

------------------------
Map: Link

Dire Ape 1 - AC26 - 54pts damage - Speed halved
Dire Ape 2 - AC26 - 87pts damage - Speed halved
Baboon 1 - AC18 - 25pts damage - Speed halved
Baboon 2 - AC18 - 44pts damage
Baboon 3 - AC18 - 21pts damage
Orangutan 1 - Feeblemind


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   10d6=35 ; d20+13=28 ;
Friday April 26th, 2019 2:57:45 PM

Hearing all the hullabaloo on the other side of the wall, and seeing movement through the murder holes, Neshi sends a fireball streaking through the murder hole at AF34 to AB34 where it detonates doing 35 points damage to all in the blast zone, reflex dc 23 for 1/2 damage, spell resistance 28

Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet 
Saturday April 27th, 2019 12:37:20 PM

"They look to be running away." Armand moves toward the door. "I think we should let them flee for now and concentrate on finding Ogu what's his name."

---------
Bless +1 to hit, +1 on saves vs fear (round 4/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 10/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 8/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Osul (by Kent) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10,   5d6=20 ;
Sunday April 28th, 2019 7:05:05 AM

Osul seeing the movement through murder hole AF 37 casts a spell through it ice storm

Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to every creature in the area. This damage only occurs once, when the spell is cast. For the remaining duration of the spell, heavy snow and sleet rains down in the area. Creatures inside this area take a -4 penalty on Perception skill checks and the entire area is treated as difficult terrain.

damage 20 points NO save.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Sunday April 28th, 2019 5:36:09 PM

Elyngael double moves forward with Khan heeling. "Hey isn't that portcullis still down? This could be fun." She says as she looks out the murder hole.

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 58/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless  2d6+10=15 ; d20+22=32 ;
Sunday April 28th, 2019 11:20:56 PM

Owen maintains invisibility field and his concentration on the Shadow Wall of Fire while moving stealthily to T31. Stealth: 32.

Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet 
Monday April 29th, 2019 7:43:05 PM

Armand mutters a brief prayer to Gargul.

(RD subbing)Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111  
Monday April 29th, 2019 7:44:17 PM

Atlas takes a step back from the wall of flames in the hallway.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Monday April 29th, 2019 8:23:17 PM

Elyngael looks out the murder hole.

Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 
Tuesday April 30th, 2019 12:07:22 AM

Atlas turns, his eyebrows slightly singed, and asks, "Well, I think the whole place know's we are here now. Do we make our stand here, fight our way to whatever his name is once the fire goes away, or some plan C that probably involves going out the window?"

He then looks about, "I hope Wiz Bang is OK out there. No one saw him sneak in here did they?"

ooc: Thanks for the post Armand! I didn't think I would make it today.

Osul (by Kent) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10,  
Tuesday April 30th, 2019 6:09:53 AM

Osul looks around as if to ask what next? and then prepares for whatever is decided.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless 
Tuesday April 30th, 2019 6:12:02 AM

Neshi looks quite pleased with himself and begins to think about what wshould be there next steps.

DM RobC - "Well, I think the whole place know's we are here now"  d20+8=12 ; d20+8=10 ; d20+7=17 ; d20+7=24 ;
Tuesday April 30th, 2019 7:58:30 AM

Back to our regularly scheduled programme...

Armand is content to see the apes running away, assuming they are fleeing. Elyngael takes the opportunity to heal up Khan, and Atlas steps away from the fire.

Neshi keeps up the attack, this time with a fireball. Osul follows suit with an ice storm.

Owen maintains his invisibility and moves back into the room. He passes through the illusory fire, taking some damage.

The party are making quick work of what would have been a very difficult fight.

But it isn't over yet.

The apes that are trapped by the portcullis draw their bows and aim through the murder holes. For some reason they aren't firing...

The baboon in the mess hall is finally close enough to move the drooling-orangutan out of the way. He slams his hand against the wall with thump. It's enough to trigger a the sound of a high pitched hand bell.

Knowl Arcana DC21 Highlight to display spoiler: {It's an Alarm spell. "Audible Alarm: An audible alarm produces the sound of a hand bell, and anyone within 60 feet of the warded area can hear it clearly. Reduce the distance by 10 feet for each interposing closed door and by 20 feet for each substantial interposing wall."}

Chances are it may not make any difference. Between the sounds of combat, screams from fire, fireballs and such, apes much further away know exactly what is going on.

The orangutan has a good scratch.

------------------------
Map: Link

Dire Ape 1 - AC26 - 109pts damage - Speed halved
Dire Ape 2 - AC26 - 124pts damage - Speed halved
Baboon 1 - AC18 - 80pts damage - Speed halved
Baboon 2 - AC18 - 99pts damage
Baboon 3 - AC18 - 21pts damage
Orangutan 1 - Feeblemind


Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 
Tuesday April 30th, 2019 2:59:25 PM

"I hate to waste our spells, but picking them off like this is going quite well. Can we continue, or do we need to reserve some for later?" Waiting for a response, Atlas looks through the murder holes and decides to step up against the wall to avoid being hit with anything.

As he stands there he takes out his bow. "I can put a few arrows into them if they're going to stand that close."



Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet 
Tuesday April 30th, 2019 6:19:28 PM

Armand moves forward and tips one of the beds in front of the the murder hole at AF34 while ducking down. "Well on the one hand picking them off through these murder holes can work both ways. On the other hand I'm not sure about getting through that wall of fire, so shoot them while you can." He pauses and looks around. "I'm not sure about letting them come to us or going out to find Otaktay. We're trapped but also we're in a pretty defensible position, at least for right now."

---------
Bless +1 to hit, +1 on saves vs fear (round 5/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 11/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 9/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 55/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless  2d6+10=14 ; d20+26=31 ; d20+22=23 ;
Tuesday April 30th, 2019 7:08:02 PM

Owen recognizes the Alarm spell, so he continues to concentrate on the Shadow Wall of Fire spell. Hopefully he can hold off any reinforcements. He maintains his invisibility and moves to T37 as stealthily as he can. Stealth: 23.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94  d20+18=30 ; d8+4=10 ; d6=3 ; d20+14=21 ; d8+4=10 ; d6=3 ;
Tuesday April 30th, 2019 8:18:26 PM

OOC that was "Heel" as in the command follow, not "heal" as in put on a bandaid.

Elyngael decides the baboon (#1) in front of her window/murder hole needs to die or move along. She aims and fires.
First arrow, To hit (d20+18=30) damage normal (1d8+4=10) fire (d6=3) total 13
Second arrow, to hit (d20+14=21) damage normal (1d8+4=10) fire (d6=3) total 13 Grand total 26
-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  10d6=35 ; d20+13=28 ;
Tuesday April 30th, 2019 9:16:49 PM


Neshi moves a bit to the side so he has a clear line to the middle murder hole and lets fly with another fireball targeting AC33. 35 points damage Reflex DC 22 for 1/2 damage; spell resistance 28


Osul (by Kent) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10 
Tuesday April 30th, 2019 9:19:48 PM

Osul backs up out of the way of the others and takes a moment to see what he could do that would be more helpful.

DM RobC - "Well, I think the whole place know's we are here now"  d20+9=25 ; d20+9=14 ; d20+12=29 ; 2d6+4=14 ; d4+1=3 ;
Wednesday May 1st, 2019 5:28:55 AM

OOC: Neshi - If you see this prior to my DM post can you please make a concentration check vs DC17 to cast Fireball? Thanks

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  d20+16=29 ;
Wednesday May 1st, 2019 6:28:35 AM

Concentration check DC 30 (forgot to add in the bless)

DM RobC - "I can put a few arrows into them if they're going to stand that close"  d20+7=21 ; d20+7=9 ; d20+8=15 ; d20+8=27 ; d20+13=32 ; d20+13=21 ;
Wednesday May 1st, 2019 7:34:35 AM

Armand blocks one of the murder holes and observes that they have quite a defensible position.

Owen keeps up the stealth and the fiery wall. He isn't ready to let up just yet.

Elyngael plugs one of the Baboons a couple of times and puts it down.

Atlas draws his bow, questioning whether the party should keep shooting off spells or start to hold back. Neshi decides to 'burn' another spell: fireball. A classic. The apes have been waiting for this and shoot arrows. 2 arrows hit, but with Neshi's stoneskin he takes only a scratch (Neshi takes 4pts damage. Stoneskin absorbed 13pts)

Despite a couple making their saves they all fry to a crisp. They are now just piles of burning hair. The smell is bad in the room so you can only imagine how bad it is out there.

The enemy act...

The baboon in the mess hall moves to the doorway and waits for the fire to subside. Despite the number of murder holes between him and the party, he still uses the frame of the door for increased protection.

The orangutan is scratching itself and then very suddenly stops. It looks about the room and moves in the general direction of Owen. It isn't looking directly at him but it is looking for something.

------------------------
Map: Link

Baboon 3 - AC18 - 21pts damage
Orangutan 1 - Feeblemind


Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 
Wednesday May 1st, 2019 11:17:55 AM

Atlas growls in frustration, "I'm not good at doing nothing." He draws his sword again and yells to Owen, "Owen, let's drop the fire so I can finish those two off."

Before stepping back to the flames he yells once more at the orangutan, "Oh, you woke up! Good, now get ready to meet my sword you flee infested piece of ape dung!"

Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet 
Wednesday May 1st, 2019 5:53:35 PM

"I'm for taking the fight to them as well. Our protective spells are not going to last forever. But we've got to find Owen and also get this wall of fire bypassed."

---------
Bless +1 to hit, +1 on saves vs fear (round 6/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 12/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 10/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}


Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Wednesday May 1st, 2019 8:24:03 PM

Elyngael notches another arrow and continues to look out the window.

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless 
Wednesday May 1st, 2019 10:08:26 PM

Neshi winces a bit at being struck nut smiles coldly as his fireball does its work. Ok you all want to go out the door while Osul and I go through the murder holes?

That said Neshi casts elemental body 1 and is suddenly a small fire elemental + 2 dex +2 natural armor fire resistance 20, cold vulnerability and burn ability. Neshi then heads out of the room via the murder hole and end up at ac 34

Osul (by Kent) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:37/66, Wildshape(XII):5/6, Lightning Lord:10/10  
Wednesday May 1st, 2019 10:12:24 PM

Osul quickly follows Neshis lead and becomes a huge air elemental. But manages to mak it into the other room to w37

Huge Air Elemental, Darkvision 60', Fly 120' (Perfect), D/R 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 55/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless  d20+7=8 ;
Wednesday May 1st, 2019 11:14:03 PM

OoC:There's not much Owen can do about the Shadow Wall of Fire now. It will last another 14 rounds after he stops concentrating on it.

IC: Owen sees an elemental and figures it is 'Osul coming to back him up. He ceases his concentration on the Shadow Wall of Fire and drops his Invisibility field. He shoots a Blinding Ray... in the vague direction of one of the apes? He misses by a wide margin, then puts some distance between himself and the enemy, moving to N37

Turns of Shadow Wall of Fire Remaining: 13/14.

DM RobC - "I can put a few arrows into them if they're going to stand that close"  d20+13=20 ; d20+13=19 ;
Thursday May 2nd, 2019 7:36:20 AM

Atlas heads towards the flame wall but doesn't pass through it. He does notice that the area on the other side of the flame looks particularly 'spikey'. That is, the 'stone's' look like they have 'spikes'.

Armand is feeling a little trapped too.

Elyngael has plenty of arrows up her sleeve. What she wouldn't give for a target.

Neshi tries to head out through the murder hole, however is unable to squeeze through such a small opening (Sorry, even small a person small couldn't fit through something smaller than an arrow slit. Nice thought though)

Osul transforms into a huge air elemental. He can't make it through the murder hole either nor down the corridor (A Huge 32ft tall elemental won't fit in a 10ft tall corridor.)

Owen ceases concentration on the Wall of Fire, and then no allies to back him up, Owen considers what to do.

The apes look around but still can't see Owen.

------------------------
Map: Link

Baboon 3 - AC18 - 21pts damage
Orangutan 1 - Feeblemind


Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 
Thursday May 2nd, 2019 10:22:25 AM

Atlas waits, a bit impatiently since he is worried about Owen. As he sees Neshi transform he barks, "Go get em Neshi!" Then he sees 'Osul transform and he winces as his head hits the ceiling.

Looking down, he studies the spikes further. Do they go into the fire or just on the other side of it? Can he stick his sword through the fire to see what happens if he pokes at them? All this goes through his mind as he contemplates what to do once the fire goes away.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:66/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Thursday May 2nd, 2019 3:01:14 PM

Atlas move, Finding that he cant fit though the holes, Neshi heads out the door (knowing the fire wont hurt him to badly) and into the other room through the other door rising above the wall of fire.

small fire elemental + 2 dex +2 natural armor fire resistance 20, cold vulnerability and burn ability

Osul (by Kent) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:57/66, Wildshape(XII):5/6, Lightning Lord:10/10 
Thursday May 2nd, 2019 3:03:37 PM

Seeing Neshi head out the door, Osul follows and easily passes the slower Neshi

Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet 
Thursday May 2nd, 2019 5:36:48 PM

Armand looks around the room. "Atlas maybe there's something in the room that can act as s bridge across the fire. Though I don't know about the spike stones beyond."

---------
Bless +1 to hit, +1 on saves vs fear (round 7/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 13/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 11/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Thursday May 2nd, 2019 8:23:14 PM

Elyngael keeps looking out the arrow slit. "I'm not sure what we do next."

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 55/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless  d20+7=9 ;
Thursday May 2nd, 2019 8:23:33 PM

Owen drops his invisibility, but again misses with his blinding ray.

DM RobC - "I'm not sure what we do next."  d20+4=11 ; d20+9=10 ; d20+2=22 ; d20+2=20 ; d4+1=3 ; d4+1=3 ;
Friday May 3rd, 2019 8:24:20 AM

What had been a highly defensive position has now become a box the party are having trouble escaping. Elyngael is at a loss and Atlas is feeling impatient. Armand though puts to finding a solution to this problem. Would it be possible to make a safe bridge with the bed?

Osul - still huge - is still unable to squeeze through the doorway or the hall. Rather than stand still he takes a moment to dismiss the spike stones that block the path between the two rooms. (Highlight to display spoiler: {Post on May 1st was: "Osul quickly follows Neshis lead and becomes a huge air elemental". Huge creatures are 15x15. He could go down the hall using squeezing rules, but that would mean half speed and taking fire damage for every 5ft})

With the spikes out of the way Neshi is able to make his way freely down the hall. As a fire elemental he has no problems at all with the Wall of Fire, though isn't able to rise over it.

Owen drops his invisibility and takes a shot at the orangutan. Fire has proven to be a very effective tactic, however in this instance the ray goes wide.

The orangutan finally has a target. He moves towards Owen with mindless agression. Fortunately, however, these orangutans are more suited to magic than hand-to-hand contact. It misses Owen by a long-shot.

The baboon has slightly better luck. He fires two arrows at Owen. One hits however fails to penetrate the stoneskin spell protecting Owen. (Hit AC22. Nat20. Crit confirmed on AC20. 6pts damage to be taken from Stoneskin)

------------------------
Map: Link

Baboon 3 - AC18 - 21pts damage
Orangutan 1 - Feeblemind


Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 
Friday May 3rd, 2019 3:42:17 PM

Atlas remembers! He reaches into the bag of holding and pulls out his Anything Potion. Thinking about the fire and saying out loud, "I'm not sure how to make this work, but I want this to prevent that fire from hurting me", he chugs it, throws the empty bottle into the hall and whips his lips with the back of his sleeve of his sword arm. "That tasted terrible!"

Osul (by Kent) AC:16 (T:15/FF:15), CMD:19, Saves:(F:8/R:4/W:14 (+4 RNL)), HP:57/66, Wildshape(XII):5/6, Lightning Lord:10/10 
Friday May 3rd, 2019 5:49:13 PM

After getting rid of the spiked stones, Osul takes moment and reduces size Elemental shape II and becomes a medium air elemental and rushes out to back up those in the other room.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Friday May 3rd, 2019 5:50:45 PM

Neshi rushes through the door via x30 and ends up across the room and then drops his elemental form.

Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet 
Saturday May 4th, 2019 8:57:13 PM

Armand picks up a bed and hurls it across the wall of fire. Throwing the bed across AI29. "Come on Elyngael maybe we can temporarily cause it to subside." Armand is not really worried about himself with the wall of fire, but of finding a way to get Elyngael and Khan out of the room.

---------
Bless +1 to hit, +1 on saves vs fear (round 8/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 14/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 12/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): Dispel magic, X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}


Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Saturday May 4th, 2019 9:00:49 PM

Elyngael follows Armand to the doorway and drags a bed along the way to aid to the fire bridge.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   d20+9=18 ; d20+12=26 ;
Sunday May 5th, 2019 9:02:14 PM

Looking at the two apes left in the room, Neshi tries to appeal to their new intelligence.

"Ok you two.The rest of your friends are dead, but if you are willing to surrender to us now, we will work out a way for you to remain living and even possibly retain your freedom.:"

Diplomacy DC 18, Intimidate DC 26

Owen (by Trey)  d4+1=3 ; d4+1=2 ; d4+1=4 ; d4+1=5 ; d4+1=5 ;
Monday May 6th, 2019 12:04:55 AM

Owen instinctively casts magic missile at the orangutan.

------------------------------------------------
Magic Missile: 1d4+1+1d4+1+1d4+1+1d4+1+1d4+1=19


DM RobC - "Ok you two.The rest of your friends are dead"  2d6+10=16 ; 2d4=6 ; d20+4=10 ; d20+4=19 ; d4=2 ; d20+9=12 ; d20+4=6 ;
Monday May 6th, 2019 8:01:16 AM

Atlas chugs an Everything Potion. He debates the benefits of a Protection from Energy spell vs a Resist Energy spell. A Protection from Energy spell would almost all of the damage from a Wall of Fire spell, but the spell won't last very long. A Resist Energy spell will protect against Fire for a longer time. It may or may not protect against all of the damage however. He goes with Resist Energy (Fire). Atlas has Resist Energy(Fire/10) for the next 30mins.

Osul changes shape into a better sized elemental. He flies through the flames. (Osul to make a DC22 Will Save to disbelieve the Wall of Fire. Osul takes 16pts damage. Pass=3pts. For ending/starting his round next to the Wall he also takes 6pts (unless he passed the same in which case it is only 1pt)

In fire elemental form, Neshi makes it through the Wall with nothing but a warm feeling - which is pretty mild when you consider he is in the shape of a fire elemental right now (Neshi gets to make a DC22 Will Save to disbelieve the Wall of Fire. It makes no difference this round, but might be useful knowledge later)

Armand is fine with the heay but wants to help Elyngael. The pair drag a bed over and lower it across the flames. Getting past the Wall might be half of the battle. There's still the wall at the other end as well as the heat that radiates from it.

Neshi tries to reason with the apes but all is does is leave them shaken. Trying to get them to stop now, or change their attitude, would require around 10rounds (1min) of talk.

Owen goes with the tried and true approach of a magic missile.

The orangutan beats its fists on Owen doing negligible damage (Owen takes 2pts damage)

The baboon has similar luck - which is to say none. Neither of its arrows hit anything but the wall.

The Wall will last another 10rounds.

------------------------
Map: Link

Baboon 3 - AC18 - 21pts damage
Orangutan 1 - 19pts damage - Feeblemind


Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 
Monday May 6th, 2019 3:36:24 PM

Atlas uses the mattress to avoid the flames as he jumps out of the room, then he runs down the hall and through the flames into the next room, hoping the potion he took helps.

-------------------------------------------------------
ooc: Good call on the Resist Energy vs Protection from Energy, thank you Rob!


Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet  d20+10=25 ;
Monday May 6th, 2019 7:49:51 PM

Armand watches Atlas leap the wall of fire. "I'm not sure this is going to work Elyngael, there's still the heat of the fire on the other side that you and Khan are going to be hit with."

Armand casts Dispell Magic, attempting to get rid of the wall of fire.
Dispell magic 25 (d20+10) versus Owen's casting of it which would be (DC = 11 + the spells caster level). I think I made it?
---------
Bless +1 to hit, +1 on saves vs fear (round 9/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 15/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 13/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94  d20+18=23 ; d8+4=10 ; d6=3 ;
Monday May 6th, 2019 8:21:37 PM

If the Wall of Fire is out, Elyngael and Khan will double move out and down the hall. They would then be in the X, Y 28-30 area. Khan will be in the lead so he would be closer to the door entrance.

If the Wall of fire is not out, Elyngael will move over to the arrow slot window at AG31. I'm not sure what the chance of hitting the baboon with an arrow through the opposing arrow slot would be, but she will shoot.

Arrow, To hit (d20+18=23) damage normal (1d8+4=10) fire (d6=3) total 13

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 55/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Monday May 6th, 2019 10:15:32 PM

Owen takes a withdraw action, moving to H35.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   d20+14=29 ; d20+7=13 ; d20+7=22 ; 4d6=12 ; 4d6=14 ; d20+13=17 ;
Monday May 6th, 2019 11:00:07 PM

Osul -- Will DC 29 moves into the room and then casts Baleful polymorph (slug) on the orangutan fort save DC 25 if fail then will save 25

Neshi shrugs as if to say ah well I tried. and casts a scorching ray spell at the baboon sending two rays streaking toward it. ranged touch AC 13 & AC 22 for 12 & 14 points spell resistance 13[/b]

DM RobC - "What to do, what to do" 
Tuesday May 7th, 2019 7:46:39 AM

With Armand dispelling the Wall of Fire (illusory mind you) it opens the way for the rest of the party to gather in the mess hall.

After that it is hardly a fair fight. The mindless orangutan has no real offence, no spell casting ability, and minimal defenses. Even if it manages to strike with all its might it wouldn't be making any but a slight dent against the Stoneskin spells currently in play. Truth be told, if it stays alive for more than 10seconds it should consider itself lucky.

The baboon does marginally better, but with no support it is only a matter of time before it also drops dead.

Removing the fire certainly opened the way for the party. With it gone though, it also means there is nothing between the party and whatever else is alive in this place.

--------------------
OOC: Osul keeps his baleful polymorph spell

Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111 
Tuesday May 7th, 2019 10:29:05 AM

Atlas looks everyone over, "Alright, I think they know we are here." He laughs out loud, a big hearty laugh. "OK, Plan B. I say we just march down there and start taking them out. We'll try to keep it to close quarters so that we don't get overrun. It won't be pretty, but I'm not sensing that we'll have much luck talking to them."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Tuesday May 7th, 2019 3:10:44 PM

Ok fine but we need to make sure our buffs are where we want and need them and also realize that Osul and I ran through a lot of our heavy duty spells that round.

Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet 
Tuesday May 7th, 2019 7:50:01 PM

"I agree Atlas. And I agree with Neshi. Our buff spells will hold for a little while longer. We need to just go through this place and find Otaktay. Searching for and gathering treasure will have to wait until later." He pauses considering the map. "It looks like this hallway goes around in both directions. We are closer to the left side. Let's keep going that way. Atlas take point."

--------- I'm taking two rounds off the buff spells.
Bless +1 to hit, +1 on saves vs fear (round 11/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 17/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 15/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Tuesday May 7th, 2019 8:25:57 PM

"I agree. Let's head out. I'm not going to be too good up front but I think Khan and I should stay pretty close to the front so we can get into the battle. Let's remember to leave some room for others behind to get past us if need be."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 53/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Tuesday May 7th, 2019 11:29:00 PM

Owen smiles at the rest of the group. "The cavalry has arrived! I'm sorry, though: that illusory Wall of Fire was a lot more potent than I expected it to be."

DM RobC - "The cavalry has arrived! 
Wednesday May 8th, 2019 6:31:58 AM

Owen is quite apologetic. The spell was both helpful and a hindrance. More one than the other perhaps.

It's unanimous. The party will press on. No point stopping now. Surely half the battle is done.

Osul decides to cover the rear "I'll try and find a way to open the portcullis. With it closed we've no escape route. You go on ahead"

If there is anyone left in this place they would surely know that the group are here. How will you proceed?

-----------------
OOC: I honestly had no idea what you were all going to do at this point. Then again, I didn't know you were going to do an illusory wall of fire, spiked stones, fireballs, and so on. Not to mention the teleport into this place. You're all being very unpredictable. Love it!

Everyone gets 1 hero point just for surviving that mess

Please place/move yourself on the map

Map: Link


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 53/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Wednesday May 8th, 2019 7:29:56 PM

Owen reunites with the rest of the group and offers a plan of attack: "Let's take the hallway to the right; if they have an armory, it's probably near the barracks. They know we're here, but if we can keep them from arming further we should."

Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet 
Wednesday May 8th, 2019 7:52:06 PM

OOC I'm assuming we all went into the mess hall.

"We can talk this thing to death with if's and where-fore. If the armory is near the barracks then like as not they are going to be waiting for us that direction."

Armand decides to run down to the left hallway (to J28) and peak around the corner.

---------
Bless +1 to hit, +1 on saves vs fear (round 12/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 18/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 16/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Wednesday May 8th, 2019 8:25:57 PM

"Khan go with him!" Elyngael tells Khan when Armand goes running off. She stays in the hallway and tries to look both directions.

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   d20+11=31 ;
Wednesday May 8th, 2019 9:40:17 PM

Falling in with the others Neshi brings up the rear, keeping a look out behind and upward.

Perception DC 31 (nat 20)..

Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111  d3=1 ;
Thursday May 9th, 2019 7:04:50 AM

"Owen, we cannot split up. I will watch your back while you figure out the portcullis. I can provide strength if needed to work something."



DM RobC - "Khan go with him" 
Thursday May 9th, 2019 7:34:21 AM

Owen suggests going to the right. Armand however thinks the left is the way to go. Each have reason to their suggestion.

Armand edges along the wall and takes a peek around the corner. It's another corridor that turns away at the other end, although there are two doors in sight: one at the end, and another practically around the corner from where he stands.

Elyngael sends Khan off to follow Armand, while she weighs up which direction to go.

Neshi brings up the rear. Having used up a loot of his powerful spells he may require the protection of the others. Nothing like using the muscle as meat-shields!

Atlas doesn't think it wise for the party to split up, especially in such a weakened state.

If there are enemy about, they aren't making themselves visible.

-----------------
Map: Link


Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+10=25 ;
Thursday May 9th, 2019 1:51:59 PM

Atlas, realizing that the front is clear for 'Osul, looks to the left and right down the hall. Still worried about the party splitting up, he says to Owen, "Owen, don't go getting yourself captured or killed. Once I see what is over here I will swing back. Yell if you see something interesting.."

Then he hurry's to catch up to Armand. Peering around Armand's shoulder he says, "It might be best if I go first, just in case there is a trap or someone decides to poke you with something. Watch this door while I check the next corner."

Atlas moves past the door, assuming it is fully closed, listens for a moment, then continues to the corner to look around.

------------------------------------------------
Perception: 1d20+10=25


Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet  d20+4=18 ;
Thursday May 9th, 2019 5:29:10 PM

"Be careful." Armand whispers. He keeps his eye on the near door.

Perception 18 (d20+4)

---------
Bless +1 to hit, +1 on saves vs fear (round 13/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 19/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 17/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Thursday May 9th, 2019 8:24:18 PM

"Hey Owen, don't go to far." She keeps an eye on Owen but tries to also keep an eye on Armand and Khan.

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 53/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Thursday May 9th, 2019 9:53:52 PM

"Okay, I guess we're going left." Owen turns and moves along with the party.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   d20+11=13 ;
Thursday May 9th, 2019 11:08:25 PM

Bringing up the rear Neshi keeps an eye up and out.

DM RobC - "Okay, I guess we're going left" 
Friday May 10th, 2019 5:47:16 AM

The party start to make their way around the corridor, spread out so as to avoid any concentrated attack.

Atlas takes the lead and scouts ahead whilst Neshi and Elyngael cover the rear. He doesn't see any traps nor hear anything untoward.

If there is anyone alive around here then chances are they heard either the alarm or the fighting. Yeah, the fighting was pretty loud with all the apes screaming from the imaginary fire.

Maybe there isn't anyone left? Maybe you took care of them all? (Highlight to display spoiler: {I don't think anyone believes that!})

-----------------
Map: Link


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Friday May 10th, 2019 8:23:51 AM

As they start their search, Neshi starts reviewing what he has left in the way of spell slots remaining as he keeps an eye up and about.

Highlight to display spoiler: { 5th -2, 4th -2, 3rd - 4, 2nd - 5, 1st - 6, Elemental ray - 9 }



Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+10=28 ; d20+4=9 ;
Friday May 10th, 2019 10:18:57 AM

Looking back to the group Atlas quietly announces, "No more doors from what I can see, but the hallway turns up ahead. I suggest we look in these two rooms first before we get surrounded."

If the group is in agreement, Atlas moves back to the first door and listens to it again to see if he hears anything. If not, he checks to see if it will open. If is locked he'll put a shoulder into it, then a boot if needed.

-------------------------------------------------------
Perception: 1d20+10=28

Stength Check if needed to break open door: 1d20+4=9
ooc: might need some help if that door turns out to be locked, weak roll


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 53/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Friday May 10th, 2019 9:04:49 PM

Owen looks on as he reviews the spells he's memorized today.

__________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, True Strike, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, See Invisibility, Bull's Strength, Spider Climb, Darkvision, and Invisibility.
3: Dispel Magic, Fireball, Fly, Haste, and Major Image.
4: Stoneskin, Scrying, Crushing Despair, Phantasmal Killer, and Greater Invisibility.
5: Teleport, Cone of Cold, Feeblemind, Shadow Evocation.

1/1 daily Arcane Bond spell used.
1/1 daily SM Fulcrum used.
2/8 daily Blinding Rays used.
4/8 daily Invisibility Field rounds used.
}

Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet 
Saturday May 11th, 2019 9:32:11 PM

Armand moves to H23 on the other side of the doorway from Atlas. He is now keeping his eye on the northern double door.

---------
Bless +1 to hit, +1 on saves vs fear (round 14/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 20/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 18/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Saturday May 11th, 2019 9:41:22 PM

Since everyone is now going left Elyngael runs down the hallway to stand in the corner. She orders Khan to keep Armand protected so Khan moves in front of Armand.

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves

DM RobC - "I suggest we look in these two rooms first before we get surrounded" 
Monday May 13th, 2019 7:24:32 AM

The party take stock of their remaining resources. You actually have a surpising number of spells at your disposal.

Atlas goes to the nearest door and puts his ear against it. He can't hear anything on the other side.

The rest of the group set up a perimeter in case they are about to get surrounded or should enemies appear from somewhere unseen.

The tension is high but quickly fades as Atlas opens the door to find an empty kitchen. Cooking supplies and food neatly placed on shelves, knives laid out in size order, and clean(-ish) cloths, all on top of some wooden benches. There are a few hessian sacks underneath the benches. Nothing alive in here though.

Another good room however if you need a defensive position.

-----------------
Map: Link


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 53/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Monday May 13th, 2019 4:27:51 PM

Owen investigates the hessian sacks before moving to the next door with the group.

Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet 
Monday May 13th, 2019 5:40:22 PM

Armand moves to L20 to cover that hallway and to make room for some stalwart companion to open the door.

---------
Bless +1 to hit, +1 on saves vs fear (round 15/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 21/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 19/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}

Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+10=29 ; d20+4=7 ; d20+4=19 ;
Monday May 13th, 2019 5:54:36 PM

Atlas wonders aloud, "When was the last time we ate? I'm sure if we took a few minutes to make something it wouldn't be an issue." He looks about in disappointment, realizing he won't be able to eat due to their task at hand. He then heads to the next door and takes the same approach as the last door, listening, trying the handle, and then bashing it in if needed.

---------------------------------------------
Perception: 1d20+10=29
Bash open door: 1d20+4=7

Another attempt to bash it in if the first doesn't work...assuming we're not entering battle or something.
1d20+4=19



Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Monday May 13th, 2019 7:15:24 PM

Neshi looks around the kitchen with a more discerning eye casts detect magic to see if there is anything giving off a magic aura. As they proceed Neshi checks out the hall way and the next door as well.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94  d20+6=16 ;
Monday May 13th, 2019 9:18:47 PM

Elyngael moves down the hallway and directs Khan to aid in bashing the door if needed.
Aid another strength check (d20+6=16)

DM RobC - "When was the last time we ate?" 
Tuesday May 14th, 2019 7:40:13 AM

Owen investigates the sacks while Neshi does a quick magic scan. The sacks contain different food stuffs: some vegetables, nuts and berries, flour. The bags feel about right and you can't feel anything else hidden in them. Neshi doesn't find anything magical in the room. Still, it will be nice to have some snacks for the road.

The party prepare the same approach for the next room.

The door is locked and takes two bashes to get in. Inside it looks like another barracks, only this one is much nicer. The room is furnished with comfortable looking single occupant beds, much nicer than the rank and file troops have. There is a distinct lack of enemies and weapons in the room.

There is another door along the east side of the room.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 53/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Tuesday May 14th, 2019 12:45:22 PM

Owen thinks quickly, drawing on some of his tactical experience. "Let's go through that door at the end of the room. We'll have better angles of attack if there's another room beyond."

Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 111/111  d20+10=12 ; d20+4=5 ; d20+4=22 ;
Tuesday May 14th, 2019 4:59:03 PM

Atlas takes Owen's advice and goes to check out the next door, following the same steps. "No need to get careless. We'll take all day if it saves a life." He listens at the door, then tries the handle, and if needed tries to bash in the door...a few times.

-------------------------------------------------
Perception: 1d20+10=12
Bash door: 1d20+4=5

Bash again if the scenario allows: 1d20+4=22


Armand (Robert D) AC 23/touch11/flat 22 HP 65/73 CMD 20 Character Sheet 
Tuesday May 14th, 2019 5:34:09 PM

Armand double moves to M11. "I'm not sure I like the idea of that hallway taking a hook south and not knowing what's beyond it. On the other hand all we were running into in the south part of the buiding has been guard type stuff. We need to find Otaktay and also the antidote for the Tree."

---------(taking off 2 rounds)
Bless +1 to hit, +1 on saves vs fear (round 17/100)
Protection from Energy - Fire: lasts 100 minutes or until 120 fire damage absorbed. (round 23/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 21/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)
}


Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94 
Tuesday May 14th, 2019 8:17:34 PM

Elyngael moves into the room with Atlas and tells Khan to guard at the doorway. He's been trained to give an alarm when in guard mode and only attack if first attacked by something/someone.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Tuesday May 14th, 2019 9:25:59 PM

In the new room Neshi continues his magical perusal. (Purrusal?)

DM RobC - "Let's go through that door at the end of the room"  d20+19=38 ; d20+19=22 ; d20+19=23 ; 2d6+13=22 ; d6=5 ; d20+17=29 ;
Wednesday May 15th, 2019 7:38:51 AM

The party have a quick check over where to go. True, they could head out of the room and check the hallway, however if anything is in the next room they might find themselves flanked. Then again... what is beyond the door?

Atlas listens against the door however doesn't hear anything. It takes two good bashes to get the door open.

No sooner is the door open than a very large tiger is right in his face.

The enemy knew you were coming.

You count a huge tiger, three orangutans, three dire apes, three baboons, and an air elemental.

The tiger slashes and bites at Atlas. Only the bite hits but it gets a firm hold on him (Hit AC38. Miss AC22 and AC23. Atlas takes 22pts damage + 5pts fire damage. Grab CMB: 29. Atlas is grappled!)

The orangutans send fireballs into the room.
Fireball 1: Everyone but Neshi: 31pts fire damage. Ref Save vs DC17 for half.
Fireball 2: Everyone but Neshi: 30pts fire damage. Ref Save vs DC17 for half.
Fireball 3: Everyone but Neshi: 27pts fire damage. Ref Save vs DC17 for half.

If memory serves the orangutans you fought in the past only had 1 fireball memorised.

The dire apes are spread out, perhaps having learnt that it is not good to clump up. They fire arrows towards Atlas, and fortunately only one hits (Hit AC24. Miss AC23 and AC15. Atlas takes 14pts damage)

The air elemental casts a Call Lightning spell, sending a bolt of electricity down on Atlas (Atlas takes 15pts electric damage. Ref Save vs DC16 for half)

The babooons head for the door at the south and exit out of sight.

-----------------
Map: Link


Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 0/111  d20-1=5 ; d20-1=1 ; d20-1=15 ; d20-1=2 ;
Wednesday May 15th, 2019 10:52:42 AM

Atlas yells back, "Yikes! I've got the door, you guys just keep throwing those spells through it...or at me!" With that, Atlas feels the bite of the tiger, but is fortunate to still have his Stoneskin protecting him. However, that doesn't help him avoid the fireballs or lightning. Being grappled, he has no way to avoid the onslaught and he is now hanging limp in the tiger's grasp.

------------------------------------------------------------
Grappled
Fireball 1: 1d20+3-4(grappled)=5 failed
Fireball 2: 1d20+3-4(grappled)=1 failed
Fireball 3: 1d20+3-4(grappled)=15 failed
Lightning: 1d20+3-4(grappled)=2 failed

ooc: 119 points of damage. Gargul is not going to be happy with Atlas!

Stone Skin: 64/100 The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine.


Owen Marcellus (Weston W.) AC: 16/12/14; HP: -20/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless  d20+9=20 ; d20+9=10 ; d20+9=15 ;
Wednesday May 15th, 2019 3:58:30 PM

IC: Owen makes a valiant effort to avoid the incoming fireballs, but the fiery explosions leave him scorched on the floor.

OoC: I spend two hero points to have Owen cheat death.

Armand (Robert D) AC 23/touch11/flat 22 HP 73/73 CMD 20 Character Sheet  d20+4=15 ; d20+4=18 ; d20+4=11 ; d6=4 ; d6=4 ; d6=4 ; d6=4 ; d6=6 ; d6=2 ; d6=4 ; d6=5 ; d6=5 ; d6=3 ;
Wednesday May 15th, 2019 5:54:30 PM

Reflex saves, 15 fail, 18 save, 11 fail damage 73 points damage, oh wait 0 because I have protection from fire on...

Armand see's Atlas's knee's buckle and channels to heal as he moves forward slightly. Channel heals 22 points healed to everyone, including Owen.

"The baboons are going to flank us. We either need to retreat or barrack that southern door."

Calling on inner heroic reserves Armand calls on Gargul's aid and again channels to heal everyone. Heal 19 to everyone again.

---------
Bless +1 to hit, +1 on saves vs fear (round 18/100)
Protection from Energy - Fire: lasts 100 minutes or until 73/120 fire damage absorbed. (round 24/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 22/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, Holy Smite (domain),
5 (2): Flame Strike, Break Enchantment, slay living (domain)

Channels used 3 of 6
}


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   10d6=39 ;
Wednesday May 15th, 2019 8:33:56 PM

Entering the fray Neshi sights through the door and sends a fireball streaking toward W13, hopefully catching the tiger from the rear as well as two apes in it.

30 points damage, reflex DC 23 for 1/2 damage

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94  d20+12=25 ; d20+12=13 ; d20+12=32 ; d20+17=27 ; d8+4=6 ; d6=6 ; d20+12=31 ; d8+4=9 ; d6=5 ;
Wednesday May 15th, 2019 8:38:24 PM

OOC I'm assuming since Khan is outside the room he doesn't need to save for the fireballs.

Fireball 1: save (d20+12=15) Evasion, no damage
Fireball 2: fail (d20+12=13) 30pts (but Armand healed for 41 so no damage).
Fireball 3: save (d20+12=32) Evasion no damage

OOC I'm assuming from the square's that tiger is taking that the line of sight through the doorway is blocked by him? If not I'm shooting the Air Elemental, if the tiger is blocking line of sight I'm shooting him, and I assume line of sight blocking goes both ways, so they can target us inside the room.

Elyngael lines up her adamantine arrow and shoots (Air elemental first, if it's the Tiger it's within 30 feet so +1 on to hit).
First arrow, To hit (d20+17=27, hit?) damage normal (1d8+4=6) fire (d6=6) total 12
Second arrow, to hit (d20+12=31, hit?) damage normal (1d8+4=9) fire (d6=5) total 14

Elyngael orders Khan into the room and has him guard the doorway from this side.

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves

DM RobC - "Let's go through that door at the end of the room" 
Thursday May 16th, 2019 7:42:15 AM

The party are on the serious end of some fireballs. It's as if the enemy decides to return the favor in spades.

Miraculously it looks like everyone is still standing!

---------
Please see email folks
Atlas: With Resist Fire 10, Atlas took a total of 89pts damage, dropping him down to 22pts before being healed for 41 to put him up to 63pts. Alive and kicking
Owen: Instead of spending two hero points to cheat death you could instead spend 1 hero point to make that 3rd save a pass. Total damage = 58pts. That would put you at dying (not dead) at -5pts, before being healed for 41pts to put him at 36pts. Alive and kicking.
Khan: I'll give you a break on this. He had been by the open doorway on the south and was in range of the fireball but seeing how everyone else copped it I'll give you a pass this time.


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 36/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Thursday May 16th, 2019 8:05:38 AM

OoC: Okay, I'll use just the one, then.

IC: Owen stands from prone and casts Haste on the Wardens.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Thursday May 16th, 2019 7:40:33 PM



OOC: Did not see/get email for some reason and don't see a new DM post for today. Am i seeing/not seeing things?

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   10d6=34 ; 10d6=34 ;
Thursday May 16th, 2019 7:49:44 PM


Hasted Neshi sends another fireball streaking to W 13 34 points damage reflex DC 23 for 1/2 damage and then spending a hero point sends another one, this time, to AJ 13 for 34 points of damage Reflex DC 23 for 1/2 damage

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94  d20+18=27 ; d8+4=10 ; d6=6 ;
Thursday May 16th, 2019 9:12:36 PM

Elyngael shoots her hasted attack shot at the target of her other arrows... Does the hasted effect add +1 to the other shots?

Elyngael lines up her adamantine arrow and shoots (Air elemental first, if it's the Tiger it's within 30 feet so +1 on to hit).
First arrow, To hit (d20+18=27, hit?) damage normal (1d8+4=10) fire (d6=6) total 16

Atlas Sunowl (Trey) AC: 24+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 63/111  d20+13=33 ; d20+13=20 ; d8+9=11 ; d8+9=11 ; 2d6=8 ; d20+9=17 ; d4+5=9 ; d20+12=15 ; d8+9=15 ; 2d6=10 ;
Thursday May 16th, 2019 11:33:50 PM

Atlas shakes off the overwhelming onslaught, fortune for the magic that protects him. He immediately attacks the tiger, even though he is tight within it's grip. The close quarters seem to bolster him, as his attacks dig deep into the tiger's hide.

"Thanks for the healing! Now if I can just kill this thing and get it off me!"

------------------------------------------------------------
Attack 1 Longsword: 1d20+15-2(grappled)=33
Crit Confirm: 1d20+15-2(grappled)=20
Damage: 1d8+9+1d8+9=11+11=22
Holy Damage: 2d6=8

Attack 2 Spiked Shield: 1d20+11-2(grappled)=17
Damage: 1d4+5=9

Attack 3 Longsword: 1d20+14-2(grappled)=15
Damage: 1d8+9=15
Holy Damage: 2d6=10

Total Damage: 64

ooc: Assuming they all hit, not sure of AC and afraid of losing the post if I go back to look

Stoneskin: 64/100
Resist Fire


DM RobC - "Thanks for the healing!"  d20+7=20 ; d20+7=20 ; d20+7=22 ; d20+7=17 ; d20+9=24 ; d20+9=19 ; d20+7=20 ; d20+7=9 ; d20+19=33 ; d20+19=27 ; d20+19=23 ; 2d6+13=23 ; 2d6+13=19 ; 2d6+13=21 ; d6=4 ; d6=5 ; d20+18=22 ; d20+12=27 ; d20+12=14 ; d20+7=17 ; d20+7=27 ; d20+7=15 ; 2d6+4=10 ; 2d6+4=10 ;
Friday May 17th, 2019 8:08:15 AM

Armand applies the healing. A lot of healing. The party got burnt pretty bad.

Owen casts a haste spell to give the party its best chance of fighting back.

Neshi responds with two fireballs right back through the door (Highlight to display spoiler: {Haste gives another attack made as part of a full attack action. It can't give a second standard action. So basically this is 1 standard fireball + 1 hero point fireball})

Elyngael lines up the air elemental and shoots three arrows at it. She has line of sight however the air elemental gets the benefit of having soft cover (additional +4 to AC). One arrow hits but the other two sail wide. Khan moves to protect the doorway.

Atlas fights back as best he can against the huge tiger. His first attack is a good one however he is so distracted by the grapple that the other two miss.

The enemy act...

Elyngael took some shots at the air elemental and it doesn't seem happy about it. "Get her!"

The orangutans all turn their attention to Elyngael, targetting her with Confusion spells
(Elyngael to make 3 Will saves vs DC17. Fail any of them and be subject to a confusion spell)

The tiger releases its grip of Atlas to give a full attack once more. Both claws hit (Hit AC33, AC27. Miss AC23. Atlas takes 19pts + 21pts + 4pts fire + 5pts fire)

With Atlas now in reach one of the dire apes can now move close enough to attack him as well. Wardd must be smiling on Atlas as the claw just misses him.

The others fire off a few arrows. With the tiger in the way the party all benefit from soft cover.
DA2 aims at Armand (Hit AC27. Miss AC17. Armand takes 10pts)
DA3 aims at Armand (Miss AC14. Hit AC27 - Nat20. Crit not confirmed on AC15. Neshi takes 10pts)

The air elemental flies closer to the group and then turns into a large whirlwind.

-----------------
Map: Link

TI - AC25: 68pts
DA1 - AC26: 64pts
DA2 - AC26: 64pts
O2 - AC20: 64pts
OT - AC27: 14pts


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless  
Friday May 17th, 2019 4:00:04 PM



"Atlas, Retreat backwards now. Incoming help that needs that space.

That said, Neshi breaks a light brown gem and as the Large earth elemental forms instructs it to attack the tiger.

Large Earth Elemental
AC 18, touch 8, flat-footed 18
hp 68
Fort +9, Ref +1, Will +6
DR 5/; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Base Atk +8; CMB +16; CMD 25

Earth Glide (Ex) A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex) An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a 4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)

If it gets attacks this round on the tiger



Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   d20+14=29 ; d20+14=18 ; d20+14=27 ; d20+14=29 ; 2d6+7=14 ; 2d6+7=12 ;
Friday May 17th, 2019 4:01:25 PM

AC 29 & AC 18 for 14 points & 12 points

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 43/111  d20+16=17 ; d20+12=20 ; d20+15=22 ; d20+20=33 ; d8+9=13 ; 2d6=11 ;
Friday May 17th, 2019 5:39:50 PM

ooc: I'm assuming the walls are made of stone, so the earth elemental can go through them easily to attack If that is not the case let me know so that I can react accordingly.

Atlas takes the hits like a fighter should, with the the stoneskin and resist fire enchantments certainly helping. He counters the Tiger's attacks, happy to be free from it's grasp. However, he's quite pathetic and barely manages to hit the creature, flailing around wildly like a dizzy kid trying to hit a piata.

-----------------------------------------------------------
Attack 1 Longsword: 1d20+15+1(haste)=17
Damage: n/a
Holy Damage: n/a

Attack 2 Spiked Shield: 1d20+11+1(haste)=20
Damage: n/a

Attack 3 Longsword: 1d20+14+1(haste)=22
Damage: n/a
Holy Damage: n/a

Attack 4 Longsword (Haste): 1d20+19+1(Haste)=33
Damage: 1d8+9=13
Holy Damage: 2d6=11

Total Damage: 24

Stoneskin: 44/100
Resist Fire/10
Haste: +1 attack/+1 AC/+1 full attack


Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 94/94  d20+9=22 ; d20+9=15 ; d20+9=11 ; d100=41 ;
Friday May 17th, 2019 8:39:44 PM

Confusion 1: save (d20+9=22)
Confusion 2: fail (d20+9=15) Spending a hero point for +2 to make save 17.
Confusion 3: fail (d20+9=11) (d100=41)

Elyngael beings babbling incoherently.

Khan still guards the doorway.

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves


Armand (Robert D) AC 23/touch11/flat 22 HP 73/73 CMD 20 Character Sheet  d20+10=24 ; 5d8=20 ;
Friday May 17th, 2019 9:33:40 PM

"Boggers!" Armand exclaims as Elyngael starts to babble.

He came prepared though, he casts Break Enchantment on Elyngael.
(I have to roll d20 + my caster level, 24, against a DC of 11+ caster level of effect. I'm assuming I made it.).

Armand has had enough from these creatures. He's now assuming that being Awakened they no longer enjoy the neutral alignment of their base animal form. In fact they have chosen an evil path as they are out to poison the Tree and get rid of all humanity on the planet. He wrath grows and he calls upon inner strength (spending last hero point) to cast HOLY SMITE!

Holy smite aimed at squre V13, that means with a 20 radius it hits, T1, DA1, DA2, OT, O2.
Will Save DC 17 for half damage and to avoid being blinded.
Damage 20 (5d8)

---------
Bless +1 to hit, +1 on saves vs fear (round 19/100)
Protection from Energy - Fire: lasts 100 minutes or until 73/120 fire damage absorbed. (round 25/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 23/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, XHoly Smite (domain),
5 (2): Flame Strike, XBreak Enchantment, slay living (domain)

Channels used 3 of 6
}


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 36/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless  d20+22=35 ; d20+22=39 ; 10d6=33 ;
Sunday May 19th, 2019 11:51:40 PM

Owen grits his teeth. He's been more seriously wounded in this fight than he has been in any other fight with the Wardens, combined. That means he needs to step up his game, to rise to the challenge. It may also mean that he needs to take a great risk. And he can think of no better Warden to take as a model of courage than Atlas.

With his mind set, he uses his Invisibility Field to wink out of sight, then moves cautiously forward to Q13, standing shoulder to shoulder with Atlas. He defensively casts (DC 23 concentration check: 35) Crushing Despair in a cone that should affect DA1, DA2, TI, and Otaktay. They need to make a DC 20 Will save or suffer -2 to lots of important things for 10 minutes. Owen follows that up with a heroic effort: He defensively casts (DC 25 concentration check: 39) a second spell, Cone of Cold, that envelops DA1, DA2, TI, Otaktay, and O2 in a blast of frigid air. They must make a DC 21 Reflex save or take 33 cold damage (a save still deals half damage).

___________

Swift Action: Invisibility Field.
Move Action: Move to Q13.
Standard Action: Defensively cast Crushing Despair.
Heroic Standard Action: Defensively cast Cone of Cold.

DM RobC - "Boggers!"  d20+9=24 ; d20+8=13 ; d20+8=10 ; d20+16=35 ; d20+7=20 ; d20+9=19 ; d20+8=19 ; d20+8=15 ; d20+16=36 ; d20+5=21 ; d20+5=10 ; d20+10=28 ; d20+20=38 ; d20+7=25 ; d20+15=33 ; d20+15=26 ; d20+15=16 ; 2d6+13=25 ; d6=4 ; d8+13=17 ; d6=2 ; d100=73 ; d20+16=20 ; d6=2 ; d6=6 ; d6=1 ; d4+1=4 ; d4+1=4 ; d4+1=5 ; d4+1=3 ; d4+1=2 ; d4+1=4 ; d4+1=4 ; d4+1=5 ; d4+1=3 ; d4+1=3 ; d4+1=3 ; d4+1=5 ; d20+12=30 ; d20+7=19 ; 2d6+4=11 ;
Monday May 20th, 2019 8:32:45 AM

Neshi cracks open an elemental gem to summon a large earth elemental. Atlas has no intention of falling back or stepping aside however. Highlight to display spoiler: {I've placed it behind Atlas. It has 10ft reach so can hit past him}

The elemental manages to hit the tiger with one attack.

Despite all of his attacks, only one of Atlas' strikes connects on the tiger.

Elyngael gets very confused as to what is going on, however that is short live. Armand had prepared for such an event and snaps her right out of it. Khan keeps up his guard.

Armand Holy Smites the apes deciding that they must be evil creatures. Are they though? They had a lot of time while the party was off on adventures and rather than kill anyone at the Tree they instead chose to poison it to encourage people to move on. The spell seems to work nonetheless. The two dire apes are blind while the others take a little damage.

Owen goes invisible and casts a few spells. His crushing despair spell affects both of the dire apes. His cone of cold hits two of the apes, another dodges some of it, and the tiger and elemental avoid it altogether Highlight to display spoiler: {Evasion=No Damage on a successful save}

The enemy act...

The Tiger keeps attacking Atlas. (Hit AC33, AC26. Miss AC16. Atlas takes 25pts + 4pts fire and 17pts + 2pts fire)

Dire Ape 1 may be blind but it can still try and hit Atlas. It can tell where he is but that isn't enough to hit a moving target. It's claws slash at the air in front of Atlas' face.

Dire Ape 2 can't see anything, and that poses a real problem for someone with a bow. It feels it's way around the wall.

Dire Ape 3 can see though, and fire two shots at Atlas. One hits (Atlas takes 11pts damage)

The elemental calls down another lightning bolt on Atlas (Atlas takes 9pts electric. Ref Save vs DC16 for half)

The orangutans keep up their orders and attack Elyngael. This time with Magic Missiles (Elyngael takes 16pts + 15pts + 14pts)

-----------------
Map: Link

TI - AC25: 116 dmg
DA1 - AC26: 100 dmg - Blind - Despair (-2)
DA2 - AC26: 117 dmg - Blind - Despair (-2)
O2 - AC20: 90 dmg
OT - AC27: 24 dmg


Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 11/111  d20+3=11 ; d20+16=22 ; d20+12=13 ; d20+15=33 ; d8+9=11 ; 2d6=3 ; d20+20=24 ;
Monday May 20th, 2019 1:56:13 PM

Atlas bends under the assault, getting beaten down and barely still standing. "I think I'm running low on my protections. If there is anything anyone can do to heal or protect me, have at it." He finishes asking for help as he begins his attack, but his inability to do anything more than a scratch to this tiger sets him off on a rant that a sailor would be impressed with.

-----------------------------------------------------------
Dex Saving Throw: 1d20+3=11 (failed)

Attack 1 Longsword: 1d20+15+1(haste)=22
Damage: n/a
Holy Damage: n/a

Attack 2 Spiked Shield: 1d20+11+1(haste)=13
Damage: n/a

Attack 3 Longsword: 1d20+14+1(haste)=33
Damage: 1d8+9=11
Holy Damage: 2d6=3

Attack 4 Longsword (Haste): 1d20+19+1(Haste)=24
Damage: n/a
Holy Damage: n/a

Total Damage: 14

Stoneskin: 14/100
Resist Fire/10
Haste: +1 attack/+1 AC/+1 full attack


Armand (Robert D) AC 23/touch11/flat 22 HP 73/73 CMD 20 Character Sheet  d8=7 ; d8=5 ; d8=4 ; d8=8 ; d8=3 ;
Monday May 20th, 2019 5:35:33 PM

Armand stands firm, but he knows that the best he can do now is to keep channeling the healing of Gargul to keep Atlas and Elyngael in the fight. OOC, out of hero points

Channeling to heal, and excluding the tiger and Dire ape that would be in range. The party is healed 27 hit points. (5d8).

---------
Bless +1 to hit, +1 on saves vs fear (round 20/100)
Protection from Energy - Fire: lasts 100 minutes or until 73/120 fire damage absorbed. (round 26/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 24/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, XHoly Smite (domain),
5 (2): Flame Strike, XBreak Enchantment, slay living (domain)

Channels used 4 of 6
}

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94  d20+19=30 ; d8+4=10 ; d6=2 ; d20+14=21 ; d20+19=37 ; d8+4=8 ; d6=2 ;
Monday May 20th, 2019 8:29:35 PM

Elyngael grunts as the magic missiles hit her but recovers some thanks to Armand.

Since the whirlwind/air elemental is hiding out of line of sight Elyngael decides that the tiger has got to go. She concentrates all her shots at it, unless it goes down then she shifts to Orangutan 2.

She is still using her adamantine arrows. (if the target switches reduce to hit by 1, because that would be beyond 30 foot).
First arrow, To hit (d20+19=30) damage normal (1d8+4=10) fire (d6=2) total 12
Second arrow, to hit (d20+14=31) miss
Hasted attack
First arrow, To hit (d20+19=37) damage normal (1d8+4=8) fire (d6=2) total 10

Elyngael orders Khan into the room and has him guard the doorway from this side.

Khan growls and licks his mouth. He's still guarding the door.
-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves
Hasted.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94 
Monday May 20th, 2019 8:30:27 PM

Oops that second arrow is a 21 not a 31 to hit, it is a miss.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:62/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   d20+16=36 ; d20+16=21 ; 2d6+9=15 ; 2d6+9=17 ; d20+16=19 ; 2d6+9=14 ; 10d6=34 ;
Monday May 20th, 2019 10:22:06 PM



Using its earth glide the elemental sinks into the floor and comes up underneath the Dire Ape and attacking.

Ac 36 (natural 20) (crit threat AC 21) for 15 points + (17 critical damage if crit) second attack AC 19 Damage 14 points

As the elemental disappears into the floor Neshi sends off another fireball detonating at WX13 catching the tiger, Otakay, Os and Dire Ape 2 in its blast radius. Damage 34 points Reflex DC 25 for 1/2 damage

*********
Large Earth Elemental
AC 18, touch 8, flat-footed 18
hp 68
Fort +9, Ref +1, Will +6
DR 5/; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Base Atk +8; CMB +16; CMD 25

Earth Glide (Ex) A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex) An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a 4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless  d20+22=25 ; 10d6=49 ;
Monday May 20th, 2019 11:26:09 PM

Owen maintains his Invisibility Field and casts defensively (DC 21: 25), tossing a hefty Fireball into the next room. It explodes at V/W/12/13, which should hit TI, DA1, OT, and O2. They must make a DC 19 Reflex save or take 49 fire damage.

He grins (invisibly) at the powerful spell, then moves out of harm's way to O14.

DM RobC - "a hefty fireball"  d20+20=38 ; d20+7=15 ; d20+20=29 ; d20+7=18 ; d8+4=11 ; 9d6=30 ; d4+1=4 ; d4+1=5 ; d4+1=4 ; d4+1=5 ;
Tuesday May 21st, 2019 6:59:55 AM

Despite being very hurt and missing most of his attacks, the sole blow from Atlas than lands is enough to kill the tiger! It slumps to the ground and returns to it's normal large size.

Armand does what he can to patch up the wounds of the party. His supplies are starting to run low.

With the tiger dead, Elyngael concentrates her attacks on one of the orangutans. She is able to put enough holes in him to drop him as well. Her other arrow sticks into one of the other orangutans.

Neshi and Owen send fireballs into the room, and then the Earth elemental joins in. Both dire apes now join the tiger and orangutan in the land of the dead.

The whirlwind guy looks completely unaffected.

The enemy act...

O1 sends more magic missiles at Elyngael (Elyngael takes 18pts damage)

O3 moves to get a clear shot and casts a lightning bolt spell at Elyngael, passing through Neshi (Elyngael and Neshi take 30pts electric damage. Ref Save vs DC17 for half

The whirlwind has more than enough speed to fly into the room, do a lap to hit everyone, and fly back to the room it was in. (Whirlwind does not provoke an AoO. Atlas, Armand, Neshi and Elyngael to make Ref Saves vs DC18 or take 11pts damage. Any who fail that save then need to make a second Ref Save vs DC18. The first in this order to fail ends up dropped at Y15 on the map. The order: Atlas, Armand, Neshi, Elyngael)

DA3 moves to get into the fight.

By the south entrance to the room, the three baboons have appeared.

-----------------
Map: Link

TI - dead
DA1 - dead
DA2 - dead
O1 - AC20: 18dmg
O2 - dead
OT - AC27: 24 dmg


Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 44/111  d20+10=20 ; 2d8+2=6 ; d20+20=24 ;
Tuesday May 21st, 2019 11:36:13 AM

Atlas leaps over the dead tiger and heads straight towards Otakatay, drinking a potion along the way. The healing from the potion and Armand has given him what he needs for a heroic action He swings his blade at Otakatay, but is anything but heroic.

-----------------------------------------------------------
Ref Saving Throw: 1d20+10=20 (passed - no need for second save)
Drink Cure Moderate Wounds Potion: 2d8+2=6
Use a hero point to attack

Attack 1 Longsword: 1d20+19+1(haste)=24
Damage: n/a
Holy Damage: n/a

ooc: I'm going to have to go back and look, but I'm pretty sure 70% of my attack rolls have been for 4 and under thus far in this battle. Ugh.

Stoneskin: 14/100
Resist Fire/10
Haste: +1 attack/+1 AC/+1 full attack


Armand (Robert D) AC 23/touch11/flat 22 HP 62/73 CMD 20 Character Sheet  d20+4=17 ; d20+4=16 ; d20+13=20 ;
Tuesday May 21st, 2019 6:31:41 PM

Reflex save #1, 17 (d20+4) missed.
Reflex save #2, 16 (d20+4) missed.

Armand is dropped at Y15.

Armand looks at the whirling wind/elemental. "Oh I say, that was perhaps foolish on your part." Armand will cast defensively DC 25, (rolled 20, d20+13). He raises his hand and starts casting the spell (Slay Living). But dust gets in his eyes and nose. He tries to suppresses a sneeze, but the spell is blown. "Boggers!" He screams and takes a 5 foot step back.

Armand still has his glaive out so will get an AOO if the elemental attempts to cast or moves more than 5 foot.

---------
Bless +1 to hit, +1 on saves vs fear (round 21/100)
Protection from Energy - Fire: lasts 100 minutes or until 73/120 fire damage absorbed. (round 27/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 25/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, X (domain),
5 (2): Flame Strike, X, slay living (domain)

Channels used 4 of 6
}

Armand (Robert D) AC 23/touch11/flat 22 HP 62/73 CMD 20 Character Sheet 
Tuesday May 21st, 2019 6:32:32 PM

Trey are you adding in your +1 for Bless? Everyone is Blessed right now. Well all of us.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Tuesday May 21st, 2019 8:25:08 PM

Owen sees Armand getting flung around by the Air Elemental. He (invisibly) pursues it into the main room, then casts Phantasmal Killer on it. It needs to make two DC 20 saves: one Will, to disbelieve; and one Fort, to avoid being scared to death.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94  d20+17=31 ; d20+17=32 ; d20+18=25 ; d8+4=11 ; d6=6 ; d20+12=29 ; d8+4=9 ; d6=5 ; d20+18=32 ; d8+4=11 ; d6=3 ; d20+13=33 ; d20+13=31 ; d20+13=16 ; 2d8+9=11 ; d6=1 ; d20+12=18 ; d20+12=30 ; d8+9=13 ; d6=6 ; d20+13=24 ; d8+9=14 ; d6=4 ; d20+12=13 ;
Tuesday May 21st, 2019 8:54:16 PM

Elyngael grunts with the impact of the magic missiles. Fortunately she see's the lighting bolt coming and manages to dodge it completely. (Reflex save d20+17=31 and has Evasion)

The whirlwind that sweeps into the room ruffles her hair as it passes. (Reflex save d20+17=32).

She targets Orangutan 3 and unleashes her adamantine arrows. (if the target dies switch to Dire Ape).
First arrow, To hit (d20+18=25) damage normal (1d8+4=11) fire (d6=6) total 17
Second arrow, to hit (d20+12=29) damage normal (1d8+4=9) fire (d6=5) total 14
Hasted attack
First arrow, To hit (d20+18=32) damage normal (1d8+4=11) fire (d6=3) total 14

Khan growls and attacks Baboon 1.
bite To hit (d20+13=33 potential crit, d20+13=31 something happened but I'll take that last d20 to the claw) Damage normal (2d8+9=11) fire (d6=2) total 13
special trip CMB +12 (d20+12=18 against its CMD to trip it)
claw (d20+13=16) probably a miss
claw (d20+13=30) damage normal (d8+9=13) fire (d6=6) total 19
Hasted Attack
bite To hit (d20+13=24) Damage normal (d8+9=14) fire (d6=4) total 18
special trip CMB +12 (d20+12=13 against its CMD to trip it)
-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves
Hasted.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:45/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   d20+11=28 ; d20+11=18 ; 10d6=38 ;
Tuesday May 21st, 2019 11:15:43 PM

Able to avoid the majority of the lightening bolt save DC 28 Neshi also manages to not be swayed by the whirlwind. He then moves into the next room and fires off his last fireball aimed at AG 11, catching the dire ape and the two remaining orangutans, 38 points damage, Reflex Dc 25 for 1/2 damage

The earth elemental moves toward the other Dire Ape looking to engage it.

*********
Large Earth Elemental
AC 18, touch 8, flat-footed 18
hp 68
Fort +9, Ref +1, Will +6
DR 5/; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Base Atk +8; CMB +16; CMD 25

Earth Glide (Ex) A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex) An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a 4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)

DM RobC - "Oh I say, that was perhaps foolish on your part"  d20+16=19 ; d20+18=32 ; 3d6=13 ; d20+7=9 ; d20+7=10 ; d20+7=13 ; d20+14=33 ; d20+14=21 ; d20+18=24 ; d6+5=6 ; d6+5=9 ; d8+10=15 ; d20+16=32 ; d20+16=17 ; d20+16=33 ;
Wednesday May 22nd, 2019 7:58:21 AM

Atlas makes his way across the room, downing a potion as he does so. He swings his blade once more but hits nothing but air, and it's not even the air of the whirlwind.

Armand finds himself relocated. He tries to cast a spell defensively but finds it hard to concentrate in this new environment and loses the spell.

Owen maintains his invisibility - the second last time he can today - and tries a Phantasmal Killer spell. The whirlwind believes it, however does't die from its effects.

Khan attacks heavily, however doesn't succeed in tripping his target.

Neshi feels a little sparky from the lightning bolt and responds with his last fireball. All take the full brunt of his response.

The earth elemental positions itself closer to the action

The enemy act...

Armand is a the bigger threat to Otaktay right now than Atlas is. Otaktay and the Dire Ape flank him to coordinate their attacks. (Hit AC33, AC24 and AC24. Armand takes 6 + 9 + 15 damage). Both have 10ft reach.

The orangutans each cast a Displacement spell and spread out a bit more (Ranged attacks have a 50% miss chance)

The baboons start to circle Khan and attack. Dragging him to the ground looks like the main tactic.
BA1 - CMB32. Khan is tripped/prone! Khan gets an AoO on BA1.
BA2 - CMB17. Miss
BA3 - CMB33. Khan is prone AND grappled!

-----------------
Map: Link

DA3 - AC26: 38 dmg
O1 - AC20: 56 dmg
O3 - AC20: 83 dmg
OT - AC27: 24 dmg
BA1 - AC18: 61 dmg
BA2 - AC18
BA3 - AC18: 13 dmg


Armand (Robert D) AC 27/touch11/flat 22 HP 32/73 CMD 20 Character Sheet 
Wednesday May 22nd, 2019 5:59:18 PM

Armand goes to total defense (raising AC +4, reflected in header).

And then activates Divine Presence. Any creature wishing to attack Armand must make a DC 18 Will save or ignore him. This applies to all allies in 30 feet of Armand.

Divine Presence (Su): At 8th level, you can emit a 30-foot aura of divine presence for a number of rounds per day equal to your cleric level. All allies within this aura are treated as if under the effects of a sanctuary spell with a DC equal to 10 + 1/2 your cleric level + your Wisdom modifier. These rouds do not need to be consecutive. Activating this ability is a standard action. If an ally leaves the area or makes an attack, the effect ends for that ally. If you make an attack, the effect ends for you and your allies.

---------
Bless +1 to hit, +1 on saves vs fear (round 22/100)
Protection from Energy - Fire: lasts 100 minutes or until 73/120 fire damage absorbed. (round 28/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 26/100).
Divine Presence (round 1/10)

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, X (domain),
5 (2): Flame Strike, X, X (domain)

Channels used 4 of 6
}

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94  d20+13=18 ; d8+9=14 ; d6=1 ; d20+12=26 ; d20+12=18 ; d20+19=38 ; d8+4=5 ; d6=5 ; d20+13=25 ; d8+4=7 ; d6=1 ; d20+19=33 ; d8+4=9 ; d6=3 ; d20+19=38 ; d8+4=9 ; d6=5 ;
Wednesday May 22nd, 2019 8:22:56 PM

Khan takes his AOO:
Bite to hit (d20+13=18) hit. Damage normal (1d8+9=14) fire (d6=1) total 15
Chance to trip with bite, CMB +12 (d20+12=26 against its CMD to trip it)

Khan will attempt to reverse the Grapple from Baboon #3. CMB +12 (d20+12=18)

Elyngael see's Khan is in trouble and switches targets. She shoots at Baboon #2.
First arrow, To hit (d20+19=38) damage normal (1d8+4=5) fire (d6=5) total 10
Second arrow, to hit (d20+13=25) damage normal (1d8+4=7) fire (d6=1) total 8
Hasted attack
First arrow, To hit (d20+19=33) damage normal (1d8+4=9) fire (d6=3) total 12
She spends a hero point and shoots the baboon again.
hero arrow, To hit (d20+19=38) damage normal (1d8+4=9) fire (d6=5) total 14

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 62/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves
Hasted.


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:45/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   d20+15=26 ; 2d6+7=15 ; d20+15=29 ; d20+15=17 ; 2d6+8=15 ; 2d6+8=15 ; 10d6=41 ; d20+14=26 ;
Wednesday May 22nd, 2019 9:07:47 PM

Neshi re-positions himself and fires of a Cone of Cold catching the dire ape and both Orangutans. 41 points damage, reflex DC 25 for 1/2 damage. SR 26

As the dire ape moves to flank Armand he gets a bit too close to the Earth Elemental

(attack of Opportunity) from the apes flank AC 26 for 15 points and then lights into it with a full attack AC 30 & AC 18 (forgot earth mastery bonuses) for 15 points and 15 points

****
Large Earth Elemental
AC 18, touch 8, flat-footed 18
hp 68
Fort +9, Ref +1, Will +6
DR 5/; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Base Atk +8; CMB +16; CMD 25

Earth Glide (Ex) A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex) An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a 4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Wednesday May 22nd, 2019 11:00:22 PM

Owen lets his Invisibility Field drop (saving his last round) and enjoys the benefits of Armand's Divine Presence. He uses the momentary reprieve to cast Greater Invisibility, which will last 10 rounds. Newly invisible, he moves to U15.

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 44/111  d20+16=35 ; d20+16=33 ; d8+9=10 ; d8+9=14 ; 2d6=7 ; d20+12=25 ; d20+15=27 ; d8+9=13 ; 2d6=8 ; d20+20=36 ; d8+9=15 ; 2d6=8 ; d20+20=21 ;
Thursday May 23rd, 2019 12:22:40 AM

Atlas is frustrated and takes it out on Otaktay, finally finding the his groove and slicing the creature from all angles. However, he gets a bit over excited trying to be the hero and manages to miss on the final heroic swing of his blade.

-----------------------------------------------------------

Attack 1 (First Hand) Longsword: 1d20+15+1(haste)=35 (Longsword crits on 19)
Crit Confirm: 1d20+15+1(haste)=33
Damage: 1d8+9+1d8+9=24
Holy Damage: 2d6=7

Attack 2 (2nd Hand) Spiked Shield: 1d20+11+1(haste)=25
Damage: n/a

Attack 3 (2nd Attack) Longsword: 1d20+14+1(haste)=27
Damage: 1d8+9=13
Holy Damage: 2d6=8

Attack 4 (Haste) Longsword: 1d20+19+1(haste)=36
Damage: 1d8+9=15
Holy Damage: 2d6=8

Attack 5 (Hero Point) Longsword: 1d20+19+1(haste)=21
Damage: 1d8+9=n/a
Holy Damage: 2d6=n/a

Total Damage: 75

Stoneskin: 14/100
Resist Fire/10
Haste: +1 attack/+1 AC/+1 full attack


DM RobC - "Defense and Offence"  d20+7=21 ; d20+7=9 ; d20+7=16 ; d20+8=20 ; d20+16=28 ; d20+18=28 ; d20+18=20 ; d20+18=29 ; d8+10=13 ; d6+10=14 ; d20+13=25 ; 10d6=33 ; d20+16=23 ; d20+6=13 ; d20+1=18 ; d20+1=11 ; d20+6=23 ; d4+1=4 ;
Thursday May 23rd, 2019 8:10:04 AM

Armand goes on the defensive. The total defensive. (Highlight to display spoiler: {Total Defense is a standard action, as is activating Divine Presence. I'm giving you both, but note that both have passed their Will Saves anyway})

Khan manages to bite the baboon that trips him up. He returns the favor so that they are both now prone.

Elyngael does a good job of turning the baboon into a pin cushion

Neshi continues the fight with a Cone of Cold. It's enough to knock off both of the orangutans. (Highlight to display spoiler: {AoOs are provoked from moving out of threatened squares. Moving into them, such as the square at the end of the EE's reach, doesn't})

Out of sight, out of possibility of dying. That looks to be Owen's motto as he goes with a Greater Invisibility spell.

Atlas finally gets a few good swings in. The first isn't as powerful as he'd have liked, but still good (Elemental body: Immune to crits)

With so many people making attacks it looks like only Armand is benefitting from the Divine Presence.

The enemy act...

The dire ape goes full attack on Armand (Hit AC28. Miss AC20. Hit AC29. Armand takes 13pts + 14pts damage!)

Otaktay defensively casts a Flame Strike spell on Atlas (Concentration check: 25=Pass. Atlas takes 16pts fire damage + 16pts normal damage). He then takes a 5ft step closer to Armand.

BA1 and BA2 make full attacks against Khan. One managed to hit for a little bit (HitAC23. Khan has -4AC from being prone and -2AC from being grappled. Khan takes 4pts damage). They each take 5ft steps to clear the doorway.

BA3 maintains its grapple on Khan and moves him out into the hall! (CMB: 23+5=28)

------------------------
Map: Link

DA3 - AC26: 94dmg
OT - AC27: 85 dmg
BA1 - AC18 - CMD26: 61 dmg - prone
BA2 - AC18 - CMD26: 44
BA3 - AC18 - CMD26: 13 dmg


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:45/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   d20+16=24 ; d20+16=20 ; d20+18=22 ; 2d6+8=14 ; 2d6+8=14 ; d20+9=24 ; d20+9=28 ; 4d6=16 ; 4d6=17 ;
Thursday May 23rd, 2019 1:03:59 PM

The elemental continues its attack on the Dire ape and hitting it tries to grapple it. AC 26 & 22 (forgot flanking bonus) for 14 points & 14 points. Grapple attempt CMB 24

Neshi turns his focus on Otaktay and lets loose with two scorching rays [b]Touch AC 24 & 28 for 16 & 17 point respectively[/b

Armand (Robert D) AC 23/touch11/flat 22 HP 26/73 CMD 20 Character Sheet  d6=2 ; d6=1 ; d6=3 ; d6=6 ; d6=6 ; d6=6 ;
Thursday May 23rd, 2019 5:36:35 PM

Armand takes a 5 foot step to X13 and prays to Gargul for healing. Channel energy, excluding the Dire Ape and Otakay (the whirlwind).

Armand, Owen, Atlas, the earth elemental, and Neshi are all healed 23 hit points.

Channeling while a standard action does not provoke.

Yes I have not attacked so Owen is covered by Divine Presence.

---------
Bless +1 to hit, +1 on saves vs fear (round 23/100)
Protection from Energy - Fire: lasts 100 minutes or until 73/120 fire damage absorbed. (round 29/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 27/100).
Divine Presence (round 2/10)

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, X (domain),
5 (2): Flame Strike, X, X (domain)

Channels used 5 of 6
}


Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94  d20+9=22 ; d8+9=11 ; d6=3 ; d20+12=29 ; d20+19=29 ; d8+4=6 ; d6=4 ; d20+13=32 ; d8+4=7 ; d6=3 ; d20+19=31 ; d8+4=7 ; d6=6 ;
Thursday May 23rd, 2019 8:27:24 PM

OOC can Baboon 1 take a 5 foot step if he is prone? And if he stayed prone did he take -4 on his to hits? I would target Baboon 1 first if he was standing, and then shift to #2 if he dropped.

Khan decides to bite his grappler (it says see chart but the only thing I could find was -4 for prone).
Bite to hit (d20+9=22) hit. Damage normal (1d8+9=11) fire (d6=3) total 14
Not sure if he gets the trip chance, CMB +12 (d20+12=29 against its CMD to trip it)

Elyngael yells out "You punks better let him go!"
She shoots at Baboon #2 again.
First arrow, To hit (d20+19=29) damage normal (1d8+4=6) fire (d6=4) total 10
Second arrow, to hit (d20+13=32) damage normal (1d8+4=7) fire (d6=3) total 10
Hasted attack
First arrow, To hit (d20+19=31) damage normal (1d8+4=7) fire (d6=6) total 13

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 58/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves
Hasted.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Thursday May 23rd, 2019 11:11:43 PM

Owen is almost out of things to do... He moves back towards the door to see what Elyngael is yelling about.

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 22/111  d20+16=20 ; d20+12=14 ; d20+15=20 ; d20+20=33 ; d8+9=15 ; 2d6=7 ;
Friday May 24th, 2019 3:03:29 AM

Atlas nearly crumbles under the spell Otaktay throws at him, but he manages to stiffen up once it recedes. Seeing Armand's state, he takes a slight step to block Otaktay from Armand as best as he can, then he attacks with everything he has. It is pathetic, but he does manage to land a minor blow. Finding one more boost of energy Atlas considers attacking Otaktay again, but knowing his friend is in danger he tosses him a potion of cure moderate wounds, hoping it will help him live for a few more seconds.

-----------------------------------------------------------

Attack 1 (First Hand) Longsword: 1d20+15+1(haste)=20
Damage: 1d8+9=n/a
Holy Damage: 2d6=n/a

Attack 2 (2nd Hand) Spiked Shield: 1d20+11+1(haste)=14
Damage: n/a

Attack 3 (2nd Attack) Longsword: 1d20+14+1(haste)=20
Damage: 1d8+9=13
Holy Damage: 2d6=8

Attack 4 (Haste) Longsword: 1d20+19+1(haste)=33
Damage: 1d8+9=15
Holy Damage: 2d6=7

Total Damage: 22

Use hero point to toss Armand a potion of cure moderate wounds.

Stoneskin: 14/100
Resist Fire/10
Haste: +1 attack/+1 AC/+1 full attack


DM RobC - "You punks better let him go!"  d20+18=32 ; d20+18=31 ; d20+18=33 ; d6+10=14 ; d6+10=12 ; d20+13=16 ; d20+21=41 ; d20+12=30 ; d3+2=3 ; 5d6=15 ;
Friday May 24th, 2019 7:00:38 AM

The elemental continues to lash out at the dire ape (Highlight to display spoiler: {I'm not sure I see how the elemental is getting to make a full attack as well as grapple.})

Neshi casts 2 scorching rays at Otaktay. Both hit!

Armand backsteps in order to pray (beg!) to Gargul for some healing.

Atlas digs deep both to keep up the fight and to help Armand out

Elyngael gets a few good shots in, warning the baboons to keep away from the big cat. Khan bites back at the baboon attacking him causing it to shriek and it falls prone to the floor.
Highlight to display spoiler: {The prone baboon did take the -4 penalty on its attack (Missed AC13/AC18), although you are correct. Moving 5ft while prone should have been a move action}

Owen isn't sure what he can do. He stays invisible and goes to see what Elyngael is up to.

DA3 5ft steps away from the elemental to stay in reach of both Atlas and Armand. It attacks them both! (Miss AC22. Hit AC31 Armand takes 14pts. Hit AC33. Atlas takes 12pts)

Otaktay defensively casts a cure spell, but loses concentration. The spell fizzles! He must be hurt though. He flies back to the other side of the room (Whirlwind=No AoO). It was his last round as a whirlwind though. He now flies as a 'normal' air elemental.

BA3 won't give up the fight. Both he and Khan are grappling on the ground. The baboons gets a really good hold though! (CMB: 41-4prone=37. Khan is pinned!)

BA1 stands up and goes to join the fight in the hall

BA2 moves over and attacks Khan! (Hit AC30. Khan takes 3pts + 15pts sneak attack damage)

------------------------
Map: Link

DA3 - AC26: 108 dmg
OT - AC27: 140 dmg
BA1 - AC18 - CMD26: 61 dmg
BA2 - AC18 - CMD26: 77 dmg
BA3 - AC18 - CMD26: 41 dmg (grappled+prone)


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:45/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless   10d6=30 ; d20+17=20 ; d20+17=23 ; 2d6+8=15 ; 2d6+8=16 ;
Friday May 24th, 2019 6:20:07 PM

Neshi steps back and lines the dire ape and Otaktay and sends a lightening bolt streaking through both of them. 30 points reflex 23 for 1/2 damage[/b[

The Earth elemental continues to bash on the dire ape from the flank [b]Ac 20 & 23 for 15 points and 16 points


*******

Large Earth Elemental
AC 18, touch 8, flat-footed 18
hp 68
Fort +9, Ref +1, Will +6
DR 5/; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Base Atk +8; CMB +16; CMD 25

Earth Glide (Ex) A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex) An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a 4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94  d20+19=30 ; d8+4=11 ; d6=4 ; d20+12=29 ;
Friday May 24th, 2019 10:04:55 PM

Elyngael moves after the baboons to I19 and yells out "Khan break Free!"
She shoots at Baboon #2 again.
Only arrow, To hit (d20+19=30) damage normal (1d8+4=11) fire (d6=4) total 15

Khan attempts a CMB against Baboon 3 to break the pin. CMB (d20+12=29)

-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 40/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves
Hasted.


Armand (Robert D) AC 23/touch11/flat 22 HP 12/73 CMD 20 Character Sheet  d6=3 ; d6=1 ; d6=3 ; d6=1 ; d6=1 ; d6=3 ; d6=5 ; d6=1 ; d6=4 ;
Saturday May 25th, 2019 9:23:48 AM

"What's Elyngael yelling about?" Armand takes a 5 foot step to W14. "I could take Otaktay out if I could get away from this ape. I've still got some pretty good spells."

He calls on Gargul again and channels some healing energy, to everyone (Owen, Neshi, Atlas, Armand, The elemental) except the dire ape (Otaktay is out of range). All mentioned are healed 18 hit points. (5d8)
What's with all the ones on the roller! Yikes!

---------
Bless +1 to hit, +1 on saves vs fear (round 23/100)
Protection from Energy - Fire: lasts 100 minutes or until 73/120 fire damage absorbed. (round 29/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 27/100).
Divine Presence (round 2/10)

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, X (domain),
5 (2): Flame Strike, X, X (domain)

Channels used 6 of 6
}

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Saturday May 25th, 2019 4:55:55 PM

updated header

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless, Haste, Greater Invisibility  d20+3=8 ; d20+3=17 ; 4d6=14 ;
Sunday May 26th, 2019 9:39:52 AM

Owen uses his hasted speed to move to I18. He doesn't like what he sees, but he's not sure how helpful he'll be. He fires two Scorching Rays at whichever baboons Elyngael hasn't dropped yet, missing with one but narrowly hitting with the other (I forgot to add Bless! That makes 18, which should hit.). It deals 14 fire damage.

DM RobC - "What's Elyngael yelling about?"  d20+7=11 ; d20+20=25 ; d20+10=23 ; d20+5=6 ; d20+10=18 ; d20+5=12 ; d20+10=27 ; d20+5=14 ; d20+3=17 ; d3+2=5 ; d3+2=5 ; 5d6=10 ; 5d6=14 ; d8=5 ; d8=6 ; d8=2 ; d20+18=32 ; d20+18=23 ; d6+10=13 ;
Monday May 27th, 2019 7:40:08 AM

The lightning from Neshi's fingers sizzles through the dire ape, yet misses Otaktay completely. The elemental misses its attack, even with the flanking.

Armand uses the last of his channels to heal those in the main group.

Elyngael moves to stay in sight of the baboons. She pings one of them with an arrow, but it still stands. Khan manages to break free from the grapple!

Owen decides that now is the time to get in the fight. He makes his way out into the hallway and with his scorching ray does some serious burn damage to the same baboon. It's breathing is ragged, and blood is dripping to the ground. But it still stands!

The enemy act...

The baboons keep up the relentless assault on Khan. (Khan has -4 AC for still being prone)
BA1: Hit AC23+2(flanking)=AC25. Miss AC6+2. Khan takes 5pts + 10pts sneak attack
BA2: Miss AC18+2. AC12+2
BA3: Hit AC27+2(flanking)-4(prone)=AC25. Khan takes 5pts + 14pts sneak attack

Otaktay casts a cure spell. This time the spell goes off smoothly.

The dire ape is on death's door but it isn't going to go quietly. It keeps following Atlas and Armand, attacking him through his divine presence spell. (Hit AC32. Armand takes 13pts. Miss AC23 on Atlas)

------------------------
Map: Link

DA3 - AC26: 138 dmg
OT - AC27: 117 dmg
BA1 - AC18 - CMD26: 61 dmg
BA2 - AC18 - CMD26: 106 dmg
BA3 - AC18 - CMD26: 41 dmg (prone)



Armand (Robert D) AC 23/touch11/flat 22 HP 17/73 CMD 20 Character Sheet  d20+13=14 ;
Monday May 27th, 2019 12:30:40 PM

(OOC, I forgot to heal my 18 hp in my header after healing the last round. HP count is not correct after last damage.)

Armand moves to W15. Armand is casting defensively Sound Burst on Otaktay. DC 19, rolled 14. (d20+13).

(OOC, so I guess I just can't do anything till this ape is off me.)

Spells left Highlight to display spoiler: {}
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, X, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, X (domain),
5 (2): Flame Strike, X, X (domain)

Channels used 6 of 6 Highlight to display spoiler: {}

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste   d20+17=20 ; d3=3 ; d20+17=31 ; 2d6+9=11 ; 3d6=10 ; 2d6=9 ; d20-15=-2 ; d20+15=19 ;
Monday May 27th, 2019 3:12:04 PM

Nesh fires off another spell this time creating an icestorm right over Otaktay's head. 10 points bludgeoning damage + 9 points cold damage. No save SR 19

The elemental again Takes its shots on the Ape Missing with the first attack AC 20 and connecting (hopefully with its next AC 31 for 11 points damage

*******

Large Earth Elemental
AC 18, touch 8, flat-footed 18
hp 68
Fort +9, Ref +1, Will +6
DR 5/; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Base Atk +8; CMB +16; CMD 25

Earth Glide (Ex) A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex) An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a 4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the

statistics block.)

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94  d20+19=20 ; d8+4=7 ; d6=4 ; d20+13=21 ; d8+4=12 ; d6=6 ; d20+19=34 ; d8+4=11 ; d6=2 ; d20+9=24 ; d8+9=15 ; d6=5 ; d20+9=20 ; d8+9=10 ; d6=5 ; d20+9=28 ; d8+9=15 ; d6=1 ; d20+9=17 ; d8+9=10 ; d6=4 ;
Monday May 27th, 2019 6:06:29 PM

Elyngael continues to shoot at Baboon #2. (If it drops she will shift to Baboon #1.)

First arrow, To hit (d20+19=20) damage normal (1d8+4=7) fire (d6=4) total 11
Second arrow, to hit (d20+13=21) damage normal (1d8+4=12) fire (d6=6) total 18
Hasted attack
First arrow, To hit (d20+19=34) damage normal (1d8+4=11) fire (d6=2) total 13

Khan attacks Baboon #3, both are prone...Khan is -4 on attacks, but the baboon is -4 on AC.

bite To hit (d20+9=24) damage normal (1d8+9=15) fire (d6=5) total 20,
it's already prone so no trip
claw (d20+9=20) damage normal (d8+9=10) fire (d6=5) total 15
claw (d20+9=28) damage normal (d8+9=15) fire (d6=1) total 16
Hasted Attack
bite To hit (d20+9=17) hits with baboon's reduced AC, damage normal (d8+9=10) fire (d6=4) total 14

That's 65 points damage total!
-----
Khan stats - with Animal Growth
AC 29, touch 15 flat 15 CMD 23 HP 24/62(+12)
Reflex +9, Fort +8, Will +8
melee +13, bite claw claw, 1d8+9+1d6, 1d6+9+1d6, 1d6+9+1d6; special trip CMB +12

Barkskin on Khan and Elyngael, 10 minutes a level, not sure how to figure my level on casting.
Animal growth on Khan, duration?
Bless +1 to hit and fear saves
Hasted.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless, Haste, Greater Invisibility  d20+3=6 ;
Monday May 27th, 2019 7:03:19 PM

Owen tries to help out Elyngael with a Blinding Ray... but wildly misses.

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 30/111  d20+16=30 ; d8+9=17 ; 2d6=7 ; d20+12=24 ; d20+15=31 ; d8+9=16 ; 2d6=8 ; d20+20=29 ; d8+9=16 ; 2d6=11 ; 2d8+2=8 ;
Monday May 27th, 2019 11:28:47 PM

Atlas stirs from his momentary loss of focus and attacks the dire ape standing next to him. The moment to breathe must have calmed his nerves as he slices up the DA with his longsword. He looks about, worried about what remains. Seeing Otaktay across the room and hearing the battle from the other room, he looks to Neshi, "I think I can finish him of. Do you think you can make it back to help the others?"

-----------------------------------------------------------

Attack 1 (First Hand) Longsword: 1d20+15+1(haste)=30
Damage: 1d8+9=17
Holy Damage: 2d6=7

Attack 2 (2nd Hand) Spiked Shield: 1d20+11+1(haste)=24
Damage: n/a

Attack 3 (2nd Attack) Longsword: 1d20+14+1(haste)=31
Damage: 1d8+9=16
Holy Damage: 2d6=8

Attack 4 (Haste) Longsword: 1d20+19+1(haste)=29
Damage: 1d8+9=16
Holy Damage: 2d6=11

Total Damage: 67

Use a hero point to drink a potion of cure moderate wounds. 2d8+2=8

Stoneskin: 14/100
Resist Fire/10
Haste: +1 attack/+1 AC/+1 full attack


DM RobC - "I think I can finish him off"  d20+10=23 ; d20+5=25 ; d20+5=13 ; d20+10=13 ; d20+5=14 ; d3+2=4 ; d3+2=5 ; 5d6=16 ; 5d6=25 ;
Tuesday May 28th, 2019 7:49:28 AM

Armand tries to defensively cast a spell, but that ape is just too darn distracting. The problem is quickly remedied by Atlas who separates the ape's head from its body.

Neshi presses the attack on Otaktay with an Ice Storm spell.

Elyngael keeps up her attack on the baboons. She is able to drop one of them quite quickly and then and harms another one. Khan rips into the prone third one but fails to kill it.

Owen tries to help out but his spell fails to hit everything. Better to miss everything than to hit Khan though.

The enemy act...

The baboons refuse to let Khan be. The baboon on the floor is unable to land a strike. The attacks from the other baboon go straight to Khan's chest. The baboons gives whoops of joy and turn to face Elyngael. With Owen being invisible they see no other foe.

BA1: Hit AC23+2(flanking)=AC25. Hit AC25(Nat20). Failed to confirm crit on AC13. Khan takes 4pts + 16pts sneak attack + 5pts + 25pts sneak attack
BA3: Miss AC11, AC12.

For Otaktay things are looking very dire. His animal companion now serves as a throw rug, his personal guard are all but slaughtered, he is clearly outnumbered and very badly hurt. There's really only one thing to do.

Otaktay changes form from an Air Elemental into an Earth Elemental and disappears through the wall behind him.

------------------------
Map: Link

OT - AC27: 136 dm
BA1 - AC18 - CMD26: 105 dmg
BA3 - AC18 - CMD26: 106 dmg (prone)


Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 30/111  d20+20=37 ; d8+9=11 ; 2d6=10 ;
Tuesday May 28th, 2019 12:37:19 PM

Seeing Otaktay flee, Atlas struggles, but quickly determines he needs to run back and help his friends. Seeing Khan down, he gets a burst of anger and lashes out at the baboon nearest him.

-----------------------------------------------------------
Use a hero point to attack after the full round of movement.

Attack 1 (First Hand) Longsword: 1d20+19+1(haste)=37
Damage: 1d8+9=11
Holy Damage: 2d6=10

Total Damage: 21

Stoneskin: 14/100
Resist Fire/10
Haste: +1 attack/+1 AC/+1 full attack


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Tuesday May 28th, 2019 3:47:23 PM

Neshi quickly sends his large earth elemental after Otaktay with the order to try and catch him and bring him back.

Moving as quickly as he can Neshi makes it into the next room but the door way is blocked by his compatriots and can do nothing.

Armand (Robert D) AC 23/touch11/flat 22 HP 17/73 CMD 20 Character Sheet  10d6=37 ;
Tuesday May 28th, 2019 6:21:54 PM

OOC I'm not sure which direction Otaktay went.

If Otaktay went through the south wall Armand will take a single hasted move action and go through the doors to stop at AD19. I'm assuming they were not locked as the baboon's went through them and opening a door I believe is a free action. If Armand see's Otaktay he will then cast Flame Strike on him.
DC 18 Reflex save for 1/2 damage. 37 points damage, 1/2 is flame 1/2 is divine.

If Otaktay went through the west wall Armand will double move to arrive at about AO13 and then take a swift action to open the door, if it's not locked.

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, X, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, Air Walk, X (domain),
5 (2): XFlame Strike, X, X (domain)

Channels used 6 of 6 Highlight to display spoiler:
}

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94  d20+19=38 ; d8+4=10 ; d6=1 ; d20+13=20 ; d8+4=10 ; d6=5 ; d20+19=34 ; d8+4=12 ; d6=2 ;
Tuesday May 28th, 2019 7:54:46 PM

"NOOOOOO!!!!!" Elyngael screams.

Elyngael will take a 5 foot step to I20. She targets Baboon 1 (AC18) first if it's not already dead and then will shift to Baboon 3 (AC 22).

First arrow, To hit (d20+19=38) damage normal (1d8+4=10) fire (d6=1) total 11
Second arrow, to hit (d20+13=20, will miss #3 but if still hitting 1) damage normal (1d8+4=10) fire (d6=5) total 15
Hasted attack
First arrow, To hit (d20+19=34) damage normal (1d8+4=12) fire (d6=2) total 14

She barely see's Atlas. "Did you get Otaktay?"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless, Haste, Greater Invisibility  d20+3=6 ;
Tuesday May 28th, 2019 11:07:57 PM

Owen misses wildly once again with a Blinding Ray.

DM RobC - "Did you get Otaktay?" 
Wednesday May 29th, 2019 7:21:07 AM

Owen misses once more with his blinding ray spell. You have to wonder if the greater invisibility has made things harder for him to see too!

Atlas runs back to help Elyngael, but it is too late. Khan is dead.

Elyngael takes out her pain on the baboons by killing them with a single arrow each.

Armand pursues Otaktay to the wall on the east. The door is closed so he wisely waits for the rest of the party before proceeding.

Neshi sends the elemental off to pursue Otaktay (OOC: How many rounds remaining on the EE?)

The battle is over. Was it a win? Was it a loss? Was it a bit of both?

----------------------

Everyone is awarded 40,000xp for an exceptional battle!

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 30/111 
Wednesday May 29th, 2019 10:17:39 AM

Atlas slumps down next to Khan, rubbing a hand over his fur. "I'm sorry I wasn't here to protect him Elyngael. I should have been back here."

After a moment he stands again. "Otaktay is about dead, I'm going to finish him off." He then stomps down the hallway to look around the corner.

Armand (Robert D) AC 23/touch11/flat 22 HP 54/73 CMD 20 Character Sheet  d8=7 ; d8=7 ; d8=7 ; d8=6 ;
Wednesday May 29th, 2019 5:33:34 PM

Armand burns his Air Walk spell and casts Cure Critical on himself. (4d8+1/level)

He looks behind him, to find the room empty. "Guys?" Never-the-less he's not letting Otaktay get away. He swings the door open and looks inside.


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Wednesday May 29th, 2019 6:38:55 PM

(OOC. Elemental has 4 more rounds)

I sent the earth elemental after him though he will only be completing my task for the next little bit (4 round), so maybe we hope Otaktay irritates him enough to make it personal.

Looking down and seeing Khan, "Oh, I'm so sorry Elyngael. Is there anything that can be done?"

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94 
Wednesday May 29th, 2019 8:14:45 PM

Elyngael kneels by Khan. Then she hears what Atlas says. "You mean Otaktay is still alive? You didn't get him!?!?!?!" She stands. Looking down at Khan she says, "You shall be avenged!" She notches an arrow and goes after Atlas, not stopping but rounding the corner and looking for a target.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Wednesday May 29th, 2019 8:19:21 PM

Owen reappears, looking at Khan with sadness. "Elyngael, I... I'm sorry I wasn't any help. I know now feels like a time for mourning, but Atlas is rushing back into battle. Let's keep him safe and then..."

Owen looks away, hesitating. "C'mon. This isn't quite over, unfortunately." He follows after Atlas.

DM RobC - "You shall be avenged!" 
Thursday May 30th, 2019 7:33:02 AM

The party aren't going to let up now. Khan will be given a proper service and respect will be paid. That much is for sure. But first there is a debt to be repaid.

The party start spreading out to search. Atlas storms down the corridor to peer around the corner. Elyngael is not going to let her vengeance cool. She nocks and arrow and continues right past Atlas. Gargul help the next ape she runs into.

The corridor snakes around two smaller rooms. The doors of which are closed. Nothing can be heard behind them, although that may not mean much at all.

Armand meanwhile is in pursuit of the creature that caused all of this. When he opens the door though he finds no sign of Otaktay nor the elemental. Druids and their ability to shift forms. As an earth elemental he could be anywhere right now - even right beneath the ground in this room.

What Armand does find in this room is all manner of alchemical equipment. Two large benches covered in iron tools and jars with assorted colored liquids. No doubt this is where Otaktay does his foul 'cooking'. The smell in the room is very pungent. Breathing in the air you get a burning sensation in your nostrils and a real metallic taste in your mouth.

------------------------
Map: Link

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 30/111  d20+4=11 ; d20+4=16 ; d20+4=7 ; d20+4=8 ; d20+4=21 ;
Thursday May 30th, 2019 10:26:33 AM

Atlas rushes down the hall, looking in the first door, then checking in the next. If needed, he kicks them down, trying a few times if they are stubborn. "He cannot last in that form indefinitely. We'll find him when he comes up for air."

-----------------------------------------------------------
Door Bash: 1d20+4=11
Door Bash: 1d20+4=16
Door Bash: 1d20+4=7
Door Bash: 1d20+4=8
Door Bash: 1d20+4=21


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Thursday May 30th, 2019 4:07:39 PM

Going along with the others Neshi joins those in the hall following along keeping an eye wandering around.



Armand (Robert D) AC 23/touch11/flat 22 HP 54/73 CMD 20 Character Sheet 
Thursday May 30th, 2019 4:30:51 PM

"This is probably where the antidote to the poison might be."Armand thinks to himself. "But there's no time to go looking now."

He steps into the room and then swings open the north door while taking advantage of cover from the wall.

---------(taking off 6 rounds)
Bless +1 to hit, +1 on saves vs fear (round 29/100)
Protection from Energy - Fire: lasts 100 minutes or until 73/120 fire damage absorbed. (round 38/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 36/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, X, X (domain),
5 (2): Flame Strike, X, X (domain)

Channels used 6 of 6
}

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94 
Thursday May 30th, 2019 8:51:02 PM

Elyngael follows after Atlas, keeping up with him and staying alert. "What happened? Is there a trail to follow? I will follow him to the end of the earth. He's not getting away. I'm not waiting for him to show up later on and cause more problems." She keeps looking for something to shoot.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Thursday May 30th, 2019 9:56:54 PM

Owen follows along with Atlas and Elyngael. He smells something on the air... "Is that alchemy? Did one of us find the lab?"

DM RobC - "Is that alchemy?" 
Friday May 31st, 2019 9:47:50 AM

The party press on, with Atlas and Elyngael leading the pack.

Atlas starts kicking down doors, starting with the first one. It's not really clear if what he finds is what he wants to find. It looks like a fairly plain storage area. The same in the next room.

------------------------

Armand isn't going to wait for the rest of the party. He chooses not to linger and opens the door to the north, triggering a trap in the process. (Armand takes 11pts fire damage. Ref Save vs DC15 for half).

Inside looks to be Otaktay's private quarters. The room is furnished with a fairly elaborate medium sized bed, a 10ft square pillow that his companion would have used as a bed, a worn carpet on the floor, and a chest by the foot of the bed.

------------------------
Map: Link

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 30/111  d20+4=16 ; d20+4=16 ; d20+4=5 ; d20+4=8 ; d20+4=11 ; d20+4=15 ;
Friday May 31st, 2019 12:04:06 PM

Atlas isn't surprised at what they're finding. He wants to be methodical so as not to miss the hairy beast when it returns to its normal state. He continues on, bashing down every door that gets in his way.

-----------------------------------------------------------
Door Bash: 1d20+4=16
Door Bash: 1d20+4=16
Door Bash: 1d20+4=5
Door Bash: 1d20+4=8
Door Bash: 1d20+4=11
Door Bash: 1d20+4=15


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste   d20+12=24 ;
Friday May 31st, 2019 5:25:09 PM

continues bringing up the rear and keeping an eye on things. Perception DC 24

Armand (Robert D) AC 23/touch11/flat 22 HP 54/73 CMD 20 Character Sheet  d20+4=24 ; d20+4=5 ;
Saturday June 1st, 2019 9:44:18 AM

Armand was prepared for a door trap and rolls partially out of the way. (reflex save 24)

He's further thankful that he had the foresight to have protection from energy-fire cast.

"Hmm, well he's not here. Don't really have time for searching." He mutters. He heads to the south door in the alchemy lab and gives a listen.

Perception (5). Hearing nothing he swings that door open.

---------(taking off 2 rounds)
Bless +1 to hit, +1 on saves vs fear (round 31/100)
Protection from Energy - Fire: lasts 100 minutes or until 79/120 fire damage absorbed. (round 40/1000).
Shield of Faith +3 to AC: lasts 10 minutes (round 38/100).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): X, Shield of Faith, Protection from Evil, Hide from Undead, Command (wis bonus), X (domain)
2 (4): Spiritual Weapon, X, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (3): , X, X, Searing Light(wis bonus), X (domain)
4 (3): Freedom of Movement, Dismissal, X, X (domain),
5 (2): Flame Strike, X, X (domain)

Channels used 6 of 6
}


Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94  d20+17=20 ;
Saturday June 1st, 2019 5:36:19 PM

Elyngael follows about 10 feet behind Atlas. "Wait a mininute. She says. "Lets stop for a second and listen to see if we can hear anything."

Elyngael listens intently hoping to hear moaning or cursing ape. Perception (d20+17=20)

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Sunday June 2nd, 2019 9:27:14 PM

Owen readies his last Fireball in case the group happens on anything nasty.

DM RobC - "Hmm, well he's not here" 
Monday June 3rd, 2019 7:34:12 AM

The party start a methodical search of the lair. No other living creatures are found. Specifically: no Otaktay.

The party regroup with Armand in the throne room. There are dead monkey bodies around the room, as well as that of a tiger.

It seems to be a miracle that half the party aren't meeting with Gargul after all of that fighting. How did you manage to survive all of those waves? Well, equal parts luck and skill. Probably leaning more towards the 'skill' side of things.

The day isn't over yet though.

------------------------
Map as an fyi, although we won't be using it any more

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Monday June 3rd, 2019 8:37:35 AM

Neshi walks over to the area where only Otaktay was before he went "POOF" and looks for any blood of his or hair, if found Neshi carefully collects it and stores it away.

Armand (Robert D) AC 23/touch11/flat 22 HP 54/73 CMD 20 Character Sheet 
Monday June 3rd, 2019 5:52:18 PM

"Well I guess he got away." Armand turns to Elyngael. "I know your intention would be to follow Otaktay but may I suggest that alone he may be a match for you, whereas if you stay with us, as a group we've proven a match for him."

He turns to the others. "I think we need to barracade the lab entrances and make camp as it were. We need to search for the antidote for the Tree and search Okaktay's room." He watches Neshi, "You know Neshi, I'm sure there are hair samples in his room on his bed and such."

Armand pays his respects to Khan and prays over him.


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Monday June 3rd, 2019 6:39:08 PM

Owen chimes in: "Good call, Armand. Let's check Otaktay's bed for hair; we can use it to Scry on his current location. Now that we've taken out his base of power, we can rest up and figure out the antidote, then chase him down."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Monday June 3rd, 2019 6:53:42 PM

Neshi looks around as Armand and then Owen speak.

" Yeah that would be good as well. I think his blood would work well for scrying as well. We definitely need to search his lab for the cure or any info we can find about the poison."

"Elyngael, If you would like to prepare Khan for travel I will gladly bear him back to the tree when we go."

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94 
Monday June 3rd, 2019 9:46:33 PM

Elyngael looks wildly around her and at each of her companions. "I refuse to accept this! I must avenge Khan. I will chase Otaktay to the ends of the earth!" Elyngael is distraught, then glances at the still body of Khan. Elyngael falls to her knees in front of Khan and gently strokes his fur. "He must be laid to rest as a hero and remembered as a dear faithful companion. Yes, Neshi, I will see to the preparations," she murmurs and starts to hum an elven lament.

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 30/111 
Monday June 3rd, 2019 11:41:01 PM

Atlas kicks another door down just to take out his frustrations. Seeing El so distraught tears at his heart, and delaying he search for Otaktay just doesn't taste right. However, putting his emotions to the side for a moment, he sees the logic in it. "He cannot travel far, he's in worse shape than us. Can we scry tonight and then again in the morning, or is this a one time thing?"

With that, Atlas does his best to start making a defensive position of the rooms they have chosen so that they can be safe tonight.

DM Jeremy 
Tuesday June 4th, 2019 6:27:29 AM

Neshi is able to find some blood samples, and surmises that Otaktay must have left them in the split second he was in chimpanzee form before transforming into an earth elemental, as elementals don't bleed in the normal sense.
Elyngael's anger finally subsides as she sees the wisdom in Neshi's words, and begins preparing Khan's body for transport.
As everyone else decides to head to the lab, and possibly Otaktay's sleeping chambers for some fur samples, and the antidote, you hear the distinct sound of glasses clinking together, and Wiz-Bang's high pitched voice casting the spark orision. As the Wardens rush to the lab, they see the diminutive Wiz-Bang jumping around like, well, a tarsier. He appears to be deep in concentration, with beakers over flames and a sizable book opened to a page that is titled simply: "The Antidote" with the sub title reading: "In case the humanoids leave the Tree. He looks over to the Wardens as they enter the lab and says, "Wiz-Bang found way to fix Tree" he then goes back to his work, so deep in concentration, that he doesn't even seem to notice that the Wardens are still present.

Armand (Robert D) AC 23/touch11/flat 22 HP 68/73 CMD 20 Character Sheet  d8=4 ; d8=7 ; d8=7 ; d8=6 ; d8=4 ; d8=6 ; d8=3 ; d8=3 ;
Tuesday June 4th, 2019 5:27:49 PM

Armand looks around and determines that it's time to do some curing.
He will burn flame strike for Cure Light Wound Mass. Everyone is healed 14 hit points.
He will burn Freedom of Movement for Cure Critical on Atlas. Atlas is cured 34 hit points.
He will burn Searing Light for Cure serious on Atlas. Atlas is cured 22 hit points.

"I think that should get all of us close enough that a night's rest will allow us to recover the rest. Then in the morning we can take whatever next step is needed."

He will then take 20 to search Otaktay's quarters, which will get him a 24. "I'm not sure what I'm looking for and I'm generally not very good at this, so anyone that wants to help is welcome."



Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; DR 10/adamantine; Spider Climb, Stoneskin, Bless 
Tuesday June 4th, 2019 6:51:01 PM

Owen watches Wiz-Bang work for a moment, eyebrows raised, then leaves the critter to its work. Owen takes the time to cast Scrying on Otaktay, using the recovered hair to hone in on the fleeing ape. Otaktay must make a DC20 Will save at a -10 penalty or Owen will be able to scope out his surroundings.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94 
Tuesday June 4th, 2019 9:15:39 PM

Elyngael finishes her last duty to her beloved Khan. "I only ask that we cremate him before we move on. I will carry his ashes back to the Tree and scatter them into its soil," Elyngael is pale and numb with grief, "I will not sleep tonight, so it makes no difference if we do it at sunset or sunrise. I will carry Khan's ashes to vengeance first, then second home. I can think no further than that."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste   d20+10=19 ; d3=3 ; d20+10=30 ; d20+10=14 ;
Tuesday June 4th, 2019 10:01:28 PM

Listening to Elyngael, Neshi replies, " I will do this for you and would be honored to stand with you until the end. Would you rather do it here inside, or once we get out under the open sky?

If Elyngael choose now and inside then Neshi will cast a flaming sphere and hold it over Khan's body until completed. If she chooses to wait until they are outside then Neshi will use this time to aid in the search of the bodies and the rooms. Perception DC 19, DC 30 (natural 20),& DC 14

DM Jeremy  d20+12=14 ;
Wednesday June 5th, 2019 6:31:50 AM

Armand takes the time to heal everyone up.

Owen casts scrying on the fleeing chimpanzee/earth elemental, Otaktay fails his Will save, and Owen is able to clearly see an earth elemental swimming underground, He appears to be heading at full speed, roughly in the direction of the Scab.

Elyngael wishes to cremate Khan's remains, and eventually sprinkle his ashes around the base of the Tree, Her desire for revenge is understandably strong. One might wonder if Otaktay feels the same way about the loss of his tiger, stronghold, and army.

Neshi offers to assist in the cremation.

Since the casting for scrying is one hour, we can assume an hour has past.
In the time it has taken Owen to cast his spell, Wiz-Bang has been busy. His wee body is all over the table 1st reading from the book, then checking a beaker, then scampering over to a retrieve the needed ingredients, then adding said ingredients. It would be enough to make you dizzy if you watched him for too long. Finally, around the same time that Owen ascertains Otaktay's position, he takes two beakers that had been simmering and carefully blends the two, and then sets the mixture back on the fire to simmer. Wiz-Bang then turns to the Wardens and says "Wiz-Bang done, good water need to cook more though". He then jumps off the table and heads over to Otaktay's private room, saying, "Otaktay not let Wiz-Bang in here, Wiz-Bang curious". As the tarsier enters the room and looks around a bit then comes back and says, "Big Box to heavy for Wiz-Bang

OCC... I am awarding Elyngael a hero point for some steller role playing in the loss of Khan.

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 30/111 
Wednesday June 5th, 2019 3:35:29 PM

Atlas does what he can to support Elyngael, but he knows that time is the only thing that will really help.

When Wiz-Bang mentions a heavy box he is happy to do something helpful, so he goes to help their furry friend.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Wednesday June 5th, 2019 5:25:04 PM

Owen reports back to the others. "Otaktay seems to be heading for the Scab. I have a scroll of Teleport; half the group could take Wiz-Bang's remedy back and administer it tonight. Or all of us could go if 'Neshi has a Teleport spell remaining. In either case, Elyngael, I think we'll need to sleep before we take down Otaktay: while he's traveling I can't get a good enough lock on his location to teleport us there safely, and most of us need to regain spells."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Wednesday June 5th, 2019 8:47:23 PM

I can indeed cast one more teleport for the day, but I will have nearly no offensive spells left until I get some rest.


Armand (Robert D) AC 23/touch11/flat 22 HP 68/73 CMD 20 Character Sheet 
Wednesday June 5th, 2019 8:50:02 PM

"I agree we need to rest." Armand looks at the chest, [b]"Too bad we don't have a more finesse way of getting it open." He takes out his adamantine hammer and goes to work on the lock of the chest.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94 
Wednesday June 5th, 2019 9:41:07 PM

"Thank you, Neshi! I think right here will be the simplest and gathering his ashes will be my honor after you have cast the flaming sphere." Elyngael is determined, "I will go after Otaktay as soon as possible. I will not put any of you in danger. This is my vow of vengeance, and I will go alone rather than put anyone in jeopardy."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Wednesday June 5th, 2019 10:18:44 PM

Neshi carefull takes Khan over to an area in a nearby room where he can control the fire and proceeds with the cremation.

DM Jeremy  d4+10=14 ;
Thursday June 6th, 2019 5:12:50 AM

As Atlas and Armand attack the chest's lock they trigger a fire trap spell taking 14 fire damage (DC 15 reflex save for half). Once opened, they find enough gold for everyone to receive 2000gp each, and a pair of Winged Boots.

Owen suggest splitting the party, with half going after Otaktay, and the other half taking the antidote back to the Tree using teleport spells to quicken the process. He also wisely suggests resting to regain spells and such, not to mention avoiding becoming fatigued.

Atlas tries to give comfort to the grief stricken Elyngael.

Armand agrees that rest is prudent.

Elyngael suggests doing the cremation in the current location, claiming that the retrieving of the ashes is an honor for her alone. She then declares the desire to go after Otaktay by herself.

Neshi announces he has a teleport spell left in him, but needs rest before his is capable of casting any serious offensive spells. He then casts flaming sphere on Khan's remains.

As the body is being consumed in the conflagration, all present witness a a strange sight. Khan's spirit visibly leaves his body and walks over to Elyngael as if requesting to be petted by his former master one last time. He then looks up and, even more surprisingly speaks in perfect elven saying, "Grieve for me as you must, but don't throw away yourself in the process. Avenge me if you must, but don't forget that revenge is often a dish best served cold. It was my honor to serve you, and my dearest desire is for you to find your joy again". and with those final words, Khans spirit vanishes.



Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 23/111  d20+10=18 ;
Thursday June 6th, 2019 12:02:43 PM

"Ouch! Dang traps, where is Mack when you need him." Then he turns and watches as Khan's spirit talks to El and then disappears.

Atlas realizes that his jaw is hanging open, then closes it. "That was unexpected. He's right though. Our duty is to the living, and that includes the Tree. Let's collect all the hair or blood that we can, put it in a safe pouch or something, then chase after him once we heal the Tree. Call it revenge or call it protecting the Wold, but either way Otaktay will die."

After scooping up his gold he holds the boots up, "Anyone want these, or should I throw them in party treasure?" Then he steps up to Neshi. "I'm ready when the rest are."

----------------------------------------------
Reflex Save: 1d20+10=18


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Thursday June 6th, 2019 5:27:25 PM

Owen pulls out his Scroll of Teleportation. "Once Wiz-Bang finishes the antidote, we'll all head back to the Tree together and apply the cure. With some rest we should be fully prepared to chase down Otaktay."

Armand (Robert D) AC 23/touch11/flat 22 HP 54/73 CMD 20 Character Sheet  d20+4=13 ;
Thursday June 6th, 2019 5:38:11 PM

Armand fails to save against the fire trap. "I guess I should have seen that coming."

He is in awe of what happened with Khan's spirit. "Truly we have witnessed something grand today."

He pauses and then addresses Elyngael. "Elyngael, I know you wish to seek vengeance yourself, but we are stronger as a group. Khan has been a member of our party as much as you have. Stay with us and we shall aid you in your vengeance. But to rush off now in the heat of your emotions, well, they say Revenge is a dish best served cold."

He then turns to the group. "If Otaktay is headed for the Sab then we might have some other allies in the area. Eclyndryl ne Lidely of House Dul'g is leading a Drow community over there. The Tree has a trade agreement with them. Maybe he's headed that way thinking he can find some allies against us. Maybe we'll find a use for that Drow Dagger Owen's been hanging onto."

He looks around some more. "Not sure I like the idea of leaving this stronghold somewhat intact behind us. Wish there was a way we could burn it down or something. But we need to rest first and foremost."

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94 
Thursday June 6th, 2019 9:28:47 PM

"Domi has truly blessed me by allowing Khan's spirit to speak." Elyngael slowly looks at each of her companions, "And, I feel blessed to have each of you supporting me. I may not be a sunny friend for awhile, but I will be at your side. You can count on me to do what is best for the Tree. Right now, it seems like we need to rest before fighting the good fight," she attempts a weak smile for her friends, then finishes putting Khan's precious ashes into a soft deer hide pouch.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Thursday June 6th, 2019 10:15:15 PM

Neshi looks a bit relieved that they have decided not to go rushing directly off after Otaktay, even though he understands the desire.

DM Jeremy 
Friday June 7th, 2019 5:22:44 AM

Atlas is a bit awe struck by Khan's spirit (Who wouldn't be), and shares his agreement , that saving the Tree needs to come first, but not forgetting to mention the need to eventually end Otaktay. He takes his share of the gold coins and, one would assume, gives the others their share, then offers up the winged boots to the party. He also suggest gathering as much of Otaktay's hair as possible, to be used latter, he discovers that the bed although kept relatively clean, does contain enough hair for at least one maybe two more scrying spells.

Owen gets out his scroll of teleportation in preparation for returning home, when Wiz-Bang is finished with the antidote.

Armand is also awed by Khan's spirit, and shares that the rest of the Wardens considered Khan to be one of them, and they feel the loss too, and asks Elyngael to stay with them using Khan's words "Revenge is a dish best served cold". He speculates that maybe Otaktay is looking for allies in the Scab, and suggests that could be his undoing, and laments the idea of leaving the stronghold standing.

Elyngael feels double blessed, First by the gift of Khan's spirit, and equally by the support of her comrades/friends. She warns her friends that she may not be "Little Miss Sunshine" for a while, but she will stay by her friends side. She also takes the time to gather up Khan's ashes, and I assume store away any valuables he wore.

Neshi is just relieved that they are going to rest before taking the next step.

-----------------------------

Wiz-Bang climbs back up on the table and begins to closely watch the beaker on the fire. after a moment or two the contents turn from a dark forest green, to bright red. He then quickly removes the potion from the fire and pours the contents into a sealable vial and corks said vial. Then turning to the Wardens, he offers them the antidote, and says, "Wiz-Band done! This fix Tree", then under his breath he says, "Wiz-Bang hope"

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Friday June 7th, 2019 10:59:23 PM

When wiz bang is finished Neshi asks him to show him exactly what the recipe is and what page its on and then places the vellum or book in his pack for safe keeping just in case.

Armand (Robert D) AC 23/touch11/flat 22 HP 54/73 CMD 20 Character Sheet 
Saturday June 8th, 2019 2:26:28 PM

Armand nods at Neshi "I was just going to say we need to take that back with us. One to deny it to Otaktay, and two because we do have an alchemy lab back at the house."

Armand casts Detect Magic and walks around the fortress checking on the monkey corpses.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Sunday June 9th, 2019 1:10:34 PM

Owen smiles at Wiz-Bang: "Thank you, Wiz-Bang. You've been an immense help to us. Are you ready to teleport back to the Tree? I suppose you could also rule over this fortress if you wanted. It's currently lacking an owner."

Once the group is ready, Owen uses his Teleport scroll to take as many as he can back to the Tree.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94 
Sunday June 9th, 2019 8:31:54 PM

Elyngael tries to help with the preparations, but quickly realizes that they are ready to go. She misses Khan's presence and reassuringly pats the pouch and talks to his ashes, "You will go home home to the Tree soon." Looking around she hopes no one has overheard her talking to a dead spirit and realizes that she must pray to Domi for guidance.

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 23/111 
Monday June 10th, 2019 12:57:22 AM

Atlas takes the potion and tucks it away safely in their bag of holding. "Well Wiz-Bang, ready to go home?"

DM Jeremy 
Monday June 10th, 2019 6:07:43 AM

Armand searches the corpses for every adventures favorite thing LOOT!!! and finds:(1)+1 Flaming Amulet of Mighty Fists, (1)+3 Ring of Protection, (1)+2 Heavy Wooden Shield, (4) +2 bracers of armor, (4) +1 shortbows, coins valuing 32,000gp

Neshi believes taking the book home with them is a wise idea, and Armand agrees.

Owen thanks Wiz-Bang for his help, and asks if he is ready to go home. He then suggests that maybe Wiz-Bang could stay and rule the stronghold.

Despite how badly Elyngael misses Khan, she is ready to go home. she realizes that she should spend some time seeking Domi's guidance.

Atlas stores the antidote safely away in his bag of holding, and asks Wiz-Bang if he is ready to go home.

----------------------------------------------------
All the preparations are done, and both Neshi and Owen are ready to teleport the party home, but before they do two things happen. First, Wiz-Bang communes with the Culverwood, (his deity) asking for safe passage while teleporting. after the spell/prayer is complete, he says, "The Wood say he no stop Wardens from spell traveling" and second, at the mention of Wiz-Bang possibly staying at the stronghold, as well as going home, his head drops as though he was either deep in thought, or sad. when he looks up, you see tears in his eyes, and Wiz-Bang says, "Wiz-Bang not know where home is. Is Wiz-Bang home here, is Wiz-Bang home at top of Tree, or is Wiz-Bang home some place else. Wiz-Bang love Wardens, and Wiz-Bang want to stay near Wardens, But Wiz-Bang not know what Wiz-Bang should do".



Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Monday June 10th, 2019 8:07:20 AM

Neshi Prepares for the teleport back to the tree when Wiz-Bang speaks.

"Wiz-Bang, I think I can spaek for all of us when I say that you would be more than welcome at the tree, and even to stay with us if you like. You are like part of our family as it is and we would be thrilled if that was your decision. However it must be your decision and what you really want."

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 23/111 
Monday June 10th, 2019 5:52:58 PM

Atlas shakes his head, "This has been a tough day. Wiz-Bang, we would love for you to continue to live at the Tree, but if you are needed more here then we understand. However, please consider that we don't have the ability to communicate with the Tree like you do, and the new Tree is growing and could use someone like you to help it grow and protect it. You are a valuable member of this group in more ways than one, but you are just one being and cannot be everywhere. The decision is yours, but I sure would miss you if you had to stay here."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Monday June 10th, 2019 6:16:56 PM

Owen smiles sadly. "Home is a challenging thing, Wiz-Bang. There's always another place that could be a better or more fitting home. At a certain point, though, you need to go somewhere and stop. My family and I are growing to think of the Tree as our home, and I hope you will, too."

Armand (Robert D) AC 23/touch11/flat 22 HP 54/73 CMD 20 Character Sheet 
Monday June 10th, 2019 7:53:01 PM

Armand hands the items he found to Atlas. "Here, put these in the bag and we can log more items to party treasure. We may want to split the gold now to share the load." Armand pauses to do his sums. "I think that comes to 6,400 gold each."

He listens to Wiz-Bang. "So if you communed with the forest Wiz-Bang, did you get the impression it was inviting you to stay or was it more of a 'there's the door I won't block it from shutting', kind of message?"

"You're welcome to stay at the Tree until you can decide of course."

Armand nods to Owen and Neshi, "I guess when-ever we're ready. I think there may be a time factor in getting the antidote back to the Tree."

DM Jeremy 
Tuesday June 11th, 2019 6:07:01 AM

Armand shares out the coins, and asks Atlas to add the rest to the party treasure,

All the Wardens are quick to assure the wee Greenmage that he will always be welcome at the Tree, even offering him a place at their domicile. They are quick to point out that the choice is completely his to make with various bits of wisdom added by the different Wardens. Armand even asked if the Culverwood gave an impression as to what he should do.

Wiz-Bang stares at the ground for a brief moment, obviously deep in contemplation, finally he shakes his head in the affirmative, more to himself then anyone else, as though he made his choice, and then he scampers over and climbs up Neshi. Sitting on his shoulder, he says, "Wiz-Bang do not think Woods care where Wiz-Bang call home, So Wiz-Bang live with Wiz-Bang's friends!"

Neshi and Owen both cast their spells, and the Wardens plus Wiz-Bang find themselves at the base of the Tree. The stench of decay is even stronger then you remember, and most all of the Tree's leaves have withered. the whole community is standing around with looks of fear and sadness, as their living home is about to die. The people's moral only improves slightly with the sudden arrival of the Wardens.

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 23/111 
Tuesday June 11th, 2019 11:48:18 AM

Atlas pulls out the potion and looks to Wiz-Bang, "So, where is it best to apply this? Do we dump it on the roots here, or do we need to find someplace special?" He's clearly more interested in fixing the Tree than making people feel better for the moment.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94 
Tuesday June 11th, 2019 2:11:04 PM

Elyngael is appalled at the state of the Tree. "Please everyone move back and allow room for Atlas and Wiz-Bang to work. We are all concerned, but the Wardens have brought hope. Say prayers to your gods and hope that we have brought the cure." Elyngael walks around and gives gentle reassurances to the community.

Armand (Robert D) AC 23/touch11/flat 22 HP 54/73 CMD 20 Character Sheet 
Tuesday June 11th, 2019 6:48:27 PM

"I would think we pour it on the roots." Armand says and motions Atlas and Wiz-Bang to go to it.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Tuesday June 11th, 2019 10:16:07 PM

Owen smiles at Armand. "That seems like it would get to the root of the issue."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Wednesday June 12th, 2019 5:49:58 AM

Neshi looks at the tree and then to Whiz-Bang on his shoulder and murmurs, "i hope we are in time."

DM Jeremy 
Wednesday June 12th, 2019 6:10:23 AM

Atlas retrieves the antidote from his bag of holding and asks how it should be administered.

Elyngael goes into crowd control mode, and asks that the people pray that the antidote works.

Armand suggests pouring it on the roots, Wiz-Bang shakes his little head and says, "Book say sprinkle on roots".

Owen tries to bring humor to a dire situation, (Laughter is the best medicine after all)

---------------------------------------------------------------------------------------------------------------

When Wiz-Bang and Atlas sprinkle the antidote out on the roots, for a moment nothing happens. Then the miraculous happens. Starting from the base of the Tree, over a 1 min time span, slowly working it's way to the peak, the tree shudders, Where the area of shuddering has past, in it's wake is left behind health looking bark, and vibrant leaves. The smell of fever and decay is completely gone, and the tree even goes into bloom producing flowers the size of dinner plates, in a vast array of colors, leaving the air filled with the scents of lilacs and roses.

As the good people of the Tree marvel at the site two men step forward. the first you recognize as Fredorian, and the second is an elf who doesn't look familiar at all. Fredorian congratulates you all for a job well done, then he reaches into his pouch and pulls out 5 huge rubies (DC 15 appraise values them at 1000gp each) and he offers one to each of the remaining Wardens saying, "My father wasn't a good man, but he was still my father, and this place was precious to him, and in the time I have been hear, I have come to understand why. Please take this token of my appreciation, and may this be the start of a lasting friendship!"

Armand (Robert D) AC 23/touch11/flat 22 HP 54/73 CMD 20 Character Sheet 
Wednesday June 12th, 2019 7:21:27 PM

Armand accepts the ruby and looks at Fredorian. "Well you know what they say Fredorian, you can choose your friends but you can't choose your family." Armand breaks into a grin and offers his hand to Fredorian.

The Wardens still look slightly worn and torn. Armand addresses the crowd. "Good people, I believe our worries may be over. However, that does not mean we should not be vigilant. For while we managed to storm Otaktay's Stronghold and for the most part neuter him, I'm afraid he managed to get away in the end. We are still near exhausted from that battle and beg your forgiveness as we are in need of a good night's rest." He pauses and reflects briefly on the loss of Khan and 'Osul, though 'Osul's departure may not be permanent. "Please return to your homes and allow us to do the same."

Armand then turns and takes the lift up to the Warden's headquarters. He shakes his head wondering how Mack is doing, or Carver, or Boerdir. He tries to avoid becoming melancholy as he stands in front of their abode.

Vamir (Wade) AC 20/Touch 16/Flat 14 CMD 20 Hps: 86/86  d20+17=27 ;
Wednesday June 12th, 2019 8:09:59 PM

Vamir walks away from Fredorian and lays his hand on the tree, and whispers as if speaking to the tree. (Speak with Plants and Knowledge Nature 27) The young elf then turns towards the group and slightly bows to the group. "I have heard whispers as I traveled of a sick tree that needed help. I have been told by the plants I was needed here, I see that was not true, you folks were more than capable of healing this majestic tree, and she is healthy again, or so she claims." Vamir pats the trunk lovingly and then looks at the group awkwardly, "I'm sorry, I should have introduced myself first that was rude. I am Vamir Herven, and I am in your debt."

Vamir stands at 5 foot 7 inches and weighs 105 pounds. Vamir has silver hair that flows away from his face, and down his back where it is kept in place by a sculpted tree limb. Vamir has piercing emerald green eyes that would keep your attention if it were not for the white scar that runs from his left temple, under his nose, across his lips, and ends on the right side of his chin. Vamir is of average built and has a little paunch because he does enjoy a good meal.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Wednesday June 12th, 2019 9:03:57 PM

(OoC: how much down time is being built in to the end of this scene for PC use, research, creation communing with nature, training, et.c)

Neshi watches in awe as the tree is healed and then tenses slightly as Fredorian approaches but then relaxes as he speaks accepting the gem he looks the young man straight in the eyes.

"It is a wise man that realizes that relatives can be farther from family than some strangers." I for one hold no grudge with you and hold you as an ally. I thank you fr the gem, but it is unnecessary and I would ask that you use it to benefit some of those killed by the Apes that attacked."



Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94 
Wednesday June 12th, 2019 9:42:03 PM

Elyngael looks at the miraculous healing to the Tree and rejoices. "All is not lost when there is life from death. Noble Tree your restored beauty is a most welcome sight!" Elyngael dips her head and bows deeply at the waist before the Tree. Looking up again, she sees a stranger in their midst who appears to be elvish. "Sir, I was so enraptured by our Tree's recovery I failed to introduce myself. I am Elyngael Noldoryn", she pushes pack the hood of her forest green cape to reveal slightly pointed ears peeking out from her long chestnut braided hair. Her slender build, tawny skin and moss green eyes, are usually only hinted at by her light-footed step because of the generous cloak enveloping her. Elyngael speaks to him in Elvish rather than in Common.


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Wednesday June 12th, 2019 10:37:12 PM

Owen looks upward in wonder as the Tree swiftly recovers. It never fails to surprise him.

As Vamir and Fredorian begin to speak, he forces himself to look away from the Tree. "It's good to meet you, Vamir. The more people we have around to care for the Tree the better. I once came here to study the Tree, so I'm glad to meet a fellow-traveler of sorts. Would you care to dine with us tonight? We can't stay up too late, unfortunately; we have to track down an ape druid tomorrow morning."

DM Jeremy 
Thursday June 13th, 2019 6:29:48 AM

Everyone excepts Fredorian and his gift graciously, except Neshi who, though thankful, asks him to use it to help those harmed in the ape attack. Fredorian is taken back for a moment, then a genuine smile crosses his face, and he says, "You have a heart as large as your body good liontaur. Fear not, a fund was already started to help those suffering, and the good people of the Tree have been most generous. if you wish this gem to be added to the fund, I would happily do so in your honor!"

Armand addresses the good people of the Tree asking for a little space so they can recover. He then heads home.

Everyone seems transfixed on the marvel that they all witnessed, until the unknown elf steps up to the tree and communes with it for a moment, then turns to the remaining Wardens introduces himself, and claims the Tree is doing well, and is thankful for the actions of the Wardens. Wiz-Bang runs up to the newcomer, looks up at him and with a look of admiration, asks, "You Greenmage like Wiz-Bang?" Elyngael and Owen make introductions, and Owen invites Vamir to dine with them.

I've lost track of time in game so let's say it's around 4 in the afternoon,

OoC... Feel free to take as much time as needed to do the things your characters need to get done, the new module is almost done and assuming it gets a speedy approval, we should be able to start that sometime next week, In the mean time take the time to let your characters get to know Vamir, do some shopping, find a new companion, do research, craft scrolls/potions, ECT...


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste   d20+9=23 ;
Thursday June 13th, 2019 8:30:08 AM

Between sleeping getting to know the tree better as well as Vamir, Neshi spends a lot of time in the lab working on his cloak making it more effective. (craft Wondrous Item (cloak of resistance) increasing from +2 to +3 (4 days, 3750gp, spell craft DC 23)

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Thursday June 13th, 2019 3:49:17 PM

Vamir bows his head slightly to Elyngael and responds in elvish, "Please excuse my accent, I learned to speak elvish from my human parents. I am Vamir Herzen." Vamir looks around and smiles sheepishly, "I haven't been keeping track of where I am in my wanderings. Can you tell me where I am?"

Vamir then looks over at Owen, "It should be I who offer you dinner, and a toast. You have returned life to this magnificent specimen of a tree! The damage she sustained would not have been recoverable had it not been for you and your companions!" Vamir extends his hand, "I will accept your generous invitation, if you are still offering." Vamir looks up in the branches of the tree, and asks, "What should I bring, and where do we dine?"

Vamir looks over at Wiz-bang, "I am a Greenmage, although still very much on the beginning of my path. I was looking for the circle of my mentor when the plants I spoke with told me I should come here, and in a hurry so I did. Are you a Greenmage?"



Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Thursday June 13th, 2019 5:30:10 PM

Owen smiles at Vamir and responds in Elvish: Highlight to display spoiler: {"I'm Owen Marcellus, the Loremaster of the Wardens. It is good to meet you, Vamir. My offer of dinner stands! On days of departure and return, we often eat at the Treetop Tavern. Bring a healthy appetite and a story to tell."}

Owen spots Isabel and Simon in the crowd and hastens to see them. He sweeps Isabel off her feet, saying "Isn't it wonderful! The Tree is cured!" He turns to Simon and says "Wait until I tell you about the fortress we found in the Culverwood."

Atlas Sunowl (Trey) AC: 25(haste)+Stoneskin (T 15 FF 19) , CMD: 28/23, HP 23/111  d20+2=11 ;
Thursday June 13th, 2019 5:43:32 PM

Watching the Tree return to health brought tears to Atlas' eyes. He is still wiping them away when Vamir approached. "I like Owen's idea. James will be happy to see us home for a nice meal and we're exhausted. However, good company is always welcome to our home."

Atlas stiffens when Fredorian approaches, but he does his best to hide it (1d20+2=11). "Thank you Fredorian. You continue to impress me with your kindness." Atlas shakes the man's hand, but later at dinner with the others he goes on about how he cannot trust this man. "He's trying too hard. He clearly has a plan, just like his father always did. He will stab us in the back one day, mark my words." Then, after a moment of thinking, "We should have those rubies exchanged for coin. They might be marked for scrying, tracking, eavesdropping, or something. James, can you please get this converted for me tomorrow?" He tosses the ruby to James.

As they wrap up dinner, getting to know Vamir along the way, Atlas brings the group back to reality. "We still have to get Otaktay. I don't think we should wait."

Armand (Robert D) AC 23/touch11/flat 22 HP 54/73 CMD 20 Character Sheet 
Thursday June 13th, 2019 8:44:03 PM

OOC, Jeremy and Rob, it's going to be Monday before Lynnette and I can get Character sheets updated etc.

Armand gets a good rest. After dinner he sits quietly. "Atlas, I think we should not be hasty in going after that Ape. Patientence will allow us to be fully prepared to bring him to justice." He smiles a toothy smile to Atlas, "And by justice I mean him visiting Lord Gargul.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94 
Thursday June 13th, 2019 8:57:04 PM

Elyngael quietly shares the the excellent meal with the Wardens. It is good to be back even though familiar places bring forward thoughts of sharing those times with her companion, Khan. She gracefully stands and excuses herself from the table."Good friends, I will be leaving you for a day to meditate and seek comfort in the peace of Nature. Please do not worry about me or come looking for me. I will be fine as this is now my home." Elyngael looks around the full table and takes her leave. Unknown to them, (except maybe Armand) she does not intend to return until Domi has graced her with another companion.

DM Jeremy 
Friday June 14th, 2019 6:10:37 AM

Neshi spends some time working on his Cloak of Resistance

Vamir apologizes for his rough elven claiming he was taught by human parents. he gladly excepts Owen's invite for dinner, and let's Wiz-Bang that he is a budding Greenmage and asks the awakened tarsier if he is a Greenmage as well to which Wiz-Bang response, "Wiz-Bang Greenmage, but no worry, Wiz-Bang not very powerful"

Owen re-extends the dinner invite, this time in elven, and then goes to spen some quality time with his family.

Atlas is moved to tears by the Tree's recovery, but he still can't bring himself to trust Fredorian, and he desires to go after Otaktay right away.

Armand suggest patience, but makes it clear that justice is foremost on his mind.

After dinner, when everyone is still chatting and getting to know one another better, Elyngael stands up and gracefully makes her exit claiming she needs to spend some time in solitude, she doesn't say anything but she is determined to return only after Domi blesses her with a new companion.

OOC... The new module has just been approved, but I would like to give you all a chance to do some role playing with Wade joining the group, and Elyngael gaining and getting to know her new companion. (not to mention trips to the catacombs) so let's shoot for starting the module on Wednesday, If things seem to slow down, or seem to need more time, I will definitely adjust accordingly. All catacomb purchases can be assumed to have arrived before the new module.

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Friday June 14th, 2019 11:26:45 AM

Atlas enjoys the company of his friends, solemnly wishes El well, and does his best telling Vamir stories of their adventures. As the night wears down Atlas does what he does and cuts to the chase, "So Vamir, tell us a bit more about yourself. You've heard our stories, including many of our challenges. Your skills would be a welcome addition to our group, but who are you? Are you cut out for the adventurer's life?"

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Friday June 14th, 2019 9:33:01 PM

(ooc: Neshi is interested in trading his +2 for the +3 ring we just picked up....)

So Vamirrrr How is it that you came to be rrraised by human parrents?


Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Friday June 14th, 2019 10:33:12 PM

Vamir listens to the stories told by Atlas, and ate more than he should. The last few weeks on the road, eating hard tack, and field rations made this a welcome feast. Vamir looks at Atlas' as he cuts to the chase and shrugs his shoulders. "I do not know if I am cut out to be an adventurer. I am confident in my abilities as a Bloodwitch, and my emerging Greenmage skills, but I have never sought out the light of a hero. " Vamir takes a long drink of water, and pauses for a few seconds. "I always thought I would end up casting fortunes, and making potions like my mother, and father. Their deaths, and Gornin's arrival changed all of that."

Vamir turns to Yurr'Neshi, and shrugs his shoulders, "Let me tell you of me, and you may have a better understanding of who I am.

I was born the son of elvish outcasts, who settled in the forests near Tower of Boydos. My father was Aiwin and his mother was Solana, of them I know next to nothing they were murdered by bandits when I was still a baby. I was found outside the window of smoldering ruins, wrapped in a blanket by Brulcek, my adoptive father. After burying the bodies of my birth parents Brulcek brought me home to his wife, Illi. They had no natural children of their own and happily raised me as their own. My father was an accomplished herbalist and potion maker. My mother was a Bloodwitch who honored Queen Maab, and helped those who passed by with her spells and scrying.

My parents taught me about those things they loved. Father taught me about herbs, how to find them and when to harvest. He taught me the importance of using the freshest ingredients to make the absolute most potent potions. As I grew into my twenties I began to learn from his mother the skills, and spells of a Bloodwitch. My mother also taught me how a Bloodwitch draws their abilities from an Immortal Power, and when she felt he was ready and willing she explained her pact with Queen Maab.

One evening, just after my 55th birthday, after spending several days in the deepest parts of the forest, and darkest caves harvesting herbs for his father. I returned home to find a group of bandits destroying our home, laughing as they carried out the family belongings, like his mothers cauldron, and his fathers potions. Anger welled up in my throat, and he charged into the clearing, casting spells, and swinging his staff. This caught the bandits off guard and I in my rage managed to lay out two of the bandits before a falchion swept across my face, knocking me prone. Just as the next blow were to descend I heard the roar of a bear, and passed out before the falchion made contact.

When I woke the two bandits I felled were laying in the yard, and a slender male elf, was tending a fire. I attempted to stand a rough, and a calloused hand pushed me back to a sitting position," Vamir paused to look at the group, and took a long drink of water, "I will never forget the first words Gornin spoke to me, My name is Gornin, Druid of the Forest, and Greenmage. I didnt save you and spend my healing spells to have to you get hurt again. I was able to heal most of your wounds but your gonna have a heck of a scar on your face for the rest of your life. Vamir chuckled, "he had a rough but honest way about him. Gornin explained he was passing through the area when he heard my scream of rage, and he charged only to see a Half-orc about to kill me. Gornin shapechanged into a dire bear and charged directly into the clearing scattering the remaining bandits. The next day Gornin helped me bury my parents, and asked me where my people where. I told the story of how I came to be here and he offered to allow me to travel with him to his hut in the Culverwood if I so wanted. After collecting a few things, like his mothers cauldron, and his fathers sickle, and leather potion bag he set the house on fire and walked behind Gorin.

Gornin spent the next several years teaching Vamir about his elvish heritage. Gornin would watch as Vamir cultivated herbs, and brewed potions in his cauldron, and became impressed with the elfs knowledge and abilities. One evening Gornin tended to the fire, and looked over at Vamir. You are accomplished, a strong Bloodwitch, and a capable potion maker. You could easily move to a city and make a fortune selling potions, and scrolls, but I sense there is so much more in you.

It was Gornin who saw what I had in me, and it was Gornin who was my mentor as a Greenmage.
It was Gornin who taught me what I know until the afternoon the old druid collapsed. I ran to Gornin, and attempted to help him up. Gornin told me My time has passed my child, and yours is beginning. Remember who you are and what you told me. I will be with you always. When the sun shines down on you, or the wind ruffles your hair, that will be me. Gornin reached up and placed a calloused hand on my face, smiled, and slipped away. I cried over Gornin, and smoothed his long white hair down. I walked over to a large oak tree, and asked for permission to bury Gornin at its base. I solemnly placed Gornins body in the grave and covered him up. The next morning I gathered my possessions, took the time to pack some provisions and prepare a few infusions for my journey."

Vamir took a deep breath as he finished his story. "I left looking for his ring, and have ended up here with you good folks. You ask if I am ready to be an adventurer, my simple reply sir is I don't know. Gornin said he saw so much more in my, perhaps it is time to see what is there."


Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Saturday June 15th, 2019 7:15:26 PM

Atlas perks up immediately and it is anyone's guess if he will hear or remember anything Vamir says after he heard..."Did you say Bloodwitch? We had a witch in our ranks once. She had this trick where she could quickly cast a spell to save me when I die. Not sure what she called it, but it preventing me from having to go see Gargul. Can you do that?"

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Saturday June 15th, 2019 10:43:28 PM

Vamir looks at Atlas, and shakes his head, "No sir. I cannot do that. There are many things I can do but that sounds like something a Witch with strong healing inclination might do. I am sorry." Vamir smiles, "I can heal though if that makes you feel a bit better."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Sunday June 16th, 2019 12:18:32 PM

Owen looks solemn in the wake of Vamir's tale. He offers a wry smile after Atlas asks his question, however: "Atlas has a vested interest in that spell because he recently met Gargul, and not for casual conversation."

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Sunday June 16th, 2019 12:37:50 PM

Vamir looks up towards the ceiling, and runs his chin, "that was probably not a good conversation. Now, once a day I can cast a spell on someone who has fallen, If, and I stress if, I can get to them within a few seconds. I would have to be quick, and most importantly, ready. I will make sure I keep that in mind for Those type of situations."

Armand (Robert D) AC 23/touch11/flat 22 HP 54/73 CMD 20 Character Sheet 
Sunday June 16th, 2019 8:38:07 PM

Armand listens quietly and says nothing. He ponders the way of things. Then he rises and departs. He goes to see Laughingwater. Then he asks if Laughingwater has any way to send a message to the Drow in the Scab that they have trade arraignments with. He wants to put the word out to be on the look out for an awakened Orangutan.

Elyngael (Lynnette D) AC: 27 T:14, FF:19, CMD 27, HP 76/94 
Sunday June 16th, 2019 8:39:19 PM

Elyngael goes to the spot where the Wardens planted the sapling. There she will make preparations and enter into a state of meditation and prayer seeking a new companion.

DM Jeremy 
Monday June 17th, 2019 6:10:24 AM

Conversations go on, as the Wardens try to get to know the newcomer. Atlas asks about some of Vamir's Bloodwitch abilities, in particular the ability to keep him from having to go see Lord Gargul. As the conversation starts to go late, Armand decides to take his leave and go speak with laughingwater, in hopes that a message could be sent to their drow allies in the scab to keep an eye out for an awakened chimpanzee. (Otaktay is a chimp, not an orangutan) When he arrives at Laughingwater's, he finds that him and Fredorian appear to be having a few drinks. and a jovial conversation. when Armand asks about the message, Fredorian pipes up, My caravan is heading that way in a day or two I would be happy to deliver a message for you, just write a letter, and let me know whom you would like me to deliver it to. At the mention of a letter, Laughingwater offers a quill and ink, as well as some stationary. Fredorian then asks, "How do I convince Atlas that I'm not my father?"

Elyngael goes to the sapling for solitude, and when she arrives, she is surprised to see that it is three to four times the size she last saw it. She then begins her 24 hour time of prayer. At around the 12th hour, She finds herself in a strange place, whether it's in her head, or a physical reality, she has no way of knowing for certain. Sitting on a chair, with a warhammer at his side, is a powerful looking man who has the appearance of a seasoned warrior. Upon her arrival the man stands up and offers Elyngael a chair that she isn't sure was there before the offering. The warrior doesn't say a word, even the offering of the chair was a pantomime. It's as if he is waiting for Elyngael to speak.

Armand (Robert D) AC 23/touch11/flat 22 HP 54/73 CMD 20 Character Sheet 
Monday June 17th, 2019 2:43:01 PM

Armand smiles and shakes his head. "Fredorian I'm afraid Atlas is, how shall I say it, a bit headstrong. As good as he is to have in a fight let's say his ability to think straight at times is as if he was paddling upstream the river of wisdom with a leaking canoe."

Armand sits down and proceeds to tell them the tales of Atlas's heroics mixed with his hotheaded approach to battle resulting in him often going down. He tells it respectfully not to make fun of Atlas but to illustrate Atlas's simple approach to life and battle.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Monday June 17th, 2019 3:50:43 PM

adjusting header


Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Monday June 17th, 2019 4:12:37 PM

Elyngael believes she may be in the presence of Domi, her God. She keeps her head bowed until she is seated, then gazes directly into her Lord's eyes. "Almighty Domi, I am honored and encouraged that you have heard my prayers. My faithful service to you has always been accompanied by a companion you have seen fit to journey with me through this life. Khan served me, and by extension You, with bravery and fierceness. He gave his life fighting and defending those he loved. I, and the Wardens, have sent his spirit back to You in great debt and honor. My plea is simple; if You should account me fit to continue on the Journey You have set me upon, I should be most grateful to share it once again with a new companion. I offer a part of myself in sacrifice to You," with that Elyngael takes her dagger and cuts off her long braid then lays it before Domi. She bows her head again and waits.

Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Monday June 17th, 2019 4:21:52 PM

Atlas nods vigorously when Vamir explains the process, "Yes, that is exactly what she did. Or so I'm told, I wasn't thinking correctly at the moment. In fact, I don't think I was thinking at all." He laughs out loud at that one.

Atlas takes his time the next day, actually sleeping in for the first time in a long time. Upon waking he spends the day bartering with the group so he can get the winged boots and possibly upgrade his ring of protection.



Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Monday June 17th, 2019 7:32:47 PM

OoC: During this downtime, will we have a chance to visit Plateau City or some such? Owen needs to do the next level of Star Mages' Guild advancement.

IC: The next day Owen introduces Vamir to his wife and son, Isabel and Simon, and offers to give him something of a tour of the Tree. "Isabel and Simon moved to the Tree recently; prior to that they were in the care of a friend of ours in the Contested Kingdoms. Simon, do you want to help me take Vamir on a tour of the Tree?"

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86  d20+17=32 ; d20+15=23 ; d20+18=26 ;
Monday June 17th, 2019 8:46:25 PM

As the evening winds down Vamir takes his leave and bids everyone good night. Vamir wanders about the tree looking for an inn of sort. Vamir finds an inn and asks for a room, after paying he stumbles in and locks the door behind him. Vamir sleeps for his 2 hours and wakes up refreshed. After relaxing for a bit Vamir pulls his cauldron out and begins to prepare for the day. Vamir takes a deep breath and draws Woldsblood into the physical Wold (Concentration DC 32). Vamir feels the power surge through him as he gives thanks to Queen Maab.

Vamir takes a few minutes to center himself and begins a Ritual of Warding (Survival DC 23). Vamir takes a deep breath and begins a Ritual of Spiritual Healing (Heal DC 26 fail). Vamir mutters to himself angrily and commands his cauldron to shrink and places it back in his pouch. Vamir quickly dresses and heads for the common room hoping for breakfast. After a healthy breakfast Vamir wanders back towards the rooms of the group and meets up with Owen. Vamir greets Owen's family warmly and quickly agrees to a tour of the tree.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Monday June 17th, 2019 10:17:32 PM

Neshi listens and wanders over the next few days when he isn't working on his cloak. Still a new comer to the "Tree" He continues to familiarize himself with the people and the area.

DM Jeremy 
Tuesday June 18th, 2019 6:23:11 AM

Armand shares with Fredorian that Atlas is both headstrong and heroic, sharing the numerous stories of Atlas's past heroics, Fredorian takes it all to mean that he just needs to be patient and let the fighter warm up to him. I'm assuming that a letter was written for Fredorian to deliver?

Elyngael shares her request with the one she rightly assumes is her deity. Domi doesn't say a word he simply smiles at his servant, and Elyngael gets the sense that words aren't needed, the Lord of Courage has not only excepted her service, as worthy, but also her sacrifice. Domi stands up and picks up his warhammer. He turns to his chair which is no longer a chair but an anvil, and Elyngael isn't sure now if it was ever a chair, thus being the nature of the place. Domi lays Elyngaels braid on the anvil, and begins working it with his hammer, as a blacksmith would work steel, and after a few moments the braid begins to take the form of a mighty wolf. The horse sized beast jumps off the anvil landing within a few feet of Elyngael. It growls a deep guttural growl of warning, then realizing what it just did, the wolf's tail goes between its mighty legs and it drops in a submissive posture.

Atlas, Owen, and Vamir continue to get to know each other, with Owen offering to show the newcomer around at the end of the evening. Owen asks Simon if he would like to join, and at first the adolescent says, "Do I have to?" but after seeing Vamir's scar, his attitude changes from one of indifference, to one of, "this guy is cool", so he says, in as much of a non-committal way as possible, "Sure dad, I'll go with ya".

Neshi takes the time to get to know the occupants of the Tree better in his free time, though the majority of his time is dedicated to crafting on his cloak.

OOC... If anyone wants to go someplace or do something for character advancement reasons, that require role play, please feel free to set the stage, and I'll follow your lead. (like I have been doing with Elyngael) If it doesn't require roll play, just give a description in your post as to what you are doing. In game time, you can take as much time as you need, but in real time I would like to start the new module no later then Monday, sooner if possible, but I don't want to rush you guys.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Tuesday June 18th, 2019 9:01:25 AM

The next day Armand seeks out Fredorian and gives him the letter to deliver to Eclyndryl ne Lidely of House Dul'g in the Scab. "This should explain about Otaktay. However, if things seem amiss with the Drow and she's not in charge anymore then don't try to deliver it."

Armand then smiles at Fredorian. "Come with me, I'd like to show you something." Armand takes Fredorian to the headquarters. He then takes him upstairs to the library. Which is room A on the map There Armand shows him the large room, with only about maybe 1 shelf worth of books (1 10 foot long shelf). "When you are out traveling please be on the lookout for books. They don't have to be about any particular subject. I envision this room becoming a library for the entire Tree to access to both educate and entertain. So fiction or non-fiction whatever you think would interest someone." He turns and offers his hand to Fredorian. "Oh, don't worry, I'll pay for the books." He then see's Fredorian off as his caravan leaves.


Atlas Sunowl (Trey) AC: 24 (T 15 FF 19) , CMD: 28/23, HP 111/111 
Tuesday June 18th, 2019 11:20:00 AM

After a walk about in the morning Atlas heads back to their home. However, as he approaches he sees Fredorian enter with Armand, so he quickly turns around. Not sure exactly what to do with himself, he heads out to find Miles and see if there is any new news in regards to the security of the Tree, or if there is anything he can help with.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Tuesday June 18th, 2019 7:46:12 PM

Elyngael places her hand upon the huge, wolf who is exactly the brown chestnut color of her own hair. "You are mine and need not fear me, but serve me as I will serve you. She stands before the shaggy head and looks deep into his golden eyes, "I will call you Brawn for your might and your color. We will be companions unto death" Elyngael turns and bows to her Lord Domi, "My thanks to You for answering my prayers. Brawn will serve You first, then me. He will be a constant reminder of Your generosity." When Elyngael raises her head again, she and Brawn are once again standing near the sapling.

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Tuesday June 18th, 2019 9:02:51 PM

Vamir walks with Simon and Owen gladly meeting the residents of The Tree. Throughout the day Vamir will periodically commune with The Tree and make sure it is still healing. Vamir does not take much of Owen's time as he understands the importance of family and how valuable that time is.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Tuesday June 18th, 2019 9:11:11 PM

Owen leads Simon and Vamir on a tour of the Tree. It's a wizard's tour, the best kind: the three use Spider Climb to take in the Tree's beauties from every angle. Owen has Featherfall ready just in case, ever the watchful father.

DM Jeremy 
Wednesday June 19th, 2019 6:08:43 AM

Armand delivers the letter for Fredorian's delivery, and invites him up to their headquarters. Once there, Armand shows Fredorian the library in the making, explaining that it is the desire of the Wardens to make it a great place for resource and entertainment, available to all. He asks the traveling merchant if he could keep his eyes open for books claiming that a subject matter isn't that important, as they would like to be able to offer something for everyone's tastes. Fredorian's breaks out into an ear to ear smile when he hears Armand's desire and he says, "I will most certainly do my best to help in such a noble achievement!" At the caravan's departure, Fredorian waves to Armand as one would a friend.

Atlas goes for a walk, when he arrives home, he sees Armand with Fredorian, and decides to make himself scarce. He goes to see Miles to discuss Tree security. Miles assures him that after being caught with their pants down with the ape attack, that he has been working on increasing the number of guards, and the dispersion of the guards, through out the Tree, in order to speed up reaction times.

Elyngael names her new friend Brawn due to his size and color. Brawn seems to like the name, as his tail starts waving insistently, and he nuzzles his great cheek with Elyngael's and giving her a quick face lick. Elyngael thanks Domi for the gift, and assures him that Brawn will serve Domi 1st and her 2nd. Domi smiles at the she-elf and finally breaks his silence, "Of that I have no doubt, my faithful one!" With those words, Elyngael and Brawn are at the sapling.

Owen leads Simon and Vamir on a tour of the Tree like most people would only dream of, as he casts spider climb on the trio. Sporadically during the tour, Varmir takes the time to commune with the Tree, just to make sure the Tree is healing properly. Of course the Tree doesn't see the need for all the fuss and tells Vamir, "I appreciate your concern, but I assure you I feel better then I have in over 500 years, Wiz-Bang's potion was truly what the doctor ordered!"

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Wednesday June 19th, 2019 11:26:19 AM

While talking with Miles Atlas asks a few more questions and makes a few suggestions. "Do you have anyone guarding the sapling that we planted? That is just as important if not more so. Also, have you thought about posting sentries further out, or maybe even outposts? I'm not trying to turn this into a city, but something in the Wold feels wrong , with all these threats the Tree has faced lately. Maybe just a temporary thing if we can find the men needed. Anyway, think on it and let me know how I can help. Good day to you sir." With that, Atlas walks some more, thinking.

At one point he looks up and sees Vamir, Owen, and Simon climbing the Tree like it is nothing. This brings to mind the comments Vamir made about checking on the health of the Tree, which puts him on his second mission for the day.

As soon as Vamir is done with the tour Atlas tracks him down. "Hi Vamir, I hope your stay so far has been what you expected. I noticed that you stayed at the Inn last night. If you would like to stay at our place it can be arranged. We have plenty of room and I for one am planning to convince you to join the Wardens." Atlas gives him a smile and continues, "I was wondering if I can talk to you about another matter as well. You can speak to the Tree, but does it speak back? A long while back we had a Greenmage with us and he had quite a connection with the Tree. Back then we also had a situation where some of us were having dreams about the Tree and they were pretty dark. We also have a painting that tied to the dreams. I'm wondering if you might be able to ask the Tree what the significance of all that was and if there is something we can do to help? It felt like a call for help, but we never knew what to do."

-----------------------------------------------------
ooc: Wade, the dream Atlas is speaking of is in Volume 2, while the painting starts in Volume 3. Search for dream in Volume 2 and Deeproot or painting in Volume 3.


Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Wednesday June 19th, 2019 5:46:54 PM

Armand putters around the library. Then he sits and appears to be in deep concentration. There is something weighing on his mind.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+14=34 ;
Wednesday June 19th, 2019 6:55:10 PM

Elyngael looks at Brawn and realizes she is happier than she has been in a long while. She smiles at Brawn and gently rubs his ears, "Let's do some hunting. Perhaps we can take a gift back to the Tree and introduce you to everyone" Survival d20+14=34; Brawn aids +2

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Wednesday June 19th, 2019 9:08:40 PM

Owen spends some time researching, using the Wardens' books on plant magic taken from that Drow necromancer so long ago.

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Wednesday June 19th, 2019 10:17:46 PM

"I have enjoyed my time so far in The Tree, and with the members of your group Sir" Vamir answers Atlas. "As for your offer of a room, that is most kind but I don't want to be a bother to anyone. I am not sure if I am cut out to be a member of your group but I am more than willing to listen to you and your friends." Vamir takes a deep breath, "The Tree has responded to me, and he seems to be so much more than just a tree. In fact he told me today he feels better than he has in 500 years! I would be honored to commune more deeply with him if you need. Just tell me when, and who you would like present when I do."

OoC: I just finished reading the dream and will read about the painting. Also, on a more personal note I find it more than a little funny that I am an Assistant Warden professionally, and I may be joking the Wardens in game!

DM Jeremy 
Thursday June 20th, 2019 5:49:22 AM

Atlas shares some ideas with Miles, who takes them all down in ink, he thanks the fighter for the suggestions, but shares his concerns as to whether or not the Tree community has the resources to pull it off. He promises to look into it, and says he'll bring it to management, as he would most likely need their approval for such a large scale expansion. He promises to let Atlas know as soon as he knows something, and he will keep his offer of assistance in mind.
Atlas offers Varmir a place at the Wardens home, and tells him he would love for the budding greenmage to join their ranks. He shares the story of the painting and the dream and asks if maybe Varmir could ask the Tree about it. OOC...I'll have to read up on those points myself, thanks Trey for listing them.

Something seems to be troubling Armand

Meeting Brawn, has made Elyngael happier then she has felt in a long time, so she decides to go hunting. Though she is fatigued from going over a day and a 1/2 without sleep, she is able to bring home a lovely stag, as well as a 300lbs wild pig, a fine harvest to be sure.

Owen does some research on plant magic

Vamir doesn't want to put anyone out, but greatly appreciates Atlas's offer, he isn't sure whether or not he is cut out to be a Tree Warden, but he likes the current line up, and is happy to listen to them. He shares that he has discovered that the Tree is no ordinary Tree, and is willing to commune with it anytime.



Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Thursday June 20th, 2019 11:57:55 AM

Atlas claps Vamir on the back and says, "Don't you worry, you'll be calling it home before you know it. As for when and where, let's have dinner tonight at our place and discuss it. Will you be able to make it?"

Atlas leaves Vamir with a purpose. He goes about tracking everyone he can down and tells them that Vamir might help us get answers in regards to some old puzzles, so he would like them all to have dinner tonight to discuss. He also takes every opportunity to encourage them to invite Vamir into the group. Atlas is very fond of adding someone to the party to help keep them alive. Especially after his last visit with Gargul and with the more recent loss of Khan. Dying is becoming a bad habit in this group, "But don't share those exact words with Vamir" he says with a wink.

When speaking to Armand, he senses something amiss. "Are you OK, you seem..." He just let's it hang there, knowing that Armand can fill in the blank better than he can.



Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Thursday June 20th, 2019 5:37:14 PM

"I've thinking Atlas. Since we've recently come into some money, what would be the best thing to purchase." He pauses and begins pacing. "It's not like I get into combat that much but sometimes I wonder if better armor should be an option. Then again several of you have those cloaks to help resist spells."

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Thursday June 20th, 2019 7:16:11 PM

Vamir spends the majority of the day walking around the tree, thinking about what Atlas has asked of him. "Well, let's see if he will even answer me" Vamir mutters to himself. Vamir finds a quiet spot and begins communing with the tree. Lowering his head, and taking a deep breath beforetalking, "My name is Vamir Herzen. I am a witch and greenmage. It seems as though some folks are goi g to have a few questions for you and they are going to ask me to help you and them communicate. I hope this is going to be ok with you. If it is not please tell me and I will let them know you are not interested." Vamir quietly waits for an answer the deference he has for The Tree obvious to any who watches. About an hour before his expected arrival to dinner Vamir breaks his quiet communion with The Tree, "Thank you for allowing me to spend this time with you." Vamir leaves to clean up and arrives about 15 minutes before dinner.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Thursday June 20th, 2019 8:40:18 PM

Elyngael and Brawn arrive at the Tree with their hunt. She turns the deer and boar over and suggests that a great pit be dug in which to roast the pig. She then takes Brawn around the Tree showing him off to everyone. To anyone that will listen, "This is Brawn, Domi himself crafted him and gifted him to me. He is my new companion."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:75/75 CMD: +21 character sheet energy resistance 20 fire, spell resistance,Stone skin, Mage armor, bless, haste  
Thursday June 20th, 2019 10:19:12 PM

Neshi finishes his work on his cloak and comes out just in time to see the returning Elyngael and meets Brawn. " He is a magnificent companion El, I am sure the two of you will compliment each other extremely well.."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Thursday June 20th, 2019 10:55:54 PM

Owen is hard at work on something... He's studying furiously.

DM Jeremy 
Friday June 21st, 2019 6:07:58 AM

Atlas assures Varmir that he will be calling Warden HQ home in no time, and he invites him for dinner again. He does his best to gather the others sharing with them that Vamir may be able to unlock some old riddles, and asks if they could try to help him convince Varmir to join their ranks. He then notices that Armand is deep in thought, and asks if everything is OK.

Armand confides in Atlas and any of the other Wardens that may be present, that he is having a hard time deciding what to spend his money on, and asks for advice.

After spending a pleasant time with Atlas, Varmir decides to get a feel for how the Tree might answer the future question , so he decides to commune with the tree for a while. The Tree seems happy to communicate with the elf, and they have a nice conversation about a variety of things, but when it comes to the topic of the Dream and Painting, the Tree simply says, "I'm not sure now is the right time for those answers". The Tree doesn't seem put out by the question, to the contrary, his tone is very pleasant.

Elyngael returns to the Tree, and hands the stag and pig over to the proper people, suggesting pit roasting the pig. Even though she is exhausted, she can't help but show off Brawn, and sharing how he came to be.

Neshi finishes his work on his cloak just in time to meet Brawn, and assures Elyngael that he is a marvelous creature, and that the two of them will make a great team.

Owen is frantically working on something, and seems to have locked himself away for the time being.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Friday June 21st, 2019 10:46:36 AM

Atlas is very excited to meet Brawn, "He's a wonderful companion El, congrats! Can I pet him, or is that rude?" After spending some time meeting Brawn Atlas begins to dig the pit. "We have lots to talk about tonight, so I'll get this started right away!"

As he's digging he contemplates Armand's question and waits for him to pass by so he can comment, "I'm happy to take the spears for you Armand as long as I know I'm protecting you by doing so. Not every enemy can cast spells, but that is my biggest concern for you. The cloak I have certainly helps with such things and I would highly suggest something similar for you."

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Friday June 21st, 2019 5:31:47 PM

Armand wanders around the Tree and see's Elyngael with her big brown wolf. "He looks wonderful Elyngael." He pauses to asses Elyngael. "Perhaps you should try to get some sleep soon."

Then he comes across Atlas digging a pit. He listens to Atlas's advice. "I'd about come to the same conclusion. Well off to the Catacombs!."

Armand returns well before the barbecue. "It was quite crowded in there. I hope they can service my order before too long."

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Friday June 21st, 2019 6:50:14 PM

Elyngael is starting to feel the effects of seeing Domi and getting Brawn. She yawns and decides that dinner will be ample enough for many, so she may as well sleep a bit. She has left her hood up on her cape, but can feel the lightness of her missing braid. "It was a small price to have you by my side Brawn. Let's get some shut-eye," With that she walks just outside of the noisy gathering, curls up with Brawn, and sleeps deeply.

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Friday June 21st, 2019 9:15:57 PM

Vamir realizes a bit to late it is way to early for dinner. As he wanders around below the tree he spies Atlas digging a pit in the ground. Vamir walks over and begins assisting Atlas. "Sir Atlas, a few moments ago spoke with The tree. It was not a long conversation but we did speak. He was very pleasant but when I asked about the dreams and the paint6he simply said now is not the time. The tree seems willing to talk just not on this subject." Vamir continues assisting Atlas as long as he is needed.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Friday June 21st, 2019 11:48:09 PM

taking a restful day, Neshi spends some time wandering through the groves and then remembering the book takes it to the lab and places it on one of the shelves.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Sunday June 23rd, 2019 10:41:53 PM

Owen continues to study.

The Old Mine

DM Jeremy 
Monday June 24th, 2019 6:32:28 AM

A great day is spent as everyone admires Brawn. Atlas digs a pit for the pig, and Varmir pitches in, while Elyngael takes a much needed nap. Armand heads to the Catacombs, and Neshi puts Otaktay's alchemy book in the the alchemy lab, all the while Owen barely comes up for air, so engrossed in his studies, that he hasn't even taken the time to share what he's working on with the other Wardens, or even Isabella.

The pit is finished wood is added and lit, and the pig is set to roasting. the smell of roasting pig fills the tree, and the Wardens anticipate a fantastic meal. When it's dinner time, all the Wardens, including Owen gather in the dinning hall along with Owen's family, Wiz-Bang and a handful of invited guests, including Vamir, whom Atlas continually tells isn't a guest, but a member. A grand meal is had and everyone enjoys themselves completely, time and again complementing Elyngael on her harvest, and Atlas and Varmir for their hard
work.
As the night draws to an end, the guest all leave, and as the Wardens begin the task of cleaning up, they are interrupted by a knock on the door. When they answer the door Miles is there with a man who has all the signs of poverty. Miles apologizes for the late intrusion, but explains that he feels that the Wardens will want to hear what this man says, then he takes his leave. as the Wardens usher the man indoors, and into the light, you see a man who's clothes have been repaired on multiple occasions, with patches repairing patches. His hair is well kept, as one who is trying to keep his dignity in spite of his situation, but the man is skin and bones, and obviously hungry, as he eyes the left over pork and other foods still on the table longingly.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Monday June 24th, 2019 11:26:11 AM

Atlas leaves the introductions to the others while grabbing a big slice of meat and some fixings that he puts on a plate and shoves into the man's hands. He then quickly finds a cup, fills it with ale, and hands it over to the man. "You might as well have some of these leftovers while you share your story." He gives the man his best welcoming smile.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Monday June 24th, 2019 6:25:10 PM

Owen is delighted by the food: in his efforts to study he'd forgotten to eat for most of a day. He digs in heartily with his family, the Wardens, and everyone else.

Once Atlas gives the man some food, Owen asks "What news do you have for us, sir?"

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Monday June 24th, 2019 8:19:48 PM

Vamir eats heartily and listens to the various conversations around him. Vamir stands as the man enters the room, and silently passes the various serving dishes to Atlas as he prepares a plate for the stranger. Vamir quietly begins to clear the table as the man eats to give him a bit of time to center his thoughts.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Monday June 24th, 2019 8:56:15 PM

Neshi voraciously puts down more food than any have seen him eat in quite a while if ever and then settles down near the fire, when Miles knocks and brings them a visitor.

Armand - Subbed by Kent 
Monday June 24th, 2019 9:13:41 PM

Armand smiles at Neshi's appetite and manages to eat is fill in a slightly more refined and stately pace. As he is getting ready to help gather things up, Miles enters and informs them about the visitor. A Seeing the man eyeing the food, he is about to suggest that he help himself when Atlas takes care of that.

As the Man starts to eat, Armand quietly begins introductions.

"Please continue eating while we at least introduce ourselves so that you know who it is that you are addressing. My name is Armand, The gentlemen who fixed your plate and gave you the meal are Atlas Sunowl and Vamir Herven. The young lady and the wolf there is Elyngael Noldoryn and her companion Brawn. The Gentleman in the robe is Owen Marcellus and the that furry rug over by the fire is Yurr'Neshi.

And what should we call you Friend?"

Elyngael - Subbed by Kent 
Monday June 24th, 2019 9:20:39 PM

Elengael, tired but content in a way she hasn't been since Khan died, Nibbles at her food, with one hand, letting a few yawns seep through. while the other hand is almost unconsciously stroking the fur of Brawn's neck. Every now and again she pauses in her eating to make sure that several nice cuts of meat, manage to fall into to Brawn's mouth.

As Miles and their visitor enter Brawn lifts his head to see who is entering, a low rumble in the back of his throat and looks sideways at Elyngael to see if there is any kind of threat from these two new folk. She nods her head as Armand introduces her and with her hand reassures Brawn that everything is currently alright.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Monday June 24th, 2019 9:21:16 PM

Updated Header

DM Jeremy 
Tuesday June 25th, 2019 6:02:46 AM

Atlas and Varmir see to it that a meal is set before the gentleman who introduces himself as Lief Crewe who is about to break into his story, but the smells and sights of the food is simply to much for him to bear. He starts his meal trying to show restraint, but after his first bite, a look of ecstasy crosses his face as though he was eating a meal far superior to anything he has had in a long time, if not ever, and he simply can't contain himself, as he tears into his meal with a gusto that even makes Neshi jealous.

As the Wardens are waiting for Lief to finish his meal, a bat flies into the room, through a window left open to let the cool night air in, and lands on Armand's shoulder. attached to the bats leg is a small piece of paper. Armand removes the paper, and the bat immediately flies back out into the night. Unfurling the paper reveals a note written in a elegant hand which reads:

A curious bit of news I felt you and your friends may find interesting. Though I haven't made it to the Scab to deliver your letter yet, everywhere the caravan goes we seem to hear rumors of an awakened chimp that has been captured and forced to fight, as a gladiatorial slave by a traveling gladiator troop. What I find most interesting is that the rumors go on to say that the chimp fights like a druid. Normally the thought of such barbarism would make my skin crawl, but if this chimp is who I think he is, well I have yet to determine for myself if this is justice or not. I will keep you informed as I gain more information, having a caster who can get animals to deliver messages in the caravan is very helpful.

PS I've already per cured a few books for your collection, and am looking forward to delivering them, though it won't be for a month or two, depending on how trade goes.

Your friend,
Fredorian

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Tuesday June 25th, 2019 11:47:34 AM

As Atlas watches the man eat he grabs another plate for himself. It is really good after all. He waits patiently, eating and watching the man.

When the bat flies in and Armand reads the message Atlas sniffs loudly, but doesn't say anything more.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20=7 ;
Tuesday June 25th, 2019 7:52:12 PM

OOC opps ignore that roll.

Armand tells everyone what the letter says. "I don't know if I like the idea of someone being powerful enough to force otakatayaal, whatever, to be a gladiator for them. Sounds like he still might be trouble in the future."

He looks over at Atlas. "Tsk tsk Atlas, you must learn to judge people by their actions not their relatives."

He turns to Lief Crewe. "Now how may we help you sir?" Do you require a place to rest?"

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Tuesday June 25th, 2019 8:16:21 PM

Vamir continues to clear the dirty dishes and serving plates from table as Lief eats. Vamir moves quickly and quietly, trying not to rush the man as he eats his fill. Vamir's eyes widen at the mention of a chimp druid but he remains quiet.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Tuesday June 25th, 2019 8:17:02 PM

Elyngael is happy with Brawn's response to the strange man. He growled a warning, but waited for her command. She rewards him with a chunk of rare meat fed from her own hand. She watches the bat messenger closely, and is stunned by the content of the letter. "Otakatayaal will be trouble until he is dead!" Elyngael makes it obvious that revenge is still not far from her mind.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Tuesday June 25th, 2019 9:27:08 PM

Owen looks grim at the message. "If anything, such treatment will only make Otaktay worse. We may have to mount a rescue before we can have our revenge. I wouldn't mind breaking up a group of slavers while we're at it."

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Tuesday June 25th, 2019 9:42:03 PM

Neshi raises an eyebrow as the man digs into the food, though having been hungry before he understands the feeling and the reaction.

As the message is read about the ape, Neshi pauses for a moment.

" Now let's not jump to conclusions, it may be another awakened ape from this crew that has been captured and being forced to fight. One way or another we are going to need to check into it."

DM Jeremy 
Wednesday June 26th, 2019 5:50:19 AM

There is much debate about what to do with the information received from Fredorian, concluding with Neshi wisely stating that they shouldn't jump to conclusions, (Always a wise choice) though everyone except maybe Vamir, who hasn't had dealings with Otaktay yet, agree that Otaktay is something that will eventually have to be dealt with.

Lief finishes eating about the same time as the Wardens conclude their debate, and after briefly chiding Atlas for judging Fredorian based on his father, and not his merits, Armand asks Lief how the Wardens can help, and whither or not he needs a place to stay.
Lief begins by saying, "You've been so kind already, how can I ask for more, but I can't afford a room and would gladly except a place to sleep for the night, but only if it's no trouble. I do have my bedroll, and can sleep outside if needed". He then goes on to say, "On behalf of my village, I would like to hire you", and with that he reaches into his satchel and pulls out a bag, which he dumps out on the table revealing a small quantity of raw platinum ore. a quick appraisal estimates the value at 100gp, and though it is chump change for a band of experienced adventures, it is still a tidy sum, which seems strangely out of place for a man fitting Lief's description. The look on Lief's face leads you to believe that he believes he is offering great wealth to the Wardens.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Wednesday June 26th, 2019 10:49:38 AM

In response to Armand, Atlas shakes his head. "His father was manipulative and was known for playing the long game. If I have that in my blood and I want revenge on the people who I blame for his death, then I cozy up to them until I can hurt them the most. Otherwise, I stay as far away from them as possible. I'll never trust him and if I'm wrong in that then it is something I can live with. It isn't like I'm going out of my way to hurt him, so no harm is being done."

As for Lief, Atlas plans to leave most of the talking to Armand, but he does chime in for a moment so as not to ensure that the man doesn't give up the life savings of the village for their service, "Let's hear what is wrong with your village before we talk about payment or hiring. We're The Warden's of the Tree, which also involves the surrounding areas. Even though your offer is very generous, if we take the job it will be for the good of the Tree and the Wold. We won't accept payment."

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Wednesday June 26th, 2019 5:45:43 PM

Armand shakes his head and then quietly comments. "Well at least they didn't want to pay in rice."

Armand looks at Lief, "Atlas the headstrong is right. Let's hear your story before any sort of payment. Tell us the name and location of your village and what is troubling your people."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Wednesday June 26th, 2019 8:37:44 PM

Owen smiles at Armand's jab. "And by 'headstrong', Armand means 'wise'."

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Wednesday June 26th, 2019 8:59:12 PM

Elyngael listens to Atlas's comments with new understanding. Revenge does not simply fade just because you are willing it to go away and others are telling you to ignore it. "Sir, you have our attention, if you would please be so kind, get straight to the problem, so that we may begin helping you" Elyngael moves closer to Lief to convince him to begin.

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Wednesday June 26th, 2019 9:01:36 PM

Vamir finishes clearing the dishes, and sits to the side of the table listening to Lief tell his story. Vamir can't help but be overwhelmed as he is sitting in a room of people who are renowned listening to a man asking for help.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Wednesday June 26th, 2019 9:16:46 PM

Neshi sits and listens from over near the fire.


DM Jeremy 
Thursday June 27th, 2019 5:57:43 AM

Atlas defends his distrust of Fredorian by reminding Armand that Gaston was a manipulator, and if Fredorian blames the Wardens for Gaston's death, then playing nice would be a possible means to find the ideal time for revenge. He does admit he could be wrong, and since he hasn't hurt him, there is no harm in being prudent. The fighter makes it abundantly clear to Lief that the Wardens won't be excepting payment if they take the job.

Armand makes a joke about not paying in rice, but everyone gives full agreement to Atlas that no payment will be required.

Vamir is overwhelmed that the renowned Tree Wardens are willing to take the time to listen to one such as Lief.

*************************************************

A noticeable look of relief crosses Lief's face when the Wardens refuse payment, as he begins his tale. Well, I suppose I should begin by saying that I come from a small village located in the Red Hills. A number of years ago we were a prosperous community due to the the platinum mine just outside of town, but when the vein of ore dried up, so did our prosperity. Most have left, but those of us who stayed have done so because this is the only home we have ever known. Well, almost two weeks ago, a child went missing in the abandoned mine, of course we sent in a rescue parties, the boys father and uncle were included in the first group, but when none of them returned, we were at a loss. Normally we would assume the death of the loved ones, and mourn the losses, but for some reason we keep hearing the boys voice, from time to time, coming out of the mine, pleading for help. We aren't adventurers just common good folk trying to survive in a harsh reality, but we've been praying to Ffloy for guidance, and we decided to hire a band of adventures to try to unlock the mystery of the mine, and save our loved ones if possible. Can you, I mean will you help us?

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Thursday June 27th, 2019 11:14:26 AM

"Hmm, the Red Hills?" Armand turns to the group. "Anyone know where that is?" Then he calls to James, their butler/cook/steward, "James, do we have any maps in the library?"

He turns back to Lief. "Have you noticed anything strange around your village lately? Anyone pass nearby like a traveling trader, gypsy or the like? Have you had any trouble with thefts of food lately?"

He pauses to think and then adds, "Has the mine had a history of any strange occurrence?"

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance   d20+4=20 ;
Thursday June 27th, 2019 7:22:14 PM

Neshi perks up a bit at the mention of the Red Hills and when Armand asks his question he chimes in.

Well the Red Hills, if I remember correctly, are East of us. There is a portion of it that is South of us but the majority of it is to the North of us (Knowledge Geography DC 20). Lots of the littler folk live in the area but the area has been known to house quite a few of the Giant folk as well.



Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Thursday June 27th, 2019 8:23:27 PM

Vamir looks over at Armand, "I am sorry but I don't know anything about the Red Hills" Vamir looks over at Lief, "Do you have any objects that belong to the missing? If you do perhaps we might scry to see where they are.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+10=23 ;
Thursday June 27th, 2019 10:40:41 PM

Elyngael thinks about the Red Hills location. (Knowledge geography d20+10=23) "If I went through the area it was long ago with my parents. They may have had a contact there trading for the platinum. Something might look familiar if I was to see it again, but right now I'm concerned about a child in danger. Then his rescuers disappearance. It's been too long ago already. We need to help and at least bring peace to these good folks."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Thursday June 27th, 2019 11:15:41 PM

Owen agrees with the others. "The Red Hills are no further than the Culverwood, to the north. They are well within our range."

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Friday June 28th, 2019 1:14:05 AM

Atlas sits and listens, quiet, but nodding in agreement with the others.

DM Jeremy 
Friday June 28th, 2019 6:12:00 AM

Armand asks where the Red Hills are, and both Neshi and Owen chime in that they are not to far. Neshi even gives a brief description of the inhabitants. Lief nods his head in agreement when the location is ascertained, and adds, "My village is populated by mainly halflings, but as you can see, he says referring to himself, "There are some humans , and a handful of half-elves to boot".

Armand asks Lief if any strange activities have been noted of late, or if the mine itself has a history of strange going ons. Lief shakes his head and says, "Honestly we're a fairly plain community, nothing out of the ordinary ever seems to happen there, well until the recent disappearances of the boy and his rescuers of course".

Vamir asks if Lief brought anything that belongs to the boy for a scrying attempt, but Lief claims he never considered such a thing, and you notice a bit of frustration rise up as he berates himself under his breath, saying, "Lief you fool, why didn't you think of this, you knew that they have magic users who can do magical searches, which could shed some light on the situation".

Elyngael, always the strait forward one, says she is more concerned about the boy and his rescuers then geography lessons, claiming it's been too long already, and that the Wardens need to do what they can, even if it's only bringing peace to the good people of the village.

Atlas keeps his words to himself, but nods his agreement with everyone.

After Lief is done berating himself, he thanks the Wardens once again for their generosity, and willingness to help. The man is so moved that he even breaks down in tears of thankfulness. When Lief is able to regain his composer, he looks up at the faces of the soon to be heroes of his village, a look of deep gratitude is on his face, but you also notice that he has all the tell tale signs of someone who is exhausted.


Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Friday June 28th, 2019 10:06:26 AM

Atlas stands and takes Lief's empty plate. He then chimes in. "Every minute counts, but I'm not trading your life for theirs. You need rest, so you get to bed and we'll prepare and leave at first light." He then looks over at Vamir, "It would be nice if you were able to join us."

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Saturday June 29th, 2019 9:59:11 AM

"James please show our guest to some quarters."

When he is gone Armand will address the group. "I suggest we get sleep or whatever other preparations are needed and then head out at first light."

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Saturday June 29th, 2019 3:58:38 PM

Elyngael is glad the discussion is done and the quest about to get started. "I agree with Armand. Beginning a journey at first light is the best way to start. Leif, how long is the journey, and will there be watering places? We must prepare tonight, so there are no delays."

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Saturday June 29th, 2019 9:34:55 PM

Vamir looks over at Atlas, "If you think I may be of service I would be honored to go with you. I will take my leave and prepare myself for the journey." Vamir stands and bids everyone good night. "Thank you for a good evening, and a fine meal. Do I need to procure a horse or do we travel on foot?"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Sunday June 30th, 2019 9:36:24 PM

Owen realizes that he is just as exhausted as Lief. Yawning broadly, he encourages the whole party to go to bed.

DM Jeremy 
Monday July 1st, 2019 4:43:02 AM

Elyngael asks Lief how long of a journey, and whither or not water is an issue, to which he answers, "It took me 4 days to get here, but I traveled by foot, it would take 1/2 that time on horseback, and I had no trouble finding creeks and other watering holes to fill my waterskin along the way".

Armand asks James to show Lief to the guest quarters.

Atlas asks Vamir to join them on this new adventure, and Varmir is honored to accept, and asks if he needs to procure a horse.

Everyone decides to quickly make the preparations for travel and then hit the rack with the desire to leave at 1st light.

***********************************

Dawn breaks to reveal an overcast morning (DC 20 Survival check Highlight to display spoiler: {you estimate that it will start raining within a hour or two}

Which mode of travel will our intrepid adventures use? Note if you choose horseback, Lief will require a horse, as he traveled by foot. If Vamir needs a horse, we'll just say he is able to buy one at the stables for the normal cost.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Monday July 1st, 2019 5:44:04 PM

Armand goes to the stables to inquire about renting horses. On the other hand maybe all they need is a pony so the halfling at least would not be slowing them down on their walk.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Monday July 1st, 2019 8:30:10 PM

Elyngael is up at dawn and sees Armand headed to the stables. She follows him. "Good morn, Armand! Are you thinking of riding this time? I'm not sure if there are enough horses for all, and I personally prefer to walk. I like the feel of the earth under my feet." She sets her pack on the ground and checks that it is full and secure. When she looks up, Brawn has joined her after his morning breakfast hunt. Elyngael scratches behind his ears, "Is your belly full, Brawn? We will not be returning for some days."

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86  d20+15=30 ; d20+15=20 ; d20+18=26 ;
Monday July 1st, 2019 9:08:04 PM

Vamir heads to his room at the inn and gets a few hours of sleep. Vamir wakes up several hours before dawn and looks outside, sniffing the air the young elf mutters to hims self, "looks like rain today." (survival 30) Vamir takes a deep breath to center himself and waves his hand, causing his cauldron to expand to normal size. Vamir takes a few minutes, centers himself, and asks Queen Maab for a little help. Over the next hour Vamir successfully casts a Ritual of Warding (Survival DC 20 rolled 20), and unsuccessfully casts Ritual of Spiritual Healing (Heal DC 30 rolled 26). Vamir wrinkles his face, wondering if he is ever going to be able to get that particular ritual correct. Vamir packs up his gear, and shirinks his cauldron back down to tiny. Vamir takes one last look around the room before exiting, and settling his bill. Vamir eats a small breakfast, and heads below to wait on the Wardens.

If the Warden choose to ride he will purchase a horse, if not he is glad to walk.

Successful Ritual of Warding: +1 to AC and Saving Throws
Unsuccessful Ritual of Spiritual Healing: Cure Spells cast with d6 instead of d8

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Monday July 1st, 2019 11:48:47 PM

Atlas wakes and encourages the others to ride due to the need for haste. "It would be a fine walk, but there are people that need us sooner rather than later."

As soon as he is ready he goes to retrieve Sabre, his pitch black warhorse.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Tuesday July 2nd, 2019 12:33:21 AM

Owen gets ready to travel with the others.

DM Jeremy 
Tuesday July 2nd, 2019 4:56:00 AM

Armand looks into renting horses and discovers that the stables are currently full, so there would be plenty to go around if the Wardens choose the route, but wonders if walking would be better. OOC... Sorry if there is some confusion, but Lief is one of the few humans living in the predominantly halfling town. BTW he's in his early to mid 50's and sports a goatee in case you were curious.

Elyngael is willing to ride but much prefers the feel of the ground under her two feet. She also sees to Brawn's needs.

Vamir senses rain in the future, which isn't always a bad thing, then makes his preparations for the day. He then goes to meet with the Wardens to decide the means of travel, and departure.

Atlas loves a fine walk, but under the circumstances, he believes that time is of the essence, and so he goes to retrieve Sabre, his warhorse.

Owen gets himself ready as well.

******************************

Lief looks at the efficiency with which the Wardens prepare and is more then a little impressed. He doesn't seem to have a preference as to which method of travel to use, but he can't help staring at Sabre, clearly such a magnificent beast hasn't been seen in his village for quite some time. He is also a bit enamored with Brawn, a magnificent beast in his own rite, however he is also tad fearful of the horse sized wolf.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Tuesday July 2nd, 2019 9:46:16 AM

Neshi, chuckles to himself as he visualizes even trying to ride a horse, or even finding a horse that would allow him anywhere near him.

"I believe that I will Join Elyngael as a walker, I'm pretty sure that I won't ride well."

Neshi pauses for a moment and looks thoughtfully at Lief.

"Lief, how close is your village to Ednemoor, or Traders Corner? If either is close I could get us there a bit faster than riding or walking."

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Tuesday July 2nd, 2019 8:15:01 PM

Armand ponders the problem. Once upon a time he had a horse. It was Gaston's horse that the party managed to acquire when Gaston used magical means to elude them. Alas that horse was lost when the party was visiting Plateau City and then were so suddenly transported away.

A horse would speed their journey, on the other hand the party has a tendency to wander into situations where mounts are themselves endangered. Never-the-less speed seems to be in earnest. He will arrange for some mounts for everyone.

He turns to Elyngael. "Will you be needing a mount or are you going to ride Brawn?"

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86  d20+4=9 ; d20+4=5 ;
Tuesday July 2nd, 2019 8:26:43 PM

Vamir has only ridden a horse once, and he is sure it is going to show when he sits in the saddle. Vamir quietly asks for an older, and calmer horse, and when it is provided carefully watches as it is saddled. Vamir places his left foot in the stirrup, and throws his right over the horses back. (Handle Animal 9 and Ride check Nat 1) Vamir promptly falls off the horse, and quickly looks around to make sure no one is laughing. Dusting himself off Vamir, takes a deep breath and prepares to do it again.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Tuesday July 2nd, 2019 9:14:12 PM

"Armand, I'm sure Brawn would be happy to carry me. He would not like me to ride a horse when he is much more convenient. We are ready to leave. Would you like us to lead the way?" Elyngael volunteers to scout ahead and get the journey started.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Tuesday July 2nd, 2019 10:42:20 PM

Owen nods as Neshi hints about teleportation. "We could get there quite swiftly indeed."

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Wednesday July 3rd, 2019 12:35:09 AM

Atlas looks down from Sabre as Neshi mentions teleporting. "It feels good to be riding again, Sabre doesn't get the attention he deserves. However, teleporting would certainly be quicker. I won't back down from what I was saying before, speed is of the essence."

DM Jeremy 
Wednesday July 3rd, 2019 4:42:12 AM

Neshi finds the idea of a liontaur trying to ride a horse comical, but since the land speed of a horse and a liontaur are comparable, he would have no problem keeping up with his friends if the are on horseback. He does ask Lief how far his village is from Ednemoor, or Traders Corner, saying he may be able to speed up the travel time, to which Lief answers, "Well let's see, Traders's corner is about a 1/2 a days walk from home, why do you ask?"

Armand is ready to make the arrangements to procure mounts, but before he does he asks Elyngael if she will need a horse or if she will be riding Brawn.

Vamir practices horse mounting, but things don't go quite according to plan. Luckily our the only thing our budding greenmage hurt was his ego. thankfully there was no one to witness his humiliation.

Elyngael let's Armand know that she will be riding Brawn, claiming that Brawn would prefer it to spending money on a horse. She is ready to go and asks if she should scout ahead a bit.

Owen agrees with Neshi that the eluded teleportation could be much swifter.

Though he loves the idea of riding Sabre, Atlas doubles down on the need for speed, and feels teleportation would be best if feasible.

***************************

Which path will our heroic adventurers take, teleportation followed by a 1/2 day walk, or 2 days riding? Tune in next time, same Tree time, same Tree channel.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Wednesday July 3rd, 2019 8:29:26 AM

Neshi nods at Lief's answer and speaks to the group as a whole. If his village is only 1/2 day from Trader's Corner, I can get us there fairly easily. I have been know to quaff a few of Brock's Ciders, even as expensive as they are. It will cut 1 /12 days off our travel and if time is of the essence...

Neshi waits to see what Armand, Atlas and the others think.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Wednesday July 3rd, 2019 5:34:54 PM

Owen agrees with Neshi and he's willing to help with the teleportation.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Wednesday July 3rd, 2019 6:13:00 PM

"So if we teleport obviously we cannot take the horses. What if whatever is wrong with the mine is part of a larger problem where having some mounts would be beneficial?" He pauses and then continues. "Also that is a fairly powerful spell. While having that on tap is good, doesn't that limit what other possibilities you have in a combat situation?"

Also Brawn is size Large, that will take 2 medium slots of teleport, and you currently only have 3 extra slots each. so Neshi could do Brawn and Elyngael. Owen would then have to do Atlas, Armand, and Vamir. Technically we could do it but we couldn't take Leif with us.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Wednesday July 3rd, 2019 8:09:18 PM

"We are wasting time with all this talk. Brawn and I are leaving with Armand on a horse. The rest of you are welcome to come along, or we will meet those of you who teleport at the inn" Elyngael climbs astride Brawn, nods at Armand, and takes off northeast towards the Red Hills. [b]"See you in a few days,"[/b} she calls back.

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Wednesday July 3rd, 2019 8:15:22 PM

Vamir listens to the conversation, and then looks at Owen, and Neshi, "Does anyone have a spell that could make Brawn smaller to teleport? I will do whatever you decide but that maybe an option. Also, if mounts were needed at a later date perhaps we could borrow or buy at that point.

DM Jeremy 
Thursday July 4th, 2019 9:27:13 AM

Neshi and Owen both feel they can pull off the teleportation, But Armand suggest keeping the powerful spell available for future use. He also suggest that the horses may come in handy and if they teleport, they won't be able to bring them along, and wonders if Brawn may cause a problem being a large creature.

Elyngael is tired of the discussion, so she and mounts Brawn and starts to head out, letting everyone know her choice,

Vamir asks if anyone could shrink Brawn to make teleportation easier, but says he'll go with the groups decision, he also suggests horses can conceivably be procured later if needed.

**************************

Do the Wardens mount up and follow after Elyngael (Obviously Neshi would just stroll along side his mounted comrades), or do they split the party? Inquiring minds want to know!

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Thursday July 4th, 2019 9:32:47 AM

Owen smiles, mounts up, and follows after Elyngael.

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86  d20+4=20 ; d20+4=16 ;
Thursday July 4th, 2019 9:36:59 AM

Vamir shrugs his shoulders and mounts the horse. (Handle Animal 20 Ride 16) Vamir adjusts in the saddle and waits to fall in line with the others.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Thursday July 4th, 2019 1:24:08 PM

Atlas shakes his head, but doesn't want to start an argument. 8nstead he says, "It appears we have our decision made. Here is to hoping it doesn't cost lives." With that he puts his heels into Sabre and starts out with the group.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Thursday July 4th, 2019 8:15:03 PM

Armand looks around. "Oh, I guess we're off." He gets up on his horse and then motions Lief to get on the other horse. "Things tend to do nothing and then suddenly do everything, if you know what I mean."

He has only the barest minimum of ride skills so does not try anything fancy with his mount. "Slow and steady." He repeats quietly and frequently.



Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Thursday July 4th, 2019 8:50:32 PM

Elyngael is surprised at the Wardens who are following her. Since she and Brawn were creating the teleport problem, she expected it to be herself, Brawn, and maybe Armand. "Brawn and I are fine...really. We will meet you as soon as possible. We just didn't want to be the cause of arguing or further delays."

DM Jeremy 
Friday July 5th, 2019 7:27:36 AM

And just like that the Wardens are off.

Elyngael tries to explain to her fellow Wardens that she only took action because she felt it was her and Brawn's fault that the teleport plan was having troubles, and she didn't want her friends bickering about it, claiming she would catch up with them. Her fellow Wardens were having none of that splitting the party thing though, and instead mounted up and followed the Ranger and her Wolf. Though no one said it, it seems to go without saying, that the Wardens stick together no matter what, like a family of sorts.

About an hour into the trip the skies open up and it begins to rain, not a torrential down pour, but more of a soft, refreshing rain, the kind that brings life to the land and joy to heart of farmers. In spite of the fact that the rain isn't aggressive, it still doesn't take long for the Wardens to be soaked. Luckily the clouds finally break an hour or so before it is time to make camp for the night, and even though the Wardens are damp still, the ground that they will be sleeping on is dry, and due to the gentleness of the rain, the water didn't seem to get into anyone's packs, so only the clothes on their backs, as well as any none metallic armors, being worn,are wet.

Please post watch orders for the night, as well as how you're dealing with the wet.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Friday July 5th, 2019 11:50:13 AM

Owen turns up the collar of his cloak against the wet and uses Prestidigitation to wring the moisture out of his clothing. He gets two hours of sleep and then keeps watch the rest of the night.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Friday July 5th, 2019 8:20:20 PM

Neshi shrugs and quickly moves to the right flank of the group and works on remembering all he has learned about he red hills

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Saturday July 6th, 2019 5:23:04 PM

"Hey Owen, can you do that spell on my clothing too?"

Armand will see to the setting up of camp. Armand will stay up on guard and then sleep the last two hours of the night. OOC Ring of Sustenance.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Sunday July 7th, 2019 3:12:51 PM

When they stop Atlas has a lot of work to do. He sets up their tent and then goes about getting dry and oiling his metal gear. He takes second watch with Neshi as usual.

Ooc: we will need to get the watch strait on the wiki with the recent changes, along with adding Vamir. I have been swamped of late. Can anyone help with that?

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Sunday July 7th, 2019 6:00:44 PM

Elyngael and Brawn are not bothered by the refreshing rain. She does, however, believe in taking good care of their gear. She dries her chain shirt and walks over to Atlas, "Mind if I use a bit of your oil? I don't mind the rain, but these metal rings aren't as forgiving." Brawn simply shakes off the excess water a little too close, "Brawn! Go away before you shake and make me wet again!" Elyngael yells with a laugh and a smile. They will take watch at whatever time they're needed.

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86  d20+17=24 ; d20+16=34 ; d20+18=33 ;
Sunday July 7th, 2019 7:35:47 PM

Vamir rides quietly in the rain, the rain washing his face and plastering his hair to his head. As they stop to rest for the night Vamir takes the time to saddle his horse and rub him down. Vamir hobbles his horse and looks at the group, "I only require two hours of sleep, and another hour to prepare daily. I will be glad to stand watch whenever is most convenient for all." Vamir takes the time to carefully dry the string on his bow, and carefully dries both of his sickles. After his weapons are taken care of Vamir, strips out of most of his clothing and wrings out most of the water. Vamir casts prestidigitation and warms his clothing to finish drying. The elf will assist Atlas in setting camp as best he can. Vamir will take whichever watch he is directed to using the last hour before, or the first after his watch to prepare his spells and cast his rituals for the day whichever is most appropriate.

Concentration DC 16 needed 24 rolled to draw Woldsblood for daily spells.
Ritual of Warding DC 20 survival needed 34 rolled +1 to AC and Saving Throws.
Ritual of Spiritual Healing DC 30 needed 33 rolled d12's for cure spells cast for the day.



Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Sunday July 7th, 2019 8:34:52 PM

Neshi Helps with gathering firewood and uses his burning hands spell to get the fire started and to help drying out the wood. As soon as he cans he settles down for a nap before his second watch with Atlas.

DM Jeremy 
Monday July 8th, 2019 6:17:01 AM

With Owen, Vamir, and Armand all wearing rings of sustenance, the watches go pretty smoothly, and with the use of some good old fashion labor mixed with some simple magic the Wardens are able to get dried out quite well, and except for Brawn giving everyone a second shower, the wardens ran into no problems dealing with the rain. With camp set up, and a fire burning, thanks to Neshi's labors, the Wardens enjoy a pleasant night. The skies have completely cleared, and the stars have come out. A full moon is shining so bright, that one doesn't need a torch to see. All that plus a lovely campfire makes for a grand evening, and if it wasn't for the urgency of the trip, you would have sworn that this was one of the best camping trips ever, especially now that the rain is over. The night passes without incident, and morning dawns revealing the makings of a beautiful day. After a quick meal, the Wardens are saddled and on the road.

The Wardens approach Lief's village about a 1/2 hour before sundown. As you enter the town, you see signs of a once prosperous community that has fallen on hard times. There are many homes that are obviously vacant and run down to the point that many of the roofs are caving in. As you move further towards the city center, the homes take on a much more "lived in" appearance. Even though these homes are inhabited, they show all the signs of poverty. Everyone and everything you see looks very poor. The people look thin and worn down, As Lief had informed you before, the populace is mostly halfling, but like Lief, there are a handful of humans, and you even spy a young half-elf couple walking close together, even poverty can't stop love apparently. There is a worn down temple of Ffloy at the very center of the village, that appears to be used regularly, in spite of it worn down appearance. The one thing you don't see within this impoverished settlement, are beggars. Of course who is there to beg from? Everyone is poor. Lief takes you to the local tavern, and talks to whom appears to be the owner. The owner, a halfling male, quickly rushes off and reappears a few moment holding plates of food, being assisted by a halfling women that you surmise is the owners wife. They place the food in front of you and tell you that there will be no charge, and they insist that you spend the night, also with no charge, thanking you for coming and claiming it's the least that could do to help show the gratitude of the community. The food placed before you is simple fair. mainly potatoes, and some poor cuts of meat. one swig of the ale and reveals it to be slightly watered down. Everyone make a sense motive check. DC 10 Highlight to display spoiler: {you know that this is better fair then these people would normally eat} DC15 Highlight to display spoiler: {turning it down, or complaining about the quality would be a huge insult, and very rude}

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+14=34 ;
Monday July 8th, 2019 4:47:50 PM

Atlas takes the food gratefully, "Your hospitality is much appreciated." Then after a few bites he speaks up again, "Thank you, this is delicious. However, until we've actually done something worthy of a free meal and lodging, we must insist on paying. It wouldn't be right of us to accept your generous offer and then end up giving nothing in return." Atlas delivers this in his usually nonchalant tones, but he is sure to make it clear that he's grateful for their kindness and that he means no disrespect in the least bit. Then, to move the conversation along he asks who are the best people to speak with before they go looking in the mines. As they respond he counts out an appropriate amount of coin to cover their meal and lodging equal to that of an Inn in Plateau City. He tries to be discrete so the inn keeper doesn't realize that he put more in there than he should, putting silver on top to do the trick.

-------------------------------------------
Sense Motive: 1d20+14=34


Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Monday July 8th, 2019 6:05:45 PM

Neshi Nods as Atlas says his piece and waits for a response to Atlas' questons?

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+15=29 ; d20+12=14 ;
Monday July 8th, 2019 6:15:33 PM

Armand sizes up the situation. (Sense Motive 29, d20+15).

"Thank you this is most appreciated after a long day on the trail." Armand eats his meal and when Atlas launches into his talk about wanting to pay until something is done he inwardly winches.

Diplomacy 14 (d20+12)
"What my companion means is that we are not used to receiving any kind of payment before services are rendered. No offense is intended. Armand tries to alleviate in faux-pax.

He looks at the Tavern owner. "I didn't catch your names. We are the Wardens," as he speaks he points to each member of the party, "Atlas, Neshi, Owen, Elyngael and the big wolf is Brawn, Vamir, and myself, Armand. Of course you know Lief, he requested us to come to try to help you good people out. Could you tell us what's been happening?"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Monday July 8th, 2019 7:34:31 PM

Owen smiles at Atlas' diplomatic reaction. Time was, he'd jump for the chance at a free meal, but Armand's civilizing influence seems to be having an effect.

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86  d20+11=27 ;
Monday July 8th, 2019 7:46:50 PM

Vamir smiles broadly at the halfling, knowing the meal is better than most in the town, "Thank you for a meal that smells delicious!" Vamir prepares to add a few coin to Atlas` stack when Armand makes his comment about not intending offense and returns the coin to his pouch under the table. Vamir stands and shakes the halfling hand when Armand says Vamir`s name.

[i]OOC Sense Motive 27

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Monday July 8th, 2019 8:48:55 PM

Elyngael asks politely"Can Brawn come inside with me? I assure you he is well trained. He is as much a part of our group as I am. It's very kind of you to feed and shelter us. A dry warm place to sleep is very appreciated" She stays closer to the door and quietly tells Brawn "guard". "Please tell us what has befallen you and your town,"

DM Jeremy 
Tuesday July 9th, 2019 6:05:56 AM

Everyone sees the meal for what it is, and everyone is grateful in spite of the poor fair offered. Atlas kindly offers to pay for the services claiming that he simply can't receive payment for something he hasn't done yet. Armand tries to cover up any faux-paws in Atlas's speech, and asks the names of the owners, after introducing themselves. Fildo Proudfoot is my name, and my wife's name is Matilda" answers the owner, "and no offence is taken". Matilda steps forward to receive the coins from Atlas, and if she noticed that he had stacked the payment, she showed no outward signs. Mean while Fildor acknowledges Elyngael saying, "Come away from the door lass both you and your wolf friend are most welcome here". Fildor then addresses the rest of the Wardens, "Well as I'm sure my good man Lief here has shared already, this here was once a prosperous town due to the platinum mine, but when the mine stopped producing, well most folks packed up and moved on. The current populace are those who have chosen to stay, refusing to allow our town to go completely bust". He continues by saying, "The reason Lief went to fetch you was due to the disappearance of the child named Tristan Stonewood, and his would be rescuers. You see, there is a game that the kids play around here, a test of bravery if you will, where the kids take turns entering the old mine and going as deep as they dare before carving their name on the wooden supports, and returning. Kids have been playing this game for a while now, and no harm has befallen anyone, well until now anyways. If you care to learn more about the game on that fateful day you may want to speak with the kids Tristan was playing with that day, I'm sure Lief would be happy to make the introductions in the morning". At that Lief nods his head in acknowledgment, stands and says, "unless you have anymore questions for me, I'll be off, I'm sure the wife has heard of our arrival by now, and will be expecting me".

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Tuesday July 9th, 2019 10:26:53 AM

Atlas gives Armand a frown, thinking that he had done quite well trying not to offend the innkeeper. However, he gives himself away when he looks to Owen and gives him a big smile with food still in his mouth. Once he swallows, he looks to the group, "Kids first, then we prepare to head in? Or do we need to wait until the morning?"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Tuesday July 9th, 2019 6:05:33 PM

Owen holds in a chuckle at Atlas' delight in dinner. When he broaches the topic of entering the mine, Owen speaks up. "It won't matter if it's nighttime when we're in the mine, but it would be good to have a night of sleep beforehand."

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Tuesday July 9th, 2019 6:21:51 PM

"Most children are early birds, and I suggest we talk to them before we go into the mine. Perhaps one of the older ones could draw a rough map of what the inside is like. My vote is for an early night of rest, and an early morning of exploration," Elyngael and Brawn have wandered into the room as she expresses her opinion.

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Tuesday July 9th, 2019 8:08:00 PM

"Mr. Proudfoot before you return to you family a few questions. Did the missing child have a home where he may have hair, or fingernails, or any other item or items that may aid in crying? Or perhaps some sort of picture?"[b] Vamir looks over at the party, [b]"if we could get an idea of where he might be, and gather additional information from the children of the town, we would have a better idea of where to go. If we cast scrying tonight I would still have a full compliment of spells in the morning."

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Tuesday July 9th, 2019 8:42:12 PM

"That's an excellent idea Vamir."

Armand turns to Proudfoot. "Sir how is the family doing? And you said there were other's missing? The one's that went looking for him? Can you tell us who they were and if their families may need any assistance of any kind?"

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Wednesday July 10th, 2019 11:21:46 AM

Atlas listens and eats, interested to see what we can learn from scrying. "If we can scry both the boy and someone tracking him then we'll know if anyone is alive. That's a good start, right?"

DM Jeremy 
Wednesday July 10th, 2019 12:15:57 PM

Atlas is ready to go now.

Owen suggest a good night sleep first, pointing out the fact that once in the mine day and night won't matter.

Elyngael points out that children tend to be early birds, and it might be better to talk to them in the morning.

Vamir asks if someone could show them the way to the child's home in hopes of obtaining something to use for scrying, claiming he would rather do so now, so that he will have all his spells in the morning.

Armand and Atlas both like the scying idea, and Armand asks the Proudfoots how the family is doing.

**************************************

Lief offers to lead the Wardens to Tristan's home claiming it is on the way home, and is prepared to lead the way, But Matilda insists on answering Armand's question, "Suzanne is a wreck, she is missing both her son and husband after all, not to mention her brother in law. Joseph, Tristan's father, and Terryn, his uncle were two of the first rescuers and as you know all the rescue parties have turned up missing as well. Suzanne and he sister Atheena, have been spending most their time together lately, and I'm sure the will do their best to accommodate you".

Lief leads you the the cottage of Suzanne and Joseph Stonewood. he knocks on the door, and makes the introductions, then continues homeward, claiming that he could be at the inn early, if they wish his assistance further.

Suzanne Stonewood is a 50 year old female halfling. She has long, wavy, brown hair and brown eyes. She has veiny white skin. She stands 142cm (4'7") tall and has an athletic build. She has an oval, forgettable face and is is missing her left ear. Atheena Wheatflow is a 42 year old female halfling. She has long, straight, graying hair and blue eyes, her skin is rough and sunburned red. The two grieving halfling ladies usher you into what would pass as the living room of the small cottage, they do their best to make you comfortable, even offering some lemonade, or a wee nip off a sizable stoneware jug, or both if the fancy takes you. Only after the sisters are certain that the Wardens are comfortable, do they sit down prepared to listen to their requests.

Neshi (Trey covering for Kent) 
Wednesday July 10th, 2019 1:16:16 PM

Neshi finishes the meal and joins the group as they head to the cottage. He doesn't say much, but he's working through what could have happened to the people. "Do you think it is the drow? I thought I remembered one of Atlas' stories mentioning the drow up this way somewhere."

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+12=21 ; d20+15=34 ; d20+12=30 ;
Wednesday July 10th, 2019 6:09:32 PM

Armand tries to get a sense of the general physical and mental health of the women.
Heal 21 (d20+12)
Sense Motive 34 (d20+15)

Diplomacy 30 (d20+12)
"Ladies forgive us for intruding. Is there anything you need?" He pause trying to put the women at ease. "We are going to find your missing loved ones. There are some spells my companions would like to try to help us find them in the morning. They would like some things to help them in the casting. I'm sure they can be more specific in their requests. Also if there is anything you could tell us about them it would help."



Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86  d20+4=20 ;
Wednesday July 10th, 2019 8:06:42 PM

Vamir quietly enters the house and stands to the side. The sorrow in the house ie palpable to the young 3lf who has seen much lose in his life. "Armand, is correct if there is likeness, or clothing, or perhaps some hair, or even a bit of a fingernail I might get some idea of where Tristan is." Vamir shifts in the room so he stands unobtrusively against a wall and waits on a response. If the family has an object they let Vamir use he will command his cauldron to become normal size and cast the spell.

OOC: Will save is DC 20. To beat spell resistance is 20.

OOC: Scrying with a likeness or picture is a -2 on the subjects will save. A possession is a -4 on the subjects will save. Body part, hair fingernail is a -10 on the subjects will save.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Wednesday July 10th, 2019 9:13:31 PM

Elyngael has the same idea but with a different purpose. "My name is Elyngael and this is my companion Brawn. If you have any clothes the children or their rescuers wore, it could help for Brawn to smell them. He can follow their scent to aid us in finding them."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Wednesday July 10th, 2019 10:49:24 PM

Owen lets Vamir take the lead on scrying, if it's an option.

DM Jeremy 
Thursday July 11th, 2019 5:56:53 AM

Neshi doesn't say much, he is deep in thought, until finally he asks himself and his friends, "Do you think it could be drow behind the disappearance?"

Armand tries to ascertain the mental and physical health of the ladies. Physically they appear healthy and whole, a little slender for a halfling, but poverty doesn't allow for second breakfasts and such. Suzanna's missing ear is completely healed and has the appearance of an old injury. Mentally they seem as well as can be expected under the current conditions, and in spit the grief the ladies are experiencing, they seem just fine. Armand also lets the ladies know that his friends would like to use magic to try to obtain the ware abouts of Tristan. and my need something from them.

Vamir informs the ladies what he need from them, and Suzanne gets up and heads to the boys room saying, "I'll be right back!" when she returns, she has a shirt that is in need of washing, and a few strands of hair she claims she found on his pillow.

Elyngael asks if Brawn can smell the shirt to help track the boy.

Owen is happy to let Vamir take point on the scrying, but more then willing to step in if needed.

********************************************

With the hairs Vamir casts the spell, however even though he is certain that the spell worked, he is unable to get any information from it.

Suzanne tells Elyngael to take the shirt to use as needed.

Do our heroes have further questions for the ladies, more avenues they like to pursue, or would they prefer to head back to the inn for the night? The Wold awaits with baited breath.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Thursday July 11th, 2019 11:04:47 AM

Neshi watches and listens for a bit and then when asked if they have any other questions, something pops into his head.

You may not know this and we may have to ask someone else, but were there any tunnels, collapsed areas, or forbidden areas within the mine where the kids were playing?

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Thursday July 11th, 2019 11:04:48 AM

Neshi watches and listens for a bit and then when asked if they have any other questions, something pops into his head.

You may not know this and we may have to ask someone else, but were there any tunnels, collapsed areas, or forbidden areas within the mine where the kids were playing?

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Thursday July 11th, 2019 3:50:28 PM

Atlas tries not to fidget as he waits for the group to get their answers. He keeps an eye on the door and windows, just out of habit.

When they get outside again he responds to Neshi, "Could be. Any time we go underground we risk that encounter. I wish I would have thought about that before leaving, so that I could have picked up some poison antidotes."

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Thursday July 11th, 2019 5:16:14 PM

Armand thanks the ladies for their help leaves.

Outside he asks the group, "Anyone know how far the Scab is from here? I know there are Drow there."

"I guess all we can do know is head back to the Inn and prepare spells as best we can for tomorrow. We will need to meet in the morning with the local children and see what they can tell us about this game they've been playing." Armand heads back to the Inn.



Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Thursday July 11th, 2019 5:52:01 PM

Owen encourages the group to rest up for the next day.

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Thursday July 11th, 2019 7:21:26 PM

Vamir stands up from his cauldron and commands it to shrink. After placing it in his bag Vamir walks to Suzanne,"I am sorry I was unable to locate Tristan, but I promise I will do my part to help find him." Vamir walks outside and stands with Atlas,"If you think it is necessary I can make and carry up to six neutralize poison potions, and make more daily if needed. It just takes a few hours each day to do so." Vamir walks with the group back towards the inn to rest for the night.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Thursday July 11th, 2019 9:21:17 PM

Elyngael thanks Suzanne for the shirt and promises to do her best to bring back its owner. She absently rubs Brawn's ears and talks to him "Drow or not, I'm not looking forward to hunting underground, but we must find out what happened. Thank goodness I have my Goggles of Night vision. You will have to stay close to me and rely upon your nose to find this boy. We are turning in for the night. See you at daybreak," Elyngael calls to the others.

DM Jeremy 
Friday July 12th, 2019 6:03:22 AM

Neshi asks the ladies if They know, or know of anyone who might know if there are any areas within the old mine that may be collapsed or off limits, and Suzanne answers, "To be honest, no one really knows. to the best of my knowledge, other then the kids, no one ever enters the mine". Then Atheena adds, "It's kind of a sore spot for most of us here, being the mine is the reason our town is the way it is".

Atlas answers Neshi's Drow question and wishes he had some antidotes

Armand wonders how far from the scab they may be, knowing that there are drow there. he then suggests heading to the inn for sleep and preparation of spells.

Owen also feels rest is in order.

Vamir apologies that his spell didn't reveal anything, but promises to do all that is within his power to bring the loved ones back. He then mentions to Atlas that he can make some potions of neutralize poison is needed.

Elyngael thanks Suzanne for the shirt, and promises to do her best to return the owner. She isn't looking forward to hunting underground, but is thankful for her darkvision goggles. She tells Brawn he will have to stay close, and that he will have to rely on his nose mostly.

*********************************

Our intrepid heroes turn in for the night, and though the rooms, at the inn, are meticulously clean, the beds, like the food, aren't the lap of luxury. The beds are a little hard, but not to uncomfortable, and the blankets are inexpensive, and a little rough on the skin, being made of wool. Less then ideal, but a far cry better then sleeping on the ground, or in a dark and dreary mine. The Wardens sleep a fitful sleep, and awake refreshed. Those that need to prepare their spells, do so, and everyone goes down for breakfast, which consists of a simple porridge. It's hot and filling, and will stick to your ribs, but it lacks in the flavor department. It isn't bad, but with a little sugar or honey and some spices, such as cinnamon, it would be a real treat, but the Wardens are well aware of the financial position of the village, and niceties cost money. As the Wardens are finishing breakfast, Lief arrives with a handful of children. He asks the kids to sit down, and then informs the Wardens that these are the children that were playing with Tristan at the mine. The children seem to be mild mannered, and await to be spoken to before saying anything.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+14=22 ;
Friday July 12th, 2019 10:18:21 AM

Atlas stays in the back and focus's on sharpening his daggers, while keeping an eye on the kids to see if any of them are holding back.

----------------------------------------
Sense Motive: 1d20+14=22


Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Friday July 12th, 2019 6:33:58 PM

Not wanting to scare the children, Neshi remains in the background, but listens carefully.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+12=20 ;
Saturday July 13th, 2019 10:00:07 AM

'I guess this is up to me.' Armand thinks to himself.

Diplomacy 20 (d20+12)
"Now children, as you know Tristan has become lost in the old mine. We're going to go find him but we could use your help. Can you tell us about the games you play in the mine? Do any of you have a map of the mine we can borrow? Why did you choose the mine to play in?"


Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86  d20+17=32 ; d20+16=33 ; d20+18=24 ;
Saturday July 13th, 2019 6:04:27 PM

Vamir sleeps for 12 hours, and promptly wakes up. The young elf stretches and takes a deep breath and draws Woldsblood into the world, filling his spell slots. (Concentration check DC 17 needed 32 Rolled). Vamir takes the next hour to cast his beginning and intermediate rituals. Once the rituals are done Vamir packs his belongings and heads downstairs. Vamir greets the rest of the group as they arrive downstairs. As Armand begins to talk to the children Vamir backs away, knowing his scar is off putting to some and he doesn't want to scare the children. Vamir listens intently as the children begin to speak.

Ritual of Warding DC 20 Survival 33 rolled. +1 to AC and Saves for the next 24 hours
Ritual of Spiritual Healing DC 30 Healing 24 rolled. Cure Spells are rolled with a D6 for the next 24 hours.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Saturday July 13th, 2019 8:51:51 PM

Elyngael tells sees Armand with the children and tells Brawn to stay. She approaches the children,"Good morning! My name is Elyngael. It is so wonderful to see friends of Tristan's. We are leaving here soon to find Tristan and were hoping you could tell us more about where you play in mines? Who was the best at hiding?" She figures games of hide and seek would be perfect in the mines and is trying not to overwhelm the children.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Sunday July 14th, 2019 10:50:56 PM

Owen looks on as questions are asked. He's looking to see if any of the children want to speak up, but are hesitant to do so. If he spots any, he takes them off to the side on some pretext and asks them privately if they want to share anything.

DM Jeremy 
Monday July 15th, 2019 6:20:36 AM

Atlas stays back keeping an eye on the kids, while sharpening his daggers. he can tell that the kids are more then a little intimidated by the fighter's actions.

Neshi doesn't want to scare the kids, so he stays back also.

Armand asks the kids a few questions, and tries to put them at ease in the process.

Vamir does his morning rituals then when the kids arrive he stays back as he's afraid his scar will scare the kids.

Elyngael tries to assist Armand at putting the kids at ease, and tries using a kid level question to bring them out of their shells.

Owen keeps an eye out for kids who may want to talk but are afraid too, planning to take them aside if he discovers any.

*************************************************************

Atlas can tell that at first the five kids are a little scared, what with him sharping his daggers, and Neshi's impressive visage, wouldn't cause such a reaction? However, he also notices that they also seem to be a little star struck by the presence of the Tree Wardens, who are rapidly gaining fame through out the Wold, due to their heroic exploits, but Armand and Elyngael are able to break them out of there shells. "Nah miss, we weren't playing hide and seek", one of the boys, a human named Edmund, says, "We were playing "Scaredy Cat". A halfling boy with curly red hair named Oliver adds, [b]"Scaredy Cat is where you go into the Mine as far as you dare, then scratch your name on the closest beam, and the one who goes the furthest isn't the Scaredy Cat". A human boy named Walter chimes in, "I made it to the third beam!", then a halfling girl named lily pipes up saying, "Nuh-uh, you only made it to the second, I made it to the fifth beam!. The fifth child a halfling named Diana, proclaims, "No one makes it to the fifth, your lying, you Scardey Cat!" This kind of bragging/bickering goes on for a wile until Armand asks why they play such a game, to which they answer in unison, "I don't know!". You are able to glean that at first, the kids thought Tristan was staying in on purpose so he could be the winner, it wasn't until an hour or so had passed, and the kids were getting bored, and Tristan wasn't answering their calls to come back out that they realized something was wrong, and ran to get help, The kids don't have a map, claiming that the mine goes in strait for a long time, and no one knows when or if it turns. Lief claims the last of the maps the village had was taken by the last of the five disappearing rescue teams.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Monday July 15th, 2019 11:04:48 AM

Atlas chimes in, "Any old timers here that could draw a new one for us?"

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Monday July 15th, 2019 4:33:01 PM

Hmm or perhaps any of the old miners that might know the lay of the land so to speak?

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Monday July 15th, 2019 6:06:52 PM

Armand strokes his chin. "I guess there's nothing for it but to look at the mine itself. Could someone take us there? Perhaps Brawn can scent something around the entrance."

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 86/86 
Monday July 15th, 2019 7:17:23 PM

Vamir walks outside and quietly shakes his head, his frustration evident. The young elf begins whispering to the trees and plants in an effort to get any information that might help the group. Vamir will start with plants near the house and work his way outwards slowly, staying in sight of the house and group.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17 
Monday July 15th, 2019 7:43:42 PM

Owen walks outside with Vamir, keeping an eye out around the village.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Monday July 15th, 2019 9:10:18 PM

Elyngael realizes the children won't be much help. "We need to go to the mines. We have spent enough time digging for helpful information, and now it's time to take action. We should all go, since there isn't much else we can do here" Elyngael and Brawn leave and call out to the other Wardens who have been waiting outside"It's time to do our job and find the missing!"

DM Jeremy 
Tuesday July 16th, 2019 6:04:53 AM

Atlas asks if their is anyone left who could draw them a map, and Neshi adds if they couldn't draw a map could they at least give the lay of the land. Leif shakes his head sadly saying, "The only person alive today who worked the mines is Old Mad Jack, and he's as senile as they come. Stories say Old Mad Jack was mad as a hatter even when he was a young man, though he was and still is a stand up person, he just wasn't right in the head, mix that with his current mental state, and I fear he won't be much help to you"

Armand and Elyngael suggest that they just head to the mine, with Armand asking if Brawn could do some sniffing, and Elyngael reminding everyone that they have a job to do, and it seems it's time to do it.

Vamir struggles with his frustration, and turns to the plants for help.The plants don't seem to have to much information available, and the reason becomes clear when he communes with an ancient oak.The old tree says, "There used to be a great number of trees around the area that you are referring, some of them were friends of mine, but the people cut them down to make way for their digging equipment, and used the wood to hold up their mine, as a result, no word has traveled on the winds for a very, very long time. The Old Oak doesn't seem angry, just a bit sad as he reminisces on the past.

Owen follows Vamir outside to keep an eye out around the village.

************************************

With no other course of action, the Wardens make their way to the mine being lead by Lief. The area is quite desolate, just as the Old Oak described to Vamir. as you approach the huge 75ft wide by 40ft tall entrance, you see grooves in the rock that may have once held metal tracks for the ore carts. Everyone make a DC 15 perception check Highlight to display spoiler: { The beams look worn, but still appear strong} Their are a lot of footprints that are obviously from the town people. Lief looks as if his is prepared to join you, but he also looks terrified.

OOC...I need two things, a standard marching order, and how are you planning to navigate in the pitch blackness of the mine.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+11=31 ;
Tuesday July 16th, 2019 5:59:16 PM

Atlas leans into the large opening of the tunnel and looks about, then turns back to the group, "The structure looks safe. I'm thinking that El and Brawn lead the way. I'll follow next, but I need to light one of my torches unless someone has a better means of light."

----------------------------------------------------
Perception: 1d20+11=31


Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Tuesday July 16th, 2019 6:05:44 PM

Armand pulls his hammer out and casts Light on the head. "This will do as a torch for me. I can be behind Atlas." He pauses to examine the entrance.

He turns the crowd that has gathered and asks, "Though this is pretty wide and tall, how quickly is it going to narrow? Does anyone have any ideas about further in dimensions?"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision  d20+12=25 ; d20+16=30 ; d20+16=17 ;
Tuesday July 16th, 2019 6:24:44 PM

Perception: 25.

Owen casts Darkvision on himself. He considers the mine carefully as he walks, hoping for clues. Knowledge (Engineering, Dungeoneering): 30, 17.

He walks behind Armand.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=19 ; d20+15=24 ;
Tuesday July 16th, 2019 7:23:40 PM

Vamir looks at the group,"I can cast dancing lights and stand in the middle of the group if you would like." Vamir seeing everyone cast their own spells casts dancing lights and peers into the tunnel, straining to see in the darkness.

Perception: 19
Survival for tracks: 24

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Tuesday July 16th, 2019 10:25:00 PM

With the intermittent light I should be alright with my low light vision I will take the center position with Vamir if there is no objection.

DM Jeremy Battle Map 
Wednesday July 17th, 2019 5:56:22 AM

Atlas decides that the mine appears to be sound, and prepares to light a torch, unless someone has a better idea.

Armand casts light on his hammer, and asks the crowd if anyone knows how long it goes strait. Everyone just shrugs their shoulders, except Lily, the halfling child who claimed to make it to the fifth beam, says "Well sir, it goes strait a long time.

Owen cast darkvision on himself.

Vamir casts dancing lights, and offers to stay towards the middle of the party.

Neshi figures that his lowlight vision should work just fine with Vamir's dancing lights.

*************************************************

As you pass the support beams, pass a few upright support beams, the ones closer to the entrance have names crudely scratched on them Ethan, Mitchel, Oliver, Amelie and so forth. The second one says Walter, looks like he didn't make it to the third beam after all. As you go further in the names get fewer and fewer, until you reach the fifth beam which only has the name Lily scratched on it, looks likes she was telling the truth, she was the bravest after all. There are no more names after the fifth beam.

As you travel deeper into the darkness, the light from the entrance gets dimmer and dimmer, until you can't see it anymore. So far the mine has continued on a semi-strait slightly downward grade. After about an hour of travel, make a DC 25 perception check Highlight to display spoiler: {You spot 6 large bat swarms!}. If you make the perception check you have the initiative, otherwise, you won't be able to attack until next round, and are flat-footed.

I have given you all editing rights, so you should be able to move your markers where you want your characters.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+11=25 ;
Wednesday July 17th, 2019 6:04:41 PM

Atlas smiles big when he sees Lily's name, "We better survive this so that I can tell those kids that she was telling the truth!"

As they descend he keeps his eyes open for trouble, and it is a good thing he does so. He sees several swarms of large bats and yells, "Six swarms of large bats coming in fast!" He prepares to fight!

---------------------------------------------------------------
Perception: 1d20+11=25


Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=30 ; d4=3 ;
Wednesday July 17th, 2019 7:41:41 PM

Vamir swallows hard and points at the swarm of bats,"Bats...and a bunch of them!" Vamir spreads out the Dancing Lights, and casts Spectral Hand from his wand taking 3 points of damage. The hand floats near Vamir's head as he moves to Z7.

Perception 30

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+4=13 ;
Wednesday July 17th, 2019 8:00:39 PM

Armand notes the children's names on the posts. "I guess this is a recent game, there don't seem to be multiple markings on the supports."

Perception 13 (d20+4)

"Hmm, did anyone think to ask if all the children in town were playing this game or just that group. For that matter were those kids all the children in town." He contemplates the economics of staying in a town with no visible means of support...not even farming at a substance level.

(And therefore he doesn't see the bats.)

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+18=22 ;
Wednesday July 17th, 2019 9:22:44 PM

Elyngael makes a perception check d20+18=22, and fails to notice any danger approaching. "Brawn, I can't see much even with these goggles of night vision. Are you finding anything?"

DM Jeremy Battle Map  d20+14=29 ; d20+12=22 ;
Thursday July 18th, 2019 6:07:59 AM

Atlas feels the need to survive to let everyone Lily was telling the truth. He notices the bats, and warns everyone.

Vamir notices the bats much to his dismay, and broadens his dancing lights spell, and casts spectral hand. He also alerts his comrades.

Armand wonders if the mine game is a recent game due to the relatively few names. He contemplates if all the kids in town played, or just that group. He also wonders if the five kids he met were all the kids in town. As they approach the bats swarms, Armand is deep in thought on how a town with no means can survive. So deep in thought is he that he completely misses the threat ahead.

ELyngael, maybe due to listening in on Armand's verbal musings, misses the threat, and asks Brawn if he notices anything.

OOC... I took the liberty to roll for Neshi and Owen. Neshi notices the bats, but Owen does not.

**************************************

Even though half the party was caught unawares, it didn't matter as the swarms of bats, disturbed from their daytime slumber, advances, but fail to reach the source of the disturbance. The who party is now fully aware that the swarms are present, and that they are a potential threat.



Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance   11d6=37 ; d3=2 ; d3=3 ; d20+13=30 ;
Thursday July 18th, 2019 11:53:54 AM

Neshi calls out the to the others as well about the bats and then takes a few steps and casts a cone of cold that catches most if not all the bats in the swarms.

37 points damage reflex dc 22 for 1/2 damage; spell resistance 30 dispells

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+11=31 ; d8+3=9 ;
Thursday July 18th, 2019 4:20:02 PM

Armand readies his hammer to take an attack of opportunity.

To hit AOO: 31 (d20+11) Crit, aw, swarms are immune to crit.
damage: Bludgeoning 9 (d8+3)

"I hope they are just bats and not vampire bats." Armand says in jest.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+15=17 ; d8+3=9 ; d6=3 ; d20+12=17 ; 2d6+6=16 ; d6=6 ;
Thursday July 18th, 2019 4:44:24 PM

Elyngael draws out her long sword +1 d20+15=17, 1d8+3=9 damage; plus1d6 +0=3 shock damage.
Brawn (AC 27) bites d20+12=17, damage 2d6+6=16; plus +1d6 fire=6 damage. Elyngael yells, "Look out for the bats!"



Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+15=35 ;
Thursday July 18th, 2019 8:21:28 PM

Vamir takes a deep breath and squares his shoulders. Vamir points and casts confusion on that spot hoping to affect most of the swarms. "If that doesn't work I can cast Antilife shell and we can figure out a plan!"

Confusion DC 20 will save.
Rolled 35 (Nat 20!) to beat spell resistance

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+20=30 ; d8+9=15 ; 2d6=4 ;
Thursday July 18th, 2019 11:47:35 PM

Atlas holds his ground, readying an attack if they come close. "Not sure what else to do, so let's see if they attack."

---------------------------------------------------
Readied longsword attack: 1d20+20=30
Damage: 1d8+9=15
Holy (if evil): 2d6=4


Owen (Trey posting for Weston) 
Thursday July 18th, 2019 11:50:50 PM

Owen takes a step up by Brawn and decides to wait and see what these things do before attacking. "It could be that we just disturbed them and they'll settle down."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision  d20+16=30 ; 10d6=32 ;
Friday July 19th, 2019 12:23:35 AM

OoC: Thanks, Trey!

IC: Owen checks to see what type of bats they are. Knowledge (Nature): 30. Then he casts a Fireball centered on O/P/9/10. It deals 32 fire damage or 16 if they make a Reflex save of 19.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding 
Friday July 19th, 2019 7:38:21 AM

OOC: I forgot to say confusion cast at O7 for a 15 foot burst

DM Jeremy Battle Map  d20+10=30 ; d20+10=13 ; d20+10=18 ; d20+10=23 ; d20+10=11 ; d20+10=26 ; d20+6=15 ; d20+6=24 ; d20+10=21 ; d20+10=11 ; d20+10=19 ; d20+10=17 ; d20+10=13 ; d20+10=25 ; d100=85 ;
Friday July 19th, 2019 3:54:16 PM

Neshi fires off a cone of cold hitting all the swarms, 1, 4, and 6 save 2, 3, and 5 do not.

Elyngael draws her sword. Both Brawn and her prepare to attack.

Armand readies his hammer for an attack.

Vamir cast confusion affecting swarms 1 and 5. 1 fails, 5 saves.

Owen recognizes the bats as underworld bats, he also realizes that they look malnourished. as he fires off a fireball, hitting all 6 swarms. 1, 3, and 6 save, 2, 4, and 5 do not.

********************************************

All the swarms except 1 and 6 are completely obliterated by the fire and ice one-two punch. Even though they are greatly diminished, swarms 1 and 6 are still holding together. Swarm 6 advances forward, almost withing striking distance from Neshi, while swarm 1 stays put, making incoherent bat sounds, obviously under the affect of Vamir's confusion spell.

1) AC 20 49-16-24=9
2) AC 20 49-33-48=-32 Dead
3) AC 20 49-33-24=-8 Dead
4) AC 20 49-16-48=-15 Dead
5) AC 20 49-33-48=-32 Dead
6) AC 20 49-16-24=9

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance   10d6=42 ; d3=1 ;
Friday July 19th, 2019 8:49:42 PM

Targeting the center of swarm 6 Neshi fires off a fireball in to the center of the swarm (u13?)

fireball damage 42 points reflex dc 20 for 1/2 damage

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding 
Friday July 19th, 2019 10:12:32 PM

Vamir smiles slightly seeing the confusion of the swarm. The young elf draws his sickle and waits to see what happens next.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Saturday July 20th, 2019 4:00:53 PM

Armand looks at the devastation wrought by the ice and fire combo. He still has his hammer ready for when any bats close on him.

"Maybe the bats will take the hint and just move on?" He asks.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Saturday July 20th, 2019 4:36:45 PM

Elyngael and Brawn ready to attack any of the bat swarm that escapes Neshi's fireball.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Sunday July 21st, 2019 11:06:02 AM

"Armand, When has anything that has attacked us taken any sort of hint and just moved on?"

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+12=31 ;
Sunday July 21st, 2019 9:10:53 PM

Elyngael, with her long sword readied, checks to ascertain that these bats are attacking humans defensively or aggressively as a natural food source (Knowledge Nature d20+12=31), since Owen stated they look malnourished.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision 
Sunday July 21st, 2019 10:09:47 PM

Owen lets the others know that these underworld bats look malnourished.

Atlas (Trey) 
Monday July 22nd, 2019 12:51:06 AM

Atlas sits tight, watching the fireworks destroy these poor bats. "Better them than us" he says with an awkward chuckle.

DM Jeremy Battle Map  d100=90 ; d20+10=22 ;
Monday July 22nd, 2019 5:41:56 AM

Armand with hammer in hand comments that maybe the bats will get the idea after seeing the devastation of the previous round

Neshi casts fireball, completely obliterating swarm 6, then responds to Armand saying "Armand, When has anything that has attacked us taken any sort of hint and just moved on?"

Vamir draws his sickle as he appreciates his handy work with the confusion spell.

Owen informs everyone that these are underworld bats, and they look malnourished.

Elyngael and Brawn remain ready to attack if needed, as she remembers that underworld bat swarms would normally disperse after so much damage, unless they are starving, in which case they will fight to the death, blinded by hunger. She also remembers that underworld bats will eat almost anything with a pulse.

Atlas cracks a joke when Owen mentions the malnourished state of the bats.

*****************************

With swarm 6 gone, all that remains is swarm 1 which spends another round chattering oddly as a result of Vamir's confusion spell. What will our intrepid heroes do now? Tune in next time, same bat time, same bat channel.

1) AC 20 49-16-24=9
2) AC 20 49-33-48=-32 Dead
3) AC 20 49-33-24=-8 Dead
4) AC 20 49-16-48=-15 Dead
5) AC 20 49-33-48=-32 Dead
6) AC 20 49-16-24=9-16=-7 Dead

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding 
Monday July 22nd, 2019 3:16:33 PM

Seeing the bats are staying in place Vamir continues to hold his sickle at the ready and waits for whatever may be next.

Atlas (Trey) 
Monday July 22nd, 2019 5:36:48 PM

Atlas looks about, then asks the group, "I don't want to waste spells or arrows. I guess I should wade it?" He cautiously moves forward, listening to see if anyone thinks it is a bad idea.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Monday July 22nd, 2019 6:09:48 PM

Armand nods to Atlas and then realizes Atlas is in front of him and can't see him nod. "Yes I think we should just go in an kill it, them."

Armand double moves forward to R9.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision 
Monday July 22nd, 2019 6:54:25 PM

Owen shrugs, but like Armand he's behind the others.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+17=20 ; d8+3=6 ; d6=4 ; d20+14=23 ; 2d6+6=15 ; d6=4 ;
Monday July 22nd, 2019 8:55:02 PM

Elyngael and Brawn charge the remaining bat swarm. long sword +1 d20+17=20, 1d8+3=6 damage; plus1d6 +0=4 shock damage.
Brawn (AC 27) bites d20+14=23, damage 2d6+6=15; plus +1d6 fire=4 damage.

(I added the +2 for charging)

DM Jeremy Battle Map 
Tuesday July 23rd, 2019 5:44:51 AM

Vamir holds his action ready to swing his sickle at a moments notice.

Atlas takes a step forward, as he suggests not wasting arrows or spells and just wacking the thng.

Armand and Owen agree with Atlas.

Elyngael takes that as her ques, and charges forward, with Brawn at her side. As she swings her sword, and Brawn lunges in to bite, the blade and teeth seem to pass right through without hitting anything. However, the shock on Elyngael's blade, does electrocute about half of the remaining bats, and the flame on Brawns bite burns the rest. (Diminutive and smaller swarms are immune to all weapon damage, but the elemental add-ons still apply.) With the final swarm down, one might ask,"What is the next move for our bold heroes?", we shall see, we shall see.

Everyone receives 6000xp for the fight, and role playing the story thus far.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=23 ; d20+15=34 ;
Tuesday July 23rd, 2019 2:02:13 PM

Vamir sheathes his sickle, and looks over at Elyngael with a smile,"You two are amazing! Remind me not to get in your way when you are hunting!" The young elf peers into the darkness, and listens intently.

Perception: DC 23
Survival: DC 34

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Tuesday July 23rd, 2019 7:32:34 PM

As Atlas moves forward he sees El and Brawn take care of the rest and comments, "Nice job everyone. Shall we continue?"

ooc: I'll have my header fixed tomorrow. Sorry for the issues.

Neshi (Trey subbing for Kent) 
Tuesday July 23rd, 2019 7:34:53 PM

Neshi looks the bats over and comments as he holds one up by the wing to examine it, "These things have seen better days, they seem malnourished."

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Tuesday July 23rd, 2019 8:02:47 PM

Armand looks around, holding his hammer high. "I suggest we don't move any further forward and let those that can track see what they can track before we wipe out any evidence."

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+16=31 ; d20+2=7 ;
Tuesday July 23rd, 2019 8:29:32 PM

Elyngael praises Brawn, tells everyone to stay put, and then immediately starts to track (Survival d20+16=31) Brawn assists with tracking (d20+2=7)

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision 
Tuesday July 23rd, 2019 9:03:14 PM

Owen looks on as Elyngael leads the tracking efforts.

DM Jeremy Battle Map 
Wednesday July 24th, 2019 5:45:28 AM

Vamir praises Elyngael, and Brawn as he sheaths his sickle. he spots several sets of footprints heading deeper into the mine.

Atlas congratulates everyone for a job well done, then asks if they should continue.

Neshi comments on the malnourished state of the dead bats.

Armand suggests that they let the trackers do their thing

Like Vamir, Elyngael assisted by Brawn, notice the tracks leading deeper into the mine.

Owen lets the trackers do their thing.

********************************************

As Elyngael, Brawn, and Vamir follow the tracks, they soon lead the Wardens into an area with many other passages. These passages are much smaller then the main tunnel, only 10ft diameter. Our amazing trackers notice that on all these off-shoots their are tracks both coming and going, but the tracks on the main tunnel seem to head deeper in, with none returning. As this is taking place, everyone hears the voice of a male child yelling, "Somebody! Help! Anybody? followed by the sound of sobbing, and then silence. The voice seems to be coming from deeper within the mine, along the general direction of the main tunnel.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Wednesday July 24th, 2019 5:59:14 PM

Armand stops and puts up his hammer and takes out his glaive. He casts Light on the blade of the glaive.

Armand comments quietly. "Are these tracks you're seeing all adults? Is there one that is just the childs or is the child wandering in and out of all the tunnels as well?"

When the voice sounds off, Armand says, [b]"Did everyone hear that? I think it sounded like a child."


He pauses and then calls out, "HELLO! WHO ARE YOU?"

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=32 ; d20+13=19 ;
Wednesday July 24th, 2019 7:54:06 PM

Vamir looks over at Armand, and points out the main trail has foot prints going in but not out. As the voice calls out Vamir stiffens,"someone, or something could draw them or us in pretending to need help. This would be a.good time to be on guard!"

Perception: DC 32
Survival: DC 21 (Should have been +15)

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+20=27 ; d20+9=20 ;
Wednesday July 24th, 2019 9:41:51 PM

Elyngael Ranger: 2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival

Elyngael listens intently down the tunnel where the child's voice came from (d20+20=27) "Perhaps Brawn's scenting ability will help. Brawn, seek the child," (Perception/scent d20+9=20)

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision  d20+12=29 ;
Wednesday July 24th, 2019 11:54:51 PM

Owen keeps a wary eye out for trouble. Perception: 29.

Neshi (Trey subbing for Kent) 
Wednesday July 24th, 2019 11:56:10 PM

Neshi listens to the group, eventually putting in his two cents, "It would seem that the search party checked all the tunnels and this is the only one they didn't come back from. Seems like a good place to start."

Atlas (Trey) 
Wednesday July 24th, 2019 11:59:01 PM

Atlas starts at the sound of the child yelling for help. "This must be what they were hearing. I wonder if it is real. It gives me goosebumps. If they are alive we need to find them quick. It has been too long already, so I hope they have a water supply. "

DM Jeremy Battle Map 
Thursday July 25th, 2019 6:07:22 AM

Armand asks if Vamir or Elyngael see a child's footprints among the adults. The answer is inconclusive, one may assume that may be due to the number of prints. When the voice sounds off, he 1st confirms that everyone heard it, then he shouts back a response, asking who's there, but receiving no response.

Vamir doesn't necessarily trust the voice to be genuine, and fears a trap. He suggests they stay on guard.

Elyngael uses her special ranger training to try to perceive more information, but there doesn't appear to be any to glean at the moment. She then has Brawn use his mighty sniffer to track the child. Brawn easily picks out the scent of the boy, and leads the party strait ahead.

Owen is wary as well

Neshi verbalizes what most probably assumed about the tunnels, and suggests continuing forward.

Atlas wonders if the voice is real, as he realizes that this must be the voice people keep hearing. Out of fear for the well being of the lost people, he urges haste.

*********************************

The Wardens continue down the tunnel following after the voice, and Brawn's nose. They don't travel to far before they come to a section where the tunnel has collapsed. Large boulders block most of the passage, leaving only a 5ft walkway that snakes through the rocks. Neshi and Brawn can squeeze through the passages, but it will take considerably more time. (movement is 1/2 normal when squeezing., also you take a -4 on attack rolls and AC) Elyngael and Vamir verify that the footprints lead this way, as does Brawn's nose.

How will our heroes overcome this obstacle? Well, Heroically duh!

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Thursday July 25th, 2019 11:31:33 AM

Atlas looks at the tunnel then turns to El, "Should I go first since there isn't any tracking or sneaking to occur here? I don't want you or Brawn caught up front with no place to go if we get attacked. I should be able to take anything that comes our way since it would just be one at a time."

Neshi (Trey covering for Kent) 
Thursday July 25th, 2019 12:09:59 PM

Neshi considers the opening, then shrugs, "It's going to be tight, but I think I can make it. No one will be able to get by me and I won't be able to turn around if something comes at us from behind. Maybe I should go in the middle?"

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+10=26 ;
Thursday July 25th, 2019 5:35:47 PM

Armand says, "I suggest Elyngael go first. She has goggles of night vision so she can see in the dark. Maybe we tie some rope to her and give her 30 or 40 foot lead so the she doesn't get back lit too much. Then Atlas and me since I'm Atlas's light source." He holds up his glaive for meaning.

"My uncle Akbar was always fond of saying, 'It's a Trap!' but really I'm not sure." He studies the collapsed section. Does it look natural or does it look contrived?

Knowledge Engineering 26 (d20+10)

OOC I think knowledge Dungeneering could be used as well... actually just looked at the book, it would work better for this situation but Armand does not have that knowledge.

Armand turns to the others. "Does anyone have any skills in spelunking?"

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=14 ; d20+15=28 ;
Thursday July 25th, 2019 7:20:15 PM

"I will go in whichever order you order you prefer," Vamir says softly. Something about this tunnel is unsettling to the young witch. Vamir brings his dancing lights in a little closer to him. "I know nothing about cave exploring, sorry." Vamir smiles sheepishly at Armand.

Perception: DC 14 (nat 1)
Survival: DC 28

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+11=21 ;
Thursday July 25th, 2019 9:31:29 PM

"I have some knowledge of dungeoneering," Elyngael volunteers to try. (d20+11=21 Knowledge dungeoneering) "I don't mind going through the small space, but there is no way Brawn will fit,"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision  d20+16=35 ; d20+12=20 ;
Thursday July 25th, 2019 11:56:07 PM

Owen contributes some of his Dungeoneering knowledge and keeps an eye out for danger. Knowledge (Dungeoneering): 35. Perception: 20. He'll stick to the back of the group, ready to cast Scorching Ray.

DM Jeremy Battle Map 
Friday July 26th, 2019 6:04:53 AM

Atlas volunteers to go 1st, not wanting Elyngael and Brawn caught unawares, and trapped.

Neshi realizes it's going to be a tight squeeze, but he should be able to make it. he suggests he sticks to the middle since he won't be able to do much while navigating the boulders.

Armand suggests Elyngael goes first as she has darkvision goggles, he then suggests using a rope to help avoid a trap.He asks if there are any spelunkers in the party, and is pretty sure the tunnel collapse is a natural occurrence.

Vamir is willing to go in any order the others seem fit, and confesses he has no caving skills.

Elyngael shares that she does have some spelunking skills, and she is also pretty sure the collapse is natural. She's worried that Brawn won't fit, though she's pretty confident she will have no problem. (Brawn will fit, but will have to squeeze like Neshi, which will force him to move at 1/2 speed, and take a -4 on attack rolls and AC. I will require a DC15 handle animal to convince the large dog to squeeze through the small area, however you do get a +4 bonus, because of the link animal companion ability.)

Owen is ready to fry any threats, and is also convinced the collapse is natural.

**************************************************

Plans are forming, but don't seem to be finalized, as the large members of the party pose a minor inconvenience, which no doubt is causing some of the difficulty. However, their is no other way at the moment, and as far as everyone knows, based on the surprisingly vast amount of dungenerring skills within the Wardens, they shouldn't have to difficult of a time, unless, like your humble narrator, they are claustrophobic. (OOC... No lie, thinking about what Neshi and Brawn are about to do gives me the willies.)

I need the order that you will travel through the boulders, as I assume it's different then your normal marching order.

Neshi (Trey covering for Kent) 
Friday July 26th, 2019 12:30:57 PM

Neshi waits patiently for someone to make a decision, not overly concerned with where he ends up.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Friday July 26th, 2019 1:15:02 PM

Atlas sighs, "Brawn and El aren't going to split up, and Brawn is too big to fight in there. I don't want El stuck alone against a horde of Drow. I'll borrow El's goggles to be able to see and go first, followed by Armand to pray for or over me if we run into trouble. El and Brawn can follow, then Neshi, Vamir, and Owen can take up the rear. Let's kee our spacing to about 15 feet in between us (3 empty squares) It's not perfect, but I think it's our best bet for survival. El, I'll give your goggles back as soon as we reach the end of the tight part. You can carry my torch if you want. Anyone have an issue with that approach?"

Hoping that the group is good with it, he takes the goggles from El and heads in.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=27 ; d20+15=29 ;
Friday July 26th, 2019 5:34:41 PM

Vamir nods in understanding, and takes his place in line. When it is his turn Vamir listens intently and strides forward with more confidence than he feels inside.

Perception: DC 27
Survival: DC 29

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+16=23 ;
Saturday July 27th, 2019 12:34:20 PM

Elyngael firmly holds onto her goggles, "Atlas, I appreciate your concern, but I will not be alone just as none of us are alone. I have both tracking and dungeoneering skills, so I will go first followed by whomever wants to go next, and Brawn will be last for protection. He accepts the challenges just as I do. (Handle animal d20+16=23 succeed). With that Elyngael swiftly climbs into to the cave-in while Brawn patiently awaits the rest of the Wardens to follow.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+18=35 ;
Saturday July 27th, 2019 12:37:54 PM

(Sorry, I forgot to role Stealth check and since this is one of her favored terrains takes no movement penalty and gains a +2 on stealth)
Elyngael proceeds stealthily d20+18=35

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Saturday July 27th, 2019 4:53:46 PM

Armand looks on with first concern then amusement.

"Well I guess that's settled. Atlas do you want to go after Elyngael and then me, Neshi, Vamir, Owen, and Brawn." Armand turns to Owen, "We'll try to keep an even pace since Neshi and Brawn are going to be going slow and you two will be stuck between them. On the plus side, it's unlikely we are going to get attacked from the rear."

Armand gives Atlas a slight push and tries to get the group moving through the tunnel.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Saturday July 27th, 2019 5:20:59 PM

(Thanks Trey, I should be back now, unless something horrid happens)

Neshi stops a moment, looking at the rock fall and the potentially tight squeeze, and then gives himself a "Gibbs" and immediately uses a bonus spell to change himself into a medium fire elemental (elemental body 2)

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision 
Sunday July 28th, 2019 8:36:18 PM

Owen smiles at 'Neshi's cleverness. He's willing to go along with the plan.

DM Jeremy Battle Map 
Monday July 29th, 2019 6:14:36 AM

Atlas asks if he can use Elyngael's goggles, feeling he should go first since Brawn won't be able to be by her side.He then suggest a marching order which allows for Neshi and Brawn's reduced speed and maneuverability.

Vamir jumps into line listening intently and showing a little false bravado.

Elyngael is having none of the Atlas going first thing. She is convinced that her Ranger skills are what is needed to lead the party, she says she will lead, and Brawn will take the rear position, as she enters the collapsed area,

Armand is at first concerned, then amused by the back and forth between Atlas and Elyngael, he takes Elyngael's action as the final word, and then combines Atlas's and Elyngael's marching order ideas vowing to not get to far ahead. He doesn't think a rear assault is very likely.

Neshi gives himself the "what were you thinking?" slap, and then turns himself into a medium sized fire elemental, which will make travel vastly easier for him.

Owen smiles at Neshi's wisdom, and jumps into line, as he is fine with the plan thus far.

*************************************

Our adventurous heroes enter the collapsed cavern area, and after ten minutes or so of wiggling, climbing, and in some cases squeezing, the Tree Wardens safely emerge on the other side of the collapsed area, only to be confronted by yet another obstacle. The tunnel comes to an abrupt halt and yawning in front of them is a 15ft diameter shaft going strait down. There is evidence that some sort of lift device had once been here. but all that remains now is a very old looking rope. Elyngael's goggles, Owen's darkvision spell, and Neshi's fire elemental form give them the ability to see 60ft in the dark, but they still are unable to see the bottom of the shaft. A DC 15 engineering check on the rope reveals, Highlight to display spoiler: {The rope is sound in spite of it's age, however, it will only hold 500lbs safely. After that there is a 50/50 chance of breaking.}. The DC for the climb with the rope is only 5, without the rope it is 25.

How will our heroes proceed?

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+10=28 ; d20+4=23 ;
Monday July 29th, 2019 8:40:59 AM

Armand looks at the crevice. "Wouldn't you know I took air walk off my prayed for spells today."

He then examines the rope. Engineering 28 (d20+10)
"Hmm, the rope is sound but old. I think it's only going to hold about 500 pounds before it breaks." He pauses in thought. "Of course if anyone has mending that would not be an issue. Likewise if anyone has Make Whole then potentially we could repair the lift itself."

"I've got 50 foot of rope but no pitons. Anyone else have some extra rope?"
OOC Not sure what the current rope is attached too, can we attach our rope to whatever it is?

He looks at the flaming Neshi and then picks up a rock and casts Light on it. "Everyone take a gander as I drop this down the hole and we can see how deep it is and what's what."

Once everyone that wants to look is looking he will drop the stone down the hole.

Perception 23 (d20+4)

DM Jeremy Battle Map 
Monday July 29th, 2019 10:09:02 AM

Sorry I forgot to mention that the rope is tied to an overhead beam.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+5=24 ; d20+11=28 ;
Monday July 29th, 2019 3:24:28 PM

Atlas burns inside, angry that El would put herself at risk like that for no reason. His anger builds as they traverse the tunnel. When he gets to the end he cannot help himself, "El, you cannot go running off like that. We all have roles and you just took mine, putting all of us at greater risk. Maybe if we were going to wait here and you could turn back and run from trouble, but since we were all behind you there was no turning back. We could have lost you for no reason. We have to be smart, otherwise we'll be dead." As he finishes he shoots Armand a grumpy look, but keeps talking to El, "Someone a bit more wise than me taught me that, and while it burns my britches, I learned the hard way that he was right."

Having said his peace, his emotion drops to a low simmer and he inspects the situation. "That rope will hold quite a bit, at least one or two of us at a time." Then when Neshi fires up he dodges to the side a bit, "Can you fly in that form? If so, maybe you can just go check it out for us? Otherwise, I suggest we send our scout down to inspect, but leave the rope clear to ensure she can make it back up safely if there is trouble."

--------------------------------------------------------------
Engineering: 1d20+5=24
Perception: 1d20+11=28


Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Monday July 29th, 2019 6:29:19 PM

At Atlas question about flying Neshi responds with a negative. And looking at the rope shakes his head yet again as he thinks about how his fiery body will interact with the rope.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=18 ; d20+15=19 ;
Monday July 29th, 2019 7:42:18 PM

Vamir looks over at Armand,"I have a silk rope, pitons, and a rope. I seem to have misplaced my broom, or I could just fly up and check the sturdiness myself." Vamir shakes his head at his forgetfulness and pulls the other items from his bag. Vamir looks over the edge as the lit rock is dropped, and counts silently in his head to determine distance. Vamir listens intently, peering into the darkness. Vamir also pulls out his cauldron and asks if it can sense anything within 60 feet with its senses or empathy.

Perception: DC 18
Survival: DC 19

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Monday July 29th, 2019 8:14:21 PM

Elyngael is fuming, "Atlas, I am a Ranger of the Wardens. As such, I take the same risks as all the Wardens. Our jobs are to go into trouble. I will not run away. And, if you come that close to calling me an inadequate coward ever again, the Wardens will have to decide between me or you." she looks at each of them with challenge in her eyes. "I actually agree with you that I should go down to inspect. I don't even weigh 100 lbs. and I am very agile. Armand's lighted rock will shine, and you can pull me up quickly. If I don't see a bottom or any other passageways. I will not linger for then we will need to make other plans," Elyngael turns to Atlas, "Atlas, I have 50' of silk rope that I will leave with you. I know you will use it wisely,"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision 
Monday July 29th, 2019 9:17:26 PM

Owen's eyebrows rise at Elyngael's anger. Then he appraises the problem: "As much as I appreciate your engineering skills, everyone, I can just cast Feather Fall on all of us. Let's see what's down there first, though."

DM Jeremy Battle Map 
Tuesday July 30th, 2019 6:10:24 AM

Armand mildly berates himself for not preparing airwalk. He examines the rope and finds it to be sound up to 500lbs, however he is convinced that a mending spell or the like could return it to it'd original strength (the lift is gone, there is only evidence that it was once there. Things like holes where supports would have been bolted to the rock and the like lead you to the conclusion) He offers his rope asking if anyone has any to add, and then casts light on a rock before dropping it down the shaft.

Atlas is angry with Elyngael for insisting on leading the party through the tight area, and gives her a piece of his mind, making sure to explain why he feels the way he does. After he cools down a bit, he examins the rope and draws the same conclusion as Armand. after jumping out of the way, he asks Neshi if he can fly in his new fire elemental form, and suggests that Elyngael go down first to scout ahead.

Neshi informs Atlas that Fire elementals can't fly, and now he is concerned with what effect his new form will have on the rope.

Vamir offers to add his rope, and claims he forgot his broom at home. He asks his cauldron if it senses anything within 60ft, and the cauldron ansswers in the negative.

Elyngael is as angry with Atlas as he is with her, She feels he has basically called her a coward, and informs him that as a Tree Warden it is just as much her responsibility to go into harms way as anyone else, and that she will not run away from danger. She simmers down enough to see the sense In her scouting ahead, and shares that with Atlas, as she offers up another 50ft of rope.

Owen is a bit surprised by Atlas and Elyngael's anger, but instead of saying anything, he offers a simple solution to the problem facing them ***Feather Fall***.

*****************************************************

As Armand's lighted rock falls down the shaft everyone who cares to look discover that the rock fell approximately 75ft before landing on the ground below. The torch like light of the rock dimly illuminates the bottom of the shaft and it revels another tunnel heading in approximately the same direction as the one you have been traveling on. Will Elyngael scout ahead, or will all the Wardens just gently descend on the feather fall courtesy of Owen.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Tuesday July 30th, 2019 8:31:35 AM

Armand considers. "Well if the current rope goes all the way to the bottom, let's have Owen cast Feather Fall and then go down. But we want to make sure we have a way back up. If the rope does not reach the ground I say we attach one of ours to the end so we can get back up if need be."

He eyes Brawn. "Though I'm not sure about him." he says jokingly.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Tuesday July 30th, 2019 10:48:19 AM

Atlas looks at Armand, "It looks like you have a new pupil to teach."

Then to move on from it he looks back to El, "Apparently I wasn't clear in what I was trying to communicate, for that I apologize. I respect you Elyngael and you are a valuable member of our group. Let's put this aside and discuss it on the way back to the Tree. Emotion seems to have gotten the best of us and it isn't the first time. Please know that it got the best of me because of my worry for you and this group, not because I doubt your skill in any way. Our survival depends on each of us fulfilling our roles, but also letting others do theirs. Peace for now, then we can have it out like siblings later?" He cracks a grin, "I wouldn't trade this family for the world, so you're stuck with me El. Or should I call you sister going forward?" His grin widens, hoping she knows it is out of brotherly love and not anything ill willed.

Atlas then agrees to Armand's plan, with no current idea on what to do about getting Brawn back up when the time comes.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance   d100=23 ;
Tuesday July 30th, 2019 6:25:21 PM

If we can connect two roles together it will be plenty long and we can use the extra length to make a harness for Brawn. I have another rope if needed.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision 
Tuesday July 30th, 2019 7:41:16 PM

Owen chimes in: "I'm more comfortable using magic to get down there and back out. Remember, whatever route out we leave ourselves we also leave for what might be down there."

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding 
Tuesday July 30th, 2019 7:52:15 PM

Vamir spins his cauldron to large size,"Brawn can ride in here if we can raise him." Vamir looks over at the rest of the group,"I agree with Owen. Leaving whatever down there, well down there is best. However, I have no way to help get myself down, or up without a rope, or broom."

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=30 ; d20+15=17 ;
Tuesday July 30th, 2019 7:56:56 PM

Vamir peers into the darkness, and asks the cauldron to do the same.

Perception: DC 30
Survival: DC 17

OOC: sorry posted on my phone and hit the submit button early.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Tuesday July 30th, 2019 10:43:26 PM

Elyngael shakes her head and laughs quietly, "Once again when we all work together, we make it work. Let's do it all: tie the ropes together, use feather fall, and if needed to get back, Brawn will be the first wolf to ride in a cauldron," she adds with her smile widening. She turns to Atlas, "You're right. I've never had anyone but my parents to count on, so this is all new to me. I'd be honored to consider you the brother I never had, if you'll excuse my touchy temper?" She holds a hand out to Atlas for a truce.

DM Jeremy Battle Map 
Wednesday July 31st, 2019 6:00:47 AM

Armand wants to make sure that they have a way back up the shaft for the return trip. By the light of the rock down below, he can tell that the rope goes all the way to the bottom of the shaft, though he wonders how they will get Brawn back up.

Atlas apologizes to Elyngael and explains that his anger was caused by his concern for her well being, and in a much calmer tone tries to explain that everyone has their role to play, for the good of the team, or in this case, family. He then calls her his sister, and asks if she is cool with that.

Neshi considers tying two ropes together, which would leave plenty to make a harness for Brawn. A good idea since the current rope may not hold the horse sized dog.

Owen would rather rely on magic to get down and back up worried that any escape route the leave themselves, an enemy could also use, you know like the rope that is already there. ;)

Vamir offers a novel idea, instead of a harness, just tie a rope to the bail of his cauldron, and hoist him up. Now that's thinking outside the box! He and his cauldron try to peer into the darkness, but from this far up, the angle only allows them to see a few feet down the tunnel at the bottom, and that is illuminated by Armand's rock at the moment.

Elyngael laughs at how well their collective mind works and suggest doing all the above, even joking that Brawn may be the first wolf to ever ride in a cauldron. She excepts Atlas's apology, as well as his brotherhood, claiming to be honored to call him brother if she is cool with a sister with a touchy temper.

**********************************************

Multiple plans have been made, Owen will get everyone safely to the bottom, using feather fall, so the only question that remains to be answered is the question of the rope and the return trip. Does our family of heroes leave the current rope, add a new rope, or remove the ropes all together? The answer to that question is surely soon to be answered.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Wednesday July 31st, 2019 8:56:52 AM

"Let's just get down the hole for now. What ever is down there has stayed down there this long I don't think leaving the rope in place is an issue. When it comes time someone can climb up and attach our other ropes and then if need be we can pull up Brawn. Or if we find everyone okay we can take a rest and then have other spells in place for extraction."

Armand is ready to go down.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Wednesday July 31st, 2019 4:38:56 PM

"Owen, do we need to stand together for the feather fall spell? This should be fun!" Elyngael is ready to see what is waiting for them and to save a child if possible. "I hope we come back with one more small person ready to go home,"

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=24 ; d20+15=18 ;
Wednesday July 31st, 2019 10:25:03 PM

Vamir looks over at Elyngael and smiles,"My mother would giggle at Brawn riding in her cauldron fir sure." Vamir nods at Armands suggestion of leaving the rope. The young elf steps up to the edge and waits for feather fall to be cast on him. As he looks intently towards the bottom of the pit, his ears tuned to the darkness. Vamir shrinks his cauldron down to tiny size but Carrie's it so it's senses can reach out.

Perception: DC 24
Survival: DC 18

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision  d20+12=13 ;
Wednesday July 31st, 2019 11:58:09 PM

Owen casts Feather Fall on every member of the group, then jumps down the shaft. He gets out of the way as soon as he lands, wary of both enemies and getting landed on. Perception: 13.

DM Jeremy Battle Map 
Thursday August 1st, 2019 5:58:35 AM

Armand makes the final decision for the team, saying leave the old rope and let's just get to the bottom as a group.

Elyngael wonders how the feather fall spell works. She is looking forward to the sensation of falling without getting hurt afterwards. she is eager to get going, and hopes to return with at least one other person.

Vamir thinks his mother would find the idea of a wolf riding in her cauldron funny. He is ready for the feather fall spell, and shrinks his cauldron so he can carry it, allowing the pots senses to help detect problems.

Owen casts his Feather fall spell, on the Wardens.

*****************************************

One by one, Owen casts feather fall on the Wardens, and one by one they jump down the shaft only to land lightly on their feet at the bottom. Much to their surprise, nothing jumps out at them as they reach the bottom, and so our band of heroes continues further into the mine. Vamir easily notices the footprints indicating that they are heading in the right direction. You soon realize that tunnel is gradually narrowing, until you reach a spot that is only 3ft wide. Small and Medium sized creatures will be forced to squeeze down the passage, which remains at the 3ft width for as long as 60ft of darkvision will show. Squeezing cuts your speed in half, and inflicts a -4 penalty to Attack rolls and AC. Large creatures can still travel through, as long as their head fits, and we will assume it does, but they will have to make a DC 30 escape artist check. Here are the official rules for this, feel free to take 20 on the rolls if needed.

The DC noted is for getting through a space where your head fits but your shoulders dont. If the space is long you may need to make multiple checks. You cant get through a space that your head does not fit through.

Action Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.

Retry? Yes. You can make another check after a failed check if youre squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as youre not being actively opposed.

Modifiers
Feat If you have the Stealthy feat, you get a +2 bonus on Escape Artist skill checks. If you have 10 or more ranks in Escape Artist, the bonus increases to +4

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Thursday August 1st, 2019 8:36:36 AM

"Well this is a fine kettle of fish. Are we sure they went this way?" Armand says.

He squats down and looks through the hole. "I have an idea." He takes out his crossbow and cast Light on the shaft. Then he hands the crossbow to Elyngael. "Here you can see the farthest. Shoot it down as straight as you can."

Once the crossbow has been shot and the bolt goes down he announces. "I'm going to use this potion of anything and become gaseous form. Then I'll go down and investigate the hole and what's on the other side." He pauses. "Unless someone has a better plan." He fetches the potion out of his bag and stands ready.


Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Thursday August 1st, 2019 2:16:54 PM

Sounds like a plan Armand, though might i suggest padding the bolt or something so we don't accidentally kill a child? Kind of might defeat the purpose of searching for him.


Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Thursday August 1st, 2019 5:42:27 PM

Atlas fondly remembers the handshake and agreement with El above, then wonders how they're going to approach this tunnel. Before he can comment to El about the new tunnel in front of them Armand speaks up. In response Atlas nods his head, "I like this plan."

ooc: Sorry for the missed post yesterday! Lynnette, that was a fun exchange between El and Atlas, thanks for the strong role playing and quick de-escalation!

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Thursday August 1st, 2019 10:14:33 PM

Elyngael is puzzled,"I'm surprised by the continuing small tunnels. Do we know who, or what, was mining here and what they dug out besides platinum? These small tunnels would not be very good for removing minerals. I feel like we are missing something really important here,"

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=20 ; d20+15=31 ;
Thursday August 1st, 2019 11:23:25 PM

Vamir looks over at Elyngael,"There is something strange here. Did we miss something up top?" Vamir scratches his chin, and peers up into the darkness,"how would a child get down here, without getting hurt, and find his way around?" Vamir looks at the others in the dim glow of his dancing lights,"When was the last time we heard a sound other than ourselves?" Vamir gets down on his hands and knees to more closely examine any tracks, and looks for signs of the lost child.

Perception: DC 20
Survival: DC 31

DM Jeremy Battle Map 
Friday August 2nd, 2019 5:54:46 AM

Armand casts light on a crossbow colt and has Elyngael fire it down the narrow tunnel after padding the tip as per Neshi's suggestion. he then offers to drink a potion of gaseous form to investigate the tunnel.

Neshi likes the idea, but as mentioned suggests padding the tip so as to not hurt anyone accidentally.

Atlas is thinking fondly of the exchange between Elyngael and himself, and he is about to approach Elyngael to ask for her opinion on the situation, but Armand speaks up first, and he likes Armand's plan.

Elyngael is confused by the narrow tunnel, to her it doesn't make sense in a mine. she wonders if they are missing something.

Vamir is also confused. He can't understand how a child could have traversed the same obstacles that they have without getting hurt. He gets down on his hands and knees to better examine the foot prints that obviously lead into the narrow passageway.

********************************************************************

By the light of the crossbow bolt, the Wardens are able to ascertain that the passage remains narrow for about 100ft, before it abruptly opens into a 10-15ft wide tunnel. In his and Elyngael's confusion, Vamir decides to take a much closer look at the tracks they have been following, and discovers something that would have been easily missed in the dim light, without a close examination. scattered among the tracks of the rescuers, are what appear to be tracks made by heavy boots. A DC 30 knowledge local Highlight to display spoiler: {The boot prints appear to be made by boots that resemble dwarven manufacturing.}

What is the next step for our amazing band of adventures? Does Armand drink his potion, and will the rest of the Wardens squeeze through the 100ft passage? With baited breath I await your posts.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Friday August 2nd, 2019 2:53:36 PM

Atlas isn't sure any more, "Armand, should we save that for when we know we'll need it? I'm getting a bad feeling about what we're going to run into. Vamir is right, it is unlikely the kid would have come down here alone. There is bound to be something that grabbed him and then likely the adults as well. Why don't we give it a few minutes to make sure no one pokes their head into the light, then send El down, leaving the tunnel free in case she needs to retreat. If it's clear then we can all go. Me first of course." He laughs at himself despite the circumstances.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Saturday August 3rd, 2019 2:22:10 PM

Armand puts his back to a wall. "Elyngael is right this all seems highly unlikely. I wonder if there is something else going on in these tunnels." He thinks for a minute. "Vamir have you tried to use your caldron to look back to the village from here? Is scrying being blocked both directions now? Maybe there's another mineral in the mine blocking things."

He looks down the hole again. "Okay, let's save the potion for now." He turns to Elyngael. "Do you want us to rope you off and then try the hole?"

OOC to DM. (1) Correct me if I'm wrong but from reading your text, humans/medium can squeeze as normal down the tunnel. (2) But Large needs to make the DC 30 escape artist check, which even if taking 20 Brawn can't do. (3) Could I use the anything potion to emulate a druid's 2nd level reduce animal to get Brawn through?

DM EDIT: Yes small and medium creatures can use standard squeeze rules, only large creatures need to use the escape artist rules, and yes, you can absolutely feed Brawn the potion, and an Anything Potion can replicate any spell other than AOE spells. When Rob and I wrote this,'Osul hadn't left, a mid to high level druid would easily be able to mitigate this obstacle. We left the situation in to see how you guys think out of the box. So far, not to shabby ;)

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Saturday August 3rd, 2019 8:04:55 PM

Neshi with his fiery elemental self waits to see what is decided adding his glow to the dim tunnel.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision  d20+18=28 ;
Sunday August 4th, 2019 12:07:27 PM

OoC: Can anyone give Owen an Aid Another with this Knowledge Local check? He's within striking distance.

IC: Owen is sure that the boot prints remind him of something, but he can't think what. Something is surely on the edge of his mind. He speaks with the others. "I'm worried about the footprints. Can anyone tell what they are? Or do you have an inkling? Also, if need be I can squeeze through, check out the far room, and teleport the rest of us down there."

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Sunday August 4th, 2019 3:13:07 PM

"Armand, I can try the hole. I have good climbing skills and excellent acrobatics. I can search for whatever tracks might be there and see if there are more tunnels. If you can magically have Brawn accompany me, then he can scent for the child. I will go no further, but return with the findings, so that our group can better decide where and how to proceed next" Elyngael is trying to compromise and looks at each party member as she speaks.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=19 ; d20+15=25 ;
Sunday August 4th, 2019 7:47:41 PM

Vamir looks over at Owen,"I have no clue what these footprints are. I'm not sure if I could be of any more assistance on them." Vamir shakes his head at Armand, "it takes an hour to cast, so unless we want to stop everything I would not cast it at the moment. I have also been communicating with my cauldron and she has not sensed anything either." Vamir looks down the tunnel, "I am just worried about this crack we have to travel. We should move quickly through this area, and be ready for anything." Vamir continues communicating silently with his cauldron, encouraging it to use her empathy and senses to reach out into the darkness.

Perception: DC 19
Survival: DC 25

DM Jeremy Battle Map 
Monday August 5th, 2019 9:46:03 AM

Atlas suggests Armand hold of on drinking the potion. He agrees with Vamir that Tristan wouldn't have come this far by himself, and fears that someone or something grabbed him and most likely the rescuers as well. He suggests waiting a bit then sending Elyngael to scout ahead, and if the coast is clear, then he will lead the party through the narrow passage.

Armand agrees with Elyngael and fears what may be next. He asks Vamir if the scrying works towards the village, wondering if minerals in the mine might be blocking the signal. He decides that Atlas may be right about and asks Elyngael if she wants to be tied off or not.

Neshi adds his flaming body to the dim light increasing the illumination a bit.

Owen can't put his finger on the maker of the new prints, but they do seem semi familiar, and he asks if anyone else has any idea as to who may have made them. He then suggest that the squeeze through, get the lay of the land, and then squeeze back and teleport everyone over to the other side.

Elyngael feels she would have no problem squeezing over to scout ahead, she would like it if Brawn could somehow magically join her to sniff for the child. She makes it clear that she only intends to travel enough to reconnoiter, then return with her findings, but she wants to make sure everyone is OK with her going first.

Vamir lets Owen know that he won't be of any help identifying the boot prints, and informs Armand that it would take an hour to try scrying. He feels moving quickly through the narrow passage is the wisest choice.
(OOC... What is the total range of Vamirs cauldron's senses?)

*************************************************

Our heroes continue to try and decide the best course of action. Does Elyngaal scout ahead, does Owen teleport the party across, do the Wardens decide to squeeze through, will they use a combination of the ideas already put forth, or will they decide on something different all together?

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Monday August 5th, 2019 1:10:48 PM

Atlas hums a tune to himself, then casually states, "I'm about to pull an El and just go. Back to the old days!" He chuckles at the thought, then looks to El, [b]"Go take a look, no one will stop you this time, but we're not moving until you come back or scream, so you better come back. He winks and leans against the tunnel wall.

--------------------------------------------
ooc: Sometimes conversations that would take a few minutes take a few weeks when playing by post. We'll get through this and on to the excitement before you know it. Thanks for hanging in there!


Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Monday August 5th, 2019 5:43:53 PM

Armand takes out his potion and goes over to Brawn. "Okay so I say this is a potion of Reduce Animal and now I'll just give it to Brawn here." He see's Brawn start to bare some fangs. "As I was saying I'll give it to Elyngael to give to Brawn here." He hands the potion to Elyngael.

"That way she and Brawn can both squeeze through the tunnel and she won't be totally along on the other side."

He will then wait to see if Elyngael wants to be tied off with a rope for being pulled out or not.


Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+20=25 ; d20+18=19 ;
Monday August 5th, 2019 6:05:02 PM

Elyngael gives the potion to Brawn and asks Atlas to hold onto the rope. "It will help guide us back and if you feel a tug, pull us out because we're in trouble. Otherwise, be patient while we explore." With that, she and Brawn disappear down the tunnel.
[i] OCC All rolls will include +2 for favored Underground terrain)
(Perception d20 + 20=25; Survival d20 +18=19)

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Monday August 5th, 2019 7:32:50 PM

If we get the go ahead and it is safe I could go through see whats there and us into the new tunnel.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision  d20+12=25 ;
Monday August 5th, 2019 8:03:15 PM

Owen waits to see what happens with Elyngael, but keeps a wary eye out to the party's rear. Perception: 25.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=33 ; d20+15=30 ;
Monday August 5th, 2019 9:19:05 PM

Vamir waits with the others as Elyngael and Brawn go down the tunnel. Vamir stays in constant communication with his cauldron as they wait, impatiently.

OOC: The cauldrons senses are 60 feet.

Perception: DC 33 (nat 20!)
Survival: DC 30

DM Jeremy Battle Map 
Tuesday August 6th, 2019 6:08:29 AM

Atlas cracks a joke, then pulls a very un-Atlas like maneuver and tells Elyngael she has the green light to go, instead of rushing in himself. Is our fighter turning over a new leaf?

Armand is about to give a potion of reduce animal to Brawn, then has second thoughts and gives the potion to Elyngael to administer.

Elyngael administers the potion, shrinking Brawn down to a medium sized wolf. She than ties off and gives Atlas instructions and the other end of the rope, before she heads down the narrow passage way.

Neshi adds his willingness to teleport the others to the other side depending on how things go.

Owen watches the rear in case of attack.

Vamir is getting impatient as he watches Elyngael head down the tunnel. both himself and his cauldron are being vigilant.

****************************************

Being guided by the glowing crossbow bolt, Elyngael and Brawn enter the narrow passage way. As the ranger and her companion enter the passage the rest of the Wardens, lose sight of the light at the end of the tunnel, as it is blocked off by the bodies of Elyngael and Brawn.soon those without darkvision and lowlight vision lose sight of the duo, and then everyone loses sight, as the pair move beyond the range of their vision. After a brief time, the remaining Wardens see the light return indicating that the pair had made it to the other side.

As Elyngael and Brawn enter the narrow passageway, they discover that the going isn't nearly as troublesome as the had expected, well, with Brawn's new size anyway. They still have to squeeze, but the walls are relatively smooth, making the going far less abrasive, as they slide along the walls heading down the tunnel. On the other side, Brawn is able to pick up Tristan's scent again, as Elyngael gives a look around. The combined abilities of Elyngael's darkvision goggles, and Brawn's nose, lead the duo to believe that, at least for the moment, the coast is clear.

For a moment, the remaining Wardens can see the light from the crossbow bolt, as well as shadow movement that may or may not have been created by Elyngael and Brawn, then blackness again as something or someone enters the tunnel re-blocking the light source. A few minutes later, those with darkvision and lowlight vision, give out a sigh of relief as they see Elyngael and Brawn coming towards
them. A few minutes later everyone can see them and then they are on the other side sharing what they discovered.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Tuesday August 6th, 2019 11:37:14 AM

Atlas breathes a sigh of relief. "Glad you are back safe." He grins and heads towards the tunnel. "I'll stand guard on the other side while the rest of you follow. Thanks for making sure there are no surprises over there El!"

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=21 ; d4=2 ; d20+15=27 ;
Tuesday August 6th, 2019 3:47:50 PM

Vamir smiles at the safe return of Elyngael and Brawn. "Glad to see your faces again. I guess we should all head over as quickly as we can so we can find this kiddo." Vamir tells his cauldron to keep her senses on the look out and follows the others in his usual place.

Perception: DC 21
Survival: DC 27

OOC: Fat fingers caused the d4 roll. Sorry

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+10=24 ;
Tuesday August 6th, 2019 5:35:42 PM

Armand will take his place and cross with the others. As he crosses he wonders about the tunnel and how it could be formed. "Anyone have any idea why this is so smooth? Is it natural or did some animal make it?"
Knowledge Engineering 24 (d20+10)

Once on the other side he will again cast light on his glaive.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+13=23 ; d20+14=18 ;
Tuesday August 6th, 2019 5:52:03 PM

"Brawn picked up the scent of Tristan, so at least we know for sure he came this way. I still don't understand the smooth walls either, Armand" (Knowledge dungeoneering d20+13=23, knowledge nature d20+14=18) Elyngael is still trying to figure out what made these tunnels. She and Brawn follow the others down the tunnel.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision 
Tuesday August 6th, 2019 9:51:24 PM

Owen follows the others down the tunnel.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance   d20+5=23 ; d20+4=16 ;
Tuesday August 6th, 2019 9:52:26 PM

[b[Knowledge nature DC 23, Knowledge Geography DC 16[/b]

Looking carefully at the rock Neshi tries to see if it was worm smooth by natural forces like water or lava, or if it seems worn smooth by some other type of force (over use , friction, etc)..

DM Jeremy Battle Map 
Wednesday August 7th, 2019 6:07:38 AM

Atlas welcomes his new sister back, with relief, thanking her for her efforts, then leads the way through the tunnel, vowing to stand guard as his friend/family makes their way through.

Vamir is also glad to see Elyngael and Brawn return and greets them warmly before entering the narrow passage, with his cauldron in front of him.

Armand enters the narrow way, and ponders the reason for the smooth walls, asking if anyone knows if an animal, or some natural force may have caused it. On the other side, He casts light on his weapon.

Elyngael announces that Brawn confirmed that Tristan came this way, and lets Armand know that the smooth walls are a mystery to her as well, before heading back into the narrow way.

Owen enters through the tunnel as well.

Neshi examines the smooth walls closely to try to ascertain the reason for the smooth walls.

****************************************

The smooth walls in the narrow passage perplexes our heroes and they do their best to unravel the mystery. Many try to use their knowledge of engineering, only to conclude that the walls before and after were easily identified as man made, but the narrow passage isn't. Some try their knowledge of nature and dungenering, only to conclude that no animal or creature, well none that uses natural means anyways, did this. Some try to use their knowledge to search for any clues as to a natural force, only to be befuddled. The mystery seems unsolvable, until Vamir finds a clue as he is following the tracks. He notices two things. First the tracks are all made by normal walking, not the side to side movement required to squeeze though, and second many of the footprints are cut in half by the walls, as though the walls weren't there when the rescuers came through.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Wednesday August 7th, 2019 5:19:11 PM

Atlas listens to the others, but keeps his focus further down the tunnel as far as his torch will light up. He hopes his ears pick up something before his vision does.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Wednesday August 7th, 2019 7:38:55 PM

This is quite the unusual tunnel. Anyone finding anything of any help for finding our wayward child?

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+14=28 ; d20+8=15 ; d20+9=28 ;
Wednesday August 7th, 2019 7:54:45 PM

OOC assuming Vamir tells the rest of us what he found.

"Wait, What? Armand turns around and looks at the area where the tunnel was.
Will save 28 (d20+14)
He tries to disbelieve the walls are there.

If he succeeds and that was an illusion.... Knowledge Arcane 15 (d20+8) or Spellcraft 28 (d20+9) as I'm not sure which applies, to try and determine what type of illusion and how long such a thing would last.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=32 ; d20+15=26 ;
Wednesday August 7th, 2019 8:52:21 PM

Vamir begins sliding down the passage when he notices the footprints. As they become clearer Vamir notices they are side by side. Vamir points this fact out to the party, and looks for slide marks where the wall might slide back and forth. Vamir continues urging his cauldron to use her senses as he continues sliding down the passage .

Perception: DC 32
Survival: DC 26

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision  d20+12=21 ;
Wednesday August 7th, 2019 9:54:18 PM

Owen puts his hand out to touch the walls again, knowing what the party has learned. He looks at the walls carefully. Perception: 21.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+6=15 ;
Wednesday August 7th, 2019 10:01:40 PM

Elyngael agrees "Armand, you're right. We can't just take off again until we know what is going on with these walls, this tunnel. They are not normal! Vamir is seeing more evidence in the tracks. Brawn, scent for others, not just Tristan," (d20+6=15)

DM Jeremy Battle Map 
Thursday August 8th, 2019 6:11:25 AM

Atlas keeps his eyes and ears open hoping to not be caught flat-footed from an enemy.

Neshi agrees that the tunnel is unusual, but wonders how this helps find Tristan and presumably, his rescuers.

Vamir shares his discovery, and looks for slide marks.

Armand tries disbelieving an illusion

Owen touches the wall and examines them carefully.

Elyngael is convinced that this odd tunnel is important, and believes it wise to gain some understanding before moving on. She asks Brawn to scent for others.

**************************************

With Vamir's discovery, forward motion has come to a halt, as our heroes do their best to unravel the mystery. Armand suspects an illusion and does his best to see through it, but to the best of his knowledge the stone walls are in fact stone walls. Vamir searches for slide marks, and though he doesn't find any, he does find areas where the walls had apparently pushed up piles of dirt, as though they moved. Owen touches the cold stone and does his best to seek a visible answer but only finds what Vamir has already discovered. Elyngael has Brawn search for other scents besides Tristan's, and he easily find many different scents, but without a control, like Tristan's shirt, he isn't sure where to start. He does however indicate that all the scents go in the same direction, which is deeper into the mine.
Will our heroes discover the mystery, or will the chalk it up to an oddity and move on as Neshi suggests?

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Thursday August 8th, 2019 1:41:02 PM

"Well, there's one way to find out what happened here. El, you and Brawn leading the way again? I'm ready to find out what this mystery is, so let's hop to it." And with that Atlas is ready to head further into the tunnel as soon as they pass him. Assuming they aren't too slow :-)

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Thursday August 8th, 2019 6:11:58 PM

I am with Atlas, let's move on I will watch the rear if you like?


Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=18 ; d20+15=30 ;
Thursday August 8th, 2019 8:04:04 PM

Vamir shakes his head and continues his way. At the end of the wall about two foot before it opens up Vami bends down. The young witch pulls a piston, hammer, and empty belt pouch from his haversack. Wrapping the bag around the hammer, Vamir quietly hammers the piston under the wall and finishes his trip through the passage. "It may not stop the wall from moving but it sure make me feel better." Vamir peers into the darkness and silently communicates with his cauldron.

Perception: DC 18
Survival: DC 30
Cauldron senses: 60 feet

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+4=22 ;
Thursday August 8th, 2019 8:04:34 PM

"Agreed let's go. But stay alert."

Armand falls into line with the group and they proceed onward.

Perception 22 (d20+4)

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Thursday August 8th, 2019 9:39:18 PM

"Atlas go ahead. I'll be right behind you with Brawn. We aren't solving anything by just sitting here and "supposing", so why not go onward into the unknown," declares Elyngael.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision 
Thursday August 8th, 2019 11:29:20 PM

Owen wanders along behind the group, still thinking about the perplexing pattern.

DM Jeremy Battle Map 
Friday August 9th, 2019 6:04:10 AM

Our intrepid heroes decide the mystery of the narrow passage will have to wait as they press forward. The Wardens exit the narrow passage without being molested, and come to an area with a few tunnels branching off from the main tunnel. Unlike before, these extra tunnels have no tracks leading in or out, all the tracks continue forward, and Brawn's nose confirms this as well. It's as if they knew where they were going, or they were being guided. Shortly after passing the extra tunnels, they find themselves in an area of tunnel works that zig zags back and forth with multiple switchbacks. It's obvious that this tunnel was carved as it followed the platinum vein, which explains the erratic nature of the passage. Not long into the erratic tunnels, Vamir's cauldron tells everyone that it senses movement coming from both ahead and behind. Of course due to the nature of the passage way, you can't see the intruders yet, but you are pretty certain based on the cauldron's observations that they are heading your way. I'm assuming that the reduce animal was dismissed on Brawn after exiting the narrows. Feel free the shrink him and use the adjusted stats caused by the spell if you wish to keep him medium for the moment. I'm also assuming that Neshi is still a medium sized fire elemental, again feel free to adjust the map accordingly if my assumption is wrong. You should all have editing rights.

OOC.. I think the cauldron really should have a name, it is an intelligent item after all, also it adds a little more flavor to the story when we personalize things instead of keeping them generic. Just my 2 cents not a DM mandate.



Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Friday August 9th, 2019 11:04:25 AM

Atlas nods a thanks to El and heads forward. When the cauldron speaks Atlas jumps, "What was that! Vamir, um, did your cauldron just talk? When we're having drinks together and bonding like we have been, you might want to mention that." Atlas laughs, but turns to face what is in front of them. He throws the torch on the ground next to him so he can hold his shield and sword without being encumbered. "It won't get by me. Neshi, you have the rear? Is there anyone other than Brawn that doesn't have a ranged attack? Please just don't hit me, that's all I ask."

Atlas moves out a little to give others room, then holds his ground, waiting to see what comes around the corner.

Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Friday August 9th, 2019 5:35:22 PM

"I've got the rear covered so to speak." As Neshi finishes speaking he quickly casts a spell creating a 10 inch thick wall of ice that fills the tunnel from wall to wall and up to the ceiling, effectively blocking the tunnel at F?G 8-9.

OOC (depending on how high the ceiling is the wall could be made thicker.)

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding  d20+13=30 ; d20+15=31 ;
Friday August 9th, 2019 7:06:17 PM

Vamir smiles at Atlas,"I guess I should have mentioned it before. Zaita, meet everyone, everyone meet Zaita" Vamir moves towards the middle of the group and asks Zaita if she can sense the emotions of whatever is incoming with her empathy.

Perception: DC 30
Survival: DC 31

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Saturday August 10th, 2019 4:44:43 PM

Armand looks up front then looks in back. "I really don't know how much good I'm going to do in this fight what with the curving passage ways." He holds up his lit glaive to at least provide light for now.


Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Saturday August 10th, 2019 6:24:00 PM

Elyngael draws and readies an arrow and tells Brawn to stay back, "Atlas, I thought you had more confidence in us by now," she smiles and nods at her flaming longbow behind him.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 61/61; CMD: 17; Darkvision 
Sunday August 11th, 2019 3:18:44 PM

OoC: How tall is the tunnel?

IC: Owen casts Spider Climb on himself.

DM Jeremy Battle Map 
Monday August 12th, 2019 7:59:28 AM

Atlas is taken aback when Vamir's cauldron speaks, and cracks a joke about this being something one should mention over drinks. He prepares his sword and shield, and prepares to halt any assault from the incoming threat. He does ask that anyone with ranged attacks to refrain from hitting him, and whether or not Neshi has the rear.

Neshi confirms that he does indeed have the rear covered, than completely covers it with a 12in thick sheet of ice, completely blocking off the 5ft by 15ft tunnel. OOC...Kent, I'm assuming that you cast Wall of Ice, but in the future could you please mention the actual name of the spell in your post, it simplifies things a bit on my end, if the spell was something other than Wall of Ice, please let me know. Also you don't currently have a link to your character sheet in your header, if you could fix that, that would be awesome, thanks.

Vamir smiles at Atlas's reaction to his cauldron, then introduces Zaita to his friends. Zaita informs everyone that it doesn't sense any emotions coming from the new possible threat, but that her blindsense defiantly reveals two large creatures approaching.

Armand isn't sure how much help he will be in a fight in these tight quarters, so he holds his glowing glaive aloft like a torch.

Elyngael readies her bow, then chastises Atlas on his lack of faith in his friends aim.

Owen casts spider climb on himself, One would assume he plans on climbing the 15ft high walls.

**********************************************

Zaita informs everyone that the creatures are getting closer, and by the light of Atlas's torch, Elyngael and Atlas catch a glimpse of their adversary. They see a large stone colored liquid mass slowing heading their way. Atlas and Elyngael only can make a DC 20 Knowledge Dunguneering check Highlight to display spoiler: {they are looking at a type of ooze known as a stone pudding}

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+5=11 ; d20+20=30 ; d8+9=11 ;
Monday August 12th, 2019 10:48:06 AM

Atlas looks over his shoulder to El, "I just want to make sure no one thinks an arrow in my butt is a funny way to get back at me." He winks and turns back to the threat ahead of them.

"I've never seen anything like this. Anyone have an idea of what will happen to me if it touches me or my gear? I'll move up so that more of you can get in to see it."

Lacking a better option, Atlas moves up and attacks.

--------------------------------------------------------------
Dungeoneering: 1d20+5=11

Attack w/ Longsword: 1d20+20=30
Damage: 1d8+9=11
Holy Damage: 2d6=n/a (not an evil creature)




Yurr'Neshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Monday August 12th, 2019 12:13:59 PM

(ooc: sorry about that Jeremy, been working off of an 8 inch tablet., but I have my computer set up now, now that I am in my new house finally.)

After having cast his Ice wall, Neshi, he steps forward touching Owen on the shoulder and places a stone skin spell on him (DR 10 / adamantine for 110 points).

Spell slots remaining.

1st - 8/8
2nd - 7/7
3rd - 7/7
4th - 5/7
5th - 5/5



Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Monday August 12th, 2019 12:17:26 PM

trying to re-set up my header

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/86 Dancing Lights, Ritual of Warding 
Monday August 12th, 2019 3:20:32 PM

Vamir gasps,"What is the name of heaven is that?" Vamir attempts to get a better view of the creature,"What can I do to help? Zaita, let us know if anything else is headed this way!

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Monday August 12th, 2019 3:47:22 PM

Anybody else nearby want a little more protection?

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Monday August 12th, 2019 5:24:53 PM

"What's going on? What do you guys see?" Armand calls out. He contemplates squeezing past Brawn but Elyngael is still up there too.

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Monday August 12th, 2019 9:02:07 PM

Owen thanks 'Neshi for the buff, then moves up the wall to the ceiling and down the hallway for a better look at their adversary. He keeps a wary distance, though, and readies a Scorching Ray should any party member be attacked.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+13=27 ; d20+17=37 ; d20+17=25 ; d8+4=7 ; d6=1 ; d8=8 ; d20+12=21 ; d20+6=23 ; d8+4=12 ; d6=6 ; d8+4=7 ; d6=2 ;
Monday August 12th, 2019 9:40:59 PM

Knowledge Dungeoneering plus favored terrain d20+13=27

Elyngael identifies the approaching threat and calls out,"It's an ooze, a stone pudding! Don't use your weapons or they'll be destroyed. Fire and acid and magical weapons are best. Taste my fire, creeper!" and Elyngael releases an arrow from her flaming +2 longbow (d20+17=37, confirm crit d20+17=25;
damage d8+4=7 plus 1d6 fire=1 plus 1d8 crit=8: total damage 16) She has not moved so 2nd arrow d20+12=21, d8+4=12 plus 1d6=6; and third arrow d20+6=23, 1d8+4=7 plus d6=2

DM Jeremy Battle Map  d20+11=13 ; 2d6+3=8 ;
Tuesday August 13th, 2019 6:14:19 AM

Atlas cracks a jock after Elyngeal's chastisement, then moves against the thing.

Neshi casts stoneskin on Owen, and asks if anyone else could use some protection.

Vamir wishes to know what is attacking them, and tries to get a view, but Neshi's ice wall makes that impossible.

Armand asks what Atlas and Elyngael see, and considers trying to squeeze by Brawn, however he realizes that since Brawn is squeezing through the tunnel already, and the only way, to get by him, would be to go over him.

Owen takes to the ceiling, after thanking Neshi for the stoneskin. he readies a scorching ray. Owen can make a DC 15 Dungeneering Check to further Identify the Stone Puddings abilities [spoiler}stone puddings are immune to fire and mind effects[/spoiler] OOC...I made the DC a bit easier since Elyngael already determined what they are.

Elyngael identifies the creatures as oozes known as stone puddings and lets fly with her bow, Her arrows bite deep, but the stone pudding doesn't seem to be affected by the flames.

*****************************************

Atlas and Elyngael find that these oozes are crazy easy to hit. Stone Pudding 1 slams Neshi's ice wall, causing a small crack to appear, while Stone Pudding 2 attacks Atlas, but Atlas is able to deflect the slam attack with his shield.

Neshi's Ice wall 28/36 HP
stone pudding 1) AC 3, 126/126 HP, currently trapped by Neshi's Ice Wall
stone pudding 2) AC 3, 95/126 HP

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance   3d6=11 ; 2d6=4 ; d20+13=32 ;
Tuesday August 13th, 2019 10:29:59 AM

Hearing the thump from behind on his wall, Neshi ponders a moment and then begins a quick casting tossing out a bit of dust and water at the same time. There doesn't seem to be any apparent effect from this side of the wall.

Casting Ice storm on the other side of the wall.

No save; spell Resistance 32. 11 points bludgeoning damage and 4 points ice damage. Creatures inside this area take a 4 penalty on Perception skill checks and the entire area is treated as difficult terrain for 11 rounds.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+16=26 ; d8+9=10 ; d20+12=27 ; d4+5=8 ; d20+15=24 ; d8+9=13 ; d20+10=24 ; d8+9=11 ;
Tuesday August 13th, 2019 3:59:00 PM

Atlas responds to El, "Pudding? Should I trade my sword for a spoon?" Before he can say more he begins hacking away at the pudding with his full arsenal of attacks.

-------------------------------------------------------------------
Attack with Longsword: 1d20+16=26
Damage: 1d8+9=10

Attack with Shield: 1d20+12=27
Damage 1d4+5=8

Attack with Longsword: 1d20+15=24
Damage: 1d8+9=13

Attack with Longsword: 1d20+10=24
Damage: 1d8+9=11

Total Damage: 42


Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Tuesday August 13th, 2019 5:39:30 PM

Armand considers what to do. Not for the first time he considers maybe investing in some scrolls to enhance his choices. "How did one of those things get behind us? Does anyone know if they are related to a Horta?"

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 78/86 Dancing Lights, Ritual of Warding  d4=4 ; d4=4 ; d20+13=25 ;
Tuesday August 13th, 2019 8:33:50 PM

Vamir looks around at those he can see,"I'm sorry I can't do much unless I can touch them, or affect their minds." Vamir draws his wand and cast Spectral Hand and winces as it appears next to him. "Zaita, is there anything else out there?" Vamir whispers to his cauldron.

Perception: DC 25

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+15=16 ; d20+15=17 ; d20+12=18 ; d20+6=24 ; d8+4=9 ; d8+4=11 ; d8+4=9 ;
Tuesday August 13th, 2019 9:42:11 PM

"Armand, their tunneling skills may be similar to a Horta, but this Pudding doesn't respect our space'" Elyngael uses Rapid Shot to let 4 arrows fly (d20+15=16, d20+15=17, d20+12=18, d20+6=24; arrow 1 misses, damages are 1d8+4 each hit: arrow 2,3 and 4 total 9+11+9+29 points damage)

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin  d20+16=24 ; 5d4+5=17 ;
Tuesday August 13th, 2019 10:58:51 PM

Knowledge (Dungeoneering): 24. Owen tells the others "They are mindless and immune to fire! Be careful!"

He then casts Magic Missile on the nearest enemy, dealing 17 points of Force damage.

DM Jeremy Battle Map  2d6+4=10 ; d20+11=23 ;
Wednesday August 14th, 2019 5:58:14 AM

Neshi doesn't like his construction project being harmed by the stone pudding, so he casts Ice Storm in hopes of defending it.

Atlas wishes he had a spoon, because pudding... as he goes all choppy smashy.

Armand wishes he had some scrolls to increase his options, and ponders how one got behind them, even wondering if they are related to a Horta.

Vamir is feeling a tad useless at the moment so he summons a spectral hand, and asks Zaita if there is anything else out there. Zaita answers, "I'm not sensing anything at the moment."

Elyngael doesn't like the fact that the puddings don't respect their space and releases a barrage of arrows into #2.

Owen lets everyone know that stone puddings are mind-less and immune to fire, he also shares that they use acid as part of their attacks, and they have no tunneling skills that he is aware of. then he lets fly a magic missile barrage.

****************************************

Zaita reminds those pondering the appearance of the pudding behind them that they did just pass through an area with multiple spur tunnels, and it is possible that one was hiding in one of the spurs just outside the range of her senses.

Stone pudding 1 continues its attack on Neshi's ice wall causing the crack to grow, as it inflicts another 10 damage. Stone pudding 2, still clinging to whatever an ooze considers life, continues to mindlessly lash out at Atlas. Luckily Atlas is able to jerk his head back in time to watch a stone colored tendril, made from the ooze's semi liquid body, pass within inches of his face.

Neshi's Ice wall 18/36 HP
stone pudding 1) AC 3, 111/126 HP, currently trapped by Neshi's Ice Wall
stone pudding 2) AC 3, 9/126 HP

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+16=24 ; d8+9=11 ; d20+12=14 ; d4+5=9 ; d20+15=20 ; d8+9=10 ; d20+10=28 ; d8+9=15 ;
Wednesday August 14th, 2019 10:22:55 AM

Wondering what that thing would do to his vision if it got in his eyes, Atlas decides it is best to put it out of its misery. He's not exactly sure how a pudding dies, so he doesn't take any chances and gives it all he has.

-------------------------------------------------------------------
Attack with Longsword: 1d20+16=24
Damage: 1d8+9=11

Attack with Shield: 1d20+12=14
Damage 1d4+5=9

Attack with Longsword: 1d20+15=20
Damage: 1d8+9=10

Attack with Longsword: 1d20+10=28
Damage: 1d8+9=15

Total Damage: 45


Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Wednesday August 14th, 2019 5:42:38 PM

Armand will move up to just behind Neshi. He doesn't have the move to move beyond him.

Armand intends to look around the corner to see if he can see through the wall of ice. If so next round he will be casting Spiritual Weapon.

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Wednesday August 14th, 2019 5:45:19 PM

Owen prepares another barrage of magic missiles should the trapped pudding break through the ice wall.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 78/86 Dancing Lights, Ritual of Warding 
Wednesday August 14th, 2019 7:54:52 PM

"If that thing breaks through who is going to get personal with it? I can cast stone skin on whomever might need it." Vamir states as he looks apprehensively at the ice wall. "Otherwise, I will curse the blobby thing and try to sap either strength or dexterity whichever you think might help the most!"

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Wednesday August 14th, 2019 8:13:09 PM

As Armand moves up Neshi touches him on the shoulder and dropping a bit of diamond dust casts stoneskin on Armand as well.

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Wednesday August 14th, 2019 8:14:06 PM

Oh I expect that when it gets through it is going to have all the trouble it needs, Neshi grinss in response to Vamir's query.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+15=21 ; d20+15=31 ; d20+12=13 ; d20+6=25 ; d8+4=6 ; d8+4=5 ; d8+4=9 ; d8+4=6 ;
Wednesday August 14th, 2019 9:54:38 PM

Elyngael again uses Rapid Shot to let 4 arrows fly (d20+15=21, d20+15=31, d20+12=13, d20+6=25; arrow 1 1d8+4=6 damage, plus 1d8+4 each hit: arrow 2,3 and 4 total 5+9+6=26 total points damage).

DM Jeremy Battle Map  2d6+3=10 ;
Thursday August 15th, 2019 5:47:42 AM

Atlas continues his rampage on the pudding

Armand tries to get a view of the trapped pudding, but the ice is opaque, especially now that is's full of hair line cracks.

Owen gets some more magic missiles ready for action for when the ice wall eventually fails.

Vamir asks how will engage the pudding when it breaks through, and offers to cast stone skin on that person, and considers cursing it.

Neshi casts stoneskin on Armand and lets Vamir know that the pudding will have its hands, if it had hands, full when it breaks through.

Elyngael release a storm of arrows into pudding 2.

*******************************

Between Elyngaels arrows, and Atlas's melee assault, pudding 2 begins to ripple and bubble, almost like it's about to begin boiling over, only this is happening all over its liquid body, until with a loud pop, the thing explodes, creating a harmless shower of slime that covers the floor, the ceiling, the walls, and Atlas. Mean while, stone pudding 1 continues to slam Neshi's Ice Wall, leaving it looking like a smashed wind shield, yet somehow the thing is still holding together, though barely.

Neshi's Ice wall 8/36 HP
stone pudding 1) AC 3, 111/126 HP, currently trapped by Neshi's Ice Wall
stone pudding 2) AC 3, very dead



Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance  
Thursday August 15th, 2019 6:19:18 PM

Ok all, when that thing finally breaks through,, do not step in front of me right away as I am going to hit it with a spell and I do not want to have any collateral damage, so-to-speak.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 78/86 Dancing Lights, Ritual of Warding 
Thursday August 15th, 2019 8:24:06 PM

Vamir nods at Yurneshi, and straightens his shoulders. Vamir mumbles to himself and then smiles, finally set on a course of action.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Thursday August 15th, 2019 9:00:17 PM

Elyngael readies her bow to release another barrage of arrows at stone pudding 1 when it breaks through the ice wall.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Thursday August 15th, 2019 9:00:23 PM

I don't think you need to cast Stone Skin on Armand, he is not going to engage it hand to hand, he's got spells lined up.

"Don't worry I don't really want to go up there." Armand tells Neshi. "If it breaks through I'm going to put Spirital Weapon on it and start backing away. Maybe some Searing Light as well since that is actually holy damage and not fire damage."

Armand has his spell ready to go as soon as the Ice Wall gives way.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Thursday August 15th, 2019 10:15:06 PM

As the pudding explodes and covers him he laughs at the scene. Unfortunately, as he laughs some of it manages to get into his mouth. Whether it dripped from his nose or fell from the ceiling it doesn't matter, he just knows it tastes terrible! He begins spitting and sputtering like someone that just realized they drank pee. Once he's done making a scene he yells up to the group, "Don't let the name fool you, it doesn't taste like pudding at all!"

As he recovers, a feeling of helpless creeps in as he realizes that he is unable to help his friends on the other end of the tunnel. However, he trusts that his friend's abilities can handle the threat, so he holds to his job keeping watch and protecting this end of the tunnel.



Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Thursday August 15th, 2019 11:47:56 PM

Owen moves along the ceiling into range for his Magic Missiles, which he keeps readied. He wonders what a windshield is.

DM Jeremy Battle Map  2d6+3=8 ; d6=6 ;
Friday August 16th, 2019 5:54:28 AM

Neshi warns everyone not to get in front of him, because he has a surprise for the stone pudding.

Vamir let's Neshi know he understands, He is finally ready.

Elyngael would like to move forward and ready a barrrage of arrows, but due to the windy nature of the passageway, and the fact that she can't get by her furry friend, who is squeezing his way as they go, she finds it impossible to get line of sight.

Armand has some spells at the ready, and lets Neshi know he doesn't plan to get cozy with the stone pudding.

Atlas is a mess, and lets his friends know that stone pudding should not be on the menu. Knowing that he can't get to the front line to fight the other stone pudding, he stands guard where he's at. OOC...I laughed out load when I read your post!

Spider Owen gets into position and keeps magic missile ready.

************************************

With a final loud thud, Neshi's Ice wall begins making it's own noise slowly at first, than more rapidly, the ice starts making that crackling sound that ice makes as it is braking up. The ice starts to give way, at first it's just a small hole which the stone pudding seems to be peering through, if it had eyes, almost as if to say, "Here's Johnny!" then it falls in a pile of ice cubes. As the stone pudding moves into the area that once held Neshi's wall it suffers 18 damage from the lingering cold. Vamir and Armand wanted to see what these things look like, well they finally get their chance.

stone pudding 1) AC 3, 93/126 HP
stone pudding 2) AC 3, very dead



Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: +20 energy resistance 20 fire, spell resistance   11d6=42 ; d20+13=24 ;
Friday August 16th, 2019 6:35:14 AM

As soon as the pudding is clearly visible Neshi casts his cone of cold catching the pudding head on so-to-speak.

Cone of cold 42 points damage reflex save DC 22 for 1/2 damage. SR 24.

Remaining spell slots

1st - 8/8
2nd - 7/7
3rd - 7/7
4th - 3/7
5th - 4/5

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Friday August 16th, 2019 12:52:52 PM

Atlas hears the crash of the wall coming down and Neshi chanting. He cannot help himself, he has to ask, "Everyone OK back there?" While he awaits a reply he continues to work on getting the pudding off of himself. It appears that he's wasting his time, making more of a mess than he started with, but he's a bit stubborn sometimes.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+9=11 ; 5d8=27 ;
Saturday August 17th, 2019 10:36:13 AM

Armand sees a corner of the creature and calls upon the divine power of Gargul and focusing it unleashes Searing Light.
Ranged Touch; 11(d20+9)
Damage 27 (5d8)

He then takes a 5 foot step backward bumping into Vamir. "I don't know how fast that thing can move, maybe we can back away from it as we pump spells into it."

OOC Searing Light is actually divine damage, I always thought it was fire damage, but I looked it up.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Saturday August 17th, 2019 4:51:37 PM

Elyngael and Brawn continue moving, squeezing, towards Atlas. He is making such a fuss that Elyngael decides to go reassure him that the others are doing OK. "We're OK, Atlas. Brawn and I are headed your way."


Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 78/86 Dancing Lights, Ritual of Warding  d20+13=17 ;
Sunday August 18th, 2019 1:05:41 PM

Vamir nods at Armand, and seeing the mess they are making of it decides against casting a spell. Vamir moves backward to L3. "Is anyone hurt? Zaita is there anything else out there?"

Perception: DC 17

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin  5d4+5=19 ;
Sunday August 18th, 2019 7:24:13 PM

Owen lets off a burst of magic missiles, dealing 19 force damage to the encroaching pudding.

DM Jeremy Battle Map  d20-2=5 ; d20+11=31 ; d20+11=22 ; 2d6+3=10 ; d6=2 ; d20+13=28 ; 2d6+4=11 ; d6=1 ;
Monday August 19th, 2019 6:00:41 AM

Neshi keeps pumping the cold into the pudding

Atlas is worried about his friends , and trying to get the stone pudding slim off him, but failing miserably.

Armand hits the pudding with the Light of Gargul, and suggests making a retreat as they continue to attack it.

Elyngael reassures Atlas that they are all OK, and lets him know that Brawn and herself are heading his way.

Vamir decides to make a slight retreat, and asks Ziata if she senses anything else coming. Ziata reassures her master that, at the moment anyway, the only threat is the pudding.

Owen fires off a barrage of magic missiles

***********************************

In spite of the heavy barrage of spells directed at the stone pudding, the thing still clings to life, which for a mindless ooze must be more of an existence then truly living. The stone pudding reaches out a tendril composed of it's semi liquid body material, and slams Neshi with an unconfirmed natural 20, inflicting 10 bludgeoning damage, and 2 acid damage. Neshi is also grappled by the slime, and the slime constricts its body around Neshi inflicting another 11 bludgeoning damage and 1 acid damage. The acid instantly destroys any clothing, or none metallic items he may be holding/wearing, but since he is currently polymorphed, that isn't a problem. (the acid damage bypasses any DR, but the bludgeoning damage only bypasses DR/bludgeoning)

stone pudding 1) AC 3, 5/126 HP
stone pudding 2) AC 3, very dead

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:73/85 CMD: 24 energy resistance 20 fire, spell resistance   d20+24=27 ; d20+5=21 ;
Monday August 19th, 2019 7:48:58 AM

CMD: 24.

&%*$#@! pile of goo!!! That hurts. Neshi does his best to escape from the grapple and then retreats quickly.

CMB: DC 21

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Monday August 19th, 2019 1:54:40 PM

Atlas hear's Neshi's curse and hesitates, but then realizes that if he's cursing that well then he cannot be in too much pain. He continues to take a look around the corner to make sure there is nothing else that might surprise them.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+11=24 ; d10+5=13 ; d6=6 ; d20+11=21 ; d20+6=23 ; d10+5=10 ; d6=4 ;
Monday August 19th, 2019 5:41:29 PM

"I karumba." Armand says when the pudding attacks Neshi.

'Well it's in reach.' He thinks to himself and attacks with his glaive.
To hit. 24 (d20+11) damage normal 13 (d10+5) damage electrical 6 (d6)
second swing, 23 (d20+6, ignore that second d20+11) damage normal 10 (d10+5) damage electrical 4 (d6)

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Monday August 19th, 2019 6:18:52 PM

Elyngael and Brawn continue to catch up to Atlas until they are right behind him. "Slow down Atlas! Our friends are still struggling with the last stone pudding. Also, if you run into more trouble, it will take them awhile to get here and help. Heroics are great until it gets you dead! P-u-l-ease, let me check for tracks before you make them untraceable'".

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 78/86 Dancing Lights, Ritual of Warding  2d6+10=16 ;
Monday August 19th, 2019 7:30:56 PM

Vamir hears Neshi's cry and steps forward and uses his spectral hand to cast cure moderate wounds. The hand speeds away from the witch and touches whatever exposed body part it can reach.

OOC: 16 points of healing to Yurneshi

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Monday August 19th, 2019 7:39:49 PM

Owen stands by as Armand finishes off the pudding.

DM Jeremy Battle Map 
Tuesday August 20th, 2019 5:40:55 AM

Neshi needs to have his mouth washed out with soap, but is able to break the grapple and take a 5 ft step backwards,

Atlas hears Neshi curse, and at 1st is worried, but then realizes, if he's cursing, he's alive.

Armand engages the pudding with his glaive.

Elyngael asks Atlas to slow down a bit, so she can catch up and check for tracks, also she wants the others to be able to catch up to them, and him not getting killed.

Vamir hears, and sees Neshi need for some healing, and quickly hooks him up.

Owen figures Armand has things under control so he chills for the moment.

*******************************************

Armand's blade cuts true and even though the thing begins bubbling, Armand continues with a back swing, ending the thing for good. The last stone pudding continues to bubble and bloat, until "POP" in explodes into a harmless shower of goo. The goo covers the walls, the floor, the ceiling, and Neshi, with a wee bit of the goo splattering on Armand. Now Neshi and Atlas are goo covered twins, with Armand their half covered half brother! How do our heroes wish to continue?



Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Tuesday August 20th, 2019 7:12:47 AM

"Uggh, this is gross. Anyone have a way of cleaning this off?" Armand asks. "Oh wait I do." He then gets near Neshi and then casts Create Water over their heads.

After the water slues off the goo, he says. "Okay I guess we see what's going on up front now. Let's get going."

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:73/85 CMD: 24 energy resistance 20 fire, spell resistance  
Tuesday August 20th, 2019 1:38:04 PM

(OOC. Hmm pouring water on a fire elemental......)

As Neshi elemental gets water poured on him, the spells's duration expires leaving a very cramped and wet wemic crouched in the tunnel.

As they move on, Neshi debates changing again, but decides to wait until things get any more limiting in space.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Tuesday August 20th, 2019 4:36:58 PM

Atlas laughs at El's "please", but acquiesces. "Sorry for messing up the tracks, I just didn't want to have another surprise around the curve. Then again, it seems like it is all curves at this point, so lead the way my lady." Atlas steps to the side and offers El a bow that wouldn't suffice in a goblin court, but it was an honest try.

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Tuesday August 20th, 2019 6:56:27 PM

Owen uses Prestidigitation to help clean off the exploded puddings.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+18=31 ;
Tuesday August 20th, 2019 7:46:58 PM

Elyngael rewards Atlas with a smile and a nod as she takes one step cautiously ahead of him. She leaves Brawn behind Atlas. Using her goggles of night vision, Elyngael checks for tracks of any kind in the tunnel beyond (d20+18=31 Survival).

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 78/86 Dancing Lights, Ritual of Warding  d20+13=22 ; d20+15=21 ;
Tuesday August 20th, 2019 9:30:03 PM

Vamir makes sure everyone looks ok, and her back in line. The young witch takes a moment to bring his dancing lights back into the center of the group as he listens intently to the darkness. "Zaita, we should whisper for now, do you sense anything else?" Vamir looks over the floor and walls for any signs of tracks.

Perception: DC 22
Survival: DC 21

DM Jeremy Battle Map 
Wednesday August 21st, 2019 6:02:47 AM

Armand wonders how he can get the pudding goo off himself and Neshi, and comes up with a rather soggy, yet effective method.

Neshi's fire elemental body creates steam as the water from Armand's spell touch his heated body, but only for a moment as the spell wears off leaving a cramped and soggy wemic.

Atlas laughs at how ELyngael pleaded with him, but he does apologize, and allows the Ranger to squeeze past him.

Owen uses a simple spell to clean the goo off Atlas, that didn't require a bath, or soggy armor.

Elyngael smiles at Atlas then, then tries using her goggles to see any tracks.

Vamir checks to make sure his friends are all ok, then moves his dancing light forward a bit. He whispers to Ziata, asking if she detects anything, and he searches for tracks as well.

******************************************

The newly cleansed Wardens move forward with both Elyngael and Vamir searching for tracks, however, the sliding movements of the Stone Pudding that had passed there, has completely destroyed any tracks. Luckily, for the moment at least, there is only one path, making it obvious as to where they would have lead. Ziata declares that she doesn't sense anything within her 60ft sensor range, However, no sooner does she do so, when everyone hears, off in the distance, the boys voice calling for help once again. It is clear that the individual calling for help is well outside Ziata's range.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Wednesday August 21st, 2019 12:43:00 PM

Atlas laughs when he sees Armand and Neshi, "What happened to you two?" He then thanks Owen for the cleansing.

Once they get moving Atlas stays alert, waiting for any news from El. The voice doesn't slow him, he's getting used to the creepy factor.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 78/86 Dancing Lights, Ritual of Warding  d20+13=32 ; d20+15=27 ;
Wednesday August 21st, 2019 7:42:18 PM

Vamir continues to peer into the darkness, listening intently. The voice of the child startling the young witch. Vamir pulls his cloak around him a little tighter as he listens intently. "I think whomever took the boys is drawing us deeper. Zaita be on guard please."

Perception: DC 32
Survival: DC 27

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+4=17 ;
Wednesday August 21st, 2019 7:53:21 PM

"Did you notice that only the missing boy is calling, not the adults that went missing in looking for him." Armand says. "I think we really need to be prepared for a trap and be on our guard."

He makes sure the light spell on his glaive is renewed.

Perception 17 (d20+4)

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:73/85 CMD: 24 energy resistance 20 fire, spell resistance  
Wednesday August 21st, 2019 8:57:06 PM

Aren't there some creatures that can mimic the call of humans in distress and thus lead rescuers astray??

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+20=35 ;
Wednesday August 21st, 2019 9:17:12 PM

Elyngael is proceeding slowly and realizes that there are no tracks due to the stone pudding moving through. She hears the boy's voice and the party's comments. She starts watching and listening for anything that might be out of the ordinary (traps, etc.) Perception d20+20=35.

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin  d20+12=18 ;
Wednesday August 21st, 2019 10:38:26 PM

Owen keeps an eye out for trouble. Perception: 18.

DM Jeremy Battle Map 
Thursday August 22nd, 2019 5:43:13 AM

Atlas laughs at his soggy friends, then thanks Owen for the clean up. He awaits word from Elyngael, not allowing the voice in the dark to get to him.

Vamir finds the child's voice unnerving, and feels they are being drawn deeper, so he asks Ziata to be on guard.

Armand questions why only the child calls out, and never any of the missing adults, and concludes that it may be a trap.

Neshi remembers that there are creatures with the ability to mimic voices that they use as bait.

Elyngael is on high alert.

Owen keeps a look out.

********************************

Not long after the voice, the tunnel widens a bit making travel easier for our Large friends. However the tunnels keep forking and twisting as they go. It seems obvious, that the miners were trying to follow every vein, no matter how small, to get all the platinum the could. Luckily, as they come across the first fork in the road, the stone pudding seems to have come from one tunnel, and the tracks that Elyngael has been looking for are found heading down the other trail.
You travel a few 100 ft, and the path begins descending at about a 45 degree angle, there is a pool of what may be water with what appears to be oil floating on top that extends roughly 100 ft before the trail begins ascending at roughly the same 45 degree angle. due to the oily looking substance, it is impossible to know the depth of the liquid.
Anyone for a swim?

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Thursday August 22nd, 2019 10:31:11 AM

Atlas remembers stories of monsters hiding in tranquil water. They were stories that he always enjoyed and wished he could be the one fighting the monsters, so he looks for a rock to toss out there. However, before he does he asks if anyone can cast light on it so that they can see what happens when it sinks. "See, I think before I act...usually."

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:73/85 CMD: 24 energy resistance 20 fire, spell resistance  
Thursday August 22nd, 2019 10:44:38 AM

With a wry smile, Neshi replies to AtIas.

"I am not sure that you want me to cast my form of light on that oily surface, for if it is flammable we might have a whole other problem."

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+10=16 ; d20+4=8 ;
Thursday August 22nd, 2019 8:03:30 PM

"I got you Atlas. Everyone keep an eye out."

Armand finds a rock and casts light on it. Then he tries to pitch it to the center of the lake area.
To hit the center of the lake 16 (d20+10).

He watches careful as he can.
Perception 8 (d20+4)

Then he casts Detect Magic and studies the lake.


Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Thursday August 22nd, 2019 8:23:45 PM

Elyngael studies the still water for a moment, "Owen, can you spider climb these walls to the other side? Maybe you can spot another way for the rest of us to cross, or just see what's on the other side. I can cast barkskin on you,"

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:73/85 CMD: 24 energy resistance 20 fire, spell resistance  
Thursday August 22nd, 2019 9:30:25 PM

Hey Atlas do you want/need a stone skin spell cast on you?

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 78/86 Dancing Lights, Ritual of Warding  d20+13=32 ; d20+15=34 ;
Thursday August 22nd, 2019 9:55:54 PM

Vamir looks at the lake and shakes his head at the oily skin on the water. "It would mean leaving one of us isolated on each side but Zaita can expand to large size. If someone can fly or walk on walls we could use her like a boat and float, and be pulled across." Vamir moves his dancing lights over the water and peers intently at the surface.

Perception: DC 32
Survival: DC 34

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Thursday August 22nd, 2019 11:10:58 PM

Owen responds to the others: "I can still Spider Climb across if need be. Let's see what Armand's light stone does, first."

DM Jeremy Battle Map 
Friday August 23rd, 2019 5:30:13 AM

Atlas dreams of monster coming out of subterranean lakes, and decides to throw a rock into the lake, but before he does, he has the idea of having someone cast light on it first.

Neshi is concerned that the oily film maybe flammable, and asks Atlas if he would like some stone skin.

Armand takes Atlas's suggestion and casts light on a rock then throws it roughly into the middle of the lake. He cast detect magic and does all he can to analyze the lake.

Elyngael asks if Owen can spider climb over for a look see, and offers him barkskin.

Vamir suggests using Ziata as a boat, if a spider walker or flyer could drag them along.

Owen lets everyone know that he is capable of spider walking if needed, but would like to see what Armand's stone reveals first.

**************************************************************

Armand's spell informs him that the lake, well more of a pond or very large puddle really, is as mundane as a oily, nasty pool of water can be. His rock shines brightly as it sails through the air, until, "PLOP", it hits the oily surface. The rocks light is instantly diminished as it passes through the oily film, and sinks into the murky water, due to the nastiness of the water and oil, but it still provides enough light to reveal that the water is only around 2 ft deep in the center. As the rock disturbs the surface of the pond, it releases the lovely stench of stagnant water.
Please no peeing in the pool, it gross enough already. Then again, maybe that might improve it who knows?

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Friday August 23rd, 2019 10:41:22 AM

Atlas nods in approval. "I think we can save on the spells and just head across. It will mean wet feet for most of us, but we'll live."

He then looks over to Vamir, "Your cauldron can float like a boat? That's going to become useful at some point!"

Pausing before he takes a step in he turns to El, "Do you want to go first? Otherwise I'm happy to go."

Finally, as he takes his first steps into the water (before or after El, depending on her response) he remembers Neshi's question, "Neshi, I love that spell! However, I'm not sure if I'm going to need it in the next hour or two. Can you be prepared to cast it at the first sight of something dangerous? More dangerous than those puddings, that would have been a waste."

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:73/85 CMD: 24 energy resistance 20 fire, spell resistance  
Saturday August 24th, 2019 1:53:59 PM

Nodding his head at Atlas's reply, and hoping that they won't be surprised by something and regret it later, Neshi prepares to cross this nasy stuff and moves himself back into the middle of the group.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Saturday August 24th, 2019 7:10:50 PM

"Okay let's cross. But I think we should take the precaution of roping ourselves off to each other. We have enough rope to put so that we can space things out and the lead person can be on the other side before the last person has to leave this side of the shore. I think if Elyngael and Atlas lead and Brawn anchors we should be able to cross with someone strong as safety on both ends." So saying Armand takes out his rope again and offers to start tying off with the others and the other rope.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Sunday August 25th, 2019 8:26:21 PM

Elyngael likes the idea of the rope as a safeguard, leave it to Armand to always think with caution. "Atlas, I'll go first because I can't see around or over you, and you can keep the rope steady. Brawn will sound a warning if anything approaches from behind," Elyngael ties the rope around her waist and steps into the fetid water.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 78/86 Dancing Lights, Ritual of Warding 
Sunday August 25th, 2019 10:33:54 PM

Vamir nods in agreement with tying off to each other. "I have no idea how to swim if this goes south. Zaita please keep us informed if anything comes within your range."

DM Jeremy Battle Map  d4=2 ;
Monday August 26th, 2019 6:17:12 AM

Atlas suggests saving spells for the future, and just walking across the nasty water. He makes a mental note of Ziata's boat option, and let's Vamir know that that could come in handy in the future. He then asks if Elyngael would like to lead or if he should, and turns down Neshi's offer at the moment, but would greatly appreciate it in the event of a fight.

Neshi prepares to cross the nasty water while nodding his understanding to Atlas. he hopes that there aren't any surprises waiting for them as they cross.

Armand agrees with just walking across, but suggests roping off just in case, with Elyngael and Atlas in the lead, and Brawn in the rear. He then gets out his rope.

Elyngael likes the rope idea, and lets Atlas know that it would probably better if she went first. She lets everyone know that Brawn will let them know if something attacks from the rear. Then she ropes off and steps into the water.

Vamir likes the rope idea a lot, as he doesn't know how to swim, he asks Ziata to keep them informed if anything comes within range of her senses.

****************************************************

Everyone is on board with just walking across the lovely swimming hole, and so they tie themselves together and Elyngael leads the way. Everyone should make a DC 15 reflex save to avoid slipping on the slimy rock surface that is the floor. Failure means you are covered in the nasty water, and must make a DC15 fort save, or be sickened for 2 rounds.

The Wardens pass through the waters unmolested, and as the passage climbs up and away from the putrid pool, it widens into a open cavern, and you come across a pile of rotting corpses. Closer investigation convinces you that these are some of the missing townspeople. In the pile, you find the body of a Halfling boy that fits the description of Tristan. you also hear the sound of steel on stone, as if someone is mining up ahead. The area is dimly lit by everburning torches spaced throughout the cavern.

There is a new map link in the header, you all should have editing rights to move your markers and such. Also I forgot to give experience for the stone puddings so everyone gets 8000xp.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+10=12 ; d20+13=29 ;
Monday August 26th, 2019 12:28:15 PM

Atlas manages to pull an Atlas and slips as they are about halfway across the water. He comes up soaked and sputtering, but manages to keep it out his mouth, unlike the pudding. "This stuff is foul!"

As they look over the bodies he is sad, but he is also resolute in making someone pay for what they have done. "Neshi, now would be a good time for that spell. Whoever did this will die. El, can you scout ahead and let us know what is making that noise? I'll sit tight, but I'm ready to come running if you yell."

----------------------------------------------------
Reflex Save: 1d20+10=12 (fail)
Fortitude Save: 1d20+13=29 (pass)


Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:73/85 CMD: 24 energy resistance 20 fire, spell resistance   d20+10=20 ;
Monday August 26th, 2019 3:19:02 PM

managing to make it through the nasty water without slipping Reflex DC 20, Neshi growls his agreement with Atlas and casts the stone skin spell on him.

{ooc: So there should now be three active stone skin spells at work}

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+8=16 ; d20+12=20 ;
Monday August 26th, 2019 5:52:45 PM

Reflex save 16 (d20+8)

Armand looks at the corpses and shakes his head sadly.
Knowledge Healing 20 (d20+12) to see how long they have been dead.

Armand will go ahead and cast Bless on everyone.

Ongoing spells.
Bless-everyone: +1 to hit and +1 on fear saves. 1/110 rounds.

OOC - Who has Stoneskin on? I know someone said something about casting that on Armand earlier but I though Armond deferred that casting.

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin  d20+11=30 ;
Monday August 26th, 2019 6:42:16 PM

Owen navigates the slick floor almost impressively well. Perhaps it's the Spider Climb? Reflex: 30.

He looks at the corpses with a frown. It's always sad to see such loss, but what sort of creature would pile up its victims like this? He looks carefully at the types of wounds the victims bear, but worries the offending beast will show up all too soon.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 78/86 Dancing Lights, Ritual of Warding  d20+14=15 ; d20+8=11 ;
Monday August 26th, 2019 8:46:30 PM

Vamir slips in the water, and as he starts to go under opens his mouth. It is clear the young elf is shaken by the experience. Vamir struggles through the pool, and grimaces as he notices the death pile on the other side. "Zaita let us know if you sense anything."

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+13=31 ; d20+9=28 ; d20+16=23 ; d20+4=8 ;
Monday August 26th, 2019 10:34:40 PM

Elyngael makes her reflex save (d20+13=31).
Brawn makes his reflex save (d20+9=28)

Elyngael see's the body of the little child and a tear comes to her eye. She readies her bow. "Someone is going to regret this."

She nods to Atlas. "You guys with the light need to stay back here." She works her way around to see what's making the noise. (double moving only) She can't quite make it around the corner yet.
Stealth (d20+16=23)

Brawn follows along but she motions him to stay back.
Stealth for Brawn (d20+4=8). Hopefully he's still far enough back to avoid getting heard.

Brawn AC 27/16/26, Hp 71/71, CMD 23.

DM Jeremy Battle Map  d20=13 ;
Tuesday August 27th, 2019 6:06:22 AM

Atlas decides to go for a swim, but remembers to keep his mouth shut, unfortunately for those around him, he now smells like the foul water they just passed through. Upon seeing the bodies he vows to make the cause of the deaths pay for their actions, and asks Neshi for some stone skin to help do just that. He then asks Elyngael to scout ahead.

Neshi passes through the water unscathed, and shares Atlas sentiment when seeing the bodies. He then casts stone skin on Atlas.

Armand checks over the bodies in hopes of determining how long they have been dead, and he draws the conclusion that the deaths seem to have come at different times, ranging from a week and a half to only a couple of days. He then casts bless on his friends.

Owen makes it through the nasty water like a champ. While Armand is trying to discover time of death, Owen decides to see if he can figure out the cause of death, wondering what kind of beast could, or would do this. As he examines the wounds, he sees no wounds that appear to be made by weapons, natural or manufactured, instead some of the victims seem to have died from exhaustion, while the rest seem to have been crushed. The bodies that appear to have been crushed also are covered in rock particulate, and he concludes that they probably died in some sort of rock fall.

Vamir decides to join Atlas for a swim, unfortunate for him, he forgot to keep his mouth shut, and ends up losing his lunch. Like his swimming partner, he is now a very smelly individual. He is disturbed by the pile of corpses (who wouldn't be) and asks Ziata to keep them informed. Ziata apologizes for the short range of her senses, but vows to do her best.

Elyngael's eyes shed a tear for the victims, and especially for the child. The sight of the carnage steels her resolve, and like Atlas see promises to make those responsible pay for their actions. She manages to creep forward far enough to just begin to see around the corner. she can't see much, but she does see 2 individuals that have the appearance of townspeople swinging pick axes and shovels, as though they where mining. Elyngael's current line of sight wouldn't allow her to see the enemy yet, Brawn tries to follow his master, but luckily Elyngael notices in time to stop the wolf from giving away their presence.

********************************************************************

With steeled resolve our heroes, as one, have decided to bring justice for the unnecessary, and tragic loss of life, the only thing left is to wait and see how they accomplish such a noble feat!

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124 
Tuesday August 27th, 2019 10:23:06 AM

Atlas waits patiently, a difficult thing for him to say the least. While waiting he decides his torch isn't the best idea for this battle. "Armand/Owen, could either of you cast light on my shield so that I can use both hands while fighting down here?

------------------------------------------------------------------
Stoneskin: 110/110 (110 minutes)
Bless: +1 on attack rolls and on saving throws against fear effects (11 minutes)


Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Tuesday August 27th, 2019 6:06:54 PM

Armand double moves forward to stand beside Brawn. As he passes Atlas he whispers, "I'm not sure you need it with all the ever burning torches around. But follow me and I will cast it on your shortly. I want to get up to Brawn and cast Shield of Faith on him."

Double moved this round so will be casting next round.

Ongoing spells.
Bless-everyone: +1 to hit and +1 on fear saves. 2/110 rounds.

OOC, Yesterday he said the cave was lit by many ever burning torches. So we have some light for now.

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:73/85 CMD: 24 energy resistance 20 fire, spell resistance  
Tuesday August 27th, 2019 7:23:20 PM

Neshi takes a moment to protect himself and casts stone skin on himself and then moves forward with the others

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Tuesday August 27th, 2019 7:51:27 PM

Owen spider climbs up the wall and gets into position, ready to head around the corner.

Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105  d20+18=31 ; d20+20=34 ; d20+18=29 ;
Tuesday August 27th, 2019 8:40:45 PM

Elyngael continues to move forward alone (stealth d20+18=31) and peers around the corner to see the other creatures in the large cave (perception d20+20=34). She then quietly retreats back (stealth d20+18=29) to the others to give them the total picture. She casts bark skin on herself.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding  d4=1 ;
Tuesday August 27th, 2019 8:44:05 PM

Vamir steels himself for the inevitable battle, and cast spectral hand. Vamir takes a deep breath, and looks around. "Does anyone need stoneskin? IVamir listens intently to the sounds ahead of him, and cast his eyes behind to make sure nothing else is coming

DM Jeremy Battle Map  d20=18 ; d20=3 ;
Wednesday August 28th, 2019 6:02:51 AM

Atlas impatiently awaits Elyngael's report, and decides that a torch isn't going to help him as much as his shield, so he asks Armand or Owen to cast light on his gear.

Armand lets Atlas know that he would cast the spell on him, but since the place is pretty well lit, there really isn't any need. He then moves up to Brawn so he can cast shield of faith on him next round.

Spider Owen moves into position.

Elyngael moves forward to get the whole picture, and then retreats to let her friends know what they are up against. She also casts Barkskin on herself.

Neshi casts stone skin on himself and then joins the others.

Vamir gets himself ready to fight, and offers Stoneskin to whom ever needs it.

**************************************

As her friends wait, Elyngael spies out the situation. Besides the two townspeople that she saw already, she now sees 3 more off in the distant corner, also mining, and is convinced that they are being used as slave labor. She also sees a total of 6 duergar, and a human child. The human child seems to be running the operation. One of the duergar is equipped differently than the rest, there is something almost priestly him. No one seems to notice Elyngael, and she is able to get back undetected.

Atlas Sunowl (Trey) AC: 26 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+3=13 ;
Wednesday August 28th, 2019 11:57:44 AM

Atlas takes a deep breath and looks to his friends, "Time to do this. I'm going to get as far as I can without being seen. Once everyone is in position I'll charge in. With this stoneskin spell I'm in good shape. Anyone have an issue with that approach?"

------------------------------------------------------------------
Stoneskin: 110/110 (110 minutes)
Bless: +1 on attack rolls and on saving throws against fear effects (11 minutes)

Stealth Check as I approach (if needed): 1d20+3=13


Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:73/85 CMD: 24 energy resistance 20 fire, spell resistance  
Wednesday August 28th, 2019 2:57:14 PM

well with my deep slumber spell I might could put a bunch of everyone over ther asleep. I mean even if I only get the towns people they will be out of the way....


Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Wednesday August 28th, 2019 5:22:52 PM

Owen nods at Neshi's plan and prepares himself for combat. He'll move in under guise of his Invisibility Field and ready himself to Counterspell anything the priestly duergar casts with Dispel Magic.

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Wednesday August 28th, 2019 5:55:25 PM

OOC Shouldn't Elyngael have seen the Rust Monster? That's not listed above but is shown on the map. In low light conditions her darkvision is unlimited in range.

"Wait a minute let's be smart about this. First does anyone know anything about Durgar that could be of aid to us." OOC ie knowledge checks

Armand casts Shield of Faith on Brawn, +3 to Brawn's AC.

"Secondly I have several spells that I can pre-cast that will help buff us in combat. I still have another Shield of Faith, Protection from Evil, Protection from Energy, and if Atlas wants I can cast Silence on him and he can charge the priestly Durgar."

OOC So basically if we are not in rounds yet I can get all that set up and cast next round.

He turns to Owen, "How big is your invisibility field, can it fit anyone else? Or remember when we fought the crazy elf in the Culver Wood. What about casting some sort of illusion across the passage way up there to let us get closer to position without being seen."

Ongoing spells.
Bless-everyone: +1 to hit and +1 on fear saves. 3/110 rounds.
Shield of Faith-Brawn: +3 AC. 1/110 rounds


Elyngael (Lynnette D) AC: 21 T:14, FF:16, CMD 28, HP 105/105 
Wednesday August 28th, 2019 8:27:00 PM

Elyngael steps in front of and stops Atlas from rushing into battle. "Armand you are generous with your spells. Shield of Faith for me, and if you cast Silence on Atlas, we might be able to surprise them since most of their backs are towards us. Everyone be careful about the human child, try to capture or incapacitate it, because it might be under magical influence,"

Brawn AC 30(27)/16/26, Hp 71/71, CMD 23.
+3 AC from Shield of Faith

Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Wednesday August 28th, 2019 8:37:29 PM

[i]OOC Per Jeremy's email we are not in combat, so while still around the corner Armand will cast
Shield of Faith on Elyngael +3 to AC.
Protection from Evil on Atlas (+2 to AC and +2 to saves vs evil casters, plus other stuff see text)
Protection from Energy Fire on himself.
and lastly
Silence on Atlas should he want it.

Ongoing spells.
Bless-everyone: +1 to hit and +1 on fear saves. 6/110 rounds.
Shield of Faith-Brawn: +3 AC. 5/110 rounds
Shield of Faith-Elyngael: +3 AC 4/110 rounds.
Protection from Evil-Atlas: +2AC, +2 saves 3/110 rounds.
Protection from Fire-Armand: 2/110 rounds.
Silence on Atlas?: 1/11 rounds

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding 
Wednesday August 28th, 2019 8:55:25 PM

Vamir listens to the group and as the describe the creatures he looks at the ground, and then towards Atlas, "I can cast confusion or deep slumber to help, and then Touch of Idiocy on the priest if you like."

DM Jeremy Battle Map 
Thursday August 29th, 2019 5:46:57 AM

Atlas is ready to charge in, but he remembers to ask if anyone else has a problem with that approach first.

Neshi suggests he use his deep slumber spell. Figuring, even if it only works on the townspeople, at least they would be out of the way.

Owen likes Neshi's plan. He goes invisible and prepares to use dispel magic to counter spell anything the duergar cleric may cast.

Armand as usual acts as a voice of reason. He asks if anyone knows anything about duergar that may be advantages to them. He also suggests taking the time to apply some more buff spells to themselves and offers several. He also asks if Owen can take anyone else along in his invisibility field, and asks him about using an illusion to mask their presence. He then goes into buff casting mode.

Elyngael thanks Armand for his spell generosity. She believes they may get the jump on the enemy, and asks that they take it easy on the human child, as she believes that it may be magically influenced.

Vamir offers some spells of his own, to mess with the enemy.

***********************************************************************************

Our heroes make plans to do battle. They also do their best to get themselves ready.

A DC 15 knowledge local, or dungeneering reveals Highlight to display spoiler: {Duergar are distant cousins to dwarves. they have 2 spell like abilities, they can cast enlarge person on themselves, and they can cast invisibility on themselves, both once per day. you also know that they are immune to paralysis, phantasms, and poision, and that they are sensitive to bright light.You are also certain that the duergar made the tracks that you were unable to identify before.}



Atlas Sunowl (Trey) AC: 26+2 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+5=15 ;
Thursday August 29th, 2019 11:11:04 AM

Atlas takes the buffing spells and ponders what he knows about the Duegar. "Before we charge in..." He quietly laughs at that before he can continue, "...listen to me, I'm a new man. Anyway, can anyone throw a big bright light on the other side of the tunnel to distract them before they can go invisible?" He then goes on to warn everyone to what they are immune too, their other abilities, etc.

"Armand, I'll pass on the silence spell if we can do the bright light thing. Otherwise I'll take it so that I can sneak up on them without them hearing."

------------------------------------------------------------------
Stoneskin: 110/110 (110 minutes)
Bless: +1 on attack rolls and on saving throws against fear effects (11 minutes)
Protection from Evil: +2AC, +2 saves (3/110 rounds)

Dungeoneering: 1d20+5=15

ooc: Robert, thanks for pulling us all together!


Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20=15 ;
Thursday August 29th, 2019 6:15:07 PM

Okay assuming Atlas shares what he learned in the text from his dungeoneering knowledge. Armand is going to cast Silence at E21, that should create a bubble sound block so anything on our side will be silenced. That may let us sneak up better and get into position.

"I do have a Daylight spell but it is touch centered. I could cast it on one of Elyngeal's arrows and she could fire it into the cave. If she moves to about here (D24) I would be out of range of the silence and could cast it on her arrow and then she could immediately fire it. Then everyone charge or get into your spell ranges."

Armand moves to E25 so he can be ready to cast on the arrow. Stealth to move into position 15 (d20+0) Trying to maintain a low profile.

Ongoing spells.
Bless-everyone: +1 to hit and +1 on fear saves. 8/110 rounds.
Shield of Faith-Brawn: +3 AC. 7/110 rounds
Shield of Faith-Elyngael: +3 AC 6/110 rounds.
Protection from Evil-Atlas: +2AC, +2 saves 5/110 rounds.
Protection from Fire-Armand: 4/110 rounds.
Silence at E21: 1/11 rounds



Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 28, HP 105/105 
Thursday August 29th, 2019 8:33:31 PM

Elyngael smiles at Atlas's restraint, "Atlas you continue to amaze me. You are a new man!" Elyngael likes Armand's plan and moves to D24 and Brawn to FG25-26 next to Armand. Elyngael readies an adamantine arrow and waits for Armand to cast spells.

Brawn AC 30(27)/16/26, Hp 71/71, CMD 23.
+3 AC from Shield of Faith

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding 
Thursday August 29th, 2019 8:45:48 PM

Vamir looks at the group and whispers, "I can cast see invisible on six of us if you would like. It would negate their ability to disappear on us." Vamir quickly touches those who agree to the spell on their shoulder, starting with himself.

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin  
Thursday August 29th, 2019 10:03:21 PM

Vamir that works for me. Neshi speaks as he moves toward the front and then casts mage armor on himself. As soon as you start the attack I will move forward and target the back side of the Deureger group so as to less likely catch any of you in the spell. hopefully several of them will succumb to the sleep.

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin  d20+18=31 ;
Thursday August 29th, 2019 10:43:53 PM

Knowledge (Local): 31. Owen nods along at Atlas' advice. This may be Owen's chance to cast that See Invisibility spell he learned a while ago.

DM Jeremy Battle Map 
Friday August 30th, 2019 5:57:20 AM

Atlas know that a good why to deal with duergar is to use some bright light. and he shares his knowledge about the duergar with the rest of the Wardens. He'll pass on the silence spell if they can do the bright light attack, but will do the silence thing if they don't have the means to produce bright light.

Armand casts a silence spell to buffer against noise so they can plan without having to worry about being overheard, he does have daylight prepared, but it is a touch spell, so he suggest casting it on one of Elyngael's arrows just before she fires it, which would allow everyone to get into position.

Elyngael is happily shocked to see Atlas's restraint, and let's him know that. She likes Armand's idea and gets herself and Brawn into position.

Vamir offers to cast see invisible on six of his friends, and does so on those who wish it.

Neshi accepts one of Vamir's see invisible spells, then gets himself into position to try to make the duergar take a nap.

Owen gives his thumbs up to Atlas's device prepared to share the same if someone hadn't offered the Intel first. he wonders if he gets to use his see invisibility spell for the first time.

***************************************************************

The Wardens make further plans including one that takes advantage of the duergar's light sensitivity. Both Vamir and Owen are prepared to cast see invisibility on the party. and everyone is in position. All that's need now is for the action to begin.

With the Wardens moving into position, pandemonium breaks out as the Duergar scramble to arm themselves a DC 20 perception check reveals Highlight to display spoiler: {the regular duergar are armed with heavy picks that appear to be made of adamentine.
} Also something unexpected happens, the human child turns into a wyvaran wearing priestly garb DC 15 knowledge arcana reveals Highlight to display spoiler: {wyvaran are a type of dragon that is humanoid in shape. As a dragon they have immunity to sleep and paralysis.}


Atlas Sunowl (Trey) AC: 26+2 (T 15 FF 19) , CMD: 29/23, HP 124/124  d20+11=19 ;
Friday August 30th, 2019 11:57:57 AM

Atlas nods quickly at Vamir and Owen's suggestion of the see invisibility spell. "I will need that, thank you!"

Once the commotion starts he charges in, trying to deal with the godly one first if he can.

------------------------------------------------------------------
Stoneskin: 110/110 (110 minutes)
Bless: +1 on attack rolls and on saving throws against fear effects (11 minutes)
Protection from Evil: +2AC, +2 saves (3/110 rounds)
See Invisibility: 110 minutes

Dungeoneering: 1d20+5=15



Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+4=24 ; d20+8=18 ; 5d8=16 ;
Friday August 30th, 2019 6:05:43 PM

Armand see's the durgar moving. Perception 24 (d20+4) and calls out. "They are moving and looks like they have adamantine weapons." He dismisses the Silence spell if it is a swift or immediate action.

Knowledge Arcane 18 (d20+8)

Armand casts Daylight on Elyngael's readied arrow. He then clicks his heels and with his boots activated with Haste for 1 round enters after Atlas. "Watch out Atlas that one guy that looks like a kid is a wyvaran/dragon thing."

Armand then spends a hero point (his only and last) calling upon the might of Gargul and drops a Holy Smite at M10 (next to the wyvaran). That will encompass all the baddies except the back most Durgar next to the Rust Monster.

Holy Smite 17 wisdom save for 1/2 damage and to avoid being blinded 1 round.
Damage (not halved) 16 (5d8)

Ongoing spells.
Bless-everyone: +1 to hit and +1 on fear saves. 9/110 rounds.
Shield of Faith-Brawn: +3 AC. 8/110 rounds
Shield of Faith-Elyngael: +3 AC 7/110 rounds.
Protection from Evil-Atlas: +2AC, +2 saves 6/110 rounds.
Protection from Fire-Armand: 5/110 rounds.
Daylight: 60 foot radius from Elyngael's arrow. 1/1100 round.
Silence at E21: 1/11 rounds dismissed


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: Remove Fear, Command (wis bonus),
2: Spiritual Weapon, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3: Dispel magic, Blindness/Deafness, Searing Light (domain)
4: Holy Smite, Dismissal, Neutralize Poison
5: Flame Strike, Break Enchantment, slay living (domain)
6:Heal, Undeath to death (domain)
}

DM Edit: I just looked up the rules for dismissing a spell, and it turns out it is a standard action to do so, which is surprising to me, as I always assumed it was a free action.

player edit: Okay I made a silence spell zone since I can't dismiss it. It's the yellow circle. Dang 20 radius is huge, and it didn't seem to help us much.

Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin  
Friday August 30th, 2019 7:45:45 PM

stepping forward Neshi cast his deep slumber spell targeting 9/10 N/M potentially catching 6 opponents in the spell burst.. Will DC 20 negates; puts to sleep 10 hd of creatures.



Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 28, HP 105/105  d20+18=36 ; d8+4=10 ; d6=3 ;
Saturday August 31st, 2019 12:26:54 PM

Elyngael move to G-21 near Armand, and shoots her adamantine arrow with the daylight spell at duergar at K-12 (d20+18=36 to hit) , 1d8+4=10 plus 1d6=3, total 13 points of damage.

Brawn moves to IJ-18,19 and readies an action to attack next round.

Brawn AC 30(27)/16/26, Hp 71/71, CMD 23.
+3 AC from Shield of Faith

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding  d20+11=24 ; d20+15=20 ;
Sunday September 1st, 2019 7:21:57 PM

Vamir finishes casting see invisible on Neshi, Atlas and himself in time to see the Duergar begin to move. The young witch echoes his comrades statement about their weapons and casts confusion at K7 getting the Rust Monster and all other enemies in a 15 foot burst. (Will DC 20, SR 20) Vamir moves forward 30 feet.

OOC: Have my 2 rounds of shaken ended?

OOC: I am working on a tablet and managed to screw up the map. I am so sorry. I can't see any tools to fix my mistake. Would someone more computer literate than I correct my mistake? Again, I am incredibly sorry.

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin  d20+12=17 ; d20+27=39 ;
Sunday September 1st, 2019 9:46:07 PM

Owen calls out to the others: "The wyvaran is immune to sleep and paralysis! It's a humanoid dragon!"

Then he uses his Invisibility Field and moves along the wall into range of the enemies. He casts Feeblemind on the wyvaran in cleric garb. It needs to make a DC 21 Will save or suffer the consequences.

DM Jeremy Battle Map  d20+9=25 ; d20+9=12 ; d20+9=20 ; d20+9=20 ; d20+9=27 ; d20+9=12 ; d20+9=26 ; d20+15=35 ; d20+7=20 ; d20+9=17 ; d20+9=12 ; d20+9=13 ; d20+7=22 ; d100=9 ; d100=92 ; d100=94 ; d20+17=33 ; d20+12=27 ; d20+12=27 ; d6=1 ; d6=2 ; d6=6 ; d6=1 ; d6=4 ; d6=4 ; d20+17=37 ; d20+12=15 ; d20+12=16 ; d20+12=22 ; d6=4 ; d6=4 ; d20+16=33 ; d8+6=13 ; d6=5 ; d20+12=31 ;
Monday September 2nd, 2019 12:10:46 PM

Atlas asks for the see invisibility, after that, her rushes into position to attack next round.

Armand casts daylight on Elyngael's readied arrow, as he informs everyone that he see's adamantine weapons, and that the boy is actually a wyvaran/dragon he also drops the holy smite bomb hitting almost everyone. Everyone except the lavender duergar saved for half.

Neshi moves out of Armand's ring if silence and casts deep slumber. causing only the lavendar duergar to fall asleep (they have exactly 10hd, so only one was effected)

Elyngael moves forward and fires the daylight arrow at an enemy, hitting him, and dazzling all the duergar, while Brawn moves into position.

Vamir casts see invisibility on those that requested it, then moves forward and casts confusion potentially effecting the rust monster, the orange duergar and the yellow duergar, just missing the wyvaran cleric, and green duergar. they all failed their saves OOC... the shaken is condition is expired, and I fixed the map.

Owen let's everyone know that the Wyvaran is a humanoid shaped dragon, and that it is immune to sleep and paralysis. He then moves forward and casts feeble mind on the wyvaran. The wyvaran saved with a 22 will save.

******************************************************
Due to Armand's silence spell not being dismissed, I had to make a few adjustments to your characters actions to allow spells to function as desired, I hope I didn't step on any toes in doing so.

Vamir fires off his confusion spell, and even though he is certain it should have effected the Rust Monster, the rust monsters isn't effected by it this round. however, the orange duergar out of nowhere attacks the rust monster, and the yellow duergar attacks the orange duergar. The orange duergar lashes out, at the rust monster with two swings of his heavy pick, and a bite attack hitting with all three attacks doing a total of 30 damage, while the yellow duergar 5ft steps up to the orange duergar, and attempts the same thing, only hitting with the first swing with an unconfirmed crit for 14 damage.

Meanwhile, the green and blue duergar use their enlarged person spell like abilities and become large sized, and then move towards the Wardens. The Wyvaran casts a spell, and transforms himself into medium sized red dragon (form of the dragon 1), and the duergar cleric fires off a confusion spell of his own centered on J 21 forcing Armand, Elyngael, Brawn and Neshi to make a DC 19 will save or roll a d100 to discover the effect. (SR roll 31) The Rust Monster moves closer as well.

01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subjects self)

Wyvaran Cleric AC 33 104/112hp form of dragon 1
Duergar Cleric AC 29 102/110hp
Rust Monster AC 22 65/95hp confused
Orange Duergar AC 26 141/155hp confused
Yellow Duergar AC 26 147/155hp confused
Green Duergar AC 24 147/155hp enlarged
Lavender Duergar AC 26 139/155hp sleeping
Blue Duergar AC 24 134/155hp enlarged



Armand (Robert D) AC 20/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+14=21 ; 11d6=49 ;
Monday September 2nd, 2019 2:12:02 PM

Armand feels the spell hit him but feels no effect from it. Will save 21 (d20+14) Still the group is pretty clumped up. He opts to continue using his boots of speed and moves to E16.

"You know Owen a wall of fire might be really good about now."

He casts Flame Strike (red circle: hits green blue and red durgar). Reflex save 18 for half damage.
Damage 49

Ongoing spells.
Bless-everyone: +1 to hit and +1 on fear saves. 10/110 rounds.
Shield of Faith-Brawn: +3 AC. 9/110 rounds
Shield of Faith-Elyngael: +3 AC 8/110 rounds.
Protection from Evil-Atlas: +2AC, +2 saves 7/110 rounds.
Protection from Fire-Armand: 6/110 rounds.
Daylight: 60 foot radius from Elyngael's arrow. 2/1100 round.
Silence at E21: 3/11 rounds


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: Remove Fear, Command (wis bonus),
2: Spiritual Weapon, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3: Dispel magic, Blindness/Deafness, Searing Light (domain)
4: Holy Smite, Dismissal, Neutralize Poison
5: Break Enchantment, slay living (domain)
6:Heal, Undeath to death (domain)
}



Yurneshi (Kent) AC:(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibilit  d20+10=21 ; 11d6=32 ; d20+14=25 ; d20+14=28 ;
Monday September 2nd, 2019 4:25:00 PM


Neshi shrugs off the confusion spell Will DC 21 and quickly steps forward casting a cone of cold which engulfs Duergar 1, 3 & 4, the rust monster and the red dragon for 32 points damage, Reflex DC 24 for 1/2 damage; SR 25.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding  d20+8=17 ; d20+15=24 ; d6=3 ;
Monday September 2nd, 2019 7:40:14 PM

Vamir smiles as the Duergar attack themselves and the rust monster. Vamir moves 30 feet to H18 and mutters an incantation, casting Touch of Idiocy into his spectral hand. The witches spectral hand flys out and attempts to touch the cleric (Touch AC 17) and deliver the spell (SR 24). If successful the Duergar cleric takes 3 points of intelligence, wisdom, and charisma damage for 110 minutes.

Elyngael (Lynnette D) AC: 24 T:14, FF:16, CMD 28, HP 105/105  d20+17=26 ; d20+16=22 ; d20+12=18 ; 2d6=5 ; d6=6 ; d20+18=35 ; d20+13=24 ; d20+7=13 ; d8+4=11 ; d6=3 ; d8+4=11 ; d6=4 ;
Monday September 2nd, 2019 8:40:18 PM

Elyngael uses 2 Hero points for a +8 on her and Brawn's Will saves El d20+17=26, Brawn's d20+16=22.
Elyngael takes a 5 ft. step out of the zone of silence to I-21 and commands Brawn to attack the rust monster d20+12 to bite=18, damage 2d6=5+6=11 damage plus 1d6fire=6, total 17 points of damage.
Elyngael fires 3 adamantine blessed arrows at the dragon boy #1 d20+18=35, #2 d20+13=24,
#3 d20+7=13, #1 damage 1d8+4=11, 1d6 fire=3, #2 damage 1d8+4=11, 1d6 fire=4, #3 misses: total damage 29 points.

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Monday September 2nd, 2019 11:41:22 PM

Owen doesn't actually know Wall of Fire, but he does know Haste. He casts that on 11 of his closest friends, then moves higher up the wall, maintaining his Invisibility Field all the while.

DM Jeremy Battle Map  d20+6=11 ; d3=2 ; d20+6=18 ; d20+9=11 ; d20+6=22 ; d20+6=22 ; d20+6=9 ; d20+7=19 ; d20+8=13 ; d100=35 ; d100=12 ; d100=37 ; 6d8=27 ; d20+17=26 ; d20+12=30 ; d20+12=25 ; d6=6 ; d6=3 ; d6=2 ; d6=1 ; d6=1 ; d20=4 ;
Tuesday September 3rd, 2019 6:15:12 AM

Armand request a fire wall from Owen , after shaking off the confusion spell, then casts flame strike on the blue and green duergar, as well as the duergar cleric. the Cleric and blue duergar take the full blast while the green duergar managed to avoid half the damage.

Neshi shrugs off the confusion then brings on the cold. All his targets fail their saves, taking the full blast of Neshi's cone of cold.

Vamir manages to hit the duergar cleric with his touch of idiocy reducing his mental stats a bit.

Elyngael and Brawn heroically brush off the confusion spell then Elyngael fires at the wyvaran turned red dragon hitting with her fist arrow but missing on the rest (AC 33), while Brawn moves up and snaps his jaws at the rust monster, just missing the beast (AC 22)

Owen lets Armand know that wall of fire isn't doable, but he casts hast on his friends.

*******************************************************
Vamir's confusion spell continues to create havoc for the enemy. this round the Rust monster stops all action and you hear insect-like chatter that if it could speak, you would assume it is babbling incoherently, The orange duergar seems to have a moment of clarity, as he moves forward while casting enlarge person on himself, and the yellow duergar stands there saying, "Well, I think that red is a pretty color, but so is blue, and green, and yellow and purple and pink............"

Meanwhile, the dragon flies down and unleashes a cone of fiery breath on Neshi and Atlas dealing 27 fire damage (DC 21 reflex for half). The duergar cleric casts a spell, and a large fire elemental appears. The green duergar moves forward, and the blue duergar takes a 5 ft step and attacks Neshi with 2 swings of his pick and a bite attack, hitting with all 3 attacks causing 29 piercing, and 6 frost damage. A loud snoring sound comes from the lavender duergar

01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subjects self)

Wyvaran Cleric AC 33 41/112hp form of dragon 1
Duergar Cleric AC 29 53/110hp touch of idiocy
Rust Monster AC 22 33/95hp confused
Orange Duergar AC 26 109/155hp confused, enlarged
Yellow Duergar AC 26 115/155hp confused
Green Duergar AC 24 123/155hp enlarged
Lavender Duergar AC 26 139/155hp sleeping
Blue Duergar AC 24 53/155hp enlarged

Atlas Sunowl (Trey) AC: 26+2 (T 15 FF 19) , CMD: 29/23, HP 111/124  d20+21=39 ; d8+9=11 ; 2d6=7 ; d20+10=24 ;
Tuesday September 3rd, 2019 11:08:19 AM

Seeing his path to the healer blocked, Atlas moves in to attack the enlarged Dueger. He takes a swipe with his longsword and draws blood.

------------------------------------------------------------------
Stoneskin: 110/110 (110 minutes)
Bless: +1 on attack rolls and on saving throws against fear effects (11 minutes)
Protection from Evil: +2AC, +2 saves (3/110 rounds)
See Invisibility: 110 minutes

Attack Greed w/ Longsword: 1d20+20+1(bless)=39
Damage: 1d8+9=11
Hold Damage: 2d6=7

Total Damage: 18

Reflex Save: 1d20+10+1(bless)+2(Protection vs Evil)=24+1+2=27 (passed)



Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP:85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibil  d20+12=21 ; 10d6=36 ; d20+14=31 ;
Tuesday September 3rd, 2019 3:17:51 PM


Neshi ignores the dragon breath Reflex DC 21 and Fire resistance 20 and the Duergar's bite (need just damage from the pick (if adamantine) and also specific bite damage for stoneskin.

Seeing Atlas move in on Blue Duergar, he takes a hasted 5 ft step backward and whips off a lightning bolt spell that catches Blue, Green, Healer & Lavender for 36 points, Reflex DC 21 for 1/2 damage, SR 31

Effects & Spells

Stoneskin 110/110
Hasted: +1 AC, +1 Reflex, +30 speed, +1 attacks
Bless: +1 save vs fear, +1 attacks

Spell slots remaining:

1st - 7
2nd - 5
3rd - 5
4th - 2
5th - 2

DM Edit: The pick is adamantine, together, both attacks caused 21 damage +4 frost, and the bite did 6 damage +2 frost (apparently my original math is off)

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding  d20+15=17 ;
Tuesday September 3rd, 2019 8:40:29 PM

Vamir shakes his head as the Wyvaran rains fire on his comrades and raises his hand, pointing at the wyvaran as he casts Suffocation (Fortitude DC 21 SR 17 ) on it. Vamir hustles to H16 and surveys the scene.

Spells Slots:
0 - All
1 - 5 + 1
2 - 2 + 1
3 - 5 + 1
4 - 2 + 1
5 - 2 + 1
6 - 2 + 1

Suffocation:
This spell extracts the air from the target's lungs, causing swift suffocation. The target can attempt to resist this spell's effects with a Fortitude saveif he succeeds, he is merely staggered for 1 round as he gasps for breath. If the target fails, he immediately begins to suffocate. On the target's next turn, he falls unconscious and is reduced to 0 hit points. One round later, the target drops to 1 hit points and is dying. One round after that, the target dies. Each round, the target can delay that round's effects from occurring by making a successful Fortitude save, but the spell effect continues for 3 rounds, and each time a target fails his Fortitude save, he moves one step further along the track to suffocation. This spell only affects living creatures that must breathe. It is impossible to defeat the effects of this spell by simply holding one's breathif the victim fails the initial saving throw, the air in his lungs is extracted.

Armand (Robert D) AC 21(20)/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Tuesday September 3rd, 2019 8:41:14 PM

OOC, idle question, with the daylight spell going amping the torchlight affect to pretty much standard light conditions, are the Duergar all getting the -1 to hit for light sensitivity?

What to do what to do, Armand quickly thinks to himself. He casts Blindness at the Wyvarn cleric. Fortitude save of 16 or be permanently blinded.

Ongoing spells.
Bless-everyone: +1 to hit and +1 on fear saves. 11/110 rounds.
Shield of Faith-Brawn: +3 AC. 10/110 rounds
Shield of Faith-Elyngael: +3 AC 9/110 rounds.
Protection from Evil-Atlas: +2AC, +2 saves 8/110 rounds.
Protection from Fire-Armand: 7/110 rounds.
Daylight: 60 foot radius from Elyngael's arrow. 3/1100 round.
Silence at E21: 4/11 rounds

Armand is now hasted thanks to Owen 2/11rounds?


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: Remove Fear, Command (wis bonus),
2: Spiritual Weapon, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3: Dispel magic, Searing Light (domain)
4: Holy Smite, Dismissal, Neutralize Poison
5: Break Enchantment, slay living (domain)
6:Heal, Undeath to death (domain)
}


Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 28, HP 105/105  d20+20=22 ; d20+15=23 ; d20+9=18 ; d20+20=33 ; d8+4=7 ; d6=2 ; d20+14=32 ; 2d6+6=12 ; d6=1 ; d20+12=24 ; d20+14=26 ; 2d6+6=12 ; d6=4 ; d20+12=23 ;
Tuesday September 3rd, 2019 9:29:02 PM

Elyngael shoots an adamantine arrow at the Wyvern (point blank range +1, bless +1, haste +1) d20+20=22, miss, d20+15=23, miss, d20+9=18 miss, Haste attack d20+20=33 hit, damage 1d8+4=7 plus 1d6 fire damage=2, total damage 9 points

Brawn attacks the Rust monster bite d20+14=32, damage 2d6+6=12, 1d6 fire=1, trip d20+12=24
Brawn Haste attacks the Rust monster bite d20+14=26, damage 2d6+6=12, 1d6 fire=4, trip d20+12=23

Brawn AC 31(27)/16/26, Hp 71/71, CMD 23.
+3 AC from Shield of Faith


Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin  d20+27=36 ; d20+22=27 ; d20+11=17 ;
Wednesday September 4th, 2019 12:44:47 AM

Owen thinks the dragon will be an issue, so he casts Dispel Magic in an attempt to specifically dispel Form of Dragon I (which presumably he identifies; Knowledge (Arcana), Spellcraft: 35, 27). His dispel attempt fails (caster level check: 17), so he maintains his invisibility field and moves further across the wall.

DM Jeremy Battle Map  d20+6=21 ; d20+6=8 ; d20+6=9 ; d20+9=22 ; d20+8=23 ; d20+8=24 ; d100=70 ; d100=93 ; d100=12 ; d8=7 ; d20+17=33 ; d20+12=13 ; d20+12=25 ; d8=4 ; 4d8+12=32 ; 4d8+12=24 ; 4d20+17=50 ; d20+17=23 ; d20+17=32 ; d20+12=27 ; d20+12=25 ; d20+12=16 ; d20+12=32 ; d8=8 ; d6=2 ; d8=8 ; d6=5 ; d6=5 ; d20+12=30 ; d20+12=17 ; d8=5 ; d8=3 ; d4=4 ;
Wednesday September 4th, 2019 6:31:32 AM

Atlas attacks the green duergar, and makes him bleed.

Neshi laughs at the fire breath then fires off a lighting bolt hitting the blue, green, lavender, and cleric duergar the blue and cleric save for half, but the green and lavender take the full force of the electrical blast

Vamir casts suffocation on the wyvaran, though the dragonoid is able to brush it off and in stead is staggered this round (fort 23) as he gasps for air.

Armand tries casting blindness on the wyvaran but the cleric is able to brush that off as well. (fort 24) (I have been applying the -1, but thanks for the reminder)

Elyngael manages to stick another arrow into the high AC of the Wyvaran turned dragon, however in the form a of a red dragon, the flame from the arrow doesn't seem to have any affect, though the arrow itself does draw blood. Meanwhile Brawn rips a huge hole in the side of the rust monster, but fails to trip it (CMD verse trip is 33).

Owen tries to dispel the Wyvaran's form of the dragon spell, bur fails, so he decides to stay hidden while clinging to the rock wall.

****************************************************************
The story of Vamir's confusion spell continues as the rust monster manages to hit itself, ending its own life. The orange duergar lashes out against the yellow one hitting with its first swing of his pick, but missing with the rest of his attacks, inflicting 11 damage on his comrade, while the yellow duergar has a moment of clarity, and moves ahead while casting enlarge person on itself.

Meanwhile, the wyvaran casts cure critical wounds on itself healing 32 damage. The duergar cleric does likewise healing 22 damage, The blue and green duergar focus their attacks on Atlas, with the blue one being able to land one attack with his adamantine pick for 15 piercing, and 2 frost damage, and the green one lands a bite attack for 15 damage +5 frost, the Fire Elemental also lashes out at Atlas and connects with one of its slam attacks inflicting 5 bludgeoning damage, and 3 fire damage, plus Atlas must make a DC 16 reflex save or he will catch fire from the fire elemental's burn ability, which will last for 4 rounds. The Lavender Duergar, being struck by lightning, awakens from his slumber, and stand up

A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire.

01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subjects self)

Wyvaran Cleric AC 33 68/112hp form of dragon 1
Duergar Cleric AC 29 57/110hp touch of idiocy
Rust Monster AC 22 -11/95hp dead
Orange Duergar AC 24 109/155hp confused, enlarged
Yellow Duergar AC 26 104/155hp confused, enlarged
Green Duergar AC 24 69/155hp enlarged
Lavender Duergar AC 26 104/155hp
Blue Duergar AC 24 35/155hp enlarged
Fire elemental AC 19 60/60hp

Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP:60/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibil  d20+19=29 ; d6+4=9 ;
Wednesday September 4th, 2019 8:25:10 AM


Cursing a bit from the damage sustained from the Duergar, Neshi tries a different tactic and decides to try and interfere with as many opponents as possible, casting a black tentacles spell, catching all their foes but the elemental and the dragon in its effects. The tentacles immediately begin to grapple with all of them Grapple attack CMB 29 all successfully grappled take 9 points damage and are grappled.

Tentacles:
CMB +19 (+5 additional if already grappled)
CMD 27
if successful grapple 1d6+4
Successful grapple check additional 1d6+4

Effects & Spells

Stoneskin: 102/110
Hasted: +1 AC, +1 Reflex, +30 speed, +1 attacks
Bless: +1 save vs fear, +1 attacks

Spell slots remaining:

1st - 7
2nd - 5
3rd - 5
4th - 1
5th - 2

Atlas Sunowl (Trey) AC: 26+2+1 (T 15 FF 19) , CMD: 29/23, HP 81/124  d20+14=31 ; d20+18=30 ; d8+9=16 ; 2d6=5 ; d20+18=21 ; d20+17=28 ; d8+9=12 ; 2d6=3 ; d20+12=24 ; d8+9=12 ; 2d6=4 ; d20+22=23 ; d20+22=30 ; d8+9=11 ; 2d6=7 ;
Wednesday September 4th, 2019 10:40:06 AM

Atlas dodges the fire elemental as best as he can, ensuring that his gear doesn't catch on fire. However, he takes hit after hit, wearing him down. The Stoneskin seems to help some, but those picks are ignoring it completely! In frustration for his slow reactions, he lashes out at the Dueger in front of him with his full onslaught and then some, finding an extra effort to finish the creature off.

------------------------------------------------------------------
Reflex Save: 1d20+10+1(bless)+2(Protection vs Evil)+1(haste)=31 (passed)

Attack Greed w/ Longsword: 1d20+16+1(bless)+1(haste)=30
Damage: 1d8+9=16
Hold Damage: 2d6=5

Attack Greed w/ Shield: 1d20+16+1(bless)+1(haste)=21
Damage: 1d4+5=missed

Attack Greed w/ Longsword: 1d20+15+1(bless)+1(haste)=28
Damage: 1d8+9=12
Hold Damage: 2d6=3

Attack Greed w/ Longsword: 1d20+10+1(bless)+1(haste)=24
Damage: 1d8+9=12
Hold Damage: 2d6=4

Attack Greed w/ Longsword: 1d20+20+1(bless)+1(haste)=23
Damage: 1d8+9=missed
Hold Damage: 2d6=missed

Used Hero Point

Attack Greed w/ Longsword: 1d20+20+1(bless)+1(haste)=30
Damage: 1d8+9=11
Hold Damage: 2d6=7

Total Damage: 70

Stoneskin: 95/110 (110 minutes)
Bless: +1 on attack rolls and on saving throws against fear effects (11 minutes)
Protection from Evil: +2AC, +2 saves (3/110 rounds)
See Invisibility: 110 minutes
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, 1 extra attack


16,16,15,10,20

Armand (Robert D) AC 21(20)/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Wednesday September 4th, 2019 5:28:03 PM

Armand scans the battlefield. He cast Dismissal at the Fire Elemental.
Elemental must make a Will save 17 or depart post haste from this dimension.

Ongoing spells.
Bless-everyone: +1 to hit and +1 on fear saves. 12/110 rounds.
Shield of Faith-Brawn: +3 AC. 11/110 rounds
Shield of Faith-Elyngael: +3 AC 10/110 rounds.
Protection from Evil-Atlas: +2AC, +2 saves 9/110 rounds.
Protection from Fire-Armand: 8/110 rounds.
Daylight: 60 foot radius from Elyngael's arrow. 4/1100 round.
Silence at E21: 5/11 rounds

Armand is now hasted thanks to Owen 3/11rounds?


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: Remove Fear, Command (wis bonus),
2: Spiritual Weapon, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3: Dispel magic, Searing Light (domain)
4: Holy Smite, Neutralize Poison
5: Break Enchantment, slay living (domain)
6:Heal, Undeath to death (domain)
}

Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 28, HP 105/105  d20+14=28 ; 2d6+6=16 ; d6=5 ; d20+12=27 ; d20+14=17 ; d20+20=36 ; d20+15=31 ; d20+9=22 ; d20+20=23 ; d8+4=6 ;
Wednesday September 4th, 2019 5:34:49 PM

Elyngael shoots a adamantine arrows at the Wyvern (point blank range +1, bless +1, haste +1) d20+20=36, d20+15=31, miss, d20+9=22 miss, Haste attack d20+20=23, miss, damage 1d8+4=6, total

Brawn attacks Duergar 3, bite d20+14=28, damage 2d6+6=16, 1d6 fire=5, trip d20+12=27
Brawn's Haste attack bite d20+14=17 miss

Brawn AC 31(27)/16/26, Hp 71/71, CMD 23.
+3 AC from Shield of Faith

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin  11d6=42 ;
Wednesday September 4th, 2019 10:08:40 PM

Owen maintains his invisibility field as he moves to Q19. He casts a Cone of Cold that should catch the Fire Elemental, the Green, Yellow, and Pink duergar, and the duergar healer, but narrowly miss Atlas. It deals 42 cold damage; Reflex save for half, DC 21.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding  d20+8=11 ; d20+15=23 ; d4=3 ;
Wednesday September 4th, 2019 10:52:39 PM

Vamir mutters to himself as he sees the wyvaran shake off the suffocate spell. Vamir casts calcific touch on his spectral hand and sends it towards the wyvaran, (Touch AC 11, Fortitude DC 20, SR 23, Dex damage 3).

Spells Slots:
0 - All
1 - 5 + 1
2 - 2 + 1
3 - 5 + 1
4 - 1 + 1
5 - 2 + 1
6 - 2 + 1

Your touch progressively transmutes the substance of creatures you touch into stone. Once per round, you may deliver a touch attack that inflicts 1d4 points of Dexterity damage and slows the target (as the spell) for 1 round. A successful Fortitude save negates the slow effect but not the ability damage. A target reduced to 0 Dexterity is petrified permanently. Break enchantment, restoration, or stone to flesh can reverse the effects of calcific touch.


Atlas Sunowl (Trey) AC: 26+2+1 (T 15 FF 19) , CMD: 29/23, HP 81/124 
Thursday September 5th, 2019 12:35:29 PM

As the one Duergar goes down Atlas turns to attack the second. He hesitates slightly, waiting to see what else he needs to react to before he fully focuses on his attack.


DM Jeremy Battle Map  d20+4=11 ; d20+6=19 ; d20+6=25 ; d20+9=16 ; d100=79 ; d100=89 ; d20+17=27 ; d20+12=15 ; d20+12=22 ; d8=6 ; d8=7 ; d6=2 ; d6=6 ; d20+17=26 ; d20+12=27 ; d20+12=18 ; d20+17=25 ; d20+9=10 ; d20+12=23 ;
Thursday September 5th, 2019 5:48:29 PM

Neshi tries a different tactic and casts black tentacles, and ends up grappling everyone but the fire elemental and the wyvaran/dragon.

With his defenses taking a beating, Atlas goes all slashy/bashy, and drops the green duergar like a bad habit.

Armand casts dismissal, and the fire elemental, failing its save vanishes in a puff of smoke, returning to its home plane.

Elyngael continues to struggle to make her arrows stick in the dragon/wyvaran, but Brawn has no problem ripping the blue duergar a new orifice, and knocking him prone at the same time.

Owen casts cone of cold hitting the yellow, lavender, and cleric duergar. The lavender manages to avoid some of the blast, but the yellow and the cleric take the full blast.

Frustrated by failing to suffocate the Wyvaran/Dragon, he tries casting Calcify Touch through his spectral hand, however he fails to make contact. (touch AC 16)

**************************************************************************

Vamirs confusion spell continues to work its magic as the orange durgar performs a full round attack against the yellow duergar hitting with the first pick attack, and the bite, but missing with the second pick attack, causing a total of 33 damage, while the yellow duergar lashes out at the blue duergar hitting with both pick attacks but missing with the bite, dropping the blue duergar in the mass of tentacles.

Meanwhile, the both lavender duergar and cleric try and fail to break their grapples. Seeing the need of the allies, the Wyvaran/Dragon flies up and casts dispel magic on the black tentacles (rolled a 23) success.

01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attack nearest creature (for this purpose, a familiar counts as part of the subjects self)

Wyvaran Cleric AC 33 68/112hp form of dragon 1
Duergar Cleric AC 29 6/110hp touch of idiocy, grappled
Orange Duergar AC 24 100/155hp confused, enlarged, grappled
Yellow Duergar AC 26 20/155hp confused, enlarged, grappled
Lavender Duergar AC 26 74/155hp, grappled


Armand (Robert D) AC 21(20)/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+9=14 ;
Thursday September 5th, 2019 6:04:33 PM

"Anyone have a way to bring mister flying monster down, web maybe?"
Armand cast Searing Light at the Wyvaran.
Range Touch 14 miss. :(

OOC is his flying because he has wings or is it a spell?

Ongoing spells.
Bless-everyone: +1 to hit and +1 on fear saves. 13/110 rounds.
Shield of Faith-Brawn: +3 AC. 12/110 rounds
Shield of Faith-Elyngael: +3 AC 11/110 rounds.
Protection from Evil-Atlas: +2AC, +2 saves 10/110 rounds.
Protection from Fire-Armand: 9/110 rounds.
Daylight: 60 foot radius from Elyngael's arrow. 5/1100 round.
Silence at E21: 6/11 rounds

Armand is now hasted thanks to Owen 4/11rounds?


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: Remove Fear, Command (wis bonus),
2: Spiritual Weapon, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3: Dispel magic,
4: Holy Smite, Neutralize Poison
5: Break Enchantment, slay living (domain)
6:Heal, Undeath to death (domain)
}

Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP:60/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibil  10d6=38 ;
Thursday September 5th, 2019 6:55:20 PM


Cursing as his tentacles are dispelled Neshi gets a bit hot around the collar and snaps off a spell like ability and centers an elemental blast at J 10 which encompasses the dragon and Duergar 1 & 4 38 points damage reflex dc 23 for 1/2 damage.

Effects & Spells

Stoneskin: 102/110
Hasted: +1 AC, +1 Reflex, +30 speed, +1 attacks
Bless: +1 save vs fear, +1 attacks

Spell slots remaining:

1st - 7
2nd - 5
3rd - 5
4th - 1
5th - 2

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Thursday September 5th, 2019 8:32:06 PM

Owen maintains his invisibility field as he walks down the wall and onto the floor of the cavern. He walks up behind Atlas and casts Fly on him.

Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 28, HP 105/105  d20+19=28 ; d20+14=23 ; d20+8=26 ; d20+19=33 ; d8+4=12 ; d8+4=11 ; d8+4=12 ; 3d6=13 ; d20+14=24 ;
Thursday September 5th, 2019 8:37:53 PM

Elyngael is frustrated at how little damage the wyvern is taking.

Elyngael shoots adamantine arrows at the orange duergar (bless +1, haste +1) d20+19=28, d20+14=23, miss, d20+8=26, Haste attack d20+19=33, damage 1d8+4=12, 11, 12 total; fire damage 13 Total damage = 48 hit points

Brawn moves around Atlas and attacks Duergar cleric, bite d20+14=24, miss

Brawn AC 31(27)/16/26, Hp 71/71, CMD 23.
+3 AC from Shield of Faith

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding  d20+8=28 ; d4=2 ; d20+15=35 ;
Thursday September 5th, 2019 9:41:40 PM

Vamir grimaces as he sees the wyvaran dodge his spectral hand. Vamir waves toward the wyvaran again spectral in an attempt to touch the wyvaran, with calcific touch(Touch AC 28 Natural 20! Fortitude DC 20, SR 28, Natural 20! Dex damage 2).

OOC: Not sure how spell crits work, and absolutely pumped on the 2 nat 20's!

Spells Slots:
0 - All
1 - 5 + 1
2 - 2 + 1
3 - 5 + 1
4 - 1 + 1
5 - 2 + 1
6 - 2 + 1

Your touch progressively transmutes the substance of creatures you touch into stone. Once per round, you may deliver a touch attack that inflicts 1d4 points of Dexterity damage and slows the target (as the spell) for 1 round. A successful Fortitude save negates the slow effect but not the ability damage. A target reduced to 0 Dexterity is petrified permanently. Break enchantment, restoration, or stone to flesh can reverse the effects of calcific touch.

Atlas Sunowl (Trey) AC: 26+2+1 (T 15 FF 19) , CMD: 29/23, HP 81/124  d20+22=41 ; d20+22=34 ; d8+9=15 ; d8+9=13 ; 2d6=8 ;
Thursday September 5th, 2019 10:50:25 PM

Atlas let's out a grunt of frustration having just remembered something important. He yells, "Fly" and his boots sprout wings as he rises up into the air. As he does he realizes that Owen also cast fly on him, "Sorry Owen, I should have stopped you, but didn't see you!"

He quickly heads towards the Wyvaran/dragon and yells, "Someone kill that cleric while I distract this thing!".

As he approaches he swings with everything he has and connects!

------------------------------------------------------------------
Attack w/ Longsword: 1d20+20+1(bless)+1(haste)=41
Confirm Crit (Longsword crits on 19/20): 1d20++20+1(bless)+1(haste)=34 (crit confirmed)
Damage: 1d8+9+1d8+9=15+13=28
Hold Damage: 2d6=8

Total Damage: 36

Stoneskin: 95/110 (110 minutes)
Bless: +1 on attack rolls and on saving throws against fear effects (11 minutes)
Protection from Evil: +2AC, +2 saves (3/110 rounds)
See Invisibility: 110 minutes
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, 1 extra attack


DM Jeremy Battle Map  d20+6=9 ; d20+6=16 ; d20+7=25 ; d20+8=23 ; d100=68 ; d8=4 ; 6d8=25 ; d8=4 ; d8=8 ; d8=1 ; d8=4 ; 10d6=30 ;
Friday September 6th, 2019 6:34:18 AM

Armand casts searing light on the wyvaran but sadly the spell goes off prematurely, missing its mark. He asks if anyone has a way to bring the wyvaran/dragon down, and suggests web. (wyvarans normally have wings and a fly speed, but in the form of a red dragon, he has the dragons wings and fly speed, also for the record, the ceiling is only about 15 ft tall so anyone would be able to hit him from the ground, he only used his fly speed because it is faster than his land speed)

Neshi fires off an elemental blast, hitting the orange and yellow duergar full force, but the wyvaran/red dragon seems to brush off almost all the fiery blast [i}the form of the dragon spell, (red dragon) gives fire resistance 30)[/i] The blast fries the yellow duergar and he drops like a lead balloon.

Owen casts fly on Atlas, giving him the speed to engage the wyvaran/red dragon.

Frustrated by how hard a time she has been having with the wyvaran /red dragon, Elyngeal chooses a different target, and turns the orange duergar into a pin cushion. Meanwhile, Brawn engages the duergar cleric, but fails to hit his mark.

Vamir decides to try calcific touch again, and this time he connects. The wyvaran fails his save and is slowed for one round as his dex is damaged. (If a natural 20 is rolled and confirmed on a touch spell it does double damage, like a weapon attack. Im not sure if that applies to ability damage or not but I dont see why it wouldnt so Im saying it did 4 dex damage instead of 2)

Atlas zooms up and delivers a massive swing with his longsword to the wyvaran/red dragon

*******************************************************

The saga of Vamirs confusion spell continue, though on a lessened scale, as the orange duergar sticks himself with his pick self inflicting 12 damage.
Meanwhile the wyvaran/red dragon takes a deep breath and sends forth his fiery breath hitting Atlas, and just missing the orange duergar, for 25 damage (DC21 reflex for half).
The duergar cleric takes a five foot step back, and casts flame strike on Brawn causing 30 damage (DC 18 reflex for half)
The lavender duergar makes a withdraw action, while dropping his pick and shield and putting his hands above his head in the universal sign of surrender.
Seeing the lavender duergar surrender, the three closest townspeople, pick axes in hand run over to subdue him. they don't strike him down, but they make it abundantly clear that they won't hesitate to do so if he tries anything funny.

01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attack nearest creature (for this purpose, a familiar counts as part of the subjects self)

Wyvaran Cleric AC 31 (30 for 1 round) 28/112hp form of dragon 1
Duergar Cleric AC 29 6/110hp touch of idiocy,
Orange Duergar AC 24 2/155hp confused, enlarged,
Lavender Duergar AC 26 74/155hp, surrendering


Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP:60/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibil  10d6=26 ;
Friday September 6th, 2019 8:45:20 AM


Moving to a different position, Neshi fires off another lightning bolt catching the Healer and the last Deurgar 26 points, Reflex DC 21 for 1/2 damage

Effects & Spells

Stoneskin: 102/110
Hasted: +1 AC, +1 Reflex, +30 speed, +1 attacks
Bless: +1 save vs fear, +1 attacks

Spell slots remaining:

1st - 7
2nd - 5
3rd - 4
4th - 1
5th - 2

Armand (Robert D) AC 21(20)/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Saturday September 7th, 2019 2:33:13 PM

Armand casts Slay Living on himself and moves toward the Durgar Cleric getting into position for the next attack. He also reasons that now Brawn can close again and the cleric will have no where to run.

Ongoing spells.
Bless-everyone: +1 to hit and +1 on fear saves. 14/110 rounds.
Shield of Faith-Brawn: +3 AC. 13/110 rounds
Shield of Faith-Elyngael: +3 AC 12/110 rounds.
Protection from Evil-Atlas: +2AC, +2 saves 11/110 rounds.
Protection from Fire-Armand: 10/110 rounds.
Daylight: 60 foot radius from Elyngael's arrow. 6/1100 round.
Silence at E21: 7/11 rounds

Armand is now hasted thanks to Owen 5/11rounds?


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: Remove Fear, Command (wis bonus),
2: Spiritual Weapon, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3: Dispel magic,
4: Holy Smite, Neutralize Poison
5: Break Enchantment, (domain)
6:Heal, Undeath to death (domain)
}


Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 28, HP 105/105  d20+9=26 ; d20+14=19 ; d20+14=31 ; d6=4 ; 2d6+6=16 ; d6=1 ; d20+12=30 ; d20+19=37 ; d8+4=6 ; d6=4 ; d20+14=24 ; d20+9=16 ; d20+19=26 ;
Saturday September 7th, 2019 2:58:05 PM

Brawn attempts a reflex save d20+9=26 and has evasion, so he takes no damage from the flame strike.
Brawn attacks the duergar cleric 5ft. step d20+14=19 misses, haste attack d20+14=31, damage 2d6+6=16 plus 1d6 fire=1, total damage 17 points (OCC please ignore the d6=4 roll, my fingers and my brain were not coordinated Trip d20+12=30, duergar cleric is prone

Elyngael shoots at the orange duergar d20+19=37 hit damage 1d8+4=6 plus 1d6 fire=4, total damage 10
Elyngael aims at the wyvrn cleric d20+14=24 miss, last arrow d20+9=16 miss, haste attack d20+19=26 miss.

Brawn AC 31(27)/16/26, Hp 71/71, CMD 23.
+3 AC from Shield of Faith


Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding  d20+8=15 ;
Sunday September 8th, 2019 12:18:15 AM

Vamir smiles as the spell hits and waves toward the wyvaran again. The spectral hand attempts to touch the wyvaran, with calcific touch(Touch AC 15 misses)

OOC: Not sure how spell crits work, and absolutely pumped on the 2 nat 20's!

Spells Slots:
0 - All
1 - 5 + 1
2 - 2 + 1
3 - 5 + 1
4 - 1 + 1
5 - 2 + 1
6 - 2 + 1

Your touch progressively transmutes the substance of creatures you touch into stone. Once per round, you may deliver a touch attack that inflicts 1d4 points of Dexterity damage and slows the target (as the spell) for 1 round. A successful Fortitude save negates the slow effect but not the ability damage. A target reduced to 0 Dexterity is petrified permanently. Break enchantment, restoration, or stone to flesh can reverse the effects of calcific touch.

Atlas Sunowl (Trey) AC: 26+2+1 (T 15 FF 19) , CMD: 29/23, HP 69/124  d20+14=32 ; d20+18=33 ; d8+9=11 ; 2d6=10 ; d20+18=24 ; d20+17=29 ; d20+12=14 ; d20+22=32 ; d8+9=12 ; 2d6=4 ;
Sunday September 8th, 2019 2:51:56 PM

Atlas manages to dodge a good portion of the fire from the Wyvaran and then immediately goes on the offensive. He hits with is first attack, but struggles to land another blow until finally his last swing cuts through the Wyvaran to finish it.

He takes a deep breath and yells down to the group, "Take him prisoner, don't hurt him...yet."

------------------------------------------------------------------
Reflex Save: 1d20+10+1(bless)+2(Protection vs Evil)+1(haste)=32 (passed)

Attack Wyvaran w/ Longsword: 1d20+16+1(bless)+1(haste)=33
Damage: 1d8+9=11
Hold Damage: 2d6=10

Attack Wyvaran w/ Shield: 1d20+16+1(bless)+1(haste)=24
Damage: 1d4+5=missed

Attack Wyvaran w/ Longsword: 1d20+15+1(bless)+1(haste)=29
Damage: 1d8+9=miss
Hold Damage: 2d6=miss

Attack Wyvaran w/ Longsword: 1d20+10+1(bless)+1(haste)=14
Damage: 1d8+9=miss
Hold Damage: 2d6=miss

Attack Wyvaran w/ Longsword: 1d20+20+1(bless)+1(haste)=32
Damage: 1d8+9=12
Hold Damage: 2d6=4

Total Damage: 37

Stoneskin: 95/110 (110 minutes)
Bless: +1 on attack rolls and on saving throws against fear effects (11 minutes)
Protection from Evil: +2AC, +2 saves (3/110 rounds)
See Invisibility: 110 minutes
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, 1 extra attack


Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Sunday September 8th, 2019 8:08:03 PM

Owen drops his invisibility and looks to see what will happen next.

DM Jeremy Battle Map 
Monday September 9th, 2019 6:02:35 AM

Neshi fires off another fire bolt leaving the orange duergar, and the cleric a couple of smoking corpses still crackling with electricity.

Armand gets ready to finish off the duergar cleric, with a slay living spell, but finds he is already dead.

Brawn manages to avoid the flamestrike spell completely, while Elyngael seeing the two duergar drop, changes her target back to the wyvaran/red dragon, hitting him with the first arrow. (I didnt figure you would mind if I had the first arrow hitting the wyvaran instead of a corpse.)

Vamir tries his calcific touch again, but fails to touch his mark.

Atlas avoids some of the breath weapon, and cuts the enemy down, and hollers out not to kill, but take the remaining duergar prisoner.

Seeing that the fight is over, Owen drops his invisibility, and waits to see whats next.

**************************************************************

As the dragon drops, in changes back into a wyvaran, dead at Atlass feet. Leaving only what appears to be a fatigued duergar barbarian. The townspeople obviously would like to take their revenge out on the remaining duergar, but they are restraining themselves for the moment.

A quick search of the bodies, and as well as the prisoner, delivers the following loot: (5) +1 Adamantine Frost Heavy Pick, (5) Eberyons tear: frost, (5)+3 Mithril Breastplate, (4) (Type I) Bag of Holding, (5) Gauntlets of Rust, +4 mithril breastplate: , +3 ring of protection: , +3 amulet of natural armor: , +1 light steel shield with a +1 attack and frost enchantment, wand of alter self (23 charges) 8000gp worth of raw platinum ore

Everyone also gains 42,000xp, which should be enough to make level 12, if it isnt, please feel free to bump your character to the minimum for level 12.


Atlas Sunowl (Trey) AC: 26+2+1 (T 15 FF 19) , CMD: 29/23, HP 69/124 
Monday September 9th, 2019 11:39:02 AM

Atlas knows that Armand is going to be better suited to questioning the freed slaves and the duergar, so he focuses on the gear. It isn't a time to be excited, but when he finds the shield and breastplates he struggles to contain himself. Putting on his most serious look he asks, "Anyone mind if I take this shield and the +4 Mithral breastplate?"

---------------------------------------------------
ooc: Party Treasure is updated




Armand (Robert D) AC 21(20)/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d6=1 ; d6=4 ; d6=1 ; d6=4 ; d6=2 ; d6=6 ; d6=1 ; d6=6 ; d6=4 ;
Monday September 9th, 2019 6:05:35 PM

Armand frowns a frown face, twice now he' cast this spell (Slay Living) and been unable to actually use it because all the villain have been killed shortly there-after. He sighs. "Okay everyone gather around." He motions to the party and the villagers. Then he channels energy.

Everyone is healed 26, except the Durgar whom he excludes from the healing energy.

As Atlas gathers the gear he turns to the townspeople. "Can someone tell us what's been going on? We've come to try and find a lost child and we've found you."

He tries to catch Atlas's eye, and makes a fist and nods over to the Duergar. Indicating to Atlas that Bad Cop needs to go first in questioning.

"I think as the front liner you probably need that gear the most. I think the platnium ore should probably go to the townspeople as they most likely mined it."

OOC needed 9,000 more xp for level 12, character sheet not raised yet

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding 
Monday September 9th, 2019 7:58:24 PM

Vamir watches as the Wyvaran falls to the ground, ending the combat. Vamir dismisses his spectral hand and goes through the crowd making sure everyone is ok, and uninjured after Armand channels positive energy. Vamir nods in agreement with Armand about the platinum ore, and asks if there are more prisoners elsewhere in the mine.

Vamir looks over the pile of items, making note of a few items, but does not say anything.

OOC: I will update Vamir's character sheet over the weekend. I work away from home, and my tablet will allow me to pull up the sheet but not make changes.

Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 28, HP 105/105 
Monday September 9th, 2019 9:20:36 PM

Elyngael slumps slightly in relief knowing the worst is over for now, then straightens up and smiles as Atlas makes his treasure claim and Armand heals and shares treasure. The Wardens are going to be fine, so fine that they are acting as usual. She praises Brawn for his bravery and fighting skill. "Armand, this should make a great story to add to your repertoire. For now, I'm grateful to you for the healing, and I agree about the platinum. Atlas can have his shield and breastplate. Perhaps the rest of us can use some other items once we catch our breath".

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Monday September 9th, 2019 9:21:27 PM

Owen sees Atlas' excitement and decides to rib him a little. "Actually, Atlas, I've been thinking of taking a more front-line role, and I think I need the defense that +4 mithral armor would provide."

Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibi  d20+14=33 ; d20+14=17 ;
Monday September 9th, 2019 10:32:59 PM


As the dragon falls, Neshi nods,

"I think that went as well as could be expected. We are beginning to work as a group and work off of each other's strengths. That is good."

After removing things from their fiormer owners and piling them together with the rest, Neshi sighs in relief as the healing energy rolls over him healing his wounds as he looks over the gear they have just acquired, eyeing the fancy pearl like Tear and simply says,

"Being a devotee to Eberyon, I would like to have the tear if possible. I would also love to trade in my Natural Armor ring (+2) for this slightly more powerful one, but if I have to make a choice, I would take the tear."

His piece said he turns his attention to the slaves and the remaining Duergar. Seeing that Atlas and Armand at odds about who is doing what, Neshi walks ove toward the Duergar growling lightly as he crosses.

"Arrrmand, I have not had a decent hunt in a while and this fight has made me worrrrk up an appetite. Do we rrrreally need to keep this one alive? I have hearrrrd that Duerrrrgarrrrr are tenderrrr like dwarrrrff but a bit spicierrrr. Orrrrr maybe, I could just have parrrt of him, perrrhaps and arrrrm orrrrr two?

[/b] Intimidate DC 33 [/b](ignore the second roll accident)

(ooc: Neshi is also about 7000-8000 short of 12th level.....)

DM StevenVdB - "Do we rrrreally need to keep this one alive?" 
Tuesday September 10th, 2019 5:16:48 AM

(DM Note - please all upgrade your char sheet to lvl 12 and feel free to add any XP you might come short for hitting lvl 12)

As the commotion of the battle dies down Armand gathers everyone around for some well needed healing. Slowly also the remaining villagers, some in a state of exhaustion or near starvation, approach. Aided by Vamir most of the Wardens and the villagers are patched up as well as it gets.

One Halfling does not join but instead stumbles over to the piled up carcasses and drops to his knees tears running down his cheeks he weeps in silence

Yurneshi nods. The battle went as could be expected and he complements the teamwork.

The Wardens are going to be fine, Elyngael smiles as even in this dire situation they keep acting as though this is just business as usual. Already they start thinking about dividing the plunder Items are claimed and ideas are going back and forth on how to prepare front liners like Owen better. Looks like some items might suit more than just one Warden as Atlas tries hard to hide his excitement behind his most serious look ever when he sees the Mithril Breastplate

Perhaps this is just business as usual for the Wardens it is not so for the villagers. Armand asks the townspeople what has been going on. Quietly one man answers:

I was part of the second rescuing team we thought we heard Tristan calling for help and went deeper into the mine. However soon we were captured... When we got here we found Tristan was already dead so was his uncle his father in chains he says while he nods over the Halfling kneeled in front of the pile of corpses Only 5 villagers remain of both rescuing teams 7 died

After saying his piece Neshi turns his attention to the remaining Duergar stating Duergar are tender like dwarfs but perhaps a bit spicier the captured Duergar cowers his head down and crawls backwards


Atlas Sunowl (Trey) AC: 26+2+1 (T 15 FF 19) , CMD: 29/23, HP 69/124 
Tuesday September 10th, 2019 10:54:26 AM

Atlas begins to sputter as Armand mentions giving the platinum away, but after everyone chimes in he sees the right of it. However, not a moment later Owen mentions the breastplate and he blurts out, "Are you insane? Even in Mithral the thing will weigh you down like a bag of rocks. You stay sa...", at that moment he catches on that Owen is joking and he busts out laughing. "You had me going on that one. Paybacks, that's all I have to say."

Atlas then remembers what Armand was saying about bad cop, but before he can act he sees Neshi approach and start talking about eating the Duergar. Hiding a smile, he approaches, "Come now, that is no way to treat our prisoner...unless he is uncooperative, then I don't see why not. I am getting hungry. Then again, maybe he'll tell us everything, like where they are from, why they need slave labor, and who else might be around. I cannot imagine that they have that far to go before their home. That's a lot of platinum to haul too far."

--------------------------------------------------
ooc: With his check on the Duergar ealier Atlas revealed some of their traits. I assume he also knows that they speak Common, Dwarven, and Underdark. He's speaking Common knowing that, otherwise he switches to Dwarven if for some reason the Duergar doesn't know Common.

ooc 2: I'll get leveled up by this weekend!


Armand (Robert D) AC 21(20)/touch11/flat 19 HP 79/79 CMD 21 Character Sheet  d20+12=32 ; d20+11=20 ;
Tuesday September 10th, 2019 5:32:40 PM

Armand goes over to the grieving father and kneels beside him. He begins praying over the departed souls. He asks the father (I forget if we had a name on him) about each of the dead, their names and something memorial about them. Armand attempts to offer comforting words as well.
Diplomacy 32 (d20+12)

He makes sure to say the proper prayers to send them on to meet Gargul.
Religion 20 (d20+11)

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin  d20+12=18 ;
Tuesday September 10th, 2019 6:45:11 PM

Owen grins when Atlas catches on. He keeps a lookout should the duergar not be the only enemies in the cave. Perception: 18.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding 
Tuesday September 10th, 2019 7:26:33 PM

Vamir wanders around the cavern looking at the walls, and picking up any and all scraps of wood no matter how small. The witch quietly walks over near the captured Duggar, and starts a small fire before asking Zaita to make herself medium, and setting her on the flame. "Neshi, do you prefer boiled, stewed, or deep fried Duergar?"

Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibi 
Tuesday September 10th, 2019 8:49:46 PM

Well If I have to have it cooked, I guess a spicy stew would work, but as uncivilized as we Wemics are, I think raw would suffice just as well.. I mean it will still be warm after all.

(OOC: Anybody have an issue with Neshi claiming two of the tears?)


Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 28, HP 105/105 
Tuesday September 10th, 2019 9:33:42 PM

Elyngael is scouring the area for useful things to gather up before they leave, but she can't resist playing along. "Neshi, raw duergar is the quickest and maybe you won't mind sharing with Brawn. I need some fresh air, and it may take us awhile to get back. Maybe that cowering piece of your dinner could be useful in telling us a shorter way to exit,"

DM StevenVdB - Soo many lives were lost 
Wednesday September 11th, 2019 9:07:17 AM

With all the goodies around its hard not to get carried away. Atlas berates Owen until he realizes the Loremaster is only joking much to Owens amusement.

Meanwhile Armand goes over to the grieving father and kneels beside him.

Joseph Stonewood, the boy Tristans father, does not turn his face away from the departed ones as he softly points out everyone

Tristan , he says holding the young boys cold hand, There lies my dad, Terryn Wheatflow he was a great miner in his younger days and knew these tunnels almost blindly. He walked in front of us as we went deeper into the mine they must have known we were coming we were shouting for Tristan as we went down Tristan was still alive!! We heard him at least so we thought My dad was the first to die killed by those foul slavers oh how must I tell this to my mum and my Susanna our Tristan

Joseph needs a moment before he can talk more

Vamir and Elyngael search the area for useful things or perhaps even a short cut to exit from the mine. Soon both of them turn their attention to the captured Duergar and side with Neshi and Atlas. Together they try to decide if the Duergar would taste better boiled, stewed or deep fried. Some tend to favour raw Duergar though although neither has ever tasted one before.

The 4 villagers do take a step back not sure if the Wardens come to rescue or eat them

At the other end of the cave Joseph speaks more to Armand : The old Gerard Forestworn came with the first rescuing team he was our towns lumberjack making sure our miners had logs to dig ever deeper. Sadly his son and daughter joined the second team, Herald did not survive but I see his daughter Amelia did. Indeed it seems Amelia Forestworn stands with the 4 survivors
When Herald and Amelia were captured and brought here they saw old Gerard dead Herald was enraged and tried to attack that Dragon thing all in vein The twins Olor and Rolo Hardglow were also in the first group. They were both old miners with my father. From the first team only Baro Cleves over there and myself survived Baro joined me knowing his daughter Lili also played that stupid game to go into the mine alone sigh

It seems Edmunds father Bill and older sister Pim felt the same way both came down the mine with the second rescuing party. They were captured with the second group and were also put to work they tried to escape they didnt go far Pim recently started working the fields with her father she had plans to bring some prosperity back to our town. Pim was a wonderful and smart young woman she had all her life still ahead of her
Its good to see Miss Mis Dustgem survived when the mine was still prosperous she had a fine jewelry shop. Sadly she had to close down
Him I dont know
Joseph concludes as he points out one scruffy looking man standing with the 4 survivors.

Soo many lives were lost

In a state of fright the captured Duergar stammers : For those who speak undercommon Highlight to display spoiler: { dont eat me not no other entrance }


Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 95/132 
Wednesday September 11th, 2019 1:54:58 PM

Atlas nod's to Neshi when he asks about the tears, "Two, three, whatever you need my friend. Let's just save a couple for Brawn if we can." Then, looking at the Duergar, "Speak common, or speak dwarven if you have to (said in dwarven), but I cannot understand that gibberish."

Atlas then heads around the bend to see what Armand is up to. He pauses, not wanting to interrupt the conversation. The losses they have suffered goes straight to his core and his shoulders slump. However, upon hearing that someone is unknown he decides to investigate. He walks over to the group containing the man that was pointed out as someone the rest didn't know, "I'm glad you are all safe." Then looking at the man, "Joseph over there couldn't place you. Where are you from? Do you have family we can take you back to?"

Armand (Robert D) AC 21(20)/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Wednesday September 11th, 2019 7:29:56 PM

Armand finishes his prayers and stands, patting Joseph on the shoulder. "If you need anything we'll be right here."

Armand goes over to the group. "We're going to need to make preparations to bring the dead out as well." He tells the group.

He greets the villagers with a nod. "I'm sorry we took so long getting here. But we'll make sure everything is put as right as can be."

He turns to the Duergar, his face stone and his eyes piercing. "They are the nice ones." He says indicating Neshi and the rest of the group. "As I see it right now there is no reason to let you live and I'm prepared to met out justice. But I think there should be a price to pay for your actions. So unless you can convince me otherwise, I will see you slain for your crimes, each of your crimes. Which means for every dead prisoner you have I will see you executed, then raise you back from the dead and have you executed in a different and more painful way." He stares at the Duergar, waiting for his response.

OOC, not rolling bluff or intimidate as Armand has no skills in these, also he's being perfectly frank and honest in what he wants to do to the Duergar.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding 
Wednesday September 11th, 2019 8:19:13 PM

Vamir senses he is not much help with the Duergar, but continues to sit by Zaita. Vamir pulls the cowl of his cloak over his head, clearly understanding the grief the townspeople. Vamir whispers to Zaita,"Please continue to be on alert as we try and help these kind folks."

Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibi 
Wednesday September 11th, 2019 8:59:26 PM


As i see it If you can't or wont speak to us in a language we can understand I see no reason NOT to eat you. At least that way you will serve a purpose. I suppose if you were to cooperate and answer my friends questions, I could see my way around eating you and find something else. Neshi Sighs dramatically.

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Wednesday September 11th, 2019 10:00:54 PM

Owen translates for the duergar: "He says he doesn't want to be eaten, and that there's no other entrance to the mines."

Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 28, HP 105/105 
Wednesday September 11th, 2019 10:14:17 PM

Elyngael's eyes go wide when Armand speaks. She mutters, "Nothing I can add to that." Then she goes over to the non-villager. Brawn is with her. "How did you become involved in all this?" She asks the man.

DM StevenVdB - They are the nice ones 
Thursday September 12th, 2019 9:17:44 AM

Once the loot has been more or less divided the group turns its attention to the survivors and to Armand who has been trying to comfort Joseph with his losses.

Someone unknown to the survivors and at first sight not part of these slavers, rouses Atlass suspicion. The nimble fighter calmly questions the scruffy looking man keen eyes stare back as the man speaks : Tha thank you Sir for rescuing us my name is Anfroy Anfroy the Loner I am but a humble pilgrim in Ffloys name travelling from Ailthmar to Plateau City visiting Ffloys temples in search of commercial enlightenment . As the man speaks you can sense he gets more and more excited about his existence and survival, he dusts of his clothes and stands upright, shoulders back, suddenly you can see the salesman he hides inside. Elyngael too comes to talk to Anfroy. Having two listeners Anfroy continues : my travels lead me from temples that have known great prosperity through hard work, to temples such as the one in this town here one sees the danger of relying on one source of income and not preparing timely for the future upon my arrival in this town however I found the people in distress for the missing boy and a first rescuing team. It sounded like good business joining the second team as succeeding in their retrieval would certainly have brought rewards. However I fight with numbers not weapons I was no match

Unable to help much right now Vamir communes with his cauldron Zaita to staying alert.

And then there still is the Duergar to take care of Owen translates what the Duergar has to say but Atlas mutters hed better stop talking gibberish. Neshi takes it one step further if the Duergar doesnt turn to a language they understand he sees no reason NOT eating him!!

Utimately Armand chimes in They are the nice ones

This sentence and threats, but above all the hatred that can be felt in the words, are intimidating enough to scare even the boldest some Tree Wardens raise an eyebrow at the Clerics words, but given the dark truth, of what happened in these mines, still ringing in Armands ears, most can understand the bitterness and hate the cleric feels.

For those who speak Undercommon Highlight to display spoiler: {We were forced }

The Duergar eyeballs the Tree Wardens waves his hands and quickly switches to common language

We were forced to do this we are only following orders she threatened to destroy our settlement if would not do as she said

Wars are fought by men following orders who is the evil doer the man who brings down the sword or he who gives the order or

she?!?


Will you continue the interrogation down here in the mines or will you first travel back up? Will you take the departed ones also? It did take a while to travel down...

(DM note : I would petition for Armands quote They are the nice ones to go up into the woldian quotes one sees after posting)


Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Thursday September 12th, 2019 11:47:38 AM

Owen asks the duergar: "Who is she? Who gave you these orders?"

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 95/132 
Thursday September 12th, 2019 12:16:35 PM

Atlas dismisses Alfoy, not interested at all in what he is saying. He steps back, waiting to see what the others get out of the Duergar. The 'she' comment is intriguing to say the least. "We may have to deal with this 'she' person if this town is ever going to be safe."

Armand (Robert D) AC 21(20)/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Thursday September 12th, 2019 5:48:00 PM

Armand takes out the manacles from his bag and tosses them at the Duergar's feet. "Put those on." Once the Duergar complies he motions to the others. "I think we need to start heading out. Let's gather up these ever burning torches and look for some equipment to make some travois or such to allow us to take the dead back with us. I'm sure he's willing to do his share of hauling."[b] He indicates the Duergar. [b]"As well as telling us everything he knows about his settlement and this person giving them orders." He turns a meaningful stare to the Duergar. "Right?

OOC To DM, well I'm biased but I must say Armand did make a good statement in that last post.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding 
Thursday September 12th, 2019 7:56:04 PM

Vamir parks up, as the Duergar begins to speak of "her" and listens intently. "We should leave and continue these questions." Vamir looks at the dead bodies, and whispers to Atlas, "I know it may seems unsavory but should we carry the dead in a bag of holding or two to transport them to their families?"

Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 28, HP 105/105 
Thursday September 12th, 2019 7:58:48 PM

Elyngael has little patience for this man, Anfroy the Loner. "Mr. Loner (she is purposefully messing up his name), we have many questions for you, but right now I strongly suggest that you start helping us get ready to leave. My puppy, (pointing at Brawn), will make sure you get busy." Elyngael chuckles as Anfroy scrambles to gather things. "Atlas, I agree. I think we need to add the "she" person to the top of our list of unsolved mysteries, but I'd really like to get above ground before we do it,"

Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibi 
Thursday September 12th, 2019 9:58:03 PM

So who is this she you are speaking of and what does she hold over you?

Arm and, I have a teleport left I can use for some of us

DM StevenVdB - THEY ARE HOME!!! 
Friday September 13th, 2019 5:38:44 AM

The Tree Wardens soon realize there is indeed someone else pulling the strings behind the scene

Bored Atlas dismisses Anfroy to hear what the Duergar has to say. This She sounds a lot more intriguing Owen too wants to know more about her

How rude, you can hear Anfroy say after all hes been fobbed off in the middle of his glorification of Ffloy Elyngael though hushes him down, lightly informing him that despite all the questions they have for him, right now, hed better start helping to leave this place Her puppy will see to it he puts enough effort in it. Anfroy eyeballs Brawn weighing pros and cons, trying to see the best net worth in every angle of the situation and decides hed better do as Elyngael instructs.

Intimidated by all, the Duergar blurts out some more information: Temorianalis is her name She lives deep in the mountain ranges North of the Culverwood and has her cave in the Fire Mountain. She has threatened to destroy our homes if we dont fill her treasure room , the Duergar concludes in response to Yurneshis questions.
North of the Culverwood you will find a mountain range full of natural wonders called The Scab Volcanoes launch lava into the air Geysers, mud pots and hot springs abound. Home to many wondrous creatures probably home for our Duergar captive and his clan as well. And hideout for Temorianalis apparently

There seems to be a general consensus that it is time to get back to the surface. Bring the survivors safely home and also to bring the departed ones back to their family for proper burials.
Afroy, still offended by the dismissal of the Wardens but fearing the puppy, does his best to help. The Duergar, in chains as instructed by Armand, too shares the burden of his own actions.

Vamirs idea to bring the dead home in a bag of holding is not well received by the survivors. Joseph is adamant to carry his son all the way home back to his wife Susanna.

With everyones help the deceased and survivors are brought back up. Passing the narrow tunnels, up the shaft, the long tunnel back to the entrance. Close to the 10th log Joseph pauses and carves Tristans name in the hard wood He would have wanted it

As you work your way through the rest of the tunnel you notice its already dark outside. You can see a small fire burning near the entrance of the mine with a figure standing watch beside

THEY ARE HOME!!! he shouts while he loudly rings the bell he holds in his hands One by one the villagers come from their homes to watch the glorious entry of their relatives and the brave Tree Wardens they peer down the tunnels as you draw closer to the exit


Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 95/132 
Friday September 13th, 2019 1:46:54 PM

On the way up Atlas ponders aloud, "So, I still cannot figure out why everyone was hearing Tristan's voice. Was it the cleric or something else? Does the Duergar know?"

Atlas takes in the welcome home, but it's a sad time watching people mourn the loss of their loved ones. Once things settle down he talks to the Wardens, "Well, it seems like we're going to see a lot more of this while this Temolis, or whatever her name is, is still around. I suggest we question the Duergar about her more and then we evaluate going after her to shut all this down. I'm sure the Culverwood is in danger and who knows what other areas. Oh, and what the heck is this Tiarnis person. Is she a Duergar, a giant, a drow...he didn't say that I could hear."

After pausing for a moment he finishes with, "Duergar are evil. I understand not wanting to kill someone that is tied up and helpless, but he'll kill again. We'll be saving lives if we just end his after we get everything we need out of him."

Armand (Robert D) AC 21(20)/touch11/flat 19 HP 79/79 CMD 21 Character Sheet 
Saturday September 14th, 2019 10:15:00 AM

As they walk Armand contemplates what the Duergar has said so far. "You've said some but really provided no information. Perhaps I can jog your memory before we reach the surface. Rather than who, why don't you tell us What this Temorianalis is. And also tell us how she has cowered a whole village of Duergar."

As they near the exit he quietly says to his companions. "My friends I view this as a failure. We should indeed have teleported here as Neshi said. We might have been able to save more lives then. And I have other concerns. If what I suspect is true we are going to have to equip ourselves better to face this Temorianalis." He turns to Atlas. "We will need to sell what we can, and I fear that while the village has need of the platinum we found we may as well. We most probably will need to seek some more funding."

OOC leveling up my character sheet. WBL for 12th level is 108,000 my character is still at 82,000gp, which means a difference of 26,000 which I doubt we have enough gear to sell to bridge that gap for everyone.

Armand (Robert D) AC 21(20)/touch11/flat 19 HP 88/88 CMD 22 Character Sheet 
Saturday September 14th, 2019 10:37:53 AM

updating header for level 12

Armand turns to Atlas at his last comment. "No Atlas, at this point I feel we must let the village decide the Duergar's fate. But we need not kill him, I can cast a variety of Geas spells on him to make him either do something or abstain from doing something."

Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 28, HP 105/105 
Saturday September 14th, 2019 11:47:50 AM

Elyngael hear Atlas and Armand's comments, and as usual, partially agrees with both of them. "Atlas, I'm glad you remembered Tristan's voice because it certainly is a mystery. How can a boy, who we know was dead at the time, have called to us and lured us in? And Armand, it was not completely a failure, since we saved some and lost some. We also solved some mysteries but gained more. My belief is the things we learned about may prove to be invaluable and save more people." She turns and looks each of them in the eyes,"The platinum sharing should be decided by all the Wardens. I propose a meeting, without villagers, etc., and discuss it. The need is great on both sides. We can't give up!"

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding 
Saturday September 14th, 2019 5:08:04 PM

Vamir quietly walks behind the group staying at the back to ensure there are no stragglers. The young witch replaying the battle and wondering if he could ever match the abilities shown by the Wardens. Vamir sees no need to engage in the conversation, as those more experienced than he seem to have most of the angles covered.

Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibi 
Saturday September 14th, 2019 5:55:15 PM


Neshi again stays in the background not comfortable surrounded by people he doesn't know and uncomfortable with all the emoting going on.

His mind turning toward the "She" Temorianalis" the duergar mentioned. It sounds like perhaps the Drow are making forays into the Wold again...

(OOC: Ditto on the cash, Neshi id about 85,000)

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Sunday September 15th, 2019 7:18:29 PM

Owen looks somber as the group exits the tunnels.

Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 29, HP 110/110 
Sunday September 15th, 2019 9:25:40 PM

Adjusting header for new level.

DM StevenVdB - "Shed be a Dragon of course... " 
Monday September 16th, 2019 8:30:36 AM

On their way back Atlas and Elyngael wonder why everyone kept hearing Tristans voice. You do recall that the Wyvaran was actually in child form the moment you entered the cave. It must have been he who was calling out for help. Voices are distorted as they travel through tunnels and mines its easy to mistake ones voice for another especially if the other is the one youre hoping to hear thus luring you in

In the end, Elyngael is right the Tree Wardens lost some but also saved others. Besides all that they also gained some new mysteries. Shes convinced they learned things that may prove invaluable and save a lot more people.

The matter of the platinum needs to be discussed later in private. The Wardens are not the wealthiest group of adventurers and most likely they will be needing everything they have to face this Temorianalis whatever she is whatever she is... Atlas wonders exactly what she is! Duergar? Giant? Drow? Their Duergar captive didnt specify that nor did any of you ask (and of course your DM so kindly didnt say it for free ;-) )

Feeling this is his queue Armand follows in and questions the Duergar.

What she is?!? You dont know?? Why shed be a Dragon Sir the Duergar says eyeballing you with eyes of disbelief. It seems hes surprised you havent heard about Temorianalis so he goes on while you walk towards the exit She, Temorianalis the Dragon, suddenly appeared when we were all sleeping she burned half our village and ate several of my kin we cowered before her frightful presence and knelt. She ordered us to bring gold for fill her treasure room deep in the Fire Mountain. We gave all we have but still she wanted more many of us roamed the Scab for other settlements in search for gold we heard about this platinum mine and saw it as a way to saving our people we had to! Shes going to destroy us we can not defeat her now now now we will all die for sure do with me as you see fit theres nothing to go home to anymore Sobbing the Duergar follows you towards the exit. It seems hes done fighting and realizes one way or the other hes met his doom.

One by one people are emerging from the mine. Joy in one family is sadly countered by the losses that can be felt by others. The Tree Wardens too exit the mine with mixed emotions they did save quite a few but also lost many. Owens face is somber and Vamir wonders how he will match the abilities shown by the other Wardens Neshi, uncomfortable with the emotions going on stays in the back oddly, Armandconsiders this a failure Is it?!?

Perhaps it is comforting that it could have been far worse if you had not succeeded.
Heroes are shaped through experience fall stand up fall again the moment you stop falling you stop evolving The Wardens could not have brought a better outcome than what is reached today.

So

Is this the moment where not so wealthy adventurers win the lottery?!?
Oh well if you dont consider theres a Dragon guarding it though you would of course not only win the lottery but perhaps also save a handful of Duergar no matter if you consider them evil or victims of the same Dragon

The Dragon Temorianalis
Its up to the Tree Wardens to decide


Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 95/132 
Monday September 16th, 2019 1:28:57 PM

Atlas looks up, "Did someone say dragon?" He comes running over. "What type of dragon?"

After getting all the details Atlas looks to the group, "I'm not interested in saving the Duergar, but I imagine that this dragon would be a threat to the whole area, including the Culverwood. We need to do something about this."

-------------------------------------------------------------
ooc: From a wealth perspective (addressing Armand's 82k), didn't I read a post that stated everyone should bring their wealth up to the standard for 12th level? Like, we received 42k gp or something to help us get there.


DM Note : We are aware you are behind on wealth... that's why we've given you a dragon with a treasure room!! You won't even be able to carry everything out... if you live...

Armand (Robert D) AC 21(20)/touch11/flat 19 HP 88/88 CMD 22 Character Sheet 
Monday September 16th, 2019 5:12:46 PM

Armand turns to Atlas. "It sounds like a red dragon from the description." To the rest of the group. "I still say we're going to need to prepare for this better. We need to find the nearest entrance to the Catacombs and Atlas is going to have to sell anything and everything we don't want. Except the bag of holding we need to keep that no matter what. And then we'll need to gear up. If we can go to Plateau City I can go into the Sages Guild and research Temorianalis and find out everything we can about her."

auto 30 on knowledge check when using a sage's guild library for one question/research.

He turns to Owen. "Is there any way/spells you have that would let you contact Eclyndryl ne LIdely in the Scab? Maybe her city or whatever it is Drow call where they live has some more information on the dragon."

Armand seeks out the Inn keeper. "It is late and many of the families will need some time to grieve, but there is much to discuss. Could you call a town meeting for the morning. I can provide food for many people and we can tell of what we learned."

Armand plans to pray appropriately in the morning and for the next day max out on Create Food and Water (5 so it will feed 180) and Hero's Feast (2 so it will feed 24).

Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 29, HP 110/110 
Monday September 16th, 2019 5:24:35 PM

"A dragon? A red dragon?" Elyngael repeats unnecessarily and looks at her bow with a frown. Her special longbow suddenly looks a bit puny for shooting a dragon. "Armand is certainly right about needing to prepare. Prepare, equip, and arm ourselves more than we ever have. I've never faced a dragon, but the stories I've heard are enough to make me doubt my sanity at thinking we could possibly defeat one. Are we choosing a fiery death to be heroes?"

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding 
Monday September 16th, 2019 7:37:25 PM

Vamir walks into the camp, much on his mind. Vamir retreats into his robe, and cowl the bitter taste of failure stinging his tongue. The young witch watches the townspeople reunite with their loved ones, tears on some faces, and smiles on others. Vamir's ears perk up when he hears of the dragon, and he walks over to listen, leaning forward to ensure he catches every word. Vamir looks at the group, "I agree that much as been done today, and we should rest, recover and explain to these folks what has happened, and why. However, this news of an evil dragon bothers my soul. I have a pact with Queen Maab. I will attempt to commune with her in the morning before my rituals, and she if she will grant me any information on this drake."

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin  d20+21=40 ;
Monday September 16th, 2019 9:05:37 PM

Owen tries to remember what he knows of Temorianalis. Knowledge (History): 40.

He speaks to the others as privately as he can: [b]"We have drow contacts in the Scab. Saving a community of duergar would add to our allies there, one hopes. Let's return the platinum to the villagers--they were enslaved to acquire it--and get this duergar to guide us to his village and the dragon."[b]

Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibi  d20+8=19 ; d20+7=21 ;
Monday September 16th, 2019 9:13:54 PM

Hmm, Not that he has ever really responded to me, but then again I haven't really asked much of him, and well, I'm not a priest, but just a follower, but perhaps during my devotions, such as they are, I can put in a query with Eberyon to see if he knows anything that he might be willing to share.

As for preparation, we may need to spend a little time thinking about what we can do against a dragon and what we each can bring to the party.

Later after eating and moving to a quiet place in the nearby woods, Neshi does him communing with nature and while doing so puts forth a query.

So Eberyon, I know you probably don't know me from anyone, though my master was one of your sorcerer priests, if that counts. But anyway, apparently we are bound in opposition with a dragon named Temorianalis and we know nothing about her, and well to be honest I am out of ideas and was kind of hoping for some sort of miracle to find someway to find out some sort of information that might even give us a chance of defeating her let alone coming back from this alive, but anyhow even if you aren't listening or even if you are and don't want to respond, thank you for allowing me some kind of control ofver the elements that you so passionately hold sway over. knowledge nature 19, knowledge planes 21.

(OOC: if no one has any objection, Neshi would love to switch/trade out (upgrade) his natural armor +2 to the +3 we just collected.)

DM StevenVdB - "A dragon? A red dragon?" 
Tuesday September 17th, 2019 9:47:19 AM

Though Atlas seems quite interested and immediately wants to know more about the type of Dragon most of the Tree Wardens are somewhat doubtful they will be able to stand up against a real dragon a real, Red Dragon a really red, real, red dragon...

Elyngael feels her special long bow suddenly looks a bit puny Armand advises everyone to stock up and improve their gear to the best of their abilities. Going ill prepared up close and personal with a Dragon sounds folly wheres a nice pile of gold when you need one The Cleric checks with Owen if there is a way to learn more about the Dragon through their contacts in the Scab. Vamir and Yurneshi both try to commune with their deity in the morning hoping for some more clues about Temorianalis.

Even though no one seems to be overtly interested in saving a Duergar town from total annihilation by Dragon fire, there is a consensus that something needs to be done about Temorianalis. Owen voices the decision to leaving the Platinum for the town and getting the Duergar to guide the Wardens towards his village and the dragon. The Duergars eyes grow large he felt his end was near and now these adventurers are planning to take on the Dragon is he wondering what end is least painful?!? A swift slice with a sharp sword or be baked crispy in the breath of Temorianalis.

Theres little you learn from Divine or Woldly contacts nor do you have any recollections of your own that could shed light on this situation. Theres no information on where exactly the Dragon came from they can travel far until they settle down claiming a new lair. It seems the Dragon found her new lair close to the Duergar village not endangering any other regions yet



Lets finish our business here in this little town. Pay your respect to the dead, see whatever contributions you will make to rebuild and restore. Feel free to pay a visit to the CC if needed.

If you decide to go on your way the next morning, let us know if and how you will convince the little Duergar to show you the way to his settlement and perhaps even the way towards the Fire Mountain

Next DM post you will begin your next adventure

On your way to you very first

Dragon


Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 95/132 
Tuesday September 17th, 2019 10:26:14 AM

Atlas focuses on the Duergar, "Sure, we can give you over to the townsfolk and they can stone you to death. That sounds pleasant. On the other hand, you can come with us and be a hero to your village for finding a solution to your dragon problem. Seems strange that you would choose death, but it's up to you."

Armand (Robert D) AC 20/touch11/flat 19 HP 88/88 CMD 22 Character Sheet  d20+14=26 ;
Tuesday September 17th, 2019 6:13:07 PM

OOC, I would like a little time to actually get CC transactions done before heading off to oblivion. Also we need to sell the goods and get the money back before we know what our budget is for a visit to the CC.

The next morning Armand rises early and then prays. Once that is done and the people of the village is gathered he casts, Create Food and Water (5 so it will feed 180) and Hero's Feast (2 so it will feed 24). Hopefully that will feed the majority of the town. He then gathers the town council and gives a speech.
Diplomacy 26 (d20+14)

"Gentlebeings. I'm sorry to say that we have not arrived in a timely manner to save all those lost in the mine. While we were down there it appears there were Duergar there who had enslaved your people. There is one survivor." He indicates the lone survivor. "In questioning him it seems they are under the lash of a red dragon that has come to roost near their village. Still that does not excuse what they did to your loved ones. We intend to go after this dragon for it may soon pose a threat to an extended region. We did recover some of the ore your people were forced to mine. It comes to about 8000 platinum pieces. We would like to contribute that to your village in hopes that you try to recover some prosperity. Your village has languished when the mine played out. You must find new industry in order to survive. Perhaps Anfroy, a cleric of Ffloy, that we also rescued from the mine could help in this. The other option is for you to share the platinum equally and move to a more prosperous region and have a new start."



Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Tuesday September 17th, 2019 8:14:01 PM

Owen nods gravely at Armand's advice to the village, adding his support.

He makes a trip to the Catacombs, then spends the evening learning new spells.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding  d20+18=24 ; d20+17=18 ; d20+16=17 ; d4=2 ;
Tuesday September 17th, 2019 9:06:23 PM

Vamir rises early, as is his custom. The young bloodwitch wanders outside and finds a nearby oak tree. Vamir absentmindedly shapes two potion vials from a small limb on the tree as he heads back to his room. Vamir takes a deep breath and draws woldsblood into the world for his spells, (24 concentration vs DC16). Vamir begins his beginning and intermediate rituals, (failed both both rolls natural ones, sheesh). Vamir spends the next two hours preparing two infusions, one of Remove Blindness/Deafness and one of Remove Paralysis.

Vamir walks downstairs, and joins the rest of the group. Vamir looks a little worse for the wear, but is determined to be of as much assistance as he can.

OOC: I would also like to have a rough idea of funds for the catacombs. In addition my character sheet is updated. I will now have a plant companion (Melzat) whenever the generous GM`s work him into the story.

Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibi 
Tuesday September 17th, 2019 9:08:03 PM

Neshi looks at Armand a moment and then mutters under his breath a bit.

[i} With that kind of money no one in this town is likely to ever work another day in their lives.[/i]



Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 29, HP 110/110 
Tuesday September 17th, 2019 9:15:36 PM

Elyngael stands with Armand in a show of solidarity. She agrees that they need time to prepare, and she also makes a trip to the Catacombs with a fire-breathing dragon in mind.

DM StevenVdB - Me Melzat you? 
Wednesday September 18th, 2019 9:56:59 AM

In the aftermath of the mine expedition, the Wardens and the mourning villagers wake up the next morning. The first to get out, as usual, is Vamir he wanders outside and into the woods surrounding the town. Shaping new lifewood flasks and drawing woldsblood Want me to clip your fingers too lad?, he suddenly hears in his head a small plant comes peaking from under the ferns nearby, underneath his shrubbery he eyeballs Vamir wondering if the Elf understands what hes saying Me Melzat you?

Armand makes sure theres plenty to eat for everyone before he calls for a towns meeting. The Cleric regrets they came in too late yet it seems no one blames the Wardens for anything. On the contrary But when the Duergars actions are mentioned you can sense anger and hatred flowing through the crowd. Its obvious what will happen with him if you leave him here
It is much appreciated that the Tree Wardens do not claim the platinum for themselves but instead offer it for the recovery of the town. Owen and Elyngael agree with Armands proposal. Yurneshi though casts a shy look muttering under his breath of bit luckily no one heard

Anfroy frowns when Armand adds him to the equation. He cleans his throat : I didnt think Ffloy would lay this task before me, but if that is what pleases him I will accept the burden. 8000 platinum pieces most certainly will help Does he understand the 8000 PP is for the TOWN ?!?

Our Duergar looks a bit baffled that the Wardens are giving away all that platinum!! After all, it would have saved his town also perhaps hell get a share as well?!? Atlas sees the little twinkle of hope in the Duergars eyes and quickly makes his options CRYSTAL clear be stoned to death or go with the Wardens for finding a solution to the Dragon issue

Krugg, the Duergar says. Assumingly that is his name

The people in the little village are, despite their losses, quite pleased with the settlement. The mine will be sealed, the names of the lost ones carved in the wood. Then, with help of Anfroy and the 8000PP they are looking forward again to the future.

(DM Note Ive stalled one turn to open up the next module. Unless you have other business to conclude here in the village lets go ahead and feel free to do your purchases while we embark on your next adventures )



Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 95/132 
Wednesday September 18th, 2019 5:30:25 PM

Atlas takes care of the treasure logistics and accounting, then prepares to go.

------------------------------------------------------------
ooc: If we sell all the remaining magic items from this adventure then everyone gets 22,926 gp. That's taking into account that Atlas is already at his max wealth, so it is divided between the remaining 5. If anyone else is at their max wealth then please share with those that are not.


Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding 
Wednesday September 18th, 2019 8:52:42 PM

Vamir is startled to hear a voice, as he delicately, and painlessly removes the small limbs. Vamir looks at the plant like head peering from under the ferns. Vamir smiles at the plant and sits down,"Hi Melzat, I am Vamir." Vamir extends a hand to the creature as a token of friendship. "What are you doing here little one?"

OOC: Melzat's stats are located on my character sheet minus feats. Melzat is a small plant companion. I imagine he looks like a miniature weeping willow. I am still working on those and will post in the CC this evening.

Armand (Robert D) AC 20/touch11/flat 19 HP 88/88 CMD 22 Character Sheet 
Wednesday September 18th, 2019 8:56:23 PM

"Yes Anfroy the money is for the town. It is not yours to spend even if spending for the town. The town must decide how to use the money." He then moves off with the others after the breakfast.

Armand nods to Atlas. "I think once we do some shopping there may be some more dividing of the wealth." Armand turns to the group after they are alone and preparing to depart. "What do we know of dragons in general? I'm assuming if it breathes fire then it is a red dragon. Are they then in turn immune to fire? How tough are there scales going to be? What would it's weaknesses be? We should really think this out some and gather some equipment as we go."

He saddles his horse and eyes the Duergar. "How are we transporting him?"

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Wednesday September 18th, 2019 9:00:19 PM

OoC: It's going to take me a bit to figure things out at the Catacombs... I'm already an adventure behind.

IC: Owen chats with Krugg in an effort to learn more about the town and the dragon.

Elyngael (Lynnette D) AC: 25 T:14, FF:16, CMD 29, HP 110/110 
Wednesday September 18th, 2019 9:02:12 PM

Elyngael says, "I'm going to get my bow changed out, we've been encountering too many things that are immune to fire damage."

She ponders Armand's questions. "I don't know much about dragons only rumors I've heard. They are not natural creatures but more magical in nature."

Knowledge nature isn't going to work on dragons. Elyngael only needs 17,000 of the gold.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding 
Wednesday September 18th, 2019 9:03:48 PM

OOC: Vamir is reasonably well equipped. I will donate my coin to the group for additional upgrades. I just need someone to buy me a common broom for a spell. I don't have a magical weapon, but if I am drawing a melee weapon, or ranged weapon, I am in bad shape.

Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibi  d20+8=28 ; d20+8=21 ;
Wednesday September 18th, 2019 9:29:36 PM

knowledge planes DC 28 (nat 20) knowledge arcana DC 21

As Armand asks about the dragon and fire weaknesses, Neshi chimes in, well I know that Elementals of the fire type are more susceptible to Ice and water and yes generally they are less susceptible or even immune to fire. As for toughness of scale and such. I am less sure but I believe I have heard that you need magic to hit them.....

As for him, indicating the Duergar, I suggest a mule or pony and tie him to it. I can lead it/him as I will be on foot so to speak.

(OOC: Neshi is in Catacombs, Looks like it has been slow in there for a while now....)

The Fire Mountain
Northward Bound


DM StevenVdB - the Dragon is large very very very large  
Thursday September 19th, 2019 8:40:12 AM

After breakfast and the townsmeeting the Tree Wardens prepare for what could be their final journey to meet and hopefully defeat Temorianalis. The Red Dragon that has found her lair deep inside the Fire Mountain. Krugg, their Duergar captive, will be their guide. He will take them into the Scab and towards the dreaded mountain range to meet their doom or to find riches beyond imagination.

Vamir appears back with the group with some sort of small weeping willow wobbling behind him. The shrubbery is introduced as Melzat. (Vamir, please feel free to RP your companion in your posts)

Meanwhile Atlas, Armand and Owen make sure the Tree Warden Bookkeepers are happy too. Excess gold is transferred from one to the other making sure everyone will be able to get mano a mano with the dragon.

Before taking of theres a small debate between Neshi, El and Armand about Dragons in general. As this Temorianalis spits fire the bright Wardens already deducted it must be a red dragon. Krugg adds that the Dragon is large very very very large

Horses are viable options and for Krugg you manage to find a donkey where you can tie him to.

Farewell are said and the townsfolk wave you out. They stand near the road for quite a while until you are all out of sight. Perhaps the easiest way to travel would be the Old Traders Road North? Pass the Crescent Valley, the Giant Towers and then into the Scab


Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 95/132 
Thursday September 19th, 2019 10:48:39 AM

Atlas is glad to be back astride his mount, Sabre. He periodically strokes his neck and does his best to keep the stallion rested. Periodically he'll go through a practice maneuver or two just to make sure they're in sync, or a short run to stretch his legs. "It's good to be on the road, and hunting dragons and treasure of all things, what a life!"

Armand (Robert D) AC 20/touch11/flat 19 HP 88/88 CMD 22 Character Sheet 
Thursday September 19th, 2019 7:35:48 PM

"Well I have no knowledge of how to get to the Scab really. I may have a map here..." He begins rummaging in his pack and looking through his journal. "Maybe the most experienced travelers would know the best route." He says looking at Elyngael.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding 
Thursday September 19th, 2019 7:44:17 PM

Vamir looks at the horses, and shudders remembering a few days ago, and his unfortunate attempts at riding. Vamir discreetly asks for a small wagon, or cart to hitch behind a mule and if that is not possible for a broom. Vamir introduces his small plant companion to the group, but in contrast to Zaita, Melzat seems shy, extending a small branch to shake hands with each of the party members, "Me Melzat" before tucking behind Vamir's legs.

Vamir rides as near to those discussing dragons as possible, either on his broom or preferably, in a cart.

Elyngael (Lynnette D) AC: 27 T:14, FF:18, CMD 29, HP 110/110  d20+10=29 ;
Thursday September 19th, 2019 8:38:01 PM

Elyngael and Brawn are happy to be on the move again even if it's to confront a dragon. "I'll see if I can help with directions, Armand" (d20+10=29 knowledge geography)

Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibi 
Thursday September 19th, 2019 10:24:19 PM

Well, if we are a bit East of Trader's Corner, then from where we are currently the scab is basically North and maybe a bit East. While I have not traveled to the Scab, I used Trader's Corner as a base of operations before I met up with you all.

DM StevenVdB - the Dragon is large very very very large  
Friday September 20th, 2019 3:33:01 AM

DM Note - going to wait a bit for Owen. If he does not post today I will post later this weekend for our Friday post and then again as usual Monday afternoon CET

Owen (Trey posting for Weston) 
Friday September 20th, 2019 11:45:10 AM

Owen takes his time visiting the Catacombs, looking over the wares and talking to the patrons. He's excited to make his purchases, but parting with the gold...ugh. As he waits he thinks about the dragon and what Krugg told them. Speaking to himself out loud, "I need to be prepared with something other than fire." He gets a few looks, but he's not the only one speaking to himself.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 95/132 
Friday September 20th, 2019 11:46:29 AM

Atlas looks about wondering where Owen went. "Did someone see Owen go to the catacombs? I know he was hoping to stop by at some point."

Armand (Robert D) AC 20/touch11/flat 19 HP 88/88 CMD 22 Character Sheet 
Friday September 20th, 2019 5:48:49 PM

Armand tries to get situated on his horse. "Nope, I saw Neshi and Elyngael when I went. Say did you ever get over there to dump the goods?"

DM StevenVdB - "What a life!" 
Saturday September 21st, 2019 12:45:25 PM

Prepared and happy to be on the road again, the Tree Wardens travel North through the Red Hills. Contemplating hell need something different than fire to defeat the Red Dragon, Owen made a quick visit to the Catacombs.

Krugg, the Duergar Captive, follows quite a large trail North. Atlas is glad to be back astride his mount, Sabre. The prospect of hunting for dragons and treasure actually makes him feel quite well!
Combined you have enough knowledge about the Red Hills to know Krugg is leading you in the direction. Armand has no map, but Elyngael knows at least the direction is quite all right. Neshi did travel here before he met the Wardens. He used Traders Corner as a base of operations. Not risking to ride a horse again Vamir is following the small caravan in a cart pulled by mule with him Melzat looks like a shy Weeping Willow for now as he gets introduced to the others.

And so a couple of horses, a donkey and a cart pulled by a mule work their way North through the Red Hills. The day slowly passes quite uneventful you all have plenty of time to ponder how to face a Dragon The only intermezzo you get through the day is when Kruggs donkey refuses to take another step you push him you pull his reigns Krugg laughs out loud as the Wardens try to get the donkey to move again.

The sun is setting you should reach the Northern edge of the Red Hills in a day or two


Armand (Robert D) AC 20/touch11/flat 19 HP 88/88 CMD 22 Character Sheet 
Sunday September 22nd, 2019 4:43:01 PM

Armand eyes the Dwarf. In an aside quietly to the group, "Someone check the donkey. I think Krugg is too happy with stopping here."

Armand looks around. "I guess this is as good a place as any to camp."


Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin  d20+13=23 ;
Sunday September 22nd, 2019 6:02:13 PM

OoC: Thanks for the sub, Trey!

IC: Owen keeps a careful eye out during his watch, then spends some time learning new spells. Perception: 23.

Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibi 
Sunday September 22nd, 2019 6:33:55 PM

Neshi looks at the donkey and then raises a fore paw with claws extended. You walking or am I going to have to motivate you from behind???

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 85/86 Dancing Lights, Ritual of Warding  d20+18=27 ; d20+16=29 ; d20+14=33 ;
Sunday September 22nd, 2019 8:09:21 PM

Vamir settles into his cart and enlarges Zaita. "Zaita this is Melzat. Melzat, this is Zaita. We are going to be traveling and working together." Vamir spends some time telling Melzat about each of the party, and describing what they do. Vamir pulls his cart up when Krugg laughs, "you can shackle him and throw him in the back if you want, Zaita, and Melzat can keep an eye on him, and let us know if he tries to do anything." Vamir looks around and tries to determine how much daylight is left, (Knowledge Nature 27, Survival 29). Vamir looks around for a suitable place to make camp if it is late enough in the day (Perception 33). Vamir looks at the others, "By the way, Zaita, aand Melzat don't need to sleep, and both can help keep watch. They both talk, and Zaita can sense emotions."

Elyngael (Lynnette D) AC: 27 T:14, FF:18, CMD 29, HP 110/110  d20+16=28 ;
Sunday September 22nd, 2019 9:23:14 PM

"Sunset is a good time to end traveling for the day. We should make camp and organize watches" Elyngael stops and looks around at the group. "Vamir, thanks for offering your companions to share watch duty. Brawn and I will see if we can hunt down something fresh for the fire" Survival d20+16=28

DM StevenVdB - "What a life!" 
Monday September 23rd, 2019 8:51:13 AM

Waiting for Atlas

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 95/132 
Monday September 23rd, 2019 11:06:42 AM

Atlas agrees with the others. He dismounts and begins readying the campsite. "Let's stick with our standard watch order, and it is probably best if we tie up Krugg for the night. Maybe the donkey will be willing to move again if we get some rest."

---------------------------------------------------
ooc: Sorry for the delay, birthday weekend, so I was busy all 3 days :-)


DM StevenVdB - "What a life!" 
Monday September 23rd, 2019 1:39:03 PM

The donkey refusing to go any further and Krugg madly laughing about it makes the Wardens decide to calling it a day. Armand wonders if Krugg has any reason to be this happy... perhaps the poor Duergar is just liking the situation... after all, he sits atop a Donkey while you are marching to save his kin! Who wouldn't be happy with that?!

If Donkey's could look perplex this one certainly would after Neshi warns it...

Krugg is secured. Melzat is introduced to Zaita and to the group. Both don't need food nor sleep (mind you, Melzat needs fresh water or the willow will go weeping even more) so Vamir suggests they take watch along with the rest of the Warden.

Owen, El and Atlas prepare the group for bedtime. Standard routines are kept and so at last the Wardens take a nap. It's been a long journey so far. You have almost reached the Northern part of the Red Hills.

The night passes quite uneventful again... like the night before and the night before that.
Dawn comes again... Some appropriate rolls perhaps?

Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibi  d20+11=17 ; d20+11=14 ; d20+11=21 ;
Monday September 23rd, 2019 3:31:42 PM


Apparently while Neshi is on watch he dozes off as he has no perception of anything going on. DCs 17, 14, 21.

Armand (Robert D) AC 20/touch11/flat 19 HP 88/88 CMD 22 Character Sheet  d20+4=14 ; d20+5=17 ; d20+5=7 ;
Monday September 23rd, 2019 5:32:53 PM

Armand, only needing 2 hours of sleep, keeps awake during all but the 2 hours he sleeps. While not on 'watch' detail he pretends to sleep but in reality watches the dwarf.

Perception 14 (d20+4) (wait my perception is 5 now since we raised, so raise that perception score to 15).

Do we need to roll more than once?
Just in case.
Perception 17 (d20+5)
Perception 7 (d20+5)

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; Darkvision, Spider Climb, Stone Skin 
Monday September 23rd, 2019 7:17:37 PM

Owen studies spells as the sun rises.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Ritual of Spiritual Healing  d20+16=22 ; d20+18=30 ; d20+18=24 ; d20+14=29 ;
Monday September 23rd, 2019 7:52:50 PM

Vamir sleeps for his two hours and wakes up with enough time to conduct his rituals. Vamir succeeds on both. Vamir then draws Woldsblood to receive his daily complement of spells. Vamir makes sure Melzat takes the time to take nourishment from the soil, and runs his mule's head. Vamir then concentrates on the sounds of the night until morning. Perception DC 29

Elyngael (Lynnette D) AC: 27 T:14, FF:18, CMD 29, HP 110/110  d20+19=39 ;
Monday September 23rd, 2019 8:00:06 PM

Elyngael rests lightly as all elves do, and Brawn stays by her side. It seems everyone is closely observing the dwarf on their watch. (Perception d20+19=39)

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 95/132  d20+14=28 ;
Tuesday September 24th, 2019 10:38:44 AM

Atlas takes his watch seriously, moments of quiet to listen, moments where he wanders to the borders of their camp to see as far as he can see. One would think he had training as a soldier, but he would laugh at anyone that said that.

[i]---------------------------------------------------------
Perception: 1d20+14=28

ooc: I don't think we've ever taken this approach before to watch. It makes sense and I am now questioning why we didn't think of this long ago. Funny how that works. Should we roll once or once per hour of our watch?

[i]

DM StevenVdB - The Monastery 
Tuesday September 24th, 2019 4:27:29 PM

Night passes by slowly. Zaita and Melzat are also on guard duty. Some, like Vamir and Armarnd need only very little sleep. The Cleric of Gargul helps keeping an eye out on Krugg. The Duergar though is sound a sleep... snorring quite loud actually... As soon as he's awake Vamir performs his rituals, prepares his spells and makes sure Melzat tucks his roots into the soil.
In turn, Elyngael Atlas and Owen take watch also. When it is his turn to keep watch Yurneshi dozes off now and then... oblivious to what goes on around their camp site.

Apart from rodents, bats perhaps and a bunch of quite annoying mosquitos there's nothing much going on near the trail they follow through the Red Hills...

At day break it's time to move on... again... a light breakfast perhaps? Krugg's secured to the Donkey again. The whole caravan keeps following the trail due North. With Melzat the group has yet another party member.

In the early afternoon El perceives noise up ahead the trail... (perception rolls weren't for the night before ;-) ) You can see two enlarged Duergar in front of a monastery! Probably another Duergar group raiding for gold and treasure... all in Temorianalis' name...

The group hasn't exactly been very quite the whole way North. Horses, a cart, a donkey, a noise Duergar captive, willow, cauldron... my my my that's a rackety rackety noise as you work your way through the Red Hills... of course the Duergar have heard you coming from miles...

Here's the map

Feel free to reposition your characters as you see fit - though you must start your move on the trail.

Single round posts only friends!

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 95/132  d20+14=17 ;
Tuesday September 24th, 2019 5:33:41 PM

Atlas moves forward, prepared for battle, but willing to avoid it if possible. Speaking in Dwarven he reaches out to them, "You two are looking quite large today, I hope you're not looking for a fight. Maybe we can discuss your dragon problem?"

While he speaks he takes a look at the surrounding area to see if he can tell what is going on. Are there any signs of people being harmed, or of other duergar or people in the surrounding area?

------------------------------------------------
Perception: 1d20+14=17


Armand (Robert D) AC 20/touch11/flat 19 HP 88/88 CMD 22 Character Sheet 
Tuesday September 24th, 2019 6:26:34 PM

On the trail Armand will ask Krugg if his village is near any Drow. I just realized that I'd taken Drow as a language but the book notes that Undercommon is the language of Drow and Duergar. Do they have their own languages or should I change it to Undercommon on my character sheet?

Armand casts Bless on the group.

Everyone is Blessed, +1 to hit, +1 vs. fears saves.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Ritual of Spiritual Healing  d20+16=18 ; d20+14=27 ;
Tuesday September 24th, 2019 8:26:53 PM

Vamir eases his cart up, and looks at the Duergar, content to let Atlas do the talking Vamir casually looks around (Survival: DC 18 Perception: DC 27). "Zaita, Melzat...do you sense anyone else out there? Zaita any hostile emotions we need to worry about?"

OOC: I was unable to move myself on the map. I was attempting to move 30 feet forward.

Yurneshi (Kent) AC:25(24)20 / T(22)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stone skin, Bless, see invisibi 
Tuesday September 24th, 2019 9:15:06 PM

(OOC: Wade I moved Vamir forward 30 ft.)

Neshi moves southward out of the main group.

Elyngael (Lynnette D) AC: 29 T:14, FF:18, CMD 29, HP 110/110 
Tuesday September 24th, 2019 9:28:59 PM

Elyngael and Brawn move up next to Atlas to show solidarity, since Atlas has called out to the large duergar. Following Atlas's lead, Elyngael readies an arrow.

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17 
Tuesday September 24th, 2019 11:54:31 PM

Owen smiles as he says quietly to the others, "Maybe it's a duergar monastery?" Then he calls out to the duergar in Woldian Below: Highlight to display spoiler: {"Krugg, here, was causing trouble in a human town. Now he's guiding us to Temorianlis. We intend to fight the dragon, that we might prevent further strife between human and duergar."}

Should the duergar attack any of the Wardens, he will cast Bull's Strength on Armand.

DM StevenVdB - The Monastery Round 1 
Wednesday September 25th, 2019 4:36:12 PM

Back on the trail Armand was wondering if Krugg's village is near any Drow settlement... Krugg shakes 'no'

************

The two enlarged Duergar observe you as you come closer to the monastery.

Atlas reaches out to them yet while he does, his eyes scan the surrounding area looking for more trouble...

Everyone feels Armand's Bless washing over them. (do not forget to incorporate it into your rolls)

Vamir keeps his companions on alert to. Zaita, using her senses is able to see and hear within a range of 60ft...

(DM OOC - I'm a bit puzzled. Senses on an AI only allow to see and hear within the described range. In this case 60ft. If Zaita would have blindsense or Darkvision those senses are also added. You also ask for hostile emotions but I don't understand why Zaita would be able to sense that...? Am I missing something here? I will allow it this round, but I would appreciate if you could inform how or why Zaita can sense emotions at range. Thanks for your help and understanding.)

Zaita informs Vamir it 'senses' two more Duergar hiding in the surrounding woods... and yes they are hostile enough...

As for Melzat, (please make perception rolls for your companion. The Plant companion also comes with a number of skills. Please add that to your sheet) he catches the scent of one Duerger due North from your position... meaning somewhere within 30ft away from Vamir (can you get an icon on the map for Melzat and Zaita to?)

Seeing the present danger, Neshi moves southward...

El and Brawn move close to Atlas (I repositioned you on the map as such) who addressed the Duergar first... Owen keeps a spell readied. Should the Duerger attack, he'll cast Bull's Strength on Armand

The Duerger ready their Warhammers and repostion themselves...

So the situation is as follows...

Zaita 'senses' two more Duerger within 60ft from you...
Melzat caught the scent of one Duerger North of you within 30ft

In other words there are 4 Duerger... at least...


Here's the map

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 95/132  d20+8=25 ;
Wednesday September 25th, 2019 5:28:51 PM

Atlas hums a little toon as he decides what to do. Turning to his companions he says, "Spread out some, we're primed to be attacked by a spell that covers area. Just don't get closer yet."

He then turns back to the Duergar and speaks to them in Dwarven again, "As you can see, we have already made a deal with one of your kind. We spared his life and he's leading us back so we can kill this dragon of yours. Why don't you join us. I really don't want you to face us like him and his friends did. He's the only one left, you should know this before you do something you regret."

Atlas puffs himself up, but he holds back from trying to intimidate them just yet. He does stroll a little forward as he speaks with them, just to make sure that if they attack they do so against him first.

------------------------------------------------
Diplomacy: 1d20+8=25

Blessed: +1 on attack and saving throws


Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17 
Wednesday September 25th, 2019 8:01:17 PM

Owen maintains his readied spell.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Wednesday September 25th, 2019 8:26:30 PM

Elyngael casts bark skin on herself adding +5 to her AC. She guides Brawn to the other side of her near the treeline for a potential flank with a readied action to bite. (not reflected above)

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet  d20+26=39 ;
Wednesday September 25th, 2019 8:27:09 PM

Armand activates Touch of Glory (6/d) grant touched creature cleric level bonus on charisma based skill check; on himself.
He then calls out adding to Atlas's words.
Diplomacy 39 (d20+26) but speaking in common. "Well met travelers. What our boisterous fighter"he points at Atlas, "has said is true. We did come upon several of your kinsman as well as a dragon person who had enslaved innocents. They weren't inclined to reason and now all that is left of that group is Krugg. So I would advise you to avoid hostilities, lay down your weapons, and discuss things reasonably."

Everyone is Blessed, +1 to hit, +1 vs. fears saves.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Wednesday September 25th, 2019 8:45:21 PM

Neshi quickly casts mage armor on himself.

Spell slots available

1st - 8
2nd - 6
3rd - 7
4th - 7
5th - 6
6th - 4

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 94/97 Ritual of Warding, Ritual of Spiritual Healing  d4=3 ;
Wednesday September 25th, 2019 9:43:54 PM

Vamir stays where he is and whispers to both Zaita, and Melzat,"Thank you." Vamir clears his throat,and turns his head slightly towards the party, "Beware there are others around. One is due north of my current position, and another fairly close!" Vamir quietly casts spectral hand, as he moves 15 feet south from his current position and waits for the Duergar to make to make their move.

OOC: I am out of town working, I will upload Melzat's skills and feats as soon as possible. It will be no earlier than this weekend as I am currently undergoing a major audit at work. Kent, thank you for moving Vamir on the map.

StevenVdB:
Question 1) Zaita is currently tiny and attached to my belt.
Question 2) Zaita has empathy and senses to 60' and can speak
Question 3) Melzat has the unusual senses special defense and has scent and blind sense 30'

(DM note : I have thrown this onto the Rules board. Please feel free to share your insights so we can clear this - thanks for helping!)

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 95/132 
Thursday September 26th, 2019 3:59:51 PM

Atlas looks back at Armand and smiles. He knows that Armand is a much better diplomat, but he is enjoying his minimal success thus far.

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17 
Thursday September 26th, 2019 4:45:38 PM

Owen grins at Atlas' enthusiasm.

DM StevenVdB - The Monastery Round 2  d20+18=35 d20+18=36 d8+6=8 d8+6=14 d6=4 d6=3 d20+18=24 d20+18=35 d8+6=7 d6=1 d8+6=8 d6=5
Thursday September 26th, 2019 4:53:49 PM

Seeing the Duergar reposition themselves, and also the warning uttered by Vamir, Atlas warn his comerades to spread out... he's assuming you'll get hit by some devastating aread destruction spell...

Owen holds his Bull's Strength readied on Armand. Defensive spells are cast as everyone seems to prepare for the inevitable. A tangible field of force suddenly surrounds Neshi and El's skin toughens like a fine tree trunk. With Brawn she also repositions herself... Armand ensures that Atlas's words are well received. His diplomatic speach is impeccable yet... Diplomacy is generally ineffective against creatures that intend to harm you or your allies in the immediate future...

The immediate future indeed...
From the Monastery portal another Duerger steps forward... clearly the leader.

"He", the black Duerger says pointing his warhammer at Krugg, "... is a weakling who deserves to die... you... we will take your belongings and add it to the pile we raided here...

KILL THEM!!!"
he shouts!

Both Duerger in front of you move up to Atlas and both swing their Warhammer at him... both hit and he takes 31HP Total (Trey was your header correct?? I doubt you were running around not being at full health?)

(Red hits AC35 - damage 8HP + 4HP Shock)
(Green hits AC36 - damage 16HP + 3HP Shock)

At the sound of the attack, from within the woods, an enlarged and invisible Duerger comes up attacking Vamir from behind. Vamir is caught flat-footed and looses Dex to AC. He is hit for 8HP.

(Cyan hits AC24 - damage 7HP + 1HP Shock)

South of you a 4th Duergar steps up enlarged and invisible at Brawn... (Lynnette is it possible I can not find Brawn's specs on your sheet?) Assuming this blow hits Brawn, as he is also flat-footed, takes 13HP)

(Yellow hits AC35 - damage 8HP + 5HP)


Here's the map

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet  12d6=41 ;
Thursday September 26th, 2019 7:50:20 PM

Armand casts Blade Barrier at the 8/9 line, from the monastery opening where the leader stands to 240 feet west. The blade barrier is 20 feet high. Passing the barrier will cause 41 points damage, Reflex save of 21 for 1/2 damage. The black, red, and cyan durgar are in the barrier, Reflex save of 21 to avoid being caught in it and if successful the person gets to decide which side of the barrier they are on.

Armand then moves forward 20 feet.


Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 94/97 Ritual of Warding, Ritual of Spiritual Healing  d20+18=33 ;
Thursday September 26th, 2019 7:54:06 PM

Vamir is startled when he is attacked. The young witch moves away from the invisible Duergar defensively casts See Invisibility (DC 19 rolled DC 33). Vamir tries to put the cart between himself and the invisible attacker.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+16=17 ; d20+16=31 ; d8+5=7 ; d6=6 ; d20+11=15 ; d20+5=6 ; d20+14=19 ; 2d6+7=14 ; d6=6 ; d6=6 ; d20+12=26 ; d20+10=13 ;
Thursday September 26th, 2019 8:07:39 PM

Brawn is on another sheet, there is a link to it on my character sheet in the boxes where it talks about campaign, height, weight, speed, etc.

Blessed from Armand +1 to hit.

Brawn's stats AC 29/T16/F27, HP 74/87 CMD 24.

Elyngael takes a 5 foot step back and shoots the Duergar. Point blank shot, rapid shot, many shot.
First arrows: (d20+16=17) (going to assume that is a miss).
rapid shot: (d20+16=31) normal damage (d8+5=7) and electrical (d6+6)
Second shot: (d20+11=15) probably a miss again
Third shot: (d20+5=6) definitely a miss.
Oh wait everything should be +1 for bless and +1 for point blank, but those rolls are terrible, the 31 would be a 33.

Brawn attacks the yellow duergar.
Bite (d20+14=19 +1 for bless, 20) normal damage (2d6+7=14) Fire (d6=6) Cold (d6=6) trip attempt CMB (d20+12=26)
second Bite (d20+10=13) probably a miss.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 95/132  d20+18=37 ; d20+18=34 ; d8+9=13 ; d8+9=11 ; 2d6=8 ; d20+14=29 ; d4+5=8 ; d6=3 ; d20+13=14 ; d20+9=13 ; d20+3=14 ;
Friday September 27th, 2019 3:27:28 PM

Atlas takes a 5ft step towards one of the Duergar and unleashes his full attack against it.

------------------------------------------------------------------
Attack Green w/ Longsword: 1d20+17+1(bless)=37
Confirm Crit: 1d20+17+1(bless)=34 (crit confirmed)
Damage: 1d8+9+1d8+9=13+11=24
Hold Damage: 2d6=8

Attack Green w/ Shield: 1d20+13+1(bless)=29
Damage: 1d4+5=8
Frost: 1d6=3

Attack Green w/ Longsword: 1d20+12+1(bless)=14
Damage: 1d8+9=miss
Hold Damage: 2d6=miss

Attack Green w/ Shield: 1d20+8+1(bless)=13
Damage: 1d4+5=miss
Frost: 1d6=miss

Attack Green w/ Longsword: 1d20+2+1(bless)=14
Damage: 1d8+9=miss
Hold Damage: 2d6=miss

Total Damage: 43

Bless: +1 on attack rolls and on saving throws against fear effects




Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,   12d6=38 ;
Friday September 27th, 2019 3:56:48 PM


Neshi grimaces as the attack comes against his compatriots and he quickly sends out a lightning bolt (Chain Lightning) that first strikes the green Deurgar and then splits and strikes the red, black and yellow duergar as well. 38 points damage, Reflex DC 23 for green, DC 21 for black, yellow & red for 1/2 damage

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Friday September 27th, 2019 3:58:15 PM

Spell slots available

1st - 8
2nd - 6
3rd - 7
4th - 7
5th - 6
6th - 3

DM StevenVdB - The Monastery Round 2 
Saturday September 28th, 2019 3:45:37 AM

Will post on Sunday after Owen posts.

DM StevenVdB - The Monastery Round 3  d20+6=24 d20+6=22 d20+6=25 d20+6=17 d20+6=25 d20+6=20 d20+6=12 d20+18=32 d20+13=28 d20+8=21 d8+6=11 d8+6=14 d8+6=9 d6=3 d20+18=25 d20+13=29 d20+8=11 d20+18=31 d20+13=30 d20+8=15 d8+6=14 d8+6=12 d6=4 d20+18=36 d20+13=14 d20+8=21 d8+6=9 d6=1
Sunday September 29th, 2019 6:07:46 PM

Dispite the sudden appearance of more Duergar the Wardens do not loose their wits.
A well placed Blade Barrier by Armand catches three of the Duergar! Whirling blades slice through them yet all three of them avoids part of the damage and gets to move south of the Barrier! ( Cyan Ref save : 24 / Red Ref save : 22
Black Ref save : 25)

Startled when the attack lands, Vamir moves away from his assailant and he immediately turns invisible... (don't forget Melzat!)

Elyngael repositions and starts shooting (@ Yellow) but only her second arrow strikes through the Duergar's armor... Brawn too fails to connect. His teeth biting a large chunk of air...

...BWAM...HACK... SLASH...WAHM... SHWISH......
Atlas's sword sings 5 times in a row as he wildly bashes on the Duergar in front of him (@Green). The first two draw blood and a lot of it. But after the first two succesful hits, Atlas gets less accurate.

[n]Yurneshi[/b] unleashes the power of nature on the Duergar! Lightning crackles as it races from one to the other. The bolts even make Brawn's fur standing!! (Green Ref Save : 17 / Black ref save : 25 / Yellow Ref save : 20 / Red Ref Save : 12)

After having given Armand some extra protection, Owen keeps his distance... ready to jump in where needed.

The Red and Green Duergar both pummel Atlas with full attacks each! Both gruesomely fail to getting through the Breastpate and Spiked shield! The tank appears to be indestructible! Both Duerger glance at eachother wondering how they both fail to draw blood from this inferior being...

Green hits AC32 - MISS
Green hits AC28 - MISS
Green hits AC21 - MISS
Red hits AC32 - MISS
Red hits AC28 - MISS
Red hits AC21 - MISS

The Black Duerger leader repostions away from the barrier but can't reach Atlas. He snarls at Red and Green to kill the human or crawl under a rock...

The Yellow one attacks Brawn with a full attack.

Yellow hits AC31 - Damage 14HP + 4 Frost
Yellow hits AC30 - Damage 12HP
Yellow hits AC15 - MISS

Cyan exits the blade barrier successfully but he seems to have lost track of Vamir... he turns his attention to Armand who stands closest from him...

Cyan hits AC36 - Damage 9HP + 1 Frost
Cyan hits AC14 - MISS
Cyan hits AC21 - MISS

Here's the map

*****************
* Duergar AC 24
* Cyan: 20/165
* Red: 58/165
* Black: 38/165
* Yellow: 51/165
* Green: 81/165
*****************

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,   10d6=42 ;
Sunday September 29th, 2019 7:33:51 PM


Knowing he may do some damage to the local flora, Neshi sends a fire bead to V13 and a fireball engulfs the backs, from behind, of the Red, Green and Black Deurgar.

Fireball, 42 points damage, Reflex DC22 for 1/2 damage

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/97 Ritual of Warding, Ritual of Spiritual Healing, See Invisible, Bless  d20+16=28 ;
Sunday September 29th, 2019 7:38:06 PM

Vamir looks over the cart and sees the invisible Duergar. Vamir looks over and casts dominate person on the cyan Duergar (Will save DC 21 SR 28). "Melzat, cast entangle on the Duergar attacking Brawn!"

Spells available:
0 - all
1 - 7
2 - 6
3 - 6
4 - 5
5 - 4
6 - 4

OOC: Vamir did not turn invisible, he cast see invisible to see the invisible Duergar that attacked him.

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; See Invisibility 
Sunday September 29th, 2019 7:44:34 PM

Owen's Bull's Strength on Armand should have triggered.

He casts See Invisibility on himself, then uses his Invisibility Field to disappear himself. He moves to E10, wary of further attack.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+18=24 ; d8+5=12 ; d6=1 ; d8+5=12 ; d6=6 ; d20+13=32 ; d8+5=12 ; d6=2 ; d20+7=19 ; d20+15=33 ; 2d6+7=16 ; d6=2 ; d6=2 ; d20+13=24 ; d20+10=15 ;
Sunday September 29th, 2019 8:01:21 PM

Blessed from Armand +1 to hit.

Brawn's stats AC 29/T16/F27, HP 44/87 CMD 24.

Elyngael takes a 5 foot step along the side of Brawn to get out of the way of cyan's reach. She continues to target yellow Duergar. Point blank shot, many shot(-2 to hit but +1 for bless and +1 for point blank).
First shot: (d20+18=24) hit, multi shot is 2 arrows, first normal damage (d8+5=12) electrical (d6=1)
second arrow from this same hit normal damage (d8+5+12) electrical (d6=6)
Second shot: (d20+13=32) normal damage (d8+5+12) electrical (d6=2)
Third shot: (d20+7=19) a miss.
Total damage from arrows: 41

Brawn attacks the yellow duergar.
Bite (d20+15=33) normal damage (2d6+7=16) Fire (d6=2) Cold (d6=2) trip attempt CMB (d20+13=24)
second Bite (d20+10=15) miss, even with the +4 if he's tripped.
Total damage from Brawn: 20

Armand (Robert D) AC 27 (n23)/touch11/flat 25 (n21) HP 78/88 CMD 22 Character Sheet  d20+17=19 ;
Sunday September 29th, 2019 8:41:16 PM

Bless + 1 to hit, +1 vs fear.
Bull Strength +4 Strength.

Armand feels his muscles rippling with new strength. "Really Owen? When was the last time you saw me in the front lines fighting?" He calls out.

Armand takes a 5 foot diagonal step back and casts defensively. 19 (Target 17 to cast a first level spell)
He casts Shield of Faith on himself. +4 to AC I put it into my header, the (n23 is just a reminder to me to change it back when the spell is over.

Spells left Highlight to display spoiler: {

1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), x (domain)
2 (4): Spiritual Weapon, Silence, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (4): Dispel magic, Protection from energy, Blindness/Deafness, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (3): Holy Smite, Dismissal, Neutralize Poison, Holy Smite (domain), Summon Monster IV (wis bonus)
5 (2): Flame Strike, Break Enchantment, slay living (domain)
6 (2):Heal, x, Undeath to death (domain)
}


Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 95/132  d20+18=28 ; d8+9=14 ; 2d6=4 ; d20+14=33 ; d4+5=9 ; d6=6 ; d20+13=22 ; d20+9=17 ; d20+3=20 ;
Monday September 30th, 2019 10:43:57 AM

Atlas tries to draw as many to himself as he can. He takes a 5ft step to better position himself and launches into a tirade in Dwarven, "You flaming overgrown gnomes couldn't hit a tree let alone me!" He lays into them again, slashing with his sword and stabbing with his shield over and over again.

------------------------------------------------------------------
Attack Green w/ Longsword: 1d20+17+1(bless)=28
Damage: 1d8+9=14
Hold Damage: 2d6=4

Attack Green w/ Shield: 1d20+13+1(bless)=33
Damage: 1d4+5=9
Frost: 1d6=6

Attack Green w/ Longsword: 1d20+12+1(bless)=22
Damage: 1d8+9=miss
Hold Damage: 2d6=miss

Attack Green w/ Shield: 1d20+8+1(bless)=17
Damage: 1d4+5=miss
Frost: 1d6=miss

Attack Green w/ Longsword: 1d20+2+1(bless)=20
Damage: 1d8+9=miss
Hold Damage: 2d6=miss

Total Damage: 33

Bless: +1 on attack rolls and on saving throws against fear effects


DM StevenVdB - The Monastery Round 4  d20+6=20 d20+6=21 d20+6=17 d20+9=25 d20+6=13 d20+7=13 d20+18=33 d20+18=20 d20+18=34 d20+18=29 d20+18=19 d20+18=25 d20+18=29 d20+18=35 d20+18=32 d20+13=26 d20+13=22 d20+13=33 d20+13=18 d20+8=16 d20+8=25 d20+8=9 d8+6=11 d8+6=10 d8+6=9 d6=4 d6=2 d6=6 d20+18=19 d20+13=21 d20+8=26
Monday September 30th, 2019 5:01:58 PM

... sniff sniff... what's that? ... sniff sniff... smell's like something's burning! ... oh man... baby... baby ... you just burned my... Duerger ;-)

Neshi, neglecting the collateral damage he might cause sends a fireball that engulfs the three Duerger in front of the monastery. Seems like they all are caught off guard and they get burned pretty bad!

(DM Note @ Vamir : since the Duerger attacked they are no longer invisible)

Vamir attempts to dominate one of the Duerger but his spell has no effect. Melzat casts entangle on the Duerger attacking Brawn. (I added some space for the entangle field, please adjust to the correct dimensions for Melzat)(Yellow ref save 13 / STR check 13)
He attemtps to break free but remains entangled.

Owen dissapears from sight...

Now that the Yellow Duergar is entangled, El has a better chance to shoot him down... (I'm counting 45HP damage instead of 41)
Brawn too snaps at the entangled raider. Our yellow friend looks quite damaged already.

Armand makes sure he has some more protection.

On the other side of the battlefield, Atlas eyebrows almost go up in flames as a fireball torches the three Duergar in front of him... Again only his first two blows draw blood. Both landing on the green Duerger.

The Duergar move to surround Atlas and take advantage of flanking. All three launch full attacks! That are 9 Warhammers crashing down on the tanky fighter.

Green hits AC35 - Damage 11HP +4HP Shock
Green hits AC28 - MISS
Green hits AC18 - MISS
Red hits AC22 - MISS
Red hits AC24 - MISS
Red hits AC27 - MISS
Black hits AC36 - Damage 10HP +2HP Shock
Black hits AC35 - Crit not confirmed - Damage 9HP + 6HP Shock
Black hits AC11 - Nat fail

Atlas takes 42HP...

Cyan makes a 5ft step closer to Armand and takes full attack.

Green hits AC19 - nat 1
Green hits AC21 - MISS
Green hits AC26 - MISS

The shield of Faith came just in time!


Here's the map

*****************
* Duergar AC 24
* Cyan: 20/165
* Red: 100/165
* Black: 80/165
* Yellow: 116/165 - ENTANGLED
* Green: 156/165
*****************

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 61/61; CMD: 17; See Invisibility 
Monday September 30th, 2019 5:54:26 PM

Owen responds to Armand. "Do you carry that glaive for nothing?"

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 86/97 Ritual of Warding, Ritual of Spiritual Healing, See Invisible, Bless  d20+7=14 ; d6+5=6 ;
Monday September 30th, 2019 7:54:24 PM

Vamir mutters under his breathe, and points at the cyan Duergar. Carefully choosing his words Vamir sends his spectral hand out, and attempts to touch the dark dwarf, to cast Touch of Gracelessness (Touch AC 14, Fortitude save DC 17 partial, for 6 points of dex damage)

Spells available:
0 - all
1 - 6
2 - 6
3 - 6
4 - 5
5 - 4
6 - 4

Armand (Robert D) AC 27 (n23)/touch11/flat 25 (n21) HP 88/88 CMD 22 Character Sheet  d6=1 ; d6=4 ; d6=1 ; d6=1 ; d6=6 ; d6=6 ; d6=6 ; d6=6 ; d6=2 ;
Monday September 30th, 2019 7:57:38 PM

Bless + 1 to hit, +1 vs fear.
Bull Strength +4 Strength.
Shield of Faith +4 to AC.


Armand responds to Owen. "Well lately I've been either casting spells or trying to keep Atlas on his feet."

Armand channels the healing energies of Gargul. Channeling does not provoke. He excludes all the Duergar. So everyone in 30 feet of Armand, which is all of us heals...30 hit points!

Spells left [/spoiler]

1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), x (domain)
2 (4): Spiritual Weapon, Silence, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (4): Dispel magic, Protection from energy, Blindness/Deafness, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (3): Holy Smite, Dismissal, Neutralize Poison, Holy Smite (domain), Summon Monster IV (wis bonus)
5 (2): Flame Strike, Break Enchantment, slay living (domain)
6 (2):Heal, x, Undeath to death (domain)

Channeling 7/8 a day.[/spoiler]



Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,   24d6=84 ; d20+10=27 ; 5d6=14 ;
Monday September 30th, 2019 8:26:21 PM


Trying out one of his newest spells Neshi casts (disintegrate) on the Red Duergar ranged touch AC 27; for 84 points damage. Fortitude save DC 23, for 14 points

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+20=27 ; d8+5=10 ; d6=4 ; d8+5=10 ; d6=1 ; d20+15=21 ; d8+5=12 ; d6=3 ; d20+9=12 ; d20+15=21 ; 2d6+7=10 ; d6=6 ; d6=6 ; d20+13=20 ; d20+10=12 ;
Monday September 30th, 2019 8:55:16 PM

Blessed from Armand +1 to hit.

Brawn's stats AC 29/T16/F27, HP 74/87 CMD 24.
"Thanks for healing Brawn!"

Elyngael continues to target yellow Duergar. Point blank shot (+1 to hit for range), many shot(actually looked at rules and many shot is not -2 to hit it just chews through arrows).
First shot: (d20+20=27) hit, multi shot is 2 arrows, first normal damage (d8+5=10) electrical (d6=4)
second arrow from this same hit normal damage (d8+5+10) electrical (d6=1)
Second shot: (d20+15=21 not sure if that is a hit for entangled) normal damage (d8+5+12) electrical (d6=3)
Third shot: (d20+9=12) a miss.
Total damage from arrows: 40?

Brawn attacks the yellow duergar.
Bite (d20+15=21 does that hit him entangled) normal damage (2d6+7=10) Fire (d6=6) Cold (d6=6) trip attempt CMB (d20+13=20)
second Bite (d20+10=12) miss,
Total damage from Brawn: 22 ?


Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 83/132  d20+18=38 ; d20+18=22 ; d8+9=17 ; 2d6=5 ; d20+14=16 ; d20+13=29 ; d8+9=13 ; 2d6=6 ; d20+9=27 ; d4+5=7 ; d6=1 ; d20+3=18 ;
Monday September 30th, 2019 11:24:15 PM

Atlas throws his arm up to ward off the heat, but quickly yells out, "Burn 'em Neshi!" As he does so he takes a beating, which is quickly followed up with a rush of healing energy from one of his friends. Seeing no reason to stop, Atlas continues the onslaught. He takes a 5 ft step to close the gap and executes a flawless stroke to finish off the Duergar directly in front of him. He eagerly switches his attention to the other, managing to hit with his sword and shield in quick succession.

------------------------------------------------------------------
Attack Green w/ Longsword: 1d20+17+1(bless)=38
Confirm Crit: 1d20+17+1(bless)=22 Crit NOT Confirmed
Damage: 1d8+9=17
Hold Damage: 2d6=5

Attack Green w/ Shield: 1d20+13+1(bless)=16
Damage: 1d4+5=miss
Frost: 1d6=miss

Attack Green w/ Longsword: 1d20+12+1(bless)=29
Damage: 1d8+9=13
Hold Damage: 2d6=6

Attack Green w/ Shield: 1d20+8+1(bless)=27
Damage: 1d4+5=7
Frost: 1d6=1

Attack Green w/ Longsword: 1d20+2+1(bless)=18
Damage: 1d8+9=miss
Hold Damage: 2d6=miss

Total Damage Green: 22
Total Damage Black: 27

Bless: +1 on attack rolls and on saving throws against fear effects


DM StevenVdB - The Monastery Round 5  d20+12=23 d20+12=19 d20+18=23 d20+13=14 d20+8=22 d20+8=13 d20+18=19 d20+13=22
Tuesday October 1st, 2019 4:54:38 PM

Owenmockingly responds to Armand about carring a glaive just for show... but the cleric cleverly respond that it's either casting spells or keeping the Tree Warden Tank, Atlas up his feet. Which he does as he channels some positive energy to patch up his friends.

Vamir's spectral hand finds the cyan Duergar without any difficulty (FORT Save 23 - success) but the Duergar's quite resilient to the negative effects. He suddenly feels clumsier than ever but at least not so bad to risk falling prone.

Hoping to end this madness quickly, Yurneschi tries to disintegrate one of the Duergar. A fine green ray springs fort from his hands and successfully touches the Duergar... failing to avoid the magic the Duergar is entirely disintegrated!! His gear falls unscathed on the ground while only a fine trace of dust remains of the raider...

Both Elyngael and Brawn continue to attack the entangled Duergar (his AC is lowered to 22). The poor thing is heavily bleeding from puncturing and bite marks...

Atlas first finishes the Green Duergar with his first blow. His next attacks are aimed at the Black Duergar. Atlas' sword finds an open stop in the Duergar's armor, a mighty shield bash breaks his nose.

The Yellow Duergar is severly hurt and still entangled. He chooses to tactically retreat through the vines that surround him. (double move at half speed)

Black Duergar makes another attempt to break the Tank's armor... all his attempts are futile...

Black hits AC23 - MISS
Black hits AC14 - NAT 1
Black hits AC22 - MISS

Armand is still the Cyan Duergar's favourtite target... to no avail...

Black hits AC19 - MISS
Black hits AC22 - MISS
Black hits AC13 - MISS

Here's the map

*****************
* Duergar AC 24
* Cyan: 20/165 - -3DEX = AC22
* Red: DISINTEGRATED
* Black: 107/165
* Yellow: 141/165 - ENTANGLED = -4DEX = AC22 = FLEEING
* Green: DEAD
*****************

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,   24d6=71 ; d20+10=24 ; 5d6+10=24 ; 5d6=19 ;
Tuesday October 1st, 2019 7:54:23 PM


Amazed at the results of his new spell, Neshi tries it again on the Black Deurgar. disintegrate, Touch AC 24, Damage 71 points, Fortitude DC 23 for 19 points

spell slots remaining
1st - 8
2nd - 6
3rd - 7
4th - 7
5th - 6
6th - 1

Armand (Robert D) AC 27 (n23)/touch11/flat 25 (n21) HP 88/88 CMD 22 Character Sheet  d20+17=22 ;
Tuesday October 1st, 2019 8:05:40 PM

hmm. Armand quickly contemplates what to do. He casts Blindness Defensively. (Target 21, rolled 22 spell goes off no AOO). The Cyan Duergar must Fortitude Save 18 or be Blinded.
If blinded 50% miss chance all attacks. -2 to AC and looses Dex bonus to AC. -4 to Str and Dex skill checks.

He then calls out to the Duergar. "Are you guys sure you don't want to surrender? You seem to be loosing badly."

Spells left Highlight to display spoiler: {

1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), x (domain)
2 (4): Spiritual Weapon, Silence, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (4): Dispel magic, Protection from energy, x, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (3): Holy Smite, Dismissal, Neutralize Poison, Holy Smite (domain), Summon Monster IV (wis bonus)
5 (2): Flame Strike, Break Enchantment, slay living (domain)
6 (2):Heal, x, Undeath to death (domain)

Channeling 7/8 a day.Highlight to display spoiler: {}
}


Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Ritual of Spiritual Healing, See Invisible, Bless  d20+16=18 ;
Tuesday October 1st, 2019 8:09:23 PM

Vamir smiles as he sees the Duergar stumbles and knows his spell had some effect. Vamir looks around and realizes the yellow Duergar is attempting to escape. Vamir hustles forward 30 feet. Vamirvstares at the fleeing Duergar and casts blindness on him. (Fortitude DC 18 SR 18)

Spells available:
0 - all
1 - 6
2 - 5
3 - 6
4 - 5
5 - 4
6 - 4

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+19=39 ; d20+19=21 ; d8+5=12 ; d6=6 ; d8+5=6 ; d6=5 ; d20+14=18 ; d20+9=26 ; d8+5=8 ; d6=2 ; d20+15=25 ; 2d6+7=17 ; d6=4 ; d6=4 ; d20+13=33 ;
Tuesday October 1st, 2019 8:49:29 PM

Blessed from Armand +1 to hit.

Brawn's stats AC 29/T16/F27, HP 74/87 CMD 24.

Elyngael continues to target yellow Duergar. many shot.
First shot: (d20+19=39) hit, potential Critical roll to confirm (d20+19=21) not confirmed, multi shot is 2 arrows, first normal damage (d8+5=12) electrical (d6=6)
second arrow from this same hit normal damage (d8+5=6) electrical (d6=5)
Second shot: (d20+14=18) miss
Third shot: (d20+9=26) hit, normal damage (d8+5=8) electrical (d6=2)
Total damage from arrows: 39

"Brawn help Armand." She calls out.
Brawn goes after the Cyan Duergar.
Bite (d20+15=25) normal damage (2d6+7=17) Fire (d6=4) Cold (d6=4) trip attempt CMB (d20+13=33)



Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 71/71; CMD: 17; See Invisibility  12d6=43 ;
Tuesday October 1st, 2019 10:09:26 PM

Owen moves to I13, maintaining his invisibility. He casts a Cone of Cold diagonally outward that should catch both the yellow and black duergar. They must make a DC21 Reflex save or take 43 Cold damage.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 83/132  d20+18=22 ; d20+14=32 ; d4+5=9 ; d6=1 ; d20+13=20 ; d20+9=29 ; d20+9=12 ; d4+5=9 ; d6=6 ; d20+3=4 ;
Wednesday October 2nd, 2019 2:24:18 PM

Atlas continues his onslaught of the Duergar in front of him. His blade struggles to find an opening, but his shield is proficient twice!

------------------------------------------------------------------
Attack Black w/ Longsword: 1d20+17+1(bless)=22
Damage: 1d8+9=miss
Hold Damage: 2d6=miss

Attack Black w/ Shield: 1d20+13+1(bless)=32
Damage: 1d4+5=9
Frost: 1d6=1

Attack Black w/ Longsword: 1d20+12+1(bless)=20
Damage: 1d8+9=miss
Hold Damage: 2d6=miss

Attack Black w/ Shield: 1d20+8+1(bless)=29
Confirm Crit: 1d20+8+1(bless)=12 (Crit Not Confirmed)
Damage: 1d4+5=9
Frost: 1d6=6

Attack Black w/ Longsword: 1d20+2+1(bless)=4
Damage: 1d8+9=miss
Hold Damage: 2d6=miss

Total Damage to Black: 25

Bless: +1 on attack rolls and on saving throws against fear effects


DM StevenVdB - The Monastery Round 6  d20+12=15 d20+12=28 d20+12=27
Wednesday October 2nd, 2019 5:42:37 PM

Amazed with the terrible results of the Disintegrate, Neshi gives it another try... again a thin green ray springs from his fingers... this time it veers towards the black Duergar. He fails to withstand the negative energy and vanishes from the realm of mortals to the realms beyond...

The Cyan Duergar is able to resist the Blindness Armand wanted to cast on him. When called to surrender the Duergar takes a quick look around... Three are gone already... his only remaining gang member is trying to flee south... but at his back a razor sharp curtain of blades... where to go?!?

Like Armand, Vamir too attempts to blind one of the Duergar... but the yellow one also makes his save.

El finishes of the fleeing Duergar with a couple of well aimed arrows... the poor thing crumbles in the field of vines.

Owen can spare his cone of cold and Atlas realizes there's no one left to batter anymore.

Only the Cyan Duergar remains... he's facing Brawn and knows he has no chance at all to come out of this alive. He turns tail and runs... drawing an AoO from Brawn but he'll keep on running if he can...

Here's the map

*****************
* Duergar AC 24
* Cyan: 20/165 - -3DEX = AC22
* Red: DISINTEGRATED
* Black: DISINTEGRATED
* Yellow: DEAD
* Green: DEAD
*****************

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,   6d6+6=29 ;
Wednesday October 2nd, 2019 6:53:46 PM



"I take it we can't let him leave?"

If Brawn doesn't finish him off with his AoO, Neshi uses one of his bloodline powers and sends an elemental ray, spell like ability streaking toward the fleeing Duergar's back 29 points damage

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Ritual of Spiritual Healing, See Invisible, Bless 
Wednesday October 2nd, 2019 7:19:26 PM

Vamir realizes he can't stop the Duergar from running, and casts detect magic. Vamir looks over the bodies 9f the dead Duergar.

Armand (Robert D) AC 27 (n23)/touch11/flat 25 (n21) HP 88/88 CMD 22 Character Sheet 
Wednesday October 2nd, 2019 8:11:36 PM

Armand shakes his head. "There's the risk of him alerting others and coming back with bigger party or just being prepared in general. If he was repentant he would have surrendered for he could see we have not harmed our prisoner."

He turns to Krugg "If you can make him surrender it could save his life."

Armand casts Command, Will save 16, on the fleeing Duergar. "HALT!" he shouts.

Spells left Highlight to display spoiler: {

1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, x (wis bonus), x (domain)
2 (4): Spiritual Weapon, Silence, Silence, Sound Burst, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (4): Dispel magic, Protection from energy, x, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (3): Holy Smite, Dismissal, Neutralize Poison, Holy Smite (domain), Summon Monster IV (wis bonus)
5 (2): Flame Strike, Break Enchantment, slay living (domain)
6 (2):Heal, x, Undeath to death (domain)

Channeling 7/8 a day.
}



Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+15=20 ; d20+15=18 ; d20+19=30 ; d8+5=9 ; d6=5 ; d8+5=6 ; d6=1 ; d20+14=24 ; d8+5=11 ; d6=3 ; d20+9=16 ;
Wednesday October 2nd, 2019 8:35:30 PM

OOC HEY, Brawn bit the Cyan Duergar last round. I rolled a 25 to hit, so he should have taken damage from that. Further, I rolled his TRIP chance for that bite which was a CMB of 33, which is a NAT 20! What gives with him not taking damage and not being tripped?

Blessed from Armand +1 to hit.

Brawn's stats AC 29/T16/F27, HP 74/87 CMD 24

Brawn's AOO: Bite (d20+15=20) miss.
Brawn easily closes the distance to the Duergar and attacks.
Bite (d20+15=18) miss.

Elyngael shoots at the fleeing Duergar.
First shot: (d20+19=30) hit, multi shot is 2 arrows, first normal damage (d8+5=9) electrical (d6=5)
second arrow from this same hit normal damage (d8+5=6) electrical (d6=1)
Second shot: (d20+14=24) hit normal damage (d8+5=11) electrical (d6=3)
Third shot: (d20+9=16) miss
Total damage from arrows: 21

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 71/71; CMD: 17; See Invisibility 
Thursday October 3rd, 2019 12:11:46 AM

Owen looks to see the fate of the fleeing duergar.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 83/132  d20+22=31 ; d8+9=14 ; 2d6=4 ;
Thursday October 3rd, 2019 11:19:29 AM

Atlas jumps into the air and yells "Fly!" His boots sprout small wings and he takes off after the Duergar, covering the ground quickly with his winged boots.

As he flies he responds to Armand, "Yep, we cannot chance it and he doesn't seem inclined to give up."

-------------------------------------------------------------------
ooc: Atlas uses a double move covering 120 ft to catch up to the Duergar. Assuming the Duergar was running off the map. I'll attack below for AOO, assuming he continues to flee. If by chance the Duergar didn't make it further than 60 ft from Atlas then this would count as an attack for him this round, but I'm assuming that's not the case.

AOO on Cyan Duergar w/ Longsword: 1d20+21+1(bless)=31
Damage: 1d8+9=14
Holy Damage: 2d6=4

Bless: +1 on attack rolls and on saving throws against fear effects


DM StevenVdB - The Monastery Round 7  d20+9=22
Thursday October 3rd, 2019 6:03:53 PM

(DM Note - aie I indeed completely forgot about Brawn's action last turn. Hit attack was a clear hit and so was his trip... I'll try to wheel it in this turn - thank you for pointing this out to me)

Just before the Duergar was able to attack Brawn bit a chunk out of his upper leg... additionally he easily knocks the Duergar down! Laying down the Duergar looks up a Brawn... the wolf's teeth drooling and dripping with blood... he scampers backwards and attempts to stand up (drawing an AoO from Brawn)

Yurneshi does not consider it wise to let him escape... a ray blasts the Duergar in his back...

Armand agrees with Neshi and hopes Krugg can talk some sense into the Duergar... the cleric tries to stop him with a command word but it seems not to affect the dark dwarf.

Brawn chases the remaining raider but he fails to bite him. Elyngael though shoots quite accurately. Previous spells made this Duergar move less nimble so even the second attack hits.

Owen observes the fleeing Duergar.

With the trip attack from Brawn last round the Duergar didn't make it far yet so Atlas decides to attack staight away...

vamir assumes his friends will take good care of their runner so he instead takes a look at the bodies... oddly, two have been vapourized... their gear is laying on the ground though.

Badly hurt, the only thing for the Cyan Duergar to do, is run... run and hope he runs fast enough. He'll attempt a double move but both Brawn and Atlas are at his feet. He'll drawn another AoO from Brawn.

*****************
* Duergar AC 24
* Cyan: 127/165 - -3DEX = AC22
* Red: DISINTEGRATED
* Black: DISINTEGRATED
* Yellow: DEAD
* Green: DEAD
*****************

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+15=25 ; 2d6+7=13 ; d6=3 ; d6=4 ; d20+13=17 ; d20+15=18 ; d20+19=33 ; d8+5=12 ; d6=3 ; d20+14=21 ; d20+9=23 ; d8+5=8 ; d6=5 ; d8+5=12 ; d6=4 ;
Thursday October 3rd, 2019 8:17:09 PM

Blessed from Armand +1 to hit.

Brawn's stats AC 29/T16/F27, HP 74/87 CMD 24

Brawn's First AOO: Bite (d20+15=25) hit normal damage (2d6+7=13) Fire (d6=3) Cold (d6=4) trip attempt CMB (d20+13=17).
Brawn then does his normal attack (not sure if he gets 2 attacks since I'm assuming everybody is moving).
Bite (d20+15=18) miss.
Total damage from Brawn: 20

Elyngael continues shoot the fleeing Duergar. many shot.
First shot: (d20+19=33) hit, multi shot is 2 arrows, first normal damage (d8+5=12) electrical (d6=3)
Opps forgot the damage from the second arrow from this same hit normal damage (d8+5=8) electrical (d6=5)
Second shot: (d20+14=21) You have his AC as 22 so I assume this misses.
Third shot: (d20+9=23) hit, normal damage (d8+5=12) electrical (d6=4)
Total damage from arrows: 44

Armand (Robert D) AC 27 (n23)/touch11/flat 25 (n21) HP 88/88 CMD 22 Character Sheet 
Thursday October 3rd, 2019 8:25:34 PM

Armand gets the sense that the Duergar is not long for this world without needing any help from him. He decides to look in on the monastery and starts walking that way, on the alert in case something else jumps out.

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 71/71; CMD: 17; See Invisibility 
Thursday October 3rd, 2019 10:07:10 PM

Owen checks the monastery with Armand, keeping his See Invisible active.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Ritual of Spiritual Healing, See Invisible, Bless 
Thursday October 3rd, 2019 10:54:08 PM

Vamir assumes nothing is magical due to not seeing any auras from his detect magic.

Spells available:
0 - all
1 - 6
2 - 5
3 - 6
4 - 5
5 - 4
6 - 4

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Friday October 4th, 2019 8:06:51 AM

Neshi keeps an eye on the goings ons and keeps an ear cocked toward the two heading to the monastery. he hates the fact that the party is splitting.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 83/132 
Friday October 4th, 2019 12:08:31 PM

Atlas flies over to the Duergar as arrows fly past him. Upon seeing the Duergar go down he lands and uses it's shirt as a makeshift rag to clean his sword and shield. "Nice shooting El. Let's first check the monastery, then I think we may need to rest here until tomorrow."

Atlas turns to join Armand and Owen, waving to Vamir and Neshi as he goes, "Vamir, Neshi, let's go with these two so they don't get themselves into trouble. Besides, I need some healing."

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Ritual of Spiritual Healing, See Invisible, Bless  2d12+12=21 ;
Friday October 4th, 2019 8:13:54 PM

Vamir looks over at Atlas,"Here let me help with that." Vamir stretches out his hand and casts cure moderate wounds on Atlas, healing 21 points of damage. "Follow and I will bring up the rear with Melzat."

Spells available:
0 - all
1 - 6
2 - 5
3 - 6
4 - 5
5 - 4
6 - 4

Armand (Robert D) AC 27 (n23)/touch11/flat 25 (n21) HP 88/88 CMD 22 Character Sheet 
Saturday October 5th, 2019 12:38:33 PM

Armand waves Atlas over to him. "I can heal you. Someone also needs to keep an eye on Krugg."

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 71/71; CMD: 17; See Invisibility  d20+17=25 ; d20+22=28 ; d20+19=25 ;
Sunday October 6th, 2019 8:17:31 AM

Owen inspects the monastery's architecture to discern what they might expect inside. Knowledge (Religion, History, Local): 25, 28, 25.

DM StevenVdB - The Monastery Round - Wrap up 
Sunday October 6th, 2019 4:12:06 PM

Rage seems to build in both Brawn and Elyngael as they brutally finish the fleeing Duergar... Brawn ravage his body with a viscious bite but it is El herself who delivers the lethal shots from her shocking Longbow...

And then a calmness returns to the road... Krugg, still sitting atop the Donkey gazes at you with open mouth... fear in his eyes...

Vamir did see some magic gear on the Duergar that were slain. Let's scrape of some blood so we can tally it all up...

Wounds are healed and after admiring the monastery from the outside you notice a Cleric of Maab standing in the monastery portal...

"Thank the Queen for our saviours... come come... please come in and be welcome. My name is Plieophus, 2nd level Cleric of the Queen of Fey, Queen Maab."

[Everyone take 10.000 Xp from the Monastery battle]

Armand (Robert D) AC 27 (n23)/touch11/flat 25 (n21) HP 88/88 CMD 22 Character Sheet  d6=6 ; d6=5 ; d6=2 ; d6=3 ; d6=2 ; d6=5 ; d8=6 ; d8=8 ; d8=3 ; d20+15=23 ;
Sunday October 6th, 2019 5:49:37 PM

Armand will channel Energy to get Brawn and Atlas (and anyone else injured).
Both are healed 23.

Armand will then burn the Dismissal spell and cast Cure Serious Wounds on Atlas. (3d8+level)
Healing Atlas 29 hit points.

Armand waves to Plieopus. "Be right there." He turns to the party. "Anyone want to take some time and go through the Duergar's stuff and see what they have. There may be some bags of loot on one or more as well if they are out looting for their dragon."

Armand walks over to Plieopus. "Hello, we are the Wardens from the Tree of Parting. Is anyone hurt in your Monastery? Could you tell us some more of what happened here?"
Diplomacy 23 (d20+15)

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Sunday October 6th, 2019 6:07:08 PM

seeing the newcomer and not overly worried about him, Neshi helps search the remaining dead Duergar.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Sunday October 6th, 2019 9:33:40 PM

Elyngael and Brawn are ready to take a moment before meeting someone new, so Elyngael helps to search for anything worthwhile on the dead duergar. "Atlas, we need to keep tabs on Krugg, but from the look in his eyes, I don't think he'll be giving us too many problems", Elyngael smiles grimly at the duergar atop the donkey. "We might want to clean up a bit before meeting anyone, too. We don't want to embarrass Armand, and making a good first impression can't hurt"

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 106/132 
Monday October 7th, 2019 1:10:22 PM

Atlas nods a thank you to Armand for the healing. While most of the blood on him is dried and rubs off, there are still a few cuts and bruises that he's dealing with.

Atlas laughs out loud at El's comment, "You couldn't be more right. Armand would have a fit if we didn't clean up a little first. Also, based on that cleric's comments and demeanor I think everyone has things under control in there. I'll stay out here with Krugg, go through the stuff for loot, and then dispose of the bodies somehow." Atlas proceeds with his plan, humming a tune to himself and asking Krugg for assistance with moving the bodies.

---------------------------------------------------------------------
ooc: I'm a bad ADM, I still haven't officially sold our gear from the last time we had loot, even though I was reminded! We took the gold, but I need to make it official. I'll do that this week as we work out whatever we find with this search. Sorry for the delay.


DM StevenVdB - The Monastery Round - Wrap up 
Monday October 7th, 2019 4:49:32 PM

Only 4 posts? That's not what I'm used of you folks...
I'll delay posting another hour or two.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Ritual of Spiritual Healing, See Invisible, Bless 
Monday October 7th, 2019 7:31:14 PM

Vamir takes the healing Owen offers with a smile, "Thank you, Owen." Vamir removes Zaita from his belt, and expands her to normal size. Vamir the casts create water and fills her with fresh, clean water. Vamir cleans his face and hands and offers the others the opportunity to clean up. Vamir's ears pick up at the mention of Queen Maab, but waits until introductions are made to ask questions.

Spells available:
0 - all
1 - 6
2 - 5
3 - 6
4 - 5
5 - 4
6 - 4


DM StevenVdB - The Monastery Round - Wrap up 
Monday October 7th, 2019 7:36:20 PM

Armand, Neshi, El and Atlas first examine the slain Duergar. They also keep an eye on Krugg but as El says it sees doubtful Krugg would attempt anything to break free.

You gather all the precious items the Duergar assembled:
a bag of precious stones with a total value of 8000, a bag of artworks valuing 1200gp, and a sack of coins valuing 3000gp, Onyx Dog, figurine of wondrous power, wand of fly (15th level caster) 25 charges worth 16875 Total value: 44,575gp (possibly +1 dragon bane spear worth 8302gp)
(DM Note - folks we decided to play a bit with the loot list. rather than handing you 5 times the exact gear the Duergar used, this loot has been carefully selected. We figured you would sell most the Duergar were wearing anyhow. )

Plieophus leads you into the monastery and rambles on : "My name indeed is Plieohus, 2nd level Cleric of the Queen of Fey. Thank you again for saving us. We were no match for them at all... only Ragerster, our once brave leader, tried to protect us yet he was slain. Please come in, eat and drink something and I would be most honoured if you would at least spend the night in our Monastery.

As he speaks some of the younger worshippers begin to set the table and bring out some ale wine and tasty meals.

Just before dinner, Plieophus takes Armand aside... [b]"Sir, you are a Cleric of Lord Gargul... we would be most thankful if you could lead the ceremony tomorrow saying goodbye to Ragerster.


and then...

"Tomorrow we say goodbye to our leader. This evening we eat, drink and tell stories!
Share with us you names and exploits brave adventurers!"
he concludes speaking to you.


Armand (Robert D) AC 27 (n23)/touch11/flat 25 (n21) HP 88/88 CMD 22 Character Sheet  d20+15=26 ;
Monday October 7th, 2019 8:52:22 PM

Armand nods solomnly to Plieophus. "I would be honored to usher Ragerster into Lord Gargul's presence." He takes out his journal. "I am also a member of the scholars guild. What can you tell me of Ragerster as well as your monestary? I would like to record the information for posterity."

"Do you know why the Duergar attacked you? Have you heard of other troubles in this region?" Armand tries to pump the clerics for information.
Diplomacy 26 (d20+15)

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Ritual of Spiritual Healing, See Invisible, Bless 
Monday October 7th, 2019 9:17:10 PM

Vamir shakes Plieophus' hand, and introduces himself. "I am Vamir, a witch, and recent addition to the Wardens. Thank you for your hospitality." Vamir enjoys a good meal, and makes sure to introduce Zaita, and Melzat to everyone. At the end of the night Vamir discreetly speaks to their host, and asks if they have a broom he might have.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+18=37 ;
Monday October 7th, 2019 9:20:00 PM

Elyngael and Brawn finish the clean up and walk into the monastery. They are careful to stay out of the way of the worshipers bustling around with some great smelling dishes. Elyngael surveys the premises for doors, windows, visible hallways, etc., even noting the appearance of the worshipers. (Perception d20+18=37)


Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 71/71; CMD: 17; See Invisibility 
Monday October 7th, 2019 11:46:16 PM

Owen offers condolences for Ragerster's death. He tells the story of the Warden's chase across the countryside to rescue dwarves captured by orcs.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Tuesday October 8th, 2019 8:08:35 AM

Neshi helps collect the Deurgar gear etc. and then moves in to meet the monk and clerics of the monastery.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Tuesday October 8th, 2019 10:33:06 AM

Atlas stands outside and waves towards Pleiohus when he sees him, but doesn't get a chance to formally introduce himself. When dinner is served he waits until the others have eaten, then asks for someone to switch the guard duty with him so that he can eat. He'll bring back what is left to feed Krugg, but he doesn't want him anywhere near these people after what his people did to them.

DM StevenVdB - The Monastery Round - Wrap up 
Tuesday October 8th, 2019 5:16:00 PM

The Wardens welcome Pleiophus's invitation into the Monastery and share dinner together. Atlas is soon relieved from his guard duties so he has a chance to join his team at the table. Each of you is welcomed by Pleiophus and given a chance to wash your hands before joining the Cleric of Maab at the table. During this ritual Elyngael surveys the Monastery... she notices none of the people who live here carry weapons... in fact this monastery clearly was ill defended... in fact 'not at all' would better suit this place. If those duergar attacked all here were defenceless.

"Ragerster was our druid... our leader... ", Pleiophus answers to Armand during dinner, "He was always striving to be our equal as he was in charge of the Monastery. This Sickle belonged to him and when we deliver him back to our Queen we will send him on his way with it... ". Pleiophus sighs as he continues, "Now it seems I am in charge of this Monastery... it will be difficult to live up to Ragerster's example. "

When asked why they were attacked and if they heard about any other troubles in this region Pleiophus lays down his knife :"From what we heard these bandits say to each other it seems they were looting for gold and precious items for someone with the name Temorianalis. I never heard about anyone called that way... nor do I know where this person lives. I do know that when they spoke about this person they were terrified... "

And th Pleiophus eyeballs each of you : "Now what about you... our saviours... where are you from and where are you going to? How perhaps we may be of service for you?"



Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Tuesday October 8th, 2019 5:27:28 PM

Atlas listens and pipes in as much as he can. If given an opportunity he tells the story of The Wardens, practicing his storytelling. He never dreamed of being a bard, but this is something he truly enjoys. He gives each member of The Wardens their moment in the spotlight, but any time he focuses on himself he sticks to humor rather than heroics.

Armand (Robert D) AC 27 (n23)/touch11/flat 25 (n21) HP 88/88 CMD 22 Character Sheet 
Tuesday October 8th, 2019 5:52:24 PM

Armand will take out his journal and read excerpts of the groups exploits. Trying to show each person's strength and perseverance in a difficult time that makes them more heroic.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Ritual of Spiritual Healing, See Invisible, Bless 
Tuesday October 8th, 2019 8:06:25 PM

Vamir listens to the stories as intently as their host. Vamir keeps quiet most of the night as he has just recently joined the group. Vamir quietly slides out at some point to take his turn watching Krugg outside and allow Melzat to plant his roots for a few hours.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Tuesday October 8th, 2019 9:23:25 PM

Elyngael eats and listens to the stories as long as she can. She stands and starts to walk around, "Your hospitality and meal are most welcome, but how can your queen expect you to exist here with no weapons - no defense against the evil around you? If the druid was in charge, why was he allowed a weapon? I don't mean to be rude in the light of your kindness, but I am concerned about your continued welfare."

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 71/71; CMD: 17; See Invisibility 
Tuesday October 8th, 2019 10:43:16 PM

Owen answers Pleiophus: "We are the Wardens of the Tree of Parting. It is our duty to protect the Tree and its denizens. Increasingly, we are called to quell threats to the areas surrounding it, and it is on such a mission that we happened upon your monastery. You surely noted that the duergar are far from their usual homes; they are not the true enemy: rather, they are fellow-sufferers turned upon the countryside. They are pillaging under the threat of a red dragon, Temorianlis, and we are traveling to its lair in the Scab that we might halt its growing menace."

He continues, turning to Pleiophus' second question: "This meal and a bed for the evening would be great service to us. As my companions have shared, however, we are concerned for your continued safety after the loss of your leader. Would you also grant us time to study a space near your monastery? A courtyard or garden, perhaps? Should further ills befall you or those nearby, we could teleport here with greater accuracy and aid in your protection. That may assuage Elyngael's concerns..."

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Wednesday October 9th, 2019 12:54:09 PM

I might suggest a spot where access to the inner workings is quick but now well known, if such an area exists.

DM StevenVdB - The Monastery Round - Wrap up 
Wednesday October 9th, 2019 6:51:13 PM

The evening proceeds and one by one the Wardens share parts of their stories... stories they wrote together some written apart. Pleiophus is eager to listen and so are several of the other disciples that were captured by the Duergar. You are welcome to create a teleportation area within the Monastery as you see fit.

When questioned why the monastery is hardly defended or why then Ragerster was carrying a weapon Pleiophus answers in kind : "It was Ragerster strongest belief that in this holy place there was no need for anger nor hate. As for the sickle... it is our ritual knife for harvesting... I too have one ans so have all of our disciples. Yet they are never used for spilling blood. "

It's becoming late and candles are burning low when the Wardens tell what they have learned so far of Temorianalis... the great Red Dragon that is behind all this mayhem.

"It is sad to learn these Duergar were only trying to save their own kin from this Dragon's wrath... if only they had asked for help Ragerster would most certainly have given it. Perhaps... wait... hold on I'll be right back... "

A few moments later Pleiophus comes back holding a Spear in his hands...
"Please take this... Ragerster did not allow weapons to be carried in the monastery but this spear, which was given to the Monastery long ago, is said to be a Dragon Killer... may it serve you well and help defeat this dragon"

(pleiophus hands you a +1 Dragon Bane Spear - this one was already on the loot list)

[b]"My friends... please allow me to show your rooms for tonight. Please Master Armand, we would be honored if you would perform the ceremony tomorrow morning in honor of Ragerster "


Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Ritual of Spiritual Healing, See Invisible, Bless 
Wednesday October 9th, 2019 7:28:07 PM

Vamir spends several hours allowing Melzat the opportunity to refresh and rest with his roots in the dirt. Vamir returns inside as Pleiophus shows the sickle used for harvesting. "May I ask what you harvest good sir? I myself am an herbalist, and brewer of potions when time allows. I have my father's sickle, the very one he taught me to harvest with. Although of late it is used more often for defense rather than cultivating fresh herbs." Vamir shakes his head ruefully at the last comment. Vamir looks over at Pleiophus, "Gentle cleric, I see you venerate Queen Maab, she is also my patron. I would ask a favor of you that may seem strange. When I wake in the morning, and prepare my spells, and conduct my rituals, may I do so in the corner of your sanctuary? It is not often I find those who show her the respect as we do."

Armand (Robert D) AC 27 (n23)/touch11/flat 25 (n21) HP 88/88 CMD 22 Character Sheet 
Wednesday October 9th, 2019 8:22:12 PM

Armand proceeds to bed and in the morning rises extra early to prepare for the ceremony.


(RD subbing) Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132  
Wednesday October 9th, 2019 8:23:37 PM

Atlas takes the Dragon Bane spear. "My thanks." He looks to the group. "Is anyone else able to use this?"

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Wednesday October 9th, 2019 9:44:04 PM

"I think we should hold onto the spear for now. I can use it, but I'm more effective with the bow. I think we'll need to see what sort of circumstance we are in when we run into the dragon." She turns to Pleiophus. "Defending yourself is not a matter of anger or hate. It is a matter of self preservation. If you do not learn to defend yourself then it will fall to others to put their lives in harms way to defend you. At least learn spells that will make your place something evil doers would pass over. Spells of Entanglement and Spike Growth come to mind."

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Thursday October 10th, 2019 8:34:49 AM

Neshi participates in the evening as much as he is comfortable doing, while feeling a bit of unease spending the night in the Monastery of his patron's queen, seeing as they do not always quite see eye to eye.

DM StevenVdB - The Monastery Round - Wrap up 
Thursday October 10th, 2019 6:46:16 PM

It's well beyond bedtime when the Tree Wardens leave the dinner table and are shown to their rooms.
While walking through the corridors of the Monastery Pleiophus answers Vamir's questions.

"We harvest herbs, plants, use it for pruning the trees... all in favour of our Queen.
Please be out guest Sir Vamir... this Sanctuary honors Queen Maab. Anyone who follows her is more than welcome to use our ritual chambers for meditating and honoring our Queen. "


"Lady Elungael speaks wise... the use of certain magic can provide this place with some minor protection. I'm now in charge of this place... your advice will not fall on deaf ears. "

Back in your chambers you ponder the use of the Dragon Bane spear. No one is adept in using this kind of weapon but who knows when it comes in handy against Temorianalis...

*****************************

Night passes uneventfully.
At sunrise a light knock on the door is heard for waking you all up...



(RD subbing) Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132  
Thursday October 10th, 2019 9:13:33 PM

Atlas wonders why no one is adept at using the Dragon Bane Spear. It's a spear. He can use it. So he practices with it during the night to see if it handled differently in some aspect than an ordinary spear.

Armand (Robert D) AC 27 (n23)/touch11/flat 25 (n21) HP 88/88 CMD 22 Character Sheet 
Thursday October 10th, 2019 9:20:19 PM

Armand sleeps for 3 hours and then spends the rest of the night meditating and praying to Gargul. He will also prowl around the monastery and if he see's any of the inhabitants will ask about Ragerster's life so he knows more about him. Morning will find him sitting with the body.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Thursday October 10th, 2019 9:32:20 PM

Elyngael unobtrusively observes Atlas practicing with the spear. She thinks that each of them should know how to handle the spear - just in case. She cannot rest easily, so she leaves monastery for fresh air. Brawn is gently snoring at the base of a large tree, so she wanders over to him, curls up in his warm fur and finally relaxes enough to sleep.

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 71/71; CMD: 17; See Invisibility 
Thursday October 10th, 2019 10:53:14 PM

Owen needs little sleep, so he is awake reading when the knock on the door sounds. He tucks bookmarks into three or four tomes and quietly opens the door.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Friday October 11th, 2019 1:46:14 PM

Neshi spends some time before sleep in the outside elements and nature and then turns in for the night. when morning comes he joins the others in breaking his fast and then goes to observe the ceremony though it makes him a bit uneasy.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Ritual of Spiritual Healing  d20+18=30 ; d20+16=20 ; d20+18=30 ;
Friday October 11th, 2019 8:18:23 PM

Vamir sleeps his normal 2 hours and wakes several hours before the knock at the door. Vamir scoops up Zaita and Melzat and quietly pads down to the sanctuary. Vamir sets Zaita down and makes her larger, and sets Melzat beside her. "Keep an eye out while I prepare for the day please" Vamir walks towards the front of the sanctuary, talking softly to himself, "Queen Maab, thank you for granting me the ability to use my gifts. Thank you for giving me this opportunity to help others. Please help with my rituals."

Vamir takes a deep breath and centers himself as he draws Woldsblood for his spells, (DC 16 rolled DC 30). Vamir smiles as he feels the power course through his body, and he is renewed. Vamir walks back towards, Zaita, "Zaita, it is time for our rituals." Vamir's brow furrows as begins his morning rituals, (Basic Ritual DC 20 rolled 20 Intermediate Ritual DC 30 rolled 30).

Vamir bows slowly, and reverently to the altar, and backs towards the door. Vamir asks Zaita to shrink down and attaches her to his belt. "Melzat, let us walk outside so you can gets your roots in the dirt before the service this morning."

Vamir finds Atlas working with the spear, "Melzat, plant your roots near Elyngael, and Brawn. Look over them as they sleep, and be quiet!" Vamir walks over to Atlas. "Atlas, may I see the spear?" Vamir copies some of the basic stances Atlas was practicing and gets the heft of the weapon. The shaft of the spear smooth against his calloused hands, Vamir deftly spins the spear, stabbing at imaginary foes. "Atlas, if the others don't need this weapon, I will be glad to carry it. I don't have a weapon that would pierce a dragon's hide, and hopefully I won't need it but if I do..." Vamir let's the words trail off unspoken.

Spells available:
0 - all
1 - 7
2 - 7
3 - 6
4 - 5
5 - 5
6 - 4

OOC: Sorry for missing yesterday's post. This week has been horrible at work.

DM StevenVdB - The Monastery - The Burrial 
Sunday October 13th, 2019 4:19:13 PM

Oddly no one answer the light tapping on the door to the Warden's chamber... as usual none of the Wardens need a lot of sleep so most of them are already outside or elsewhere practising the new found spear. Seems only Owen was still in the room with his nose tucked away in some heavy tomes.

Armand is found sitting with the body of Ragerster. The druid's wounds have been cleaned and he looks at peace. It seems Ragerster had this special large flat rock in the woods around the Monastery. He could be found sitting there for hours and hours admiring nature around him. Summer or winter... spring or fall... he would always return to this most precious place. Little was known of his life before the Monastery. He shunned weapons yet he owned a dragon bane spear... he had the stature of a knight yet renounced combat...

Time is spent practising... caring for companions and friends... Melzat, Zaita and Vamir prepare for the next day to come.

In turn the Wardens practice the spear... true... though peaceful it now is here, there's still a Dragon out there somewhere.

*************************

After breakfast Pleiophus comes to seek you. He suggest burying Ragerster in a corner at the back of the Monastery and asks Armand to speak some words.

Armand (Robert D) AC 27 (n23)/touch11/flat 25 (n21) HP 88/88 CMD 22 Character Sheet  d20+11=26 ;
Sunday October 13th, 2019 9:07:51 PM

OOC, Uh dear DM, Owen did say he answered the door at the knocking.

Armand speaks. "Lord Gargul hear the words of your humble servant, whose words are often not enough to convey the true scope of loss felt by those that mourn the ones you've taken. We are gathered here to see Ragerster off in his final adventure. All come to you in their time, and it appears this was his time. Ragerster died trying to save those that were entrusted to his care. What better way to enter into your abode. Please hear the prayers of those that knew him and will miss him most." Armand nods to the other monks/druids of the Monastery to say any words they would.

Armand then performs the other ceremonies of his calling. Knowledge Religion 26 (d20+11)

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Sunday October 13th, 2019 9:22:26 PM

Elyngael and Brawn awakened with the sun and wandered to the nearest natural source of water to freshen up from their rest. They make it back to the monastery just in time for breakfast. [b]"Brawn you may go find your own meal, while I attend the ceremony. I'm sure Armand will appreciate our respect for the dead. Then we must make plans to protect the living from this dragon scourge."[b]

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Ritual of Spiritual Healing 
Sunday October 13th, 2019 9:25:15 PM

Vamir takes the time to clean up before the ceremony. Attending the funeral of Ragerster brings back the death of his Gornin, and as the tears well up in his eyes Vamir throws up his hood covering his head and face. Vamir reaches down and, rests his hand on Melzat drawing strength from the little willow.

Spells available:
0 - all
1 - 7
2 - 7
3 - 6
4 - 5
5 - 5
6 - 4

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Monday October 14th, 2019 8:00:14 AM

Neshi makes it back from his wanderings in time for the ceremony, where he stays in the back avoiding the Maabsters and listening to Armand's word and those of any other speakers.

DM StevenVdB - Northbound again...  
Monday October 14th, 2019 7:39:33 PM

The Wardens pay their respect to Ragerster and though they never actually met him, from all the stories they heard he must have been a remarkable man.

After the ceremony Pleiophus comes to see you.

"We thank you for your kind words and help. I know you have other business out there to do, yet please be welcome here at all time. " Suddenly one of the younger disciples who had been in charge of keeping an eye on Krugg, brings the Duergar before you and Pleiophus.

"Kind sirs and ladies... please me not want go North. Town kin wants me dead... call me weak... Me not want to go home... me not want to go to Dragon... Here nice place... nice people... Me want learn from people... me want stay here... "

Pleiophus eyeballs Krugg and then you : "It would be Ragerster's dream if we were to forgive and allow this young Duergar to live in our Monastery... learning the ways of Woldian Nature. If he would like to stay, he has out blessing to do so.

Time has come to move on... you might almost forget there's a Dragon waiting out there!
Up to you to decide if you want Krugg to be dragged with you but it seems he would much rather die than go back North...

And so you get back on the trail North.

Armand (Robert D) AC 27 (n23)/touch11/flat 25 (n21) HP 88/88 CMD 22 Character Sheet 
Monday October 14th, 2019 9:44:24 PM

"Excuse us a minute." Armand turns to the group. "It is up to you what we do we Krugg, though I think leaving him here may not necessarily the best option. I guess it's a matter of trust. If you feel he should get a chance we can leave him, if you feel he can get a chance but needs some safeguards....well I can Geas him to stay here and learn and not harm any of the other monks." He pauses for a moment. "Though casting that spell will mean we will have to stay here another day as I don't have it ready at this moment."

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Monday October 14th, 2019 10:05:08 PM

"I would feel more comfortable leaving him here with the Geas cast on him. I don't like to leave any uncertainties behind me," votes Elyngael.

Vamir (Wade) AC:21 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Ritual of Spiritual Healing 
Monday October 14th, 2019 10:18:47 PM

Vamir listens to the group, "I personally dislike this idea of leaving this Duergar here but if it is what we, as a group, choose to do I can cast geas on him now, and we don't have to wait another day." Vamir turns to the monks,"While we discuss, is there a broom you might part with? I seem to have misplaced mine?"

Spells available:
0 - all
1 - 7
2 - 7
3 - 6
4 - 5
5 - 5
6 - 4

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 71/71; CMD: 17; See Invisibility 
Monday October 14th, 2019 10:39:40 PM

Owen is willing to leave the duergar behind, especially with a geas upon him. He asks Krugg how to find the duergar village; with his knowledge of Geography it should be simple to go the rest of the way.

He also spends some time studying a room in the monastery, should he need to teleport back here. "Remember, if you have issues, a Message spell will bring us back here.... unless we're fighting a dragon at that particular moment."

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Monday October 14th, 2019 11:19:35 PM

Atlas shrugs, "I'm fine either way with Krugg. Taking him will likely make all this harder, but leaving him behind, well, it has it's own risks. Like I said, either way is fine with me."

He then goes about packing and getting ready for their journey, spending some quality time with Sabre to ensure his mount is ready for the journey ahead.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Tuesday October 15th, 2019 8:06:05 AM

I think that while we can certainly contribute to this conversation, the ultimate choice is with the Monks here. If they feel strongly about having him stay, who are we to decide that for them.

DM StevenVdB - Northbound again...  
Tuesday October 15th, 2019 5:58:16 PM

Seems like Krugg's request is taken into considerations. Armand is not convinces that leaving the Duerger behind is their safest bet, but a Geas spell could do a lot to keep Krugg from turning evil... something that can most certainly convice El.
Owen, Atlast and NEshi concur... taking Krugg along is likely to be trouble but leaving him behind without any precautions soulds equal trouble.

Hence, it seems the Wardens are to spend another day at the Monastery.
During the day Vamir requests a broom which he is presented gladly. Always great if someone volunteers to clean the place.

Owen takes Krugg with him to the Monastery Library. He finds some maps ofthe area... the Mountain where Temorianalis awaits is marked. So is the monastery itself... so by now you have a clean heading towards the lair of Temorianalis. Reluctantly Krugg draws a very large circle on the map indicating the approximate location of his home village.

****************************

The next morning you wake up again - though some don't need much sleep at all - and prepare your departure. Some spells are cast at Krugg... some into the village.

Time to go??

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 71/71; CMD: 17; See Invisibility 
Tuesday October 15th, 2019 6:13:46 PM

Owen assuages Krugg's concerns. "Don't worry; we'll head to the dragon's lair before your village. Hopefully, they will be the first to hear that the threat is vanquished. Do you have any guidance about getting into the lair itself?"

When the party is ready, Owen departs with the other Wardens.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Tuesday October 15th, 2019 7:24:28 PM

Neshi spends the day practicing with his sling and the sword he has been neglecting.

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Ritual of Spiritual Healing  d20+18=29 ; d20+17=37 ; d20+19=39 ;
Tuesday October 15th, 2019 8:34:34 PM

Vamir takes the broom and heartily thanks the monks. Looking at the group, Vamir asks, "May I cast geas on the Duergar before we sleep? That way we may all begin with our full complement of spells tomorrow. " Vamir spends the day practicing with his sickles, bow, and when allowed the spear. Before heading to bed Vamir cast geas on Krugg if there are no objections.

Vamir gets his standard two hours of sleep, and wakes early preparing his spells and conducting his rituals.
Vamir makes sure the broom he was given is in his haversack, and heads outside where he harnesses his mule to the cart. While he waits on the others he makes sure Melzat takes the time to get his roots in the ground.

Draw Woldsblood: DC 16 rolled DC 29
Basic Ritual: DC 20 Survival rolled DC 37 (+1 to saves and AC)
Intermediate Ritual: DC 30 rolled DC 39 (roll d12 for cure spells)

Spells available:
0 - all
1 - 7
2 - 7
3 - 6
4 - 5
5 - 5
6 - 4

Armand (Robert D) AC 27 (n23)/touch11/flat 25 (n21) HP 88/88 CMD 22 Character Sheet 
Tuesday October 15th, 2019 8:53:05 PM

In the early morning Armand finds Atlas and Elengael. "Hey, while I'm talking to Krugg I'd like you guys to walk by and give him the old Bad Cop stare routine, flex, pat your weapons etc."

The next morning Armand goes to Krugg after Owen is through talking to him. "Hello Krugg. I'll be taking back those manacles now." He pauses and unlocks the manacles. "Let's sit and talk for a bit. I know you don't want to go back home because you are afraid of what others will say. And I do believe you are sincere about wanting to stay with the monks here to learn. However, for your own safety I would like to place a Geas spell on you. It will assure Atlas and Elengael that you are not trying to con your way to freedom." He points out Atlas and Elengael. "I mean I wouldn't want them to misinterpret anything and come charging back here to deal out their sort of vengeance would you?"

He lets his words sink in. "So I'm going to cast a spell on you for your own safety now." Armand then casts Geas on Krugg,"You may not injure a humanoid being or, through inaction, allow a humanoid being to come to harm. You must obey orders given you by humanoid beings except where such orders would conflict with the first condition. You may protect your own existence as long as such protection does not conflict with the first or second condition." There is no save to this spell though he does get spell resistance if he has it.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Tuesday October 15th, 2019 9:26:54 PM

Elyngael and Atlas are happy to intimidate Krugg one more time. They stroll past him with Atlas powerfully swinging his sword, while Elyngael stops and commands Brawn to open his mouth wide for her. Once past Krugg, they smile at each other like two little kids. "I wish no harm to Krugg, so I'm glad Armand came up with this way to protect him from himself. Maybe he should geas you while he's at it!" Elyngael laughs and turns quickly running away from Atlas.


Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Wednesday October 16th, 2019 10:31:38 AM

Atlas does his best to look tough and when El gives him an opportunity to be tough he growls and swings his sword at her while she runs away. He then chases after her. Once he finally catchers her he has a huge smile on his face and says, "Well, if that doesn't scare him then nothing will. Now for what you suggested, don't be surprised to wake up with spiders in your bed one of these days!" Atlas winces as he prepares himself for the full force of El's punch, assuming it's coming.

When given time Atlas joins Owen in looking over the maps so that he's prepared.

DM StevenVdB - Humble's Ford 
Wednesday October 16th, 2019 6:26:53 PM

Krugg shakes his head when Owen questions him about the lay-out of the lair of Temorianalis. "I no dare go near"

Rather than having Armand wasting his powers the next day, Vamir offers to cast the Geas spell before going to bed. (DM Note, I'm having Armand holding his speech to Krugg in the evening instead as Vamir already casts Geas on Krugg)
While Vamir prepares his spell, Armand tries to explain him the severity of the spell... the others walk by waving their weapons threatening Krugg...

Luckily Krugg is so vexed on Vamir and Armand that he does not notice Elyngael making jokes about the Geas enchantment with Atlas. The two run around after each other waving their swords at one another... In any case, there seems to be a rather cheerful teamspirit with the Wardens... Before going to bed Neshi practices his weaponry skills some more.

*******************

And so finally the Wardens leave the Monastery behind. Krugg, will remain there under the Gear enchantment.

The Monastery is two days behind you when at last you leave the Red Hills behind you and come across the road from Angel Springs to Hovel. From what Krugg told you earlier, the trail you were following would bring you close to Humble's Ford... Following the road you arrive at the bridge crossing the Crescent River... beyond the bridge you can see Humble's Ford.



Armand (Robert D) AC 27 (n23)/touch11/flat 25 (n21) HP 88/88 CMD 22 Character Sheet 
Wednesday October 16th, 2019 8:13:18 PM

Armand sits on his horse and looks at the town. "Certainly seems small. That don't seem to have any walls or defense works. I guess the Duergar have not hit this place yet. I wonder if they are cutting through the Culver Wood or using some sort of underground tunnels we don't know about."

map the actual map of the place is a little past halfway down the page.

Bliss and Mookie (Cayzle) 
Wednesday October 16th, 2019 9:05:48 PM


As you look around the hamlet, you may note that the residents are busy putting up streamers and flowers and bells everywhere. Either the people here like to throw parties on the regular, or they are celebrating something special.

One especially young halfling fellow has an entourage following him as they work to get ready for the festivities. The entourage consists of four halflings (two are playing pan pipes) and a halfling-sized raven. A talking halfling-sized raven.

"Kid! Kid!" the raven says to the young halfling leading the group. "Kid, look! These bums look like adventurers to me. You got humans, and elfs, and ..."

"and a liontaur!" exclaims the young fellow. "Wowsy! Come on, let's say hi!"

The young fellow leads his coterie to the bridge and the party of Wardens. He reaches the group, faces the liontaur, and says in fluent Tauric, "The sun rises on our meeting, child of Domi! We are honored to great you at our hearth." He bows.

Then in common he says, "Wowsy! You guys just missed the battle, but you're in time for the victory party! Welcome to Humbles Ford!"

He bows. The young guy is wearing a cloak, but no armor, and typical adventurer gear ... headband, belt, boots, etc etc. A halfling sling-staff is tucked over his shoulder.

The raven croaks a raucous cough. Bliss laughs. "And this is Mookie, my spirit companion. And my followers, Joy, Hesitation, Comfort, and Mourning."

"They picked those names!" he stage whispers.

"Welcome to Humbles Ford!"

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+18=26 ;
Wednesday October 16th, 2019 9:28:32 PM

Elyngael stops next to Armand, "It does look small and quiet." Perception check d20+18=26
She looks at the others gathered and stops at Atlas, "I hope you know I meant no disrespect about being Geas'd. Some of you seem to think it was childish, but I was trying to break the tension. A pall has descended upon the Wardens since we heard about this dragon. We need to talk to each other, support each other. Did you ever think that maybe the dragon has heard of the Wardens and that makes it hesitate? Now I sound foolish!" she grins at all of them. "Let's make a plan!


Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 71/71; CMD: 17; See Invisibility 
Wednesday October 16th, 2019 9:58:34 PM

Owen responds to Armand. "I believe they have towers for their defenses, rather than walls."

When the halfling welcomes the party, Owen responds to him in Tauric: Highlight to display spoiler: {"We greet you, friend! We are the Wardens of the Tree of Parting. We might enjoy a party... You'll have to tell us of the battle, though, if we're to celebrate."}

Succotash Slenderstick (Jeremy C) 
Thursday October 17th, 2019 6:39:11 AM

Seeing Bliss talking to some newcomers, Succotash heads over to investigate. As he gets closer, the Wardens see a handsome halfling wearing green priestly robes, embroidered with the holy symbols of the various Woldian gods, which seems to be uncomfortable to him. When he arrives, Owen, Neshi, and Vamir recognize him as the Paladin of Pantheon, Succotash Slenderstick, whom they have met at the Giggling Ghost, however the Priestly garb is something new.

Welcome, and may the gods of the Wold bless you! Succotash says,. He than turns to Bliss and asks, Did that sound priestly to you?

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Thursday October 17th, 2019 8:27:51 AM

Neshi approaches the town and sees the folk running around and feels a bit over-sized and out of place.

When Bliss comes forward and greets him in Tauric, Neshi actually has to pause and think a moment before replying, as it has been so long since he has actually used his native tongue.

"Indeed good sir, our meeting does indeed brighten the Wold and as such I am afraid our parting with dim it just a bit, as wee." Um not meaning to be rude, but as you have introduced your friends, indicating Mookie, Joy, Hesitation, Comfort, and Mourning, might we have your name as well?."

When Succotash approaches, Neshi nods in greeting and then cocks his head a bit as if trying to figure out what was different about him at this meeting.

Bliss and Mookie (Cayzle) 
Thursday October 17th, 2019 9:12:31 AM


Mookie laughs out loud when Yurneshi gently reminds Bliss that he has yet to introduce himself.

Bliss laughs too and declares, "I'm Bliss! I'm a witch and a warrior, and I'm a hero in the WLA!" He shows off his WLA badge.

When Succotash shows up, Bliss whispers to him, "You're doing great! No worries." Then he introduces his old friend to these new friends. "Please let me introduce Brother Succotash, the holiest and bravest of us."

When Owen asks about the recent battle, Bliss grins. "Sure, come on, join the celebration, and we'll tell you all about it."

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Thursday October 17th, 2019 11:41:49 AM

Atlas is quite excited to see this place that he has heard so much about. The halfling way of life contains so much joy for the moment that it seeps into Atlas' bones.

As the others introduce themselves, the tall, dark haired human steps forward. His face and eyes express his excitement to be here, but he moves with a grace that you only see seasoned warriors. His voice is young and energetic as he speaks, "Hi everyone, it is nice to meet you. I'm Atlas Sunowl and I would love to join you in your celebration. We're about to go kill a dragon, so we might as well enjoy ourselves before facing our death. Is there a place where we could get food and drink and listen to your tale? I would be happy to share the story of the Wardens of the Tree of Parting if anyone is interested."

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Ritual of Spiritual Healing 
Thursday October 17th, 2019 4:07:13 PM

Vamir smiles as they ride into Humble's Ford, the grin on Elygael's face is contagious and the witch cant help himself. Seeing the raven Vamir's jaw drops,"Who...what..."Vamir looks back at Melzat and back at Mookie. "I have never seems a raven of his size!"

DM StevenVdB - Humble's Ford 
Thursday October 17th, 2019 6:37:43 PM

(DM note : Folks the board is temporarily yours. The Humbles Swords have been invited so let's hope some will join Bliss and Succotash. Do try to interact and learn from each other perhaps. Challenge each other to a duel or get drunk in the pub this evening)

Next Monday we move out again - on towards the dragon...
Not sure if I handed out the XP for the Monastery encounter? If not, please ad 10.000 XP to your character sheet.



Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 71/71; CMD: 17; See Invisibility 
Thursday October 17th, 2019 6:38:13 PM

Owen greets Succotash and follows Bliss to the celebration.

Armand (Robert D) AC 27 (n23)/touch11/flat 25 (n21) HP 88/88 CMD 22 Character Sheet  d20+11=16 ;
Thursday October 17th, 2019 8:36:29 PM

Armand eyes Succotash to try and get an idea of what he is. Knowledge Region 16 (d20+11).

Then he announces, "Yes well, I'm not sure what your celebration is but we've been on the road for a few days. I would like to make myself more presentable. Could you direct me to an inn?

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Thursday October 17th, 2019 9:38:23 PM

Elyngael looks at all the commotion and shrugs her shoulders,"This is not exactly what I had in mind, but as long as everyone is alright. We are free to leave for awhile, Brawn. You and I have not been wandering in a forest for enjoyment in a long time. Let's get back to Nature!" They quietly fade into the woods.

Kezzem and Rumpus 
Friday October 18th, 2019 12:46:09 AM

A red-haired halfling dressed in black leather and bearing the holy symbol Gargul rides up on a white pony.

"Hey Bliss, who are your friends?"

"Hi, I am Kezzem of Humble's Sword, paladin of Gargul. Don't mind Succotash here; he used to be a paladin like me, but then he took a fireball to the knee...and, wel, the rest of me. So now he's a cleric I guess? Switching classes after coming back from the dead is something of a Humble's Sword tradition."

DM StevenVdB - Humble's Ford 
Friday October 18th, 2019 1:47:03 AM

Keep posting through the weekend by all means folks!!

Succotash Slenderstick (Jeremy C) 
Friday October 18th, 2019 2:41:54 AM

Kezzem is correct, I used to be a Paladin of Pantheon, and really only considered him worth while, but after meeting Lord Gargul, I realized how amazing the other gods can be as well. Than either by a silly joke from the god of life and death, or maybe he feels I can serve my friends, and the gods better this way, I came back as a cleric of the whole Woldian Pantheon, and now I wish to spend the rest of my days getting to know the gods better, and revering them.

Bliss and Mookie (Cayzle) 
Friday October 18th, 2019 9:11:53 AM


Bliss introduces the Wardens that have given their names so far, which is ... [ooc: SCROLLING] ... Atlas!

"Okay, This is Atlas, and you other guys need to tell us your names!"

When Armand asks about a place to freshen up, Bliss pauses. "If you are hungry, we'll go to the Belly Buster. If you are thirsty, The Dancing Pig. If you just want to wash and rest in peace, come to our house."

Mookie the Raven caws, laughing. "Yeah, and if you want beds long enough for you all to stretch out in, try the next country over!"

Succotash Slenderstick (Jeremy C) 
Friday October 18th, 2019 9:43:10 AM

"Oh Mookie, Succotash smiles, "You know as well as I do that we have guest rooms for just such visitors back at the Sanctuary!"

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Friday October 18th, 2019 10:41:35 AM

Atlas laughs at all the commotion then responds to Bliss, "Um, what if we want something to eat and drink? And I'm really wanting to hear this story."

As Succotash speaks Atlas grimaces a bit, "While I'm not one to revere the gods, I am thankful. I also suffered a deadly blow and spoke with Lord Gargul. He was quite godly, but also kind. I didn't change anything though, other than I'm trying a bit harder not to die again. I don't think he would look on that kindly."

Pressi and Harper (Melvin) 
Friday October 18th, 2019 3:46:37 PM

Elyngael doesn't travel far into the forest before coming into a clearing filled with the bodies of dead giants. Through the trees, a 200 ft iron man looms above.

Ahead on the path stands a leopard. The large cat eyes Brawn warily, sniffing with a slowly waving tail.

"Quite a night for a local walk," a female voice calls from the side. "But I must admit, I figured that most visitors would stay in the village proper. Lost, perchance? Afraid of piatas?"

Kezzem and Rumpus 
Friday October 18th, 2019 5:09:45 PM

"I though you worshipped the Pantheon before? Wait, it was just one god whose name is Pantheon? I know he's a god and all, but he really should have a better name. That would be like me saying my name was Halflings."

Tali (Jon-Paul) 
Friday October 18th, 2019 6:51:02 PM

The Wardens of the Tree of Parting Tree

As the joyous sounds of celebration and of new comers reach the ears of Tali, newly returned, Tali hovers over to see what is happening.

Approching the assembled group, Tali sees her friends, Bliss & his companion Mookie, a small group of halflings following them ; Joy, Hesitation, Comfort, and Mourning; Kezzem & Rumpus, Pressi & Harper, & Succotash Slinderstick! "Gosh, it's a great blessing to see ones friends again! Tali whispers to herself as if she might have forgotten the pleasure of speaking. As Tali hovers closer, she beings to see "Big Folks! and whispers to herself, "I wonder who they are!"

Tali flies right up to Bliss & Mookie asking him who the newcomers are. Bliss, who are your new friends?



Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Friday October 18th, 2019 6:54:56 PM

Well before we get deemed to rude to be acceptable, Let me introduce myself and my companions for those of you who are not familiar with us.

I am YurrNeshi Reshka, The young golden skinned, elf lass over there is Elyngael Noldoryn and her companion, that she just sent off hunting,is named Brawn, The burly human over there is Atlas Sunowl. The young fellow with the braided hair is Lasse'Denosul but goes by 'Osul. Tall Dark and zealous over there is Armand of Waypoint. The silver-haired elf is Vamir Herven. And our middle aged, master of knowledge, and family man is Owen Marcellus.

Bliss and Mookie (Cayzle) 
Friday October 18th, 2019 7:53:12 PM


"And look! Yurneshi is a liontaur!" exclaims Bliss excitedly, stating what is obvious to everyone with eyes.

Then he sees his friend hovering ... "Miss Talia," the little guy asks, "are you still a ghost? I hope not!"

Mookie pecks at the halfling mage, recently returned from death. "Nope! She's really real."

"Thank goodness!" declares Mookie's master.

"ANYWAY" says Bliss, "We can't just keep guests standing here on the bridge! Come on!"

Bliss decides to lead the entire party to the Belly Buster, because in his not-so-humble opinion, food trumps drink, unless you are a dwarf, and none of these folks look like dwarves to him.

"Once we get settled with a few courses under our belts," he says, "we can trade stories. Then later, we'll have a feast."

(On the way, he sends his followers off to change the sheets and get the big beds ready. And to lay in breakfast foods for the morning. Especially bacon.)

Succotash Slenderstick (Jeremy C) 
Saturday October 19th, 2019 1:45:00 PM

When Succotash realizes that Bliss is leading everyone to the Belly Buster, he looks to Atlas and quickly mentions, "Don't worry they serve excellent ales and, as well as grand food, I mean we are halflings after all! If you leave the dinner table hungry or thirsty, then that's your fault."

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Ritual of Spiritual Healing 
Saturday October 19th, 2019 9:07:30 PM

Vamir nods his head when he is introduced, and waves. A face clearly not used to smiling manages a small one, as the young witch entices Melzat to show himself. "This is Melzat, my most recent traveling companion, and Zaita, my life long friend. Introduce yourselves it appears as though we are among new friends!"

Melzat waves his willowy arms, and manages to stammer,"He...hel... hello" before disappearing behind Vamir's legs again. Melzat chuckles softly, as Zaita enlarges on the seat of the cart,"Hello, I am Zaita. I served his mother before him, and now travel with The Wardens. "

Vamir flicksnthe reins, and the cart starts rolling forward, "I would love a bite to eat, and a warm bath but I need to see to Ol' Jaza here. He has done a days work and needs a run down, and some fresh feed."



Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 71/71; CMD: 17 
Saturday October 19th, 2019 11:15:25 PM

Owen follows along as the group heads to the Belly Buster. He speaks up after Yurneshi introduces everyone: "It's nice to meet you all! I'm Owen, the Loremaster of the Wardens. I'm not as handy in a fight as Atlas, but if you need to know obscure things I'm your man."

Kezzem and Rumpus 
Sunday October 20th, 2019 12:25:04 PM

"Greetings everyone. Shame you are arriving now--we could have used you guys not that long ago," says Kezzem. "We had to fight a giant invasion AND cultists of Skald at the same time. That's when we lost the use of our Iron Giant, and both Succotash and Talia died."

Kezzem pauses for a moment.

"They got better."

Bliss and Mookie (Cayzle) 
Sunday October 20th, 2019 6:15:30 PM

During the feast, Bliss is happy to tell the whole story.

Okay, so we're protected from giants from the Scab by magic towers that keep them out. Well, one of our towers went ker-plooey about a year ago, and we've been busy fighting off two invasionsuntil we could get it fixed up.

Well, we were almost done with the repairs when a huge invasion sent hundreds or maybe thousands of giants into our valley. Like Sir Kezzem was saying, when we were split up and on the defensive, these cultists attacks us with invisibility and darkness, ambushed us, killed two of us, and nearly ruined everything. But we managed to repair the tower at the last second, which ended the invasion, and then we got together and chased them off, killing one of them, an antipaladin.

Then we visited Gargul and got our dead back. That's Miss Talia and Brother Succotash there.

So that was the big battle, and now we are celebrating. You came just in time for the party!


After some more food and drink. Bliss has a question. "So, you guys are off to fight a dragon. Are you stocked up on dragonbane stuff? Got your energy resistance maxed out? How big and old is the one you are fighting? You know Dragon Bay is just over yonder 20-30 miles. Tell us more!"

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Sunday October 20th, 2019 7:43:55 PM

'Neshi finds all the haflings' energy humorous as well as a bit tiring, but cant help but be impressed by their recent difficulties and victory.

"Well we actually do not know much about this dragon other than it apparently breathes fire. So we are assuming that it is a red Dragon, oh and female. It also apparently doesn't like to d her own dirty work. Instead she is holding an enclave/village of Duergar hostage and making them gather treasure for her. Or so we hear. That and a general direction is about all we have/know at this point."

Neshi looks around at the others to see if he left anything out.

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Ritual of Spiritual Healing 
Sunday October 20th, 2019 8:18:50 PM

Vamir nods as Neshi hits the high points, "Well, we have , um...well...I don't have a clue what we need. I've never fought a dragon, and the few stories told me when I was younger don't mention the preparation adventurers took. Any advice you might have would be fantastic!" Vamir reaches for another roll, and absentmindedly reaches down to pet Melzat.

Tali (Jon-Paul) 
Sunday October 20th, 2019 9:39:33 PM

As Bliss relates the story of the visit of Lord Gargul and of his friends being resurrected, Tali waves towards Bliss upon hearing her name.

"Bliss, you left out the part about the 250' tall Iron Giant!" says Tali.

DM Jeremy 
Monday October 21st, 2019 5:55:27 AM

There is much merry making as the Tree Wardens, and Humble's Sword enter the Belly Buster. At the request of the Swords, a back room is made ready, so that the two groups of heroes can have some privacy. As the Biguns, which is how the good halfling, of the Crescent Valley, refer to those races, taller than themselves, enter the Belly Buster, and are ushered into the back room, Many a curious Halfling turns to watch, and when they see the Swords with them, well, that only increases there curiosity.

After a moment or two, the wait staff, enter and bring in two kegs, one stamped "Brock's Best Beer", and the other "Brock's Delicious Hard Cider", as well as two large decanters of wine, one red, and the other white, both of fine vintage. A few moments after the drinks arrive, they begin to bring in the food. Cart after cart piled high with various savory dishes. Nothing overly elaborate, just darn good food, and lots of it, but what else would you expect while being entertained by Halflings. The table is sized medium sized creatures with comfortable chairs, as well as equally comfortable stools for the smaller folk. There is even a large plush pillow for Neshi to recline on while dinning. When it comes to comfort, Halflings try to think of everything.

Succotash Slenderstick (Jeremy C) 
Monday October 21st, 2019 6:33:54 AM

Succotash pours himself a flagon of Brock's Best Beer, than takes a seat at the table. he looks around and notices that Pressi and Elyngael are missing, and not wanting them to miss out, he asks Bliss and Talia if one of them would be willing to send Pressi a message letting her know it's dinner time, and asks if any of the Wardens have the ability to do likewise for Elyngael.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Monday October 21st, 2019 2:00:56 PM

Atlas listens intently to the story of the giants, cultists, and the battle. "That's quite the story! I'm glad to see that you saved this curious place and the brave defenders that fell doing so." He takes a moment to get a plate put together with some of his favorites and begins to dig in. Between bites he answers about the dragon, "We don't know too much really. I think they said it was a red dragon and her name is Temorianlis. Heard of her? We do have a Dragon Bane spear, but honestly I'm trained in the longsword. Even with the dragon bane I don't think I can do as much as I can with my sword."

Atlas takes a few more bites, waiting to see if they know anything about Temorianlis.

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Monday October 21st, 2019 5:24:13 PM

Armand keeps quite and contemplates the ways of Lord Gargul. He realizes he has been negligent in not seeing to the proper prayer/receptions to the Warden's slain opponents. He will have to correct that in the future. But he is somewhat taken aback by Gargul's resurrection of a slain hero and said hero having to take a new career path. It seems a waste of talent that has already been used to hone one's skills. He is deeply troubled and thus goes off to a corner to eat and think.

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Ritual of Spiritual Healing 
Monday October 21st, 2019 7:53:54 PM

Vamir eats just to the point of groaning, "That was amazing!" Vamir nods his head to his hosts as he continues to listen to the conversation going around him.

Pressi and Harper (Melvin) 
Monday October 21st, 2019 8:05:43 PM

Sometime after deciding that this person that broke off isn't a threat or interesting, a young female halfling finally made her way to the festivities.

Clad in her black and navy evening dress, a number of followers in her wake and her leopard by her side, Pressi walked through the room as if a foot taller. She shook hands, joked around, and ultimately found the wine.

"Well, what's this now?" she said as she made her way to all the humans and elves. Her smile was friendly, mostly masking how much she studies each of the newcomers. "All these halflings aren't bothering you fine folk, are they?"

To her own group, "My apologies. Last minute cleanup stuff, but I am here to relax now."

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Monday October 21st, 2019 8:15:15 PM

Elyngael is so engrossed by the 200 foot tall statue she momentarily shuts out everything around her. Then she notices the dead giants just lying around. "Come on Brawn I think we may want to talk to the group about this." She returns to the village and enters the inn. The large wolf, Brawn, just yawns largely and eyes the floor for tidbits.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Monday October 21st, 2019 9:33:15 PM

Neshi digs in to the best meal he has had in days even quaffing a couple of large ciders as well, while listening to the discussions going on around him.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Monday October 21st, 2019 9:51:06 PM

Atlas decides to use the cider to wash down his dinner. "What a fabulous surprise this adventure has taken. In only a few short hours I feel like I've made a few friends for life. Then again, who knows how long this life will last. Anyone have a tip on where we can buy some fire resistance potions?"

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 71/71; CMD: 17 
Tuesday October 22nd, 2019 12:19:18 AM

Owen drinks some cider and eats heartily. "Tell us more about the Iron Giant! It sounds fascinating."

Kezzem and Rumpus 
Tuesday October 22nd, 2019 12:20:46 AM

"Are you sure it was 250 feet tall Talia? It doesn't look an inch over 249 to me!" says Kezzem.

"Hey Armand, you're a cleric of Gargul? I'm a paladin of Gargul! Did you die and come back in his service like me or were you born a priest? Well, probably not born one, but I've seen some strange things. I literally saw a pig fly! I mean, it had a magic carpet, but still!"


DM Jeremy 
Tuesday October 22nd, 2019 5:32:17 AM

Stories are passed around as freely as the food. Questions are asked, and some are answered, as the two groups of heroes gain from one another. Two late comers arrive in the forms of Pressi and Elyngael, and they join right in. This looks like it may be a long night, but then again, with good food and drink, and budding friendships, what else would be expected.

Succotash Slenderstick (Jeremy C) 
Tuesday October 22nd, 2019 5:55:18 AM

As everyone digs into the feast, Succotash also fills his plate, (3 or 4 times, OK 6 times) As an after dinner beverage he pours himself a cider, and sits and listen. When Atlas ask about potions of fire resistance, Succotash pipes up saying, "We have a entrance to the Catacombs here, it's at our general store, we can surely guide you their in the morning". When Kezzem mentions the flying carpet, Succotash sighs and says, I miss that thing, apparently that disappeared along with my Paladin gear and skills, but I can cast Fly now, as well as Teleport, and a whole list of other cool spells!" (Travel Domain) Succotash notices Armand's discomfort at all the talk about Gargul sending dead people back with different abilities, and decides to try to explain. "Brother Armand I see you are struggling with the fact that some of us members of Humble's Sword were changed by the god of life and death, when he brought us back from life. I can't speak for Kezzem or Bliss, but since it was such a resent experience for me, I'll share my experience. I'll admit that at first I thought it was some kind of sick joke, played on me by Lord Gargul, but after a few weeks, as I came to understand my new role, and abilities, I realized it was a gift from the gods, and apparently they know things I didn't at the time, such as how much I would like being a cleric, possibly even more then I enjoyed being a Paladin".

Bliss and Mookie (Cayzle) 
Tuesday October 22nd, 2019 10:11:52 AM


Bliss does not have anything to add to the Gargul discussion. He has issues.

But he does figure out that one of the visitors has a rep as the heavy hitter of the group.

"Hey Mister Armand," Bliss says, "You're a good fighter, right? Did you know that we are having a Tourney in the morning, as part of the celebration? Nonlethal damage only! We even have some metamagic rods of merciful spell to hand out to the casters. We got masterwork saps for anyone who wants one, too. I already have a merciful tear, so I got a leg up on the rest of you bums!" He seems to feel that a little trash talking is appropriate.

Bliss looks around. "Anyone else interested in a pretend-fight? It'll be fun! It's gonna be a Grand Melee! A free-for-all!"

Mookie looks up from his plate of worms. "What about prizes?!"

[OOC: If most of you Wardens are interested in joining the Tourney (or just watching and commenting), then we'll run it as an actual fight, round by round, per my earlier discussion with your kindly DM. If yes, then Bliss will post the rules of the Tourney tomorrow. So if you are in it to win it, speak up!]

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Tuesday October 22nd, 2019 11:10:10 AM

It takes everything Atlas can muster to contain himself when Bliss calls Armand a good fighter, but he holds it in long enough to see where he was going with it. However, the more he hears the more excited he gets. When there is a pause he injects, "Bliss, that sounds like something I would certainly like to take part in! That is, if Armand is willing to take it easy on me. He's quite the force when on the battlefield." Atlas' smile is as broad as it can be as he looks at Armand.

Hobie Browncloak -The greatest archer in all the wold 
Tuesday October 22nd, 2019 3:19:37 PM

There is a big woooooosh and a puff of smoke, and suddenly a Halfling is standing on the table. He is clad in what you might call a cowboy hat, a green jacket, and a pair of dragon skin boots. You can also see at his hip a dragon skin quiver, packed full of arrows.

With his left hand he is holding a bow proudly over his head, showing it off to all. It is a dark yew bow, with a string made of fine spider silk. On its back can be seen the engraved word Prowler.

Bliss is arranging a fight huh? Well good luck! Prowler here is a +4 Merciful Longbow, I dare any one of you to test my mettle. Youll be flat on your back before you can even scratch ole HOBIE BROWNCLOAK!!

He reaches down and grabs an ale with his left hand, and proudly pumps his bow in the air as he chugs the drink.

He jumps off the table and grabs an empty seat while saying Haha!! Welcome to Humbles Ford, Friends!!

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Tuesday October 22nd, 2019 5:59:42 PM

OOC, I'd rather move on with our story than do the tourney at Humbles Ford. Especially considering the Humble's Ford crowd should be a couple of levels higher than us, it really would not be a contest of any sort.

Armand looks at Atlas. "Hmm. Well I think the threat of more duergar wandering around causing trouble as they try to appease the dragon that has come into their realm is a more serious threat for us to handle." He nods to those in the Inn. "This place seems well guarded, but how many more monasteries are out there with no protection?" He asks of Atlas.

Succotash Slenderstick (Jeremy C) 
Tuesday October 22nd, 2019 6:24:18 PM

"Fashionably late as usual, my friend", Succotash laughs as he pours and hands Hobie a beer, "But I'm not sure about the theatrics".

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Tuesday October 22nd, 2019 7:11:46 PM

Neshi dives into the food possibly putting away more food than three maybe four hungry halflings.

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 71/71; CMD: 17 
Tuesday October 22nd, 2019 7:52:24 PM

OoC: I'm down for a rumble! This is a rare chance: we can fight a dragon anytime, but halfling adventurers!?

IC: Owen grins at Bliss' challenge. "Hold on, Armand. You might be all prepared, but I've got some new spells I might like to test out on these Humble folks! I doubt they've ever seen how a Loremaster fights."

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Ritual of Spiritual Healing 
Tuesday October 22nd, 2019 8:14:41 PM

Vamir is almost dizzy, turning from voice to voice. Once again Vamir becomes aware of his lack of experience in this world of adventuring. The witch is overwhelmed with the noise, and bravado of the people around the table. Vamir's ears perk up at the idea of a tournament, but realizing he lacks any true experience doesn't speak up. As the halfling appears on the table Vamir stands up suddenly, and backs away. Hearing the laughter, Vamir continues to back up, and eventually finds himself near the edge of the forest.

Pressi and Harper (Melvin) 
Tuesday October 22nd, 2019 8:27:01 PM

Watching Hobie, "Yeah, I could have done that I suppose. I blew my chance trying to do the Yoda thing with your wandering forest guy. Boy, does he take some time to react. So, uh, here I am...."

At first, Pressi was willing to keep out of the tournament, even if they were so foolish as to allow "non-damage" spellcasting. And even if she was pretty sure she could outgun Hobie personally. (OOC: We are really going to have to go over some ground rules.)

But at Owen's response, she let out a polite gasp. "A Loremaster with new spells? Somehow, I think I can take some guesses at how you might approach the situation. If so many are in, than I suppose I could join in as well."

As she gets up for more drink (you may notice she eats rather little for a halfling but drinks enough for a dwarf), she "accidentally" tips open her bag, showing her dragon leather buckler to the group. "To build on Succotash's answer, we do have some herbalists and potion makers in the town as well. It can be tough to face a dragon unprepared."

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Tuesday October 22nd, 2019 9:22:21 PM

Elyngael walks into the merrymaking to talk to Armand. "There are dead giants around that huge iron statue. I don't know what that means, and I don't understand our sudden disregard for those who may be in danger. We're partying while all around us are duergar, a dragon, and something killing giants - isn't that enough to concern everyone?'

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 71/71; CMD: 17 
Tuesday October 22nd, 2019 9:56:35 PM

Owen's grin turns into a broad, beaming smile, and he laughs aloud with delight: "Hey, we can call this tournament the Humble Rumble!"

Pressi and Harper (Melvin) 
Tuesday October 22nd, 2019 10:14:26 PM

At Elyngaels concerns, Pressis laughter can be heard across the room.

Why yes, something that can kill an entire army of giants is to be feared, and perhaps well tipped for its hospitality. Maybe a few complements for how it dresses, too.

Hobie Browncloak -The greatest archer in all the wold 
Wednesday October 23rd, 2019 3:02:31 AM

At Pressi's response to Elyngael Hobie chimes in as well. He pulls out one of his arrows and holds it toward Elyngael

"Haha that's right! did your elf eyes happen to see arrows like these sticking out of those giants? You have nothing to fear as long as you are with us. Except maybe you should fear us!"

DM Jeremy 
Wednesday October 23rd, 2019 5:46:41 AM

The feasting and merry making continues. Bliss throws down the gauntlet, and invites the Tree Wardens to participate in the tournament scheduled for the next day. Some of the Wardens are in others not so much, with Vamir riding the fence between excitement and concern over his inexperience. Elyngael is concerned after seeing the battlefield, with many dead giants still left unburied, though she did see evidence of excavation, that coupled with the rampaging duergar, and the dragon, she has a hard time making merry. Pressi and Hobie allude to the fact that they were part of the reason for the dead giants.



Succotash Slenderstick (Jeremy C) 
Wednesday October 23rd, 2019 6:15:02 AM

Succotash with his new found wisdom, tries to explain the situation with the dead giants to Elyngael more completely.

Miss Elyngael you were absent when Bliss shared the story of the recent invasion, so I'll recap for you to help assuage your concerns. You see miss, living in the Scab are many giants that have a love for halfling meat. which is why we halflings built the giant towers years ago. The giant towers use magic that only harms giants, and giantkin, and when I say harm I mean it kills them. Well, about a year ago, the exact time alludes me, as I wasn't living here yet, but one of the towers, the one closest to Humble's Ford Malfunctioned, and exploded, opening the Crescent Valley to invasion. Well, about a month ago, some dwarves from the scab who, we found out, worship Skald, and they had this Iron Giant battle fortress they were planning on using to free Skald, but before they did, they wanted to test the Giants destructive power out on Humble's Ford. Well, long story short, we defeated the cultist, and took the Iron Giant for ourselves. one of our local wizards discovered that the magic that powered the Giant was the same magic that powered the Giant Towers, and she devised a plan to use the Giant to recharge the tower. Well of course, the giants chose that time to invade, but we were able to hold them off until the tower was functional again, which ended the invasion, but it cost us the Iron Giant, which I'm sure you saw, pretty hard to miss actually. The good people of Humble's Ford have been working tirelessly to bury all the bodies, but it takes a while to bury that many giants, and only now weeks after the battle, have we decided to take a break and celebrate the victory, and our salvation. I understand why you struggle to make merry, your fight is still around the corner, while ours is in the past.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Wednesday October 23rd, 2019 10:57:49 AM

Atlas moans at the words of the others, "There will always be bad things happening and if we don't take time to enjoy ourselves every now and again then we're going to lose who we are. However, I'll admit that this threat is more immediate to innocents that do not have protection like the good folks of this city. If you think leaving now will save lives then we don't have a choice, we must go." He throws down the last of his cider and plucks the last piece of meat off his plate and shoves it in his mouth while standing. He works words around the food in his mouth as he does so, "Dawng it, I was weally enwoying it here. Bwlss, Succowash, aw of you, I am grawteful for is chance meeing. I look forwar to our pass crossing again soon." He looks at them with hope, but also realizes that they may not have understood a word he said with all that meat in his mouth still. He swallows the remaining and finishes his thought more clearly, "Maybe after we kill the dragon we can come back and have another celebration and tournament?"

Hobie Browncloak -The greatest archer in all the wold 
Wednesday October 23rd, 2019 1:02:21 PM

When Elyngael seems uninterested in the tournament, Hobie speaks directly to her.

"Come, Miss Elf. I see you are an archer, are you not interested in testing your skills against the very best archer in all of the Wold!?!?!"

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 71/71; CMD: 17 
Wednesday October 23rd, 2019 1:07:59 PM

Owen responds to Atlas. "Yes, Temorianlis is a threat. But how often do we get to see adventurers with this much experience? Pressi casually displayed a dragon-hide buckler earlier! This is our chance to practice, to have some fun, and to learn from folks who know what they're doing. We might be going to our deaths in fighting this dragon, who knows? Let's have some fun with new friends before we go."

He wraps up his little speech, but can't resist a joke and a wink: "Remember, Atlas, that you've been working on not rushing into danger."

Kezzem and Rumpus 
Wednesday October 23rd, 2019 6:09:41 PM

"Hey Press, you hear that? He thinks we know what we're doing!"

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Wednesday October 23rd, 2019 6:17:25 PM

Armand shakes his head and mumbles. "The last time we fought evil twins of ourselves, Atlas was laid out and lived only through the actions of a blood witch in our party. Not to mention the damaged condition of the rest of us." He turns to Owen. "I agree there is a time for celebrating and time for being concerned. How many innocents died back in the mining village because we opted to travel by horse instead of teleporting there? Days were lost and so were the lives of the very ones we were summoned to rescue."

Pressi and Harper (Melvin) 
Wednesday October 23rd, 2019 8:03:18 PM

Pressi laughs at what Kezzem says.

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Ritual of Spiritual Healing 
Wednesday October 23rd, 2019 8:49:34 PM

Vamir takes the time to enjoy the solace of the evening. Vamir settles down with his back to a tree, and Melzat plants his roots in the rough dirt beside him. Vamir pulls a wooden potion vial from his belt and rolls it in his rough hands, Melzat sighing contentedly beside him. After a few minutes Vamir stands, his spine stiff and erect. Vamir motions to Melzat, who uproots himself and pads along softly beside the witch.

Vamir strides back to the table, and looks around the table. "Armand, no matter how much we rail against death, she is resolute, and will not be denied her prey. We don't have to love her, but eventually we all fall to her grasp. Yes, we rode instead of teleporting to the mine. We do not know if that played a part in the deaths of the villagers or not. Yes there is a dragon out there, and Duergar, and giants, and liches, and all matter of evil, despicable beings, should we never take the opportunity for a little merriment? There will always be evil to fight, but there might not always be a friend to jest with. " Vamir stands in front of the two groups of heros, realizing he has spoken more in the last minute than he has over the last few days.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+16=35 ;
Wednesday October 23rd, 2019 9:14:21 PM

Elyngael listens to all of them. "Hobie, thanks for the offer but your status as the best in the Wold will remain. I do not care for competing, only surviving. If my aim is true, I live. If I miss the mark, then I die. It's simple. I am a ranger for the Wardens, and that is enough honor for me. You are all very kind and sharing, so Brawn and I will hunt for fresh meat as our contribution to the feast," She and Brawn go into the forest to hunt. (Survival d20+16=35)

Bliss and Mookie (Cayzle) 
Thursday October 24th, 2019 3:04:59 AM

Bliss is happy just to enjoy this company.

"You guys make me laugh," he says. "Please come back anytime."

The next day, he gets up early to see the Wardens off. "Sorry you did not want to stay for the tourney, but like Mister Atlas said, maybe some other time."

Mookie caws, "Yeah, right after you kill your dragon! That'll be the day!"

"Good luck!" says Bliss, more sincerely than his cynical spirit companion.

DM Jeremy 
Thursday October 24th, 2019 5:58:50 AM

Some of the Wardens struggle with the idea of making merry when their objective is so dire, while others have a more let's eat and drink for tomorrow we die attitude. Of course both opinions are valid considering what is ahead, but when Atlas becomes the voice of reason, a voice filled with meat, but the voice of reason none the less, one has no choice but to listen. In the end, Bliss suggests a rematch, after the dragon has been slain, and so the chatting, drinking, and dinning continue through the night, until Succotash stands up and says, "Ladies and gentlemen, our new friends will no doubt wish to rise early as they have a dire journey ahead of them, and we members of Humble's Sword need to be at our best for the tournament. Let us make the short trip to our Sanctuary, and turn in for the night"

Succotash and the other members of Humble's Swords lead the Wardens just outside of town, towards a compound protected by a stone wall. as they pass through the gate they are greeted by a awakened tree and a trent, who upon seeing the halflings go about their merry way. Succotash and company lead the wardens to the largest of the multiple buildings, and Succotash himself leads them to their bedrooms. He bids them good night and then leaves them to their sleep. The rooms and especially the beds are extremely comfortable, and the Warden's sleep better then they have in what seems a very long time.

In the morning, the Wardens are treated to what seems to be a grand breakfast, but is reality is just an average halfling breakfast, when the meal is done, the Swords follow the Wardens out of the compound to say their farewells.

Succotash Slenderstick (Jeremy C) 
Thursday October 24th, 2019 6:17:07 AM

As the Wardens are making ready to leave, Succotash remembers something, ask them to wait a moment, then dashes off only to return a few moments later with a sack over his shoulder. He pulls out six wooden smoking pipes, and six large leather tobacco pouches. He explains that the pouches are filled with the Wold famous long bottom leaf, and welcomes them to come back for a refill anytime, and then gives one of each to each of the Wardens. He then reaches back into the sack and pulls out twelve potion vials, and hands two to each of the Wardens and says, My cousin Fredric over at Merrydale sent these to me as a gift, but I think you need them more than I do considering what you guys are up against", He thinks for a moment and then adds, "Fredric is a level 15 cleric and he brewed these potions of cure serious wounds himself, so they should be helpful. Oh and be on the look out for giants as you enter the Scab, if you see any, they probably won't be to happy!"

OOC... the pipes and tobacco have no value but are a gift unique to the area, and the potions are brewed at level 15 and are worth 2250 each.

DM Jeremy 
Thursday October 24th, 2019 6:20:46 AM

If anyone wants to make any catacomb purchases while in Humble's Ford please feel free to do so.

To the Humble's crew feel free to say your farewells, and thanks for partitioning.

To those who had their heart set on the tournament, I apologize that it didn't happen, Cayzle and I felt that if everyone wasn't on board, then it wasn't worth alienating a few so the rest could give it a go.

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 71/71; CMD: 17 
Thursday October 24th, 2019 12:26:40 PM

Owen bids goodbye to the Humble's folk, accepts the gifts from Succotash with profuse thanks, and gets ready to hit the road.

Pressi and Harper (Melvin) 
Thursday October 24th, 2019 4:17:41 PM

Pressi is sure to see them off, with whatever further advice or well wishes they may need.

While she is friendly enough, she even now continues to watch for any security issues. And when it comes time for the newcomers to leave, she follows them for some time... above, on her broom, clad in her leather armor and chains.

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Thursday October 24th, 2019 5:58:44 PM

"Thank you Succotash. This is indeed a mighty gift. If you do not hear from us again then I fear that taking care of this dragon may fall to you and yours. It sounds like she is looking to expand some territory and loot all that are in it."

Armand takes his gifts and bows humbly to the haflings present. Then he mounts his horse and with the others journeys forth again.

OOC, a party 'fight' might be more a tapestry thing. Still don't know how you would equal out the difference in level and equipment per WBL.

Bliss and Mookie (Cayzle) 
Thursday October 24th, 2019 6:36:16 PM


"So long, heroes!" shouts Bliss. "May the Silver Lady bless you and keep you safe!"

"Yeah, and don't forget to make dragonhide armor!" adds Mookie, ever thinking of the loot.

Kezzem and Rumpus 
Thursday October 24th, 2019 7:16:46 PM

"So long and thanks for all the fish!" says Kezzem.

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding  d20+14=28 ; d20+18=35 ; d20+17=31 ; d20+19=28 ;
Thursday October 24th, 2019 8:16:20 PM

Vamir stands there as the party breaks up, and everyone filters to their own sleeping arrangements. Vamir stomps off, and crawls into his cart, Melzat, on one side, and Zaita on the other. Vamir gets his required sleep and wakes up early and pulls Woldsblood into the wold for his daily spells and conducts his basic and intermediate rituals. Frustrated at the previous evening, Vamir prepares to leave. Vamir graciously eats breakfast with the halfling, and when he is offered his gift, gives the ks heartily. Vamir waves goodbye and heads out as he casts his eyes upward to judge the hour does he see the figure on a broom?

Perception: DC 28
Draw Woldsblood - Success DC35
Ritual of Warding - Sucess DC 31
Ritual of Spiritual Healing - Fail DC 28



Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Thursday October 24th, 2019 8:27:56 PM

Neshi spends some time thinking about what he can do to stop or at least slow down and red dragon.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Thursday October 24th, 2019 9:27:43 PM

Elyngael and Brawn return after a successful hunt and give the venison to the haflings for their generosity. Elyngael thanks them for the potions as they are a fine gift considering what they are pursuing. She packs up and joins the other Wardens as they continue their journey.

DM Jeremy 
Friday October 25th, 2019 5:47:24 AM

And just like that, the Wardens are back on the trail. As the Wardens are nearing the northern edge of the Crescent Valley, they see the row of "Giant Towers" built at 1 mile intervals. The towers themselves are unassuming looking much like watch towers, but without windows. They also see the "Iron Giant", now not but a playhouse for halfling children as all it's magic was lost restoring the tower. Of course Elyngael has already seen this, along with the dead bodies of the giants that haven't been buried yet, as well as mounds of fresh earth which you would easily surmise are places that giants have been buried.

Now well into the foot hills of the Scab, with the Crescent Valley, Giant Towers, and Iron Giant well out of sight, the trail begins to wind back and forth, as it cuts through rocky terrain, and the going gets tougher, as the trail turns into difficult terrain, (1/2 land speed) though the trail averages around 10 to 15 feet wide consistently.

Everyone can make a DC 20 perception check, Highlight to display spoiler: { There are places that look as though boulders were moved, out of the trail, as if the way was unpassable, by either something very large, or very strong,}


Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132  d20+14=18 ;
Friday October 25th, 2019 10:11:29 AM

Atlas continues to trudge his way up the trail. "I hate walking up hills and mountains. It feels too much like exercise. I would rather climb a wall or dance with blades to stay fit."

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet  d20+5=23 ;
Friday October 25th, 2019 6:07:43 PM

Armand looks at Atlas. "Why are you walking when your horse is walking behind you?" He laughs. Then he looks around.
Perception 23 (d20+5).

"Looks like there was a battle here, and hastily built fortifications recently taken down." Armand shakes his head. "Gargul take the souls of these that are fallen in battle."


Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding  d20+14=31 ;
Friday October 25th, 2019 8:08:16 PM

"Atlas if you would drive the cart I can take to the air and scout for us," Vamir says as he pulls out his broom. Vamir looks around, and shakes his head, "this is strange with the boulders and all"

Perception DC 31

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,   d20+11=14 ;
Sunday October 27th, 2019 8:43:58 AM



Neshi walks along in his own little world (perception 14) apparently thinking about the dinner and breakfast he had over the last 24 hours that actually had him feeling full for the first time in over a week.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+18=36 ; d20+16=24 ;
Sunday October 27th, 2019 8:37:31 PM

Perception d20+18=36

Elyngael notices the unnatural position of the boulders, almost as if they were moved out of the pathway. "We should all keep a sharp watch for unusual things along this way. The path has been cleared of boulders that no ordinary human could budge. Keep your weapons sharp and close at hand."

Survival d20+16=24 checking for tracks

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 71/71; CMD: 17  d20+13=19 ;
Sunday October 27th, 2019 10:42:36 PM

Owen is too busy with the hike to pay attention to his surroundings. He might see something strange in his peripheral vision, but he's trying to keep from twisting an ankle before fighting the dragon. That would be a rookie mistake.

DM Jeremy 
Monday October 28th, 2019 5:46:48 AM

With half the party noticing the moved boulders, The Wardens move with more caution realizing something big could be around any of the multiple switchbacks, as the trail continues to wind back and forth. The Wardens find the difficult hilly terrain slowing switching over to difficult mountainous terrain, as they make it into the Scab proper. The trip thus far seems to have taken much more time than it ought to have, and you realize that is due to both the winding nature of the trail as well as the fact that you can only travel at 1/2 your normal speed while on foot.

As the day presses on to mid to late afternoon, the Wardens come upon a switchback in the trail that makes a sharp right. Everyone make a DC 15 perception check Highlight to display spoiler: {You hear what sounds like at least 3 voices, possibly more, arguing about what went wrong in the recent failed Humble's Ford invasion. }

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132  d20+14=34 ; d20+4=17 ;
Monday October 28th, 2019 11:08:33 AM

ooc: Do we really have a cart? If so, Atlas tied Sabre to the back and drove as Vamir asked."

Atlas stops and raises a hand, then puts a finger over his lips to indicate the need for quiet. He motions forward to indicate where the sound is coming from, then he listens more intently to the conversation while he quietly moves forward on foot with sword and shield ready. He whispers to El, "You want to sneak up there and see who is talking?"

Atlas then tries to indicate to Vamir on his broom that he should scout ahead as well.

-------------------------------------------------------------------------------------
Perception: 1d20+14=34 Passed
Stealth: 1d20+4=17


Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet  d20+5=25 ;
Monday October 28th, 2019 6:09:58 PM

OOC I take it the voices are speaking Common?

Armand hears the voices as well and reigns in his horse. Then he dismounts because he still has not put any thought into fighting from horseback. He ties the horse to the cart.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,   d20+11=12 ;
Monday October 28th, 2019 7:47:32 PM

Neshi is sooo lost in his own thoughts still that he nearly runs into the back of the person in front of him when they stop. When told there are voices he strains to hear and then Shrugs . "I don't hear a thing, are you sure?"

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+18=28 ; d20+16=36 ;
Monday October 28th, 2019 8:00:07 PM

Perception check for hearing d20+18=28

Elyngael hears the voices and motions for all of them to halt just as Atlas and Armand have indicated. She leaves Brawn with Atlas, and alone, she stealthily moves forward towards the voices.

Stealth d20+16=36.

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding  d20+14=28 ;
Monday October 28th, 2019 8:01:06 PM

OOC: Yes we have a cart. Vamir cannot ride horses and a cart seemed the safer, more stable way to go. He has been riding it since leaving the mining town.

Vamir whisper to Melzat, "be very quiet, Atlas is going to look after you," before casting Flying Broom, and soaring into the air. Vamir flies ahead looking for dangers from above when he notices Atlas motion forward. Vamir climbs higher, and heads toward the voices.

Perception: DC 28

Owen Marcellus (Weston W.) AC: 16/12/14; DR 10/Adamantine; HP: 71/71; CMD: 17  d20+13=20 ;
Monday October 28th, 2019 8:54:13 PM

Owen hears the voices. He whispers to the others, "Let's see if we can sneak around. We don't want to tip off the dragon that we're coming."

DM Jeremy Battle Map  d20+16=31 ; d20+14=30 ; d20+14=29 ; d20+14=24 ; d20+14=29 ; d20+14=33 ;
Tuesday October 29th, 2019 5:54:17 AM

OOC,,, I rolled a stealth check for Vamir of 31

As Vamir takes to the skies, and Elyngael peers around the corner, the two elves see 5 giants. Vamir and Elyngael only can make a DC 15 knowledge nature Highlight to display spoiler: {you identify them as fire giants}

Though none of the giants seem to notice Elyngael, one of them points up to the sky and everyone can hear him say in common, "There's an elf on a broom!" (perception 33 verses Vamir's stealth of 31) He than jumps to his feet and picks up a rock. Meanwhile, his friends' eyes are drawn to the area that the one mentioned, and they also stand up, though they don't have time to pick up any rocks. Due to Vamirs unexpected distraction, you have the jump on the enemy, and they are flat footed against everyone except Vamir.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+12=13 ;
Tuesday October 29th, 2019 1:06:10 PM

Knowledge Nature check d20+12=13 Fail

Elyngael notices the commotion that Vamir has created. She uses the distraction to take a 5' step (for line of sight) to her right and casts Entangle into the center of the group of giants. She screams "Danger!!!" at the top of her lungs as she readies an arrow.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Tuesday October 29th, 2019 1:57:24 PM

Atlas looks to his friends with a pleading look, shurgs his shoulders and then moves up as far as he can without being seen. As he does so he waves his arms frantically to try and get Vamir to move away from the group to the west with speed.

ooc: I put in a request for edit access to the map. When granted Atlas will be moved up behind El.

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Tuesday October 29th, 2019 6:10:19 PM

No map editing, but if I'm interpreting right, Atlas can double move and get behind where Elyngael WAS as she takes a 5 foot step right...Armand is going to activate boots of speed for one round so with a single move (in difficult terrain) he can wants to go to 1 square diagonal bottom left of where Atlas WAS, Brawn is somewhere behind him I assume. I think his move is 50, not sure if he would double move or not.

Armand casts Shield of Faith on Brawn (+4 to his AC) and clicks the heels of his boots. "Come on Brawn your mistress is in trouble!. He then double moves (see above) to get forward. While waving Brawn to follow him...and pointing forward if Brawn passes him.

Spells Highlight to display spoiler: {

0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Hold Person, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (4): Dispel magic, Protection from energy, Blindness/Deafness, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (3): Holy Smite, Dismissal, Neutralize Poison, Holy Smite (domain), Summon Monster IV (wis bonus)
5 (2): Command Greater, Break Enchantment, Righteous Might (domain)
6 (2):Heal, Blade Barrier, Undeath to death (domain)
}

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Tuesday October 29th, 2019 7:02:45 PM


Using a double move, during their surprise round, Neshi moves around the end to see the Giants.

As he moves he speaks to the rest of the Wardens.

" Please do not engage close up yet let me try something. Engage from a distance for now."

As he rounds the corner Neshi casts a spell. Transmute rock to mud suddenly ten feet of rock below the area where the giants are standing suddenly turns to mud, and the giants suddenly find themselves half buried in thick mud. slowing their movement to 5 feet and causing a 2 penalty on attack rolls and AC NO SAVE.


Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding  d20+18=36 ; d20+16=35 ;
Tuesday October 29th, 2019 7:35:49 PM

Vamir sighs as he is spotted, but quickly shakes it off. Raising a slender finger the witch casts confusion in the center of the Fire Giants. ""Fire giants!"

DC 20 will to resist
SR 35

Spells
0 - All
1 - 7
2 - 7
3 - 6
4 - 4
5 - 5
6 - 4

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Tuesday October 29th, 2019 8:11:20 PM

I moved Elyngael, Atlas, Brawn and myself.

DM Edit: Thanks Robert

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20; Haste 
Tuesday October 29th, 2019 9:44:33 PM

Owen moves next to Armand and casts Haste on everyone but Vamir, who is not in range.

___________________

12 rounds of Haste remaining.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, True Strike, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, Scorching Ray, See Invisibility, Spider Climb, Darkvision, and Invisibility.
3: Protection from Energy, Fireball, Fly, Haste, Displacement, and Major Image.
4: Stoneskin, Stone Shape, Crushing Despair, Phantasmal Killer, and Greater Invisibility.
5: Teleport, Cone of Cold, Cone of Cold, Feeblemind, and Shadow Evocation.
6: Greater Dispel Magic, Freezing Sphere, Mass Bear's Endurance, and Mislead.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

DM Jeremy Battle Map  d20+4=9 ; d20+4=21 ; d20+4=21 ; d20+4=6 ; d20+4=20 ; d20+9=22 ; d20+9=13 ; d20+9=27 ; d20+9=10 ; d20+9=25 ; d100=21 ; d100=28 ; d20+8=17 ; d20+10=17 ;
Wednesday October 30th, 2019 6:20:34 AM

Elyngael moves into position, and casts entangle. The red and blue fire giants fail their saves, but the rest manage to spring out of the way.

Atlas moves forward, and tries to single to Vamir

Armand casts shield of faith on Brawn and activates his boots of speed. The two then move onto position.

Neshi warns his friends to stay back for a bit, then gives the giants a mud bath. I tried to mark the mud hole according to how I read the spell description, If Im off by your calculations, feel free to make the needed adjustments.

Varmir casts confusion on the giants the Yellow and Blue giants fail their saves the rest pass.

Owen moves into position and casts haste on everyone.

********************************************************************************************

The Red giant is able to break free of his entangled condition.
Confusion effects: the yellow giant acts normally this round, but the blue giant stands and babbles incoherently. You swear you hear him reciting a recipe for halfling stew.
Meanwhile the Orange giant (the one who spotted Vamir) throws his rock at the witch missing by quite a bit. The others were going to pick up rocks this round, but Neshi turned them all to mud, so all but the red and blue ones starts walking, trying to get out of the muck.

Red 24/8/24(-2) 142/142hp
Yellow 24/8/24(-2) 142/142hp confused
Green 24/8/24(-2) 142/142hp
Blue 24/8/24(-2) 142/142hp entangled, confused
Orange 24/8/24(-2) 142/142hp

01-25
Acts normally
26-50
Does nothing but babble incoherently
51-75
Deals 1d8 points of damage + Str modifier to self with item in hand
76-100
Attacks nearest creature (for this purpose, a familiar counts as part of the subjects self)


Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Wednesday October 30th, 2019 7:53:22 AM


Neshi smiling slightly, casts another spell, transmute mud to rock turning the suddenly turned mud back into solid rock encasing the trapped giants in the rock they were formerly standing on. reflex save DC 23 to escape being encased.

he then moves to a slightly different location.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132  d20+22=30 ; d8+9=16 ; 2d6=6 ;
Wednesday October 30th, 2019 11:14:06 AM

Atlas yells "Fly!" and wings sprout from his boots. He moves forward and deftly applies a spring attack with his sword and then flys back towards the confused giant.

---------------------------------------------------------------------------------------
Spring Attack on Red, then fly back next to yellow. No attack of opportunity from Red when withdrawing.

Attack w/ Longsword: 1d20+21+1(haste)=30
Damage: 1d8+9=16
Holy Damage: 2d6=6

"Total Damage: 22"

Haste: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet  5d8=17 ;
Wednesday October 30th, 2019 5:56:42 PM

Armand 'hastily' moves to reposition himself. "Wow Neshi, that was awesome!" He yells. Armand then casts Holy Smite (20foot radius) so that it hits red, yellow, and green giants.
Holy Smites, Damage 17 (5d8) and blinded for 1 round: will save 19 for half damage and no blindness.

Spells Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Hold Person, Restoration lesser (wis bonus), Bless Weapon (domain)
3 (4): Dispel magic, Protection from energy, Blindness/Deafness, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (3): x, Dismissal, Neutralize Poison, Holy Smite (domain), Summon Monster IV (wis bonus)
5 (2): Command Greater, Break Enchantment, Righteous Might (domain)
6 (2):Heal, Blade Barrier, Undeath to death (domain)
}

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+18=28 ; d8+5=9 ; d6=3 ; d20+13=21 ; d20+7=10 ; d20+18=33 ; d8+5=8 ; d6=2 ;
Wednesday October 30th, 2019 6:14:59 PM

Brawn Stats: AC 33*/touch16/flat 31* HP 87/87 CMD 24: Reflex+13 Fort+10 Will+8
*Shield of Faith +4

Elyngael takes another 5 foot step to her left to get a better field of vision. "Brawn, guard." she calls out as she targets the jolly green giant. Brawn moves forward and stops in front of her, ready to attack any giant that comes near.
Attacks with +2 Composite, shocking longbow. Am I reading that right AC24 target?
First attack (d20+18=28) damage normal (d8+5=9), electrical damage (d6=3)
Second attack (d20+13=21) miss
Third attack (d20+7=10) miss
Hasted attack (d20+18=33) damage normal (d8+5=8), electrical damage (d6=2)


Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding 
Wednesday October 30th, 2019 9:45:27 PM

Vamir smiles as the confusion spells hits two of the giants. Vamir swoops around to fly over his comrades and casts spectral hand.

Spells
0 - All
1 - 6
2 - 7
3 - 6
4 - 4
5 - 5
6 - 4

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20; Haste, Fly 
Wednesday October 30th, 2019 11:45:02 PM

Owen casts Fly on himself and takes to the air.

______________

11 rounds of Haste remaining.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, True Strike, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, Scorching Ray, See Invisibility, Spider Climb, Darkvision, and Invisibility.
3: Protection from Energy, Fireball, Fly, Haste, Displacement, and Major Image.
4: Stoneskin, Stone Shape, Crushing Despair, Phantasmal Killer, and Greater Invisibility.
5: Teleport, Cone of Cold, Cone of Cold, Feeblemind, and Shadow Evocation.
6: Greater Dispel Magic, Freezing Sphere, Mass Bear's Endurance, and Mislead.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

DM Jeremy Battle Map  d20+23=26 ; d20+4=19 ; d20+4=11 ; d20+4=12 ; d20+4=20 ; d20+4=14 ; d20+9=11 ; d20+9=12 ; d20+9=29 ; d20+9=17 ; d3=3 ; d100=62 ; d100=26 ; d8=5 ; 9d20+45=165 ; 9d20+45=124 ; 9d20+45=146 ; 9d6+45=89 ; 9d6+45=71 ; d3=1 ; 9d6+45=71 ; d20=15 ; d20=1 ; d20=11 ; d20=15 ; d20=16 ; d20=13 ; d20=13 ; d20=17 ; d20=9 ;
Thursday October 31st, 2019 6:09:45 AM

Neshi turns the mud pit back to stone trapping all 5 Fire Giants

Atlas does some fancy maneuvering and his the red giant, and then ends his turn next to the yellow giant

Armand praises Neshi, than casts Holy Smite on red, yellow, and green, only green saves for only green saves for half.

Elyngeal repositions herself, then lets fly on Mr Green hitting 2 out of 4 times. Yes 24 is their AC.

Vamir is pleased that he confused 2 of the giants, as he casts spectral hand.

Owen joins Vamir in the sky.

******************************************************************************************************

Confusion results: Yellow hits himself inflicting 15 damage on himself, while blue babbles incoherently. At the moment he is impersonating an auctioneer.
Red, green and orange left with no other options, attack the ground in front of them, in an attempt to break themselves free

Red 24/8/24 113/142hp blinded 1 round, trapped in rock (999/1080 hp 8 hardness)
Yellow 24/8/24 110/142hp confused, blinded 1 round, trapped in rock (1080/1080 hp 8 hardness)
Green 24/8/24 111/142hp trapped in rock (1017/1080 hp 8 hardness)
Blue 24/8/24 142/142hp entangled, confused, trapped in rock (1080/1080 hp 8 hardness)
Orange 24/8/24 142/142hp trapped in rock (1017/1080 hp 8 hardness)

01-25
Acts normally
26-50
Does nothing but babble incoherently
51-75
Deals 1d8 points of damage + Str modifier to self with item in hand
76-100
Attacks nearest creature (for this purpose, a familiar counts as part of the subjects self)


Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,   10d6=29 ;
Thursday October 31st, 2019 8:21:49 AM


Chuckling at the giant's mass confusion and struggles Neshi drops a fireball toward the rear of the pack that catches them all.

(OOC: As they can not move I assume they have a reflex save penalty?)

Fireball damage 29 points; save Reflex DC 22 for 1/2 damage

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Thursday October 31st, 2019 5:19:11 PM

Armand moves forward while refraining from casting a spell. "I say Neshi, I think Vamir said they were fire giants. I believe they are immune to fire." Then he calls out to the giants. "Hey. You guys want to surrender or do we have to kill you where you stand?"

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20; Haste, Fly 
Thursday October 31st, 2019 7:37:24 PM

Owen uses his Invisibility Field to disappear. His hasted flight speed lets him fly about thirty feet into the air above the giants. He casts Crushing Despair straight downward, catching all of them in its cone. They must make a DC20 Will save or suffer the consequences.

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding 
Thursday October 31st, 2019 9:02:43 PM

Vamir prepares to cast as he hears Armand call out. The young witch holds off for the moment waiting to hear their reply.

Spells
0 - All
1 - 6
2 - 7
3 - 6
4 - 4
5 - 5
6 - 4

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+18=28 ; d8+5=6 ; d6+1=4 ; d20+13=14 ; d20+7=19 ; d20+18=26 ; d8+5=9 ; d6=5 ;
Thursday October 31st, 2019 9:41:07 PM

Brawn Stats: AC 33*/touch16/flat 31* HP 87/87 CMD 24: Reflex+13 Fort+10 Will+8
*Shield of Faith +4
Guarding with a readied action to bite/trip

Elyngael says "They had their chance to surrender and instead are trying to break free." She continues to shoot the green giant.

Attacks with +2 Composite, shocking longbow. Does their AC lower since they are immoblized?
First attack (d20+18=28) damage normal (d8+5=6), electrical damage (d6=4)
Second attack (d20+13=14) miss
Third attack (d20+7=19) miss
Hasted attack (d20+18=26) damage normal (d8+5=9), electrical damage (d6=5)

Atlas Sunowl (Trey) AC: 34+1(haste) (T 21+1(haste) FF 27) , CMD: 31, HP 132/132  d20+18=32 ; d8+9=11 ; 2d6=10 ; d20+14=29 ; d4+5=9 ; d6=2 ; d20+13=27 ; d8+9=17 ; 2d6=9 ; d20+9=19 ; d20+3=16 ; d20+22=40 ; d8+9=10 ; 2d6=10 ;
Friday November 1st, 2019 12:58:43 AM

Atlas attempts to put one of the befuddled giants out of his misery with a full assault. He falls a bit shy, but it won't be long now.

---------------------------------------------------------------------------------------
ooc: Atlas attacks the yellow fire giant

Attack Yellow w/ Longsword: 1d20+17+1(haste)=32
Damage: 1d8+9=11
Holy Damage: 2d6=10

Attack Yellow w/ Shield: 1d20+13+1(haste)=29
Damage: 1d4+5=9
Frost: 1d6=2

Attack Yellow w/ Longsword: 1d20+12+1(haste)=27
Damage: 1d8+9=17
Holy Damage: 2d6=9

Attack Yellow w/ Shield: 1d20+8+1(haste)=19
Damage: 1d4+5=miss
Frost: 1d6=miss

Attack Yellow w/ Longsword: 1d20+2+1(haste)=16
Damage: 1d8+9=miss
Holy Damage: 2d6=miss

Haste Attack Yellow w/ Longsword: 1d20+21+1(haste)=40
Damage: 1d8+9=10
Holy Damage: 2d6=10

Total Damage: 78

Haste: 1 extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves



DM Jeremy Battle Map  d20+9=28 ; d20+9=14 ; d20+9=25 ; d20+9=23 ; d20+9=29 ; d100=36 ; d100=54 ; d8=1 ; 9d6+45=72 ; 9d6+45=83 ; 9d6+45=82 ;
Friday November 1st, 2019 6:11:24 AM

Neshi drops a fireball on the giants, but the spell has no effect on them. After a brief discussion on the rules board, everyone, myself included, felt that the giants should lose their dex bonus for sure, but since they arent really grappled, other penalties shouldnt apply. Sadly, Fire Giants have negative dex already so in this instance they wont gain any penalties other than the inability to move,

Armand reminds Neshi that Vamir told everyone that these are Fire Giants, and are immune to fire. He offers the giants a chance to surrender.

Owen casts crushing despair on the fire giants. Only yellow fails his save and is affected.

Elyngael makes it clear that to her thinking, the giants already had a chance to surrender, and since they are trying to break themselves free, she sees that as her answer, and continues firing on Mr. Green Jeans. As mentioned in answer to Kents query, they would lose their dex bonus, if they had one, but since they dont, there is no effect on their AC.

Atlas follows Elyngaels que, and unleashes a torrent of pain on the yellow giant.

*******************************************************************************************************

Confusion results: Yellow starts singing a lullaby, in giant of course, while blue hits himself inflicting 11 damage
Red, green, and orange look as though they were considering Armands terms for surrender, but with the attacks that followed, they steel their resolve and continue to try to smash themselves free while Red says to the others in giant, Highlight to display spoiler: {See, I told you the smaller races cant be trusted, thats why I say, they are really only good for one thing, and thats filling our bellies!}

Red 24/8/24 113/142hp trapped in rock (927/1080 hp 8 hardness)
Yellow 24/8/24 32/142hp confused, crushing despair, trapped in rock (1080/1080 hp 8 hardness)
Green 24/8/24 87/142hp trapped in rock (934/1080 hp 8 hardness)
Blue 24/8/24 131/142hp entangled, confused, trapped in rock (1080/1080 hp 8 hardness)
Orange 24/8/24 142/142hp trapped in rock (935/1080 hp 8 hardness)

01-25
Acts normally
26-50
Does nothing but babble incoherently
51-75
Deals 1d8 points of damage + Str modifier to self with item in hand
76-100
Attacks nearest creature (for this purpose, a familiar counts as part of the subjects self)


Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet  12d6=43 ;
Friday November 1st, 2019 7:14:02 AM

OOC Actually I believe since they are immobile their Dex would drop to 0, which would mean their negative penalty gets bigger. But that is neither here nor there.

Armand sighs. "Gargul take your souls." He pauses, then mutters. "This is about to get messy."

Armand casts Blade Barrier, in a circle, so that it hits everyone of them on the inner-side of their bodies. Thus leaving the outer side for Atlas to swing at and Elyngael to shoot at.

Blade Barrier evoked so that they are in it, reflex save for half damage, I don't think they can use Reflex save to be on one side of it or the other, since they can't move.
Reflex save is 21.
Damage is 43....this round, it will last 12 minutes.

DM Edit: thats just nasty! LOL!!!

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,   12d6=44 ;
Friday November 1st, 2019 7:55:19 AM

(OOC. geessh, they get a -2 attack/AC penalty if in the mud, but nothing if they are encased in rock? )

Neshi curses under his breath for a moment, &%$#@!! Dang of all people, I should remember about the fire....

Thinking for a moment as he moves Neshi sends off another spell chain lightening targeting yellow as his primary and sending bolts splitting off to each of the others. 44 points damage each; Reflex Save 23 for yellow and 21 for the others for 1/2 damage

Atlas Sunowl (Trey) AC: 34+1(haste) (T 21+1(haste) FF 27) , CMD: 31, HP 132/132 
Friday November 1st, 2019 5:02:22 PM

Seeing the damage done by Armand's spell Atlas almost loses his lunch. He flies to the other side of the battlefield in case he is needed, but he's pretty sure those blades will take down the others quickly without his help. Besides, he's not sure how long he can watch this slaughter. He almost feels bad for them...almost.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Saturday November 2nd, 2019 7:15:04 PM

Brawn Stats: AC 33*/touch16/flat 31* HP 87/87 CMD 24: Reflex+13 Fort+10 Will+8
*Shield of Faith +4

Elyngael looks on as the wall of flickering force blades springs up and starts dicing the giants. "I think I'll save my arrows." She says quietly and just looks on, though not really wanting to.

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding 
Sunday November 3rd, 2019 8:54:44 PM

Vamir watches the blade barrier, no emotion showing on his face. The young witch flies opposite of Atlas but does not look away, as the swords do their job.



Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20; Haste, Fly  3d6=13 ; 2d6=6 ;
Sunday November 3rd, 2019 9:12:57 PM

Owen maintains his invisibility and flies off to the side. He casts Shadow Evocation to create the appearance of an Ice Storm spell on the giants. They must make a DC 23 Will save or take 13 bludgeoning damage and 6 cold damage.

DM Jeremy Battle Map  d20+4=11 ; d20+4=7 ; d20+4=24 ; d20+4=11 ; d20+4=21 ; d100=12 ; d100=10 ; d20+2=6 ; d20+2=19 ; d20+2=12 ; d20+2=16 ; d20+7=17 ; d20+7=25 ; d20+7=21 ; d20+7=18 ; d100=51 ; d100=57 ; d100=73 ; d100=2 ;
Monday November 4th, 2019 6:12:51 AM

Armand warns his friends that things are about to get messy, than casts Blade Barrier in a ring so as to strike all 5 fire giants

Neshi cant believe he forgot about fire immunity, and then casts chain lightning hitting all the giants

Atlas almost feels bad for the giants, as he nearly loses his lunch at the gruesome sight created by Armand. He puts himself into position just in case hes needed.

Elyngael decides to save her arrows, as Armands spinning blades of death do their job.

Vamir shows no emotion as he flies opposite Atlas, watching Armands blades slice and dice the giants.

Owen casts a shadow evocation ice storm on the trapped giants.

*******************************************************************************************************
Confusion results, both yellow and blue act normally this round.

Armand casts Blade Barrier on the giants with only green managing to save for half, and killing yellow outright. Neshis chain lighting targets green and then works its way around the circle, inflicting full damage on all of them. I assume you didnt want to target a dead person Somehow green manages to see through Owens deadly illusion, but the others take the damage.

Seeing that they are doomed, and unable/unwilling to trust that the Wardens would honor their surrender, Not that you wouldnt its just that they dont trust you one by one the giants run themselves through with their greatswords, putting themselves out of their misery, and in their minds holding on to their honor. The only one who doesnt end his own life is the orange giant, who drops his sword puts his hands up in surrender, and, in common, simply says, Show mercy! Make a DC 10 sense motive Highlight to display spoiler: { you can tell he doesnt trust you, and he figures his death is imminent, but he decides to take a chance anyway.}

Red death by suicide
Yellow dead
Green death by suicide
Blue death by suicide
Orange 24/8/24 33/142hp trapped in rock (935/1080 hp 8 hardness)


Atlas Sunowl (Trey) AC: 34+1(haste) (T 21+1(haste) FF 27) , CMD: 31, HP 132/132 
Monday November 4th, 2019 1:59:46 PM

Atlas looks to Armand, "Up to you. I don't know much about these giants, but if they are naturally evil then I say that we let him die. If not then I'm OK letting him live."

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Monday November 4th, 2019 3:27:09 PM


Well, generally speaking fire giants are evil beings. very orderly and structured about how they go about it, but definitely evil. Are there exceptions? Sure. Is this guy one of them. who knows.

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet  d20+17=20 ; d6=6 ; d6=5 ; d6=4 ; d6=2 ; d6=5 ; d6=3 ; d20+15=16 ;
Monday November 4th, 2019 5:39:07 PM

Sense Motive 20 (d20+17)

Armand dismisses the Blade Barrier spell. "I'm sorry it came to this." He calls to the giant. He moves to within 30 feet of him and channels to heal. The giant is healed 25 hit points.

He then speaks to the giant, Diplomacy 16 (d20+15)
"Next time you will know better than to try and ambush travelers, and not attack villages that look defenseless. If you would tell me the names of your companions I will see to saying prayers to speed them on their way to Lord Gargul." He looks at the giants. "However, I don't think we're going to be able to bury them."

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding  d20+12=13 ;
Monday November 4th, 2019 8:21:18 PM

Vamir shrugs his shoulders, "I don't know what you said but I think leaving him alive is a mistake. He will just kill another innocent."

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Monday November 4th, 2019 9:25:55 PM

Elyngael watches the graphic death of the giants unable to look away. When Armand releases and partially heals one of them, she releases a breath she didn't realize she had been holding. This was still Armand, the merciful and faithful cleric, he had not been possessed by an evil demon. "Brawn, I don't like this mission at all. Nothing is going as usual. There's been tournament parties and bickering and...it's been ugly!"

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20; Haste, Fly 
Monday November 4th, 2019 11:28:36 PM

Owen responds to Vamir. "When you've been at this as long as we have, you learn that there is a potential for good in all but the most hardened hearts. We were all on edge in advance of the bigger fight, so our first instinct was to crush any threat, black flag flying. We need to retain our goodness, even when we fight those who seem like monsters."

DM Jeremy Battle Map 
Tuesday November 5th, 2019 6:12:00 AM

The remaining Giant breaks down and sobs, and it's obvious it's not out of joy for being alive. Not being able to move he simply looks at the red giant and says, "Rupert I told you this whole thing was wrong. I know what you said about the mountain giants forcing our small band to join in the invasion, but maybe if we would have ran away sooner, or simply not shown up at the summoning place none of this would have happened". Turning to the Wardens, and in particular Armand, the giant says, "My name is Ruffas, that one was my brother Rupert, then there was Johhanna, Gremler, and Claus. You call us evil, and maybe that's true, never really thought about it, and quite frankly I'm not even sure what it means to be evil, we just kind of lived our lives, minding our own, if you follow me, Than a mountain giant chieftain shows up at out small enclave and says the giants of the Scab will be invading the Crescent Valley, saying that the tower near Humble's Ford isn't working. Well, none of us wanted to go, but well, as Rupert said, mountain giants aren't to be ignored, so off we go, only to lose most of our 20 some fire giant warriors in the battle, leaving only the 5 of us, who somehow made it out alive. I know there were other giants, fire hill, stone, and such who were thrilled at the chance to eat halfling, but to be honest our band tended to prefer eating things like goat and cattle. can't say as I ever remember eating anything with an intelligent brain, in spite of what Rupert said in his frustration and anger, I know he was the same. Anyway, we were making our way to the Fire Queen in hopes of finding refuge from the halflings' wrath, and well, Rupert sees an elf flying on a broom, and picks up a rock to defend us if needed, and well, you know what happened next". After his ramble, Ruffas breaks into more sobbing at his loss. than turns to the Wardens and says, "Maybe the greatest mercy would have been to finish me off", than more sobbing. You don't sense any anger only sadness in Ruffas' words and actions.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Tuesday November 5th, 2019 4:23:40 PM

Atlas feels a tug on his heart as he listens to the giant. Even a month ago the thought of feeling anything for these creatures was unthinkable, but things have changed it seems. "I know this sounds crazy, as I'm usually the first to say that evil needs to be destroyed, but Owen is right. Sometimes things don't fit their stereotype. We should find out before we kill." Atlas hesitates, then asks Armand, "Should we see about talking to Gargul and bringing his brother back? I know, it's crazy stupid, but I kind of feel bad. We should do what is right and if this giant speaks true then that would be the right thing to do. Can someone tell if he's telling the truth?"

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Tuesday November 5th, 2019 5:25:32 PM

Armand nods to Atlas. "Ruffas, can you point out where you're water and provisions are and I can see about getting them within arm's reach of you. Like I said earlier we are not going to be able to free you anytime soon." He pauses a minute, thinking to himself, fire queen? fire...female dragon...?"You have a fire queen? What is her name?"

Then he turns and finds a place to set and begins praying to Gargul to find wisdom, or if he should try to intercede on Rupert's behalf."[/b]

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Tuesday November 5th, 2019 7:22:28 PM

Neshi, watches and listens.

I can turn it back to mud if you like but it will leave me shot a spell. I mean otherwise I do not believe heis going to get out of there any time soon.

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding 
Tuesday November 5th, 2019 8:29:35 PM

Vamir nods at the others as they speak their minds. "I see your point, and I'll concede to it. I just don't want us to look over our shoulders all the way to the dang dragon"

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20; Haste, Fly 
Tuesday November 5th, 2019 9:04:58 PM

Owen listens to the giant's story with sorrow plain upon his face. He spent so long trying to return to his family that to see the separation of brothers by death strikes home, especially because the Wardens caused it.

He walks over to the giant and casts Stone Shape, freeing him.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Tuesday November 5th, 2019 9:35:36 PM

Elyngael watches and listens to the giant's pleas, and to the reactions of the various Wardens. She gets their attention, "Nature is harsh. It is kill or be killed most of time. We cannot continue to doubt our actions or we will be crippled and useless. We don't have time to interview known threats. It could be us pleading for life as easily as this fire giant." Elyngael walks over to Atlas "I feel bad every time I kill a living thing. Can a raging tiger speak for itself? I can't take the time to find out who deserves to eat that day. Maybe Armand's God can make those decisions, but I'm not that wise and powerful. I just know that I want to live." El sits down with her head in her hands and Brawn gently leans into her.

DM Jeremy Battle Map 
Wednesday November 6th, 2019 5:58:58 AM

Atlas feels bad for the Ruffas as he shares his story, and is beginning to second think the stereotypes associated with certain creatures. Neshi offers to free Ruffas, before Owen uses stone shape to free the giant. Armand prays for wisdom on how to proceed, and whether or not it was Rupert's time to go, he also asks Ruffas for clarification about the fire queen. Elyngael is the voice of reason, as she reminds everyone that in this kill or be killed life you have chosen, when you choose to become adventurers, you don't always have time to ask if they are bad or not.

Armand is filled with a feeling that Rupert and the rest are actually happy to be where they are, and even though he doesnt understand why, at the moment, the words, Honor has been restored flashes through his brain.

The moment Ruffas is free he steps over to his brothers body and kneels down to kiss his forehead in farewell. When Armand offers to intercede for the fallen giant Ruffas' eyes brighten a bit, but then he says, I dont know how kindly Lord Gargul would take to us. You see, we acted dishonorably when we fled the battlefield at Humbles Ford. True we never wanted to be there, but to flee in the face of battle, to us that is a grave sin. As to the Fire Queen, though I would never call her my queen, and neither would have my companions, she is the Red Dragon Temorianalis, and that is what her loyal followers call her. We were hoping to find safety in the shadow of her lair, though the thought of truly aligning with one such as her, seems to me more unsavory than joining the invasion, but fear for one's life often leads to rash choices


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20; Haste, Fly 
Wednesday November 6th, 2019 12:44:34 PM

Owen responds to Ruffas: "It may have been more rash than you know: we are traveling to Temorianlis as well, on a quest to defeat her. If you know the way, perhaps you can guide us? If you are willing to aid us, we could even surprise the dragon. If you need time for grief, however, we should let you have solitude."

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Wednesday November 6th, 2019 4:19:46 PM

Atlas nods at Owen's remark, then goes about preparing to head out. When given the chance he apologizes to Ruffas. It is awkward, but it is the right thing to do.

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet  d20+15=17 ; d20+11=19 ;
Wednesday November 6th, 2019 5:36:43 PM

Armand pops up from his prayers. "Ruffas, Lord Gargul has heard my prayers and responded. He said to inform you that 'Honor has been restored.' Further, Rupert and the others are at peace." Armand is almost beside himself that Lord Gargul responded to him.

Upon hearing who the Fire Queen is and Ruffas's thoughts on joining her Armand speaks up as diplomatically and persuasively as he can. "Ruffas from what you have told us about yourself I don't believe you would be happy joining the Fire Queen. I feel her ideology and yours would clash and you would find yourself again unhappy and doing things that you were trying to avoid when you joined this giant raiding party. Might I suggest an alternative. A few days travel southward from here there is a monastery that is willing to accept any willing to learn a new path in life. Brother Plieophus is the current leader. It would give you a place to rest and perhaps learn a profession more in tune with your philosophies."
Diplomacy 17 (d20+15)

He continues. "If you would like I will help you build cairns to preserve the remains of your brother and his friends and teach you the rites to say over their remains."
Knowledge Religion 19 (d20+11)

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying broom 
Wednesday November 6th, 2019 7:16:03 PM

Vamir opens his mouth, and then shuts it knowing he doesn't hve anything left to offer to the conversation. Vamir slowly sets down and stows his broom (the spell lasts for 1 hour per level). Vamir walks towards Elyngael and Brawn wishing he had a way to ease her frustration. As he stands near her Melzat shuffles to the witch, "Vamir good? Lady good? All good" Vamir reaches down and scoops up Melzat, "I dont know buddy, but we are trying to be."

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Wednesday November 6th, 2019 7:18:27 PM

Neshi stays on the perimeter watching and keeping an eye out for any surprise visitors..

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Wednesday November 6th, 2019 9:17:24 PM

"Thank you, Melzat. Things are better and working towards good. You are kind to Vamir and to others, just like my companion, Brawn," Elyngael smiles at the unusual pair realizing that she and Brawn make an odd-looking pair also.

DM Jeremy Battle Map 
Thursday November 7th, 2019 6:05:30 AM

Owen informs Ruffas just how rash seeking refuge with The Fire Queen would have been, and asks if he would be willing to act as a guide, making sure to let him know that if he needs time to grieve, he should do what he needs to do.

Atlas nods his agreement to Owens words, and then offers an awkward but heartfelt apology.

Armand is ecstatic that Lord Gargul answered his prayer and shares the response with Ruffas. He then goes on to let Ruffas know how distasteful it would be for one such as him to be aligned with Temorianalis, and suggests life at the monastery. He offers to help build cairns over the bodies, and teach Ruffas the proper way to send people off to Gargul.

Vamir puts away his broom, as little Melzat approaches and asks Vamir if they are good, to which Vamir answers We are trying

Neshi keeps an eye on the perimeter looking for unwanted guests.

Elyngeal thanks Melzat for his concern, and answers, Things are better, and working towards good She then tells him that he is good to Vamir, much like Brawn is to her.

********************************************************************************************

In response to Owens words, Ruffas says, It seems that for good or bad, we were destined to meet. Though he holds off on answering his question until after Armand speaks. With tears of joy in his eyes, at hearing about the state of his brother and friends, Ruffas says, The monastery sounds nice, but I dare not approach the Crescent Valley, those towers arent as merciful to my kind as you are, and I really dont want to have another run in with the halflings, however, before I can find a peaceful life I must restore my honor. My kin restored theirs in death, I must do so in life! I will guide you to the dragons lair, and if you will allow, help you fight the fiend. He than thanks Armand for his offer and begins building cairns over his deceased loved ones. It is currently late afternoon.


Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Thursday November 7th, 2019 4:35:38 PM

Atlas drops his pack and helps with the cairns. He's not nearly as proficient as a giant, but he does his best to help.

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Thursday November 7th, 2019 5:37:07 PM

Armand gathers rocks for the cairns and begins reciting prayers for the dead and prayers of grieving for the living.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,   d20+11=28 ;
Thursday November 7th, 2019 6:24:49 PM

keeps watch as well as an eye on the cairn building etc

perception DC 28

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying broom 
Thursday November 7th, 2019 7:14:06 PM

Vamir smiles at Elyngael, Brawn, and finally Melzat. "Melzat, and Zaita both help fill voids in my heart Elyngel. I am tired of loss and pain. I see how the Warden's interact with each other and I want that too. I don't want to see any of you get hurt, or killed. My heart just couldn't take it." Vamir hugs Melzat, and pats Zaita on his belt. "Elyngael, thank you for your kindness."

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Thursday November 7th, 2019 9:37:28 PM

"Vamir you have a good heart, and I hope that the Wardens can fill whatever voids you have with our friendship and loyalty. We each bring a different skill and temperament, but when we work together, we can accomplish amazing things. Now, Brawn and I must get to work," Elyngael brushes off her lethargy and gathers rocks while Brawn guards.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20; Haste, Fly 
Friday November 8th, 2019 12:00:29 AM

Owen says that he plans to cast a Seeming spell so the whole group appears to have been take prisoner by Ruffas.

DM Jeremy Battle Map 
Friday November 8th, 2019 6:07:50 AM

Atlas drops his gear and pitches in to help Ruffas bury his dead.

Armand also help gather rocks for the cairns, all the while offering prayers for the departed, as well as the grieving.

Neshi continues to stand guard. At the moment, not even a mouse is to be seen or heard.

Vamir explains to Elyngael how Melzat and Zaita help fill the voids left by departed loved ones, and admires the family like interactions of the Wardens making it clear that he desires that as well, letting her know how hard losing one of them would be to him. He also thanks Elyngael for her kindness.

Elyngael tells Vamir he has a good heart, and shares that each of the Wardens have a different skill set and temperament, and because of that when they work together they can accomplish great things. She tells him she hopes that the Wardens can help fill the voids in his life, then Her and Brawn get to work. Brawn on guard duty, and her helping build the cairns.

Owen says he is going to cast seeming on the party, making it look like that the Wardens are Ruffas captives.

********************************************************************************************

With everyone pitching in, the cairns go up rather quickly, in spite of the large size of the occupants. Though it does help that half of their bodies were already buried. When the work is complete, its rapidly approaching dark, though there is still plenty of time to set up camp. Ruffas suggest the shelter of the nearby ruins, and points at the half standing ruins of what at one time must have been a decent sized community of giants. When you arrive at the ruins, you are able to find one of the buildings, apparently a personal residence, that has a relatively intact roof, and sturdy stone walls, though the wooden door is long rotted away.

OOC Unless otherwise noted, I will use the Night watch on the Wiki.


Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132  d20+14=32 ;
Friday November 8th, 2019 3:52:42 PM

Atlas finds a spot to settle down, tired from a day of hard work and emotion. He is exceptionally quiet this day, but then again, it has been a weird day.

He will take his normal watch.

-------------------------------------------------------------
Perception during watch: 1d20+14=32


Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Saturday November 9th, 2019 8:37:56 AM

Armand looks over the ruins. Then he goes to Ruffas and takes out his journal. "Ruffas I'm a scholar as well as a cleric. Can you tell me some of the history of this place?" Armand will take down what he is told.

Armand settles down and fingers his ring of sustenance. He will actually only sleep during first watch (Owen's) and otherwise be awake but not active during the other watches.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Saturday November 9th, 2019 6:22:37 PM

Elyngael and Brawn are glad to be away from the cairns and sheltered for the night. They do their regular watch and look forward to starting fresh in the morning.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20; Contingency  d20+13=33 ;
Sunday November 10th, 2019 11:57:39 PM

Owen decides to prepare for the battle ahead. He casts Contingency on himself, with this condition: If Owen turns invisible, he will automatically cast Stoneskin on himself. Soon afterward, he settles down for his watch. Perception: 33.

DM Jeremy Battle Map  d20=17 ; d20=19 ; d20=18 ; d20=14 ; d20=17 ;
Monday November 11th, 2019 6:06:51 AM

Atlas finds a spot and gets comfortable. He is tired from a hard day of travel, as well as fighting and hauling rocks. Hes quieter than normal but it has been a weird day.

Armand asks Ruffas if he knows anything about the giant ruins, and then gets a couple hours of sleep, and than chills the rest of the night.

Elyngael and Brawn are glad for the shelter and for the distance from the cairns. She looks forward to a fresh start in the morning.

Owen does some spell prep, than takes his watch, before settling in for the night.

********************************************************************************************

Ruffas answers Armand, Truthfully, I know very little about the place. What we, and by we I mean my fallen loved ones, were able to piece together from exploring the ruins is that a Storm Giant community lived here once. We deciphered that when we noticed all the different symbols, carved into the stone, he says as he points out an image of a lightning bolt, that would have been exquisitely carved in the rock over the door, as they entered the building the Wardens chose to take shelter for the night. Storm Giants tend to be goodly people, and for some reason, after the whole fiasco in the Crescent Valley, we found comfort here, and even considered rebuilding and making the place our home after things have settled down. As far as the age, we estimated that the Storm Giants must have left here around a hundred years ago or so, and we assume that they left at their own choosing based on the fact that we werent able to find any skeletal remains. When the settlement was established I couldnt tell you, but based on the size of the place the Storm Giants must have been here for quite some time.

The evening passes without any disturbances. During his watch, Owen spotted a couple of rabbits scampering about, while during his, Atlas and Armand heard the distinct hoot of a great horned owl that was perched somewhere above there current location. Elyngael heard some coyotes howling in the distance, while things were quiet during Vamir, and Neshis watches.

Around midnight, it begins raining, a nice gentle rain, making the Wardens and Ruffas thankful for the roof over their heads. The rain is soothing, the kind that leads to a good nights sleep, and settles the dust. It also washes away the grime of battle, and when the morning breaks with into a bright sunny day, the Wardens are refreshed and ready to take on what the Wold has in store for them.


Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Monday November 11th, 2019 5:00:37 PM

Atlas wakes up and goes through his morning routine, practicing his forms and finding his inner peace in preparation for the day ahead. He cooks up some breakfast if no one else does so, then is ready to go once everyone eats and packs up.

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Monday November 11th, 2019 6:24:41 PM

Armand prays at the crack of dawn, renewing his spells. After breakfast he rises. "Okay let's get going. Elyngael do you and Brawn want to take point? Atlas are you going to be on the wagon or on your horse?"

Armand goes and gets his horse ready, barely managing the process. Then he mounts up.

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Ritual of Spiritual Healing  d20+16=26 ; d20+19=31 ; d20+18=34 ;
Monday November 11th, 2019 7:42:13 PM

OOC: I would like to apologize for the missed post. Working crazy hours and I forgot Friday's post.

Vamir wakes up after his standard two hours of sleep and goes through the steps for his basic and intermediate rituals. The elf then draws woldsblood into the wold, filling his spells slots for the day. ""Queen Maab flatters me this morning," the young witch murmurs to Melzat, who is intently watching. Vamir smiles as each of the Wardens wake up and gladly eats the breakfast Atlas prepares.

"Armand if you are a bit stiff you can ride on my cart, and I can fly on the broom. I will try and be more careful though." Vamir rides on whichever Armand does not.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 5
5 - 5
6 - 4

Ritual of Warding DC 20 rolled DC 26
Ritual of Spiritual Healing DC 30 rolled DC 31
Concentration DC 16 rolled DC 34


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20; Contingency 
Monday November 11th, 2019 8:06:32 PM

Owen prepares his spells a little differently this morning. This close to a dragon's lair, he worries that the dragon might find them before they find it.

He also shares a tactical note with the other Wardens: "I recently learned the spell Mislead, so if you see me rush into battle to take a punch at the dragon.... don't try to save me."

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Monday November 11th, 2019 8:25:47 PM

OOC: Ditto Wade and everyone else.

Waking refreshed but missing even the pallets of the monastery, Neshi starts off with the others.

He looks a bit askance at Owen when he makes his comment but agrees and then adds his own two cents in as well.

"I also might suggest that everyone not immediately rush in if and when we find the dragon as I might hve a few new tricks up my sleeve as well."

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+16=17 ;
Monday November 11th, 2019 8:43:43 PM

"Sure, Brawn and I will take point," Elyngael answers Armand. "Brawn, I'm not hungry this morning, but if we can spot some berries along the way those might taste good. We'll scout for tracks of any kind as we go ahead. You never know what might be around this area."
(Survival d20+16=17) I guess she can't look for berries and tracks lol

DM Jeremy Battle Map 
Tuesday November 12th, 2019 5:53:18 AM

Atlas does his morning work out, and then makes breakfast.

Armand attends to his morning prayers, then after breakfast, asks Elyngael if she and Brawn would like to take point. He also asks if Atlas will be riding his horse, or riding in the wagon.

Vamir gets his two hours of sleep, then in the morning, and does his daily rituals. He asks Armand if he would prefer the wagon, as he can use his broom if Armand is feeling a little stiff this morning.

Due to the nature of the upcoming event, Owen prepares different spells than normal, and gives the Wardens a heads up.

Though he missed sleeping in a real bed, Yurneshi awakens refreshed, he gives Owen a weird look when Owen mentions changing up his spells, then gives the Wardens a heads up of his own.

Elyngael is happy to take point along with Brawn, but isnt feeling breakfast this morning. She does like the idea of some fresh berries, and searches for some, only to find a raspberry bush that is picked clean by birds and other wild beasts.

********************************************************************************************

After a good night's sleep, Ruffas leads the Wardens along the same difficult trail they had been following, and after a few hours, a mountain peak comes into view. As you get closer, (about another hour of travel) details of the peak begin to come into view, most notably, a large, 50ft wide by 40ft tall natural cavern some 200ft above. As you get even closer, you realize that the mountain leading up to the cavern is in fact a 200ft sheer rock face. You are currently about 100ft from the rock wall.


Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Tuesday November 12th, 2019 5:22:51 PM

Atlas looks up the wall and chuckles before saying, "While I love a good climb, I'm certainly grateful for these winged boots. Should we set a base camp at the bottom here for the horses and such? I'm assuming that with we have enough magical means for all of us to fly up. I hope that's a good assumption."

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Tuesday November 12th, 2019 5:37:10 PM

I can see the ledge I expect I can teleport a number of us up there.

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Ritual of Spiritual Healing 
Tuesday November 12th, 2019 7:40:54 PM

Vamir agrees with the idea of a basecamp for the horses, and his cart. The witch takes the time to cast flying broom, "I can get myself up there, but I can't get Melzat up without assistance. If Atlas is willing to carry him then I am good. "

Spells
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 4
5 - 5
6 - 4

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet  d20+6=11 ;
Tuesday November 12th, 2019 7:58:13 PM

"Hmm. Atlas, I did not prepare any walking on air spells today. I can prepare them for tomorrow but that would mean waiting a day. And yes, I think that we should leave the wagon and horses here."

Armand looks around. Perception 11 (d20+11)

He pauses and scratches his head. "Something seems off here. I mean think about it, how are all those Durgar going to get the loot they've stolen to the dragon? There must be some other entrance."

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20; Contingency 
Tuesday November 12th, 2019 8:03:14 PM

Owen weighs in: "I'm sure we can get up there; I even have a potion of Fly for Ruffas. Do we know if the dragon is up there? Maybe we should conceal the horses and the cart further back and lie low until we know this is the right place. I have some buff spells I'd like to cast before we fight a dragon, but some of them don't last very long."

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Tuesday November 12th, 2019 9:22:09 PM

Elyngael agrees with Owen, "Owen has a good point. We should not rush into anything. We should camp for the night and keep watch, not just for protection, but to see if anything comes or goes around this cliff face. And, not just watch ground level, but the higher elevations."

DM Jeremy Battle Map 
Wednesday November 13th, 2019 6:07:24 AM

OOC Sorry guys I forgot to give you xp for the last two scenes, you all get 13,000xp

Atlas looks at the rock wall and laughs, cracking a joke about loving a good climb, and hoping that the party has enough fly magic to go around, while suggesting making a base camp for the horses.

Yurneshi can see the ledge and mentions that he could teleport at least some of the party to the top.

Vamir agrees that making a base camp would be wise, then asks Atlas if he could carry Melzat as he wouldnt be able to on his broom.

Armand laments that he didnt prepare airwalk, suggesting that he could tomorrow if the Wardens wanted to wait a day. He also agrees that they should leave the horses behind. He looks to see if they are missing something as the duergar are somehow able to deliver the loot, but is unable to find any means of traversing the rock face.

Owen is certain that they can get up there, mentioning that he even has a fly potion for Ruffas, He wonders if the dragon is really up there, and suggests moving the base camp further away, claiming he has some short lived buff spells he would like to cast before fighting the dragon.

Elyngael agrees with Owen that they shouldnt rush this, and suggests taking the rest of the day to sit back and watch the entrance, as well as even higher elevations, to see what may be seen.

********************************************************************************************

Ruffas isnt able to offer much advice, but he is certain that this is the place. He asks Armand what he meant by the duergar bringing loot, as this is the first time hearing of such things, and after the cleric explains, he scratches his orange beard and says, If what youre saying is true, and I have no reason to doubt that it is, than I would imagine that they would have to have some means to reach the top, as I doubt they would simply climb.


Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Wednesday November 13th, 2019 7:11:49 AM


Well as duergar are like dwarves in the sense that they are miners and rock workers of some skill they may have created some sort of hidden entry or perhaps it is hidden through magic. I suppose it wouldn't hurt to do a search of the area looking for any possible tracks, scratches, drag marks, etc.

Maybe we could get a quick aerial view to see if anything looks different from above?

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132  d20+14=16 ;
Wednesday November 13th, 2019 1:00:58 PM

Atlas shrugs and begins the process of looking around. "Flying would have been more fun, and less expected, but I'll start looking around." He proceeds to explore the area.

------------------------------------------------------------------
Perception: 1d20+14=16


Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Wednesday November 13th, 2019 7:33:39 PM

Armand nods. "Thank you for your insight Ruffas." He turns to the group. "Yes I think we should look around but also look for a secure place to leave the horses and wagon, maybe there's some outcropping of rock or an overhang where they can be partially concealed."

Armand taps his chin. "Hmm, hidden magically..." He casts detect magic and starts looking round the mountain face/side.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+18=23 ;
Wednesday November 13th, 2019 7:56:50 PM

"I'm going to start looking around for a good place to hide the horses and wagon, and for any hidden entrances. Brawn, you stay here and guard the horses." Elyngael begins to search (d20+18=23 perception)

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Ritual of Spiritual Healing  d20+14=29 ; d20+16=22 ;
Wednesday November 13th, 2019 8:28:33 PM

Vamir dismounts off of the cart, and tends to his horse. The witch whispers to Zaita, and Melzat, "Y'all be on the watch, we are in dragon country and I don't want anything bad to happen to you!" Vamir hobbles his horse, and then looks after the rest, [i]"We'd be in a real jam if they ran off,"[i] he whispers to Melzat. After tending to the animals the young witch begins looking for tracks that my lead to how the durga get their spoils to the dragon.

Perception DC 29
Survival DC 22

Spells
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 4
5 - 5
6 - 4

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20; Contingency  d20+13=17 ;
Wednesday November 13th, 2019 11:54:19 PM

OoC: Wow, I'm so impressed that we didn't immediately rush in! Great job, guys!

IC: Owen keeps an eye out for any incoming dragons. Perception: 17.

DM Jeremy Battle Map 
Thursday November 14th, 2019 6:20:25 AM

Yurneshi mentions that like, their Dwarf cousins, Duergar are skilled miners, so maybe there's some hidden way, and suggests gaining a bird eyes view.

Atlas says flying may be more enjoyable, but begins to search for a hidden passage.

Armand thanks Ruffas for his insight, and wonders if they could find a rock outcropping or some such place that would make a good location to conceal the horses and cart. He wonders if maybe the way is hidden magically, so casts detect magic.

Elyngael searches for a passage up as well as a place to hide the horses.

Vamir tells Ziata and Melzat to keep a lookout so they dont dont get hurt. He also looks for duergar tracks.

Owen keeps his eyes on the skies looking for incoming dragons.

********************************************************************************************

Through both physical and magical means the Wardens try to figure out how the duergar gain access to the dragons lair, however, they are unable to find any means of making the ascent. Elyngael is able to find a dry shallow cave, perfect for stowing the horses and cart, and barely leaving enough room for the Wardens and Ruffas to sleep if they so choose. Vamir is able to find some tracks that closely resemble the duergar tracks they followed in the old mine, and is certain that duergar have been here. Upon showing the tracks to the others, Elyngael is able to ascertain that the tracks abruptly end, some 50ft or so from the rock face. Closer examination reveals that the final set of tracks seem a bit deeper, and those members of the group familiar with flight are easily able to recognize the fact that they pushed off as they took to the air. Upon gaining this knowledge, Ruffas offers, Well, duergar cant fly without help, you didnt find anything on their persons after defeating them by chance did you?


Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Thursday November 14th, 2019 5:32:37 PM

Atlas tries to find Sabre a secure place in the carve out of the cliff face. When asked about what they found on the Duergar shakes his head, "Hmm, I don't think we did, but then again, maybe the Wyvern type creature helped them out?"

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Thursday November 14th, 2019 5:56:16 PM

Armand walks over to Atlas and gives him a Gibbs smack to the back of the head. "Maybe we should look in that sack you're carrying?"

OOC from the first duergar in the mines (5) +1 Adamantine Frost Heavy Pick, (5) Eberyons tear: frost, (5)+3 Mithril Breastplate, (4) (Type I) Bag of Holding, (5) Gauntlets of Rust, +4 mithril breastplate: , +3 ring of protection: , +3 amulet of natural armor: , +1 light steel shield with a +1 attack and frost enchantment, wand of alter self (23 charges) 8000gp worth of raw platinum ore.

And then from the Duergar that were attacking the monastery: a bag of precious stones with a total value of 8000, a bag of artworks valuing 1200gp, and a sack of coins valuing 3000gp, Onyx Dog, figurine of wondrous power, wand of fly (15th level caster) 25 charges worth 16875 Total value: 44,575gp (possibly +1 dragon bane spear worth 8302gp)


Armand whips out a wand from the loot bag. "Say Owen, didn't you say this was a Wand of Fly? Can you use it to cast Fly on everyone, including Brawn?"


Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Thursday November 14th, 2019 6:09:50 PM

Neshi helps situate the wagon horses and camp set up

When the wand is remembered and found Neshi comments "Well that will save a spell slot."

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Ritual of Spiritual Healing 
Thursday November 14th, 2019 7:14:14 PM

Vamir smiles as Armand smacks Atlas on the back of the head. The young witch takes his mule and wagon to the carved out area and tries to position the cart so it add some additional cover for the animals, and the Wardens if they choose to stay the night before heading up top.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 4
5 - 5
6 - 4

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20; Contingency 
Thursday November 14th, 2019 8:11:31 PM

Owen laughs with the others. "Oh yeah, I forgot we had that wand lying around. I can barely keep track of my Ring of Sustenance, and I've been wearing that for years! So, should we camp out and watch for the dragon?"

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Thursday November 14th, 2019 9:18:44 PM

Elyngael listens to the others and laughs with Owen. "I agree. Let's camp tonight with watches, then rise early and, unless something happens tonight, up we go flying,"

DM Jeremy Battle Map 
Friday November 15th, 2019 6:08:56 AM

Atlas cant remember any flying devices, but does remember the wyvaran.

Armand Gibb slaps Atlas reminding him that they have a wand of fly in their loot bag. He asks Owen if he could use the wand on the party.

Yurneshi helps situate the horses and cart, and helps set up camp. He is pleased that the wand was remembered as it will save a spell slot or two.

Vamir finds humor in Armands Gibb slapping of Atlas, then situates the cart so as to give more protection for the horses, and themselves, if they choose to stay the night.

Owen laughs about not remembering the wand, then asks if they should camp in the open so as to keep an eye on the sky.

Elyngael laughs with Owen, and suggest making camp with watches and flying up to meet Temorianalis in the morning.

********************************************************************************************

Ruffas is amused by the interactions of the Wardens and comments, Only people who truly love each other can interact like you guys do, you are lucky indeed to have such a family! He than gives his two cents by saying, Even though it isnt that late in the day, I agree that making camp here and starting early would be wise. We have no idea what all we will run into, or how long it will take, and the idea of making camp in the lair of a living dragon isnt something I would wish to do.


Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132  d20+14=27 ;
Friday November 15th, 2019 12:34:41 PM

Atlas laughs at Armand's slap, "Hey, I have things on my mind, I cannot remember everything we gather along the way." He gives Armand a friendly shove and complains out loud to no one in particular, "Another night to contemplate being eaten by a dragon. Yay." He then ducks, just in case anyone else wants to take a swat at him.

--------------------------------------------------------------------
Perception while on watch: 1d20+14=27


Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Saturday November 16th, 2019 8:42:46 AM

"Alright, let's settle down. We have some planning to do." Armand goes over to the horses. "Probably need to make a cold camp and keep a good watch. Since Owen and I have ring's of sustenance I suggest that except for the 2 hours of sleep we each need that we add to the wakefullness, of the current watcher. That way at least 2 people are always on watch."

He sits down. "Also we should keep an eye out for Duergar. We also have that wand of alter self..." He pauses in thought. "though I'm not sure if that would work against a dragon. Don't that have some way of seeing through disguises? Though it would allow us to avoid any entanglements with any minions the dragon may have wandering around since we could make ourselves look like Duergar. Also I have several scrolls of fire resistance so I can cast those when the time is right."

He looks around, "Anyone else have ideas to plan this out some more rather than go charging in?"

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Saturday November 16th, 2019 8:59:09 PM


"Maybe we could find a back door?" I would rather come up with some sort of surprise to get in as opposed to walking right up to a red dragon as well."

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20; Contingency  d20+28=31 ; d20+22=25 ; d20+17=34 ;
Sunday November 17th, 2019 12:26:38 PM

Owen joins in the planning session: "I can cast Seeming on us, which should help us get the jump on Temorianlis. I'll disguise us as captives in rags, and Ruffas can play himself, our captor. I also plan to cast Mass Bear's Endurance on us, and probably Displacement on Atlas."

Owen tries to remember what he knows about red dragons. Knowledge (Arcana, History, Nature): 31, 25, 34.

DM StevenVdB - DM Switch 
Sunday November 17th, 2019 4:36:58 PM

Hey folks - just letting you know we're switching seats again. Will post again tomorrow.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, Bless,  
Sunday November 17th, 2019 4:46:27 PM

I would also say that as we get ready to go in any one who wants stone skin or mage armor let me know so I can cast those as well.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+18=22 ;
Sunday November 17th, 2019 6:13:07 PM

"I can stealth ahead and see if there are guards or anything to beware as we start. Yurneshi, I will take the stoneskin unless it interferes with my stealth or armor. Mage armor might be good for Brawn?"

Elyngael and Brawn take their watch.
Perception d20+18=22

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Ritual of Spiritual Healing, FlyingBroom 
Monday November 18th, 2019 9:22:11 AM

Vamir motions to his finger, " I have a ring of sustenance as well, but I do need about an hour to prepare spells, and cast my rituals. So about 3 or so total hours. Melzat, and Zaita do not need any sleep either." The witch looks around at the group, [b]"I do not have any spells to protect, or defend. My spells are slow acting, and act to impose penalties, on enemies."

Spells
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 4
5 - 5
6 - 4

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Monday November 18th, 2019 12:19:36 PM

Atlas responds to Owen and includes the others, "Displacement would certainly help keep me alive. Also, if there is anything available to help me attack more and do more damage that would be great. Haste and Blessing are always a huge help. Oh, and Vamir, if you have that spell to snatch me back from death when I die, well, that would be handy if you have it." Atlas shakes his head, he can never remember the name of that spell, and then mutters to himself something about magic that you cannot pick up.

Looking about, Atlas isn't sure that there is a better plan. "This dragon seems to have captured an ideal location to prevent surprises. Should we consider luring it out instead of attacking it within it's lair? Who knows what traps it might have in there waiting for us. Out here we would be on even ground."

DM StevenVdB - "Another night to contemplate being eaten by a dragon. Yay." 
Monday November 18th, 2019 5:20:17 PM

"Another night to contemplate being eaten by a dragon. Yay.", Atlas complains laughingly at the prospect of sleeping at the mountain foot.

Armand considers they should exploit this calm before the storm to preparing themselves. Owen chimes in with some potential spells that would benefit the group. He also tries to remember what he read about Red Dragons... logically they crave fire and fear cold... and... they are not easily bamboozled...

In turn Neshi, Elyngael and Vamir bring up additional spells or other magic items. Atlas is thankful for the prepared spells. El offers to stealth ahead to see if there are any guards or anything... Neshi still wonders if there wouldn't be a back door or something.

It's rather late when the Wardens prepare for bed. They don't need much sleep though but still it seems prudent at least to rest a bit before going up that hill... no matter how...

Not often the Tree Wardens have slept at the doorsteps of a Dragon...

When morning comes you can see watery sun rays peaking through a clouded sky. Ruffas on the other hand sleeps as only giants can do... with some good old fashion snorring... A gentle downpour falls from the heavens.

Time to come up with a plan to get up to that cavern...

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Monday November 18th, 2019 6:09:51 PM

In the morning Armand announces. "Well most of my spells are duration of minutes not hours. So we're going to have to be more sure of the dragon's location before I want to cast these things. If only we knew what was directly inside. I'm kinda thinking it can't lead directly to the dragon, then again if that's her air exit how far would she want to walk." He turns to the wizardly folk. "Do any of you have any sort of spying/scrying/wizardy eyeee type things that can be used?"

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin,  
Monday November 18th, 2019 7:39:51 PM

After finally falling asleep and then taking watch, Neshi finally gets a few hours of rest. After waking and getting through his morning routine. He turns to the others.

Ok, so mage armor should last until late this evening ans the stone skin should be good for two hours, so....

Neshi casts mage armor on Brawn and then turns to Elyngael and cast the stone skin spell on her.

He turns to the others. Anyone else before I hit myself up as well?

Neshi will cast what is asked for and then hits himself with a mage armor and a stone skin.



Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+16=26 ; d20+18=25 ;
Monday November 18th, 2019 9:31:53 PM

Elyngael leaves Brawn with the others and stealthily approaches the cavern entrance. She pauses occasionally to listen and smell.

Stealth d20+16=26
Perception d20+18=25


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 93/93; CMD: 20; Contingency, Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Mass Bear's Endurance 
Monday November 18th, 2019 11:17:17 PM

Owen smiles as the weather turns south. "This rain seems auspicious. It should drive Temorianlis back to her cave."

When the party confirms the dragon's presence and is ready to go, it's buff time:
Owen casts Seeming on everyone but Ruffas, making them look like ragged, emaciated versions of themselves, bound in handcuffs. Those closely inspecting the illusion must make a DC 23 Will save to disbelieve it.

Then he casts Darkvision, Spider Climb, and See Invisibility on himself, plus Protection from Energy (Fire) on Atlas, Armand, and Elyngael. Then he uses the Wand of Fly to cast Fly on every member of the party. Just before they head out, he casts Mass Bear's Endurance on everyone.


________________

11/12 days of Contingency remain. If Owen turns invisible, he will automatically cast Stoneskin on himself.
12/12 hours of Seeming remain for the whole party (except Ruffas).
12/12 hours of Darkvision remain.
2/2 hours of Spider Climb remain.
2/2 hours of See Invisibility remain.
2/2 hours of Protection from Energy (Fire) remain for Atlas, Armand, and Elyngael.
11/12 minutes of Fly remain for the whole party.
11/12 minutes of Mass Bear's Endurance remain for the whole party.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, True Strike, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, Scorching Ray, See Invisibility, Spider Climb, Darkvision, and Invisibility.
3: Protection from Energy, Protection from Energy, Protection from Energy, Haste, Displacement, and Major Image.
4: Stone Shape, Crushing Despair, Phantasmal Killer, Phantasmal Killer, and Greater Invisibility.
5: Teleport, Cone of Cold, Cone of Cold, Feeblemind, and Seeming.
6: Greater Dispel Magic, Freezing Sphere, Mass Bear's Endurance, and Mislead.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying Broom  d20+18=25 ; d20+17=29 ; d20+19=20 ;
Tuesday November 19th, 2019 8:52:10 AM

Vamir wakes up after his two hour nightly sleep, and stretches. The young with brings Zaita up to full size, and makes a concentration check to bring woldsblood into the wold, filling his spell slots. Vamir murmurs thanks to Queen Maab and conducts his basic and intermediate rituals. Vamir shakes his head softly, "not a good day to fail on that healing ritual," Vamir mutters to himself. Shaking the failure off as best he can Vamir casts flying broom and shrinks Zaita back to her tiny size, and places her back on his belt. Looking over at the rest of the Wardens Vamir manages a crooked smile, "I guess I am as ready as I will ever be.

Ritual of Warding DC 29 sucess
Ritual of Spiritual Healing DC 20 Fail

Spells
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 4
5 - 5
6 - 4

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Tuesday November 19th, 2019 2:29:26 PM

Atlas feels well empowered with all the spells and with a shrug says, "I guess we'll go to her. No sense in waiting, let's go." He then laughs out loud when seeing the others in their illusion of prisoners. "You sure are a sorry bunch!"

DM StevenVdB - "No sense in waiting, let's go"  d20=11 d20=10 d20=9 d20=6 d20=3 d20=7 d20=4 d20=7 d20=9 d20=9 d20=7 d20=6 d20=14 d20=19 d20=16 d20=20
Tuesday November 19th, 2019 5:45:44 PM

At dawn Armand calls his friends for some tactics meeting. He has no long duration spells so he'd hoped to keep his spells for inside the cave. He would feel a lot more secure if only they knew more about the layout of that cave... who knows what Temorianalis would do...

Neshi too goes through her available enhancement combined with the probability of what she will use or need when...

"This rain seems auspicious" Owen says while he waits for feedback from the scouts. As soon as he know more he'll start buffing the party.

After performing his rituals, Vamir is as ready as he'll ever be...

Ruffas frowns seeing you all suddenly look like ragged prisoners. Atlas though laughs about it. It's uncertain how Owen's magic will help them getting up the lair though.

"And how would I be able to haul you all up being my prisoners?!" Ruffas asks...

Meanwhile Elyngael intends to stealthily approach the cavern entrance. But there's still a 200ft sheer rock wall between your camp site and the cave entrance. Do you climb up there?
(never mind the rolls) Climb check would be (DC15) with an occasional slippery patch due to the rain (DC20). Do you have other ways to get up to the entrance?


Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Tuesday November 19th, 2019 6:36:34 PM


"Well," looking over at Owen as he finishes using the wand.

"Rufus I think that if you start flapping your arms you will begin to lift off the ground, and the a quick looping of rope around us and we will fly with you."

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 93/93; CMD: 20; Contingency, Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Mass Bear's Endurance 
Tuesday November 19th, 2019 9:36:12 PM

Owen uses the party's wand of Fly to give everyone the ability to fly, then hands the wand to Ruffas. "Lead on, captor!"

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying Broom 
Tuesday November 19th, 2019 10:53:19 PM

Vamir smiles at Owen, and wraps Melzat in his arms. The witch will follow the group up when it is his turn.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 4
5 - 5
6 - 4

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+16=30 ;
Tuesday November 19th, 2019 11:27:16 PM

"Hey Owen, cast fly on me first. You guys stay here for a minute and I'll just see what is up there."

Elyngael will use the fly spell to get up there. Stealth (d20+16=30).

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Tuesday November 19th, 2019 11:28:29 PM

Armand waits patiently for everything to get cast and for Elyngael to get back.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Wednesday November 20th, 2019 10:43:54 AM

Atlas says, "Fly" and follows El up. He stays behind a bit so as not to interfere, but close enough that he can respond quickly if anything happened.

DM StevenVdB - "Lead on, captor!"  d20+7=19 ; d20+7=23 ; d20+7=12 ; d20+7=11 ; d20+7=11 ; d20+7=19 ; d20+7=25 ; d20+7=21 ; d20+7=9 ; d20+7=18 ; d20+7=18 ; d20+7=16 ; d20+7=19 ; d20+7=22 ; d20+7=22 ;
Wednesday November 20th, 2019 5:26:57 PM

Standing at the foot of the rock wall Owen goes around and taps everyone, including Ruffus, with the Fly wand.

El asks the group to wait for her as she first will go scout up the cliff to see what lies beyond the cave entrance. Everyone else just prepares to fly up.

Elyngael slowly flies towards the cave... Highlight to display spoiler: {Near the cave entrance you spot a large number of Wyvaran. Perhaps they are holding guard but then again... if they were how comes neither of them saw you?! The cave behind them is quite dark so no way to look beyond the entrance.}

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying Broom 
Wednesday November 20th, 2019 7:25:22 PM

Vamir waits, shifting his weight from one foot to the other. Melzat looks at the young witch, "ok, you ok Vamir?" the little willow asks earnestly. Vamir smiles, "I am ok Melzat, just nervous is all. I've never seen a dragon, letbalone fight one. It will be ok, the Wardens know what they are doing."

Spells
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 4
5 - 5
6 - 4

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Wednesday November 20th, 2019 8:48:39 PM

Elyngael has goggles of nightvision, so she can see 60' in the cave. She is still quiet and stealthy (thanks to her good roll). She should have a good view of the number of wyvern/s. (Your spoiler says 'large number' and then you refer to '2'?)



Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet  d20+6=19 ;
Wednesday November 20th, 2019 9:03:53 PM

Armand says, "Anyone see anybody moving up toward the cave? As in on the ground coming to deliver loot?" He looks back down the trail.

Perception 19 (d20+6)

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 93/93; CMD: 20; Contingency, Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Mass Bear's Endurance 
Wednesday November 20th, 2019 10:28:27 PM

Owen watches the mouth of the cave carefully. He readies a Haste spell in case Elyngael is attacked.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Thursday November 21st, 2019 10:25:37 AM

Atlas watches El closely, trying to interpret what she is seeing from her body language. He is flying with his boots about 15 feet below her, well out of sight of anything above.

DM StevenVdB - "Lead on, captor!"  d20+7=26 ; d20+5=10 ; d20+5=19 ; d20+5=24 ; d20+5=13 ; d20+5=13 ; d20+5=22 ; d20+5=19 ; d20+5=13 ; d20+5=9 ; d3=1 ; d20+5=6 ; d20+5=8 ; d20+5=11 ; d20+5=12 ; d20+5=12 ; d20+5=17 ;
Thursday November 21st, 2019 6:28:26 PM

(DM Note @ Lynette : not sure where I made reference there would be only 2 Wyvaran? Not being native English it could be of course that I make many mistakes... sorry for that. Is the text 'neither of them' referring to just 2 instead of all 16 Wyvaran? Please should you see mistakes like this you are most invited to send me an email - glad to learn. In any case there are a large number of them :-) )

Hovering in front of the cave entrance El check out the Wyvaran group. She counts no less than 16 of them! Behind them the cave entrance descends slowly into the mounting. It looks like a straight tunnel...

Down below, all the others - except Atlas - are waiting in anticipation of Elyngael's report. Vamir shifts his weight from one foot to the other whispering to his companion Melzat. Armand checks if there are any others trying to make it to the entrance... he sees nothing. Just in case, Owen prepares some spells.

As they are guarding the entrance, suddenly one of the Wyvaran looks down and spots Atlas however there in plain sight... he jumps up into the air waving his greatsword at the human fighter... immediately the assembled mob takes it to the air and flies towards Atlas... With the seeming spell active only 1 out of 16 notices there's something wrong with Atlas...
Seems they are puzzled about this human flying here in mid air... all 16 will reach Atlas next round.



Owen Marcellus (Weston W.) AC: 18/14/14; HP: 93/93; CMD: 20; Contingency, Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Mass Bear's Endurance  2d4=3 ;
Thursday November 21st, 2019 7:07:09 PM

OoC: You can take them, Atlas! We'll go after the dragon!

IC: If the wyvaran have not passed through the mouth of the cave, Owen casts Shadow Evocation, creating a Wall of Fire that covers the mouth of the cave and points inward. The wyvaran must make a DC 23 Will save to recognize it as an illusion. If they are within 20 feet of the wall, they take 1d4 Fire damage. If they are within 10 feet, they take 2d4 Fire damage instead. If they pass through the wall, they take 2d6+12 Fire damage. If they make their Will save to disbelieve, they take only 20% of the damage.

If the wyvaran have already passed through the mouth of the cave, Owen calls out to them in Draconic: Highlight to display spoiler: {"Wait! We are gifts for Temorianlis!"}

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Thursday November 21st, 2019 7:53:23 PM

"Aww Dragon Dung!"

This is going to get ugly isn't it?

Neshi prepares for the worst but hopes for some sort of better turn out.

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying Broom 
Thursday November 21st, 2019 7:57:56 PM

"Neshi I think it is! Mel, hold onto my shoulders, it's going to get a little bumpy!" Vamir takes a deep breath and prepares to cast.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 4
5 - 5
6 - 4

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet  d20+27=44 ;
Thursday November 21st, 2019 9:12:40 PM

Armand activates Touch of Glory on himself. (grant touched creature cleric level bonus on charisma based skill check).

Diplomacy 44 (d20+27)

"Oh Please have mercy on us. This Fire Giant captured us and has been telling us we are to feed his Fire Queen. Have Mercy we can be us use to her!" He then pouts and blubbers a little. "I don't want to die."

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+16=29 ;
Thursday November 21st, 2019 9:25:25 PM

Elyngael stealths over to Owen. Stealth d20+16=29
"Owen, remember these guys are immune to fire! Let's go along with Armand's ploy. It just might work and give us a chance to get by them. I'm heading over to stop Atlas from taking on all of them!"

OCC: "neither of them" does refer to there only being 2. Sorry, I was not aware that English was not your native language. Please be aware that I was an English teacher, so I notice these things.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132  d20+8=21 ;
Friday November 22nd, 2019 10:23:13 AM

Atlas is completely flabbergasted, he thought he was staying out of sight! In this moment he's not exactly sure what to do, he looks about and hears what Armand says, then scrambles in his mind to act. Without any plan at all he says, "We're here for the dragon. I'm told she's hungry and this fire giant thinks we would make a good meal. We offered ourselves as sacrifice to save our village from attack. The village will send 5 people every month as payment for their safety. As you can see, some of us are more resigned to dying than others. It's just the warrior way I guess. Can we pass and humbly present ourselves to the great dragon, for the life of our people?"

----------------------------------------------------------------
Diplomacy: 1d20+8=21


Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Saturday November 23rd, 2019 8:40:22 AM

"Look the fire queen wants to cook us as we enter her cave!" Armand waves to the wall of flames.

Still using the Diplomacy roll from previous post.

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying Broom 
Saturday November 23rd, 2019 7:08:13 PM

Vamir holds his breath, wondering if the plot is going to work. If it doesn't the witch will cast confusion when 8 or more exit the cave.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 4
5 - 5
6 - 4

DM StevenVdB - "Owww... they are just Dragon Fodder!!" 
Sunday November 24th, 2019 5:13:50 PM

Since the Wyvaran were all camping ourside the cave Owen has little chance to block the Wyvaran with a wall of Fire. Instead he calls out they are gifts for Temorianalis...

The one Wyvaran who sees through the seeming illusion yells back in Draconic: "He's lying! They are not 'gifts'... who would want to be 'gifts' in the first place! Looks you blind fools... it's an illusion!!"
The other Wyvaran just seems to have a daft look upon their faces... what is he talking about?!

Preparing for the worst Neshi and Vamir observe the mob getting closer to Altas.

Armand comes forward making a bold move. His diplomacy skills would outclass even the most charismatic bard in the Nothern Continent.

There's one hostile Wyvaran and 15 unfriendly ones... Armand's diplomacy skill make each of the Wyvaran shift two attitude steps. So you end up with one indifferent Wyvaran and... 15 friendly ones...

El warns Owen and Atlas to play cool and go along with Armand's ploy.

Rather than trying to take them all, Atlas confirms they are to be sacrificed to the great dragon...

"Owww... they are just Dragon Fodder!!" the one indifferent Wyvaran says and he turns his back on you to fly back up to the lair.

The 15 remaining, friendly, Wyvaran smile at you... they help you to go up the mountain. They swarm Ruffus who is welcomed as a hero... after all he brings a fine meal to Temorianalis...

"Leave the plant though... she's a carnivore..."

You are up the cliff in no time. Wyvaran happily flocking around you.

"Go go! Go in... go in... hurry..."


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 93/93; CMD: 20; Contingency, Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Mass Bear's Endurance 
Sunday November 24th, 2019 6:17:47 PM

OoC: Great work, Armand!

IC: Owen flies into the cave with the others. He tries to keep his distance from the others, if he can, to avoid getting the whole group roasted by fire breath at once.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Sunday November 24th, 2019 9:33:56 PM

Elyngael gathers up Brawn. "Will we have far to go? Is the path clear? I don't like the idea of a long wait before death, best to be over and done with it."

She's trying to gather information about how far down Temorianalis is and if their spells will run out, or if they will be able to cast more before the encounter starts.

Brawn has mage armor spell on.
Elyngael has stone skin spell on.

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet  d20+27=28 ;
Sunday November 24th, 2019 9:38:30 PM

Armand activates Touch of Glory on himself, again. (grant touched creature cleric level bonus on charisma based skill check).

Diplomacy 28 (d20+27) (technically a 1 even with all those bonuses, maybe that's a good thing.

"Do you think there's a chance she will spare me?" He asks pleadingly. "I have information. There's been a group of Halflings from Humble's Ford on our trail for the last 2 days. They probably think to rescue us not realizing that we are sacrificing ourselves to save the village. Well at least they are." He waves toward the others. "I was chosen by lot but I'm to useful to be sacrificed."

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Monday November 25th, 2019 3:37:59 PM

Atlas decides to keep his mouth shut and just goes with the flow, hoping the plan works. He hurries ahead once they get to the entrance. "El, you want the honors or should I go first? I'm not sure if we're scouting or just going in. I'm happy to take the heat of going first." He laughs at his pun and heads in.

Once out of sight of the Wyvaran he draws his sword and shield and prepares to take on the dragon.

DM StevenVdB - "Owww... they are just Dragon Fodder!!" 
Monday November 25th, 2019 4:46:25 PM

DM - waiting a bit on Yurneshi and Vamir

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Monday November 25th, 2019 6:26:38 PM

Neshi looks a bit dumbfounded at how gullible the Wyvaran are but goes along with the others.

He waits to see if the wyvaran follow or stay on the ledge.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Monday November 25th, 2019 6:27:23 PM

what size is the tunnel after entering the cavern opening?

DM Edit: The opening is 50ft wide by 40ft tall, and the tunnel at the moment appears to stay pretty close to those dimensions.

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying Broom 
Monday November 25th, 2019 7:53:27 PM

Vamir lowers his head, "I will tuck my plant in my bag, the great dragon will not even notice it." Vamir tucks Melzat in his bag until out of sight of the wyvern. Vamir nods approvingly at Armand and thinks to himself, that was amazing! One day I hope to have that kind of ability!

Spells
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 4
5 - 5
6 - 4

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 93/93; CMD: 20; Contingency, Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Mass Bear's Endurance 
Monday November 25th, 2019 9:11:57 PM

Owen is a little worried about entering a dragon's lair. He lets it show, because it fits the character he's currently playing.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132  d20+14=28 ;
Tuesday November 26th, 2019 4:14:06 PM

Atlas peers into the cave trying to see what awaits them...

------------------------------------------------------------------------
Perception: 1d20+14=28


DM StevenVdB - "Owww... they are just Dragon Fodder!!" 
Tuesday November 26th, 2019 5:20:38 PM

(XP from last scene 10.000 each)

A bit dumbfounded at how gullible the Wyvaran are the group enters the cave one by one.

Hoping not to get roasted right away Owen keeps his distance from the others.

El had hoped to get some information from the Wyvaran on the length of the tunnel but they are no longer paying attention... in their eyes you are already dead ...

As the diplomatic approach worked wondrously well earlier Armand wants to push it just a little bit further. Mind you, a 1 is an automatic failure no matter how high the end result actually is... your diplomacy gruesomely fails. But your end result is high enough so you do not alter the Wyvaran's mood anymore. (DM OOC - diplomacy normally takes a few minutes to succeed but you have been quite resourceful in the Wyvaran approach so I allowed the mood changes... don't push it ;-) )

The indifferent Wyvaran turns around and hisses : "Don't push it... move... she is hungry..."

Atlas decides to hold his mouth shut and goes along with the flow. Once inside he offers to dive in first and... take the heat... now that might just all come through. Once out of sight of the Wyvaran he draws his blade.

Neshi just goes along with the others and is happy to note the Wyvaran have no interest in going with you.

As soon as they are out of sight of the Wyvaran, Vamir lets Melzat out of his bag again.

Please tell me your marching order.

The Cave entrance is about 50ft by 40ft. Peaking inside you discover that the passageway dimensions stay pretty much the same. Travel seems to be relatively easy... smooth gravel floor and while the entrance was pretty dark, there are permanent dancing lights throughout the entirety of the cavern... the cave looks to wind down endlessly into the mountain at a steady angle down... a cozy breeze comes from deep below. A nice warmth as if you are on a soft blanket in front of a fire place...

Fear tingles down the spine of our heroes as they enter deeper into the dragon's lair. Lets say that again... they are KNOWINGLY and WILLINGLY trotting down a passageway that leads straight into a DRAGON's lair... so don't worry! It's perfectly normal you are shuddering.


Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying Broom, Protection from energy (fire) 
Tuesday November 26th, 2019 7:41:39 PM

Vamir shudders visibly, and his stomach is doing flips. The young witch puts Melzat beside him as he takes his normal spot in the middle of the party. As they are walking Vamir takes the time to cast protection from energy fire on himself. "Anyone elsenneed a little fire protection?" he asks in a whisper.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 5
4 - 4
5 - 5
6 - 4

OOC: 144 points of fire protection

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Tuesday November 26th, 2019 8:09:45 PM


Once they are out of sight of the Wyvaren and can whisper lightly, Neshi speaks.

"Ok so how do we keep these guys from coming in after us when whatever occurs, occurs?"

"I could probably slow them down a bit, but it would use up several spells." I think two walls of ice would effectively slow them down a little.

Thoughts?

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Tuesday November 26th, 2019 9:12:03 PM

"Hey let's take care of the dragon first and worry about the Wyvarn's later." Armand looks around nervously. "Remember I've got scrolls. 4 scrolls of 3rd level Protection from Energy, since the creater was 5th level that's 50 minutes. And I have 5 scrolls of 2nd level Resist Energy, those will only last 30 minutes. And the effects will stack. So it's just a matter of knowing when to cast them. Or if any you think it's going t to be sooner rather than later I can use the scrolls now."

Armand looks around some more and shudders. "Let's just be quiet and try to get closer before I cast these I don't want them to run out."

OOC, didn't someone cast spells on us? Do we need a timer going? And a list of spells cast?

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+18=34 ;
Tuesday November 26th, 2019 9:27:18 PM

Elyngael and Brawn continue moving with the other Wardens. She is depending on Armand for one of those scrolls before the battle as she moves in front with Atlas and whispers, "Let me move ahead and leave Brawn with you. I can be stealthy, check out what's ahead, and come back...hopefully."
Stealth d20+18=34

Brawn has mage armor spell on.
Elyngael has stone skin spell on.


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 93/93; CMD: 20; Contingency, Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Mass Bear's Endurance 
Tuesday November 26th, 2019 10:49:04 PM

OoC: I cast Protection from Fire on Armand, Atlas, and Elyngael. We should have a little less than two hours left on it.

IC: Owen stays toward the middle of the group, ready to cast Mislead on himself should things turn for the worse.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Wednesday November 27th, 2019 1:05:38 PM

Atlas asks Armand, "Will those scrolls stack on the spell Owen cast on me? The more protection I have the better. I expect to be close enough to smell her breath...then again, I think I might smell it now" After a short pause, "And let's not forget haste and bless, those are critical if we're going to be successful."

Then to the group, "Let's have El check out how far we have to go. We'll sit here tight and wait for her to report back." Turning to Elyngael, "You be careful and make sure you make it back to us. We'll wait for your return, then I'll take the lead when we go down to face it." Is that worry on Atlas' face?

----------------------------------------------------
Protection from Fire: 120/120 damage 100/120 minutes


DM StevenVdB - 5 minutes... 10 minutes... how far will you go...  
Wednesday November 27th, 2019 4:40:54 PM

Slowly the prospect of facing an adult red dragon begins to creep up your spine. Vamir shudders and his stomach is doing flips. Whispering he asks if anyone needs a little fire protection... oh yeah right... an Adult Red Dragon can breath... whooosh...

Once they are out of site of the tunnel entrance Neshi wonders how to keep the Wyvaran from coming up behind them... it would be a waste of spells but then again it could also secure the entrance... or... seal the escape route... unless of course Temorianalis has some backdoor on her lair.

Armand looks around nervously and prefers to concentrate on the Dragon ahead first. He counts his scrolls and tries to estimate their duration. Key would be to know exactly when to cast what...

Elyngael scouts ahead without Brawn. She quietly puts some space between her and the group. Exactly how far ahead do you go?!

Ready to cast a spell Owen stays in the center of the group.

Atlas suggests El to go deep into the mountain alone and report back once she knows exactly how far you need to go... cool! ... no hot!...

.....

The mountain is silent. A warm breeze comes from below. There's a hint of sulfur in the air...

The group waits for Elyngael to scout ahead... soon the Elf is out of sight...

5 minutes go by...

10 minutes...

still nothing... the warmth from the breeze makes you drowsy. How long will you wait? El's been gone for 10 minutes now... the only sound you hear is your own breathing and movement.

Elyngael: Highlight to display spoiler: {You have been going deeper into the mountain now for almost 10 minutes. The tunnel remains equally wide. It twists and turns at a steady degree down. Travel remains easy as well thanks to the ever-burning lights. You realize there actually isn't much to hide behind... you could try to blend in with the tunnel wall.

Temperature has gone up slightly. The stench of sulfur is a bit stronger now.

The gravel beneath your feet scrunches lightly with ever step you take... that's about the only sound you hear...

It's been 10 minutes... how far will you travel?? Another 5? Another 10?

Make a few stealth checks please. Please give me one stealth check for every extra 5 minutes you plan on travelling...
}



Owen Marcellus (Weston W.) AC: 18/14/14; HP: 93/93; CMD: 20; Contingency, Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Mass Bear's Endurance 
Wednesday November 27th, 2019 9:06:22 PM

Owen paces, restless. "I hate sending Elyngael off on her own like this. Maybe I should work on my stealth so I can help out in a pinch."

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+18=20 ; d20+18=20 ; d20+18=31 ; d20+18=36 ;
Wednesday November 27th, 2019 10:43:58 PM

Elyngael continues deeper into the mountain for about 10 minutes. The tunnel remains wide but twists and turns as it continues to slant downward. The distinct smell of sulfur gets stronger as the temperature rises. Elyngael stops nervously at the minor sound of some gravel under foot. She decides to continue 5 more minutes before returning.

stealth d20+18=20
Perception d20+18=20

Upon detecting nothing ahead, she is turns about and heads stealthily back.
Stealth d20+18=31
Stealth d20+18=36


Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Thursday November 28th, 2019 11:42:52 AM

After 10 minutes Armand looks at everyone. "Maybe we should start after her, she's been gone awhile. I do have a silence spell ready so I can cast that on us if you want to move quietly down the tunnel."

Armand then thumps himself on his head. "Duh, guys we can fly, so we won't make as much noise as walking."

Currently have Fly

DM StevenVdB - Left for dead! (welcome back Tanner!!) 
Thursday November 28th, 2019 5:32:34 PM

The main group is growing restless... Owen and Armand worry Elyngael is going to get herself in trouble... and they wouldn't even know if she was...
Armand suggests to go after her. Giving himself a thump on the forehead he realizes they can fly rather than walking. They would be able to muffle the sound of their feet.
The others wait in silence...
Slowly the pack starts moving deeper into the lair...

-------------------------------------------------

Elyngael goes deeper into the dragon lair... after another 5 she still sees no end... just how far does this tunnel go?!? She's gone for 15 minutes. It will take another 15 to get back to the group...

Wait... are that voices?! Or does she just think she hears voices?? Sound does carry far in this kind of caves... it's not her friends that grew tired of waiting... it comes from further down below.

Do you go back or not?

-------------------------------------------------

(Folks, please welcome Tanner Nielsen back to the Wold!)

Rattlebones's head is banging... the first thing you feel is thirst... then pain... a lot of pain. The large minotaur doesn't move just yet. Where are you?!? You try to open your eyes. One eye is firmly shut... it feels swollen and sore... is that the taste of blood on your lips?!? What happened?!? There was a fight... then all went black...

Hold on someone else is here... Rattlebones here's a voice... no two. yes two... three??

Where's Uli?? Rattlebones notices a large jute bag... it's not moving! No!!!
You can feel rage building inside but you are in too much pain to pick another fight... not knowing the enemy puts you in a serious disadvantage.

A quick scan of your body shows you have suffered serious blood-loss... You don't think you have any fractures... but there's a nasty cut across your chest. You seem to have all your gear still... but apart from that bag you see no sign of Uli.

Rattlebones is down to 30HP... seems your assailants considered you were either dead or dying so they did not even shackle you.

Your options?
- stay down hoping they won't notice you are still alive... who ever they are...
- try to see who captured you
- make a run for it... there are two tunnels. One leading up... the other one leading down.
- attack your captors... though that outcome sounds pretty dire.



Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Thursday November 28th, 2019 10:55:49 PM

OOC: welcome back Tanner!!

Neshi moves along with the others nut tries staying on th right side fairly high up as he slowly flies along

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Thursday November 28th, 2019 11:43:46 PM

Elyngael appears back with news for the worried Wardens. "The dragon's lair is definitely in there. It's really deep, though, and warm and smells bad. The tunnel remains wide and barren - no place to hide. There's some gravel making it harder to stay silent. The distance down means we'll have to destroy her while we are in her lair because there will be no escape"

Rattlebones (Tanner) -- HP 239 | AC 18/11/16 | CMD 30 | F+16/R+12/W+9 
Thursday November 28th, 2019 11:49:08 PM

OOC: Thanks! I'm happy to be back!

Rattlebones blinks his eyes thickly, trying to catch a view of his surroundings without moving and revealing he is still alive. The light pierced his brain and made him cognizant of his raging headache. By the moon and stars! What happened!? We bedded down for sleep and dark shadows swarmed over us before we could bare tooth and claw. Uli! I will help, brother. He waits for the pain to subside before trying to open his eyes again. He needed to know if anything was nearby before chancing a move.

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Thursday November 28th, 2019 11:49:12 PM

Armand continues with the others down the passage. When the Fly spells starts to fade he lands and turns to the others. Quietly he asks, "Should we walk from here, or use the fly wand again?"

OOC, The Fly spell lasts 1 minute per caster, I forget what level the wand is at, but we may be coming near the end of the spell duration.

DM Edit: the wand is level 15

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 93/93; CMD: 20; Contingency, Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Mass Bear's Endurance 
Thursday November 28th, 2019 11:53:23 PM

Owen heads down the tunnel with the others, in pursuit of Elyngael.

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying Broom, Protection from energy (fire) 
Friday November 29th, 2019 8:38:22 AM

Vamir looks around, sweat beads popping out on his forehead. The witch continues walking along with the rest of the group. Vamir pulls out his wand of spectral hand and prepares to cast it just before they enter the dragons lair.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 5
4 - 4
5 - 5
6 - 4

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132  d20+4=22 ;
Friday November 29th, 2019 2:57:27 PM

Atlas is so intent on listening for El that he doesn't hear when the others discuss going after her. When he sees them moving forward he asks, "It's only been a little bit, there's no rush. She is sneaking, remember?"

However, realizing they have already made up their mind he rushes to the front of the group. His boots of flying have worn off and he wants to keep the last charge or two for when they face the dragon.

----------------------------------------------------------------
Stealth Check: 1d20+4=22


Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Friday November 29th, 2019 5:30:26 PM

Staying to the right Neshi starts planning spell sequences.

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Saturday November 30th, 2019 9:05:16 PM

Armand looks around. "Is it me or is it really quiet?"

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Saturday November 30th, 2019 9:19:13 PM

Elyngael is pretty sure she is back with the party now.

Rattlebones (Tanner) -- HP 239 | AC 18/11/16 | CMD 30 | F+16/R+12/W+9 
Saturday November 30th, 2019 10:17:54 PM

Rattlebones opens an eye, slowly.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Saturday November 30th, 2019 11:14:50 PM

Atlas looks back to Armand and whispers, "Only when you're not talking." He throws a wink and smirk in for good measure, then says seriously, still in a whisper, "I'm sure she'll be back when she learns something. It hasn't been that long, so if we continue then let's do so slowly."

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 93/93; CMD: 20; Contingency, Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Mass Bear's Endurance 
Sunday December 1st, 2019 3:50:55 PM

Owen grins at Atlas' jibe at Armand.

DM StevenVdB - "You know what to do... go..." 
Sunday December 1st, 2019 4:23:39 PM

Worried for Elyngael the group slowly follows the tunnel downward hoping to be reunited with their ranger soon. Atlas tries to avoid breaking plan... after all she's sneaking! Give her some time?! But already the group's made up its mind.

Owen quietly goes with the group. Sweat beads popping our of Vamir forehead as he continues walking along. Just in case he pulls out his wand... ready to use it when they enter the lair.

Using the fly spell Armand and Neshi float down... they fly... they all fly down here...

...

After some 10 minutes the group is surprised by El's stealthiness... immediately they are briefed. El's convinced they are heading towards the lair indeed... it's getting gradually warmer and the smell is worsening. But given the length of this tunnel she also realises there is no escape possible... only in death... either She dies or the group gets to meet the Grey One.

************************

Down... somewhere... what appears to be a young male taur tries to open his eyes... one's firmly shut. Through the other Rattlebones has a blurry sight. He notices figures on the other side of the room... well it's not a room... it's like a slightly wider part of some kind of tunnel...

Rattlebones Highlight to display spoiler: { For some reason 4 creatures are staring up one tunnel. Seems the one going up! Your sight is bad so you can't quite identify your assailants.

"They'll be here soon... we should hide... " the one on the left whispers.

"You know what to do... go..." the one in the centre hisses.

They nod and part... two go into the tunnel upward...

Two remain here and stand guard in the centre of the chamber... watching up the tunnel.

Rattlebones tries to look around better. The jute bag across the chamber troubles him... those bloodstains don't look good.
}

Rattlebones please don't forget to update your header. Right now you are down to 30/239 HP After all you were captured... and they seem to think you are dead so you must have been out cold. Be prudent...

************************

After 30 minutes El perceives two figures standing guard... it seems the tunnel is slightly wider up ahead and... could that be two guards standing there awaiting you?! More Wyvaran?!

Perception DC30 Highlight to display spoiler: { you notice two hidden doors between you and those two guards. One on either side of the passageway }

Those 2 Wyvaran guards up ahead appear much stronger than the ones you have faced thus far. Armed with greatswords wearing breastplates...

Elyngael is walking slightly ahead of the group... the guards have not noticed you yet but they appear to be on the lookout for you?!?

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+18=28 ;
Sunday December 1st, 2019 8:20:49 PM

Perception d20 +18 =28

Elyngael turns back to the others. "There are guards ahead. Time to do the 'We are prisoners' act. Get our giant friend up here so he can do his part."



Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Sunday December 1st, 2019 8:36:53 PM

Armand nods. "We should play this up." He digs in his bag a minute. "Here are our 3 manacles. We can pretend to put these on and just walk ahead of Ruffas and bemoan our fate."

Armand will then use one of the manacles. He will keep the key to it in case they get accidentally locked. "Anyone else?"

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying Broom, Protection from energy (fire)  d20+14=27 ;
Sunday December 1st, 2019 9:50:17 PM

Vamir stashes Melzat in the top of his pack with his head sticking out and holds his hands out to Armand. "Better me than those who may need their hands immediately," the witch says with a wry smile. "If those Wyvaran attack I will try and cast confusion on them to give us a little time."

Spells
Cantrips - all
1 - 7
2 - 7
3 - 5
4 - 4
5 - 5
6 - 4

Rattlebones (Tanner) -- HP 239 | AC 18/11/16 | CMD 30 | F+16/R+12/W+9 
Monday December 2nd, 2019 2:18:49 AM

HP 30/239 (I hope you don't mind. My header is saved in auto-fill, and I don't want multiple versions)

Rattlebones grits his teeth in pain and frustration. I will show these snake men fear and pain! But how? I bleed. Uli bleeds. I must wait for the prey to be calm. He watches and waits, keeping one eye slitted and not moving.


Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Monday December 2nd, 2019 9:48:04 AM

Atlas shakes his head and whispers, "It's only 2, can't we just dispatch with them and move on? I don't like having these things at our back when we have to face the dragon. It was one thing when they were way back at the entrance, but if we're getting close, well, I just don't like it."

DM StevenVdB - 'We are prisoners' 
Monday December 2nd, 2019 5:33:46 PM

The group comes to a pause... El spotted the guards and suggest playing the 'We are prisoners'-theme again. Ruffus tilt his head and waits for a decision to be made...

Armand nods and takes out the manacles... Vamir immediately holds out his hands... only Atlas seems to disagree with the plan...

The guards don't move...

****************************************

Rattlebones knows he must wait... he's in no condition to try being heroir right now... not sure what it is but those guards appear to be on the lookout for someone... or something...



Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Monday December 2nd, 2019 6:02:41 PM

as the decision is being made, Neshi quickly casts a summon swarm spell focusing on bring in as many spiders as possible to start attacking the Wyvaran.

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Monday December 2nd, 2019 6:06:22 PM

Armand turns to Atlas. "Yes, we're going to dispatch them. How do you think we're going to get close enough without getting into ranged combat and possibly them getting off an alarm? There's no place to hide and sneak up on them. We act deceptive captives until you're in charge position. Then you charge, Elyngael whips out her bow and shoots, Brawn charges, swords, arrows and claws everywhere."

Armand turns to Ruffus. "You just keep saying things like 'stop you're whinning' and 'move along'."

Armand loosely draps the manacles over his arms and holds the chain so that the manacles don't fall off. "Now don't fasten them Vamir." He looks at the rest of the party. "Anyone else for fake manacles? I saw it in a play once when these guys were sneaking into a death fortress to rescue a princess."

Once the rest of the party is on board, Armand will begin shuffling forward and bemoaning his fate. "I don't want to die....I could be useful to your fire queen."

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying Broom, Protection from energy (fire) 
Monday December 2nd, 2019 6:20:44 PM

Vamir shrugs his shoulders and winks at Armand, "yes sir," Vamir tucks his wand away, and prepares for battle.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 5
4 - 4
5 - 5
6 - 4

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Monday December 2nd, 2019 6:49:00 PM

Elyngael hangs back, but keeps her head down playing along with the ruse. Her plan is that as soon as Atlas and Brawn are between the two guards, she will pull her longbow and shoot.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 93/93; CMD: 20; Contingency, Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Mass Bear's Endurance 
Monday December 2nd, 2019 9:15:08 PM

Owen quietly reminds the others that his Seeming illusion includes manacles; they don't need to hinder themselves unduly.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132  d20+2=17 ;
Tuesday December 3rd, 2019 12:08:42 PM

Atlas is grateful that the Seeming spell is still working as he didn't like the idea of putting his sword and shield away and putting real manacles on. With that in mind, he takes the lead, putting on the best show he can, "Would you stop your whining? I cannot wait until that thing swallows me whole so that I don't have to listen to you any more. We're going to die for a good cause, live with it."

-------------------------------------------------------------
Bluff: 1d20+2=17(+10 for the Seeming spell?)


DM StevenVdB - 'We are prisoners' 
Tuesday December 3rd, 2019 6:09:07 PM

Tired of waiting Neshy summons a swarm of spiders! (Do put them on the map)

Armand reassures Atlas that he is ready to put an end to these two... with this plan in mind, Vamir, El, Owen and Atlas start moving towards the guards.

You approach this section of the tunnel from the West. This looks like a large ante-chamber... a prelude to something far worse.

Atlas and Armanr play it cool as they approach the guards pretending to be prisoners of the Fire Giant Ruffus.

Map

"HALT... one of the Wyvaran s Generals says...


Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 85/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Tuesday December 3rd, 2019 8:10:39 PM

coming from around the edge of the cavern just north of the guards there is the sound of chitinous crawling and movement as a carpet of spiders starts moving toward the wyvaran.

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying Broom, Protection from energy (fire) 
Tuesday December 3rd, 2019 8:33:03 PM

Vamir plays along with Atlas, "I didn't as to be tribute! I want my bed and to be warm again. What I wouldn't give for a good book right about now!" Vamir whines.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 5
4 - 4
5 - 5
6 - 4

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 93/93; CMD: 20; Contingency, Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Mass Bear's Endurance 
Tuesday December 3rd, 2019 9:12:38 PM

Owen halts at the general's command.

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Tuesday December 3rd, 2019 9:12:58 PM

Armand eyes Varmir. Then he casts Silence at a point just behind yellow and just below green (the blue circle indicates the area of effect).
Silence - no save it was not cast on a person it was cast on a point in space, spell resistance does not apply, they are in the bubble.

"Enough talking, time to kill them!" He shouts. "Quickly, I've put a Silence spell around them!"

Spells Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Hold Person, cast-Silence (wis bonus), Bless Weapon (domain)
3 (4): Dispel magic, Protection from energy, Dispel Magic, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (3): Holy Smite, Dismissal, Neutralize Poison, Holy Smite (domain), Summon Monster IV (wis bonus)
5 (2): Command Greater, Break Enchantment, Righteous Might (domain)
6 (2):Heal, Blade Barrier, Undeath to death (domain)
}


Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+18=25 ; d8+5=10 ; d6=6 ; d20+13=18 ; d8+5=12 ; d6=2 ; d20+7=11 ; d20+14=31 ; 2d6+7=12 ; d6=5 ; d6=2 ; d20+12=25 ;
Tuesday December 3rd, 2019 9:30:56 PM

Elyngael has Stone Skin.

Elyngael briefly wonders why the others didn't attack when they got close, wasn't that the plan? She takes a 5 foot step and whips up her bow and fires at the Yellow Wyvaran. OOC(Are they flat footed? Rolling for damage since I don't know what their AC.)
First arrow (d20+18=25) normal damage (1d8+5=10), electrical damage (d6=6)
Second arrow (d20+18=18) normal damage (1d8+5=12), electrical damage (d6=2)
Third arrow (d20+7=11) assuming that is a miss

Then she commands Brawn, "Attack my target!"

Brawn AC 33/16t/31t 87/87hp CMD 24
(stat's reflect Mage Armor)
Brawn leaps forward and attacks yellow.
Bite (d20+14=31) normal damage (2d6+7=12) fire damage (d6=5) cold damage (d6=2)
Trip check, CMB (D20+12=25)

Rattlebones (Tanner) -- HP 239 | AC 18/11/16 | CMD 30 | F+16/R+12/W+9 
Tuesday December 3rd, 2019 10:29:35 PM

Rattlebones continues watching, staying still.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132  d20+21=35 ; d8+9=11 ; 2d6=3 ;
Wednesday December 4th, 2019 10:22:25 AM

Atlas, surprised at the sudden attack, rushes forward and prepares an attack of opportunity if it presents itself.

"Guys, I thought we were going to get close first!"

--------------------------------------------------------------------------
AoO: 1d20+21=35
Damage: 1d8+9=11
Holy Damage: 2d6=3

Resist Fire: 120/120


DM StevenVdB - "Guys, I thought we were going to get close first!"  d20+25=28 d20+25=29 d20+20=21 d20+15=18 d20+25=26 12d6(3+2+4+3+2+4+6+2+3+3+5+4)=41 12d6(4+4+3+1+4+4+3+4+1+6+6+4)=44
Wednesday December 4th, 2019 5:53:19 PM

Finishing her summoning spell, Yurneshi calls a swarm of spiders to charge forward.

Vamir tries to stick with the original 'we are prisoners' plan. As does Atlas and when ordered to stand still by the Generals Owen does as he is told.

However Armand and El think this has been enough... first Armand casts silence over the Generals, immediately followed by a volley of arrows of which one draws blood.
Brawn follows suit and also attacks the yellow General. The wolf's bite is quite brutal and he tries to trip the Wyvaran General. The Yellow General makes an AoO (hits AC28 - no hit) but he fails to strike Brawn and is knocked prone.

"Guys, I thought we were going to get close first!", Atlas shouts.
Yet there's no more stopping now...

The Green General takes a 5ft step and makes a full attack on Brawn. (Hits AC29, AC21 and AC18) Nothing get's through the Wolf's armor.

The Yellow General attempts to get up (Brawn get's an AoO on yellow) Once up, he tries to hit Brawn again (hits AC26 fail)

Behind the pack suddenly two hidden doors open. Two more General appear!! Both of them cast Dragon's Breath and breath fire at you!!

Magenta General ; Dragon's Breath engulfs Neshi and Vamir! damage 41 Ref save DC21 for half

Cyan General : Dragon's Breath engulfs Owen, Armand and again Vamir Damage 44HP Ref save DC21 for half.

Luckily some already have fire protection...

Rattlebones does nothing. Look could those newly arrived be in your side?!? With any luck they have some healing spells for patching you up.


Green general AC23 : damage taken : 0
Yellow general AC23 : damage taken : 35
Magenta general AC29 : damage taken : 0
Cyan general AC29 : damage taken : 0


Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144  d20+15=30 ; d20+15=17 ;
Wednesday December 4th, 2019 8:19:09 PM

Vamir nimbly steps out of the way of the first dragon breath (Reflex 30) but isn't so lucky on the second. Luckily the witches Protection from Energy spell absorbs the 64 points of damage. The witch looks for a slightly safe place to stand rather than between the 2 groups of wyvaran generals. Vamir casts spectral hand from his wand and places it in his bag.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 5
4 - 4
5 - 5
6 - 4

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet  d20+9=29 ;
Wednesday December 4th, 2019 8:20:19 PM

Reflex save 29 (d20+9)
Damage nil, (looked back and discovered Owen Cast Protection from Energy Fire, on Atlas, Elyngael and myself)
Protection from Energy-fire 98/120

Armand whirls,"It's a Trap." He then casts Summon Monster IV. (Next round a Hound Archon will be appearing...but them baddies don't know that).

Spells Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Hold Person, cast-Silence (wis bonus), Bless Weapon (domain)
3 (4): Dispel magic, Protection from energy, Dispel Magic, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (3): Holy Smite, Dismissal, Neutralize Poison, Holy Smite (domain), cast-Summon Monster IV (wis bonus)
5 (2): Command Greater, Break Enchantment, Righteous Might (domain)
6 (2):Heal, Blade Barrier, Undeath to death (domain)
}

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Wednesday December 4th, 2019 8:22:12 PM

oh wait. here's the battle map

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+14=18 ; d20+18=31 ; d8+5=11 ; d6=5 ; d20+13=16 ; d20+11=22 ; d20+14=16 ; d20+9=23 ; 2d6+7=17 ; d6=2 ; d6=1 ; d20+12=15 ;
Wednesday December 4th, 2019 8:49:31 PM

Brawn's AoO: Bite (d20+14=28) Miss

Elyngael has Stone Skin.
and Protection from Energy Fire 120/120

OOC Why are we all slightly shifted on the map? I thought we were all pretty much inside the squares yesterday.

Elyngael calls out, Get in there and fight Atlas, we need to take these guys down so we can deal with the others." She continues to shoot at the Yellow Wvyaran
First arrow (d20+18=31) normal damage (1d8+5=11), electrical damage (d6=5)
Second arrow (d20+13=16) miss
Third arrow (d20+7=22) just missing

Brawn AC 33/16t/31t 87/87hp CMD 24
(stat's reflect Mage Armor)
Brawn leaps forward and attacks yellow.
Bite (d20+14=16) miss
Second Bite (d20+9=23) normal damage (2d6+7=17) fire damage (d6=2) frost damage (d6=1)
Trip check, CMB (D20+12=15)

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/93; CMD: 20; Contingency, Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Mass Bear's Endurance  d20+12=22 ;
Wednesday December 4th, 2019 9:20:24 PM

OoC: Everyone, remember that you have Mass Bear's Endurance!

IC: Owen quickly ducks, avoiding most of the fire breath. (Reflex Save: 22) He takes a brief moment to cast Stoneskin on Armand, then flies around the corner and lands partway up the wall.

___________________________

12/12 days of Contingency remain. If Owen turns invisible, he will automatically cast Stoneskin on himself.
11/12 hours of Seeming remain for the whole party (except Ruffas).
11/12 hours of Darkvision remain.
2/2 hours of Spider Climb remain.
2/2 hours of See Invisibility remain.
2/2 hours of Protection from Energy (Fire) remain for Atlas, Armand, and Elyngael.
??/12 minutes of Fly remain for the whole party.
??/12 minutes of Mass Bear's Endurance remain for the whole party.
2/2 hours of Stoneskin remain for Armand.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, True Strike, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, Scorching Ray, See Invisibility, Spider Climb, Darkvision, and Invisibility.
3: Protection from Energy, Protection from Energy, Protection from Energy, Haste, Displacement, and Major Image.
4: Stoneskin, Stone Shape, Crushing Despair, Phantasmal Killer, and Greater Invisibility.
5: Teleport, Cone of Cold, Cone of Cold, Feeblemind, and Seeming.
6: Greater Dispel Magic, Freezing Sphere, Mass Bear's Endurance, and Mislead.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

Rattlebones (Tanner) -- HP 239 | AC 18/11/16 | CMD 30 | F+16/R+12/W+9 
Wednesday December 4th, 2019 10:19:57 PM

Rattlebones remains still.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 84/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance  d20+12=31 ; 12d6=53 ;
Thursday December 5th, 2019 2:16:56 PM

Neshi turns and looks at the new comers as he basically ignores the fire damage, Save dc 31 and fire reistance 20.

"You two really have to do better than that."

Neshi then quickly casts a con of cold that fills the area behind the party. 53 points 1/2 damage with a reflex save of DC24



Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132  d20+21=36 ; d8+9=13 ; 2d6=11 ;
Thursday December 5th, 2019 2:55:05 PM

Atlas moves to attack the one to Brawn's left. He strikes hard and makes it count.

------------------------------------------------------------------------------
Attack Green
Longsword: 1d20+21=36
Damage: 1d8+9=13
Holy Damage: 2d6=11

"Total Damage: 24

Resist Fire: 120/120
Bear's Endurance: +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth. (still need to figure out how many hp this gives me...will worry about if I get low)


Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144  d20+9=11 ; d12=4 ; d4=2 ; d20+16=21 ;
Thursday December 5th, 2019 7:59:25 PM

Vamir moves 30 foot forward clearing the double dragon's breath and raises a slender finger, pointing it at yellow wyvaran. The witches hand speeds out and attempts a touch attack on the creature (Hit touch AC 11) with his spectral hand delivering calcific touch, (Fortitude DC 20, SR 21**) causing 2 points of dexterity damage.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 5
4 - 4
5 - 5
6 - 4

**A successful Fortitude save negates the slow effect but not the ability damage. A target reduced to 0 Dexterity is petrified permanently. Break enchantment, restoration, or stone to flesh can reverse the effects of calcific touch.


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/93; CMD: 20; Contingency, Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Mass Bear's Endurance 
Thursday December 5th, 2019 10:45:21 PM

Owen hopes the sound of combat doesn't awaken Temorianlis.

Rattlebones (Tanner) -- HP 239 | AC 18/11/16 | CMD 30 | F+16/R+12/W+9 
Thursday December 5th, 2019 11:13:14 PM

Rattlebones remains still.

HP 30/239

DM StevenVdB - "It's a Trap."  d20+7=8 d20+25=31 d20+20=34 2d6(3+1)+15=19 d20+15=31 d20+25=33 d20+20=33 d20+15=25 2d6(1+4)+15=20 2d6(4+4)+15=23 d20+6=9 d20+11=18 d20+11=13
Friday December 6th, 2019 6:36:12 PM

(sorry for skipping a day folks. I was at a trade show the last 3 days and I kinda crashed last night.)

Fire washes over Vamir He manages to avoid some of the fire. Luckily the rest is absorbed by the protective spells cast earlier.
Yet there's only this much those spells can take... so the witch for a slightly safer spot. Using the spectral hand he summoned he tries to deliver a calcific touch to the yellow general but he fails to pass the touch AC.

Similar to Vamir, Armand too feels no damage at all from the fire. Much to the Generals' disappointment of course. He begins summoning an ally to send into the fray.

Brawn tries to bite the Yellow general as he scampers back on his feet but Brawn's fangs merely bite a hole in thin air.

El's well protected by several spells. She call out for Atlas and then tries to arrow down the Yellow General. Brawn takes a bite in the general's leg but he fails to trip him this time... (I accidentally took the CMD of the other two rather than the two fighter Wyvaran...)

Owen avoids most of the fire. He protects Armand and then flies around the corner.

Simply ignoring the fire, Neshi turns around the fills the area behind the party with a cone of cold. Only the Magenta General is inside... he is hit full force by the biting cold!

Atlas moves up to side with Brawn and attacks the green general.

Both he green and yellow general make a full attack at Brawn...

Green hits AC31, AC34 and AC31 : damage 19HP
Yellow hits AC33, AC33 and AC25 : damage 43HP
Brawn is hit for 62HP in total!

Badly hurt with the cone of cold the Magenta general takes a 5ft step up to Neshi and makes a full attack with his unholy mace. (hits AC18 and AC6)

It's obvious the taur creature has substantial magic powers... so the Cyan General makes a Dimensional hop to flank Neshi and the takes a swing with his mace (hits AC13)

Rattlebones is still not moving... (Tanner check mail...)

battle map

Green general AC23 Touch AC14 CMD30 : damage taken : 23
Yellow general AC23 Touch AC14 CMD30 : damage taken : 71
Magenta general AC29 : damage taken : 53
Cyan general AC29 : damage taken : 0

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+18=36 ; d8+5=9 ; d6=2 ; d20+13=16 ; d20+7=14 ; d20+14=23 ; 2d6+7=15 ; d6=3 ; d6=6 ; d20+9=27 ; 2d6+7=18 ; d6=1 ; d6=2 ; d20+12=28 ; d20+12=20 ;
Friday December 6th, 2019 8:15:57 PM

Elyngael has Stone Skin.
and Protection from Energy Fire 120/120

Elyngale see's Brawn get mangled by the wyvaran's. "Not again!" She calls out, but knows there's no way for Brawn to disengage at this point.

he continues to shoot at the Yellow Wvyaran
First arrow (d20+18=36) normal damage (1d8+5=9), electrical damage (d6=2)
Second arrow (d20+13=16) miss
Third arrow (d20+7=14) miss

Brawn AC 33/16t/31t 25/87hp CMD 24
(stat's reflect Mage Armor)
Brawn leaps forward and attacks yellow.
Bite (d20+14=23) normal damage (2d6+7=15) fire damage (d6=3) frost damage (d6=6)
Second Bite (d20+9=27) normal damage (2d6+7=18) fire damage (d6=1) frost damage (d6=2)
First Trip check (Forgot to roll after first attack), CMB (D20+12=28)
Second Trip check CMB (d20+12=20)

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet  d20+9=14 ; d20+4=7 ; d20+3=18 ; d8=8 ; d8=8 ; d8=3 ; d8=6 ;
Friday December 6th, 2019 8:52:06 PM

Summoned Monster spell goes off and a Hound Archon appears behind the Magenta Wyvaran.

Hound Archon AC 19/10/19 39/39HP CMD 18 Fort+8, Ref+5, Will+5
DR10/evil SR 15
Aura of Menace (DC16 will): 20'rad. -2 on AC and to hit rolls. (unless save or successfully attacks Archon)
Magic Circle Against Evil 10'rad.
The Archon swings his Greatsword and Magenta: To hit 14 (d20+9)miss, To hit 7 (d20+9) miss, Bite 18 (d20+3) miss.
-------------

Armand:
Protection from Energy-fire 98/120
Stone Skin

Armand whirls again at Elyngale's pronouncement. "This changes my plans." he grunts. Then he clicks his heals (free action, activating boots of speed) and moves behind Brawn while drawing his glaive from the efficient quiver. Armand then prays, burning Neutralize Poison, and cast Cure Critical Wounds on Brawn. (Brawn is healed 37 hit points, 4d8+12)

Spells Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Hold Person, x (wis bonus), Bless Weapon (domain)
3 (4): Dispel magic, Protection from energy, Dispel Magic, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (3): Holy Smite, Dismissal, x, Holy Smite (domain), x (wis bonus)
5 (2): Command Greater, Break Enchantment, Righteous Might (domain)
6 (2):Heal, Blade Barrier, Undeath to death (domain)
}

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Friday December 6th, 2019 8:59:34 PM

OOC
Hey I just thought of something....Where's Ruffus in all this? I thought he was going along with us to redeem his honor.

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144  d20+9=15 ; d20+16=23 ; d4=1 ;
Saturday December 7th, 2019 7:03:29 PM

Vamir grumbles about missing as he causes the spectral hand to dart out again in an attempt to touch the yellow wyvaran, (Touch AC 15, SR 23, Dex damage -1**).

Spells
Cantrips - all
1 - 7
2 - 7
3 - 5
4 - 4
5 - 5
6 - 4

**A successful Fortitude save negates the slow effect but not the ability damage. A target reduced to 0 Dexterity is petrified permanently. Break enchantment, restoration, or stone to flesh can reverse the effects of calcific touch.

Rattlebones (Tanner) -- HP 239 | AC 18/11/16 | CMD 30 | F+16/R+12/W+9 
Sunday December 8th, 2019 2:11:39 AM

A figure at the back of the cavern stands up, about 25 feet behind the wyvarans.

You see what first appears to be a young male minotaur, tall and well-muscled with broad shoulders. As you get closer, however, you notice that instead of horns he has broad, plated antlers, and instead of a typical bovine snout he has a face that is longer and thinner. His fur is also thicker than normal. He body is chestnut brown, with white starting at his elbows and hocks. He wears a fur kilt, with numerous feathers, beads, and bones decorating his clothing. He bears no weapons, but his hands end in sharp, wicked claws.

His fur is matted with dried blood. He stands woozily, but he gains his footing and narrows his eyes as he looks at the backs of the wyvarans.

(Just a move action to stand.)



Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 84/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance  12d6=36 ; d20+1=17 ; d20+1=5 ;
Sunday December 8th, 2019 2:35:22 PM

Neshi looks at the two of the wyvaran as they flail around and shakes his head as he takes a 5 ft step away and then quickly casts a spell.

chain lightening: 36 points; Reflex DC 25 for magenta, DC 23 for cyan for 1/2 damage

*****************************

The swarm attacks both the green and yellow wyvaran both need to make a Fort save DC 11 vs distraction or be nauseated for the round. The spiders try to attack and bite buth they don not seem to be able to bite through the wyvaran's thick skin.



Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/93; CMD: 20; Contingency, Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Mass Bear's Endurance 
Sunday December 8th, 2019 8:29:06 PM

When Armand's summoned Hound Archon appears, Owen casts Major Image to make another one appear next to it. He sends it alongside Armand's, to flank whichever enemy it attacks. The enemy Wyvaran must make a DC 19 Will save to disbelieve it.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132  d20+17=24 ; d8+9=15 ; 2d6=8 ; d20+13=23 ; d4+5=6 ; d6=4 ; d20+12=27 ; d8+9=14 ; 2d6=6 ; d20+8=11 ; d20+7=8 ;
Monday December 9th, 2019 10:53:19 AM

Atlas strikes out at the Wyvaran next to him in hopes of drawing it's attention from Brawn. As he does so he yells at the thing in Dwarven and any other language he can understand. Especially the universal cursing language!

------------------------------------------------------------------------------
Attack Green

Longsword: 1d20+17=
Damage: 1d8+9=15
Holy Damage: 2d6=8

Spiked Frost Shield: 1d20+13=23
Damage: 1d4+5=6
Frost Damage: 1d6=4

Longsword: 1d20+12=27
Damage: 1d8+9=14
Holy Damage: 2d6=6

Spiked Frost Shield: 1d20+8=11
Damage: 1d4+5=n/a
Frost Damage: 1d6=n/a

Longsword: 1d20+7=8
Damage: 1d8+9=n/a
Holy Damage: 2d6=n/a

Total Damage: 53

Resist Fire: 120/120
Bear's Endurance: +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth. (still need to figure out how many hp this gives me...will worry about if I get low)


DM StevenVdB - "Not again!"  d20+8=9 d20+13=33 d20+7=20 d20+7=24 d20+9=22 d20+13=17 d20+25=43 d20+20=23 d20+15=29 2d6(2+5)+15=22 3d8(4+4+2)+12=22
Monday December 9th, 2019 5:24:48 PM

Elyngael shouts as she sees Brawn taking so many hits. She fires arrow after arrow at the Yellow General but in her haste only one arrow succeeds to penetrate his armor.

Brawn in sheer rage rips open the general's armor tearing large gashes over the Wyvaran's belly.

This time Vamir's spectral hand succeeds in touching the Yellow general... (Fort save 9 - natural 1 : -1Dex)

The Yellow general sinks to his knees...

Behind the Magenta general Armand summons a Hound Archon. The canine-headed outsider swings his greatsword but fails to connect (Will save vs menacing aura 33 - nat 20) Magenta is not impressed by the menacing aura of the Hound Archon...

Armand runs up to Brawn and heals the brave Wolf.

Chains lighting suddenly flashed through the tunnels as Neshi carefully aims her spell. Magenta is unable to avoid the damage. Cyan though avoids some of the damage.

The Green Wyvaran General feels a spider swarm crawling up behind him but at least he's not nauseated by their vast numbers.

Now that the magenta general is fighting the Hound Archon, Owen makes a second one appear right next to it. Magenta can't see the difference between the image and the actual Archon and now accepts he's fighting two Hound Archons!!

Atlas pummels the green Wyvaran General. Strike after strike keep bashing away at the Wyvaran. Chips of his breastplate come of and splinters fly of his heavy wooden shield.

Rufus was perplexed as the battle unfolded. He enters the cave behind you and readies to get into action...

A figure at the back of the cavern stands up, about 25 feet behind the wyvarans. His fur is matted with dried blood. He stands woozily, but he gains his footing and narrows his eyes as he looks at the backs of the wyvarans.

Magenta sees Rufus coming and shouts : 'Hurry come help! We can't take much more... move it!! Attack them!!"

The Green Wyvaran general flaps his wings and flies 5ft up to get out of the spider swarm (5ft step... up)
Then he lashes out again at Brawn!
Hits AC43, AC23 and AC29. Damage 22HP)

"BACK", Magenta yells as he is surrounded by two Hound Archon's and immediately he appears at the other side of the cave. So does the Cyan general.

Cyan begins casting a spell.
Spellcraft DC21 Highlight to display spoiler: {summon monster VI}

Magenta also cast a spell
Spellcraft DC19 Highlight to display spoiler: {Cure critical}

battle map

Green general AC23 Touch AC14 CMD30 : damage taken : 76
Yellow general AC22 Touch AC12 CMD30 : damage taken : 127 : DEAD
Magenta general AC29 : damage taken : 89-22 = 67
Cyan general AC29 : damage taken : 18

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 84/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance  d20+17=34 ; d20+17=22 ; d6+1=4 ;
Monday December 9th, 2019 6:32:35 PM

Neshi moves forward a bit and sends off a spell hoping to interrupt some casting as black tentacles spring out of the ground totally surrounding the magenta and cyan wyvaran.

CMB DC 22 or be grappled and take 4 points damage. Tentacles CMD IS 27

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet  d20+14=25 ; d20+4=7 ; d20+3=13 ; 5d8=24 ;
Monday December 9th, 2019 7:07:57 PM

OOC, not sure you can use a teleport at will sort of action and then also cast, but what's good for the goose is good for the gander.

DM comment : hmmm should check... doing this action as it is exactly one that my teammates make in Bonetown... dimhop and heal... I will check but as you say good for one is good for the other :-) - thx

Hound Archon AC 19/10/19 39/39HP CMD 18 Fort+8, Ref+5, Will+5
DR10/evil SR 15
Aura of Menace (DC16 will): 20'rad. -2 on AC and to hit rolls. (unless save or successfully attacks Archon)
Magic Circle Against Evil 10'rad.
The Archon uses his AT WILL Greater Teleport and teleports to the Magenta Wvyaran. The Archon then swings his Greatsword at Magenta: To hit 20 (d20+9 i missed rolled +14 but took it down on the total still a miss but he's menacing him anyway)miss, To hit 7 (d20+4) miss, Bite 13 (d20+3) miss.
-------------

Armand:
Protection from Energy-fire 98/120
Stone Skin

Armand takes a 5 foot step and see's the two Wvyaran's teleport and then also cast spells. "Amazing." He says.
He casts Holy Smite, pretty much where the black circle currently is.
Both generals are affected Will save 19 for half damage and no blindness. The Archon is immune as he is Lawful Good.
Damage 24 (5d8)

Spells Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Hold Person, x (wis bonus), Bless Weapon (domain)
3 (4): Dispel magic, Protection from energy, Dispel Magic, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (3): Holy Smite, Dismissal, x, x (domain), x (wis bonus)
5 (2): Command Greater, Break Enchantment, Righteous Might (domain)
6 (2):Heal, Blade Barrier, Undeath to death (domain)
}

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+14=15 ; d20+9=16 ; d20+18=28 ; d8+5=7 ; d6=5 ; d20+13=32 ; d8+5=13 ; d6=1 ; d20+7=11 ;
Monday December 9th, 2019 8:25:14 PM

Elyngael has Stone Skin.
and Protection from Energy Fire 120/120

Elyngale as the yellow Wyvaran falls, she calls to Brawn, "Shift." OOC Brawn goes first.

Brawn AC 33/16t/31t 40/87hp CMD 24
(stat's reflect Mage Armor)
Brawn takes a 5 foot step and then attacks the Green Wyvaran.
Bite (d20+14=15) miss
Second Bite (d20+9=16) miss

Elyngael takes a 5 foot step and fires at the Green Wvyaran
First arrow (d20+18=28) normal damage (1d8+5=7), electrical damage (d6=5)
Second arrow (d20+13=32) normal damage (1d8+5=13), electrical damage (d6=1)
Third arrow (d20+7=11) miss



Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/93; CMD: 20; Contingency, Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Mass Bear's Endurance  d20+3=15 ;
Monday December 9th, 2019 10:00:19 PM

Owen flies forward and lands partway up a wall, out of sight of the enemy. Stealth: 15. He moves his illusory hound archon forward.

Rattlebones (Tanner) -- HP 239 | AC 18/11/16 | CMD 30 | F+16/R+12/W+9 
Monday December 9th, 2019 11:57:19 PM

.

Rattlebones (Tanner) -- HP 239 | AC 18/11/16 | CMD 30 | F+16/R+12/W+9  d20+23=42 ; d20+20=23 ; d20+20=23 ; d20+18=29 ; d20+20=39 ; d20+20=34 ; d8+11=19 ; 2d6+11=18 ; d6+11=16 ; d6+11=16 ;
Tuesday December 10th, 2019 12:20:14 AM

The minotaur-like creatures sniffs the air in great heaves, turns, and bellows a roar before charging at the nearest wyvaran. It unleashes a barrage of attacks, goring and clawing and biting and clawing.

Charge w/ pounce and rake
--gore attack 42, damage 19
--claw attack 23, miss
--claw attack 23, miss
--bite attack 29, damage 18
--rake attack 39, damage 16
--rake attack 34, damage 16

Total 69 damage on Cyan.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132  d20+17=27 ; d8+9=15 ; 2d6=9 ; d20+13=17 ; d20+12=20 ; d20+8=27 ; d4+5=9 ; d6=5 ; d20+7=12 ;
Tuesday December 10th, 2019 10:07:10 AM

Atlas lays into the Wyvaran next to him one more time as El's arrows strike true. He misses more than he would like, but hopefully it is enough to put the creature down.

------------------------------------------------------------------------------
Attack Green

Longsword: 1d20+17=27
Damage: 1d8+9=15
Holy Damage: 2d6=9

Spiked Frost Shield: 1d20+13=17
Damage: 1d4+5=n/a
Frost Damage: 1d6=n/a

Longsword: 1d20+12=20
Damage: 1d8+9=n/a
Holy Damage: 2d6=n/a

Spiked Frost Shield: 1d20+8=27
Damage: 1d4+5=9
Frost Damage: 1d6=5

Longsword: 1d20+7=12
Damage: 1d8+9=n/a
Holy Damage: 2d6=n/a

Total Damage: 38

Resist Fire: 120/120
Bear's Endurance: +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth. (still need to figure out how many hp this gives me...will worry about if I get low)


DM StevenVdB - Game over man! Game over!!   d20+17=32 d20+13=26 d20+13=28
Tuesday December 10th, 2019 5:26:07 PM

Hoping to interrupt the Wyvaran generals from castings, Yurneshi conjures up Black Tentacles... the rubbery black tentacles burrow up from the dirt reaching for both Wyvaran clerics... both Wyvaran are grappled!

The Cyan General was finishing a summoning spell but the grappling tentacles interrupt his casting (concentration check 32 vs 38)

The Magenta general too is grappled...

The Hound Archon that was summoned by Armand chases the generals through their teleport and attempts to attack. However he's also surprised by the tentacles! (please check for grappled status on the Hound Archon)

Armand cast holy smite at the generals... both avoid part of the damage (Will save 26 and 28). they are not blinded but they do take some damage...

Healed earlier, Brawn attacks again but he still seems to be a bit woozy. El however buries two arrows in the Wyvaran's abdomen.

Owen moves his illusory hound forward.

Even though Atlas misses more than he would have hoped, his longsword makes an end to it... the last shield bash wasn't even needed anymore... another Wyvaran sinks to the ground.

With the Wyvaran Clerics now at the back of the cave, Rufus dares to move closer. True he's not the bravest one...

The black tentacles continue to constrict both Wyvaran clerics... light goes out for the

And then... there's a bloodied Taur struggling back on his feet... he sniffs the air... bellows a roar before charging the last standing Wyvaran General... clawing, goring, biting...

The Cyan General too falls on his knees. The tentacles wrapping around his broken body... pulling him under in a deadly embrace.
And then all is silent...

Apart from the wriggling noise of the Tentacles there's nothing to be heard...

The group's a little spread out in the cave...
Rufus didn't quite perform.
Brawn licks his wounds.

and... oh look... there's a heavily injured Taur now standing near you...



Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/93; CMD: 20; Contingency, Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Mass Bear's Endurance 
Tuesday December 10th, 2019 6:38:46 PM

Owen comes around the corner and sees the mass of writhing tentacles... plus a moose-looking dude. He sends his illusory hound archon further forward and calls out, "Who are you?"

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 84/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Tuesday December 10th, 2019 7:18:57 PM

Well,that was energizing. Neshi leaves the tentacles for the time being, at least until they decide which way they need to go.

As he looks around he sees the big bloody bull and blanches for a moment at the sight of the bloody taurian.

Vamir (Wade) AC:22 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144 
Tuesday December 10th, 2019 7:20:40 PM

OOC: I am sorry for not posting last night. I checked and there was no post and then I got distracted by life. Again I apologize.

Vamir shakes his head at all the destruction around him. Vamir swings his head towards the Taurus, and prepares to send his spectral hand out after him if need be.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 5
4 - 4
5 - 5
6 - 4

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet  d20+14=23 ; d20+6=17 ; d20+6=10 ;
Tuesday December 10th, 2019 7:51:09 PM

Protection from Energy-fire 98/120
Stone Skin

Armand looks around trying to asses who is injured. He can see Brawn is still hurt, Owen looks a little worn, and that strange Minotaur creature looks very beat up.

Heal check 23 (d20+14) to see how much healing needs doled out. "Who needs some healing?" He quietly asks.

Armand is content for now to allow Owen to take the lead in questioning. He cast Detect Magic and looks over the Wyvaran's stuff/loot/gear.

Perception 17 (d20+6)
Appraise 10 (d20+6)

OOC if Rattlebone's HP are truely that high, then I doubt Armand can fully heal him, because he would not want to spend all his healing at this point, because, well Dragon looming.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Tuesday December 10th, 2019 9:24:24 PM

Elyngael has Stone Skin and Protection from Energy Fire 120/120

Elyngael runs over to Brawn and checks him all over, "Armand, Brawn could still use some healing. He fought bravely and needs his strength to do it again." Elyngael slips Brawn some deer jerky and finds some water for him. Not one to stand on formalities, Elyngael loudly asks the stranger "Are you able to speak? Owen asked who you are, and I want to know if you are friend or foe?"


Rattlebones (Tanner) -- HP 239 | AC 18/11/16 | CMD 30 | F+16/R+12/W+9 
Tuesday December 10th, 2019 11:17:47 PM

The minotaur turns, looming overhead, stares unsteadily. He absent-mindedly flicks blood from his claws and snorts to clear his throat. "Tim Creathannacnmha de na Vein Oighir Minotaur. Dara de mo threibh. Teastaonn leigheas uaim. M t aon duine agaibh..." He blinks, shakes his head slightly, and speaks again. "I Rattlebones... of Ice Vein Minotaurs." His accent is thick in his bass voice. "I tribe second. I not hunt you. I need... fix meat. Fix my meat." He gestures toward his wounds. "Fix meat of Rattlebones and Uli. Uli!" He hustles toward the jute bag in the corner and tears it open.

HP: 30/239

DM Jeremy  
Wednesday December 11th, 2019 6:04:23 AM

Owen moves his illusionary hound archon forward as the moose-taur steps forward, and asks him, Who are you?

Neshi feels energized by the fight with the wyvaran generals, but is taken aback by the sight of the bloody taur.

Vamir seems unhappy with all the destruction around him, but turns to face the Taur if needed.

Armand asks who needs healing, and then casts detect magic and searches for loot on the wyvarans.

Elyngael lets Armand know that Brawn is still in need of healing, and then stands beside Owen to aid in the questioning of the Taur.

Rattlebones tries to answer in his native tongue, but quickly realizes such a language is unknown to the Wardens, and changes to speak in a very broken common. He shares who he is, and his need for healing for both himself and one named Uli. he then ran over to the burlap sack and tears it open.

********************************************************************************************

When Rattlebones tears open the burlap sack, he reveals an unconscious, and badly wounded silimondon (saber-toothed tiger). Meanwhile Ruffas apologizes for his poor performance in the fight, and promises to make up for it against Temorianalis, and Armand discovers: (2) +3 amulets of natural armor ,(2)+1 unholy heavy maces, (2) +3 breastplates , (2)+4 breastplates, (2) +4 greatswords

Everyone gets 20,000 xp for the fight.

OOC... In case anyone was wondering how Rattlebones has so many hp, note that he is a lost child, (a Woldian prestige class) and they get a shared HP pool with their animal, so actually that is the sum of both his and Uli's hp, when one suffers, they both suffer, and when one is healed both are healed. In the case of mass heal spells and channels, since both of them are being healed, at the same time, their hp pool goes up for both. Pretty cool class feature, but it has it's drawbacks, such as if one dies, both die.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Wednesday December 11th, 2019 11:17:32 AM

Atlas looks himself over and laughs, "Not a scratch my friend. Who would have thunk it. Brawn here took everything I should." He steps up and puts a friendly hand on Brawn as a sign of appreciation. Then he steps up to the Taur, looks him up and down once, then looks over Uli. After a moment of consideration he asks, "You two could be helpful. We go to kill the dragon, want to join in on the fun?"

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/93; CMD: 20; Contingency, Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Mass Bear's Endurance 
Wednesday December 11th, 2019 1:08:34 PM

Owen smiles because Atlas is surprised that he is unscathed. He waits to hear the strange 'taur's response.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 84/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Wednesday December 11th, 2019 5:49:54 PM

Neshi wipes off his 1hp wound and realizes it has already scabbed over.

As Rattlebones begins to speak in Taurian, Neshi's head pops up not having heard Taurian spoken for such a long time. He grins a bit as Rattlebones switches to bis broken common.

He too waits for the Minotaur's response.

" Hmm, Armand, Atlas, shall I leave the tentacles or shall I dismiss them?"



Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 84/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Wednesday December 11th, 2019 5:53:23 PM

spell slots remaining.

0
1st - 8
2nd - 7
3rd - 7
4th - 5
5th - 5
6th - 3


Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet  d6=6 ; d6=6 ; d6=4 ; d6=5 ; d6=3 ; d6=1 ; d6=6 ; d6=3 ; d6=6 ; d6=1 ; d6=5 ; d6=5 ; d6=6 ; d6=5 ; d6=6 ; d6=4 ; d6=4 ; d6=1 ; d6=4 ; d6=4 ; d6=6 ; d6=6 ; d6=2 ; d6=1 ; d6=6 ; d6=5 ; d6=3 ; d6=3 ; d6=3 ; d6=1 ; d6=5 ; d6=3 ; d6=5 ; d6=6 ;
Wednesday December 11th, 2019 5:56:14 PM

Protection from Energy-fire 98/120
Stone Skin

"I think you can dismiss the tentacles Neshi."

Armand gathers the party to within 30 feet, including the strange looking minotaur and the sabertooth tiger! and then briefly prays and channels some divine healing.
Everyone is healed 30 (6d6's)

Everyone but Brawn, and Minotaur/cat combo should now be fully healed. "I'm loath to use too many divine healing until we are actually engaged with the dragon." He pauses. "Atlas hand me the party bag." While he rumages through it he will put the items from the Wvyaran's in it.

"Aha." He pulls out several potions of Cure Moderate Wounds (we have 25 sitting here). "Oh, and I have this that we don't use that much." He pulls from his belt the wand of Cure Light Wounds.

He will then use it on the still injured. 5 uses, fully heals Brawn. He then taps on the Minotaur 22 times, healing him up to 238 (I think I did my math right from what Jeremy told me about your healing).

Armand looks at Rattlebones. "Tell me, what skills do you possess? Do you need any equipment? If yours is not lying nearby, I think we might be able to offer you some things."

OOC, I have updated the loot items on the spreadsheet, but not put in gold piece amounts. I have deducted the wand uses.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) 
Wednesday December 11th, 2019 8:05:57 PM

Vamir helps Armand load the various items into the party bag, and stands back giving the cleric room to work. As Armand heal the rather large Taurus Vamir casts barkskin on himself. "Neshi, as we prepare for this dragon would Brawn like to be bigger? I can cast animal growth on him if you would like before we engage the dragon," Vamir whispers.

Spells
Cantrips - all
1 - 7
2 - 6
3 - 5
4 - 4
5 - 5
6 - 4

OOC: Animal Growth - The target animal grows to twice its normal size and eight times its normal weight. This alteration changes the animal's size category to the next largest, grants it a +8 size bonus to Strength and a +4 size bonus to Constitution (and thus an extra 2 hit points per HD), and imposes a 2 size penalty to Dexterity. The creature's existing natural armor bonus increases by 2. The size change also affects the animal's modifier to AC, attack rolls, and its base damage. The animal's space and reach change as appropriate to the new size, but its speed does not change.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Wednesday December 11th, 2019 9:51:27 PM

Elyngael quickly makes her claim, "Excuse me, Vamir, but I am the only one who will make decisions for Brawn. Neshi has no authority to make that call. Brawn is my companion. We will consider it when the time comes. Right now, we don't even know how far down in the mountain our pursuit may take us. Rattlebones, do you have any idea how close we are to the dragon?

Rattlebones (Tanner) -- HP 239 | AC 18/11/16 | CMD 30 | F+16/R+12/W+9 
Wednesday December 11th, 2019 10:32:20 PM

Rattlebones sighs in relief as he feels Uli's chest rising and falling with breath. "Timid ag fiach ars, dearthir."

Tauric Highlight to display spoiler: {"We hunt again, brother."}

He shivers as the healing energy from Armand washes over them. Uli opens his eyes, flexes his claws, and upon seeing the party suddenly alights on his feet and raises his hackles. Rattlebones rests a calming hand on his back and the big cat relaxes.

The big moosetaur smiles. "Thanks you for fix meat! Meat feels more good. Still hurt some, but more good. This Uli, my wild-brother." He gestures toward the smilodon. "He is not nice. Teeth kill and claws kill. Do not pet." He stands up and considers everyone's questions. "We come from Ice Vein. I am doing... spirit long walk. Very long walk. Cannot not go to Ice Vein until spirit long walk done. We sleeps in grass last night. Lizard men take me and Uli at sleeps. The why I don't know. If dragon lead of lizard man herd, Rattlebones and Uli help hunt dragon." He turns to answer Armand. "I and Uli hunters. Strong claws, strong teeth, quiet feets. Smell prey, kill prey, eat prey. No need weapons. Have all of stuff."

ooc: Rattlebones and Uli use only their natural weapons. He has all of his current equipment.

He turns to Elyngael. "No know. Wake up here." He stretches his limbs and sighs in relief at the lack of wounds. "We hunt now?"

DM Jeremy  
Thursday December 12th, 2019 6:17:14 AM

Atlas is shocked that he didnt get hit in the fight, and invites Rattlebones and Uli to join the dragon hunt.

Owen smiles at Atlass surprise, and awaits Rattlebones reply.

Neshi isnt fazed in the least by his 1 missing hit points, and is slightly surprised to hear a language he hasn't heard in a long time, Taurian. He smiles at Ratleboness broken common, and awaits his response. He asks whether or not he should dismiss the black tentacles.

Armand lets Neshi know that it would be fine to dismiss the tentacles, then throws up some divine healing, in the form of channeling, and magical devices. He asks Rattlebones about his skill set.

Vamir helps load the loot bag, being careful not to touch the unholy maces directly, one would assume, than mentions to Neshi he can cast Animal Growth on Brawn if he would like.

Elyngael quickly corrects Vamir as to who's companion Brawn is, and says she will consider the offer when the time comes. Not knowing how much further they still need to travel, she asks Rattlebones if he has any idea of the distance to the dragons lair.

Rattlebones is relieved that his kitty-brother lives, and bathes in the divine healing that washes over him and Uli. he introduces Uli to the Wardens and shares a snippet of his backstory, as well as time and his broken common can convey anyway. He thanks Armand for the healing and gives a brief description of his skill set, again time and broken common limits the completeness of the description. He lets Elyngael know that he was ambushed in his sleep, and Uli and himself were taken here while unconscious, so he has no idea of where he is, let alone how much further they may need to travel, but the large moosetaur does make it clear that if the dragon is the leader of the wyvarans, then it is his enemy, and he will help fight it.

********************************************************************************************

With introductions complete, at least for the moment, how do our heroes wish to proceed? Will they head out immediately, or will they take the time to make some more last minute preparations, or planning, if any are left to be done, and what will their new marching order be with the addition of two new members?


Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Thursday December 12th, 2019 2:10:14 PM

Atlas looks to El and then to the others, "Lead on my friend. We'll count to 500 and then follow quietly. If you think there is trouble come back to warn us before you head into it. That way we don't ruin your surprise. Everyone OK with that approach?"

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Thursday December 12th, 2019 5:50:13 PM

"Hold on there Kemo Sabe." Armand turns to Atlas. "Two of those Wyvaran guys popped out behind us. I think I saw them come through some doors. Maybe we should check that out real quick and make sure there are no more hidden surprises. Plus we might find something useful, like a map, or troop dispersement orders in the tunnels or something."

He then turns to the strange looking minotaur. I've never seen anything like you, but I'm afraid we've been somewhat remiss in introducing ourselves. My name is Armand and I am a cleric of Gargul. That's Atlas, he's a mighty warrior, that's Owen a renown mage, that's Elyngael a good hunter and her wolf Brawn, that's Neshi a sorceror, and yonder is Vamir I believe he's a bloodwitch and a druid." Armand points to each one as he says there names.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Thursday December 12th, 2019 6:33:30 PM

"Armand is right. I guess I was too focused on being quiet and missed those doors. I apologize to all of you, and will be happy to make it up by exploring each doorway to see where they lead. We certainly do not want any more surprises. Elyngael prepares to go immediately with Brawn and see what's behind those doors.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 84/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Thursday December 12th, 2019 7:34:59 PM

Neshi quickly dismisses the tentacles and Nods to to Rattlebones as he is introduced to the minotaur. He walks over with Elyngael to check out the doors.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) 
Thursday December 12th, 2019 8:27:07 PM

Vamir winces as he realizes he spoke to the wrong Warden, and lowers his head for a brief moment in embarrassment. The young elf looks up, his eyes flashing, "Miss Elyngael, I simply misspoke. I know Brawn is yours, and you are his. There has never been any doubt of that, and I am well aware of your bond. It is as evident to others as the bond Melzat, and I share. There was no disrespect intended, and if you believe there was I apologize for it. But I am done being ignored, and shunted to the side by this group. I know I have much to learn, and I stated as much when I met you all. However, you four speak to each other and bounce ideas between you like children playing with a ball. That is great for you, however I am here too. I ask questions, attempt to learn from each of you, and have taken time to interact. What has it gotten me? I am standing in the lair of a dragon with people who could give two hoots about whether or not I may shed my blood, or give my life for them! By the way Armand, I am not a druid, I am a Greenmage, like my second father. I don't care if this is the wrong time or place for this conversation, speak now if I am to stay, or say nothing and when you go towards the dragon, I will wait, and after several minutes I will fly out of here."

Vamir nods at Rattlebones, " It is nice to meet you. I am Vamir Herven, a Bloodwitch, and Greenmage. This is Melzat, and at my waist is Zaita, my cauldron."

Vamir stands stiff, the anger in his eyes flashing as he awaits the groups answer.

Spells
Cantrips - all
1 - 7
2 - 6
3 - 5
4 - 4
5 - 5
6 - 4

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 93/93; CMD: 20; Contingency, Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Mass Bear's Endurance 
Thursday December 12th, 2019 10:44:11 PM

Owen gets partway through a sentence in Tauric in response to Rattlebones but stops short at Vamir's angry words. He interposes himself slightly between Vamir and Elyngael, then speaks gently to the two of them. "Elyngael, why don't you take a moment and scout one of the side tunnels. Vamir, would you walk with me for a moment?"

He strolls around the edge of the cavernous main tunnel with Vamir and adopts a somewhat paternal tone: "Vamir, I hope you'll excuse Elyngael for her sharp words. We all seem to be a little on edge, what with a dragon that could descend on us at any moment. Your suggestion was a good one, and I'm sure she will take you up on the offer when she returns. A group this large is difficult to manage, especially when some of us are more familiar than others. You are a vital part of the Wardens, and we do care about you and your well-being. Your skills as a Greenmage make you the foremost among us when it comes to interacting with the Tree.
You have made great efforts to reach out to the rest of the Wardens--the failing, I think, lies with us. I am well aware of what fighters, archers, wizards, and clerics can do, and as a group we try to use those skills as best we can. I'll admit that I am less familiar with the abilities of a Bloodwitch, and it has been quite a while since we have seen Mack the Greenmage. We will strive to heed your words in our tactical discussions (such as they are) and to learn more about you and your skills. That takes time, of course, but I hope you'll bear with us in the interim.
Oh, and I rarely give this advice to young men, but it may be helpful to you: if you want a greater role in our plans, try boasting more. That will give us more of an idea of what you can do, it will insert you directly into the planning process, and you may find yourself a leader, in time."

As the two return to the party, he says [b]"I hope you'll forgive me for presuming to give you advice."


Rattlebones (Tanner) -- HP 239 | AC 18/11/16 | CMD 30 | F+16/R+12/W+9 
Thursday December 12th, 2019 11:59:31 PM

Rattlebones waits patiently during the lengthy conversation. Every herd has its rules, and it is unwise to stick your muzzle where it does not belong. He turns to Elyngael, "Wolf-Hunter, where do you go? We go other way."

DM Jeremy  
Friday December 13th, 2019 6:29:48 AM

Atlas has a suggestion for moving forward, and asks if everyone is OK with it.

Armand stops Atlas and suggests searching the two secret doors, that the wyvaran clerics used to ambush. He then introduces the party to Rattlebones, though makes a clerical error (Get it cleric-al error) when introducing Vamir.

Elyngael agrees with Armand and apologises for missing the two doors, and goes to check them out.

Neshi dismisses the tentacles, and nods to Rattlebones when he is introduced. He than follows Elyngael to check out the doors

Vamir apologises for his error concerning Brawn and assures Elyngael that he has no question in his mind as to whom Brawn belongs, and that he simply made a mistake, but Armands introducion error seemed to touch on a sore spot that has been brewing in his mind, and he takes the time to get it off his chest, make his presence known, and correct Armand as to his skill set. He then introduces himself to Rattlebones.

Owen takes Vamir aside to reassure him that his well being is important to the rest of the party, and apologizes for any slights that may have been imposed on the Greenmage. He tries to explain to Vamir that it was never anybody's intention to do so, its mostly a case of ignorance to the elfs abilities that causes him to be overlooked, and suggests Vamir brag, a bit, about his skills, so that the others can better understand his role in the party and insert him in the planning. He then apologizes for presuming to give advice, not wanting to add fuel to the fire.

Rattlebones remains silent as he doesnt want to stick his muzzle where it doesnt belong, but is confused when Elyngael goes to check the secret doors, and asks her why shes going the wrong way.

********************************************************************************************

As Owen tries to smooth things over with Vamir and remedy the situation going forward, Elyngael, Brawn and Neshi go to check out the secret doors. They discover that the two doors open up to two small rooms no bigger than a coat closet, with no other exits. A quick glance reveals that the rooms, unlike the rest of the cavaran, are not natural occurrences, though there are no tool marks on the walls. Neshi and ELyngael can make a DC15 knowledge arcana checkHighlight to display spoiler: { the rooms were obviously made using magic, for the purpose of setting up an ambush}

As Vamir gives the Wardens a piece of his mind, and Owen swoops in to try to correct the situation, Ruffas shuffles back and forth uncomfortably, as the friction is making him uncomfortable, but he keeps his mouth shut for the time being, as he doesnt feel it is his place to interject at the moment.

What do our intrepid heroes do next? Will they move on towards the dragon? Will they take more time to address Vamirs concerns? Or will they do something else which will take their DM completely by surprise, destroying all his well thought out plans, and forcing him to post by the seat of his pants? Only time will tell.


In the dragon's lair


Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Friday December 13th, 2019 7:12:31 AM

Armand turns to Vamir with a look of surprise that turns into somewhat a look of guilt. "Forgive me Vamir I've meant no offense. For one thing I must admit in my youth I led a somewhat sheltered life. I scarely know what powers a bloodwitch has let alone a greenmage. I thought a greenmage was a special kind of druid." He pauses, contemplating how to proceed. "I admit that this group can sometimes be quite headstrong. I've found it necessary to assert myself and make an effort to be heard, lest I get left behind as Atlas springs to action."

He smiles. "Atlas can tell you, when I first joined this group we encountered a merchant/trapper on his way to market. Atlas and the party were all about surrounding him on the assumption that he was evil first. I had to assert myself and try the diplomatic approach almost against their actions. It was quite amusing in the end, and that's how Atlas and I started developing our good cop bad cop approach." He offers his hand to Vamir. "Like all families there's the noisy and the quiet ones, I hope you will allow us noisy ones another chance."


Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Friday December 13th, 2019 7:14:34 AM

OOC, Jeremy, I doubt we'll get to your carefullly laid plans as the enforced slow down / non posting starts in about a week and we're not supposed to be in combat at that point.....And I don't really think this party can do a dragon battle in one week since apparently we hold the record with a 7 week long battle sequence. ;P

DM edit: I wasnt planning on letting you guys meet the dragon until after the break for, for that very reason, but isnt it every good players goal to stump the DM? LOL...

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Friday December 13th, 2019 1:35:14 PM

Atlas laughs, probably a bit louder than he should, "Armand, Owen, you two are always keeping our house civil. It is needed and appreciated, but not nearly as fun." He winks and waits to see what the others find, ready to jump in at the slightest hint of trouble.

When it appears that all is well he comments to Vamir, "Vamir, the strength of our family here is our differences. The only way to work within those differences is through open and honest communication. Well done speaking your mind, thank you."

Rattlebones (Tanner) -- HP 239 | AC 18/11/16 | CMD 30 | F+16/R+12/W+9  d20+22=38 ;
Friday December 13th, 2019 11:52:12 PM

If there are no objections, Rattlebones will scout forward. "I use quiet feets. Come back in many-more-than-ten breaths." He stares at Uli, communicating in their unspoken language, before treading carefully down the hall. The moosetaur is surprisingly silent given his size.

Stealth check 38

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 84/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance  d20+9=16 ;
Saturday December 14th, 2019 7:39:41 AM


Neshi looks at the small assassin rooms with Elyngael and nods Knowledge Arcana DC 16 .

" Well Elyngael these don't look to be much more that assassin holes."

OOC: (are there hinges on the doors? If there are, Neshi will use a burning hands or two to fuse the door hinges so they can not close.)

As Neshi sees nothing else of interest in the rooms, he heads back to the rest of the group.

CDM Jerry [OOC post] 
Saturday December 14th, 2019 11:53:32 AM

Everyone is invited to the retirement party for the

Iron Dragons!

To be held on the Giggling Ghost board!
Starting Monday, December 16
and continuing all week.

Please come help celebrate their incredible journey
from level 1 through level 20.
[June 29, 2009 - December 13, 2019]

There will be stories!
Speeches!
[yes we'll make them do this ::grin::]
Questions and Answers
Free imaginary food!

Feel free to head there now,
but the festivities start on Monday.

-----

Then starting Saturday, December 21st, our Woldian Slowdown begins along with our
YULETIDE CELEBRATIONS
in the Giggling Ghost.

ACDM Rob is in charge of the festivities in the Giggling Ghost during the Yuletide Slowdown. He will send out an email sometime before the 21st explaining how the Giggling Ghost activities will work.

As a reminder, all requirements to post daily in your Career game are banished until Monday, January 6, 2020. A reminder to begin posting will come out the weekend before to remind you.
During the Yuletide Slowdown:
--no game may be in combat
--no game may advance its story line in any significant way
--posting is allowed, but not required by players or DMs
--all games should be in a relatively safe location where those who desire may roleplay for fun

Everyone who wants to roleplay are encouraged to hang out and post as much as you like in the Giggling Ghost and participate in the activities happening there.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Saturday December 14th, 2019 9:35:18 PM

"Neshi, thanks for checking out these doorways, or should I say traps, with me," Elyngael turns and follows him back to the group. "Have you any experience with someone like Rattlebones? He's certainly a big one!" she chuckles to herself as she thinks of all life's varieties contained in their small group of Wardens.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 84/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Sunday December 15th, 2019 6:43:43 PM

Neshi ponders what Elyngael asked about Minotaurs and gathers his thoughts as they make their way back to the group.

"Minotaurs are different for sure. They prize, bravery, strength and honor above all. There is a firm belief that might makes right, and they are intimidating, strong, and nearly fearless."

"And while I will say that there is no animosity between we Wemics and the Minotuars. The same cannot necessarily be said of centaur relations."

He ponders a question out loud to himself afterward. "I wonder if he is of the Body or Soul of Imod?"



Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) 
Sunday December 15th, 2019 7:14:37 PM

Vamir looks at those that took the time to acknowledge him, and more importantly his words. "Owen, Atlas, Armand thank you for at least acknowledging me, and my words. I wish I could boast, but truthfully, I have never done so. I can only state what I am capable of, and hope that works. If I am wanted, I will stay. If I am needed, I will stay. If I am too young, or not powerful enough to help, I will leave."

Vamir waits silently.

Spells
Cantrips - all
1 - 7
2 - 6
3 - 5
4 - 4
5 - 5
6 - 4

DM Jeremy  
Monday December 16th, 2019 6:32:29 AM

Armand is at first surprised, then feels guilty when Vamir spills his heart out. He admits his knowledge of bloodwitches and greenmages is basically nothing, and also admits that the Tree Wardens can be a bit headstrong, and shares that he was like Vamir originally, but learned he had to assert himself, and shares the story of when that first played out.he offers his hand and says, "Like all families there's the noisy and the quiet ones, I hope you will allow us noisy ones another chance." alluding to the fact that he considers Vamir a part of the family.

Atlas laughs saying, "Armand, Owen, you two are always keeping our house civil. It is needed and appreciated, but not nearly as fun." Alluding that he considers Vamir part of that house. He waits to see if Neshi and Elyngael find any trouble, and when the coast is clear, tells Vamir, "Vamir, the strength of our family here is our differences. The only way to work within those differences is through open and honest communication. Well done speaking your mind, thank you." again alluding to the idea that Vamir is a member of the family.

Rattlebones stealthily scouts ahead.

Elyngael thanks Neshi for helping with the assassin holes, than chuckles at the immense variety within their group, and asks Neshi if he ever had any encounters with one such as Ratttlebones.

Neshi explains that the doors lead to assassin holes made by magic, and attempts to weld the hinges. He answers Elyngael by giving a brief description of Minotaur society.

Vamir thanks Atlas, Armand, and Owen for acknowledging him, but claims he doesnt know how to boast, though he can share his capabilities. He says he will stay if he is needed and/or wanted, but will leave if he is only taking up space.

********************************************************************************************

Neshi attempts to weld the hinges on the assassin doors using Burning Hands. His first attempt melts the hinge clean off, but luckily, it was a bottom hinge, so the door barely moved, and only made a barely audible thud, as it settled slightly. He quickly learned to compensate, and managed to weld the rest of the hinges tight, leaving them glowing cherry red.

Rattlebones leaves Uli with the Wardens then scouts ahead. As the moosetaur travels deeper into the dragons lair, the temperature begins to increase exponentially, as he travels. Upon rounding a curve in the tunnel Rattlebones begins to see a glow that quickly gets brighter, having the appearance of the distant glow of a massive fire, and he realizes that moving forward will be dangerous due to the intense heat, unless it can be mitigated somehow.

Vamir drops the gauntlet, making it clear that he needs the Wardens to be straightforward with him, as to whether he should stay or go.

Ruffass discomfort is very noticable and so as a third party observer, he finally says, I know its probably not my place, but as an impartial observer, Ive had the opportunity to observe you guys, and I must say you guys , and I mean all you guys seem to work very well together, with what I believe is true concern and love for each other. The word Family has been tossed around and I can think of no closer word to describe what you guys have. I know that all families have moments where one member feels insignificant, and at those times it is of the highest importance that the rest of the family come around them and assure them of their place in the family, and address the issues that led to the feelings of insignificance. I see that some of you have tried, and have alluded to his place in the family, but mayhaps it may set Vamirs heart at ease if instead of alluding, you are straightforward with your feelings for the young elf.


Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Monday December 16th, 2019 10:48:28 AM

"Vamir I think you should say. We all bring different skills to the group. No one's skills are more important than the others."

Armand looks around. "Hey, where'd that big moose guy go?" He scratches his head. Then he turns to Vamir again.

"Vamir, what are the capabilities of your cauldron? Can it keep track of a party member, like a scrying thing, if you are not actively scrying that member?"

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Monday December 16th, 2019 12:08:59 PM

Atlas shrugs, "Hey Vamir, you're not leaving without a fight. You may be fairly new to our group, but you're one of us now. I'm sorry if you feel like we haven't needed you, but we do. More importantly though, we want you here as one of us. Granted, now that I've said this I'll have to box your ears if you think otherwise, because then you'll be calling me a liar and I cannot have that from a brother in arms."

Atlas looks to Ruffus, "You big lug, next thing you know you'll be one of us. We could add a wing to our home to accommodate you."

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) 
Monday December 16th, 2019 7:59:47 PM

Vamir shakes his head at Atlas and cannot help but chuckle, perhaps a little louder than intended. "Armand, Zaita is more like the focus needed for scrying. I would still need to cast the spell, and go from there. In a few years she will be able to do so much more but for now the answer is no." Vamir looks at Atlas and wonders to himself if he was wearing his feelings on his sleeve. " I will stay, this is as much of a family as I have had since Gornin passed and for that I am thankful. More so than you can imagine. Thank you."

Spells
Cantrips - all
1 - 7
2 - 6
3 - 5
4 - 4
5 - 5
6 - 4

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Monday December 16th, 2019 9:50:21 PM

"Vamir, watch out for Atlas, he really means what he says. He is everyone's big brother, so he equally protects us and "boxes our ears". I will agree with him and everyone else, we need every fighter on our side that we can get" Elyngael joins the group. "Neshi was just kind enough to educate me about Minotaur society. I love all of our differences, because that is also our strength. It is not bragging to let others know what you can do, it's practical. We don't have time in the heat of a fight to find out our assets."

Rattlebones (Tanner) -- HP 239 | AC 18/11/16 | CMD 30 | F+16/R+12/W+9 
Monday December 16th, 2019 11:53:39 PM

Rattlebones returns, crouched down so his antlers do not graze the ceiling of the tunnel. He looks behind him for a moment to ensure he was not followed, then nods and addresses the group. "The tunnel is straight for more-than-five steps, then is not-straight. At not-straight, it is hot. Hot-hot. More than campfire hot. We need magics or sillymonder hide. Dragon den."

DM Jeremy  
Tuesday December 17th, 2019 6:01:48 AM

Armand tells Vamir that everyones skills are of equal importance. He wonders where Rattlebones went, as he asks Vamir about Ziata.

Atlas tells Vamir he is indeed a member of the family in a way only Atlas can, and then lets Ruffas know he is winning a place in the family as well.

Vamir chuckles at Atlass modes operatus for sharing his feelings. He then answers Armands question, and shares that he will stay and that he is thankful to be a part of a family again.

Elyngael informs Vamir that Atlas is everyone's big brother, and is sincere in his words. She tells Vamir that everyone is needed, then mentions Neshis education on Minotaurs, and shares that she loves the differences found in the party claiming that is their strength. She tells Vamir that telling the party about ones skills isnt bragging, its much more practical than finding out on the battlefield.

Rattlebones returns and in his broken common, informs everyone about what he found, and the need to mitigate the heat.

********************************************************************************************

At Atlas's words, Ruffas blushes, and says, "I think I would find living with a group such as you guys a suitable and welcome replacement family for the loss of my real ones.

With Vamir feeling more comfortable about his place in the Wardens, and Rattlebone's description of what is ahead, how will our intrepid heroes proceed?


Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Tuesday December 17th, 2019 11:37:42 AM

Knowing what they face ahead, Atlas puts his guilt for killing Ruffas' family away and focuses on the task at hand. "El, you've got fire protection right? Can you take a peak and give us the lay of the land ahead? Knowing how far away the dragon is would be helpful. Also, we will need to spread out so that her fire breath doesn't get us all in one attempt. Look for a few spots for the casters to spread out and get cover behind rocks and such. When you get back we'll draw a quick map on the ground here before we dive in."

Then turning to Rattlebones, "What's your strength? Do you cast, use ranged weapons, or hit them head-on with those antlers of yours?"

Remembering Vamir's concerns, he also looks to him, "Vamir, what's your strength going to be in this fight, helping others or hurting the dragon? I admit that I have a hard time keeping up with what you casters can do. My brain just isn't wired that way. I think it is because Armand cursed, I mean blessed me at one point." He grins at Armand before waiting on Vamir's reply.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 84/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Tuesday December 17th, 2019 3:07:49 PM

Neshi scratches his head a bit when the talk goes to strengths and what they will do with the dragon.

"Well, Unfortunately a lot of my offensive power will not be effective with a fire giant. I do have a few things up my sleeve perhaps, so if you, fighter types will wail a few moments before charging in so you don't get caught in my spells it would be appreciated."

"We also probably need to be ready for the dragon to have more than a few foot soldiers laying in wait as well, so don't go all hyper focused on the big lizard, and forget to watch everyone's backs, so-to-speak."

Rufus, do you know how high the cavern is that the dragon is in? or the approximate size or layout? Are there other entries and exits?

At Atlas's "Antler" comment, Neshi tries hard to suppress a smile, but can't quite do it.

"Um, Atlas, I think you mean "Horns". Deer have antlers, Bulls have horns."

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet  d20+8=26 ; d20+13=27 ;
Tuesday December 17th, 2019 5:47:13 PM

Protection from Energy-fire 98/120
Stone Skin


Armand also scratches his head. "Wait a minute, this doesn't make a lot of sense. I wouldn't think the actual lair would be so hot. If it was that hot, then all her treasure would be constantly in a state of almost melting and thus being damaged. That doesn't sound like normal dragon avarice.

He continues thinking. "I have the scrolls that can protect us from fire but I don't want to use them unless we are close or they'll run out before we come to the dragon. Maybe we should all move a little closer and then use some magic detection to see if there is more to the problem?"

He turns to the group. "Owen, Vamir, Neshi? Thoughts on why it would be so hot?

He waits while thinking.
Knowledge Arcane about dragons 26 (d20+8)
Knowledge History about any dragon lore 27 (d20+13)

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Tuesday December 17th, 2019 5:48:07 PM

OOC, Actually Rattlebones does have a moose head and moose antlers. Check out his character sheet, and his description of himself.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 84/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Tuesday December 17th, 2019 5:53:14 PM

(OOC Ooops)


Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) 
Tuesday December 17th, 2019 10:07:00 PM

Vamir looks at at Atlas, "My main area of offensive spells are touch spells, and attack a targets strength, dexterity, constitution and mental faculties. I can also cast curses, and heal as well as remove most disease, poison, and curses. If we get in to trouble I can take use to the shadow plane, or return us to the tree. I am utility in nature, and try to fill the voids created where people's abilities create gaps. Also, I can cast some prying eyes to scout for us and fly on a broom!" Vamir takes a deep breath, and looks around at the others.

Spells
Cantrips - all
1 - 7
2 - 6
3 - 5
4 - 4
5 - 5
6 - 4

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Tuesday December 17th, 2019 10:25:39 PM

"Armand is right about the heat. It doesn't make sense. Vamir how far will those prying eyes go? Maybe they can see what is in the hot area? Do we know of any other work going on around here, such as smelting? Maybe the dragon is involved in that," Elyngael is just as mystified by Rattlebones's report as the others.

Rattlebones (Tanner) -- HP 239 | AC 18/11/16 | CMD 30 | F+16/R+12/W+9 
Tuesday December 17th, 2019 11:31:25 PM

Rattlebones turns to Atlas. "I am Uli are hunters. Jump and bite and claw and gore. My antlers are thirsty for blood of the prey." The moosetaur scratches absent-mindedly at his cheek and huffs through his wide nostrils. "You have no-fire magic? Good, good. You know what color is the dragon?"

DM Jeremy  
Wednesday December 18th, 2019 6:06:40 AM

Atlas has a pang of guilt again over Ruffass family, but puts it aside to focus on the situation ahead. He asks Elyngael if she has fire protection, and if so would she be willing to scout ahead to determine the source of the heat. He asks both Rattlebones and Vamir what their strengths are going forward, adding that he is clueless about the strengths of casters.

Neshi says his offensive power will be limited against a fire dragon, but alludes to having some tricks up his sleeves, and asks that the martial types hold off on charging in until he has a chance to set up some spell effects. He then asks Ruffas if he has any idea of the layout of the caveran.

Armand is confused as to why the lair is so hot. He claims he has fire protection scrolls for everyone, but feels he should wait until they are absolutely necessary to proceed before using them. He asks his fellow casters if they have any thoughts as to why it's so hot.

Vamir answers Atlass question and shares his strengths with the party.

Elyngael is as clueless as the others as to the reason for the heat, and asks Vamir how far his Prying Eyes can see and whether or not he could use them to find the source of the heat, as well as give a heads up as to what to expect.

Rattlebones answers Altas by saying that Uli and himself are hunters, that use tooth, claw, and in the case of Rattlebones himself, antlers to deal with their enemies. He is glad that fire protection is available, and asks if the color of the dragon is known.

********************************************************************************************

Ruffas catches Atlass twinge of guilt, and puts his large hand on the fighters shoulder, and says, I have said it before, but I will say it again, You and your friends are not the ones who are to blame for my loss, that distinction belongs to the mountain giant chieftain who forced my family to join the ill fated invasion, which placed us at the wrong place at the wrong time, a place we would have never been at otherwise!, but it is strange how the gods work, I lose one family, and in only a couple of days, Im beginning to feel as though Ive found another. He than turns to Neshi and says, "I'm as clueless as you, as this is the first time I've been here as well".

What will our intrepid heroes do next? Will Vamir use his Prying Eyes, or will they just move ahead until they cant any further without heat/fire mitigation and decide then.


Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 84/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Wednesday December 18th, 2019 8:49:14 PM


"Rattlebones, the dragon is, from what we know, a red dragon. so our fire magic will not be helpful, which unfortunately is the majority of my magic currently."



Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Wednesday December 18th, 2019 8:59:01 PM

Armand ponders. "Rattlebones. Did you spot anything along the way to this hot area, lurking danger, pitfalls the like? If not I say we go forward cautiously and do some detect magic when we get there."

Protection from Energy-fire 98/120
Stone Skin


Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+16=30 ; d20+18=22 ;
Wednesday December 18th, 2019 9:09:11 PM

Sorry, Elyngael still has stoneskin and protection from energy cast on her.

"Come on Rattlebones show us the way. I can take point with you and check for traps while we are stealthy." She turns to Brawn. "You stay with them and protect them."

Her stealth check is (d20+16=30)
Her perception check is (d20+18=22)

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) 
Wednesday December 18th, 2019 10:39:00 PM

Vamir looks at Elyngael, "they are good up to a mile or so, but they have to return to me to give me their report. I am will sing to give them a chance if you are." If the group agrees Vamir will cast the spell.

Spells
Cantrips - all
1 - 7
2 - 6
3 - 5
4 - 4
5 - 5
6 - 4

Prying eyes:You create a number of semitangible, visible magical orbs (called eyes) equal to 1d4 + your caster level. These eyes move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions.

While the individual eyes are quite fragile, they're small and difficult to spot. Each eye is a Fine construct, about the size of a small apple, that has 1 hit point, AC 18 (+8 bonus for its size), flies at a speed of 30 feet with a +20 bonus on Fly skill checks and a +16 bonus on Stealth skill checks. It has a Perception modifier equal to your caster level (maximum +15) and is subject to illusions, darkness, fog, and any other factors that affect your ability to receive visual information about your surroundings. An eye traveling in darkness must find its way by touch.

When you create the eyes, you specify instructions you want them to follow in a command of no more than 25 words. Any knowledge you possess is known by the eyes as well.

In order to report their findings, the eyes must return to your hand. Each replays in your mind all it has seen during its existence. It takes an eye 1 round to replay 1 hour of recorded images. After relaying its findings, an eye disappears.

Rattlebones (Tanner) -- HP 239 | AC 18/11/16 | CMD 30 | F+16/R+12/W+9 
Wednesday December 18th, 2019 11:37:12 PM

Rattlebones shakes his head. "No traps. Just tunnel. I stop when it was hot-hot. Uli and I can have no-fire magic?"

Once Rattlebones and Uli have been ensorceled to resist fire damage, he will gladly lead the party forward. He will silently indicate when they reach the furthest point he scouted earlier.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 93/93; CMD: 20; Contingency, Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Mass Bear's Endurance 
Wednesday December 18th, 2019 11:54:19 PM

OoC: Sorry for the missed posts, guys. Life happens.

IC: Owen chimes in on the discussion: "I can't cast Endure Elements or anything. We may have to scout magically and then move quickly."

DM Jeremy  
Thursday December 19th, 2019 6:43:34 AM

Neshi informs Rattlebones that they believe that the dragon is a red dragon.reminding everyone that fire magic is out.

Armand asks Rattlbones if he noticed any obstacles along the way, and if not, suggests they travel until it becomes too hot to do so, then use magical means to scout from there.

Elyngael seems to like Armands suggestion, and offers to take point with Rattlebones.

Vamir answers Elyngaels question about the range of his prying eyes spell, and is willing to cast the spell if everyone else so desires.

Rattlbones answers Armands question, informing everyone that the tunnel is clear of any obstacles, and asks for fire protection.

Owen agrees that magical scouting may be the best bet.

********************************************************************************************

The Party seems to be set on the idea of heading to the point that it becomes too hot to travel without protection, and then have Vamir cast his prying eyes spell to give them a heads up as to what to expect going forward, a plan that Ruffas agrees makes the most sense
. Rattlebones and Elyngael are just about to head out, taking point, when all of a sudden, a small orb of multi colored light appears in the midst of the Wardens. Before anyone can act, the orb quickly expands until it completely absorbs all the Wardens, At first you are a little shocked, but something about the light of the orb you find soothing and peaceful. When you look around you notice that Ruffas is statue still, and any attempt to get a reaction from him fails. You also notice that the permanent dancing lights, while still giving off their lights, have ceased to dance. The Orb begins to pulsate, slowly at first, but the pulses rapidly increase until, in an instant, you find that you are no longer in the dragons lair but instead you find yourself in an idealistic winter wonderland, at night. Evergreens, covered in snow, line what appears to be a well traveled and well maintained path. In spite of the wintry landscape, for reasons unexplainable, you feel no cold, and feel compelled to head down the path. The path is lit by everburning torches set at measured intervals, so as to make the trek easy. You travel for only a few minutes before you begin to see the glow of what may be a campfire. You travel further, and realize that it is no campfire, but a banquet table laden with every choice eats and drinks a person could desire, and well lit by hundreds of candles. Around the table there are comfortable looking empty chairs, enough for everyone, including three very comfy looking pillows, one each for Neshi, Brawn and Uli next to one of the pillows is a chair, that though it has no legs appears to be as comfy looking as the rest, and Rattlebones instantly realizes it was built just for him, so he could dine around the table with his friends. At the head of the table is what appears to be a elderly human male wearing a red coat trimmed in white fur that reaches to his ankles. The coat is unfastened, and you can see he is wearing an emerald green tunic, that like the coat goes to his ankles. He is wearing black boots, on his feet, and has a wreath of holly on his snow white head. His face is kindness personified, framed by his snow white beard and long hair.

Welcome to the table of holiday joy!, the old man says with a gleam in his eyes. Come show our guests to their seats! he says with a smile, and out of nowhere what appear to be elves, the size of halflings, appear and lead you to your seats, and begin waiting on you. The old man says, You can call me Nicholas, and I have it on good authority that you have been very good this year.


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 93/93; CMD: 20; Contingency, Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Mass Bear's Endurance 
Thursday December 19th, 2019 12:59:43 PM

Owen turns to reassure the more recent members of the Wardens: "Don't worry, this sort of thing has happened to us before. It will probably be fine."

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Thursday December 19th, 2019 1:42:23 PM

Atlas gives a hearty laugh, "I think the Wold is somehow protecting this dragon from my sword. However, I'm curious if we can somehow convert this wintery weather and use it to get into the dragon's lair."

As is typical Atlas fashion, he just keeps talking about what is on his mind, putting more powerful individuals on the back burner until he can get his bearings. Finally he shuts up enough to allow the others to make their greetings, holding his until last. "Hi Nick, this is nice, but I'm curious why you left Ruffus behind?" He turns to Armand and Owen after he speaks and gives them a wink, then a shrug with a smile.

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Thursday December 19th, 2019 5:39:34 PM

"Well we try sir." Armand says. His thoughts run trying to place this person in the pantheon, could he be some sort of relation to Maab? Things certainly have been stranger in the past. He takes a seat and looks over the fair on the table.

Then he whispers to Vamir, "Just try to take things in stride."

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 84/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Thursday December 19th, 2019 6:25:16 PM

Neshi looks around, no longer terribly surprised about these planar shifts though he would prefer a bit of notice for new ones....

He looks to Nichols as he speaks and then grins a bit as he makes his way to the table..

"well, I guess that would depend on your definition of "good".

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Thursday December 19th, 2019 8:40:26 PM

Elyngael shakes her head and takes a chair near a pillow. Brawn follows her and starts turning circles on the pillow until it is just right, then he lays down. "We were just in a dragon's lair. I'm wondering if you could give us any advice?" She asks of the man in red.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) 
Thursday December 19th, 2019 10:00:29 PM

Vamir stiffens as they are transported to this strange land, and visibly relaxes as Armand whispers to him, "I will try" the elf replies a strange forced smile on his face. " Where are we?" as he extends his hand to Nicholas.

Spells
Cantrips - all
1 - 7
2 - 6
3 - 5
4 - 4
5 - 5
6 - 4

Rattlebones (Tanner) -- HP 239 | AC 18/11/16 | CMD 30 | F+16/R+12/W+9 
Thursday December 19th, 2019 10:11:09 PM

The hackles on Rattlebones and Uli rise as they find themselves in a new locale, but they quickly relax when they see the rest of the party nonplussed. Uli even takes the opportunity to squirm in the snow as they walk down the path. The big moosetaur is taken aback by the feast, and drops to one knee while placing a hand over his heart. "Big thanks for many foods. May you always find prey." He sits in the chair made for him while Uli lounges on a giant pillow. "You are... Fan? Far? Fell?... Forest person plays tricks?"

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Friday December 20th, 2019 1:41:52 PM

Atlas takes a bit longer to get over the inner fire that boils as he prepares for a fight, but eventually he is able to let it fade and allows himself to enjoy the moment. He starts by eating, as always!

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Friday December 20th, 2019 5:36:16 PM

Once Atlas is done eating he looks up and tries to compose himself to be a good guest. "Thank you, that was delicious. You mind if I take some back for Ruffus? Also, these...servants? Anyway, they are very unique, I have never seen them before. Where is this place?"

DM Jeremy  
Friday December 20th, 2019 6:11:40 PM

Owen lets the newer members know that this is a normal thing for them.

Atlas takes a bit to chill from getting pumped for the fight ahead , but when he eventually he does, he cracks a joke about the Wold trying to protect Temorianalis, then before to eat, he asks Nicholas why Ruffas was left behind.

Armand comments on Nicholass good comment, and tries to pinpoint what deity if any Nicholas may be as he checks out the grub, he whispers to Vamir to just go with it.

Neshi is growing used to unexpected plane shifts. As he checks out the feast, he says, "Well, I guess that would depend on your definition of "good"

Elyngael and Brawn make themselves comfortable, and then asks Nicholas if he has any hints as to how to fight a dragon.

Vamir is a little taken aback by the situation at first, but chills a bit at Armands words, then says hell try. He asks Nicholas where they are.

Like Vamir, Rattlebones is shaken at first by the plane shift, but when he sees the others taking it in stride he relaxes. He thanks Nicholas for the banquet, and asks him if he is a fairy, in his broken common.

********************************************************************************************

Armand realizes that Nicholas isnt a power or deity of any kind, but he does remember reading a published diary of a planes traveling wizard, who mentioned a plane he called earth and shared several of earths customs, that he observed, including an individual named Saint Nicholas, or often Santa Clause, and sometimes Father Christmas, whos description was much like the man before him.

Ho, ho, ho, so many questions, ho,ho, ho. Ill start by saying you are in my realm of authority, a place called the North Pole on a plane called earth. Im just a man, or was I suppose, but sometimes legends have a way of making someone greater than they originally were. Dragons are beyond my knowledge, but I would say avoiding their breath weapon or mitigating it, would be prudent. And as to why no Ruffas, Who said he wasnt invited?

With a wave of his hand, Ruffas comes walking into the banquet clearing, but he isnt alone. Following the friendly fire giant is Isabel and Simon. On Simons shoulder is Wiz-Bang , and behind them all the people whom the Wardens have come to love over the years keep trickling in. As the party grows, the tables grows to accommodate them, and as the table grows, the quantity of food and chairs grows in equal portions.

May your celebration be merry, but before it starts in earnest, the gifts! At that, the halfling sized elves hand each of the Wardens empty canteen and a small coin purse a detect magic reveals a mild conjuration aura on the items, and upon further investigation, you are able to identify the items as a Self Filling Canteen, and a Travelers Purse.

The Self Filling Canteen once filled will the owners favorite non-magical liquid, will automatically refill itself an hour after being emptied.

The Travelers Purse always has just enough coin to cover normal traveling expenses, such as a room at an inn, a meal, a pint, ECT It never has more than 20gp and any attempt to use the purse for non-traveling expenses, causes the Travelers Purse to explode causing 3d6 damage to the owner.


Rattlebones (Tanner) -- HP 239 | AC 18/11/16 | CMD 30 | F+16/R+12/W+9 
Friday December 20th, 2019 10:35:26 PM

Rattlebones accepts the gifts thankfully, and starts looking around the table for what to put inside his canteen. Wine? Mead?.... Barbecue sauce?...

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Saturday December 21st, 2019 1:03:59 PM

Armand takes the offered gifts. "Thank you Santa these are indeed priceless." When he see's what appears to be the whole of the residents of the Tree start arriving he is speechless.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) 
Monday December 23rd, 2019 12:15:15 AM

Vamir watches and listens carefully. The young elfs eyes widen in amazement at the food, and continue to widen as different folks wonder in. As the helpers hand Vamir his gifts, Vamir bows his head, "Thank you, this is unexpected."

Spells
Cantrips - all
1 - 7
2 - 6
3 - 5
4 - 4
5 - 5
6 - 4

DM Jeremy  
Monday December 23rd, 2019 5:15:48 PM

Nicholas smiles when Armand calls him Santa and says, Ho,ho,ho, you must be a man of reading and knowledge seeking to know that name! To both Vamir and Armand, he says, You are most welcome, but its your good and heroic behavior that earned you these gifts as well as this banquet.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 84/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Saturday December 28th, 2019 10:17:40 AM

Neshi accepts the gifts when offered.

"My most sincerrrre thank you forrrr yourrr generrrous gifts. Now if I can only find some purrrrple wine to fill it with."

DM Jeremy  
Saturday December 28th, 2019 11:04:49 AM

At Neshis Word, Nicholas stands up and reaches for a crystal decanter. Filled with a purple liquid, and pours himself a glass. Ive always wanted to try this stuff, but wanted to be in the presence of a Taur. Since there are two of you here, now seems the perfect time. He pours both Neshi and Rattlebones a glass, and then hands the Taurs the decanter, which still has plenty to fill 2 canteens. He salutes the two taurs as if to let them know he wants to share this moment with them, and then shares a drink with them, Ho,ho,ho, thats some good stuff!

DM Jeremy  
Sunday January 5th, 2020 7:31:33 PM

OOC the Traveling Purses and Self-Filling Canteens have no monetary value. They are just something I wanted to give you guys, even though in reality, they wont really affect the game as consumables dont count against ones WBL once used.

It seems like hours since the party has started, maybe days. The nature of Nicholass realm makes it hard to tell for sure. As the party rages on you discover that though you are capable of consuming copious amounts of alcohol, you never find yourself feeling even the slightest bit tipsy.

All good things must come to an end however, and a multicolored orb like the one that brought you to Nicholass realm appears, and like before it grows and begins to throb its peaceful sound as the light pulsates. With a flash, all your loved ones are gone, and you can only assume that Nicholas sent them back to where they were. The only one who is still with you is Ruffas the friendly fire giant. Nicholas stands and says, Before I send you back, there is someone I think you should meet. and with that, a small sized bear man, or Ursine Beastfolk comes down the trail, entering the banquet area riding on a bear the size of Brawn and Uli.

Finnan and Steapa are traveling through some dense woods, when out of nowhere, a multi-colored orb appears in front of them. At first it is about the size of a grapefruit, but quickly it grows in mass until it is the size of Steapa. As it grows, it begins to make a soothing throbbing sound, and to pulsate. Finnan realizes that though the winds were blowing, everything including the trees are all statue still, and only himself and Steapa seem to have movement of any kind. With a flash the ursine friends find themselves in a winter wonderland, yet they arent cold for mysterious reasons. Neither the beast folk nor his trusty bear friend are frightened by the happenings for reasons unexplainable, and they find themselves on a well groomed trail, edged by snow covered evergreens, that is lit at even intervals by everburning torches, as it is evening. Finnan feels compelled to travel down the trail, until it opens into a well lit clearing with a huge banquet table with the remains of a huge party still present. He sees a few humans, one with a martial bearing, one with the trappings of a cleric, and one with wizard trappings. There is a Liontaur, and a Minotaur that resembles a moose, rather than a bovine, by the Moosetaurs side is a smilodon (saber toothed tiger) there are two elves, one with a companion that resembles a weeping willow and the other with a wolf. At the head of the table sits an elderly looking human with snow white hair and a long snow white beard. He is wearing a red coat that reaches to his ankles with a green tunic underneath. On his head is a wreath of holly and he is currently smoking a long stemmed pipe. With Finnans arrival, the elderly gentleman stands and says, Good you have arrived, Ill leave you to it then! after which he puts his finger on the side of his nose, and disappears.


Finnan - Straps (Zach R.) 
Sunday January 5th, 2020 9:49:11 PM

Before the group stands a small bipdeal grizzly bear looking humanoid standing next to a large, actual grizzly bear. The Ursine Beastfolk is about 3'8" and 60lbs but incredible strength can be detected rippling just below his brown fur. He has piercing, kind eyes and is dressed as a warrior with a breastplate, greatsword and bow at his back and kukri at his belt.

"I am Finnan. I've heard tales of your deeds, exploits, and most importantly your heart. As a Champion rank member of the Woldian League of Adventurers, I pledge you my friendship and my sword should you find me worthy."

-----
OOC:. Character sheet will be posted soon.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Monday January 6th, 2020 11:43:59 AM

Atlas shrugs, "This day just keeps getting stranger." However, his first focus before normalcy returns is to check-in on Wiz-bang, "It is so good to see you my friend! Before you go, please tell us about how the Tree is doing. We have been gone long."

Upon seeing Finnan and hearing him speak, Atlas just smiles, "And Stranger." He approaches Finnan, "Fate seems to be a strange thing. Here we are about to fight a dragon and it throws two people here willing to join us in this fate. I wonder how we would have fared if you two didn't show up." He looks about a bit confused, "Sorry, you don't know that you're the second, but Rattlebones there just showed up as well. Anyway, we'll get on with the pleasantries at another time. For now we have a dragon to fight. Is there anything we need to know about you before we fight together? I'm up front and if someone is going to die then it is going to be me first, got it?" Looking over at Rattlebones he says, "Did you hear that? That's one of our rules here, even if the others don't agree with it, know it is the way of things around here." He smiles and concludes with, "Armand, have a talk with Gargul for me when you can so that he's clear on that as well."

Finnan - Steapa (Zach R.) 
Monday January 6th, 2020 5:05:39 PM

Finnan smiles at Atlas. "I'm ok with that rules, so long as you don't die." Considering the warriors words he continues. "As for what you need to know about me... I am great in melee and mounted combat. Solid in ranged combat, minimal magic to assist me, great in the art of detection and no being detected, and I have a rather uncanny way of sensing people's motives. Though to be fair, I have neglected many of the more intellectual pursuits, and I sometimes don't use my words as efficiently as I could."

"I've not fought many dragons... but I have trained for such an occasion. I'm not fearless, but I am brave.
That is to say, I maybe afraid or fearful in certain situations, but I will find my resolve and always go anyway."


Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Monday January 6th, 2020 6:38:36 PM

Armand eyes the wee bear creature. He shakes his head. "We seem to have all the ranges now, from large, normal, to small." He laughs, "That's a joke, I'm sure to everyone they are normal and everyone else is out of size."

"Greetings Finnan. Allow me to make introductions. That muscle bound human you've been talking to is Atlas. My name is Armand and I'm a cleric of Gargul. Owen over there is a human and renown mage, that elf is Elyngael a good hunter and her wolf Brawn, that Wemic is Neshi a sorceror, and the other elf is Vamir he's a bloodwitch and a greenmage, and finally that minotaur is Rattleblones he's only been with us well, since right before we were teleported to this place."

Protection from Energy-fire 98/120
Stone Skin


Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 84/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Monday January 6th, 2020 8:04:37 PM

Well hello there Finnan (Welcome Back Zach R.) as Armand mentioned I am Yurr'Neshi, but most just call me Neshi.

As we do not know what has gone un while we were gone do we do some buffing before we step into said orb or do we wait?

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Monday January 6th, 2020 9:28:44 PM

"Hello Finnan, it sounds like you will make a fine addition to our group, " states Elyngael. "Listen to Armand as he is the most sensible of us, and stand back from Atlas when he starts to fight as he is overly enthusiastic, and ...well, we are all different in our ways. The most important thing is that we can count on each other."

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 93/93; CMD: 20; Contingency, Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Mass Bear's Endurance 
Monday January 6th, 2020 11:42:07 PM

Owen introduces himself to Finnan: "It's nice to meet you, Finnan. I'm Owen, the Loremaster of the Wardens. I'm pretty well-read, and I try to stay out of harm's way in combat."

Rattlebones (Tanner) -- HP 239 | AC 18/11/16 | CMD 30 | F+16/R+12/W+9 
Monday January 6th, 2020 11:59:35 PM

"Hello, small fur baby. I am Rattlebones. Good meet."

DM Jeremy  
Tuesday January 7th, 2020 6:17:14 AM

Atlas asks Wiz-Bang how the Tree is doing to which Wiz-Bang answers, Everyone happy, even Tree happy. Wiz-Bang talk to Tree just before shiny thing appear and Tree very happy! Atlas muses at the strangeness of the day with two heroes join up, and Nicholass realm, it has been a strange day indeed. He shares the rules, that being no one dies but him, even asking Armand to talk to Lord Gargul about it.

Finnan introduces himself and pledges his sword and friendship. He agrees to Atlass rule, but adds one condition, Atlas doesnt die either. He shares a bit about his strengths and skills.

Armand, always the diplomat, takes the time to introduce everyone, commenting on how they have at least one person from every size category.

Neshi introduces himself, and then asks if they should buff up now, or wait, as they dont know how much time has passed since they left the dragons lair.

Elyngael introduces herself to Finnan and shares some advice ending in what she believes (your humble narrator agrees) is the most important thing, and that is you count on each other.

Owen makes his introduction.

Rattlebones makes his introduction, in his broken and naive, yet goodhearted and charming way.

******************************************************************

A fire giant who has been dining with the Wardens, and is clearly a friend, clears his throat, and says, Well met Finnan, My name is Ruffas, and I am currently on a quest to regain my honor. Your new teammates have seen fit, in their kindness, to allow me the privilege of joining them in their dragon slaying quest. My hope is that if I am able to steel my wits and help take down the beast, I will once again be able to hold my head high, with my honor restored! Finnan can tell right away that this is no ordinary fire giant, and senses no ill will or falsehood in him.

What do our intrepid heroes do now? Do they take advantage of the safety of Nicholass realm to discuss strategy? Do they buff up and leave to face impending doom, I mean their destiny? Do they just return to where they came, in the condition they left? Or do they once again amaze their humble DM with their ingenuity, and do something completely unexpected?


Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) 
Tuesday January 7th, 2020 9:43:24 AM

Vamir shakes his head at the arrival of the large bear like creature. Vamir pulls himself to his feet and walks over, "I'm Vamir, and it is nice to meet you." Vamir places his hand protectively on Melzat's head, "This is Melzat, and Zaita, my cauldron is at my waist."

Spells
Cantrips - all
1 - 7
2 - 6
3 - 5
4 - 4
5 - 5
6 - 4

OOC: I am sorry for not posting yesterday our son arrived from England and I was distracted. I will post again later today to make up for it.

DM edit: Finnan is a small sized PC, its his companion thats large. He resembles a bear though, and his companion is a bear.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 132/132 
Tuesday January 7th, 2020 10:52:27 AM

Atlas laughs as Armand and El make their introductions then stands next to Owen, looking intimidating, and gives him a nudge, "Owen here has been on this adventure almost as long as I have. He's critical to our success, even if he is a bit humble about it. We have some stories to tell of when El shot him with her bow.
Good times!"


Without pausing Atlas jumps right back into where they were, "Now let's get to killing this dragon. It felt like we were getting close, should we go back, buff up, and be done with it? I'm getting tired of all the distractions and would like to get back home so we can show Ruffas the wonder known as the Tree of Parting. Finnan and Rattlebones, you're welcome to join us on the journey as well. We have room for all of you, although Ruffas might have to sleep in the courtyard for the time being. Anyway, let's go!"



Finan - Steapa (Zach R.) 
Tuesday January 7th, 2020 12:17:24 PM

Finnan smiles to each party as they introduce themselves and listens intently to what each person says.
"Thank you for the kind introductions. I look forward to proving myself with you. I would simply cast Barksin on both myself and Steapa right before we go to the fight. Past that I am ready."

OOC: Just prior to going through the portal, Finnan will cast barskin on Steapa then himself.

Also, I sent my CS off for approval this morning. I made a few changes, to include no mounted combat. Steapa will just be an extra combatant. The CS is here

robert says, I fixed your header, it's not "URL" it's "link".

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Tuesday January 7th, 2020 5:38:46 PM

Armand considers things for a moment. He suddenly brightens with the realization that somehow he now remembers 2 spells that were previously cast. "Well I say let's go back first. I have the sneaking the suspecion that what ever that heat/flame wall Rattlebones ran into might be some form of trap." He pauses and then continues. "Also I think we could sent Ruffus through for a quick look since he's immune to fire damage. Once he takes a peak we can consider buffing up on spells."

Armand looks around then pats his bag. "Remember I've got several scrolls of energy protection so I can cover most of us...however we seem to have enlarged the party since I acquired the scrolls." He smiles.

Protection from Energy-fire 98/120
Stone Skin


Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Tuesday January 7th, 2020 9:44:03 PM

Elyngael listens to all the talk and considers their new and greater numbers. "I like the ideas being presented here, and I think we can do all of them. Let's go back and let Ruffus have a chance to prove his worth. While he is gone, the rest of us can prepare. There are now more of us to battle the dragon. I want to return to the Tree, too, but I won't rest easy until this Evil beast is no longer a threat. Since this could be the last battle, each of us should give voice to their suggestions and concerns."

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 84/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Tuesday January 7th, 2020 10:09:35 PM

well then, I do have a couple of mage armor and or stone skin spells I can cast. just let me know. and remember, don't go rushing in until I have tried something.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 97/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) 
Tuesday January 7th, 2020 10:23:53 PM

Vamir nods his agreement to the party, "I agree, if we are to do this we should get started, no sense waiting. Finn, Bones I don't do much physical combat, but I can help heal, and hopefully debuff the dragon."

Spells
Cantrips - all
1 - 7
2 - 6
3 - 5
4 - 4
5 - 5
6 - 4

Rattlebones (Tanner) -- HP 239 | AC 18/11/16 | CMD 30 | F+16/R+12/W+9 
Tuesday January 7th, 2020 11:49:19 PM

Rattlebones is happy to follow wherever.

DM Jeremy   d8=8 ; d8=5 ; d8=6 ; d8=4 ;
Wednesday January 8th, 2020 6:30:46 AM

Vamir introduces himself to Finnan and shares a bit of his skill set for Rattlebones and Finnans benefit.

Atlas tells Finnan that Owen is being humble and shares a funny story, well, funny now anyways. He is anxious to get going at get the deed done, and get home. He wishes to show Ruffas the Tree and again extends an invitation for the giant to join them there as a permanent resident. He extends the invite to Rattlebones and Finnan as well.

Finnan thanks everyone for the introductions, and shares his strategy. Zach if you could add the regular, touch, and flatfooted ACs, HP, and CMD for both Finnan and Steapa to your header, that would be great. Thanks DM Jeremy

Armand is amazed to remember two spells that he cast previously. He is convinced that the dangerous heat situation that Rattlebones ran into is a trap, and suggests that since Ruffas is immune to fire he scout ahead, then they buff up and go, reminding everyone that he has scrolls of energy protection.

Elyngael likes the ideas brought forth, and like Atlas she wants to go home, to the Tree, but she refuses to do so until the current evil is subdued.

Neshi offers up some spells, and reminds everyone not to rush the dragon until he has had a chance to try something.

Rattlebones is happy to go with the flow.

******************************************************************

Ruffas is in agreement with the plan, but warns his friends, Im not the sneakiest of individuals, but I can yell real load if I get into trouble!

When everyone is ready to leave Nicholass Realm, the now familiar orb appears, and starts its growing throbbing and pulsating, until with a flash our heroes have arrived right where they left off in the cave. The casters in the party realize that they have regained 2 spell slots, if anyone had picked up a condition, it is gone, and everyone regains 24 HP, with any left over becoming temporary HP. (Everything except the temporary HP was mentioned in an e-mail sparked by Robert, but I wanted to make sure no one missed it)

The cave hasnt changed since you left, in fact it takes a brief moment after your arrival for the permanent dancing lights to resume dancing, leaving you to believe that time in the Wold stood still during your time in Nicholass Realm. Ruffas makes his way down the cavern and you can hear the crunch of his large feet on the gravel floor for quite some time before the sound becomes too faint to hear due to his distance from you. You can tell as he leaves he is trying to be stealthy, but is failing horribly. After a few minutes, you begin to hear the crunching of large feet on gravel. The sound gets louder and louder, until you see Ruffas coming around a corner with a grave look on his face. The passage is blocked by a 50 ft wide gorge. The gorge is the source of the heat, as it has flames shooting up 20 feet into the air. I couldnt see how deep the gorge was or what was at the bottom, all I could see was fire. I guess thats why they call it Fire Mountain.


Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Wednesday January 8th, 2020 7:11:43 AM

Armand scratches his head. "Maybe we're missing something. I don't think Wyvaran's or Duergar are immune to fire. How are they getting the loot they steal to the dragon? Let's search for secret passages on this side of the fire gorge first. Then if we have to we use the wand to recast fly and we put on some fire protection." He turns to Ruffus. "You say the passage was blocked by the gorge? does that mean there is no passage beyond the gorge, that this tunnel just goes up to it and stops?"

Protection from Energy-fire 98/120
Stone Skin


[link href="]https://docs.google.com/document/d/131oc0T8JAyaM434n6yZ_WvCyjigjJk2aCU80JHMK3g0/edit#"]Finnan[/link"] (Zach R.) -HP 122/122 AC 21 / T 15 / F 19 - CMD 33 - Finnan HP 85/85 AC / T 12 / F 26 CMD 27 
Wednesday January 8th, 2020 9:05:22 AM

Finnan listens intently to Armand. I may be able to help with locating any secret passages. My senses are rather sharp. Finnan walks over to Steapa and begins rubbing his head and talking to him. "I will also cast resist energy on myself and Steapa, and I have an extra barskin I can provide to anyone who needs it. Unfortunately, I did not prepare protection from energy for the day. For preparations sake, what kind of dragon will we be battling?" Finnan continues to give head rubs to the good boy Steapa.

Finnan (Zach R.) -HP 122/122 AC 21 / T 15 / F 19 - CMD 33 - Steapa HP 85/85 AC 29/ T 12 / F 26 - CMD 27 
Wednesday January 8th, 2020 9:22:30 AM

OOC: Please delete the extra posts.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 156/132 
Wednesday January 8th, 2020 1:25:20 PM

Atlas keeps watch as the group searches. He's tempted to use his winged boots again, but he only has two charges left for the day and he knows he needs one to fight the dragon. Best to save the other until it is required.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 121/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) 
Wednesday January 8th, 2020 8:54:22 PM

Vamir ponders the information Ruffas brings back. "Is it possible ithe fire is an illusion? Or if not is it possible to fly over it if it doesn't reach the roof?

Spells
Cantrips - all
1 - 7
2 - 6
3 - 6
4 - 5
5 - 5
6 - 4

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Wednesday January 8th, 2020 9:30:53 PM

Elyngael is frustrated with the stalemate. "There has to be something we are missing. Vamir is right it could just be an illusion. How can we prove it? Meanwhile, Finnan, I will help you search."

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 84/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance  d20+9=21 ; d20+9=18 ; d20+9=14 ;
Wednesday January 8th, 2020 10:55:58 PM

Knowledge Planes 21, knowledge Nature 18, Knowledge arcana 14

Neshi moves forward to where he can see the gorge and tries to see if the fire is natural, elemental or magical in nature.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 93/93 (24/24 Temp); CMD: 20; Contingency, Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Mass Bear's Endurance  d20+13=20 ;
Wednesday January 8th, 2020 11:13:10 PM

Owen chimes in after Atlas tells the story about Elyngael. "Actually, Mack stabbed me once, too. It was magical double of Mack, but that still counts in my book."

While the others look for secret passages, Owen casts Detect Magic to see if this is a natural effect or a magical one. He also looks looks to see if he can see the other side. Perception: 20.

Rattlebones (Tanner) -- HP 104 | AC 16/15/-- | CMD 14 | F+14/R+9/W+21 
Thursday January 9th, 2020 3:06:45 AM

OOC: Wednesday post because Tanner was up late finishing this character sheet.

You see a diminutive, bipedal black cat. He has yellow eyes that silently judge. He wears a devastatingly chic courtier's outfit, with a black three-quarter coat, lace shirt, leather gorget, and white fur trim around the shoulders. He carries an ornate walking staff and small whisps of illusion magic trail from fingers at random times.

Rattlebones repeats his introduction story to the newcomer, as well as anyone who may have missed it the first time he met the party...

Rattlebones was formerly a wizard's familiar, until the reborn Sargrass infused him with sapience. His former master took the sudden change with grace, and set about tutoring his newest colleague in the ways of magic. Rattlebones discovered that he was blessed with natural talent in illusion and divination, and quickly became a Seer of Jantierri. Like most cats, he grew bored, and with gratitude to his former master set off to find his way in the world. While traveling in the northern continent, he was ambushed by lizardmen one night and dragged down to their caverns. He was to be scheduled to be eaten by a dragon, until saved by the adventurers from the Tree of Parting.

I know a thing or two about illusions. Just a dabbling, really." Rattlebones absent-mindedly licks the fur on the back of his paw. His voice is a smooth falsetto. "Just magic a piece of something flammable over to the fire. If it doesn't light on fire, it is an illusion. If it does light, cast detect magic just in case it is an active glamer being made to look like it can catch things on fire."

DM Jeremy  
Thursday January 9th, 2020 6:32:03 AM

Armand cant figure out how the Duergar and Wyvarans deliver the loot since neither is immune to fire. He suggests looking for secret passageways, and asks Ruffas for some more details about the gorge.

Finnan says he has pretty sharp senses, and may be of some help in finding hidden doors. He starts petting Steapa as he mentions that he can offer some energy protection to himself and Steapa, but could use some more. He then asks what kind of dragon are they dealing with.

Armand keeps watch though he is feeling anxious to get going.

Vamir asks Ruffas some questions about the fiery gorge, he wonders if it is an illusion.

Elyngael is getting frustrated at all the obstacles, she too wonders if it is an illusion, and offers to help Finnan search for hidden passages.

Neshi tries to determine what kind of fire they are dealing with.

Owen tells a story of a former member of the Wardens stabbing him. Owen casts detect magic on the flames.

Rattlebones gives some insight on how to determine if the fire is real.

******************************************************************

Not sure when we went from asking Ruffas about the gorge to actually being at the gorge but Ill go with the flow. The heat from the fiery gorge is so intense that you would need to protect yourselves from it a good 5 min before coming upon it to avoid taking nonlethal damage, which is why Rattlebones couldnt give any account of the gorge before. Ill allow a ret-con saying you cast the appropriate spells to protect yourselves from the heat, but I would still like you to mention the castings in your next posts, and remember 5 min have past since they were cast.

When you arrive at the gorge the passage widens a bit, and you see a solid mass of flame over 20ft tall coming out of the gorge. From the ground, you cant see anything on the other side due to the flames, though there is about 20ft between the top of the flames and the ceiling. You notice that the ceiling appears to be higher on the other side of the gorge (about 100ft). Every test shows the fire to be very real, and Neshi is able to determine that the fire is natural. Though he cant see it, because of the flames, he surmises that there must be a magma flow down there somewhere, and that some naturally occurring combustible gas is the fuel for the flames. Our Rangers arent able to find any secret passages, but they do notice that though there is ample foot traffic here, it is all made from only 7 distinct footprints: one very large dragon (obviously Temorianalis) two medium sized dragons, and 4 wyvaran. When they share their findings with the others, Ruffas asks, Didnt two of those wyvarans we just fought have the ability to turn into a medium sized dragon? If they can do that I bet they can cast protection spells as well.


Finnan (Zach R.) -HP 122/122 AC 26 / T 15 / F 24 - CMD 33 - Steapa HP 85/85 AC 29/ T 12 / F 26 - CMD 27 
Thursday January 9th, 2020 12:15:39 PM

Finnan and Steapa don't quite know how it happened but they are in the gorge. Finnan makes sure the the resistance from from fire is cast upon himself and Steapa and that he casts barkskin on himself. He then keeps his eyes peeled, finding the dragon tracks. "It appears the is one very large dragon, two medium sized dragons, and 4 wyvarans. Looks like we may have to go in this way." Finnan is very cautious and his his sword at the ready.

-------------------------------------
Spells Cast- Resist Energy x 2 Fire Resistance 30 for Finnan and Steapa for 115 minutes, Barkskin x1 for Finnan +5 NA for 115 Minutes.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 156/132 
Thursday January 9th, 2020 2:49:19 PM

Atlas looks about, then turns to the others, "Well, do we find a way to stop the fire or do we fly over it? Either way, I don't think we'll have the ability to exit quickly if things go south when fighting."

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet 
Thursday January 9th, 2020 5:49:00 PM

"Okay this is it."
Armand takes out several scrolls from his handy haversack.
Resist Energy (fire) 10, 40 minutes x5
Protection from Energy (fire) CL5 so 50 hit points X4.

Brawn, Atlas, Rattlebones, Owen get Protection from Energy 50. (Elyngael and Vamir already have one going...at higher level.

Neshi and Vamir's plant familiar whose name I forget, each get 1 Resist Energy fire 10 (for 40 minutes) (There are 3 left). Who else needs protecting? Also These spells do stack, so if you have both and get hit by fire dragon breath, you ignore 10 points and then have it eat into Protection from energy spell.

Once done casting Armand looks to Owen. "I think we need to go ahead and use the wand of Fly again. It will give us a 60 movement and plus we'll be flying, which is something that may be unexpected."

Protection from Energy-fire 98/120
Stone Skin


FYI, spells on tap Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Resist Energy, Silence (wis bonus), Bless Weapon (domain)
3 (4): Dispel magic, Protection from energy, Dispel Magic, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (3): Holy Smite, Dismissal, Neutralize Poison, Holy Smite (domain), x(wis bonus)
5 (2): Command Greater, Break Enchantment, Righteous Might (domain)
6 (2):Heal, Blade Barrier, Undeath to death (domain)
}


Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Thursday January 9th, 2020 9:30:25 PM

"Thank you, Armand! Your spells insure that we have a fighting chance!" Elyngael then turns to Owen, "Owen, my bow is loaded with adamantine arrows, so Brawn and I are ready to fly! Let's go!"

Elyngael has Stoneskin and Protection from Fire 120/120
Brawn has Mage Armor and Protection from fire 50/50

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 121/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) 
Thursday January 9th, 2020 11:37:09 PM

"Thank you Armand. Melzat what do you say?" Vamir peers down at the willow, and smiles. [b]"Well, up and over I suppose. I am not sure what is on the other side, but if I should fall today, thank you for allowing me to be here."[b]

Spells
Cantrips - all
1 - 7
2 - 6
3 - 6
4 - 5
5 - 5
6 - 4

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 93/93 (24/24 Temp); CMD: 20; Contingency, Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Mass Bear's Endurance 
Thursday January 9th, 2020 11:48:08 PM

Owen uses the wand of Fly on everyone in preparation for crossing the chasm. "Is everyone ready to go? We may find a dragon right on the other side." Once everyone is ready, he'll cast Haste as well, for that extra little boost.

Rattlebones (Tanner) -- HP 104 | AC 16/15/-- | CMD 14 | F+14/R+9/W+21 
Thursday January 9th, 2020 11:57:48 PM

Rattlebones is elated by the abjuration magic, and tests it by repeatedly darting his paw into the fire. "Tremble in fear, little flames! We come to destroy your master!" His squeaky voice giggles. "Okay, that's enough." He walks back over to the party. "Armand, you beautiful man, thank you. After we are magicked against fire and flying off the ground, I'm going to turn invisible. I will be close by, providing support. If necessary, if super-duper necessary, I can teleport four of us away. The code word for requesting teleportation will be: Antidisestablishmentarianism."

DM Jeremy  
Friday January 10th, 2020 6:08:46 AM

After hooking himself up with some fire protection, Finnan shares what he and Elyngael have found and think crossing the gorge is probably the only way.

Armand hooks everyone who cant do it themselves up with some fire protection, then asks if Owen would use the wand of fly on them, obviously to get across the gorge, but also to add more maneuverability, and hopefully add an element of surprise.

Elyngael thanks Armand for the fire protection, then asks Owen for some flight, as she readies her adamantine arrows.

Vamir and Melzat are ready to go up and over the flames. Vamir thanks the others for the chance to be here, just in case he falls in battle.

Owen uses the wand of fly on everyone, and then casts haste. He mentions that Temorianalis may be on the other side.

Rattlebones plays with the fire a bit then hits it with some tuff-talk. He thanks Armand for the fire protection, and mentions that he will be turning invisible and providing support. He says if needed, he can teleport 4 people besides himself away and gives a code word to be spoken if the need arises.

******************************************************************

The Wardens are protected from fire, at least for a bit, and are ready for take off. They cross the gorge without incident, and find themselves in a huge open caravan, with a 100ft ceiling and no visible exits. You see a very large pile of assorted wealth shielded from the heat in an alcove, off in one corner. The room otherwise appears empty.


Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 84/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance  d20+11=31 ; d20+9=12 ; d20+9=26 ;
Friday January 10th, 2020 8:37:59 AM

(sorry about the missed post folks. will try to make it up this weekend if I can.)

Neshi puts his fingers to his lips to try and keep the party from talking for a moment and to try and hear any miscellaneous sounds as he looks around for anything that might be hidden invisibly or otherwise.

Perception 31 (natural 20)
Knowlegede Arcana 12
spell craft 26




Rattlebones (Tanner) -- HP 104 | AC 16/15/-- | CMD 14 | F+14/R+9/W+21 
Friday January 10th, 2020 9:28:00 AM

Hmm... Boss fight room.

Rattlebones waits patiently. Being new to the group, he doesn't wish to upset things by rushing forward.

A disembodied, urbane yet squeaky voice whispers in the ear of Atlas. "Fearless Leader, we may want someone to cast detect magic or see invisibility before we proceed."



Finnan (Zach R.) -HP 122/122 AC 26 / T 15 / F 24 - CMD 33 - Steapa HP 85/85 AC 29/ T 12 / F 26 - CMD 27  d20+32=49 ; d20+16=31 ; d20+24=43 ;
Friday January 10th, 2020 11:20:05 AM

As Finnan first lifts off the ground he is apprehensive. It takes getting used to, but after a minute he is giddy, trying to keep from laughing as he soars through the air for the first time. Ever the good sport, Steapa starts figuring it out. With the haste in place they are flying along at quite the fast clip.

Finnan keeps an eye out for anything of note or out of place while remaining as stealthy as possible. He makes sure his bow is out and ready and his greatsword sheathed.

Perception: 49
Spellcraft: 31
Stealth: 43


Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 156/132 
Friday January 10th, 2020 2:06:23 PM

Atlas jumps at Rattlebones's words, but then realizes who it is he smiles and responds, "You're more sneaky than I thought. It's a good suggestion though. However, Armand has taught me that my being fearless is less wise than being scared and brave. We have a lot to learn from him." After a moment of consideration he says, "Actually, we have a lot to learn from all of us, including you Rattlebones. Our differences are our strengths. Now, where's Armand, Vamir, and Owen..."

Trying not to yell, Atlas flys over and says to Armand, Vamir, and Owen, "Rattlebones had a good idea. We should probably cast detect magic or see invisibility so that we're not the ones surprised. Do any of you have that handy?"

----------------------------------------------------------------------------------
Protection from Energy (fire) 50/50
Haste


Rattlebones (Tanner) -- HP 104 | AC 16/15/-- | CMD 14 | F+14/R+9/W+21 
Saturday January 11th, 2020 4:39:48 AM

"Allow me, " said the disembodied voice.

Rattlebones casts see invisibility.

[Protection from fire 50/50. Fly. Invisibility. See invisibility 110/110 min]

Armand (Robert D) AC 23/touch11/flat 21 HP 88/88 CMD 22 Character Sheet  d20+6=25 ;
Saturday January 11th, 2020 7:55:18 PM

[OOC - Assigning 1 resist energy-fire 10 to Atlas, 1 resist energy-fire 10 to Brawn, the last resist energy-fire to Owen; remember this stacks with protection from fire, waste not want not.]

As the party has fly put on them and they get ready, Armand bends his knees and jumps upwards "Up, up and away." He joins the flying circus that is our Wardens.

Upon entering what seems to be the dragon's lair Armand becomes suspicious. "I think we should spread out a little, we don't want to make a clumped up target." Not seeing the dragon has Armand worried. He casts Detect Magic and takes a look around, keeping an eye toward the alcove of wealth but not getting close to it. (ie detect magic has a 60 foot range, not knowing the exact size or location he doesn't actually want to get within 60 feet of the wealth if it will cause too much separation from the party.)

Perception 25 (d20+6)

He has Bless readied at the first sign of the dragon(s).

Protection from Energy-fire 98/120
Stone Skin
Haste
Fly
Detect Magic
24 Temp hit points


FYI, spells on tap Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Resist Energy, Silence (wis bonus), Bless Weapon (domain)
3 (4): Dispel magic, Protection from energy, Dispel Magic, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (3): Holy Smite, Dismissal, Neutralize Poison, Holy Smite (domain), x(wis bonus)
5 (2): Command Greater, Break Enchantment, Righteous Might (domain)
6 (2):Heal, Blade Barrier, Undeath to death (domain)
}

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+18=28 ;
Saturday January 11th, 2020 8:41:18 PM

Before they take off, Elyngael casts Magic Fang, greater on Brawn's bite. She also casts Barkskin on Brawn and Armand.

Elyngael flies into the cave with the others. "Armand is right, spread put but try to stay within 50 feet of each other so the spellcasters can do their defensive thing." Elyngael thinks enough eyes are looking into the cavern. She turns her attention back to look at the flames they flew over. Perception (d20+18=28).

Elyngael has Stoneskin DR10/Admantine (120/120), Protection from Fire 120/120, Fly, and Haste.
Brawn has Mage Armor +4AC, Protection from fire 50/50, Magic Fang greater +3, Resist Energy fire 10, Fly, Barkskin +3AC, Haste

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Saturday January 11th, 2020 8:42:37 PM

Oh I forgot Brawn and Elyngael each have +24 temp hit points.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 93/93 (24/24 Temp); CMD: 20; Contingency, Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Mass Bear's Endurance 
Sunday January 12th, 2020 10:17:18 PM

Owen also casts See Invisibility. He takes a quick look around the room, then turns to look at the chasm behind the group.

Finnan (Zach R.) -HP 122/122 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 85/85 AC 30/ T 13 / F 26 - CMD 27 - Haste/Fly/Resist: Fire/Barkskin 
Sunday January 12th, 2020 11:15:53 PM

Finnan and Steap stay 10 feet apart, and at least 10 feet apart from the others, but no more than 50 feet apart.

Eyes and bow are at the ready. For some reason Finnan finds it comical as he watches a large bear flying through the air. He stifles his laugh, not wanting his new companions to think him odd, laughing in the moments before an dangerous encounter.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 121/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) See In 
Monday January 13th, 2020 6:08:15 AM

Vamir peers around the cavern, and hears Rattlebones whisper. Vamir whispers softly casting see invisibility on himself.

Spells
Cantrips - all
1 - 7
2 - 5
3 - 6
4 - 5
5 - 5
6 - 4

DM Jeremy   14d10=80 ;
Monday January 13th, 2020 6:20:46 AM

Neshi calls for silence to see if he can hear anything

Rattlebones discreetly suggests, to Atlas, someone cast either detect magic or see invisibility, then casts see invisibility on himself.

Finnan finds flight a bit odd at first, but quickly likes it, and Steapa joins in the fun. He all but disappeared into the shadows,as he keeps his ears open.

Atlas is surprised by Rattlebones voice in his ear, and reminds him and everyone else that their strength is their differences. He does relay Rattlebones message.

Armand tells everyone to spread out then casts dect magic scanning the lair.

Elyngael casts some spells on herself and Brawn before taking to the air, then tells everyone to spread out, as she looks and listens for any hints as to the dragons location.

Owen casts see invisibility on himself.

******************************************************************

Finnan, Elyngael, and Neshi all hear a faint whooshing sound above their heads it starts in the direction of the treasure pile and then travels northeast. Of course the exact location isnt possible to pin down but they are pretty sure that it stopped somewhere between Y-d and 4-12. Armand casts detect magic, and senses a hand full of different auras coming from the treasure pile and illusion magic coming from the area the whooshing sound stopped. Owen and Rattlebones cast see invisibility just in time to see, hovering about 15ft off the ground, a gargantuan red dragon belching out a 50ft cone of fire. Brawn, Elyngael, Rattlebones, Armand, and Steapa all receive 80 fire damage (DC25 reflex for half). Temorianalis Laughs an evil laugh and says:
Who dares enter my lair? Either you are fools or foolhardy, of course it matters not as now you are lunch! I think Ill take my time with you making you suffer, after all if you made it this far, my army is destroyed, and now I have to invest the time to raise another.


DM Jeremy Battle Map 
Monday January 13th, 2020 6:33:00 AM

added map to header

Atlas Sunowl (Trey) AC: 34(+1 for Haste) (T 21+1 FF 27) , CMD: 31, HP 156/132  d20+22=30 ;
Monday January 13th, 2020 12:03:55 PM

Atlas yells, "Wow! You don't waste time with chitchat do you." He darts forward, 25 feet off the ground so that he can properly attack the flying beast's head. He swings, but is unable to do any damage. "This is going to be harder than I thought."

----------------------------------------------------------------------------------
Longsword: 1d20+21+1(haste)=30
Damage: 1d8+9=n/a
Holy Damage: 2d6=n/a

Resist energy-fire 10
Protection from Energy (fire) 50/50
Haste



Rattlebones (Tanner) -- HP 104 | AC 16/15/-- | CMD 14 | F+14/R+9/W+21  d20+40=55 ;
Monday January 13th, 2020 1:10:36 PM

Rattlebones sucks his breath between his teeth as the fire scorches away his protection magic and singes his fur. He flies away from the rest of the party (move action, V0) and casts a spell utilizing his silent metamagic rod (standard action).

A huge ice elemental appears on the other side of the dragon. It bellows a hollow roar in challenge.

(Cast persistent image. Huge ice elemental centered on Z15. It is programmed to engage the dragon in combat, react to damage, and slowly melt in the heat of the room. Will DC 24 to disbelieve after interaction.)

Stealth check 55
Spellcasting produces no visual or auditory components

Protection from Energy (fire) 10/50
Fly 13/13 minutes
Invisibility ON
HP 74/104

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 84/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance  8d6=22 ;
Monday January 13th, 2020 2:54:41 PM

Neshi growls as Atlas moves ahead of him. But he begins to cast anyway! As he finishes his casting he yells.

"Atlas move!!!! Temorianalis don't look up!!"

As the roof above the dragon truly falls in Rock to Mud cast on ceiling above Temorianalis, sending 2400 cubic feet of ceiling pouring down on her. 22 points damage reflex DC 22 for 1/2 damage.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 121/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) See In 
Monday January 13th, 2020 6:36:18 PM

After the ceiling falls, Vamir double moves to X11.
The young witch noticeably gulps and prepares his next spell.

Spells
Cantrips - all
1 - 7
2 - 5
3 - 6
4 - 5
5 - 5
6 - 4

Armand (Robert D) AC 26/touch11/flat 21 HP 88/88 CMD 22 Character Sheet  d20+9=17 ;
Monday January 13th, 2020 8:27:11 PM

Reflex save, 17 (d20+9) failed.
Armand see's the firey breath materialize and tries in vain to get out of the way.

Armand casts Bless on Everyone before they moved as he had that as a readied action at the first sign of the dragon. He responds to the Dragon's taunt. "Gee you would think if we'd bested your army you might want to recruit us. I mean how better to introduce yourself to a potential employer than to knock down his number one thug."

Armand flies to W3.

Protection from Energy-fire 18/120
Stone Skin
Haste
Fly
Detect Magic
24 Temp hit points
Barkskin (+3AC now in header)
Bless +1 to hit and on saves vs fear.


FYI, spells on tap Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): x, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Resist Energy, Silence (wis bonus), Bless Weapon (domain)
3 (4): Dispel magic, Protection from energy, Dispel Magic, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (3): Holy Smite, Dismissal, Neutralize Poison, Holy Smite (domain), x(wis bonus)
5 (2): Command Greater, Break Enchantment, Righteous Might (domain)
6 (2):Heal, Blade Barrier, Undeath to death (domain)
}

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+14=27 ; d20+13=14 ; d20+20=31 ; d8+5=9 ; d6=6 ; d20+15=29 ; d8+5=13 ; d6=6 ; d20+10=30 ; d20+10=30 ; 2d8+10=18 ; d6=4 ; d20+20=38 ; d8+5=6 ; d6=6 ; d20+19=26 ; 2d6+9=18 ; d6=4 ;
Monday January 13th, 2020 8:52:02 PM

Elyngael Reflex save: (d20+14=27) no damage, evasion feat.
Brawn Reflex save: (d20+13=14).

Elyngael evades the fire breath but cries out in anger as Brawn takes it full on. She unleashes her adamantine arrows at the beast as she flies 5 foot 'south'. Hopefully getting her shots off before the roof caves in.
First arrow (d20+20=31) adamantine damage (d8+5=9) and electrical damage (d6=6)
Second arrow (d20+15=29) adamantine damage (d8+5=13) and electrical damage (d6=6)
Third arrow (d20+10=30, crit, 30 on confirm roll) adamantine damage (2d8+10=18) and electrical (d6=4)
Hasted arrow (d20+20=38) adamantine damage (d8+5=6) and electrical damage (d6=6)

She gives Brawn the signal to flank the dragon.

Brawn Stats: AC 37/16/27 HP 57/87 CMD 24
Brawn flies around and comes in from the side opposite of Atlas.
Bite (d20+19=26) normal magical damage (2d6+9=18) and cold damage (d6=4)

Elyngael has Stoneskin DR10/Admantine (120/120), Protection from Fire 120/120, Fly, and Haste +1AC extra move extra attack, Bless +1 to hit.

Brawn has Mage Armor +4AC, D, Magic Fang greater +3, Resist Energy fire 10, Fly, Barkskin +3AC, Haste +1AC extra move extra attack, Bless +1 to hit

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71 (24/24 Temp); DR 10/Adamantine; CMD: 20; Darkvision, Spider Climb, Seeming, See Invisibility, Fly, Haste, Greater Invisibility, Stoneskin, Protection from Fire (60  d20+17=25 ; d20+28=46 ; d20+13=19 ;
Monday January 13th, 2020 9:36:08 PM

OoC: Brawn, Atlas, Rattlebones: Armand's Protection from Fire actually gave you 60 points of protection. CL5 x 12 points = 60! Also, Owen already had See Invisibility going, oops.

IC: Seeing the size and traits of the dragon, Owen wracks his brains for the things he's studied about dragons. Knowledge (Nature, Arcana): 26, 47.

Owen casts Feeblemind on Temorianlis. She must make a DC 21 Will save (at a -4 penalty if it can cast arcane spells) or her Int and Cha drop to 1.

Then, in a burst of heroic effort, he casts Mislead. The illusory double appears over his own body and then rushes to X8. If Temorianlis interacts with the illusory Owen, she must make a DC22 Will save to disbelieve it. Meanwhile, the spell turns him invisible, which activates his Contingency and automatically casts Stoneskin on him. He then flies to L21 and takes a cursory glance over the treasure pile. Perception: 19.

_________________

Summary:
Free action: Knowledge (Nature, Arcana): 26, 47.
Standard Action: Cast Feeblemind on Temorianlis. DC21 Will save (possible -4 penalty).
Heroic Standard Action: Cast Mislead. Illusory double flies to X8. Owen gains Greater Invisibility, which triggers his Contingency.
Contingency: Owen instantaneously gains Stoneskin.
Move Action: Owen flies to L21 and glances over the treasure. Perception: 19.

__________________

12/12 hours of Seeming remain for the whole party (except Ruffas and the new party members).
12/12 hours of Darkvision remain.
2/2 hours of Spider Climb remain.
2/2 hours of See Invisibility remain.
2/2 hours of Protection from Energy (Fire) remain for Atlas, Armand, and Elyngael.
11/12 minutes of Fly remain for the whole party.
10/12 rounds of Haste remain for the whole party.
50/50 minutes of Protection from Energy (Fire) remain for Owen, from Armand's spell.
2/2 hours of Stoneskin remain.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, True Strike, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, Scorching Ray, See Invisibility, Spider Climb, Darkvision, and Invisibility.
3: Protection from Energy, Protection from Energy, Protection from Energy, Haste, Displacement, and Major Image.
4: Stoneskin, Stone Shape, Crushing Despair, Phantasmal Killer, and Greater Invisibility.
5: Teleport, Cone of Cold, Cone of Cold, Feeblemind, and Seeming.
6: Greater Dispel Magic, Freezing Sphere, Mass Bear's Endurance, and Mislead.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

Finnan (Zach R.) -HP 122/122 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 35/85 AC 30/ T 13 / F 26 - CMD 27 - Haste/Fly/Resist: Fire/Barkskin  d20+10=21 ; d20+22=25 ; d10+23=29 ;
Monday January 13th, 2020 9:52:42 PM

Steapa takes the full force of the dragons breath. The resistance helps, but he is full singed. Not willing to risk his friend any further, Finnan tell his buddy to back out of range and "protect" the mages.

Steapa Reflex Save: 21 Failed 80 points of fire damage - 30 from resistance = 50 points of damage.

Finnan becomes laser focused and puts away his bow for the chance to close the distance to the dragon.

Seeing the ceiling cave in he charges in slashes at the mighty beast. However very big dragon and very small bear makes for a very unbalanced attack.

+2 From Charge, +2 vs Dragon, +1 from Haste +17 while using PA = +22
Finnan Attack: 25
Damage: 29


DM Jeremy Battle Map  d20+16=28 ; d20+16=23 ; d20=20 ; d20=10 ; d20=3 ; d6=4 ; d6=1 ; d6=1 ; d6=6 ; d6=1 ; d6=5 ; d20+16=35 ; d6=4 ; d6=5 ; d6=5 ; d20+16=29 ; d20+28=46 ; d6=5 ; d6=3 ; d20+26=46 ; d20+26=40 ; d8=1 ; d8=3 ; d20+26=46 ; d6=2 ; d6=5 ;
Tuesday January 14th, 2020 6:38:51 AM

Atlas goes on the offense, but his swing glances off Temorianaliss scales.

Rattlebones creates an illusion of an Ice elemental.

Neshi causes some of the ceiling to collapse on Temorianalis, However the cunning dragon is able to save for half.

Vamir moves out of the way, and gets ready to cast as spell.

Armand casts Bless on the party, and moves into position.

Elyngael lets fly and though her 1st two arrows fail to penetrate Temorainaliss thick scales, her 3rd and hasted arrow hit home. On her orders, Brawn moves into a flanking position, but his bite fails to connect with the beast.

Owen puts his studies to good use. He remembers that red dragons are immune to fire, but vulnerable to cold based attacks. They are relatively easy to hit with touch attacks. They have a small assortment of arcane spell like abilities, and have a fiery breathweapon. They can see through smoke, and that getting too close to the creature can cause burns. After assessing the dragon, Owen casts both feeblemind and mislead.

Finnan takes some fire damage as he draws his sword and charges his quarry. However his sword glances off Temorainaliss scales

******************************************************************

Ruffas, unaffected by the fire breath, goes into full attack mode. He yells as he swings his greatsword, For my Brothers! his 2nd and 3rd swings miss, but his first swing looks like it should bite deep, but some of the blow seems to be absorbed (stoneskin)

Temorainalis shakes her head a bit as she overcomes Owens feeblemind spell. (rolled 23) Seeing the Ice elemental, and knowing that it may be a threat, she uses the extra reach of her neck to bite at the creature. When her attack fails to hit anything, she realizes its an illusion. (rolled 35). She lashes out at the illusion of Owen with one of her claws, and again sees through the illusion (rolled 29). With her other claw, she attacks Atlas inflicting 18 damage. With both her wings, she attacks Ruffas hitting both times inflicting 14 damage. She also slaps her tail at Ruffas inflicting 23 damage.
Finnan, Atlas, and Brawn all take fire damage from being within 5ft of the dragon. Finnan takes 4, Atlas 5, and Brawn 5.

Ruffas AC 24 105/142hp BAB 21/16/11 3d6+15

Temorianalis: AC 32/8/32 160/237hp Stoneskin 140/150


Armand (Robert D) AC 26/touch11/flat 21 HP 88/88 CMD 22 Character Sheet  d20=5 ;
Tuesday January 14th, 2020 7:08:14 AM

Armand calls out, "Gargul aid me in my efforts." Spending hero point for +8....
Armand casts Dispel Magic at the Dragon (assuming the Stoneskin is not natural). Rolled a 5, +12 for level, +8 for hero point, 25 total vs DC of 11+spell's castor level.

Protection from Energy-fire 18/120
Stone Skin
Haste
Fly
Detect Magic
24 Temp hit points
Barkskin (+3AC now in header)
Bless +1 to hit and on saves vs fear.


FYI, spells on tap Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): x, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Resist Energy, Silence (wis bonus), Bless Weapon (domain)
3 (4): x, Protection from energy, Dispel Magic, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (3): Holy Smite, Dismissal, Neutralize Poison, Holy Smite (domain), x(wis bonus)
5 (2): Command Greater, Break Enchantment, Righteous Might (domain)
6 (2):Heal, Blade Barrier, Undeath to death (domain)
}

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance  3d6=9 ; 2d6=9 ;
Tuesday January 14th, 2020 7:57:28 AM


Neshi follows his roof collapse up with an ice storm centered on Trem's back.

9 bludgeoning damage and 9 ice/cold damage; NO save.

Trem. -4 perception, difficult terrain 12 rounds

Atlas Sunowl (Trey) AC: 34(+1 for Haste) (T 21+1 FF 27) , CMD: 31, HP 138/132  d20+23=28 ; d20+23=40 ; d8+9=11 ; 2d6=10 ;
Tuesday January 14th, 2020 10:43:13 AM

Atlas shakes off the claw attack and silently thanks his friends for the fire resistance that negates the dragon's persistent heat.

He looks over the dragon and comes to a conclusion; his pointy shield is just a toy, so he needs to focus on precise attacks with his longsword. He sets to work and with his second attempt he lands his first blow to the dragon. It fills him with adrenaline and he roars from the excitement of this epic battle. As he settles back down he says to no one in particular, "I must say, this is more fun than I thought it would be!"

----------------------------------------------------------------------------------
Longsword: 1d20+21+1(haste)+1(bless)+2(flanking)=30 (I forgot to add the flanking to the roll)
Damage: 1d8+9=n/a
Holy Damage: 2d6=n/a

Haste Extra Longsword: 1d20+21+1(haste)+1(bless)+2(flanking)=42 (I forgot to add the flanking to the roll)
Damage: 1d8+9=11
Holy Damage: 2d6=10

Total Damage: 21

Resist energy-fire 10
Protection from Energy (fire) 60/60
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, plus 1 extra full attack
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects.
Fly


Finnan (Zach R.) -HP 122/122+24 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 59/85 AC 30/ T 13 / F 26 - CMD 27 - Haste/Fly/Resist: Fire/Barkskin/Bless/24 T  d20+23=41 ; d20+23=25 ; d20+18=23 ; d20+13=32 ; d20+23=42 ; d20+13=22 ; d10+23=31 ; d10+23=31 ; d10+23=32 ;
Tuesday January 14th, 2020 6:06:48 PM

Being this close to the great beast, Finnan is happy that he has energy resist. He is glad Steapa is listening and staying away from the dragon to "protect" the casters.

Finnan makes a full round attack on the mighty beast.

---------------------------

+2 From Charge, +2 vs Dragon, +1 from Haste, +1 from Bless +17 while using PA = +23

Attack 1: 1d20+23=43 (Crit) (Confirmation = 42)
Damage1: 31+32=63 from Mithral Magic Greatsword (Small)
Attack Haste: 1d20+23=25 (miss)
Damage: not rolled
Attack 2: 1d20+18=23 (miss)
Damage: not rolled
Attack 3: 1d20+13=32 (Crit) Confirmation = 22 (not confirmed)
Damage 3: 31 from Mithral Magic Greatsword (Small)

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110  d20+20=23 ; d20+15=26 ; d20+10=30 ; d20+10=25 ; d8+5=11 ; d6=2 ; d20+20=37 ; d8+5=6 ; d6=3 ; d20+21=39 ; 2d6+9=20 ; d6=1 ; d20+15=21 ; d20+20=32 ; 2d6+9=18 ; d6=2 ;
Tuesday January 14th, 2020 8:05:22 PM

Elyngael is grateful that even with everyone getting up front on the dragon, it is so large that she still has a clear shot at it. Plus it helps being elevated looking down at your target, she flys upward 5 feet to gain more altitude. She recognizes that the dragon is not taking damage like he should from the others, and continues to use her adamantine arrows at the target and calls out, "Armand don't you have an adamantine weapon someone can use?"

First arrow (d20+20=23) miss
Second arrow (d20+15=26) miss
Third arrow (d20+10=30, crit again, 25 not confirmed roll) adamantine damage (d8+5=11) and electrical (d6=2)
Hasted arrow (d20+20=37) adamantine damage (d8+5=6) and electrical damage (d6=3)

Brawn glides/flies 5 feet and attacks.

Brawn Stats: AC 37/16/27 HP 57/87 CMD 24
+2 from magic fang (I think because he has amulet natural fists+1 so he doesn't get the full +3 from the spell, +1 from haste, +1 bless, +2 from flank
First bite (d20+21=39 actually that should only be 20 but he still hit) normal magical damage (2d6+9=20) and cold damage (d6=1)
Second bite (d20+15=21) miss
Haste bite (d20+20=32) normal magical damage (2d6+9=18) and cold damage (d6=2)

Elyngael has Stoneskin DR10/Admantine (120/120), Protection from Fire 120/120, Fly, and Haste +1AC extra move extra attack, Bless +1 to hit.

Brawn has Mage Armor +4AC, D, Magic Fang greater +3, Resist Energy fire 10, Fly, Barkskin +3AC, Haste +1AC extra move extra attack, Bless +1 to hit

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Tuesday January 14th, 2020 8:07:01 PM

I forgot we all had those extra hit points, so Brawn actually has +24 hit points than what he is showing. I will fix that next round.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71 (24/24 Temp); DR 10/Adamantine; CMD: 20; Darkvision, Spider Climb, See Invisibility, Fly, Haste, Greater Invisibility, Stoneskin, Protection from Fire (60/60)  12d6=54 ;
Tuesday January 14th, 2020 8:14:04 PM

Owen lets his illusory double fade, now that the dragon has discovered that it is an illusion. With his Greater Invisibility still active, he uses his arcane bonded ring to cast another Feeblemind spell on Temorianlis. She must make a DC21 Will save (at a -4 penalty if she can cast arcane spells) or her Int and Cha drop to 1.

Then he summons a heroic burst of will and casts a Freezing Sphere at the very back of the cavern. Temorianlis must make a DC22 Reflex save (for half) or take 54 cold damage. Completing the spell, he quickly flies to Z20.

_________

12/12 hours of Darkvision remain.
2/2 hours of Spider Climb remain.
2/2 hours of See Invisibility remain.
2/2 hours of Protection from Energy (Fire) remain for Atlas, Armand, and Elyngael.
11/12 minutes of Fly remain for the whole party.
9/12 rounds of Haste remain for the whole party.
50/50 minutes of Protection from Energy (Fire) remain for Owen, from Armand's spell.
2/2 hours of Stoneskin remain.
11/12 rounds of Greater Invisibility remain.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, True Strike, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, Scorching Ray, See Invisibility, Spider Climb, Darkvision, and Invisibility.
3: Protection from Energy, Protection from Energy, Protection from Energy, Haste, Displacement, and Major Image.
4: Stoneskin, Stone Shape, Crushing Despair, Phantasmal Killer, and Greater Invisibility.
5: Teleport, Cone of Cold, Cone of Cold, Feeblemind, and Seeming.
6: Greater Dispel Magic, Freezing Sphere, Mass Bear's Endurance, and Mislead.

1/1 daily Arcane Bond spell used (Feeblemind).
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 121/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) See In  d20+8=10 ; d20+8=18 ;
Tuesday January 14th, 2020 8:15:30 PM

Vamir realizing the dragon has neared him reaches out and attempts to touch the dragon (Hit AC 10 used hero point to reroll hit AC 18) and casts Eye of newton and toe of frog on it (the creature touched suffers a -2 penalty on save DCs against your spells and spell-like abilities, and a -2 penalty on attacks against you.) Vamir then flies 20 feet away from the dragon to X14.

Spells
Cantrips - all
1 - 7
2 - 5
3 - 5
4 - 5
5 - 5
6 - 4

Rattlebones (Tanner) -- HP 104 | AC 16/15/-- | CMD 14 | F+14/R+9/W+21  d20+40=42 ;
Wednesday January 15th, 2020 2:48:18 AM

TUESDAY POST

Rattlebones rises in the air (30 feet up, 45 feet total) and casts a spell utilizing his silent metamagic rod.

(Castmajor image . A shimmering portal of swirling blue energy appears at K23. From out of the portal hurriedly step six halflings in adventuring gear. They drop to their knees and start shoveling handfuls of coin and treasure into large sacks. Will DC 22 to disbelieve after interaction.)

Stealth check 42
Spellcasting produces no visual or auditory components.

Fly 13/13 minutes
See Invisibility 110/110 minutes
Invisibility ON
HP 108/104

DM Jeremy Battle Map  d20+16=30 ;
Wednesday January 15th, 2020 6:25:14 AM

Armand attempts and succeeds in dispelling Temorainaliss stoneskin.

Neshi casts ice storm and discovers that though the bludgeoning damage is consistent with what he thought the spell should do, the cold damage seemed a bit more potent than anticipated.

Atlas is almost giddy as he pulls off a mighty swing against Temorainalis.

Finnan pulls off a couple of mighty swings, with his blade cutting deep.

Elyngael lets fly with another volley of death, with two arrows finding their home in the dragons hide. Meanwhile, Brawn is able to get a couple of mouthfuls of dragon meat and discovers that the cold seems to do more damage than anticipated.

Rattlebones creates a tantalizing illusion designed to get Temorainaliss attention.

Owen casts feeblemind again, and again Temorainalis shakes it off (rolled 30) Owen then casts freezing sphere.

Vamir casts eye of newt/toe of frog and is able to make contact before flying away. (save the hero point, her touch AC is only 8 so the first roll of 10 hits.)

******************************************************************

Temorainalis roars in fury as wave after wave of cold and steel, mixed with some teeth, rip at her flesh, until with a mighty swing of his greatsword, Finnan loops off her head, ending her reign of terror forever.
Now what do our intrepid heroes do? In front of them, with some work, is a lovely, gargantuan sized red dragon hide, that would make some dandy armor, (dragon armor has some interesting abilities in the Wold) there is the dragons horde that has yet to be searched, though Armand is certain that he detected magic on the pile earlier, and then there is Temorainaliss head which would look sweet hanging above the fireplace back at headquarters. Everyone receives 50,000xp, or enough to make level 13.

OOC I cant believe you guys took out my dragon in all her lovely evilness in only 3 rounds! Granted in hindsight, I realize now that I forgot to make you roll verse her fear aura (my bad, your gain), but still 3 rounds? You guys are Beasts, well done!


Finnan (Zach R.) -HP 122/122+24 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 59/85 AC 30/ T 13 / F 26 - CMD 27 - Haste/Fly/Resist: Fire/Barkskin/Bless/24 T  d20+32=52 ;
Wednesday January 15th, 2020 6:34:29 AM

Finnan looks is rather surprised at how quickly the dragon went down. Having trained for, but never fought dragons, it was different than he expected.

It's obvious that all of the stories about his companions must be true. They are very talented.

Finnan does a quick check to make sure there are no more threats then flies over to Steapa and pets him. "Sorry you got singed buddy. You did a great job protecting the guys back their though, yes you did." Steapa has just enough intelligence to understand common, at least Finnan is rather sure he does.

Finnan will then begin searching for any secret doors or hidey holes and finally search the dragon's hoard for very valuable pieces.

Perception: 52 (Natural 20)

Atlas Sunowl (Trey) AC: 34(+1 for Haste) (T 21+1 FF 27) , CMD: 31, HP 138/132  d20+14=31 ;
Wednesday January 15th, 2020 10:26:14 AM

Atlas grunts in disappointment, "I thought it would be harder." However, he quickly gets over it and flys over to Finnan, giving him a big clap on the shoulder. Probably a bit too big considering that they are flying and he's quite small. "Amazing thing you did there! Your name will be sung in inns across the world, I'll make sure of it! And for the rest of you, my goodness you are a scary group. All I did was poke the thing once." Atlas laughs at the thought of it, but it doesn't last as his eyes catch the glint of treasure. In an excited voice he says, "Who wants to search the treasure with me?"

------------------------------------------------------------------
Perception: 1d20+14=31


Armand (Robert D) AC 26/touch11/flat 21 HP 88/88 CMD 22 Character Sheet  d6=4 ; d6=6 ; d6=5 ; d6=5 ; d6=2 ; d6=3 ;
Wednesday January 15th, 2020 5:35:47 PM

Armand is glad to see the last round of attacks really do some damage on the dragon but is amazed that the dragon is now dead. He descends to the ground and begins to pray. "Lord Gargul receive the soul of the dragon Temorainalis. She did great evil but in truth was only acting in accordance with her nature."

He eyes the dragon's body. "Say anyone know how to skin a dragon? I've heard tale of dragon scale armor and the like. I think we could do more than one out of a dragon this big." He looks over at the party gathering at the horde. "Some of that is magical. Does anyone need healing?"

Armand will wander over and when everyone is within 30 feat he will channel to heal. Everyone is healed 25 hit points (6d6) (include Ruffus in that).

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Wednesday January 15th, 2020 5:54:11 PM


Neshi, looks around the cavern, just waiting for Temorainalis' underlings to make their showing. He is sure there is more coming.

At Armand's query, Neshi speaks up.

Well, I have done quite a bit of hunting and skinning (profession skill) in the past to supplement my income, but never anything this size. and I know nothing about tanning.

I will be glad to put forth the effort, though I expect it will take a day or so."

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 121/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) See In  d20+14=33 ; d20+18=22 ; d20+18=35 ;
Wednesday January 15th, 2020 7:50:07 PM

Vamir wrinkles his face as the dragon falls, not expecting the fight to be over so quickly. Vamir turns around and scans the cave (Perception: DC 33) for any other danger. Something about the way this fight went feels wrong to the young witch as he attempts to wrap his head around how quickly this gargantuan dragon fell. Vamir flies down to the dragon, and assesses the body (Heal: DC 22). The witch lays his hand on the chest of the beast (Knowledge Nature: DC 35) to determine if the temperature of the body seems correct. "Does anyone else think there is something else off about this fight? I mean I was prepared for a lengthy, and possibly deadly battle. I managed to move twice and cast 1 spell that doesn't match up with what I was expecting at all." Vamir tucks the bit of dragon scale in his spell component pouch just in case and looks towards the others for guidance.

Spells
Cantrips - all
1 - 7
2 - 5
3 - 5
4 - 5
5 - 5
6 - 4

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71 (24/24 Temp); DR 10/Adamantine; CMD: 20; Darkvision, Spider Climb, See Invisibility, Fly, Haste, Greater Invisibility, Stoneskin, Protection from Fire (60/60) 
Wednesday January 15th, 2020 8:37:35 PM

Owen sees the others questioning the way the fight turned out. He speaks with soldierly experience. "Wardens, look around you. We're finally back to full strength. There are eight of us, plus a host of companions--animal, vegetable, and mineral. We're a small army. We knew this fight was coming, so we could prepare for it at our leisure. We were fully kitted out and buffed to fight Temorianlis: I think I was under 11 spell effects at the same time. It's no wonder we destroyed her so quickly. Take heart in our strength, friends! This is what we can be, at our best."

After his little speech, he feels somewhat self-conscious, so he wanders off, casts Detect Magic and Identify, and inspects the treasure.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Wednesday January 15th, 2020 8:58:14 PM

Elyngael runs to hug her animal companion,"Brawn, you were so brave! How do you like dragon meat?" She turns to the others, "Here, here, Owen! Well said! Together we are the Wardens of the Tree of Parting! We not only protect and serve, but we share. The amount of treasure here boggles my mind! There's more than enough for us and the Tree. Armand is right, dragons do have their pluses."

Rattlebones (Tanner) -- HP 104 | AC 16/15/-- | CMD 14 | F+14/R+9/W+21 
Wednesday January 15th, 2020 11:56:40 PM

WEDNESDAY POST

Rattlebones releases his invisibility and gently floats down to the side of the dragon. "Well done, ladies and gentlemen. Well done! That was invigorating. Brief, but invigorating. As for the carcass... This is going to sou d rather stupid, but where are we exactly? Where is the nearest town? Can we get a wagon to haul this to a tanner? I can create a bridge of stone walls, but even with wagons we may have to piecemeal this to transport it."

Fly 13/13 minutes
See Invisibility 110/110 minutes
Invisibility OFF
HP 108/104

Finnan (Zach R.) -HP 122/122+24 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 59/85 AC 30/ T 13 / F 26 - CMD 27 - Haste/Fly/Resist: Fire/Barkskin/Bless/24 T 
Thursday January 16th, 2020 6:25:25 AM

Finnin offers up that he has skinned many of animals before and is willing to try. He has even done some tanning, though not professional grade.

-------------
OOC: Survival modifier is +27. Willing to try if needed.

DM Jeremy Battle Map 
Thursday January 16th, 2020 6:26:09 AM

Finnan is surprised at how fast they were able to take down the dragon, he chalks that up to the skill of his new companions. He apologizes to Steapa for the singing received, and praises him for doing a good job protecting the more squishy characters. He looks around to see if he can find any hidden passages, but doesnt find any.

Atlas is a little disappointed, but he flies over to Finnan and gives him a hearty clap on the back, vowing to let the world know about Finnan the dragon slayer! In the same breath he praises the rest of his friends giving them the credit they deserve. He then catches a glimpse of something shiny.

Armand channels energy, healing his friends a bit. He prays that Gargul would take the dragon, even though she was evil. He asks if anyone may know how to skin a dragon, letting the party know that dragon scale armor can be pretty sweet. He lets the others know he detected magical auras coming from the loot pile.

Neshi is waiting for Temorainaliss underlings to make an arrival, but he does mention having some knowledge on how to skin animals, but tanning is beyond him.

Vamir is looking for reinforcements, as well as doing his best to determine if the dragon is truly dead, as he is surprised, like the rest, that the fight went so quickly. When he touches the dragon, he finds that the body is cool to the touch, and since previously, just being within 5ft of her caused burns, and then there is the fact that her head is no longer attached to her neck, he is pretty certain that the beast is dead. He does gather a bit of dragon scale for some spell components.

Owen gives a speech explaining why the fight went so much easier than expected. He then goes to work identifying the loot.

Elyngael gives some much deserved praise to Brawn.She gives her full agreement to Owens speech, and even adds to it. She is overwhelmed by the sheer size of the treasure pile.

Rattlebones congratulates everyone for their efforts, then asks where they are, and what town is the closest. He figures that even with a cart (Which you have, safe and sound in the cave along with the horses) it may take a few trips to haul all this dragonhide.

******************************************************************

Everyone seems the need to give each other some much deserved congratulations. Even Ruffas cant help but get in the action. The fire giant looks from one Warden to the next, in amazement at the overwhelming force that is the Tree Wardens. He finally speaks up and says, You are truly amazing! Ive never seen such power of teamwork in my life! It is an honor to know you and call you friends, and even though the fight was shorter than expected, I feel that I can hold my head high, knowing that I didnt run in the face of danger. I thank you friends for giving me this chance to redeem my lost honor!

And then theres the loot! Among the enormous pile of coins and gems, Owen is able to identify a few items containing magical auras. He finds a rod that he is able to identify as a Lesser Metamagic Rod of Quicken (35,000gp), a Ring of Wizardry I (20,000gp), a Cloak of Mountebank (10,080gp), a Greater Bracers of Archery (25,000gp), a Broom of Flying (17,000gp), and a Boots of Speed (12,000gp). There is also enough coins and gems to easily make your WBL with a ton left over, plenty to help a struggling Monastery of Maab, as well as a near bankrupt town, on the mend, rebuild and reestablish themselves. Heck theres enough there to give a sizable donation to the Trees overall expenses and improvements if you so desire.


Atlas Sunowl (Trey) AC: 34(+1 for Haste) (T 21+1 FF 27) , CMD: 31, HP 138/132 
Thursday January 16th, 2020 10:44:35 AM

Atlas is a bit overwhelmed by the amount of things going through his head, so he shakes off his stupid fighter act and puts real thought into it all.

"There is a lot of good that can be done with this gold, but transportation is going to be the issue. I suggest that we set camp and start figuring this out. It's going to take a few days at least. Owen, do you, or heck anyone, have the ability to open a portal that would allow us to transfer this gold to the places in need? That town we helped, and then the monastery come to mind, but the Tree could use some as well, and let's not forget that we may need to build an extension to our living quarters to support Ruffas. With the dragon gone we have time, so let's do this right and fix what the dragon set wrong."

As discussion of what to do with the dragon goes on, Atlas obviously speaks up. "I would like to be draped head to toe in red dragon scaled gear, so I'm taking you all up on your offers to skin the thing, because I certainly cannot. Also, if we could get a taxidermist in here that would be great, because I do want that head preserved if there is any way. Maybe we can use the bones to make new dinnerware and utensils for our home? Oh, and a couple dragonskin rugs would be awesome. Imagine it, the dragon looking down on us as our feet rest softly on our dragonskin run and we eat a hearty meal using dragonbone plates and utensils. That's why I got into this life, that right there!" Atlas goes on thinking about the possibilities.

Armand (Robert D) AC 26/touch11/flat 21 HP 88/88 CMD 22 Character Sheet  d20+8=16 ;
Thursday January 16th, 2020 5:56:04 PM

[OOC from the size of the dragon we are only going to get 1 suit of half plate with shield, or 2 suits of banded mail with shields, per the rules on page 154)]

"I agree, there's more than enough treasure here to go around. I certainly think we can do something with the hide as well. We'll need a skilled armor smith. I would be able to cast gentle repose tomorrow on the carcass so we can take our time skinning it." He smiles, "By we I really mean, not me. I'd guess it would be no different than skinning game caught in the wild, so those with good survival type skills would be best suited for the job." He thinks about it for a minute.
Knowledge Arcane 16 (d20+8)
"You know I don't think there's any magical worth it in, but there's other parts of the Dragon we could turn into a commodity for the Tree. Think about it, dragon bone staff, dragon claw dagger, dragon bone hilts for weapons. Temorainalis could wind up doing more good dead than she ever did while alive."

He turns to Ruffus and asks, "What about you Ruffus. Do you wish to return to any kin you may have?"

He then slaps himself in the head. "I agree with Atlas we could came here short term. But we need to be on our guard. There's still that group of 16 Wyvaran's at the front door that we conned our way past. And there's wandering Duergar looters than may return with more loot."

He paces. "I think Owen and Neshi have some teleporting capabilities but that isn't going to move this mass of loot quickly. Though we could load up our bags of holding, I think there's three, mine, the party bag, and I thought someone else had one more, and they could ferry stuff to the monastery and the like. Our wagon could probably take the dragon hide once it's skinned. I'm just thinking out load here so if anyone has ideas please join in."

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Thursday January 16th, 2020 6:01:59 PM

Well if we can safely find a way to pack it, I can teleport it where ever we need it to go easily enough.

Meanwhile I guess I will get started on the skinning of this beast.

(OOC: Jeremy, the write up about dragon hide is kind of ambiguous. I have queried on the rules board and you might want to take a gander. and perhaps ask for a Jerry or PtB clarification)

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71 (24/24 Temp); DR 10/Adamantine; CMD: 20; Darkvision, Spider Climb, See Invisibility, Fly, Haste, Greater Invisibility, Stoneskin, Protection from Fire (60/60) 
Thursday January 16th, 2020 7:02:13 PM

Owen turns to Ruffas: "You fought the dragon just as we did. Does anything from this pile of treasure catch your eye?"

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 121/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) See In 
Thursday January 16th, 2020 8:09:51 PM

Vamir finally accepts that the dragon is dead, and other than the minions left behind them the Wardens are safe. The witch smiles and wraps Melzat up in his arms, and twirls him around. Vamir walks around the dragon, eyes the treasure and mentally counts up his spell slots. "I am not sure how quickly you want to move some of this treasure but I can word of recall at least 4 times today , and I can also shadow walk 5 times today but that is no where as accurate as word of recall." Vamir mentally starts to count and gets confused, "I think I can carry myself, and either 1 or 2 my size, or myself and one larger.""

Vamir turns to the others, "All I know is I have to get faster if I am going to keep up with you lot!"

Spells
Cantrips - all
1 - 7
2 - 5
3 - 5
4 - 5
5 - 5
6 - 4


Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 29, HP 110/110 
Thursday January 16th, 2020 10:05:27 PM

Elyngael puts in her bid for the Greater Bracers of Archery. She would also like enough dragon scale to make a strap for her quiver as a memento. Otherwise, she will help divide and transport any gold or other treasure as needed to where it's needed. "I think one or two of us should stay on guard while the others pack up. This may take awhile, and as Armand reminded us, there are still other bad guys out there."

Rattlebones (Tanner) -- HP 104 | AC 16/15/-- | CMD 14 | F+14/R+9/W+21 
Thursday January 16th, 2020 11:59:43 PM

"I also teleport recreationally. We can always stuff our pockets and teleport back and forth. I would like a dragonbone pipe, dragonskin cloak, and a dragon's eye to make into a palantir."

DM Jeremy Battle Map 
Friday January 17th, 2020 10:54:29 AM

Finnan offer to help in the skinning.

Atlas thinks of all the good that can be done with all the loot, but questions the logistics of transporting it all, and asks if anyone has a magical means to do so. He suggests that they take their time and do things right. He wants to be a walking billboard for a dragonslayer.com, and wants to deck out the headquarters wwith all the finest in dragonware. Plus mount the head for decor.

Armand figures correctly that skinning a dragon would be similar to skinning any large critter, and offers to cast gentle repose tomorrow to eliminate the need to rush. (Ill allow everyone who has any ranks in survival to take 20) He ponders the idea of allowing the Tree to sell genuine dragon stuff, suggesting that her death may have greater value than an evil removed. He agrees with Atlas that setting up camp may be wise, but suggest caution for various reasons. He asks Ruffas what his wishes for the future may be, and he estimates that it may take a while to haul away all the goods.

Neshi says if it can be packed he can ship it.

Owen asks Ruffas if anything from the pile tickles his fancy, claiming he earned his share.

Vamir offers some of his magical skills for the loot carting, after rejoicing in the victory he now knows to be real.

Elyngael eyeballs the Greater Bracers of Archery, as she pitches in for the possibly long task of packing the loot. She recommends keeping guard just in case.

Rattlebones offers some teleportation to help in the shipping, and requests a few oddities from the dragons body.

******************************************************************

Ruffas answers Armands question first, I think I have found my family with you guys, I dont really have any place else to go anyway!. He then turns to answer Owen, I have my honor back, and a new family, what else could I ask He trails off as he spies a string of fire garnets. The necklace obviously was made for someone of his size, and he says, Well, maybe this too!, he says as he puts the necklace around his neck.


Atlas Sunowl (Trey) AC: 34(+1 for Haste) (T 21+1 FF 27) , CMD: 31, HP 138/132 
Friday January 17th, 2020 2:57:45 PM

Atlas does the heavy lifting as the team works to distribute the treasure and dissect the dragon. "I would really like to keep this head in tact if we can. I know Rattlebones wants an eye, and I think taxidermists usually replace those anyway, but the rest of it would be ideal. If anyone takes a tooth, please take it from the back."

As Atlas works he pockets many of the scales that look like they are in good shape, but then an idea hits him. He searches for the place where he landed a blow on the dragon and looks for scratches. If he's able to find one, he takes a scale that is scratched from when he struck it. "My momento. I'll use the others for my belt buckle, scabbard, and a few other things, but this one here goes on the mantle back home."

Armand (Robert D) AC 23/touch11/flat 21 HP 95/95 CMD 22 Character Sheet 
Friday January 17th, 2020 3:29:46 PM

OOC, DM and guys, Armand has now achieved Professor Sage of Records, in the Sage's Guild. I've read over the guild rules and it does not indicate any 'training' requirements other than the expenditure of skill points and having the correct feats, which I've just acquired. However at some point he will need to head to Plateau City for a new Badge to indicate his rank. But he now has Bardic Knowledge, adding 1/2 level to all knowledge checks and can do any knowledge check untrained.

Armand looks up at Ruffas, "We'd be glad to have you at the Tree.

He turns to the others. "I can't help with the skinning and 'resource' claiming of the dragon..." long pause, sigh, and unfortunately for some reason clerics don't have access to such great spells as Teleport, Dimension Door, or the like so I really am no aid in transporting the loot. So I will stand guard. I would like some of the gold from the hoard to go to building a library at the Tree. As you know I've been a member of the Sage's guild for awhile and one of my goals would be for the Tree to have a Branch Library. This could also aid us in our efforts to find out information about enemies or other dangers that could be trouble for us in the future."

With that he sits down where he can watch the entrance and takes out his journal to record the events of the day.

OOC PS, I took another rank in linguistics, any suggestions for another language?

Rattlebones (Tanner) -- HP 104 | AC 16/15/-- | CMD 14 | F+14/R+9/W+21 
Friday January 17th, 2020 3:35:30 PM

OOC: Rattlebones needed to visit Plateau City anyway for some spellcasting services.

"I think we should use gentle repose on the carcass, and focus on the treasure first. We can haul it to the entrance and load it in the wagon. Once I have visited your Tree so I know where to go, I can use teleporting to travel. Between a wagon and several uses of teleporting, we can take the treasure back without difficulty."

He walks over and pokes the dragon carcass with a toe. "This thing, though... It might be easier to bring a knacker from town. He would be able to piece it out without harming anything important. Then a tanner in town can go to work on it."

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Friday January 17th, 2020 5:59:10 PM

(OOC: What is the total PC wealth we should be at, at level 13?) DM Edit: yes you are at level 13 WBL

Neshi looks around at the others.

"So, do I start skinning or not. If Finnan and I start we are here for a couple of days minimum."

"As for things, I am good with gold, as I really just need to upgrade a few things and I can do that for several of my things myself for a bit of a discount."

Finnan (Zach R.) -HP 122/122+24 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 59/85 AC 30/ T 13 / F 26 - CMD 27 - Haste/Fly/Resist: Fire/Barkskin/Bless/24 T 
Friday January 17th, 2020 7:10:52 PM

Finnan pulls out his mithral kukri. "This will be sharp enough to efficiently cut the dragon hide. I'm confident Yurneshi and I could do a great job of this. In fact, with this knife and perhaps a few more tools from town (MW Toolkit +2), working together (+2 from aid another) and taking our time (take 20) (+27 base survival skill) we will do just as well as any professional tanner. (51 Survival Check).

"But I am willing to stay and guard treasure and dragon, do the skinning, or help transport."

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Saturday January 18th, 2020 6:33:54 PM

"Well I say we skin the beast here, and take what ever bones and what not we need as well. I think the whole skin would fill 1 wagon. But I don't think we can just walk out the entrance. Rattlebones, you weren't with us at the time but there are still 16 Wyvaran's camped at the front entrance. I don't think we can get by them without a major fight. Best to set up here and see if they come in a few at time to check on the boss. We can pick them off fairly easily. I still would like the Bracers of Archery, greater, and other than 4000 gold to pay some WLA dues that will come up when we hit Plateau City I'm good." With that she takes out her knife and sets to helping the others with skinning.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 121/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) See In 
Sunday January 19th, 2020 6:38:50 PM

Vamir nods in agreement with Finnan, "I can help with skinning, standing guard, or transporting as needed." Vamir nods towards Armand, "There is a need for more knowledge spread through the Wold, a library is a noble endeavor. There should be plenty here to help." Vamir walks over towards the pile of gems, and coin and shakes his head,"I would like the Lesser Metamagic Wand of Quicken, and coin. Before we take off again, I also need to head to Plateau City to talk to the WLA, and spend some time in the catacombs. Prior to this I never did the type of adventuring we have done, and I bought some items I thought would be handy. I was wrong. I need to sell some wands, and enhance some other areas." Vamir blushes realizing he has said more in the last few days than in most of his life.

Spells
Cantrips - all
1 - 7
2 - 5
3 - 5
4 - 5
5 - 5
6 - 4

DM Jeremy Battle Map 
Monday January 20th, 2020 5:23:52 AM

Atlas absolutely wants the head kept intact, but believes taxidermists use glass eyes so sees no reason for Rattlebones not to take one. He looks for the perfect scales to use as momentos.

Armand offers to help stand guard as he doesnt have the skill to help with the transporting of the wealth, or skinning the dagon. He would like to build a proper library at the Tree believing it to be an asset to the community as well as to the Wardens themselves.

Rattlebones suggests they gentle repose the dragon corpse, and then focus on the loot, claiming once he sees a place, he should be able to help teleport. He wonders if it wouldnt be best to bring a professional here to work on the dragon.

Neshi asks whether or not he should start skinning, as for loot, coin is more than sufficient for him. (WBL for level 13 is 140,000gp)

Finnan is certain that he and Neshi can skin the dragon as well as anyone, but is willing to step into any role needed.

Elyngael suggests skinning the dragon now, figuring that the hide and any bones and whatnots should fit in one wagon. She informs Rattlebones and Finnan that they believe there to be at least 16 wyvarens camped at the entrance of the cave, and figures its only a matter of time before they have to fight them, as such she believes it best to set up shop right where they are, keeping watch, in case any decide to check on their queen. She doubles down on her request for the bracers of archery, and begins skinning the dragon.

Like Finnan, Vamir agrees to fit in where needed. He seems to love Armands request for a library, believing it to be a noble endeavor. Looking over the loot, Vamir requests the metamagic rod of quicken, and states that he needs to head to Plateau City before any more adventuring.

******************************************************************

As the Wardens discuss what to do with the loot and dragon, Elyngael takes matters into her own hands, and starts skinning the dragon. Ruffas doesnt believe that he has much to add to the conversation, but offers to help with any heavy lifting, as well as to keep guard.

Ruffas jumps to attention and draws his greatsword, as huge air elemental comes whooshing into the cavern, he is about to attack the elemental, but is shocked as the thing turns into a human, a human that Atlas, Armand, Neshi, Elynael, and Owen instantly recognize as their Druid friend Osul.

Osul, follows tip after tip, retracing his friends movements, hoping to regain their company. He gains word that they are planning to face off against a dragon, and his concern level is understandably high. After a tip received in Humbles Ford, located in the Crescent Valley, He is finally certain that he is getting close. Osul enters the scab, and comes to a 200ft rock face with a very large opening that he is certain is the dragons lair. He does a quick search of the area, and finds a cave with a cart and a bunch of horses, one of which he recognizes as Atlass warhorse. He knows he is close, and so the druid wildshapes into an Air elemental and flies up the cliff face. At the top of the cliff wall, he sees the remains of a camp, but no sign of a struggle. Further in he finds 4 dead wyvarens. Further in he sees a gorge 50ft across filled with fire, and 20ft tall flames shooting out of it. He flies over the fire to see his friends, along with a fire giant, and an elf, a feline beastfolk and an ursine beastfolk, looking over a huge pile of loot, and Elyngael beginning the process of skinning the dragon.


'Osul (Graham) AC:16 (T:15, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:66+++/66+++, Wildshape(XV):7/7, Lightning Lord:13/13, Storm Burst:10/10 
Monday January 20th, 2020 7:38:21 AM

'Osul looks much as those who remember him would think - bright green eyes and not green smile. What remains of his long auburn hair is still plaited into loops, but the hair from his temples back around behind his ears and down to his neck is gone.
"I'm grateful for having caught up with you again. It's really is good to see you again and hopefully get the chance to get to know all of you better."
He looks at the dragon - still appears to be a powerful creature. "It could almost be sleeping. I didn't hear the why of it, but I hope this isn't because they needed more lizard meat at the Triple T?"

Finnan (Zach R.) -HP 122/122+24 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 59/85 AC 30/ T 13 / F 26 - CMD 27 - Haste/Fly/Resist: Fire/Barkskin/Bless/24 T 
Monday January 20th, 2020 9:54:26 AM

The small bearfolk creature will introduce himself to the new arrival. "Well met! I'm Finnan, and this is my loyal companion Steapa. I'm obviously rather new to the Tree Wardens."

Atlas Sunowl (Trey) AC: 34(+1 for Haste) (T 21+1 FF 27) , CMD: 31, HP 138/132 
Monday January 20th, 2020 12:12:38 PM

Atlas is floored when he sees his old friend. He bursts out with a loud, " 'Osul!" The, with a look of fear in his eyes he quickly turns to find El. With an exaggerated motion that should make even the most serious members of the party laugh, Atlas throws his body in front of 'Osul and yells to El, "You cannot shoot this one like you did Owen. I'll have your word on it!"

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 121/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) See In 
Monday January 20th, 2020 12:45:42 PM

Vamir walks over and shakes Osul's hand, "I am Vamir, and this is Melzat." Vamir prys Melzat off of his leg, and pats the small willow on his branches. "It is good to meet you.'

Spells
Cantrips - all
1 - 7
2 - 5
3 - 5
4 - 5
5 - 5
6 - 4

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Monday January 20th, 2020 4:43:59 PM

Neshi has just started and another side of the dragon when Ruffus bolts upright sword in hand and backs himself away to be ready as well. When moments later Osul reveals himself, He breathes a sigh of relief and heads back over to the dragon to start working at the skinning with Ely.

As new people begin introducing themselves to Osul, Neshi gives him a wave and tells him,

"Welcome back Osul. You missed out on the fun."

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Monday January 20th, 2020 4:58:10 PM

As he is skinning, it is obvious that Neshi is pondering something as well. Almost as an afterthought he calls out to the group.

"Hey guys and gals, can anyone here cast greater magic fang and or permanency?"

Armand (Robert D) AC 23/touch11/flat 21 HP 95/95 CMD 22 Character Sheet 
Monday January 20th, 2020 6:00:23 PM

"Osul, You're Back!" Armand shouts. "Where have you been? Did everything go okay. We fought a dragon, it was easier than those awakend apes." Armand rushes his words together because he's happy to see Osul. Armand eyes the new look. "Well at least it seems you've been to a barber lately."

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Monday January 20th, 2020 8:20:47 PM

Elyngael turns to Atlas"Atlas, if I had really shot Owen, he'd be dead!" She laughs and then welcomes Osul. "It's good to see you my friend. I would shake your hand, but it's covered with dragon gunk right now. What do you think of our conquered beast?"

Rattlebones (Tanner) -- HP 104 | AC 16/15/-- | CMD 14 | F+14/R+9/W+21 
Monday January 20th, 2020 11:07:44 PM

You see a diminutive, bipedal black cat. He has yellow eyes that silently judge. He wears a devastatingly chic courtier's outfit, with a black three-quarter coat, lace shirt, leather gorget, and white fur trim around the shoulders. He carries an ornate walking staff and small whisps of illusion magic trail from fingers at random times.

"Another new person!" he remarks in a diminutive and squeaky voice. "Now we finally have enough to make a baseball team. I'm Rattlebones." He twiddles his fingers in greeting. "I do magic. We're putting dibs on various pieces of this dragon over here. You could probably use dragon armor more than anyone else, being a druid and ladies man."

(Note to self: dragonbone pipe, dragonbone playing dice, dragonskin cloak, and a dragon's eye to make into a palantir.)

DM Jeremy Battle Map 
Tuesday January 21st, 2020 6:59:09 AM

Introductions are made, as 'Osul meets the new comers, and fondly greets and is greeted by his friends. A fire giant stoops down so as to be a bit closer to eye level with 'Osul. he offers his hand to him and says, "My name is Ruffas, I'm pleased to meet you!"

OOC... sorry for the short post again, heading home, after a much needed vacation, and am posting at the airport

'Osul (Graham) AC:16 (T:15, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:81/81, Wildshape(XV):7/7, Lightning Lord:13/13, Storm Burst:10/10 
Tuesday January 21st, 2020 8:27:33 AM

He drops to a knee before greeting Finnan and Ratttlebones, and the various companions if they are so inclined (okay, maybe not for Steapa and Brawn!). There is no hint of slight, just meeting them at eye level.
He stands again to meet Vamir and Melzat.

'Osul gives Atlas room for the theatrics. This is not the mood he was gauging on arrival, but he is not complaining. "I just know I'm gonna need to hear more of this."

"Always the way, 'Neshi. And I've got a Greater Magic Fang up my sleeve!"

"I've been ... many places, Armand - mostly trying to track you all down. It is a long story." He looks again at the dragon and has to agree. "As for a barber, I'm not sure what you mean. Oh, you mean the lightning?"

Unless Elyngael is adamant he shakes her dragon gunked hand also. "It appears to have been a fine specimen. What was it doing to catch your attention?" He glances about looking for another missing friend, and on not spotting the king of tigers, his smile is momentarily tinged with sadness.

"Rattlebones, I make no claims upon the body of this beast, though I am begining to wonder how it is getting where it is going. Actually, where is it going? I often come into my own when it's time for transportation."

"Ruffus... It's like you just saved me a summoning!", and as with all he takes the offered hand.

"I think we are in for good weather for a while."


Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Tuesday January 21st, 2020 4:04:34 PM

Well, Osul If you are willing I would love for you to cast magic fang on each of my front paws over the next two days and then I will make it permanent myself.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71 (24/24 Temp); DR 10/Adamantine; CMD: 20; Darkvision, Spider Climb, See Invisibility, Fly, Haste, Greater Invisibility, Stoneskin, Protection from Fire (60/60) 
Tuesday January 21st, 2020 4:12:55 PM

Owen is delighted to see 'Osul. He greets him merrily, then turns to the newcomers: "Rattlebones, Finnan, this is 'Osul, a druid friend of ours. Feel free to get our names confused--everyone does."

Finnan (Zach R.) -HP 122/122+24 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 59/85 AC 30/ T 13 / F 26 - CMD 27 - Haste/Fly/Resist: Fire/Barkskin/Bless/24 T 
Tuesday January 21st, 2020 4:59:56 PM

Finnan has no desire for any Dragon gear save for one tooth or claw for a memorial necklace.

When Owen jokes about getting the names confused Finnan quips, "That's okay, I've had people get Steap and I confused and there is only a 1200 or so lbs difference."

Atlas Sunowl (Trey) AC: 34(+1 for Haste) (T 21+1 FF 27) , CMD: 31, HP 138/132 
Tuesday January 21st, 2020 5:43:31 PM

Atlas hangs by 'Osul listening to the introductions and all, just happy another friend has found their way home. He has a stupid smile on his face that won't go away.

Armand (Robert D) AC 23/touch11/flat 21 HP 95/95 CMD 22 Character Sheet 
Tuesday January 21st, 2020 5:52:57 PM

Armand takes out his journal and glances through it quickly to get the facts straight. "Well 'Osul it appears the dragon has several Wyvaran's still around acting as enforcers. She also subverted a duergar village to become her minions. The duergar were roaming the country side fare and wide to gather treasure for the dragon. I believe they use it for a bed. In any case, many were the poor villages that were sacked and the occasional monastery. We worked our way back here and then met the beast in combat." He pauses, "that's the long story shortened."

He waves to the treasure. "As you can see we're sorting some items out right now. We intend to keep some but give some back to places we know were attacked." He turns to Owen. "Like I said before I know we have 2 bags of holding, maybe 3, I have one and there's the party bag but I'm not sure if anyone else has one. I think you and someone else can fill the bags and do a teleport. Maybe you and the other teleporter, you teleport say to the monastery or to that poor mining village where this all started, and drop some gold. Maybe see if the monastery has another wagon we can buy and have it sent this way. While our skinners continue their work. I figure this is going to take a couple of days and that would allow a couple of teleportations."

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 121/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) See In 
Tuesday January 21st, 2020 8:08:15 PM

Vamir can`t help but smile at Atlas grinning like a just kissed schoolboy. "'Osul I don't believe I have ever seen this many smiles on the Warden's faces! Armand, I know we are going to help bother the village and the monastery but if you have items that need to go back to the tree perhaps I can travel with a teleporter. I can recall back to the tree, and they can teleport us wherever. Or, I can stay and help skin, and separate coin. Oh! I forgot I have a haversack as well."

Spells
Cantrips - all
1 - 7
2 - 5
3 - 5
4 - 5
5 - 5
6 - 4

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Tuesday January 21st, 2020 9:34:59 PM

Elyngael doesn't bother to wipe her hands as she greets 'Osul and shakes his hand. Then she gets back to work on the dragon. "I think with our combined skills we far exceed most trappers, knackers, and tanners of most any place. So we should just continue on with the carcass. Armand has a point, we should start moving some of the excess gold to reimburse the victims, and at the same time possibly get some caravan or other started this way to haul back the rest. Also, maybe we should try to find that Duergar village and tell them the tyranny of the dragon has been ended."

Rattlebones (Tanner) -- HP 104 | AC 16/15/-- | CMD 14 | F+14/R+9/W+21 
Tuesday January 21st, 2020 11:57:11 PM

"So much happiness! So much. Happiness. Wow. You guys get really excited. I'm uh, I'm going to let you all get to work on this carcass. I'm going to get a nap. Let me know when it's time to travel."

Rattlebones goes to find a place to snooze, but as he passes the dragon he stops and stares for a moment in thought. Reaching into his pack, he retrieves his newest acquisition - - the self-filling canteen - - and walks over to kneel down beside the dragon's body. He holds the vessel up to a wound and fills the canteen with dragon blood. He stands and shrugs at anyone looking. "Could be useful."

He walks over to the treasure pile and tries to find something soft to sleep on.

DM Jeremy Battle Map 
Wednesday January 22nd, 2020 6:36:04 AM

Osul makes and receives the welcomes of his companions, old and new. He lets Neshi know that he does indeed have magic fang available. He gives a very short answer to Armand about his whereabouts, and lets Rattlebones know he wont make claims on a dragonhide he didnt help slay.

Neshi explains why he was hoping someone had magic fang available.

Owen is very happy to see Osul, and tells the newer Wardens not to worry about mixing up their names, as it seems to be a common occurrence.

Finnan lets his friends know that with the exception of maybe a trophy necklace, he doesnt desire the dragon. He smiles at Owens joke, and says that people often mistake him and Steapa, in spite of the huge weight difference.

With a stupid smile on his face, Atlas is happy just having Osul back.

Armand explains the reason for the dragon fight. He also explains what they intend to do with all the loot, and starts to formulate a plan for just that process.

Vamir again offer his abilities, suggesting he ride along with a teleporter, so he can us his recall spell. He is also fine staying back to help sort and count coins as well as guard the lair. He remembers he has a handy haversack that can be used for transport as well.

Elyngael agrees to shake Osuls hand, dragon gunk and all. She is certain that with their skills they can skin the dragon as well, if not better than any professional, and says they should continue on the carcass. She agrees with Armand that money should be sent to those in need, right away, and a caravan should be set up to haul the rest home. She also suggests finding the duergar village, and letting them know the dragon is dead, and her reign of tyranny is over.

Overwhelmed by the joy he witnesses with 'Osul's arrival, Rattlebones, like a typical cat, feels the need for a nap. He asks to be awakened when teleportation time arrives, and then heads to the treasure pile in hopes of finding something soft.

******************************************************************

Hearing Elyngaels suggestion at locating the duergar village, Ruffas asks, Didnt you say you left a duergar at the monastery of Maab you guys rescued? That may be a good place to start, especially since you plan on donating to the monastery anywhy.

Ratttlebones finds a nice bundle of fine silk he can make a temporary cat bed out of, and then curls up and takes a lovely catnap. He dreams of roasted salmon, and squab. Is that purring I hear?

Elyngael has made a good start on the dragon carcass, but by herself the job may take over a week. With Finnans, and Neshis expertise added to the task, the job will take 2 days. It is around midday, though in the tunnel its hard to tell.

Osul remembers his friends words that there are 16 wyvarans outside, and he finds it odd that he didnt see anything, and wasnt confronted when he arrived.


'Osul (Graham) AC:16 (T:15, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:81/81, Wildshape(XV):7/7, Lightning Lord:13/13, Storm Burst:10/10 
Wednesday January 22nd, 2020 7:26:01 AM

'Osul hears and spots Owen (how did he miss him the first time? Maybe Atlas' story threw him off).
and suddenly 'Osul is no longer himself.
With dwarven features and an attitude he states, "We're not some paid to hire adventuring mercenary group. We are what stands before the dragon and cries enough. Not because we're being paid, but because it is the right thing to do. If you're not of that mind then I say bugger off."
His features quickly shift again, this time a female halfling, and there is some resemblance to Lilliput at The Tree, stating, "Gentlemen. May i present Owen Marcellus. Wizard of some renown and in need of companions of like heart and mind. I believe you are such adventurers.".
His features quickly shift back. "...and hello Owen!", adds the green-eyed human druid.
"That was odd - Deja vu!", he thinks to himself.

"If there are over a dozen wyvarans out there then I missed them completely - just the four or so who I'm assuming challenged your arrival."

"I think that if the work of tanners could be done by just anyone without special training then we wouldn't need the word, or the profession. We've got tanners at The Tree, right? If people are committed to staying here, I could get myself and another out of the cavern to a tree, and nearby The Tree, convince a tanner and a couple of apprentices to come back the same way."

Atlas Sunowl (Trey) AC: 34(+1 for Haste) (T 21+1 FF 27) , CMD: 31, HP 138/132 
Wednesday January 22nd, 2020 1:26:59 PM

Atlas nods in agreement, then again, then again. Eventually he pipes up again, "So, 'Osul teleports to the Tree, gets a caravan headed this way with guards, and then teleports himself and a few tanner's back so we can get this done quicker. Good plan, let's get moving."

Finnan (Zach R.) -HP 122/122+24 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 59/85 AC 30/ T 13 / F 26 - CMD 27 - Haste/Fly/Resist: Fire/Barkskin/Bless/24 T 
Wednesday January 22nd, 2020 5:29:01 PM

Finnan sets to helping Neshi with the process. "You know, by the time you get them carted here, we'll be done. Neither of us are amateurs. Just seems a waste to have someone else come all the way for nothing." The bearfolk shrugs and continues with the process.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Wednesday January 22nd, 2020 5:56:31 PM

Well Finn, we may be able to skin it effectively, but I don't know anything about preparing it for the tanning process.

After skinning for the needed time teach day, Neshi makes himself scarce using his Gillan's fast forge feat to work on some of his personal belongings.

Armand (Robert D) AC 23/touch11/flat 21 HP 95/95 CMD 22 Character Sheet 
Wednesday January 22nd, 2020 6:05:30 PM

"I agree Finnan. We can get the carcass off, but treating it is something completely different. We'd still need tanners for that. And they would have to be at their shop. It still comes to us being able to get the skin to them. If they set up shop here then we may be obliged to protect them while they treat the hide. Then there is still the matter of getting it from a tanner to an armorer." He pauses in thought. "I know the Tree has skilled craftsmen but several of us have to go to Plateau City as well for training. Myself with the Sages guild, Elyngael and Atlas for their WLA training. Does anyone else need to go to Plateau City. I'm just mentioning it because I believe we'd pass by it before we reach the Tree from our current position. Maybe we get the hide to that location."

He looks up. "There's also the possibility of the Duergar village Elyngael mentioned. We need to look into that and see if they are necessarily evil. They were doing the Dragon's bidding, but it may have coerced. For that matter, how close are we to the Drow we helped out a while back. We might be closer to them for getting the hide carted over to a tanner and armor-smith able to make something suitable."

OOC and meta gaming a bit here. From the size of this dragon we can make 1 medium sized half-plate and shield. OR, we could make 2 small size half plate and shield. Or we could make 1 medium sized breast plate w/shield and 1 small size half plate and shield. Does anyone want the Dragon hide armor? It can be worn by druids which would give 'Osul better armor. On the other hand what armor does Finnan have since he killed it, does he want Dragon hide armor. On the other other hand, what about Vamir and Neshi (though Neshi moves us to large size, so we could do 1 large size breast plate and shield). So far I don't think anyone has really put out a claim for the armor.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 121/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) See In 
Wednesday January 22nd, 2020 8:30:20 PM

Vamir watches the changes on 'Osul's face and his mouth falls agape, "Are you ok?That was amores than a little strange and that's coming from an elf raised by humans, who talks to plants!" Vamir looks at the others for explanation. Vamir nods at Armand's idea of Plateau City, "I need to see some folks at the WLA as well." Vamir walks over to the pile of treasure and he and Melzat begin sorting coins into like piles.

Spells
Cantrips - all
1 - 7
2 - 5
3 - 5
4 - 5
5 - 5
6 - 4

OOC: Vamir can't wear armor so dragon scales is wasted on him but he does want to add an embellishment to his cloak, and perhaps his belt.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Wednesday January 22nd, 2020 9:47:33 PM

"I only mentioned the Duergar village, so that we don't forget about them." states Elyngael. She cleans her blade and checks it for sharpness. "I like the idea of Plateau City being a stop on the way back. And, honestly, I'd like to just get this dragon and treasure packed up and leave this place. We can discuss tanning and dividing as we travel. That was a pretty intense battle we went through, and I'm ready for a break."

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71 (24/24 Temp); DR 10/Adamantine; CMD: 20; Darkvision, Spider Climb, See Invisibility, Fly, Haste, Greater Invisibility, Stoneskin, Protection from Fire (60/60) 
Wednesday January 22nd, 2020 11:00:14 PM

Owen smiles at 'Osul's greeting, and at Vamir's response to it.

He joins in the conversation as well: "I'll teleport to the monastery, drop off some gold, and inquire about the duergar village. I'll also pop in at the Tree while I'm at it; it would be good to check in with them and see if anything needs addressing on our way back. I trust you all to skin the dragon properly. And if we're choosing who gets dragonhide armor, my vote is for Atlas: maybe it will keep him from getting killed if he forgets his new resolve and charges headlong into danger once again."

Rattlebones (Tanner) -- HP 104 | AC 16/15/-- | CMD 14 | F+14/R+9/W+21 
Wednesday January 22nd, 2020 11:56:43 PM

"That sounds great." Rattlebones flexes his claws and pads at the silk, circling and curling into a ball. "Let me know when deliberations are done."

OOC: I do not have much to contribute to processing this dragon carcass. I can teleport, but my character doesn't know where to go!

DM Jeremy Battle Map 
Thursday January 23rd, 2020 6:23:36 AM

Osul engages in some theatrics, using his new druidic ability upon noticing Owen. He mentions that he didnt see any enemies at the gate, and mentions the need for a tanner, offering to go retrieve one.

Atlas is thrilled that a plan may finally be place, and wants to set it in motion.

Finnan pitches in, helping Neshi and Elyngael, and says that by the time the caravan gets here, they will have the dragon skinned, as they arent new to skinning critters. He believes that bringing a tanner here may be a waste of time.

Neshi agrees that they can skin the dragon just fine, but preparing the hide is another thing altogether. In his down time, he works on upgrading his gear.

Armand agrees with Neshi and Finnan that the skinning isnt going to be a problem, but adds that tanning the hide, and making it into armor would be out of their realm of expertise. He adds that the craftsman would need their shop to do their work, or at least set up a temporary shop on site, which may require their protection. Since so many of the Wardens need to get to Plateau City or somewhere else with the appropriate organizational branches anyway, he suggest taking the hide there. He agrees with Elyngael that the Duergar village needs to be addressed.

Vamir worries for Osul when he changes his appearance, thinking it odd, and makes it known that he knows what odd looks like. He adds his name to the WLA list.

Elyngael mentions that she only brought up the duergar as a reminder. She makes it clear that the sooner they are heading towards home the happier she will be.

Owen appreciates Osuls greeting, and smiles at Vamirs reaction. He offers to teleport back to the monastery in hopes of obtaining the whereabouts of the village, and then the Tree to check in. He votes that Atlas get the dragonhide armor, hoping it will keep him alive if he breaks his resolution.

Rattlebones wakes up just in time to hear and agree with this new plan, then goes back to nap time.

******************************************************************

OOC Angel Springs, in the Crescent Valley, is only a few hours southeast of Humbles Ford, and would be the closest major city, complete with a branch office for all the organizations. I will assume that your characters would be aware of that, even if they never visited the town, as major cities are usually well known locations. From your current location it would only take less than a day and a half to get there, where as carting a dragonhide to Plateau City would take much more time.

A plan is getting closer to completion, but what will our intrepid heroes do?, Will Osul travel via trees to the Tree to fetch a tanner? Will Neshi, Elyngael, and Finnan finish skinning the dragon and haul the hide to be professionally treated and turned into armor? Will Owen teleport to the monastery in hopes of ascertaining the location of the duergar village? The suspense is killing me, OK not really, but it sounded good.


Finnan (Zach R.) -HP 122/122+24 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 59/85 AC 30/ T 13 / F 26 - CMD 27 - Haste/Fly/Resist: Fire/Barkskin/Bless/24 T 
Thursday January 23rd, 2020 6:35:52 AM

Finnan continues skinning the creature, doing his best to handle the hard to reach bits due to his smaller frame. He will stop every so often to sharpen his blade.

-----
OOC: Level up is mostly done. I hope to finish this week/weekend and update my headers and such.

'Osul (Graham) AC:16 (T:15, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:81/81, Wildshape(XV):7/7, Lightning Lord:13/13, Storm Burst:10/10 
Thursday January 23rd, 2020 7:10:18 AM

"I'm still getting the hang of it, Vamir. The confluence of this moment with the dragon, the words of Oslo from the League, and that conversation giving way to Lilliput introducing Owen. I promise you a conversation on the topic of oddness - preferably after a good dinner. We'll make that the theme for our first night back at The Tree."

'Osul looks at the horde - focussing on the mundane coins, gems, and assorted small items. Then he casts a keener eye over the swathes (what, two-and-a-half thousand cubic feet?) of mud. "I know how we could move the coins. If it works then Rattlebones could probably carry them! Do we have several casting of Shrink Item available now or can we have them tomorrow?"
"...and have you every watched biscuits being made?"

He goes onto describe the process: amassing and amount of mud about three quarters the maximum volume that the spellcaster can effect, and then kneading in coins, etc. to make a large, sticky (though setting, given the environment) biscuit, which is then shrunk to a cloth item. Rinse and repeat as neccesary.
E.g. 20 cubic feet of mud + 6 cubic feet of coinage makes a round biscuit about 8 feet across and 4 inches thick, which a 13 level caster turns into a circular patch of cloth 6 inches across for up to 13 days. The potential downside is that I don't know how much the original biscuit weights, but the spell reduces that to approximately one-four-thousandth of the original.

"I hope the wagon is for the dragon hide and the bulkier items, Atlas? I'm out of ideas on the big stuff."

What size is/was the dragon? I'm wondering what type of creature the hide could be draped over for transport (as a back up)...

Either way, with a volunteer (?), 'Osul is ready to gather tanners and send wagon. People can start on the biscuits and he will definitely pitch in when he gets back.

Atlas Sunowl (Trey) AC: 34(+1 for Haste) (T 21+1 FF 27) , CMD: 31, HP 138/132 
Thursday January 23rd, 2020 2:13:53 PM

Atlas pounds his Mithral breastplate and says to Owen, "Thanks Owen, I might make that mistake when under pressure, but this new breastplate of mine from those Duergar is right fine by me. It's got a bunch of magic thrown into it making it even better than the dragon!"

Atlas continues to help however he can, waiting for a chance to sneak off to the Catacombs and enhance ability to deal damage.

Armand (Robert D) AC 23/touch11/flat 21 HP 95/95 CMD 22 Character Sheet 
Thursday January 23rd, 2020 5:34:15 PM

"'Osul I think what you have in mind is just mudding the waters and making things more complex than they necessarily need to be."

Armand takes out his bag of holding and dumps it out. He scoops it full of gold. Then he turns to Atlas. "Give me the party bag of holding." He then dumps out it's contents on the ground and scoops it full of gold coins. He then picks up both of the now gold filled bags of holding and holds them out (well barely holds them forward of his body) toward Owen. "Here Owen, take these, and teleport to the monastery. Dump the gold and talk to that Duergar, what's his name, and find out the location of the village. Take Rattlebones with you and then he can teleport back here. Or teleport to the Tree or to maybe Angel Springs, I think it's fairly large. Then you can get to the Catacombs. Take enough gold to either upgrade the party Bag of Holding to the largest size or pick up a Portable Hole, because that will move a lot of treasure."

Pauses for breath. "Those of us without ability to teleport can either go with you bearing more gold in backpacks and such or stay here to guard our people doing the hide work. Because we're kind of stuck here in the interim."

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Thursday January 23rd, 2020 8:02:19 PM

Elyngael continues to work on the gargantuan sized dragon. "If I could teleport I'd help out, but as I can't I'm staying here to work on the hide. Anyone not teleporting out can aid in the job because many hands make light work." She grunts as she tries to maneuver the dead carcass and remove the hide.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Thursday January 23rd, 2020 8:27:14 PM

Neshi keeps skinning and spending his off time upgrading several of his items.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 121/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) See In 
Thursday January 23rd, 2020 9:19:29 PM

"If we have others who can teleport I can scry locations so they can become familiar with them," Vamir says over his shoulder. The young witch continues sorting coin and jewelry into like piles. Vamir has visions of of coin leaving his fingers in the catacombs, and new items sliding across the counter.

Spells
Cantrips - all
1 - 7
2 - 5
3 - 5
4 - 5
5 - 5
6 - 4

Rattlebones (Tanner) -- HP 104 | AC 16/15/-- | CMD 14 | F+14/R+9/W+21 
Thursday January 23rd, 2020 11:49:18 PM

Rattlebones cracks an eyelid. "M'kay. Let me know when you're ready." He continues to make light purring noises until Owen is prepared to leave.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71 (24/24 Temp); DR 10/Adamantine; CMD: 20; Darkvision, Spider Climb, See Invisibility, Fly, Haste, Greater Invisibility, Stoneskin, Protection from Fire (60/60) 
Thursday January 23rd, 2020 11:53:17 PM

Owen casts Teleport and goes to the monastery. He drops off a hefty pile of gold and informs the monks that Temorianlis is dead.

DM Jeremy Battle Map 
Friday January 24th, 2020 6:32:20 AM

Finnan continues skinning, using his smaller size to his advantage. He makes a point of keeping his blade sharp for better performance.

Osul relates to Vamir that he is still getting the hang of it, but would love to have a conversation about oddness over dinner back home. He comes up with an interesting plan to mold the coins into biscuits, then shrinking them. He hopes the wagon is for the hide, and wonders if they need extra hauling ability. He is ready to teleport back to the Tree, but would like someone to go with him. Ill assume the wagon would be big enough to haul the dragon hide, but it will require two horses instead of one, to pull due to the weight, luckily you have plenty of horses.

Atlas thanks Owen for thinking about him, but he feels pretty confident in his current gear. He pitches in wherever he can.

Armand suggests that Osuls idea may be over complicating things (Love the mud pun, even if it was unintentional) He empties his bad of holding, and the parties bag of holding, fills them with gold, which takes a few minutes as they hold a lot, then hands them to Owen asking him to head back to the monastery and talk to Slate, the Duergar to get directions to his village, taking Rattlebones along so he can help teleport, than head somewhere where he can access the catacombs so as to upgrade the party bag of holding. He suggests those who cant teleport either go with those who can, to help carry gold, in their backpacks, or stay behind to help sort gold or skin dragon.

Elyngael says if she could teleport, she would, so instead she does what she can do and continues working on the dragon, asking others to pitch in, so as to speed the process.

Neshi keeps skinning and upgrading his gear.

With visions of future catacomb purchases dancing in his head, Vamir keeps sorting the horde, but offers to scry out locations for teleportation.

Rattlebones is ready whenever Owen is.

Owen takes the two bags of holding from Armand, and teleports himself and Rattlebones to the monastery.

******************************************************************

Upon arrival at the monastery, Owen is slightly shocked to see the monks practicing with weapons, mostly quarterstaffs and clubs, but a few axes and hammers. There are others practicing with bows of fairly crude but effective manufacture. It is obvious to both Owen and Rattlebones that they are using what is available to them to learn to defend themselves. Running around from place to place, the two heroes see Slate the Duergar barking orders, saying things like: No, like this!, and Thats a lot better brother!. Its clear that he is training the monks in the arts of combat, though, as you get closer you hear him mention to Brother Plieophus, the cleric in charge of the monastery, I wish we had better weapons, these will work, but I would love to see everyone with a real blade at their side, a quality bow on their back and maybe a spear in their hand.

Meanwhile, those back at the cave are busy doing their thing. The dragon is about one quarter skinned, and you guess that you should be about half way done by the end of the day, leaving tomorrow for the finishing. the treasure is about one eighth sorted, being a quarter sorted by the end of the day. you guess it will take roughly 3 more days to sort it all out, though your not certain how long the hauling will take as you are still waiting for Owen to return with a better hauling apparatus.


Finnan (Zach R.) -HP 122/122+24 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 59/85 AC 30/ T 13 / F 26 - CMD 27 - Haste/Fly/Resist: Fire/Barkskin/Bless/24 T 
Friday January 24th, 2020 2:20:48 PM

Finnin keeps skinning, talking to Neshi, and taking breaks to pet Steapa.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 121/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) See In 
Friday January 24th, 2020 7:21:42 PM

Vamir looks over at 'Osul, "A proper dinner and conversation about oddness sounds fantastic." Vamir continues to sort. "Oh, the wagon is not overly large, I use it instead of a horse. I don't ride well."

Spells
Cantrips - all
1 - 7
2 - 5
3 - 5
4 - 5
5 - 5
6 - 4

Armand (Robert D) AC 23/touch11/flat 21 HP 95/95 CMD 22 Character Sheet 
Friday January 24th, 2020 10:14:51 PM

Armand ponders, glancing at 'Osul, looking at the dragon. He paces briefly, then he walks over to 'Osul. "'Osul, I wish to speak to you. I know when first we brought up the idea of using the dragon skin to make armor you said you were not here for the kill and it would not seem right. However, it appears that none of us here see a need to change our armor for that of the dragon. I feel, for the good of the party and to make our party on the whole a more formidable group, that you should receive the dragon hide armor."

'Osul (Graham) AC:16 (T:15, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, Lightning Lord:13/13, Storm Burst:10/10  d20+29=39 ;
Saturday January 25th, 2020 8:02:21 AM

"Yes, Vamir. I am also not a rider myself. If your wagon will carry you and the dragon hide then I don't need to go anywhere just yet. That and there is a tradition that I will need to uphold on the return of The Wardens to The Tree."

'Osul walks with Armand, listening carefully, taking it in and mulling it over, before replying, "Looks like I'm going to have to eat Oslo's words again, Armand, but I'm going to have to do it with my eyes wide open. I'm assuming it is not worth making anything lighter than dragon plate armor, and I have no experience with heavy armor. Maybe I'll just need the training. I really haven't worn armour beyond these bracers, and the only gold I've spent on them was to allow the single point of armor to still be effective when I am wildshaped. Secondly, as I understand it, other red dragons we might happen to need to deal with in the future are going to promptly take their visceral need for vengeance out on me." 'Osul stops, turns, and looks Armand directly in eyes and says, "I am telling you this because I do agree with your argument, Armand, and I am willing, but I need you to know what I understand I am agreeing to for the good of The Wardens."

"Of course, for most of my time outside I don't look like something that wears armor. So there's that."

"There must be some type of insect or vermin I can call on to consume the dragon's organs, muscles and such - leaving the skin and bones behind unharmed?..." {Knowledge(Nature): 39 (taking ten the hard way)}

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Saturday January 25th, 2020 11:58:22 AM

Elyngael overhears Armand and 'Osul talking. "Actually 'Osul you can make any type of armor out of the hide. It doesn't have to be heavy armor, you could have breastplate, scale, hide, or just leather." She grunts as she continues the skinning.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Saturday January 25th, 2020 11:59:36 AM

She continues, "Oh and don't worry about being a target. It appears several of us are going to incorporate bits of the dragon as mementos into what we are wearing."

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Saturday January 25th, 2020 5:54:24 PM

Working alongside Finnan, Neshi begins a bit of a conversation with him.

"So, Finnan, Where in the Wold do you hail from?

As he hears the conversation between Armand and Osul, he chuckles quietly, them adds in his piece.

Yeah Osul if it will help, by all means use it. after all with all we will be doing we are basically making the Wardens ripe for red dragon baiting. Like we have nothing better to do....

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71 (24/24 Temp); DR 10/Adamantine; CMD: 20; Darkvision, Spider Climb, See Invisibility, Fly, Haste, Greater Invisibility, Stoneskin, Protection from Fire (60/60) 
Sunday January 26th, 2020 8:39:12 PM

Owen sees the monks practicing with Slate and Brother Pleiophus. He turns to Rattlebones and mutters "Two master illusionists checking in to see how their friends are doing with weapons practice? I reckon it's time for a pop quiz."

With that, he uses his Invisibility field to disappear from sight. He uses his Rod of Silent Metamagic to cast a Major Image (Will save, DC 21) of a massive mountain lion that charges out of the brush and snarls at the monks. It makes a few lunges and dodges any strikes that the monks throw its way. Eventually, it realizes that the monks aren't easy pickings and retreats into the forest. At that point, Owen reappears. "Well done, well done! I'm glad to see that you all are getting trained up, Brother Pleiophus! You'll be glad to hear this, as will you, Slate: the Wardens have defeated Temorianlis. The red dragon has been slain! We thought we'd make a bit of an offering to help the monastery, and to help your town, Slate."

Borrowing a makeshift shield from a monk, he pours out a small mountain of gold pieces into its concave side. "Will this work as a collection plate?"

Rattlebones (Tanner) -- HP 104 | AC 16/15/-- | CMD 14 | F+14/R+9/W+21 
Sunday January 26th, 2020 11:01:34 PM

FRIDAY POST

Rattlebones is amused to see Owen produce the image of a wildcat, and slightly put out when the illusion retreats. "Aww, if you had let me know, I would have made the image of a monk being dragged away by your wildcat. They would have spent days doing headcounts to figure out who was missing! Nothing like some light mental trauma to motivate the troops."

He turns to the monks, "But I can show you this." Rattlebones casts silent image to produce a likeness of the dragon carcass. After regarding it for a moment, he removes a small scrap of paper from his belt pouch and dictates a note out loud as he writes. "Note to self: grind dragon bone scraps into powder, sell as male virility supplement."

DM Jeremy Battle Map 
Monday January 27th, 2020 6:38:14 AM

Finnan keeps skinning while chatting with Neshi, and taking petting breaks.

Vamir tells Osul that he would love discussing oddness over a nice dinner, and lets him know that the wagon isnt very large, and is mainly for him as he claims to be a poor rider. To the best of my knowledge, the actual size of the wagon hasnt been established. So, for the sake of simplicity, lets say its small enough that a single horse can tow it with a light load, but big enough that it can have two horses if needed, and even though it may have to hang over the sides a bit, the dragonhide will barely fit.

Armand tells Osul that, since no one seems to want the dragon armor, he should have it for the betterment of the party.

Osul shares with Vamir that he isnt much of a rider either, and since the wagon will hold the dragonhide, he has no reason to leave at the moment, besides he has his tradition to uphold. He agrees with Armand that he should don the dragon armor, but lets him know the risks, and wonders what armor would be the most effective for him. He thinks of some sort of vermin he could summon, after the hide was removed, quickly strip the carcass to its bones. He recalls a certain type of beetle that can do it rather quickly, assuming there are enough of them.

Elyngael reminds Osul that he can have the hide made into any kind of armor he wishes, informing him that it doesnt have to be heavy. She lets Osul know he wont be the only target of a red dragons wrath, then goes back to skinning.

Neshi asks Finnan where he originated, and adds his two cent to Osul claiming the will be red dragon bait when all is said and done.

Owen decides to test the mettle of the monks and is pleased with the result, he tells them he is glad that they have decided to learn how to defend themselves. He tells Brother Pleiophus and Slate that they were successful in slaying the dragon, and then makes a small offering.

Rattlebones tells Owen that had he known in advance he would have added to the illusion, then creates an illusion of the dragon carcass as he remembers it. He writes a note for himself as a reminder to sell ground dragon bone for medicinal purposes.

*******************************************************************

The work continues in the cave, and our heroes continue to make fine progress, as they chat to pass the time. As Vamir and Osul are going through the treasure pile, sorting for transport, they find a small chest containing nine dark green emeralds each with an image that closely resembles the Tree on them. Whither its an artistic rendering of the Tree itself, or just a tree the artist liked is impossible to say. The emeralds have no magical aura, and are about 1 inch in diameter.

Brother Pleiophus and Slate dont seem to be amused Owens test, though Slate does puff up his chest a bit at Owens praise. He says, No friends of mine are going to be easy pickings, if I have anything to say about it! The monks marvel at Rattlebones illusion and give the two heroes a might round of applause. Pleiophus tells the two Warden, This is great news indeed! Than in a more somber tone he adds, Word of such an exploit will travel across the Wold, for good or bad I can not say, but your fame will travel of that you can be sure! When Owen pours out the two bags of holding, both Slate and Brother Pleiophuss jaws drop. For a moment Slates eyes sparkle with dwarfish greed, but it is quickly replaced by tears of joy, Brother we will be able to purchase proper arms and armor for our brethren, no one will take us as an easy target again! Meanwhile Pleiophus is speechless.


Finnan (Zach R.) -HP 122/122+24 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 59/85 AC 30/ T 13 / F 26 - CMD 27 - Haste/Fly/Resist: Fire/Barkskin/Bless/24 T 
Monday January 27th, 2020 1:07:23 PM

Finnan smiles to Neshi. "I grew up traveling from place to place with a nomadic community on the Sargrass. My family still lives there and I visit occasionally. For the last ten years, I have been from where ever I lay my head."

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Monday January 27th, 2020 2:09:52 PM

Neshi listens as Finnan shares a bit about his life. after Finnan finishes, Neshi pauses in his skinning in order to reply.

"We were all in the plains a while back. I can honestly say it is a beautiful, if harsh place. And I well understand the nomadic life, as I was an orphan from an early age and the human sorcerer that found and raised me died in my late teens. I often wonder what it would have been like to have been raised in a family group that cared for me more than a helper and apprentice."

When the others return, he offers to teleport with the next group if Owen needs a break.



Atlas Sunowl (Trey) AC: 34(+1 for Haste) (T 21+1 FF 27) , CMD: 31, HP 138/132 
Monday January 27th, 2020 3:48:18 PM

Atlas listens to Finnan speak about his home and chimes in, "We had a grand adventure in the Sawgrass not too long ago. I even had a Steelgrass breastplate made while I was there. While I have upgraded since then, the thing saved my life more times that I can count. Great craftsmanship and kind people there."

'Osul (Graham) AC:16 (T:15, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, Lightning Lord:13/13, Storm Burst:10/10 
Monday January 27th, 2020 4:31:25 PM

"...and in that adventure was the first time we heard of the beastfolk. If I didn't say it earlier, it is good to see the more adventurous of your people striking out into the Wold."

Armand (Robert D) AC 23/touch11/flat 21 HP 95/95 CMD 22 Character Sheet 
Monday January 27th, 2020 5:41:11 PM

Armand quietly writes in his journal.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Monday January 27th, 2020 8:49:29 PM

Elyngael keeps skinning but adds in, "I don't know Neshi. I lived with my family but they also put us to work learning the caravan routes, helping tote, lifting bales, guarding. Sure mom and dad cared for us but it was hard work as well."

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71 (24/24 Temp); DR 10/Adamantine; CMD: 20; Darkvision, Spider Climb, See Invisibility, Fly, Haste, Greater Invisibility, Stoneskin, Protection from Fire (60/60) 
Monday January 27th, 2020 9:05:59 PM

While the monks are still distracted by the gold, Owen snags Rattlebones and teleports to the Tree. He quickly introduces Rattlebones to James as a new member of the Wardens--"If he's inclined to stay with us, of course." Then he heads to the TTT to announce the defeat of Temorianlis and mention that the Wardens would be returning in a few days. Finally, he heads to the Catacombs to upgrade the party's bag of holding per Armand's request.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 121/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) See In 
Monday January 27th, 2020 9:45:52 PM

Vamir listens to the conversations, and smiles. The gentle conversation reminding the witch of nights spent with his dad and mom. The witch gasps when they find the box of emeralds, and rushes to show the others.

Spells
Cantrips - all
1 - 7
2 - 5
3 - 5
4 - 5
5 - 5
6 - 4

OOC: I am away on assignment for a few days, I will post daily but they will not be long.

Rattlebones (Tanner) -- HP 104 | AC 16/15/-- | CMD 14 | F+14/R+9/W+21 
Monday January 27th, 2020 11:17:58 PM

Rattlebones, with great dignity, allows Owen to carry him piggyback as they jaunt across the land. When Owen pauses for a moment, the cat clears his throat to gain his attention. "I would be happy to stay, and I have delightful ideas for renovating a room. Would you mind terribly to show me a map of where we are? Also, who is James and what is the TTT?"

DM Jeremy Battle Map 
Tuesday January 28th, 2020 6:05:39 AM

Finnan answers Neshi that he was originally from a nomadic tribe in the Sargrass. Since then hes been a wanderer.

Neshi Shares with Finnan that the Wardens were in the plains a while back, then shares a bit about his past, wondering what it would have been like to grow up in a loving family.

Atlas chimes in on the Sargrass adventure, adding that he was able to obtain a Steelgrass Breastplate while he was there.

Osul adds that that was the first time they had heard of the beastfolk, and is glad that some more adventurous beastfolk have chosen to see the rest of the Wold.

Armand passes time by writing in his journal.

Elyngael shares with Neshi that as far as her family was concerned, she had people who loved her, but she had to do a lot of hard work as well.

Owen uses the gold induced distraction to grab Rattlebones and teleport to the Tree. He introduces the feline beastfolk to James, and shows them their home, then heads up to the Tree Top Tavern to share the news about that they slew the dragon, and should be home in a few days. He heads to the catacombs to upgrade the bag of holding.

Vamir listens to the conversation and smiles because it reminds him of his parents. He quickly shows the others the box of emeralds.

Rattlebones lets Owen know that he would be happy to stay, but asks who is James, what is the TTT, and if he could show him their location on a map.

******************************************************************

Our heroes continue to work while engaging in meaningful conversation. Vamir show the others the nine tree etched emeralds. Closer examination reveals that the emeralds were cut to be set in a filigree. Making them perfect for either a signet ring or pendant.

We Owen introduces Rattlebones to James, James asks, This is grand, Ive never met a beastfolk before, Welcome good sir. Do you have any dietary needs that I need to be aware of? At the TTT, the occupants of the room applaud the Wardens, claiming they are proud to have such as these to be their protectors. They also vow to have a celebration worthy of the occasion when they return.


Atlas Sunowl (Trey) AC: 34(+1 for Haste) (T 21+1 FF 27) , CMD: 31, HP 138/132 
Tuesday January 28th, 2020 3:37:45 PM

Atlas immediately falls in love with the emeralds, "We should turn these into rings, one for each of us as a representation of our station as Wardens of the Tree. Although I could be convinced to go with an amulet instead. Either is a good look. I'm just not doing any silly headbands or anything like that. Deal?"

'Osul (Graham) AC:16 (T:15, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, Lightning Lord:13/13, Storm Burst:10/10 
Tuesday January 28th, 2020 4:22:04 PM

"Deal! This is auspicious ... an amulet, or a brooch. Then you could fasten it where you wanted, Atlas." *...like to a headband if a warden so chose...*, he thinks. "As rings they might be a bit bulky."[/b]

'Osul returns to the sorting - you never know what else might be in here.


Armand (Robert D) AC 23/touch11/flat 21 HP 95/95 CMD 22 Character Sheet 
Tuesday January 28th, 2020 5:37:48 PM

"Hmm, might be suitable for cloak pins. I agree with 'Osul, rings might get bulky." Armand is lost in thought. Anyone looking at him can note his eyes looking upward and his eyebrows in funny arcs. Occasionally he shakes his head as if saying no and appears to be muttering.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Tuesday January 28th, 2020 6:46:27 PM

Those are kind of cool I think a broach or large pin or clasp for robe or cloak would work well.

Neshi keeps skinning and working in his Gillans Fast forge unless asked to help with teleporting.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71 (24/24 Temp); DR 10/Adamantine; CMD: 20; Darkvision, Spider Climb, See Invisibility, Fly, Haste, Greater Invisibility, Stoneskin, Protection from Fire (60/60) 
Tuesday January 28th, 2020 8:23:07 PM

OoC: I'm just RPing our Catacombs trip. When we actually make purchases for our characters, we'll include the upgraded Bags of Holding.

Owen realizes that the journey he's dragging Rattlebones around on must be something of a whirlwind for him. He pauses to explain some things while they stand in line at the Catacombs. "Rattlebones, I'm sorry for all the rushing about. James is, I suppose, our manservant. He takes care of our home base, which you saw in passing. It's a small complex beneath the Tree of Parting. He used to be the manservant of our--or mostly Atlas'-- archenemy, Gaston, but we hired him away. Gaston died later on. The Treetop Tavern, or TTT for short, is our favorite place to eat and hang out at the Tree. Ciyradyl, the elf lady we met there, she runs the place. I'm sure you'll see her again soon."

Upgraded bags of holding in tow, Owen teleports back to the Tree with Rattlebones. He sets the beastfolk mage down from the piggyback position they were traveling in. "Huh, you're not quite as heavy as my son. He's too grown for that these days, unfortunately."

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Tuesday January 28th, 2020 8:24:06 PM

Elyngael keeps skinning the dragon. Brawn finds a spot in the treasure and after walking around in circles a few times lays down for a nap (on that section of treasure).

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 121/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) See In 
Tuesday January 28th, 2020 11:08:24 PM

Vamir nods enthusiastically at the mention of using the emeralds as a brooch and continues sorting treasure.

Spells
Cantrips - all
1 - 7
2 - 5
3 - 5
4 - 5
5 - 5
6 - 4

Rattlebones (Tanner) -- HP 104 | AC 16/15/-- | CMD 14 | F+14/R+9/W+21 
Wednesday January 29th, 2020 2:49:37 AM

TUESDAY POST

Rattlebones hops down and gives a polite bow from the waist to Owen. "Thank you for the explanation. Bewilderment is never pleasant. What do we have left to do before we teleport back to the party? Any errands to run? People to see?" As they walk, Rattlebones politely inquires, "You mentioned you have a son. His old is he? What does he do?

DM Jeremy Battle Map 
Wednesday January 29th, 2020 6:22:04 AM

Atlas wants to make the Emeralds into signet rings, but is OK with amulets, if the others wish to go that way, though headbands are right out!

eOsul suggests making them into brooches so the wearer can decide where they wish to wear the emerald. He thinks it may be too bulky for a ring.

Armand agrees with eOsul that brooches would be nice, and rings may be too bulky. He is lost in his own thoughts for a while.

Neshi also likes the brooch idea. He keeps skinning and upgrading, unless he is needed to help teleport.

Owen explains to Rattlebones who James is and what the TTT is. He heads to the catacombs to upgrade the parties bag of holding to a portable hole, then teleports back to the Dragonfs Lair. (I know you said you went back to the Tree, in your post, but I feel the current scene is getting a bit stale, and wanted to fast forward a bit. I hope that doesnft upset you)

Elyngael keeps skinning, while Brawn uses the Rattlebonesfs silk bed.

Vamir loves the idea of brooches, and goes back to sorting.

Rattlebones thanks Owen for the explanation, then asks him about his son.

******************************************************************

With the return of Owen and Rattlebones the sorting and skinning goes at a nice clip. With the addition of the portable hole to Armandfs bag of holding and Vamirfs handy haversack, the four Wardens with teleportation abilities, are able to easily able to make the various gold deliveries to the Tree, poor mining town and monastery. With gentle repose cast on the dragonhide, and several other parts harvested for spell components or personal items, stowed in the cart, which makes for kind of a comical sight, being stacked so high, and a second horse added to pull the cart, the wardens are ready to head for home. Not being sure how the wagon will work with teleportation they decide to take the long way home, just to be on the safe side.

As the Wardens are about to pull out, a small contingent of 20 Duergar reveal themselves. They had been hiding, via their invisibility spell-like ability, watching the Wardens to try to get a fix on what kind of people they are, and whether or not the dragon was truly dead. Finally, confident in their findings, they reveal themselves. They are dressed for war, but their warhammers are on their belts, not in their hands. A more finely armored duergar steps to the head of the group and says:

My name is Bello Granitehide. I am the chieftain of this clan. Honor dictates that we thank you for for the freedom you have granted us, but we have no gift to offer as would be appropriate, under the circumstances, as all our extra wealth ended up in the Dragonfs horde. We are not looking for a hand out, honor would never allow that, but our mine will provide us with what we need going forward, however it is customary among my people to offer gifts when seeking friendship, and we have none.

After saying his piece, Bello goes down on one knee, a sign of respect to those who could do what he couldnft. The rest of the duergar quickly follow his example.


Atlas Sunowl (Trey) AC: 34(+1 for Haste) (T 21+1 FF 27) , CMD: 31, HP 138/132 
Wednesday January 29th, 2020 2:57:32 PM

Atlas is clearly intrigued by this. He has always spoken out against evil creatures, but Ruffas taught him a lesson. He has an itch to defer to Armand, but he cannot help himself. In a strong voice he says, "Bello Granitehide, we are glad you came. Please stand while we talk." Atlas waits for the dwarf to stand and quickly continues before someone can break in, "I don't know you and I don't know your past deeds, but I do know Duergar that instead of fighting they went out and they hurt good people. This is unacceptable in my eyes, even if it may not be in yours. And while I cannot speak for the whole party, I will accept your friendship under one condition; your gift is that you will lead your people in a way that no longer comes at the expense of others. I don't expect you'll avoid war, and I don't expect you to give up your prisoners or slaves, but I do expect that I won't hear from any of the civilizations around you that your people are causing trouble. Mine your stone, trade your wares, protect yourselves, and protect any peaceful folk you encounter instead of harming them. That may go against your customs, but if you'll make that significant change then I'll accept your friendship and consider you honorable." Atlas stands strong, waiting to see if the dwarf responds first or if someone from his group beats them to it and kicks him from behind.

'Osul (Graham) AC:16 (T:15, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, Lightning Lord:13/13, Storm Burst:10/10 
Wednesday January 29th, 2020 3:51:35 PM

'Osul stands behind Atlas, and awaits Bello's response.

Armand (Robert D) AC 23/touch11/flat 21 HP 95/95 CMD 22 Character Sheet  d20+30=35 ;
Wednesday January 29th, 2020 5:50:57 PM

Armand steps forward to stand slightly ahead of Atlas.
Activating Touch of Glory (6/d) grant touched creature cleric level bonus on charisma based skill check;.
Diplomacy check 35 (d20+30)

"Greetings Sir Granitehide,my name is Armand and we are the Wardens of the Tree or parting. Please excuse our headstrong fighter's forthright words, he's used to speaking with his sword more than his tongue." He bows and turns slight to Atlas nodding and winking so only Atlas could see. "We have had mixed dealings with your people recently but I am sure they were under duress from the influence of the dragon. Rest assured," he gestures to the overflowing cart, "she is no more and is now in the realm of Gargul. While we cannot accept any gifts, as you can see we might be a little over burdened with our wee tiny cart. I certainly would entertain the idea of purchasing a good wagon from you. And I would be willing to accept your friendship and also perhaps suggest future economic endeavors. The Tree of Parting is always looking for trade partnerships."

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Wednesday January 29th, 2020 8:13:32 PM

Neshi watches and waits, still leery of all Deurgar.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Wednesday January 29th, 2020 9:04:51 PM

Elyngael has been listening to the exchanges with the deurgar chieftain. She goes down on one knee in front of him, but quickly rises, "Chief Granitchide it is an honor to meet you in peaceful circumstances. All warriors have different customs, and while we respect yours, we do not need material gifts to secure friendship. We are Wardens from the Tree of Parting. We value a spoken oath of honor and peace. Also, actions speak for themselves, and as Armand has mentioned, we could use a wagon and some help. As time goes on and peace remains between us, trade and friendship will become solid and profitable."

Rattlebones (Tanner) -- HP 104 | AC 16/15/-- | CMD 14 | F+14/R+9/W+21 
Wednesday January 29th, 2020 9:39:33 PM

Rattlebones floats above the group on his broom, invisible and silent. He lazily circles around until he is flanking the duergar, 60 feet away and 60 feet up.

OOC: Unless needed otherwise, Rattlebones is always invisible.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71 (24/24 Temp); DR 10/Adamantine; CMD: 20; Darkvision, Spider Climb, See Invisibility, Fly, Haste, Greater Invisibility, Stoneskin, Protection from Fire (60/60) 
Wednesday January 29th, 2020 10:13:44 PM

OoC: I definitely meant the cave, not the Tree. Thanks for the correction!

IC: Owen responds to Rattlebones: "My son Simon is twelve. He lives at the Tree with my wife Isabel. We were recently united after a long absence. I had been conscripted into an army in the Contested Kingdoms..."

Owen lets Armand take the lead with the diplomacy.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 121/97 Ritual of Warding, Flying Broom, Protection from energy (fire)80/144, Barkskin (+5 NA) See In 
Wednesday January 29th, 2020 10:21:42 PM

Vamir sits comfortably on the wagon, and nods his head wearily towards the Duergar. The witch pulls his hands free from the reins and waits.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 4
7 - 2

DM Jeremy Battle Map 
Thursday January 30th, 2020 6:29:38 AM

Atlas has more than a few choice words and requirements before he is willing to consider friendship with Chieftain Bellofs clan.

eOsul is ready to back up Atlas, and awaits Bellofs response.

Armand choses a more diplomatic approach when addressing Chieftain Bello, while assuring him the dragon is dead. He requests to purchase a larger wagon, and create trade deals between the Tree and Bellofs clan.

Neshi is leary, by waits to see the outcome.

Elyngael tells Bello that the Tree Wardens care less for gifts than honorable words spoken. She understands that different people have different customs, and that actions are louder than words. She reiterates Armands request for a larger wagon, and shares his views that friendship between the Tree and Bellofs Clan can be profitable for both sides.

Rattlebones takes his new vehicle out for a test ride, getting into a flanking position with the duergar, while enjoying the stealth of invisibility.

Vamir is also unsure of the duergar, but waits to see the out come.

******************************************************************

Chieftain Bello huffs and puffs at Atlasfs words. He sticks out his chest in indignation, and it seems that battle may be imminent, but Armandfs words soothes the chieftainfs pride. Finally he speaks:

hMy people may be what you would consider evil, and I understand your disdain, as we tend to feel the same towards people who associate as good. Truth is I donft care about stuff like that near as much as I do honor. Your words paint you as people of honor, and friendship can be built on this. We donft make a habit of scouring the countryside looking for loot, that was the dragonfs doing, we are much happier making profit from the skill of our craftsmen and craftswomen, making small raiding forays only when we have need, and then only on our neighbors. We duergar, the true dwarves, take pride in our skill at mining, as well as the working of gems, and precious metals. As you fighter can attest, as he appears to be wearing a breastplate and carrying a shield of our make, our weaponsmiths and armorers are second to none, on these would we prefer to make our wealth. If your Tree has need of such goods, we would be happy to make trade alliances with you and your people. As for a larger wagon, I believe we can accommodate you.

He then speaks to what appears to be his lieutenant, in dwarven telling him to go fetch a wagon. The lieutenant points to two other duergar and the three head off. As they are leaving Bello says, hIt will be an hour or so before they return, in the meanwhile, would you be willing to share a few pints, as well as meal with us?h


Rattlebones (Tanner) -- HP 104 | AC 16/15/-- | CMD 14 | F+14/R+9/W+21 
Thursday January 30th, 2020 1:50:18 PM

Rattlebones zips back to the group and whispers, "This could be lucrative. For both parties. If these duergar have more money, they may be able to buy what they need instead of raiding. Just a thought."

Atlas Sunowl (Trey) AC: 34(+1 for Haste) (T 21+1 FF 27) , CMD: 31, HP 138/132 
Thursday January 30th, 2020 2:43:33 PM

Atlas nods at Rattlebones words and those of the others. Speaking to Bello, "Yeah, I do tend to speak first and think second, but in my way of thinking you'll always get an honest answer that way. Armand, El, and the other speak wisely, and I hear your argument. I would be happy to break bread with you and down a few pints while we wait."

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Thursday January 30th, 2020 2:49:35 PM

seeing things not seeming to go sideways for once, Neshi moves in with the others doing his best not to accidentally step on the Deuregar. As he sips and shares some of his Tauric wine, his mind drifts, thinking about the time he still needs to spend in his magical forge to complete his work.

Armand (Robert D) AC 23/touch11/flat 21 HP 95/95 CMD 22 Character Sheet 
Thursday January 30th, 2020 5:36:51 PM

OOC Actually Armand understands Dwarven and Undercommon.

Armand bows. "Chieftain Bello, or is your title more properly called Jarl or Dane? I would not want to offend you. Speaking for myself I would be delighted to share something to munch on and drink with you. Tell me, I've heard that dwarves make the best beer. I have not gotten a chance to find this out, but I can attest that so far the elvish and drow drinks I've had have certainly not been for my palate."

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Thursday January 30th, 2020 9:04:18 PM

Elyngael and Brawn wander around the 'camp' site. When she see's Rufus she asks him if he's lived in the area long and what trails there might be to accommodate the wagon.

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 107/107  d20+19=35 ; d20+21=23 ; d20+19=31 ;
Thursday January 30th, 2020 10:04:01 PM

Vamir dismounts from the wagon, and stretches his legs. The witch lifts Melzat from the seat and encourages the little willow to plant his roots for a few hours. Vamir introduces himself to the Duergar, and politely engages in small talk. As Armand delves into a beer conversation Vamir wanders away to check on Melzat, and conduct his daily rituals.

Ritual of Warding DC 20 rolled DC 35
Ritual of Spiritual Healing DC 30 rolled DC 23
Concentration DC 17 rolled DC 31

Spells
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 4
7 - 2


'Osul (Graham) AC:16 (T:15, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, Lightning Lord:13/13, Storm Burst:10/10  d20+12=13 ; d20+29=46 ;
Friday January 31st, 2020 4:44:44 AM

'Osul pays attention, partakes in the meal (making it which meal, please?), but remains grounded. He keep an ear out for terms and phrases in Undercommon, but really would not expect to hear them given the circumstances.

Sense Motive: 13, Perception: 46



DM Jeremy Battle Map 
Friday January 31st, 2020 6:32:17 AM

Rattlebones sees a chance for the Tree to make good money, and wonders if a start up investment would help.

Atlas defends his strait forwardness by saying he tends to get an honest answer while using such an approach. He believes his friends have spoken wisely, Bello has given a good argument, and would love to knock back a few pints, as well as fill his belly.

Neshi is glad things didnft end up in a fight. He shares his Tauric wine from his self-filling canteen, and contemplates how much time he still needs to finish his upgrades. (It has been about a week since the dragon was killed, if that helps calculate time needed)

Armand asks for Bellofs official title, as he has no wish to offend. He loves the idea of sharing a meal, and is looking forward to trying duergar ale.

Elyngael gives the site a once over, than asks Ruffas if he know a path that would best accommodate the wagon.

Vamir introduces himself, and makes small talk. He gives Melzat a chance to root a bit, and conducts his daily rituals.

eOsul is looking forward to a midday meal with the duergar. He keeps his ears open for anything spoken in undercommon, but due to the circumstances doesnft expect any.

******************************************************************

Ruffas answers Elyngael, hHonestly, the best path out of the scab is probably the one me and my kin cleared, which I believe is the one you used to come here. Itfs a bit rough, but I canft think of another path wide enough to accommodate a wagonh.

Bellofs eyes light up when the Wardenfs agree to sup and drink with him. hChieftain is fine, as that is my title. I was going to challenge our Jarl for his title, as he is growing weak, but after the dragon, Ifm the one who is seen as weak among our people. It will take sometime to rebuild what was stolen by that red scaled demon, but I hope that trade with you and yours at the Tree of Parting may expedite our rise in the eyes of our people, but onto better things!

Bello turns and nods to his people and they bring forth several ingeniously built, small folding tables, which one person could easily carry, and then they interlink to form one large banquet table. Others start putting food on the table. The food is comprised of things that donft require cooking, and can be eaten cold. There is a hearty looking dark bread, which resembles a pumpernickel, and a lighter bread that resembles a baguette. There are a multitude of different sausages, all wonderful in their own way, a taste for every palate. There is cold fried chicken, and various dishes that would best be described as salads, made from a variety of marinated mushrooms. Finally they bring forth two casks of ale. The first cask is unlabeled, while the second is labeled Brockfs Best Beer. Bello, with great pride takes the time to explain that the unlabeled cask is an ale that they brew from a particular fungus that grows in their mines. He says he understands that not everyone enjoys the dark richness of the duergar ale, so they always keep a cask of Brockfs available. He personally pours a mug of the duergar ale for each of the Wardens. It is very dark and thick, resembling Guinness, it has a pleasant earthy scent, with the aroma of cinnamon, cloves, nutmeg, and cardamom faintly noticeable as well. It has a very strong flavor profile, imagine a cross between Guinness and an IPA, with hints of the before mentioned spices. If you like a good dark beer, you instantly fall in love with the brew. If not well, thatfs what the Brockfs is for.


Atlas Sunowl (Trey) AC: 34(+1 for Haste) (T 21+1 FF 27) , CMD: 31, HP 138/132 
Friday January 31st, 2020 12:43:58 PM

Atlas kicks back and enjoys the meal and drinks. While doing so, he engages with Bello on a topic that is near and dear to his heart, "So, being a Chieftain of the Duergar is likely a difficult post to attain, one that requires great deeds and honor. Can you share some of your battles? I'm happy to share some of ours in trade."

Finnan (Trey subbing for Zach) 
Friday January 31st, 2020 12:50:26 PM

Finnan tries the potent ale and decides to switch over to Brocks. He does his best to fit in, talking to the Dwarves politely and watching how these new friends of his behave around others. Under his breath he says to himself, "Such a strange group.", but then carries on enjoying the time.

Rattlebones (Tanner) -- HP 104 | AC 16/15/-- | CMD 14 | F+14/R+9/W+21 
Friday January 31st, 2020 12:57:02 PM

Rattlebones dismisses his invisibility and floats down to the impromptu picnic. He sees Atlas and Finnan sample the fare with consternation. "Well.... okay, then."

Using his dagger, he spears a sausage and casts detect poison.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Friday January 31st, 2020 2:25:03 PM

Neshi sparingly helps himself to several of the meats, so as to make sure everyone gets some and then dips into the food for round two when everyone else is eating. After a few moments in time of thinking he figures he's got about 2-3 sessions in the forge to finish off what he is upgrading and then he will approach Osul when they get back to the tree about the magicing of his paws.

Neshi tries the duergar brew and finds it quite satisfying, as a substitute for his purple wine, if ever needed.

after hearing Atlas's request of the Deurgar chieftain, Neshi too adds his desire to hear as well.

"Yes Please do tell us of some of your most intriguing encounters."

'Osul (Graham) AC:16 (T:15, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, Lightning Lord:13/13, Storm Burst:10/10  d20+5=11 ; d20+27=41 ;
Saturday February 1st, 2020 4:57:04 AM

'Osul notices Rattlebones do (cast?) something Spellcraft: 11, but cannot put his finger on it.

In amongst the general conversation, 'Osul gives Neshi a nod. He has Greater Magic Fang available right now - if it is required.

He also pays attention to the nearby species of larger trees Nature: 41, recalling from his trek here and the Wardens much earlier investigation of the beacon of light that they are somewhat sparce in the Red Hills.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Saturday February 1st, 2020 5:49:08 PM

Elyngael wanders around for a bit more then comes back to the table with Brawn. Brawn seems to approve of the sausages so she gives one to him.

Armand (Robert D) AC 23/touch11/flat 21 HP 95/95 CMD 22 Character Sheet 
Saturday February 1st, 2020 5:58:25 PM

Armand tries the ale. It's a bit strong for him but he gets it down while eating some sausage and the light bread. He avoids the mushrooms for he feels all mushrooms are poisonous. He address the chieftain. You know Bello, these sausages are quire good. They might make a good export for you. Another thing you might consider is paring them with some cheese."

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71 (24/24 Temp); DR 10/Adamantine; CMD: 20; Darkvision, Spider Climb, See Invisibility, Fly, Haste, Greater Invisibility, Stoneskin, Protection from Fire (60/60) 
Sunday February 2nd, 2020 8:38:05 PM

Owen enjoys the fare and chats with the duergar and his companions.

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 107/107 
Sunday February 2nd, 2020 9:16:58 PM

Vamir finishes his rituals, and checks on Melzat. The young witch walks back over to the group and listens to the conversation.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 4
7 - 2

Finnan (Trey subbing for Zach) 
Monday February 3rd, 2020 12:53:35 PM

Finnan invites Steapa and tosses a a sausage his way. The companion sits next to Finnan and quickly makes the sausage disappear, looking up in hopes that another is on the way. Sure enough, Finnin discreetly takes another and hands it over.

Atlas Sunowl (Trey) AC: 34 (T 21+1 FF 27) , CMD: 31, HP 132/132 
Monday February 3rd, 2020 12:55:20 PM

Once Atlas realizes that some of the others are checking for poison he has a moment of panic. He looks about frantically to see if all the Duergar are eating and to ensure none of his friends have fallen over dead yet.

DM StevenVdB - A banquet to remember 
Monday February 3rd, 2020 5:55:20 PM

One by one the Wardens take a seat at the large table and begin sampling some of the fine foods and drinks the Duergar brought in their honor.

The Duergar sitting across Finnan grins as he is trying the dark ale. Finnan politely switches over to Brocks. "Allow Thuddaer Sir..." the Duergar in front of Finnan, Thuddaer, says as he pours a mug of Brock's Best Beer.

Rattlebones reveals himself and joins his friends and the table. He spears a sausage and cast detect poison. An older Duergar sitting next to Bello whispers in his Chieftan's ears...

Bello suddenly reaches for the sausage Rattlebones is examining...
For a moment the table stirrs.

"We are a proud folk Sir... we honor you by sharing this food with you... poison is a weapon for cowards... but I will ignore this insult. Please eat, drink... " and with that Bello takes a large bite from the sausage.

During lunch Atlas and Yurneshi want to learn more of the Chieftain's most intriguing encounters...

Bello empties his mug and scrapes his throat "These lands are treacherous and harsh. Many clans fight among each other. When one clan finds wealth, clans all over will try to claim it. Many such battles we have fought... But the fiercest battle was when Fire Giants came out of nowhere and attacked our village. " Several Duergar nod, cheer and empty their mugs. "The Fire giants came and imprisoned many of our clan... the lovely Bereatalyn was among them. Several around this table and I followed the Fire Giants and attacked without faltering. The burn marks beneath my cuirass still remind me of that day. Scars that are worn with pride... it was my blade that severed the head of the Fire Giants Clan Leader. Then I cut the ropes of Bereatalyn... I was named Chieftain and Bereatalyn became my bride and mother of my children. "

Elyngael, Vamir, 'Osul, Owen and Armand finish dinner without worrying.



Armand (Robert D) AC 23/touch11/flat 21 HP 95/95 CMD 22 Character Sheet 
Monday February 3rd, 2020 7:37:00 PM

Armand glances toward Rufus as Bello tells the tale of the raiding Fire Giants. He then says, "Well I'm sure Rufus here was not part of that raid. He proved a worthy companion in fighting the dragon that held your people under her sway."

(RD posting)Finnan -HP 122/122+24 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 59/85 AC 30/ T 13 / F 26 - CMD 27  
Monday February 3rd, 2020 7:40:10 PM

Finnan looks at Bello. "Well I'm glad we have not met in combat. I'm sure that would be a bloody battle with too much loss on both sides." He drinks the proffered beer and then realizes that his bear needs something to drink. He takes an empty bowl from the table and pours some beer into it for the bear to drink.

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 107/107 
Monday February 3rd, 2020 7:52:17 PM

Vamir smiles as he sits, enjoying the tales the Duergar spin. The young witch understands how one can be driven mad with anger and grief.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 4
7 - 2

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Monday February 3rd, 2020 8:23:12 PM

Elyngael wonders how much longer they will be waiting on the wagon to arrive. It seems like they have been stuck here for weeks.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Monday February 3rd, 2020 9:38:52 PM

Neshi listens to the tale and then when he can slip away steps into his otherdimensional forge.

Rattlebones (Tanner) -- HP 104 | AC 16/15/-- | CMD 14 | F+14/R+9/W+21 
Monday February 3rd, 2020 11:58:47 PM

Rattlebones blinks indifferently to their response. He puts the sausage back on the plate.

Better safe than sorry. Or dead. What could kill a human would only give a duergar a tummyache.

He listens intently and politely during the telling of the tale. "How long ago was your fight with the fire giants? I'm sure your victory greatly improved your honor and prestige. How do you rank among the clans now?"

'Osul (Graham) AC:16 (T:15, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, Lightning Lord:13/13, Storm Burst:10/10 
Tuesday February 4th, 2020 3:57:03 AM

All this talk of fighting the fire giants has 'Osul wondering where Ruffas got to...

He quietly observes who is in need of healing, keeping it in mind should things go awry, but does not make a fuss in front of their hosts.



Atlas Sunowl (Trey) AC: 34 (T 21+1 FF 27) , CMD: 31, HP 132/132  d20+6=10 ;
Tuesday February 4th, 2020 1:10:11 PM

Atlas listens to the story intently. At one point he takes a look over at Ruffus to make sure there are no hard feelings, otherwise he's all ears for the adventure. When Bello done Atlas returns the favor with a tale of their own, "Ah, what a great story. Now let's see if we can provide something even half as heroic. Let's see, " Atlas pauses for dramatic effect, "Oh, that's right, there is that time we saved The Wold. It all started when we met this Manfri named Mahyawu..." Atlas tells the tale, practicing his storytelling prowess while doing so. He's no bard, but he does a fair enough job of it.

------------------------------------------------------------------------------
Performance (Storytelling): 1d20+6=10


DM StevenVdB - A banquet to remember 
Tuesday February 4th, 2020 5:31:17 PM

Rattlebones blinks indifferently at Bello's ranting. He puts the sausage back not taking anything else. He politely listens to Bello's tales

(must have misread something. Didn't you leave Rufus at the Monastery)

Listening to Bello's tales Armand wonders how Rufus feels about all this. Bello nods at the Cleric's reply and says : "Not all humans are good... not all are evil... there are Duergar farmers and Duergar assassins... that probably goes for Giants as well. We all take different paths. Sometimes our path is chosen for us. Sometimes we lay out own course."

Finnan senses a fight with Bello could be a bloody one. He grabs some more ale. Bello raises his mug and invites the Ranger for an Ad Fundum.

Sometimes the wisest of all say nothing... Vamir smiles and listens quietly as tales tend to become bloodier and wilder with every mug emptied. 'Osul observes who might need some patching up to do should things go awry. Atlas chimes in as he takes the Duergar on a story about the Wardens who saved the Wold... the story does take longer than expected and either because of that or because of the Ale but a few Duerger are caught snoring loudly at the table... drool dripping from their open mouth. Bello and his gang laugh and give them a good whack on their back.

Time passes. As soon as no one is paying attention to him, Neshi slips away entering a pocket of the Wold's Cradle. Time flows differently for him now as he spends time crafting.

Rattlebones questions Bello for more details of the fight and of the aftermath.

Then suddenly lunch is interrupted, much to Elyngael's pleasure, as the large wagon arrives. Pulled by a couple of oxen. It's roughly twice the size of a standard cart but it is pulled at half the speed though. But perhaps you have better ways to get the monster hauler on the road to...

...

Where do you wanna go?! Angel Springs? Has there been a consensus yet?


(RD posting)Finnan -HP 122/122+24 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 59/85 AC 30/ T 13 / F 26 - CMD 27  
Tuesday February 4th, 2020 6:40:41 PM

Finnan asks "What's an Ad Fundum?" But without waiting for a full reply gets ready to depart.

Armand (Robert D) AC 23/touch11/flat 21 HP 95/95 CMD 22 Character Sheet 
Tuesday February 4th, 2020 6:46:14 PM

OOC, When I 'talked' with Jeremy via email he said he was drawing out our after dragon slaying because the next module had not been finalized/okayed. He said that he would skip travel stuff and advance us to the Tree and then side trips by party members to Plateau City to complete leveling up procedures could be handled from there as sort of a ...you went you're back. Also we need to be able to be in a place to access the catacombs so that we can make any purchases for leveling up. So I believe the consensus was, that as there was nothing further with this module we could be traveled back tot he Tree to get our characters ready.

Armand records Bello's tale in his journal and gets ready to travel. Armand goes into the bag of holding and pulls out 500 gold pieces. "Chieftan Bello, allow me to pay for the wagon and the oxen you provided. It is more than I anticipated." I could not find a listing for oxen price so I'm assuming it's similar to heavy horse.[i]

[i]OOC, Rufus the fire giant stayed with us to 'reclaim his honor'. As of Jeremy's indication he's going to travel back to Tree. I guess Jeremy has something in mind for him. There was a Duergar prisoner we had that we left at the monastery.


Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 107/107 
Tuesday February 4th, 2020 8:49:31 PM

Feiya listens to Atlas's tale, and nods at the appropriate times. The young elf smiles when the wagon arrives, and jumps up to check on Melzat and help where he can.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 4
7 - 2

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20 
Tuesday February 4th, 2020 8:59:30 PM

Owen pats his belly after the delicious meal. He stands and stretches, then begins to tighten the straps of his pack for the road. Looking around, he asks "Where did Neshi sneak off to?"

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Tuesday February 4th, 2020 9:29:00 PM

"Thank you for the meal Chieftain Bello. But we must be off. I'm sure you'll understand the desire to return home after you've been away for a long time." Elyngael goes over to the wagon and oxen and gives the oxen a going over to judge their ability to make the journey. She then starts transferring the dragon remains from the cart to the wagon.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Tuesday February 4th, 2020 10:12:06 PM

Neshi works for as long as he can and then emerges to join the others before they leave.

Rattlebones (Tanner) -- HP 104 | AC 16/15/-- | CMD 14 | F+14/R+9/W+21 
Wednesday February 5th, 2020 3:06:38 AM

TUESDAY POST

Seeing the wagon approach, Rattlebones twiddle his fingers to wave goodbye to the duergar before snapping invisible and floating on his broom up into the air. He hovers 60 feet in the air above the cave mouth.

OOC: I also need to head to Plateau City.

'Osul (Graham) AC:16 (T:15, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, Lightning Lord:13/13, Storm Burst:10/10  d20+14=24 ;
Wednesday February 5th, 2020 6:50:59 AM

'Osul spends some time with the oxen. Wild Empathy check: 24 before bidding the chief and his duergar a fond farewell.

It is only well down the track the question come to him and he shares, "So, the duergar are master armorers?".

OOC: Happy to go to Plateau City (or anywhere else with a WLA presence), and this time I'm happy for it to done in montage. Then, off to The Tree!



Atlas Sunowl (Trey) AC: 34 (T 21+1 FF 27) , CMD: 31, HP 132/132 
Wednesday February 5th, 2020 3:23:43 PM

Atlas stands, shakes Bello's hand, and says, "I appreciate this opportunity and I respect that our civilizations have different ways about them. However, I ask that you consider my words from earlier, even if they were delivered without decorum."

And with that Atlas prepares for their journey.

DM StevenVdB - A banquet to remember 
Wednesday February 5th, 2020 5:20:11 PM

Bello smiles at Finnan's question. He raises his mug and drinks it bottom's up.

(thanks for the recap Robert!)

As soon as the large wagon arrives Armand digs deep into his purse and offers 500Gp to Chieftan Bello. Bello shakes his head vigorously and refuses the gold : "It is my hope we can establish a fine trade route. This wagon being the first on the road it is our gift to you. Inform your home of my hopes and perhaps traders in Tree can send the wagon back with goods for trade. "

Happy to seeing the wagon arrive Vamir jumps up, checks on Melzat and prepares to leave.

Owen too is glad the wagon arrives. He stands, stretches and then begins to tighten the straps of his back for the road. He does not need to wait long after wondering where Neshi went... the wemic sorcerer emerges soon from his otherdimensional forge.

El judges the wagon and oxen. It pleases her to see the wagon is in fine condition and the oxen show a huge pack of muscles. Ideal for pulling the dragon remains all the way to Tree. 'Osul too checks the oxen and spends some time with them. He quickly learns these bovine are an excellent breed, friendly and cooperative. Elyngael politely thanks Chieftain Bello. Of course Bello understands the need for the Wardens to go home!

Bello returns Atlas's handshake with a smile and a nod.

And so all Wardens are ready and eager to leave. No more goodbyes are needed. All has been said and the future is ahead of all. Rattlebones twiddles his fingers and floats invisibly up into the air on his broom.

...........................

The wagon heavily loaded... your bellies full with fine food and ale...

Slowly the wagon rolls down the trail due south. The day turns into might, you rest and get on the trail again the next day. Late afternoon of the second day you emerge from the Scab. Ahead of you the Giant towers that protect the crescent valley. From the giant towers it only takes about 10 miles or so to reach the road that connects Hovel, Humble's Ford and Angel Springs.

From here you are free to decide where to go, each for yourself. Some may go straights to Tree. Others might want to visit Angel Springs or travel further even to Plateau City. You make it key that you will all meet again in Tree as soon as your business elsewhere id done.

The catacombs are available to you.

Consider this period downtime for your characters. Take the time you need. Do try to specify what you've been up to. Next post, you are all back from your businesses regroup in Tree.

(big thanks to Jeremy who wrote the next module - we'll start the new module with tomorrow's DM post.)

Armand (Robert D) AC 23/touch11/flat 21 HP 95/95 CMD 22 Character Sheet 
Wednesday February 5th, 2020 8:15:05 PM

On the way back home Armand stops off at Plateau City and visits the Sage's Guild. There he displays his abilities and his journal to qualify as a Professor Sage of Records. I'm assuming he will then get his gold membership pin.

Once back at the Tree, Armand will greet everyone and talk to James. "James I hope all has been going well in our absence. We now have some more money to acquire books for the library. Has anything interesting come through the traders while I've been away?"

Armand pops over to the Catacombs for to place a purchase.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20 
Wednesday February 5th, 2020 8:15:42 PM

Owen stops off in Humble's Ford to say hello to the halflings there. They did say to tell them how the quest went...

He also heads to Plateau City to visit the Star Mages and the Catacombs.

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 107/107 
Wednesday February 5th, 2020 8:19:59 PM

Vamir enjoys the ride and asks 'Osul if he can go with him to Plateau City, and for an introduction to the WLA.

OOC: I do need to hit the catacombs but before we do so what items went to whom?

Spells
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 4
7 - 2

(RD posting)Finnan (Zach R.) -HP 122/122+24 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 59/85 AC 30/ T 13 / F 26 - CMD 27  
Wednesday February 5th, 2020 8:29:22 PM

OOC, I know that Zach is out for awhile. I looked at his character sheet and it looks like he stated for level 13. I'm going to assume his WBL is for 13th level as well so I'm going to assume he doesn't need anything.

Finnan looks over the Tree with awe. He's never seen a Tree that big. He pats Steapa's side. "Mind your manners here." He whispers to the bear.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Wednesday February 5th, 2020 8:44:22 PM

Elyngael took the armbands of greater archery.

Elyngael also stops over at Plateau City. There she visits the Woldian League of Adventurers Guild house and pays her dues for her level IV training. I'm not sure if I can take Toughness twice. If not I'll be getting Heroic Recover, nothing else really fits the character.

Elyngael does not feel the need to visit the catacombs as she and Brawn are currently fairly well equipped. Back at the Tree she will spend some time scouting around to make sure everything is okay. Mostly re-familiarizing herself with the environs and mark on the grown of the sapling they planted.

Rattlebones (Tanner) -- HP 104 | AC 16/15/-- | CMD 14 | F+14/R+9/W+21 
Wednesday February 5th, 2020 11:53:45 PM

Rattlebones accompanies the party members heading to Plateau City. He visits the Catacombs and the Star Mages Guild.

OOC: Should we email the DMs the specifics of our visits?

'Osul (Graham) AC:16 (T:15, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, Lightning Lord:13/13, Storm Burst:10/10 
Thursday February 6th, 2020 5:41:41 AM

'Osul accompanies those going to Plateau City.
He happily handles introductions at the WLA, organises lodgings, and when not undertaking his own Level IV training (looks like Heavy Armor Proficiency), he can often be found in the Druid Quarter talking, observing (particularly the trees, but not only the trees), playing Vortex in the Lake of Serenity (an undrowning lake!), etc.

OOC: Trying to get a head count to work out options for the trip home - not wanting any stragglers left behind, but I guess we all end up home soon enough.


Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Thursday February 6th, 2020 7:30:22 AM

(OOC: Neshi is in need of only cash at this time and takes no items from the treasure)

Neshi moves along with the wagon sometimes straying out and away to do a bit of scouting and or hunting as the travel day winds down. Once the camp is set he will eat and disappear into his forge t do additional work on his items.

Once back at the tree, Neshi works on finishing up his forgings, spends time checking on the people of the tree and makes a foray out to visit the sapling that they planted.

Atlas Sunowl (Trey) AC: 34 (T 21+1 FF 27) , CMD: 31, HP 132/132 
Thursday February 6th, 2020 11:17:43 AM

Atlas rushes to the Catacombs, but when you expect him back, he's nowhere to be seen.

---------------------------------------------------------------
ooc: I'm short on time right now, but need to get to the Catacombs. Any chance I could have the weekend to get there?


Finnan (Trey posting for Zach) 
Thursday February 6th, 2020 11:19:39 AM

Finnan pockets his gold and takes time to get to know his knew home. He introduces himself to James, buys some trinkets to adorn his room, noting that he'll make it to the Catacombs at another time.

-----------------------------------------------------
ooc: I'm assuming Zach would like Finnan to use that treasure for something at the Catacombs, but he should make that decision on his own when he is back.


Rattlebones (Tanner) -- HP 104 | AC 16/15/-- | CMD 14 | F+14/R+9/W+21 
Thursday February 6th, 2020 3:42:34 PM

Rattlebones makes his way to the Star Mages Guild in Plateau City. After a brief chat with the secretary and filling out a order form, he is escorted down a hallway to an office where a wizard in rumbled robes and a floppy hat waits for him. After a brief discussion gathering Rattlebones' family history, health history, and checking his vitals, the wizard casts two spells -- a reduce person spell shrinks the beastfolk down to half his normal height, and a permanency spell removes the time limit of the first spell. After regarding himself in a mirror for a moment, Rattlebones shakes the wizard's hand and leaves his office. He stops at the secretary's desk and slids her a pouch filled with coin. After she counts it to ensure the proper amount has been paid, he leaves the guildhall with a spring in his tiny, tiny step.

OOC1: Spellcasting services -- Reduce person (CL 1 x Level 1 x 10) 10gp. Permanency (CL 9 x Level 5 x 10) 450gp. Diamond dust 2,500gp. Total -2,960gp.
OOC2: Rattlebones is now 1'3" tall and weighs 10 pounds.

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Thursday February 6th, 2020 3:52:11 PM

Updated header.

DM StevenVdB - A banquet to remember 
Thursday February 6th, 2020 6:16:36 PM

As soon as the Wardens return to civilization they spread out. Each goes his or her own way.

Armand Vamir both travel to Plateau City. They are quickly joined by Owen and Rattlebones
Elyngael travels with Armand, Vamir and 'Owen to plateau city. When their businesses are concluded [b]El heads back .

Atlas rushes to the catacombs.

(OoC Short post. Sorry. I've been at a trade show for days and am exhausted. Please do conclude your businesses (yes please make a small description of what you have been doing.
Next mod starts tomorrow. Going to bed... )

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Thursday February 6th, 2020 7:28:32 PM

Finally finished with his work in the forge, Neshi comes out and Looks to find Osul to see if he would be willing to cast a couple if greater magic fang spells.



Armand (Robert D) AC 23/touch11/flat 21 HP 95/95 CMD 22 Character Sheet 
Thursday February 6th, 2020 8:06:27 PM

Armand looks in the library after speaking to James. He takes a seat near the window and stares out into the tree itself. His journal open on his lap as he makes further notes on what the group has been through and seen.

He hopes his Catacombs purchase arrives soon as he actually purchased nothing new, but rather upgraded a lot of his adventuring equipment.

OOC Most of what he did on the way home was in the previous day's post.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Thursday February 6th, 2020 8:09:50 PM

Elyngael continues her patrol of the Tree after all her training at the guild house in Plateau City.

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 107/107 
Thursday February 6th, 2020 8:12:46 PM

Vamir thanks 'Osul for the introductions at the WLA, and wanders inside. The young elf is not seen or heard from for almost 16 days and the abruptly shows up in the room he slept in at the tree. The elf looks different, not in a weird way but it is evident the witch has had a bit of a transformation. The witch is wearing a new headband, decorated with red dragon scales, matching scales on the bracers adorning his wrists, and running down the middle of his cloak. The cloak displays a prominent WLA badge on his right shoulder. In addition the elf is stands, and walks much more confidently than he has. Melzat seems to be more inquisitive, and wanders around the Wardens common area. "Hello all!" the elf smiles and walks over to all of the wardens in succession, shaking their hands, and clapping them on the shoulders. "I have to say the WLA are a wonderful folks, extremely knowledgeable, and boy do they know how to teach. I spent the eight days training with their instructors and the following 8 practicing the skills I learned from them." Vamir pauses, and pulls a wine skin from his haversack. The elf pours a glass of dark red wine, and continues. "They assisted me in my magical aptitude, and taught me to be more alert. Then, they taught me to be more fleet. You would be surprised how fast you can run when you think there is a bear chasing you!" Vamir laughs deeply, and shakes his head at the memory. Vamir's face takes a slightly more serious, "I also realized I had no clue how to read people or interact with folks properly. My parents taught me many skills, but almost none were social. I spent the last 2 days learning languages, and talking to various people. I am sorry I have acted like a petulant child at times. I hope the cosmopolitan skills I learned will help." The elf turns, bows, and sits to hear the others stories.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 6
5 - 5
6 - 4
7 - 3

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20 
Thursday February 6th, 2020 11:43:26 PM

Owen buys a fancy new robe, then spends an undue amount of time at the Star Mages' guild... possibly learning new spells?

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Friday February 7th, 2020 7:13:00 AM

(SUB KL) Finnan (Zach R.) -HP 122/122+24 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 59/85 AC 30/ T 13 / F 26 - CMD 27

Finan ans Steepa take several days after their trip to the catacombs to thoroughly investigate the tree and its environs. They both seem to get a lot og curious attention form the tree's population, but everyone seems friendly and helpful.

'Osul (Graham) AC:16 (T:15, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, Lightning Lord:13/13, Storm Burst:10/10 
Friday February 7th, 2020 7:53:36 AM

'Osul trials a few Transport via Plants from the Druid quarter to trees or other plants "nearby" The Tree. As wardens are ready, he brings them (in small groups) to The Tree, attends to reacquainting himself with the residents, and assisting Neshi - he has a second Greater Magic Fang spell prepared now that there is the demand, and returning to Plateau City until all wardens are home.


The Carnival
The Carnival


DM StevenVdB - A banquet to remember 
Friday February 7th, 2020 5:49:29 PM

With no one shouting for rescue, no mines to explore, no dragons to slay... and for once the Wold turning peacefully, the Tree Wardens make good use of the free moments.

After his visit to the Catacombs, Atlas is no where to be seen. (feel free to conclude your CC purchases when you are able to. We'll allow the items to be added to your character sheet immediately)


Plateau City:
Armand, Owen, Vamir, Elyngael, Rattlebones and 'Osul all went to Plateau City before making rendezvous again in Tree. Each had their own business to attend to and once concluded each of them travels back to Tree... each having their own way of transportation. 'Osul travels even by tree hopping! (please consider all done and update your sheets in not done already.)


Humble's Ford:
On his way back Owen makes a stop in Humble's Ford. Of course he is well received as they already know what the Wardens did!! Odd perhaps... nah!... word of the Wardens' heroics quickly spread the valley... once again and they all quickly end up in the Dancing Pig enjoying their Wold-wide assortment of ales, beers, liquors, wines, whiskeys, rums, and every other tasty drink one could imagine!

We heard there's quite a festival planned back at your home?!" the Inn keeper says, "I heard bards from all over the valley are making their way over there to enjoy the festivities... festivities in your name lad! Don't be late for your own party... harharhah... "

hmm... did they plan a surprise party behind your back?!?


Tree:

Neshi and Finnan traveled back with the wagon hauling the dragon hoard. While Neshi immediately retreated in his forging pocket and only returned from it when all things were finished. Finnan explores Tree in awe...

Finnan finds there's quite a bustling atmosphere of fun and laughter around here.
Neshi too realizes the place is far more active than usual. He patrols the area and notices bards, magicians and entertainers from all over the continent flocking in!

In the following days the rest of the Wardens arrive back in Tree... by the time everyone is back the place is almost bursting with activity. There are food stands, pony rides, pop-up bars, cotton candy. There's even a full scale circus that has set up its huge tent just outside town. Clowns, acrobats, entertainers of all sorts walk around town inviting people to come and watch the circus.

All this it seems in celebration of their Tree Wardens... their heroes...


Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Saturday February 8th, 2020 7:59:03 AM

Taking Finan around to wander the carnival, Neshi introduces him to those he knows and samples many of the food stuffs as if feels like he hasn't eaten well in days....

At some point during this time Neshi sits down with Osul and talks to him about the greater magic fang spell (what level +??) and then has him cast the spell once on his two front paws. immediately following those castings he casts permanency on his front paws to make the spell stick.

Thanking Osul for the spells he makes it known that Neshi will be willing to use his permanency spell for anything the Wardens might need.

Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet 
Saturday February 8th, 2020 10:09:20 AM

Armand observes the goings on at the base of the Tree and decides to venture forth from their headquarters to see what's up. He remembers the last time there was a gathering at the Tree from a large caravan and the awakened apes that appeared. When he see's the beginnings of a carnival a smile comes to his lips. But when he see's clowns walking around he has to restrain himself from casting Flame Strike.

"Clowns, why does there have to be clowns." He mutters to himself.

Armand decides to look around and see what the non-clown entertainment might be.



(RD posting)Finnan (Zach R.) -HP 122/122+24 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 59/85 AC 30/ T 13 / F 26 - CMD 27  
Saturday February 8th, 2020 6:01:21 PM

"Thanks for the tour Neshi. This certainly is a big Tree." He decides to see if there is any sort of action on games of skill in the carnival.

'Osul (Graham) AC:16 (T:15, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, Lightning Lord:13/13, Storm Burst:10/10 
Sunday February 9th, 2020 7:33:58 AM

When Neshi advises he is happy to use his Permanency spell for the party, 'Osul asks, [/b]"Resistance, maybe, kindly?"[/b]

As time permits he makes a point of taking on the shape of the russet hawk and flies in a long conical spiral up the tree to Wiz-bang's tree house. After a visit, he takes a few circuits of the very Tree-top, checking the Tree and then the expanse below, before returning to the hustle and bustle and hubbub.

OOC: 13th Level, Kent.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Sunday February 9th, 2020 5:03:25 PM

Elyngael and Brawn make a wide path around the carnival. "Brawn, I was looking forward to the peace and quiet of the Tree, but this isn't it. I appreciate celebrating our safe return but good food and friends would have been plenty." Elyngael sees Armand wandering around looking unhappy. "Armand, what troubles you. Is it the noise? Walk with us, friend, we can take a peek at what is going on under that enormous canvas."

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Sunday February 9th, 2020 5:49:38 PM

Neshi works with Osul to get the two greater magic spells cast and made permanent on him and then casts resistance and then makes it permanent on Osul. making sure that he checks with any of the others to see if they desire the same?


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20 
Sunday February 9th, 2020 7:32:06 PM

Owen is thrilled that a whole circus has arrived. He and Isabel take Simon all throughout the circus, enjoying the performances, the games, and the music of the bards.

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Monday February 10th, 2020 12:53:49 AM

FRIDAY POST

Rattlebones returns with the party from his shopping errands in Plateau City. He takes a tour of the Tree of Parting and notes that one of the rooms is open -- and that it is enormous, given his current size. He floats above the carnival watching the crowd until he spots Owen. He flies down, dismisses his invisibility, and bows from the waist while seated on his tiny broomstick. "Ah, you must be Isabel and Simon. Your dear Owen was quite the traveling companion after we slew the dragon, and he was kind enough to show me around the Tree and spoke of both of you with warmth and admiration. I am Rattlebones!" He snaps his fingers and a burst of confetti accompanies a tiny fanfare. All illusions, of course, and the confetti disappears before it hits the ground. "I am happy to make your acquaintance."

Vamir (Wade) AC:20 T:16 FF: 14 CMD: 20 Hps: 107/107  d20+19=24 ; d20+21=35 ; d20+20=40 ;
Monday February 10th, 2020 11:10:19 AM

Fridays Post:

Vamir spends the better part of a day communing with the tree, and using his broom to check her branches. The witch then unpacks is his gear, in his room and enjoys a nice long sleep in a comfortable bed. The next morning the witch ties his long silver hair back, before preparing his rituals. The witch successfully pulls Woldsblood into the world, and quietly thanks Queen Maab for her assistance.

Vamir bounds downstairs and goes looking for the rest of the Wardens. Along the way the young elf takes the time to speak to everyone he can in their native languages (Elvish, Sylvan, Draconic, Goblin, Orc, Taur, Dwarven, Halfling, and Gnome.)

Vamir waves to Armand, and makes sure to tell Owen's family hi. The witch makes sure to try and find each member of the group if only to spend a few minutes with them.

Ritual of Warding: DC 24 success
Ritual of Spiritual Healing: DC 35 success
Concentration: DC 40 success
Spells
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 6
5 - 5
6 - 4
7 - 3

Atlas Sunowl (Trey) AC: 34 (T 21+1 FF 27) , CMD: 31, HP 132/132 
Monday February 10th, 2020 1:43:30 PM

Atlas rushes back from the Catacombs and then spends the rest of his time talking with Miles on security and catching up with the locals at the Triple T. One night at dinner he asks the group, "Anyone want to visit the circus that setup outside of town? Looks like it could be fun. I'll put Ruffas up against their strong man any day!"

DM StevenVdB - "Clowns, why does there have to be clowns." 
Monday February 10th, 2020 4:37:38 PM

With the Wardens all back in Tree they plan to enjoying the carnival. Atlas is thrilled about the circus and hopes every Warden will go see the circus. Should there be wrestling games or something he'll put if Rufus against any strong man any day!

Neshi takes Finnan to wander around the carnival introducing the ranger to everyone he knows. People smile at Finnan and wave at him. Wait... do these people somehow believe Finnan is part of the Circus?!? Oh... sure... that's might explain it... a miniature bipedal grizzly bear walking around Tree must be part of the circus animals!

"Clowns, why does there have to be clowns.", Armand mutters... only his mental health keeps him from casting a flame strike to vaporize these freaks... He looks around for non-clown infested areas of the circus. He notices there are a lot of tents set up of various sizes. Some are for entertainment purposes, some have signs on them saying employees only.

First thing he comes across is a high pole with a shiny bell on top. The lady next to the game holds an enormous wooden hammer in her hands. "5 copper only lad!! Strike hard... ring the bell and win a box full of chocolates... you lad you'll get a pecker on the cheek as well... hihihihi" (make a STR check DC16 to strike the bell)

Perhaps a bit offended Finnan walks around looking for any sorts of action games... he finds something that sounds just perfect for him! There's an archery contest!! "C'mon humans, woldians, aliens, freaks and all! 5 to join!! Throw 5 silver in the hat, beat the others and take hat home!!"
In front of you there's a bull's eye that rapidly swings from left to right. The one that shoots closest to the mark wins... (outer ring AC20-21, first ring AC22-23, second ring AC24-25, third ring AC26-27, fourth ring AC28-29, bull's eye AC30)

'Osul talks to Neshi about the permanency spells and then takes the shape of a hawk and flies around the Tree.

Making a wide path around the Carnival with Brawn Elyngael sees Armand wandering around looking unhappy. She invites him to walk and take a peek at what is going on under that enormous canvas... assuming that would be the huge tent the circus set up... unsure though if that's the place Armand wants to go to... after all it's a circus... circus... clowns... lot's of'm ...yup...

While some of his companions don't seem to be overtly pleased with the circus, Owen is thrilled that a whole circus arrived! He and his wife Isabel take their son all throughout the circus compound. There are life animals, lots and lots of candy, a pony ride and clowns everywhere pulling jokes on kids... folding balloons... making funny faces while they tumble and turn as they dance around. When suddenly Rattlebones floats down flying on his broomstick, conjuring a burst of confetti, Simon claps his hands and jumps up and down!!! "MORE MORE MORE!!!!"

Vamir does not appear to be moved much by the carnival. Seems this day of fun and laughter is just another day of business... He does chat with people he comes meets. A circus sure brings a lot of strange folk along so his linguistic skills sure come in handy!
It seems witches are drawn to the occult... look!... there's even a medium that can predict your future by reading your palms...

Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+2=17 ;
Monday February 10th, 2020 6:08:32 PM

Armand eyes the height of the bell. "I don't know, seem like something more Atlas's speed." But then he decides to try it and gives the lady 5 coppers. He rubs his hands together and takes up the hammer.
Strength check 17 (d20+2)

He takes his prize and walks away pleased with himself. When Elyngael invites him to check out the big top he will offer to share his chocolates and go see what's inside.

Vamir (Wade) AC:23 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing 
Monday February 10th, 2020 7:58:14 PM

Vamir smiles warmly as he makes his way down the midway, stopping and encouraging those playing the various games and contests. Melzat wanders along behind Vamir the occasional," Me see! Me see!" ringing causing Vamir to lift the willow above his head, giving him a good view. Vamir nears the circus entrance when his eyes are drawn towards a medium's tent. Vamir enters, "Hello," looking for the medium inside. When Vamir spies them the witch smiles, and nods his head, "Would you be able to tell my future?"

Spells
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 6
5 - 5
6 - 4
7 - 3

(RD posting)Finnan (Zach R.) -HP 122/122+24 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 59/85 AC 30/ T 13 / F 26 - CMD 27   d20+18=19 ;
Monday February 10th, 2020 7:59:12 PM

Finnan eyes the hawker of the archery contest. "You amuse me. I shall give it a try." He tosses 5 silver pieces into the hat and then takes his shot.

To hit 19 (D20+18)

He lowers his head in disgust. "That was terrible. I must be too relaxed."

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Monday February 10th, 2020 8:03:09 PM

Elyngael accepts Armand's generous offer of chocolates. "I haven't tasted chocolate candy since I was a little girl. My parents used to bring them back for me occasionally. I have never seen a tent as big as that enormous canvas. Let's see what is in there," Elyngael and Armand cautiously peek inside.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance  d20+12=21 ; d20+7=9 ;
Monday February 10th, 2020 9:52:10 PM

Walking with Finan later at the circus Neshi watches him take a try at the archery target and grimaces as he misses.

With out thinking Neshi trows the silver into the hat and whipping out his sling lets fly with two stones one after another. The first stone manages to find the outer ring AC 21 of the target, but the second barely misses knocking a hat off an old dame's head AC 9 as she walks past the other side of the area.

"well the first one wasn't to bad...

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Monday February 10th, 2020 11:58:13 PM

"Oh, ho ho. You want more?" Rattlebones pushes up his tiny sleeves, his eyes glow blue, and he chants. The words roll off his tongue, building in volume, until he reaches a crescendo and his eyes flash and he points to the sky.

OOC: Cast major image.

Reality melts in a kaleidoscope of colors as gravity becomes subjective and objects float through the air, twisting and turning their forms in erratic flashes of non-euclidean geometry. Limbs and fingers elongate, curling back to pluck eyes and ears and mouths from the faces of their bearers and fling them into space at random angles. As the pieces collide in midair they join into an ersatz quilt of flesh and dirt and grass until all combine into a pillar of psychedelic energy at the heart of the illusion. The pillar compresses, pulling all into it as reality itself bends. All fades into the void. Only flits of color representing the three-dimensional aspects of objects and people remain as they hurtle through time and space toward an unknown destination. All is one, and one is all.

And pop. Reality returns.

"TA-DAAAAAAA!!!" Rattlebones waves tiny jazz-hands.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:21, Saves:(F:10/R:6/W:16 + RNL), HP:81/81, Wildshape(XV):7/7, Lightning Lord:13/13, Storm Burst:10/10 
Tuesday February 11th, 2020 6:47:50 AM

"Atlas, I'm curious about the circus. Weren't none coming by the farm as a kid - just stories - and I cannot recall the last time one was here at The Tree. I mean, markets, traders, .. but a circus?". He joins in. There is some sense in the attitudes of a farmboy to the life of those that travel for a living, but it is an attitude he has no reason to hold onto.

Rattlebones' illusion leaves 'Osul stunned. Eventually, he tries to convey his appreciation of the performance, and adds, "I have no skill for it, but it seems like something that should have music accompanying?"

Now, nothing in the circus will seem that weird!

Atlas Sunowl (Trey) AC: 34 (T 21+1 FF 27) , CMD: 31, HP 132/132  d20+19=37 ;
Tuesday February 11th, 2020 1:25:32 PM

Atlas laughs at 'Osul, good natured because he's in such a great mood. " 'Osul my friend, I don't know much about them either. There were a few that came through town as a boy, but my parents were too busy putting us to work. This will be my first. However, I've heard all about them and I am told there are games of chance and games of skill, not to mention a bunch of weird shows and stuff. Follow me, let's have some fun!"

Atlas quickly looks for the games of skill, clueless to the tricks that might prevent him from performing his best. He starts by following Finnan to the archery contest. He pulls his bow out, strings it up, and notches an arrow. As he prepares to pull back he realizes he hasn't paid! Digging out the silver he tosses it into the hat and resumes his attempt. Taking a deep breath, he draws back, let's the air out, and when there is nothing left he let's fly. "Bullseye!" He scoops up the hat in excitement and dumps the coins where the hat was. "These will be more helpful to you than me, but I'm taking you on your word, the hat is mine." Atlas puts the hat on his head, not even cringing at the thought of where it has been. He wears it proudly as he struts about the place as the champion. He nudge's 'Osul, ""What a great atmosphere, eh?"

--------------------------------------------------------
Archery Contest: 1d20+19=37



DM StevenVdB - "Clowns, why does there have to be clowns."  d20+6=25
Tuesday February 11th, 2020 5:16:32 PM

Unsure if the game of strength wouldn't be better suited for Atlas, Armand gives the hammer a swing anyhow! It doesn't seem to be too difficult! Almost too easy perhaps... he takes his prize and when Elyngael invites him to check out the large circus tent he shares his chocolates. They do taste wonderful.

Vamir picks Melzat up to give the little willow a good view. The sight of that almost looks like an attraction for some of the Carnival visitors. When he spots the medium's tent he is immediately drawn to it... he walks inside and asks to have his future unfolded.

"Ah youngling... you want to know your future... the old crone looks at [b]Vamir hands... then looks into his palms a long time and asks :" Are you sure?! What would you do if I say you will not see the sun rise again tomorrow... what if I were to tell you you shou... " Suddenly her voice breaks... her mouth opens but no words come out... she rolls her eyes towards the back of her head... sweat drips from her forehead as she begins to shudder... "NO... NO... ". The witch drops to her knees heavily panting... "Please leave... go... never mind me please go..." the witch says at last.

Convinced he can win this archery contest Finnan casually tosses 5 silver int the hat... takes aim and doesn't even touch the target!!! Truth must be told here and there people do chuckle. Neshi hopes to uphold the Warden's reputation and gives it a go as well. At least the first arrow is is in the outer ring... but his second arrow nearly pierces and old lady's hat. A young lad's dad throws 5 silver in the hat and pushes his kid to the front. "Go on! Go... you can do it! I know you can!" The kid picks up the bow... pulls back the string and shoot...
The crowd cheers loud as the young boy scores higher than the Wardens!!

Rattlebones is having the time of his life as he entertains and fools the kids!

'Osul and Atlas stroll around the carnival. 'Osul is genuinely amazed by Rattlebones' display. Atlas finds the games of skill and sees Finnan and Neshi are not making a good impression... if fact you can see that kid's father is using black ink on a white shirt... he's writing "I BEAT THE WARDENS AT THE ARCHE...". Let's assume he'll complete the text and have his kid to wear this shirt all day...
So Atlas takes the bow. Taking a deep breath he draws back, let the air out and when there's nothing left he let's fly... BULLSEYE!!!
Again the crowd cheers madly! Even the boy cheers... his dad seems to be a bit less amused and throws away the shirt. Seeing his dad is a bit angry the boy looks sad... Atlas takes the hat... tosses the silver out and... takes the hat!!
"But... hey... no no... but but... " the game host stammers as he sees Atlas walking away with his old hat...

Elyngael and Armand go to check the large tent. You see people, staff most likely, running in and out... in front of the entrance there's a small booth... as you intend to walk into the tent a little old man pops up behind the counter of the booth...

"HEY YOU... the show begins this evening! You have no business inside... they are rehearsing! You can buy a ticket here for 2 Gp for adults and 1 Gp per child. Drinks and candy can be booth inside during the show. The show will start at 8 this evening...



(RD posting)Finnan (Zach R.) -HP 122/122+24 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 59/85 AC 30/ T 13 / F 26 - CMD 27  
Tuesday February 11th, 2020 6:29:25 PM

Finnan laughs at his misfortune and goes over to the young man. "You did well. I'm sure there are great things in your future." He pats the lad's shoulders and moves on to see what else there is to see.

Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+7=25 ;
Tuesday February 11th, 2020 6:32:38 PM

"Oh excuse me." He tells the man. "I've never seen a circus before, could you tell me what sort of entertainment to expect?" He tries to overhear what's going on inside the tent as well.
Perception 25 (d20+7)

Vamir (Wade) AC:23 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing 
Tuesday February 11th, 2020 8:28:03 PM

Vamir drops to his knee, looking over the witch as she gasps for air. The elf casts detect magic and looks over the old woman, making sure she was not under the effects of a spell. "Melzat, go find Armand and bring him here. Go now!" Vamir pulls Zaita from his belt, and brings her to full size, as she finally stops he creates water, and pats the old witches forehead. "It will be ok, my friend will be here soon. May I ask who your patron is? Mine is Queen Maab. She was also my mother's patron."

Melzat dashes from the tent, and heads straight for the tree scanning the crowd as he goes for Armand.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 6
5 - 5
6 - 4
7 - 3

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Tuesday February 11th, 2020 9:39:37 PM

"That's a lot of gold for unknown entertainment." Elyngael tells the man in the small booth. "My friend and I mean no harm, we were just curious. If you could tell us what goes on inside this canvas that is so secretive and worth 2gp, we might pay." Elyngael waits for the man to answer, and when he doesn't, she turns to leave.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20 
Tuesday February 11th, 2020 9:58:36 PM

Owen and his family are delighted by Finnan's illusions. Owen may get a little distracted and spend a while lecturing about Finnan's magical technique, but Isabel and Simon are mostly used to it. Simon cheers loudly when Atlas shoots the bulls eye; he's quite fond of archery. Owen buys three tickets for the evening's show, then treats Simon to a giant paper cone full of popcorn.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Tuesday February 11th, 2020 10:22:36 PM

Neshi laughs as the boy beats his shots and then smiles as Atlas lets fly.

"You see that's why we let him do the fighting and I stick to magic."

He continues on going from vendor to vendor spending silver and having a great time.

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Tuesday February 11th, 2020 11:13:35 PM

Rattlebones is pleased to provide illusions, but flicks an ear when he hears the old barker quoting the price of admission. "Two gold pieces? Two gold pieces? Surely you meant copper. A common laborer only makes a single silver a day. Surely there is nothing in that tent worth twenty days of a hardworking man's wages!" He floats over to the ticket stand and eyeballs the old man. " If it isn't something incredible... you might be run out of town, naked and tied to your horse."

OOC: An untrained hireling makes 1sp/day. An 8-hour shift at minimum wage in the US is worth $58. Which means an adult ticket costs about $1,160! Give or take.


Atlas Sunowl (Trey) AC: 34 (T 21+1 FF 27) , CMD: 31, HP 132/132 
Wednesday February 12th, 2020 10:15:54 AM

After prancing around a bit Atlas notices the young boy's disappointment. He pulls out his dagger, takes off his new old hat and begins to gently scrape/carve a tree on the side. It isn't perfect, but it's good enough to know it's a tree. He then gives the boy the hat and tells him, "Here, tell them you bested the most fearsome fighter in all the land, Atlas Sunowl from The Warden's of the Tree of Parting. They won't believe you, but we know that at your age you would have beat me and that seems like the fair way to judge these things. Oh, and take these gold coins to cover the silver that you should have won." Atlas tosses 5 gold coins to the kid and winks at the dad. He rubs the kids hair and heads off for more fun.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:21, Saves:(F:10/R:6/W:16 + RNL), HP:81/81, Wildshape(XV):7/7, Lightning Lord:13/13, Storm Burst:10/10 
Wednesday February 12th, 2020 3:58:37 PM

There is a lot going on, and much to see and hear, but 'Osul suspects that keeping up with Atlas is the best course of action for now.

DM StevenVdB - "Fuand... just Fuand... no titles needed..." 
Wednesday February 12th, 2020 5:00:28 PM

Surprised by the witch's seizure Vamir drops to his knees and asks Melzat to go find Armand. He drops to his knees and pulls Zaita from him his belt... brings her to full size and creates water to help the old witch.

"Thank you love... thank you... I don't know what happened... this has never happened to me before... I saw something... evil... "

Slowly the old crone stands, her back heavily leaning forward.

"Sigh... whatever this is it's no good... be careful lad... I'm ok... please leave I need to rest... "

Neshi smiles as his shots go wild... that's why he sticks to magic...

The boy who just lost the Archery contest smiles thankfully as Finnan pats him on the shoulder. An Warden actually gave him a pat on the shoulder!!

Atlas too notices the boy's disappointment and begins to carve a tree on the side of the old hat. It isn't perfect but it's good enough. This is one day to remember!!

'Osul thinks staying with Atlas is the best for now...

Close to the archery stand you can see a type of boxing ring... a deep booming voice calls out :

"Will the most fearsome fighter in all the land, Atlas Sunowl from The Warden's of the Tree of Parting, be brave enough to accept the challenge by Fuand... just Fuand... no titles needed... a challenge to a one on one wrestling/boxing match..."

From the tent an exceptionally strong looking Ogre steps into the fighting ring. He holds only an Ogre hook... but his hands are massive...

At the circus Armand, El and Rattlebones all complain at the cost of the entrance to the show.

"Oh I can assure you this IS a spectacle my friends!! One you have never seen alike! Think Cirque de Soleil only better... opening is tonight. But hold on... it's you right?!? I can get you front row seats! After all you ARE the Tree Wardens! The reason why all are here! You would honor us with your presence."
The little old man looks quite happy to see you.

(DM note - I did not quite calculate the cost like that. Guess all players in the Wold are just way to rich in that math)


Vamir (Wade) AC:23 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing 
Wednesday February 12th, 2020 8:11:30 PM

Vamir smiles gently at the witch, "You may ask me to go as often as you like but I will not until I make sure you are ok, and my friends and I are not in danger." Vamir dips his handkerchief into the water created in Zaita, and wipes the women's face. "Besides, what type of hero would I be if I didn't take care of those who need a little help? You never did tell me who your patron is? Can you tell me how you came to travel with the circus?"

Melzat continues running towards the base of the tree, and then begins shouting Armand's name.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 6
5 - 5
6 - 4
7 - 3

Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+30=40 ;
Wednesday February 12th, 2020 8:20:26 PM

OOC, I think the whole economy is a bit skewed in Pathfinder. I mean if you look at expenses, A stay in a 'common' inn is 5sp a day. Meals per day (assuming 3) for common meals is 3 sp a day. What they may not be taking into account is that if you're going into a medieval or even an old west economy, your room and board is paid for by your lord/ranch owner. That silver piece is over and above the room and board. Otherwise a common laborer would quickly starve to death. But yes, Adventurers are definitely part of the 1% just in wealth. Many higher level adventurers may have more worth in gear than a kingdom in yearly income. But trying to find a buyer of that gear is the hard part. Economies of scale....

Armand rubs his chin and uses his hand to hide a smirk at Rattlebone's comments. "Oh, I wouldn't want to usurp the seat of someone else. I think front row seats should be the prerogative of the young." He eyes the hawker. "I would be more than content to sit somewhere in the back."

Armand decides he will try to turn on the charm. He activates Touch of Glory (6/d) grant touched creature cleric level bonus on charisma based skill check.
Diplomacy 40 (d20+30)
"However, you still have not answered my question of what we can expect to see. Call it advertising for your show. What do you offer? What sort of skits, acts, entertainment can we expect to see?"

(RD posting)Finnan (Zach R.) -HP 122/122+24 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 59/85 AC 30/ T 13 / F 26 - CMD 27  
Wednesday February 12th, 2020 8:24:18 PM

OOC, Owen, Rattlebones is the illusionist, Finnan is a koala bear of a ranger. Robert

Finnan decides to wander the fair following Neshi and Atlas. When they come to the wrestling match he whispers to Neshi. "How'd that guy know who Atlas was?"

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+19=23 ;
Wednesday February 12th, 2020 9:59:00 PM

As soon as she hears the "honor us with your presence", Elyngael strides through the canvas flaps to check out this circus. She tries to grab Armand's hand, but he is still negotiating with the man. Inside it is darker and the noise is more subdued thanks to the canvas. Perception d20+19=23

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Wednesday February 12th, 2020 10:02:13 PM

Neshi makes it up to where Vamir entered a tent only to find him kneeling over an old woman.

"Vamir, is everything alright?"


Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Thursday February 13th, 2020 12:01:07 AM

"Well, then here." Rattlebones reaches into his belt pouch and removes a stack of coins. He quickly counts them and plops them on the barker's podium. "Here's a hundred gold pieces. I would like to pay for the first one hundred children to attend."

Atlas Sunowl (Trey) AC: 34 (T 21+1 FF 27) , CMD: 31, HP 132/132 
Thursday February 13th, 2020 2:44:52 PM

Atlas looks to 'Osul for a way out of this, whispering to him, "Hmm, I'm not any good at boxing or wrestling, I need a weapon in my hand. This guy will pummel me."

Not knowing what else to do, he looks up at Fuand, looks around to the crowd quickly, then works up his loud voice, "Fuand, I've heard of you! My understanding is that you are the most fearful wrestler this side of the Shadow Mountain. I once heard a story that claimed you pinned a hill giant by making his hands touch his feet behind his back! I dare not wrestle with someone as legendary as you!"

'Osul (Graham) AC:12 (T:11, FF:11), CMD:21, Saves:(F:10/R:6/W:16 + RNL), HP:81/81, Wildshape(XV):7/7, Lightning Lord:13/13, Storm Burst:10/10 
Thursday February 13th, 2020 4:20:50 PM

"If he's challenging you to a bare handed fight, why has he got that hook?" He looks the ogre up and down, before turning back to Atlas and adding, "Of course, a blessing or three of The Wood might even up the fight... a little."

OOC: Barkskin, Bear's Endurance, Bull's Strength, Cat's Grace, Stone Skin, Freedom of Movement, ...

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20 
Thursday February 13th, 2020 5:33:40 PM

Owen hears about the upcoming wrestling bout. He takes his family along to cheer for their friend.

DM StevenVdB - "Fuand... just Fuand... no titles needed..." 
Thursday February 13th, 2020 6:02:53 PM

"Thank you love... you are a fine lad. Eberyon is my guide... ". The old witch is clearly thankful of the gentle help she is offered. "Oh I've never been very strong... you are a powerful witch lad and I wish I would have been that strong. Long ago I had hopes to roam the Wold myself being a brave adventurer such as yourself but my skills and bond with Eberyon are not nearly as powerful as I would have needed them to be...
She does look somewhat ashamed though and she gazes into Vamir's eyes... "This whole predict your future thing is nothing but a way for an old crone such as myself to survive... I do travel the Wold but I just go from town to town where there's a good vibe. I set us my little tent and... well... I mostly tell people what they like to here... yes you will have lovely children... you will marry a wealthy trader... you will be glorious in battle... and so on. Everywhere I go I have to tell the same lies over and over but it pays the bills lad... and people leave my place with a smile on their face!! And isn't that what a carnival or funfair is all about?! When I heard there would be a carnival here in Tree to celebrate your bravery of course I had to be here!"
When Vamir asks if she travels often with the circus she says: "No I have never been with a circus this big! But perhaps I will tag along as they do seem to attract a fine crowd! I should talk to the owner if I find him and see if I can travel with them..."

While the witch pours our her heart to Vamir, Yurneshi walks in to check on Vamir...

Melzat tries to locate Armand...

Armand continues to softening up the little ticket seller...

"What to expect?!? Well sir we have the best trapeze duo in the whole northern continent... a whole bunch of clowns and acrobats that will tumble and turn all through the great canvas... a team of horsemen building a pyramid as they ride full speed through the arena!! Magnificent sir... Oh and wait you'll like this... two exotic ladies from the barren Ice Vein... they can twist and turn their bodies in ways you can not imagine... and of course I'm sure you can image a lot... but hold on!! Sir I should not be telling you all this! You will see the show tonight of course!"

While Armand softens up the ticket guy, Elyngael can not hold her curiosity and takes a peak inside the tent... up high in the tent she sees a very muscled young gymnast hanging upside down on a trapeze swinging from one side to the other... oh wait! On the other side a slender girl... clearly very strong as well... comes jumping in thin air!!! THere's not even a safety net!!! Oh... oh... YES!! The gymnast... hmm he's handsome... grabs the wrists of the girl and together they continue swinging through the air. Down on the ground El spots the horsemen the ticket seller was mentioning...

"MISS... PLEASE... please do understand they are rehearsing... they are not to be disturbed and... m'lady we take pride in our crew... a... Circus offers entertainment to the crowd... these acrobats and gymnasts train hard to bring they very best to their audience... but a circus also holds the mystique... the excitement... the surprise... please may I ask you to disturb them no longer and grant them their moment of glory this evening?! " The ticket seller beckons El to move away from the tent.

"Well then here", Rattlebones says as he plops no less than 100 gold pieces on the counter! The ticketseller smiles!!

[b]"Excellent sir!! That will make a lot of kids very happy!! Thank you very much!"


"Finnan walks in on 'Osul and Atlas as this last one is challenged by Fuand the Ogre... since it was Atlas himself who was boasting his name Fuand only repeated that said name...

Atlas tries to smooth talk his way out of this challenge but already a crowd is forming up...

Planning on evening up the battle 'Osul figures he should add some empowering spells...

Hearing 'Osul's complaint about the Ogre Hook, Fuand throws it down...

"We'll even it up... two of you against me... no weapons... no spells... c'mon this crowd wants to see the famous Wardens take on the mindless Ogre... Fuand dares you... "

Hearing about the wrestling match Owen takes his family to cheer for their friends... Gradually a circle of people have created more or less an ring around an arena. Fuand flexes his hands...cracks a few knuckles... and smiles.

"Fuand waits", the Ogre says as he eyeballs the Wardens...



Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Thursday February 13th, 2020 8:16:38 PM

Neshi walks in as the old lady mentions Eberyon and Neshi's ears twitch.

Vamir, is everything ok in here?

My Lady did I hear you correctly saying that your patron, so-to-speak is, Eberyon? I too am a follower of Him as well.


(RD posting)Finnan (Zach R.) -HP 122/122+24 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 59/85 AC 30/ T 13 / F 26 - CMD 27  
Thursday February 13th, 2020 8:36:39 PM

"I say he's quite the confident one isn't he." Finnan nods to Faud. He then speaks up. "Faud, what are the conditions of your combat? Just pinning, or slapping and tickling as well? We really don't want to have any bloodshed as that might upset the mood."

He turns to Atlas. "He said two to one, I'm game if you are."

Vamir (Wade) AC:23 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing 
Thursday February 13th, 2020 8:39:16 PM

Vamir smiles as the old witch tells her story,"I suspect you were a powerful witch in your own right, but time does have a way of making all things even." Yurneshi walks in as the witch names Eberyon as her patron. "Yurneshi, I walked into this tent to have my fortune told, I am not sure what I expected, however I thought it would be fun. As this woman began to read my palms she said, What would you do if I say you will not see the sun rise again tomorrow... what if I were to tell you you shou... " then her voice broke, she quit speaking although she was trying,and her eyes rolled towards the back of her head. I sent Melzat after Armand, and have tried to make her comfortable. I also cast detect magic directly afterwards and found no auras. It seems more than a little strange to me and what better time to harm someone at the tree but when there are many strangers about!"

Spells
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 6
5 - 5
6 - 4
7 - 3

Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet 
Thursday February 13th, 2020 8:41:13 PM

Armand nods to the hawker. "Well it might be interesting at that." He tries to collar Elyngael. "Please understand she is probably concerned about your treatment of animals. I hope you're not using whips or other cruelties to them."

Armand tries to get Elyngael's attention. "Let's go Elyngael. Perhaps we can see more of the circus." And then in Orc he then whispers to her, "Come on let's look around and see if we can find out more from outside the tent, they must have a camp set up somewhere."

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Thursday February 13th, 2020 10:01:37 PM

Elyngael turns from the tent flap to Armand. "Armand, I'm glad to stay out of this tent. This circus is not natural for man or beast! I don't like it, and I'm worried that it is distracting us from something important or dangerous. Perhaps the Wardens' fame is not good for the Tree - it could be attracting the wrong kind of attention'"

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Thursday February 13th, 2020 10:35:05 PM

OOC: Is Fuand related to The Amazing Oopah, The Exploding Ogre?

Rattlebones nods in satisfaction to the ticket-seller, and ascends on his broom into the sky. He doesn't want to be jostled by the crowd as they enter the tent. He passes his time people-watching.

No better place than a carnival for people-watching.... Oh, gods, look at the tattoos on that one!

'Osul (Graham) AC:12 (T:11, FF:11), CMD:21, Saves:(F:10/R:6/W:16 + RNL), HP:81/81, Wildshape(XV):7/7, Lightning Lord:13/13, Storm Burst:10/10 
Friday February 14th, 2020 6:26:09 AM

'Osul gestures to the slowly gathering crowd and speaks plainly, "They are curious, but that is not what they want. I think they and we wardens would rather see the two of us all sit down at a table and talk over a few pints. What do you say, Fuand?"

Atlas Sunowl (Trey) AC: 34 (T 21+1 FF 27) , CMD: 31, HP 132/132 
Friday February 14th, 2020 2:42:30 PM

Atlas pats 'Osul's shoulder, "Thanks for the try. I thought I could get out of it, but it doesn't look like that will be the case." Atlas begins to unsling his weapons and armor. He slides them into his bag of holding and hands it to 'Osul, "Watch this with your life, please."

He cracks a few knuckles then looks to Finnan and nods his head. Then with his loud voice again he says, "I'll bring Finnan here with me, considering your legacy I think it is the prudent choice. What are the rules?" Atlas manages to drag his feet until he knows exactly what they are in for.

Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet 
Saturday February 15th, 2020 7:39:18 PM

Time seems to stand still for Armand.

DM StevenVdB - "Fuand... just Fuand... no titles needed..." 
Sunday February 16th, 2020 9:32:27 AM

(wanted to post in Friday but my wife had a valentines day surprise :-) )

The Old crone eyeballs Neshi as he walks in... "Ah yes lad but like I told your friend here I'm but a average witch. Despite my hopes though... "

Vamir tells what happened when he asked the woman to predict his future. The witch watches Vamir with the same amazement as Yurneshi does.

"What could have caused this seizure?!" the 'fortune teller' asks... "I've never experienced something like that! Perhaps someone was trying to communicate to you through me! At last!!! Perhaps I AM a medium after all but I just need to concentrate better... "

---------------------------

Armand and Elyngael leave the ticket-seller alone. El is even glad to leave the tent for she feels the circus is not natural for man or beast... perhaps it is distracting you from other matters?!? Armand suggest to look around and find out more outside. Perhaps they have set up a camp somewhere. In fact the camp is right here... there are various tents around the circus. Some marked staff only where you can see acrobats and clowns going in and out as they are practicing for tonight's show. As it is already getting later in the afternoon the artists are getting more and more enthusiastic.

Rattlebones too leaves the circus entrance and takes it to the sky on his broom. Kids below start pointing fingers and are cheering at him. While cruising overhead Rattlebones perceives a young mother in distress near the 'House of Horror'...

-------------------------

Back at the boxing ring Fuand has challenged the Wardens to a knuckle fight. Finnan would like to know the rules.

Fuand smiles as it seems someone is going to accept his challenge after all!

"you can slam, hit, kick above or below the belt ... you can even tickle me if you want! No magic... No biting... No dirty tricks like throwing sand in my face. Just a fun honest brawl."

But Fuand's lower lip goes down when 'Osul suggests to sit down and drink a few beers instead...

From within the crowd someone shouts: "I bet ya didn't kill that dragon drinking a beer did ya?!? "

Atlas begins to unsling his weapons and armor... Fuand's eyes grow large and a big smile appears on his face!! The crowd goes wild and cheers :

ATLAS THE BRAVE!!!
He's going to be mashed potatoes with that Ogre
Look at that size of the Ogre!
O c'mon they killed a dragon... what possibly can the Ogre do?!
ATLAS MARRY ME!!! MY HERO!!!
GO FINNAN
FIGHT!! DRINK!! FIGHT!!
GO FUAND!! SQUASH THEM INTO THE GROUND!!!


At Atlas's request Fuand repeats the rules once again:

"you can slam, hit, kick above or below the best ... you can even tickle me if you want! No magic... No biting... No dirty tricks like throwing sand in my face. Just a fun honest brawl and I assure you Sir that I will gladly drink a pint afterwards. "

"No armor?"Fuand asks Atlas. If Atlas acknowledges that, Fuand will also remove his chain shirt...

FIGHT


Actual location of the Wardens:
- Yurneshi and Vamir at the Fortune Teller
- Elyngael and Armand snooping around the circus grounds
- Rattlebones flying overhead
- Finnan and Atlas about to go into a knucklefight with an Ogre with 'Osul standing in the crown watching them



Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+7=20 ;
Sunday February 16th, 2020 3:33:05 PM

Armand is not sure what to do. So he will just pull Elyngael away from the main circus tent and start wandering around.

Perception 20 (d20+7)

(RD posting)Finnan (Zach R.) -HP 122/122+24 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 85/85 AC 30/ T 13 / F 26 - CMD 27  
Sunday February 16th, 2020 3:45:19 PM

AC now 16 / 16 / 12

Finnan looks at Atlas. "Really, we're going to do this without armor. You know he's got the weight advantage and natural armor." Finnan shakes his head and starts removing his mithral breastplate. He has Steapa sit on his pile of armor and weapons. (He did not however, take off his belt of physical perfection.)

Then he will whisper to Atlas as he steps into the ring. "How do you want to do this?"

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+19=25 ; d20+18=36 ;
Sunday February 16th, 2020 4:57:37 PM

Elyngael is determined to find out how the circus treats its animals. She begins to look around to find out where the animals stalls, cages, pens, etc. might be. Perception (d20+19=25). If she has to she will leave Armand behind with Brawn and stealth around on her own. Stealth (d20+18=36).

Vamir (Wade) AC:23 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing  d20+21=31 ;
Sunday February 16th, 2020 7:01:33 PM

"Are you sure you are ok?" Vamir asks the fortune teller. "Is there anything we can do for you before we are off again?" Vamir stands and looks around the room, taking his time as he spins in place. (Perception DC: 31) Vamir discreetly motions to Yurneshi, as he picks Zaita up and walks to the tent flap, "Something about this feels, well odd to say the least. We should head back towards the other, and I need to find Melzat." Vamir walks outside, pours the water from Zaita, and reduces her, placing her on his belt.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 6
5 - 5
6 - 4
7 - 3

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Sunday February 16th, 2020 8:12:13 PM

As he helps Vamir aid the witch, Neshi aks her a question as he carries her inside..

" Mam, Once we are in back in you tent and sitting would you like to try again with my friend here? I understand if you do not want to, do to your prior experience. It's just that If Eberyon is trying to reach through you,..."

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Sunday February 16th, 2020 11:34:08 PM

FRIDAY POST

Rattlebones swoops down to the House of Horrors and floats an arm-length in front of the mother's face. He dispels his invisibility.

"What is it?"

'Osul (Graham) AC:12 (T:11, FF:11), CMD:21, Saves:(F:10/R:6/W:16 + RNL), HP:81/81, Wildshape(XV):7/7, Lightning Lord:13/13, Storm Burst:10/10 
Monday February 17th, 2020 8:40:45 AM

'Osul sighs a little at the calls of the crowd, and how poorly he had misjudged them.

" and reach!", he adds, helpfully, to Finnan and Atlas. "If I see anything helpful, I'll let you both know."

Atlas Sunowl (Trey) AC: 34 (T 21+1 FF 27) , CMD: 31, HP 132/132  d20+15=23 ; d3+4=6 ; d20+15=28 ; d3+4=5 ; d20+10=27 ; d3+4=5 ; d20+10=17 ; d3+4=7 ; d20+5=17 ; d3+4=6 ; d10+7=10 ;
Monday February 17th, 2020 6:18:51 PM

Atlas acknowledges no armor with a nod of his head and then climbs into the ring. "Finnan, makes sure to keep behind him. Flanking is going to be our best strategy."

Atlas walks around the ring a bit, getting ready, then when Finnan is in place he steps forward, making sure Fuand sees him and doesn't try to say he cheated. Instead of trying to grapple the bigger Fuand, he strikes at him with his full onslaught, starting with 3 punches to his gut and following up with two at his face.

-----------------------------------------------------------------
AC Now: 17/17/16

OOC: Atlas forgot to take off his belt and his ring, so he's accidentally breaking the magic rule. Not intended though. He's more focused on how to not look like a fool in front of the woman who are asking him to marry them.

Right Punch: 1d20+15=23
Damage: 1d3+4=6

Left Punch: 1d20+15=28
Damage: 1d3+4=5

Right Punch: 1d20+10=27
Damage: 1d3+4=5

Left Punch: 1d20+10=17
Damage: 1d3+4=7

Right Punch: 1d20+5=17
Damage: 1d3+4=6

Two Weapon Rend: 1d10+7=10



DM StevenVdB - Fight Club Round 1  d20+26=31 d20+21=32 d4+17=19 d4+17=21
Monday February 17th, 2020 6:22:31 PM

Armand is a bit lost... he's not sure what to do next and tries to pull Elyngael away from the tents. El however is determined to find out how the circus treats its animals. As Armand walks around he hears Melzat calling out for him...

Sneaking around Elyngael sees the trained horses that will be used in the ring for building the pyramid... no one seems to take care of them. There are a few wild animals in closed pens as well... looks like they have food and water but no one is looking after them at the moment. The Ranger continues sneaking around when she perceived the pony ride... the ponies are not moving... there's a small group standing in front of the ride but you can't hear what they are saying... you do seem to notice something's going on though... are those children crying?!?

----------------------

At the fortuneteller Vamir makes sure the witch is ok. "Yes I'll be ok dear... go find your friends... "
Vamir scans the room one last time but other that a lot of old dusty books and robes he can't seem to find much. He picks up Zaita, walks towards the exit and discretely informs Yurneshi that he feels something is odd about all this... Time to go find the others!

----------------------

Rattlebones swoops down to the House of Horrors and floats and arm-length in front of the mother... when he suddently dispels his invisibility the woman shrieks in terror! Let's be honest... no one is with you and all of a sudden there's a catlike creature flying a broomstick floating in front of you...

Once the mother is calm she stammers:
"My son an daughter went into the House of Horror but they don't come out!! They have been in there for over 15 minutes!! They should have come out by now... Oh if they are trying to prank me they are... I will... they..."

The woman is worried and in either anger or fear...

--------------------------------

"FIGHT FIGHT FIGHT" the crowd shouts as Atlas and Finnan are preparing to go hand to hand with Fuand the Ogre...

Wishing he had better anticipated the crowd's reaction 'Osul sighs a little and checks how he can help his friends that are about to getting pummeled...

And so the fight begins. Atlas makes one final tactic remark to Finnan about flanking and then he takes the initiative of starting the fight.
Finnan double checks Atlas is actually sure about removing his armor... that Ogre's bit you know...

With the armor gone Fuand's chest show bulging muscles and quite a few scars... net's not get into detail about the size of his biceps.

Atlas does not waste any time! He hits no less that 3 times! (Fuands reduced AC is 21)

Fuand turns to face Atlas and smiles. With a booming voice he says: " Is that all you got lad?!? C'mon and stand still so I can squash you like a ripe pumpkin!"

With his 10ft reach Fuand can make a full attack on Atlas:

Unarmed Strike hits AC31 - damage 19
Unarmed Strike hits AC32 - damage 21


Damage :
Fuand : 16(Atlas round 1)
Atlas : 40 (Fuand round1)



(RD posting)Finnan (Zach R.) -HP 122/122+24 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 85/85 AC 30/ T 13 / F 26 - CMD 27   d20+22=27 ; d2+8=10 ; d20+17=18 ; d20+12=17 ; d20+22=35 ; d4+4=5 ;
Monday February 17th, 2020 7:50:06 PM

OOC, DM, are these attacks lethal or non-lethal?
AC now 16 / 16 / 12

As Atlas seems to have caught Faund's attention Finnan finds that he is now in the perfect position to flank the beast. He 5 foot steps and unleashes his attacks.
Punch, 27 (d20+22) damage 10 (d2+8)
Punch, 18 (d20+17) miss
Punch 17 (d20+12) miss
Bite (nipping to bruise), 35 (d20+22) damage 5 (d4+4)

Oppps, forgot the flank adder, would not have mattered anyway.

Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet 
Monday February 17th, 2020 7:52:52 PM

Armand looks around but Elyngael appears to have disappeared. Then he hears Melzat calling his name. "What's up little feller?" When Melzat says come quick Armand heads off following the little guy. He notices a commotion on the way and chants of "fight, fight". He marks the location and then continues to follow Melzat.


Vamir (Wade) AC:23 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing 
Monday February 17th, 2020 7:54:17 PM

"That is an good idea Yurneshi! I am embarrassed I didn't think of it." Vamir walks back to the table, and sits down. As he does the witch casts detect magic again and waits for the witch to begin.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 6
5 - 5
6 - 4
7 - 3


Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+19=31 ;
Monday February 17th, 2020 9:54:33 PM

Elyngael walks into the pony ride."Children it will be alright, ponies will not hurt you. Come here and tell me what is wrong." Elyngael looks around to see what the children are crying about and see what condition the ponies are in.
Perception d20+19=31

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Monday February 17th, 2020 9:57:24 PM

Neshi steps back into the fortune teller's tent with Vamir.


Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Tuesday February 18th, 2020 12:53:28 AM

MONDAY POST

Rattlebones extends a paw. "I can do that. Do you have anything of their's? A toy? A hairpin? I can cast a spell to point us toward them."

Atlas Sunowl (Trey) AC: 34 (T 21+1 FF 27) , CMD: 31, HP 132/132  d20+17=35 ; d3+4=7 ; d20+17=37 ; d20+17=29 ; d3+4=5 ; d3+4=7 ; d20+12=29 ; d3+4=7 ; d20+12=25 ; d3+4=5 ; d20+7=14 ; d10+7=14 ;
Tuesday February 18th, 2020 1:42:08 PM

Atlas stumbles, but manages to recover enough to fight back, "Is...uh, yeah, that's all I've got. Told you it wasn't going to be a fair fight." Atlas doesn't hesitate though, he steps up and lays into the ogre.
With Finnan's flank he is able to land a few, but ultimately it doesn't seem to be making much of a difference.

-----------------------------------------------------------------
AC Now: 17/17/16
Non-lethal HP: 92/132

OOC: Does my two weapon rend not count? It doesn't appear to be taken into account with the damage.

Right Punch: 1d20+15+2(flank)=35
Damage: 1d3+4=7

Left Punch: 1d20+15+2(flank)=37 (crit)
Crit Confirm: 1d20+17=29 (crit confirmed)
Damage: 1d3+4+1d3+4=5+7=12

Right Punch: 1d20+10+2(flank)=29
Damage: 1d3+4=7

Left Punch: 1d20+10+2(flank)=25
Damage: 1d3+4=5

Right Punch: 1d20+5+2(flank)=14
Damage: 1d3+4=miss

Two Weapon Rend: 1d10+7=14


'Osul (Graham) AC:12 (T:11, FF:11), CMD:21, Saves:(F:10/R:6/W:16 + RNL), HP:81/81, Wildshape(XV):7/7, Lightning Lord:13/13, Storm Burst:10/10 
Tuesday February 18th, 2020 4:45:51 PM

As instructed, 'Osul protects the bag the best way he knows - absorbing it into himself as he Wildshapes into a large air elemental, and drift a little upwards away from the crowd.

DM StevenVdB - Fight Club Round 2  d20+26=41 d6+17=21 d6+21=23 d4+17=21
Tuesday February 18th, 2020 6:46:04 PM

It's getting late in the afternoon...

Armand catches up with Melzat and hears about the seizure of the fortune teller. At the foretune teller's Neshi and Vamir hope she will try to do a seance once again... but she shakes her head. "No... I won't try this again. I don't know what happened nor how it happened."

-----------------------------

In front of the House of Horror, Rattlebones tries to calm the mother down asking something to pinpoint her kids. Before going in one of the kids gave a woolen scarf claiming it would be too warm inside the House of Horror. Perhaps that will help [/b]Rattlebones[/b]? She stares at the catlike creature wondering what he... it... whatever... is going to do with the scarf.

-------------------------------

Elyngael walks up to the pony ride. Parents try to draw their kids away from the ride. Others stare bewildered inside... soon El understands what's going on... near the back of the ride a snow white pony lies motionless on the ground... laying in a pool of blood... from where El stands it's hard to tell exactly what happened. But there's a lot of blood on the ground... looks like there's but one dead pony. The others are unharmed.

-------------------------------

All damage in the fist fight is non-lethal. After all it IS just a game... I think...

Finnan joins the frenzy!! One punch hits Fuand clean on the jawbone... but the ogre is able to dodge the two other punches... but then Finnan also... bites

"I SAID NO BITING YOU MAGGOT!!! Fuand roars back at Finnan

Dispite the heavy blow he got Atlas does not hesitate and steps up... even though thinking this is an unfair fight Atlas lands several blows!!

Angered by Finnan's nibble, Fuand swings his arms the size of a small tree aimed at Finnan...
Hits AC41 : damage 21
Hits AC23 : damage 21

The crowd goes : "HUAH... WHOAH... AAHHHH...
'Osul shape changes and watches the battle from above...

Damage :
Fuand : 16(Atlas round 1)
15 (Finnan round 2)
31 (Atlas round 2)
TOTAL Non-Lethal Damage : 62 HP

Atlas : 40 (Fuand round 1)
TOTAL Non-Lethal Damage : 40 HP

Finnan : 42 (Fuand round)
TOTAL Non-Lethal Damage : 42 HP

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20  d20+14=15 ;
Tuesday February 18th, 2020 8:07:44 PM

Simon winces when the ogre whacks Atlas. Owen pats his son on the back and says "It'll be alright, Simon. Atlas is tough."

Owen turns back to the action, watching carefully for any foul play. Perception: 15.

Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+15=26 ;
Tuesday February 18th, 2020 9:02:45 PM

Armand follows Melzat into the fortune tellers tent. "Is there a problem?" Once everything is explained he asks the fortune teller. "Do you feel okay now? Any dizziness or loss of memory?"

He will attempt to diagnose her for any ailment. Heal check 26 (d20+15).

(RD posting)Finnan (Zach R.) -HP 122/122 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 85/85 AC 30/ T 13 / F 26 - CMD 27   d20+20=40 ; d20+20=37 ;
Tuesday February 18th, 2020 9:14:19 PM

OOC, Finnan is size small and the ogre is size large, I doubt Finnan is hitting him in the jaw.
AC now 16 / 16 / 12

"Sorry I missed that in all the hub bub, bub." Finnan calls out to the Ogre.

Then he calls to Atlas. "I think we should change tactics. We're playing into his game right now."

Finnan starts to try to grapple Faund. His muscles ripple as he flexes and springs into the grapple lucha libre style. He might be small but he has mighty thews (strength 26).
CMB 40 (d20+20...CRIT). rolling to confirm 37 (d20+20) Not sure what a crit grapple would entail.


Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+23=40 ;
Tuesday February 18th, 2020 9:38:20 PM

"Women take your children out of here! Brawn, guard" Elyngael tells her companion to watch her back while she goes over to examine the bloody pony. She kneels next to the befouled white pony and asks Domi to give its spirit peace after such a violent death. She checks carefully for bite marks or blade marks to find what killed this beautiful creature.

Survival d20+23=40



Vamir (Wade) AC:23 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing 
Tuesday February 18th, 2020 10:14:49 PM

"Thank you for coming Armand. Melzat you did so good! I am proud of you!" Vamir sweeps the willow up and places him on his shoulder. "Something is amiss, Armand. I just don't know what it is."

Spells
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 6
5 - 5
6 - 4
7 - 3

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Tuesday February 18th, 2020 10:40:48 PM

Rattlebones nods and accepts the scarf. "Just a moment." He wraps the scarf around his neck, moves his hands in a complicated series of motions, and mumbles under his breath. He finishes just as his eyes glow blue. He turns in a circle until he senses the direction of the boy. "There he is. Hopefully your daughter is with him. Let's go." The tiny cat beckons with a paw and begins floating forward to find the children.

OOC: Cast locate creature.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:21, Saves:(F:10/R:6/W:16 + RNL), HP:81/81, Wildshape(XV):7/7, Lightning Lord:13/13, Storm Burst:10/10  d20+29=33 ;
Wednesday February 19th, 2020 4:21:58 PM

'Osul continues to look for a weakness or opening in Fuand's style, or anything to aid Finnan and Atlas, really.
{Perception: 33}

Atlas Sunowl (Trey) AC: 34 (T 21+1 FF 27) , CMD: 31, HP 132/132  d20+17=20 ; d3+4=5 ; d20+17=25 ; d3+4=6 ; d20+12=22 ; d3+4=7 ; d20+12=24 ; d3+4=6 ; d20+7=14 ; d3+4=5 ;
Wednesday February 19th, 2020 5:16:03 PM

Atlas responds to Finnan, "I thought his game was going to be to grapple us and squeeze us to death. He could do it to both of us at once with those arms." Atlas pauses as Finnan jumps at the ogre, then continues, "But I see you are OK with that approach. OK, now hold him still for me!"

-----------------------------------------------------------------
AC Now: 17/17/16
Non-lethal HP: 92/132

OOC: I can never wrap my head around grappling rules, so I just rolled my normal attacks and damage for all just in case. Maybe I should have grappled back, but Atlas would rather be hit than squeezed.

Right Punch: 1d20+15+2(flank)=20
Damage: 1d3+4=5

Left Punch: 1d20+15+2(flank)=25
Damage: 1d3+4=6

Right Punch: 1d20+10+2(flank)=22
Damage: 1d3+4=7

Left Punch: 1d20+10+2(flank)=24
Damage: 1d3+4=6

Right Punch: 1d20+5+2(flank)=14
Damage: 1d3+4=5



DM StevenVdB - Fight Club Round 2  d20+26=33 d6+17=18 d20+26=27
Wednesday February 19th, 2020 5:54:54 PM

At the Foretune Teller :

Melzat is able to bring Armand to Vamir and Yurneshi. The three of them discuss the odd seizure of the foretune teller. The tend to the old witch who clearly is not used to getting this much attention. "No no I'm feeling just fine... like I told your friends here I just don't know what happened..."

You hear a lot of shouting and cheering near the boxing ring.

------------------------------

At the Pony Ride :

Elyngael urges the parents to get their children away from the ride. The ranger wants to check what has happened. Getting closer to the pony it becomes pretty obvious what killed the poor thing... its throat has been gashed open pretty brutally... this definitely was no cold steel cut. More like it was torn open... ripped open. The pony was all the way in the back of the pony ride... the blood isn't fresh anymore.

You hear a lot of shouting and cheering near the boxing ring.

------------------------------

At the House of Horror :

Rattlebone uses the scarf to try an locate the kids. Scanning in all direction he gets no bearing of the kids. There's panic in the mother's eyes...

You hear a lot of shouting and cheering near the boxing ring.

------------------------------

Owen and 'Osul witness the match between Fuand the Ogre and Finnan and Atlas... Both sides have got some bruises already... neither side yields.

In fact, perhaps an odd and unexpected move makes a nice twist to the trading blows that the audience has seen so far.

Finnan throws himself at Fuand to get a grapple!!

- Finnan attempts to grapple CMB40 (no crit applies to grapple rolls)
- Finnan does not have the Advanced Grapple feature nor Grab ability so Fuand gets an AoO
- Fuand AoO hits AC33 damage 18
- Finnan takes 18 HP non lethal damage and adds an 18 penalty to his CMB so CMB becomes 40-18 : CMB 22
- Fuand's CMD is 43...
- Grapple fails

Fuand laughs at the brave attempt!! The Public cheers as they also enjoy the bravery the Wardens are showing!!!

"My turn little one!! Let's give the public what they want"

- Fuand attempts to grapple Finnan CMB 27 - NATURAL 1!!
- Fuand does not have an advanced grapple feature nor grab ability so Finnan gets an AoO (please roll the AoO prior to your next actions)
- Fuand's grapple attempt is an automatic fail due to the natural 1 so the grapple attempt fails.

Fuand tries to grab the little ursine but stumbles over his feet gruesomely failing to grab Finnan!

Even though the grapple attempt turned out differently Atlas can still make his move! Again 3 successful punches!!

Damage :
Fuand :
16(Atlas round 1)
15 (Finnan round 2)
31 (Atlas round 2)
19 (Atlaso round 3)
POSSIBLE FINNAN AOO
TOTAL Non-Lethal Damage : 81 HP

Atlas :
40 (Fuand round 1)
TOTAL Non-Lethal Damage : 40 HP

Finnan :
42 (Fuand round)
18 (Fuand round 3 AoO)
TOTAL Non-Lethal Damage : 60 HP



Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20 
Wednesday February 19th, 2020 7:37:31 PM

A big guy in an even bigger hat pushes in front of Owen and his family, blocking their view. Owen hoists Simon up onto his shoulders to give him a better view. Simon calls out "Atlas! Step on his neck! Fishhook him!", and Owen quickly tries to shush him. Isabel looks mortified.

Vamir (Wade) AC:23 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing 
Wednesday February 19th, 2020 8:05:43 PM

Vamir is perplexed and it shows on his face. "What should we do? " Melzat slides down off of Vamir's shoulders and runs to the tent flap, the sounds of the boxing ring enticing him.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 6
5 - 5
6 - 4
7 - 3

(RD posting)Finnan (Zach R.) -HP 122/122 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 85/85 AC 30/ T 13 / F 26 - CMD 27   d20+24=27 ; d2+8=10 ; d20+24=34 ; d8+8=11 ; d2+8=10 ; d20+19=27 ; d2+8=10 ; d20+14=18 ;
Wednesday February 19th, 2020 8:08:45 PM

OOC, There may not be a critical success allowed in some rolls, but I believe the rules say, that a natural 20 always hits even if you don't achieve the target number. Be that as it may...

And I thought Atlas had 4 successful punches, you stated his AC is 21, are some of our attacks not hitting? You didn't count Atlas's rend the turn before. If we should be hitting but are not it's something our characters would notice.

AC now 16 / 16 / 12
HP 62/122


"Great Bear in the Mountain, but you're huge." Shouts Finnan. He then takes a punch at the big gallut's knee.
AOO Punch, 27 (d20+24 with flanking) damage 10 (d2+8)

Finnan grunts and goes to work on that leg.

Punch, 34 (d20+24 with flanking) damage 10 (d2+8) (opps sorry ignore the d8+8 the mouse jumped, I'd erase it but then Rob C would get a flagging email and have to investigate).
Punch, 27 (d20+19 with flanking) damage 10 (d2+8)
Punch 18 (d20+12) miss

That should be 30 total damage.


Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet 
Wednesday February 19th, 2020 8:13:19 PM

"Well I guess I'm not needed here." Armand says.
OOC you didn't say what I observed through my heal check on her physical well being.

Armand exits the tent and looks around. There seems to be quite the crowd over that direction. Too much effort for him to try to elbow his way to the front to see what it's all about. Armand decides to cast Detect Magic and slowly wander around the carnival.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+19=33 ; d20+23=31 ;
Wednesday February 19th, 2020 9:31:05 PM

The area around the pony rides quickly empties. Elyngael determines that the white pony has been brutally ripped open by claws and some time ago as the body is no longer warm. What attacked a harmless pony? She looks around for tracks. Perception d20+19=33; Survival d20+23=31
Elyngael must inform the others. She leaves Brawn to guard and insure no one else is put in jeopardy.

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Wednesday February 19th, 2020 11:30:58 PM

Rattlebones furrows his brow. "They are not within 840 feet. That isn't good. Quick, tell me their names, their hair color, and what they were wearing."

The beastfolk cat casts another spell, and an enormous banner appears in the sky overhead (100 feet up, 30 feet x 50 feet), red velvet with gold letters and rotating slowly.

CHILDREN ARE MISSING! [BOY NAME], [HAIR COLOR], AGE [NUMBER]. [GIRL NAME], [HAIR COLOR], AGE [NUMBER]. RETURN TO HOUSE OF HORROR IMMEDIATELY.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Thursday February 20th, 2020 1:38:16 PM

Neshi shakes his head a bit but won't pressure the old lady.

Well then Mam if you are doing al right then I guess we will take our leave. Should you need us please do not hesitate to come see us or send a missive..

With that said he joins his friends heading over towards the hullaballoo.


'Osul (Graham) AC:18 (T:17, FF:15), CMD:24, Saves:(F:10/R:8/W:16 + RNL), HP:81/81, Wildshape(XV):6/7 Large Air Elemental, Lightning Lord:13/13, Storm Burst:10/10  d20+29=31 ;
Thursday February 20th, 2020 4:17:32 PM

{Perception: 31}
Despite not being caught up in the growing mass of people, 'Osul is still not seeing ...wait, a sign?

DM StevenVdB - Fight Club Round 4  d20+26=38 d6+17=22 d20+21=40 d6+17=19
Thursday February 20th, 2020 6:28:16 PM

Owen and his family come watch the boxing match and just witnessed how Finnan tried to grab the Ogre! Simon hops on Owen shoulders and holds his hands like a fighter would. With every punch or jab the Finnan or Atlas give, Simon too strikes his invisible opponents.

Back at the Fortune Teller the group comes to the conclusion they won't get much more from the old crone. Armand heal check gave no ill results at all. Looks like she's in perfect health. Perhaps a bit nervous and most of all a little shaking of what happened. Vamir is perplexed. Melzat slides of his shoulders and runs towards the boxing ring. Armand can detect a number of magical aura's close by. Most though seem to come from the boxing ring. Neshishakes his head in frustration of not getting more info from the witch and heads of towards the boxing ring as well.

Near the pony ride Elyngael examines the crime scene... there are a number of tracks around her... most from the ponies, though there are other humanoid prints too. Could be visitors. Could be the owners. could be the killers... difficult to say. She realizes she needs to warn the others and asks Brawn to guard the ride to make sure no one else gets into trouble.

Near the House of Horror Rattlebones summons an enormous banner in the sky reading :

CHILDREN ARE MISSING!!
JEDDAH, DARK BROWN HAIR, AGE 9
ELSA, DARK BROWN HAIR, AGE 7
RETURN TO HOUSE OF HORROR IMMEDIATELY


People that walk by wave at Rattlebones... look at the sign... shake their head with just a hint of compassion and ... walk by... Seems like no one has caught sight of the two kids.

The fight club goes into a frenzy as bruises are building up on both sides...

(DM Note, sorry if I missed something with the nat 20 grapple. I did not spot the roll 20... so yes in that case the grapple should have succeeded. Too late now to turn everything back. )

Finnan takes advantage of his AoO and viciously hits Fuand's knee. Looks like the Ogre does whimper a little on that hit... but it ain't over yet! Finnan grunts and works the Ogre leg some more!!

(Leaving some space here for Atlas's actions)

Fuand winces in pain and looks down on Finnan...
"Small you are... but a grand combatant as well..."

FUand brings his fists down on Finnan...
Hits AC38 - damage 22
Hits AC40 - damage 19

"Do you yield brave one?!" Fuand asks Finnan "In that case... stay down"

Damage :
Fuand :
16(Atlas round 1)
15 (Finnan round 2)
31 (Atlas round 2)
19 (Atlaso round 3)
10 (Finnan AoO round 4)
20 (Finnan round 4)
TOTAL Non-Lethal Damage : 111 HP

Atlas :
40 (Fuand round 1)
TOTAL Non-Lethal Damage : 40 HP

Finnan :
42 (Fuand round)
18 (Fuand round 3 AoO)
41 (Fuand round 4)
TOTAL Non-Lethal Damage : 101 HP


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20 
Thursday February 20th, 2020 7:15:53 PM

Isabel gasps at the blows Finnan receives. Owen notices the skywriting and turns to her: "Isabel, Simon. I'm going to try to find the missing children." He gently sets Simon down, puts the lad's hand in Isabel's, and moves off. Finding a quiet place, he begins to cast Scrying on Jeddah.

Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet 
Thursday February 20th, 2020 7:48:49 PM

Armand looks up and see's the enormous banner in the sky. "I wonder who made that?" He says out loud. He quickly looks around and tries to see he spot Miles Raynor, the head of security for the Tree.

"You good sir, excuse me. Can you tell me the direction of the House of Horror?" He stops the first carnival worker he can see. With the information of the location of the House of Horror he will make his way to that general direction. Should he see any of the security forces of the Tree he will try to have them contact Miles and meet at the House of Horrors.


(RD posting)Finnan (Zach R.) -HP 122/122 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 85/85 AC 30/ T 13 / F 26 - CMD 27   d20+24=37 ; d2+8=10 ; d20+19=31 ; d2+8=10 ; d20+14=24 ; d2+8=10 ;
Thursday February 20th, 2020 7:56:45 PM

AC now 16 / 16 / 12
HP 103/122


Finnan's eyes cross momentarily and he sways a little. He shakes his head and looks at Fruand. "I'm not done yet sir." He wonders if Armand will be nearby to apply a little healing once he passes out. Likewise he wonders why Atlas seems content to stand there while he's taking all the damage from the Ogre.

"No offense, but your leg is handy." He again goes after the leg, or anything else within reach.

Punch, 37 (d20+24 with flanking) damage 10 (d2+8)
Punch, 31 (d20+19 with flanking) damage 10 (d2+8)
Punch 24 (d20+14 with flanking) damage 10 (d2+8)

That should be 30 total damage.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying  
Thursday February 20th, 2020 8:47:29 PM

Vamir bows to the old witch, and walks to the flap of the tent. "Melzat, I need you to return to our rooms. There is a fresh pot of soil harvested today for you, and I have a need to wander around for a bit." Melzat tudgs on Vamir's pant leg, "Go see? Sound fun! Go see?" Vamir smiles, and pats the willow softly, "Not right now Melzat, go to our room." Vamir walks Melzat to the tree and watches him scoot up to the room. The witch casts barkskin on himself, and pulls out his broom. The witch casts broom of flying and kicks up into the air.

Spells
Cantrips - all
1 - 7
2 - 6
3 - 7
4 - 6
5 - 5
6 - 4
7 - 3

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Thursday February 20th, 2020 10:02:50 PM

Elyngael sees the banner in the sky. She didn't see either of those children at the pony ride. Something or someone is taking advantage of the confusion and crowds of people. She needs to tell the other Wardens about the pony attack right away, so she follows the crowd assuming they, too, are headed to the House of Horrors.

Atlas Sunowl (Trey) AC: 34 (T 21+1 FF 27) , CMD: 31, HP 132/132  d20+17=29 ; d3+4=6 ; d20+17=22 ; d3+4=5 ; d20+12=21 ; d3+4=6 ; d20+12=18 ; d20+7=22 ; d3+4=5 ;
Thursday February 20th, 2020 10:35:44 PM

Atlas steps closer and as he goes to punch the ogre he says, "That's enough Faund, pick on someone your own size." He then lays into him with his full arsenal again, landing 4 of 5 punches.

-----------------------------------------------------------------
AC Now: 17/17/16
Non-lethal HP: 92/132

OOC: I took the rend out since the HP didn't seem to count either time I had it in. Also, I'm sorry I am later in the day, but I had to work late. If we can sneak this in as my post for the day and I could make another attack that would be awesome. If not, no harm, just checking.

Right Punch: 1d20+15+2(flank)=29
Damage: 1d3+4=6

Left Punch: 1d20+15+2(flank)=22
Damage: 1d3+4=5

Right Punch: 1d20+10+2(flank)=21
Damage: 1d3+4=6

Left Punch: 1d20+10+2(flank)=18
Damage: 1d3+4=miss

Right Punch: 1d20+5+2(flank)=22
Damage: 1d3+4=5

Total: 22hp


Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Thursday February 20th, 2020 11:03:33 PM

Neshi watches as vamir hops on his broom and then sees the banner in the sky and looks at Armand. So watch the fight or check out missing children??


Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Friday February 21st, 2020 1:27:25 AM

THURSDAY POST

Rattlebones keeps the banner slowly rotating and glowing to attract more attention.

'Osul (Graham) AC:18 (T:17, FF:15), CMD:24, Saves:(F:10/R:8/W:16 + RNL), HP:81/81, Wildshape(XV):6/7 Large Air Elemental, Lightning Lord:13/13, Storm Burst:10/10 
Friday February 21st, 2020 4:56:52 PM

'Osul lands, resumes human form and points in the direction of the banner.
"Maybe the enthusiastic crowd would pitch in if they we're so distracted?!"

Atlas Sunowl (Trey) AC: 34 (T 21+1 FF 27) , CMD: 31, HP 132/132  d20+17=34 ; d3+4=6 ; d20+17=32 ; d3+4=5 ; d20+12=25 ; d3+4=7 ; d20+12=13 ; d20+7=20 ;
Friday February 21st, 2020 5:31:14 PM

Atlas takes a peak over at Finnan, "You OK?" Then he lays into the ogre again!

-----------------------------------------------------------------
AC Now: 17/17/16
Non-lethal HP: 92/132

OOC: Not sure if my last post will count towards the previous round, so posting again just in case it will...hoping it will :-)

Right Punch: 1d20+15+2(flank)=34
Damage: 1d3+4=6

Left Punch: 1d20+15+2(flank)=32
Damage: 1d3+4=5

Right Punch: 1d20+10+2(flank)=25
Damage: 1d3+4=7

Left Punch: 1d20+10+2(flank)=13
Damage: 1d3+4=miss

Right Punch: 1d20+5+2(flank)=20
Damage: 1d3+4=miss

Total: 18hp


Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Friday February 21st, 2020 9:45:11 PM

Rattlebones maintains the spell.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Saturday February 22nd, 2020 8:50:08 AM

Neshi starts walking quickly to the where the banner is hovering.

DM StevenVdB - Fight Club Round 5 - WARDENS WIN !! 
Sunday February 23rd, 2020 11:12:27 AM

Fight Club 5 :

As Fuand tries to break Finnan's skull the public holds its breath. Will the brave Warden yield?!?
Irritated by the crowd, 'Osul lands and resumes human form.

"No offense, but your leg is handy.", Finnan says as he makes no less than 3 excellent blows at Fuand's kneecaps!!

"That's enough Faund, pick on someone your own size.", Atlas chimes in.
He steps closer and makes a nice punching bag out of Fuand!! One hit after the other it seems Fuand is going down!

"Whoah hold on hold on... no more!! ... argh... wow... I yield... you won... " Fuand says. He is breathing very heavy and appears to be on the brink of passing out. He surrenders...

The public roars and cheers the two brave wardens that won from the mighty Ogre Fuand!

DM Note : Finnan and Atlas both are awarded a Hero point for their bold fight with the mighty Ogre - well done!

Still on his knees Fuand says: "You truly are mighty warriors. I misjudged you by your small stature. Let's have a drink... beer's on me... and let's share some stories perhaps! Where are your friends? They can come too"

---------------------------------------

Seems not many wardens were worried about their fighting friends. Owen even leaves his family at the fighting ring and goes to check on those missing children. He finds a quiet place and begins scrying on the little children. Assuming Owen got the scarf from Rattlebones first. (scrying casting time is 1 hour - so we will have to wait a bit for getting those results in)

Armand too is intrigued by the large banner and tries to locate Miles Raynor. Finding the right direction towards the House of Horror isn't difficult at all as the banner Rattlebones conjured up is showing the way. Armand and Yurneshi leave their fighting friends and go to check on the House of Horror... On their way over they notices Miles is also heading that way...

Vamirbows to the old witch and sends Melzat to his room... the little willow isn't too happy about that but of course does as Vamir asks. Then Vamir casts broom of flying and kicks up into the air.

Something of someone is taking advantage of the confusion... Elyngael needs to get back to her friends and inform them of what she has seen so far... while she was expecting the crowd would move towards the House of Horror it seems not too many are impressed with the huge sign that reads CHILDREN MISSING...

sad but true...

At the House of Horror there's no sign still of the missing kids.



(RD posting)Finnan (Zach R.) -HP 122/122 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 85/85 AC 30/ T 13 / F 26 - CMD 27  
Sunday February 23rd, 2020 3:08:03 PM

AC now 16 / 16 / 12
HP 103/122


Finnan pants and tries not to collapse. "Whoa you are pretty tough. It took too of us." He stands leans back stretching and wipes the sweat from his brow. At that point he notices the banner in the air. He quickly points to it. "That can't be good." He rushes over to his gear and starts putting it on. "I'm afraid drinks will have to wait Fraund."

Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+30=42 ;
Sunday February 23rd, 2020 3:21:30 PM

Armand tries to get a sense of things as he works his way to the House of Horrors. The people of the Tree are a community that have been through a lot and work together a lot.
He activates (Touch of Glory (6/d) grant touched creature cleric level bonus on charisma based skill check). As he goes he starts calling out to people he knows.
Diplomacy 42 (d20+30)

"There's children missing. Jeddah and Elsa. We need to start a search. Start forming at the House of Horrors. Miles Raynor will organize the ground search. Ciyradyl Ilyndrathyl will open up the Tree Top Tavern and organize a search of the Tree itself in case the kids went back home." He realizes he may be overstepping his authority but time is of the essence in finding missing children. Either they are injured, in trouble, or about to learn an object lesson from playing a prank.


Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Sunday February 23rd, 2020 4:20:51 PM

Elyngael hears Armand's plea for help and rushes over to him. She tries gather round people for the search. "Armand, a pony from the ride has been brutally killed. The tracks were muddled, but I could tell from the wounds that it was not a blade. Something is stalking this carnival and not for fun and games!"

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Sunday February 23rd, 2020 5:51:34 PM

Moving with Armand and Vamir, Neshi hear Elyngael and replies What kind of wounds? Claw, fang? What size track?

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20 
Sunday February 23rd, 2020 9:41:08 PM

Owen continues to cast Scrying, taking his time to properly set up the spell.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying  
Monday February 24th, 2020 9:43:11 AM

Vamir flies about Yurneshi's head keeping up with the Wemic's pace. Hearing Armand call out for a search of the tree Vamir calls out, "I will go ask the tree directly. She can give us an indication of children on, and in her." Vamir flies over to the tree, and reverently lands on an upper branch. The witch takes of one glove, and gently lays it on the tree,"Hello old friend, I am sorry to bother you so late but we are looking for two children who have gone missing this evening. Have you seen, or heard of these children in the last few hours. Their names are Jeddah, and Elsa."

Spells
Cantrips - all
1 - 7
2 - 6
3 - 7
4 - 6
5 - 5
6 - 4
7 - 3

Atlas Sunowl (Trey) AC: 34 (T 21+1 FF 27) , CMD: 31, HP 132/132 
Monday February 24th, 2020 3:50:41 PM

Atlas sighs in relief, then gives Finnan an enthusiastic fist bump. Looking to the ogre, "I thought you had us. It was a great fight, but 2 on 1, so why don't I buy the drinks?"

Atlas joins Fuand on the way to the tavern, looking about for his friends as he goes.

'Osul (Graham) AC:18 (T:17, FF:15), CMD:24, Saves:(F:10/R:8/W:16 + RNL), HP:81/81, Wildshape(XV):6/7 Large Air Elemental, Lightning Lord:13/13, Storm Burst:10/10 
Monday February 24th, 2020 4:24:31 PM

"Finnan, thank you for that. May I attend to your wounds?" If he agrees, 'Osul casts Heal on him.

"Atlas, Fuand, there is something that needs our investigating. You can come with us, but the drinks must wait."

'Osul finishes helping Finnan and Atlas into their armor (offerring Atlas some healing as well), before heading off in the direction of the signage and the House of Horror.

DM StevenVdB - "These young twigs are no longer with us..." 
Monday February 24th, 2020 7:40:23 PM

The fightclub comes to an end and having seen the enormous sign in the sky, Finnan thinks it is wisest to go check it out before getting drunk. Atlas though is up for a drink first and looks about for his friends on his way to the tavern. Fuand has a limp now that his kneecap has been remodeled... as they go the Ogre digs up a potions and drinks it... almost immediately his limp improves.
However 'Osul stops Atlas from walking away. There are more urgent matters that beer drinking. He wants Atlas to follow him to the rest of the Tree Wardens. Fuand nods and follows you to the House of Horror.

Back at the House of Horror Armand tries to get a sense of things. He urges people to help looking for the children. The Tree locals of course want to help but a carnival does attract a lot of outsiders as well. At first they don't really worry... after all kids go play hide and seek all the time! Especially at a carnival. But with the Clerics persuasive behavior more seem willing to help. Miles will indeed organize part of the search...

"Did anyone check the House of Horror?!?" Miles asks Armand...

While Armand and Miles begin organizing the search Elyngael joins up and breaks the news of the brutally killed pony to them. Miles looks horrified. Neshi wants to know what kind of wounds they were... claw, fang? Size tracks?... the wounds were made by something large that's for sure... the few prints El saw were large.

Vamir hears Armand calling out for a search and calls back that he will go ask the Tree directly...

"These young twigs are no longer with us..." the Tree replies calmly.
(DM note - I don't exactly know how the interaction goes with the Tree... so I may fall out of order here.)

Meanwhile evening is setting and candles are lit all through the fistival ground. The flickering light creates a strange atmosphere.

It takes some time to mobilize everyone. About enough time for Owen to set up his scrying spell... what follows is most disturbing... he senses nothing at all...



Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Monday February 24th, 2020 8:46:44 PM

"This is curious." Rattlebones scratches at his chin. "A locate creature spell has limited range, and can be blocked by a thin sheet of lead, but scrying does not have those limitations. It should work regardless of physical materials between the caster and the target, and even on other planes! Either the children have had a nondetection spell cast on them... Or they are no longer living."

OOC: The lack of a Will save (resisting scrying) or caster level check ( nondetection spell) implies the lack of a target for scrying, which means they are likely dead.

(DM note : all true... )

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Monday February 24th, 2020 8:54:54 PM

OOC Actually you told me ". there are a number of tracks around her... most from the ponies, though there are other humanoid prints too. Could be visitors. Could be the owners. could be the killers... difficult to say. " You never told me there were a few large prints or I would have started tracking them or with the survival role I made should have been able to identify them.

(DM note : yes forgot to add there were large tracks... I doubt you could have identified them...)

"It was some powerful creature. I'm afraid the tracks were all muddied and obscured from the other ponies and such that I could not tell for sure. Whatever it was left the pony dead and was unseen."

Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet 
Monday February 24th, 2020 9:00:13 PM

OOC Okay I'm confused. Where did all these people come from if they are not residents from the Tree? The Tree is the only community for miles/days of travel around here. It's in the middle of a trade route and the only people that generally visit here are caravans on their way to or from someplace. That pretty much has been established for some time. Are these missing children from the Tree?

(DM note : of course there are many others. Even the circus is not part of the Tree residents. The circus and other entertainers were invited to make this carnival happen. Many came... and of course the very same invitation drew a lot of other people also who are here to watch and participate.

No these two kids are not from Tree.
)

Armand looks at the House of Horrors. Is this a tent as well? How large is it? "I don't believe anyone has gone into the house at this time." He replies to Miles. He looks around. "Who is in charge of this attraction?" He shouts.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20 
Monday February 24th, 2020 10:25:28 PM

Owen casts Fly on himself to get a good vantage on the carnival. Spotting the rest of the Wardens, he swoops down and tells them the bad news. "My scrying revealed nothing... and not because the spell failed." He casts Detect Magic and looks over the House of Horrors.

Atlas Sunowl (Trey) AC: 34 (T 21+1 FF 27) , CMD: 31, HP 132/132 
Tuesday February 25th, 2020 12:21:31 AM

Atlas quickly moves on from the fight and works with Armand and Miles to organize the search, but upon hearing from Owen and Vamir, he says out loud what others might be thinking, "Those two combined leave me thinking that this isn't a rescue mission any more." Then, hearing from Armand, he says, I'll check the House of Horrors. Finnan, Fuand, you have my back? Anyone else want to go?"[/b]

Atlas doesn't waste time. He puts his armor back on and straps on his weapons, ready for anything. Then he heads into the House as soon as the others respond.

Finnan (Trey sub for Zach) 
Tuesday February 25th, 2020 12:26:34 AM

Finnan hurries about, first putting his gear back on, then working with the others. However, as soon as he hears Atlas is going into the House of Horrors he jumps in, "I'm with you. It would seem fitting that this place hold something unpleasant for us to find." He leaves the rest unsaid and stands next to Atlas and Fuand, ready to head in.

'Osul (Graham) AC:18 (T:17, FF:15), CMD:24, Saves:(F:10/R:8/W:16 + RNL), HP:81/81, Wildshape(XV):6/7, TTT(Centaur), Lightning Lord:13/13, Storm Burst:10/10  d20+29=45 ; d20+39=49 ; d20+27=41 ; d20+8=13 ;
Tuesday February 25th, 2020 6:28:23 AM

'Osul follows Atlas, Finnan and Fuand to the House of Horror and the rest of the wardens. He sniffs the air and asks, "It's not just the kids, is it?", to the wardens already present.
If there are other things to check while armor is donned, 'Osul casts a spell and pitches in.

Cast: Toros Taur Try
Perception: 45, Survival(Tracking): 49 (+ Forest Walking?), Knowledge(Nature): 41 (+ Forest Walking?); Knowledge(Arcana(Magic Beasts, etc.)): 13

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying   d20+21=27 ; d20+19=22 ;
Tuesday February 25th, 2020 10:58:38 AM

Vamir flys to Melzat, and sweeps him up. The young elf then swoops down to the Wardens, "The tree says the twigs are no longer with us. I think she means Jeddah and Elsa are no longer with us. What's next?" Vamit stores his broom, and prepares to enter with the others. Vamir takes the time to survey the are carefully, unsure what he is looking for but looking nonetheless.

Perception DC 27
Survival DC 22

Spells
Cantrips - all
1 - 7
2 - 6
3 - 7
4 - 6
5 - 5
6 - 4
7 - 3

It's still fun... no?!?


DM StevenVdB - "This isn't a rescue mission any more" 
Tuesday February 25th, 2020 6:56:25 PM

Slowly it starts to sink in that the two missing children are presumably dead... Rattlebones realizes none of the spells to locate them succeeded and the Tree herself informed Vamir the twigs are no longer with you... Whatever killed the pony El confirms was something powerful...

Armand confirms no one has gone into the House of Horror yet and call out for whoever is in charge of this attraction... no one answers... the ticket booth is empty...

From his vantage point Owen casts detect magic and looks over the House of Horror... he only notices a lingering aura...

Atlas voices the grim thoughts many were probably thinking already. He's ready to enter the House of Horror and asks Fuand to join him. The mighty Ogre stands there violently shaking his head... "Fuand not go in there... " Then he brings his large head close to Atlas's... "You don't tell anyone but... Fuand is afraid of the dark.

Then Fuand says : "I will go look for Fransisco... the Circus owner and see what he knows about all this. He's a good guy..."
Fuand hurries off... Atlas notices the mighty Ogre stays always in the light...

Finnan though is eager to go with Atlas into the House of Horror. So are 'Osul and Vamir...

Darkness has settled around the circus area. The missing children are still in your head but you do realize they are most likely dead... no one will dare speak those thoughts but where's the creature that killed the pony...

Atlas, Finnan, Owen, Vamir and 'Osul are entering the House of Horror.

Rattlebones, Elyngael and Armand make some perception checks please...

Miles rallies some people to start looking around the circus grounds...


Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Tuesday February 25th, 2020 7:52:19 PM

Neshi moves up with Atlas and the others to head into the house of horrors.

"Does anyone know what the layout of the inside of that tent is like?

Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+7=26 ; d20+19=39 ;
Tuesday February 25th, 2020 8:28:46 PM

Armand really begins to wonder what's going on. He dimly recalls a novel he read once called "Something Wicked This Way Comes". He takes out his glaive and casts Light on the blade to help out in the dimming light.

Perception Check; 26 (d20+7) nat 19

He continues to look about and asks about the mother. "Who is the mother that is missing these children?" He begins to wonder if this whole thing could be some sort of scam, part of him not wanting to believe that something would slay children.

Sense Motive 39 (d20+19) dang a nat 20

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20  d20+14=30 ;
Tuesday February 25th, 2020 9:31:57 PM

Owen keeps a wary eye out as the party enters the House of Horrors. Perception: 30.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+19=39 ;
Tuesday February 25th, 2020 9:33:01 PM

Perception d20+19=39 [i]I don't know what I'm looking for but you told me to roll a Perception[i]

Elyngael is with Armand. "I agree that something strange is occurring here. Normally there would be a distraught mother crying and screaming for her missing children. Something must have corrupted the Tree. It tells us that the twigs are no longer with us which we all think refers to the children. But how would the Tree be involved in missing children? This cursed carnival has brought its curse to our Tree!"

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21  d20+24=28 ;
Tuesday February 25th, 2020 10:23:44 PM

Rattlebones maintains a watchful eye.

Perception 28

'Osul (Graham) AC:18 (T:17, FF:15), CMD:24, Saves:(F:10/R:8/W:16 + RNL), HP:81/81, Wildshape(XV):6/7, TTT(Centaur), Lightning Lord:13/13, Storm Burst:10/10 
Wednesday February 26th, 2020 5:38:21 AM

"Wait, what dead pony?!", he sighs, thinking that was just the sort of thing he should have been looking into. "When we get out of here, then?"

'Osul moves into the House, saving a choice of shape for once he has seen what lies inside.

Finnan (Trey sub for Zach) 
Wednesday February 26th, 2020 10:19:18 AM

Finnan, healed up from his friends, is spry as he follows Atlas in. Having overheard Fuand, he chuckles to himself and says to Atlas, "So all we needed to do was put out a torch or two? Crazy."

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 138/138  d20+14=32 ;
Wednesday February 26th, 2020 10:24:48 AM

Atlas laughs at both Fuand's words and Finnan's response, in a good natured way of course. He pats Fuand on the back as he goes so he knows that he doesn't think any less of him, then puts his work face on as he leads the group in. His head is on a swivl as he looks about to see if there is anything out of the ordinary. [b]"Owen, 'Osul, can either of you cast some light up here

-------------------------------------------------------------
Perception: 1d20+14=32


Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying  
Wednesday February 26th, 2020 3:41:24 PM

Vamir slides up behind Atlas and cast dancing lights. "Now we can both see," the elf says with a smile

Spells
Cantrips - all
1 - 7
2 - 6
3 - 7
4 - 6
5 - 5
6 - 4
7 - 3

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20 
Wednesday February 26th, 2020 5:38:52 PM

Owen smiles grimly as Vamir lights up the room, but continues to keep his watch.

DM StevenVdB - "This isn't a rescue mission any more" 
Wednesday February 26th, 2020 7:21:11 PM

Preparing to go into the House of Horror with the others, Yurneshi wants to know if anyone knows the layout of it. Since the one who runs the House is not here its doubtful anyone else has a good idea of what to expect. Still it seems a few people who have conquered the House of Horror earlier came back because of the banner

Its just a set of corridors and rooms that you go through sequentially. , one says, [b[There were no side tracks or anything. You simply go from one room to the other till you are back outside I guess its very scary for kids but well its fake you see but it did smell awful in there [/b]

Armand begins to wonder what exactly is going on here and recalls a novel he once read. He and Elyngael check to see where the mother is shes still standing there unable to act she looks bewildered and frightened. But shes not screaming or anything if that is what you would have expected.

When we get out of here then?, Osul says after hearing the info on the slain pony.

Finnan and Atlas finish their conversation with Fuand. With a bit of a laugh they say goodbye to Fuand before venturing into the House of Horror. Fuand nods and walks away.

Vamir, Rattlebones and Owen keep an eye out and prepare to go into the house as well.

Just as you enter you hear some commotion coming from the Circus area people are running away.
You notice others walking towards the centre of the carnival Religion check DC12 Highlight to display spoiler: { : those people are Undead}


Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying  
Wednesday February 26th, 2020 7:47:41 PM

Vamir steps back and looks at the tent, "If we cut the ropes to the stakes would 'Osul, or all of us who can fly be able to lift the canvas? If so we can just look in and not have to walk through the haunted house." Vamir turns to look at the crowd, but doesn't have knowledge religion.

Spells
Cantrips - all
1 - 7
2 - 6
3 - 7
4 - 6
5 - 5
6 - 4
7 - 3



Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+17=26 ;
Wednesday February 26th, 2020 7:55:42 PM

OOC what was the purpose of our Perception check requirement from last time?

(DM Note : To see the Undead approaching)

Armand is alerted by some commotion over yonder. Knowledge Religion 26 (D20+17) So unless it's rare, I should be able to identify up to a CR 16 undead and tell what it is.

He immediately shouts, "GUYS WE GOT UNDEAD COMING THIS WAY!" To Miles, "Get these people to safety." Armand advances one move toward the undead....range? collateral damage? got lots so spells and they have pretty good ranges.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Wednesday February 26th, 2020 8:57:30 PM

Neshi gets a whiff of the inside smell just about the same time the others point out the undead moving toward the center area..

"Ok everyone I think we have a target at this point. Any of you all know how to identify the type of undead or have a way to destroy them without endangering innocents?"

He starts searching through his mind for what spells he has that could be helpful.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Wednesday February 26th, 2020 9:15:54 PM

Elyngael steps up with Armand with her bow at the ready. "Get ready Brawn." she calmly says to her wolf companion.

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Wednesday February 26th, 2020 11:49:58 PM

Rattlebones alights on his flying broom and zips toward the carnival center.

OOC: How far away are we?

'Osul (Graham) AC:18 (T:17, FF:15), CMD:24, Saves:(F:10/R:8/W:16 + RNL), HP:81/81, Wildshape(XV):6/7, TTT(Centaur), Lightning Lord:13/13, Storm Burst:10/10  d20+2=7 ;
Thursday February 27th, 2020 7:21:35 AM

"I like the idea, Vamir - but it will have to wait. Does it seem to anyone else that it is getting harder to tell the difference between the distractions and the actual trouble?"
He also tries to help those identifying the undead.

{Knowledge(Religion): 7 (unsuccessful Aid Another)}

Finnan (Trey posting for Zach) 
Thursday February 27th, 2020 4:44:14 PM

Finnan hears the commotion and turns to look. When he hears what Armand says he gives Atlas a nudge, "Looks like trouble from the other direction."

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 138/138 
Thursday February 27th, 2020 5:45:01 PM

Atlas feels the nudge from Finnan and turns to look. He takes a moment to think through it and then reacts, "Finnan, I don't know what might come from this House of Horrors, so I don't want to leave our back exposed. Keep an eye on it while we see what awaits ahead." To the others he says, "It looks like they're coming our way, so no need to leave Finnan by himself. Let's form up here. Armand, you mind taking the lead? The undead seem like a topic you might know a bit about." Atlas throws a wink in for good measure.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Thursday February 27th, 2020 7:32:22 PM

I will try and at least slow down anything that wants to come out of the tent through the entry.

Before the undead arrive Neshi casts a web spell to seal the tent opening to the haunted house.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20  d20+20=28 ;
Thursday February 27th, 2020 8:09:39 PM

Owen takes off into the air, his Fly spell still active. He calls out to the townsfolk: "Those are undead, get clear!" He tries to identify what kind of undead they are; Knowledge (Religion): 28.

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Thursday February 27th, 2020 11:42:44 PM

Rattlebones continues zipping along on his broom, invisible.

Finnan (Trey posting for Zach) 
Friday February 28th, 2020 5:37:08 PM

Finnan holds steady, keeping a close on the House of Horrors while also keeping his senses engaged with his friends and the undead approaching them. "If only I had eyes in the back of my head."

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 138/138 
Friday February 28th, 2020 5:40:01 PM

Atlas nods at Neshi after the spell, "Nice thinking there Neshi!" He then takes a step up next to Armand, preparing for the undead to arrive. "It seems strange that they are just walking towards us and not attacking anyone. Shall we parley...with my sword?" Atlas laughs out loud, unable to help himself.

DM StevenVdB - "This isn't a rescue mission any more" 
Friday February 28th, 2020 6:37:53 PM

(Sorry folks I was out of town yesterday. If all posts get in before Sunday Ill make another post this weekend)

While examining the House of Horror Vamir suggest simply lifting the whole tent rather than venturing in the dark looking for more trouble.( Not a bad thought actually! compliments on your creativity of solving the matters at hand.)
However then he notices the undead that are approaching. They are still over 150ft away but well they are on their way
Osul too likes the idea of lifting the tent but right now you have more urgent matters. The fact that it is becoming harder telling the difference between the distractions and the actual trouble is not only a disturbing fact perhaps theres more truth to it than you might think

We got Undead coming this way! Armand shouts. Miles now also notices them and nods.

Yurneshi hopes someone can identify them and find a way to destroy the Undead without endangering innocent bystanders.

Speaking calmly to Brawn, Elyngael readies her bow for incoming.

Rattlebones flies overhead. Approx 150 ft he estimates.

Getting a nudge from Finnan, Atlas watches in the same direction. But Atlas also worries about things that might come from the House of Horror! Neshi agrees and cast a web over the Houses entrance.

Like Rattlebones, Owen to takes it to the sky calling out to the townsfolk.

The Undead approaching are identified as nothing more than simply zombies
Now that everyone is paying attention to the zombies approaching several townsfolk are running away in the opposite direction.

Leon?!... Leon is that you!!, a young woman shouts if you trace her eyes you notice she is looking straight at one of the undead her husband perhaps? He looks about her age but the large cut in his abdomen doesnt look good

More people seem to recognise some of the undead!

But wait look at those two little kids near the front of the zombies dark hair a boy and a girl From the description Rattlebones gave earlier these kids must be Elsa and Jeddah!! Their mother is still looking in the direction of the House of Horror assuming her kids are still in there if the mother hasnt been hysteric so far she is about to become Their clothes are soaked in blood the slashing claw marks in their throats plant a sickening image in your mind that will forever haunt you as you close your eyes.

But thats not all

As the Wardens begin to realize the undead are coming from the circus, a large sized humanoid shaped mix of flesh, metal, glass, and wires, with a red crystal orb embedded in its metallic head walks straight towards you . DC 20 knowledge religion Highlight to display spoiler: { identifies the monster as an Iron Wight}

Miles shouts You take care of that thing well take care of the rest of the zombies As Miles is pointing straight at the Iron Wight you can only assume he wants you to get rid of the Wight


Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance  13d6=58 ;
Friday February 28th, 2020 9:13:35 PM

Not at all sure what he is seeing, Neshi take in all the metal and wires mixed in with human parts and grimaces as she sees the creature and the children and others it has killed.

Taking just a moment to collect himself, he whips off a lightning bolt that streaks right out a strikes the abhorrent creature and then strikes each of the other undead (up to 12)

Chain Lightning, 58 points damage, reflex save DC 24 for 29 points

Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+17=21 ; 13d4=34 ;
Friday February 28th, 2020 10:18:11 PM

Armand eyes the zombies. "Something wicked indeed." He looks at the monstrosity in the rear.

Knowledge Religion 21 (d20+17). "The front mass is zombies, but that thing in the rear is an Iron Wight, I've only heard vague legends about them. I believe we will need to use adamantine against it." He drops his glaive and pulls out his +1 adamantine hammer.

Then Armand casts Undeath to Death. Will Save 22 or 34HD of Undead is destroyed (13d4)
(range medium, 100ft+130ft, 40 foot Radius burst) He is targeting the zombies (since creatures of more than 9HD are unaffected).
As he finishes casting he will say "Gargul welcomes your souls poor creatures. Be with Lord Gargul."

OOC I'm assuming since there is no map that the Iron Wight is still at the 150 foot range, so it is not going to close this round.

'Osul (Graham) AC:18 (T:17, FF:15), CMD:24, Saves:(F:10/R:8/W:16 + RNL), HP:81/81, Wildshape(XV):6/7, TTT(Centaur), Lightning Lord:13/13, Storm Burst:10/10  d20+2=21 ;
Friday February 28th, 2020 10:27:25 PM

'Osul shouts out to all and sundry, "HEY, AN IRON WIGHT!!!" and starts casting a summoning spell.

At the end of the round (hopefully) an augmented greater air elemental appears (55' closer to the Iron Wight, and hopefully now with most of the living away from it), and 'Osul while spinning his upward pointing finger in the air yells out in Auran Highlight to display spoiler: {"Sweep up the undead, and especially the iron wight!"}


OOC: Wow! A successful Know.(Religion) check!
The Elemental:

Highlight to display spoiler: {Double move totally 200' fly(perfect). Anyone it moves through must make a first Reflex save DC25 to avoid 2d8+9 slam damage. Anyone smaller than huge size need to make a second save (same details) or be caught up in the whirlwind. References: Greater Air Elemental (unaugmented, +4 Str, Con), Whirlwind}

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Friday February 28th, 2020 11:20:08 PM

Rattlebones buffs himself with a quick spell (mage armor) and flies 30 feet up. "That weasely barker had better have my refund ready after this, or I will put the fear of the Light into him."

===
Mage Armor 10/10 hours
Invisibility ON
Read Magic ON
HP 104/104

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Saturday February 29th, 2020 2:18:49 PM

Elyngael decides to let the spells fly until the danger gets a little closer. She takes out an adamantine arrow and readies it to fire at the Iron Wight when it gets within 90 feet.

DM StevenVdB - "This isn't a rescue mission any more" 
Sunday March 1st, 2020 4:06:20 PM

(Too bad... only 5 posts. I was hoping to get the 5th DM post in this week. Sorry)


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20  d20+20=37 ;
Sunday March 1st, 2020 10:48:02 PM

Owen easily recognizes the Iron Wight, and tries to remember what he can about its abilities.

He realizes that it will be especially traumatizing for the circusgoers to see their undead loved ones hacked to pieces by Miles, so he swoops down and briefly confers with the Head of Security: "Miles, I'm going to put an illusion up around the regular undead. We don't want people seeing your men cutting down their family, even if they're undead. I'll leave places for your soldiers to enter without breaking the illusion; please quietly spread the word."

Then he soars upwards again and shouts "Powers of earth and stone! Rise at my command!" He casts a Major Image of a ten-foot high stone wall that encircles the regular undead. A set of four stone gates, spaced evenly around the circle, open whenever one of Miles' soldiers needs to pass through and then slam shut to foil prying eyes."[/b] Townsfolk and circusgoers must make a DC 20 Will save to disbelieve the Major Image.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 106/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying   d4=1 ;
Monday March 2nd, 2020 10:50:53 AM

Vamir shakes his head, and pulls out his broom. "Melzat, stay out of the way, and for goodness sake be safe!" The witch casts spectral hand causing 1 point of damage and flies 30 feet up the better to observe the field of battle.

Spells
Cantrips - all
1 - 7
2 - 6
3 - 7
4 - 6
5 - 5
6 - 4
7 - 3

Finnan (Trey posting for Zach) 
Monday March 2nd, 2020 3:44:38 PM

Finnan licks his lips, the suspense eating away at him. "They walk slower than molasses."

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 138/138 
Monday March 2nd, 2020 3:47:35 PM

Atlas spares a look back at Finnan, "Sit tight my friend, we're about to find out what this is all about. Granted, I may have to take a pee break by the time they get here, but Armand has it covered if that happens." He smirks at Finnan and then moves to make sure that as the undead approach they cannot hurt Armand without going through him, while also giving Armand a clear line of sight for talking to them should they be so inclined.

DM StevenVdB - "This isn't a rescue mission any more"  d20+13=17 ; d20=12 ; d20=17 ; d20=5 ; d20=1 ; d20=11 ; d20=16 ; d20+3=13 ; d20+3=5 ; d20+3=15 ; d20+3=7 ; d20+3=16 ; d20+3=4 ;
Monday March 2nd, 2020 5:52:38 PM

(There's no map on this one as there's but one enemy - if you do want a map let me know and I'll prepare one.)

The Wardens quickly identify the monster as an Iron Wight. Armand advises to use adamantine weapons against it.
Yurneshi is the first to act... The Iron Wight is struck hard by the lightning bolt... it crackles through the wights body and then shoots off to the zombies nearby. The Zombies that are hit simply vapourize... the wight attempts to dodge the bolt but fails (Ref Save 17 - failure). While the bolt already was particularly powerful, it seems to hurt the Wight even more...
Armand shows mercy on the zombies and tries to gather them in Lord Gargul's realm. Between Armand and Neshi no more Zombies are threathening you.

Hoping to bring an augmented air elemental to the carnival, 'Osul begins his summonning spell. (The Elemental will appear at the beginning of next turn as it takes a whole round to cast the spell - as it appears it will act immediately)

"That weasely barker had better have my refund ready after this, or I will put the fear of the Light into him.", Rattlebones mutters as he flies up in the air buffing himself.

Waiting for the Wight to come closer Elyngael takes out an adamantine arrow...

Owen does not want to plant haunting images into the minds of the circusgoers. So he conjurs up an image of a ten-foot high wall. Most of the people fo OHHH and AHHH as they witness what is happening.

Like Rattlebones, Vamir too takes it to the sky.

The Warden melee fighters Finnan and Atlas sit and wait for the Wight to come closer. Already their magic weaving friends are eating away at the monster so it's rather uncertain how much of the Wight will be left before it gets close.

Furious the Wight trashes forward over the dead undead. It makes a double move closing range to 30ft from you (who's in the frontline and who's in the read?)
Elyngael shoots of her readied arrow as soon as the Wight comes within range. (please roll the readied arrow prior to your next turn)

Wight : damage 87
Range from your front line : 30ft


Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance  13d6=34 ;
Monday March 2nd, 2020 7:13:15 PM

Seeing the success of his first bolt he follows up with a second.

Chain Lightning, 34 points damage, reflex save DC 24 for 17 points. (no secondary targets)


Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 106/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying  
Monday March 2nd, 2020 7:40:17 PM

Vamir shrugs his shoulders, and points one finger at the wight causing a wall of thorns to encircle the undead. (The wall is 13 10x10x5 foot cubes so 10 foot thick on the sides and behind the wight, and 20 foot thick in the front if my math is correct).

Spells
Cantrips - all
1 - 6
2 - 6
3 - 7
4 - 6
5 - 4
6 - 4
7 - 3

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+17=33 ; d8+6=11 ; d6=4 ; d20+17=21 ; d8+6=10 ; d6=3 ;
Monday March 2nd, 2020 8:07:20 PM

Readied arrow shot: (d20+17=33) Damage normal (d8+6=11) electrical (d6=4)

She then shoots 1 arrow. (d20+17=21) Damage normal (d8+6=10) electrical (d6=3)
She retreats 30 feet opting to stay at range for now. She calls on Brawn to get behind her to keep him out of the match.

Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet  13d6=34 ;
Monday March 2nd, 2020 9:03:40 PM

Armand shakes his head at the wight's charge. "So much waste."

Armand casts Flame Strike. Reflex save 21 for half damage. Damage 34 (17 holy and 17 fire).

As he moves he passes his +1 adamantine hammer to Atlas. He then retreats 30 feet. "I think I'm going to do better casting some spells at this thing. But when it's done, we'll need to find who is responsible for creating these undead and then have them talk to Gargul about it."

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Tuesday March 3rd, 2020 1:47:22 AM

MONDAY POST

Rattlebones surveys the scene for a moment, then speeds off on his broom. He circles around, looking for anyone who is not running and watching the chaos in the center of the carnival.

The golem's master cannot be far. They would be watching to see the outcome of the battle.

'Osul (Graham) AC:18 (T:17, FF:15), CMD:24, Saves:(F:10/R:8/W:16 + RNL), HP:81/81, Wildshape(XV):6/7, TTT(Centaur), Lightning Lord:13/13, Storm Burst:10/10  3d10=12 ;
Tuesday March 3rd, 2020 9:08:56 AM

'Osul shouts to the newly summoned elemental in Auran, "Typhon, kindly spin-up, pick that up and drop it as far as you can away from us?"
Reflex save to avoid slam damage and a second reflex to avoid being sucked up into the whirlwind. Typhon has plenty of movement to attempt several times if required.
"Stand your ground? Anyone?"
He spends a HP for an extra standard action, and where the ironwight ends up, 'Osul (Lightning Lord) calls a lightning bolt on it SR:26, Reflex save for half damage, before spending the round casting Call Lightning Storm. Effects: next round.


Finnan (Trey posting for Zach) 
Tuesday March 3rd, 2020 10:25:52 AM

Finnan looks to Atlas, "If you want any part of the action you better get up there soon. I've still got the House of Horrors covered." He gives Atlas a little shove of encouragement and laughs slightly under his breath.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 138/138  d20+23=40 ; d8+10=17 ; 2d6=8 ;
Tuesday March 3rd, 2020 10:35:50 AM

Atlas gives a glare back to Finnan, then he rushes forward and attacks with his longsword, ensuring that he is blocking the path between the wight and his friends.

------------------------------------------------------------------
Attack with Holy Longsword +1: 1d20+23=40
Damage (magic): 1d8+10=17
Holy Damage: 2d6=8


DM StevenVdB - "This isn't a rescue mission any more"  d20+13=32 ; d20+8=27 ; d20+12=14 ; d20+12=14 ; d20+13=33 ; d20+13=32 ;
Tuesday March 3rd, 2020 6:44:07 PM

The Iron Wight closes range fast. Elyngael lets fly her readied Adamantine arrow from her shocking Longbow... bows don't come any better when facing a Wight as not only does the Adamantine goes right through the damage reduction, the shocking damage also does more damage than it normally would!

Neshi is pleased to see his lightning bolt do so much damage. So he follows up with a second one!
(Forgot the Wight's spell resistance. Please make a caster level check vs DC21 for the spell to be succesful)
If the spell penetrates the SR21 : Ref save 32 succes : damage 17+50% = damage 25HP


Hoping to stop the advance of the Wight Vamir conjures up a Wall of Thorns around it. 10ft on the sides and back. 20ft in front. Upon touching or going through the Wight takes 2HP damage per round. Without any dispelling magic the wights only option is to try and pass through the briars. STR check 27 vs DC20. The Wight moves to the sides and manages to move 5ft into the wall. As the wight moves into the briars it takes 2HP damage.

Elyngael shouts a second arrow. This one though misses the wight.

"So much waste, Armand says. A massive flamestrike engulfs the wight.
(Please make a caster level check vs SR21 to see if it is succesfull. If so, Ref save 14 : failure. Damage

Not interfering with the battle, [b]Rattlebones
remains up in the air hoping to catch a glimpse of who ever is resonsible for this mess.

'Osul hopes his Air Elemental will clean up the trash... Ref save 1 : 33 - natural 1 / Ref save 2 : 32 )
The wight avoids most of the damage and fights not to be picked up by the Whirlwind.

Finnan gives Atlas a nudge to get out and fight the wight.
Atlas nods at Finnan, draws his longsword and runs towards the Wight. However he stops as he gets close to the Briars.


Wight :
Round 1
damage 87+11+6 = total 104 damage

Round 2
Neshi : 25HP (please roll caster level check vs SR21)
Vamir : 2HP
Armand : 34HP(please roll caster level check vs SR21)
'Osul : 6HP
TOTAL: 171 HP (IF BOTH SR CHECKS ARE SUCCESSFULL!)

Range from your front line : 25ft as he is stopped by the Briars.

Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+13=22 ; d20+13=31 ; 5d8=34 ;
Tuesday March 3rd, 2020 7:55:32 PM

Spell Resistance check 22 (d20+12) (for the Flame Strike)

Armand tries to pass his +1 hammer to Atlas but apparently Atlas is not paying attention. He considers his next move carefully. He decides to cast Holy Smite at the wight.

Holy Smite, spell resistance 31 (d20+13). Will Save 20 for 1/2 damage and no blindness. Damage 34 (5d8) and blinded for 1 round if fails save.

He calls out, "Rattlebones, keep an eye on the main circus tent since I believe these undead came out of it."

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 106/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying  
Tuesday March 3rd, 2020 8:18:48 PM

Vamir watches from above, his spectral hand floating near his shoulder. The witch retrieves his wand of bestow curse and waits to see the wights next move.

Spells
Cantrips - all
1 - 6
2 - 6
3 - 7
4 - 6
5 - 4
6 - 4
7 - 3

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance  d20+14=29 ; d20+14=29 ; 26d6=86 ; d20+12=28 ; 5d6=13 ;
Tuesday March 3rd, 2020 8:39:01 PM


SR 29 Neshi's lightening bolts strikes home again and decides to try something a little different this time around, sending a thing green ray streaking toward the beast and striking it solidly.

Disintegrate, ranged touch AC 28: SR 29, 86 points damage; Fort DC 24 for 13 points

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20 
Tuesday March 3rd, 2020 8:48:53 PM

Owen maintains his spell and thinks over his options carefully.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Tuesday March 3rd, 2020 9:50:32 PM

Elyngael decides to help continue the onslaught of damage by casting Entangle directly on the Wight. If it only holds for a little bit, the others will have a chance to keep hitting. The Wight must make a DC 13 Reflex save to avoid or it will be entangled.

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Tuesday March 3rd, 2020 11:56:42 PM

Rattlebones flies to the main carnival tent and surveys, looking for anyone suspicious.

'Osul (Graham) AC:18 (T:17, FF:15), CMD:24, Saves:(F:10/R:8/W:16 + RNL), HP:81/81, Wildshape(XV):6/7, TTT(Centaur), Lightning Lord:13/13, Storm Burst:10/10  5d10=34 ; d20+13=22 ; d20+13=27 ; 5d10=31 ;
Wednesday March 4th, 2020 8:43:18 AM

'Osul's spell from last round goes off. {Call Lightning Storm, bolt 1/13, duration: 1/130 rounds, range: 920'(long), Reflex save vs 28 for half damage; Spell Resistance: 22 (should have rolled that first!), unmodified damage: 5d10 = 34 points}
"What eats this thing? Why Adamantine?", he wonders, aloud, before adding, "Are we good here, or can I introduce our foe here to a new friend?"
Fortunately, calling this rounds attack is a standard action.{Call Lightning Storm, bolt 2/13, duration: 2/130 rounds, range: 920'(long), Reflex save vs 28 for half damage; Spell Resistance: 27 (should have rolled that first!), unmodified damage: 5d10 = 31 points}
"Typhon, just keep swinging in tight circles through the wight until you get him off the ground!", he shouts in Auron to the elemental.(round 3)

Finnan (Trey posting for Zach) 
Wednesday March 4th, 2020 1:47:05 PM

Finnan keeps his eyes peeled and yells out to no one in particular, "Still no action at the House of Horrors." He begins to step nervously as the wight fights through all the damage that they are throwing at it.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 138/138  d20+23=26 ; d8+10=12 ; 2d6=8 ;
Wednesday March 4th, 2020 1:51:21 PM

Atlas, in his haste, completely overlooked the briar...until it poked him! He holds steady on his side of the briar and readies an attack should the wight make it through. While he waits, he takes a moment to look into it's eyes to see what is there. Then he makes some faces at it for good measure.

-------------------------------------------------------------
Readied Action
Attack: 1d20+23=26
Damage: 1d8+10=12
Holy Damage: 2d6=8


DM StevenVdB - "This isn't a rescue mission any more"  d20+15=17 ; d20+16=29 ; d20+13=29 ; d20+13=30 ; d20+13=24 ; d20+13=20 ; d20+13=30 ;
Wednesday March 4th, 2020 7:29:14 PM

Struggeling to get out of the briars, the Iron Wight screams in rage... since the Wardens have managed to cast spells penetrating the Wight's spell resistance it has sustained massive damage so far but it just seem to keep on coming. No parl for this creature!

Noticing Atlas is not paying attention to the hammer he is offering, Armand casts holy smite at the Wight! (Will save 17 - failure - OMG the dice are against the Wight) and asks Rattlebones to keep an eye on the Circus...
Vamir observes from his vantage point.

Neshi truely is on a roll! The thin green ray hits the Wight (fort save 29) and... is entirely disintegrated leaving behind only a trace of fine dust...

Owen thinks over his options...

Trying to make it even harder for the poor Wight Elyngael casts Engtangle on top of the briars... (ref save 29 - success - if even possible inside the briars)

Following Armand's advice, Rattlebones keeps an eye on the circus...

Seeing how lightning bites through the Wight with such efficiency, 'Osul adds some more... (ref save 30) However the Wight is unable to dodge the second lightning bolt... (ref save 24)
The Air Elemental also keeps harassing the Wight. (ref save 1 20 / ref save 2 30). The Wirlwind damages the struggeling Wight but is unable to pick it up... (without rollinf the whirlwind does 11Hp minimum was it sufficient to get the Iron Wight on his kneed...

Atlas and Finnan watch as the Wight drops down...

...

The Iron Wight stops screaming. The quiet then is deafening... the people around you shuffle from one place to the other... the undead townsfolk lie motionless...



Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet 
Wednesday March 4th, 2020 8:00:33 PM

"Wow Neshi that was pretty spectacular."

He looks around. "Hey Owen is that air elemental yours? Can you have it lift up the house of horrors tent if we go around and un-stake it?"

He pauses as he pick up his glaive from the ground. "Though I'm not sure if we should maybe check the main circus tent first. Or maybe we need to try and gather up the people that brought in this fiasco and question them vigorously."

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Wednesday March 4th, 2020 8:18:52 PM

Neshi once again has a look of surprise on his face as his disintegration spell actually disintegrated their opponent.

He looks again to make sure it isn't trick of the eye and then turns to his friends as Armand sends his comment out.

Shaking his head, Neshi looks a bit abashed and then responds. "Thanks. Though before now I had only heard of that spell working that way, but it has worked perfectly both times Iv'e cast it, thank Eberyon.

Well, I webbed the the haunted house entry before this all started so we should perhaps go check out the main tent like you suggest.

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Wednesday March 4th, 2020 9:18:57 PM

OOC: Did my character spot anyone suspicious?

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Wednesday March 4th, 2020 9:23:15 PM

Elyngael sees the Wight drop and lets out a breath of relief. Things have really quieted down, so she easily hears Armand's request to gather people together. She and Brawn walk around and reassure the dazed people that they need to come with them. Everyone gathers near Armand and slowly begin to talk quietly as their senses return.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 106/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying  
Wednesday March 4th, 2020 9:44:52 PM

Vamir drops down to the others. "What do we do now? I don't think the folks around here want or need to see their loved ones in this condition. Does that abomination have a controller?"

Spells
Cantrips - all
1 - 6
2 - 6
3 - 7
4 - 6
5 - 4
6 - 4
7 - 3

'Osul (Graham) AC:18 (T:17, FF:15), CMD:24, Saves:(F:10/R:8/W:16 + RNL), HP:81/81, Wildshape(XV):6/7, TTT(Centaur), Lightning Lord:13/13, Storm Burst:10/10  d20+29=31 ;
Thursday March 5th, 2020 4:26:35 PM

"Walk with us, Typhon?", asks 'Osul - first in Auran, then in Common. Back in Auran, he asks the greater air elemental if he thinks he would be able to lift the tent enclosing the Haunted House. 1600+ lbs light load... (round 4)

He takes one last good look around {Perception:31} before they start moving.


Call Lightning Storm, bolt 2/13, duration: 3/130 rounds, range: 920'(long)

Finnan (Trey posting for Zach) 
Thursday March 5th, 2020 5:51:01 PM

Finnan relaxes a bit, then says, "The House of Horrors has been quiet, but I'm ready if something comes out when you lift the tent."

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 138/138 
Thursday March 5th, 2020 5:54:16 PM

Atlas looks back at Armand, "You know I don't know how to use those things. Hammers, harumph, those are for dwarves." Atlas looks about to see if anyone notices that he's covering for the fact that he didn't see or hear anyone say anything about the hammer. Under his breath he says to himself, "What is wrong with you, you're stumbling around like a castle guard. Wake up Atlas."

In response to his own encouragement, he walks back to Finnan and stands ready to take on whatever is revealed when the tent lifts.

DM StevenVdB - "This isn't a rescue mission any more" 
Thursday March 5th, 2020 6:27:41 PM


The Wardens are quick to congratulate one another. Armand compliments Neshi's disintegrate spell. Then Armand asks for Owen to have the elemental lift the House of Horror.

Impressed by his own spells Yurneshi thanks Eberyon for his powers.

So far Rattlebones didn't spot any suspicious bystanders. Elyngael gathers the people together. You can hear cries when some find the mutilated remains of their relatives. Vamir is mostly concerned about the well being of the townsfolk.

'Osul stears the Air Elemental to lifting the entie tent of the Haunted House... Finnan and Atlas prepare for something or someone to come out of the House of Horror.

------------------------------------------

The Elemental does as is requested... the whirlwind passes of the tents of the Haunted House.
The tent shudders... and one hook after the others give up... next the tent lifts far enough for you to see what hides inside?!
Inside the House of Horror it seems quite abandonned apart from the synister music that accompanies the horibbly disfiguered people that crumbled to the floor.

------------------------------------------

Everyone is rewarded 12000 Xp for the first two scene.


Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 106/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying  
Thursday March 5th, 2020 7:55:23 PM

Vamir briefly watches as the elemental lifts the tent, and then makes his way through the crowd. The young witch talks briefly with everyone who is willing, hugging some, praying with others, and trying to calm the most angry. Melzat runs to Vamir, and gives his leg a hug, "Melzat worry! Melzat happy!" Vamir hugs the willow and the two slowly walk back towards the group.

Spells
Cantrips - all
1 - 6
2 - 6
3 - 7
4 - 6
5 - 4
6 - 4
7 - 3


Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+7=14 ;
Thursday March 5th, 2020 8:12:21 PM

Hmm, what do you mean horribly disfigured people, real people, are they dead?

Armand stares at the House of Horrors when the tent is lifted. He is startled but then looks closely, are these people dead, manikins, or what?

Perception 14 (d20+7)

He decides to cast True Seeing as this whole thing is most confusing.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Thursday March 5th, 2020 8:45:08 PM

Elyngael and Brawn continue to round up the people but also start attempting to separate out the people that are directly connected to the carnival. These people she herds toward Atlas for safekeeping.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance  d20+11=19 ; d20+2=12 ;
Thursday March 5th, 2020 10:45:01 PM

Neshi keeps an eye out for anyone not acting normally or trying to sneak around/away.

Perception - DC 19

sense motive - DC 12

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Thursday March 5th, 2020 10:50:41 PM

No one suspicious... Perhaps there is a scrying sensor.

Rattlebones flies down to the fallen golem and casts detect magic. He scans the vicinity.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20  d20+20=25 ; d20+20=32 ;
Thursday March 5th, 2020 10:50:47 PM

Owen frowns at the crumbling figures. Can he tell what has happened to them? Knowledge (Nature, Religion): 25, 32.

DM Jeremy 
Friday March 6th, 2020 5:47:36 AM

Just thought I'd interrupt for some clarification. Iron Wights are undead, not golems. Undead may or may not be under the control of someone else, while golems are usually automatons. Armand, and I believe Osul, properly identified the creature, so this is something your characters would know, though it's easy to miss as a player.

Finnan (Trey posting for Zach) 
Friday March 6th, 2020 3:34:36 PM

Finnan watches the tent go up, then when nothing exciting happens he looks over at Atlas and begins to laugh. "Thought you were finally going to stick something with that sword, eh?"

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 138/138 
Friday March 6th, 2020 3:39:19 PM

Atlas watches the test go up as well, but when he hears Finnan laughing he looks over at him and punches him...in the arm, and not that hard, but hard enough to make him feel it. "Like you've done anything more!" Unable to help himself, he begins to laugh as well. "Hey Armand, I was off my game a bit there. Can you scare up another so that I can show Finnan how to fight?"

After a few moments Atlas remembers that some kids have likely died. The reality of it abruptly stops his laughing.

'Osul (Graham) AC:18 (T:17, FF:15), CMD:24, Saves:(F:10/R:8/W:16 + RNL), HP:81/81, Wildshape(XV):6/7, TTT(Centaur), Lightning Lord:13/13, Storm Burst:10/10  d20+29=37 ;
Friday March 6th, 2020 5:17:26 PM

'Osul looks about the uncovered House for other signs or things of interest. {Perception: 37}

Unfortunately "crumbled to the floor" is beyond his healing abilities.

Yurneshi (Kent) AC:25 (21) / T(23)17 / F(20)16; HP: 109/85 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin, bear's endurance 
Saturday March 7th, 2020 8:11:40 AM

neshi continues to watch as he/they move toward the main tent.


DM StevenVdB - This whole thing is most confusing...  d20+20=40 ; d20+24=39 ;
Sunday March 8th, 2020 2:29:07 PM

(DM Note : maybe I phrased it wrong I meant the music from the Haunted House matches the sight of the zombies that just got slain and I described the dead zombies as the disfigured people crumbled to the floor... There are (currently) no zombies in the Haunted House nor slain bodies (yet) )

Even in situations like this Finnan tries to keep up the spirit making jokes with Atlas. As they both watch the tent go up, the fighter is amused at first but then he realizes some of the kids must have died as well That reality stops his laughing.

Vamir spends some time caring for the crowd. Both residents and strangers are here praying and weeping together. As he does, Melzat runs up to him. Owen frowns at the dead zombies. Tending for the dead Vamir finds the missing children their mother in a state of shock on her knees next to them. Shes not even crying

Whatever transpired here is very confusing for Armand he hopes to shed more light on the situation with a True Seeing spell. Neshi and Osul keep an eye out for things of interest If things were vague before they seem to stay that way (DM checks: 40 (nat 20) vs DC20 and 39 vs DC37 success)

Elyngael decides to separate the residents from the people linked to the carnival. The ones who do not live in Tree are herded towards Atlas. Rattlebones too hopes to get more clues about this place he lands his broom next to the fallen Wight and casts Detect Magic. The Wight isnt magic nor is its gear (and like DM Jeremy pointed out its not a golem) but among the crowd a powerful aura can be felt


Yurneshi (Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 99/99 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin 
Sunday March 8th, 2020 6:07:19 PM

casting a stoneskin spell to complement his mage armor spell, Neshi looks around some more as he feels an somewhat powerful and yet unknown aura coming from somewhere in the crowd.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20  d20+14=26 ;
Sunday March 8th, 2020 8:52:38 PM

Owen lets his illusion lapse. He flies over the crowd, looking for anyone suspicious.

Perception: 26.

Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+30=45 ;
Sunday March 8th, 2020 8:53:00 PM

OOC DM, You previously said "Inside the House of Horror it seems quite abandonned apart from the synister music that accompanies the horibbly disfiguered people that crumbled to the floor." Which implies to us that these people were INSIDE the House of Horrors because that's where we were looking and you said floor, the zombie attack was outside of tent area and thus should have been dirt or ground. You then corrected that "I meant the music from the Haunted House matches the sight of the zombies that just got slain and I described the dead zombies as the disfigured people crumbled to the floor... There are (currently) no zombies in the Haunted House nor slain bodies" So WHAT did we SEE inside the House of Horrors since the tent side is open for us to look in?

Armand cast Detect Magic to complement True Seeing. He still wonders what he is seeing inside the house of horrors. He scans across the open tent area and then slowly rotates 360 degrees just letting his spells inform him of any irregularities. If he should see any magical auras where they shouldn't be or if his true seeing hints at things not in their right form he will immediate signal the Wardens.

"Can someone please make that music stop? Elyngael? Atlas? Finnan?" He asks. Then he projects his voice loudly. Activating another use of Touch of Glory (6/d) grant touched creature cleric level bonus on charisma based skill check
Diplomacy 45 (d20+30)
"People I know many of you are heart-sick and full of grief at the moment. But this is not over yet. What ever has caused this to happen is still here. We need you to disperse to areas of relative safety, return to your homes or the Inn or Tavern where you planned to stay for the night. Miles and the guard forces of the Tree will escort you. HOWEVER, we ask that all those directly involved with the running and owning of any attractions in this carnival circus stay here. Failure to do so will imply your guilt."

True Seeing: The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane...
Detect Magic: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject. 1st Round: Presence or absence of magical auras...


Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Sunday March 8th, 2020 9:28:09 PM

Elyngael and Brawn head toward Atlas with the carnival people. "Atlas, I brought you some more of the carnival folk. Our Tree people are going back home. Do you have any idea what's going on? This is the weirdest course of events I've ever experienced. Watch your back or come with me! I'm going to see if I can find the source of that irritating music!"

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Sunday March 8th, 2020 11:23:14 PM

FRIDAY POST

Rattlebones follows the clues from detect magic to pinpoint the powerful aura in the crowd.

Mage Armor 11/11 hours
Invisibility ON
Read Magic ON
HP 104/104

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 106/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying  
Monday March 9th, 2020 8:58:40 AM

Sorrow covers Vamir's face as he attempts to comfort the mother. Vamir pulls his blanket from his pack, and covers the children after composing their bodies. "I don't have the words to bring comfort to your soul, but I promise you we will find those responsible for this act, and we will bring them to justice!"

Spells
Cantrips - all
1 - 6
2 - 6
3 - 7
4 - 6
5 - 4
6 - 4
7 - 3

'Osul (Graham) AC:18 (T:17, FF:15), CMD:24, Saves:(F:10/R:8/W:16 + RNL), HP:81/81, Wildshape(XV):6/7, TTT(Centaur), Lightning Lord:13/13, Storm Burst:10/10  d20+29=37 ;
Monday March 9th, 2020 9:38:29 AM

'Osul isn't keen on vague. He step further into the exposed haunted house, and looks about some more... and listens for the source of the music. He, himself, remains quiet.
{Perception: 37 (again)}

Kent Posting for Atlas 
Monday March 9th, 2020 2:59:24 PM

(OOC: Kent Posting for Atlas)

As the crowd of non treeites is herded toward him, Atlas starts trying to separate them into smaller groups, perhaps by tent or job type; anything to keep the groups manageable and out of trouble.

(RD posting)Finnan (Zach R.) -HP 122/122 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 85/85 AC 30/ T 13 / F 26 - CMD 27  
Monday March 9th, 2020 5:26:43 PM

Finnan is not going to let someone go into the House of Horrors un-escorted. He follows 'Osul in, sword at the ready.

DM StevenVdB - This whole thing is most confusing...  d20+24=34 ;
Monday March 9th, 2020 7:14:43 PM

(DM Steven : Im first going to address Roberts post and mail concerning the House of Horror

Please know this was/is meant to be a horror style module and, horror is not all about blood and gore. More often its about not knowing your enemy not knowing where to look for danger when or where it will strike. One of you said it correctly in the past few weeks its been difficult to see the actual from the distractions. You have had a few clues and several distractions.

In this case I apparently have to give away one of these distractions as the Horror House is nothing but one of those. The children missing near the house. All to make you anxious to go inside while in fact the danger is elsewhere. Even the children and their mother werent but a distraction for setting the scene and to make you look in all directions
The confusion about soil, dirt, floor is only to blame for me not being native English and often missing the richness and subtle difference in the English language but thats a sorry excuse.

Let me summarize:

A) Sensing your frustrations I have to give you this. Theres nothing dangerous inside the horror house. Never was, never will. The horror house is but a distraction. If you would have gone inside I would have described a visit to an actual house of horror. I indeed havent described the house once the tents gone up as I wasnt expecting you too look much longer in that direction since the zombies didnt came from that direction ah yes it could have been just another distraction in this case it wasnt.

B) The music is not a clue at all I always love the music when I visit a house of horror. The dark sinister sounds that accompany the macabre images or displays. The manikins, the skeletons, the fake blood often it all comes alive thanks to the music. In this case, youve just slain a bunch of zombies and an Iron Wight I just felt the music was most fitting that scene the music wasnt in the module just me trying to set the scene.

C) There is indeed a magic aura that you have spotted in the crowd and Im well aware of the True Seeing and Detect magic spells that were cast. I will gladly explain all this when we are further in this module.

I hope this addresses your frustrations. Admitted it WAS my intentions to cause confusion and, like you said, to make you wonder what is actual and what are distractions it was NOT my intentions to make you feel bad or frustrated. If that is the case I apologize)



Assuming Rattlebones informs his friends about the magic aura, Neshi casts an additional protective spell on him. Hopefully they will pinpoint the aura soon

Getting the hint from Rattlebones, Armand complements his True Seeing spell with an additional Detect Magic He starts looking at the House of Horror and then slowly scans 360 the House gives no clues but as soon as he looks into the direction of the carnival people he as well can sense the magic aura that hides among them. As Armand scans the crowd, Owen flies over the crowd looking for someone suspicious. Theres not something that really looks out of place nor does Armands True Seeing shows anything out of the ordinary.

Then Armand projects his voice loudly ordering everyone not involved with the carnival to leave the place and those that are involved with it to stay around. It takes some time for all the Tree residents to leave the place. Most of the carnival people where already rounded up by Elyngael earlier. Atlas keeps an eye on the carnival group. For Armand and Rattlebones the magic aura they spotted is still among the group

Quickly now the irritating music is stopped. Elyngael, Osul, Finnan walk through the exposed house of horror. Now that the tent is gone and the music has stopped there really isnt much horror-like about it anymore. Theres a lot of fake skeletons, spiders, webs, blood, vampires and so on.

Vamir comforts the mother. Shes rather catatonic but still shows signs of gratitude as Vamir cares for her and her children.

Rattlebones concentrates and isolates 1 older looking man dressed in robes, leaning on a staff he emanates a strong aura


Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+7=8 ;
Monday March 9th, 2020 8:37:17 PM

Armand begins to work his way through the crowd of the circus/carnival workers.
Perception 8 (d20+7) ugg bad roll, I assume it aplies to normal vision and picking up on body language for clues. Magical auras and True Sight things will I assume jump out more.

"It's time's like these I wish I would keep a Commune spell handy to speak with Gargul, or Speak with Dead so I could question the unfortunate victims." He shakes his head as he moves through the group.

True Sight will last 13 minutes, not sure what sort of time frame we are working with.
Detect Magic will last 13 minutes, but I can recast it if time runs out.


Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Monday March 9th, 2020 9:16:10 PM

Elyngael has a problem - she doesn't know what to do next. It looks like people are out of danger, the music is no longer, the House of Horrors is a fake. She looks at the other Wardens for a clue. The only odd thing is Rattlebones staring at an old man. Or is he? She is starting to doubt her own sight during this confusing day.

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Monday March 9th, 2020 11:56:07 PM

Rattlebones casts a quick spell (silent image) and a flock of giant, blinking red arrows appear, all pointing at an old man in robes.

"WE HAVE A TARGET."

He flies 60 feet toward the old man.

Finnan (Trey posting for Zach) 
Tuesday March 10th, 2020 12:52:24 AM

Finnan finishes the search with the others and is slightly disappointed in the results. He looks about and sees what the others are doing, but decides to stick with his new mates a bit longer. "If you two don't mind, I'll just follow along and keep the boogie man off your back should the need arise."

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 138/138  d20+14=30 ;
Tuesday March 10th, 2020 12:59:59 AM

Atlas uses his loud voice to split the folks up. As he does so he looks for a few able bodied young men that are not part of the circus and sends them on an errand to find Milo, wherever he may be. "Ask him if he'll take charge of the folks from the Tree of Parting, merchants, travelers, and all. I'll circle back to the circus folks and see what comes of that group." With that, Atlas checks in on the circus folk and tries to determine their demeanor before he decides how to act.

--------------------------------------------------------------
Perception: 1d20+14=30


[lin] https://docs.google.com/document/d/1ZjMHUslZAE1Dmu5emM-L_lpE3hoebSQ-YRTVApOsJDc/edit Yurr'Neshi [/link](Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 99/99 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin 
Tuesday March 10th, 2020 8:14:01 AM

Neshi hears Rattlebones and begins to move toward the mystery man.

'Osul (Graham) AC:18 (T:17, FF:15), CMD:24, Saves:(F:10/R:8/W:16 + RNL), HP:81/81, Wildshape(XV):6/7, TTT(Centaur), Lightning Lord:13/13, Storm Burst:10/10 
Tuesday March 10th, 2020 10:17:56 AM

'Osul survey the interior of the Haunted House, exposed to the remains of the daylight {how much daylight remains?}. "Fair call, Finnan. Sometimes there isn't anything under the rock. I'll move to overwatch. Take the lead Typhon!"
He wildshapes into a huge air elemental {standard action} and kicks off into the air.

DM StevenVdB - WE HAVE A TARGET!  d20+24=28 ;
Tuesday March 10th, 2020 6:19:31 PM

Armand works his way through the crowd the strong aura he saw earlier clearly comes from an older looking man dressed in robes. Rattlebones too has him isolated and he flies straight at the man!

Elyngael doesnt know it anymore she looks at her friends for some clues. Odd thing is Rattlebones staring at one guy and flying straight at him. Look! Seems like Armand is fixated on the same person!

WE HAVE A TARGET, Rattlebones says!

The old man suddenly acts surprised! He spins around as if he wants to make a run for it!

Neshi hears Rattlebones and also makes a move towards the mystery man!

Near the Haunted House Finnan and Osul are a bit disappointed about not finding anything immediately but they do not intend to give up easy.

While his friends have now isolated one older man, who is emanating a strong magical aura, the rest of the carnival people are herded by Atlas. Some are send away to finding Milo. The rest he checks before he acts. Atlas notices another figure acting a bit strange at the back of the group. Looks like that one is trying to stay out of sight. (stealth check 28 vs perception 30)

What do you want from me!?! the old man calls out as he holds up his staff.


Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet 
Tuesday March 10th, 2020 7:49:25 PM

Armand looks at the man for a few moments...detect magic, true seeing In Orc he quickly says, Highlight to display spoiler: {"Keep an eye out, he could be a distraction."} He hopes some of the Wardens can pick up on what he said. Again he thinks, "We really need some sort of code language."

Then he responds to the old man. "Well frankly some answers would be nice. You have to admit," Armand waves to the recent undead remains, "things have gone a little weird with your circus. What is your position with the circus? Can you explain any of what's been going on here? And perhaps more to the point why do you radiate such strong magic?"



Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20  d20+14=29 ; d20+17=26 ;
Tuesday March 10th, 2020 8:30:48 PM

Owen understands Armand and looks around a little. Perception: 29. His attention returns to the old man brandishing a staff, however. Should he cast any spells, Owen will use Greater Dispel Magic to dispel them. Dispel Check: 26.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+19=39 ;
Tuesday March 10th, 2020 9:20:15 PM

Elyngael understands Armand, too, and takes a second look at the old man. Perception d20+19=39
She calls Brawn to her side and quickly joins Armand and Owen. She is trying to place where she may have seen this person??

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Tuesday March 10th, 2020 11:59:31 PM

Rattlebones continues flying toward the man.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 106/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying  
Wednesday March 11th, 2020 12:29:49 AM

Vamir holds the womans hand for just a moment longer, and just squeezes it for just a moment longer. The witch stands up and seeing the red arrows Vamir stomps in that direction, Melzat trailing behind. Vamir makes no pretense at subtly,"What do you know of what has happened tonight?"

Spells
Cantrips - all
1 - 6
2 - 6
3 - 7
4 - 6
5 - 4
6 - 4
7 - 3

'Osul (Graham) AC:18 (T:17, FF:15), CMD:24, Saves:(F:10/R:8/W:16 + RNL), HP:81/81, Wildshape(XV):6/7, TTT(Centaur), Lightning Lord:13/13, Storm Burst:10/10  d20+29=32 ; d20+8=9 ;
Wednesday March 11th, 2020 7:03:15 AM

'Osul, based on nothing more than his earlier words about distractions, and how things have panned out thus far, leaves the engagement with the man to others already involved. He's not interested in the beast of burden here - he's interested in that staff it is carrying!

{Perception: 32, Knowledge Arcana: 9}

Finnan (Trey posting for Zach) 
Wednesday March 11th, 2020 3:34:56 PM

Finnan does his best to stand with Owen and 'Osul, looking about to make sure no one sneaks up on them. He prepares for a battle, unsure of what this man in the crowd will do.

Atlas Sunowl (Trey) AC: 34 (T 21 FF 27) , CMD: 31, HP 138/138  d20+17=36 ;
Wednesday March 11th, 2020 3:40:02 PM

Atlas looks about as if he doesn't see the man trying to hide. He starts to count everyone he sees, working his way through the circus folk, slowing moving towards the man until he gets close enough to pounce. He lashes out and tries to grab the man.

------------------------------------------------------------
Grapple: 1d20+17=36


[lin] https://docs.google.com/document/d/1ZjMHUslZAE1Dmu5emM-L_lpE3hoebSQ-YRTVApOsJDc/edit Yurr'Neshi [/link](Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 99/99 CMD: 24 energy resistance 20 fire, spell resistance, Mage armor, stoneskin 
Wednesday March 11th, 2020 8:28:44 PM

Neshi comes up to within ten feet of the man pointed out by Rattlebones.

DM StevenVdB - WE HAVE A TARGET!  d20+31=34 ; d20+9=17 ; d10+7=17 ;
Wednesday March 11th, 2020 8:32:39 PM

With all the recent distractions Armands on edge. Perhaps the old man emanating a powerful aura is also just a distraction?! Having a couple of spell monitors active he hopes to see the actual Detect magic shows a powerful aura emanating from the old man no doubt about that. The True Seeing reveals the old man as he is an old man No illusion, no polymorphed person, nothing like that but he could be simply using a mundane disguise true seeing would not help Armand to see through that

Owen gets Armands hint. He looks around and then focuses on the old man. If hes going to use that staff, Owen will have some counter actions ready. Elyngael and Rattlebones too have their attention fixed on the old man

Vamir had just about enough of this after gently squeezing the mothers hand he stomps straight towards the old man. Melzat trailing behind.

When Armand and Vamir speak directly and not very subtle at the old man, this last one eyeballs them with a puzzled look on his face. This is not my circus Sir Im Gunthred, the healer. When artists get hurt they come to me for patching them up again. I dont know what transpired here
Then Gunthred looks down at his own clothes and hands trying to see that magic radiation Armand mentions What magic?!?; he asks...

Not taking part in the conversation Osul is mainly interested in the staff Gunthred is carrying. It looks like a nice, wooden, quarterstaff often used by older man to lean on Finnan has nothing immediate to contribute so he makes sure no one will be able to sneak uo to them.

Could this be just another distraction!?!

Atlas however did notice someone else at the back of the group who's been trying to stay out of sight from his clothes you would assume he's a stable boy. Without making a stealth check Atlas tries to sneak up on this stable boy (perception 34) and attempts to grapple him.

Wielding a shield, Atlass Grapple check suffers a -4 for not having his two hands free. Your AC in the header corresponds to wielding the shield. That would result in a grapple check of 32 instead of 36.
Atlas has no Improved Grapple feature so is subject to an AoO
The stable boy waits for Atlas to come closer and then lashes out his hand to touch Atlas!
(Theres a small mistake on your character sheet. Atlass Touch AC is only 17 as both armor and shields are not taken into account for the Touch AC)
Negative Energy touch hits AC17 damage 17
CMB of Atlas after AoO is 36-17 or 32-17 = 19 or 15 vs CMD 20 (10+7BAB+2STR+1DEX)


With or without shield, Atlas fails to grapple the man at the back by now everyone has their eyes on Atlas and the new one While the rest of the Wardens see nothing but a stable boy , Armand now has the full potential of his True Seeing!! (no longer using stealth checks - true seeing does not reveal creatures that are simply hiding...)

Armand Highlight to display spoiler: {now sees a creature wearing expensive robes made of fine silk. A pale blue light shines from where its eyes used to be. Oddly it's not radiating any magic aura. }

The stable boy raises a hand at Armand, wiggles his finger and hisses :"Welcome friends..."

With a simple word hes gone (spellcraft DC19 Highlight to display spoiler: { : Dimension Door}


Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+9=16 ; d20+17=32 ; d20+27=45 ;
Wednesday March 11th, 2020 9:20:34 PM

Armand quickly relates "That guy that just attacked Atlas, HE is not human, see was wearing expensive robes made of fine silk. A pale blue light shines from where its eyes used to be. Oddly it's not radiating any magic aura."

Armand contemplates what spell that might have been. Spellcraft 16 (d20+9) "Anyone know what spell that was?" He asks.

He tries to think what sort of creature that may have been.
Knowledge Arcane 32 (d20+17)
Knowledge Planes 45 (d20+27)

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+19=28 ; d20+4=15 ;
Wednesday March 11th, 2020 9:26:00 PM

Elyngael throws her hands up in the air. "What the does 'welcome friends' mean. I mean it's not us that went anywhere, it's that guy that is on our turf." She shakes her head. Not knowing what to do she decides to look around the area to see if there are any other skulkers or the like. Perception (d20+19=28). Then she tells Brawn, "If you scent anything not human growl and point the way." Brawn's Perception Scenting (d20+4=15)

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Wednesday March 11th, 2020 10:47:37 PM

OOC: Wouldn't Armand get an AoO?

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Wednesday March 11th, 2020 11:24:56 PM

Rattlebones rises another 60 feet in the air (double move, now 120 feet total) to get an easy view of everything.

He then spins around, keeping an eye out for the visual manifestation of magic within several miles.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20; Fly, True Seeing  d20+25=40 ; d20+14=33 ;
Thursday March 12th, 2020 12:03:30 AM

Spellcraft: 40. Owen identifies the spell for the others. "That was dimension door... he's still nearby. Within about a thousand feet, I would hazard. Be careful, everyone."

Owen casts True Seeing on himself. He then flies higher for a vantage point and looks for the creature. Perception: 33.

Air Elemental-'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, Lightning Lord:12/13, Storm Burst:10/10, TTT(Centaur), Flight 120' Perfect  d20+29=35 ; d20+39=41 ;
Thursday March 12th, 2020 5:07:37 PM

*...such as anywhere in the habitation zone of The Tree, or the circus tent.*, thinks 'Osul.
He also gets the rest of 60' clear of the ground and starts searching, taking Typhon with him.
Elyngael has already captured his initial response to this well.

{Perception: 35, Survival(Search/Track):41 + Forest Walking}

DM StevenVdB - WE HAVE A TARGET! 
Thursday March 12th, 2020 6:56:21 PM

Only 5 posts in ... will wait a bit longer or postpone

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 106/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying  
Thursday March 12th, 2020 7:06:01 PM

Vamir looks at the old man, and turnd to the crowd of workers, "Is he telling the truth? Is he the healer of this carnival? Vamir waits for an answer the rage building in his chest.

Spells
Cantrips - all
1 - 6
2 - 6
3 - 7
4 - 6
5 - 4
6 - 4
7 - 3

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:  d100=20 ;
Thursday March 12th, 2020 7:36:57 PM

Having had his eyes on the old man that Armand was focusing on, Neshi does not see the other guy until he hears Atlas cry out and by then it is too late. At Owen calling out of the spell Neshi starts looking around for anyone that suddenly pops into existence within several hundred feet.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20; Fly, True Seeing 
Thursday March 12th, 2020 9:32:20 PM

Owen considers his next move. Maybe casting Mislead?

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Thursday March 12th, 2020 11:25:21 PM

OOC: checking in

Finnan (Trey posting for Zach) 
Friday March 13th, 2020 1:12:29 AM

Finnan, with both his friends having flown up into the air, has no one to protect, so he moves over to Armand. "Just point me in the right direction once you know what to do."

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 121/138  d20+14=27 ;
Friday March 13th, 2020 1:19:18 AM

Atlas, having completely fumbled his half-hazard attempt to grab the person, flinches in pain as he feels the spell hit him. Not wasting any time, he yells to the group "Got a hot one here!", but sees that Armand and Owen have already seen what was going on and responded. He takes a moment to regroup and looks about to see where the thing might have gone.

-----------------------------------------------
Perception: 1d20+14=27

ooc: Sorry for the late post, on vacation. Also, thanks for mentioning the Touch being wrong. I had a bad calculation and was double counting my dex bonus.


DM StevenVdB - WE HAVE A TARGET! 
Friday March 13th, 2020 6:50:56 PM

HE is not human!, Armand relates as he finally sees the true shape of the stable boy. The cleric fails to identify the spell thats been cast just before this person vanished

Frustrated Elyngael asks : What does the welcome friends mean!?. Shes right! After all hes on your turf! She walks around the area to see if she can find something out of the ordinary and asks Brawn to put his nose to use. El doesnt see much, but Brawn quickly finds the trail of the Zombies that were here earlier that leads into the general direction of the circus

Up in the air, Rattlebones flies even higher hoping his detect magic radar will pinpoint the magical manifestations. Below the seer sees several magical auras but that would be the Wardens gear popping up on the radar. Theres but one other blip on Rattlebones visor the circus area the blip looks rather strong no way to tell just how many small blips are there

No spell cast gets by Owen. He identifies the Dimension Door that just has been cast. That also means the one that [Atlas[/b] tried to grab earlier is not that far from you putting all pieces together you could say Rattlebones big blip would be within the Dimension Door range

Osul gets his bearing and is ready to move.

Down on the ground Vamir looks at the old man who claims to be the circus healer, and asks the crowd to confirm what Gunthred said. Yes yes he is! several with the circus people say. What just happened to Frank?! someone else asks. You can only assume hes talking about the stable boy dont forget virtually everyone has seen what just happened at the back of the group between Atlas and the stable boy Frank.

Finnan and Atlas are ready and eager to move out. Question is, if you dare to stomp straight at the Circus an area that clearly emanates powerful magical aura(s) without preparation

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Night has fallen. The sky is mainly open with patches of clouds occasionally covering a crescent moon. The carnival grounds are lit with countless candles and torches still but theres hardly any activity left Tree residents have been ordered to go home and the remaining circus people are huddled together. Gunthred, the old man, no longer emanates a magical aura Knowledge Arcana DC22 makes you realize the spell active on Gunthred was Highlight to display spoiler: {Misdirection. This allowed the spellcaster to misdirect the results from the Detect Magic spells that were cast earlier}

The path towards the Circus tents is also abundantly lit with torches so you would not have any difficulty to find your way in the dark.



Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Friday March 13th, 2020 8:37:16 PM

OOC I'm confused and could really use a map of where everything is. What is the difference between the circus tent and the House of Horrors? Are these two separate things? What sort of distances are involved here?

Elyngael notes Brawn pointing the way toward the circus tent. (tents? how many tents are there?)

She speaks up, "Brawn is saying the enemy is in the circus tent." She still has an adamantine arrow notched.

Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+17=32 ;
Friday March 13th, 2020 8:55:19 PM

OOC So I guess my knowledge rolls did not identify what he was Knowledge Arcane 32 (d20+17)
Knowledge Planes 45 (d20+27) since you didn't say anything about them.


Armand hears Elyngael shout as he racks his brain trying to identify the creature. "Hmm, maybe it's not an magical creature or an outsider. Maybe it's some sort of deity of devil."
Knowledge Religion 32 (d20+17)

He then returns to the matter at hand. "You know I for one am quite tired of all this. I say we shred the tents and bring whatever or whoever is behind all this out into the open. Owen can you have your air elemental friend start destroying the circus tents?"

He then casts Air Walk and starts walking into the air about 20 feet high.

True seeing and Detect Magic still going.
Light still cast on his glaive
Air Walk

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 Bless, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), Shield of faith (domain)
2 Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Bless Weapon (domain)
3 Dispel magic, Protection from energy, Prayer, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 x, Dismissal, Neutralize Poison, x, x (domain), Summon Monster IV (wis bonus)
5 Command Greater, x, Break Enchantment, Righteous Might (domain), x (wis bonus)
6 Heal, Blade Barrier, x (domain), Greater Dispel Magic (wis bonus)
7 Destruction, Holy Sword(domain)
}

DM Steven - sorry I must have missed the know checks. You identified our friend as a Human Lich



Air Elemental-'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, Lightning Lord:12/13, Storm Burst:10/10, TTT(Centaur), Flight 120' Perfect  d20+8=14 ;
Saturday March 14th, 2020 8:32:39 AM

{Knowledge(Arcana): 14}

'Osul thinks Elyngael is right and that Armand's idea is good, even if twice now he's asked Owen about it. Still, he request Typhon fly with him to over the main circus tent, and raise the big top. He has a back up plan - could be interesting to try it out.

Call Lightning Storm, bolt 2/13, duration: 9/130 rounds, range: 920'(long)
Summoned Typhon Round 10/13 Greater Air Elemental



Armand (Robert D) AC 25/touch11/flat 24 HP 95/95 CMD 22 Character Sheet 
Saturday March 14th, 2020 9:20:40 AM

Opps sorry 'Osul.

Also if Armand identified the creature as a lich I would have notified the Wardens.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 
Saturday March 14th, 2020 4:10:48 PM

Neshi looks a bit worried as Armand lets them know what they may be facing.

"So we have a Lich around? And one that can use a dimension door spell as well. I'm not sure I like where this is going. Thoughts, ideas?"

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20; Fly, True Seeing 
Sunday March 15th, 2020 5:26:02 PM

Owen asks Gunthred about his aura: "Did you know that you were under the effects of Misdirection, or was that an especially cheeky move on Frank's part?"

He smiles at 'Osul when Armand tells him to direct the air elemental. He speaks to his friend in Auran: Highlight to display spoiler: {"Why is it that they can never keep our names straight? We should start mixing up Armand and Atlas to see how they like it."}

Owen then speaks to the group generally: "I suppose we have a moment to ready ourselves before moving in. What's the plan?"

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 106/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying  
Sunday March 15th, 2020 6:19:33 PM

Vamir pauses as the crowd vouches for the old man, and waits for him to answer Owen. Vamir chokes down his frustration and anger, knowing this is not the time to think with his emotions. Vamir looks at Owen, "Those of us that can fly should do so, hopefully limiting chances to flee, we should advance at the same speed as those on the ground. I can cast see invisible on a few of us, well 6 of us but that will wipe out my second level spells. I don't have a clue about lich abilities so any information there would be fantastic."

Spells
Cantrips - all
1 - 6
2 - 6
3 - 7
4 - 6
5 - 4
6 - 4
7 - 3

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Monday March 16th, 2020 1:46:57 AM

FRIDAY POST

OOC: My apologies. I meant wouldn't Atlas get an AoO from the spellcasting lich?

OOC: I'm not using Detect Magic. I'm looking for the visual effects.

https://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9tza

"Although this isnt directly stated in the Core Rulebook, many elements of the game system work assuming that all spells have their own manifestations, regardless of whether or not they also produce an obvious visual effect, like fireball. You can see some examples to give you ideas of how to describe a spells manifestation in various pieces of art from Pathfinder products, but ultimately, the choice is up to your group, or perhaps even to the aesthetics of an individual spellcaster, to decide the exact details. Whatever the case, these manifestations are obviously magic of some kind, even to the uninitiated; this prevents spellcasters that use spell-like abilities, psychic magic, and the like from running completely amok against non-spellcasters in a non-combat situation. Special abilities exist (and more are likely to appear in Ultimate Intrigue) that specifically facilitate a spellcaster using chicanery to misdirect people from those manifestations and allow them to go unnoticed, but they will always provide an onlooker some sort of chance to detect the ruse."

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Monday March 16th, 2020 1:49:08 AM

OOC: Holy cow, I'm tired. I meant wouldn't Atlas get an AoO against the spellcasting lich?

DM Jeremy Edit: I think DM Steven simply forgot to mention that the Lich took a 5ft step away before casting, because it is pretty standard policy for a caster, and something a powerful being such as a Lich would most certainly do..

Finnan (Trey posting for Zach) 
Monday March 16th, 2020 1:51:57 PM

Finnan regroups with the others, stepping up next to Rattlebones and taking a deep breath before saying, "Ah, just a lich? I thought we had an undead horde after us. This should be a piece of cake, if we can find him."

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 121/138 
Monday March 16th, 2020 1:53:57 PM

Atlas also returns to the group, still shaking off that deadly touch. "A lich you say? Well, I can tell you that his touch certainly hurts." Looking about he spots 'Osul and Owen talking, "What are you two up to? It doesn't look good...for me anyway."

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 
Monday March 16th, 2020 1:54:40 PM


Don't we need to find some sort of object that is associated with him in order to really be rid of it?

DM Jeremy Battle Map 
Monday March 16th, 2020 7:10:19 PM

OOCThe site is both a traveling circus and carnival. Like any traveling carnival, there are a variety of games and exhibits, some are sheltered in large tents, such as the House of Horrors, and some are outdoors, such as the boxing ring. The tents/exhibits are laid out in city blocks much like any fair or carnival, with an exceptionally large tent at the end furthest from the Tree. This tent is the Big Top for the circus portion of the fair/circus combination. DM Steven has been referring to the Big Top as the circus tent, which of course it is, however Im thinking the small language barrier has caused some confusion. Again, for the record, the House of Horrors is just one of many exhibit tents, and as Steven has shared, the scene has moved beyond it, and you are now about three blocks from the Big Top.

Elyngael has an arrow at the ready as she tells everyone that Brawns is leading towards the Big Top.

Armand realizes that the stable boy everyone calls Frank, isnt an outsider or magical, but his religion check does identify him as a human lich (undead), but he can tell that this isn't any ordinary lich. He shares his knowledge with the others, then asks Osul to have his summoned elemental start ripping up the tents, as he casts air walk and takes to the air.

Neshi is worried about a lich, especially one that can cast dimensional door. He asks if anyone has any ideas, and asks if there is some sort of object they need to find associated with the lich.

Osul agrees with Elyngael, and likes Armands idea. He has Typhoon join as they head to the Big Top.

Owen asks Gunthred if he realised he was the subject of the misdirection spell of if Frank was messing with him as well. He cracks a joke with Osul about everyone messing up their names. He suggests they take a moment to form a plan.

Vamir is satisfied that Gunthred is innocent, He suggests that those who can fly should, advancing at the same speed as the ground crew. He asks if anyone has any ideas about Lich abilities.

Rattlebones looks to see if he notices any visible signs caused by the dimensional door spell.

Finnan isnt overly concerned about dealing with a lich.

Atlas makes it clear that the lichs touch hurts. He wonders what Owen and Osul are up to.

******************************************************************

Some of the party suggests making a plan, while Armand, Osul and his elemental friend join Rattlebones in the air. From their birdseye view, Armand, Osul and Rattlebones see three bandage wrapped humanoids heading in the general direction of the rest of the Wardens. Rattlebones didnt see any visible signs created by Franks Spell.

Gunthred answers Owen saying, I didnt even know Frank had any magical abilities, and now you are saying hes a lich, what is this world coming to! Of course I didnt know he was using a misdirection spell, I m not sure I even know what a misdirection spell is!".


Armand (Robert D) AC 29(n25)/touch11/flat 28(n24) HP 95/95 CMD 22 Character Sheet  d20+17=25 ;
Monday March 16th, 2020 7:54:31 PM

OOC Not sure how much Armand's 32 knowledge Religion will allow him to say about the lich.

Armand replies to all, "Yes a lich can be pretty hard to kill permanently unless you know where its Phylactery or soul repository is kept. But we can still destroy this body and buy some time. It is probably going to have resistance to non-magical, non-bludgeoning weapons. So put away your sharp weapons. Also I'd avoid cold and lighting spells." He contemplates for a minute. "I'd say not everyone needs see invisible, maybe one person in the air. Otherwise maybe beef up the fighters, but don't blow all your spells doing that."

At his raised elevation he spots the three bandage wrapped humanoids.
Knowledge Region 25 (d20+17)

"Ah Geez. Now it looks like he's got some mummies coming up. We don't want to deal with that disease hit so maybe a fireball would be nice over there." He points toward the mummies. The he says quietly to the party, "I sort of have a plan, I would like to keep my hammer. I plan on going toe to toe, with Righteous Mightsee spell on page 335 of book, and Holy Swordsee spell on page 297 of book cast on the hammer, and use Ward against death. 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain"

He then casts Shield of Faith on himself as he moves westward 30 feet (still 20 foot in air).

True seeing and Detect Magic still going.
Light still cast on his glaive
Air Walk
Shield of Faith +4 to AC, now in header.
Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 Bless, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), Shield of faith (domain)
2 Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Bless Weapon (domain)
3 Dispel magic, Protection from energy, Prayer, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 x, Dismissal, Neutralize Poison, x, x (domain), Summon Monster IV (wis bonus)
5 Command Greater, x, Break Enchantment, Righteous Might (domain), x (wis bonus)
6 Heal, Blade Barrier, x (domain), Greater Dispel Magic (wis bonus)
7 Destruction, Holy Sword(domain)
}

DM Edit: Armand would understand the basics about lich's such as you shared in your post, but since "Frank" isn't an ordinary lich, as Armand has identified, his knowledge wouldn't extend beyond that

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20; Fly, True Seeing 
Monday March 16th, 2020 8:14:06 PM

Owen casts Mass Bear's Endurance on the party. "That sounds like a plan, Armand. You know how I like to target spellcasters, so I'll lead off with that."

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+19=33 ;
Monday March 16th, 2020 9:27:26 PM

Elyngael moves once west with Brawn, and makes a perception check for any more bad guys approaching. d20+19=33

Elyngael has 26 temp HP
Brawn has 20 temp HP

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Monday March 16th, 2020 11:58:33 PM

"A lich is not a common creature. I'm guessing I could discover a lot about our new friend with a few divination spells." Rattlebones begins flying toward the Tree.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 106/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying  
Monday March 16th, 2020 11:58:55 PM

Vamir straightens up and reaches over to Atlas and cast death ward on him, followed by see invisible. "That should help you a little bit." The witch runs his hand over Melzat's head and smiles at him. Vamir casts see invisible on himself, and pulls his broom out,"Melzat follow us in, and for goodness sake be careful!"

Spells
Cantrips - all
1 - 6
2 - 4
3 - 7
4 - 5
5 - 4
6 - 4
7 - 3

DM Edit: For some reason I was thinking Vamir sent Melzat to the Tree for safety, he has a marker on the map now.

DM Jeremy Battle Map 
Tuesday March 17th, 2020 6:16:54 AM

I forgot to mention, you should have full editing rights, so you should be able to move your markers and what not.

Air Elemental-'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, Lightning Lord:12/13, Storm Burst:10/10, TTT(Centaur), Flight 120' Perfect 
Tuesday March 17th, 2020 8:30:11 AM

OOC: My eyes, my eyes! The maps hurts them! :) Editing appears to work

The air elemental 'Osul chuckles at Owen's suggestion. Maybe the elementals both do?

The greater elemental double moves throught the air 200' to above the big top.
'Osul single moves over the emineminems, drift down slightly (to +40') as he goes, and starts casting a spell (half a round now,...).



Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Tuesday March 17th, 2020 1:28:14 PM

OOC: My apologies for the brief posting for the past few days. Due to the coronavirus, we had to cancel a big family vacation we have been planning for over six months. I have had to make a bajillion phone calls to cancel/reschedule on top of regular work. I completely missed that enemies just appeared. Rattlebones will act accordingly.

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 121/138 
Tuesday March 17th, 2020 3:07:03 PM

Atlas nods a thanks to Vamir, "I feel like I'm at a disadvantage in this battle, so every little bit helps. Thank you."

Atlas listen's to what Armand has to say and heads towards the supposed mummies, sticking to the ground for the time being.

-------------------------------------------------------
Bear's Endurance: +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth.

Death Ward: +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.

See Invisibility: can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible.



DM Jeremy Battle Map  d3=2 ; d20+8=20 ; d20+8=21 ; 4d8=18 ; 4d8=18 ; d20+8=13 ;
Tuesday March 17th, 2020 7:09:55 PM

Armand gives some insight on the basics of liches, and some advice, on how to deal with them. He recognizes the bandaged humanoids as Mummy Lords, and realizes that they can cast spells as a cleric, as well as channel negative energy. He knows they are immune to cold and electricity, and have undead traits. He wishes to go toe to toe with Frank.

Owen casts mass bears endurance on the party, as he tells Armand he likes his idea, and plans on taking out any casters first.

Elyngael and Brawn move a smidge and two bandage wrapped humanoids carrying spears turn the corner, heading towards the party.

Vamir gives Atlas some protection, gets his broom ready, then warns Melzat to be careful

Rattlebones believes that since Liches arent common creatures, he feels some divination spells may reveal somethings about Frank, as such he begins to head back to the Tree You should be able to get Tree in 2 rounds

Osul chuckles with Owen, then sends Typhoon over to the Big Top, while he heads over to the mummies, and begins to cast a spell.

[b]Atlas
thanks Vamir then heads toward the Mummy Lords.

******************************************************************

The Mummies arent planning on just sitting back and letting Osul finish his spell. The orange and red mummies each cast a spell while holding up their unholy symbols. (DC 17 spellcraft Osul only) Highlight to display spoiler: { they are casting Dread Bolt} Something resembling arrows made of pure darkness fly from their unholy symbols, both hitting the Druid (one hitting touch AC 20, and the other hitting touch AC 21) Osul takes 18 damage from the first one, and 18 damage from the second one. He can make 2 (one for each spell) DC 17 will saves for half damage and will have to make 2 concentration checks to keep his spell. After the two Mummy Lords cast their spells, all three scatter. As the green mummy lord turns the corner, it sees Atlas, holds up his unholy symbol, and casts a spell of his own. (DC 17 spellcraft Atlas, Armand, and Elyngael only)Highlight to display spoiler: { it cast Dread Bolt} an arrow made up of darkness flies from the unholy symbol, but misses its mark.


Armand (Robert D) AC 29(n25)/touch11/flat 28(n24) HP 95(+26)/95(+26) CMD 22 Character Sheet  10d6=42 ;
Tuesday March 17th, 2020 8:13:18 PM

"Did I not ASK one of you wizardly types to cast a fireball while those mummies are grouped?" Armand shouts.

When he see's the mummy's start casting he realizes his error. "My mistake those are not regular mummies, THEY ARE MUMMY LORDS. YOU DON'T WANT TO MELEE WITH THEM. Spellcasters need to take them out!"

So saying Armand air walks 50 feet north and casts Destruction at Orange Mummy Lord.
Fortitude save 23, if fail take 130 hitpoints damage. If save take 42 hitpoints damage (10d6)

True seeing and Detect Magic still going.
Light still cast on his glaive
Air Walk
Shield of Faith +4 to AC, now in header.
Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.

Please note Ward against death is not yet active.

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 Bless, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), x (domain)
2 Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Bless Weapon (domain)
3 Dispel magic, Protection from energy, Prayer, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 x, Dismissal, Neutralize Poison, x, x (domain), Summon Monster IV (wis bonus)
5 Command Greater, x, Break Enchantment, Righteous Might (domain), x (wis bonus)
6 Heal, Blade Barrier, x (domain), Greater Dispel Magic (wis bonus)
7 x, Holy Sword(domain)
}

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 106/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying  
Tuesday March 17th, 2020 8:21:12 PM

Vamir nods at Atlas and smiles, "You did ask once if I had spells that would keep you from having to see Gargul again. I'm just doing my part." Vamir pushes off and ascends moving to AD 29. Vamir slowly follows and moves to AC 30.

Spells
Cantrips - all
1 - 6
2 - 4
3 - 7
4 - 5
5 - 4
6 - 4
7 - 3

OOC: I am working on an older tablet and it will not allow me to move my marker. If anyone could assist I would appreciate it greatly.
DM OOC: I thought I stopped by to grab him to be honest. If I am in incorrect he can be safely placed in our rooms.

(RD got you moved)

(RD posting)Finnan (Zach R.) -HP 122/122 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 85/85 AC 30/ T 13 / F 26 - CMD 27   d20+24=37 ; d6+15=16 ;
Tuesday March 17th, 2020 8:21:30 PM

his character sheet says favored enemy undead+6, nothing about arrow types so I'm assuming he doesn't have adamantine to get through DR.

Finnan moves forward and takes out his +1 Dark Wood Comp. LongBow Might +8. He shoots at Green Mummy lord.
To hit 37 (d20+24) only one shot since he moved this round. Damage 16 (d6+15, he normally has +9 to damage but added in his +6 for favored enemy).

Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:  10d6=39 ; d20+14=31 ;
Tuesday March 17th, 2020 8:29:28 PM

At Armand's "mummy / fireball" comment, Neshi takes him at his word and quickly whips off a fireball spell centered on YZ 20.

fireball - damage 39 points - Reflex DC 23 for 1/2 damage. Spell resistance 31

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+21=27 ; d20+16=17 ; d20+11=30 ; d8+6=14 ; d8+6=12 ; d6=6 ; d6=1 ;
Tuesday March 17th, 2020 9:34:52 PM

Elyngael loads adamantine arrows and shoots at the green mummy lord with her composite +2 shocking longbow:
d20+21=27, d20+16=17, d20+11=30
damage d8+6=14, miss, d8+6=12; electrical d6=6,d6=1

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20; Fly, True Seeing 
Tuesday March 17th, 2020 10:24:27 PM

Owen disappears using his invisibility field, then flies over to Atlas and casts Displacement on him.

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Wednesday March 18th, 2020 1:12:38 AM

TUESDAY POST

Rattlebones has little that can directly affect the undead -- being an illusion and divination specialist -- and settles on helping to control the battlefield. With a twiddle of his fingers and a few arcane mutters, he summons a wall of stone to keep the orange mummy at bay (6 inches thick and 15 feet wide).

He then floats 15 feet south, maintaining invisibility, to throw off the mummy's ability target him.

Mage Armor 11/11 hours
Invisibility ON
Read Magic ON
HP 104/104

Air Elemental-'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:63/81, Wildshape(XV):6/7, Lightning Lord:12/13, Storm Burst:10/10, TTT(Centaur), Flight 120' Perfect  d20+5=25 ; d20+15=27 ; d20+15=19 ; d20+20=39 ; d20+20=31 ;
Wednesday March 18th, 2020 8:10:42 AM

{Spellcraft: 25 (Nat 20)}
"Dread Bolt!? What's'at?"
{Will saves: 27 and 19 (for half damage of 9 and 9 damage respectively DR5/ doesn't help here, right?)}
{Concentration checks: 39 and 31 (and Combat Casting for another +4?)}
They might both be enough. Please confirm so I can post my new rounds actions accordingly


DM Edit: Both concentration checks succeed, but DR doesn't help verses a spell. https://www.d20pfsrd.com/magic/all-spells/d/dread-bolt/


Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:  13d6=40 ;
Wednesday March 18th, 2020 8:24:39 AM

Following up his fireball with yet another spell Neshi Lets loose with and elemental blast, again centered on ZY 20.

Elemental Blast: 40 points - reflex DC 24 1/2 damage

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 71/71; CMD: 20; Fly, True Seeing 
Wednesday March 18th, 2020 10:54:17 PM

Owen whispers to Atlas: "Go get 'em, buddy."

Atlas Sunowl (Trey) DISPLACED AC: 34 (T 17 FF 27) , CMD: 31, HP 147/164  d20+23=36 ; d8+10=15 ; 2d6=2 ;
Thursday March 19th, 2020 1:17:10 AM

Atlas growls when he hear's what Armand says, "You're always trying to keep me out of the fun. Fine then, I'll just do this..." As he trails off Atlas yells "Fly" and begins to fly across the ground at the Mummy near him. He performs an act known as a Spring Attack, artfully slicing at the creature while avoiding an attack of opportunity. As he hits the creature he shoots up and drifts back a little towards the group.

-------------------------------------------------------
Attack Green Mummy (+1 Holy Longsword): 1d20+23=36
Damage: 1d8+10=15-10(DR)=5
Holy Damage: 2d6=2

Total Damage: 7

Bear's Endurance: +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth.

Death Ward: +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.

See Invisibility: can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible.

Displacement: The creature benefits from a 50% miss chance as if it had total concealment.


(addendum) Air Elemental-'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:63/81, Wildshape(XV):6/7, Lightning Lord:12/13, Storm Burst:10/10, TTT(Centaur), Flight 120' Perfe  d3=2 ;
Thursday March 19th, 2020 3:47:15 AM

Someone removed 'Osul from the map!
Despite the hampering, 'Osul completes the spell. Below him two augmented ettins appear, and as a pair set upon or off after the Mummy Lords. Meanwhile, 'Osul catches up with Typhon, who should have already started work on the larger tent.

Augmented ettins four atttacks each (+14/+9 and +14/+9 for 2d6+8 damage), Feats Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack

DM Jeremy Battle Map  d20+11=25 ; d20+7=14 ; d20+7=14 ; d20+7=18 ; d20+7=26 ; d20+7=25 ; d20+7=18 ; 5d6=18 ; 5d6=21 ; 5d6=17 ; 12d6=37 ;
Thursday March 19th, 2020 6:42:16 AM

Armand doubles down on his request for a fireball, and warns against melee. He casts destruction on the orange mummy lord, who seems to shrug off some of the attack (rolled 25 for save)

Vamir tells Atlas that he is just fulfilling his request to keep him from meeting Gargul, then flies off.

Finnan fires an arrow at the green mummy lord hitting him square in the chest though the mummy is able to shake off some of the pain (DR/--)

Neshi delivers Armands fireball and all three are too slow to get out of the way and take the full blast of the spell, and then releases an elemental blast all but the red save for half

Elyngael fires off a barrage on the green mummy lord but notices even her adamantine arrows arent cutting through the DR, (they have DR everything) also she realized the shock seems to have no effect.

Owen goes invisible and then casts displacement on Atlas

Osul summons a couple of ettins and then joins Typhoon. you are in control of the ettins so you can move them next round

Atlas does a fly by attack

Rattlebones creates a stone wall

******************************************************************

Typhoon and Osul begin lifting on the Big Top, and at first the stakes hold, but with a second mighty tug, the tent comes free, stakes, ropes canvas and all. However what they release from inside the tent, they may wish, they left alone for in the tent Frank is hiding along with the mighty Ogre Fuand, however something is very different about the friendly ogre. His skin is very pale, and he has what appears to be a fresh slash across his throat. Besides Frank and Fuand, there is also a colossal sized horde of zombies, and another mummy lord. Frank casts a spell, and a bolt of lightning shoots out of his hand hitting Typhoon, then turns and hits 'Osul. (chain Lightning)Typhoon and 'Osul take 37 electrical damage. Typhoon DC 32 reflex for half, 'Osul DC 31 reflex for half.

Meanwhile the original Mummy Lords each attempt to heal themselves and inflict pain to any within 30ft of them via channeling negative energy. The Orange heals himself and the Green for 18, the Green heals himself, the Orange and the Red for 21, and the Red heals himself and the Green for 17. Both of Osuls new ettins receive the blast of all three negative channels and take 18,21,and 17 damage they are allowed 3 DC 21 will saves for half damage (one for each)

Orange Mummy Lord 41/103HP AC 24
Red Mummy Lord 62/103 HP AC 24
Green Mummy Lord 81/103 HP AC 24
Light Blue Mummy Lord 103/103 HP AC 24
Zombie Horde ?/? HP ? AC
Undead Fuand ?/? HP ? AC
Frank (AKA. Francisco Van Studen) ?/? HP ? AC


Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:  d6+4=9 ; d20+18=27 ;
Thursday March 19th, 2020 9:44:37 AM

Moving forward, Neshi turns and casts another spell this time centered on AC 18.

Black Tentacles - CMB 27 (this round) - CMD 28{/b} (for the purposes of escaping the grapple) - If the tentacles succeed in grappling a foe(s),those foes take [b]9 points of damage and gains the grappled condition. Grappled opponents cannot move without first breaking the grapple. All other movement is prohibited unless the creature breaks the grapple first. The black tentacles spell receives a +5 bonus on grapple checks made against opponents it is already grappling, but cannot move foes or pin foes. Each round that black tentacles succeeds on a grapple check, it deals an additional 1d6+4 points of damage.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, True Seeing, MBE, Haste 
Thursday March 19th, 2020 3:43:49 PM

Owen quickly casts Haste on the party, then uses his newfound speed to fly up and closer to the Big Top. Remaining invisible, he uses a burst of heroic effort to cast Feeblemind on the lich. It must make a DC 22 Will save to resist, at a -4 penalty if can cast arcane spells.

(RD posting)Finnan (Zach R.) -HP 122/122 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 85/85 AC 30/ T 13 / F 26 - CMD 27   d20+24=36 ; d6+15=16 ; d20+19=28 ; d6+15=19 ; d20+14=34 ; d20+14=22 ; d6+15=17 ; d20+24=28 ; d6+15=18 ;
Thursday March 19th, 2020 5:55:39 PM

Finnan takes a 5 foot step and unleashes on the Green Mummy Lord.

+1 Dark Wood Comp. LongBow Might +8 (adding in his +6 favored enemy undead).
Arrow One, 36 (d20+24) damage 16 (d6+15)
Arrow two, 28 (d20+19) damage 19 (d20+15)
Arrow three, 34 (d20+14), Crit, not confirmed with at 22, damage 17 (d20+15)

Finnan earned a hero point fighting the Ogre so I'm going to use that to shoot one more time.
Hero point arrow,
To hit 28 (d20+24) damage 18.

IF the Green Mummy lord goes down he will shift to the Red Mummy Lord.

Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.


Armand (Robert D) AC 29 (n25)/touch11/flat 28 (n24) HP 95/95(+26) CMD 22 Character Sheet  5d8=20 ; d20+10=30 ; d20+10=12 ; 10d6=28 ;
Thursday March 19th, 2020 6:27:27 PM

OOC had to go back and count, I had 2 holy smites on the google character sheet and I only used one, so I'm adjusting spells left.
Armand being elevated can see what 'Osul and company have revealed. He decides to inform the ground troops. "Hey guys, there's a huge zombie horde where the main circus tent used to be. Also looks like the lich has some other heavy handed bad guys helping him still. 'Osul is going to need some help up there."

Armand will cast his remaining Holy Smite at the zombie horde and the zombie master up there.
Holy Smite will save DC20, Damage 20 and blinded 1 round (sv = half damage and not blinded).

Armand then calls on his heroic reserve (spending only hero point) and casts Searing Light at the Orange Mummy Lord.
Searing light, no save, range touch 30 (d20+10) Crit, Confirm 12 (d20+10) not confirmed.
Damage 28 (10d6)

He then clicks his heels together activating his boots of speed and heads west. "I'm going on, I hope you can at least keep these mummy lords busy."

True seeing and Detect Magic still going.
Light still cast on his glaive
Air Walk
Shield of Faith +4 to AC, now in header.
Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.

Please note Ward against death is not yet active.

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 Bless, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), x (domain)
2 Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Bless Weapon (domain)
3 Dispel magic, Protection from energy, Prayer, Daylight, Searing Light(wis bonus), x (domain)
4 x, Dismissal, Neutralize Poison, x, x (domain), Summon Monster IV (wis bonus)
5 Command Greater, x, Break Enchantment, Righteous Might (domain), x (wis bonus)
6 Heal, Blade Barrier, x (domain), Greater Dispel Magic (wis bonus)
7 x, Holy Sword(domain)
}

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+21=31 ; d8+6=12 ; d20+16=18 ; d20+11=15 ;
Thursday March 19th, 2020 6:34:29 PM

Elyngael exclaims, "It doesn't appear I'm doing much good with what I've got. I'm not great on undead battles."
She continues to shoot at the green mummy lord with her composite +2 shocking longbow:
first arrow (d20+21=31) hit, damage normal (d8+6=12)
second arrow (d20+16=18) miss
third arrow (d20+11=15) miss

Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.

Brawn stands ready.
AC 29 /touch16/flat 27 HP 94/94(+26) CMD 24

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 
Thursday March 19th, 2020 7:31:34 PM


Neshi reponds to Armand's call.

"Give me a moment . I am working on the whole zombie thing........"

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 104/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying   d4=2 ;
Thursday March 19th, 2020 10:22:34 PM

Vamir shudders and casts a quickened Spectral Hand with his Rod of Quicken. Vamir flies forward to Z23 and sends his hand out to touch Atlas's longsword, imbuing it with the disrupting property. Melzat moves quickly forward to AD31.

Disrupting Weapon: This spell makes a melee weapon deadly to undead. Any undead creature with HD equal to or less than your caster level must succeed on a Will save or be destroyed utterly if struck in combat with this weapon. Spell resistance does not apply against the destruction effect.

Spells
Cantrips - all
1 - 5
2 - 4
3 - 7
4 - 5
5 - 3
6 - 4
7 - 3

Air Elemental-'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:26/81, Wildshape(XV):6/7, Lightning Lord:12/13, Storm Burst:10/10, TTT(Centaur), Flight 120' Perfe  d20+18=23 ; d20+9=25 ; d20+5=15 ; d20+5=7 ; d20+5=22 ; d20+5=7 ; d20+5=23 ; d20+5=25 ; d20+14=24 ; 2d6+8=16 ; d20+9=22 ; d20+14=23 ; d20+9=20 ; d20+14=30 ; 2d6+8=14 ; d20+9=20 ; d20+14=31 ; 2d6+8=14 ; d20+9=24 ; 2d6+8=11 ;
Friday March 20th, 2020 4:35:11 AM

[i]Typhon's Reflex Save 23 vs 32 fails (HP: 149, Damage: 37) and Osul's Reflex Save 25 vs 31 for 37 more damage.
The Ettins Will Saves are (Pi-Rou: 15, 5, and 22!) for 45 damage and (Bay-Yon: 7, 23!, and 25!) 36 damage respectively. Each started with 85 HP.

The Pi-Rou Ettin takes a 5' step towards the Orange Mummy Lord and swings with its flails, (AC24 for 16 damage, AC22 miss, AC 23 miss, and AC20 miss), while Bay-Yon Ettin takes a 5' step towards the Red Mummy Lord and swings with its flails, (AC30 for 14 damage, AC20 miss, AC 31 for 14 damage, and AC24 for 11 damage)

To Typhon he says (in Auran), while pointing at the horde, "How many of those do you think you can get in the air at once? It will be time to go home when you're done.". Typhon goes Whirlwind on the horde, before returning to his native plane.

'Osul looks for cover, because hundreds of square feet of tent won't do. He drapes it over himself, dragging it behind him as he drifts 80' down map, lands, and assesses his situation.

DM Jeremy Battle Map  d20+12=13 ; d20+11=13 ; d20+6=12 ; 2d8+7=21 ; d4=3 ; 6d8=16 ; 6d8=29 ; 6d8=20 ;
Friday March 20th, 2020 6:57:11 AM

Neshi casts black tentacles, successfully grappling both the red and green Mummy Lords, and lets Armand know he is thinking up something for the zombie hord.

Owen casts haste on the party then while invisible flies over and casts feeble mind on Frank, however, Armand must have forgot to tell him that undead are immune to mind effects.

Finnan lets fly with his bow hitting the green mummy lord 4 times.

Armand casts holy smite on the zombie horde, and the mummy lord leading them. They both failed, and are now blinded, though the blindness really has no effect on the horde (A horde is basically a Swarm made up of small sized or larger creatures) He then casts searing light on the orange mummy lord.

Elyngael lets fly again, but only hits once.

Vamir quickly summons his spectral hand then uses it to make Atlass sword an undead slaying machine. (BTW the spell should last 13 rounds)

Osul has his ettins attack the orange and red mummy lords, the ettins are able to hit them, but the damage seems greatly reduced. He asks Typhoon to whirlwind the zombie horde, and even though the Horde seems to have taken some damage from the attack it didnt have much effect on the overall mass of the horde. He then dismisses Typhoon and withdraws.

******************************************************************

The Zombie Horde begins moving towards the Wardens like a massive juggernaut, destroying everything in its path. It rips through tents like they arent even there, leaving nothing but shredded canvas and broken poles in their wake. Though blinded, the light blue mummy horde has no problem following the horde as it wrecks its destruction.

Undead Fuand, with a command from his new master, uses his crazy land speed (70 ft) to move closer to the fray, carrying his master. While Frank casts enlarge person on Fuand.

The Three original mummy lords activate their great despair aura (a free action) anyone with 30ft mys make a DC 19 will save or be paralized with fear for 3 rounds. This includes both ettins, and Neshi. The green looks up at Atlas and a blast of fire and sand come flying out of its mouth in a 40 ft cone hitting him for 16 fire and slashing damage, DC 19 reflex for half. The red mummy lord does the same towards Neshi blasting him with 29 fire and slashing damage, DC 19 reflex for half, and the orange aims his breath weapon at the two ettins for 20 fire and slashing damage, DC 19 reflex for half.


Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 mage armor, , spell resistance energy resistance, haste  d20+12=29 ;
Friday March 20th, 2020 8:18:33 AM

Shrugging off the wave of fear that brushes his mind, Neshi moves quickly and then cast a spell. causing the area below the horde and Faund, frank and the blue mummy turn to deep thick mud.

[b}Transmute Rock to Mud: No save: 26 10 foot cubes of rock. [/b}

A creature unable to levitate, fly, or otherwise free itself from the mud sinks until hip- or chest-deep, reducing its speed to 5 feet and causing a 2 penalty on attack rolls and AC. Brush or similar material thrown atop the mud can support creatures able to climb on top of it. Creatures large enough to walk on the bottom can wade through the area at a speed of 5 feet.

DM EDIT: Neshi still need to make the reflex save verses the mummy lords breath weapon, the damage is both slashing and fire.


Air Elemental-'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:26/81, Wildshape(XV):6/7, Lightning Lord:12/13, Storm Burst:10/10, TTT(Centaur), Flight 120' Perfe  d20+5=9 ; d20+5=11 ; d20+13=26 ; 3d6=8 ; 2d6=5 ;
Friday March 20th, 2020 10:09:23 AM

Pi-Rou Will Save: 9 failed - paralysed, round 1 of 3, Bay-Yon Will Save 11 failed - paralysed, round 1 of 3. Effectively unable to make the subsequent Reflex save, they take another 20 damage each for totals of 65 and 56 respectively.

'Osul casts Sleet Storm on most of the nearby, approaching force. He then digs deep, drawing upon some heroic power to cast Ice Storm (SR Check: 26) for 8 points of bludgeoning damage and 5 points of cold damage. Seeing some support nearby, he drifts around to the next intersection.

1 Hero Point Spent for an Extra Action
Sleet Storm and Ice Storm Round 1 of 13
Pi-Rou Ettin and Bay-Yon Ettin Round 3 of 13


Atlas Sunowl (Trey) DISPLACED AC: 34 (T 17 FF 27) , CMD: 31, HP 131/164  d20+12=14 ; d20+23=36 ; d8+10=11 ; 2d6=6 ;
Friday March 20th, 2020 11:01:44 AM

Atlas sweeps down and attacks again, but this time he target's the other mummy as he moves towards the zombie horde. He hover's above the tent looking about to see what would be his best move next.

----------------------------------------------------------
Reflex Save: 1d20+12=14 (failed)

ooc: DM, did you do the 50% chance of miss with the attack? Atlas is displaced as noted in the header and spells. Thank you!

Attack Orange Mummy (+1 Holy Longsword): 1d20+23=36
Damage: 1d8+10=11-10(DR)=1
Holy Damage: 2d6=6

Total Damage: 7

Bear's Endurance: +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth.

Death Ward: +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.

See Invisibility: can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible.

Displacement: The creature benefits from a 50% miss chance as if it had total concealment.



DM Edit: its an area effect breath weapon (40ft cone) so displacement wouldnt help, as Atlas would still be in the area. Also as soon as Atlas gets within 30ft of the Mummy Lords, he has to make a DC 19 will save verses its active fear aura or be paralyzed with fear for 3 rounds.

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Friday March 20th, 2020 11:46:49 AM

Rattlebones flies silently and invisibly westward, and casts a spell to summon a sleet storm on top of the horde.

(Cast sleet storm. "A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it cant move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).")

Mage Armor 11/11 hours
Invisibility ON
Read Magic ON
HP 104/104
Sleet Storm 11/11 rounds

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 mage armor, , spell resistance energy resistance, haste  d20+13=23 ;
Friday March 20th, 2020 12:38:14 PM

(OOC: Sorry about that. I missed that part of the post. Please separate fire and slashing damage as Neshi has fire resistance 20)

Neshi ignores most or all of the fire damage sent his way and only takes a small amount of slashing damage from the Mummy Lord's spell as he hastily moves away Reflex DC 24 (forgot haste bonus).

DM Edit: Accordingly to the description in the state block, all the damage is both fire and slashing. It describes it as super heated sand

Atlas Sunowl (Trey) DISPLACED AC: 34 (T 17 FF 27) , CMD: 31, HP 131/164  d20+11=12 ;
Friday March 20th, 2020 1:33:05 PM

Atlas feels a wave of fear roll over him and an unnatural feeling takes over his body. He freezes in mid-air, unable to attack or flee, to afraid to do anything.

--------------------------------------------------------
Will Save (Mummy Fear Aura): 1d20+11=12 (fail)

ooc: Makes sense, thank you! You can cancel my attack in the above post, didn't make it there before freezing in fear. I have adjusted Atlas' spot on the map to reflect this.


Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:90/99 mage armor, , spell resistance energy resistance, haste 
Friday March 20th, 2020 3:09:30 PM

(I get that, and I'm not trying to be difficult I just want to figure out how much actual damage Neshi should take. 1/2 of 29 = 15 resistance to fire 20, so ignore or take half as physical non fire damage? )

DM Edit: He would take 1/2 of the total as slashing damage, I would allow stone skin to work since it is physical damage

Armand (Robert D) AC 29 (n25)/touch11/flat 28 (n24) HP 95/95(+26) CMD 22 Character Sheet  d8=6 ; d8=7 ; d8=8 ; d8=7 ;
Friday March 20th, 2020 5:42:58 PM

Armand moves westward next to air elemental 'Osul. Armand has seen 'Osul in this form before but now his wind shape looks a little tattered.

Armand reaches out a hand and burns his Neutralize poison spell to cast Cure Critical Wounds on 'Osul.
Heal 41 hit points (4d8+13).

True seeing and Detect Magic still going.
Light still cast on his glaive
Air Walk
Shield of Faith +4 to AC, now in header.
Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.
Hasted

Please note Ward against death is not yet active.

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 Bless, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), x (domain)
2 Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Bless Weapon (domain)
3 Dispel magic, Protection from energy, Prayer, Daylight, Searing Light(wis bonus), x (domain)
4 x, Dismissal, x, x, x (domain), Summon Monster IV (wis bonus)
5 Command Greater, x, Break Enchantment, Righteous Might (domain), x (wis bonus)
6 Heal, Blade Barrier, x (domain), Greater Dispel Magic (wis bonus)
7 x, Holy Sword(domain)
}

(RD posting)Finnan (Zach R.) -HP 122/122 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 85/85 AC 30/ T 13 / F 26 - CMD 27   d20+24=35 ; d6+15=17 ; d20+19=30 ; d6+15=21 ; d20+14=29 ; d6+15=20 ; d20+24=29 ; d6+15=21 ;
Friday March 20th, 2020 5:55:30 PM

OOC, you didn't post the stats on the mummy lords as to how much hp damage they took from last round. Would be nice to know where they are undead wise.

Finnan continues to shoot at the Green Mummy Lord.

+1 Dark Wood Comp. LongBow Might +8 (adding in his +6 favored enemy undead).
Arrow One, 35 (d20+24) damage 16 (d6+17)
Arrow two, 30 (d20+19) damage 21 (d6+15)
Arrow three, 29 (d20+14), damage 20 (d6+15)

Hasted attack
To hit 29 (d20+24) damage 21 (d6+15).

IF the Green Mummy lord goes down he will shift to the Red Mummy Lord.

Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.
Hasted

OOC, Finnan's character sheet says something about a Riding and Shooting Feat? Should he be riding his bear?

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+21=31 ; d8+6=9 ; d20+16=26 ; d8+6=11 ; d20+11=25 ; d8+6=8 ; d20+21=27 ; d8+6=9 ;
Friday March 20th, 2020 7:41:35 PM

There's not much else to be done right now so Elyngael continues to shoot at the green mummy lord with her composite +2 shocking longbow (not including shock damage right now since you said it's immune):
first arrow (d20+21=31) hit, damage normal (d8+6=9)
second arrow (d20+16=26) hit, damage normal (d8+6=11)
third arrow (d20+11=25) hit, damage normal (d8+6=8)

Hasted arrow: (d20+21=27) hit, damage normal (d8+6=9)

Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.
Hasted

Brawn stands ready.
AC 29 /touch16/flat 27 HP 94/94(+26) CMD 24

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, True Seeing, MBE, Haste, Stoneskin 
Friday March 20th, 2020 8:32:08 PM

Owen casts Stoneskin on himself and thinks about what to do next.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 104/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying   d20+17=23 ;
Friday March 20th, 2020 10:08:01 PM

Vamir watches is horror as Atlas is overcome by the mummy's aura. Vamir casts flesh to stone on the creature (Fortitude save DC: 21 SR: 25). Vamir then flies 30 feet up, and shouts above the noise "Atlas is frozen! He might need a little help!"

Spells
Cantrips - all
1 - 5
2 - 4
3 - 7
4 - 5
5 - 3
6 - 4
7 - 3

OOC: I forgot my elven bonus to overcome SR. That is the additional +2

DM Jeremy Battle Map  d20=18 ; d20+2=9 ; d20+1=5 ; d20+1=19 ; d20+11=26 ; d20+28=38 ; 3d8+20=27 ; d4=2 ; 5d6=18 ; 5d6=20 ; 5d6=20 ;
Saturday March 21st, 2020 11:06:02 AM

For clarity on the Mummy Lords breath weapon, which does both fire and slashing damage simultaneously. Think of it like a weapon that does two types of damage at the same time, like the morning star, which does both bludgeoning and piercing simultaneously. If an opponent is immune to piercing damage when you hit it with a morning star, that has no effect on the bludgeoning damage, and the creature still takes full damage from the weapon.

Neshi tries turning rocks to mud, but you are on grassy ground. Though the grass is quite trampled from all the people. (Remember you are in the grassy areas around the Tree)

Osul casts sleet storm on the newcomers. Somehow the horde made the acrobatics check and can move at speed (rolled 18) However the mummy lord and Fuand did not. Frank made the check, but he is hovering about a foot off the ground, so he is unaffected anyways. He then casts Ice storm on Fuand, Frank, and the horde. Frank and Fuand seem to take the appropriate damage, but the horde seems undamaged. (DR Slashing and immunity to cold) the difficult terrain affects everyone but Frank due to his flight.

Atlas tries a hit and run attack against, but is overcome by its fear aura, and is paralized with fear. Luckily he is flying via magic and not wings, or he would have plummeted to the ground.

Rattlebone adds to Osuls sleet storm, this time the horde failed.

Armand gives some much need healing to Osul

Finnan keeps firing at the green mummy lord, as he hasnt anything else to do. He hits it all three times. (sorry about not transferring the monster stats, they were in my write up in docs, but somehow I failed to transfer them along with everything else. As far as the Bear riding, unless Finnan gains a lot from riding I wouldnt worry about it. If he does gain something, we can ret-con it that he is riding Shepa)

Elyngael also keeps firing at the green mummy. She hits three times, but only one of the arrows seems to have any effect.

Owen gives himself some stone skin and tries to come up with a plan.

Vamir tries turning the orange mummy lord to stone, but the creature is able to shrug it off (rolled 25). He lets everyone know that Atlas may be in trouble.

******************************************************************

With a sigh of exasperation, Frank grabs Fuands arm and casts a spell. The two powerful undead disappear, only to reappear a moment later by Brawn and Elyngael. The mighty undead ogre takes a swing at Elyngael with his ogre hook Hitting AC 38 for 28 slashing damage, and she must make a DC 19 fortitude save or be paralized for 3 rounds

The Horde and its mummy lord are unable to move this round due to the sleet storm spells.

The red, orange and green mummy lords channel negative energy to heal each other, and harm Atlas, and the two ettins. The orange heals himself and the green, while hitting Atlas and both ettins for 18 damage (DC 21 will for half). The green heals himself, the orange and the red, while hitting Atlas and both ettins with 20 damage (DC 21 will for half), The red heals himself and the green, while hitting both ettins with 20 damage (DC 21 will for half). Luckily Atlas is currently immune to negative energy, which causes a howl of frustration from the orange mummy lord, as he is the only one who witnessed it.


Orange Mummy Lord 45/103 HP AC 24
Red Mummy Lord 84/103 HP AC 24 grappled
Green Mummy Lord 79/103 HP AC 24 grappled
Light Blue Mummy Lord 83/103 HP AC 24 blind
Zombie Horde 119/160 HP AC 13
Undead Fuand 167/176 HP 26 AC
Frank (AKA. Francisco Van Studen) 182/195 HP 24 AC


Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:90/99 mage armor, , spell resistance energy resistance, haste 
Saturday March 21st, 2020 11:40:58 AM

Red and green are still tentacle grappled, how are they still casting???

DM Edit: Channeling energy isnt a spell, all it requires is holding ones holy or unholy symbol, it doesnt even provoke AoOs


Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:90/99 mage armor, , spell resistance energy resistance, haste  d6+4=7 ; 10d6=30 ;
Saturday March 21st, 2020 11:48:46 AM

(OOC: dang hit the wrong button.)

Both red and green take 7 more points of damage from the black tentacles.

Neshi more than a bit irritated about the spell not happening, lashes out at the horde, and the blue mummy.

[b] Fireball : 30 points reflex DC 24 for 1/2 damage.

(RD posting)Finnan (Zach R.) -HP 122/122 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 85/85 AC 30/ T 13 / F 26 - CMD 27   d20+24=28 ; d10+27=30 ; d20+24=29 ; d10+27=32 ; d20+11=14
Saturday March 21st, 2020 12:14:42 PM

Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.
Hasted (+1 to AC)

Finnan drops his bow and unlimbers his great sword and goes after Faud. "Let's go Steapa."

1 swing with Great sword, power attacking.
To hit 28 (d20+24) damage 30 (d10+27)

Hasted attack w/great sword, power attacking.
to hit 29 (d20+24) damage 32 (d10+27)

Steapa AC 30, touch 12, flat-footed 27
Bite 14 (d20+11) miss

Armand (Robert D)AC 32 (n25)/touch14(n11)/flat 30 (n24) HP 95/95(+26) CMD 22 Character Sheet 
Saturday March 21st, 2020 12:26:11 PM

Seeing the lich and ogre instantly transport behind the scenes, Armand says, "You %#(M#@(" He drops his glaive and draws his +1 adamantine hammer as he begins traveling eastward again. Then he casts Holy Sword on his hammer.

True seeing and Detect Magic still going.
Light still cast on his glaive
Air Walk
Shield of Faith +4 to AC, now in header.
Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.
Hasted +1 to AC, +1 to attacks.
Holy Sword 13/13 rounds (weapon becomes +5 Holy weapon, does +2d6 on evil opponents, emits magic circle against evil=protection from evil spell 10'radius +2 to AC recorded, +2 to saves)

Please note Ward against death is not yet active.

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 Bless, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), x (domain)
2 Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Bless Weapon (domain)
3 Dispel magic, Protection from energy, Prayer, Daylight, Searing Light(wis bonus), x (domain)
4 x, Dismissal, x, x, x (domain), Summon Monster IV (wis bonus)
5 Command Greater, x, Break Enchantment, Righteous Might (domain), x (wis bonus)
6 Heal, Blade Barrier, x (domain), Greater Dispel Magic (wis bonus)
7 x, x(domain)
}

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116  d20+17=24 ; d20+21=31 ; d8+6=11 ; d6=3 ; d6=4 ; d20+16=27 ; d8+6=8 ; d20+11=19 ; d20+21=34 ; d8+6=8 ; d6=2 ;
Saturday March 21st, 2020 4:53:03 PM

Elyngael will use a hero point for a +8 to her fortitude roll.
Fortitude save d20+17=24

Elyngael will take a 5 foot step back and fire over Finnan's head at the really big undead ogre.

first arrow (d20+21=31) hit, damage normal (d8+6=11) electrical (d6=3)
second arrow (d20+16=27) hit, damage normal (d8+6=8) electrical (d6=4) (I accidentally rolled that after the first d6 so I'll use it now)
third arrow (d20+11=19) miss

Hasted arrow: (d20+21=34) hit, damage normal (d8+6=8) electrical (d6=2)

Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.
Hasted

Brawn stands ready.
AC 29 /touch16/flat 27 HP 94/94(+26) CMD 24


Air Elemental-'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:67/81, Wildshape(XV):6/7, L.Lord:12/13, Storm Burst:10/10, TTT(Centaur), Flight 120' Perfe 
Saturday March 21st, 2020 10:33:26 PM

Pi-Rou (HP 20/85), Bay-Yon (HP 29/85) - paralysed with fear, round 2 of 3.

'Osul makes a gesture of thanks to Armand.
He thinks to himself, *I think I need more skin in this game... a lot more!*.
He drifts 120' down and around the low side of the stalls/tents, digs deep again and starts casting another spell.


1 Hero Point Spent to Recall a Heal spell
Sleet Storm and Ice Storm Round 2 of 13
Pi-Rou Ettin and Bay-Yon Ettin Round 4 of 13
Please confirm that a summoning spell taking 1 round to cast doesn't take a round and a half (three actions), so if you start casting it midway through a round (after one action), that this would mean the caster and summoned would still have one action on the second turn when the spell completes?




Air Elemental-'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:67/81, Wildshape(XV):6/7, L.Lord:12/13, Storm Burst:10/10, TTT(Centaur), Flight 120' Perfe  d20+5=8 ; d20+5=9 ;
Saturday March 21st, 2020 11:28:19 PM

[i]OOC: Sorry, missed the negative energy attacks on the ettins.
Pi-Rou (Save: 8, dissipates), Bay-Yon (Save: 9, HP 10/85, save: doesn't matter as it dissipates on a nat 20)

Atlas Sunowl (Trey) DISPLACED AC: 34 (T 17 FF 27) , CMD: 31, HP 131/164 
Sunday March 22nd, 2020 12:34:32 AM

Atlas watches on in fear, paralyzed as he observes the mummies attack him. A tiny voice in the back of his head thanks is friends for their spells as whatever the mummies threw at him seemed to have no effect. However, the voice of fear still trumps all.

---------------------------------------------------------------------
Feared: 2 of 3 rounds complete
Shaken: 0 of 2 rounds complete (after fear subsides)

Bear's Endurance: +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth.

Death Ward: +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.

See Invisibility: can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible.

Displacement: The creature benefits from a 50% miss chance as if it had total concealment.



Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Sunday March 22nd, 2020 1:00:45 AM

Rattlebones begins casting summon monster III.

Now, now, Rattlebones. Just because undead are immune to your offensive spells does not mean you cannot contribute. You cannot be good against everything. You're not a 3.5 druid.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 104/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying   d20+19=21 ; d20+19=26 ;
Sunday March 22nd, 2020 10:13:52 PM

Vamir grits his teeth and casts flesh to stone on the mummy again, (Fort DC 21 SR 21 hero point SR 26)

Spells
Cantrips - all
1 - 5
2 - 4
3 - 7
4 - 5
5 - 3
6 - 4
7 - 3

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, True Seeing, MBE, Haste, Stoneskin  10d6=36 ;
Sunday March 22nd, 2020 11:33:36 PM

Owen tosses a Fireball and flies higher over a tent, remaining invisible. Frank and Fuand must make DC 20 Reflex saves or take 36 Fire damage.

DM Jeremy Battle Map  d20+7=21 ; d20+6=18 ; d20+11=26 ; d20+6=13 ; d20+9=15 ; d100=3 ; d100=46 ; 5d6=17 ; d20+11=13 ; d20+11=23 ; d20=20 ; d20+7=17 ; d100=64 ; d4+4=7 ; d4+4=6 ;
Monday March 23rd, 2020 6:30:53 AM

Neshi drops a fireball on the zombie horde and its Mummy lord, and both take the full force of the fiery blast.

Finnan and Sheapa step up to Fuand, with Finnan unleashing the full force of his greatsword on the undead ogre.

Armand has some choice words to say as Frank dimensional doors with Fuand. He starts getting himself ready to face off against the Lich.

Elyngael turns her attention to Fuand and releases a volley of arrows, hitting three out of 4 times. She feels a sense of satisfaction when she sees her arrows sink into the undead ogres body.

Osul thanks Armand for the healing, then starts casting another spell

Atlas is still paralized with fear, but he realizes that Vamirs Death Ward spell just saved his bacon.

Rattlebones reminds himself that he cant be good at everything, like some mysterious thing known as a 3.5 druid, as he begins casting a summon spell.

Vamir tries turning the orange mummy lord to stone again, and again the fiend shrugged to off (rolled 26) (save your hero point, they dont have SR, just a decent fort save bonus)

An invisible Owen, drops a fireball on Frank and Fuand. Both take the full force of the fiery blast.

******************************************************************

The Orange mummy lord heads south then channels energy to help his master. He heals himself, Fuand, and Frank 17 HP. Since Vamir and Owen never gave me their altitude, I gave them each a 50% chance that they were too high to be in the 30ft radius, and they both were missed.Also they would be out of range for his fear aura.

The green Mummy Lord tries to break free of the black tentacles, and howls in rage when he fails.

The red mummy lord also tries to break free, but is equally frustrated.

The zombie horde, and its mummy lord both make their acrobatics checks and are able to move at half speed. They head east trying to get out of the sleet storms.

Frank, not wanting his new toy destroyed, casts Harm on Fuand restoring 120 hp

Fuand howls in fury, after receiving Finnan and Elyngaels attacks. He takes a deep breath and then breathes out a 60ft cone that smells like pure death. Finnan, Sheapa, Elyngael, Brawn, and this time the dice included Vamir, must make a DC 18 fort save, or be nauseated for 7 rounds, and be sickened for 6 rounds after that.A neutralize poison will remove the nauseated condition, but not the sickened condition.

Nauseated
Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.

Sickened
The character takes a 2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.



Orange Mummy Lord 62/103HP AC 24
Red Mummy Lord 77/103 HP AC 24 grappled
Green Mummy Lord 72/103 HP AC 24 grappled
Light Blue Mummy Lord 53/103 HP AC 24 blind
Zombie Horde 89/160 HP AC 13
Undead Fuand 170/176 HP 26 AC
Frank (AKA. Francisco Van Studen) 163/195 HP 24 AC


Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:90/99 mage armor, , spell resistance energy resistance, haste  d6+4=7 ; d20+18=19 ; d6+4=6 ;
Monday March 23rd, 2020 7:47:03 AM


Red and green take another 7 points damage from the tentacles.

Quickly casting Black tentacles] CMB 19, CMD 29, 6 points damage in the area of the horde in order to catch the horde and the Blue mummy, Neshi leaves the horde moving slowly and burnt and trying to evade tentacles and moves hastily toward the other combat.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:90/99 mage armor, , spell resistance energy resistance, haste 
Monday March 23rd, 2020 7:50:52 AM


Neshi Spell Slots Remaining

0 - 9
1st - 6
2nd -6
3rd - 3
4th - 4
5th - 4
6th - 1

Air Elemental-'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:67/81, Wildshape(XV):6/7, L.Lord:12/13, Storm Burst:10/10, TTT(Centaur), Flight 120' Perfe  d20+23=41 ; 6d6+34=59 ;
Monday March 23rd, 2020 10:07:20 AM

'Osul, unhindered, completes the Summon Nature's Ally VII (losing the previously recalled Heal spell).
Spending another hero point for an additional action, he casts Animal Growth on Tiny.
I am unsure if Tiny would get in a tail attack, but if so, that with a little Power Attack is AC41 for 59 damage vs Frank.


1 Hero Point Spent for an additional action
Sleet Storm and Ice Storm Round 3 of 13
Tiny the Colossal Brachiosaurus (SNA VII) Round 1 of 13 (Animal Growth will exceed this duration)
Highlight to display spoiler: {Brachiosaurus Neutral, Augmented, Enlarged (Animal Growth), Colossal animal
Senses: low light vision, scent, Perception: +28
AC: 16, Touch: 2, Flat-Footed: 16
HP: 243 (18d8+162)
Fort: +22, Ref: +10, Will: +9
Speed: 30'
Melee: tail +25 (6d6+28)
Space: 30'; Reach: 30'
Special Attack: Trample (2d6+28, DC 38)
Str: 49 (+19), Dex: 8 (-1), Con: 29 (+9), Int: 2 (-4), Wis: 13 (+1), Cha: 10 (+0)
BAB: +13; CMB: +39; CMD: 49 (53 vs Trip)
Feats: Cleave, Great Cleave, Great Fortitude, Greater Overrun, Improved Bull Rush, Iron Will, Power Attack, Skill Focus (Perception), Weapon Focus (tail)
A colossal brachiosaurus is 160 feet long and weighs 256 tons.
}


Armand (Robert D)AC 32 (n25)/touch14(n11)/flat 30 (n24) HP 95/95(+26) CMD 22 Character Sheet  13d6=40 ;
Monday March 23rd, 2020 5:55:30 PM

Armand is taken aback slightly as a Fireball blooms where he intended to be. So instead of advancing fully he opts to cast Blade barrier around the zombie horde.

Damage will be 13d6 on the horde and zombie lord as they try to pass through it. Reflex save of 22 for half damage.
Damage is 40 (13d6)

True seeing and Detect Magic still going.
Light still cast on his glaive
Air Walk
Shield of Faith +4 to AC, now in header.
Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.
Hasted +1 to AC, +1 to attacks.
Holy Sword 12/13 rounds (weapon becomes +5 Holy weapon, does +2d6 on evil opponents, emits magic circle against evil=protection from evil spell 10'radius +2 to AC recorded, +2 to saves)

Please note Ward against death is not yet active.

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 Bless, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), x (domain)
2 Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Bless Weapon (domain)
3 Dispel magic, Protection from energy, Prayer, Daylight, Searing Light(wis bonus), x (domain)
4 x, Dismissal, x, x, x (domain), Summon Monster IV (wis bonus)
5 Command Greater, x, Break Enchantment, Righteous Might (domain), x (wis bonus)
6 Heal, x, x (domain), Greater Dispel Magic (wis bonus)
7 x, x(domain)
}


(RD posting)Finnan (Zach R.) -HP 122/122 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 85/85 AC 30/ T 13 / F 26 - CMD 27   d20+14=19 ; d20+11=25 ; d20+23=27 ; d10+25=35 ; d20+18=36 ; d10+25=26 ; d20+13=21 ; d20+23=35 ; d10+25=34 ; d20+9=27 ; 2d6+8=18 ; d20+12=22 ; d20+9=14 ;
Monday March 23rd, 2020 6:11:01 PM

Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.
Hasted (+1 to AC, and +1 to attacks)
Sickened -2 to attack and damage and etc. round 6/6 - calculated in already.

Hmm, no reflex save for a breath weapon?
Fortitude save 19 (D20+14) for Finnan
Fortitude save 25 (d20+11) for the bear

1 swing with Great sword, power attacking.
To hit 27 (d20+23) damage 35 (d10+25)
2nd swing with great sword, power attacking
To hit 36 (d20+18) damage 26 (d10+25)
3rd swing
to hit 21 (d20+13) miss

Hasted attack w/great sword, power attacking.
to hit 35 (d20+23) damage 34 (d10+25)

Steapa AC 30, touch 12, flat-footed 27
Bite 27 (d20+9) damage 18 (2d6+8) Trip chance CMB 22 (d20+12)
2nd bite 9 (d20+4 oops wrong number in roller) missed


Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116  d20+13=23 ; d20+12=22 ; d20+19=39 ; d20+19=29 ; d8+4=11 ; d8+4=12 ; d6=3 ; d20+15=20 ; d20+10=14 ; d20+20=26 ; d8+4=7 ; d6=6 ;
Monday March 23rd, 2020 8:16:39 PM

Elyngael's fortitude save; (d20+13=23) already added in the +2 from bear's endurance, forgot about that last time.
Brawn's fortitude save: (d20+12=22) included the +2.

Status sickened; -2 on all d20 rolls and damage. round 1 of 6 (I'm assuming the -2 to saves does not apply on the first saving roll as the condition did not apply?)

Elyngael continues to fire at the undead ogre.

first arrow (d20+19=39) crit, confirmed (d20+19=29) damage normal (d8+4=11) and (d8+4=12) electrical (d6=3)
second arrow (d20+15=20) miss
third arrow (d20+10=14) miss

Hasted arrow: (d20+20=26) (it should actually be 20 not 19, I was an English teacher not a math teacher) hit, damage normal (d8+4=7) electrical (d6=6)

Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.
Hasted, +1 to AC +1 to attack (I've been neglecting to add that in, did so this time)

Brawn stands ready because there's not a lot he can do at the moment.
AC 29 /touch16/flat 27 HP 94/94(+26) CMD 24


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, True Seeing, MBE, Haste, Stoneskin  10d6=32 ;
Monday March 23rd, 2020 8:32:43 PM

Owen tosses another Fireball at Frank and Fuand, then invisibly zips away from the mummy lord. They must make a DC 20 Reflex save or take 32 Fire damage.

Atlas Sunowl (Trey) DISPLACED AC: 34 (T 17 FF 27) , CMD: 31, HP 131/164  d20+11=15 ;
Monday March 23rd, 2020 11:46:01 PM

Atlas struggles in the air, fighting the mental ward that is blocking his ability to move. It takes time, but moment after moment he gets closer, until finally he has broken free of the fear. It has left him shaken, but able to take action as soon as he gets his wits about him (next round).

---------------------------------------------------------------------
Fear Check: 1d20+11=15 (failed)
Feared: 3 of 3 rounds complete
Shaken: 0 of 2 rounds complete (after fear subsides)

Bear's Endurance: +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth.

Death Ward: +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.

See Invisibility: can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible.

Displacement: The creature benefits from a 50% miss chance as if it had total concealment.


Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 104/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying   d20+11=18 ; d20+11=27 ; d20+11=29 ; d4=3 ; d4=2 ;
Tuesday March 24th, 2020 12:09:25 AM

Vamir gags as the stench nearly overcomes him but manages to keep it together, (Fort DC 18). Vamir struggles with the fact that the mummy continues to resist his spells and casts calcific touch on the mummy with his spectral hand (Touch AC 27, Touch Ac 29) and does 3 dex damage, and 2 dex damage. In addition, the mummy must make a DC 20 fortitude save DC 20 twice or be slowed. Vamir flies 30 foot up on his broom.

Spells
Cantrips - all
1 - 5
2 - 4
3 - 7
4 - 5
5 - 3
6 - 4
7 - 3

DM Jeremy Battle Map  d20+7=12 ; d20+6=9 ; d20+9=10 ; d20+6=25 ; d20+11=26 ; 10d6=36 ; d20+12=23 ; d4=4 ; d20+11=21 ; d20+11=27 ; d20+11=15 ; d20+29=39 ; d20=10 ; d20+6=26 ;
Tuesday March 24th, 2020 6:29:50 AM

Neshi casts black tentacles on the zombie horde and blue Mummy Lord, stopping them in their tracks.

eOsul finishes summoning a little friend who immediately goes to work hitting Frank

Armand casts Blade Barrier around the zombie horde and the bleu Mummy Lord

Finnan and Sheapa both overcome Fuandfs breath weapon and then go back on the offense. Both Hero and companion take a massive chunk out of the undead ogrefs HP, but Sheapa fails to trip him. (CMD 44)

Elyngael does what she does best and continues to make Fuand into a pincushion. (The sickened condition would have followed the nauseated condition if you failed the save, since you passed, you donft have the sickened condition)

Owen tosses another Fireball at Fuand and Frank. Frank is able to avoid half the blast but Fuand takes the whole blast and falls to the ground still smoldering.

Atlas breaks free of the fear aura and takes a moment to pull himself together.

Vamir casts calcific touch on the orange mummy lord and drops his dex by 5, however the unusually healthy creature is able to shrug off the after effect.

********************************************************************************************************

Franks Screams in rage as his new pet drops to the ground. He flies 30 ft into the air and drops a fireball of his own on Finnan, Sheapa, Brawn, ELyngael, and Vamir, causing it to detonate in the air to hit the elf on the broom. Each takes 36 fire damage (DC 21 reflex for half).

The orange Mummy Lord moves forward, and attacks Finnan with his spear, but fails to connect. Due to his fear aura, Finnan, Sheapa, Brawn, and Elyngael must make a DC 19 will save, or be paralized by fear for 4 rounds.

The green and red mummy lords try to break free again, but again fail.

The blue mummy lord and zombie horde bothe try to break free. The mummy fails, but the juggernaut that is the zombie horde easily breaks free (rolled 39) The horde is able to continue moving at half speed through the Sleet Storms, and taking half damage from Armandfs Blade Barrier (rolled 26) (I created a new marker for the zombie horde, as the area of the original was so convoluted, it was just easier. There is only one horde.)


Orange Mummy Lord 62/103HP AC 21 -5 dex
Red Mummy Lord 70/103 HP AC 24 grappled
Green Mummy Lord 65/103 HP AC 24 grappled
Light Blue Mummy Lord 47/103 HP AC 24 blind
Zombie Horde 63/160 HP AC 13
Undead Fuand Dead
Frank (AKA. Francisco Van Studen) 104/195 HP 24 AC


Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:90/99 mage armor, , spell resistance energy resistance, haste  26d6=87 ; d20+15=31 ; 5d6=18 ; d20+11=29 ;
Tuesday March 24th, 2020 7:26:54 AM

Moving forward a bit further, Neshi stops as he sees Frank rise above the crowd in full view. Neshi quickly casts and sends a final sickly green ray streaking out to strike Frank.

Disintegrate: Ranged Touch AC 29, for 87 points damage, Fort Save DC24, for 18 points; SR 31 negates

Neshi Spell Slots Remaining

0 - 9
1st - 6
2nd - 6
3rd - 3
4th - 4
5th - 4
6th - 0

Air Elemental-'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:67/81, Wildshape(XV):6/7, L.Lord:12/13, Storm Burst:10/10, TTT(Centaur), Flight 120' Perfe  d20+25=35 ; 6d6+44=62 ;
Tuesday March 24th, 2020 8:56:39 AM

'Osul casts Greater Magic Fang on Tiny, and takes to the air for a better vantage point.
Then Tiny flails his tail at Frank again, with Power Attack, hitting AC 35 for 62 damage, before widening the aisle, headed up the map (a single move at half speed, assuming the tents are even less likely to hold up to the mass of Tiny, than they were to the Horde, who I'm guessing don't have Trample.)

Sleet Storm and Ice Storm Round 4 of 13
Tiny the Colossal Brachiosaurus (SNA VII) Round 2 of 13 (Animal Growth and Greater Magic Fang (Tail) will exceed this duration)




Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21  d3=3 ;
Tuesday March 24th, 2020 9:21:24 AM

(Monday Post)

Rattlebones completes his spell, and three Small air elementals pop into existence on this material plane.

The air elementals descend 100 feet.

Rattlebones descends 90 feet.

Mage Armor 11/11 hours
Invisibility ON
Read Magic ON
HP 104/104
Sleet Storm 10/11 rounds



Atlas Sunowl (Trey) DISPLACED AC: 34 (T 17 FF 27) , CMD: 31, HP 131/164  d20+21=26 ; d8+10=16 ; 2d6=7 ;
Tuesday March 24th, 2020 5:44:16 PM

Atlas watches the fireball explode amongst his friends and yells in anger. Having broken free from his fear, he flies directly at Frank and lashes at him with his sword. With a roar of delight his blade bites into the lich. Atlas looks him in the eyes and says in a growl, "Time to stop running from me you coward."

-------------------------------------------------------------------
Shaken: 1 of 2 rounds complete

Attack Frank w/ +1 Holy Longsword: 1d20+23-2(shaken)=26
Damage: 1d8+10=16
Holy: 2d6=7

Total Damage: 23

Bear's Endurance: +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth.

Death Ward: +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.

See Invisibility: can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible.

Displacement: The creature benefits from a 50% miss chance as if it had total concealment.


(RD posting)Finnan (Zach R.) -HP 122/122 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 49/85 AC 30/ T 13 / F 26 - CMD 27   d20+15=31 ; d20+9=11 ; d20+18=34 ; d20+3=18 ; d20+25=41 ; d10+27=32 ; d20+20=36 ; d10+27=28 ; d20+15=30 ; d10+27=35 ; d20+25=39 ; d10+27=29 ;
Tuesday March 24th, 2020 6:07:38 PM

Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.
Hasted (+1 to AC, and +1 to attacks)

Reflex save for the fireball 31 (d20+15) He should have the ranger bonus feat of evasion at 9th level but he does not have it listed, no damage.
Relex save for the bear 11 (d20+9)
I'm spending one of his 3 hero points to make sure of the aura save, but cannot edit his sheet to reflect this, +8 to his normal +10.....
Will Save 34 (D20+18) for Finnan
Fortitude save 18 (d20+3) for the bear, he will run away.

"You hurt my bear, I'm gonna make you dead you undead thing! Finnan yells, but not being able to reach the lich he lays into the orange zombie lord.
1 swing with Great sword, power attacking.
To hit 41 (d20+25) damage 32 (d10+27)
2nd swing with great sword, power attacking
To hit 36 (d20+20) damage 28 (d10+27)
3rd swing
to hit 30 (d20+15) damage 35 (d10+27)

Hasted attack w/great sword, power attacking, because why not.
to hit 39 (d20+25) damage 39 (d10+27)

Just me, but Finnan is an undead killing machine with favored enemy and that greatsword.

Steapa AC 30, touch 12, flat-footed 27
run away!!!!!

Armand (Robert D) AC 32 (n25)/touch14(n11)/flat 30 (n24) HP 95/95(+26) CMD 22 Character Sheet 
Tuesday March 24th, 2020 6:16:19 PM

Armand is still not fully prepped spell wise. "This is all going quite quickly he says." Never-the-less he knows he needs to get in closer to Frank if only to provide some protection for his friends. He enacts Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. as he moves in with hasted air walk and rises to Frank's level.

True seeing and Detect Magic still going.
Light still cast on his glaive, but he dropped that way off to the west.
Air Walk
Shield of Faith +4 to AC, now in header.
Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.
Hasted +1 to AC, +1 to attacks.
Holy Sword 11/13 rounds (weapon becomes +5 Holy weapon, does +2d6 on evil opponents, emits magic circle against evil=protection from evil spell 10'radius +2 to AC recorded, +2 to saves)
Ward against Death = 30ft aura protects against death for immune to death effects, energy drain, negative level drain. Round 13/13

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 Bless, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), x (domain)
2 Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Bless Weapon (domain)
3 Dispel magic, Protection from energy, Prayer, Daylight, Searing Light(wis bonus), x (domain)
4 x, Dismissal, x, x, x (domain), Summon Monster IV (wis bonus)
5 Command Greater, x, Break Enchantment, Righteous Might (domain), x (wis bonus)
6 Heal, x, x (domain), Greater Dispel Magic (wis bonus)
7 x, x(domain)
}


Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 112/133 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying Bears Endurance  d20+15=21 ; d20+11=27 ; d20+11=23 ; d20+19=34 ; d20+19=36 ; d4=3 ; d4=3 ;
Tuesday March 24th, 2020 8:45:49 PM

Vamir winces as the fireball goes off near him, thankful he managed to dart out of the way. Seeing Atlas fly towards Frank Vamir does the same moving to W33. Vamir sends his spectral hand speeding to Frank with the still charged calcific touch. (Touch AC 27, SR 34 dexterity damage 3 Touch AC 23 SR 36 Dexterity damage 3)

OOC: 9 charges remain on Calcific Touch

Spells
Cantrips - all
1 - 5
2 - 4
3 - 7
4 - 5
5 - 3
6 - 4
7 - 3

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116  d20+14=32 ; d20+13=28 ; d20+10=16 ; d20+6=8 ; d20+19=23 ; d8+6=14 ; d8+6=7 ; d6=2 ; d6=2 ; d20+19=29 ; d8+6=13 ; d6=3 ; d20+14=27 ; d8+6=7 ; d6=3 ; d20+9=18 ; d8+6=10 ; d6=1 ; d20+19=24 ; d8+6=12 ; d6=1 ;
Tuesday March 24th, 2020 9:09:08 PM

Elyngael's Reflex save: (d20+14=32) save and have evasion no damage from fireball.
Brawn's Reflex save: (d20+13=28) save and have evasion so no damage from fireball.

Elyngael's Will save: (d20+10=16) spending 1 hero point for +4 after die roll, saved.
Brawn's Reflex save: (d20+6=8) so he is feared and runs away?

Elyngael remembers that Armand said something about the lich needing to be hit with bludgeoning weapons. And she has not been doing much of anything to those Zombie Lords. So she instead turns her arrows to the Zombie horde now due north of her.
Using rapid shot and many shot, rapid shot is -2 to all shots, but unless I'm reading things wrong there's no downside to many shot other than using ammo of which Elyngael has plenty.

first arrow (d20+19=23) hit, damage normal (d8+6=14) and (d8+6=7) and electrical (d6=2) and (d6=2)
rapid shot arrow (d20+19=29) hit, damage normal (d8+6=13) and electrical (d6=3)
second arrow (d20+14=27) hit, damage normal (d8+6=7) and electrical (d6=3)
third arrow (d20+9=18) hit, damage normal (d8+6=10) and electrical (d6=1)

Hasted arrow: (d20+19=24) hit, damage normal (d8+6=12) electrical (d6=1)

75 points damage all together.

Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.
Hasted, +1 to AC +1 to attack (I've been neglecting to add that in, did so this time)

Brawn double moves away.
AC 29 /touch16/flat 27 HP 94/94(+26) CMD 24

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Tuesday March 24th, 2020 9:51:27 PM

OOC: checking in

DM Jeremy Battle Map  d20+11=24 ; d20+11=29 ; d20+11=22 ; d20+11=16 ; d6=6 ; d6=4 ; d20+20=40 ; d20+24=25 ;
Wednesday March 25th, 2020 6:45:04 AM

Neshi casts disintegrate on Frank, who barely made his save for half (rolled 24)

eOsul makes tiny even less tiny. Tiny takes a swipe at Frank before heading north. I will allow Tiny to crush the tents as he goes with little to no hindrance, they are just canvas after all

Rattlebones summons some small air elementals.

Atlas breaks free from The mummy Lords fear aura, and then flies over and takes a swing at Frank.

Finnan lashes out at the orange mummy lord dropping it like a bad habit.

Armand casts ward against death then heads up to meet Frank.

Vamir drops Franks dexterity a bit via calcific touch

Elyngael brushes off the fear aura, though Brawn is paralized with fear, and canft move. Elyngael turns her attention to the zombie horde releasing an intense barrage of arrows. The arrows themselves donft seem to have any effect, but the shock does itfs job. (piercing weapons only do half damage vs the horde, and it has DR 10/slashing)

********************************************************************************************************
As Finnan strikes down the orange mummy lord, something unexpected happens. It vanishes. A DC 21 spellcraft will explain why. Highlight to display spoiler: {It is obvious that a contingency spell was cast on the Mummy Lord, but the reason eludes you.}

The red mummy lord manages to break free of Neshifs black tentacles and makes a double move action.

The green mummy lord howles in increased anger, as he yet again fails to escape.

The blue mummy lord is also frustrated by his inability to break free.

The mindless mass that is the zombie horde following itfs collective scent of living flesh, runs headlong into Neshifs black tentacles, and is stopped in itfs tracks.

Frank concentrates deeply on casting a spell (casting defensively) and succeeds in casting harm on himself healing 120 hp, then defensibly casts a quickened darkness spell, enshrouding the area in darkness. you can move the darkness area out of the way to get to your markers, just move it back when you're done.


Orange Mummy Lord Gone
Red Mummy Lord 70/103 HP AC 24 grappled
Green Mummy Lord 65/103 HP AC 24 grappled
Light Blue Mummy Lord 47/103 HP AC 24 blind
Zombie Horde 52/160 HP AC 13
Undead Fuand Dead
Frank (AKA. Francisco Van Studen)121 /195 HP 22 AC -3 AC


Air Elemental-'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, DR 5/-, HP:67/81, Saves:(F:9/R:8/W:15 + RNL), Flight 120' P'ct  d20+5=14 ; d20+29=35 ; d20+13=31 ; 5d6=17 ; d20+28=34 ; d100=93 ; d20+25=40 ; 6d6+44=67 ;
Wednesday March 25th, 2020 8:25:06 AM

{Spellcraft: 14, Perception(Darkvision 60'): 35}
Air elemental 'Osul (on spotting Frank in the darkness) calls a lightning storm bolt down on Frank (SR:31 for 17 damage. He gains no insight into the spell that had been cast Frank.

Tiny{Perception(Lowlight Vision): 34, Concealment miss chance: 93% :) }
If the Darkness lifts this round (or if Tiny can otherwise see Frank), he will tail-flail Frank again, hitting AC40 for 67 damage.


Remaining: Wildshape(XV):6/7, Lightning Lord:12/13, Storm Burst:10/10
Toros' Taurs Try(Centaur: +2 Survival Checks)
Call Lightning Storm, bolt 2/13, duration: 18/130 rounds, range: 920'(long), Reflex save vs 28 for half damage; Spell Resistance: 31
Sleet Storm and Ice Storm Round 5 of 13
Tiny the Colossal Brachiosaurus (SNA VII) Round 3 of 13 (Animal Growth and Greater Magic Fang (Tail) will exceed this duration)


Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:98/99 mage armor, , spell resistance energy resistance, haste  d8+3=8 ; d20+15=25 ;
Wednesday March 25th, 2020 1:35:27 PM

Still hasted and seeing the darkness fill the area, Neshi stays where he is and activates his tattoo, all but healing his minor injuries and then casts Light into the area of darkness attempting to dispell the dark effects.

Light, SR 25: Light can be used to counter or dispel any darkness spell of equal or lower spell level.



Atlas Sunowl (Trey) DISPLACED AC: 34 (T 17 FF 27) , CMD: 31, HP 131/164  d20+19=32 ; d8+10=14 ; 2d6=11 ; d20+17=22 ; d20+14=15 ; d20+12=30 ; d4+8=11 ; d20+9=19 ; d10+6=11 ;
Wednesday March 25th, 2020 5:42:03 PM


Atlas roars in laughter, "Darkness? Ha, my friends were prepared for that." He lays into Frank with all he has, missing more than hitting, but he feels the final effects of that fear fading as he goes through the motions.

-------------------------------------------------------------------
Shaken: 2 of 2 rounds complete - not shaken next round

Attack Frank w/ +1 Holy Longsword: 1d20+21-2(shaken)=32
Damage: 1d8+10=14
Holy: 2d6=11

Attack Frank w/ +3 Spiked Shield w/ Frost: 1d20+19-2(shaken)=22 (miss)
Damage: 1d4+8=n/a
Cold: 1d6=n/a

Attack Frank w/ +1 Holy Longsword: 1d20+16-2(shaken)=15 (miss)
Damage: 1d8+10=n/a
Holy: 2d6=n/a

Attack Frank w/ +3 Spiked Shield w/ Frost: 1d20+14-2(shaken)=30
Damage: 1d4+8=11
Cold: 1d6=n/a (he's immune)

Attack Frank w/ +1 Holy Longsword: 1d20+11-2(shaken)=19 (miss)
Damage: 1d8+10=n/a
Holy: 2d6=n/a

Two Weapon Rend: 1d10+6=11

Total Damage: 47

Bear's Endurance: +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth.

Death Ward: +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.

See Invisibility: can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible.

Displacement: The creature benefits from a 50% miss chance as if it had total concealment.


Armand (Robert D) AC 32 (n25)/touch14(n11)/flat 30 (n24) HP 95/95(+26) CMD 22 Character Sheet  d20+18=22 ; d8+3=8 ; 2d6=4 ; d20+13=21 ; d20+18=23 ; d8+7=13 ; 2d6=6 ;
Wednesday March 25th, 2020 6:04:58 PM

Armand takes a 5 foot step to close with Frank. He will then strike at the lich with his now Adamantine Hammer that now has Holy Sword cast upon it.

First swing, to hit 22 (d20+18) normal damage 8 (d8+3)Actually that should be 11 normal damage, I forgot the +5 holy weapon applies to damage and I was calculating only the normal +1 of the hammer and holy damage 4 (2d6)
second swing, to hit 21 (d20+13) miss
Hasted attack, to hit 23 (d20+18) normal damage 13 (d8+7) and holy damage 6 (2d6)

True seeing and Detect Magic still going.
Light still cast on his glaive, but he dropped that way off to the west.
Air Walk
Shield of Faith +4 to AC, now in header.
Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.
Hasted +1 to AC, +1 to attacks.
Holy Sword 10/13 rounds (weapon becomes +5 Holy weapon, does +2d6 on evil opponents, emits magic circle against evil=protection from evil spell 10'radius +2 to AC recorded, +2 to saves)
Ward against Death = 30ft aura protects against death for immune to death effects, energy drain, negative level drain. Round 12/13

Spells left Highlight to display spoiler: Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 Bless, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), x (domain)
2 Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Bless Weapon (domain)
3 Dispel magic, Protection from energy, Prayer, Daylight, Searing Light(wis bonus), x (domain)
4 x, Dismissal, x, x, x (domain), Summon Monster IV (wis bonus)
5 Command Greater, x, Break Enchantment, Righteous Might (domain), x (wis bonus)
6 Heal, x, x (domain), Greater Dispel Magic (wis bonus)
7 x, x(domain)
}

(RD posting)Finnan (Zach R.) -HP 122/122 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 49/85 AC 30/ T 13 / F 26 - CMD 27   d20+10=12 ;
Wednesday March 25th, 2020 6:12:49 PM

I'm not sure what is grappling the Red Mummy Lord. He does not appear to be in a spell area. So I'm sending Finnan at him.

Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.
Hasted (+1 to AC, and +1 to attacks)

Finnan see's no opponents he can reach right now so he decides to head north to attack that red mummy lord. At 30 feet he feels the mummy's aura and...
Will save 12 (d20+10)
...stops from the fear that rises in him even though he just sent one of these things to someplace. It was very unnatural it disappearing like that. Unsettling.

Steapa AC 30, touch 12, flat-footed 27
feared

PS I removed the darkness spell on the google map

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116  d20+19=21 ; d8+4=12 ; d8+6=10 ; d6=3 ; d6=6 ; d20+19=27 ; d8+6=8 ; d6=5 ; d20+14=22 ; d8+6=12 ; d6=2 ; d20+9=24 ; d8+6=11 ; d6=1 ; d20+19=31 ; d8+6=10 ; d6=1 ;
Wednesday March 25th, 2020 8:41:22 PM

Elyngael continues to fire into the Zombie horde.

first arrow (d20+19=21) hit, damage normal (d8+6=12) and (d8+6=10) and electrical (d6=3) and (d6=6)
rapid shot arrow (d20+19=27) hit, damage normal (d8+6=8) and electrical (d6=5)
second arrow (d20+14=22) hit, damage normal (d8+6=12) and electrical (d6=2)
third arrow (d20+9=24) hit, damage normal (d8+6=11) and electrical (d6=1)

Hasted arrow: (d20+19=31) hit, damage normal (d8+6=10) electrical (d6=1)

total of 5 normal damage and 18 electrical damage

Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.
Hasted, +1 to AC +1 to attack (I've been neglecting to add that in, did so this time)

Brawn is scared.
AC 29 /touch16/flat 27 HP 94/94(+26) CMD 24

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 112/133 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying Bears Endurance  d20+11=29 ; d20+11=21 ; d20+19=23 ; d20+19=39 ; d4=4 ; d4=4 ;
Wednesday March 25th, 2020 9:31:29 PM

Vamir sends out his spectral hand again in an attempt to touch Frank again. (Touch AC 29 SR 23 Dex damage 4 Touch AC 21 SR 39 Dex damage 4)

OOC: 7 charges remain on Calcific Touch

Spells
Cantrips - all
1 - 5
2 - 4
3 - 7
4 - 5
5 - 3
6 - 4
7 - 3

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, True Seeing, MBE, Haste, Stoneskin  d20+13=25 ;
Wednesday March 25th, 2020 10:46:37 PM

Owen sees the magical darkness spread. He has a solution for it, he hopes. Looking through it with the help of True Seeing, he spies out Frank's location. Maintaining his invisibility, Owen casts Greater Dispel Magic in a 20-foot radius that includes both Frank and the centerpoint of the magical Darkness. Owen uses a hero point to bump his dispel check up to 29 after the roll.

DM Jeremy Battle Map  d20+9=14 ; d20=17 ; d20+11=14 ; 5d6=17 ; d20+12=21 ; d20+11=29 ; d4=2 ;
Thursday March 26th, 2020 6:12:34 AM

Osul calls lightning from the sky hitting Frank with its full force, while tiny smacks him around a bit.

Neshi gives himself some healing, and then casts light to dispel the darkness.

Atlas goes for a full round attack against Frank

Armand also goes into full round attack mode against Frank

Elyngael continues to fire into the zombie horde, and even though the arrows themselves still dont do any damage, the shock hits them full force. (Since they only take half damage from piercing weapons, none of them overcame the DR 10/slashing)

Vamir tries calcific touch against Frank again

Owen cast greater dispel magic on the darkness, and removes it easily.

********************************************************************************************************

With the barrage on Frank, the powerful lich falls to his knees saying, We will surely meet again, then breaks out in a maniacal laughter as his body begins to crumble into dust, only to be blown away by the breeze.

The green Mummy Lord yet again fails to break free, so decides to offer himself and the Horde some healing, by channeling energy.

The zombie horde easily breaks free of the black tentacles and continues south.

The red mummy lord moves into position and attacks Finnan with his spear, but even though he is paralized, his armor is still able to deflect the blow. Also Ratlleboness 3 air elementals need to make a DC 19 fort save or be paralaized with fear for 2 rounds

The blue mummy lord manages to break free from Neshis black tentacles, and begins heading in the direction of the battle, using his ears as his guide.


Orange Mummy Lord 62/103HP AC 21 Gone
Red Mummy Lord 70/103 HP AC 24
Green Mummy Lord 65/103 HP AC 24 grappled
Light Blue Mummy Lord 82/103 HP AC 24 blind
Zombie Horde 52/160 HP AC 13
Undead Fuand Dead
Frank (AKA. Francisco Van Studen) Dead


Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:98/99 mage armor, , spell resistance energy resistance, haste  d20+11=29 ; d20+11=17 ; d20+11=24 ; 4d6=12 ; 4d6=15 ; 4d6=16 ;
Thursday March 26th, 2020 7:49:59 AM

Seeing that the darkness is gone as is Frank, Neshi hastily moves around the corner to join Vamir. As soon as he gets past him he starts casting in the direction of the Green Mummy. Quickly three fiery rays streak toward the green mummy striking him multiple times.

Scorching Ray - ranged touch AC 29, AC 17, & AC 24 for 12, 15 & 16 points damage respectively.
Neshi's Remaining Spell Slots

0 - 8
1st - 6
2nd - 5
3rd - 3
4th - 4
5th - 4
6th - 0

Atlas Sunowl (Trey) DISPLACED AC: 34 (T 17 FF 27) , CMD: 31, HP 131/164  d20+23=24 ;
Thursday March 26th, 2020 12:45:30 PM

Atlas wastes no time, he flies over to block the Zombie Horde from advancing on his friends. As he approaches he lands on the ground and strikes.

-------------------------------------------------------------------
Attack Zombie Horde w/ +1 Holy Longsword: 1d20+23=24 (rolled a 1, automatic miss)
Damage: 1d8+10=n/a
Holy: 2d6=n/a

Total Damage: 0

Bear's Endurance: +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth.

Death Ward: +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.

See Invisibility: can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible.

Displacement: The creature benefits from a 50% miss chance as if it had total concealment.



Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Thursday March 26th, 2020 1:17:48 PM

The small air elementals descend to Red Mummy and touch the ground in their whirlwind forms. While the mummy is not damaged, it is caught within the swirling cloud of dust and debris.

If the whirlwinds base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the creature and has a diameter equal to half the whirlwinds height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Those caught in the cloud of debris must succeed on a concentration check (DC 15 + spell level) to cast a spell.

Rattlebones races toward the spot where Frank died and scoops up his ashes into a belt pouch.

DM Edit: the small elementals each need to make a DC 19 will save or be paralyzed with fear for 2 rounds. Also, Franks dusty remains have scattered in the breeze.

(RD posting)Finnan (Zach R.) -HP 122/122 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 49/85 AC 30/ T 13 / F 26 - CMD 27  
Thursday March 26th, 2020 5:51:15 PM

Finnan is still scared and cannot act.

Armand (Robert D)AC 32 (n25)/touch14(n11)/flat 30 (n24) HP 95/95(+26) CMD 22 Character Sheet  d20+10=24 ; 10d6=32 ;
Thursday March 26th, 2020 6:01:50 PM

Armand looks around at Frank's sudden demise. "Okay we definitely need to find which tent was Frank's and search it when this is all over. And someone needs to check around here to see if any of his equipment fell to the ground when his body turned to dust."

Armand hastily moves northward and casts Searing Light at light Blue Mummy Lord.
Searing Light, ranged touch to hit 24 (d20+10) no save, Damage 32 (10d6)

True seeing and Detect Magic still going.
Light still cast on his glaive, but he dropped that way off to the west.
Air Walk
Shield of Faith +4 to AC, now in header.
Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.
Hasted +1 to AC, +1 to attacks.
Holy Sword 9/13 rounds (weapon becomes +5 Holy weapon, does +2d6 on evil opponents, emits magic circle against evil=protection from evil spell 10'radius +2 to AC recorded, +2 to saves)
Ward against Death = 30ft aura protects against death for immune to death effects, energy drain, negative level drain. Round 11/13

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 Bless, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), x (domain)
2 Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Bless Weapon (domain)
3 Dispel magic, Protection from energy, Prayer, Daylight, x(wis bonus), x (domain)
4 x, Dismissal, x, x, x (domain), Summon Monster IV (wis bonus)
5 Command Greater, x, Break Enchantment, Righteous Might (domain), x (wis bonus)
6 Heal, x, x (domain), Greater Dispel Magic (wis bonus)
7 x, x(domain)
}


Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116  d20+19=26 ; d8+3=6 ; d6=4 ;
Thursday March 26th, 2020 8:34:51 PM

"I'm with you Atlas." Elyngael shouts as she drops her bow "Brawn guard by bow" and draws her sword advancing to stand side by side with Atlas against the horde.

She swings her +1 shocking longsword. (d20+19=26) normal damage (d8+3) electrical damage (d6=4)

Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.
Hasted, +1 to AC +1 to attack

Is Brawn still scared?
Brawn's stats
AC 29 /touch16/flat 27 HP 94/94(+26) CMD 24

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116 
Thursday March 26th, 2020 8:38:25 PM

I messed up the post. The normal damage for the longsword total was 6 points.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 112/133 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying Bears Endurance  d20+21=37 ;
Thursday March 26th, 2020 8:40:22 PM

Vamir shakes his head when Frank turns to dust, "Well check! I don't have any this effective against these undead, I will search his dust." Vamir calls out to those nearest him. Vamir swoops down and casts detect magic as he lands. The witch carefully searches the area (Perception: DC 37)

Spells
Cantrips - all
1 - 5
2 - 4
3 - 7
4 - 5
5 - 3
6 - 4
7 - 3

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, True Seeing, MBE, Haste, Stoneskin  13d6=45 ;
Thursday March 26th, 2020 9:05:08 PM

Owen casts Freezing Sphere on the zombie horde. They need to make a DC23 Reflex save or take 45 cold damage.

Air Elemental-'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, DR 5/-, HP:67/81, Saves:(F:9/R:8/W:15 + RNL), Flight 120' P'ct  d20+13=16 ; 5d6=20 ; d20+13=24 ; 5d6=18 ; d20+39=54 ;
Friday March 27th, 2020 4:54:54 AM

'Osul calls more Lightning Storm down upon the Zombie Horde and Green Mummy Lord.
{Zombie Horde: SR:16 for 20 electricity damage, Reflex save vs 28 for half damage}
{Green Mummy Lord: SR:24 for 18 electricity damage, Reflex save vs 28 for half damage}

Tiny takes a short 5' step forwards, and in amongst the debris tries to grab and drag Finnan out of the elementals playground. {Probably with his lips or tongue grabbing worn equipment. I'm guesssing this falls under a Combat Maneuvre, so d20+39 = 54.}


DM Jeremy Battle Map  d20=18 ; d20=9 ; d20=6 ; d20+6=20 ; 6d8=26 ; 6d20+11=72 ; d20+11=26 ; 6d8=31 ;
Friday March 27th, 2020 6:44:02 AM

Neshi moves into a new position, and fires off a scorching ray spell at the green mummy lord, hitting it with three fiery blasts.

Atlas flies over to engage the zombie horde, but he must have encountered some turbulence, because his swing was off.

Rattleboness air elementals succumb to the mummy lords fear aura, and are paralized for 2 rounds. I rolled for you, DC 19 rolled 18, 9, &6Meanwhile Rattlebones swoops down to try to find some lich dust. Though the majority of it has scattered across the countryside, he was able to find a pinch or so stuck in his robes.

Finnan is still overcome by fear. With the orange mummy lord gone, his fear aura should be gone as well, so Sheapa should be fine now.

Armand lets everyone know that they need to search all of Franks gear, then casts searing light on the blue mummy lord.

Elyngael drops her bow, and draws her sword, joining Atlas against the zombie horde. Though it isnt her normal mode of enemy disposal, she finds it rather satisfying when her blade slices into the horde. With the orange mummy lord gone, his fear aura should be gone as well, so Brawn should be fine

Vamir joins Rattlebones at Franks remains, claiming he doesnt have any effect against undead, but would like to check out the dust. He casts detect magic over Franks remains, the dust doesnt radiate an aura, but some of his gear does. He searches the area, but doesnt find anything of any particular interest beyond Franks gear To avoid confusion, Ill list Franks gear along with the rest of the loot at the end of the battle

Owen drops a freezing sphere on the zombie horde, which takes the full blast.

Osul drops some lightning on the zombie horde and the green mummy, the lightning effects the horde as predicted, but has no effect on the mummy lord (Immune to electricity) Since the air elementals didnt make their save against the red mummy lord's fear aura, the debris cloud never happened, so if Tiny pulls Finnan, away it would trigger an AoO, which I assume is something you dont want to happen

********************************************************************************************************

The ferocity of the onslaught against the zombie horde leaves it nothing but a pile of rotting bodies, the stench is lovely to behold, not

The red mummy lord releases his breath weapon, a 40ft cone of searing hot sand, against Finnan, Rattlebones, Vamir, and Tiny, causing 26 fire and slashing damage. DC 19 reflex for half

The light blue mummy lord makes a double move action. Due to his slight elevation, Armand is just barely outside of its fear aura.

Failing yet again to free himself from the black tentacles, the green mummy lord releases his breath weapon, catching Neshi, Atlas and Elyngael in its 40ft cone of searing hot sand. They each take 31 fire and slashing damage. DC 19 reflex for half.

Remember, unless you are able to mitigate both fire and slashing damage, you take full damage from the breath weapons, or half damage with a reflex save, or no damage with a reflex save and evasion.

Orange Mummy Lord Gone
Red Mummy Lord 70/103 HP AC 24
Green Mummy Lord 22/103 HP AC 24 grappled
Light Blue Mummy Lord 50/103 HP AC 24 blind
Zombie Horde Dead
Undead Fuand Dead
Frank (AKA. Francisco Van Studen) Dead


Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:83/99 mage armor, , spell resistance energy resistance, haste  d20+13=32 ; d20+13=19 ; d20+11=14 ; d20+11=26 ; d20+11=13 ; 4d6=13 ; 4d6=12 ; 4d6=14 ; 4d6=19 ;
Friday March 27th, 2020 7:32:58 AM


Just barely managing to avoid most of the mummy's breath weapon DC19, Neshi gets a little more irritated than he already was and sends off another round of scorching rays aimed at the green mummy.

ranged touch AC 14, AC 26 & AC 13 for 13, 12 and 14 points of damage.0 - 8

Neshi's remaining spell slots

1st - 6
2nd - 4
3rd - 3
4th - 4
5th - 4
6th - 0

Armand (Robert D)AC 32 (n25)/touch14(n11)/flat 30 (n24) HP 95/95(+26) CMD 22 Character Sheet  d20+18=21 ; d20+18=26 ; d20+17=35 ; d8+7=15 ; 2d6=2 ;
Friday March 27th, 2020 6:16:19 PM

Armand decides to close with the light blue mummy lord.
Will Save for fear aura 21 (d20+18) on Light blue
Will save for fear aura 26 (d20+18) for green mummy lord since I think I'm in his aura range as well.

Armand descends and brings down his hammer on the vile creature.
To hit: 35 (d20+17) normal damage 15 (d8+7) and holy damage 2 (2d6)

True seeing and Detect Magic still going.
Light still cast on his glaive, but he dropped that way off to the west.
Air Walk
Shield of Faith +4 to AC, now in header.
Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.
Hasted +1 to AC, +1 to attacks.
Holy Sword 8/13 rounds (weapon becomes +5 Holy weapon, does +2d6 on evil opponents, emits magic circle against evil=protection from evil spell 10'radius +2 to AC recorded, +2 to saves)
Ward against Death = 30ft aura protects against death for immune to death effects, energy drain, negative level drain. Round 10/13

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 Bless, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), x (domain)
2 Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Bless Weapon (domain)
3 Dispel magic, Protection from energy, Prayer, Daylight, x(wis bonus), x (domain)
4 x, Dismissal, x, x, x (domain), Summon Monster IV (wis bonus)
5 Command Greater, x, Break Enchantment, Righteous Might (domain), x (wis bonus)
6 Heal, x, x (domain), Greater Dispel Magic (wis bonus)
7 x, x(domain)
}


(RD posting)Finnan (Zach R.) -HP 122/122 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 49/85 AC 30/ T 13 / F 26 - CMD 27   d20+15=32 ; d20+25=33 ; d10+27=36 ; d20+20=30 ; d10+27=32 ; d20+15=26 ; d10+27=37 ; d20+25=43 ; d10+27=34 ;
Friday March 27th, 2020 6:24:38 PM

Finnan shakes off the fear aura of the red mummy lord (it's been 2 rounds).
Reflex save 32 (d20+15) save and evasion.

Easy ducking under the mummy's breath weapon and feeling the +1 Mithiral, Ghost Touch great sword in his hands, he begins swinging.

Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.
Hasted (+1 to AC, and +1 to attacks)

1 swing with Great sword, power attacking.
To hit 33 (d20+25) damage 36 (d10+27)
2nd swing with great sword, power attacking
To hit 30 (d20+20) damage 32 (d10+27)
3rd swing
to hit 26 (d20+15) damage 37 (d10+27)

Hasted attack w/great sword, power attacking.
to hit 43 (d20+25) damage 34 (d10+27)

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21  d20+10=23 ;
Friday March 27th, 2020 10:04:22 PM

Despite his invisibility, Rattlebones is caught in the area of effect of the breath weapon, wounding him seriously. He takes off on his broom to make as much distance as possible. (Double move 60 feet up.)

Mage Armor 11/11 hours
Invisibility ON
Read Magic ON
HP 83/104
Sleet Storm 8/11 rounds

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21  d20+19=36 ; d20=9 ; d20=15 ;
Friday March 27th, 2020 10:19:33 PM

All three air elementals remain paralyzed.

Air Elemental-'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, DR 5/-, HP:67/81, Saves:(F:9/R:8/W:15 + RNL), Flight 120' P'ct 
Saturday March 28th, 2020 2:30:47 AM

'Osul takes a 5' step and starts casting a spell.

Tiny wanders around the far side of 'Osul, looking for a vantage point to hopefully help (double move).

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116  d20+14=33 ;
Saturday March 28th, 2020 12:48:22 PM

Reflex Save (d20+14=33) saved and Elyngael has evasion so no damage.

Elyngael tells Atlas. "I've not been very effective versus those mummy lords with my arrows. I don't think my sword is going to do any better since it's also shocking, and I don't think I want to stand around and get blasted again." She heads back to pick up her bow.

Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.
Hasted, +1 to AC +1 to attack

Brawn's stats
AC 29 /touch16/flat 27 HP 94/94(+26) CMD 24

Air Elemental-'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, DR 5/-, HP:67/81, Saves:(F:9/R:8/W:15 + RNL), Flight 120' P'ct  d20+10=22 ;
Saturday March 28th, 2020 6:29:53 PM

Addendum:
Tiny's Reflex save is successful (22 vs 19) HP: 230/243


Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 99/133 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying Bears Endurance  d20+15=21 ; d20+19=39 ;
Sunday March 29th, 2020 10:15:27 AM

Vamir winces in pain as the breath weapon strikes true, although the witch is able to avoid half the damage. Vamir casts control undead on the red mummy and orders it to stop attacking (Will DC 23 SR 39).
Spells
Cantrips - all
1 - 5
2 - 4
3 - 7
4 - 5
5 - 3
6 - 4
7 - 2


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, True Seeing, MBE, Haste, Stoneskin  d20+13=33 ;
Sunday March 29th, 2020 3:16:35 PM

Owen flies over the battlefield, making sure that none of the zombie horde wandered into hiding places. Perception: 33.

Atlas Sunowl (Trey) DISPLACED AC: 34 (T 17 FF 27) , CMD: 31, HP 100/164  d20+12=15 ; d20+23=40 ; d8+10=11 ; 2d6=9 ;
Monday March 30th, 2020 12:12:42 AM

Atlas takes the full blast of the mummy's breath weapon, then spits out some sand and responds to El, "I'll see there's anything I can do and not get in trouble with Armand." He throws her a wink and rushes towards the mummy lord, taking a swing when he arrives.

-------------------------------------------------------------------
Breath Weapon Reflex Save: 1d20+12=15 (fail)

Attack Green Mummy Lord w/ +1 Holy Longsword: 1d20+23=40
Damage: 1d8+10=11
Holy: 2d6=9

Total Damage: 20

Bear's Endurance: +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth.

Death Ward: +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.

See Invisibility: can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible.

Displacement: The creature benefits from a 50% miss chance as if it had total concealment.


DM Jeremy Battle Map  d20+11=18 ; d20+9=12 ;
Monday March 30th, 2020 5:15:05 AM

Neshi fires off a round of scorching rays, at the green mummy lord. All three rays are on target.

Armand engages the blue mummy lord in melee scoring a righteous strike.

Finnan goes into slice and dice mode after breaking free from the mummy lords fear aura. He scores 4 devastating hits against his foe.

Feeling the ouch from the breath weapon, Rattlebones high tales it out of the blast range.

Osul begins casting a spell, and Tiny moves into a better position.

Elyngael shares, with Atlas, how much trouble she has been having against the mummy lords, then decides to retrieve her bow.

Vamir tries to take over The red mummy lords mind.

Owen flies over the battlefield looking for any zombies that may have survived after the horde was destroyed. He doesnt find any, and is certain they were all vanquished. Thats actually a good idea. The state block says that unless the horde is destroyed by an area effect attack, there will be stragglers. But since both Owen and Neshi blasted the horde at its end, there wasnt any.

Atlas rushes the green mummy lord, and lands a powerful blow.

********************************************************************************************************

Between Neshis rays, and Atlass sword, the green mummy lord goes down. As it hits the ground, the body disappears. DC 21 Spellcraft Highlight to display spoiler: { obviously a contingency spell linked to teleportation was used}

Finnan drops the red mummy lord, but like the green and orange ones before, it also disappears. DC 21 Spellcraft Highlight to display spoiler: { obviously a contingency spell linked to teleportation was used} whether or not Vamir was able to control the red mummy lord will remain a mystery, as Finnan left no mummy lord to control. OOC I would have just transferred the spell attack against the blue mummy lord, but he is out of the range for the spell.

The blue mummy lord attempts to cast a spell defensively, but fails his concentration check, losing the spell. DC 21 spellcraft Highlight to display spoiler: { he was attempting to cast slay living}





Orange Mummy Lord Gone
Red Mummy Lord Gone
Green Mummy Lord Gone
Light Blue Mummy Lord 33/103 HP AC 24 blind
Zombie Horde Dead
Undead Fuand Dead
Frank (AKA. Francisco Van Studen) Dead


Air Elemental-'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, DR 5/-, HP:67/81, Saves:(F:9/R:8/W:15 + RNL), Flight 120' P'ct  d3=3 ; d20+9=13 ;
Monday March 30th, 2020 6:48:10 AM

'Osul takes a look around and nods (as well as any huge air elemental could), before finishing the spell. Three augmented Cyclops appear in the alley, just inside the area of of the Mummy Lords Aura of Great Despair -- which they immediately shrug off (Flash of Insight, natural 20s on the save) and close on the Mummy Lord, greataxes drawn ...

Tiny makes his way into the zone, Will 13 vs 19 - paralysed with fear.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:83/99 mage armor, , spell resistance energy resistance, haste 
Monday March 30th, 2020 7:28:40 AM

Dismissing the tentacles, Neshi calls out to the others as he can not see them all.

"Anyone need assistance? Everyone ok? Who needs healing?

(RD posting)Finnan (Zach R.) -HP 122/122 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 49/85 AC 30/ T 13 / F 26 - CMD 27   d20+10=19 ; d20+27=40 ; d10+27=34 ;
Monday March 30th, 2020 5:58:59 PM

Finnan charges the blue mummy lord. (+2 to hit _2 to AC, I think he had to charge even with haste to make the distance)
Will save 19 (d20+10) Makes IT!

1 swing with Great sword, power attacking.
To hit 40 (d20+27) damage 34 (d10+27)

Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.
Hasted (+1 to AC, and +1 to attacks)

Armand (Robert D)AC 32 (n25)/touch14(n11)/flat 30 (n24) HP 95/95(+26) CMD 22Character Sheet  d20+17=21 ; d20+12=27 ; d8+7=13 ; 2d6=5 ; d20+17=19 ;
Monday March 30th, 2020 6:04:48 PM

Armand goes at the blue Mummy Lord, Swinging his hammer.

First Attack: To hit: 21 (d20+17) miss.
Second attack: to hit 27 (d20+12) normal damage 13 (d8+7) and holy damage 5 (2d6)

Hasted Attack: To hit 19 (d20+17) miss again.

True seeing and Detect Magic still going.
Light still cast on his glaive, but he dropped that way off to the west.
Air Walk
Shield of Faith +4 to AC, now in header.
Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.
Hasted +1 to AC, +1 to attacks.
Holy Sword 7/13 rounds (weapon becomes +5 Holy weapon, does +2d6 on evil opponents, emits magic circle against evil=protection from evil spell 10'radius +2 to AC recorded, +2 to saves)
Ward against Death = 30ft aura protects against death for immune to death effects, energy drain, negative level drain. Round 9/13

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 Bless, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), x (domain)
2 Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Bless Weapon (domain)
3 Dispel magic, Protection from energy, Prayer, Daylight, x(wis bonus), x (domain)
4 x, Dismissal, x, x, x (domain), Summon Monster IV (wis bonus)
5 Command Greater, x, Break Enchantment, Righteous Might (domain), x (wis bonus)
6 Heal, x, x (domain), Greater Dispel Magic (wis bonus)
7 x, x(domain)
}


Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116 
Monday March 30th, 2020 6:20:47 PM

Elyngael and Brawn watch Armand swinging his hammer, and it seems like he's almost having fun. It also looks like the mummies are down, so leave Armand to it. "Brawn I'll never be able to look at another big tent without having nightmares! The circus life is not for me!"

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 99/133 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying Bears Endurance  d20+24=37 ; d20+24=44 ; d20+24=38 ;
Monday March 30th, 2020 8:29:17 PM

Vamir watches as the two mummies blink out and hollers out to the group, "They teleported away! The last one just tried to cast slay living! Be careful!" Vamir soars up to make sure the mummies don't try an end around.

Spells
Cantrips - all
1 - 5
2 - 4
3 - 7
4 - 5
5 - 3
6 - 4
7 - 2


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, True Seeing, MBE, Haste, Stoneskin  d20+25=28 ;
Monday March 30th, 2020 10:16:33 PM

Owen reports to the others about the mummy lords. "They are teleporting away with a contingency spell!"

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Monday March 30th, 2020 11:06:39 PM

Rattlebones dismisses the elementals, dismisses the sleet storm, and speeds toward the Tree.

Mage Armor 11/11 hours
Invisibility ON
Read Magic ON
HP 83/104

DM Jeremy Battle Map  6d8=34 ;
Tuesday March 31st, 2020 4:34:53 AM

Osul brings three new friends into the fight, as Tiny succumbs to the mummy lords' fear aura.

Neshi dismisses the tentacles and then asks if anyone else needs help.

Finnan charges the blue mummy lord, overcomes its aura, and lands a powerful blow.

Armand brings the hammer down on the mummy lord,

Elyngael tells Brawn that she will never be able to see a big top without having nightmares, as she watches Armand swing his hammer.

Vamir identifies the spells and gives warning as he scans the area for reappearing enemies. He sees no enemies.

Owen also realizes that a contingency spell and teleport are being used.

Rattlebones dismisses his lingering spells, then heads to the Tree.

********************************************************************************************************

With one hit point left, the remaining mummy lord decides to go out in a blaze of glory, as he takes a 5ft step and unleashes his breath weapon on Armand, Finnan, and Tiny, inflicting 34 damage DC 19 reflex for half.




Orange Mummy Lord Gone
Red Mummy Lord Gone
Green Mummy Lord Gone
Light Blue Mummy Lord 1/103 HP AC 24 blind
Zombie Horde Dead
Undead Fuand Dead
Frank (AKA. Francisco Van Studen) Dead


Atlas Sunowl (Trey) DISPLACED AC: 34 (T 17 FF 27) , CMD: 31, HP 100/164 
Tuesday March 31st, 2020 2:29:39 PM

Atlas looks about to see if there is anything or anyone they may have missed, then laughs out loud. "Lot of good I was in that fight. Well done Wardens, well done indeed!"

Air Elemental-'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, DR 5/-, HP:67/81, Saves:(F:9/R:8/W:15 + RNL), Flight 120' P'ct  d20+10=27 ; d20+13=26 ; 3d10+10=32 ; d20+13=30 ; 3d6+10=22 ; 3d6+10=20 ;
Tuesday March 31st, 2020 5:56:03 PM

Tiny {Reflex Save 27 vs 19} takes half damage from the Mummy Lord HP:213/243.
Can he makes the save when paralysed by fear? Even when the above is adjusted to reflect a 0 Dex it is still a success. Round 2/4 or PbF.

The Cyclops' move in, and two attack: AC26 for 32 (no, not d10s, so) 22 damage and AC30 for 20 damage.

'Osul returns to the ground and his usual shape. "I'm guessing that's not the last we'll see of Frank.", he adds, as he steps over and pats Tiny.

Armand (Robert D)AC 32 (n25)/touch14(n11)/flat 30 (n24) HP 78/95(+26) CMD 22Character Sheet  d20+9=21 ; 7d6=17 ;
Tuesday March 31st, 2020 5:59:33 PM

Miraculously Armand manages to dodge some of the Mummy Lord's Breath. He cocks an eye brow at the thing. "Oh really? Try dodging this."

Armand channels to harm undead. 17 damage (7d6) Will Save 26 for half.

True seeing and Detect Magic still going.
Light still cast on his glaive, but he dropped that way off to the west.
Air Walk
Shield of Faith +4 to AC, now in header.
Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.
Hasted +1 to AC, +1 to attacks.
Holy Sword 6/13 rounds (weapon becomes +5 Holy weapon, does +2d6 on evil opponents, emits magic circle against evil=protection from evil spell 10'radius +2 to AC recorded, +2 to saves)
Ward against Death = 30ft aura protects against death for immune to death effects, energy drain, negative level drain. Round 8/13

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 Bless, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), x (domain)
2 Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Bless Weapon (domain)
3 Dispel magic, Protection from energy, Prayer, Daylight, x(wis bonus), x (domain)
4 x, Dismissal, x, x, x (domain), Summon Monster IV (wis bonus)
5 Command Greater, x, Break Enchantment, Righteous Might (domain), x (wis bonus)
6 Heal, x, x (domain), Greater Dispel Magic (wis bonus)
7 x, x(domain)
}

(RD posting)Finnan (Zach R.) -HP 122/122 AC 27 / T 16 / F 24 - CMD 33 - Steapa HP 49/85 AC 30/ T 13 / F 26 - CMD 27 
Tuesday March 31st, 2020 6:00:28 PM

Finnan looks around but doesn't really see much in the way of fighting.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:97/99 mage armor, , spell resistance energy resistance, haste  2d8+6=14 ;
Tuesday March 31st, 2020 6:22:01 PM


Neshi finding his away around the barricade joins the rest of the Wardens.

"Well, I certainly hope that's it for the day. I am running low on anything very powerful in the way of spells."

Using his tattoo the last times for the day he heals all but 2 points of the damage he had sustained.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, True Seeing, MBE, Haste, Stoneskin  d20+13=25 ;
Tuesday March 31st, 2020 9:29:06 PM

Quickly, before the others end the last mummy lord, Owen uses his bonded ring to cast Greater Dispel Magic on it. His dispel check is 25, and he can dispel up to three spells.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116 
Tuesday March 31st, 2020 9:49:39 PM

Elyngael looks around and realizes there's not much she can do right now. She decides to ask about arrows that would hurt the undead or mummies or zombies. She really hates all of them!

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Tuesday March 31st, 2020 11:45:21 PM

"Please pardon my sudden departure," cries Rattlebones' disembodied voice. "A lich regenerates from their phylactery, and we mustn't waste time in finding the vessel with divination. I will be in my room preparing spells."

He continues toward the Tree.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 99/133 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying Bears Endurance 
Wednesday April 1st, 2020 12:38:24 AM

Vamir lands next to the group,'Is everyone ok? Anyone need any healing?" Vamir looks up in the direction of Rattlebones' voice, " I can cast crying tonight if you want, or I can cast it tonight and you in the morning if you wish."

Spells
Cantrips - all
1 - 5
2 - 4
3 - 7
4 - 5
5 - 3
6 - 4
7 - 2

DM Jeremy Battle Map 
Wednesday April 1st, 2020 5:26:36 AM

Atlas praises everyone for a fight well fought.

Osuls cyclopsis moved in for the kill.while Osul comments that that may not be last they see of Frank.

Armand channels energy attacking the mummy lord. (Just an FYI, according to Cazyle, we house rule that channeling energy both heals and harms at the same time, as opposed to the book which says you must choose beforehand. Thats actually a house rule Ive always used around the table as well.)

Finnan looks for another target, but doesnt find one.

Neshi hopes thats it, as he is low on his best spells. He also heals himself.

Owen tries to dispel the contingency spell on the last mummy lord.

Elyngeal asks if there are any special arrows she can get to better fight undead.

Rattlebones tells everyone he is going to his room in hopes of finding Franks phylactery

Vamir offers healing to his comrades, and offers a scrying spell to Rattlebones.

********************************************************************************************************

As Osuls cyclops, and Armands Channel bear down on the final mummy lord, unlike its fellow mummy lords, this one's body doesnt teleport away. One may assume that Owens dispel did its job. Please make a DC20 knowledge religion check. Highlight to display spoiler: { the mummy lord will return to life in 2-11 days if the following spells arent cast, on its remains, consecutively in this order: consecrate, hallow, and then dispel evil.}

As you search the battlefield, you find that even though the mummy lords were teleported away, they left behind their spears. Here is a total list of found loot: 4 +1 spears (mummy lords), large +1 chain shirt, large +1 glaive, +1 ring of protection (Fuand) +3 bracers of armor, +4 headband of mental superiority tuned to linguistics and bluff, a pouch containing enough gems so that everyone gets 5000gp value (Frank)

Everyone gets 55,000 xp, and a hero point for a pretty epic fight. Im awarding Armand an extra hero point for coming up with the Big Top removal idea, and Osul a hero point for following through with the plan. Im also awarding one to Finnan for being a lean mean undead fighting machine, and Atlas and Elyngael for facing off against the zombie horde in melee. Trust me when I say this, if it hadnt died that round, Atlas and Elyngael could have been in a lot of trouble. Im accepting nominations for others, if anyone can help me remember a worthy exploit.


Air Elemental-'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, DR 5/-, HP:67/81, Saves:(F:9/R:8/W:15 + RNL), Flight 120' P'ct  d20+2=13 ;
Wednesday April 1st, 2020 8:46:46 AM

{Knowledge(Religion): 13}

'Osul sends the tricyclops to inspect the area that was once covered by the big top and report. He bids Tiny a fond farewell, before dismissing him - there being nothing to gain from making him wait out being frozen by fear.

"We own a circus tent! It might take some mending later on, but ... TENT!"

Atlas Sunowl (Trey) DISPLACED AC: 34 (T 17 FF 27) , CMD: 31, HP 100/164 
Wednesday April 1st, 2020 12:36:04 PM

Atlas chuckles, "Sorry Armand, didn't see that one left over there. I do have to say that I'm impressed with your new battle swagger though. It would scare me if I was across the field from you."

Atlas looks through what was left behind and pulls it all into a pile for the group to consider once wounds are healed and the group is sure that there is no more trouble coming.

Thinking out loud to himself as he works, he says to no one in particular, "So, it seems like this was just the beginning. I get the feeling that we need to hunt down whoever the mastermind is behind it all."

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:97/99 mage armor, , spell resistance energy resistance, haste 
Wednesday April 1st, 2020 12:58:15 PM

Neshi looks around at the others and begins to gather things into a pile.

"So Atlas, You don't think that Frank the Lich was behind this?"

Armand (Robert D)AC 32 (n25)/touch14(n11)/flat 30 (n24) HP 78/95(+26) CMD 22 Character Sheet  d20+17=23 ;
Wednesday April 1st, 2020 5:51:41 PM

Armand blinks. The mummy lord crumbles before him, yet the others vanished. He ponders.
Knowledge Religion 23 (d20+17)
"Okay we have a lot to do here. First things first who is in dire need of healing?" He waits for answers.

"Okay second this is not good, this mummy lord is going to regenerate in a few days unless the following spells are cast, on its remains, consecutively in this order: consecrate, hallow, and then dispel evil. All of which I can do given time. Unfortunately the hallow spell is going to be really expensive, like 1000gp of incense and another 1000gp per caster level." He lets that sink in, because he doesn't have enough ready cash for that outlay.

"And then I guess we need to find Frank's tent to see if there are any clues there, maybe a spell book for our mages to look through."

True seeing and Detect Magic still going.
Light still cast on his glaive, but he dropped that way off to the west.
Air Walk
Shield of Faith +4 to AC, now in header.
Bear's Endurance: +4 enhancement bonus to Constitution, +2 to fort saves, +26 hitpoints.
Hasted +1 to AC, +1 to attacks.
Holy Sword 5/13 rounds (weapon becomes +5 Holy weapon, does +2d6 on evil opponents, emits magic circle against evil=protection from evil spell 10'radius +2 to AC recorded, +2 to saves)
Ward against Death = 30ft aura protects against death for immune to death effects, energy drain, negative level drain. Round 7/13

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 Bless, Shield of Faith, Protection from Evil, Remove Fear, Command (wis bonus), x (domain)
2 Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Bless Weapon (domain)
3 Dispel magic, Protection from energy, Prayer, Daylight, x(wis bonus), x (domain)
4 x, Dismissal, x, x, x (domain), Summon Monster IV (wis bonus)
5 Command Greater, x, Break Enchantment, Righteous Might (domain), x (wis bonus)
6 Heal, x, x (domain), Greater Dispel Magic (wis bonus)
7 x, x(domain)
}

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, True Seeing, MBE, Haste, Stoneskin  d20+20=33 ; d20+13=21 ;
Wednesday April 1st, 2020 7:52:39 PM

Owen nods along with Armand's explanation of the spells they'll need. "Well, we have all of these gems, that should help pay for the Hallow spell. Now, if you'll excuse me I need to make sure my family is alright."

Owen searches out Simon and Isabel and makes sure they're okay. Perception: 21.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116  d20+19=27 ;
Wednesday April 1st, 2020 8:37:53 PM

"Armand I'll be happy to contribute funds to make the hallow spell possible. I can look through Frank's tent for any clues or spell books," Elyngael volunteers her time and money.

Perception d20+19=27

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 99/133 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying Bears Endurance 
Wednesday April 1st, 2020 9:47:55 PM

Vamir chimes in with the rest and offers his share of the gems to help with Armands spells. [b]"I would like to use any of the property that belonged to the lich to help with a scrying spell["/b]

Spells
Cantrips - all
1 - 5
2 - 4
3 - 7
4 - 5
5 - 3
6 - 4
7 - 2

DM Jeremy Battle Map 
Thursday April 2nd, 2020 5:36:04 AM

Osul sends his one eyed friends to inspect the big top, as he dismisses Tiny. He seems almost giddy at the prospect of owning a circus tent.

Atlas praises Armand for his display of battle prowess, while gathering the loot into a pile. He suggests the need to hunt down the Ringleader of this assault. (Pun intended, Sorry couldnt help myself)

Neshi helps Atlas gather the loot, and then asks Atlas, Why Frank, a powerful lich, couldnt me the mastermind.

Armand asks if anyone is in need of healing. He then shares that the mummy lord is going to come back to life if he, or someone else doesnt cast the appropriate spells, though he is going to need some cash to obtain the components for one of the spells. He suggests looking for Franks tent to see if there is anything to find.

Owen reminds Armand that they just found a small cache of gems that should easily pay for the Hallow spell. He then goes off to see if his family is OK.

Elyngael offers both time and money to help out.

Vamir also offers to help out with the spell cost. He says he wishes to use Franks belongings in a scrying spell.

********************************************************************************************************

With the problem of the spell component cost dealt with, making the purchasing of the components shouldnt be a problem, A flash of insight comes to Armand.That's the reason for the contingency spells, and he realizes that you will probably be seeing the other three again. (I will say we can just assume the purchases will be made, no need to head to the catacombs). You search for Franks tent, and even though most of the tents are pretty similar in appearance, by searching only the ones marked staff only, you are able to track down one that seems a little better furnished than the rest, nothing of real value, but obviously a bit more comfortable.

You surmise that this must be his tent, and a thorough search adds validity to your assumption when you find a journal. In the journal you read that one, Francisco Van Studen, whom you realize is Frank, is looking to build an army of undead, and that he is looking forward to adding the Wardens, and what he refers to as the stupid ogre into his army, as well as an entry about maybe adding someone he refers to simply as, the Druid. You read that he thinks himself clever for using the carnival/circus as a cover to obtain his recruits. Beyond those tidbits of information, you really only read the ramblings of a megalomaniac.

Meanwhile, Owen rushes off in search of his family. He doesnt travel far before he finds them. Isabel has her hair tied up in a loose bun, so as to be out of her way, as she is helping as a makeshift nurse, bandaging the wounded after the zombie attack. Simon is running around as an errand boy, bringing fresh bandages, water, and whatever else is needed in the makeshift hospital.

OOC Please hold off on casting any divination spells for the time being. I will certainly allow them when the time's right, as they will be key in moving the next module forward. For now lets deal with the aftermath of an assault against the populace of the Tree, so we can conclude this module before heading into the next one.

I will be working on the new module this weekend, and Steven will be working on it, as his schedule allows, as well. Like so many others, our schedules have been insane as of late. Personally Ive been working overtime for the last two months, and things have gotten even crazier since Covid-19. The fact that you guys took what was planned as three different battles, and turned them into one giant battle royal, which caught us unaware, and moved our time line up at least a week, depending on how much role playing you guys did between battles, has set us back a bit, please be patient with us.



Armand (Robert D)AC 32 (n25)/touch14(n11)/flat 30 (n24) HP 78/95(+26) CMD 22 Character Sheet 
Thursday April 2nd, 2020 6:02:50 PM

Armand will pitch in with the medicals. He still has 7 channels left. He will need 14,000 gp in incense to take care of the spell, which would be 1,555 gp each from the 5000 in gems each we found so, instead we get 3,445 gp in gems each.

Armand can't use any of the magic items listed.

Sorry for the short post, worked almost 10 hours today doing things beyond my pay grade because the engineer could not be bothered to work with the tech that had to come in today to repair the laser cutter.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116 
Thursday April 2nd, 2020 9:44:41 PM

Elyngael also cannot use the magic items, so she wanders over to Owen's wife and offers to give her a break. Elyngael starts tending to the wounded surprised at how many were hurt in the zombie attack. She is determined to make sure all the injured are helped back to their homes when they are able.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, True Seeing, MBE, Haste, Stoneskin 
Thursday April 2nd, 2020 10:48:01 PM

Owen smiles at Isabel and Simon, glad to see that they are alright and helping out. He returns to the Wardens, ready to do his job while his family goes above and beyond.

Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Thursday April 2nd, 2020 11:32:37 PM

Rattlebones flies toward the Tree and begins to formulate questions in his mind.

Atlas Sunowl (Trey) DISPLACED AC: 34 (T 17 FF 27) , CMD: 31, HP 100/164 
Friday April 3rd, 2020 12:16:47 AM

Atlas smiles as Armand hands out orders. "Always business with you isn't it. Once this is all settled I'm getting you drunk, or whatever your god will allow." He gives Armand a nudge as he walks by him to the Mummy lord's dusty remains. He looks up and yells, "Could someone get me Miles? We need to setup a guard here. And Vamir, Frank's tent is the likely location of that...what did they call it? Gem or something that holds his soul? Armand, what should Vamir be looking for?"

Then in a quieter voice Atlas responds to Neshi, "Just a hunch based on them disappearing and all. Makes no sense if Frank was their...master? Anyway, let's put that aside for a second and examine the real question in all this; why in the Wold would an ancient lich go by the name of Frank. Seriously, is this a joke? I'm going to puzzle that out while I watch this dust and wait on Miles."

DM Jeremy Battle Map 
Friday April 3rd, 2020 5:11:53 AM

After pitching in at the makeshift hospital, Armand does the math and shares the total amount needed for the spell. He isnt interested in any of the loot.

Elyngael isnt interested in any of the loot, but she pitches in at the hospital, offering to relieve Isable. She is shocked at how many are wounded after the zombie attack, but she wants to make sure everyone gets home.

Owen is both proud of his family, and happy to see that they are OK. He returns to the Wardens to see what is next.

Rattlebones continues to fly towards the Tree, formulating questions in his mind as he goes.

Atlas comments on Armands industrious ways, and suggests getting intoxicated after this is all over. He asks Miles to set a guard on the mummy lords remains, and suggests that maybe Franks Phylactery is in his tent. He is confused as to why a powerful lich would go by Frank.

********************************************************************************************************

Forgot to mention yesterday that Osuls cyclopsis didnt find anything out of the ordinary at the Big Top yesterday.

With Armand's healing magic, and Elyngael helping to bandage the wounded, the hospital quickly runs out of patients, which is a good thing after all. Miles stations guards at the mummy lords remains, with orders to contact the Wardens directly if the thing starts moving.

Vamir cant find anything that may resemble a phylactery, but since it is fairly common practice for a lich to hide his phylactery far away from his current location, as a safeguard, he isnt surprised. He shares his findings in Frank's journal and explains to Atlas that Frank's real name is Francisco Van Studen, and that Frank was probably the name he used when disguised as the stable boy.

As Ratlebones arrives at the Wardens headquarters, he sees a small crowd waiting, and they dont look happy. Being new to the Tree, he doesnt necessarily remember the names, but he does recognize them as the powers that be, here at the Tree. Invisible still, the crowd doesn't see him, but Rattlebones is pretty certain he doesn't want to deal with this new threat alone.


Air Elemental-'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, DR 5/-, HP:67/81, Saves:(F:9/R:8/W:15 + RNL), Flight 120' P'ct 
Friday April 3rd, 2020 6:00:04 AM

Once they give their report, 'Osul sets the cyclopes the task of folding up the main tent, rather than leave it draped down that row.
He also pitches in on the tending of the wounded.
It is a welcome distraction from the ... welcome home.

Fix the people first, fix the tent (or tents) later.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:97/99 mage armor, , spell resistance energy resistance, haste 
Friday April 3rd, 2020 7:35:26 AM


Well Atlas, If as his journal is to believed It seems it was his plan and not that of someone else. But I suppose that some one could have put the thought into his mind and was pulling strings. As to being called Frank. If your name was Francisco Van Studen, wouldn't you want to be called Frank?

I think we should do some basic research on this Francisco Van Studen, and see what we can find out about him. If his "soul gem thingy" isn't found in his tent perhaps he has an old family home or something where it is being held.

Armand (Robert D)AC 32 (n25)/touch14(n11)/flat 30 (n24) HP 78/95(+26) CMD 22 Character Sheet 
Friday April 3rd, 2020 5:13:42 PM

Armand nods at Neshi's words. "I wonder if I can contact the Sage's Guild in Plateau City to see if they have in record of a Francisco Van Studen."

"You know 'Osul, I'm not sure we can claim the circus tent. I mean after all there are some survivors of the circus still. They might need it to continue operations." He then looks around quickly. "Hey, shouldn't someone check on the animals? There were animals weren't there? Or was everything just zombies, I mean how many of those zombie could he turn so quickly? You'd think there would be some time involved in making that many zombies. Maybe we better question those circus folk some more."


Rattlebones (Tanner) -- HP 104 | AC 17/16/-- | CMD 13 | F+14/R+10/W+21 
Friday April 3rd, 2020 11:28:26 PM

Rattlebones flies quietly to his room, avoiding the group of powers-that-be as much as possible.

'Osul (Graham) AC:16 (T:11, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:67/81, Wildshape(XV):6/7, Lightning Lord:12/13, Storm Burst:10/10 
Saturday April 4th, 2020 2:43:21 AM

"Armand, Elyngael and possibly others mentioned a pony. It was well beyond our help.". He pauses for a moment of reflection before continuing, "But, it would be good to clean up that or any other concerns before morning."
"Speaking of morning, transport to and from Plateau City should not be a problem then, given sufficient rest. Is there a way around that?"
"As for the time needed to turn so many zombies - I don't know. I'd have thought most of the circus folk would have been in the horde, and most of what we have left now are carnival and side-show folks. I'm happy to make repairs on tents that Tiny has to push through, but not the horde. But, yes, as you said, questions."



Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:97/99 mage armor, , spell resistance energy resistance, haste 
Saturday April 4th, 2020 12:30:45 PM

Neshi helps with the others checking on the circus folk and cleaning up where necessary.


Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116  d20+19=22 ; d20+4=8 ;
Sunday April 5th, 2020 1:23:19 PM

Elyngael has finished helping Isabel, and decides the next job is to check on any animals involved in the circus. She has Brawn help her track the area and find any injured or homeless beasts.

Elyngael perception d20+19=22
Brawn perception d20+ 4=8

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, True Seeing, MBE, Haste, Stoneskin  d20+25=38 ; d20+22=28 ; d20+20=33 ;
Sunday April 5th, 2020 3:38:30 PM

Owen tries to think if the name 'Francisco Van Studen' rings a bell. Knowledge (History, Local, Nobility): 38, 28, 33.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 99/133 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying Bears Endurance 
Sunday April 5th, 2020 9:45:30 PM

Vamir leaves the various gear alone, "None of this gear will help me. I should help heal the innocent." Vamir turns and gathers Melzat up. The witch works his way along the various groups of mending what wounds he can and healing until his spells run out.

Spells
Cantrips - all
1 - 5
2 - 4
3 - 7
4 - 5
5 - 3
6 - 4
7 - 2

OOC: I am sorry for my missed posts this week. This COVID 19 is wreaking havoc on the world, and prison is no different. I am working 12-14 hour days just to keep up. I will try to not miss any but I know it will happen.

Atlas Sunowl (Trey) DISPLACED AC: 34 (T 17 FF 27) , CMD: 31, HP 100/164 
Sunday April 5th, 2020 11:33:02 PM

Atlas shrugs as most of the treasure is passed on. "I'll round this up and take it back to our place. Then someone can take it to the Catacombs to sell at a more convenient time. Anyone need anything before I head back? Looks like you good folks have saved the day and saved most of the victims. A job well done for the Wardens, now let's make sure James is OK and he's not worried about us." Atlas scoops up what he can and heads home unless someone stops him for help with something.

As he goes he looks back at Neshi, "Actually, I like that name, it has a ring to it and implies something is to be expected of him. Frank is so bland. Anyway, count me in on the research, but I'm thinking Armand's plan to reach out to Plateau City might be the best approach."

DM Jeremy Battle Map 
Monday April 6th, 2020 5:33:59 AM

Osul also helps with the wounded, as he tasks his cyclopsis to fold up the Big Top.

Neshi points out to Atlas that the journal makes it pretty clear that Francisco was the one who is responsible, but does admit that someone else may be pulling his strings. He suggests doing some research. He also pitches in where ever needed.

Armand adds to Neshis suggestion by suggesting contacting the Sages Guild in Plateau City. He mentions to Osul that the real circus people may still need the tent for their livelihood. He is concerned about the animals, and wonders about how he made so many zombies. He suggests interrogating the circus folk.

Rattlebones flies to his room trying to avoid the PTB, luckily, he left a window to his room unlocked.

Osul, at Armands mention of the animals, mentions the slaughtered pony, and suggests that it should be cleaned up. He wonders if there is a way to get around the need for rest. (Ring of Sustenance) He offers to help repair the tents he was responsible for, directly or indirectly, but not the ones the Zombie horde trashed. He has no idea about the time required to make so many zombies, but assumed that the actual circus folk were zombified, and the folks remaining are the side show people.

Elyngael and Brawn go check on the animals, after finishing up at the makeshift hospital.

Owen does his best to remember the name Francisco Van Studen. He vaguely remembers hearing about a Mystic Theurge bearing that name. The Francisco he recalls would be roughly the same age as the human Wardens. He has no memory of him being a lich. Of course, that may be a recent thing, assuming they are one in the same person.

Vamir has no need for any of the loot, and pitches in, healing the innocent.

********************************************************************************************************

With the help of the Wardens, the makeshift hospital is closed down, due to lack of need, as all the wounded have been treated.

Elyngael and Brawn search and easily find the location of the circus animals. They are in the tents closest to the Big Top, the ones not destroyed by the zombie horde. They are all safe and sound in their enclosures. The lions start roaring, and the tigers snarl at them, most likely due to having their sleep disrupted, The elephants, however, dont seem concerned in the least as the elf and her wolf walk through their tent. As far as the pony ride, where the one pony was killed, the remaining ponies are just fine, in fact, there is a small corral with some extra ponies, that Elyngael assumes are to replace the ones that are working as they fatigue. In all there are 11 ponies, not including the dead one. 5 attached to the pony ride carousel, and 6 in the corral.

Suggestions for the morning are made, and clean up has begun. While examining the bodies from the zombie horde, you realize that these arent recently made zombies, as the rate of decay is pretty obvious. Actually the rate of decay varies from corpse to corpse. Some are maybe a few days old, while others are so old they hardly have any meat on their bones anymore, it has mostly rotted off. You estimate that the oldest corpses are just shy of a year old, and the newest would have been killed before the circus arrived. The random Zombies from the first attack, the one that attacked the populous of the Tree, as well as the circus people, and visitors who were there for the circus, are much fresher, less than a day old based on the decay. Miles suggests creating a ginormous funeral pyre for the long dead corpses, and allowing the fresh ones to be claimed by loved ones. He is trying to be both practical, as well as respectful, as these poor individuals were obviously murdered.


Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Monday April 6th, 2020 5:57:34 PM

Armand will spend whatever time is needed throwing zombie bodies into the area where the horde was destroyed. "No need to make a new place for the pyre. This will do.". As he is doing so he will add in some flammable layers, hay, wood, what have you. He will not put bodies in that look fresh but rather set them off to the side. The minor group that came out with that metal monstrosity being the most likely of that sort.

As he probably found the hay with the circus animals..."Hey what are we going to do with these animals? Is there enough circus still intact people wise to have them kept or do we need to set them free...and if we free them it probably should not be near the Tree. Someone should ask the circus people. I'm afraid I'm going to be busy for most of the night."

As he separates out the fresh bodies he will conduct Gargul's ceremony of sending and pray for their souls to be be sent onward. For the zombie horde he will do one large prayer, though in reality each time he has to move a corpse he prays to Gargul.

Having a ring of sustenance he will only rest for 2 hours during the night. I think that means I don't get spells back since I think I have to rest 8 hours to gain them. He will wait till morning to light pyre as it will probably be large and no need to draw attention to it during the night.

PS everyone remember to fix your headers as we're out of combat and most spells probably expired, and we should be fully healed with Armand doing all that channeling in the infirmary.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Monday April 6th, 2020 6:14:52 PM

Neshi helps with the pyre and its lighting and then heads off to the compound to get something to eat and get some rest.


'Osul (Graham) AC:16 (T:11, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:6, HP:81/81, Wildshape(XV):6/7, Lightning Lord:12/13, Storm Burst:10/10  d20+26=36 ; d20+31=40 ; d20+5=10 ; d20+14=33 ;
Monday April 6th, 2020 7:14:22 PM

'Osul catches up with Elyngael and Brawn and the circus animals, turning on the charm {Wild Empathy:33} assessing their health and general wellbeing - in case release is the best alternative after morning conversations. He also considers optimal (if distant) points for release - opening it up as a point of conversation.

Indicative checks - Heal:36, Knowledge(Nature):40, Knowledge(Geography):10


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Monday April 6th, 2020 8:44:29 PM

Owen wonders aloud to the others: "Some of these corpses are pretty old... How did he travel with the circus without being discovered? It must have been some kind of preservation spell?"

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying 
Monday April 6th, 2020 8:44:39 PM

As Vamir finishes up healing the innocent with the other Wardens a yawn sneaks out, "What a night, I am beat!" Vamir checks in with each of his party to make sure everything is done. "I don't know anything about this Sage's Guild but if they can help out I am game to see if they will help." Vamir checks on the tree to make sure she is well and wanders to his chambers to sleep.

Spells
Cantrips - all
1 - 5
2 - 4
3 - 7
4 - 5
5 - 3
6 - 4
7 - 2

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116  d20+23=39 ;
Monday April 6th, 2020 9:27:17 PM

Elyngael and Brawn go hunting for meat to feed the lions and tigers. Survival d20+23=39

After they clean the game, they feed the caged animals and take the rest to people around the Tree and head back to their own camp.
Elyngael talks to Armand since he's still awake.
"I think that we should check with our friends here at the Tree and see if any of them have use for trained ponies" Elyngael suggests. "These ponies won't do well on their own anymore. We can't just turn them lose," she stifles a yawn. "Let's get some rest and figure it out tomorrow. The lions and tigers are well fed, so they won't be going after anyone. Good night!"

Atlas Sunowl (Trey) DISPLACED AC: 34 (T 17 FF 27) , CMD: 31, HP 100/164 
Tuesday April 7th, 2020 12:07:51 AM

Atlas stops in his tracks when he sees Armand start to carry the bodies. "I can help with these to speed things up. You focus on sorting and prayers, let me do the grunt work.". Atlas proceeds to take the bodies two at a time to the pile when Armand finishes with them.

DM Jeremy Battle Map 
Tuesday April 7th, 2020 5:28:34 AM

OOCc The Ring of Sustenance shrinks the need for rest for casters to two hours, but you can still only prepare spells once per day.

This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind; its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. This allows a spellcaster that requires rest to prepare spells to do so after only 2 hours, but this does not allow a spellcaster to prepare spells more than once per day. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself.


Armand, Cleric of Gargul, goes into priest mode, as he does his best to give these poor souls a proper send off. He starts building the funeral pyre for those poor souls that are unrecognizable, being sure to set the recently departed aside so they may be claimed by loved ones. He wonders as to what to do about the circus animals, and whether or not there are enough circus people still alive to properly care for them.

Neshi helps with the pyre, and itfs lighting, then heads to the compound.

eOsul catches up with Elyngael and Brawn. He begins speaking sweetly to the big cats, as well as the rest of the animals, and they all calm down. The lions stop roaring, and the tigers stop snarling, ECTc He gives the critters a quick look over and can tell that they are well cared for, and free if any injuries. He tries to come up with logical places to take the animals if the need arises, but for some reason the Druid can remember what sort of climate the various animals thrive in.

Owen wonders how Francisco was able to sneak all these Zombies in, as some are pretty old.

Vamir is exhausted, after everything that has happened , and all the effort required. He makes it clear that though he is unfamiliar with the Sagefs Guild, he is willing to do whatever he can to help. He checks in on the Tree, and the Tree reassures him that he is fine, though he grieves for the lost. He then joins Neshi, and heads for home to get some much needed rest.

Elyngael and Brawn go for a late night hunt, and bring back a brace of decent sized wild pigs. She cuts the meat into portions, and feeds the carnivorous animals. They thank her by devouring the meat. She can tell that the animals have been well fed, but what large cat will turn down fresh meat? She isnft sure what to do about the ponies, as they canft just be turned loose into the wild, so she will look into it in the morning. She also joins Vamir and Neshi on the trip home, as she too is exhausted.

Atlas jumps in and helps with the pyre, telling Armand he will do the heavy lifting, and that Armand should do the priest thing.

********************************************************************************************************

With a great effort from the Wardens, as well as Miles and the city guard, and several volunteers, the pyre is built, and lit. Neshi uses his fire magic, and instantly, the pyre is ablaze. The flames burn into the night consuming the bodies of the poor souls killed by Francisco. There is a sense of justice, as the departed are finally given a proper send off, and in spite of the tragedies of the evening, The Wardens, as well as those who assisted, are able to lift their head a little higher knowing they did right by these poor souls.

Exhausted by both fatigue and sorrow, the Wardens head back to their compound. As they are approaching, they witness a small group of people waiting at the front gate. As they travel closer, the Wardens begin to recognize members of the small, for lack of a better word, mob. You see Ciyradyl, Folbre, and the rest of the Treefs more influential people. As the Wardens approach Clyradyl steps forward. She is beside herself and you can tell that she has been crying, and in fact still is. hI...IcI Never thought this could happenh, She begins, as she drops to her knees, hI just thought that the circus would be a fun way to celebrate, Ifm so sorry!h Folbre steps forward, puts a hand on Clyradylfs shoulder and says, hYou are not to blame, my friendh He then looks at the Wardens. His face is the face of rage itself. To say that he is livid would be the understatement of the century. hYou are to blame!h, He says, as he points a finger at the Wardens. hMaybe not directly, but if you spent less time gallivanting around, playing the hero this wouldnft have happened!h You notice that he is holding Franciscofs journal, and even though you know he canft see, someone must have read the portion about Francisco wanting to grecruith the famous Tree Wardens into his army. How the journal got into his possession is a mystery.

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+30=31 ; d20+13=32 ;
Tuesday April 7th, 2020 6:42:03 AM

Armand nods his head sagely and whispers quietly to the group while his head is down. "Something's up, how'd that journal get here? Could be bespelling them."

He enacts Touch of Glory (6/d) grant touched creature cleric level bonus on charisma based skill check; on himself.
Diplomacy 31 (D20+30)

"Yes you are quite right, or maybe not. It's the age old question. Do the heroes rise to meet the challenge of the times or do the villains rise out of resentment of the heroes? I myself feel it's more the heroes rise to meet the challenges. After all the Tree is in a pretty lonely spot. I Atlas and a few others still present formed up because the welfare of the Tree was in danger. I'm sure the others have similar thoughts to discuss." He makes a motion to keep the conversation going while whispering, "Someone cast greater dispel magic or some such as the others distract."

"I believe I have a spell that can help us get ready to depart." He casts Break Enchantment.
Check Roll 32 (d20+13)



'Osul (Graham) AC:16 (T:11, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:6, HP:81/81, Wildshape(XV):6/7, Lightning Lord:12/13, Storm Burst:10/10  d20+12=15 ;
Tuesday April 7th, 2020 7:02:41 PM

{Sense Motive: 15} - 'Osul suspects this isn't the usual Folbre, but with his recent absence, he cannot be certain. He shakes his head at what he he is seeing and hearing.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116 
Tuesday April 7th, 2020 9:25:14 PM

Elyngael goes to Clyradyl to settle her down. "Did you invite the circus? If you did, then you have a kind heart. I'm sure you're intentions were to share some innocent fun with your people."[/b] Elyngael stands beside the upset girl, "Each of you might have done the same thing. The Wardens cannot always be here, but you have each other. One person should not issue invitations or plan or close anything; it should always be discussed by a group first. Perhaps rather than pointing blame, you should talk and make some agreements to prevent this from happening again."

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying 
Tuesday April 7th, 2020 10:12:16 PM

Vamir is just drifting off to sleep when he hears the commotion outside. The witch draws out his broom, and flies outside, and towards the noise. Vamir arrives as Armand begins speaking, however seeing the red faced man accusing his friends of causing the destruction makes Vamir angry. Vamir holds his tongue as he moves in closer, ready to defend the group.

Spells
Cantrips - all
1 - 5
2 - 4
3 - 7
4 - 5
5 - 3
6 - 4
7 - 2

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Tuesday April 7th, 2020 11:07:48 PM

Owen looks on gravely as Folbre accuses the Wardens. He follows Armand's lead and speaks in turn: "Folbre, we don't play at being heroes. You know us; we're everyday folks. Atlas is just a swordsman, like any of Miles' guards. I'm a family man, and Elyngael is fresh out of the woods. We just try to do our part, and as it happens we work well as a team. We try to protect the Tree as best we can. I see you've gotten everyone together. If you want us to stay closer to home, well, we can. But I think there will be evil about no matter what we do."

DM Jeremy Battle Map 
Wednesday April 8th, 2020 5:23:11 AM

Armand expects that there may be foul magic a foot , so he casts break enchantment. The spell doesnft seem to do anything, but eOsul is pretty certain that Folbre is speaking out in exhaustion, anger and sorrow, and isnft thinking straight as a result. After all itfs not every day that such a calamity strikes the Tree.

Elyngael rushes to comfort Clyradyl, who claims to be the one who hired the Circus. The elf's words do seem to lift her spirits a bit, but it is clear that the healing is going to take some time, as the events of this day are not going to be forgotten soon.

Armand tries to use diplomacy, and a mix of reverse psychology and common sense to hopefully defuse the situation, or at least keep it from escalating, while Owen and Elyngael use logic to defend themselves from Folbrefs verbal assault. Vamir bites his tongue, as he hears his friends are attacked, and stands by their side to show solidarity.

Folbre acts as if he is about to say something, but stops, takes a deep breath, and then simply hands Armand a slip of paper, and then after stopping to lend Clyradyl a hand up, he and the rest of the Treefs leaders turn and walk away.

The piece of paper is a dispatch report from Miles it says:

As of right now, the number of dead or unaccounted for is fifty five:
Eighteen -- residents of the Tree
Twenty -- visitors
Seventeen -- circus personal

Miles, Captain of the Guard, Tree of Parting

PS, One of my men found this book, I believe the Wardens accidentally dropped it, if you get a chance, could you return it to them.



Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+30=40 ;
Wednesday April 8th, 2020 5:21:45 PM

Armand reads the note and nods his head. He uses another round of Touch of Glory.
Diplomacy 40 (d20+30).

"Thank you Folre, I know all those listed here. I assure you that they have been given last rites and their souls are with Gargul now. We did not place them in the pyre you no doubt see burning. Their mortal remains await claiming by family members. It is going to be a sad day for the Tree today as we see to the (burial or cremation-not sure which was is standard) of many of our residents and friends. As the leader of the Tree the Wardens bow to your direction in how you and the families want to conduct the funerals. Should any need counseling on the departed, I am available."



'Osul (Graham) AC:16 (T:11, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:6, HP:81/81, Wildshape(XV):6/7, Lightning Lord:12/13, Storm Burst:10/10 
Wednesday April 8th, 2020 5:35:35 PM

'Osul remains respectful and supportive.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance,  d20+3=8 ; d20+1=15 ;
Wednesday April 8th, 2020 6:49:01 PM


Back at the their rooms and unaware of the confrontation occurring outside, Neshi sits down trying to wrap his head around what just happened and how.

He turns his mind to thinking about Frank, aka Francisco Van Studen, and tries to remember if there was anything in his knowledge of history about him, but draws a blank. Knowledge DC 8,.

Changing his train of thought he then starts shifting through his knowledge of Nobility and isn't really sure if he is doing much better. knowledge Nobility DC 15.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116 
Wednesday April 8th, 2020 8:45:41 PM

"Armand, if there is any chance that some of those 'unaccounted for' might have run off, I would like to search the area nearby. Especially some of the visitors or circus people may have panicked and are wandering around lost,"[/b] Elyngael stops to check with Armand. "We can wait until mourning is over, but I would recommend we look as soon as possible."

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying 
Wednesday April 8th, 2020 9:35:48 PM

Vamir mumbles to himself as Folbre walks away, "What was all that about?". Vamir lands softly, and walks to Armand, "Is there something I can do to help?"

Spells
Cantrips - all
1 - 5
2 - 4
3 - 7
4 - 5
5 - 3
6 - 4
7 - 2

Atlas Sunowl (Trey) DISPLACED AC: 34 (T 17 FF 27) , CMD: 31, HP 100/164 
Wednesday April 8th, 2020 10:47:30 PM

As the situation allows, Atlas navigates the crowd of Tree leadership as the group speaks to them, putting a hand on a shoulder here, saying a kind word in an ear there. He stays quiet, letting the rest of the Wardens speak for the group, but he knows these people's pain and he wants to comfort them in any way he can. After all, this is his home too. More so than any other place ever was.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20  d20+25=34 ; d3=1 ; d20+25=38 ; d20+25=32 ; d20+25=36 ; d20+25=35 ; d20+25=45 ; d20+25=34 ;
Wednesday April 8th, 2020 11:45:02 PM

OoC: Please ignore my mistaken d3 roll. Owen auto-passes these Spellcraft checks, but I decided to roll anyway.

IC: Owen turns in early, gets his two hour of sleep, and spends the rest of the night learning new spells. He felt weak and ineffectual during the battle, and suspects that the Wardens will see that lich again sooner than they'd like.

DM Jeremy Battle Map 
Thursday April 9th, 2020 5:47:03 AM

As he and the rest of the leadership group walk away, Armand offers his and the rest of the Wardens aid in whatever is to be done next, making sure to show the proper respect to Folbre, while Atlas does his best to go from person to person, in an act of concern and support, and eOsul does his best to be supportive. The loss of innocent life seems to be taking its toll on everyone, especially Folbre, but Armandfs diplomatic approach seems to have paid off a bit, as the elfs shoulders slouch down a bit, as he gives into his sorrow. He turns around, and with tears rolling down his cheeks, he says, hGet some sleep, wefll talk in the morningh

Elyngael suggests searching for any possible stragglers, in hopes of lowering the current dead or unaccounted for numbers, though she adds that it can wait till the morning. Overhearing, Folbre says in a voice that is peer sadness, hGet some sleep, Miles and his men, wonft rest until we have everyone accounted forh.

When the leaders finally depart, Vamir asks, hWhat was that all about?h, as the actions of Folbre and company seem a little odd to the newcomer.

Neshi is inside the compound, and completely oblivious to the goings on outside, racking his brain trying to remember if he has ever heard of Francisco Van Studen. He vaguely remembers hearing about a member of royalty, whose name he canft remember, or maybe didnft catch, that kicked a Mystic Theurge, with that name, out of his court. If memory serves Neshi correctly, He heard that this Francisco guy seemed to have a complete lack of regard for humanity, and was expelled for practicing necromancy. If the stories are true, then the guy would be roughly the same age as the humans members of the Wardens.

Eventually everyone turns in for the night. Due to the multitude of emotions, sleep would be hard to come by, if it wasnft for exhaustion brought on by the day's activities. Due to his Ring of Sustenance, Owen only needs two hours, and so he spends the rest of the night adding new spells to his repertoire.

In the morning, there is a knock on the door, James answers the door and ushers in Folbre. The elf sits down at the table, and with a very heavy heart says,

hI apologize for my actions last night. I allowed my emotions to cloud my better judgement, and released my anger and sadness on you guys, which is unforgivable, and undeserved. Time and again you Wardens of the Tree have come to our aid, and sacrificed much for the well being of the Tree and his residence, for which I am thankful.

Miles reports that everyone is accounted for and that in total we lost thirty five souls last night. Ten were residents of the Tree, and the rest were either visitors or circus personnel. While tragic beyond words, things could have been much worse if not for you guys, and the quick response of Miles and his men.

So what is to be done next? I assume you havenft found the lichfs phylactery, as they donft tend to keep them on their person, or so Ifve been told. I donft want that monster ever harming our people again, but unless something is done, I fear we will face his retaliation.


After sharing what he had to say, Folbre lays Franciscfs journal on the table, saying, hMiles asked me to make sure you got this back, as one of his men found it after you dropped it. In my state last night, I completely forgot to return it. I donft think it will be much help. I had it read to me three times last night, and all I got was he and his druid friend hatched this plan, and that he was excited to add the famous Tree Wardens to his undead army. Unless you guys encountered a druid last night, I assume that whoever this druid is, hi=e is probable guarding Franciscofs phylacteryh.


Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Thursday April 9th, 2020 7:24:27 AM



Waking the next morning Neshi sits with the others and listens to Folbre. When he is finished speaking, Neshi shares the information that he partially recalled.

So, I was thinking about Frank yesterday evening and , I vaguely remember hearing about a member of royalty, I can't remember the name, or maybe I didn't catch it, that kicked a Mystic Theurge, of that name, out of his court. If my memory serves me correctly, this Francisco guy seemed to have a complete lack of regard for humanity, and was expelled for practicing necromancy. If I am remembering correctly, then the guy would be roughly the same age as our human members."

So perhaps we have a more specific point to look at for more information.

'Osul (Graham) AC:16 (T:11, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:6, HP:81/81, Wildshape(XV):6/7, Lightning Lord:12/13, Storm Burst:10/10 
Thursday April 9th, 2020 10:00:02 AM

'Osul sleeps the sleep of a hedgehog.

At the meeting (long since back in human shape) there is a brief look of confusion on 'Osul's face, quickly surplanted by relief. "That wasn't how I'd heard it read. I was assuming that Frank had learned about The Tree Wardens during my sabatical, and was only including me as an after-thought. On reflection, I feel your interpretation is likely closer to the mark, Folbre. Was there any indication of who the druid might be, or from whence they originate?"

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Thursday April 9th, 2020 6:16:53 PM

After resting his minimum needed 2 hours, (ring of sustenance), Armand spends the rest of the night in thoughtful contemplation and prayer.

In the morning he gathers the necessary ingredients. He then speaks briefly with Folbre. "Sir, I must cast a series of spells to ensure that the one mummy lord we fought that didn't teleport off does not rise again. As part of the spell, anyone interred within the 40 foot radius of one of the spells can never be turned into an undead. Should any of our residents wish their dearly departed to be within this spell, I will cast it in our cemetery."

Armand will have the mummy lords remains gathered up and placed in an old bucket used for cleaning out stables and bury it in a corner of the cemetery. He will then cast consecrate, hallow, and then dispel evil.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Thursday April 9th, 2020 8:19:09 PM

Owen assists Armand with the consecration spells wherever possible.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116 
Thursday April 9th, 2020 9:23:44 PM

Elyngael sees what is going on and leaves to gather wildflowers in the forest. She brings armfuls back to spread in the cemetery and respectfully listens as Armand casts his spells.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying 
Thursday April 9th, 2020 9:49:53 PM

Vamir sleeps restlessly for 2 hours and gets up early. Vamir completes his rituals (I will roll for them tomorrow I am exhausted and joins the others for conversation and planning.

Spells
Cantrips - all
1 - 5
2 - 4
3 - 7
4 - 5
5 - 3
6 - 4
7 - 2

Atlas Sunowl (Trey) DISPLACED AC: 34 (T 17 FF 27) , CMD: 31, HP 100/164 
Friday April 10th, 2020 2:09:56 AM

Atlas wonders out loud at what Armand says, "Does that include us or do you have to be dead? Just curious. If not then I will begin packing so we are ready when we have a direction."

DM Jeremy Battle Map 
Friday April 10th, 2020 5:40:01 AM

Neshi relates what he recalls about one, Francisco Van Studen, and suggests that if this is the same dude, and honestly how many guys are going around calling themselves Francisco Van Studen, then that may be a place to begin researching. eOsulfs confusion is replaced by relief, as he hears Folbrefs understanding of the journal. He asks if there is any information as to who this Druid may be. hSadly noh The elf answers, hThe truth is, either he just started journaling, or, more likely, he recently filled a volume and began a new book, bringing only his most recent journal with him, as the book is less than one quarter full, leaving us with very little to go byh

hI love the idea of hallowing the cemetery, not sure why I never thought of it myself actually, Just the thought of some nefarious ne'er-do-well using our departed loved ones in some evil scheme, is horrifying, especially after last night's activities. In fact if you could renew the spell anytime someone is interned, say as part of the funeral ceremony, It would be most welcome, the Tree would be willing to pay for any spell components, if they are too expensive, in the future.

By the way, we will be holding a mass funeral for last night's departed, this afternoon. We have invited our visitors to intern their loved ones here if they so desired, some have agreed, mostly the circus personal, in all we will be interning twenty two poor souls. Armand, as a cleric of Gargul, would you be willing to do the honors of presiding over the ceremony? It may be a good time to cast your spells. The service is slated to begin at 1:00, if that works for you guys, of course we can move the time if needed.


After sharing, Folbre stands up and excuses himself, and unless he receives any more questions, he will leave. Of course he will try to answer any more questions before departing.

Our industrious heroes begin making all preparations for Armandfs spells, and presumably the funeral, Armand shows little regard for the remains of the mummy lord, and whofs to blame him, after last nightfs activities. Atlas wonders out loud, if the hallow spell works on the living, and is informed that it only works on the dead.

The preparations are made and the time for the funeral/spell casting has arrived. The area is full of beautiful colors thanks to Elyngaelfs efforts at gathering flowers. Folbre is at the podium welcoming everyone, and after everyone is seated, he recites the names of the twenty two who are to be interned, and asks Armand to take the podium.


Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+17=19 ;
Friday April 10th, 2020 6:42:21 PM

Armand takes the podium and makes appropriate comments about the departed being with Gargul and the perseverance of the survivors.
Diplomacy 19 (d20+17)

He will then stand aside if anyone else wants to speak.

Lastly he will cast consecrate, hallow, and then dispel evil. He will add a Bless spell as well. The 40 arrow will be under the Hallow and Bless for 1 year.

Atlas Sunowl (Trey) DISPLACED AC: 34 (T 17 FF 27) , CMD: 31, HP 100/164 
Saturday April 11th, 2020 1:44:47 AM

Atlas attends the funeral and pays his respects. He isn't big on these types of events; a life lived should be celebrated, not mourned. However, he knows what is expected and fills his role as a leader among the people while helping Armand with anything he needs to make this go off as planned.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Saturday April 11th, 2020 8:07:39 AM

Neshi, goes along with the other Wardens to the ceremony but, not being a fan of somber, and sad observances, stays in the back and lost in his own thoughts.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116 
Saturday April 11th, 2020 3:41:37 PM

Elyngael walks over to the other Wardens attending the memorial service. She understands that this is not what they enjoy doing, but it is a duty to the people of the Tree. She goes to the back where Neshi is and silently takes his hand, then holds out her other hand towards Atlas. She wants all the Wardens to join in solidarity against evil.

'Osul (Graham) AC:16 (T:11, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:6, HP:81/81, Wildshape(XV):6/7, Lightning Lord:12/13, Storm Burst:10/10 
Saturday April 11th, 2020 7:30:00 PM

'Osul stands in support of the Wardens, the residents and the visitors to The Tree.

He thinks a small white bird taking flight for some distant place might make for a suitable end to proceedings, but summoning one is out of the question in these sombre circumstances. Instead he keeps an occasional eye out for something suitable. Some seed or grain obtained on the way to the service and held in his hand behind his back might do the trick.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying  d20+30=41 ; d20+19=30 ; d20+21=22 ;
Sunday April 12th, 2020 9:34:48 PM

Vamir willingly helps where needed, however having buried enough family over the last ten elf is hesitant to join the ceremony. Seeing a few of the wardens in the back he and Melzat join them.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 5
5 - 5
6 - 4
7 - 3

Concentration check: DC 17 rolled DC 41
Beginner Ritual: Ritual of Warding DC 20 rolled DC 30
Intermediate Ritual: Ritual of Spiritual Healing DC 30 rolled DC 22

DM Jeremy Battle Map 
Monday April 13th, 2020 5:30:04 AM

Few if any of the Wardens wish to attend the funeral, and whofs to blame them. As Atlas puts it, "He would rather celebrate life", but our heroes do their due diligence, and make a show of solidarity of support for one another, the residence of the Tree, and those who are visiting. They also show solidarity in their desire to stand against the evils of the Wold.

Along the way, to the funeral, eOsul spies a small patch of wild barley, with a few heads of grain that would be ripe for harvest. Somehow this small patch has escaped being trampled by all the foot traffic in the recent days. He quickly harvests the grain and stashes it away.

Armand does a stellar job officiating the funeral, and there is not a dry eye in the place. Through his soothing words, however, he is able to give hope to those who were struggling to find any, and help redirect the survivors from a place of extreme mourning, to one of remembrance. Though a small distinction, it is one that leads to healing of the heart, which we all know takes time.

After the ceremony, Gunthred, and a few of the other circus people find their way to the Wardens compound. Guthred seems to have been made the unofficial spokesperson for the circus personnel.

Guthred begins:
hThank you for your kind and helpful words mister Armand. Even though you didnft know any of our people, you treated them with the same respect as your own, and that is something we circus folk donft often receive. When people travel and spend their daily lives together, they become more than just friends, they become family, so we mourn our lost loved ones as brothers and sisters, and not just friends. Which is why Frankfs, or I guess I should say Franciscofs actions, to us is more than just an act of pure evil, it is also a betrayal, and to be betrayed in such a way, crushes ones spirit, and makes one think, gWhat do people think of the rest of us?h. We came here to offer any help we can, though we arenft sure if we will be any, and we want to go on record as saying, Franciscofs actions are his alone, and we were as blindsided as anyone by his vulgar display of evil, and attack against innocent people, many of whom were part of our family, including it turns out our ringleader, Brandorn. We found his body while helping sort all the corpses, and even though it was badly decayed, we were able to identify him, which leads us to believe the villain was using some sort of magic to disguise himself as Brandorn, or create an illusion of him.h


Atlas Sunowl (Trey) DISPLACED AC: 34 (T 17 FF 27) , CMD: 31, HP 100/164 
Monday April 13th, 2020 3:10:51 PM

Atlas listens to Guthred, but keeps quiet since he is clearly speaking to Armand. Then again, there's not much to say even if he wanted to, so he starts going through a mental checklist of the things they need to do before the head out again.

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Monday April 13th, 2020 5:15:37 PM

Armand scratches his head at Guthred speach. "I'm no expert on arcane spells, that would be Owen. But it seems to me like Fransico had an awful lot of spells going to be able to cover up all those zombies. Tell me Guthred do you remember him talking about his life or friends from before he joined the circus? Or for that matter when and where he joined your circus?"


'Osul (Graham) AC:16 (T:11, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:6, HP:81/81, Wildshape(XV):6/7, Lightning Lord:12/13, Storm Burst:10/10 
Monday April 13th, 2020 7:03:24 PM

"...or how insistent he was on coming here?", 'Osul adds to the questions, at an appropriate oportunity.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying 
Monday April 13th, 2020 9:09:37 PM

Vamir listens intently to the conversation, the pain of so much loss and grief paining the young witch.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 5
5 - 5
6 - 4
7 - 3

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116 
Monday April 13th, 2020 9:16:29 PM

Elyngael and Brawn leave after the funeral rites and go for a long walk in the meadows and forests immediately around them. They return before dark feeling refreshed and ready for the next day. Elyngael cleans her clothing then takes a bath. She sleeps deeply and soundly that night.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Monday April 13th, 2020 10:47:28 PM

Owen solemnly pats Armand on the back in congratulations for a service well-delivered.

When Gunthred's group comes to the Wardens with worries and information, Owen thanks him. "It was surely difficult for you to come to us, given the catastrophe. It helps cement in my mind, at least, that you were good people mislead and manipulated by someone evil. Please, take this as a token of our goodwill. Hopefully it will serve as an example for others at the Tree and elsewhere."

With that, Owen reaches into the voluminous pockets of his robes, retreives a handful of shimmering jewels (his 5000 gold's worth recovered from the lich), and gives them to Gunthred. "You can use it to restart the circus or split it up and settle down; we will support you either way."

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Monday April 13th, 2020 10:48:40 PM

Neshi adds his two cents worth in the conversation with Gunthred.

Gunthred, Did Franciso ever talk about his life before the circus when he work for some Noble?

DM Jeremy Battle Map 
Tuesday April 14th, 2020 5:14:11 AM

Guthred strokes his beard in thought then says while still stroking his beard, "Now that you mention it, I honestly can't think of a single time that Frank, I mean Francisco, ever talked about his past, isn't that strange, hum". He turns to the other circus people as if to silently ask if any of them remember anything, and they all shake their head no with the same confused looks on their faces as Guthred. "You may think it strange that none of us even bothered to ask him, but people often join the circus to get away from troubled pasts, so we tend to leave the past alone, if you follow me. He stops for a second obviously trying to get his head around the whole ordeal, then says, "I wouldn't say that Francisco was insistent about coming to the Tree of Parting, but he spent a lot of time in Brandorn's tent, and Brandorn was pretty insistent. Since Brandorn was our ringleader, we never questioned him, one location is as good as the next for us, though we do like the bigger cities, more people to entertain and all, but smaller venues such as the Tree of Parting are just as much fun for us, though not as profitable, is suppose. I guess since Brandorn was really Francisco, or an illusion made by him, what with Brandorn being dead, then he was pretty insistent". he then shakes his head in confusion.

When Owen offers the gems, Guthred face turns from confusion to amazement, he looks to his people and they all have the same look but they all seem to be shaking their head no. Guthred addresses them saying, "With this gift we can rebuild, hire new talent, and start all over again, what say you?" After Guthred's words the rest seem to be on the same page. Guthred excepts the gift form Owen and says, "Thank you my friends this gift is beyond generous, in your honor, I think we should change our name to the Traveling Tree Circus Extravaganza, and paint an image of the Tree of Parting on the Big Top!" With that the circus people turn to walk away, of course you can still ask them questions if you so desire.

Meanwhile Atlas is racking his brain to make a checklist of things to bring when they set out: sword -check, armor -check, food -check, ECT..., and Elyngael goes for a walk, On her walk Brawn chases up a pheasant, and a brace of grouse. He isn't in hunting mode, so he lets them go, though he is obviously enjoying himself.


Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Tuesday April 14th, 2020 4:10:58 PM

So, is anyone up for a quick teleport to the city, to see what we can dig up about Francisco?



Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Tuesday April 14th, 2020 6:11:26 PM

Armand nods at Nesi's comment. "Indeed, the Sages Guild at Plateau City may reveal much. I lament that we have yet to have a branch office opened up here." He grabs his pack. "Anyone else for a quick trip to Plateau City?"

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying 
Tuesday April 14th, 2020 7:46:00 PM

Vamir listens to the conversation as it ends. As Owen hands over the gems the young elf wonders to himself, what good people I have found to travel with. One day I hope to be as good as they. Vamir shakes his head at Armand, "I am good here. I want to take some more time with the tree, and talk with the plants around the area. Perhaps they saw something more of Francisco and would be willing to tell me.
Be safe, and I hope you are able to find some more information on the lich!"


Spells
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 5
5 - 5
6 - 4
7 - 3

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Tuesday April 14th, 2020 9:44:26 PM

Owen chimes in after Vamir does. "I'll stay here as well. Given Folbre's concerns, some of us should remain at the Tree--though I encourage you to inquire at the Sages' Guild."

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116 
Tuesday April 14th, 2020 9:45:55 PM

Elyngael agrees with Vamir. She has no use for anything from Plateau City. She will stay at the Tree and take advantage of the time to explore the surrounding area.

Atlas Sunowl (Trey) DISPLACED AC: 34 (T 17 FF 27) , CMD: 31, HP 100/164 
Tuesday April 14th, 2020 10:51:43 PM

Atlas passes on the opportunity to visit the city, "I need some time here at home, I want to check in with Miles and see how the guard are doing. Also, I was hoping someone would accompany me as I visit the seed that we planted. It was growing like a weed, so I imagine that it is creating shade now. Probably tomorrow, first I want to catch up with James some more."

When Atlas returns home he shares a meal with James and makes inquiries as to how everything is going, both at the Tree as well as for him in general. "You still happy here James?"

'Osul (Graham) AC:16 (T:11, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:6, HP:81/81, Wildshape(XV):6/7, Lightning Lord:12/13, Storm Burst:10/10 
Wednesday April 15th, 2020 12:23:21 AM

'Osul follows the preferences and plans, until Atlas knocks him off his game. "Atlas, you planted the seed while I was away? We planted the seedling/sapling before it got too leggy, but I missed the planting of the seed?"
"Clearly I need a down day or two to catch up with everything that has happened here at The Tree in my absence. I would like to accompany everyone that has plans here over the next day or two as well - if that is possible?"
"Is Wiz-Bang still in his high log cabin?"

He first accompanies Vamir, and provides what assistance he can with The Tree - after which he looks to catch up with Elyngael and Brawn.

DM Jeremy Battle Map 
Wednesday April 15th, 2020 5:23:16 AM

Neshi and Armand wish to take a quick jaunt to Plateau City to inquire at the Sage's Guild, though Armand does lament that the Tree doesn't have a branch yet. When they arrive at the Sage's Guild, they aren't able to ascertain to much about Francisco. His exploits, it seems, have either been done undercover, or have been hardly existent. They are able to learn that Francisco was originally from the Shadow Mountain area, and the nobleman whom he worked for was none other than Lord Whatnot, owner and founder of the Hall of Champions, on the western slope of the mountain. They were also able to ascertain that he would only be in his late 20's early 30's and so surmise, that he is a relatively young lich. While there, Armand is able to discuss the idea of opening a branch at the Tree, and both the Dean and Chancellor are very receptive. They tell Armand that they will begin looking into the idea of expanding their within the next week or so.

Meanwhile the rest of the Wardens, each for their own reasons elect to stay at the Tree. Vamir Chats with the Tree and some plants and finds a small juniper bush near where the Big Top was located, who seems to be very chatty. The juniper tells Vamir about how he saw some guy sneaking zombies into the circus undercover of night, and how he was afraid that he was going to be trampled to the root. Owen stays back to guard the Tree. Elyngael wanders about exploring the area. In her wanderings, she comes upon a foxes den and is able to watch a young litter of Fox pups playing under the watchful eye of their mother. Brawn finds something of interest as well, as he spies a beautiful all black she-wolf. the two lupines seem to hit it off, and it wouldn't be a surprise to Elyngael, if she spied the she-wolf lingering around the Tree, from time to time. Atlas wishes to check out the Tree's child, but mistakenly refers to it as the offspring of the seed, as apposed to the sapling, which causes 'Osul some concern, as he was hoping that he hadn't missed the seed planting. Atlas chats with James for a while, and James assures the fighter that he is very happy at the Tree, doing what he is doing. he feels well compensated for his work, and loves working for people who truly care for his well being. He especially loves having Isabel and Simon around, claiming it is nice to have the compound full of life, even when the Wardens are out on an adventure. When 'Osul asks about the seed, Atlas admits he miss spoke, and was referring to the sapling, and Atlas make plans to go check it out in the morning. 'Osul asks if Wiz-Bang is still around, living in his tree top cabin. 'Osul is with Vamir when the green mage finds and talks to the chatty juniper bush, and is with Elyngael when Brawn meets his lady friend.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Wednesday April 15th, 2020 12:10:22 PM

Neshi, quickly moves Armand and himself to Plateau City to visit the sage Guild and do their research.

After several hours it is obvious that there just isn't much to find; though having the name of the Noble he worked for and where, is something at least.

While Armand is in discussions with the Guild about setting up a branch at the Tree, Neshi tells Armand he will meet him back here in an hour or so and goes for a quick visit to the WLA to update his membership.

When done he joins Armand back in front of the guild for the return trip.

Atlas Sunowl (Trey) DISPLACED AC: 34 (T 17 FF 27) , CMD: 31, HP 100/164 
Wednesday April 15th, 2020 12:14:30 PM

In the morning Atlas makes for the sapling, checking on its well being and inspecting the guard unit that was to protect it. He asks if anyone wants to play a game of cards or dice to pass the time.

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Wednesday April 15th, 2020 5:58:27 PM

Armand is disappointment that they could not find more information about Fransisco. However, he is please that there is hope of a branch library being opened at the Tree. He mentions that he has been making a small effort to create a lending library for the inhabitants, but it is not very full. The second floor has a 40x70 room designated the library of the Wardens Headquarters. See room A on the map.HQ

Armand will see if there is a way to send a letter to Lord Whatnot asking him about Fransisco and any friends he may have had that were druids. Sort of the standard FBI background security check sort of letter.

Armand spends some time picking up a few books in the local bookstore to add to the collection.

OOC, I've updated some room occupancy on the HQ. I also notice that Rattlebones has not been posting and is not listed below. Has he dropped? I know we dropped Finnan.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying  d20+13=21 ; d20+19=37 ;
Wednesday April 15th, 2020 8:59:49 PM

Vamir takes the downtime to recenter himself,spending as much time communing with tree, and nature in general. Vamir spends as much time as he can spare searching for herbs to enhance his potions (Herbalism DC 21 Survival DC 37). Vamir asks Osul if he would like to join him on his forays in an attempt to get to know the Druid.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 5
5 - 5
6 - 4
7 - 3

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116 
Wednesday April 15th, 2020 9:44:07 PM

"Hey, Atlas, I'll play cards or dice with you, if you'll teach me," Elyngael volunteers. "My parents had no time for frivolous games. They said it was the pastime of city dwellers. We always stayed in the forest, and my father would teach me about tracking, and my mother about what was safe to eat. Sometimes I would hear the gypsies laughing and playing, but I was happy and felt no need to join in.
How did you learn?"


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Wednesday April 15th, 2020 11:50:44 PM

Owen would play cards with Atlas, and Simon is very interested. The lad looks up to Atlas quite a bit.

'Osul (Graham) AC:16 (T:11, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:6, HP:81/81, Wildshape(XV):6/7, Lightning Lord:12/13, Storm Burst:10/10 
Thursday April 16th, 2020 1:08:45 AM

Hopefully this link works: Warden's HQ - I could not get the other to open.

In the morning 'Osul joins Atlas visiting the sapling, though it is probably not fair to call it that anymore. Today he is prepared for talking to trees.

Revenge!
I spy with my little eye


DM Jeremy Battle Map 
Thursday April 16th, 2020 5:37:00 AM

While Armand wraps things up with the Sage's Guild, Neshi take the time to get some things done as well. Both the dean and Chancellor praise Armand for his efforts to start a library at the Tree, and tell him that they will be in contact with the Tree's management in the near future, claiming that they always wish to gain permission from the PTB before proceeding, as having a Sage's Guild Branch Library in a community brings in a lot of extra traffic, and some town management just aren't OK with that. They tell Armand that they can certainly send word to Lord Whatnot, but warn that it may take some time to get a return message, what with the Shadow Mountain being so far away.

Armand picks up some books and then he and Neshi teleport home, just in time to see Atlas teaching Elyngael, Owen, and Simon how to play go fish. and farkel. Vamir reaches out to 'Osul in an attempt to get to know the Druid better. He goes out to search for herbs and finds an abundance, which pleases him greatly. Atlas and 'Osul go out to check on the sapling, which isn't really a very good description for it anymore, as it is now a 40ft tall tree with a lovely canopy. the guards on duty seem extremely board, as to them they are watching a plant grow. They claim that their only form of entertainment is taking bets on whether they will witness any growth spurts today. They explain themselves by saying that on some days you can actually see it grow, and claim that on those days you cans hear faint sounds coming from the Tree's Offspring, though they do admit the sounds, which they describe as voice like, could be nothing but a trick of the wind in the branches.

After some much needed down time, the Wardens are ready to track down Francisco.

OOC... If a few of you could cast some divination spells in your post (Scrying, ECT...) that would be great, as like I said before, when I asked you to hold off, they would be the catalyst for this new module. Also I'm not sure what's happening with Tanner/Rattlebones. I know he sent out an e-mail saying he took a new job and was going to be busy for a short period of time. I believe he asked for a sub, but no one responded, however he wasn't mentioned in the last Sheriff's report so I'm guessing they moved him to temporary inactive statues like Zach/Finnan.

'Osul (Graham) AC:16 (T:11, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:6, HP:81/81, Wildshape(XV):6/7, Lightning Lord:12/13, Storm Burst:10/10 
Thursday April 16th, 2020 11:46:31 AM

OOC: I know people discussed Scrying and such, but I neglected to add Greater Scrying to 'Osul's spells for the day. Happy for the DM to make the call. It might not be neccesary for 'Osul to do this.
Also, there was a long delay between my writing yesterdays post and actually submitting it, so he was happy spending time with Vamir. As far as dice and cards go, the only such game he knows from the farm is Beetle.


'Osul supplies the water for the pool of water, and hopes someone else can supply the silver mirror.

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Thursday April 16th, 2020 6:25:09 PM

OOC- Is the page displaying differently for anyone? The fonts are different for me on Tree than any other Woldian page.[i/]

[i]MORE OOC - Unfortunately I think Rattlebones was the one wanting to do the scrying. There's a great 8th level spell for clerics, discern location, however I can't cast that high. Armand could prepare Greater Scrying if the DM approves him having prepped that for the day. However, Armand doesn't have a 1000gp silver mirror.


When they return Armand will go to James. "James how are you doing? I picked up some more books to add to the library." Armand will show James the books. "There may be the possibility that the Sage's Guild could come to town some day. Until then we are the only means of providing reading to the people of the Tree. You've been doing a fine job of finding books and keeping up the headquarters. How are the funds holding out? Do you need more money to upkeep things?"

Armand will try to get a meeting put together in the HQ's meeting room. "Unfortunately the Sage's Guild could not provide us more information on Fransisco. He may have worked for Lord Whatnot over near the Shadow Mountains. I've had a letter sent to him to see what information he could provide but that may take some time. Does anyone have some means to scry him? I know we have his journal and I believe Rattlebones or Vamir may have collected some of his remains from after the fight."

After a few moments, "I could cast a scrying spell, it would be a simply matter to pray for it during my morning rituals. But I don't have the required spell component to actually do the spell. Unless there's a 1000gp silver mirror lying around."

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 164/164 
Thursday April 16th, 2020 8:19:03 PM

Atlas is gently, for him anyway, snoring in a chair when James arrives to put the books away.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20  d20+20=27 ;
Thursday April 16th, 2020 8:55:20 PM

Owen chimes in during Armand's meeting. "I can cast Scrying; I have the components and everything. Who is Lord Whatnot? He sounds like a fake person..."

He tries to recall what he knows about Lord Whatnot. Knowledge (Nobility): 27.

When everyone is ready, Owen casts Scrying on Francisco Van Studen. With the help of Frank's ashes, the lich must make a DC21 Will save with a -10 penalty.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying  d20+19=34 ;
Thursday April 16th, 2020 9:19:54 PM

Vamir spends the day relaxing, talking with the Tree and Sapling. As the day draws past sunset Vamir looks over to the others, "I have something better than a mirror. I have Zaita!" The witch carefully removes his cauldron from his belt and spins her to full size. "Zaita, are you ready? Osul will you fill her with water and I will be glad to gather whatever objects we have that connect to Francisco to help track him down!" Armand, I would gladly take any advice before beginning this spell. While I have cast Scrying before this enhanced version is my first. Vamir lays the various items, books, dust, and other items nearby to use in conjunction with the spell. The young elf takes a deep breath and begins casting Greater Scrying. (Will DC 23 SR 34)

Spells
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 5
5 - 5
6 - 4
7 - 3

OOC: I am not sure what bonuses or penalties you want to add to the will save. I figured we at least have second hand knowledge and possessions. It is possible to have more but GM call.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116 
Thursday April 16th, 2020 9:40:16 PM

Elyngael cannot help out with casting a scrying spell. She has fun playing cards, then since Brawn is still not back, she patiently waits for Armand. Atlas's snoring is the only thing keeping her awake.

DM Jeremy Battle Map 
Friday April 17th, 2020 5:31:16 AM

OOC... In down times, I'm not overly concerned with the accuracy of your prepared spell lists, so if Armand and 'Osul claim they have Scrying or Greater Scrying available, that's good enough for me. However, once an adventure begins, than It becomes important to be more strict for obvious reasons.

James eyes light up when Armand shows him the new books, and an even larger smile crosses his face when he mentions the Sage's Guild coming to the Tree. James assures that his budget is well in hand, and the need for more funds isn't needed, though he thanks Armand for the concern. Armand relates what he learned at the Sage's Guild to his comrades.

Owen wonders about the name Lord Whatnot, such an odd name can't be real, can it? But then as he ponders for a moment he recalls that Lord Whatnot is a real person. He built his stronghold on the western slope of the Shadow Mountain. He also remembers that Lord Whatnot has a unique dungeon he calls the Hall of Champions, which he has filled with all sorts of monsters, and any adventuring party wishing to test their mettle is welcome to test their skills.

Elyngael waits patiently, for the scrying to begin, and Atlas is sawing logs in his chair, while Brawn and new lady friend get to know one another. Vamir speaks with the sapling who introduces himself. The sapling shares a name that takes about two minutes to say, then says but you can call me Strongbranch, son of Deeproot, or just Strongbranch. Strongbranch tells Vamir that he feels a bit restless, and may go on a journey in the near future. He tells him that he would like to see his ancestral home, The Culverwood. He also says that he would like to be able to meet his sibling one day, but his sibling is not but a seed still.

Armand and 'Osul prepare to cast some scrying spells, but realize they are missing a key ingredient, luckily both Owen and Vamir have them covered. They begin casting the spell, which takes a while, but when they are done, upon the surface of Owen's mirror, and Zaita, the Wardens see what appears to be the interior of a room with cut stone walls. in the room is a table and sitting on the table is a fist sized black gem, the black gem gives off an eerie glow that may as well be holding a sign saying, "I am evil". The Wardens know beyond a shadow of a doubt that they are gazing on Francisco's Phylactery. in one corner of the room is a 10ftx10ft pillow resembling a dog pillow, only much larger obviously. Laying on the pillow keeping guard of the black gem is a 12ft t-rex wearing armor. Everyone but 'Osul, Vamir, Rattlebones and Finnan find something familiar about the room, and realize they have been there before. For this is the room that Wiz-Bang brewed the antidote for the Tree, and Otaktay brewed the poison. Francisco's Phylactery is in, what once was, Otaktay's Stronghold!

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Friday April 17th, 2020 9:26:21 AM

Neshi watches the scrying with fascination, as scrying has never been anything he was very good at or even really understood, even though he sees the benefits a good scrying can provide.

Viewing the results, Neshi sighs, "Well we certainly should be able to get there or at least close by rather easily." But that does seem to be quite a large guard dog, indicating the giant lizard. Probably hasn't been fed in a little while either."



Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Friday April 17th, 2020 9:38:50 AM

Oh yes and I think that if we are going to have to face that thing, then we should all probably have a stone skin spell cast upon us to help defray some of the damage.

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Saturday April 18th, 2020 9:09:05 AM

Armand shakes his head. "I thought we burnt that place when we left it." He shakes his head again in disbelief. "I need a day to replace my scrying spell with something more effective. Also I think we're going to need to buy some more incense again. Those Mummy Lords may regenerate before we get there. I think if we can bury them all at the same time I only need to cast the spell combo once. Also I wonder if some of us may want to have an alternate weapon, one that may be more effective against undead. Oh and just a reminder to us spell casters, undead are usually immune to cold damage and mind affecting spells. So choose your spells with that in mind."

'Osul (Graham) AC:16 (T:11, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:6, HP:81/81, Wildshape(XV):6/7, Lightning Lord:12/13, Storm Burst:10/10  d20+31=43 ; d20+29=45 ; d20+12=16 ;
Sunday April 19th, 2020 12:08:37 AM

'Osul is about to say how cute the little dinosaur is when a stream of thought strikes him and carries him away. Absent-mindedly he says, "...is that an illusion, a dinosaur, a dinosaur companion, an awakened dinosaur, or the druid resting in a shape he prefers when expecting trouble?..."
{Knowledge(Nature): 43, Perception: 45 (also for sensing indications of someone(-thing) else present in the vicinity), Sense Motive: 16}

When his focus returns and he processes some of what he has heared, he asks, "Are we talking about that [i]Place of Power
in The Culverwood?!", quickly followed by, "How do we know that we aren't being Scryed or something similar right now?!"

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116 
Sunday April 19th, 2020 8:57:08 PM

"Undead again!" Elyngael is visibly upset and turns to Armand and the others. "I was ineffectual during our last battle with the Undead. Rangers use arrows, and the Undead just laugh as they go through them. I don't have the right kind of spells or weapons to hurt them. Perhaps it would be best if I just stay here and help out at the Tree."

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Sunday April 19th, 2020 11:10:53 PM

Owen commiserates with Elyngael. "I didn't do so well either. My illusions are useless against the undead. If you want, I can head to the Catacombs and get a scroll of Flame Arrow. It shouldn't take me too long to learn, and I can cast it on your arrows before we head into battle."

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 164/164 
Sunday April 19th, 2020 11:20:20 PM

Among all the chatter, Atlas breaks out into a laugh. "An armored t-rex? This is almost as good as a dragon. I'm in! Granted, if it's awakened like 'Osul thought it could be, well, I'm still in, it's just not as exciting. I'm ready."

DM Jeremy Battle Map 
Monday April 20th, 2020 5:16:16 AM

Everyone has different takes upon seeing the armored t-rex and Frank's Phylactery, Elyngael and Owen aren't to happy to be up against undead again, but for the record, as 'Osul can attest, the t-rex is very much alive, actuality everyone can tell by watching his chest breath in and out. What stands out to 'Osul as odd is the fact that this t-rex is only large sized, not much bigger in over all mass then Brawn, really, and as a Druid, who can summon them, or wild shape into one, 'Osul is well aware that tyrannosaurs rexes are normally a lot bigger, and of colossal size. Based on this analyses he is able to deduce that this must be an animal companion or a juvenile, and adding in the fact that it is wearing armor and apparently trained for combat, he concludes that this must be an animal companion, and if a companion, the Druid must be near by.

The sight of the t-rex creates different reactions from the various Wardens. Anywhere from, "Hey this guy can cause lots of ouch!" to "I can't wait to stick my sword into it!". The talk turns to spells needed for the up coming fight, with Owen offering to learn a spell to help Elyngeal, and Neshi recommending using stoneskin. Armand gives a reminder that mind effecting spells are useless against undead, and cold spells often don't work either. 'Osul wonders if this is a place of power within The Culverwood, but then remembers that he had made it to Otaktay's Stronghold in the past, but was called away just as his friends were about to enter it, to defeat the awakened chimp. He wonders if they would know whether or not they would know if they were being scryed on.

As the Wardens are gazing into Owen's mirror, and Zaita, suddenly the images go blank, and Owen recalls the last time he tried scrying into the Culverwood. He remembers watching the surviving awakened primates that had attacked the Tree escaping into the Culverwood, the very awakened primates that sent Atlas to visit Lord Gargul, and then the image going blank, and he realizes that the sentient forest just reacted to his and Vamir's scrying spells. One must wonder why the Culverwood is so apposed to allowing it's interior to be spied on and what other things it may find unacceptable.

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Monday April 20th, 2020 5:48:03 PM

Armand considers Elyngael's words. "I could lend you my magical adamantine hammer, or I could cast Holy Sword on your sword, it has to be cast on a melee weapon, and it's not limited to one I hold, just one I can touch when casting. Conversely Fransico may not have that many undead servants around. I'm betting he brought most of his army with him because there were so many undead, and creating them does take some time. So most of his defenders may be the druid's handiwork. In which case your gear should do nicely in taking out the underlings."

Armand pauses a bit to straighten his thoughts. "But I think we need to get on the journey sooner than later, because Fransisco has not yet regenerated. His zombie lords may not be regenerated, or they might be. Do we teleport as close as we can or start traveling the long way?"

'Osul (Graham) AC:16 (T:11, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:6, HP:81/81, Wildshape(XV):6/7, Lightning Lord:12/13, Storm Burst:10/10 
Monday April 20th, 2020 6:47:07 PM

As the images suddenly disappear, 'Osul comments, "Yes, no doubt the result of the same power that disorients those moving within The Wood. This might also make teleporting in interesting, though Transport via Plants should be more reliable. I can't move us all in one casting, so does anyone else have it? Trek or teleport to the border of The Wood, then trek or transport via plants to the vicinity of the stronghold."

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying 
Monday April 20th, 2020 7:50:41 PM

Vamir shudders as the spell ends, "I don't have many spells that directly impact undead either. I can enchant weapons to do a bit more damage, and prevent negative damage. If we are in an area with plants I can gather some information. I am not useless, but I am limited. As for weapons, I don't really use them. I am more adept with a bow, and sickle but if I am in melee we are in trouble!" Vamir ponders for a few seconds, "I can brew some potions, and herbal infusions to help as well if you let me know what is needed."

Spells
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 5
5 - 5
6 - 4
7 - 3

OOC: I apologize for missing the post over the weekend. My wife and kids came to see me. It had been a month and the game was the last thing on my mind.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Monday April 20th, 2020 8:11:24 PM

well I certainly can teleport us to where we went last time when we traveled to the stronghold and then we can walk the rest of the way.

Ive also got mage armor for anyone who wants it.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116 
Monday April 20th, 2020 8:23:46 PM

Elyngael looks gratefully at her fellow Wardens, "This is what we are good at - working together! Owen, a scroll of flame arrow sounds great! Armand, how about the adamantine hammer and make it holy? Neshi, thanks for the offer, but I do have bark skin armor I can cast. Brawn, how do you feel about dinosaur steak?"

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Monday April 20th, 2020 9:32:35 PM

Owen takes a brief trip to the Catacombs, where he buys a scroll of Flame Arrow. He'll take the time to learn the spell this evening.

As to the trip, he recommends teleporting to the edge of the Culverwood, but no further.

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 164/164 
Tuesday April 21st, 2020 12:01:15 AM

Atlas relishes the chance to face these creatures again. "This is why we don't let the baddies go, more people die. Now let's finish this business. I'll go however you guys see fit, but the faster the better in my opinion."

DM Jeremy Battle Map 
Tuesday April 21st, 2020 5:00:15 AM

Discussion continues. With the Culverwood, which 'Osul points out is the same power that makes travel through the forest interesting at times, ending the scrying spells, it is decided that teleportation into the forest may not be a good idea. 'Osul mention transport via plants may be safer, but of course this is the Culverwood we are talking about, and just because a tree appears stationary doesn't mean it really is. so it is decided that our heroes will teleport to the edge of the Culverwood and trek the rest of the way. Armand offers to help Elyngael out with some temporary weapon enchantment, as does Owen who makes an emergency trip to the catacombs for just that purpose. Vamir offers to throw together some potions and herbal infusions, which are always helpful, but wonders how much help he will be verses the undead, since he struggled last time. However, as Armand points out, one can assume that the Druid will be helping to fill the ranks, so fleshy enemies should be available to sink arrows into, and have minds that can be messed with. With all the encouragement, Elyngael feels a bit more at ease, and not for the first time, comments at how well their team works together, while Atlas is eager to finish the job.

The Wardens spend the rest of the day prepping for the days to come. They go to bed early, so as to get an early start in the morning. Waking just before sunrise, the Wardens sit down for a hearty breakfast, and then they gather together as they have so many times before, so that Owen and Neshi can cast their teleportation spells, and an instant later, they find themselves at the trail head Wiz-Bang showed them a year and a half ago. the trail while viable is a little overgrown, after a year and of half of disuse, slowing travel down for anyone who doesn't have the woodland stride ability, (Druids and Rangers) forcing them to treat the trail as difficult terrain.

Please give a marching order, as well as night watch order

CDM Jerry [OOC post] 
Tuesday April 21st, 2020 5:32:21 PM

Kent, you have an important email sir. Please read and reply. :)

[Jeremy I think you were deleting the last one while I was trying to edit it to this one :)] Once Kent gets this you may delete this one too sir. ;)

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+7=26 ;
Tuesday April 21st, 2020 5:43:01 PM

Well the website lists this...but it obviously needs some updating.

outside:

Elyngael and Khan Should be Brawn now(off scouting ahead a little, within hearing distance)

Atlas

Finnan He's gone now

Armand

Owen

Rattlebones he's also out

'Neshi

Osul (Wildshaped) circling the party - 50ft away and 50ft high
Standard Nightly Watch

We need to have Vamir pick a spot.

20:00 - 22:00 : Owen, Rattlebones

22:00 - 01:00 : Atlas, 'Neshi Atlas doesn't have any enhanced vision for darkness, but unless it is pitch black, he doesn't light a fire/torch/lantern/etc, depending on the moon and his hearing.

01:00 - 04:00 : Elyngal, KhanBrawn, Finnan

04:00 - 07:00 : Armand, 'Osul

Vamir needs to either take Rattlebones or Finnan's watch. Armand can cover another one since he has a ring of sustenance.

Armand looks at the forest. "We keep coming back here it seems."
Perception 26 (d20+7)


Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Tuesday April 21st, 2020 5:45:32 PM

Neshi getsto his spot in the marching order and checks his gear one last time, trying to remember how much (in time) of a walk they had ahead of themselves.


'Osul (Graham) AC:16 (T:11, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:6, HP:81/81, Wildshape(XV):6/7, Storm Burst:10/10, TTT(Centaur)  d20+29=42 ; d20+43=53 ; d20+43=53 ;
Tuesday April 21st, 2020 7:13:56 PM

"It's like coming back to your childhood home, except it is never smaller than you remember it."

'Osul volunteers to share the lead, and in human form for now. He takes a few moments to take in The Wood ahead.

{Perception: 42, Survival: 53 (in The Culverwood, 59 to avoid the getting lost / go with that flow), Survival: 53 (8 day weather prediction as we set out)}

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Barkskin, Broom of Flying  d20+20=34 ; d20+19=34 ; d20+21=38 ;
Tuesday April 21st, 2020 8:32:11 PM

Vamir wakes even earlier than the rest of the group, stretching as he starts to wake up. The young witch laughs to himself as Melzat snores softly in his pot of soil. Vamir pulls on clothes, and bows his head, Queen Maab, today begins the first of many more long days, may the power you grant me serve my friends, wellman and my enemies badly. Vamir concentrates as he slowly pulls Woldsblood into the wold (Concentration DC 34 vs DC 17). The witch takes his time as he prepares his beginning and intermediate rituals (Survival DC 34 vs DC 20, Healing DC 38 vs DC 30). Vamir stands , and smiles knowing it has been weeks since he managed to successfully complete both rituals. Vamir casts flying broom before, packing his gear, potions, and herbal infusions.

Vamir smiles as he sees the Culverwood. The enormous trees, and the immensity of the forest bring a slight smile to the elf's face.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 5
5 - 5
6 - 4
7 - 3

OOC: Vamir will stand between Owen and Neshi. Vamir will also take the 2000-2200 watch.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116 
Tuesday April 21st, 2020 9:11:56 PM

Elyngael and Brawn are sharing the lead with Osul apparently. "Osul nothing remains the same. Last time I was here with a different animal companion, Khan. I will never forget him, even though I am now with Brawn, another ferocious, trustworthy companion." Elyngael finds the familiar landscape bringing back memories. She takes a deep breath and turns to Osul, "Let's go and make new memories out of this adventure!"

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Tuesday April 21st, 2020 9:19:38 PM

Owen can also take an extra watch if need be. He chats with Vamir during the march. "I always feel a mixture of wonder and dread while I'm in the Culverwood. When I was in the army, one of our generals sent me and the rest of the conscripts out here on some kind of maneuver. We didn't fare very well, I'll tell you that. The Wardens have been out here a few times--I'm glad we have 'Osul and Elyngael with us."

CDM Jerry [OOC post] 
Tuesday April 21st, 2020 10:18:09 PM

Jeremy you have important email....again. :)

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 164/164 
Tuesday April 21st, 2020 11:11:06 PM

Atlas quietly enjoys the the packing and heading out on their journey. It's one of his favorite things in the world, spirits high, expectations high, and everyone still alive. It brings a smile to his face as they travel.

----------------------------------------------------
ooc: I updated the wiki for marching order and nightly watch



DM Jeremy Battle Map  d20=16 ; d20=11 ; d4=2 ; d4=2 ;
Wednesday April 22nd, 2020 5:14:12 AM

The distance from the trails head to the stronghold, as those who have been there before can remember, is normally a two days march, but with the slower progress, caused by the difficult terrain, you guesstimate that, unless the trail opens up it will take you 4 days to reach the stronghold, assuming the Culverwood behaves itself.

The first day goes without incident, as our heroes reminisce over past experiences. Elyngael is reminded of Khan and she still misses the loyal cat, but is thankful for he new furry friend, Owen shares a war story, and is thankful for their Ranger and Druid friends, and Atlas is, well Atlas, and light hearted as ever. Osul predicts that it will be chilly for the next handful of days with highs only in the mid 50's (Fahrenheit), and with lows in the low 40's, not cold enough to freeze, but staying close to the fire at night sure feels nice. Even though the sun is shining now, he expects the skies to cloud over tomorrow morning, and gives a 50% chance of rain.

That night the Wardens are serenaded but the sounds of owls hooting, and coyotes howling off in the distance. During Atlas and Neshi's watch, a loud crash is heard as a large tree branch falls to the ground 20-30 feet away from camp. Other then that, the night went without incident, and as morning arrives, Osul's prediction of an overcast sky comes to fruition.

Marching Order:
Elyngael/Brawn/Osul
Atlas
Armand
Owen
Vamir
Neshi

Watch Order:
1st Owen/Vamir
2nd Atlas/Neshi
3rd Elyngael/Brawn
4th Armand/Osul

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 164/164 
Wednesday April 22nd, 2020 1:00:04 PM

Atlas wakes up with a cringe as he thinks about the weather today, but he doesn't waste time. He quickly moves through his morning rituals and then prepares breakfast for anyone that wants it. Once on the move he takes his place and keeps his eyes and ears open while he talks to no one in particular, "Good thing we have that tent from way back when we traveled through the Red Hills to The Scab. It will come in handy tonight assuming we can remember which bag of holding it is in."

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 164/164  d20+14=33 ;
Wednesday April 22nd, 2020 1:00:44 PM

-------------------------------------------------------
ooc: Figure I need to throw a perception check on that post...

Perception: 1d20+14=33


Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance,  d20+11=12 ;
Wednesday April 22nd, 2020 5:40:48 PM

Neshi focuses on the land around him trying to take not of the changes since they last passed through. but is unable to even tell that this was where they passed through before. Perception(nat 1).

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+7=13 ;
Wednesday April 22nd, 2020 7:49:23 PM

Armand is not happy to be back in the forest. "The problem is this forest keeps moving itself around." He then looks chagrined and says to the nearest tree. "No offense intended."

He tries to keep alert.
Perception 13 (d20+7)

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing  d20+20=38 ; d20+19=36 ; d20+21=29 ; d20+19=39 ; d20+21=29 ;
Wednesday April 22nd, 2020 7:52:31 PM

Vamir looks around the wood, a smile, and occasional frown crossing his face. "I didn't k ow you were in the army Owen. Then again I do not know much about most of the group. How long were you in and what do soldiers do, well what did you do?" Vamir continues to walk with Owen, "My second home was here in the wood, a small hut my second father built, and lived in until he passed. Gornin was a great Druid, and Greenmage until his passing. I miss him greatly everyday." Vamir enjoys the difficult terrain, and pushes himself just as Gornin pushed him when he was younger.

As they settle down for the night Vamir continues to enjoy the company with Owen, and the rest of the Wardens. Vamir sleeps his 2 hours, and wakes up to complete his rituals. As the day breaks Vamir assists in breaking down the camp, and as they start Vamir takes his time looking around for tracks, and land marks to help guide the group. (Survival DC 39, Perception DC 29)

Concentration DC 38
Ritual of Warding (Survival DC 36 vs DC 20 success)
Ritual of Spiritual Healing (Healing DC 29 failure)

Spells
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 5
5 - 5
6 - 4
7 - 3

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116  d20+23=24 ; d20+23=24 ;
Wednesday April 22nd, 2020 9:35:26 PM

Elyngael keeps thinking about the last battle in the forest. "Do any of you spell casters have a way to get us inside that fortress other than the front door? I mean teleportation is good and all but you said something about the Culverwood interfering in that. What about other spells like something to make the wall change into a door or something?"

Elyngael keeps a watchful eye out during the day, and night.
Daytime Perception favored terrain, (20+23=24) Nighttime Perception favored terrain (d20+23=24). What are the odds of two 1's with an adder of 23?

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Wednesday April 22nd, 2020 10:25:09 PM

well I suppose we could announce ourselves and blow the wall to pieces but then I wouldn't have much left to fight the bad guys with.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Wednesday April 22nd, 2020 10:37:46 PM

Owen responds to Vamir's questions: "I lived in the Contested Kingdoms for many years. Eventually, I was conscripted and spent about six years as a warmage in one campaign or another. We spent a lot of time marching and guarding one place or another, and the rest of the time we spent being totally terrified of battle. I'll tell you, soldiering's not a life I miss, especially as a family man... Tell me more about Gornin, Vamir."

'Osul (Graham) AC:16 (T:11, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:6, HP:81/81, Wildshape(XV):6/7, Storm Burst:10/10, TTT(Centaur) 
Thursday April 23rd, 2020 4:35:52 AM

'Osul enjoys the ramble. Occasionally he spots something a little familiar, but not necesarily in context.

Now Elyngael has opened the topic of Khan, he speaks well of him.

From the vicinity of Armand's tree 'Osul adopts a dwaven shape in the undergrowth and slowly and deeply responds, None taken!".

When they stop at the end of day two (long since having returned to usual form), he asks, "What chance is there that we might run up against the kind of undead that cannot stand the light?".

He adds a wide assortment of nuts, fruit, berries and vegetables to accompany the evening meal.

Indicative rolls (not getting rolls (tried twice) - GM can or take 10): Perception: d20+29, Survival: d20+43(+6 to avoid getting lost)



Deja Vu all over again!


DM Jeremy Battle Map  d20=1 ; d20=13 ; d4=1 ;
Thursday April 23rd, 2020 5:16:00 AM

Time seems to drag on as our heroes force themselves down the overgrown path, well except for Elyngael and Osul who don't seem to be having any trouble at all. There is talk about strategy, as Elyngael wonders how they are going to get inside the stronghold,and Osul wonders about light sensitive undead, while Owen and Vamir pass the time by sharing about their pasts.

There is concern as to whether this is indeed the same path they used before since the Culverwood had a history of being a bit of a brat towards interlopers, and indeed the path has, on multiple occasions, seemed to wind around, and even double back on itself. Around noon it begins to drizzle, and by mid afternoon, the weather had turned into a gentle rain. Not long after the rain starts, the Wardens stumble into a small clearing. They see 3 paths to chose from, and a 20ft statue of a tree carved in stone, resting on a 5ft plinth. carved on the plinth, in exquisite Sylvan, are the words, "Let Maab reveal the way", as well as 24 different tiles with various Old Woldian characters etched on them. Concern about being on the wrong path instantly disappears for everyone but Vamir, as you enter into, and recognize Maab's clearing. The tiles look like this.

Deja Vu all over again!


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Thursday April 23rd, 2020 7:04:19 PM

Owen smiles. "Well, we seem to be on the right track, if not the most direct one."

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Thursday April 23rd, 2020 7:56:35 PM

Armand stared at the symbols, happy that he'd recently picked upon Old High Woldian as a language. "Well there are some problems, last time there were only 2 paths, now there's 3. However, I guess both times we were looking for a druid. Should we touch Neutral - Queen - Cause - Nature again, or should we substitute Druid for Neutral?"

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing  d20+21=26 ; d20+19=26 ;
Thursday April 23rd, 2020 8:36:05 PM

Vamir shakes his head as Owen describes being a soldier, "That doesn't sound like a life for me at all. But, adventuring never seemed like the life for me either. How did you get out of the army? Did they just let you go?" Vamir smiles as Owen asks about one of his fathers, making the sadness Vamir launches into how he met Gornin, "One evening, just after my 55th birthday, after spending several days in the deepest parts of the forest, and darkest caves harvesting herbs for my second father I returned home to find a group of bandits destroying my home, laughing as they carried out the family belongings, like my mothers cauldron, and my fathers potions. Anger welled up in my throat, and I charged into the clearing, casting spells, and swinging my staff. This caught the bandits offguard and I in his managed to lay out two of the bandits before a falchion swept across my face, knocking me prone, just as the next blow were to descend I heard the roar of a bear, and passed out before the falchion made contact. When I woke up the two bandits he felled were laying in the yard, and a slender male elf, was tending a fire. I was weak and as I began to stand a rough, calloused hand pushed me back to a sitting position,. Gornin explained he was passing through the area when he heard my screams of rage, and he charged only to see a Half-orc about to kill me.
Gornin quickly shapechanged into a dire bear and killed the bandits. He helped me bury my parents, and asked me where my people were. My father realizing I was still young offered to allow me to travel with him to his hut in the Culverwood if I wanted. After collecting a few momentomy mothers cauldron, and his
fathers sickle, and leather potion bag I set the house on fire and walked behind Gorin."
Vamir takes a deep breath realizing he has been talking non-stop. The witch looks around and see's the clearing. Vamir bows his head respectfully towards the statue,"This is Queen Maab's clearing. She is wise, powerful, and respected."

Vamir looks around the clearing, (Perception DC 26, Survival DC 26) looking for tracks and danger before entering, and looking at the tiles, trying to see if the move.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 5
5 - 5
6 - 4
7 - 3

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 164/164  d20+14=32 ;
Thursday April 23rd, 2020 9:00:09 PM

Atlas shrugs at Armand's question, "Your guess is as good as my own. It is nice to know we're on the right path to this point though."

Atlas keeps his eyes peeled as the others determine the direction to take with the puzzle.

-----------------------------------------------
Perception: 1d20+14=32


Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116  d20+23=33 ;
Thursday April 23rd, 2020 9:23:25 PM

"Vamir since you know this is Queen Mab's clearing, why don't you take a look at the tiles. We saw them on our last trip, but there were only 2 paths not three."Elyngael motions back for Vamir. She also looks for any clues. Perception (favored terrain) d20+23=33

DM Jeremy Battle Map 
Friday April 24th, 2020 4:50:04 AM

Vamir shares his story with his new family, and shows reverence, to his Patron, when entering Maab's Clearing. Everyone is a bit relieved to be on the right path, but are thrown off by the appearance of a third path. though no one should really be surprised, after all this is the Culverwood, adding to travelers frustration is kinda it's thing. Armand wonders if the answer to the riddle is the same as before, or if like the number of paths, that has changed as well. No one else has any insight in the tiles, which Vamir realizes and everyone else remembers, are actually buttons, though Elyngael wonders if Vamir may have any insight since his Patron is the subject of the riddle. a few of our heroes search for tracks, and find plenty, of course they are of the four legged kind, a rabbit, followed closely by a fox, some squirrels, some deer, a wild pig, and even a small bear. It is clear that the only ones who have entered Maab's Clearing for sometime are animals, and pretty harmless ones at that.

Marching Order:
Elyngael/Brawn/Osul
Atlas
Armand
Owen
Vamir
Neshi

Watch Order:
1st Owen/Vamir
2nd Atlas/Neshi
3rd Elyngael/Brawn
4th Armand/Osul

'Osul (Graham) AC:16 (T:11, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:6, HP:81/81, Wildshape(XV):6/7, Storm Burst:10/10, TTT(Centaur) 
Friday April 24th, 2020 4:55:05 AM

'Osul looks at the puzzle again. Sadly, he doesn't remember the order of the tiles they put in last time. There was a distraction at the time, but the Wardens were successful, and nobody had to die (or nearer so) until they faced off with the plantlife down the path - the correct path. Who knows what awaited those who chose incorrectly.



Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Friday April 24th, 2020 7:11:21 AM

Listeming to Vamir as they walk, brings back memories Neshi had long since thought burried.

"Vamir, we have similar stories it seems."

[/i]When I was 8 summers old, my entire family was killed when his Outback clan was attacked by a combined group of Elementals. Wounded and covered in his familys blood, I guess I was overlooked and thought to be dead. Several weeks later, I was found by a travelling sorcerer / priest of Eberyon as I was dragging his body along the ground. Taken in by Yaanoosh, he healed me and raised me near a predominantly human village had no further interaction other wemics. At 11 summers my sorcerous abilities let themselves be known. Neshi chuckled I burned down our house when I set my pallet on fire while i was asleep. So from that point onward I worked with his Yanoosh's lab, learning how to control and employ his sorcerous abilities and found out that I enjoyed it and was good at it. Yaanoosh also taught me how to use a sling, and his elven curve blade. When I was 14 Yanoosh disappeared when an elemental summoning went wrong. I stayed in the house and continued working for a year, when bandits attacked the nearby village and burned it to the ground. [/i]



Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Saturday April 25th, 2020 12:50:04 PM

OOC, does Armand actually having High Woldian as a language skill give him any kind of help in de terming the tiles?

Armand stares at the tiles, "Last time we pressed: Neutral - Queen - Cause - Nature." He stares again. I wonder if addressing Maab is assumed or must be stated?"

He decides to press, Queen, Goddess, Cause, Man, Druid.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116 
Saturday April 25th, 2020 5:35:57 PM

Elyngael and Brawn stand next to Armand as he presses the tiles ready for whatever is to come. "The rest of you should watch and remember, because if this combination doesn't work, we have to keep trying.

'Osul (Graham) AC:16 (T:11, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:6, HP:81/81, Wildshape(XV):6/7, Storm Burst:10/10, TTT(Centaur) 
Sunday April 26th, 2020 11:05:28 AM

"Armand, if it is the same question, why are you trying something different?"

"Vamir, for a moment I thought you were going to say one of you was a druid of The Wood. Before wandering to The Tree I had spent my life in and around The Wood... now I'm feeling a little conflicted about our task. The first druid we meet in The Wood and we might have to back up our request with force."

"We honor and respect Queen Maab, and seek her blessing to continue in our venture. I am sure The Wood would be happy for this item to be removed, destroyed, or both. Of course, I could say this confidence is gained from my meditations, but it is equally based on us not suddenly finding ourselves walking into the Red Hills or the Windborne Hills. "

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Sunday April 26th, 2020 8:01:30 PM

Owen responds to 'Osul: "Well, the statue and buttons are the same, but now there are three paths... so I suppose it is a slightly different question."

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing 
Sunday April 26th, 2020 8:30:02 PM

Vamir sheepishly looks at Elyngael, "She is my patron but she never , or as best I can remember has never spoke with me. I just know she is neutral, a God, and good."

Vamir walks forward to Neshi, "I didn't know that about you. I am sorry for your loss. They tend to stick with us far longer than any of us admit. How did you end up with the Wardens?"

"Osul, Gornin used to talk to the trees and plants around our cabin. Perhaps these will talk to me and give us a little guidance. I know some think they are too childlike but if you listen closely they can really help out." Vamir moves slightly so he is within reach of the largest tree near the symbols, Are you there learned one? Would you share your wisdom with me?" (Cast speak with plants)

Spells
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 5
5 - 5
6 - 4
7 - 3

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 164/164  d20+14=28 ;
Monday April 27th, 2020 12:34:27 AM

Atlas gives Vamir an encouraging nudge, then watches the woods as he talks to the tree.

------------------------------------------------
Perception: 1d20+14=28


DM Jeremy Battle Map 
Monday April 27th, 2020 5:28:12 AM

OOC... A knowledge of High Woldian would have helped the first time around, for translating the tiles. I believe Owen knew Woldian at the time, and was able to translate, which is why I skipped having you translate them, and just gave the symbols with their translations up front, but knowing High Woldian wouldn't help with the sequence.

Vamir and Owen's sharing of their pasts stirs something in Neshi when he realizes his and Vamir's are similar, which leads to him sharing his own story. Armand tries a new sequence, and is rewarded by nothing happening. Osul can't remember the original sequence, though he does remember what happened after. He questions why Armand would try something different then before, since Armand's memory is clear on the subject. Elyngael suggests watching and remembering, in case the new sequence didn't work.

Osul makes it clear that Maab is to be honored and respected, but he feels that the Culverwood would be happy if Maab's Clearing ceased to exist, along with her statue. Vamir decides to talk to someone who's been around a while, and finds the oldest tree in the area, which happens to be a giant maple. At first the old maple doesn't respond, but after some coaxing from Vamir the old tree finally says, with a sigh, "And I was having such a good nap too! OK, young one I'm awake, what do you want!" Vamir can tell that the maple isn't happy to be disturbed, but maybe willing to help, and after Vamir asks for the tree's wisdom, the tree settles down a bit. "Learned one, hmmm, I like that, so many of these young trees today have a complete lack of respect for us older, more experienced trees, you young elf know how to show respect at least!" after that Vamir hears what sounds a lot like snoring only to be followed up by a couple of snorts and the tree saying, "Sorry about that, I must have dosed off again. Anyway, I've stood in this spot for multiple centuries, and over the years I have witnessed a lot of things, and a lot of changes, the only thing constant has been that stone tree. It was there when I was but a sapling, and was far from new then, or at least that's what the older trees told me back then. The number of paths have varied over the years. The most I remember seeing is five, and the fewest, none at all. People have come and gone over the years, not a lot, maybe one individual or group of individuals a year max, in fact your friends were the last ones here. the people always try pushing the tiles on the plinth, and sometimes they get it right right away, and other times they walk away in disgust after trying hundreds of sequences. Your friends got it right in one guess last time, so I'm not sure why your friend tried a different sequence this time". At this point Vamir hears what sounds like laughter, not malicious, but the kind of laughter you hear when you find something funny.

Marching Order:
Elyngael/Brawn/Osul
Atlas
Armand
Owen
Vamir
Neshi

Watch Order:
1st Owen/Vamir
2nd Atlas/Neshi
3rd Elyngael/Brawn
4th Armand/Osul

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Monday April 27th, 2020 6:15:49 PM

Armand shrugs his shoulders. "Well last time the druid we were trying to track down was not human, but that awakened ape. I was not sure if the same message applied." Armand turns back to the pith and presses Neutral - Queen - Cause - Nature.

'Osul (Graham) AC:16 (T:11, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:6, HP:81/81, Wildshape(XV):6/7, Storm Burst:10/10, TTT(Centaur) 
Monday April 27th, 2020 6:19:25 PM

OOC:
"Osul makes it clear that Maab is to be honored and respected, but he feels that the Culverwood would be happy if Maab's Clearing ceased to exist, along with her statue..."

No, 'Osul was talking about the mission - destroying the phylactery - a goal which he firmly believes both Queen Maab and The Culverwood would approve. He has nothing at all against Queen Maab's Clearing.


'Osul watches Vamir, and tilts his head slightly to the side as he awaits his report on what the tree replied to his question.


Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing 
Monday April 27th, 2020 8:04:01 PM

Vamir shakes his head softly, and restrains a chuckle as the maple begins to snore. After the tree stops talking and laughs, Vamir reverently asks, What is your name, ancient one? Why do you laugh? Vamir takes a moment to explain to the others what has been said before turning back to the tree.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 5
5 - 5
6 - 4
7 - 3


Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116 
Monday April 27th, 2020 10:15:46 PM

"The pith and the number of tiles are the same, so we shouldn't let the number of paths confuse us," Elyngael is watching Armand closely. "Osul are we trying to go through this clearing again, or did you have something else in mind?

'Osul (Graham) AC:16 (T:11, FF:15), CMD:21, Saves:(F:9/R:5/W:15 + RNL), HP:6, HP:81/81, Wildshape(XV):6/7, Storm Burst:10/10, TTT(Centaur) 
Monday April 27th, 2020 11:51:53 PM

"Definitely throught he clearing, Elyngael. I thought that last time the two paths resolved into one. I'm expecting that or some indication which is the correct path. Armand has it, and Vamir seems to be getting sound advice. Owen and Armand both make a fair point, but, unless someof you know something I missed while I was away, Queen Maab has not changed in the broader sense since we were last here. Besides, if the powers responsible for this place and it's gatekeeping wanted a different answer, I would hope they would ask a different question. What do you both think?", he asks, making eye contact with everyone.

OOC: Not all at once, of course - that would be just weird. My apologies for the second post today, but I was looking to advance the conversation.

DM Jeremy Battle Map 
Tuesday April 28th, 2020 5:04:25 AM

OOC... That makes a whole lot more since Graham, for some reason I was struggling to understand your previous post, thanks for the clarification!

Vamir shares the tree's words and asks his name and why he laughs. "You truly know how to show respect, young elf", the tree begins, and if a tree could smile Vamir is certain that this tree would be smiling ear to ear, assuming trees had ears of course. "My name is Sugarwood, and when I was a younger maple, my sap was famous through out the Culverwood for the syrup it produced, alas no one has tapped my trunk for many a year, but I still remember those glorious years! I know not why, but when your friend decided to change up the sequence, even though they got it right the first time seemed comical to an old tree".

After hearing Sugarwood's words translated, Elyngael tells her friends that since the riddle and the tiles are the same, they shouldn't allow the number of path's to confuse them. She also asks if Osul plans on traveling through the clearing, or if he has something else in mind, to which, Osul promptly answers he plans on using the clearing. He shares some advice of his own concerning the riddle. Based on the information gleaned from Sugarwood, and Osul and Elyngael's advice, Armand punches in the same sequence used before, and is rewarded with the sound of rustling leaves, as branches and undergrowth move out of the way to reveal the correct path. Maybe it's due to some magical essence, or some other unexplainable reason, but the pathway here is nice and broad, and unlike the pathway to Maab's clearing, not over grown at all, making travel much easier.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Tuesday April 28th, 2020 6:35:09 AM

Neshi, watches and listens to his compatriots, interested in the goings-on but knowing that this isn't something that he is very good at..

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 164/164 
Tuesday April 28th, 2020 3:09:51 PM

Atlas nods in satisfaction, then puts an arm out in the direction of the path for El and Brawn to lead the way, "After you two." He gives a slight bow and a big smile, then falls in line behind them.

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+7=23 ;
Tuesday April 28th, 2020 5:37:19 PM

"Well that's that. Let's get to moving again. Everyone stay alert, now's the time we got hit the last time we came through."

Perception 23 (d20+7)

Armand keeps a wary eye peeled for danger.

'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, L.Lord:13/13, S.Burst:10/10, Fly:120'  d20+41=53 ; d20+29=31 ; d20+31=32 ;
Tuesday April 28th, 2020 7:19:32 PM

With the extra space on the path, 'Osul wildshapes into a huge air elemental and goes into overwatch.

{Survival: 53, Perception: 31, Knowledge(Nature): 32]

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing  d20+21=31 ; d20+19=35 ;
Tuesday April 28th, 2020 8:11:38 PM

Vamir smiles genuinely at Sugarwood, "Thank you Master Sugarwood. Your advice like your syrup is perfect. May the sun always warm your branches, and may your roots always find water. Sleep well." Vamir bows slightly to the tree and follows the other down the newly revealed path, carefully watching the forest, and listening to her activity.

Perception DC: 31
Survival DC: 35

Spells
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 5
5 - 5
6 - 4
7 - 3

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116  d20+23=30 ;
Tuesday April 28th, 2020 8:35:58 PM

Elyngael and Brawn take the lead. She tries to keep on the alert. Perception favored terrain (d20+23=30)

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Tuesday April 28th, 2020 11:04:30 PM

Owen smiles at Vamir's reported conversation with the maple. He's certainly glad to see the path clear up.

DM Jeremy Battle Map  d6=6 ; d20+14=27 ; d20+14=33 ; d20+11=29 ;
Wednesday April 29th, 2020 5:05:17 AM

With the path before clearly before them, our heroes take their places in the marching order, and then begin to head out, but not before a warning from Armand to stay alert, as he remembers the last time the Wardens came through here, they were attacked shortly after leaving Maab's Clearing. Vamir says his farewells to Sugerwood and as a parting gift, Sugerwood offers some of his sap, if someone has a container to hold it. The sap has a slightly sweet flavor, and anyone tasting it can tell it would make an amazing syrup if boiled down. However, in it's raw form, it seems to have a refreshing essence to it and can remove the fatigued condition. Sugerwood offers enough to make 6 doses. (Sugerwood's Sap has no monetary value) You are pretty certain that if you would have tapped his trunk, the sap would be of equal syrup quality, but probably wouldn't have the fatigue removing quality.

After about an hour of walking down the path, the Wardens come upon a largeish clearing that has what appears to be 5 large red raspberry bushes everyone with a perception check of 30 or higher recognizes that they are no ordinary berry bushes, and Osul recognizes them as Blood Brambles, similar to the ones that were here before, however, these ones seem a bit more forminable. OCC...I rolled perception checks for Owen (27) Atlas (33) and Neshi (29)

Atlas, Elyngael, Vamir, Osul, can act in this round. Neshi, Owen, and Armand, are surprised this round and unable to act.

Yellow Blood Bramble AC 29/23/15 HP 246/246
Red Blood Bramble AC 29/23/15 HP 246/246
Lavender Blood Bramble AC 29/23/15 HP 246/246
Blue Blood Bramble AC 29/23/15 HP 246/246
Orange Blood Bramble AC 29/23/15 HP 246/246

Marching Order:
Elyngael/Brawn/Osul
Atlas
Armand
Owen
Vamir
Neshi

Watch Order:
1st Owen/Vamir
2nd Atlas/Neshi
3rd Elyngael/Brawn
4th Armand/Osul

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 164/164 
Wednesday April 29th, 2020 3:47:14 PM

Atlas remembers these things well and rightly stands his ground, "My sword struggles with these things. Anyone want to burn them away?"

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 88/116 
Wednesday April 29th, 2020 5:37:59 PM

Elyngael remembers her bow being pretty useless to these things. She casts Entangle. Reflex save 13 and draws her sword.

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+8=19 ;
Wednesday April 29th, 2020 5:40:48 PM

Armand thinks for a minute.
Knowledge Nature 19 (d20+9).

"Actually Atlas I would think your sword would do fine against them, it just would not add the magical holy damage. It would ignore their DR though."

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Wednesday April 29th, 2020 6:36:28 PM


Neshi having forgotten about these guys from the previous visit, wasn't ready for them, and hesitates, trying to wrap his head around what he is seeing. and then he is torn between protection for his compatriots or sending something hurt full the plants ways.



Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing  d20+26=29 ;
Wednesday April 29th, 2020 8:04:56 PM

Vamir takes the time to craft Lifewood and creates 6 vials for Sugarwood's sap, and places them in his potion pouch. "Thank you Sugarwood, you are most generous." Vamir follows the party listening to the forest around him. When the Blood Brambles pop up Vamir shakes his head in disbelief, as Elyngael casts entangle. "Wait! Don't get in front of me!" Vamir moves up to the edge of the entangle and casts Waves on Exhaustion (No saving throw SR 29) on the brambles. "If nothing else that should slow them down a bit!"

An exhausted character moves at half normal speed and suffers a -6 penalty to Strength and Dexterity. After one hour of complete rest, an exhausted character becomes fatigued. Since this spell is instantaneous, the effect cannot be dispelled. Spells that relieve exhaustion will work normally on the subject.

Spells
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 5
5 - 5
6 - 4
7 - 2

OOC: I screwed up the map and I am so sorry for anyone posting after me. I was just trying to count squares and moved everything. I am so sorry again.

'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, L.Lord:13/13, S.Burst:10/10, Fly:120'  d20+13=15 ; 13d6=38 ;
Thursday April 30th, 2020 4:46:13 AM

From his vantage point (50' up), elemental 'Osul drifts over the midpoint of the Blood Brambles. Last time he might have tried to engage them in conversation. Now he knows better, and tries to lead by example.

'Osul casts Fire Storm, engulfing the Blood Brambles with infernos (twenty-six strategically placed 10 ft cubes of conflagration).{SR: 15, Damage: 13d6 + 50%(vulnerability?) = 57 each, hopefully. First Reflex Save vs 30 for half damage. Second Reflex Save vs 30 to avoid being set alight for 4d6 per round.}

DM Jeremy Battle Map  d20=5 ; d20=8 ; d20=4 ; d20=9 ; d20=9 ; d20=1 ; d20=20 ; d20+21=39 ; d8+5=11 ;
Thursday April 30th, 2020 5:17:49 AM

Armand realizes like Osul that these are in fact blood brambles, though these seem tougher than normal (I love templates) Armand and Osul know that fire is a good weapon against them, and that normally slashing weapons are best, however, due to the more powerful nature of these particular combatants, that may no longer be the case. (these ones have DR 12/--)

Atlas decides to stand his ground and asks for some fire, Neshi is caught unprepared, Vamir overcomes the blood brambles SR with a wave of exhaustion spell, slowing down and weakening them for a bit, Elyngael casts entangle but the blood brambles all make their save, and Osul tries hitting them with a firestorm, as he is pretty certain that they are vulnerable to fire, but fails to overcome their SR.

The blood brambles move forward at half their normal speed, with the ones in Elyngael's entanglement moving even slower through the difficult terrain. After moving, the yellow one fails his save and is entangled. the red blood bramble moves into striking range of Elyngael, and lashes out with one of it's thorny vines, hitting AC 39 for 11 piercing damage.

AC 23/17/15, SR 22, DR 12/--
Yellow Blood Bramble HP 246/246 Entangled
Red Blood Bramble HP 246/246
Lavender Blood Bramble HP 246/246
Blue Blood Bramble HP 246/246
Orange Blood Bramble HP 246/246

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance,  13d6=45 ;
Thursday April 30th, 2020 6:47:29 AM

Neshi moves ove next to Brawn and begins casting. Moments later a bolt of lightning streaks forth from his hand striking the Entangled Yellow Bramble and then branching off and striking the other four brambles as well.

chain lightning; Reflex DC 26, for 45 points each, save for 1/2 damage.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Thursday April 30th, 2020 5:58:33 PM

Neshi takes a moment to use his elemental abilities and modify his spell and change the lightening to fire as it zips around to each Bramble.

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+13=31 ; 13d6=56 ;
Thursday April 30th, 2020 6:09:47 PM

ooc - Lynnette's entangle spell was completely out of position. I re positioned it from when she originally cast it. I think that was part of what was accidentally messed up by Wade.

Armand reviews his spells mentally. He then casts Flame Strike between orange and purple so they both would take it.
Spell Resistance 31 (d20+13)
Fortitude save 21 for 1/2 damage.
Damage (1/2 fire 1/2 holy) total 56 (so 28 fire and 28 holy....but if they are vulnerable to fire it's 42 fire damage and 28 holy)

spells left Highlight to display spoiler: {

0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, Air Walk, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), Greater Dispel Magic (wis bonus)
7 (1): Destruction, Holy Sword(domain)
}


Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing  d20+26=33 ;
Thursday April 30th, 2020 7:36:55 PM

Vamir centers confusion on O9 (Will DC 20 SR 33) affecting all but the red Blood Bramble.

1 - 7
2 - 7
3 - 7
4 - 4
5 - 5
6 - 4
7 - 2

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 105/116 
Thursday April 30th, 2020 8:46:49 PM

Having Armand's and Osul's assessment Elyngael says, "I'm no good in this fight. Brawn heel." And she moves away from the fight.

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 164/164  d20+23=43 ; d20+23=28 ; d8+10=15 ; d8+10=18 ;
Thursday April 30th, 2020 9:11:48 PM

Atlas harrumphs loudly, "Ahh, that's right. I guess I'm just getting old, mixing things up like that. Alrighty then!" Atlas moves forward and attacks the blood bramble in front of him, hitting it with a massive blow as his sword sweeps through the vegetation.

------------------------------------------------
Sword Attack on Red Blood Bramble: 1d20+23=43
Critical Confirm: 1d20+23=28 (crit confirmed)
Damage: 1d8+10+1d8+10=15+18=33

Total Damage: 33


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Thursday April 30th, 2020 11:07:25 PM

Owen sees Elyngael moving back and catches up with her. "Want to give this spell a trial run?"

He casts Flame Arrow on fifty of her arrows.

'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, L.Lord:13/13, S.Burst:10/10, Fly:120', 50' up  d20+13=17 ; d20+31=48 ;
Friday May 1st, 2020 4:21:40 AM

From his vantage point (50' up), elemental 'Osul drifts over the midpoint of the Blood Brambles. Last time he failed to overcome the Blood Brambles' Spell Resistance. Now he knows he can do better, and tries to lead by example - again.

'Osul casts Fire Storm, but it again fails to overcome their Spell Resistance. {SR: 17, nope!}

Sensing his own frustration, he considers what creature might constitute a natural enemy or predator of the Blood Brambles. {Knowledge(Nature): 48}

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance,  d20+14=25 ;
Friday May 1st, 2020 8:47:35 AM

Neshi roll to bypass their spell resistance SR 56

DM Jeremy Battle Map  d20+12=23 ; d20+12=16 ; d20+12=17 ; d20+12=13 ; d20+12=32 ; d20+12=20 ; d20+12=31 ; d20+13=25 ; d20+13=16 ; d3=2 ; d20+13=29 ; d20+13=25 ; d20+13=33 ; d100=36 ; d100=77 ; d100=83 ; d100=78 ; d20+21=27 ; d8=6 ; d20+21=24 ; d8=8 ; d20+21=30 ; d8=4 ; d20+20=21 ; d20+21=41 ; d20+21=28 ; 2d8+10=15 ;
Friday May 1st, 2020 6:56:21 PM

Thanks Robert for fixing the map. I hadn't seen it before it got disturbed, so I couldn't fix it

Neshi casts Chain Fire (lighting) and sends the flames ripping through the blood brambles the only one that makes it's save is the orange. he discovers that Osul's and Armand's intel was accurate, as the flames seem to do more damage then anticipated. Armand takes his own advice and casts Flame Strike on the orange and purple brambles the purple fails his save, while the orange makes it. Vamir casts confusion, and ends up messing with the minds of all but the red one which was out of the spells range. the yellow babbles incoherently. The purple attacks the orange, hitting it for 11 damage. The blue attacks the orange, hitting it for 13 damage. The orange attacks the purple hitting it for 4 damage. Elyngael withdraws, as Owen hooks her up with some flaming arrows. Even though the red bramble is able to absorb some of the blow, Atlas lands a solid hit. Once again, Osul fails to overcome the brambles SR, as he ponders natural predators. He realizes that any powerful herbivore, such as a brachiosaurus, or mastadon, would fit the bill, but also realizes a creature that uses fire, such as a fire giant, or fire elemental would also be a good choice.

Only the red bramble can do anything this round. it uses its bramble incursion to swarm around Atlas, which gives the fighter an attack of opportunity. (Trey, please roll for the AoO on your next turn) it then attempts it's swift trip ability and rolls a natural 1, failing to trip the fighter. It lashes out with a vine at Armand, and hits with a confirmed crit for 15 damage.

Bramble Incursion (Ex)
Like a swarm, a blood bramble can move into areas occupied by other creatures. Its brambles weave quickly across the ground, wounding and tripping creatures sharing the same space. Moving into another creatures space is a move action that provokes attacks of opportunity.
Creatures sharing a space with a blood bramble are considered to be moving in difficult terrain.
Each time a creature takes a move or standard action within the blood brambles space, it must first succeed at a DC 32 Reflex save or take 1d8 points of piercing damage from the sharp thorns. The save DC is Dexterity-based.
Swift Trip (Ex)
Whenever a blood bramble occupies the same space as another creature, it can attempt a special trip combat maneuver check as a swift action. The check affects all creatures that share the blood brambles space and does not provoke attacks of opportunity. Any targets knocked prone by the trip combat maneuver take 1d8 points of piercing damage from falling into the sharp thorns.

AC 23/17/15, SR 22, DR 12/--
Confused, Entangled, Yellow Blood Bramble HP 179/246
Red Blood Bramble HP 158/246
Confused, Purple Blood Bramble HP 105/246
Confused, Blue Blood Bramble HP 179/246
Confused, Orange Blood Bramble HP 160/246

Marching Order:
Elyngael/Brawn/Osul
Atlas
Armand
Owen
Vamir
Neshi

Watch Order:
1st Owen/Vamir
2nd Atlas/Neshi
3rd Elyngael/Brawn
4th Armand/Osul

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance,  15d6=57 ; d20+14=16 ;
Friday May 1st, 2020 10:16:31 PM


Seeing that 4 of the brambles are in the entanglement area and not an immediate threat, Neshi decides it might be best to help Atlas out with the red bramble, and sends an energy exchanged, empowered lightening (fire) bolt in to the Red Bramble. Damage 57 (+50%) 85 total, reflex DC 24 for 1/2(+50%) 42 total. SR 16

[b]Remaining spell slots[/b}
cantrips - 9
1st level - 7
2nd level - 6
3rd level - 5
4th level - 5
5th level - 4
6th level - 2


Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 164/164  d20+23=24 ; d20+12=17 ; d20+21=38 ; d8+10=14 ; d20+15=27 ; d4+8=12 ; d6=6 ; d20+16=24 ; d8+10=18 ; d20+10=22 ; d20+11=15 ; d10+6=8 ;
Saturday May 2nd, 2020 12:45:35 AM

Atlas does his best to remain standing as the thing crowds his space. He sees an opening and he takes it, swinging with his sword at the thing. Unfortunately he's too confined and he misses completely. He takes a breath, and proceeds with his routine attack sequence, slicing with his sword and bashing with his shied. It isn't perfect, but he manages to do some damage to the thing.

-------------------------------------------------------
AoO on Red: 1d20+23=24 (natural 1, miss)

Reflex Save: 1d20+12=17 (fail takes 1d8 piecing damage - DM to roll?)

Sword attack vs. Red: 1d20+21=38
Slashing Damage: 1d8+10=14
Holy Damage: n/a

Shield attack vs. Red: 1d20+15=27
Piercing Damage: 1d4+8=12-10(DR)=2
Cold: 1d6=6

Sword attack vs. Red: 1d20+16=24
Slashing Damage: 1d8+10=18
Holy Damage: n/a

Shield attack vs. Red: 1d20+10=22
Piercing Damage: 1d4+8-10(DR)=n/a
Cold: 1d6=n/a

Sword attack vs. Red: 1d20+11=15
Slashing Damage: 1d8+10=n/a
Holy Damage: n/a

Rend Damage: 1d10+6=8

Total Damage: 48




Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+13=33 ; 13d6=49 ;
Saturday May 2nd, 2020 11:54:45 AM

Armand takes a 5 foot step back to get out of the reach of that overgrown weed. He see's that blue, purple and orange have clumped together nicely, and that 'Osul is out of the 40 foot tall range of his spell and lets go with his second, and last, Flame Strike.

Flame strike is centered at roughly J, K, 25,26 so blue, purple, and orange have to take it.
Spell Resistance 33 (d20+13)
Fortitude save 21 for 1/2 damage.
Damage (1/2 fire 1/2 holy) total 49 (so 24 fire and 25 holy....but if they are vulnerable to fire it's 37 fire damage and 25 holy) for a total of 62.

spells left Highlight to display spoiler: {

0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, Air Walk, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, X, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), Greater Dispel Magic (wis bonus)
7 (1): Destruction, Holy Sword(domain)
}

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 105/116  d20+19=36 ; d8+6=9 ; d8+6=9 ; d6=1 ; d6=4 ; d6=2 ; d6=4 ; d20+19=21 ; d20+14=27 ; d8+6=14 ; d6=1 ; d6=4 ; d20+9=23 ; d8+6=12 ; d6=2 ; d6=5 ;
Sunday May 3rd, 2020 11:44:14 AM

"Thank you Owen." says Elyngael. She targets red bramble bush.
Rapid shot/many shot
Arrow 1 and 2 (manyshot) (d20+19=36) normal damage (d8+6=9 so 0 and d8+6=9 so 0) Electric damage (d6=1 and d6=4) and fire (d6=2 so 3 and d6=4 so 6)
arrow 3 (d20+19=36) miss
arrow 4 (d20+14=17) normal damage (d8+6=14 so 2) Electric damage (d6=1) and fire (d6=4 so 6)
arrow 5 (d20+9=23) normal damage (d8+6=12 so 0) Electric damage (d6=2) and fire (d6=5 so 7)
I think that makes total damage 32.


Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing  d3=3 ; d20+26=28 ;
Sunday May 3rd, 2020 7:05:29 PM

Vamir spies the blue Blood Bramble and points one finger at it casting Baleful Polymorph on it (Will DC 21 SR 28).

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 4
5 - 4
6 - 4
7 - 2

OOC: Please ignore the d3 I have fat fingers.

'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, L.Lord:13/13, S.Burst:10/10, Fly:120', 50' up 
Sunday May 3rd, 2020 7:40:22 PM

'Osul starts summoning...

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20  10d6=40 ;
Sunday May 3rd, 2020 11:04:09 PM

Owen casts a Fireball, coincidentally in the same spot that Armand is casting his Flame Strike. The column of fire detonates Owen's fireball amidst the plant monsters, dealing 40 fire damage to blue, pink, and orange.

DM Jeremy Battle Map  d8=3 ; d20+15=17 ; d20+12=16 ; d20+12=22 ; d20+12=31 ; d20+13=27 ; d100=97 ; d100=66 ; d100=64 ; d100=54 ; d20+21=39 ; d8+6=10 ; d8+6=11 ; d8+6=7 ; d8+6=10 ; d20+20=27 ; d20+21=26 ; d20+21=30 ; d20+21=29 ; d20+21=28 ; d8+6=7 ; d8+6=8 ;
Monday May 4th, 2020 5:22:13 AM

Both Neshi and Owen try casting fire spells, but fail to overcome the bramble SR of 22 (I rolled for Owen rolling a 17, including his spell penetration feat). Armand on the other hand successfully drops another flame strike this time hitting the blue, purple and orange brambles. The fire vulnerable blue and purple both make their saves for half, but the orange takes the full blast.

Osul starts summoning while, while Atlas slashes and bashes about, struggling to overcome the DR 12/--, though he does inflict some damage. He receives 3 damage from the thorns for his efforts. Elyngael lets fly, after thanking Owen, and even though her arrows themselves don't do much, the fire, and shock add up to a decent amount of ouch. Vamir attempts a make over on the blue, but it manages to shake it off (rolled a 27).

thanks to Vamir's confusion spell, the yellow, purple, and blue all hit themselves, while the orange attacks the blue. hitting it for 10 damage. The red bramble takes a 5 ft step (creep?) freeing Atlas from the bramble incursion, but not before attempting a swift trip on the fighter. The bramble fails to trip Atlas but lashes out with two vines at the fighter, while it lashes out with one against Armand, and one against Vamir. It misses Atlas both times, but barely manages to hit both Vamir and Armand. Vamir takes 7 piercing damage, and Armand takes 8.

Bramble Incursion (Ex)
Like a swarm, a blood bramble can move into areas occupied by other creatures. Its brambles weave quickly across the ground, wounding and tripping creatures sharing the same space. Moving into another creatures space is a move action that provokes attacks of opportunity.
Creatures sharing a space with a blood bramble are considered to be moving in difficult terrain.
Each time a creature takes a move or standard action within the blood brambles space, it must first succeed at a DC 32 Reflex save or take 1d8 points of piercing damage from the sharp thorns. The save DC is Dexterity-based.
Swift Trip (Ex)
Whenever a blood bramble occupies the same space as another creature, it can attempt a special trip combat maneuvercheck as a swift action. The check affects all creatures that share the blood brambles space and does not provoke attacks of opportunity. Any targets knocked prone by the trip combat maneuver take 1d8 points of piercing damage from falling into the sharp thorns.

AC 23/17/15, SR 22, DR 12/--
Red Blood Bramble HP 118/246
Confused, Entangled, Yellow Blood Bramble HP 168/246
Confused, Purple Blood Bramble HP 68/246
Confused, Blue Blood Bramble HP 129/246
Confused, Orange Blood Bramble HP 98/246

Marching Order:
Elyngael/Brawn/Osul
Atlas
Armand
Owen
Vamir
Neshi

Watch Order:
1st Owen/Vamir
2nd Atlas/Neshi
3rd Elyngael/Brawn
4th Armand/Osul

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance,  d20+14=16 ; d20+14=30 ; 10d6=32 ;
Monday May 4th, 2020 11:50:28 AM


A growl emanates fro Neshi's throat as he watches his spell empowered sputter out.

Targeting the red bramble again, Neshi starts to cast again but feels something isn't right (failed SR - SR 16). Putting forth all of his concentration he continues casting, feeling better about the spell. Used hero point to re-roll SR 30 and is rewarded by watching his fire bolt strike the bramble straight on.

Energy switched lightning bolt - 32 (+16) = 48 total points damage - reflex DC 23 for 16 (+8) = 24 points damage.

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 161/164  d20+21=26 ; d8+10=16 ; d20+15=20 ; d20+16=30 ; d8+10=17 ; d20+10=28 ; d4+8=11 ; d6=2 ; d20+11=29 ; d8+10=11 ; d10+6=11 ;
Monday May 4th, 2020 1:32:39 PM

Atlas growls in frustration, "Well, these stupid things seem to have learned how to avoid damage from my sword as well. And it keeps trying to trip me, it's so annoying. I hate these things, ugh!" Atlas flails away in frustration.

-------------------------------------------------------
Sword attack vs. Red: 1d20+21=26
Slashing Damage: 1d8+10=16-12(DR)=4
Holy Damage: n/a

Shield attack vs. Red: 1d20+15=20
Piercing Damage: 1d4+8=12=n/a
Cold: 1d6=n/a

Sword attack vs. Red: 1d20+16=30
Slashing Damage: 1d8+10=17-12(DR)=5
Holy Damage: n/a

Shield attack vs. Red: 1d20+10=28
Piercing Damage: 1d4+8=11-12(DR)=0
Cold: 1d6=2

Sword attack vs. Red: 1d20+11=29
Slashing Damage: 1d8+10=11-12(DR)=0
Holy Damage: n/a

Rend Damage: 1d10+6=11 (not sure if DR is impacted by this?)

Total Damage: 20




Armand (Robert D)AC 25/touch 11/flat 24 HP 88/95 CMD 22 Character Sheet  d20+13=15 ;
Monday May 4th, 2020 6:14:53 PM

Armand shakes his head at the annoying red bramble and takes another 5 foot step back.

Armand attempts to cast Searing light at the purple bramble, but see's the spell fizzle upon striking the plant.
Spell Resistant 15 (d20+13)

spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, X, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, Air Walk, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, X, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), Greater Dispel Magic (wis bonus)
7 (1): Destruction, Holy Sword(domain)
}

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 100/107 Ritual of Warding, Ritual of Spiritual Healing 
Monday May 4th, 2020 7:31:51 PM

Vamir shakes his head at the Blood Bramble as it strikes him, "not nice!" Vamir slides 35 feet away from the creature, and casts flying broom. Vamir draws his broom from his pocket and prepares to fly up.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 4
5 - 4
6 - 4
7 - 2

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 105/116  d20+19=25 ; d8+6=13 ; d8+6=10 ; d6=1 ; d6=6 ; d6=1 ; d6=5 ; d20+19=26 ; d8+6=7 ; d6=1 ; d6=3 ; d20+14=16 ; d20+9=19 ;
Monday May 4th, 2020 9:01:10 PM

Elyngael continues to targets red bramble bush.
Rapid shot/many shot
Arrow 1 and 2 (manyshot) (d20+19=25) normal damage (d8+6=13 so 1 and d8+6=10 so 0) Electric damage (d6=1 and d6=6) and fire (d6=1 so 2 and d6=5 so 7)
arrow 3 (d20+19=26) normal damage (d8+6=7 so 0) Electric damage (d6=1) and fire (d6=3 so 4)
arrow 4 (d20+14=16) miss
arrow 5 (d20+9=19) miss
I think that makes total damage 22.

'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, L.Lord:13/13, S.Burst:10/10, Fly:120', 50' up  d20+25=43 ; 6d6+28=57 ; d20+25=35 ; 6d6+28=50 ;
Monday May 4th, 2020 11:26:42 PM

...and Tiny returns.
'Osul casts Animal Growth on Tiny, and Tiny lashes out with his tail at Red (or if Red is down, Yellow, Orange, Blue and Pink) hitting AC 43 for 57 damage. Potential Cleave hitting AC 35 for 50 damage.
------
Tiny: Highlight to display spoiler: {Brachiosaurus &#8212; Neutral, Augmented, Enlarged (Animal Growth), Colossal animal
Senses: low light vision, scent, Perception: +28
AC: 16, Touch: 2, Flat-Footed: 16
HP: 243 (18d8+162)
Fort: +22, Ref: +10, Will: +9
Speed: 30'
Melee: tail +25 (6d6+28)
Space: 30', Reach: 30'
Special Attack: Trample (4d6+28, DC 38)
Str: 49 (+19), Dex: 8 (-1), Con: 29 (+9), Int: 2 (-4), Wis: 13 (+1), Cha: 10 (+0)
BAB: +13; CMB: +39; CMD: 49 (53 vs Trip)
Feats: Cleave, Great Cleave*, Great Fortitude, Greater Overrun, Improved Bull Rush, Iron Will, Power Attack, Skill Focus (Perception), Weapon Focus (tail)
A colossal brachiosaurus is 160 feet long and weighs 256 tons.
[/i]* What is the house rule replacement for Great Cleave?[/i]
}



DM Jeremy Battle Map  d20+12=32 ; d100=8 ; d100=62 ; d100=41 ; d100=15 ; d20+21=38 ; d3=2 ; d20+21=27 ; d20+21=24 ; d20+21=35 ; d20+21=26 ; d20+21=35 ; d20+21=38 ; d20+21=28 ; d8+6=10 ; d8+6=9 ; d8+6=12 ; d8+6=14 ; d8+6=12 ; d8+6=12 ; d8+6=13 ; d8+6=8 ; d8+6=9 ;
Tuesday May 5th, 2020 5:18:27 AM

Neshi, through a heroic effort, blasts the red bramble with a fire bolt (lighting), and is rewarded with the smell of burnt leaves. Atlas keeps wailing away at the red bramble (I consider rend damage extra, like sneak attack or elemental, so it has it's full effect), hating them even more with every swing of his weapons. He manages to trim the branches a bit which is something. Armand casts a spell, but it fails to overcome the plant creatures SR. Vamir prepares to take to the sky on his broom. Elyngael's magical arrows keep taking their toll on the red bramble. Tiny returns, and Osul causes him to get even less tiny. He slashes his tail at the red bramble, taking a chunk out of the murderous berry bush, and the plant creature goes limp, obviously dead. (the cleave feat only works when you have two enemies directly adjacent to each other, so the cleave does not happen this round. As far as a great cleave replacement rule, I am not sure if we have such a rule. As a DM if there is something in a creatures Stat block that doesn't work in the Wold, such as great cleave, I just ignore it)

Both the yellow and orange brambles appear to have a moment of clarity, and they both lash out at Tiny with all 4 of their vines. All 8 vines hit for a total of 90 damage. the purple smacks itself for 9 damage, and the blue babbles incoherently.

Bramble Incursion (Ex)
Like a swarm, a blood bramble can move into areas occupied by other creatures. Its brambles weave quickly across the ground, wounding and tripping creatures sharing the same space. Moving into another creatures space is a move action that provokes attacks of opportunity.
Creatures sharing a space with a blood bramble are considered to be moving in difficult terrain.
Each time a creature takes a move or standard action within the blood brambles space, it must first succeed at a DC 32 Reflex save or take 1d8 points of piercing damage from the sharp thorns. The save DC is Dexterity-based.
Swift Trip (Ex)
Whenever a blood bramble occupies the same space as another creature, it can attempt a special trip combat maneuvercheck as a swift action. The check affects all creatures that share the blood brambles space and does not provoke attacks of opportunity. Any targets knocked prone by the trip combat maneuver take 1d8 points of piercing damage from falling into the sharp thorns.

AC 23/17/15, SR 22, DR 12/--

Red Blood Bramble HP 0/246--Dead
Confused, Entangled, Yellow Blood Bramble HP 168/246
Confused, Purple Blood Bramble HP 59/246
Confused, Blue Blood Bramble HP 129/246
Confused, Orange Blood Bramble HP 98/246

Marching Order:
Elyngael/Brawn/Osul
Atlas
Armand
Owen
Vamir
Neshi

Watch Order:
1st Owen/Vamir
2nd Atlas/Neshi
3rd Elyngael/Brawn
4th Armand/Osul

'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, L.Lord:13/13, S.Burst:10/10, Fly:120', 50' up  d20+23=41 ; 6d6+43=68 ; d20+28=37 ;
Tuesday May 5th, 2020 9:53:13 AM

'Osul digs deep for an extra action, casting Bear's Endurance and Bull's Strength on Tiny, before moving westish.
Tiny takes a 5 foot step away from the yellow blood brambles, before swinging at it with his powerful tail &#8212; hitting AC 41 for 68 damage &#8212; before taking a good (if not closer) look at his target {Perception: 37}
------
Tiny (revised): Highlight to display spoiler: {Brachiosaurus &#8212; Neutral, Augmented, Enlarged (Animal Growth), Colossal animal
Senses: low light vision, scent, Perception: +28
AC: 16, Touch: 2, Flat-Footed: 16
HP: 261/351 (18d8+270)
Fort: +28, Ref: +10, Will: +9
Speed: 30'
Melee: tail (PA) +23 (6d6+43)
Space: 30', Reach: 30'
Special Attack: Trample (4d6+43, DC 40)
Str: 53 (+21), Dex: 8 (-1), Con: 33 (+15), Int: 2 (-4), Wis: 13 (+1), Cha: 10 (+0)
BAB: +13; CMB: +41; CMD: 51 (55 vs Trip)
Feats: Cleave, Great Cleave, Great Fortitude, Greater Overrun, Improved Bull Rush, Iron Will, Power Attack, Skill Focus (Perception), Weapon Focus (tail)
A colossal brachiosaurus is 160 feet long and weighs 256 tons.
}

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance,  d20+18=26 ;
Tuesday May 5th, 2020 4:15:02 PM

Neshi moves to the side and out of the way of the newest large creature to arrive and quickly casts, hoping to add to the Brambles' misfortunes, casting black tentacles (centered on S7). The tentacle immediately start flailing around trying to grapple each of the Brambles. CMB this round 26.

Tentacle CMB +18, CMD 28, damage per round if grappled 1d6+4, duration 13 rounds. if grappled future CMBs are an additional +5

After casting, Neshi calls out.

"So, Do we stay and finish these confused, entangled brambles off, or do we move on and let Tiny here (indicating the dinosaur) and the tentacles hopefully do it?"

Remaining spell slots
1 - 7
2 - 7
3 - 6
4 - 3
5 - 4
6 - 4
7 - 2

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance,  d6+4=6 ;
Tuesday May 5th, 2020 4:17:20 PM

Oops, forgot damage roll from tentacle to each. 6 points

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  d6=5 ; d6=1 ; d6=4 ; d6=2 ; d6=3 ; d6=3 ; d6=2 ; d6=2 ;
Tuesday May 5th, 2020 6:06:44 PM

Armand takes a 5 foot step forward and channels energy to heal up everyone, including Tiny, but the brambles are out of range.
Everyone is healed 21 hitpoints. (7d6)

Armand looks at the battlefield. "I'm inclined to let Tiny do the work but I want to watch to make sure none of them escape. Plus I'd rather stick to the trail than try to forge around them into the woods. The Culverwood can play strange tricks on directions."

spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, X, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, Air Walk, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, X, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), Greater Dispel Magic (wis bonus)
7 (1): Destruction, Holy Sword(domain)
}

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 98/107 Ritual of Warding, Ritual of Spiritual Healing  d4=2 ;
Tuesday May 5th, 2020 7:58:10 PM

Vamir kicks off and sails 30mfoot into the air, giving him a view of the overall combat. "Elyngael I am typically good to let plants do their own thing but these seem wholly different. I would say we finish the job." With that Vamir casts spectral hand and ponders his next move.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 4
5 - 4
6 - 4
7 - 2

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 105/116 
Tuesday May 5th, 2020 8:38:52 PM

Elyngael says, "Wasn't it two days from the pedestal to the druid fortress last time? We should be able to rest before we get there. I don't want to burn through my ammunition before we get there, so I'll hold off ofr a bit."

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Tuesday May 5th, 2020 8:39:47 PM

OOC I forgot to heal up. Fixed it.

DM Jeremy Battle Map  d100=71 ; d100=88 ; d100=57 ; d100=23 ; d8+6=8 ; d20=3 ; d8+6=10 ; d8+6=10 ; d20=8 ; d20=18 ; d8+6=12 ;
Wednesday May 6th, 2020 5:10:27 AM

Osul heroically boosts Tiny's already formidable power, and the ginormous dino takes a massive swing at the yellow bramble. Osul can tell the brambles are taking a beating, though he recognizes that Vamir's Confusion spell has saved them a lot of headache, and they still have some fight in them. Neshi casts Black Tentacles, but the tentacles fail to grapple the brambles (CBD 38) He asks if they should just let tiny and the tentacles finish the job, and head out. Armand channels some healing energy. He is all in favor of letting the dino do the heavy lifting, but would rather stay and make sure the deed is done. He's not keen on leaving the trail since the Culverwood isn't very predictable. Though a lover of plants, Vamir votes to finish the job, as he takes to the sky, summoning his spectral hand as he goes. Elyngael correctly remembers that there is a two day march from Maab's clearing to what was Otaktay's fortress, and they are near the end of day one, so resting isn't a problem, though she would like to conserve her ammo.

And the confusion continues!
The yellow bramble hits himself for 8 damage. The purple lashes out at the orange, inflicting 10 damage. The blue hits itself for 10 damage. The Orange has a moment of clarity, and moves forward 5 ft (can't make a 5ft step due to the difficult terrain) and lashes out with one of its vines at Tiny hitting for 12 damage

Bramble Incursion (Ex)
Like a swarm, a blood bramble can move into areas occupied by other creatures. Its brambles weave quickly across the ground, wounding and tripping creatures sharing the same space. Moving into another creatures space is a move action that provokes attacks of opportunity.
Creatures sharing a space with a blood bramble are considered to be moving in difficult terrain.
Each time a creature takes a move or standard action within the blood brambles space, it must first succeed at a DC 32 Reflex save or take 1d8 points of piercing damage from the sharp thorns. The save DC is Dexterity-based.
Swift Trip (Ex)
Whenever a blood bramble occupies the same space as another creature, it can attempt a special trip combat maneuvercheck as a swift action. The check affects all creatures that share the blood brambles space and does not provoke attacks of opportunity. Any targets knocked prone by the trip combat maneuver take 1d8 points of piercing damage from falling into the sharp thorns.

AC 23/17/15, SR 22, DR 12/--
, CBD 38 (can't be tripped)

Red Blood Bramble HP 0/246-Dead
Confused, Entangled, Yellow Blood Bramble HP 104/246
Confused, Purple Blood Bramble HP 59/246
Confused, Blue Blood Bramble HP 119/246
Confused, Orange Blood Bramble HP 88/246

Marching Order:
Elyngael/Brawn/Osul
Atlas
Armand
Owen
Vamir
Neshi

Watch Order:
1st Owen/Vamir
2nd Atlas/Neshi
3rd Elyngael/Brawn
4th Armand/Osul


'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, L.Lord:13/13, S.Burst:10/10, Fly:120', 50' up 
Wednesday May 6th, 2020 7:03:58 AM

Tiny doesn't like the look of the black tentacles. That and wanting to keep Orange Bramble out of reach makes him move 10' south, and attacks the Yellow Bramble - [i]Melee: tail (PA) d20+23= (6d6+43)



'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, L.Lord:13/13, S.Burst:10/10, Fly:120', 50' up  d20+23=40 ; 6d6+43=63 ; d20+13=17 ;
Wednesday May 6th, 2020 7:39:31 AM

Tiny doesn't like the look of the black tentacles. That and wanting to keep Orange Bramble out of reach makes him move 10' south, and attacks the Yellow Bramble - Melee: tail (PA) d20+23=40 for 6d6+43=63 damage - Round 3/13

'Osul hears the talk of leaving Tiny to end the Blood Brambles and declines, but fails to get what is almost an inate spell to - {SR: 17...}

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Wednesday May 6th, 2020 5:21:06 PM

Armand watches the mayhem. "I don't think those black tentacles are having any effect." He says to no one in particular.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance,  13d6=47 ; d20+18=36 ;
Wednesday May 6th, 2020 7:34:24 PM

Neshi sighs as he sees the tantacles basically ignored by the Brambles.

"Ah well, It was worth a shot, he says as he dismisses the spell and getting ready to cast something else.

I guess since we aren't all making a move to leave we are here to finish these guys off.

OK, let's give this a shot." Neshi concentrates a moment and uses a spell like ability sending an inferno down to deluge the brambles. SR 36

Elemental Blast, fiery blast fills a 20 ft diameter area. 47 damage (+23 ) for 70 pts total Reflex DC 24 for 35 points total.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 98/107 Ritual of Warding, Ritual of Spiritual Healing  d20+13=26 ; d20+26=43 ; d4=1 ;
Wednesday May 6th, 2020 8:04:28 PM

Vamir flys 35 to L10 and casts calcific touch charging his spectral hand. The hand speeds forward striking the blue bramble. (Touch AC 26 SR 43) the spell causes 1 point of dex damage and the causes the creature to be slowed (Fortitude save DC 20).

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 3
5 - 4
6 - 4
7 - 2

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Wednesday May 6th, 2020 9:18:06 PM

Elyngael watches the black tentacles and the various colored brambles twisting and tangling. When Neshi's fiery blast goes off, she just hopes that Tiny isn't affected. It's such a mad spectacle that she almost starts laughing when the unattached hand speeds into the fray. She readies her bow but is hesitant to shoot into the mayhem.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20  5d4+5=16 ;
Wednesday May 6th, 2020 10:11:24 PM

Owen moves a little closer and cats Magic Missile on the blue bramble, dealing it 16 force damage.

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 161/164 
Wednesday May 6th, 2020 11:35:19 PM

Atlas stands back and watches the brambles take a beating, waiting for it to be over. "You are all getting very good at killing plants...sorry 'Osul, no offense meant."

DM Jeremy Battle Map  d20+12=27 ; d20+12=21 ; d20+12=32 ; d20+12=29 ; d20+19=34 ; d100=64 ; d100=49 ; d100=68 ; d100=63 ; d8+6=14 ; d8+6=12 ; d8+6=13 ;
Thursday May 7th, 2020 4:55:16 AM

Osul tries to overcome the brambles SR and struggles again, while Tiny shifts his position a bit, and swipes his tail at the yellow bramble taking a sizable chunk out of it's health. Armand keeps an eye on the battlefield and realizes the brambles seem to be ignoring the black tentacles. Neshi uses his Elemental blast spell-like ability, and the smell of burnt leaves, and the sweet aroma of wood smoke fills the air. everyone but the purple make their save, leaving the purple in a pile of smoldering embers, and scorching the heck out of the others. Vamir attempts to slow down the blue bramble even more, but the bramble seems to shake off the spell (rolled 34). Elyngael finds the mayhem almost amusing, as she is relieved that Neshi's fiery blast avoids hitting Tiny. She readies her bow just in case. Owen fires off a magic missile hitting the blue bramble. Atlas comments on the Warden's plant killing prowess, as he watches the spectacle.

And the confusion continues!
All three brambles decide to hit themselves this round

Bramble Incursion (Ex)
Like a swarm, a blood bramble can move into areas occupied by other creatures. Its brambles weave quickly across the ground, wounding and tripping creatures sharing the same space. Moving into another creatures space is a move action that provokes attacks of opportunity.
Creatures sharing a space with a blood bramble are considered to be moving in difficult terrain.
Each time a creature takes a move or standard action within the blood brambles space, it must first succeed at a DC 32 Reflex save or take 1d8 points of piercing damage from the sharp thorns. The save DC is Dexterity-based.
Swift Trip (Ex)
Whenever a blood bramble occupies the same space as another creature, it can attempt a special trip combat maneuvercheck as a swift action. The check affects all creatures that share the blood brambles space and does not provoke attacks of opportunity. Any targets knocked prone by the trip combat maneuver take 1d8 points of piercing damage from falling into the sharp thorns.

AC 23/17/15, SR 22, DR 12/--
, CBD 38 (can't be tripped)

Dead--Red Blood Bramble HP 0/246
Confused, Entangled, Yellow Blood Bramble HP 4/246
Dead--Purple Blood Bramble HP 0/246
Confused, Blue Blood Bramble HP 66/246
Confused, Orange Blood Bramble HP 40/246

Marching Order:
Elyngael/Brawn/Osul
Atlas
Armand
Owen
Vamir
Neshi

Watch Order:
1st Owen/Vamir
2nd Atlas/Neshi
3rd Elyngael/Brawn
4th Armand/Osul

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Thursday May 7th, 2020 5:48:40 PM

OOC If purple is dead shouldn't he be removed from the map? ;)

Armand stands in wonder at the huge dinosaur. "I think this may be over shortly. Then we need to get going. Say do any of you think this is random or do you think these plants might be some sort of guardian set on the path?"


'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, L.Lord:13/13, S.Burst:10/10, Fly:120', 50' up  d20+13=15 ; d20+23=26 ; 6d6+43=69 ; d20+23=32 ; 6d6+43=63 ;
Thursday May 7th, 2020 7:00:23 PM

'Osul looks to end the Yellow Blood Bramble and make things easier for TIny, but - and you guessed it! - fails to overcome its inate resistance - {SR: 15...}

Tiny attacks the Yellow Bramble - Melee: tail (PA) d20+23=26 for 6d6+43=69 damage - Round 4/13
...unless the Yelow Bramble has already been dispatched, in which case he attacks the Orange Brambles and this time cleaves into the Blue Brambles d20+23=32 for 6d6+43=63 damage.

'Osul winds down to human form. "Atlas, Armand, everyone, what didn't we do right last time that let these Brambles grow to become what they were? The Wood takes us to where we need to be - like to the Timber Wights on the way to the sickness and the house that crazy built.", he says, leaning on the gnarled darkwood quarterstaff. "And no offense taken - I'm pretty sure I haven't scratched or even singed a single one."



Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 98/107 Ritual of Warding, Ritual of Spiritual Healing  d20+13=30 ; d20+26=35 ; d4=1 ;
Thursday May 7th, 2020 8:08:16 PM

Vamir sends his spectral hand out again to touch the blue bramble ( Touch AC 30 SR 35 Dex damage 1 Fortitude save DC 20) or be slowed.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 3
5 - 4
6 - 4
7 - 2

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20  5d4+5=16 ;
Thursday May 7th, 2020 8:26:45 PM

Owen sends a second barrage of Magic Missiles at the blue bramble, dealing another 16 damage.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance,  13d6=48 ; d20+14=32 ;
Thursday May 7th, 2020 9:04:48 PM

switching energies up again, Neshi sends a cone of fire blasting through the Brambles.

Cone of cold (energy exchanged) SR 32; 72 points (48 + 24) damage; Reflex DC 25 for 1/2 damage, 36 points.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+19=25 ; d8+6=13 ; d8+6=9 ; d6=1 ; d6=6 ; d20+19=32 ; d8+6=13 ; d6=5 ; d6=2 ; d20+14=20 ; d20+9=10 ;
Thursday May 7th, 2020 9:25:07 PM

Elyngael releases her readied fire arrow at the blue bramble:

Arrow 1 and 2 (manyshot) (d20+19=25) normal damage (d8+6=13 so 1 and d8+6=9 so 0) Electric damage (d6=1 and d6=6) and fire (d6=1 so 2 and d6=5 so 7)

Blue bramble is still wiggling so: arrow 3 (d20+19=32) normal damage (d8+6=13) Electric damage (d6=5) and fire (d6=2)
arrow 4 (d20+14=20) miss
arrow 5 (d20+9=10) miss


DM Jeremy Battle Map  d20+13=33 ; d20+12=22 ; d20+12=15 ;
Friday May 8th, 2020 4:53:54 AM

Oops, forgot to remove the purple bramble from the map

Armand is impressed with Tiny, and wonders if the plant monsters are some sort of guardian. What Osul fails to do, Tiny does in spades, that is finishing off the yellow bramble. Vamir goes in for the calcific touch on the blue again, but again it shakes it off (rolled 33, I wish I could roll as good with my PC's as I have been in this fight for the monsters). Owen fires off the oft neglected magic missile, and Elyngael fires some magical missiles of her own. Finally Neshi steps up and casts cone of fire (cold) and scorches the remaining two brambles to ash.

With the sweet aroma of wood smoke in the air, coming from the charred remains of the brambles, our heroes can breathe a sigh of relief. the only question now is whether to trudge on, or make camp. It is late in the day, and the fire, or in this case fires, are already lit, but the decision is up to you, as you can still put a few miles behind you before sundown.

Well done guys! Everyone gets 10,000xp for the hard fought battle.

Marching Order:
Elyngael/Brawn/Osul
Atlas
Armand
Owen
Vamir
Neshi

Watch Order:
1st Owen/Vamir
2nd Atlas/Neshi
3rd Elyngael/Brawn
4th Armand/Osul

'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, L.Lord:13/13, S.Burst:10/10, Fly:120', 50' up  d20+29=31 ; d20+41=44 ;
Friday May 8th, 2020 9:41:13 AM

"A cursory check to see what the blood brambles might have taken down previously would be in order, while Tiny has a minute or so to just be a dinosaur. I don't mind putting another mile or three between us and here - let the natural wildlife reassert and re-establish itself with the evil gone. Maybe check up on it on the way back to The Tree."

He takes the (nearly) minute to observe Tiny, before working his way around the path come clearing and into the tree line looking for remains. {Perception: 31, Survival: 44}

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20  d20+14=22 ;
Friday May 8th, 2020 5:56:37 PM

Owen looks about to see if the battle has attracted any untoward attention. Perception: 22.

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+7=21 ;
Saturday May 9th, 2020 10:06:10 AM

"Very sound advice 'Osul. Also I don't think we'd want to camp here. The noise might have attracted other . . . things." Armand says.

He then casts Detect Magic and looks around.
Perception 21 (d20+7)


Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance,  d20+11=18 ;
Sunday May 10th, 2020 3:39:32 PM


Taking the time needed to put out any small stray fires and smoldering embers, so as not do further damage to the Culverwood, or to anything watched over by Maab, Neshi wanders the area before they take off helping the others look around. perception 18.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+23=29 ;
Sunday May 10th, 2020 6:16:02 PM

Elyngael nods to the others and looks the area over as well. Favored Terrain, Perception (d20+23=29).

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 98/107 Ritual of Warding, Ritual of Spiritual Healing  d20+21=35 ; d20+19=22 ;
Sunday May 10th, 2020 9:42:56 PM

"I agree we should get a few miles down the way and then set up camp." Vamir takes his spot in the order, tossels Melzats limbs, and carefully watches the way.

Perception DC: 35
Survival DC: 22

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 3
5 - 4
6 - 4
7 - 2

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 161/164  d20+14=25 ;
Sunday May 10th, 2020 11:22:23 PM

Atlas responds to 'Osul's comment and begins looking about, " 'Osul, I'll help you look, you never know."

He agrees with the others and after his search he prepares to move on and find another place to camp for the night.

------------------------------------------------------------------
Perception: 1d20+14=25


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Monday May 11th, 2020 7:20:27 PM

Owen falls into his place in the marching order.

DM Tanner 
Monday May 11th, 2020 10:51:20 PM

The smoking remains of the blood bramble continues to crackle and pop intermittently as the party prepares to continue on their journey. With sharp ears and keen eyes, the party is confident that no other threats are present.

Currently.

A search of the area reveals the scattered remains of various animals, all in various states of desiccation and decay. The vines wrapped around their carcasses and the thorns pressed into their flesh continue to drain their fluids contentedly, and will likely to do so until death spread from the trunk to the mindless branches.

The party continues onward, down a path that winds and curves around the natural geography of the Culverwood. Here and there the path takes a sharp zig-zag to avoid a large tree, while in other places the path disappears entirely in the tangled web of roots and vines before reappearing a short distance later. The sounds of various animals and insects create a susurrus of life under the shady canopy.

Nearing sundown, the party manages to find a clearing suitable for camp. There is enough fallen deadwood to build a campfire without raising the ire of the woods. The cry of an owl marks the end of the day.

OOC: Do you make camp in the clearing at twilight, or press forward? If you make camp, please list a watch schedule and make Perception checks.

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 161/164  d20+14=15 ;
Tuesday May 12th, 2020 12:27:10 AM

Atlas recommends that they stop for the night and offers to cook dinner. " 'Osul, will the forest be OK if we capture a few rabbits for dinner?"

--------------------------------------
ooc: Standard watch order as noted in our wiki page...

20:00 - 22:00 : Owen, Vamir

22:00 - 01:00 : Atlas, 'Neshi Atlas doesn't have any enhanced vision for darkness, but unless it is pitch black, he doesn't light a fire/torch/lantern/etc, depending on the moon and his hearing.

01:00 - 04:00 : Elyngal, Brawn

04:00 - 07:00 : Armand, 'Osul

Perception Check for Watch Duty: 1d20+14=15


DM Tanner: Thanks! Sometimes the wiki pages need updating. Just wanted to check.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance,  d20+11=30 ;
Tuesday May 12th, 2020 7:20:44 AM

Neshi walks along the path with his comrades looking and watching, He agrees that they should use the clearing and procedes to walk through the entire clearing looking for anything that looks off or out of place. He is also looking for what looks like other path/trails that are used to enter the clearing. When those are found he places a couple of simple trip lines (about knee high so as to avoid the smaller animals) along those pathways/trails and casts a magic mouth (up to 7) spell on the line that yells "Alarm, Alarm" if triggered.

As the group settles down eats and then makes their ways to their rests, Neshi curls up on a bed of grass with a bed roll and drifts off until time for his watch.

When woken for his watch, Neshi gets up stretches and splashes some water on his face and then moves to take his place for watch. Perception DC 30

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+7=23 ;
Tuesday May 12th, 2020 5:46:55 PM

Armand spends some time updating his journal. "Anyone care to add thoughts on those brambles? They did seem extra large." He beds down and gets 2 hours rest. Until his watch comes he will meditate and think on things that have been happening. During his watch he tries to listen to the sounds of the forest and pick out any strange occurrences.

Perception 23 (d20+7)

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+23=35 ; d20+4=9 ;
Tuesday May 12th, 2020 6:10:48 PM

Elyngael and Brawn will find a place to settle down and sleep early so they are ready for the late watch. She is in favored terrain and has goggles of night. Perception (d20+23=35). Brawn will aid (d20+4=9) but fails to contribute.

'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, L.Lord:13/13, S.Burst:10/10, Fly:120', 50' up  d20+41=55 ; d20+29=49 ;
Tuesday May 12th, 2020 6:19:52 PM

"Atlas, take only what you need right now. I'll see what I can gather by way of berries, nuts and other vegetables, along the way."

Late in the late watch with Armand, 'Osul undertakes his meditations. Maybe it happens a little easier, being back inside The Wood. As a part of it, he considers his spellcasting yesterday, and what he might need for today. [i]{Daily Spell list to be revised in the morning.}

{Survival(Get Along in the Wild): 55 - food and water for nearly two dozen people - he gets to be selective, and only takes what they need. Perception(Watch): 49

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 98/107 Ritual of Warding, Ritual of Spiritual Healing  d20+19=37 ; d20+21=29 ;
Tuesday May 12th, 2020 7:36:15 PM

Vamir takes his watch with Owen and continues telling him stories about Gornin and herb gathering. Vamir carefully listens to the night, and watches over his companions.

Survival DC: 37
Perception DC: 29

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 3
5 - 4
6 - 4
7 - 2

DM Tanner  d100=99 ; d6=5 ; d3=2 ; d20+33=49 ;
Wednesday May 13th, 2020 2:33:57 AM

OOC: Random encounter rolls... 99. Okay then!

The party makes camp. You are able to gather sufficient deadwood to avoid disturbing the forest and build a small fire, gathering and cooking only the food that is necessary. After some time by the fire swapping stories and discussing the journey, the light disappears and the watch begins.

The first watch passes without incident. Then the second, and third... and about an hour before the sun rises, 'Osul scans the forest with his keen eyes and spots something -- a dark shape, standing perfectly still just outside the range of the firelight. (OOC: 'Osul managed to match the Stealth check with a natural 20.) The shape is nearly 20 feet tall with an angular, twisted body. It is quite obviously watching you.

A deep, sibilant voice calls out in a strange language.

SYLVAN: Highlight to display spoiler: {"Manlings, what doest thou in mine woods?"}



'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, L.Lord:13/13, S.Burst:10/10, Fly:120', 50' up 
Wednesday May 13th, 2020 8:12:48 AM

'Osul slowly gets to his feet with the aid of his staff. He steps out, quietly replying (first in Sylvan, and repeated in Common), "We rest and we travel. I am also of The Wood, and would happily meet you halfway for a friendly confersation. Well met!"



Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Wednesday May 13th, 2020 5:54:37 PM

Armand scratches his head. "I'm afraid I don't understand you. Let me wake one of our translators."

Armand nonchalantly goes over and wakes up Elyngael and Owen. "We have a visitor." He quietly whispers. "I don't think we're in danger yet."

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing  d20+20=35 ; d20+19=32 ; d20+21=38 ;
Wednesday May 13th, 2020 7:37:11 PM

Vamir sleeps the 2 hours after his watch, and then quietly wakes up. The young witch centers himself and spends the time in quiet meditation. Sometime after midnight Vamir draws Woldsblood into the Wold (Reflex DC: 35 pass) Vamir spins Zaita to full size, and conducts his Basic Ritual (Survival DC: 32 pass) and Intermediate Ritual (Healing DC: 38 pass). The young elf then spins Zaita back to her tiny size and deposits her in his satchel. Vamir quietly packs his gear, and sits waiting for the sun to rise.

Vamir stands as he hears the words in Sylvan. Although a bit rusty Vamir understands the conversation, and waits to see what happens next.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 6
5 - 5
6 - 4
7 - 3

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 161/164 
Wednesday May 13th, 2020 8:02:31 PM

Atlas continues to snore, but his dreams change to include people talking in a language he doesn't understand. He shrugs it off and continues searching for his prey in the evil dungeon.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Wednesday May 13th, 2020 9:22:47 PM

Elyngael awakens to the welcome sound of Sylvan being spoken. She sees Osul talking to a large dark stranger. Quickly she goes to them, "Hail and well met! I am Elyngael Nolderyn. It is pleasant to hear my native language being spoken. Osul and I are with fellow travelers. We did not know these were your woods, our apologies, sir...? By what title may we address you?"

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Wednesday May 13th, 2020 11:10:30 PM

Neshi hears the conversation and raising his head looks to see what is what as he understands none of what is being said. Seeing others not showing any anxiety at this moment he keeps his eyes watching but doesn't otherwise move.

DM Tanner 
Wednesday May 13th, 2020 11:50:25 PM

The shadow seems to turn this way and that surveying the party, and speaks a few whispered words of magic.

Spellcraft DC 18 Highlight to display spoiler: {The creature has cast tongues.}

"I. Am. Rhiaowiok."

The creature steps into the circle of firelight.

Standing 20 feet tall on three legs, this creature is a mix of dangerous jungle animals and plants fused into one deadly predator -- twisted feline legs, a dense body resembling jungle undergrowth, clawed arms like those of a praying mantis, and a head resembling a cross between a monstrous spiders head and a jungle orchid.

Picture Reference

"I am Rhiaowiok, Augur of the Black Father. I am Rhiaowiok, The King That Is To Come. I am Rhiaowiok... and thou art interlopers. I shall ask again, manlings, what doest thou in mine woods? Thou shalt speak."

The voice is smooth and deep, but seems come from out of the air, because nothing resembling a mouth, lips, or a tongue is to be seen in the jumble of body parts.

Knowledge (nature) DC 27 Highlight to display spoiler: {This creature is a tunche, a chaotic neutral fey of great physical power and magical control over plants and earth. Although it has plant and animal features, a tunche is neither plant nor animal and is immune to effects that specifically target such creatures.}

'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, L.Lord:13/13, S.Burst:10/10, Fly:120', 50' up  d20+5=23 ; d20+31=40 ; d20+29=41 ;
Thursday May 14th, 2020 4:57:49 AM

{Spellcraft: 23, Knowledge(Nature): 40}

'Osul is impressed, though not so much with being called an interloper. He spells it out a little more clearly.

"Thank you Rhiaowiok, I am 'Osul and we are Tree Wardens - Wardens of The Tree of Parting. We are seeking a meeting with a druid a day or so travel away.", he says pointing in what is at least the riight direction from camp.
"I am both a druid and child of The Culverwood. How can we be of assistance?", he asks with a smile. The titles Rhiaowiok uses don't ring any immediate bells of 'Osul.

His eyes remain on Rhiaowiok, but something is making him suspect thier guest night not be alone, and he struggles to pick out any further sounds in the darkness beyond the firelight. Perception: 41]

'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, L.Lord:13/13, S.Burst:10/10, Fly:120', 50' up 
Thursday May 14th, 2020 6:18:05 AM

Addendum:

"I've not had the pleasure of meeting a tunche before now."
*I'd like to be able to relate it to other people just that way - given the chance.* he thinks to himself.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance,  d20+11=26 ;
Thursday May 14th, 2020 7:48:09 AM


Not used to feeling dwarfed, Neshi slowly raises up to standing and looks up at the creature, Something about tickles at his brain, but he doesn't recall what it is. Knowledge DC 26

Slowly moving up closer to Osul, making sure not to make any sudden of offensive movement, wondering if the creature meant for all of them to speak or, not?

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+8=25 ;
Thursday May 14th, 2020 5:43:58 PM

Armand walks over to Atlas and nudges him awake with his foot.

"I say Neshi I think I've heard something of this creature in the hall of records, let me think now.." Aid another Knowledge Nature 25 (d20+8) to help Neshi.



Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing  d20+19=24 ;
Thursday May 14th, 2020 8:08:49 PM

Vamir feels as though he should know what this creature but can't quite put his finger on it (Knowledge Nature 24). Vamir carefully shifts his body so he is bladed towards the creature.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 6
5 - 5
6 - 4
7 - 3

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20  d20+20=36 ;
Thursday May 14th, 2020 9:54:11 PM

OoC: Sorry for the missed posts, guys. Work has been rough the last few days.

IC: Owen was catching a few extra nods, but when he hears the resonant Sylvan voice, he quickly turns over until he can see what's causing the commotion. Knowledge (Nature): 36. He rises to his feet, saying quietly to the others, "It's a tunche, a powerful fey creature."

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+12=14 ;
Thursday May 14th, 2020 10:11:03 PM

Elyngael (knowledge Nature d20+12=14) doesn't recognize the name or the appearance of the creature.
"We were not aware that these woods belonged to anyone. We are travelers and do not aim to be interlopers," Elyngael leans back, looks up, and speaks as directly as possible to what might be its front or face.

DM Tanner 
Thursday May 14th, 2020 11:56:39 PM

"Culverwood'? Thou namest these woods 'Culverwood'? Mine wrath has been kindled against this presence since mine coming! Such treason! For verily, it doth refuse to accept me as rightful king, and doth struggle against the right and good word of Rhiaowiok." The tunche reaches out and smacks a tree like a parent popping a naughty child in the back of the head. "But yea, it shalt learn. I have come of mine own from Koshe Marr to claim mine kingdom. I am The King That Is To Come! And yea, thou art interlopers in mine kingdom."

The tunche leans forward slightly, and the part that bears the closest semblance to a 'face' regards you. "Dost thou make obeisance to the king?"

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 161/164 
Friday May 15th, 2020 1:31:27 AM

Atlas stirs from his slumber at Armand's nudge. While he seems slow to wake, it's an act as he tries to take in the situation. Quietly to Armand he says, "I don't think we're getting out of this without a fight if that look is anything to go by. Probably best, it is really ugly and I wouldn't want it to spawn others like itself."

Atlas nonchalantly straps on his shield, avoiding eye contact with the creature.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance,  d20+9=19 ; d20+9=22 ; d20+7=14 ;
Friday May 15th, 2020 7:56:15 AM


With Armand's aid and memory jogging, Neshi remembers what the beast in front of them is and a bit about it, remembering that while intelligent they aren't overly so and perhaps it can be confused for a moment or two.

Touching Osul lightly as he eases by him, Neshi casts stoneskin on Osul. Neshi then steps to the side to spread, as if to more clearly address the tunche, but really just to spread out a bit from the others.

Speaking (using a very rhythmic and soothing seneschal like voice perform DC 22 chharisma ) as he moves, Neshi focuses on the tunche, trying to keep the Tunche's attention in order to buy some time for the others to move a bit and prepare.

diplomacy DC 19 (Doing his best to sound like a reasonable and placating individual)

"Well mighty and ignominious Rhiaowiok, as much as I would most undeniably and unequivocally not anticipate the odium to which said sovereignty might impart upon the denizens of this mighty forest, I have the utmost apprehension that Maab & Eberyon might conceivably take exception to your maleficent proposal, and would most indubitably take offense to your supposed entitlement of sovereignty over this wooded domain."



DM Tanner 
Friday May 15th, 2020 9:08:35 AM

Knowledge (planar) DC 15 Highlight to display spoiler: {Koshe Marr is a realm of madness, nightmares, and horror. It is a pocket dimension created by Marteaus and ruled by his minions. It can be expected that anything coming from Koshe Marr would have some level of mental instability.}

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance,  d20+9=14 ;
Friday May 15th, 2020 9:27:22 AM

Knowledge Planes (LOLOL) DC 14

Neshi can't remember anything about Koshe Marr, though it is tickling around somewhere in his brain.

'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, L.Lord:13/13, S.Burst:10/10, Fly:120', 50' up 
Friday May 15th, 2020 10:49:04 AM

"Oh, and these Wardens? They recently killed a dragon. And because it hadn't just interupted their rest, they stopped wailing on its corpse well before they had crushed it down to a fine paste..."

"So, ignoring putting yourself on the to-do list of The Wood and Queen Maab for a moment, an intelligent fey such as yourself must stop and ask, "Am I really that hungry?", because if anything but hunger is driving this charade then..."
, 'Osul just shakes his head and sighs in dismay.

OOC: So.... maybe not leaving 'Osul talking to the interesting but terribly insulting, poisonous, viscious, bullying fey? You should have seen the two paragraphs I culled!

'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, L.Lord:13/13, S.Burst:10/10, Fly:120', 50' up  d20+6=23 ;
Friday May 15th, 2020 11:00:03 AM

Addendum: {Knowledge(Planes): 23} 'Osul nods, knowingly. Maybe he cannot help it. Maybe we need to make sure he doesn't spread it.

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+27=39 ; d20+30=48 ;
Friday May 15th, 2020 5:47:52 PM

Knowledge planes - Auto succeed, but 39 (d20+27)
Quietly to the others, "He's from the land of crazy and horror."

Armand turns and addresses Rhiaowiok, enacting Touch of Glory (6/d) grant touched creature cleric level bonus on charisma based skill check Diplomacy 48 (d20+50).
"I say King Rhiaowiok, what you ask is interesting but I'm afraid as Wardens of the Tree of Parting we have all already sworn our allegiance to the Tree, and as you know even in the land of Koshe Marr even in the horror crazed, mind-ripping dimension you hale from it is most difficult to serve two masters. Furthermore, as I have said we are representatives from the Tree of Parting, Diplomats if you will and we are only passing through, not looking to set up a homestead. Do you foresee granting diplomatic status to travelers? Imagine the ire the Culverwood would have if the Tree of Parting recognized you in accepting your diplomatic immunity granted to us, its representatives."

Armand kicks Owen again to make sure he's awake.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Friday May 15th, 2020 6:33:50 PM

Elyngael doesn't know how to respond to this huge creature, but she knows she will not bow to it. She and Brawn move slowly and quietly to the outermost fringes of the group.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing 
Friday May 15th, 2020 8:11:42 PM

Vamir eyes his companions, and then slides his hood back. The scar dark across his face in the moonlight. Vamir speaks to the creature in Sylvan, "We mean you no harm, but we also cannot allow you to harm us, or any innocents! Perhaps, a return to Koshe Marr would suit you, and us. Your willing return would be most appreciated not only by us but also my patron, Queen Maab!"

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 6
5 - 5
6 - 4
7 - 3

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 161/164 
Saturday May 16th, 2020 1:31:39 AM

Atlas takes a moment to mull what Armand says, but before he opens his mouth to say something that will cause trouble, Vamir makes a sound suggestion. Without thinking, he agrees with Vamir out loud, "Vamir, I couldn't agree more. It is probably best if it returns to this Kosher place where it came from. We cannot abide to have someone trying to take over the Culverwood. It would harm too many and put the Tree at risk. However, what a story this would make if it chooses not to..." Atlas leaves that hanging as he thinks about how to spin the tale of this strange and creepy demon thingy.

DM Tanner 
Saturday May 16th, 2020 8:31:20 PM

The fey creature seems to become increasingly physically agitated as various party members speak. He seems ready to express that agitation, but then Armand interjects with a very skilled diplomatic argument. Rhiaowiok listens, relaxing, staring at the ground in thought before speaking. "Verily, thou hast spoken wisdom. It wouldst be unbecoming of The King That Is To Come to compel diplomats to give obeisance." He gives the slightest nod of his head. "The Kingdom of Rhiaowiok givest warm tidings to the Tree of Parting, and thine comings and goings art welcome so long as thou walk in peace. Thou mayest depart with mine blessing as soon as thou bestoweth the guest gift." He waits expectantly.

'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, L.Lord:13/13, S.Burst:10/10, Fly:120', 50' up 
Sunday May 17th, 2020 3:15:37 AM

To the other wardens 'Osul whispers, "Okay, this might actually be a thing. A summoned fey has an expectation of payment in some form or another for any duties they are to perform. The downside is the acknowledgement. That and by the time I could call on him as a Planar Ally, I would probably be more looking for the aid of a Planetar".

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+27=43 ;
Sunday May 17th, 2020 10:06:28 AM

Armand nods sagely and motions the group to a huddle. "Just give us a minute to conduct an inventory your highness."

Once in the huddle Armand quietly says, "Okay I think we need to vote here. A, we can fight this shmo now and possibly have to face Lich boy and his friends under power. B, we fight crazy now and then rest again to be full power going in after lichy. C we come up with some payment and bypass this monster." Armand raises his head and waves at Rhiaowiok in a friendly way.

Then he drops his head back down to the group. "Personally I vote for C. He's not part of our mission right now and I think that 20 foot tall monster is going to be quite a death-dealer. Any ideas what we can offer him as a gift? All I really have is a 'Masterwork Rhinoceros Horn Lyre, weight 3, Christmas 2013' (gift from Carver)"

Knowledge planes to try to figure out what sort of gift Rhiaowiok wants?
Knowledge Planes 43 (D20+27)

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Sunday May 17th, 2020 5:09:29 PM

I could give him an elemental gem, but ... i would hate to give him control over one even temporarily...


Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing 
Sunday May 17th, 2020 5:39:34 PM

Vamir looks over at his friends, "I have 8 herbal infusions I can give, but little else. I do have my new Rod as well, but that would be a hit to my casting."

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Sunday May 17th, 2020 8:37:46 PM

"Your majesty, we wish to show you respect and warm tidings; however, we have never encountered One such as yourself. What could travelers such as ourselves possibly present as a gift to satisfy you? Please forgive our ignorance, but we do not wish to insult you with an unsuitable gift," Elyngael states the obvious and braces herself for the giant creature's response.

DM Tanner 
Sunday May 17th, 2020 9:44:38 PM

Rhiaowiok pauses in thought, then replies. "The King That Is To Come hath little need of the riches of the earth, for behold, all the riches of these lands art mine by right. Yea, its gold, and its silver, and its gems most precious above all others art mine. If thou seeketh wisdom, thou art counseled to give a gift that is kingly. It is also meet that gifts display the beauty and greatness of thine own lands."

Knowledge (nature) DC 20 Highlight to display spoiler: {Fey are known to be capricious in their desires, but generally favor gifts that have sentimental or personal importance rather than just monetary value. A fey will consider a lock of hair or an original song to be much more valuable than an ingot of gold, for example.}

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20  d20+20=35 ;
Sunday May 17th, 2020 9:50:22 PM

Knowledge (Planes): 35.

Owen floats a possible plan. "Perhaps we can alert him to a lich interloper in his domain? Solve two problems at once? Oh, and I have a glowing masterwork rapier we can offer as a gift."

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 161/164  d20=9 ;
Monday May 18th, 2020 3:35:13 PM

Atlas harrumphs at the idea of letting this thing live, but he's only one vote. After pouting for a bit he resigns himself and speaks up, "I don't want to be the one to appease this thing, but I've been told that the forms of the monks, those that you see me do in the morning after I wake, are a gift to travelers that come to the monastery. I could perform one of the more advanced forms for him as a gift. That is if it doesn't kill me on the inside before I'm done."

-------------------------------------------------------------
ooc: Those that know Atlas know that he spent time at a monastery finding his way back to good. You can read his history on the character sheet if you want all the dramatic details :-)

Perform: 1d20+?=9

ooc2: I rolled just in case they decide to do this. I don't know what the performance for this would be. He goes through these daily for the past several years, but I don't have it as a skill. I rolled a 9, so not very good, whatever you add to it.


Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+8=24 ;
Monday May 18th, 2020 5:47:16 PM

Knowledge Nature 24 (d20+8).

Armand tells everyone, "Fey are known to be capricious in their desires, but generally favor gifts that have sentimental or personal importance rather than just monetary value. A fey will consider a lock of hair or an original song to be much more valuable than an ingot of gold, for example."

OOC - Which means I can gift him Carver's gift of the Masterwork Rhinoceros Horn Lyre, and butter it up as the only remembrance we have of our long gone companion. But I'm not sure how to work that as a post since Tanner put a post in the middle of the posting period so I'm not sure if that counts as a new post or not.


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20  d20+13=29 ;
Monday May 18th, 2020 6:41:44 PM

Owen keeps a wary eye on the fey creature. Perception: 29.

'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, L.Lord:13/13, S.Burst:10/10, Fly:120', 50' up  d20+29=34 ;
Monday May 18th, 2020 7:27:25 PM

{Knowledge(Nature): 34}
"...something personal - of the self.", he says aloud.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing 
Monday May 18th, 2020 7:34:54 PM

Vamir ponders the Fey's words, "I have only those things of nature, unfortunately if they leave me they will no longer work after a day or so. However, I do have a few loose scales from that dragon we fought, and some herbs I have foraged here and there."

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 6
5 - 5
6 - 4
7 - 3

DM Tanner 
Monday May 18th, 2020 11:59:18 PM

Rhiaowiok waits patiently as the party discusses.

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Tuesday May 19th, 2020 7:09:48 AM

Armand nods to the others, "Okay, I have a plan, nothing I'm going to say is a lie, but they don't necessarily go together." He winks at them, "Hopefully you'll understand. Well here goes."

He walks over to Rhiaowiok and bows. "Your majesty, I am a cleric of Gargul, and as you know part of our responsibilities are to assist people in working through the grief of their loved ones passing." He pauses as if considering a great deal. Then he pulls out Caver's gift. "This is a Masterwork Rhinoceros Horn Lyre. It was given to me by Carver before he..." dramatic pause and intake of breath. "before, he passed from our group. It is all that I have to remember him." He presents the gift and lays it on the ground before Rhiaowiok.

Armand wipes at his eye and then pulls out from his efficient quiver. "And this is a masterwork staff carved from the bone of a dragon. It was to remind me of those that we lost after the battle with that evil dragon..." deep intake of breath, "Rattlebones was a unique Minotaur, he will be missed."

He wonders briefly it the others have anything of 'value' they wish to add.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Tuesday May 19th, 2020 1:22:03 PM

Neshi steps forward reaching into his haversack and pulling out a very old, worn, plain looking dagger with a simple leather wrapped hilt. It has obviously been sharpened for many many years as there is a bit of a waver to the edge making it no longer an even edge but slightly concave.

I would add one of the last things I have of my father's. This was the first dagger he was given as a young man and he passed it to me as I was younger as my first dagger...he trails off as he lays it next to Armand's offerings

Stepping back Neshi waits with the others.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Tuesday May 19th, 2020 6:46:37 PM

Owen enjoys Armand's stretching of the truth, but worries that the fey creature will see through it.

'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, L.Lord:13/13, S.Burst:10/10, Fly:120', 50' up 
Tuesday May 19th, 2020 6:56:24 PM

'Osul struggles with a thought of something to give.

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing 
Tuesday May 19th, 2020 8:06:58 PM

Vamir looks in his pouch, and then ahead at the Fey, "I have not much to offer, but I do offer this vital I created, and contained within an herbal infusion that may remove a curse. Now if it is to be used it will before morning breaks, or it's magic is no good." Vamir lays the wooden vial with the rest of the objects and waits.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 6
5 - 5
6 - 4
7 - 3

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Tuesday May 19th, 2020 9:31:59 PM

"I have this pure white silk rope that has saved me from many close encounters. It is dear to me, but I will part with it as a lasting gift commemorating our meeting," Elyngael lays the gleaming rope atop the other objects and backs away. She glances at the others ready for flight or fight whatever happens next.

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 161/164 
Tuesday May 19th, 2020 11:17:43 PM

Atlas thinks for a moment, then approaches and lays down a leather pouch, "These are my lucky caltrops, blessed by the monks that took me in. They have been with me from the first day of my adventuring. May their luck be passed on to you, especially their luck with apes and baboons. They can be vicious in these parts when they team up."

DM Tanner 
Wednesday May 20th, 2020 2:48:56 AM

Rhiaowiok rumbles in satisfaction. "Verily, these gifts doth please The King That Is To Come. Thou art wise in thy dealings." The tunche gathers the items and touches a hand to his chest (or the closest approximation). "Whatsoever thou set thine hand to accomplish, it shall surely be done. Go with the blessings of King Rhiaowiok. Thou art welcome in mine kingdom." The tunche turns and treads into the forest on his three legs, making loud rumbles with each footstep now that stealth is unnecessary.

After a minute or so, any lingering sound passes and the night is still.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Wednesday May 20th, 2020 7:31:31 AM


"Well, I expect we will have to deal with that/him sometime in the future." Neshi says as he watches the tunche disappear into the forest. I just hope it is later rather than sooner.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Wednesday May 20th, 2020 3:54:24 PM

Owen sighs in relief as the creature leaves.

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Wednesday May 20th, 2020 5:36:06 PM

"I agree Neshi, but one problem at a time. I'm not sure if Queen Maab or the Culverwood actually needs help though, I mean after all we're talking about orders of abilities here." Armand looks around. "Well there's still some time left on our watch if anyone still needs some rest."

Armand looks around. "For breakfast I was thinking of casting Heroes Feast. It will give us some befits for the foreseeable day."


'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Wildshape(XV):6/7, L.Lord:13/13, S.Burst:10/10, Fly:120', 50' up 
Wednesday May 20th, 2020 7:16:14 PM

"The Wood can always use help, and it is an honor to be called upon."

"But Heroes Feast sounds good."

"And isn't it good to have discussion win out?"


'Osul's meditations with The Wood were going to be interesting enough before this.



Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing 
Wednesday May 20th, 2020 7:43:48 PM

Vamir watches the Fey stride away, "That was ....interesting to say the least. I think a Hero's Feast is a fantastic idea. I will take the remaining g time and brew another herbal infusion of remove curse while we wait."

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 6
5 - 5
6 - 4
7 - 3

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Wednesday May 20th, 2020 9:43:37 PM

Elyngael remains motionless until the last noise of the departing fey has diminished. She runs to Brawn and startles him with a big hug and scruff of his fur. "We did it! We used our brains and common sense and it worked! Armand a Hero's Feast is indeed called for - my appetite has returned something fierce! Then I want to leave this place and never see giant talking trees again," Elyngael is energized and gathers the group together to share Armand's bounty.

DM Tanner 
Wednesday May 20th, 2020 11:49:05 PM

King Rhiaowiok disappears into the forest shadows. Portentously.

OOC: You each gain 5,000xp for resolving the encounter diplomatically. :)

The party is able to rest until morning and celebrate with a heroes feast before continuing their journey. Despite the occasional inconvenience of difficult terrain, the rest of your journey is largely uneventful.

By mid-afternoon, you see the parapets of the stronghold looming above the trees. But wait... there weren't parapets before. Wasn't it a hedge? The Wardens discover that the giant hedge wall has been replaced by a stone wall with a moat and drawbridge, currently drawn and closed. There is a large clearing in front of the stronghold, and wisps of smoke from a small fire drift lazily upward from a small guard shack on the near side of the moat. You are approximately 200 yards away and still in the cover of the woods.


Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 161/164 
Thursday May 21st, 2020 12:36:29 AM

Atlas spends most of the evening and morning grumbling about letting that...thing, go. Saying over and over again, "That thing is going to be trouble for the people of this world and we had a chance to stop it now." He's not completely reasonable in his arguement, not for once thinking that they couldn't defeat it. "I had my lucky cultrops, how could we lose?" He gives a wink and a chuckle at that statement.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Thursday May 21st, 2020 2:53:55 PM

Owen looks up at the new moat and parapet. "It's a good thing I've learned Stone Shape since we were here last."

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  d8=4 ;
Thursday May 21st, 2020 5:51:40 PM

Armand looks over the change of scenery. "Should we send someone to check the guard house 'quietly'?"

Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Heroes Feast 
Thursday May 21st, 2020 7:06:01 PM

"Why are we sneaking up? We don't know how influenced this druid is. If we ask the question like the upstanding people we are supposed to be, then we can deal with things from there. Have some fruit."

"Of course, I'm ready to put an ally in the moat when we are close enough, and if the need arises."

"Let me see what I can gleam from here, if we have some time?"
If the wardens agree he casts Commune with Nature.


Heroes Feast: 10/10 temporary HP, +1 on attack rolls and will saves, +4 fort saves on poisons (oh well), +4 will saves vs fear

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast 
Thursday May 21st, 2020 8:18:18 PM

Vamir gratefully eats the heros feast, and shakes his head at Atlas comments although he doesn't completely disagree. "Osul, if that doesn't help, I can talk with plants. Just let know."

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 6
5 - 5
6 - 4
7 - 3

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Thursday May 21st, 2020 8:36:41 PM

Neshi shakes his head to clear it for a moment.

Umm, we are hear looking for our circus Lich's druid partner yes? Doesn't that automatically make him, ummm, likely evil?

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 161/164 
Thursday May 21st, 2020 9:02:57 PM

Atlas whistles at the site of the fortress, "I like what they've done with the place. You think I can go chat those guards up and see who's home? Maybe just act like a soldier looking for work?"

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+18=23 ; d20+19=31 ; d20+19=29 ; d20+18=35 ;
Thursday May 21st, 2020 9:30:50 PM

Ignoring the discussion, Elyngael moves stealthily close to the guard shack (stealth d20+18=23) She stops and listens (Perception d20+19=31) Trying to determine how many guards are there. She returns stealthily to report to the others (d20+18=35)

OOC: I had a computer error, so I just took the first roll.

DM Tanner 
Thursday May 21st, 2020 11:51:39 PM

Elyngael sneaks forward through the grass and observes the guard shack. She is unable to observe inside the shack without revealing herself due to closed doors and shutters, but she is able to hear at least two deep voices chatting in Draconic.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Friday May 22nd, 2020 8:07:18 PM

Neshi moves away from the fortress and back into the woods a bit, so that he cant be seen by any lookouts as he waits and casts summon monster VI, summoning a huge earth elemental.

Once the elemental is there he asks that he crate a tunnel from this point to the other side of the wall but stopping 6 feet below the surface once inside the wall and then to return to him here.

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 164/164 
Friday May 22nd, 2020 8:21:11 PM

Atlas looks at Neshi, "That's a nice little bit of spell work. Could you create one of those things for me to spar with back home? I mean, there's no soul right, so I shouldn't feel bad hurting it?"

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Friday May 22nd, 2020 8:46:46 PM

Elyngael returns to the other Wardens, "The guard shack is shut up tight, but I did hear two deep voices speaking in Draconic. Unfortunately, I don't speak Draconic. Anything else happening?"

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast 
Friday May 22nd, 2020 9:04:34 PM

Vamir waits patiently until decisions are made.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 6
5 - 5
6 - 4
7 - 3

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Friday May 22nd, 2020 9:13:08 PM

Armand fades back into the tree's with Neshi. "I didn't think we were exposed but I agree we should avoid being seen. I also agree with Neshi that the druid is in cahoots with Fredrick and therefore at the very least has some leanings toward evil."

Armand informs Elyngeal of Neshi's tunneling efforts.

"Say does anyone have Fredrick's journal handy? Was there anything in there about a druid friend, or any kind of friend living in the Culverwood?"

'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Heroes Feast 
Friday May 22nd, 2020 11:05:33 PM

"Kobolds, maybe? Two voices in a small guard post... seems like a good possibility - all shut up against the light? But, no, I don't speak it.", he suggests, whilst giving Elyngael a thumbs-up.

'Osul watches 'Neshi's elemental get underway - from a discrete distance. He first tries to gauge how long it take it to gouge out a cubic yard, or how many cubic yards in a minute, and tries to provide a reasonable estimate to the rest of the wardens of how long this might take.

And if it is clear he has the 10 minutes to spare, and with Vamir's agreement ("Thank you Vamir - probably a good idea to talk to the trees as well."), and no-one disputing, he starts casting Commune with Nature. It may not give us an idea of what is inside the ... I'm going with "fortress", but in the vicinity it might be helpful.



Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Saturday May 23rd, 2020 6:15:31 PM

Having some difficulty getting the idea across to the elemental what he wants done and doing some quick calculations , he realizes the tunneling isn't going to work so he regroups stopping the elemental and redirecting it after speaking with his group.

OK , guys I am going to create a bit of a diversionary distraction so to speak. I am going to have my friend here attack the compound from the side out of view of the gate and hopefully he will get inside and go to work. we hopefully can sneak in the front gate.

That said Neshi makes sure the elemental knows that their foe is on the other side of the fortress wall inside the fortress and points him to a spot away from the gate and sends him to do his work, as only and earth elemental can do. hopefully the elemental will either attack the wall making all sorts of ruckus, or it will earth sense tunnel to the other side and start destroying things

DM Tanner 
Sunday May 24th, 2020 6:34:58 PM

Yurr'Neshi considers summoning an earth elemental, but remembers that earth elementals do not leave a hole in their burrowing. He decides to have the earth elemental attack the near side of the guard house to create a diversion.

OOC: Yurr'Neshi, would you like to get closer? A Huge earth elemental can burrow 20ft per round, or 40ft per round with a double move action. It would take 5 rounds from your current position for the earth elemental to reach the guard house.

'Osul casts commune with nature to learn more about the surroundings.

OOC: 'Osul, the spells states, "You instantly gain knowledge of as many as three facts from among the following subjects: the ground or terrain, plants, minerals, bodies of water, people, general animal population, presence of woodland creatures, presence of powerful unnatural creatures, or even the general state of the natural setting." Which three would you like to learn about?

The rest of the party awaits preparations.



'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Heroes Feast 
Sunday May 24th, 2020 7:03:28 PM

OOC: people, general animal population, and presence of powerful unnatural creatures, please.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Sunday May 24th, 2020 10:27:11 PM

Owen says "A distraction works for me! Send that elemental around to the front, and we'll Stone Shape in from the side."

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Monday May 25th, 2020 9:36:06 AM

"Another option would be that I cast Air Walk on Brawn, then Elyngael and I ride him to the top and we ferry people in bags of holding." He pauses, "Though Neshi is not going to fit into a bag, and I only have 1 air walk on tap."

"And to go in from the side we would need to cross the moat."

OOC is there a way we could have a simple overhead of the castle? High wide is the moat? Is the moat filled with water or something else? How tall is the castle itself?

Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

Vamir (Wade) AC:27 T:16 FF: 14 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast 
Monday May 25th, 2020 7:30:34 PM

Vamir reaches out and touches the nearest tree, and speaks, "Hello ancient one, can you tell me what has been going on here. Who is in the guardhouse? Have you seen a lich come through here lately?"

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 6
5 - 5
6 - 4
7 - 3

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+19=35 ;
Monday May 25th, 2020 10:01:08 PM

Elyngael and Brawn wait patiently as the spell casters assess their options. They study the castle walls and are ready to go as soon as the best entry is resolved.

d20+19=35 perception

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 164/164 
Monday May 25th, 2020 10:52:23 PM

Atlas runs over to Owen, prepared to be the first into battle if we go with his plan to stone shape in. "I don't think I'll ever get used to that sensation, but if it means battle then I'll willing to do it again. Let's just make it fast."

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Monday May 25th, 2020 11:55:54 PM

Owen gets ready to cast his spells.

DM Tanner 
Tuesday May 26th, 2020 1:34:59 AM

'Osul casts commune with nature. The tress, the flowers, and the grass speak to him in their wordless language of sensory impressions. There are numerous small creatures with skin like string algae in a hot summer pond that chitter and dance. There are fewer large creatures with skin like oak bark that shake the trees when they walk. The animals have fled, scared of the magic that tore stone from the earth. The algae-skins and the bark-skins rip and tear trees and plants for food for days. More magic, death magic, comes from the magic stone hill.

Vamir receives much of the same response to his questions.

The fort is a rectangle, 230 feet by 160 feet, with walls 60 feet high. Alternating crenelations and parapets add another 10 feet of height to the wall. The moat is 30 feet across and goes right up to the walls. You can tell the moat and the fort were created with magic, because they are made of precise 90-degree angles (OOC: on a side note, I always thought magical construction would end up looking like a Minecraft creation with all of the precise angles). From your vantage point, you can see that the main entrance into the fort is centered on one of the longer sides, 20 feet wide with a metal portcullis in the middle of 15-foot thick walls.

As far as the local flora is aware, there is nothing but water in the moat.

OOC: Just waiting on Yurr'Neshi, since he is going to get this party started.

'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Heroes Feast 
Tuesday May 26th, 2020 5:41:20 AM

"Armand, I've got your spare Air Walk. Infact, I'm short on blasts outside of my Weatherness, but hopefully I'm good support and summoning.

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Tuesday May 26th, 2020 6:00:42 PM

Armand scratches his head. "Do you think the magic stone hill refers to the castle?"

Suddenly Armand becomes quite animated. "Wait lets plan this right. Atlas can fly with his boots, Varmir can fly with his broom. I can cast Air walk on Brawn and Elyngael can ride him. 'Osul can cast air walk on Neshi and then someone can ride with Neshi. That leaves 2 people that can be quickly transported in the bags of holding, which we have 2, and I'm willing to be one of the cargo people. So we can do an air assault and come in from above. Has anyone gone up high to see if there is anything doing lookout on the top of the castle?"

Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Tuesday May 26th, 2020 6:13:29 PM

Neshi moves as close as he can without being seen to send the elemental to work.

He lets the others know about how much time they have before the elemental might be reaching the gate area. 2-3 rounds.

He then spends that time buffing those that want it with mage armor and stone skins



'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Heroes Feast  d20+30=42 ; d20+30=34 ; d20+30=40 ;
Tuesday May 26th, 2020 7:16:25 PM

'Osul shares his understanding from the spell with the other wardens.

"Yes Armand. It also means me can not rely on our memories of the layout of the place. I also am concerned that doing this will have had an impact on the power of the place. I'll take to the air, but I'm not seeing much birdlife."

'Osul wildshapes into eagle form, flies half the length of the wall before getting up through the tree tops. He executes a long scalene triangle that skirts the edge of the fortress (at altitude) before dropping back below the treeline and around to the party.

*algae-skins and the bark-skins*, he thinks to himself.

{Perception(Three indicative checks, including TTT Orison): 42, 34, 40

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Tuesday May 26th, 2020 8:08:36 PM

Owen can cast Fly, and he's willing to Stone Shape the party through the roof if need be.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, 
Tuesday May 26th, 2020 8:20:42 PM

Vamir ponders for just a second, "Osul, a moment before you fly off." Vamir casts Hide from Undead on the party, "it will only last until an offensive action is take but it may help a bit." The witch casts Flying broom, and Barkskin on himself and waits the signal to take off.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 7
4 - 5
5 - 5
6 - 4
7 - 3

Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw. If it fails, the subject can't see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Tuesday May 26th, 2020 9:55:03 PM

Elyngael casts barkskin on herself and greater magic fang on Brawn. She puts Brawn's specially made saddle on and mounts him. She tells Armand they are ready for him to cast the fly spell.

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 164/164 
Tuesday May 26th, 2020 11:02:58 PM

Atlas is getting antsy. "Armand, I like your plan. Vamir, I like that spell you just cast. However, I'm ready to get this over with. When 'Osul returns can we proceed? Flying or stone shape, you decide, quickly, it looks like 'Osul is making good time and someone is bound to sense or spot us. Besides, a plan is only good until we get past that wall, then we'll have to adjust and plan again."

DM Tanner 
Wednesday May 27th, 2020 12:53:34 AM

'Osul takes to the air in the form of an eagle. His sharp eyes gather a great deal of information concerning the fort. The walls are 15 feet thick around the entire perimeter, and 20 feet beyond the crenellated walls is a stone building approximatley 40 feet tall. The building appears to be magically created like the wall, and is one continuous smooth piece of stone. In this relatively narrow channel between the wall and the building mill numerous monkeys and dinosaurs.

Yes, your eyes do not deceive you, monkeys and dinosaurs. A small army of spider monkeys with a chimpanzee overseer are in the process of keeping two feeding troughs filled with various scraps of meat hauled from inside the building. The feeding troughs flank the front gate, which is the only means of egress in the wall. Feeding at the troughs are four dinosaurs. They are truly enormous. These titanic saurians have a crocodilian snout, powerful front claws, and a colorful sail-like ridge that runs down their back. Each one is approximately 60 feet long.

Knowledge (nature) DC 20 Highlight to display spoiler: {They are spinosaurs. Larger even than the tyrannosaurus, the spinosaurus hunts primarily along coastal and river shorelines.}

'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Heroes Feast 
Wednesday May 27th, 2020 4:57:28 AM

'Osul returns, retakes human shape and lays it all out for people, scratching a rough map in the dirt.

"Looks like we're not done with the monkeys ... and that could be a back-up plan."

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20  d20+20=31 ;
Wednesday May 27th, 2020 5:09:34 PM

Knowledge (Nature): 31. Owen recognizes 'Osul's description of the dinosaurs and warns the others: "Those sound like spinosaurs. They are pretty powerful. Maybe we should do this whole attack by air?"

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Wednesday May 27th, 2020 6:13:37 PM

Armand considers. "We could attack by air, or we could continue with our primary mission and head straight for the keep, bypassing the creatures designed to wear us out. They either disperse after we've dealt with whatever is in there, or we have time to rest and regroup before heading back out and dealing with them." Armand walks over to Brawn. "Actually, I forgot 'Osul can fly on his own in wildshape, so I cast Air walk on brawn he can carry Elyngael and me, if that's okay with you Elyngael. Then Owen casts fly on Neshi or 'Osul casts air walk on Neshi and Neshi can carry over Owen. Vamir has his broom, and Atlas has his boots. Let's get this party going."

Armand casts Air Walk on Brawn and then starts using scrolls on everyone.

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear
2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.




Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, 
Wednesday May 27th, 2020 7:55:39 PM

Vamir nods in appreciation to Armand, "Thank you for the resistance. Atlas, I think bypassing trouble where we can is the best idea." Vamir turns and scoops up Malzat, preparing to place him in his haversack before they fly up.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 7
4 - 5
5 - 5
6 - 4
7 - 3

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20=3 ; d12=11 ; d20+12=30 ;
Wednesday May 27th, 2020 9:42:46 PM

Knowledge Nature d20+12=30 (sorry - previous weird die rolls were my computer messing up)

"Owen let's hope the bigger they are, the harder they fall! Armand, Brawn and I are ready and we have room for you. Say a prayer to your God, we may need it!" Elyngael and Armand prepare to attack.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Wednesday May 27th, 2020 9:55:59 PM

Neshi listens to the plans and watches where the earth elemental was working.


DM Tanner 
Thursday May 28th, 2020 12:00:47 AM

The party prepares for their assault, and consider the map on the ground.

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Thursday May 28th, 2020 6:09:39 PM

"Okay let's go. Maybe let's enter in the northeast area somewhere. And maybe we circle around so the dinosaur things don't see us at least." Armand gets on Brawn with Elyngael. "Lean on Owen you're our gate key. Oh and I guess that earth elemental can attack the front gate now."

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear
2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Malzat, Neshi.



'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Heroes Feast, Hide from Undead 
Thursday May 28th, 2020 7:10:54 PM

...I'm sorry - it was all I could do with the mud, sticks and rocks I had at hand...

'Osul casts Air Walk on Yurr'Neshi, and readies himself to be carried, or shift into another form to accompany the wardens.



Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+19=35 ;
Thursday May 28th, 2020 7:57:04 PM

"Brawn you can do this. Just move like the earth is under your feet," Elyngael reassures her animal companion as they become airborne. "Armand I'm readying an arrow, so the first sign of someone aiming at us or casting a spell, will be the first to feel my arrow,".

Perception d20+19=35

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+17=33 ; d20+21=22 ; d20+19=24 ;
Thursday May 28th, 2020 8:05:09 PM

Vamir places Melzat in his haversack, and pushes off into the sky. Vamir carefully follows the group (stealth 33) and keeps an eye out for immediate danger (perception 22 nat 1)(survival 24)

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 7
4 - 5
5 - 5
6 - 4
7 - 3

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 164/164  d12=6 ; d20+14=33 ;
Thursday May 28th, 2020 9:33:30 PM

Atlas shrugs his armor into place and takes off after his friends, ready for battle.

-------------------------------------
Perception: 1d20+14=33

ooc: Ignore the D12 role, accidental click.


DM Tanner 
Friday May 29th, 2020 1:04:34 AM

ROUND 1

Neshi
Owen
Armand
Osul
Vamir
Atlas
Elyngael
Brawn

The party takes flight, having thoroughly prepared for the upcoming engagement. The Huge earth elemental is still approaching the front gate, having a slow overall speed and needing to travel further to go under the moat.

Your party is spotted by a black speck on the parapets -- most likely one of the spider monkeys. A single shrill cry is met by a handful, then a dozen, then dozens of dozens of shrill cries that fill the air. The cacophony sounds loud in your ears from from your height and distance. You can see the spinosauruses clearly enough due to their sheer size, and it appears that they have stopped eating and are listening to the monkeys.

Spinosaurus Yellow
Spinosaurus Gray
Spinosaurus Blue
Spinosaurus Red

MAP

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Saturday May 30th, 2020 4:52:49 PM

"Ignore the riff-raff. Stay on target." Armand says from behind Elyngael.

"Unless any monkeys are directly on the roof where we want to land just keep going guys. We need to save all we got for whatever is inside the building. And we know there could be 3 zombie lords or were they mummy lords, anyway they were nasty, and Frank could have regenerated by now too." Armand tries to rally the troops and keep them going to the roof.

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear
2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Malzat, Neshi.


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, 
Sunday May 31st, 2020 4:16:52 PM

Vamir nods in agreement, and climbs higher. As he does so he sighs knowing the destruction that is about to come.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 7
4 - 5
5 - 5
6 - 4
7 - 3

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+19=28 ;
Sunday May 31st, 2020 5:32:03 PM

Elyngael nods to Armand. "Keep going Brawn." She calls out. She keeps a lookout if any of the monkeys start making any casting actions as she still has her readied arrow.

Perception d20+19=28

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 164/164  d20+14=20 ;
Sunday May 31st, 2020 8:05:40 PM

Atlas responds to Armand, "Well said Armand. Up, up, and away!" Atlas continues to use his boots to fly high and up to the roof, keeping an eye open for what might be waiting for them up there.

-----------------------------------------------------
Perception: 1d20+14=20


Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Sunday May 31st, 2020 9:25:14 PM

Neshi looks downward and ses the big beasts and then keeps moving to the center roof.


'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Heroes Feast, Hide from Undead 
Monday June 1st, 2020 5:08:19 AM

'Osul keeps up... but he cannot help but wonder where the spinosaurus go to bask.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Monday June 1st, 2020 9:05:19 PM

Owen flies with the others onto the roof, ready to cast Stone Shape to make an entrance.

DM Tanner  d20+22=42 ; d20+22=24 ; d20+22=31 ; d20+22=27 ; d8+6=10 ; d20+13=26 ; d20+13=17 ; d20+13=15 ; d20+8=11 ; d20+8=21 ; d20+8=22 ;
Monday June 1st, 2020 10:23:12 PM

ROUND 1

Neshi continues flying forward.
Owen continues flying forward.
Armand continues flying forward.
Osul continues flying forward.
Vamir continues flying forward and upward.
Atlas continues flying forward.
Elyngael nocks an arrow in case any monkeys start casting a spell and continues flying forward.
Brawn is along for the ride!

(OOC: I am assuming that you are all 60' high so that you just clear the wall. If you want a different height, just let me know.)

Spinosaurus Yellow double move.
Spinosaurus Gray double move.
Spinosaurus Blue double move.
Spinosaurus Red double move.

The spinosauruses in the courtyard begin lumbering toward the entrance of the stone building, with two of them disappearing inside.

As you approach, a volley of missiles erupt from archer holes on the main gate's flanks. From the west come a volley of spears. One of them connects with Atlas, and then in the blink of an eye all three spears reverse course and sail back to the archer holes!

Target Atlas
Attack 42, damage 10, critical threat
Critical confirmation 24

Attack 31, miss
Attack 27, miss

From the eastern flank come a volley of fiery arrows aimed at Brawn. All of them miss.

Target Brawn
Attack 26, miss
Attack 17, miss
Attack 15, miss
Attack 11, miss
Attack 21, miss
Attack 22, miss

From this distance you can tell the archery holes are about the size of a melon, but you cannot see what creatures are sending spears and arrows your way.

MAP

ROUND 2 is up.

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 154/164 
Monday June 1st, 2020 10:48:25 PM

Atlas grunts in frustration as the arrow pierces his armor, "Dang, that stung. Quick, to the roof like Armand said." Atlas bolts to the roof, using all the speed his flying boots have to offer. Before he lands, he gets out of sight of the archers and spearmen and makes sure the roof is clear of enemies.

----------------------------------------------------------
ooc: Atlas takes a double move. With his flying speed of 60'/round, that's 120 feet. It appears that he is able to make the roof with that distance, correct?


'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, Heroes Feast, Hide from Undead 
Tuesday June 2nd, 2020 9:38:27 AM

'Osul streaks over the parapet and onto to rooftop - having already been an eagle, and needing to fly, his default shape is that of a huge air elemental. He shepherds the group over.

If the pets are going inside then he wonders about bringing the house down.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Tuesday June 2nd, 2020 11:05:02 AM



::SIGH:: You all do realize I meant for us to wait until the elemental got to the wall before we made our move, so it would draw the attention away from us right?

Neshi quickly castsa wall of ice that attaches itself to the wall covering 1000 sqarue feet of wall encompasing the holes where the spears came from. He then hustles foward and makes the roof ready for the next step.

(OOC: BTW where is the huge Earth elemental by now and can you put him on the map?)

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Tuesday June 2nd, 2020 4:08:03 PM

Owen uses Stone Shape to put 10' hole through the roof once the party lands.

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Tuesday June 2nd, 2020 6:18:15 PM

Not sure how to read your map on imgur, we've never used that before. Your original map had a larger view. Also there is no way for us to specify coordinates.

And yes our plan was to let the earth elemental start the assault on the gate before we went over. I think the problem was there was several days of our dickering about things and nothing was really happening. So things were. . . rushed.


"Let's get into the hole Owen has made." Armand calls out. "If we get into rooms, we can at least limit how many things are going to be attacking us at a time."

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear
2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.



Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116 
Tuesday June 2nd, 2020 9:30:15 PM

As Brawn with Armand and Elyngael go through the hole in the roof, they quickly scramble away and towards the walls. [b]"Atlas come with us!" Elyngael calls as she looks for the nearest doorway.

Perception d20+19=

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+19=30 ;
Tuesday June 2nd, 2020 9:31:53 PM

OOC: Stupid computer!!! Perception 30

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 154/164 
Tuesday June 2nd, 2020 10:52:17 PM

Atlas looks to Owen, "Nice, I like the idea of being inside better than that roof. Can you close it as well after we enter?"

Atlas leads the group into the hole in the roof created by Owen, sword and shield at the ready.

DM Tanner 
Wednesday June 3rd, 2020 12:33:39 AM

(OOC: By my count the earth elemental appears.... now!)

ROUND 2

Neshi cunningly casts ice wall to cover the archer holes.
Owen continues flying forward and lands on the roof. He immediately uses stone shape to put a hole in the ceiling.
Armand continues flying forward and lands on the roof.
Osul continues flying forward and lands on the roof.
Vamir continues flying forward and lands on the roof.
Atlas continues flying forward and lands on the roof.
Elyngael continues flying forward and lands on the roof.
Brawn continues flying forward and lands on the roof.

The earth elemental summoned by Neshi appears in the courtyard between the wall and the building. It looks around for a moment to get its bearings, then nods when it sees the building.

The hole in the ceiling reveals little, other than darkness below. Those with darkvision can see that there is a stone floor approximately 60 feet below with no visible light sources.

Spinosaurus Yellow ???
Spinosaurus Gray ???
Spinosaurus Blue ???
Spinosaurus Red ???

The spinosauruses disappear inside the building, and a portcullis similar to the one in the outer wall slams shut.

MAP

ROUND 3!

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+7=8 ; d20+16=26 ;
Wednesday June 3rd, 2020 6:21:51 PM

Armand looks down the hole and doesn't see much. He grabs a copper piece from his pouch, casts Light on it and drops it down the hole.

Perception 8 (d20+7)

Is this just one big box with no floors or rooms? Armand wonders how it could support itself, as even magical walls of stone and iron need to be buttressed or arched or they will collapse.
Knowledge Engineering 26 (d20+16)

"I wonder how hard it would be to know this thing down. Maybe this could be done. On the other hand we could also just stay up here and shoot everything below as we would have cover from the hole."

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear
2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.


'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:9/R:8/W:15 + RNL), HP:81/81, TTT, Heroes Feast, Hide from Undead  d20+30=37 ;
Wednesday June 3rd, 2020 7:05:34 PM

Perception: 37

'Osul winds down to human form.
"What can you see down there?"



Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Wednesday June 3rd, 2020 8:13:51 PM

Owen says "I can't close the hole immediately. Let's scout out the inside before rushing in."

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+19=27 ;
Wednesday June 3rd, 2020 8:21:17 PM

Elyngael goes to the edge of the hole on her belly so she can peak her head in and look all around. She has goggles of night which giver her darkvision 60 foot so if Armand's light spell doesn't give enough light she should still be able to get a good look around.

Perception d20+19=27

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+21=29 ;
Wednesday June 3rd, 2020 8:52:49 PM

Vamir lands softly on the roof, and opens the haversack so Melzat can breathe again. Vamir scurries towards the hole but keeps his eyes up and ready in case someone, or something else decides to join them.

Perception DC: 29

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 7
4 - 5
5 - 5
6 - 4
7 - 3

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance, 
Wednesday June 3rd, 2020 9:32:38 PM

Neshi makes his way over to the hole, taking some gems out of his havesack.

So, shall I send in some advance force?

---

The huge earth elemental turns ad starts moving through the wall of the inner keep?

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 154/164  d20+14=19 ;
Wednesday June 3rd, 2020 11:35:19 PM

Atlas looks around the roof to see what the access points are. "Someone is going to have to watch your backs while you rain down destruction from up here."

----------------------------------------------------
Perception: 1d20+14=19


DM Tanner 
Thursday June 4th, 2020 12:49:49 AM

ROUND 3

Neshi suggests summoning more earth elementals
Owen suggests scouting inside.
Armand looks down the hole and doesn't see much. He grabs a copper piece from his pouch, casts Light on it and drops it down the hole.
Osul asks what can be seen?
Vamir edges toward the hole.
Atlas looks around the roof, but sees no other openings.
Elyngael scooches over for a closer look.
Brawn

The earth elemental continues hammering the wall, which is now cob-webbed with cracks.

(OOC: Yurr-Neshi, unless you can shout in Terran, your earth elemental is going to keep hammering and advance in a more-or-less straight line until it finds something.)

Between Light and darkvision, you see that the ceiling drops 60 feet to the floor below. There are inside supportive walls within the building, and you are fairly close to one right now. Just east of the hole on the ground floor is a very large and sturdy door.

(OOC: Brown is wall, red is door. I don't have a good way of showing that you on the roof and can see what is beneath you. Trust me, you are not floating in midair or on the ground floor.)

Spinosaurus Yellow ???
Spinosaurus Gray ???
Spinosaurus Blue ???
Spinosaurus Red ???

You hear muffled sounds coming from inside the stone building, but all of the echoing makes it very diffficult to gauge distance and direction.

MAP

ROUND 4!

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+7=26 ;
Thursday June 4th, 2020 5:18:03 PM

"hmmm."

Armand casts Detect magic and gazes down the hole, then he gets back on Brawn.
Perception 26 (d20+7)

Then he turns to the others. "I guess we go down if the way looks clear. Should we make sure there's no visible door to the roof we've missed?"

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+21=31 ;
Thursday June 4th, 2020 8:37:45 PM

Vamir whispers to the group, "We probably need to get of the roof we are exposed out here" as he continues to keep an eye out for danger.

Perception DC: 31

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 7
4 - 5
5 - 5
6 - 4
7 - 3

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 154/164 
Thursday June 4th, 2020 8:44:27 PM

Atlas seems a bit perplexed, "I'm not sure why anyone would build a fort like this and not put an opening to the roof. It is the perfect spot for archers and other forms of defense. However, I cannot see anything."

He then looks down in the hole they made, "No sense in waiting, I'll let you know what I see." Atlas drops down into the hole to get a better look at the room. He stays flying about 20 ft off the ground, looking around.

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+19=29 ;
Thursday June 4th, 2020 9:02:12 PM

Elyngael also gets back on Brawn, and they go over the edge into the dimly lit area. The goggles of night enable her to get a good look around inside. "Atlas don't move around too much! I don't want to accidentally shoot you with an arrow!" Elyngael warns Atlas as she surveys the area and stays above Atlas.

Perception d20+19=29

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance,mage armor, stone skin 
Friday June 5th, 2020 6:53:42 AM


Slipping the gems back into his pocket as no one sems to want to have an advace party, He reaches out and touches Brawn as he passes him, applying a stoneskin spell to Elygael's friend.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Mass Bear's Endurance 
Friday June 5th, 2020 7:02:16 AM

Owen says, Well, this is our last chance to cast spells before going in."

He casts Mass Bear's Endurance on the party.

'Osul (Graham) AC:19 (T:14, FF:15), CMD:26, Saves:(F:11/R:8/W:15 + RNL), HP:107/107, TTT, Heroes Feast, Hide from Undead, Bear's End. 
Friday June 5th, 2020 10:17:03 AM

'Osul is keen to get off the roof, but he'll have to shift again, and doesn't want to impede Atlas.

DM Tanner 
Friday June 5th, 2020 5:53:27 PM

ROUND 4

Neshi casts stoneskin on Brawn.
Owen casts mass bear's endurance on the party.
Armand casts detect magic and peers through the hole, but finds no magical auras.
Osul waits on the roof to avoid crowding the party.
Vamir keeps an eye out for danger.
Atlas flies down and stops 20 feet above the floor.
Elyngael flies down and takes a look around.
Brawn accompanies Elyngael.

The earth elemental batters through the wall and disappears into the building.

The majority of the party drops down into the room and finds... nothing. The room has sheer stone walls from floor to ceiling (brown), a door 10 feet wide and 40 feet tall (red), and a series of small holes in the wall (black). Considering your proximity to the entry hall, you surmise they are murder holes. The holes are too small to see into the next room without getting closer.

===

Spinosaurus Yellow ???
Spinosaurus Gray ???
Spinosaurus Blue ???
Spinosaurus Red ???

MAP

ROUND 5!

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Saturday June 6th, 2020 5:25:21 PM

"Let me off here." Armand says.

Armand will drop off Brawn when he's close to the ground he will then look at the huge doors. Where are the door handles located?

"I wonder if there are giants here." He comments.

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear
2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.


Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+19=32 ;
Saturday June 6th, 2020 5:28:47 PM

OOC, how tall are the arrow slit windows? Do they go from floor to ceiling, are the set for someone medium size to look out?"

After letting Armand off Elyngael will direct Brawn to air walk over to the arrow holes. She will look out one as long as she does not have to get off Brawn. Brawn is 5 feet off the ground.
Perception d20+19=32.

Stoneskin is on Brawn

DM Tanner 
Sunday June 7th, 2020 4:57:45 PM

OOC: The murder holes are about six inches wide, and are set at about shoulder-height for a Medium-sized creature.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+21=23 ;
Sunday June 7th, 2020 8:25:05 PM

Vamir flys down towards the floor and looks at the murder holes to determine if they are evenly spaced, go from floor to ceiling, are on opposing walls, etc.

Perception DC : 23

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 7
4 - 5
5 - 5
6 - 4
7 - 3

'Osul (Graham) AC:16 (T:14, FF:12), CMD:22, Saves:(F:11/R:8/W:15 + RNL), HP:107/107, ...  d20+30=44 ;
Sunday June 7th, 2020 8:59:40 PM

'Osul slips into the shape of a bat, and flits down to join the party.

Perception: 44

..., TTT, Heroes Feast, Hide from Undead, Bear's Endurance, Wildshape(XV):4/7, Lightning Lord:13/13, Storm Burst:10/10, Senses blindsense 20 ft., low-light vision, Diminuitive


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Mass Bear's Endurance 
Sunday June 7th, 2020 9:43:26 PM

Owen uses his Invisibility Field, then runs over to the door and peeks out into the hall.

DM Jeremy Battle Map 
Monday June 8th, 2020 6:15:46 AM

Armand dismounts Brawn and checks out the doors. He can see that even though the door knobs a bit larger and higher than would be normal for a medium-sized creature, they are lower and smaller than you would expect for a large-sized creature, making it relatively easy for either to use. Elyngael and Vamir check out the murder holes and see the main entrance with it ginormous main gate and portcullis, as well as three more murder holes on the other side. (The black squares are the murder holes) She can surmise that this is where the returning spears were coming from and presumably the arrows were coming from across the way. The murder holes are three feet tall, and six inches wide, but taper out to give the defender a broad range of fire. They are designed for use by medium-sized creatures. Osul joins the party in the form of a bat, while Owen goes invisible and checks outside the door. Even though he only opens it a crack, Owen is surprised at how easy the door opens. As he looks out, he sees a long hallway, extending the whole length of the stronghold. Owen can see another door on the right, and can see that the hallway continues north at either end of the stronghold. the hallway appears clear for the moment.

OOC... As I'm unfamiliar with the app that Tanner was using, I switched back to google docs, I hope that does not cause any confusion. I also gave you guys editing rights, so you should be able to move your markers.

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+7=11 ;
Monday June 8th, 2020 5:55:03 PM

"This seems vaguely familiar."

Armand steps out (move to AF34) and looks at the doors to the gate room, as well as further down the hallway if it is lit. He still has Detect Magic on.
Perception 11 (d20+7)

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear
2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.


'Osul (Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:11/R:8/W:15 + RNL), HP:107/107, Wildshape(XV):4/7, Lightning Lord:13/13, Storm Burst:10/10, ...  d20+30=39 ;
Monday June 8th, 2020 6:41:55 PM

Bat 'Osul flits out into the corridor, moving along with Armand, and keeping his eyes and sonar out for anything interesting.

{Perception: 39}

..., TTT(Minotaur: +1 on Perception and Intimidate checks), Heroes Feast*, Hide from Undead*, Bear's Endurance*, Wildshape(XV):4/7, Lightning Lord:13/13, Storm Burst:10/10, Blindsense 20 ft., Low-light vision, Diminuitive, Flight 40' (Good)


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+21=29 ;
Monday June 8th, 2020 8:01:42 PM

Vamir shakes his head at the murder holes, "You can see the front gate through these holes," he whispers. Vamir sets Melzat on the ground and casts spectral hand. The witch moves to the door (AD 34) and looks up and down the hallway.

Perception DC: 29

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 7
4 - 5
5 - 5
6 - 4
7 - 3

Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+19=27 ; d20+23=35 ;
Monday June 8th, 2020 9:07:05 PM

Elyngael and Brawn move to the hallway and check for any tracks or evidence of creatures passing this way.

Perception d20+19=27, Survival d20+23=35

DM Jeremy Battle Map  d20+22=35 ; d20+22=35 ; d20+22=23 ; d20+11=29 ; d20+14=33 ; d20+13=16 ; d20+8=21 ; d20+8=28 ; d20+13=33 ; d20+13=24 ; d20+8=24 ; d4=4 ; d4=3 ; d6=1 ; d6=3 ;
Tuesday June 9th, 2020 6:24:06 AM

Armand thinks something seems familiar, and he is right. He realizes that the layout of the stronghold is basically identical to the last time the Wardens were here. However he remembers the room they entered being filled with tables and used as a mess hall, but now it is empty, and since no one took the time to search it thoroughly, It's current purpose is a mystery. Osul, still a little batty, stays next to the cleric, as Elyngael and Brawn enter the hallway. The Ranger does her ranger thing and keeps an eye out for tracks, and even though the floor is well swept, she can find evidence of recent use. If nothing else, she knows that the archers and spear throwers came through here, and she can make out places where something big rubbed against the walls, and is pretty certain that is evidence of the spinosauruses squeezing through. Vamir informs everyone that you can see the front gate from the murder holes.

And like that the trap is sprung! Armand doesn't notice anything until it's too late, but Elyngael, and Vamir notice 1 Baboon armed with a short bow trying to be stealthy (the blue oval) While Osul spies 3 baboons armed with short bows (orange and red ovals) meanwhile everyone but Owen, Neshi and Armand, hear the sound of, more than one individual, spell casting coming from the other end of the hallway DC 20 spellcraft Highlight to display spoiler: {they are using a summoning spell}

The three baboons jump from their hiding places and fire their bows. since Armand is in the lead, with only a tiny bat beside him, the baboons each fire two arrows at the cleric, but of the 6 arrows, only two make it past his armor. the first does 4 damage plus 1 fire damage, and the second does 3 damage plus 3 fire damage for a total of 11 damage

DM Jeremy Battle Map 
Tuesday June 9th, 2020 7:22:17 AM

Sorry I forgot that Armand and Osul examined the main gate. Th main gate is 20ft wide, and extends all the way to the ceiling. It is a double door crafted from iron re-enforced oak. The wood seems much harder than normal, and Osul immediately recognizes it as having been treated with an ironwood spell.

'Osul (Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:11/R:8/W:15 + RNL), HP:107/107, Wildshape(XV):4/7, Lightning Lord:13/13, Storm Burst:10/10, ...  d20+5=22 ;
Tuesday June 9th, 2020 6:10:43 PM

{Spellcraft: 22}
...ultrasonic squeeks and clicks...

OOC: What I can see of the map does not include the baboons.

..., TTT(Minotaur: +1 on Perception and Intimidate checks), Heroes Feast*, Hide from Undead*, Bear's Endurance*, Wildshape(XV):4/7, Lightning Lord:13/13, Storm Burst:10/10, Blindsense 20 ft., Low-light vision, Diminuitive, Flight 40' (Good)

DM Jeremy Battle Map 
Tuesday June 9th, 2020 6:34:11 PM

let's see if this works

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance,mage armor, stone skin 
Tuesday June 9th, 2020 6:50:45 PM

The elemntal works his way into/through the wall. (round 6)

"Neshio moves a bit closer to the door and then speaks.

"It is kind of hard to get out of here while you all are blocking the door."

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+24=43 ; d4=2 ; d20+21=37 ;
Tuesday June 9th, 2020 7:40:08 PM

Vamir winces as the spectral hand comes into form (forgot to roll yesterday). Seeing the baboons Vamir fires off a confusion spell centered between the 3 baboons, "Someone is summoning!" (Spellcraft 43) Vamir listens to determine where the casters might be (Perception 37) and moves to Z33.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 7
4 - 4
5 - 5
6 - 4
7 - 3

Armand (Robert D)AC 25/touch 11/flat 24 HP 94/95 CMD 22 Character Sheet  d20+9=25 ; 13d6=54 ;
Tuesday June 9th, 2020 8:05:40 PM

OOC actually Brawn and Elyngael were on the other side of the door in the west hallway. Also they are 10 feet above ground.

Opps, sorry, ignore the d20+9 I read better and saw I don't hear the spellcasting.
Armand casts Flame Strike at the far end of the hall BD33. (10foot radius, anything around the corner may take damage too). The baboons must make a save DC21 reflex for half damage: Damage is 54. (13d6) half fire half holy.

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): Destruction, Holy Sword(domain)
}


Elyngael (Lynnette D) AC: 25 T:14, FF:21, CMD 30, HP 116/116  d20+21=27 ; d20+16=35 ; d20+11=22 ; d20+16=27 ; d8+6=7 ; d6=4 ; d8+6=9 ; 2d8+12=25 ; d6=1 ; d8+6=8 ; d6=5 ;
Tuesday June 9th, 2020 9:08:37 PM

Elyngael stays put on Brawn (10 feet in the air) and shoots at each of the baboons with her +2 shocking longbow.
Shot 1 d20+21=27
damage normal d8+6=7, electrical d6=4
shot 2 d20+16=35 potential crit confirming roll d20+16=27.
damage normal d8+6=9, (if crit 2d8+12=25) electrical d6=1
shot 3 d20+11=22
damage normal d8+6=8, electrical d6=5
(add +1 to each attack roll for the Hero's feast)

Brawn has stoneskin, heroes feast, hide from undead, air walk, protection from lighting 60.
Elyngael has barkskin +3 AC (not in header), heroes feast, hide from undead, protection from lighting 60.


Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 154/164 
Wednesday June 10th, 2020 1:01:34 AM

Atlas lands and rushes out of the room and down the hall until he is next to Armand, "So, you think it's safe for me to charge ahead this time?" He smirks and prepares to charge.

DM Jeremy Battle Map  d20+11=13 ; d20+11=23 ; d20+11=29 ; d20+13=25 ; d20+13=26 ; d20+13=17 ; d20+8=14 ; d20+8=14 ; d20+8=28 ; d4+3=6 ; d4+3=7 ; d4+3=5 ; d6=1 ; d6=6 ; d6=5 ; d20+22=42 ; d20+22=42 ; d20+22=28 ; d8+6=7 ; d8+6=13 ; d8+6=8 ; d20+19=22 ; d20+19=29 ; d8+3=11 ;
Wednesday June 10th, 2020 6:35:06 AM

Neshi is having a hard time exiting, Brawn and Elyngael remind him that they are 10ft in the air, but of course, Owen is standing directly right in the doorway. (Kent, if Weston doesn't post today, feel free to move Owen out of the way) Osul recognizes the fact that some summoning spells are being cast, but as a bat, he is unable to communicate
that with the rest of the party, luckily, Vamir is also able to identify the spell, or in this case, spell-like ability, and informs everyone that some summoning is going on. Armand drops a flame strike on the Baboons the blue takes the full brunt of the blast, but the other 2 save for half. Elyngael gives each of the baboons a special gift, which they each receive. Atlas asks if he should charge.

Because he heard them casting, Vamir spots them first, as three 8 legged horses, that seem to be walking on air, ridden by what appear to be 3 skeletons holding spears. A closer look at the skeleton's armor reveals that the skeletons were probably female DC 22 knowledge nature to identify the horses Highlight to display spoiler: {they are Sleipnir} DC 25 knowledge planes to identify riders Highlight to display spoiler: {the riders appear to have once been Valkyries, but have been turned undead}

The baboons didn't seem to enjoy Armand's flamestrike and so they continue to target him, hitting with 3 out of 6 arrows causing 18 piercing, and 16 fire damage for a total of 34 damage.
The horse and riders charge ahead one rifer throws her spear at Vamir, one at Brawn, and one at Elyngeal. All three spears hit their marque inflicting 7 damage on Vamir, 13 on Elyngael, and 8 on Brawn. As soon as the spears inflict their damage, the reappear in the throwers hands. the yellow horse tries to bite Vamir, but barely misses, as the red horse bites Elyngael for 11 damage

blue baboon AC 19/14/16, HP 152/217
red baboon AC 19/14/16, HP 179/217
orange baboon AC 19/14/16, HP 179/217
red horse AC ? HP 147/147
yellow horse AC ? HP 147/147
purple horse AC HP 147/147
red rider AC ? HP 168/168
yellow rider AC ? HP 168/168
purple rider AC ? HP 168/168

'Osul (Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:11/R:8/W:15 + RNL), HP:107/107, Wildshape(XV):4/7, Lightning Lord:13/13, Storm Burst:10/10, ...  d20+31=48 ; d20+6=25 ; d20+13=27 ; 13d6=54 ; 4d6=17 ;
Wednesday June 10th, 2020 10:13:03 AM

{Knowledge(Nature): 48, Knowledge(The Planes): 25}

...more emphatic ultrasonic squeeks and clicks...


'Osul moves out of Atlas' path - flying over Brawn to a position where he has the three riders and no friends in a line (at a distance of up to 60') and casts Sunbeam.
[i]{SR:27, Round 1 of 4, 13d6=54 damage vs undead or 4d6=17 damage otherwise. Dex Save vs 30 for half damage, negating blindness, and negating instant destruction of undead if harmed by bright light}

... bat signal ...

DM Jeremy only: Highlight to display spoiler: {Not that they could possibly fail, but don't the riders have to make Ride checks to stay on the mounts if the mounts also attack in the same round? : ) }

DM Jeremy Battle Map 
Wednesday June 10th, 2020 8:03:25 PM

For Osul: Highlight to display spoiler: {Based on the riders skill ranks, it is an auto pass, so I didnt bother rolling }

Armand (Robert D)AC 29/touch 11/flat 24 HP 60/95 CMD 22 Character Sheet  d20+8=13 ; d20+27=32 ;
Wednesday June 10th, 2020 8:22:29 PM

OOC - if those things are undead did they make will saves to attack? All of us have Hide from Undead on.

"OUCH!" Armand shouts as he is pierced by arrows.

Knowledge Nature 13 (d20+8)
Knowledge Planes 32 (d20+32) with that roll should I know the valkyries weakness per undeadness? Are they considered Evil Outsiders or undead, or both? It would effect which spell would be more effective.

"I don't know about those horses but those riders appear to be some form of undead Valkyrie. Change of targets. Atlas get up here and chop on those baboons. I'll deal with the undead." Armand shifts position to be behind Atlas.

Not quite knowing which offensive spell would work best he casts Shield of Faith on himself.

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.
6 - Shield of faith on himself, +4 AC


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, x, Protection from Evil, Remove Fear, Bless (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): Destruction, Holy Sword(domain)
}

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 96/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+19=37 ; d20+19=27 ; d20+6=15 ; d20+19=25 ;
Wednesday June 10th, 2020 8:30:40 PM

Vamir recognizes the beasts and tells out to his friends, ""they are Sleipnir! Be careful they have a breath weapon!" Vamir grits his teeth as the spear strikes true,"By the Gods that stings," Vamir grumbles. Vamir casts mass pain strike on the baboons hoping to get the out of commission before anything else joins the combat. (Fortitude save DC 21 SR 25)

OOC: I forgot the save and spell resistance on confusion last post. Confusion DC 20 will. SR: 37

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 7
4 - 4
5 - 5
6 - 4
7 - 3

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:99/99 spell resistance energy resistance,mage armor, stone skin  13d6=51 ;
Wednesday June 10th, 2020 8:52:18 PM


Having heard the comments, Neshi steps out into the doorway and lets fly with a chain fireball that strikes each of the 3 Skellies and each of the 3 mounts; Damage 51 points, reflex save DC26; for 25 points

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 102/116  d20+14=33 ; 2d6+7=18 ; d6=4 ; d6=3 ; d20+9=26 ; 2d6+7=14 ; d6=1 ; d6=3 ; d20+20=31 ; d8+6=11 ; d6=6 ; d8+6=12 ; d6=1 ; d20+20=25 ; d8+6=12 ; d6=5 ; d20+15=26 ; d8+6=10 ; d6=6 ; d20+10=21 ; d8+6=10 ; d6=1 ;
Wednesday June 10th, 2020 9:15:21 PM

Elyngael directs Brawn to use his reach to bit red horse and then take a 5 foot step back.
Bite d20+14=33 damage normal 2d6+7=18 fire d6=4 frost d6=3
2nd bite d20+14=26 damage normal 2d6+7=14 fire d6=1 frost d6=3

Elyngael doesn't like battling undead skeletons with her arrows so after Brawn retreats 5 feet she concentrates her fire on the blue baboon. Pumping up her attacks with many shot and rapid shot, and remember to add +1 for heroes feast.
Shot 1 (2 arrows) d20+20=31
damage normal d8+6=11, electrical d6=6 damage normal d8+6=12, electrical d6=1
Shot 2 (rapid) d20+20=25
damage normal d8+6=12, electrical d6=5
shot 2 d20+15=26 .
damage normal d8+6=10, electrical d6=6
shot 3 d20+10=21
damage normal d8+6=10, electrical d6=1
74 points of damage total.

BRAWN AC 29/16/27 CMD 24 HP 94
Brawn's Stoneskin ignores the damage

Brawn has stoneskin, heroes feast, hide from undead, air walk, protection from lighting 60.
Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60.

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 164/164 
Wednesday June 10th, 2020 11:18:39 PM

Atlas nods to Armand and uses his boots as a boost as he barrels down the hall towards the baboons, hovering just so slightly off the ground.. A glimmer of memory of doing this before slips into his mind as he approaches, weapons drawn.

----------------------------------
Atlas: Double move with flying boots to reach the baboons in 1 round.


DM Jeremy Battle Map  d20+13=30 ; d20+13=28 ; d20+13=33 ; d20+15=31 ; d20+15=25 ; d20+15=22 ; d20+5=19 ; d20+5=6 ; d20+5=16 ; d20+5=12 ; d20+5=20 ; d20+5=17 ; d20+15=34 ; d20+13=32 ; d20+13=23 ; d20+13=18 ; d20+15=24 ; d20+15=33 ; d20+15=23 ;
Thursday June 11th, 2020 9:50:49 AM

OOC.. Sorry, I didn't realize everyone had hide from undead active. they will have to roll against it next time. As far as how they are categorized, they changed from being outsiders and became undead after being turned by Francisco. as far as their stats, I just used the Valkyrie stat block changing a few things to fit the undead theme. FYI the Sleipnirs are not undead, the Valkyries just retained the ability to summon them after being turned.

Osul proves he is a beam of sunshine, as he fires of some sun light at the Valkyries and Sleipnirs. The red sleipnir saves, but the purple and yellow fail. the red and purple Valkyries save but the yellow one fails. The sunbeam acts normally towards their targets as neither is harmed by bright light. Armand gives himself some extra protection, as he identifies the riders. Vamir casts mass painstrike on the baboons seem to be a bit doubled over in pain. Sorry Wade, I missed your confusion spell yesterday. being sandwiched between a bunch of skill checks and other things I had to respond to, I completely missed it, that's my bad. The blue and orange failed, while the red barely made his save, Neshi decides to try killing the riders and their mounts with fire, which of course is kinda his calling card. the red valkyrie saves for half, but the yellow and purple fail their saves, as the yellow sleipnir makes it save, but the red and purple fail. Brawn takes a couple of big chunks out of the red sleipnir, while Elyngael makes the blue baboon resemble a pin cushion. Atlas moves into position, with a faint memory of doing something similar in the past.

Vamir's confusion spell results:
Both the blue baboon and the orange baboons drop their bows and draw two daggers slicing themselves.

As his buddies stand and slice themselves, the red baboon also drops his bow, and draws his daggers. He moves into position and attacks Atlas, confirming a crit for a whopping 6 damage.

The skeletal valkyries rolled 35(red), 32(yellow), and 32(purple) on their will saves to see past the hide from undead. The sleipnirs each open their mouths and release their breath weapons blowing out what appears to be a rainbow. the breath weapons have the same effects as a prismatic spray spell. everyone except Owen and Atlas must roll 1d8 3 times to determine the result of the 3 breath attacks attacks, the DC for each effect is 22.

1
Red
20 points fire damage (Reflex half)
2
Orange
40 points acid damage (Reflex half)
3
Yellow
80 points electricity damage (Reflex half)
4
Green
Poison (Frequency 1/rd. for 6 rd.; Init. effect death; Sec. effect 1 Con/rd.; Cure 2 consecutive Fort saves)*
5
Blue
Flesh to stone (Fortitude negates)
6
Indigo
Insane, as insanity spell (Will negates)
7
Violet
Sent to another plane (Will negates)
8
Struck by two rays
Roll twice more, ignoring any 8 results

being blind, the yellow uses its planeshift spell-like ability to escape along with her sleipnir. meanwhile the red and purple each cast call lightning storm as a spell-like ability the red drops his on Brawn for 19 electrical damage DC21 reflex for half, and the purple drops his on Vamir for 20 electrical damage DC21 reflex for half

Table: Confusion Effects
01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subjects self)

blue baboon AC 19/14/16, HP 68/217 sickened 9/10 confused
red baboon AC 19/14/16, HP 179/217 sickened 9/10
orange baboon AC 19/14/16, HP 174/217 sickened 9/10 confused
red sleipnir AC 25 HP 45/147
purple sleipnir AC 25 HP 79/147 Blinded
red skeletal valkyrie AC 19 HP 126/168
purple skeletal valkyrie AC 19 HP 100/168

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:85/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  d8=5 ; d8=2 ; d8=2 ; d20+16=36 ; d20+13=15 ; d20+13=19 ; d20+15=25 ; d20+13=30 ; d20+13=25 ;
Thursday June 11th, 2020 4:35:21 PM


The elemental moved through the wall and finds itself faced with the babboons.

--------------------------

Flesh to stone, Fort DC 36 (nat 20 - used 1 hero point +2)
Acid, Reflex DC 15, reroll (used 2 hero points reroll & +2) DC 25 1/2 damage (20 points)
Acid, Reflex DC 19, reroll (used 1 hero point) DC 30 1/2 damage (20 points)


Angry at himself for not steeping back into the foom after casting Neshi takes a good look behind the mounted skellies, steps back into the room (out of sight) and then teleports to 40 feet behind them.

---------------------------------

spell slots remaining

0-9
1-6
2-6
3-5
4-3
5-4
6-2


Armand (Robert D)AC 29/touch 11/flat 24 HP 0/95 CMD 22 Character Sheet  d8=2 ; d8=5 ; d20+9=25 ; d8=8 ; d8=2 ; d8=2 ; d20+9=27 ; d20+9=26 ; d20+14=24 ;
Thursday June 11th, 2020 5:39:14 PM

Ray 1: 2 Acid
Ray 2: 5 flesh to stone
Ray 3 8, 2 acid 2 acid
Reflex save vs acid #1 25, save 20 damage.save 2 27, save 3 26, still take 60 points which drops Armand to 0.
Fort save: 24 save.

Armand drops to the ground with a thunk.

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.
6 - Shield of faith on himself, +4 AC


Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 102/116  d8=4 ; d8=2 ; d20+14=16 ; d20+9=18 ; d8=7 ; d20+19=22 ; d20+18=21 ; d8=1 ; d8=2 ; d8=3 ; d20+13=22 ; d20+13=16 ; d20+13=33 ;
Thursday June 11th, 2020 5:56:18 PM

Elyngael rays: 4, 2, 7. I was looking at the wrong stats for the first two saves.
4 should be poison so fort save not reflex., fort is D20+19(adding 8 for hero point)=22
2 is reflex which is d20+14=16 fail
7 is another plane Will D20+18(spending another hero point)=21 fail? now what?

Brawn rays 1: 2: 3:
fire reflex d20+13+22 save evasion no damage
acid d20+13=16 fail
electricity d20+13=33 save evasion no damage

BRAWN AC 29/16/27 CMD 24 HP 54/94
Brawn has protection from lighting on and ignores the lighting.
With his master suddenly gone Brawn looks around for her, going into the other room.

Brawn has stoneskin, heroes feast, hide from undead, air walk, protection from lighting 60.
Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60.

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 62/116 
Thursday June 11th, 2020 5:57:14 PM

forgot to take off the acid damage

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 87/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d8=8 ; d8=2 ; d8=6 ; d8=4 ; d8=5 ; d20+9=19 ; d20+9=15 ; d20+9=29 ; d20+15=34 ; d20+11=17 ; d100=33 ;
Thursday June 11th, 2020 7:59:19 PM

Ray 1: 8 2 more rays, Poison (Fort save 23) Flesh to Stone (Fort 15, re rolled with hero point 29 passed)
Ray 2: 2 Acid (Reflex 34 half damage 20)
Ray 3 6 Insanity (Will 17 failed)

Vamir begins rocking back and forth and whispers to himself ignoring the battle around him.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 7
4 - 4
5 - 5
6 - 4
7 - 3

Armand (Robert D)AC 29/touch 11/flat 24 HP 40/95 CMD 22 Character Sheet 
Thursday June 11th, 2020 8:07:25 PM

Okay so if the third blast didn't happen then Armand didn't roll the 8 which made him get hit 2 more times by acid.

Armand dizzily wobbles from the blast, for a minute there he thought he was dead.
He casts Dismissal at the Red sleipnir. Will save 20 or be dismissed to home plane (20% chance winds up in a different plane).

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, x, Protection from Evil, Remove Fear, Bless (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, x, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): Destruction, Holy Sword(domain)
}

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 62/116  d20+21=27 ; d8+6=9 ; d6=2 ; d8+6=11 ; d6=4 ; d20+21=27 ; d8+6=7 ; d6=1 ; d20+16=26 ; d8+6=11 ; d6=4 ; d20+11=25 ; d8+6=8 ; d6=5 ; d20+14=31 ; 2d6+7=16 ; d6=4 ; d6=6 ;
Thursday June 11th, 2020 9:02:27 PM

So if I didn't have to make the 3rd save, I take back that hero point and am not transported to another plain. Which also means Brawn would not have wandered off.

Elyngael targets the red horse if it doesn't dismiss from Armand's spell otherwise she targets the purple horse. Many shot and rapid shot, +1 for heroes feast, +1 for point blank range.

Shot 1 (2 arrows) d20+21=27
damage normal d8+6=9, electrical d6=2 damage normal d8+6=11, electrical d6=4
Shot 2 (rapid) d20+21=27
damage normal d8+6=7, electrical d6=1
shot 3 d20+16=26 .
damage normal d8+6=11, electrical d6=4
shot 4 d20+11=25
damage normal d8+6=8, electrical d6=5
Everything hit, but I don't know if they are immune to the electrical.

BRAWN AC 29/16/27 CMD 24 HP 54/94
Brawn has protection from lighting on and ignores the lighting.
Brawn has a readied attack if anything closes to within 5 feet (didn't realize until recently he should have reach).
Readied Bite d20+14=31
damage normal 2d6+7=16 fire d6=4 frost d6=6

Brawn has stoneskin, heroes feast, hide from undead, air walk, protection from lighting 60.
Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Thursday June 11th, 2020 10:14:11 PM

Ok then made adjustments for the missing yellow dudes.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Mass Bear's Endurance  d20+21=22 ;
Thursday June 11th, 2020 11:42:27 PM

OoC: Sorry for the missed posts, guys. My family isn't doing so well at the moment.

IC: The flashes of prismatic light startle Owen into action. He retains his Invisibility Field as he steps out into the hall. Recalling Vamir's words about somebody summoning, he casts Greater Dispel Magic in a 20' radius centered on U/V/33/34. It should affect both the Valkryies and the Sleipnirs.

Owen figures that if he shows up just in time and saves the day, he'll be more heroic. (Spending 1 hero point to add +8 to his dispel check. Natural 1. Dispel check: 22.) As it turns out, if you show up late and totally fail, it's not heroic at all.

Atlas Sunowl (Trey) AC: 34 (T 17 FF 27) , CMD: 31, HP 158/164  d20+21=30 ; d8+10=13 ; 2d6=9 ; d20+19=32 ; d4+8=10 ; d6=2 ; d20+16=30 ; d8+10=13 ; 2d6=7 ; d20+14=31 ; d4+8=9 ; d6=5 ; d20+11=16 ; d10+6=8 ;
Friday June 12th, 2020 12:08:47 AM

Atlas grunts at the slice of the dagger and returns the favor a few times over with his sword and shield combination.

---------------------------------------------------------------
Atlas attacks the RED Babboon

Longsword Attack 1: 1d20+21=30
Damage: 1d8+10=13
Holy Damage: 2d6=9

Spiked Shield Attack 1: 1d20+19=32
Damage: 1d4+8=10
Cold: 1d6=2

Longsword Attack 2: 1d20+16=30
Damage: 1d8+10=13
Holy Damage: 2d6=7

Spiked Shield Attack 2: 1d20+14=31
Damage: 1d4+8=9
Cold: 1d6=5

Longsword Attack 3: 1d20+11=16
Damage: 1d8+10=n/a
Holy Damage: 2d6=n/a

Two Weapon Rend: 1d10+6=8

Total Damage: 76



'Osul (Graham) AC:20 (T:18, FF:'Osul (Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:12/R:9/W:16 + RNL, +4 vs poison and fear), HP:83/107, Wildshape(X  d8=7 ; d8=2 ; d8=4 ; d20+16=32 ; d20+9=10 ; d20+9=17 ; d20+13=20 ; 4d6=10 ; 9d6=38 ; d20+28=35 ;
Friday June 12th, 2020 5:01:19 AM

Ray 1: 7 Violet - Sent to another plane (Will negates - 32 vs 22)
Ray 2: 2 Acid (Reflex 34 half damage 20 - Cannot make either save, and the temporary HP evapoarte in the acid)
Ray 3: 4 Green - Poison (Frequency 1/rd. for 6 rd.; Init. effect death; Sec. effect 1 Con/rd.; Cure 2 consecutive Fort saves) - which 'Osul wouldn't have cared the slightest about!


bat-'Osul lets the sunbeam in again {1 HP to recall the spell, SR:20, 4d6=10 vs the Sleipnir and an additional 9d6=38 + 10 = 48 vs the Valkiries. Dex Save vs 30 for half damage, negating blindness from this effect}

He then tries to gauge who mist be in most need of healing, and heads that direction. [i]{Indicative Heal check to gauge them, given we aren't all wearing HP displays: 35}

..., TTT(Minotaur: +1 on Perception and Intimidate checks), Heroes Feast*, Hide from Undead*, Bear's Endurance*, Wildshape(XV):4/7, Lightning Lord:13/13, Storm Burst:10/10, Blindsense 20 ft., Low-light vision, Diminuitive, Flight 40' (Good)


DM Jeremy Battle Map  d20+9=10 ; d20+3=10 ; d20+13=21 ; d20+13=30 ; d20+15=25 ; d100=7 ; d100=78 ; d100=65 ; d20+13=18 ; d20+13=14 ; d20+13=21 ; d20+8=21 ; d20+8=25 ; d20+8=22 ; d20+8=11 ; 5d6=16 ; 5d6=14 ; d20+17=20 ;
Friday June 12th, 2020 10:35:26 AM

OOC... Sorry about the confusion for yesterdays post and hero point rules. Outside of the Wold I don't play or DM any games that use Hero points, and often forget I have them with my characters here, so I just assumed we use Pazio rules, however as Kent pointed out that is not the case, and you can use as many as you have in a single round, but only for things like saves, and such, you can still only add one action by using a hero point.

Neshi teleports behind the enemy and sees a short hallway that has a doorway and then turns right. (Kent, you can control your elemntal to attack your enemies at your leasure) A wobbly Armand dismisses the red Sleipnir. with the disappearing mount, the valkyrie fails it's acrobatics check and falls prone on her bum. Vamir is apparently stunned for a moment by the onslaught. (as per the e-mail amendum, the third rainbow didn't happen so Vamir isn't insane) with the red sleipnir gone, Elyngael turns the purple into a pin cushion though she notices that the shock doesn't seem to have any effect. (immune to electricity) Atlas tries to skin the red Babbon alive. Osul fires off another sunbeam damageing the already blinded sleipnir, but fails to overcome the Valkyries SR. Owen wakes up from a well deserved nap and tries to dispell some baddies, but fails.

Vamir's Confusion spell:
Orange act normal, Blue attacks closest creature. Since both Atlas and the orange are the same distance I rolled a d100 (rolled a 65) if it was 50% or lower, ti would attack Atlas, 51% and higher the orange

The red baboon 5 ft steps into a flanking position around Atlas, and both it and the orange fail to connect while full round attacking.
The red and purple Valkyries both drop another lightning storm bolt, on on Osul for 16 electrical, and one on Owen for 14 electrical damage (DC 21 reflex for half). the remaining sleipnir turns and charges Neshi but misses the liontaur.

Table: Confusion Effects
01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subjects self)

blue baboon AC 19/14/16, HP 68/217 sickened 9/10 confused
red baboon AC 19/14/16, HP 103/217 sickened 9/10
orange baboon AC 19/14/16, HP 174/217 sickened 9/10 confused
purple sleipnir AC 25 HP 23/147 Blinded
red skeletal valkyrie AC 19 HP 126/168 SR 23 Prone,
purple skeletal valkyrie AC 19 HP 100/168 SR 23

'Osul (Graham) AC:20 (T:18, FF:'Osul (Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:12/R:9/W:16 + RNL, +4 vs poison and fear), HP:83/107, Wildshape(X  d20+9=27 ;
Friday June 12th, 2020 7:23:37 PM

{Reflex save 27vs21, and the 8 electrical damage comes off the 60 from Armand's Protection from Energy}

'Osul flits in and around the lightning storm bolt, none the worse for wear.

He casts Heal on Vamir (Insanity removed an HP restored to full), and spending a HP for an extra action, he starts summoning.

..., TTT(Minotaur: +1 on Perception and Intimidate checks), Heroes Feast*, Hide from Undead*, Bear's Endurance*, Wildshape(XV):4/7, Lightning Lord:13/13, Storm Burst:10/10, Blindsense 20 ft., Low-light vision, Diminuitive, Flight 40' (Good)

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  d20+18=28 ; d20+18=23 ; 4d8+20=43 ; 10d6=35 ;
Friday June 12th, 2020 10:01:26 PM

The elemental moves up behind the Red babboon and hits it with wo slam attacks. AC 28 & AC 23 for 43 points damage

---------------
Dodging the blind Sleipnir, Neshi steps back 5 feet and sets off a fierabll behind it 35 points damage Reflex (-4 for blindness) for 17 points.

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 62/116  d20+14=16 ; d20+14=28 ; 2d6+7=11 ; d6=5 ; d6=4 ; d20+12=28 ; d20+20=31 ; d8+6=11 ; d6=3 ; d8+6=8 ; d6=4 ; d20+20=35 ; d8+6=10 ; d6=2 ; d20+15=17 ; d20+10=11 ;
Saturday June 13th, 2020 6:33:25 PM

BRAWN AC 29/16/27 CMD 24 HP 54/94
Brawn has protection from lighting on and ignores the lighting.
Brawn has a readied attack if anything closes to within 5 feet (didn't realize until recently he should have reach).

Elyngael directs Brawn down to his reach range for the red Valkyrie skeleton. It's not a 5 foot step as he also has to descend from to 5 foot high but since he's 'next' to her on the map he can still reach her prone figure.

Brawn bites the Valkyrie.
Readied Bite d20+14=16 miss.
However he is now in range for an attack of opportunity if she tries to stand.
AOO Bite d20+14=28 , hit, normal damage 2d6+7=1 fire d6=5 frost d6=4, CMB to trip: d20+12=28

---
Elyngael targets purple horse if it didn't die in the fireball. When it dies she will switch her target to teh purple Valkyrie. Many shot and rapid shot, +1 for heroes feast.

Shot 1 (2 arrows) d20+20=31
damage normal d8+611, electrical d6=3 damage normal d8+6=8, electrical d6=4
Shot 2 (rapid) d20+20=35
damage normal d8+6=10, electrical d6=2
shot 3 d20+15=17 .miss
shot 4 d20+10=11 miss
I know the horse is immune to electrical but not sure about the Valkyrie and not sure when the target will shift.

_____

Brawn has stoneskin, heroes feast, hide from undead, air walk, protection from lighting 60.
Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60.

Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet  d6=6 ; d6=2 ; d6=6 ; d6=6 ; d6=5 ; d6=6 ; d6=1 ; d6=3 ;
Saturday June 13th, 2020 6:43:10 PM

Armand hopes that sleipnir is dead soon. He takes a step forward, just behind (and below) Brawn and calls on Gargul's power to heal everyone in 30 feet....which also harms all the undead in 30 feet, which is just the red Valkyrie.

Channel heal 1/8 (7d6, ignoring the 1 rolled) Total healed: 34.
Damage to Valkyrie 34, will save 26 for half.

He calls out to Atlas not really looking back as he wants to keep an eye on the undead, "Atlas, how you doing back there?"

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.


Spells left Highlight to display spoiler: Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): Destruction, Holy Sword(domain)
}

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 96/116  d20+23=36 ;
Saturday June 13th, 2020 6:48:22 PM

I forgot I have to make 2 poison saves for that breath weapon. If I spend another hero point, and the +4 from the heroes feast, which I forgot on the first roll. Save is d20+23=36.
Poison is all gone.

Also added Armand's healing back to me header.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 87/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, 
Saturday June 13th, 2020 7:38:53 PM

Vamir looks up at Osul, "Thank you brother!" Vamir draws an Infusion of Neutralize Poison and drinks it. The witch the looks around to see who else needs help.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 7
4 - 4
5 - 5
6 - 4
7 - 3

'Osul (Graham) AC:20 (T:18, FF:'Osul (Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:12/R:9/W:16 + RNL, +4 vs poison and fear), HP:83/107, Wildshape(X 
Sunday June 14th, 2020 12:36:55 AM

OOC:
Wade: Save Vamir's potion. Heal immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned, in addition to healling 130 HP damage.

Also (my bad) I read the range for Mass Heal, not Heal so 'Osul would have to move to Armand and cast Heal, so he won't be summonning, and so won't have spent the HP on to extra action to do so.


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 94/101; CMD: 20; Fly, Mass Bear's Endurance  d20+13=26 ;
Sunday June 14th, 2020 8:48:25 PM

Reflex Save: 26. Feeling the mana well up for the spell, Owen manages to dodge most of the lightning. He glances back to check in on Atlas only to see the fighter vanish around the corner. Have the apes taken him? "Atlas!", he shouts after his friend.

Fearing for Atlas' life, Owen flies down the hallway (literally, he is under the effects of a Fly spell), the wind whipping past him. He rises up off the floor and blasts a Prismatic Spray, his most powerful attack spell, at the baboons. The earth elemental is caught in the area, as well. They must roll 1d8 to determine the effect of the spray, saving against DC 24.

DM Jeremy Battle Map 
Monday June 15th, 2020 1:22:23 PM

For a brief moment, everyone feels dizzy, not dizzy like Im going to vomit, but dizzy like everything is in motion, and I cant get my bearings. When the dizziness passes you find yourself in a round room with rough wooden walls, the diameter of the room is about 40ft, so it is a bit of a tight area, bit not uncomfortably so. The room has no door, and you realize you are inside a hollow tree. It is well lit, due to a hole somewhere up above, and as you look up you see what appears to be a squirrel, but it is the size of a golden retriever. The squirrel which is obviously so sort of fey creature looks down smiles and says, Welcome to my home! I was feeling lonely and was noticed you were in a tough way, so I thought why not invite you over for a visit, dont worry your fight will still be there when we are done visiting. By the way, my name is Spaz, whats your names?

OOC.. due to my computer dilemma, Jerry, Tanner, and I decided to try something different, I hope everyone has fun with this on the fly role play encounter!

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 94/101; CMD: 20; Fly, Mass Bear's Endurance 
Monday June 15th, 2020 5:23:10 PM

Owen looks around, confused and disoriented.

Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet 
Monday June 15th, 2020 5:51:41 PM

Armand stumbles and looks around. "What the heeseey?"

'Osul (Graham) AC:20 (T:18, FF:'Osul (Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:12/R:9/W:16 + RNL, +4 vs poison and fear), HP:83/107, Wildshape(X 
Monday June 15th, 2020 6:07:27 PM

'Osul struggles to maintain his orientation and get his bearings.

"Hello Spaz. We are the Wardens of The Tree of Parting." He then goes about introducing everyone by name, including companions. With the disorientation, he refrains from adding questions of his own, except to add, "This is nice!" as he begins to take in his surroundings.

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 96/116 
Monday June 15th, 2020 8:29:46 PM

Elyngael looks around. [i]Mr. Spaz, my name is Elyngael and this is Brawn. Is this one of those places where time doesn't necessarily work? We were in combat and had a lot of spells on us."[/b]

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  d20=10 ;
Monday June 15th, 2020 9:45:18 PM

It takes Neshi a moment to realize he is elsewhere, but recovers fairly quickly considering.

"I'm not sure I would describe it quite like that as there were far less of them than there were when they started."

"So you were lonely. You must be one of Ebryon's companions."


DM Jeremy Battle Map 
Tuesday June 16th, 2020 5:47:36 AM

Spaz is so excited he actually starts shaking, as he says, what sounds like only one word due to the speed with which he talks, Yea-yes-yes-King-Ebryon-he-made-us-fey, I-havent-seen-him-in-a-while-but-hes-always-been-very-kind-to-me! You can easily see how he got the name Spaz, as he continues, Dont-worry,-time-is-trapped-in-a-bottle-here,-when-you-return-it-will-be-as-if-you-never-left! Spaz keeps looking at Atlas for some reason, its impossible to decipher why, but the fighter has definitely peaked his interest. The only thing you can tell for sure is he doesnt give any reason to believe he has any ill plans for Atlas.

Atlas, a little uncomfortable due to Spazs scrutiny, asks the fey, Is there something wrong? Do I have some of Armands heroes breakfast stuck in my teeth? No-no-I-just-need-to-be-sure-of-something the fey answers.

Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet 
Tuesday June 16th, 2020 2:30:29 PM

Armand eyes the squirrel. "What do you mean you want to be sure?" Armand then quietly says to the group. "This has all the earmarks of when Mack was hijacked by Queen Maab."

'Osul (Graham) AC:20 (T:18, FF:'Osul (Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:12/R:9/W:16 + RNL, +4 vs poison and fear), HP:83/107, Wildshape(X  d20+27=39 ; d20+12=23 ;
Tuesday June 16th, 2020 6:01:42 PM

'Osul looks at Spaz, trying to assess exactly what kind of fey he is and why the need to be "sure-of-something", while others ask questions.
{Knowledge(Nature):39, Sense Motive:23}

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 87/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, 
Tuesday June 16th, 2020 7:47:29 PM

Vamir looks around and waves awkwardly at Spaz, " Where are we again?" Vamir gingerly reaches a hand out to touch the tree trunk to see if he is alive.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 7
4 - 4
5 - 5
6 - 4
7 - 3

OOC: I am sorry about missing last night's post. My sister was passing through and I hadn't seen her in a bit over 2 years

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 96/116 
Tuesday June 16th, 2020 8:17:34 PM

Elyngael is not sure what to do.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 94/101; CMD: 20; Fly, Mass Bear's Endurance 
Tuesday June 16th, 2020 9:54:31 PM

Owen stands beside Atlas and puts his hand on the fighter's shoulder. He looks carefully at Spaz and echoes Armand's question: "Yeah, what do you need to be sure of?"

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Tuesday June 16th, 2020 10:13:46 PM

Hmm, So you haven't seen him in a while.... How long ago was that?

DM Jeremy Battle Map 
Wednesday June 17th, 2020 5:58:01 AM

For a brief second a look of guilt crosses Spazs face quickly to be replaced with his normal over exuberant self. I-mean-the-human-no-harm,-in-fact-I-mean-no-harm-to-any-of-you,-its-just-that-last-time-I-saw-the-king,-I-think-it-was-a-few-months-ago,-he-said-to-keep-a-look-our-for-a-particular-warrior. When Vamir asks for their current location Spaz answers, In-my-home-of-course,-oh,-you-mean-wheres-my-home,-we-are-in-King-Ebryons-Fey-Realm-of-course! As Vamir touches the inside of the tree, he can instantly tell the Tree is very much alive, in spite of being hollow.

Graham recognizes that Spaz and his race are an on the fly DM fabrication, however Osul recognizes them as, for lack of a better name, Beastrins. A very powerful yet friendly race of fey, beastrins come in many shapes, but always resemble an small sized version of some diminutive mammal, such as a rat, squirrel, or rabbit. Even though they come in many shapes and colors, they are but one race, and a rabbit beastrin could marry a rat beastrin and have a meerkat beastrin baby, as there appearance has nothing to do with their lineage, but is completely random. Even two of the same appearance may, and usually do, have completely different offspring.

Osul is certain that Spaz is telling the truth, and that his intentions are noble. He believes that Spaz may have more to say, but gets the impression that the beastrin simply doesnt know how much information he can or should share

Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet 
Wednesday June 17th, 2020 5:54:26 PM

Armand looks at the fey creature. "Say Spaz, does King Ebryon know there's a Tunche calling itself King Rhiaowiak roaming around the Culver Wood claiming it's his kingdom?"

'Osul (Graham) AC:20 (T:18, FF:'Osul (Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:12/R:9/W:16 + RNL, +4 vs poison and fear), HP:83/107, Wildshape(X 
Wednesday June 17th, 2020 6:03:18 PM

...and that almost accounts for Mack's squirrel Squeaver.

'Osul nods as he follows the beastrin's speech.

"Please tell us more, and just how particular a fighter is King Ebyron seeking?", he asks Spaz as he looks about the inner arborial space.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 94/101; CMD: 20; Fly, Mass Bear's Endurance 
Wednesday June 17th, 2020 7:49:52 PM

Owen watches Spaz carefully. This is such an odd occurrence that he's not sure what's going to happen.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 87/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, 
Wednesday June 17th, 2020 8:29:45 PM

Vamir listens to the conversation take place around him. Vamir closes his eyes, "Hello, My name is Vamir, what is yours ancient one" the witch asks the tree.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 7
4 - 4
5 - 5
6 - 4
7 - 3

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Wednesday June 17th, 2020 10:38:50 PM

Neshi watches and listens to Spaz, excited to meet one of Ebyron's creations. He watches for the response to the knowledge of the Tunche.


DM Jeremy Battle Map 
Thursday June 18th, 2020 6:08:25 AM

That-Trouble-Maker!-I-guess-Ill-have-to-put-him-in-his-place-again!-the-king-wont-tolerate-such-behavior!, Spaz is really worked up now, shaking with even more intensity than before, but it is obvious he is no longer excited, he is fuming mad. The beastrin however, takes a moment to compose himself and is able to return to his normal cheerful self, You-see-the-queen-and-the-forest-have-a-understanding,-and-the-king-wont-like-that-mindless-freak-mucking-things-up. Not-that-Rhiaowia-would-ever-be-a-threat-to-either-of-them,-mind-you,-it-just-reflects-poorly-on-the-rest-of-us-fey,-and-in-turn-the-king.

Turning to Osul, a perplexed look crossed the overgrown squirrels face. Spaz scratches his head, and strokes his chin, and it is obvious that he is deep in thought. Almost as though he is debating what to say next. Finally a unusually somber Spaz says, in an almost normal speed, The king is putting together a small band of heroes. Im not at liberty to say the reason, but know that there is trouble in the fey realm, and the king is looking for just the right individuals to fix the problem. It just so happens that your friend here is just the kind of individual the king is looking for. Hes strong, and courageous, preferring to face Lord Gargul rather than face defeat. He would make a splendid addition to the kings band of heroes, as would the rest of you, however he is currently only looking for a martial expert, as he has the rest of the rolls filled already.

When Vamir speaks with the tree, he senses a giggle, from the tree, when referred to as ancient one. The elf is given a vision of a tree about that may be 20-30 years old at the most. Its trunk is only about a foot in diameter and it only stands about two stories tall. My name is Trexuivous, and, as you can see, Im far from ancient. Spazs magic makes me larger on the inside than than the outside. I am but one of many trees that welcome the fey and his magic.

Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet 
Thursday June 18th, 2020 5:58:08 PM

Armand is waiting for the other shoe to drop.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 87/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, 
Thursday June 18th, 2020 8:33:13 PM

Vamir laughs softly, "Trexuivous, it is not often I talk with a tree younger than me. Can you tell me where we are? Why we were pulled away in the middle of a battle? And most importantly, what is going on with Atlas?"

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 7
4 - 4
5 - 5
6 - 4
7 - 3

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 96/116 
Thursday June 18th, 2020 8:41:24 PM

Elyngael starts to tear up. "Are you taking Atlas from us?"

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 94/101; CMD: 20; Fly, Mass Bear's Endurance 
Thursday June 18th, 2020 9:06:14 PM

Owen's grip on Atlas' shoulder tightens as the implications hit him. "Do what you must," he says quietly, "But we'll miss you if you go."

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Thursday June 18th, 2020 10:31:39 PM

Neshi is a bit shocked that Atlas will be leaving. they are already more than a bit light in the combat department... thinking to himself he wonders if he is going to have to start using his sword a bit more....


DM Jeremy Battle Map 
Friday June 19th, 2020 5:59:31 AM

Trexuivous responds to Vamir, though being young by tree standards he isn't a treasure trove of information. He says, "This is the fey realm. your here because Spaz wanted to bring you here, and your friend is needed to help the fey realm. I'm but a young tree as such, I'm not privy to all the ins and outs, or whys and whens. The only thing I know is what Spaz has already told you. I would offer more if I could, but I'm as in the dark as you."

Atlas looks to his friends, and then back to Spaz, clearly uncertain as to what to do. Finally, he squares his shoulders turns to his friends, and with tears in his eyes he says, "My friends, no my family, I call you that because that's what you are to me, I feel I must embark on this strange new quest. My heart is heavy, but my sword is needed, I hope to return to you, post-haste, and will do so as soon as the job is done, and the fey realm no longer needs me." The fighter takes his time going from one friend to the next, embracing them in his arms as the beloved family that they are to him. He even takes the time to give Brawn a hearty scratch behind the ears. He looks at Brawn and says, "You'll take care of them for me won't you boy?" finally he turns to Spaz and says, "I'm ready!"

Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet 
Saturday June 20th, 2020 1:48:47 PM

Armand is sad but keeps a stiff upper lip for Atlas.

'Osul (Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:12/R:9/W:16 + RNL, +4 vs poison and fear), HP:83/107, Wildshape(X 
Sunday June 21st, 2020 2:06:53 AM

"...if and when you are free to return, Atlas...", adds 'Osul, stoically.


Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Sunday June 21st, 2020 4:02:43 PM


Neshi looks around, "So Spaz, is there anything else you wanted other than to to take one of our members in the middle of a fight?"


Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 96/116 
Sunday June 21st, 2020 4:22:04 PM

Elyngael nods at Neshi's comment. "Yeah, maybe we should be compensated somehow."

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 87/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, 
Sunday June 21st, 2020 8:56:30 PM

Vamir turns to Atlas, tears in his eyes, "Now? You have to leave now? This ..this..this is insanity"[/b]

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 7
4 - 4
5 - 5
6 - 4
7 - 3

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 94/101; CMD: 20; Fly, Mass Bear's Endurance 
Sunday June 21st, 2020 9:50:07 PM

Owen weeps quietly as Atlas bids the party goodbye.

DM Jeremy Battle Map  d20+11=18 ; d20+13=30 ; d20+15=26 ; d20+15=18 ; d8=2 ; d8=3 ; d8=2 ; d8=8 ; d8=1 ; d8=5 ; d20+11=17 ; d20+11=15 ; d20+11=15 ; d20+6=20 ; d100=54 ; d8=3 ; d20+23=35 ; d8+8=11 ; d20+23=42 ; d8+8=11 ;
Monday June 22nd, 2020 6:54:06 AM

Spaz ponders Neshi's question for a moment, then answers, "I-was-telling-the -truth-when-I-said-I-was-bored-and-since-I've-been-wanting-to-meet-the-famous-Tree-Wardens-for-awhile-now,-I-decided-to-bring-you-here.It-wasn't-until-you-arrived-that-I-realized-Atlas-was-the-warrior-the-king-told-me-to-keep-an-eye-out-for". He ponders Elyngael's request for a bit and then says "Will-this-work?" as he hands each of the wardens a flask. when asks, Spaz explains that each flask contains a potion of neutralize poison.

"I-would-love-to-chat-more,-and full-intended-to-do-so,-but-duty-calls" Spaz says as a way of departure, and then very somberly he says, "After I escort Atlas to the king, I have a certain misguided fey who needs to be reminded who he is in the pecking order, he won't be a problem to you any more, farewell!"

After that, everything blurs for a moment, and when everything becomes clear, you find yourself right back where you left off, with only the missing Atlas, and the potions of neutralize poison as proof that the encounter with Spaz ever happened.

Osul fixes up Vamir, as Neshi's earth elemental enters the fight. Neshi drops a fireball on the last sleipnir, frying it , filling the room with the smell of burnt meat, as the mighty beast falls dead, and then vanishes, as it was a summoned creature. It's rider was able to avoid half the damage though. With the Purple sleipnir dead, Elyngael shifts her attention to the purple valkyrie how managed to stick it's landing after it's mount died. she watches as two of her arrows hit and then bounce off the monster. (DR10/cold iron/lawful). Armand channels energy inflicting full damage on the red valkyrie. Owen fires off a prismatic spray spell hitting all three baboons, and the earth elemental. The elemental gets hit with 40 points of acid damage (DC 24 reflex for half) the red gets hit with electricity, and takes all 80 points of damage sizzling it to a mound of scorched flesh. the blue gets hit by acid, and takes all 40 points. the orange gets hit by both fire and stone to flesh. He takes all 20 points of fire damage, and fails his fort save turning into a statue.

Seeing his fellow baboons taken out with one spell, you would think the remaining baboon would flee, and he probably would if Vamir's confusion spell wasn't still messing with his mind. Instead of fleeing he hits himself. The purple valkyrie takes to the sky as it's fleshless wings still work just fine. It attempts to stab the pesky Bat (Osul) that keeps casting spells, hitting AC 35 for 11 damage. The red valkyrie, relying on it DR and immunity to cold, as well as it's resistance 10 to fire takes 1 damage from Brawn's AoO, as it rises and stabs at the wolf with it's spear hitting AC 42 for 11 damage.

Table: Confusion Effects
01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subjects self)

blue baboon AC 19/14/16, HP 24/217 sickened 7/10 confused
red skeletal valkyrie AC 19 HP 91/168 SR 23 Prone,
purple skeletal valkyrie AC 19 HP 93/168 SR 23

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  d20+2=21 ; d20+18=35 ; d20+18=30 ; 4d8+20=40 ; d20+15=24 ; d20+10=13 ; d20+10=22 ; d20+10=28 ; 4d6=16 ; 4d6=18 ; 4d6=17 ;
Monday June 22nd, 2020 9:25:07 AM

Huge Earth Elemental HP: 60/95, AC 19/7/19, F +11, R +2, W +7, DR 5, Att. 2 Slams, +17, Dam 2d8+9
----------------------------------------------------------------------------------------------------------------------------------------
The Elemental lets out a massive roar as it is hit by friendly acid and then takes it out on the confused babboon by slamming it twice. AC 35 & AC 30 for 40 points of damage

--------------------------------------------------------------------------------------------------------------------------------------
Neshi steps back around the corner and fires off a scorching ray from behind at the red valkyrie, ranged touch AC 13, 22 & 28; Bypass SR 24, Damage 16, 18, & 17 points damage

spell slots remaining

0-9
1-6
2-5
3-4
4-3
5-4
6-2

Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet  d20+11=19 ; d20+13=24 ; 10d6=41 ;
Monday June 22nd, 2020 5:43:20 PM

Armand says, "These things are tough. Let's concentrate on trying to get at least one of these Valkyrie to go to Valhalla." Since he's not going to be able to get past everyone already up there he then casts Searing Light at the Red Valkerie.

Ranged Touch, to hit, 19 (d20+11)(opps forgot to add my +1 for feast) SR 24 (d20+13)
Damage: 41 (10d6 as they are undead, if they are susceptible to light it would be 10d8)

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): Destruction, Holy Sword(domain)
}

'Osul (Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:12/R:9/W:16 + RNL, +4 vs poison and fear), HP:83/107, Wildshape(X  d20+13=26 ; 13d6=46 ;
Monday June 22nd, 2020 7:00:26 PM

...more ultrasonic squeeks and clicks as bat-'Osul flies away, up and back over the remaining Valkyrie. He digs deep again, and casts Sunbeam at her/it.
{1 HP to recall the spell, SR:26vs23, blindness and 13d6=46damage vs the Valkyrie. Dex Save vs 30 for half damage, negating blindness from this effect}


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 87/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, 
Monday June 22nd, 2020 7:33:02 PM

Vamir looks over at the remaining enemies, and thinks over his spell list. Vamir realizes his spells won't be much help, and waits to see what happens next.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 7
4 - 4
5 - 5
6 - 4
7 - 3

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 96/116  d20+19=28 ; 2d6+7=15 ; d20+14=19 ; 2d6+7=14 ; d20+19=20 ;
Monday June 22nd, 2020 8:30:08 PM

Elyngael grits her teeth in frustration as she will be useless in this fight against the Valkyries.

She directs Brawn to again attack the Red Valkyrie. (+4 for prone right? I forgot that last time.)

BRAWN AC 29/16/27 CMD 24 HP 87/94 (Forgot Brawn should have been healed by Armand too. He takes 1 point of damage from the spear, because of stoneskin).
HOWEVER A spear is not a reach weapon so how's she hitting Brawn with it?

Brawn bites the Valkyrie.
Readied Bite d20+19 (+4 for prone, +1 for heroes feast)=28 hit.
normal damage 2d6+7=15 (so 5 after DR) fire xfrost x, CMB ...already prone.

2nd bite d20+14 (+4 for prone, +1 for heroes feast)=19 hit.
normal damage 2d6+7=14 (so 4 after DR) fire xfrost x, CMB ...already prone.

AOO is she tries to stand up:
Bite dd20+19 (+4 for prone, +1 for heroes feast)=20 I guess a 1 misses,

---
Elyngael keeps an arrow notched in case something else shows up.
Readied action to shoot at new target.
_____

Brawn has stoneskin (18/130), heroes feast, hide from undead, air walk, protection from lighting 60.
Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 94/101; CMD: 20; Fly, Mass Bear's Endurance 
Monday June 22nd, 2020 9:40:05 PM

Seeing the earth elemental take out the baboon, Owen uses his Invisibility Field and peeks around the corner.

DM Jeremy Battle Map  d20+13=23 ; d20+13=28 ; d20=9 ;
Tuesday June 23rd, 2020 6:21:46 AM

Neshi's elemental puts the blue baboon out of it's misery, as Neshi fires off three elemental rays, however, all three fail to make contact. (added touch and flatfoot ACs) Armand nails the red valkyrie with a searing light spell, as Osul fires off another sunbeam blinding both valkries and causing some ouch at the same time. Vamir takes a wait and see approach as Owen checks out the next hallway. Owen sees that the hallway turns to the left up ahead, with a door also on the left. the passageway is currently clear. Elyngael holds her arrows as Brawn takes another chunk out of the red valkyrie (Not sure what happened. I had the valkyrie stand up, taking the AoO from Brawn, and erased the prone condition from the tracker, and yet there it is. I rolled for Brawn's trip for you. they have a CMD of 39 so Brawn needs a nat 20 to trip, rolled a 9. As for how it hit Brawn, it threw it's returning spear, though as I reread yesterdays post I realize I was less then clear on that, my apologies). Being blinded the Valkries each take a 5ft step/flight back and use their plane shift spell-like ability to flee the battlefield.

For the time being, the passageways are clear there are 3 doors that can be explored, and 2 hallways. Everyone gets 13,000 xp for the battle, and 5000 xp for the Spaz encounter.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Tuesday June 23rd, 2020 7:10:05 AM

(Ultimately it doesn't matter, but I am a bit confused how at least 2 of the rays did not hit, as the posted AC for the red Valkyrie is 19 with SR23 and Neshis rolls were AC 22,26 SR 24?)

"Well that was fun." Let's not do it again. So I have a door down here just around this corner."

______

The huge elemental crushes the babboon statue and stands there waiting for something.

------

spell slots remaining

0-9
1-6
2-5
3-4
4-3
5-4
6-2

DM Jeremy Battle Map 
Tuesday June 23rd, 2020 10:02:42 AM

My bad Kent I was looking at the damage done not the attack rolls, sorry about that.

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 96/116 
Tuesday June 23rd, 2020 7:43:54 PM

Elyngael is riding Brawn . She tells Brawn to move down the hallway toward Neshi. Brawn is still 5 feet in the air. Elyngael still has an arrow ready to fire.

Brawn has stoneskin (18/130), heroes feast, hide from undead, air walk, protection from lighting 60.
Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+21=23 ;
Tuesday June 23rd, 2020 7:53:23 PM

Vamir casts detect magic and looks over the corpses of the dead for any magical items first, and anything of value second.

Perception DC: 23

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 7
4 - 4
5 - 5
6 - 4
7 - 3

Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet 
Tuesday June 23rd, 2020 8:19:38 PM

Armand shakes his head at Vamir, "No nothing to see here, they planeshifted away. Let's get this over with and be gone before they have a chance to recover." He says.

Looking around he then calls out, "Owen, let's not split the party, most of us are already down this way." With that he moves down the hallway to Neshi, Brawn and Elyngael.

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): Destruction, Holy Sword(domain)
}

'Osul (Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:12/R:9/W:16 + RNL, +4 vs poison and fear), HP:83/107, Wildshape(X  d20+30=50 ;
Wednesday June 24th, 2020 1:00:37 AM

The diminuitive Bat-'Osul gets some altitude and fits high past the door around the corner, and tries to see or hear anything beyond the corner or door.

Perception: 50

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 94/101; CMD: 20; Fly, Mass Bear's Endurance 
Wednesday June 24th, 2020 3:46:38 AM

Owen joins the rest of the party in investigating the other hallway.

DM Jeremy Battle Map 
Wednesday June 24th, 2020 5:57:28 AM

The party decides to explore the west hallway. As Neshi already discovered the hallway heads north for about 40 ft or so then turns to the right. There is a door 5 ft ahead on the right like the other interior doors you have seen so far, it is sized for a large person, with a door knob placed at such a level that both a large and medium sized creature could use it. The door is a simple wood construction, with no physical locking mechanism. Osul, with his sharp bat ears, hears what sounds like footsteps from a small group of people, with a highly muffled sound of "Get into position, their coming", followed by the sound of a doors closing and locking, ahead and to the right. Even with his bat ears, he can tell that the sounds are coming from a ways away, at least 90-100ft or so.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Wednesday June 24th, 2020 7:03:47 AM

Neshi guides the Elemental to start through the wall into the next room. (6 rounds remaining)

and then, since he can reach Elygael, Neshi quickly sasts a stone skin spell on her, DR10/adamantine, 130 points or 130 minutes)

spell slots remaining

0-9
1-6
2-5
3-4
4-2
5-4
6-2

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Wednesday June 24th, 2020 7:06:33 AM

Neshi then moves around the corner so others can pass. and get to the door.


Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet 
Wednesday June 24th, 2020 5:53:03 PM

As they have no thief Armand will cast detect magic and examine the door (at P-30/31). If there is no magic he will open it.

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): Destruction, Holy Sword(domain)
}

'Osul (Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:12/R:9/W:16 + RNL, +4 vs poison and fear), HP:83/107, ...  d20+30=33 ;
Wednesday June 24th, 2020 7:25:11 PM

bat-'Osul flits to to top of the wall at (but not around) the next corner, and peaks at the reception, maintaining as much cover from the corner as possible.

{Perception: 33}

......, TTT(Minotaur: +1 on Perception and Intimidate checks), Heroes Feast*, Hide from Undead*(gone), Bear's Endurance*, Wildshape(XV):4/7, Lightning Lord:13/13, Storm Burst:10/10, Blindsense 20 ft., Low-light vision, Diminuitive, Flight 40' (Good)


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+21=26 ; d20+19=20 ;
Wednesday June 24th, 2020 7:55:56 PM

Vamir nods at Armand, "I wasn't sure if these baboons had anything on them that might give us some information." The witch pads quietly down the hallway and takes up 30 feet from the door with Melzat to his right. Vamir listens intently trying to discern what may be headed their way.

Perception DC: 26
Survival DC: 20

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 7
4 - 4
5 - 5
6 - 4
7 - 3

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 96/116  d20+19=26 ;
Wednesday June 24th, 2020 8:28:44 PM

"Thank you Neshi." Elyngael says. She directs Brawn to the corner (still air walking 5 foot off the ground) and takes a peak down the corridor (googles of night on in case there is no light).
Perception d20+19=26

Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60.
Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).

DM Jeremy Battle Map  d20+22=31 ; d20+13=17 ; d20+13=27 ; d20+8=28 ; d20+8=18 ; d4=4 ; d6=1 ; d20+8=19 ; 7d6=25 ; d4=1 ; d6=6 ;
Thursday June 25th, 2020 6:27:12 AM

Neshi hooks Elyngael up with some protection, as Armand checks the door for magic. The cleric finds no magic, and when he opens the door, he understands why. The room is a kitchen, with a well stocked pantry. The pantry is stocked with a large quantity of fruit, as well as some large slabs of cured/dried meat. There is also, what appears to be, a few freshly killed and skinned elephants hanging/aging. a closer inspection reveals a stack of trail ration packets, ranging in portion size from a huge creature to a small creature. One could surmise that the fruit is a big hit among the awakened primates, and the meat is for the spinosaurasus you saw earlier, and probably the armored t-rex you saw while scrying on Francisco's phylactery.

Elyngael, while riding on Brawn, Osul, and Vamir decide to look around the corner, (Wade, If you could move your marker or give coordinates in your posts, so I can accurately place your marker, in the future, it would help a lot. I hope that is where you intended to go, I counted out 30ft as per your post.) As Elyngael and Osul peer around the corner, and Vamir steps out from around the corner, the trio see a 50 foot long hallway the ends in another right hand turn. they also see at least two murder holes in the wall. Osul barely notices what appears to be movement behind the murder holes, but Vamir and Elyngael don't see anything, (stealth 31) until 4 arrows come flying towards Vamir, in two waves. (The enemy gets two attacks per round due to there BAB) In the first wave, one of two arrows hits doing 7 piercing,and 1 fire damage for a total of 8 damage. In the second wave one of two arrows hit with a confirmed crit. for 8 piercing and 6 fire for a total of 14 damage, for a grand total of 22 damage.

Due to concealment provided by the murder holes, there is a 20% miss chance on ranges attacks

Sniper AC ? HP ?
Sniper AC ? HP ?

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Thursday June 25th, 2020 10:38:19 AM


The Elemental keeps moving on if it sees anything to attack it will do so. (5 rounds remaining)

_______________

Not being able to move anywhere due to crowding, Neshi reaches over and touches Armand on the shoulder and applies a stone skin to him as well. []b]DR10/adamantine, 130 points or 130 minutes)[/b]

_______________

spell slots remaining

0-9
1-6
2-5
3-4
4-1
5-4
6-2

Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet 
Thursday June 25th, 2020 5:22:19 PM

"Why thank you Neshi."

Armand surveys the kitchen. Geez, didn't we eliminate all these awakened primates once already? Whose awakening them now?"

"I wonder if we should go back and go through the impromptu doors that earth elemental is making?"

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.
6 Stoneskin (130/130)


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): Destruction, Holy Sword(domain)
}

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 94/101; CMD: 20; Fly, Mass Bear's Endurance 
Thursday June 25th, 2020 8:02:22 PM

Owen puts his back to the wall when he sees the arrows flying. "Are we totally sure that we want to go this way?"

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 95/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  
Thursday June 25th, 2020 8:53:34 PM

Vamir winces as the arrows sink into his flesh, "I know we need to figure out a direction and fast or we are going to get pinned in!" Vam8r moves back to O24 and casts Barkskin on himself.

Spells:
Cantrips - all
1 - 5
2 - 6
3 - 7
4 - 4
5 - 5
6 - 4
7 - 3

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 96/116  d20+21=30 ; d8+6=13 ; d6=2 ;
Thursday June 25th, 2020 9:35:10 PM

"I'm not retreating!" yells Elyngael as she and Brawn and go around the corner letting an arrow fly towards the murder hole.
Improved precise shot = no cover or concealment
d20+21=30
damage d8+6=13, 1d6 electrical=2, total 15

Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60.
Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).


DM Jeremy Battle Map  d20+13=15 ; d20+13=24 ; d20+13=28 ; d20+17=25 ; d20+17=33 ; 2d8+9=17 ; 2d8+9=24 ; d20+8=11 ; d20+8=9 ; d3=1 ; d20+8=22 ; d3=2 ; d4=4 ; d20+13=19 ; d20+13=19 ; d20+13=16 ; d20+8=16 ; d20+8=14 ; d20+8=24 ; d3=3 ; d4=1 ; d4=4 ; d4=1 ; d4=1 ; d20+13=25 ; d20+13=28 ; d20+8=13 ; d20+8=27 ;
Friday June 26th, 2020 6:27:30 AM

Neshi's Earth Elemental moves forward, and instantly has its hands full. It moves into a wall identical to the one the wardens are facing murder holes and all, and is attacked by 3 baboons, two with twin daggers, and one standing back with a short bow. Simultaneously, from its left, there is another wall in the gauntlet, that has 3 snipers firing from murder holes. The earth elemental hits the orange baboon twice inflicting 17 and 24 damage, as the baboons attack. The orange baboon misses all of his attacks, but the Green manages to hit with one of his daggers, and bites the elemental for a total of 10 damage. The red baboon, as well as, baboons 1, 2, and 3 open fire with their shortbows, with 4 out of 8 arrows hitting home, for another 19 damage total. In all the earth elemental takes 29 damage.

Neshi give Armand a boost, as Armand wonders if they should be following the Earth Elemental. However, that would be difficult, since the earth elemental is earth gliding through the walls, and as per the ability description, it leaves no opening. Armand also wonders who is awakening the primates again. Owen also wonders if another path may be better. Vamir retreats, and mentions making a choice soon would be prudent, so as to avoid getting pinned down. Elyngael makes the choice for everyone as she pushes forward using her mad archery skills to hit Baboon 4.

As Elyngael pushes forward, 4 arrows come streaking towards her and Brawn. Two arrows are aimed at Elyngael, and two at Brawn, but all 4 miss.

Due to concealment and cover provided by the murder holes, there is a 20% miss chance on ranges attacks, when attacking a numbered baboon, and the baboons gain a +4 cover bonus to their AC.

Red Baboon AC 19/14/16 HP 217/217
Orange Baboon AC 19/14/16 HP 176/217
Green Baboon AC 19/14/16 HP 217/217
Baboon 1 AC 19/14/16 HP 217/217
Baboon 2 AC 19/14/16 HP 217/217
Baboon 3 AC 19/14/16 HP 217/217
Baboon 4 AC 19/14/16 HP 202/217
Baboon 5 AC 19/14/16 HP 217/217

Earth Elemental AC 19/7/19
Brawn's AC 29/16/27

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  d20+18=21 ; d20+18=36 ; 2d8+10=19 ; 2d8+10=20 ; 10d6+10=47 ; d20+10=14 ; d20+11=28 ; 10d6=42 ;
Friday June 26th, 2020 7:49:49 AM


Huge Earth Elemental HP: 60/95, AC 19/7/19, F +11, R +2, W +7, DR 5, Att. 2 Slams, +17, Dam 2d8+9

Having a target it front of it and not at hall happy at being attacked, the elemental keeps up the attack.

AC 21 for 19 points & AC 36 for 20 points

---------------------------

Neshi if you will step aside and let me through I can probably help with this issue.

If someone lets him by, Neshi peeks around the corner to see and then sends a fireball through B4, [ranged touch AC 28[/c] aiming for 10 feet beyond the opening. 42 points damage, reflex save DC 21 for 1/2 damage[/b]
_________________________

spell slots remaining

0-9
1-6
2-5
3-3
4-1
5-4
6-2

(OOC: ignore the two dice rolls in the middle, I forgot to clear the +s)



'Osul (Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:12/R:9/W:16 + RNL, +4 vs poison and fear), HP:83/107, ... 
Friday June 26th, 2020 10:56:42 PM

Diminuitive bat-'Osul flits along the ceiling to the next corner (double move), admiring the impact of the fireball.

Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet 
Saturday June 27th, 2020 3:50:02 PM

Hearing the zip of Elyngaels bow firing and hearing several arrows cascade along the stone hallway, Armand realizes that the battle has been joined.

He clicks his heals (swift action) activating his boots of speed and moves down the corridor. Which puts him just under Brawn's bulk. He then casts Shield of Faith on himself.

"You guys are just making it difficult on yourselves. We just want to take care of the Lich!'

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.
6 Stoneskin (130/130)
7 Shield of Faith, +4 to AC in header


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): Destruction, Holy Sword(domain)
}


Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 96/116  d20+20=24 ; d8+6=9 ; d6=3 ; d8+6=7 ; d6=6 ; d20+20=26 ; d8+6=8 ; d6=2 ; d20+15=26 ; d8+6=7 ; d6=5 ; d20+10=23 ; d8+6=13 ; d6=3 ;
Saturday June 27th, 2020 4:09:38 PM

To avoid the possible blowback of the fireball from the murder hole, Elyngeal has Brawn stay put but climb to 10 feet high so people under her can pass easily.

Elyngael decides to rain some death through the murder hole at the baboon. Rapid shot, many shot (2 arrows first attack), improved precise shot (target gets no cover/concealment).

1st shot d20+20=24 first arrow damage d8+6=9, 1d6 electrical=3, second arrow damage d8+6=7, 1d6 electrical=6, total 25
2nd shot d20+20=26 damage d8+6=8, 1d6 electrical=2, total 10
3rd shot d20+15=26 damage d8+6=7, 1d6 electrical=5, total 12
4th shot d20+10=23 damage d8+6=13, 1d6 electrical=3, total 16
Total damage 63

BRAWN AC 29/16/27 CMD 24 HP 87/94

Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60.
Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 95/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,   d20+13=14 ; d20+9=17 ; d6=2 ;
Sunday June 28th, 2020 7:54:48 PM

Vamir steps out to M25 and casts Touch of Gracelessness into his spectral hand. The hand speeds out towards Baboon 4 to attack twice (Touch AC 14 nat 1 miss, Touch Ac 17 2 points of dex damage and will save 17)

Spells:
Cantrips - all
1 - 4
2 - 6
3 - 7
4 - 4
5 - 5
6 - 4
7 - 3

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 94/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 
Sunday June 28th, 2020 11:28:02 PM

Owen casts Stoneskin on himself in preparation for further battle.

DM Jeremy Battle Map  d20+11=30 ; d20+11=31 ; d20+11=17 ; d20+22=24 ; d20+5=15 ; d20+13=16 ; d20+13=26 ; d20+13=19 ; d20+13=31 ; d20+8=23 ; d20+8=11 ; d4=4 ; d3=1 ; d3=3 ; d20+13=23 ; d20+13=18 ; d20+13=30 ; d20+13=16 ; d20+8=16 ; d20+8=20 ; d20+8=15 ; d20+8=17 ; d4=3 ; d4=4 ; d4=1 ; d6=1 ; d6=1 ; d6=5 ; d20+9=11 ; d20+4=9 ; d20+13=25 ; d100=4 ; d20+8=9 ; d20+13=29 ; d100=47 ; d20+8=20 ; d100=10 ;
Monday June 29th, 2020 6:29:38 AM

Neshi's Elemental continues his barrage on the Orange Baboon, while Neshi blasts off a fireball inside the defensive position. He hear one voice shriek in pain but for some reason the other baboon remains calm. (They have evasion and made it's save) Osul, AKA Bat-sul checks out what's ahead and discovers yet another murder hole. The observant druid sees another baboon hiding in the third murder hole. he sees that only one of the three baboons appears to have taken any damage from the blast. Armand makes a dash to Elyngael's side. Using Brawn for cover, while adding some protection to himself, he tries to reason with the Baboons.One of the baboons answers back, "We aren't fighting for the undead one, we fight for our master!" Brawn and Elyngael gain some elevation, as Elyngael brings the hurt on one of the baboons. Vamir cast touch of gracelessness on baboon 4 and the beast fails his save. (Wade, just a heads up, "touch of gracelessness" does 1d6+1 per every 2 levels (Max +5) dex damage. You forgot to add the +5 Just wanted you to be aware that the spell can be much more potent.) Owen gives himself some protection.

The orange and green baboons full round attack Neshi's elemental. The orange misses with both his daggers, but manages to land a bit attack, while the green baboon hits with both daggers, but fails to connect with it's bite, for a total of 13 damage. The red baboon, along with baboons 1, 2, and 3, let fly with their shortbows, with 3 out of 8 arrows finding home, for 14 piercing, and 7 fire damage. In total the earth elemental takes 34 damage.

In his graceless state, Baboon 4 tries to find an easy target. with Brawn and Elyngael gaining elevation, he sees Armand as an easy target, but of course he misses both times. Baboons 5 and 6 don't have line of sight on anyone except for Bat-sul, however due to the angle of the shot, Osul should have partial cover from #5 (20% miss chance) and full cover from #6 (50% miss chance). Due to the cover, all 4 arrows fly wild.

Due to concealment and cover provided by the murder holes, there is a 20% miss chance on ranges attacks, when attacking a numbered baboon, and the baboons gain a +4 cover bonus to their AC.

Red Baboon AC 19/14/16 HP 217/217
Orange Baboon AC 19/14/16 HP 137/217
Green Baboon AC 19/14/16 HP 217/217
Baboon 1 AC 19/14/16 HP 217/217
Baboon 2 AC 19/14/16 HP 217/217
Baboon 3 AC 19/14/16 HP 217/217
Baboon 4 AC 15/10/16 HP 139/217 Touch of gracelessness (-7 dex)
Baboon 5 AC 19/14/16 HP 217/217
Baboon 6 AC 19/14/16 HP 175/217

Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet 
Monday June 29th, 2020 6:07:44 PM

Armand casts Resist Energy - Fire on himself. "Well if you stop shooting maybe we won't have to kill you. Just bring us the lich's remains so we can dispose of him." He then clicks his heals again for another activation of his boots of speed and spurs onward. Single move to AA 30.

Also since I activated the boots I'm under Haste, so +1 to AC, not in header.

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.
6 Stoneskin (130/130)
7 Shield of Faith, +4 to AC in header
8 Resist Energy - Fire (armand)30hp


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): Destruction, Holy Sword(domain)
}

'Osul (Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:12/R:9/W:16 + RNL, +4 vs poison and fear), HP:83/107, ... 
Monday June 29th, 2020 6:30:58 PM

bat-'Osul flies 80' forward through the corridor (though, if the slot is a foot wide he'll make use of it).

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 95/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,   d20+13=21 ; d20+9=23 ; d6+5=11 ; d6+5=11 ;
Monday June 29th, 2020 8:19:29 PM

The witch stalks up to T24. Vamir's spectral hand strikes out again at baboon 4 (Touch AC 21 for 11 points of dex or to dex 0) and then turns to baboon 5 (Touch AC 23 for 11 points of dex damage).

Spells:
Cantrips - all
1 - 4
2 - 6
3 - 7
4 - 4
5 - 5
6 - 4
7 - 3

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 95/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  
Monday June 29th, 2020 8:20:27 PM

OOC: Thank you Jeremy. I was distracted last night but it has sure paid off tonight if I hit both of them!

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 94/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin  d20+13=27 ;
Monday June 29th, 2020 8:39:38 PM

Owen is impressed by Neshi's fireball shot that went through the murder hole. He doesn't have that kind of aim. He keeps a close lookout behind the party. Perception: 27.

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 96/116  d20+20=33 ; d8+6=13 ; d6=2 ; d8+6=11 ; d6=2 ; d20+20=36 ; d8+6=14 ; d6=4 ; d20+15=19 ; d8+6=14 ; d6=2 ; d20+10=29 ; d20+10=24 ; 2d8+12=17 ; d6=1 ;
Monday June 29th, 2020 8:47:56 PM

Elyngael has Brawn shift 5 feet forward (still 10 foot in the air). She keeps attacks Baboon 4. Rapid shot, many shot (2 arrows first attack), improved precise shot (target gets no cover/concealment).

1st shot d20+20=33 first arrow damage d8+6=13, 1d6 electrical=2, second arrow damage d8+6=11, 1d6 electrical=2, total 28
2nd shot d20+20=36 damage d8+6=14, 1d6 electrical=4, total 18
3rd shot d20+15=19 damage d8+6=14, 1d6 electrical=2, total 16
4th shot d20+10=29 (potential crit, confirmed d20+10=24) damage 2d8+12=17, 1d6 electrical=1, total 18
Total damage 80

BRAWN AC 29/16/27 CMD 24 HP 87/94

Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60.
Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).

DM Jeremy Battle Map  d20+13=25 ; d20+8=23 ; d20+3=13 ; d20+13=24 ; d20+13=16 ; d20+8=24 ; d20+8=17 ; d20+8=22 ; d20+13=29 ; d4=4 ; d4=4 ; d6=2 ; d6=6 ;
Tuesday June 30th, 2020 6:20:46 AM

"You'll have to take that up with Master, he's pretty fond of the undead one", is Armand's response, as the cleric hoofs it forward. As Armand turns the corner, he finds another defensive wall complete with murder holes, and sees 2 murder holes and a door on the backside of the defensive wall containing Baboons 4, 5, and 6. Bat-sul flies through one murder hole, finding a narrow corridor with 3 baboons armed with shortbows, he then exits out the back via another murder hole and sees the second defensive wall. Continuing on, he rounds another corner, and sees a large double door. (I hope I interpreted your post correctly Graham) Vamir pushes the offensive with his touch or gracelessness spell all but immobilizing Baboon 4 and hampering Baboon 5 heavily the spell can't drop dex below 1, however, at 1 they can barley move, so it basically does the same thing) Owen is impressed by Neshi's fireball. (the fireball spell says that you direct a pea-sized object to a specific location, in other words, if you can see it, you can send it, so no need for an attack roll) Elyngael takes some more pot-shots at the nearly defenseless Baboon 4.

Being basically useless, Baboon 4 retreats, and is quickly replaced by baboon 6, who fires on Elyngael, but the arrow flies by the rangers ear, barely missing. Baboon 5, with it's weakened dex misses horribly as it too tries to hit the ranger. Baboon's 8 and 9 fire on Armand missing completely, and Baboon 7 fires on Osul hitting twice for 14 piercing, and 8 fire damage.

Due to concealment and cover provided by the murder holes, there is a 20% miss chance on ranges attacks, when attacking a numbered baboon, and the baboons gain a +4 cover bonus to their AC.

Red Baboon AC 19/14/16 HP 217/217
Orange Baboon AC 19/14/16 HP 137/217
Green Baboon AC 19/14/16 HP 217/217
Baboon 1 AC 19/14/16 HP 217/217
Baboon 2 AC 19/14/16 HP 217/217
Baboon 3 AC 19/14/16 HP 217/217
Baboon 4 AC 10/5/16 HP 59/217 Touch of gracelessness (-18 dex)
Baboon 5 AC 14/9/16 HP 217/217 Touch of gracelessness, (-11 dex)
Baboon 6 AC 19/14/16 HP 175/217
Baboon 7 AC 19/14/16 HP 217/217
Baboon 8 AC 19/14/16 HP 217/217
Baboon 9 AC 19/14/16 HP 217/217

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Tuesday June 30th, 2020 7:46:47 AM

Thinking hard Neshi decides to try a slightly different tactic and casts a spell on the wall holding the muder holes, effectively coating the wall in a ten inch thick wall of ice that covers the entire wall. [b] Wall of Ice{/b]

Each 10-foot square of wall has 30 hit points. Creatures can hit the wall automatically. A section of wall whose hit points drop to 0 is breached. If a creature tries to break through the wall with a single attack, the DC for the Strength check DC 28.

Any creature stepping through it (including the one who broke through the wall) takes 1d6 + 13 points of cold damage (no save).


spell slots remaining

0-9
1-6
2-5
3-3
4-0
5-4
6-2

'Osul (Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:12/R:9/W:16 + RNL, +4 vs poison and fear), HP:83/107, ... 
Tuesday June 30th, 2020 9:06:34 AM

DM Jeremy - very nice positioning - thank you

Diminuitive bat-'Osul thinks this is very nearly the perfect place (though he may have to make amends to Armand) to cast Warp Wood, with the intention of rendering the baboons bows useless, and beyond that maybe making that large set of doors less likely to open. He then flits 10' into the corridor with the big doors and plots his next.

{Warp Wood, Range: Close(55'), no SR, Will save vs 25 for held objects}

Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet  d20+13=24 ; d10+6=16 ; d6=2 ;
Tuesday June 30th, 2020 6:03:52 PM

Actually warp wood is a 20 foot radius, so Armand is out of range. And we really need to get through those doors eventually.

"Well golly there sure is a lot of you stupid apes. This is taking way too long to whittle you down."
Armand closes to B9 and using his glaive sticks it through the arrow slot to attack the baboon.
to hit 24 (d20+13)(I forgot my heroes feast bonus) damage 16 (d10+6) electrical 2 (d6)

If he tries to shoot again I have reach so I think that would provoke an AOO?

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.
6 Stoneskin (130/130)
7 Shield of Faith, +4 to AC in header
8 Resist Energy - Fire (armand)30hp


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): Destruction, Holy Sword(domain)
}


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 95/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,   d20+13=24 ; d20+9=17 ; d6+5=6 ; d6+5=6 ;
Tuesday June 30th, 2020 7:30:48 PM

Vamir moves to AA30 and sends his spectral hand out to baboon 9 (Touch AC 24 for 6 dex and Touch AC 17 for 6 dex).

Spells:
Cantrips - all
1 - 4
2 - 6
3 - 7
4 - 4
5 - 5
6 - 4
7 - 3

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Tuesday June 30th, 2020 8:46:03 PM

what is the floor made of/like?


Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 96/116  d20+22=29 ; d8+6=10 ; d6=2 ;
Tuesday June 30th, 2020 9:02:13 PM

Since these facing murder holes are blocked off by ice, Elyngael will direct Brawn to move down the hallway and then shoot the baboon that Armand attacked.

Only one shot but still get improved precise shot (target gets no cover/concealment).

1st shot d20+22=29 damage d8+6=10, 1d6 electrical=2

BRAWN AC 29/16/27 CMD 24 HP 87/94

Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60.
Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).

DM Jeremy Battle Map  d20+7=8 ; d20+7=27 ; d20+7=9 ; d20+5=18 ; d20+5=17 ; d20+5=10 ; d20+13=29 ; d20+8=26 ; d4=3 ; d6=5 ;
Wednesday July 1st, 2020 5:56:02 AM

OOC.. The floor, like the walls, is made of cut and polished stone. Like the walls, it appears to be made from all one solid rock, as you can't see any cracks where the stones would have been fitted, and there is no mortar, implying that the whole structure was built using magical means.

Kent, did your summon monster spell run out, or did you just forget about the earth elemental? I lost track so honestly I'm not sure


Neshi blocks the murder holes facing him with some ice, as Osul tries to render the bows of Baboons 7, 8, and 9 useless. You hear two voices cursing as their magical bows are turned to kindling. though you can't be sure, you can surmise that one of the bows made it's save. He also directs some of his magic at the double doors wedging it shut for the moment. Armand goes into stabby mode on Baboon 9, Yes a ranged attack would trigger an AoO, but since Osul wrecked his bow, he isn't shooting anyone anytime soon I decided at that close of range, concealment wouldn't apply, but they can still are a smaller target due to the murder hole, so they still get the +4 for cover to their AC. Vamir directs his spectral hand to attack Baboon 9 hitting him with 2 touch of gracelessness spells. Seeing as she no longer has a target Elyngael moves forward and puts an arrow into Baboon 9

Baboon 9 takes a five foot step back, dropping his useless bow. Through the murder holes, Armand can see Baboon 7 drop his bow and head towards the door. Baboon 8 fires on Armand hitting with one out of two arrows for 6 piercing and 5 fire damage. Baboons 5 and 6 head towards the door, following the actions of 9 and 7. you hear the sound of two doors unlocking.

Due to concealment and cover provided by the murder holes, there is a 20% miss chance on ranges attacks, when attacking a numbered baboon, and the baboons gain a +4 cover bonus to their AC (not included below).

Red Baboon AC 19/14/16 HP 217/217
Orange Baboon AC 19/14/16 HP 137/217
Green Baboon AC 19/14/16 HP 217/217
Baboon 1 AC 19/14/16 HP 217/217
Baboon 2 AC 19/14/16 HP 217/217
Baboon 3 AC 19/14/16 HP 217/217
Baboon 4 AC 10/5/16 HP 59/217 Touch of gracelessness (Dex = 1, basically immobile)
Baboon 5 AC 14/9/16 HP 217/217 Touch of gracelessness, (-11 dex)
Baboon 6 AC 19/14/16 HP 175/217
Baboon 7 AC 19/14/16 HP 217/217 Damaged Bow
Baboon 8 AC 19/14/16 HP 217/217
Baboon 9 AC 13/8/16 HP 186/217 Damaged Bow, Touch of Gracelessness (-12 dex)

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  d20+18=22 ; d20+18=33 ; 4d8+20=44 ;
Wednesday July 1st, 2020 8:00:28 AM

(OOps I forgot about him.)

Huge Earth Elemental HP: 60/95, AC 19/7/19, F +11, R +2, W +7, DR 5, Att. 2 Slams, +17, Dam 2d8+9

The Elemental continues his assault on the orange baboon AC 22 & 33 for 44 points damage

(1 round remaining)

__________________

Neshi takes a double move to catch up with the rest of the group.


'Osul (Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:12/R:9/W:16 + RNL, +4 vs poison and fear), HP:83/107, ...  d20+30=47 ;
Wednesday July 1st, 2020 11:37:01 AM

Please forgive my confusion, I misread the spell description, taking the range as the radius of the area of effect.

bat-'Osul flits around trying to place where the clicking sounds (not his) are coming from.. {Perception: 47}

Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet  d20+14=17 ;
Wednesday July 1st, 2020 5:21:51 PM

Stoneskin takes the piercing. Resist energy fire, ignores the fire damage.

Armand calls out, "Looks like they are trying to get out of these arrow traps. Don't let them get on either side of you. They probably have special tactics for that."

Armand moves up a bit and then stabs at Baboon 8 through the murder hole.
glaive to hit 17 (d20+14) miss.

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.
6 Stoneskin (122/130)
7 Shield of Faith, +4 to AC in header
8 Resist Energy - Fire (armand)30hp


Spells left Highlight to display spoiler: {}
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): Destruction, Holy Sword(domain)Highlight to display spoiler: {}


Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 96/116  d20+20=30 ; d8+6=11 ; d6=4 ; d8+6=14 ; d6=4 ; d20+20=24 ; d8+6=13 ; d6=2 ; d20+15=17 ; d8+6=7 ; d6=2 ; d20+10=29 ; d20+10=19 ; 2d8+12=24 ; d6=6 ;
Wednesday July 1st, 2020 5:33:04 PM

Brawn stays put and is still 10 feet high so people under. "How did those dinosaurs get through all these tight turns and hallways?" she wonders out loud.

Elyngael concentrates her attacks at Baboon 9. Rapid shot, many shot (2 arrows first attack), improved precise shot (target gets no cover/concealment).

1st shot d20+20=30 first arrow damage d8+6=11, 1d6 electrical=4, second arrow damage d8+6=14, 1d6 electrical=4, total 33
2nd shot d20+20=24 damage d8+6=13, 1d6 electrical=2, total 15
3rd shot d20+15=17 damage d8+6=7, 1d6 electrical=2, total 9
4th shot d20+10=29 (potential crit, confirmed with d20+10=19) damage 2d8+12=24, 1d6 electrical=6, total 30
Total damage 87

BRAWN AC 29/16/27 CMD 24 HP 87/94

Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60.
Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 95/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  
Wednesday July 1st, 2020 8:51:37 PM

Vamir looks around and realizes he is alone. Vamir hurries back to the group, "Is anyone hurt? What do we do now?"

Spells:
Cantrips - all
1 - 4
2 - 6
3 - 7
4 - 4
5 - 5
6 - 4
7 - 3

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 94/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 
Wednesday July 1st, 2020 9:32:42 PM

Owen moves forward under cover of his Invisibility Field and casts Major Image. A hissing serpent, its fangs dripping with venom, slithers through the murder holes towards Baboons 4, 5, and 6, rising up in preparation to strike. Should they interact with it, they must make a DC 22 Will save or believe it to be real.

DM Jeremy Battle Map  d20+13=19 ; d20+13=21 ; d20+13=24 ; d20+13=19 ; d20+8=24 ; d20+8=25 ; d20+8=9 ; d20+8=28 ; d20+8=24 ; d20+8=23 ; d20+8=12 ; d20+8=28 ; d3=1 ; d3=1 ; d3=1 ; d3=1 ; d3=2 ; d3=3 ; d3=2 ; d4=4 ; d4=1 ; d20+13=18 ; d20+13=20 ; d20+13=16 ; d20+13=28 ; d20+13=20 ; d20+8=26 ; d20+8=28 ; d20+8=9 ; d3=3 ; d20+8=21 ; d4+3=7 ; d4+3=7 ; d4+3=5 ; d4+3=4 ; d4+3=5 ; d4+3=5 ; d6=3 ; d6=6 ; d6=5 ; d6=2 ; d6=5 ; d20=2 ; d20+13=27 ;
Thursday July 2nd, 2020 6:20:38 AM

Neshi's earth elemental slams the orange baboon twice, as Neshi plays catch up. Osul knows that the sound of doors unlocking came from the two medium sized doors on the west side defensive walls. Armand fully understands what the unlocking sound means, and warns his friends, as he stabs at Baboon 8. Elyngael wonders how the spinosauruses made it through these tight corners as she lets fly on Baboon 8, inflicting a lot of ouch, (I know you said baboon 9 in your post , but in it's current position Baboon 9 would have total concealment, which improved precise shot doesn't help against, giving a 50% miss chance. In the heat of battle I just couldn't see Elyngael not going for the easier target. We can ret-con it tomorrow if you still want to fire on Baboon 9) Like Neshi, Vamir plays catch up, as he asks if anyone needs any healing. Owen creates an illusion scaring the scat out of Baboons 4, 5, and 6.

The orange and green Baboons attack the earth elemental with their daggers and teeth the orange lands all 4 of his dagger attacks, and his bite, while the green misses once with his daggers, and lands his bite. In all the elemental receives 22 damage. Baboons 1, 2, and 3, as well as the red baboon let fly with their bows, hitting with 6 out of 8 arrows, inflicting 33 piercing, and 23 fire damage.

Two doors fly open, almost simultaneously, and the Baboons come out to play. Baboon 8 makes a withdrawal action, while 7 and 9 make double move actions, with 9 only moving at half speed to avoid falling on his face. Baboons 6 engages Armand, passing through the reach of his glaive triggering an AoO (please roll for the AoO in your post) 5 moves at half speed to avoid falling prone, and 4 can't do anything but cower in fear at Owen's illusion. Baboon 6 attacks Armand with one of its twin daggers, but misses.

Red Baboon AC 19/14/16 HP 217/217
Orange Baboon AC 19/14/16 HP 93/217
Green Baboon AC 19/14/16 HP 217/217
Baboon 1 AC 19/14/16 HP 217/217
Baboon 2 AC 19/14/16 HP 217/217
Baboon 3 AC 19/14/16 HP 217/217
Baboon 4 AC 10/5/16 HP 59/217 Touch of gracelessness (Dex = 1, immobile)
Baboon 5 AC 14/9/16 HP 217/217 Touch of gracelessness, (-11 dex)
Baboon 6 AC 19/14/16 HP 175/217
Baboon 7 AC 19/14/16 HP 217/217 Damaged Bow
Baboon 8 AC 19/14/16 HP 130/217
Baboon 9 AC 13/8/16 HP 186/217 Damaged Bow, Touch of Gracelessness (-12 dex)

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Thursday July 2nd, 2020 9:01:51 AM


Tired of being jammed up and being limited in his movements in this maze like corridor, Neshi quickly casts elemental body 1 and becomes a small air elemental and then flies upward and forward.

The elemental finally beaten down vanishes back to his plane of existence.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Thursday July 2nd, 2020 1:41:33 PM

forgot to change Neshi's AC due to elemental body bonuses. 30/27/23

Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet  d20+12=25 ; d8+3=10 ; d20+7=11 ;
Thursday July 2nd, 2020 5:18:52 PM

Armand leaves his glaive in his left hand in with his right whips out his adamantine hammer to give the baboon a bonk on the head.
Hammer 25 (d20+12) damage 10 (d8+3)
2nd swing 11 (d20+7) miss

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.
6 Stoneskin (122/130)
7 Shield of Faith, +4 to AC in header
8 Resist Energy - Fire (armand)30hp


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): Destruction, Holy Sword(domain)
}


'Osul (Graham) AC:20 (T:18, FF:16), CMD:22, Saves:(F:12/R:9/W:16 + RNL, +4 vs poison and fear), HP:83/107, ...  d20+13=17 ; 3d6=13 ;
Thursday July 2nd, 2020 6:13:33 PM

bat-'Osul zips back around (40' move) and invokes Lightning Lord on the massed baboons.

{SR: 17, 3d6=13 damage, Reflex Save vs 26 for half damage}

Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet  d20+13=14 ;
Thursday July 2nd, 2020 7:32:16 PM

I forgot my AOO on the baboon.

Glaive AOO 14, well it was a miss.

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 96/116  d20+14=31 ; 2d6+7=15 ; d6=4 ; d6=4 ; d20+12=18 ; d20+23=31 ; d8+6=10 ; d6=6 ;
Thursday July 2nd, 2020 8:58:03 PM

No that's fine, I was probably reading the map wrong.
"Low bridge!" Elyngael calls out as she urges Brawn forward and down to 5 feet so his reach can hit baboon 6.

Brawn bites: d20+14=31 damage 2d6+7=15, 1d6 fire=4, 1d6 cold=4, CMB to trip d20+12=18

Elyngael shoots baboon 6, point blank shot, improved precise shot (target gets no cover/concealment).

1st shot d20+23=31 first arrow damage d8+6=10, 1d6 electrical=6

BRAWN AC 29/16/27 CMD 24 HP 87/94

Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60.
Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 95/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,   d20+13=19 ;
Thursday July 2nd, 2020 9:53:21 PM

Vania sees the baboons gathered closely and casts confusion at AC25 which should catch the group. (SR 19 Will DC 22)

Spells:
Cantrips - all
1 - 4
2 - 6
3 - 7
4 - 4
5 - 5
6 - 4
7 - 3

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 94/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin  13d6=44 ;
Thursday July 2nd, 2020 11:21:25 PM

Owen's Extended Illusions let him leave the illusory snake up and running for a few rounds, so he makes it bob its head back and forth mesmerizingly, poised to strike at Baboon 4. Meanwhile, Owen uses his Invisibility field to sneak up to an arrow slit and cast Chain Lightning on Baboons 4, 5, 6, 7, 8, and 9. It deals 44 Lightning damage (Reflex Save Half, DC 23).

DM Jeremy Battle Map  d20+6=8 ; d20+8=11 ; d20+8=20 ; d20+11=16 ; d20+11=21 ; d20+11=30 ; d20+11=20 ; d20+11=15 ; d20+11=12 ; d20+6=13 ; d20+8=22 ; d20+8=27 ; 5d4+5=18 ; 5d4+5=14 ; 5d4+5=17 ; d20+13=15 ; d20+13=32 ; d20+13=16 ; d20+13=16 ; d20+8=9 ; d20+8=22 ; d20+8=27 ; d20+8=18 ; d20+8=24 ; d20+8=9 ; d3=1 ; d20+8=19 ; d20+8=19 ;
Friday July 3rd, 2020 11:27:21 AM

OOC... Wade are you sure you want to cast confusion? The spell says it effects all creatures in a 15ft radius, meaning it would potentially effect Osul, Owen, Elyngael, Brawn, and Armand. I'll ignore the effects of your spell for now, just in case, but if that's what you want to do I'll ret-con it in Monday's post. Otherwise, if you wish, I'll let you ret-con yesterday's action, as well as take today's action in your post today.

Neshi tries on a smaller body, as his earth element vanishes. Armand trades in stabby-stabby for smashy-smashy hitting baboon 6. Owen proves he is the Lord of Lightning, or at least a lord of lightning, as everyone but baboon 9 takes full damage, who due to evasion doesn't take any. Brawn takes a chunk out Baboon 6 but fails to trip the primate. (added CMD to pertinent states below) Elyngael sticks an arrow into Baboon 6 for good measure. Owen casts "Chain Lightning" hitting everyone with full damage except Baboon 8, who due to evasion doesn't take any damage. (Owen wouldn't actually fit through the murder hole, Bat-sul was only able to do so because of his current wee size, but I'll allow the spell to go off anyways, as you would theoretically be able to see across and through the other murder holes.)

Poor immobile baboon 4 wets himself he is so fearful. Osul watches Baboon 9 cast a spell and gets hit by 5 magic missiles (Rogue talent: Major Magic) inflicting 18 force damage. Baboons 5 and 8move into position, and also cast magic missile, with 5 targeting Brawn, and 8 targeting Elyngael. Brawn receives 14 force damage, and Elyngael receives 17 force damage. Baboon 7 takes a 5ft step, and since Brawn is too high to be within his reach, attacks Armand. Baboon 6 also attacks Armand, since he has no other target. Of the 8 dagger attacks, and 2 bite attacks, only one dagger makes it past the Cleric's armor inflicting a whopping 3 damage.

Baboon 4 AC 10/5/16 HP 2/217 CMD 21Touch of gracelessness (Dex = 1, immobile)
Baboon 5 AC 14/9/16 HP 160/217 CMD 21Touch of gracelessness, (-11 dex)
Baboon 6 AC 19/14/16 HP 69/217 CMD 24
Baboon 7 AC 19/14/16 HP 160/217 CMD 24 Damaged Bow
Baboon 8 AC 19/14/16 HP 117/217 CMD 24
Baboon 9 AC 13/8/16 HP 142/217 CMD 21 Damaged Bow, Touch of Gracelessness (-12 dex)

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  13d6=43 ; d20+14=25 ;
Friday July 3rd, 2020 11:49:38 AM


Moving forward above everyone Neshi targets the four baboons with a cone of cold. 43 points, reflex DC 25 for 1/2 damage, SR 25

_________________

spell slots remaining

0-9
1-6
2-5
3-3
4-0
5-4
6-2

'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:65/107,... 
Saturday July 4th, 2020 2:18:21 AM

bat-'Osul sures himself up after an attack that would have out-right killed an ordinary, common bat, and casts Cat's Grace on himself, and circles back to his starting point.

...TTT(Minotaur: +1 on Perception and Intimidate checks), Protection from Energy (Lighting, 53/60 hp), Heroes Feast*(10 temporary HP - gone, +1 on attack rolls and will saves, +4 fort saves on poisons, +4 will saves vs fear), Hide from Undead*(gone), Bear's Endurance*, Cat's Grace, Wildshape(XV):4/7, Lightning Lord:8/13, Storm Burst:10/10, Blindsense 20 ft., Low-light vision, Diminuitive, Flight 40' (Good)

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 79/116  d20+14=25 ; 2d6+7=17 ; d6=5 ; d6=3 ; d20+12=22 ; d20+10=11 ; d20+21=34 ; d8+6=11 ; d6=2 ; d8+6=13 ; d6=6 ; d20+21=39 ; d8+6=11 ; d6=5 ; d20+16=34 ; d8+6=8 ; d6=1 ; d20+11=30 ; d20+11=25 ; 2d8+12=24 ; d6=4 ;
Sunday July 5th, 2020 1:06:19 PM

Magic missile ignores Stoneskin right?

Brawn is still 5 feet in the air. His reach should still hit Baboon 6.
Brawn bites: d20+14=25 damage 2d6+7=17, 1d6 fire=5, 1d6 cold=3, CMB to trip d20+12=22 miss
second bite: D20+10 (forgot to add the +1 for heroes feast above)=11 miss
total damage 25

Elyngael concentrates her attacks at Baboon 7 and since she's riding Brawn she is not adjacent so she should not draw an AOO. Rapid shot, many shot (2 arrows first attack), improved precise shot (target gets no cover/concealment), Point blank range.

1st shot d20+21=34 first arrow damage d8+6=11, 1d6 electrical=2, second arrow damage d8+6=13, 1d6 electrical=6, total 32
2nd shot d20+21=39 damage d8+6=11, 1d6 electrical=5, total 16
3rd shot d20+16=34 damage d8+6=8, 1d6 electrical=1, total 9
4th shot d20+11=30 (potential crit, confirmed with d20+10=25) damage 2d8+12=24, 1d6 electrical=4, total 28
Total damage 85

BRAWN AC 29/16/27 CMD 24 HP 73/94

Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60.
Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).

Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet  d20+13=15 ; d20+8=24 ; d8+3=9 ;
Sunday July 5th, 2020 1:16:24 PM

Armand is glad that the stoneskin spell is absorbing what hits are getting through. He concentrates his attack on Baboon 6 since it is right in front. (Putting in the +1 for heroes feast this time).
Hammer 15 (d20+13) miss
2nd swing 24 (d20+8) damage 9 (d8+3)

Armand says "I'm already starting to miss Atlas, he would have slain this fellow by now and moved on to more targets."

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.
6 Stoneskin (119/130)
7 Shield of Faith, +4 to AC in header
8 Resist Energy - Fire (armand)30hp


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): Destruction, Holy Sword(domain)
}


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 94/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin  5d4+5=19 ;
Sunday July 5th, 2020 8:01:21 PM

Owen drops his Invisibility Field and fires off a barrage of Magic Missiles at Baboon 4, dealing 19 Force damage.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 95/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,   d20+11=20 ; d8=8 ; d20+7=23 ; d8=4 ; d20+11=23 ; d8=4 ; d20+7=18 ; d8=1 ;
Sunday July 5th, 2020 8:31:22 PM

OOC: Thank you for the retcon. I wasn't thinking about the group.

Previous action: Vamir readies his longbow and takes 2 shots at baboon 9 (AC 20 damage 8, AC 23 damage 4)

Fridays action: Vamir readies his longbow and takes 2 shots at baboon 9 (AC 23 damage 4, AC 18 damage 1)

Spells:
Cantrips - all
1 - 4
2 - 6
3 - 7
4 - 4
5 - 5
6 - 4
7 - 3

DM Jeremy Battle Map  d20+5=10 ; d20+5=11 ; d20+11=21 ; d20+11=19 ; 5d4+5=14 ; 5d4+5=18 ; d20+11=14 ; d20+11=19 ; d20+6=22 ; d20+6=25 ; d20+6=14 ; d20+6=22 ;
Monday July 6th, 2020 6:08:47 AM

Neshi moves forward and creates a cold front, blasting baboons 4-8 full force, killing 4 outright. Osul casts Cat's Grace on himself, then moves. (Graham, I'm not sure what you meant in your post, as far as circling back around, if you could give me coordinates, it would help a lot, I left Osul where he is, for now, but didn't target him due to the fact that I'm not sure where he actually is supposed to be.) Brawn puts the hurt on #6, while Elyngael causes #7 to spring a few leaks. Missing Atlas's battle prowess, Armand swings his hammer and finishes off #6. Owen prepares to fire off some Magic Missiles at #4, but seeing him drop, due to Neshi's Cone of Cold, he realizes he has line of sight on #5 through the open door, and blasts the rogue monkey. Vamir grabs his bow and chucks some arrows into #5 (You don't have line of sight on #9, I hope you don't mind, me changing the target so as to not have you waste your shots.)

Getting hit by Owen's Magic Missiles, #5 decides to return the favor hitting the Mage with 14 damage. #8 targets Neshi with a Magic Missile spell, inflicting 18 damage. #9 makes a slow double move action, to avoid falling on his face. #5 targets Neshi with a full round attack, but due to the awkwardness of having to switch from finessing his attacks, to using his strength, he misses with all 4 dagger attacks, as well as his bite attack.

Baboon 5 AC 14/9/16 HP 87/217 CMD 21Touch of gracelessness, (-11 dex)
Baboon 7 AC 19/14/16 HP 32/217 CMD 24 Damaged Bow
Baboon 8 AC 19/14/16 HP 74/217 CMD 24
Baboon 9 AC 13/8/16 HP 142/217 CMD 21 Damaged Bow, Touch of Gracelessness (-12 dex)

'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:65/107,...  d20+15=19 ; d6+6=9 ;
Monday July 6th, 2020 7:31:17 AM

OOC: Yes, he did move, only to return to where he started, so I left his marker in place. I see how what I wrote could have been construed as his passing over Baboon 9 and getting back into the corridor with the large doors. My apologies.

bat-'Osul flits to (just) within 30' of Baboon 9 (diagonally adjacent above AD24) is my best guess), to avoid stacking markers), and calls a Storm Burst down upon it. {RTA hits AC19 for 9 points of non-lethal damage and -2 penalty to attacks for one round}

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP:105/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  13d6=50 ; d20+15=21 ;
Monday July 6th, 2020 8:55:24 AM

(OOC: don't forget that Neshi is about 10 feet up in the air flying)

Neshi again looks down and sees that 5,7,8 &9 are all in a nice little cone formation and this time sends off another cone of cold, this time exchanging the energy for fire. Cone of fire, 50 points damage, Reflex DC 25 for 25 points, SR21
_________________

spell slots remaining

0-9/9
1-7/8
2-5/7
3-3/7
4-1/7
5-2/7
6-2/5

Armand (Robert D)AC 29/touch 11/flat 24 HP 74/95 CMD 22 Character Sheet  d20+13=18 ; d20+8=28 ; d20+8=24 ; 2d8+6=13 ;
Monday July 6th, 2020 5:40:32 PM

Armand shifts 5 foot forward and whacks Baboon 7 with the hammer. "It's Hammer time!" He shouts.
Hammer 18 (d20+13) miss
2nd swing 28 (d20+8 potential crit confirms on 24) damage 13 (d8+3)

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.
6 Stoneskin (119/130)
7 Shield of Faith, +4 to AC in header
8 Resist Energy - Fire (armand)30hp


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): Destruction, Holy Sword(domain)
}

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 80/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 
Monday July 6th, 2020 7:52:55 PM

Owen shakes his head at his own foolishness. This is what he gets for being visible! He ducks behind the wall to avoid getting hit again.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 95/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,   d20+11=21 ; d8=7 ; d20+7=27 ; d8=7 ; d8=4 ; d8=5 ;
Monday July 6th, 2020 8:02:50 PM

Vamir continues firing arrows at whatever baboon he can see (AC 21 damage 7 AC 27, nat 20 damage 16). Vamir laughs at hammer time from Armand, "Maybe you should write a song! That's kinda of catchy!"

OOC:I can't see any of the baboons we are fighting I will aim at whatever is easiest.

Spells:
Cantrips - all
1 - 4
2 - 6
3 - 7
4 - 4
5 - 5
6 - 4
7 - 3

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 79/116  d20+14=18 ; 2d6+7=12 ; d6=6 ; d6=5 ; d20+12=26 ; d20+10=14 ; d20+21=34 ; d8+6=8 ; d6=4 ; d8+6=11 ; d6=1 ; d20+21=35 ; d8+6=11 ; d6=1 ; d20+16=23 ; d8+6=13 ; d6=4 ; d20+11=24 ; d8+6=8 ; d6=2 ;
Monday July 6th, 2020 8:49:02 PM

Brawn is still 5 feet in the air. His reach should still hit Baboon 7.
Brawn bites: d20+14=25+1 for heroes feast is 19, damage 2d6+7=12, 1d6 fire=6, 1d6 cold=5, CMB to trip d20+12=26 tripped
second bite: D20+10=14 miss
total damage 23

Elyngael concentrates her attacks at Baboon 8 (if he dies then 9) and since she's riding Brawn she is not adjacent so she should not draw an AOO. Rapid shot, many shot (2 arrows first attack), improved precise shot (target gets no cover/concealment), Point blank range.

1st shot d20+21=34 first arrow damage d8+6=8, 1d6 electrical=4, second arrow damage d8+6=11, 1d6 electrical=1, total 24
2nd shot d20+21=35 damage d8+6=11, 1d6 electrical=1, total 12
3rd shot d20+16=23 damage d8+6=13, 1d6 electrical=4, total 17
4th shot d20+11=24 damage 1d8+6=8, 1d6 electrical=2, total 10
Total damage 63

BRAWN AC 29/16/27 CMD 24 HP 73/94

Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60.
Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).

DM Jeremy Battle Map  d20+5=23 ; d20+5=14 ; d20+11=12 ; d20+11=15 ; d8=4 ; d4=1 ; d8=2 ;
Tuesday July 7th, 2020 5:54:47 AM

Osul storm bursts #9, as Neshi brings the cold again, blasting all 4 baboons, and finishing off #7. With #7 down, Armand takes a 5ft step towards #9 hitting the graceless baboon twice. (I rolled damage for your first attack, and also since warhammers do X3 on a crit, I rolled for the missed damage, since you only did a X2) Owen takes cover, as Vamir finishes off #8 with his bow. with #7 down, Brawn no longer has a target, but Elyngael makes up for it by dispatching #9.

Seeing all his fellow primates fall, #5 forgets himself and charges Armand, dropping his bow and drawing his daggers, only to fall prone at the clerics feet due to Vamir's touch of gracelessness spell

Baboon 5 AC 14/9/16 HP 37/217 CMD 21Touch of gracelessness, (-11 dex) Prone

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 94/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  d8+5=9 ;
Tuesday July 7th, 2020 10:03:41 AM


Leaving the coup de gras to someone else, Neshi moves up as close to the ceiling as he can and moves so he can see down the next section of corridor activating his cure light tattoo as he goes.

spell slots remaining

0-9/9
1-7/8
2-5/7
3-3/7
4-1/7
5-2/7
6-2/5

'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:65/107,...  d20+15=21 ; d6+6=10 ;
Tuesday July 7th, 2020 10:36:03 AM

bat-'Osul flits to (just) within 30' of Baboon 5 (diagonally adjacent above AC25), again, to avoid stacking markers), and calls a Storm Burst down upon it. {RTA hits AC21 for 10 points of non-lethal damage and -2 penalty to attacks for one round}

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 79/116  d20+14=24 ; 2d6+7=17 ; d6=2 ; d6=2 ; d20+10=26 ; 2d6+7=14 ; d6=4 ; d6=2 ;
Tuesday July 7th, 2020 3:19:17 PM

Elyngael has Brawn move forward and attack Baboon 5.
Brawn bites: d20+14=24 damage 2d6+7=17, 1d6 fire=2, 1d6 cold=2
second bite: D20+10=26 damage 2d6+7=14, 1d6 fire=4, 1d6 cold=2
total damage 41

Elyngael has an arrow notched for any surprises.

BRAWN AC 29/16/27 CMD 24 HP 73/94

Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60.
Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).

Armand (Robert D)AC 29/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  d6=1 ; d6=4 ; d6=6 ; d6=1 ; d6=4 ; d6=1 ; d6=3 ; d6=4 ; d6=6 ; d6=2 ;
Tuesday July 7th, 2020 6:23:17 PM

With the last immediate baboon threat eliminated Armand opts to channel some positive energy and heal everyone.

Everyone is healed 29 hitpoints (7d6, ignoring all the 1's)

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.
6 Stoneskin (119/130)
7 Shield of Faith, +4 to AC in header
8 Resist Energy - Fire (armand)30hp


Spells Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): Destruction, Holy Sword(domain)
Channel Energy used 2/8
}


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 10/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  
Tuesday July 7th, 2020 7:50:43 PM

Vamir looks over at Armand, "Thanks for the healing, should we attempt to question this last baboon or allow him to have his final rest?"

Spells:
Cantrips - all
1 - 4
2 - 6
3 - 7
4 - 4
5 - 5
6 - 4
7 - 3

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin  d20+13=29 ;
Tuesday July 7th, 2020 9:17:52 PM

Owen thanks Armand for the healing, then looks about to make sure that no lich or druid has snuck up on the Wardens. Perception: 29.

DM Jeremy Battle Map 
Wednesday July 8th, 2020 5:53:29 AM

Neshi begins to move on, as Osul storm bursts the remaining baboon. Elyngael has her bow ready, as Brawn puts the baboon out of his misery. Armand heals everyone via a channel, and discovers something interesting. He feels more energy comes out of him than normal, and the healing is greater than he expected, and everyone receives 42 health instead of the 29 mentioned. He isn't sure what caused this phenomenon, but surmises that it may be a gift from Spaz. (The next 5 heal spells or positive channels, not including this one, work as though they were affected by a maximize meta magic rod this ability is available to any who can magically heal.) Vamir thanks Armand for the healing and then asks if they should question or slay the last baboon, but of course, Brawn already made that decision for everyone. Owen thanks Armand for the healing as he keeps an eye out for any more enemy's

With the last baboon, or at least the last one you're aware of dead, the Wardens have a decision to make. Do they explore the rest of the fortress first, or do they enter the big double doors. Everyone but Vamir and Osul, who weren't here last time, remember that there used to be a throne room of sorts behind those doors, whether or not that is still the case is to be determined.

Maximized healing: 5/6

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 94/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Wednesday July 8th, 2020 9:18:51 AM

(Elemental body 75/78 rounds)

"I don't like leaving enemies behind us, but if we want anything left to go after the druid and Zombie boy, then we may need to do so. Once we get to the door I can at least slow them down by blocking off the corridor. Any other thoughts?"

____________________

spell slots remaining

0-9/9
1-7/8
2-5/7
3-3/7
4-1/7
5-2/7
6-2/5

Armand (Robert D)AC 29/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Wednesday July 8th, 2020 5:47:33 PM

"I agree. I don't like the idea of leaving those baboons at our back, but I also don't like the idea of taking them on and then what's behind door number 3 so to speak. What do you have to block the corridor?"

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.
6 Stoneskin (119/130)
7 Shield of Faith, +4 to AC in header
8 Resist Energy - Fire (armand)30hp


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): Destruction, Holy Sword(domain)
Channel Energy used 2/8
}


Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 94/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Wednesday July 8th, 2020 5:58:30 PM

I can put a wall of ice up at the top of the hall that will last about 13 minutes or so. It will run from floor to ceiling and wall to wall and be 13 inches thick.


'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:107/107,... 
Wednesday July 8th, 2020 6:40:08 PM

'Osul return to the floor and reverts to human form.

He nods in agreement, adding, "Though, I'd like to know that we aren't boxing ourselves in for the spinosauruses. I'll keep my Wall of Thorns in reserve for what's behind the main doors."

"And thank you, Armand."


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 10/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  
Wednesday July 8th, 2020 8:01:14 PM

"I can cast a wall of thorns as well if we need it. I have been trying to save my spells as best i can. I am not going to lie, I sure miss Atlas and his melee abilities!" Vamir looks in the direction of the door, "Leaving enemies at our back is never a good idea but we probably don't have a choice."

Spells:
Cantrips - all
1 - 4
2 - 6
3 - 7
4 - 4
5 - 5
6 - 4
7 - 3


Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116 
Wednesday July 8th, 2020 8:24:04 PM

"Well I don't have anything to block the corridor but I agree we should head onward and try to block the hallway behind. If we can't defeat whatever is behind the door in 13 minutes we will probably not be in any condition to care." Elyngael will then scavenge some of the baboon's arrows to replenish her supply.

BRAWN AC 29/16/27 CMD 24 HP 94/94

Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60.
Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 
Wednesday July 8th, 2020 11:51:19 PM

Owen says "I haven't used my Bonded Ring yet. I'll lose some versatility for later, but I could cast Stone Shape again and wall off the passage."

DM Jeremy Battle Map  3d12+6=17 ; 3d12+6=27 ;
Thursday July 9th, 2020 6:04:44 AM

Plans are being hatched out, the general consensus seems to be that even though leaving ones flank to ones enemy's open may be risky, there just isn't much choice, as addressing what's behind the large double doors is paramount. The idea of blocking off the hallway, to guard ones flank, is brought up, and many options, all good, are available. The only question is what one is best for the situation. as they discuss, Elyngael scrounges for some arrows, from the dead, and finds 27 arrows in good working order, as well as 10 arrows that are rather unique in appearance. The unique arrows are black with blood red fletching, and the Warden's are able to ascertain that they are Undead Bane arrows.

What method will our heroes use to guard their flank, what's behind door #2, and what's the air speed velocity of an unladen swallow? Tune in tomorrow for the answer of at least two of those questions.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 94/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Thursday July 9th, 2020 2:29:42 PM


Ok then lets get up to the doors quickly and then I will cast my wall of ice and then go see what we see. If anyone needs to do any further boosting get it done now before we go in. I can cast a couple of mage armors after i deal with the wall if anyone needs / wants. That said Neshi heads down the hall and around the corner.

Armand (Robert D)AC 29/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Thursday July 9th, 2020 5:38:57 PM

"Okay lets get set. Are we going to have trouble opening these doors? Should we knock and ask for parlay...though really it may be too late for that." Armand moves up to the doors.

OOC which way do the doors open?

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.
6 Stoneskin (119/130)
7 Shield of Faith, +4 to AC in header
8 Resist Energy - Fire (armand)30hp


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): Destruction, Holy Sword(domain)
Channel Energy used 2/8
}

DM Jeremy Battle Map 
Thursday July 9th, 2020 5:54:26 PM

the doors appear swing into the room

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 10/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,   d20+21=39 ;
Thursday July 9th, 2020 7:15:54 PM

Vamir adjusts his pack and potions, slings his bow, and pets Melzat. The witch walks to the door and listens (Perception DC 39)

Spells:
Cantrips - all
1 - 4
2 - 6
3 - 7
4 - 4
5 - 5
6 - 4
7 - 3

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116 
Thursday July 9th, 2020 8:27:18 PM

"Well these will be useful." Elyngael tucks the undead bane arrows into her efficient quiver along with the others. She then moves into the hallway once again on Brawn's back. And Brawn is about 10 feet in the air.

BRAWN AC 29/16/27 CMD 24 HP 94/94

Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60.
Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 
Thursday July 9th, 2020 11:48:59 PM

Owen takes a moment to cast Flame Arrow on Elyngael's new ammunition.

DM Jeremy Battle Map 
Friday July 10th, 2020 6:32:18 AM

The Heroes bunch up into the corridor and ready themselves, as Vamir tries to see what he can hear. The witch can barely make out the sound of individuals moving quickly, as though they were trying to make some last minute preparations. Neshi creates his Ice wall guarding their flank, but also boxing them in. There is no turning back now! the large double doors slowly swing open, apparently on their own, but you are certain magic was used, and the interior is dark. As the doors open you hear two distinct voices laughing manically. when the doors are fully open you hear one of the voices say,

"Welcome Wardens of the Tree, we finally meet again!". Everyone but Osul and Vamir rack their brains trying to recognize the voice, knowing it's one you've heard before, but it's been awhile. In an instant, the lights come on, and seated on a throne riser you see Francisco, and seated next to him you see a chimpanzee, and immediately know the voice was none other then Otakatay the awakened chimp druid who escaped your wrath last time you meet, in this very room!!!! At Otakatay's feet is the armored t-rex you saw while scrying on Francisco, though now instead of large-sized, it's huge, and you can only assume Animal Growth has been cast upon it. "Meet my new friend Snaggletooth", Otakatay says referring to the t-rex, "A fitting replacement for the companion you slaughtered last time we met, don't you think?"

Francisco can't contain himself as he sees your faces, "Revenge is ours, and it will be sweet!" is all he says as he continues to laugh manically.

Besides Otakatay, Francisco, and Snaggletooth, you also see three mummy lords and recognize them as the ones that you killed but failed to consecrate last time you faced Francisco, and you see the 4 spinosaurases you saw outside the stronghold. How they traversed the hallways is a mystery, but it is safe to say magic was involved.

The 2 red squares inside the throne room represent the open double doors. Also I added the states of the Mummy Lords since you have already faced them, and they haven't changed

Otakatay
Francisco
Snaggletooth
Spinosaurus 1
Spinosaurus 2
Spinosaurus 3
Spinosaurus 4
Mummy Lord 1 AC 24/14/21 HP 103/103
Mummy Lord 2 AC 24/14/21 HP 103/103
Mummy Lord 3 AC 24/14/21 HP 103/103

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 94/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Friday July 10th, 2020 9:57:12 AM


As Otaktay is speaking, Neshi casts displacement on himself.
________________________

active effects:

Resist fire 20 - ignore first 20 pts fire damage/ round
Mage armor -
Stone skin 130/130
Bear's endurance - +2 fortitude saves
Heroes feast - +1 attack & Will saves, +4 poisons & fear
Resist lightning 10 - ignore first 20 pts fire damage/ round
Hide from undead -
Displacement - 50% miss chance
____________________________

Remaining spell slots

0 - 9/9
1 - 7/8
2 - 5/7
3 - 2/7
4 - 1/7
5 - 2/7
6 - 2/5

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116  d20+22=27 ; d8+6=7 ; d6=4 ; d8+6=14 ; d6=1 ;
Friday July 10th, 2020 3:47:22 PM

"Why isn't he still dead? Didn't we dispose of his body last time?" Elyngael lets fly with 2 adamantine arrows at Otakay. She uses pinpoint targeting (one attack that targets Touch AC) and many shot (2 arrows first attack) running but may not matter right now improved precise shot (target gets no cover/concealment).

1 shot, d20+22=27 (touch AC), arrow 1, damage d8+6=7 electrical d6=4, arrow 2 damage d8+6=14, electrical d6=1

BRAWN AC 29/16/27 CMD 24 HP 94/94

Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60.
Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).

Armand (Robert D)AC 29/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Friday July 10th, 2020 7:48:25 PM

Armand shakes his head. "I don't know what bug has crawled up your sphincters but really, you started all this when both of you attacked a peaceful community with no provocation. It's not about revenge it's about justice and paying for your crimes."

With that Armand casts Silence, (20ft radius big blue circle) on the area around the thrones. Since it's not on either of them and is just centered in space, they don't get any save.

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.
6 Stoneskin (119/130)
7 Shield of Faith, +4 to AC in header
8 Resist Energy - Fire (armand)30hp


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain)
2 (4): Spiritual Weapon, x, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): Destruction, Holy Sword(domain)
Channel Energy used 2/8
}


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 10/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  
Sunday July 12th, 2020 6:03:04 PM

Vamir gulps a little but pushes forward to AJ 21 and turns slightly to his right. The witch quickly casts wall of thorns between AP 13 and AP 22 and AO 13 and AO 22 creating a wall 20 foot tall and 20 foot wide. Melzat softly walks up beside the witch. "Elyngael would this be a good time to cast Animal Growth on Brawn?" Vamir draws his Rod of Quickening and waits.

Spells:
Cantrips - all
1 - 4
2 - 6
3 - 7
4 - 4
5 - 5
6 - 4
7 - 3


'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:107/107,...  d20+13=31 ;
Sunday July 12th, 2020 6:56:58 PM

'Osul knows those voices. He steps forward for a better view of the room, and casts Spiked Stones (grey area).

Spiked Stones: SR:31, d8 damage per 5' movment and Reflex save vs 17 to avoid speed reduction.


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin  d20+17=30 ;
Sunday July 12th, 2020 9:45:43 PM

Owen tenses, readying himself to dispel anything that Francisco casts with Greater Dispel Magic. Dispel check: 30.

'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:107/107,... 
Monday July 13th, 2020 5:43:16 AM

vs 27, not 17

DM Jeremy Battle Map  d20+16=23 ; d8=5 ; d8=2 ; d20+5=25 ; d8=5 ; d20+12=14 ; d20+12=31 ; d8=4 ; d8=5 ; d20=14 ; 3d6+12=23 ; 8d8=33 ; d20+7=12 ; d20+7=10 ; d8=4 ; d8=5 ; d8=8 ; 10d6=38 ;
Monday July 13th, 2020 6:50:45 AM

Neshi makes himself harder to hit, as Elyngael fires on Otakatay, hitting his touch AC, though the Ranger is certain that those wouldn't have hit if not for he special attack. She wonders how the wily chimp is still alive, but then remembers that last time they met, Otakatay played the coward and turned into a earth elemental. He then used the earth glide ability to escape. Armand is tired of their talk, so he silences Otakatay and Francisco, as he gives them a lesson on decorum. Vamir walls off two of the spinosaurus as well as a mummy lord, as well as hitting Snaggletooth in the process. He also asks Elyngeal if Brawn would like to grow. Snaggletooth's tough hide and armor protect him from the thorns. Osul makes the ground spiky, as Owen prepares to counter a spell from Francisco.

Snaggletooth tries to break free of the wall but fails. Spinosaurauses 1 and 2 each take a 5ft step towards the wall of thorns, and try to push through. They both have no problem moving at normal speed on Osul's stone spikes, but take damage from the spikes. Spinosauraus 1 fails to make any progress. Spinosuarus 2 would have been able to break through to the other side, if Snaggletooth wasn't in the way. Mummy Lord 2, with no other option succeeds in pushing halfway through the thorn wall taking 4 damage from the thorns and 5 from Osul's spikes. Spinosauraus 3 will move forward and lash out at Vamir with one of it's claws, hitting for 23 damage. Spinosauraus 4 moves closer. Mummy lords 1 and 3 move, as Otakatay make a double move action out of the silenced area. Francisco moves out of the silenced area and then casts fireball centered on AJ, 26. the blast would have hit all the Wardens if not for Owen's successful dispel.

Otakatay AC 37/22/30 HP 204/230
Francisco AC 24/19/23 HP 213/213
Snaggletooth AC 37/12/32 HP 240/240
Spinosaurus 1 AC 28/8/26 HP 225/230
Spinosaurus 2 AC 28/8/26 HP 228/230
Spinosaurus 3 AC 28/8/26 HP 221/230
Spinosaurus 4 AC 28/8/26 HP 197/230
Mummy Lord 1 AC 24/14/21 HP 103/103
Mummy Lord 2 AC 24/14/21 HP 94/103
Mummy Lord 3 AC 24/14/21 HP 86/103

'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:107/107,... 
Monday July 13th, 2020 8:30:19 AM

OOC: Didn't just one spinosaurus save vs 27?

"As promised...", 'Osul casts a spell and (hopefully) a second Wall of Thorns arcs across the floor from the near corner of the entry to the far left corner. Wall of Thorns: no SR, no saving throw.

Armand (Robert D)AC 29/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  10d6=29 ; 13d6=51 ;
Monday July 13th, 2020 9:43:54 AM

'Time for the big stuff./ Armand thinks to himself.

Armand casts Destruction on Otakay. Fortitude save 23. IF he fails he takes 130 points damage. IF he saves he takes 10d6 damage which is 29.

Armand grits his teeth and calls upon heroic reserves. (spending 1 hero point) and casts Flame Strike on Otakay only, for 51 (13d6) damage. Reflex save 21 for half.

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.
6 Stoneskin (119/130)
7 Shield of Faith, +4 to AC in header
8 Resist Energy - Fire (armand)30hp


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain)
2 (4): Spiritual Weapon, x, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): x, Holy Sword(domain)
Channel Energy used 2/8
}


Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116  d20+23=25 ; d8+6=13 ; d6=1 ; d8+6=10 ; d6=2 ; d20+25=26 ;
Monday July 13th, 2020 10:09:03 AM

Elyngael tells Vamir, "Not yet, this hallway is too narrow for Brawn to get any bigger. Do you have any offensive spells or something to buff us from spells?"

Seeing Otakatay come closer she targets him again, with point blank shot (+1), pinpoint targeting (one attack that targets Touch AC) and many shot (2 arrows first attack) running but may not matter right now improved precise shot (target gets no cover/concealment).

1 shot, d20+23=25 (touch AC), arrow 1, damage d8+6=13 electrical d6=1, arrow 2 damage d8+6=10, electrical d6=2

Elyngael spends her last hero point to repeat her attack.

1 shot, d20+23=26 (oops that should have been +23, but with +25 it looks like a 1 was rolled so it's a miss I guess.)

Brawn has a readied bite action if Otakatay comes within range.

BRAWN AC 29/16/27 CMD 24 HP 94/94

Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60.
Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).

DM Jeremy Battle Map 
Monday July 13th, 2020 10:11:06 AM

Sorry Graham, I didnt see your edit post until right now. It must have came though at the same time as my post. The only creature it would effect would be the spinosaurus 4, Ill roll and try-con it tomorrow if needed.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 94/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  26d6=93 ; 5d6=19 ; d20+15=35 ; d20+10=23 ;
Monday July 13th, 2020 1:46:37 PM


Having moved a little bit further into the room, but still up near the ceiling, Neshi too targets Otakay and a sickly green ray strings from the little air elemental.

Disintegrate: Ranged touch AC 24; 93 points damage; Fort save DC24; for 19 points. SR 35 (nat 20)
________________________

Active effects:

Resist fire 20 - ignore first 20 pts fire damage/ round
Mage armor -
Stone skin 130/130
Bear's endurance - +2 fortitude saves
Heroes feast - +1 attack & Will saves, +4 poisons & fear
Resist lightning 10 - ignore first 20 pts fire damage/ round
Hide from undead -
Displacement - 50% miss chance
Elemental body 1 - 127/130 rounds
____________________________

Remaining spell slots

0 - 9/9
1 - 7/8
2 - 5/7
3 - 2/7
4 - 1/7
5 - 2/7
6 - 1/5

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 84/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,   d20+19=27 ; d20+19=28 ;
Monday July 13th, 2020 7:42:40 PM

Vamir smiles and casts Mindfog centered on AD14 causing a 20 foot radius mist to cover Okatay and Francisco (Mind Fog Will Save: 21 SR: 27). The witch then points in the direction of the chimp with his Rod of Quicken and casts deafness (Fortitude Save: 18 SR: 28). "I'll have something for you in a minute Elyngael!" Vamir moves to AK 20 to create a little space.

Spells:
Cantrips - all
1 - 4
2 - 5
3 - 7
4 - 4
5 - 4
6 - 4
7 - 3

Mind fog produces a bank of thin mist that weakens the mental resistance of those caught in it. Creatures in the mind fog take a 10 penalty on Wisdom checks and Will saves. (A creature that successfully saves against the fog is not affected and need not make further saves even if it remains in the fog.) Affected creatures take the penalty as long as they remain in the fog and for 2d6 rounds thereafter. The fog is stationary and lasts for 30 minutes (or until dispersed by wind).

A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.

The fog is thin and does not significantly hamper vision.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin  13d6=55 ;
Monday July 13th, 2020 11:11:21 PM

Owen casts a Freezing Sphere (yellow oval on the map) that envelops most of the back half of the room. It deals 55 cold damage, unless those in the area make a DC 23 Reflex save. He then moves backward, up against the Wall of Ice.

DM Jeremy Battle Map  d20+17=25 ; d20+20=28 ; d20+22=28 ; d20+20=31 ; d20+19=35 ; d20+19=28 ; d6=1 ; d6=1 ; d20+17=35 ; d20+17=28 ; d20+22=35 ; 4d8+15=39 ; d20+14=27 ; d20+7=14 ; d20+7=20 ; d20+7=24 ; d8=2 ; d8=1 ; d8=6 ; d8=7 ; d8=7 ; d8=2 ; d20=13 ; d20=10 ; d20=6 ; 3d6+12=26 ; 3d6+12=19 ; 3d6+12=18 ; d20+17=28 ; d20+17=19 ; d20+17=21 ; d20+16=30 ; d20+12=25 ; d20+5=16 ; d20+12=20 ; d20+12=31 ;
Tuesday July 14th, 2020 6:35:20 AM

OOC... Spinosaurus 4 failed yesterdays save and had to move at half speed. I adjusted his marker accordingly. Spinosaurus 3 is the only one who made the save, Mummy lords 1 and 3 failed their saves also

Osul adds to the thorny situation, as Armand pulls out the big guns. Otakatay makes his save (rolled 28) and takes the lesser damage. He also makes his save verses the flamestrike (rolled 28) and takes half damage. Elyngael continues to fire on the killer of her former companion. Neshi tries to disintegrate Otakatay but the wily chimp makes yet another save, (rolled 31) taking the lesser damage. Vamir tries to fog Otakatay's mind, but the chimp shakes his head and is able to clear out the cobwebs. (rolled 35, Francisco, as an undead, is immune to mind effects) Vamir also tries to deafen the chimp, but again Otakatay makes his save (rolled 28 please roll for the duration of the mind fog spell, 2d6). Owen brings the cold, hitting spinosauruses 3 and 4, Mummy Lords 1 and 2, Otakatay, and Francisco. Both spinosauruses male their saves, (rolled 35 and 28) the Mummy Lords and Francisco are immune to cold so it has no effect on them, and Otakatay makes his save. (rolled 35)

Otakatay screams in fury and pain as he casts cure critical wounds on himself, healing 39hp. Francisco attempts to dispel Osul's wall of thorns Rolled 27 which succeeds. Mummy lords 1 and 3 try to move into position taking damage from the spiked floor. Spinosaurus 3 will use his reach to full round attack Vamir, hitting with both claws and it's bite, for 26, 29, and 18 damage. Spinosaurus 4 moves forward. Snaggletooth breaks free of Vamir's thorns and fails his save verses the spiked floor. Mummy lord 2 fails to move forward in the thorns. Spinosaurus 2 makes no progress at breaking free, but #4 is able to move 20 feet.

Otakatay AC 37/22/30 HP 117/230
Francisco AC 24/19/23 HP 213/213
Snaggletooth AC 37/12/32 HP 240/240 half speed
Spinosaurus 1 AC 28/8/26 HP 225/230 half speed
Spinosaurus 2 AC 28/8/26 HP 228/230 half speed
Spinosaurus 3 AC 28/8/26 HP 194/230 half speed
Spinosaurus 4 AC 28/8/26 HP 170/230 half speed
Mummy Lord 1 AC 24/14/21 HP 94/103 half speed
Mummy Lord 2 AC 24/14/21 HP 90/103 half speed
Mummy Lord 3 AC 24/14/21 HP 70/103 half speed

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 94/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  13d6=48 ; d20+15=28 ; d20+10=11 ; d20+10=19 ; d20+10=21 ; 4d6=16 ; 4d6=6 ; d20+15=27 ;
Tuesday July 14th, 2020 8:40:02 AM

Cut off by the wall of thorns, Neshi reverses and heads to the other side of the room, where he calls upon his elemental blast centered roughly on AD16 and encompassing spinys 3 & 4, Otakay, Frank, and Mummy 3.

elemental blast (Sp): 48 points damage; Reflex DC 25 for 24 points, SR 28.

Neshi then pulls on his reserves putting forth an extra burst of effort and energy (1 hero point) and sends three scorching rays straight at Frank, watching as the first goes wide but the other two strike home.

scorching ray; Ranged touch ACs 12, 20 & 22, Damage 22 points, No save, SR 27

Armand (Robert D)AC 29/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  5d8=24 ;
Tuesday July 14th, 2020 2:25:47 PM

"Dang you ape! How lucky are you?" He takes a 5 foot step to see better into the room.

Armand casts Holy Smite in the same area as the elemental blast, thus effecting the same targets.
Damage 24 and blinded. Will save 20 for 1/2 damage and not being blinded.
(If the spinosauros are neutral they don't get blinded and take 1/2 damage, and then if they save 1/4 damage.)

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.
6 Stoneskin (119/130)
7 Shield of Faith, +4 to AC in header
8 Resist Energy - Fire (armand)30hp


Spells left Highlight to display spoiler: {}
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain)
2 (4): Spiritual Weapon, x, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, Searing Light(wis bonus), x (domain)
4 (4): x, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, x, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): x, Holy Sword(domain)
Channel Energy used 2/8 Highlight to display spoiler: {}


Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116  d20+11=16 ; d20+15=35 ; d20+15=27 ; 2d6+7=18 ; d6=3 ; d6=3 ; d20+13=20 ; d20+22=40 ; d8+6=12 ; d6=3 ; d8+6=13 ; d6=1 ;
Tuesday July 14th, 2020 5:19:25 PM

Elyngael attempts a quick dismount from Brawn d20+11=16 but fails. She takes her move action to dismount and calls out, "Get the nearest dino Brawn."

Brawn moves and gains some more altitude so he is 15 feet of the ground and attacks spinosaurus 3.
Bite d20+15=35 crit not confirmed d20+15=27. damage 2d6+7=18 fire d6=3 frost d6=3
Trip chance? CMB d20+13=20

Elyngael still targets Otakatay with pinpoint targeting (one attack that targets Touch AC) and many shot (2 arrows first attack) running but may not matter right now improved precise shot (target gets no cover/concealment).

1 shot, d20+22=40 (touch AC), arrow 1, damage d8+6=12 electrical d6=3, arrow 2 damage d8+6=13, electrical d6=1

BRAWN AC 29/16/27 CMD 24 HP 94/94

Brawn has stoneskin (112/130), heroes feast, hide from undead, air walk, protection from lighting 60.
Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).


'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:107/107,... 
Tuesday July 14th, 2020 7:16:17 PM

As Brawn swings past (out in the chamber), 'Osul casts Animal Growth on him {BRAWN: +8Str, +4Con, -2Dex, +2NA, Next size category up} - may affect his attacks?

'Osul reverts to diminuitive bat form (sorry - updated stats will have to wait for next post)

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 42/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,   2d6=7 ; d20+19=31 ; 3d12+13=31 ;
Tuesday July 14th, 2020 7:37:53 PM

Vamir nearly crumples to his knees as the Spinosaurus hits him three times. "I cannot go to to toe with these guys. That hurt, by the Gods that hurt!" Vamir moves back to AJ29 and casts Power word: Blind on Okatay (No save. SR 31). Vamir then casts cure serious wounds on himself healing 32 points. "Give me a few seconds and I will be as right as the rain."

Spells:
Cantrips - all
1 - 4
2 - 5
3 - 6
4 - 4
5 - 4
6 - 4
7 - 2

You utter a single word of power that causes a creature to become blinded, whether the creature can hear the word or not. The duration of the spell depends on the targets current hit point total. Any creature that currently has 201 or more hit points is unaffected.

Hit Points Duration
50 or less Permanent
51-100 1d4+1 minutes
101-200 1d4+1 rounds

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin  13d6=43 ;
Tuesday July 14th, 2020 8:43:25 PM

Owen moves forward and uses his bonded ring to cast Chain Lightning centered on Spinosaurus 4, with Otaktay, Francisco, Mummy Lords 1 and 2, and Spinosaurus 3 as secondary targets. They must make a DC 23 Reflex Save or take 43 electricity damage.

DM Jeremy Battle Map  d20+17=23 ; d20+17=18 ; d20+22=36 ; d20+6=25 ; d20+7=14 ; d20+10=20 ; d20+10=21 ; d20=8 ; d20=17 ; d20+11=12 ; d6=2 ; d20+17=30 ; d20+17=19 ; d20+16=30 ; d20+6=23 ; d8=6 ; d8=5 ; d8=5 ; d20+26=31 ; d20+21=23 ; 4d6+43=58 ; 4d6+43=62 ; d20+12=25 ; d20+12=32 ; d20+5=14 ; d8=8 ; d8=6 ; d100=16 ; d20+18=25 ; d20+18=29 ; d20+18=29 ; 2d6+12=19 ; 2d6+12=16 ; 10d6=37 ; d20+17=23 ; d20+17=19 ;
Wednesday July 15th, 2020 6:37:50 AM

Neshi creates an elemental blast frying many of the baddies. Francisco saves for half, but everyone else takes full damage. He also blasts Francisco with some scorching rays. Armand casts holy smite, and Franciso, Otakatay, and both spinosaurases pass, however mummy lord 3 takes the full blast, which is enough to finish him off. Elyngael dismounts and fires at Otakatay, while Brawn takes a chunk out of spiny #3. Osul makes Brawn go big. (I added in the extra damage Brawn did to #3 due to his size and strength increase) Realizing that going toe to toe with an awakened spinosaurus isn't his forte, Vamir backs up and blinds Otakatay, as well as heals himself. (Don't forget Spaz's gift, 6 maximized healings. Maximized CSW for level 13 would be 37) Owen casts chain lighting. Spiny #4 saves, Francisco and the mummy lords are immune, and Spiny #3 fails. The blinded Otakatay fails his save due to the loss of his dexterity. The chimp falls, his charred body still twitching, with electricity still erupting from his body.

With the fall of his master, Snaggletooth lets out a roar, which of course no one can hear as he is inside Armand's silenced area. The animal companion, in his blind fury, lashes out at whatever is closest, which is in this case happens to be mummy lord 1. He chomps on the undead beasty twice, flinging it's lifeless body away like a rag doll. Spiny #1 finally breaks free of the wall of thorns, and spiny #2 makes 5 ft of progress, but mummy lord 2 can't move. Spiny #4 moves forward and lashes out at Neshi with a claw attack, but the claw passes through nothing but air, due to Neshi's displacement spell. Seeing a huge sized wolf up in his grill, Spiny #3 full round attacks Brawn. He lands both claws, but fails to land his bite for 19 and 16 damage. Enraged by the loss of his friend, Francisco drops a fireball on AH/22 hitting all the heroes except Neshi as well as Spiny #s 3 and 1 for 37 fire damage DC 21 reflex for 18. Spiny #1 takes the full blast, but spiny #3 saves.

Spaz's Gift: 4/6

Francisco AC 24/19/23 HP 155/213
Snaggletooth AC 37/12/32 HP 240/240 half speed
Spinosaurus 1 AC 28/8/26 HP 188/230 half speed
Spinosaurus 2 AC 28/8/26 HP 228/230 half speed
Spinosaurus 3 AC 28/8/26 HP 134/230 half speed
Spinosaurus 4 AC 28/8/26 HP 120/230 half speed
Mummy Lord 2 AC 24/14/21 HP 86/103 half speed

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 94/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  13d6=50 ; d20+15=16 ;
Wednesday July 15th, 2020 7:45:32 AM


Seeing Otakay go down brings a smile to Neshi's face, for just one moment, and then he changes position, after he is just missed by the spinosaurus.

Situated he casts chain lightening, turning the lightening bolt into fire, as first Frank then S4, S3, S1, M2, S2 and finally Snaggletooth are each struck.

Chain Fireball: 50 points damage; SR 16 Reflex DC Frank 26, Reflex DC for all others 24 for 25 points.

Active effects:

Resist fire 20 - ignore first 20pts fire damage/ round
Mage armor -
Stone skin 130/130
Bear's endurance - +2 fortitude saves
Heroes feast - +1 attack & Will saves, +4 poisons & fear
Resist lightning 10 - ignore first 20pts fire damage/ round
Hide from undead -
Displacement - 50% miss chance
Elemental body 1 - 125/130 rounds
____________________________

Remaining spell slots

0 - 9/9
1 - 7/8
2 - 5/7
3 - 2/7
4 - 1/7
5 - 2/7
6 - 0/5

'bat-'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:107/107,... 
Wednesday July 15th, 2020 9:54:54 AM

diminuitive bat-'Osul splats onto Vamir's shoulder, and digs deep (not into the shoulder!) to cast Heal (Hero Point spent) maximised to 130HP.

..., TTT(Minotaur: +1 on Perception and Intimidate checks), Heroes Feast*, Hide from Undead*(gone), Cat's Grace, Bear's Endurance*, Blindsense 20 ft., Low-light vision, Diminuitive, Flight 40' (Good)... Wildshape(XV):3/7, Lightning Lord:8/13, Storm Burst:8/10

Armand (Robert D)AC 29/touch 11/flat 24 HP 88/95 CMD 22 Character Sheet  d20+9=10 ; d20+10=17 ;
Wednesday July 15th, 2020 5:52:17 PM

Armand tries to avoid the fireball, Reflex 9, but is caught flat footed. However, because of the Resist Energy he cast upon himself he barely notices the singing.

He then casts Searing Light and aims at Fransico. Ranged Touch 17 (d20+10) but misses. Dang nabit!" He exclaims.

Then he clicks his heals and moves with HASTE into the room (AC is one better this round).

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.
6 Stoneskin (119/130)
7 Shield of Faith, +4 to AC in header
8 Resist Energy - Fire (armand)30hp


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain)
2 (4): Spiritual Weapon, x, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, x(wis bonus), x (domain)
4 (4): x, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, x, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): x, Holy Sword(domain)
Channel Energy used 2/8 Highlight to display spoiler:
}



Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+15=32 ; d20+20=21 ; d20+20=31 ;
Wednesday July 15th, 2020 8:32:18 PM

Vamir nimbly dodges most of the fireball but is slightly singed as he pops back up a second to early. "Thank for the help brother," the witch says to Osul. Vamir points with his Rod of Quickening and casts Bestow Curse on Francisco (Will Save DC 20 SR 20, nat 1. Hero Point used SR 31) If it hits Francisco will have a negative 4 penalty on attack rolls, saves, ability checks, and skill checks. Vamir retrieves his broom from his haversack, mounts, and flys to AE12.

Spells:
Cantrips - all
1 - 4
2 - 5
3 - 5
4 - 4
5 - 4
6 - 4
7 - 2

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116  d20+14=29 ; d20+13=24 ; d20+15=26 ; d20+10=22 ; d20+21=25 ; d20+21=22 ; d20+16=35 ; d8+6=9 ; d6=2 ; d20+11=29 ; d8+6=13 ; d6=1 ;
Wednesday July 15th, 2020 8:35:24 PM

Reflex save Elyngael d20+14=29, success, evasion, no damage
Reflex save Brawn d20+13=24, success, evasion, no damage
Brawn's stoneskin absorbs 10 from each of the successful attacks.

Brawn (15 feet of the ground) attacks spinosaurus 3.
Bite d20+15=26 miss
2nd Bite d20+10=22 miss

Elyngael looks around now that Otakatay is down, she decides to see what unloading on spinosaurus 3 will do. Point Blank Shot, Rapid Shot, Pinpoint Targeting (one attack that targets Touch AC) and Many Shot (2 arrows first attack) running but may not matter right now improved precise shot (target gets no cover/concealment).

1st shot d20+21=25 miss
2nd shot d20+21=22 miss
3rd shot d20+16=35 damage d8+6=9, 1d6 electrical=2, total 11
4th shot d20+11=29 damage d8+6=13, 1d6 electrical=1, total 17
Total damage 28

BRAWN AC 29/16/27 CMD 24 HP 79/94

Brawn has stoneskin (92/130), heroes feast, hide from undead, air walk, protection from lighting 60.
Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 74/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin  d20+13=16 ; d20+9=29 ; d20+9=11 ; d20+9=14 ; d20+9=18 ; 4d6=14 ;
Wednesday July 15th, 2020 9:15:29 PM

Owen suffers the full effect of the fireball, but thankfully his Stoneskin absorbs some of the damage.

Owen shoots off three Scorching Rays at Francisco. The first one is very nearly a critical hit, but the other two miss. Ranged Touch attacks: 29 (Crit confirm 11), 14, 18. Francisco takes 14 fire damage.

DM Jeremy Battle Map  d20+6=26 ; d20+17=30 ; d20+17=28 ; d20+17=35 ; d20+17=23 ; d20+12=25 ; d20+7=20 ; d20=11 ; d20+26=30 ; d20+21=36 ; 4d6+43=50 ; 4d6+43=57 ; d20+18=35 ; d20+18=28 ; d20+18=24 ; 2d8+12=23 ; d20+12=21 ; d20+5=17 ; d100=46 ; d100=85 ; d100=27 ; d20+18=31 ; 2d6+12=15 ; d20+18=26 ; d20+18=21 ; d3=2 ; d20+18=32 ; 2d8+12=24 ; 14d6=52 ; 14d6=47 ;
Thursday July 16th, 2020 6:25:31 AM

Neshi sends some fire zipping around the room, Francisco somehow saved for half (Needed a nat 20 to save and somehow pulled it off). Spiny 3 and the mummy lord are the only ones who failed their saves. (Stupid dice roller loves me while I'm in the DM's chair but hates my PC's) Osul fixes Vamir up nicely, as Armand tried unsuccessfully to blast Francisco with some light. Vamir attempt to curse Francisco, but the lich's will save is just to high. (could only fail on a nat 1, rolled an 11) The witch then jumps on his broom and flies. Brawn misses spiny #3 but Elyngael sinks some arrows into the dino's thick hide. Owen sends a scorching ray at Francisco.

Without his master to guide him, Snaggletooth continues to go on a rampage trying to sink his deadly teeth into what ever is closest, which in this case is tie between Spiny's 1 and 2, but since spiny 2 is still partly hidden in the thorn wall, he will attack spiny #1, hitting the larger dino twice for 2 devastating attacks. Fearing for his life, spiny #1 will turn his attention to the powerful animal companion. It misses Snaggletooth with both his claws, but lands a bite for 23 damage. Spiny #2 remains stuck in the thorns, as does the Mummy Lord. Spiny #4 uses his reach to reach out and touch Neshi with a full round attack. One claw landed, but the other claw, as well as the bite missed due to Neshi's displacement. Neshi takes 15 damage. Spiny #3 full rounds Brawn. The quick wolf is able to dodge both claws, but gets nailed with a bite for 24 damage. Francisco uses his Mystic Theruge's Spell synthesis ability to fire off 2 spells, one from his divine list, and one from his arcane list. From the Arcane list he fires off a chain lightning aiming 1st at Armand for a DC 22 reflex save then at Vamir and Nesh who have a DC 20 reflex save. the chain lightning does 52 damage. From his divine list, He fires off a flame strike centered on Elyngael. The blast will hit Elyngeal, Brawn, Osul and Owen for 47 damage (half fire, half divine) with a DC 22 reflex save for half.

Spaz's Gift: 4/6

Francisco AC 24/19/23 HP 141/213
Snaggletooth AC 37/12/32 HP 192/240 half speed
Spinosaurus 1 AC 28/8/26 HP 56/230 half speed
Spinosaurus 2 AC 28/8/26 HP 203/230 half speed
Spinosaurus 3 AC 28/8/26 HP 56/230 half speed
Spinosaurus 4 AC 28/8/26 HP 95/230 half speed
Mummy Lord 2 AC 24/14/21 HP 36/103 half speed

bat-'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:60/107,...  d20+10=17 ; d20+13=24 ; 3d6=11 ;
Thursday July 16th, 2020 8:05:21 AM

{Reflex Save: 17}

'Osul flits 40' through the silence to find himself surprised he can hear again.

He calls another lightning bolt down - this time on Francisco {SR: 24, 3d6 = 11 damage, Save(Reflex) vs 26 for half damage}

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  d20+15=21 ; d20+11=31 ; d20+11=27 ; d20+11=30 ; d20+11=14 ; d20+16=23 ; 12d6=46 ;
Thursday July 16th, 2020 8:33:04 AM

Neshi ignores the damage from the Spinosaurus due to his stone skin spell, and between his dexterity and resistance, manages to ignore a majority of the lightning damage as well.

Getting the feeling that this is taking far too long, Neshi focuses on Francisco and sends three fiery bolts straight at the necromancer, hitting him three time in the chest. Scorching Ray; Ranged touch AC 31 (nat 20), AC 27 & AC 30, for 46 points, No Save, SR 23

Active effects:

Stone skin 115/130
Resist fire 20 - ignore first 20 pts fire damage/ round
Mage armor -
Bear's endurance - +2 fortitude saves
Heroes feast - +1 attack & Will saves, +4 poisons & fear
Resist lightning 10 - ignore first 10 pts fire damage/ round
Hide from undead -
Displacement - 50% miss chance
Elemental body 1 - 125/130 rounds
____________________________

Remaining spell slots

0 - 9/9
1 - 7/8
2 - 5/7
3 - 2/7
4 - 1/7
5 - 2/7
6 - 0/5

Armand (Robert D)AC 29/touch 11/flat 24 HP 88/95 CMD 22 Character Sheet  d20+9=19 ;
Thursday July 16th, 2020 5:57:33 PM

Armand tries to dodge the lighting, Reflex 19(d20+9), but can't quite do it. However, because of the Resist Energy lighting he cast from the scroll he resisted part of the damage.

He moves closer to Fransisco, saying, "You must be such a disappointment to your mother. Look at how you've turned out."

Armand then channels the healing power of Gargul, excluding the corpse of Okatakay(just in case) and Spinosaurs 4. Benefiting from the healing is Armand, Neshi, and 'Osul. 7d6 maxed is 42 hit points healed.
Oh and Fransico has to make a will save of 26 for half damage, for that 42 hitpoint channel.

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.
6 Stoneskin (119/130)
7 Shield of Faith, +4 to AC in header
8 Resist Energy - Fire (armand)30hp


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain)
2 (4): Spiritual Weapon, x, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, x(wis bonus), x (domain)
4 (4): x, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, x, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): x, Holy Sword(domain)
Channel Energy used 3/8 Highlight to display spoiler:
}


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 80/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+15=34 ; d20+11=17 ; d6=2 ; d20+19=21 ;
Thursday July 16th, 2020 7:52:22 PM

Vamir manages to avoid the brunt of the chain lightening taking half damage. (Reflex 34) Vamir casts Touch of Idiocy and sends his spectral hand to deliver the touch to Fransisco (Touch AC 17 SR: 21 2 Int, Cha, Wis dmg)

Spells:
Cantrips - all
1 - 4
2 - 4
3 - 5
4 - 4
5 - 4
6 - 4
7 - 2

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116  d20+14=28 ; d20+13=29 ; d20+15=25 ; d20+10=12 ; 3d6+11=27 ; d6=3 ; d6=6 ; d20+17=19 ; d20+21=38 ; d8+6=9 ; d6=4 ; d8+6=13 ; d6=1 ; d20+21=34 ; d8+6=14 ; d6=3 ; d20+16=27 ; d20+11=16 ;
Thursday July 16th, 2020 8:30:57 PM

Reflex save Elyngael d20+14=28, success, evasion, no damage
Reflex save Brawn d20+13=29, success, evasion, no damage
Brawn's stoneskin absorbs 10 from the successful attacks.

Brawn (15 feet of the ground) attacks spinosaurus 3.
Bite d20+15=25 miss
2nd Bite d20+10=12 miss
Oh I forgot Brawn has Animal Growth, BRAWN: +8Str, +4Con, -2Dex, +2NA, Next size category up} - may affect his attacks? - so that is a +4 to attacks because of strength increase.
So first attack would be a 29 total, which would hit. Damage (would that be 3d6 now, it's normally 2d6)
Damage 3d6+11=27 fire d6=3 frost d6=6 Total36
Trip attempt d20+17=19, I'm assuming that does not hit it's CMD.

Elyngael keeps targeting spinosaurus 3 will do. Point Blank Shot, Rapid Shot, and Many Shot (2 arrows first attack) running but may not matter right now improved precise shot (target gets no cover/concealment).

1st shot d20+21=38 arrow 1 damage d8+6=9, electrical d6=4, arrow 2 d8+6=13, electrical d6=1
2nd shot d20+21=34 damage d8+6=14, electrical d6=3
3rd shot d20+16=27 miss
4th shot d20+11=16 miss
Total damage 44

BRAWN AC 29/16/27 CMD 24 HP 65/94 (Brawn has 20 extra hitpoints because of the animal growth but I'm not recording them in his total right now.)

Brawn has stoneskin (82/130), heroes feast, hide from undead, air walk, protection from lighting 60.
Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 60/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin  d20+13=29 ; d20+9=20 ; d20+9=11 ; d20+9=18 ; 4d6=17 ;
Thursday July 16th, 2020 10:09:50 PM

Owen manages to avoid the bulk of the flame strike.

He singes Francisco with another Scorching Ray. Ranged Touch Attack: 20, 11, 18. It deals 17 Fire Damage.

DM Jeremy Battle Map  d20+12=30 ; d20=4 ; d20+26=33 ; 4d6+43=58 ; d20+21=40 ; 4d6+43=60 ; d20+28=35 ; d20+28=32 ; d20+28=43 ; 3d8+12=30 ; d20+12=23 ; d100=67 ; d100=47 ; d100=98 ; d20+18=34 ; d20+18=27 ; 4d6+24=41 ; 2d6+12=20 ; 2d6+12=24 ;
Friday July 17th, 2020 6:18:00 AM

Osul once again shows his shocking personality, as he drops some lighting on Snaggletooth, but the dino is able to evade the damage. (I know you said Francisco in your post, but Osul knows that Francisco and the mummy lords are immune to electrical damage.) Neshi brings the heat to Francisco. (Don't forget, spells that require an attack roll, score a 2x crit on a natural 20) Armand heals his friends closest to him physically, as he gets into Francisco's grill for some smack talk. The lich also is effected by the energy release, though he saves for half damage. Vamir attempts to dumb down Francisco, but can't seem to make contact with the lich (Touch AC 19, Actually I'm not sure if it would work on him anyway, as undead are immune to mind effecting spells. I'm going to ask on the DM board to see what the other think, because I'm uncertian.) Brawn rips a chunk out of spiny 3 (You calculated the animal growth right) Elyngael chucks a couple of arrows into spiny 3 dropping the dino. Seeing the dino drop, she sinks an arrow into Francisco. Owen fires off a scorching ray, and Francisco drops in a steaming, smoking pile.

Snaggletooth's enraged condition continues, as with one bite he rips the throat out of spiny 1, turning his attention to his next "antagonist" the mighty dino chomps down on spiny 2. Being attacked by friendly fire, spiny 2 switches gears from breaking free to self defense, and full round attacks Snaggletooth. Spiny 2 misses with both claws but nails Snaggletooth with his bite. The mummy lord goes into self preservation mode as he releases his breath weapon on Snaggletooth, but the quick footed dino is able to evade the damage. Spiny 4 continues to target Neshi, frustrated that he seems to be having such a hard time hitting the liontaur. He smiles as both his claws hit flesh, though his bite only finds air. Neshi takes 20 and 24 damage from the two claw attacks

Spaz's Gift: 3/6

Snaggletooth AC 37/12/32 HP 162/240 half speed
Spinosaurus 2 AC 28/8/26 HP 143/230 half speed
Spinosaurus 4 AC 28/8/26 HP 95/230 half speed
Mummy Lord 2 AC 24/14/21 HP 36/103 half speed

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  10d6=36 ;
Friday July 17th, 2020 11:41:10 AM

Feeling the strength of the spinosaurus's attack but none of the pain due to his stone skin spell, Neshi decides he has had enough being the dinosaur's pinata and hits Spiny 4 with a [b]lightning bolt; 36 points damage, Reflex DC 23 for 18 points. and then qickly moves away.

Active effects:

Stone skin 71/130
Resist fire 20 - ignore first 20 pts fire damage/ round
Mage armor -
Bear's endurance - +2 fortitude saves
Heroes feast - +1 attack & Will saves, +4 poisons & fear
Resist lightning 10 - ignore first 10 pts fire damage/ round
Hide from undead -
Displacement - 50% miss chance
Elemental body 1 - 125/130 rounds
____________________________

Remaining spell slots

0 - 9/9
1 - 7/8
2 - 5/7
3 - 2/7
4 - 1/7
5 - 2/7
6 - 0/5

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 80/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+19=26 ;
Friday July 17th, 2020 7:21:04 PM

Vamir walks to AG 19. The witch extends his hand a makes a fist as he casts suffocation on Snaggeltooth.
(Fortitude DC: 21 SR: 26)

Spells:
Cantrips - all
1 - 4
2 - 4
3 - 5
4 - 4
5 - 4
6 - 4
7 - 2

This spell extracts the air from the target's lungs, causing swift suffocation. The target can attempt to resist this spell's effects with a Fortitude saveif he succeeds, he is merely staggered for 1 round as he gasps for breath. If the target fails, he immediately begins to suffocate. On the target's next turn, he falls unconscious and is reduced to 0 hit points. One round later, the target drops to 1 hit points and is dying. One round after that, the target dies. Each round, the target can delay that round's effects from occurring by making a successful Fortitude save, but the spell effect continues for 3 rounds, and each time a target fails his Fortitude save, he moves one step further along the track to suffocation. This spell only affects living creatures that must breathe. It is impossible to defeat the effects of this spell by simply holding one's breathif the victim fails the initial saving throw, the air in his lungs is extracted.

bat-'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:60/107,... 
Friday July 17th, 2020 8:24:15 PM

'Osul has a bad feeling, and to test it he casts Greater Dispel Magic on Spinosaurus 4.

Armand (Robert D)AC 29/touch 11/flat 24 HP 88/95 CMD 22 Character Sheet  d20+13=21 ;
Saturday July 18th, 2020 4:58:00 PM

Armand contemplates the over large T-Rex. He casts Dispel Magic on it to try and remove Animal Growth.
Dispel magic check. 21 (d20+13).

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.
6 Stoneskin (119/130)
7 Shield of Faith, +4 to AC in header
8 Resist Energy - Fire (armand)30hp


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain)
2 (4): Spiritual Weapon, x, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain)
3 (4): Dispel magic, Invisibility Purge, Searing Light, Daylight, x(wis bonus), x (domain)
4 (4): x, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, x, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): x, Holy Sword(domain)
Channel Energy used 3/8
}

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116  d20+19=26 ; d20+20=39 ; d20+20=36 ; 2d8+12=16 ; d6=5 ; d8+6=11 ; d6=3 ; d20+20=26 ; d20+15=16 ; d20+10=22 ;
Saturday July 18th, 2020 5:14:15 PM

Brawn (15 feet of the ground) moves in and attacks spinosaurus 4.
Bite d20+19=26 miss

Elyngael takes a 5 foot step around the corner and shoots spinosaurus 4. Rapid Shot, and Many Shot (2 arrows first attack) running but may not matter right now improved precise shot (target gets no cover/concealment).

1st shot d20+20=39 (potential crit,confirmed d20+20=36) arrow 1 damage 2d8+6=16, electrical d6=5, arrow 2 (not sure if it gets double damage too). d8+6=11, electrical d6=3
2nd shot d20+20=26 miss
3rd shot d20+15=16 miss
4th shot d20+10=22 miss
Total damage 35

BRAWN AC 29/16/27 CMD 24 HP 65/94 (Brawn has 20 extra hitpoints because of the animal growth but I'm not recording them in his total right now.)

Brawn has stoneskin (82/130), heroes feast, hide from undead, air walk, protection from lighting 60.
Animal Growth, BRAWN: +8Str, +4Con, -2Dex, +2NA, Next size category up

Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).


bat-'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:60/107,...  d20+13=18 ; d3=2 ; d20+13=26 ; d20+13=27 ;
Saturday July 18th, 2020 8:19:16 PM

OOC: Did I miss something in an earlier description or is Snaggletooth not the same size it was in the Scrying?

And the three(?) checks for the Greater Dispel Magic: 18, 2 (please ingnore the d3 roll), 26 and 77.


bat-'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:60/107,... 
Sunday July 19th, 2020 12:55:13 AM

OOC: not my day: that should read ..., 26 and 27., my having tried to correct it from reading ..., 26 and 17.

DM Jeremy Battle Map 
Sunday July 19th, 2020 1:41:29 PM

When you entered the throne room, I mentioned Snaggletooth being bigger then remembered in the scrying, and that you assumed Otakatay cast Animal Growth.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 60/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin  10d6=29 ;
Sunday July 19th, 2020 8:09:18 PM

Owen moves up and casts a Fireball at Snaggletooth, Spinosaurus 2, and Mummy Lord 2. They must make a DC 20 Reflex save or take 29 fire damage.

DM Jeremy Battle Map  d20+17=27 ; d20+14=23 ; d8=5 ; d20+17=29 ; d20+12=15 ; d20+7=26 ; d20+26=42 ; 6d6+43=67 ; d20+28=30 ; d20+28=35 ; d20+28=42 ; 3d8+12=25 ; d20+12=20 ; 6d8=32 ; d20+18=26 ; d20+18=32 ; d20+18=37 ; 2d6+12=18 ; 2d8+12=22 ;
Monday July 20th, 2020 6:08:45 AM

Neshi sends Spiny 4 a parting gift and he gets out of the dino's way. Spiny 4 saves for half. Vamir attempts to knock the wind out of Snaggletooth, but the dino saves and is only staggered this round. (Wade, please remind me in your post that the spell is still in effect, so I don't forget, thanks.) Osul attempts to dispel some buffs on Spiny 4, but either the spell caster was to powerful, or the awakened dino doesn't have any buffs currently cast on him. Armand tries to knock Snaggletooth down to size, but isn't quite able to do so. (Otakatay was a level 15 druid, so the required DC would be 26) Brawn misses Spiny 4 but Elyngael scores a crit on the big dino. (With manyshot, if one arrow hits, both hit, so if one crits, both crit. I rolled and added the extra damage for you, I rolled 5+6=11) Owen drops the ball, the fireball that is! Spiny 2 and the mummy lord make their saves, but Snaggletooth takes the full blast.

Snaggletooth in his current staggered condition, continues in his enraged state, and chomps down on Spiny 2. Spiny 2 lashes back at Snaggletooth. He misses with both claws, but lands his bite attack. The mummy lord still considers Snaggletooth the greater threat, and so he releases a 2nd breath weapon on the angry dino. Spiny 4, unhappy that his favorite punching bag has moved, and realizing things are decidedly not in his favor, changes tactics, as he lashes out at Brawn with both claws, but attempts to sink his teeth into Armand. The dino lands one of his claw attacks, and Brawn takes 18 damage. He also lands his bite, and Armand takes 22 damage

Spaz's Gift: 3/6

Snaggletooth AC 37/12/32 HP 92/240 half speed
Spinosaurus 2 AC 28/8/26 HP 62/230 half speed
Spinosaurus 4 AC 28/8/26 HP 31/230 half speed
Mummy Lord 2 AC 24/14/21 HP 22/103 half speed

bat-'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:60/107,...  d20+13=31 ;
Monday July 20th, 2020 7:09:35 AM

'Osul keeps half an eye on the in-fighting - but doesn't want to interupt.

He looks as Spinosaurus 4 takes on his friends again - he should have known better, but he had to be sure. He casts a spell on it Baleful Polymorph (SR:31, Fort vs DC28 to negate. If failed, Will vs DC28 to retain its sense of self, etc.) Garden skink - the bat is getting hungry with all this flitting about.

If a meal isn't in the offing, he'll flit over to Brawn, and work out if he can help him.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  10d6=42 ;
Monday July 20th, 2020 4:10:37 PM


Neshi uses one of his last fireball spells and drops it in the middle of the three combatants. Fireball; 42 points damage; reflex DC 23 for 21 points.

Active effects:

Stone skin 71/130
Resist fire 20 - ignore first 20 pts fire damage/ round
Mage armor -
Bear's endurance - +2 fortitude saves
Heroes feast - +1 attack & Will saves, +4 poisons & fear
Resist lightning 10 - ignore first 10 pts fire damage/ round
Hide from undead -
Displacement - 50% miss chance
Elemental body 1 - 123/130 rounds
____________________________

Remaining spell slots

0 - 9/9
1 - 7/8
2 - 5/7
3 - 1/7
4 - 1/7
5 - 2/7
6 - 0/5


Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116  d20+19=28 ; 3d6+11=24 ; d6=1 ; d6=2 ; d20+17=32 ; d20+14=33 ; 3d6+11=25 ; d6=3 ; d6=1 ; d20+20=34 ; d8+6=9 ; d6=6 ; d8+6=11 ; d6=5 ; d20+20=26 ; d20+15=16 ; d20+10=14 ;
Monday July 20th, 2020 5:54:02 PM

Same tactics, unless 'Osul's spell changes then Brawn (15 feet of the ground) hold position but Elyngael will switch to Spinysaurus 2.

Brawn attacks Spinysaurus 4(or 2 on a move).
Bite d20+19=28 damage 3d6+11=24 fire d6=1 frost d6=2
trip attempt d20+17=32.
2nd bite (if 'Osul's spell failed,) d20+14=33 damage 3d6+11=25 fire d6=3 frost d6=1

Elyngael shoots spinosaurus 4 (or #2). Rapid Shot, and Many Shot (2 arrows first attack) running but may not matter right now improved precise shot (target gets no cover/concealment).

1st shot d20+20=34 arrow 1 damage d8+6=9, electrical d6=6, arrow 2 d8+6=11, electrical d6=5
2nd shot d20+20=26 miss
3rd shot d20+15=16 miss
4th shot d20+10=14 miss
Total damage 31

BRAWN AC 29/16/27 CMD 24 HP 57/94 (Brawn has 20 extra hitpoints because of the animal growth but I'm not recording them in his total right now.)

Brawn has stoneskin (72/130), heroes feast, hide from undead, air walk, protection from lighting 60.
Animal Growth, BRAWN: +8Str, +4Con, -2Dex, +2NA, Next size category up

Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).

Armand (Robert D)AC 29/touch 11/flat 24 HP 76/95 CMD 22 Character Sheet 
Monday July 20th, 2020 6:05:30 PM

Armand realizes that there is no where in his immediate area out of reach of the frickin' huge dinosaur. "Hey buddy, you realize your master is dead? Surrender now or you're going to be joining him."

He then calls upon Gargul to grant him Divine Presence (8th) 30ft aura grants allies Sanctuary spell DC = 10 + 1/2 level + wisdom mod, anything that wants to try to attack me needs to make a 22 will save, and of course that applies to any allies in 30 feet of me, unless they make an attack.

He then clicks his heals Swift action activating his boots of speed and zooms for safety.

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.
6 Stoneskin (109/130)
7 Shield of Faith, +4 to AC in header
8 Resist Energy - Fire (armand)30hp


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain)
2 (4): Spiritual Weapon, x, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain)
3 (4): x, Invisibility Purge, Searing Light, Daylight, x(wis bonus), x (domain)
4 (4): x, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, x, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): x, Holy Sword(domain)
Channel Energy used 3/8
}

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 80/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+19=23 ;
Monday July 20th, 2020 6:53:48 PM

Vamir extends his hand a makes a fist as he casts suffocation on Spinosaurus 2. (Fortitude DC: 21 SR: 23) 1/3

Spells:
Cantrips - all
1 - 4
2 - 4
3 - 5
4 - 4
5 - 3
6 - 4
7 - 2

Suffocation (Fortitude DC: 21 SR: 26) Round 2/3
This spell extracts the air from the target's lungs, causing swift suffocation. The target can attempt to resist this spell's effects with a Fortitude saveif he succeeds, he is merely staggered for 1 round as he gasps for breath. If the target fails, he immediately begins to suffocate. On the target's next turn, he falls unconscious and is reduced to 0 hit points. One round later, the target drops to 1 hit points and is dying. One round after that, the target dies. Each round, the target can delay that round's effects from occurring by making a successful Fortitude save, but the spell effect continues for 3 rounds, and each time a target fails his Fortitude save, he moves one step further along the track to suffocation. This spell only affects living creatures that must breathe. It is impossible to defeat the effects of this spell by simply holding one's breathif the victim fails the initial saving throw, the air in his lungs is extracted

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 60/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 
Monday July 20th, 2020 7:49:36 PM

Owen watches cautiously to see how the other Wardens' powerful spells affect the fight.

DM Jeremy Battle Map  d20+20=23 ; d20+17=34 ; d20+12=29 ; d20+7=16 ; d20+14=18 ;
Tuesday July 21st, 2020 5:53:50 AM

Osul turns spiny 4 into bat food. The wee lizard tries to get away, only to be swooped down on and eaten by the polymorphed Druid. Neshi drops his last fireball on the remaining combatants, killing the mummy lord outright. Spiny 2 saves for half. Snaggletooth also makes his save and evades. Elyngael and Brawn finish off Spiny 2. Armand creates a 30ft protective barrier. Owen keeps any eye on the action. Vamir continues his suffocation spell, and Snaggletooth instantly can't breath. There is a look of terror in the animal's eyes, as the air leaves his lungs. He tries to roar, in his anger and fear, but of course nothing comes out.

All the combatants are dead except for Snaggletooth, who is struggling to breath, what do our intrepid heroes do now?

Spaz's Gift: 3/6

Snaggletooth AC 37/12/32 HP 92/240 half speed

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Tuesday July 21st, 2020 8:11:24 AM


Well what do we need to do to make sure none of these guys comes back a third time? Should we start by beheading things, burn them, what?


bat-'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:58/107,...  d8=2 ;
Tuesday July 21st, 2020 6:03:27 PM

'Osul dismisses the Spiked Stones, and winds up to Human form.

"Can we ease its suffering, or hasten this?", he asks, walking up towards the rest of the wardens.

Armand (Robert D)AC 29/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Tuesday July 21st, 2020 6:33:27 PM

"We killed it's master, it's not just going to give up. Plus we still have those baboons behind us and some more doors." He turns to Neshi. "We gather the dust of the mummies, there's a complex set of spells that will need to be cast. And we still need to find Francisco's phyactery."

Armand see's that everyone appears to be within 30 feet so he will channel to heal everyone up. Max channel 7d6 is 42. Everyone is healed 42 hit points.

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.
6 Stoneskin (109/130)
7 Shield of Faith, +4 to AC in header
8 Resist Energy - Fire (armand)30hp


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain)
2 (4): Spiritual Weapon, x, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain)
3 (4): x, Invisibility Purge, Searing Light, Daylight, x(wis bonus), x (domain)
4 (4): x, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, x, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): x, Holy Sword(domain)
Channel Energy used 3/8
}

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, 
Tuesday July 21st, 2020 8:08:48 PM

Vamir nods to Osul, and sighs in relief as the healing washes over him. "We will know in about 6 seconds what will happen next," the witch says pointing at Snaggeltooth. "If the spell takes hold a single arrow from Elyngael will dispatch him. If not we still have a fight on our hands"

Spells:
Cantrips - all
1 - 4
2 - 4
3 - 5
4 - 4
5 - 3
6 - 4
7 - 2

Suffocation (Fortitude DC: 21 SR: 26) Round 2/3
This spell extracts the air from the target's lungs, causing swift suffocation. The target can attempt to resist this spell's effects with a Fortitude saveif he succeeds, he is merely staggered for 1 round as he gasps for breath. If the target fails, he immediately begins to suffocate. On the target's next turn, he falls unconscious and is reduced to 0 hit points. One round later, the target drops to 1 hit points and is dying. One round after that, the target dies. Each round, the target can delay that round's effects from occurring by making a successful Fortitude save, but the spell effect continues for 3 rounds, and each time a target fails his Fortitude save, he moves one step further along the track to suffocation. This spell only affects living creatures that must breathe. It is impossible to defeat the effects of this spell by simply holding one's breathif the victim fails the initial saving throw, the air in his lungs is extracted

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116  d20+22=30 ; d8+6=9 ; d6=6 ; d8+6=8 ; d6=5 ;
Tuesday July 21st, 2020 8:24:31 PM

[b]"I think putting him down is for the best. His master is dead. What's an animal companion without some to be a companion for?" Elyngael lets fly with 2 adamantine arrows at Snaggletooth, because she suspects he may have stoneskin working for him. She uses pinpoint targeting (one attack that targets Touch AC) and many shot (2 arrows first attack),and Improved precise shot (target gets no cover/concealment).

1 shot, d20+22=30 (touch AC), arrow 1, damage d8+6=9 electrical d6=6, arrow 2 damage d8+6=8, electrical d6=5

BRAWN AC 29/16/27 CMD 24 HP 94/94 (Brawn has 20 extra hitpoints because of the animal growth but I'm not recording them in his total right now.)

Brawn has stoneskin (72/130), heroes feast, hide from undead, air walk, protection from lighting 60.
Animal Growth, BRAWN: +8Str, +4Con, -2Dex, +2NA, Next size category up

Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 60/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin  d20+13=16 ;
Tuesday July 21st, 2020 8:30:59 PM

Seeing the fighting in the room nearly resolved, Owen returns to the Wall of Ice and tries to peer through. Is there movement on the other side? Will the Wardens have enemies as soon as it falls? Perception: 16.

DM Jeremy Battle Map 
Wednesday July 22nd, 2020 5:58:29 AM

Neshi asks what's the proper procedure for keeping the undead dead. Osul ask for a humane end for Snaggletooth, which seems fair considering he's just a mindless beast. Armand reminds Osul that with the death of his master, Snaggletooth isn't going to give up, and answers Neshi's question about the undead. He also reminds everyone about the other baboons, as he heals his friends. Vamir let's everyone know that his spell is either going to put down the beast, or Snaggletooth may continue to be a problem. Elyngael believes putting Snaggletooth down is for the best, and fires two arrows into the beast. Owen goes to check their flank, but trying to peer through 5ft of ice isn't the easiest thing to do. As far as he can tell, the coast is clear for the moment.

And of course, Snaggletooth is able to snap out of Vamir's spell, but the event seems to have taken the rage out of the dino, and he tries to get away from the Wardens, but of course he isn't able to go anywhere, and so he huddles in the corner of the north wall and wall of thorns. He has all the markings of a terrified, and cornered animal, mainly, due to the fact that, he is a terrified and cornered animal. Everyone can make a DC 20 knowledge nature check, except for Osul and Elyngael, for them it is a DC 15 check. Highlight to display spoiler: {You believe that Snaggletooth can possibly be talked down, via wild empathy, avoiding the need to destroy the magnificent animal.}

Spaz's Gift: 2/6

Snaggletooth AC 37/12/32 HP 64/240 half speed

bat-'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:100/107,...  d20+31=44 ; d20+13=28 ; 2d4+13=17 ;
Wednesday July 22nd, 2020 9:09:15 AM

{Knowledge(Nature):+31}
OOC: That is true, we probably could save the dinosaur. I'm not familiar with any tyrannosauruses in The Wood {Check:44} and The Tree is no place for it, so we would likely have to escort it back beyond the plateaus to be amongst its own kind - right?

'Osul puts the case forward - Calm Animal, Wild Empathy, and Charm Animal (as a back up) makes this doable. Dig deep to try to dispel the Animal Growth - risks the related Con drop having detrimental effects.

He gets on with it - Calm Animal and move to just within 30' of Snaggletooth.
Up to 17HD of Snaggletooth, SR:28, Will Save vs 24

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116  d20+12=17 ;
Wednesday July 22nd, 2020 5:46:20 PM

Knowledge Nature d20+12=17
"I think 'Osul is trying to calm the t-rex. It might work. But then we're faced with the problem of what to do with it." She readies an arrow. "Just in case."

BRAWN AC 29/16/27 CMD 24 HP 94/94 (Brawn has 20 extra hitpoints because of the animal growth but I'm not recording them in his total right now.)

Brawn has stoneskin (72/130), heroes feast, hide from undead, air walk, protection from lighting 60.
Animal Growth, BRAWN: +8Str, +4Con, -2Dex, +2NA, Next size category up

Elyngael has barkskin +3 AC (now in header), heroes feast, hide from undead, protection from lighting 60, stoneskin (130/130).

Armand (Robert D)AC 29/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Wednesday July 22nd, 2020 6:20:03 PM

"Hey we can at least shut these double doors from the hallway and barricade it some. We still have those baboons out there." Armand shakes his head and walks to the western door of the throne room, muttering to himself. "A wounded, befrit, animal is not something that should be kept around the campsite."

He casts Detect Magic and begins to inspect Fransico's and Otakaya's corpses.
?Perception? I'm taking my time, unless Snaggletooth goes crazy again, and unless someone doesn't shut the doors soon.

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Hide from Undead
3 - Air Walk on Brawn, 130 minutes.
4 scrolls: Protection from Energy -Lighting, 60 hp, on Brawn, Atlas, Elyngael, 'Osul.
5 scrolls: Resist Energy - Lighting 10hp/attack, Armand, Owen, Vamir, Vamir's plant, Neshi.
6 Stoneskin (109/130)
7 Shield of Faith, +4 to AC in header
8 Resist Energy - Fire (armand)30hp


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain)
2 (4): Spiritual Weapon, x, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain)
3 (4): x, Invisibility Purge, Searing Light, Daylight, x(wis bonus), x (domain)
4 (4): x, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, x, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): x, Holy Sword(domain)
Channel Energy used 3/8
}

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+19=30 ;
Wednesday July 22nd, 2020 8:03:18 PM

Vamir walks to the door taking Armands advice and prepares to shut the doors when Owen returns to the room. Looking over at Snaggeltooth the witch can't help but feel bad for the beast. (Knowledge Nature 30). "Anything good over there?" Vamir asks Armand

Spells:
Cantrips - all
1 - 4
2 - 4
3 - 5
4 - 4
5 - 3
6 - 4
7 - 2

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 60/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 
Wednesday July 22nd, 2020 8:58:01 PM

Owen moves away from the door, getting out of the tyrannosaurus' way.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Wednesday July 22nd, 2020 8:59:05 PM

Well before we head back out there we probably ought to check out the doors at the sides of the roms and check out the throne area pretty well.

DM Jeremy Battle Map  d20+6=20 ;
Thursday July 23rd, 2020 6:19:05 AM

Osul realizes that killing Snaggletooth may not be necessary, and that perhaps he can be released to the wild. He is certain that dinosaurs don't generally dwell in the Culverwood, but recalls that they dwell in the jungles and savannas of Cythonia, among the plateaus, which is often called the thunderlands, because of the great beasts. he casts calm animals on Snaggletooth, and the dino instantly calms down. Elyngael realizes what Osul is trying to do. She readies an arrow just in case, but watches and waits to see what will happen. Armand suggests that someone shut the door. He isn't certian about the whole taming of Snaggletooth thing, but he doesn't interfer, as he casts detect magic on the corpses of Otakatay and Francisco. his magic radar instantly pings, and as he takes his time, he finds a ring and a pair of bracers on Otakatay giving off magical auras. (conjuration on the bracers and abjuration on the ring). On Francisco his radar pings on a pair of bracers and a headband. (conjuration on the bracers, and transmutation on the headband).

DC 31 spellcraft Highlight to display spoiler: { The headband is a +4 headband of mental superiority. tuned to linguistics and diplomacy.}
DC 22 spellcraft Highlight to display spoiler: { one of the bracers is a +5 bracers of armor, and the other is a +3 bracers of armor. }
DC 20 spellcraft Highlight to display spoiler: { the ring is a +4 ring of protection.}

Vamir prepares to close the doors, as per Armand's suggestion, of course he waits for Owen to enter the room, as it would be rude to slam the door in his face. He asks Armand if he has found anything of interest. Owen moves away from the door, making sure to stay away from Snaggletooth. Neshi suggest searching the this room as well as the rooms to the right and the left, before heading out.

With Snaggletooth calmed via Osul's spell, he is now in a state of indifference. A DC15 wild empathy check, from either Osul, Elyngael, or both will move him to friendly. Neshi suggested searching the throne room, and the side rooms, but what will be the next step for our intrepid heroes?

bat-'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:100/107,...  d20+12=13 ; d20+14=29 ;
Thursday July 23rd, 2020 8:42:29 AM

Sense Motive: 13 "Well, he isn't an uplift. I'll wear the risk and responsibilty, and Elyngael and can keep him covered."
'Osul moves cautiously forward towards Snaggletooth, and is in no rush. {Wild Empathy: 29}

Armand (Robert D)AC 29/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+9=23 ; d20+9=20 ; d20+9=27 ;
Thursday July 23rd, 2020 6:46:22 PM

Armand looks at the goods deep in thought.
Spellcraft 23, 20, 27. (d20+9) "Hey Owen, Come here and take a look at this stuff. This is a ring of Protection +4." He holds up the ring. "But I have no idea what this head band and these 2 sets of Bracers do."

Armand then goes to the mummy lord piles and begins scooping their remains into a bag he had ready for this. Someone with some good skills in looking for loot should also look for the more mundane stuff in this room, like on Otakaatay and Francisco, and anywhere else loot is likely to be. Then we need to explore these side rooms."

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116 
Thursday July 23rd, 2020 8:15:18 PM

Elyngael remains watchful with an arrow ready."Osul, I've still got him covered. See what you can do." Elyngael's eyes remain focused on Snaggletooth while she replies briefly to Armand "Armand, the ring of protection +4 would be a big help to me. I'll add my interest in it,".

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  d20+15=19 ; d20+15=20 ; d20+15=23 ; d20+15=29 ; d20+11=19 ; d20+11=24 ;
Thursday July 23rd, 2020 8:33:46 PM


Stopping to look at the pile in front Armand as he gets ready to inspect the throne area.

Pointing to one set of bracers he says,

"Those bracers there are +3 armor, the other set I am not sure. I concur about the ring as well. Don't know about the circlet."

Neshi then starts searching the throne area for hidden spaces and doors. Perception 19 & 24



CDM Jerry [OOC post] 
Thursday July 23rd, 2020 10:27:50 PM

Sent this out this evening:

Woldians!

Our only means of communication is via email. That means that as a part of your membership, you are responsiblefor checking email daily. The easy way of course is to check emails before making your post. Even if you are playing via phone at times, check your email.

We've only had to fuss at a few over the years for not reading emails. We've only had to threaten 1 with probation for not communicating. We have seen an increase in difficulty when trying to reach members [players and DMs] over the last year or two so I'm sending this reminder.

To be a member here, this is one of your responsibilities like posting. I'm tempted to have Sheriff Zach list names of folks who did not reply to emails within 24 hrs on posting days. No I'm not there yet. :)
So anyway, please check your email. :)

CDM Jerry

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+26=28 ; d20+21=35 ;
Thursday July 23rd, 2020 11:14:34 PM

Vamir shuts the door and walks over to the magical items he helps identify one of the bracers as a +5 bracers of armor, the other as a +3 bracers of armor, and the ring as a +4 ring of protection. "Sorry that headband is something I can't identify." Vamir searches the bodies and the room, and looking for items of value (Perception DC 35).

Spells:
Cantrips - all
1 - 4
2 - 4
3 - 5
4 - 4
5 - 3
6 - 4
7 - 2

OOC: When we identify the headband Vamir is interested

DM Jeremy Battle Map 
Friday July 24th, 2020 6:11:20 AM

Osul tries to sense the DM's motives and realizes, that he is motivated by thick cut medium rare rib eye steaks. Never mind, he was referring to Snaggletooth, my bad. Snaggletooth seems very chill at the moment, and Osul is pretty sure his spell worked. The drastic change from terrified, to indifferent is pretty extreme after all. Osul then tries to push his luck, and after some soothing words and body gestures, the over-sized lizard trots over to the Druid and gives him a big, sloppy kiss. Snaggletooth's tongue is almost as big as Osul, and the Druid is licked from top to bottom by the friendly animal. Armand is able to figure out what the ring is, but needs help with the rest. He also scoops up the remains of the mummy lords in preparation for the spells needed to end them permanently, as he asks his friends to check for more loot before heading out of the room. Elyngael let's Osul know she's got his back, and puts in a bid for the ring of protection. Neshi confirms Armand's assessment about the ring of protection, and is able to identify one set of bracers, but isn't certain about the other pair, or the headband. Jerry gives an announcement referring to e-mails, thankfully, you guys are all pretty darn good at replying in a timely fashion. Vamir realizes that the other set of bracers is a set of +5 bracers of armor, and with some help from Armand and Neshi he is able to identify the headband as a +4 headband of mental superiority, that is tuned to diplomacy and linguistics (I allowed Neshi's and Armand's attempts to act as aid another, and since Vamir rolled a 28, two people aiding makes 32, which passes. Also, if someone decides to keep the headband I'll allow them to decide which languages they gain, as they will get one per level)

Vamir and Neshi give the room a more complete search. They find the 3 mummy lord's spears, and realize they are identical, in appearance, to the +1 spear found on the Mummy Lord the Wardens were able to destroy back at the Tree, and surmise that they are the same. With Snaggletooth in a friendly mood, they are able to see that he is wearing Mithril breastplate barding. He is also wearing a stout leather belt, and a necklace, both seem a bit out of place on an animal, and your pretty sure that they aren't there because Otakatay was coo-coo for Coco Puffs.

To simplify things for you guys, here is a list of what has been found in the room:
+1 spear (3)
+4 headband of mental superiority
+5 bracers of armor
+3 Bracers of armor
+4 ring of protection
Leather belt (Still on Snaggletooth, and unidentified)
Necklace (Still on Snaggletooth, and unidentified)
Mithril Breastplate Barding

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Friday July 24th, 2020 7:11:46 AM


Seeing the rex slobber all over Osul, Neshi comments. Umm guys, I have a feeling that "Snaggletooth here is much too much of a pet to live on his own. He seems far to domesticated....

bat-'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:100/107,...  d20+28=46 ; d20+30=43 ;
Friday July 24th, 2020 7:54:44 AM

'Osul leaves the conversation about magic items to those not covered in dino slobber. Something about the spinosaurus carcasses makes him think of thick cut medium rare rib eye steaks, but having just eaten one, he's in no rush for another.

If he can encourage Snaggletooth to lay down, he will tend to the cuts on his feet. He wonders if Roll over and Play dead are in his training. Again, happy for this to play out over time, and it's probably safer to let the Animal Growth spell (if that is what it is) peter out. Whilst this goes on, he is listening for sounds from beyond the chamber.

{Heal check: 46, Perception: 43}

bat-'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:100/107,... 
Friday July 24th, 2020 7:41:23 PM

'Osul leaves the conversation about magic items to those not covered in dino slobber. Something about the spinosaurus carcasses makes him think of thick cut medium rare rib eye steaks, but having just eaten one, he's in no rush for another.

If he can encourage Snaggletooth to lay down, he will tend to the cuts on his feet. He wonders if Roll over and Play dead are in his training. Again, happy for this to play out over time, and it's probably safer to let the Animal Growth spell (if that is what it is) peter out. Whilst this goes on, he is listening for sounds from beyond the chamber.

{Heal check: 46, Perception: 43}

Armand (Robert D)AC 29/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Friday July 24th, 2020 8:28:19 PM

OOC Kent, are you keeping the loot log?

Armand finishes gathering the mummy dust. "We can't tarry here over long, if simply because those dinosaurs are going to start going ripe. Since Francisco and Otatakay were both headed toward this door," he points to the west door, "I think we should try it first. Unfortunately I don't think we have anyone in our party suited to do lock picking or trap checking."

Armand goes over to the west door of the throne room and attempts to open it.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Friday July 24th, 2020 9:39:21 PM

(OOC: ummm do we have an accurate up to date file for it? I certainly can try to...)

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116 
Sunday July 26th, 2020 2:15:52 PM

"'Osul let me know if you need any help with him. I think we should try and get some of that stuff off him, though at that size I'm not sure what use it would be to any of us." Seeing Armand reaching for the door, Elyngael and Brawn rush over there.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, 
Sunday July 26th, 2020 10:12:15 PM

Vamir glances at Snaggeltooth and makes a mental note to identify the items if they can remove them from the animal. "If the door appears locked from the other side I can pass through and try and open it from that side. Maybe do a bit of scouting."

Spells:
Cantrips - all
1 - 4
2 - 4
3 - 5
4 - 4
5 - 3
6 - 4
7 - 2

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 60/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin  d20+35=50 ; d20+35=53 ;
Sunday July 26th, 2020 11:23:04 PM

If the group manages to remove the items from Snaggletooth, Owen casts Identify to discover their nature. Spellcraft: 50, 53.

DM Jeremy Battle Map 
Monday July 27th, 2020 6:44:45 AM

Neshi wonders if Snaggletooth is too domesticated to be returned to the wild. Osul wishes to let the animal growth spell run it's course and as he tries to tend to the dino's wounds. the dino s happy to comply with the Druid's wishes. Osul doesn't hear anything from the two side rooms, but he can hear the baboons out in the hallway. It sounds like they are just now gathering on the other side of Neshi's ice wall. he even hears what must be the captain bark out a highly muffled order, just barely hearing the words, "Look sharp men, we want to look like we are doing our part when Lord Otakatay finishes of those invaders!" Armand braves any possible traps on the west door, but fortunately there isn't one. He opens the door to a sizable room containing a couple of tables, some chairs, a chest, and a bookcase. On the bookcase, he spies multiple volumes of the same leather bound journaling books found on Francisco, back at the Tree of Parting, and on one of the tables, there is another one. Elyngael offers to help Osul, not certain if they will be able to use any of the stuff due to it's size, but then she remembers that most magical items, with the exception of armor and weapons magically size to fit the user, thus the same ring can be worn by both a storm giant and a pixie. Seeing Armand open the door however, causes her and brawn to run to the clerics side, just in case. Vamir is ready to use magic to enter the room if needed, and maybe do some scouting. Owen is ready to identify the items on Snaggletooth.

As time ticks on, the animal growth spells on Brawn and Snaggletooth wear off, and the two animals revert to their normal large size, which is a good thing if you desire to traverse tha halls again. Osul is able to remove the belt and necklace without any problems, though since no one can use the barding unless it is reforged to fit another large sized creature, which is defiantly an option. he decides to keep it on the dino for now. Owen is easily able to identify the necklace as an Amulet of Mighty Fists with both the frost and shock abilities, and the belt as a +4 Belt of Physical Might (Str and Con) the Mithril barding doesn't ping any magical auras, but a large sized, mithril breastplate for a non-humanoid costs 16,800gp. (200+4000x4)

With the quick scan of the room, it becomes clear that this is Francisco's private chamber, as the journals give it away. do our heroes wish to search the room more thoroughly, do they wish to move on, or do they wish to do something that catches their DM completely unawares, forcing him to scramble to come up with something on the spot, a feat that they excel at.:)

Spaz's Gift: 2/6

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Monday July 27th, 2020 3:11:22 PM


Hmm, I wish we had some way of depositing Otakatay body out there with them, maybe they would just go away....

Before you all go in perhaps we could toss something through and along the floor to trip any possible traps... Perhaps even Otakatay here.

[/link]-'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:100/107,...  d20+30=41 ;
Monday July 27th, 2020 6:02:20 PM

'Osul agrees with Armand and gives Elyngael a thumbs-up sign.

"Well, we could come over there, check the room for traps, both magical and as best as I can for the physical.", responds 'Osul in hushed tones, before pointing to the main door.

He makes his way over (I'm guessing Snaggletooth follows) and (in addition to Vamir going through) casts Detect Magic.

Now maybe he will actually understand what was meant by a place of power. He takes the three rounds to gather what information he can, before checking for physical traps Perception: 41}

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Monday July 27th, 2020 6:23:46 PM

Armand overhears Neshi's comments. "Just put Otakatay's body on the other side of those double doors. Then close them and barricade them. Maybe Brawn and dino can help shove one of the spinysauruses in front of the door."

Armand casts Detect Magic and will carefully go over Francisco's room. He takes all the books and such and put them in his bag of holding. He's being extra searchy and seeking out the phylactery, as well as any loot.
taking 20 on search, perception is 7, so 27 total.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+21=40 ;
Monday July 27th, 2020 8:04:22 PM

Vamir looks at Armand, "I agree, putting the body there should discourage the primates to follow us. We should do that, search the private quarters, and then continue. I can cast ethereal jaunt up to 4 times, but that will be all of my 6th level spells." Vamir walks back to Okatay and begins to drag the body to the initial double doors. Following that he will search Francisco's private chambers (Perception DC 40)

Spells:
Cantrips - all
1 - 4
2 - 4
3 - 5
4 - 4
5 - 3
6 - 4
7 - 2

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 60/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin  d20+13=19 ;
Monday July 27th, 2020 8:33:18 PM

Owen checks the doors at the other end of the room. Perception: 19.

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116  d20+19=28 ;
Monday July 27th, 2020 9:45:46 PM

Brawn and the dino help shove one of the spinysauruses in front of the door. After they do that, Elyngael proceeds with a search of Francisco's chambers.

Perception d20 + 19 = 28


DM Jeremy Battle Map 
Tuesday July 28th, 2020 6:17:09 AM

Neshi wonders if giving the baboons Otakatay's body would cause them to leave. he also considers creating some tripping hazards, even considering using Otakatay. Osul heads over and checks the room for magic, hoping to find some traps, before they find him. However, the only magic ping is found on, or more accurately inside the chest. he does a visual scan for traps and also comes up empty. Armand also casts detect magic, as he grabs the books. besides the journals, there are multiple other books, mostly non-fiction, history stuff, but one title sticks out, "Becoming a Lich for Dummies". As he does a thorough search of the room, he opens the chest and finds a pair of boots that ping conjuration, a set of goggles that ping transmutation, 8 prisms of a dusty rose hue that have a variety of auras, and a garnet pendant with no chain that pings necromancy, a sack of coins, and the black glowing fist sized gem, seen when scrying for Francisco, which pings very strong necromancy. You know right away that this is Francisco's Phylactery! Armand suggests chucking Otakatay's body between the wall of ice and the double doors. and then seeing if Brawn and Snaggletooth could drag a spinosauras in front of the door as a barricade. Vamir agrees with moving Otakatay's body and makes it happen. he also helps search Francisco's chamber. Owen checks the doors on the opposite side of the room. He doesn't hear or see anything out of the ordinary. Elyngael and Brawn try dragging a spinosaurus, but aren't able to get it to move. (they weigh upwards of 25,000lbs) Snaggletooth sees Brawn and Elyngael tugging at the heavy dino, and thinks it's a game, so tries to help, but it still doesn't budge.

Boots Spellcraft DC 20 Highlight to display spoiler: {boots of teleportation}
Goggles Spellcraft DC 14 Highlight to display spoiler: {goggles of night}
Prisms Spellcraft DC 21 Highlight to display spoiler: {dusty rose prism ioun stones}
Pendent Spellcraft DC 21 Highlight to display spoiler: {slotless phylactery of positive channeling, designed to attach to ones holy symbol, It costs 22,000gp}

Before Vamir chucks the Otakatay's body out the doors, he hears the baboons complaining about not being able to see, and wondering where this fog came from. When he opens the doors, all he sees is a thick fog, and he realizes that time ran out on Neshi's wall of Ice, and that fog will last 10min. He chucks the body out and then re-closes the door. The door does have a large beam that can be slid into slots to seal the door, though it will take two people to lift it. I will assume since Elyngael wasn't able to move the dino, that she would have asked Vamir to assist her in placing the beam, thus sealing the door.

The door is barricaded, the passage is protected by a fog for 10 min, and there's another room to search. What will our intrepid heroes do next?

Spaz's Gift: 2/6

[/link]-'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:100/107,...  d20+5=17 ; d20+5=7 ; d20+5=14 ; d20+5=17 ;
Tuesday July 28th, 2020 6:58:55 AM

Spell Craft checks (in order): 17, 7, 14, 17 - Yep, they are all magical, but nope - no clue how.

"Do the Francisco spells have to happen here and now?", 'Osul asks as he crosses back to Elyngael, Brawn, and Snaggletooth, to then ask, "Do you need a hand, Owen?"

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  d20+17=20 ; d20+14=27 ; d20+9=26 ; d20+9=15 ; d20+9=24 ; d20+9=19 ;
Tuesday July 28th, 2020 10:57:45 AM

Armand is more concerned with how to destroy Francisco's Phylactery, other than just smashing it with his adamantine hammer.
Knowledge Religion: 20 (d20+17)
Knowledge Arcane: 27 (d20+14)

He comes into the main room with the goods and holds the Phylactery on high. "We need to destroy this, I just want to make sure we do it right. I think I've got an idea but want to make sure. Anyone have any thoughts?"

"Oh and here's some Boots of Teleportation," Spellcraft DC 26 (d20+9) "some magical goggles, not sure about them," spellcraft 15, "eight dusty rose prism ioun stones, they will help with personal defense," spellcraft 24 "and a magical pendant I have no idea about." spellcraft 19.



Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  d20+15=29 ; d20+15=23 ;
Tuesday July 28th, 2020 1:22:51 PM

Neshi takes a turn after Armand and quickly ads to their storehouse of knowledge.

Spellcraft DCs 29 & 23.

The goggles are goggles of the night they will allow you good vision at night, while not affecting your regular vision. And hmmm this last one is phylactery that can be added to another necklace or the like that channels positive energy.

I agree we need to destroy that thing, Armand, but do you have any idea how?


Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116  d20+19=27 ;
Tuesday July 28th, 2020 2:20:38 PM

"We need to destroy the phylactery completely, so it can't be used again. Why not smash it to smithereens with your hammer, Armand? Can any of your magic users cast a levitate spell on the spinosaurus to move it? Or maybe a shrinking spell?" Elyngael asks. She then proceeds to search the druid's room. Perception d20+19=27


DM Jeremy Battle Map 
Tuesday July 28th, 2020 5:34:55 PM

OCC.. normally a Phylactery of positive channeling takes the headband slot, however, as per the Woldian house rule, wondrous items can be made slotless (such is the case here) but at twice the cost. A Phylactery of positive channeling adds 2d6 to a Cleric or Paladins channels, just in case you were wondering.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+24=44 ; d20+24=42 ; d20+24=40 ; d20+24=41 ;
Tuesday July 28th, 2020 7:50:27 PM

Vamir looks at Armand found, "If you can tell me what to do I will be glad to help destroy the phalactery. I have never seen one before." Vamir looks over the items, and smiles, "The boots are boots of teleportation, the goggles are goggles of night, the 8 ioun stones are dusty rose prism ioun stones for defense, and the last is a phylactery of positive channeling, designed to attach to ones holy symbol." The witch walks to Elyngael, "I have no way to help move, nor shrink the Spinosaurus. I also do not have a better way to secure the door beyond what we have done. I would suggest we load up what we can, and search the next room. Perhaps with a guard here in case they manage to break through."

Spells:
Cantrips - all
1 - 4
2 - 4
3 - 5
4 - 4
5 - 3
6 - 4
7 - 2

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 60/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin  d20+13=19 ;
Tuesday July 28th, 2020 11:38:07 PM

Owen opens the doors on the other side of the room, and investigates the room beyond. Perception: 19

DM Jeremy Battle Map 
Wednesday July 29th, 2020 6:03:20 AM

Osul wonders whether or not the spells for completely destroying the mummy lords, and the destruction of the phylactery need to happen right away, and even though no one answered, he remembers back at the Tree that they had at least a day or 2 before the mummy lords will rise, and since it was a day or 2 after the event that they scryed and saw the phylactery, he surmises that they may have a day or two there as well. Armand searches his brain for how to destroy the phylactery and remembers that there are a plethora of ways, all of which are dependent on how it was constructed, however, he is pretty certain that if this particular one was thrown into a volcano, or a river of magma, it would be destroyed, though doing so without making a hasty retreat could be fatal, due to the explosion that will follow. Between Armand, Neshi, and Vamir, the items are all identified, and everyone agrees that the phylactery needs to be destroyed. Elyngael asks if anyone could use magic to move the spinosaurus carcass, as she enters and searches the other room. Vamir tells Elyngael that he hasn't the means to move the carcass, and suggests posting a guard and checking out the room. Owen opens the door for a look around.

As Owen opens the door, everyone who was here before recognizes this room as once being the lab that Wiz-Bang used to brew the antidote that saved the Tree, and also the place where Otakatay brewed the poison in the first place. Even though there are still remnants of the lab of old, allowing it to be quickly converted back, the room has been re-purposed, and is now a private living space. This is the room you saw while scrying. There is a table with 4 chairs in the center of the room, which is where you scryed the phylactery, there are two comfortable looking wingback chairs along one wall, and a 10ftx10ft pillow in the corner, which is where you saw Snaggletooth sleeping. There is an open door to the north and you can see another pillow for Snaggletooth, an elaborate bed, and a chest.

What is next for our heroes?

Spaz's Gift: 2/6

[/link]-'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:100/107,... 
Wednesday July 29th, 2020 10:21:28 AM

'Osul shakes his head. No carcass shrinking spells.

He looks to see Snaggletooth's reaction to his room being opened, and it ready to distract and divert him if neccesary.

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Wednesday July 29th, 2020 5:55:12 PM

"Well I think we're going to have to throw it in a volcano just to be safe. So probably we should plan on a quick double teleport to get this done. We only have so long before he regenerates again. Let's clear this place as best we can. Then I imagine we'll have to barricade and rest here."

Armand will cast Detect Magic and move slowly through the two rooms of Otakatay's. Take 20 on perception so 27. If there was no key on Otakatay, he will check to see if the chest has a lock at all, but not open until after his search and magic detecting.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 60/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 
Wednesday July 29th, 2020 7:38:31 PM

Owen returns to the hallway where the Wall of Ice stands. He says to the others, "I'll cast Crushing Despair when the wall drops and the apes rush in. Try not to stand in front of me for that."

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Wednesday July 29th, 2020 8:51:29 PM

We um could just teleport out With the boots. I kept a teleport so I could take 3-4 others with me. We would have to leave snaggletooth though.

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116 
Wednesday July 29th, 2020 9:45:53 PM

"Owen I'll come to the hall with you, and cover your casting time if the wall of ice drops. I'll be sure to stand behind or beside you," Elyngael will try to make sure Owen can complete casting if needed.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+21=28 ;
Wednesday July 29th, 2020 10:47:38 PM

Vamir walks into the 2 rooms carefully scanning the area (Perception DC 28). The witch casts detect magic has he walks through the rooms. "I can Word of Recall 4 of us normal size folks, or 2 large sized folks back to the tree. I guess really 3 more when I count Melzat. We just need to figure out what we want to do." Vamir looks at Armand, "Do we need the mummy lords dust?"

Spells:
Cantrips - all
1 - 4
2 - 4
3 - 5
4 - 4
5 - 3
6 - 4
7 - 2

DM Jeremy Battle Map 
Thursday July 30th, 2020 6:04:24 AM

Osul confirms that he can't shrink a carcass, as he prepares himself for Snaggletooth's reaction, but he really had nothing to fear. As soon as the door was open, and everyone who was going to enter had done so, he simply trotted into the room and curled up on his pillow. Armand suggests a quick double teleport to and from a volcano or magma river, such as the one they crossed when chasing the dragon. He wants to get it done soon, before Francisco starts regenerating. He suggests clearing out the place and resting here. He casts magic radar, and it leads him to the chest. Close examination of the chest reveals nothing, and detect magic only pings inside the box. As confident as he can be he opens the chest and finds a medium-sized suit of crazy light chain mail that pings transmutation, a rod with a strong aura but no school, and 2 rings, one pinging transmutation and the other conjuration. Owen offers to cast crushing despair when the ice wall drops, but since it already did (Wall of ice has the same duration as animal growth) we'll assume that he is referring to the fog that appears after the spell ends, which lasts 10 min. Neshi suggest teleporting out, suggesting the use of the boots, but says they would probably have to leave Snaggletooth behind. Elyngael offers to cover Owen when the fog dissipates. Vamir does a scan of Otakatay's rooms and discovers the same thing Armand does. The witch also offers his word of recall, which will take him and a few friends back to the Tree.

Armor DC 16 spellcraft Highlight to display spoiler: {celestial armor}
Rod DC 28 spellcraft Highlight to display spoiler: {Lesser metamagic rod: quicken}
Transmutation ring DC 28 spellcraft Highlight to display spoiler: {ring of evasion}
Conjuration ring DC 16 spellcraft Highlight to display spoiler: {ring of sustenance}

You guesstimate that the fog will drop in about 5 min. What do our intrepid heroes do next? Otakatay's body will be the first thing the baboons see after the fog lifts, so it's a safe bet that you will know when it happens, even with the doors closed. The door is currently bolted from the inside, and based on your dealings with these foes in the past, it will take them a while to break in. You guesstimate it will take 10-15 min, maybe more.

Spaz's Gift: 2/6

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Thursday July 30th, 2020 6:11:30 AM

We um could just teleport out With the boots. I kept a teleport so I could take 3-4 others with me. We would have to leave snaggletooth though.

'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:100/107,... 
Thursday July 30th, 2020 10:51:34 AM

'Osul has serious misgivings about leaving Snaggletooth, or leaving awakened apes in charge, or, to be frank, leaving this place to be run by the next force for madness - like Rhiaowiok.
"So far, all I'm seeing is a fortified base of operations - not a place of power. Do we want to have to come back here next year to dig the next trouble-makers out, again? I'm all for returning this to the earth and for The Wood to regrow here... but I understand if that moment isn't now."

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  d100=71 ; d100=32 ;
Thursday July 30th, 2020 5:17:44 PM

Armand nods to Neshi. "It does not have to be all of us either Neshi. It could just be the two of us, boom in and out...wait, actually." Armand takes a really good look around at everything, committing it to memory. Like we used to do with phone numbers before all of us got cell phones.

Armand takes off his boots of striding and springing and puts on the boots of teleportation. "Hey here's some stuff that needs to be identified."

Armand enacts Divine Presence (8th) 30ft aura grants allies Sanctuary spell DC = 10 + 1/2 level + wisdom modifier, and Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. He teleports to the dragons chamber where they spent several days filleting and deboning the dragon. (teleport 71).

Assuming the chamber is empty and if not he has the advanced Sanctuary up, he then goes over to the magma river and drops in the phylactery. Just before it hits the magma he teleports back to the party. (teleport 32).

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116 
Thursday July 30th, 2020 5:28:26 PM

"I agree with 'Osul, we cannot leave these baboons to fester on their own. We either have to destroy them or in some way ensure that they on longer do evil. Are there any spells that would ensure that?" Elyngael still stands near the door with Brawn, ready to defend it.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+24=36 ; d20+24=43 ; d20+24=29 ; d20+24=34 ;
Thursday July 30th, 2020 7:48:50 PM

Vamir is looking at the items as Armand begins speaking, "the armor is...," the witch begins just as Armand pops out of the room. "Well that was unexpected" Vamir mumbles. "As I was saying the chain armor is celestial armor. The rod is a Lesser metamagic rod: quicken, the 2 rings are evasion, and sustenance."

Vamir walks in front of Elyngael, and stands next to Owen. "My initial spells will be area of affect as well. Elyngael am I in your way?" Vamir prepares to cast Waves of exhaustion starting at AI 21 if the door 8s breached.

Spells:
Cantrips - all
1 - 4
2 - 4
3 - 5
4 - 4
5 - 3
6 - 4
7 - 2

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 60/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 
Thursday July 30th, 2020 11:57:38 PM

Owen smiles when Armand takes the initiative to destroy the phylactery. The priest of Gargul is well aware of what his god thinks of liches.

DM Jeremy Battle Map 
Friday July 31st, 2020 6:15:25 AM

Neshi offers teleportation again, but reminds everyone that Snaggletooth would have to be left behind. Osul isn't keen on leaving Snaggletooth behind, and the idea of leaving the awakened baboons here, or leaving the stronghold itself for someone else to use doesn't sit well with the Druid, and he shares his view on the subject. Armand takes matters into his own hands, as he puts on the boots of teleportation, casts a powerful protection spell, then teleports to Fire Mountain, drops off Francisco's Phylactery at the local magma river, and teleports back. Elyngael agrees that leaving the baboons behind is a bad idea, and Brawn takes guard duty. Vamir is caught off guard as Armand teleports away, only to reappear a moment or two later, but is able to identify the loot, and get into position to fire off a spell if and/or when the door is breached. Owen is impressed at how Armand took the initiative.

As Armand is teleporting back he hears a massive explosion, and even feels the heat for a split second before he blinks out of sight, and he knows that that is the end if Francisco Van Studen. A few minutes after Armand's triumphant return, everyone hears a bloodcurdling scream, as the baboons all cry out "MASTER!!!". The Wardens know that the fog has lifted, and Otakatay's body has been found. Moments later snarls of rage can clearly be heard, as the baboons begin attacking the door. After a moment, the attacking stops, and a few moments after that, you hear a massive thud at the door, as the door shakes violently. Clearly the baboons got themselves a battering ram, and they keep swinging it at the door. Thump-thump-thump, The battering ram is relentless in its violent rhythm. The door appears to shake more violently with every blow, until the beam begins to show signs of cracking. Not long after that the beam fails, and the doors fling open, and the Wardens see 6 baboons dropping a battering ram, and hastily drawing their daggers, as they charge forward.

Baboons AC 19/14/16
Red 217/217
Green 217/217
Orange 217/217
Purple 217/217
Blue 217/217
Yellow 217/217

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet  5d8=17 ;
Friday July 31st, 2020 6:04:15 PM

Armand targets AI21 (which should cover all the baboons and be short of us for a 20' radius) and casts Holy Smite.
If they are evil, blinded 1/rnd, and 17 points damage Will save 20 to avoid blindness and take 1/2 damage.
If they are neutral they avoid blindness and take 8 points damage Will save 20 to take 1/2 damage.

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Air Walk on Brawn, probably 30 minutes left.
3 - Stoneskin (109/130)

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain)
2 (4): Spiritual Weapon, x, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain)
3 (4): x, Invisibility Purge, Searing Light, Daylight, x(wis bonus), x (domain)
4 (4): x, Dismissal, Neutralize Poison, x, x (domain), Restoration (wis bonus)
5 (3): x, x, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): x, Holy Sword(domain)
Channel Energy used 3/8
}

Armand (Robert D)AC 25/touch 11/flat 24 HP 95/95 CMD 22 Character Sheet 
Friday July 31st, 2020 6:08:23 PM

OOC On tuesday the 28th you said we discovered "a sack of coins," in Fransisco's room but you never said what coins or how many.

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116  d20+21=25 ; d8+6=14 ; d6=6 ; d8+6=7 ; d6=1 ; d20+21=23 ; d8+6=10 ; d6=4 ; d20+16=22 ; d8+6=10 ; d6=4 ; d20+11=22 ; d8+6=7 ; d6=5 ; d20+15=16 ; d20+10=21 ; 2d6+7=12 ; d6=1 ; d6=2 ; d20+12=19 ;
Friday July 31st, 2020 9:39:19 PM

Elyngael shoots red baboon. Point Blank Shot (+1 to hit) Rapid Shot, and Many Shot (2 arrows first attack), Improved Precise Shot (target gets no cover/concealment).

1st shot d20+21=25 arrow 1 damage d8+6=14, electrical d6=6, arrow 2 d8+6=7, electrical d6=1
2nd shot d20+21=23 damage d8+6=10, electrical d6=4,
3rd shot d20+16=22 damage d8+6=10, electrical d6=4,
4th shot d20+11=22 damage d8+6=7, electrical d6=5,
Total damage 68

Brawn 'reaches' out at red baboon to bite it.
Bite d20+15=16 miss
2nd bite d20+10=21 damage 2d6+7=12 fire d6=1 frost d6=2 Total 15
trip attempt CMB d20+12=19

BRAWN AC 29/16/27 CMD 24 HP 57/94 (Brawn has 20 extra hitpoints because of the animal growth but I'm not recording them in his total right now.)

Brawn has stoneskin (72/130), heroes feast, hide from undead, air walk.

Elyngael has barkskin +3 AC (now in header), heroes feast, stoneskin (130/130).

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  10d6=35 ;
Friday July 31st, 2020 11:16:15 PM

Muttering a few choice words under his breath, Neshi drops a fireball five feet behind the apes. 35 points reflex DC 25 for 1/2 damage.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  10d6=35 ;
Friday July 31st, 2020 11:16:37 PM

Muttering a few choice words under his breath, Neshi drops a fireball five feet behind the apes. 35 points reflex DC 25 for 1/2 damage.

'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:100/107,...  d20+13=15 ; 3d6=13 ;
Saturday August 1st, 2020 5:07:28 AM

'Osul lets loose with the Lighning Lord, targetting the four baboons he can see (Green, Red, Orange and Purple) from AL19, before moving to AQ22.

13 Electrical damage, SR:15 (not looking good), Reflex save vs DC26 for half damage (8)



Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+20=30 ;
Sunday August 2nd, 2020 9:45:34 PM

As the baboons break through the door and begin to charge Vamir casts Waves of Exhaustion starting at AI 21 (No save SR: 30) hitting all of the baboons. Vamir slides back to AJ 15. "If that spell hits they will all be exhausted, that should help a bit!"

Spells:
Cantrips - all
1 - 4
2 - 4
3 - 5
4 - 4
5 - 3
6 - 4
7 - 1

DM Jeremy Battle Map  d20+5=12 ; d20+5=16 ; d20+5=7 ; d20+5=21 ; d20+5=14 ; d20+5=25 ; d20+11=16 ; d20+11=31 ; d20+11=18 ; d20+11=13 ; d20+11=13 ; d20+11=30 ; d20+11=28 ; d20+11=31 ; d20+11=31 ; d20+11=18 ; d20+11=16 ; d3=3 ; d20+11=26 ; d20+9=28 ; d20+4=22 ; d20+4=10 ; d20+4=9 ; d20+4=24 ; d20+9=29 ; d20+9=16 ; d4=4 ; d20+9=13 ; d100=62 ; d20+11=31 ; d4=4 ;
Monday August 3rd, 2020 6:03:47 AM

OOC.. The contents of the sack of coins will be mentioned after the Wardens have had a chance to count them, or in other words after this fight. The reasoning will make sense trust me.

Armand drops the smite on the baboons, and only the purple and yellow save. Elyngael and Brawn give the red a bad day, but the baboon manages to stay on his feet. (added CMD below) Neshi drops a fireball on the baboons. The green and yellow make their save, and evade the flames, while the others take the full blast. Osul brings the lightning but only the blue and purple fail their reflex save, while the rest evade. Vamir makes everyone want to go to bed.

The red takes a 5ft step to attack Brawn, but misses all of his attacks due to the exhaustion and blindness. The green takes a 5 ft step and attacks Vamir. both his daggers swing wide due to his conditions, but some how he managed to land a bite for 4 damage. The orange moves forward and attacks Brawn, but his dagger swings wildly. the purple moves forward and attacks Brawn, hitting the wolf with 4 damage. while the yellow and blue move forward.

Baboons AC 19/14/16 CMD 24 all are exhausted
Red 82/217 Blind
Green 200/217 Blind
Orange 165/217 Blind
Purple 157/217
Blue 148/217 Blind
Yellow 209/217

'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:100/107,...  d20+13=20 ; 4d6=13 ;
Monday August 3rd, 2020 9:17:05 AM

'Osul digs deep, and he knows he cannot do this again, for now. He recalls Sunbeam, and casts the first beam through the front line of baboons (Red, Green, Orange and Purple).

[/i]SR: Yes - 20, Permanent Blindness and 4d6 = 13 damage. Reflex save vs DC 30 to negate the blindness portion and reduce the damage by one-half. {Beam 1 of 4, Round 1 of 13}[/i]

Armand (Robert D)AC 26/touch 11/flat 26 HP 95/95(121/121) CMD 22 Character Sheet 
Monday August 3rd, 2020 7:58:33 PM

"I was all set for a battle with a bunch of undead minions. I'm out of offensive spells. So I'm just going to get ready to go on offenses."

Armand shifts position and cast Righteous Might.

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Air Walk on Brawn, probably 30 minutes left.
3 - Stoneskin (109/130)
4 - Righteous Might - size to large, +4 str & Con, -2 dex, +2 natural armor, DR 5/evil.
13 rounds.

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain)
2 (4): Spiritual Weapon, x, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain)
3 (4): x, Invisibility Purge, Searing Light, Daylight, x(wis bonus), x (domain)
4 (4): x, Dismissal, Neutralize Poison, x, x (domain), Restoration (wis bonus)
5 (3): x, x, Break Enchantment, x (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): x, Holy Sword(domain)
Channel Energy used 3/8
}


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 103/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d4=4 ;
Monday August 3rd, 2020 8:15:42 PM

Vamir steps 5 foot back and uses his rod to quickly cast Greater Magic Weapon (+4) on Armands glaive. Vamirnthen turns his attention to the baboons and realizes his spectral hand has disappeared so the witch recasts it.

Spells:
Cantrips - all
1 - 3
2 - 4
3 - 4
4 - 4
5 - 3
6 - 4
7 - 1

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116  d20+21=40 ; d20+21=41 ; 2d8+12=24 ; d6=6 ; 2d8+12=28 ; d6=5 ; d20+21=36 ; d8+6=9 ; d6=5 ; d20+16=23 ; d8+6=9 ; d6=6 ; d20+11=15 ; d8+6=14 ; d6=6 ; d20+15=24 ; 2d6+7=12 ; d6=6 ; d6=2 ; d20+12=24 ; d20+10=14 ; 2d6+7=9 ; d6=1 ; d6=6 ;
Monday August 3rd, 2020 8:55:08 PM

Exhausted says they take a -6 to Strength and Dexterity, so their AC is 13 now, CMD should be 18 now, and their reflex saves should be 3 lower as well.

Elyngael continues to shoot at the red baboon. Point Blank Shot (+1 to hit) Rapid Shot, and Many Shot (2 arrows first attack), Improved Precise Shot (target gets no cover/concealment).

1st shot d20+21=40, potential crit, 41 confirms. arrow 1 damage 2d8+12=24, electrical d6=6, arrow 2 2d8+12=28, electrical d6=5
2nd shot d20+21=36 damage d8+6=9, electrical d6=5.
Total damage so far = 77 hit points
** Even if Red Baboon saved from 'Osul's spell he's now taken 83 points damage and should be dead.
Elyngael switches target to Pink baboon.
3rd shot d20+16=23 damage d8+6=9, electrical d6=6,
4th shot d20+11=15 damage d8+6=14, electrical d6=6,
Total damage to Pink 35

Brawn has stoneskin so the one hit just hits stoneskin. Brawn attacks Orange Baboon.
Bite d20+24=16 damage 2d6+7=12 fire d6=6 frost d6=2
* trip attempt CMB d20+12=24, baboon is tripped, prone -4AC.
2nd bite d20+10=14 damage 2d6+7=9 fire d6=1 frost d6=6
Total damage to orange 45

BRAWN AC 29/16/27 CMD 24 HP 57/94 (Brawn has 20 extra hitpoints because of the animal growth but I'm not recording them in his total right now.)

Brawn has stoneskin (68/130), heroes feast, hide from undead, air walk.

Elyngael has barkskin +3 AC (now in header), heroes feast, stoneskin (130/130).

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  d20+15=35 ; 13d6+15=57 ;
Monday August 3rd, 2020 10:49:01 PM


Moving a bit to get a better angle from above all the others, Neshi calls on the elements and unleashes a cone of fire into the baboons. Cone of Ice; energy exchange; SR 35 (nat 20), 57 points damage: Reflex DC 25 for 1/2 damage.

-----------------

Active effects:

Stone skin 62/130
Resist fire 20 - ignore first 20 pts fire damage/ round
Mage armor -
Bear's endurance - +2 fortitude saves
Heroes feast - +1 attack & Will saves, +4 poisons & fear
Resist lightning 10 - ignore first 10 pts fire damage/ round
Hide from undead -
Displacement - 50% miss chance
Elemental body 1 - 115/130 rounds
____________________________

Remaining spell slots

0 - 9/9
1 - 7/8
2 - 5/7
3 - 0/7
4 - 1/7
5 - 2/7
6 - 0/5

DM Jeremy Battle Map  d20+11=27 ; d20+11=20 ; d20+11=22 ; d20+11=24 ; d20+8=9 ; d20+8=12 ; d20+8=21 ; d20+8=9 ; d20+8=14 ; d20+9=11 ; d20+4=20 ; d20+4=18 ; d20+4=18 ; d20+4=24 ; d20+4=19 ; d20+9=23 ; d20+9=12 ; d4=4 ; d20+10=11 ; d20+12=22 ;
Tuesday August 4th, 2020 6:23:45 AM

Osul brings the shiny once more, blinding 4 of the roguish monkeys. Armand has a growth spurt. Vamir gives Armand's weapon a boost. Elyngael finishes off Mr red and starts working on Mr purple. Brawn brings the hurt to Mr orange, and knocks him on his rear end. (Thanks for the remainder, I forgot to adjust the baboon stats, though the AC is actually 16, not 13. the -6 to dex, creates a -3 penalty, and str doesnt effect AC.) Neshi does what Neshi does, and what Neshi does is brings the heat. None of the baboons evade.

Mr green takes a 5ft step and then attacks Vamir, but misses with all of his attacks. Mr orange stands up, and attacks Brawn. Mr orange is able to stand up without provoking an AOO thanks to the "Stand Up" rogue trick, however, the monkey's blade misses the Wolf. Mr Purple attacks Brawn, and though both his daggers miss, he manages to land a bite attack, inflicting 4 damage. Mr yellow moves forward so that he is flanking with Mr green. He attacks Vamir, but his blade comes no where close to it's target. Mr blue moves into a flanking position with Mr yellow, and attacks Brawn, although he misses the large canine.

Baboons AC 16/11/16 CMD 18 all are exhausted
Green 131/217 blind
Orange 78/217 blind
Purple 52/217 blind
Blue 91/217
Yellow 152/217

'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:100/107,...  d20+13=20 ; 4d6=17 ;
Tuesday August 4th, 2020 9:44:07 AM

"Brawn, Vamir, and 'Neshi - kindly step towards the thrones?!".

'Osul takes his own step (to AR21) and readies another Sunbeam (targetting the Green, Yellow, and Blue baboons) when the way is clear of wardens.

SR: Yes - 20 (again), Permanent Blindness and 4d6 = 17 damage. Reflex save vs DC 30 to negate the blindness portion and reduce the damage by one-half. {Beam 2 of 4, Round 2 of 13}

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  d20+10=29 ; d20+10=15 ; d20+10=16 ; 12d6=48 ; d20+15=19 ;
Tuesday August 4th, 2020 3:58:03 PM


Hearing Osul Neshi backs off and then fires off three scorching rays at the Blue Baboon, Hitting with all three ranged touch attacks.AC 29, 15 & 16: for 48 points no save. SR 19

Active effects:

Stone skin 61/130
Resist fire 20 - ignore first 20 pts fire damage/ round
Mage armor -
Bear's endurance - +2 fortitude saves
Heroes feast - +1 attack & Will saves, +4 poisons & fear
Resist lightning 10 - ignore first 10 pts fire damage/ round
Displacement - 50% miss chance
Elemental body 1 - 114/130 rounds
____________________________

Remaining spell slots

0 - 9/9
1 - 7/8
2 - 4/7
3 - 0/7
4 - 1/7
5 - 1/7
6 - 0/5

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 103/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d4=4 ;
Tuesday August 4th, 2020 7:21:42 PM

Vamir steps 5 foot back and uses his rod to quickly cast Greater Magic Weapon (+4) on Armands glaive. Vamirnthen turns his attention to the baboons and realizes his spectral hand has disappeared so the witch recasts it.

Spells:
Cantrips - all
1 - 3
2 - 4
3 - 4
4 - 4
5 - 3
6 - 4
7 - 1

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116  d20+21=26 ; d8+6=8 ; d6=3 ; d8+6=9 ; d6=6 ; d20+21=38 ; d8+6=14 ; d6=5 ; d20+16=23 ; d8+6=9 ; d6=2 ; d20+11=26 ; d8+6=9 ; d6=6 ; d20+15=31 ; 2d6+7=14 ; d6=3 ; d6=5 ; d20+13=21 ; d20+10=16 ; 2d6+7=13 ; d6=2 ; d6=2 ;
Tuesday August 4th, 2020 7:26:58 PM

"Back up some Brawn." Elyngael directs her wolf. Brawn takes a 5 foot step back.

Elyngael puts all her arrows into blue baboon. Point Blank Shot (+1 to hit) Rapid Shot, and Many Shot (2 arrows first attack), Improved Precise Shot (target gets no cover/concealment).

1st shot d20+21=26, arrow 1 damage d8+6=8, electrical d6=3, arrow 2 d8+6=9, electrical d6=6
2nd shot d20+21=38 damage d8+6=14, electrical d6=5.
3rd shot d20+16=23 damage d8+6=9, electrical d6=2,
4th shot d20+11=26 damage d8+6=9, electrical d6=6,
Total damage to blue 71

Brawn has stoneskin so the one hit just hits stoneskin. Brawn attacks Orange Baboon because he has reach and doesn't like that the baboon could just flip back up. (I keep forgetting the +1 from heroes feast, added in now.)
Bite d20+15=31 damage 2d6+7=14 fire d6=3 frost d6=5
* trip attempt CMB d20+13=21, baboon is tripped, prone -4AC.
2nd bite d20+10=16 damage 2d6+7=13 fire d6=2 frost d6=2
Total damage to orange 39

BRAWN AC 29/16/27 CMD 24 HP 57/94 (Brawn has 20 extra hitpoints because of the animal growth but I'm not recording them in his total right now.)

Brawn has stoneskin (64/130), heroes feast, hide from undead, air walk.

Elyngael has barkskin +3 AC (now in header), heroes feast, stoneskin (130/130).


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 103/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+11=31 ; d20+20=35 ; d6+2=5 ;
Tuesday August 4th, 2020 7:45:53 PM

Vamir nods at Osul and moves back to AK 15. Vamir then casts ghoul touch and sends his spectral hand out to touch the purple baboon (Touch AC 31 nat 20, Fortitude save 18, SR 35, paralyzed for 5 rounds). "Stay away from that one!," Vamir bellows, otherwise your going to be sickened.

Spells:
Cantrips - all
1 - 3
2 - 4
3 - 4
4 - 4
5 - 3
6 - 4
7 - 1


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 60/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin  d20+26=42 ;
Tuesday August 4th, 2020 8:47:56 PM

Owen takes a five foot step and defensively casts Crushing Despair. Concentration check 42 versus DC 23. The cone envelops the Blue, Yellow, Orange, and Pink baboons. They must make a DC21 Will save or suffer -2 to basically everything.

Armand (Robert D)AC 26/touch 11/flat 26 HP 95/95(121/121) CMD 22 Character Sheet  d20+18=35 ; d10+10=17 ; d6=4 ; d20+12=22 ; d10+10=20 ; d6=6 ;
Wednesday August 5th, 2020 6:01:13 AM

Armand attacks yellow baboon with his glaive.

attack 35 (d20+18) damage 17 (d10+10) and electrical 4
second attack 22 (d20+12) damage 20 (d10+10) electrical 6

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Air Walk on Brawn, probably 30 minutes left.
3 - Stoneskin (109/130)
4 - Righteous Might - size to large, +4 str & Con, -2 dex, +2 natural armor, DR 5/evil. 13 rounds.
magic weapon +4

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain)
2 (4): Spiritual Weapon, x, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain)
3 (4): x, Invisibility Purge, Searing Light, Daylight, x(wis bonus), x (domain)
4 (4): x, Dismissal, Neutralize Poison, x, x (domain), Restoration (wis bonus)
5 (3): x, x, Break Enchantment, x (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): x, Holy Sword(domain)
Channel Energy used 3/8 }


DM Jeremy Battle Map  d20+8=15 ; d20+8=17 ; d20+8=28 ; d20+5=17 ; d20+5=6 ; d20+5=25 ; d20+5=20 ; d20+6=14 ; d20+1=16 ; d20+1=13 ; d20+6=20 ; d100=59 ; 7d6=18 ; d4=3 ; d20+6=12 ; d20+1=21 ; d20+1=12 ; d20+1=13 ; d100=62 ; d4=1 ;
Wednesday August 5th, 2020 6:16:09 AM

Osul tries to brighten up green, yellow, and blues day, with a ray of sunshine, blinding the beasts. Neshi offers blue his own rays, though his are more burny, less shiny. Elyngael lets fly and Mr blue is on the ground looking more like a pin cushion then an awakened baboon. Brawn makes Mr orange suffer for not staying down. Vamir makes Mr purple stinky, and unable to move. Owen tries to cause a little depression. Mr orange saves, but Mr purple and Mr yellow are crushed with sadness.Armand brings the pain to Mr yellow.

Mr green will make a 5ft step and attack Owen, but the blinded and exhausted monkey can't land a hit. Mr orange moves into a flanking position and attacks Owen, somehow managing to hit the wizard for 21 damage. Mr purple isn't going anywhere anytime soon, and yellow lashes out at Brawn, somehow managing to hit with one of his daggers, for a massive 1 damage.

Baboons AC 14/9/14 CMD 18 all are exhausted
Green 114/217 blind
Orange 39/217 blind
Purple 52/217 blind, ghoul touched 5/5, despair
Yellow 98/217 blind, despair

'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:100/107,... 
Wednesday August 5th, 2020 8:52:09 AM

'Osul takes a 5' step to AQ20, but doesn't call for the rank to be cleared. Instead he starts casting a spell (sacrificing Animal Growth for a SNA(V)), and all things being equal, Bay-Yon the ettin will appear at the end of the round (at AK21:AL22, or thereabouts).

{Sunbeam 2 of 4, Round 3 of 13}

Armand (Robert D)AC 26/touch 11/flat 26 HP 95/95(121/121) CMD 22 Character Sheet  d20+17=30 ; d10+10=18 ; d6=3 ; d20+12=28 ; d10+10=16 ; d6=6 ;
Wednesday August 5th, 2020 5:13:26 PM

Armand takes a 5 foot step (since his glaive enlarged is a 10 foot reach) and attacks orange baboon.

attack 30 (d20+17) damage 18 (d10+10) and electrical 3 (d6)
second attack 28 (d20+12) damage 16 (d10+10) electrical 6 (d6)

After more successful connections he says, "You know I begin to see the joy Atlas had in attacking his enemies and seeing them fall before him."

Spells on: 1 - Heroes Feast on-going effects for everyone
10 temporary hit points (d8+1/2 caster levels) (I've used up all my temp hitpoints)
+1 on attack rolls and will saves.
+4 fort saves on poisons
+4 will saves vs fear

2 - Air Walk on Brawn, probably 30 minutes left.
3 - Stoneskin (109/130)
4 - Righteous Might - size to large, +4 str & Con, -2 dex, +2 natural armor, DR 5/evil. 13 rounds.
magic weapon +4


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Bless (wis bonus), x (domain)
2 (4): Spiritual Weapon, x, Hold Person, Bull Strength, x (wis bonus), Restoration-lesser(domain)
3 (4): x, Invisibility Purge, Searing Light, Daylight, x(wis bonus), x (domain)
4 (4): x, Dismissal, Neutralize Poison, x, x (domain), Restoration (wis bonus)
5 (3): x, x, Break Enchantment, x (domain), True Seeing (wis bonus)
6 (2):Heal, Heal, Undeath to death (domain), x (wis bonus)
7 (1): x, Holy Sword(domain)
Channel Energy used 3/8
}

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  d20+10=19 ; d20+10=16 ; d20+10=30 ; d20+10=30 ; 16d6=50 ; d20+15=31 ;
Wednesday August 5th, 2020 5:45:18 PM


Again moving off to the side to have a clear line of sight, Neshi fires off another three scorching rays, This time targeting the purple baboon. AC 19, 16 & 30 (nat 20; crit. roll 20): for 50 points; no save; SR 31

Active effects:

Stone skin 61/130
Resist fire 20 - ignore first 20 pts fire damage/ round
Mage armor -
Bear's endurance - +2 fortitude saves
Heroes feast - +1 attack & Will saves, +4 poisons & fear
Resist lightning 10 - ignore first 10 pts fire damage/ round
Displacement - 50% miss chance
Elemental body 1 - 114/130 rounds
____________________________

Remaining spell slots

0 - 9/9
1 - 7/8
2 - 3/7
3 - 0/7
4 - 1/7
5 - 1/7
6 - 0/5

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 103/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+20=27 ;
Wednesday August 5th, 2020 7:41:07 PM

Vamir points a finger and casts flesh to stone on the green baboon (Fortitude save DC 21 SR 27). "I'm glad someone 8s enjoying being upfront, and I am glad it is not me!" Vamir says with a smile.

Spells:
Cantrips - all
1 - 3
2 - 4
3 - 4
4 - 4
5 - 2
6 - 4
7 - 1

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 
Wednesday August 5th, 2020 8:07:40 PM

Owen grunts as he gets stabbed. He backs away from the melee, taking a withdraw action.

Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116  d20+21=35 ; d8+6=14 ; d6=4 ; d8+6=11 ; d6=4 ; d20+21=33 ; d8+6=14 ; d6=1 ; d20+16=18 ; d8+6=7 ; d6=3 ; d20+11=12 ; d20+15=27 ; 2d6+7=17 ; d6=1 ; d6=2 ; d20+13=33 ; d20+10=25 ; 2d6+7=15 ; d6=4 ; d6=1 ;
Wednesday August 5th, 2020 8:33:57 PM

Elyngael takes a 5 foot step back from orange baboon before realizing the baboon is already dead from Armand's attacks and is falling to the ground. Shel puts all her arrows into yellow baboon. Point Blank Shot (+1 to hit) Rapid Shot, and Many Shot (2 arrows first attack), Improved Precise Shot (target gets no cover/concealment).

1st shot d20+21=35, arrow 1 damage d8+6=14, electrical d6=4, arrow 2 d8+6=11, electrical d6=4
2nd shot d20+21=33 damage d8+6=14, electrical d6=1.
3rd shot d20+16=18 damage d8+6=7, electrical d6=3,
4th shot d20+11=12 miss,
Total damage to yellow 58

Brawn has stoneskin so the one hit just hits stoneskin. Brawn attacks yellow Baboon.
Bite d20+15=27 damage 2d6+7=17 fire d6=1 frost d6=2
* trip attempt CMB d20+13=33, baboon is tripped, prone -4AC.
2nd bite d20+10=25 damage 2d6+7=15 fire d6=4 frost d6=1
Total damage to orange 40

BRAWN AC 29/16/27 CMD 24 HP 57/94

Brawn has stoneskin (63/130), heroes feast, hide from undead, air walk.
Elyngael has barkskin +3 AC (now in header), heroes feast, stoneskin (130/130).

DM Jeremy Battle Map  d20+3=9 ;
Thursday August 6th, 2020 5:54:31 AM

Osul begins summoning a new friend. Armand is learning the joys of melee combat, as he skewers Mr orange, ending him. Neshi fires off another round of scorching rays, leaving Mr purple clinging to life. Vamir takes up stone sculpting, creating a perfect statue of Mr green, oh wait that is Mr green. Owen wisely withdraws. Elyngael and Brawn put the hurt on Mr yellow, with Brawn causing him to do a face plant.

The two remaining baboons realize that they won't be able to avenge their master. Blinded, exhausted, and under the effect of Owen's "Crushing Despair", not to mention falling flat on his face, Mr Yellow has had enough, and he drops his daggers, throwing his hands in the air. Mr Purple is paralyzed, otherwise, you're pretty sure he would be doing the same. "Mercy!" Mr Yellow calls out, and you can see by the look in Mr Purple's eyes that he is relieved. "You've Killed our master, our friends, and have hurt us beyond what a normal individual can bear. We surrender!", Mr Yellow says as he slowly rises to his feet, keeping his hands above his head.

Baboons AC 14/9/14 CMD 18 all are exhausted
Purple 2/217 blind, ghoul touched 4/5, despair
Yellow 37/217 blind, despair, prone

'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:100/107,...  d20+30=46 ; d20+12=14 ;
Thursday August 6th, 2020 9:01:38 AM

As a show of faith, and he dismisses Bay-Yon - otherwise there would be no mercy - no way to prevent them dispatching the remaining baboons.

'Osul is very concerned about why the pleas for mercy happened now. He looks to see what they may have seen, or taken direction from. {Perception:46, Sense Motive:14} For example, have they just seen Snaggletooth, and be expecting a positive response?

He is happy to let others counter the accusations while he investigates (and still has two sunbeams up his sleeve).



Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Thursday August 6th, 2020 6:27:30 PM

We could let Snaggletooth decide what to do with them.


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 103/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+20=27 ;
Thursday August 6th, 2020 7:21:55 PM

Vamir points a finger and casts flesh to stone on the green baboon (Fortitude save DC 21 SR 27). "I'm glad someone 8s enjoying being upfront, and I am glad it is not me!" Vamir says with a smile.

Spells:
Cantrips - all
1 - 3
2 - 4
3 - 4
4 - 4
5 - 2
6 - 4
7 - 1

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 103/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, 
Thursday August 6th, 2020 7:47:57 PM

Vamir is surprised when the baboons surrender, and looks at them with sorrow. The witch understands the type of rage that would cause one to act with such hostility. "I can do that the witch on both," whispers to Elyngael.

Spells:
Cantrips - all
1 - 3
2 - 4
3 - 4
4 - 4
5 - 2
6 - 4
7 - 1

Armand (Robert D)AC 26/touch 11/flat 26 HP 95/95(121/121) CMD 22 Character Sheet 
Thursday August 6th, 2020 7:58:40 PM

Armand stares dumbfounded at the baboons for a minute. "Why should we show you mercy? Just because you are at a low point in this battle who's to say what you'll do in a month?"

He looks to the others to see their reaction and silently mouths, 'GEAS THEM?' He shrugs.


Elyngael (Lynnette D) AC: 28 T:14, FF:21, CMD 30, HP 116/116 
Thursday August 6th, 2020 8:05:00 PM

Elyngael rolls her shoulders and nods her agreement with the others, "You are kinder than I am, since I would simply end the misery of their existence"

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 
Thursday August 6th, 2020 10:17:57 PM

Owen nods in response to Armand's suggestion. "Yeah, that seems like a good plan."

DM Jeremy Battle Map 
Friday August 7th, 2020 5:41:35 AM

Osul dismisses his two headed buddy. He questions the timing of the surrender, though he is certain it has nothing to do with Snaggletooth making an appearance, as the dino is not in the room, or in a place where he can be seen. He is pretty certain that they are sincere, and that they just don't want to die. Neshi suggests letting Snaggletooth decide. Vamir can empathize with the baboons. Armand questions the baboons integrity, and whether they should be shown mercy. He asks his friends if maybe a geas might be appropriate. Elyngael would probably rather just dispatch them, but is fine with whatever fate is decided. Owen likes the Armand's geas idea.

As he feels his integrity being questioned, Mr Yellow bristles a bit, but keeps his composer. In his defense he says:

My friends and I have been living a pretty darn good life here, after Lord Otakatay gave us our sentience. Lord Otakatay took good care of us, making sure we had everything we needed. Food, shelter, whatever, he provided it. His only request was our loyalty, and why wouldn't we give it to such a lord? Lord Otakatay truly cared for us awakened animals, and as a result we cared for him, as is only right. We awakened animals grew to see each other as family, and Lord Otakatay as our father. So when you attacked our home, what else would we do? We had no choice but to defend it! When you killed our brothers and sisters, and our lord, we were enraged, and needed to avenge their deaths. How could we not? Now all Bizang and I have left is each other, so I ask that you spare us, and let us go and mourn our losses in peace.

Everyone bump your XP up to 540,000, which puts you at level 14 and half way to level 15. Also the sack of coins contains enough to bring you to level 14 WBL, after the sale of any items you don't wish to keep.

'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:100/107,... 
Friday August 7th, 2020 8:54:05 AM

OOC: Is anyone aware of why the archive link (https://www.woldiangames.com/archives/index.html?game=tree) would be down?

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Friday August 7th, 2020 9:41:25 AM

https://www.woldiangames.com/archives/index.php?game=tree

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Friday August 7th, 2020 11:57:14 AM


Neshi stares at yellow as he speaks.

"Well you realize of course that had Otakatay and Francisco, not attack the tree and our friends, not once, but twice, without provocation, you and yours would all still be very much alive and enjoying the "good life," so to speak."

"Also I am not at all sure of what Eberyon would think about any of the awakened ones, turning to and defending evil the way you have been, whether knowingly or not. I know that Maab isn't happy about the situation as she helped us get here twice now..."

I don't want to limit or take away your freedom or your life, but how can we be assured that you won't just fall into following the first evil person who offers you a place..."

"I suppose we could put a spell on you to prevent you from doing evil, but you will lose some of your freedom of choice."



Armand (Robert D)AC 26/touch 11/flat 26 HP 95/95(121/121) CMD 22 Character Sheet 
Friday August 7th, 2020 6:03:46 PM

"Whoa, back up there simian, as my companion has already stated but perhaps you did not know, your master attacked our tree which houses many families and caravans. The first time he did it we fortunately did not loose any innocent lives. And when we came to question him about it all he said was he attacked because we were humans and that was good enough a reason. He fled his fortress leaving it's defense to other awakened creatures. Then when we left he again recruited someone, in this case the lich Francisco, to attack our home. This time many lives were lost, women, children, whole families. So you can understand why we didn't just knock on the door and ask for an interview." Armand pauses to collect himself.

"I know you are hurting and blinded right now but rest assured I can cure you of all that ails you. However, as Neshi has said, I'm not yet inclined to do so. You, as in those that your master awakened, do not have a good track record with us."

Armand turns to the group, "In addition to possibly putting a geas on them, there is that monastery where we left the duergar. Perhaps they could be taken there?"

'Osul (Graham) AC:22 (T:20, FF:16), CMD:24, Saves:(F:11/R:10/W:15 + RNL +4 vs poison and fear), HP:100/107,...  d20+32=47 ;
Saturday August 8th, 2020 1:21:16 AM

'Osul agrees with the other wardens and he wanted to focus, but he cannot remain silent. Hopefully he can multitask.
"You were willingly and unquestioningly just following orders ... from the alpha male - just as if you hadn't been awakened?! You were all granted intelligence -- I assume that if we keep looking hard enough we'll find it all in jars - in pristine condition!"

"Rights and responsibilties. Taking the benefits means taking the consequences! Otakatay knew that, but I suspect he never told you - just expected you to work it out for yourself."


Then something he said catches up with him. Aside from the summoned undead valyries, have they met a single female - combatant or otherwise - since arriving? A simian utopia would have seen several offspring in a year. Maybe Otakatay didn't awaken any females? Maybe he did, and being both intelligent and demonstrating common sense, they left long ago? What would they have done in the wild? {Knowledge(Nature): 47}

'Osul nods in reply to Armand, adding, "Depending on their number and disposition."



Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Sunday August 9th, 2020 1:02:23 PM

leveled up, updating header

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Sunday August 9th, 2020 4:51:31 PM

"I like the idea of taking them to the monastery. They should have to spend their remaining days penitent and in service to others" Elyngael adds. "I also think we have spent too much time discussing their fate. They certainly didn't discuss whether or not to damage or kill when they attacked."

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 103/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, 
Sunday August 9th, 2020 6:48:52 PM

Vamir looks over at the party, "I will geas both of them, and my vote is to send them to the monastery. I can cast both as soon as we are ready if someone will help me with the correct wording of what we want. Additionally, is there a way to pull this place down so it won't be a monument to the horrors inflicted on the tree?" The witch turns to the helpless baboons and shakes his head, "You had so much potential, and just threw it away. Awakening was wasted on you!"

Spells:
Cantrips - all
1 - 3
2 - 4
3 - 4
4 - 4
5 - 2
6 - 4
7 - 1

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 
Sunday August 9th, 2020 9:11:57 PM

Owen responds to the others, saying "I see no need to burden the monastery with unwilling residents. Let's put a geas on them and send them off into the Culverwood."

DM Jeremy Battle Map 
Monday August 10th, 2020 5:53:31 AM

Ideas are floated around as to what to do with the 2 remaining baboons. Armand, Neshi, and Osul each share things from the Warden's point of view. Neshi doesn't want to steal their freedom, but sees no choice, at least on a limited bases, Armand wants to send them to the monastery to work, and Osul is trying to understand them, and for them to understand him. He does remember seeing 2 or 3 females in the first battle. (I never bothered mentioning sex, as normally it doesn't matter, but you can assume some of the fallen baboons and probably the dinosaurs were female) Elyngeal feels they should spend their days in penance and service. Vamir volunteers to place the geas, and wonder if the stronghold can be destroyed, which of course is possible, multiple spells have the means to destroy buildings. he chastises the baboons. Owen is all for the geas, but sees no reason for them to be at the monastery, and suggests freeing them after geaing them.

The paralyses wears off of Mr. Purple, who Yellow has identified as Bizang. The heavily wounded Baboon drops his weapons turns to Yellow and says, "They don't get it Willarn, they only see us as monsters, they will never understand that we are free baboons who served a benevolent lord of our own free will." "I understand that brother", Willarn says, "They will never see things from our side, apparently they have reason to have bad blood with lord Otakatay, and in their eyes, we are guilty of the same crimes, though we only fought to protect our home, and a lord who treated us well, and had nothing to do with what ever happened before." Turning to the Wardens, Willarn says, "Lord Otakatay gave me my freedom, when he gave me sentience, and I would rather die than have that taken away. Know this, you may as well execute me now for whatever crimes you feel I've committed, for if you choose to enslave my mind, or body, I will end my life at the soonest opportunity, as I would rather perish than lose what I hold most dear, my freedom!" Bizang puts his hand on Wiilarn's shoulder, and faces the Wardens with the same measure of determination.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, Saves:(F:12/R:7/W:16, RNL), HP:109/116, Wildshape(XVI):4/8, Lightning Lord:4/14, Storm Burst:8/10  d20+12=15 ;
Monday August 10th, 2020 9:02:03 AM

{Sense Motive: 15}

'Osul is having the greatest difficulty understanding how he is being played. He feels it, but he cannot see it - much like their opponents current situation. Even that is cloaked in ambivalence.

*They don't get it*, he thinks to himself. *Awaken doesn't give you freedom - it enslaves you, making you friendly and helpful to the one who did this to you. And you don't awaken with an adult mind just because you inhabit an adult body. But, if you are happy and helpful, and that gives you meaning and fulfilment, then you don't miss having to think for yourself - particularly if you've never really been burdened with it previously. The only free baboons are not Awakened.*

*Technically these aren't baboons anymore, and a spell that affects only animals won't touch them.*

*But do they really want to die, or are they just trying to keep us talking?*


Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Monday August 10th, 2020 5:42:51 PM

Armand pinches the bridge of his nose and mutters, "It's not a tumor."

Then he addresses the still blind baboons, while gathering up their weapons and moving them a safe distance off. "Look I think we have a failure to communicate. You're not really listening to what we've been stating and we're not really agreeing with what you've been stating. So maybe we just need to start over."

Armand makes sure the others have helped move the baboon's weapons away and makes motions to keep an eye open but not really be threatening with weapons. He will then cast Heal on each baboon. Both recieve 130 hp healing (unless you want to make that 140 since we leveled up. This should not affect Spaz's gift because the spell max heals 10 hp/caster level). Also the spell removes, ability damage, blindness, confusion, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened and stunned conditions.

He then says, "Hello, we are the Wardens of the Tree of Parting. We came here to seek justice for those slain and to restore order by removing the abominations to Gargul, which is fancy talk for making the undead dead." He holds out his hand in a hand shaking gesture.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 103/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, 
Monday August 10th, 2020 7:09:47 PM

Vamir sighs heavily and opens his mouth to speak as Armand introduces himself, and the Wardens in general. "I am Vamir. Bloodwitch and Greenmage. This is Melzat. What are your intentions?"

Spells:
Cantrips - all
1 - 3
2 - 4
3 - 4
4 - 4
5 - 2
6 - 4
7 - 1

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Monday August 10th, 2020 7:36:09 PM

Neshi waits to hear more from those who are best suited for these sorts of discussions.

"Just another quick thought. When we are done here what are we going to do about the other dinosaurs outside?"

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 
Monday August 10th, 2020 8:02:52 PM

Owen lets Armand and Vamir take the lead.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Monday August 10th, 2020 8:11:37 PM

Elyngael pushes Armand's outstretched hand down by his side. "Since when did these baboons learn philosophical arguments? Lord Otakatay has used them for his own personal reasons. He was never interested in their freedom". She looks at the baboons," You're lucky to not be among the dead already." Elyngael paces around and looks at Neshi,"The dinosaurs are all inside, and if we don't get rid of their carcasses soon, they will begin to stink!"

DM Jeremy Battle Map 
Tuesday August 11th, 2020 6:27:26 AM

Osul ponders the finer points of freedom and the Awaken spell, at first he doesn't see a connection, but then he remembers, that only the most recent awakened creature is obligated to do as the spell caster says. He recognizes the fact that these baboons technically aren't baboons as they are no longer animals but magical beasts. Even though he feels he is being played, he sees sincerity in the eyes of Bizang and Willarn. He doesn't think they are suicidal, but that doesn't mean that they aren't serious about freedom, and being willing to die for it.
The whole situation is giving Armand a headache, so he tries another approach. He heals them and removes their blindness, and then introduces himself, offering the awakened baboons a handshake. (Feel free to use level 14 spell casting, and you are right, Spaz's Gift doesn't come into play here, so you still have 2 more maximized healings)
Vamir follows Armand's lead, but asks the intentions of the baboons.
Neshi waits to see how things pan out with Armand and Vamir, but asks about the dinos outside.
Owen also lets Armand and Vamir do the talking.
Elyngael, isn't convinced,. She is certain that Otakatay was using the awakened animals, and that Bizang and Willarn are lucky to be alive. She reminds Neshi that the dino's are dead, and in the same room they are standing in.

Willarn and Bizang are about to except Armand's handshake, but when Elyngael bats Armand's hand away, there is clear frustration in their eyes, as they glare at the elven archer. They are able to suppress their emotions though, and when Vamir asks their intentions, Willard answers, "We only wish to live lives free!" Bizang adds, "I don't know what the future holds for my brother and I, but whatever it is, we will chose it freely. We have no desire to harm those who have no desire to harm us, but are willing to fight for what is ours, and to protect ourselves, and those we care about, as any free person would. In answer to the she elf's words, I will say this: What you say may or may not be true, as only Otakatay knew Otakatay's mind, but he treated each of us with respect, and provided for our needs as a benevolent lord. Lord Otakatay kept no secret about his disdain for humanity, but we aren't part of humanity, and never did he require us to share his views, he only said, "When you meet them you'll see for yourself how cruel they are!" You have so far spared our lives, healed some of our wounds, and removed our blindness, those are not acts of cruelty, but kindness. Does all of humanity treat those who were their enemies with such kindness? If so then Otakatay's disdain was unwarranted."

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Tuesday August 11th, 2020 7:13:26 AM


Quickly replying to Elyngael, "Didn't we leave Four Spinosaurs out front before we came in?" Then Neshi, shakes his head as the Baboons speak, and then replies.

"No unfortunately there are humans who too fall prey to the lure of evil and power for power's sake. Those humans, or whatever race, can be cruel and vicious. However for the most part, most humanoids are kind and just want to go about living their lives."

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, Saves:(F:12/R:7/W:16, RNL), HP:109/116, Wildshape(XVI):4/8, Lightning Lord:4/14, Storm Burst:8/10 
Tuesday August 11th, 2020 8:44:52 AM

'Osul comes to a realisation that the sharing of which would only pour oil on the fire. One of the awakened baboons had said, "Look sharp men, we want to look like we are doing our part when Lord Otakatay finishes of those invaders!". He does not think that it bodes well for their future that they were willing to act a lie to their lord, that they respected sooo much.

"I think they were the same four spinosauruses... [/i]and they taste delicious[/i].", adds 'Osul.

"I suggest that you don't go looking for another (benevalent) lord, but do go and make a good life for yourselves. Find honest, paying work you can be proud of. For your best chance, please do this far away from The Wood and The Tree - somewhere the reputation of others hasn't gone before you."

{Sunbeam 2 of 4, Round 8 of 13}

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Tuesday August 11th, 2020 5:44:55 PM

"Now Elyngeal, if you want you can pack up and we can make ready to go. Hmm, guys we still have that acorn from the Tree, should we plant it somewhere in the Culverwood while we're here?"

Armand nods, "Forgive the interruption. Well we all have good days and bad days as well." He motions to Elyngeal. "I think we are done here, but we are not sure how the Culverwood is going to deal with this place. As you know the wood is sentient. What are your plans?"

He turns to Neshi, "Remember, they tromped into the castle when the earth we were spotted flying over. There are 3 spinasaurus corpses here, one was polymorphed into a snake and disposed of." Armand points to the rather large corpses in the room.

He turns back to the baboons. "Oh, by the way, would you have any idea of what to do with the t-rex pet in the other room?"

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 103/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, 
Tuesday August 11th, 2020 8:01:11 PM

Vamir opens his mouth to speak, but realizes enough has been said to the baboons. "What do we need to do to leave? Teleport? I can recall a few of us out, or if there is already enough in a teleport I would like to grab that large chest to take back with us. Don't ask me why I just like the look of it, " Vamir chuckles and waits on an answer.

Spells:
Cantrips - all
1 - 3
2 - 4
3 - 4
4 - 4
5 - 2
6 - 4
7 - 1

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Tuesday August 11th, 2020 8:08:14 PM


Neshi replies to Vamir.

"Well I saved one teleport spell so I can take myself and four other regular sized individuals. If the chest will go into one of the bags of holding then it can come with someone, if not I can't do the chest."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Tuesday August 11th, 2020 9:10:05 PM

"Armand I'm ready to leave. I like the idea of planting the acorn while we're here. I can look around the Culverwood for a likely spot. What's the simplest, most expedient way of getting out of here?" Elyngael likes Armand's forward way of thinking, and hopes there isn't too much arguing...er...discussion about the best way to leave.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 
Tuesday August 11th, 2020 9:26:31 PM

Owen readies himself to help the others teleport back to the Tree.

DM Jeremy Battle Map 
Wednesday August 12th, 2020 6:19:32 AM

Neshi is still confused about the spinosaurases, but Osul and Armand remind him that after being spotted flying in, the entered the stronghold. Bizang tells the liontaur that to the best of his knowledge, Finlar, Greton, Drecon, and Valort, were the only spinosaurases Otakatay awakened, and all but Valort are here in the room. Neshi hates being the bearer of bad news, but tells the truth about humanity. Osul gives Bizang and Willarn some sound advice. Armand wonders if they should plant the seed, and asks Elyngael if she is ready to leave, as he wonders what Culverwood will do with the now vacant stronghold. He asks Bizang and Willarn what their plans are, and if they have any ideas as to what to do about Snaggletooth. Vamir asks to take one of the two large chests found (the one in Francisco's room was fancier) and offers to recall a few to the Tree, if teleportation is to be used. Elyngael is ready to go home, but volunteers to look for a prime spot to plant the seed before they leave. Owen is ready to help teleport everyone home.

Bizang and Willarn thank Neshi for his honest answer, though you can see that their continuance has dropped a little. Its as if they were truly hoping all humanity was like the Wardens. They do take heart when they learn that most of humanity just wants to live their lives in peace. They thank Osul for his advice, and when asked what their plans are, they look at each other for a moment, as if this was something they hadn't thought about. Finally Willarn says, "Otakatay found us in the jungles of Cthonia, and besides here, that is the only home we have ever known. It seems logical to return to our roots, if we are to start over. Maybe we will be able to find a kind Druid in the future who would be willing to awaken a few more baboons, and with a few females, we can start a small colony, and live a life of freedom. We will take Snaggletooth with us, as he is from Cthonia as well, and we'll take care of him, he really a sweet animal, under normal circumstances, but I assume you've already discovered that."

As Elyngael searches for a place to plant the seed, everyone exits the stronghold, waiting in the front clearing. As you wait, something spectacular happens. The forest comes to life, and begins encroaching on the walls of the stronghold. You watch as tree roots penetrate the smallest cracks and pores of the outer wall, and in less than a minute, the wall is not but a pile of rubble. With the protective wall gone, the trees soon surround the fortress itself, and in minutes all that's left are trees rooted among a pile of rocks, only leaving the small clearing the Wardens and Baboons are standing in. Bizang speaks up, "Otakatay worshiped the Culverwood, it looks like after his death, the forest felt there was no more need for this place,"

Elyngael returns a bit later with a confused look on her face. She tells the others that she heard a voice in her head saying, "Deeproot's spawn is destined to be planted elsewhere!"

Spaz's Gift 2/6

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, Saves:(F:12/R:7/W:16, RNL), HP:109/116, Wildshape(XVI):4/8, Lightning Lord:4/14, Storm Burst:8/10 
Wednesday August 12th, 2020 9:14:10 AM

'Osul bids Snaggletooth, Bizang and Willarn with a smile - though he was looking forward to the trip himself, this works out for the best.

He watches as The Wood tears and wears the wall and fortress to rubble - the things you see when you are finally convinced that all this talk of 'a place of power' is nonsense. It had become what Otakatay wanted of it, and now it has become exactly what he wanted of it. That thought brings a broader smile.

He takes a minute or three to try to gauge if this could be (according to the painting they got from the satyr(?)) where Deeproot departed the moot and The Wood.

"That sounds about right, Elyngael.", he says when she returns, nodding in agreement.

"If we have the capacity to all go back to The Tree? Sounds great."

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Wednesday August 12th, 2020 1:43:31 PM

So Owen, Can you take Elyngael and Braun with you ? and I will take the others? Then we can all get back home quickly?


Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Wednesday August 12th, 2020 6:01:07 PM

Before they exit the building Armand makes sure the baboons take their weapons and get plenty of food from the pantry they ran across during their entry.

Standing outside "Well Bizang and Willarn I'm not sure how far off Cthonia is but travel safe. I wish there was some way we could help you on your way more."

Armand will channel to heal everyone, as I think Owen and Brawn are still down and so are Bizang and Willarn. (7d6) = 42 hitpoints (maxed because of Spaz's gift)

Armand looks around. "That is a very enima....enimat....that's a very strange Elyngael. But I guess the Culverwood has chosen you to be the recipient of the information, at least I hope it's the Culverwood and not that weird creature we met. But of course it would have to be the Culverwood, because it called the Tree Deeproot...is that really the Tree's name?"

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 
Wednesday August 12th, 2020 8:24:55 PM

Owen is glad to see this fortress crumble. He wonders where the seed is meant to be planted.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 103/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, 
Wednesday August 12th, 2020 10:04:16 PM

Vamir clutches the handle of Francisco's chest, and watches in awe as the forest reclaims the fortress. "That was amazing," the witch gasps. Vamir turns to the baboons, "Good luck," he says softly. Looking over at the party the young elf smiles, "last one to the tree buys the first round!" With that the witch waves, and casts word of recall.

Spells:
Cantrips - all
1 - 3
2 - 4
3 - 4
4 - 4
5 - 2
6 - 4
7 - 1

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Wednesday August 12th, 2020 10:14:30 PM

Elyngael's eyes are shining and she is grinning widely "I think the Culverwood spoke in my head! It said '"Deeproot's spawn is destined to be planted elsewhere!"' That makes me even more excited about getting back to the Tree. Brawn and I will teleport with whomever has the spell or the space. Let's go!"


DM Jeremy Battle Map 
Thursday August 13th, 2020 6:23:52 AM

Osul tries to determine if this is where Deeproot left the moot,as in the painting, but it's hard to say for sure. the one thing he is able to determine is these are just normal trees, not ents, and the sudden activity of the trees is the Culverwood reclaiming itself. Neshi asks if Owen can take Elyngael and Brawn home, and he'll take the rest. Armand gets provisions, for Bizang and Willarn's journey. He also re-arms them and gives them and his friends some more healing. Armand comes to the conclusion that the Culverwood spoke to Elyngael, and wonders if Deeproot is really the name of the Tree of Parting. Owen wonders where the seed should be planted, as he watches the fortress crumble with joy in his heart. Vamir offers a friendly challenge then magics himself home, with Francisco's chest in hand.

Everyone bids farewell to Snaggletooth, Bizang, and Willarn, with Snaggletooth saying good-bye to everyone with a big slobbering kiss. Everyone revels in the power of the Culverwood, even though Bizang and Willarn both have mixed feelings as what had been their home crumbles to rubble. They seem excited for their new adventure though, as the trio heads into the forest.

With the words of the forest, as spoken through Elyngael, still in their minds, the Wardens teleport home. Upon arrival, they can see that the good people of the Tree have been busy repairing the damage that Francisco's attack had caused, and for the most part life was returning to normal. In spite of the industry, there are signs of grieving everywhere, even those who didn't lose anyone are still trying to wrap there heads around what and whys of the event. The people are glad that the Warden's have taken care of the threat to their home, but obviously it is going to take some time for the wounds to heal completely, leaving a bittersweet return to be certain.

As the Wardens have a chance to take a breather, they decide to thumb through Francisco's journals, that Armand made sure to take with him. Scanning of Franciscos journals reveals a fairly tragic life. His parents were killed at an early age, and he was raised by an abusive uncle.. He began studying both the divine and the arcane as a way to obtain power, originally to make his uncle pay for his harsh treatment, but eventually to retaliate against the world for what he felt was unfair treatment. He was bullied by his peers, which only drove him deeper away from society. After gaining some skill as a Mystic Theurge, Francisco hired himself out to a lord due to a need for income, but when the lord discovered that the Mystic Theurge was practicing necromancy, he was beaten and exiled from his kingdom. Francisco continued to turn his anger and frustration into his studies. While wandering about, he was captured by slavers who forced him to fight in a traveling gladiatorial arena, where he continued to grow in power. Due to his growing hatred of humanity, he kept to himself, and found joy in destroying his rivals in the arena, where he gained a reputation of showing no mercy. Then one day a chimpanzee was tossed in his holding cage. Prior to that he was being held separately because of his no mercy approach in the arena, the slavers were afraid the other gladiators would band together and murder their biggest money maker. Francisco was shocked when the chimp spoke to him in common, and began trying to cast Druid spells on the cage in an attempt to break free. After telling the chimp he was wasting his time due to the fact that they were in an antimagic field, the chimp settled down and the two began talking. It became clear to both the chimp, who introduced himself as Otakatay and Francisco that the two held a common hatred, that being humanity, and the two became close friends, each with the same two desires, escape this hell they are currently in, and destroy humanity. Finally they got their chance, as Otakatay was able to steal the jailer's keys. They waited until the middle of the night, when they knew everyone would be asleep, then made their escape. They exited their cage, then went on a rampage of death, killing everyone, including the other slaves. Francisco raised the dead as zombies, and the two traveled to a place that Otakatay knew would be a safe hideout, his old stronghold. After some renovations to the stronghold, the two began raising an army of undead and awakened animals, and it was at this time that Francisco decided to remove himself permanently from humanity and become a lich. The two decided to get revenge against the Tree Wardens for their past defeat of Otakatay, and Francisco thought that they would make a grand addition to his undead army.

Spaz's Gift 1/6

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Thursday August 13th, 2020 5:40:14 PM

Armand reads the diatribe of Francisco's rantings. "Ugh, this stuff reads like a bad two-copper novel." He wonders if he should keep them. He decides to simply on the principle of what not to do and what decisions to not make in life.

The next morning he prepares and taking the remains of the 3 mummy lords, goes into the graveyard. There he digs a shallow grave far away from the honored of the Tree, and then casts consecrate, hallow, and then dispel evil on their remains. He will then sit there for a time and contemplate.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Thursday August 13th, 2020 7:57:52 PM

Once back at the tree, Neshi gets settled back in and visits with a few people before retiring for the night.

The next morning he organizes the items they collected and heads off to the Catacombs.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 103/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, 
Thursday August 13th, 2020 9:18:54 PM

Vamir smiles as he enters his room. The finds a place to store his new chest, and thinks to himself this may finally be home. The witch takes the time to remove most of his adventuring gear, and stretches. Vamir runs his hand across Melzat and smiles affectionately at him. Vamir takes the time to bath, managing to get the smell of battle of of him and goes in search of Armand. Finding the cleric in the graveyard, Vamir clears his throat. "I just wanted to let someone know I am going to spend some time clearing my mind. You will see a willow, with Melzat resting at the base of its trunk. That will be me. There is much I need to think on, and before the world needs us again I would like to be prepared.," Vamir steps outside the graveyard and casts his spell.

Spells:
Cantrips - all
1 - 3
2 - 4
3 - 4
4 - 4
5 - 2
6 - 4
7 - 1

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Thursday August 13th, 2020 9:37:26 PM

Elyngael and Brawn are taking a leisurely stroll all around the Tree. They breathe deep and relish the ability to walk without looking over their shoulders. Elyngael is still marveling over the Culverwood speaking in her mind. As a ranger, she's always been closely tied to Nature, but it has never spoken to her. It makes her happy to remember, and she hopes it might happen again. Elyngael stops and leans against the trunk of the Tree, "Is your name Deeproot?" she says softly.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 
Thursday August 13th, 2020 11:04:09 PM

Owen spends some time with Isabel and Simon, the family helping the residents of the Tree to rebuild.

DM Jeremy  
Friday August 14th, 2020 6:10:15 AM

Armand doesn't find Francisco's writing to his liking, but makes sure to deal with the Mummy Lord remains. Neshi catches up with some friends then heads off to the Catacombs to sell the unclaimed loot. Vamir finds the perfect spot for his new chest, in his room, then heads out to find Armand so he can tell him he's going to be a tree for a while. Elyngael is still reveling in the marvel of The Culverwood chatting with her. On a whim, she asks the tree if Deeproot is his name, but of course, without a speak with plants spell, she won't get an answer. Owen spends time with his family, and the trio pitch in on repairing the town.

With Armand looking on, Vamir transforms into a tall willow tree, with long "weeping" branches that touch the ground. While in tree form, Vamir tries to connect with his patron Maab, but for some reason she isn't responding. Vamir tries harder to get an answer, but the queen of the fey just won't respond. In frustration, the witch tree sends out a cry, which to the human ear would be nothing but a rustling of the leaves, saying, "If anyone is out there please respond." for a minute or two, there is nothing, but then in a unremarkable voice, he hears, "My sisters and I are listening." when Vamir asks who she is, and who her sisters are, the voice identifies herself as Lady Watcher, one of the five crones of the south. "How can we be of service?"

As Vamir is in tree form, Folbre enters the graveyard, and heads directly in Armand's direction. How a blind man can navigate so well, is still one of the great mysteries of the Tree. Folbre is accompanied by three others, a half-elven woman, a gnomish man, and a halfling man. When the party reaches Armand, Folbre introduces the three newcomers, saying, "I was told you may be here, allow me to introduce Madam Fleceil Waterslipper, Master Grenad Blueshrub, and Master Lew Fernleaf They just arrived this morning coming all the way from the main Sage guild library in the floating city. Grenad, the gnome, steps forward gives a polite bow saying we are here to start the new branch library as per your request. As a relatively small branch, those in charge felt that for now anyway the three of us could handle the needs of the Branch at the Tree. I am an Adjunct Sage, and besides having the responsibilities of a chamber specialist, I will also be the Sage in Charge. Lady Waterslipper, and Master Fernleaf are both apprentice sages, and will hold the other two chamber specialist positions. I was instructed to offer the Sage in Charge position to you since you vastly out rank me, and it would be an honor to relinquish the duties to you if you desire them." Folbre informs Armand that for now, one of the rooms at the Triple T is being renovated to house the branch library, with plans to build a proper branch building in the future.

Spaz's Gift 1/6

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Friday August 14th, 2020 8:08:51 AM

Several hours later Neshi returns from his sales trip and tosses the bag of coins on the table along with the sack gathered from the keep.

Ok guys and gals, here you are.

I will be back in a couple of days. I need to recharge and commune with the elements.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, Saves:(F:12/R:7/W:16, RNL), HP:109/116, Wildshape(XVI):4/8, Lightning Lord:4/14, Storm Burst:8/10 
Friday August 14th, 2020 10:43:14 AM

'Osul pitches in - anywhere he can help, and seeing everyone he possibly can.

Once things are back in some semblance of order (beyond the losses that cannot be replaced or mended), or after a month of hard work (if that's what it takes), and a trip to the Catacombs,... life is getting better.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet  d20+17=23 ;
Saturday August 15th, 2020 6:10:41 PM

Armand slowly stands, his thoughts whirling.
Diplomacy 23 (d20+17)
"You do me a great honor Madam Fleceil Waterslipper, Masters Grenad Blueshrub, and Lew Fernleaf. But it is one I do not think I deserve. My small efforts to recover and record learning are small and meager. Often I am away from the Tree for months on end as I venture forth with the other Wardens of the Tree of Parting. It would be a disservice to the Guild and the residents of the Tree for me to be put in charge. I would offer any help I can to the Guild's endeavors here though. I've been compiling a library of books in our headquarters to offer as a lending library to the residents here and to preserve knowledge. But also to safeguard some knowledge as it may not be good for it to be just lying around. I offer you the library in the Wardens Headquarters as a base of operations until a proper Guild Hall can be constructed at the Tree of Parting."

Armand hopes his offer won't put out the other Wardens as the HQ is their living quarters.

[/i]OOC I'm not sure Armand could be in charge of a guild hall until maybe after he retires from adventuring.[/i]

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Sunday August 16th, 2020 7:05:19 PM

Elyngael wanders over to the Triple T for a cold cider. She sits down and casually observes the other patrons as she savors her drink. It's nice to relax, but it would be even nicer if she could strike up a conversation with a fellow Ranger.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 103/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, 
Sunday August 16th, 2020 8:58:47 PM

Vamir almost snaps out of tree form when the new voice touches his ears, "Your voice is strange, and I do not know you. Normally when I reach out Queen Maab answers, but lately there has been more and more quiet. I do not understand, and honestly the lack of understanding is a bit frightening. You say you are from the south. How does my voice reach you?"

Melzat senses Vamir's uneasiness, and slowly walks around the tree formed witch looking for a way to comfort Vamir.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

DM Jeremy  
Monday August 17th, 2020 6:16:03 AM

Neshi
After returning with the cash from the loot sale, Neshi wanders off on his own for a while with a desire to commune with the elements for a few days, and clear his head. On the second day of his sabbatical, Neshi is wandering about, and comes upon a man sitting next to a campfire roasting a brace of rabbits. As he approaches the fire, Neshi sees what appears to a human male though a closer look reveals wings similar to a dragon fly's on his back, though they are folded up at the moment. The man with the dragon fly wings beckons Neshi join him and hands him a skewered and perfectly roasted rabbit. As the man takes the second rabbit for himself, he says to the liontaur, "I've been expecting you!"

Osul
The druid finds himself chipping in at various places as he is working, to help right as many wrongs as possible, that were caused by the evil duo of Francisco and Otaktay. In his efforts, he runs upon a unexpected sight. He sees Wiz-Bang helping out in the rebuilding of a home. The diminutive Greenmage himself is of little help obviously, but he seems to have some friends. He has half a dozen dire apes, that he most likely summoned hauling lumber up to the roof and pitching in anywhere heavy lifting is required. Wiz-Bang also seems to have gained a plant friend, that resembles a birch tree, who is also helping out. when Wiz-Bang sees Osul he scampers over to his friend and says "Wiz-Bang glad Wardens are home, and glad to see druid friend. Wiz-Bang not much help, but tree friend and summoning magic make up for Wiz-Bang's small size."

Armand
"We completely understand", Grenad replies, " I was simply instructed to offer the position to you, and if you declined than I am to take the position. In truth, I was told that you would probably decline due to the important work you do with the Tree Wardens, but out of courtesy I was to offer the position anyway, and to inform you that at anytime you changed your mind, the position is still yours." When Armand offers the use off the Warden's library, Folbre says, "That may be a better accommodations than the triple t, it will only be for a few months, Let me know what the other Wardens say, as without a consensus, we won't barge in on your home."

Elyngael
As Elyngael scans the tavern, she spies a familiar face. Caleb Amethyst, ranger, and chief aid to Lord Protector Hiram Tubalcain, of Owen's homeland, Caleb sees the elven ranger, and lifts his drink, both as a means of recognition, and as a invitation to join him.

Vamir
Lady Watcher chuckles a bit as she says, "Oh there is very little my ear misses. I understand your frustration, not being able to commune with your patron must be difficult. That said, my sisters and I can offer you something that it appears you desire, understanding, well the means to obtain it anyway. While we can't give you insight on Maab's silence we can give you the ability to understand with but a touch. If that sounds interesting, all one needs to do is break your contract with Maab, by signing a new one with us."

Spaz's Gift 1/6

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, Saves:(F:12/R:7/W:16, RNL), HP:109/116, Wildshape(XVI):4/8, Lightning Lord:4/14, Storm Burst:8/10  d20+28=45 ; d20+11=17 ;
Monday August 17th, 2020 11:25:25 AM

'Osul thinks Wiz-Bang is onto something - dire apes working with his tree friend (a what? {Knowledge(Nature): 45, Knowledge(Arcana): 17}), apes seen helping, and he nods in otherwise silent agreement.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Monday August 17th, 2020 3:27:30 PM


Neshi , ponder a moment as he looks the winged man in front of him, realizing that after his long walk he is feeling more than a bit hungry.

"Thank you for your hospitality. Though I am sure that I wasn't planning to be here, so I am not sure how you might have been expecting me, as I didn't know I would be here myself?

My name is YurrNeshi Reshka. I am a member of the Wardens of the Tree.


Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Monday August 17th, 2020 5:34:57 PM

Armand smiles and nods. "Well good that's settled then. As soon as I can I will see to rounding up the Wardens and getting a consensus. In the meantime, would you care to come and see what's what. Our stewart James has been seeing to buying any books off caravans that pass through." Armand will lead the three Sages up to the head quarters and introduce them to James and show them the library.

Tree house

When they get to the tree house, "Oh James. We have some visitors. This is Madam Fleceil Waterslipper, Master Grenad Blueshrub, and Master Lew Fernleaf from the Sages guild."

"As you can see the library is on the second floor and overlooks the front of the building."

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 103/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, 
Monday August 17th, 2020 7:59:41 PM

Vamir shudders a bit causing the willow branches to appear as if caught by the wind. "It just that easy? I am a bit worried you see Queen Maab has been a part of my family for years. Since my mother was very young I suppose. I have no desire to make any enemy of a friend, but your offer is intriguing. Can you tell me more?"

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 
Monday August 17th, 2020 9:12:30 PM

Owen greets Wiz-Bang and continues to help out with the town repairs.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Monday August 17th, 2020 9:22:13 PM

Elyngael sees Caleb raise his tankard and accepts his invitation by walking over to him. "Greetings, Caleb! I was wishing for some company. What brings you to the Triple T?" She sits ready to listen to someone else's adventures.



DM Jeremy  
Tuesday August 18th, 2020 6:04:04 AM

Neshi
The man smiles and says, "I know who you are master wemic, I've known you for a long time, and even though you my think your route today was random, believe me when I say this meeting was predestined, because I have preordained it. I was the one who gave you the desire to take your sabbatical, and I'm the one guided you as you wandered. Don't get me wrong, you still have and always had free will, I just gave you those gentle nudges that lead you here"

Osul and Owen
Osul realizes that the large-sized birch tree looking creature is a Greenmage's plant companion, and is able to surmise that Wiz-Bang must have decided to create his. Owen arrives, and sees the wee primate pitching in, with his summoned apes and plant companion. Wiz-Bang is excited to see Owen an scampers over to give the mage a hug. Wiz-Bang asks Owen and Osul, "Wiz-Bang not name tree friend yet, does Druid friend, or Wizard friend know what to call him?"

Armand
As Armand invites the three sages to view the Warden's Library, the three excitedly except, and Folbre takes his leave.
"The pleasure is mine" James says as Armand introduces the three sages, "Would anyone like a cup of tea while you peruse the library? The three sages graciously accept James's offer, so the butler heads to the kitchen to heat the tea. "What a diverse collection", Felceil exclaims as the sages scan the titles. "Very diverse indeed" Lew adds, "Would these be added to the branch library? If so I fear some of these titles wouldn't be able to be made available to the public, I don't think a guide to becoming a Lich is something we would want to let the general public read, though it was wise of you to hold onto such a book, for research means as well as to keep it from falling into the wrong hands."

Elyngael
"And to you friend Elyngael." Caleb returns the greeting. "In truth I am here because the Lord Protector heard of the attack on our friends and allies here at the Tree of Parting, and he sent me to see if aid of any kind was needed. I delivered some financial aid, with orders to return post-haste if more was needed, including a detachment of the Lord Protectors army if there was need. He even equipped me with a pair of boots of teleportation, as he felt that speed was of the essence, but upon arrival, I learned that you and your friends had repelled the attack, and were going on the offense. So after sending my lord an animal messenger, I decided to stay around to chip in and help clean up and do some repairs. Today is my last day at the Tree of Parting, as I must return home tomorrow. By Domi it is good to see you though! Am I correct in assuming the threat has been dealt with"

Vamir
"Oh, I wouldn't doubt that Maab would be upset, but I think she'll understand, and after all if you chose to sign a contract with us, we will be there to help. besides, we don't ask that you forsake Maab completely, you are still welcome to revere her, for that matter you can revere any god or power you wish, as long as we are the ones who receive your devotion, and of course your rituals" Lady Watcher explains. "You wish to better understand what we have to offer?", she continues, "We can give you the ability to identify and gain knowledge of anyone with simply a touch, we can also give you the ability to see or hear from great distances. To sign a contract all you must due is offer us a few drops of your blood, and swear your devotion, and we will handle the rest."

Spaz's Gift 1/6

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Tuesday August 18th, 2020 5:37:30 PM

Armand sort of shrugs. "I'd think that the how to become a lich book and the works of the surface Drow named Drachen: he was experimenting with crossing animal life with plant life, should be put someplace very safe. I'm not sure the Tree is the best place for them. Which library branch would you consider the most secure?

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, Saves:(F:12/R:7/W:16, RNL), HP:109/116, Wildshape(XVI):4/8, Lightning Lord:4/14, Storm Burst:8/10 
Tuesday August 18th, 2020 5:49:41 PM

"Wiz-Bang, you have sentience. You are a namegiver. I do not doubt your judgement, and I know you will find the right name when the time comes.", he replies with a smile.

"Now, Owen, Wiz-Bang, I need to square away arrangements for dinner. What would you both like so I can advise James? I'll be right back."

Once he has their reponses, he walks slowly and deliberately to the house, advises James, and asks if there is anything he needs towards dinner. On his way out, he cannot miss Armand and the sages, and goes through introductions before heading back around to Owen and Wiz-Bang.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 103/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, 
Tuesday August 18th, 2020 7:45:44 PM

Vamir listens to the Lady's voice contemplating his choice. The witch wanders through various memories with his mother, and her reverence for Queen Maab. A fragment of a memory flits through his mind, "...Maab is my choice, it does not have to be yours....choices have consequences....Maab is just..." Vamir exhales almost violently causing his limbs to shake, and causing Melzat to race around his trunk again. "I accept your offer, knowledge is what I seek, and what you offer. However, with the understanding we enter this as equals, with both of us gaining from this. Do I need to drop out of tree form to complete our pact?"

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Tuesday August 18th, 2020 8:33:43 PM

I am not at all sure that any of us truly has free will except perhaps Nature itself, and perhaps the elements.
think thy may truly be free. For even when used they tend to go how and where they will at their own pace, with little care for what is in their way. It is sometimes that freedom I look for in the fire I wield...

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 
Tuesday August 18th, 2020 8:42:27 PM

Owen sagely nods when 'Osul encourages Wiz-Bang to name his companion himself. When 'Osul asks for dinner orders, Owen replies "What if we did a big 'ol barbecue to celebrate the defeat of the lich?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Tuesday August 18th, 2020 9:38:40 PM

"Everything seems in order around here. The threat has been taken care of as completely as possible. It was very generous of the Lord Protector to supply you with boots of teleportation. It's good to hear a Ranger valued as you obviously are. It's been a pleasure to sit and visit awhile. Since you don't have to leave immediately, you should join the Wardens for a bit of supper. They will never forgive me if I don't bring you round, plus there's a rumor of barbecue!" Elyngael ushers Caleb out of the Triple T to join the others.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Wednesday August 19th, 2020 5:49:26 PM

When Armand see's 'Osul he broaches the idea of allowing the Sages to use the Library as a base of operations until a more permanent sages hall can be built at the tree.

When James returns he has some tea with the Sages and discusses their thoughts on the building they wish to build.

DM Jeremy  
Wednesday August 19th, 2020 6:30:34 PM

Neshi
"That is an interesting philosophy my friend", the man says, "And depending on how you look at things, I guess their may be some truth to it. What the gods and powers consider gentle, or sometimes not so gentle nudges, may be seen as fate, or a lack of free will. That said, one can always ignore the nudges, which is free will, but bad things tend to happen when people make those decisions, thus the debate of the ages continues. Anyway, enough philosophy for one day, I have something for you, a gift for your devotion, and consistent heroism, as you will." With that, the man offers Neshi a pair of gauntlets made from red dragon scales. "I feel you are going to need these in the days to come!" Then in a blink of an eye, the man, and the campfire are gone, and Neshi is left standing alone holding the gifted gauntlets, a leg of roasted rabbit, and a feeling that his sabbatical has accomplished what it was supposed to do.

Osul and Owen
Osul asks what to have for dinner, and Owen when suggests BBQ, runs off to deliver the message to James. Osul introduces himself to Grenad Blueshrub, Fleceil Waterslipper, and Lew Fernleaf. They both agree that Wiz-Bang will find the right name for his companion eventually.

Armand
"Well," Grenad begins, "The safest place would be in the vault at the main branch at The Floating City, and we can certainly send it there via our book deposit, for safe keeping, if that seems good to you." Both Fleceil and Lew nod their agreement.

Elyngael
"That sounds grand I would love to see the rest of the Wardens, and I love BBQ! Caleb answers as he follows Elyngael to Tree Warden HQ.

Vamir
"In your current state, it would be hard to make the blood offering", Lady Watcher answers, "And of course we all gain equally from this. My Sisters and I lend you our power in exchange for your devotion, and the power we gain from that and your rituals."
Vamir ends his Tree Shape spell, draws his dagger, and pricks his finger, allowing the requisite three drops of blood to fall to the ground. As he does so, his cauldron begins to vibrate violently. Melzat, ever the faithful companion, runs to his masters side, grabs the cauldron and begins to run away, fearing it may harm Vamir. When Melzat is about 30ft away, the cauldron explodes, raining down what looks like gold dust on the plant companion. The gold dust coats Melzat from head to roots, and as he tries to shake it off, instead of falling off, Melzat's body begins to absorb it. As his body absorbs the gold dust, the small sized plant companion begins to grow at an alarming pace, until he is the size of an ogre, at which point the growth spurt stops.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Wednesday August 19th, 2020 6:56:05 PM

Before he could even give thanks to Eberyon, The king is departed leaving the fancy new gauntlets/gloves behind and Neshi's sense of having followed the right path, at least this time.

Slipping them on his hands, they fit like they were made for him, and he guesses that is the point. He heads back to the tree and arrives just in time to apparently join a BBQ.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Wednesday August 19th, 2020 7:46:55 PM

Elyngael looks in to their home and asks James if he has seen any of the other Wardens. When she discovers most of them are still out and about she will check on Armand and see the Sages. "Hey Armand there is supposed to be a barbecue this evening. Are you coming?"

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 
Wednesday August 19th, 2020 7:47:33 PM

Owen watches in shock at the changes to Vamir's companions. "Is... is everything alright over there?"

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Wednesday August 19th, 2020 8:20:06 PM

"Well I could always eat some barbecue. Would you care to join us?" He asks the sages. "I imagine it will be a complete Tree thing."

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 103/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom, 
Wednesday August 19th, 2020 8:32:17 PM

Vamir watches the blood drip from his finger, barely noticing the shaking cauldron initially. As Melzat run off the witch yells after him to stop. As he sees the explosion, and sudden growth of his companion, "what has happened? Melzat, are you ok?" Vamir turns back to the blood on the ground, "Was this you? A gift from you?"

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, Saves:(F:12/R:7/W:16, RNL), HP:109/116, Wildshape(XVI):4/8, Lightning Lord:4/14, Storm Burst:8/10 
Thursday August 20th, 2020 12:10:04 AM

'Osul works through the afternoon, with Owen and Wiz-Bang - they seem to make an effective team. He puts some time into fixing things (several Lenna's Greater Mending spells, plus Mending Orizon on tap, and contributing to Wiz-Bang's laborers) and consults widely (people pass by, and he asks them to ask specific people, etc.) about what to do about the ground where the battle and lead up took place. His idea is to get some earth elements to scour it back to rock and maybe set up an amphitheatre and/or return the space to open fields, or similar. If the residents are going to have to see this space everyday, then let it be something they can feel better about it being. That's for tomorrow.

Come an appropriate hour, he makes sure he, Owen and Wiz-Bang are headed for dinner.

Fairy Tale

DM Jeremy  
Thursday August 20th, 2020 6:09:10 AM

The three sages except Armand's offer, especially Lew, he is a halfling after all, and after all the Wardens completed their adventures for the day, the feasting began in earnest. It is obvious that the three sages are a good fit for the Tree, as they seem to fit right in with the other guests, almost as if they have been living there for years, even though they just arrived this morning. The party is one for the record books as there is much to celebrate, especially after all the sadness of late. and it goes well into the night.

For the next few months the hub-bub is all about the library, with many taking advantage of the temporary library at Wardens HQ, so many so that even Armand starts to question his offer. The Wardens take it in stride as is their way, reminding themselves that it is just another service to the community they love.

Finally the big day has come, and the library's grand opening is today. The Tree's residences are in a tizzy with excitement, and when the time finally comes, everyone is there. Folbre begins with a speech talking about how Armand's dream has come to pass, and how this library will be a boon to the literacy of the residence. He concludes by thanking the Wardens for the generous use of their home, in the interim. Grenad Blueshrub takes the podium after, to many cheers. In the last few months, the three sages have become quite popular, and have gained an almost celebrity like status. He begins his speech talking about the mission of the Sage's Guild, then begins to speak on the joys of reading, and the ability to research most any topic here in the library. After Grenad's speech, the three sages and Folbre use a giant pair of scissors to cut a blue ribbon in front of the door, officially opening the library.

There are a myriad of games and activities, which add to the festive spirit of the day, and the merry making is scheduled to go on through the rest of the day, though it is currently 3pm. Everyone make a DC 20 perception check. Highlight to display spoiler: {You notice a guard running in to speak to Miles and Folbre, who happen to be standing together chatting, and a perplexed look crosses their faces, as the guard speaks.}

Spaz's Gift 1/6

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  d20+11=14 ;
Thursday August 20th, 2020 8:05:05 AM


Neshi is enjoying the celebration and even to some extent the speeches, particularly now, having availed himself of the use of one of the sages and some elemental language books to learn a rudimentary control the elemental languages over the past months, as well as learning about his gloves. But is at the moment it is all about the children and Neshi is currently blindfolded and playing pin the tail on the satyr with them and is unaware of anything else at the moment.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, Saves:(F:12/R:7/W:16, RNL), HP:109/116, Wildshape(XVI):4/8, Lightning Lord:4/14, Storm Burst:8/10  d20+33=53 ;
Thursday August 20th, 2020 8:17:51 AM

{Perception: 53 - four suits and a joker walk into a bar...}
'Osul tries to focus on the sounds through the babbling babel and raucous ruckus - his head tilting owl-like, and trying to... well... lip-read in the hope of filling in the gaps. He is quick to recall an incident one morning years ago involving some dwarves, a young lady, and apples.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet  d20+7=22 ;
Thursday August 20th, 2020 5:27:23 PM

OOC Armand used the down time to have the haft of his glaive fitted to a worked dragon bone to make it all fancy looking.

Perception 22 (d20+7)

'Hmm, Armand thinks to himself, 'This doesn't look good.' Armand wanders towards the direction from which the guard came.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 103/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+16=28 ; d20+21=31 ; d20+21=22 ; d20+21=23 ; d20+23=36 ; d20+22=30 ;
Thursday August 20th, 2020 8:02:50 PM

Vamir spends the next few months with Melzat, amazed at his companions strength, and large size. Vamir watches in awe as Melzat flattens training dummies, slamming them into splinters, or biting clean through them. Melzat no longer frolics like he did when much smaller, but is very cautious where he walks and sits. After knocking Vamir over several times, and almost sitting on a halfling Melzat is almost comically cautious around the folks at the tree.

Vamir wakes up early the morning of the party and draws Woldsblood for his spells (Reflex 28, Concentration 31) Vamir conducts his rituals: Ritual of Warding (Survival 22 success) and Ritual of Spiritual Healing (Heal 36 success).

Vamir is glad for the party, and makes sure to get Melzat into a corner so he can enjoy it as the witch mingles with the crowd. Vamir makes sure to play with Owen's son, and compliment Neshi, and Armand on their new gloves, and glaive haft. Vamir is engaged in conversation with a gnome when he notices the guard rush in. Vamir begins slowly making his way across the room something about this is probably not good.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Thursday August 20th, 2020 9:31:58 PM

Elyngael is clapping and cheering with the rest of the Tree revelers. She is happy for Armand and the new library. It couldn't be in a better place. She notices the guard about the same time as Armand and Vamir. She casually walks to where the guard is talking, not wanting to interrupt the festivities.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin  d20+15=27 ;
Thursday August 20th, 2020 9:32:59 PM

Owen notices the guard rush in. He'll keep an eye on the proceedings from a healthy distance--while making sure Simon doesn't get into too much trouble amid the festivities.

What in the name of Eberyon!


DM Jeremy  
Friday August 21st, 2020 8:17:46 AM

From a distance, Osul makes out, "___ _____ ________ __ talking, ___ we ____ understand ____ ___ saying!" As the Wardens, minus Neshi, converge on Miles and Folbre, Folbre hearing their arrival, says, "We should find a quiet pace to talk for a moment", and suggests the Triple T which is right next door and currently mostly empty. Miles says he'll alert Neshi and meet them there.

When everyone is present, Miles introduces the guard, "This gentleman it Bryan, and he was stationed at the Tree's offspring. He has an unusual tale, and I'm hoping you can unravel it." "Thank Pantheon your here", Bryan begins, "I'm certain the Tree Wardens can unravel this enigma!" Bryan than says the following:

"I know this may seem odd, but then again we live in the Tree of Parting, so odd is kinda our normal, but the Trees Offspring is talking! Its speaking a language we dont understand, but it is most definitely talking! I know that some of you may have heard that the Trees tree, as we guards call it, randomly made noises that resemble speech, but now there is no doubt that it is trying to communicate! Maybe you guys know the language being used?"

Spaz's Gift 1/6

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, Saves:(F:12/R:7/W:16, RNL), HP:109/116, Wildshape(XVI):4/8, Lightning Lord:4/14, Storm Burst:8/10 
Friday August 21st, 2020 11:01:30 AM

'Osul asks Bryan, "Can you repeat some of the words or noises it has made?"

After everyone has a chance to respond, he adds, "There should be plenty of opportunity to slip away un-noticed during the celebrations. It is just a mile away."



Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Saturday August 22nd, 2020 12:12:44 PM

After Miles gets his attention, Neshi hurries over to join his compatriots in hearing the guard's report.

"Hmm, well, I guess vacation is over for us ladies and Gentlemen."

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Saturday August 22nd, 2020 2:21:08 PM

"Hmm, Well I think we have fairly wide breadth of language understanding. Also I do have a spell that will enable me to understand almost any spoken language. Alas that does not work two ways as there's is another spell that allows you to speak any language and I did not pray for that one today." Armand shrugs. "At least we can get started. Perhaps a speak with plants spell from the Druid could be useful as well."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Sunday August 23rd, 2020 5:42:27 PM

Elyngael walks with the rest of the Wardens and add,"I heard the Tree's Offspring talking. It was in my mind, and I didn't understand it, but I can try to say it aloud,". Elyngael stops, closes her eyes and concentrates on what she heard.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 103/107 Ritual of Warding, Ritual of Spiritual Healing, Heros Feast, Hide from Undead, Flying Broom,  d20+20=35 ;
Sunday August 23rd, 2020 9:08:31 PM

Vamir listens to Bryan, and then each person's suggestions. "I think we should see I'd Elyngael can remember what the Tree's Offspring was saying and then go check on them ourselves. I can speak with all plants as necessary, and can cast comprehend languages. Between all of us we can get an idea of what has changed, or figure out what needs to be done in the morning." Vamir reaches out telepathically to Melzat, "Melzat will you please carefully disengage from the party, and meet us at the Tree's Offspring. Just keep an eye on everything until we get there please." Vamir turns to the rest of the party, "Melzat is on his way to keep an eye on the Tree's Offspring until we can get there ourselves. Neshi, I do believe you are correct." Vamir racks his brain trying to recall if he has heard anything like this before. (Knowledge Nature 35)

Melzat carefully exits the party and heads to the Tree's Offspring.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 
Sunday August 23rd, 2020 9:38:53 PM

OoC: I'll be out of town for about a week starting on Wednesday. Would someone be willing to sub for me?

IC: Owen is excited to see what the sapling has to say. Maybe the Wardens can learn its language, if they don't know it already. He brings Simon and Isabel along as the Wardens check it out.

DM Jeremy  
Monday August 24th, 2020 6:17:13 AM

Osul asks Bryan if he could try to emulate some of the words, or inflections pronounced by the Tree's offspring, as Elyngael tries to remember the sound of the words, or more accurately the sounds, she heard in her head, when she last saw the Tree's offspring, but the words, were incoherent, almost like baby talk, back then. With either the use of magic, or their fairly abundant list of known languages, the Warden's are certain they can ascertain what the Tree's Offspring is saying. Vamir sends Melzat ahead just in case, though he is pretty sure this is the first time he has ever heard of a talking tree, but then its sire is The Tree of Parting, so unusual is to be expected. Owen decides that his family should see a talking tree, which I agree would be something to behold if true.

Bryan tries his best to emulate what the talking tree is saying, and even though linguistics is not his forte, it seems familiar, maybe Sylvan or Elven. It would be hard to say for sure without hearing it yourselves.

Folbre says, "Why don't you guys head out to the Tree's Offspring, Miles and I need to stay here, as we don't want to cause a commotion during the festivities, if there is no need, and I feel you are better equipped to deal with this situation anyway. I ask that you act nonchalant, and maybe leave the festival in a natural fashion, as though you were just heading home for whatever reason, no more than two at a time, taking different routes, again I don't want undue alarm to ruin this much-needed and well-deserved celebration.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Monday August 24th, 2020 5:27:06 PM

Armand will take his time and walk through the Sage Hall eyeing the books and rooms. After a while he will speak to the first Sage he runs across. "This is all very good. I've been hoping to have a Sage's Guild here at the Tree for some time. Now that all the books I've been collecting have been transferred and added to what the guild has here I guess I should find a new purpose for that room." Armand will then wander off as though in deep thought making his way out of the celebratory area. If anyone tries to stop him he will mutter, "Perhaps an archery range, maybe subdivide it and make it a fit apartment for Owen and his family." and then keep walking as though he hadn't heard or seen the person trying to engage him. Once away from everyone he will cast Air Walk on himself, and step off the tree and down into foliage as he makes his way toward the sapling.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 103/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, 
Monday August 24th, 2020 7:23:17 PM

Vamir nods at the suggestion they depart in smaller groups. The witch leaves last, and heads up to his room where he retrieves his bags, and cloak from his room. Vamir walks to the door, stops, and walks to the window where he casts Flying Broom. Vamir mounts his broom, and kicks off flying out the window. Vamir soars above the tree, avoiding as many windows and balconies as possible before flying towards the sapling. "Melzat, are you near the sapling yet? If you are can you tell me what they are saying please?"

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Monday August 24th, 2020 8:08:26 PM

Elyngael, could you come with me for a moment I need to talk to you about something. If she joins Neshi for a moment Neshi will lead them out of sight and then teleport them near the tree.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Monday August 24th, 2020 9:37:11 PM

Elyngael tells anyone still around, "I can speak Elven and Sylvan, but the language I heard in my head was not one of those. And, it was not much." "Folbre recommends that we go in twos, so Neshi, I'm ready to join you,"Elyngael walks to Neshi's side.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19 + RNL), HP:88/88, Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13 
Tuesday August 25th, 2020 4:29:57 AM

'Osul nods in agreement. Once confident there are no stragglers, he heads towards their home, past their home to the outer branches, takes on the shape of an eagle, and flies a long arc to the young tree (formal name pending), landing nearby and resuming human form.

DM Jeremy  
Tuesday August 25th, 2020 5:45:37 AM

Everyone makes a subtle exit, as per Folbre's suggestion, and Vamir asks Melzat if he had arrived yet. The plant companion answers yes, and says the tree is most defiantly talking but it isn't speaking common. (Witch's familiar's know one language of the players choice, and since you already established Melzat knows common, unless you put a rank in linguistics for him and learned the appropriate language, he wouldn't understand whats being said. I looked and noticed you don't have any skills for Melzat listed.)

When everyone arrives they discover that the tree is in fact speaking Sylvan. and he is repeatedly saying, Highlight to display spoiler: {"If anyone can understand me please respond, I need to talk to someone!"}

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19 + RNL), HP:88/88, Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13 
Tuesday August 25th, 2020 8:22:43 AM

'Osul lets the tree know (in Sylvan) that several of those present can understand the words, and until we get a better option.
'Osul (in Common) lets the wardens (and family) that don't know Sylvan that know that the tree wants to be heard and converse, and that he will translate as best he can, and until we get a better option.

He gets comfortable, leaning on his quarterstaff.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet  d20+7=9 ;
Tuesday August 25th, 2020 5:31:38 PM

"Well good 'Osul. You are elected translator. Let's see what it wants." Armand then looks around to judge the Tree's size as well as check the surrounding area.
Perception 9 (d20+7), ohh look at that shiny rock.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Tuesday August 25th, 2020 7:48:41 PM

Neshi and Elyngael pop in a couple hundred feet from the tree and Neshi begins the stroll up to the tree just as Osul is explaining that he can translate for those who don't speak sylvan, which lets Neshi breathe a sigh of relief.



Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom,  d20+22=40 ; d20+20=32 ;
Tuesday August 25th, 2020 7:55:14 PM

Vamir softly lands and stops his broom away. After hearing, and understanding the language being spoken Vqmir turns to Osul, "Has he responded to you?" Vamir looks around to see if the ground has changed or if there are any strange footprints. (Perception 40 Survival 32)

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Tuesday August 25th, 2020 9:36:55 PM

"I speak Sylvan little Tree. What shall I call you? I will be glad to help you any way I can," Elyngael speaks in Sylvan much to everyone's astonishment, since they've been ignoring her assertion that she does indeed speak Sylvan.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 
Tuesday August 25th, 2020 11:24:10 PM

Owen waits to hear how the sapling responds, as he also speaks Sylvan.

DM Jeremy  
Wednesday August 26th, 2020 5:57:47 AM

With everyone gathered around the Tree's Offspring, which is now taller than a two story house, the remaining guard is staring at the tree doing his best to understand, but coming up short. When Osul offers to translate, and Elyngael asks the tree's name, the tree responds:

"Thank Eberyon and Maab finally someone who I can communicate with, and not only that, but the very people I need to talk to! My name, elf maiden, is Longbranch, son of Deeproot, whom you call the Tree of Parting, and though I am short for my kind, and especially compared to my father, I wouldn't say I'm little." Longbranch lets out a chuckle at this point, than his voice goes very serious. "Tree Wardens, there are two things I need to tell you. These two things are significant, but just how they will affect the future is beyond me. First, after much discussion with my father, via a root connection we share, we have decided that I will be leaving this place to join my father's people in the Culver Grove, deep in the heart of the Culverwood. According to my father, it is for my protection, for reasons you are soon to witness, however I do wish to meet my kin so I go willingly. Second, again, after much discussion, we feel it is time for my sister to be born, though we don't feel that the Wold is the best place for her. Are you willing to travel to the Wold's Cradle to plant her seed in the appropriate location?'

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19 + RNL), HP:88/88, Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13 
Wednesday August 26th, 2020 8:03:14 AM

'Osul is about to respond to Vamir when the tree speaks. If the... Longbranch hasn't just switched to Common, 'Osul translates, and then pauses for responses, and to consider his own.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Wednesday August 26th, 2020 8:15:51 AM


Neshi listens to the translation of what Longbranch is saying and a look of near reverence, mixed with s bit of trepidation and fear, comes across The Wemic's face. For a moment he looks like he is going cry, jump for joy,and scream, but Neshi manages to control his physical expressions of his emotions and turns to the tree.

"You are asking us to travel to the the beginning of the Wold, to Eberyon's first creation? What have I done to blessed in such a manner? Though I know not how to get there, I would be honored to go."

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet  d20+28=40 ; d20+18=22 ; d20+9=22 ;
Wednesday August 26th, 2020 5:37:06 PM

Armand scratches his head. "Wold's Cradle? I'm not even sure where or what plane of existence it is on."

He tries to remember what he can about the place.
Knowledge Planes 40 (d20+28)
Knowledge Religion 22 (d20+22)
Knowledge Geography 22 (d20+9)

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom,  d20+20=34 ;
Wednesday August 26th, 2020 7:39:31 PM

Vamir listens to Longbranch, and responds in Sylvan, "Why do you need protection? Who or what would want to harm you? Why would they want to harm you?" Vamir awaits the reply and ponders on where the Wold's Cradle may be. (Knowledge Nature 34)

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20; Fly, Mass Bear's Endurance, Stoneskin 
Wednesday August 26th, 2020 10:05:07 PM

OoC: I'll be out of town and without internet for a few days. Would someone sub for me Thursday through Monday?

IC: Owen, who came to Tree as a scholar to study it, is beyond ecstatic at Longbranch's news. He's glad that 'Osul is translating for everyone else, because Owen would be struggling to contain his excitement were he to do so.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Wednesday August 26th, 2020 10:34:31 PM

"Longbranch is the son of Deeproot, our Tree! He has two missions for us. First, we must take him deep into the Culverwood to Culver Grove where he can join others of his kind," Elyngael is so excited to be talking to Deeproot at last. "Secondly, we need to figure out where the Wold's Cradle is, because we need to plant his sister there!" by now Elyngael is beyond honored and thrilled that Longbranch has shared this news.


'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19 + RNL), HP:88/88, Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13  d20+6=22 ; d20+2=7 ;
Thursday August 27th, 2020 4:25:57 AM

"Longbranch, you said "...in the appropriate location.". Are you saying you have both determined the precise place this is to occur?", 'Osul replies in Sylvan and then translates into Common.

He also tries to be of assistance to Armand. {Aid anothers: Planes: 22, Religion: 7, and Geography: d20+5 - it refuses to roll - Roll Dice Error loading XML document (parsererror, undefined,[object XMLHttpRequest])}

DM Jeremy  
Thursday August 27th, 2020 6:04:23 AM

Even if they don't know the exact history, Vamir, Osul and Armand know that the Wold was built on top of Eberyon's creation, AKA the Wold's Cradle. DC 20 Knowledge History Highlight to display spoiler: {The Jericho created the Wold on top of Eberyon's original creation, while Eberyon was in his long sleep, thus the name Wold's Cradle. when he was awakened by the Woldian elves, he found his creation covered by another larger creation, he was furious and went on a rampage, and almost conquered the Wold, but the Hero's of the Wold were able to come together to defeat him and forced him to choose between redemption or death. Eberyon chose redemption, and has since become the helpful immortal power we know and love today.}

Longbranch chuckles, "Elf maiden, you confuse my words, I will travel to the Culver Grove by myself. To be truthful, I'm not sure what reception you Tree Wardens would receive, as the keepers of the grove are rather protective, so it's best I go alone. The reason I need protection master elf, is the same way you are to travel to the Cradle of the Wold, master wemic. I can create vortexes that connect the Wold with the Wold's Cradle, and as I'm sure you are aware, there are those who would exploit such an ability. When I say for my protection, I'm not so much concerned about myself, as I am about what my gift could do if I was forced to use it for the wrong people. Master druid, Father and I know that my sister should be planted in the Wold's Cradle, but she will direct you where you should go. When in the Cradle, if you hold her seed, you she will guide you to the correct location. Are you ready to go or do you need to gather your gear? I can wait a bit longer if needed, but I wish to depart as soon as possible.

OOC... Could someone cover for Weston/Owen for a few days.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet  d20+20=40 ;
Thursday August 27th, 2020 5:24:46 PM

Knowledge History 40 (d20+20)
Though that still doesn't answer my original question, which is why in the last post I rolled knowledge planes and geography. Is it a physical place on this world, or is it some sort of demi-plane or conjoined plane.

Armand tries to follow along with the translations of the young tree. "Vortexes? Is that some form of teleport? I would think we may want to get a few provisions if we're going on a trip again."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19 + RNL), HP:88/88, Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13  d20+43=52 ;
Thursday August 27th, 2020 6:15:34 PM

"Armand, could bring me up to speed on the Wold's Cradle, while we go grab what we need?", 'Osul asks in common. "Nothing in my meditations this morning indicated ... my spells are more geared towards fixing things, but hopefully I can stil be useful."

He takes a few moments to assess the weather ahead, in case there is a need to warn someone (like James to pass on) at The Tree, and then heads off to grab what needs grabbing. {Toros' Taurs Try, Survival(Weather Forecast):52 - 8 days}

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, 
Thursday August 27th, 2020 8:02:49 PM

Vamir shakes his head softly, he was hoping for a bit more time to relax, and get to know the few witches arriving as of late. "I have all of my gear with me, and of course Melzat is always ready. We will stay here with Longbranch and wait until we are all ready." Vamir checks his gear, pockets, pouches and bags before settling between Melzat and Longbranch.

OOC: I will post for Owen for a few days.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Posting for Owen Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, 
Thursday August 27th, 2020 8:10:58 PM

Owen listens intently to Longbranch, the frown at the corners of his lips barely noticeable. Owen looks around at the others, "I know Longbranch says we must leave quickly, but I must retrieve my gear, and more importantly tell my family I am leaving. I will be back shortly. "

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Thursday August 27th, 2020 8:58:49 PM


I agree we do need to get our things and make other arrangements but I am sure we could be back In the morning and ready to go.... If we use the boots we kept we can get us all here and not have to use any of our spells. Particularly if we could shrink brawn down a bit.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Thursday August 27th, 2020 9:50:43 PM

"Brawn and I can be ready to leave within the hour," Elyngael is always ready to travel having grown up on the road.

DM Jeremy  
Friday August 28th, 2020 6:01:07 AM

This is how Jerry and Cazyle explained it to me:
In the Wold, there is no one fey realm per say, but a multitude of pocket dimension fey realms, with the exception of the Wold's Cradle, which was Eberyon's creation predating the Wold, and as such, is not a pocket dimension. It is a physical location, but due to the fact that it is under the Wold, which is a flat planet, extra dimensional travel such as a plane shift spell ECT, is required to get there. So basically it is both a physical location, and an extra dimensional plane all at once. I hope that makes sense, as I'm not sure how to explain it better.

Armand ask if a vortex is a type of Teleport to which Longbranch answers, "I suppose you could say that, but in this case it will transport you from here to the Cradle." Osul checks the weather, and is pretty sure that it should be fair weather for the next few days, with slight chances of rain, but nothing is indicating sever weather. He is concerned about his current spell list, and asks Armand if he knows the history of the Wold's Cradle. Vamir and Melzat are ready to go. Owen needs to grab his gear, and say good bye to his family, Neshi suggest waiting until the morning, due to the need to retrieve equipment. Elyngael and Brawn can be ready within an hour.

"I can wait until the morning if that is what you wish, I wouldn't want to drop you into a potentially hostile territory unprepared." Longbranch says. It is currently around 4 in the afternoon. Do our heroes head out ASAP, or do they wait for the first light?

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19 + RNL), HP:88/88, Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13 
Saturday August 29th, 2020 3:51:57 AM

'Osul stops, turns, and relays in Common followed by Sylvan, "If we are not leaving until morning then there is no need on my part to rush back to The Tree. Also, if there is some threat to Longbranch then I for one would want to bolster the guard with him until we leave. I will gather what I need around sunset, and I will meditate here before we go. Longbranch, need you open this vortex here? I also would feel more confident knowing we had at least seen you to the borders of The Wood."
"Speaking of the World's Cradle, does have the same cycles as here - day, night, seasons?"


True to his word, 'Osul heads back to The Tree, advises James about the upcoming weather, hands his recently acquired (and read) book over to the Library with no fuss, gathers a few things, including the seed rock medalion, and walks back to Longbranch.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Sunday August 30th, 2020 8:34:42 AM

"Yes I say we can leave by morning at the latest. I'll be able to return us because I can use Plane Shift when we are ready to return. In the meantime let's collect some supplies that we may need. Does anyone have any ideas that would be useful to bring with us?"

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Sunday August 30th, 2020 9:04:16 AM

I think that leaving our place before dawn and being here at sunrise would be a grand idea. As for things to bring, ... well I would say cold iron might be a thought as we are going to the fey realm.


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Sunday August 30th, 2020 5:08:28 PM

"Would having too much cold iron offend them?" Elyngeal shrugs. "I'll get some more arrows."

OOC, since they are not magical I don't think I have to go to the catacombs right?

Posting for Owen Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, 
Sunday August 30th, 2020 6:52:50 PM

Owen returns home and spends the remainder of the evening with his wife and child. Owen sleeps until dawn and returns to Longbranch with his adventuring gear.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+31=37 ; d20+21=26 ; d20+23=31 ;
Sunday August 30th, 2020 7:03:53 PM

Vamir sleeps soundly on the ground, confident Melzat will wake him if there appears to be trouble. The witch wakes before dawn and stretches, "Morning Melzat, how are you buddy?" Vamir nods to anyone else in the area before stretching and beginning his preparations for the day. Vamir carefully draws Woldsblood into the Wold to replenish his spells (Concentration 37 pass). Feeling the magic roll through his veins Vamir begins his rituals (Ritual of Warding 26 pass Ritual of Spiritual Healing 31 pass). Finishing up the witch smiles and bows slightly to the south.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.


DM Jeremy  
Monday August 31st, 2020 6:13:20 AM

The heroes decide to leave at first light. Osul would like to escort Longbranch to the border of the Culverwood, and even though Longbranch says it isn't needed, he welcomes the company. He admits that he isn't certain about how the day cycles compare to the Wold, but because it is attached to the Wold, or more accurately, the Wold is attached to it, he assumes the cycles would be similar in the Wold's Cradle. Everyone except Vamir and Melzat head back to the Tree to re-equip with Elyngael buying some arrows special for the occasion (Because they are non-magical they can be purchased from the Fletcher, at the Tree. Lorifir Lorhalien - Male Elf, runs the Fletcher) Some of the heroes, perhaps all, spend the night with Longbranch, and the night passes without incident.

In the morning, Those who slept at the Tree rise before dawn and meet the others and Longbranch just as the sun is rising. Watching a Tree uproot itself is a thing to behold, and as Longbranch prepares to leave, he does just that. It takes a minute or two, but the Wardens watch in amazement as all of Longbranch's roots exit the soil, and then wind together to form two massive cables, that function like legs, with a mass of roots flaring from the ends that function like feet. As he walks, the root masses actually embed themselves into the soil temporarily with each step, giving Longbranch a very stable gait.

The trip to the border of the Culverwood passes without any confrontations, and though it is now late afternoon, Longbranch informs you that he intends to travel through the night, as he doesn't require the same rest as humanoids do. As a parting gift, Longbranch offers the Warden's a one foot long, one inch thick stick, with instructions that when they are ready to return, all they have to do is snap the stick in two, and a vortex will open to bring them back to the Wold. He says, "I know you have the magical means to come home on your own, but this way you don't have to waste your magic."

Longbranch's leaves begin to flutter in what appears to be an almost spiral pattern, and what appears to be a multicolored, swirling tube appears on the ground in front of him. Longbranch says farewell, as the Wardens, one by one, step into the vortex. the trip through the vortex is like the most extreme water slide, without the water, you can imagine, twisting and turning, doing corkscrews and flips, until finally you are ejected into an unfamiliar place. Upon arrival in the Cradle the Wardens find themselves in what resembles a temperate rainforest. There is a light mist in the air, and the Wardens notice that the colors seem much more vibrant than they are used to. The browns are somehow browner, the greens greener, and the sky's the bluest blue imaginable.To the best of your knowledge, it is about the same time here as it was when you left the Wold.

Spaz's Gift 1/6

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet  d20+7=22 ;
Monday August 31st, 2020 6:19:37 PM

Armand takes the proffered stick and tucks it into his efficient quiver. "Thank you. Safe journeys." he says to Longbranch.

Once vortexed, Armand looks around, wondering how this forest compares to the Culverwood. in other words are the tree's bigger, does it seem more primordial, etc. He looks around trying to size things up.
Perception 22 (d20+7)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19 + RNL), HP:88/88, Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13  d20+43=63 ; d20+43=51 ;
Monday August 31st, 2020 6:31:11 PM

"There was a Spring day a few years back when all the different types of flowers of The Tree were in bloom, when every sense felt amplified somehow. This is as close as I have felt to that day since, despite the mist."
"Would anyone like to carry the Seed? She is supposed to be directing us."


He tries to get his bearings {Survival - determine North}, starts looking for natural hazards {Survival: 63+Forest Walking}, and when comfortable, tries to gauge the weather ahead {Survival: 51+Forest Walking}


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+22=42 ; d20+22=26 ; d20+20=32 ;
Monday August 31st, 2020 7:26:32 PM

Vamir shakes his head as they are deposited in the forest. "Not the best ride I have ever had. Everyone ok?" Vamor takes a deep breath, and looks around trying to get his bearings. (Perception 42, please excuse the second roll, Knowledge Nature 32)

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Posting for OwenVamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday August 31st, 2020 7:30:13 PM

Owen lands with a thud and looks around amazed at the forest, and gasps audibly at the scenery. Owen looks around, " Well what direction do we need to go?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+20=35 ;
Monday August 31st, 2020 10:00:43 PM

Elyngael and Brawn spiral through the vortex and land a bit dizzy. Brawn shakes it off and rolls in the green, green grass. Elyngael looks around and takes note of the vibrant colors. She listens carefully for the sound of birds or anything familiar (perception d20+20=35).

Owen Marcellus, Posting for Owen (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20  d20+15=29 ;
Monday August 31st, 2020 10:26:19 PM

OoC: I'm back! Thanks for covering, guys.

IC: Owen smiles with the bittersweet thought that Mack would have loved the trip to the Cradle. He looks around carefully to ensure that there aren't any immediate threats. Perception: 29.

Through the looking glass


DM Jeremy  
Tuesday September 1st, 2020 6:07:55 AM

https://docs.google.com/document/d/1ZV-d68M4FH1RZ3gUdetvgln6YW1YEb1UvejR10pUgIU/edit?usp=sharing

As the Wardens look around at their new surroundings, they see heavy moss and various ivies covering everything. There are thick ferns the size of a human that would make travel difficult, at times, if they didn't find themselves on a trail of sorts. More of an animal trail than anything, but it is large enough that even Neshi, Brawn, and Melzat have no problem moving forward. the trees are the size of North American Redwoods, and one could describe the place as primordial, I suppose, with a sense that you are walking through something beyond ancient. The over-all majestic beauty of the place is awe-inspiring to those who are first beholding it.

The forest echoes with the sounds of bird song, and you just catch the image of a majestic bull elk, out of the corner of your eye, before it runs off into the woods. The cry from what sounds like a hawk comes from overhead but the foliage of the trees keeps you from seeing the bird of prey. Everywhere you look you see a forest teeming with life, and you know that few from the Wold have ever experienced what you are experiencing right now.

Osul offers the seed to whomever would wish to carry it, and as he holds it out, in his hand, the image of a compass appears before him, with the indicator pointing north along the animal trail. Of course, Osul is the only one who can see the compass, which has an almost ethereal appearance.

Spaz's Gift 1/6

OOC... Everyone gets 10,000 xp for the last scene.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Tuesday September 1st, 2020 7:01:47 AM

Even the bumpy swirly ride and rough landing can't shake the Wemic's mood as Neshi looks around their landing zone with an expression of awe paste on his face.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19 + RNL), HP:88/88, Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13, TTT(Centaur)  d20+28=42 ;
Tuesday September 1st, 2020 10:35:47 AM

"Well doesn't that...", he looks about to the other wardens. "You realy all should have a turn. I was fully expecting the seed to gently lead or pull us in the right direction. This is something else, and I really think it should be shared, and as we don't know how far we will need to trek..."

He passes the seed on, and pays a little more attention to the wildlife, while his mind mulls over just what this seed is.

Knowledge(Nature - Bird call): 42+Forest Walking

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Tuesday September 1st, 2020 2:11:22 PM

Neshi wanders over to Osul to see what he is talking about and takes the seed when it is handed to him.


Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Tuesday September 1st, 2020 5:25:14 PM

Armand will wander over and take his turn with the seed. "Interesting. Either we are relatively near to where it needs to be, or very far away. I guess we'll have to take periodic readings." He will then pass the seed on to whomever else wants to take a look.

Posting for OwenVamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+14=15 ;
Tuesday September 1st, 2020 7:38:31 PM

Vampire continues to marvel at the beauty and majesty of the forest around him. The witch begins examining the plants and trees and can't help but wonder about the potential potions around him (Herbalism 15). Vamir is so engrossed he doesn't hear Osul speak of the seed.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Tuesday September 1st, 2020 9:16:17 PM

Owen looks about himself with wonder. The Wold's Cradle really is a thing of beauty.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Tuesday September 1st, 2020 10:13:29 PM

Reverently Elyngael takes her turn with the seed. She is speechless with the wonder and beauty around them. "It could be hard to leave here," she comments aloud to whomever is listening.

DM Jeremy  
Wednesday September 2nd, 2020 6:30:17 AM

Osul offer the seed to whoever would like to check out the ethereal compass. On his turn, Armand suggests taking periodic readings, since there is no telling how far they have to travel. Osul is able to identify the songs of various sparrows, and finches, as well as the drumming of a pileated woodpecker, which he happens to see before it flies off. He hears the haunting song of a mourning dove, as well as several other bird varieties that he simply can't identify, either because he never heard their song before, or because the are native only to the Cradle. Vamir is sure that if he had a few extra hours (1d4) he could brew up some amazing potions with some of the flora he spies. He sees some golden Ivy whose roots are good for remedying poisons, as well as some variegated Solomon Seal whose berries are good for dealing with curses, as well as some more common ingredients.

The Wardens follow the animal trail north, as indicated by the seed compass, and after an hour or two, you can see a clearing up ahead.

Everyone make a DC 25 perception check Highlight to display spoiler: { You hear a vaguely familiar voice speaking in Sylvan saying, Someday I shall get even with that Spaz, and if I ever see those Wardens of the Tree, I will extract my revenge! If they hadnt told that Beastkin about my plans, I would be King of the Culverwood by now! }

If you roll 40 or higher Highlight to display spoiler: { you recognize the voice as that of Rhiaowiok the tunche}

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  d20+13=25 ; d20+13=17 ;
Wednesday September 2nd, 2020 8:47:14 AM

Neshi, lost in his thoughts about actually being in the Wold's Cradle, pretends he is Schultze from Hogan's Heroes. He hears nothing and sees nothing.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+20=31 ;
Wednesday September 2nd, 2020 5:03:03 PM

Perception d20+20=31

Elyngael hears some Sylvan being spoken. It sounds familiar but she can't quite place who is speaking. It causes some alarm, however, since the voice is talking about revenge against the Wardens. "Hey everyone! Things may not be so peaceful here after all," and she proceeds to tell them what she heard. "Does anyone have a clue who this might be?"

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet  d20+7=20 ;
Wednesday September 2nd, 2020 5:29:18 PM

Perception 20
"What?" Armand asks. When Elyngael explains what she heard Armand thinks. "Well Spaz was that weird squirrel thing that took Atlas from us right?"
Would that be a knowledge history or knowledge local for us to remember what we talked about?

"In any case we may want to be prepared for something coming out of the forest at us."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19 + RNL), HP:88/88, Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13, TTT(Centaur)  d20+33=51 ;
Wednesday September 2nd, 2020 5:56:09 PM

{Perception: 51}
'Osul tries to remember the don't-move-or-breathe sign.
He silently enunciates "Rhi-ao-wi-ok" as he considers whether they should willing share their purpose here.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20  d20+15=27 ;
Wednesday September 2nd, 2020 10:08:25 PM

Owen tries to halt the others. Like 'Osul, he makes the connection with Rhiaowiok.

Posting for OwenVamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+22=27 ;
Wednesday September 2nd, 2020 10:57:19 PM

Vampire hears the noise from ahead and stops quickly. ( Perception 27) "Melzat, stop. There is trouble ahead. " Vamir whispers in Melzat's mind. Witch and familiar stand still, waiting on what maybe next.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

DM Jeremy Battle Map 
Thursday September 3rd, 2020 5:46:16 AM

OOC... Normally a memory check is a strait intelligence check with a DC set by the DM based on things like how recent the event, the importance ECT. Since the event only happened a few months ago in the game, I would set the DC as a 5 or so. Of course since Osul was able to hear the voice well enough to identify it, I would say that's an auto pass since he isn't one to keep information to himself.

The Wardens remember there time with Spaz, and Spaz promising to deal with the so called king of the Culverwood, it seems he is a beastkin of his word, and he has dragged Rhiaowiok to the Cradle kicking and screaming.

Our heroes realize there is a threat, and Osul is able to give that threat a name, Rhiaowiok. Moving closer the Wardens see the tunche sitting on a large rock in the middle of a large clearing. He is grumbling on and on about how poorly he was treated by Spaz, and how he blames the Wardens for telling on him. Finally the huge fey creature stands up as if to leave, and in so doing, notices the Wardens, and says, Mine enemies, have appeared before mine eyes! Fortune has smiled upon me, giving me mine revenge!

Spaz's Gift 1/6

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19 + RNL), HP:88/88, Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13, TTT(Centaur) 
Thursday September 3rd, 2020 9:52:44 AM

OOC: "...I would say that's an auto pass since he isn't one to keep information to himself." You say that like its a good thing.
'Osul might just scrape into the top half of Wardens based on intelligence, but only if we are including the companions in the count. He recognises this, and so tries to get information into the hands of all the party - translating for Longbranch and those not familiar with Sylvan (and he didn't single anyone out, he just ran with it), sharing with everyone the chance to see the seed-compass in action, and trying to get the message out about Rhiaowiok without further announcing our presence.


'Osul mutters quietly in the back, "Spaz saved his life. Given what The Wood did to the fortress, what do you think it would have done to anyone claiming dominion over it? And how can he not have the ability to leave this place?"

Then he considers what to call on for assistance, should the need arise.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Thursday September 3rd, 2020 11:11:23 AM

Vamir struggles to remember about this tunche, as he edges up to the clearing. Melzat stands just in front of the witch prepared to defend him. Vamir draws his Rod of Quicken and prepares for the worst. "We are not your enemy. We mean you no harm, but we will defend ourselves if it come to that. "

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet  d20+28=30 ; d20+14=28 ; 14d6=53 ;
Thursday September 3rd, 2020 6:17:52 PM

Knowledge Planes to figure out it's weakness? 30 (d20+28)

Armand shakes his head. "You know I really don't feel like negotiating. But if we have to let's do it from a position of power." He then casts Blade Barrier around Rhiaowiok. Shaped in roughly a 30 foot circle, 20 feet high
SR 28 Damage (if he tries to pass through) 53, Reflex save 22 for 1/2 damage.

"Just stay put your majesty, there's danger nearby!" he calls out.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Thursday September 3rd, 2020 7:55:34 PM

Owen prepares to cast Feeblemind on Rhiaowiok should attack the Wardens.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Thursday September 3rd, 2020 8:37:34 PM


At Osul's announcement, Neshi scrunches up his muzzle. Him, again? Really? I guess Eberyon is wanting him dealt with....

with that said, he quickly casts mage armor upon himself.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Thursday September 3rd, 2020 8:56:00 PM

Elengael casts Greater Magic Fang on Brawn.

Brawn stats: AC: 30/T16/F28 HP 87/87 CMD 24

Hey shouldn't everyone be fully healed? Just looking at headers above me.

DM Jeremy Battle Map  d20+19=23 ; d20+19=29 ;
Friday September 4th, 2020 9:37:36 AM

OOC.. please update your headers. you should be at max hp

Osul realizes the truth, that Spaz actually saved Rhiaowiok's life, and wonders why he can't leave this place. He can most certainly leave this clearing, and was about to until he saw the Wardens, but he has no means to leave the Cradle. Vamir tries telling the fey that they aren't his enemies, but Rhiaowiok only snorts at the notion, and says, "You informed Spaz of mine plans, thus, I name you mine enemies!" Armand is tired of negotiating, and decides to give a show of force, in hopes of gaining the upper hand. Neshi is convinced that Eberyon wishes for the Wardens to deal with this misguided fey. Owen prepares a spell. Elyngael give Brawn's bite a boost.

Rhiaowiok says a few words and a wall of thorns appears behind the Wardens, cutting off any retreat. You can tell that it is a spell like ability, and not a spell. Owen fires off his feeblemind spell, and watches as the over-sized fey stops for a moment, shakes his head as if to clear his mind, and proceed as if nothing happened.

Spaz's Gift 1/6

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 103/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d4=4 ;
Sunday September 6th, 2020 2:26:18 PM

Vamir casts spectral hand and moves forward 30 feet to get in range for most of his spells. Melzat stays just in front of the witch to protect him. "We are not your enemy, but if you wish to attack us you will see what happens to those who draw arms against us!"

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/17/17 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Sunday September 6th, 2020 4:50:45 PM

Armand cast's Air Walk on Elyngael. "Spread out."

He then advances, "Your Majesty, I don't know why you claim you are stuck in this realm. I actually have means to return our party when we accomplish our mission here. I can also return you to your" thinks proper"realm if you wish. But I cannot do it right away. I would need a night of rest to re-align the spell gifts of Lord Gargul."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Sunday September 6th, 2020 6:27:10 PM

Elyngael double moves upward and eastward slightly so that she is 40 foot high. She directs Brawn to move along the northern tree line.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 50' 
Monday September 7th, 2020 8:55:07 AM

'Osul nods to Armand. The Wall, Entangle, maybe Plant Growth for good measure - 'Osul has used them before.
He casts Greater Longstrider, and then walks 50' (Woodland Stride, Trackless Step) to m8.
-----
Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13
Resist Nature's Lure: +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood.
Toros Taur Try (Centaur): +2 Survival
Greater Longstrider = +20' land movement, +10' other movement

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Monday September 7th, 2020 8:10:29 PM

Activating his gauntlets (quicken), Neshi moves forward and casting stone skin on Armand as he passes, and then on himself as well.

Mage armor - 14 hours
Stone skin 140 hp / 140 hp - 140 minutes.(1400 rounds)



DM Jeremy Battle Map  3d6=7 ; d6=3 ;
Tuesday September 8th, 2020 6:03:59 AM

Vamir get's into position with Melzat in front, as he warns Rhiaowiok what will happen if he decides to fight. (Wade, if you find an image you like better for Melzat, please feel free to swap it out, or e-mail it to me , and I will do so for you.) Armand gives Elyngael some lift, and continues to try negotiations. Elyngael and Brawn get into position. Osul also get's into position. Neshi gives himself and Armand some DR

Whether Rhiaowiok is a normal tunche, or a unique member of his kind, Armand knows that there are certain things that are common to all tunche. He knows that they have DR that can only be overcame by slashing and cold iron, he knows they have a small list of spell-like abilities, including: speak with animals, tongues, burst of nettles, entangle, tree shape, tree stride, ventriloquism, warp wood, diminish plants, plant growth, wall of thorns,control plants, move earth, and true seeing, and he knows that they can change their appearance and size to appear as any small or medium humanoid, as well as mimic their voice.

Rhiaowiok says, "Fight me fair and I may let you live, mine honor must be assuaged, and you must be punished, for the affront on mine honor! He then casts a spell-like ability, and a burst of barbed acid filled nettles appears under Osul and Brawn inflicting 7 damage, and 3 acid damage. DC 20 reflex for half. (DC 18 spellcraft) Highlight to display spoiler: {he cast burst of nettles}

Spaz's Gift 1/6

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:85/88, Speed: 50'  d20+9=21 ; d20+5=8 ;
Tuesday September 8th, 2020 10:19:26 AM

{Reflex: 21 - YES! Loving Resist Nature's Lure. Spellcraft: 8 - too distracted to notice.}

He wonders if thinking about hunting through Rhiaowiok's remains searching for what could only be a pea-sized organ for retaining all of his honor is appropriate, and thinks the better of it.

He takes a 5' step to n9 and casts a spell.
-----
Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13
Spell being cast.
Resist Nature's Lure: +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood.
Toros Taur Try (Centaur): +2 Survival
Greater Longstrider = +20' land movement, +10' other movement

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 103/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Tuesday September 8th, 2020 2:10:44 PM

Vamir double moves forward to R18, and Melzat to S18. "We are not your enemy. We do not wish to harm you. Your next move may be your last. Think wisely!"


Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/17/17 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet  14d6=53 ; d20+11=24 ; 5d8=22 ;
Tuesday September 8th, 2020 5:43:24 PM

"Okay, talk time is over. I'm not sure what you mean by fight honorably. We fight with what we have, if you haven't noticed there's not a lot of fighter types among us." To the group, "I doubt there's anything we have that can physically hurt him because of his damage resistance. So if we don't take him out with spells I suggest a retreat. And if he hits us it's going to really hurt."

I'd cast dismissal but he's going to auto save on that with his stats, at least he doesn't have spell resistance.
Armand casts Flame Strike, damage 53 (14d6) Reflex save 21 for 1/2 damage
he then grabs the rod of quicken, lesser, stuck in his belt,
and casts Searing Light (range touch) hit ac 24 (d20+11) damage 22, no save.

Spells left. Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, Daylight, x(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (3):Dispel Magic Greater, Blade Barrier, Heal, Undeath to death (domain), Heroes Feast (wis bonus)
7 (2): Ethereal Jaunt, Destruction, Holy Sword(domain)
}

DM, I hope he's a normal tunche, because that's a CR 17 challenge and we're only level 14.


Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Tuesday September 8th, 2020 5:46:16 PM

OOC, Vamir, I don't think you can double move that far, diagonal moves count double except for the first one.

DM Edit: Wade's good, Wade (Vamir) posts from a tablet and so I usually move his token for him, but I forgot to move his markers yesterday. Picking up where he left off yesterday, the math adds up.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  d20+13=33 ; d20+13=14 ; 28d6=107 ; 5d6=20 ;
Tuesday September 8th, 2020 7:23:08 PM


Quickly casying, Neshi sends a sickly green ray at Rhiaowiok (disintegrate) ranged touch AC 33 (natural twenty) LOL (followed by a natural 1) and is rewarded with a solid strike against the tunche. Damage 107 points Fortitude save DC24 for 20 points

"Rhiaowiok, there is no glory in killing and bloodshed and honor in battle is for duels and knights. The rest of us fight to survive and to protect those for whom we care about."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+13=18 ; d20+22=34 ; d8+6=10 ; d6=5 ; d8+6=14 ; d6=1 ;
Tuesday September 8th, 2020 8:07:56 PM

Brawn stats: AC: 30/T16/F28 HP 77/87 CMD 24
Reflex save d20+13=18

Hearing what Armand said, Elyngael tells Brawn to stay put. She then takes a normal arrow and uses Pinpoint targeting (no armor or shield bonus on 1 attack) and Many shot (first ranged attack fires 2 arrows (no penalties) full damage on both arrows if hit).
Only shot, d20+22=34, first arrow damage d8+6=10, electrical d6=5, second arrow d8+6=14, electrical d6=1.

Even if the arrows don't penetrate it should take the electrical damage right?

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Tuesday September 8th, 2020 10:54:59 PM

Owen casts Fly and rises thirty feet into the air.

DM Jeremy Battle Map  d20+19=20 ; d20+15=19 ; d20+19=31 ; d20+19=25 ; d20+19=25 ; 2d6+9=20 ; d6=5 ; d6=4 ; d20+19=23 ; 2d6+9=14 ;
Wednesday September 9th, 2020 6:27:04 AM

Osul questions the size of the huge fey's brain,as he starts casting a spell. Vamir offers Rhiaowiok a way out as he and Melzat continue to move forward. Armand casts Flamestrike and manages to inflict full damage, then the cleric quickly casts searing light, hitting the fey full on yet again. Neshi Rhiaowiok full force with a disintegration, as he schools the fey on battle and honor. Elyngael fires off some arrows sinking them into the fey, and though the arrows themselves seem to have no effect, the shock has it's desired effect. Owen takes to the skies.

Rhiaowiok roars in frustration, then he sees Melzat. A wicked smile crosses the face of the huge fey as he casts a spell-like ability forcing Melzat to make a DC 25 will save, or he will turn and attack Vamir. (DC 23 spellcraft) Highlight to display spoiler: {he cast control plants} Unless Melzat makes his save, Vamir will be hit by Melzat's first slam, but Melzat misses with both his second slam and his bite. The slam causes 20 damage, +5 frost, and +4 shock. for a total of 29 damage. Vamir will also be grappled and constricted by Melzat's vines for an additional 14 damage. He will turn to Vamir and apologize to his friend and master, claiming he has no control of his actions. (Ignore if Melzat passes his will save.)

AC 31, 13, 26
74/262

Spaz's Gift 1/6

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 60/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+5=24 ; d20+9=22 ; d20+4=5 ;
Wednesday September 9th, 2020 10:33:33 AM

Melzat turns and strikes at Vamir hitting the witch for 43 damage (Will save 24, so close!). Vamir gasps in pain but manages to avoid the dexterity damage (Fortitude save 22). "Melzat!! What are you doing?" Vamir manages to whisper out as he is being constricted. Vamir attempts to wriggle free from the constriction (Escape Artist 5) and fails.

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 6
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

OOC: Thank you Robert for reminding me of the diagonal movement. I forgot but didn't have the chance to amend my post due to preparing for a significant change in weather for today.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:85/88, Speed: 50'  d20+5=8 ; d20+25=26 ;
Wednesday September 9th, 2020 12:16:48 PM

{Spellcraft: 8 - nothing again}

I'm pretty sure Rhiaowiok hasn't met Tiny before. Tiny appears and tries flailing his tail at Rhiaowiok (over the Blade Barrier) - AC:26 - clearly not.

'Osul seeing Tiny is missing a little reach casts Animal Growth on him, before walking 50' to x9.

-----
Wildshape(XVI):8/8, Lightning Lord:14/14, Storm Burst:13/13
Tiny (round 1 of 140)
Animal Growth on Tiny (round 1 of 140)
Resist Nature's Lure: +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood.
Toros Taur Try (Centaur): +2 Survival
Greater Longstrider = +20' land movement, +10' other movement

Tiny:
Brachiosaurus Neutral, Augmented, Enlarged (Animal Growth), Colossal animal - Senses: low light vision, scent, Perception: +28 - AC: 16, Touch: 2, Flat-Footed: 16 - HP: 243/243 (18d8+162) - Fort: +22, Ref: +10, Will: +9 - Speed: 30' - Melee: tail +25 (6d6+28) - Space: 30', Reach: 30' - Special Attack: Trample (4d6+28, DC 38) - Str: 49 (+19), Dex: 8 (-1), Con: 29 (+9), Int: 2 (-4), Wis: 13 (+1), Cha: 10 (+0) - BAB: +13; CMB: +39; CMD: 49 (53 vs Trip) - Feats: Cleave, Great Cleave, Great Fortitude, Greater Overrun, Improved Bull Rush, Iron Will, Power Attack, Skill Focus (Perception), Weapon Focus (tail)
A colossal brachiosaurus is 160 feet long and weighs 256 tons.


Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet  d20+9=27 ; d20+14=19 ;
Wednesday September 9th, 2020 3:56:23 PM

Spellcraft 27 (d20+9). "I guess we should have expected him to have spells to control plants, he wants to be king of the Culverwood afterall."

Armand will cast Break Enchantment: 19 (d20+14) vs 15+ his caster level. Don't think I did it.

"Well played you overgrown charlatan." Armand calls out.

Spells left.Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Hold Person, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, Daylight, x(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): x, Flame Strike, x, Righteous Might (domain), True Seeing (wis bonus)
6 (3):Dispel Magic Greater, Blade Barrier, Heal, Undeath to death (domain), Heroes Feast (wis bonus)
7 (2): Ethereal Jaunt, Destruction, Holy Sword(domain)
}

Spells on:
Blade Barrier around Rhiaowiok, (Damage (if he tries to pass through) 53, Reflex save 22 for 1/2 damage.)
Stone Skin on Armand 140/140

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+22=42 ; d20+22=33 ; 2d8+12=24 ; d6=5 ; 2d8+12=19 ; d6=4 ;
Wednesday September 9th, 2020 8:32:57 PM

Brawn stats: AC: 30/T16/F28 HP 77/87 CMD 24
Brawn is tense waiting to see what happens.

Elyngael decides to do exactly the same thing she did before and takes two normal arrows and uses Pinpoint targeting (no armor or shield bonus on 1 attack) and Many shot (first ranged attack fires 2 arrows (no penalties) full damage on both arrows if hit).
Only shot, d20+22=42 (crit,confirmed on d20+22=33) first arrow damage 2d8+12=24, electrical d6=5, second arrow 2d8+12=19, electrical d6=4.

spell effects:
Brawn - Greater Magic Fang
Elyngael - Air Walk

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  10d6=41 ;
Wednesday September 9th, 2020 8:52:11 PM

Neshi moves forward a bit and lets fly with a fireball, centered five feet over the head of The Tunche.

[b]fireball damage 41 poiints reflex save DC23 for half damage.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Wednesday September 9th, 2020 8:53:17 PM

Owen rises further into the air, then casts Flesh to Stone on Rhiaowiok. He must make a DC 23 Fortitude save or be turned to stone.

DM Jeremy Battle Map  d20+19=33 ; d20+15=19 ;
Thursday September 10th, 2020 5:48:13 AM

Vamir tries wiggling free of Melzat's vines, but fails to do so. Tiny makes an appearance and Osul makes him grow, but the big dino fails to make contact with his tail. Armand tries to free Melzat from Rhiaowiok's control, but fails to do so. Elyngael manages to chip some more hp from the fey. Neshi fires off a fireball, but Rhiaowiok manages to avoid half the damage. Owen casts flesh to stone, and watches at Rhiaowiok turns into a granite statue. As the huge fey turns to stone, Melzat is able to regain control of himself, and gently puts his friend and master back on his feet and carefully releases him, making sure he is able to stand. He is very contrite and begs Vamir's forgiveness for betraying him.

OOC... Well done, you two rounded a enemy that was supposedly 3 levels higher than you, kinda like when you guys defeated a dragon that was 5 levels higher in three rounds. (You guys make one beast of a team) Everyone gets 20,000xp, but the tunche had no treasure, one might conclude that Spaz confiscated everything he had when he exiled him in the Wold's Cradle.

Spaz's Gift: 1/6

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:85/88, Speed: 50'  d20+14=22 ;
Thursday September 10th, 2020 9:58:01 AM

"Well, Tiny, thank you. Go explore. Let us know if you find something intersting", he says, gesturing back along the trail they've already walked.{Handle Animal: 22}

"I'm not leaving a statue here as a monument to mad self-importances defeat of self-preservation. Any objections?" If there are no objections, he casts Transmute Rock to Mud and turns the granite to slush.

Either way, he finally asks, "Shall get on with our gardening?", before then asking, "Is there anyone else we should be expecting to meet - possibly from our more distant past?".

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  3d12+14=33 ;
Thursday September 10th, 2020 7:11:17 PM

Vamir catches his breath, and exclaims "Melzat, it's not your fault buddy! Thank you all!" Vamir cast a cure serious wounds on himself. (Rolled 33 but maximized is 50)

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.


Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Thursday September 10th, 2020 7:46:51 PM

Armand holds up his finger mouth open as 'Osul puts the final whammy on Rhiaowiok. "Ah shucks, I was going to use my stone shape spell to make him into something more suitable." He shrugs his shoulders. "Oh well. Say who has the acorn. Let's get it out and take another reading." Armand dismisses the blade barrier spell.



Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  d20+13=14 ;
Thursday September 10th, 2020 7:50:23 PM

Neshi looks around wondering what is coming next in this cradle of all life. Perception DC 14 (natural one)


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Thursday September 10th, 2020 10:04:21 PM

Elyngael sits down right where she is and runs her hands through Brawn's thick fur. "I think Brawn and I are ready to take a breather, if you don't mind. I'm sure there is bound to be more things rising from our past, right Brawn" as she leans back, looks at Armand, and gestures "shhh"...as if saying it aloud will bring more on.

In the court of the king


DM Jeremy Battle Map 
Friday September 11th, 2020 5:54:49 AM

Osul thanks Tiny and gives him freewill to explore the Wold's Cradle, well at least for the duration the spell. he turns the statue of Rhiaowiok into a mud puddle, and then asks if there are any other loose ends they may need to deal with in the future, but to the best of your DM's knowledge, all unfinished business, other then the planting of the seed, has now been dealt with, for now anyway. Vamir reassures Melzat that he wasn't to blame, and then hooks himself up with some healing. Armand says he was about to turn the statue into something worth commemorating, in stone, but such is life. He suggests taking another reading from the seed compass which is still leading due north. Neshi wonders what may be ahead, but seems to be unable to see through the thick flora. Elyngael opts for a breather. Like Osul she wonders what blast from the past they may have to deal with next, shushing Armand before he can comment.

A day or two after the defeat of Rhiaowiok, the seeds compass leads you out of the forest, and the Wardens find themselves standing in front of a magnificent palace, with the seed compass pointing strait ahead, right at the palace. The curious thing about the palace is that everyone who looks at it seems to have a completely different idea of what it looks like, but no matter what it looks like to the individual, all agree that it is splendid to behold. The palace doesnt seem to have any ramparts or any defensive barriers of any kind, just a large courtyard adorned with multiple gardens meant to please the eye. There are a myriad of different fey milling about. There are pixies, nixies, satyr, fauns, dryads, and many others, all of which seem busy doing whatever it is they are supposed to be doing. The fey either dont seem to notice the Wardens, or simply dont care about their presence. Finally, after standing around for at least 10 minutes, a middle aged Pixie wearing coke-bottle glasses and a few streaks of grey hair along his temples, flies over to greet the Wardens. He is carrying a clipboard and keeps looking back and forth between the clipboard and the Wardens. Finally he puts down the clipboard and says, in a very matter of fact, and slightly aloof tone, Who are you? I dont see your likeness on my list, and so I must conclude that you dont have an appointment to see the king. The best I can do is put you down for next Tuesday at 10:00. Will that work for you?

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance  d20+9=20 ; d20+9=27 ;
Friday September 11th, 2020 8:34:50 AM


Neshi steps forward, looking at the middle aged pixie.

"Well I just had an informal conversation with him a couple of weeks ago, but we aren't actually here to see him. At least I don't think we are. We have been led here by that seed and it is supposedly leading us to the place where it is supposed to be planted. And well it is pointing right at the palace, so....." Diplomacy DC 20

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:85/88, Speed: 50' 
Friday September 11th, 2020 8:59:57 AM

'Osul tries to recall if and when another Tuesday might happen again.
...ever again.

*Next Tuesday at 10:00... so, after the calamity, then?*, he thinks, amongst other things, like, the palace might simply be in the way, maybe make the appointment, go around, complete the quest, return to the palace, meet the king, seek forgiveness instead of permission, and point out that despite our obviously not being from around here, we had to have our likeness recorded in order to see you sooner, and maybe have saved you from the present calamity.

"Certainly, but just how often do you get visitors who are not fey? While you consider that, may we take a walk around the grounds of the palace?"

The fact that only one fey has paid them any attention has his.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Friday September 11th, 2020 5:24:02 PM

Vamir looks around, the beauty of the gardens reminding him of his mother, and father. Realizing he is not always the most diplomatic, although not always intentionally, Vamir defers to those whom have already spoke.

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet  d20+17=23 ;
Friday September 11th, 2020 8:27:06 PM

Diplomacy 23 (d20+17)
Armand addresses the fey. "Hello, we are the Wardens of the Tree of Parting, also known as Deeproot. More specifically, I am Armand a cleric of Gargul, that is 'Osul, Elyngael Noldoryn, YurrNeshi, Owen Marcellus, and Vamir Herven. We are here at his son Longbranch's request. Longbranch vortexed us here so that we could plant his sister, an acorn we have from Deeproot. I'm not sure if this is really a kingly level interlude. Perhaps it is more along the lines of the head gardener?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+20=38 ;
Friday September 11th, 2020 8:32:23 PM

Elyngael points at the palace. "Why are we all seeing that differently? Is is some sort of illusion?" She takes a hard look around. Perception d20+20=38

DM Jeremy Battle Map 
Saturday September 12th, 2020 10:46:55 AM

Osul asks for permission to walk around the palace, to which the Pixie answers, rather sharply, "Most defiantly not! The king would have my wings if I allowed such a thing!"

Neshi tries a more diplomatic approach and the pixie seems to let his guard down a bit, as he say, "Well the king did go on walk about not too long ago, so you may have bumped into him, but I haven't heard anything about a seed before, and as much as I'd love to help, my hands are tied, you know rules and all."

Vamir reminisces as he sees the beauty of the gardens.

Elyngael wonders why ever ones view of the palace is different, and tries to see through any illusions. She isn't able to see through any illusions, and the pixie tries to explain, "The king knows that every one's idea of beauty is different, and he wants everyone to enjoy the view of his palace as much as he does, so he imbued the building itself with magic that causes the building to actually look the way the viewer is most inclined to enjoy. How it works is as much a mystery to me as it is to you, but it isn't an illusion."

Armand takes the time to introduce himself and the rest of the Wardens, and gives more detail as to what their current mission is.

As Armand introduces the Wardens, the pixie begins to look the individuals over, in an almost scrutinizing way. Then as if he is thinking out loud and going over some sort of check list,he says under his breath, "A wemic, two elves, and three humans. one of the humans wears the symbol of Gargul, the wemic wears dragon scale gauntlets, one of the elves carries a bow and has a wolf companion, the other has a plant companion resembling a weeping willow. Finally seemingly satisfied with his observations, a broad smile crosses th pixie's face as he says, "Well that changes everything, the king always entertains heroic adventures, you will dine with him tonight! My name is Alfreda, follow me."

Alfreda leads the Wardens into the palace, down several hallways, and up a few flights of steps, until they enter what Alfreda calls the guest wing. There are many doors lining the excessively long hallway, and Alfreda escorts each or the Wardens to their own separate room. The rooms are large, with lavish beds and decor. Each room has a steamy bath prepared, and is furnished with the perfectly sized furnishings and baths, to make the occupants comfortable. Alfreda opens another room, and it is a sitting room, with comfortable looking chairs around a grand open hearth fireplace, with a sizable drink cabinet. Alfreda says, A fire can be lit if you so desire, either way, this room is at your disposal, if you desire fellowship before dinner, or before turning in for the night. The bar is well stocked, Im sure you will find whatever it is you desire there. Feel free to help yourselves, dinner will be in about 2 hours, I will return and meet you in the sitting room to escort you to the dinning hall, and the king will see you then.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Saturday September 12th, 2020 4:55:11 PM


Neshi is kind of in a daze still. Not quite believing that in such a short time he would be meeting his patron, Eberyon, for a second time.

"Well, umm, Thank you Alfreda. We will await your return in 2 hours then."

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Saturday September 12th, 2020 5:37:57 PM

Armand goes into this room and takes the time to pull out his clerical vestments from his backpack and lay them out. He tries to smooth out the wrinkles. Then he takes a bath and spruces himself up. With 15 minutes left before their deadline he walks into the sitting room wearing his clerical vestments. "You know I really need to invest in some better clothing. It seems that there are repeating occasions when we are seeing someone important and all I have is my armor and street clothes."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:85/88, Speed: 50'  d20+33=34 ; d20+23=37 ;
Saturday September 12th, 2020 8:14:39 PM

"Thank you, Alfreda, but I meant around the grounds, around the outside of and at a respectful distance from the palace."

'Osul goes through the motions of cleaning himself and his clothes, but first he casts Air Walk on himself (duration 140 minutes). He summons a fire elemental to aid the drying (not burning) of the clothes.

He returns to the sitting room as soon as he is ready.

Does the individual room or sitting room afford any view of the outside? I guess being told something is a nice illusion goes a long way to putting minds at ease for other illusions. Does this really look like Ebyron's palace to everyone, or just a very nice prison?"

'Osul is keen to see if Alfreda returns before the Air Walk ends. If not, he looks to see or otherwise pierce the pleasant veil he feels.{Perception: 34, (trying anything) Will Save (with Resist Nature's Lure): 37}

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20  d20+25=35 ;
Sunday September 13th, 2020 2:16:52 AM

Owen enjoys a long bath. He takes his time to think over the nature of the palace. Spellcraft: 35. It's marvelous, especially if it is not an illusion.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:85/88, Speed: 50' 
Sunday September 13th, 2020 3:24:57 AM

Errata: 'Osul wildshapes into a medium fire elemental and dries his clothes - he has plenty of time and a summoned elemental might not be around long enough to complete the task.
-----
Wildshape(XVI):7/8, Lightning Lord:14/14, Storm Burst:13/13

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Sunday September 13th, 2020 8:47:48 PM

Vamir shakes his head at the furnished rooms. The witch takes a bath, and knocks most of the dust, and dirt from his clothing. Vamir and Melzat return to the sitting room, and wait for the next few hours. "How does one greet, or meet a king. The only one I have met we just ...well defeated. is there anything I shouldn't do?"

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.


DM Jeremy Battle Map 
Monday September 14th, 2020 6:35:11 AM

Neshi is in like the cat who got the canary, (get it liontaur, cat, LOL. Sorry couldn't help myself) as he awaits the time to meet his patron again.

Armand takes a bath and then dons his finest duds.

Osul thanks Alfreda but explains he was referring to taking a wide path around the palace. Alfreda smiles and says, "I'm sure the king will be of great help to you, he is the king after all, and besides, he has given strict orders that any heroic adventure group that makes their way to the Cradle, and his palace must dine at his table, so you see my wings are tied, besides, I'm sure you will enjoy your stay, the king built this palace to be enjoyed, after all." He bathes himself and his clothes, then turns into a fire elemental to dry out his clothes. He looks out the window of his room and sees the direction from which the Wardens came. the view is breath taking to say the least. The window from the sitting room happens to be on the opposite side of the hall, and it overlooks a lovely courtyard, in the center of the palace. It seems a quiet place, perfect for prayer and meditation, or enjoying a good book. He can't really see what is inside the other parts of the palace, as the curtains all seem to be drawn. (Alfreda said that the palace magic wasn't an illusion, but somehow you are actually seeing the palace itself, just your interpretation of what a beautiful palace looks like) Osul doesn't see anything that would lead him to believe that trouble is a foot, nor does he feel resistance to any magics of any kind. Since Osul's airwalk lasts 140 min, he would have approximately 20 min left, assuming Alfreda is punctual.

Owen ponders the mystery of the palace's magic as he takes a long bath. If he were to cast detect magic on the place it would radiate an oppressively strong, almost over powering, magical aura, but he wouldn't detect any recognizable school. He vaguely recalls reading about similar magics in the past, but they were always on a scale beyond the scope of mortals.

Vamir cleans himself and his clothes. when he is reunited with his friends, he asks how one greets a king.

Vamir and the rest of the Wardens hear a very shy answer coming from the bar, where they see an small sized creature with yellow skin, bulging white eyes, and gangly limbs serving as bartender. (a DR 13 knowledge nature identifies him as a pech) The unassuming and obviously shy fey is dresses in a white shirt with a black vest, bow tie, and trousers. a closer look revels that the small sized fey is standing on a step stool, so he can serve at the medium sized bar. the pech answers, "Well, um, the king is um, really nice you see, and um, well, um just be yourselves, and um, I think you'll do OK. Um, I'm sorry, My name is Prisly, and I was asked to serve you at the, um, bar here, I can leave, if, um, you wish to be private."

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Monday September 14th, 2020 5:30:12 PM

Armand looks at the others as if to ask 'do we need to be alone' and shrugs his shoulders. "No thank you Prisly, I don't need anything at the moment." Armand then wanders about the room and chooses a comfortable chair in which to sit.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:85/88, Speed: 50' 
Monday September 14th, 2020 6:05:57 PM

'Osul responds to Armand with a similar shrug and a shake of the head.

"Prisly, thank you - I think I shall.", he replies with a smile as he walks over to the bar. "What do you recommend?" He asks the pech, before quietly shifting the conversation into Undercommon, "Tending bar in the palace is a long way from the mines and stoneworks of your kin. How did you come to be here?"

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Monday September 14th, 2020 6:51:56 PM

Thank you Prisly. I will have whatever it is that you recommend for my friend here, indicating Osul.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Monday September 14th, 2020 7:20:57 PM

Owen walks over to the bar and listens in on the conversation between 'Osul and Prisly. If the pech asks him what he'd like to drink, Owen replies in Undercommon: "Surprise me!"

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday September 14th, 2020 7:36:37 PM

Vamir shakes his head politely, "no thank you." Vamir's parents told him stories about eating on other planes and not being able to return.

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Monday September 14th, 2020 8:37:37 PM

Elyngael walks in with Brawn and looks about the room. She ventures over to Vamir. "I've been meaning to ask, what happened with Melzat?"

DM Jeremy Battle Map 
Tuesday September 15th, 2020 6:23:19 AM

Armand, Vamir, and Elyngael are disinclined to partake of a pre-dinner cocktail, but Osul, Neshi, and Owen are all in asking Prisly to, as Owen put it, "surprise them". Before he starts mixing their drinks he attempts to answer Osul's question, and in so doing, he becomes even more shy and maybe even a bit embarrassed. He says "Well you see sir, Um, I've, well, um, never been much good at mining", as he drops his head in shame. He looks up then quickly and exuberantly adds, "I tried real hard though!", but then his head drops again as he says, "But, um, well ya see, I just couldn't stop making mistakes." He looks up again, this time with a little twinkle in his bulging white eyes, and joy in his voice, "But then the king heard of my plight and he asked me to come and work at his palace, and it turns out I have a knack for mixing drinks!"

As Elyngael asks Vamir about Melzat's growth spurt, Prisly goes to work mixing drinks for Owen, Osul, and Neshi. The pech thinks for a moment, then says as if thinking out loud, "I wish I knew what Chef was preparing, that would making paring the cocktail easier.". Then a look of inspiration crosses his face as goes to work in earnest. The fey puts on quite a show as he twirls glasses and flips shakers, adding some of this and some of that. Finally he slides three glasses filled with a dark red concoction, down the bar, where they stop perfectly in front of the intended customer. With a broad smile the pech explains that he started with a spirit distilled from a berry called a haloberry, that only grows on certain mountains in the Cradle. He goes on to say that he added some bitters made from the root of the cinnadrome tree, which grows in the Cradle's temprate rain forest, and the juice of a fresh squeezed dragon orange, an orange native to the Cradle, that resembles a blood orange. for a garnish he added a fresh haloberry which looks like a bright red grape, about an inch and a half in diameter, with a ring protruding around the middle. The drink is both sweet and dry at the same time, with fruity notes, but the fruits are like nothing you've ever tasted, and don't over power the balance of the drink. In short it is one of the finest cocktails you've ever tasted. The haloberry garnish, if eaten tastes like a cross between a raspberry, strawberry and blueberry.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:85/88, Speed: 50' 
Tuesday September 15th, 2020 8:33:23 AM

'Osul is thoroughly impressed with Prisly's drink mixing and the drink itself. "You just made that up from scratch? You really do have a gift!", and after another sip he adds, "You really ought to to give this a name. I think it is going to be popular, given the chance. Thank you Prisly!"

He makes a point of remembering to ask the King about possibly bringing some fruit, seeds, or seedlings home with them.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Tuesday September 15th, 2020 12:39:46 PM

Owen savors the cocktail and adds his praise to 'Osul's.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Tuesday September 15th, 2020 5:26:49 PM

Armand takes some time to pen down some notes in his journal about the Cradle.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Tuesday September 15th, 2020 7:57:18 PM

Vampire watches Prisly mix, and create his concoction. The process is so very similar to potion making that the witch is hard pressed to look away until he hears Elyngael's question. "When we got back to the tree I was having, for want of a better term, a question of faith. I went into tree form and attempted to reach out to Queen Maab but was unsuccessful. However, the Chrome's of the South reached out to me. We talked for a long while, and came to an agreement. I came out of tree form to sign our contract. As that began to happen, my cauldron began to shake violently on my belt. Melzat grabbed the cauldron and ran away before I could stop him. As he ran the caldron exploded and in that process you see what happened. Melzat grew extremely large and has become more of a guardian than a simple companion. We are still trying to figure out exactly how this occurred but he is happier than I have ever seen him." Vamir laughs softly, "The first day he grew he nearly sat on a half line, qnd i can't count the number of times he has knocked me over not realizing his size and strength."

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Tuesday September 15th, 2020 8:14:33 PM

Neshi takes a sip and echos his companions sentiments about the drink.

Prisly, you are most definitely a gem....

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Tuesday September 15th, 2020 8:41:55 PM

Elyngael scratches her head. "Does that mean you can't do your scrying thing anymore, since you have no cauldron? What about armor for Melzat, could he wear barding like Brawn?"

[i]OOC, I'm not sure how your animal companion works, as a Ranger, Brawn is 3 levels below me. How is Melzat the same as you if you are split class?[/b]

DM Jeremy Battle Map 
Wednesday September 16th, 2020 6:13:56 AM

OOC... Allow me to answer the question about how Melzat is the same level as Vamir. at 1st level, Bloodwitches get to choose between a magical cauldron or an intelligent animal companion, which they call a witches familiar. (BTW witches familiars have an int of 8 and can speak one language, which is why Melzat has the gift of speech) Greenmages gain a plant companion at level 5 which shares the Greenmages level, and as per the write up stacks with any animal companion levels gained from another class.

Wade originally took the cauldron, but after playing for awhile, and especially after we lost Atlas, He decided he wanted Melzat to be able to take on a more front line role, so we did some minor PC surgery, and merged Melzat with the cauldron, effectively exchanging the cauldron for a witches familiar, so that the companion levels, int, and gift of speech could stack.


Armand does some journaling, as the Vamir explains the circumstances that lead up to Melzat's transformation. Elyngael wonders if Vamir will be able to scry anymore after the loss of his cauldron. Neshi, Osul, and Owen each take the time to praise Prisly for his amazing skills as a mixologist, with Osul suggesting he name the drink he created. The pech is beaming with delight at the compliments, but his bashfulness gets the better of him, and all he can say is a shy, "I'm glad you liked it."

At that moment, Afreda returns, promptly at the 2 hour mark, and leads them through the palace to the dinning hall. The dining hall is magnificently adorned in living decor. Instead of wall hangings, there are what appears to be multiple varieties of ivy completely covering the walls. These ivies are not like anything you have seen before, as some have golden leaves, and some have silver leaves. There are also leaves in vibrant shades of red, blue, purple, and of course green. The room is furnished with 2 long gilded tables extending the length of the hall and one shorter table, of the same gilded design, at the head of the room, opposite the elaborate carved double door that opens into the room. Seated at the long tables are a myriad of fey, some of which you remember from your arrival, but there seems to be many more than you saw milling about the courtyard earlier. Sitting in the center of the smaller table is the king himself, who everyone immediately recognizes him as, none other than, Eberyon, king of the fey! Alfreda leads the Wardens to the head table, bows before the immortal power, and says, "Your majesty, may I present the Wardens of the Tree of Parting!"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:85/88, Speed: 50' 
Wednesday September 16th, 2020 8:43:57 AM

'Osul bows deferentially, before wondering to himself if they are all seeing the same Fey King Eberyon.

He leaves the talking to 'Neshi. He would not wish to get between a fellow Warden and their Immortal Power. He is glad to see the long room so well attended.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Wednesday September 16th, 2020 6:38:56 PM

Elyngael stands in awe of the room, the fey not so much, but the kind definitely. Privately she tries to remember if elves in general are beholding to Eberyon in any way.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet  d20+13=21 ; d20+18=33 ; d20+17=22 ;
Wednesday September 16th, 2020 6:43:39 PM

Armand contemplates how best to address the king.
Knowledge Nobility 21 (d20+12)
Knowledge Religion 33 (d20+18)

"Your Majesty, forgive our intrution we were lead here by following directions from Longbranch, son of Deeproot. Longbranch conveyed us here to plant his sister so that she may grow in safety."
Diplomacy 22 (d20+17)

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+14=27 ;
Wednesday September 16th, 2020 8:00:03 PM

"No I can still scry, I just bought a mirror, and a smaller cauldron for brewing potions and such. As for boarding, I am not sure to be honest with you. Melzat is a plant and I am not sure how that would work." Vamir continues talking with Elygael until they are summoned. As they walk down the hallways Vamir's eyes widen at the ivy and plants ( Herbalism 27). The witch can't help but wonder if he would be allowed to take a few cuttings.

As they walk into the room Vamir bows, not sure of what to do next. Melzat copies his person a bit more clumsily.

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Wednesday September 16th, 2020 8:05:36 PM

Owen bows before King Eberyon and follows Armand's lead.

DM Jeremy Battle Map 
Thursday September 17th, 2020 6:33:44 AM

Everyone shows due respect to the King of the Fey. Elyngael wonders if her people are beholden to Eberyon, but elves are no more beholden to him then any other god or power. If anything, he is beholden to them, since it was the elves that decided to wake him from his long slumber. Vamir wonders if he could take any cuttings from the amazing ivies, and realizes that though they wouldn't grow to the magnitude and splendor you see here, back in the Wold they may make an unusual and lovely small house plant, as well as living reminder of ones time spent in the Wold's Cradle. Armand remembers that Eberyon prefers an honest and strait forward form of discourse. He also knows that since his reform, he finds pleasure in helping the noble races, and in particular, heroes. As such, he shares the Warden's quest with the king of the Fey.

"Intrusion? Nonsense! All Heroes of the Wold are welcome in my home and at my board. Please rise my friends, and thank you Alfreda, you may take your seat if you desire" Alfreda thanks his king, stands erect, and then flies over to an empty chair, at one of the two long tables. Sitting next to him is Prisly, and a male Faun wearing a chef's hat. Seeing that gives the impression that even the servants of the court are welcome at Eberyon's table , and after a quick examination, you see that many of the assembled fey are wearing in fact various occupational uniforms.

Eberyon says, "Let us talk more about your quest, after we sup, for my people are assembled, the food is hot, and I'm sure you hunger". "Please join me at my table!", he says indicating the head table, offering the seats on either side of him to the Wardens, and to Vamir and Elyngael he says, "Your heroic companions are welcome as well", and then he whispers, with a chuckle, in Vamir's ear, "My wife wasn't very pleased with you, when you left her patronage, but worry not, she has gotten over the loss, and has even mentioned to me that the Crones of the South was probably a better fit for you anyway."

After the Wardens have taken their seats, Eberyon stands to address his people. "Tonight we are blessed to share our hall with the Wardens of the Tree of Parting, and so tonight we dine in their honor!" Turning to the faun in the chef's hat, Eberyon asks, "Is the meal ready? "Yes your highness!" the faun answers, then with a clap of his hands, the faun shouts out, "Bring in the food, our king and his guests hunger!"

No sooner did the faun sit down, and a side door opened, allowing a train of servants to enter, each carrying a platter of something tasty. There is a variety of succulent meats, as well as many fruits you have never seen before, each as tasty as the next. There is also amazing, fresh from the oven bread, served with fresh churned butter and honey, as well as a variety of vegetables, each cooked to perfection. As soon as the servants set down their platters they also found seats at the table. Eberyon turns to the Wardens and says, "We have but two rules as we dine in my hall, and that is eat your fill, and enjoy yourself. Don't worry, your quest can wait until after we've supped."

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Thursday September 17th, 2020 7:54:43 AM

(OOC: sorry for the missed post. I am dealing with a very ill twelve year old dog companion.)

When Alfreda arrives, Neshi is quickly ready to go and almost seems giddy. as the make their way to dinner his eyes aye taking in everything darting from place to place, trying to imprint all that he sees into his mind.

When led into the dining room to Eberyon himself, Neshi's demeanor changes suddenly to one of a much more serious vein.

Giving a deferential bow accompanied by a "Your Majesty," Neshi is content to let Armand so the speaking for now.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:85/88, Speed: 50' 
Thursday September 17th, 2020 9:00:13 AM

'Osul encourages his friends to seats before taking his own.

He talks and listens, laughs and eats. As the feast progresses he is thankful that 'Neshi can spend time in conversation, face-to-face with Eberyon.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Thursday September 17th, 2020 11:50:03 AM

Owen thoroughly enjoys the dinner. He tells stories of the Warden's adventures to the fey around him, and hopes to hear stories of their own in return.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Thursday September 17th, 2020 1:59:33 PM


As the food is served, Neshi is not shy about trying things and tastes just about everything occasionally going back for a second serving of things he particularly enjoyed. In between eating, he turns to Eberyon.

"So your majesty, I assume you are aware that we came across Rhiaowiok on our journey here?"

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Thursday September 17th, 2020 5:34:50 PM

Armand sits and eats drinking only water, maybe a fruit juice. He follows up on Neshi's query. "Yes your Majesty, I found it interesting that a Trunche was in your kingdom. Unfortunately he insisted on doing battle with us and well, he's now a pile of mud."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Thursday September 17th, 2020 6:00:26 PM

Elyngael finds a place to sit where she can watch the room. She wants to get a sense of how the fey are acting, if there are any groups forming, etc. She eats a lot and tosses a lot of meat to Brawn.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Thursday September 17th, 2020 7:55:20 PM

Vamir walks over towards the table and sits next to Eberyon. The witch blushes when Queen Maab is mentioned, "I truly meant no disrespect, and I will always have love for the queen in my heart, but there was something missing. Please give her my warmest wishes." Vamir tries to resist eating but the aromas get the best of him.

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

DM Jeremy Battle Map 
Friday September 18th, 2020 5:56:30 AM

The Wardens take there seats, and Vamir assures Eberyon that he meant no disrespect to Queen Maab and still holds her in the highest of regards. He even asks that the king sends his regards to his queen. Eberyon lets out a mighty roar of a laugh, and slaps the elf on the back in a friendly matter then says, "I will do that my friend!" Owen shares stories of the Wardens adventures, and in return, the fey share stories about life in the Cradle. Elyngael observes that the fey in this room all seem to get along well with no obvious clicks to be seen. She is pretty sure though it's because this particular group of fey spend much of their time together working in the palace, and not because there is harmony among the fey races. When Neshi presents himself before the king, Eberyon say, "Well met again, my friend I hope that your gift is serving you well?" When Neshi and Armand bring up Rhiaowiok, Eberyon says, "It should be no surprise to discover a tunche, one of my fey creations here in the Wold's Cradle, but that particular rascal, has been a rebellious lot for a while now. It surprises me not that he would attack you, and I assume blame you for his forceful return, to the Cradle, at Spaz's hand. He got what he was owed, and nothing else. Speaking of Spaz, I wish that beastkin was here, as I'm sure he would have loved to see you Wardens again. He couldn't stop talking about you, then again, he rarely stops talking, or slows down when he is talking, but he is a goodly sort. There is a reason he is the lord of his kind after all, and a well-beloved lord at that."

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Friday September 18th, 2020 9:21:53 AM

Owen replies to King Eberyon: "We were certainly thankful for Spaz' gift during our fight with the lich."

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Friday September 18th, 2020 8:15:06 PM

Armand is slightly at a loss of how to proceed. "Your majesty I"m not sure if Alfreda informed you but we were sent here to try and find a place to plant this acorn."[b] He nudges 'Osul to have him show the acorn. [b]"It is the daughter of Deeproots and her brother Longbranch sent us here to find a safe place for her to grow."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:85/88, Speed: 50' 
Saturday September 19th, 2020 9:31:34 AM

'Osul follows Armand's lead. "Your majesty, the seed knows where it needs to go. It was leading us directly into the palace, but we are still unclear if the destination is within the palace, within the grounds, or somewhere beyond both." He holds the seed in his palm, and looks for the indicative arrow. He describes the direction in terms of where on the walls of the hall it directs.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Saturday September 19th, 2020 2:03:11 PM

Elyngael reaches for more dessert.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Saturday September 19th, 2020 6:17:20 PM

Thank you your majesty, so far things are just fine with it. He reaches for a custardy looking desert and then pauses as Armand and Osul talk about and show the seed.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Sunday September 20th, 2020 6:39:58 PM

Vamir enjoys the conversation and takes the time to introduce Melzat to the King. As the wardens began explaining their mission Vamir interjects little as the more experienced members seems to cover the ground quickly, and concisely.

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

DM Jeremy Battle Map 
Monday September 21st, 2020 5:39:43 AM

Everyone has a fine time at Eberyon's table, and eat their fill of exquisite food. Vamir introduces Melzat, while Neshi thanks his patron for the gift and informs him that they are working out great. At the end of diner, the Wardens and in particular Armand and Osul bring up their mission again, as Osul brings out the seed activating the seed compass, which is pointing towards a window on the north wall of the dinning hall. At the same time the fey in attendance finish their meals, stand and bow to their king, before exit the dining hall leaving the Wardens alone with the immortal power. "A worthy quest indeed!" Eberyon proclaims, "Might I see the seed?"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:85/88, Speed: 50' 
Monday September 21st, 2020 8:47:43 AM

"Yes, your majesty.", replies 'Osul as he adjusts the position of the seed in his palm. It looks like a Buckeye, lustrous reddish-brown and about the size of a halflings fist.
"We were advised once years ago that the seed should be planted far enough away from Deeproot to ensure its safety from anything that threatened The Tree, but near enough to commune with should the need arise.", he adds, hopefully.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Monday September 21st, 2020 5:20:46 PM

Armand waits for the king's analysis.


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+20=23 ;
Monday September 21st, 2020 6:24:44 PM

Elyngael goes over to the window the acorn compass indicated and looks out. Perception d20+20=23

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday September 21st, 2020 7:53:59 PM

Learning to harvest herbs at the correct time has made the Vamir very patient. The witch sits with his legs crossed quietly watching The King.

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Monday September 21st, 2020 11:45:25 PM

Owen waits on King Eberyon's every word.

DM Jeremy Battle Map 
Tuesday September 22nd, 2020 6:05:23 AM

Eberyon thanks Osul as he hands him the seed. "Interesting", he says, as for some reason everyone is able to see the seed compass. Whether it's Eberyon's power, or the will of the seed is unclear, but each of the Wardens see the seed compass at the same time, and the compass points towards the north window. Elyngael gets up to look out the window, and is met there by Eberyon, who invites the rest to join them. As the Wardens look out the window, though it's dark, they see a torch lit, grand European style garden, the kind seen in all the Victorian era movie. In the center of the garden there is something that seems out of place, a dead tree. From your distance you can tell that said tree, when alive, is a dead ringer to the tree engraved on the signet emeralds you found in the dragon's lair, and now wear as en emblem of your position as Tree Wardens. This tree is no where near the size of Deeproot, closer to the size of a normal full grown oak, but it does resemble the Tree of Parting a little, hence the assumption that the signet emeralds carried the image of Deeproot, but now you are certain that the image is this now dead tree. Eberyon says, "I have a hypothesis, would you like to test it out with me?"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 30' 
Tuesday September 22nd, 2020 8:33:19 AM

"Certainly, your majesty. May I ask, how and how long ago did this happen?"

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Tuesday September 22nd, 2020 1:53:53 PM

Neshi, walks to the window with the others, seeing the dead tree.

"Ummm, doesn't that look like those emerald things we found?"

"Hypothesis? Of course your Majesty."

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Tuesday September 22nd, 2020 5:35:30 PM

Armand stands with the others. At this point there is nothing really to do except wait upon the king.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Tuesday September 22nd, 2020 7:39:48 PM

How big is this garden? Does it have maze that you have to go through or can you just walk through it to the tree. How high up is this window to the ground? Elyngael wonders how hard it would be to work through the palace to get to ground level.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Tuesday September 22nd, 2020 8:09:01 PM

Vampire gasps, "Are they dead? Dormant? What can we do to help? What is your hypothesis?"

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Tuesday September 22nd, 2020 10:40:11 PM

Owen admires the gardens as the Wardens pass through.

DM Jeremy Battle Map 
Wednesday September 23rd, 2020 6:13:53 AM

There isn't a maze, the garden is a huge affair with a winding cobblestone pathway, with many forks and side paths, leading through it. One could easily walk right to the dead tree via the winding path. There are everburning torches placed at key intervals to illuminate and spotlight some of the key features through out the garden, whether they be marble statues, or living plant sculptures. The dining hall is on the main floor.

"I believe I know where Deeproot's daughter wishes to be planted, follow me", Eberyon says as he leads the Wardens out of the dinning hall down a few hallways and out the back door overlooking the garden. The garden is even more spectacular close up with flora of every shape size and color imaginable. Some are familiar while others look like something straight out of a fairy tale. As you wind through the garden, the seed compass seems to be pointing directly towards the dead tree, and when you arrive at the base of the tree, the indicator on the compass begins to flash, then the image disappears. "It seems my hypothesis was correct, and the seed wishes to be planted here.", Eberyon begins. "Allow me to introduce Guyrent, or her remains anyway." "She was a good friend of mine for many years, until about 10 years ago when she began to slowly fade away, as trees do when they reach the end of their natural life." "I met her hundreds of years ago while walking in the Wold, and was attracted to her quick wit, and feisty attitude, so I brought her to the Cradle with me and planted her in the center of this garden." "I could have given her immortality, and even offered it to her, but she didn't want it so I respected her wishes and allowed her to live her life and I allowed her to die," "I haven't had the heart to remove her remains from the garden, and so here she stands." "However if Deeproot"s daughter wishes to be planted here, Who am I to disallow such a thing?" "Let us adjourn for the evening, and we'll talk more in the morning." "There is much to discuss, I have much to ponder, and I don't wish to exhaust you."

Eberyon leads you out of the garden and back into the palace, where Alfreda is waiting to guide you back to your private chambers. When you arrive, a fire is burning in the sitting room's fireplace, and Prisly is there heating a poker in the fire. "Might I interest you in a Hot Toddy as a night cap?" the pech asks.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Wednesday September 23rd, 2020 5:18:47 PM

Vamir follows the king back inside, and eventually Alfreda back to their chambers. The witch is deep in thought until he blurts, "Does this seem a bit to easy? Drop off the seed, and return to the tree. Am I forgetting something?"

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Wednesday September 23rd, 2020 5:32:34 PM

Armand declines the night cap. When they are alone back in the common room he replies to Vamir. "I agree. This hardly seems worth our time. There's got to be something we are missing. I mean Eberyon is a god and this is his domain. His power is pretty much unlimited. The only thing I can think of is that he's going to want some sort of favor or quest from us before he will plant the nut."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 30' 
Wednesday September 23rd, 2020 6:47:47 PM

'Osul accepts the seed from Eberyon and Prisly's offer of a drink with thanks. He takes a seat with the group and sips and thinks.

When Prisly leaves and the conversation starts the sipping and thinking continues. Eventualy he speaks up, saying, "The original message came to us in Sylvan. The majority of people dealing with fey would hope they spoke common, and those of us who understand Sylvan are surely the majority of the people of The Tree who would. Deeproot trusts us, just as Torm told us long ago when he brought us the apling and seed, and Deeproot would have shared that with Longbranch, which explains his reaction when we identified ourselves. Had someone else such as the guards happened along who spoke the language then they would either have been asked to get us specifically, or they would have arrived here, potentially identified themselves to Rhiaowiok as being from The Tree, likely being killed (and not quickly) and either losing the seed entirely or losing it to Rhiaowiok. I know we are the right people, and yes, it only takes a gardener to plant the seed, but that is the destination, not the journey."

He looks about for other's ideas and responses.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Wednesday September 23rd, 2020 8:37:12 PM

Elyngael politely declines the nightcap instead she prefers to remain in the garden. "Eberyon you have been a most generous host, but I have not had time to properly explore your gardens. It is too lovely out here to be shut inside. I will not be exhausted, as I am quite content to sleep here with Nature surrounding me," She smiles at Eberyon and sits down cross-legged in the grass.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Wednesday September 23rd, 2020 11:20:56 PM

Owen responds to Armand. "Armand, friend, have we grown so used to fighting dragons and liches that planting a wondrous, sentient tree in the Wold's Cradle and sharing a table with King Eberyon is run of the mill? This is a story I look forward to telling Simon, and any grandchildren I have when I grow old. Let's enjoy this journey instead of speculating about the good King's motives."

Fertilizer


DM Jeremy Battle Map 
Thursday September 24th, 2020 6:35:31 AM

Eberyon smiles at Elyngael as she says she will sleep in the garden and says, "Do so as you wish, but if I may, I recommend a small nook in the north east corner of the garden. There's a lovely, and very cozy location, with a very comfortable hammock that I've spent many an hour laying in. Of course you have leave to sleep where you wish, the hammock is but a suggestion. I'll have blankets brought out to you, or would you rather someone fetched your gear?"

The rest of the Wardens struggle to see why they have been chosen for such a task, as it seems too easy and run-of-the-mill for their skill level. Some wonder if Eberyon is going to ask a favor in return. Owen reminds everyone that there is nothing run-of-the-mill about the fact that they just supped and chatted with an immortal power, and are now preparing to sleep in his palace located in the Wold's Cradle, things that most mortals only dream about, and Osul points out that if people, without their skill levels, would have passed through Longbranch's vortex, they would have likely been killed when they ran into Rhiaowiok.

After more discussion, the Wardens take to their beds and sleep a comfortable and restful night. Elyngael too finds herself refreshed and invigorated after her nights sleep in the garden. Each of the Wardens, except Elyngael are awakened by knock on their door, only to find Alfreda there informing them that Eberyon is waiting for them in the sitting room, and that breakfast will be served there. Meanwhile a maid, who happens to be a brownie, is sent out to find Elyngael and guide her to the sitting room. As the Wardens arrive in the sitting room they see a large cart loaded with bacon, eggs, sausage, sliced ham, pancakes and syrup, toast and jam, fruit juice, coffee, and tea. Alfreda says that if they don't find anything on the cart to their liking, he would be happy to take any special requests directly to the chef, and have it here in a few minutes. As the Wardens eat, Eberyon, while munching on a few strips of smoked bacon, begins to speak.

"Deeproot's daughter wishes to be planted in Guyrent's place, and I have no objections, but their is a small problem. Planting a seed from the Wold in the Wold's Cradle requires a special fertilizer, or they will sprout and then die in only a few hours after sprouting. Because it's Deeproot's offspring, she may last a little longer, but obviously we can't just let her die, that would be tragic. The fertilizer is comprised of the ashes of a tree from the Wold, and the ashes of a treant lord. Guyrent will provide the ashes of a tree from the Wold, I'm sure she would have wanted it this way, and it would be a fitting farewell, but the treant lord ashes won't be so easy to come by. Now normally I would never condone killing, but we find ourselves at the mercy of fate, and she is indeed acting in our favor. It so happens that their is currently a Treant Lord, living in the Cradle, who calls himself Adlevar, the treant king. I would never suggest the slaughter of such a magnificent creature, except for the fact that this one has earned judgment. He has created a small grove of treants, and they have been terrorizing everyone in the area, and killing any fey who refuses to bend a knee to Adlevar. I can't stand by and let such a villain go unpunished, but my hands are tied. I would have acted a long time ago, but the gods have stayed my hand. Yes even an immortal power, such as I, am subject to the will of the gods. They told me that such a task is beneath me and is the jurisdiction of heroes, and here you are. This is why I say that fate is smiling on us. Will you Wardens of the Tree vanquish this villain and bring back his ashes for the fertilizer?"

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Thursday September 24th, 2020 7:16:02 AM

Neshi looks around at the others as they share their thoughts and then chimes in on his own.

" I am not of a mind that it will be as simple as it seems, however it also seems as though we are doing Eberyon a favor as well by "replacing" his old friend. Perhaps we have become a bit jaded. Maybe we were asked to do this by Longbranch because he considers us his friends."

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Thursday September 24th, 2020 7:19:58 AM

As Eberyon explains the process for planting the seed and what is going to be asked of them to do, he looks around at the others, nodding his head as Eberyon asks his final question.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Thursday September 24th, 2020 5:40:29 PM

Armand thinks to himself, "First there's a trunche that wants to become king of the Culverwood and now there's a treant that wants to set himself up as king. I wonder if this is a pattern of unrest."

To the king he responds, "We would be happy to aid you, your majesty. Perhaps you could tell us a bit more about this treant lord, Adlevar. You say he has created treant followers, do you know how many? For that matter do you know what other creatures may be siding with him. When you say judgement has been passed on him, does he know this?"

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+31=50 ; d20+21=34 ; d20+23=32 ;
Thursday September 24th, 2020 6:51:10 PM

After the conversation Vamir heads to bed. Melatonin, shuffles off to the closest plot of land nearest Vamir's room. Vamir wakes after his brief nap, and wakes Melzat,Wake up my friend it is a new day. Melzat quietly shuffles in, and joins the witch in his room. Rituals, we do this everyday. One day maybe we can sleep in. Vamir chuckles softly and concentrates, drawing Woldsblood into the wold, (Concentration 50, success) and replenishes his spells. Vamir concentrates and conducts his daily rituals, (Survival 34, success, Healing 32, success) and successfully does so. Vamir bows slightly towards the south in reverence to the crones, and whispers thank you. Sheepishly Vamir remembers Queen Maab is the consort of Eberyon, "Though you are no longer my patron, thank you for guiding my early years, and my mother's. "

Vamir joins the others with Eberyon, and listens to his request. "Is there no other way to reach him your majesty. I mean he is a living tree. Can you tell us anything of him?"

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 30' 
Thursday September 24th, 2020 7:07:21 PM

"Your majesty, how far away is this grove, and where do these hoards roam?"



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Thursday September 24th, 2020 9:11:56 PM

"How long has it been terrorizing the area? How do we stop this powerful treant? Fire is the most obvious weapon, so where can we attack that has no nearby water?" Elyngael is feeling refreshed after a peaceful night in the garden.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Thursday September 24th, 2020 11:15:11 PM

Owen quietly eats bacon and eggs as he listens to Eberyon's responses to the others' questions.

DM Jeremy Battle Map 
Friday September 25th, 2020 6:20:40 AM

In response to every ones questions, Eberyon says, "So many questions, I didn't expect that" then he chuckles and adds, "But of course it is the way of mortals to desire information, especially when walking into a dangerous situation. I must say that is a wise way of doing things, I expect it cuts down on the times you have to spend in the court of Gargul." "I will try to answer each question starting with the first." Eberyon says as he begins to answer the Wardens' questions.

First off, I can't imagine any of the fey in my realm ever truly serving this villain, so I would say that you will only have to deal with his treants, and maybe some animated trees. Since they have the ability to get trees to fight for them, it would be foolish not to assume they will have some tree allies. As far as numbers, I cant say for sure, but I know there are at least 8. Second, I've tried talking to him personally, but the fool in his hubris just laughed at me, especially when he realized I was powerless to do anything. The blood of many a fey is on his hands, and their murders require justice. His greatest asset is his size, and strength, as, with the exception of Deeproot, he is easily the largest treant I'm sure you have ever seen. He's no Deeproot though, for treants of his magnitude are very uncommon, and he has grown even larger in his dormancy, however Adlevar is a colossal walking tree none the less. Third, The grove is only a couple of days journey, and I will send Alfreda along as a guide. The pixie will be under strict orders to return before things get dicey, for I fear Alfreda would only be in your way. And finally fourth, you are correct, that fire is a wise weapon verses Adlevar's treants, and any animated trees, as are slashing weapons. As far as Adlevar himself, he has no weakness to fire, and his bark is so hard, and weapon must break through it first. The only water source in Adlevar's grove is a deep stone well, if that helps. Are there any more questions, or anything I can do or offer to make the task easier?"

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Friday September 25th, 2020 7:46:56 AM

Your Majesty, do you know what type of Tree Adlevar is?

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 30' 
Friday September 25th, 2020 10:09:56 PM

'Osul considers Eberyon's words, and then it suddenly hits him.

"How much ash is required? Adlevar might could easily weigh 100... maybe 200 tons. I suspect he isn't going to just walk himself here to contribute." That in turn brings up another thought, but he doesn't give that voice.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Saturday September 26th, 2020 11:16:52 AM

Armand considers what else Eberyon could offer, multiple things spring to mind but it would sort of defeat the purpose of his not getting too involved as it were. "I don't think there is much else we need other than a direction to travel, your majesty."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Saturday September 26th, 2020 6:01:57 PM

"Well it sounds like Brawn and I can take care of the smaller treants but may not be much use against Adlevar I say lets get going."

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Sunday September 27th, 2020 10:25:08 AM

I may have a surprise or two that may help with things. I guess we will see.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Sunday September 27th, 2020 9:06:17 PM

Owen thinks through the spells he might need to cast in a fight against such a massive tree.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Sunday September 27th, 2020 9:13:23 PM

Vamir listens to the conversation trying to figure out what else he may ask but is unsure. "Are Treants susceptible to anything in particular? Do they have abilities like Melzat, where certain spells to not affect them?"

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

DM Jeremy Battle Map 
Monday September 28th, 2020 6:05:46 AM

Eberyon is ready this time for the second barrage of questions. and so he isn't caught off guard this time. He happily answers any remaining questions. Neshi asks what kind of tree Adlevar is and Eberyon says he resembles a giant redwood. Osul asks about the logistics of exactly how much ash would be needed, and Eberyon says about a gallon bucket full or so would be fine and then offers the use of a bucket of the appropriate size. Armand can't think of anything that wouldn't break Eberyon's hands off mandate. Elyngael feels her skills will be more useful against the normal sized treants than against Adlevar. Neshi has some tricks up his sleeve, as Owen considers what are the best spells to use against such an opponent. Vamir asks if there is anything that treants are susceptible to and if they have any immunities, to which Eberyon answer, "As already mentioned, even though Adlevar isn't, most treants, and animated trees are vulnerable to fire, and even Adlevar is subject to attacks that target plants. As far as their strengths, treants, treant lords included, are immune to mind effects, paralysis, poison. polymorph, sleep effects, and stunning. Normal treants take less damage from piercing and blunt weapons then they do from slashing weapons, (DR slashing) and treant lords have incredibly hard bark, that nothing but adamantine can cut right through (Hardness). Is there anything else I can help you with, or a boon that you wish to ask for. Even though I'm not allowed to interfere, I was never told I can't help heroes who wish to defeat the villain Adlevar."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 30' 
Monday September 28th, 2020 9:36:42 AM

[b]"Thank you, your majesty. Your offer is kind, but unless that is an adamantine bucket, I am happy to let it remain here."[b], 'Osul replies with a slight chuckle.

Amongst the wardens he discusses what he might bring to the table, and seeks suggestions.



Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Monday September 28th, 2020 5:07:14 PM

Owen reminds the others of a battle from some time ago. "Remember when we fought those pirate ships in the Sargrass? We should use the same strategy here: fly in and attack from a great distance away."

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Monday September 28th, 2020 6:16:31 PM

Armand scratches his head. "I really can't think of anything to ask your majesty."

He then responds to Owen, "Well I could cast air walk on Brawn, but that would only allow him and Elyngael to be airborne. As long as we can hit him at range or lead him to where we have set up it would be good. Now if his minions are wandering his 'controlled area' maybe we could pick them off piecemeal and deny him having h is full force at a confrontation. It could also lead to him coming out of a secure area to deal with anything happening in his 'kingdom'."

He then turns to 'Osul and Varmir, "I think you two have access to some fairly nasty spells that affect plants."

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday September 28th, 2020 7:58:11 PM

Vamir ponders a moment, "Your Majesty, you mentioned a boon, would you perhaps have a spell, or object that would grant us, our weapons or our companions, the ability to bypass the damage reduction?". Vamir turns to Armand, "honestly, for me no I do not. However, I do have the ability to decrease dexterity, and strength. Of course there is always the new and improved Melzat!".

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Monday September 28th, 2020 8:44:39 PM

"Perhaps King Eberyon can teach Owen the spell Horrid Wilting. I don't need an adamantine weapon, I have arrows, and while I can use a sword I'm not the up front fighter that Atlas was."

DM Jeremy Battle Map 
Tuesday September 29th, 2020 6:03:01 AM

Eberyon chuckles along with Osul's little Joke, and adds, "I could send along an adamantine bucket, but are any of you proficient in bucket?" To Vamir's question, the fey king answers, "I can think of nothing that can bypass the slashing Damage Reduction other then using a slashing weapon I can however do this." Eberyon waves his hand in the air, and then says, " I just temperately added plant bane to every ones weapons and amulet of mighty fists. It will only last as long as your stay here in the Cradle, but I'm sure it will aid in this particular fight." Turning to Elyngael, Eberyon says, "I could certainly teach you wizardly friend the spell you mention, but I fear your friend doesn't have the experience needed to be able to cast such a difficult spell, as of yet." (horrid wilting is a level 8 spell, which Owen won't have access to until level 15)

"Allow me to leave you to plan your strategies. When your ready to leave, simply ring this bell, and Alfreda will be here momentary to lead you on the next stage of your journey.", and with that Eberyon disappears.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 30' 
Tuesday September 29th, 2020 10:51:33 AM

OOC:
Using Hero Points
____8>< _ _ _
Special: You can petition the GM to allow a hero point to be used to attempt nearly anything that would normally be almost impossible. Such uses are not guaranteed and should be considered carefully by the GM. Possibilities include casting a single spell that is one level higher than you could normally cast (or a 1st-level spell if you are not a spellcaster), making an attack that blinds a foe or bypasses its damage reduction entirely, or attempting to use Diplomacy to convince a raging dragon to give up its attack. Regardless of the desired action, the attempt should be accompanied by a difficult check or penalty on the attack roll. No additional hero points may be spent on such an attempt, either by the character or her allies.
____8>< _ _ _
-------------

'Osul's mind processes the boon, particularly as it might apply to his gnarled quarterstaff - not that he expects to be swinging it at anything. After their discussion, 'Osul heads our into the nearby forrest, looking for a huge, healthy oak. If he is spoilt for choice he gives each due consideration and appraisal, before narrowing it down to one, and spending 10 minutes casting Liveoak on it, before spending at least that long getting to know and understand each other. When they return he introduces Duir.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Tuesday September 29th, 2020 1:35:44 PM

Neshi thinks about the plant bane being added to his sling, and while helpful he doesn't often use it.

So, how long of a journey will it be to get to Adelvar's home area? I only ask so that we can plan a bit about how best to plan for some of our compatriot's daily spell allotments. if we have another night of journeying, we have a bit more time to think and plan, if not, well we will do what we do best; Wing it.


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Tuesday September 29th, 2020 5:16:07 PM

Owen thanks King Eberyon for his generosity and bows to him as he departs.

Armand (Robert D)AC 26/touch 11/flat 26 HP 104/104 CMD 23 Character Sheet 
Tuesday September 29th, 2020 5:20:17 PM

"You are most gracious your majesty." Armand says.

Once Eberyon leaves the discussion starts. "Well I think Eberyon said it would take a few days, and that Alfreda could act as guide. I'm not sure how much planning we need really. We've never been much for planning too far ahead as usually we only think of what to do once we see the situation. I would like to say though that while we can't all fly, I can cast blade barrier around us to offer a wall of protection should we wind up surrounded."

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Tuesday September 29th, 2020 7:30:39 PM

Vamir stands as Eberyon leaves, and bows slightly. "Thank you your majesty." As they begin to discuss their plans Vamir has a thought, "if the treant location is prominent on this plan I can cast find the path which would give us the shortest and most direct path. Also, Melzat is large, and can be a sort of shield, but as you saw before he is still a plant and can be controlled by spells if he is unlucky." When 'Osul returns Vamir turn to the oak, and introduces himself. "Did you think Melzat needed a companion my friend?" the witch chuckles.

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Tuesday September 29th, 2020 8:34:10 PM

Elyngael and Brawn are ready to go.

DM Jeremy Battle Map 
Wednesday September 30th, 2020 6:15:13 AM

Neshi asks how long will it take to get to Adlevar's grove, as a means of knowing what preps to make, and Vamir offers to cast find the path, but before Eberyon can answer, Armand reminds them that they were already told that it is a few days trip, and Alfreda will be acting as their guide. Once Eberyon leaves the planning and prep work begins. Osul creates a temporary friend from a beautiful oak, and Armand reminds everyone that they seem to do their best planning on the fly, after the've had the time to assess the situation. Owen is thankful for the gift, and Elyngael and Brawn are ready to rock.

Since it seems like everyone is ready to go, I'll assume that someone rung the bell to summon Alfreda.

After the bell is rung, a few moments later, there is a knock on the door, and Alfreda is there. Gone is his black vest and bow tie, instead he is wearing the typical clothing if his people, as well as a backpack, which you later discover is actually a handy haversack. He also has a long bow slung over his shoulder, and a quiver full of arrows hanging on his belt. "I'm ready whenever you are!" the pixie says enthusiastically. It's as if he hasn't been away from the palace for awhile, and is looking forward to a little outing.

The first day into the journey, Alfreda is excited and chatty, pulling all sorts of refreshments, of both the drinking and eating kind, out of his handy haversack, keeping everyone well hydrated and fed. on the second day he keeps the refreshments flowing, but seems a bit less chatty, keeping his ears to the wind. by day three, the pixie is showing signs of paranoia jumping at every sound the forest makes, until finally the poor guy can't take it anymore and says, "If you stay on this trail", indicating the broad pathway you've been traveling on, "It will lead you right to Adlevar's grove." and with that the Pixie prepares to leave, and say his goodbyes, "I wish you well my friends, and may the gods grant you victory!" Alfreda will answer any questions the Wardens wish to ask, but when they are done, he turns around and begins flying for home.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Wednesday September 30th, 2020 10:50:43 AM

Neshi enjoys the travel with the pixie and spends much of the time just chatting with him about whatever topic comes up. When he starts getting a bit nervous and flighty, Neshi starts paying a bit more attention to the surroundings.


Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet 
Wednesday September 30th, 2020 5:57:00 PM

As they get ready to leave, Armand pats his money pouch only to find it does not jingle but feels rather full. He pulls out two gloves. They seem to be a fine pair of leather gloves. Armand smiles and seems to know something about them.

When they get ready to camp the first night, Armand looks around and finds a spot that has a fairly clear area. Then he pulls something out of the palm of one glove. He bends over and puts it on the ground. Over the course of the next ten minutes, a tree springs up from that spot, it is 60 feet high at its top and has a full canopy of leaves. Fifteen feet up the tree a treehouse grows organically in the branches of the tree as well as several organically woven hammocks outside the shelter. A rope ladder falls down from the treehouse: It is a DC5 climb check to ascend the ladder as a full round action.

Guys this is my legacy item for DMing. The treehouse is in essence the spell secure shelter, the tree is large enough that the diameter is 5 feet so it can be hidden behind. So there is space for 8 bunks, a trestle table, eight stools, and a writing desk... which are also inside the treehouse.

"Well that worked out better than I hoped." Armand turns to the group. "Okay eveyone, we have a safer place to bed down for the night now." He eyes Brawn and Melzat, "I think they can climb up some of the lower limbs, and if they don't want to stay in the tree-house then I'm sure the natural hammocks will hold them."

The next morning Armand puts his hand to the tree and you see the tree shrink down and become an seed again. He then picks up the seed and puts it back into the palm of his glove.

Once Alfreda announces they are near Armand will ask a few questions. "Do you know if they patrol the trail in force or with a few well placed 'guards'? How far away would you say they are?"

To the DM, What sort of terrain are we in?

To the group, "Can anyone fly, and be stealthy? Maybe we need some aerial reconnaissance."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 30'  d20+33=41 ; d20+43=62 ; d20+28=47 ; 4d12=28 ;
Wednesday September 30th, 2020 7:10:40 PM

"The more, the merrier, Vamir."

"What kind of weather would people like for the next day or two? If I cast it tonight then that frees up a spell for battle, and I can change it if required."
Control Weather 3 mile radius circle centred on 'Osul, duration 2x4d12 = 56 hours.

At dawn 'Osul goes about his meditations, advising The Wood of their circumstances.

"I can fly at a good height and not look out of place."
If there are no objections he asks Duir to stay with the Wardens, wildshapes into a wedgetailed eagle. After a quick Orison he takes to the air headed back down the path, before looping around and ahead - ostensibly looking for carrion. Perception: 41, Survival: 62 + Forest Walking, Knowledge(Nature): 47 + Forest Walking


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Wednesday September 30th, 2020 7:44:27 PM

Vampire looks on with amazement as the tree grows to his full height, and whistles softly when Armand describes the accommodations. "That is impressive for sure. Melzat can definitely climb up there but we are going to stay below for a bit so he can sink his roots in the ground, and I am going to ask the various trees and plants about our quarry."

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Wednesday September 30th, 2020 8:00:46 PM


Neshi too looks on with amazement as Armand shows off his new toy.

"Ooh, perhaps a few less watches in the near future and more rest for all."


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Wednesday September 30th, 2020 9:41:19 PM

Owen has never enjoyed such a well-equipped trek as this. Snacks? Refreshments? Alfreda knows how to travel in style. Owen thanks him profusely. When he asks if the Wardens have any questions, Owen joins the others in asking about distance and direction. "How far is it by trail? How far as the crow flies?

Owen is delighted by Armand's new item. "Armand! What a wonderful treehouse! Simon would love this."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Wednesday September 30th, 2020 10:08:14 PM

"Armand that was a great night's sleep! You are spoiling us! I have so much energy I can do reconnaissance. I can search for tracks and I'm stealthy, but I can't do it by air," Elyngael volunteers to check their surroundings.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 30' 
Thursday October 1st, 2020 10:03:50 AM

"Recon and overwatch?", he asks Elyngael, before taking shape and heading off.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Thursday October 1st, 2020 9:34:06 PM

Owen checks his spell component pouch to ensure everything is in order.

ADM POST (Kent) 
Thursday October 1st, 2020 9:44:47 PM

The wardens all enjoy Armand's new travel digs and the good rest that accompanied it and wake more refreshed than they have on the road for a long time.

Osul asks the others what kind of weather they would like over the next day or so.

Vamir and Melzat stay below for a bit communing with nature, but for whatever reason the information they receive is sketchy and indistinct. Vague recollections of some big trees moving through and changing places every now and again. Sometimes individually, other times in small groups. There seems to be a pervading sense of unease in the plants of the area.

Looking around nervously and obviously ready to head home Alfreda tries to answer the last few questions.

"Well, I'm not sure about actual patrols. I mean they are trees and plants, they could be just about anywhere and we might not even know about it."

Even more nervous, she continues.

"It's not far or to long maybe an hour or two on ground maybe half that by air."

As he answers the last of the questions he flies off as if in a big hurry, even forgetting to wave goodbye to the wardens.

After Alfreda's departure, Osul turns to Elyngael and hits that they should start the recon and overwatch portion of the next phase of the Warden's task.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Thursday October 1st, 2020 9:46:04 PM

Neshi pipes in as Osul make his suggestion to Elyngael.

Ok all do we want to go ahead and do any long lasting buffing now or shall we wait until the heat of the moment??


'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 30' 
Friday October 2nd, 2020 7:56:16 PM

'Osul waves Alfreda goodbye.

"Yes, 'Neshi, of course that is a good idea."

DM RobC - "Yes, 'Neshi, of course that is a good idea." 
Friday October 2nd, 2020 8:12:29 PM

The party now have some time to do some planning and preparation activities. But what?

Neshi doesn't really commit either way - prepare now, or work it out on the fly?

Osul agrees with the sentiment (you'd assume for the 'prepare now' approach) while the others watch on and consider how to proceed.

What's the plan?

Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet 
Friday October 2nd, 2020 8:17:45 PM

"Well there's few spells that will last an overly long time. We know they could be near or a couple of hours away. However, Heroe's feast will last 12 hours." Armand casts heroes feast either before everyone leaves or after the initial scouts return.

Anyone sickened, poisoned, or diseased is cured after eating.
Everyone gets +10 temp hit points.
Everyone gets a moral bonus of +1 to attack rolls and Will saves.
Everyone gets a moral bonus of +4 vs poison saves.



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+25=33 ;
Friday October 2nd, 2020 8:22:55 PM

Elyngael will check the immediate area for any suspicious tracks from tree movement. I assume she is familiar with them since they traveled with Longbranch for several days. Survival d20+25=33 (+4 more if we are in forest).

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Friday October 2nd, 2020 8:36:37 PM

Vamir shares the information, little it was, with the rest of the party. Vamir smiles, "I only have one long spell to cast on Melzat. The rest will be right before. Honestly, if I cast my debuff spells through him I hope to keep an eye on all of you."

Melzat stats AC: 28 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance energy resistance,mage armor, stone skin, bear's endurance 
Friday October 2nd, 2020 11:00:13 PM

Neshi looks around. well stoneskin and mage armor will last just about 2 hours., If you let me know who wants which I will see what I can do as we get a better time frame....


Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet 
Sunday October 4th, 2020 10:29:38 AM

"Neshi, I'd say stoneskin would be best on Brawn since he will likely be up front occupying their attention. But I agree, we need to wait to cast other spells."

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 83/99 spell resistance, energy resistance 
Sunday October 4th, 2020 12:20:31 PM

Looking to Elygael for permission, as soon as he gets it he casts stoneskin on the her companion.

DR10/adamantine - 140/140 points for 140 minutes (840 rounds)

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Sunday October 4th, 2020 4:21:01 PM

"I will cast magic vestments, stoneskin, and shield of faith on Melzat when we are a little more sure of combat. I will also use him for my touch spells. I can also help with spells on Brawn if that is wanted." Vamir shrugs and begins checking his pack, and pouches.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Sunday October 4th, 2020 6:55:17 PM

"Should we cast Scrying before we move closer, or do you think Adlevar will be warded against it?"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 30' 
Sunday October 4th, 2020 11:27:21 PM

'Osul waits for the hubbub of buffs to die down, before the recon.

DM Jeremy Battle Map 
Monday October 5th, 2020 5:57:48 AM

Some long term buff spells are cast. Armand casts Heroes Feast, and everyone gains the benefits of the spell. Neshi casts Stoneskin on Brawn, and Vamir does so on Melzat. Elyngael does some re-con, as Owen asks if scrying would be prudent. Elyngeal easily finds treant tracks in her searching, and is feeling pretty sure that they are nearing their destination.

When Elyngael points out the treant tracks, the rest of the Wardens have no problem following them, after all, a 30ft, 4500lb walking tree, is going to leave one heck of an impression in the soil. Other then the occasional tree root protruding from the ground, like you may see while hiking through any forest, the path is pretty smooth as it winds through the temperate rainforest.

How do our intrepid heroes wish to proceed?

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 109/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Monday October 5th, 2020 3:31:34 PM

As they walk Neshi casts another stoneskin on himself, as well as a mage armor. and looks around. Anyone else want a mage armor or stoneskin spell? As owen mentions scying, Neshi replies.

"I think we will are much closer than we need to be, to have time for scrying."

_____ active spells & etc_____

stoneskin - 140/140 DR10/adamantine - 840/840 rounds
mage armor - +4 ac bonus - 840/840 rounds
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet  d20+7=24 ;
Monday October 5th, 2020 5:24:25 PM

"Let's stay alert everyone. I was hoping our aerial scouts would have more information for us." Armand says while walking in normal marching order. He keeps his eyes out for any moving trees or bushes.

Perception 24 (d20+7)

heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+29=36 ; d20+24=25 ;
Monday October 5th, 2020 6:21:00 PM

"Stay here and I'll sneak ahead to see exactly where they are, and be quiet" warns Elyngael. "I'll come back and let you know what I find,"

Perception d20+29=36
Stealth d20+24=25

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 30' 
Monday October 5th, 2020 6:30:12 PM

'Osul responds to the question. "Thank you, 'Neshi. I really should get and carry the components for Stoneskin myself."
He takes the few moments to receive and cast spells.



Liveoak - Duir - day 2 of 14
Control Weather - clear - hour 12 of 56
stoneskin - 140/140 DR10/adamantine - 840/840 rounds
mage armor - +4 ac bonus - 840/840 rounds
Longstrider - +20' land / +10' other - hour 1 of 14
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday October 5th, 2020 7:27:20 PM

Vamir nods at Elyngael, and stands next to Melzat. The size of his companion comforting.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 6
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 49/101; CMD: 20 
Monday October 5th, 2020 8:31:28 PM

Owen waits to hear Elyngael's report on her scouting.

DM Jeremy Battle Map  d20+12=26 ; d20+12=19 ; d20+12=13 ; d20+12=24 ;
Tuesday October 6th, 2020 5:49:31 AM

Elyngael scouts ahead as everyone else continues to buff up. Armand requests an aerial re-con, but as of yet, none of his friends with the gift of flight have made any effort to go airborne. Elyngael tries sneaking ahead to get the lay of the land and doesn't travel far before she spies 4 treants who are obviously on guard duty. She is about to turn around and report her findings, when she hears a snapping sound. looking down, she realizes she just made the oldest stealth faux pax in the book, she stepped on a stick! The snap wasn't very loud, probably due to the damp conditions of the temperate rainforest, but the ranger instinctively looks around to determine if she was overheard, only to feel her heart sink into her chest as she notices the red treant, on the map, looking directly at her. A split second later, the red treant roars, "Look alive, we have a guest! The alert is loud enough that the rest of the Wardens can hear it and they know Elyngael has been spotted.

Elyngael can act this round, but the rest of the Wardens will require a round to catch up to her, and get into position. Graham please make a marker for Osul's tree friend.

Red Treant AC ? HP ?/?
Blue Treant AC ? HP ?/?
Green Treant AC ? HP ?/?
Orange Treant AC ? HP ?/?

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 30' 
Tuesday October 6th, 2020 10:10:13 AM

...'Osul's instinct was to cast Entangle beyond Elyngael, centred on or just this side of the source of the wooden roar.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+23=28 ; d8+6=11 ; 2d6=6 ; d6=5 ; d8+6=14 ; 2d6=6 ; d6=2 ; d20+23=42 ; d20+23=32 ; 2d8+12=22 ; 2d6=7 ; d6=1 ; d20+18=29 ; d8+6=7 ; 2d6=10 ; d6=5 ; d20+13=29 ; d8+6=8 ; 2d6=11 ; d6=1 ;
Tuesday October 6th, 2020 5:58:23 PM

"King Eberyon declares you outlaw and subject to discipline." Elyngael then unloads at red treant with her +2 Composite, shocking Longbow, using: adamantine arrows, Rapid Shot(extra first shot, all -2), Many Shot (2 arrows first shot), Improved Precise Shot (no cover)
First shot d20+23=28 arrow 1 physical damage((1d8+6=11)+(2d6=6))=17 and electrical 1d6=5 second arrow physical damage((1d8+6=14)+(2d6=6))=20 and electrical 1d6=2
Second shot d20+23=42, crit cofirms? d20+23=32 physical damage((2d8+12=22)+(2d6=7))=29 and electrical 1d6=1
Third shot d20+18=29. physical damage((1d8+6=7)+(2d6=10))=17 and electrical 1d6=5
Forth shot D20+13=29, physical damage((1d8+6=8)+(2d6=11))=19 and electrical 1d6=1

Brawn comes up to defend his master.
Brawn Stats: AC30 T16 F28 CMD24 HP87/87

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
Brawn has Stoneskin.140/140 DR10/admantine.

Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet  d20+14=17 ; 7d6=22 ; 7d6=25 ;
Tuesday October 6th, 2020 6:12:39 PM

Armand clicks his heals activating his boots of speed and moves forward. "I'm afraid you've chosen your leader poorly and thus are about to learn the consequences for your actions."

He cast Flame Strike (the thick red circle), reflex save 21 for 1/2. Spell resistant? 17 (d20+14)
Damage 1/2 is fire 22 (7d6) and 1/2 is holy, 25 (7d6) although I guess I should have rolled 14d6 and then split it, but 'tis done.

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear)


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, Air Walk, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (3):Dispel Magic Greater, Blade Barrier, Heal, Undeath to death (domain), X (wis bonus)
7 (2): Summon Monster VII, Destruction, Holy Sword(domain)
}


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Tuesday October 6th, 2020 6:58:07 PM

Owen casts Fly on himself and rises into the air.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 106/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d4=1 ;
Tuesday October 6th, 2020 7:44:53 PM

Vamir hustles with Melzat to close the gap between them and Elyngael. Melzat moves double his movement creating a barrier halfway between the treants and the party. Vamir casts spectral hand and ponders his next step.

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 109/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Tuesday October 6th, 2020 9:24:30 PM

Quickly casting a stone skin on Osul, Neshi makes his way forward to suport and to see what can be seen.



'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 50' 
Wednesday October 7th, 2020 2:48:39 AM

..but instead 'Osul moves forward 50', and when Duir ctches up, he casts Bull's Strength on him.

DM Jeremy Battle Map  d20+19=28 ; d20+19=24 ; d20+9=18 ; d20+9=18 ; d20+9=19 ; d20+9=20 ; 2d6+11=17 ;
Wednesday October 7th, 2020 6:21:24 AM

As her friends scramble to come to her aid, Elyngael lays down the law hitting the red treant 4 times. She realizes that she can save her adamantine arrows for Adlevar, since they don't seem to offer any benefit against these treants, and the physical damage of her arrows is defiantly hampered by the DR/slashing. In spite of the DR, in no small thanks to the temporary plant bane, she manages to cut the red treant's HP down to less then half. Armand prepares to cast flamestrike. (Robert, you must have missed the only Elyngael can attack, as everyone else is playing catch up bit in yesterdays post. It's not a big deal, Armand can fire of his flamestrike this round, with more possible targets to boot!)

As they prepare to chuck some boulders at the party, the treants each let out a strange whistle, and 8 animated trees who had been standing stone still, making it impossible to recognize them as anything but trees burst from the woods and join the fray. After which, the red treant answers the ranger, "Lord Adlevar doesn't care about what Eberyon says, the immortal power can't touch him!"

The light blue tree attacks Melzat hitting AC 28 for 17 damage [i](I doubt that hits, but I'm not sure what Melzat's current buffed AC is), The purple tree attacks Neshi hitting AC 24, missing. The red treant hurls a rock at Elyngael hitting AC 18 missing. The blue treant hurls a rock at Brawn hitting AC 18, missing, the green treant hurls a rock at Vamir hitting AC 19, missing. The orange treant hurls a rock at Armand hitting AC 20, missing

Red Treant AC 25/11/25 HP 43/114
Blue Treant AC 25/11/25 HP 114/114
Green Treant AC 25/11/25 HP 114/114
Orange Treant AC 25/11/25 HP 114/114

Red Tree AC 25/11/25 HP 114/114
Grey Tree AC 25/11/25 HP 114/114
Green Tree AC 25/11/25 HP 114/114
Purple Tree AC 25/11/25 HP 114/114
Yellow Tree AC 25/11/25 HP 114/114
Orange Tree AC 25/11/25 HP 114/114
Dark Blue Tree AC 25/11/25 HP 114/114
Light Blue Tree AC 25/11/25 HP 114/114

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 50'  d20+19=26 ; 2d6+11=19 ; d20+19=31 ; 2d6+11=16 ; d20+14=23 ; 14d6=50 ;
Wednesday October 7th, 2020 9:04:29 AM

'Osul directs Duir to attack one of the newly arrived trees - the purple one next to him.
Slam attacks: AC26 for 19 less DR, and AC31 for 16 less DR

'Osul shoots regions containing opposing Treants and trees through with Fire Storm.
SR: 23, Reflex Save vs DC27 for half Damage: 14d6=50 fire damage, plus 4d6 per round until extinguished.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20 
Wednesday October 7th, 2020 12:42:09 PM

Owen casts Invisibility on himself and flies even higher, trying to get above the canopy of the forest.

Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet 
Wednesday October 7th, 2020 5:26:31 PM

Well poop. I'm not sure if you want me to roll damage again, I guess I'm just copying and pasting.

Armand determines that the Treants are the greater threat and casts Flame Strike (the thick red circle-hitting red, green, and blue), reflex save 21 for 1/2. Spell resistant? 17 (d20+14)
Damage 1/2 is fire 22 (7d6) and 1/2 is holy, 25 (7d6) although I guess I should have rolled 14d6 and then split it, but 'tis done.

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear)


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, Air Walk, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, Flame Strike, Break Enchantment, Righteous Might (domain), True Seeing (wis bonus)
6 (3):Dispel Magic Greater, Blade Barrier, Heal, Undeath to death (domain), X (wis bonus)
7 (2): Summon Monster VII, Destruction, Holy Sword(domain)
}

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+24=27 ; d8+7=11 ; 2d6=7 ; d6=2 ; d8+7=14 ; 2d6=11 ; d6=2 ; d20+24=37 ; d8+7=10 ; 2d6=10 ; d6=6 ; d20+19=31 ; d8+7=15 ; 2d6=9 ; d6=6 ; d20+14=23 ; d20+13=21 ;
Wednesday October 7th, 2020 5:42:53 PM

Elyngael eyes the flames and the trees and decides to shoot at the light blue? tree (the one right in front of Melzat) with her +2 Composite, shocking Longbow, using: normal arrows, Rapid Shot(extra first shot, all -2), Many Shot (2 arrows first shot), Improved Precise Shot (no cover), and now Point Blank shot.

First shot d20+24=27 arrow 1 physical damage((1d8+7=11)+(2d6=7))=18 and electrical 1d6=2 second arrow physical damage((1d8+7=14)+(2d6=11))=25 and electrical 1d6=2
Second shot d20+24=37, physical damage((1d8+7=10)+(2d6=10))=20 and electrical 1d6=6
Third shot d20+19=31, physical damage((1d8+7=15)+(2d6=10))=25 and electrical 1d6=6
Forth shot D20+14=23, miss

She directs Brawn to attack her target. Brawn moves under the tree and uses his reach to attack the same tree.
Bite d20+13=21 miss.

Brawn Stats: AC30 T16 F28 CMD24 HP87/87

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
Brawn has Stoneskin.140/140 DR10/admantine.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 106/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+21=34 ; 2d6+9=16 ; d6=5 ; d6=6 ; 2d6=3 ; d20+21=22 ; d20+21=39 ; 3d8+9=19 ; d6=4 ; d6=4 ; 2d8=10 ; 2d6=8 ;
Wednesday October 7th, 2020 7:34:16 PM

Vamir winces as Melzat is hit, and is unsure how his companion will react. Vamir moves up behind Melzat and casts Magical Vestments on him (+3 AC). Melzat swings out and slams the light blue tree twice (AC 34 For 30 points of damage AC 22 miss) Melzat then reaches out to bit the same tree (AC 39 for 33 points of damage please ignore the 2d8's).

Melzat stats AC: 31 T: 15 F: 23 Hit points: 126/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes, Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 6
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 109/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance  14d6=43 ; 14d6=48 ;
Wednesday October 7th, 2020 7:53:19 PM


Dodging out of the way of the treant's strike, Neshi takes a step backward and quickly casts sending a streak of fire toward the fuchsia treant and then watches it streak to the rest of the foes in front of him.

Chain firebolt - damage 48 points; reflex save for 1/2 damage Fuchsia DC24, Others DC 22

active spells & etc.
stoneskin - 140/140 DR10/adamantine - 840/840 rounds
mage armor - +4 ac bonus - 840/840 rounds
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Available slots
1st - 8/8
2nd - 6/7
3rd - 7/7
4th - 4/7
5th - 7/7
6th - 5/6
7th - 4/4


DM Jeremy Battle Map  d20+3=4 ; d20+3=5 ; d20+3=19 ; d20+3=16 ; d20+3=9 ; d20+3=10 ; d20+3=9 ; d20+3=13 ; d20+3=17 ; d20+3=13 ; d3=3 ; d20+3=20 ; d20+3=17 ; d20+3=11 ; d20+3=19 ; d20+3=21 ; d20+3=22 ;
Thursday October 8th, 2020 6:06:19 AM

Duir punches the purple tree, and Osul creates a fire storm which kills the red treant, and instantly the red tree and the grey tree take root. Owen goes invisible. Armand drops his flamestrike on the blue and green treants killing them, and the light blue, dark blue, purple and green trees instantly take root. Elyngael and Brawn attack the light blue tree. Vamir boosts Melzat's AC as Melzat clobbers the blue tree. with the onslaught of Elyngael, Melzat, and Brawn, the tree is reduced to toothpicks. Neshi shoots out a chain of flame, and finishes off anyone left standing.

The Wardens have a chance to catch their breath. The no longer animated trees are still burning, and will eventually burn to death unless extinguished. What is the next step for our intrepid heroes? (OK, so you guys could have at least pretended that that was a challenge! LOL)

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 109/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Thursday October 8th, 2020 6:59:42 AM


Neshi looks around. "So extinguish and bit show mercy or let them pay the ultimate price for their transgressions?"



'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 50' 
Thursday October 8th, 2020 7:05:41 AM

"I'm going to save the Quench for later, and just keep dropping water on them until they stop smoking, starting with these four, then the other one. How is everyone?"
He makes a point of watering Duir and Melzat as they were pretty close.

280 gallons of water a minute.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 50' 
Thursday October 8th, 2020 8:31:21 AM

"What remains to salvage are just trees now - a little out of place on the path, but... I'm not looking to revalue the leaf, 'Neshi.", he adds as he starts dousing the trees.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Invisible  d20+15=28 ;
Thursday October 8th, 2020 3:12:08 PM

Owen calls out to the other Wardens, remaining invisible: [b]"Good work, Wardens. I might as well use these Fly and Invisibility spells to scout ahead instead of wasting them."[b]

With that, he flies forward, looking for signs of Adlevar. Perception: 28.

Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet 
Thursday October 8th, 2020 5:22:27 PM

Armand looks around, momentarily stunned that the fight is already over. "I think it wise not to let smoke signals alert our enemies." With the others dumping water on the tree's Armand will cast Create Water over the treants if they are still on fire (if they have toasted all the way he will instead work on putting out other fires).

Create Water is going to create 28 gallons of water per round. He will cast it over each fire target to let it rain down.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+4=18 ; d20+24=35 ; d20+16=19 ; d20+29=36 ;
Thursday October 8th, 2020 6:26:12 PM

Elyngael works her way over to the treats remains. She is checking for any clues or anything out of the ordinary about the treants. (favored terrain forest +4 added in) Perception d20+24=35 (ignore the first roll of d20+4, the mouse slipped off the down arrow over to the roll button.) Knowledge Nature d20+16=19, Survival d20+29=36.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 106/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d12+5=6 ;
Thursday October 8th, 2020 8:23:24 PM

Vamir runs his hand across Melzat's trunk and casts cure light wounds on him, healing 6 points. As the rest of the party begins to pour water on the trees Vamir walks over with Melzat following. The witch begins to talk to the trees who attacked the party, "are you okay? I am sorry for your wounds but we don't like to be attacked. Will you please talk with my friends and I?"

Melzat stats AC: 31 T: 15 F: 23 Hit points: 132/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.


DM Jeremy Battle Map 
Friday October 9th, 2020 6:01:29 AM

Neshi wonders if they should let the trees burn, or if they should show mercy, but Osul realizes that they are just trees and begins putting out the flames, with Armand's help. Armand also works on putting out the treants to avoid smoke giving them away. Owen flies ahead to do some aerial recon and doesn't travel very far before the trail opens into a largish cove. He sees a group of 6 treants milling about. He doesn't see any 65+ft treants walking around however, which according to Eberyon would be what Adlevar should look like. Elyngael gives the dead treants a once over and discovers that these aren't ordinary treants, as they seem to have a slightly stouter build then a normal treant. Vamir tries to talk to the previously animated trees. Of the 5 surviving trees, one succumbs to its wounds before Armand and Osul can put out the flames. The remaining 4 all seem pretty tight lipped, but Vamir can tell one of them really wants to chat, but is trying to show solidarity with his fellow trees. The witch is pretty sure that with a little coaxing, the tree will talk. (DC 10 diplomacy)

Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet 
Friday October 9th, 2020 2:46:14 PM

I'm assuming Vamir is using some sort of talk to plants spell. Not sure if we could understand what is being said.

Armand looks around he takes out his glaive and gives it a few experimental swings. "Hope I don't have to use it on any treants and such. It takes so long to get the blade clean after chopping into plants."

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 109/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance  d20+11=18 ;
Friday October 9th, 2020 3:48:31 PM

sure that they aren't out of the woods as yet, Neshi keeps an eye out for anything that might be making move on their party.

perception DC 18

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 106/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20=19 ;
Friday October 9th, 2020 6:53:40 PM

Vamir looks at the group, "These trees really don't want to talk, but I am going to give it another try." Vamir turns back to the trees, "I don't think you are bad trees. In fact, I believe you want peace. You want to feel the sunlight on your branches, and leaves, and you want to grow high enough to kiss the sky. Let my friends and I help you. Please." (Diplomacy 19)

Melzat stats AC: 31 T: 15 F: 23 Hit points: 132/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 50' 
Sunday October 11th, 2020 9:23:39 AM

'Osul looks at the path and the trees taken root there, before asking Vamir and Duir, "Do they want to remain out here on the path permanently, or do they want to return to their places in the wood?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Sunday October 11th, 2020 4:34:59 PM

"Hey does anyone else think these treants aren't quite right?" Elyngael will continue to try and figure out why the treants don't look right. OOC Not sure what to roll, or if what I rolled wasn't high enough.

DM Jeremy Battle Map 
Monday October 12th, 2020 6:16:10 AM


Armand isn't looking forward to cleaning tree sap from his glaive. Neshi knows that the coast isn't clear yet, so he keeps his eyes alert. Luckily, nothing has presented itself yet. Elyngael tries to get a better understanding of the treants she doesn't see anything wrong per say, it's just that these ones seem a bit stronger, healthier, and maybe a bit more dexterous than a normal treant, almost as if they are advanced members of their kind. (I used the advanced template to boost their stats a little.) Osul asks Vamir if the trees want to stay in the path, or if they would prefer to return to their original location. Vamir is able to get through to the lone tree who he suspected wanted to talk but kept silent to show solidarity, and when he does, the tree opens a floodgate as he says:

"This is a strange state of affairs. First those treants animate us and even though we know that it's against Lord Eberyon's will, we are forced to fight for them. In the process we are all forced to face our most hated enemy, fire, and as a result, some of our friends perished, and we all have had our bark charred! Now the ones who sent the fire, the treacherous villain that it is, wish to speak to us. If you hadn't put out the flames, I wouldn't be alive, so I suppose I should thank you for that, but if you hadn't sent the fire, we would never have been in this situation to begin with!

I suppose the treants are ultimately to be blamed, so I shall forgive you for your unkindness, as you were defending yourselves, but remember, most of us trees are for Lord Eberyon. You ask where we wish to allow our roots to dig, and I can't speak for the others, but I kinda like it here. My leaves get a bit more sun, and I have a little more room to stretch out my canopy. If the others don't say anything, you can assume they feel the same, and if they don't, well that's their fault for not speaking up.Now how can I be of assistance?


Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet  d6=2 ; d6=6 ; d6=1 ; d6=4 ; d6=1 ; d6=2 ; d6=5 ; d6=5 ; d6=6 ; d6=4 ; d6=5 ; d6=3 ; d6=2 ; d6=4 ; d6=5 ; d6=2 ;
Monday October 12th, 2020 8:55:36 AM

Assuming Vamir translates...

Armand looks around and realizes that the trees are too separated for what he really wants to do. He contemplates the ways of Gargul and decides that the trees were really innocents. He then goes to the group of trees to the west and channels healing energy to see if it will work on the trees.
Channel Energy 1/8, healing those trees for 30 hp.

He then walks over near the lone tree to the east and channels again.
Channel Energy 2/8, healing it for 25 hp.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10/R:5/W:19, +RNL), HP:88/88, Speed: 50' 
Monday October 12th, 2020 9:28:13 AM

'Osul looks to Duir and the the trees. He steps up, saying, "I sent the fire and I accept your wrath. I have wronged you and taken the lives of trees. I have wronged my people, and I have wronged both The Wold's Cradle and The Culverwood."

"Duir, I will not hold you to being our protector if you judge me unworthy by my actions. Say the word, and you are free to return to your wood near the castle."



Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 106/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday October 12th, 2020 7:20:01 PM

Vamir translates the trees words for the party ending with the offer for assistance. Being pragmatic the witch understands the need to defend themselves but the loss of the trees pains the young elf. Were you given the choice to follow? You said most of the trees are for Lord Eberyon. What does the treat offer you trees? After his questions Vamir translates for the others..

Melzat stats AC: 31 T: 15 F: 23 Hit points: 132/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 109/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Monday October 12th, 2020 7:55:29 PM


Neshi keeps watch, but keeps an ear to the conversation.


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Monday October 12th, 2020 8:01:22 PM

Elyngael looks at 'Osul. "Remember, they attacked first, even if they were under a spell. You were only defending us. Your actions were not wrong. The fact that you acted to put the fires out after the treants died showed you are still in tune with nature." Then she turns with Brawn and goes down the trail a bit to find a place to hide and keep an eye on the trail.

DM Jeremy Battle Map 
Tuesday October 13th, 2020 6:24:25 AM

Armand hands out some healing magic to the trees and though it isn' enough to bring them to one hundred percent the effect is very noticeable. Places where the trees' bark had been scorched so bad that the wood underneath was exposed, now have a fresh layer of bark for protection. Places where leaves had been completely singed off, are now showing spring time like buds, and will have new leaves in less than a week. (I figured if healing magic works on plant creatures then why not actual plants? The description only says that it heals the living, and plants are considered to be alive.) Osul is hear broken that he's the one who sent the worst of the flames, and asks forgiveness from the tree. He even goes so far as ask Duir to judge him. The newly made temporary treant looks down on the druid and in a slow and drawn out fashion, using a deep booming voice, says, "What is done is done, you are not responsible for the acts of miscreants who force good trees into their service. It is indeed tragic that some innocent trees died by your flames, but the tragedy lays on the head of the treants that used them as tools, and ultimately Adlevar. I will still fight for you, and with you, until the true villain is brought to his just deserves!" it is obvious by the tone of his voice that Duir is, for lack of a better term, Pissed off, but it is also obvious that his anger isn't directed at the Wardens. Elyngeal also assures Osul that he was in the right, as Neshi keeps watch.

As Vamir translates and asks a few questions, the tree continues to speak:

"Tell your druid friend that he is forgiven, even though they aren't willing to speak, when I communicate with the others involved, as well as those who weren't animated and were forced to bear witness to the tragedy, we all agree, that the treants are to blame and not him, or any of your friends. Most of the trees are for Lord Eberyon and we love it when he comes our way, as he is always such a good conversationalist, and he listens to our requests if any. The king is heartbroken because he has been forced to wait instead of acting, and as a result Adlevar and his followers view the king as weak. Things have gotten so bad that a handful of trees have chosen Adlevar as their lord, and willingly fight for him.

Normally when a treant animates a tree, we are completely under their control, and as you witnessed, if the treant dies, we instantly take root where we are. However, if a treant lord animates a tree, that tree has a choice. it can chose to go back to being a tree, or, if it is loyal to the treant lord, it can remain animated for as long as it wishes, it can even remain animated if the treant lord dies. Now, normally when a treant or treant lord animates a tree we are more then happy to help, because usually we have the same goals, and the treants have taken the time to develop a friendship with us, but Adlevar has tainted that with his evil ambitions, and somehow he has convinced the treants to join him. Do you have the heartwood to end this villainy?


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+24=27 ; d20+24=30 ;
Tuesday October 13th, 2020 5:32:50 PM

Elyngael goes 100 yards down the path and finds a place to hide that also gives her a clear line of sight down the trail. Stealth d20+24=27 Perception d20+24=30

Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet 
Tuesday October 13th, 2020 6:00:00 PM

Armand looks around. "Say Owen has been gone awhile now. I thought he said he was going to fly ahead and check things out. But he was also invisible. OWEN!?" Armand looks at the others. "Do you think he's pranking us or should we see if he's gotten himself in trouble?"

OOC because like Weston for real has not posted in 2 days.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Invisible 
Tuesday October 13th, 2020 6:02:51 PM

Owen returns to the rest of the group and reports in: "There's a clearing ahead with six more treants, but no sign of Adlevar. Do we want to circle around and avoid them, or will we be somewhat safer fighting in a clearing than the depths of the forest?"

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 106/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Tuesday October 13th, 2020 6:07:10 PM

Vamir listens to the tree's words and translates for the others. Vamir assures the tree the party has the wherewithal to complete the task at hand. "Does anyone else have any questions?"

Melzat stats AC: 31 T: 15 F: 23 Hit points: 132/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10+1/R:5+1/W:19+1, +RNL), HP:88/88, Speed: 50' 
Tuesday October 13th, 2020 6:42:16 PM

'Osul struggles to smile in response to Elyngael, Duir, and Vamir's translation of the tree, and nods his thanks.

If he didn't know it before, he knows now that he should target the Treants alone with flame.

"No more questions here."

He cast the Resistance Orison and moves up the path behind Elyngael



DM Jeremy Battle Map 
Wednesday October 14th, 2020 5:53:05 AM

Vamir asks if anyone else has any questions for the tree, and assures the tree that they will see the job done. Nobody has any questions, and after reassurance from others, Osul feels better but resolves to save the flames for the treants. Elyngeal scouts ahead a bit, but doesn't travel far enough to see anything. Armand begins to wonder about Owen's absence, but before the cleric can get good and worried, Owen returns. Owen reports that there is a clearing ahead with 6 more treants, but no sign of Adlevar. He wonders if moving forward and fighting them in the clearing is the appropriate way you go, or if going around would be wiser. He does remember that the path seems to end at the clearing. He knows that traveling through the forest would mean traveling on difficult terrain, thus fighting and traveling will be hampered, well for everyone except Osul and Elyngael. (Half speed, no charging, no running, and no 5ft steps) However there is the chance that you may have the element of surprise, and you can use trees to gain cover.
How do our intrepid heroes wish to proceed?

(Trees The most important terrain element in a forest is the trees, obviously. A creature standing in the same square as a tree gains partial cover, which grants a +2 bonus to Armor Class and a +1 bonus on Reflex saves. The presence of a tree doesnt otherwise affect a creatures fighting space, because its assumed that the creature is using the tree to its advantage when it can. The trunk of a typical tree has AC 4, hardness 5, and 150 hp. A DC 15 Climb check is sufficient to climb a tree. Medium and dense forests have massive trees as well. These trees take up an entire square and provide cover to anyone behind them. They have AC 3, hardness 5, and 600 hp. Like their smaller counterparts, it takes a DC 15 Climb check to climb them.)

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 109/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Wednesday October 14th, 2020 7:27:38 AM


Neshi listens and watches as this proceeed and is glad to see Owen return unharmed. When he hears his report he offers up his opinion.

" I think that one way or another we need to check these ne treatns out. If they are part of Adlevar's crew, we will have to deal with them at some point any way. If they are friendlies then perhaps they will help."


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 106/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Wednesday October 14th, 2020 3:43:40 PM

Vamir bids farewell to the tree and joins the others. "You are correct we should see what their intentions are."

Melzat stats AC: 31 T: 15 F: 23 Hit points: 132/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10+1/R:5+1/W:19+1, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50'  d20+33=48 ; d20+15=20 ;
Wednesday October 14th, 2020 5:19:20 PM

"Agreed. Though they are less likely to be friendly the closer we get to Adlevar, from what Vamir said."

Perception: 48, Sense Motive (as we approach): 20

Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet 
Wednesday October 14th, 2020 5:42:27 PM

Armand ponders. "I think it can be assumed that if they are in this part of the forest then they are on his side. Plus we know he's been creating treants so they are undoubtedly loyal to him. Confronting them is going to wear our resources down, but leaving them behind could mean Adlevar would be able to call them up while we are engaging him. I personally don't relish moving through the woods." He pauses. "Does anyone want to air walk? I have one spell of that ready. It would make you less squishy if the trees come alive again."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126 
Wednesday October 14th, 2020 6:06:02 PM

"I say we avoid them, but I will go along with the majority. Elyngeal continues to be on the alert for moving trees.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 109/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Wednesday October 14th, 2020 6:49:46 PM


I don't suppose treants have alignments, and any of you can cast that spell?

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Invisible 
Wednesday October 14th, 2020 10:14:46 PM

Owen responds to the others: "A direct approach would probably be best if they can control trees, but the more of us we can get in the air the better."

DM Jeremy Battle Map 
Thursday October 15th, 2020 5:48:01 AM

The consensus is that following the path, and encountering the treants, Owen saw, may be the best route, with he exception of Elyngael who would prefer to go around. However the ranger is a team player, and is willing to follow the consensus. There is discussion as to whether the treants ahead are good or bad but most assume they are followers of Adlevar. The idea of using an alignment detecting spell is brought up, as is the idea as to whether or not treants have alignments. Of course every living creature has an alignment, even if that alignment is true neutral like an animal. The only choice left to make seems to be, do you travel by air or land. Armand offers air walk to whomever would like it, and Owen believes that the more Wardens, in the air, the better.
So the question isn't so much, what approach to make, as it is, how to make it. How do our heroes proceed from here?

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 109/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Thursday October 15th, 2020 5:38:09 PM

Well if we need want to fly in I suppose I could take the shape of an air elemental... Elemental body 3


Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet 
Thursday October 15th, 2020 5:42:25 PM

"Well if you're wanting to talk to the treants first, I defer to 'Osul and Vamir to lead in that as they are the nature specialist that can talk to plants." Unless someone else in the party that is less combat oriented/armored then Armand will cast Air Walk on himself.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:10+1/R:5+1/W:19+1, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50' 
Thursday October 15th, 2020 7:46:32 PM

"A Treant can usually speak Common, Sylvan and Treant, and is a creature, not a plant. We need someone who can talk most convincingly and persuasively.", he adds quietly - not wanting to give their position away.
"I'm happy to move with Elyngael through the wooded area to flank, and seeing what else there might be in their support.", he says, checking to see if she agrees.
"I'm seriously considering that myself 'Neshi, and I have an Air Walk available for anyone that would like it."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+29=37 ; d20+24=39 ;
Thursday October 15th, 2020 7:48:11 PM

"The last time I went ahead stealthily did not work out so well. So I'll stick with you guys this time but take point and keep an eye out for pitfalls or anything moving that shouldn't be." Survival d20+29=37 Perception d20+24=39

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 106/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+18=27 ; d20+16=30 ;
Thursday October 15th, 2020 8:49:50 PM

Vamir looks over, "I will walk with Melzat. I don't want to leave him down here alone. We will move as silently as possible." (Stealth Vamir 27. Melzat 30)

Melzat stats AC: 31 T: 15 F: 23 Hit points: 132/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Invisible 
Thursday October 15th, 2020 8:53:48 PM

Owen will fly above the others as they approach, but will stay some distance back. Within fireball range, but above the canopy of trees.

Adlevar's Cove


DM Jeremy Battle Map 
Friday October 16th, 2020 6:01:58 AM

The plan turns out to be quit simple. Osul and Neshi turn themselves into air elementals, Armand casts air walk on himself, and Owen is already in flight. While these four take to the sky, Elyngeal, Brawn, Melzat, Duir, and Vamir, remain on Terra forma.

The trail is covered in treant tracks, as Elyngeal easily determines. There are tracks going in both directions, and upon closer examination, she spies some tracks that appear to have been left by a substantially larger treant, and she concludes Adlevar has been here, and fairly recently based on the freshness of his tracks. Adlevar's tracks seem to be heading to the clearing Owen mentioned. That's no guarantee that he is there, of course, as he could have easily just continued on, but it is clearly a sign that the Wardens are on the right path, and that their prey is in the vicinity.

After traveling around 400 yards, the Wardens come across the clearing Owen mentioned. It is clear that they are expected, and one can assume that though the previous battle was swift, the din of battle was enough to alert them to an enemies approach. The clearing is shaped like an oceanic cove, with the path being the narrow inlet, and you can quickly see why both Eberyon and Alfreda referred to this place as Adlevar's Cove. The cove is guarded by 6 treants, and 9 animated trees, but there is no sign of Adlevar.

Yurr'Neshi(Kent) AC:26 (22) / T(23)18 / F(21)17; HP: 109/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance  14d6=48 ; 14d6=42 ;
Friday October 16th, 2020 1:25:07 PM


Flying upward and forward a bit so he has a clear line of sight, Neshi lets fly targeting the orange treant with a chain firebolt that striks orange first and spread to the other treants. Quickly activating his gaunlets he send a second quickend chain firebolt on the same path.

Chain firebolt - 48 points relex DC orange 24, others DC22 for 24 points
2nd Chain firbolt (quickened) - 42 points relex DC orange 24, others DC22 for 24 points

total 90 points or 45 for 1/2 damage Orange reflex DC 24, others reflex DC 22

Armand (Robert D)AC 25/touch 11/flat 24 HP 104/104 CMD 23 Character Sheet 
Saturday October 17th, 2020 1:12:56 PM

Armand walks with the group but 25 feet off the ground. Armand paused while waiting on 'Osul or Vamir to begin negotiating. Then Neshi cuts loose. "Oh I guess we're doing this now."

Armand casts True Seeing on himself and says "Where is your fearless leader? Or is he afraid?"

All - Weapons are Plant Baned (+2 to hit +2d6 damage)
All - heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
Armand - Air Walk 140 minutes, not sure how much has passed.
Armand - True Seeing, 14 minutes


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, Flame Strike, Break Enchantment, Righteous Might (domain), X (wis bonus)
6 (3):Dispel Magic Greater, Blade Barrier, Heal, Undeath to death (domain), X (wis bonus)
7 (2): Summon Monster VII, Destruction, Holy Sword(domain)
}


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+23=30 ; d8+6=10 ; 2d6=9 ; d6=5 ; d8+6=11 ; 2d6=10 ; d6=3 ; d20+23=35 ; d8+6=8 ; 2d6=11 ; d6=1 ; d20+18=21 ; d20+13=14 ;
Saturday October 17th, 2020 1:44:07 PM

Elyngael shrugs not wanting to really harm the 'innocent' trees. She tells Brawn to guard and he steps up interposing himself between the trees and Elyngael. I'm not sure if there's a command or such that basically just makes him a harassing nuisance without really attacking.

Elyngeal shoots at the nearest treant, which I think is purple.[/i] She is using her +2 Composite, shocking Longbow, normal arrows, Rapid Shot(extra first shot, all -2), Many Shot (2 arrows first shot), Improved Precise Shot (no cover)
First shot d20+23=30 arrow 1 physical damage((1d8+6=10)+(2d6=9))=19 and electrical 1d6=5 second arrow physical damage((1d8+6=11)+(2d6=10))=21 and electrical 1d6=3
Second shot d20+23=35 physical damage((1d8+6=8)+(2d6=11))=19 and electrical 1d6=1
Third shot d20+18=21, I don't think that hit last time.
Forth shot D20+13=14, miss

Brawn comes up to defend his master.
Brawn Stats: AC30 T16 F28 CMD24 HP87/87

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
Brawn has Stoneskin.140/140 DR10/admantine.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+33=35 ; d20+41=44 ; d20+28=30 ;
Sunday October 18th, 2020 9:13:52 AM

'Osul- watches, confident that there shouldn't be much need to pile on. He lets Duir take on the protector role, while he gets some altitude, looking for Adlevar.
{Perception: 35, Survival(Tracking): 44(plus Forest Walking), Knowledge(Nature): 30(plus Forest Walking)


Liveoak - Duir (in SNAs etc.) - day 2 of 14
Control Weather - clear - hour 12 of 56
stoneskin - 140/140 DR10/adamantine - 820/840 rounds
mage armor - +4 ac bonus - 820/840 rounds
Longstrider - +20' land / +10' other - hour 1 of 14
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
Resistance - +1ST - 120/140 rounds

Yes, 3d20=7 for 'Osul

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 106/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+22=38 ; d20+20=23 ;
Sunday October 18th, 2020 6:43:30 PM

Vamir waits as Neshi does their business. "Melzat please stand between us and the trees. Close enough to defend us if necessary." Vamir takes the time to look around ( Perception 38, Survival 23) to make sure they are in a safe spot.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 132/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

DM Jeremy Battle Map  d20+5=15 ; d20+5=16 ; d20+5=20 ; d20+5=13 ; d20+5=18 ; d20+5=7 ; d20+5=18 ; d20+5=6 ; d20+5=24 ; d20+5=24 ; d3=1 ; d20+5=22 ; d20+5=20 ; d20+11=18 ; d20+11=21 ; d20+11=27 ; d20+11=28 ; d20+11=20 ; d3=1 ; d20+11=12 ; 2d6+17=28 ; 2d6+17=26 ; d10=2 ; d20+20=33 ; 4d8+20=41 ; d20+21=35 ; d20+21=26 ; d20+21=22 ; d20+21=29 ; 2d6+13=16 ;
Monday October 19th, 2020 5:57:38 AM

Neshi brings a double shot of fire, to the treants. The first round everyone fails their save, however on the second round the green, blue and purple treants save for half. Armand is hanging out I the air, waiting for Vamir and Osul to do some chit-chat, but when Neshi brings the fire, he decides to cast true sight which instantly reveals an invisible Adlevar. Elengael puts Brawn on guard duty, as she lets fly on the purple treant. Osul goes on the prowl for Adlevar, but since he is invisible, he doesn't see him. Vamir asks Melzat if he would stand guard, something the plant friend id more then happy to do, as Vamir tries to determain if they are in a safe place, but of course their really is no such thing as a safe place in a battlefield.

Fearing the bearer of the flames, the treants target Neshi with some rock throwing, with two actually managing to hit the wemic turned air elemental. (Hit ACs 27 and 28) Neshi takes 28 from the first rock, and 26 from the second for a total of 54 points of bludgeoning damage. Armand casts true seeing just in time to watch Adlevar hurl a rock at him that hits him squarely. (Hits AC 33) the cleric takes 41 damage from the impact. When the treant lord attacks, he turns visible, and everyone can see him. He is by far the largest treant they have ever seen, standing nearly 80ft tall.The animated trees all move forward. The green and yellow attack Brawn, while the orange and black (using it's reach) attack Duir. The green tree managed to hit Brawn (Hit AC 35), but the big canine is able to dodge the green's slam attack. The orange tree misses Duir (nat 1) but the black tree has no problem hitting the temporary treant, for 16 bludgeoning damage.

Adlevar AC ?/?/? HP ?/?
red treant AC 25/11/25 HP 124/214
yellow treant AC 25/11/25 HP 124/214
purple treant AC 25/11/25 HP 107/214
orange treant AC 25/11/25 HP 124/214
blue treant AC 25/11/25 HP 145/214
green treant AC 25/11/25 HP 145/214
green tree AC 25/11/25 HP 214/214
purple tree AC 25/11/25 HP 214/214
yellow tree AC 25/11/25 HP 214/214
blue tree AC 25/11/25 HP 214/214
grey tree AC 25/11/25 HP 214/214
orange tree AC 25/11/25 HP 214/214
black tree AC 25/11/25 HP 214/214
white tree AC 25/11/25 HP 214/214
red tree AC 25/11/25 HP 214/214

DM Jeremy Battle Map  2d6+11=18 ;
Monday October 19th, 2020 10:07:13 AM

My bad, Brawn gets 18 bludgeoning damage from the tree.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+33=40 ; d20+41=49 ; d20+14=26 ; 14d6=45 ; d20+19=22 ;
Monday October 19th, 2020 5:21:41 PM

Okay, they're tougher than the first treants. 'Osul looks again for Adlevar.
{Perception: 40, Survival(Tracking): 49(plus Forest Walking)}
before casting Fire Storm {SR:26, Damage:45 (Reflex vs 27 for half damage. Note: I have only placed 14 of the 28 10'cubes on the map. He could scatter the rest around beyond the animated trees, separated by not quite enough space for a colossal treant to avoid, if he get no signs.}

Duir attacks the yellow tree {Melee: AC:22 miss}
HP: 98/114

Liveoak - Duir (in SNAs etc.) - day 2 of 14
Control Weather - clear - hour 12 of 56
stoneskin - 140/140 DR10/adamantine - 819/840 rounds
mage armor - +4 ac bonus - 819/840 rounds
Longstrider - +20' land / +10' other - hour 1 of 14
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
Resistance - +1ST - 119/140 rounds



Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet  14d6=57 ;
Monday October 19th, 2020 5:49:03 PM

'Hmm,' Armand thinks to himself. 'with us spread out so much my channeling ability is going to be less effective.'

Armand casts Blade Barrier (blue circle) so that it hits all but the orange Treant. (These are blades of pure force which I believe negates their DR.)
Damage 57 (14d6) Reflex save 22, since it is cast with them on the line their reflex save determines damage or no damage and puts them on one side of the wall or the other. {which means you have to move them). But Orange is trapped and if he wants out he has to pass through the wall. Barrier is only 20 feet high.

Armand then digs deep (spending hero point) and decides to summon some more aid, casting Summon Monster VII. He is going to summon a Fire Giant

All - Weapons are Plant Baned (+2 to hit +2d6 damage)
All - heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear) armand has used his 10 extra hp)
Armand - Air Walk 140 minutes, not sure how much has passed.
Armand - True Seeing, 14 minutes


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, Flame Strike, Break Enchantment, Righteous Might (domain), X (wis bonus)
6 (3):Dispel Magic Greater, X, Heal, Undeath to death (domain), X (wis bonus)
7 (2): X, Destruction, Holy Sword
}


Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance  14d6=49 ;
Monday October 19th, 2020 5:58:13 PM

(OOC dang it all forgot to adjust for elemental changes, well that will teach me...)

Thankful that he had earlier cast his stoneskin spell, Neshi doesn't take the full brunt of the rock attack.

Recovering quickly, Neshi cast reverse gravity on the area catching orange treant, green treant and Adlevar in its effects and then sends a quickened chain firebolt streaking through each treant and Adlevar.

Reverse Gravity - This spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach the top of the area in 1 round. If a solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it in the same manner as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, until the spell ends. At the end of the spell duration, affected objects and creatures fall downward.

Provided it has something to hold onto, a creature caught in the area can attempt a Reflex save (DC 25) to secure itself when the spell strikes. Creatures who can fly or levitate can keep themselves from falling.

Chain firebolt - reflex DC orange 24 everyone else DC 22 49 points damage reflex save for 1/2 dam.

*****active spells, etc.*****
mage armor - +4 ac bonus, 819/840 rounds
Stoneskin - 120/140, DR10/adamantine, 819/840 rounds
Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
energy resistance (fire) 20
Air elemental III - +2 strength bonus, +4 size/dex bonus, +4 natural armor binus, 60 ft fly, Dk vision 60, * whirlwind

spell slots available

1st - 8/8
2nd - 6/7
3rd - 7/7
4th - 4/7
5th - 7/7
6th - 5/6
7th - 4/4



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 126/126  d20+24=44 ; d20+24=42 ; 2d8+12=20 ; 2d6=5 ; d6=2 ; 2d8+12=21 ; 2d6=6 ; d6=5 ; d20+24=35 ; d8+6=7 ; 2d6=9 ; d6=4 ; d20+19=25 ; d8+6=9 ; 2d6=3 ; d6=3 ; d20+14=19 ;
Monday October 19th, 2020 6:19:25 PM

I forgot that heroe's feast gives me +1 on attack rolls, adjusting for this round.

Elyngeal continues to shoot at the purple treant. (unless he dies by spells cast already then she will shift to whatever treant is nearest). She is using her +2 Composite, shocking Longbow, normal arrows, Rapid Shot(extra first shot, all -2), Many Shot (2 arrows first shot), Improved Precise Shot (no cover, I assume the tree's bulk is only 5 foot, and the rest is foliage).

First shot d20+24=44 (crit, confirmed d20+24=42), arrow 1 physical damage((2d8+12=20)+(2d6=5))=25 and electrical 1d6=2 second arrow physical damage((2d8+12=21)+(2d6=6))=27 and electrical 1d6=5
Second shot d20+24=35 physical damage((1d8+6=7)+(2d6=9))=16 and electrical 1d6=4
Third shot d20+19=25, physical damage((1d8+6=9)+(2d6=3))=12 and electrical 1d6=3
Forth shot D20+14=19, miss

Brawn stays in the way and does into Total Defense, giving him +4 to AC (now in his stat bar)
Brawn Stats: AC34 T16 F28 CMD24 HP87/87

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
Brawn has Stoneskin.130/140 DR10/admantine. (he's used 8 of his bonus hitpoints)


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 104/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20=16 ; d4=2 ;
Monday October 19th, 2020 7:10:38 PM

Vamir sighs, and turns to the trees,"Our quarrel is not with you but rather Adlevar. We would ask you to part, and leave this battle. Adler is using you as pawns, and cares little about you." (Diplomacy 16). Vamir waits for their reply as Melzat plods to stand within reach of the trees. Vamir casts spectral hand and waits.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 132/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

DM Jeremy Battle Map  d20+6=20 ; d20+5=14 ; d20+5=7 ; d20+5=8 ; d20+5=21 ; d20+5=18 ; d20+5=6 ; d20+6=15 ; d20+5=23 ; d20+5=18 ; d20+5=16 ; d20+5=7 ; d20+5=11 ; d20+5=13 ; d20+6=22 ; d20+5=21 ; d20+5=23 ; d20+5=18 ; d20+5=23 ; d20+5=13 ; d20+5=13 ; d20+5=13 ; d20+5=25 ; d20+6=10 ; d3=1 ; d20+21=28 ; d3=3 ; d4=4 ; d20+21=35 ; 2d6+13=20 ; d3=3 ; d3=3 ; d3=1 ; d20+21=38 ; 2d6+13=22 ; d20+21=27 ; d20=11 ; d20=1 ; 2d6+13=21 ;
Tuesday October 20th, 2020 6:44:41 AM

Osul tries looking for Adlevar again, and since he is now visible after attacking, he sees him with no problem, he then cast fire storm. (I'll assume you added Adlevar as a target, since Osul was able to see him as soon as he attacked Armand.) Everyone including Adlevar fail their save and take full damage. Armand casts Blade Barrier, and everyone but the red treant failed their save, which kills the purple and yellow treants and forces everyone else to move. He then begins to summon a new friend. Neshi succeeds in reversing gravity on all the treants, including Adlevar, then follows up with some burn. the blue treant is the only one the make his save, but it's not enough, and the only treant left standing is Adlevar. Elyngael changes her target to Adlevar and sticks three arrows into the treant lord, as Brawn goes total defense. Vamir tries a diplomatic approach with the trees, but gets no reply.

With Adlevar hanging out in the air, due to Neshi's gravity reversal, that leaves the trees. Since the rest of the treants are dead, and the trees haven't taken root, it is easy to assume that these are trees that have been animated by Adlevar, and as such are loyal to him. the trees move about a bit. Using it's reach, the purple takes a swing at Melzat, but misses the intelligent plant. The green tree takes a swing at Brawn, and barely manages to hit the wolf (Hit AC 35) Brawn takes 20 bludgeoning damage from the slam. The yellow tree reaches out and attacks Elyngael, slamming the she-elf for 22 damage (hit AC 38), The black tree attacks Brawn but misses. Both the orange and white trees attack Duir, but only the orange connects with it's slam for 21 damage

Adlevar AC 29/4/27 HP 133/330
green tree AC 25/11/25 HP 214/214
purple tree AC 25/11/25 HP 214/214
yellow tree AC 25/11/25 HP 214/214
blue tree AC 25/11/25 HP 214/214
grey tree AC 25/11/25 HP 214/214
orange tree AC 25/11/25 HP 214/214
black tree AC 25/11/25 HP 214/214
white tree AC 25/11/25 HP 214/214
red tree AC 25/11/25 HP 214/214

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance  14d6=55 ; 10d6=38 ;
Tuesday October 20th, 2020 8:27:10 AM


Smiling to himself, Neshi looks up at the floating treant. Knowing that they need some of him for the planting, Neshi uses his last quicken for the day and send back to back spells (cone of cold followed by a lightening bolt) streaking up at Adlevar.

Cone of cold. 55 points, reflex DC25 for 1/2 damage.
Lightning bolt. 38 points, reflex DC 23 for 1/2 damage

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+14=34 ; 3d6=12 ; d20+19=32 ; 4d6+22=36 ; d20+19=32 ; 4d6+22=35 ;
Tuesday October 20th, 2020 5:26:52 PM

'Osul casts Lightning Lord at the yellow, black, grey, white, red and orange trees {SR:34, Damage:12 (Reflex vs 23 for half damage)} then drifts and drops.

Duir attacks the yellow tree {Melee: AC:32 for 36 Slam damage and AC:32 for 35 Slam damage}
HP: 87/114 {I hadn't been factoring in the DR, or that Duir has two slams, but I am now.}

Liveoak - Duir (in SNAs etc.) - day 2 of 14
Control Weather - clear - hour 12 of 56
stoneskin - 140/140 DR10/adamantine - 818/840 rounds
mage armor - +4 ac bonus - 818/840 rounds
Longstrider - +20' land / +10' other - hour 1 of 14
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
Resistance - +1ST - 118/140 rounds

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 114/126  d20+20=35 ; d8+3=8 ; 2d6=6 ; d6=3 ; d20+14=21 ; d20+9=17 ; d20+15=23 ; d20+10=21 ;
Tuesday October 20th, 2020 5:37:15 PM

Elyngael finds herself missing Atlas. She whips out her sword while taking a step forward and attacks the green tree using her +1 shocking longsword.
first swing d20+20=35, damage (d8+3=8)+(2d6=6)=14, and electrical d6=3
second swing d20+14=21, miss
third swing d20+9=17, miss

Brawn Stats: AC30 T16 F28 CMD24 HP79/87
Brawn attacks the gree tree as well.
first bite d20+15=23, miss
second bite d20+10=21, miss

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (neutralize poison, remove disease, 10 HP (Elyngael has used all her bonus, +1 attack rolls & will saves, +4 vs poison & fear)
Brawn has Stoneskin.120/140 DR10/admantine. (he's used 10 of his bonus hitpoints)


Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet  d20+21=27 ; 3d6+15=19 ; d20+16=29 ; 3d6+15=20 ; d20+11=25 ; 3d6+15=26 ; d20+12=22 ; 5d8=25 ;
Tuesday October 20th, 2020 6:23:18 PM

Armand's eye's pop wide as Adlevar goes floating upward. "Wait come back." he says halfheartedly. His summoned ally appears, "Chop up those moving trees!

The fire giant replies, "By Your Command." He attacks the Blue Tree.
AC 24, touch 8, flat 24 hp 142/142 : CMB +22; CMD 31 : Fort +14, Ref +4, Will +9
greatsword +21/+16/+11 (3d6+15) (reach 10)
first swing 27, damage 19
second swing 29, damage 20
third swing 25, damage 26

Armand then walks (1 move) upward to about 40 foot high. He then cast Searing Light at Adlevar ranged touch 22 (d20+12). Damage 25 (holy damage)

All - Weapons are Plant Baned (+2 to hit +2d6 damage)
All - heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear) armand has used his 10 extra hp)
Armand - Air Walk 140 minutes, not sure how much has passed.
Armand - True Seeing, 14 minutes


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, x, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, Flame Strike, Break Enchantment, Righteous Might (domain), X (wis bonus)
6 (3):Dispel Magic Greater, X, Heal, Undeath to death (domain), X (wis bonus)
7 (2): X, Destruction, Holy Sword
}


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 104/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+19=38 ; 4d6+9=23 ; d6=6 ; d6=4 ; d2=2 ; d20+21=22 ; d20+21=26 ; 3d8+9=14 ; d6=4 ; d6=4 ; 2d6=8 ; d20+19=21 ; d20+19=31 ;
Tuesday October 20th, 2020 7:55:48 PM

Vamir sighs as the trees decide to fight, "Your choice. Your pyre." Vamir nods at Melzat who attacks the purple tree (Slam 1 AC 38 Damage: 23 regular 6 frost 4 shock 33 total immune to dex damage from poison)(Slam 2 natural 1 miss)(Bite AC 26 Damage: 22 regular 4 frost 4 shock total 30). Vamir looks at Adlevar points, and casts a focused curse deafness (Fortitude DC 19, SR 21 Hero Point to reroll for a 31)

Melzat stats AC: 31 T: 15 F: 23 Hit points: 132/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 140/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Invisible, Stoneskin 
Tuesday October 20th, 2020 10:16:01 PM

Owen uses his Invisibility Field and casts Stoneskin on himself. He tracks Adlevar's upward movement with his own and feels about in his satchel of spell components in preparation for the next turn.

DM Jeremy Battle Map  d20+6=10 ; d20+6=18 ; d20+5=20 ; d20+5=12 ; d20+5=10 ; d20+5=23 ; d20+5=13 ; d20+5=24 ; 4d6=13 ; 2d6+2=10 ; 2d6+2=10 ; 2d6+17=26 ; 2d6+17=26 ; 2d6+17=21 ; 2d6+17=23 ; 2d6+17=22 ; d20=18 ; d20=9 ; 2d6+13=15 ; 2d6+13=24 ; d20=9 ; 2d6+13=18 ;
Wednesday October 21st, 2020 5:24:24 AM

Neshi doesn't want to burn Adlevar's body up prematurely, so he blasts the treant lord with a cone of cold, and a lightning bolt. Adlevar fails to make either save. Osul proves once again that he is a true Lord of Lightning, as he electrifies some of the trees. Somehow the orange and white trees managed to save for half. The residual flames from last rounds fire storm did 19 damage. Duir puts the hurt on the yellow tree. Elyngael, with visions of Atlas in her head draws her sword and along with Brawn attack. Even though she only manages to land one slash, she is happy to discover her longsword has no problem slicing right through the tree's damage reduction, and does it's full damage. Surprised to see Adlevar falling up, Armand asks his new friend to make some firewood, as he shows Adlevar the light. with the attacks from Neshi, and residual damage from Osul, Armand's Searing Light is enough to end the treant lord, further proving that the trees were animated by Adlevar, as they are still able to move. Vamir is about to cast a spell on Adlevar, but when he watches his friends finish him off, he holds his turn, as Melzat goes on the offense. (Wade save your spell slot and hero point, and don't forget, every weapon, including Melzat's and Brawn's amulets of mighty fists temporarily has plant bane on it, I rolled the extra damage for you this round.) Owen gets himself ready for the next round of battle.

With the Master dead, the trees seem to strengthen their resolve, and press their attack. the purple tree move across Melzat, Vamir, and Armand's spaces. Melzat and Vamir have to make a DC 27 reflex for half damage from the trample damage of 26. Because Armand is in the air he was able to avoid the trample. Melzat, Vamir, and Armand all get an attack of opportunity. The green tramples Elyngael and Melzat causing 26 damage (DC 27 reflex for half) and Elyngael and Melzat each get an attack of opportunity. the yellow tree tramples Elyngael and Brawn, giving them each an AoO, and 21 damage (DC 27 reflex for half) The black tree tramples Brawn causing 23 damage and triggers an AoO (DC 27 reflex for half) The blue tramples Armand's fire giant for 22 damage (DC 27 reflex for half) and triggers an AoO. The grey, white, and orange trees all land a slam attack on Duir for 18, 15, and 24 damage.

green tree AC 25/11/25 HP 198/214
purple tree AC 25/11/25 HP 141/214
yellow tree AC 25/11/25 HP 151/214
blue tree AC 25/11/25 HP 149/214
grey tree AC 25/11/25 HP 202/214
orange tree AC 25/11/25 HP 208/214
black tree AC 25/11/25 HP 202/214
white tree AC 25/11/25 HP 208/214
red tree AC 25/11/25 HP 202/214

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Wednesday October 21st, 2020 7:45:09 AM


Neshi is dissapointed to see the animated trees continuing to battle, as he was hoping that they would stand down with the death of Adlevar.

Sighing, he once again moves a bit and then hoping for more positive results, catches the white, grey, orange, and red trees in another area of reverse gravity.

Reverse Gravity - This spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach the top of the area in 1 round. If a solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it in the same manner as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, until the spell ends. At the end of the spell duration, affected objects and creatures fall downward.

Provided it has something to hold onto, a creature caught in the area can attempt a Reflex save (DC 25) to secure itself when the spell strikes. Creatures who can fly or levitate can keep themselves from falling.

*****active spells, etc.*****
mage armor - +4 ac bonus, 817/840 rounds
Stoneskin - 120/140, DR10/adamantine, 817/840 rounds
Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
energy resistance (fire) 20
Air elemental III - +2 strength bonus, +4 size/dex bonus, +4 natural armor binus, 60 ft fly, Dk vision 60, * whirlwind

spell slots available

1st - 8/8
2nd - 6/7
3rd - 6/7
4th - 4/7
5th - 6/7
6th - 4/6
7th - 2/4


Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet  d20+15=23 ; 14d6=39 ; d20+4=6 ; d20+21=26 ; 3d6+15=24 ; d20+21=22 ; d20+16=27 ; 3d6+15=27 ; d20+11=30 ; d20+11=18 ; 3d6+15=33 ;
Wednesday October 21st, 2020 5:38:44 PM

Armand takes his AOO on the Purple Tree as it passes underneath him.
To hit 23, (d20+15), miss.

"Hey we don't want Adlevar's ashes floating away!" Armand calls out. He contemplates the best use of spells and decides to drop a flame strike so that it hits black, grey, and orange trees.
Damage 39 (15d6) Reflex save 21 for half.

The fire giant reflex save 6 (d20+4)
AOO on the blue tree: 26 (d20+21) damage 24

The fire giant then continues his attacks on the Blue Tree.
AC 24, touch 8, flat 24 hp 120/142 : CMB +22; CMD 31 : Fort +14, Ref +4, Will +9
greatsword +21/+16/+11 (3d6+15) (reach 10)
first swing 22, miss
second swing 27, damage 27
third swing 30 (crit not confirmed on 18), damage 33

All - Weapons are Plant Baned (+2 to hit +2d6 damage)
All - heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear) armand has used his 10 extra hp)
Armand - Air Walk 140 minutes, not sure how much has passed.
Armand - True Seeing, 14 minutes


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, x, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, x, Break Enchantment, Righteous Might (domain), X (wis bonus)
6 (3):Dispel Magic Greater, X, Heal, Undeath to death (domain), X (wis bonus)
7 (2): X, Destruction, Holy Sword
}

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 88/126  d20+14=17 ; d20+14=28 ; d20+13=23 ; d20+13=21 ; d20+20=37 ; d8+3=9 ; 2d6=11 ; d6=5 ; d20+15=30 ; 2d6+7=12 ; 2d6=8 ; d6=3 ; d6=2 ; d20+20=26 ; d8+3=11 ; 2d6=8 ; d6=1 ; d20+14=28 ; d8+3=4 ; 2d6=8 ; d6=1 ; d20+9=15 ; d20+15=24 ; d20+10=16 ;
Wednesday October 21st, 2020 6:26:31 PM

Elyngael - Green trample save: d20+14=17
Elyngael - Yellow trample save: d20+14=28, + evasion, no damage
Brawn - Yellow trample save: d20+13=23
Brawn - Black trample save: d20+13=21

Neither Elyngael or Brawn have the feat to allow more than 1 AOO per round. They will both take their AOO on the yellow tree:
Elyngael d20+20=37, damage (d8+3=9)+(2d6=11)=20 and electrical d6=5
Brawn d20+15=30, damage (2d6+7=12)+(2d6=8)=20 and fire d6=3 and cold d6=2

Elyngael will continue her normal attacking on the yellow tree as it is right there.
first swing d20+20=26, damage (d8+3=11)+(2d6=8)=19, and electrical d6=1
second swing d20+14=28, miss (d8+3=4)+(2d6=8)=12, and electrical d6=1
third swing d20+9=15, miss

Brawn Stats: AC30 T16 F28 CMD24 HP 55/87
Brawn attacks the yellow tree.
first bite d20+15=24, miss
second bite d20+10=16, miss

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (neutralize poison, remove disease, 10 HP (Elyngael has used all her bonus, +1 attack rolls & will saves, +4 vs poison & fear)
Brawn has Stoneskin.100/140 DR10/admantine. (he's used 10 of his bonus hitpoints)



Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+16=29 ; d20+12=28 ; d20+12=32 ; d20+21=37 ; d20+21=38 ; 3d8+9=29 ; d6=5 ; d6=1 ; 2d6=11 ; 3d8+9=23 ; d6=2 ; d6=2 ; 2d6=9 ; 3d12+14=25 ; d20+21=30 ; d20+21=41 ; d20+21=28 ; d20+21=30 ; 2d6+9=12 ; d6=5 ; d6=4 ; 2d6=5 ; 4d6+9=16 ; d6=5 ; d6=3 ; 2d6=7 ; 3d8+9=23 ; d6=3 ; d6=2 ; 2d6=6 ;
Wednesday October 21st, 2020 8:02:35 PM

Vamir - Purple trample save: d20 + 16 = 29
Melzat - Purple trample save: d20 + 12 = 28
Melzat - Green trample save: d20 + 12 = 32
Melzat - AoO Purple attack (Bite): d20 + 21 = 37 Damage: 29 regular, 5 shock, 1 frost, 11 bane. Total: 46
Melzat - AoO Green attack (Bite): d20 + 21 = 38 Damage: 23 regular, 2 shock, 2 frost, 9 bane. Total: 36

Vamir and Melzat manage to dodge all of the trampling trees, taking only half damage from each. Melzat manages to bite each of the trees as they pass by. Vamir reaches out and heals Melzat for a large chunk of his damage. Melzat lashes out at the nearest tree with 2 slams and a bite hitting with all 3 and a critical with the second slam (AC 30, AC 41, 28 to confirm, AC 30) (Damage: 12 regular, 5 shock, 4 frost, 5 bane. Total: 26) (Damage: 16 regular, 5 shock, 3 frost, 6 bane. Total: 30) (Damage: 23 regular, 3 shock, 2 frost, 6 bane. Total: 34)

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 120/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Invisible, Stoneskin 
Wednesday October 21st, 2020 10:06:33 PM

Maintaining his Invisibility Field, Owen flies over the white, orange, red, and gray trees. He casts Crushing Despair downwards upon them. They must make a DC 21 Will save or suffer a -2 penalty to lots of things.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+19=32 ; 4d6+22=37 ; d20+19=24 ;
Thursday October 22nd, 2020 5:17:19 AM

Duir attacks the purple tree (with the othewrs floating fast) {Melee: AC:32 for 37 Slam damage and AC:24 - a miss}
HP: 60/114, AC: 22, Touch: 8, Flat-Footed: 22

'Osul starts casting a spell.

DM Jeremy Battle Map  d20+5=22 ; d20+5=14 ; d20+5=20 ; d20+5=18 ; d20+5=23 ; d20+5=15 ; d20+5=7 ; d4=2 ; d20+21=38 ; 2d6+13=23 ; d4=1 ; d20+21=26 ; d4=2 ; d20+21=31 ; 2d6+13=20 ; d3=3 ; d4=4 ; d20+21=32 ; 2d6+13=18 ; d20+21=32 ; 2d6+13=16 ;
Thursday October 22nd, 2020 5:23:17 AM

Neshi tries reversing gravity on the white grey, orange and red trees, and though they try to dig their roots into the ground, to avoid the effect, all 4 find themselves falling up. Armand reminds everyone, and Neshi in particular, that they need to make ashes out of Adlevar, and having him float away wouldn't be good. He then drops a flame strike on the black grey and orange trees. Somehow the black tree manages to avoid half the damage, though the grey and orange trees take the full blast. Armand's tall friend continued his assault against the blue tree. Vamir heals Melzat of some of his wounds, as Melzat attacks the green tree. (Wade, don't forget, that Melzat has evasion, so if he makes his save, instead of taking half damage, he takes no damage, Also he should have just gained improved evasion, so even if he fails his saves, he still only takes half damage.) Owen casts crushing despair on some of the trees, but unfortunately, plants are immune to mind-effects.

The purple tree attempts to slam Melzat and lands a blow (hit AC 38) that causes 23 damage.The green tree lashes out at Vamir with an attempted slam attack, but the blow deflects off the witch's armor. The yellow tree reaches out to slam Melzat, and just barely lands a blow (hit AC 31) causing 20 damage. the black tree attempts to slam Brawn landing a blow causing 18 damage. (hit AC 32) The blue tree attempts to slam the fire giant landing a blow that causes 16 damage (hit AC 32) The grey, orange, white and red trees are getting a bird's eye view of the forest, and they don't seem to be enjoying the experience, as they wiggle their roots, hoping in vain to take root somewhere.

green tree AC 25/11/25 HP 92/214
purple tree AC 25/11/25 HP 124/214
yellow tree AC 25/11/25 HP 67/214
blue tree AC 25/11/25 HP 65/214
grey tree AC 25/11/25 HP 154/214 Falling up
orange tree AC 25/11/25 HP 160/214 Falling up
black tree AC 25/11/25 HP 179/214
white tree AC 25/11/25 HP 208/214 Falling up
red tree AC 25/11/25 HP 202/214 Falling up

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance  14d6=52 ;
Thursday October 22nd, 2020 2:02:28 PM

Neshi acknowledges Armand's comment, but realizes he can't do much about it at this moment , and they seem to be just moving straight upward at the moment anyway, so he changes focus to the trees remaining on the ground and helping his comrades, and casts a spell targeting black as primary and the other 4 as secondary targets. .

Chain firebolt: 52 points fire damage, reflex for 1/2 damage; Black DC 26: green, purple, yellow & blue DC 24

*****active spells, etc.*****
mage armor - +4 ac bonus, 817/840 rounds
Stoneskin - 120/140, DR10/adamantine, 817/840 rounds
Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
energy resistance (fire) 20
Air elemental III - +2 strength bonus, +4 size/dex bonus, +4 natural armor binus, 60 ft fly, Dk vision 60, * whirlwind

spell slots available

1st - 8/8
2nd - 6/7
3rd - 6/7
4th - 4/7
5th - 6/7
6th - 3/6
7th - 2/4


Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet  10d6=30 ; d20+21=41 ; d20+21=38 ; 6d6+30=45 ; d20+16=33 ; 3d6+15=27 ; d20+11=28 ; 3d6+15=30 ;
Thursday October 22nd, 2020 5:26:43 PM

Armand says, "I've been waiting to try this spell out."

Armand casts Destruction on the Purple Tree. Fortitude save 23...
IF fail, take 140 points damage if this kills target it is consumed in holy fire and leaves no remains (except equipment).
IF save, then take 30 (10d6) points damage.

The fire giant continues his attacks on the Blue Tree.
AC 24, touch 8, flat 24 hp 104/142 : CMB +22; CMD 31 : Fort +14, Ref +4, Will +9
greatsword +21/+16/+11 (3d6+15) (reach 10)
first swing 41 crit, confirmed 38, damage 45
second swing 33, damage 27
third swing 28, damage 30

All (original party)- Weapons are Plant Baned (+2 to hit +2d6 damage)
All - heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear) armand has used his 10 extra hp)
Armand - Air Walk 140 minutes, not sure how much has passed.
Armand - True Seeing, 14 minutes


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, x, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, x, Break Enchantment, Righteous Might (domain), X (wis bonus)
6 (3):Dispel Magic Greater, X, Heal, Undeath to death (domain), X (wis bonus)
7 (2): X, X, Holy Sword
}

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 88/126  d20+20=21 ; d20+14=18 ; d20+9=23 ; d20+15=27 ; 2d6+7=15 ; 2d6=7 ; d6=3 ; d6=3 ; d20+10=22 ;
Thursday October 22nd, 2020 6:13:30 PM

Elyngael will continue attacking the yellow tree.
first swing d20+20=21, miss
second swing d20+14=18 miss
third swing d20+9=23, miss

What terrible rolls. Her arm must be getting tired, she's not used to swinging her sword.

Brawn Stats: AC30 T16 F28 CMD24 HP 47/87
Brawn attacks the yellow tree.
first bite d20+15=27, damage (2d6+7=15)+(2d6=7)=22 and fire d6=3 and cold d6=3
second bite d20+10=22, miss
I haven't rolled Brawn's trip as I'm assuming these tree's can't be tripped.

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (neutralize poison, remove disease, 10 HP (Elyngael has used all her bonus, +1 attack rolls & will saves, +4 vs poison & fear)
Brawn has Stoneskin 90/140 DR10/admantine. (he's used 10 of his bonus hitpoints)



'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+19=24 ; d20+19=37 ; 4d6+22=37 ; d20+25=27 ; 6d6+44=55 ;
Thursday October 22nd, 2020 6:49:58 PM

Duir attacks the purple tree (if it is still standing, otherwise he can take a 5ft. step diagonally up and right to reach the yellow or black tree). {Melee: AC:24 - a miss and AC:37 for 37 Slam damage}
HP: 60/114, AC: 22, Touch: 8, Flat-Footed: 22

Beneath 'Osul appears Tiny (vegesaurus), and the druid casts Animal Growth and (spending a Hero Point) Greater Magic Fang.

Tiny power flails his tail at the black tree (or the blue one if black is already down) {Melee: AC:27 for 55 damage}
HP: 243/243, AC: 16, Touch: 2, Flat-Footed: 16



Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+21=33 ; d20+21=27 ; d20+21=33 ; 2d6+9=13 ; d6=6 ; d6=1 ; 2d6=5 ; 2d6+9=16 ; d6=2 ; d6=5 ; 2d6=7 ; 3d8+9=15 ; d6=1 ; d6=3 ; 2d6=8 ;
Thursday October 22nd, 2020 7:45:54 PM

Melzat lashes out at the nearest tree with 2 slams and a bite hitting with all 3 (AC 33, AC 27, AC 33) (Damage: 13 regular, 6 shock, 1 frost, 5 bane. Total: 25) (Damage: 16 regular, 2 shock, 5 frost, 7 bane. Total: 30) (Damage: 15 regular, 1 shock, 3 frost, 8 bane. Total: 27). Melzat will attack until the first tree drops and the move on to the next target.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

DM Jeremy Battle Map  d20+5=22 ; d20+5=6 ; d20+5=15 ; d20+5=6 ; d20+5=24 ; d20+15=16 ;
Friday October 23rd, 2020 5:19:35 AM

Yesterday's ret-con for Osul:
Duir attacks Purple, while Osul begins casting a spell.

Neshi does what Neshi does best, and brings the heat. only the blue manages to make his save. Armand casts a spell on purple, and bright white flames, that give off a powerful holy aura, consumes the whole tree in a matter of seconds, leaving nothing behind, not even a pile of ashes. With one mighty swing of his ax, and two more available if need, Armand's fire giant drops the blue tree. Elyngael's sword arm is getting tired, but Brawn lands a solid bite on the yellow tree, ending it once and for all. With the sudden absence of the purple tree, thanks to Armand's spell, Duir takes a 5ft step and attacks Mr. black. At that same moment, Tiny appears, and takes a swing at Mr. black. Melzat turns Mr green into toothpicks.

With all his buddies either dead or floating in mid air, Mr black realizes his time is short, and chooses to take root and go dormant, losing his animated status forever.

All thats left are the four trees, floating 10ft off the ground. it is easy to determine that a 10ft drop isn't going to kill them, so how do our intrepid hero's wish to proceed?

OOC...After reading the spell description over and over again, looking for the height that the subjects of the spell ascend to, all I could find was these lines: This spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach the top of the area in 1 round. and this, If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, until the spell ends. Twice it mentioned area, but never mentions what the area is, but looking up between the range and duration, it says Area: Up to 1 10ft cube/level This tells us that Neshi can currently make 14 10ft cubes, and that since they are 10ft cubes, they are 10ft high. Thus the trees and Adlevar's body are floating 10ft off the ground. In either case, though it may not have an epic an ending, with a massive crash landing at the end, this is a sweet spell when used against creatures who are melee based, or need to pick up rocks to make ranged attacks, such as treants and animated trees. You can really control the battle with this puppy!

grey tree AC 25/11/25 HP 154/214 Floating
orange tree AC 25/11/25 HP 160/214 Floating
white tree AC 25/11/25 HP 208/214 Floating
red tree AC 25/11/25 HP 202/214 Floating

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Friday October 23rd, 2020 8:21:50 AM

Neshi lloks around at his friends and then at the floating trees. and he speaks loudly enough for the trees to hear as well.

"Well, I suppose we should give them the option of them living as trees, or dying in fire while floating."

(OOC: :>) Yeah, I thought/hoped this would be an effective tool for this and other cofuture combats.)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+14=17 ; d20+15=28 ;
Saturday October 24th, 2020 5:45:55 AM

OOC: I would think that you could stack the cubes to achieve a greater maximum height. :)

'Osul nods in agreement, and casts Command Plants, requesting they return to the ground and permanently take root like their conifedarate. This might have to happen in shifts, as there is a HD limit.
{SR: 17, Will Save vs 24, ...they perceive your words and actions in the most favorable way (treat their attitude as friendly). They will not attack you while the spell lasts. You can try to give a subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldnt ordinarily do. (Retries are not allowed.) A commanded plant never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing... , so I'm hoping for rapid agreement.}

Meanwhile, he encourages Duir and Tiny to wait as he returns to the ground.
{Sense Motive: 28}

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 88/126 
Saturday October 24th, 2020 6:22:15 PM

Elyngael puts her sword away as she maneuvers to be better positioned to use her bow. She makes Brawn with her.

Brawn Stats: AC30 T16 F28 CMD24 HP 47/87

Weapons are Plant Baned (+2 to hit +2d6 damage)
heroes feast - (neutralize poison, remove disease, 10 HP (Elyngael has used all her bonus, +1 attack rolls & will saves, +4 vs poison & fear)
Brawn has Stoneskin 90/140 DR10/admantine. (he's used 10 of his bonus hitpoints)


Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet 
Saturday October 24th, 2020 8:20:25 PM

"Someone with a green thumb needs to talk to those floating trees. Who's got a bucket." Armand walks around the trees and drops the blade barrier spell.

All (original party)- Weapons are Plant Baned (+2 to hit +2d6 damage)
All - heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear) armand has used his 10 extra hp)
Armand - Air Walk 140 minutes, not sure how much has passed.
Armand - True Seeing, 14 minutes


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, x, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, x, Break Enchantment, Righteous Might (domain), X (wis bonus)
6 (3):Dispel Magic Greater, X, Heal, Undeath to death (domain), X (wis bonus)
7 (2): X, X, Holy Sword
}

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Sunday October 25th, 2020 7:50:09 PM

Vamir, reaches over and pats Melzat, "Thank you my friend. You did well." Vamir looks over at Armand, "I believe that 8s what Osul is currently doing. I do not have a bucket, however if one is needed I can craft one from a tree branch."

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Invisible, Stoneskin 
Sunday October 25th, 2020 9:30:00 PM

Owen grumbles when his mind-affecting spell fails. "It would be great if our opponents weren't such dullards! Ugh, I guess that's a silly complaint." He returns to visibility and holds a Fireball, ready to hear the answer to Yurr'Neshi's question.

DM Jeremy Battle Map  d20+11=25 ; d20+11=22 ; d20+11=16 ; d20+11=16 ;
Monday October 26th, 2020 6:02:28 AM

Neshi suggest giving the trees the option to live as trees, or become floating bonfires. Osul casts command plants with the intent to make them take root, and the white, grey and orange trees immediately try to comply, but since they are floating 10ft of the ground, even though they are trying, they can't make their roots touch the soil. However the red tree seems to have avoided the compulsion. Elyngael sheaths her sword and, taking Brawn with her, gets into a better position for her bow, just in case. Armand asks if someone could talk to the trees, as he drops his blade barrier. Vamir thanks Melzat for his hard work, and lets Armand know that that is exactly what Osul was attempting. he tells Armand he doesn't have a bucket, but can craft one real quick if needed. Owen grumbles in frustration over the failure of his mind-affect spell, but realizes his complaint is silly, so he readies a fireball, and waits for an answer. of course these are but animated trees and not treants, so that would require magic. (OOC...I don't understand why a highly intelligent plant creature, or undead for that matter is automatically immune to mind-affects, just because they are a plant or undead. In my opinion, if it has an Int score, it should be affected, however, Pazio gave special abilities called traits (Undead traits, plant traits, ooze traits, ECT) to the various creature types, as universal abilities, to that type, and in the case of plants, and undead, that includes immunity to mind affects)

All but the red tree are compelled to take root, and are only awaiting the opportunity. (The compulsion lasts a day per level) What's going through the red tree's mind is a mystery, since no one bothered to ask him yet.

grey tree AC 25/11/25 HP 154/214 Floating/commanded to root
orange tree AC 25/11/25 HP 160/214 Floating/commanded to root
white tree AC 25/11/25 HP 208/214 Floating/commanded to root
red tree AC 25/11/25 HP 202/214 Floating

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Monday October 26th, 2020 8:25:04 AM



"Ok all be ready please I am going to reverse the field again. I would move out of the way as who knws what will happen."

That said Neshi again casts reverse gravity and watch as the trees come down.


'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130' 
Monday October 26th, 2020 11:00:13 AM

'Osul drifts closer, Duir takes a 5 ft step away, Tiny stands steady, and all watch.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 88/126 
Monday October 26th, 2020 5:51:54 PM

Elyngael notches an arrow and has a readied action to shoot any tree that starts to trample or attack.

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet 
Monday October 26th, 2020 5:58:07 PM

"Hey," Armand gets the attention of the fire giant. "Stand ready to take out any of these floating trees that still want to fight when they hit the ground." The fire giant will double move to get into position.

Armand will move and descend to 30 foot high.

All (original party)- Weapons are Plant Baned (+2 to hit +2d6 damage)
All - heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear) armand has used his 10 extra hp)
Armand - Air Walk 140 minutes, not sure how much has passed.
Armand - True Seeing, 14 minutes


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, x, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, x, Break Enchantment, Righteous Might (domain), X (wis bonus)
6 (3):Dispel Magic Greater, X, Heal, Undeath to death (domain), X (wis bonus)
7 (2): X, X, Holy Sword
}


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday October 26th, 2020 7:36:57 PM

Vamir nods at Neshi, and backs away. "Melzat be ready in case one of those trees attack."

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

DM Jeremy Battle Map 
Tuesday October 27th, 2020 5:42:03 AM

Neshi tells everyone to stand back as he reverses the reversed gravity. Osul, Duir, and Tiny all are in ready positions. Elyngael ready's an arrow. Armand asks his giant friend to be ready. Vamir steps back and asks Melzat to be ready.

Even though the Wardens took ample precautions, it turns out that they weren't needed, as the moment the trees roots touched the soil, they dug in and took root, even the red, un-compelled tree. Apparently Mr Red, wished to continue living, even if it meant going back to being an ordinary tree.

With the din of battle officially silenced, everyone can make a DC 20 perception check. Highlight to display spoiler: {You hear the sound of a faint voice saying, "Please help me". Looking in the direction of the voice, you spy an old stone well. (bordered in yellow on the map)}

Well, done guys and gal everyone gains enough XP to make level 15

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance  d20+11=15 ;
Tuesday October 27th, 2020 7:34:38 AM


Neshi seems pleased with him self that his spells worked so well, and looks at the trees rerooting themselves and hears is unaware of nearly anything else. Perception DC 15

(I don't think Neshi has made a perception roll in 2+ years.)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+12=30 ;
Tuesday October 27th, 2020 8:29:04 AM

{Perception: (Duir: 30, Tiny and 'Osul are good)}

'Osul waves everyone over towards the source of the voice. He signals Tiny to wait while he heads over - crossing the space and winding back to Human shape, calling out, "How can we help you, and who are we speaking to?"

As all the Wardens gather he offers to burrow down nearlby and across as an Earth Elemental and support the person. He suggests getting some light down the well, and a couple of options for getting them out.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 88/126  d20+4=13 ; d20+24=36 ;
Tuesday October 27th, 2020 5:26:19 PM

Perception (please ignore the first roll, the mouse rolled off the down arrow and hit roll) d20+24=36 Elyngael points out that there appears to be a well and a voice coming from it asking for help. She will go over to investigate. With her goggles of night on she looks down the well.

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet  d100=71 ;
Tuesday October 27th, 2020 5:39:07 PM

"Your services are no longer needed." Armand dismisses the fire giant.

Armand is not too concerned with the person in the well. He is more worried about their mission. He will find a good sized rock by this I mean one with enough mass to be able to shape so not an actual rock the size of what I want to shape and casts Stone Shape creating a bucket with a hinged lid. There was a 30% chance that a shape with movable parts won't work, rolled d100 and got 71, I'm assuming the non working was 1-30. He will then scoop up the treant lord's ashes to fill the bucket.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+22=42 ;
Tuesday October 27th, 2020 8:03:06 PM

Vamir watches the trees settle in place until they root. Vamir reaches up to craft a bucket until he sees Armand beat him. Vamir shrugs and smiles at Armand. Suddenly the witch whips his head around towards the well. "What is that?" Vamir and his companion walk towards the well to investigate.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

DM Jeremy Battle Map 
Wednesday October 28th, 2020 6:00:05 AM

Neshi keeps his streak of failed perception checks going strong. Osul retakes human form as he rushes to the well and asks who he is talking to. A feminine voice answers "Nadea" Osul suggests some light and offers to go earth elemental to attempt a rescue. Elyngeal too investigates the well, and when she looks down she sees a medium sized, beautiful women with pealescent skin and long black hair. (DC 20 knowledge nature Highlight to display spoiler: {She's a Nereid}) The women has a rope ties around her slender waist, with the rope going up through a pulley at the top. The pulley would normally be used to haul water to the surface, but it clearly has been used for a more nefarious purpose by Adlevar and his crew. Armand dismisses his fire giant, and then makes a stone bucket, with functioning hinged lid, which he fills with Adlevar's ashes. Vamir is about to craft a bucket, but Armand beat him to it. He to goes to investigate the well.

Anyone who investigated the well can attempt the DC 20 knowledge nature check to identify Nadea's race. Nadea doesn't seem at all dismayed by the water, which appears to be well over her head, but one may assume her plea for help comes from a desire for freedom.

Do our intrepid heroes free Nadea then question her, do they question her, and then free her, or do they leave her to her own devices?

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Invisible, Stoneskin  d20+20=34 ;
Wednesday October 28th, 2020 10:27:33 AM

Owen tells the others "She's a nereid. We should free her."

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance  d20+8=16 ; d20+12=25 ;
Wednesday October 28th, 2020 2:02:11 PM


Wandering toward the well, Neshi peers over the edge and then steps back.

"Huh? A Nereid, you say? Why doesnt she free herself? Can't they control water? How far down is she? While I am all for helping her, be careful the fae can be quite capricious."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 88/126  d20+12=24 ;
Wednesday October 28th, 2020 5:16:29 PM

knowledge nature d20+12=24.
"Why do you need help?" She calls down the well. Then she turns to the others. "You males need to stay back, I seem to remember something about nereids being dangerous to men."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+32=38 ;
Wednesday October 28th, 2020 5:23:33 PM

"We should free her, but we likely want to extract a promise regarding her gifts, and bring her to King Eberyon. She can enchant those looking upon her from anear and then cooerce them, poison at touch or spray those nearby, and cause those she touches to drown. I think capricious is a good ways behind us here, and hence us bringing her to Eberyon."

"...and I guess we could just carefully raise her on the rope. Usually neriads have aquatic companions, but I'm assuming she isn't hiding it in the well."


Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet 
Wednesday October 28th, 2020 7:36:36 PM

"A nereid you say. That's interesting." Armand makes sure the lid is down on his bucket. "But I agree with Elyngael. Ask her why she needs help. And as this is Eberyon's domain wouldn't you think he knows about her already? Perhaps she is imprisoned there for a reason." Armand stays back near the pile of treant ashes.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+20=22 ;
Wednesday October 28th, 2020 8:14:16 PM

Vamir glances over the edge and quickly pulls his head back, and nods in agreement with Osul. "In addition there is the possibility she is Adlevar's back up plan. A final way to stop us from completing our task. We should be mindful." Vamir nudges Melzat and they back thirty feet from the well.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

DM Jeremy Battle Map 
Thursday October 29th, 2020 5:59:07 AM

There is some debate as to what to do with Nadea. Most seem in favor of helping her, if, in fact, she needs help, however as Neshi points out, nereids can control water. Osul thinks freeing her and bringing her to Eberyon would be wise, while Armand points out that Eberyon probably knows about her already, and that maybe she's imprisoned for a reason. Vamir wonders if Nadea is here as some sort of back up plan, or revenge plan left by Adlevar. Finally after giving her male folk some warning, as they could be in far more danger than she, Elyngael looks into the well and asks, Why do you need help?"

Nadea looks up at Elyngael and says in a sarcastic manner, "Well, I am stuck in a well!" Nadea composes herself and says, "Sorry, Adlevar has held me here for so long, trying to break me, that I seem to have a hard time controlling my emotions. I've heard your conversation, and yes we nereids can control water, and I would have done so long ago, but my magics are blocked by an anti-magic aura. You can easily prove this of course, assuming you have some spell casters among you, or perhaps an everburning torch. Of course you can take my word for it, as this rope isn't exactly comfortable tied around my waist. I promise not to use my powers against you, and if you wish to bring me to Eberyon, I have no complaints, in fact I would love to ask the king why he allowed Adlevar to keep doing his evil, for as long as he did!

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130' 
Thursday October 29th, 2020 9:08:48 AM

'Osul doesn't step back - confident in his abilities to resist fey powers, ignore poison, and if worst came to worst, adopt a shape that breathes water, or doesn't need to breath at all, he remains shoulder to shoulder with Elyngael.
"Well, it is quite difficult to talk when you're tied by the waist down a well.", he suggests.

"Actually, Nadea, Eberyon already explained this to us. It was a little hard to hear, but the gods stayed his hand on this. I have my own reasons for not liking the idea of immortal powers being subject to the will of the gods.", he adds with a slightly forced grin, and waits while those wanting to keep a distance get one, and for Elyngael's go ahead before raising Nadea (the Neriad) from her nadir. He is glad to see that the well structure has a wheel and axle, rather than just relying on a simple pulley.

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/104 CMD 23 Character Sheet 
Thursday October 29th, 2020 5:45:34 PM

Armand rubs his chin while he ponders what to do. "I don't understand how the anti-magic field is preventing her from using the rope she's tied to and just climb out of the well?" He stays back where he is but casts detect magic and looks toward the well.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 31 , HP 88/126 
Thursday October 29th, 2020 5:52:46 PM

Elyngael calls down the well, "Why did Adlevar keep you prisoner? What did he want from you?" Once she gets that answer she will back away from the well and tell the others, "Well you can free her if you want, but since she's not dying being down there I say we just go back to Eberyone and ask him about her." She pulls an cold iron arrow from her quiver and has it ready.

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Thursday October 29th, 2020 6:50:03 PM

Neshi casts a quick detect magic and focuses on the well and in the well.



Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Stoneskin 
Thursday October 29th, 2020 7:18:50 PM

Owen waits to hear what Elyngael reports.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Thursday October 29th, 2020 8:35:24 PM

Vamir shuffles his feet a bit, pulls his meta magic rod and prepares for the worst.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

DM Jeremy Battle Map 
Friday October 30th, 2020 6:06:07 AM

Osul seems to have a bit of understanding towards Nadea, as she struggles with discomfort from the rope tied around her waist. He explains to her why Eberyon hasn't been able to act, to which she says, in an exasperated tone, "Figures, first they tell him he has no right to be angry, when The Jericho built the Wold over the top of his creation, while he was sleeping no less, and then they tie his hands so he can't even defend his own realm without the help from outsiders" Osul is also happy to see that the proper equipment is there to make releasing her easy.

Armand wonders why Nadea dosn't just climb out of the well using the rope, to which she answers, "I've tried, but there is some sort of slippery substance on the rope which prevents me." Taking a closer look at the rope, and sure enough the rope has been greased. Probably to protect it from the elements, but maybe Adlevar thought that far ahead, hard to say for sure. Armand cast detect magic.

Elyngael asks Nadea why Adlevar was holding her prisoner, and the Neriad answers, "My sister is the leader of our people, and has strong influence among the other aquatic fey. Adlevar was hoping to break me, in hopes that somehow through me, and my relationship with my sister, he might gain a foot hold among the aquatic fey, thus strengthening his base. I would have never worked of course, as I would have rather died then serve such as he!" She readies a cold iron arrow, as she tells her friends they can release her if they like, though she would rather leave her and go talk to Eberyon.

Neshi also casts detect magic.

Owen waits to here what Nadea has to say, in answer to Elyngael.

Vamir pulls his rod out in prep for the worst.

When Armand and Neshi cast detect magic, they find a strong aura of abjuration, which is in line with anti-magic fields. Beyond that, they don't sense anything, or more accurately, they sense less than anything, almost like theirs a black hole sucking all magic away. (OOC... That's how I've always explained, the workings of, anti-magic fields to myself and others.)

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Friday October 30th, 2020 1:42:16 PM


As he analyzes the results of the detect magic spell.

"Well from most appearences what she has told us seems to be the truth." I think we should bring her up.

"Our apologies Nadea, we sometimes take our cautiousness to some extremes. But then we have cause to as well. I hope you understand."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:22, Saves:(F:11/R:9/W:20, +RNL +4vsPoison&Fear), HP:88+10/88+10, Speed: 50', Flight(Perf): 130'  d20+15=25 ;
Friday October 30th, 2020 6:51:49 PM

As he tuns the wheel that winds the rope up the well, the thought *...and she has a sister...* crosses his mind - {Sense Motive: 25} - wasn't this almost exactly how we changed the succession of a community of drow - who was trying to use whom to gain greater influence over the aquatic fey. Fully expecting Nadea to correct him, he says, "Eclyndryl?". He keeps winding carefully - how deep is this well?

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/112 CMD 24 Character Sheet 
Saturday October 31st, 2020 3:26:17 PM

Adjusting header for new level, still haven't decided on what feat to take. I have not added on new spells until we get a chance to rest.

Armand continues to stand watch where he is. His Detect Magic and True Seeing still running. He sets the bucket down and makes sure it is on firm and level ground.

Active Spells
All (original party)- Weapons are Plant Baned (+2 to hit +2d6 damage)
All - heroes feast - (10 HP, +1 attack rolls & will saves, +4 vs poison & fear) armand has used his 10 extra hp)
Armand - Air Walk 130? minutes, not sure how much has passed.
Armand - True Seeing, 10? minutes
Armand - Detect Magic, concentration


Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, x, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (3): X, x, Break Enchantment, Righteous Might (domain), X (wis bonus)
6 (3):Dispel Magic Greater, X, Heal, Undeath to death (domain), X (wis bonus)
7 (2): X, X, Holy Sword
}


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 88/139 
Saturday October 31st, 2020 6:35:22 PM

Elyngael has a cold iron arrow notched in her bow, but the bow is not raised right now. She keeps an eye on the well and tells Brawn to watch behind them.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Sunday November 1st, 2020 7:48:26 PM

Vamir places Melzat infront of him, "Melzat make sure she doesn't hurt any of us!"

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Stoneskin 
Sunday November 1st, 2020 8:59:51 PM

Owen encourages the others to pull the nereid out of the well.

DM Jeremy Battle Map 
Monday November 2nd, 2020 5:40:41 AM

Though it has been determined that she has been telling the truth, Osul ponders the sister, though he gets the vibe that Nadea loves her sister, and was telling the truth when she said she would rather die then be used as a tool against her. The consensus is to bring her up, but just before Osul starts cranking the wheel, Nadea shouts up, "Sorry I didn't mention it earlier, but my fate was kinda on the line, and I didn't want to come across as though I was trying to bribe you all, but Adlevar has been storing a chest down here that I assume is filled with valuables. In the anti-magic field, detect magic don't work, because all the magic is sucked away, and besides, theirs a padlock on the chest, so I have no idea what you'll find, but I can carry it up for you if you want.

OOC... Instead of wasting a day waiting to determine if you want Nadea to bring you guys the loot, I'll just go on the assumption that the answer is yes. Please feel free to ret-con role play the answer to Nadea in your posts, if you so desire, and if for some reason you don't want the loot, I can ret-con that tomorrow.

After the affirmative is given to retrieve the chest, Nadea dives under the water, only to surface a few moments later with a small hook in her hand. The hook is attached to a rope, and she hooks the hook on a small loop tied in the rope that is tied around her waist. The end of the rope is around the Neried's waist, with the loop tied above that slightly, so that the weight of the chest doesn't cause Nadea any more discomfort.

As Osul begins turning the crank Nadea slowly emerges from the water, followed by a iron reinforced wooden chest. When Nadea gets to the top of the well, she quickly unties the rope from her waist, and hops lightly to the ground. She looks at the group of adventurers, and thanks them for freeing her. When she sees concern on the faces of the Wardens, and possibly fear, she says, "My people have a bad reputation, I know, but we aren't evil. Many men lust after our beauty and that lust is their downfall. Why can't people admire something of beauty without feeling the need to own it? I can look at a lovely bird or sunset and admire the beauty, but have no desire to make them mine, I can even look upon a handsome male without feeling such a need, but some, not all, but some men decide in their hearts that when they see us they have to have us, and we simply refuse to be owned. It would be far better if they could learn to control their carnal desires, so they can admire beauty without the need for ownership."

After Nadea is free, the chest comes to the top, and with a grunt, Osul places the iron reinforced, padlocked chest on the ground. the lock is of good quality and requires a DC 30 dismantle device check to open, or the chest can be broken into with either a DC 23 strength check, or it has 15 hp, with a hardness of 5.

As the Wardens decide how they wish to open the chest, Nadea asks to take her leave, claiming a desire to return to her people, though her tone alludes to the fact that she will stay if the Wardens wish her to.

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Monday November 2nd, 2020 8:42:46 AM

"I agree and I apologise. We learn from what we have heard of interactions with your people. I am very happy to be wrong, or at least, misinformed and corrected."
"Assuming you are a good way from home, and given your staunch defence of King Eberyon, would you like to see him? I'm guessing you may have met previously, but not recently?"


Osul is happy getting the chest and Nadea safely out of the well, but pays the chest little attention beyond that - it can wait. He now has a better idea of what was meant (but unsaid) about Nadea's shawl.

OOC: Header updated, holding off learning skills and choosing new spells (but new slots are open). I'm also interested to see what may have happened to the Level 15 Druid ability (Timeless Body) as a house rule.

Liveoak - Duir (in SNAs etc.) - day 2 of 14
Control Weather - clear - hour 12 of 56
stoneskin - 140/140 DR10/adamantine - 808/840 rounds
mage armor - +4 ac bonus - 808/840 rounds
Longstrider - +20' land / +10' other - hour 1 of 14
heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)
Resistance - +1ST - 108/140 rounds




Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Monday November 2nd, 2020 5:39:31 PM

Neshi helps Osul get Nadea and the chest out of the well, he steps back and listens to her as she speaks.

"Where you go at this point is up to you. We will not try to sway you in any particular direction. If you wish to see or speak with Eberyon you may certainly travel with us as we will be returning there to complete our assigned task.

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/112 CMD 24 Character Sheet  d20+18=37 ;
Monday November 2nd, 2020 5:40:13 PM

"Forgive us madam. We are unnaturally pensive being in a strange environment and dealing with unusual things."
Diplomacy 37 (d20+18)
"Is there anything you need to assist you? Is your journey far?" In actuality Armand has no spells to assist in transportation but he is trying to make amends.

Armand examines the chest with True Seeing and Detect Magic. I'm not going to roll perception unless you tell me, I assume Armand is taking his time and looking over the chest and lock.
"Well I've got the admantine hammer. It's pretty good at opening locks." Armand pulls the hammer out of his belt loop.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 88/139 
Monday November 2nd, 2020 6:11:29 PM

Elyngael puts her arrow away and she and Brawn do a stroll around the glade, looking into the woodline to see if anything is amiss.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday November 2nd, 2020 7:15:01 PM

Melzat shuffles forward and assists with the chest. Vamir waves to the neriad and maintains his distance.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells


Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Stoneskin 
Monday November 2nd, 2020 9:09:54 PM

Owen casts Detect Magic and examines the chest.

DM Jeremy Battle Map 
Tuesday November 3rd, 2020 5:24:01 AM

The Wardens all agree that Nadea can do as she pleases, though they offer her the chance to accompany them to see Eberyon. She says in answer, "Perhaps I will see you there soon, but I must go see my sister, as I'm sure she is worried sick, not to mention enraged at my captivity. If I know her, she has been working at mustering the aquatic fey, to bring war to Adlevar, and I must let her know that she can stand down, and that all is good thanks to you adventures. There is one thing I would require though. Now that I'm out of that anti-magic field, I can feel that my shawl is in that chest. I am about to share a closely guarded secret, among my people. Our shawls and us are linked, and our very existence depends on them. We can make another, though it takes time. I believe the new one would be complete before I perished, but I would suffer greatly in the process. If you would be the heroes I believe you to be, would you return to me what Adlevar stole, in hopes of bending me to his will?"

At this time you realize that Nadea is nude, though, since the males in the party have decided in their hearts to see beauty without lusting after it, her nudity seems natural, well for a nereid anyway, for a woman of one of the noble races, probably not. Which is why until Nadea mentioned her shawl, no one seemed to notice.

Armand offers to break the lock with his adamantine hammer, as Melzat steps forward to help, if needed. Vamir keeps his distance from Nadea, and though it is clear that Nadea notices, she gives no indication that it bothers her. Owen casts detect magic on the chest, and though the chest radiates no magical auras, there is a variety of auras coming from inside.

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/112 CMD 24 Character Sheet  d8+3=5 ; d8+3=10 ; d8+3=8 ;
Tuesday November 3rd, 2020 6:56:01 AM

Armand takes his +1 adamantine hammer and starts hitting the lock on the chest.
I'm assuming auto hit as an inanimate object is generally a 10 and Armand has a +14 adder with the hammer.
Damage (d8+3) 5, 10, 8, That should break the lock.

He stands and flips the lid open from a 5 foot distance with his glaive.

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Tuesday November 3rd, 2020 7:34:50 AM

OOC: Note to self - keep the Mending orison and a couple of Warp Woods on hand.

'Osul makes way for Armand to approach the chest. "Just the lock? This is a fine chest, and it would be a shame to damage it permanently."

"I can expedite your trip home, if you know how far and in what direction it is, and if any of these trees look like those near your shores and family? I can get back here or to the castle soon enough."


Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Tuesday November 3rd, 2020 4:53:48 PM

Neshi looks on and awaits the results of the chest pounding..

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 88/139 
Tuesday November 3rd, 2020 5:32:12 PM

Elyngael goes up to Nadea. [b]"Would you like to wear my cloak?" She tries to stand between Nadea and the majority of the men.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+22=28 ; d20+20=31 ;
Tuesday November 3rd, 2020 8:05:33 PM

Vamir watches the work on the chest, and his eyes wander towards the trees. Vamir waits and listens to the trees and forest in case danger rears its head. (Perception 28, Survival 31)

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Stoneskin 
Tuesday November 3rd, 2020 8:09:59 PM

Owen readies an Identify spell for the items in the chest.

DM Jeremy Battle Map 
Wednesday November 4th, 2020 5:18:10 AM

Armand breaks the lock, and much to Osul's joy doesn't damage the chest, which as he pointed out is a good quality chest. Armand opens the chest as Elyngael offers Nadea her cloak, but what is on top, inside the chest is all Nadea can see, and she acts as though she doesn't even hear the ranger's offer. On top of the loot in the chest is what appears to be a garment made of water, but before anyone can say anything, The nereid dives forward and snatches up her shawl, which wraps itself around her body, seemingly on it's own, covering Nadea's nakedness. "I apologize friends, I haven't seen my shawl for over a month, due to that villain's evil, and as soon as I saw it I couldn't contain myself, my need to be reunited with it, clouded my senses to everything else, even your kind offers. As you can see, I no longer have a need for your cloak, but thank you for your offer, malady, and yes there are trees much like the ones around us good sir, and the sooner I can reunite with my sister, and our people, the happier I will be."

Under the shawl there are are some items that Owen quickly identifies as:
3 pale green prism ioun stones, 3 orange prism Ioun Stones, a ring of blinking, a sun blade, a staff of healing, a fully charged wand of fireball (CL 10), and a fully charged wand of lighting bolt (CL 10)

What is the next step for our heroes?

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Wednesday November 4th, 2020 7:50:56 AM

'Osul lets Tiny return home and asks Duir to stay with the other Wardens unitl they are safely inside the castle of King Eberyon, at which point he is free to return to his home. He lets the Wardens know that he'll be back as soon as he can, but he is confident he will meet up with them before they return to the castle.

Once they have the appropriate tree, distance and direction, 'Osul casts Transport via Plants, offers Nadea a hand and escorts her home.

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/112 CMD 24 Character Sheet  d20+10=16 ;
Wednesday November 4th, 2020 5:33:12 PM

Spellcraft 16 as he tries to recall what the various ioun stones do. "Well I'm not real sure what all this stuff does. The staff of healing is nice but I'm not sure about carrying it. There's nothing here that is really leaping out at me and saying me me me."

He waves to 'Osul. "Be careful, we'll meet you back at Eberyone's palace."

Armand is for gathering up the chest and trekking back to the palace. He returns to pick up the stone bucket with the ashes.

OOC, my WBL is still taking a bit of a hit from the legacy item. I'm not sure I can use any of the treasure, and the ioun stones would probably be best in someone that has to rely exclusively on spell casting.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 88/139 
Wednesday November 4th, 2020 6:23:24 PM

Elyngael looks in the chest. "Hey I'll take that sun sword." She is ready to start heading back to the palace as well.

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance  d20+15=22 ; d20+15=26 ; d20+15=30 ; d20+15=28 ; d20+15=22 ; d20+15=24 ;
Wednesday November 4th, 2020 7:18:10 PM

spell craft rolls: PG stones- 22, orange stones - 26, ring - 30, wand - 22, wand - 24

Neshi takes a look at the items and pretty quickly has a good idea of what is what.

"I think I could use one of the orange stones."

Owen Marcellus (Weston W.) AC: 18/14/14; HP: 101/101; CMD: 20; Fly, Stoneskin 
Wednesday November 4th, 2020 7:39:40 PM

Owen raises his eyebrows. "This is some pretty remarkable stuff! We should probably keep the wands as party items, at the very least."

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+27=36 ; d20+27=46 ; d20+27=29 ; d20+27=28 ; d20+27=34 ; d20+27=43 ; d20+27=28 ;
Wednesday November 4th, 2020 8:45:13 PM

After the neriad walks away Vamir walks over and looks in the chest, "You are right Owen that is pretty remarkable. 8 would agree the wands should stay in party treasure, and perhaps the staff as well. one 9f those orange stones would be nice, but it is not necessary." Vamir watches Osul prepare to leave, and wonders if leaving alone is a good idea.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

DM Jeremy Battle Map 
Thursday November 5th, 2020 5:36:58 AM

Osul dismisses Tiny and asks Duir to protect the Warden's in his stead, giving him permission to go where he wishes for the remaining time after that. He casts a spell, and even though Vamir wonders if it is right or not, he and Nadea enter a tree, only to exit a different tree along one of the most picturesque ocean coastlines Osul has ever seen, Nadea is almost giddy when she sees the water, and is about to jump in, but before she does, she thanks Osul for all he has done for her, and gives him a peck on the check. Then turning she runs into the water. After she has swam out a hundred feet or so, she turns, waves goodbye to the Druid, and then dives underwater, presumably to go to her people.

Meanwhile with the loot identified, some of the items are claimed, some are stowed away as party treasure, and some are destined to be sold at the Catacombs. With Armand's stone bucket filled with Aldevar's ashes, the remaining Tree Wardens begin the 2 day trek back to Eberyon's palace. after a few hours into the first day, Eberyon himself with Osul by his side step out of a tree in front of them. Obviously Osul beat them back, he was using magic after all, and as everyone finds out, Eberyon was so happy to hear the news, from Osul, he couldn't wait to thank and congratulate the Wardens, so he took Osul and meet them on the road.

"You have done me, my people, and the Wold's Cradle itself a service that we can never truly repay, and for that I thank you most sincerely. I had feared war was going to come to my realm because of that fiend, but not only did you defeat him, you freed Nadea, who should have arrived at her sisters home by now. Shrena is a good leader of her people, and is well respected by the other aquatic fey, and many non-aquatic fey as well, but her only weakness is Nadea. the two are inseparable. When Adlevar captured Nadea, Shrena came to me for aid, and my heart broke as I told her my hands were tied, by the gods. She told me she understood, but would see her sister rescued one way or the other. Your actions saved the lives of many fey, and ended Adlevar's rein of terror, and so again I thank you! Please come with me and let us return to my palace."

With that, Eberyon walks back to the tree he and Osul stepped out of, and without casting a spell, steps into it, beckoning the Wardens to follow. The tree exits in front of the palace where the Wardens first met Alfreda, who happens to be there waiting for the return of Eberyon and the Wardens. The pixie is delighted to see you all, and tells you your rooms are ready and baths can be prepared if you so desire. He also tells you that in a couple of days, a feast is going to be held in your honor by order of the king himself.

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Thursday November 5th, 2020 8:31:10 AM

'Osul simply says, "Nadea thanks us.".

At the castle, he walks with Duir before heading indoors to contemplate the day so far.

Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22 
Thursday November 5th, 2020 3:41:32 PM

OoC: I've updated Owen's character sheet, his spell list, and his header.

IC: Owen is quite impressed by King Eberyon's magical nature. When the Wardens arrive at the palace, he says to Alfreda "I am very interested in a bath after that trek, thank you.

Turning to the other Wardens, he says "I think we can make time for a feast, right?"

_____________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Identify, Feather Fall, and Silent Image.
2: See Invisibility, Spider Climb, Darkvision, and Invisibility.
3: Protection from Energy, Fly, Fly, Haste, Dispel Magic, Flame Arrow, and Displacement.
4: Stoneskin, Stone Shape, Stone Shape, Crushing Despair, Scrying, Greater Invisibility, and Greater Invisibility.
5: Cone of Cold, Cone of Cold, Telepathic Bond, and Heightened Major Image.
6: Greater Dispel Magic, Freezing Sphere, Mass Bear's Endurance, Chain Lightning, True Seeing, and Heightened Phantasmal Killer.
7: Prismatic Spray, Prismatic Spray, Mass Hold Person, and Project Image.
8: Heightened Feeblemind.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Thursday November 5th, 2020 5:13:50 PM

Neshi too says he would welcome a bath before dinner, assuming they can find a tub or soomething large enough.

(OOC: Neshi is updated, except for a feat. I am hving difficulty thinking of anything that will really aid him....)

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/112 CMD 24 Character Sheet 
Thursday November 5th, 2020 5:17:27 PM

OOC, my sheet is updated, but I still have not chosen a feat for this level. Pathfinder feats seem more geared to benefit combat than clerics, even the meta magic feats, still penalize you by making you use a spell slot 1-2 levels higher, just my opinion.

Armand looks around, still carrying his bucket. "Uh, what are we supposed to do with this bucket of ash? Don't we need to see to the planting of the seed?

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 88/139 
Thursday November 5th, 2020 5:29:33 PM

Elyngael says, "I guess we're here for awhile? Sure I'll take that bath, maybe tomorrow I'll start practicing with this new sword."

OOC I assume no one has any objections to me taking the sun sword?

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Thursday November 5th, 2020 8:08:24 PM

Vamir bows to Eberyon and waves. The witch takes the time to thank the tree for helping them get back so quickly, and then follows the others.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

OOC: I haven't even begun to update. I haven't been home since 9/27 so I will update when I can.

DM Jeremy Battle Map 
Friday November 6th, 2020 5:25:38 AM

OOC...You have time to finish your sheets, I guesstimate that this module will last another week or so, then it will be at least a week before you will face any combat in the module I'm currently adding the finishing touches to, and should be sending off for review by the end of the weekend. For you casters that are struggling for a feat idea, spell penetration, and greater spell penetration are always good choices, as are spell focus and greater spell focus, and if you like summoning friends, augmented summoning is nice. I hope that helps. You are right though, when limited to core rules, the options dwindle quickly, outside of core, give me a day, and I could give you a list a mile long.

The vote for baths is victorious, and Alfreda assures Neshi that they have a tub in his size, and that it is already in his room, though Armand reminds everyone about the reason they came to the Cradle in the first place, as Osul passes on Nadea's thanks, minus the peck on the cheek. Eberyon bows to Armand's wisdom and says, "That is right, In my joy I forgot all about that, it is but early afternoon, let us make our way to the garden, and plant Deeproot's child. There will still be plenty of time for a good long soak and scrub, before dinner is served.

In the garden, everyone gathers around the dead tree Guyrent. Eberyon says to the tree, "You were a dear friend Guyrent, and it saddened me when you passed. I couldn't even bring myself to deal with your remains, until today, as death must make way for life. Farewell my friend!" The fey king then reaches out his hand to touch the tree, and Guyrent's remains burst into flames. The fire is so intense that everyone must step back a few feet to avoid being burnt by the radiant heat. Due to the intensity of the flames, it lasts less then 10 minutes, and Eberyon's friend is reduced to ash, leaving a hole where her roots once were. Eberyon waves his hand over the hole, and the ashes all come together in a ball, elevated slightly off the ground, as the hole refills itself. when all is said and done, there is no sign of the burnt root hole, and only a hole big enough to hold Guyrent's ashes, as well as the ashes of Adlevar, remaining. With another wave of his hand, Guyrent's ashes settle into the hole. Eberyon then turns to the Wardens and says, I leave the honor of mixing the ashes and planting the seed in them to you."

Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22 
Friday November 6th, 2020 8:49:14 PM

Owen uses Prestidigitation to begin mixing the ashes.

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/112 CMD 24 Character Sheet 
Saturday November 7th, 2020 11:45:16 AM

Armand opens the lid to the bucket and pours those ashes into the swirling (because of Owen's prestidigitation) ashes already in the hole.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 88/139 
Saturday November 7th, 2020 4:29:52 PM

"Who has the seed?"

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Sunday November 8th, 2020 1:26:52 AM

'Osul retreives the seed from a pouch and hands it to Elyngael.

Once everything is ready, he calls on his Control Weather for light, consistent rain. That is going to take a while, so he uses low volumes of water from Create Water to trickle into the fertilizer.

While he fully expectes the area to already be under the effects of such a spell, he follows this up (in due course) with Plant Growth(Enrichment).

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Sunday November 8th, 2020 1:13:27 PM

Neshi watches his friends and is impresed with how they are using ther magics in such a finessed way.


Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Sunday November 8th, 2020 9:52:21 PM

Vamir watches the procedure, and reaches out to let Deeproot's child know what is going on.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

OOC: Please bear with my posts. I am dealing with a COVID outbreak at work. I am on my 14th day straight of 12 hour days with no relief until the 23rd at the earliest

DM Jeremy Battle Map 
Monday November 9th, 2020 5:32:55 AM

Owen uses magic to stir the ashes, as Armand adds Adlevar's ashes to the hole. Osul hands Elyngael the seed , who we will assume plants it in the ash mixture, then the Druid uses his magic to water the seed, even going so far as to create a gentle rain, and insures it has a fruitful future. Neshi is impressed by the way his friends use their magics to get the job done, as Vamir reaches out to the seed to let her know what is going on. Whether the seed hears or understands Vamir, it is hard to say, because one might liken the experience to talking to an infant, or at least that is the vibe the witch gets from the experience.

After the seed is planted, Eberyon with a broad smile breaks the silence and says, "That is done, and now all that remains is to wait, shall we adjourn to the palace? Your hot baths should be waiting, and since our druid friend has decided to create some rain, it will be much drier." He gives a hearty laugh at that, giving the impression that the rain doesn't affect him in the least. When you look at the immortal power, you see that the rain is defiantly hitting him, yet for reasons unexplainable, his body, hair and clothing remain dry. Even though Eberyon isn't getting wet, the Wardens definitely are. It is a gentle rain, to be sure, but it is a rain designed to soak the soil gently, and if it soaks the soil, it will soak the Tree Warden, and you find it doesn't take long and you are all soaked to the skin.

When you return to the palace and your rooms, you all see a steaming bath is waiting along with plenty of towels. As he was assured, Neshi finds a tub perfect for one of his size waiting for him in his room. As the Wardens slip into their tubs, something marvelous happens. the waters begin churning, and you can feel blasts of water hitting and messaging all the right places, to ease any sore muscles, or joints, and the whole process leaves the bather feeling refreshed and stress free, not to mention relaxed, and pain free, oh and free of dirt and grim as well. If you examine the tubs nothing seems unusual, they just look like claw foot tubs, made from polished copper, but they defiantly radiate a magical aura if anyone chooses to check.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 88/139 
Monday November 9th, 2020 5:26:32 PM

Elyngael opts to stay outside for awhile even though it's raining. She wanders the garden and makes sure that the rain does not wash out all the ashes.

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Monday November 9th, 2020 5:30:05 PM

'Osul bathes, and reflects on the day.

Armand (Robert D)AC 25/touch 11/flat 24 HP 73/112 CMD 24 Character Sheet 
Monday November 9th, 2020 5:46:44 PM

Before getting into the tub, Armand hangs up his chain shirt and wipes as much water off as he can. Then he will get into the tub and relax till the water starts to cool.

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Monday November 9th, 2020 7:14:40 PM


Neshi takes a few moments to heat the water to almost uncomfortable nad then climbs in. Submerging himself, he lets the small pains and stiffness of the road begin to wash away. Every now and again he refreshes the heat of the water, and then begins to scrub in earnest, clearing away the crime and detritis of the past week's adventures and combats.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 91/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday November 9th, 2020 7:19:20 PM

Vamir leaves Melzat in the garden to dip his roots in the ground before heading up to his room. The witch enjoys every moment 9f his soak, and clean maki g a note to ask Eberyon where he can get a tub like this for the tree.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 120/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Vamir Heroes feast - (neutralize poison, remove disease, 10 HP, +1 attack rolls & will saves, +4 vs poison & fear)

Melzat Stoneskin - 100/140 DR10/adamantine 140 minutes, Magical Vestments (+3 AC), Weapons are Plant Bane(+2 to hit +2d6 damage)

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22  d20+27=47 ;
Monday November 9th, 2020 8:47:52 PM

Delighted by the magical bathtub, Owen examines it carefully. Spellcraft: 47. Yes, that's a natural 20 on my bathtub check.

After a long, relaxing bath, Owen towels off and changes clothes. He is in high spirits when he rejoins the rest of the Wardens: "'Osul, your rain was nice, but I must say that that bath was even better! I need to get my hands on one of those tubs."

DM Jeremy Battle Map 
Tuesday November 10th, 2020 5:22:25 AM

Elyngael decides to preform her rendition of singing in the rain, minus the singing, dancing, and over-all preforming part. She keeps an eye on the ashes to make sure they don't wash away, though she soon realizes that the gentleness of the rain, and the absorbent nature of the soil, are such that there are hardly any puddles, and she is certain that the seed is safe. This gives her the opportunity to further explore the magnificent garden. As before she sees flowers and foliage the likes of which she has never experienced before. Sure there are varieties she is familiar with, but the vibrancy of the colors, not to mention the numerous shades of color, are something not seen in the Wold, and the experience is breathtaking.

The boys all enjoy their baths, with Vamir and Owen wondering how they can smuggle one home in their luggage. Owen looks his tub over, and realizes that it has a aura of strong evocation, and mild divination. He concludes that the magic works similar to a hydraulic push spell. Though instead of one big push, there are several mini continues jets. How the jets seem to instinctively know just where to hit the body, the Wizard is unable to determine, but he is certain that the divination aura is coming from that ability.

When the boys finally exit their baths, they find soft and fluffy towels to dry off with, as well as comfortable bath robes to wear. As the Wardens go to get their clothes, they find them missing, and replaced by exceptionally fine, and perfect fitting, garments to be worn in their stead. upon each pile of clothing, is a small note that says: Your garments have been sent off to be laundered and repaired. Feel free to borrow these humble garments in the meantime, signed Alfreda. None of the rest of anyone's gear is missing, though Armand finds his armor has been polished and oiled, and everyone else finds their bags and other gear have been cleaned and cared for.

Everyone minus Elyngael, Brawn and Melzat, who are still in the garden, eventually make their way to the common sitting room, where a fire is crackling in the fireplace, and their Pech friend, Prisley is behind the bar to offer pre-dinner refreshments.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 88/139 
Tuesday November 10th, 2020 5:24:47 PM

Elygael trudges in and contemplates the bath. However, she is not really cold, just wet, and see's no reason to become more wet. She towels off and once she and Brawn are dry decides to take a nap in the bed.

Armand (Robert D)AC 25/touch 11/flat 24 HP 103/112 CMD 24 Character Sheet  d6=6 ; d6=5 ; d6=3 ; d6=4 ; d6=2 ; d6=4 ; d6=6 ;
Tuesday November 10th, 2020 6:24:26 PM

Armand is pleased when he sees his armor taken care of. He dons the offered clothing and goes to the common area. "You know I'm still a little injured from our battle. Does anyone else need some healing?" When all gather he will channel to heal.
Everyone is healed 30 (7d6...I know should be 8d6 at this level but technically we still haven't rested from going up a level).

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Tuesday November 10th, 2020 6:37:35 PM

Neshi dresses and heads to the common room. When Armand mentions injuries, Neshi also admits to still being a bit beat up as well.

Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22 
Tuesday November 10th, 2020 6:52:56 PM

Owen asks for a hot apple cider on this newly-rainy evening. He enjoys a restful time with the other Wardens.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Tuesday November 10th, 2020 7:27:00 PM

At the mention of hewling Vamir reaches out and asks Melzat to join them for a few minutes. After the healing Melzat trudges outside and enjoys the slow rain, and moist earth.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Wednesday November 11th, 2020 3:36:14 AM

'Osul nods in reply to Owen - it was a nice bath.

After a sufficient soak and before the days light dims, he returns the weather to its previous disposition.

'Osul is ready to assist if there is not sufficient Healing to go around.

If the topic arises he asks openly what skills others think he might apply himself to, and what it will take to sort out the hide.

DM Jeremy Battle Map 
Wednesday November 11th, 2020 5:22:24 AM

Elyngael finally decides to leave the rain and head inside. She figures that the natural rain has done as much as the bath would have, and decides to take a small nap, after toweling herself and Brawn off. When she awakens, she finds her armor has been polished and oiled, and the rest of her gear has been cleaned and cared for as well. She finds two lovely sets of clothing where her wet and soiled clothes were with a note that reads: "I didn't know if you would prefer a dress or shirt and trousers, so I left a set of each type of garment. Your clothes are being laundered and repaired, and will be returned when finished. Please feel free to wear these humble garments in the meanwhile. Alfreda"

Armand offers up some healing to his friends, as Owen orders a hot apple cider. Prisley asks it he would prefer a fresh or hard cider, then after pouring the appropriate cold beverage into a mug, the pech walks over to the fire place, and retrieves his hot toddy poker, and uses it to quickly heat the cider to perfection.

Eventually Alfreda arrives and escorts the Wardens to the dinning hall. the room isn't quite as full as it was the first time they were there, in fact it is just Eberyon and the Wardens. When asked, the fey king says the normal guest of the hall are those who are in his employ, and due to the feast in the Tree Wardens' honor tomorrow, the hall is in preparation, so they are dinning elsewhere. The food and drink are as spectacular and plentiful as before, and the Wardens are free to eat their fill. After dinner, Eberyon mentions that if the Wardens need anything, or even desire something, they should but ask, and if it is possible, they will relieve, and then he takes his leave. As the Wardens adjourn to the common room, the fire is still crackling in the fire place, and Prisley is their to take any drink or other requests.

OOC... If it seems like I'm dragging my feet a bit, you aren't mistaken. I'm waiting for approval for the next module, so I'm dragging out this scene to fill the time. Thanks for your patience.

Armand (Robert D)AC 25/touch 11/flat 24 HP 103/112 CMD 24 Character Sheet 
Wednesday November 11th, 2020 6:25:41 PM

Armand goes over to Prisley, "I say, do you know how to make a proper hot toddy?"

Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22 
Wednesday November 11th, 2020 6:50:58 PM

Owen enjoys his fresh apple cider. "Armand, I'm sure he does! This hot apple cider is a real treat, as well."

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Wednesday November 11th, 2020 7:11:09 PM

Vamir just props his feet up and enjoys the quiet conversation.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 118/139 
Wednesday November 11th, 2020 7:48:37 PM

Elyngael opts for the shirt and trousers. Once they are back in the common room she says"Armand I could still use some healing." Then she says, "Prisley, I'll take the best red wine you have."

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Thursday November 12th, 2020 2:45:23 AM

'Osul settles in for conversation after dinner, but doesn't ask Prisley for a drink on arrival.

Something about the feast has him concerned, though he saves that conversation for later.

After an hour, he does request a pumpkin based toddy.

DM Jeremy Battle Map 
Thursday November 12th, 2020 5:29:36 AM

Everyone settles in for after dinner chat and lounging. The chairs in the common room are beyond comfortable, which along with the fireplace makes for a very relaxing atmosphere. Armand asks for a Hot Toddy, and is rewarded with one of the best Hot Toddies he ever tasted. Obviously the whiskey used was of superior quality to anything he has experienced before today, coupled with the finest of spices, which Prisley grinds fresh, left you with a work of art in the glass. Owen enjoys his hot cider. It is clearly made from freshly pressed apples, as it still has a cloudy appearance. The variety of apple or apples is something he can't say he recognizes, but the beverage, and one would assume the apples themselves, are like nothing available in the Wold. Elyngael orders a red wine, and as Prisley pours her glass, the room is filled with an amazing aroma. On appearance the wine is everything you want to see in a high quality wine. Taking a sip the ranger finds a fruity front note that isn't too sweet, and finishes slightly dry, making it the perfect wine for everyone's taste, as it is perfectly balanced, coupled with it's amazing flavor and aroma. Vamir is in super chill mode. Osul is concerned about the feast and at first just opts to enjoy the comfort of his chair. Finally he orders a pumpkin hot toddy. Prisely has a look of confusion cross his face, that lasts but a moment, and then that aha look replaces it, as he asks, "Would you like that with actual pumpkin, or just the spice blend usually associated with pumpkin?" Whatever the answer, he starts with the same high end whiskey that he used in Armand's toddy, then freshly grinds the spices. If Osul wants pumpkin added, he adds just the right amount then hits the mug with the hot poker, creating the perfect drink. I can't believe someone ordered a pumpkin spiced beverage, I suppose it tis the season LOL! Seeing the look of concern on the druid's face, as he hands him his drink, Prisley, the good bartender that he is, asks, "Is there something wrong, and is there anything I can do to help?

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Thursday November 12th, 2020 7:31:52 AM

Neshi running a bit late joins the dinner crew ordering some tauran wine and sits ariound looking at his friends and Patron a smiles to himself thinking that he was one lucky wemic right now..

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Thursday November 12th, 2020 8:36:38 AM

'Osul struggles to recall, and eventually confirms with Prisley, "Actual pureed pumpkin, ground cinnamon and nutmeg, whiskey (with a drop of honey if the whiskey isn't made with honey - who knows), cream, and dusted with nutmeg, or somehting like that.". He doesn't struggle with the drink - after an initial favorable taste (and thanks to Prisley) he nurses that cup drinking it steadily over the next hour.

The question honestly catches him off guard. "I'm just not used to feasts in our honor, beyond our welcomes home. Is it a common thing here?"

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Thursday November 12th, 2020 6:16:22 PM


Looking over at "Osul Neshi grins.

" I think that when and if we ever become comfortable with this sort of thing, then it is likely time for us to stay at home and stop adventuring."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 118/139 
Thursday November 12th, 2020 7:09:29 PM

Elyngael sips her wine. "This is all rather confusing to go from the dangers of fighting those treants to sitting in this luxury."

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Thursday November 12th, 2020 7:22:58 PM

Vamir listens to the various drink orders, and walks over to Prisley, "My father used to describe a pale ale only found in the isles. Very light, almost no bitter, and only the slightest after taste. Do you have anything like that?"

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Armand (Robert D)AC 25/touch 11/flat 24 HP 103/112 CMD 24 Character Sheet 
Thursday November 12th, 2020 7:40:26 PM

Armand stares into the fireplace. "Did you ever wonder what you would be doing if you weren't doing this?"

Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22 
Thursday November 12th, 2020 8:44:58 PM

Owen responds to Armand. "Well, I'd still be a scholar, whiling the hours away in the library. And then home to my family. It sounds lovely, to be honest, but I enjoy an adventure here and there."

DM Jeremy Battle Map 
Friday November 13th, 2020 5:54:32 AM

Atlas: Highlight to display spoiler: { You and the Woldian Heroes who were all hand picked by Eberyon have finally finished the mission given to you by the Fey King. It's been a long and arduous campaign, with more then one visit to Gargul. Thankfully Atlas was never one of the reasons for the visit, but as companion to those less fortunate, he was required to accompany the fallen as is usually the case. The task is complete, and the Wold is a slightly safer place than before thanks to the groups heroics. Though not the leader, Atlas quickly became well liked by the others, as well as well respected, so much so, the assigned leader often asked for the fighter's advice. Atlas and the rest of the band of heroes have finally returned to Eberyon's Palace in the Wold's Cradle. They are covered with the grime of war and for the most part slightly exhausted, but happy to be done and able to return to their former lives. Are they changed? Maybe, and only time will tell if Atlas is still the boisterous fun-loving person, or if the conflict effected him somewhere deep inside. (Trey this is completely up to you, if you wish to roll play this in the future, completely optional) As they approach the palace you can see that some sort of hub-bub is happening, and the place has a festive air to it. As you, and the others approach a male pixie, middle-aged, receding hairline, and wearing coke bottle glasses, meets you. You immediately recognize him as Eberyon's butler Alfreda, and the pixie seems excited, and asks, "You've returned, so is the mission complete?" Atlas and the others nod the affirmative, and the pixie claps his hand in excitement as he says, "The king is going to be so pleased to hear this, I'll fly ahead and let him know of your arrival, and I'll send you someone to escort you to the king. A few minutes later, a female gnome arrives and begins casting prestidigitation on the heroes, cleaning them up and mending their clothing. Once done she takes a step back and says to herself, [b]"That will have to do." Then to the heroes she says, "Please follow me!" The gnome leads the group into the palace's dining hall where a feast is taking place. }

Everyone else:
Everyone enjoys their sit around the fire. Their industrious little bartender willing and able to attend to even their smallest requests. Finally heads start nodding, Is it due to the alcohol, relaxing atmosphere, exhaustion of the day, or likely, a combination of all the above, the Wardens one by one excuse themselves and then turn in for the night. The next morning awakens to a beautiful day, and even though the Wardens aren't comfortable with the whole "Feast in their honor" thing, the day seems to go by quickly, and finally it's dinner time. The dining hall is beautifully decorated, and the multi-colored ivies that cover the walls seem even more vibrant than normal. The Wardens are seated first, at the head table next to Eberyon, and once the fey king and Wardens are comfortable, the guest are paraded in. These guests are the leaders and their guests from all the different fey people groups, and they are brought to the head table to be introduced to the Wardens and offer their thanks for the removal of the Adlevarian threat, Since this isn't their thing, and The Wardens don't know any of these people, it seems like mostly a formality. Finally the last of the dignitaries are ushered in. Two stunningly beautiful women wearing water shawls. you instantly recognize them as nerieds, and the leader's guest is none other than Nadea herself, who give Osul a mischievous wink. the leader is introduced as Shrena, who places a small chest on the table in front of the Wardens, opens it and says, "As a way of saying thanks for your effort and returning my beloved sister to me, please except this gift." Inside the chest are the loveliest black pearls you've ever seen, and it just so happens that the value is equal to what ever is need to make WBL.

The food and drink are amazing and seemingly limitless, and everyone is enjoying themselves to the fullest. About midway through the meal, Alfreda flies in, obviously in a hurry. He flies over to Eberyon's side and whispers in his ear something the Warden's can't make out, but the affect is amazing. Eberyon goes from happy and festive to even happier, and stands up in his excitement. "Let them in! Let them in! This feast just became a double celebration!"

More chairs are brought to the head table, and then a group of people are ushered into the hall. Everyone turns to look at the newcomers, and even though Eberyon is excited to see them, none of the dignitaries seem to know what's going on, and the fey king isn't saying anything. this group of people all carry the trappings and attire of adventurers, but based one the style of their clothing, is is clear that they are from all over the Wold. Not knowing what is happening, the Wardens give the group the once over to try to figure out why they are being honored, and why they are here. as their eyes scan the people. one face stands out, one face they recognize, it is the face of Atlas.

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Friday November 13th, 2020 8:17:35 AM

sitting back with his wine and reflecting on life, Neshi ponders Armand's question for a moment.

"You know, it has never occurred to me that there could be a life other than adventuring. I have no family, other than you all. I have no real home, other than the "Tree". And all my skills and training are geared toward helping others and surviving on my own...

Neshi trails off and and when his glass is empty gets it refilled.

When the different dignitatires arrive, Neshi is polite and nods to each as they are introduced but a genuine smile crosses his face as Nadea and her sister arrive.

As he sits down and begins to enjoy the unlimitless food, which again make him smile, Neshi is on his third full plate when he notices Alfreda hurridly fly in and over to Eberyon and whisper something in his ear. The first thng that runs through Neshi's head is that there is some emergency and they aren't going to get to finish their meal, when Eberyon seemingly goes manically exuberant and announces the arrival of new, but unexpected geusts.

With great interest, Neshi watches with the others as the group of mixed adventurers is brought into the banquet Hall. Moments later a grin splits the wimics face as he sees Atlas among the party members.


Atlas Sunowl (Trey) AC: 34 (T 21+1 FF 27) , CMD: 31, HP 132/132 
Friday November 13th, 2020 5:52:42 PM

Atlas strolls in with the others, a little grumpy and mumbling under his breath about Kings and their constant need for ceremony. He clearly just wants to get through this and get to the food that he smells. However, he does his best to put on a smile and play the part. That is until he sees who is sitting with the King.

There is a moment of struggle that washes over his face that makes it look like he just ate a rotten egg. You know that look, he's trying to do something he hates. However, you see it quickly resolve as he approaches. Apparently he made his decision, as he puts decorum aside and yells out, "Wardens of the Tree!" He diverts from the others and he practically runs to the group. As he starts giving out bear hugs he says, "By the gods I have missed all of you" There might even be a tear in his eye, but you know better than to mention it.

Armand (Robert D)AC 25/touch 11/flat 24 HP 103/112 CMD 24 Character Sheet 
Saturday November 14th, 2020 12:14:01 PM

Armand endures the bear hug and tries to out bear hug Atlas back, alas he does not have the strength to match Atlas. "You look good. What have you been doing?" Armand's grin is wide. He is truly overjoyed to see Atlas.

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Sunday November 15th, 2020 5:15:45 AM

'Osul meets most of the introductions with a polite smile and a nod, but there is a change in the smile when Shrena and her sister arrive, and he picks his moment to wink back.

Only when the man with the familiar voice calls from the distance does 'Osul stand, but it is too late to ask people to make way - just enough time to below, "Warden of The Tree!" before the welcome bear-hug.
In the hug he says, "Every warden is welcome back, Atlas. You know it.".

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 118/139 
Sunday November 15th, 2020 5:29:58 PM

Elyngael stays still for a moment...is it? Yes, it is! "Brother!" she yells and jumps up and tackles Atlas so hard he staggers into Armand. "You look like like cow dung and smell worse! I am happy to see your ugly face, again!" Elyngael squeezes Atlas's cheeks together and plants a noisy, exaggerated smooch on his face. She's aiming for his face, but he's moving quickly, and it ends up on his chest.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Sunday November 15th, 2020 6:00:06 PM

Vamir watches as the adventurers enter. The witch begins to stand as he recognizes one face, a tear springing to his eye as he see's Atlas's face. "Atlas!" Vamir reaches out to Melzat to let him know before springing through the crowd to Atlas.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

DM Jeremy Battle Map 
Monday November 16th, 2020 5:27:18 AM

OOC... I can't lie, Atlas' reunion, and the way you role-played that brought a huge smile to my face, and maybe a bit of moisture in my eyes. I love being your DM, you guys made my weekend! Everyone gets a hero point for making the DM tear up.

After a very warm, and apparently, in the case of Elyngael, a bit violent reunion, Eberyon is dumb founded as to how to proceed for a moment, after all it's not everyday that he sees a she-elf tackling a human, and then laying one one him. The king of the fey quickly regains his composure and breaks out in a hearty laugh, "Welcome home heroes of the Wold, your efforts, though a secret, have saved the Wold much suffering, and for that I thank you. please join the Tree Wardens and I at this lovely banquet. Oh and Atlas, I believe you probably better sit with the Wardens, if you don't, I think their may be rioting." With that Eberyon lets out another hearty laugh and then address the room, "Eat, laugh and be merry my friends, both heroes and guests, for today is a day of celebration for multiple reasons. The Tree Wardens have saved the Wold's Cradle from a grave threat, saving it from facing certain war, the Woldian heroes did what they did to save the Wold, from future suffering, and now a grand reunion of friends, or based upon the looks of things, I guess I should say family. Can anyone give me a better reason to celebrate?" Eberyon appeared to want to say more, but is interrupted by a loud cracking sound, that appears to have come from outside the palace. The fey King runs to the window, and after looking out, he turns and says, "Wardens, you better come with me!" He then races out the back door, towards the garden. When the Wardens reach the door and look out towards the garden, they see a 40ft tree standing where the seed was planted. Like Guyrent, the former tree who stood in that location, this tree looks identical to the tree carved on the signet emeralds that each of the Warden's wear, as a prize from the conquest, of the dragon at fire mountain.

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Monday November 16th, 2020 8:08:56 AM


Unsure of what to make of the Crack, Eberyon's request and then hurried exit, neshi begins preparation of a spell just in case as he hurries to the exit, following his patron.

Once outside and in the garden, Neshi stops and stares mouth hanging open for a moment as he doesn't quite believe what he is seeing.

"Umm, well, I certainly wasn't expecting to see this..."

Armand (Robert D)AC 25/touch 11/flat 24 HP 103/112 CMD 24 Character Sheet 
Monday November 16th, 2020 5:34:33 PM

At Eberyon's summons, Armand first pauses to address Nadea and Shrena. "Forgive me for seeming rude. Your gift is most generous and appreciated. But seeing Atlas for us is like when you two first saw each other after the imprisonment. All thoughts of other things just fly from the head as the heart is filled with happiness."

Armand then endeavors to catch up with the king. "Well I've heard of growth spurts but I think this is most unusual. I defer to those of our party that is more knowledgeable about things evolving nature and magic."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 118/139 
Monday November 16th, 2020 5:40:15 PM

Elyngael runs outside and touches, then pushes on the newly grown tree. "It's feels real, and it appears to be rooted where it stands. Eberyon, is this Nature magic from your influence, or are there other factors responsible?"

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday November 16th, 2020 7:05:12 PM

Vamir follows Eberyon and the Wardens outside. The young elf stops quickly at seeing the 40 foot tree standing where but a seed was planted earlier. Vamir walks slowly towards the tree with Melzat flanking, and reaches out with his mind, unsure of what to expect, "Hello, are you there?"

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22 
Monday November 16th, 2020 10:09:35 PM

Owen leaps to his feet, overjoyed at the sight of Atlas. He greets him warmly and tousles his hair, as he would Simon's.

When the seed springs up into a young tree, Owen says "I expected nothing less from the Wold's Cradle and Deeproot's seed. Even so, it is wondrous."

Atlas Sunowl (Trey) AC: 34 (T 21+1 FF 27) , CMD: 31, HP 132/132 
Tuesday November 17th, 2020 1:25:15 AM

Atlas files away this moment of reunion as one of the highlights of his life. He returns everyone's affection as warmly as it is given and for the slightest of moments he forgets the grumble from his tummy and all the amazing food laid out. However, as is the way of The Wardens, another surprise interrupts their merry making.

One thing is for certain, he didn't lose a step while off galivanting around with others. At the sound Atlas looks about to see if there is reason to be worried. When he catches sight of the King's reaction he springs to his feet and draws out his sword to prepare. Running to the King he straps on his shield, but then quickly comes to a halt next to the King outside. He follow's everyone's eyes and sees the tree, but cannot contain himself, "So, that's a nice tree, but by the looks on your faces I am missing something.
An invisible lich? An evil Ent? Come on, don't leave me standing here looking stupid."


'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Tuesday November 17th, 2020 2:26:22 AM

'Osul nods to Shrena and Nadea, begging their pardon in jesture, and follows the call.

"Yesterday we planted Deeproot's seed here.", he responds as he moves closer to the tree. "There is much more."

He moves as close to the tree as he is permitted, before speaking in Sylvan, "We have flown, and swam, and taken many forms together, and we were asked to bring you here to flourish. If you can speak, what would you have us call you?"



DM Jeremy Battle Map 
Tuesday November 17th, 2020 5:26:33 AM

Everyone is a bit dumbfounded as to how a seed can become a 40 ft tree in but a moment, though Owen has no problem expecting the unexpected here in the Wold's Cradle, especially when dealing with a child of Deeproot. Elyngael asks Eberyon if this is his doing, but the fey king simply shakes his head and says, "No, I am as amazed as you all. My guess is we are dealing with a combination of 3 things. First we have the latent magic found in the very fabric of the Cradle, or in this case, the soil, second we are dealing with a child of Deeproot, and that is deep magic of it's own kind, and third our good Druid here did cast plant growth on the seed. All together that is a major cocktail of magic. Of course I could be wrong and if so your guess is as good as mine. What amazes me the most is how she is the spitting image of Guyrent, who used to stand in her place!" Meanwhile poor Atlas, not privy to the events that led up to this moment, is searching for a foe, until Osul informs him that the tree he sees before him was the seed of Deeproot (the Tree) but yesterday.

Vamir tries communicating with the tree via speak with plants, and Osul tries the old fashion method of just using his voice. The new tree, speaking Sylvan, answers much like her brother Longbranch, verbally, though with a slight feminine voice. "Of course I'm here, where else would I be? I have no name yet, since my roots haven't reached into the Wold to connect with my father yet, as such he hasn't given me a name yet. I've been watching you Wardens of the Tree in my infant state, or as you would call it my seed form, for a long time, and for reasons I can't explain I can remember much of what I saw in my infancy. In those memories one thing stands out, and that is that my father Deeproot, trusts you, and so I too trust you and I ask that you present me with a name." Eberyon smiles and says, "You have been given a great honor, as the naming of a tree, especially one of Deeproot's people, is something I don't believe I've ever heard done by a short lived mortal before. A true honor indeed, and one worthy of the Wardens of the Tree!"

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Tuesday November 17th, 2020 8:32:04 AM


Hmm, you honor us daughter of Deeproot. Naming is a serious task, so we made need a short time to think and discuss the possiblitiies.

Several names leap to mind, but who knows. (Antinalle, Cladrastineal, Lysioteth, Lirriodendrarrel)


Armand (Robert D)AC 25/touch 11/flat 24 HP 103/112 CMD 24 Character Sheet 
Tuesday November 17th, 2020 5:34:58 PM

Armand shakes his head, "I'm a poor one to ask for naming such a creation as you. But it seems to me your father was named Deeproot and your brother Longbranch, so it seems to me part of the tree must be in your name. Is there a part of yourself that you favor, perhaps brightleaf, or oakheart, or something along those lines?"

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Tuesday November 17th, 2020 7:29:09 PM

Vamir shakes his head and chuckles. "Just a bit ago you were infant like, and now, so quickly, you are full grown. Have you a preference of a name? Should it be similar to your families names?"

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 118/139 
Tuesday November 17th, 2020 10:31:20 PM

Elyngael speaks to the tree in Sylvan. "I most humbly apologize for pushing on you. Your growth was astounding to one such as myself, and I needed assurance that you were a real solid being. You are most beautiful and amazing, Eryn Taur!" Elyngael bows and walks backwards a few steps in respect.

Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22 
Tuesday November 17th, 2020 10:35:54 PM

Owen chimes in with another suggestion: "Well, you are in the garden of King Eberyon, so what if the plant part of your name reflects that? Something like Greatcrown, perhaps, though you'd have to grow into a name like that. And you're well on your way!"

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Wednesday November 18th, 2020 1:40:55 AM

"Please excuse us while we reach a decision, and any questions we might ask on our way?", 'Osul adds.

Atlas Sunowl (Trey) AC: 34 (T 21+1 FF 27) , CMD: 31, HP 132/132 
Wednesday November 18th, 2020 2:52:08 AM

Atlas chuckles, knowing he must look the fool. He waits for someone to translate, then gets excited and says out loud, not expecting the tree to know what he is saying. "I do so love the idea of finding a proper name for the offspring of Deeproot and brother of Longbranch, it is such an honor" He quickly starts going through names in his head and jumps when he hears Armand mention one he was just thinking. "I like that Armand, it gives a sense of hope. I was first thinking Sunleaf, but I was also considering Brightleaf. It seems to me that the other obvious parts of a tree are taken, so why not focus on the part that exemplifies life; the leaf. And how does a leaf grow? The sun, or in abstract, when it is bright out."

DM Jeremy Battle Map 
Wednesday November 18th, 2020 5:29:17 AM

Many names are thrown out, as the daughter of Deeproot listens patiently. When Elyngeal apologizes, the tree chuckles and says, "Think nothing of it, I would be a pathetic tree indeed if a little push was enough to uproot me, I understand your need for assurance. I, myself, have no understanding of why I had such a growth spurt." The tree says to everyone, "I don't believe my name has to follow in my father's and brother's footsteps, however, I do like the family connection. and you have come up with some great ideas, even those that don't follow in my family tradition are names one can be proud of. As of now their are two who feel Brightleaf is a good name, and due to the conditions here in the Cradle, like the rest of the plants here, my leaves are more vibrant then they probably would be in the Wold, making it a fitting name, but considering my location, Greatcrown would also be a logical choice. What do the rest of you Wardens say, I have no preference so name me what seems right."

OOC... Really, name the tree whatever you like. There will probably be a quick mention added, of the names and locations of Deeproot's offspring, in the Tree of Parting geography/history page that Jerry, Robert, myself and a few others worked on a few months ago. Here's your chance to leave a lasting mark on the permanent geography of the Wold! We will go with whatever the majority chooses. As soon as you agree on a name I will send a e-mail to the PTB's and let them know."

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Wednesday November 18th, 2020 7:34:48 AM

"With both the royal crown and the arboreal crown, I'd like to suggest Brightcrown, also splitting the difference of Brightleaf and Greatcrown.", offers 'Osul.

Armand (Robert D)AC 25/touch 11/flat 24 HP 103/112 CMD 24 Character Sheet 
Wednesday November 18th, 2020 5:44:36 PM

Armand shrugs. "As there is no parent here, who normally names the child, I feel that the child should be allowed to choose her own name. After all she has to live with it."

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Wednesday November 18th, 2020 7:09:57 PM

Vamir smiles as the tree answers them, and withdraws slightly. As Osul mentions Brightcrown, Vamir n9ds enthusiastically, "I think Brightcrown would be a wonderful choice!"

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Wednesday November 18th, 2020 9:22:50 PM

Neshi nods and watches.


Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22 
Wednesday November 18th, 2020 11:05:24 PM

Owen smiles widely at 'Osul's suggestion. "Brightcrown is a wonderful name!"

Atlas Sunowl (Trey) AC: 34 (T 21+1 FF 27) , CMD: 31, HP 132/132 
Thursday November 19th, 2020 1:53:44 AM

Atlas says it out loud to try it out, "Brightcrown...Brightcrown...BrightLeaf...Sunleaf...Greatcrown...Brightcrown." He looks to the crown of the tree and remembers what it was like the first time he looked upon The Tree of Parting, even if this one is not nearly as large just yet. "I like Brightcrown, it's a perfect blend, like a fine wine, or potatoes and stake, or just me and food."

DM Jeremy Battle Map 
Thursday November 19th, 2020 5:23:32 AM

Armand begins to think that maybe the tree should name herself, as Neshi abstains from participating, apparently trusting his friends to pick the right name, but Osul comes up with a compromise between Armand's and Owen's ideas, and suggests Brightcrown.
Every one seems to agree that the name is fitting, based on her family's history of descriptive names. With her bright green canopy, or crown, plus her location in the court of the fey king, there is no doubt that the name describes her, and it kinda has a ring to it. When they ask the tree what she thinks about the name, she pauses for a moment, then says, "Hmm, Brightcrown, Brightcrown, yes I like it, I think it suits me fine, so I will claim the name Brightcrown. Thank you Wardens of the Tree, I understand now why my father trusts you so. It must be the quick growth spurt, which thankfully has stopped, otherwise I'd be an old tree, on my way to death, in an hour or so, but I'm feeling tired and in need of much rest. If you don't mind I need to hibernate, for awhile.".

Eberyon quickly chimes in, "You have done well, Bright crown is a splendid name for a child of Deeproot, and the fact that she likes it makes it all the better. Brightcrown, take your rest, a good hibernation will make you feel like a new tree. Well, technically you are a new tree, but you know what I mean. Now my friends, let us leave our tired friend to her rest as we adjourn back to the feast in your honor. your fighter looks as though he is going to faint away from lack of nourishment." With the last bit, Eberyon lets out a chuckle as he turns to return to the palace, the waiting guests, and most importantly, to Atlas anyway, since he hasn't had any yet, the food!

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Thursday November 19th, 2020 1:16:11 PM

"Eberyon, I knew I liked you the moment I first saw you. Let's feast!" Atlas is first through the door, but takes a slight detour to say something to the friends he made while away. It isn't long though, quickly returning to his family to feast and catch up.

When a free moment arises Atlas asks Eberyon if there is an entrance from here to the Catacombs. "I can pick up something for you while I'm down there, just say the word."

Armand (Robert D)AC 25/touch 11/flat 24 HP 103/112 CMD 24 Character Sheet 
Thursday November 19th, 2020 5:39:53 PM

Armand enjoys the feast. "So Atlas are you through with the chore that separated you from us or must you remain with your new traveling companions?"

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Thursday November 19th, 2020 8:03:10 PM

Vamir drags up the rear asking Melzat to keep an eye on Brightcrown while she sleeps before heading in to the feast.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 118/139 
Thursday November 19th, 2020 8:21:11 PM

Elyngael tosses more food to Brawn than she herself eats. She is ready to go home.

Owen Marcellus (Weston W.) AC: 19/14/15; HP: 117/117; CMD: 22 
Thursday November 19th, 2020 10:13:07 PM

Owen laughs to see Atlas in full appetite once again. It's good to have his old friend back among the Wardens.

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Friday November 20th, 2020 2:22:06 AM

"A child of The Wood grows in the Wold's Cradle. If there is ever a need, seek us out, Brightcrown."

'Osul returns with the King and the Wardens to the feast, and marks the beginings, ends and renewals, and he takes the time to ask after the guests from across the Wold, and how they came to be here at this time.

'Osul mingles.

In that spirit, when things have wound down he asks Atlas if he would like to know what things that he no longer needs to look over his shoulder for.

Return to the Sargrass Plains
Well, that didn't go as expected.


DM Jeremy Battle Map 
Friday November 20th, 2020 5:13:32 AM

OOC... There is an entrance to the Catacombs in the Palace, if anyone wishes to buy or sell anything. All purchases will be available immediately.

The feast is pleasurable for everyone, and everyone gets the opportunity to get to know the dignitaries fairly well. Nadea, the nereid, seems to find talking to Osul to be most pleasant. DC 10 Sense Motive check Highlight to display spoiler: { She is obviously attracted to the druid, and isn't very good at hiding it.} At Eberyon's request the Wardens stick around for a few days to get a chance enjoy the Wold's Cradle, even though Elyngael was ready to go home during the feast. After the short sabbatical the Wardens feel refreshed, and are all beginning to feel the desire to head home.

After saying a few words to Brightcrown, who just woke up after a brief 4 day hibernation, and bidding both her and Eberyon goodbye, Armand pulls out the sick that Longbranch had given the Wardens, and breaks the stick, over his knee, which produces a loud snap. Instantly, a multi-colored vortex appears, on the ground. It looks just like the one that brought everyone, but Atlas, to the Cradle in the first place. Entering the vortex, the Wardens are treated to the same kind of extreme slide ride as before. Like before, the ride lasts a few minutes, and then dumps them out in a different location.

Once exiting the vortex, you immediately realize something went wrong. While you were expecting to be returned to the Tree of Parting, or at least the edge of the Culverwood, where you opened the original vortex, instead you find yourself standing in grass over 20ft tall. Everyone, but perhaps Vamir, instantly realize that the vortex has taken them back to the Sargrass Plains!

Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Friday November 20th, 2020 8:26:51 AM

Neshi sits back down with his companions and has another plate or two. finally full, for what seems the first time in years, Neshi leans back and listens to the conversations around him.


Yurr'Neshi(Kent) AC:30(22) / T(27)18 / F(24)17; HP: 75/99 stoneskin, mage armor, heroes feast, spell resistance, energy resistance 
Friday November 20th, 2020 8:30:07 AM


Picking himself off the ground, Neshi brushes himself off and looks around.

"Aww, Domi's left Nostril!" I didn't much care for this place the last time we were here. I wonder why we were hijacked here?

'Osul (Graham) AC:15 (T:15, FF:14), CMD:27, Saves:(F:11/R:7/W:20 + RNL + Resistance, etc.), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:9/15, Storm Burst:13/13 
Friday November 20th, 2020 9:17:38 AM

{Sense Motive: d20+15} - 'Osul appreciates the attention, but here and now it cannot go anywhere, and like he has already said (in different words) to Brightcrown, he expects to be coming back. A conversation is had with Nadea, and her sister needs her.

When the time comes, he leaves through the vortex with the Wardens. On the other side, faced with grass as high as an elephant's eye, he gets his bearings, shifts into air elemental form, and gets a view from above it.

{Headed for the Catacombs}



Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Friday November 20th, 2020 12:52:33 PM

Atlas grumbles under his breath about the landing, but not so much about the location. "I'm guessing that this isn't an accident, even if it wasn't our intent. Someone or something needs us." Looking to the sky he calls to 'Osul, "What do you see up there Mr. Windy?"

Also headed to the Catacombs

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=12 ;
Friday November 20th, 2020 2:59:23 PM

OOC, I expect with the several days you gave us that everyone would now be at full hit points.

"Well this is unexpected." Armand looks around but doesn't see much beyond the grass.
Perception 12 (d20+7)

OOC are we in a clearing or just landed in the midst of the grass and looking at each other through the stalks?

DM Jeremy Battle Map 
Friday November 20th, 2020 8:41:18 PM

The Vortex created an area where the grasses are all matted down, so you are in a small clearing.

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14  d20+36=42 ;
Saturday November 21st, 2020 7:30:44 AM

OOC: Sorry, 'Osul should actually take a look around while he's up here. He hopes there is something nearby.

{Perception: 42}




Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 118/139  d20+21=36 ; d20+25=32 ;
Saturday November 21st, 2020 2:50:05 PM

While happy to have Atlas back, Elyngael is not pleased to be thrust into this terrain again. "I think we need to be on the alert, we don't want those rapke things to come charging through again." She tells Brawn to be on the alert while she checks the area. Perception d20+21=36 and Survival d20+25=32

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S),  d20+22=42 ; d20+20=35 ;
Sunday November 22nd, 2020 7:12:26 PM

"Where in the name of the Crones are we? Elyngael, what is a rapke?" Vamir looks around, Melzat, be ready for anything! Vamir does his best to look for danger. (Perception 42, Survival 35)

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly   d20+16=24 ; d20+24=40 ;
Sunday November 22nd, 2020 11:56:53 PM

Owen casts Fly and follows 'Osul into the air. He looks about for any landmarks (Perception: 24) in an effort to place the Wardens' general location in the Sargrass Plains. Knowledge (Geography): 40.

DM Jeremy Battle Map 
Monday November 23rd, 2020 5:59:30 AM

OOC... You should be at full HP, Eberyon would never allow his guests to be allowed to leave still nursing any injuries, and I doubt Armand would either.

No one seems pleased that they have found themselves in the Sargrass Plains verses the comfort of a warm fire at home, Though Atlas, in true Atlas form, seems indifferent to the location, and figures there must be a reason for the detour. Neshi wonders why they are in their current location, while everyone does their best to remain alert to danger. Osul wild-shapes into an air elemental and takes to the sky, as Owen casts fly, on himself, and joins the druid on the re-con mission. The two airborne heroes look around, and as to be expected, the grasses stretch as far as the eye can see, leaving no landmarks, or none that they would recall from their last visit anyway. The two are just about to give up on their search, when a soft gust of desert like wind picks up. The gust isn't big enough to cause them any flight issues, but it does cause the grasses to sway ever so slightly, just enough to reveal the outline of a settlement, of sorts, that can now be seen off in the distance and towards the north. The two are able to estimate that, on foot, the trip to the will take well over a day and a half, due to the difficult terrain, though Osul figures he could do it much quicker, and surmises that Elyngael could do like wise (woodland stride). By air, the two figure the group would arrive just before dark, and of course, by teleportation, they would be there much quicker yet.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Monday November 23rd, 2020 2:56:45 PM

Atlas walks over to El and gives her a light elbow in the side "Rapke would be an unwelcome sight right now, let's hope they didn't see our portal open up." He looks about waiting for Brawn to come back, "
Did you keep everyone in line while I was away? Did you have to sick Brawn on anyone?"
He winks at her so she knows he's just playing while passing the time.

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14 
Monday November 23rd, 2020 4:09:45 PM

'Osul gives Owen a thumbs-up and then drops back to the clearing and reverts to human form.

"There is a settlement a day and a half (maybe two) to the north, and I should be able to get nearly half of us a lot closer. If someone else can move the rest of us then that would be excellent. That said, I cannot see why we ended up here, or at least here and so far away from anything. If this was The Wood, I'd say we were needed here for a reason. Following that line of reasoning, maybe there is something much closer that we should be seeking? Also, did I hear someone say they were tucking the stones from Adlevar's chest away for safe keeping? I wouldn't mind testing one."

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Monday November 23rd, 2020 4:13:49 PM

Neshi waits for the others to return from their scouting to then see what needs to happen.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Monday November 23rd, 2020 6:02:26 PM

If 'Osul means the ioun stones, I think they all went on the treasure list as unclaimed. Kent did you update that since you are our ADM?

Armand looks over at 'Osul, I don't currently have a way of transporting large masses over long distances. There is a spell called Wind Walk, that would allow 5 of us to sort of turn into air masses and travel really quickly, but I don't have it on tap right now."[/b] Armand shrugs. "I guess for now we walk. Should we chop some of this grass as we go so we can at least make a pretense of being able to see each other?"

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Monday November 23rd, 2020 9:03:20 PM

(OOC: yes updated. Here is the link. https://docs.google.com/spreadsheets/d/15fgyaWY5hitZ1MZ_gf5zu1K2-xDyJ475yaxANB5Zlg4/edit?usp=sharing)

Neshi responds to Osul, If you can get me a view of where we are going I can take the others via a teleport spell I believe. I can bring brawn myself and three or four others.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday November 23rd, 2020 10:14:19 PM

Vamir looks at the others, "I can cast wind walk on all of us, including Brawn, and Melzat. If we allow a wind to move us we can zip along at about 60 miles an hour or so. It would use most of my highest level spells but it may speed things along."

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 118/139 
Monday November 23rd, 2020 10:28:32 PM

Elyngael rubs her side and looks at Atlas, "You know I didn't have as many bruises while you were gone, and Brawn was a better conversationalist!" Elyngael darts away into the tall grass before Atlas can respond.

DM Jeremy Battle Map 
Tuesday November 24th, 2020 6:04:20 AM

Atlas agrees a rapke wouldn't be much fun, but in hind sight, you're much more powerful then you were before, so maybe a rapke wouldn't be the end of the world? The fighter asks Elyngeal if she has kept everyone in line since his departure, and she answers by teasing the big human, then taking advantage of her woodland stride to stay out of his reach. Osul returns to share what he and Owen discovered, and the discussion on how to get there begins. The druid wonders if they should head to the settlement, or hang out for a bit. His reasoning is that the vortex brought them here for a reason, so why would that reason be so far from the drop off point? Neshi offers to teleport half of the crew, if Osul can give him a view of the settlement, and Osul says he can get the other half there via plants. Armand mentions the wind walk spell, but admits he didn't prepare it, and suggests hoofing it. Vamir offers to cast wind walk on everyone, but claims doing so would deplete his high level spells.

A huge sized air elemental should have no problem giving a large sized wemic a piggy-back ride, if Osul wishes to take Neshi up on his offer, but of course, the choice is yours as how you wish to proceed, assuming you choose to proceed.

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14  d20+36=53 ; d20+44=50 ;
Tuesday November 24th, 2020 7:26:46 AM

"So, ten minutes looking for what brought us here, and if we don't find anything I'll happily cast Air Walk on 'Neshi, and while he's getting his bearings to the settlement, I'll track down the Ioun stone. I'm not feeling quite right, and hopefully that will fill the gap."

{Perception: 53, Survival(Tracking, etc.): 50 + Forest Walking (a forest of grass?)}

OOC: 'Osul hasn't sensed the new Caster Level kick in.


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly 
Tuesday November 24th, 2020 5:23:04 PM

Owen agrees that Wind Walk may be the party's best bet.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+9=17 ;
Tuesday November 24th, 2020 6:01:30 PM

Your new caster level should have kicked in. Jeremy said we spent a couple more days with Eberyon before vortexing here, so we should have been able to rest and have new spell levels. Also Lynnette already got a perception and survival in the 30's and there was no mention so I'm assuming there's nothing here.

"Well that sounds like a good idea. Though I think Elyngael already looked around here while you were up scouting and she hasn't said much. Maybe we should look more in the magical or mundane fields." Armand will cast Detect Magic and then look around.

He will also try to use Knowledge Nature 17 (d20+9) to see if there is anything wrong with the grass in their area.

Vamir (Wade) AC:27 T:21 FF: 19 CMD: 20 Hps: 107/107 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Tuesday November 24th, 2020 8:34:42 PM

Vamir looks around, "I am going to cast windwalk on Melzat and I. Anyone else interested?" Vamir waits a moment for any takers before casting and ascending.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 143/143 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 5
2 - 7
3 - 5
4 - 4
5 - 5
6 - 5
7 - 4

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 118/139  d20+25=45 ;
Tuesday November 24th, 2020 10:26:34 PM

Elyngael returns from a short excursion into the tall grass. "I did a tracking check while I was deep in the grass (Survival d20+25=45). Does anyone have a guess about how big this settlement is? Before all go racing in, why don't we travel closer towards it, then our 2 flying Wardens can go in for a closer look. Or I can go overland with one of them, track and he can return with details."

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Tuesday November 24th, 2020 10:42:20 PM

Well, not going to teleport then? I will do whatever the rest of you decide I just thought it might be quicker.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Wednesday November 25th, 2020 1:17:33 AM

True to his nature, Atlas just wants to jump in and see what happens, "I'm all for speeding up this trip Vamir and Neshi, so count me in on whatever you decide. I think we might be overthinking our search for something here. The sooner we get somewhere inhabited the sooner we are likely to get to the bottom of this diversion."

DM Jeremy Battle Map 
Wednesday November 25th, 2020 6:02:32 AM

Graham, like Robert said, Osul has had multiple good nights of rest, so all level 15 abilities, including spells, should be up and running. Of course you can role-play however you wish, but I want you to be able to take full advantage of your new level, if you so desire

Osul and Elyngael take the time to do a thorough search of the area and find nothing out of the ordinary. Armand examines the grasses themselves, and finds nothing out of the ordinary, well, other then the fact that you have 20-30ft tall grass growing in a place that never rains. Armand tries a magical search, and other than the multitude of magical bits the Wardens have on their persons, the spell doesn't reveal anything either. Elyngael asks about the size of the settlement, and even though they can't be sure due to the distance, Owen and Osul are pretty sure the place is pretty small. Elyngael also recommends that the group travel closer, and then send out some air re-con. Atlas is all for an expedited trip, but doesn't seem to mind what mode of transportation is used. He believes the answers for the detour may be found at the settlement. Vamir is ready to cast wind walk, as Neshi wonders, out loud, why they don't just teleport, as Osul has offered to cast airwalk, on the wemic, so he can get a view of the settlement.

What mode of transportation will our intrepid heroes use, will they wind walk, teleport, or use some other method all together? Tune in tomorrow to find out! Same grass time, same grass message board.

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14 
Wednesday November 25th, 2020 9:03:56 AM

'Osul has all his level 15 abilities, but his new feat carries a -1 caster level penalty here (and in many other places), so rather than getting an Ioun stone for the bonus caster, he's seeking an Ioun stone to counter the penalty. It is relevant now as it might impact the number of people he can transport through the grass.

'Osul apologises to everyone, though at that moment he is speaking to Elyngael as they return from the search. "Thank you. I'm sorry that didn't turn anything up, but it's better than treking the better part of two days, only to be sent back here by the locals - whoever they may be. And since the episode at the party with Bryan, I'd rather get or provide a second opinion."

He asks Neshi if he has seen the settlement.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Wednesday November 25th, 2020 9:29:00 AM

Having taken the time available while the search of the immediate area went on Neshi changed into a small air elemental and elevated above to get a good view of the settlement so as to make the teleport a safe and smooth trip. When he is comfortable with what he ahas seen he comes bck to ground with his compatriots..

When Osul asks him about having seen the settlement, Neshi responds in the affirmative and awaits a descision.


Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday November 25th, 2020 5:21:46 PM

Armand says, "Well if we don't have two teleport or two wind walks, but have one of each, may I suggest we temporarily split the party. Have a group with reasonably good stealth go ahead to scout the village and the grasses around the village, before the rest get there. Then the second group gets wind walked and arrives an hour later or so. Also I believe," Armand goes into scholar mode, "that wind walk has no mass limit but only quantity limits while teleport has quantity and mass tied together for limits. So Brawn might be better suited in the wind walk group, but Elyngael would be better in the teleport group."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Wednesday November 25th, 2020 6:29:44 PM

"That sounds like a reasonable idea." She looks over to Atlas, "I don't think you're too stealthy so you better go with Brawn." She laughs at Atlas.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Wednesday November 25th, 2020 10:09:11 PM

"I will stay and cast windwalk on all of us who are not quite so stealthy. I have enough castings to get everyone who stays behind including Brawn, and Melzat. I can also heal, so perhaps Armand another who heals should go with the stealthy group if possible."

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

OOC: I am finally home. I have updated my character sheet, and I am in the catacombs now.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly 
Wednesday November 25th, 2020 10:09:31 PM

Owen jokingly stands up for Atlas: "Hey, I firmly believe that Atlas can be stealthy if he wants to. He's just never wanted to as long as I've known him!"

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Thursday November 26th, 2020 12:32:32 AM

Atlas harrumphs at the jokes thrown his way, "I'm perfectly fine enjoying the sights as we take the scenic route. You funny folks will miss out on that." At which point he sticks out his tongue at El and Owen.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly 
Thursday November 26th, 2020 11:09:56 AM

Owen grins at Atlas' response. "I could Invisibility on you, if you'd like to take the sneaky route."

DM Jeremy Battle Map 
Thursday November 26th, 2020 11:34:55 AM

Osul apologizes for the wait, but figures that it is better to be safe then sorry. The druid asks Neshi if ha has gotten a look at the settlement, to which the wemic gives the affirmative, after having a look see in air elemental form. Armand isn't sure if everyone can teleport, and recommends splitting the party, and having those who have stealth capabilities use windwalk, and catch up with those who went ahead via teleportation. Elyngael is fine with Armand's idea, and cracks a joke at Atlas' expense. Vamir is ready to cast wind walk on the slower travelers. Owen jumps in on Elyngael's joke. Atlas takes the ribbing in true Atlas fashion, even giving a retort of sorts. Owen offers invisibility to the big fighter if he wishes to take the stealth approach.

The formation of a plan is on its way, and nearing completion, the only thing left is to make a decision and engage. What will be the result? Inquiring minds want to know.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Thursday November 26th, 2020 9:04:40 PM

Vamir looks around at the others, "et me know when you want windwalk cast. Melzat and I are ready to go now."

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Thursday November 26th, 2020 9:36:03 PM

"I'm ready. Let's get going."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday November 26th, 2020 9:37:17 PM

Armand moves over to Vamir. "I await your convenience."

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Friday November 27th, 2020 2:45:50 AM

Atlas moves to stand next to Armand in preparation for Vamir's spell. He knows how much Armand loves to hear him prattle on, so he give's him a whiny complaint to test his mood for the day, "Did you hear them? I think it is best to let them think they are funny. Keeps their spirits up, right?"

DM Jeremy Battle Map 
Friday November 27th, 2020 5:49:20 AM

OCC...Since yesterday was a holiday, here in the states, and, as a result, we missed a few posts, I don't want to plow ahead until everyone has had a chance to chime in. Lets wait until Monday before anyone starts casting travel spells, in case someone who missed yesterday has something important to say.

Vamir, Elyngael, Armand, Atlas, and with them, Melzat and Brawn are ready to roll, they only await to hear from Neshi, Osul, and Owen for final preparation. In the mean while our heroes have a chance to double check their gear, and Osul, as well as anyone else who wishes to, has a chance to attune to one of the Ioun Stones from the party treasure. The temperature is surprisingly mild, for the Sargrass Plains anyway, hovering right around 80 degrees Fahrenheit.

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14 
Friday November 27th, 2020 6:07:02 AM

"Enjoy the scenic route, and we'll see you there! Please keep an eye out for any long depressions in the grass, and what might be making them?"

Once they are underway, 'Osul pitches in on the prepration for Teleportation or Transport via Plants.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Friday November 27th, 2020 8:41:54 AM


Neshi looks around and sees the groups taking form, Armand, Atlas, Vamir, Brawn and Melzat; and Elyngael, Osul, Owen and himself.

My though is to put us just around a corner of the first builing I saw. We should be out of sight, bar something unforseeable.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly 
Friday November 27th, 2020 9:19:52 AM

Owen attunes to one of the pale green ioun stones.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Saturday November 28th, 2020 5:16:45 PM

Armand nods, signalling his readiness.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Saturday November 28th, 2020 6:51:49 PM

Elyngael signals she is ready.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Sunday November 29th, 2020 1:19:32 AM

Atlas is a bit fidgety as he waits for things to get under way. "Think they will have an entrance to the Catacombs in that village? I stopped before we traveled, but I forgot to bring my gold with me."

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14 
Sunday November 29th, 2020 9:19:37 AM

"Sorry Atlas, I don't think that is Skyhook, and I'm unsure where another entrance might be around the Plains."

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Sunday November 29th, 2020 9:07:37 PM

Vamir smiles at the conversation, and reaches out for any advice from the crones as this is their backyard, My patron, do you know why we might be here. This is more than a bit distant from our intended destination.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

DM Jeremy Battle Map 
Monday November 30th, 2020 5:37:52 AM

As everyone makes final preparations and singles their readiness, Atlas wonders if this place might have an entrance to the catacombs, to which Osul answered that he didn't think so.

Vamir takes the time to connect to his matrons. At first he doesn't hear anything, but after a moment or two, he hears the sound of lip smacking. The sound starts out faint, and slowly gets louder. The sound is rather unnerving, but doesn't seem to come from a source of malice. Soon not only Vamir, but one by one everyone in the party begin to hear the lip smacking sound. Finally the lip-smacking sound ends and is replaced by a voice that says, rather harshly, "Why ask us, (lip smack) as if we know all (lip smack)?" Then the same voice says in a more dulcet tone, "Even we have our limitations (lip smack) after all." The harsh tone returns to say, "You are here, (lip smack) because you are meant to be here (lip smack)!", and then again the dulcet tone returns to say, "We know not what task it is that brought you here, (lip smack) or what task it is that you need to fulfill, (lip smack) but we do know that whatever the reason (lip smack) it stems from the gods themselves, (lip smack) and we aren't always privy to their thoughts (lip smack)" The dulcet voice adds, "You will find that the Sargrass Plains aren't the same as you knew them, (lip smack) they are much older then they were when you were here last. (lip smack) The Sargrass that you left the Wold to visit, (lip smack) aged before it returned, (lip smack) but we won't say more to that, (lip smack) as we don't know why such a thing has happened. (lip smack) It is enough that it did, (lip smack) and one should leave it at that. (lip smack)"

Before anyone can say or ask anything, the lip smacking sound returns, and slowly fades away. Vamir knows that the Wardens have just heard the voice of Lady Wisdom, one of the five crone. Everyone else can make a DC 25 knowledge religion to determine if they have the same knowledge.

Everyone is set to travel, all that is left is to cast the appropriate spells.

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14  d20+3=11 ;
Monday November 30th, 2020 6:30:55 AM

'Osul doesn't grok it himself. {Aid another is not permitted in this instance?}

He bids the flyers a safe trip before regrouping with Elyngael, Owen and 'Neshi for the teleportation.


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Monday November 30th, 2020 7:56:32 AM

Neshi is a bit freaked out by the mysterious voice and has no clue as too who or what was speaking.

As the voice fades off he gives himself a shake and statrs gathering himself for the teleportation spell. Once everyone is gathered and ready he casts it.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+18=31 ;
Monday November 30th, 2020 5:44:29 PM

Knowledge Religion 31 (d20+18).
"Huh." Armand grunts. "Well that is certainly interesting and even curious as a patronal power makes itself heard to everyone. So from what she said things might be a bit harder, the ranke may have evolved, along with other creepy crawlies. I suppose being locked away in Maab's protectorate all kinds of things could be in limbo or juxtaposed in time." He smiles and gives Atlas a nudge in the ribs. "Hey there may even be legends of what we did the last time we were here."

He readies himself for the spells to be cast on them all. "Those of us taking the scenic route should keep our eyes out for any oddities or any sails on the horizons from the ships that used to sail on the grass."

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Monday November 30th, 2020 5:48:23 PM

Atlas smirks, "Well, that was interesting. It reminds me of when I was a kid and my father would scold me for being lazy. Well, at least we're getting noticed by those that control the Wold. Oh, and they believe we're smart enough to figure this stuff out, so best to take the positives and move on."

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), 
Monday November 30th, 2020 7:52:29 PM

Vamir shakes his head, and chuckles to himself, "well they answered the question at least which is honestly more than I expected. OK, those waiting on the Vamir Express please gather around. I have more than enough castings to get us all airborne and headed in the right direction." When all are gathered Vamir casts and begins ascending, and the floating towards the town.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

WIND WALK

Targets you and one touched creature per three levels

Duration 1 hour/level (D); see text

Saving Throw no and Will negates (harmless); Spell Resistance no and yes (harmless)

You alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move through the air, possibly at great speed. You can take other creatures with you, each of which acts independently.

Normally, a wind walker flies at a speed of 10 feet with perfect maneuverability. If desired by the subject, a magical wind wafts a wind walker along at up to 600 feet per round (60 mph) with poor maneuverability. Wind walkers are not invisible but rather appear misty and translucent. If fully clothed in white, they are 80% likely to be mistaken for clouds, fog, vapors, or the like.

A wind walker can regain its physical form as desired and later resume the cloud form. Each change to and from vaporous form takes 5 rounds, which counts toward the duration of the spell (as does any time spent in physical form). As noted above, you can dismiss the spell, and you can even dismiss it for individual wind walkers and not others.

For the last minute of the spell's duration, a wind walker in cloud form automatically descends 60 feet per round (for a total of 600 feet), though it may descend faster if it wishes. This descent serves as a warning that the spell is about to end.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly  d20+17=19 ;
Monday November 30th, 2020 8:35:54 PM

Owen marvels to hear the voice of Lady Wisdom.

He responds to Armand: "We're a good deal more powerful than we were last time we traveled here. I don't fancy the chance of ships against us, but we'll keep our eyes peeled." Perception: 19

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Monday November 30th, 2020 10:09:57 PM

"If we wait any longer to leave, we'll hear a bed time story! Let's get to the settlement" Elyngael is tired of waiting especially since they are all going to the same place.

DM Jeremy Battle Map  d20+5=8 ; d20+5=21 ;
Tuesday December 1st, 2020 6:08:51 AM

The voice of Lady Wisdom is disturbing to some and comforting to others, and the knowledge of an older Sargrass brings up some interesting thoughts. the two parties are ready to go, and Vamir and Neshi cast their respective spells to make the travel easy.

Neshi choose to teleport to a point just before the settlement, and Owen, Osul, Neshi, and Elyngael instantly find themselves surrounded by grasses, and only able to see each other by looking around the blades. The 4 heroes head north, with Elyngael and Osul being able to walk without any complications, as Neshi and Owen fight their way through the difficult terrain. As it is her norm, I assume Elyngael is in the lead, as the group of 4 reaches the edge of a clearing. Anyone who wishes to remain unseen must make a DC 21 stealth check. Looking through the grasses, the 4 heroes see that what they thought was a settlement, is in fact a small encampment of sorts comprised of some 20+ wigwams made of woven grass, surrounded by a 20ft wall that resembles a wattle wall, which is also made from woven grass.

For anyone who doesn't know what a wattle wall looks like, here's an example https://docs.google.com/document/d/1eDREOwYeZGYkS3IkMoGhp5Gaqll5PvtwhPhP2uCxlw4/edit?usp=sharing

Standing guard at the gate are two humans dressed in an odd armor that is made of hundreds of squares of some greenish iridescent material that resembles scale mail but looks decidedly different. They are holding weapons that resemble swords, only they are made of woven grass with what looks like shark teeth set along the edge to act as a cutting edge. A DC 17 knowledge nature informs you that they are in fact bulette teeth. They are also holding shields made from a large piece of the same greenish iridescent material.

The swords and armor, which is lameller armor, something your PCs have never seen, as it isn't found anywhere in the Wold, outside this people group, who are found only in the new Sargrass Plains, look something like this, only made from the before mentioned materials. https://docs.google.com/document/d/1o7FwGZKA1cXCLAmJ0JvJPp0AfALuAyAJPm4dQA7CI0A/edit?usp=sharing

Those traveling in a more gaseous manner find the trip to be very uneventful.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Tuesday December 1st, 2020 8:48:59 AM

Muttering to himself about next time keeping a better image of where he wants to teleport to, Neshi moves with the others until it is apparent they are nearing the edge of the clearing.

" I am going to vanish for a bit so I am less visible but I will still be here.

Invisibility

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Tuesday December 1st, 2020 12:05:38 PM

Atlas takes in the scene as they travel, getting a bit anxious about what trouble the others might find themselves in before they get there. Or maybe he's worried they'll eat all the food before he arrives? Either way, his belly is unsettled as he goes through all the scenarios that could play out while he's traveling.

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14  d20+36=46 ;
Tuesday December 1st, 2020 5:20:40 PM

'Osul tries to spot a suitable animal, the likes of which to wildshape into, afterwhich he will observe for behaviour if he is not already familiar with it. A bird to wander out of the grass, then take flight to roost on the high wattle is his first hope.
{Perception:46}

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=23 ;
Tuesday December 1st, 2020 5:23:53 PM

Armand keeps his eyes scanning the horizon. Perception 23 (d20+7)

Alas there is nothing of interest to see. However, he seems to hear a grumbling sound in the distance, he scans the sky and sees no clouds. Hearing it again he recognizes Atlas's stomach grumbling. He smiles, "Atlas are you okay?" the words whip out of his mouth with the speed at which they are traveling. "I hope the others manage to stay out of trouble till we get there." He mutters.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly  d20+24=44 ;
Tuesday December 1st, 2020 6:57:31 PM

Owen casts Invisibility on himself as the group nears the settlement. Stealth: 44 (Natural 20!). He inspects the settlement carefully.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk  d20+23=27 ;
Tuesday December 1st, 2020 7:26:50 PM

Vamir soars into the air, making sure Melzat doesn't panic as they begin speeding towards the village. Vamir makes sure to take advantage of the height to look for trails, and paths in and out and dangers around their landing site. (Perception 27) Depending on how long it takes to arrive near the rest of the group Vamir will descend and return to normal when on the ground

OOC: those of us with windwalk have it for 15 hours

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+20=28 ; d20+25=38 ;
Tuesday December 1st, 2020 9:34:13 PM

Elyngael moves quickly and quietly towards the settlement. Stealth d20+20=28
She watches as Owen goes invisible and sees Neshi become a bird. She tracks Owen and any other moving things through the grass. Survival d20+25=38.

DM Jeremy Battle Map 
Wednesday December 2nd, 2020 5:42:28 AM

Neshi and Owen decide invisibility is the key to non-detection, as Elyngael uses raw skill. Osul looks for a native bird to transform into, and the whole time the Wardens have been here, he has only seen one breed of bird. The bird he has seen has the body shape of a swallow, but the thing is the size of a crow, and it has no eyes. DC 30 knowledge nature (Any of the advanced team can make this check, and I will allow the aid another action) Highlight to display spoiler: {It's a prairie swallow, sometimes called a blind swallow. Even though it has no eyes, it uses its other senses, as well as a type of sonar similar to bats, to navigate, hunt for insects, and avoid predators. It is considered exceptionally tasty, and, when roasted, a delicacy here in the Sargrass, making it potentially dangerous to take this form. It is also, to the best of your knowledge, the only bird native to the Sargrass Plains.} Besides the bird, he has seen several small rodents similar to what he is used to, most notably something that very closely resembles a kangaroo rat, and in fact is a kangaroo rat.

Our windy walkers find themselves moving at a faster clip than expected, as a strong breeze seems to be blowing them due north, directly in the direction of the encampment. they should arrive in 4 rounds.

With his friend traveling undetected, does Osul turn himself into the blind bird, choose a different animal, or choose a different mode of non-detection all together? Tune in next time to find out.

'Osul (Graham) AC:12 (T:12, FF:11), CMD:24, Saves:(F:10/R:6/W:20 + RNL), HP:96/96, Wildshape(XVII):7/8, Lightning Lord:15/15, Storm Burst:14/14  d20+34=36 ; d20+14=29 ;
Wednesday December 2nd, 2020 8:33:39 AM

It is far to good an opportunity to pass up - prarie swallow. Ahead he thinks it might perceive things like the dire bat does (having had that experience on a few occasions), but accepts the experience as it unfolds. {Perception: 36, Fly(assuming Average manoeuvrability and Tiny size): 29}. For now, up on the wall and looking around.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   d20+13=21 ; d20+2=12 ;
Wednesday December 2nd, 2020 10:21:37 AM


Moving to the left of Owen about thirty feet apart Neshi begins to slowly move forward and starts to inspect the settlement from a different side/angle. Neshi is so concerned over getting through the grass that he hardly even notices the settlement in front of him. Perception DC 21 (natural 1)(OOC: I don't believe I have made a single perception roll in this game ever) Stealth DC 12

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday December 2nd, 2020 5:30:42 PM

Armand speeds on his way wondering about nothing but just being in the moment.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Wednesday December 2nd, 2020 7:20:11 PM

Vamir enjoys the flight and waits.

OOC: those of us with windwalk have it for 15 hours

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+20=23 ; d20+21=35 ;
Wednesday December 2nd, 2020 8:14:37 PM

Elyngael is still moving stealthily and finds a spot to settle down and do some observing of the village and the guards. OOC Not sure if I need to roll stealth again. Stealth d20+20=23. What can she see and hear? Perception d20+21=35

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly  d20+24=40 ;
Wednesday December 2nd, 2020 8:57:37 PM

Owen is delighted to recognize a prairie swallow in the wild. He stays quiet, though, to maintain his stealth.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Wednesday December 2nd, 2020 11:08:15 PM

Being his first time wind walking, Atlas wonders aloud, "Can anyone hear me? We seem to be catching up to this place fairly quickly. Will you un-wind us or is that something I have to do on my own? I think I should have asked these questions before we started. Am I just talking to the air or can someone actually hear me? Or am I just thinking right now and not really talking since I don't have an actual physical voice box? Ugh, all this thinking is ruining the scenery."

DM Jeremy Battle Map  d20+19=26 ; d8+3=7 ; 8d6=29 ; d6=6 ; d20+20=37 ; d8=6 ;
Thursday December 3rd, 2020 6:20:54 AM

Osul, Neshi, and Elyngael don't seem to know much about prairie swallows, other then they have no eyes. Owen is able to identify the bird, along with some pertinent information, but, to maintain his cover, he doesn't share it. (I am going off the original stealth checks, so further checks are unneeded.) In the form of a prairie swallow, Osul finds he has enhanced senses, as well as a very limited sonar, that he surmises is used for hunting flying insects, and navigation. The enhanced senses add +10 to any perception check that doesn't require sight. BTW, yes they are tiny sized.

Osul, Neshi and Elyngael all hear the guards talking about random things, but one subject seems to continually come up, and that revolves around some strange attacks the encampment has been facing lately, whether or not the beetle caprice harvest was worth it, and whether or not they should break camp and find somewhere else to hunt the beetles, or maybe they might find a herd of bulettes. When prairie swallow Osul lands on the wall, the two guards look at each other, with a smile, as one of the guards says, "I wonder if Dharwyn sees that" and no sooner than those words were spoken, two arrow fly out of seemingly nowhere, coming from inside the encampment, and heading straight for the druid turned bird, hitting AC 26 for 16 damage. The guards see the arrows, and one chuckles as he says, "That answers that question! Looks like Dharwyn is having prairie swallow for dinner, lucky bastard!" After the shot is fired, Osul can make a DC 47 perception check Highlight to display spoiler: {You see a half-elf holding a bow hiding in the shadows behind a wigwam.}

The wind walkers will arrive in 3 rounds

OOC... Yesterday I said, in the knowledge nature spoiler: It is considered exceptionally tasty, and, when roasted a delicacy here in the Sargrass, making it potentially dangerous to take this form. Not sure why Owen didn't try to stop Osul from using that form, or no one else decided to try to make the check, but it makes for an interesting episode.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+36=39 ;
Thursday December 3rd, 2020 7:49:54 AM

{Perception: 39 (49 if the +10 bonus applies - I won't assume and read the spoiler until that is confirmed)}

That hurts, though I suspect the second arrow wasn't neccesary to kill a prarie swallow. He doesn't know where the archer fired from specifically, but falling off and beyond the wall, gliding to the ground, maybe into cover (move action).
Rather then lay waste to the settlement and rick harming his friends, he tries to bulk up - casting Enlarge Animal on himself.

Small Prarie-Swallow/'Osul[/link] [i](Graham) AC:15 (T:12, FF:13), CMD:27, ST:(F13/R8/W21 + RNL), HP:110/126

DM Jeremy Battle Map 
Thursday December 3rd, 2020 10:03:39 AM

The +10 applies to the roll

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14 
Thursday December 3rd, 2020 3:57:25 PM

Thank you Jeremy. I won't back track the post, except to note that he did see the archer.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday December 3rd, 2020 5:21:03 PM

"Hey do you guys think the others will stay out of trouble until we get there?"

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Thursday December 3rd, 2020 6:33:45 PM

(OOC: Dharwyn ... LOL)

Neshi grimaces as he sees the arrows strike the Osulbird (now I feel like i'm in peter pan) and begins to slowly move toward the entry from around the side of the two guards.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Thursday December 3rd, 2020 7:42:49 PM

Vamir senses, rather than hears Atlas's concern. Vamir flys in front of Atlas waving his translucent arms to get Atlas's attention. Vamir places his hand in front of his mouth opening and closing it like a mouth while shaking his head no. The witch then points at Atlas points at Atlas's head, and then points down wall floating towards the ground. Vamir then points at his head and motions upwards and floats slightly up.

OOC: those of us with windwalk have it for 15 hours

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Thursday December 3rd, 2020 9:05:12 PM

Elyngael stays silent with some effort as she sees Osul get shot and fall. She lets out a sigh of relief as she notices the same Osul-bird enlarge. The others should be here soon, she thinks, and readies her bow for whatever happens next.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly 
Thursday December 3rd, 2020 10:33:42 PM

Owen flies a little closer enough to be in range should anything further happen.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Friday December 4th, 2020 1:14:41 AM

Atlas has a dumb look on his face as a wispy Vamir, he thinks, tries to tell him that his hair is sticking up, but if he flies up and down instead then it will sit back down to normal. He cannot help but wonder why his hair is important to Vamir, but then again, maybe Vamir thinks it is important to him and is just being a good friend. He shrugs and tries flying up and down while they make their way to the village.

It doesn't take long before he starts to feel a bit nauseated. "Sorry Vamir, I know you said not to talk, but this flying up and down is starting to upset my belly. I'll let my hair be for now. Thanks for the concern though!"

DM Jeremy Battle Map  d20+5=7 ; d20+5=11 ;
Friday December 4th, 2020 6:15:00 AM

As Osul casts enlarge animal on himself, the advanced group hear one of the guards say, "Hey Dharwyn quit showing off! Seriously two arrows at once against a... What the heck!!!" The guards are now on guard, and everyone except Osul, who is now on the other side of the wall, and as such has complete cover from Dharwyn, will have to make a stealth check again. (DC 21 Remember, invisibility gives a +40 if immobile, and +20 if moving)

Neshi, Owen, and Elyngael try to remain unseen, as they creep closer. They watch a half-elf with a bow in hand, rush out of the gate. When the archer sees that the prairie swallow, AKA Osul, has grown and isn't dead, he frowns, but instead of firing upon the bird, he touches a ring on his finger and disappears from sight. DC 65 perception check Highlight to display spoiler: { You spy movement in the grasses as Dharwyn is investigating the area.} Osul only needs to make a DC 45 check in his current form, but he is kinda busy at the moment.

The guards rush over to the now halfling sized prairie swallow, and with sword and shields at the ready, while flanking him, one of them says, "If you're a prairie swallow, then I'm a rapke, reveal, and identify yourself!"

***************************************

Meanwhile Armand wonders if the advanced team is doing OK, and Vamir tries to share some advice with Atlas, but of course the fighter has no idea what the witch is trying to pantomime. Arrival 2 rounds.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+36=43 ; d20+33=42 ;
Saturday December 5th, 2020 1:53:31 AM

{Perception: 43 vs 45, but that's 53 vs 45 with the +10 bonus}

After a little consideration, 'Osul reverts to human form, and says, "I enjoy experiencing the Wold through the senses of its creatures - like the prairie swallow. I also like helping good people where I can. I heard you talking about attacks on the camp, just now. I'd like to know more, and I can soon enough have other similarly-minded beings here, but there is a wrong to be righted. I'm willing to dismiss the attack as mistaken identity, but Dharwyn saw me out here, and instead of facing up to what he had done, he turned invisible and fled for the grass. And before you ask, yes, the swallow could still see him." This is interspersed with wincing and other indications of pain as he tends to the removal of the arrows (grass-made again?) and their wounds. {Heal (w/ Healer's Kit): 42}

OOC: I see the weapons and armor, but what sort of threat do the guards pose? And, oh for the days when shapeshifting was regenerative! (AD&D?)


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   d20+22=38 ;
Saturday December 5th, 2020 3:03:07 PM

Stealth check DC 38

Neshi keeps moving until he is slight to the side and behind one of the guards.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Sunday December 6th, 2020 1:59:49 PM

Armand wonders how their speed would compare to that of a swallow carrying a coconut.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+11=31 ;
Sunday December 6th, 2020 4:47:38 PM

Elyngael steps out with her bow ready, "It would be wise to answer my friend while you still can. I have an arrow aimed at your heart and he may turn into something much more fierce than a bird"
Intimidate d20+11= {dice roll error my computer glitched}
(d20) + 11 = 20 + 11 = 31

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Sunday December 6th, 2020 8:00:52 PM

Atlas makes a "oooh" sound when he looks up and sees that their destination is almost upon them. "That was quicker than expected. Vamir, how's my hair now?" Atlas winks, then realizes that Vamir probably cannot see that with the mist form upon him. "Just so you know, I winked after that. A good wink should never go wasted, but I fear you probably didn't see it, so I'm letting you know."

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Sunday December 6th, 2020 8:29:06 PM

Vamir chuckles loudly and know that at their speed it will just be carried away.

OOC: It will take 5 rounds to fully form when we arrive

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

DM Jeremy Battle Map  d20+5=7 ; d20+5=13 ; d20+21=29 ; d20+10=13 ; d20+10=15 ; d20+50=69 ; d20+5=22 ; d20+5=18 ; d20+21=29 ;
Monday December 7th, 2020 6:19:22 AM

OOC...A spell that has a duration can be dismissed by it's caster as a standard action, so if Vamir wished to end the wind walk spell early, he could, though I recommend being on terra firma first. ;) BTW the wind walkers will arrive at the very end of this round, but won't be able to act until next round, other then land if that is their desire

Osul reverts to human form, and gives a brief explanation for his actions, he questions Dharwyn's integrity to which one of the guards quickly replies, "Dharwyn was and is doing his job, as we are doing ours. Seeing something off, with you he went to scout for more possible threats, leaving you to us. Don't you dare question his heroics, his actions have saved our people from more than one enemy. Osul and those close at hand can tell that the guards are willing to fight to the death for their community, and that though they would be no match for the Wardens present, they aren't your average run of the mill guards either. when Osul mentions the attacks and his willingness to help, a look of uncertainty crosses their faces.

Neshi creeps withing striking distance of the guards, and seems to go undetected. Elyngael reveals herself and takes aim at the guards, as she gives warning. Both the guards seem a bit shaken by her words and actions. As Elyngael makes her move, she hears a masculine voice say, "If you let fly, she-elf, that will be your undoing!". Though she can tell approximately where the voice came from, she sees no one, and she is wise and experienced enough to no that anybody with Dharwyn's obvious experience, isn't going to be in that location anymore anyway. She can attempt a DC 69 perception check to overcome his stealth roll.

The advanced party can make a DC 15 perception check to notice their friends impending arrival.

*******************************************************************************

Meanwhile, the wind walkers are getting close enough to recognize the settlement as an encampment comprised of 20 or so wigwams, surrounded by a wattle fence. They can also see the commotion going on at the gate. Armand is certain that his current air speed velocity greatly exceeds that of a swallow, both African and European, though he wonders if carrying a coconut would affect their speed. Atlas feels the need to let Vamir know he was winking, and Vamir can't help but laugh.

As the wind walkers get closer, they can hear the guards shout out, "What the heck are those!"

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+36=53 ; d20+17=21 ;
Monday December 7th, 2020 9:45:18 AM

{Perception: 53, Sense Motive: 21}

'Osul lets talk of Dharwyn slide for now, because:
a) The guards with the swords think highly of him, and, more importantly,
b) He called Elyngael "she-elf". 'Nough said.

"My guards, raise the alarm if you must, but I thought you would have done that when I said, "...and I can soon enough have other similarly-minded beings here...". Still, nice day for a chat. A trouble shared is a trouble halved."

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   d20+22=25 ;
Monday December 7th, 2020 12:29:42 PM

Neshi, replies to the invisible Dharwyn,

"Just as fair warning Dharwyn, the moment you fire upon her, you and you compatriots will no longer exist in this Wold."

Neshi then becomes a small air elemental and moves to near the settlement entrance only 35 ft up in the air stealth DC 36 (forget the +11 stealth for small air elementals.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Monday December 7th, 2020 3:24:27 PM

Atlas focuses on the settlement, looking ahead to see what is happening. When he hears the guards shout he looks around to see what he is talking about, clueless that it might be them.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=10 ;
Monday December 7th, 2020 5:44:02 PM

When the village comes in sight Armand begins to make a rapid descent. He looks around to figure out what's what, but with the wind speed and the whole slightly incorporeal state, he really can't determine much. (Perception 10, d20+7)

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk  d20+23=29 ;
Monday December 7th, 2020 7:31:14 PM

Vamir continues to look over the village and for the best spot to land. (Perception 29)

OOC: Each person can choose to dismiss Windwalk on themselves instantly. It will be dismissed for that person only..

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Monday December 7th, 2020 9:52:04 PM

"These guards are perfectly safe. I can control the release of my arrows male-being. I also have the nerve to show myself and be identified which is more than I can say for you." Elyngael stands perfectly still, keeps her bow drawn, and speaks conversationally to the voice.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly  d20+24=26 ;
Monday December 7th, 2020 10:27:35 PM

Owen, still invisible, flies past the guards and into the center of camp. Stealth: 26. He then says, loudly, "The wind walkers are with us, don't worry. And Elyngael, I understand when people have the wisdom to remain unseen...

DM Jeremy Battle Map 
Tuesday December 8th, 2020 6:07:54 AM

Osul notices the wind walkers arriving well before the guard's did, and continues to try to talk his way out of the mess they are in. He is beginning to believe that Dharwyn isn't a bad guy, just very protective of his people. Neshi lets it be known that as Elyngael is protecting Osul, he is protecting her. Elyngael assures Dharwyn that there is no danger, unless one of the guards does something stupid, and calls him out for not being willing to reveal himself. Owen reports the arrival of the wind walkers and reminds Elyngael of the wisdom of remaining unseen, as he himself is invisible. Dharwyn doesn't take Elyngael's bait, and says, "Your friend speaks wisdom, only a fool gives up their advantage without need." Again you hear the voice, but you are certain that Dharwyn isn't in that location anymore.

At this moment two things happen almost simultaneously. First, the Wind Walkers land in the clearing in front of the encampment, where the stand-off has been taking place, and second an alarm bell begins ringing at the far end of the encampment. "By the gods, now what! I have no more time to deal with you fools! If you are here to help, as you say, you may have a chance to prove it now!" Dharwyn shouts out, as the half-elf becomes visible. Turning to the guards he says, "Leave him we are under attack!" The archer then takes off running full speed into the camp. The two guards look at each other, and then look at the Wardens, then back at each other, before one of them says, "What he said!" as they turn and run into the encampment following Dharwyn.



'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+44=53 ; d20+36=53 ; d20+30=39 ;
Tuesday December 8th, 2020 8:39:36 AM

'Osul starts moving around the outside of the settlement towards the sounds of skirmish. He is absolutely convinced they are here to help, but he is far from knowing whom. Aside from checking what's ahead, he frequently checks to see if the other Wardens are following.

{Survival: 53+Forest Walking, Perception: 53, Knowledge(Nature): 39+Forest Walking}



Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154 
Tuesday December 8th, 2020 2:32:53 PM

Atlas tries to get a word in, but all the commotion prevents him. As the guards start running he looks at the others, "I'm not sure what was happening here, but it looks a lot like the trouble you would have all blamed me for in the past. I think we need to consider that I'm not the source in the future. Just don't want anyone missing that point right now." Then with a look towards where the guards were running, "Shall we?"

And with that he yells "Fly" and takes off on his winged boots to catch up with the guards.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Tuesday December 8th, 2020 5:55:22 PM

Vamir softly lands, and dismisses windwalk instantly. Melzat lands a moment behind the wirch and does the same. They both take off after the rest of the foks trying to figure out what the heck is going on.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday December 8th, 2020 6:15:07 PM

OOC Say your battle map in no way represents what is happening here, it's from the battle with the treant lord. Some of us have pretty long range spells you know.

Armand lands and dismisses the wind walk spell for himself and Brawn. "Hello..." commotion ensues, "Gadzooks we've arrived just in time to be of assistance." He clicks his heals activating his boots of speed and runs past the guards into the compound towards the commotion.OCC Armand will stop at least 60 feet from whatever appears to be attacking the village.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Tuesday December 8th, 2020 10:19:40 PM

Elyngael hesitates only a second then follows the half-elf. She pauses as she sees that Armand and Brawn have arrived before them."Armand you are indeed a welcome sight! Brawn come - let's see if we can figure out who the enemy is here,"

DM Jeremy Battle Map 
Wednesday December 9th, 2020 6:22:56 AM

Hearing the commotion, and Dharwyn's words, the Wardens run off following the archer and the two guards, though Osul decides to stay outside the wall. When they arrive, they can see that the inhabatints have set up two lines of defense, a shield wall, and a row of archers lead by Dharwyn, who you see flash in and out of visability, and his arrows seem to be doing far more damage than his fellow archers. They are fending off a group of 8 large sized hulking humionoids shaped beast who are hairless with grey and crimson skin. the creatures also have tiny bat-like wings protruding out their backs, wings that would never be able to lift such a beast. DC 23 knowledge Arcana Highlight to display spoiler: {They are red reavers }

With the shield wall protecting the archers, and holding the creatures at bay, the archers seem more than capable of withstanding, and overcoming this foe, in fact the tide quickly turns in the inhabitants favor, but that is when all heck breaks loose. Unbeknownst to the inhabitants, 6 more of these creatures have circled around, and right before your eyes burst through the wall in hopes of attacking the lightly armored archers flank. You can tell that Dharwyn and the archers are clueless to the new threat.

The map is now up.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Wednesday December 9th, 2020 8:00:41 AM

Neshi stays with Osul outside the wall and in the air, hoping that they can bring a little suprise to the party.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   15d6=52 ; 15d6=55 ;
Wednesday December 9th, 2020 8:15:37 AM


Still invisible for the moment and up in the air, Neshi circles around behind the new beasts and hopefully catching them flatfooted, and targeting #3 as his primary target, quickly casts chain lightening, and following it up with a send one.

Damage: 52 points & 55 pts; #3: reflex DC 26 for 1/2 damage; All Others: DC 24 for 1/2 damage.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 154/154  d20+25=26 ;
Wednesday December 9th, 2020 3:37:42 PM

Atlas flies down in-between two of the beasts. He does his best to find a spot that will allow the others to attack with their area of effect spells without hitting him. As he lands he brings his sword down on one of the creatures, but his attempt to smite it results in a pathetic miss.

--------------------------------------------------------
Attack #5 w/ Longsword: 1d20+25=26 (1 - automatic miss...welcome back Atlas!)


Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+16=22 ; 15d6=45 ;
Wednesday December 9th, 2020 5:16:31 PM

knowledge Arcane 22 (d20+16)

"What the heck are those things?" Armand clicks his heals and prepositions....And then he casts Fire Storm I'm not going to clutter the map, it's instantaneous and I get two 10foot cubes/level, so I can shape it. Essentially I'm shaping it to run through all 6 of these guys.

A Roaring wall of flames burst forth (and doesn't harm any of the natural vegetation).
Damage 45 (15d6) Reflex save 24 for 1/2 damage, if they fail the Reflex save they catch fire and take 4d6 damage until extinguished (extinguishing is a full round action and requires a Reflex 20 save).

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+14=18 ;
Wednesday December 9th, 2020 5:26:34 PM

{Knowledge Arcana: 18}

... don't destroy the settlement ... don't summon something that will destroy the settlement ...


'Osul is happy the whatchamacallits didn't see him in their rush to enter the settlement. He walks to a good position (to BA35) and casts Creeping Doom (Fortitude Save (partial) vs 29, SR:No)

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+25=43 ; d8+8=16 ; d6=4 ; d8+8=11 ; d6=3 ; d20=12 ; d8+8=9 ; d6=1 ; d20+15=30 ; d8+8=12 ; d6=6 ;
Wednesday December 9th, 2020 6:26:39 PM

Brawn's Stats: AC 30/16t/28f, CMD25, HP 107/107, F14 R11 W6

knowledge arcane means they are magical beasts, favored enemy +2

Elyngael calls out, "Brawn Guard" and Brawn steps up to be able to reach anything that gets too near her. She then decides to shoot creature 6, to make sure it doesn't try to get flank Atlas. Not sure how difficult it will be to shoot them, she sticks to the basics for her first attack: Precise Shot, Improved Precise Shot, Many Shot (and favored enemy).
Shot 1 d20+25=43, if hit, damage arrow 1, d8+8=16, electrical d6=4, arrow 2, d8+8=11, electrical d6=3
Shot 2 d20 (rolled a 12, hit roll as I was aiming at the arrow to make it +20, so if you add)+20= 32 damage, d8+8=9, electrical d6=1,
Shot 3 d20+15=30 damage, d8+8=12, electrical d6=6,



Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Wednesday December 9th, 2020 6:30:55 PM

Vamir comes to a stop and stares at the beasts for just moment before reaching out and touching Melzat, Be safe my friend. Melzat moves to AM 36, and melzat follows to AM 37.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

DM Jeremy Battle Map  d20+8=24 ; d20+8=19 ; d20+8=16 ; d20+8=17 ; d20+8=19 ; d20+8=28 ; d20+8=16 ; d20+8=16 ; d20+8=27 ; d20+8=16 ; d20+8=10 ; d20+8=25 ; d20+8=25 ; d20+8=15 ; d20+8=23 ; d20+8=11 ; d20+8=17 ; d20+8=14 ; d20+16=31 ; d20+16=34 ; d20+16=19 ; d20+16=34 ; d20+16=35 ; d20+16=35 ; d4=1 ; d6=6 ; 4d6=15 ; 4d6=12 ; 4d6=10 ; 4d6=14 ; 4d6=16 ; 4d6=18 ;
Thursday December 10th, 2020 6:30:52 AM

Neshi fire off a couple of chain lightnings. 2, 5, and 6 each made one of their saves for half, while the rest took full damage.

Atlas runs forward to attack one of the creatures, but nearly misses cutting off his own leg, as he stumbles on a stone.

Armand casts Fire Storm, and only #1 makes his save for half

Osul casts Creeping Doom on 3, 4, 5, and 6. 3 is the only one who failed his save verses the poison, and took 1 dex damage, and they all took biting damage (I rolled them for you this round, but don't forget to roll the 1d4 dex damage for the poison and 4d6 for biting damage of each of the swarms)

Though she isn't able to identify the beasts, Elyngael is able to discern that they are magical beasts, which is to her favor, as she lets fly on number 6 hitting with all her arrows.

Melzat and Vamir move into position. (Because of Melzat's size, I couldn't put Vamir where you requested, so I put him as close as possible to your desired coordinates)

*********************************************************************

The creatures all turn and face their unexpected enemy, and each of them lets out a devastating roar. Everyone must make 6 DC21 will saves. (the effects don't stack, their are just 6 chances to fail.) If you fail, those within 30 feet of the creatures (Atlas, Osul, Vamir, Melzat, and Brawn) are panicked and must drop what is in their hands and run as fast as they can. Everyone else is just shaken. The fear effect lasts 3 rounds

AC 29/7/29 CMD 34 (36 verse bullrush)
1) HP 127/256
2) HP 133/256
3) HP 94/256 -1 dex
4) HP 90/256
5) HP 115/256
6) HP 53/256

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+21=37 ; d20+21=26 ; d20+21=40 ; d20+21=27 ; d20+21=36 ; d20+21=25 ; 4d6=10 ; d4=4 ; 4d6=14 ; d4=2 ; 4d6=12 ; d4=2 ; 4d6=17 ; d4=4 ; 4d6=14 ; d4=1 ;
Thursday December 10th, 2020 10:15:46 AM

{Will Saves: 37, 26, 40, 27, 36, 25}

"What are they?", he asks as he holds his ground, and manoevres the Creeping Doom (4d6 damage, distraction (DC 13 - Spellcasting or concentrating on spells within the area of a swarm requires a caster level check (DC 27). Using skills that involve patience and concentration requires a DC 20 Will save.), d4 Dex damage).
They crawl over Thing1(10 damage, -4 Dex), Thing2(14 damage, -2 Dex), Thing3(12 damage, -2 Dex), Thing5(17 damage, -4 Dex), Thing6(14 damage, -1 Dex).



Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly  d20+16=29 ; d20+16=28 ; d20+16=23 ; d20+16=35 ; d20+16=27 ; d20+16=23 ;
Thursday December 10th, 2020 11:20:23 AM

Owen powers through the jarring roars of the red reavers. He activates his Invisibility field and flies upward, then catches reavers 3,4,5, and 6 in a Prismatic Spray (DC24).

____________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Identify, Feather Fall, and Silent Image.
2: See Invisibility, Spider Climb, Darkvision, and Invisibility.
3: Protection from Energy, Fly, Fly, Haste, Dispel Magic, Flame Arrow, and Displacement.
4: Stoneskin, Stone Shape, Stone Shape, Crushing Despair, Scrying, Greater Invisibility, and Greater Invisibility.
5: Cone of Cold, Cone of Cold, Telepathic Bond, and Heightened Major Image.
6: Greater Dispel Magic, Freezing Sphere, Mass Bear's Endurance, Chain Lightning, True Seeing, and Heightened Phantasmal Killer.
7: Prismatic Spray, Prismatic Spray, Mass Hold Person, and Project Image.
8: Heightened Feeblemind.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
1/8 daily Invisibility Field rounds used.
}

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   d20+13=19 ; d20+13=26 ; d20+13=16 ; d20+13=21 ; d20+13=27 ; d20+13=18 ; 15d6+13=65 ;
Thursday December 10th, 2020 12:39:49 PM

Up in the air and more than 30 feet away, Neshi is able to shake off some of the feear that begins to run through him, but he is a bit shaken, and glad he is not on the ground with the others.

Moving a bit further up in the air (now about 60 ft) and a bit further away, Neshi drops a flamestrike* on top of #s 3, 4, 5, & 6. 65 points*, Reflex DC 24 for 32 points damage.

(* all fire damage - no divine aspect of the spell.)

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153  d20+16=31 ; d20+16=33 ; d20+16=29 ; d20+16=26 ; d20+16=28 ; d20+16=30 ; d20+23=24 ; d20+23=42 ; d4+8=12 ; d6=5 ; d20+18=31 ; d8+10=16 ; d20+18=29 ; d4+8=12 ; d6=4 ; d20+13=23 ; d10+6=14 ;
Thursday December 10th, 2020 1:40:59 PM

Atlas grunts in frustration, but gets into his stance and prepares to attack. Then a sound comes from these creatures that shakes him to the core. However, his training prevails, allowing him to tune it out and unleash on one of the beasts, hitting with 3 of his 5 attacks and drawing plenty of blood in the process.

----------------------------------------------------------
Will Save: 1d20+12+4=31
Will Save: 1d20+12+4=33
Will Save: 1d20+12+4=29
Will Save: 1d20+12+4=26
Will Save: 1d20+12+4=38
Will Save: 1d20+12+4=30

Attack #5 Longsword: 1d20+23=24 (another 1 and complete failure)
Damage: 1d8+10=n/a
Hold Damage: n/a Neutral Creature

Attack #5 Shield: 1d20+23=42
Damage: 1d4+8=12
Cold Damage: 1d6=5

Attack #5 Longsword: 1d20+18=31
Damage: 1d8+10=16
Hold Damage: n/a Neutral Creature

Attack #5 Shield: 1d20+18=29
Damage: 1d4+8=12
Cold Damage: 1d6=4

Attack #5 Longsword: 1d20+13=23 miss
Damage: 1d8+10=n/a
Hold Damage: n/a Neutral Creature

Two-Weapon Rend: 1d10+6=14

Total Damage: 63




Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+17=21 ; d20+17=35 ; d20+17=23 ; d20+17=35 ; d20+17=24 ; d20+17=22 ; 4d6=11 ; 15d6=50 ;
Thursday December 10th, 2020 5:58:46 PM

Will save 21, 35, 23, 35, 24, 22 (d20+17) made them all as an idle question would break enchantment end the panic?

#2, #3, #4, #5, #6 are on fire from the last spell because they did not make their save and did not do the full round action to extinguish with a reflex 20. They take 11 points fire damage (4d6 and continue to burn).

Seeing that the others are giving the upper end some lovin' Armand cast Flame Strike and hits #1 and #2,
Damage 50 (15d6) Reflex save 21 for 1/2 damage.

spells left Highlight to display spoiler: {
1 Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 Dispel magic, Invisibility Purge, Stone Shape, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4 Holy Smite, Dismissal, Neutralize Poison, Air Walk, Holy Smite (domain), Restoration (wis bonus)
5 X, Flame Strike, Break Enchantment, Command Greater, Righteous Might (domain), True Seeing (wis bonus)
6 Dispel Magic Greater, Blade Barrier, Heal, Undeath to death (domain), Heroes Feast (wis bonus)
7 Summon Monster VII, Destruction, Holy Sword(domain)
8 X, holy aura (domain)
}

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+6=9 ; d20+11=19 ; d20+23=42 ; d20+23=28 ; d8+8=9 ; d6=6 ; d8+8=16 ; d6=4 ; d20+18=36 ; d8+8=16 ; d6=2 ; d20+13=15 ;
Thursday December 10th, 2020 8:21:22 PM

Will saves for Brawn, d20+6=9, he fails and runs away (it says random, so I guess you need to move him)
Will saves for Elyngael, d20+11=19 she fails so she is shaken? -2

Brawn's Stats: AC 30/16t/28f, CMD25, HP 107/107, F14 R11 W6

Elyngael is startled by the howl and even more so when Brawn runs away. She attacks #6 if the spells didn't kill it or switches to #5 if 6 is down.Precise Shot, Improved Precise Shot, Many Shot (and favored enemy).
Shot 1 d20+23=42 (that's a crit, I didn't realize I crited last time as well, rolling to confirm d20+23=28 not confirmed) damage arrow 1, d8+8=9, electrical d6=6, arrow 2, d8+8=16, electrical d6=4
Shot 2 d20+18= 36 damage, d8+8=16, electrical d6=2,
Shot 3 d20+13=15 miss


Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk  d20+14=22 ; d20+14=16 ; d20+14=26 ; d20+14=34 ; d20+14=29 ; d20+14=34 ; d20+5=21 ; d20+5=9 ; d20+5=16 ; d20+5=9 ; d20+5=11 ; d20+19=39 ; d20+19=31 ; 6d8+9=29 ; d6=4 ; d6=4 ;
Thursday December 10th, 2020 9:47:01 PM

Vamir begins to step up as the creatures roar causing Vamir to turn and run in the direction he just moved from. (Failed the second roar) Melzat hears the roars but doesn't react (Plants have immunity to all mind-affecting effects including charms, compulsions, morale effects, patterns, and phantasms rolled in case I am wrong). Melzat moves to Ak 35 and bites #2 (AC 39 nat 20, 31 to confirm. 29 damage 4 shock 4 frost total 37)

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

DM Jeremy Battle Map  d20+25=41 ; d20+25=44 ; d20+25=43 ; d20+25=26 ; d20+24=43 ; d20+24=44 ; d8+9=12 ; d8+9=16 ; d8+9=17 ; 2d4+9=15 ; 2d4+9=17 ; d8+13=14 ;
Friday December 11th, 2020 6:04:21 AM

Osul's creeping death swarms are a bit more effective this time, as only #2 and #6 manage to avoid any dex damage, though they still takes the biting damage.

Owen casts pismatic spray, on 3, 4, 5, an 6. 3 is hit by an orange spray but only takes half the acid damage, 4 gets hit by two sprays red and indigo, and he fails them both. He takes the full fire damage and is permanently under a confusion spell due to insanity. the insanity causes him to hit himself for 16 damage. 5 gets hit by a blue spray, but shakes off the flesh to stone affect. 6 gets hit by the orange spray and takes the full acid damage, which is enough to drop him.

Neshi drops a flame strike on 3, 4, and 5. All three take the full blast, which is enough to drop 3 and 4.

Atlas slices and bashes #5 which drops the beast.

Armand's lingering fire does its thing, as he casts flame strike. 1 saves for half, but 2 takes the full blast

With 3-6 dead Elyngeal doesn't have a target, as the wigwams are in the way (I tried to see if making a 5ft step would give you an angle, but I couldn't find one, and I can't move a player's marker beyond that without permission from the player)

Vamir succumbs to the fear and makes tracks in the opposite direction. Melzat, being immune to fear, since it's a mind effect, moves forward and attacks 2, biting a chunk out of the creature.

***************************************************************************************

The two creatures both turn their attention to the closest enemy, which in this case is Melzat. 1 makes a 5ft step and then attacks with 2 claws and a bite, and 2 also attacks with 2 calws and a bite. 1 hits with both his claws which triggers rend damage, and he hits with the bite. 2 misses with one of his claws, but hits with the other, as well as it's bite. Melzat takes a total of 91 damage

AC 29/7/29 CMD 34 (36 verse bullrush)
1) HP 92/256 -4 dex AC27
2) HP 21/256

OOC...Not sure what happened to all my save rolls, they seem to have disappeared. I'm not sure if that has ever happened to me before. BTW, I would rule that break enchantment would not work against the roar attack, as it a natural ability of these creatures and not anything magical.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly  15d6=43 ;
Friday December 11th, 2020 2:42:17 PM

Seeing the party's enemies largely destroyed, Owen flies higher to see if the rest of the defenders need any aid. He readies a Freezing Sphere in case he sees an opening that would hit most of the reavers and leave the defenders unscathed. (If he finds the opening, it would deal 43 cold damage, with a DC23 Reflex save for half damage.)

______

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Identify, Feather Fall, and Silent Image.
2: See Invisibility, Spider Climb, Darkvision, and Invisibility.
3: Protection from Energy, Fly, Fly, Haste, Dispel Magic, Flame Arrow, and Displacement.
4: Stoneskin, Stone Shape, Stone Shape, Crushing Despair, Scrying, Greater Invisibility, and Greater Invisibility.
5: Cone of Cold, Cone of Cold, Telepathic Bond, and Heightened Major Image.
6: Greater Dispel Magic, Freezing Sphere, Mass Bear's Endurance, Chain Lightning, True Seeing, and Heightened Phantasmal Killer.
7: Prismatic Spray, Prismatic Spray, Mass Hold Person, and Project Image.
8: Heightened Feeblemind.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
0/8 daily Invisibility Field rounds used.
}

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153  d20+25=31 ; d8+10=12 ;
Friday December 11th, 2020 8:08:02 PM

Atlas leaps in the air with his winged boots and lands between Melzat and the two remaining beasts. He attacks the one that appears to be most damaged

-----------------------------------------------------------
Attack #2 w/ longsword: 1d20+25=31
Damage: 1d8+10=12
Holy Damage: n/a (not evil creatures)


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Saturday December 12th, 2020 11:07:16 AM


Flying a bit closer to the front Neshi casts a reverse gravity spell on the area containing the eight other opponents.

Reverse gravity

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+12=28 ; 5d8=16 ;
Saturday December 12th, 2020 10:35:08 PM

Armand shifts forward and left trying to see around the huts. He really wants to get to the front village where the other creatures are attacking, but knows that they need to take care of this situation first.

He casts Searing Light and creature #2.
Range Touch, 28 (d20+12) Damage 16

spells left Highlight to display spoiler: {
1 Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 Dispel magic, Invisibility Purge, Stone Shape, X, Searing Light(wis bonus), Searing Light (domain)
4 Holy Smite, Dismissal, Neutralize Poison, Air Walk, Holy Smite (domain), Restoration (wis bonus)
5 X, Flame Strike, Break Enchantment, Command Greater, Righteous Might (domain), True Seeing (wis bonus)
6 Dispel Magic Greater, Blade Barrier, Heal, Undeath to death (domain), Heroes Feast (wis bonus)
7 Summon Monster VII, Destruction, Holy Sword(domain)
8 X, holy aura (domain)
}

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  4d6=17 ; d4=2 ; 4d6=21 ; d4=1 ;
Saturday December 12th, 2020 11:17:43 PM

'Osul moves inside the wall and casts Mass Bear's Endurance (+4 Con) which should reach 60' to the Creeping Doom, Malzat, Atlas, Owen, Elyngael and Neshi (subject to altitudes).

The Creeping Doom continues to crawl over Thing1(17 damage, -2 Dex), and Thing2(21 damage, -1 Dex).

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+20=23 ;
Sunday December 13th, 2020 4:51:17 PM

Elyngael is still shaken this is round 2.

Elyngael moves forward and shoots #1. Using Improved Precise shot (no cover), many shot (2 arrows), pinpoint targeting (no armor or shield bonus), and deadly aim (-3 to hit +6 damage).

Shooting, d20+20=23 miss.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Sunday December 13th, 2020 7:47:14 PM

Vamir continue running as Melzat withdraws carefully from the combat.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

DM Jeremy Battle Map  d20+16=23 ; d20+25=33 ; d20+25=29 ; d20+25=40 ; 2d4+9=15 ;
Monday December 14th, 2020 5:58:30 AM

Owen and Neshi move to get better view of the other battle, and see that the natives, especially the archers are just finishing of the last of them. They can easily see that the fight is all but over, so they can save their spell. (Sorry, never thought to erase them as they fall. They were added to the map to help visualize the scene, and I completely forgot about them)

Atlas flies forward and cuts a chunk out of #2

Osul gives everyone a con boost, as his creepy crawlies do their thing, which is more then enough to drop #2, and lower #1's dex and HP some more.

Armand casts searing light and knocks some more of #1's life down. (I know you said #2, but I can't see Armand firing at a fallen enemy, when a living one is right before his eyes.)

Elyngael tries to finish off #1 but can't seem to hit the mark.

Vamir is still overcome by the fear attack, and Melzat wisely withdraws after the massive series of attacks he received last round.

***********************************************************************

Being too stupid to realize its demise is at hand, the final creature lashes out at Atlas with its 2 claws and a bite. Both claws are deflected of the fighter's armor, but the bite is able to find a fleshy spot, which inflicts 15 damage.

AC 29/7/29 CMD 34 (36 verse bullrush)
1) HP 59/256 -6 dex AC26

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Monday December 14th, 2020 8:08:51 AM

Neshi seeing that things are well in hand at the front holds his spell and instead head out to try and slow down/catch/stop Vamir.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  4d6=11 ; d4=4 ; 3d6=8 ; d20+15=31 ;
Monday December 14th, 2020 8:16:13 AM

The Creeping Doom continues to crawl over Thing1 (11 damage, -4 Dex).

'Osul goes Lightning Lord on Thing 1 (SR:31, Damage: 8 - Reflex save vs 28 for half)

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d6=3 ; d6=6 ; d6=2 ; d6=4 ; d6=1 ; d6=3 ; d6=2 ; d6=1 ; d6=4 ; d6=4 ;
Monday December 14th, 2020 6:14:34 PM

Armand moves forward a bit and then channels some of Gargul's healing energies to restore Melzat and Atlas. He makes sure to exclude creature #1.

healed 28 hit points damage (8d6, ignoring the 1's).


Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Monday December 14th, 2020 7:58:19 PM

Vamir continues running away as Melzat nurses his wounds.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+20=34 ; d8+8=12 ; d6=6 ; d8+14=22 ; d6=6 ; d20+15=20 ; d20+10=18 ;
Monday December 14th, 2020 8:48:04 PM

Elyngael is still shaken this is round 2.

Dissatisfied with her last attempt to kill the strange creature Elyngael strives to do better. Shooting #1. Using Improved Precise shot (no cover), many shot (2 arrows), and deadly aim (-3 to hit +6 damage).

Shot 1 d20+20=34, damage arrow 1, d8+8(forgot+6more)=18, electrical d6=6, arrow 2, d8+14=22, electrical d6=6
Shot 2 d20+15= 20 miss
Shot 3 d20+10=18 miss

She is somewhat satisfied that at least 2 arrows hit (52 total damage).

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly  d20+17=36 ;
Monday December 14th, 2020 8:57:09 PM

From the air, Owen scouts around to see if there are any more enemies lurking in the nearby grass. Perception: 36.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153  d20+23=36 ; d8+10=18 ; d20+23=26 ; d20+18=37 ; d20+18=32 ; d8+10=12 ; d8+10=17 ; d20+18=27 ; d20+13=23 ;
Tuesday December 15th, 2020 12:10:09 AM

Atlas turns to attack the final beast standing. He almost feels bad for the thing, knowing that it isn't evil. "O'sul, you're rubbing off on me, stop it." To shake the feeling he puts it out of its misery.

-----------------------------------------------------------------------------------
Attack #5 Longsword: 1d20+23=36
Damage: 1d8+10=18
Hold Damage: n/a Neutral Creature

Attack #5 Shield: 1d20+23=26 (miss)
Damage: 1d4+8=n/a
Cold Damage: 1d6=n/a

Attack #5 Longsword: 1d20+18=37 (19 for longsword is potential crit...32, crit confirmed)
Damage: 1d8+10+1d8+10=12+17=29
Hold Damage: n/a Neutral Creature

Attack #5 Shield: 1d20+18=27
Damage: 1d4+8=n/a
Cold Damage: 1d6=n/a

Attack #5 Longsword: 1d20+13=23 miss
Damage: 1d8+10=n/a
Hold Damage: n/a Neutral Creature

Two-Weapon Rend: 1d10+6=n/a (did not hit with both sword and shield)

Total Damage: 47


DM Jeremy Battle Map  d20+16=36 ;
Tuesday December 15th, 2020 6:02:41 AM

Neshi holds his spell and tries to catch up with Vamir,

Osul's swarm keeps doing what it does, though the creature is able to make it's poison save.

Armand channels energy hooking Melzat and Atlas up with some of Gargul's healing juice.

Vamir can't help but keep running (this should be the last rounds), as Melzat nurses his wounds.

Frustrated with last round's proceedings, Elyngael lets fly again, and manages to drop the beastie.

Owen checks for more enemies, but doesn't see any, and is pretty sure this is the lot of them.

Atlas is begrudgingly prepared to make the killing blow, but the creature falls, by Elyngael's arrows, at his feet.

************************************************************************************

That's when crazy begins. The creature stops mid fall, suspended in midair. Looking around you see the natives have finished off the last of their enemies, which now that you have a closer look can make a second attempt to identify them, (DC 23 knowledge arcana)Highlight to display spoiler: { they are red reavers} and they start running towards your position, but they also freeze mid stride. Closer inspection, and you notice that even the grasses, that have been swaying in the breeze, have frozen mid sway. Then everything starts to swirl a colorful mixture of red, green silver and gold, and in an instant you are no longer in the Sargrass Plains, but in a place you've all been before. You find yourselves on a familiar snowy path surrounded by evergreen trees. It is nighttime here, but the path is illuminated by everburning torches placed at equal intervals to offer a pleasant walking experience, and even though the ground is snow covered, you don't find yourselves cold in anyway, in fact you find it a pleasant exchange for the heat of the plains. The path leads north.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+14=28 ; d20+44=64 ; d20+36=55 ;
Tuesday December 15th, 2020 7:34:05 AM

{Knowledge(Arcana): 28}

"Red reavers? I couldn't tell you much else, but I swear that is going to come back to bite me."

As he tries to get his bearings {Survival: 64+Forest Walking, Perception: 55}, he absentmindedly adds, "What was that, Atlas?"

Snow...?

DM Jeremy Battle Map 
Tuesday December 15th, 2020 10:05:53 AM

Correction, everyone but Osul has been here before. I forgot Graham hadnt returned yet, last time you were here.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Tuesday December 15th, 2020 12:22:10 PM

Atlas looks around, then blurts out, "Come on! It is one thing to have us land somewhere else, but to pick us up in the middle of something is a completely different game. And that is not mentioning how cold it is!" With a little frustration he reaches into his bag of holding for his gloves.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+16=26 ;
Tuesday December 15th, 2020 5:59:34 PM

Armand quickly looks around everywhere trying to see if everyone was transported since the party was pretty scattered by that fearful roar from the creatures.

Knowledge Arcane 26 (d20+16). "Of course that's what they were. But they are generally only hostile when defending their territory I thought?" He again looks to see if everyone is here. "Does anyone need healing?"

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly 
Tuesday December 15th, 2020 7:29:57 PM

Owen lands next to the others. "I have to say, I prefer teleporting myself to being suddenly transported elsewhere."

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk  4d12+15=37 ;
Tuesday December 15th, 2020 7:42:19 PM

Vamir lands, his legs still pumping, as he tumbles over. The young witch looks up at the others, the embarrassment tinging his face, "I am so sorry. I couldn't control myself. I have ran from trouble in years." Vamir stands up and walks over to check on Melzat who is still injured. The elf casts cure critical wounds healing Melzat for 37 hps. Vamir looks around, "Weren't we here last year?"

Melzat stats AC: 31 T: 15 F: 23 Hit points: 124/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Tuesday December 15th, 2020 7:59:13 PM

Neshi is just about to catch up with Vamir when he finds himself shivering in the cold air...

"Hey, This is a bit familiar..."

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14 
Wednesday December 16th, 2020 1:47:04 AM

'Osul raises his hand, responding to Armand's question.

DM Jeremy Battle Map 
Wednesday December 16th, 2020 6:09:56 AM

A few of the Wardens are able to identify the red reavers, and Armand correctly mentions that they are normally only aggressive when protecting their territory, They are also able to identify them as a desert creature, which may or may not mean they are out of their element in the Sargrass. As for the current location, a few grumble a bit about the fact that they were teleported against their will again, and some prepare for the cold, but like I already mentioned, even though it is wintery landscape, you don't feel any coldness at all, in fact, whether by some magic, or just the natural essence of the place, you find the temps very comfortable. A few begin to recognize the place, remembering that at about this time last year, you found yourselves here, pulled out of fire mountain. You are currently standing on a path illuminated by everburning torches leading north. behind you is nothing but evergreen forest and darkness.

You travel north, as, other than risk getting all scraped up by the thick evergreens, that is really your only option, Well I suppose you could just stay where you are, but I've never known the Wardens to sit on their laurels. In less then 10 min of walking, you begin to see a warm glow ahead, and few minutes later, you turn a corner in the path, and there stands a ginormous table heavily laden with all imaginable delicacies, both sweet and savory, as well as flagons of various wines, and tapped kegs of ale. The area is illuminated by hundreds of candles, and standing at the head of the table is what appears to be an elderly human, though he seems to have the vigor of one a fraction of his apparent age. The man is wearing a red coat, trimmed with white fur, that goes down to his ankles. On his head he is wearing what appears to be a wreath made of holly. The man is smoking a long stem pipe, filled with an aromatic tobacco, and the smoke he blows out hangs in the air above his head making all sorts of magical shapes. Tin soldiers marching, a dragon soaring, a ship sailing, to name a few. Everyone but Osul immediately recognizes him as Nicholas, and even Osul realizes your not in the Wold anymore.

Nicholas sees you arrive, puts down his pipe, and says "Welcome Wardens of the Tree! Welcome to this yuletide feast! The rest of the guests should be arriving soon." Sure enough people you recognize begin walking into the clearing. Isabel and Simon are first, with Wiz-Bang riding on Simon's shoulder, followed by Warden's past, as well as dear friends from the Tree. Finally a few people arrive that most wouldn't recognize, but individual Wardens recognize them as people from their past, and in some cases, people who have gone to Gargul, for their eternal rest.

OOC... instead of going through everyones backstory sheets, I left the past loved ones generic, so you can RP it as you wish.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Wednesday December 16th, 2020 2:38:43 PM

Once Atlas' hands warm up and he takes in the beauty of the place his spirits rise. He is very grateful for seeing his friends from the Tree, it has been so long. He gives Wiz-Bang a big hug, doing his best not to crush the little guy, then makes his way around to the others.

At some point he gets a strange feeling though, one he hasn't experienced before...loneliness? His friends are his family now, and most people from his past he would like to leave them there rather than meet them here. However, it sure would be nice to have someone like Owen does. Is it time for him to find someone? That sounds crazy, but this feeling..."Where's the mead?" he bellows and laughs as he tries to shake it off.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday December 16th, 2020 8:08:39 PM

The spirit of Armand's father comes up to him and smiles. "You have done well son. I'm proud that you found your way out of being a collector of trash. In my time I tried to be an adventurer but found the road difficult to travel. I was ashamed at my weakness and chose a role to hide from myself. But you are better than I, so I will tell you what you have always longed for. Our family name is De'lafere." His father's spirit then fades away.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Wednesday December 16th, 2020 8:14:31 PM

Elyngael is re-leaved when Brawn comes running up. She checks him over to make sure he is okay. "Atlas don't get drunk, eat some food." She tosses some choice bits to Brawn.

At the table she is surprised to see her parents. She runs over and greets them and they start talking about caravans and routes.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Wednesday December 16th, 2020 8:39:25 PM

Neshi looks around and smiles as Nicholas grets them and he sees their family and friends past and present, in attendance.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Wednesday December 16th, 2020 9:27:55 PM

Vamir walks in to the clearing. The elf sees 5 forms 3 familiar, and 2 unknown all standing together, as if waiting on him.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 124/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14 
Thursday December 17th, 2020 4:00:14 AM

'Osul looks around - gauging from the table at least that there is no rush.

He mingles (again), keeping an eye out for more manifestations of various orders.

DM Jeremy Battle Map 
Thursday December 17th, 2020 7:55:02 AM

Atlas begins to have a desire for matrimonial bliss, but washes the feeling away with some mead.

The ghost of Armand's father arrives, and tells him how proud he is, of the cleric, he even tells hArmand his surname. Even though the ghost is welcome to stay for the festivities, he fades away, and returns to his rest.

Elyngael is glad Brawn is alright and then sees he parents, whom she chats with for some time.

The arrival of the loved ones brings a smile to Neshi's face.

Vamir sees 5 individuals waiting for him. 3 he is familiar with 2 not so much. [i]Sorry, I'm blanking on who those 5 people are. I look forward to meeting them as well.[/b]

Osul decides he can let his guard down a bit, and begins mingling with the guests.

***************************************************************************************

As the festivities begin to jump into high gear, Nicolas makes an announcement. "It's been another year, and Yule is here again. Eat! Drink! Be Merry! Time matters not here. All that matters is your enjoyment, and celebration. So let us raise a glass to the Wardens of the Tree, may they be ever prepared to defeat the evil of the Wold, and protect it!" The guests all shout, "Hear! Hear!", and the party begins in earnest. the food and drink is splendid, rivaling the feast at Eberyon's Palace, and whenever a plate is emptied, creatures that resemble elves the size of halflings come, out of the forest, and replenish it.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Thursday December 17th, 2020 8:49:57 AM


As Neshi stands looking around, the specter of and very slender human with fiery red hair comes out of the crowd and walks toward the large wemic. He is wearing a robe with a stylized Oak tree covered with acorns and at the center of the trunk is Eberyon symbol.

As he separates himself from the crowd, It is quite obvious that this is someone important to Neshi as he visibly emotional and rushes forwrd to greet the elderly man.

"Scorchis Vox, Father" I didn't think I would ever get to see you again, until we met on the other side."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Thursday December 17th, 2020 9:59:25 PM

Elyngael continues to chat with her parents.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday December 17th, 2020 10:00:33 PM

Armand is a bit at a loss after his father's revelation. He looks around. "Say Atlas, you're our resident expert. I think I need a good stiff drink. What do you recommend?"

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Thursday December 17th, 2020 10:04:22 PM

Vamir stumbles towards the group of 5 waiting on him. It is evident to all the young elf is unsure how to react to seeing the group of elves and humans. With tears flowing from his eyes Vamir addresses them all "Father, mother, father, mother, father. I could never imagine a moment like this happening. To see all of you at once is overwhelming. I never dreamed a moment like this could exist." Vamir hugs each of them crying as he does so.

OOC:
Aiwin (elf) is Vamir's birth father
Solana (elf) is Vamir's birth mother
Brucelk (human) is Vamir's adopted father
Illi (human) is Vamir's adopted mother
Gornin is Vamir's mentor and adopted father
Melzat stats AC: 31 T: 15 F: 23 Hit points: 124/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 3
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly 
Thursday December 17th, 2020 11:42:35 PM

Owen picks up Simon and whirls him around in a circle. "Simon! Isabel! How wonderful to find you here! And look who else is back: Atlas!"

Simon is delighted to see Atlas, but a little hesitant around the fighter he hasn't seen in a while.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Friday December 18th, 2020 12:12:14 AM

Atlas is happier than he has been in a long time. After Owen sets Simon down he can sense his hesitation, so he bends down to whisper something in his ear, then scoops him up and puts him on his shoulders. He gives a wink to Isabel, a quiet, "Thank you Owen", and then begins the ride. "So Simon, I hear there are beasts that can only be seen if you are tall enough. I'm a smidge too short, but with you up there I'm sure we can find them. They float high in the air, are beautiful, and if you see one they will grant you a wish. Keep your eyes peeled as we take a tour of this wonderful place."

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Friday December 18th, 2020 12:22:30 AM

As Atlas passes Armand he suggests a festive drink, "Armand, I'm not sure if you can handle what I would drink, but I'm sure a Salted Caramel White Aisildurian would fit the bill. Otherwise I would love the scent of some mulled wine. Whatever you get, grab two. I'll be back after Simon and I finish our fun."

After he gets a few paces away he turns back to Armand, "Make that three, I'm thirsty." And with a good belly laugh he and Simon continue on their way.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14 
Friday December 18th, 2020 4:19:18 AM

Mingles well, mingles well...

DM Jeremy Battle Map 
Friday December 18th, 2020 5:55:27 AM

Neshi and Vamir have meetings with lost loved ones and I'll be honest, your soft hearted DM (or is that minded?) felt a bit touched. Elyngael continues to enjoy her time with her parents, as Osul continues to mingle. Owen enjoys some quality time with his family, But Armand feels he needs a drink after his encounter with his fathers ghost. The cleric turns to their resident expert on alcohol consumption, Atlas for advice. Atlas gives some ideas, and gives Simon a shoulder ride around the table. Nicholas can't help but give a good "Ho, ho, ho!" at the sight of the child riding on the large humans shoulders. He reaches into a pocket hidden inside his coat and pulls out a sword and shield sized just for Simon, hands them to the lad and says "Merry Yuletide, young man, when he gets back home, you'll have to ask Atlas to teach you how to use these."

OOC... Please feel free to post as you will, during the slowdown. I'll be checking in "hopefully" daily to see if any DM responses are needed, though I probably won't be posting unless promoted to. Of course during the slowdown posting is completely optional, so don't feel as though you are under any obligation. When we resume in full force January 4th, James will be jumping into the DMs chair, and I'm looking forward to seeing his style of DMing.
I hope you all have a very happy holidays!!!!

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly 
Sunday December 20th, 2020 9:39:16 PM

Isabel's eyes get a little wide when Nicholas hands Simon a sword, but she eventually relaxes, see that all the Wardens are there to keep him safe.

The Harvesters


DM(James M) - Map - Surrounded! 
Sunday January 3rd, 2021 11:34:45 AM

Just as the celebration started, so too did it end as loved ones and friends backed away from the table and into a fog that closed in at the edges of the area. Even as the fog encompassed each of you a feeling of warmth and wellbeing infused your body. Weightlessness....white light... and slowly the feeling of gravity returned as you found yourself upon the battlefield once more as you watched yourselves move in slow motion as time rewound and retook the exact positions you had days ago.

There you were frozen in that instant of victory as the events you witnessed replay in reverse order until everything comes to a complete stop. Like a taunt bow string that once released vibrates so too did time for an instant as it changed course to once more move in the direction most were familiar with.....forward.

Those creatures that were defeated fell to the ground to crash through the grasses to land with a rebounding thump as their life's blood seeped out onto the plain. In silence you remain frozen in the moment as the natives start to move before your eyes. It is as if you were never gone as a loud cracking explosion fills your ears as you break through the barrier of time between yourselves and those already here. With a stumble each of you find yourselves once more on the plains of the Sargrass.

The wardens had helped the nomads, but they also demonstrated how dangerous they were. After all this small group of adventurers did by themselves what all their warriors struggled to do. The nomads stand around with weapons drawn as they circle the wardens as if they expect round two of the battle. As they do so they exchange looks with each other.

Sense Motive DC 15 Highlight to display spoiler: {It's clear that the junior members of the nomads are afraid of the wardens, but the senior members seem to be a little harder to read. }

Sense Motive DC 30 Highlight to display spoiler: { Dharwyn and the unit commanders of the nomads seem impressed but still wary of the wardens as they hold their weapons loosely in their hands.}

Dharwyn turned away from the wardens as he appeared uninterested in them at present and with a motion he directed a few of the nomads to scout the perimeter. As he walked away the remaining nomads closed in around the wardens with weapons drawn and bows ready...


'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+17=30 ;
Sunday January 3rd, 2021 8:15:02 PM

Welcome James!
{Sense Motive: 30}


'Osul leans on his staff. Apparently they wouldn't have needed our assistance if 80% of them hadn't valiantly hidden themselves away. Also, they don't appear at all phased for having moved past, into or through some of the four swarms of insects {Creeping Doom - now round 5/15 - were on the original map (three near 'Osul and one near Atlas)}. This seems odd behaviour for the newly appeared nomads (not that 'Osul can see half of them), and 'Osul suspects most of them are illusory - aside from Dharwyn, the archers he saw defending the camp, and the guards he has already interacted with. If he was utterly paranoid he would recall that while he was rushed by the guards with weapons drawn, he wasn't touched by them - much like these now - until they rushed away to deal with the attack. So, maybe this is all just Dharwyn - who would be a what exactly?

He looks at the nomadic forces, grins and says, "Well, that was interesting - where were you all?", and looks to gauge the various responses, how distinct individuals are, etc..

OOC: I'm unclear of the mechanism to check/disbelieve.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Monday January 4th, 2021 7:20:35 AM

(ooc: Welcome James!!)

Up in the air, Neshi (the air elemental) looks down at the situation and rises to about 120 feet.

DM(James M) - Map - Surrounded!  d20=17 ;
Monday January 4th, 2021 2:20:01 PM

As perception of the surrounding environment solidified the wardens noticed that the compound was much larger than they had anticipated and the fighting force the nomads mustered up on short notice was only a fraction of their true potential. Each smaller structure within the nomads clearing would accommodateup to 4 people and the structure at the center upwards of 30.

Int DC 15 Highlight to display spoiler: {About 400 people could live here based on the estimates above and since you haven't seen that many yet it's likely more are hiding.}

Additionally what at first appeared to be infantry now seemed like a mix of women, children, and men. They were all armed, but as a fighting force they'd likely not be very effective. As they watched the wardens carefully you could see several of them whispering to each other.

Meanwhilethe actual warriorsin the group didn't waste any time as they formed a loose circle around the wardens.

Whether any heard Osul'squestion wasn't apparent as each of the wardens found themselves with at least4 bows pointed at them. Neshi being the one that avoided that since he was out of the warriors line of sight as his body swirled high above the crowd below. It soon became clear that Neshi was thought to be a wizard's spell effect.

"Lower your weapons!" One of the men ordered the wardens. "and dismiss that storm over us as well or we kill your wizard." he said as several bowmen changed targets to point at Owen.

Perception DC 15, Neshi DC 27 Highlight to display spoiler: {A couple of men in the back with ornate headgear chant and wave their arms as they cast Bless upon their warriors. Another commands the wardens to Drop their weapons.}

Perception DC 21, Neshi DC 33 Highlight to display spoiler: {"You see that mum, he was bleedin' for a sec, now he's all healed.", another said "What of those clouds of bugs? They just vanished. I feel the gods are at work here." }

Armand and Altas DC 19 Will Save Highlight to display spoiler: {You drop your weapons and cannot pick them or anything up this round. Check each round DC 19 to shake off this spell.}

DM James: There are going to be random penalties to Perception due to distance, but Neshi is the one exception due to altitude since there is a+12 to the DC for the 120' distance in the air. Also, the map only includes about a quarter of the inside of the compound.

Last, I typically post early morning before noon EST if that information is helpful. Today is an exception and I'll allow back posting if you haven't posted before this DM post.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   d20+13=29 ; d20+13=23 ;
Monday January 4th, 2021 3:31:43 PM


Seeing the two in headgear Perception DC 29doing their things, Neshi quickly casts invisibility on himself, making it appear as if the storm has been cancelled and then makes his way toward the rear of the two in headgear. Move 100 feet

(ooc: Please move me on the map as I am not sure which ones are the ones wearing the ornate headgear.)

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Fly  d20+7=15 ; d20+17=25 ; d20+17=35 ;
Monday January 4th, 2021 5:54:13 PM

Owen does a rough count of the buildings and figures there are more people in the encampment than the Wardens see here. He takes note of people in ornate headgear as well. Looking up, he sees Neshi disappear, and is glad that he won't immediately be shot full of arrows.

Owen raises his hands in the classic gesture of surrender, but readies himself to Teleport to the other end of camp should the archers fire upon him.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+21=31 ; d20+2=18 ; d20+7=21 ; d20+17=32 ; d20+18=21 ;
Monday January 4th, 2021 5:57:45 PM

Sense Motive 31 (d20+21)
Int 18 (d20+2) Though I also think that a knowledge engineering check would do to judge the number of people from the buildings.
Perception 21 (d20+7)
Will Save 32 (d20+17)

Armand cocks his eyebrow at all the bows aimed at them. "Really this hardly seems necessary, we have been sent here by the gods to aid in whatever the problem is."
Diplomacy 21 (d20+18).

He feels the command spell wash over him and turns to address the casters. "Just give me a minute, all this is going quite quickly." He slowly shoves his glaive into the efficient quiver.

"Now please allow me to introduce us. We are the Wardens of the Tree of Parting, and this is not our first sojourn to your fair lands. We came some time back when all seemed lost, and aided in returning the Sargrass to the Wold. We know not exactly why we have been sent here we were traveling from Lord Eberon's" Armand is deliberately name dropping here to try and impress the yokels "home back to ours and somehow we were diverted here. What seems to be the trouble here? I believe the creatures that attacked you are more at home in the desert so obviously they are out of place."

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153  d20+1=9 ; d20+14=25 ; d20+14=18 ; d20+12=23 ; d20+7=9 ;
Monday January 4th, 2021 6:16:15 PM

Atlas grows visibly frustrated and speaks up for the Warden's to hear, "For heaven's sake, Wardens, calm down. Based on our actions when they speak to us, I wouldn't trust a hair on our heads either. Now unless you want me to do the talking, and I will mind you, one of you level headed folks better speak up quickly and get this straightened out. I do not want to kill 200 innocent people today in self defense."

At that moment he feels a tug on his mind, most likely from those magicky folks in the back, but he shrugs it off. However, he still gently places his sword and shield at his feet as a sign of peace and puts his hands on his hips while grumbling to himself, "When did we all get so prickly?"

---------------------------------------------------------------
Int DC 15: 1d20+1=9 (fail)
Perception DC15: 1d20+14=25 (pass)
Perception DC21: 1d20+14=18 (fail)
Will Save DC19: 1d20+12=23 (pass)
Sense Motive DC 15/30: 1d20+7=9 (fail)




Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk  d20+19=38 ; d20+8=21 ; d20+23=28 ; d20+29=36 ;
Monday January 4th, 2021 7:56:07 PM

Vamir walks towards the nomad infantry blocking he aand Brawn from reaching Owen. "Excuse me, but you seem to be blocking my way. Come on Brawn, lets join Owen." If the nomads allow Vamir will wait for them to open a path, if not the witch will weave in between them, and join Owen arriving as the threat towards Owen is announced, "I would rather you not harm my friend. I have become fond of him, and honestly have come to count him as a friend. Any threats toward him, are threats towards me. Iam sure my patrons, The Crones, would not appreciate my loss." Melzat would you see if you could join Owen and I over here. There are some folks pointing arrows towards us, and they seem to be a bit unsure of what they wish to do. Thank you The witch notices the warriors holding their weapons in a manner sugessting they feel more than comfortable protecting themselves, and their village. (Sense Motive 38)

Melzat shuffles past the nomads, "Excuse me, Ineed to be over there." Melzat points towards Owen. Melzat moves to AR 22, and stands by Owen to offer some protection.

Can Vamir hear the chanting, and spells being cast? If so Spellcraft DC 36 to identify the spell, and then announce to the others Bless, and Command have been cast on the nomads, and the Wardens respectively.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=29 ; d20+21=41 ;
Monday January 4th, 2021 8:09:58 PM

Elyngael lowers her bow and looks around. Perception d20+21=29 and d20+21=41. Having heard the exchange she says, "If you need healing Armand can assist you. He has a lot of healing powers." She sees the men in the ornate head gear but ignores them as they don't seem to be casting anything towards her. When she spots Brawn she starts moving toward him. "Excuse me, excuse me, let me through." She will rejoin Brawn.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+1=3 ; d20+36=43 ; d20+36=51 ; d20+36=41 ;
Tuesday January 5th, 2021 6:30:41 AM

Third time's a charm - hopefully.

{Int:3(fail), Perception:43(pass), Perception:51(pass)}


Everything 'Osul had to offer has already been shared, so he nods in agreement, and as the wardens are gathering, he does likewise. Unable to see Dharwyn (never both around and visible when sought) or the remains of the red reavers, now he thinks of it ... Dharwyn ... "Dharwyn and the unit commanders seemed impressed, initially!" He looks for the commanders near where the order was given to lower weapons. {Perception:41}

DM(James M) - Map - Surrounded! 
Tuesday January 5th, 2021 9:55:07 AM

Neshi casts invisibility on himself and moves near the two shaman. (DM James: See Map)

Owen gives the universal sign of surrender.

Armand puts his weapon away and tries to talk some sense into the gathered peoples.

Atlas places his weapon at his feet.

Vamir tries to move but the nomads close ranks and don't allow him to do so.

Melzat tries to move as well, but is stopped.

Elyngael lowers her weapon and also tries to move but is blocked.

Osul remarks that Dharwyn seemed impressed at least.

Twitchy bow fingers relaxed as Armand tried to talk some sense into everyone and calm those present and though Atlas' comments worried some it seemed they also assure others. A moment later the ranks of the nomads opened and allowed the wardens to gather together as the two men in headdresses stepped forward. Before they could act however a heavily muscled, white-haired half-orc appears in the group, apparently out of thin air, (He teleported in) and begins walking towards the Wardens. The half-orc isnt equipped like the villagers, instead he is wearing a mithril breastplate, a holy symbol that appears to be composed of all the Woldian gods symbols mixed into one, and has a large sized adamantine dwarven war ax strapped to his back, and yet the villagers seem to know him and show signs of great respect, even though he is obviously an outsider himself. As the half-orc gets closer, you see that his hair color is due to age, and not necessarily something he was born with, as he is clearly much older than his muscular frame would indicate. The half-orc tells the inhabitants to put away their weapons, telling them that the Wardens are obviously adventurers, and based on their actions versus the red reavers, heroic ones. The half-orc looks over the Wardens and adds that he believes, based on their attire, that they are from the northern continent. Finally he introduces himself as Brangorn, Pantheon Devotee (A cleric who reveres all the Woldian gods). Brangorn offers to take the Wardens to the council of three in the circle of judgement, and on the way, he says:

The harvesters are a good people, or at least this community is, however, they are a bit on edge, as threats they have never had to deal with have seemingly popped up out of nowhere lately. For example, these creatures that you helped defeat, are something I have never seen here in the plains before, and I have been here for quite some time. As you can see Im not a harvester, but these people have adopted me as an honorary member, even though I come and go, traveling the Sargrass Plains as the gods lead. In fact, I wasnt planning on coming here today, but I was communing with the gods, not ten minutes ago, and felt a prompting to come, so I teleported here, just in time to see you finishing off the last of this new threat. I dont believe you are here by chance, but you were sent here as the ones that can bring peace back to this part of the plains, well perhaps there will never be true peace, this is the Sargrass Plains after all, and there will always be something that wants to eat you, or kill you just for the fun of it, but at least a sense of normalcy.

The words of Brangorn seemed to calm those present and all could see everyone visibly relax. Dharwyn who had never vanished from sight turned and caught the eye of those that could see him and shrugged as if to say, oh well, you are on your own. He then moved beyond the wall of grass with two men. A moment later a chant arose near him as the grasses along the perimeter rewove by their own accord to once more form a barrier to what lay outside the compound.

Brangorn waves a hand ahead of him as he indicates the Wardens should move to the large tent at the center of camp.

Spellcraft DC 19 Highlight to display spoiler: {The spell they employed is unknown to you, but it seems similar to a wall of stone in it's implementation. }

DM James: I think it's reasonable that you can sub a KS check for an Int roll if the skill is appropriate. It does mean you have to know what you are checking against however, so for Int checks lets say looking at the result is OK if the intent is to see if you have an appropriate KS skill to check against.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Tuesday January 5th, 2021 10:50:32 AM

Atlas breathes a sigh of relief, picks up his gear, and follows along. To Armand, "Thank you. I think that as a group we need to work on our manners a little." Not waiting to see if Armand takes the bait, he pretends to hear someone call his name and falls back to chat with Owen as they walk.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Tuesday January 5th, 2021 1:50:07 PM

Neshi follows along, still invisible and still in the air.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday January 5th, 2021 5:36:28 PM

Armand ignores Atlas, while silently thinking 'All the peace talkers were apparently in the second group.' He walks beside Brangorn, "So things have been more unsettled than normal? What can you tell us about where you are taking us and to whom we will be speaking?"

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22  d20+28=46 ;
Tuesday January 5th, 2021 7:05:31 PM

Owen tries to chat amiably with Atlas as the group walks together, but he's really quite distracted: he just saw a regional variant of the Wall of Stone spell. Spellcraft: 46. How exciting! He begins pondering ways to mimic it.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk  d20+29=43 ; d20+23=32 ; d20+21=23 ;
Tuesday January 5th, 2021 7:58:48 PM

Vamir breathes a sigh of relief when finally reunited with the rest of the Wardens. The witch is still a bit on edge after being forcibly separated from Melzat, and his friends. Vamir keeps an eye on the shaman who cast command on his friends (Perception DC32). Vamir continues with the party, making sure to look over the various tracks on the ground in an attempt to identify creatures entering and exiting the village.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Tuesday January 5th, 2021 8:06:48 PM

Elyngael checks over Brawn to make sure he is uninjured. She is a little unsettled by the way things have gone so far. First with the attack on 'Osul and then with the cries of those strange creatures driving Brawn from her side.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+6=15 ;
Tuesday January 5th, 2021 9:29:12 PM

{Spellcraft:15(fail)}

"So the guards were saying.", adds 'Osul, as he moves along, keeping an eye out for any others' injuries.

DM(James M) - Map - Circle of Judgement! 
Wednesday January 6th, 2021 9:28:42 AM

Atlas thanked Armand and said that perhaps they should all work on their manners.

Neshi swooped along invisibly.

Armand questioned Brangorn.

Owen tried to speak with Atlas but just.can't.take.his.eyes.off the two wizards repairing the grass wall.

Vamir seemed a bit squirrelly as he tried to watch everything around him.
Vamir Highlight to display spoiler: {The ground inside the compound appears to be made of living woven grass fronds. As such it's almost impossible to pick out tracks. The ground is just too spongy. Still however he can pick out bits here and there that indicate travel across the surface by medium size creatures. }

Elyngael checked Brawn to make certain he was uninjured.

Osul added to the conversation.

"You are being taken to stand in the Circle of Judgement before the Council of Three." Brangorn replied to Armand. "They will decide on your fate."

Brangorn leads the Wardens to the entrance of a wigwam. This wigwam is substantially bigger than the rest, as you could easily fit 6 or 7 of the other wigwams into this one. Based on the size, its easy to surmise that this wigwam doubles as a great hall.

Along the way the Wardens noticed grass mats set out in a clear section with beetle carapaces laid out upon them in varying stages of dismantlement. A few workers looked up from their tasks as the wardens passed by. They were in the process of forming the shells into objects of indeterminate use.

KS: Engineering DC 15 Highlight to display spoiler: {The items look like the beginning of crude tools, weapons, and armor. You look around and see that many of the warriors here are wearing similar items in a more finished state. }

In another section you see a slug like animal being roasted above a fire, but the wind was blowing in the wrong direction for you to smell it. The woman that tended to the beast brushed it with some kind of golden liquid as it turned on a steel spit.

KS: Nature DC 12 Highlight to display spoiler: {They are roasting a Prarie Pig.}

The guards opened the door for Brangorn, and didnt give the Wardens a second thought. Its almost as if they had the idea that a friend of Brangorn was a friend of theirs. As your eyes adjusted to the dim light of the interior of the wigwam, you saw 9 humans, 3 elderly male, and 3 elderly female and 3 armored warriors sitting in a circle in groups of 3. At the center of the circle was a grass mat with a red diagram inscribed upon the grass.

KS: Religion/Arcana DC 20 Highlight to display spoiler: {The diagram has little significance to you. It is likely a representation of some kind of totem. You can confirm however it is not magical or intended to capture anyone. }

Brangorn steps forward and says,Honored Elders of the council of three, allow me to introduce to you the Tree Wardens from the northern continent. They are here, I believe, by the will of the gods, and I also believe they are the ones to return the plains to a sense of normalcy.

As he spoke nomads filed in to line the walls of the wigwam to watch the proceedings. Most of these seemed to be middle aged members of the Harvesters. Workers and warriors alike. Even a few mothers that held children to their breast.

Each group of three had a single person at it's head. The first was a man of such advanced years that his eyes had glazed over and were almost completely white. To either side of him and behind were two slightly younger men whispering quietly in his ears as they described the wardens to him. The second group, that of women were set up the same way with a grey haired woman in the fore position and two younger women behind them. The elderly old woman seemed inattentive and distracted. The last group of warriors were alert and confident. The wardens recognized the fore person as he that commanded the warriors at the wall.

The lead warrior stands and commands. "Enter the circle and be judged!"

Once everyone was gathered in the circle the eldest woman stood and reached out for one of the others behind her to help her stand. "As it was in the beginning, is now, and ever shall be, there is an order to the way. The eldest sit in judgement and determine the path of the younger. The wisdom of age combined with the ability of youth from our aids guide us in these decisions while our hunters preside over the circle to maintain order."

Once the old woman finished her say she walked the perimeter of the circle with her two companions following behind her. Though she refused any help from the two afterwards she did produce a cane to help her walk as she stopped at intervals around the circle to peer at the Wardens.

Quick as a whip she smacked Atlas on the back of the head with her cane and said "I see nothing special about them. Why would they succeed where our warriors have failed. Send them away!" she spat out vehemently. As the cane impacted the man's head it stung, but caused no damage other than the possible humiliation at being struck in such a manner.

Perception DC 23 Highlight to display spoiler: {Several people in the audience smiled at the old woman's antics.}

The three warriors stood almost immediately but one of the younger women held out her hand and yelled. "Kroika, be at ease!" she said as she addressed the hunter as the old woman took up a standing position to the Warden's right.

The old man was helped to his feet and he too walked around the circle with the aid of his lessers as he was clearly blind. When he came opposite to the position of the old woman he sniffed loudly. "They smell bad!" he announced. "They should be banned."

Sense Motive DC 34 Highlight to display spoiler: {You notice that Brangorn is barely keeping it under control. It seems like the council of 3 are making sport of the heroes.}

Brangorn steps forward and with a huge smile upon his face asks. Honored elders. Perhaps we should ask them a few questions before deciding they are useless and in need of a bath."

The old man spat upon the mat and the old woman grumbled her ascent.

"Have you come to steal our children?" she demanded.

"Have you come to take our women?" grouched the old man.

Perception DC 15 Highlight to display spoiler: {The line of questioning appears to be confusing the audience. It seems they expected something else from the proceedings.}

Perception DC 25 Highlight to display spoiler: {The younger woman behind the eldest Whispered in the old woman's ear. "Enough Mother."}

Silence reigned for several awkward moments as they waited on an answer before all in the circle started to laugh. The old woman embraced Atlas and rubbed the back of his head as she whispered in his ear. "My daughter is an old maid, but she would make you a good wife if you so chose."

She pushed Atlas back to arms length and said. "I am Araneida. Leader of the Red Shell Harvesters. Welcome to our home heroes of the Tree of Parting. These are our leaders. That blind fool is Oswell and his two sons, Orwell, and Otwell. These are my daughters Araness and Aranisha. Araness is unmarried and desires a husband."

Araness was easily in her fifty's and threw her mother a look that scared even the mighty Armand. Besides she was easily twice the age of any of the Wardens.

Araneida ignored everyone as she grabbed Atlas' hand and pulled him over to the mat where she was seated before. "Help an old woman. Would you?" she said as she lowered herself to a seated position and pulled him down to sit next to her.

Moments later trays of food arrived as the conversation started in earnest as questions about the Warden's origins and how they came to be here came from all sides.

DM James: No need to go into any detail about how you are here. I don't think we need to rehash the mission from god aspect of this adventure. :) It is time for you to ask questions however.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Wednesday January 6th, 2021 10:30:09 AM


Neshi follows along and enters the wigwam just before the door is closed. Moving up toward the cieling, Neshi moves to an area away from the fire and any smoke, but close enough to hear and watch. Quickly he casts a hold potal spell on the door and then settles in to watch and listen. As Atlas is assaulted by the old lady he prepares to cast but holds his hand for a moment in order to see what happens.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22  d20+24=28 ; d20+24=38 ; d20+35=41 ; d20+17=31 ; d20+17=24 ; d20+17=36 ;
Wednesday January 6th, 2021 1:32:05 PM

Owen observes the goings-on around the party with interest. Knowledge (Engineering, Nature, Arcana): 28, 38, 41.

He's rather surprised by the antics of the Circle of Judgement, but just shakes his head and waits for Armand to represent the party. He grins, inwardly, at Atlas' predicament and watches to see how the fighter will respond to it.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153  d20+5=14 ; d20+14=26 ; d20+7=14 ; d20+14=18 ; d20+14=25 ;
Wednesday January 6th, 2021 3:46:06 PM

Atlas flinches as the cane strikes the back of his head, reaching up to grab at the spot where he was hit. He barks out a laugh, but manages to get it under control so as not to provoke them. However, he cannot help himself, when he makes contact with the old woman he winks at her.

His stance is confident as he looks around at the rest. He's always confident when he has his sword and shield readily available.

----------------------------------------------------
Engineering DC15: 1d20+5=14 (fail)
Perception DC23: 1d20+14= 26 (pass)
Sense Motive DC34: 1d20+7=14 (fail)
Perception DC15: 1d20+14=18 (pass)
Perception DC25: 1d20+14=25 (pass)


Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+17=18 ; d20+9=27 ; d20+18=32 ; d20+7=16 ; d20+21=23 ; d20+18=22 ;
Wednesday January 6th, 2021 5:19:41 PM

Knowledge engineering 18 (d20+17)
Armand notes the work and comments, "Fine craftsmanship and utilization of the available materials."

Knowledge nature 27 (d20+9) He sees the roasting praire pig and wonders what it would taste like.

Knowledge religion 32 (d20+18) Armand does the proper genuflect to the totem on the grass mat.

Once commanded Armand enters the circle of 'judgement'. He watches the proceedings carefully. Perception 16 (d20+7)
Sense Motive 23 (d20+21)

Armand gets a sense that things could be muddled as the council seems at odds with itself. He tries to get a sense if they should seat themselves or remain standing since food is being brought in. "Thank you for agreeing to speak with us. We have only recently arrived in the Sargrass and as such we are quite at a loss for what is right and what is wrong. Perhaps it would be best to consider us pilgrims wishing to learn more of your ways. I will say that everyone seems to be a little tense. I take it things in your environment are far from being normal. Could you explain to us any troubles you have been having lately?"
Diplomacy 22 (d20+18)man the die went cold.



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=41 ;
Wednesday January 6th, 2021 5:51:00 PM

Elyngael tries to keep an eye on things. Perception d20+21=40. Clearly some of the people gathered around the hall are as confused as she is. "Armand is right, while we have been sent here by the gods, they did not give us any indication as to what needs to be done."

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+30=32 ; d20+14=33 ; d20+36=55 ; d20+17=32 ; d20+6=23 ; d20+36=43 ; d20+36=53 ;
Wednesday January 6th, 2021 7:28:10 PM

{Knowledge(Engineering):32(failed - no check),{Knowledge(Nature):32(+ForestWalking)(passed), Knowledge(Arcana):33(passed), Perception:55(passed), Sense Motive:32(failed by 1AA), Perception:43(passed)}

'Osul wonders how many the prarie pig is supposed to feed.
Unless directed to, he respectfully avoids standing on the grass mat. All too soon they are and he does.
'Osul is more interested in spotting those that don't find amusement in the old woman's antics. This life doesn't look easy, and a little light relief goes a long way.
The old man's comment about being banned for smelling bad caused a chuckle - mostly because if someone smelled bad they would get washed. He tries to recall seeing a water course or source [i]{Knowledge(Geography):23}
, or what they may have been told about water on their last visit to the Sargrass.

'Osul is ready to describe The Tree (starting with trees if necesary, then treants if they are interested) and their role as The Wardens. Otherwise, he remains alert, soaking it all in {Perception:53}.

"Nicely put, Armand."



Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk  d20+22=24 ; d20+23=41 ; d20+19=30 ;
Wednesday January 6th, 2021 8:06:06 PM

Nature DC 24, Perception DC 41, Sense Motive DC 30

Vamir stiffens as the Warden their fate is to be decided. The witch has quite frankly had enough of disrespect for the Wardens, but more importantly for his friends. Melzat, and the seething Vamir watch the old lady, and then man insult, and berate the Wardens. Vamir's disdain for the proceedings visible on his face, and he does little to attempt to hide it.

When the farce of a ceremony is done Vamir and Melzat walk to the door, blatantly refusing to be a part of the meal, "You do not get to insult me, or my friends and then feed me. I would rather eat grass, and drink muddy water than break bread with you right now," the elf mutters as he walks away, not caring who may have heard him.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

DM(James M) - Map - Circle of Judgement! 
Thursday January 7th, 2021 9:37:37 AM

Neshi held position overhead and locked the door to the outside with his spell.

Owen looked surprised at the council's antics.

Atlas plays along and shows that he is a good sport.

Armand as the group's mouthpiece attempts to start a dialog.

Elyngael confirmed Armand's statement that they were on a mission from god.

Osul agrees with Armand as well.

Vamir felt insulted and said as much as he moved to leave the structure.

Vamir walked over to the door and grabbed it and tried to pull it open, but it did not move. What everyone else saw was him go over to the door and fumble with it a bit. As it wasn't the kind of door that could lock it just appeared as if he either didn't know how a door worked or just hadn't gripped it well.

Sense Motive DC 15 Highlight to display spoiler: {Almost everyone in the room seemed embarrassedand regretted the ploy that had so irritated Vamir, but his fumbled attempt at opening the door was almost too much for them as they suppressed laughs and grins.}

Araneida spoke up. "We meant no offence. Brangorn assured us that all of you would appreciate the jest. I see now that he was wrong." she said as her cane came out again and swiped at the large half-orc's legs.

"Please accept our apologies and join us. We are really in need of your assistance."


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153  d20+7=15 ; d20+4=17 ;
Thursday January 7th, 2021 10:06:50 AM

Atlas steps over to Vamir as he fumbles with the door and puts his arm around him and whispers in his ear, "They are just trying to bring humor to a situation that needed it, no harm is done friend. Let's step outside together to get some fresh air, then get back and take them up on their hospitality. We have good work to do here, we just had to pay the price of humility to get to it."

He then turns back to the people in the tent, "Have your laugh, but we have a card up our sleeve. His name is Neshi and if you can find him before he finds you then I'll give you a gold coin." He laughs, then then kicks the door trying to open it for Vamir and him to step outside.

---------------------------------------------------------------------
Sense Motive DC15: 1d20+7=15
Strength Check for Kicking the Door: 1d20+4=17



DM James: The door resisted his attempt at opening it.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Thursday January 7th, 2021 10:16:57 AM

When Atlas stood up he was polite to the old lady and her daughter and he plays along for fun, but his friends can see that he has no intention to court this woman. From past experience they know that he would never stand up, but rather sit there for hours telling her stories if he was interested.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+17=20 ; d20+18=21 ;
Thursday January 7th, 2021 6:20:05 PM

Sense Motive 20 (d20+17)

Armand crosses his arms as and gives a look of school-teacher disapproval to the room. "Really if this is how you treat guest..." He leaves the rest unspoken. Seeing Atlas attempting to leave and failing Armand shakes his head. "I think we're all getting off on the wrong foot." He gives Brangorn the eye. "Such as it is we do wish to help you, but we will not be held or coerced. While the gods or some god did divert us here, we are not without means of departing if we so wish." He opens his arms to encompass the people in the room. "You appear to be a hard working and prosperous people, though perhaps overly cautious in hospitality. Again I say, please share with us what your problem is and we will see if we can help."
Diplomacy 21 (d20+18)

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Thursday January 7th, 2021 6:25:30 PM


Seeing that perhaps things are settling down a bit Neshi relaxes a bit and decends to about 5 feet over the councils's heads and several feet behind them.


'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+17=20 ;
Thursday January 7th, 2021 7:21:17 PM

{Sense Motive:20vs15}

'Osul remains silent - he can wait until after they finally find out about the problem requiring their assistance.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=26 ;
Thursday January 7th, 2021 7:28:26 PM

Elyngael tries to figure out how the food was coming into the room if the doors can't be opened. Perception d20+21=26. She springs up to sit on Brawn and sternly address the council. "Are you keeping us prisoners? Why can't my friends leave? A breath of fresh air might be just the thing needed!"

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk  d20+19=26 ;
Thursday January 7th, 2021 7:49:43 PM

Sense Motive 26

Vamir stands at the door with Atlas's arm around him, the frustration of the moment and the supressed laughter from the villagers causing the young elf's face to turn red, and his body to tremble in frustration, and perhaps a bit of rage. Melzat swells up, and steps in front of Vamir as he feels his companions emotions. Vamir takes a moment to count to 10 in several languages, as he lays his hand gently on Melzat. "It is ok my friend. Calm down, and thank you. Atlas, would you see if you can at least open the door so I might step outside for a bit of fresh air before I sit with you and the others, a moment of privacy would help me greatly."

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22 
Thursday January 7th, 2021 8:37:23 PM

Owen frowns to see Vamir in such distress and embarrassment. He says to the elders of the tribe, "This is a strange hospitality that you've offered us: drawn bows for greeting, jokes at our expense, and the exit barred to the guests..."

DM(James M) - Map - Circle of Judgement! 
Friday January 8th, 2021 9:53:11 AM

Neshi moved closer to theground.

Owen berated the nomads for their behavior

Atlas suggested patience and mentioned Neshi was about. He was also polite to Araneida'sdaughter but showed little interest. The daughterdidn't notice.

Armand reprimanded the nomads for locking the door and asked what was wrong in the area.

Elyngael looked for another entrance but no food had yet arrived. She asked if they are prisoners.

Osul bided his time and observed the proceedings.

Vamir calmed perceptibly, he just wanted to get outside.

Araneida motioned to one of her men to check the door. He tried the door and turned back and shook his head. Araneida cast a look at the warriors on the council and they too started to move. Beforelong they had the door disassembled. Standing outside were nomads with trays of food waiting to get inside. Everyone seemed confused about the state of the door.

"I don't know what to say Wardens, Araneida said. "Though our problems have generally taken a more physical form, this is the first time something like this has occurred. Please take the time youneed and we'll continue the discussion in a short while. We shouldn't delay too long however as another attack might be forthcoming soon. In the meanwhile we'll investigate the cause of the door sticking."


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Friday January 8th, 2021 3:06:55 PM

Moving to float just behind and above Araneida, Neshi becomes visible as a small air elemental.

"You need not look very far as I am the cause of your door being locked. I didn't want anyone else coming in and getting hurt if there was going to be a more serious confrontation."

"Allow me to Introduce myself. I am the missing member of this illustrious group of adventurers. My name is Yurr'Neshi Reshka. I will withhold my decision on whether it is a pleasure to meet you all, unitl i have a chance to make that decision. I would hate to do anything rash."

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14  d20+36=54 ; d20+17=37 ;
Saturday January 9th, 2021 5:20:01 AM

'Osul remains patiently waiting (with his patiently waiting smile), though now he wishes he had tried to spot the invisible 'Neshi himself.

So, he continues observing and trying to tie loose threads together amongst those assembled - particularly the reaction of those present to 'Neshi's (re)appearance.

{Perception:54, Sense Motive:37}

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Saturday January 9th, 2021 8:52:14 PM

Atlas jumps when Neshi shows up. "Did you happen to hear what I told them? Just having fun mind you. I knew you would appear at some point, just maybe not this soon."

He walks with Vamir a bit chatting, then waves the others over. "Do we need time? I'm thinking that we should get right to it before anyone dies due to our delays."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Sunday January 10th, 2021 4:13:33 PM

Armand is getting a little vexed, two times he has asked them for information on what's going on. There must be some reason they have been diverted to this place. He turns his back on the council and goes over to Vamir and Atlas, while trying to gather the other Wardens with his eyes.

"This is getting us nowhere." He says quietly. "They do not seem to be willing to talk about what the problem is. Perhaps we should go talk to that elf that remained outside repairing the wall? Or maybe some of us should. I'm loath to split the party but these people seem more like they are obstructing help." He pointedly keeps his back to the council.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Sunday January 10th, 2021 4:18:26 PM

Elyngael goes over with Atlas, Armand, and Vamir. "I could go find him. Whatever you want, but I agree we should not split the party too much. Especially since that lady mentioned that another attack could come at any time."

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22 
Sunday January 10th, 2021 4:53:31 PM

Owen quirks an eyebrow as the strangers disassemble the door. He watches on and waits for the conversation to continue.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Sunday January 10th, 2021 8:01:25 PM

Vamir walks outside for a few seconds and takes a few deep breathes. "Thank you Atlas, well really everyone. I have never been one for jokes at others expense, nor bullying. This drop off in the middle of no where is strange to say the least. I am ready to return inside and attempt to figure out what is going on, but Melzat and I will stay here and wait on Elyngael to find the elf so we can assist her if necessary."

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

DM(James M) - Map - Circle of Judgement! 
Monday January 11th, 2021 8:39:22 AM

More than one annoyed look was directed at Neshi. It was apparent they blamed him somewhat for Vamir's distress and the disruption to the talks.

"Apologies Armand," Araneida said as she overheard the man talking to his fellow wardens. "It seems you were not the only ones to be the focus of jesting this day."

Araneida laid a gentle hand on Vamir's arm and looked him in the eye. "Take the time you need but I see no reason to delay giving you the information you requested. No matter where we camp for the last several months strange creatures have been arriving at our gates with malcontent. These, as Brangorn has probably already told you, are creatures unfamiliar to us on the plains. At first the attacks came about once every other week, and if it wasnt for the fact that they were foreign creatures, we wouldnt have thought much about it, such is life in the plains, but with the unique attackers we took note. The attacks became more and more common, until now we are dealing with an attack almost every other day. We havent lost many warriors, thank the gods, but I know not how much longer we can hold out, especially now that they managed to breach our walls. A few weeks ago we decided to send a small band of warriors out to track the enemy, as all the attacks seem to have come from the same direction. We have heard nothing from those warriors, and we assume they were killed."

"Think it over and if you wish to help, and I pray you will, assuming you have a tracker among you, you should have no problem finding the path. Please investigate the problem and if you can deal with it yourselves very good, otherwise return and we will see what we can accomplish."

"As for tonight, please stay with us we have a couple empty wigwams that haven't been packed up as yet since their owners did not survive the last few attacks. Get a good night's sleep, to recover your strength, and may the gods be with you in the morning! with that she motioned to Dharwyn and he offered to direct them to their sleeping quarters.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14 
Monday January 11th, 2021 9:47:33 AM

'Osul finally speaks up.
"Araneida, before this Circle of Judgement breaks, and you have us led away by my assailant, I seek judgement on him also!"
He carefully opens his vestment and exposes two arrow wounds on his torso to The Three.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Monday January 11th, 2021 1:40:15 PM

Neshi looks Araneida directly back in her eyes.

"I can assure you There was nothing jesting about my actions. I entered invisible and locked the door in order to protect my companions. I showed myself as things started calming down a bit but wanted you to be aware that any physical attack on them would have had dire results for you and tour council."
yThat said I agree with my friends that if you want our help that perhaps you need to get to the point and let us know how we can help you.

====
As she tells the group about the invaders, Neshi gets a more serious look to him as he listens, and a few questions come to mind. When she is finished withe her narrative, Neshi asks them.

"So, what have you seen in the way of tactics from them?
Do they have any other abilities that you have noticed?
Do they appear to have any spell casters among them?
Do their attacks seem to have any forthought or planning to them?
Do they appear to have a goal, such as capturing or do they just seem to want to kill?"

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk 
Monday January 11th, 2021 4:11:30 PM

Vamir nods at Araneida in acknowledgement, and turns to his companions. "A full night of sleep couldn't hurt at this point. The Gods, or whomever have sent us here the least we could do is look into whatever is causing these attacks. Thank you for your offer of a place to sleep. The former residents of these wigwams didn't die in there did they?"

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d6=4 ; d6=3 ; d6=3 ; d6=1 ; d6=4 ; d6=3 ; d6=1 ; d6=4 ; d6=4 ; d6=1 ; d6=2 ;
Monday January 11th, 2021 5:43:05 PM

Armand taps his chin while pondering what Araneida said. "Of course we will assist an honest request for needed help." He is about to continue when 'Osul rips open his shirt.

"Those appear to be deadly scratches 'Osul. Allow me." Armand channels to heal and excludes no one.
Everyone is healed 27 (8d6, not counting the two 1's rolled).

He then continues talking to Araneida. "That these creatures keep coming at your home makes me wonder how they are finding it. Is there something or someone new to your encampment. Maybe some item that was picked up as a souvenir or some such? Perhaps you would allow us to walk around camp, and do some detecting of magical aura's before we set out after the tracks in the morning."

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22 
Monday January 11th, 2021 7:41:50 PM

Owen nods in affirmation as the other Wardens agree to help the camp with their monster troubles.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Monday January 11th, 2021 8:36:42 PM

Elyngael also nods. "I think Armand has a good idea. If you want to do a magical search Brawn and I can do a more mundane search of their village. Maybe there is something in the village that is attracting the monsters. If the monsters are all foreign to the Sargrass then maybe we need to find something in the camp that is foreign as well."

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Monday January 11th, 2021 11:53:54 PM

Atlas listens and when 'Osul pulls open his shirt he isn't sure if the druid is being serious or jesting, so he looks around to see how the others act. As the healing washes over him he notices that those wounds on 'Osul heal and absent mindedly says, "Oh, you were being serious!"

However, trying not to upset the balance any more than needed, he tries to think quickly on his feet and just says what comes across his mind, "Sounds like we have an open portal that needs to be closed. These beasts today didn't seem all that evil, so I'm guessing there isn't a mad mage on the other side trying to bring destruction to the Wold. To that end, let's go close it so these good people can get on with their lives. After sleep and breakfast of course."

DM(James M) - Map - Circle of Judgement! 
Tuesday January 12th, 2021 11:48:02 AM

Osul asked for Dharwyn to be judged as he produced evidence of the archers attack upon his person.

Neshi took an adversarial position against the council and the harvesters and though he asked questions he was ignored.

Vamir agreed that a night of rest might help.

Armand healed those in the wigwam and amid some gasps of relief from those in the area that did sustain injuries he asked about new things discovered recently.

Owen agreed to help the harvesters

Elyngael agreed with Armand and asked if a mundane search of the area might be in order.

Atlas diplomatically suggested that a portal might have opened nearby and unleashed these creatures.

Araneida looked to Dharwyn and her warriors for confirmation about the attack and they all shrugged and Dharwyn added. "I shot a bird earlier today, but not this man."

The old woman looked at Vamir for a response before she turned to the others and assured them that the wigwams belonged to warriors that fell in battle or have not returned. They are merely vacant for the moment and available should the Warden's want cover from the nightly rains in the region.

Afterwards if Vamir wanted the council to convene in a hearing he could stay and air is concerns. Otherwise the wardens were able to leave and conduct any searches they wanted.

Elyngael moved about the camp and it's surroundings.

Elyngael Perception DC 30 Highlight to display spoiler: {Hidden very well in the grasses of the plains she found scat some distance from the encampment, however there were no signs of tracks in the area of the substance.}

Detect Magic Highlight to display spoiler: { - A sweep of the compound and the surrounding area reveals nothing out of the ordinary. Aside from some items carried by the nomads, the grass wall, and a few lingering minor spells there is nothing in range of the camp to shed any light on the creatures that attacked it. }



Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Tuesday January 12th, 2021 1:46:22 PM

As the group moves out to do any investigations, Neshi still has a bad taste in his mouth.

"I find it interesting that they want our help yet won't answer our questions. But apparently they are like children who can't take a scolding and accept the consequences for their own actions. They are quite lucky I didn't send them all to meet Gargul, the moment they slapped Atlas."



Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22 
Tuesday January 12th, 2021 5:39:17 PM

Owen is glad for a chance to rest, and looks forward to the journey tomorrow.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday January 12th, 2021 5:45:15 PM

Armand thanks the council and will depart to investigate the camp. "Neshi, I think Gargul has more than enough creatures to process without your needless adding to the list. No what these people may need is a geas spell or two. But again that is not our call to make, we are not their judge and jury. Let's be about our business and see what's what. Oh and I for one won't be using their wigwams when we have a perfectly good tree fort ready to go." He taps his gloved hands together to remind them of his magical tree and tree house.

Armand will then cast Detect Magic and wander around the village. After much snooping around. "Confound it, there doesn't seem to be anything out of the ordinary here. I guess we'd best get some rest. I'm for setting our normal watch as well. And from the tree we'll have a little height advantage."

OOC, there appears to be a clearance around the central wigwam on the map, I need a 20 foot square to activate the tree house. So that's where I will erect it unless you say otherwise.

SEED GLOVE (legacy item for Armand in Tree of Parting - short version): On command, a seed appears in the palm of this glove. When planted, a tree grows, exactly like a Tree Feather Token. The tree can only be grown if there is 60 ft of open space into which it can grow, and if there is 20 ft of solid surface beneath it in which to root. Over the course of the next ten minutes, a treehouse grows organically in the branches of the tree, 15 ft up, which acts like a Secure Shelter. A rope ladder falls down from the treehouse: It is a DC5 climb check to ascend the ladder as a full round action (faster if you have a climb speed). The ladder can be pulled up into the house. Several hammocks also appear in the tree, outside the shelter.


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=38 ; d20+12=16 ;
Tuesday January 12th, 2021 8:13:11 PM

OOC what happened to the bodies of the monsters?

Elyngael will look around to see if anything seems out of place. Perception d20+21=28. So she finds hidden poop? Is this significant in some way to either the village or the monsters? Knowledge Nature d20+12=16. And there's no tracks at all? How did the earlier scouting party try to track the earlier monsters if there's no tracks? Elyngael will take Brawn and go to where the monsters attack and see if their bodies are still around. Then she will have him take their scent.

Vamir (Wade) AC:23 T:18 FF: 17 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk  d20+23=37 ; d20+21=29 ; d20+21=32 ; d20+21=40 ; d20+21=26 ; d20+21=31 ; d20+21=25 ; d20+21=36 ;
Tuesday January 12th, 2021 8:18:15 PM

Vamir declines to stay with the Council and assists with the search of the village (Perception DC 37, Survival DC 29 Please ignore the additional rolls I was not paying attention to my tablet and was pressing the button by mistake)

Upon completion of the search Vamir will stay in the tree if it is available.

Melzat stats AC: 31 T: 15 F: 23 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14 
Wednesday January 13th, 2021 1:50:23 AM

'Osul barely nods in response to Atlas' question, and doesn't respond to Dharwyn's words at all. He addressed Araneida, and awaiting her questions or decision.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Wednesday January 13th, 2021 9:37:34 AM

Atlas takes the rest of the day to look around the camp, then is happy to get a good night of sleep before the next journey begins.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   d20+15=16 ;
Wednesday January 13th, 2021 12:21:36 PM


Neshi smiles and nods as Armand reminds them of the tree fort. In his serching of the area, if her comes across any of the beast's bodies, he takes a very close look at it searching throung his Planar knowledge for anything.

Knowledge Planes 16 (Nat 1,Once again I am not sure Neshi has ever cme close to passing a skill roll. This has to be about 8 natural 1s)

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Wednesday January 13th, 2021 4:11:48 PM

At the mention of a tree fort Atlas perks up, "What's the mention of a tree fort? I thought you already told me all the important stuff that happened while I was away." He gives them a look like he is expecting an answer, but inside he's dying to see what this thing is.

DM(James M) - Map - Circle of Judgement! 
Wednesday January 13th, 2021 4:32:21 PM

Neshi grouses a bit about the harvesters and compares them to children and studies the remains of the monsters.

Owen is ready to rest.

Armand searches the area withdetect magic. Then he finds an open area. As it turns out the one next to the main wigwam is being used for carapace preparation, but another is available on the south end of the compound. There he plants the treehouse seed.

Elyngael finds animal scat hidden near the camp.

Vamir aids in searching the village.

Osul Waits for Araneida'sresponse.

Altas searches with the others.

Osul Highlight to display spoiler: {Araneida looked from Dharwynto Osul and then to another of the hunters nearby. "What do you know of this?" Araneida asked.

"Unless Dharwynshot him while we were fighting the monsters, I didn't witness that. We could askLyell and Paley, they were on duty when Dharwyn was there."

"You have anything you'd like to add Osul?"
}

Neshi Highlight to display spoiler: {re: Skill rolls. Fortunately there is no automatic fail on a skill roll. Amazingly enough the Red Reavers are native to the prime material plane. }

Neshi - KS: Arcana DC 26 Highlight to display spoiler: {The creatures are magical in nature and likely the result of some supernatural rites. Otherwisered reavers possesses the curious habit of bonding, although red reavers typically become the stalwart guardians of places or particular things. Red reavers imprint themselves with a unique natural structure, such as unusual outcroppings of rocks, pristine waterfalls, or even elaborately grown, solitary trees. In more unusual cases, though, the brutes might find a discarded piece of art, a statue in a ruined temple, or even an ornate monument or road post to fixate on.

Upon finding a location or beautiful work, a reaver usually stays in close proximity to the site. A red reaver guards its bonded site from a distance, content to simply check in from time to time and stare in wonderment. When its favored site is approached by other creatures, though, a red reaver rushes in to guard its charge, roaring at the first whiff of danger.

If a red reavers bonded site is ever moved or destroyed, the brawler flies into a vengeful rage, wrecking whatever it comes across and slaying everyone it believes responsibletypically the first living creatures it encounters after finding its charge damaged. After its spat of mournful revenge is complete, the reaver collapses and blubbers for days on end. It takes 1d4 days before a red reaver who has lost its bonded site spontaneously brightens and wanders off to find a new locale to adopt.
}
Elygael Highlight to display spoiler: {The scat has flecks of varying color specks in it, almost rainbow hued, but she has not seen anything like it before.}

When the treehouse went up it produced quite a few onlookers and questions from the nomads.

"Is that the tree of parting?"
"Is that a tree?"
"What are those green flat things?"
"That's really big. I could make a much sturdier wall with that stuff."
"Where can we get one of those?"
"Do they come in different sizes?"

Otherwise the evening and night progress without incident and the wardens all wake the next morning.


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Wednesday January 13th, 2021 5:34:40 PM

OOC, so there's no trail to follow? You didn't reply to that question, but from your post it would seem there is not.

Also I asked about the bodies of the reavers and if Brawn could take a scent from them to try and track them that way.


Elyngael will help Brawn up into the tree house and then sit in the cabin and sulk. "I'm not sure how we're going to find where those creatures came from because there doesn't seem to be a trail."

DM James: Following the reavers by scent should be possible. Note that time may have an affect on the DC to do so. There was no sign of any tracks around the scat its as if someone dropped it there from a great height.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday January 13th, 2021 5:38:38 PM

Armand deals with the villagers, "No, it's not the Tree of Parting, it's just a magical tree. It's pretty standard as far as tree's go. You can get one by dedicating yourself to a life of perilous adventure, and being lucky, or knowing a really powerful magic user and having a lot of coin, or moving north where's there's lots of trees."

Armand will retire to the tree house and contemplate how they are going to fulfill this mission. "Well we could try scrying, but we really don't know what we're looking for. We could hang-around a couple of days and see if anything attacks again and then try and see where they came from."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Windwalk  d20+19=39 ; d20+21=22 ; d20+23=37 ;
Wednesday January 13th, 2021 7:50:26 PM

Vamir climbs the tree to find a spot to sleep for a few hours while Melzat sinks his roots into the ground at the base of the tree. Vamir sleeps his customary two hours and spends some time in quiet mediation. After posting his turn on watch the young elf takes the time to draw woldsblood for his spells and then conduct his basic and intermediate rituals. Feeling the power surge through him Vamir sends a quiet thank you to the Crones and prepares for the day.

When the others wake, and begin to move about for the day the witch waits for discussion to begin.

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7
2 - 7
3 - 7
4 - 7
5 - 6
6 - 5
7 - 4
8- 3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22 
Wednesday January 13th, 2021 9:11:25 PM

Owen is quietly delighted by all the reactions from onlookers. He uses his illusions to show them different varieties of tree and helps explain about the different parts.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Thursday January 14th, 2021 12:12:34 AM

Atlas wakes up early and refreshed. He goes about his morning routine, including performing his forms at the base of the tree. When he is done he's sweaty, but feels great! "Alright, let's have a better day today, what do you say?" His cheerful attitude is something new since he has returned and it doesn't seem to be going away any time soon.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:80/96, Wildshape(XVII):6/8, Lightning Lord:15/15, Storm Burst:14/14 
Thursday January 14th, 2021 6:34:39 AM

"It was before the attack, or so we found out from the alarm, Dharwyn childishly taunting us to help, before he went running into the settlement - like he hadn't already heard us say that's why we were here - like the guards hadn't heard me say exactly the same thing to them as well. When Dharwyn casually said he had shot a bird earlier, he was trying very hard to give the impression that he hadn't done so in the minute or two before the attack."

We negotiate getting the two guards in, and not escorted in by people who are already present to reduce the chance of their words not being their own.
'Osul waits on Araneida to open the questions. When they meander off topic he brings them back around. From what they were talking about just befor the bird landed on the fence, to who they wondered had seen the bird, to who they knew has shot the bird with two arrows (and just how many people here could pull off that feat, and how many of the were half-elves that lurked in the shadows of wigwams), to what they saw when they chased the fallen bird (and if it had two arrows in it), what the larger bird became (and if he still had two arrows in him), and if they had noticed Dharwyn see me at any point.

"He wanted me dead. We helped you fight off the red reavers. You brought us to this the Circle of Judgement. I seek justice. He no one has the right to kill anyone just because of the way they look!"

If there is still any doubts, from his vestments he retrieves and holds the two unwashed arrows aloft.

...after proceedings, but before 'Osul gets to find out the results...

'Osul joins the discussion of trees in general. In fact he already had something like that in mind, prior to Araneida finally starting to talk about their problems.

He takes to his meditations with the coming of dawn.

"That would be nice, Atlas... a nice goal. Let's go out and meet what the day has in store."

OOC: Can we get an idea of the geography? The red reavers approached from the far side of the settlement, so not covered in the Sargrass?


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   d20+13=18 ; d20+13=19 ;
Thursday January 14th, 2021 8:18:43 AM

Neshi retreats to the tree to share what little he has found out from his observations of the creatures.

Ok, so these Red Reavers are native to our plane of existance. From what we have been told they are not native to the area so someone sent them here. Given that sonic attack they used they are likely magical creatures, though not neceesarily. As they were sent here they are likely a bit out of sorts, confused and angry.




Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   d20+13=18 ; d20+13=19 ;
Thursday January 14th, 2021 8:18:43 AM

Neshi retreats to the tree to share what little he has found out from his observations of the creatures.

Ok, so these Red Reavers are native to our plane of existance. From what we have been told they are not native to the area so someone sent them here. Given that sonic attack they used they are likely magical creatures, though not neceesarily. As they were sent here they are likely a bit out of sorts, confused and angry.




DM(James M) - Map - Circle of Judgement! 
Thursday January 14th, 2021 9:26:57 AM

Osul Highlight to display spoiler: {"You say you were a bird when Dharwyn shot you? Did you give him any indication that you were anything more than just a bird. Umm, what kind of bird...?"[b] she asked.

[b]"A prarie bird m'aam."
Dharwyn replied.

"I see." Araneida said solemly. "So the form you chose is of the type we hunt daily here. I can assure you the hunters get quite excited about them...they are quite tasty. I gather you didn't know how attractive a target you made yourself? Dharwyn, do you regret attacking Osul?"

"Yes m'aam. If I had known it wasnt' a simple bird, I might have made a different choice, b ut I think I wouldn't since all manner of monsters have been attacking us and I assumed this was another of them."

"Quite right. Araneida replied. "Osul, it is regretful you sustained an injury, but given the circumstances I can't see how they would have played out any other way. Dharwyn, you are dismissed.

"M'aam. Dharwyn said as he backed out the opening where the door had been.

A few moments later it was just the council of three and Osul. "Is there anything else you'd like to say?" she added. "Otherwise I think we can say that there is no fault or blame with any of the parties involved. Each person was simply doing their job."

}

The warden's gather at the tree the next morning as they prepare to track down the monsters that attacked the Harvesters. Everyone was refreshed and ready to go. The tree however was still attracting some attention from the nomads as they took turns feeling the bark on the trunk and talking about it.

The reavers had wings and likely were flying so to track them through the air will be difficult, however they did have a unique odor that Brawn could follow. After some discussion the wardens also concluded that the reavers might not be able to fly for long periods so they might find spots in the grass where they settled. One thing is certain, the reavers aren't known for wandering very far afield. Whereever they came from would be close.

Tracking (Scent) DC 24



Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday January 14th, 2021 5:27:21 PM

Early in the pre-dawn hours Armand will pray to Gargul to grant him the spells he needs for the day's tasks. Once morning has come and everyone has gotten up and out of the tree, Armand will collapse it back into acorn format and store it in his glove.

Speaking to the party, "I guess it looks like those things flew here. We may need some aerial reconnaissance to see if anything interesting is in the distance since the grass here is so tall. Too bad we don't have one of those grass sailing boats right now."

He will then address Araneida if she is around. "We're off to see what we can find out. I wish there was some way you could signal us in case anything attacks you before we find the cause."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Thursday January 14th, 2021 5:51:28 PM

OOC Brawn's Survival is 4, does the scent give a +2 advantage?. Can he take 20 because that's the only way he'll be able to follow it.

Elyngael is ready and prompts Brawn to lead the way. "This may be slow going." she warns everyone.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22 
Thursday January 14th, 2021 7:22:04 PM

Owen readies himself for the journey.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Thursday January 14th, 2021 7:55:34 PM

Atlas finds 'Osul, "Sorry 'Osul, I didn't realize how you were feeling. I did not mean to make jest when you were hurt."

After trying to smooth things over with 'Osul, Atlas prepares for their journey, saying, "I don't know about the rest of you, but I'm ready to get out of here." When finished he looks over his friends and and says, "OK, who's leading the way, El?"

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, Rose's Temperature 
Thursday January 14th, 2021 10:36:17 PM

Vamir barely hides his excitment at leaving the village. The elf can't help but feel something is off about these villagers, and he would rather be off as quick as he can. Just prior to leaving Vamir takes the time to cast Flying Broom, and Rose's Temperature Control on himself. Melzat stay close and be careful. You got yourself good and hurt in the last fight. Idon't want to lose you. Vamir looks at his companions, "We are ready when you are.'

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 7/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:96/96, Wildshape(XVII):8/8, Lightning Lord:15/15, Storm Burst:14/14 
Friday January 15th, 2021 7:12:34 AM

"No hard feelings, Atlas. It wasn't what I had hoped, but I'll call it my atonement. For the trees."

'Osul is just as keen to leave. After some distance he asks if he should go on overwatch, or walk up front trying to catch a clue.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Friday January 15th, 2021 8:37:27 AM

Neshi settles back into his normal form as they discuss plans of where to go and goes through his personal checklist As Armand mentions wanting some sort of signal Neshi speaks up.

It won't be very good if we get to far away but a smoke stick set into a tube to send the smoke upward might do for any attack that might occur while we are close enough to do any good.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Saturday January 16th, 2021 11:01:00 AM

"I do have wind walk available today, so I can cast that on several of us."

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22 
Sunday January 17th, 2021 3:00:39 PM

Owen checks over his equipment for flaw or defect in advance of the journey. Satisfied, he looks to follow Elyngael's lead.

'Osul (Graham) AC:14 (T:13, FF:11), CMD:24, ST:(F11/R9/W21 + RNL), HP:96/96, Wildshape(XVII):8/8, Lightning Lord:15/15, Storm Burst:14/14 
Sunday January 17th, 2021 5:12:46 PM

"Armand, I have my own if you need to spread those around. I think I'll go with...", as 'Osul wildshapes into a Deinonychus.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Monday January 18th, 2021 5:04:00 PM

Atlas looks about and listens, then speaks up, "Seems like we don't have a lot to go on. Will wind walking work if we're dependent upon Brawn's nose? I would prefer not to split us up again."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Monday January 18th, 2021 5:15:06 PM

Elyngael encourages Brawn to take his time and scent the path.

OOC still assuming he can take 20 to follow the scent.

Deinonych'Osul (Graham) AC:13 (T:11, FF:12), CMD:24, ST:(F11/R7/W21 + RNL), HP:96/96, Wildshape(XVII):7, L.Lord:15, S.Burst:14  d20+36=43 ; d20+44=58 ;
Monday January 18th, 2021 7:22:19 PM

Deinonychosul sniffs the ground and the air {Scent, Perception:43, Survival(Tracking-Scent):58+Forest Walking}. If successful, he encourages Brawn, and then takes up a pointer-like pose.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Monday January 18th, 2021 9:04:32 PM

"I agree Atlas, we seem to get into more trouble whenever the party is split. As long as someone," he glances at Vamir, "can act as aerial reconnaissance then it will be harder for something to spring out at us in this tall grass."

DM Jeremy 
Tuesday January 19th, 2021 5:45:13 AM

OCC... Sorry Guys I didn't realize James went on a walk-a-bout, thanks for bringing that to my attention Robert. I've been trying, and will continue to try to reach him to find out if everything is OK in his end of the world, but, I haven't heard back from him.

Yes taking 10 or taking 20 can be done with a survival check, as long as you have plenty of time, which you have.


Before the Wardens head out of the encampment, Brangorn meets them at the north gate (Where the battle with the red reavers took place) and offers up a prayer for your protection, and he also apologizes for the way things went the previous day before at the council. "Though a goodly sort, Harvesters have a tendency to act a bit childish at times, well I should say they appear childish to outsiders. In reality, they are devoted, and honorable, though you have to get past their exteriors to realize that at times. Good luck on your mission, and may the gods be with you."

When you are away from the encampment, Osul has little problem following the scent on the ground, and with his help, Brawn is able to assist. Armand offers wind walking, and it seems as though as long as everyone can stay together, the crew seems OK with that. (Please let me know if you are wind walking, walking on the ground, or using some other form of transportation.)

The path of the reavers is like a zig-zaging poke-a-dot pattern, that seems to head relativity strait north. every now and then the two noses come upon the faint scents of something other than the red reavers, that seem to be coming from the same place of origin, as the reavers. Due to the faintness of the scent, it would be hard, if not impossible to identify the sources, but you are able to determine that the odd scents are from a variety of creatures, and it is easy to surmise that they are from the previous attackers on the Harvesters. The odd thing is, there are no tracks left by who ever left the scents. DC 15 knowledge geography Highlight to display spoiler: { the grasses grow so fast in the Sargrass Plains, that it quickly covers the visible tracks}

The first day out passes without incident, but about noon the next day, you begin to smell the smell of rotting flesh, and after traveling a short distance you come upon the bodies of of 8 Harvester warriors, bloated and rotten. You instantly realize that this is the ill-fated scouting troupe that was sent from the encampment. Among the dead is an odd looking creature that a DC 23 knowledge nature check revels as a Highlight to display spoiler: {Elasmotherium, or better known as a wooly rhinoceros. which you know comes from cold climates, and is in no way native to this grassy desert.}

Deinonych'Osul (Graham) AC:13 (T:11, FF:12), CMD:24, ST:(F11/R7/W21 + RNL), HP:96/96, Wildshape(XVII):7, L.Lord:15, S.Burst:14  d20+6=14 ; d20+30=32 ;
Tuesday January 19th, 2021 7:37:05 AM

{ Knowledge(Geography):14, Knowledge(Nature):32 }

He smells and observes the scene. He makes a noise. When agreement is not forthcoming he reverts to his usual form and says, "We should collect, clean and return what we can. The woolly rhino - wouldn't have stood a chance in the heat. Any other thoughts?"


DM(James M) - Map - On the trail 
Tuesday January 19th, 2021 8:06:30 AM

DM James: Apologies. Took a road trip and my new phone decided that was the time to stop working. Should be back to normal now. I'll edit this post to include more this morning.

The sun was just starting to climb into the sky above the tall grasses such that the shadows cast by them were short. The wind, sun, and waving grass created a strobing effect to those on the ground as they looked about in the efforts to clean the area of the harvesters equipment, presumably to return it to their families.

Flying - Highlight to display spoiler: {As you'd seen before the flattened areas continue in a general northward direction, but they are difficult to pick out since the sun has climbed overhead. As such you can see another a few hundred yards distant.}

KS: Religion DC 15 Highlight to display spoiler: {The Harvesters being a nomadic people value survival and the land above ancestry, as such they strip their dead and weave them into the Sargrass to fertilize and restore the grass they've damaged during their time in the plains. Their possessions are then redistributed among the Harvesters based on the relationship to the dead. Spouses would get those things dear to both, with sons and daughters getting the items needed for survival such as tools and weapons. In the absence of spouses and children, siblings would be next on the list.}

Map: Shows pending positions of all. Not official until the next DM post. Move yourselves as appropriate.


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Tuesday January 19th, 2021 12:05:24 PM

Atlas takes a moment to mourn those that lost their lives, then he asks, "Anyone know the harvester customs? Do they do burials, burn the bodies, or something else?"

DM James: See the Religion entry in the daily post.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   d20+13=32 ;
Tuesday January 19th, 2021 2:21:42 PM


Looking around, Perception DC 32 for whatever might have been left behind or anything that will help them on their way, Neshi replies to Atlsa. Well, Im not sure, but I know I don't want to start a burial pyre here in the middle of the grasslands....

DM James: Highlight to display spoiler: {Each hunter is equipped with a carapace bow with gut string, carapace short sword, hide armor and boots, a leather like pack and provisions for three days. The leader of the group has an ornate feathered headpiece woven into his hair.}

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, Rose's Temperature  d20+22=23 ; d20+20=32 ; d20+5=25 ;
Tuesday January 19th, 2021 3:35:46 PM

Vamir nods at Armands suggestion, "I will try and do better than the first time Itried this with the Wardens" he says with a wry smile as he kicks off on his flying broom to give them some advance warning, and perhaps a little tactical advantage.

Vamir soars overhead keeping the party in view as he attempts to blend in with the surroundings (Stealth DC 32) Melzat does his best to quietly wind his way through the tall grass (Stealth DC 25 Go big guy!!)

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 7/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+18=29 ;
Tuesday January 19th, 2021 5:36:43 PM

Armand wonders about the zig-zag pattern of the Red Reavers flight. He asks the group, "Do you think there is any sort of significance to how they Red Reavers are flying?"

Knowledge Religion 29 (20+18)
Seeing the bodies Armand bows his head and prays to Gargul for the departed souls. He turns to Atlas. "The Harvesters being a nomadic people probably value survival and the land above ancestry. We should strip their dead and weave them into the Sargrass to fertilize and restore the grass they've damaged during their time in the plains. We will need to gather and deliver their possessions so that we can return them to the Harvesters for redistributed when we return."

Thus Armand will begin removing their possessions and then working to inter them into the sargrass. "This may take a while guys." Then he looks at Elyngael. "Say that rino-thing could not have flown, is there a trail from it we could follow?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+12=16 ; d20+21=32 ; d20+25=29 ;
Tuesday January 19th, 2021 5:43:47 PM

Knowledge Nature d20+12=16.

Elyngael shakes her head at the mess. She is not sure what that creature is so really has no ideas to add to what 'Osul said. She nods at Armands idea. "I will see if there is any kind of sign of passage from the monster." Perception d20+21=32, Survival (tracking) d20+25=29/

Deinonych'Osul (Graham) AC:13 (T:11, FF:12), CMD:24, ST:(F11/R7/W21 + RNL), HP:96/96, Wildshape(XVII):7, L.Lord:15, S.Burst:14  d20+36=54 ;
Tuesday January 19th, 2021 8:56:16 PM

"Armand, It might have been a deliberate attempt to throw off anyone follow after them - placing the next landing point off the same line as the previous two. It might also be that they had some trouble getting their bearings. And, like I said - collect, clean, and return what we can."

Once the items are stowed, he asks Vamir if from above he has spotted the likely landing place prior to this one, and listens for anything else going on - trying to place Elyngael and anyone else who is out in the grass trying to follow the path the rhino took to get here. {Perception:54}



Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22 
Tuesday January 19th, 2021 9:46:02 PM

Owen takes to the air and scouts out the path ahead.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Wednesday January 20th, 2021 8:27:33 AM

Just about to suggest that they gather the weapons and materials from the harvesters to be returned, Neshi gives a hand with packing the gear and laying the harvesters down for the grass to take them.


DM(James M) - Map - On the trail 
Wednesday January 20th, 2021 9:58:37 AM

Atlas asksabout the Harvesters burial rites.

Neshi advises against burning them.

Vamir takes to the air to get a better vantage point.

Armand asksabout the red reavers flight pattern and relates what he knows of the Harvesters burial rites. He asks Elyngael to look for tracks.

Elyngael looks over the carnage and agrees to look for tracks.

Osul suggested that the monster attack was a means of preventing the reavers from being followed.

Owen took flight and scouted ahead.

Elyngael - Highlight to display spoiler: {Even though the grass here grows fast and obscures tracks quickly, Elyngael managed to find some bent stalks of grass and was able to discover a few things about the wooly monsters. First, there were more than the one that lay dead here,she couldn't tell how many due to the condition of the trail. Second that they came from the north, the direction the Wardens were headed in at present.}

Owen - Highlight to display spoiler: {The sun was high overhead and the waving grass a solid barrier to any sight. Unlike the previous day when the sun was low there were no shadows on the plain to indicate low spots in the grass where the reavers might have landed, but he was able to find one spot not too far distant to the north. It would take just a few moments to reach that location.}

As two of the wardens took to the air the others set about preparing the dead for their final rest. At Armands instruction they started the process of weaving the stalks of grass around the bodies until a tight cocoon was formed about them. it took about an hour for each of the bodies, but between the four Wardens workingat it they finished by midafternoon. By then the sun had passed overhead and was heading for the horizon.

DM James: It takes about 4 hours to get the bodies "buried". If everyone helps it would only be 3 hours.



Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Wednesday January 20th, 2021 3:25:14 PM

Atlas helps with the burial and prepares to head out again. "Plenty of light left to make some more ground today. Someone just point me in the right direction."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, Rose's Temperature  d20+20=38 ; d20+23=43 ;
Wednesday January 20th, 2021 3:54:59 PM

Vamir and Melzat assist with the burial and retrieval of items from the villagers, and reavers. Once that is complete the witch soars back into the air to help keep an eye from above. (Stealth DC 38 Perception DC 43)

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 7/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Wednesday January 20th, 2021 4:56:24 PM

Once all the harvesters are prepared and settled, Neshi once again turns his mind toward the task at hand.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+9=13 ;
Wednesday January 20th, 2021 5:35:44 PM

Once bead are buried Armand turns his mind to the remains of the wooly rhinos. He wonders if they are tasty, Knowledge Nature 13 (d20+9).

"Well I guess we'll just leave the rhinos were they fell. If there is any sort of lessening of the grass where their trail is let's try to stay close to that as it heads north. That way those of us not flying won't totally be surprised by something springing out from the grasses. We can use these fallen warriors supplies to supplement our own rations. I don't figure those items need to be returned."

So saying Armand is ready to move on.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Wednesday January 20th, 2021 6:09:20 PM

Brawn stats AC: 30/T16 /F28 Hit points: 107/107 (10hd) CMD: 25

Elyngael points out that there is some sort of trail left by the woolly rhinos. She does not help with the burial. Instead she reluctantly puts her bow away since the grass is going to make shooting effectively difficult. Then she unsheathes the bastard sword (Sun Blade) and gives it a few one handed swings. She and Brawn will stand watch, listening for anything approaching. Perception

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=38 ; d20+4=10 ;
Wednesday January 20th, 2021 6:10:18 PM

Perception d20+21=38 and Brawn's Perception d20+4=10

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22 
Wednesday January 20th, 2021 8:48:35 PM

After scouting from the air, Owen helps with the burial.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:23, ST:(F11/R7/W21 + RNL), HP:96/96, Wildshape(XVII):6/8, L. Lord:15, S. Burst:14 
Thursday January 21st, 2021 7:20:33 AM

Despite the seriousness of it all, 'Osul finds the grassweaving relaxing... even meditative.

It might be a little ghoulish, but he serious considers why the lack of predation. this team left the village... how many days ago, again? He looks again at the huge corpse of the elasmotherium, and wonders if something might be sheltering in the cool(ing) belly of the beast. He prods at it with the business end of the gnarled darkwood quarterstaff - not that it has really been swung in anger since being separated from it's previous owner.

Once they're done, nothing expoldes out of the wooley rhino's corpse, and they move out, he remains in human form.

DM(James M) - Map - On the trail 
Thursday January 21st, 2021 10:58:17 AM

Once the task of burying the dead was accomplished the Wardens continued their journey north with two of their number in the air. The going was slow as it had been since they arrived in the Sargrass but as the sun shifted towards evening, so too did the shadows and those in the air were able to spot an area far head that indicated a larger clearing than those the reavers had made.

On the Ground - Perception DC 30 Highlight to display spoiler: {You can feel a slight vibration from the ground.}

In the Air - Perception DC 20 Highlight to display spoiler: {Something is moving towards those on the ground, several somethings, and the grass is waving as whatever it is moves quickly on the ground}

In the Air - Perception DC 30Highlight to display spoiler: {You spot at least 5 of those wooly creatures barreling through the grass. They will be upon those on the ground in a couple of rounds. They are 240' feet out and moving through the grass as if it wasn't there as they charge towards the grounded Wardens.}

DM James: Stealth while flying isn't going to be possible unless extra measures are taken, however the height of the grasses would give anyone on the ground or in the air partial concealment from each other. The shadows cast by the grass and the grass itself provides 20% concealment to anything 10'-30' away. More than 30' the grass provides 50% concealment.

Map: Shows approximate location of PC's. Not official until next DM post. Move your PC or post your location, (i.e. Osul moves to AA21)

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153  d20+14=34 ;
Thursday January 21st, 2021 7:34:01 PM

As Atlas walks he feels a slight vibration in the ground, "Seems like we might have company soon. Anyone else feel that?" He pulls his sword and shield as he waits to see what happens next.

--------------------------------------------------------
Perception: 1d20+14=34


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,   d20+13=29 ;
Thursday January 21st, 2021 7:34:54 PM

Neshi is moving along keeping an eye on things where he can on the ground, but isn't finding much of anything to see. Perception DC 29

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=19 ;
Thursday January 21st, 2021 7:54:37 PM

OOC, are we currently in a clearing? It appears that way on the map/
Perception 19 (d20+7)

Armand's head pops up as he was lost in thought. "What? Atlas you think something is headed our way? Should we clear an area of this grass?" He pauses and then exclaims. "Better plan.

Armand casts Air Walk on Elyngael and then begins cutting down the grass around him with his glaive. If there is time he will also cast Shield of Faith on himself.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=33 ;
Thursday January 21st, 2021 8:05:15 PM

Elyngael takes to the air, and walks up 40 feet to see what's going on. Perception d20+21=33. "Hey there's a bunch of those woolly rhinos headed this way! She immediately puts her sword away and takes out her bow.

OOC, in the air, what kind of range is she going to have with the bow?

DM James: IF you made the perception check you see them, but they still get concealment.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, Rose's Temperature  d20+23=36 ;
Thursday January 21st, 2021 9:15:03 PM

Vamir sees the animals charging towards his friends, "Melzat please let the everyone know 5 of those wooly rinos are headed stright for them and they should be there in about 15 seconds." Melzat relays the information to the group and moves to AG 55. Vamir continues to circle the area to provide updates.

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 7/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:23, ST:(F11/R7/W21 + RNL), HP:96/96, Wildshape(XVII):6/8, L. Lord:15, S. Burst:14  d20+36=41 ;
Friday January 22nd, 2021 6:59:27 AM

{Perception:41}

"That's not much time. We don't know if they are after all of us, some of us, or just passing through at speed. Let's work that out.", he adds with a grin. "Who is left that cannot get into the air?" He would be keen to see one of the larger members (Melzat or Neshi... ah!). "Neshi, can you Teleport most of us a distance behind them as they approach?"

He casts Air Walk on Melzat, as a thank you.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Friday January 22nd, 2021 8:17:04 AM

As long as I can see where we are to go I can take about 5 human sized people with me as well.

DM(James M) - Map - On the trail 
Friday January 22nd, 2021 8:45:56 AM

Round 1

Atlas warns the others and pulls out his sword and shield as the vibrations get stronger.

Neshi looked ahead but hadn't much luck as he peered through the grass.

Armand cast Air Walk on Elyngael.

Elyngael stepped into the air and moved forward to get a better look as she put her sword away.

Melzat relates what he is told to the group on the ground and moves to the head of the formation.

Vamir maintains his position in the air.

Osul asks if Neshi can teleport them someplace after he cast Air Walkon Melzat

Round 2

Elyngael drew her bow

Armand started to cut the grass in a circle around him.

Neshi considers teleporting up to 5 of them.

DM James: You can try to teleport to someplace you've been already, but you are unfamiliar with the area ahead of you.

The vibrationsbecame the thunderous sound of stampeding rhinos as they tore through the grasslands to appear just a few feet in front of the Wardens as they stomped everything in their path flat.

Perception - DC 20 to get an action before they overrun you if you haven't already located them from the previous check.Highlight to display spoiler: { These ten foot tall twenty foot long wooly rhinos are tearing through the grass as if it didn't exist. }

DM:
Giant Woolly Rhino AC 23, Concealment 20%
Map: See updated positions on monsters.


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Friday January 22nd, 2021 10:52:24 AM

Atlas moves forward and braces himself. "I don't want to kill wild beasts for no reason. If we can just let them pass then let's do so, otherwise put them out of their misery quickly. There is no sport in killing needlessly. However, if they make it to the encampment then they will make good food, unlike out here in the middle of nowhere."

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20,  
Friday January 22nd, 2021 1:47:52 PM


Everyone move to the right now!!

As Neshi yells this he casts an ice wall 150 ft long 10 feet high and 15 inches thick as far ahead of the beasts as possible.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:23, ST:(F11/R7/W21 + RNL), HP:96/96, Wildshape(XVII):6/8, L. Lord:15, S. Burst:14  d20+36=37 ;
Friday January 22nd, 2021 8:23:37 PM

{Perception:37}

'Osul is in total agreement with Atlas, and then the icewall appears. Time for a new plan that makes use of it.

He asks Melzat to lift him up so he can see over the icewall (and reminds him that he can walk theough the air now) From here he casts Animate Plants (7th) {as Entangle - no SR or Save} on the far side of the wall. He then digs deep {spending 1 Hero point for an extra standard action} and casts Plant Growth {150' radius semicircle, diameter running along the ice wall - no SR or Save} over the Animate Plants on the other side of the wall. {DC for Strength or Escape Artist Check is 32, Speed drops to 5 feet, or 10 feet for Large or larger creatures and the terrain is difficult}.

"They'll break out of it eventually, unless they choose to contemplate their circumstances for 15 hours. I'd like to try to talk them down or calm them, unless we want to just get out of here, and leave them to their charging through the grass? Given the way they are acting as a herd, the first free might stay to assist the others until they are all free."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=9 ;
Saturday January 23rd, 2021 10:53:20 AM

Perception 9 (d20+7)

Armand is taken by surprise how quickly things are moving. He was contemplating throwing up a blade barrier but with the sudden appearance of the wall of ice and 'Osul's plant spells, he hesitates. "Well that was rather quick. If we can avoid attacking them maybe that's for the better. I'm not sure how fast we can move through the grass around them."

OOC since Armand failed his perception I'm assuming he can't move or cast spells this round.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Saturday January 23rd, 2021 3:09:44 PM

Auto make Perception.

Elyngael shifts to the right but does not fire her arrows right now as there may not be a fight. She maintains her 40 foot height and will call out to the others on the other side of the wall of ice concerning what happens with the rhinos.

PS 6th level combat feat - Improved Precise Shot: No cover or concealment for targets.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, Rose's Temperature  d20+23=36 ;
Sunday January 24th, 2021 9:00:44 PM

Vamir sees the animals charging towards his friends, "Melzat please let the everyone know 5 of those wooly rinos are headed stright for them and they should be there in about 15 seconds." Melzat relays the information to the group and moves to AG 55. Vamir continues to circle the area to provide updates.

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 7/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, Rose's Temperature 
Sunday January 24th, 2021 9:04:40 PM

Addendum: Melzat will lift Osul up as high as he can windwalking as necessary.

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 7/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells.

DM(James M) - Map - Round 3  8d6+24=58 ; d6+15=20 ; 8d6+24=43 ; 8d6+24=56 ; d20+21=37 ; 8d6+24=54 ; d6+15=17 ; 3d6+18=26 ; d20+21=34 ; d6+15=19 ; 8d6+24=53 ;
Monday January 25th, 2021 11:28:11 AM

Atlas expresses a desire to avoid killing the animals

Neshi casts Wall of Ice in front of the charging animals

Osul gets Melzat to lift him up so he can see over the wall.

Armand is taken aback by the swift movement of the animals.

Elyngael hovers in the air and waits.

Vamir continues his flight.

DM James: Only one standard action was available. Osul was able to get into the air, but not cast his spell until after the beasts struck the wall.

Atlas and Armand were the only two Wardens on the ground, the others were flying in one way or another and hopefully out of reach of the rampaging animals. The charging animals were fast, but Osul was a split second too late.

The first of the creatures burst through the wall but in so doing was damaged by the cold of the wall as it passed through to the other side. It's momentum was also stopped as it thrashed about in the general direction of Atlas. Still the second one behind it rushed through the opening and struck Armand and it continued as it rushed past with Armand impaled upon it's horn.

The third one struck the wall and nearly broke through but the wall held and kept it on the other side. A moment later the fourth behind it smashed through the wall and opened it up for both of them. It attempted to run Atlas through but the warrior easily stepped to one side to avoid the charging beast.

The fifth and last beast struck the wall full force and ran right through it as it shook off the cold the wall inflicted upon it.

Given the new location of the beasts I'm guessing Osul might choose to use his spell differently or use another spell entirely.

DM:
Elasmotherium #1 - Wall, hit, Damage 58
Wall - Elasmotherium #1, Damage 20 hp cold
Wall - Elasmotherium #2, Damage 17 hp cold
Elasmotherium #2 - Armand; Roll 37, hit; Damage 54 (Grabbed/Impaled)
Elasmotherium #3 - Wall, hit, 43 hp Damage
Elasmotherium #4 - Wall, hit, Damage 56 hp.
Wall -Elasmotherium #4, Damage 17 hp cold
Elasmotherium #5 - Wall, hit, Damage 53
Wall -Elasmotherium #5, Damage 19 hp cold

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+15=18 ; d20+10=25 ; 2d6+7=11 ; d6=5 ; d6=1 ; d20+13=29 ; d20+18=20 ; d20+18=37 ; d20+18=30 ; 2d8+24=29 ; d6=1 ; d20+13=19 ; d20+8=19 ;
Monday January 25th, 2021 6:02:45 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107

Elyngael wants to call out to Brawn to help Armand buts see's that he is too close to his own opponent to do that.

Brawn attacks WR4
Bite 1 d20+15=18, miss
Bite 2 d20+10=25, hit damage 2d6+7=11, fire d6=5, cold d6=1 Trip chance CMB d20+13=29

Elyngael unloads on WR2, using Rapid Shot, Improved Precise shot, Many Shot, and Deadly Aim (-3 to hit, +6 damage).
First shot d20+18=20 miss
Second Shot d20+18=37 potential crit confirmed on a 30. Damage 2d8+24=29, electrical d6=1
Third shot d20+13=19 miss
Forth shot d20+8=19 miss.



Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d6=6 ; d6=4 ; d6=2 ; d6=3 ; d6=5 ; d6=1 ; d6=4 ; d6=6 ; d6=3 ;
Monday January 25th, 2021 6:18:01 PM

Hmm, so breaking through the ice wall doesn't count as an action? I mean I can see using the trample attack but that would continue as a trample attack on the other side. Switching to the gore attack is like a different action. Seems odd, but I'm not DMing this game.

Armand realizes that there's no way he's going to be able to free himself from this horn. So I have the grappled condition but technically my arms are free, I'm assuming there's some leeway here. He quickly reasons that as he's getting jostled around most spells are going to be hard to cast, as he then coughs up some blood splattering the rhinos head.

He opts to do the only thing he can and summons the healing power of Gargul, excluding WR2,4,5.
Channel, healing himself 33 (8d6, ignore the 1)

DM James: The one that broke through the wall isnt the one that attacked him, that one came through the gap the other created.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, Rose's Temperature 
Monday January 25th, 2021 7:50:59 PM

Vamir sees Armand in a bad way and casts Charm Monster on the Wooly Rino that has him impaled. (DC 20 Will)

Melzat looks at Osul, "Where do you want me to set you so I might join the fight?" Melzat will set Osul down at that spot and move towards teh rino that has Armand.

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 7/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22  15d6=44 ;
Monday January 25th, 2021 8:38:38 PM

Owen rises higher in the air and casts Freezing Sphere on WR1 and WR3. They must make a DC23 Reflex save or take 44 cold damage.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental 
Monday January 25th, 2021 9:30:52 PM

flying down to reach Armand (100ft fly perfect) Neshi grabs hold of him and casts dimension door taking them both to AS39. where Neshi sets him down.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153  d20+19=20 ;
Tuesday January 26th, 2021 12:36:24 AM

ooc: Can Atlas tell if the herd is just running through and impaled Armand out of instinct or are they all going to turn around and attack us? Just trying to get a feel for the situation so I know if Atlas should attack or not.

Atlas, unsure if the animals mean them harm or if they are just passing through and lashing out due to instinct, decides to hold off on attacking. He yells "Fly" and jumps into the air with his winged boots. He will assist Armand if he tries to break free of the grapple, also attempting to lift him in the air if he does get free so that he does not get trampled. (Aid Another, +2) As he reaches down to help he says, "Hey there, now that you're not bleeding as bad, maybe we can get you free?"

----------------------------------------------------
Aid Another (Break Grapple): 1d20+19(CMB)=20


Huge Air Elemental - 'Osul (Graham) AC:16 (T:14, FF:12), CMD:28, ST:(F11/R10/W21 + RNL), HP:96/96, Wildshape(XVII):5, L.Lord:15, S.Burst:14  d20+36=47 ;
Tuesday January 26th, 2021 12:59:44 AM

"Thank you Melzat, this will do. I need to see what is driving them, and if I cannot see it then I ned to ask them." He wildshapes into a Huge Air Elemental.
Darkvision 60', Fly 120' (Perfect), DR 5/-, and Immune to Bleed, Critical Hits, and Sneak Attacks.
He sees Neshi get to Armand, and when they both disappear he heads 120' back up (at whatever altitude Melzat lets him off) along the path they trampled, looking for signs of what might be pursuing them, {Perception:47}



DM(James M) - Map - Round 3  d20+8=24 ; d20+7=20 ; d20+7=27 ; d20+21=34 ; d20+21=28 ; d20+21=31 ; d20+21=24 ; d20+21=41 ; d20+21=22 ; d20+21=30 ; d20+21=35 ; 2d6+15=21 ; 2d6+15=20 ;
Tuesday January 26th, 2021 10:57:14 AM

Brawn attacked WR4 and tried to trip it.

Elyngael attacked WR2

Armand healed himself while being impaled on the horn, though the horn was pushed out by the magic he was still trapped upon its nose.

Vamir cast Charm Monster on WR2

Owen cast Freezing Sphere on WR1 and WR3

Neshi tries to grab Armand and Dimension Door away

Atlas took to the air (Provoking AoO from WR3 and WR4) and tried to help Armand.

Osul rises into the air to see what might be driving the creatures.

Brawn was tough as he bit at the huge creature and tried to trip it up, but it was just too massive for him to succeed. Still he was able to hurt it and it bled from multiple wounds as a result.

Elyngael fired her bow and while only one of the arrows hit it's target the effect was massive as the arrow buried itself deep into a sensitive part of the rhino's hide.

Vamir cast his spell but the creature was just too focused on it's anger and the spell failed.

Owen had somewhat better luck as his freezing sphere exploded and damaged two of the creatures though they seemed to shake it off easily.

Neshi flew down out of the sky and tried to dimension door Armand away from the fight.

Neshi and Atlas Highlight to display spoiler: {Neshi roll to Hit AC 9 touch to succeed, add +2 for help from Atlas.}

Atlas took to the air but the rhino's were watchful of the act and lashed out at him. In a flurry of horn, hooves, and body slams Atlas rose up above it all unscathed. Highlight to display spoiler: {The one that could have hit would have if it had flanking.LOL!}

Atlas arrived to help Armand and as he did so the beast lashed out at him as it thrashed about.

Osul flies up to get a better look ahead. Highlight to display spoiler: {Osul can see that the flattened grasses are already starting to straighten after the rhino's passing. Beyond two hundred feet or so he can't see anything that might have spooked them.}

One of the beasts lashed out at Brawn and hit him. The other lashed out at Atlas who was proving to be quite the slippery opponent. A third rushed forward to strike out at Atlas, but he was out of reach as it danced about and thrust it's head upward. Lastly another rushed forward to strike out at Brawn and it too struck the companion.

DM:
Vamir - WR2 (Charm Monster), Save Roll 24, Success!
Owen - WR1 (Freezing Sphere), Save Roll 20, Fail; Damage 44 hp
Owen - WR3 (Freezing Sphere), Save Roll 27, Success! Damage 22 hp
WR3(AoO) - Atlas, Roll 34, Miss.
WR4(AoO) - Atlas, Roll 28+2(flanking)=30, Miss.
WR1(AoO) - Atlas, Roll 31+2(flanking)=33, Miss.
WR2(AoO) - Atlas, Roll 24, Miss.
WR4 - Brawn, Roll 41(threat), Damage 21 hp
WR2 - Atlas, Roll 30, Miss.
WR3 - Brawn, Roll 35, Hit; Damage 20 hp

Damage Count
WR1 - 20+44
WR2 - 17+29+1
WR3 - 22
WR4 - 17+11+5+1
WR5 - 19

Don't forget to update your hp totals on the subject line.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental  d20+12=13 ; d20+12=20 ; d20+10=13 ;
Tuesday January 26th, 2021 2:20:13 PM

Touch AC 12 to grab Armand.

Form their place at AS 39, Neshi looks to see that only Brawn seems to be on the ground and in real danger.

As Neshi he prepares he calls out "Elygael im going in for brawn if you can let him know not to eat me, it would be appreciated!!" As he finishe speaking he once again takes off to get hold of Brawn and guide him through the dimension door that Neshi creates as he grabs hold of him, returning him to right next to Armand. Touch AC 13

DM James: You don't need to hit Touch AC on an ally. With Armand because he was in the clutches of the creature you had to hit it's Touch AC to grab onto him.

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  15d6=58 ;
Tuesday January 26th, 2021 5:29:08 PM

I'm not sure if Armand is in the air with Neshi&Atlas, through the dimension door, or still balanced on the rhinos nose. So I'm not sure where to move him.

Seeing himself free of the horn and ungrappled Armand decides this is the time for some powerful mana. He casts Fire Storm. (turned the area affected red). The raging flames do not harm natural vegetation, ground cover, or any plant creatures in the area that you wish to exclude from damage.I'm excluding all vegetation, and the only creature on the ground is Brawn and the and since it goes in 2 10' cubes per level I believe I can shape it somewhat.
Damage 58 (15d6), Reflex save 24 for half. IF they fail their save they catch fire and will take 4d6 fire damage until they do a full-round action to put themselves out.

Spells left Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 (4): Bless, Shield of Faith, Protection from Evil, Remove Fear, Comprehend Languages (wis bonus), Shield of faith (domain)
2 (4): Spiritual Weapon, Silence, Resist Energy, Bull Strength, Resist Energy (wis bonus), Bless weapon(domain)
3 (4): Dispel magic, Invisibility Purge, Stone Shape, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4 (4): Holy Smite, Dismissal, Neutralize Poison, x, Holy Smite (domain), Restoration (wis bonus)
5 (4): Flame Strike, Flame Strike, Break Enchantment, Command Greater, Righteous Might (domain), True Seeing (wis bonus)
6 (3):Dispel Magic Greater, Blade Barrier, Heal, Undeath to death (domain), Wind Walk (wis bonus)
7 (2): Summon Monster VII, Destruction, Holy Sword(domain)
8 (1) x, holy aura (domain)
}



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+15=35 ; d20+15=33 ; d20+15=31 ; 4d6+14=29 ; d6=6 ; d6=2 ; d20+13=27 ; d20+10=13 ; d20+18=35 ; d8+12=15 ; d6=1 ; d8+12=17 ; d6=2 ; d20+18=25 ; d8+12=20 ; d6=4 ; d20+13=17 ; d20+8=23 ; d8+12=19 ; d6=2 ;
Tuesday January 26th, 2021 6:24:58 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 66/107

Elyngael wants to call out to Brawn be ready for Neshi. Brawn takes a 5 foot step to the left and continues to attack WR4.

Bite 1 d20+15=35, potential crit confirmed on 33 (ignore the 31 roll I started typing and it rolled again): damage 4d6+14=29, fire d6=6, cold d6=2, trip chance CMB d20+13=27
Bite 2 d20+10=13: Miss

Elyngael changes the target to WR4, since Brawn is being double teamed. She is using Rapid Shot, Improved Precise shot, Many Shot, and Deadly Aim (-3 to hit, +6 damage).
First shot d20+18=35: Damage arrow 1 d8+12=15 and electrical d6=1, and second arrow d8+12=17 and electrical d6=2
Second Shot d20+18=25: Damage 1d8+12=20, electrical d6=4
Third shot d20+13=17 miss
Forth shot d20+8=23: Damage 1d8+12=19, electrical d6=2.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Tuesday January 26th, 2021 7:40:36 PM

Atlas flies up another 15 feet to avoid any trouble with the flames or jumping beasts. To Armand he says, "Well, you have certainly started the meal for the folks we just left. Half cooked and almost dead, that should reduce any fatalities and make for a great dinner!"

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, Rose's Temperature  d20+19=24 ; 2d6+9=20 ; d6=2 ; d6=4 ; d3=1 ; d20+19=21 ; 2d6+9=13 ; d6=5 ; d6=2 ; d20+19=24 ; 3d8+9=15 ; d6=6 ; d6=1 ;
Tuesday January 26th, 2021 7:52:59 PM

Vamir touches down directly behind Melzat at AG39 using his friend as a giant shield. The witch casts poison using Melzat to deliver the touch attack.

Melzat walks down to AG40 and and bellows at WR1. The large tree begins slamming the huge beast twice (AC 24 for 20 regular damage, 2 shock, 4 frost. Also Touch AC 24 to deliver Poison for 1 con damage DC 20 Fortitude. AC 21 for 13 regular damage, 5 shock, and 2 frost. Melzat bellows in frustration feeling as though his slams are not potent enough and bites at the beast (AC 24 for 15 regular damage, 6 shock, and 1 frost)

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22  5d4+5=14 ;
Tuesday January 26th, 2021 11:11:25 PM

Owen rises slightly higher and casts Magic Missile on WR1, dealing 14 force damage.

Huge Air Elemental - 'Osul (Graham) AC:16 (T:14, FF:12), CMD:28, ST:(F11/R10/W21 + RNL), HP:96/96, Wildshape(XVII):5, L.Lord:15, S.Burst:14 
Wednesday January 27th, 2021 5:51:35 AM

'Osul flies back {to AK48} and casts an eye over the situation, amongst the smell of burning hair, checks who is in what shape.

DM(James M) - Map - Victory and some more dislocation...  d20+7=20 ; d20+7=16 ; d20+7=19 ; d20+7=12 ; d20+7=13 ; 4d6=15 ; 4d6=19 ; 4d6=13 ; 4d6=18 ;
Wednesday January 27th, 2021 9:41:24 AM

DM: Since we are dealing with animals.....

Armand has successfully been taken through the dimension door, but he wasn't finished with those rhinos as he brought down a firestorm upon them. The fire washed over them and caught them all on fire. As a result they bolted as they tried to get as far from the fire as possible. Before long the charging rhinos were out of sight as they ran through the tall grass.

Those in the air saw the rhino's eventually drop from their injuries as the fire continued to consume them...

After defeating the Elasmotheriums a thick smoky haze encompassed the area, and a male manfri walked out of the haze. As the manfri stepped out of the haze, all the Wardens, except Vamir recognized him as Mahyawu, who they met last time they were in the plains. Mahyawu asked them to follow him, then turned around and walked back into the smoke. As the Wardens followed, at first they didnt see anything, as the smoke was too thick, but then, a moment or two later, the haze cleared and the Wardens found themselves in a manfri village. Mahyawu lead them to what appeared to be a council fire, where they saw a wemic? No, on closer look its a sphinx, and not only that but one they sort of recognize. Though he is clearly older than they remembered, this was Cheops, whom they met last time they were in the Sargrass Plains.



Huge Air Elemental - 'Osul (Graham) AC:16 (T:14, FF:12), CMD:28, ST:(F11/R10/W21 + RNL), HP:96/96, Wildshape(XVII):5, L.Lord:15, S.Burst:14 
Wednesday January 27th, 2021 3:54:54 PM

'Osul casts Quench on the fallen elasmotheria... no, they're gone.

He returns to the ground, reverts to human form, and offers greetings.

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Wednesday January 27th, 2021 5:24:21 PM

Armand is stunned and somewhat suspicious. It was his understandings that the Sargrass they were in previously was different somehow than the one they are in now. And yet here is Mahyawu again. He resolves to stay non-committal and silent. Choosing to watch everything carefully.

Perception (can I take 20?) it would be a +7 for skill.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=41 ;
Wednesday January 27th, 2021 6:10:56 PM

Elyngael comes down to Brawn and walks with him through the smoke. Elyngael asks "What's going on here? She looks around to see what else is around the council fire. Perception d20+21=41.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, Rose's Temperature 
Wednesday January 27th, 2021 7:42:37 PM

OOC: Please excuse the additional post from last night. Iam not sure what happened.

Vamir shakes his head, trying to understand what just happened. Melzat, please stay close. Iam not sure what is going on here. 'Where are we? What is going on? Who are these people?' Vamir whispers to Armand.

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental 
Wednesday January 27th, 2021 8:26:49 PM


Neshi shakes his head at the loss of animal life but understands. And then just as he is getting situated Mahyawu shows up and leads them off again....


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Wednesday January 27th, 2021 11:29:12 PM

Atlas, leaves the animals behind, shutting down any thought or emotion to the situation. "We're all alive and mostly well, so let's make it count."

However, before he can go anywhere he is surprised by the site of Mahyawu and then even more so at the sight of the Sphinx. "Time always was different here, but it saddens me to see that you have aged so much. However, a deal is a deal, and if I remember correctly, you have something to teach us as part of our last deal."

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22 
Thursday January 28th, 2021 1:01:23 AM

Owen is surprised and delighted to see Mahyawu and Cheops. He greets them warmly and corrects Atlas: "Ah, but Atlas! First we must tell him of our travels and adventures!"

DM(James M) - Map - Victory and some more dislocation... 
Thursday January 28th, 2021 9:34:15 AM

Osul landed and offered his greetings.

Armand was silent and kept a sharp eye out.

Elyngael follows along and asks what's going on.

Vamir asks Armand about the situation.

Neshi follows Mahyawu with the others

Owen greets his old friends warmly and suggests they catch up on each others lives.

Mahyawu looks grim and tells the Wardens to take a seat, and then says, We have much to discuss, and little time, the enemy grows stronger by the day! He then motions to Cheops, who says:

It has been many decades since we last met, though to you it has only been a few years. The Sargrass Plains that returned to the Wold is much older than the one you visited, while it was still in the other dimension. Which explains why I have greyed a bit since we last conversed. Of course our friend Mahyawu here is as ageless as ever. That said it is clear that your return is the work of the gods, as there is a new threat to the plains that we hope you have the strength to challenge, and conquer."

"Since you are following the trail, left by the monsters, towards the source, it is clear that you already are aware of something being amiss, but what you dont know is the source. Some new evilhas been dragging creatures from other parts of the Wold, or maybe places outside of the Wold, we arent exactly certain, nor are we certain, what is doing the dragging, but we do know where the source of the problem currently is, and we believe that their goal is to terrorize the inhabitants of the plains, so that when they choose to reveal themselves, they will strike such terror that they will easily conquer the plains, and who knows where else after the Sargrass Plains have bent the knee to them.

Mahyawu then suggested you spend the night in the manfri village, and offered to transport you to the source of the evil, making sure to keep a good distance away, so everyone can approach it safely. Cheops says he will be gone when the Wardens awake, but will see them again at the Harvesters Village.



Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Thursday January 28th, 2021 5:31:20 PM

Armand tries to sum of for Vamir as explaining would take take too long. "A while back there was a huge problem that affected the whole Wold. We were only some of the adventurers sent by the gods to try and fix things, fight an evil personage trying to revive a dead god, and in doing so bring the Sargrass back from a plain of limbo. Oh, and in the end a new god was born."

Turning to Mahyawu, "Do you suspect a single agency or something more complex? What sort of things have you noticed going amiss? You wouldn't by chance have access to one of those boats that float along the Sargrass would you, maybe a raft even. It's difficult going, walking through these overtall grasses." He says the last with a bit of humor.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Thursday January 28th, 2021 6:23:06 PM

Elyngael says, "All I need to know is are there monsters that have been doing this terrorizing that require something special in the way of arms to kill them?" She then turns to Cheops, "It's good to see you again Cheops. Do you want to hear of our travels since last we met? Could we hear of yours as it seems you've had more time pass than we have."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, Rose's Temperature 
Thursday January 28th, 2021 6:32:48 PM

Vamir shakes his head again not clearly understanding what the heck is going on. As a result the young witch and Melzat listen intently, but say little.

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22 
Thursday January 28th, 2021 9:14:05 PM

Owen responds to Mahyawu: "We would be glad to spend the night here, and will accept any guidance you can provide us on this new threat to the Sargrass."

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental 
Friday January 29th, 2021 7:54:34 AM


Neshi listens and begins to wonder if the gods are playing with them again. shaking his head he continues his pondering as the discussions continue. At least we should get to where we are going more quickly.

'Osul (Graham) AC:9 (T:11, FF:8), CMD:23, ST:(F11/R7/W21 + RNL), HP:96/96, Wildshape(XVII):5, L. Lord:15, S. Burst:14  4d12=21 ;
Friday January 29th, 2021 8:35:28 AM

He admits his own surprise at Cheops mentioning meeting up after at the Harvester's village.

After ensuring Armand and Brawn are healed, 'Osul joins in the conversation - mostly as an audience.

Later he asks what he can do to help around the village. Later still, looking up at the stars, he casts Control Weather in preparation for the next day.
{Clear, dry, 3 mile radius, 2 x 4d12=42 hours duration}

He wakes as every day with the pre-dawn, and performs his meditations, before gathering with all the Wardens. {spells to be updated over the weekend}

DM(James M) - Map - Victory and some more dislocation... 
Friday January 29th, 2021 9:05:52 AM

Armand explains to Vamir the circumstances of the last meeting with Mahyawu and asks Mahyawu about the evil in the Sargrass.

Elyngael asked about special weaponry to fight the evil and then asked Cheops for tales of his time in the Sargrassthese past years.

Vamir listen to the discourse, but remain silent.

Owen excepts the offer of shelter and any information they can provide.

Neshi is relieved that the journey to find the evil is nearing an end.

Osul is surprised at Cheops knowledge of the Harvesters and he heals the injured. He also asks what he can do to help the village.

DM James: Please reset your HP totals to Max.

Mahyawu responds to Armand. "My friend. It is a powerful evil and our scrying shows that a madness is involved with whatever seeks to dominate the Sargrass. As for travelling craft, we have none to offer you, but will be able to get you very close to the source in the morning. So there should be no need for such."

To Elyngael Mahyawu answered. "The evil resists our attempts to discover it's true form or identity. All we've been able to discern is that it's an old evil and been corrupted or driven insane. It is crafty however as it's attempts to remain hidden have been very effective. Still, we know exactly where it's summoning has happened. We hope that you will find it there."

Mahyawu finds Osul moments after the weather magic is used. "Thank you my friend. Good weather will aid our hunters and workers."

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+20=27 ; d20+16=21 ; d20+18=37 ; d20+28=30 ;
Friday January 29th, 2021 8:32:14 PM

"So someone or something that is evil and possibly insane?" Armand ponders a bit. "Could it be that baron that was involved with the god Marteaus? If I recall, we avoided a direct confrontation with him and back then he was rumored to have an army at his beck and call."

Armand tries to thinks what else could possibly control a variety of different creatures and have the ability to transport them from other areas of the Wold, indeed from possibly other dimensions.
Knowledge History 27 (d20+20)
Knowledge Arcane 21 (d20+21)
Knowledge Religion 37 (d20+37)
Knowledge Planes 30 (d20+28)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:23, ST:(F11/R7/W21 + RNL), HP:96/96, Wildshape(XVII):8, L. Lord:15, S. Burst:14 
Saturday January 30th, 2021 5:33:24 AM

"One good turn deserves another. Thank you Mahyawu."

He wakes as every day with the pre-dawn, and performs his meditations, before gathering with all the Wardens. {spells updated}

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Saturday January 30th, 2021 3:39:19 PM

Having nothing else to do, Elyngael will practice using her sword with Atlas in the morning.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental 
Saturday January 30th, 2021 6:47:57 PM

Neshi frowns as Armand mentions the Baron and Marteus. And then starts thinking about new ways to use the spells he has, in order to break any patterns that he may have gotten himself into.


Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Flying Broom, Rose's Temperature 
Sunday January 31st, 2021 8:20:32 PM

Vamir nods at the information, "I am assuming there has been nothing found to use to identify the creature, or being? If there has been I may be able to help locate the exact location of this being." If there is nothing to help with the casting Vamir will encourage Melzat to drop his roots in the soil, and attempt to relax before the next battle begins.

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22 
Sunday January 31st, 2021 11:22:26 PM

As the evening wears on, Owen speaks with Cheops: "Can we share tales of our adventures with you in exchange for knowledge of your language, as we once agreed?"

DM Jeremy 
Monday February 1st, 2021 7:28:18 AM

Mahyawu answers Armand, It has been many centuries since we have heard from the Baron and his men, and for that everyone on the plains breath a sigh of relief. They were thrown down, and the Baron himself was destroyed. Without a leader, his men, those that survived anyway, wandered the plains and eventually interspersed with some of the others such as the survivors of Rattledam as well as the farmers, and they became the Harvesters. As you have met, the Harvesters are made up of several nomadic groups that wander the plains looking to harvest things of value. They are a goodly sort and very industrious, in their way, nothing like the Barons men of old.

To Vamir, the Manfi answers, Sadly no, though we have been able to pinpoint the location that the strange invaders seem to be originating from, we have not been able to decern its identity. I will bring you Wardens to said location in the same manner I brought you to this village, but before I do, let us breakfast together, and if their are anymore questions, now is the time to ask.

Mahyawu concentrates and begins to cast a spell, moments later a large feast is before you, and it is clear he just cast Heroes Feast. (Mahyawu is a level 18 caster)

Cheops answers Owen, I will with great pleasure hear your tales, and studiously fulfilled my end of the bargain, but I fear now isnt the time, though if you meet me at the Harvesters encampment, after this threat has been neutralized, we will have all the time we need to share with one another.

Heroes Feast
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 153/153 
Monday February 1st, 2021 9:29:47 AM

Atlas rubs his belly, very content after the meal, but also ready to deal with this problem. He stands up, stretches, and bids farewell to Mahyawu and Cheops. "Tales it is, on our return. Thank you for your hospitality and for your help as we try to solve this issue. Until next time." Atlas gives a little bow, almost trips over his sword, and turns to leave with the group.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Monday February 1st, 2021 5:18:25 PM

Armand is amazed at Manfi's words. He nods wisely at what Manfi has said, but silently contemplates how Manfi has remained living if centuries have passed. He resolves that it must be that in some way Manfi is tied to the land, or that he is some instrument of higher powers.

Before going to sleep that night, Armand makes sure that everyone is healed up. In the morning he prays to Gargul, hoping his god has granted him the best spells for the day.

Armand nods to Atlas. "I too am ready to depart."

Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Monday February 1st, 2021 7:29:08 PM

Elyngael makes sure she and Brawn get a good helping of the Hero's Feast. She is up and ready to go when it's time to depart. "Atlas you keep eating like that and you'll be tripping over more than your sword when you bend over."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, Rose's Temperature  d20+19=34 ; d20+21=22 ; d20+23=25 ; d20+23=26 ;
Monday February 1st, 2021 8:33:23 PM

Vamir wakes early and prepares for the day. The witch sucessfully to draw Woldsblood into the the Wold (Reflex 34) and then complete his Ritual of Warding (Survival DC 22 pass) and his Ritual of Spiritual Healing (Healing DC 25 fail please ignore the second due to fat fingers). Vamir joins the others for breakfast a bit dejected knowing he failed casting his ritual.

Vamir thanks Mahyuma for the feast, and prepares to leave with the others.

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental 
Monday February 1st, 2021 10:03:09 PM


Neshi more than puts away his fair share of food from the heroes feast and turns to the bed soon after, only to wake bright eyed and bushy tailed in the morning.


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22  d8+9=16 ;
Monday February 1st, 2021 11:36:01 PM

Owen enjoys the feast and looks forward to learning more from Cheops after further adventures tomorrow.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:24, ST:(F11/R7/W22 + RNL), HP:16+96/96, Wildshape(XVII):8, L. Lord:15, S. Burst:14  d8=7 ;
Tuesday February 2nd, 2021 2:09:30 AM

'Osul warmly thanks Mahyawu again, shoulders his backpack, readies his staff and prepares to be whisped away.

Control Weather (30 hours) - Calm and dry
Hero's Feast: 16 temp hit points, +1 to hit, +1 Will, +4 vs fear


Down the rabbit hole


DM Jeremy Battle Map 
Tuesday February 2nd, 2021 6:36:12 AM

OOC.. There seems to be some confusion as to how the temp HP works with heroes ' feast, though some of you figured it out. Roll a d8 and then add half the casters level which in this case is 18 so you add 9. Companions, both furry and leafy can partake in the feast. Also, I misunderstood where James left off, the heroes' feast happens in the morning before departure.

After the Heroes Feast, Mahyawu leads the Wardens to the edge of the Manfri village, then makes some swirling gestures with his hands. As he makes the gestures, the same odd smoke you saw him walk out of, and that you walked into, leading to the Manfri village, begins to appear. Mahyawu instructs you to enter the smoky haze, and says, "May the gods protect you, and give you success!"

After entering the haze, like before, you can't see anything, for a moment or two, then the smoke begins to clear and you find yourselves back in the tall grass. A quick look about, and you can vaguely see what appears to be a clearing ahead. Upon closer examination, you see that the ground in the clearing is covered by grass that is only one foot tall. The short grass has a slightly different color than the tall grasses surrounding it. In the center of the clearing, is a large hole in the ground, that resembles a giant gopher hole. Standing at the opening of the hole are two large sized, vaguely humanoid Iron Statue like things with what appear to be wings on their backs. The Statue like things aren't moving, but they can be identified by a DC 23 knowledge arcana Highlight to display spoiler: { they are Iron Golems, however, Iron Golems normally don't have wings.}

'Osul (Graham) AC:11 (T:11, FF:10), CMD:24, ST:(F11/R7/W22 + RNL), HP:16+96/96, Wildshape(XVII):8, L. Lord:15, S. Burst:14  d20+14=22 ; d20+30=32 ;
Tuesday February 2nd, 2021 8:17:03 AM

'Osul looks at the statues hoping for the spark of recognition, but it doesn't come. He gives a shrug of ignorance. {Knowledge(Arcana):22}
He looks instead at the short grass, hoping to recognise its type - steelgrass, glassgrass, etc.{Knowledge(Nature):32}

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d8=5 ;
Tuesday February 2nd, 2021 1:42:46 PM

Atlas looks about and fixes on the statues, "Now those look like a worthy opponent. I wonder how long ago they lived, or if they are just the imagination of the artist. Either way, they are impressive." Atlas walks towards the statues, transfixed by them.

-------------------------------------------
Temp HP: 1d8+9(18/2)=14


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental  d8=2 ; d20+9=11 ;
Tuesday February 2nd, 2021 2:06:57 PM


Neshi has a bad feeling about the two statues, though he has no clue as to what they may be KA 11 (once again the dice are killing me), however knowing the groups history wiith such things he expects they will become active as soon as they approach as if they were some sort of guardian.

"Atlas, Be careful. You know our luck....." As he speaks to Atlas he toucheshimon the shoulder casting a stone stin spell on the doughty fighter. Stoneskin 150 minutes, DR/10/adamantine, 150 pts

Heroes Feast: 11 temp. HP, +1 hit, +1 will, +4 fear.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+16=20 ; d8=1
Tuesday February 2nd, 2021 5:35:37 PM

Aid another Knowledge Arcane 20 (d20+16), "'Osul I think those are some form of golem, iron maybe, but they don't appear typical."

Armand pulls out his adamantine hammer. "I'm assuming they are some form of guard and we need to go down the hole. Anyone have thoughts on some kicking spell to take these guys down a peg or two?"

Hero's Feast: +9 temp hit points, +1 to hit, +1 Will, +4 vs fear.


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d8=2 ; d20+27=35 ; d8+10=17 ; d6=2 ; d20+22=34 ; d8+10=12 ; d6=5 ;
Tuesday February 2nd, 2021 8:23:43 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear. Can I just do 1 temp hit point roll for both of us?

With Armand helping 'Osul Elyngeal knows what to do. 4th favored Enemy: Constructs +4 : bluff, knowledge, perception, sense motive, survival checks, attack and damage. She goes for her adamantine arrows and fires 1 at each thing. She is erring on the side of prudence at this point, as she wants to make sure she hits.

First shot d20+27=35, normal damage d8+10=17 and electrical damage d6=2
Second shot d20+22=34 normal damage d8+10=12 and electrical damage d6=5

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22 
Tuesday February 2nd, 2021 8:42:41 PM

"Iron golems.... they don't usually have wings, though." Owen casts Fly and takes to the air.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, Rose's Temperature  d8=6 ;
Tuesday February 2nd, 2021 8:54:04 PM

Vamir looks at the others, "I have no clue what those are. Melzat, come here for a second please." Vamir reaches out and casts Magic Vestmenats on the large tree. Vamir draws his Rod Of Quicken and moves to AB24 with Melzat in front of him at AB 23.

Melzat stats AC: 32 T: 16 F: 24 Hit points: 150/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 14 temp hit points, +1 to hit, +1 Will, +4 vs fear.

DM Jeremy Battle Map  2d6=3 ; 2d6=11 ;
Wednesday February 3rd, 2021 6:18:59 AM

Osul isn't quite able to identify the statues, but is able to aid another, or be aided in deciphering what they are. He also fails to be able to pin point the identity of the grass (DC 40) and concludes it must be an exceptionally rare species of grass.

Atlas finds the statues visually stimulating.

Though Neshi fails to identify the statues, he reminds the other Wardens about their track record, and casts stoneskin on Atlas

Armand concludes that the statues are probably a golem of sorts, and based on their appearance, he figures they may be an atypical form and maybe an iron golem. He readies himself to do battle with constructs and asks if anyone has any cool spells available.

Elyngael decides to reach out and touch the two constructs with some adamantine arrows, hitting her targets with ease. Though the arrows bite deep, she doesn't notice the golems taking any damage from the shock.

Owen correctly identifies the golems as Iron Golems, and he confirms that the wings aren't normal. He then takes to the sky.

Vamir casts Magic Vestments on Melzat, then the two move forward. Once they step into the short grass, Vamir takes 3 acid damage, and Melzat takes 11 acid damage, (no save) and they realize the acid came from the grass itself.

************************************************************************************

Seeing Vamir and Melzat, the two Iron Golems go into action. Number 1 takes to the air, on it's iron wings, and travels 10 ft, towards Vamir and Melzat, and number 2 walks 10 ft towards the witch and his familiar. The golems seem to be moving in slow motion.

AC 28/3/28 CMD 39
golem 1 112/129 HP
golem 2 117/129 HP

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental  d20+9=18 ;
Wednesday February 3rd, 2021 7:22:57 AM


Once being reminded what they are Neshi racks his brain, as he moves forward a bit to the edge of the clearing, for what he has heard/knows about iron golems. Knowledge arcana dc 18 focussing on there strengths, weaknesses, and combat abilities. he also takes the time to cast his mage armor spell on himslef.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday February 3rd, 2021 6:10:07 PM

Armand casts Righteous Might on himself. He then steps forward slightly just up to the acid grass. "Be careful everyone, I'm not sure what exactly these things can do.

Hero's Feast: +9 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Righteous might 1/15 rounds (size large, +4 strength & Con, -2 Dex, +2 Natural Armor, DR10/evil)


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+25=36 ; d8+10=18 ; d8+10=12 ; d20+25=32 ; d8+10=18 ; d20+20=35 ; d8+10=16 ; d20+15=20 ;
Wednesday February 3rd, 2021 7:37:08 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Elyngael orders Brawn to stay back. The wolf reluctantly backs away. She takes a 5 foot step back then draws more adamantine arrows, first shot to golem 1 (in the air) and the rest at #2. Rapid shot, many shot, favored enemy constructs +4.

First shot d20+25=36, arrow 1, normal damage d8+10=18 and electrical you said does not damage, but it does slow them, arrow 2, normal damage d8+10=12 and more electrical but I don't think slowing stacks.
Second shot d20+25=32 normal damage d8+10=18 and electrical
Third shot d20+20=35 normal damage d8+10=16 and electrical
Forth shot d20+15=20 miss.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 126/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, Rose's Temperature  d20+15=24 ; d20+10=14 ;
Wednesday February 3rd, 2021 8:25:28 PM

Vamir and Melzat flinch as the acid eats at their skin, and immediately stop moving in the acid grass. Both back out to AB 25, and AB 26 with Melzat maintaining the front position. Vamir uses his Rod of Quickening to summon a spectral hand, and promptly casts lore keeper on it. Vamir send the hand out to the glosest golem and attempts to touch it to learn about the golem. (Touch AC24 and Touch A14 if either land)

Melzat stats AC: 34 T: 18 F: 26 Hit points: 139/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 14 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Lore Keeper (Sp): You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier. (DC 38)

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Wednesday February 3rd, 2021 9:25:54 PM

Owen uses his Invisibility field to disappear, flies over to Atlas, and casts Stoneskin on him.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:24, ST:(F11/R7/W22 + RNL), HP:16+96/96, Wildshape(XVII):8, L. Lord:15, S. Burst:14 
Thursday February 4th, 2021 4:55:42 AM

... flying golems ... acid grass ...

'Osul starts casting a spell....

DM Jeremy Battle Map  2d6=6 ; 2d6=4 ;
Thursday February 4th, 2021 6:16:20 AM

Neshi armors up magically, but fails to obtain any intel about the golems beyond what has already been ascertained, however, everyone can make a DC 20 perception check. Highlight to display spoiler: { when Elyngael's shock arrows hit them. they seemed to slow down, almost as if under the affects of a slow spell.}

Armand decides to go big or go home, and warns his friends about the unknown properties of the golems.

Elyngael warns Brawn to stay off the grass, and then lets fly. Oh and you are right, slow doesn't stack.

Vamir and Melzat wisely remove themselves from the grass that they had the misfortune of identifying as Acid Grass, but not before Vamir takes another 6 acid damage, and Melzat takes another 4 acid damage. Vamir's spectral hand relays some intel about the golems. 1st) With the exception of rust attacks and rust spells, which work normally, they are immune to any spell or spell like ability, that has spell resistance, as well as acid. 2nd) Electricity causes them to be under the same effect as a slow spell for 3 rounds. 3rd) Fire removes the slow effect, and heals them. 4th) They have DR that can only be overcome by adamantine. 5th) They have a poison cloud breath weapon.

Owen disappears and is about to cast stoneskin on Atlas, but realizes Neshi already did last round.

After a quick analysis of the situation, Osul begins casting.

*************************************************************************************

The golems each let out a metallic sounding roar of frustration, as they continue to slowly advance.

AC 28/3/28 CMD 39
golem 1 82/129 HP
golem 2 83/129 HP

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental  10d6=32 ; 10d6=27 ;
Thursday February 4th, 2021 7:34:37 AM


Seeing the effects of Elyngael's arrows, Neshi sends for a lightning bolt followed by a second quickend lightning bolt at golem #1.

Lightning bolt 1: 32 points damage, reflex DC24 for 16 points

Lightning bolt 2: 27 points damage, reflex DC 24 for 13 points damage

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d20+25=36 ; d8+10=11 ; 2d6=5 ;
Thursday February 4th, 2021 10:10:42 AM


"Thanks Neshi, this will help!" With that, Atlas begins to move, but then is stuck by an idea.

"These things seem to be really slow, can we divide and conquer without taking much risk, beyond me of course, I can be bait. Maybe lead that flying one on a wild goose chase while the rest of you pummel this one with spells while constantly moving back?" With that Atlas moves to antagonize the one closest to them. He yells "Fly" and leaps into the air and towards the golem, performing a Spring attack and moving away after.

-------------------------------------------------------------
Stoneskin 150 minutes, DR/10/adamantine, 150 pts

Longsword Spring Attack, no AOO: 1d20+25=36
Damage: 1d8+10=11
Holy Damage (if evil): 2d6=5


Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F),   d20+23=31 ;
Thursday February 4th, 2021 7:19:57 PM

Vamir relays the information about the golems to the rest of the party. Realizing he has no sppells to help in this case the witch stands near Melzat who waits to attack the first golem to close with him.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.
Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 14 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=25 ; d20+14=31 ; d8+3=7 ;
Thursday February 4th, 2021 7:45:16 PM

Perception 25 (d20+7)

"Atlas, most of our spells are going to be useless against these things." Armand shakes his head, thinking to himself, 'Did not think this all the way through.' He quickly casts Resist Energy - acid.

Then he digs deep (using hero point to attack) steps forward and using his adamantine hammer, takes a swing at #2.
To hit 31 (d20+14) damage 7 (d8+3)

"Anyone have a resist energy or something that can help Atlas against this grass?"

Hero's Feast: +9 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Righteous might 2/15 rounds (size large, +4 strength & Con(30hp), -2 Dex, +2 Natural Armor, DR10/evil)
Resist Energy - acid (30) 150 minutes


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+25=35 ; d8+10=14 ; d8+10=16 ; d20+25=35 ; d8+10=14 ; d20+20=29 ; d8+10=18 ; d20+15=32 ; d8+10=17 ;
Thursday February 4th, 2021 8:35:47 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Elyngael calls out "I don't think the lightning bolts are actually damaging them, but it keeps them slowed. Nobody shoot fire at them!" She takes another 5 foot step to try and spread out the group in case of that poison breath attack. She then draws more adamantine arrows, firing all at golem 1. Rapid shot, many shot, favored enemy constructs +4.

First shot d20+25=35, arrow 1, normal damage d8+10=14 arrow 2, normal damage d8+10=16.
Second shot d20+25=35 normal damage d8+10=14 and electrical
Third shot d20+20=29 normal damage d8+10=18
Forth shot d20+15=32 normal damage d8+10=17

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday February 4th, 2021 9:26:14 PM

oh wait I forgot, because of my Righteous might spell I would have +2 more to hit and +2 more damage.

DM Jeremy Battle Map  2d6+5=11 ; d20+28=33 ; 2d10+16=29 ;
Friday February 5th, 2021 6:07:17 AM

Neshi sends two lightning bolts at golem 1, and though the creature would have been slowed by the blast, if it wasn't already slowed, by Elyngael's shock arrows, it doesn't seem to take any damage.

Atlas thanks Neshi for the stoneskin, and then takes to the air to attack golem 2. He quickly realizes that the Holy ability on his sword has no effect, and concludes that the creature isn't evil. He also offers a plan to defeat the golems.

Vamir relays the 411 that he obtained last round, and realizes his spells won't work.

Armand points out the flaw in Atlas's plan, namely the magic immunity, then protects himself from the acid grass. He steps forward, and brings his hammer down on golem 2 hitting it squarely, and asks if anyone can give Atlas some protection from acid (Not only does your hammer do an additional +2 to hit and damage, it also does 2d6 damage, instead of 1d8. I rolled the new damage dice for you and Armand did a total of 11 damage, instead of the 9 you thought he did.)

Elyngael reminds Neshi that the lighting only slows the golems, it doesn't do any damage. she repositions herself, and then lets fly with her bow at golem 1.

*****************************************************************************

Golem 2 slowly pulls back and slams Armand once. The cleric is certain that normally it could slam twice if not for the slow effect caused by the electricity. Armand takes 29 bludgeoning damage. (Don't forget to take into consideration the DR given by Righteous Might)

Golem 1 continues it's slow motion advance.

AC 28/3/28 CMD 39
golem 1 4/129 HP
golem 2 60/129 HP

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d20+25=35 ; d8+10=16 ;
Saturday February 6th, 2021 2:06:51 AM

Atlas shakes his head, "Armand, there's got to be something other than you and your hammer running up to this thing, I mean, seriously." As Atlas chides Armand he tries to get the thing to pay attention to him instead. "Attack me you stupid chunk of wasted metal."

This time Atlas moves in and stays in, delivering a blow with his sword again.

------------------------------------------------------------
Stoneskin 150 minutes, DR/10/adamantine, 150 pts

Longsword Spring Attack, no AOO: 1d20+25=35
Damage: 1d8+10=16
Holy Damage (if evil): 2d6=n/a (not evil)


Armand (Robert D)AC 25/touch 11/flat 24 HP 102/112 CMD 24 Character Sheet  d20+16=22 ; d20+11=22 ; d20+6=10 ;
Saturday February 6th, 2021 1:03:17 PM

"Atlas since you're flying around maybe you should go whack on the flying golem. It looks fairly wobbly."

Armand swings at golem #2.
To hit 22 (d20+16) miss
To hit 22 (d20+11) miss
to hit 10 (d20+6) miss

"Great googly moogily, how is this thing so hard to hit!" Armand is frustrated by his inability to land a solid blow.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Righteous might 3/15 rounds (size large, +4 strength & Con(30hp), -2 Dex, +2 Natural Armor, DR10/evil)
Resist Energy - acid (30) 150 minutes


Wait forgot the +1 for hero's feast, nope would not have helped.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental 
Saturday February 6th, 2021 1:47:35 PM

moving to flank #2 Neshi reaches into his haversack and throws an alchemist's fire in order break on the backs of the golems legs. Then using a qickened spell touches armand an casts stone skin on him. DR 10 adamnantine 150 points 15 minutes..

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+25=28 ; d8+10=15 ; d8+10=11 ; d20+25=29 ; d8+10=16 ; d20+20=26 ; d20+15=25 ;
Saturday February 6th, 2021 5:47:01 PM

Elyngael yeBrawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Elyngael yells, "NESHI, Fire heals them!!!!!!!!!" She decides she needs to intervene with golem number 2. Using more adamantine arrows she shoots at golem 2. Rapid shot, many shot, favored enemy constructs +4.

First shot d20+25=28, arrow 1, normal damage d8+10=15 arrow 2, normal damage d8+10=11.
Second shot d20+25=29 normal damage d8+10=16
Third shot d20+20=26 miss
Forth shot d20+15=25 miss

Three arrows also did the electrical damage again so hopefully that restores the slow.

DM Jeremy Battle Map  2d6=10 ; d6=6 ; d4=1 ;
Monday February 8th, 2021 5:53:41 AM

Atlas scolds Armand for engaging an enemy in melee, and then turns around and does the same thing, trying to get the golem to see him as the bigger threat.

Armand suggests Atlas go finish off the wobbly golem number 1, and then fails to land a blow on number 2.

Neshi moves forward to flank number 2 (Is Neshi in the air or on the ground?) If Neshi is on the ground, he takes 10 acid damage from the acid grass (no save). He trows a flask of alchemist fire at the golem.

Elyngael cries out as she sees Neshi using fire on the golem, knowing fire heals it, but what she didn't know is the fire has to be of a magical order to have the benefits. (Kent asked me about this in e-mail, and after re-reading the stat block, which is a little vague, several times, I ruled that only magical fire has the desired effect. Well desired for the golems anyway.) In her concern that the golem may have been speed back up, she changes targets, and unloads on golem 2.

*************************************************

Between Atlas's assault, Neshi's alchemist fire, and especially Elyngael's arrow barrage, golem 2 falls in a noisy metallic clang. Number 1 mover forward another 10 feet then releases it's 10 foot cone breath weapon. Neshi is the only one caught in the gaseous cone of poison, and must make a DC 19 fort save, or take 1 con damage.

AC 28/3/28 CMD 39
golem 1 4/129 HP
golem 2 dead

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d8+9=13 ; d20+26=31 ; d8+10=14 ;
Monday February 8th, 2021 1:59:23 PM

Atlas grunts at Armand and heads over to the second golem, flying between it and Neshi. Upon arrival he takes a swing with his longsword.

---------------------------------------------------------------------
Hero's Feast: (1d8+9) = +13 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Stoneskin 150 minutes, DR/10/adamantine, 150 pts

Holy Longsword: 1d20+25+1(Heroe's Feast)=31
Holy Damage: n/a
Damage: 1d8+10=14





Armand (Robert D)AC 25/touch 11/flat 24 HP 102/112 CMD 24 Character Sheet  d20+16=17 ;
Monday February 8th, 2021 5:46:38 PM

Armand clicks his heels, activating his boots and hastily gets around Neshi to take a swing at the golem. I'm not sure how high up he is but I'm hoping I can get a swing at some lower portion.

He then swings his hammer at it.
to hit 17 (d20+16).
Unfortunately he skids in the short grass and his swing comes close to hitting himself in the head.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Righteous might 4/15 rounds (size large, +4 strength & Con(30hp), -2 Dex, +2 Natural Armor, DR10/evil)
Resist Energy - acid (30) 150 minutes


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+27=47 ; d20+27=41 ; 2d8+20=30 ;
Monday February 8th, 2021 6:22:19 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Elyngael just shakes her head at the boy's attempts to attack the golem. It looks pretty weak in her eyes so she opts to fire one adamantine arrow at it.

First Shot d20+27=47, crit, 41 confirms. I had to look up construct traits, doesn't say anything about immune to crits damage 2d8+20=30.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F),  
Monday February 8th, 2021 7:35:08 PM

Vamir sees the fire and casts create water causing 30 gallons 9f water to hopefully smother the flames.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.
Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 14 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F),  
Monday February 8th, 2021 7:48:07 PM

OOC: I am sorry my post from yesterday did not post until this morning. This post will be today's post.

Vamir watches the others mow down the constructs and begins to wonder what is in the hole.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.
Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 14 temp hit points, +1 to hit, +1 Will, +4 vs fear.

subbing for 'Osul (Graham) AC:11 (T:11, FF:10), CMD:24, ST:(F11/R7/W22 + RNL), HP:16+96/96, Wildshape(XVII):8, L. Lord:15, S. Burst:14  
Monday February 8th, 2021 8:28:12 PM

Lost in thought 'Osul is unable to complete his casting. He is astounded by Elyngael's shooting abilities. "Seems like this fight is over all to thanks to Elyngael."

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental  d20+13=28 ; 2d6=8 ; 3d6=15 ;
Monday February 8th, 2021 8:29:47 PM


Neshi takes the acid damage in stride and ignores the cloud of gas pouring down on him fort DC 28 and quickly moves off to the side and casts an ice storm to come down on top of the golem.

8 points cold damage (probably ignored)
15 points bludgeoning damage.


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible  d20+17=31 ;
Monday February 8th, 2021 9:04:03 PM

Owen is glad to see Elyngael tearing up these constructs. Maintaining his Invisibility Field, he flies to a high enough vantage that he can look down the hole that the golems were guarding. Perception: 31.

DM Jeremy Battle Map  2d6=7 ;
Tuesday February 9th, 2021 6:12:39 AM

Atlas flies over and smacks the remaining golem.

Armand runs over and does likewise. (it was only ten feet off the ground)

Elyngael fires a single arrow at the remaining golem.

Vamir puts out the flames created by the alchemist fire, before it can spread, and wonders what's down the hole, as he admires his friends skill at dispatching the golems.

Osul praises Elyngael for her massive contribution to the fight.

Neshi prepares to drop an Ice storm on the remaining golem, but realizes it is already dead. (Save your spell slot)

Owen flies over to inspect the hole.

**************************************************************

The remaining golem falls into a heap of iron with a resounding metallic clang, as it is overcome by the assault of the Wardens. Everyone can see that, as mentioned before, the hole looks like a giant gopher mound, meaning there is a ring of loose dirt surrounding the hole. the dirt ring is about 30ft wide, and equally deep, requiring a DC 15 climb check, to climb the loose dirt. From his vantage point, Owen can see that the hole is 30ft in diameter, and goes straight down. The wizard is incapable of seeing the bottom of the hole, due to its depth. He currently can't see anything that may be a threat.

Unless mitigated via flight or acid protection, everyone takes 2d6 acid damage, from the acid grass, traversing to the giant gopher mound. (I'll let you roll your own damage, assuming you're taking any) Once you make it to the gopher mound, you are safe from any further acid damage, though you may trip and fall prone risking humiliation, if you fail your check. Once on the top of the gopher mound all grounded Wardens see what Owen is currently seeing.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental 
Tuesday February 9th, 2021 5:11:36 PM

"Nice Job Ely !!"

"Maybe we need to invest in a couple of adamantine weapons soon? Or perhaps we just need to keep a couple in the bag."

Well there is no need to keep taking damage when I don't need to. And Neshi quickly becomes a small air elemental and flies up to the dirt area.


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental 
Tuesday February 9th, 2021 5:11:36 PM

"Nice Job Ely !!"

"Maybe we need to invest in a couple of adamantine weapons soon? Or perhaps we just need to keep a couple in the bag."

Well there is no need to keep taking damage when I don't need to. And Neshi quickly becomes a small air elemental and flies up to the dirt area.


Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Tuesday February 9th, 2021 6:28:17 PM

Armand nods at Neshi's words. "Yeah we don't need to become the one trick pony in combat. Sometimes you need to diversify." He grins at Atlas and winks.

He then goes into his bag and whips out some scrolls. He casts a scroll of 3rd level Protection from Energy CL5 on Brawn and Melzat. He attunes the energy to acid. (this provides 60 points of absorption).

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Righteous might 6/15 rounds (size large, +4 strength & Con(30hp), -2 Dex, +2 Natural Armor, DR10/evil)
Resist Energy - acid (30) 150 minutes



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Tuesday February 9th, 2021 6:40:58 PM

"Thanks Armand." She hops on Brawn and rides over and gets at least the arrowheads out of the golems. "Glad I brought you guys along, or this would have taken sooooo much longer." When she's done with that she will go over, pull on her googles of night, and look down the hole.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Tuesday February 9th, 2021 7:41:06 PM

Owen calls out to the others, "It's too dark to see anything down there, I'm going to cast Darkvision. If I get ambushed, I'll try to yell." He casts Darkvision on himself and flies slowly downward until he can see the bottom of the hole.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  2d6=7 ;
Tuesday February 9th, 2021 7:42:28 PM

"Thank you Armand," Melzat entones after the spell is cast on him. Melzat strides across the acid grass (7 points of damage all absorbed) as Vamir casts flying broom and flys over the opening landing near the others.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Tuesday February 9th, 2021 7:51:45 PM

Atlas flies over and gives El a brotherly shove, "Don't let it go to your head...but that was awesome." He winks, laughs, and as the others are getting to the hole he flies straight down to get a sneak peek.

He sees Owen following and once it gets too dark for him to see he grabs onto Owen and keeps going, "If I let go make sure to grab me before my boots run out, otherwise it will be a long fall."

DM Jeremy Battle Map  4d4=8 ;
Wednesday February 10th, 2021 6:16:54 AM

Neshi praises Elyngael, and ponders the wisdom of owning a adamantine weapon or two. He decides flight it better than acid damage, and turns himself into an air elemental.

Armand agrees with Neshi that diversification is the key to success, then using a couple of scrolls casts acid protection on Melzat and Brawn.

Elyngael thanks Armand then jumps on Brawn's back and rides out to search for arrows. She is able to find 8 that are undamaged and ready for service. She pulls on her goggles of night to check out the hole.

Owen informs everyone that due to the darkness, he can't see, so he casts darkvision on himself, and begins to slowly descend.

Melzat thanks Armand, then walks to the opening of the hole, as Vamir takes a spin on his broom. flying to the opening.

Atlas praises Elyngael, but warns her against getting a big head. He joins Owen going down the gopher hole, and asks Owen to give him a hand if his boots run out of steam.

************************************************

From the top of the gopher mound, everyone can see about 80 or so feet down, before the shadows converge to blackness, so Elyngael's goggles aren't doing much yet.

DC 20 knowledge nature or survival Highlight to display spoiler: { You can tell that this burrow, for burrow it is, was dug a few months ago, and based on the stories from the Harvesters, you can surmise that it must have been dug shortly before the attacks began.}

DC 15 perception Highlight to display spoiler: { You see claw marks in the dirt}

If you made the perception check, DC 15 knowledge nature check Highlight to display spoiler: { You can tell that the creature who dug this burrow was at least gargantuan in size, and that they used their claws, to dig, like a badger would.}

As Owen and Atlas descend, Atlas quickly finds himself in pitch blackness, though Owens darkvision functions perfectly, and he eventually can see the bottom. In all, he guesstimates that the hole goes straight down for about 120 ft. At the bottom of the hole, there is a tunnel that continues to go down but on a gradual angle.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d20+14=26 ; d20+1=8 ; d20+1=19 ;
Wednesday February 10th, 2021 9:46:56 AM

Atlas asks Owen, "Can you leave me here with a handy light spell while you grab the others? Otherwise, do you mind lighting this torch for me, I cannot see a thing."

---------------------------------------------------------------------------
perception: 1d20+14=26 (pass)
Knowledge Nature: 1d20+1=8 (fail)

Other Knowledge Nature: 1d20+1=19 (fail)


Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+9=27 ; d20+7=14 ;
Wednesday February 10th, 2021 5:19:51 PM

Armand examines the mound of dirt around the hole and the edges leading inward. Knowledge Nature 27 (d20+9). "Well this appears to be a borrow. And several months old to boot. Isn't that about the time when the harvesters started having troubles?"

Perception 14 (d20+7). "I wonder how far down it goes?" Armand is not able to see anything significant, and cannot see down to where Atlas and Owen are located.

OOC I'm going to assume the Righteous Might spell is going to wear off before anything else happens.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental  d20+10=13 ; d20+13=14 ;
Wednesday February 10th, 2021 7:29:32 PM

(LOL the skill rolling dice are not my friends)

Neshi looks down at the hole and sees that it is indeed a hole with a lot of dirt piled around.

"Huh, I wonder how this got like this?" Do you think this is where the reavers came from?"

He watches as Atlas and Owen head down and wait for their return.



Sub - Posting for Osul - Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele  d20+30=34 ; d20+36=45 ; d20+30=44 ;
Wednesday February 10th, 2021 7:36:11 PM

Osul flies up along with the others and looks down upon the whole.

As he looks down on it he hears Neshi's comments and shakes his head.

"Neshi, Cant' you tell that this burrow, for a burrow it is, was dug a few months ago. So, based on the stories from the Harvesters, we can surmise that it must have been dug shortly before the attacks began.In fact you should be able to see the claw marks there and there and even over there. Not only that but, You can tell that the creature who dug this burrow was at least gargantuan in size, and that they used their claws, to dig, like a badger would. Though that would be a really big badger."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=34 ; d20+12=23 ;
Wednesday February 10th, 2021 7:44:17 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael rides Brawn up to the mound of dirt and then hops off. She looks down into the hole. Perception d20+21=34. Knowledge Nature d20+12=23. "It's deep, I can't see the bottom. 'Osul's right there's a lot of claw marks around the sides, some kind of burrowing creature. I'm not sure Brawn can get down there unless he can fly or some has feather fall. Getting back out may be a problem as well. Anyone have any idea what could have made this, and do you think whatever did was doing the summoning of the reavers, or that it too could be a summoned creature?"

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  d20+22=38 ; d20+23=24 ; d20+22=26 ;
Wednesday February 10th, 2021 10:18:42 PM

Vamir nods in agreement with Osul as he explains what he sees. "I am going to have a problem with getting Melzat down there. Ican fly but Melzat can't. Vamir looks over the edge and shakes his head.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible  d20+24=44 ; d20+17=30 ; d20+24=36 ; d20+17=21 ;
Wednesday February 10th, 2021 11:54:19 PM

Knowledge (Nature): 44; Perception: 30; Knowledge (Nature) 36.

Owen chuckles to himself at Atlas' request. "I don't have Light prepared... and I didn't pack a flint and tinder. Unless you want me to light your torch with a Fireball we may just have to call the others down to us... Let's keep quiet, though; something really big with claws made this tunnel."

Owen uses his Metamagic Rod of Silence to cast a Silent Image above the entrance to the hole. Floating letters spell out [i]"It's a 120 foot drop, but it seems safe for the moment. Atlas and I will cover your descent, but try to stay quiet."[/b]

Owen keeps an eye out down the sloping tunnel. Perception: 21.

DM Jeremy Battle Map 
Thursday February 11th, 2021 6:23:35 AM

Atlas asks Owen for a light source, then asks the wizard to go get the others.

Armand recognizes the hole to be the opening of a burrow, and puts two and two together concerning the age of the burrow with the time frame of the attacks. (Righteous Might, a fairly short-lived spell, will probably have expired by the time anything happens)

Neshi is able to recognize dirt, and holes in the ground, and he wonders if this is where the reavers came from.

Osul comes along and easily identifies the burrow, pointing out the claw marks used in the digging, and gives his DM an awesome future monster Idea, that being a gargantuan badger.

Elyngael also correctly and easily identifies the burrow and all it's left behind evidence. She wonders if whatever dug the burrow may be the source of the reavers, or was it summoned as well. She wonders how Brawn is going to get down the deep hole, and then back out.

Vamir agrees with Osul and Elyngael's assessment of the burrow, but wonders how Melzat is going to get down the hole.

Owen informs Atlas that he isn't capable of giving the fighter a light source, but sends up some intel via magical letters. He informs Atlas that yelling up to the others may not be wise due to the size of the creature that dug the burrow. He doesn't see anything coming up the slope.

*********************************************************************

With the knowledge of the holes depth, (120 ft) one can determine the difficulty in climbing down. A DC 25 climb check is required to make the descent safely. A DC 10 Knowledge dungeneering Highlight to display spoiler: { if ropes are used the climb becomes much easier, only DC 5.} Of course there are other ways other than climbing to make the descent.

Sub - Posting for Osul - Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Thursday February 11th, 2021 8:22:45 AM

Well I can get him and few others down without a problem as long as I fly down and see what the landing zone is like. But are we waiting for the others to return or are we going down now?

About then Owen's mesage pops out. Ok let me fly down and then I will come back up and teleport Melzat and Brawn down there with along with one other of you. Osul can fly down of course as can Vamir, so that leaves either Armand and Elyngael to come with me.

Vanmir can you carry or take one with you?

Once it is decided who is doing what, Neshi flies down to see the bottom, he hands Atlas one of his permanent light spell copper coins and flies back up to get his passengers.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Thursday February 11th, 2021 1:43:34 PM

Atlas sighs at Owen's response and begins twiddling his thumbs. Well, he thinks he is twiddling his thumbs, but being in the dark like this causes him to wonder if he is doing it right. That's when Neshi shows up and gives him the coin, "Thank you good sir" He then gives a frown to Owen for not being able to help, but half way though he ruins it by laughing.

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+9=24 ;
Thursday February 11th, 2021 5:51:40 PM

Knowledge Dungeneering 24 (d20+9)
Armand looks down the hole. "Well I have 50 foot of rope. If some more people do that could help with the decent. I'd had to have Neshi use his teleport spell at this stage. I mean if we can get some more footage, the climb down should be a lot easier."

Sub - Posting for Osul - Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Thursday February 11th, 2021 6:00:32 PM

OOps previous post was for Neshi. If Graham hasnt posted by 9 pm I will do a post for Osul unless someone beats me too it.


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+11=12 ;
Thursday February 11th, 2021 7:33:12 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Knowledge Dungeoneering d20+11=12.
"I have 50 foot of rope as well." Elyngael looks around the sides of the hole to see if there is anywhere that could be used as an anchor point.
"Anyone have any ideas about the acid grass? Is is magical, cursed, some weird natural thing, or something brought in from another plane?"

Sub - Posting for Osul - Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Thursday February 11th, 2021 8:35:21 PM

Osul looks around at Armand and Elyngael.

Hey I can cast air walk on either one of you and that should get you down without any problem.

So who's game?

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Thursday February 11th, 2021 9:17:34 PM

Owen laughs along with Atlas. "You couldn't stand not seeing my venerable visage, could you?" He continues to keep an eye out down the tunnel.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom 
Thursday February 11th, 2021 9:38:02 PM

Vamir turns to Neshi, "No I can't take anyone on my broom. Ireally need to talk to my patron about a spell that would allow me to do so. I can cast Windwalk if I need to if you want to save your teleport." Vamir peers down the tunnel again and casts dancing lights about 90 feet down the hole.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

DM Jeremy Battle Map 
Friday February 12th, 2021 6:13:34 AM

Neshi flies down to get his bearings, hands Atlas a light, and then flies back up, ready to transport Brawn, Melzat and one other down to the bottom.

Atlas attempts to twiddle his thumb, but in the darkness, it seems he is doing it all wrong. Instead of his thumbs spinning around each other, in opposite rotations, they are just going up in down in staggered unison.

Armand realizes with some more rope the climb would be quite easy, well for everyone but Brawn, I mean hands are kinda necessary after all. He has 50 ft of rope.

Elyngael also has 50 ft of rope, making 100 ft, She looks about for an anchor point, and finds some thick root masses, at the top of the hole that she is sure will hold even Melzat and Neshi, though not at the same time. She wonders about the origins of the Acid Grass. Knowledge Nature 40 Highlight to display spoiler: { Acid Grass is an exceptionally rare species of grass that is found naturally in the Sargrass Plains. Though, in theory, it can be found anywhere in the Sargrass Plains, it will usually grow in a place that acid has watered the soil.} (anyone can attempt this knowledge check.)

Osul offers to cast air walk on whoever Neshi can't take with him.

Owen teases Atlas and laughs.

Vamir explains that his broom is only big enough for him, though he offers to cast wind walk on the crew, so Neshi can save his spell slot.

**************************************************

How will our remaining heroes make it to the bottom of the hole? Will somebody else offer up some rope? Will they all fly down via wind walk, or other means? Or will they use flight, teleportation, and air walk? Tune in Monday to find out.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom 
Friday February 12th, 2021 10:32:18 AM

Vamire reaches into his pack and hands over his fifty foot of rope. "Here is a bit more rope." Vamir waits at the top for Melzat to descend prior to flying down.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Friday February 12th, 2021 12:00:00 PM

Atlas, seeing an opportunity that is rare for him since El joined, decides to wander down the tunnel while the group is working their way down. Sneak isn't the exact word, but he does seem to be trying to do it in a way that the others won't notice that every minute or so he ends up a little further away.

Sub - Posting for Osul - Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Saturday February 13th, 2021 10:40:12 AM

Neshi returns and teleports down with brawn, melzat and whoever else decides not to climb down or wind walk the arrives moments later back at the bottom with the others.

______

Osul flies down and joins the rest of the crew as well.


Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+10=23 ; d20+2=20 ;
Sunday February 14th, 2021 8:54:26 AM

Armand grabs the rope from Vamir. He quickly does the math in his head and is pretty sure that either he or Elyngael would not be able to be teleported because of spell limitations. (spellcraft 23, d20+10).

He ties together the three sections of rope and secures it. Ten he carefully descends. Climb 20 (d20+2)

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+12=13 ;
Sunday February 14th, 2021 5:50:11 PM

Elyngael climbs down the rope. Climb d20+12=13. "Does someone that flies want to go to the top and release the rope? We may need it again."

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible  d20+24=43 ;
Sunday February 14th, 2021 9:01:58 PM

Knowledge (Nature): 43.

Owen watches Atlas slowly meander down the tunnel. He shakes his head, smiling.

DM Jeremy Battle Map 
Monday February 15th, 2021 6:06:56 AM

Vamir offers up the remaining rope needed, and then Melzat climbs down, as Vamir flyies down.

Atlas decides not to wait for Elyngael to do the scouting, and after about 20ft of travel he must make a DC 30 reflex save, or be grappled by a web trap. The web strands are so fine, that they are almost invisible in the dim light provided by Neshi's coin. If Atlas gains the grappled condition, he can make a DC 25 combat maneuver, or escape artist check to free himself.

Neshi teleports Brawn, and who ever else wishes to skip the climb to the bottom.

Armand secures the ropes, and climbs down.

Elyngael climbs down the rope and then asks if a flyer could go retrieve the rope, in case it's needed later.

Owen just watches Atlas and shakes his head. With his darkvision, he can see the fighter react to the web trap.

************************************************************

With everyone at the bottom, it would be hard to miss Atlas' reaction to the web trap, whether he avoids it or tries to break free from it, as a result the DC for the reflex save drops to 20, however the DC to break the grapple remains the same. How do our intrepid heroes wish to proceed.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d20+13=18 ; d20+19=24 ;
Monday February 15th, 2021 12:05:36 PM

Atlas walks straight into the webs and grunts out loud. He then tries to disengage them, but is unable to. He barks a laugh at the folly of it, then almost breaks into a fit of the giggles as he tries a few things, like letting himself fall to see if the webs keep him up. The entire scene is quite comedic and he hopes the others can enjoy it as much as he is. "Whatever you do, don't burn them away. I am not old enough to sport the bald look just yet."

----------------------------------------------------
Reflex Save: 1d20+13=18 (fail)
Break the Grapple: 1d20+19=24 (fail)



Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  d20+23=34 ; d20+21=38 ;
Monday February 15th, 2021 1:27:08 PM

Vamir remains at the top and when everyone is down he unties the rope and flies to the bottom. the witch hands each member their rope back and carefully coils his own placing it back in his haversack. Vamir sends his dancing lights ahead to where Atlas is webbed. Melzat be careful. That may not be the only trap around here." Vamir takes the time to look around carefully for traps, and signs others have been here recently. (Perception 34, Survival 38)

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

OOC: Due to the weather here is Texas Ihave been moved to a 12 hour nights at work. If Imiss a post Iam sorry. I will do my best to make sure it doesn't happen.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Monday February 15th, 2021 4:10:12 PM

Owen chuckles at Atlas' antics. He moves up behind Atlas (but not as far as the webs) to provide cover for him while he gets untangled.

HAE-'Osul (Graham) AC:16 (T:14, FF:12), CMD:29, ST:(F11/R10/W22 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+36=41 ; d20+44=59 ;
Monday February 15th, 2021 5:23:36 PM

'Osul is confident Atlas can break out of the web, but to expedite matters he reaches him and casts Freedom of Movement.

He takes one last look at the sky before seeing what else he can see here in the underground. {Perception: 41, Survival: 59}

-------------------------------------
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast: 16 temp hit points, +1 to hit, +1 Will, +4 vs fear[/i]

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=28 ;
Monday February 15th, 2021 6:08:00 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael sees Atlas's struggles and bursts out laughing. "Good job Atlas, but remember the point is not to get caught in the trap, just to find it." She shakes her head in mirth. And using her googles of night, looks down the tunnel past Atlas. Perception d20+21=28

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Monday February 15th, 2021 7:40:36 PM

Armand gathers up the rope and puts it in his bag of holding. "I hope that giant web isn't an indication that there's giant spiders around." He takes out his glaive and casts light on the blade.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive


Sub - Posting for Osul - Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele  d20+13=14 ;
Monday February 15th, 2021 9:28:40 PM

Neshi looks around at the area they are in and tries to figure out just how large the space is. height, width, all dirt, rock frloor, sides etc.

(DC 14 LOL voluntary perception roll Nat 1)

DM Jeremy Battle Map 
Tuesday February 16th, 2021 6:46:08 AM

After struggling a bit, Atlas finds himself suspended in midair by the webs. He can attempt to break free again, (DC 25) and anyone who passes a reflex save (DC 20) can attempt an aid another maneuver. The fighter asks that no flames be used in his freeing. The webs have DR 10/magic, a hardness of 15, with 20 HP, are immune to bludgeoning damage, and only take half damage from piercing weapons, assuming someone wishes to cut the fighter out.

Vamir unties the ropes, and hands each owner their ropes back. he warns Melzat of the trap, and possible presence of other traps in the area. The witch sends some dancing lights down to help further illuminate the web trap, and looks for more possible traps. He doesn't see anymore traps in the immediate area, but the burrow seems to take an abrupt left not far past the trap. His low-light vision shows no sign of recent traffic, of course that doesn't mean much in a world filled with flying creatures, and teleportation.

Owen finds Atlas's predicament funny, but gives the fighter cover, as he tries to free himself.

Osul casts "Freedom of Movement" on Atlas, and the fighter falls 6 inches to the ground, as he is instantaneously freed from the webs. Osul sees the same thing Vamir sees.

Elyngael also laughs at Atlas's expense, and then offers some wisdom about scouting. She sees what Vamir and Osul sees.

Armand puts his rope away and casts light on his glaive, further adding to the illumination of the burrow. He hopes the webs aren't an indication of spiders.

Neshi takes the time to get the lay of the land. The walls floor and ceiling are all dirt, with an occasional rock, though nothing bigger than a basketball, exposed during the excavation of the burrow. The burrow is roughly a round tube, and averages between 30 and 35 feet in diameter.

***************************************************************

With all the added illumination, and the closer scrutiny, it is clear that the webs span the whole diameter of the burrow. You are also able to ascertain that the webs extend for about 10 ft, and you estimate it will take about 5 min to hack a path through it. How do our intrepid heroes wish to proceed?

Sub - Posting for Osul - Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Tuesday February 16th, 2021 8:03:39 AM

shall we get Atlas out and then burn these away or are we asking for gsseous fumes?



Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Tuesday February 16th, 2021 11:19:19 AM

Atlas laughs as he is suspended, then looks about as he abruptly drops to the ground. "Thanks 'Osul, that could have gotten embarrassing at some point." He then turns to El, but he lacks the right words to properly spar with her, so he just walks up and surprises her with a big bear hug, "I am grateful for you and your amazing skills, but I will never stop wanting to go first to ensure you or the others don't get hurt. It is just who I am. He then drops her and pushes her away with a smirk, "Now stop being so emotional and lead us on, but I suggest we burn those webs first."

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Tuesday February 16th, 2021 12:42:40 PM

(OOC. Sorry the post above is neshi also I forgot to edit the header.)

If everyone is good with burnng them, Neshi will use a burning hands spell to set them alight.

Huge Air Elemental - 'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Tuesday February 16th, 2021 5:10:16 PM

'Osul watches the burning of the webs, and remains vigilant for anyone/thing that might approach. Feeling uneasy, he casts the Resistance orizon.{Perception: 46 (taking 10)}


Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance +1


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Tuesday February 16th, 2021 6:01:34 PM

Owen looks on as the web trap burns.

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Tuesday February 16th, 2021 6:07:28 PM

"It seems a waste to use a spell to get rid of these webs. I have some flint and steel to start a fire. Say Vamir if you want to fly up and hack off some of the normal sargrass grass we could make an impromtu torch and then burn the webs that way."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Tuesday February 16th, 2021 6:26:16 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael quickly checks her pack. "I have flint and steel too but no torches or oil. Well I guess I know what I'm going to need to add to a shopping list."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom 
Wednesday February 17th, 2021 2:33:05 AM

Vamir takes Armand's suggestion and flys back to the top where he uses his sickle to cut several large bundles of sargrass. The witch flys back and gives them to the cleric.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

DM Jeremy Battle Map 
Wednesday February 17th, 2021 5:58:04 AM

Neshi asks if they should get Atlas out and then burn the webs away. He wonders about fumes, but is ready to cast burning hands if the consensus is to burn the webs.

As he's freed from the webs, Atlas learns to appreciate Elyngael's skills, but explains that the reason he likes taking point, even if he isn't as skilled as his elven friend, is to keep his friends from getting hurt. He's all in on web burning, and suggests Elyngael does what she does best, namely take point.

Osul waits for the webs to be burned away, as he remains vigilant. luckily nothing decides to make an appearance at the moment.

Owen also waits for the webs to burn.

Armand suggest a more mundane means to burn away the webs, saving Neshi a spell slot.

Elyngael realizes there are a few things she would like to add to her travelling kit. She agrees with Armand's idea.

Vamir flies to the surface and retrieves the bundles of grass Armand requested.

**************************************************

With the make shift torches Armand and Elyngael are able to light, the party makes quick work of the webs. The grass torches don't last very long, being made of dried grass, but they do release a pleasant aroma, that smells like a cross between lavender and cedar, which is a good thing, because the webs smell something awful as the burn. With the webs removed, the path is clear. A short way after the former location of the web trap, maybe 20 ft or so, the burrow takes an abrupt left. how do our heroes wish to proceed, and what is your preferred marching order? The one listed on the game Wiki doesn't include Melzat, so an updated marching order may be in order.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Wednesday February 17th, 2021 10:59:05 AM

Atlas follows El, a little ways back as not to ruin her stealth. He is ready to rush in and take the brunt of any attacks, or as Armand would say, "Get himself killed." He keeps the light coin out at all times so that he can see.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible  d20+17=24 ;
Wednesday February 17th, 2021 12:49:35 PM

Owen stays in the middle of the party, keeping a wary eye out. Perception: 24.

Huge Air Elemental - 'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday February 17th, 2021 5:17:41 PM

'Osul drifts over the tail of the party, keeping a watchful eye open {Perception: 46 (taking 10)}, confident he can quickly catch up with Elyngael if the need arises.

Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance +1


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele  d20+13=33 ;
Wednesday February 17th, 2021 6:03:36 PM

Neshi the small air elemental moves along near the ceiling to the left of the group near the front and keeps an eye out from the raised perspective.

Perception DC 30 (natural 20) (feast or famine I guess)

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+17=27 ; d20+9=11 ;
Wednesday February 17th, 2021 6:26:23 PM

Does this count as inside or outside marching order? How wide can we be, or more aptly since this is a tunnel how many can walk reasonably well along the floor? And several of us are flying now. Armand is generally in the middle.

so ground is probably,
Elyngael
Atlas
Armand and Owen

In the air is
'Osul
Neshi
Vamir

Hmm, maybe Brawn should guard the rear, or Melzat or both, that would put a good buffer there.

Armand has his glaive out and lit. He's trusting to others to spot anything because he's generally not that good at seeing things coming. He does concentrate on the the sturdiness of the tunnel and estimates if it's libel to come down if a nasty fight breaks out.
Knowledge Engineering 27 (d20+17)
Knowledge Dungeoneering 11 (d20+9)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+20=26 ; d20+21=38 ; d20+25=33 ;
Wednesday February 17th, 2021 8:32:05 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngeal will have Brawn guard the rear. Then she will take point, about 40 feet or so out in front and do some scouting.
Stealth d20+20=26
Perception d20+21=38
Survival to identify any tracks d20+25=38

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival DID NOT ADD THAT IN.
Camouflage: hide in favored terrain even when no concealment Not sure how that applies

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Wednesday February 17th, 2021 9:45:45 PM

header update

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  d20+21=33 ;
Thursday February 18th, 2021 5:46:44 AM

Vamir flies as quietly as he can above the party keeping an eye out for danger. (Perception 33)

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

DM Jeremy Battle Map 
Thursday February 18th, 2021 6:00:15 AM

Since the burrow is cylindrical in shape, (think a large culvert) walking in single file is by far the most comfortable way to walk, otherwise, you are walking with one leg on a higher ground level than the other. That said the burrow averages between 30 and 35 ft in diameter, so you could, in theory, walk 3 abreast but the two outside characters would be dealing with difficult terrain. Of course with flight, the sloping walls and floor are of little consequence.

With Elyngael leading the way, the party moves forward. not far after the left hand turn, you come upon a fork in the road, or should I say burrow. There are no conceivable differences between the two paths before you, which one do you wish to take?

BTW, have we decided where Melzat will be marching? Wade do you wish him to take rear guard with Brawn?

Huge Air Elemental - 'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+36=37 ; d20+44=61 ;
Thursday February 18th, 2021 6:34:24 AM

*When offered the choice of two seemingly equal options, seek a third.* he thinks to himself, as he begins to meticulously search the ceiling and walls, without impinging on the forward examination of the forking burrow.
{Perception:37, and hopefully Survival(Tracking):61}

Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance +1


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Thursday February 18th, 2021 11:58:33 AM

Atlas looks about and declares, "When in doubt, right is always right." He even manages to deliver it with a straight face.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+23=34 ; d20+27=29 ; d20+4=13 ;
Thursday February 18th, 2021 5:32:16 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

"Don't be hasty Atlas, lets see if anything can be discovered first." She then starts to study both passages to see if there's any indication of a trail, turned over rocks from someone stepping awkwardly, if one trail shows more signs of dust, she even has Brawn come up and scent down both tunnels to see if any animal scents are stronger one way or the other.
Perception d20+23=34 looking around
Survival to identify any tracks d20+27=29 looking for tracks
Brawn Perception Scent d20+4=13

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Thursday February 18th, 2021 6:11:20 PM

Armand shakes his head. "Atlas have you not heard the phrase haste makes waste. As to always choosing right, left has always been the sinister hand in heraldry. One of these passages must be more used, we just have to figure it out."

Armand casts Detect Magic and looks down both branches from top to bottom.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive



Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=33 ;
Thursday February 18th, 2021 9:49:30 PM


Neshi keeps an ear and an eye out for anything approaching. Perception dc 33 (nat 20 again)

Active:
Heros feast: +1 to hit, +1 Will, +4 vs fear.
Mage Armor
Stone skin
spell resistance 18
fire resistance 2

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Thursday February 18th, 2021 11:55:21 PM

Owen chimes in "I'm with Atlas on this one. Unless we can find any clues, let's make a decisive move."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom 
Friday February 19th, 2021 4:32:36 AM

Vamir shrugs his shoulders, "A few moments won't kill us to make a more informed decision. "

Melzat will take his place at the rear.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

DM Jeremy Battle Map 
Friday February 19th, 2021 6:21:10 AM

Osul looks for a different option, then the 2 provided, but apart from earth gliding, burrowing, or digging your own tunnel, there don't seem to be any. Both passages seem to be practically identical, of course, there are slight variances due to the nature of the burrows construction, but on the whole they are basically the same.

With a straight face, Atlas cracks a joke, and suggests going right.

Elyngael tells Atlas to slow down a bit, and takes the time to examine the two tunnels. Like Osul, she finds the two to be practically identical. Oddly their don't seem to be any tracks anywhere, other than the occasional claw mark left from the digging of the burrow. It's as if the Wardens are the first to walk down this path. Of course, that doesn't mean other means of transportation haven't been used to navigate the burrow. When asked to sniff out the two options, Brawn indicates that he finds scents in both paths. Of course without a magical means to communicate, the information he gives is pretty limited, but he does seem to indicate that both have been used.

Armand doubles down on Elyngael's desire to seek the answer first, before picking a path, after dropping a few adages of his own. He casts detect magic, and an extremely faint aura pings, as though it was off in the distance and it was barely within the spells 60ft range. the odd thing is it seems to be coming from straight ahead, but of course the burrow doesn't go straight ahead, he goes left or right.

Neshi finally seems to have found his groove when it comes to making skill checks, sadly he wasn't able to take advantage of it, as the coast, as they say, is clear. I suppose one could consider that a good thing, under the circumstances.

Owen thinks just making a choice is a good thing, unless something indicates an appropriate course of action.

Vamir believes making an educated choice is wise, and the delay won't harm anyone. He has Melzat join Brawn as rear guard.

****************************************************************

What is our intrepid heroes next course of action going to be? the only really usable intel they have been able to glean, thus far, is the odd magical aura Armand was able to detect. Brawn may know more, but without a speak with animals spell, or some other means to communicate with a wolf, it is impossible to know for sure.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Friday February 19th, 2021 1:48:18 PM

Atlas taps his foot at the entrance to the right path, a slight smirk on his face as the others come up with little info during their investigation.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+23=27 ; d20+27=35 ; d20+22=33 ;
Saturday February 20th, 2021 2:59:44 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael regrets having not thought of using one her spell abilities to memorize Speak with Animals. [b}"Good boy Brawn."[/b] She says in Elven since he is intelligent enough to understand one language. "If we're going into danger I'm sure you'll warn us." Still speaking in Elven. Then she turns to the group and says in Common, "Okay, I'm on point." and she takes lead down the right hand tunnel.
Perception d20+23=27 looking around
Survival to identify any tracks d20+27=35 looking for tracks
Stealth d20+22=33

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Saturday February 20th, 2021 3:03:39 PM


Neshi heads off down the right tunnel in the air behind and to the left of Elyngael.

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Saturday February 20th, 2021 6:47:14 PM

Armand waves Atlas ahead and then follows down the tunnel.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive


Huge Air Elemental - 'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+36=45 ; d20+14=16 ; d20+30=47 ; d20+46=59 ;
Sunday February 21st, 2021 4:33:41 AM

'Osul casts Toros' Taurs Try, and follows on above and behind, trying to get a better idea of what carved out the burrow, assuming it was natural - particularly if it was something akin to a Purple Worm.
{Perception: 45, Knowl (Arcana): 16, Knowl (Nature): 47, Survival: 59}

Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks


Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom 
Sunday February 21st, 2021 9:17:48 PM

Vamir flies towards the right path, and sends his dancing lights 50 feet down to provide some additional light.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Sunday February 21st, 2021 10:31:51 PM

Owen moves down the right-hand path with Atlas.

DM Jeremy Battle Map 
Monday February 22nd, 2021 10:57:47 AM

Atlas is almost pleased that no real intel was forthcoming, and doubles down on going right.

Elyngael praises Brawn and wishes she would have prepared "Speak with Animals". She takes point and heads down the right tunnel.

Neshi follows Elyngael.

Armand waves Atlas on, and then follows.

Osul follows the rest, and tries a little better to determine what dug the burrow. He is sure that it wasn't a purple worm that dug the burrow, but even though the druid is pretty well educated, when it comes to these things, the digger of the burrow is a mystery to him, however, it does sort of resemble a burrow dug by a large lizard, such as a monitor lizard, though on a much larger scale, obviously.

With his dancing lights leading the way, Vamir and Melzat follows Elyngael.

Owen also follows.

**********************************************************

As the party moves down the right hand tunnel, the burrow turns right, then makes four lefts, and another right. As you travel you don't see any sign of previous occupants, until you reach the final right hand turn. then you see the footprints of a five humanoids, possibly human or elf, a liontaur, a wolf and something that resembles treant tracks.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Monday February 22nd, 2021 12:23:25 PM

Atlas sees the tracks and steps up next to them, then steps back, comparing his footprint with one similar. He has a hunch that they are going to be an exact match.

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+9=22 ; d20+17=18 ; d20+9=16 ;
Monday February 22nd, 2021 6:04:18 PM

OOC, how long was each section of tunnel, we should have been able to count steps. What sort of dimensions are we looking at for the center area...assuming Atlas is right.

Armand looks at the tracks, looks at Atlas and waits for the expert's opinion. He scratches his chin and realizes he has not shaved in a few days.
To try and determine some sort of map...
? Knowledge Dungeoneering 22 (d20+9)
? Knowledge Engineering 18 (d20+17)
? Knowledge Geography 16 (d20+9)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+27=46 ;
Monday February 22nd, 2021 6:09:50 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael shakes her head and sighs. Then she checks the tracks to see if she can make a better determination.

Survival to identify tracks d20+27=46

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Monday February 22nd, 2021 10:08:32 PM

Neshi flying above tries to keep a sight on a point ahead of them at all times. stopping as the tracks are found he waits


Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom 
Monday February 22nd, 2021 11:05:51 PM

Vamir chuckles a bit. "Someone, or something as a sense of humor."

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Huge Air Elemental - 'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+46=62 ; d20+36=41 ;
Tuesday February 23rd, 2021 3:22:15 AM

'Osul nods. Probably their own. Seems very unlikely that there would be another party down here (and not have heard them) with so similar a ground complement, and that seems more likely than sprouting doppelgangers. Without getting to far away he drifts 100' back down the burrow following where these new-found tracks originate, and trying to determine that this is the path they followed.
{Survival(Know which direction is True North), Survival(Tracking):62, Perception(Recognize surroundings):41}


Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) -- Calm and dry (above ground)
Hero's Feast -- 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance -- +1 to all saves
Toros' Taurs Try -- Centaur: +2 on Survival checks

DM Jeremy Battle Map 
Tuesday February 23rd, 2021 6:08:05 AM

OOC... I forgot to mention in yesterday's post that you have come to a fork in the tunnel, and the tracks you see seem to be coming from one tunnel, and heading down the other tunnel.

Atlas attempts to size up his foot with some of the humanoid footprints, and finds that one of the sets is a perfect match.

Armand does some mental mathematics, and unless his calculations are off, you went straight for about 15ft or so, took a right, walked another 30ft or so, took a left, walked 20ft or so, took another left and traveled approximately 70ft, took another left and traveled about 20ft, took another left and walked around 30ft, then took a right and walked around 15ft.

Elyngael sighs as she begins to see what happened. Upon closer examination of the tracks, the skilled tracker is convinced that these are their footprints, and that they just went in a somewhat rectangular pattern.

Neshi waits to see what the tracks have to say.

Vamir lets out a chuckle as he realizes what happened.

Osul tries to backtrack on the tracks a bit to test his hypothesis, and quickly finds the remains of the burned out web trap, and, further on, the entrance shaft. he realizes that they originally traveled south after descending the shaft, and then headed east. After the fork, they headed east then south, then east, then north, then west, then south, and then finally west.

*******************************************************

With the astute observations of the various members, the Wardens realize they are back where they started, and that the burrow just went in a big rectangle. How do our intrepid heroes wish to proceed from here?

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d20+5=23 ;
Tuesday February 23rd, 2021 10:47:29 AM

Atlas harrumphs, "That is stupid. There is no way that all that stuff was up top and there is nothing down here other than a strange circular tunnel. We are missing something." He then takes a few minutes to look around the tunnel to see if he can learn anything about it that might help.

--------------------------------------------
Knowledge Dungeoneering: 1d20+5=23


Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Tuesday February 23rd, 2021 5:29:28 PM

Armand nods absently. "You know when we first hit this fork I cast detect magic to see if anything about either fork would give us a clue. But it was the central wall between the forks that detected magically. I don't think I thought about it much at that time. But the simple fact is, detect magic does not allow you to see through things."

Armand casts True Seeing. "Now lets see what's here. If there's nothing readily apparent we can walk the circuit again and see if anything is different this time."
You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extra-dimensional spaces). The range of true seeing conferred is 120 feet.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Tuesday February 23rd, 2021 5:56:21 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

"Well I was checking for things on the floor, tracks, traps, and the like. That we walked all the way around and didn't trigger anything makes me think that the floor is clear of traps or secret doors. Maybe we need to start checking the walls for secret doors and maybe the ceiling too. We are down pretty far, maybe we're in their basement and everything is built underground but above us."

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Tuesday February 23rd, 2021 6:31:06 PM

Owen offers to the group: "I could cast True Seeing."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  d20+23=37 ;
Tuesday February 23rd, 2021 7:32:48 PM

Vamir looks around carefully, "Secret doors, or an illusion perhaps. Another option might be a tunnel down the middle of the path we just took. " Vamir begins examing the wall in front of them. (Perception DC37)

Melzat stands guard just in case.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

'Osul (Graham) AC:11 (T:11, FF:10), CMD:24, ST:(F12/R8/W23 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday February 24th, 2021 5:36:47 AM

'Osul drifts to the burrow floor and reverts to human form."I didn't see much to note around the ceiling and walls, but I'm happy to try walking straight into the junction wall once Armand and possibly Owen are done with the magical looking."


Control Weather (30 hours) -- Calm and dry (above ground)
Hero's Feast -- 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance -- +1 to all saves
Toros' Taurs Try -- Centaur: +2 on Survival checks


DM Jeremy Battle Map 
Wednesday February 24th, 2021 6:08:45 AM

Though Atlas doesn't find anything, his experience has taught him that underground passageways often have hidden passages, and that there are a plethora of means to hide them.

Armand recalls his casting of detect magic, and decides to cast true seeing to see if there is anything to be seen. At the fork in the tunnel he doesn't find anything, but as he walks the circuit again, halfway around the rectangle, he finds an illusionary wall hiding another passage. The hidden passage is almost directly across (due east) of the fork in the tunnel.

Elyngael feels switching gears and checking the walls and ceilings are a good idea. As she gets to the place Armand finds the illusionary wall, she can make a DC 15 will save to disbelieve the illusion, since she would be interacting with it.

Owen offers to cast true seeing as well.

Vamir knows that not all hidden passages are hidden by secret doors, some are hidden by illusions. He doesn't find anything directly in front of him, (at the fork) but assuming he follows the others in the second go around, due to the outcome of his perception check, he would have interacted with the illusionary wall, and can make an DC 15 will save to disbelieve it.

Osul doesn't recall seeing anything in his first circuit, but is willing to attempt to walk through a wall, after true seeing has been deployed.

*****************************************

Assuming Armand points out the location of the illusionary wall, everyone who hasn't already can attempt the DC 15 will save to disbelieve it. Even if you fail the save, you can always choose to trust your friends, and risk walking into a wall. Since Armand can see through the illusion, the limited illumination offered by his light spell shows that the tunnel goes straight for the 40 or so feet he can see.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:24, ST:(F12/R8/W23 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+23=28 ;
Wednesday February 24th, 2021 7:12:52 AM

{Will Save: 28 vs 15}

'Osul chuckles, before remarking, "Thank you - I was just going to earth glide through..."


Control Weather (30 hours) -- Calm and dry (above ground)
Hero's Feast -- 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance -- +1 to all saves
Toros' Taurs Try -- Centaur: +2 on Survival checks


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=30 ;
Wednesday February 24th, 2021 7:20:57 AM


Moving along with the others, Neshi gets to the point and can't believe he didn't see this the first time through.

"Apparently I need to stop daydreaming," he mumbles to himself as he prepares to go through the illusion with the others.

Stopping for a moment, he whispers to his companions.

"I know it is hidden by illusion, but what is the likelihood that there is another mechanism of some sort protecting this passage?"

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d20+12=19 ;
Wednesday February 24th, 2021 1:46:25 PM

Atlas ponders out loud, "Hmm, magically hidden passages. That doesn't bode well for what we are going to run into. Clearly this is more than a misguided portal letting in animals from other places."

Trusting his friend's observation, he forces himself to look beyond the illusion and makes it disappear for himself. He then follows El through, ready for anything.

------------------------------------------------------------------------
Will Save: 1d20+12=19


Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Wednesday February 24th, 2021 5:19:38 PM

"Owen I'd say keep your True Sight spell in reserve for now. We may need it again when mine runs out."

Not seeing anything immediately, Armand starts walking the path again, scanning as he goes. "Okay folks, there is indeed an illusionary wall here. There is branch here that goes 60 feet and then turns right." He leads the others through the illusionary wall but stops on the other side to let the marching order resume.

"Indeed Atlas I always presumed there was a someone behind the mess and not a something. Something would have been too easy and would not have been cause for us to be diverted here from our journey home. The gods work in mysterious ways but they generally point us at things that the ordinary people can't seem to handle on their own."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes DM please let me know when this expires.



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+11=14 ; d20+6=9 ; d20+12=20 ; d20+23=35 ; d20+27=41 ; d20+22=25 ;
Wednesday February 24th, 2021 6:09:42 PM

Elyngael Will save d20+11=14
Brawn Will save d20+6+9
Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael doesn't see anything but tunnel wall. But when Armand walks through it she grits her teeth and takes hold of Brawn. "We can do this boy, Armand did it." Handle Animal d20+12=20. Elyngeal and Brawn make it through and then take their positions in line. "Someone keep an eye on the walls and ceiling, I'll continue to check the floor."

Perception d20+23=35 checking the floor for traps or prints
Survival to identify any tracks d20+27=41 looking and identifying any tracks
Stealth d20+22=25

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment


Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  d20+14=29 ;
Wednesday February 24th, 2021 7:43:50 PM

Vamir looks at the wall and can hardly believe he didn't see it. "Ifeel a bit foolish. Perhaps I should just keep detect magic up as we are walking, that might help." Vamir coaxes Melzat through the wall and then sends his dancing lights 50 feet down the hall.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Wednesday February 24th, 2021 8:58:23 PM

Owen holds off on casting his spell, choosing to follow the others down the new passage.

DM Jeremy Battle Map 
Thursday February 25th, 2021 6:07:27 AM

Osul was about to earthglide, but walking through an illusionary wall works too.

Neshi wonders whether or not the most nefarious thing about this hidden passage is the illusion. Would your friendly neighborhood DM do something that evil? Answer, maybe.

The presence of illusionary magic leads Atlas to believe that there is someone behind all this, verses just a something.

Armand points out the illusion, and suggests Owen keep his true seeing spell on deck, just in case it is needed later. He shares his agreement with Atlas on his belief of the source of the troubles.

Even though she doesn't see anything but wall, Elyngael walks where she saw Armand go, and convinces Brawn to follow as well. The wolf sniffs the illusionary wall, acts as though he is going to walk through, then takes a step back. Finally, after much coaxing from Elyngael, the large canine passes through.

Vamir sends his dancing lights ahead, and then he and Melzat pass through the illusionary wall.

Owen decides to take Armand's advice, and just walks through the illusion.

**********************************************

After everyone is on the other side of the illusionary wall, the party regroups and then moves forward. They come to the right hand turn, round the corner, and spot a pit filled with some green looking slimy goo. directly above the goo pit is a vertical shaft that seems to go strait up, about 20ft, before it levels off and heads east. The goo has a nasty smell to it, though luckily the smell isn't overpowering.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Thursday February 25th, 2021 3:02:26 PM

Atlas leans over the goo pit and looks up the shaft, "This looks like fun. El, come here, I'll fly you up real quick to scout it out." Atlas prepares to use his winged boots to bring El up the shaft.

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+16=19 ; d20+9=20 ; d20+9=11 ; d20+28=41 ;
Thursday February 25th, 2021 5:32:57 PM

How deep is the pit, in relation to the goo, is it 10 feet and then goo, or half a foot and then goo? Does the slimey goo look animate, as in is it alive, a green slime, or just a bubbling mass of toxic waste?

Armand looks at the green slime and tries to asses it. He casts detect magic and looks at the goo and around the area. True Seeing still up?
Knowledge Arcane 19 (d20+16)
Knowledge Dungeoneering 20 (d20+9)
Knowledge Nature 11 (d20+9)
Knowledge Planes 41 (d20+28)

"Atlas I think we need to figure out a way to get everyone up there. I don't think you can carry Brawn or Melzat."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes DM please let me know when this expires.
Detect Magic


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+23=24 ;
Thursday February 25th, 2021 6:19:41 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

"Armand's right, we need to have a way to get Brawn and Melzat up there. We need to think this through, where did those woolly rhino's come from? How did they get up to ground level? Why haven't I run across anything's tracks that has attacked the Hunter village? She will search the walls for secret passages or ladders, etc. Elyngael will be very careful around the pit of goo.
Perception d20+23=24

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  d20+21=40 ; d20+23=29 ;
Thursday February 25th, 2021 7:33:24 PM

Vamir carefully keeps an eye out for tracks, and danger (Survival DC 40, Perception DC 29). As they approach the pit of goo Vamir casts detect magic and sends his dancing lights forward to illuminate teh area. "I can fly up there, but you are correct Melzat will need assistance. There really needs to be a spell to help with these types of situations. Maybe a broom that can hold a with and their familiar?"

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible  d20+24=40 ;
Thursday February 25th, 2021 8:13:07 PM

Owen examines the green goo to see if he can identify it. Knowledge (Nature): 40.

DM Jeremy Battle Map 
Friday February 26th, 2021 6:02:28 AM

There is about a 6 inch drop before you would hit the goo. As far as how deep the pit is, it is impossible to say based only on visual observation, because the goo is opaque. The goo is a stationary pool, and if it wasn't for the sickly green color, odor, and slimy appearance, it probably wouldn't even ping on your radar as a possible threat.

Atlas offers to fly Elyngael to the top, for scouting purposes.

Armand casts detect magic on the goo, and no auras are detected. His true seeing, while active, doesn't revel anything either. He searches his brain trying to identify the goo, and though he is pretty sure it is a naturally occurring substance he can't seem to pinpoint what it is. (To low of a knowledge nature roll) The cleric reminds Atlas that they still need to figure out how to get Brawn and Melzat up the 20 ft shaft, Which for Melzat wouldn't be too difficult, as he has the means to grip things, such as rope.

Elyngael agrees with Armand about getting the two companions up the shaft, and wonders why she hasn't found tracks from any of the, for lack of a better way to describe it, summoned creatures. She recognizes that it is very possible that the "summoner" can fly, hence no tracks from him/her/it, but unless the creatures are being "summoned" outside, that wouldn't explain why they haven't left any tracks, as such she surmises that the transplanted creatures must be being conjured outside. She gives the area the once over, and doesn't find anything other than what has already been identified.

Like Elyngael, Vamir is incapable of finding any tracks or any other "whatevers". He wishes he could carry Melzat on his broom, as he moves his dancing lights into a better position.

Owen looks at the goo and immediately recognizes it as a form of acid that clings to whatever it touches. He realizes, that unless it is washed off, the acid will keep corroding whatever it touches, due to its clinging nature.

***************************************
Assuming of course that Owen shares his knowledge with his friends, everyone should be aware of the goo's true nature. How do our intrepid heroes wish to tackle this new obstacle?

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Friday February 26th, 2021 7:43:25 AM

I can take Melzat and brawn with me. We can easily go through a dimension door to the corridor up there, but perhaps we should either go first or wait until everyone is up and move out of the way so we can have some room.


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible 
Friday February 26th, 2021 9:54:51 AM

Owen tells the others about the goo. "You don't want this stuff on you. It will stick to you and keep corroding whatever it touches. We should fly or spider climb or dimension door, anything that won't risk us falling in."

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Friday February 26th, 2021 9:39:25 PM

"Well if you note the tunnel here is getting unusually rocky. I could cast stone shape and form some stairs out of the wall to get to the next level. But perhaps the dimension door spell would be best. Whatever the majority thinks is the best." He continues, "Atlas maybe you and Elyngael should fly up there and take a look."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes DM please let me know when this expires.
Detect Magic



Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Saturday February 27th, 2021 8:21:26 PM

I can take only one other with me as well through the dimension door, because of the size of Melzat and Brawn.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:24, ST:(F12/R8/W23 + RNL), HP:16+96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Sunday February 28th, 2021 4:41:27 PM

"I still have a couple of Air Walks to share. If they can be on one or both of Melzat and Brawn, how does that leave the Dimension Door, 'Neshi?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+23=30 ;
Sunday February 28th, 2021 7:08:04 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael will try to make a suggestion."Well have Atlas fly me up, slowly and carefully, and then Neshi can cast dimension door for himself, Melzat, Brawn, and Armand. Atlas and I fly up, I think everyone else has fly." She waits for Atlas and then when they come over the top she will use her goggles of night to see what there is to see. Perception d20+23=30

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Sunday February 28th, 2021 7:32:37 PM


Neshi replies quickly. "I can dimension door a total of 5, unless i take brawn and Melzat, they both count as two."



Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom 
Sunday February 28th, 2021 8:06:49 PM

Vamir shakes his head at the immense power of his friends. "Thank you Neshi. Melzat, Neshi is going to pop you up top. Stay with Brawn until we all get up there. I will follow last after everyone."

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Monday March 1st, 2021 12:31:13 AM

Atlas, happy to continue moving forward, scoops up El and brings her up the shaft to the next level. Still has his penny with light on it, so he uses that to see well enough that he can set El down gently. "Let me know if you need me to cover this light for you to use those fancy googles of yours. Otherwise I'm happy to keep seeing. Either way, we should move a bit further in so that Neshi's door doesn't cut us in half or something."

DM(James M) - Map - Badgers and Burrows  d20+19=23 ; d20+19=28 ;
Monday March 1st, 2021 9:05:45 AM

The smell of freshly turned dirt is strong here as the Wardens use a combination of varying magics to make their way safely onto the level above them. Like the burrow below the walls arch up and over with the deep roots and rocks of the Sargrass seemingly holding it all together.

Those able can see that the giant passageway goes for about 120' before it is swallowed in darkness.

Perception DC 33 Highlight to display spoiler: {You can feel the earth quaking gently beneath your feet.}

DM: Mark off the appropriate spells used to get to the corridor above. DD, Stone shape, Fly, etc and place yourself on the map using the appropriate letters for your PC. This map is mostly to scale, but note that only the 10' section in the middle allows full movement. The dark brown section is difficult terrain. If you are unable to edit the map, state where your PC is. (i.e. Atlas moves to U24)



Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153  d20+14=25 ;
Monday March 1st, 2021 4:19:42 PM

Atlas moves forward, staying a bit behind El as not to interfere with her work.

[i]-------------------------------------------
Perception: 1d20+14=25 (fail)

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+7=11 ;
Monday March 1st, 2021 5:15:18 PM

Armand will cast Stone Shape to make a crude 25 step stone staircase up to the next level. The spell says 10 cubic foot plus 1 cubic foot a level, so I'm envisioning 25 1x1x1 stone 'step's pulling themselves out from the wall and leading upward. positioning myself at V24.

Armand looks around with his True Sight and Detect Magic, trying to determine if this tunnel is made by the same creature as the one below or if anything is magically active around. Do we need a perception check for the thing floating near the ceiling?
Perception 11 (d20+7)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes DM please let me know when this expires.
Detect Magic


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+23=35 ; d20+27=47 ; d20+22=39 ;
Monday March 1st, 2021 6:02:49 PM

Does this tunnel slope at all or is it level? Also I assume that Atlas flew Elyngael up here, and therefore Atlas has 5 minutes of flight time per the rules on his boots.

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael starts her task of looking around and tracking.

Perception d20+23=35 checking the floor for traps or prints
Survival to identify any tracks d20+27=47 looking and identifying any tracks
Stealth d20+22=39

"Hey the floor is trembling. Something may be coming...hopefully this whole tunnel isn't going to tip and send us back to the acid."

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment

Putting Elyngael at AG24 and Brawn right behind Armand at T/U 24/26

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Monday March 1st, 2021 6:04:06 PM

Oh I assume Brawn got dimension doored up by Neshi, or he could take the stairs Armand made.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=25 ;
Monday March 1st, 2021 6:14:32 PM



Neshi, Brawn and Melzat use the interdimensional door and are quickly up top. Neshi immediately moves upward toward the ceiling and starts watching (perception 25).


Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  d20+23=43 ;
Monday March 1st, 2021 7:00:38 PM

Vamir flies up last and takes a good look around (Perception 43, nat 20) and flies above the rest extending his dancing lights 30 feet down the tunnel.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid


Large Air Elemental-'Osul (Graham) AC:16 (T:12, FF:13), CMD:27, ST:(F12/R10/W23 + RNL), HP:16+96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Tuesday March 2nd, 2021 5:11:19 AM

'Osul resumes Air Elemental form (large) and takes up position above Brawn.
{Perception: not in contact with the ground}


Control Weather (30 hours) -- Calm and dry (above ground)
Hero's Feast -- 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance -- +1 to all saves
Toros' Taurs Try -- Centaur: +2 on Survival checks


DM(James M) - Map - Badgers and Burrows 
Tuesday March 2nd, 2021 8:46:08 AM

Atlas moved forward, but kept behind Elyngael.
Armand used his magic to create a spiral staircase to the upper level.
Elyngael checked to make certain Brawn was with them in the tunnel. She also mentioned that she felt the ground vibrating.
Neshi opened up a dimension door and transported the three of them into the tunnel above where Neshi flies up towards the ceiling.
Vamir flies up into the tunnel above and looks around as he sends his dancing lights further down the tunnel.
Osul transforms into an air elemental and flies above Brawn.

Armand gathered up rocks and stone and with the aid of his magic fashioned a staircase to the passagewayabove. Once there Armand looked at the tunnel to see if it appeared to be made by the same creature. Based on the marks on the walls and the cuts and scratches upon the rock he felt certain that whatever made the tunnels below also made this one.

Vamir unfortunately didn't notice the vibrations in the ground, but he was perceptive none the less and spotted something on the ceiling that glinted in the light of his magic.

Elyngael could see that the passageway ended up ahead as she looked for tracks in the tilled earth. Elyngael Highlight to display spoiler: {The tunnel does not slope. As for tracks she only sees the gouges and scrapes from whatever lizard they are following.}


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Tuesday March 2nd, 2021 10:14:52 AM

Atlas shrugs his shoulders, "I don't feel it, but I'm guessing that vibrations are a bad sign. Careful ahead El, I've got your back."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom 
Tuesday March 2nd, 2021 4:39:56 PM

Vamir suits carefully at the shiny spot on the ceiling, "There is something up here shining on the ceiling.. U am not sure what it is." Vamir sends his dancing lights towards it and flies a bit forward to attempt to identify it.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+7=13 ;
Tuesday March 2nd, 2021 5:32:40 PM

Armand advances to AB24, with his True Sight still going he should be able to see the end of the tunnel as True Sight negates normal and magical darkness, and illusion, and some other things. He looks up at the floating thing in the ceiling as he passes by it but he's more concerned with making sure there is no illusionary walls prohibiting their movement.
Perception 13 (d20+7)

"Maybe I should take my time instead of trying to rubberneck around and cover everything."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes DM please let me know when this expires.
Detect Magic


PS I put Melzat and Vamir on the map, since Wade is not saying where they are but saying that he's up there moving dancing lights at the shinning thing.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=30 ;
Tuesday March 2nd, 2021 6:12:21 PM


Neshi keeps an eye out from above looking forward to where elyngael indicates and trying to keep an eye on Vamir as well.

Percepton DC 30

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+23=40 ; d20+4=11 ;
Tuesday March 2nd, 2021 6:24:58 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael advances until she can see the back wall of the tunnel (goggles of night) (AK24). She checks to see if the floor is still trembling. "This tunnel dead ends. Since Brawn knows he's on rear guard he will advance to stay behind Armand.(Z/AA 24/25)

Perception d20+23=40 checking the floor for traps, secret doors, and if the floor is still trembling.

Brawn sniffs around d20+4=11, He should growl if he scents a familiar enemy type they've encountered before. Can animals sense tremors easier? I know animals will often sense an earthquake before humans do.

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Fly, Invisible  d20+17=27 ;
Tuesday March 2nd, 2021 7:50:20 PM

While the others examine the path ahead, Owen watches the rear. He peers back down the staircase. Perception: 27.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:16+96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+36=39 ;
Wednesday March 3rd, 2021 7:05:20 AM

...okay, 'Osul can make "Huge" work.

'Osul spends the round jockeying for position, but end up moving a lot and ending up pretty much where he started.
He also looks at the shiny in the ceiling. {Perception:39}

[i]
Control Weather (30 hours) -- Calm and dry (above ground)
Hero's Feast -- 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance -- +1 to all saves
Toros' Taurs Try -- Centaur: +2 on Survival checks

Darkvision 60', Fly 120' (Perfect), DR 5/-, and Immune to Bleed, Critical Hits, and Sneak Attacks.


DM(James M) - Map - Badgers and Burrows 
Wednesday March 3rd, 2021 9:43:31 AM

Atlas admits that he doesn't feel the vibrations.
Vamir flies over to the shiny spot in the ceiling to look more closely at it as he announces to those below what he has found. (DM: Moved to AM24)
Armand moves up and looks around to see the confines of the tunnel and checks for illusions.
Neshi watches and keeps an eye on Elyngael and Vamir as they move forward.
Elyngael moves forward until she can see the end of the tunnel. She tells everyone that the tunnel ends up ahead. Brawn stays in the rear. She kneels to check the floor.
Owen wisely watches the rear as he looks down the staircase.
Osul transformed into a huge elemental and moved forward with Vamir to look at the thing in the ceiling. (DM: Move to AJ22)

Vamir and Osulmoveup to look at the thing in the ceiling. What they see is a large rock with airy pockets in it. Across the face of it is a stripe of rainbow flecks that look like the rock scraped them from something.

Vamir and Osul KS: Dungeoneering DC 15 Highlight to display spoiler: {This is a piece of adamantium. From the size of it you can tell it might be large enough when crafted to make a greatsword or light armor. value 5,000gp. You will have to be careful removing it from the ceiling, but it is possible. With some careful digging you think you can remove it with about 50 minutes of careful work.}

Vamir and Osul KS: Nature DC 38 Highlight to display spoiler: {The flecks seem to be from a horn or claw scraping across the hard rock.}

Armand moved forward with an eye on the creatures floating overhead. His vision allows him to see the true forms of Neshi and Osulin the light of the dancing orbs. He cannot feel any vibrations in the ground. Armand Highlight to display spoiler: {Whatever Vamir and Osulhas found there is a magic aura about it. Armand concentrates and picks up some abjuration magic.}

Yurr'Neshi stayed where he was and watched. All was quiet.

Elyngael knelt and checked the floor of the tunnel but found nothing unusual. She did notice that the vibrations had stopped then started again. Brawn doesn't appear to have any tremorsense, but he's nervous all the same and starting to whine a bit.

DM: Note, in order to view the object in the ceiling Osul and Vamir had to move. I've updated the positions on the map.



Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:16+96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+30=44 ;
Wednesday March 3rd, 2021 5:27:29 PM

{Knowledge(Nature): 44}

OOC: I have to admit that I thought we were taking about the cocoon/elemental thing. 'Osul has 120' move, and would avoid blocking Elyngael's view if possible


'Osul stares intently, wracking his brain - then light dawns. He utters a whispy, "Gouging and scraping of claw or horn - maybe both. What was that back there?" he asks, having had to pass within feet of it getting here.


Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+10=18 ;
Wednesday March 3rd, 2021 5:28:19 PM

OOC - DM, True sight negates magical and mundane darkness for 120 feet. I don't need a light source to see until the spell wears off.

Armand stares at the shiny thing in the ceiling. "Hey, guys that shiny thing in the ceiling is putting off a magical aura. I think it's the abjuration school. And there doesn't appear to be any illusionary walls up here so we either missed a secret door downstairs or up here."

He will then concentrate on the shiny object to try and see if he can determine more about what the properties of the spell involved could be.
Spellcraft 18 (d20+10)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes DM please let me know when this expires.
Detect Magic



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+23=30 ;
Wednesday March 3rd, 2021 6:12:40 PM

DM- I'm confused. I thought the shiny thing near the ceiling was that thing at Y22, because in your map key you have it listed right next to 'near the ceiling' on your side of the key. Now there's "oo" as the shiny thing. What is Y22?

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael moves over to AK27 to examine the side of the tunnel wall.
Perception d20+23=30 checking wall for secret doors.

Brawn will keep an eye on things in toward the rear.

Swift Tracker - move at normal speed to and track no penalty
2nd favored Terrain: Underground +2 initiative, knowledge geography, perception, stealth, survival
Camouflage: hide in favored terrain even when no concealment.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=26 ;
Wednesday March 3rd, 2021 8:24:02 PM

Neshi moves forward keeping an eye out for anything out of the ordinary. Perception 26

"So do we examine this further of do we follow our burrower?"

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Wednesday March 3rd, 2021 11:02:59 PM

Atlas leans on his sword, point down into the ground. "I wonder how much it will be worth if we can pry it out and sell it." You can tell from the tone that he's just killing time while he waits for the magical folks to figure it out.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom  d20+22=36 ; d20+23=31 ;
Thursday March 4th, 2021 3:53:14 AM

Vamir has no clue what he is looking at, and casts see invisibility on himself. "I am not sure what we are looking at here to be honest." Vamir hangs back and takes a careful look around (Perception DC 31)

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 6/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

DM(James M) - Map - What Pit?  10d6=33 ; 10d6=32 ;
Thursday March 4th, 2021 1:51:11 PM

DM Notes: Unless you guys know different, Air Elementals are transparent so they won't block vision. As for the object at Y22, I think that's a PC icon, Neshi perhaps? Lets not use icons on the map from now on unless everyone knows what it's supposed to be. As for light sources, even with True Seeing you wouldn't be able to see reflected "light" without a light source.

Osul reveals that the rainbow marks on the rock came from a horn or claw.
Armand announces that the object in the ceiling has a magic aura. Abjuration he thinks.
Elyngael climbs the wall of the tunnel as much as she can to get from under Osul and started to examine the wall. Brawn is keeping watch at the rear.
Neshi keeps a sharp eye out as he asks about their course of action.
Atlas considers recovering the rock and try to sell it and mentions that to the others.
Vamir casts invisibility on himself even as he admits that he doesn't know what the rock and it's shiny bits are.
Owen watches the rear.

Armand - Highlight to display spoiler: {You correctly identify the spell as an Alarm spell.}

It wasn't but a second after Atlas made his comment about selling the rock when the entire ceiling above Osul, Vamir, and Elygael collapsed upon them. A split second later the floor gave way as the ceiling and floor plummeted downwards with a large rock accompanying the falling debris.

Osul, Vamir, and Elyngael, 33 Hp Damage, Reflex Save DC 30 for half - Fail Highlight to display spoiler: {You are pulled into the pit by falling debris and are covered in dirt and rocks taking another 32 hp as they batter you.} If you make the reflex save move yourself outside the pit area. Elyngael and Osulget a+2 Circumstance bonus to the Reflex save from their perception checks.

Osul - Highlight to display spoiler: {That was a really outstanding Nature Check. Osul seems to think that the flecks might be draconic in origin.}

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:0+47/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+13=23 ; d20+36=38 ; d20+46=47 ; d20+31=50 ;
Thursday March 4th, 2021 5:06:21 PM

"Although all air elementals of a similar size have identical statistics, the exact appearance of an air elemental can vary wildly between individuals. One might be an animated vortex of wind and smoke, while another might be a smoky bird-like creature with glowing eyes and wind for wings."

{Reflex Save:23 vs 30 - 33+32damage}


'Osul gingerly, carefully gets to his flight, looking to see who or what else might be down here in the pit. He mutters several things about dragons, as he checks for further danger and then casts an eye over the injuries of anyone in the pit. If anyone else is seriously wounded he will cast Heal on the most serious.

{Perception:38 , Survival:47, Heal(assess/triage):50}

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet  d20+7=24 ;
Thursday March 4th, 2021 5:31:02 PM

Armand moves forward but stays clear of the edge of the pit, unsure if the ground is stable. He looks up at the shaft and down into the hole. "Is everyone okay?" he calls out, then mutters, That's a stupid question.
Perception 24 (d20+7)

"Atlas you should still have flying activated on your boots, fly down there and see if anyone is seriously injured and could be moved up to me to be able to heal them."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes DM please let me know when this expires.
Detect Magic


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 84/139  d20+24=29 ;
Thursday March 4th, 2021 5:59:48 PM

Elyngael will take a hero point for +8 to her reflex save.
Reflex save d20+24=29.

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael drags herself out of the debris muttering things not meant to be heard.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+19=38 ; d20+23=29 ;
Thursday March 4th, 2021 10:37:59 PM

Vamir manages to fly away from most of the damage (Reflex DC 38) and then immediately Flys back towards the hole and begins to look for what caused the cave in (Perception DC 29)

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger

Spells
Cantrips - all
1 - 6/7
2 - 6/7
3 - 6/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3



Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22 
Thursday March 4th, 2021 11:52:50 PM

Hearing the commotion, Owen returns to the others and examines the situation to see if a casting of Stone Shape will help extricate the others.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Friday March 5th, 2021 1:03:17 AM

Atlas reacts immediately when Armand speaks, flying down to pick up those that are hurt and bring them back up to Armand. He starts with El, pulling the rocks off her and flying her back up. "You're getting my nice armor bloody, please do be more careful next time." He says it with a smile however, then gently sets her down by Armand.

As he passes Vamir he nods, then he turns around to get 'Osul if he didn't manage to make it out already by himself.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 114/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Friday March 5th, 2021 8:33:08 AM

Neshi moves forward so that he is above the pit and gets ready to lend a hand if needed to get any one out.


DM(James M) - Map - Clouds?  2d6=9 ; d20+11=29
Friday March 5th, 2021 9:34:49 AM

Osul was caught in the debris of the collapsing ceiling and thrown down into the pit that opened up when the rock from above impacted the ground.
Armand moved as close to the edge of the pit carefully so as not tofall in and calls out to those that got caught in the landslide and suggests that Atlas might be able to fly down to them.
Elyngael too was caught in the falling debris, but seemed unharmed enough to use language befitting a sailor.
Vamir flew back a few feet avoiding most of the debris, but was still pummeled hard by a few rocks on the peripheryas he looks upward into the darkness above.
Owen goes to examine the situation and see if his spells might help.
Atlas flew down into the hole to look for those caught in the trap.
Neshi flew forward and peered down into the pit to see if he could offer any aid.

A cloud of dirt and dust erupted from the pit floor to obscure everything at its bottom. Osul and Elyngael both were covered in rocks, dirt, and debris, but not enough to pin them. Osul saw the stone that came through the ceiling laying next to him in the pit. It was at least fifteen feet in diameter and almost perfectly round. The rock they were examining at the time lay next to it. Elyngael and Osulsaw that the rainbow colored flecks on one side of it were still visible in the dim reflected light of the orbs dancing about in the tunnel above.

Elyngael - INT Check DC 15 Highlight to display spoiler: {The color of the flecks remind her of the scat she saw outside the harvester camp.}

Up above those in the tunnel struggled to see down into the pit through all the dirt and dust that clouded the bottom of the pit as they called down to those below.

Vamir saw a white cottony cloud start to form near the entrance hole in the ceiling, within moments the foggy cloud had surrounded him and Neshi.

Neshi and Vamir - Highlight to display spoiler: { 9 Damage(Cold) - No Save, and are at half movement until they exit the cloud}

Elyngael Highlight to display spoiler: {That smaller rock the two were examining in the ceiling is a piece of adamantine and worth about 5K gp}

DM: Don't forget to update your position on the map or to post the coordinate you want your PC to occupy. The DM hates to make assumptions about your movement.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:0+47/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+36=54 ;
Friday March 5th, 2021 7:05:22 PM

'Osul looks as he flexes the fingers on his left hand. As an elemental there is nothing there, but as a human there is a non-magical crystalline ring in the shape of a dragon that changes colors - a Yuletide gift, and a reminder that he really should get that armor sorted - not that it would have helped in this situation.

"Alive, both!", 'Osul calls upwards like the howling wind through a canyon. He looks for any flaws or developing flaws in either stone, but particularly the large sphere [i]{Perception:54}[i]. He points it out to Atlas if he arrived/arrives. Otherwise he calls, "Oh, and Dragon claw and horn marks on the shiny thing!"

Back in whispy tones, he asks Elyngael, "Baby dragon's first hoard? I want to investigate, but I'm keen to get us back up to the rest of the Wardens. Maybe we can discuss it with all of us", he adds, pointing at the 15' sphere. If she agrees to leave (and hasn't already left with Atlas), he flies them up.

Armand (Robert D)AC 25/touch 11/flat 24 HP 91/112 CMD 24 Character Sheet 
Saturday March 6th, 2021 4:41:00 PM

Is that cloud magical? Armand had detect magic up with the True Sight.

"I don't like the looks of that cloud/fog. Hurry up." He calls down into the pit. He then calls out in a loud voice directed upward. "Look we're here to see what's been causing trouble for the humans on the surface. We are perfectly willing to work out a peaceful solution!

If the cloud descends to where it would block the pit and there's still party members down there he will have Dispel Magic ready to cast on the cloud.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 150 minutes
Light - on glaive
True Seeing - 15 minutes DM please let me know when this expires.
Detect Magic


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Saturday March 6th, 2021 4:41:57 PM

Neshi moves out oh the cloud continuing in the direction he was going, moving to AO29 (cant access the map to move myself) chivering a bit. and muttering to himself.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 84/139  d20+1=19 ;
Saturday March 6th, 2021 6:44:05 PM

Intelligence Check d20+1=19

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael tells Atlas "Get me out of here." To 'Osul she says, "I think we may need your spells before Atlas's or my weapons. Some of the flecks on these rocks reminds of the poop I found on the trail. I hope we're not in a toilet. We may want to collect that adamantine when this is over."

Brawn will stay put. I would position myself out of the pit but I guess I'm waiting on Atlas.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Sunday March 7th, 2021 12:35:02 AM

Atlas follows the command and lifts Elyngael out of the pit, quick as the wind.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   3d6+15=25 ; d20+23=27 ;
Sunday March 7th, 2021 9:29:33 PM

Vamir shudders as the freezing cloud decends upon him, and quickly flies backward to AN 27. "I do not know where this cloud comes from but it is colder than a wights heart" Vamir casts cure serious wounds on himself, taking care of all of his wounds. Vamir looks around carefully (Perception DC27) looking for both the seen and unseen (See Invisibility)

Melzat sensing Vamir's pain moves forward to Z30.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22  d20+17=25 ;
Sunday March 7th, 2021 11:02:30 PM

Owen looks out across the gap, making sure no enemies come out while the party is distracted. Perception: 25.

DM(James M) - Map - 6 - In the Tunnels 
Monday March 8th, 2021 8:41:53 AM

Osul called up to those above that they were alright and then discussed with Elyngael what they havefound in the pit.
Armand looked at the cloud that suddenly formed above the pit and called down into the pit that he didn't like the look of it. He then addresses an unseen being in the tunnels.
Neshi flew forward slowly. The fog was like thick syrup that impeded his movement. Oncehe was out Neshi was once more free to move as quickly as before. He hovered in the air and tried to shake off the cold.
Elyngael called up to Atlas and requested a lift out of the pit. She states that the rainbow colors reminded her of the scat she found on the trail and that the rock those fleckswere on was made of adamantine.
Atlas arrived at the bottom of the pit and liftedElyngael up as he proceeded to carry her out.
Vamir comments on the chill of the cloud and moves out of it before healing his wounds then he looks around for enemies.
Owen kept watch.

Osul nearly filled the pit with his elemental wind form as he watched Atlas arrive to wisk Elyngael away. Half a minute later the two were clear of the pit. (DM: Go ahead and mark your location on the map. - Atlas, Elyngael, Osul)

Armand examined the cloud with his vision and saw it was indeed magical in nature. There was no answer to Armand's call. Highlight to display spoiler: {10 minutes remaining on spell. There is also some residual magic coming from the bottom of the pit inside the cloud of dust there.}

Vamir cast his gaze around but saw nothing to indicate where the caster of that cloud might be.

Owen had climbed the wall of the tunnel a bit so he could see above those walking along the bottom as he watched out for anything that might come out of the pit or shaft above.

Meanwhile the cloud of freezing fog hovered in the air. Neither did it rise or sink as ice crystals formed on anything it touched.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d6=4 ; d6=6 ; d6=5 ; d6=6 ; d6=1 ; d6=3 ; d6=4 ; d6=2 ; d6=6 ;
Monday March 8th, 2021 5:46:49 PM

"Hmm, that cold cloud is magical in nature and there's some lingering magic below in debris cloud of that pit you all fell into. I'm not that good at identifying what spells might be used though, Owen or Neshi?"

When 'Osul rises in range Armand will channel to heal up everyone within 30 feet.
Everyone is healed 36 hp damage. (8d6)

"You know we need to start thinking outside of the box. Any one have something that they can summon that would be able to dig a side tunnel up an and around that ceiling hole? I know we can summon earth elementals, but they don't tend to leave a tunnel we could follow." Armand looks around for ideas.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 130 minutes
Light - on glaive
True Seeing - 10 minutes DM please let me know when this expires.
Detect Magic


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+15=23 ;
Monday March 8th, 2021 6:55:04 PM

Hearing Armand call out about identifying the magic used, Neshi takes a gander at the cloud and debris field Spell craft DC 23

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Monday March 8th, 2021 7:01:47 PM

Vamir shudders as the freezing cloud decends upon him, and quickly flies backward to AN 27. "I do not know where this cloud comes from but it is colder than a wights heart" Vamir casts cure serious wounds on himself, taking care of all of his wounds. Vamir looks around carefully (Perception DC27) looking for both the seen and unseen (See Invisibility)

Melzat sensing Vamir's pain moves forward to Z30.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Monday March 8th, 2021 7:06:48 PM

"I can turn into a burrowing creature but Iam not sure that would allow the party to follow me. If it will I will be glad to do so and start digging a tunnel to where ever you would like." Vamir looks around at the group.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22  d20+15=33 ;
Monday March 8th, 2021 7:45:46 PM

"Let's try this..." Owen casts Dispel Magic on the cloud (Targeted dispel; dispel check: 33).

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 120/139 
Monday March 8th, 2021 8:32:58 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

On the map again.

Elyngael asks Vamir, "What type of burrowing creature? Can Melzat do any digging with his roots?"
She dusts herself off and checks her weapons out of habit. She's not sure what's best but still has her bow out for now.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:83/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Tuesday March 9th, 2021 7:30:18 AM

No apparent flaws in the sphere - cool. Maybe the cold fog is supposed to induce the fracturing of the sphere. I'm not expecting it to waft all the way down there now.

'Osul hums a simple, repetitive tune as he follows Atlas and Elyngael back up to the landing.

DM(James M) - Map - 8 - In the Tunnels 
Tuesday March 9th, 2021 8:45:34 AM

Armand remarked on the magical nature of the cloud and thelingering magic at thebottom of the pit. As Osul, Elygael, and Atlas came within range he channeled energy to heal everyone around him.
Neshi looked down into the cloud of dust settling in the bottom of the pit but was unable to see the bottom or any of the objects there. It would likely take a few minutes without an air elemental in the pit before that dust cloud settled.
Vamir offered to become a burrowing creature but thought it unlikely anyone would be able to follow him.
Owen cast dispel magic at the cloud.
Elyngael asked about the types of burrowing creatures Vamir might choose and if Melzatmight be able to burrow. After checking her equipment all is well and mostly dust free if not soiled from being buried in dirt.
Osul returned to the top of the pit shaft after examining the sphere.

Owen's incantation created a nullifying effect on the freezing cloud that hung in the air and even as his spell ended the cloud started to dissipate as a harmless fine mist descended upon the ground around them. With the cloud gone those able could see the shaft above and could briefly see that was over 120' high as it vanished into the dark underground.

Osul and Neshi's windy natures are also starting to pick up debris from the loose soil around them and thus hampering vision. As they get closer to the shaft visibility is decreased to 60' for everyone.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Tuesday March 9th, 2021 3:24:00 PM

Atlas moves to the other side of the pit and waits for the others to voice their opinions on how to proceed. "I'm happy to go wherever however, but my boots don't have much time left on this use, so I might need a boost if we're going up. Need to save the last use for emergency only."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday March 9th, 2021 5:28:03 PM

Armand cast Create Water (as a downpour) over the area of the pit, (30 gallons may be more like a single sheet of wet) in order to settle the debris and clear visibility. (If necessary he can do it a couple of times.)

"Be nice if we could carve a ladder or something into the wall. I can cast Air Walk once, so maybe on Brawn and then he at least can carry us up one at time." He looks over to Melzat. "I'm not sure how to go about getting Melzat up the shaft. I assume we need to go up. It would be unlikely that there's a secret passage in the bottom of the pit trap."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 130 minutes
Light - on glaive
True Seeing - 10 minutes DM please let me know when this expires


Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+22=29 ;
Tuesday March 9th, 2021 7:47:30 PM

Vamir turns to Elyngael, "Ican turn into a mole, gopher, armadillo, badger just large sized. Most of them have a decent burrow speed. My only question would be can the party follow me? Melzat is not a burrower at all." Vamir ponders for a moment (Knowledge Nature DC 29). "Armand Ican cast windwalk on many of us who can't fly and they can ascend and descend slowly to get to whereever we need to go."

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 120/139 
Tuesday March 9th, 2021 9:53:11 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael has Brawn move up. "We certainly need to do something."

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=23 ;
Wednesday March 10th, 2021 7:03:39 AM


Neshi takes out another light coin and moves a down the corridor a bit further to see what he can see.

perception 23

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:83/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Wednesday March 10th, 2021 7:04:33 AM

'Osul gets 5' above the deck to reduce the flying debris.

"I can bring a Purple Worm to the party. Nice wide digging space, but I'm not so sure about steering it though."


Control Weather (30 hours) -- Calm and dry (above ground)
Hero's Feast -- 16 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance -- +1 to all saves
Toros' Taurs Try -- Centaur: +2 on Survival checks

Darkvision 60', Fly 120' (Perfect), DR 5/-, and Immune to Bleed, Critical Hits, and Sneak Attacks.


DM(James M) - Map - 10 - In the Tunnels  d20+8=13 ;
Wednesday March 10th, 2021 9:08:23 AM

Atlas carefully moves along the edge of the pit to the other side.
Armand cast create watertwice to clear the air of the dust and dirt created by the falling debris in a brief downpourin the area of the pit. Everyone on the far side of the pit was wet, but the dust was gone. He commented on a means to climb the shaft.
Vamir listed the animals he could change into but questioned whether any could follow him.
Elyngael directs Brawn to move up.
Neshi move to the end of the tunnel and held up his light to peer at the wall in front of him. Aside from claw marks that ended here he saw nothing to indicate a secret passage or opening there.
Osul offers to bring in a purple worm, but doubts he could direct its course.

Vamir Highlight to display spoiler: {If by large size, you mean like a horse, then you should be able to leave behind a hole large enough for a medium sized creature to move through. Especially since the roots of the grass seem to be holding the ground firmly enoughto not collapse. Also, while the water has settled the dust here, Vamir suspects that continued air currents as they proceed will cause more dusty conditions further along in the tunnels.}

With the dust settled the Wardens were once more able to see up into the shaft. There at the top Armand saw something.

Armand Highlight to display spoiler: { There appears to be a platform of sorts at the top of the shaft on the east side that hangs out into the shaft. }



Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Wednesday March 10th, 2021 11:53:18 AM

Vamir stops for a moment, "I should be able to leave behind a hole large enough for most of us to move through. However, Melzat, and Brawn would still have issues. The roots of the grass seem to be holding the ground firmly enough to not collapse. Also, while Armand has settled the dust here, I believe the air currents will cause dusty conditions further along in the tunnels. If a tunnel is needed i will turn myself into a large badger and begin tunneling in the direction needed."

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Melzat Resist energy Acid


Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday March 10th, 2021 5:26:00 PM

"I like the idea of using wind walk. It may have it's drawbacks, but let's go ahead and use that. Then those of us not already flying can get up and down these tunnels. There looks to be a platform at the top of the shaft. Probably where that rock thing came from."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 130 minutes
Light - on glaive
True Seeing - 10 minutes DM please let me know when this expires


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Wednesday March 10th, 2021 8:37:03 PM

Atlas happily joins the windwalk party, "Ready and willing, let's check it out. Let there be wind!"

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=15 ; d20+13=23 ;
Wednesday March 10th, 2021 8:37:05 PM

Neshi hears Armand's comment.

Why dont I fly up there and tie off a rope on something and then you all can use the rope to aid the climb?

That said Neshi starts making his way upward looking carefully as he goes to make sure he doesn't trigger anything on his way up.

Perception 15 & 23

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22 
Wednesday March 10th, 2021 8:59:18 PM

Owen agrees with Neshi. "A rope would make things easier for everyone. We'll have to get back out at some point, too."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 120/139 
Wednesday March 10th, 2021 9:28:02 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael shakes her head at Neshi's suggestion. "Brawn has no hands he can't climb up a rope. Also there may not be anything to tie the rope to."

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:83/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Thursday March 11th, 2021 8:03:07 AM

'Osul crosses the pit and casts Air Walk on Brawn. He will follow this up wth Melzat.
Timers set for 2.5 hours.

DM(James M) - Map - 12 - In the Tunnels 
Thursday March 11th, 2021 8:42:37 AM

Atlas also liked the wind walk idea.
Armand endorsed windwalk.
Vamir talked about burrowing.
Neshi suggested getting a rope at the top might be better.
Owen agreed that a rope had its benefits.
Elyngael reminds everyone that Brawn can't climb a rope.
Osul cast airwalk on Brawn and Melzat

Neshi started to float upwards into the shaft. As he did so he noticed the claw marks on the sides as similar to those they'd seen below. When he got close to the top he saw a cylinder shaped rock with a stone platform laid across it and hanging a little out over the shaft itself. If he had an extra 20' of rope he'd be able to tie it around that platform, but they'd have to watch the weight they put on it. No more than one person at a time or it would pull the platform down on them.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Thursday March 11th, 2021 3:55:35 PM

Atlas shrugs, "I have more rope, we can tie them together. Probably less disorienting this way anyway. I'll go first and test it out to make sure it can hold everyone."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday March 11th, 2021 5:32:44 PM

"Wait a minute Atlas. Just fly up there while fly still lasts on your boots. To my way of thinking worrying about getting out is unnecessary as this is go one of three ways. One whatever is at the end kills us all. Two whatever is at the end we kill. Three whatever is at the end can be negotiated with. If it's 1 then getting out doesn't matter. If it's two or three then we will likely be able to rest and recover spells. And as another option of last resort....I still have Longbranch's branch he gave us that when we break it, it opens a vortex passage back to home."

With that said, as 'Osul has cast Air Walk on Brawn and Melzat, Armand will cast Air Walk on himself. "Okay, let's go."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 130 minutes
Light - on glaive
True Seeing - 10 minutes DM please let me know when this expires
Air Walk 150 minutes


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 120/139 
Thursday March 11th, 2021 5:52:38 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 (Brawn still has his) temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn-Protection from Energy acid. (this provides 60 points of absorption).
On Brawn-Air Walk.

Elyngael gets on Brawn (still has the exotic saddle, I just don't ride him when we are in scout mode). She gets him moving to go up the shaft.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Thursday March 11th, 2021 7:43:19 PM

Vamir takes the time to cast wind walk on those who want it. "You can dismiss it when you want instantly, however, if you want to keep it it will take 30 seconds for you to return to your normal form. The spell will last 15 hours and can be cast on up to 5 creatures" Melzat begins walking upwards towards teh ledge using windwalk. Vamir will kick off on his broom last.

Melzat stats AC: 34 T: 18 F: 26 Hit points: 147/150 CMB: 19 CMD: 14
Melee: 19/19/19 Damage: 2d6+9 +1d6 shock +1d6 frost/2d6+9 +1d6 shock +1d6 frost/3d8+9 +1d6 shock +1d6 frost
Thorns (ex): This plant has poisonous thorns. Injury, instant onset, frequency 1/round for 2 rounds, damage 1d2 dex. The save DC is 10 + 1/2 hit dice + Con bonus (10 + 7 + 5 = 22). Also increase slam damage as if one size larger.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Thursday March 11th, 2021 8:09:22 PM

neshi gets up to the platform and hearing the conversation below moves away from the edge and sets up as a sentry watching the exit so to speak.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:83/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+36=48 ;
Friday March 12th, 2021 5:52:58 AM

'Osul shepherds the team up as the back marker, keeping an eye out for anything interesting or unusual.
{Perception: 48}

Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks


Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=16 ;
Friday March 12th, 2021 8:57:02 PM

Neshi continues to keep a look out as his friends make their way up the shaft.
perception 16

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Sunday March 14th, 2021 4:26:02 PM

Armand goes cautiously up the shaft.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 120/139 
Sunday March 14th, 2021 4:33:07 PM

Elyngael and Brawn move up the shaft and Elyngael using her goggles of night to look around for the next route.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Sunday March 14th, 2021 9:15:08 PM

Vamir waits until everyone is up and then flys up last. As the witch evens with shelf he sends his dancing lights ahead.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22 
Sunday March 14th, 2021 9:42:18 PM

Owen moves up the shaft with the others.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Sunday March 14th, 2021 10:29:39 PM

Atlas blinks and somehow ends up with everyone else, unsure if it was his boots (that he thought had expired), the fun rope climb (that was so simple he didn't even feel it with his massive muscular frame), or a spell one of the others cast on him (they are quite handy in that way). No matter how it happened, he's ready to take on whatever might be waiting for them.

DM(James M) - Map - 15 - In the Tunnels 
Monday March 15th, 2021 8:48:32 AM

DM: Sorry about Friday's post. I thought I had it covered. If you guys would like to double up this week on one just let me know in an email. Note that there is a new map with Ortho and Cross section. Please place your PCs on the Ortho and if you'd like to remain flying put your altitude on the cross section map.

Atlas Offered to climb the rope first.
Armand suggested they all fly to the top of the shaft.
Elyngael mounted Brawn so as to ride him while he airwalked.
Vamir cast his spells and followed everyone up last.
Neshi flew up and watched at the top of the shaft.
Osul also took up the rear.
Owen moved up the shaft.

At the top of the shaft they saw a rough rock cylinder with a stone platform balanced upon it. Recent scrapes upon the platform revealed that this was likely the resting place of the rock before it came through the ceiling upon them. There was no mechanism here that would have triggered the fall however and given the position of the cylinder and platform the latter would likelyhave fallen as well unless something prevented it.

As for the tunnel, it continued along for as far as they could see as it turned to the left. At the bend in the tunnel it was smoky or hazy. (See map)

Perception DC 15 Highlight to display spoiler: {There are two distinct footprints at the edge of the platform. Big ones, clawed and splayed out as you would expect from a 30' tall reptile. There are more of those rainbow flecks on the edges of the platform where claws might have gripped it.}

Armand - Highlight to display spoiler: {There is abjuration magic on the stone platform and residual transmutation magic on the platform structure.}

DM Jeremy  
Monday March 15th, 2021 10:55:36 AM

OOC...Sorry guys, I dropped the ball. DM James asked me to cover for him on Friday, but it completely slipped my mind. The wife and I are in the process of moving from south central Minnesota to west central Wisconsin, and, as a result, my brain has been more then a little frazzled, as of late. Add the moving stress, and the stress of starting a new job, and, well, I'm a bit of a basket case at the moment.

DM James 
Monday March 15th, 2021 1:38:43 PM

OOC: No worries Jeremy. You do a great job, better than me on my best day. You are allowed a slip here and there.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=21 ;
Monday March 15th, 2021 1:44:48 PM

As Neshi moves forward a bit to let the others up, he keeps his eyes open and sees the prints of the beast Perception DC 21

Ok same big tracks and rainbow sparkles...


Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+10=17 ; d20+10=27 ; d20+16=24 ; d20+16=34 ;
Monday March 15th, 2021 5:40:34 PM

Armand looks things over. "Hmm, there's magic afoot here. Owen what do you make of this? There's abjuration magic on the stone platform and residual transmutation magic on the platform structure."

Spellcraft 17 and 27 one for each spell (d20+10)
Hmm, can I use Knowledge Arcane instead of Spellcraft? Page 101of the core books indicates that knowledge Arcane can be used with target 20+spell level.
Knowledge checks, 24 and 34 (d20+16)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 130 minutes
Light - on glaive
True Seeing - 10 minutes DM please let me know when this expires
Air Walk 150 minutes
Detect Magic


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 120/139  d20+21=40 ; d20+12=27 ;
Monday March 15th, 2021 6:36:35 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael is riding Brawn and they are 5 foot above the ground, at least Brawn is since she's on top she's al little higher. Perception d20+21=40. She points at the tracks. [b]"Look there are footprints at the edge of the platform. Big ones, clawed and splayed out as you would expect from a 30' tall reptile. There are more of those rainbow flecks on the edges of the platform where claws might have gripped it. Knowledge Nature to identify the reptile. d20+12=27

Why is it knowledge arcane to identify if it's a dragon? In any case if she fails to identify the creature she will still point out the tracks to everyone else in case it's a different knowledge check to identify the creature.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+23=33 ; d20+22=26 ; d20+21=34 ;
Monday March 15th, 2021 8:35:35 PM

Vamir notices the flecks, and rubs his chin. The witch casts detect magic, and ascends until his head is just under the ceiling of the tunnel. Vamir scratches his head as he ponders the type of creature that would make these types of marks (Knowledge Nature DC26, Survival DC 34).

Melzat glides forward to AA 56 and begins the process of dropping out of wind walk.

Spells:
Cantrips - all
1 - 6/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22  d20+17=26 ; d20+24=35 ; d20+35=39 ;
Monday March 15th, 2021 9:36:16 PM

Owen sees the footprints and tries to identify the creature by the flecks that it leaves behind. Knowledge (Nature, Arcana): 35, 39.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:83/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+36=43 ; d20+46=61 ;
Tuesday March 16th, 2021 6:06:15 AM

{Perception:43}

"The main rock was very round, like an orange, and 15' across - I'm still not convinced it wasn't an egg of some sort. Unless there is a depression in the slab, I cannot see how it wouldn't have been easier to have just rolled it into the drop."

{Survival(Tracking):61}

Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks

Arcana (ancient mysteries, magic traditions, arcane symbols, constructs, dragons, magical beasts)


DM(James M) - Map - 17 - In the Tunnels  d20+17=37 ;
Tuesday March 16th, 2021 9:16:14 AM

Neshi flew ahead and looked out for danger.
Armand remarked aboutthe magic he detected.
Elyngael hovered over the tunnel floor with Brawn.
Vamir pondered the marks and cast Detect Magic.
Owen looks at the tracks as well and tries to identify the creature.
Osul commented about the rock he'd seen in the pit.

Neshi - Highlight to display spoiler: {The cloudy bits ahead smell a bit like smoke.}

Armand - Highlight to display spoiler: {The aura's shift and Armand recognizes the spell on the platform as an Alarm spell. The residual magic on the platform structure is stoneshape.Also he detects that the smoke at the end of the tunnel is magic in nature or has a magic source.}

Elyngael and Vamir- Highlight to display spoiler: {Yep, KS: Arcana to identify a dragon. What's crazy is that two of the same creatures with different CRs have different chances of being identified..sooo, this is an incredibly large reptile. Elyngael and Vamir know of no naturally occurringreptiles of this size.}

Owen - Highlight to display spoiler: {looked the tracks and the marks as the realization of what they faced hit him. What they were dealing with was a huge multicolored dragon, one of the most deadly of its kind and known for cunning and intelligence. It was probably watching them right now...through that smoke. Owen saw the tell tale flashes of light in the smoke that might be a breath weapon starting up. (You get a standard action before it fires, use it wisely).}

The wardens moved into the upper tunnel being watchful. Most were still hovering above the ground except for Melzat that stood on the end of the stone platform and Atlas who hovered in the shaft at the rear.

DM: So, KS Arcana - As I read it you can use it to identify an active spell that is sitting on something. So a symbol or trap spell, but not a Fireball as it's being cast. If you'd like to get a ruling from the rules board I'll go with whatever is decided there.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Tuesday March 16th, 2021 3:27:54 PM

Atlas gives his traditional encouragement to move on, "Time is wasting, let's get moving. There's nothing ahead that we haven't dealt with before."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+33=34 ;
Tuesday March 16th, 2021 5:41:54 PM

I don't know who moved Armand, he was back at the platform studying it and that is where I originally placed it. He would never be in front of the party leads (Elyngael or Atlas). So I moved him back there.

"Hmm. An alarm spell was/is on that platform and someone used stone shape here as well. So we're looking at something that can cast some pretty powerful magics. That fog cloud thing ahead is magical in nature as well. So someone apparently intelligent...."

Armand ponders and activates Touch of Glory ((6/d) grant touched creature cleric level bonus on charisma based skill check).
Diplomacy 34 (d20+33)
He calls out. "Look we're here to find out what you have against the nomadic humans that live above ground. I'm sure there's been some sort of misunderstanding."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 130 minutes
Light - on glaive
True Seeing - 10 minutes DM please let me know when this expires
Air Walk 150 minutes
Detect Magic


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 120/139 
Tuesday March 16th, 2021 6:17:18 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).

Elyngael thinks there's someone in the fog bank ahead, because it's a pretty unnatural place for fog to be. She calls out, "You should listen to Armand. We can work in peace or we can work the other way. We're not so scary that you should need to hide yourself.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Tuesday March 16th, 2021 6:51:02 PM

Elyngael it kind of smells like smoke. I am staring to wonder if we are dealing with some sort of large Drake or even a dragon.....


Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d4=2 ;
Tuesday March 16th, 2021 7:29:07 PM

Vamir hears the party and begins to prepare accordingly. Vamir casts spectral hand, and draws his Rod of Quicken.

Melzat moves forward 40 feet in Windwalk and continues to drop out of it. 2/5 rounds.

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:83/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+14=23 ;
Tuesday March 16th, 2021 11:44:55 PM

Osul drifts forward, not confident that he's picked the type, and so how best to prepare. Multihued doesn't sound right.
Knowledge(Arcana):23}

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Wednesday March 17th, 2021 8:44:37 AM

Tuesday post continued...

Neshi takes a moment to use one of his blood line spells and casts Protection from energy - cold upon himself.

DM(James M) - Map - 19 - In the Tunnels  16d10=74 ;
Wednesday March 17th, 2021 8:54:39 AM

Atlas spurs the wardens on with his advice to not tarry.
Armand attempted to negotiate with an unseen something in the tunnels.
Elyngael tried to reinforce Armands words with her own.
Neshi added that the cloud thing ahead smelled like smoke and he suspected somethingdraconic lay ahead of them.
Vamir readied himself as Melzat moved forward.
Osul moved forward and searched his memory a bit more.

Armand - Highlight to display spoiler: { DM: Character moves. Hehe. I did that. I didn't see him on the map at all so I placed him where I knew you'd notice. }

Armand tried to talk to whatever was up ahead but before he had a chance to breathe after his utterance a bolt of crackling electricity shot out of the smoke and through the darkness directly at him. It went over Atlas' head and barely missed Brawn and Elyngael. Armand was going to be dead center, he was doomed. Fortunately for the priest the bolt of lightning dissipated before it reached him. Osul however wasn't so lucky as he was caught in it's path.

Osul - Highlight to display spoiler: {Reflex Save DC 27 for Half; Damage 74 hp.}

A moment later there was a maniacal cackling as something heavy moved along ahead of them somewhere.

Off in the tunnels to the left you heard. "I DON'T NEED SMALL PEOPLE TO HELP ME TAKE OVER THE WORLD. Haha..HAHA...hahahahahahaha!"

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:29, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+11=14 ;
Wednesday March 17th, 2021 10:30:48 AM

{Reflex:14 - ouch}

'Osul casts Heal, and leaves the retorts to the other wardens.


Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday March 17th, 2021 5:27:23 PM

Are we in rounds?

"So it is indeed a dragon, and from the multicolored scales we've been finding I'm wondering if it has multiple breath weapons as well. I'm not sure how's best to prepare." Armand moves forward and casts Resist Energy electrical on himself.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 130 minutes
Light - on glaive
True Seeing - 10 minutes DM please let me know when this expires
Air Walk 150 minutes
Detect Magic
Resist Energy - electrical (30) 150 minutes



Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139 
Wednesday March 17th, 2021 5:58:18 PM

Brawn stats AC: 31/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 150 minutes

"So we want to stay together but stay apart from each other to minimize fire breath damage." Elyngael edges forward slightly and casts barkskin on herself. "Can anyone get rid of this cloud in front of us?"

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22 
Wednesday March 17th, 2021 8:32:17 PM

Owen calls out to the others. "Yes, it's a multicolored dragon. We should be worried."

He activates his Invisibility field and moves to AE11, then casts Haste on the party.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Wednesday March 17th, 2021 10:15:27 PM

Atlas ducks, then checks his hair before running over to check on 'Osul. "Maybe I was a bit hasty?"

After checking on 'Osul, and realizing the others are more equipped to help, he grumbles to himself, "A dragon? Ugh, I knew I should have made it to the Catacombs before we left. This gold isn't going to do me any good against a dragon."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Thursday March 18th, 2021 12:18:30 AM

Vamirs eyes widen at the bolt of electricity and he let's out a gasp as he sees it strike Osul square. Vamir grimaces and follows the others down the tunnel for the full extent of his movement.

Melzat moves to stay with the group. Dropping out of windwalk 3/6.

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st 
Thursday March 18th, 2021 7:15:29 AM


Shocked by the suddeness of the attack, Nesi is kind of glad to be up and away.

As Elygael mentions the cloud, Neshi moves within about 4 feet of it and lets loose with a "Gust of wind" spell, hoping that will dissapate it.

DM(James M) - Map - 21 - In the Tunnels 
Thursday March 18th, 2021 7:51:29 AM

The attempt to dissipate the cloud worked, but like before when there was excess wind in the tunnel it kicked up a cloud of dust that rolled out and away in all directions. The effect was to limit vision to sixty feet.

Although the tunnel dead ended here there was a turn to their left that went as far as they could see.

Perception DC20 Highlight to display spoiler: {Where the tunnel dead ends you can see a spot of cloudy darkness in the wall of the tunnel. }

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+16=17 ;
Thursday March 18th, 2021 5:39:29 PM

"A multi colored dragon? I'm not sure I've ever heard of such. Let me think for a minute." Armand tries to think if he's heard of anything or has an idea as to weakness as he moves forward a bit.
Knowledge Arcane 17 (d20+16)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 100/150 rounds
Light - on glaive
True Seeing - 126/150 rounds
Air Walk 1450/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1499/1500 rounds



Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+23=39 ;
Thursday March 18th, 2021 6:24:32 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1499/1500 rounds
Barksking on Brawn +5 AC, 1500 rounds

Elyngael casts barkskin on Brawn and moves forward slightly so she can look a bit down the bend in the tunnel. Perception d20+23=39

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+23=24 ;
Thursday March 18th, 2021 7:57:42 PM

Vamir moves within 60 feet of the dark spot and cast True Seeing on himself.

Melzat moves to stay with the group. Dropping out of windwalk 4/6.

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)

OOC: Iwill be honest I do not understand the map. Feel free to place Melzat and Vamir where ever you feel most appropriate.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste 
Thursday March 18th, 2021 11:48:53 PM

OoC: Everyone, I cast Haste last round, make sure you take that into account!

Maintaining his Invisibility Field, Owen moves to Atlas and casts Displacement on him.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Thursday March 18th, 2021 11:59:27 PM

Atlas squints into the darkness, "Nope, don't see a thing. Not sure what I think about a rainbow dragon. Part of me things it should be a pet for a little girl, while the other part wonders how many breath weapons it has that can kill us. This should be interesting."

-----------------------------------------------------------------
Haste: (14 of 15 rounds left) A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.



Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Friday March 19th, 2021 7:48:19 AM

"Help... yeah!"
We push on... we seem to be diminishing in number.

Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (14 rounds) - +1 bonus on attack rolls, +1 dodge bonus to AC and Reflex saves.

Yurr'Neshi(Kent) AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, heroes feast, st  d20+13=21 ;
Friday March 19th, 2021 8:29:12 AM

Neshi thinks about the posibility of a multichromatic dragon, but comes up with nothing. Seeing that the cloud is gone once the debris settles down.

So, are moving onwards?

Yurr'Neshi(Kent) ADM Subbing for DM POST AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Friday March 19th, 2021 8:48:17 AM

So two options face our intrepid adventurers.

Once the dsut settles the group moves forward about 120 feet and finds there is a decision to be made. There is a passage to the left that seems to be the direction from which the voice came out of, that tunnel seems to go on straight for goodly distance, so that the party can't see whaere or if it turns or ends.

And then there is the partially obscurred area still in front of the group that appears to go on for about 90 feet more where there seems to be a wall. The good elven eyes of the party can see what may be a 3 foot in diameter, dark filled, rough hole (tunnel) going into the wall leading to who knows where?



Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+21=29 ; d20+23=33 ;
Saturday March 20th, 2021 7:33:24 PM

Vamir scours the area in front of the 3 foot hole for signs of passage. (Survival DC 29, Perception DC 33).

Melzat moves to stay with the Vamir. Dropping out of windwalk 5/6.

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Sunday March 21st, 2021 11:55:16 AM

Atlas throws his hands up, "I would like to head towards that voice and end this thing, but I'm guessing that one of these other ways will allow us to come at it from a direction it is not expecting. Especially if this is it's lair. It's going to have every advantage."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Sunday March 21st, 2021 12:54:39 PM

"Agree Atlas, but it could also be a trap of some sort. The question is could the dragon have fit down the other hole, and can we, especially our larger party members."

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 100/150 rounds
Light - on glaive
True Seeing - 126/150 rounds
Air Walk 1450/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1499/1500 rounds
Haste 14 rounds




Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+27=42 ;
Sunday March 21st, 2021 5:13:48 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1499/1500 rounds
Barksking on Brawn +5 AC, 1500 rounds
Haste on both.

"But does it have room to turn around in these tunnels? If it's too big we might be able to catch it and have it at a disadvantage." Elyngael will check for tracks to determine which way the dragon went and how big it might be. Survival d20+27=42

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste 
Sunday March 21st, 2021 6:54:21 PM

Owen feels his heart pounding with the threat of a dragon.

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Monday March 22nd, 2021 5:34:40 AM

'Osul takes a moment for introspection.

Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks

Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (14 rounds) - +1 bonus on attack rolls, +1 dodge bonus to AC and Reflex saves.


DM(James M) - Map - 23 - In the Tunnels 
Monday March 22nd, 2021 11:20:20 AM

Vamir searched the ground in front of the hole in the tunnel wall for signs of passage. Melzat stayed near him.
Atlas expressed his frustration.
Armand thought the small hole might be a trap.
Elyngael questioned if the dragon might be able to turn around in the tunnels.
Owen was getting excited about the thought of encountering a dragon.
Osul sat back in thought.

Vamir - Highlight to display spoiler: {Vamir searched the ground and the hole for a bit and saw no evidence that anything moved through the small 3' diameter tunnel at the end of the 30' diameter tunnel. He did see some crystalized fragments that appeared to be melted dirt. Possibly from an electrical charge passing near the surface of the tunnel. The small tunnel itself had a cloud of freezing air inside it that he recognized from before. He didn't stick his hand completely inside, but knew his hand would freeze if he did.}

With dust continuing to circulate in the tunnel complex visibility was a problem. It seemed that the burst of air had pushed the dusty cloud of debris tens if not hundreds of feet along in all directions.

Meanwhile the sounds of the large creature moving about in the tunnels faded until they were once again isolated here in the silent darkness.

DM Notes about the map: Since we have so many flying people I felt it necessary to show altitude on the map. That actually saved most of you with that lightning bolt since it had to be fired in 3D space. The Top Down is a traditional map showing your location and the altitude view shows how far off the floor you are.

Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+23=40 ;
Monday March 22nd, 2021 5:22:07 PM

I guess my 47 track score (survival) reveals nothing since you seem to indicate that nothing is revealed other than my wondering how big it was?

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1498/1500 rounds
Barksking on Brawn +5 AC, 1499/1500 rounds
Haste on both.

"Let's go." Elyngael and Brawn turn the corner and continue down the tunnel. Checking for tracks and anything suspicious. (Goggles of night 60feet). Perception d20+23=40

DM James: Yes, the tracks are everywhere and all are recent. Was there anything specific she was looking for?

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=17 ;
Monday March 22nd, 2021 7:43:39 PM

Armand rounds the corner and realizes that he has to not move his full movement lest he become front man. He stays on the alert.
Perception 17 (d20+7)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 99/150 rounds
Light - on glaive
True Seeing - 125/150 rounds
Air Walk 1449/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1300/1500 rounds
Haste 13 rounds


Yurr'Neshi(Kent) ADM Subbing for DM POST AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Monday March 22nd, 2021 8:52:04 PM

well depending on how thinck the wall with the hole in it is, I can get us through it fairly quickly as it seems to be all natural rock, unless we want to go down the long dark passage.....


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Monday March 22nd, 2021 11:17:06 PM

Atlas follows El, but looks back to address Neshi, "Let's save it until we have a better understanding of what's going on. For all we know, we might need that spell to escape."

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+36=48 ;
Tuesday March 23rd, 2021 8:18:27 AM

'Osul takes up position above and behind Elyngael and Brawn, and looks ahead into the dark - like that's where he lives. He immediately shares with the team anything he discovers.
{Perception: 48}

Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (13 rounds) - +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.


DM(James M) - Map - 25 - Ambush Anticipation 
Tuesday March 23rd, 2021 8:58:10 AM

Elyngael continued to examine the tracks left by the dragon.
Armand pulled up short so as to not be in the front rank.
Neshi commented that he felt he could get them through the 3' diameterhole though he wasn't aware how deep or long that small tunnel was.
Atlas followed Elyngael and spoke to Neshi about saving his spell.
Osul moved up behind Elyngael and Brawn.

Elyngael - Highlight to display spoiler: {Apologies if I seem to have ignored you. The tracks in these tunnels are all very fresh and everywhere. You can also tell the dragon remained stationary at several points along the tunnel. The most recent tracks are leading away from the party and the platform where the rock was dropped. }

The tunnels remained quiet as the groupmade its way further down them. Osul peered down the tunnel as well and remarked that he could see where the tunnel turned again, this time to the right, but it was furtherahead in the dust cloud that was everywhere. He remarked that the dust seemed to be thinner at the top of the tunnel.

Armand - Highlight to display spoiler: {Armands true seeing detected the remnants of magic about 30' into the side tunnel, though whatever effect it delivered was undetectable due to the weakness of the spell.}

Though they may have all wanted something different, the dragon seemed content to let them move along undisturbed for the moment. Though none of them said it out loud they all knew it was likely just setting them up for the next ambush.

From up ahead somewhere..."YOU REALLY SHOULD TURN BACK. ONLY DEATH AWAITS WHERE YOU DARE TO TREAD. MY VICTORY IS INEVITABLE AND YOUR DEMISE FORETOLD IN THE PROPHESIES. EVEN IF YOU MANAGE TO ESCAPE MY TRAP MY ALLIES WILL COME FOR YOU AS I'VE MARKED YOU FOR DEATH. haha.hehe..hahahahahahahahaha!" it ended with a maniacal laugh.

WILL save DC 15 - Highlight to display spoiler: {The voice is an illusion placed into your mind.}

Yurr'Neshi(Kent) ADM Subbing for DM POST AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele  d20+13=18 ;
Tuesday March 23rd, 2021 2:03:36 PM


Neshi shakes his head a moment as the voice rings through it.

"Whatever it is, is planting its voice in our heads. It is some sort of magic."

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Tuesday March 23rd, 2021 3:37:59 PM

Atlas yells back, "WE ARE IN THE PROPHESIES? I ALWAYS WANTED TO BE FAMOUS. DO WE DIE A GOOD DEATH?"

He turns and looks back to the group, "Seriously, we're in a prophesy. That is pretty awesome."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+17=31 ;
Tuesday March 23rd, 2021 5:35:44 PM

Will save 31 (d20+17). So if I succeed in the roll I don't hear the message or I get that the message is an illusion/fake?

"This is going nowhere fast. If we had a direction I'd be tempted to summon a bulette to cut a side passage, but I don't know how far away dinglebut is."

Armand will move forward and again cast create water to dissipate the debris.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 98/150 rounds
Light - on glaive
True Seeing - 124/150 rounds
Air Walk 1448/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1299/1500 rounds
Haste 12 rounds



Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+11=20 ; d20+6=20 ; d20+23=35 ;
Tuesday March 23rd, 2021 6:03:30 PM

Re tracks, she was trying to determine the size of the dragon.

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1498/1500 rounds
Barksking on Brawn +5 AC, 1499/1500 rounds
Haste on both.

Elyngael's Will save d20+11=20
Brawn's will save d20+6=20

Elyngael continues on, she doesn't like the idea of everyone being clumped at the top and elects to stay in her lower position. Her goggles of night should protect here and Brawn can just close his eyes and let her guide him. She will remain alert. Perception d20+23=35

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste  d20+16=34 ;
Tuesday March 23rd, 2021 7:18:18 PM

Owen, as an illusionist, immediately recognizes the false voice. "It's an illusion, ignore it."

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+23=36 ;
Wednesday March 24th, 2021 2:08:59 AM

{Will Save:36 vs 15}

"The good thing about a voice in your head is not knowing where the owner is. Good for them, at least. Also, not knowing how long ago it was set up, or whether or not they are still alive."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+14=24 ;
Wednesday March 24th, 2021 7:03:30 AM

Vamir relays the information he gleaned about the hole and is about to suggest bypassing it when he hears the voice in his head (Will save 24).

Melzat moves to stay with the Vamir, and drops out of windwalk.

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)

DM(James M) - Map - 26 - Ambush Anticipation 
Wednesday March 24th, 2021 9:18:14 AM

Neshi remarked that the voice was magic.
Atlas marveled that they were mentioned in prophesies.
Armand cast create water again and it worked in the immediate area,
Elyngael continued to examine the tracks left by the dragon and moved closer to the ground.
Owen identified the voice as an illusion.
Osul made a comment about voices in your head. He seemed to have some experience with them.
Vamir relates all he knows about the hole as Melzat touches down near him.

Armand's spell worked to clear the area near them but the dust cloud had traveled too far and vision was still obscured outside the area of his spell.

Elyngael - Highlight to display spoiler: {The dragon appears to be really really big. About the size of a sailing ship. About 50-60' long she'd guess. }

With the dust cloud somewhat clear they could see that the tunnel turned to the right and continued along for a bit before the particles in the air obscured vision too much to see. Osul thought he might be able to see above the debris cloud if he concentrated enough. The tracks here did look fresher than those they'd seen in the tunnels below.

DM Note: The map has changed to move you along. Make certain you place your PC on the map or let us know the coordinate where your PC is.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday March 24th, 2021 5:22:21 PM

Armand continues forward (1 move with haste). "Some of you guys are falling behind. Remember we are hasted."

Armand again cast create water to dissipate the debris.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 97/150 rounds
Light - on glaive
True Seeing - 124/150 rounds
Air Walk 1447/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1298/1500 rounds
Haste 11 rounds



Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+23=25 ;
Wednesday March 24th, 2021 6:06:12 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1497/1500 rounds
Barksking on Brawn +5 AC, 1498/1500 rounds
Haste on both.

Elyngael and Brawn move up. "I think this dragon may be 50 or 60 feet long." She still is on the alert and has an arrow at the ready. Perception d20+23=25

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste 
Wednesday March 24th, 2021 6:06:59 PM

Owen moves forward with the others.

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Wednesday March 24th, 2021 8:31:19 PM


Staying near the ceiling Neshi moves up toward the front to protect those up there.

Hearing Elyngael's comment, Neshi mutters a mild curse. "Domi's hairy nostril, that's a big dragon for underground."

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Wednesday March 24th, 2021 11:45:57 PM

Atlas whistles long and slow, "That's a nice sized dragon. This might not be as quick as I had hoped." Then under his breath, "It would be nice to be in the prophecies."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+23=27 ; d20+21=34 ;
Thursday March 25th, 2021 3:20:36 AM

Vamir continues flying near thr ceiling with Melzat below him. The witch and his companion trail the party watching for signs of danger. (Perception DC 27 Survival DC 34)

Melzat moves to stay under Vamir,

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Melzat Resist energy Acid
Melzat Air Walk (2.5 hours)

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+36=46 ;
Thursday March 25th, 2021 8:37:13 AM

'Osul closes (still not taking full advantage of the haste speed) and faces the wall of cloud.
"All I'm seeing is cloud."

He peers into the mist.[i]{Perception:46}

Huge Air Elemental: Darkvision 60', Fly 150' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (12 rounds) - +30' speed, +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.

DM(James M) - Map - 28 - Ambush Anticipation 
Thursday March 25th, 2021 9:31:18 AM

Armand moved quickly forward and cast Create Water
Elyngael stayed vigilant as she moved forward with weapons at ready.
Owen moved up with the others.
Neshi commented about the dragons size.
Atlas remarked about the dragons size and whistled.
Vamir and Melzat took up the rear as they followed the rest of the Wardens.
Osul looked into the dust cloud and saw that the tunnel turned back to the right.

Armand cast his create water spell once more and cleared the area of dust, yet the tunnel ahead was still cloudy with the debris that moved along in the enclosed space. Osul however was able to see from his vantage point as were some of the others since the cloud did seem to be thinning. Of the dragon they saw nothing as they moved along.

DM: Moving the party along, positions not official until the next DM post.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday March 25th, 2021 5:43:08 PM

I assume we're skipping forward 2 rounds from your counter indicator.

I really don't see what there is to do other than keep advancing. Armand will use one of his protection from energy caster level 5 scrolls. "Oh, being in prophecies isn't that great Atlas, half the time they aren't really prophecies just the rantings of some poor delusional soul." Armand will make no effort to be quiet in what he says.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 95/150 rounds
Light - on glaive
True Seeing - 122/150 rounds
Air Walk 1445/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1296/1500 rounds
Protection from Energy-fire 60 hit points 49/50 rounds
Haste 9 rounds



Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+23=31 ;
Thursday March 25th, 2021 6:10:38 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1495/1500 rounds
Barksking on Brawn +5 AC, 1496/1500 rounds
Haste on both.

Elyngael and Brawn move up. Keep moving forward. She still is on the alert and has an arrow at the ready. Perception d20+23=31

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Thursday March 25th, 2021 8:29:49 PM


well, Armand, Atlas, you want I should umm, how should I say it? Prepare the way???

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste 
Thursday March 25th, 2021 9:30:24 PM

Owen keeps moving forward with the others.

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Friday March 26th, 2021 6:55:42 AM

'Osul moves along the wall, towards the cloud.

DM(James M) - Map - 30 - Ambush Anticipation 
Friday March 26th, 2021 9:05:23 AM

The dust was starting to settle and as the wardens approached the next turn in the tunnel they saw to the right the other half of the smaller hole they'd seen from the other side. This side looked like it had been dug out to leave a small tunnel large enough for the dragon's head. The deep footprints to either side of that tunnel indicated that the creature had leaned forward to look through the narrow passageway.

The intersection was unusual as well due to the rime of frost on everything. They recognized it from the cold cloud in the shaft leading up to this level and decided that a cold cloud must have been here until very recently.

Further along in the tunnels they could see that another shaft opened up, this one lead down.

DM: Time is variable between posts as I'm estimating travel, actions, and searching.

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 105/116: Evasion, Spell resistance 18%, fire resistance 20, med air ele 
Sunday March 28th, 2021 7:46:26 AM

well that was a bit of a let down. I just knew he was going to be opposite that hole. Well I guess we just keep going and wait for the beast to pop out from somewhere.

May I suggest we be a little closer so as he doesn't cut some of us off fromm the others somehow?

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste 
Sunday March 28th, 2021 12:07:02 PM

Owen tosses a stone down the tunnel to see if anything is lurking there invisibly. (Yes, he knows he can cast See Invisibility.)

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Sunday March 28th, 2021 12:57:48 PM

Armand shakes his head, "How trite. You would think an entity that has been spoken of in prophesies would have more originality as well as pugnacity."

Armand will use 2 scrolls in the time shift, both resist energy 2nd level. One on Atlas and one on Brawn, for cold resistance. 120 round duration, resist cold 10.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 93/150 rounds
Light - on glaive
True Seeing - 120/150 rounds
Air Walk 1443/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1294/1500 rounds
Protection from Energy-fire 60 hit points 47/50 rounds
Haste 7 rounds


Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 112/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, protection from c 
Sunday March 28th, 2021 2:33:50 PM

updating header

Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+23=28 ;
Sunday March 28th, 2021 3:57:26 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1495/1500 rounds
Barksking on Brawn +5 AC, 1496/1500 rounds
Haste on both.
On Brawn Resist Energy - cold 10, 119/120 rounds

"Atlas you should be up front here and listen to the big words Armand is using." Elyngael continues to stay on the alert and ready. Perception d20+23=28

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+21=34 ; d20+23=30 ;
Sunday March 28th, 2021 9:57:01 PM

Vamir shakes his head, and remembering how much damage Melzat took from the reavers the witch shudders just a little. Vamir uses his meta magic rod to cast resist energy cold on Melzat for 150 minutes (30 points at level 11) and the follows that up with Magic Vestments before moving up and maintaining the rear guard.

Vamir keeps a look out for danger (Survival DC 34, Perception DC 30)

Melzat moves to stay under Vamir.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)


Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Sunday March 28th, 2021 11:11:03 PM

'Osul moves along the wall, around the corner, and opposite Armand.
He looks where the cold cloud was, and considers what it might have been doing there, before turning his attention forward.

Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (10 rounds) - +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.


DM(James M) - Map - 31 - Ambush Anticipation 
Monday March 29th, 2021 9:59:34 AM

Neshi stated that he expected the dragon to be on the other side of the hole.
Owen tossed a stone down the tunnel.
Armand used two of his scrolls.
Elyngael called back to atlas who hadn't moved from the rear of the group.
Vamir remembered the fight with the reavers and cast resist energy on Melzat.
Osul examined the area where the cold cloud had been.

Osul, Elyngael, Brawn, and Armand moved up while the others hung back in the tunnel As Osul passed the frosted area he saw the familiar rime left by a cold cloud and decided it must be a special property of the dragon.

As they approach the shaftthe distinctive smell of smoke reaches their noses as they realize that smoke is billowing up from the shaft ahead. Fortunately the smoke is not spreading as it might be difficult to breath inside that cloud of noxious mess.

Perception DC 18 (Elyngael) - Highlight to display spoiler: {Elyngael can hear something large move in the shaft as faint echos of something at the bottom of the shaft reachher ears.}



Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 167/153 
Monday March 29th, 2021 10:40:39 AM

Atlas picks up his pace and catches up to Armand and 'Osul. "So what do you think, another hour, or are we going to be doing this for another week. I mean, this dragon could have dug this out for miles just for fun. It seems crazy enough."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Monday March 29th, 2021 5:41:27 PM

Armand uses one of the Protection from Energy 5th level scrolls he has. Quietly he says half in thought, "Hmm, we have a dragon, that keeps loosing its scales, has a cold arua, but apparently a lightning breath weapon. Does anyone know if this is natural for a specific dragon type or could this be some form of undead dragon?

and DM what we would roll for that, knowledge arcane for dragon, or knowledge religion for undead or are both required?

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 92/150 rounds
Light - on glaive
True Seeing - 119/150 rounds
Air Walk 1442/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1293/1500 rounds
Protection from Energy-fire 60 hit points 46/50 rounds
Haste 6 rounds
Protection from Energy - cold (60) 50/50 rounds


Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 112/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, protection from c 
Monday March 29th, 2021 7:38:59 PM

Catching up so as not to be left behind Neshi starts thinking about wht he might do if and when they come upon their reptillian foe.

So, can we try just once not to go charging in before the spell casters do a bit of softening up?

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Monday March 29th, 2021 8:13:11 PM

Vamir continues to keep up the rearguard. Hearing the conversation about dragons shakes his head, "If it were a natural beast Imight have some insight, but it is not, and so I do not." Vamir does begin picking up the various scales dropped by the beast just in case.

Melzat moves to stay under Vamir.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)

Will these scales work for the Eye of newt, toe of Frog spell?"

Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139 
Monday March 29th, 2021 8:22:38 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1494/1500 rounds
Barksking on Brawn +5 AC, 1495/1500 rounds
Haste on both.
On Brawn Resist Energy - cold 10, 118/120 rounds

Elyngael holds up her hand in a close fist. She points to her ears and then points down the hole. She makes another motion with her hand as if something raising up while again pointing to her ear with the other hand.

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Tuesday March 30th, 2021 4:04:10 AM

"What if the cold cloud was keeping it at bay - susceptible to the cold? Doesn't explain the tipping of the rock..."
He catches the signals from Elyngael. "Not long Atlas, though maybe not the dragon? Maybe its pet." He looks back at the rune. "Maybe something cold to keep it's pet from wandering around or getting out?"

Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (9 rounds) - +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.


DM(James M) - Map - 33 - Ambush Anticipation  4d6(1+2+5+1)+18=27 d6=5 d6=3 d20+28=44 16d10(9+7+6+9+3+5+2+7+10+5+6+1+7+4+2+5)=88
Tuesday March 30th, 2021 8:54:39 AM

Atlas complained about the dragon and it's delaying tactics.
Armand speculated that the dragon that used cold and had lightning breath might be undead. He also casts Protection from energy.
Neshi moved forward a bit to catch up to the others. He also suggested allowing the casters to soften up the dragon with spells first.
Vamir tried to talk to the others from the back as he yelled through the tunnel. He found no scales.
Elyngael stopped everyone that could see her as she made hand signals to those behind her.
Osul mused about the dragons tactics, whether it might have a pet, and the frostyrime on the ground at the intersection that was even now thawing rapidly.

Armand - Highlight to display spoiler: {The Wold has silly rules about dragons, but if it were undead and a dragon I'd allow either check to suss out the details. It should be noted that you haven't found any scales, just bits of glitter.}

Elyngael - Highlight to display spoiler: {You hear what sounds like the clearing of a throat...}

"NOW NOW NOW." said the obviously illusory voice from just ahead in the rising smoke. "WHY WOULD I BE DEAD? HOW CAN A RULER ENJOY A GOOD SUBJECT MEAL IF HE HAS NO BUDS WITH WHICH TO TASTE THEM? I DO HOPE THOUGH ONE OF YOU BROUGHT SALT. HUMAN CAN BE SO...BLAND.SNIFF....SNIFF. ELF...THEY CAN BE A LITTLE ON THE SWEET SIDE SO AT LEAST YOU BROUGHT DESSERT."

Just as the last echoes of that voice died down they could hear the ripping sound of fire as it blasted down the tunnel...from behind them.

Neshi - Highlight to display spoiler: {Neshi hears a wooshing noise and the dragon is right next to him and almost pushing him into the wall. Reflex save DC 27 to act in the surprise round or take 27 hp crush damage. As close as Neshi is he can see that this dragon is multicolored and it's scales are like a rainbow of colors ranging from red to voilet.}

Perception DC 44 to act in the surprise round.

Osul, Neshi, Atlas, and Armand take 3 hp cold damage from an aura. (Subtract any resistance you might have.)

Osul, Atlas, Armand - Highlight to display spoiler: {Reflex Save DC 27 for half, fail; Damage 88 hp, fire.}



Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+36=54 ; d20+12=22 ; 10d6=33 ;
Tuesday March 30th, 2021 10:47:47 AM

{Perception:54, Reflex:22}

'Osul casts Quench at the Dragon(ST:No, SR:No, 33 damage to creatures with the fire subtype within the area) and on himself and anyone else who was burned.

Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (8 rounds) - +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.


DM Note: The breathweapon is a supernatural ability and cannot be dispeled or countered. Damage from the BW stands at 88, or Save for Half DC27. The spell does damage the Dragon however.

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 112/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, protection from c  d20+17=20 ; d20+17=31 ;
Tuesday March 30th, 2021 3:43:26 PM

Neshi, somehow sensing the dragon's swift approach begins to move away and the down draft from the dragon begins to move him towrd the was Reflex 20 Adjusting his motion to compensate (hero point for reroll) he manages to avoid being crushed and moves out of the way. He immediately casts rock to mud on the rock above the dragon (2 cubic feet / level) and as the mud settles in a five foot deep area around the dragon immedialtely Quicken casts mud to rock encasing the lower five feet of the dragon in rock.

(If the dragon is elevated the collaps of the cieling should drop him to the ground with the same end result.)

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+10=30 ;
Tuesday March 30th, 2021 5:23:24 PM

OOC, idle question did the dragon teleport in, 'cuase True Sight would have seen invisible.? And then REALLY a 44 to act in a surprise round? I don't think even Elyngael can hit that on a 20.

I'm not even bothering to roll perception because there's not a chance to make it.
Reflex save 30, (d20+10)

Somehow Armand manages to roll around the worst of the flames, and does.....nothing because he's surprised.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 91/150 rounds
Light - on glaive
True Seeing - 118/150 rounds
Air Walk 1441/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1292/1500 rounds
Protection from Energy-fire 44/60 hit points 45/50 rounds
Haste 6 rounds
Protection from Energy - cold (60) 49/50 rounds


Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:5/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Tuesday March 30th, 2021 6:06:42 PM

OOC: Corrected HP

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 83/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+19=37 ; d20+14=26 ; d20+23=30 ; d20=3 ;
Tuesday March 30th, 2021 7:25:59 PM

Vamir and Melzat attempt to move out of the way of the dragon's breath. The witch managing to avoid the worst of the damage (Reflex 37 for 44 damage) while Melzat is not quite so lucky as his roots seem to trip him up (Reflex 26 for 88 Damage). Neither of the two can manage to do anything else this round.

Melzat: AC: 29 T: 16 F: 23 Hps: 62/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 5/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)

Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+23=26 ;
Tuesday March 30th, 2021 9:02:34 PM

Perception d20+23=26. Can't do anything.

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1493/1500 rounds
Barksking on Brawn +5 AC, 1494/1500 rounds
Haste on both.
On Brawn Resist Energy - cold 10, 117/120 rounds

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 123/153  d20+13=24 ;
Wednesday March 31st, 2021 12:11:11 AM

Atlas turns in surprise, but instead of trying to dodge the fire, he gives the dragon an angry snarl and crouches down behind his shield. At the last second he dips his head behind the shield, knowing it will hurt, but managing to avoid much of the damage.

As the fire fades, he stands and says, "It's about time."

-------------------------------------------------------
Perception...yeah right :-)
Reflex Save: 1d20+13=24+4(Hero Point)=28 (pass)


DM(James M) - Map - 34 - Ambush Anticipation  8d6=26 ; d20+12=26 ;
Wednesday March 31st, 2021 8:51:49 AM

Osul cast quench which seemed to twist the dragons inside about a bit as it grimaced in pain.
Neshi heroically dodged to the side as he rolled about in order to avoid arms legs and stomping feet as the dragon found it's purchase in the tunnel.
Armand threw himself to the ground and avoided the worst of the firey breath.
Vamir down the other end of the tunnel completely avoided the dragon's breath. DM: According to the map Melzat at Vamir are no where near the dragon, so no damage to Melzat.
Elyngael was surprised by the dragons sudden appearance behind her.
Atlas looks totally badass as he endures the brunt of the dragons breath from behind his shield.

Atlas crouched behind his shield as waves of blue-red flame parted around it. Singed hairs and burnt skin weren't in the cards for the tough warrior as he stood in the aftermath of the flame and declared he was ready to fight at last.

Neshi cast his spell andwith his hair flying about as if blown from a strong wind he raised his hands and brought down a ceiling of mud upon the dragon. Even as the mud settled around the dragons feet he transformed that mud into stone. DM: The dragon takes 26hp from the falling mud. The dragon was wiley though and beat its wings down and lifted itself out of the hardening mud before it could be trapped.

Everyone was ready to fight, but the dragon had other thoughts as it intoned some ancient words and vanished a moment later.

Spellcraft DC 19 Highlight to display spoiler: { Dimension Door spell}

A few seconds later the illusory voice returned. "I LOVE PLAYING WITH MY FOOD AND I SEE MY REAL OPPONENT FOR THE FIRST TIME. NEXT WE MEET...ATLAS...I'M CERTAIN YOU'LL BE AS TASTY AS YOU LOOK."



Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:5/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Wednesday March 31st, 2021 10:12:37 AM

'Osul sits down and asks, "Is there anything still making its way up the smoky shaft?"

Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (7 rounds) - +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 123/153 
Wednesday March 31st, 2021 12:02:05 PM

Atlas growls in frustration, then lifts his shield up into the air, shaking it with vigor, and yells, "I'm going to turn your skin into armor and feed the poor with your meat, and your teeth will make great bookends in our library. Just you freaking wait you coward!"

He takes a moment to compose himself, then looks to Neshi, "Hey, that was awesome, even if it didn't trap him, the idea was creative!"

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+18=19 ;
Wednesday March 31st, 2021 5:38:13 PM

Armand was just getting ready and then the dragon dissappeared. "Really? Didn't your parents ever teach you, that you really shouldn't play with your food? You would think that someone all hep on ruling the world would be in the market for some able henchmen to handle the daily drudgery tasks. And here you are wasting a possible recruitment opportunity along with waisting your chance for a meal. I'm sure you really make your parents proud." Armand puts as much scorn and pity in his voice as he can.
Reverse? Diplomacy 19 (d20+18)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 90/150 rounds
Light - on glaive
True Seeing - 117/150 rounds
Air Walk 1440/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1291/1500 rounds
Protection from Energy-fire 18/60 hit points 44/50 rounds
Haste 5 rounds
Protection from Energy - cold (60) 49/50 rounds


Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 112/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, protection from c 
Wednesday March 31st, 2021 6:58:36 PM


Grrrrrrrrrrr! Domi's nose hairs! Thanks Atlas, though I am not sure how it managed to avoid that. In any case, that won't likely work again so now I will have to think of something else. Atlas are you buffed enough? do need/want a stone skin or mage armor?

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Wednesday March 31st, 2021 7:26:41 PM

Vamir shakes his head, the anger in his eyes evident as he flys up to Osul and reaches out his hand. The witch casts heal on his friend. "Is this creature an outsider? Iam trying to formulate a plan if not, Iam going to have to figure out something else!"

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 4/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)

Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+23=37 ;
Wednesday March 31st, 2021 8:36:57 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1492/1500 rounds
Barksking on Brawn +5 AC, 1493/1500 rounds
Haste on both.
On Brawn Resist Energy - cold 10, 116/120 rounds

Elyngeal and Brawn move toward the shaft and Elyngael takes a peak down. Google of night, darkvision 60, Perception d20+23=37.

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 112/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, protection from c 
Thursday April 1st, 2021 7:38:25 AM


Well, I don't know if it is an outsider or not, but it is multicolored and it's scales are like a rainbow of colors ranging from red to violet.

Vurm, the Multi-Colored


DM Jeremy   d20+11=27 ;
Thursday April 1st, 2021 11:07:41 AM

Osul gets comfortable for the moment, and ponders the shaft.

Out of frustration, Atlas taunts the dragon, and praises Neshi for his spell attempt.

Armand chastises the dragon.

Neshi thanks Atlas, and asks if he needs any more buffs. He also describes the dragon.

Vamir casts heal on Neshi, and wonders if the dragon is an outsider.

Elyngael peeks down the shaft, and can see about 20ft down. After 20 ft, the shaft is completely shrouded by smoke, leaving the depth as well as the contents of the shaft a mystery.

**************************************************************************

The illusionary voice returns, "Now, now, is that anyway to talk to your superiors, someone is going to have to teach you some manners Atlas. Armand, you've heard that cats play with mice because it makes them taste better, I'm sure. Consider yourselves mice, Meow, Mwahahahaha! Oh my, I've been rude, I haven't introduced myself, I will spare you my Draconic name, as I'm sure your simple minds wouldn't understand, but to mortals I am Vurm, Vurm the magnificent, Vurm the powerful, Vurm the Multi-Colored, and if you leave now you may refer to me as Vurm the merciful."

Knowledge Arcane 30 or History 35: Highlight to display spoiler: { Vurm is a rainbow dragon. Rainbow dragons are a combination of at least 2 types of dragons, and as such are of the dragon subtype, unless one of the dragon types is an outsider, in which case it is both a dragon and an outsider. They share all of their dragon types strengths, but none of their weaknesses, making it impossible to identify an individual's actual strengths and weaknesses, accept through trial and error.}

"Armand, I believe you've seen through enough of my ploys, allow me to remove you from the burden of your enhanced vision!" ("Dispel Magic" targeting "True Seeing", rolled a 27) This time the voice is real, and seems to be coming within the smoke filled shaft.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+20=22
Thursday April 1st, 2021 5:27:19 PM

Knowledge history 22 (d20+20)

"How rude." Armand turns to the group and tries to get Owen's attention. "He seems to be a pretty good spellcaster since he can cast without direct line of sight. Owen time for you to use your True Sight spell."

Armand advances and casts Create Water over the pit to see if some of the smoke goes away.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 90/150 rounds
Light - on glaive
Air Walk 1439/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1290/1500 rounds
Protection from Energy-fire 18/60 hit points 43/50 rounds
Haste 4 rounds
Protection from Energy - cold (60) 48/50 rounds


Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Thursday April 1st, 2021 7:00:45 PM

Vamir looks around at the others, "I think we are in his home. He is toying with us because he has the advantage. Perhaps we should simply go back outside, and collapse all the tunnels from above. Bring the wold down on its head and see how he likes it." Vamir sniffs, "He really is a bit of a coward I think."

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 4/5
7 - 3/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)


Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139 
Thursday April 1st, 2021 8:41:52 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1491/1500 rounds
Barksking on Brawn +5 AC, 1492/1500 rounds
Haste on both.
On Brawn Resist Energy - cold 10, 115/120 rounds

Elyngael turns to Vamir. "I kind of like that idea Vamir. Brawn and I are pretty useless down here. But since it can teleport, I don't know if collapsing the tunnels will really do any good. We either need to charge down his gullet though or retreat."

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste  d20+35=38 ;
Thursday April 1st, 2021 8:45:46 PM

Knowledge (Arcana): 38.

Owen hears Armand's call and casts True Sight. He follows it up with a heroic burst of effort and casts Telepathic Bond on the party. He speaks in the mind of the Wardens. "Wardens, I've created a telepathic bond between us. Use words or images to communicate what you can about the dragon's whereabouts. It's a rainbow dragon, which lacks many of the weaknesses of regular dragons."

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:5/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+14=29 ; d20+8=25 ;
Friday April 2nd, 2021 12:14:57 AM

"Thank you, Vamir. That was close, again". On hearing the voice from the shaft he adds, "Well, that answers that question."
'Osul condisers the dragon and Vamir's questions {Knowledge(Arcana):29, plus a bonus from a Hero Point is 32 assuming Luck bonuses do not stack, Knowledge(The Planes):25}, and he shares what he knows -- Everyone can read the hidden text

'Osul starts casting a summoning spell.


Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:5/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Friday April 2nd, 2021 3:27:02 AM

OOC: Sorry - I started writing (amongst other things) after Wade's post and before Lynnette's, but didn't click post until a good while later.

DM Jeremy  
Friday April 2nd, 2021 9:50:34 AM

Armand is impressed with Vurm's spellcasting ability (No where in the description, of dispel magic, does it say it requires line of sight. As such I have always ruled, that as long as you have a known target, you can cast the spell without line of sight, otherwise, how could you use it to dispel invisibility? Of course if you are using it to counter spell, you need to be able to see the caster to counter, as per the counter spell rules.) He asks Owen to cast true seeing, and then cast create water.

Vamir suggests stepping outside and collapsing the tunnels. he shares his opinion that Vurm is a coward.

Owen creates a telepathic bond betwixed his friends, lets them all know Vurm is a rainbow dragon, and casts true seeing.

Elyngeal likes Vamir's idea, but wonders if it will harm Vurm any since he can teleport.

Now that he knows what is down the shaft, Osul starts summoning.

**********************************************************************************

As Armand casts create water, the water droplets begin to disperse the smoke. As he looks down the tunnel, he sees Vurm is admiring at himself in in a 30 ft tall by 20 ft wide mirror, apparently unconcerned that he has unwanted guests.

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 123/153 
Friday April 2nd, 2021 10:12:07 AM

Atlas thinks for the group to hear, "Well isn't it pretty. Someone would pay well for armor made with those scales. Should we attack him now or should we go back outside and collapse the tunnels? I'm assuming someone could do that?"

Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+20=29 ; d8+12=15 ; d6=2 ; d8+12=13 ; d6=3 ;
Saturday April 3rd, 2021 1:29:55 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1490/1500 rounds
Barksking on Brawn +5 AC, 1491/1500 rounds
Haste on both.
On Brawn Resist Energy - cold 10, 114/120 rounds

Elyngael thinks to the group. "There's a time for running and a time for killing. If this doesn't hit him we run." She shoots at the dragon. Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage).

First shot d20+20=29. damage first arrow, d8+12=15 and electrical d6=2, damage second arrow, d8+12=13 and electrical d6=3.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+17=36 ; d6+5=9 ; d20+12=18 ; d6+5=6 ; d20+6=9 ; d6+5=6 ;
Saturday April 3rd, 2021 2:18:42 PM

OOC - What's the status on the battle Map of fearless leader?

"Atlas you really need to invest in some form of ranged weapon, javelins of lightning maybe." Armand thinks, and then adds, "I think we need to break the mirror, we've had trouble with mirrors in the past." He casts Spiritual Weapon and has it attack the mirror. (Force weapons ignore DR). A blue staff of energy appears and whacks at the mirror.
To hit 36 (d20+17) damage 9 (d6+5)
To hit 18 (d20+12, and that should be 13) damage 6 (d6+5)
To hit 9 (d20+6(actually that should be 7)) damage 6 (d6+5)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 89/150 rounds
Light - on glaive
Air Walk 1438/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1289/1500 rounds
Protection from Energy-fire 18/60 hit points 42/50 rounds
Haste 4 rounds
Protection from Energy - cold (60) 47/50 rounds


Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 112/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, protection from c 
Saturday April 3rd, 2021 6:48:00 PM

Neshi settles back to the floor and becomes his wemic self again. using the telpathic bond he speaks to his comrades.

"Hey guys I am moving to where I can catch him and none of you in the cone area spell I am about to cast so hold off one minute.

Hey Owen, is the beast really there or is it an illusion, reflection or some such?

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:5/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+16=21 ;
Sunday April 4th, 2021 7:44:27 AM

*I'm not throwing away both of my most recently granted spells today! How far down is Wurst?*, he thinks to the other wardens, as he sizes up the newly arrived Purple Worm, and tries to up-size it {Animal Growth}, and gives it something to smile about {If Haste doesn't give him an extra spell then he draws on it from elsewhere (Hero Point - Extra Action) and casts [i]{Magic Fang, Greater (Bite)}, before pointing toward the shaft, but down on a 1:1 gradient {Handle Animal: 21 (Int:1 - worth a try!)}.

Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (5 rounds) - +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste, True Seeing  d20+17=30 ;
Sunday April 4th, 2021 8:13:57 PM

Owen carefully examines the dragon using his True Seeing to ensure that it is not an illusion. Perception: 30. He reports back to the others via their telepathic bond.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+19=39 ;
Sunday April 4th, 2021 9:32:08 PM

Vamir sees Vurm and casts Insanity on him if Owen declares him to be the real dragon. ( Will DC 24 SR 39)

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 4/5
7 - 2/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)


Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Monday April 5th, 2021 5:24:42 AM

OOC: Corrected HP after Vamir's healing.

DM Jeremy Battle Map 
Monday April 5th, 2021 9:34:52 AM

Atlas considers how lovely a suit of armor Vurm's scales would make, and asks if they should attack or collapse the tunnels.

Elyngael fires on Vurm, but her arrow fails to find a weak spot in the dragons flesh.

Armand suggests that Atlas invest in some means of making ranged attack, and suggests javelins of lightning. He considers smashing the mirror with spiritual weapon, but realizes it is just out of the spell's range. He also realizes that the mirror is made of highly polished silver. Appraise DC 20 Highlight to display spoiler: { the mirror is valued at 5,000gp} (I apologize, looking back on Friday's post I failed to mention the depth of the shaft, which is 300ft. The range of the spell is 100ft + 10/level)

Neshi returns to his normal taur form, and tries to get into a better position. he asks Owen if what they are seeing is real, or an illusion.

Osul's new friend, a purple worm, arrives. He is about to cast animal growth but realizes that purple worms are vermin not animals, and as such the spell won't work on him. (Pazio has some weird rules, and placing insects in a different category as animals is one of them) He also realizes that Haste doesn't allow a caster to cast two spells per round, but since he can't up-size his worm friend, he doesn't need to burn a hero point, and simply casts magic fang on the worms bite. The shaft is 300ft deep.

Owen examines Vurm, and his true seeing reveals that Vurm is, or at least what he is seeing at the moment, is a quasi-real illusion. Of course he shares that find with his friends.

Vamir is prepared to cast insanity on Vurm, but due to Owen's revelation, he holds off.

*********************************************************************************

As Elyngeal's arrow is deflected by the quasi-real Vurm's scales, he looks up and asks, "Aren't I a lovely sight? I keep examining myself in this mirror, and I have come to the conclusion that I am the loveliest thing on this planet!" As Vurm is speaking, it is as if he has completely forgotten his previous encounters with the Wardens. You are certain it's the same dragon, or a quasi-real illusion of him anyway, but he seems to be completely different mentally.

BTW, anyone who looks down the shaft, which at this point is everyone, can make the DC 20 appraise check mentioned above.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+8=9 ; d20+16=32 ;
Monday April 5th, 2021 1:49:42 PM

Just musing, I'm not that familiar with illusions, but a greater than 29 Touch AC - from Elyngael's arrow - means either this thing has an impossibly high AC or is just not able to be hit by anything.
And we've been in these tunnels for a month now.


Armand surveys the long distance down to the dragon that isn't a THE dragon.
Appraise 9 (d20+8)
Knowledge Arcane 32 (d20+16)

Armand ignores the dragon and 'thinks' to the group. "You know. That's a long shaft to try and get down while being the target of breath weapons at least twice or more. I'm thinking that the suggestion to pull back and wait at the top of the tunnel is a good idea. We can set up camp at the edge of the acid grass and establish a watch system. We have spells that will provide food and water. Essential we mount a siege. Anything he sends up we eliminate to keep the villagers safe. If he comes up we fight him in the open at least and not in these tunnels."

Armand backs away from the edge of the shaft.

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 88/150 rounds
Light - on glaive
Air Walk 1437/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1288/1500 rounds
Protection from Energy-fire 18/60 hit points 41/50 rounds
Haste 3 rounds
Protection from Energy - cold (60) 46/50 rounds


Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139 
Monday April 5th, 2021 6:21:44 PM

OOC I guess I was thinking it and did not specify that I was going to use adamantine arrows.

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1489/1500 rounds
Barksking on Brawn +5 AC, 1490/1500 rounds
Haste on both.
On Brawn Resist Energy - cold 10, 113/120 rounds

Elyngael shakes her head after seeing her arrow bounce off. She looks to the group thinking, "Unless it's got some sort of protection and only adamantine arrows can hit it, Brawn and I are pretty much useless in a physical contest with this thing. I agree with Armand." She backs Brawn away from the shaft.

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 112/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, protection from c 
Monday April 5th, 2021 8:42:08 PM


Using the link he tells hi companions to close their eyes for a moment or two as he is going to try something but doesnt want any of them to be aflicted.

Using a trick form the beast's own play book, Neshi dimension doors to just 50 feet behind the beast and quickened casts Prismatic spray from behid the beast and from a sudden appearance (hopefully catching him flat footed.) and litterally coats the dragon with the spell results. (not sure what will occur when it reflects off of the mirror).

Prismatic Spray

Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and Purpose. Each creature in a 60-foot cone must make a Dexterity saving throw; DC 27. For each target, roll a d8 to determine which color ray affects it.

1-Red: The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.

2-Orange: The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.

3-Yellow: The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.

4-Green: The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.

5-Blue: The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.

6-Indigo: On a failed save, the target is Restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the Petrified condition. The successes and failures don't need to be consecutive, keep track of both until the target collects three of a kind.

7-Violet: On a failed save, the target is Blinded. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the DM's choosing and is no longer Blinded. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.)

8-Special: The target is struck by two rays. Roll twice more, rerolling any 8.



Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste, True Seeing 
Monday April 5th, 2021 8:49:54 PM

Owen says to the others through the telepathic link, [i]"Nobody get too close, but once this illusion dissipates we can jump down and I'll Feather Fall the lot of us."[/b]

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Monday April 5th, 2021 10:40:36 PM

Vamir and Melzat close their eyes as instructed. Vamir thinks to the group,"Any spells I have that may do anything to Vurm would require me to be much closer. I am not opposed to drawing him out if possible and have the fight on more equal footing."

OOC: I apologize for short late posts. I had emergency surgery Saturday morning. Between the pain, and meds I am a bit out of it.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 4/5
7 - 2/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 123/153  d20+1=12 ;
Tuesday April 6th, 2021 1:28:15 AM

Atlas laughs out loud and speaks out loud, forgetting that he doesn't have to, "Armand, you know I cannot hit the broadside of a barn with those things. Besides, if I cannot fight something hand to ha...I mean claw, then I don't deserve to be there in the first place. Speaking of which, I would prefer the offensive approach." He pauses to create a bit of drama, then continues, "Obviously! Armand, your plan is probably the best, but I don't know if I have patience for it. Then again, I do remember dying by a mirror once before, then being snatched back at the last moment. Ugh, I'm forgetting his name, but he was a good witch."

Atlas continues to prattle on...

----------------------------------------------------------
Appraise: 1d20+1=12


Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Tuesday April 6th, 2021 7:45:28 AM

'Osul listens, and otherwise tries to retain focus, as the Purple Worm continues to burrow 40' a round towards the shaft (double move).

Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (4 rounds) - +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.


Purple Worm Neutral, Augmented, Gargantuan magical beast - Greater Magic Fang
Senses: darkvision 60', tremorsense 60', Perception: +18
AC: 26, Touch: 4, Flat-Footed: 26
HP: 232/232 (16d10+144)
Fort: +17, Ref: +8, Will: +4
Speed: 20', burrow: 20', swim: 10'
Space: 20', Reach: 15'
Melee: bite +31 (4d8+18/19x2 plus grab)
Special Attack: Swallow Whole (2d8+14 bludgeoning damage, AC 21, hp 23)
Melee: sting +31 (2d8+18/20 x2 plus poison)
Poison: Fort Save DC 27, 1 per round for 6 rounds of 1d4 Strength damage. 3 consecutive saves to cure.
Str: 39 (+14), Dex: 6 (-2), Con: 29 (+9), Int: 1 (-5), Wis: 8 (-1), Cha: 8 (-1)
BAB: +16; CMB: +38; CMD: 46 (Untripable)
Feats: Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical (bite), Power Attack, Staggering Critical, Weapon Focus (bite, sting)


DM Jeremy Battle Map  d8=3 ; d20+29=42 ; 4d6+18=28 ;
Tuesday April 6th, 2021 10:17:40 AM

My apologies everyone, somehow I missed the fact that Elyngael was using pinpoint accuracy. I could blame my new work hours, but in reality, I just missed it. Time for a little ret-con.

With Elyngael's arrow sticking out of his quasi-real body, the illusionary Vurm looks up at the Wardens and says, "Aren't I the most beautiful thing you've ever seen?"

****************************************************************

Armand suggests letting Vurm come to them, preferring not to have to deal with the 300ft shaft.

Elyngael wonders if she will be effective in a fight against Vurm, but since her DM is an idiot, she realizes her arrow hit it's mark just fine.

Neshi decides to take the fight to Vurm. and attacks with a prismatic spray.

Owen offers to feather fall everyone down safely.

Vamir admits that in order for him to be effective, he needs to be a lot closer. (Wade, you're doing just fine, you take care of yourself. If you need a sub because things get to be to much, just ask the guys/gal, they are happy to help out)

Atlas realizes the wisdom of Armand's plan, but confesses he hasn't the patience for such a thing.

Osul's purple worm continues to burrow towards the bottom of the shaft. (Based on my calculations, and please correct me if I'm off, the worm should take a total of 8 rounds, assuming it double moves each round, to reach the bottom, leaving 6 more rounds)

Osul's worm arrival 6/8
*****************************************************************************

As Neshi reappears at the bottom of the shaft, he must make a DC15 perception check to notice that the real Vurm is right behind him. (Vurm isn't hiding, hence the relatively low check, but since Neshi's attention is elsewhere, their is still the chance that he could not see him, and be caught flatfooted.) If Neshi makes his perception check, He can ret-con his post for yesterday to attack the real Vurm, instead of the illusion. Regardless which Vurm Neshi attacks, the ray that hits Vurm is the yellow ray. (rolled a 3) As the ray of lightning hits Vurm, the dragon seems completely unaffected by the electricity, and Neshi instantly realizes that Vurm is immune to electrical damage. (If Vurm wasn't immune to the ray that hit him I would have required a DC 28 SR roll)

The illusionary Vurm roars in anger as Neshi appears in his home, and tries to inflict harm on him. "How dare you invade my home and try to cause me harm! That is completely unacceptable! You could have marred my beauty!"

The real Vurm lets out a maniacal laugh and says, "Mwahahahahaha! I love it when dinner is delivered! Do I need to tip the delivery person? Mwahahahahahahah!

In a nonchalant fashion, almost as if he has no fear what-so-ever, the real Vurm attempts to eat Neshi. Bite attack hits AC 42 for 28 damage.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+17=37 ; d20+15=21 ;
Tuesday April 6th, 2021 8:06:29 PM

Armand hears the quasi-illusionary Vurm start to get crazy and then another Vurm laughing manically and proclaiming a delivered lunch. Then there is the loud snap of a large mouth clamping shut. "Crickey, I think Neshi teleported into trouble!"

He propels himself at a run down the shaft (which with haste on means I should be able to cover 240 feet (base move 30/move + hasted 30/bonus) running is X4. Since I was not at the edge of the pit, I believe that puts me at 220 feet down the hole. As he air walk/runs down he shouts out "Yes Vurm you look maarvelloous! Tell me how you get your scales to gleam so."

At the end of his flight he makes a heroic surge and casts Dispel Magic on the illusory Vurm. I'm assuming I can dispel it, since it's based on the project image spell, but that's meta gaming.
Spell penetration, does that count? 37 if needed (d20+17)
Dispel check 21 (d20+15)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 87/150 rounds
Light - on glaive
Air Walk 1436/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1287/1500 rounds
Protection from Energy-fire 18/60 hit points 40/50 rounds
Haste 2 rounds
Protection from Energy - cold (60) 45/50 rounds


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117 + 16/16 Temp.; CMD: 22; Haste, True Seeing  d20+15=26 ;
Tuesday April 6th, 2021 8:10:14 PM

OoC: "Bite attack hits AC 42" ...Yikes.

IC: Assuming Neshi warns the party about the real location of the dragon, Owen communicates telepathically with the others [b]"We need to help Neshi! I'll cast Feather Fall! Let's go!"[/i] He leaps off the edge and plummets down the shaft, casting Greater Dispel Magic on the quasi-illusion of the dragon as he falls. Dispel check: 26. He uses his invisibility Field to disappear before he reaches the bottom of the shaft, and as the Wardens near the bottom he casts Feather Fall as an immediate action to keep them from splattering on the floor of the tunnel.

Elyngael (Lynnette D) AC: 31(26) T:15, FF:22, CMD 32 , HP 120/139  d20+23=28 ; d20+20=27 ; d8+12=14 ; d8+12=15 ; d6=4 ; d6=1 ;
Tuesday April 6th, 2021 8:18:21 PM

Brawn stats AC: 36/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1488/1500 rounds
Barksking on Brawn +5 AC, 1487/1500 rounds
Haste on both.
On Brawn Resist Energy - cold 10, 112/120 rounds

Elyngael is still riding Brawn. Brawn has a move of 50, so running and with haste on he can make it to the bottom of the shaft with time to spare. Elyngeal will make Perception d20+23=28. And then use a hero point to shoot the real Vurm.

She shoots at the dragon using Adamantine arrows. Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage).
First shot d20+20=27 TO TOUCH AC. damage first arrow, d8+12=14, damage second arrow, d8+12=15 and electrical twice d6=4 and d6=1.


Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 98/116: Evasion, Spell resistance 18%, fire resistance 20, med air elemental, protection from c  d20+13=16 ; 15d6=57 ; d20+19=26 ; d20+19=21 ;
Tuesday April 6th, 2021 9:28:11 PM

Neshi sees the real Vurm (though just barely) and watches as his bolt has no effect and then as he is bitten, it doesn't seem to do quite as much damage as it could have (stone skin) but Neshi does yelp in a bit of pain.

Relaying the info about where Vurm actually is and that he is immune to electric attacks, Neshi takes a step away and drops a flame strike on Vurms back.

Flame strike; 57 points damage reflex save DC25; for29 points: SR 26

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP: 98/116: Evasion, Spell resistance 18%, fire resistance 20, protection from cold 
Tuesday April 6th, 2021 9:37:19 PM

Active effects

Hero's feast
Haste
Stone skin 140/150
Mage armor
Fire resistance 20
Protection from cold
Spell resistance 18
Evasion

Spells remaining
1st-8
2nd-6
3rd-7
4th-3
5th-4
6th-7
7th-4

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 127/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+19=26 ;
Tuesday April 6th, 2021 9:56:33 PM

Vamir and Melzat drop down the shaft. Vamir uses a heroic action and casts Insanity on the real Vurm if the illusion is dispel. (Will DC 24 SR 26)

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 5/7
4 - 6/7
5 - 6/6
6 - 4/5
7 - 2/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)


Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 123/153 
Wednesday April 7th, 2021 12:36:18 AM

Atlas trusts in Owen and takes the leap of his life. He remembers the telepathic link and tries it, but his lips still move, "If you don't catch me with that spell then I'm aiming to land on the dragon somehow!" To the others he thinks, "Anyone have some buffs they can throw my way before I get hit with that breath weapon again?"

DM Jeremy Battle Map  16d10=76 ;
Wednesday April 7th, 2021 9:20:36 AM

Osul's worm arrival 5/8

Realizing that Neshi is in trouble, Armand starts air running to help. He tries to dispel the illusionary Vurm, but misses the mark by just a bit. (Since Vurm's mirage ability is a spell-like ability, so yes it can be dispelled, however the score needed to make the dispel is 28.

Owen casts feather fall on the party and then makes a leap of faith. He too tries to dispell the illusionary Vurm, but like Armand, he comes up just short.

Elyngeal, while riding on Brawn, air runs to the bottom and then puts a couple of arrows in the real Vurm. The arrows sink into the dragon's flesh nicely, but the electricity doesn't seem to have any effect.

Neshi tries dropping a flamestrike on Vurm, but fails to overcome it's SR of 28

Vamir tries to turn Vurm insane, but he too barely misses the 28 SR

Atlas also makes the leap of faith, figuring if the spell doesn't work, at least he can try to land on Vurm.

*******************************************

The real Vurm roars in pain as Elyngael's arrows sink into his flesh. In a fit of anger, he moves into a better position, then takes a deep breath and belches out a 60 ft cone of fire. anyone on the ground, or within 40 ft of the ground, takes 76 fire damage (DC 27 reflex for half) He then says, "I like to roast my meal before eating, the char adds flavor! Mwahahahahahaha!!!"

Vurm
HP 411/495
SR 28
DR 10/magic
AC 32/8/32
Immune to: paralysis, sleep, electricity, ?????
[i](Since all dragons are immune to paralysis and sleep, and you've made enough arcane checks while dealing with dragons, I'm assuming that your PC's are aware of that.)


Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:30, ST:(F14/R12/W23 + RNL), HP:126/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Wednesday April 7th, 2021 10:20:11 AM

'Osul moves with the party, and casts Mass Bear's Endurance on all within reach. In his mind (not at all phased by the drop) he let's people know there's another to come.

Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (4 rounds) - +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.
Mass Bear's Endurance - +4 Con

Purple Worm Neutral, Augmented, Gargantuan magical beast - Greater Magic Fang


Huge Air Elemental-'Osul (Graham) AC:19 (T:15, FF:13), CMD:32, ST:(F14/R14/W23 + RNL), HP:126/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20=19 ;
Wednesday April 7th, 2021 10:30:40 AM

Then he shares Mass Cat's Grace.

Huge Air Elemental: Darkvision 60', Fly 150' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (2 rounds) - +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.
Mass Bear's Endurance - +4 Con
Mass Cat's Grace - +4 Dex

Purple Worm Neutral, Augmented, Gargantuan magical beast - Greater Magic Fang

OOC: accidental d20 roll - please ignore


Armand (Robert D)AC 31 (25)/touch 11/flat 24 HP 142(112)/112 CMD 24 Character Sheet  d20+17=26 ;
Wednesday April 7th, 2021 6:27:38 PM

Armand moves (single move up to 60 feet, which should take him to ground level, Not sure who is all on the ground, doesn't look like some people are putting themselves on the map). Seeing Neshi's spell he calls out, "No fire or lighting he can breath those so he is most likely immune, the quench spell worked earlier. Water and cold attacks!"

"To me, to me!" he shouts. Armand then casts Summon Monster VII (Greater water elemental will appear next round). "Get close he shouts again to everyone."

When the majority of people are within 20' of Armand or at the end of the round before Vurm attacks, Armand digs deep again (hero point) and calls upon Gargul to grant him HOLY AURA (spell cast).
Spell resistance roll on Vurm...26, failed He won't be blinded if physically attacking us.
Effect on all us heroes within 20 feet: 1) +4 on AC. 2) +4 on all saves. 3) Spell resistance 25 vs evil spells and evil spell casters. 4) protection from possession and mental Influence).

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 86/150 rounds
Light - on glaive
Air Walk 1435/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1286/1500 rounds
Protection from Energy-fire 18/60 hit points 39/50 rounds
Haste 1 rounds
Protection from Energy - cold (60) 44/50 rounds
Mass Bear's Endurance +4 con = +30 hp
Mass Cat's Grace +4 dex = +2 AC and +2 dex base attacks
Holy Aura, see above this time, 15/15 rounds


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 79/117 + 16/16 Temp.; CMD: 22; Haste, True Seeing  d20+14=34 ; d20+15=29 ;
Wednesday April 7th, 2021 7:13:32 PM

Owen sees the blast of fire coming and ducks behind an outcropping of stone, sparing himself of the worst of the damage. Reflex Save: 34. Maintaining his Invisibility Field, he casts Heightened Feeblemind on the real Vurm. He beats the dragon's spell resistance (caster level check: 29), so Vurm must make a DC25 Will save (at a -4 penalty if it can cast arcane spells) or its Int and Cha drop to 1.

Elyngael (Lynnette D) AC: 37(26) T:15, FF:22, CMD 32 , HP 74(44)/139  d20=8 ; d20+14=34 ; d20+14=16 ; d20+20=29 ; d8+12=20 ; d8+12=13 ; d20+22=24 ; d8+12=14 ; d20+15=20 ;
Wednesday April 7th, 2021 8:37:42 PM

Brawn stats AC: 42/T16/F28, CMD 25 , HP 137(107)/107

opps ignore that first d20 roll, computer hiccuping.
Brawn reflex d20+14=34, saved no damage evasion.
Elyngael reflex d20+14=16

Brawn manages to leap out of the breath weapons effect but Elyngeal falls off her saddle and takes the full blast. They both move nearer to Armand.

She shoots at the dragon using Adamantine arrows. Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage).
First shot d20+20=29 TO TOUCH AC. damage first arrow, d8+12=20, damage second arrow, d8+12=13 .
Haste Attack ? does pinpoint count on that? and I forgot the +2 to hit because of dex raise. d20+22=24 if pinpoint counts then it hits damage d8+12=14

Brawn will bite at the illusion Vurm.
Bite d20+15=20, I'm assuming that misses.

Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1487/1500 rounds
Barksking on Brawn +5 AC, 1486/1500 rounds
Haste on both.
On Brawn Resist Energy - cold 10, 111/120 rounds
Mass Bear's Endurance +4 con = +30 hp
Mass Cat's Grace +4 dex = +2 AC and +2 dex base attacks
Holy Aura, see above this time, 15/15 rounds 1) +4 on AC. 2) +4 on all saves. 3) Spell resistance 25 vs evil spells and evil spell casters. 4) protection from possession and mental Influence).

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 98/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold  d20+16=34 ; d20+24=25 ; d20+24=39 ; 15d6=58 ; d20+14=30 ; d6+5=10 ;
Wednesday April 7th, 2021 9:47:55 PM

(ooc; Hmm this dragon is special cone shaped breath weapon....)

Neshi dives out of the way and manages to avoid any fire damage save DC 34 plus ring of evasion.
staying against the wall, He moves to the diagonal rear of Vurm. and taking extra care of his spells casting enfeeblement SR 25 and followed by a quickend cone of cold (using two hero points each) SR 39 on Vurm.

Ray of enfeeblement SR 25, Ranged touch AC 30, loses 10 points of strength Fort DC19 for 5 strength points loss

Cone of cold: SR 39, Damage 58 points; Reflex DC 26 for 28 points

_____________

Active effects

Hero's feast
Haste
Stone skin 140/150
Mage armor
Fire resistance 30
Protection from cold
Spell resistance 18
Evasion
mass cat's grace

Spells remaining
1st-8
2nd-5
3rd-7
4th-3
5th-3
6th-7
7th-4

Atlas Sunowl (Trey) AC: 35 (T 17 FF 28) , CMD: 34, HP 47/153  d20+13=22 ; d20+25=35 ; d8+10=17 ; 2d6=8 ;
Wednesday April 7th, 2021 10:07:52 PM

As soon as Atlas enters the area he yells, "Fly!" and takes off towards the dragon with his magic boots, ducking behind his shield as the flames roll over him. His hair is shorter and smoking, but he survived. He yells as he attacks the dragon with his sword, "Anyone able to heal me?!"

-------------------------------------------------------------
Reflex Save: 1d20+13=22

Longsword: 1d20+25=35
Damage: 1d8+10=17
Holy Damage: 2d6=8



Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 89/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+19=36 ; d20+13=33 ; d20+20=36 ; d20+20=26 ; d20+19=23 ; d20+20=36 ; 2d6+9=16 ; d6=1 ; d6=2 ; d20+20=21 ;
Wednesday April 7th, 2021 11:27:33 PM

Vamir and Melzat manage to duck under Vurm's breath for half damage (Reflex 36 and 33). Vamir uses his Rod of Quicken, Lesser, to cast Bestow Curse using Melzat.

Vamir flies forward and touches Atlas on thr shoulder casting Heal, "Try not to use it all at once!" Vamir smiles as he turns to direct Melzat into battle.

Melzat lumber towards Vurm, the tree swinging his limbs in anticipation. Melzat slams the first time to deliver Vamirs spell (Touch 26 Will Save 20 SR 23 fail) Melzat slams again (AC 36 19 normal damage 1 Frost Damage, 2 Shock Damage) Melzat roars again and bites the dragon missing dramatically.

Melzat: AC: 29 T: 16 F: 23 Hps: 112/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 4/7
4 - 6/7
5 - 6/6
6 - 3/5
7 - 2/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)


DM Jeremy Battle Map  d4=1 ; d20+18=26 ; d20+12=14 ; d6=3 ; d6=2 ; d20+29=46 ; d20+29=49 ; d20+29=42 ; d20+27=32 ; d20+27=39 ; d20+27=28 ; 4d6+18=35 ; 2d8+12=15 ; 2d8+12=22 ; 2d6+6=13 ;
Thursday April 8th, 2021 11:16:35 AM

Osul's worm arrival 4/8

Osul casts some mass buffs on his friends, and his worm continues it's downward trajectory.

Armand tells everyone to avoid fire and electricity, and suggests maybe cold works. He tells everyone to rally to him as he begins summoning.

Owen casts feeblemind, and though he can't be certain, he is pretty sure that the spell worked.

Elyngeal does some more pinpoint shooting, and sticks 3 arrows into Vurm's side. (I ruled that the haste attack can be pinpointed.) Brawn tries to bite the illusionary Vurm, but misses.

Neshi casts both ray of enfeeblement, and cone of cold on Vurm. He fails to make contact with the ray (SR 28), though the cone hits him full broadside. (Failed his save)

Atlas asks for some healing, as he swoops in for an attack, landing a solid hit.

Vamir casts some serious healing on Atlas, then tries casting bestow curse on Vurm, through Melzat. Melzat makes it past Vurm's touch AC, but Vamir fails to overcome Vurm's SR. Melzat lands a solid blow with his second slam, and though the frost seems to do it's thing, the shock doesn't seem to have any effect.

**********************************************************

With Atlas all up close and personal, Vurm activates his elemental auras, (Free action) and Atlas takes 3 fire damage, and 2 electrical damage, as heat, and electricity radiate in a 10ft aura from Vurm's body. Vurm then goes full round attack mode on Atlas saying, "Must I swat you like a fly? Save yourself some trouble and jump in my mouth. It will save you some pain! Mwahahahahah!!!!" Vurm lands his bite attack, both claws, and one of his wings, but misses his second wing and tailslap. The illusionary Vurm says to Brawn, "Shoo you over grown beagle, you may shed on me and that would ruin my beautiful image!"

You are beginning to get the idea that the real and illusionary Vurm's both have completely different personalities. The real Vurm is maniacal and maybe a bit sadistic, while the illusion is completely vain and self absorbed.

The bite does 35 damage
The left claw does 15 damage
The right claw does 22 damage
The left wing does 13 damage
The right wing misses
The tail misses

Vurm
HP 314/495
AC 32/8/32
DR 10/magic
SR 28
Immunities: sleep, paralysis, electricity, fire. ????

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 98/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold  d20+16=26 ; d20+24=30 ; 30d6=96 ; 5d6=19 ;
Thursday April 8th, 2021 4:31:38 PM

Neshi moves a bit more to keep from being stuck in any one place and fires off another spell. (Using two more hero points)

Disintegrate; Ranged touch AC 26, SR 30, for 96 points damage, Fortitude save DC25 for 19 points

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 98/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold 
Thursday April 8th, 2021 4:33:10 PM

Hero's feast
Haste
Stone skin 140/150
Mage armor
Fire resistance 20
Protection from cold
Spell resistance 18
Evasion

Spells remaining
1st-8
2nd-6
3rd-7
4th-3
5th-4
6th-6
7th-4

Armand (Robert D)AC 31 (25)/touch 11/flat 24 HP 142(112)/112 CMD 24 Character Sheet  d20+20=26 ; d20+20=26 ; d20+17=19 ;
Thursday April 8th, 2021 5:40:35 PM

A greater water elemental appears behind Vurm (outside the 10' radius, it has a reach of 15') and immediately attacks the dragon. To hit 26 and 26 (d20+20) missed.

Armand moves a little knowing that he may soon have to get to Atlas to do some healing DM can we determine Vurm's reach?. He will then cast Holy Smite on the front half of Vurm (avoiding the water elemental).
SR 19 (d20+17) no luck.

Greater Water Elemental
AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, 2 size)
hp 123 (13d10+52)
Fort +12, Ref +15, Will +4
DR 10/; Immune elemental traits
Melee 2 slams +20 (2d8+9)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 85/150 rounds
Light - on glaive
Air Walk 1434/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1285/1500 rounds
Protection from Energy-fire 18/60 hit points 38/50 rounds
Protection from Energy - cold (60) 42/50 rounds
Mass Bear's Endurance +4 con = +30 hp
Mass Cat's Grace +4 dex = +2 AC and +2 dex base attacks
Holy Aura 14/15 rounds 1) +4 on AC. 2) +4 on all saves. 3) Spell resistance 25 vs evil spells and evil spell casters. 4) protection from possession and mental Influence).




Elyngael (Lynnette D) AC: 37(26) T:15, FF:22, CMD 32 , HP 74(44)/139  d20+22=26 ; d8+12=16 ; d8+12=18 ; d20+15=34 ; 2d6+7=13 ; d6=3 ; d6=5 ;
Thursday April 8th, 2021 8:30:09 PM

Brawn stats AC: 42/T16/F28, CMD 25 , HP 137(107)/107

Elyngael shoots Vurm using adamantine arrows. Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage).
First shot d20+22=26 TO TOUCH AC. damage first arrow, d8+12=16, damage second arrow, d8+12=18.

(It's a trade off, 1 shot with two arrows practically guaranteed to hit vs. all my normal attacks with dwindling chances to hit, but using deadly aim ups the damage.)

Brawn will growl and bark at the illusion Vurm as he tries to bite him.
Bite d20+15=34, normal damage 2d6+7=13, fire damage d6=3 and frost damage d6=5

Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1487/1500 rounds
Barksking on Brawn +5 AC, 1486/1500 rounds
On Brawn Resist Energy - cold 10, 111/120 rounds
Mass Bear's Endurance +4 con = +30 hp
Mass Cat's Grace +4 dex = +2 AC and +2 dex base attacks
Holy Aura, see above this time, 15/15 rounds 1) +4 on AC. 2) +4 on all saves. 3) Spell resistance 25 vs evil spells and evil spell casters. 4) protection from possession and mental Influence).


Atlas Sunowl (Trey) AC: 37 (T 19 FF 28) , CMD: 34, HP 89/179  d20+23=43 ; d20+23=32 ; d8+10=11 ; d8+10=17 ; 2d6=5 ; d20+23=40 ; d4+8=11 ; d6=5 ; d20+18=31 ; d20+18=31 ; d20+13=19 ; d10+6=8 ;
Thursday April 8th, 2021 8:42:42 PM

Atlas yells in delight, "This is incredible, O'sul, Vamir, thank you!" However, talking proved to be his downfall once again as he was too distracted with his enhancements and healing to notice that Vurm was going berserk on him. He dips and dodges, using his shield for cover, but it does little good. Then in acknowledgement to Vamir he says, in his best pirate accent, "Witches do be keeping me alive in this life, thank you."

He then turns his attention back to Vurm, unleashing his full fury. Unfortunately it was a bit dampened, as the dragon's scales and agility were hard to overcome. He did manage to land a very strong hit with his sword and a follow-up with his shield, rending the dragon's scales as he did so. However, all his other attacks were turned aside.

----------------------------------------------------------------------------------------------
Bear's Endurance: +4 enhancement bonus to Constitution
Cat's Grace: +4 enhancement bonus to Dexterity

+1 Holy Longsword: 1d20+23=43 (crit) 1d20+23=32 (crti confirmed)
Damage: 1d8+10+1d8+10=11+17=27
Holy: 2d6=5

+3 Frost Shield: 1d20+23=40
Damage: 1d4+8=11
Frost: 1d6=5

+1 Holy Longsword: 1d20+18=31 (miss)
Damage: 1d8+10=n/a
Holy: 2d6=n/a

+3 Frost Shield: 1d20+18=31 (miss)
Damage: 1d4+8= n/a
Frost: 1d6=n/a

+1 Holy Longsword: 1d20+13=19 (miss)
Damage: 1d8+10=n/a
Holy: 2d6=n/a

Two Weapon Rend: 1d10+6=8


Magical Slashing: 27
Holy: 5
Magical Piercing: 11
Frost: 5
Rend: 8
Total: 56




Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 89/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+20=34 ; d20+19=24 ; d20+19=30 ; d20+20=30 ; d20+20=31 ;
Thursday April 8th, 2021 9:09:04 PM

Vamir casts Bestow Curse (-6 To Wisdom if successful)using Melzat.

Melzat roars at Vurm, swinging his limbs aggressively Melzat slams the first time to deliver Vamirs spell (Touch 34 Will Save 20 SR 23 fail Hero's Point to reroll SR 30) Melzat slams again (AC 30 miss) Melzat roars in frustration and bites at the dragon missing again (AC 31)

Melzat: AC: 29 T: 16 F: 23 Hps: 112/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 3/7
4 - 6/7
5 - 6/6
6 - 3/5
7 - 2/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 79/117 + 16/16 Temp.; CMD: 22; Haste, True Seeing 
Thursday April 8th, 2021 10:46:38 PM

Owen uses the telepathic bond to say to the others "I got Vurm with a Feeblemind spell... Of course, it's still a dragon."

Owen casts Greater Invisibility on 'Osul and then moves towards the wall for cover.

Huge Air Elemental-'Osul (Graham) AC:19 (T:15, FF:13), CMD:32, ST:(F14/R14/W23 + RNL), HP:126/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Friday April 9th, 2021 7:51:53 AM

*Thanks!*, he thinks, drifting 5' and starts summoning.

Huge Air Elemental: Darkvision 60', Fly 150' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: (1 round) - +1 bonus on attack rolls, 1 additional attack at highest attack bonus, +1 dodge bonus to AC and Reflex saves.
Mass Bear's Endurance - +4 Con
Mass Cat's Grace - +4 Dex

Purple Worm Neutral, Augmented, Gargantuan magical beast - Greater Magic Fang
??? - coming soon


DM Jeremy Battle Map  d20+19=28 ; d20+18=37 ; d6=1 ; d6=2 ; 10d6=39 ;
Friday April 9th, 2021 10:02:42 AM

Osul's worm arrival 3/8

Neshi hits Vurm with a disintegration spell, but the cunning reptile was able to make his fort save. (rolled a 25)

Armand's watery friend appears. It attacks and misses. He moves closer to Atlas, then casts Holy Smite. but sadly Vurm's SR overcame. Based on his size, you know that he has a 15 ft reach. Because you are familiar with dragons, you also know that their long necks allow them to reach a bit further with their bite attack so you would assume, and correctly, that his bite has a 20ft reach.

Elyngael continues to make the strategic choice and keeps widdling down Vurm's HP, with the practically sure thing shot, instead of just praying and spraying. Brawn takes a chunk out of the illusionary Vurm.

Atlas lands a couple of nice blows on Vurm.

Through Melzat, Vamir casts Bestow Curse on Vurm, and with a heroic effort, makes it through the dragon's defenses. However the wise old coot manages to shrug it off. (rolled 37 on will save) Melzat continues to flail at Vurm, but fails to get past his tough scales.

Owen lets everyone know about last rounds feeble mind spell, but mentions he isn't sure how effective it will be against such an intelligent creature as a dragon. he then makes Osul disappear.

Osul begins summoning another friend, as his purple worm continues it's descent.

***********************************************************************

Atlas and Melzat take 1 point of fire and 2 points of electricity damage from Vurm's aura. The dragon decides to acknowledge Melzat for the first time saying, "You sent me walking firewood, how thoughtful, Mwahahahahaha!!!" He then takes to the air, hovering 30ft off the ground, triggering an AOO from Melzat, Atlas, and Armand's water elemental. he then casts a spell and centered on Y/12 a fireball explodes, hitting Melzat, Owen, Osul, Vamir, and Elyngeal for 39 damage, DC 17 reflex for half.

The illusionary Vurm screams in pain and anger as Brawn bites into his quasi-real body. "Look what you've done, you mongrel, you marred my perfection, how can I live with myself knowing my beauty is no longer flawless!" The illusionary dragon then disappears leaving behind a cloud of smoke. Those in the smoke cloud (see map) are completely blinded by the smoke.

The bite
The left claw
The right claw
The left wing
The right wing
The tail

Vurm
HP 205/495
AC 32/8/32
DR 10/magic
SR 28
Immunities: sleep, paralysis, electricity, fire. ????
reach: bite 20ft, 15ft for the rest

DM Jeremy Battle Map  d20+13=31 ; d20+13=30 ; d20+13=33 ; d20+13=20 ; d20+13=32 ;
Friday April 9th, 2021 5:32:29 PM

Rolled SR for each of the affected PC's. Needed to beat 25.
Melzat 31
Owen 30
Osul 33
Vamir 20
Elyngael 32

Everyone but Vamir needs to make the reflex save.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 79/117 + 16/16 Temp.; CMD: 22; Haste, True Seeing 
Friday April 9th, 2021 10:54:33 PM

OoC: Can Vurm cast a fireball if he's under the effects of Feeblemind?

Elyngael (Lynnette D) AC: 37(26) T:15, FF:22, CMD 32 , HP 74(44)/139  d20+14=29 ; d20+14=21 ; d20+15=22 ; d20+22=27 ; d8+12=20 ; d8+12=20 ;
Sunday April 11th, 2021 2:11:48 PM

Brawn Reflex save d20+14=29 save, evasion no damage.
Elyngael Reflex save d20+14=21 save, evasion no damage.

Brawn stats AC: 42/T16/F28, CMD 25 , HP 137(107)/107

Elyngael sends Brawn forward to attack the other Vurm.
Bite d20+15=22, miss.

Elyngael has googles of night on so should not be bothered by the smoke. However I'm not sure if the darkvision would penetrate the smoke so she moves out of it. She still has a single attack action which still qualifies for Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage).
First shot d20+22=27 (I'm just rolling hoping for that crit.) TO TOUCH AC. damage first arrow, d8+12=20, damage second arrow, d8+12=20.

Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1486/1500 rounds
Barksking on Brawn +5 AC, 1485/1500 rounds
On Brawn Resist Energy - cold 10, 110/120 rounds
Mass Bear's Endurance +4 con = +30 hp
Mass Cat's Grace +4 dex = +2 AC and +2 dex base attacks
Holy Aura, see above this time, 13/15 rounds 1) +4 on AC. 2) +4 on all saves. 3) Spell resistance 25 vs evil spells and evil spell casters. 4) protection from possession and mental Influence).

Armand (Robert D)AC 31 (25)/touch 11/flat 24 HP 142(112)/112 CMD 24 Character Sheet  d20+22=42 ; d20+22=24 ; d20+22=24 ; 2d8+9=22 ;
Sunday April 11th, 2021 6:33:21 PM

The greater water elemental the Vurm again (It should have a flanking bonus now from Brawn). To hit 42 (crit not confirmed on a 24) and 24 (d20+22) hit and miss. Damage 22 (2d8+9)

Armand clicks his heals activating his boots of speed (I believe Haste has run out). He zips along and comes up behind Atlas (I would be in reach situation from Vurm at least 1 time, but Brawn moved through a threatened zone first, so not sure how an int 1 creature would use a AOO.) Once in position, he casts Heal on ATLAS.
Atlas Heals 150 hp and any conditions (blind, confused, exhausted etc) he has are cancelled.

Greater Water Elemental
AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, 2 size)
hp 123 (13d10+52)
Fort +12, Ref +15, Will +4
DR 10/; Immune elemental traits
Melee 2 slams +20 (2d8+9)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 84/150 rounds
Light - on glaive
Air Walk 1433/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1284/1500 rounds
Protection from Energy-fire 18/60 hit points 37/50 rounds
Protection from Energy - cold (60) 41/50 rounds
Mass Bear's Endurance +4 con = +30 hp
Mass Cat's Grace +4 dex = +2 AC and +2 dex base attacks
Holy Aura 13/15 rounds 1) +4 on AC. 2) +4 on all saves. 3) Spell resistance 25 vs evil spells and evil spell casters. 4) protection from possession and mental Influence).




Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 59/117 + 16/16 Temp.; CMD: 22; Haste, True Seeing  d20+14=22 ;
Sunday April 11th, 2021 7:47:14 PM

Owen casts Protection from Energy (Fire) on himself.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 89/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+13=20 ; d20+20=30 ; d20+19=32 ;
Sunday April 11th, 2021 8:10:21 PM

Vamire flies forward until he leaves the smoke (V10) and lands. Once he can clearly see Vurm the witch thinks to his friends,[b]"I am going to try and stuff him into Melzat, just keep beating on the dragon. Vamir then casts Magic Jar and attempts to force Vurm's soul into Melzat. (Will DC 22 SR 32). If successful Melzat hold the soul helpless.

Melzat attempts to bite Vurm as he takes flight and narrowly misses. Melzat dodges out of the way of the fireball and takes no damage thanks to evasion.

Melzat: AC: 29 T: 16 F: 23 Hps: 109/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 3/7
4 - 6/7
5 - 5/6
6 - 3/5
7 - 2/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)


Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 98/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold  d20+21=30 ; 15d6=59 ;
Sunday April 11th, 2021 9:01:01 PM


Neshi once again casts hoping to catch Vurm unawares and flat footed so to speak as Neshi is totally behind and below the beast.

Cone of cold: SR30 (used 1 hero point), 59 points damage, reflex save, DC 27 for 30 points

Atlas Sunowl (Trey) AC: 37 (T 19 FF 28) , CMD: 34, HP 86/179  d20+25=37 ; d8+10=15 ; 2d6=8 ; d20+25=43 ; d8+10=13 ; 2d6=5 ;
Monday April 12th, 2021 12:56:53 AM

Atlas was above the beast, flying, so as it rises from the ground he does his best to avoid it's wings. He still manages to take the fire and electric surge, but that is just a pin prick compared to those teeth. While he tries to stay within reach of the dragon, it appears that the beast manages to slip away, but not before Atlas takes a swipe at him.

Wasting no time, Atlas rushes after the beast and delivers a single blow, cursing the whole time about how dragons are too big to move that fast.

-------------------------------------------------------------------------
Bear's Endurance: +4 enhancement bonus to Constitution
Cat's Grace: +4 enhancement bonus to Dexterity

AOO +1 Holy Longsword: 1d20+25=37
Damage: 1d8+10=15
Holy: 2d6=8

+1 Holy Longsword: 1d20+25=43
Damage: 1d8+10=13
Holy: 2d6=5





Huge Air Elemental-'Osul (Graham) AC:19 (T:15, FF:13), CMD:32, ST:(F14/R14/W23 + RNL), HP:111/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+14=23 ; d20+37=49 ;
Monday April 12th, 2021 8:20:57 AM

{Reflex Save: 23 - half damage}
Aside from the fairly unoccupied area he calls the Tyrannosaurus into being, he no longer has sufficient clarity to cast the spell he had planned. Instead, he recalls Earthquake.

The dinosaur seeks his opponent (LLV, Scent, Perception:49)

Huge Air Elemental: Darkvision 60', Fly 150' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Haste: gone
Mass Bear's Endurance - +4 Con
Mass Cat's Grace - +4 Dex
Greater Invisibility

Purple Worm Neutral, Augmented, Gargantuan magical beast - Greater Magic Fang
Tyrannosaurus Neutral, Augmented, Gargantuan animal

DM Jeremy Battle Map  d20+29=38 ; 4d6+18=30 ; d20+18=20 ; d20+18=30 ; d20+12=29 ; d20+14=30
Monday April 12th, 2021 10:02:49 AM

DM James: Please HOLD on posting....I hate to snatch victory from you guys, but something was missed that will affect the outcome of the fight. Essentially Vurm gets two saving throws once a day on any WILL based save and it's highly unlikely he'll fail two saves in a row, but I need Jeremy to make the change or get Jerry to approve me editing the post.

OOC... Fireball, and a few other spells are spell like abilities, and as such, innate abilities for Vurm, though he has a limited number of times per day he can use them. Sorry if I didn't clarify that in Friday's post.

Osul's worm arrival 2/8

Elyngael can't see through the smoke, even with her goggles, (The smoke even blocks true seeing) so she steps out of the smoke and fires on Vurm, sinking two arrows deep into his flesh. (Thanks for rolling even though it's basically an auto hit, because a 1 is still a miss, and a crit is to your benefit.) Brawn also moves out of the smoke and engages Vurm, though the big canine misses his target.

Armand's elemental lands a nice hit, as the cleric rushes over and heals Atlas, he triggers an AOO from Vurm, as he enters the dragon's reach. He doesn't have combat reflexes so Armand can cast his spell without problem, however the bite hits AC 38 for 30 damage. (AOO's have nothing to do with intelligence, but the fact that your opponent leaves themselves open for a free shot)

Owen gives himself some fire protection.

---Pending ---
Vamir successfully Magic Jars Vurm, taking control of his body.
---Pending---

Neshi blasts Vurm with another cone of cold, though the nimble beast is able to evade half of the damage. (rolled a 29)

Atlas lands a nice hit as Vurm takes to the air, then follows Vurm into the air and lands another nice hit.

Osul's new friend a T-rex arrives, who sniffs out and finds his new prey.

***********************************************************************

Just as Vurm is about to lash out in a vicious full round attack, Vamir's body goes limp, and falls lifeless to the ground. At the same moment, the dragon withdraws his defenses and just hovers in the air. Everyone but Melzat and obviously Vamir need to make a DC 15 spellcraft check to realize that Vamir cast Magic Jar, and is now possessing Vurm's body.

Vurm
HP 72/495
AC 32/8/32
DR 10/magic
SR 28
Immunities: sleep, paralysis, electricity, fire. ????
reach: bite 20ft, 15ft for the rest

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 98/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold  d20+16=19 ;
Monday April 12th, 2021 12:25:42 PM


Watching Vurm as his cone of cold connects, though not as spectacularly as he would have wished, Neshi then watches stunned momentarily as Vurn seems to stop all agression. Also noting that Vamir has collapsed, Neshi is again shocked until he realizes what Vamir has done. Spellcraft DC19.

Having not experienced this spell before Neshi readies himself and waits tio see what occurs.

Armand (Robert D)AC 31 (25)/touch 11/flat 24 HP 142(112)/112 CMD 24 Character Sheet  d20+10=13 ; d6=6 ; d6=1 ; d6=5 ; d6=3 ; d6=3 ; d6=1 ; d6=4 ; d6=6 ; d6=3 ; d6=4 ; d20+22=37 ; d20+22=37 ; 2d8+9=19 ; 2d8+9=23 ;
Monday April 12th, 2021 6:20:42 PM

Spellcraft 13 (d20+10)
Not recognizing what has happened (and since Neshi didn't say anything) Armand cries out. "Vamir is down." He clicks his heels again and races over to Vamir's body. He can't quite make it all the way and will have to channel hoping that will help.

Channel Energy, everyone within 30 of Armand (excluding the dragon) heals...34 hit points (8d6).

Unless someone says something the Water Elemental will again attack. To hit 37 and 37 (d20+22) hit and miss. Damage 19 (2d8+9) and 23 (2d8+9)

Greater Water Elemental
AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, 2 size)
hp 123 (13d10+52)
Fort +12, Ref +15, Will +4
DR 10/; Immune elemental traits
Melee 2 slams +20 (2d8+9)

Hero's Feast: +0 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Resist Energy - acid (30) 83/150 rounds
Light - on glaive
Air Walk 1432/1500 rounds
Detect Magic
Resist Energy - electrical (30) 1282/1500 rounds
Protection from Energy-fire 18/60 hit points 36/50 rounds
Protection from Energy - cold (60) 40/50 rounds
Mass Bear's Endurance +4 con = +30 hp
Mass Cat's Grace +4 dex = +2 AC and +2 dex base attacks
Holy Aura 12/15 rounds 1) +4 on AC. 2) +4 on all saves. 3) Spell resistance 25 vs evil spells and evil spell casters. 4) protection from possession and mental Influence).



Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 124/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+19=21 ;
Monday April 12th, 2021 7:52:18 PM

OOC: This was my plan. If it needs to be changed I understand however, I have been wanting to do this in a combat setting forever!!
Possibility 1:
Melzat looks at Armand, but points at Vurm "Vamir is good. He is in there. Watch what he does." Melzat steps back a give the witch some room.

Vamir lands Vurm's body on the ground, rolls over on his side, and exposes his neck for a coup de grais.

Possibility 2:
Vamir shakes his head as he watches Vurm shake off his spell. Vamir grits his teeth and casts Power Word Stun on Vurm (No save SR 21 fail)

Melzat prepares to attack again once the dragon is within reach.

Melzat: AC: 29 T: 16 F: 23 Hps: 143/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 3/7
4 - 6/7
5 - 5/6
6 - 3/5
7 - 2/4
8- 2/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)

Elyngael (Lynnette D) AC: 37(26) T:15, FF:22, CMD 32 , HP 108(139)/139 
Monday April 12th, 2021 8:06:34 PM

Brawn stats AC: 42/T16/F28, CMD 25 , HP 137(107)/107

Don't we all have some sort of telepathic connection? Should we know what's going on?

With what Melzat said Elyngeal stays her bow and calls Brawn to be ready but not attack. "I don't think killing the dragon in that way is very honorable and I'll not have a part of it." She moves closer to take advantage of Armand's healing.

Hero's Feast: +10 temp hit points, +1 to hit, +1 Will, +4 vs fear.
On Brawn Protection from Energy acid. (this provides 60 points of absorption).
Barkskin on Elyngael +5AC, 1485/1500 rounds
Barksking on Brawn +5 AC, 1484/1500 rounds
On Brawn Resist Energy - cold 10, 109/120 rounds
Mass Bear's Endurance +4 con = +30 hp
Mass Cat's Grace +4 dex = +2 AC and +2 dex base attacks
Holy Aura, see above this time, 12/15 rounds 1) +4 on AC. 2) +4 on all saves. 3) Spell resistance 25 vs evil spells and evil spell casters. 4) protection from possession and mental Influence).

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 59/117 + 16/16 Temp.; CMD: 22; Haste, True Seeing 
Monday April 12th, 2021 8:08:11 PM

OoC: Checking in.

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 98/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold 
Monday April 12th, 2021 8:10:14 PM

Neshi sees Armand run and call out vamirs name and Neshi realizes he probably should clarify what's goping on.

Armand, Vamir should be ok, He has somehow managed to majic jar Vurm. He should be in control for the moment anyway...

If I understand the spell correctly, and my knowledge of it is theorectical at best. Vamir's being is currently inhabitaing Vurm's body and Vurm is trapped in an gem or jar somewhere on or near Vamir's body. I believe that if we go ahead and kill Vurm, Vamir will snap back to his body and Vurm will be dead...

I think....

Atlas Sunowl (Trey) AC: 37 (T 19 FF 28) , CMD: 34, HP 179/179  d20+1=12 ;
Tuesday April 13th, 2021 2:31:52 AM

Atlas leans into his next attack as he sees Vamir go down without a reason, but at the last minute he hears the others explain and pulls back. As Vurm/Vamir lands Atlas follows. Not completely sure what is going on, but getting the gist of it from the others, he prepares to end the dragon's life. His words are cold, those of someone doing a job that is unpleasant, but better than the alternative, "El, I get it, but it is quick, painless, and it not only saves us, but it saves everyone in the area. No one knows what might happen next, and if he managed to get away and kill more people because we didn't take this opportunity, well, that is worse than doing this in my book."

-----------------------------------------------------------------
Bear's Endurance: +4 enhancement bonus to Constitution
Cat's Grace: +4 enhancement bonus to Dexterity

Spellcraft: 1d20+1=12



Huge Air Elemental-'Osul (Graham) AC:19 (T:15, FF:13), CMD:32, ST:(F14/R14/W23 + RNL), HP:111/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+6=20 ;
Tuesday April 13th, 2021 5:50:25 AM

{Spellcraft: 20}
*Yeah, that would be right.*, he thinks to all, *But can we quickly put it out of its dislocated misery?*

Reach (the tyrannosaurus) is dismissed the moment he moves to harvest Vurm's flesh.

DM Jeremy Battle Map  d20+18=38 ;
Tuesday April 13th, 2021 10:11:19 AM

OOC... OK guys, here's the thing. As DM James mentioned yesterday, Vurm has a special ability to re-roll any one will save per day. It is mentioned in the fine print on the stat block, and I completely missed it. (who reads the fine print anyway?) James and I asked the PTB's if we should just let things lay as is, or if we should do a ret-con, or something along those lines, with my suggestion being giving Vurm his second roll today, and either breaking free from, or being trapped in the magic jar for the duration of the spell. In all honesty both James and I were fine either way, we were just wanting to give you guys the epic end game you deserve. Rob got back to me this morning, I suppose it would be evening for him, and suggested I use my idea and so without further ado, here is today's post!

DM James:It's a team effort here and it takes TWO of us to keep up with you guys. Had it been anything other than the final fight I'd have let it drop, but you guys deserve an uncontested win.

Osul's worm arrival 1/8

Neshi is shocked and amazed by Vamir's act. He makes sure people know what is going on.

Armand thinks Vamir may be a goner, and rushes to channel energy.

Vamir lays out some options.

Elyngael isn't into dishonorable executions.

Atlas tries explaining to Elyngael, that even thou a coup de grais my be honorless, sometimes it's for the best.

Osul agrees with Atlas, but wonders if it's possible. He dismisses his t-rex before it tries to scavenge Vamir's body.

***********************************************************************

(Rolled a 38 on the re-roll.) Just as Vamir is offering Vurm's neck to Atlas, and the fighter is preparing to do the dishonorable, but necessary deed of dispatching the dragon, Vamir feels his soul quake, as it is ripped out of Vurm's body, and forced back into his own. The moment Vurm, animal mind and all, is back in his own body, his animal instincts of fight or flight kick in. Instantly he fills the whole chamber with smoke, making it impossible for anyone, who can't see though smoke, to see. You hear a whoosh as the great beast takes to the air and flies away. A few minutes later, the smoke clears, and your suspicions are confirmed, Vurm is gone! A quick search of Vurm's lair and you quickly find, hidden behind the giant silver mirror, a small cache of loot. Within the cache, you find 3 staffs, a mace, a scimitar, a black iron longsword, a ring, a medium sized suite of dwarven plate (non-magical) and a chest containing 16,379 gp. You also have the lump of adamantine worth 5,000 gp and the silver mirror worth 5,000 gp

Spellcraft DC 28 on 1st staff Highlight to display spoiler: {Staff of Divination}
Spellcraft DC 25 on 2nd staff Highlight to display spoiler: {Staff of Frost}
Spellcraft DC 28 on 3rd staff Highlight to display spoiler: {Staff of Evocation}
Spellcraft DC 26 on mace Highlight to display spoiler: {Mace of Smiting}
Spellcraft DC 26 on scimitar Highlight to display spoiler: {Sylvan Scimitar}
Spellcraft DC 32 on longsword Highlight to display spoiler: {Sword of Life Stealing}
Spellcraft DC 22 on ring Highlight to display spoiler: {Ring of Blinking}

Huge Air Elemental-'Osul (Graham) AC:19 (T:15, FF:13), CMD:32, ST:(F14/R14/W23 + RNL), HP:111/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14  d20+6=9 ; d3=3 ; d20+6=7 ; d20+6=24 ; d20+6=19 ; d20+6=21 ; d20+6=9 ; d20+6=23 ;
Tuesday April 13th, 2021 11:06:41 AM

'Osul dismisses the Purple Worm when it arrives. He pitches in, but is only of the barest assistance.

"staff, staff(maybe),staff, mace, scimitar, longsword, and Ring of Blinking!"

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 103/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold  d20+17=22 ; d20+17=23 ; d20+19=30 ; d20+17=28 ; d20+17=18 ; d20+17=31 ; d20+17=37 ; d8+3=4 ;
Tuesday April 13th, 2021 2:04:08 PM

Not surprised that Vurm was able to break free, Neshi runs to Vamir's side, once the smoke clears, to see if he is alright or needs some sort of help.

While he is doing so he activates his tatto and sighs as a little bit of the damage he had taken heals over.

"Well gee, That was fun. Thoughts on how we should proceed?"

Neshi joins Osul in the perusal of the items and chimes in where and when he can.

" So, This first first staff DC 22 I have no clue.
Second staff DC 23(25, I should have added +2 to my roll.) Is at Staff of Frost.
The third staff DC 30 is a Staff of Evocation,
The mace DC 28 is of the Smiting variety,
Scimitar looks to be a nice blade. DC 18
I get the feeling I might , hmm Nope the long sword id s nice sword too. DC 31
and I agree with Osul that the ring is definitely a Ring Blinking."

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 59/117 + 16/16 Temp.; CMD: 22; Haste, True Seeing  d20+28=45 ; d20+17=35 ;
Tuesday April 13th, 2021 4:52:51 PM

Owen immediately identifies most of the items and figures out the sword of life stealing without too much trouble. He shares his findings with the others. "I'm more worried about where Vurm is and how he escaped." He searches about to discern the dragon's method of egress. Perception: 35.

Armand (Robert D)AC 31 (25)/touch 11/flat 24 HP 142(112)/112 CMD 24 Character Sheet 
Tuesday April 13th, 2021 5:30:15 PM

Armand coughs from the smoke and rubs his eyes. "He's gotten away." He ponders a moment. "On the one hand he's no longer a threat for world domination, and most likely his ability to summon monsters to send at the villagers has been neutralized. On the other hand we have a long winged lizard roaming the country side doing what animals do, to wit, looking for something to eat and a place to sleep. Also he's wounded so may be a bit peeved at anything coming near him."

He paces a bit while the others search the room. Then he snaps his fingers. "There's a spell I can use, I'll need a day of rest, but then we can track him down and properly end any reign of terror he may be causing. The spell is called Discern Location, then it can be combined with Find the Path. With Wind Walk we can get to Vurm despite him having any kind of head start. And since we know what his capabilities are, we can unload on him with spells and prep better to bolster our fighting types to really lay into him."

Elyngael (Lynnette D) AC: 37(26) T:15, FF:22, CMD 32 , HP 108(139)/139 
Tuesday April 13th, 2021 7:47:28 PM

Elyngael has Brawn see if he can get a good scent from Vurm. Is there a place down here where it looks like he bedded down regularly?

"I like your plan Armand. I don't think we want Vurm, or what's left of him, wandering the countryside causing problems. I don't think I need any of the gear we've found, but Atlas, I think you should take the mace, because you need some different types of weapons to use."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 124/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility   d20+29=34 ; d20+29=49 ; d20+29=45 ; d20+29=38 ; d20+29=35 ; d20+29=43 ; d20+29=41 ; d3=1 ; d20+29=47 ;
Tuesday April 13th, 2021 9:12:06 PM

Vamir stumbles to his feet, clutching the sides of his head, "Thank you. By the Gods my head hurts! I almost had him. I am sorry I couldn't keep him contained. I tried, I really did!" The witch coughs a bit before looking around. "Where did Vurm go? We should be after him! There is no telling where he may go, or who he may harm!"

Vamir watches Armand pace for a minute, "I can cast those spells as well my friend. They are gifts from my patrons, well matrons. We can leave immediately if you wish, or wait until tomorrow."

Vamire glances over the items the group recovered and casts detect magic as he identifes each item.

Melzat: AC: 29 T: 16 F: 23 Hps: 143/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 3/7
4 - 6/7
5 - 5/6
6 - 3/5
7 - 2/4
8- 2/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)

Atlas Sunowl (Trey) AC: 37 (T 19 FF 28) , CMD: 34, HP 179/179 
Wednesday April 14th, 2021 1:30:04 AM

Atlas grunts, not pleased at all that Vurm got away. When looking over the items he says, "Anything there that can help me survive when I'm putting myself between you good folks and danger? Offense or defense, both are helpful. I never made it to the Catacombs, so I'm a bit underpowered at the moment."

After looking through the treasure, because we all know the fortune part of fame and fortune is just as important to Atlas, he jumps into the conversation with Neshi and Armand. "Thank you both for the healing. Now it's time to go deal with this vermin. I'm ready when you are."

DM Jeremy Battle Map 
Wednesday April 14th, 2021 10:50:10 AM

Osul dismisses his purple worm, just as it arrives. He then tries to figure out what the magical items are, managing to identify the Ring of Blinking.

Neshi hustles to Vamir's side to make sure he is OK. He asks how they should proceed as he identifies the 2nd and 3rd staff, the mace, and the Ring of Blinking.

Owen identifies the scimitar and the longsword, and confirms what has already been identified, though he is more concerned about Vurm. After looking around a bit, Owen finds places where Vurm's wings brushed the sides of the burrow, leading him to believe that he flew out the same way the Warden's entered.

Armand is relieved that Vurm is no longer a world domination threat, but is worried about what kind of problems a very powerful winged animal can cause to the country side. He comes up with a plan to track the beast, though it requires some sleep.

Brawn has no problem getting a good whiff of Vurm's scent, as the smell is literally everywhere, and Elyngeal is sure her canine friend has a lock on the smell. The ranger suggests Atlas take the Mace of Smiting to supplement his arsenal.

Vamir has a headache, but is otherwise unscathed by the Magic Jar ordeal. He tells Armand that he too can cast those spells, and doesn't need a day of rest to prepare them. He is eager to after Vurm, but is willing to wait if the party feels a day to recover spells and such would be prudent.

Atlas peruses the loot, and says he is ready whenever everyone else is.

**************************************************************

As the Wardens are going over the loot and trying to decide whether to wait until tomorrow, or head after Vurm now, the burrow begins to shake violently, and before anyone is able to react, the whole system of tunnels dug by Vurm collapses. Strangely, even though the Wardens can see that the ceiling is going to collapse on them, dropping several tons of earth, that would crush the life out of them, not to mention bury them alive, with no means of escape, as it is hard to cast teleportation spells when your mouth is full of dirt, and your hands are pinned down. the collapsing dirt miraculously stops just 30 ft off the ground, trapping them in a dome that is just big enough for Vurm to fit in. It doesn't take but a moment for you to realize that Vurm must have had some sort of contingency spell set up to collapse his burrow if anyone, other then himself messed with his treasure, leaving a nice little air pocket for him to teleport into to retrieve his loot. If the burrow collapse didn't kill the intruders, his bulk would crush them, as it appeared in the air pocket. obviously he never took into account a band of powerful adventures ever being a threat.

What do our intrepid do now? obviously the only means of escape is via teleportation of some sort. You estimate that you are about 800 ft below the surface.

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 103/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold 
Wednesday April 14th, 2021 11:05:07 AM


Neshi momentarily terrified as the tunnels suddenly collapse, he pants a bit more easily as he realizes they are in a somewht protected, dragon sized space.

"Well that wasn't pleasant. So I have enough spells available to teleport some of us out, if any one else has another. Otherwise we sleep here, and I make several trips tomorrow when I have more spells available."

Armand (Robert D)AC 31 (25)/touch 11/flat 24 HP 142(112)/112 CMD 24 Character Sheet 
Wednesday April 14th, 2021 5:27:03 PM

Armand taps his teeth. "Ya know. I still have the vortex creating branch from The Tree of Parting's son, whose name I can't remember. He said it would be able to create a vortex to get us back home from our previous excursion. I'm not sure it would work now since we're on the same plane of existence, but we could try it. We would be back at the Tree and then could teleport back here, above ground, once we'd rested up."

Armand looks around and assumes the water elemental he had summoned vanished when Vurm took a powder. "I'm not sure this cavity is going to provide enough air till morning."

Elyngael (Lynnette D) AC: 37(26) T:15, FF:22, CMD 32 , HP 108(139)/139 
Wednesday April 14th, 2021 7:41:30 PM

Elyngael clutches Brawn's side and strokes his head. She is unsure if she is comforting him more or he is comforting her more. "I say let's try the Longbranch's branch thing to see if it works."

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 124/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Wednesday April 14th, 2021 7:49:48 PM

"I have 3 castings of word of recall available as well that can take us back to the Tree. I can take several of us back and Neshi can teleport us back if necessary. Ican take up to 5 normal sized folks, or less if they are large. Or we can use the vortex. Iam good either way." Vamir looks at the others, as he begins to hand Atas the various items from Vurms stash.

Melzat: AC: 29 T: 16 F: 23 Hps: 143/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 3/7
4 - 6/7
5 - 5/6
6 - 3/5
7 - 2/4
8- 2/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 59/117 + 16/16 Temp.; CMD: 22; Haste, True Seeing 
Wednesday April 14th, 2021 10:19:45 PM

Owen responds to the others. "Teleportation between to the Southern Continent isn't always possible. I say we return to the camp and warn them that a feral dragon is on the loose, then pursue Vurm tomorrow."

Atlas Sunowl (Trey) AC: 37 (T 19 FF 28) , CMD: 34, HP 179/179 
Thursday April 15th, 2021 1:40:05 AM

Atlas agrees with Owen, "The loot, then to the camp for a very brief rest, then we kill the dragon. Done, let's go."

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 103/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold 
Thursday April 15th, 2021 8:22:51 AM

ok I can take Melzat, Brawn and one more or I can take 5 people with me.

'Osul (Graham) AC:13 (T:13, FF:10), CMD:26, ST:(F14/R10/W23 + RNL), HP:111/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Thursday April 15th, 2021 9:15:20 AM

'Osul resumes his human form for ease of travel.
"Agreed."

DM Jeremy Battle Map 
Thursday April 15th, 2021 9:30:22 AM

Neshi is a bit relieved when he realizes he is only trapped and not dead. He only has one teleport left for today, and asks if anyone else is able to teleport the rest of the party. If not they will have to rest here tonight.

Armand remembers he has Longbranch's branch and wonders if it will take them back to the tree. There is but one problem with this plan. To activate the magic, in the branch, Longbranch instructed you to break the branch in half, which you did, and it should have taken you home, if the gods hadn't intervened. A quick detect magic will show that the two halves of Longbranch's branch only has a faint lingering aura, and is no longer a magical item. Though he is a bit concerned at first, he quickly guesstimates that there is about 12 hours of breathable air in the chamber, plenty for a quick 8 hour nap, plus time for breakfast, or to prepare spells, or both.

Elyngael tries to comfort Brawn, but ends up finding comfort in the big canine. She would love the Branch idea if it was possible.

Vamir can recall some of the party to the Tree, though it would be difficult to get the other half, since he would have to return to the underground chamber.

Owen reminds everyone that intercontinental teleportation isn't an easy affair, and recommends returning to the Harvesters encampment. (Due to the great distance, there are only two ways to teleport between the continents, Greater Teleport, and the teleportation pads in Hook City, and the Floating City, which connects the two communities.)

Atlas agrees with Owen

Osul also agrees with Owen.

*********************************************************

Does anyone have the means for the second teleport, or will you be spending the night? Either is fine.

FYI, Due to the distance to the surface being about 800ft, as mentioned in yesterdays post, you can use Dimensional Door to get to the surface, something your PCs, or at least Neshi and Owen would be aware of. It's range is 400ft + 40ft/ level which for a level 15 caster would be 1,000ft. BTW, the reason you never saw any fresh tracks in the burrows is because Vurm used DD to come and go, and when he dug the burrows he made sure he was within range for the spell, that and the summoning was done outside.

Armand (Robert D)AC 31 (25)/touch 11/flat 24 HP 142(112)/112 CMD 24 Character Sheet 
Thursday April 15th, 2021 5:31:43 PM

"Okay so Vamir and Neshi have the teleport spell between them. I think that would allow us to get back above ground. Unless someone also has a reduce plant or reduce animal spell to make Melzat or Brawn a more reasonable size?" He adds with a smile.

"Does anyone need healing?"

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 124/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Thursday April 15th, 2021 7:31:30 PM

"No sir, Ihave Word of Recall which is a completely different spell. I do not have access to teleport. I also do not have teh ability to shrink Melzat down to a more managable size for situations such as this. However, we can wait, or stay whichever the party thinks best."

Melzat: AC: 29 T: 16 F: 23 Hps: 143/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 3/7
4 - 6/7
5 - 5/6
6 - 3/5
7 - 2/4
8- 2/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)

Elyngael (Lynnette D) AC: 37(26) T:15, FF:22, CMD 32 , HP 108(139)/139 
Thursday April 15th, 2021 7:34:01 PM

Elyngael helps gather the loot. "Don't we have some bags of holding in which to put all these things? I can do reduce animal tomorrow."

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 59/117 + 16/16 Temp.; CMD: 22; Haste, True Seeing 
Thursday April 15th, 2021 8:38:50 PM

"I don't have Teleport prepared, unfortunately. Let's rest here and teleport out in the morning; it will be safer."

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 103/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold 
Thursday April 15th, 2021 10:45:49 PM

Thinking a bit about how far down they are from the surface, Neshio does some calculating in his head and is pretty sure that what he is going to suggest will work.

"Ok everyone, I have enough spells available to make three trips with dimension door, which will allow us to at least get to the surface. So split up evenly and then I will take the first group through. I will then come back and bring back the second group. That sound ok with everyone??


Atlas Sunowl (Trey) AC: 37 (T 19 FF 28) , CMD: 34, HP 179/179 
Friday April 16th, 2021 1:16:21 AM

Atlas goes back through the goods while the others talk about what to do next. He interrupts as politely as he can, "What's this longsword? It feels good in my hand. Magical I'm guessing?"

'Osul (Graham) AC:13 (T:13, FF:10), CMD:26, ST:(F14/R10/W23 + RNL), HP:111/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Friday April 16th, 2021 7:22:10 AM

"No Reduce Animal today.", he chimes in. "But being outside again will certainly help."

DM Jeremy Battle Map 
Friday April 16th, 2021 9:17:35 AM

Armand figures his friends can get them to the surface, so he offers some healing.

Vamir corrects Armand reminding him that Word of Recall is not the same as teleportation.

Elyngael helps gather the loot and asks if they have a bag of holding. she mentions she can reduce Brawn's size tomorrow.

Owen regrets that he didn't prepare teleport, and suggests resting the night.

Neshi does the math and realizes that DD will get them to the surface, and that he would be able to cast it the appropriate number of times.

Atlas goes through the loot and feels the heft of the longsword. He asks if it's magical, but the fighter must be going senile, because Owen and Vamir just told him it was a Sword of Lifestealing, which contains very powerful magics.

Osul also admits to not being able to cast reduce animals today, but feels some fresh air would be lovely.

**************************************

So what will our intrepid heroes do? Will they spend the night in the very safe, but rather dirty dragon's lair, or head to the surface via the Neshi express? Without teleport, it would be impossible to make it to the Harvesters encampment today, so either way, it would require a night's rest outside of civilization. The only benefit of being on the surface, in the mind of your humble DM, would be the comfort of Armand's tree house, which obviously won't fit in Vurm's lair.

Armand (Robert D)AC 31 (25)/touch 11/flat 24 HP 142(112)/112 CMD 24 Character Sheet 
Sunday April 18th, 2021 9:09:34 AM

Armand puts the staves into his efficent quiver, unless someone wants to have one of them. He will also help storing the goods in his bag of holding.

Otherwise he will just either go to sleep or wait for a spell to be get them topside.

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 103/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold 
Sunday April 18th, 2021 12:50:31 PM

Neshi looks around at everyone.

"Ok who's going with me first, Armarn you should go so you can set up your tree house so maybe melzat and Brawn and then I will come back for the rest of you. How's that sound?"

Once agreement is accepted Neshi casts his fist dimension door to the exit of the former tunnel system.

Elyngael (Lynnette D) AC: 37(26) T:15, FF:22, CMD 32 , HP 108(139)/139 
Sunday April 18th, 2021 6:05:03 PM

Elyngael is agreeable to getting out of the cave-in.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 124/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Flying Broom, See Invisibility  
Sunday April 18th, 2021 9:39:33 PM

Vamir nods to Neshi, "Melzat, You go with Neshi and Iwill be right behind in a few minutes. Make sure everyone stays safe." Vamir stashes his broom, and waits his turn to go topside.

Melzat: AC: 29 T: 16 F: 23 Hps: 143/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 5/7
2 - 7/7
3 - 3/7
4 - 6/7
5 - 5/6
6 - 3/5
7 - 2/4
8- 2/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 0 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+21 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Resist energy Acid (2.5 Hours)
Melzat Air Walk (2.5 hours)
Melzat Magical Vestment (+4)(2.5 Hours) AC: 34 T: 21 F: 28
Melzat Resist Energy Cold (30 for 2.5 hours)


'Osul (Graham) AC:13 (T:13, FF:10), CMD:26, ST:(F14/R10/W23 + RNL), HP:111/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Monday April 19th, 2021 6:10:07 AM


'Osul waits for a later trip. "If it all goes bad I guess I could still burrow out.", he adds with a grin.

Huge Air Elemental: Darkvision 60', Fly 150' (Perfect), DR 5/-, Immune to Bleed, Critical Hits, and Sneak Attacks
Control Weather (30 hours) - Calm and dry (above ground)
Hero's Feast - 0 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance - +1 to all saves
Toros' Taurs Try - Centaur: +2 on Survival checks
Mass Bear's Endurance - +4 Con
Mass Cat's Grace - +4 Dex
Greater Invisibility


DM Jeremy Battle Map 
Monday April 19th, 2021 9:44:05 AM

Armand helps stow all the loot, then prepares for either a night underground, or one topside.

Neshi suggests Armand should go in the first trip, so he can plant his tree house, and offers to take Brawn and Melzat in the first trip.

Elengael wishes to leave.

Vamir wishes to leave as well, and instructs Melzat to go with Neshi, and watch over everyone.

Osul is fine going in the second group , claiming in a worst case scenario, he can always burrow out.

*************************************************************************

Since the consensus is to head to the surface, I'll assume Armand will take Neshi's offer and suggestion.

Armand makes it to the surface, and as Neshi is casting his spell to return for the second group, Armand is planting his tree house. Neshi returns with the second group, and all the Warden's find themselves on the surface, and back in the tall grass. Looking around, you can see that the acid grass is now a giant crater, with what kinda looks like a giant snake print in the ground, slithering away from said crater, and you realize that the collapse went all the way to the surface, as this is the sink hole that was left behind. Vurm was nothing if not thorough, in his planning.

Armand's tree house is as cozy and comfortable as always, and you pass the night in peace and quiet. In the morning, you have a choice, head back to the Harvesters encampment, and let them know what has happened, warning them of a mindless dragon on the loose, or hope for some sign of Vurm's whereabouts, in hopes of tracking him down. What do are intrepid heroes wish to do?

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d8+7=8 ;
Monday April 19th, 2021 5:41:33 PM

Before departing the cavern Armand pics up a few stray scales and some of the dragon's blood from Atlas's weapon. Outside he sets up the tree house away from the cave in. And lastly before sleeping he will make sure everyone is fully healed (make sure to update headers as all spells are over).

The next morning he will rise early and pray for some appropriate spells. "We can't let something that big and destructive run loose in the wild as a ravaging beast knowing only to eat what it wants and sleep where it wants. He can't have fully healed yet. Remember, fire and electrical spells don't do much good against it." He will cast Hero's Feast for everyone's breakfast (d8+7 hp bonus=8)

Armand will cast Discern Location on Vurm (no save no spell resistance). "Good thing we still have that expensive mirror from the last time we had to do this." Armand will cast Scrying Greater using Vurm's blood and some bits of scale (Will would be 23 but since I have bits of him he has a -10, so he has a will save of 33). And then once he has the location he will cast Find the Path (has 150 minutes time limit).

"I have 1 wind walk spell, which will allow 5 of us to move really fast and catch him. If someone else also has one then we are in business." (wow their math is off they say 600 feet a round (6 seconds) and then have 60 mph in parenthesis. But really if you do the math 6 seconds x 10 rounds = 1 minute. so 600 feet x 10 rounds = 6000 feet in 1 minute, a mile is 5280 feet, that's way faster than 60mph. you're doing 60 mps.)

Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 137/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Heros Feast   d20+21=23 ; d20+23=39 ;
Monday April 19th, 2021 8:16:01 PM

Vamir and melzat rest, falling into a deep sleep before waking up early. Vamir conducts his basic and intermediate rituals ( Ritual of Warding DC 20 vs DC 23, Ritual of Spiritual Healing DC 30 vs DC39).

"I can cast windwalk on the rest of the party, with no problem. Armand, if you have any of those scales left over may I have one or two?" Vamir situates his gear, and wanders to the base of the trunk so Melzat can eat, and drink until the party departs.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+1 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14



Elyngael (Lynnette D) AC: 37(26) T:15, FF:22, CMD 32 , HP 108(139)/139 
Monday April 19th, 2021 8:32:13 PM

Elyngael nods as she continues to eat. "I'm ready to end that Vurm's misery."

Brawn stats AC: 30/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Atlas Sunowl (Trey) AC: 37 (T 19 FF 28) , CMD: 34, HP 179/179 
Tuesday April 20th, 2021 1:01:36 AM

Atlas sighs, "Sorry, I didn't hear you the first time. While the magic is powerful, my sword is more to my likely unfortunately. I don't see a need for stealing life over time when I'm going to kill them outright before they have a chance to slowly die from the magic."

With that, Atlas joins the others for a good night of sleep. Well, for him anyway. His snoring might cause the others to prefer a blanket outside rather than be trapped in here with that noise. After waking, he chimes in that he would prefer to finish off the dragon before it causes more harm.

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 103/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold 
Tuesday April 20th, 2021 6:56:11 AM

A good night's sleep does Neshi good and he wakes up bright eyed and bushy tailed. I think we need to head out after that worm of a Vurm and finish what we started.


'Osul (Graham) AC:13 (T:13, FF:10), CMD:26, ST:(F14/R10/W23 + RNL), HP:8+126/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Tuesday April 20th, 2021 9:29:30 AM

Rest, meditate, hopefully 6 hours of Controlled Weather will suffice.

Control Weather (6 hours) - Calm and dry (above ground)
Hero's Feast - 8 temp hit points, +1 to hit, +1 Will, +4 vs fear
Resistance(0th) - +1 to all saves
Toros' Taurs Try(0th) - Centaur: +2 on Survival checks
{working on the spell list}


DM Jeremy Battle Map  d20+18=35 ; d20+6=13 ;
Tuesday April 20th, 2021 10:15:02 AM

Before hitting the sack, Armand burns his spells to make sure everyone is healed up all the way, and he snags some bits of Vurm before heading out of the cave in. In the morning he casts some spells to touch base with Vurm. he offers to wind walk half the crew to get to the location quickly.

Vamir offers to wind walk the other half of the crew, and asks for a scale or two.

Elyngael is ready to go dragon hunting.

Atlas sees no need for the life stealing sword, and wishes to end the dragon ASAP.

Neshi sleeps well and is ready for the dragon hunt in the morning.

Osul casts control weather to assure that it doesn't rain, of course this is the Sargrass Plains, where it literally never rains, so 6 hours is plenty.

************************************************************

When Armand casts "Discern Location", the image of mountains made from red crystal come to mind, and he knows that Vurm is in the Crystal Mountains, hiding in a cave. When he casts "Find the Path", he knows to head due north. He has no way of knowing how far north they need to travel, of course, just that Vurm is hiding in a cave in the Crystal Mountains. When Armand casts "Greater Scrying" He sees Vurm sitting in a cave made of red crystal. The dragon seems to be focused on something in front of him, but whatever it is, you can't seem to see it. It's almost as if something is blocking the spell from seeing it. As you watch, you witness a large portion of Vurm's wounds magically begin closing. He isn't fully healed, as you can still see a few wounds that didn't close all the way, but he is most certainly looking better than he did. As you continue to watch, you see Vurm's face go from the face of a mindless animal, in the presence of someone he likes, to the face of someone with understanding, and you see him begin talking to whatever, or whoever, it is that seems to be blocking your spell. He appears to be having a conversation, and you can see his face getting angrier and angrier, until in fit of rage, Vurm flies out of the cave, and appears to be heading towards your location, which happens to be just outside the remains of his burrow.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday April 20th, 2021 5:28:17 PM

"Okay guys. Good news Bad news. Someone or something has restored Vurm, I guess they had Mind Blank going with some other things because that's the only thing that can block the greater scrying spelll. And Vurm seems to be headed back here. Do we race toward him or prep to meet him here?"

Armand considers, "Does anyone know if a dragon has to rest like we do to regain his spells? Also Greater Scrying will last 15 hours. We can monitor him for that long. Thus I could pull out on focus for a wider shot and be able to tell when he's getting close so we can prep spells and positions.

On everyone, Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Elyngael (Lynnette D) AC: 37(26) T:15, FF:22, CMD 32 , HP 108(139)/139 
Tuesday April 20th, 2021 7:33:47 PM

"Well if he's coming back here, I vote we lay a trap for him. Any of his treasure we aren't going to be immediately using we lay in the pit to distract him. Then we attack."

Brawn stats AC: 30/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 137/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Heros Feast  
Tuesday April 20th, 2021 8:21:01 PM

Vamir shrugs his shoulders, "I would rather fight him where we can see him, and hopefully control him. My concern is twofold. First, how do we deal with him when he is flying? Second, is there anything between us and him he may harm on the way?" Vamir walks over to Armand, "If we can get a good estimate on when he may arrive we can plan healer placement, spell selection, and the possibility of a a few traps."

Melzat continues to enjoy his roots in the dirt.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+1 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 103/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold 
Tuesday April 20th, 2021 8:51:43 PM


Well, I may have a surprise or two that could help, but Im not totally sure. I know that I can certainly use a number of cold spells. Perhaps summoning some large water, air and earth elementals to help out. I could summon an Elder air elemental, or 2-3 greater air elementals...

'Osul (Graham) AC:13 (T:13, FF:10), CMD:26, ST:(F14/R10/W23 + RNL), HP:8+126/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Wednesday April 21st, 2021 9:28:10 AM

"Quench was effective, so I'm carrying plenty. Baleful Polymorphs - I could get lucky. Summonses that actually get into play this time. I'm thinking someone could use that Staff of Frost, but I think I'll have my hands full."

DM Jeremy Battle Map 
Wednesday April 21st, 2021 10:56:20 AM

Armand fills everyone in on Vurm's progress. Of course you have no idea how far the Crystal Mountains are from your current location, but by tracking the dragon via the scry spell, you shouldn't get caught flat footed. The only thing you do know, is that he is flying at a massive clip. He asks if the Wardens want to meet him half-way, or prep in their current location.

Elyngeal is all for waiting for Vurm's return.

Vamir is also in favor of waiting, but wonders how to deal with a flying dragon.

Neshi has a few surprises in store.

Osul also has a few surprises available.

************************************************************************

With Armand monitoring Vurm's progress, the Wardens go into prep mode. Unless you are ready beforehand, expect Vurm's arrival on Monday. How do our intrepid heroes wish to proceed?

Atlas Sunowl (Trey) AC: 34 (T 16 FF 28) , CMD: 34, HP 179/179 
Wednesday April 21st, 2021 11:45:59 AM

Atlas, a bit more enthusiastically than he should, says, "Consider me the bait! When the time comes, tell me where he needs to be and I'll be sure to get him there. My boots are recharged, so air or land is fine."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday April 21st, 2021 5:47:44 PM

"I think those of us with some boosting spells should list them and decide who's getting what. We know that he can breath fire and electricity. I'm not sure if he's going to have his spells back since he doesn't appear to be resting but I'm not sure how resting affects a dragon's spell abilities."

OOC DM, does Vurm have spells back? Would we need to do Knowledge Arcane to know how spells and resting affects dragons?

"I think I may be buffing myself for combat which would also put me close enough for some healing, but I have the following I can cast on others...
2 scrolls of protection from energy CL5,
3 scrolls of resist energy CL 2
2 shield of faith I can cast
2 resist energy I can cast
1 bless weapon I can cast, but I'm not sure it's needed
1 magic circle against evil I can cast
1 Protection from energy I can cast
1 air walk on someone
and 1 spell resistance on someone."



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Wednesday April 21st, 2021 7:45:23 PM

"I think we well need some ways to deal with Vurm if he's flying. So an air walk on Brawn maybe. I can cast some spells on Brawn and myself, but nothing I have is really going to affect Vurm. I think we need to get him to the ground. Threaten destroying his treasure maybe. And I think we should camoflage ourselves, not invisibility because that doesn't work with dragons. I'm saying dig some pits and cover them with grass, or dig some pits in the collapsed area and hide in there till he gets close."

Brawn stats AC: 30/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 137/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Heros Feast  
Wednesday April 21st, 2021 7:59:37 PM

Vamir listens to the conversation, "I can cast Resist Energy, and Protection from Energy 7 times each on various folks,. I can cast Protection from Spells at least once on Atlas. Other than that my spells are designed to weaken my target either physically, or mentally." Vamir looks around, "Oh and Iwill try and magic jar him again."

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+1 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Wednesday April 21st, 2021 9:17:13 PM

Owen replies to the intelligence that Armand has provided: "I'm almost more worried about whoever can conceal themselves from our scrying, heal a dragon, and purge my Feeblemind spell."

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 103/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold 
Thursday April 22nd, 2021 7:05:10 AM


I would agree Owen, Though I expect that will have to wait for another day. As to preparation.

I have some stone skin -6 available spells I can cast as well as mage armor - 7 available. I have resist energy 7 available. I could also have several haste and displacement or protectioon from energy spells available depending one what preferences you have.. I can also cast standard resistance spells on everyone.

So, who needs ./ wants what?

'Osul (Graham) AC:13 (T:13, FF:10), CMD:26, ST:(F14/R10/W23 + RNL), HP:8+126/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Thursday April 22nd, 2021 8:52:54 AM

"Let me see... I have to share:
Air Walk x2, Freedom of Movement x2, Mass Bear's Endurance and Cat's Grace, Resistance and Toros' Taurs Try (Centaur or Minotaur) as required.
I have my own Resist Energy spells, but no Protection from Energy.

How much weight do you think a Vurm can be saddled with and stay aloft?

Armand, I choose not to worry about that just yet.

Vamir, what would happen to you if you Magic Jarred Vurm, and I Baleful Polymorphed him?"




DM Jeremy Battle Map 
Thursday April 22nd, 2021 10:20:43 AM

Atlas is ready for some air based combat.

Armand suggests everyone give a list of buff spells, they can cast, and shares what he has available. (With all the knowledge checks, I would rule that you know that dragons get their spells like a sorcerer. That said, you don't know if he rested while still in his mindless state, or if that even counts as his rest period.)

Elyngael wants to try to lure Vurm to the ground and suggests threating his treasure. She says she can cast some spells on herself and Brawn, and if someone casts airwalk on Brawn, they can meet the dragon in the sky.

Vamir shares his abilities, and plans on trying magic jar again.

Owen is more concerned about Vurm's "friend".

Neshi lists his available buffs.

Osul shares his available buffs, and wonders how strong Vurm is, and how much weight it would take to end Vurm's flight ability. He wonders what would happen if Vurm was magic jarred, and baleful polymorphed.

*****************************************************

Spells have been offered, and some ideas have been shared. What will our intrepid heroes ' big plan be, and will it work against such a large living, breathing, death and destruction dealing machine?


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Thursday April 22nd, 2021 5:39:34 PM

Owen agrees with 'Osul: "We're on the surface, so we should spread out and use our numbers to our advantage. We can cast more spells than Vurm, so let's definitely try to get lucky with Baleful Polymorph, Magic Jar, and so on."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday April 22nd, 2021 5:39:48 PM

"Well I have one summon spell left. If a couple of us summon several air elementals could their combinded whirlwind ability disrupt Vurm's flight enough to bring him down?" Armand suggests.

[i]So breaking it down...
2 scrolls of protection from energy CL5, - (that will give 50 degrading points of protection)

3 scrolls of resist energy CL 2 (that's a 10 resist) - I'd suggest cold for Atlas and whoever is going to be within 10 foot of Vurm.

2 shield of faith I can cast

2 resist energy I can cast (that would be 30 protection - whoever is going to be target of lighting?)

1 bless weapon I can cast, but I'm not sure it's needed

1 magic circle against evil I can cast (10 r' +2 ac, +2 vs spells)

1 Protection from energy I can cast (120 points of degrading protection)
1 air walk on someone
and 1 spell resistance on someone."

(I saved back a shield of faith on myself, a resist energy energy on myself, and protection from energy on myself, and a spell resistance on myself. I play on casting Bless and Holy Aura which will help everyone.)

On everyone Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.

'Osul (Graham) AC:13 (T:13, FF:10), CMD:26, ST:(F14/R10/W23 + RNL), HP:8+126/126, Wildshape(XVII):6, L. Lord:15, S. Burst:14 
Thursday April 22nd, 2021 6:08:31 PM

"What do you want for weather?"
Note: 'Osul did not cast Control Weather anew - he still had 6 hours left on his last casting from the previous day.

Vamir (Wade) AC:24 T:19 FF: 18 CMD: 20 Hps: 137/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Heros Feast  
Thursday April 22nd, 2021 7:47:41 PM

Vamir turns to Osul, "If I can magic jar him you can turn his form into whatever you like, and Ican return him to his new form. However, if Ican magic jar him I would think it would be better to just kill him and deal with whomever wiped feeblemind from Vurm." Vamir looks around at the surroundings, "Those of us that can heal should be on opposite side, and perhaps have the ability to fly. Atlas, Melzat, and Brawn will probably be physically attacking, and if so we should try and keep them on 3 sides in an attempt to minimize damage taken. If we see them as a triangle with Atlas at the head, with Melzat and Brawn at the wings then I suggest Armand and I try and remain opposite each other at the shoulder and opposite hip. I can use my spectral hand to pass along cures as necessary , and will fly where ever for heal. Neshi and Osul should cover opposite shoulder and hip from the healers. Of course this plan only works if we can get the beast to land for us, and there are no other players. If there is another joining Vurm, and he is a spellslinger them I suggest Atlas, Elyngael, and Armand take the fight to them. I will cast at least two spells on Atlas to help with resisting any spells, and spell effects, starting with this that lasts for a full day Just before the fight I will cast Protection from Spells on him. That will leave me 1 of my most potent spells to use against Vurm"

Vamir turns, and waves at Atlas casting Mind Blank on the fighter.

Mind Blank: The subject is protected from all devices and spells that gather information about the target through divination magic (such as detect evil, locate creature, scry, and see invisible). This spell also grants a +8 resistance bonus on saving throws against all mind-affecting spells and effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to gain information about the target. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 2/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+1 to all 3 attacks)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Thursday April 22nd, 2021 8:17:15 PM

"Okay, but I'd like some protection spells on Brawn. And I'll be on the side he's on but on the ground."

Brawn stats AC: 30/T16/F28, CMD 25 , HP 107/107
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.

Atlas Sunowl (Trey) AC: 34 (T 16 FF 28) , CMD: 34, HP 179/179 
Friday April 23rd, 2021 12:51:02 AM

Atlas grins, "Every one of those buffs sound like they would do a great job of keeping Brawn and I alive while the rest of you pepper him from a distance. While I don't think we can stop Vurm from moving around, I do think we can pester him enough that he'll spend a good amount of energy on us. If the rest of you are spread out then he won't know what direction to go while Brawn and I are in the middle poking and biting him, in that order" Atlas winks with a smile, ready to end this beast once and for all.

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 103/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold  d3=3 ;
Friday April 23rd, 2021 8:21:52 AM

So as not to waste the spells, Neshi waits to begin casting so that the spells should be still active when Vurm arrives.

Atlas - stoneskin, mage armor, displacement, resistance, fire resistance, electricity resistance
Brawn - stoneskin, mage armor, displacement, resistance, fire resistance, electricity resistance
Neshi - stoneskin, mage armor, displacement, resistance, fire resistance, electricity resistance, protection from electricity

Remaining available:
3 stone skins
4 mage armor
3 resist energy
1 displacement
6 standard resistance spells

As it gets really close or as close as we can tell.

Neshi will summon 3 Greater air elementals (Summon Monster VIII "elementals")

DM Jeremy Battle Map 
Friday April 23rd, 2021 11:41:23 AM

Owen suggests they spread out, and reminds everyone that they have more spells than Vurm.

Armand suggests summoning a few air elementals, and wonders if they could combine their whirlwind attacks. (I had to think about that one for a bit, as the rule of cool leads one to think it should work. If the whirlwinds where created by the elementals and they sat back and controlled them, such as a spell, or spell-like ability, I would allow it , however, the elementals actually turn into a whirlwind, which would mean that the different elemantals would have to merge their bodies together, which unless stated in a stat block, would be a whole new ability, so it wouldn't work, in spite of the rule of cool. BTW since Armand is able to summon air elementals, he would know that their whirlwind abilities only effect creatures one size or more smaller then they are, but Vurm is colossal, and they are huge.

Osul asks for any weather suggestions.

Vamir says that if he is able to magic jar Vurm, the dragon could certainly be polymorphed into something benign, but suggests it might be better to just end him. He then offers some battlefield suggestions.

Elyngael asks for some protection for Brawn and says she will be where he is.

Atlas likes buffs, and suggests he, Brawn, and though he didn't say so, I would assume Melzat keep Vurm busy, while everyone else sends death from afar.

Neshi waits for the right moment, and then begins handing out buffs, and starts summoning some friends.

*************************************************************************

Some last minute planning and strategy discussions are made, as Armand monitors Vurm via his scry spell. Armand can tell the dragon is getting close, as he watches, the beast swoop down and snatch a pair of large sized animals (DC 20 knowledge nature check, Armand only, Highlight to display spoiler: {the creatures are prairie pigs} Vurm then climbs to a point that even an eagle would struggle to fly at, and activates his mirage ability. Soon everyone is able to see two dark specks, way up in the air. upon closer examination, the specks are dragon shaped, though they appear to be the size of a sparrow, due to the distance, and if it wasn't for Armand's heads up, the Wardens would have most likely not even noticed.

OOC...Please put your PC where you wish on the map. Note, the crater is now difficult terrain, and of course so is the tall grass, so all ground movement is difficult terrain, but you have had plenty of time to get into position, hence the freedom to pick your starting point. The green area is the tall grass, and the brown area is the crater. Vurm and his mirage aren't on the map yet, because they are still out of range.

Atlas Sunowl (Trey) Displaced (50% miss chance), Stoneskin (DR 10/adamantine), RE 30/Fire, RE 30/Electricity, AC: 38 (T 16 FF 32) , CMD: 
Saturday April 24th, 2021 11:26:41 PM

Atlas says, "Fly", and his boots immediately lift him into the air. "What's a good height, say 60 feet or so? And Neshi, thank you! I feel invincible!" Then for fun while he waits for the dragon with his superpowers from Neshi, he tries to use his sword to reflect the sunlight into Vurm's eyes...just to be annoying enough to catch notice.

---------------------------------------------------------------------
Stoneskin: DR 10/adamantine (150/150 remaining)
Mage Armor: +4 AC
Displacement: 50% miss chance as if it had total concealment, True seeing reveals its true location and negates the miss chance
Resistance: +1 bonus on saves
Fire Resistance: RE 30/Fire
Electricity Resistance: RE 30/Electricity



Atlas Sunowl (Trey) Displaced (50% miss chance), Stoneskin (DR 10/adamantine), RE 30/Fire, RE 30/Electricity, AC: 38 (T 16 FF 32) , CMD: 
Saturday April 24th, 2021 11:28:33 PM

ooc: fixing header, sorry!

Armand (Robert D)AC 29(25)/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Sunday April 25th, 2021 2:08:31 PM

"Looks like Vurm is doing his Mirage bit again. So there's two of him. Hmm, wonder if he's going to try and aerial bombard. Be ready to move quickly one way or the other. Um, I'm depleting spells for buff,s and plan to use final spells to go toe to toe, so I would like a Stoneskin please."

Allocating spells - not casting any spells that are only counted in rounds yet.
All
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Bless: +1 to attack and saving throws.

Armand
Shield of Faith: +4 to AC
Resist Energy Fire: 30
Protection from Energy: electrical 120hp
Air Walk

Atlas
Protection from Evil: +2 AC, +2 saves (and few more oddities)
Spell Resistance 27
scroll Resist Energy cold: 10

Brawn
Shield of Faith: +4 AC
Air Walk
scroll Resist Energy cold 10

Elyngeal
Magic Circle against evil: +2 AC, +2 saves (and few more oddities)
True Seeing
Bless weapon on the bow: crits auto confirm, not sure the other bonuses matter since you were already overcoming any DR.

'Osul
Resist Energy Fire:30
Spell Resistance 27

Owen
scroll protection from energy fire: 50hp
scroll protection from energy electrical: 50 hp

Melzat
Shield of Faith: +4 AC
Resist Energy Fire: 30
Protection from energy electrical: 120 hp
Resist energy cold 10

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 103/116: Evasion, Spell resistance 18%, fire resistance 30, protection from cold 
Sunday April 25th, 2021 5:05:15 PM

Neshi will continue to buff those that request.

Armand - stoneskin

Elyngael (Lynnette D) AC: 33(26) T:15, FF:22, CMD 32 , HP 139/139 
Sunday April 25th, 2021 6:28:22 PM

OOC I don't think Displacement is going to help against a dragon's true sight

Elyngael casts barksking on Brawn and herself. Greater Magic Fang on Brawn, and Animal Growth on Brawn. She makes sure her adamantine arrows are ready.

Brawn Stats AC 44(30reg) -touch 16 -flat 28 HP 107/107 CMD 25
Shield of Faith: +4 AC
Air Walk
scroll Resist Energy cold 10
stoneskin DR10/adamantine (150hp)
mage armor +4AC
displacement 50% miss
resistance fire 30
resistance electricity 30
Bless +1 to hit +1 saves
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Barkskin +5 AC
Magic Fang Greater +3 to hit (+2 actually because he already has +1)
Animal Growth +8 to strength(+4 to hit&damage), +4 Con (24 hp), -2 dex (-1AC), +2 natural armor.
(total bonuses to hit +8)


Elyngeal
Magic Circle against evil: +2 AC, +2 saves (and few more oddities)
True Seeing
Bless weapon on the bow: crits auto confirm,
Bless +1 to hit +1 saves
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Barkskin +5 AC.


Vamir (Wade) AC:29 T:19 FF: 23 CMD: 20 Hps: 137/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Heros Feast, Bless, Barkskin (+5), F 
Sunday April 25th, 2021 8:12:06 PM

Vamir watches the preparations around him, and waits as long as possible to cast his own defensive spells on the group. Vamir walks over to Melzat, and tenderly tpouches his branches, [i]"You be safe, and if this goes bad, I will heal you. I will get to you if it is the last thing I do. I love you Melzat."[/b] Vamir looks up, and around at his friends, [b]"If the Gods judge this day to be my last, it is well with my soul that Isped it with you. May the Crones bless each of you!"[/b} Vamir kicks off and flies 30 feet into the air to AA11.

Osul - Resist Energy Electrical
Atlas - Protection from Spells, True Seeing, Protection from Energy Cold, Protection from Energy Electrical
Melzat - Divine Favor, Magic Vestments, Stoneskin
Vamir - Barkskin, Flying Broom, Resist Energy Cold, Resist Energy Electrical,

Melzat: AC: 37 T: 21 F: 35 Hps: 158/150 Saves: W: 5 F: 14 Ref: 14
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock) +3

Spells:
Cantrips - all
1 - 6/7
2 - 3/7
3 - 5/7
4 - 4/7
5 - 6/6
6 - 4/5
7 - 4/4
8- 1/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+1 to all 3 attacks +21 to roll)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Shield of Faith (+4 AC) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14
Melzat Divine Favor (+3 to hit/+3 Damage) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14 +24 to roll attack
Melzat Bless (+1 hit/+1 Will save) AC: 30 T: 21 F: 31 Saves: W: 6 F: 14 Ref: 14 +25 to roll attack
Melzat Magic Vestment (+3 AC) AC: 37 T: 21 F: 35 Saves: W: 5 F: 14 Ref: 14 +25 to roll attack
Melzat Stone Skin (DR 10/adamantine.)

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP: 130/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric  d4=2 ; d20+7=22 ; d8+7=14 ;
Sunday April 25th, 2021 9:24:15 PM

Neshi keeps casting and

Elyngael gets a stoneskin dr/10 150pts, electrical resistance 30, fire resistance 30, resistance
Osul gets a stoneskin, fire resistance 30, resistance
Melzat gets resistance

Active Spells

Heroes feast (14 temp hp, +1 to hit, +1 to will, +4 vs poison)
stoneskin (DR/10 150 pts)
mage armor (+4 AC)
resistance ( +1 saves)
energy resistance (elictricity) / 30
protection from energy (electricity) / 120
mirror image (6 images)
displacement (50% miss)
Bless (+1 att, +1 saves)

Remaining spell slots
1st - 4
2nd - 0
3rd - 3
4th - 1
5th - 7
6th - 7
7th - 5

Deinonychus (Medium Beast)-'Osul (Graham) AC:15 (T:13, FF:12), CMD:26, ST:(F14/R10/W23 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20=20 ;
Monday April 26th, 2021 3:34:52 AM

In preparation, 'Osul casts some spells, and agreeing he isn't needed in the crater takes on the shape of a Deinonychus in the edge of the grass - being mindful not to get with 10' of anyone as he slices though it.


Control Weather (6 hours) - Light breeze and high, wispy cloud (above ground)
Toros' Taurs Try (0th) - Centaur: +2 on Survival checks
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.) - All
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.) - All
Antilife Shell
Hero's Feast (from Armand) - 8 temp hit points, +1 to hit, +1 Will, +4 vs fear
Spell Resistance (from Armand) - 27
Resist Energy Fire (from Armand) - 30/damage
Resist Energy Electrical (from Vamir) - 30/damage
Stoneskin (from Yurr'Neshi) - DR 10/adamantine (150)
Resistance (from Yurr'Neshi) - +1 to all saves


DM Jeremy Battle Map  d10=8 ; d10=6 ; d20=15 ; d20=17 ; 10d6=36 ; 10d6=46 ;
Monday April 26th, 2021 10:49:34 AM

Atlas takes to the skies, after thanking Neshi for all the buffs.

Armand tells everyone that Vurm activated his mirage, and warns that a bombardment my be coming. He says he plans on buffing himself and go toe to toe with Vurm, and asks for stoneskin.

Neshi hooks up Armand with the requested buff, and continues to buff his friends.

Elyngael gives Brawn a growth spurt, and casts some buffs on him and herself.

Vamir joins in the buffing party, and gives Melzat a pep talk, re-assuring the walking willow, before he takes to the sky.

Osul takes on a more reptilian aspect.

*************************************************

Everyone watches, the two Vurm's get closer, when they are about 2000ft from the surface of the ground, the two vanish, just as you can see one of them react to Atlas' sun reflecting. A moment or two later, you can see two large sized animals (DC 20 knowledge nature Highlight to display spoiler: {They are prairie pigs}) plummeting to the ground. Vamir and Elyngael (Rolled randomly to determine targets) must make a DC 27 reflex check or take 36 bludgeoning/piercing damage, a successful save negates all damage. Everyone within 10ft of the two impacts are covered in blood and gore, as the animal bodies explode on impact.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r  13d10+50=99 ; 13d10+50=108 ; 13d10+50=106 ;
Monday April 26th, 2021 12:23:48 PM

Having Finished his casting for his friends, Neshi casts the summon Monster (elemental VII) and three Great Air Elementals soon arrive.

________

Greater Air Elementals

N Huge outsider (air, elemental, extraplanar)

Init +14; Senses darkvision 60 ft.; Perception +16

DEFENSE

AC 25, touch 19, flat-footed 14 (+10 Dex, +1 dodge, +6 natural, 2 size)

HPs: 101, 110, 108

Fort +12, Ref +18, Will +6

Defensive Abilities: Air mastery; DR 10/; Immune elemental traits

OFFENSE

Speed fly 100 ft. (perfect)

Melee 2 slams +21 (2d8+7)

Space 15 ft.; Reach 15 ft.

Special Attacks whirlwind (DC 23)

STATISTICS

Str 24, Dex 31, Con 18, Int 8, Wis 11, Cha 11

Base Atk+13; CMB +22; CMD 43

Feats Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Iron Will, Mobility, Power Attack, Weapon FinesseB

Skills Acrobatics +25, Escape Artist +23, Fly +27, Knowledge (planes) +12, Perception +16, Stealth +15

Active Spells

Heroes feast (14 temp hp, +1 to hit, +1 to will, +4 vs poison)
stoneskin (DR/10 150 pts)
mage armor (+4 AC)
resistance ( +1 saves)
energy resistance (elictricity) / 30
protection from energy (electricity) / 120
mirror image (6 images)
displacement (50% miss)
Bless (+1 att, +1 saves)
cats grace mass (+2 ref, +2 ac, +2 rang/touch att.)
bears endurance mass ( +2 will, +3 HP)

Remaining spell slots
1st - 4
2nd - 0
3rd - 3
4th - 1
5th - 7
6th - 7
7th - 5

Atlas Sunowl (Trey) SR 27, Displaced (50% miss chance), Stoneskin (DR 10/adamantine), RE 30/Fire, RE 30/Electricity, RE, 10/Cold, AC: 40 
Monday April 26th, 2021 5:37:40 PM

Atlas nods a thanks to Armand and Vamir for the additional buffs, then prepares to attack. Careful not to get too far from the others, he flies up another 30 feet, then dumbfounded when the dragon disappears, he says, "I swear I had super vision a moment ago, but he disappeared like he just winked out of existence. Can anyone else see him?"

---------------------------------------------------------------------
Stoneskin: DR 10/adamantine (150/150 remaining)
Mage Armor: +4 AC
Displacement: 50% miss chance as if it had total concealment, True seeing reveals its true location and negates the miss chance
Resistance: +1 bonus on saves
Fire Resistance: RE 30/Fire
Electricity Resistance: RE 30/Electricity
Cold Resistance: RE 10/Cold
Protection from Evil: +2 AC, +2 saves (and few more oddities)
Spell Resistance 27
True Seeing
Protection from Cold: 120/120
Protection from Electrical: 120/120
Protection from Spells: +8 to Saves


Armand (Robert D)AC 31(25)/touch 11/flat 24 HP 150/142(normal112/112) CMD 24 Character Sheet 
Monday April 26th, 2021 6:07:50 PM

"Those with True Sight on scan around, he may have dimension doored and went invisible."Atlas, Elyngael, anyone else?

Armand cast's Invisibility Purge. No Save, No spell resistance. Anything invisible within 75 feet of Armand is now visible.

All
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Bless: +1 to attack and saving throws.

Armand
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)
Shield of Faith: +4 to AC
Resist Energy Fire: 30
Protection from Energy: electrical 120hp
Air Walk
Invisibility Purge, 75 foot radius



Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169  d20+16=27 ; d20+12=21 ; d20+21=35 ;
Monday April 26th, 2021 7:46:20 PM

Elyngael Reflex save d20+16=27
Elyngael Knowledge Nature d20+12=21

Elyngael spots the flying pig bomb and side steps it (Woodland stride means in the grass I don't have difficult terrain right?). She scans around with the true sight spell active. Perception d20+21=35.

Brawn Stats AC 46(30reg) -touch 16 -flat 28 HP (107/107) now 145/137 CMD 25
Brawn active spells:
Shield of Faith: +4 AC
Air Walk
scroll Resist Energy cold 10
stoneskin DR10/adamantine (150hp)
mage armor +4AC
displacement 50% miss
resistance fire 30
resistance electricity 30
Bless +1 to hit +1 saves
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Barkskin +5 AC
Magic Fang Greater +3 to hit (+2 actually because he already has +1)
Animal Growth +8 to strength(+4 to hit&damage), +4 Con (24 hp), -2 dex (-1AC), +2 natural armor.
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)
(total bonuses to hit +8)


Elyngeal active spells
Magic Circle against evil: +2 AC, +2 saves (and few more oddities)
True Seeing
Bless weapon on the bow: crits auto confirm,
Bless +1 to hit +1 saves
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Barkskin +5 AC.
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)




Vamir (Wade) AC:31 T:21 FF: 23 CMD: 20 Hps: 163/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Heros Feast, Bless, Barkskin (+5), F  d20+21=27 ; d4=4 ;
Monday April 26th, 2021 7:58:27 PM

Vamir ducks out of the way of the falling pig, "Look out incoming pig!" Vamir scans the sky, as he casist spectral hand.

Melzat: AC: 39 T: 23 F: 35 Hps: 188/150 Saves: W: 7 F: 14 Ref: 16
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock) +3

Spells:
Cantrips - all
1 - 6/7
2 - 3/7
3 - 5/7
4 - 4/7
5 - 6/6
6 - 4/5
7 - 4/4
8- 1/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+1 to all 3 attacks +21 to roll)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Shield of Faith (+4 AC) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14
Melzat Divine Favor (+3 to hit/+3 Damage) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14 +24 to roll attack
Melzat Bless (+1 hit/+1 Will save) AC: 30 T: 21 F: 31 Saves: W: 6 F: 14 Ref: 14 +25 to roll attack
Melzat Magic Vestment (+3 AC) AC: 37 T: 21 F: 35 Saves: W: 5 F: 14 Ref: 14 +25 to roll attack
Melzat Stone Skin (DR 10/adamantine.)
Melzat Mass Bears Endurance (+2 Will, +30HP,)
MelzaT Mass Cats Grace (+2 ref, +2 ac, +2 rang/touch att.)

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Monday April 26th, 2021 10:32:46 PM

Owen casts Fly on himself.

Deinonychus (Medium Beast) - 'Osul (Graham) AC:15 (T:13, FF:12), CMD:26, ST:(F14/R10/W23 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+36=53 ;
Tuesday April 27th, 2021 6:09:32 AM

OOC: +4 Endurance is +2 Fort, not +2 Will! Sorry everyone.

He watched as the Prairie Pigs kiss the dirt ... at speed. He paused briefly while the squelching subsided, trying to gauge how big they actually had been, and ... that's quite enough of a distraction for now.

'Osul moves his focus from them to sighting and scenting (Scent) dragon - visible or otherwise (maybe) and sharing or gleaning from others. {Perception: 53}


Control Weather (6 hours) - Light breeze and high, wispy cloud (above ground)
Toros' Taurs Try (0th) - Centaur: +2 on Survival checks
Mass Bear's Endurance (+4 End = +2 Fort, +30HP, etc.) - All
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.) - All
Antilife Shell
Hero's Feast (from Armand) - 8 temp hit points, +1 to hit, +1 Will, +4 vs fear
Spell Resistance (from Armand) - 27
Resist Energy Fire (from Armand) - 30/damage
Resist Energy Electrical (from Vamir) - 30/damage
Stoneskin (from Yurr'Neshi) - DR 10/adamantine (150)
Resistance (from Yurr'Neshi) - +1 to all saves


DM Jeremy Battle Map  d10=3 ; d20+37=52 ;
Tuesday April 27th, 2021 10:07:13 AM

Neshi summons some friends, that will arrive next round.

Atlas climbs another 30ft, and then asks if anyone has a visual on the Vurm's, as the dragon and his mirage disappear.

Armand asks anyone with true seeing active to scan the area, as he casts invisibility purge.

Elyngael identifies the critter bomb as a prairie pig, as she avoids getting hit by it. She uses true sight to scan the area, but doesn't find anything. She concludes that Vurm must be out of range for the spell to work. (Yes, Woodland Stride allows Elyngael and Osul for that matter to move normally in the grass, but not the crater.

Vamir also avoids getting hit by his pig. He looks around as he summons his spectral hand.

Owen prepares to take to the sky.

Osul realizes that the prairie pigs were about the size of bison. He tries to find Vurm with both nose and eyes.

********************************************************************

As everyone is scanning the area looking for Vurm, anyone with true seeing active watches as Vurm streaks into sight as he zeros in on the real Neshi. (true seeing) Vurm grapples the liontaur (rolled a 52 on the CMB roll). Neshi needs to beat a 46 to escape the grapple, and he gets an attack of opportunity. To those without true seeing, Vurm is still invisible, as he is out of Armand's invisibility purges range.

Vurm
HP 300/495
AC 32/8/32
DR 10/magic
SR 28
Immunities: sleep, paralysis, electricity, fire. ????
reach: bite 20ft, 15ft for the rest

Vamir (Wade) AC:31 T:21 FF: 23 CMD: 20 Hps: 163/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Heros Feast, Bless, Barkskin (+5), F 
Tuesday April 27th, 2021 7:30:44 PM

Vamir casts see invisibility on himself, and scans to see Vurm.

Melzat: AC: 39 T: 23 F: 35 Hps: 188/150 Saves: W: 7 F: 14 Ref: 16
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock) +3

Spells:
Cantrips - all
1 - 6/7
2 - 2/7
3 - 5/7
4 - 4/7
5 - 6/6
6 - 4/5
7 - 4/4
8- 1/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+1 to all 3 attacks +21 to roll)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Shield of Faith (+4 AC) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14
Melzat Divine Favor (+3 to hit/+3 Damage) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14 +24 to roll attack
Melzat Bless (+1 hit/+1 Will save) AC: 30 T: 21 F: 31 Saves: W: 6 F: 14 Ref: 14 +25 to roll attack
Melzat Magic Vestment (+3 AC) AC: 37 T: 21 F: 35 Saves: W: 5 F: 14 Ref: 14 +25 to roll attack
Melzat Stone Skin (DR 10/adamantine.)
Melzat Mass Bears Endurance (+2 Will, +30HP,)
MelzaT Mass Cats Grace (+2 ref, +2 ac, +2 rang/touch att.)

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169  d20+24=43 ; 2d8+24=27 ; 2d8+24=35 ; d20+4=24 ;
Tuesday April 27th, 2021 7:46:03 PM

"There! He's attacking Neshi!" Elyngael shoots at the dragon. Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage).

First shot d20+24=43 (CRIT! bless weapon auto confirm). damage first arrow, 2d8+24=27, damage second arrow, 2d8+24=35.

Brawn takes a powerful sniff trying to scent the dragon. Survival d20+4=24

Brawn Stats AC 46(30reg) -touch 16 -flat 28 HP (107/107) now 145/137 CMD 25
Brawn active spells:
Shield of Faith: +4 AC
Air Walk
scroll Resist Energy cold 10
stoneskin DR10/adamantine (150hp)
mage armor +4AC
displacement 50% miss
resistance fire 30
resistance electricity 30
Bless +1 to hit +1 saves
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Barkskin +5 AC
Magic Fang Greater +3 to hit (+2 actually because he already has +1)
Animal Growth +8 to strength(+4 to hit&damage), +4 Con (24 hp), -2 dex (-1AC), +2 natural armor.
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)
(total bonuses to hit +8)


Elyngeal active spells
Magic Circle against evil: +2 AC, +2 saves (and few more oddities)
True Seeing
Bless weapon on the bow: crits auto confirm,
Bless +1 to hit +1 saves
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Barkskin +5 AC.
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)
(+4 to hit)


Armand (Robert D)AC 31(25)/touch 11/flat 24 HP 150/142(normal112/112) CMD 24 Character Sheet 
Tuesday April 27th, 2021 8:12:21 PM

Armand hears Elyngael's shout and see's Neshi, or at least one of the Neshi's acting like something is attacking. He clicks his heals to active his boots of speed and double moves. Descending slightly as he goes.I think that puts the dragon in range of the spell.

All
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Bless: +1 to attack and saving throws.


Armand
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)
Shield of Faith: +4 to AC
Resist Energy Fire: 30
Protection from Energy: electrical 120hp
Air Walk
Invisibility Purge, 75 foot radius



Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r  d20+12=30 ; d20+7=10 ; d4+3=4 ; d6=6 ; d20+33=43 ; d20+33=48 ; 15d6=52 ; d20+19=31 ;
Tuesday April 27th, 2021 10:12:51 PM

As Neshi feels Vurm begin to grab him He lashes out with his front paws (greater magic fang) and activating his ebyrons tears as well. AC30 & AC 10 for 4 points of damage and 6 points of frost damage. his econd swipe definitely misses.

As he feels Vurm Grappling him Neshi resists with everything he has with all his buffs, hefeels himself starting to get loose CMD 43) and puts forth a heroic effort (used a hero point to reroll) he manages to evade being grappled CMD 48.

Knowing where Vurm is from the contact Neshi quickly fires off a freezing sphere that will be about 30 feet above Vurm catching his fully in the destruction as it explodes sending icy shrapnel in a 40 ft radius. Damage 52 points. Relex DC 26 for 26points SR.31

________

Greater Air Elementals

N Huge outsider (air, elemental, extraplanar)

Init +14; Senses darkvision 60 ft.; Perception +16

DEFENSE

AC 25, touch 19, flat-footed 14 (+10 Dex, +1 dodge, +6 natural, 2 size)

HPs: 101, 110, 108

Fort +12, Ref +18, Will +6

Defensive Abilities: Air mastery; DR 10/; Immune elemental traits

OFFENSE

Speed fly 100 ft. (perfect)

Melee 2 slams +21 (2d8+7)

Space 15 ft.; Reach 15 ft.

Special Attacks whirlwind (DC 23)

STATISTICS

Str 24, Dex 31, Con 18, Int 8, Wis 11, Cha 11

Base Atk+13; CMB +22; CMD 43

Feats Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Iron Will, Mobility, Power Attack, Weapon FinesseB

Skills Acrobatics +25, Escape Artist +23, Fly +27, Knowledge (planes) +12, Perception +16, Stealth +15

Active Spells

Heroes feast (14 temp hp, +1 to hit, +1 to will, +4 vs poison)
stoneskin (DR/10 150 pts)
mage armor (+4 AC)
resistance ( +1 saves)
energy resistance (elictricity) / 30
protection from energy (electricity) / 120
mirror image (6 images)
displacement (50% miss)
Bless (+1 att, +1 saves)
cats grace mass (+2 ref, +2 ac, +2 rang/touch att.)
bears endurance mass ( +2 will, +3 HP)

Remaining spell slots
1st - 4
2nd - 0
3rd - 3
4th - 1
5th - 7
6th - 7
7th - 5


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Tuesday April 27th, 2021 10:44:18 PM

Noting that Vurm is invisible, Owen casts True Seeing on himself.

Atlas Sunowl (Trey) SR 27,Displaced,Stoneskin,RE30/Fire,RE30/Electricity,RE10/Cold,AC:40(T16 FF34),CMD:33,HP:153/153   d20+25=37 ; d8+10=13 ; 2d6=5 ;
Tuesday April 27th, 2021 11:56:04 PM

Atlas hears El alert the others, so he focuses on being a nuisance. His boots allow him to make it over to the beast and he takes one mighty swing as he approaches, hoping to draw it's attention. His blade manages to hit and he yells, "Hey Worm, you smell like a pig. Why don't you try bringing that pathetic tackle over here and try it on someone that will actually bite back. Then again, you're not much of a dragon are you? You don't even know what breath weapon to use, and all that time you spend in front of the mirror, what an ugly disgrace!"

---------------------------------------------------------------------
+1 Holy Longsword: 1d20+25=37
Slashing Damage: 1d8+10=13
Holy Damage: 2d6=5

Stoneskin: DR 10/adamantine (150/150 remaining)
Mage Armor: +4 AC
Displacement: 50% miss chance as if it had total concealment, True seeing reveals its true location and negates the miss chance
Resistance: +1 bonus on saves
Fire Resistance: RE 30/Fire
Electricity Resistance: RE 30/Electricity
Cold Resistance: RE 10/Cold
Protection from Evil: +2 AC, +2 saves (and few more oddities)
Spell Resistance 27
True Seeing
Protection from Cold: 120/120
Protection from Electrical: 120/120
Protection from Spells: +8 to Saves


Deinonychus (Medium Beast) - 'Osul (Graham) AC:15 (T:13, FF:12), CMD:26, ST:(F14/R10/W23 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+36=42 ; 10d6=32 ;
Wednesday April 28th, 2021 9:59:44 AM

Deinonych'Osul hopefully spots Elyngael's arrow stop in mid-air, or hears the various responses of those who can see Vurm {Perception: 42} and casts Quench. {Fifteen 20' cubes tightly focused if he can pinpoint Vurm, or a checkerboard of the cubes in a diamond formation with one corner cube missing. No ST, No SR, and 32 damage to each creature with the fire subtype within the area.}

Control Weather (6 hours) - Light breeze and high, wispy cloud (above ground)
Toros' Taurs Try (0th) - Centaur: +2 on Survival checks
Mass Bear's Endurance (+4 End = +2 Fort, +30HP, etc.) - All
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.) - All
Antilife Shell
Hero's Feast (from Armand) - 8 temp hit points, +1 to hit, +1 Will, +4 vs fear
Spell Resistance (from Armand) - 27
Resist Energy Fire (from Armand) - 30/damage
Resist Energy Electrical (from Vamir) - 30/damage
Stoneskin (from Yurr'Neshi) - DR 10/adamantine (150)
Resistance (from Yurr'Neshi) - +1 to all saves


DM Jeremy Battle Map  16d10=91 ; d6=2 ; d6=2 ; 5d6=20 ;
Wednesday April 28th, 2021 11:18:26 AM

Vamir casts see invisibility, just in time to see Neshi break free from Vurm's grapple.

Elyngael alerts everyone that Vurm is attacking Neshi, and then she opens fire. Brawn is able to get an idea as to where Vurm is with his powerful nose.

Armand runs towards Neshi, getting within range for his invisibility purge to make Vurm visible.

Neshi swipes at Vurm, as the dragon grapples him, but fails to get past Vurm's thick scales. Through a heroic effort, he breaks free from Vurm's not so loving embrace. Breaking a grapple is a standard action, so he wouldn't be able to cast his spell, and break free in the same round. Please add markers for the summoned air elementals, and control them as you will

Owen casts true seeing, and sees Vurm attacking Neshi.

Atlas charges Vurm, landing a nice hit, taunting the dragon as he goes.

Dino Osul watches as Elyngael's arrows stop in mid-air, followed a moment later by the dragon becoming visible as Armand runs into range. The druid drops a quench spell on the dragon.

**************
Vurm takes a 5ft step back as Atlas approaches and says, "Oh I know exactly which breath weapon to use, ALL OF THEM!!! Here's one you haven't seen yet!" With that Vurm takes a deep breath and belches out a 60ft cone of acid hitting Atlas and Armand who take 91 acid damage (DC 27 reflex for half) After using his acid breath, Vurm activates both his elemental auras and his frightful presence (both are free actions). Neshi and Atlas both take 2 fire damage and 2 electricity damage, no save. Everyone within 240ft of Vurm must make a DC 24 will save or be shaken for 20 rounds

Vurm
HP 188/495
AC 32/8/32
DR 10/magic
SR 28
Immunities: sleep, paralysis, electricity, fire, acid
reach: bite 20ft, 15ft for the rest

Armand (Robert D)AC 31(25)/touch 11/flat 24 HP 104/142(normal112/112) CMD 24 Character Sheet  d20+12=29 ; d20+21=34 ; d20+17=25 ;
Wednesday April 28th, 2021 5:48:25 PM

Reflex save 29 (d20+12)
I assume the +4 vs fear from hero's feast will count on the frightful presence.
Will save 34 (d20+21)
Whew made it and I even forgot the +1 to all saves from Bless.

Armand dodges some of the acid breath. "Touch of indigestion there Vurm? Don't forget guys there may be a mirage of him lurking about."

Armand clicks his heals and moves again. (I assume that Atlas is not 90 feet up as Neshi is on the ground and Vurm attacked him). He then cast Holy Aura which should put Atlas, Brawn and one of the mirror images/Neshi in range.
Spell resistance 25 (d20+17) Vurm will not have to worry about being possibly blinded if he attacks us.
Armand, Atlas, and Brawn +4 to AC, and Spell Resistance 25, and protection from possession and mental influence.

All
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Bless: +1 to attack and saving throws.


Armand
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)
Shield of Faith: +4 to AC
Resist Energy Fire: 30
Protection from Energy: electrical 120hp
Air Walk
Invisibility Purge, 75 foot radius
Holy Aura: +4 to AC, and Spell Resistance 25, and protection from possession and mental influence.


Atals and Brawn
Holy arua: +4 to AC, and Spell Resistance 25, and protection from possession and mental influence.


Deinonychus (Medium Beast) - 'Osul (Graham) AC:15 (T:13, FF:12), CMD:26, ST:(F14/R10/W23 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  10d6=29 ; d20+36=56 ;
Wednesday April 28th, 2021 7:06:45 PM

Deinon'Osul can see Vurm and casts Quench again - the one cube on visible Vurm, and the other fourteen spread up to 250' away (within the crater) attempting to catch an potentially invisible 'nother Vurm. {No ST, No SR, and 29 damage.}
If there is no response in the crater he turns his attention skyward - overwatch sounds like a reasonable tactic for a second, invisible dragon. {Perception: 56!}


Control Weather (6 hours) - Light breeze and high, wispy cloud (above ground)
Toros' Taurs Try (0th) - Centaur: +2 on Survival checks
Mass Bear's Endurance (+4 End = +2 Fort, +30HP, etc.) - All
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.) - All
Antilife Shell
Hero's Feast (from Armand) - 8 temp hit points, +1 to hit, +1 Will, +4 vs fear
Spell Resistance (from Armand) - 27
Resist Energy Fire (from Armand) - 30/damage
Resist Energy Electrical (from Vamir) - 30/damage
Stoneskin (from Yurr'Neshi) - DR 10/adamantine (150)
Resistance (from Yurr'Neshi) - +1 to all saves

Vamir (Wade) AC:31 T:21 FF: 23 CMD: 20 Hps: 163/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Heros Feast, Bless, Barkskin (+5), F  d20+14=33 ; d20+9=12 ; d20+19=36 ;
Wednesday April 28th, 2021 7:39:54 PM

Vamir shrugs off Vurms roar, however Melzat doesnt fair so well (Unless it is mind affecting). Vamir lands and holds the Broom in one hand as he points at Vurm and casts Magic Jar on the dragon (Will DC 22, SR 36).

Melzat: AC: 39 T: 23 F: 35 Hps: 188/150 Saves: W: 7 F: 14 Ref: 16
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock) +3

Spells:
Cantrips - all
1 - 6/7
2 - 2/7
3 - 5/7
4 - 4/7
5 - 6/6
6 - 4/5
7 - 4/4
8- 1/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+1 to all 3 attacks +21 to roll)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Shield of Faith (+4 AC) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14
Melzat Divine Favor (+3 to hit/+3 Damage) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14 +24 to roll attack
Melzat Bless (+1 hit/+1 Will save) AC: 30 T: 21 F: 31 Saves: W: 6 F: 14 Ref: 14 +25 to roll attack
Melzat Magic Vestment (+3 AC) AC: 37 T: 21 F: 35 Saves: W: 5 F: 14 Ref: 14 +25 to roll attack
Melzat Stone Skin (DR 10/adamantine.)
Melzat Mass Bears Endurance (+2 Will, +30HP,)
MelzaT Mass Cats Grace (+2 ref, +2 ac, +2 rang/touch att.)

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169  d20+16=28 ; d20+12=31 ; d20+24=31 ; d8+12=18 ; d8+12=20 ; d20+23=34 ; 3d6+13=26 ; d20+20=36 ;
Wednesday April 28th, 2021 7:53:14 PM

Elyngael Will save d20+16=28
Brawn Will save d20+12=31
Thank goodness for bless and heroes feast

"Die monster. Get him Brawn!" Elyngael shoots again. Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage).

First shot d20+24=31 damage first arrow, 1d8+12=18, damage second arrow, 1d8+12=20.

Brawn closes to just outside 10 feet He has reach 5 normally so now that he's enlarged that's reach 10 right? and attacks.

Bite d20+23=34 damage 3d6+13=26, Trip attempt CMB d20+20=36

Brawn Stats AC 46(30reg) -touch 16 -flat 28 HP (107/107) now 145/137 CMD (25) now 31

Brawn active spells:
Shield of Faith: +4 AC
Air Walk
scroll Resist Energy cold 10
stoneskin DR10/adamantine (150hp)
mage armor +4AC
displacement 50% miss
resistance +1 saves
resistance fire 30
resistance electricity 30
Bless +1 to hit +1 saves
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Barkskin +5 AC
Magic Fang Greater +3 to hit & damage (+2 actually because he already has +1)
Animal Growth +8 to strength(+4 to hit&damage), +4 Con (24 hp), -2 dex (-1AC), +2 natural armor.
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)
Holy arua: +4 to AC, and Spell Resistance 25, and protection from possession and mental influence.
(total bonuses to hit +8, damage +6 )


Elyngeal active spells
Magic Circle against evil: +2 AC, +2 saves (and few more oddities)
True Seeing
Bless weapon on the bow: crits auto confirm,
Bless +1 to hit +1 saves
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Barkskin +5 AC.
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)
(+4 to hit)



Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  15d6=40 ;
Wednesday April 28th, 2021 10:08:38 PM

Owen flies to where he can hit Vurm with a spell, but not any of his allies. He casts Cone of Cold, dealing 40 cold damage (DC22 Reflex Save for half).

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r  d20+13=18 ; d20+16=26 ; 30d6=127 ; 5d6=20 ; d20+19=36 ; d20+21=35 ; d20+21=34 ; d20+21=23 ; d20+21=38 ; d20+21=25 ; d20+21=31 ; 2d8+7=16 ; 2d8+7=16 ; 2d8+7=19 ;
Wednesday April 28th, 2021 10:46:11 PM

will save DC 26

Feeling the wave of fear roll over him and knowing where Vurm is from the seeing the breath weapons and the attacks going home, Neshi quickly fires off a freezing sphere that will be about 30 feet above Vurm catching him fully in the destruction as it explodes sending icy shrapnel in a 40 ft radius.Damage 52 points. Reflex DC 26 for 26points SR.31 . Then using his racers for a quickened spell follows the freezing sphere with a thin green ray that goes streaking at Vurm disintegrate - SR 36: 127 points damage, Fort save DC25 for 20 points.

The three air elementals arrive and at Neshi's instructions all attack Vurm as well.

Elemental 1 connects twice AC 35 & AC 34 for 32 points damage
Elemental 2 connects once AC 23 & AC 38 for 19 points damage
Elemental 3 misses twice Ac 25 & AC 31.

_________________
Greater Air Elementals

N Huge outsider (air, elemental, extraplanar)

Init +14; Senses darkvision 60 ft.; Perception +16

DEFENSE

AC 25, touch 19, flat-footed 14 (+10 Dex, +1 dodge, +6 natural, 2 size)

HPs: 101, 110, 108

Fort +12, Ref +18, Will +6

Defensive Abilities: Air mastery; DR 10/; Immune elemental traits

OFFENSE

Speed fly 100 ft. (perfect)

Melee 2 slams +21 (2d8+7)

Space 15 ft.; Reach 15 ft.

Special Attacks whirlwind (DC 23)

STATISTICS

Str 24, Dex 31, Con 18, Int 8, Wis 11, Cha 11

Base Atk+13; CMB +22; CMD 43

Feats Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Iron Will, Mobility, Power Attack, Weapon FinesseB

Skills Acrobatics +25, Escape Artist +23, Fly +27, Knowledge (planes) +12, Perception +16, Stealth +15

Active Spells

Heroes feast (14 temp hp, +1 to hit, +1 to will, +4 vs poison)
stoneskin (DR/10 150 pts)
mage armor (+4 AC)
resistance ( +1 saves)
energy resistance (electricity) / 30
protection from energy (electricity) / 120
mirror image (6 images)
displacement (50% miss)
Bless (+1 att, +1 saves)
cats grace mass (+2 ref, +2 ac, +2 rang/touch att.)
bears endurance mass ( +2 fort, +30 HP)

Remaining spell slots
1st - 4
2nd - 0
3rd - 3
4th - 1
5th - 7
6th - 6
7th - 5

Deinonychus (Medium Beast) - 'Osul (Graham) AC:15 (T:13, FF:12), CMD:26, ST:(F14/R10/W23 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20=5 ;
Thursday April 29th, 2021 2:41:22 AM

DM Jeremy wrote: Everyone within 240ft of Vurm must make a DC 24 will save or be shaken for 20 rounds

Missed that entirely, but just need to not roll a 1 -- 5!


Atlas Sunowl (Trey) SR 27,Displaced,Stoneskin,RE30/Fire,RE30/Electricity,RE10/Cold,AC:44(T16 FF34),CMD:33,HP:108/153   d20+22=32 ; d20+23=37 ; d20+25=38 ; d8+10=13 ; 2d6=6 ;
Thursday April 29th, 2021 9:58:11 AM

Atlas takes the acid with a smile, "Is that fear I sense in you? Your life is ending, time to make peace with that." Atlas steps up and attacks again, landing another blow. "One poke at a time"

[/i]---------------------------------------------------------------------
Reflex Save: 1d20+12+2+8=32 (Half damage)
Will Save: 1d20+12+2+8+1=37

+1 Holy Longsword: 1d20+25=38
Slashing Damage: 1d8+10=13
Holy Damage: 2d6=6

Stoneskin: DR 10/adamantine (150/150 remaining)
Mage Armor: +4 AC
Displacement: 50% miss chance as if it had total concealment, True seeing reveals its true location and negates the miss chance
Resistance: +1 bonus on saves
Fire Resistance: RE 30/Fire
Electricity Resistance: RE 30/Electricity
Cold Resistance: RE 10/Cold
Protection from Evil: +2 AC, +2 saves (and few more oddities)
Spell Resistance 27
True Seeing
Protection from Cold: 120/120
Protection from Electrical: 120/120
Protection from Spells: +8 to Saves
Holy arua: +4 to AC, and Spell Resistance 25, and protection from possession and mental influence.
[/i]

DM Jeremy Battle Map  d20+18=36 ; d20+12=27 ; d20+12=30 ; d20+19=34 ; d20+19=35 ;
Thursday April 29th, 2021 11:03:24 AM

Armand makes a snide comment about Vurm's Acid breath, then moves forward some more and casts holy aura.

Since Quench was so effective the first time, Dino Osul decides to give a second go.

Vamir makes his fear save, and since Melzat is immune to mind attacks, (fear attacks are mind effects) he's just fine. He tries to magic jar Vurm, but the wise old lizard has no problem shaking it off. (Rolled a 36)

Elyngael and Brawn shrug off Vurm's fear attack and push the offensive. Brawn uses his new found size to reach out and bite a chunk out of Vurm, and it turns out that dragon meat is actually quite tasty, as Elyngael pin cushions the scaly beast.

Owen moves into position, and then casts cone of cold, but Vurm manages to avoid half of the ouch. (rolled a 27)

Neshi blasts Vurm with an icy explosion, but the beast avoids half the ouch. (rolled a 30) He then quickly casts disintegrate, but the dice roller seems to really like the multi-colored dragon, because he again avoids the brunt of the spell. (rolled a 34)

Atlas informs Vurm that he is about to meet Gargul, the steps up and lands another hit.

****************************************************

Knowing he is on the ropes, Vurm makes a last ditch effort to save his bacon. Concentrating intensely, he casts a spell (casting defensively, rolled a 35 needed a 27), and all magic within a 10 foot radius immediately shuts off, as he puts up an anti-magic field. All magic items, spells, spell-like abilities, and summoned creatures cease to function while within the field. Vurm then takes a 5ft movement to burrow underground.

Armand (Robert D)AC 31(25)/touch 11/flat 24 HP 104/142(normal112/112) CMD 24 Character Sheet  d20+10=17 ;
Thursday April 29th, 2021 6:30:08 PM

Armand recognizes what Vurm has done and is pretty sure he has nothing to counter it. So he opts to taunt. "My how the Vurm has turned. Returning underground to be with the worms from which you spawned?"

All
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Bless: +1 to attack and saving throws.


Armand
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)
Shield of Faith: +4 to AC
Resist Energy Fire: 30
Protection from Energy: electrical 120hp
Air Walk
Invisibility Purge, 75 foot radius
Holy Aura: +4 to AC, and Spell Resistance 25, and protection from possession and mental influence.


Atals and Brawn
Holy arua: +4 to AC, and Spell Resistance 25, and protection from possession and mental influence.

Vamir (Wade) AC:31 T:21 FF: 23 CMD: 20 Hps: 163/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Heros Feast, Bless, Barkskin (+5), F  d20+19=28 ;
Thursday April 29th, 2021 7:15:17 PM

"Silly dragon, I do not need to see you to attempt to control you!" Vamir concentrates and casts Magic Jar again on the dragon (Will DC 22 SR 28)

Melzat: AC: 39 T: 23 F: 35 Hps: 188/150 Saves: W: 7 F: 14 Ref: 16
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock) +3

Spells:
Cantrips - all
1 - 6/7
2 - 2/7
3 - 5/7
4 - 4/7
5 - 4/6
6 - 4/5
7 - 4/4
8- 1/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+1 to all 3 attacks +21 to roll)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Shield of Faith (+4 AC) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14
Melzat Divine Favor (+3 to hit/+3 Damage) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14 +24 to roll attack
Melzat Bless (+1 hit/+1 Will save) AC: 30 T: 21 F: 31 Saves: W: 6 F: 14 Ref: 14 +25 to roll attack
Melzat Magic Vestment (+3 AC) AC: 37 T: 21 F: 35 Saves: W: 5 F: 14 Ref: 14 +25 to roll attack
Melzat Stone Skin (DR 10/adamantine.)
Melzat Mass Bears Endurance (+2 Will, +30HP,)
MelzaT Mass Cats Grace (+2 ref, +2 ac, +2 rang/touch att.)

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169  d20+24=26 ; d8+9=14 ; d8+9=14 ; d20+24=44 ; d20+24=40 ; 2d8+18=30 ; 2d8+18=24 ; d20+24=34 ; d8+9=16 ; d8+9=17 ; d20+14=31 ; d20+9=21 ;
Thursday April 29th, 2021 8:03:41 PM

[b]"No fair." Elyngael shoots again. Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage). (recalculated damage for no magic buffs, not changing the to hit stat because that's too much math and really unless I roll a 1 I hit his touch AC).

First shot d20+24=26 damage first arrow, 1d8+9=14, damage second arrow, 1d8+9=14.

Then she calls upon her reserves to battle evil and shoots again (hero point). Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage).

Hero point shot d20+24=44 (crit) rolling again d20+24=40 damage first arrow, 2d8+18=30, damage second arrow, 2d8+18=24.

[i]In case someone casts Haste on Elyngael here is that shot. Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage).

Haste point shot d20+24=34 damage first arrow, 1d8+9=16, damage second arrow, 1d8+9=17.

Brawn is outside the 10 foot no magic circle, but I think when his head crosses to bite he looses his buffs. So I'm pretty sure he only hits on a 20.

Bite d20+14=31 second bite d20+9=21 both miss

Brawn Stats AC 46(30reg) -touch 16 -flat 28 HP (107/107) now 145/137 CMD (25) now 31

Brawn active spells:
Shield of Faith: +4 AC
Air Walk
scroll Resist Energy cold 10
stoneskin DR10/adamantine (150hp)
mage armor +4AC
displacement 50% miss
resistance +1 saves
resistance fire 30
resistance electricity 30
Bless +1 to hit +1 saves
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Barkskin +5 AC
Magic Fang Greater +3 to hit & damage (+2 actually because he already has +1)
Animal Growth +8 to strength(+4 to hit&damage), +4 Con (24 hp), -2 dex (-1AC), +2 natural armor.
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)
Holy arua: +4 to AC, and Spell Resistance 25, and protection from possession and mental influence.
(total bonuses to hit +8, damage +6 )

Elyngeal active spells
Magic Circle against evil: +2 AC, +2 saves (and few more oddities)
True Seeing
Bless weapon on the bow: crits auto confirm,
Bless +1 to hit +1 saves
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Barkskin +5 AC.
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)
(+4 to hit)


Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:104/153  
Thursday April 29th, 2021 9:49:43 PM

Atlas immediately feels everything about him change and then suddenly begins falling to the ground as his winged boots fail. He does his best to land like a cat, but he's more like a lion than house cat.

-------------------------------------------
ooc: I'm not sure how high up Atlas was when he was fighting Vurm. He started at 90ft, but as Vurm descended Atlas did as well. However he was still flying up near the top of the dragon's body when he was landing blows. Would that be a 15-20ft fall?


Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Friday April 30th, 2021 6:51:27 AM

Neshi suddenly feels like he is numb, with no sensation of magic running through his body. He nearly falls to the ground, but manages to stand and walk outward in an attempt to find the extent of the area affected by the spell cast by Vurm. He takes it relatively quickly moving outward stopping for a second every twen feet or so to see if the magic is back.

Deinonychus (Medium Beast) - 'Osul (Graham) AC:15 (T:13, FF:12), CMD:26, ST:(F14/R10/W23 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Friday April 30th, 2021 7:44:57 AM

'Osul runs through every option at his disposal - spells, druidic gifts, his staff... he considers the gnarled quarterstaff in one hand, and the crystaline, dragon-shaped ring that changes colours on the other.

He start summoning.



Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+11=26 ; d4=4 ;
Friday April 30th, 2021 8:42:39 AM

OoC: Has Vurm burrowed a tunnel or is he using something like earth glide?

IC: Seeing the magical effects wink out, Owen surmises what has happened. He says "Well, if that's how it's going to be..." He draws his masterwork dagger and flies above the shallow hole Vurm has dug. He lobs the dagger at the dragon, knowing that his attack is likely to miss or bounce off the dragon's hide. Attack roll: 27 (I was one off in the die roller; I don't think Owen has ever made a ranged attack with his dagger before). Damage: 5 piercing (also one off).

DM Jeremy Battle Map  3d6=9 ;
Friday April 30th, 2021 10:59:18 AM

OOC.. Apparently there is some confusion as to how burrowing works, so I added this from the rules. Note that Vurm didn't leave any tunnel, and is currently 5ft underground, making physical attacks impossible without some special means. When he dug his tunnels, he took the time to remove the dirt, as he was digging himself a lair.

A creature with a burrow speed can tunnel through dirt, but not through rock unless the descriptive text says otherwise. Creatures cannot charge or run while burrowing. Most burrowing creatures do not leave behind tunnels other creatures can use (either because the material they tunnel through fills in behind them or because they do not actually dislocate any material when burrowing); see the individual creature descriptions for details.

Armand uses the only weapon currently at his disposal, and verbally attacks Vurm.

Vamir decides to try to magic jar Vurm while the dragon is underground, but as the spells magic gets within 10ft of Vurm, it simply peters out, as it makes contact with his anti-magic field.

Elyngael takes some practice shots, (feel free to reclaim the arrows you shot last round) and Brawn snaps his jaws in frustration of his quarry being gone.

Atlas finds terra firma the hard way. (Vurm is 30 feet tall, so if Atlas was at his top, he would have dropped 30ft, taking (3d6) 9 damage )

Neshi backs away from the anti-magic field, as he is uncomfortable with how it makes him feel.

Osul begins summoning

Owen is ready to chuck his dagger, if Vurm shows his head.

*********************************

Just as everyone is getting ready to figure out how to fight without the aid of magic, and how to fight a burrowing enemy, everyone feels their magic return. In a blink of an eye Vurm is no longer underground, but over 800ft over your heads. You realize that he just used dimensional door, and had to drop his anti-magic field to do so.

In a loud booming voice you hear Vurm say, "You've bested me twice, believe me when I say you will never have a chance for a third!" You then see Vurm look up to the sky and shout out, "Gargul, creator of Chromatic Dragons, I beseech you! May I never run into this band of adventurers again, for they have struck a fear in me like nothing has ever done before. I will quit this region, never to return, as I fear my life is forfeit if I were to do so. May vengeance find them and swiftly, though by some other hands than my own, as they have wounded me and it will take a decade for me to recover fully.

With that Vurm takes off flying due north at a speed that makes him look like a rainbow colored streak in the sky.

OOC.. DM James will be jumping into the drivers seat on Monday. Have a great weekend!

Deinonychus (Medium Beast) - 'Osul (Graham) AC:15 (T:13, FF:12), CMD:26, ST:(F14/R10/W23 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Friday April 30th, 2021 8:17:32 PM

A huge Cloud Giant weilding a gargantuan morningstar appears the crater, but he sees no opponent.

'Osul reverts to human shape, points to the sky and calls out, "Zaxzar, your quarry has fled!", and then moves into the crater.

To the wardens he asks if we are going to pursue, as he is not convinced that quitting this region is sufficient.

---------------------------

OOC: Yes, Most, not all, and we did not have the individual creature descriptions to check. All good.

Vamir (Wade) AC:31 T:21 FF: 23 CMD: 20 Hps: 163/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Heros Feast, Bless, Barkskin (+5), F 
Saturday May 1st, 2021 7:18:34 PM

Vamir grunts angrily, "I think we should follow! I can cast twice and that will cover all of us including Melzat, and Brawn! We should follow now even if it is a trap!"

Melzat: AC: 39 T: 23 F: 35 Hps: 188/150 Saves: W: 7 F: 14 Ref: 16
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock) +3

Spells:
Cantrips - all
1 - 6/7
2 - 2/7
3 - 5/7
4 - 4/7
5 - 4/6
6 - 4/5
7 - 4/4
8- 1/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+1 to all 3 attacks +21 to roll)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Shield of Faith (+4 AC) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14
Melzat Divine Favor (+3 to hit/+3 Damage) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14 +24 to roll attack
Melzat Bless (+1 hit/+1 Will save) AC: 30 T: 21 F: 31 Saves: W: 6 F: 14 Ref: 14 +25 to roll attack
Melzat Magic Vestment (+3 AC) AC: 37 T: 21 F: 35 Saves: W: 5 F: 14 Ref: 14 +25 to roll attack
Melzat Stone Skin (DR 10/adamantine.)
Melzat Mass Bears Endurance (+2 Will, +30HP,)
MelzaT Mass Cats Grace (+2 ref, +2 ac, +2 rang/touch att.)

Armand (Robert D)AC 31(25)/touch 11/flat 24 HP 104/142(normal112/112) CMD 24 Character Sheet 
Sunday May 2nd, 2021 2:26:57 PM

Armand stands in the air with his hands on his hips. "Well....That's very anti-climatic. I mean really, right guys." He looks down at everyone. "And he did swear an oath to Gargul. So I don't think I can go after him. If he breaks his oath then Gargul will summon him for judgement."

He slowly walks down to earth. "Nope I think we're done here. Best we can do is report back and let everyone know the threat is gone. Then at last, we can return home. It's been awhile since we were back. No telling what has happened." He pauses to consider. "As to that being that blocked the scrying and restored Vurm. Really don't have any way to find him right now, and searching a mountain range in unfamiliar territory does not sound appealing. I say we're done. If that being is a threat then in one way or another we will eventually be involved. But at this point I don't think we need to go looking for more trouble when none is evident."

All
Hero's Feast: +8 temp hit points, +1 to hit, +1 Will, +4 vs fear.
Bless: +1 to attack and saving throws.


Armand
Mass Bear's Endurance (+4 End = +2 Will, +30HP, etc.)
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.)
Shield of Faith: +4 to AC
Resist Energy Fire: 30
Protection from Energy: electrical 120hp
Air Walk
Invisibility Purge, 75 foot radius
Holy Aura: +4 to AC, and Spell Resistance 25, and protection from possession and mental influence.


Atals and Brawn
Holy arua: +4 to AC, and Spell Resistance 25, and protection from possession and mental influence.


Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Sunday May 2nd, 2021 2:31:06 PM

Elyngael retrieves her arrows. She shakes her head. "I agree that was not very satisfying. But I also agree we have been gone from home for awhile. We have done what was asked of us." She summons Brawn to her side and gets in his saddle.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Sunday May 2nd, 2021 7:15:39 PM


Agreed to all that has been said, I really was hoping to finish that off. Armand, As for whatever it was that was aiding aiding Vurm, I expect we won't have to look for it. I expect it will find a away to find us.

Now are we sure that Vurm, is what was sending those creatures through that were harassing the villagers?? I mean we haven't really found a portal or anything....

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Sunday May 2nd, 2021 10:45:05 PM

Owen says, "I don't believe we should follow Vurm. We should try to track down whoever healed him before, though."

Armand (Robert D)AC 31(25)/touch 11/flat 24 HP 104/142(normal112/112) CMD 24 Character Sheet 
Monday May 3rd, 2021 8:12:06 PM

"I feel like a character in a play."

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Monday May 3rd, 2021 8:25:13 PM

Elyngael looks around.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+25=40 ;
Monday May 3rd, 2021 11:11:09 PM

Owen uses his knowledge of geography to determine where Vurm may be fleeing to, based on the direction that he headed. Knowledge (Geography): 40.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:95/153  
Monday May 3rd, 2021 11:36:16 PM

Atlas begins to laugh, which then turns into a full blown belly laugh that brings tears to his eyes. Each time he thinks he composes himself, he starts up all over again. In between it all he manages to gasp, "What the heck was that?"

After some time passes, he finally calms down enough to talk, "Well, I guess he won't be bothering this land again. I wish we could have finished him off, but even more so I wish we had a bard with us. I love telling a good story, but no one will ever believe me when I tell them about this one."

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Tuesday May 4th, 2021 6:55:54 AM

yeah he was kind of a prissy thing for a Dragon. well shall we start walking and see what shows up or shall we teleport back directly to the village.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:23, ST:(F11/R7/W22 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Tuesday May 4th, 2021 7:00:55 AM

"I feel that either way we need to keep moving.. even to the village"

"... and if anyone sees a tree anywhere (like the druid grove and the Sphinx) pleas elt me know?"


Aftermath


DM(James M) - The Mystery Continues 
Tuesday May 4th, 2021 8:31:25 AM

Osul asked about pursuit of the dragon.
Vamir voted to follow Vurm.
Armand was against following the dragon.
Elyngael looked for her arrows, but they were either lost or broken. With the proper skill she could reassemble a quarter of them into workable arrows.
Neshi agreed to not pursue Vurm and reminded everyone they still hadn't found a portal.
Owen voted to not follow Vurm, but was all for tracking down the one that aided him. Based on his knowledge of the area he suspected Vurm bound initialy for the Crystal Mountains.
Atlas laments on the absence of a bard.

-----

Vurm was gone and the Wardens had been victorious. The tales of dragons being so fierce must also come from the fact that they had a strong sense of self preservation. Every one of the Wardens knew that Vurm was beaten and very near death when he burrowed into the ground as he did. A stupid creature might have turned to confront them with it's dying breath, but a dragon...it would seek to live another day.

Perhaps it was as they'd overheard and it would go into hiding to lick its wounds and return in a century or two. Perhaps it would find easier hunting grounds without such stalwart defenders to confront.

For now the Warden's had a choice. Would they follow the dragon in the hope that they'd catch it once it stopped, or would they return to the encampment to inform the Harvesters that it was now safe?

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:95/153  
Tuesday May 4th, 2021 4:28:43 PM

Atlas shrugs, "I don't think we are going to be able to catch him. He was moving at quite a speed and he didn't leave the impression that he would be stopping any time soon. Besides, if he shows up again someone will come get us, just like they did this time. Back to the village then?"

Armand (Robert D)AC 31(25)/touch 11/flat 24 HP 104/142(normal112/112) CMD 24 Character Sheet 
Tuesday May 4th, 2021 5:19:37 PM

"I agree back to the village. Unless Mustafu (I can't remember his exact name) shows up and we go back to where he and the Spinx were."

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169  d20+10=19 ;
Tuesday May 4th, 2021 7:47:16 PM

Elyngael starts looking around to get her bearings so she can lead them back to the harvesters camp. knowledge geography d20+10=19

Vamir (Wade) AC:31 T:21 FF: 23 CMD: 20 Hps: 163/129 Ritual of Warding (S), Ritual of Spiritual Healing (S), Heros Feast, Bless, Barkskin (+5), F 
Tuesday May 4th, 2021 8:02:27 PM

b]"I respectfully disagree with ll of you. Vurm, and hishealer, are as dangerous to this location as he would be in the north. We should not allow him to get away. I have the ability to cast Find the Path, and Discern Location. We can finish this once and for all then move on. As for Oaths, can we truly trust this creature. I follow where the party goes, but Ido not believe in leaving enemies at our back!"[/b]

Melzat: AC: 39 T: 23 F: 35 Hps: 188/150 Saves: W: 7 F: 14 Ref: 16
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock) +3
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock) +3

Spells:
Cantrips - all
1 - 6/7
2 - 2/7
3 - 5/7
4 - 4/7
5 - 4/6
6 - 4/5
7 - 4/4
8- 1/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Melzat Hero's Feast: 8 temp hit points, +1 to hit, +1 Will, +4 vs fear. (+1 to all 3 attacks +21 to roll)
Melzat Ritual of Warding (+1 to AC and Saves) AC: 30 T: 17 F: 27 Saves: W: 5 F: 14 Ref: 14
Melzat Shield of Faith (+4 AC) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14
Melzat Divine Favor (+3 to hit/+3 Damage) AC: 34 T: 21 F: 31 Saves: W: 5 F: 14 Ref: 14 +24 to roll attack
Melzat Bless (+1 hit/+1 Will save) AC: 30 T: 21 F: 31 Saves: W: 6 F: 14 Ref: 14 +25 to roll attack
Melzat Magic Vestment (+3 AC) AC: 37 T: 21 F: 35 Saves: W: 5 F: 14 Ref: 14 +25 to roll attack
Melzat Stone Skin (DR 10/adamantine.)
Melzat Mass Bears Endurance (+2 Will, +30HP,)
MelzaT Mass Cats Grace (+2 ref, +2 ac, +2 rang/touch att.)

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Tuesday May 4th, 2021 10:40:27 PM

Owen also votes to return to camp.

'Osul (Graham) AC:13 (T:13, FF:10), CMD:25, ST:(F13/R9/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday May 5th, 2021 7:18:21 AM

"Cheops inferred he would be at the camp. I expect we wouldn't see Mahyawu there as he didn't."
"If we are sticking around to see that Vurm doesn't break his Gargul witnessed oath, or what happens when he does, or to learn Sphinxpeak, then that would be convenient."


He holds off dismissing Zaxzar.

Control Weather (6 hours) - Light breeze and high, wispy cloud (above ground)
Toros' Taurs Try (0th) - Centaur: +2 on Survival checks
Mass Bear's Endurance (+4 End = +2 Fort, +30HP, etc.) - All
Mass Cat's Grace (+4 Dex = +2 Reflex, +2 AC, +2 Ranged/Touch Attack, etc.) - All
Antilife Shell
Hero's Feast (from Armand) - 8 temp hit points, +1 to hit, +1 Will, +4 vs fear
Spell Resistance (from Armand) - 27
Resist Energy Fire (from Armand) - 30/damage
Resist Energy Electrical (from Vamir) - 30/damage
Stoneskin (from Yurr'Neshi) - DR 10/adamantine (150)
Resistance (from Yurr'Neshi) - +1 to all saves


DM(James M) - The Mystery Continues 
Wednesday May 5th, 2021 8:42:13 AM

Elyngael easily got her bearings and pointed in the direction of the camp two days distant as the others debated the need to follow Vurm. As the majority of the Warden's elected to head back to the Harvester encampment and that direction was north, they started out through the tall grass of the plains.

The group was only as fast as their slowest member and their movement suffered as a result. Still however they made good time and soon were upon the location where they'd encountered the giant animals previously.

They needed to decide if they'd post watches in the night or take any other precautions.

Vamir - Highlight to display spoiler: {Vamir was convinced he was right. They'd need to track down Vurm if only to find out who this secret ally was.}

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Wednesday May 5th, 2021 8:47:18 AM


"While I agrrree that I don't like leaving Vurrrrm to run frrrree, I am more worrrried about his benefactorrrr and finding the porrrrtal wherrrre everrrrything was coming through that has been harrrrassing the villagerrrrs. I am surrrre Garrrrgul will take care of Vurrrrm if he brrrrreaks his oath orrrrr let us know in some way so we can finish what he starrrrted. Rrrright now though, I think we need to get back to the village and see if the attacks arrrrre still ongoing, and if they arrrrre find that porrrrrrtal."


'Osul (Graham) AC:13 (T:13, FF:10), CMD:25, ST:(F13/R9/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday May 5th, 2021 11:09:29 AM

"So we are casually following Vurm to the camp?", 'Osul asks wearing a deadly serious expression.
--------
"With that Vurm takes off flying due north at a speed that makes him look like a rainbow colored streak in the sky."
"Elyngael easily got her bearings and pointed in the direction of the camp two days distant as the others debated the need to follow Vurm. As the majority of the Warden's elected to head back to the Harvester encampment and that direction was north, they started out through the tall grass of the plains."
If you are trained in Survival, you can automatically determine where true north lies in relation to yourself.
"Yes taking 10 or taking 20 can be done with a survival check, as long as you have plenty of time, which you have."

--------
'Osul gets his bearings, unless there is some mistake. {Survival(Taking 20, and happy to take on a flying shape to get the wall of grass out of the equation): 66 plus Forest Walking?}



Armand (Robert D)AC 31(25)/touch 11/flat 24 HP 104/142(normal112/112) CMD 24 Character Sheet 
Wednesday May 5th, 2021 5:31:10 PM

OOC I think the directions are a coincident of two DM's thinking different things. I know that just recently happened in the game I DM.

Armand sets up their tree house fort when they stop for camp. "I think we should still do standard watches as this is still the Sagrasss and nasty things live here. As for where the creatures that attacked the village came from I am pretty sure Vurm used his magic to summon them and send them forth."

post for Atlas 
Wednesday May 5th, 2021 5:33:07 PM

"Didn't we have mounts at one time. All this getting teleported about by deities and such can be trying at times." Atlas wants to swing his sword through the grass as he walks but realizes that may not be a good idea.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Wednesday May 5th, 2021 6:31:18 PM

Owen checks in with Neshi. "You seem frustrated and growly, 'Neshi. Is everything alright? I think we plan to go after Vurm's friend, which may put us on the trail of Vurm himself."

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Wednesday May 5th, 2021 6:39:15 PM


"I am fine Owen. But I am a bit frrrrustrrrated. Like Vamirrr, I don't like leaving enemies behind us, so-to-speak and unless I am mistaken, we haven't accomplished what we set out to do, which was to locate the source/portal wherrrre the beasts that werrrre attacking the village came frrrom."


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Wednesday May 5th, 2021 7:20:56 PM

Vamir and Melzat take their customary spot at teh back of the party, and follow the party until they set up camp. Once the tree is up Vamir gives Melzat time to dig his roots in the ground and then climbs up to his spot. "Iwill take my usual watch. Just wake me if I over sleep."

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells



Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Wednesday May 5th, 2021 8:12:25 PM

"Yes but what can we do really? This is not our home and we are not familiar with any of the territories. The Sargrass needs to develop some heroes of it's own. We can't keep coming down here and fighting their battles for them. Besides, we have been gone from home a long time. There's no telling what former enemy of ours may be doing harm in our absence."

DM(James M) - The Mystery Continues 
Thursday May 6th, 2021 9:46:52 AM

The evening and night pass uneventfully as it seems most of the dangerous wildlife having scented on Vurm is giving the area a wide berth. When they wake the next day it's to clouds and the threat of rain. At ground level the tall grass and cloud cover put the ground in deep shadow as they made their way back to the nomad camp.

By the end of the day they saw the magically woven grasses that formed the wall about the compound and they circled it until they found the opening. Once there they were soon greeted by Brangorn and Dharwyn. As Brangorn moved to welcome the Wardens Dharwyn departed to inform the others of their return.

"My friends! it is good you have returned. I hope you bring good news. I'm sure the Elders will be anxious to hear. There is also another with the elders that arrived earlier that you will certainly want to see as well."

As they moved through the compound they could hear the people talking.

"What do you think, they were only gone four days. What could they have done?"
"Whatever it was they ripped their clothes up pretty good, and they really need a bath. You see all that mud and dirt caked in their hair and on their faces?"
"Yeah. How can she breathe with all that dirt in her nose?"
"Atlas looks like he was drop kicked by a giant. See all that blood on him?"
"No wounds though. They must command some powerful magic."
"What's that glittery stuff on their clothes mama, can I have some?"




post for Atlas 
Thursday May 6th, 2021 5:30:26 PM

Atlas smiles and waves to everyone. He looks down at himself and wonders why they didn't notice all the dirt before now.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday May 6th, 2021 5:32:34 PM

Armand also notes the dirt and grime. "You would think one of our mages would have thought to use some prestidigitation on us. Next time I'll just shower us with water when we stop for the night."

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S)  d20+19=29 ; d20+21=38 ; d20+23=37 ;
Thursday May 6th, 2021 7:35:14 PM

Vamir wakes early, and after his watch draws woldsblood into existence for his spells (Reflex DC 29 pass). The witch conducts his basic, and intermediate rituals (Survival DC 38 pass, Healing DC 38 pass). Vamir ignores the comments and lets those better suited speak.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Thursday May 6th, 2021 7:45:56 PM

Elyngael keeps an eye on the villagers. They were not the most honest and respectful of people the last time the party visited.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Thursday May 6th, 2021 10:05:37 PM

Owen quirks an eyebrow at the mention of another visitor.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Thursday May 6th, 2021 10:55:28 PM

Neshi slowly gets over his irritation and y the time they make it back to the village he is his normal self, albeit a bit grungier than when they left. The mention of the other visitor peeks his interests as it has apparently done for Owen as well.

'Osul (Graham) AC:13 (T:13, FF:10), CMD:25, ST:(F13/R9/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+44=55 ;
Friday May 7th, 2021 6:48:03 AM

Two days with the Mending orizon on tap... and mostly nothing but grasses, but he pays attention to them too - shame about the acid grass.

Cloud and the threat of rain? The weather druid is slipping. He hasn't made a forecast since they were at Eberyon's castle (what, 5 or so days ago?), so this makes for a good opportunity - if only to clarify what he is seeing. {Survival(Predict the weather): 55 - next 9 days}

At the encampment he smiles pleasantly and says nothing until they are before the Elders.

DM(James M) - The Elders Revisited 
Friday May 7th, 2021 10:15:59 AM

A child runs up to Elyngael and offers her a damp towel for her face. Others move in with cloths and wipe the Warden's faces and hands as they move through the encampment. Some of the guards offer to take the heavy packs from the Wardens and then act as a sherpa of sorts for them.

When they arrived somewhat better in appearance at the Great WigWam, the guards quickly opened the door for the Wardens. Once inside, Aranieda and the other Elders stood as a sign of respect to the Wardens. Aranieda then asked the Wardens to come forward and take a seat next to Cheops. None of the guards will met your gaze as it was
apparent they were ashamed of the treatment the wardens received upon their last meeting. Everyone the Wardens encounter seemed to be going out of their way to be polite and non confrontational.

"You have fought hard and by your looks you have been in a great battle. Tell us Warden's of the Tree of Parting, what news do you bring us and were you victorious?" Araneida said to the Wardens and the gathering at large as she posed the question all were waiting on an answer to.



post for Atlas 
Friday May 7th, 2021 8:53:25 PM

"We're alive! If we were not victorious we'd be dead." Atlas has to shake his head slightly in wonder at their question.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Friday May 7th, 2021 9:19:29 PM

Armand looks at Cheops and the elders. "I admit we are not as presentable as we normally should be. I chalk that up to a bit of shock on our side and perhaps just exhaustion, or perhaps it was just a mirthful streak in a capricious deity. In any case with the aid of Mahyawu we found the site where-in he said great evil was brewing and causing problems. We descended deep into tunnel warrens seeking what we knew not. We found at last it was a dragon, a hybrid of red and blue, that was causing mayhem. Confronted in his caves we were able to confound him and wound him seriously but he managed to escape and bring the tunnels down on top of us. We managed to get away, and because now we knew our enemy were able to spy him out. Thus we learned that someone in the mountains that are in your territory an entity was able to heal him and restore his mind. We could see that he was returning to try once again to battle with us. But prepared we quickly put him to the test. When we were about to land the killing blow, the vile-sum worm that called itself Vurm, did escape again, showing truly that his spine and belly were yellow, not blue and red. But as he left he gave oath to Gargul to depart these lands and never return."

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Sunday May 9th, 2021 2:35:44 PM

Elyngael elects to let others talk. She stands by Brawn and observes.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Sunday May 9th, 2021 4:03:37 PM

Neshi waits for Armand to finish and then asks a question.

"So, have there been any more attacks from those or other odd beasts since we left?"


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Sunday May 9th, 2021 6:28:45 PM

Vamir and Melzat stand at the back of the party, and say nothing,

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

'Osul (Graham) AC:13 (T:13, FF:10), CMD:25, ST:(F13/R9/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Sunday May 9th, 2021 6:48:33 PM

'Osul remains quiet, not wanting to distract from what has already been well said.

DM(James M) - The Elders Revisited 
Monday May 10th, 2021 4:02:37 PM

The council and Cheops all nod as Armand relates the tale. They look very relieved about the news and as each turned to smile at each other Cheops took that moment to stand.

Now that all is done, I think I understand why things have been happening as they have. I believe that Vurm, as you call this dragon, may have encountered a mutation bloom, and since he wasnt a mutated aberration of a dragon, I would say he probably won. A Mutation Bloom is something new to the Sargrass. Created by the Warper-Sarr, these Mutation Blooms mutate and drive mad any creature that comes into contact with it, and it draws all creatures of low will to itself. I surmise that Vurm was flying in the area, for reasons only a dragon can understand, and felt the draw of the mutation bloom. My guess is that he easily overcame the compulsion, but decided to investigate the source of the compultion, probably out of anger that something would try to mess with his mind. One would surmise that he battled and defeated the bloom, but what became of the bloom, only Vurm would be able to say. The conflict most likely left the dragon in a state of madness, at least to some degree, and in his madness he decided the Sargass Plains should be his new kingdom. Thus Vurm went hither and there to bring things to the plains that dont belong here, to begin to terrorize the locals, and since this band of Harvesters were the closest, he decided to start with them.


The Tree Wardens have done a great favor for the Sargrass Plains, and have earned our thanks ten-fold! Thank you friends you are most welcome among the grasses! We ought to spread the word around the plains of the Tree Wardens achievements. Aranieda if you can send runners to the other Harvester encampments, as well as New Rattledam, and perhaps even Stone Temple.

Aranieda agrees with the sphinx and says:

It will be done as you suggest Cheops! Wardens of the Tree, from this day forward I name you Harvester friend, and after the runners do their jobs, any Harvester encampment you ever come upon will welcome the Tree Wardens as honorary and respected members of the community.

The wardens are invited to stay as they convalesce. Cheops also offers them the chance to learn his language if they decide to stay for a short while.


Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Monday May 10th, 2021 6:11:31 PM

Armand nods and looks to the other's to see what their inclination is, to stay for a short time or to head home. He doesn't say anything because he doesn't really want to offend anyone if the decision is to return home.

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Monday May 10th, 2021 7:56:38 PM

OOC, have I missed anything? I just looked at my character sheet and the last time I have experience points listed is from 10/27/20.

Elyngael shrugs. She is ready to go home.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Monday May 10th, 2021 9:32:34 PM

Vamir murmurs his thanks and forces a smile to his face. The witch will take Cheops up on the teaching of his language if any of the others wish to learn it.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Monday May 10th, 2021 10:35:06 PM

Owen is intrigued by the discussion of the mutation blooms. He's also willing to stay for a few days to learn Cheops' language.

'Osul (Graham) AC:13 (T:13, FF:10), CMD:25, ST:(F13/R9/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Tuesday May 11th, 2021 4:27:02 AM

'Osul appears to be in the same camp as Owen, despite the call of home making its presence felt.
*How long can it take to learn a language?*, he muses to himself.


Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:95/153  
Tuesday May 11th, 2021 12:02:32 PM

Atlas is honored and lets it be known. "This is a great honor, thank you. We are at your service should you ever have troubles like this again in the future. While we are the Warden's of the Tree of Parting first, the health of the Wold is critical to the health of the Tree." Atlas pauses, then continues, "My I ask a favor. We appreciate your friendship and do not want to see this gathering end, but we have been away from our loved ones for a long time. Would you be so kind as to allow us to leave to see them without taking it as an insult that we are leaving so soon?"

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Tuesday May 11th, 2021 1:50:18 PM

Neshi appreciates all the sentiments and the words being shared but he is of the mind that they have been away from the tree too long.

DM(James M) - The Elders Revisited 
Tuesday May 11th, 2021 1:55:16 PM

DM: I didnt see anything specific in the rules about learning languages, so unless you guys find something lets go with a DC 20 Linguistics check for the first week and 1 less each week thereafter until the check is successful. DC 20 week 1, DC 19 week 2, etc. This assumes youve been studying the language on you own for a while.

The Elders have no problems with the length of time the Wardens choose to stay and would be grateful for any news of world and takes theyd like to share while they are here.

DM: Experience will be forthcoming. Myself or Jeremy will tabulate it and let you know soon. In the meantime there is an entrance to the catacombs here if youd like to take care of magic item requirements.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Tuesday May 11th, 2021 2:01:41 PM

OOC: Lynette I just checked that is my last recorded experience as well.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday May 11th, 2021 5:26:40 PM

OOC Actually learning a new language calls for you to have an available skill point and to put the skill point in linguistics. You can roll play all you want but without that available skill point you are just muttering phrases. Page 101 Linguistics, sub "Learn a Language"

Armand shrugs his shoulders at the others wishes. He will erect the Tree house and use multiple create water spell to properly clean up and wash his clothes.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Tuesday May 11th, 2021 7:55:17 PM

Vamir spends most of his time in or around the tree with Melzat and the party.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Tuesday May 11th, 2021 8:03:55 PM

Elyngael cleans up and cleans off Brawn as well. "Whenever you guys are ready to go back home let me know." If it's not night time, she will wander in circles around the camp.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:95/153  
Wednesday May 12th, 2021 12:15:36 AM

Atlas jumps at the mention of the Catacombs, "I mean, I do miss those at home, but they can wait just a bit longer for me to visit the Catacombs. I've been meaning to get there for ages now." And with that, Atlas rushes off.

'Osul (Graham) AC:13 (T:13, FF:10), CMD:25, ST:(F13/R9/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday May 12th, 2021 7:39:32 AM

"There are times when I am a little envious of Atlas' ability to know exactly what he wants and how to get it."



Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Wednesday May 12th, 2021 7:43:08 AM

I Just realized I have not updated the treasure list recently. If anyone has a consolidated list of what we have received lately please send it on otherwise I will start searching posts this weekend.

DM(James M) - The Elders Revisited 
Wednesday May 12th, 2021 9:23:02 AM

DM: Re: Languages. You will need a skill point or an open Int slot for a new language, the Checks I mentioned would be to see how long it takes you to learn the new language provided you met all the other requirements for getting one.

Evening came and darkness descended upon the Sargrass and then exactly as was predicted a gentle rain started to fall that moved everyone inside their shelters after a short while. This was of course an active time for prairie pigeons so the hunters in the camp went deep into the grass to find those elusive sightless birds.

DM: re: XP: 18,500 each.

"Rain messes with their senses. Easier to sneak up on." said one of the Harvesters near the group as the hunters left through the grassy portal onto the plain.



Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday May 12th, 2021 5:49:37 PM

"Yeah Neshi I got the list right here." He whips out his journal and begins to dump out his bag of holding and the efficient quiver.

medium sized suite of dwarven plate (non-magical)
chest containing 16,379 gp.
lump of adamantine worth 5,000 gp and
silver mirror worth 5,000 gp

Staff of Divination
Staff of Frost
Staff of Evocation
Mace of Smiting
Sylvan Scimitar
Sword of Life Stealing
Ring of Blinking

"Anyone want any of this stuff?"

'Osul (Graham) AC:13 (T:13, FF:10), CMD:25, ST:(F13/R9/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday May 12th, 2021 6:10:54 PM

'Osul takes up a high vantage point and watches the impact of the rain on the camp and nearby grass.

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Wednesday May 12th, 2021 8:00:20 PM

Elyngael ignores the hunters and practices trying to jump into the saddle as Brawn lopes by.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Wednesday May 12th, 2021 8:07:55 PM

Vamir looks over the items again, "I think I am good Armand. Thank you. Iwill be glad to settle for good old cash when the time is right. " Vamir watches the villagers from afar, and agrees with Elyngael that it is time to go home.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Wednesday May 12th, 2021 9:22:56 PM

Owen learns new spells from scrolls he's had tucked away for a while.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Wednesday May 12th, 2021 11:03:57 PM

Thanks Armand,

A couple of those staves would perhaps extend some of the fire power and perhaps allow for several of us to prepare some different types of surprises for our future foes....

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:95/153  
Thursday May 13th, 2021 1:16:53 AM

Atlas looks to Armand, "Yeah, that ring of blinking would go a long way towards keeping me alive up front. As for the other stuff, I'll pass. The sword looks helpful, but I don't like the nature of it."

------------------------------------------------------------------
ooc: Atlas is going to wait on the Catacombs until we know if we leveled up or not. I never balanced my wealth after the last level up and therefore never made it to the Catacombs. I would rather make one trip than two.


DM(James M) - A New Threat? 
Thursday May 13th, 2021 8:27:10 AM

The next morning as the Warden's woke Cheops held class for those wanting to learn his language. Each morning thereafter was the same with the old creature going through the list of nouns and sentence structure of the spoken word and in the afternoon he produced a sheet of parchment that he could write upon, shake to erase, and write on again. In this way he was able to teach the written word as well. This particular language used symbols arranged in unique ways, but his students were able.

As the week came to a close the understanding of the language was much clearer in the mind of those studying it, but Cheops was acting strangely. He said nothing but anyone that knew the old fellow could tell something was on his mind. Before the next day was there Cheops gathered the Wardens up once more.

"Something is not right. I still feel the presence of something left over from the dragon, but it will take me a few days as I commune with the gods and decipher their responses. I fear however that Vurm has only set some things in motion and you will have to leave here soon to discover the depth of the dragons dealings in the Wold. As Vamir surmised, I believe this ally of Vurms poses a threat to Wold. In what way I am uncertain, but another attack is coming. When it does you should be prepared to trace the creatures to discover their origin."

With the proclaimation that another attack was coming the harvesters started preparations even as Cheops prepared to continue his language class.

DC 20 Linguistics check to have learned the language.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday May 13th, 2021 11:27:16 AM

Armand turns to the others. "I'm not sure how to trace a creature's path, other than having Elyngael track it. Scrying only works to see where a creature is currently, and if they are already attacking we know where they are. Might be able to Geas an attacker to return to the person that summoned or commanded it, but it takes some time to cast. Any one have some other ideas?"

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Thursday May 13th, 2021 6:01:50 PM

Neshi thinks for a moment.

Perhaps sending a tiny elemental to track and report?


Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Thursday May 13th, 2021 6:35:44 PM

Elyngael says, "If they didn't fly or borrow, then I should be able to track them. If they are intelligent in any way then kill them all and then have Armand question one of the dead ones."

Elyngeal pops to the catacombs, but she doesn't want anything magical just to replace her adamantine arrows, so technically she doesn't even need to do that. But she is replenishing to her character sheet levels.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Thursday May 13th, 2021 7:36:22 PM

"I can cast discern location and find the path if we are going to go after him. However, I don't know that chasing himi now is the best idea. He has had time to prepare, and heal up while we have been here in the village."

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+18=27 ;
Thursday May 13th, 2021 9:29:44 PM

Linguistics check: 27. Owen can speak Sphinx! He says to the others in Sphinx (to practice): Highlight to display spoiler: {"We should be able to scry on the location we saw Vurm flee to the first time, right? Where his ally healed him?"}

'Osul (Graham) AC:13 (T:13, FF:10), CMD:25, ST:(F13/R9/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+4=20 ;
Friday May 14th, 2021 2:11:29 AM

'Osul nods in response to Cheops' words ... well, he's terribly mysterious. "I had thought the being who lent aid to Vurm would be something we would have to understand and then deal with in the mid to long term. Sometimes there is just barely enough time to keep everything from happening all at once."

He listens to the discussion about tracking, scrying, following, waiting... "Whatever is needed. I just wish we knew more about what was coming."

"Yes...?", is what 'Osul thinks is the approriate response to Owen's Sphinx {Linguistics:20}. He doesn't have the spare Linguistics slot, but has ranks and hopefully he can keep engaged with it until such a time as he can cement it.

DM James: Once you've gained a language rank you've learned enough that adding the language should be no problem.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:95/153  
Friday May 14th, 2021 2:46:39 AM

Atlas grumbles, "That dragon bores me, and I don't think that is the message anyway. It sounds like something bigger. Let Vurm be, let's focus on the other thing. Who was watching when they spoke? Wasn't it in some mountains somewhere?"

-----------------------------------------------------
ooc: I see the XP now, so no level change. I'm way behind on my wealth for this level, so I'm running to the Catacombs with all that extra money burning a hole in my pocket. I'll have it wrapped up by Monday.


DM(James M) - The Attacks Continue 
Friday May 14th, 2021 11:00:03 AM

It was in the second week at the Harvester camp that Cheops approached once more. "The gods have been surprisingly forthcoming. There is an attack coming, but it is still a day distant. I can direct you to the location of the creatures, but it seems the portal the creatures are using is located in what remains of Vurm's lair."

Araneida spoke up at that time. "Wardens, the recent rainfall and it's effects upon the animals in the Sargrass prompted us to send our hunters out days ago. Most haven't returned and aren't due back in time to aid us in our defense. It seems we must call upon you again. If you could intercept this attack away from the camp it would save us from having to evacuate it."

"The vision I was given." Cheops continued. "Shows that the creatures are flying, but slowly, and they do not rest. I've also been unable to divine what kind of creatures they are as a ward has been placed upon them. My vision only shows the shadow cast upon the ground, not the actual creatures. They look to be humanoid, but the vision wasn't clear."

"Look!" Araneida exclaimed. "There! to the south."

Where Araneida pointed the Wardens could see a cloud of smoke rising above the plains. Whatever it was had set the grass aflame.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Friday May 14th, 2021 5:45:51 PM

Armand looks to the south and asks Cheops, "I don't see how they could be coming from Vurm's lair, the place entirely collapsed in upon itself. Never-the-less I guess we'll go take care of this." He collapses the Tree house. "Anyone have a control weather spell handy? Of course it has been raining lately so the grass may not burn well." He starts marching to the south.

'Osul (Graham) AC:13 (T:13, FF:10), CMD:25, ST:(F13/R9/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  4d12=29 ;
Saturday May 15th, 2021 1:54:48 AM

'Osul turns to Armand and asks, "Have we met?", before starting to cast Control Weather. "I'm not doing anything else for the next ten minutes, and its another ten before it reaches 3 miles, but I'll be trying to catch up for the second ten. I'm thinking a tropical downpour and giving them a strong headwind, so a driving tropical storm, but I'm open to suggestions. Of course, this could all just be an attempt to draw us out."

{Control Weather, no Save, no Resistance, 2(4D12)=58 hours duration, 3 mile radius centred on 'Osul}


DM Jeremy Battle Map 
Sunday May 16th, 2021 8:29:23 AM

Just to chime in, anyone who wants to can take a rank in linguistics and learn the sphinx language now. It was written into the module and approved, that you could do so now and just gain 1 less skill point when you make level16.

DM(James M) - The Attacks Continue 
Sunday May 16th, 2021 9:46:22 AM

DM: Please add one hero point to your sheets for completing this stage of the adventure.

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Sunday May 16th, 2021 2:36:28 PM

Elyngael hops in Brawn's saddle if only to get a little more of a height advantage in this tall grass. "I'll stay with you 'Osul. Then we can catch up to Armand. Not like he's going anywhere fast anyway."

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Sunday May 16th, 2021 9:36:48 PM

Vamir shakes his head and packs his bags for the road. "Whatever you think best Osul. We should start heading that way regardless and prepare for Whatever is out there."

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

'Osul (Graham) AC:13 (T:13, FF:10), CMD:25, ST:(F13/R9/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Monday May 17th, 2021 10:15:24 AM

...'Osul acknowledges Elyngael and Vamir as he concentrates on the spell.

DM(James M) - The Attacks Continue 
Monday May 17th, 2021 1:48:42 PM

Armand puts away the treehouse and asks about the weather.
Osul offers to cast the control weather spell and starts doing so.
Elyngael mounts Brawn and is ready to ride.
Vamir gets his bags ready to travel.

The wind picks up as Osul casts his spell from inside the Harvester camp. Meanwhile the others are getting ready to leave while Osul continues with the lengthy spell casting.

Someone sounds a horn from inside the camp in an attempt to summon back those that might be in earshot of the alarm. Meanwhile some of the remaining warriors in camp hurry about to gather weapons in preparation for the forthcoming attack.

Cheops closes his eyes and points south. They are fifteen miles that direction and the fire is spreading ahead of them.

DM James: Who's going, who's staying back?

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Monday May 17th, 2021 1:58:02 PM

Neshi looks around, so I take it we are going to the frontline of defense.

Cheops can you actually see the are where they are coming to or just a basic sense of where they are moving. If you can actually see and can let me somehow see what you are seeing it could make travel there a bit easier.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Monday May 17th, 2021 4:34:50 PM

Owen looks on as Osul casts his spell, then prepares to move out.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Monday May 17th, 2021 5:21:25 PM

Armand didn't get far before the horn sounded. He turned around and came back. "15 miles away you say? That's a long day's walk. I think they may have started their fire too soon, unless it is meant to draw us out. Let's look at setting up defenses here. At least we won't be hampered by grass that is over our heads and blocking line of sight."


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Monday May 17th, 2021 6:03:44 PM

Vamir looks at Armand, "That is a good idea and if we can keep the tree up we will have a vantage point. How long will it take them, or the fire to get here? I can start casting create water on the side of the village facing the fire."

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Monday May 17th, 2021 8:17:43 PM

"I think putting the tree house up will give the flyers cover if they try to get behind it. Best to leave it down so range weapons have clear site. Atlas has boots and will be able to get up to them." Elyngael will direct Brawn to stay back and protect the villagers if need be.

'Osul (Graham) AC:13 (T:13, FF:10), CMD:25, ST:(F13/R9/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Tuesday May 18th, 2021 9:02:23 AM

'Osul continues to quietly agree while maintaining concentration of casting Control Weather.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:95/153  
Tuesday May 18th, 2021 11:18:36 AM

Atlas looks at the Catacombs, looks at the group, looks at the Catacombs, looks at the group, then throws his hands up. "Hold on, I'm coming as well. The Catacombs can wait."

DM(James M) - The Attacks Continue 
Tuesday May 18th, 2021 1:49:33 PM

As soon as Osul completes his spell and summons rain Cheops looks south and says. "I can't see them but I sense they have stopped moving. It seems they...don't like the rain."

"How long can you keep the rain going?" Araneida asked. "It might give us time to recall the rest of our hunters."



Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday May 18th, 2021 5:29:48 PM

"Anyone in this village have a spyglass?" Armand looks southward.

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Tuesday May 18th, 2021 7:55:34 PM

"I take it that it will be awhile before they get here and we'll have time to do any preparatory spells we need?"

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Tuesday May 18th, 2021 7:55:38 PM

Vamir shrugs his shoulders and he trudges out to the grass wall where he will spend the day creating water, and saturating the ground along the grass wall as a precaution.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Tuesday May 18th, 2021 9:40:05 PM

Owen is glad to hear of the results. "Well done, 'Osul!"

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:95/153  
Wednesday May 19th, 2021 12:57:31 AM

Atlas is impressed, "I concur, well done 'Osul!" After that he takes some time to practice his new language while the group figures out what is next. He still doesn't have a firm grasp of it, but it sounds like he might be saying something along the lines of "Maybe I should have learned magic instead. They're having all the fun now a days. Or better yet, maybe I find myself a wife and settle down now that they have things covered. Yes, that is better. There's always a bright side!"

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Wednesday May 19th, 2021 8:45:18 AM

Neshi looks around at the others.

"I wish there was a way for us to locate the leaders of this group, so we could do a surgical strike, so-to-speak."

DM(James M) - The Attacks Continue 
Wednesday May 19th, 2021 1:53:48 PM

Armand asks for a spyglass.
Elyngael Asks if they have time to prepare spells.
Vamir starts watering the grass wall to prepare it for possible fire.
Owen congratulates Osul
Atlas congratulates Osul as well and laments about his choices.
Neshi asks about a possible means of spying on the enemy leaders.

Rain was falling in the area at large and the enemy had stopped. Whatthey were and looked like was still unknown to the Wardens as they looked out across the plains at the smoke on the horizon out beyond the effects of the rain as that precipitation was rapidly obscuring any view they might have.

Armands request for a spyglass was granted and he was handed one. It was made of rolled leather with heavy crystal lenses laid in slots and the whole thing tied together with leather straps. He would need some altitude before he'd be able to see over the tall grass.

Osul - Highlight to display spoiler: {Describe the weather effectsOsul created.}

I forgot to post for 'Osul. 
Wednesday May 19th, 2021 5:39:38 PM

I believe 'Osul stated before he was creating Torrential rains and wind. Possible of the weather effect depends on the season we are in.

And he keeps concentrating on the rain.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday May 19th, 2021 5:41:07 PM

"I think we have achieved a stalemate, they don't want to come to us, and 15 miles is way to far for us to quickly get to them."

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Wednesday May 19th, 2021 7:33:32 PM

Vamir continues to soak the area around the fence line. If the enemy advance to within 30 mins he will stop and begin to cast preparatory spells.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Wednesday May 19th, 2021 9:59:15 PM

Are we getting wet or is the rain outside of the village? If we are getting wet she will find some place to shelter because wet dog is a unique smell.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:95/153  
Wednesday May 19th, 2021 11:40:09 PM

Atlas cracks his knuckles, stretches his back, and twirls his sword a few times. "Armand, want to get on my shoulders to have a better look?" Atlas winks at anyone that pays him any attention, knowing that what he said was ridiculous. Nothing better to do to pass the time however.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Wednesday May 19th, 2021 11:52:28 PM

"Have we tried scrying on Vurm's ally yet?"

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F11/R10/W22 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Thursday May 20th, 2021 6:03:40 AM

"Most of two and a half days, Araneida. I can make changes, and it follows me, so the sooner we get moving, the sooner your skies will return to what you had."

He turns to the team and says, "Let us see what we can see a little closer up?" He gets on his travelling shape.

----------------------------
{Control Weather, 58 hours duration, 3 mile radius centred on 'Osul}
Rain and wind in our opponent's faces. I'll crank it up a few notches to Torrential rains and wind as we get further away from the encampment.
Flight: 120' Perfect




DM(James M) - The Attacks Continue 
Thursday May 20th, 2021 3:20:27 PM

Armand commented that he thought they were at a stalemate.
Elyngael looked to get Brawn out of the weather due to the unpleasant wet dog like smell he would produce.
Vamir worked the grass wall as he tried to soak the grass and ground as much as possible.
Owen asked about scrying upon Vurm's ally.
Atlas offered to put Armand on his shoulders so he could see over the grass.
Osul told Araneida the weather would last two and a half days.

The rain was coming down in sheets by now and visibility was done. Had Armand been able to see over the grass the rain and haze would have prevented him from seeing more than a mile.
Cheops, Araneida, and most of the Harvesters were unaccustomedto rain so they all withdrew inside the large wigwam where Elyngael had sought shelter with Brawn.

Elyngael - Highlight to display spoiler: {Cheops was still communing when he entered the wigwam. They are flying higher. One wouldassume that they are trying to get above the clouds.}

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday May 20th, 2021 5:11:57 PM

Armand hands the spyglass to Elyngael. He turns and shrugs at 'Osul's suggestion. "I'm not sure. We can't see them. If we move forward are they just going to circle around and attack the village? Though we could just walk around the village in ever widening circles drenching the grass and then preventing any chance for a new fire catching hold."

CDM Jerry [OOC post] 
Thursday May 20th, 2021 6:53:28 PM

Hear Ye Hear Ye!

I'm starting a Woldian recruitment blitz to fill what looks to be 10 spots. We have 2 new games starting which accounts for 6 of the openings. The other 4 are in existing non-veteran games. The two new games will be called:

Bearclaw Keep
and
Heranmar.

The icons for these are already up on in the Career Games section, but the links just go to the LnB until the games begin. [THANKS ROB FOR DESIGNING THOSE!!!]

I want to start with recruiting from 1) you goodpeople and 2) inactive players.
SO!!! If you have a friend [someone that still talks to you] talk to them and see if they want to play! All they have to do to start the progress is to email me. [gericko@gmail.com].

I am going to send out some emails starting tonight to former players so I do not know whether this push will fill us up quickly or not. :) Better to play it on the safe side and talk to your friends immediately!

Enjoy your evening and the weekend ANDtalking to your friends about joining us!

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Thursday May 20th, 2021 8:39:04 PM

Elyngael takes the spyglass and peers through it. "Looks like the tiny black dots are trying to gain altitude and get over the rain clouds. Anyone know what sort of summon spell lasts long enough for whatevers to get from a place it took us two days to walk from?"

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Thursday May 20th, 2021 9:09:59 PM

Owen takes the time to cast Contingency on himself. When he next turns invisible, he will automatically cast Stoneskin on himself.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Thursday May 20th, 2021 11:10:08 PM

Vamir doesn't mind the rain, but does stop creating water. The witch waits until they either move out or until it is time to prepare for battle.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Thursday May 20th, 2021 11:21:09 PM

Neshi looks around at the others, enjoying the rain and wonders out loud if some water elementals might be helpful in the upcoming battle.

Well as Armand says we seem to be at a stalemate. I can teleport us a goodly distance that way as we just traversed that area, if we want to....

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153  
Thursday May 20th, 2021 11:53:31 PM

Atlas takes shelter and begins to wipe down his gear to keep it clean and free of rust. "I do love the rain, but some things are more important than playing like a 5 year old."

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F11/R10/W22 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+6=20 ;
Friday May 21st, 2021 6:27:09 AM

"I won't have to move to soak a good area. Teleporting behind them sounds like a good tactic. Where'd everybody go? They cannot have learned that the prairie swallows are disoriented by the rain without having spent sometime hunting (or at least observing) them in the rain."
"I'm going to push ahead 3 miles - make things a little easier here and force the enemy to pay attention to the storm instead of looking about for the teleport."
"Not a summoning of mine, Elyngael."
{Spellcraft: 20}

--------
Fly(Run) for a minute (4800') and picking up a little altitude myself, then flying at a Hustle.

{Control Weather, 58 hours duration, 3 mile radius centred on 'Osul}
Rain and wind in our opponent's faces. I'll crank it up a few notches to Torrential rains and wind as we get further away from the encampment.
Flight: 120' Perfect

Just reread the spell description: Area 2-mile-radius circle, centered on you.
Centred on 'Osul is good because it moves with him, but shouldn't that be a cylinder, hemisphere, or sphere? Is he really wearing a cloud sombrero that is 6 miles across with all the weather beneath it being controlled?

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Sunday May 23rd, 2021 10:05:57 AM

Well guys, and Gals, Let's do this.


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Sunday May 23rd, 2021 7:24:55 PM

"If we are going to do this we should take a few minutes to cast some prepatory spells, and be ready to hit the ground fighting." The witch turns to Melzat who sunk his roots in the soil and is dancing in the rain. 'It is time to fight again my friend. Let me cast a few spells on you to prepare you for battle.

The witch takes a minute to cast a few spells on Melzat and himself. "Anyone else need anything?" Vamir will cast those spells on the party and then follow.

Vamir
Barkskin - +4 Natural Armor
See Invisibility
Flying Broom

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 7/7
4 - 5/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

DM(James M) - The Attacks Continue  d20=4 ;
Monday May 24th, 2021 8:25:19 AM

With little fanfare the Warden's took to the sky amid all the thunder and pelting rain. Visibility was tough but they had their bearing from Osul and knew where they should be going. They had a few miles ahead of them and with Cheops warning they knew the enemy would be in the air and likely above them.

OOC: What's each person's rate of flight?

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor. 
Monday May 24th, 2021 9:34:47 AM

Neshi quickly casts stone skin on Atlas and Brawn, and then prepares to teleport. So how far and whos coming with me?

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Monday May 24th, 2021 12:24:15 PM

OOC-DM, Don't know where you got the idea we readily can all fly. Wind walk is what we tried to use last time to get air travel done, but you can't fight or cast spells in wind walk, and Armand did not bother praying for that spell today.

Armand walks behind the others. "I'm not sure you can teleport all of us Neshi. At least these things are unlikely to come at us if they dislike the rain so much. Not sure about engaging creatures with natural flight in the air, their territory so to speak. Do we have a plan other than to go out where they were setting the grass on fire?"

DM James: If you aren't flying then I need to know how you are getting there. Teleport seems to be on the table as did windwalk, but as far as I can tell the only person that hasn't flown is Elyngael.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153  
Monday May 24th, 2021 5:19:10 PM

Atlas thanks Neshi, then says, "I'll go wherever you tell me. If it's in the air then I'll kick my boots on when we arrive. Just give the word."

---------------------------------------------------
Stoneskin: The subject gains DR 10/adamantine 150/150


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Monday May 24th, 2021 6:56:21 PM

Owen says "I can teleport a few of us, but it is more difficult for me."

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Monday May 24th, 2021 7:47:05 PM

"Thank you for the stoneskin on Brawn. I agree, I have no way to fly but my arrows will. So whatever means of transport everyone thinks is best."

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Monday May 24th, 2021 8:07:00 PM

Vamir looks around at the others, "I can wind walk us all with no problem. Once we get there, wherever there is, you can instantly drop it on yourself. Just let me know." Vamir pats Melzat lightly on his trunk, and smiles at the others.

Vamir
Barkskin - +4 Natural Armor
See Invisibility
Flying Broom

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 7/7
4 - 5/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells


Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F11/R10/W22 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Monday May 24th, 2021 8:37:53 PM

'Osul lets people know he has Mass Bear's Endurance and Mass Cat's Grace (15 mins each) if people are willing to huddle, as well as three Air Walks (3 hours each) if they are required - start with them. As a huge air elemental he might also carry one or two wardens at a pinch without exceeeding a light load, with another buff.

DM(James M) - The Attacks Continue 
Tuesday May 25th, 2021 4:16:40 PM

Once they decided on mode of transportation and gathered around to teleport they all looked at one another one last time to make certain each was ready. A second or two passed and the teleport triggered, but instead of being in a burnt out field of grass they were elsewhere on the plains with nothing but twenty foot tall grass around and no ready means of getting their bearings.

Flying dudes - KS: Geography DC 15 Highlight to display spoiler: {Getting up above the grass you can see that you are about 3 miles southeast of where you intended to go, that is until the rain catches up to you and destroys your visibility. You see no sign of any enemies, but they could be in the cloud layer above.}

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday May 25th, 2021 5:42:55 PM

"Well this is utterly fruitless." Armand stares around the grass. "I have two air walk spells but that really isn't going to help us if the rain is destroying our visibility. I think it's best to go back to the village, where-ever that is and wait out the rain."

OCC I assume we have no visibility because of the rain? The rain is centered on 'Osul and has a 2 mile radius around him.

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169  d20+21=33 ;
Tuesday May 25th, 2021 7:47:11 PM

"I'm so ready to go home. Does anyone know where we are?" Elyngael gets into Brawn's saddle and tries to see over the grass. She uses the spyglass look through the sky. Perception d20+21=33

Brawn's stats
AC: 30 /t16 /f 28 HP:107/107 CMD:25 saves: f14 r11 w6
Stoneskin on Brawn


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S)  d20+21=22 ; d20+23=33 ;
Tuesday May 25th, 2021 9:13:38 PM

Vamir rises above the grass and looks around. (Survival DC 22, Perception DC 33)

Vamir
Barkskin - +4 Natural Armor
See Invisibility
Flying Broom

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 7/7
4 - 5/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Tuesday May 25th, 2021 10:18:13 PM

Owen flies up, scouts, and triangulates where the party must be. "We're a few miles southeast of the monsters!"

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153  
Wednesday May 26th, 2021 12:26:18 AM

For the first time in a long time, Atlas is getting a bit agitated. "Nothing bugs me more than being useless...oh wait, pointless complaining, that bugs me more. I'll shut up now. Lead the way my magical friends."

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F11/R10/W22 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+6=14 ; d20+36=50 ;
Wednesday May 26th, 2021 8:21:24 AM

{Geography: 14}

'Osul adds, "and that's north, so they are...", slowly swinging his arm through an eighth-circle left, "...that way-ish."

"A few miles? Who wants some clear skies?"


With sufficient agreement, he wipes away the clouds (okay, slowly), but keeps a moderate swinging breeze disturbing the grass tips to help cover their approach.

{Perception: 50}

DM(James M) - The Attacks Continue 
Wednesday May 26th, 2021 8:55:40 AM

Osul banished the clouds and as the skies cleared Elyngeal, Vamir, and Osul saw five dots in the sky high in the air. Osul recognized the shape as those of the iron golems they encountered outside Vurm's lair. Even as the wardens spotted the golems the automatons begin to descend to the ground at the edge of a section of burned grass. At the rate they were going it would take them about fifteen minutes to reach the ground. At a dead run they could be there at the same time.

DM: Move 90' to be there at the same time.



Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday May 26th, 2021 5:26:53 PM

OOC I'm confused, it's going to take them 15 minutes to descend and us 15 minutes at a run to move 90 feet to be there at the same time? That makes no sense.

"Great them again. Atlas do you want to take my adamantine hammer? I see no need to get to them any quicker, if I remember right, Elyngael did most of the damage to the two we fought previously. No reason to really get within toe to toe distance right off."

He casts Air Walk on himself and Brawn.

I'd cast some more prep stuff buy either the internet or google is giving me fits right now and keeps crashing.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153  
Wednesday May 26th, 2021 5:42:17 PM

Atlas responds to Armand, "That's a tough decision to make. My skills are trained specifically for this weapon. I don't know the last time I tried to use something else, let alone a crushing weapon instead of a slashing one. Let me try holding it."

Atlas takes the hammer from Armand and swings it around a bit. His strength makes it easy, but it feels unwieldy. "It's like trying to write with my left hand. I know my sword doesn't do as much damage as it should on these guys, but if I cannot hit them then the hammer won't either. Thank you though! Maybe I'll have to upgrade to an adamantine sword when I finally get to the Catacombs."

Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Wednesday May 26th, 2021 7:51:58 PM

Elyngael says "Thanks Armand." and directs Brawn to 'walk' on top of the grass so she can see better and keeps an eye on the golem things.

Brawn's stats
AC: 30 /t16 /f 28 HP:107/107 CMD:25 saves: f14 r11 w6
Stoneskin on Brawn
Air Walk on Brawn

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Wednesday May 26th, 2021 10:26:07 PM

Owen keeps his distance from the oncoming foes and readies a Freezing Sphere for the arrival of the golems.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Wednesday May 26th, 2021 11:16:39 PM

Vamir flies just above the grass as he and Melzat follow the others.

Vamir
Barkskin - +4 Natural Armor
See Invisibility
Flying Broom

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 7/7
4 - 5/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

DM(James M) - The Attacks Continue 
Thursday May 27th, 2021 8:40:39 AM

DM James: Sometimes my english not so good. :) Moving at least 90' per round you can be where they are coming down in fifteen minutes when they touch down.

The Warden's rush toward the descending golems and they can see that steam is rising from them as they set upon the burned out ground. As soon as the golems land they turn towards the Wardens and slowly start marching to them. These golems look to be the same as the ones they encountered outside Vurm's lair.

DM James: Encounter range is 600', the golems are moving at 30' per round. Map in next post.

Perception DC 20 Highlight to display spoiler: {Where their feet touch the wet ashen slush steam rises as if their feet are hot irons going into water. }

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F11/R10/W22 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Thursday May 27th, 2021 8:45:10 AM

'Osul looks up. "Rusting Grasp would have been useful - not that I have ever sought it."
Only when they are near their destination does he start casting a few buffs.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday May 27th, 2021 5:32:20 PM

OOC, run speed is 4x movement so 120 not 90. I think that was what was confusing me.

Armand considers the golems. "They seem a bit different. They are definitely moving faster than they should. I believe lighting should slow them and we want to avoid any fire based attacks. Though I think they are immune to magic, no they are immune to magic that allows spell resistance."He nods to himself having remembered all that from their last encounter.

He will take this round to cast Bless on everyone. OOC, I'm assuming we are in rounds now, and at 600 feet distance we have some time still.

on going spells
Air Walk (self and Brawn)
Bless on everyone 15 minutes +1 to hit and fear saves.


Elyngael (Lynnette D) AC: 35(26) T:15, FF:22, CMD 32 , HP (139/139) now 177/169 
Thursday May 27th, 2021 7:52:15 PM

Elyngael looks at the monsters. "I don't anticipate Brawn or I going toe to toe with them. Didn't they have some sort of poison breath? Wait a minute Atlas, come here." Elyngael will cast Barkskin on Atlas. It will give +5 AC for 150 minutes.

Brawn's stats
AC: 30 /t16 /f 28 HP:107/107 CMD:25 saves: f14 r11 w6
Stoneskin on Brawn
Air Walk on Brawn
Bless on Brawn and Elyngael

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Thursday May 27th, 2021 8:11:22 PM

Vamir looks over the monsters, "Melzat and I will do our best to keep y'all healed up but my spells will not affect the golems." Vamir reaches out and casts Death Ward on Atlas just to be safe.

Vamir
Barkskin - +4 Natural Armor
See Invisibility
Flying Broom

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 7/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor. 
Thursday May 27th, 2021 11:20:37 PM

(OOC: sorry all for the missed posts It is exam time and I am in the final weeks of rehearsals for Pippin, so I have been putting in 18 hour days.)

Neshi again offers stone skins to whomever wants them as well as mage armor..

(let me know if you want and I can remove the slots.


Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F11/R10/W22 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Friday May 28th, 2021 8:13:57 AM

'Osul shares the buffs (check the link and everyone should benefit from Mass Bear's Endurance and Mass Cat's Grace). He has an idea, and it works fine at a distance, so he gains some altitude, and tries to see when or how often the Golems are walking within a 160' diameter circle.

Ascension in EvenOak
Oh no, Not Again!


DM(James M) - Map - The Attacks Continue, Round 2 
Friday May 28th, 2021 11:38:35 AM

Each of the wardens prepared for battle as the golems continued their slow advance. Steam rose from them with each step they made towards the heroes as their vestigial looking wings beat to keep them from sinking into the muck of the burnt grasses.

DM James: Distance 570'. Map isn't yet to scale, but shows the formation the golems are in.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor. 
Sunday May 30th, 2021 6:18:01 AM

Neshi takes the time to become a Huge air elemental as well and takes to the air to watch Osul's back.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Sunday May 30th, 2021 12:32:11 PM

"hmm, it's going to take awhile for them to get here. I really would like to spread them out some. Any thoughts?"

on going spells
Air Walk (self and Brawn)
Bless on everyone 15 minutes +1 to hit and fear saves.


Elyngael (Lynnette D) AC: 28(26) T:15, FF:22, CMD 34 , HP (139/139normal) 169/169 
Sunday May 30th, 2021 3:32:43 PM

Elyngael sits on Brawn and watches the golems. They are still out of extreme range so it's useless to shoot yet.

Brawn's stats
AC: 32 (30normal) /t16 /f 28 HP: 131/131 (107/107normal) CMD:27 saves: f14 r11 w6
Stoneskin on Brawn
Air Walk on Brawn
Bless on Brawn and Elyngael
Mass Bears Endurance (almost missed that, need to read dm is not summing up character posts)
Mass Cat's Grace (almost missed that, need to read dm is not summing up character posts-REMINDER Atlas I cast Bark Skin on you +5 to AC)



Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Monday May 31st, 2021 11:34:32 AM

Vamir flies over Melzat and waits.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 7/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F11/R10/W22 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Tuesday June 1st, 2021 10:05:44 AM

'Osul weighs up his options and casts Earthquake on the Iron Golems.

---------------
Bless, Mass Bear's Endurance, Mass Cat's Grace

DM Jeremy  
Tuesday June 1st, 2021 10:16:04 AM

The golems continue to march forward in their slow formation, steam rising with each step. You are able to hear the sounds of gears moving, as well as the clanking of metal as they move towards you. They are still a ways off, and they don't seem to be stepping out of formation. The Warden's discuss how best to deal with the new threat, and wisely they don't seem to be in any hurry to close the distance between the enemy and their-selves. The golems move forward another 40 feet.

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Tuesday June 1st, 2021 10:33:06 AM

Correcting header.


Armand (Robert D)AC 27(25)/touch 11/flat 24 HP 142/142(112/112) CMD 24 Character Sheet 
Tuesday June 1st, 2021 5:36:36 PM

Armand watches the golems. They are a long way from in range to the limited things he can do.Unfortunately there's not many clerical spells that have no spell resistance.

on going spells
Air Walk (self and Brawn)
Bless on everyone 15 minutes +1 to hit and fear saves.
Mass Bears Endurance (+30hp)
Mass Cat's Grace (+2 reflex and AC)



Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Tuesday June 1st, 2021 7:18:12 PM

Vamir continues to watch the march of the golems, and internally regrets not being more effective in these type of fights.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 7/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Elyngael (Lynnette D) AC: 28(26) T:15, FF:22, CMD 34 , HP (139/139normal) 169/169 
Tuesday June 1st, 2021 7:40:22 PM

Elyngael looks at the others and says, "This is going to take forever unless we start to close with them as well."

Brawn's stats
AC: 32 (30normal) /t16 /f 28 HP: 131/131 (107/107normal) CMD:27 saves: f14 r11 w6
Stoneskin on Brawn
Air Walk on Brawn
Bless on Brawn and Elyngael
Mass Bears Endurance
Mass Cat's Grace

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor.  5d6=21 ; d20+19=28 ;
Tuesday June 1st, 2021 11:22:03 PM

From above and near to Osul, Neshi drops and ice storm on the golems.

Ice storm - 12 points bludgeoning and 9 points cold damage, 15 rounds difficult terrain, -4 perception. No save. SR 28

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153  
Tuesday June 1st, 2021 11:33:02 PM

Atlas thanks El as his skin toughens, and then Vamir for the ward. He then responds to Armand, "I'm happy to fly over to the left there and see if I can draw one or two of them that way. They are not moving very fast, so if it doesn't work then I can just come back."

------------------------------------------------------------
Barkskin: +5AC (ooc: Does this stack with my armor or is it only if using natural armor?)
Death Ward: +4 morale bonus on saves against all death spells and magical death effects


Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday June 2nd, 2021 9:34:55 AM

"A little forever is good if it whittles them down, and I'm happy for them to not stray too far apart."

Unsure how effective the first one was, he casts Earthquake again. SR: No, Saving Throw: Reflex vs 29

"I like your thinking 'Neshi. I'm going to switch up shortly, and I hope the cold bites."

DM Jeremy   d20+5=20 ; d20+5=14 ; d20+5=21 ; d20+5=21 ; d20+5=17 ; d100=73 ; d100=40 ; d100=74 ; d100=36 ; d100=13 ; d20+5=9 ; d20+5=13 ; d20+5=20 ; d20+5=12 ; d20+5=24 ;
Wednesday June 2nd, 2021 10:48:15 AM

Osul creates a couple of earthquakes, trapping one of the golems 40ft under ground, by the 1st one. The rest of the golems are able to avoid being knocked down, and or falling into a fissure, and before the second one hits, they take to the air, traveling just off the grounds surface, thus avoiding the second earthquake. (Sorry I didn't see your `1st post , it must have come up at the same time I was posting)

Armand continues to asses his situation, and what he can do.

Vamir wishes he was better equipped for these kind of situations.

Elyngeal seems to be getting a bit impatient.

Neshi drops a ice storm on the golems. As the ice chunks hit the golems, steam envelops them, as the ice chunks melt almost instantly. The golems don't seem to take any damage, but their movement seems to have slowed down buy about half.

Atlas offer to fly ahead in hopes of drawing out a few of the golem.

*********************************************************

After Neshi cast his spell, the golems briefly disappear in a cloud of steam. only to reappear as the slowly fly out of the steam cloud. The golems slowly fly forward 30ft, putting them at 370ft from the party.

Sorry I don't have a scale map made up yet, I will have one with tomorrow's post.

Golem 1 buried
Golem 2 slowed
Golem 3 slowed
Golem 4 slowed
Golem 5 slowed

Armand (Robert D)AC 27(25)/touch 11/flat 24 HP 142/142(112/112) CMD 24 Character Sheet 
Wednesday June 2nd, 2021 5:43:50 PM

ATLAS, there was also a mass Bear's Endurance and Mass Cat's Grace cast.

Armand will double move forward. "Atlas, you be careful. We need to split them up so that we can take them on better." He watches them fly as he air walks. "Well at least their fly speed is the same as their land speed. Still something is up with them. They appear to be really hot. Remember amigo's spells that have any spell resistance chance don't work on these clods."

on going spells
Air Walk (self and Brawn)
Bless on everyone 15 minutes +1 to hit and fear saves.
Mass Bears Endurance (+30hp)
Mass Cat's Grace (+2 reflex and AC)


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Wednesday June 2nd, 2021 7:44:59 PM

Vamir continues watching the maddeningly skow pace of the golems, "I kinda like this watch and wait. Can't do much anyway so the longer they take to get here the less likely one of us get hurt."

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)
Mass Bears Endurance
Mass Cat's Grace

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 7/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Elyngael (Lynnette D) AC: 28(26) T:15, FF:22, CMD 34 , HP (139/139normal) 169/169  d20+23=42 ; d20+23=36 ; 2d8+24=31 ; 2d8+24=30 ;
Wednesday June 2nd, 2021 8:03:57 PM

Elyngael has Brawn advance a little (one movement, 40 feet). She then targets the golem on the right with some adamantine arrows (they are now at 2 range increments so -4 to attack). Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage). 4th favored Enemy: Constructs +4 attack&damage.

First shot d20+23=42, CRIT! (11th level Improved Critical Longbow) confirmation roll d20+23=36
damage first arrow, 2d8+24=31, damage second arrow, 2d8+24=30. I'm assuming the electrical on the arrows doesn't do damage but does slow it.

Brawn's stats
AC: 32 (30normal) /t16 /f 28 HP: 131/131 (107/107normal) CMD:27 saves: f14 r11 w6
Stoneskin on Brawn
Air Walk on Brawn
Bless on Brawn and Elyngael
Mass Bears Endurance
Mass Cat's Grace

Atlas Sunowl (Trey) AC:36(T18 FF28),CMD:33,HP:179/179 
Wednesday June 2nd, 2021 11:07:24 PM

Atlas moves further out to the flank, waiting for them to get within ear shot. As he goes, he turns and yells back to Armand, "Don't worry, I'm just the decoy. I've learned my place with all you magic folks. I'll pester them and keep them busy until you're ready for them."

------------------------------------------------------------
Barkskin: +5AC (ooc: Does this stack with my armor or is it only if using natural armor?)
Death Ward: +4 morale bonus on saves against all death spells and magical death effects
Bear's Endurance: +4 Constitution
Cat's Grace: +4 Dexterity


Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Thursday June 3rd, 2021 3:48:25 AM

"Well, if they are flying then they aren't setting fire to the grass."

"If they are still 490 feet out, I'm going to get out there and give something else a try."


'Osul flies at a Run and a 3 in 5 incline - 300' forward and 180' up (see Fly).

DM Jeremy Battle Map 
Thursday June 3rd, 2021 11:24:35 AM

Armand moves forward, and reminds everyone that most spells don't work.

Vamir seems to like the slow pace, as it means people get hurt less.

Elyngael moves forward, and opens fire.

Atlas moves out for a flanking position

Osul flies forward to close the gap. (You can only double move while flying. Not sure why, but Pazio doesn't allow the run (4x movement) for flight. That's why I personally prefer airwalk, coupled with longstrider.)

**********************************

You quickly begin to realize that these golems are a bit different than the ones before. Obviously there is the heat aspect, that the former ones didn't have, but you also realized that Elyngeal's shock didn't slow them, as it did to the other ones, but the cold from Neshi's ice storm did.

The golems continue their slow flight movement forward. The map is in the header.

AC 28/8/28 CMD 39

golem 1 buried alive
golem 2 68/129
golem 3 129/129
golem 4 129/129
golem 5 129/129

Atlas Sunowl (Trey) AC:36(T18 FF28),CMD:33,HP:179/179 
Thursday June 3rd, 2021 4:01:30 PM

Atlas continues to move around in a flank position, getting ready to yell some obscenities to get their attention.

Armand (Robert D)AC 27(25)/touch 11/flat 24 HP 142/142(112/112) CMD 24 Character Sheet 
Thursday June 3rd, 2021 5:27:03 PM

Armand double move forward again. He is 30 feet off the ground. What is the golem's elevation?

on going spells
Air Walk (self and Brawn)
Bless on everyone 15 minutes +1 to hit and fear saves.
Mass Bears Endurance (+30hp)
Mass Cat's Grace (+2 reflex and AC)

Elyngael (Lynnette D) AC: 28(26) T:15, FF:22, CMD 34 , HP (139/139normal) 169/169  d20+23=42 ; d20+23=37 ; 2d8+32=41 ; 2d8+32=41 ;
Thursday June 3rd, 2021 7:44:36 PM

I miscalculated my damage, last time, oh well. It's right now. base should be 1d8+16 (normally it's +6, +6 for deadly aim, +4 for favored enemy).

Elyngael and Brawn advance again (one movement, 40 feet). She then targets golem 2 again with adamantine arrows (they are now at 2 range increments so -4 to attack). Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage). 4th favored Enemy: Constructs +4 attack&damage. adding in Improved Precise Shot: (No cover or concealment for targets).

First shot d20+23=42, CRIT! AGAIN (11th level Improved Critical Longbow) confirmation roll d20+23=37
damage first arrow, 2d8+32=41, damage second arrow, 2d8+32=41.

Brawn's stats
AC: 32 (30normal) /t16 /f 28 HP: 131/131 (107/107normal) CMD:27 saves: f14 r11 w6
Stoneskin on Brawn
Air Walk on Brawn
Bless on Brawn and Elyngael
Mass Bears Endurance
Mass Cat's Grace

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor.  d20+19=36 ; d20+14=32 ; 30d6=107 ; 5d6=18 ;
Thursday June 3rd, 2021 11:14:16 PM


Neshikeeps pace the golems trying to think of some way to ground them. Instead, Neshi takes aim at #5 and lets fly with a sickly green ray (disintegrate) Ranged touch AC 32, SR 36, for 107 points, Fortitude DC 26, for 18 points

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Friday June 4th, 2021 12:01:08 AM

Vamir Flys forward staying in range to heal, and point out any different movement. Melzat trails behind Brawn.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)
Mass Bears Endurance
Mass Cat's Grace

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 7/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Friday June 4th, 2021 7:15:26 AM

OOC: Paizo might not, but Woldian Games specifically does: https://www.woldiangames.com/Woldipedia/index.php/Other_Core_Rules

Please let me know how soon 'Osul can get within 250' of the Golems, at an altitude of 180' (leaving a 70' radius circle of effect at ground level), and still have an action to cast a spell?


'Osul continues to struggle onward and upward. While yelling his appreciation with every arrow and ray that connects with their foe.

DM Jeremy Battle Map  d20+28=46 ; 2d10=11 ;
Friday June 4th, 2021 8:55:12 AM

Atlas continues to move into a flanking position, preparing some colorful metaphors.

Armand double moves forward and slightly up. The golems are just above the ground, maybe 2-3 inches or so."

Elyngeal and Brawn move forward again, and Elyngeal practically removes the head of #2 withe the force of her arrows impact.

Neshi moves closer, and hits golem #5 with a disintegrate spell. He has no problem hitting the construct, but the spell fissiles out as it makes contact with the creature.

Vamir moves into a better healing/buffing position

Osul moves into position and casts a spell. (Sorry I didn't realize that there was a house rule for the running action. Funny thing is, we just had a discussion about it on the DM's Board a week or two ago, and no one brought up the house rule. Everyone seemed to agree that airwalk was better than fly or overland flight for fast movement.
At that travel speed you would have been able to cast a spell, within the range you mentioned. Please do so retroactively, in your next post.)


*************************************

#2 falls with the sound of clanking of metal. As it's body hits the wet grass a cloud of steam rises up enshrouding the other golems until they move out of the steam cloud.The rest of the golems begin to move towards Neshi. #5's arm telescopes out towards Neshi, hitting the sorcerer with a slam attack that inflicts 11 bludgeoning damage, and 16 fire damage.

AC 28/8/28 CMD 39

golem 1 buried alive
golem 2 --/129 dead
golem 3 129/129 slowed
golem 4 129/129 slowed
golem 5 129/129 slowed

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor bears endurance  d20+15=24 ;
Friday June 4th, 2021 10:18:38 AM

Neshi shrugs off the fire as if it were nothing (fire resistance 30) and nearly shrugs off all the bludgeoning damage as well (stone skin DR10/adamantine). Seeing that his spell had no effect, he moves backwards a little and quickly responds with another spell Dispel Magic again aimed at #5. Dispel check 24

Mage armor
Evasion
Spell resist 18%
Fire resist 30
Stoneskin: DR 10/adamantine , 150
Bless: +1 attack, +1 vs fear
Mass bear: +4 con, +4 fort saves
Mass Cat: +4 reflex, +4 ac

Owen Sub Post Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a  d20+15=27 ;
Friday June 4th, 2021 10:25:21 AM

Owen moves a bit off to the left flank and tries sending a dispel magic at #4. dispel check 27

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  10d6=37 ; 10d6=23 ;
Saturday June 5th, 2021 3:04:04 AM

Previous round: 'Osul lets fly with Quench, creating a pyramid of fifteen 20' cubes on and around them - still hopeful that the burning is in some way related to their being a fire type {ST: No, SR: No, Damage to ceatures of the Fire subtype: 37}

This round: If that appeared effective, he will rinse and repeat {Damage: 23}. Otherwise... he carries forward 100' beyond the golems and drops to 60'.

Elyngael (Lynnette D) AC: 28(26) T:15, FF:22, CMD 34 , HP (139/139normal) 169/169  d20+23=40 ; d8+16=23 ; d8+16=22 ;
Saturday June 5th, 2021 6:58:23 PM

Elyngael calls out "That's one Atlas." Trying to taunt him.

Elyngael and Brawn stay put. She targets golem 5 with adamantine arrows (they are now at 2 range increments so -4 to attack). Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage). 4th favored Enemy: Constructs +4 attack&damage. adding in Improved Precise Shot: (No cover or concealment for targets).

First shot d20+23=40 damage first arrow, 1d8+16=23, damage second arrow, 1d8+16=22.

Brawn's stats
AC: 32 (30normal) /t16 /f 28 HP: 131/131 (107/107normal) CMD:27 saves: f14 r11 w6
Stoneskin on Brawn
Air Walk on Brawn
Bless on Brawn and Elyngael
Mass Bears Endurance
Mass Cat's Grace

Armand (Robert D)AC 27(25)/touch 11/flat 24 HP 142/142(112/112) CMD 24 Character Sheet 
Sunday June 6th, 2021 5:31:17 PM

Armand realizes he may be late to the fight unless he does something. So he clicks his heels activating his boots of speed and double moves forward again (total move 90 feet, double move and hasted move, I don't think hasted counts twice in the same round).

on going spells
Air Walk (self and Brawn)
Bless on everyone 15 minutes +1 to hit and fear saves.
Mass Bears Endurance (+30hp)
Mass Cat's Grace (+2 reflex and AC)


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Sunday June 6th, 2021 9:15:45 PM

Vamir and Melzat move forward to AC 48 with Vamir flying 10 feet above Melzat.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)
Mass Bears Endurance
Mass Cat's Grace

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 7/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Atlas Sunowl (Trey) AC:36(T18 FF28),CMD:33,HP:179/179 
Monday June 7th, 2021 12:49:41 AM

Atlas grunts loudly and crosses his arms as he continues to fly towards the things. He looks back towards El, "Who knew winged boots were so slow. No matter, I'll get there when I darn well please...just leave one for me, please?" He almost sounded pathetic with that last bit.

------------------------------------------------------------
Barkskin: +5AC (ooc: Does this stack with my armor or is it only if using natural armor?)
Death Ward: +4 morale bonus on saves against all death spells and magical death effects
Bear's Endurance: +4 Constitution
Cat's Grace: +4 Dexterity


DM Jeremy Battle Map  d20+28=31 ; d20+28=48 ; d20+28=48 ; 4d10=25 ;
Monday June 7th, 2021 11:27:51 AM

Owen and Neshi have similar ideas, as they try to dispel the golems. Though an extremely clever idea, the spell doesn't seem to have any affect. (OOC... Way to go Kent, you made your DM have to do some research. LOL!!
Based on what I read in different forums, there are 2 reasons that dispel magic shouldn't work on a golem. First, since golems are immune to all magic, except that which is mentioned in their stat blocks, they would be protected from any spell not on their list. Personally I don't see how this reason functions, as golems are only immune to spells that offer saves and spell resistance, which dispel magic does neither, however it's hard to argue with the second point, and that is, Dispel Magic, as per the spell description, only dispels spells, and spell-like abilities. Since golems are creatures (constructs) and not spells, they wouldn't be affected by Dispel Magic. That said, even though the spell didn't function as planned, I like to reward creativity, so I'm giving Neshi and Owen each a hero point.)


Last round Osul tried using quench on the golems, but since they aren't of the fire subtype, the only thing that happens, is a large steam cloud is formed as the water hits their bodies. He moves into a better position this round.

Elyngeal gives Atlas a hard time as she continues to fire.

Armand continues to hustle forward. (Actually, since Haste changes your movement speed, and doesn't just add to it, you use the hastened speed for all movement, including a run action)

Atlas continues to fly towards danger.

***********************************************

The golems continue their slow forward motion, however, they have finally broke formation. #5 moves into striking distance of Neshi and attacks with a slam attack, but the blow is deflected by Neshi's magical defenses.
At the same time, #4's arm snakes out in a telescopic action and attacks Owen. The golem hits with a natural 20, and confirms with a natural 20. The Wizard takes 25 bludgeoning damage and 32 fire damage.

Neshi only: please make a DC 20 perception check Highlight to display spoiler: {You watch as some of the damage Elyngeal's arrows caused #5, heal itself. Not a lot, but enough to notice, and you conclude that the golems have fast healing.}

AC 28/8/28 CMD 39

golem 1 buried alive
golem 2 --/129 dead
golem 3 129/129 slowed
golem 4 129/129 slowed
golem 5 91/129 slowed

Owen Sub Post Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a  d20+19=20 ; 15d6=52 ;
Monday June 7th, 2021 4:21:45 PM


Neshi backs away even though he is untouched by the attack, so as not to get entangled. Once backed up He casts a summon monster 7 spell, bringing three Huge air elementals in to play. activating his quicken spell he then sets off a freezing sphere at AA11 that explodes sending shards of ice at the golems.

52 points; Reflex DC 26, for 26 points; SR 20

Armand (Robert D)AC 27(25)/touch 11/flat 24 HP 142/142(112/112) CMD 24 Character Sheet 
Monday June 7th, 2021 5:34:50 PM

"At last I'm in range." Confirming that the golems are just a few inches above the ground? Armand decides to bring out the big one, and casts Summon Monster 8, summoning an Elder Earth Elemental.

on going spells
Air Walk (self and Brawn)
Bless on everyone 15 minutes +1 to hit and fear saves.
Mass Bears Endurance (+30hp)
Mass Cat's Grace (+2 reflex and AC)

Apparently Neshi didn't see that he needs to make a perception check.

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Monday June 7th, 2021 7:12:49 PM

'Osul starts summoning Rex (Relinquishing a Heal).
-----------------
Trey: Natural Armor is a separate category to Armor, so they stack, but Natural Armor doesn't assist you against touch attacks etc., because it is a part of you.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Monday June 7th, 2021 7:22:01 PM

Vamir sees the attack on Owen and flies to r28 and prepares to heal the wizard next round. Melzat runs after the witch and prepares to engage.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)
Mass Bears Endurance
Mass Cat's Grace

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 7/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Elyngael (Lynnette D) AC: 28(26) T:15, FF:22, CMD 34 , HP (139/139normal) 169/169  d20+25=41 ; d8+16=20 ; d8+16=19 ;
Monday June 7th, 2021 7:42:36 PM

Elyngael and Brawn stay put. She targets golem 5 with adamantine arrows (they are now at 1 range increments so -2 to attack). Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage). 4th favored Enemy: Constructs +4 attack&damage. adding in Improved Precise Shot: (No cover or concealment for targets).

First shot d20+25=41 damage first arrow, 1d8+16=20, damage second arrow, 1d8+16=19.

Brawn's stats
AC: 32 (30normal) /t16 /f 28 HP: 131/131 (107/107normal) CMD:27 saves: f14 r11 w6
Stoneskin on Brawn
Air Walk on Brawn
Bless on Brawn and Elyngael
Mass Bears Endurance
Mass Cat's Grace

Atlas Sunowl (Trey) AC:36(T18 FF28),CMD:33,HP:179/179 
Tuesday June 8th, 2021 1:07:03 AM

Atlas hums a tune to himself as he brings himself closer to certain death.

------------------------------------------------------------
Barkskin: +5AC (ooc: Does this stack with my armor or is it only if using natural armor?)
Death Ward: +4 morale bonus on saves against all death spells and magical death effects
Bear's Endurance: +4 Constitution
Cat's Grace: +4 Dexterity


DM Jeremy Battle Map  d20+30=39 ; d20+30=38 ; d20+28=48 ; d20+28=34 ; 2d10=6 ;
Tuesday June 8th, 2021 10:06:37 AM

Neshi begin summoning some friends, and then rains down ice on the golems. The golems don't seem to take any damage from the ice, but the sorcerer is sure that if they weren't already slowed but his previous cold attack, they would be so now.

Armand, finally in position begins summoning a friend.

Osul also begins summoning a friend.

Vamir flies forward in hopes of healing Owen next round.

Elyngeal keeps doing what she does best, and puts another couple of arrows into golem 5.

Atlas runs to his doom. (Not sure why Atlas's marker changed color, or why the old one is still there. However, that shade of blue is the color of Elyngael's marker, so I changed it back, and reduced the number of markers back to 1. If I missed something, please let me know)

**************************************************

All three remaining golems perceive a new threat, and turn their attention on Atlas. #'s 4 and 5 take up flanking positions, with each other, and attack, with their slam attacks, however the blows fail to find their mark, as he blocks one with his shield, and parries the other with his sword. #3 also attacks, and manages to land a blow that does 6 bludgeoning damage, and 16 fire damage.

Neshi and Atlas only, make a DC 20 perception check Highlight to display spoiler: {You watch some of Elyngeal's arrow damage heal, and conclude that they have some level of fast healing.}

AC 28/8/28 CMD 39

golem 1 buried alive
golem 2 --/129 dead
golem 3 129/129 slowed
golem 4 129/129 slowed

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Tuesday June 8th, 2021 11:02:46 AM

Rex moves up behind Atlas and the golems (15' back) and not being able to mount an attack he lets out a mighty roar (Sorry Atlas).
Osul catches up to Rex and casts Bull's Strength on the Tyrannosaur.

Rex - Tyrannosaurus Neutral, Augmented, Gargantuan animal - Bull's Strength
Highlight to display spoiler: {Senses: low light vision, scent, Perception: +37
AC: 19, Touch: 6, Flat-Footed: 19
HP: 189/189 (18d8+108)
Fort: +17, Ref: +12, Will: +10
Speed: 40' (x5)
Space: 20', Reach: 20'
Melee: bite +40 (4d6+22/19+x2 plus grab)
Special Attack: Swallow Whole (2d8+15, AC 16, hp 18)
Str: 40 (+15), Dex: 13 (+1), Con: 23 (+6), Int: 2 (-4), Wis: 15 (+2), Cha: 10 (+0)
BAB: +13; CMB: +33; CMD: 43 (43 vs Trip)
Feats: Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)
}


Armand (Robert D)AC 27(25)/touch 11/flat 24 HP 142/142(112/112) CMD 24 Character Sheet  d20+22=41 ; 2d10+8=17 ; d20+22=42 ; d20+22=40 ; 4d10+16=44 ;
Tuesday June 8th, 2021 5:38:51 PM

Hey DM, where's Golem #5's stats?
Also, as asked last time, are the Golems flying or actually on the ground?


A Huge Elder Earth Elemental appears and attacks Golem 4.
(-4 to attack and damage if they are in the air, is already calculated into the attacks&damage.)
Slam #1 to hit 41 (d20+22) damage 17 (2d10+8)
Slam #2 to hit 42 crit confimed with a 40, (d20+22) damage 44 (4d10+16)

EEE: Huge outsider (earth, elemental, extraplanar) Init 1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +19
AC 23, touch 7, flat-footed 23 (1 Dex, +16 natural, 2 size)
hp 168 (16d10+80)
Fort +15, Ref +4, Will +10 CMD 39
DR 10/; Immune elemental traits

Taking out his adamantine hammer, Armand shifts position and casts, Holy Sword, making his hammer a +5 holy weapon temporarily (Not sure if I'm going to get the holy damage, but bumping it up to +5 vs +1 is still a plus.) He then calls upon Gargul and cast Protection from Energy (fire). spending a hero point

on going spells
Air Walk (self and Brawn)
Holy Sword on hammer
Protection from fire (120hp)
Bless on everyone 15 minutes +1 to hit and fear saves.
Mass Bears Endurance (+30hp)
Mass Cat's Grace (+2 reflex and AC)


Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a  d20+12=18 ; d20+17=21 ; d20+17=32 ; 2d6+6=14 ; d20+17=21 ; d20+17=32 ; 2d6+6=11 ; d20+17=22 ; d20+17=23 ; d20+11=26 ; d20+20=35 ; 30d6=108 ; 5d6=16 ;
Tuesday June 8th, 2021 6:35:15 PM

Neshi has no clue as to what he is seeing Perception DC18.

The three Huge air elementals form up and at Neshi's direction all attack #5

First elemental one connects with one slam AC 32 for 14 points
Second elemental also connects with one slam for 11 points
Third elemental misses with both attacks.

elemental 1 - 95 HP, AC 22/18/12
elemental 2 - 95 HP, AC 22/18/12
elemental 3 - 95 HP, AC 22/18/12

_______________

Neshi tries another disintegrate also aimed at #5.

Disintegrate - Ranged touch AC 26, SR 35, 108 points damage, Fort Save DC 25 for 16 points



Owen Sub Post - Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Tuesday June 8th, 2021 6:50:00 PM

Owen backs off a bit trying to figure out how he can effectively help.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 125/129 Ritual of Warding (S), Ritual of Spiritual Healing (S)  d4=4 ; 2d12+10=16 ;
Tuesday June 8th, 2021 7:36:27 PM

Vamir draws his Less Rod of Quickness and casts spectral hand as he moves to S22. The witch then casts cure moderate wounds on Owen healing him for 16 points of damage. Melzat double moves to V 18.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)
Mass Bears Endurance
Mass Cat's Grace

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 6/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells


Elyngael (Lynnette D) AC: 28(26) T:15, FF:22, CMD 34 , HP (139/139normal) 169/169  d20+25=36 ; d8+16=18 ; d8+16=22 ;
Tuesday June 8th, 2021 7:37:02 PM

Elyngael continues her tactics. She targets golem 5 with adamantine arrows (they are now at 1 range increments so -2 to attack). Pinpoint targeting (hits touch AC), Many Shot (2 arrows first shot), Deadly aim (-3 to hit +6 damage). 4th favored Enemy: Constructs +4 attack&damage. adding in Improved Precise Shot: (No cover or concealment for targets).

First shot d20+25=36 damage first arrow, 1d8+16=18, damage second arrow, 1d8+16=22.

Brawn's stats
AC: 32 (30normal) /t16 /f 28 HP: 131/131 (107/107normal) CMD:27 saves: f14 r11 w6
Stoneskin on Brawn
Air Walk on Brawn
Bless on Brawn and Elyngael
Mass Bears Endurance
Mass Cat's Grace


Atlas Sunowl (Trey) AC:36(T18 FF28),CMD:33,HP:157/179  d20+14=32 ; d20+23=27 ; d20+23=29 ; d4+8=9 ; d6=3 ; d20+18=33 ; d8+10=16 ; 2d6=7 ; d20+18=22 ; d20+13=17 ; d10+6=14 ;
Wednesday June 9th, 2021 12:18:58 AM

Atlas steps up and unloads his frustrations on the golem in front of him, feeling like a mosquito at a bar-b-que, but happy to finally be doing his part. It isn't very effective, but then again, neither is a single mosquito.

------------------------------------------------------------
Perception: 1d20+14=32

+1 Holy Longsword: 1d20+23=27 (miss)
Damage: 1d8+10=n/a
Holy Damage: 2d6=n/a

+3 Spiked Frost Shield: 1d20+23=29
Damage: 1d4+8=9
Cold: 1d6=3

+1 Holy Longsword: 1d20+18=33
Damage: 1d8+10=16
Holy Damage: 2d6=7

+3 Spiked Frost Shield: 1d20+18=22 (miss)
Damage: 1d4+8=n/a
Cold: 1d6=n/a

+1 Holy Longsword: 1d20+13=17 (miss)
Damage: 1d8+10=n/a
Holy Damage: 2d6=n/a

Two Weapon Rend: 1d10+6=14

Barkskin: +5AC (ooc: Does this stack with my armor or is it only if using natural armor?)
Death Ward: +4 morale bonus on saves against all death spells and magical death effects
Bear's Endurance: +4 Constitution
Cat's Grace: +4 Dexterity


DM Jeremy Battle Map  d20+28=39 ; 2d10=10 ; d20+28=38 ; d20+28=32 ; 2d10=12 ; d20+28=33 ; d20+28=47 ; d20+28=35 ; 2d10=11 ; 4d10=38 ;
Wednesday June 9th, 2021 10:40:11 AM

OOC... Sorry not sure how #5's stats didn't transfer along with the rest, or how I missed it. I made sure they are their this round. Though they are only a few inches off the ground, as I mentioned before, the golems are technically flying.

Osul's dino friend shows up, and the druid gives him a buff.

Armand's elemental friend arrives and slams golem 4.

Neshi's elementals show up and begin to pummel #5

Owen steps back to reassess the situation.

Vamir brings forth his spectral hand, and heals Owen.

Elyngael fires on #5 again and she can tell that the golem is critically wounded.

Atlas steps up to golem #3 and gives it what for. He is a bit surprised to discover that his weapons don't seem to meet any resistance (Either it has no DR, or his weapon bypassed it) when striking the construct. The cold on his shield doesn't cause any damage, but the fighter is aware, due to his friends trials and errors, that it would have slowed the creature if it wasn't already slowed. The holy on his sword also has no affect, and Atlas realizes that the golems aren't evil.

********************************************************

Meanwhile, #4 takes a 5ft step to engage Armand's elemental. The golem connects with it's slam and causes 10 bludgeoning and 16 fire damage.
#3 continues to attack Atlas, but the fighter is able to dodge the blow.
#5 attacks elemental #3, hitting and inflicting 12 bludgeoning and 16 fire damage

As everything seems well in hand, Elyngeal feels a rumbling in the ground next to her, and out of the ground pops #1. As it turns out, the construct has been burrowing ever since it got sucked into Osul's earthquake, and has chosen now as it's moment to show itself. #1 hits Elyngael with two slams, the second one a confirmed crit. (It was already buried before any cold attacks happened, and as such hasn't been slowed.) The first slam does 11 bludgeoning and 16 fire damage, and the second slam does 38 bludgeoning and 32 fire damage.

AC 28/8/28 CMD 39

golem 1 129/129
golem 2 --/129 dead
golem 3 97/129 slowed
golem 4 75/129 slowed
golem 5 1/129 slowed

Atlas Sunowl (Trey) AC:36(T18 FF28),CMD:33,HP:157/179  d20+23=40 ; d8+10=12 ; d20+23=31 ; d4+8=12 ; d20+18=23 ; d20+18=32 ; d4+8=10 ; d20+13=30 ; d8+10=11 ; d10+6=11 ;
Wednesday June 9th, 2021 5:36:21 PM

Atlas is pleasantly surprised that his weapons are doing normal damage, so he keeps at the one in front of him, swinging and bashing away in rhythm with a tune that is stuck in his head for some odd reason. It was one he heard a lot when he was a kid, but listening to it now he realizes that it's really about scary monsters and isn't appropriate for kids in the least bit.

------------------------------------------------------------
+1 Holy Longsword: 1d20+23=40
Damage: 1d8+10=12
Holy Damage: 2d6=n/a (not evil)

+3 Spiked Frost Shield: 1d20+23=31
Damage: 1d4+8=12
Cold: 1d6=n/a (immune)

+1 Holy Longsword: 1d20+18=23 (miss)
Damage: 1d8+10=n/a
Holy Damage: 2d6=n/a (not evil)

+3 Spiked Frost Shield: 1d20+18=32
Damage: 1d4+8=10
Cold: 1d6=n/a (immune)

+1 Holy Longsword: 1d20+13=30
Damage: 1d8+10=11
Holy Damage: 2d6=n/a (not evil)

Two Weapon Rend: 1d10+6=11

Total Damage: 56

Barkskin: +5AC (ooc: Does this stack with my armor or is it only if using natural armor?)
Death Ward: +4 morale bonus on saves against all death spells and magical death effects
Bear's Endurance: +4 Constitution
Cat's Grace: +4 Dexterity


Armand (Robert D)AC 27(25)/touch 11/flat 24 HP 142/142(112/112) CMD 24 Character Sheet  d20+22=42 ; d20+22=37 ; 4d10+16=35 ; d20+22=27 ; d20+20=38 ; d8+7=8 ;
Wednesday June 9th, 2021 5:50:00 PM

Huge Elder Earth Elemental shrugs off the bludgeoning damage (dr10-) but takes the heat. It continues to attacks Golem 4.
(-4 to attack and damage if they are in the air, is already calculated into the attacks&damage.)
Slam #1 to hit 42 crit confirmed on a 37 (d20+22) damage 35 (4d10+16)
Slam #2 to hit 27 miss

EEE: Huge outsider (earth, elemental, extraplanar) Init 1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +19
AC 23, touch 7, flat-footed 23 (1 Dex, +16 natural, 2 size)
hp 152/168 (16d10+80)
Fort +15, Ref +4, Will +10 CMD 39
DR 10/; Immune elemental traits
======================================

Armand, unaware of golem #1's sneak attack, clicks his heels for more speed/range and moves in opposite Atlas and takes a whack with his hammer. (+5 holy, +2 flanking)
To hit 38, (d20+20) damage 8 (d8+7) forgot the +1 for bless, but didn't need it
"Have at thee, miscreant!"

on going spells
Air Walk (self and Brawn)
Holy Sword on hammer 2/15 rnds
Protection from fire (120hp)
Bless on everyone 15 minutes +1 to hit and fear saves.
Mass Bears Endurance (+30hp)
Mass Cat's Grace (+2 reflex and AC)


Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+44=48 ; 4d20+26=87 ; 4d6+26=40 ; d20+33=44 ;
Wednesday June 9th, 2021 7:27:56 PM

'Osul casts Greater Magic Fang on Rex, who takes a 5' step (mapped) and chomps Golem(4). AC:48 for 40 damage (please ignore the 4d20+26 roll) and grab (grapple as a free attack not provoking AoO) 44 vs CMD.

OOC: They have a burrow speed, in addition to normal and flight?!


Elyngael (Lynnette D) AC: 28(26) T:15, FF:22, CMD 34 , HP (139/139normal) 72/169  d20+28=47 ; d20+28=44 ; 2d8+32=43 ; 2d8+32=36 ; d20+28=47 ; d20+28=37 ; 2d8+32=36 ; d20+23=39 ; d8+16=21 ; d20+18=21 ;
Wednesday June 9th, 2021 8:09:20 PM

I've been forgetting the mass cat's grace on my to hit this entire time.

Elyngael screams in pain at the damage done to her. She changes tactics and unloads on golem 1. Adamantine arrows. Point Blank (+1), Many Shot (2 arrows first shot), Rapid Shot (additional attack all -2), Deadly aim (-3 to hit +6 damage). Cat's Grace (+2 to hit), Blessed (+1 to hit) 4th favored Enemy: Constructs +4 attack&damage. adding in Improved Precise Shot: (No cover or concealment for targets).

First shot d20+28=47 crit, d20+28=44 confirmed, damage first arrow, 2d8+32=43, damage second arrow, 2d8+32=36.
Second Shot d20+28=47 crit, d20+28=37 confirmed damage 2d8+32=36.
Third Shot d20+23=39 damage arrow, 1d8+16=21
Forth Shot d20+18=21 miss
136 total damage.

"That's TWO Atlas!"

Brawn's stats
AC: 32 (30normal) /t16 /f 28 HP: 131/131 (107/107normal) CMD:27 saves: f14 r11 w6
Stoneskin on Brawn
Air Walk on Brawn
Bless on Brawn and Elyngael
Mass Bears Endurance
Mass Cat's Grace


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 125/129 Ritual of Warding (S), Ritual of Spiritual Healing (S)  4d12+15=38 ;
Wednesday June 9th, 2021 8:45:27 PM

Melzat turns and roars at the golem who struck Elyngael just as it falls to the ground. Melzat roars at the remaining golems and moves to S 16 in an attempt to engage. Vamir flies to R40 as a double move and casts a quickened cure critical wounds on Elyngael with his spectral hand healing her for 38 damage.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)
Mass Bears Endurance
Mass Cat's Grace

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 6/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a  30d6=99 ; 5d6=15 ; d20+17=36 ; d20+17=32 ; 4d6+12=21 ; 4d6+12=28 ; 4d6+12=29 ; d20+17=24 ; d20+17=29 ; d20+17=18 ; d20+17=19 ; 2d6+12=16 ;
Wednesday June 9th, 2021 9:56:27 PM

Neshi -

Neshi tries another disintegrate this time aimed at #4.

Disintegrate - Ranged touch AC 26, SR 35, 99 points damage, Fort Save DC 25 for 15 points

_______

Elementals -

AC 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, 2 size)
Fort +11, Ref +16, Will +5
Melee 2 slams +17 (2d6+6)
Defensive Abilities air mastery; DR 5/; Immune elemental traits

elemental 1 - 95/95 HP
elemental 2 - 95/95 HP
elemental 3 - 72/95 HP

Elemental 1 continues his attack on Golem 5 connecting twice AC 36 & 32 for 21 points damage

Elementals 2 & 3 go after Golem 3 connecting only once AC 29 for 16 points

Owen Sub Post - Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Wednesday June 9th, 2021 10:03:14 PM


Better late than never Owen swoops down and casts haste on Elyngael.

DM Jeremy Battle Map  d20+28=32 ; d20+28=44 ; 2d10=10 ;
Thursday June 10th, 2021 10:32:35 AM

Atlas, emboldened by the fact that he can use his weapons to the fullest, goes to town on the golem before him. (#3)

Armand's elemental continues to pummel #4, as the cleric rushes forward and gives #3 a wack, with his hammer.

Osul's dino friend takes a big bite out of #4.

Elyngael gets her revenge on #1 in a big way, taking it out in one round. She lets Atlas know her kill count.

Melzat and Vamir move into position, as Vamir heals Elyngael.

Neshi tries disintegrate again, and again it doesn't seem to have any affect. His elemental friends finish off #5, and hit #3.

Owen hook Elengeal up with a little extra speed.

**************************************************

Being mindless automatons, the remaining golems, feel no need for self preservation, and only do that which they were ordered to do, which appears to be attack. #4 takes a 5ft step so as to flank Atlas, then it launches a failed slam attack. #3 however is able to land a slam on the fighter for 10 bludgeoning, and 16 fire damage.

AC 28/8/28 CMD 39

golem 1 --/129 dead
golem 2 --/129 dead
golem 3 25/129 slowed
golem 4 7/129 slowed
golem 5 --/129 dead

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+17=21 ;
Thursday June 10th, 2021 12:45:56 PM

OoC: Thanks for the subs, guys!

IC: Owen flies back upward and uses a round of his Invisibility Field. He looks around for any other threats. Perception: 21.

Armand (Robert D)AC 27(25)/touch 11/flat 24 HP 142/142(112/112) CMD 24 Character Sheet  d20+22=25 ; d20+22=23 ; d20+21=34 ; d8+7=10 ; d20+16=19 ; d20+11=12 ;
Thursday June 10th, 2021 5:20:30 PM

Huge Elder Earth Elemental again slams at Golem 4.
(-4 to attack and damage if they are in the air, is already calculated into the attacks&damage.)
Slam #1 to hit 25 miss
Slam #2 to hit 23 miss

EEE: Huge outsider (earth, elemental, extraplanar) Init 1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +19
AC 23, touch 7, flat-footed 23 (1 Dex, +16 natural, 2 size)
hp 152/168 (16d10+80)
Fort +15, Ref +4, Will +10 CMD 39
DR 10/; Immune elemental traits
======================================

Armand continues his assault on Golem #3. (+5 holy, +2 flanking, +1 Bless)

First Swing - To hit 34, (d20+21) damage 10 (d8+7)
Second Swing - to hit 19 (d20+16) miss
Third Swing - to hit 12 (d20+11) miss

"By Gargul's breath! How can I be missing this huge thing? I really need to practice more with this hammer."

on going spells
Air Walk (self and Brawn)
Holy Sword on hammer 3/15 rnds
Protection from fire (120hp)
Bless on everyone 15 minutes +1 to hit and fear saves.
Mass Bears Endurance (+30hp)
Mass Cat's Grace (+2 reflex and AC)



Elyngael (Lynnette D) AC: 28(26) T:15, FF:22, CMD 34 , HP (139/139normal) 110/169  d20+21=35 ;
Thursday June 10th, 2021 7:37:43 PM

Elyngael says, "Thanks for the spells guys." Elygael urges Brawn upwards another 20 feet and surveys the field. Perception d20+21=35

Brawn's stats
AC: 32 (30normal) /t16 /f 28 HP: 131/131 (107/107normal) CMD:27 saves: f14 r11 w6
Stoneskin on Brawn
Air Walk on Brawn
Bless on Brawn and Elyngael
Mass Bears Endurance
Mass Cat's Grace

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 125/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Thursday June 10th, 2021 8:10:47 PM

Vamir climbs to 40 feet as he moves to R28. Melzat stays within 10 feet as they watch the carnage unfold.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)
Mass Bears Endurance
Mass Cat's Grace

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 6/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a  d20+17=35 ; d20+17=28 ; 4d6+12=32 ; d20+17=32 ; d20+17=24 ; d20+17=24 ; d20+17=30 ; 4d6+12=26 ;
Thursday June 10th, 2021 9:46:22 PM

The Elementals keep up their attacks

E1 moving on Golem 4: AC 35 & 28 for 32 points

From their flanking positions E2 & E3 keep up their attacks on Golem 3: Ac 32, 24,24 30 connecting twice for 26 points

Atlas Sunowl (Trey) AC:36(T18 FF28),CMD:33,HP:131/179  d20+23=32 ; d8+10=17 ; d20+23=32 ; d4+8=11 ; d10+6=14 ; d20+18=22 ; d20+18=27 ; d20+13=14 ;
Friday June 11th, 2021 12:11:39 AM

Atlas nearly giggles at the attack, shaking it off without concern. Before he attacks the golem in front of him, he replies to El, "Great job El! Why don't you poke a third one there and finish him off while I wrap up this one? Then we can get back to whatever it was we were doing before all this ruckus." He then turns to the golem in front of him and finishes him off with a sword/shield rend.

------------------------------------------------------------
+1 Holy Longsword: 1d20+23=32
Damage: 1d8+10=17
Holy Damage: 2d6=n/a (not evil)

+3 Spiked Frost Shield: 1d20+23=32
Damage: 1d4+8=11
Cold: 1d6=n/a (immune)

+1 Holy Longsword: 1d20+18=22
Damage: 1d8+10=n/a
Holy Damage: 2d6=n/a (not evil)

+3 Spiked Frost Shield: 1d20+18=27
Damage: 1d4+8=n/a
Cold: 1d6=n/a (immune)

+1 Holy Longsword: 1d20+13=14
Damage: 1d8+10=n/a
Holy Damage: 2d6=n/a (not evil)

Two Weapon Rend: 1d10+6=14

Total Damage: 42

Barkskin: +5AC (ooc: Does this stack with my armor or is it only if using natural armor?)
Death Ward: +4 morale bonus on saves against all death spells and magical death effects
Bear's Endurance: +4 Constitution
Cat's Grace: +4 Dexterity


Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Friday June 11th, 2021 8:58:35 AM

Rex, on finding his golem now inert, takes another bite (just in case) and spits it all out onto the ground.

"So, what exactly were they, again?", asks 'Osul from above, surveying the carnage.

DM Jeremy Battle Map 
Friday June 11th, 2021 10:20:13 AM

Owen goes invisible and then takes in a birds eye view. At the moment, the proverbial coast appears to be clear.

Armand's elemental misses both of it's attacks, but Armand himself lands a blow on #3, though he decides a little practice with his hammer may be a good thing for the future.

Elyngael thanks her friends for the healing, then, like Owen, she goes for a birds eye view, and, like Owen, she doesn't see any new threats.

Vamir and Melzat watch the fight.

Neshi's elementals finish off the two remaining golems.

Atlas is prepared to finish off #3, but Neshi's air elementals drop the construct before he has a chance.

Osul's dino takes a bite out of one of the golems, even though it's already dead. He wonders out load what kind of golem these are. He knows that they look a lot like the iron golems that the Wardens have faced before, but he also realizes that they are different.

*******************************

With the final golems dead, everyone can take a breather A DC 23 knowledge arcana shows the golems to be Highlight to display spoiler: {Molten Iron Golems}. No sooner then the last golem hits the ground, the Harvesters swarm the area, and begin dismantling the golems. When asked why, they answer, "Metals of any kind are extremely rare in the Sargrass, and we can make a fortune off selling this iron at the the next bazaar. Not long after the fight is over, the warriors finally return, looking as though they have seen combat recently.

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a  d20+10=23 ;
Friday June 11th, 2021 11:12:29 AM

Instructin the Elementals to move upward and watch for anything else approaching, Neshi turns to the fallen Golems.

"Now that I can get a closer inspection of these things, I do believe they are Molten Iron Golems."(Knowledge arcana DC23) (OOC: Dang I finally made a skill check....)

As the harvesters swarm the golems, Neshi mumbles more or less to himself.

"Hmm, we do all the work, they take the fortune of metal....."



Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+14=24 ;
Friday June 11th, 2021 11:31:50 AM

{Knowledge Arcana: 24}
"Molten Iron Golems? Walk, Fly and Burrow at moderate speeds, their not a fire-type but their tred burns and bakes steam from moisture, slowed by cold but not by shock, and unable to be grappled. Can we be sure they won't reincorporate?"

"Nice work!"


Armand (Robert D)AC 27(25)/touch 11/flat 24 HP 142/142(112/112) CMD 24 Character Sheet 
Saturday June 12th, 2021 4:43:55 PM

"I think if the villagers are scavanging them for metal that they are dead. If not I can use my hammer and keep whacking on them."

He looks around. "Well now what are we finally ready to go home? I still have that branch Longstrider gave us that will open a vortex to home."

Elyngael (Lynnette D) AC: 28(26) T:15, FF:22, CMD 34 , HP (139/139normal) 110/169 
Sunday June 13th, 2021 12:18:34 PM

"I wonder how they know to work the metal into knives and swords and such when metal is so scarce they can't even practice on it. Did anyone remember seeing even a forge in the village? Or is it in the major cities around here. Where are the major cities around here?" Elyngael is full of questions. Then she shrugs. "It's not our home. I'm up for trying the branch."

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 125/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Sunday June 13th, 2021 10:02:35 PM

Vamir nods in agreement with Armand, and keeps a watch for trouble.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)
Mass Bears Endurance
Mass Cat's Grace

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 6/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Sunday June 13th, 2021 10:57:30 PM

Owen chimes in on the conversation: "I thought we used the branch and it brought us here. Don't we still need to take care of the Dragon's ally?"

DM Jeremy Battle Map 
Monday June 14th, 2021 10:10:57 AM

Neshi is able to identify the molten iron golems, and he puts his elemental friends on over-watch. Having the harvesters "harvest" the iron, that they provided, leaves a bad taste in his mouth. However, he realizes that a fortune, by Harvesters standards isn't much by an adventurer's standard. a quick estimate of the normal value of the iron would only be a couple hundred gold pieces or so, and even if they could get double that cost, here in the Sargrass Plains, 400gp is nothing to a powerful adventurer, but it could outfit a band of nomads for well over a year.

Osul makes a check list, as he identifies the molten iron golems. He worries that they may reassemble, but his fears are soon put to rest, as the iron is dismantled into manageable sized pieces.

Armand lets Osul know that he thinks the golems are dead. He asks if anyone is ready to head home, and offers to use Longbranch's branch.

Elyngeal is up for the branch, but wonders if the Harvesters know how to work metal, as she hasn't seen any forges, and due to the fact that their weapons, armor and tools are all made from organic materials, and stone. A Harvester child happens to be walking by as she wonders out loud, and while giggling, as if the child thought it was funny that everyone didn't know, the girl says, "Oh we don't work the metal, but we can sell it in the towns where there are people who do. New Rattledam has a dwarf, He's really nice, who makes axes and stuff out of metal, and Stone Temple has some metal workers as well. I've heard that there are other cities and towns, but I've never been there."

Vamir nods his agreement with Armand, as he keeps his eyes peeled.

Owen reminds everyone that the branch has already been used, and wonders if they shouldn't deal with Vurm's ally.

***********************************************

OOC...As Weston has alluded, in Owen's post, the branch has already been used. It was established, from the time Longbranch gifted the item, that the branch was a single use item. This has come up before, and I reminded everyone then, I know that a lot happens in game, and it can be difficult to keep track of everything, but can we once and for all put an end to the legend of Longbranch's branch? For the record, I'm not even close to mad, I just hate having to say no to you guys.

As the warriors return, they are dragging multiple travoises filled with scrap metal that can easily be identified as body parts from either iron golems, or molten iron golems, They tell a story of how they encountered some metal creatures, that burned the grass, as they went. They explain how they were able to stop and kill 5 or 6 of the creatures, showing the scrap metal as prof, but 5 or 6 got away, and they seem relieved when they see the harvesters dismantling the golems the Warden's slew.

When Owen reminds everyone that the Branch is literally broken, the Warden's have to make a decision as to what to do. They can seek another means of heading home, they could investigate the origin of the Molten Iron Golems, they could try to find Vurm's helper, or something your DM hasn't even thought of, that will force him to chuck all his plans out the window, and start from scratch.

Armand (Robert D)AC 27(25)/touch 11/flat 24 HP 142/142(112/112) CMD 24 Character Sheet 
Monday June 14th, 2021 5:39:06 PM



Armand sits down in the burnt grass. "I still don't think this is our problem. These iron golem's could have originated from anywhere. We don't even have clue who helped Vurm. We don't know the land, we have no map, we have no means of good transportation other than walking. We can't teleport anywhere around here because we really don't even know where here is." He wishes he had a rock to throw. "I can memorize plane shift and take us away from here. If I do it twice I can shift us twice, but accuracy is an issues. I could get us anywhere between 5 miles or 500 miles from the Tree."

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Monday June 14th, 2021 6:23:29 PM

OOC: DM Jeremy's post - Friday November 20th, 2020
After saying a few words to Brightcrown, who just woke up after a brief 4 day hibernation, and bidding both her and Eberyon goodbye, Armand pulls out the sick that Longbranch had given the Wardens, and breaks the stick, over his knee, which produces a loud snap. Instantly, a multi-colored vortex appears, on the ground.

OOC: I will post later.



Armand (Robert D)AC 27(25)/touch 11/flat 24 HP 142/142(112/112) CMD 24 Character Sheet 
Monday June 14th, 2021 6:33:31 PM

Ah, see that's where the confusion comes from. I stand corrected.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 125/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Monday June 14th, 2021 7:17:56 PM

Vamir shakes his head, and ponders the best way to go home, "What now? Are we stuck here? Since we can't teleport, nor word of recall is there a city we can go to that might allow us to seek help?'

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat
Resist Energy Fire (Reduce Fire Damage by 30)
Resist Energy Electricity (Reducr Electrical Damage by 30)
Magic Vestment (+3 AC)
Mass Bears Endurance
Mass Cat's Grace

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 6/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Elyngael (Lynnette D) AC: 28(26) T:15, FF:22, CMD 34 , HP (139/139normal) 110/169 
Monday June 14th, 2021 7:35:58 PM

"Don't pout Armand. But I can see your point. I think our problem is that we don't have a clear direction, quest, or mission to perform. So far we've been tossed around from one place to the next. With this transport to the Sargrass it's worse because we literally have no connection to anyone or anything here. Maybe you spell casters can contact your diety or patrons and see if that can point us somewhere, or give us a clear goal."

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Monday June 14th, 2021 10:26:03 PM

Neshi listens to the group as they discuss options on how they might make their way home, but can't help but think that their job here isn't quite finished here.

The Elementals stay on overwatch until their time is up and then pop back to their plane of existence.

well maybe we head to New Rattledam or Stone Temple and see if we can find our way home from there.


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+25=36 ;
Monday June 14th, 2021 11:16:30 PM

Owen says "We scried on Vurm when he went to be healed. We also scried him on his way here from that place. We should be able to figure out a heading that will take us to his ally." Knowledge (Geography): 36.

Atlas Sunowl (Trey) AC:36(T18 FF28),CMD:33,HP:131/179 
Tuesday June 15th, 2021 12:20:36 AM

Atlas plops down next to Armand, "Want some cheese?" He shuffles through his bag, "I know I have some in here. I hear cheese goes well with whine." He keeps his head down, but he flicks his eyes up to see if Armand will take the bait, then he continues, "I must be rubbing off on you. You're supposed to take after my good traits, not my bad, no matter how frustrated. Trust me on this one." He laughs out loud at himself and gives Armand a brotherly shove, then goes back to looking through his bag. "Speaking of cheese, I'm hungry, there has to be something in here to eat."

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+17=23 ; d20+17=32 ; d20+17=28 ; d20+36=44 ;
Tuesday June 15th, 2021 8:22:50 AM

"Bearings,..."

Air Elemental 'Osul knows which way is north, and he goes as straight up as he can, trying to see what might be where.
__________________
[i]{Indicative Checks: Fly: 23, 32, 28, Perception: 44,... "Roll Dice Error loading XML document (error, undefined,[object XMLHttpRequest])"

DM Jeremy Battle Map 
Tuesday June 15th, 2021 11:33:53 AM

Armand seems a bit homesick, and wonders if the Warden's should even get involved, as he isn't sure where the golems came from. He offers to prepare plane shift, but worries about the accuracy, especially when he has to make more than one trip. and obtaining a metal fork attuned to the Wold could be interesting, unless he already has one.

Vamir wonders as to whether they are stuck here, and wonders if there might be a someone who can help in one of the cities.

Elyngeal tries to encourage Armand and says the reason for the slump is a lack of purpose, and suggests the spell casters commune with their deities or powers to see if they can find a way out of this out of this.

Neshi feel that their job isn't quite finished, and wonders if they should head to some city, such as New Rattledam, or Stone Temple.

Owen is convinced that they can find a clue to Vurm's ally. He is comfortable in his estimate of the location of the cave, that Vurm was healed in, and he knows it is located somewhere in the Crystal Mountains, he knows that Stone Temple is also located in the Crystal Mountains, but the two locations seem to be quite a ways away from each other, he knows that Hook City is a place where magic is plentiful, and he knows that the southern continent has never been mapped, because the continent shuffles it's land masses from time to time, a phenomenon known as the Great Migration

Atlas gives Armand a hard time

Osul flies up for a look of the land. From his high elevation, he can just make out a reddish something on the northern horizon. Based on the information he has received, he is sure that it is the Crystal Mountains, and he estimates that it is about a 6 day trip by foot (three days for those who have woodland stride), much quicker if other means are used. He can also see the line of burnt grass left by the golems, which seems to be heading north in the direction of Vurm's burrow, though it's hard to tell for sure.

*********************************************************

What will our heroes do? So many options, so little DM's imagination. Whatever they decide, it is sure to be interesting.

Atlas Sunowl (Trey) AC:36(T18 FF28),CMD:33,HP:131/179 
Tuesday June 15th, 2021 2:53:08 PM

Atlas stands up, claps Armand on the back, and says to the group, "North it is. We see if we can find this cave where he was healed. If we do, great, we learn more and maybe face the big bad guy. If not, we go home. Who wants to cast some fancy magic to get us there as quickly as possible?"

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d6=3 ; d6=6 ; d6=6 ; d6=1 ; d6=4 ; d6=4 ; d6=4 ; d6=2 ; d6=6 ; d6=6 ; d6=3 ; d6=4 ; d6=6 ; d6=5 ; d6=2 ; d6=1 ; d3=3 ; d3=2 ; d6=6 ; d6=4 ; d6=1 ; d6=1 ; d6=1 ; d6=5 ; d6=4 ; d6=4 ; d6=1 ; d6=6 ; d6=3 ; d6=5 ;
Tuesday June 15th, 2021 5:36:00 PM

Armand jumps up. "I am remiss in my duties. Several of you appear injured. Allow me."

Armand does some channeling. The first channel heals 35 points damage. The second channel is 31 points damage. And the third channel is 38.

"Well I don't Wind Walk on tap today. I can set that up for tomorrow. I still have heroe's feast available perhaps we should avail ourselves of that before we start our trek? Then after that I can keep us fed with lesser spells of bringing forth nourishment as well as a hero's feast a day. For now maybe we just walk the path these golems left and see if they dropped anything interesting."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 139/139 
Tuesday June 15th, 2021 7:52:19 PM

"As long as we're finally doing something useful." Elyngael and Brawn scout ahead down the golem path.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 125/129 Ritual of Warding (S), Ritual of Spiritual Healing (S) 
Tuesday June 15th, 2021 8:17:34 PM

"I can cast Windwalk on all of us including Brawn and Melzat. It will last 15 hours so should get us close to our destination.' Vamir lands, adjusts his pack and prepares to cast on everyone.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 6/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Tuesday June 15th, 2021 11:31:55 PM

Owen says "That sounds like a plan, Armand."

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday June 16th, 2021 8:04:51 AM

'Osul dismisses Rex, and asks, "What do we know about the Crystal Mountains themselves? And it eats up a lot of horizon."

He turns and poses the question to some of the remaining Harvesters.


Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Wednesday June 16th, 2021 8:33:18 AM

(OOC: did we all see the cavern in the vision?)

Well I have enough teleports to get us there if I can get a good enough view of where we are going though it would mean Id be a little low on firepower and only 2/3 of us would be there util the others arrived a moment or two later.

DM Jeremy Battle Map 
Wednesday June 16th, 2021 10:41:07 AM

Atlas feels a trip up north would be nice. He asks if anyone could get them their quickly.

Armand realizes he hasn't healed his friends.and remedies that. He offers to prepare wind walk in the morning, and suggests following the burnt path left by the golems.

Elyngael is fine with Armand's idea, as long as the Wardens are doing something useful.

Vamir offers to cast wind walk on everyone now.

Owen likes Armand's plan.

Osul asks about the Crystal Mountains, and a nearby Harvester looks up from dismantling a golem and answers. "Well the chain is a long one, and as the name suggests it is made up predominantly of red crystals, and in some locations the crystals will explode if there is too much noise. There is a bunch of monks, up in Stone Temple, who sing to the crystals and calm them down, so they don't explode. I've heard that anyone can be taught the tune, but I've never learned it myself."

Neshi offers to teleport everyone, but claims it will deplete his spells a lot, and split the party for a smidge. He only had a view of the interior of the cave, so he would have to land inside, unless he has greater teleport of course.

**************************************************

A few ideas have been floated. Armand has suggests walking down the burnt path today, and wind walking tomorrow, Vamir offers wind walk today, and Neshi offers to teleport everyone, to the cave. All are fine ideas, with both good and bad points, but which one will our heroes choose?

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153 
Wednesday June 16th, 2021 12:13:24 PM

Atlas laughs, "The amount of ways we can travel is crazy! I'm all for just popping into the cave and seeing what happens, but if we need to take a more cautious approach by wind walking then so be it."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday June 16th, 2021 5:53:27 PM

"I say let's walk out the rest of this day and see if we can find anything with the trail. Then we camp and rest. Several of us may need to get spells back, even if it seems we were not effective in the fight because the spells kept failing. I'd rather have a robust amount of spells against something that blocks a greater scrying spell and can heal and restore a dragon. Then in the morning two of us can cast wind walk and we can stay together rather than splitting the party again. That didn't work so well last time." Armand makes a waving motion to start down the golem trail.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S)  d20+23=25 ;
Wednesday June 16th, 2021 7:11:53 PM

Vamir nods in agreement and ascends to 30 feet above the party. "I will follow from above and try to keep an eye out for any danger, or potential danger." (Perception DC 25)

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 6/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=38 ; d20+25=38 ;
Wednesday June 16th, 2021 7:38:02 PM

Elyngael will check the trail. Perception d20+21=38. Survival for any strange tracks d20+25=38.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Wednesday June 16th, 2021 11:19:33 PM

Owen says "Let's walk today and fly tomorrow, as Armand suggested."

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F13/R12/W22 + RNL), HP:126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+46=64 ;
Thursday June 17th, 2021 5:44:50 AM

"If people don't mind, I'm happy floating up here. Elyngael has the ground tracking covered, and I'll support Vamir in the air. Forrage."
_________________________
Aid Another (Vamir: Perception: +2)
Survival: 64


DM Jeremy Battle Map 
Thursday June 17th, 2021 10:51:58 AM

Atlas is shocked at the number of methods of travel the Wardens have available, and that's not even a complete list. He's all for a quick teleport, but if caution is preferred, he's fine with wind walk.

Armand is all for having a full complement of spells, and would rather walk, camp, and recover spells in the AM, using wind walk after that, as he doesn't want to split the party.

Vamir likes Armand's idea, and takes the over-watch position.

Elyngael, as usual, takes point, looking for tracks. she easily identifies the actual tracks of the golems, but that is all she sees.

Owen also likes Armand's idea.

Osul joins Vamir in the air, to help with look out.

************************************************************

And just like that the Warden's have a plan. The heroes begin walking down the burnt out path left by the golems, and other than getting their feet wet from the wetness left by Osul's rain storm, nothing seems to happen. after a few hours travel, the signs of a fight are clearly visiable, and Elyngeal is able to decipher that this is where the Harvester warriors fought their golems. After the fight location, 6 more sets of tracks join the 5 they had been following.

Travel is easy, and you are able to make really good time, since the grasses are burned to the ground, and you don't have to force your way though. The path runs ruler straight, and it quickly becomes clear, that you are heading straight to the remains of Vurm's burrow.

As the day winds down, you realize you have traveled half way to Vurm's burrow remains, and your original 4 day trip is now a 2 day trip, due to the current ease of travel. One thing that stands out, as interesting, is that by the end of the day, the grasses have already started growing back, and are about 2 inches tall.

Do our heroes make camp, for the night, or do they press on, taking advantage of the ease of travel, and near impossibility of losing the trail?

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153 
Thursday June 17th, 2021 3:51:29 PM

Atlas starts to get ready for camp, "As much as I want to push on, I'm not fighting anything tired and with no spells to back me up. We camp and continue tomorrow."

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Thursday June 17th, 2021 4:05:01 PM


Neshi looks around and agrees with Atlas.

"This seems to be as good a place to stop as any, and I do want some rest before whatever we are going to do decides to attack us..."


Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday June 17th, 2021 5:41:03 PM

Armand nods and sets up the tree house. "All aboard. I'd like to rest first, but since I have this ring of sustenance after first watch I can help out. Not much good at seeing in the dark, but I can listen."

Watches, from our website
Owen, Vamir, Melzat
Atlas, 'Neshi, Armand (Atlas doesn't have any enhanced vision for darkness, but unless it is pitch black, he doesn't light a fire/torch/lantern/etc, depending on the moon and his hearing.)
Elyngal, Brawn, Armand
Armand, 'Osul

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S)  d20+23=34 ;
Thursday June 17th, 2021 7:22:51 PM

Vamir sets down and makessure Melzat gets adequate time in the soil beofer turning in. [i]Melzat, you let the others know if you sense anything. You don't sleep but leave your roots in the ground so you can eat and drink.[i] Vamir eats a little, and sits his turn at watch, occasionally flying the perimeter of the tree. (Perception DC 34)

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 6/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=25 ;
Thursday June 17th, 2021 7:40:10 PM

Elygael is fine with setting camp here. She will keep on the lookout during her watch, she has the googles of night to help her. Perception d20+21=25.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Thursday June 17th, 2021 11:00:09 PM

Owen settles in for a good night's sleep in the tree house.

Huge Earth Elemental-'Osul (Graham) AC:16 (T:10, FF:14), CMD:28, ST:(F15/R8/W22 + RNL), HP:156/156, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+36=55 ;
Friday June 18th, 2021 10:27:02 AM

'Osul shares any spoils from foraging at dinner, and takes up a hedgehog shape to sleep.

Comes time for his shift, he returns to human form, returns to the ground, taking up the form of a Huge Earth Elemental - 60' darkvision and tremorsense and feeling 20-odd tons of kinship to the land. In the pre-dawn he prepares for his meditations.

"Silence might be useful around the crystal. Any other thoughts?"
___________________
Perception: 55 (Can drive!)
Spell list to be updated before next post (gotta love the weekend).


DM Jeremy Battle Map 
Friday June 18th, 2021 10:58:51 AM

Atlas acts as the voice of reason, and suggests breaking for the night, so as to be at their peak performance.

Neshi agrees with Atlas, as he is certain that they will be attacked eventually.

Armand sets up his tree house, and offers to take any watch, but first.

Vamir takes care of his plant friend, before taking care of himself.

Elyngeal is fine with setting up camp, and takes her turn at the watch.

Owen is snoring the moment his head hits the pillow.

Osul hunts up a lovely dinner for everyone, and takes his watch, at the proper time.

****************************************

The night goes on without event, until during the end of Elyngeal's watch, as Osul is taking over. At that time, a huge sized creature flies by the tree house. The creature circles back and hovers over the tree house for a few minutes, almost as if it is trying to figure out what it is seeing. After all, trees don't grow here in the Sargrass Plains. After a minute or two, the creature seems comfortable with the oddity, and flies away. The creature looks like a cross between a purple worm and a bat, maybe a bit dragonish, but it is clearly not a dragon. Anyone awake during Elyngeal's, or Osul's watch can attempt a DC 30 knowledge nature check. Highlight to display spoiler: {Even though it happens extremely rarely, you are sure that you just witnessed a Sarg Moth. a rarely seen. harmless creature found only here in the Sargrass Plains.}

The morning breaks, and like 99% of all days, here in the Sargrass,. The sun comes out, promising another day of desert like heat. Over night, the burnt out grass has grown noticeably, and it is already about a foot tall, making it more difficult to find the actual footprints of the golems, but the path is still easy to see, and land travel would still be easy as well.

How do our heroes wish to proceed? Do they wish to continue walking, since, at the moment, travel is so simple, do they wish to wind walk, heading strait for the cave, or do they wish to wind walk, following the burnt path to it's source, before heading to the cave?

By land, assuming the path continues to lead to the remains of Vurm's burrow, Your ETA, to the remains, should be an hour before dusk. Wind walking will get you there in four hours. If you go directly to the cave, you will arrive about a hour before dusk, and if you fly by the remains, in route to the cave, you will arrive, at the cave, at dusk.

Huge Earth Elemental-'Osul (Graham) AC:16 (T:10, FF:14), CMD:28, ST:(F15/R8/W22 + RNL), HP:156/156, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+30=45 ; d20+17=19 ;
Saturday June 19th, 2021 12:43:53 AM

{Knowledge Nature: 45}
'Osul whispered, "There's something most people don't see in a lifetime - a Sarg Moth."
He moved clear of the Treehouse, and attempted to create a good impression in the minute or so available {Wild Empathy: 19}, before paying attention to the direction it moved away.

After meditation, 'Osul accepts the groups decision on mode of transit.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Saturday June 19th, 2021 11:05:06 AM

The next morning, Owen expresses his disappointment. "A Sarg Moth! I'm sad that I missed seeing it!"

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Saturday June 19th, 2021 3:56:47 PM

Armand finishes with his morning prayer and then address the group. "So wind walk to the source of this golem trail or normal march? My Wind Walk spell is only going to work on myself and 5 others...and there's 6 others of us..."

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Sunday June 20th, 2021 3:02:48 PM

Ok so we wind walk. I may have to look into diversifying my complement of spells a bit when i am able.


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (S)  d20+22=37 ; d20+19=28 ; d20+21=37 ; d20+23=27 ; d20+23=28 ; d20+23=30 ;
Sunday June 20th, 2021 7:06:42 PM

Vamir is awake during the last watch just beginning his rituals when he sees the Sarg Moth. the witch nods and begins his daily preparations. Vamir draws wolds blood into the wold for his spells (DC28 success) and then conducts his Ritual of Warding (Survival DC 37 success), and his Ritual of Spiritual Healing (Healing DC
27 failure). Vamir shakes his head frustrated at missing his intermediate ritual yet again. "Armand, please let me cast the wind walk spells, you are much more versitile than I with your spells, and in combat there are very few things Ihave been able to do. I can cast it three times if necessary. Although if the group prefers to walk, or fly we can do that as well."

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 4/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+12=23 ;
Sunday June 20th, 2021 8:05:05 PM

knowledge nature d20+12=23. Elyngael is mystified by what flies over, but when the others identify it she merely shrugs because is sounds harmless. "I think we should see if there's any sort of disturbance a the point these golems were sent at the village before we head to the cave."

DM Jeremy Battle Map 
Monday June 21st, 2021 11:03:08 AM

Osul identifies the sarg moth, and recognizes the rarity of the encounter. He tries to leave a positive impression, on the creature's mind, and as a reward, for his efforts, the sarg moth flies past the druid, lightly brushing one of it's wings against Osul's cheek, as it flies away. He recognizes that such an action is supposed to bring good luck, but whether there is any truth to that claim, or if it is just legend, only time will tell. Osul is fine with whatever mode of transportation the party chooses.

Owen is bummed he didn't get to see the evening visitor.

Armand is ready to cast wind walk, but asks if they are heading to the source of the golems or the cave.

Neshi is OK with wind walking, and considers diversifying his spell compliment.

Vamir wants Armand to save his spell slots, and cast wind walk on the party himself, though he is fine with other modes of transportation, if that is the consensus.

Eylngael doesn't seem as impressed with the sarg moth as Osul, but she realizes it isn't a threat. She suggests checking out the source of the golem's, before heading to the cave.

**********************************************

So wind walk seems to be the mode of transportation, our intrepid heroes plan to use, but two questions still remain, who will do the casting and what is their initial destination. Elyngeal has suggested checking out the source of the golems first, but is that what the rest of the Wardens wish to do? Tune in next time to find out.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Monday June 21st, 2021 6:11:12 PM

I'm going to assume Vamir would have spoken up or stated the wind walk vs combat spells option before Armand went to pray for spells.

"Okay Vamir, that sounds like a good plan if you are willing. I like the idea of checking out the golem's source area, though I doubt we'll find any clues of anything. Doesn't matter what time of day you go spelunking it's always dark."

Armand waits for the casting.


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Monday June 21st, 2021 6:25:03 PM

Vamir thanks Armand for allowing him to cast teh windwalk spells, and casts 3 time to get everyone including Melzat, and Brawn.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=38 ;
Monday June 21st, 2021 7:37:48 PM

Elyngael will keep following the trail from windwalk. Perception d20+21=38

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Monday June 21st, 2021 9:27:58 PM

Well, that was a good night's sleep. Let's get on the move.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Monday June 21st, 2021 11:35:24 PM

Owen follows Elyngael's lead on the trail.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153 
Tuesday June 22nd, 2021 12:10:21 AM

Atlas is upset he missed the moth thing, but he can only stay this good looking if he gets his beauty sleep. After his morning routine, he is chipper and ready to go, "Let's get moving, time's a wasting."

Huge Earth Elemental-'Osul (Graham) AC:16 (T:10, FF:14), CMD:28, ST:(F15/R8/W22 + RNL), HP:156/156, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Tuesday June 22nd, 2021 8:54:32 AM

'Osul asks if there is any preference for the prevailing weather.

He drifts into Huge Air Elemental form before the spells are cast, and follows along.

DM Jeremy Battle Map 
Tuesday June 22nd, 2021 11:04:32 AM

Armand likes Vamir's idea, and so he lets the witch cast wind walk, and he prepares his spells accordingly. He agrees with Elyngael that, even if it is a fruitless action, checking out the source of the golems is a good idea,

Vamir casts wind walk on his friends.

Elyngeal, while wind walking, keeps following the trail.

Neshi is ready to hit the road, after a good nights sleep.

Owen follows Elyngael's lead.

Atlas is raring to go.

Osul asks if anybody has any weather preferences as he follows his wind walking friends as an air elemental.

**************************************

Our heroes decide that checking out the source of the golems may be the right thing to do, and so following Elyngael's lead they head in that direction. The path continues to head straight in the direction of the remains of Vurm's burrow, and after an uneventful day of wind walking, the Wardens come to the end of the golems trail, and sure enough, it just so happens to be the remains of Vurm's burrow. (Shocker, I know) A quick scan of the area, and you easily find a new burrow. this one isn't nearly as large as the previous one, being only large enough for a large sized creature to move about comfortably. As you examine the burrow, you notice that it has a glassy sheen to it, as though whatever dug it, melted some of the sand within the dirt as it went. As you look down the burrow, you can see that it appears to head down at a 45 degree angle, and you don't see any twist or turns, as the tunnel appears to run in a straight line, a straight line that just so happens to run in the exact same trajectory as the path you had been following.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153 
Tuesday June 22nd, 2021 4:56:07 PM

Atlas laughs out loud, "Isn't this just a fun time! It appears that we left something behind, shall we go see what it is?" He pulls his sword and straps on his shield, then rolls his shoulders to loosen up a bit just in case.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday June 22nd, 2021 5:23:09 PM

Reminder we are incorporeal when wind walking

"Do you want to wind walk down or re-form ourselves and then head down? We can always reform into wind walk form when we want for the duration of the spell?" He then see's Atlas getting ready for battle. "Don't you need a light source?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=29 ;
Tuesday June 22nd, 2021 7:38:14 PM

Elyngael will examine the hole. Does the glassy sheen make it slick? Is it going to turn into a slide down? She has her googles of night, can She see how far down the tunnel goes? How tall is the hole from floor to ceiling once you enter (i.e. what's the clearance for head height?)? Perception d20+21=29

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk  d20+23=41 ; d20+23=30 ;
Tuesday June 22nd, 2021 8:19:41 PM

Vamir and Melzat silently watches from above. Vamir examines the grass, and the hole in an attempt to determine what may have caused it. (Perception DC 41, Knowledge Nature DC 30)

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Tuesday June 22nd, 2021 9:15:48 PM


Are we going to try and be stealthy or shall we announce ourselves.....Neshi's grin let's you know his preference.


Huge Earth Elemental-'Osul (Graham) AC:16 (T:10, FF:14), CMD:28, ST:(F15/R8/W22 + RNL), HP:156/156, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday June 23rd, 2021 10:01:04 AM

Does the entrance look like the hastily disguised open maw of a giant purple worm? No? Excellent!

DM Jeremy Battle Map 
Wednesday June 23rd, 2021 10:37:29 AM

Atlas prepares to finish, what he believes, they missed.

Armand asks if everyone wishes to walk down the glassy sided burrow, or if the should stay in there windy form. He asks Atlas how he is going to navigate the burrow without light.

Elyngael gives the burrow entrance the once over.

Vamir tries to decipher what dug the hole.

Neshi asks if they plan on using stealth, or just barge in. It appears he would prefer the less subtle approach.

Osul is just happy that the burrow isn't a purple worm (Note to self, make the next burrow a disguised purple worm, LOL)

*****************************************

As you examine the burrow more, Vamir is able to determine that it was most likely created by the molten iron golems. He is convinced they used their heat ability to create the glassy sheen, and surmises that they did so to give the tunnel some structure, since the ground would be pretty soft after the collapse of Vurm's burrow. Elyngael can't tell how long the tunnel goes on for sure, as it extends beyond the range of both her lowlight-vision and darkvision, but what she sees is a straight tunnel heading down at a 45 degree angle. she surmises that the glassy sides will make travel sketchy, but if you only move at half speed you should be fine, of course an incorporeal wind walker has nothing to fear at all. She is able to determine that the tunnel is constant 10 ft by 10 ft, just big enough for the larger members of the party to travel comfortably, unless they have contracted a case of claustrophobia since the last time they went spelunking, which makes sense if the large sized golems dug it.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday June 23rd, 2021 5:54:26 PM

So in the fine print of the wind walk spell it says You alter the substance of your body to a cloud-like vapor (as the gaseous form spell)". So then you have to look up the gaseous form spell which says, "The subject and all its gear become insubstantial, misty, and translucent. Its material armor (including natural armor) becomes worthless, though its size, Dexterity, deflection bonuses, and armor bonuses from force effects still apply. The subject gains DR 10/magic and becomes immune to poison, sneak attacks, and critical hits. It cant attack or cast spells with verbal, somatic, material, or focus components while in gaseous form." Ergo we need to re-materialize in order to use spells, weapons, armor, etc.

Armand will re-materialize. He debates momentarily and then pulls out his adamantine hammer and casts Light on it. "I think this will be best. Do we want to secure a rope up here or save the ropes for use later if we find thing's more steep and droppy down below?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Wednesday June 23rd, 2021 7:44:51 PM

Elyngael will materialize and makes Brawn do so as well. The tunnel doesn't look very bow friendly. She will take out her sun blade and go 20 foot down the tunnel.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Wednesday June 23rd, 2021 7:51:06 PM

Vamir and Melzat take the time to materialize, and prepare to enter the tunnel with the rest.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153 
Wednesday June 23rd, 2021 10:13:48 PM

Atlas, having already materialized without realizing he should have waited, follows behind El, ready for whatever may come their way.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Wednesday June 23rd, 2021 11:42:41 PM

Owen materializes and casts Spider Climb on himself before following the party downward.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F11/R10/W22 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+36=46 ; d20+44=48 ;
Thursday June 24th, 2021 9:32:43 AM

'Osul weighs up the options and squeezing through as huge air elemental is preferable - at least until they have a better idea of what is inside.

He waits his turn, taking one good look around topside. {Perception:46 , Survival(Tracking):48 }
______________
Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Immune to Bleed, Critical Hits, and Sneak Attacks.


Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Thursday June 24th, 2021 10:30:59 AM

Rematerializing with the others Neshi prepares himself for tunnel travel yet again.

DM Jeremy Battle Map 
Thursday June 24th, 2021 10:50:49 AM

Armand retakes material form and then casts light on his hammer. He asks if they should use ropes now, or save them for a more sketchy portion of the burrow.

Elyngeal and Brawn also re-materialize and then start heading down the burrow, sunblade in hand.

Vamir and Melzat also re-materialize as they prepare to enter the burrow.

Atlas, who had already re-materialized, follows Elyngael and Brawn into the burrow.

Owen re-materializes, and cast spider climb, before following Elyngeal, Brawn and Atlas.

Osul gives the area a quick look about before squeezing into the burrow as a huge sized creature.

Neshi joins his friends as a solid object, and prepares to enter.

*********************************

Some of our heroes enter a short distance, while others stay back, and prepare to enter. Since Osul said in his post that he will wait his turn before squeezing through, I'll assume He didn't enter the burrow this round. Those that enter, with the exception of Owen, find the going to be slow, as, like Elyngeal surmised, the glassy surface is a bit slippery. However, they don't encounter anything that would hinder their progress. In fact, the tunnel continues to run strait as an arrow, continuing it's 45 degree downward trajectory, for as far as low-light vision and darkvision allows one to see.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday June 24th, 2021 5:43:29 PM

Armand will enter the tunnel after 'Osul. "Well at least if there's any traps or spells and such you're going to provide the rest of us with cover 'Osul."

He experiments with using his hammer to chip some foot holds as he goes. He will stop if it appears the glass starts to fracture and splinter rather than just chip off. He will also stop if it appears to create any sort of reverberating noise and such.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+21=23 ; d20+11=18 ;
Thursday June 24th, 2021 7:50:17 PM

Elengael and Brawn continue slowly down the tunnel. Perception d20+21=23, knowledge dungeering d20+11=18

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk  d20+23=38 ; d20+21=22 ;
Thursday June 24th, 2021 7:51:59 PM

Vamir keeps an eye out for danger, and traps as best he can, while attempting to determine whether or not there might be foes below. (Perception DC 38, Survival DC 22)

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Thursday June 24th, 2021 9:37:27 PM

Neshi follows along looking at the volcanic glass and smiling to himself as they make their way in.. As he gets about 10 feet in he calls back.

"Owen, you coming?"

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153 
Thursday June 24th, 2021 11:29:52 PM

Atlas blinks as the darkness consumes him, "Can anyone send me one of those light coins or floating balls of light so I don't kill myself?"

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Thursday June 24th, 2021 11:40:20 PM

Owen strolls about on the ceiling while the others make their way downward more slowly.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Friday June 25th, 2021 6:17:18 AM

"...or falling debris, Armand!?"
He casts Resistance on himself and asks if anyone else wants some ... as he squeezes through.
____________
Resistance

OOC: Squeeze has to be a stretch when we're talking about a huge air elemental - 32' long (down the incline) and weighing 8 pounds.




DM Jeremy Battle Map 
Friday June 25th, 2021 11:29:23 AM

Armand follows Osul into the burrow, claiming the druid turned air elemental will make good cover. He makes a few wacks on the glassy floor, and is rewarded with sharp edges that could cut the feet of someone without shoes, but since Neshi is in front of Osul, that shouldn't be a problem. He also notices a hairline fracture begin to form, and realizes continuing could threaten the structural integrity of the burrow. He is able to see that the glass is about a half inch thick.

Elyngeal and brawn continue to slowly descend.

Vamir keeps his eyes open for any threats as they descend.

Neshi smiles at the glass and heads in. He calls to Owen, asking if the wizard is joining them.

Atlas asks for a light source, since Osul is blocking the light being produced by Armand's hammer.

Owen walks on the ceiling, strolling right past Neshi.

Osul squeezes on in. (Squeeze rules say a creature one size larger than the opening can move through it, but only at half speed. since it is a large sized tunnel, no matter how preposterous it may seem, a huge sized air elemental can navigate it)

****************************************************

The burrow continues its 45 degree slope, with no twists or turns. After an hour or so, the glassy burrow simply stops, as you enter a much larger tunnel. The tunnel is large enough for everyone to fit comfortably, being colossal in size, and as you examine it, it appears to be a pocket left over from Vurm's diggings, in fact you can see the dragon's claw marks in the walls, much like you did when you were in his burrow before, and you surmise that for some reason this section of the burrow didn't collapse. You also see footprints, in the dirt floor, and after a quick survey of the prints, you realize that they are yours, and you know that you have been here before. One way, the direction you remember as the way out, is collapsed, leaving but one direction to go. you also spy the heavy imprints of the molten iron golems, and they seem to be coming from further in the remaining burrow.

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=12 ;
Friday June 25th, 2021 5:52:16 PM

Atlas, Elyngael's sword is glowing so you probably can see it somewhat around Brawn's bulk. And Armand has light cast on his hammer so you can probably see it through 'Osul's air elemental body.

Armand will cast Detect Magic and look around.

Perception 12 (d20+7)

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+16=32 ;
Saturday June 26th, 2021 8:01:23 PM

Owen looks ahead before the group advances. Perception: 32.

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Saturday June 26th, 2021 8:35:43 PM

Neshi tosses Osul one of his light spelled copper coins. and carefully moves forward.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+23=29 ; d20+29=30 ;
Sunday June 27th, 2021 5:13:24 PM

Elyngael waves Atlas to join her forward and directs Brawn to take the rear. She continues slowly and caustiously down the only path. (favored terrain underground, +2) Perception d20+23=29 (swift tracker, normal speed to be able to track, +4 on favored enemy) Survival d20+29=30

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Sunday June 27th, 2021 8:16:57 PM

Vamir smiles and casts dancing lights, sending 2 of them to the front.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells


Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20=12 ;
Monday June 28th, 2021 6:27:35 AM

'Osul catches Neshi's light-copper, and holds it at a height as he drift along. Again he is paying more attention to the upper half of the tunnel. {Perception: 21+36=57}
___________________
Resistance


DM Jeremy Battle Map 
Monday June 28th, 2021 10:46:51 AM

Light is easily handed out, and with many light spells coupled with some dancing lights, and Elyngael's sunblade, vision is fairly decent, of course it would still be dim light, but it illuminates a pretty large area. The tracks of the molten iron giants is quite easy to follow, and travel within the remains of Vurm's burrow is just as easy as it was before. As you follow the trail you begin to recognize which part of Vurm's burrow you are in, and those who are keeping their eyes peeled spot it first. The acid pit! Osul is the first to notice that the molten iron giants footprints seem to be coming from the acid pit, and with her darkvision goggles, Elyngael is the first to notice that about 50 ft or so up the shaft, over the acid pit, the burrow is blocked by a huge rock that has wedged itself in the shaft, sealing off the shaft, and protecting the acid pit, and burrow below from the cave in. DC 30 knowledge engineering Highlight to display spoiler: {It appears as though the rock was designed to wedge like it did, of course why someone would want to protect a pit filled with acid isn't clear.}

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153 
Monday June 28th, 2021 10:55:54 AM

Atlas continues along, careful not to fall and take everyone else down with him.

CDM Jerry [OOC post] 
Monday June 28th, 2021 4:30:46 PM

Greetings Woldians!

We have TWO games that have achieved Level 20 and just retired over the weekend! So in our usual tradition, we're holding a celebration for the next few days on the Giggling Ghost board!

Folks are already beginning to gather. We expect everyone to join in and post daily on the GG board, but all are excused from posting in their "regular career game" through Wednesday at least. :) It doesn't mean you can't post, just that you don't have to.

DMs if you're in combat, feel free to just post a "pause until after Wednesday" if you'd like, or you can do that anyway. These celebrations are important as both of these games have players who have been working for at least 9 years to achieve this retirement for their PCs.

--DMs may take the role of an NPC or 2 if they wish and hand out dishes, create action, help out, etc.
--Anyone may take the stage and tell a story or sing a song.
--Post as many times a day as you'd like on the Giggling Ghost board.

Entertain yourselves and enjoy!

Yes you may go there now and post.
Yes you should go there now and post.
What are you waiting for?
Yes, now is fine.
Are you still reading this? Why?

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+17=35 ; d20+7=15 ;
Monday June 28th, 2021 5:27:06 PM

Knowledge engineering 35 (d20+17)

"Well that's certainly strange. The rock formation was designed to protect the acid pit. So is the acid pit concealing something?"

Armand examines the pit and edges again for magic with his detect magic spell and generally look for some sort of concealed passage trigger or something. Perception 15 (d20+7)

Knowledge Arcane to try and figure out what type of acid it is and how to neutralize it, or knowledge nature, there's not really a knowledge Alchemy for original pathfinder?

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Monday June 28th, 2021 7:30:45 PM

Vamir shrugs his shoulders, his expertise is in plants and nor engineering.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+23=25 ;
Monday June 28th, 2021 8:17:27 PM

Elyngael will search for any secret doors, or switches to possibly drain the acid. Perception d20+23=25

DM(James M) - Map - Pits and Acid 
Tuesday June 29th, 2021 8:43:27 AM

Atlas moved along the hollowed out area and tried not to fall.

Armand looked at the acid pit carefully in the hope to find a clue.

Vamir waited for someone more qualified to sort things out.

Elyngael looked for secret doors or switches to drain the acid.

The burrow was much more oppressive than it had been when the dragon occupied it and it felt like there was much less air in here than before. It was also unnaturally warm as if the golems had spent some time here before moving on.

Elyngael and Armand Highlight to display spoiler: {In your search you find a footprint half in and half out the acid pool. Based on the direction of the footprint it looked like the golem walked out of the acid.}

KS: Dungeoneering DC 18 Highlight to display spoiler: {The smell of the acid is off. It might not be acid.}

KS: Arcana DC 20 Highlight to display spoiler: {There is magic associated with the acid, you might be able to dispel it.}



Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a  d20=13 ; d20+9=10 ;
Tuesday June 29th, 2021 9:14:44 AM

Or is it perhaps keeping minions from falling in accidently??

Looking at the acid, Neshi shakes his head. "Well that certainly is a lot of acid".... (Yup, Back to those sub par skill rolls....:>( )


Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+9=22 ; d20+16=35 ;
Tuesday June 29th, 2021 5:27:12 PM

knowledge dungeneering: 22 (d20+9)
Knowledge Arcane: 35 (d20+16)

Armand says, "Look." and points to a footprint half in the acid and half out of the acid. Now that he's closer, he takes sniff. "This doesn't smell like any sort of acid I've encountered before. And the whole acid pit is radiating magic." Wouldn't the knowledge Arcane also give me the school since I have Detect Magic going?

Armand considers. "We could try to dispel it or maybe even if Neshi wants to cast a disintegrate on it to get rid of it. We know that it's not an illusion since the last time through here I had True Sight going."

I guess that's it until July 5, since we're supposed to go to the party in the giggling ghost.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Wednesday June 30th, 2021 12:44:57 AM

Vamir watches the proceedings carefully, and keeps an eye out for danger.

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday June 30th, 2021 7:17:32 AM

"...and if that doesn't work we can carefully flush it out. Very carefully."

DM(James M) - Map - Pits and Acid 
Wednesday June 30th, 2021 9:17:04 AM

Neshi looks at the acid and shakes his head.
Armand looks over the acid pit carefully with his expert eye.
Vamir keeps an eye out for danger.
Osul adds his thoughts on the subject of the acid.

Armand knelt at the edge of the acid pit and looked at the bubbling pool of green liquid. Highlight to display spoiler: { As he looked he detected a faint glistening substance sprinkled at the edge of the acid. With his fingers he touched it and rolled it around in his hand. Shards of glass....no, diamond dust. He swiped a hand through the dust and broke the enchantment. There was a circle of protection around the pool preventing him from seeing the true nature of the acid. Now that the circle was broken he could see it for what it was. An illusion. Armand could clearly see a portal here with it's water like reflective surface rippling in the light.From what he knew of these kinds of portals there should be something on the other side that could be used to close it.}

What everyone else sees:
Armand knelt down and ran his fingers gently along the dirt at the edge of acid pool and then briefly rubbed his fingers together before swiping his hand in a line directly away from the edge of the acid.

WILL Save DC 18 Highlight to display spoiler: {You see that the pool of acid is an illusion and what sits there looks like a large pool of rippling water.}

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday June 30th, 2021 5:46:39 PM

Armand wonders if he was briefly out of his mind by running his hand through potential but unlikely acid, I mean he's got stuff he would normally have tested the acid with.

"Guys, this is an illusion, it's protected by a magic circle. But it looks like the illusion is covering some sort of permanent portal or gate. I wonder if the gate will take us to the stars?"

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+23=39 ;
Wednesday June 30th, 2021 7:19:00 PM

{Will: 39}
"Well picked, Armand! Ah! Well!", 'Osul congratulates Armand, only to discover...
"To the stars or to the Crystal Mountains?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+11=17 ; d20+6=16 ;
Wednesday June 30th, 2021 8:54:42 PM

Elyngael's Will save d20+11=17
Brawn's Will save d20+6=16

Brawn and Elyngael think Armand is loosing touch with reality. "That's acid, how is your hand not burned off. Did you cast a protection spell?"

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Thursday July 1st, 2021 9:54:00 AM

well I can certainly cast a disintegrate but I think it might be a waste.

DM(James M) - Map - Pits and Acid 
Thursday July 1st, 2021 12:59:11 PM

Neshi didn't think a disintegrate spell would be the thing to use as it might be a waste.
Armand revealed that the acid was an illusion concealing a portal. The illusion was concealed by a magic circle preventing it's detection.
Vamir continued to keep an eye out for danger.
Osul congratulated Armand and suggested the portal might take them to the stars or perhaps the crystal mountains.
Elyngael is amazed that Armand wasn't harmed when he brushed aside the magic circle. To her eyes he put his hand in the acid.

With the revelation that the acid was an illusion and Armand's destruction of the magic circle all were able to see the portal for what it was. As the others had suggested the portal resembled a pool of water rippling from it's center. It was definitelymagic in nature and to all it appeared to be the source of the monsters coming into the sargrassto attack the harvesters.

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Thursday July 1st, 2021 4:06:12 PM


Well, look at that. Ok so now that we have found it do we just shut it down? Or do we go through and deal what's on the other side and then shut it down? Or something else altogether?

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday July 1st, 2021 5:52:49 PM

Armand shakes his head. "I think just covering it with a wall of stone or even a wall of iron isn't going to solve the problem long-term. I'm afraid we're going to have to go in and see what happens."

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Thursday July 1st, 2021 6:53:14 PM

I'm happy to take point - not knowing what's on the other side. Being able to fly and not needing to breath could be useful."

DM(James M) - Map - Pits and Acid 
Thursday July 1st, 2021 7:09:37 PM

DM: I really need to know who goes first. :>

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Thursday July 1st, 2021 7:16:12 PM

Vamir and Melzat look at the portal and shake their collective heads. "What if one of us just stick our head in and see if it is actually a liquid before we cast any additional spells?"

Melzat: AC: 29 T: 16 F: 23 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Thursday July 1st, 2021 7:44:10 PM

Since Elyngael can now see the portal she nods to herself, turns to Brawn, "Let's go." and they both jump in.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Friday July 2nd, 2021 10:16:14 AM

Surprised for a moment, 'Osul chases after Elyngael and Brawn.

The Nexus
What happened to normal dragons and junk?


DM(James M) - Map - Portals and Planes 
Friday July 2nd, 2021 3:22:55 PM


The Wardens find themselves on a vast and almost featureless plain with normal sized grasses blowing in a wind with no source. A large 6 tall pile of dirt extends away from the portal and is about 12 feet wide and 350 long. Above and around you are hundreds of glowing blue portals hanging in the air or sitting upon the ground seemingly at random. As the Wardens stand looking at the plain and its vastness one of the portals miles away in the sky flashes and pings with a crystal-like clear chime. The portal at their back responds with a like chime. A moment later several creatures emerge from the floating portal in the distance and start to fly towards the Wardens portal. As they get closer its evident that these are more of the iron golems they battled most recently, and they are glowing as if freshly forged. Its clear that you have to defeat these golems and close that other portal or more are sure to come...

Vamir, it appears has not stepped through yet.

DM: Elyngael gets 1 HP for her bravery.


(RD subbing) Atlas 
Friday July 2nd, 2021 4:57:53 PM

Atlas jumps in after Elyngeal.

Yurr'Neshi(Kent)AC:(37)25 / T(28)20 / F(28)20; HP159/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage a 
Friday July 2nd, 2021 5:43:35 PM

Cursing at the impetuousness of the young, Neshi casts a stone skin on himself and joins the others in the leap of faith.

Once there and as soon as he sees the incoming golems, Neshi starts casting stone skin spells, Atlas, Brawn, and Elyngael are the first recipients.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Saturday July 3rd, 2021 10:02:33 AM

"Does anyone have a spare Enlarge Person spell? I was just thinking of bringing someone into this combat, but she won't benefit from Animal Growth. I'll get as many as possible with the Mass Bear's Endurance and Mass Cat's Grace once she's here, and I might back them up with Rex."
__________

Resistance

Trellus - MikeK - (AC32 T14 F28, CMD 31, HP 145/145) 
Saturday July 3rd, 2021 11:30:47 AM

Well, that one is for Gargul, and they'll spot me soon anyway....

Not far away, a figure in mitrhil full plate pushes up from his prone position in the grass, and trots over.
He carries a mithril shield, and wears a bastard sword, which he takes obvious care not to grab.
A dark red vestment covered in silver colored High Woldian symbols hangs over his armor.
Both shield and armor have an upright hammer centered upon them, and centered in the hammer on his chestplate is a WLA Badge (Guardian Rank).

Closing in on the group, he holds his right hand up in greeting, and calls out,
"Many Shadows! I don't suppose you dudes have the pick to get out of this place?"

With a glance over his shoulder at the approaching iron golems, he adds
"Or happen know the right pick to rip their threads?"

(RD subbing) Atlas 
Saturday July 3rd, 2021 12:49:15 PM

Atlas spots the Golems. "Great another shooting show for Elyngael." Then he spots the stranger. Seeing the WLA Badge, Atlas buffs his with his arm. "Hi,Elyngael here is our resident golem killer. We are the Wardens of the Tree of Parting. I'm Atlas. Who are you?"

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+28=38 ;
Saturday July 3rd, 2021 12:59:06 PM

James your map link doesn't really lead to what I think is a current map. You say the golem's emerge from a portal miles away so I'm assuming there's all kinds of time here.

At first Armand is stunned by the location and will try to determine what he knows about their location.
Knowledge Planes 38 (d20+28)

Then he spots the strange figure (Armand has High Woldian as one of his languages) and gives him the once over. Armand is wearing mithril breast plate and has a holy symbol of Gargul hanging around his neck. He is gripping an adamantine war hammer that is glowing (light spell). "Hail stranger. Not sure what you mean by the pick to get out of this place. We're not really sure where this place is. The gate behind us leads to the Sargrass Plains of the Wold. My name is Armand De'lafere, and as Atlas says we are the Warden of the Tree of Parting and I have a feeling we're still a mighty long way from home."


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Saturday July 3rd, 2021 7:51:12 PM

Vamir and Melzat pass through, and take a deep breath as they look around. Vamir looks over at Melzat and casts Magic Vestment on Melzat(+3 AC). Vamir draws his Rod of Quicken and prepares for battle.

Melzat: AC: 32 T: 16 F: 26 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Magic Vestments

Spells:
Cantrips - all
1 - 7/7
2 - 7/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells


Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+4=5 ; d20+12=18 ; d20+36=42 ;
Sunday July 4th, 2021 2:15:31 AM

{Linguistics: 5. DC 5 Wisdom check to avoid drawing the wrong conclusion: 18}

'Osul tries to place the vernacular of their fellow Leaguer without luck, and offers at huge wispy hand and introduces hiself as, "'Osul".

He looks at the distance golems and again at the out of place mound. {Perception: 42}
"How much time do we have?
_______________

Resistance




Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Sunday July 4th, 2021 10:56:54 PM

"I'm getting tired of these guys. I wonder how they will be different this time. I mean really, how much time does it take to create these things you magic guys?" Elyngael will start heading toward them. At miles out, it's going to take a while to get in range, but she is not rushing.

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Monday July 5th, 2021 12:06:40 PM


Neshi takes a few moments after casting those spells to absolutely fix the area in front of their portal in his mind, He also also ties a bit of cloth to an iron spike and sets it in the ground two feet to the left of the opening they just appeared from.

As he sees the newcomer, the Liontaur steps forward with his friends.

"Ahh good to see another league member. I am YurrNeshi Reshka. Most people just call me Neshi. And your name good sir?"

Not really waiting for an answer, Neshi continues.

"As you can see we are about to have some unwanted guests, which in the recent past have been immune to most of our magic, but slowed by cold-based spells, heal very quickly, can both fly and burrow at good speeds and are susceptible to wounds from adamantine weapons, and cast fire and pack a mean punch."

Osul I am afraid I do not have that spell available. I will bring a couple of ice elementals into the fray this time.



Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Monday July 5th, 2021 12:12:18 PM


Neshi takes a few moments after casting those spells to absolutely fix the area in front of their portal in his mind, He also also ties a bit of cloth to an iron spike and sets it in the ground two feet to the left of the opening they just appeared from.

As he sees the newcomer, the Liontaur steps forward with his friends.

"Ahh good to see another league member. I am YurrNeshi Reshka. Most people just call me Neshi. And your name good sir?"

Not really waiting for an answer, Neshi continues.

"As you can see we are about to have some unwanted guests, which in the recent past have been immune to most of our magic, but slowed by cold-based spells, heal very quickly, can both fly and burrow at good speeds and are susceptible to wounds from adamantine weapons, and cast fire and pack a mean punch."

Osul I am afraid I do not have that spell available. I will bring a couple of ice elementals into the fray this time.
____________________________________________________
spells available:

1-8
2-7
3-7
4-3
5-7
6-7
7-5

current active:
spell resistance 18%
resist fire 30
mage armor
stone skin
Evasion


Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 129/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Monday July 5th, 2021 6:55:46 PM

Vamir nods to the stranger, "Hello, and well met. I am Vamir, and this large tree is Melzat. Who did you say you were, and how did you get here?" Vamir will take the time and cast a few preatory spells, starting with Melzat. "Does anyonen else need resistance to energy, or perhaps a heros feast if the time permits?'

Melzat: AC: 32 T: 16 F: 26 Hps: 150/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Magic Vestments (15 hours)
Resist energy Fire (150 mins)

Spells:
Cantrips - all
1 - 7/7
2 - 6/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Monday July 5th, 2021 7:06:35 PM

"I'm looking at them and thinking that closing their portal might not make for more than a short reprieve. We may have to go through and deal with the source.", states 'Osul.

Trellus - MikeK - (AC32 T14 F28, CMD 31, HP 145/145) 
Monday July 5th, 2021 10:24:54 PM

The man does his best to wade through the various responses.
As he answers, he continues looking over his shoulder at the approaching golems.

"I'm Trellus of...well...not of anywhere, I guess. Not anymore."

"Wait, you came from the Sargrass? It's still there? It was destroyed...I saw it...I was in...
I came from the Sargrass, and have been in one of these portals for...I don't know how long, actually. A good while, I think."

Trellus shakes his head to clear it.

"Its a long thread, and I'll weave what I can when we have time. These things coming...I can cast fire resistance...I don't have adamantine, and no cold based spells. But, your archer can hurt them? With what? Adamantine arrows?"


DM(James M) - Map - Portals and Planes 
Tuesday July 6th, 2021 9:07:28 AM

One by one the Warden's jumped into the portal and emerged right side up through the vertical portal in the Nexus.

Neshi prepared to cast stone skin on Atlas, Brawn, and Elyngael. Meanwhile he marked the portal they arrived through as he spoke to thenewcomer.

Osul Askedaboutan enlarge person spell.

Trellus stood and revealed himself as he called out a greeting to the Warden's of the Tree.

Atlas started to grouse about the golems and that Elyngael was going to steal the spotlight once more. He then noticed Trellus and greeted him.

Armand looked around in wonderment and then his eyes narrowed as he tried to determine their location.

Vamir and Melzat prepare for battle.

Elyngael wisely relaxed in the knowledge that the golems wouldn't be here anytime soon.

The weather here was beautiful, but there was no clear source of water in sight at all so any prolonged stay here would require some kind of magic to produce such. Still, Trellus claim to not know how long he'd been here resonated with Osul and Armand. As to the time it would take for the golems to arrive, likely hours. Aside from the Warden's and the portals arrayed upon it this place was featureless.

Armand Highlight to display spoiler: { Armand had read of this place. Some called it the Nexus of worlds, but in reality in terms of the cosmology of the Woldit was more a Nexus of places. Dragons and powerful undead were said to have used the place as a means to travel in the Wold.This pocket dimensionhas elements of Air and Earth, seemed unstable, and would required something to keep it open for any lengthof time. Dragon magic most likely in this case. Armand also noted that the sheen of the portals other than the two they'd seen in action was different. (DC 20 Arcana) The one behind them at ground level and the other miles distant in the air. To navigate the Nexus they'd need to simply cross the distance to the other portal, but he felt that there was a time limit. In fact he'd bet the only reason why Trellus was sitting here was that the portal was marked with the dirt from the Sargrassand this one was the only one different from the others. He'd likely not know which portal he used to get here. Armand realized that to linger here would mean eventual amnesia and ultimately a state of catatonia.

Opening a portal to summon creatures requires a 20% Arcane Spell Failure check due to the unfamiliarity of the pocket dimension.
}

Osul Highlight to display spoiler: {To Osul it's clear that the golems must have thrown the dirt from their excavation through the portal. As to the ones distant it would be hours before they arrived here unless the Warden's moved forth to meet them.}

Neshi Highlight to display spoiler: {Please add 1 Hero Point for marking the portal.}

KS: The Planes DC 20 Highlight to display spoiler: {Opening a portal to summon creatures requires a 20% Arcane Spell Failure check due to the unfamiliarity of the pocket dimension.}

DM: At present no spells have been cast that would expire before the golems arrive. You'll have time to cast those later once they get closer. It looks like at present this battle may go the same direction as the one before, so if you'd like to do something that requires some time, you have that.



Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+16=24 ;
Tuesday July 6th, 2021 5:43:06 PM

Armand rubs his chin. Knowledge Arcane 24 (d20+16) for Armand also noted that the sheen of the portals other than the two they'd seen in action was different.

"Well I've got good news and bad news. I think this place is the Nexus of worlds, but in reality in terms of the cosmology of the Wold it was more a Nexus of places. Dragons and powerful undead were said to have used the place as a means to travel in the Wold. This pocket dimension has elements of Air and Earth. It's possibly unstable, and would required something to keep it open for any length of time. Dragon magic most likely in this case. Also if you will note, the sheen is different from portal to portal. To navigate the Nexus we need to simply cross the distance to the other portal, but I think there is a time limit. The longer we linger here could mean eventual amnesia and ultimately a state of catatonia. Also since we're no longer on the plane to the Wold, opening a portal to summon creatures is going to be harder." per DM requires a 20% Arcane Spell Failure check due to the unfamiliarity of the pocket dimension.

Armand casts Heroes Feast. "We might as well get some sustenance and a little boost before combat." The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
}

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+16=30 ; d20+35=47 ; d20+25=36 ; d20+24=25 ;
Tuesday July 6th, 2021 7:47:15 PM

Owen looks about at the land of portals, fascinated. "This is amazing! I wonder where all of these portals go?" He carefully examines some of the nearest portals. Perception: 30. Knowledge (Arcana, Geography, The Planes): 47, 36, 25.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Tuesday July 6th, 2021 7:48:03 PM

"The first batch we needed adamantine to hurt them, well at least to hurt them more,. They were standard iron golems. The second batch didn't need adamantine but they were so hot they set part of the sargrass on fire just from passing through it. They were a different kind of iron golem. That's why I'm wondering which type this will be, or if it's a different kind of golem altogether." Elyngael says in answer to Trellus. She then goes with Brawn to the table that pops up from Armand's spell and clears a chair away so Brawn can sit next to the table as well. Brawn is a huge wolf and is her animal companion.

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 139/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Tuesday July 6th, 2021 8:48:43 PM

Vamir and Melzat sit and eat from the hero's feast. Vamir then goes Atlas, Brawn, and Elyngael and casts Resist Energy Fire on each of them. "Osul, I am sorry I don't have an enlarge person spell. That is a spell I am not capable of casting." Vamir looks around at the group, "does anyone need some natural armor enhancement?"

Melzat: AC: 32 T: 16 F: 26 Hps: 160/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat active spells:
Magic Vestments (15 hours)
Resist energy Fire (150 mins)
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear

Vamir Active Spells:
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear

Spells:
Cantrips - all
1 - 7/7
2 - 3/7
3 - 7/7
4 - 7/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Trellus - MikeK - (AC32 T14 F28, CMD 31, HP 145/145)  d20+5=7 ;
Tuesday July 6th, 2021 9:01:29 PM

[Know Planes check 7 - fail]

Trellus tucks into the Heroes Feast with gusto.
"Dudes, food. Truly shady. Thank you."

After getting his fill, he answers Vamir.
"I was gonna take a Barkskin potion, but if you've a spare spell, that'd be the night soil."

"Where is Tree of Parting, anyway?"

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+17=37 ;
Wednesday July 7th, 2021 7:35:37 AM

"Thank you Armand. Hours..."

"That's not a problem, Vamir. Thank you."

"Following on from my previous idea, should we be defending our goal, taking it to the golems, or getting past them and through their portal? Add to that last point, and how are we all getting to it?"

"Trellus, The Tree is on the northern continent..."
{Sense Motive: 37} "...south-east of The Culverwood. That is where we thought we were going ... a while back now, but we landed in the middle of The Sargrass and we've been fighting the good fight ever since."


DM(James M) - Map - Move along, no shade here to see  d100=21
Wednesday July 7th, 2021 9:45:05 AM

Armand explained the place and cast Heroes Feast

Owen looked around at the other portals.

Elyngael explained the recent encounters with the golem creatures to Trellusbefore sitting down to eat.

Vamir sat with Melzat and ate of the feast.

Trellus was super shady as he ate and asked of the tree of parting. Obviously a place of great shade.

Osul answered a variety of questions.

Owen Highlight to display spoiler: {Of the three portals nearby that he examined he saw one that appeared to be on the open sea, another near a large rock that looked like an octopus, and lastly of a snowy peaked mountain. None of these portals looked usable. The second portal might have been in the Taur Isles while the last was definitelysomewhere in the scab.}

The Tree Wardens and their new friend ate of the feast and enjoyed it's magical effects. Meanwhile the golems flew closer in their slow advance towards the heroes. An hour later when the heroes were wrapping up their meal they could tell that the golems were gaining altitude as they climbed higher into the endless sky. At the current rate they'd be upon the heroes in less than a hour, but unless they descended they'd be hundreds of feet in the air above the wardens.

DM: Map placement not official until the next DM post.

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP125/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d8+8=9 ;
Wednesday July 7th, 2021 11:12:46 AM

Neshi partakes of the heroes feast and keeps an eye on the golems' progress.

So guys and gals, I have enough mage armor spells that I can cast for all of you should anyone want one they will last about 15 hours they will grant a bump to your protection (+4 Armor bonus).

spells available:

1-8
2-7
3-7
4-3
5-7
6-7
7-5

current active:
spell resistance 18%
resist fire 30
mage armor +4 armor
stone skin DR 10/ adamantine, 150
Evasion
Heroes feast : +1 attack & will, +4 poison & fear

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday July 7th, 2021 5:43:31 PM

As they eat Armand notes the Golems progress. "Well I have 2 air walk spells, one on Brawn and Elyngael can ride him into battle. As to the second spell, I guess, me. Since spells seem not to do so well on these things I can at least use the admantine hammer on them. Atlas still has his boots of flying. As to the rest of you I don't know. Suggestions?" Armand speaks around mouthfuls.

"Also I think we're going to have to go through the gate the golems used after we take care of them. Obviously Vurm was someone's underling and now it appears the upperling still has intentions to dominate the world. If those golems are not headed to this gate what gate do you think they are headed toward? I guess no matter what we need to stop them though."

OOC How high is the gate used by the golems?

Trellus - MikeK - (AC32 T14 F28, CMD 31, HP 145/145) 
Wednesday July 7th, 2021 6:34:48 PM

"I have boots of flying as well," Trellus volunteers.

He listens intently to the various discussions, trying to put together the direction.
But, after a while, he just asks,

"I'm not quite catching on to your final pattern, I'm afraid.
If the goal is to kill the golems, we should probably fly up to meet them.
If the goal is to keep them out of that Sargrass portal, it seems best to go through first ourselves, so the summoners can summon, or maybe even destroy the portal on that side.
If the goal is to kill whatever is sending the golems, we should probably start moving."

Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 139/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Wednesday July 7th, 2021 6:58:26 PM

Vamir smiles at Trellus, and touches his shoulder as he casts barkskin "There you go sir. You should see a significant increase in your ability to not be hit." (+5 natural armor) Vamir looks at Trellus, and points at the group, "we all have wind walk still active for multiple hours. Have you anyway to fly?"

Vamir taps Trellus, and then Melzat and casts stoneskin on each of them. "Anyone else for defensive spells?"

Melzat: AC: 32 T: 16 F: 26 Hps: 160/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat active spells:
Magic Vestments (15 hours)
Resist energy Fire (150 mins)
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Stoneskin

Vamir Active Spells:
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear

Spells:
Cantrips - all
1 - 7/7
2 - 1/7
3 - 7/7
4 - 5/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Wednesday July 7th, 2021 7:35:47 PM

"Brawn and I should be good, we don't plan to engage them in melee." She then turns to Trellus, "And that is the problem. We're kinda playing it by ear. As Armand said originally the plan was to route out the source of the golem production, but that was on the assumption it was back in the Sargrass somewhere. Now it appears it's through that gate way over there. But we can't just bypass the golems and let them circle around if they are heading for the Sargrass....not that we're the Sargrass's defenders."

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Thursday July 8th, 2021 8:35:45 AM

'Osul keeps one eye on the golems and what they are up to. Not being a military tactician, he shares... "They haven't demonstrated much self preservation, and having had some experience flying I'm wondering if they might just hurl themselves from their increasing height at us or the foot of the portal?"

"...and it wouldn't matter where in The Wold it opened up because all of it is at risk. I wish I knew their rules and the rules of this place, but even without that we stand up."


DM(James M) - Map - Great Heights 
Thursday July 8th, 2021 9:20:50 AM

Neshi offered a protection spell on any that wanted it.

Armand suggested that Vurm'sboss might be behind that portal where the golems came from.

Trellus revealed that he too had boots of flying, then offers up a tactic to use against the golems.

Vamir cast barkskin on Trellus and offered windwalk and stoneskin to those that wanted it.

Elyngael explained that they couldn't allow the golems to pass even though they didn't consider themselves the Sargrasses defenders.

Osul watched the golems and suggested that the golems might just hurl themselves at the wardens or the portal.

During the meal the golems had made good time and with the wardens sitting upon the ground at the foot of the portal time passed quickly. Soon the golems were about a mile out, though still high in the air.

Perception DC 15 Highlight to display spoiler: {You estimate they are about3,000 feet up and will be overhead in about fifteen minutes.}

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+36=50 ;
Thursday July 8th, 2021 10:16:51 AM

{Perception: 50}
'Osul stands up, still looking at the golems and passes on his estimates: 3000' up and still 15 minutes out.
"Who cannot fly? I have three Air Walks to share. I want to wrap the portal in a Stone Wall. I don't want to advertise the fact, so I'll shroud it in Fog or Mist (which might have to wait a few minutes). The two Mass spells will have to wait, preferably until after the summoning, so at the last half minute or so."

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP125/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+11=31 ;
Thursday July 8th, 2021 2:28:17 PM

Neshi, looks around and shrugs when it seems there are no takers for the mage armor.

"As for flying, I will join Osul on the elemental side of things so flying shouldn't be a problem for me.

Well, I see our friends should be here in about 15 minutes. They seem to be about 3000 feet up.

I too will be summoning some friends to help us again though I will wait for the the last few minutes to do so."

Armand (Robert D)AC 25/touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d8=8 ;
Thursday July 8th, 2021 4:42:18 PM

Armand casts Air Walk on Brawn and himself. "Let's get moving, I can keep casting buff spells as we go up. Try to stay togetherish."

Once we get closer he will cast other spells at request depending on if we can see anything to give us clues about them.

[i]Spells in effect:
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes
Armand: Air Walk 150 minutes
Wind Walk (from Vamir, time left?)

Trellus - MikeK - (AC36 T14 F32, CMD 35, HP 145/145)  d20+12=29 ;
Thursday July 8th, 2021 7:16:50 PM

[Perception 29]

Trellus thanks Vamir for the Barkskin and Stoneskin spells, with an obviously habitual "Many Shadows"

At Armand's suggestion to get moving, he casts Air Walk and Prot from Energy (Fire) on himself.

The man has some short term spells that have to wait until he's closer.
He nods at Armand.
"Ready"

-------------

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes)
Prot vs Energy (Fire) (130 minutes. 120/120 hp)



Vamir (Wade) AC:23 T:17 FF: 18 CMD: 20 Hps: 139/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk  d20+21=34 ;
Thursday July 8th, 2021 8:49:40 PM

Vamir casts flying Broom on himself as he draws his Broom from his haversack. "I can fly and cast on this. I will throw around heals, and what not. My spells are ineffective against these things."

Vamir glances up and shrugs his shoulders, "we should probably scatter a bit. At 3000 feet that would be a lot of damage."

Melzat: AC: 32 T: 16 F: 26 Hps: 160/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat active spells:
Magic Vestments (15 hours)
Resist energy Fire (150 mins)
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Stoneskin

Vamir Active Spells:
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Flying Broom
Spells:
Cantrips - all
1 - 7/7
2 - 1/7
3 - 7/7
4 - 4/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Thursday July 8th, 2021 9:45:15 PM

"Let's go. If someone has that cat's grace spell I won't say no to it. Any little thing to help the arrows along." Elyngael mounts Brawn and takes off with the others.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153 
Thursday July 8th, 2021 9:52:37 PM

Atlas speaks up after a period of quiet contemplation, "I'll take the air walk and any other protection spells you good folks are offering."

--------------------------------------------------------
ooc: Sorry for not being able to post while on vacation, it turned out that we had no service at the campground, so I was without internet for the week. My goodness, that was strange! Thank you for the subs while I was out!


Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP125/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Friday July 9th, 2021 8:02:49 AM

(OOC: Atlas - received a stone skin spell from Neshi. As did Brawn, & Elyngael. Anyone else need one?)

Neshi quickly casts elemental body III and becomes a large air elemental.

*********************
spells available:
******************
1-8
2-7
3-7
4-3
5-7
6-6
7-5

****************
current active:
****************
spell resistance 18%
resist fire 30
mage armor +4 armor
stone skin DR 10/ adamantine, 150
Evasion
Heroes feast : +1 attack & will, +4 poison & fear

*************************
Elemental abilities:
*********************
Immune to bleed Damage, critical hits, and sneak attacks while in Elemental form.
+2 size bonus to your Strength,
+4 size bonus to your Dexterity,
+4 natural armor bonus.
fly 60 feet (perfect),
Darkvision 60 feet,
Create a Whirlwind.

DM(James M) - Map - Raindrops, Irondrops, or Iron Drops? 
Friday July 9th, 2021 8:57:32 AM

The wardens choosing to fly upwards to meet the golems spend the next fourteen minutes flying almost directly up to meet the glowing iron creatures. As they draw closer they can see that these are indeed the same type of glowing golems they encountered on the Sargrass. Huge iron constructs with vestigial wings that defied any logic as to how they managed to work.

With a loud creaking noise akin to rusty grating metal rubbing against itself one of the golems turned to look down at the wardens and simply dropped out of the sky.

DM: I've updated the map, but running through every round to close the 3000' distance would be rather tedious, so if you are flying up to meet the golems state that in your post as well as your flying movement rate. If you are staying on the ground note your location on the map. Encounter range will start at 200'. Also please list any spells that have a short duration and might expire during the fight. Range increments for firing bows upward are halved, so a longbow incurs a -2 to hit for every 55' upwards. At the encounter range (200') there is a -4 to hit. Movement rate upwards is also halved. Also unless your flight device allows for running you cannot exceed the stated movement for your device. i.e. a Fly spell has a fixed movement rate, which is halved when flying upwards. Since everything falls at the same rate. 720' per round, if you choose to fall along with the golem you will be able to keep up with it. Pulling up out of that dive is a DC 30 flight check. For every 100' from the ground you choose to pull out of the fall the DC is reduced by 2. If you fail the flight check you hit the ground at terminal velocity.

You can safely move twice your movement downwards without making a flight check.

Yurr'Neshi(Kent)AC:(29)25 / T(24)20 / F(24)20; HP125/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d100=14 ;
Friday July 9th, 2021 12:44:40 PM


About 30 seconds before there could be any kind of contact between the party and golems, Neshi pauses to summon his friends (this action was posted a couple of post prior) and casts summon monster VII and hopefully three huge air elementals are soon flying nearby.

arcane spell failure roll 14

Neshi then flies within 150 feet and cast sleet storm above as much of the group as can be encompassed by the spell. Hoping to slow down as many of them as he can.

DM: By the spell failure roll if I'm reading it right, the spell failed.


Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d100=28 ;
Friday July 9th, 2021 8:13:07 PM

'Osul tries (28% vs 20% - yes!) to summon a Cloud Giant, who he asks to defend and barry the portal.
Osul casts Mass Cat's Grace and Mass Bear's Endurance on everyone nearby, before casting Bull's Strength on Cirlele and Control Wind (SR: No, Fort save) 600' radius (excluding 40' diameter calm eye around Cirlele and the portal) and 40' high - Tornado or Hurricane force updraft. Call it an emergency landing cushion.

Once that is in place he chases after the rest of the Wardens at a clip (120' flight (perfect), x4 run, and willing to try catching the edge of the updraft for a boost)

Armand (Robert D)AC 29 (25normal)/touch 11/flat 24 HP 142/142(112/112nrm) CMD 26(24norm) Character Sheet 
Saturday July 10th, 2021 8:50:18 AM

OOC: Armand will take a Stoneskin since he will be engaging. Before they encounter the beasts, he will cast the following spells for the maximum time benefit, not keeping track of time for anything that is in minutes because generally combat lasts far less than that. DM-I'm assuming the first/top map is vertical, but the golems are not shown on the horizontal map.

Armand is flying, moving at a combination of running and 1 move and casting, till he gets where he currently is.

Spells in effect
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
Wind Walk (from Vamir, time left?


Spells remainingHighlight to display spoiler: {
0: light, detect magic, create water, read magic
1 : Bless, x, Protection from Evil, Remove Fear, Shield of Faith (wis bonus), Shield of faith (domain)
2 : Spiritual Weapon, Silence, x, x, Resist Energy (wis bonus), Bless weapon(domain)
3 : Dispel magic, Invisibility Purge, Magic Circle against evil, Protection from Energy, Protection from energy(wis bonus), Searing Light (domain)
4 : Holy Smite, Dismissal, Dimensional anchor, x, Holy Smite (domain), x (wis bonus)
5 : Command Greater, Spell Resistance, Break Enchantment, Flame Strike, Righteous Might (domain), True Seeing (wis bonus)
6 :Banishment, Blade Barrier, Heal, Undeath to death (domain), x(wis bonus)
7 : Destruction, Summon Monster VII, Holy Sword(domain)
8 Summon Monster VIII, holy aura (domain)
}



Trellus - MikeK - (AC40 T18 F36, CMD 39, HP 145/145) 
Saturday July 10th, 2021 7:07:51 PM

Like Armand, Trellus is using his Air Walk spell to run upwards toward the golems.

He keeps pace with Armand so as not to string out the team.

At around 300', he pauses long enough to cast a Shield of Faith spell on himself. And then keeps moving.

---------

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes) - Flight speed is base movement, so double move and run are allowed.
Prot vs Energy (Fire) (130 minutes. 120/120 hp)
Shield of Faith: +4 deflection bonus. Duration 13 minutes.


Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 169/169 (139/139n)  d20+22=26 ; d8+16=20 ; d6=6 ; d8+16=19 ; d6=4 ;
Sunday July 11th, 2021 10:23:47 AM

Give the Stoneskin on Elyngael to Armand, she is not going to need it.

Brawn has a move of 40 so he and Elyngael will be slightly higher than Armand and Trellus. On the way up cast Barkskin on Armand.

Elyngael will target Golem 4; and shoot once with adamantine arrows, using Quarry: 1/day +2 on attacks, crits auto confirm, 4th favored Enemy: Constructs +4, Many shot - first ranged attack fires 2 arrows, Pinpoint targeting, standard action, single ranged attack, no armor or shield bonus on 1 attack (hits touch), Deadly Aim (current level -3 to hit, +6 damage).
-4 for uphill, -2 range, +2 cats grace, +4 favored enemy, -3 deadly aim

To hit: d20+22=26 (to touch ac) first arrow damage d8+16=20 electrical damage d6=6, second arrow damage d8+16=19 and electrical d6=4

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

spells
Brawn, Air walk, Stoneskin, mass cats grace, mass bears endurance.
Elyngael, mass cats grace, mass bears endurance

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  15d6=45 ;
Sunday July 11th, 2021 5:02:32 PM

When the golems are about 1000' away, Owen sends a Freezing Sphere hurtling their way. They must make a DC 23 reflex save or take 45 cold damage.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153 
Sunday July 11th, 2021 11:28:29 PM

Atlas looks up, then quickly down again as the golem drops below them faster than he can blink. Assuming someone is still on the ground to intercept it, he continues upward with Armand, confident that El's bow and the other's magic will take these things out before he can do anything useful. "Another walk in the park. Don't worry though, when some power magician comes around with an anti-magic sphere I'm your guy."

DM(James M) - Map - Round 1, Fight!  d20=11 ; d20=11 ; d20=13 ;
Monday July 12th, 2021 10:30:57 AM

Neshi raced upwardstowardsthe golems and tried to summon some elementals then cast sleet storm.

Osul summoned a cloud giant to protect the portal on the ground thenfollowed theothers into the sky.

Armand flew upwards towards the golems.

Trellus flew towards the golems and then stopped to cast Shield of Faith

Elyngeal moved upwards and fired two arrows.

Owen cast freezing sphere.

Neshi's sleet storm blasted three of the golems and blinded them. Each tried to fly up and over the storm. All three managed to dodge most of the sleet and ice to gain altitude or dodge to the side. As the sleet and ice fell outside of it's area of effect however it melted quickly and turned into a localized rain cloud.
Below a cloud giant appeared out of thin air to stand in front of the portal. It nodded at Osul and started swingingit's enormous morning star as it waited for someone to approach the portal.

Elyngael's arrows struck true on the fourth golem. As the electricity arced over it the golem became white hot and jets of molten iron started to erupt from it's skin.

The first three being hit by the sleet storm slowed somewhat as the magic behind what made them fly and what cooled them slowed them down while allowing them to stay aloft. Wings beat in slow motion but they didn't fall, it was all very strange.

The one golem unaffected by the icy storm advanced on Elyngael as she fired arrows at it. Meanwhile the fifth golem plummeted toward the ground in a controlledfall.

PerceptionDC 15 Highlight to display spoiler: {The falling golem seems intent on hitting someone on the ground and that's going to hurt.}

The last falling golem was hit squarely by Owens freezing sphere, but it did no damage. It did however appear to slow the golem's movements so that it's fall was no longer as controlled as it might have been otherwise.
________
gm1, slowed
gm2, slowed
gm3, slowed
gm4, Damage 49 hp, Molten eruption
gm5, falling.

DM: Scale below 200' is approximate. That freezing sphere is 1000' up as Owen intended.

I have Owen, Vamir, and Melzat on the ground, everyone else is in the air.


Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 157/157(112/112nrm) CMD 26(24norm) Character Sheet 
Monday July 12th, 2021 2:11:35 PM

"Geez Elyngael, I don't know if your lightning is causing damage or healing them at this point."

Armand casts Rightous Might on himself and moves upward 30 feet.

Armand then yells downward. "YOU GUYS NEED TO GET FROM UNDER THAT GOLEM BEFORE HE HITS!!!!!!!!!"

Spells in effect
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
armand from elyngael: Barkskin +4 ac
Rightous Might, 1/15 rounds, +4 Str, +4 end, -2 dex, +2 nat armor (net+1 ac), DR 10/evil
Wind Walk (from Vamir, time left?


Spells remainingHighlight to display spoiler: {
0: light, detect magic, create water, read magic
1 : Bless, x, Protection from Evil, Remove Fear, Shield of Faith (wis bonus), Shield of faith (domain)
2 : Spiritual Weapon, Silence, x, x, Resist Energy (wis bonus), Bless weapon(domain)
3 : Dispel magic, Invisibility Purge, Magic Circle against evil, Protection from Energy, Protection from energy(wis bonus), Searing Light (domain)
4 : Holy Smite, Dismissal, Dimensional anchor, x, Holy Smite (domain), x (wis bonus)
5 : Command Greater, Spell Resistance, Break Enchantment, Flame Strike, x (domain), True Seeing (wis bonus)
6 :Banishment, Blade Barrier, Heal, Undeath to death (domain), x(wis bonus)
7 : Destruction, Summon Monster VII, Holy Sword(domain)
8 Summon Monster VIII, holy aura (domain)
}

DM: To hear Armand's warning, make a DC 20 Perception check.


Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  15d6=53 ; d20+15=16 ;
Monday July 12th, 2021 7:20:34 PM

Seeing what looks to be a perhaps successful electrical attack by Elyngael, Neshi sends a bolt of lightning at G2 which then splits of and strikes G1 & G3.

Chain Lightning: G2 53 points damage, Reflex DC 26 for 26 points; G1&G3, 53 points damage, reflex DC 24 for 26 points

(Don't know why the d20 rolled.)

*****

spells available:

1-8
2-7
3-6
4-3
5-7
6-7
7-5

current active:
spell resistance 18%
resist fire 30
mage armor +4 armor
stone skin DR 10/ adamantine, 150
Evasion
Heroes feast : +1 attack & will, +4 poison & fear
Mass Cat's Grace +2 to AC
Mass Bear's Endurance +30HP

Trellus - MikeK - (AC40 T18 F36, CMD 39, HP 145/145) 
Monday July 12th, 2021 7:33:29 PM

Trellus moves "forward", continuing his climb up toward the golems.

"They bleed molten rock," he observes sourly. "Light."

--------
Double move upward at half speed - 30' move. I assume we're moving ourselves on the map?

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes) - Flight speed is base movement, so double move and run are allowed.
Prot vs Energy (Fire) (130 minutes. 120/120 hp)
Shield of Faith: +4 deflection bonus. Duration 13 minutes.


Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 169/169 (139/139n)  d20+22=24 ; d8+16=21 ; d6=5 ; d8+16=24 ; d6=5 ;
Monday July 12th, 2021 7:56:16 PM

Elyngael will simply repeat her attack on Golem 4; and shoot once with adamantine arrows, using Quarry: 1/day +2 on attacks, crits auto confirm, 4th favored Enemy: Constructs +4, Many shot - first ranged attack fires 2 arrows, Pinpoint targeting, standard action, single ranged attack, no armor or shield bonus on 1 attack (hits touch), Deadly Aim (current level -3 to hit, +6 damage).
-4 for uphill, -2 range, +2 cats grace, +4 favored enemy, -3 deadly aim

To hit: d20+22=24 (to touch ac) first arrow damage d8+16=21 electrical damage d6=5, second arrow damage d8+16=24 and electrical d6=5

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

spells
Brawn, Air walk, Stoneskin, mass cats grace, mass bears endurance.
Elyngael, mass cats grace, mass bears endurance

Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 157/157(112/112nrm) CMD 26(24norm) Character Sheet 
Monday July 12th, 2021 8:21:04 PM

Oh, I forgot the double cost upward movement, I will use one of the charges from the boots of speed to compensate for my movement.

To Trellus, yes we are moving ourselves on the map.

Vamir (Wade) AC:27 T:17 FF: 22 CMD: 20 Hps: 136/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk  d4=3 ; d20+21=32 ;
Monday July 12th, 2021 8:21:36 PM

In the process of flying up Vamir will cast Stoneskin on Armand, and Barkskin on himself as a precaution. A bit furhter up the witch will cast spectral hand. Melzat and Vamir rise at the same rate. Vamir does his best to keep the 2 of them in the middle of the group to maximize his location for healing.

As Vamir closes to within 600 feet of the golems he casts transmute metal to wood, in the middle of golems 1, 3, 4, and 6. (No Save, SR 32)

Melzat: AC: 32 T: 16 F: 26 Hps: 160/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat active spells:
Magic Vestments (15 hours)
Resist energy Fire (150 mins)
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Stoneskin

Vamir Active Spells:
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Flying Broom
Barkskin
Wind Walk
OOC: Windwalk has a duration of 15 hours. It will last for awhile yet.
Spells:
Cantrips - all
1 - 7/7
2 - 0/7
3 - 7/7
4 - 3/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Vamir (Wade) AC:27 T:17 FF: 22 CMD: 20 Hps: 136/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk  d20+21=29 ;
Monday July 12th, 2021 8:31:41 PM

OOC: Iam not sure why my last post did not post until this evening. DM's do with it what you will. I am sorry for any inconvenience.

Vamir continue flying upwards, and away from the golems, as he casts polymorph any object on golem 1 as it passes him on the way to the ground. (Fortitude dependent on GM call, SR 29)

Melzat: AC: 32 T: 16 F: 26 Hps: 160/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat active spells:
Magic Vestments (15 hours)
Resist energy Fire (150 mins)
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Stoneskin

Vamir Active Spells:
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Flying Broom
Barkskin
Wind Walk

Spells:
Cantrips - all
1 - 7/7
2 - 0/7
3 - 7/7
4 - 3/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+15=16 ;
Monday July 12th, 2021 10:32:54 PM

Owen sees the incoming golem and casts Fly. He uses his Invisibility Field and zips sixty feet sideways in an effort to get out of the way.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:153/153 
Monday July 12th, 2021 11:49:09 PM

Atlas shakes his head and chides Armand, "Jeeze, next time warn me when you're going to yell in my ear like that." He then continues alongside his stalwart friend.

DM(James M) - Map - Round 2, Die!  d20+28=42 ; 8d6=31 ; 4d6=17 ; d20+28=33 ; 2d10=19 ; 4d6=16 ;
Tuesday July 13th, 2021 9:21:43 AM

Neshi cast lightning bolt at the golems.

Armand continued upward and cast Righteous Might and then yells down in the hope that those below hear his warning.

Trellus continued to fly towards the golems.

Elyngeal fired two arrows.

Owen attempts to dodge the incoming falling golem.

Vamir cast stoneskin as he ascended and once he came into range of the golems cast metal to wood, then as the one falls past him he tries to polymorph it.

Atlas continues his ascent towards the golems.

Neshi's lightning bolt cracked across the sky hitting the three golems. As the bolt passed through them each started glowing white hot with jets of molten iron seemingly coming out of their pores.

Vamir successfullycast his stoneskin spell on Armand, then unsuccessfully cast polymorph on the falling golem.His metal to wood spell also failed. doing a little catch up here - DM

Elyngaels arrows once more struck true, but as the golem had turned white hot during her last attacks there was something different about it.

Perception DC 15 Highlight to display spoiler: {The golem appears to be healing}

The first and third golems continued their movement toward the heroes with their tiny wings beating furiously to keep them aloft.

The second golem was flying well until it got above Armand, Atlas, and Trellus and then like the other golem before it...fell. Molten iron continued to jet from it as it tried to crash into the heroes on it's way down.

Armand, Atlas, and Trellus, DC 15 Reflex Save or take 17 hp fire damage from the molten iron.

Armand, Atlas, Trellus Highlight to display spoiler: {DC 20 Reflex Save, Trellus saves at +2. Failure: Take 31 hp damage and you are falling (Flight Check DC 15 to recover), Save take 15 hp and fall 720' (Flight Check DC 20 to recover). Continue falling 720' per round until recovery, DC 20 each round unless your magic flight prevents falling. }

The fourth golem had taken the brunt of Elyngaels attacks on the nose and it seemed determined to get some payback as it flew close and then threw a punch at her that stretched over the distance between them. The punch connected and left a burn on her cheek as well as a hefty looking bruise.

gm4 - Elyngael, Roll 33, Hit; Damage 19-10(DR)=9 hp + 16 hp fire. Total 25 hp to Elyngael.

Brawn (reflex Save DC15 or take 16 hp fire)

gm1,Molten eruption
gm2,Molten eruption
gm3,Molten eruption
gm4, Damage 90 hp, Molten eruption
gm5, falling (Slowed)

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Tuesday July 13th, 2021 9:29:56 AM

'Osul gladly casts the Control Winds spell he didn't the time for earlier (and a good thing too), placing it immediatley beneath himself (so he would be standing on it if not flying). It may be too late to stop the first drop-golem, but here's hoping this catches the others off guard - being notoriously difficult to see. After this he moves up in support, and asks, "What have we learned about them so far?"
___________________
Control Winds (eyeless cylinder of massive updraft 40' tall (thick) and radius 600')
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Resistance


Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 142/157(112/112nrm) CMD 26(24norm) Character Sheet  d20+10=19 ; d20+18=38 ;
Tuesday July 13th, 2021 1:07:59 PM

OOC, not sure how a flying check is involved if I'm air walking-wind can affect us but otherwise I'm not flying, as long as feet are under me I should be standing and thus able to walk on air. I don't think I need to make a flight check but I'd say I'd have to make a move action to 'stand-up'. That would leave me another move action and if allowed I'd like to move up 15 feet. Please let me know.

I'm unclear of your map indications, if a person is falling shouldn't they be falling with the golem? As all objects fall at the same rate does the person have the ability to make melee attacks? If golem 2 fell then shouldn't it be 750 feet down with those that are falling?[/i]

First Reflex save 19 (d20+10) - assume 1/2 damage but have heat resistance so no damage.
Using a hero point pre roll for +8 on second reflex save
Second Reflex save 38 (d20+18) man I wasted that hero point

Spells in effect
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
armand from elyngael: Barkskin +4 ac
Rightous Might, 1/15 rounds, +4 Str, +4 end, -2 dex, +2 nat armor (net+1 ac), DR 10/evil
Wind Walk (from Vamir, time left?


Spells remainingHighlight to display spoiler: {
0: light, detect magic, create water, read magic
1 : Bless, x, Protection from Evil, Remove Fear, Shield of Faith (wis bonus), Shield of faith (domain)
2 : Spiritual Weapon, Silence, x, x, Resist Energy (wis bonus), Bless weapon(domain)
3 : Dispel magic, Invisibility Purge, Magic Circle against evil, Protection from Energy, Protection from energy(wis bonus), Searing Light (domain)
4 : Holy Smite, Dismissal, Dimensional anchor, x, Holy Smite (domain), x (wis bonus)
5 : Command Greater, Spell Resistance, Break Enchantment, Flame Strike, x (domain), True Seeing (wis bonus)
6 :Banishment, Blade Barrier, Heal, Undeath to death (domain), x(wis bonus)
7 : Destruction, Summon Monster VII, Holy Sword(domain)
8 Summon Monster VIII, holy aura (domain)
}

DM: As I stated, some of you may not have to make a check if your mode of flying prevents you from falling. If you fail a save then you'd be knocked prone. As for falling, the golem did a half move then fell, I placed him on the map at that point just as reference. he would have fallen 370' in a half round. Anyone that wants to fall with him can if they'd like to fight in freefall.


Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  15d6=44 ;
Tuesday July 13th, 2021 5:53:18 PM


Neshi moves a bit closer to G1 & G3. He grins as he thinks about how molten metal might react to sudden freezing and casts cone of cold that encompasses both the golems. Damage 44 points; Reflex DC 25 for 22 points

spells available:

1-8
2-7
3-6
4-3
5-6
6-7
7-5

current active:
spell resistance 18%
resist fire 30
mage armor +4 armor
stone skin DR 10/ adamantine, 150
Evasion
Heroes feast : +1 attack & will, +4 poison & fear
Mass Cat's Grace +2 to AC
Mass Bear's Endurance +30HP

Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 144/169 (139/139n)  d20+14=20 ; d20+22=23 ; d20+22=40 ; d8+16=23 ; d6=5 ; d20+17=22 ; d8+16=18 ; d6=1 ; d20+12=24 ; d8+16=19 ; d6=3 ; d20+21=25 ;
Tuesday July 13th, 2021 6:57:16 PM

Brawn reflex d20+14=20, evasion

Elyngael shakes her head at the ranging hit of the golems. "I see you guys are all weird like before." She will have Brawn take a 5 foot step back from the golem and then will unload on it.
Attacking on Golem 4; and shoot with adamantine arrows, Point blank shot +1, Rapid Shot, one additional ranged attack at -2, Quarry: 1/day +2 on attacks, crits auto confirm, 4th favored Enemy: Constructs +4, Many shot - first ranged attack fires 2 arrows, Deadly Aim (current level -3 to hit, +6 damage).
-2 for rapid shot, +2 cats grace, +4 favored enemy, -3 deadly aim, +1 point blank

first shot To hit: d20+22=23 1 misses
second shot to hit: d20+22=40 damage d8+16=23 and electrical d6=5
Third shot to hit: d20+17=22 (hit?) damage d8+16=18 and electrical d6=1
Forth shot to hit: d20+12=24 (hit?) damage d8+16=19 and electrical d6=3

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

spells
Brawn, Air walk, Stoneskin, mass cats grace, mass bears endurance.
Elyngael, Stoneskin, mass cats grace, mass bears endurance

forgot perception d20+21=25, how much does it seem to be healing?

Trellus - MikeK - (AC40 T18 F36, CMD 39, HP (158)145/145)  d20+14=25 ; d20+14=16 ;
Tuesday July 13th, 2021 7:39:37 PM

[Reflex saves 25 and 16]

Trellus keeps climbing toward one golem, when all of a sudden, another one comes crashing down into him. The man is knocked down, but fortunately avoids the molten iron the golem spurts out as it hurtles past.

Also, fortunately, he's air walking, not flying.

The fellow climbs up to a standing position, and casts another spell on himself (Divine Power).

----------
Stand up from prone. Cast spell.

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes) - Flight speed is base movement, so double move and run are allowed.
Prot vs Energy (Fire) (130 minutes. 120/120 hp)
Shield of Faith: +4 deflection bonus. Duration 13 minutes.
Divine Power: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Gain 13 temporary hit points Whenever you make a full-attack action, you can make an additional attack at your full base attack bonus. Round 1 of 13.




Vamir (Wade) AC:27 T:17 FF: 22 CMD: 20 Hps: 136/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk  d20+21=26 ;
Tuesday July 13th, 2021 8:17:02 PM

Vamir appears confused as he watches his comrades do battle with the golems. The elven witch shakes his head softly, and looks around, (perception DC 26) as he tries to think of away to perhaps close a few of the portals. Vamir says a quiet word under his breath, asking the crones for a littel wisdom, and knowledge as he and Melzat begin flying towards the closest portal they did not arrive through.

Melzat: AC: 32 T: 16 F: 26 Hps: 160/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat active spells:
Magic Vestments (15 hours)
Resist energy Fire (150 mins)
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Stoneskin

Vamir Active Spells:
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Flying Broom
Barkskin
Wind Walk

Spells:
Cantrips - all
1 - 7/7
2 - 0/7
3 - 7/7
4 - 3/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Tuesday July 13th, 2021 9:49:08 PM

Owen casts Stoneskin on himself and watches to see how the battle proceeds.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:131/153  d20+12=14 ; d20+12=20 ; d20+23=34 ; d8+10=12 ; d20+24=36 ; d4+8=12 ; d6=6 ; d20+19=24 ; d20+19=29 ; d4+8=9 ; d6=3 ; d20+14=16 ; d10+6=13 ;
Wednesday July 14th, 2021 12:13:31 AM

Atlas is burned and crushed by the falling golem, but he manages to move just enough to avoid the worst of it. However, he decides now is a good time to do something stupid and let's the creature knock him from the air. He starts falling with it, attacking it with everything he has while crashing towards the ground. His grin is priceless, but he has not yet realized that he's not sure how to recover his flight.

-------------------------------------------------------------------------
Resist Energy (fire) 10
Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.

First Reflex Save: 1d20+12=14 fail - take 17-10(resist energy-fire)=7 damage
Second Reflex Save: 1d20+12=20 passed, take 15hp damage and falling with the golem

Attack while falling:

Longsword: 1d20+23+1=34 (35, forgot the +1)
Damage: 1d8+10=12
Holy Damage: 2d6=n/a (neutral)

Shield Attack: 1d20+23+1=36
Damage: 1d4+8=12
Cold: 1d6=6

Longsword: 1d20+18+1=24
Damage: 1d8+10=n/a (miss)
Holy Damage: 2d6=n/a (neutral)

Shield Attack: 1d20+18+1=29
Damage: 1d4+8=9
Cold: 1d6=3

Longsword: 1d20+13+1=16
Damage: 1d8+10=n/a (miss)
Holy Damage: 2d6=n/a (neutral)

Two-Weapon Rend: 1d10+6=13




Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday July 14th, 2021 7:30:39 AM

'Osul moves over an up under the portal, then casts Quench at the three golems topside of the Wind Disc.

10d6 damage (maybe these guys are fire types?) and hopefully reducing the effects of the Molten Eruptions.

DM(James M) - Map - Round 3, Fall?  d20+5=7 ; d20+28=42 ; d20+28=43 ; 2d10=15 ; 2d10=14 ; d20+5=18 ; d20+5=10 ; d20+5=12 ; d20+28=41 ; d20+28=36 ; 2d10=16 ; 2d10=18 ; 4d6(2+4+5+4)=15
Wednesday July 14th, 2021 9:45:57 AM

Osul cast control winds in an effort to keep the golems from falling, then cast quench.

Armand dodged thegolem in an effort to avoid the molten iron spray of it's aura. DM: I feel like my miserable map and explanation caused you to burn a hero point. Please add that point back.

Neshi cast cone of cold on the golems.

Trellus cast Divine Power

Elyngeal fired four arrows.

Vamir moves to try an close a portal.

Owen cast stoneskin on himself.

Atlas fell with the golem as they bash each other during the fall.

Neshi's cone of cold shot out from his fingertips and struck the lead golem heading towards him. It's effect was readily evident. First, the golem stopped glowing white and seemed to harden as it turned to a light gray color with fractures running through it. Second, the molten spray of it's aura stopped completely as did it's healing ability that Elyngael noticed with the fourth one. Lastly, though the wings still beat furiously the golem was moving slower than before.

Elyngael fired the arrows, but only one of the four struck the golem and it seemed like it was still fluid enough to heal some of it'sdamage. DM: Fast Healing 7

A burst of water exploded around the wardens and the golems fighting above Osulswindy conjuration. It's effects were visible and immediate. Instantly a cloud of steam erupted from the two golems not already effectedby Neshi's cone of cold and their aura's were dispelled. They still had that red glow as if molten however and seemed to have taken no damage from the water, though they were slowed somewhat.

The first golem must have felt it met it's match and just stopped flying and fell like the others, however when it hit the updraft Neshi placed beneath them it was bouyedup for the moment, or it's fall was slowed as it looked like it would continue falling but perhaps take a few seconds to fall through the windy area.

The second golem that was falling with Atlas grinned and lashed out at the man and hit him twice. The strength of those blows could not be denied as Atlas felt them through the magic of his protective spell.

Atlas Highlight to display spoiler: {Make a reflex save DC 15 or take 15 hp from fire}

The third golem flew towards Neshi. He was clearly a threat.

The fourth golem moved up to Elygeal and struck out at her again. Both of it's fists hit the elf. The stoneskin spell worked as it did before, but she still felt those heavy blows.

DM:
gm2 - Atlas, Roll 41, 36. Hit, hit. Damage 16-10(DR)=6 + 16 fire, 18-10(DR)=8+ 16 fire. Total 46 hp to Atlas
gm4 - Elyngael, Roll 42, 43, Hit,hit.; Damage 15-10(DR)=5 hp + 16 hp fire, 14-10(DR)=4 + 16 fire. Total 41 hp to Elyngael

Perception DC 20 Highlight to display spoiler: {AC 28, Water based and Cooling spells slow them, heating spells(electric and fire) and effects quicken them and activate their aura, spells that allow SR have no effect but may still cancel their aura and healing abilities.}

gm1, (Slowed)
gm2,Molten eruption, Falling
gm3,(Slowed)
gm4, Damage 111 hp
gm5, falling (Slowed)

DM: Owen is still showing as on the ground. I'm certain he's flying, so please move him to his new location.


Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 142/157(112/112nrm) CMD 26(24norm) Character Sheet  d20+17=31 ; d8+5=9 ;
Wednesday July 14th, 2021 5:34:30 PM

Armand moves and attacks Golem 4 from behind with his adamantine hammer.
To hit 31 (d20+17) damage 9 (d8+5)

"Yes, that's what I like!" As he successfully hits the golem.

So if Armand has DR10/adamantine from stoneskin, and DR10/evil from Righteous Might, does that mean he has DR10/adamantine and evil (weapon must be evil aligned?)

Spells in effect
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
armand from elyngael: Barkskin +4 ac
Rightous Might, 4/15 rounds, +4 Str, +4 end, -2 dex, +2 nat armor (net+1 ac), DR 10/evil
Wind Walk (from Vamir, time left?


Spells remaining Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 : Bless, x, Protection from Evil, Remove Fear, Shield of Faith (wis bonus), Shield of faith (domain)
2 : Spiritual Weapon, Silence, x, x, Resist Energy (wis bonus), Bless weapon(domain)
3 : Dispel magic, Invisibility Purge, Magic Circle against evil, Protection from Energy, Protection from energy(wis bonus), Searing Light (domain)
4 : Holy Smite, Dismissal, Dimensional anchor, x, Holy Smite (domain), x (wis bonus)
5 : Command Greater, Spell Resistance, Break Enchantment, Flame Strike, x (domain), True Seeing (wis bonus)
6 :Banishment, Blade Barrier, Heal, Undeath to death (domain), x(wis bonus)
7 : Destruction, Summon Monster VII, Holy Sword(domain)
8 Summon Monster VIII, holy aura (domain)
}

DM: Near as I can tell since the two types of DR have the same numerical value you'd pick the best one for a given situation. So DR10/Adamantine and DR10/Evil means if an evil weapon hits you, you get 10 DR because it isn't adamantine, and if an adamantine weapon hits you you get Dr 10 because it isn't evil. A normal weapon would only get DR 10 and not 20 because the two don't stack. In the case of these golems you'd still only get a Damage Resistance of 10.

Trellus - MikeK - (AC38 T16 F34, CMD 37, HP (158)145/145)  d20+24=44 ; d10+20=25 ;
Wednesday July 14th, 2021 5:57:26 PM

Trellus gauges the distance to Golem 4. Close enough.

The man murmurs a quick prayer to Domi, and charges, drawing his bastard sword on the way up.

He reaches the golem in time to take a massive swing.

-----------
Swift Action to invoke War Domain Weapon Master ability - gain Power Attack Feat.
Charge while drawing weapon. (+2 atk, -2 AC)

Atk (Power Atk) hits AC 44 for 25 hp damage.

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes) - Flight speed is base movement, so double move and run are allowed.
Prot vs Energy (Fire) (130 minutes. 120/120 hp)
Shield of Faith: +4 deflection bonus. Duration 13 minutes.
Divine Power: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Gain 13 temporary hit points Whenever you make a full-attack action, you can make an additional attack at your full base attack bonus. Round 2 of 13.
Weapon Master - Power Attack Feat. Round 1 of 12


Vamir (Wade) AC:27 T:17 FF: 22 CMD: 20 Hps: 136/129 Ritual of Warding (S), Ritual of Spiritual Healing (F), Windwalk 
Wednesday July 14th, 2021 7:30:30 PM

Vamir stops at the closest portal, and places his hand up as though he were saying bye. Vamir feels a tugging from the portal, and reaches back to grab on of Melzat's branches. The witch takes a deep breath, and with a look over his shoulder steps though with Melzat to see if there is a way to close the portal.

Melzat: AC: 32 T: 16 F: 26 Hps: 160/150 Saves: W: 3 F: 13 Ref: 13
Atk 1: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 2: +20 (2d6 +9 + 1d6 Frost + 1d6 Shock)
Atk 3: +20 (3d8 +9 + 1d6 Frost + 1d6 Shock)

Melzat active spells:
Magic Vestments (15 hours)
Resist energy Fire (150 mins)
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Stoneskin

Vamir Active Spells:
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear
Flying Broom
Barkskin
Wind Walk

Spells:
Cantrips - all
1 - 7/7
2 - 0/7
3 - 7/7
4 - 3/7
5 - 6/6
6 - 5/5
7 - 1/4
8- 3/3

Ritual of Warding (Survival) Success: The coven gains a +1 bonus to AC and saving throws. Failure: The coven suffers a -1 penalty on saving throws vs spells.

Ritual of Spiritual Healing (Heal): Success: All cure spells cast by the coven are more effective; coven members roll d12s for Cure Wounds spells instead of d8s. Failure: The coven rolls d6s instead of d8s when casting cure spells

Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 103/169 (139/139n)  d20+15=21 ; d20+10=30 ; d20+10=20 ; 2d6+7=15 ; d6=1 ; d6=2 ; d20+22=33 ; d8+16=19 ; d8+16=20 ; d20+22=32 ; d8+16=17 ; d20+17=26 ; d8+16=24 ; d20+12=25 ; d8+16=22 ;
Wednesday July 14th, 2021 8:30:54 PM

Elyngael from the hit. She will have Brawn take a 5 foot step back from the golem.

Brawn is not pleased that his mistress has been hurt and will bite at the golem.
Bite 1 d20+15=21 I assume that's a mis
Bite 2 d20+10=30 potential crit, d20+10=20 not confirmed damage 2d6+7=15 fire damage d6=1, frost damage d6=2

Can Elyngael suppress the electrical damage of her bow? If so she will, but she figures she still does more damage with the bow than the impact of hasting them. Attacking on Golem 4; and shoot with adamantine arrows, Point blank shot +1, Rapid Shot, one additional ranged attack at -2, Quarry: 1/day +2 on attacks, crits auto confirm, 4th favored Enemy: Constructs +4, Many shot - first ranged attack fires 2 arrows, Deadly Aim (current level -3 to hit, +6 damage).
-2 for rapid shot, +2 cats grace, +4 favored enemy, -3 deadly aim, +1 point blank

first shot To hit: d20+22=33 first arrow damage d8+16=19 second arrow damage d8+16=20
second shot to hit: d20+22=32 damage d8+16=17
Third shot to hit: d20+17=26 (hit?) damage d8+16=24
Forth shot to hit: d20+12=25 (hit?) damage d8+16=22

If at any point 4 dies, she will shift her attack to 1, but -1 for no point blank, but do I get a plus for shooting from above?

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

spells
Brawn, Air walk, Stoneskin, mass cats grace, mass bears endurance.
Elyngael, Stoneskin, mass cats grace, mass bears endurance


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+16=20 ; d20+16=32 ;
Wednesday July 14th, 2021 10:58:00 PM

Owen spies out the effects of spells on these golems. He circles and looks for additional threats. Perception: 20, 32.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+11=29 ; 30d6=90 ; 5d6=19 ;
Thursday July 15th, 2021 5:43:13 AM


Trying something a bit different this time, Neshi targets G3's wings and casts a web spell hopefully entangling them together. Reflex DC 20. He then follows that up with a quickened Disintegrate spell ranged touch AC 29 90 points damage. Fort Save DC 25 for 19 points

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Thursday July 15th, 2021 6:46:59 AM

'Osul notices golem 1 slow considerably, and shouts, "Anything you have before it drops further, then anything that doesn't become randomly fatal debris in a tornado."

He helixes down, wondering if highly accelerated droplets of water might pit or rust the iron golem. He casts Create Water, and briefly beneath the golem appears a 2 foot diameter sphere of water - before it is taken by the wind.
________________
Create Water
Control Winds (eyeless cylinder of massive updraft 40' tall (thick) and radius 600')
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Resistance



DM(James M) - Map - Round 4, Ouch  d20+6=11 ; d20+28=42 ; 2d10=10 ; d20=4 ; d20+6=13 ; 20d6=77 ; d20+22=28 ; d20+17=35 ; d20+12=15 ; 4d8+18=38 ; 4d8+18=40 ;
Thursday July 15th, 2021 10:29:44 AM

Armand struck the golem a mighty blow with his hammer.

Trellus called up the power of Domi and struck the golem with his bastard sword.

Osulcalls out for the wardens to attack the golems before they drop through his wind zone.

Neshi cast web, but without anything to anchor it to it has no effect. He followed up with a Disintegratespell.

Elyngeal shot her arrows at the falling golem caught in Neshi's windstorm.

Owen continued to circle and evaluate the golems as he watched them carefully.

Vamir looked at one of the portals and touched it.

Atlas continues his ascent towards the golems.

Armand and then Trellusstruck the fourth flying golem causing it to fracture and fall from the sky in several pieces. Molten hot bits would rain down on those below very soon.

Vamir moved up to one of the portals, but he was too far away to tell what exactly he did. A moment later he and Melzat were gone. A second later the portal vanished as well.

Perception DC20 Highlight to display spoiler: {Vamir had a look of surprise on his face and his reaching back to Melzatlooked like it was a reflex action to keep from being drawn in.}

Elyngael shot her arrows at the falling golem, but the wind that was partially bouyingup the five thousand pound construct caused her arrows to miss as they were blown away.

Neshi cast web and fragments of willowlysubstance flew about but didn't have the intended effect of binding the golems wings. A moment later Neshi's second spell lashed out and nearly caused the golem to burst into pieces.

Osul casts create water into the wind and the updraft causes the water to burst upward in a reverse rain shower soaking everyone above the windy conjuration.

The third golem suddenly found itself alone and like a few of the others decided that flight just wasn't the best option for it, so it fell...directly through Osul. As soon as it hit the zone of wind however it's fall slowed and it lashed out at Osul with it's stretchy limbs hitting the man once with it's molten stretchy arm.

Osul Highlight to display spoiler: { RefexSave DC 15 to avoid 8d6 damage from being hit by the falling golem.}

Atlas and golem number two continued their fall as the golems molten aura spurted and flew out of the creature in all directions. The golem however saw the ground rapidly approaching and started to pull up. It's small wings however weren't up to the task as it continued to fall.

Atlas Highlight to display spoiler: {Reflex Save DC 15 or take 4d6 damage. DC 12 Fly check to pull out of the fall. The next check will be DC 28.}

Atlas Perception DC 15, Others DC 30 Highlight to display spoiler: {You can tell the golem is not going to pull out and will hit the ground at full force for 20d6 damage. It's also aiming at the cloud giant on the ground.}

The fifth golem also decided it was time to pull up out of it's fall, but it was far too late. All it could do was try to hit something on the ground and it targeted the giant in front of the portal. It's aura touched upon the giant and then that five thousand pound mass smashed into the giant. The giant flew back as it tried to dodge but didn't make it out of the way as the golem plowed into it and then a few feet into the ground. As the golem lay prone the Cloud Giant struck at the golem with it's morning star and hit it twice. As the second blow came down upon the golem it fractured into tiny little pieces..dead.

DM: Pulling up out of the dive is a DC 30 flight check. For every 100' from the ground you choose to pull out of the fall the DC is reduced by 2. If you fail the flight check you hit the ground at terminal velocity. Present altitude is 900', so the DC to pull out is 12.

Armand - gm4, Roll 31, Hit. Damage 9 hp
Trellus- gm4, Roll 44, Hit. Damage 25 hp
Elyngael - gm1, Deflected by the wind, Miss.
Neshi - gm3, DistintegrateDC25, Roll 11, Fail. Damage 90 hp
gm3 - Osul, Roll 42, Hit. Damage 10 + 16 fire. Total damage 26 (Not certain if Osul has stone skin, if so subtract 10 points from the damage)
gm5 - Cloud Giant, Smash DC 15 Reflex save, Roll 13, fail. 77 hp damage.
gm5 - falling damage 77 hp.
Cloud Giant - gm5, Roll 28, 35, 15. Hit, hit, miss. Damage 78 hp.

gm1, (Slowed)
gm2,Molten eruption, Falling
gm3, 90 hp (Slowed)
gm4, Dead
gm5, Dead


Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 142/157(112/112nrm) CMD 26(24norm) Character Sheet 
Thursday July 15th, 2021 5:35:37 PM

UM, how can Golem 4 hit Armand and Trellus if Armand and Trellus killed it in their round? err, or wait is that just restating what we already did in our turns?"

Armand will click his heels to activate his boots of speed and double move down. I'm going to assume that the wind thing acts as difficult terrain so movement speed is halved, and I would have run through it but I don't think you can run through difficult terrain. In any case he moves downward two moves and then the haste move from the boots.

Spells in effect
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
armand from elyngael: Barkskin +4 ac
Rightous Might, 5/15 rounds, +4 Str, +4 end, -2 dex, +2 nat armor (net+1 ac), DR 10/evil
Wind Walk (from Vamir, time left?


Spells remaining Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 : Bless, x, Protection from Evil, Remove Fear, Shield of Faith (wis bonus), Shield of faith (domain)
2 : Spiritual Weapon, Silence, x, x, Resist Energy (wis bonus), Bless weapon(domain)
3 : Dispel magic, Invisibility Purge, Magic Circle against evil, Protection from Energy, Protection from energy(wis bonus), Searing Light (domain)
4 : Holy Smite, Dismissal, Dimensional anchor, x, Holy Smite (domain), x (wis bonus)
5 : Command Greater, Spell Resistance, Break Enchantment, Flame Strike, x (domain), True Seeing (wis bonus)
6 :Banishment, Blade Barrier, Heal, Undeath to death (domain), x(wis bonus)
7 : Destruction, Summon Monster VII, Holy Sword(domain)
8 Summon Monster VIII, holy aura (domain)
}

Trellus - MikeK - (AC38 T16 F34, CMD 37, HP (158)145/145) 
Thursday July 15th, 2021 6:03:05 PM

Trellus grins at the destruction of the golem.
The grin is short lived, as he realizes all the rest are headed toward the ground a lot faster than he can move.

"Light," he spits in irritation.

He runs downhill, only to be held up by the air pocket.

------
Run downhill, assumed to have to stop at updraft.

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes) - Flight speed is base movement, so double move and run are allowed.
Prot vs Energy (Fire) (130 minutes. 120/120 hp)
Shield of Faith: +4 deflection bonus. Duration 13 minutes.
Divine Power: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Gain 13 temporary hit points Whenever you make a full-attack action, you can make an additional attack at your full base attack bonus. Round 3 of 13.
Weapon Master - Power Attack Feat. Round 1 of 12


Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 103/169 (139/139n)  d20+21=27 ;
Thursday July 15th, 2021 7:43:05 PM

Perception d20+21=27 "Hey what happened with Vamir? It looked like he got sucked into a portal and then the portal disappeared." Was that the portal we needed to get to?

Elyngael will have Brawn double move downward to get closer to the targets. "Osul is there any way to get rid of this updraft thing?"

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

spells
Brawn, Air walk, Stoneskin, mass cats grace, mass bears endurance.
Elyngael, Stoneskin, mass cats grace, mass bears endurance



Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Thursday July 15th, 2021 9:54:12 PM

Owen sees Vamir vanish. "Vamir!" he calls out, his eyes open wide. He tries to remember what that portal showed, and where it might have led to.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:100/168  d20+12=15 ; d20+12=31 ; d20+8=18 ;
Friday July 16th, 2021 12:12:31 AM

Atlas takes his beating and keeps on ticking, but even he can see that if he keeps at it he's going to likely die, so he disengages with the golem and activates his boots of flying by yelling "Fly". There's a moment of high drama as the little wings start flapping and nothing happens, but Atlas has grown skilled with these boots and is able to make the necessary adjustments to break his fall and maintain his altitude. He gives the golem a wave as he watches it plunge to the ground.

As a secondary thought he decides to yell to the others below, "He's not going to be able to stop, and that cloud giant is his likely landing spot, clear out!"

-------------------------------------------------------------------------
Resist Energy (fire) 10
Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.

First Reflex Save: 1d20+12=15 (passed)
Second Reflex Save (since I missed a post): 1d20+12=31 (passed)
Flight Check: 1d20+8=18 (successful)



DM(James M) - Map - Falling and Flight 
Friday July 16th, 2021 8:17:25 AM

DM: Ok, I've asked for clarification on the falling and flying bits. If I'm understanding it correctly you can travel in any direction, except up, at up to 4 times your fly speed (if you method of flight allows running). If that direction is down you do not need to make a fly check to pull up out of your dive. If you choose to fall you do so normally. RobC said 500' but terminal velocity is 720', but what he was getting at is that to stop a fall before that 500' mark is met requires a DC10 check, afterwards the check is automatic. Now, the biggest issue here is that I've been using my own set of table rulings to govern both you and the monsters, so I'd like for my rules to carry through for the remainder of this combat. (Call it a special property of the Pocket Realm.) Afterwards we can switch to the official interpretation.

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+126/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+13=32 ; d20+30=34 ;
Friday July 16th, 2021 10:06:01 AM

{Reflex: 32} 'Osul somehow is missed by the golem.

"As you wish! Now I think one of these would be a most useful arrest nearer the ground!", 'Osul cannot dispel the effect, but he can concentrate to reduce the effect to neglible. Golem 3 is too close not to do so defensively (Combat Casting) {34 vs 27}
________________________________

Cirlele gathers herself and looks skyward.

Cirlele Highlight to display spoiler: {Cloud Giant NG, Augmented, Huge humanoid(giant)
Senses: low light vision, scent, Perception: +17
AC: 32, Touch: 9, Flat-Footed: 21
HP: 154/232 (16d8+160)
Fort: +20, Ref: +8, Will: +10
Speed: 50' (x4)
Space: 15', Reach: 15'
Melee: oversized Morningstar +26/+21/+16 (4d6+24/20x2)
Str: 43 (+16), Dex: 17 (+3), Con: 31 (+10), Int: 12 (+1), Wis: 16 (+3), Cha: 12 (+1)
BAB: +12; CMB: +32; CMD: 43 (43 vs Trip)
Feats: Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Overrun, Intimidating Prowess, Iron Will, Power Attack
A huge Cloud Giant is 18 feet tall and weighs 2800 pounds.
Weaknesses: vulnerability to fire
Defensive Abilities: rock catching; Immune cold
Cat's Grace, Bull's Strength, Bear's Endurance
}


DM(James M) - Map - Round 5, It's not the fall that kills, it's the sudden stop at the end.  d20+28=40 ; 2d10=9 ; d20+28=40 ; 2d10=15 ;
Friday July 16th, 2021 10:59:11 AM

Armand activated his boots and headed down into the windy zone.

Trellus grinned and then in irritation also headed downward.

Elyngeal asked about Vamir and then she and Brawn headed downward.

Owen called out to Vamir as he realized the portal Vamir just used is not the one they needed.

Atlas halts his descent as he watched the golem continue it's fall.

Osulreduced the effect of the wind.

As the heroes all started to descend, with the sole exception of Atlas who didn't need to hit the ground just yet, Osul eased the updraft. The net result was that the golems that were caught in the wind started to fall once more. Both decided that they'd rather fight as their tiny wings lifted them upward towardsthe heroes.

The third golem extended it's fist on an elongated arm and smashed Osul as did the first golem to Elyngael. Both attacks rattled the heroes as the magic from the stoneskin spell absorbed most of the damage. The second golem beat its wings futilely but only managed to alter its course as it was apparently destined to meet its end smashing into the cloud giant as did its brother.

DM: Cloud Giant DC 15 reflex save next round to avoid the falling golem.

Neshi was hovering when he heard a popping noise and a portal appeared briefly and deposited a figure that promptly started to fall. Another popping noise and the portal was gone, but the figure continued falling. It was going to hurt when he hit the ground.

gm3 - Osul, Roll 40, Hit. Damage 15 + 16 fire. Total damage 31 (Not certain if Osul has stone skin, if so subtract 10 points from the damage)
gm1 - Elyngael, Roll 40, Hit, Damage 9-10(DR)=0+ 16 Fire. Total 16 hp.

gm1, (Slowed)
gm2,Molten eruption, Falling
gm3, 90 hp (Slowed)
gm4, Dead
gm5, Dead

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+8=18 ;
Saturday July 17th, 2021 4:14:49 AM

...just DR/5 for being a Huge Air Elemental

'Osul (seeing limited options) turns into a whirlwind and then climbs 60' (half 120' speed for vertical).

_______________________
{Reflex: 18 vs 15}
Cirlele (HP: 154/232) checks but does not appear to need to strike the second golem to make landfall.

Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 142/157(112/112nrm) CMD 26(24norm) Character Sheet  d20+17=35 ; d8+5=12 ;
Saturday July 17th, 2021 9:51:27 AM

Armand closes on golem 1. "Take that!" He yells.

To hit 35 (d20+17). Damage 12 (d8+5) "Haha, I think I need to get this hammer beefed up though."

Spells in effect
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
armand from elyngael: Barkskin +4 ac
Rightous Might, 6/15 rounds, +4 Str, +4 end, -2 dex, +2 nat armor (net+1 ac), DR 10/evil
Wind Walk (from Vamir, time left?


Spells remaining Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 : Bless, x, Protection from Evil, Remove Fear, Shield of Faith (wis bonus), Shield of faith (domain)
2 : Spiritual Weapon, Silence, x, x, Resist Energy (wis bonus), Bless weapon(domain)
3 : Dispel magic, Invisibility Purge, Magic Circle against evil, Protection from Energy, Protection from energy(wis bonus), Searing Light (domain)
4 : Holy Smite, Dismissal, Dimensional anchor, x, Holy Smite (domain), x (wis bonus)
5 : Command Greater, Spell Resistance, Break Enchantment, Flame Strike, x (domain), True Seeing (wis bonus)
6 :Banishment, Blade Barrier, Heal, Undeath to death (domain), x(wis bonus)
7 : Destruction, Summon Monster VII, Holy Sword(domain)
8 Summon Monster VIII, holy aura (domain)
}


Trellus - MikeK - (AC38 T16 F34, CMD 37, HP (158)145/145)  d20+24=30 ; d10+20=23 ;
Saturday July 17th, 2021 10:12:10 AM

Trellus sends a silent thanks to Domi when the golems stop. Running all the way back to the ground was gonna bite grass.

The warrior charges across the intervening space, and chops down on Golem 1.

--------
Swift Action to activate Weapon Master - Power Attack again.
Charge gm1
Hit AC 30 for 23 hp damage.

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes) - Flight speed is base movement, so double move and run are allowed.
Prot vs Energy (Fire) (130 minutes. 120/120 hp)
Shield of Faith: +4 deflection bonus. Duration 13 minutes.
Divine Power: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Gain 13 temporary hit points Whenever you make a full-attack action, you can make an additional attack at your full base attack bonus. Round 4 of 13.
Weapon Master - Power Attack Feat. Round 2 of 12


Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+13=19 ; d20+10=15 ; d20+10=12 ;
Saturday July 17th, 2021 3:13:57 PM


perception DC 13 to see who or what popped in nearby and is falling.

If it isn't an apparent enemy Neshi will swoop down and try to intercept and catch the new falling person (60ft perfect flying).


Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 87/169 (139/139n)  d20+22=25 ; d20+22=23 ; d20+17=35 ; d8+16=19 ; d20+12=20 ;
Sunday July 18th, 2021 6:01:39 PM

"Ugh. If these guys keep hitting me I'm going to need some healing before too long."

Elyngael suppress the electrical damage of her bow and attacks Golem 1. Shooting with adamantine arrows, Point blank shot +1, Rapid Shot, one additional ranged attack at -2, 4th favored Enemy: Constructs +4, Many shot - first ranged attack fires 2 arrows, Deadly Aim (current level -3 to hit, +6 damage).
-2 for rapid shot, +2 cats grace, +4 favored enemy, -3 deadly aim, +1 point blank

first shot To hit: d20+22=25 I think I rolled that before and it misses
second shot to hit: d20+22=23 another miss
Third shot to hit: d20+17=35 damage d8+16=19
Forth shot to hit: d20+12=20 miss

If Brawn is guarding, can he have a readied action to try and interpose himself to take the hit on another golem fist attack?

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

spells
Brawn, Air walk, Stoneskin, mass cats grace, mass bears endurance.
Elyngael, Stoneskin, mass cats grace, mass bears endurance


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Sunday July 18th, 2021 9:01:52 PM

Owen backs away from the descending golems.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended)  d20=17 ; d20+35=49 ;
Sunday July 18th, 2021 9:37:05 PM

The figure falls without concern as you see an arm pull something from a pocket, The figure's rapid descent slows dramatically (Quicken Fly). The figure looks around (Perception DC 17) for a safe place to land. Finally, the figure attempts to identify where it is (Knowledge Planes DC 49).



DM(James M) - Map - Round 6, Wile-e-Golem  d20+28=34 ; 2d10=12 ; d20+28=32 ; 2d10=12 ; d4=4 ; d4=2 ; d20+28=36 ; 20d6=70 ; 4d6=11 ;
Monday July 19th, 2021 11:48:58 AM

Osulturned into a whirlwind and climbed upwards.

Armand flew forward and struck the golem a solid hit with his hammer.

Trellus attacked a golem and hit it.

Neshi looked at the falling person and saw that he didn't seem to be a threat, so he swooped down to catch him.

Elyngeal shot four arrows, two of which hit the golem.

Owen backed away from the falling golems.

Moridark casts fly and slows as he looks around for a clue as to his location.

The golems were moving slowly as they advanced upon the Wardens. The one that was still glowing it's orangey color stretched out it's arm as the others had and struck Elyngael. The other was grey and slow as it lashed out at Trellustwice and missed both times.

On the ground, or very near it, Owen and the cloud giant guarded the portal. The falling golem aimed directly at the giant, but the canny titan stepped to the side at the last moment like a craftybird avoiding an anvil. The golem plowed into the ground much like it's brother, but unlike the previous construct this one managed to keep itself together as it flared to life. As it did so the molten jets of iron shot out at the nearby giant.

gm1 - Trellus, Roll 34, 36. Miss, miss.
gm2 - Cloud Giant, Molten Aura, DC 15 reflex save, 11 fire hp if fail, 0 on save.
gm3 - Elyngael, Roll 32, Hit, Damage 12-10(DR)=2+ 16 Fire. Total damage 18 hp.

gm1, 79 hp, (Slowed)
gm2, 70 hp, Molten eruption
gm3, 90 hp (Slowed)
gm4, Dead
gm5, Dead

Moridark Highlight to display spoiler: {You are in a pocket dimension. From your height you can see the bounds of the circular plain beneath you as it drops off into darkness. Beyond the edge are the whispy strands of the twilight planes. All around you at varying distances are portals to other places. You can see that there are two that resonate with the same color, the others seem dull in comparison and you suspect that without special knowledge of those they will not function for anyone here. The two that do match up seem to have been paired together to prevent those arriving from one to use any but it's match. }

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+10=13 ; d20+9=29 ;
Monday July 19th, 2021 4:31:10 PM

Neshi swoops down and attempts to grab the falling entity? Roll? To hit or grapple?

To hit: 13
Grapple: 29 (natural 20)

Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 157/157(112/112nrm) CMD 26(24norm) Character Sheet  d6=5 ; d6=6 ; d6=5 ; d6=2 ; d6=6 ; d6=4 ; d6=6 ; d6=6 ;
Monday July 19th, 2021 5:38:20 PM

Armand pauses and opts to channel as Elyngael requested last round. She is just within his 30 foot range. He will exclude the two golems in range, not that they should heal being inanimate objects but one never knows.
Healing to Armand, Brawn, Trellus, and Elyngael. 40 points healed (8d6)

Spells in effect
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
armand from elyngael: Barkskin +4 ac
Rightous Might, 7/15 rounds, +4 Str, +4 end, -2 dex, +2 nat armor (net+1 ac), DR 10/evil
Wind Walk (from Vamir, time left?


Spells remaining Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 : Bless, x, Protection from Evil, Remove Fear, Shield of Faith (wis bonus), Shield of faith (domain)
2 : Spiritual Weapon, Silence, x, x, Resist Energy (wis bonus), Bless weapon(domain)
3 : Dispel magic, Invisibility Purge, Magic Circle against evil, Protection from Energy, Protection from energy(wis bonus), Searing Light (domain)
4 : Holy Smite, Dismissal, Dimensional anchor, x, Holy Smite (domain), x (wis bonus)
5 : Command Greater, Spell Resistance, Break Enchantment, Flame Strike, x (domain), True Seeing (wis bonus)
6 :Banishment, Blade Barrier, Heal, Undeath to death (domain), x(wis bonus)
7 : Destruction, Summon Monster VII, Holy Sword(domain)
8 Summon Monster VIII, holy aura (domain)
}

Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 127/169 (139/139n)  d20+15=25 ; 2d6+7=14 ; d6=4 ; d6=4 ; d20+10=19 ; d20+22=42 ; d20+22=23 ; d8+16=21 ; d8+16=21 ; d20+22=41 ; d20+22=42 ; 2d8+32=41 ; d20+17=27 ; d8+16=20 ; d20+12=20 ;
Monday July 19th, 2021 8:02:59 PM

"Thanks Armand."

Brawn immediately rips into golem 1.
Bite 1 d20+15=25 (hit?) damage 2d6+7=14, fire damage d6=4, frost damage d6=4
Bite 2 d20+10=19 pretty sure that's a miss

Elyngael suppress the electrical damage of her bow and attacks Golem 1 (if 1 dies she will shift to golem 3). Shooting with adamantine arrows, Point blank shot +1, Rapid Shot, one additional ranged attack at -2, 4th favored Enemy: Constructs +4, Many shot - first ranged attack fires 2 arrows, Deadly Aim (current level -3 to hit, +6 damage).
-2 for rapid shot, +2 cats grace, +4 favored enemy, -3 deadly aim, +1 point blank

first shot To hit: d20+22=42 (crit, d20+22=23 not confirmed) first arrow damage d8+16=21 second arrow damage d8+16=21
second shot to hit: d20+22=41 (crit d20+22=42 confirmed) damage 2d8+32=41
Third shot to hit: d20+17=27 damage d8+16=20
Forth shot to hit: d20+12=20 miss

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

spells
Brawn, Air walk, Stoneskin, mass cats grace, mass bears endurance.
Elyngael, Stoneskin, mass cats grace, mass bears endurance

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended)  d20=12 ;
Monday July 19th, 2021 8:39:04 PM

Moridark looks around to see if his phantom steed made the journey to this dimension with him (Perception DC 12) If so he will mount it, and move 200 feet towards the Cloud Giant, and a solitary figure near a portal. If not he will double move while flying towards the portal.

Trellus - MikeK - (AC40 T18 F36, CMD 39, HP (158)145/145)  d20+24=42 ; d10+20=25 ; d20+19=36 ; d10+20=22 ; d20+14=19 ; d10+20=22 ; d20+24=30 ; d10+20=29 ;
Monday July 19th, 2021 9:00:16 PM

Trellus takes advantage of his flanking position with Brawn, and launches a full attack on golem 1.

--------
Power Attack still in effect.
Full Attack, power attack on gm 1, flanking with Brawn.

1st Atk hits AC 42 for 25 hp damage.
2nd Atk hits AC 36 for 22 hp damage.
3rd Atk hits AC 19 for 22 hp damage.
Extra atk (from Divine Power) hits AC 30 for 29 hp damage

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes) - Flight speed is base movement, so double move and run are allowed.
Prot vs Energy (Fire) (130 minutes. 120/120 hp)
Shield of Faith: +4 deflection bonus. Duration 13 minutes.
Divine Power: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Gain 13 temporary hit points Whenever you make a full-attack action, you can make an additional attack at your full base attack bonus. Round 5 of 13.
Weapon Master - Power Attack Feat. Round 3 of 12


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Monday July 19th, 2021 11:18:24 PM

Seeing the golem landing nearby, Owen casts Invisibility on himself and moves even further away.

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+8=14 ; d20+26=32 ; 4d6+24=42 ; d20+26=30 ; 4d6+24=44 ; d20+21=32 ; 4d6+24=38 ; d20+16=19 ; 4d6+24=39 ;
Tuesday July 20th, 2021 7:22:49 AM

Cirlele: {Reflex: 14 - fail - 11 damage} HP: 143/232
With 15' space and 15' reach: potential AOO: AC32 for 42 damage (oversized Morningstar)
The Cloud Giant takes her defence of the Portal seriously, and continues to attack the golem at hand:
Attack 1 (+26): AC30 for 44 damage
Attack 2 (+21): AC32 for 38 damage
Attack 3 (+16): AC19 for 39 damage (probably not)

_________________________________________

'Osul moves around in a loop to be ready with healing if Elyngael takes much more damage.

DM(James M) - Map - Round 7, Fall to Escape 
Tuesday July 20th, 2021 8:50:50 AM

The furball that was the aerial dance happening three thousand feet in the air became a route as golems shattered and fell to the ground in tiny bits and chunks. Even the one that made it to the ground near the portal had been destroyed and the lone flying golem decided the portal was it's best bet as it fell from the sky. DM: Falling at 720' per round.

gm1, Dead
gm2, Dead
gm3, 90 hp (Slowed)
gm4, Dead
gm5, Dead


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Tuesday July 20th, 2021 6:01:46 PM

Owen remains hidden.

Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 157/157(112/112nrm) CMD 26(24norm) Character Sheet 
Tuesday July 20th, 2021 6:13:23 PM

Armand looks down. "Atlas are you alive? Try to get that one falling near you." Then he looks around, "Whose that strange guy? Where's Vamir?"

Spells in effect
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
armand from elyngael: Barkskin +4 ac
Rightous Might, 8/15 rounds, +4 Str, +4 end, -2 dex, +2 nat armor (net+1 ac), DR 10/evil
Wind Walk (from Vamir, time left?


Spells remaining Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1 : Bless, x, Protection from Evil, Remove Fear, Shield of Faith (wis bonus), Shield of faith (domain)
2 : Spiritual Weapon, Silence, x, x, Resist Energy (wis bonus), Bless weapon(domain)
3 : Dispel magic, Invisibility Purge, Magic Circle against evil, Protection from Energy, Protection from energy(wis bonus), Searing Light (domain)
4 : Holy Smite, Dismissal, Dimensional anchor, x, Holy Smite (domain), x (wis bonus)
5 : Command Greater, Spell Resistance, Break Enchantment, Flame Strike, x (domain), True Seeing (wis bonus)
6 :Banishment, Blade Barrier, Heal, Undeath to death (domain), x(wis bonus)
7 : Destruction, Summon Monster VII, Holy Sword(domain)
8 Summon Monster VIII, holy aura (domain)
}

Trellus - MikeK - (AC40 T18 F36, CMD 39, HP (158)145/145) 
Tuesday July 20th, 2021 7:03:01 PM

Trellus can only shake his head in response to Armand.

"You mean besides me? And who's Vamir?"

Having nothing to do up here, the man runs downhill.

--------

In Effect
Hero's Feast - +1 to hit, +1 will save, +4 vs poison/fear (morale bonus)
Stoneskin: DR10/adamantine 150/150 hp
Barkskin: +5 nat armor bonus
Air Walk (130 minutes) - Flight speed is base movement, so double move and run are allowed.
Prot vs Energy (Fire) (130 minutes. 120/120 hp)
Shield of Faith: +4 deflection bonus. Duration 13 minutes.
Divine Power: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Gain 13 temporary hit points Whenever you make a full-attack action, you can make an additional attack at your full base attack bonus. Round 6 of 13.
Weapon Master - Round 3 of 12


Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 127/169 (139/139n)  d20+20=25 ; d8+16=18 ; d8+16=19 ;
Tuesday July 20th, 2021 7:58:53 PM

"Don't run from me!" Elyngael shouts at the golem. Then she sends 2 admantine arrows at it. Elyngael will shoot using: 4th favored Enemy: Constructs +4, Many shot - first ranged attack fires 2 arrows, Pinpoint targeting, standard action, single ranged attack, no armor or shield bonus on 1 attack (hits touch), Deadly Aim (current level -3 to hit, +6 damage). Suppressing the electrical damage.
-8 range, +2 cats grace, +4 favored enemy, -3 deadly aim

To hit: d20+20=25 (to touch ac) first arrow damage d8+16=18, second arrow damage d8+16=19

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

spells
Brawn, Air walk, Stoneskin, mass cats grace, mass bears endurance.
Elyngael, mass cats grace, mass bears endurance

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Tuesday July 20th, 2021 8:24:22 PM

Moridark continues flying down, and as he the human standing next to the portal disappears becomes nervous. The mage see's the archer rain fury down upon the remaining golem, and decides he doesn't want to be the next target and flies to the ground where he sits on his steed, and waits to be approached.

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:100/168 
Wednesday July 21st, 2021 12:14:36 AM

Atlas looks about, a bit disoriented from the fall and all the spinning. He's sure that if he put his mind to it he could have fallen more gracefully, but it isn't something you get to practice that often. Once he gets his bearings, he takes a look around and is even more confused. To no one in particular, "Who's that guy? We have new people popping up everywhere lately."

Realizing that no one can hear him at this distance, he begins to fly back down to the ground while hoping that the golem that is falling will pass by him so he can take a swipe at it.

----------------------------------------------------
ooc: Sorry for the missed posts, been a rough week back at work.


New People, new tales


DM(James M) - Map - Aftermath in the Nexus of the Wold 
Wednesday July 21st, 2021 8:55:57 AM

Elyngaels arrow tracked the falling golem like a firework streaking across the sky. When it found it's target it hit either a crack in the creature, or it found a weak spot in its construction. Either way the golem burst into a shower of molten rocky bits that would soon find their way to the ground.

The Warden's and their two new companions had prevailed. Who were these people, where did they come from, and were they friendly?

gm1, Dead
gm2, Dead
gm3, Dead
gm4, Dead
gm5, Dead

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday July 21st, 2021 9:03:00 AM

"I've got nothing to do but dive after it, and nothing to if I catch it -- so that's what I'm doing."

'Osul dives. If he was a bird he would be in a stoop.
__________________________

Cirlele readies her attack on the last inbound golem.


Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:100/168 
Wednesday July 21st, 2021 5:11:44 PM

Atlas makes his way back down to the ground and searches out the new folks, "Hey, thanks for the help. You seem to know your way around a battle. I'm Atlas and we're the Wardens of the Tree of Parting. What brings you to these parts?"

Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 157/157(112/112nrm) CMD 26(24norm) Character Sheet  d6=1 ; d6=2 ; d6=3 ; d6=1 ; d6=1 ; d6=4 ; d6=1 ; d6=6 ; d6=6 ; d6=2 ; d6=4 ; d6=2 ;
Wednesday July 21st, 2021 5:20:51 PM

Armand gives a wave to Trellus. Then heals Elyngael again. Heal 28 points. He will head to the ground to see who this new stranger is.

Spells in effect - I'm assuming we are out of round/combat so I'm deleting the few with a short duration.
All: Heroes Feast: +15hp, +1 to hit, +1 will saves, +4 to poison and fear.
Brawn: Air Walk 150 minutes - Flight speed is base movement, so double move and run are allowed.
Atlas: Resist Energy fire 10

Armand: Air Walk - Flight speed is base movement, so double move and run are allowed.
Armand: Mass Cat's Grace +2 to AC
Armand: Mass Bear's Endurance +30HP
Armand: Stoneskin, DR10/admantine, 150/150
Armand: Shield of Faith +4AC in header
Armand: Resist Energy fire 10
armand from elyngael: Barkskin +4 ac
Wind Walk (from Vamir, time left?


Trellus - MikeK - (AC40 T18 F36, CMD 39, HP (158)145/145) 
Wednesday July 21st, 2021 6:03:07 PM

With the last golem littering the ground, Trellus stops running.
He does continue descending, until he's back down and among the Wardens and the newer new guy.

The human man wears mitrhil full plate, carries a mithril shield, and wears a bastard sword at his hip.
A dark red vestment covered in silver colored High Woldian symbols hangs over his armor.
Both shield and armor have an upright hammer centered upon them, and centered in the hammer on his chestplate is a WLA Badge (Guardian Rank).

He nods to Atlas.
"Many Shadows. I'm Trellus. I escaped the destruction of the Sargrass by jumping into a portal woven by a new god we, well, rescued from Rattledam. The other side of the portal was a cold void that I was in for, I don't know how long. Seems like a long time. Domi came to me there, and we had a long talk, and he rewove my pattern a bit, and then I popped in here just a little before you dudes did."

Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 155/169 (139/139n) 
Wednesday July 21st, 2021 7:43:13 PM

Elyngael follows everyone down. She keeps a wary eye out for anything more popping through a portal.

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Wednesday July 21st, 2021 7:55:44 PM

Moridark carefully dismounts, making sure to show his empty, gloveless hands. "I am Moridark, a scholar, and teacher. I was taking a break from other endeavors and was doing a bit of light reading on the cosmos, and dimensions. I noticed a strange pattern in the writing, and as i began to sound out what I was seeing I popped in here. Where ever here is. I feel as though this is a pocket dimension, but I would need to do more research before I state that as fact."

Moridark is well spoken, and dressed in the colors of the latest fashion, albeit much bigger as he is seven foot tall, and has obvious tusks justting out from his lower jaw. The half-orc has no weapons that can be seen.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Wednesday July 21st, 2021 9:01:11 PM

Neshi settles himself down with the others listening to the newcomer and awaiting his turn to speak.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Wednesday July 21st, 2021 9:24:53 PM

Owen reappears and approaches the newcomers. "A fellow scholar! I met this group after falling into a river; I guess we stick our noses where they don't belong and wind up in unexpected places."

Owen is a human with black hair, cropped close in a military manner. He wears resplendent white robes.

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Thursday July 22nd, 2021 7:39:23 AM

'Osul lands near the portal, speaks common with Cirlele, casts a spell, and sends the giant on her to from whence.
He returns to the gathering, and in amongst the introductions checks who else might need healing.

"Well met." After some consideration, he speaks more broadly, and uncomfortably, "So, how do we stop the next lot coming through, or being made? Kindly get me out of this lifeless horror of a place sooner than later."

DM(James M) - Map - Nightfall 
Thursday July 22nd, 2021 4:17:52 PM

The warden's continued to get to know the newcomers and to formulate a plan even as the flat plane they were on rotated slowly until the light from the sun was almost gone. Far away in the night time sky they could see the wispy strands of substance blowing about in the ether as well as the liquid portals that floated above the ground in the distance just like bricks didn't.

Will you travel into the night towards the portal? Camp over night? or something else?

Armand (Robert D)AC 34 (25normal)/touch 11/flat 24 HP 157/157(112/112nrm) CMD 26(24norm) Character Sheet 
Thursday July 22nd, 2021 5:30:13 PM

Armand considers things, He is a human in mithril breast plate and wearing vestments of the cleric of Gargul. "Well Moridark, in addition to being an eye of Gargul, I am a member of the scholar's guild and hold the rank of professor sage of records. We all seem to be in the same place at least, which we've tentatively identified as the Nexus of worlds, but in reality in terms of the cosmology of the Wold it was more a Nexus of places. Dragons and powerful undead were said to have used the place as a means to travel in the Wold. This pocket dimension has elements of Air and Earth, seemed unstable, and would required something to keep it open for any length of time. Dragon magic most likely in this case."

"As for why we're here, long story short, we the Wardens of the Tree of Parting are here in pursuit of an entity that appears intent on conquering the Wold. He, she, or it appears to be sending creatures through from yonder portal." Armand points to the portal the golems came from. "I suggest we move as best we can to at least position ourselves under it before resting, as I'm not sure we have an easy way to mark it....and there appears to be a lot of these portal things in this place."

Atlas Sunowl (Trey) AC:34(T16 FF28),CMD:33,HP:100/168 
Thursday July 22nd, 2021 5:36:09 PM

Atlas claps Armand on the back, "Armand's right, we should be going so that we do not lose the portal. We'll learn all about each other on the way, assuming you'll accompany us? I'll warn you though, we have a knack for dying...well, I do anyway. Careful it doesn't rub off on you." Atlas gives a beaming smile and prepares to set out as Armand suggested.

Trellus - MikeK - (AC40 T18 F36, CMD 39, HP (158)145/145) 
Thursday July 22nd, 2021 7:25:26 PM

Trellus nods as Armand and Atlas decide to head for a portal.

"Let's get weaving, then," he replies, and sets off with the group to wherever they're going.

"Is there a Rattledam in this new Sargrass?" he asks, after a bit of walking.

Elyngael (Lynnette D) AC: 28/17/24(26 T:15, FF:22normal), CMD 32 , HP 155/169 (139/139n) 
Thursday July 22nd, 2021 7:43:57 PM

Elyngeal eyes the half-orc hard. She seems on the verge of saying something but refrains. Then she answers Trellus. "I'm not sure. We've been to the Sargrass twice and I'm not sure where in the Sargrass we visited. I seem to remember some of the natives saying there was a Rattledam on our most recent visit."

Brawns Stats
AC 32/18/30 hp 137/137, CMD 27

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Thursday July 22nd, 2021 7:55:38 PM

Moridark takes the time to listen to each of the Wardens, and shakes each hand in turn. For such a large being the mage has a firm, yet gentle hand shake. "I have no desire to die, or even be wounded. However, if closing that portal will allow us to return to our homes I am more than happy to throw my lot in with you. Ican teleport a few of us in that direction, well about 5 of us but that would split us up unless one of you have that capability to move the rest of us." Moridark carefully reaches up and pets the weasel sleeping in the hood of his cloak.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Thursday July 22nd, 2021 8:47:35 PM

Neshi, the large elemental, speaks up. I can cast a teleport that will take the rest though I am unsure of how well the spell might work. My summoning spell somehow was resisted and went awry.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Thursday July 22nd, 2021 10:01:03 PM

Owen agrees with the plan to proceed through the portal.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Friday July 23rd, 2021 7:00:11 AM

Neshi, the large elemental, speaks up. I can cast a teleport that will take the rest though I am unsure of how well the spell might work. My summoning spell somehow was resisted and went awry.

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Friday July 23rd, 2021 8:18:16 AM

"It's this place, 'Neshi.", speaks the other, huge air elemental, "Adjacent to but distinctly outside The Wold."
"If the other portal is up there, then what do you plan to land on?", he asks.

DM(James M) - Map - Night Trails 
Friday July 23rd, 2021 12:07:48 PM

The group hadn't been walking an hour when full darkness set in on the plane with the only remaining light coming from the whisps in the sky and those portals they happened to get close to. Meanwhile a constant breeze bent over the blades of knee high grass they walked through as the night cooled.

Getting to the portal was going to take a while....based on how long the golems took to arrive it would be near morning when they would be under the floating portal.

DM: Do you push through and travel through the night? Or stop?

WILL Save DC 20 Fail Highlight to display spoiler: {You've lost sight of the portal you were walking towards or you've forgotten which one it was. The realization is enough to make you stop and look for something that clue you in to finding it again, but all the signs that pointed to the portal before are gone or just can't remember what to look for. }

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+23=36 ;
Saturday July 24th, 2021 12:17:42 AM

{Will Save: 36}
'Osul pauses, and asks if anyone can still see the distant target portal in the dark, or if they will still recognise it in the morning?



Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+17=19 ;
Saturday July 24th, 2021 4:31:18 PM

Will save 19 (d20+17)

"Well poop. Which portal was it?" He looks around in bewilderment. "If anyone can spot it I believe 'Osul made his role then point it out to us and let's set up camp. Maybe we need two people on watch at a time, one to keep general lookout and one to keep an eye on the portal."

OOC How high up is the portal in the air?"

"I think once we get there we pretty much do what we did when fighting the golems. We've got enough flight capabilities among us to get everyone airborne in some fashion."

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139  d20+11=15 ;
Saturday July 24th, 2021 4:37:16 PM

Will save d20+11=15

"I don't like this place, it's very confusing and unnatural." Elyngael will go about setting up camp. She will have Brawn go on alert/guard mode.

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25



Trellus - MikeK - (AC32 T14 F28, CMD 31, HP (145/145)  d20+18=38 ;
Saturday July 24th, 2021 5:08:24 PM

Will 38.

Stopping seems like the plan.

Trellus drive a couple stakes into the ground, creating a line toward the portal.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Saturday July 24th, 2021 10:44:02 PM

Well I marked the one we entered from. So I am sure as long as the spell works I can return us to our return gate.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Sunday July 25th, 2021 10:44:36 AM

Well I marked the one we entered from. So I am sure as long as the spell works I can return us to our return gate.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+16=26 ; d20+25=37 ; d20+24=27 ;
Sunday July 25th, 2021 11:09:58 AM

Owen realizes that the group is lost. Using Neshi's guidance, he tries to figure out where the group should go. Knowledge (Geography, The Planes): 37, 27.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended)  d20+23=38 ; d20+35=46 ; d20+29=35 ; d20+29=35 ;
Sunday July 25th, 2021 12:09:51 PM

Moridark shakes his head as he realizes they have lost track of the correct portal (Will DC 38). Noridark suggests those who can fly act as beacons to determine which way to as they can leapfrog each other. As he flues ahead he analyzes where they might be and how to proceed. (Knowledge Planes DC 46 Knowledge Nature DC 35 Knowledge Arcana DC 35).

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+44=52 ;
Monday July 26th, 2021 7:17:30 PM

{Survival: 52 -- "You can use the Survival skill to avoid getting lost or avoid natural hazards and you make a Survival check whenever the situation calls for one."}

"If we cannot agree on the right portal in the returning light of the morning, then a couple of the fastest fliers who saw the original flash can make our way to our portal and reacquire our destination. Finding our point of origin shouldn't be difficult - not with that distinct, massive, long mound of earth at its entrance."

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139 
Monday July 26th, 2021 7:37:52 PM

Elyngael nods at 'Osul. "You are correct. Let's get rested and then head out whenever whatever is morning comes to this place....or at least when the lighting is better."

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Monday July 26th, 2021 7:52:45 PM

"True we can always tell which portal we came from. Once we rest we should have enough means to correctly determine which portal to head towards."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Monday July 26th, 2021 8:02:35 PM

Moridark lands his phantom steed, "I cannot argue. Your logic is sound. However, I have a bit of a problem. I was staying in an inn, and well I didn't memoriza any of my sanctum spells. Do any of you have a... " the mage looks agast as he prepares to finish his statement, "room in their tent? I am woefully underprepred for long trips outside. Although, I can memorize a mansion for us tomorrow!" Moridark looks around sheepishly.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+16=33 ;
Monday July 26th, 2021 11:40:06 PM

Owen scans the nearby portals for insight. Perception: 33.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+11=14 ;
Tuesday July 27th, 2021 8:20:21 AM

Helping Owen out by taking him to their entry gate, Neshi looks toward where they saw the golems coming from and tries to locate the gate they saw. Perception 14

DM(James M) - Map - Portals everywhere 
Tuesday July 27th, 2021 2:12:48 PM

It didn't matter what they did or how experienced they were each person's memory of their destination slipped over night and the next morning it was a struggle to remember which portal was the one they needed. For those that forgot completely the two stakes Trellus drove into the ground provided some clue as to which one they needed. As it happened it was the only one in line with those markers as it hovered a few hundred feet in the air.

WILL Save DC 21 if you saved last time. On fail Highlight to display spoiler: {You've lost sight of the portal you were walking towards or you've forgotten which one it was. The realization is enough to make you stop and look for something that clue you in to finding it again, but all the signs that pointed to the portal before are gone or just can't remember what to look for. }

The journey the next day was uneventful as they made their way to the area under the portal. Once there they needed to decide what to do as darkness was falling again.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+16=19 ;
Tuesday July 27th, 2021 6:34:49 PM

Owen realizes that he has lost the portal the Wardens are trying to find.

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday July 27th, 2021 7:54:14 PM

"Egads, Trellus, this is what happened to you. The longer we stay here the more we will forget what we are doing here. If that is the portal we must take then we must take it now. I can cast air walk and myself and Brawn again and we can get going." Armand will cast air walk as stated.



Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139 
Tuesday July 27th, 2021 8:13:06 PM

"Let's get out of this unnatural place." Elyngael will hop onto Brawn.

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended)  d20+23=27 ;
Tuesday July 27th, 2021 10:17:37 PM

Moridark wakes and studies his spell book changning a few of his daily spells as he flips through the pages. Moridark blinks and shakes his head (Will DC27) as he recalls the direction of the portal they needed. Moridark packs his bedroll, and casts Mage Armor, and Phantom Steed with using his rod of extend.

Spells
Cantrips
Detect Magic
Read Magic'
Prestidigitation
Dancing Lights
Acid Splash

1st Level
Mage Armor
Shield
Feather Fall x2
Protection from Chaos/Evil/Good/Law x2
Obscuring Mist

2nd Level
Resist Energy x2
Invis x3
Web x2

3rd Level
Magic Circle vs. Chaos/Evil/Good/Law
Fly x2
Haste
Sleet Storm x2
Phantom Steed

4th Level
Dimension Door x3
Summon Monster 4 x3
Black Tentacles

5th level
Teleport x2
Wall of Stone
Wall of Force x2
Summon Monster 5

6th Level
Form of the Drgon I
Summon Monster 6 x2

7th Level
Reverse Gravity
Summon MOnster 7
Mages Magnifcent Mansion

8th Level
Prismatic Wall
Maze



Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+23=32 ;
Wednesday July 28th, 2021 9:20:54 AM

{Will Save: 32}
Dawn - meditation.
Afterwards 'Osul shakes his head and adds, "A few hundred feet seems low. They didn't need to get as high as they did. I'm still keen to go with someone else flying back to our portal - get our bearings. Who wants to go?"

Hopefully he got a volunteer. He doesn't know much about golems, but he cannot help but think that the next fresh batch cannot be too far away.

Late in the day, he hopes to have shared some good news.

DM(James M) - Map - Portals everywhere 
Wednesday July 28th, 2021 10:55:05 AM

There was some consensus about flying up the 200' to the portal and using it as soon as possible, but Osul advocated for returning to the origin portal to regain their bearings. He wanted to make certain the portal above them was the correct one.

The weather here on this plain of planes was mild, but the distance back would take almost 8 hours of travel to get there..then there was the trip back. Meanwhile the pressure to forget where they were and what portal to take was unrelenting as they struggled to focus on where they should be going. Perhaps Osul was affected by the magic?

Trellus - MikeK - (AC32 T14 F28, CMD 31, HP (145/145)  d20+12=16 ;
Wednesday July 28th, 2021 11:11:32 AM

Will Save 22 Success (Bonus should be 18, not 12. Thus the 22.)

Trellus prays for his spells, casts his Magic Vestments, and listens to the talk around him.

He gives Osul a quizzical look.
"Dude, it took us two days to walk here, and now you want us to wait while you fly back and return? That's too sunbaked. That's the portal we've been aiming at (pointing to the one above their heads). Let's get weaving."

He casts Air Walk on himself, and when everyone is ready, walks through the portal.

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday July 28th, 2021 5:21:25 PM

"Come on 'Osul, Trellus is right. Time is against us on this plane. Plus we can always come back through if that's the wrong portal." Armand air walks up and enters the portal after Trellus.

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Wednesday July 28th, 2021 6:16:08 PM

"I yield. I'm just having trouble reconciling the (slower) golems taking hours to get to us, versus the time it is taking us."

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139 
Wednesday July 28th, 2021 7:36:50 PM

"'Osul, it took us over a day to get here, the golem's got to us at the end of Armand's heroe's feast, and that took an hour. I don't think time works right in this place. Let's just go and be done with it." Elyngael leaps into Brawn's saddle and they travel upward and through the portal.

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Wednesday July 28th, 2021 8:21:36 PM

I agree with going through the portal. Not to mention if it is anywhere on our plane, we can teleport to wherever we need to go. If it is another pocket dimension then we can pop back in here and try again. " Moridark bruses some of dirt off of jis shirt, and pants, abesentmindly casting prestidigitation to clean the rest of his clothing. The half orc mounts his steed and flies up to the portal, and waits to enter after someone in armor.

Spells
Cantrips
Detect Magic
Read Magic'
Prestidigitation
Dancing Lights
Acid Splash

1st Level
Mage Armor
Shield
Feather Fall x2
Protection from Chaos/Evil/Good/Law x2
Obscuring Mist

2nd Level
Resist Energy x2
Invis x3
Web x2

3rd Level
Magic Circle vs. Chaos/Evil/Good/Law
Fly x2
Haste
Sleet Storm x2
Phantom Steed

4th Level
Dimension Door x3
Summon Monster 4 x3
Black Tentacles

5th level
Teleport x2
Wall of Stone
Wall of Force x2
Summon Monster 5

6th Level
Form of the Drgon I
Summon Monster 6 x2

7th Level
Reverse Gravity
Summon MOnster 7
Mages Magnifcent Mansion

8th Level
Prismatic Wall
Maze

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP155/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+13=32 ;
Thursday July 29th, 2021 8:06:39 AM

Neshi is right along next to Trellus leading the way to the correct "gate" (will DC 32) Probably having something to do with having marked their original gate and and marked the relationship between the two gates in his head.

Moridark, Trellus, I am Neshi. When I am not having to fly, so I take this elemental form I am a Liontaur elemental sorcerer. My preferred element is fire, however I am handy with them all.

The Bridge Portal


DM(James M) - Map - A Bridged  d10=1 d6=1 d4+2=6 d6=6
Thursday July 29th, 2021 8:35:57 AM

As each of the Warden's passed through the portal they came through and saw that they stood in another pocket dimension, amazed at sights that would be impossible in the Wold. Before you stretched a long stone bridge sixty feet wide with pylons every 30 holding it up over a vast muddy swamp. The bridge was straight and went for as far as you could see -- miles and miles, surely -- before vanishing in the distant mist and fog that permeated the place. Rising above the mist in the distance you can see a large stone stronghold or citadel.

Perception DC 15 Highlight to display spoiler: { The stone bridge with no railings. Below the bridge is bubbling mud.}

Perception DC 20 Highlight to display spoiler: {You hear a clicking noise coming from the mist above. Peering upwards you detect the faint glint of steel from the muted light source that permeates this realm.}

KS: Planes DC 24 Highlight to display spoiler: {You have passed from one portion of the pocket realm to another. This part seems to have elements of Earth, water, and Air associated with it. Any spells with those elemental domains are cast at +1
CL.
}



Trellus - MikeK - (AC32 T14 F28, CMD 31, HP (145/145)  d20+12=18 ; d20+5=6 ;
Thursday July 29th, 2021 4:54:46 PM

Perception 18
Know Planes 6

"I'm guessing falling into the bubbling mud below would be sunbaked," Trellus opines.

With his Air Walk spell still in effect, he decides to use it as long as he can, remaining about 10' above the bridge.
"We head toward the castle?" he asks.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended)  d20=1 ; d20+35=43 ;
Thursday July 29th, 2021 7:23:35 PM

Moridark looks over the expanse in front of him but doesn't notice anything beyond the bridge and the castle in the distance. Moridark rubs his forehead as as he ponders where they might be, "It appears we have passed from one portion of the pocket realm to another. This part seems to have elements of Earth, water, and Air associated with it. If I am correct any spells with those elemental domains will be more powerful."

Moridark checks on Kradirom as he ascends on his steed to about 30 feet above the bridge.

Spells
Cantrips
Detect Magic
Read Magic'
Prestidigitation
Dancing Lights
Acid Splash

1st Level
Mage Armor
Shield
Feather Fall x2
Protection from Chaos/Evil/Good/Law x2
Obscuring Mist

2nd Level
Resist Energy x2
Invis x3
Web x2

3rd Level
Magic Circle vs. Chaos/Evil/Good/Law
Fly x2
Haste
Sleet Storm x2
Phantom Steed

4th Level
Dimension Door x3
Summon Monster 4 x3
Black Tentacles

5th level
Teleport x2
Wall of Stone
Wall of Force x2
Summon Monster 5

6th Level
Form of the Drgon I
Summon Monster 6 x2

7th Level
Reverse Gravity
Summon Monster 7
Mages Magnifcent Mansion

8th Level
Prismatic Wall
Maze

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=26 ; d20+28=44 ;
Thursday July 29th, 2021 7:39:13 PM

Just me Wade but maybe just record your spells on your character sheet so they don't take up room or put spoiler around them.

Perception 26 (d20+7)
Knowledge planes 44 (d20+28)

"Well this is certainly different. Um, what's your name again?" He points at Moridark. "He's right this seems to be another weird pocket dimension, this one lacks into contact with fire...and the light above appears to be the color of steel. I don't know if our air walk spell will last long enough to cover the distance, unless distances vary here as well. Best make haste." Air walk lasts 150 minutes.

Armand will land on the stone bridge to test it, but stay in the center and be ready to step off it it starts to give way.

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139 
Thursday July 29th, 2021 8:02:10 PM

"Let's go." Elyngael will have Brawn 'walk' 5 feet over the center of the bridge. Is there any sign of winds here?

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+8=28 ; d20+36=52 ;
Friday July 30th, 2021 5:01:44 AM

{Knowledge(The Planes):28, Perception: 52}

'Osul moves along, offering a simple "Yes." in agreement. He slides off one side of the bridge to investigate the bubbling mud (gas?, heat?, gap between the bubbling mud and the bridge?, signs of life?). If there is room, he transits from this side to that side under the bridge and rejoins the party - otherwise he returns on the same side.

"How far does it look to the castle, and how far is it really?", he asks Trellus, and looks to engage Moridark above in the conversation also.

"Going!"
_________________________________
OOC: I wonder whichth castle this is?!


DM(James M) - Map - Clicking Angels, Surprise!  d20+20=26 ; d100=32 ; d20+19=33 ; d20+19=39 ; d20+19=26 ; d20+19=24 ; d20+19=20 ; d20+19=27 ; d20+28=30 ; 2d6+11=18 ; d6=5 ; d20+28=46 ; 2d6+11=19 ; d6=3 ; d20+28=38 ; 2d6+11=20 ; d6=3 ; d20+28=40 ; 2d6+11=16 ; d6=2 ; d20+28=43 ; 2d6+11=18 ; d6=4 ; d20+28=41 ; 2d6+11=16 ; d6=6 ;
Friday July 30th, 2021 12:15:07 PM

Elyngael held up a hand to test the movement of the air. There was none as the mist hung in the unmoving dank humid air as the smell of rotting vegetation wafted up to those on the bridge. Trellus chose to stay in the air, hovering some ten feet above the bridge even as Armand set foot on it to test it's construction. Osul slid out over the mud and transited under the bridge.

Osul - Highlight to display spoiler: {The underside of the bridge is constructed as you'd think one would be, but he does find that there are bodies floating in the mud or are just below the surface.}

Tick tick tick tick tick...

As soon as Osul was under the bridge a swarm of angels descended on the group falling next them as their wings billowed out at the last moment to stop their fall. Each angel was metallic looking as it moved with a clicking noise and swung a flaming greatsword.

DM: Everyone is surprised except Armand and Osul, Osul is under the bridge.
Clockwork Angel 1 - Elyngael, Roll 30, Hit. Damage 18 hp + 5 fire.
Clockwork Angel 2 - Neshi, Roll 46, Hit. Damage 19 hp + 3 fire.
Clockwork Angel 3 - Brawn, Roll 38, Hit. Damage 20 hp + 3 fire.
Clockwork Angel 4 - Armand, Roll 40, Hit. Damage 16 hp + 2 fire.
Clockwork Angel 5 - Moridark, Roll 43, Hit. Damage 18 hp + 4 fire.
Clockwork Angel 6 - Trellus, Roll 41, Hit. Damage 16 hp + 6 fire.

Armand can full attack, Osul has to move and attack provided he can move 60' this round. If Armand is using a reach weapon he gets an AoO as well.

If you could place yourself on the map it'll make things easier for you.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  15d6=61 ;
Saturday July 31st, 2021 5:01:22 PM


Unhappy at being attacked, though not taking much damage because of his stone skin and fire resistance. Neshi moves five feet away and lashes out with a spell chain lightning targeting his opponent #2 and then branching off to the others 1, 3, 4, 5,& 6. 61 points damage reflex DC 26 for #2, Reflex DC DC 24 for the others for 30 points if save


Armand (Robert D)AC 25 /touch 11/flat 24 HP 94/112 CMD 24 Character Sheet 
Sunday August 1st, 2021 4:44:01 PM

So Armand should have 2 full actions according to the email.

Seeing these creatures come out of nowhere the first thing Armand will do is activate Divine Presence blue circle (8th) 30ft aura grants allies Sanctuary spell DC = 10 + 1/2 level + wisdom mod: So they have a Will save of 23 to attack any of us in a 30 foot range, no spell resistance applies. And technically they need to make the will save before they can attack me since I was not surprised.

Not sure what the size of the creature is but Armand will take a 5 foot step to be out of range. Then he will cast Bless.

Active spells
Air Walk - Armand and Brawn
Sanctuary, everyone in 30 feet of Armand, creatures must make will save 23 to attack. 2/15 rounds
Bless - +1 to hit, +1 vs fear


Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139 
Sunday August 1st, 2021 4:49:30 PM

Elyngael feels Armand's spells wash over her and she hesitates to attack. She and Brawn will go full defense and attempt to gain a little space between her and the new golems.

What knowledge skill do we need to try and identify these things and know some weakness?

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 91/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility  d20+23=25 ; d20+29=36 ; d20+29=39 ; d20+29=30 ; d20+29=45 ; d20+35=39 ;
Sunday August 1st, 2021 8:11:08 PM

Robert I am sorry. I am not as proficient as I would like to be with all of the commands. I will not do it again. There was no intent to make my post on the page that long Again, Iam sorry.

Moridark shudders at the angel struck him. The mage drops down 5 feet (AA 24) on his steed to stay within the sanctuary spell. Moridark defensively casts Invisibility on himself (Concentration Check DC 25) and will then attempt to identify the creatures. (knowledge Arcana: 36, Knowledge Dungeoneering: 39, Knowledge Religion: 30, Knowledge Nature: 45, Knowledge Planes: 39)

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (123/145) 
Sunday August 1st, 2021 8:31:34 PM

Trellus grunts as he is struck.
"Light," he exclaims in surprise.

Stepping away from the angel, he waves his hand to cast a spell, and then takes a little longer to cast another.

---
5' step away from threat
Cast Quickened Shield of Faith
Cast Protection from Energy (fire)


DM(James M) - Map - Clicking Angels, Round 1  d20+6=8 ; d20+6=15 ; d20+6=13 ; d20+6=17 ; d20+6=8 ; d20+6=13 ; d20+17=20 ; d20+17=37 ; d20+17=27 ; d20+17=20 ; d20+17=19 ; d20+17=22 ; d20+28=43 ; d20+28=29 ; d20+28=39 ; d20+28=30 ; d20+28=44 ; d20+28=42 ; d20+23=29 ; d20+23=35 ; d20+23=33 ; d20+23=24 ; d20+23=41 ; d20+23=41 ; d20+18=28 ; d20+18=32 ; d20+18=25 ; d20+18=27 ; d20+18=28 ; d20+18=22 ; 2d6+11=20 ; 2d6+11=21 ; 2d6+11=20 ; 2d6+11=14 ; 2d6+11=17 ; 2d6+11=18 ; 2d6+11=17 ; 2d6+11=15 ; 2d6+11=22 ; 2d6+11=17 ; 2d6+11=15 ; 2d6+11=15 ; 2d6+11=18 ; 3d6=11 ; 3d6=8 ; 3d6=16 ; 3d6=11 ; 3d6=13 ; d6=4 ; 2d6=11 ; 2d6=4 ; 3d6=8 ; 2d6=6 ; d20+6=13 d20+6=12 d20+6=22 d20+6=20 d20+6=7
Monday August 2nd, 2021 11:54:25 AM

Armand cast Divine Presence as the angels appeared, took a step away from the one attacking him and then cast Bless.

Elyngael brought up her weapon defensively and tried to identify the creatures.

Neshi cast chain lightning.

Moridark flew closer to the bridge and studied the creatures.

Trellis cast Shieldof Faith and Protection from Energy

Neshi's chain lightning lashed out at the second Angel catching it unaware and full in the chest. It seemed as if these creatureswere especially susceptibleto electrical damage. The lightningarced to the next Angel and then sliced throughthe remaining ones. The attack was a success, but it broke Armands Divine Presence effect on Neshi.

The Angels wereundaunted by the massive electrical attack as they stepped toward those that had withdrawn and with their greatswords swiped furiously at the Warden's. Blade and fire slashed around cutting and burning each of the wardens.

Knowledge Arcana DC 25 and Moridark Highlight to display spoiler: {These are clockwork angels and they are vulnerable to electrical attacks. They are also resistant to damage from non Adamantine weapons.}

DM: Armand does not take the 18 hp in the surprise round since the angel failed it's save. Please track and show damage to stoneskin in your posts if it's active on your PC.

Angels are AC 29, DR 10/Adamantine

Neshi - Clockwork Angel 2, Reflex DC 26, Roll 20; Fail. Damage 92 hp(Vulnerable)
Neshi - Clockwork Angel 1, Reflex DC 24, Roll 37, Success! Damage 46 hp(Vulnerable)
Neshi - Clockwork Angel 3, Reflex DC 24, Roll 27, Success! Damage 46 hp(Vulnerable)
Neshi - Clockwork Angel 4, Reflex DC 24, Roll 20, Fail! Damage 92 hp(Vulnerable)
Neshi - Clockwork Angel 5, Reflex DC 24, Roll 19, Fail! Damage 92 hp(Vulnerable)
Neshi - Clockwork Angel 6, Reflex DC 24, Roll 22, Fail! Damage 92 hp(Vulnerable)

Clockwork Angel 1 - Elyngael, Save DC 23, Roll 13, Fail
Clockwork Angel 2 - Neshi, Roll 29, 35, 32 Miss. hit, miss. Damage 14 hp + 4 fire.
Clockwork Angel 3 - Brawn, Save DC 23, Roll 12, Fail.
Clockwork Angel 4 - Armand, Save DC 23, Roll 22, Fail.
Clockwork Angel 5 - Moridark, Save DC 23, Roll 20, Fail.
Clockwork Angel 6 - Trellus, Save DC 23, Roll 7, Fail.

Status:
CA 1, 46 hp
CA 2, 92 hp
CA 3, 46 hp
CA4, 92 hp
CA 5, 92 hp
CA 6, 92 hp

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  15d6=60 ; 15d6=49 ;
Monday August 2nd, 2021 3:54:27 PM


Seeing the success of his spell, Neshi calls out, "Use electric based attacks if you have them," and again takes a 5 foot step away. Targeting C4 as the primary target he activates his gauntlets and sends out another chain lightning followed by a quickened chain lightning immediately after.

Chain lightning 1 - 60 points damage reflex DC 26 for #4, Reflex DC 24 for the others for 30 points if save.
Chain lightning 2 - 49 points damage reflex DC 26 for #24, Reflex DC 24 for the others for 25 points if save.


Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+16=27 ; d6=1 ; d6=6 ; d6=5 ; d6=4 ; d6=4 ; d6=5 ; d6=4 ; d6=4 ; d6=4 ;
Monday August 2nd, 2021 5:49:49 PM

"Okay I'm surprised that worked. Neshi they seem to be going for you. Guys if they are ignoring you now, then you have a bit to prepare, but the moment you attack them they are going to be swinging back at you."

Armand backs away a bit. Knowledge Arcane 27 (d20+16) "They appear to be clockwork golems, adamantine weapons and electricity are needed. Gargul why don't clerics have access to electrical based spells?"

Armand will then Channel to heal anyone hurt by the creatures. Everyone is healed 36 hit points (8d6)

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+15=26 ; 3d6=9 ; 3d6=10 ; 3d6=13 ; 3d6=6 ;
Monday August 2nd, 2021 6:22:08 PM

'Osul takes the hint and goes Lightning Lord (SR - Yes - 26, Reflex save vs 24 for half damage) on C1 (9 damage), C3 (10 damage), C4 (13 damage), and C6 (6 damage).

"I turn my back for a few seconds and your already making new friends!"



Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145)  d20+21=34 ; d10+8=16 ; d20+16=28 ; d20+11=20 ;
Monday August 2nd, 2021 7:18:46 PM

Trellus grins at the lightning effects from his new comrades, as well as the wave of healing from Armand. He does what he can to add to the damage.

Calling out to Domi, he quick draws his sword, and launches a full attack.

---------
Swift Action - Weapon Master to activate Quick Draw feat (4/12)
Quick Draw weapon.
Full attack on C6.
Atk 1 hits ac 34 for 16 hp damage.
Atk 2 misses (ac28)
Atk 3 misses (ac20)

In Effect
Shield of Faith
Protection v Energy (fire)



Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility  d3=3 ;
Monday August 2nd, 2021 7:47:55 PM

Moridark identifes the creatures, and calls out to the group, "These are clockwork angels.They are vulnerable to electrical attacks, and resistant to damage from weapons not made of admantine weapons."

Moridark moves to Y22 and begins casting while remaining invisible.

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139 
Monday August 2nd, 2021 7:59:04 PM

Elyngeal heals all her damage. Since the golems are packed in so close and they are ignoring her and Brawn right now, she opts to double move. "If they follow me then I can draw them away from you all. If they don't they shall fall to my arrows!"

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  15d6=56 ;
Monday August 2nd, 2021 8:09:36 PM

Recognizing that the clockwork angels are vulnerable to electricity, Owen casts Chain Lightning on C4, hitting each of the other angels with secondary bolts. They must make DC23 Reflex saves or take 56 electricity damage.

He then turns invisible and moves back towards the portal.

DM(James M) - Map - Clicking Angels, Done  d20+17=35 ; d20+17=34 ; d20+17=23 ; d20+17=23 ; d20+17=23 ; d20+17=23 ; d20+17=37 ; d20+17=23 ; d20+17=29 ; d20+17=23 ; d20+17=23 ; d20+17=23 ; d20+17=33 ; d20+17=21 ; d20+17=26 ; d20+17=26 ;
Tuesday August 3rd, 2021 9:43:39 AM

Neshi cast chain lightning twice more.

Armand channeled healingenergy to his friends.

Osul came from under the bridge and lit up with electricity.

Trellis full attacked one of the Angels and hit it once with his sword.

Moridark started to cast a spell after he moved a way off.

Elyngael healed her wounds and started to run in thehope that she could draw them away.

Owen cast chain lightning as well.

Neshi's chain lightning lashed out once more...then again as those attacks dropped four of the angels in the process. Some hit the flagstones of the bridge, others fell into the mud below. After the smoke cleared only two remained.

Osul lit up the bridge with crackling electricity and damaged the two remaining angels even as Trellustook a five foot step and attacked the third angel in the group hitting it once but his blade was turned away by the steel like skin of the creature.

Elyngael moved off a distance, but none followed her as she'd hoped while Owen called forth his own chain lightningspell that finished off the last two angels. It was all over in 12 seconds and the Warden's had barely broken out into a sweat.

DM: Not really sure what exactly Osul is doing, but the electrical damage was effective.

Angels are AC 29, DR 10/Adamantine

Chain Lightning #1
Neshi - Clockwork Angel 4, Reflex DC 26, Roll 35; Success!. Damage 45 hp(Vulnerable)
Neshi - Clockwork Angel 1, Reflex DC 24, Roll 23, Fail! Damage 90 hp(Vulnerable)
Neshi - Clockwork Angel 3, Reflex DC 24, Roll 23, Fail! Damage 90 hp(Vulnerable)
Neshi - Clockwork Angel 2, Reflex DC 24, Roll 23, Fail! Damage 90 hp(Vulnerable)
Neshi - Clockwork Angel 5, Reflex DC 24, Roll 23, Fail! Damage 90 hp(Vulnerable)
Neshi - Clockwork Angel 6, Reflex DC 24, Roll 23, Fail! Damage 90 hp(Vulnerable)

Chain Lightning #2
Neshi - Clockwork Angel 4, Reflex DC 26, Roll 37; Success!. Damage 37 hp(Vulnerable)
Neshi - Clockwork Angel 1, Reflex DC 24, Roll 23, Fail! Damage 74 hp(Vulnerable)
Neshi - Clockwork Angel 3, Reflex DC 24, Roll 29, Success!. Damage 37 hp(Vulnerable)
Neshi - Clockwork Angel 2, Reflex DC 24, Roll 23, Fail! Damage 74 hp(Vulnerable)
Neshi - Clockwork Angel 5, Reflex DC 24, Roll 23, Fail! Damage 74 hp(Vulnerable)
Neshi - Clockwork Angel 6, Reflex DC 24, Roll 23, Fail! Damage 74 hp(Vulnerable)

Osul - Clockwork Angel 3, Reflex DC 24, Roll 33, Success! Damage 7 hp(Vulnerable)
Osul - Clockwork Angel 4, Reflex DC 24, Roll 21, Fail! Damage 19 hp(Vulnerable)

Trellus- Clockwork Angel 3, Roll 34, Hit. Damage 16-10(DR)=6 Hp

Chain Lightning #3
Owen- Clockwork Angel 4, Reflex DC 23, Roll 26; Success!. Damage 44 hp(Vulnerable)
Owen- Clockwork Angel 3, Reflex DC 21, Roll 26; Success!. Damage 44 hp(Vulnerable)

Status:
CA 1, 46+90+74=210 hp - Dead
CA 2, 92+90+74=256 hp - Dead
CA 3, 46+90+37=173+7=180+6=186+44=230 hp - Dead
CA4, 92+45+37=174+19=193+44=227 hp - Dead
CA 5, 92+90+74=256 hp - Dead
CA 6, 92+90+74=256 hp - Dead

Huge Air Elemental-'Osul (Graham) AC:18 (T:14, FF:12), CMD:30, ST:(F14/R13/W23 + RNL), HP:15+100/126, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+36=44 ;
Tuesday August 3rd, 2021 10:28:00 AM

OOC: 'Osul is a Weather Druid, with access to the Weather Domain (instead of having an animal companion). They are listed on the Spells tab of the character sheet.

"Well, shall we continue?", he asks, face looking towards the citadel.
"And stay out of the water. I gather that is where previous visitors went to freshen up after their meeting with the welcome wagon."
He pauses for a moment and turns back to check over the fallen. {Perception: 44}

DM James: I see it now, thanks.

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday August 3rd, 2021 5:26:33 PM

Armand casts Detect Magic and looks over the golem remains as well. "Yes we should go forward. At least we can be reasonably sure we're on the right track. I think we need to be very vigilent though. I suggest one person scan forward, one to each side of the bridge, one to the gate we came through and one to the sky overhead." After checking through the debris for anything useful he will assume his place in the party and be watchful to the right side of the bridge.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility  d20=19 ;
Tuesday August 3rd, 2021 7:33:28 PM

Moridark finishes casting, and just as the last clockwork dies three Lantern Archons pop into existence. "Well, I guess that was a wasted spell," the mage says jokingly. "It appears we have several of us who can fly, so I will fly off to the left of the bridge as we progress forward." Moridark and his steed fly off to the left, and remain invisible. Perception DC 19

OOC: The archons will form up in a triangle around the invisible Moridark for 22 rounds

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145)  d20+12=27 ;
Tuesday August 3rd, 2021 7:47:36 PM

Trellus looks around at the shattered golems.
"Shady," he declares, impressed at the destructive capabilities of these dudes.

The man proceeds forward, remaining 10' above the bridge while his spell is in effect, and walking along it when it expires.

He tries to keep a lookout for more attackers.
[Perception 27 to spot incoming threats.]

---
In Effect
Air Walk: 125 minutes
Prot Energy (fire): 130 minutes
Shield of Faith: 13 minutes


Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139  d20+21=37 ;
Tuesday August 3rd, 2021 8:39:54 PM

Elyngael notches an arrow and starts looking around while waiting on the others. Perception d20+21=37

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

DM(James M) - Map - Bridge, Midday  d100=6 ; d100=58 ; d100=66 ;
Wednesday August 4th, 2021 9:24:57 AM

Osul Did a visual search of the fallen constructs.

Armand suggesteda marching order so as to keep a look outwhile they traveled along the bridge.

Moridark finishedhis summoning and agreed they should press on. He took a position over the mud on the left side of the bridge.

Trellus was impressed with the Wardens and agreed to move forward as well.

Elyngael kept a sharp look out and moved along ready to fight.

Gears, sprockets, and springs littered the bridge as they rolled around on the flagstones and settled into the mortared joints in the blocks. Odd clicking noises continuedas random bits of angel jumped about around them. Other than the noises from the destroyed constructs all was silent other than the occasional popping of a muddy bubble beneath the bridge.

Otherwise the cloying mist obscured their vision beyond a few hundred feet as the bridge stretched out into the distance. Behind them the portal had faded as if it needed to recharge beforeallowing anyone to pass through it once more.

Osul or Perception DC 20 (you can use your previous roll) Highlight to display spoiler: {The angels gears are exposed and in some instances still clicking as they spin down from their wound positions, but with no connections to the inner workings of them the movement is useless. Each angel has a greatsword in it's hand or nearby, but these look rusted and pitted from exposure to the elements. Interestingly they looked like the finest weapons available when the angels were using them in the battle. It's possible the magic that powers these creatures also enhanced their weapons. The sword hilts have some precious metals and small gems thatwould sell for a few hundred gold each, you guess.}

The bridge was level and flat which made travel along it easy enough, but the scenery never changed. Bridge, post, mist, bridge, post, mist over and over again. It was about middaywhen Elyngael noticed something glinting in the mud on her side of the bridge.

Perception DC 22 Highlight to display spoiler: {Floating atop the mud with a dismembered skeletalhand gripped around it is a staff. One of the fingers has a plain silver ring on it that caught the light. Otherwise based on the staffs position in the mud it's quite buoyant.}

DM:XP to date: 63,600 ea.



Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14  d20+36=56 ; d20+44=63 ; 4d12=23 ;
Wednesday August 4th, 2021 10:43:01 AM

"There's several hundred gold in gems and metal in the hilts of their swords. If anyone is interested we could check what remains when (if) we leave this place. The blades themselves look old and untended."

'Osul keeps an eye and ear out for anything else in the upper reaches. {Perception: 56, Survival: 63}

If the mist is impacting his senses, he casts Control Weather seeking something a little less humid (over 10 minutes, expanding to a 3 mile radius, duration: 46 hours).

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+13=27 ;
Wednesday August 4th, 2021 10:51:35 AM

Catching a glint out of the corner of his eye as he walks next to Elyngael, Neshi looks over the edge and spies the skeleton a with the staff and ring.

"I'm sure its a trap but that staff and ring look like it might be somethin......"

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=17 ;
Wednesday August 4th, 2021 5:34:30 PM

Armand nods to 'Osul. "Good catch. But I doubt we'll be coming back this way." He takes his adamantine hammer out and proceeds to sunder the blades leaving the hilts. These he will toss into the bag of holding.

Atlas at one time had a party bag of holding, I think that went to Kent when he volunteered as ADM? So the hilts would need to be added to the party treasure list.

"What did you say Neshi?" Perception check 17 (d20+7)

"I can't see anything in the muck." He turns to Moridark and Trellus. "Have anything up your sleeves for levitating something or fetching it at a distance? There used to be a party member that cast mage hand a lot..." He trails off.

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145) 
Wednesday August 4th, 2021 6:39:21 PM

As the group proceeds, Trellus' cast spells wear off.
The man descends down to the stone bridge, and continues on his way.

Neshi spots the staff, and Armand asks about mage hand.

Trellus shakes his head.
"Pretty much all offense and defense," he answers.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Wednesday August 4th, 2021 6:50:43 PM

Owen looks out at the skeletal hand at the other Warden's direction.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility 
Wednesday August 4th, 2021 7:38:20 PM

"I do not have mage hand memorized, however, Let me send my archons over to the spot, and if there is a trap perhaps they will set it off before we attempt to pull the ring, and staff out of the mud." With that Moridark converses with the archons in celestial and asks them to attempt to move the ring, and sword out of the mud and to the bridge.

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139  d20+21=29 ;
Wednesday August 4th, 2021 7:50:38 PM

Perception d20+21=29
Elyngael spots the staff and the attached hand and ring. She points it out. "Definitely some sort of trap." Since she is not inclined to trigger the trap she will continue to scan the heavens and the bridge area forward for anything sinister.

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Wednesday August 4th, 2021 8:05:17 PM


(OOC: hilts added to list)

DM(James M) - Map - Bridge, Midday  d10=6 ; d10=3 ; d20+20=22 ;
Thursday August 5th, 2021 11:47:51 AM

DM: Mark the hilts as 400 gp ea.

Osul kept watch and decided the mist was obscuring his vision, so he cast control weather.

Armand asked about some way to remotely fetch an object.

Moridark sent his archons to collect the staff and ring.

Trellus now walking, commented that he had no useful spells to aid in retrieving the staff.

Elyngael was certain it was a trap and said so while she kept an eye on the surrounding misty area.

Neshi agreed that he thought it was a trap, but admitted that the staff and ring might have value.

Owen watched the staff as the archons brought the items back.

As soon as the control weather spell was cast a 3 mile bubble of clear sky formed around the wardens. They could see the bridge continued on for as far as they could see, unchanging in it's appearance.

The archons swept down out of the sky and between the three of them collected the staff and hand so as to bring it back to Moridark. Meanwhile the mud continued it's bubbling as the noxious fumes from the marsh forced their way to the surface.

Owen was watching with his true vision and spotted nothing unusual.

Spellcraft DC 29 Highlight to display spoiler: {It is a +2 Staff of Impact. The ring is non magical with rectangular emeralds set all the way around it and worth 1,000 gp.}

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday August 5th, 2021 5:14:07 PM

Armand eyes the items and turns to the wizardly types. "Either of you make anything of those?"

Then to the group in general. "I mean really, who makes a quasi-demi-plane and then puts the entrance so far from their home? It doesn't make sense. Are we missing something?" Armand trudges along the walkway.


Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145)  d20+16=20 ;
Thursday August 5th, 2021 6:50:40 PM

[Spellcraft 20: fail]

Trellus watches the archons recover the staff and ring, while shaking his head at Armands question.

"No idea. For either question, actually."

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139 
Thursday August 5th, 2021 7:39:10 PM

Elyngael shakes her head. "I just want to go home." She keeps on the lookout.

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility  d20+27=32 ;
Thursday August 5th, 2021 8:18:24 PM

Moridark looks over both the staff, and the ring the archons retrieved. "It appears the ring is not magical, but the staff is a staff of impact." The mage hands the items over to whomever has the bag of holding, and he and the archons take their position on the left again as they move forward.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+15=26 ;
Thursday August 5th, 2021 9:23:16 PM


Neshi takes a look at the ring and staff and shakes his head. The ring is non magical, The staff while magical I don't know. I would bow to the wisdom of our orcish friend here.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Thursday August 5th, 2021 9:57:14 PM

Owen says "Those emeralds are definitely worth something."

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14 
Friday August 6th, 2021 7:27:42 AM

"They are both nice, but I have no idea what the staff does.", 'Osul states, before returning to above-watch.

"I reckon, someone who enjoys a good walk. That or someone who enjoys watching others have a really bad walk."

DM(James M) - Map - Bridge, Evening  d10=9 ;
Friday August 6th, 2021 12:51:25 PM

DM: Moving things along unless you'd like to stop and talk a bit....

The rest of the day was mostly uneventful, the sky was clear (out to 3 miles) and nothing bothered them other than the smell of the swamp below them. Late afternoon when they stopped a moment to hydrate and take in their surroundings one of their number noticed a frog like creature a couple of miles distant. That it was visible from where they stood was a testament to it's size. It was easily the size of a dragon as it languished in the muddy swamp. You could faintly hear it croaking in the distance as well, but it made no move towards you. You suspected it didn't even see you moving along the bridge.

Another curiosity was that you encountered some wraith like beings that resembled people moving the opposite direction along the bridge. You could stand in front of them and they'd stop, but unless impeded in such a way they said or did nothing that would alarm the wardens. They were harmless. As evening approached you started to encounter them more frequently and quite possibly another reason the large frog beast wasn't alarmed by your presence on the bridge. It simply couldn't tell you apart from the ghosts.

Unless there is something specific you'd like to do you can set up camp and watches for the night.

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+18=24 ; d20+28=36 ; d20+7=24 ; d20+7=20 ;
Saturday August 7th, 2021 2:54:38 PM

Are these wraith like beings in fact undead in some way, either souls on a journey or some such summoned creature? Is this part of the natural order of things in regard to those that died traveling toward Gargul?
Knowledge Religion 24 (d20+18)
Knowledge Planes 36 (d20+28)

Are the wraiths following the same path or walking randomly on the bridge and thus covering all parts? Is there a place to make camp and not have them pile up on our doorstep as it were?

Armand will take 2 watches as he has his ring of sustenance on.
Perception 24 (d20+7)
Perception 20 (d20+7)


Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139  d20+12=18 ; d20+11=28 ;
Sunday August 8th, 2021 2:32:59 PM

Elyngael looks at the giant frog. "Is that natural? Does anyone know what that thing might be?"
Knowledge nature d20+12=18. Knowledge Dungeuneering d20+11=28.

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145)  d20+10=17 ; d20+5=17 ;
Sunday August 8th, 2021 5:21:30 PM

Trellus looks at the colossal creature, and shrugs.
"I'd say a really big Bounder, if they have those anymore. As long as it stays way over there, and we stay way over here, its all shady."

The wraith like beings walking along his path prompt a bit more concern.
Trellus spends the rest of the journey studiously avoiding intersecting with any of these figures, while simultaneously trying to figure out what they are.

[Know Religion 17, Know Planes 17]

As the day ends, the man volunteers to take first watch.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+35=40 ; d20+24=32 ; d20+24=28 ;
Sunday August 8th, 2021 8:42:21 PM

Owen investigates the wraithlike creatures to see what they may be. Knowledge: (Arcana, Religion, The Planes): 40, 32, 28.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility  d20+29=49 ; d20+29=33 ; d20+29=46 ; d20+29=43 ; d20+35=54 ; d20+29=33 ; d20+29=30 ; d20+29=40 ; d20+29=38 ; d20+35=52 ;
Sunday August 8th, 2021 10:55:59 PM

Moridark continue his flight to the left of the party, and tells the archons good bye in celestial prior to their leaving. The mage attempts to identify the huge frog like creature (Nature: 49, Arcana: 33, Religion: 46, Dungeoneering: 43, Planes: 34) Moridark becomes curious about the wraiths, and tries to interact with them, saying hello in every language he knows, and then attempts to idenitfy them(Nature: 33, Arcana: 30 Religion: 29, Dungeoneering: 38, Planes: 52)

As night approaches the mage looks about, "I do not relish a night exposed and in the open as we are. Not to mention I could do with a decent meal, and bed to slppe in. If you don't mind I think I will prepare us a proper place to sleep." With that the mage casts Mage's Magnificent Mansion. As he does so he points to each of those in the party, and when done smiles, "Each of you will hve a room, and a full belly. Naught may harm us inside, and we can rest until morning safely. ' Moridark walks through the slightly shimmering portal, and waits for the others..

OOC: You conjure up an extradimensional dwelling that has a single entrance on the plane from which the spell was cast. The entry point looks like a faint shimmering in the air that is 4 feet wide and 8 feet high. Only those you designate may enter the mansion, and the portal is shut and made invisible behind you when you enter. You may open it again from your own side at will. Once observers have passed beyond the entrance, they are in a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.

You can create any floor plan you desire to the limit of the spell's effect. The place is furnished and contains sufficient foodstuffs to serve a nine-course banquet to a dozen people per caster level. A staff of near-transparent servants (as many as two per caster level), liveried and obedient, wait upon all who enter. The servants function as unseen servant spells except that they are visible and can go anywhere in the mansion.

Since the place can be entered only through its special portal, outside conditions do not affect the mansion, nor do conditions inside it pass to the plane beyond.

At this level the total space is 45 10 foot cubes, and it will last for 30 hours.


Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14  d20+36=54 ; d20+30=39 ; d20+8=11 ; d20+36=55 ;
Monday August 9th, 2021 7:46:11 AM

"I sure hope so.", 'Osul answers Elyngael. [b]"No shortage of stories of giant frogs."[b]
{Perception(Observe the Frog - taking plenty of time): 54, Nature (Assess the Frog): 39}

The Mansion is impressive, and he acknowledges Moridark's spellcraft. Part of him is more than happy in the treehouse, while another part doesn't much care where a hedgehog rests, so long as it isn't stepped on.

In the middle of the night he awakens from his hedghoggy slumber to find himself thinking thusly: Frog - leaping amphibian - air, earth and water - something that was mentioned - {Knowledge(The Planes): 11}

Come last watch he takes on Elemental form again. {Perception: 55}

DM(James M) - Map - Bridge, End  d10=8 ; d10=3 ; d10=4 ;
Monday August 9th, 2021 11:11:22 AM

Artmand watched the souls as theytransited the bridge.

Elyngael tried to identify the frog like creature.

Trellus isn't concerned about the frog, but looked on at the wraiths with more interest.

Owen studied the wraiths as well.

Moridark looked at the frog carefully and then added that he didn't like the idea of sleeping in the open, so he cast his mansion spell.

Osul looked at the frog as well.

Armand and Moridark Highlight to display spoiler: {This pocket dimension is an odd place, but it looks like the souls on the bridge are lost. He suspects the souls have somehow become trapped here. It looks like that given enough time the souls will walk around an obstacle.}

Elyngael Highlight to display spoiler: {Whether it's the distance or her unfamiliarity with the creature she's unable to identifyit.}

Trellusstudied the wraithlike beings but was unable to determine their nature.

Owen Highlight to display spoiler: {This pocket dimension is an odd place, but it looks like the souls on the bridge are lost. He suspects the souls have somehow become trapped here. It looks like that given enough time the souls will walk around an obstacle. Owen suspects that themagic that created this pocket realm is drawing in the souls as they travel to Gargul. If the pocket realm were to be dispelled these souls would continue their journey.}

Moridark and Osul Highlight to display spoiler: {The creature, even at this distance, is clearly a Mobogo.}

Inside the mansion nothing bothers the wardens and the souls on the bridge continue moving since they can't enter nor does it impede their movement. The next morning the souls are gone as it seemed it was just a group of them moving together. The wardens continued on in their bubble of clear sky for another day of travel and forty miles along the bridge before they arrived at the citadel.

The citadel itself was hundreds of feet tall with a set of gate doors 30' wide each. Both doors were standing open with a ten foot wide opening between them. Inside you can seeseven portals arranged in a semi circle in the courtyard. Each of the portals flashes briefly with scenes from the other side, or so it seems. The walls of the interior of the courtyard are smooth and without a means of passing through them.

KS: Geography DC 30 Highlight to display spoiler: {One of the portals appears to lead somewhere into the Culverwood near the scab}



Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+7=27 ;
Monday August 9th, 2021 5:40:57 PM

I'm assuming the first part takes place before we sleep.
"It looks like the souls on the bridge are lost. I suspect the souls have somehow become trapped here. Lord Gargul cannot be pleased about this. It looks like that given enough time the souls will walk around an obstacle."

That morning Armand prays for his spell replacements and makes some adjustments. "I really need to invest in some incense so I can commune with Gargul. I'm sure he would be most vexed to know that souls are being sidetracked here."

Armand peeks in through the door way but does not cross the threshold. Perception 27 (d20+7).

How large is the courtyard? Is there evidence of more 'building' inside the citadel walls or are we looking at huge walls just surrounding this courtyard. Also, 40 miles in a day? Most of us are movement 30, that's 3 miles an hour or 24 miles in a day (see page 172) I do not want to be arriving here and having to make exhaustion checks.


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility 
Monday August 9th, 2021 7:40:12 PM

Moridark turns in just after dinner, and sleeps normally. The mage wakes, and studies his spells, and casts his normal morning spell with ihs spell of extend. As Armand explains the souls to the rest of the party Moridark nods his head in agreement. "Now what? Should we just enter?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139  d20+10=15 ; d20+25=36 ; d20+21=25 ;
Monday August 9th, 2021 7:41:36 PM

knowledge geography d20+10=15
Elyngael will keep on the alert during the time spent marching. When they get to the citadel she will check for any tracks of any kind at the entrance way. Survival d20+25=36.
She will look around carefully at the doorway and into the courtyard, but like Armand will not cross the threshold. Perception d20+21=25 "I don't like this at all."

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Monday August 9th, 2021 9:20:08 PM

Owen confers with Armand. "It seems like these shades would be released if this pocket dimension were destroyed."

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20=11 ; d20=14 ; d20+13=26 ;
Tuesday August 10th, 2021 9:09:36 AM

Neshi, more than a bit nerved by all the ghostly souls, watches the castle edifice closely looking for any movement above the ground. Perception 26

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14  d20+6=16 ;
Tuesday August 10th, 2021 9:26:19 AM

meditations, etc.
{Knowledge(Geography): 16}

'Osul listens as he just enters.



Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145) 
Tuesday August 10th, 2021 11:46:27 AM

In the morning, Trellus acquires his usual assortment of spells.

At the citadel, he waits quietly a few feet behind Armand and Elyngael.

DM(James M) - Map - Bridge, The Courtyard 
Tuesday August 10th, 2021 1:36:18 PM

Artmand peeked in through the gates.

Elyngael checked for tracks.

Neshi watched from above but saw nothing and no one other than the wardens.

Owen commented that the destruction of this pocket realm would free the souls.

Moridark asked if they shouldjust enter.

Osul looked into the portals and listened as he entered the courtyard.

Trellus waited behind the elven woman andthe priest.

Elyngael - Highlight to display spoiler: { found a few tracks that looked like bits of hardened iron that lead towards the leftmost portal. A few of the flag stones seemed to be cracked as if from heavy weight upon them as well. }

Osul - Highlight to display spoiler: { It was only a briefglimpse but you think you saw a sign post in one of the portals for an instant. There was a word etched upon it "Surrender". Though it was so quick he couldn't tell if that was the only word upon it. After a few moments he can see that the leftmost portal is where that image is appearing. He recalls that Castle Surrender is located near the Tree of Parting.}

Some creep into the courtyard, others hang back to watch, but regardless nothing happens as the portals continue to flash different scenes. At times you think you see the same scene in different ones, but it's too hard to tell as they flash by. Elyngael stooped at the gates and ran her fingers across the stones as if she found something, but hadn't yet told of what she was seeing.

DM: Note the new map. Please place yourselves on it.

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Tuesday August 10th, 2021 2:31:53 PM

Owen looks around the exterior of the mansion.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Tuesday August 10th, 2021 2:51:07 PM

Neshi moves to a spot kind of opposite from Owen, keeping watch for any sort of movement, He takes his time to cast stoneskin and then mage armor on himself.


Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+17=27 ; d20+28=30 ;
Tuesday August 10th, 2021 5:22:11 PM

Armand nods his head absently. "But how do you destroy a pocket dimension, Owen? That magic is way beyond what I could do. More like something a god needs to get involved in." He pauses and reflects. "Then again with there being so many portals here, and so many portals in the place we came from, one wonders if the souls are just migrating from someplace other than the Wold toward Lord Gargul's plane."

Armand stands in the doorway and starts to examine the architecture to try and get a grasp on who or what would have created this citadel.
Knowledge Engineering 27 (d20+17)
Knowledge Planes 30 (d20+28)

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14 
Tuesday August 10th, 2021 7:12:36 PM

"I saw (I thought I saw) a signpost "Surrender". I don't feel like surrendering, but isn't there a Castle Surrender somewhere around The Tree?"

He listens to find out more about destroying this place.

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139 
Tuesday August 10th, 2021 7:48:31 PM

Elyngael gets off Brawn and scrutinizes the stone floor. She finally ends up near the leftmost portal. "There's signs of something heavy coming from this portal and then exiting the doors. I think the golems came through from here."

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility  d20+29=34 ; d20+35=36 ; d20+27=43 ;
Tuesday August 10th, 2021 8:04:26 PM

Moridark flies to AV21 and examines the portals looking for a way to destroy them, or perhaps close them permanently (Arcana: 34, Planes: 36, Spellcraft: 43)

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+15=24 ; d20+10=27 ;
Wednesday August 11th, 2021 8:36:17 AM


Neshi takes a look at the portal that Elyngael has pointed out looking for any part of it that sticks out as being key to its construction (keystone or such) or seems to be overtly magical, in order to see how it might best be destroyed, if such a thing was even possible.

Knowledge arcana 27, knowledge planes 24

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145) 
Wednesday August 11th, 2021 10:38:52 AM

Trellus walks in behind the leading group, and considers Elyngael's discovery.

"If we can't destroy the portal, we have to go through and try to rip threads at the source, right?"

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Wednesday August 11th, 2021 6:47:32 PM

Owen confirms the location of Fort Surrender.

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday August 11th, 2021 8:02:52 PM

To Trellus "yes." Armand wonders if just shutting the doors would do anything to ending the bubble plane.

DM(James M) - Map - Bridge, The Courtyard Part 2 
Thursday August 12th, 2021 11:11:00 AM

Owen looked around the exterior of the citadel.

Neshi cast a couple of spells and looked around the citadel as well and examined one of the portals.

Artmand asked Owen about pocket dimensions and then examined the construction of the place.

Osul mentioned that he saw a signpost in one of the portals.

Elyngael found tracks and said as much to the others.

Moridark examined the portals.

Trellus suggested they close the portal from the other side.

Flying around the citadel it becomes immediately clear that whomever created this pocketrealm never intended for anyone to circle the castle. As soon as any of the flying wardens get far enough away from the bridge the castle just ends. Stones vanish and there is no back. In fact looking from the back side of the castle they see nothing at all, not even the bridge and the freewindows on the side of the structure they can see show a room with 7 portals and people that look identical to those in the courtyard.

The people on the ground find that a close examination of the structure shows that as the blocks and structural supports get farther from the portals they flatten out as if painted upon a canvas. The texture and joints in the mortar are simply optical illusions created by masterful strokes of a brush. Unlike a canvas however the walls are impenetrable. This place is barely hanging on to it's reality and no telling what it will do to its inhabitants should it collapse upon its own magical weight.

As for the portals, each was suspended by magic inches from the ground with no frame around it. No rotating steel structure, rock circle, or anything that might be able to be knocked down or broken. Just a simple glowing puddle of water on its side.

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday August 12th, 2021 5:22:11 PM

"In for a penny, in for a pound. I say we go through yonder portal that Elygael has indicated as the possible source for the golems. Further I think we need to get through as quickly as possible. So we gather up and then take the plunge together." He walks further into the room. "I still think that simply closing those doors may somehow effect this whole place and send it back from where it came. But in any case that may be a chore for someone else."

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Thursday August 12th, 2021 6:01:56 PM

Neshi looks around Armand and the others. So do we want to do some buffing before we cross the threshold?

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14 
Thursday August 12th, 2021 7:14:21 PM

"Longer lasting buffs - yes. we don't want to walk through to find another long bridge."

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139 
Thursday August 12th, 2021 7:35:06 PM

Elyngeal shrugs at the suggestion of buffing. "With our luck it will be another trek to get where-ever. I say go through and assess. If we can't withstand a few seconds of whatever is on the other side then we're not the heroes we want to be."

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145) 
Thursday August 12th, 2021 7:55:44 PM

Trellus agrees.

"Yes, let's step through and check the pattern first."

The man goes through when everyone else does.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility 
Thursday August 12th, 2021 10:15:07 PM

Moridark agrees with the others, and pops through the portal.

DM(James M) - Map - Signposts 
Friday August 13th, 2021 8:33:25 AM

After some discussion they all agree to enter the portal indicated by Elyngael.

The portal shimmers as you step through to find yourselves with the ruins of a castle that was once much like the one you came from a moment prior. The portal on this side flashes and fades from sight almost immediately after you arrive. You can feel the haunts in this place as your blood runs cold, but those that haunt this place are being deathly quiet in the presence of the Wardens.

You can see a game trail leading off to the south and what might be a road some fifty yards distant. On a pedestal before you in the darkened entryway is an evil looking green object that casts an eerie glow upon the ground around it. As you look it pulses with an evil strobing effect.


Will Save DC 15, Fail - Highlight to display spoiler: {You are shaken.}

KS: Geography or KS: Local DC 20 Highlight to display spoiler: {You recognize the forest here as the northwestern Culverwood near the Creusa Sea. By the position of the sun you estimate you are about 150 miles from the Tree of Parting.}

Addendum:
Although the sky is clear here and the sun high the warden's had been travelling for 8 hours already. Do they push on or stop to rest?

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14  d20+23=30 ; d20+6=22 ; d20+50=67 ;
Friday August 13th, 2021 9:33:25 AM

{Will Save: 30, Knowledge(Geography): 22}
OOC: Everyone is, and the Will Save was to recognize it, or only those that failed are?


DM James: Only those that failed the save.

'Osul beams!
"We are nearly back at The Tree, give or take a hundred or two miles. This is The Wood - distances are subject to your personal perception and the will of The Wood!"
He grounds himself in his home. {Toros Taur's Try(Centaur), Survival(The Wood, incl. Forest Walking): 67 (and an additional +6 to keep from getting lost)}

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+13=22 ; d20+10=22 ; d20+15=21 ;
Saturday August 14th, 2021 6:30:43 AM

will save 30

Neshi looks around to see what he can see.

"So is that green glowing thing what we are supposed to take care of?"
Neshi cast a Detect magic on the stone.

Knowledge arcana DC 22
Spell craft DC 21

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14 
Saturday August 14th, 2021 7:13:14 AM

"It doesn't seem to be making our metal friends, but on principle - yes, 'Neshi!"

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+9=11 ; d20+16=29 ; d20+10=23 ; d20+18=19 ;
Sunday August 15th, 2021 11:31:29 AM

Will save auto, starts at 17.
Knowledge Geography: 11 (d20+9)

Armand looks around. "Which wood are you talking about?" He looks around slightly puzzled. Then his eyes see the green glowing rock. He then casts Detect Magic and examines the rock from a distance of about 10 feet.

Knowledge Arcane 29 (d20+16)
Spellcraft 23 (d20+10)
Knowledge Religion 19 (d20+18)

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139  d20+11=26 ; d20+6=13 ; d20+10=11 ; d20+21=40 ;
Sunday August 15th, 2021 3:33:11 PM

Elyngael Will save d20+11=26
Brawn Will save d20+6=13
Knowledge Geography d20+10=11

"I've never been here before. Are you sure we're at least back on our proper plane?" While the others are looking at the strange stone she rubs Brawn as she checks out the surrounding area. Perception d20+21=40.

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility  d20+23=30 ; d20+27=38 ; d20+29=47 ; d20+35=42 ; d20+29=44 ; d20+29=31 ; d20+29=42 ;
Sunday August 15th, 2021 5:06:02 PM

Moridark shrugs off whatever effect tugging at his mind (will save DC 30). "Well this is rather interesting," the mage says eyeing the stone from what he hopes is a safe distance. Moridark casts detect magic and looks at the stone, and then attempts to decipher what it may be with his spellcraft (DC 38). The mage then mentally flips though his brain in an attempt to place where he may have seen such an object. (Arcana: 27, Planes: 42, Dungeoneering: 44, Nature: 31, Relgion: 42)

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145)  d20+18=22 ; d20+12=25 ;
Sunday August 15th, 2021 8:06:52 PM

Will 22 - save

"Yes, which is The Wood?" Trellus asks, echoing Armand.

The others investigate the woods or the green object, Trellus looks at the ground.
"Can anyone tell where the golems came from?" he asks.
[Perception 25]

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Sunday August 15th, 2021 8:54:39 PM

Owen helps Moridark investigate the stone.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14  d20+36=48 ; d20+50=52 ;
Monday August 16th, 2021 11:30:01 AM

"The Wood? The Culverwood. The place The Tree of Parting departed. My childhood playground, my larder, home, teacher, mentor, and the source of my druidic power. We are walking within/about an Immortal Power."

'Osul joins in with Trellus, looking for any indication of the golems having passed this way.
{Perception: 48, Survival(Tracking): 52}

DM(James M) - Map - Pedestals and Portals 
Monday August 16th, 2021 11:37:47 AM

Osul didn't seem affected by the evil aura that suffused the area. He then exclaimed they were in the Wood. He also confirmed Neshi's question.

Neshi looked around and then cast detect magic.

Armand also wasn't alarmed or shaken by the aura and asked about the "Wood". He also cast Detect Magic and looked the device over.

Elyngael took a short walk around the area to see what she could see.

Moridark was also unaffected by the evil aura.

Owen helped Moridark examine the stone.

Trellus asked about the golems.

Neshi - Highlight to display spoiler: {The device on the pedestal is definitely what is holding the portal open. It seemed to also be recharging. You estimate it'll take 5 to 6 days to fully recharge. Touching it might not be a good idea.}

Armand and Moridark - Highlight to display spoiler: {The device on the pedestal is definitely what is holding the portal open. It seemed to also be recharging. You estimate it'll take 5 to 6 days to fully recharge. You suspect that the entire pocket dimension is being fueled by this device, Maybe not the nexus of portals, but certainly the bridge with the trapped souls. It was also looking like the order of the portals on the bridge were randomized, but this place is certainly the source of the magic holding the pocket realms together.}

Elyngael - Highlight to display spoiler: {The ruins mirrored the citadel on the bridge very closely however none of the walls were higher than twenty feet and some were crumbling in places. The inside of the place would be easily accessed. As she ranged out towards the south she saw that there was indeed a road of sorts with tracks showing recent activity. None of those tracks headed north toward the ruins however. In fact the only tracks she could find in that area between the road and the ruins were of small game. She could see further down the road that there was a signpost.}

Owen - Highlight to display spoiler: {He looked at the stone closely and spotted a hairline fracture running through the key gem in the construction. The device would shatter easily if thrown to the ground and effectively destroy it. He suspected that the aura he and the others felt is what had prevented anyone from coming near to interfere with it. He also saw a single foot print next to the objects location. }

Elyngael, Perception DC 25 Highlight to display spoiler: {From down the road you can make out the words written on the signpost and the direction the arrows point. Bywater Bay - 10 Miles - North, EvenOak - 5 Miles - East, Tharn - 140 Miles - South, Effacia - 70 Miles - West, Troll. }

The wood seems quiet and undisturbed here near the ruins and the evil object. No tracks or evidence of anything can been seen in the area.

The pedestal itself sat in an enclosed and crumbling area with what appeared to be the only part of the structure with a roof. Inside the darkened area where the pedestal sat was choked with cobwebs. Small, normal spiders lay starving in their webs as they looked for insects that would never appear and wander into their traps. The walls to either side of the pedestal looked unstable and the iron bound wooden door at the back was half blocked with rocky debris from what looked like part of the ceiling near it. The area beyond the door was hidden from above by weeds and underbrush, no telling what evil lurked within that dusty edifice.





Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Monday August 16th, 2021 5:32:42 PM

Armand finishes studying the crystal. "Well that thing fairly reeks of evil. I wish I had a consecrate spell just to annoy it. In any cast that crystal on the pedestal is definitely what is holding the portal open. It seemed to also be recharging. I think it'll take 5 to 6 days to fully recharge. In my opinion the entire pocket dimension is being fueled by this device, Maybe not the nexus of portals, but certainly the bridge with the trapped souls. It was also looking like the order of the portals on the bridge were randomized, but this place is certainly the source of the magic holding the pocket realms together. I'd like to destroy it somehow while it's in recharge mode. Anyone have any ideas?"

Armand pauses briefly. "I do have a shatter spell I can try on it. Then there's my adamantine hammer, or if we want to stay further back I'm sure Elyngael would be willing to shoot it with an adamantine arrow. I sort of doubt a dispel magic is going to work on it, maybe a greater dispel magic? Also I have Stone Shape, maybe we can seal it up. Those are just my thoughts."


Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Monday August 16th, 2021 6:10:01 PM

Neshi looks like he is about to speak when her hears what he learned being spoken so stays quiet not needing to add to the clamor, so-to-speak. When the question of destroying it comes up he perks up a bit more.

I have always found that extreme hot followed by extreme cold often does the trick. And Perhaps a disintegrate spell would do the trick as well.

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145)  d20+16=25 ;
Monday August 16th, 2021 6:44:09 PM

Trellus ponders the riddle of how to destroy an evil artifact [Spellcraft 25].

"Hallow, maybe? Though I like the hammer pick, too."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility 
Monday August 16th, 2021 7:35:59 PM

Moridark exhales, "The device on the pedestal is definitely what is holding the portal open, and it seems to be recharging. Based on some quick calculations it will take 5 to 6 days to fully recharge. If I had to guess the entire pocket dimension is being fueled by this device,. Perhaps not the nexus of portals, but certainly the bridge with the trapped souls. It also looks like the order of the portals on the bridge was randomized, but this place is certainly the source of the magic holding these pocket realms together."

Moridark looks around, at the others, "Idon't have a dispel magic available today to attempt to destroy this item."

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139  d20+21=40 ;
Monday August 16th, 2021 7:37:32 PM

Elyngael says, "Those ruins over there to the north sort of look like the citadel we left. There's no tracks of any kind around here except some small game. There's a road to the south. Perception d20+21=40. "There's a signpost on the road: north 10 miles, Bywater Bay; East 5 miles, EvenOak; 140 miles southi is Tharn; and 70 miles west is Effacia. Some one wrote Troll after that."

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+16=33 ;
Monday August 16th, 2021 10:54:26 PM

Owen says to the others, "Look closely: you can see a faint hairline fracture in the gem. I don't think we need to get too fancy with this. I'll bet if we threw it against a stone or something it would shatter."

Owen also takes time to inspect the footprint he spotted next to the pedestal. Perception: 33.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14 
Tuesday August 17th, 2021 7:02:45 AM

'Osul is a little confused, but cannot put his finger on why.
He takes a flight to the signpost and looks carefully.

OOC: What happened to our regional map in which The Tree occupied a full hex to the north of the East-West Trading road?

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Tuesday August 17th, 2021 2:40:13 PM

Well I myself wouldn't recommend actually touching it, myself, but I do have a dispel available as well as a disintegrate. Shall I try the dispel first and then we take it from there?

DM(James M) - Map - Pedestals and Portals 
Tuesday August 17th, 2021 2:48:19 PM

Armand suggested using a shatter spell or his hammer.

Neshi discovered that he wasn't the only one to divine the nature of the stone upon the pedestal.

Trellus thought about how to destroy the artifact.

Moridark explained what he could tell about the device.

Elyngael reported on what she had seen.

Owen explained that he detected a fracture in the stone.

Osul flew off to the signpost.

Trellus - Highlight to display spoiler: {In most cases artifacts are very hard to destroy, but in this instance it seems the creator was working at the edge of his ability. The crack in the stone shows that the magic is tenuous at best. He thought that Owen might be right about how to break the device, but doing so might bring with it it's own set of problems.}

Osul - Highlight to display spoiler: { You emerge from the woods surrounding the ruins and see a small road that leads to a nearby crossroads. There a signpost shows direction and distance to local areas.

"Castle Surrender" 20 miles North
Bywater Bay - 10 Miles North
EvenOak - 5 Miles. East
Tharn - 140 Miles South
Effacia - 70 Miles West
Troll - xx miles - Southeast, but there is no road in that direction and the distance is obscured by wear and age of the sign

The signs for the castle and Troll are old and faded. It's likely Elyngael didn't get close enough to read them.

DM: The map here gets all wonky. I do have one but it's been changed a few times. I'll send it to you via email.

}

A few puffy clouds fly by overhead as distant birds sing their songs, or challenges, or squawks of indignation at the interruption in their day. Meanwhile the weary Wardens ponder over the plane shifting artifact in front of them.



Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Tuesday August 17th, 2021 5:30:19 PM

"Hmm. Well let's save the hammer for last. I'd rather destroy that thing from a distance or at least inactive it." Armand walks around the area for a bit to try and orient himself. He eyes the ruins. "Ruins. Typical place for something up to no good to lurk. Even though it's still early for making a camp we have been marching for a while in that other plane. Maybe we should encamp and contemplate things before we make any action. I'd sure like to know who created that thing. I'm not sure a scrying of any sort is going to work."

Armand chooses a place a ways off from the artifact, preferable where's there's already some trees. Then he activates his seed glove and has the tree and treehouse form.

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145) 
Tuesday August 17th, 2021 7:12:41 PM

Trellus moves off with Armand, agreeing to wait for morning and prepare better.
"Spiritual Weapon might work as well," he notes. "If all it needs is good whack."

The man starts in surprise at Armand's treehouse.

"Shady," he remarks, moving into the space and looking about.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility 
Tuesday August 17th, 2021 7:45:54 PM

Moridark starts for just a moment as Armand activates the treehouse, "That is interesting to say the least. You should let me know if this is something you can cast daily. I will let my mansion sit in my spell book and memorize something else that may be helpful." Moridark flies to the top of the tree, and then slowly descends looking at each level.

"I am all for destroying this thing now as I have a full complement of spells, but Iwill defer to those who have a bit more practical, rather than academic experience."

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139  d20+25=38 ;
Tuesday August 17th, 2021 7:48:09 PM

Elyngael decides to takes some time and hunt around the area for any fruits, berries, nuts and the like for something fresh to eat. Survival d20+25=38 (+5 if we are in forest terrain with that roll she would find enough for 14 people).

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Tuesday August 17th, 2021 8:27:18 PM

If everyone agrees, Owen throws the gem against a wall.

Huge Air Elemental-'Osul (Graham) AC:16 (T:12, FF:12), CMD:28, ST:(F12/R11/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14 
Wednesday August 18th, 2021 7:48:05 AM

'Osul zips back and resumes human form - ready with his quarterstaff, backing up Owen.

DM(James M) - Map - Smokey!  d20-1=14 ;
Wednesday August 18th, 2021 3:14:18 PM

Armand suggested camping.

Trellus suggests spiritual weapon.

Moridark observed the treehouse and suggested he might save resources by using that instead of his mansion.

Elyngael went hunting.

Owen threw the gem against the wall.

Neshi

Osul arrived just as Owen grabbed the stone.

Owen - Highlight to display spoiler: {The footprint on the ground wasn't special except that it looked to be from a sandal and not a boot or shoe.}

Owen grabbed the device and a coldness gripped his being as he tossed it against the ancient stone wall. As the gem shattered the entire area was obscured in impenetrable black sulfurous smoke that issued forth from the broken device.

--- HUNTING ---

Elyngael - Highlight to display spoiler: { Elyngeal traveled into the woods a small distance as she hunted. She was finding it exceptionally difficult and though she was successful in bagging a few birds it shouldn't be this hard. It shouldn't have happened and she could only assume that it did because she was moving and they weren't but she suddenly found herself surrounded by men with arrows pointed at her head.
"Here now missy. Just put the birds down an' yer weapons and we'll talk this through nice an' easy." said one that looked like the leader.

A second one piped up. "Yeah, and drop yer belt pouch too and whatever else yer got money in."

Elyngeal was out of earshot of the others and about a mile out from the ruins. Brawn was at the moment doing the flushing for her so he was hidden in the forest and just out of sight. She suspected these men hadn't seen him.

She can try to yell for help. Make a Con Check.
}

Elyngael Perception DC 20 Highlight to display spoiler: {You note that there are more than 10 of these bandits and they seem to be outfitted like sailors.}

Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Wednesday August 18th, 2021 3:32:04 PM

As the smoke billows, Owen casts Fly and tries to fly above it.

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145) 
Wednesday August 18th, 2021 7:03:03 PM

Trellus backs away from the point of impact, trying to get clear of the smoke.

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139  d20+1=3 ; d20+27=45 ; d8+18=23 ; d6=1 ; d8+18=25 ; d6=4 ; d20+27=33 ; d8+18=25 ; d6=4 ; d20+22=30 ; d8+18=22 ; d8=7 ; d6=4 ; d20+17=22 ; d8+18=19 ; d6=3 ; d20+15=22 ; 2d6+7=11 ; d6=4 ; d6=1 ; d20+15=24 ;
Wednesday August 18th, 2021 7:44:32 PM

WELL it was not my intention to get that far from the group. AS I said I was only going to gather berries and such. If it was that far away you should have not gone. Lastly, I would think that since you had her in full hunting mode, then she would have been aware of her surroundings. As for yelling for help, make a CON check, WHAT'S THE TARGET NUMBER?
Con Check, 3.
Elyngael yells, "KILL THEM ALL BRAWN!"

She unloads into the bandits. Targeting the nearest and working outward if they die. Don't appear to be on the map anywhere.
Favored enemy human+6 hit and damage, Point Blank Shot+1, Rapid Shot, Many Shot, Improved Precise Shot, Deadly aim -3 to hit +6 damage.
First Shot d20+27=45 first arrow damage d8+18=23 electrical d6=1, second arrow d8+18=25 electrical d6=4
Second Shot d20+27=33 damage d8+18=25 electrical damage d6=4
Third shot d20+22= 30 damage d8+18=22 electrical damage d6=4 (still had it on d8 ignore that 7)
forth shot d20+17=22 damage d8+18=19 electrical damage d6=3

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25
Brawn lets out a HOWL and attacks the nearest bandit.
to hit d20+15=22 damage 2d6+7=11 frost damage d6=4 fire damage d6=1
CMB to trip d20+15=24

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday August 18th, 2021 7:50:54 PM

Armand did not set up the Tree near the portal Armand chooses a place a ways off from the artifact, preferable where's there's already some trees.so I'm not sure where he would be on the map.

Armand replies to Moridark. "Basically I can do this whenever. It only takes 10 minutes for the tree to grow and 10 minutes for it to shrink back down. Your mansion thing might be a bit more secure though." Then he see's the cloud suddenly spurt up. "Oh my." Then he hears Brawn roar "That's Brawn's angry roar." He will click his heels activating his boots of speed and head toward brawn's location at full run.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Wednesday August 18th, 2021 8:04:21 PM

aw crap!!!

Neshi goes into full run movement toward Brawn's howl (base speed is 70).

'Osul (Graham) AC:11 (T:11, FF:10), CMD:23, ST:(F12/R8/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14  d20+36=55 ;
Wednesday August 18th, 2021 8:42:12 PM

'Osul casts Control WInds {SR: No, Fort Save vs 28} with the intention of the updraft carrying the cloud high to disperse, and removing the shroud over anything that might remain of or with the device. {Perception: 55}

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139 
Wednesday August 18th, 2021 9:01:09 PM

More specifically I shoot the leader first and if he goes down the one that wanted me to drop my pouch.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility 
Wednesday August 18th, 2021 10:56:36 PM

Moridark remIns on his steed and awaits the results of breaking the gem.

Culverwood
Bandits


DM(James M) - Map - Arrrr!  d20+4=23 ; d20+4=21 ; d20+4=17 ; d20+4=6 ; d20+4=9 ; d20+4=15 ; d20+4=21 ; d20+4=7 ; d20+4=12 ; d20+4=23 ; d20+4=7 ; d20+4=21 ; d20+4=23 ; d20+4=6 ; d20+4=10 ;
Thursday August 19th, 2021 8:42:42 AM

Owen cast fly and rose as high as the ceiling would allow as he exited the area.

Trellus also tried to escape the area.

Elyngael was hunting, but Brawn's howl could clearly be heard to the south.

Armand set up the tree and explained it to Moridark.

Neshi ran south into the woods and crossed the road in his attempt to come to Elyngaels aid.

Osul cast control winds and it seemed to be working somewhat, but it would take a moment to clear the smoke from the enclosed area surrounding the pedestal.

Moridark waited and watched.

Elyngael - Highlight to display spoiler: {Although you did mention nuts and berries you didn't say how far away and something about the area here makes finding food nearby tough. The birds were targets of opportunity flushed out by Brawn. Also, she was in hunting mode so she wasn't surprised, but they did have their weapons out already.

Although Elyngaels first attack used two arrows fired at the same target the bandit leader went down with the first arrow and the second skimmed past to kill another. The third arrow dropped Mr. Smart mouth, as the fourth dropped with the next one as did the fifth. Five arrows, five bandits dead. Still there were fourteen remaining as Brawn had a sixth in tatters hanging from his jaws.

There was a hail of arrows coming from all directions but Elyngael and Brawn jumped and twisted to avoid them all. The bandits still outnumbered the hunters and it looked as if they remained confident in their eventual victory. Elyngael was confident in her own way. These bandits clearly didn't know who they had decided to pick on.

}

Neshi ran south, crossed the road, and into the treeline just on the other side. He could hear fighting, but still couldn't see anything. There were a lot of screams coming from the woods ahead somewhere in the distance. Someone was dying.

Perception DC 30 Highlight to display spoiler: {None of the voices screaming seem to be Elyngaels.}

Osul - Highlight to display spoiler: {There was something in the smoke. A scaly wing or claw perhaps.}

DM James: Note that there is now a MAP up for Elyngael.


'Osul (Graham) AC:11 (T:11, FF:10), CMD:23, ST:(F12/R8/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14 
Thursday August 19th, 2021 10:40:56 AM

'Osul remains focussed, mutters something about scales, wings and claws and starts summoning.

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Thursday August 19th, 2021 5:31:55 PM

Armand stops. Torn by the need to rescue Elyngael there is also the fact that apparently Owen just destroyed the device keeping the portal open a dark clouds erupted. Further, Brawn sounded a goodly ways off, and he's not sure how soon he could get there. He runs back toward the artifact.

I'm not sure where Armand should be on the map. Last round, I guess we're in rounds he said he would activate his boots of speed and run toward Elyngael, but I'm not sure you caught that from what you posted as Armand's action. So this round he's running back to his starting point.

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145) 
Thursday August 19th, 2021 7:34:03 PM

Trellus considers his bad options, and decides to head to the sound of battle.

He starts running toward the fight.

--
Run. 120' total movement.


Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139  d20+27=39 ; d8+18=22 ; d6=3 ; d8+18=21 ; d6=6 ; d20+27=46 ; d20+27=31 ; 2d8+36=50 ; d6=2 ; d20+22=31 ; d8+18=20 ; d6=2 ; d20+17=21 ; d8+18=25 ; d6=6 ; d20+15=19 ; 2d6+7=13 ; d6=4 ; d6=5 ; d20+15=16 ; d20+10=22 ; 2d6+7=14 ; d6=4 ; d6=4 ; d20+15=35 ;
Thursday August 19th, 2021 8:04:21 PM

"Hahaha. You guys should surrender now, before my friends get here. They are not as nice as I am." She continues to shoot the bandits. B1, B13, B12, B11 (in order of target, kill, move on)
Favored enemy human+6 hit and damage, Point Blank Shot+1, Rapid Shot, Many Shot, Improved Precise Shot, Deadly aim -3 to hit +6 damage.
First Shot d20+27=39 first arrow damage d8+18=22 electrical d6=3, second arrow d8+18=21 electrical d6=2
Second Shot d20+27=46, crit, confirmation d20+27=31 damage 2d8+36=50 electrical damage d6=2
Third shot d20+22= 31 damage d8+18=20 electrical damage d6=2
forth shot d20+17=21 damage d8+18=25 electrical damage d6=6

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25
Brawn attacks b6, if he dies he has reach and will go for b5.
Bite to hit d20+15=19 damage 2d6+7=13 frost damage d6=4 fire damage d6=5
CMB to trip d20+15=16
Second Bite d20+10=22 damage 2d6+7=14 frost damage d6=4 fire damage d6=4
CMB to trip d20+15=35 (can you crit a CMB?)

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility 
Thursday August 19th, 2021 9:10:49 PM

Moridark hears Osul muttering and casting and quicken casts Invisibility on himself. Moridarks phantom steed flies up another 10 feet and moridark begins casting as well.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+11=13 ;
Thursday August 19th, 2021 9:20:22 PM

Neshi Keeps moving at a run (base speed = 70) toward the sounds of battle and screams. He has no idea who is screaming Perception 13.


DM(James M) - Map - Demons and Doorways  d20=18 ; d100=84 ; d20+4=6 ; d20+4=7 ; d20+4=12 ; d20+4=23 ; d20+4=6 ; d20+4=17 ; d20+4=13 ; d20+4=8 ; d20+4=21 ;
Friday August 20th, 2021 11:43:14 AM

Osul started a summoning spell.

Armand ran toward the artifact. DM:I totally missed the bit about Armand running toward Elyngael. Instead of Armand running one direction and then back, let us say he only ran toward the artifact.

Trellus ran south across the road.

Elyngael fought her attackers.

Moridark cast invisibility as he rode his phantom steed into the air.

Neshi ran toward Elyngael.

Owen

The smoke cleared as a fifteen foot tall winged and scaled demon stepped out from the ruins. As it did so it looked out at the Warden's as they gathered around.

Perception DC 45 or Moridark - Highlight to display spoiler: {The demon locked eyes on Moridark for a moment. He can see the mage.}

KS: Religion or KS: Arcana DC 25 Highlight to display spoiler: {This is a [link href="https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/demon-ghalzarokh/"}ghalzarokh demon.[/link] It has an SR of 26}

Moridark DC 21 WILL Save - if fail Highlight to display spoiler: {Dominate Person - You can hear a voice in your head commanding you to come to the demons side and kneel before him. You find yourself doing just that.}

Neshi continued his run toward the elven archer and the continued sounds of death but his friend was still too distant and the forest too dense to see her. Trellus followed behind him.

Neshi and Trellus - Perception DC 25 Highlight to display spoiler: {None of the voices screaming in the distance appear to be Elyngaels and you can hear the thrumming sound of a bow string singing at regular intervals.}

Elyngael Highlight to display spoiler: {Dropped another four bandits, one arrow each, and Brawn ripped into two of them himself as blood spattered everything in the area. The savage display was enough to make the bandits take a step back before continuing their assault. Nine more arrows flew out in random directions aimed at places where Brawn and Elyngael weren't. The bandits were starting to look concerned.}



Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing  d20+16=18 ;
Friday August 20th, 2021 2:32:35 PM

Seeing the demon step forward, Owen calls out "Wardens! It's a Ghalzarokh! Use cold iron or good weapons!"

Then he casts Haste on the party and flies higher.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:23, ST:(F12/R8/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14  d20+36=51 ; d20+14=21 ; d20+36=43 ; 4d6+19=34 ; d20+36=52 ; 4d6+19=32 ;
Friday August 20th, 2021 10:45:49 PM

{Perception 51 vs DC 45, Knowledge(Arcana) 21 vs DC 25}
"That was not effective.", he states to the open air.
Summoned last round, Rex appears in the area behind the stand for the gem and tries to take a bite out of the demon.{Attack hits AC43 for 34 damage}{if he benefits from Owen's Haste then another attack hitting AC52 for 32 damage.)
Seeing no benefit in being pinned against a stone wall by the demon, 'Osul wildshapes into a small earth elemental and burrows/earthglides in withdrawl 5' down (after the first 5' he has cover from the ground) and 35' towards and under Rex.

_______________________
Hasted (from Owen round 1)
RexHighlight to display spoiler: {Tyrannosaurus Neutral, Augmented, Gargantuan animal
Senses: low light vision, scent, Perception: +37
AC: 19, Touch: 6, Flat-Footed: 19
HP: 189/189 (18d8+108)
Fort: +17, Ref: +12, Will: +10
Speed: 40' (x5)
Space: 20', Reach: 20'
Melee: bite +36 (4d6+19/19+x2 plus grab)
Special Attack: Swallow Whole (2d8+13, AC 16, hp 18)
Str: 36 (+13), Dex: 13 (+1), Con: 23 (+6), Int: 2 (-4), Wis: 15 (+2), Cha: 10 (+0)
BAB: +13; CMB: +31; CMD: 41 (41 vs Trip)
Feats: Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)
A gargantuan tyrannosaurus is 40 feet long and weighs 7 tons.
}


Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+18=37 ; d20+25=37 ;
Saturday August 21st, 2021 2:55:46 PM

Knowledge Religion 37 (d20+18)

"My you're an ugly one. And you clearly don't belong here." Armand casts Dismissal. Using a hero point for +8 on Spell resistance roll. (25, 15 for level, 2 for spell penetration, and the 8 for hero point) Total Spell resistance roll is 37. Demon has to make a 20 will save or he is dismissed from the plane.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Saturday August 21st, 2021 7:55:08 PM

Neshi is happy to hear Elyngael's bow singing. and continues moving toward her at full running speed.

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139 
Sunday August 22nd, 2021 4:31:47 PM

Elyngael shakes her head, "You know boys this is just too easy. I'll be seeing you." She moves to Brawn and mounts. (two move actions). Then she has Brawn run back to the party. Brawn's move speed is 40, run would be 160.

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145)  d20+12=23 ;
Sunday August 22nd, 2021 6:21:08 PM

Perception 23 - Fail

Trellus runs after Neshi.

--

Run 120'



Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility  d20+29=38 ; d20+23=25 ; d20+23=36 ; d20+23=41 ; 2d8+9=11 ; 2d8+9=18 ;
Sunday August 22nd, 2021 9:26:55 PM

Moridark does not notice that the demon can seen him, and manages to shrug off whatever spell was slung his way (Will 25). The mage finishes his spell and a Greater Air Elemental appears oppsite of Rex and immediately begins attacking ( AC 36 for 11 AC 41 for 18).

Moridark shouts out, "The creature is a Ghalzarokh! It will resist damage unless it is either cold iron or good. It is also immune to electricity, fire, mind-affecting effects, and poison." Moridark then casts Protection from Evil on himself .

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+18=23 ; d20+18=24 ; 20d6+18=90 ;
Monday August 23rd, 2021 6:12:52 PM

Neshi and Trellus continue running toward Ely

Owen & Moridark identify the new foe and have suggestions for how to combat it.

Owen casts haste on those nearby (Owen, Moridark, Armand & Owen)

Rex takes a couple of chunks from the Demon.

Armand casts a dismissal spell on the Demon.

Moridark shrugs off the "dominate spell." Highlight to display spoiler: { Moridark is now -1 on all saves for this round}
and then casts protection from evil upon himself.

Moridark's elemental comes into being and is issued the attack order and does so connecting with the demon.

Elyngael and Brawn take the pause in attack from her opponents and begins to move back toward the ruins. Highlight to display spoiler: { Best as she and brawn could tell there were 8-9 enemies still standing. They do not seem to be following at this moment.}.

**************************
Ghalzarokh shakes of the dismissal and sprays a breath liquidy fiery breath weapon that just completely engulfs the Elemental and Rex reflex DC 25 or take 45 points fire damage & 45 points acid damage, save for 1/2 damage.

Elyngael and Brawn heading back run into Trellus and Neshi coming her way.

Demon: AC 30
HP:197/248



Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139 
Monday August 23rd, 2021 7:31:48 PM

Elyngael see's Trellus and Neshi. "Hey guys, sorry for the worry. Nothing back there but some dead bandit and a few bandit washouts. Anything happening back at the glowy thing?" Elyngael will continue to head back to the glowy thing.

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25


Owen Marcellus(Weston W.) AC: 19/14/15; SR: 18; HP: 117/117; CMD: 22; Haste, True Seeing 
Monday August 23rd, 2021 7:37:52 PM

Owen casts Stoneskin on himself and flies higher.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility  d20+18=25 ; d20+19=34 ; d20+23=43 ; d20+23=40 ; 4d8+9=19 ; d20+23=42 ; 2d8+9=22 ;
Monday August 23rd, 2021 8:11:00 PM

The elemental manages to avoid some of the damage from the demon (Reflex DC25). The elemental exhales deeply, and attacks the demon again, (AC 43, nat 20, 40 to confirm 19 damage, AC 42 22 damage.
Moridark shakes his head for a moment. The mage noticing that several of the party are not with them takes a deep breath and casts Maze on the demon (No save SR 34). "I am going to try and make him go away until our friends return! If it works he will return in 10 minutes, or less if he is really intelligent."

OOC: You banish the subject into an extra-dimensional labyrinth. Each round on its turn, it may attempt a DC 20 Intelligence check to escape the labyrinth as a full-round action. If the subject doesnt escape, the maze disappears after 10 minutes, freeing the subject.

On escaping or leaving the maze, the subject reappears where it had been when the maze spell was cast. If this location is filled with a solid object, the subject appears in the nearest open space. Spells and abilities that move a creature within a plane, such as teleport and dimension door, do not help a creature escape a maze spell, although a plane shift spell allows it to exit to whatever plane is designated in that spell. Minotaurs are not affected by this spell.


Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Monday August 23rd, 2021 8:27:20 PM

Armand snaps his fingers in frustration. He then casts protection from energy-fire on himself. "If anyone has a cold iron weapon I can bless it for you."

Hasted, +1 to AC
Protection from Energy fire 120/120

'Osul (Graham) AC:11 (T:11, FF:10), CMD:23, ST:(F12/R8/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14  d20+37=42 ; 4d6+19=40 ; d20+37=52 ; 4d6+19=39 ;
Tuesday August 24th, 2021 8:16:26 AM

Rex aims for some more demon chunks. {Attack hits AC42 for 40 damage and Attack hits AC52 for 39 damage}.

'Osul takes a 5' glide up to the surface, and tries to work out what just happened.

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145) 
Tuesday August 24th, 2021 6:33:33 PM

Trellus stumbles to a halt as Elyngael comes back.

And right about then, hears the combat coming from where he just left.

"Light," he growls, exasperated.

The man pivots, and runs toward this new battle.

--

Run 120'

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+18=24 ;
Tuesday August 24th, 2021 6:33:33 PM

Neshi Replies to Elyngael. Good to see that that screaming wasn't coming from you. Well the green glowing thing blew up and sent black smoke and something showed up, but we were already on our way to you, so who knows. It will take us a bit to get back so I guess we better hurry.

Neshi turns and joins Elyngael and Brawn heading back to the others.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+7=27 ;
Tuesday August 24th, 2021 6:59:08 PM

Ely, Trellus, and Neshi turn and head back to the others at a run.

Owen cast stone skin and gains altitude.

The elemental takes a few more little chunks from the demon

Rex takes a few more chunks out.

Osul comes up to take a look at a few things (Did Rex make his saving throw last round??)

Moridark cast a maze spell, holding his breath that it will give them a bit more time to prepare.

Armand casts a fire protection spell on himself and offers to bless anyone's weapon.

***********************************************************
As the Ghalzarokh feels Moridark's spell hit him he uses one of his spell like abilities and a wave of energy pours over Armand, Moridark, Owen, Osul Rex and the Elemental. Will DC 21 or

+++Those who do not save will turn on each other rather than attack their foes. Each affected creature has a 50% chance to attack the nearest target each round. (Roll to determine each creatures behavior every round at the beginning of its turn.) A creature that does not attack its nearest neighbor is free to act normally for that round. Creatures forced by a song of discord to attack their fellows employ all methods at their disposal, choosing their deadliest spells and most advantageous combat tactics. They do not, however, harm targets that have fallen unconscious.+++

And as the wave of energy passes over you Ghalzarokh vanishes.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  d20+7=27 ;
Tuesday August 24th, 2021 6:59:08 PM

Ely, Trellus, and Neshi turn and head back to the others at a run.

Owen cast stone skin and gains altitude.

The elemental takes a few more little chunks from the demon

Rex takes a few more chunks out.

Osul comes up to take a look at a few things (Did Rex make his saving throw last round??)

Moridark cast a maze spell, holding his breath that it will give them a bit more time to prepare.

Armand casts a fire protection spell on himself and offers to bless anyone's weapon.

***********************************************************
As the Ghalzarokh feels Moridark's spell hit him he uses one of his spell like abilities and a wave of energy pours over Armand, Moridark, Owen, Osul Rex and the Elemental. Will DC 21 or

+++Those who do not save will turn on each other rather than attack their foes. Each affected creature has a 50% chance to attack the nearest target each round. (Roll to determine each creatures behavior every round at the beginning of its turn.) A creature that does not attack its nearest neighbor is free to act normally for that round. Creatures forced by a song of discord to attack their fellows employ all methods at their disposal, choosing their deadliest spells and most advantageous combat tactics. They do not, however, harm targets that have fallen unconscious.+++

And as the wave of energy passes over you Ghalzarokh vanishes.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Tuesday August 24th, 2021 7:00:35 PM

Demon: AC 30
HP:117/248

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet  d20+17=20 ; d20+10=19 ;
Tuesday August 24th, 2021 7:32:13 PM

Will save 20 (d20+17) spending last hero point to get the save.

Armand feels a momentary urge to attack his friends. He fights it off. Spellcraft 19 to try and recognize what happened. "What ever it was that didn't feel good."

He enacts Divine Presence (8th) 30ft aura grants allies Sanctuary spell DC = 10 + 1/2 level + wisdom mod: Will Save of 23 to attack Armand or an ally in 30 feet.

Hasted, +1 to AC
Protection from Energy fire 120/120

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Invisibility  d20+22=26 ; d20+6=10 ; d100=82 ;
Tuesday August 24th, 2021 7:43:52 PM

Moridark blinks at the demon as his spell washes over the mage, winks once and flippantly waves his had as if to say begone. (Will DC 26). "The demon will return shortly but we have a few moments to prepare ourselves for battle, and to allow our friends to return. I suggest we use them well."

The elemental manages to fail his saving throw but acts normally this round.

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139 
Tuesday August 24th, 2021 8:21:35 PM

Elyngael and Brawn continue back to the party.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:23, ST:(F12/R8/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14  d20+10=17 ; d100=43 ; d20+23=25 ; d20+17=19 ;
Wednesday August 25th, 2021 8:05:46 AM

OOC: Rex failed his save last round, which is my best explanation of why his damage was up last round. :)

The wave of energy pours over Rex {Will 17 vs 20, 43%} and he thinks the Air Elemental looks tasty.

The wave of energy pours over 'Osul {Will 25 vs 20} and he wastes no time dismissing Rex - even on spec.

"Regrouping is good."

{Sense Motive: 19}

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145) 
Wednesday August 25th, 2021 7:15:47 PM

Trellus keeps running back to the party.

OOC - James, your header got flipped to Kent?

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday August 25th, 2021 7:37:10 PM

Mike, James is out on vacation and there is no second DM for this game still. So Kent is having to sub for him.

ADM Post Kent 
Wednesday August 25th, 2021 8:08:19 PM

Ely, Neshi and Trellus all keep running back toward the group and are now able to see the others of the party but there is no demon visible.

Rex turns to attack the elemental but Osul dismisses him back to where he came from.

Armand struggles mightily but manages to push aside the spell from Ghalzarokh. he then casts a divine presence spell.

Moridark waves of the spell attack and while the elemental failed his save he is simply waiting for what occurs next.

Owen levels out up in the air looking down at what is going on. (still need you to roll a will save DC 21)

-----------
Things seem quiet (maybe too quiet) for the moment but who knows for how long.

Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Wednesday August 25th, 2021 8:24:24 PM

Armand waves to the other party members, but otherwise waits and sees.

Divine Presence (8th) 30ft aura grants allies Sanctuary spell DC = 10 + 1/2 level + wisdom mod: Will Save of 23 to attack Armand or an ally in 30 feet. round 2/15
Hasted, +1 to AC
Protection from Energy fire 120/120

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Protection from Evil  d100=2 ;
Wednesday August 25th, 2021 9:17:04 PM

Moridark dismisses the elemental as it looks to slam the nearest ally and looks around, "We have at best 20 minutes. Where is everyone at? I have a few magic circle versus evil that I can use to help fend off the demons mind control."

Elyngael (Lynnette D) AC: 26 T:15, FF:22normal, CMD 32 , HP 139/139 
Thursday August 26th, 2021 5:25:22 PM

Elyngael will position herself back from where the demon was supposed to have been, at least 40 feet. "If Armand casts that bless weapon on my bow, I'm good."

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145) 
Thursday August 26th, 2021 7:18:42 PM

Trellus arrives with Elyngael and Neshi, and listens to the group's report.

"Don't have a blessed weapon, but got a spell or two that might rip its threads," he responds.
"Anyone got a good line on when it will be back? I got some buffing I'd like to time for it."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:23, ST:(F12/R8/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14  d20+36=40 ;
Friday August 27th, 2021 10:53:02 AM

"A barely magic stick, neither cold nor good. Some buffs, some weather that will more hamper us then it, and whatever I can call on to replace Rex. Yep - what would you like, Trellus?"
Meanwhile 'Osul is looking for Owen. {Perception: 40}

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor 
Saturday August 28th, 2021 8:11:46 AM

Yurneshi looks around.

"Ok if we have a moment or two, who's going to be frontline and wants a stone skin."
Neshi will cast two on the first two who say yes.

"Also what you describe sounds like we could use something to strengthen our resolve (will) so-to-speak."

I too may have a couple of spells that will work on our "friend" but I get the feeling we will need to do it in huge chunks and quickly.

ADM Post (Kent) 
Saturday August 28th, 2021 8:25:13 AM

{b}Sorry, I don't know what happened to my Thursday post[/b].

Map Link below

https://docs.google.com/spreadsheets/d/1kk5ZrMuIptRmdKe6qQHf99uBhNbvq5N7ha9hC3MDIt0/edit#gid=1378047924

Moridark dismisses the elemental and offers up some magic circles from evil. (Neshi says that he would like one.)

Armand greets the three retuning members with a wave and awaits the discussion about to happen.

Ely asks Armand for a blessing on her weapon. and moves so as to better position herself.

Trellus mentions he has a few spells that should do some damage. And then mentions he could use a bit of buffing. (stone skin applied DR10 Adamantine 150/150, 150 minutes)

Osul offers some buffing to Trellus as well, and suggests kind of sarcastically that the Wardens are going to needs something if they want to win this one.


Armand (Robert D)AC 25 /touch 11/flat 24 HP 112/112 CMD 24 Character Sheet 
Saturday August 28th, 2021 3:40:40 PM

"We should be cautious with casting spells because we don't know how long the demon is going to be before returning. We don't want a spell to run out before it re-appears. You should also know I can hurt it fairly easy because of our past encounters with evil outsider types, I can harness my ability to channel to hurt it. As a supernatural type power, that's going to ignore his spell resistance. However, I'm going to have to be within 30 feet of him, and will probably need some defense to withstand what ever he can dish out."

Hasted, +1 to AC - hasted being in rounds I'm going to assume it will wear off before the demon reappears and this will be the last time it's in the post.
Protection from Energy fire 120/120

Elyngael (Lynnette D) AC: 31 (n26) T:15, FF:27 (22normal), CMD 32 , HP 139/139 
Sunday August 29th, 2021 5:20:40 PM

Elyngael will cast Barkskin on herself and Armand. She orders Brawn to stay well back and out of this fight.

Barksking +5 AC, 150 minutes.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Protection from Evil 
Sunday August 29th, 2021 8:49:14 PM

Moridark looks over at both Armand, and Trellus. "At best we have 20 minutes until the demon returns. I will cast Protection from Evil on both of you at the five minute mark if the demon doesn't return before then, or upon his aarrival Iwill cast it on Armand, and then you Trellus. Also, Armand would a wall of some sort help protect you, and still allow you to channel to hurt this demon?"

DM(James M) - Map - Demons and Doorways 
Monday August 30th, 2021 10:50:30 AM

DM James: Thanks to Kent for going an amazing job. I'd like to ask each of you to restate your last action and provide another since you have intiative on the demon.

In the absence of the demon the sky above seemed to clear and the evil aura that made everyone feel ill at ease faded somewhat. Elsewhere the demon fought to escape the maze it had been banished to.

Moments, seconds really, passed and the demon was back with a roar of frustration.

Armand (Robert D)AC 32 (25norm) /touch 11/flat 31 (24norm) HP 112/112 CMD 24 Character Sheet  d20+15=28 ;
Monday August 30th, 2021 5:34:19 PM

last round Armand just talked (although he was going to cast Bless Weapon on Elyngael's bow before the 10 minute minimum time limit ran out but if the demon reappeared as quickly as you say I guess he would not have had a chance to do that). This round he casts Magic Circle against evil. (spell resistance check 28, so if that beat his resistance he can't come within 10 feet of me). "Moridark, I don't believe a wall spell will help with regards to what I need to do." Armand steps between and slight forward of Elyngael and Trellus.

Protection from Energy fire 120/120
Barkskin - +5 to AC
Magic Circle against Evil. 10 foot radius. +2AC, +2 saves, immune to possess or exercise mental control by evil creature.

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145)  5d8=19 ; 6d10=26 ; d20+13=30 ;
Monday August 30th, 2021 6:52:31 PM

Trellus happily volunteers to be front line, and takes the Stone Skin buff.
He also casts Protection from Energy (fire) on himself.

Hearing the demon will show up sometime in the next 20 minutes is sunbaked.
The man waits 8 minutes, and then casts a spell upon himself (Owls Wisdom).

Its a waiting game at that point.

The demon appears.
Trellus casts a Quickened Shield of Faith, followed by a blast of holy energy, and draws his sword.

---------
Attack actions
Quick - cast Quickened Shield of Faith
Standard - cast Holy Smite, centered on demon. 19 hp damage if evil. 26 hp damage if evil outsider. Plus Blinded for 1 round. Will Save DC 21 reduces damage by half and eliminates blindness.

Roll of 30 to overcome spell resistance.

In Effect
Stoneskin 150/150
Prot vs Fire 120/120
Owl's Wisdom
Shield of Faith (+4)


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Protection from Evil 
Monday August 30th, 2021 8:17:43 PM

Moridark casts Protection from Evil on Armand. The mage then twists the pearls draped around his hand and casts it again on Trellus.

Elyngael (Lynnette D) AC: 31 (n26) T:15, FF:27 (22normal), CMD 32 , HP 139/139 
Monday August 30th, 2021 8:24:49 PM

Last round Elyngael will cast Barkskin on herself and Armand. She ordered Brawn to stay well back and out of this fight.

This round Elyngael will cast Resist Energy Fire on herself.

Barksking +5 AC, 150 minutes.
Resist Energy - Fire 30hp 150 minutes

ADM Post (Kent) 
Monday August 30th, 2021 8:30:48 PM

Neshi cast a stone skin on Trellus and then hits Moridark with one (stone skin) as well.



The Road to EvenOak


DM(James M) - Map - Flight!  d100=32 ; d100=75 ; d100=10 ; d100=38 ; d100=90 ; d100=75 ; d100=54 ; d100=21 ;
Tuesday August 31st, 2021 8:39:05 AM

The demon was buffeted by the attack from Trellus, but remained unphazed otherwise as it raised a hand. A moment later a flaming portal appeared behind it and it stepped through. A moment after that and it and the portal were gone.

Immediately afterwards the sun seemed to shine a little brighter, birds started singing, and those attuned to such things could see a few squirrels darting about in the trees. For what it was worth it seemed that the wardens had managed to force the once imprisoned demon to flee.

Overhead flew some fluffy clouds as they passed leisurely by on their way east and the sun shone through a break in the clouds to their west. It was going to be a fine night here in the Culverwood.

Osul Highlight to display spoiler: {It's going to be a couple of fine days weather wise, but three days from now the weather will turn and the area will get some much needed rain. Osul can see it's been about 5 days since the last rainfall, so in three days time the forest will need that drink.}



'Osul (Graham) AC:11 (T:11, FF:10), CMD:23, ST:(F12/R8/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14  d20+48=50 ;
Tuesday August 31st, 2021 10:37:26 AM

'Osul breathes in the serenity. He takes a moment to confirm for his own happiness that the dew over the next two days will be enough, and that the third days "much needed rain" isn't too much at once, or falling too long. {Survival: 50 - 8 day forecast}

He looks at the sunshine, the birds, the squirrels - then speaks as if to the trees, or something in or beyond them, "Of course it is nice to be rid of it, but if it hasn't gone home permanently, you know who'll be having to go after it, right?!"

He looks at the wardens and says, "Yes, its great to be home. So, resting up, or visiting EvenOak? Either way I'll add Transport via Plants to get at least to the southern border of The Wood for tomorrow."

Armand (Robert D)AC 32 (25norm) /touch 11/flat 31 (24norm) HP 112/112 CMD 24 Character Sheet 
Tuesday August 31st, 2021 5:20:14 PM

Just as Armand was girding himself for a fight, the demon exists. He looks around quickly. "Well that was rather....anticlimactic. So was the demon imprisoned in that globe and being forced to power the gateways? If so then whomever or whatever imprisoned him is still on the loose and likely the cause of our troubles." He shrugs his shoulders. "Still no clues so it's not like we have anything to go on. Or do we." Armand will look around the area where the globe/glass/green glowy thing was to see if there are any shards left that could possibly be used in a scrying spell.

Othewise he will head back to the tree fort and try to get some rest.

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145) 
Tuesday August 31st, 2021 7:14:41 PM

Trellus blinks stupidly for several moments, then looks around at Armand's explanation.

"That's last thread?" he asks, bemused. "Twisted. I'm used to a lot more bleeding first, but this way is shady too."

The man takes in the forest, at a loss on what to do next.

Elyngael (Lynnette D) AC: 31 (n26) T:15, FF:27 (22normal), CMD 32 , HP 139/139 
Tuesday August 31st, 2021 7:37:54 PM

Elyngael looks at Trellus, "I've been meaning to tell you. You talk funny. I'm not sure exactly what you mean all the time. But yes, I too was ready to fight that thing. It would have been more of a challenge than those bandits back in the woods. Those survivors should leave us alone. I guess for now we should go over to the tree house, set watch, and get some rest. It was along hike to that citadel on the other side."

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25


Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP146/116: Evasion, Spell resistance 18%, fire resistance 30, stoneskin, mage armor  
Tuesday August 31st, 2021 9:43:03 PM

Neshi looks around not quite believing that the demon has actually left the playing field, so-to-speak.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) Protection from Evil 
Wednesday September 1st, 2021 2:19:53 AM

Moridark looks around, mouth agape, unsure of what hasbjust happened.

DM(James M) - Map - Chants and Confusion  d100=80 ; d100=88 ; d100=82 ; d100=72 ; d100=6 ; d100=47 ; d4=1 ; d6=6 ;
Wednesday September 1st, 2021 9:19:56 AM

Almost all of the Warden's were confused about the demons behavior, but the fact remained that it was gone. The pedestal and some slivers of gemstone did remain however and collecting a few bits from that was easy enough. The pedestal had a few clues about it as well and a closer examination did indeed reveal that the demon must have been trapped within it as it had wards carved into the surfaces along it.

Spellcraft DC 25 Highlight to display spoiler: {This is dragon magic.}

Perception DC 15 if you are collecting bits - Highlight to display spoiler: {You can make out faint prints in the vestibule that look like skeletal feet. }

Otherwise the night was uneventful and the next morning brought with it a little more cloud cover as a front seemed to have moved in overnight. This caused the land and forest to be slightly darker than before and the shadows were softer under the trees than the previous day.

In the distance the faint sounds of people chanting reached the ears of the wardens. The chant was unidentifiable as only bits and pieces came to them as the wind changed direction or the rustling of leaves on the trees drowned out the sounds.

Perception DC 20 Highlight to display spoiler: {It's a work song used by miners. You can also hear the faint sounds of footfalls as they march in time with the song. The sounds seems to be coming from the nearby road as it leads into EvenOak.}



Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 112/112 CMD 24 Character Sheet  d20+10=29 ; d20+7=17 ; d20+7=21 ;
Wednesday September 1st, 2021 5:39:14 PM

Spellcraft 29 (d20+10)
Perception 17 (d20+7) on the pedestal
Perception 21 (d20+7) on the chanters

The next morning Armand will share with the others. "I'm pretty sure that artifact thing was made by dragon magic. So there may still be a dragon around....unless someone enslaved a dragon? And look here in the vestibul, there's signs of skeletal feet."

Clarification there's actual skeletal feet lying there, or are there skeletal foot prints?

Then he catches the faint whispers of a song coming from the roadway. "That sounds like a miner's song. If there's nothing left to see here I guess we should head out. I don't think there's anything useful in those bits and pieces to help us scry who made that thing, yet. I guess it could count as a possession so we can keep the bits safe for now, but we have no likeness of him/her/it, and we have zero else for clues."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:23, ST:(F12/R8/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:13, S. Burst:14  d20+6=8 ; d20+34=51 ;
Wednesday September 1st, 2021 6:50:46 PM

{Spellcraft:8}
"We have today and tomorrow like this before a long slow soaking day, then four days later a real thunderstorm and rain. I suggest we act accordingly, and let folks know what's ahead so they can prepare."
Meditation
"That sounds worthy of investigation, but are we standing outside a ruined building?"
{Perception:51}

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended)  d20+27=33 ; d20=8 ; d20=2 ;
Wednesday September 1st, 2021 7:46:41 PM

Moridark nods in agreement with Armand. "Definitely dragon magic. Though why here? Are we actually back on the material plane? Are we in the Wold? I am pretty well veresed in these things, and yet over the last few days I feel as though we have been bounced around with no real purpose, unless it is to test our abilities."

Moridark doesn't see teh bits nor hears the chant. The mage busies himself with spell preparation, and casts his standard morning spells.


Elyngael (Lynnette D) AC: 31 (n26) T:15, FF:27 (22normal), CMD 32 , HP 139/139  d20+25=29 ; d20+30=38 ; d20+25=42 ; d20+24=42 ; d20+25=34 ; d20+37=47 ;
Wednesday September 1st, 2021 7:49:12 PM

Perception in the vestibule d20+25=29 (forest favored terrain)
Survival to track and tell how old the skeleton prints are d20+30=38 (forest favored terrain) I forgot to add 1/2 my ranger level to tracking checks.
Perception to hear chant d20+25=42 (forest favored terrain)

Elyngael will examine the skeleton prints to get a sense of how long ago they were made and to see if there is a trail to follow. "I can go scout the chanters. Brawn you stay here."

Going ahead to scout. Woodland Stride: can move through natural undergrowth at normal speed, Camouflage: hide in favored terrain even when no concealment.
Stealth d20+24= 42 (favored terrain bonus)
Perception d20+25=34
Survival to read tracks in case they are gone when I get there, d20+37=47

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Wednesday September 1st, 2021 7:49:55 PM

Fixed header

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,   d20+11=31 ;
Wednesday September 1st, 2021 8:08:11 PM

At Moridark's question Neshi takes a moment to try and figure out if they actually are back in the Wold or on a different plane.

knowledge planes DC 31 (nat 20)

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145)  d20+16=17 ; d20+12=24 ;
Wednesday September 1st, 2021 8:28:59 PM

Spellcraft 17 - fail
Not collecting gem bits.
Perception 24 - success


---- The Night Before ---
Trellus only grins broadly at Elyngael's observation, and gives her an extravagant, and archaic, bow.
"I apologize for confusing you. I often fall into to the idioms of my youth, learned in the City of Rattledam. We were a city in the open grass, where light and sun were generally dangerous, and the shade a most precious commodity. We were also a city of weavers, and incorporated threads, looms, patterns, and the like into our speech. Basically, sun and light - bad. Dark and shadows - good."

--- Now -----
Trellus rises, makes his observance, receives his spells, and casts his daily protections.

Hearing the chanting over the wind, the man nods agreement with Armand's observations.

Elyngael heads out on her scouting mission, and the man looks to the Wardens to see what their next move will be.

DM(James M) - Map - Footprints in the sand 
Thursday September 2nd, 2021 9:39:23 AM

Armand revealed that the pedestal was dragon magic. He also mentioned skeletal footprints in the dirt next to it and that the chanting seemed to be a miners song.

Osul talked about the weather that was coming and suggested warning the locals about it. He looked around at the structure.

Moridark agreed it was dragon magic, but questioned why it would be here, and if they were actually returned to their home plane.

Elyngael looked the tracks over that she found in the vestibule and then went to investigate the chanters.

Neshi pondered about their location.

Trellus explained his upbringing to Elyn and the next morning he agreed with the assessment of the chanters.

Owen

Elyngael was trained in such things and that Skeletal footprint was real and recent..and made by something moving. Armand was able to confirm that it was likely an animated undead creature. Osul with his insight into the wood could feel the evil here now that the demon was gone, but it was an old evil that hadn't been disturbed. After talking and looking about the area they all realized that the undead here didn't wander, but kept to the ruined structure. If undead were active in the area it would likely be inside those ruins and minor at best. Armand thought he could sweep the inside in an hour or two and vanquish any that might be about.

Elyngael however didn't find just the skeletal footprint, but that of a human as well. The scuffle with the demon obscured most of it, but she was certain a man had been here in the past few days, at the very least since the last rain as the prints would have been washed away. After relating her findings she vanished into the wood to investigate the chanters.

KS: History DC 20, KS: Local DC 30 Highlight to display spoiler: { Ruins History (Castle Dread as its known to the locals): The legend is that a powerful wizard from Dread once lived in the castle here. He ruled the area with an even hand and was respected by the people in the region, however when his wife was slain by red orcs from the Scab he went mad and tore the place down to its foundations. Afterwards he entered the Scab and killed the red orc tribe. The unsettled dead in the castle ruins have prevented any from venturing into them. The village of EvenOak was formed to honor the wizards wife and the man that was driven insane by her death.}

Elyngael Highlight to display spoiler: {At the crossroads it looks like a fair amount of traffic goes into and out of Evenoak. You can see a large print on the road near its edge. Something big made it and Elyn is almost certain it was made by a dragon in the last 3 days.}

Neshi Highlight to display spoiler: {You are confident you are on the prime material plane and given Osul's connection to the wood around you it's clear you are in the Wold.}



Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Thursday September 2nd, 2021 6:44:41 PM

Well everyone, Somehow we have managed not only to make it back to our plane, but we seem to truly have found our way back to the Culverwood.

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:29, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+34=52 ; d20+48=51 ;
Thursday September 2nd, 2021 7:09:55 PM

'Osul shares his his feeling regarding the old evil. He also wildshapes into his air elemental form and moves to overwatch.
{Perception:52, Survival(tracking):51}

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended)  d20+9=27 ; d20+9=21 ;
Thursday September 2nd, 2021 7:44:40 PM

Moridark shakes his head at the mastery of the spells that brought them here. Moridark regales them with tales of the historical significance of the ruins. "Well, where are we headed?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Thursday September 2nd, 2021 8:07:26 PM

Elyngael comes hurrying back to the group. "I found part of a trail a dragon made down by the road. It's about 3 days old. Maybe we can check out where-ever those miners were going to see what they know, or the town that's nearby."

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25


Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 112/112 CMD 24 Character Sheet  d20+20=38 ;
Thursday September 2nd, 2021 8:40:53 PM

knowledge History 38 (d20+20)

Armand looks the ruins over. "I believe this is Castle Dread. The legend is that a powerful wizard from Dread once lived in the castle. He ruled the area with an even hand and was respected by the people in the region, however when his wife was slain by red orcs from the Scab he went mad and tore the place down to its foundations. Afterwards he entered the Scab and killed the red orc tribe. The unsettled dead in the castle ruins have prevented any from venturing into them. I believe the nearby village of EvenOak was formed to honor the wizards wife and the man before he was driven insane by her death."

He looks over at Trellus, "As a follower of Gargul I almost feel duty bound to lay these souls to rest and send them to His judgement."

OOC, if Armand is able to quickly go through the ruins while Elyngael is off checking out what she's checking out, then I would do so. We don't have to necessarily roleplay it if you want to just say it's done and he used x number of channels....He also has the domain spell of Undeath to Death always on tap and that's going to affect a 40 foot radius burst, affecting 1d4/caster level (so 15d4) levels of undead, though no undead of 9HD or more would be affected.

DM(James M) - Map - Cleansing 
Friday September 3rd, 2021 8:47:43 AM

Armand entered the ruins through the doors at the end of the vestibule. Almost immediately he was swarmed by undead skeletons that turned to dust with a wave of his hand. With each room he passed the same or similar happened with the undead being sent to their final rest. Sparks of light came from the interior of the ruins until those outside heard a guttural scream coming from what must be the single most vile of the undead creatures within, one with a voice. It too was cut short by the powerful cleric as he stood at the center of the defiled ruins. The entire process took but an hour while Elyngael scouted the area.

He could still feel the fear induced by haunts within the place. These haunts were likely the psychic remnants of the innocent forced to endure the horrors that must have visited them. Armand found each, paused, and did what was required to lay those to rest as well. He knelt before a hearth and burned a rag that hung from the mantle; he set the tiny bones of an unborn baby in a shallow grave next to the stone wall; he collected the wax from some melted candles and burned that. Each haunt had it's own set of conditions for it to be put to rest, some dictated by their profession in life, others by their circumstances. When he was done all the haunts that were within the place were gone. All told it took him another hour to complete while his companions waited outside.

Armand Highlight to display spoiler: {You gain one role playing Hero Point for setting these souls to rest.}

When Armand emerged from the darkness he looked exhausted and spent (he used all his channels) but there was also a divine glow about him as well. It was apparent his duty was appreciated by Gargul and he'd found favor in the task he'd taken upon himself. As Armand exited the building the entire structure shuddered for an instant and then crumbled to dust.

From overhead Osul couldn't see much on the ground due to the tree canopy, but what he could see told him that no threats existed in the area. When the ruins collapsed he saw the shimmering shapes of the dead formed from the dust rise up and into the morning sky. As each rose above the canopy of trees they, like the ruins, dissolved into nothingness.

About that time Elyngael returned with news of the dragon print on the road. Of the miners there was no sign as they must have moved too far away or gone underground.

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:29, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Friday September 3rd, 2021 9:51:21 AM

'Osul drifts back down.

"That will make a good soup, Elyngael!"

"There are three things that need our attention. One is strolling away, one is 5 miles away and needs to know about a storm happening down days from now and the other doesn't appear to be going anywhere fast - though we don't know what impact releasing the demon might have. If it takes a few days to get this sorted and this evil out of The Wood then so be it.", giving Armand a nod in agreement.

OOC: Sunburst ready for a good cause.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Friday September 3rd, 2021 3:51:57 PM

Neshi makes sure that everything is ready to go, but at the sight of the exhausted but glowing Armand checks that thought for a moment.

"So Armand, I take it that at least one thing wasn't very happy to depart? Are you good to travel or should we all take a rest day and let you get back in fighting form?"


Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 112/112 CMD 24 Character Sheet 
Saturday September 4th, 2021 11:47:28 AM

Armand waves his hand at Neshi. "Nah I'm good. Gonna have to rely on someone else for mass healing for today though." He turns to Neshi, "You said three things need our attention, I'm a little out of it. The one is strolling away, is that the miners or the dragon? What's this one is 5 miles away and needs to know about a storm happening down days from now? Have you seen something Elyngael missed? And what is the other doesn't appear to be going anywhere fast?"

Armand is ready to go in whatever direction needs to be going.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Sunday September 5th, 2021 4:50:42 PM

"Well dragons can fly, so I'm assuming the fact that there is a print by the road means the dragon landed there. Now was it waiting for something or was there another reason. There didn't appear to be any evidence of damage in the area so it probably didn't attack anything."

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Sunday September 5th, 2021 6:58:21 PM

Moridark waits patiently, lounging on the back of his steed, and occasionally resting against a tree. "Armand! You look exhausted! Anything I can do to help ease your load? Elyngael, Icannot cook, but Iwill be glad to help gather firewood, or the like for those!"

When the others are ready Moridark will soar 30 feet above the party, and keep an eye out from above.

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145) 
Monday September 6th, 2021 9:44:36 AM

Trellus gives Armand a faux hurt look.
"Dude, you kept all the undead for yourself? [tsk]"

The man still feels too new to be giving directions, even if he was clear on all the options, which he's not.

Trellus simply waits to see what the consensus will be.

DM(James M) - Map - Cleansing 
Monday September 6th, 2021 3:49:43 PM

DM: Anyone giving it some thought would realize that the undead in the area would keep locals away from the pedestal.

The wardens moved on to the road where the sign was and the print along the edge of the road where the dragon had landed. If the dragon had moved onto the road would be unclear due to all the local traffic on the road.

In the distance you can see the wisps of smoke as they climb in to the sky from chimneys. Probably EvenOak.



Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Monday September 6th, 2021 6:54:13 PM

Moridark flies above the party and points toward the smoke. The mage flies constantly between tree top level, and just above the gound. "Is that an issue?"

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145) 
Monday September 6th, 2021 7:08:43 PM

Trellus shrugs at Moridark's question.

"Just cookfires, right?"

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 112/112 CMD 24 Character Sheet 
Monday September 6th, 2021 7:21:24 PM

Armand turns to Trellus, "Cookfires? Isn't this midmorning? Well I guess it could be a village of halflings. Maybe we should head that way. We have nothing else to go on right now."



Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Monday September 6th, 2021 7:32:39 PM

ok then. Ely, you and I take left and right point?


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d6=1 ; d20+37=50 ; d20+24=30 ; d20+25=37 ;
Monday September 6th, 2021 8:06:55 PM

Ignore the die roll, computer jumped
Elyngael nods to Neshi. "On or off the road?" Elyngael will go 5 feet off the road and scout 50 feet ahead of the party. She will watch for bandits as well as generally check what kinds of tracks she notices. She will send Brawn back to follow behind the party.
Survival d20+37=50
Stealth d20+24= 30
Perception d20+25=37

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25


EvenOak
The Return of the Sarr

A simple matter of life and death!
Investigations

Monkey Business
Homecoming

Unexpected Conversations

Otaktay's Stronghold

The Old Mine
The Fire Mountain
Northward Bound

In the dragon's lair

The Carnival
The Carnival

It's still fun... no?!?

Revenge!
I spy with my little eye

Deja Vu all over again!

Deja Vu all over again!

Fairy Tale
What in the name of Eberyon!

Through the looking glass

In the court of the king

Fertilizer

Adlevar's Cove

Return to the Sargrass Plains
Well, that didn't go as expected.

The Harvesters

Down the rabbit hole

Vurm, the Multi-Colored

Aftermath

Ascension in EvenOak
Oh no, Not Again!

The Nexus
What happened to normal dragons and junk?

New People, new tales

The Bridge Portal

Culverwood
Bandits

The Road to EvenOak

EvenOak
Arrival


DM(James M) - Map - Streets of EvenOak 
Tuesday September 7th, 2021 8:52:00 AM

All of their precautions were for naught since in under an hour they started seeing the outlying houses around the village. These were simple affairs with medium size livestock in pens or chickens walking about making noises when the Warden's got too close. They saw a hand at a window pulling back a curtain, or a man working in his barn, no one seemed overly worried about the strangers walking into the community.

You arrive in a moderately sized town with buildings lining the streets. It seemed that EvenOak was relatively wealthy as evidenced by the fine stonework of the buildings and stone paved streets. Along each street you could see people sitting on benches spaced about fifty feet apart with others walked happily down them as they discussed their day. At the opposite end of the town you could see the half completed spire of a temple as it was being constructed. Masonry work carts lined up along the street in front it with workers stationed about crafting decorative lintels or bas-reliefs. The closest of the buildings appeared to be a public house with a sign hanging from it depicting a golden flagon. You see a man in official looking clothing start to walk over to you.

Perception DC 15 Highlight to display spoiler: {You see pairs of people in white garb walking down the street. They appear to be clerics.}

KS: Religion DC 15 Highlight to display spoiler: {You see clerics of an unknown sect walking along the street in pairs}
Perception DC 20 Highlight to display spoiler: {The man looks smarmy, or at least untrustworthy. He might be a salesman.}

DM James: Everyone please make your leveling plans and have them submitted by the end of the week. Once you settle in here the catacombs will be available as well.

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:29, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+36=44 ;
Tuesday September 7th, 2021 9:12:14 AM

'Osul moves to overwatch, above the canopy. He weaves side-to-side as he moves forward, keeping tabs on the wardens while looking out for things of interest above and below the tree-tops.
______________
Speed: 120' (240' double move, dumping plenty in manoeuvres)
Perception: d20+36=44



Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:29, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20+36=39 ; d20+3=12 ; d20+36=55 ; d20+17=29 ;
Tuesday September 7th, 2021 9:28:28 AM

'Osul resumes human form as other faces grow common.
Perception: d20+36=39, Knowledge(Religion): d20+3=12, Perception: d20+36=55, Sense Motive: d20+17=29
'Osul nods in the direction of the clerics, and smiles as the man approaches.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended)  d20=3 ; d20+29=31 ;
Tuesday September 7th, 2021 7:31:57 PM

Moridark smiles broadly, comfortable in his own skin, as he flies inches off the groun on his phantom steed. The mage sees the clerics of an unknown faith walking around, and mentally notes any symbols, and colors that stand out.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 112/112 CMD 24 Character Sheet  d20+7=23 ; d20+18=20 ; d20+7=11 ;
Tuesday September 7th, 2021 8:05:20 PM

DM - Currently 59,000 xp short of leveling.

Perception 23
Knowledge Religion 20
Perception 11

"Town looks busy and not too worried about anything. Not sure what to make of that." Armand notices the strangely robed clerics. "I don't like this. Those guys aren't from any worship I recognize. Are we sure we're back in the Wold and not some parallel dimension? Or are we in the Wold but in the wrong time again."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Tuesday September 7th, 2021 8:35:18 PM

Perception starts at +21, so auto make those.

Elyngael blatantly points to the strangely dressed clerics. "What the heck are they?" Then she see's the man walking toward them and takes a step back so that he will encounter anyone else but her first. "Look out, it's either the local politician or a salesperson coming."

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145)  d20+12=27 ; d20+10=18 ; d20+12=19 ; d20+14=17 ;
Tuesday September 7th, 2021 9:20:15 PM

Perception 27
Kn Religion 18
Perception 19

Trellus shakes his head, also unable to identify the cleric's sect.
Some of his new comrades seem unsure about the town.

With a wink at Elyngael, he murmurs, "this is where confusing others with your speech comes in handy. It gives you time to see the pattern."

Trellus steps forward to greet the oncoming official with a broad grin.
"Many shadows! I am Trellus of Rattledam. My pack and I are at last thread, and looking for an inn. Are you the local weaver?"
[Diplomacy 17]

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,   d20+13=20 ; d20=9 ; d20+13=27 ;
Tuesday September 7th, 2021 10:09:39 PM

Working the other side of the off road while they approach, Neshi is happy they had an easy path.

Once in town Neshi moves closer to the others.

"So who are these guys in the white robes? They don't seem very practical for cleanliness."

Then noticing the guy coming toward them he quietly comments. "Ooh look a snake oil salesman. I don't think I would trust him as far as I could throw a dragon.

(OOC: I will do my best at getting the leveling done. I wont have much time until the weekend.)

DM(James M) - Map - Duel!  d20+10=25 ;
Wednesday September 8th, 2021 8:56:36 AM

DM James: Do your best to get your revised sheets in. I think Jerry enlisted some help for me in approving the sheets. As for the experience amount, consider it story experience for completing the last module.

Moridark's steed drew a few looks from the townspeople, but they didn't seem overly concerned with him. As for the clerics Armand and Elyn point out the angelic figure each wears around their neck on a silver chain. Their cassocks also weren't completely white as it seemed the trim was made of silk or some other smooth near white material with a pattern worked into it.

Perception DC 15Highlight to display spoiler: {The figurines remind you of the clockwork angels you encountered on the bridge.}

Perception DC 30 Highlight to display spoiler: {The pattern in the trim looks like overlapping feathers.}

When Trellus stepped forward to address the man, he turned to look at the man as if for the first time. "Greetings citizen." the man responded as he attempted to move through the group as if headed to the other side of the street. He waved at someone behind the Wardens and smiled as he squeezed through the small crowd and despite her attempts to avoid him he bumped into Elyn.

Why you pointy eared clumsy trollop! You have wrinkled my clothes and I shall have satisfaction. He pulled out a pair of gloves and smacked her lightly on the face with them. A duel it shall be then. he exclaimed as he stepped back and drew his daggers. To first Blood! Enguard!

KS: local DC 15 Highlight to display spoiler: { In areas near the Creusa sea dueling laws are rather lax and they can be quite legal and often times used as an excuse to kill someone that's unpopular or to simply get rid them. Interfering or cheating was heavily frowned upon and could lead one into more trouble than the fight itself. Most duels weren't to the death unless their were special circumstances or an accident.Rules of the duel. }

Sense Motive DC 25 Highlight to display spoiler: {He totally knew you were there and aimed at Elyn on purpose so as to challenge her.}

Although the man's outburst might have astonished the Warden's, the people on the street including the clerics simply stopped to watch. A few men next to the pub exchanged glances and made bets as money quickly changed hands before the duel was too far gone.

DM James: First Blood: Fight to zero HP. Once at 0 first blood has been drawn. Damage is considered non lethal.

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:29, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14  d20=11 ; d20+36=49 ; d20+17=34 ;
Wednesday September 8th, 2021 10:04:28 AM

{Perception: d20+36=47, Perception: d20+36=49, Sense Motive: d20+17=34}

'Osul makes a familiar *tick, tick, tick, sproing* noise.

If he did this deliberately then... do we ask his name, if only avoid having to point and say "him" when we are explaining his novel attempt at suicide.

"A challenge has been issued!". 'Osul turns to Elygael, bows sufficiently and asks, "Do you accept, and what do you declare is the weapon of the duel, as is your right?"



Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 112/112 CMD 24 Character Sheet  d20+7=20 ; d20+7=20 ; d20+9=20 ; d20+21=30 ;
Wednesday September 8th, 2021 5:14:26 PM

DM, uh also short a considerable amount of wealth by level. When did the last module end? We have not been back to the Tree in over a year real time.

Perception 1: 20
Perception 2: 20
Knowledge Local: 20
Sense Motive: 30

Armand shakes his head and explains to everyone "In areas near the Creusa sea dueling laws are rather lax and they can be quite legal and often times used as an excuse to kill someone that's unpopular or to simply get rid them. Interfering or cheating was heavily frowned upon and could lead one into more trouble than the fight itself. Most duels weren't to the death unless their were special circumstances or an accident.Rules of the duel."

Armand turns to the man. "You sir, varlet, you jostled me in your blatant attempt to duel the lone female of our group. Likely because you felt that she would be the easiest to fall prey to your paltry attempts at dueling prowess. As it is unlikely you will survive the encounter, to where shall we deposit your body for recovery?" Armand purposefully phrases things to be insulting to this man and does so loudly.

He then turns to where the betting is going on. "You there. What are the odds of yon bumpkin loosing? I have a heavy purse. And to make sure he's unlikely to try to cheat, I shall henceforth cast Detect Magic." Then Armand casts Detect magic.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Wednesday September 8th, 2021 5:28:52 PM

Elyngael is startled by this human's act. "Who are you? YOU don't know me so you have no justification to call me names." She turns her back on him to speak to 'Osul. "I have no reason to fight him, but if I were so inclined it would have to be bow and arrow."

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25
Brawn will softly growl and bare his teeth at the man.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended)  d20=14 ; d20+9=29 ;
Wednesday September 8th, 2021 8:06:31 PM

Other than noticing the man Moridark is oblivious to him, until he slaps Elyngael. Moridark, frowns, and dismounts quickly, walking over towards Armand, "You are quite right concerning the rather lax laws concerning dueling in this particular part of the Wold. I haven't traveled here so I only know through my studies. However, I didn't realize craven men, would push their way past other just to slap a woman inthe face to challenge them. However, this oaf has not heard of the Lady Elyngael, Mistress of the Wood, and companion of Brawn, King of the Wolves. Surely if he had he would have chosen better, and selected a less dangerous opponent, perhaps a lich, or even a dragon. Alas, it is not so, and now we shall have to ask you my good priest, to officiate yet another funeral for an idiot who let his alligator mouth overload his hummingbird backside. Unless..." The half orc looks over his shoulder and pointedly looks at the idiot with dagger, "This miscreant, this thuggish man wishes to withdraw his challenge, and limp away with his body intact, and only his pride wounded. If not, we will throw his body on my steed, and parade him though town, as a warning to those who would dare to challenge the Lady Elyngael!"

Moridark looks down, and shakes his head softly.

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145)  d20+12=24 ; d20+12=14 ;
Wednesday September 8th, 2021 8:21:45 PM

Perception 24
Sense Motive 14

Trellus takes note of the cleric's symbol, and nods as Osul makes the clocking noise.

He's a bit disappointed that his greeting elicited no other reaction from the fellow, but the various exchanges afterwards garner a chuckle.

The man tilts his head a bit, and waits for the poor soul's response to everyone.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Wednesday September 8th, 2021 8:34:21 PM

Neshi looks at the man and merely shakes his head. Walking over to the people placing wagers, the Liontaur speaks.

"So, Bow and arrows at 100 yards. I will wager 1000 gold pieces on the young lady."

"And if the so named buffon," indicating the challenger, wishes to withdraw his challenge and appologize to the lady I will happily stand in her place."

DM(James M) - Map - Duel! 
Thursday September 9th, 2021 8:45:27 AM

Osul made some noises, then as the man issued his challenge tried to take over as mediator.

Armand explained the laws here and then proceeded to try to antagonize Elyn's challenger.

Elyngael protested the name calling and asked the man who he was even as she told Osul her preference would be bows.

Moridark also tried to insult the challenger and warned him of the mistake in challenging the lady.

Trellus noted his surroundings and looked disappointed the man didn't respond to his cryptic words.

Neshi moved over to the wagerers and started to negotiate with them.

Owen moved off to the side with his hand at his chin as he looked into the sky.

The foppish looking man just smiled at Osul's attempts to take over the duel as Elyn's second. "Does she accept, or is she a coward?" the man asked. "No matter, while she struggles to make up her mind I shall enlighten you as to my identity. I am Frampton the nimble, hero and liberator of all that is valued in the world. I prevailed against the giant flying sharks of demon's point, vanquished the witch of the red mountain, and personally defeated the dread admiral Nomits upon the Creusa sea...in personal combat upon his very own vessel."

To Moridark the man Frampton turned. "The duel is not with her pup," he said as he looked at the growling beast. " she has been called out so I can have satisfaction. If she is honorable and without cowardice she will accept, but if you wish to continue to malign my impeccable reputation I shall deal with you next and see if indeed your sword arm is as strong as your breath."

Frampton's gaze passed quickly across Trellus and did not linger. Perhaps the man's silvery armor and Frampton's lack thereof had something to do with that.

"You sir." Frampton said as he pointed a dagger at Armand. "are next and your false bravado doth give you away as I shall show all the yellow color of your back."

Neshi announced it would be bows at 100 yards and Frampton responded. "A coward's weapon, but it is acceptable. Johnny boy!" Frampton called out. "Fetch me my bow! You realize of course that dueling with a bow...is to the death?" he finished as he raised his little finger to the corner of his mouth to emphasize the last word.

A moment later a large man with a bow and quiver ran out of the nearby pub and delivered the items to Frampton.

"The rules. One shot at 100 yards, with succeeding shots 10 paces closer on either side. The last one standing is the victor unless you decide to yield of course." Frampton said.

DM: 300', then 50' closer each succeeding shot, so 300', 250', 200', etc. First three shots are at -2 to hit due to range. No dodging, so the shots will be at FF AC's.

Armand (Detect Magic)- Highlight to display spoiler: {Frampton lights up like a christmas tree, as does Elyngael. His chain shirt, both daggers, his composite longbow,belt,boots, cloak, and some kind of cosmetic upon his face. He also seems to have just ingested a potion."}

DM James: The last module officially ended with the return to the Harvester camp, but the circumstances of the transport to the Sargrass prevented a return to the Tree. This module is an attempt to get you within teleporting distance to the tree, which you are. Owen will likely be returning to the Tree as soon as he witnesses the duel.

Neshi - Highlight to display spoiler: {The men seem intimidated by the large sum of the wager, but after some negotiation among them produce the gold in a manner of speaking. Rings, gems, an earring, and some assorted coins get thrown into a hat.They end up matching Neshi's wager. All of them against him. They seem confident of Frampton's abilities.}



Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 112/112 CMD 24 Character Sheet 
Thursday September 9th, 2021 6:11:58 PM

Armand eyes the little man. "Be aware as a cleric of Gargul, if we duel I will use spells against you as that is part in parcel with how clerics fight. As to name calling, well certainly, You went out of your way to antagonize our companion. You have blantently prepared for it by ingesting potions and applying magic to your face and other body parts. As to your claims of importance. You should then know who we are. You have challenged Elyngael Noldoryn of the Wardens of the Tree of partying, Savior of the Wold from the Red Death, Witness to the re-emergence and birth of the god Sar, Returner of the Sargrass to the Wold, Destroyer of Otakay the Awakened, Killer of the Red Dragon Temorianalis, in her lair, Friend of Eberyon, Savior of the Harvesters of the Sargrass, Victorious against Vurm the multicolored dragon...." He pauses for dramatic effect.

Then he looks around. "I guess none of you poor villagers have enough money left to cover another bet, I understand it is the way of things, the man keeps you down with taxes and fines and you must still have enough to feed yourself and your family."

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145) 
Thursday September 9th, 2021 6:28:12 PM

Having seen Elyngael in action, Trellus concurs with the rest of the team that this could be over rather quickly.

The treadle is pompous enough, no doubt.

He waits to see what happens next.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Thursday September 9th, 2021 8:43:20 PM

Elyngael rolls her eyes. "FINE. But let's keep it to your so called first blood, no need for Armand to have to waste healing spells. I have arrows I can remove the point from. However, I disagree with your only one arrow at a time crap. If we're going to duel, then its to each person's best to attempt, if you can only fire one arrow at time then too bad for you." She marks off 100 yards. She then prepares 5 arrows and places them so they can be easily fired. "This is enough for my first attack."

Need to know if he's human, that's a favored enemy.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Thursday September 9th, 2021 10:13:08 PM

Neshi agrees to the bet and matches their sum.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Thursday September 9th, 2021 11:19:36 PM

Moridark smiles at the man, "If there is anything left of you I accept you challenge. I carry no weapons, but those in head."

DM(James M) - Map - Duel! 
Friday September 10th, 2021 9:34:34 AM

Armand reminded Frampton of his role in life as a priest.

Trellus waited.

Elyngael tried to change the terms of the duel.

Neshi finalized his bet.

Moridark assured the man that he was ready for any duel presented to him.

Owen observed

Osul

Frampton listened to Eylngael and replied. "The terms of the duel are set by me after you select your weapon. If you don't abide by them then you will be labeled a coward and someone without honor." he said as he paused to get her final response on the subject. He leaned lazily upon his bow and waited.

The crowd around them had thickened as well and Elyn's words had caused quite a stir as the locals started talking and whispering among themselves. Those closest to the wardens could be overheard making comments.

"She's scared."
"A coward for sure. Cannot her one shot be as good as any others?"
"If she can shoot that many at a time, the duel will certainly not be fair."
"That one on the floating horse looks like a wizzer. Frampton'll prolly set the terms of that one against him too."
"Frampton hasn't lost yet. He's brave for letting it go to the death. That elf is blood thirsty."
"They all seem blood thirsty. She bumped him and now she's wanting to kill him? Poor Frampton, I must go to him after and see that he is ok."
"Hey, what about this bet if she doesn't abide by the terms?"
"She forfeits and we get the money. Come on baby, you don't need this, walk away." he chuckled a bit.
"I think you're about to lose." One said to Neshi.
"That lion man isn't going to be happy when he loses. Be ready to run."
"I heard of the Wardens. Supposed to be right honorable. Maybe they are imposters."
"I love Frampton. He's so brave."
"He's an idiot if those are indeed the Wardens."

The comments continued and the general impression in the crowd was favorable to Frampton in spite of his boorishness.

KS: Local DC 15 Highlight to display spoiler: {What he's saying is true. If Elyngael refuses the terms the Warden's will likely see posters go up all over town declaring Elyn's cowardice and dishonor. It'll impact any interaction she or her companions may have with the locals. If she accepts and prevails it would be a boon for all of them.}



Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Sunday September 12th, 2021 11:16:06 AM

Neshi looks at the ones making a comment.. and then replies to several.

"In the time that most people can shoot one arrow, she can release five accurately. How is that cowardly? I mean he singled out the smallest and only female in our group to challenge. To me that sounds extremely cowardly."

" Not fair, you say? Your man is the one that brought the challenge. It is not her fault that he is an idiot?

"If you are so sure I'm going to lose, would you care to double the bet???"

"And You my friend are correct. Frampton is an idiot, because we are the "Wardens of the Tree."

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145)  d20+14=33 ;
Sunday September 12th, 2021 3:30:28 PM

Trellus strolls over to the reasonable looking section of the gathering crowd.

"Many shadows," he greets one in the front.
"I'm really new to this part of the Wold, and really need someone to help me understand this whole duel pick. Your Frampton there bumped into Elyn, and now we're going to watch them shoot each other? Isn't that a bit severe? How about 'oh, I'm sorry I bumped you', and moving on?"

The man is sincere in his comments.
[Diplomacy 33]

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Sunday September 12th, 2021 5:39:44 PM

Elyngeal turns to her friends. "You know this is not why I joined with you. This is a pointless fight for no purpose. I'll see you sometime else perhaps." She then mounts Brawn and rides away.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Sunday September 12th, 2021 6:09:24 PM

Leveling up completed
short 62,500gp to make minimum WBL for this level


Armand nods, saddened at Elyngael's departure. He mumbles to himself. "Indeed, 'he squeezed through the small crowd and despite her attempts to avoid him he bumped into Elyn(gael)'". He turns to the group. "She's not wrong. We have no business here. The Tree is our concern and why we came together." He waits.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Sunday September 12th, 2021 7:17:41 PM

Moridark startles at Elyngael abrubtly riding away. The mage mounts his steed, and flies upward to keep an eye on her, and to create some distance from the crowd. Moridark ponders all that has happened recently, and wonders what may happen next.

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:29, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Monday September 13th, 2021 4:43:15 AM

"We came here to deliver a warning, but based on your display of hospitality, we are taking our leave. Good luck, you'll need it!"

'Osul takes the form of the huge air elemental and moves up and along, collecting any interested wardens on the way.


DM(James M) - Map - Duel! 
Monday September 13th, 2021 9:39:33 AM

Neshi spoke with those around him.

Armand agreed with Elyngaels reason for departing.

Trellus moved over to the ones he felt were being most reasonable.

Elyngael rode off on Brawn.

Moridark flew upward on his phantom steed and kept an eye on Elyngael.

Owen observed, but made no move to leave.

Osul moved to leave as well.

"Frampton isn't an idiot. He's the best. Last week he saved me from bandits trying to take the gold shipment headed south. Still lost the shipment but I'm breathing and above ground."

"Fair? She shoots 5 and he only shoots 1? I'm not seeing your logic lion man."

There were more people in the street than before and an older man overheard the attempt to raise the bet. This man was dressed well and comported himself with confidence.

"What's the bet stand at?" he asked.

"Thousand." said one of the common folk.

"10,000 then? he asked Neshi. As a bet between you and I?"
To Neshi's comment about Frampton being an idiot the man that made the original statement merely nodded. "Even if she does enter the duel fairly she will win. Everyone where I'm from knows of her."

Trellus asks about the duel and gets an answer.

"Well, some feller makes the challenge. Normally they's jest go at each other with swords. Most times one quits after he gets scratched or somethin'. They shake hands and honor is satisfied. Frampton here likes to challenge newcomers, get a feel for 'em. This 'un, yer friend. She picked a deadly weapon. Really put ole Frampton in a pickle, so he said one arrow each time. I reckon it's so one person don't end up ded on the first round a shots. Giv' 'em a chance to yield. This is the first one in a while ter be to the deth and if ole Ryder gets wind o' it though the whole thing might get called off."

"You see that one. He turned into whispy air."
"Hey, where's she goin'? I wanted to see me a duel. I got money on this and I bet on her."
"See his horse flies. I knew he was a wizzer."
"What warning do you think he was talking about?"
"Somebody should get Ryder. I don't think he'd want people dyin'. He might talk her into ascending. "
"Squirrel says he thinks Scarlet will ascend soon."
"Yeah, I don't believe that rot."
"Where do they go then, and why's that angel take 'em away?"
"You ain't seen no angel."
"Looked like one ter me."
"Hey, you think these wardens came to find out about the shipments to the Tree?"
"Meebee. Merchants like their money. They'd a sent 'em here for sure."



Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Monday September 13th, 2021 5:54:40 PM

Armand walks over to one of the clerics. "Just an FYI for you. When visitors come to town they are probably not going to know any of the customs. Maybe a better welcome wagon than yon bodkin. Oh and I cleared all the undead and haunts from those castle ruins nearby."

He then turns to some of the villagers. "I don't see how the edge of a sword is any less deadly than the point of an arrow in a duel. You people really need to think about these things." He turns his back on the lot of them.

Those Wardens that are still near by. "I don't think anything that happens in this town concerns us. I say we just keep moving on and head to the Tree. 'Osul lead the way to the Tree."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Monday September 13th, 2021 7:49:08 PM

Moridark brriefly contemplates an act of retribution on the town, but thoughts of his fathers disappointed face quickly pushes it away. The mage follows 'Osul contemplating on thoughts of recent events.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Monday September 13th, 2021 8:09:44 PM

Neshi shakes his head and drops a bag filled with a thousand gold on the ground.

"You know what?, None of this is worth our time. Keep the money and figure out a way that doesn't alienate every potential trader or person who comes to your village. Ely is correct this is ridiculous and there is no honor in any of this."

That said he quickly (70 foot normal move) jogs to catch up with Brawn and Ely.

"Ely, My apologies for my part in promoting the bets in such a foolish endeavor. Truly I only meant to support you in what I felt was unjustly done with the challenge."



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Monday September 13th, 2021 10:08:16 PM

"Hello Neshi." Elyngeal holds out her hand in greeting. "I'm glad somebody else feels as I do about the challenge. You're welcome to travel with me, I just have one request. I prefer to be called Elyngael please."

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145) 
Tuesday September 14th, 2021 7:43:50 AM

Trellus can understand why the Wardens have their threads twisted.
He momentarily considers leaving with them.
But some of the comments he's heard perk his interest.

The man stays with the crowd, trying to learn more.

"Can you tell me more of this angel and what you mean by ascending?
And what has happened to the shipments?"

Huge Air Elemental-'Osul (Graham) AC:17 (T:13, FF:13), CMD:29, ST:(F12/R12/W23 + RNL), HP:96/96, Wildshape(XVII):7, L. Lord:15, S. Burst:14 
Tuesday September 14th, 2021 8:19:31 AM

"It has been a long enough day, Armand, Moridark. We should regroup and recoup at good distance from here. Tomorrow I can hopefully drop us in the arboretum, or worst case the boundary of the The Wood for a pleasant stroll to The Tree."

Only once everyone is moving does he take the opportunity to apologise to Elyngael.

That will mean going back for Trellus. (Return to one of the farms on the outskirts in human form, but not as himself (A Thousand Faces), looks for a farmer happy to be paid in silver for spare set of clothes, change clothes and down the track his face again, heading into town.

DM(James M) - Map - Duel!  d20+6=23 ;
Tuesday September 14th, 2021 9:16:44 AM

Armand approached one of the clerics and spoke to her.

Moridark followed Osul.

Neshi dropped his bet upon the ground and ran after Elyngael.

Elyngael corrected Neshi about the use of her name.

Trellus interest is peaked and he asked a few questions.

Owen entered the nearby tavern.

Osul floated above the crowded street and off after those that left the town.

Clouds floated by and the sun barely peeked through them as the wind rustled the trees. Weather was coming. The farmers and animals seemed to feel it too as they were preparing for what might be coming in the next day or two.

In town where Trellus and Armand stayed for the moment the street was starting to clear. Armand spoke to one of the clerics about welcome wagons.

"You were expecting a parade and cheering people to welcome you?" replied the cleric.Most of these people have no idea who you are or that you'd be so thin skinned. Here on the edge of civilization life tends to be hard and people get entertainment where they can find it. If it's a warm welcome you are seeking perhaps someplace where people are paid to be friendly?" The cleric then turned away and headed south.

Sense Motive DC 23 Highlight to display spoiler: {This cleric appears to be hiding something. You aren't certain if the brush off wasn't just an act meant to get rid of you.}

Trellus walked up to a local and asked his questions.

Diplomacy DC 15 - On Ascension Highlight to display spoiler: {Ascending...yes we've been blessed as the center of worship for the White Goddess. She's chosen the people here and those that serve her well ascend into heaven to sit at her side. May you be one with the Hold."}

"Shipments? Aye, ole Sevin's gold shipments to the south aren't making it very far. bandits in the woods. Fortunately for us the temple employs enough of us to keep the town going. We melt it down as much as we can, but south they can clean it up and mint coin. We haven't see a shipment back this way in over a year, gold or silver. When we heard that the Warden's of the tree were here some of us assumed that Jack Winter had sent ye to check on his goods. Did 'e?"

"Hey, why are they all leaving?"
"I don't know, Frampton scared 'em off?"
"Cowards then?"
"Well, back to work."
"Hey, here comes Ryder. Let's be someplace else ok?"
"That lion man dropped his gold. Looks like George and his buddies won that bet. Let's get 'em to buy us a pint."
"Bet they'll have another drinking contest."
"Ha! Last one I lost three days!"
"Cleric said they wanted a parade to welcome them into town."
"A parade? They that important?"
"Who cares. Looks like they are leaving."
"Frampton looks pleased with himself."
"No doubt. If they found out what he was really doing..."
"What?"
"I've said too much. I've some place to be that's not here."
"Wait up!"


Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet  d20+21=41 ;
Tuesday September 14th, 2021 5:26:03 PM

Sense Motive 41 (d20+21)

Armand arches an eyebrow at the cleric and says in a voice loud enough for the villagers to hear. "I pity you that neither your parents nor your diety taught you the difference between being friendly and being a bully." He then turns on his heel and walks away to join Neshi and Elyngeal.

"Hello, friends." He greets Neshi and Elyngeal. "Much as a hot meal and soft bed sound enticing I doubt we'll find either here. Have you sorted the way back to the Tree?"

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145)  d20+14=29 ; d20+10=14 ;
Tuesday September 14th, 2021 6:51:55 PM

Diplomacy 29

Trellus thanks the fellow, then trots to catch up with Armand.

"You ever heard of a White Goddess?" he asks, trying to recall anything in his own readings. "That dude back there said they're the center of worship for the White Goddess. Says she's chosen the people of this village, and those that serve her well ascend into heaven to sit at her side."

[Know Religion check 14 on White Goddess]

"Something's seriously warped in this town."

Nevertheless, Trellus keeps moving to catch up with the Wardens.


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Tuesday September 14th, 2021 7:46:16 PM

Moridark continues flying above watching Elyngael until Neshi catches up, and they both stop to shake hands. Moridark descends slowly not wishing to alarm the two until his steed touches the ground. "I am sorry if I offended you Elyngael. It was not my intent. I thought the man would back down, and now I see I may have painted you into a corner. Iam sorry, I truly am." Moridark bows his head in respect for his companion and stretches his hand out to her.

When 'Osul asks about travel arrangments the mage stops, "I have but one teleport memorized for today, but I can take the time tomorrow morning to memorize five if you wish. That should get us where ever we need. I would recommend we travel as far as possible tonight, use the tree, and set out in the morning."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139  d20+10=30 ;
Tuesday September 14th, 2021 10:08:59 PM

"There was no offense on your part Moridark." She nods to Trellus. "Yeah that whole place was just wrong." Knowledge Geography d20+10=30. "I think the Tree of Parting should be that direction. We can at least get a bit of a march on before we need to set up camp." She points the way to the Tree of Parting.

Detours


DM(James M) - Map - Tree's 
Wednesday September 15th, 2021 8:58:25 AM

With EvenOak behind them the Warden's set out for the Tree of Parting. As they travel it becomes apparent that all the small game in the area is gone with the exception of a few migratory birds flying over from the west.

Just after sunset the rain starts...it's a soaking, relentless rain, that doesn't let up all night. By morning the rain is just as strong as it had been the night before, except it's now windy. Trees lashed about in the wind and the distant sounds of branches cracking echo through the forest. Finding a dry spot is hard and even then the rain is only diffused by the canopy of leaves overhead which converts the pounding rain into a fine drenching mist that turned the ground into a private muddy hell.

Osul Highlight to display spoiler: {You've lost your connection to the wood. Where you could feel the loam beneath your feet as the roots of the trees stretched out into it, now you only feel the ground at your feet. Above the wind and rain hammer at you as any other person. You no longer feel the deeper connection to the air above and it's a struggle to maintain any form other than the one he was born with. }

Armand Highlight to display spoiler: {As you look into the surrounding woods towards the tree of parting a shadow passes across the land as if a giant shadowy hand had swept across the sky.}

After a short while of study Moridark is ready with his spells that will transport the Warden's back to the tree.

Trellus - Highlight to display spoiler: {He's never heard of the White Goddess.}

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Wednesday September 15th, 2021 5:15:54 PM

Neshi's ear perk up when teleports are mentioned.

I always have those available so with Moridark's and mine we can get right back if that is what we want to do.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet  d20+20=31 ; d20+29=37 ;
Wednesday September 15th, 2021 5:44:48 PM

If we don't immediately teleport, then I can activate the seed glove and we have shelter.

"Trellus, there was definitely something up with those clerics. They didn't want us there and were happy to see us go. I've don't believe I've ever heard of this White Goddess they speak of."

Knowledge Religion 31 (d20+20)
Knowledge Plains 37 (d20+29) clues about a reference to White Goddess.

When they arrive back at the Tree he looks back toward the forest. "Hmm, evil portents, looks like a shadow of some kind is trying to cover the forest. I don't think we'll be able to stay long at the Tree, but long enough to catch up with the people we were meant to protect and maybe do some restocking. Seems like we never get a chance to rest. At least we'll be going back in perhaps more secretly this time instead of walking into an ambush."

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145) 
Wednesday September 15th, 2021 7:00:23 PM

Trellus nods at Armand, and settles in for the night.

Then, the rain comes. And keeps coming.
The man is noticeably agitated as the rain continues unabated. Unable to sleep, he continuously checks the rain, the mud puddles, and peers intently into the darkness. His hand hovers above his sword, nearly of its own will.

Come morning, its still raining, and the fellow is nearly white.
"Does it do this often?" he asks, visibly using his considerable willpower in an effort to remain calm.

Teleportation to the Tree would be eagerly welcomed.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Wednesday September 15th, 2021 7:46:55 PM

Moridark sleeps well and memorizes his spells. The mage coordinates with Neshi to get all of the group back to the tree.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Wednesday September 15th, 2021 8:19:14 PM

Elyngeal is pleased to return. She explains to the new members, "We'll need to check in and see if there's been any trouble locally or along the trade routes. It's our main duty to see to the protection of the citizens of the Tree."

DM(James M) - Map - The Return  d10=6 ; d100=32 ;
Thursday September 16th, 2021 9:02:20 AM

They organized themselves in the puddles of the forest beneath the canopy so as to keep as dry as possible. A minute or two later and all that remained of them was indentations where their feet had been that were slowly filling with rain water.

The Wardens had traveled across the Wold and finally returned home. The teleport hadn't been as accurate as they'd have liked it, but it was close enough. They could see the Tree but a short distance away. It also happened that it was raining here as well and had been for a short while. You could see streams of water as it was directed through the leaves of the great tree into the three reservoirs underneath it.

Osul - Highlight to display spoiler: {You seem to have recovered whatever it was making your abilities less effective while in the wood.}

They walked through the outlying areas and windows are thrown open, children rush out into the road to hug them as they pass, and the farmers wave from their fields. As they get closer and enter Groundtown and the buildings start to rise up alongside the road people are gathered about to throw flowers onto the road in front of them. Community leaders place food in their hands or Laurel leafs upon their heads to celebrate their victory.

They pass the small lake that is mostly just run off from the rain as well as the creek that runs from the "Cistern" where most of the magically manipulated leaves of the tree direct water, from that it flows into the "Pond", or Pond Lake as the locals of Groundtown call it. Higher up in the tree they see the structures they know well on the two levels above them.

Here on the ground the people are mostly friendly and the industry geared towards endeavors that used fire or housed people when room wasn't available above. They know that not everyone in Groundtown is welcome above. Some for infractions against the tree, thievery, just a general distain for the inhabitants above. Mostly the values instilled by the Tree's founders were still in place in Groundtown, but it appeared as if a commercial element had been introduced to the community since they left.

Drinks are pressed into their hands and once they arrive at the tree proper guides appear to prepare them for a ceremony. As they are guided onto a lift to take them up into the lower level of the tree itself they can see that Owen is already here as he waves from a branch higher up. He managed to beat you here.

As you are slowly pulled into the tree by the lift you reflect upon what you have seen. You noticed that in spite of the general air of excitement about the return of the wardens, the people here look tired and worn down. Clothing is torn and mended with tears in the patches. The children look hungry and the air of prosperity that once was about the place is gone. There is more of a desperate feel to the Tree inhabitants. It appears as if the Tree has suffered in the Wardens absence.

It took another hour to reach the Tree Top Inn as they navigated the steps that were carefully laid against the boughs and trunk of the tree. No nails or other fasteners were used as the caretakers here had encouraged the bark of the tree to form around the steps to hold them in place. Ropes strung from iron rods set in each step kept it's travelers safe from falls. Elsewhere branches supported wooden walkways that sloped gently upwards or platforms that supported buildings or residences.

The journey ended at the Tree Top Inn where each was greeted and asked to tell their tales, after properly resting of course.

Trellus - MikeK - (AC36 T18 F32, CMD 35, HP (145/145) 
Thursday September 16th, 2021 6:52:52 PM

Trellus tries to take in everything.

"Truly the night soil," he breathes, clearly impressed.

The man keeps to the back, allowing those who've lived here to bask in their welcome home.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Thursday September 16th, 2021 7:48:49 PM

Moridark shakes many hands, and smiles broadly. The mage introduces himself over and over again as it is his first visit to the tree, although he has passed near several times. Moridarkdoes not boast, nor brag about the last few days, and instead waits on one of the established members to tell teh story.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Friday September 17th, 2021 8:18:37 AM

Armand greets the people and introduces Trellus and Moridark as new people that have joined the Wardens. He explains of the departure of Atlas and Vamir. He looks around, it appears the Tree has done quite a bit of growing while they were gone.

At the Triple T, Armand will explain what has happened to the group, the journey to Eberyon and the safe planting of the Tree's seed. Of their being whisked to the Sargrass again, but somehow a slightly different Sargrass than before. Their journey into strange realms. He apologizes for being gone so long and asks for news of the Tree.

Sub post for OSUL ----------Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Friday September 17th, 2021 8:21:28 AM

Osul relaxes as he feels his connection to the wood return, though as he looks around he is shocked at the changes around the tree and wonder just how long they might have been away.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Friday September 17th, 2021 8:23:42 AM

Neshi relaxes as he recognizes the environs of the tree, though he is a bit disturbed by the apparent shift of landing zone. as the people greet them a smile fills his face, but in the background a question about what is wrong keeps pushing forward...

Sub DM Post - Friday - ----------Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Friday September 17th, 2021 8:26:53 AM


The Wardens have travelled across the Wold and finally returned home. They see the Tree, but a short distance away but as they walk through the outlying areas windows are thrown open, children rush out into the street to hug them as they pass, and the farmers wave from their fields. As they get closer and the buildings start to rise up alongside the road people are gathered about and throw flowers onto the road in front of them. Community leaders place food in their hands or Laurel leaves upon their heads to celebrate their victory. Drinks are pressed into their hands and once they arrive at the tree proper guides appear to prepare them for a ceremony.

You can see that Owen is already here as he waves from a nearby table. He managed to beat you here.

One thing you notice is that in spite of the general air of excitement about the return of the wardens, the people here look tired and worn down. Clothing is torn and mended with tears in the patches. The children look hungry and the air of prosperity that once was about the place is gone. There is more of a desperate feel to the Tree inhabitants. It appears as if the Tree has suffered in the Wardens absence.



Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Friday September 17th, 2021 1:28:40 PM

hmm, I thought this was already stated in the Thursday post and we ended up in the tripe T. So i'm just going to repost.

Armand greets the people and introduces Trellus and Moridark as new people that have joined the Wardens. He explains of the departure of Atlas and Vamir. He looks around, it appears the Tree has done quite a bit of growing while they were gone.

At the Triple T, Armand will explain what has happened to the group, the journey to Eberyon and the safe planting of the Tree's seed. Of their being whisked to the Sargrass again, but somehow a slightly different Sargrass than before. Their journey into strange realms. He apologizes for being gone so long and asks for news of the Tree.


'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:16, S. Burst:14  d20+50=54 ;
Sunday September 19th, 2021 10:07:19 AM

'Osul nods in agreement with Trellus, and simply says, "Every time."

He also sets about getting his bearings, taking on the tradition "returning home" form of the russet hawk and taking to the sky around The Tree - raising the spirits. He takes an opportunity mid-flight to reconfirrm the forecast here and what he can see of it back in Evenoak. {Survival: 54} before rejoining the Wardens in human form.

Outlying areas has his interest. There wasn't much of anything down there of a permanent nature last time he checked - not counting the arboretum.

The something akin to guilt (or prehaps a slightly more distant relation) regarding the warning for Evenoak gnaws at him, and he expects an interesting meditation in the morning. After the initial reporting is over in the Triple-T, he does ask after expected gold shipments.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 32 , HP 139/139 
Sunday September 19th, 2021 12:07:45 PM

Elyngael will wander the perimeter of the Tree to make sure there's nothing unusual going on. She joins the company in the Triple T but really has nothing further to add to the report.

Brawns Stats
AC 30/16/28 hp 107/107, CMD 25

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Sunday September 19th, 2021 8:17:35 PM

Moridark follows the others, adding information when needed. The mage takes mental notes on the various folks who the wardens report to but other than that speaks little. The mage will take the time to wander around and get teh feel of the tree, and the business therein.

DM(James M) - Map - Tree of Parting  d100=5 ; d100=14 ; d100=67 ; d100=78 ; d100=37 ;
Monday September 20th, 2021 1:45:12 PM

DM: Apparently we got a duplicate post. Sorry for the confusion.

Osul Highlight to display spoiler: {7 Day forecast... Rain for the next two and a half days, though the steady rain falling now will eventually lighten to a gentle drizzle. Then it's 4 more days of partly cloudy skies before another two days of moderate rain. His connection is too distant to get any weather readings from EvenOak.}

Osul took a spin around the tree and saw indeed that quite a few buildings had been erected around the tree as well as fencing to contain livestock. It appeared as if a few blacksmith shops, stables, and pastures had been built since their last visit.

At the meeting Osul discovers that gold is flowing from the merchants traveling through. At first the influx of coin was welcome, but shortly after none of the locals wanted to take the "old coin". Apparently the new coin was more valuable though it was minted in the same size and denomination. Naturally the Tree's residents were no longer able to afford as many goods coming in from elsewhere and the generosity of those passing through became less pronounced as well. The tree and its people were struggling. That was however a local problem and no one expected that the Warden's would be able to fix the economy so the subject was dropped as the celebration of the Warden's return was planned.

Elyngael wandered about the tree along the many fence lines and saw that the inn and stables in "Ground Town" were quite prosperous in their dealings with the travelling merchants. She also noticed a few unsavory characters but they made no moves to do anything wrong while in her eyesight. She discovered that horse thievery had increased in recent months which was the reason for the fences and stables. There was also a blacksmith or two that tried to burn down the tree, accidentally of course, but their business ended up down here as a result.

In the boughs all was almost exactly as it had been before. With the sole exception that the treasuries of the businesses here were being slowly drained due to the rising cost of goods entering the region. Though faces were happy, the strain of the economic hardship was evident upon them.

Meanwhile the Warden's were left to their own devices to enjoy their time here.




Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Monday September 20th, 2021 6:39:08 PM

Armand turns to 'Osul. "Indeed I was just thinking about The Tree's son and his warning that other's would be wanting his power to create those vortices. I guess his plan of hiding in the Culverwood has not gone so well."

Armand checks in with James, their servant and caretaker of the headquarters while they are gone. [b]"James we are back at last, can you give some information on how the Tree is doing?"


He turns to the group once they have returned to their headquarters. "It appears the Tree has done of lot of growing up while we were gone. I wonder how much time difference has elapsed? I've heard tales that time in Eberyon's domain may flow differently than that of the Wold."

Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156)  d20+15=26 ; d20+13=28 ; d20+13=17 ;
Monday September 20th, 2021 6:58:53 PM

Presented with a completely unknown town, Trellus takes every opportunity to explore. Once he figures out where the Wardens have their HQ, he starts making ever expanding walks through the boughs, and on the ground.

He happily chats up the locals, taking care to keep his lingo mostly understandable, but throwing in an occasional 'Many Shadows' to spice things up.

As he wanders, he tries to get a lay of the land.

[Diplomacy 26
Perception 28
Sense Motive 17]


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Monday September 20th, 2021 7:32:14 PM

Moridark enjoys meeting the various people working, and living in and around the tree. The mage takes the time to soak in as much knowledge as he can, and when he see's a little downtime heads for the library.

Sub DM Post - Friday - ----------Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Monday September 20th, 2021 8:02:30 PM

Neshi wanders a bit and shows Moridark and Trellus around as needed, and even checks in on the new sage guild branch and library, to see how things are going. and then heads off to the catacombs to sell a bunch of stuff for the group..


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Monday September 20th, 2021 9:45:33 PM

I think my character is all leveled up now. Other than having money to meet minimum wealth by level.

Elyngael will tell the group what she discovered in her walk around the Tree concerning Ground Town and it's rather seedier looking inhabitants. She also mentions that horse thieves seem to have become a local problem. She wonders why Miles has let things get a bit out of hand, he was usually pretty good with handling the Tree's defenses. Maybe sheriffing is different different than defending it from raiders. Still...

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:16, S. Burst:14 
Tuesday September 21st, 2021 8:18:38 AM

"I don't understand the echo-gnomics maybe someone can catch me up. Maybe it is more pervasive than just shiny new metal? It bears investigating."
"We should certainly find and talk to Longbranch if that is possible."
"Horse thieves. Yes."
"I'd be keen to see to some mending and repairing once we have settled in again."

I'm still not clear how long we've been away, but it shouldn't be too difficult to come up with a reasonable estimate from The Tree, from the trees in the arboretum, seeing a few of the adults and children. In a less public venue he will open a discussion about the trade situation (after class).

DM(James M) - Map - Tree of Parting  d100=44 ; d100=2 ; d100=43 ; d100=88 ; d100=27 ; d100=99 ; d100=74 ; d100=57 ; d100=22 ; d100=58 ; d100=77 ; d100=83 ; d100=42 ; d100=53 ;
Tuesday September 21st, 2021 8:43:59 AM

After catching up on the news the Warden's find out they've been gone for just over a year. Most everything has been normal since they were gone. Times are tough, but it's nothing the Tree hasn't weathered in times past. Bandits and raiders have never been a problem, but thievery here and there seems to have increased.

They've started restricting who can and cannot visit the tree and that has had a small effect on the ground population and a result of the buildings scattered about in the tree's shadow. Most think the stables and pastures under the tree are a positive move and due to the caravans coming through a quite brisk trade in horses has helped to bolster the local economy. They are getting more trade than ever before and it's all rainbows and unicorns, but costs of goods has increased. The local leaders are certain that it'll pass and all will return to normal soon.

A couple of weeks passed and it was as they said. It was mostly quiet here except for the occasional pickpocket or urchins running wild and getting into mischief. None of this activity happens around any of the wardens. As far as they can see everyone here are model citizens and respond politely when addressed by any of them.

Perception DC 15 Highlight to display spoiler: {On more than one occasion you notice those addressed by a warden will flinch at some point in the conversation as if they are expecting something bad to happen. This is especially so around Elyngael.}

Word from those loyal comes to the warden's that stories of their exploits around the Wold are being told in Groundtown by travelers. These mostly tell about a group of people with short tempers and immense power. These stories relate some of the dealings in the Sargrass as well as in EvenOak, what's left of it after a terrible storm. Word is that the Warden's knew about the storm, but refused to warn the locals due to some disagreement with a vagabond.

The weather at the Tree has mostly been mild with the occasional rain. Nothing out of the ordinary, but when it rains here it's typically an all day or night thing with the appropriate amount of noise one would expect as the drops of rain hit the millions of leaves in the tree. Last though the skies have been clear.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Tuesday September 21st, 2021 6:03:17 PM

(ooc money shouldn't be an issue after selling. Neshi is in there now.)

Neshi spends some time alone in the woods and 4-6 hours a day in his fast forge doing some crafting.


Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156)  d20+13=16 ; d20+15=18 ; d20+13=32 ; d20+10=25 ;
Tuesday September 21st, 2021 6:36:05 PM

Perception 16.

Trellus has only accompanied the Wardens for the last few days, but the public's perception stings, and he does what he can to change opinions.

The blond man combines exploring with good deeds, asking questions, supplying answers, offering a helping hand with any physical labor, and using his healing skills to assist with breaks, cuts, and scrapes.

[Diplomacy 18 for keeping it light
Strength Check 25 for helping pick up heavy stuff
Heal 32 on providing first aid.]


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended)  d20=20 ;
Tuesday September 21st, 2021 7:31:31 PM

Moridark assists where he can, using his summoning ability to bring forth creatures to help with the more physical tasks. When he hears, and sees the flinching towards the group in particular Elyngael the mage finds it difficult to hold his tongue but does so out of respect. When told of the lies of the previous town Moridark does his best to correct them with the truth.

OOC: My character sheet is correct, and Iwill pop into the catacombs as soon as Ican.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet  d20+20=30 ;
Tuesday September 21st, 2021 8:22:48 PM

Armand will go over to the cemetery and perform various rites of remembrance. He will see to the upkeep of the various stones and markers for the place as well. As a year has passed since the Wardens were at the Tree he will again cast Hallow in the center of the cemetery, renewing the Bless spell that was tied to it the first time it was cast.

He will then visit the Sages Guild branch set up at the Tree I've been looking but I can't find the names of the people running it. I know we had it set up in one of the in-between times of modules. He will make sure everything is going well with the guild.

Otherwise Armand will keep a low profile and politely point out all the good things the Wardens have done that are known and also point out that people should not necessarily listen to gossip and rumors: setting up trade relations with surface Drow of house Dul'g, participating in finding a cure to the Red Weeds that threatened the entire Wold, destroying the awakened apes that attacked the Tree, destroying the undead circus horde that attacked the tree, aiding the mining village located in the Red Hill and then donating money to get it back on its feet and similar truths.
Diplomacy 30

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+22=29 ; d20+21=34 ; d20+25=31 ;
Tuesday September 21st, 2021 8:44:08 PM

Elyngael and Brawn will do as they always do a the Tree and patrol the area around the tree. About 1-2 hours out and a wandering circle around the tree. She's not one for talking that much to others and has always let others in the party do the talking. Perhaps the instances of horse theft will start to go down. Perception d20+22=29, Stealth d20+21=34, Survival d20+25=31

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Tuesday September 21st, 2021 9:16:41 PM

Just to be clear. Elyngael is NOT going bandit hunting. She is just visibly keeping an eye on things. She only intends to use stealth if she runs across any suspicious signs of horses not going where they should. And then she just wants to see where. She will report any findings to Miles Raynor as he is the head of security and thus the legal law here.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:16, S. Burst:14 
Wednesday September 22nd, 2021 6:48:00 AM

'Osul still doesn't understand why even the simplest things cost so much more, and shares this with the other wardens over breakfast.

He takes the time to wander the arboretum, taking the time to cast Commune with Nature and Plant Growth.

At lunch he asks the other wardens what the people need at a reasonable price.

With some free time in the afternoon, he sets about walking (in a non-descript guise) through the various stores and stalls (up and down) getting an idea of what goes for how much.

Over dinner he discusses the germ of an idea. Going to Plateau City, The WLA, and seeing how much different the prices are between here and there.

'Osul evetually gets the sleep of a hedgehog.

DM(James M) - Map - Tree of Parting 
Wednesday September 22nd, 2021 8:27:07 AM

As each of the Wardens go about their business another two weeks passes and the stories seem to be getting worse. It becomes apparent that there is a person or persons generating these tales. False or not the stories of the Warden's are believable enough that people stop approaching them and when they do interpose themselves in local affairs the deference is real. "Yes of course, whatever you say. Certainly." It's becoming rapidly clear that these stories are instilling fear of the wardens in all but their closest associates.

Meanwhile that uncertainty seems to have cut off any communication about the outside world to the Wardens as two more months pass. No one seems interested in bringing them their problems....the adventures have dried up.

Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156)  d100=89 ;
Wednesday September 22nd, 2021 6:56:22 PM

Trellus continues his wanderings, but finds the increasing fear of the locals unsettling.

The man turns to Domi, casing a Divination spell and asking "How do the Wardens counter these lies being told?"
However, the spell fails (89 vs DC 83), putting the warrior in an even more dejected mood.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Wednesday September 22nd, 2021 7:39:46 PM

In the beginning Moridark does not seem to notice the changing attitude towards the Wardens as he is too busy chasing down leads of his father's murderer. However, even the bookish mage can't help but notice the change eventually. Moridark begins spending less time with books, and more among the folk of the tree to attempt to combat the negative vibes.

DM(James M) - Map - Tree of Parting 
Thursday September 23rd, 2021 8:22:58 AM

The third month after the warden's return a priestess shows up and she's handing out gold to those unfortunate ones caught in the trade troubles. Unfortunately she doesn't stay around very long and when people start talking it appears as if she's gone. Those people she helped talk about the generosity of the White Goddess. One person even produces a fairly large chest with gold coin, they've been tasked with exchanging the gold coin for old coin and a line has formed at the base of the tree.

So far it's been peaceful....

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:16, S. Burst:14  d20+18=24 ;
Thursday September 23rd, 2021 11:47:38 AM

Days have passed since 'Osul had his day trip the WLA in Plateau City. He trained, and paid his dues, before his comparison shopping and returning home.

After a few more days at The Tree (pitching in), 'Osul is no closer to understanding the polite standoffishness. {Sense Motive: 24}. Maybe the residents have no need for him/them - they have had plenty of time to adjust to their not being around. He brings it up that evening.



Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Thursday September 23rd, 2021 5:24:03 PM

Still waiting for Kent to report back with money from selling off stuff in the Catacombs so that I can send Armand to the Catacombs to purchase items and be fully upgraded to level 16

Armand considers the situation. The people certainly have proven resistant to attempts to reason with them. They have not been so sheep minded in the past. He will cast Detect Magic and wander about the town. When the man with the chest comes wanting to exchange gold coin he will also take a gander into the chest.

When he learns who's providing the new coin he talks to the other wardens. "It appears the clerics of the so called White Goddess could be behind things. I could prepare and cast a Commune spell to speak to Gargul. If any of you wish to submit a yes no question I can have it readied."


Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156) 
Thursday September 23rd, 2021 6:47:25 PM

Trellus thinks on Armand's request.
"I was thinking of doing the same thing with Domi," he replies. "Just couldn't think of where to start."

The blond man rubs the back of his neck as he considers.

"How about is this White Goddess a mortal, or a god, or an outsider, or undead?
And then, is she around here? This tree, this region, this country, that kind of thing.
If we get some kind of lead, we can try a Divination spell as well."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Thursday September 23rd, 2021 8:12:23 PM

Elyngael is not sure what she can add to the plan. The cleric, or clerics, with their gold got in and out of the Tree without her catching a trail. But the Tree is large and they could easily have come in at some other point than where she was patrolling. She and Brawn avoid the townspeople as much as possible to avoid causing any problems.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Thursday September 23rd, 2021 8:36:03 PM

Moridark continues studying, and helping where he can. The mage keeps an easygoing smile on his face, and tries to not ruffle any feathers.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Thursday September 23rd, 2021 10:25:10 PM

(ooc: I am still waiting for someone to help me in the catacombs.. I am about to break out an old catacombs character of mine and serve myself, so-to-speak.)

Neshi is puzzled by all the bad mouthing the Wardens are getting and speaks his piece about it.

"No doubt this is coming from those imbeciles that challenged Elyngael."

"Who is this White Goddess that has suddenly showed up?"

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:16, S. Burst:14  d20+4=8 ;
Saturday September 25th, 2021 2:52:42 AM

'Osul considers the "White Goddess" in a religious context and draws a blank.

"Is that dragonhide still about?, he asks James in a quieter moment in the offices/home.

The ebb and flow of the power of The Wood is a concern - disconcerting. He took the response of The Wood to his first return as a reaction to him as a body, rather than being a part of it. Turned out the reaction was to the blight spread from the house that crazy built - where the alchemical equipment came from. The response of The Wood to the empty castle after Otaktay fled(?) was exactly what he had hoped, though he was unsure if this was copacetic, synchronicity, coincidence or what. Now... ?

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Saturday September 25th, 2021 6:52:00 PM

I'd think that the Commune spell might have to be over a couple of posts, I wouldn't want to post all the questions on the first post, because the answers may lead to other directions/options. We'll just need to be sure to read the other's questions before posting our question.

DM(James M) - Map - Tree of Parting 
Monday September 27th, 2021 8:36:26 AM

While the Warden's considered their options to pursue the White Goddess they continued about their daily duties. Elyngael in her patrols hadn't realized before how many people pass through each day. The location was considered to be a safe "watering hole" on the way into and out of the Emerald Kingdom and the caravan's had hundreds of people in them performing one task or another.

So, coming or going it was hard to monitor every person arriving or departing. All she could do was look for those that looked suspicious and she saw none.

Diplomacy DC 25 Highlight to display spoiler: {You question some of the caravans leaving and discover that indeed a white clad woman was seen walking to the tree along with them, but wasn't part of their company. They also remember seeing a camp of armed men to the north that they thought might be bandits, but didn't make any threatening moves so it was assumed that the force belonged to a nobleman in the area. No one spoke to them so confirmation wasn't made.}

Diplomacy DC 30 Highlight to display spoiler: {A tour about the tree and you get a description of a man, tall, in his early 40's, with white hair. Someone remembers his name is Levin and they think they recall him with a chest of the sort the man had who was giving out gold. No one has seen him leave the Tree area, but no one saw him arrive either. }

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Monday September 27th, 2021 5:18:49 PM

DM, did you miss that Armand was wandering around town with Detect magic on, and specifically looking to see if these new gold coins were in some way magiked.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet  d20+20=37 ;
Monday September 27th, 2021 6:37:38 PM

Diplomacy 37 (d20+20)

Armand reveals what he has learned so far "Apparently a white clad woman was seen walking to the tree along with a caravan, but wasn't part of their company. They also remember seeing a camp of armed men to the north that they thought might be bandits, but didn't make any threatening moves so it was assumed that the force belonged to a nobleman in the area. No one spoke to them so confirmation wasn't made. Here's a description of a man, tall, in his early 40's, with white hair. Someone remembers his name is Levin and they think they recall him with a chest of the sort the man had who was giving out gold. No one has seen him leave the Tree area, but no one saw him arrive either."

Armand will then cast Commune and ask his first batch of questions:
1 Is the entity known as the White Goddess a true Woldian Goddess?
2 Are the followers of the White Goddess still operating in Evenoak?

Commune spell 2 of 16 questions.


Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156)  d20+15=18 ;
Monday September 27th, 2021 6:42:48 PM

[Diplomacy 18]

Having done his best to help Armand form his questions, and not having much luck interacting with the local citizenry, Trellus changes tactics.

The fellow heads for the Treetop Tavern, has some drinks, and introduces himself to whomever he can find, and buys several rounds.

He makes this a regular habit, not asking questions, just being friendly.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Monday September 27th, 2021 7:36:53 PM

Elyngael changes tactics. She leaves Brawn at the headquarters and wanders around town again. She will make her way to the horse corrals and there cast Speak with Animal. She will then talk to the horses when no one is around to listen in and ask them about how their owners have been behaving lately, if they have sensed any evil lately (I'm assuming how horses will get spooked by various things), and the like. She will also inquire if any of them have changed owners suddenly (like they were stolen and resold).

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Monday September 27th, 2021 9:19:16 PM

Neshi spends a lot of time working in his magic forge. But when he comes out he joins Trellus at the treetop, just watching from a dark corner and nursing several drinks.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:16, S. Burst:14 
Tuesday September 28th, 2021 7:36:18 AM

'Osul is clearly barking up the wrong tree when is comes to the dragonhide, the comparison shopping, etc.
He joins in the communing questions, having listened carefully to Armand's report. He works on the answers and responses with the team, before taking some time to fly up and visit Wizbang.

DM(James M) - Map - Tree of Parting 
Tuesday September 28th, 2021 8:55:59 AM

Armand continued his patrols about Ground Town and in the tree but other than a occasional magic weapon or ring he found nothing or anyone that looked suspicious. The gold seemed to be real, but a close examination of it revealed it to be counterfeit, but no one cared as it had twice the gold content of the standard coin.

Talk about town..
"Those Warden's have changed"
"Yeah, five arrows v. one in a duel doesn't seem fair. Are these Warden's ours? Have they been possessed?"
"May you be one with the Hold"
"Goddess be with you."
"And with you as well."
"The Hold welcomes you."
"Blessed is the Hold"

People are starting to wear the symbol of the White Goddess as well. Some you know to be locals have even started wearing the white garb of the Goddesses church.

He also heard of people talking about the Warden's in a most unflattering manner with information about their time in the Sargrass that would be unlikely without the use of powerful divination magic. The tales were accurate, but one sided, and didn't put the Warden's in a favorable light. This Levin seemed to be quite convincing as well and impossible to find. On several occasions Armand arrived just as the man had left and nothing Armand did revealed the man's presence. It was as if the man simply vanished without a trace, not even residual magic could be detected.

Trellus activities seemed to be working. As he engaged the locals and spread tales of his own experience with the Wardens it seemed to turn the opinion they had about the Warden's recent behavior. Still however the fact that Trellus himself had only recently met them blunted his attempt somewhat. Overall his tactic was working.

Elyngael Highlight to display spoiler: {had a chat at the corrals and none seemed discontented with their riders or teamsters, but quite a few had recently had quite the scare from something. When pressed they explained it was a frightening white winged creature that appeared momentarily to them as it flew by overhead. It could have been a bird, those things are scary.}

Armand decided to cast his commune spell...
Is the entity known as the White Goddess a true Woldian Goddess?
She is worshipped
Are the followers of the White Goddess still operating in Evenoak?
Yes



Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156) 
Tuesday September 28th, 2021 5:08:03 PM

Trellus can tell his being out there is slow going, but productive.

He continues his visits to the Treetop Tavern, and expands to any healer stations he can find, lending a hand where he can.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Tuesday September 28th, 2021 5:39:18 PM

at some point Armand jaunts to catacombs for something

Armand will continue with questions
3) Is the entity known as the White Goddess a threat to The Tree of Parting's citizens?
4) Is the entity known as the White Goddess a threat to the deities of the Wold?
5) What is the 'Hold' the people of the Tree of Parting speak about?
6) Is the entity known as the white Goddess mortal?
7) Is the base of operations for the entity known as the White Goddess located near Evenoak?


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Tuesday September 28th, 2021 7:42:05 PM

Elyngael tells the party that there may be white birds conveying people in and out of the Tree and that's why they can't get a line on them coming or going. The other possibility is that they are transforming themselves into a bird. Maybe that's how this Levin character is moving around.

Still short 6.750 gp for minimum wealth by level for level 16

Elyngeal will go to the catacombs and cast another speak with animals. This time she will work on speaking to the local dog population. She will ask the dogs if they have smelled any strange humanoids in the area, if they have chased any white birds or squirrels. If they have seen another animal change into a humanoid or a humanoid change into another animal.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Tuesday September 28th, 2021 8:43:53 PM

Moridark well knows the feeling of not being wanted, however, he is not cofortable with others being treated in this manner. As a result, the tmage is frequently at the base of the tree, summoning various non planar beings and asking them about the White Goddess.

1) Is she good or evil?
2) Is she part of the Woldian Gods, and if so how?
3) Where is she from? (Any specific realm, or plan)
4) Where are her followers from?
5) Are they good or evil?
6) Any questions the group might want answers to

OOC: I am home with COVID for the second time in less than 12 months. Please excuse my late posts

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,   d20+14=20 ; d20+14=21 ;
Tuesday September 28th, 2021 10:23:26 PM

Neshi finally finishes up in his forge and he seems happy with the results, though nothing apparently seems to have changed about his equipment.

He continues his evenings in the tavern watching what there is to watch and listening to what there is to hear.

Perception 20 & 21

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:16, S. Burst:14 
Wednesday September 29th, 2021 5:19:18 AM

'Osul continues to wait-out the tarsier.

DM(James M) - Map - Tree of Parting 
Wednesday September 29th, 2021 9:20:34 AM

Armands Questions continue
Is the entity known as the White Goddess a threat to The Tree of Parting's citizens?
Yes
Is the entity known as the White Goddess a threat to the deities of the Wold?
Yes
What is the 'Hold' the people of the Tree of Parting speak about?
No answer, you get the impression the question exceeds the bounds of the spell.
Is the entity known as the white Goddess mortal?
No
Is the base of operations for the entity known as the White Goddess located near Evenoak?
No

Moridarks Questions
DM James: Not certain where these are coming from. I'll assume you summon a creature and ask it.
Diplomacy DC 30 - Highlight to display spoiler: {
Is she good or evil?
Most of the summoned ones don't know of any one that is referred to as the White Goddess. One of them thinks they heard something centuries ago about such a being, but it was only a rumor at the time.
Is she part of the Woldian Gods, and if so how?
None know if she is a god, but most suspect that she might be a power though they haven't heard of her.
Where is she from? (Any specific realm, or plane)
Attempts by the summoned ones to divine the location of the Goddess come up empty. None know of her home plane or realm.
Where are her followers from?
Most seem to be from the northern Culverwood and they are spreading. Some are located at the Tree now.
Are they good or evil?
It's unclear, but most seem to be good. Her clergy is shrouded in mystery however.
}

It appears as if Wizbang is traveling and he's not around. You find a small token in his home. It's an angel with outspread wings.

Elyngael and the dogs Highlight to display spoiler: {Like with the horses, Elyngael questions the dogs. Most are just happy to see her and once they know she can understand them they start asking for things, food, cookies, toys, play. After a bit she calms them and is able to get some information.
"Those horses are stupid, just yesterday I walked in front of one and it ran away scared."
"A bird flying in their face would certainly scare them."
The dogs don't remember any white birds, except for that few the magician had with him a few days ago. They flew from his hat.
There have been strange smelling people about. One smelled of fish, the dogs hated it so they stayed away from him. Fish....ugh.
A similar query to the cats and she got a vague description of the Levin guy Armand found out about. The cats claim he flew away in a flash of blinding light that scared them. They did notice white wings before he vanished in the sky.
}

Neshi Highlight to display spoiler: {There is talk about building a temple to the White Goddess on the hill overlooking the tree a mile to the north. Someone has already secured the land and people are showing up to dig the foundation.A call has gone out for masons and quarried stone has been ordered from the south. }

Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156)  d20+13=15 ;
Wednesday September 29th, 2021 5:29:29 PM

Trellus keeps working the "I'm a nice guy" route, while simultaneously keeping his eye open for white birds.
[Perception 15]

He also makes a side trip to the Catacombs.


Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Wednesday September 29th, 2021 5:41:33 PM

Armand is a bit rocked by what he has learned so far. He will impart it to the Wardens nearby as he continues his questions.

8) Should the Wardens look into the actions of the clerics of the White Goddess?
9) Should the Wardens begin their investigation of the actions of the entity known as the White Goddess at Evenoak?
10) Are those that pose as clerics of the entity known as the White Goddess from this plane of existence?
11) Is the actions of the Dragon Vurm tied into the actions of the entity known as the White Goddess?
12) Did the entity known as the White Goddess restore the Dragon Vurm's health and intelligence after his first encounter with us, the Wardens of the Tree of parting?

Four more questions, anyone have any thoughts on something to ask?

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Wednesday September 29th, 2021 8:05:26 PM

Elyngael reports that the dogs have smelt a lot of strange odors of late. They especially don't like the people that smelled of fish, so they might be from somewhere near the sea. Also the cats claim to have seen Levin disappear in a blinding flash of light but that he had wings as well.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended)  d20=19 ;
Wednesday September 29th, 2021 8:29:43 PM

Moridark is summoning the varioous creatures he is capable of summoning. Moridark attempts to be diplomatic with the creatures but is not successful.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:16, S. Burst:14  d20+38=53 ; d20+50=55 ;
Thursday September 30th, 2021 6:41:53 AM

'Osul carefully returns from the home of the diminuitive tarsier, high in The Tree-tops. After some debate, he does bring the token with him, and he offers that for investigation.

He shakes his head in response to Armand. "After these, hopefully."

He takes a later afternoon hour in the less-recogniseable wedge-tailed eagle form (the russet hawk being a much more common form for him here), and scours the surrounding land and sky. {Perception: 53, Survival: 55}

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Thursday September 30th, 2021 6:46:47 AM


The next time he sees his companions, Neshi passes on what little information he has found out, and lets them know that there is talk about building a temple to the White Goddess on the hill overlooking the tree a mile to the north. And that someone has already secured the land and people are showing up to dig the foundation. Also apparently, a call has gone out for masons and quarried stone has been ordered from the south.


DM(James M) - Map - Tree of Parting 
Thursday September 30th, 2021 8:45:59 AM

Trellus spent another week being generally friendly and had a large amount of success in the tree. Down below in Ground Town not so much. It was becoming common knowledge that the Warden's were bad tempered and subject to flying off the handle when things didn't go their way. It was especially so with Elyngael and it got to the point where no one would speak to her or just turn and walk away when they saw her coming.

Armand had continued his communing what he learned was still forthcoming from him. (DM James: Nothing time sensitive here, so no worries.)

Should the Wardens look into the actions of the clerics of the White Goddess?
Yes
Should the Wardens begin their investigation of the actions of the entity known as the White Goddess at Evenoak?
Uncertain
Are those that pose as clerics of the entity known as the White Goddess from this plane of existence?
Yes
Is the actions of the Dragon Vurm tied into the actions of the entity known as the White Goddess?
Uncertain
Did the entity known as the White Goddess restore the Dragon Vurm's health and intelligence after his first encounter with us, the Wardens of the Tree of parting?
Yes

Osul flies around the region for that week and does spot an encampment a day and a half north of tree. When he investigates he discovers quite a few unsavory characters but they aren't doing anything wrong, don't possess anything stolen, and aren't threatening anyone except by their presence near the road.

Using his various forms Osul is able to infiltrate the camp and learn that they do indeed have a connection to Frampton and have been tasked with handing out the new gold, but it's all gone. A few of the leaders have talked about taking the gold they exchanged and heading south with it. The idea doesn't go over well and they mention an unnamed someone Frampton is dealing with would surely hunt them down and kill them all. Osul gets the impression that Frampton, or his followers think so, is afraid of that individual.

After some heavy investigation you do find out the following: The White Goddess is a newly discovered Immortal Power and nothing much is known about her. Her portfolio seems to focus on prosperity and health. Armands answers to his communing seem to dispute this information.


Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Thursday September 30th, 2021 5:45:39 PM

Armand "hmm, ah, hmm." Scratches head and asks the last of his questions, pondering what the Wardens next step should be. He's not sure they have any legal ground to confront anyone as there does not appear to be anything illegal done.

13 Are those professing to be clerics of the White Goddess doing anything that would be interpreted as illegal around the area of the Tree of Parting?
14 Should the Wardens go to Dragon's Bay to investigate the clerics of the White Goddess?
15 Should the Wardens go into the Culverwood to investigate the clerics of the White Goddess?
16 Should the Wardens go into the Scab to investigate the clerics of the White Goddess?


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Thursday September 30th, 2021 8:52:09 PM

Moridark continues studying pouring over the library, and summoning creatures to see if they can assist in furthuring the information that has been gleaned from various sources

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Thursday September 30th, 2021 9:00:17 PM

Elyngael returns to the group. "Well I for one am at a loss at how to proceed. Are we sure this is the Tree of Parting that we left so long ago? I mean none of our old contacts seem to even be around to speak to even when we go looking for them, like Laughingwater - Male Human, runs the Free Trade Post. Here, traders and travelers alike make arrangements to store their wagons, livestock, and other traveling supplies in the tree for the night. He also is the one to see to set up a shop within the tree. Liliput Muffinbubble - Female Halfling, Caretaker of The Leafy Chapel, a shrine to Alemi as well as a memorial to Ilyndrethyl and Deeproot. Miles Raynor Male Human, Head of Security - He and his assistant, coordinate all defense efforts for the Tree. Miles was a career officer with the Emerald Armed Forces. He explains the behavior expected of all guests of the inn, much to the consternation of Ciyradyl, who thinks it harms her hospitality. He also runs regular drills for all able-bodied residents of the Tree as everyone, And I mean everyone, will help defend the tree if attacked. Ciyradyl Ilyndrathyl - Female Elf, Runs Treetop Tavern. Calm, pleasant and warm personality. She is highly organized and proper in her treatment of others Hiflanyl Ilyndrathyl - Male Elf, Runs the warehouse and stables - He also runs the lifts to raise up the trade wagons into the tree and is the lead repairman for anything that needs fixed. He is a virtuoso at repairing anything. Hiflanyl has designed a stairway that circles the trunk of the tree, which can be lifted and compacted when the denizens of Izen or the Red Hills come calling. He also has several lifts that can lift anything from a pile of crates, to livestock, to an entire wagon up into the safety of the tree for the evening[/i] and James our butler/steward of our headquarters. And Armand checked to see if people were enchanted as they were acting so weird and there's no magic involved."

all of this information can be found on the tree parting wiki page thing. Also I think it need's to be updated because Atlas, Owen, and Vamir are still listed as players. And Trellus and Moridark are not listed.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:16, S. Burst:14 
Friday October 1st, 2021 7:08:05 AM

'Osul nods in agreement with Elyngael. "Add Wizbang to that list. His home is still there. Well, someone's tiny home is far up The Tree."

He then provides every last detail he can recall seeing, hearing, etc. around the camp to the north.

"I was so convinced this was my Culverwood... and then it wasn't, and then it was... weird."

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Friday October 1st, 2021 9:48:45 PM

(I am working on the update and will get to it as soon as I can. I am a bit swamped at the moment, but I will get to it.)

Neshi is as perplexed as his comrades are at how much the tree has changed in such a relative short time. He isn't quite sure of what to make of it and searches out Folbre to see if he can shed any light on it....

DM Steven - This IS your beloved Culverwood and your beloved Tree! 
Monday October 4th, 2021 5:47:22 PM

OoC - Hello friends. As of today DM RobC and myself have been granted the honor to run the Tree of Parting game. I would like to start with a small post to alter a few things that have not been well addressed in the last couple of days. You have given your DM's a bit of a scare when you decided to jump away from the actual module! So it has taken some winging to try and get hold of it again :-) So please accept a few small yet important changes to the last posts made on the board.


Armand goes over his questions once again and then asks the last ones :

1. Is the entity known as the White Goddess a true Woldian Goddess? : No but She is worshiped
2. Are the followers of the White Goddess still operating in Evenoak? Yes
3. Is the entity known as the White Goddess a threat to The Tree of Parting's citizens? Yes
4. Is the entity known as the White Goddess a threat to the deities of the Wold? NO
5. What is the 'Hold' the people of the Tree of Parting speak about? No answer, you get the impression the question exceeds the bounds of the spell.
6. Is the entity known as the white Goddess mortal? YES
7. Is the base of operations for the entity known as the White Goddess located near Evenoak? No
8. Should the Wardens look into the actions of the clerics of the White Goddess? Yes
9. Should the Wardens begin their investigation of the actions of the entity known as the White Goddess at Evenoak? Uncertain
10. Are those that pose as clerics of the entity known as the White Goddess from this plane of existence? Yes
11. Is the actions of the Dragon Vurm tied into the actions of the entity known as the White Goddess? Uncertain
12. Did the entity known as the White Goddess restore the Dragon Vurm's health and intelligence after his first encounter with us, the Wardens of the Tree of parting?Yes

13 Are those professing to be clerics of the White Goddess doing anything that would be interpreted as illegal around the area of the Tree of Parting? No
14 Should the Wardens go to Dragon's Bay to investigate the clerics of the White Goddess? Uncertain
15 Should the Wardens go into the Culverwood to investigate the clerics of the White Goddess? Uncertain
16 Should the Wardens go into the Scab to investigate the clerics of the White Goddess? Uncertain

OoC - please note that questions 1, 4 and 6 have been altered.


Elyngael and 'Osul try to touch base again with the people they have known about a year ago. Wizbang is not home apparently but most of the others are... this IS your beloved Culverwood and your beloved Tree. You've been gone a year so yes things have changed... but some things wont...

OoC - So please by all means if you would like to go find some of the NPC's your characters know, do so. Perhaps it will help understanding what's going on around Tree lately...

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Monday October 4th, 2021 7:41:50 PM

Armand taps his chin. He then imparts all that he learned from his spell to the other Wardens. "I'm still at a loss as how to proceed. There's been nothing illegal done at the Tree, if we try to step in and stop this gold conversion or the clerics then our reputation is going to take another hit. We may best be served returning to that bizzar place Even Oak."

"I think I'll consult again with the new branch of the Sage's Guild that opened here shortly before we had to depart the last time." Armand will go to the Sages Guild. could not find this anywhere on our Tree wiki so I emailed Jeremey C. to find out about it. "Fleceil Waterslipper, a half-elf, shes one of the Chamber Specialists, Lew Fernleaf, a halfling, He's also a Chamber Specialist, and Grenad Blueshrub, a gnome, he's the third Chamber Specialist, and also the Sage in Charge. Both Fleceil and Lew are apprentice Sages, while Grenad is an adjunct."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Monday October 4th, 2021 7:55:36 PM

Elyngael listens to Armand's summary on the questions. "I'm not sure either, but if we go back to Evenoak I'm going to use my new ring to avoid anyone trying to duel me again. I guess I'll try to find Miles Raynor again and see what he has to say about the increase crime and these 'new' gold coins everyone wants."

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Monday October 4th, 2021 9:20:28 PM

Moridark continues researching the events in question, and spends a bit of time attempting to find the man from his past. "I will go with you. I haven't much going on until I get a hit on the man who killed my father. Although, Ireally do not want to go back to that village. I think I will just fly above y'all and try and stay out of the way. I do not want to be challenged to a duel."

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:16, S. Burst:14 
Tuesday October 5th, 2021 9:33:37 AM

'Osul nods. "Thought of it: a threat to any Immortal Powers of The Wold?"

"I'll call in on Liliput at the chapel - check they haven't branched out into white goddess paraphenalia and see what changes have happened at a people level while we've been gone. I think she will have as good a handle on attitudes and hardships as anyone. Happy to have company. Meet back up for lunch?"

'Osul maintains an observant, attentive demeanour.

DM Steven - This IS your beloved Culverwood and your beloved Tree! 
Tuesday October 5th, 2021 7:32:42 PM

Armand taps his chin as he goes over all the answers that he has been given and imparts all that he learned with the other Wardens. It looks as if nothing illegal is being done at the Tree and so the Cleric of Gargul is at loss as to how to proceed from here onward. Trying to stop this gold conversion or getting tangled up with this clerics may just cause more harm to their reputation... he even wonders if going back to Evenoak would be the best course of action...

But before considering that the group splits up. Armand wants to pay a visit to the Sage's Guild. Elyngael wants to see Miles Raynor and 'Osul hopes Liliput can shed some light on all this...

It takes Armand nearly a hour before he is back at the cold, stone building that harbours this branch of the Sage's Guild. Red wooden walls and floors, everburning torches in sconces, soft music being played somewhere inside, and, for some reason, the smell of cinnamon is in the air. As soon as he goes in he is greeted by Master Yenfire Dewshining. "Good to see you... " Yen gestures to some chairs to sit down, "Tell me Sir Armand... how are you... I hear soo many things."

Elyngael is able to trace Miles Raynor on ground level. He's training new recruits.... When he sees the Warden Ranger he dismisses the recruits so he and Elyngael can talk quietly. "Get your backside out here and don't embarrass me... " he shouts after the recruits. [b]"Let's talk Lady Elyngael... you've been gone over a year... is anything they say about you true... ?!

'Osul hopes the Tree healer Liliput Muffinbubble will have some advice on how to deal with all this. As soon as you come into view you see Liliput berating what appears to be one of those white clerics
As Osu comes closer she eyeballs the Druid and smiles : Good to see youre backcome in

Not able to do much or at least so he thinks Mordark flies overhead patrolling the area.

YurrNeshi : ??
Trellus : ??


Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156)  d20+15=26 ;
Tuesday October 5th, 2021 8:32:26 PM

Trellus seems to have made progress ingratiating himself into the regulars at the Treetop Tavern, and he decides maybe its time to move on to trying to get some information.

He brings up the clerics of the White Goddess, and tries to work any resulting conversations toward where the Goddess came from, and/or where she might be found.

[Diplomacy 26]

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet  d20+20=35 ;
Tuesday October 5th, 2021 9:01:07 PM

Armand greets the sages, "We've been tangled up in jumping from one dimensional plane to another. Helping Eberyon, defeating another dragon, facing down a very nasty demon, waves of golems..." He shakes his head, "We've been gone far longer than any of us wished. Along the way we had some of our members get sidetracked with other goals and picked up a few new people. I'm not sure what you've heard. From what I can tell there's been rumors about us that traveled faster than our teleportation spell. We had a bit of a difficult run-in with a.....person, in Evenoak that tried to force a duel with Elyngeal that she did not want to participate in for she felt it a pointless affair. You know Elyngael, weapons are only used to kill not play poke, and the sword is certainly not her best weapon. Not knowing what this ....fellow was about, she offered to use a bow, which got blown completely out of proportion. The people there were.... less than savory and these white robed clerics a bit stand offish, not wanting to actually have to kill anyone Elyngael opted to walk away and we followed for we felt our first duty after being gone so long was to attend to the Tree of Parting and it's citizens."

Diplomacy 35 (d20+2)

"We returned here to find so much different it's been like a completely different place, and time again seems to be passing un-normally fast. What has been happening here?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Tuesday October 5th, 2021 9:46:14 PM

Elyngael speaks to Miles. "Well I'm not sure what 'they' have been saying. We've been gone to Eberyon's realm to help him with some trouble. Then when we tried to come back we got shunted into another strange place, someplace in the Sargrass, but not the Sargrass we'd been to before. We had to help some villagers there from a dragon that kept summoning things to try and destroy the village. We took care of the dragon and then we tried to return home again and got spun into this weird portal plane where time didn't seem to work right, and then we were on another plane where undead spirits seemed to be trapped. Not exactly sure what happened with all that it's very confusing. Then we finally got out of there and returned to this plane, somewhere in the Culverwood. I fought off a band of bandits while the others sent some giant demon packing. We headed to the nearest settlement to get our bearings and try to find the way here and some guy waded through everyone else in the party and tried to challenge me to a duel. HE was not clear on the rules of this duel and I did not feel like drawing weapons just to play fight. So I countered with using the bow, assuming he drop out or maybe offer an archery contest. Well the whole thing just blew up out of proportion. I decided I didn't want any of it, because a weapon is not something to play fight with. So we all left that place and managed to get our bearings to return to the Tree as it's always been our duty to protect those of the Tree and promote trade to help it flourish." She pauses, "I think that's the most I've spoken in a long time. We get here and we find things are way different from when we left. You've got problems with horse thieves, there seems to be a weird obsession with these new gold coins, and the white clerics we saw in the town where the dueler was are all over the place. I've been able to discover that this guy named Levin may be tied up in the coin exchange and may be able to do some shape shifting as well. I'm not sure about what you've heard, but you know us, we may have been gone for a year, but we helped save the Tree from the undead circus, the attack from the awakened apes, the whole red weed thing that threatened the entire Wold. What rumors would you believe over our own past deeds?"

Elyngael doesn't have any sort of diplomacy or persuade to roll, and she's not going to intimidate him no rolls or anything to aid.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Wednesday October 6th, 2021 6:49:09 AM

As others head out to check with their people, Neshi heads over to the nearest branch of the WLA to check in and see what information they might have about this White Lady and her peeps.

Questions to be asked"

Do they know of this White lady and where she is from?
When did she come to Power / Be?
Is there any major area in which she is most popular?
Is there any clear agenda associated with the group?
Do they know of this Levin and where he is from?

Also if needed, while he is there he tries to clear up any misunderstandings or conceptions there might be about theie group over this whole duel mishap.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:16, S. Burst:14 
Wednesday October 6th, 2021 7:01:37 AM

'Osul is already smiling and once they are inside asks, "Was that real, or are some children trialing costumes for festives, Liliput?"

He needs to understand what has happened here in the last year or so, but is happy to let the conversation meander if Liliput is not pressed for time. But based on what he has already seen he expects there will be little time for such.

OOC: ...or was that "berating" as in trying to get them to follow orders. Hopefully he heard.



Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Wednesday October 6th, 2021 7:23:10 PM

Moridark continues his research, and his patrols. The mage doesn't know many people in the area, and it is his way of giving back.

DM Steven - This IS your beloved Culverwood and your beloved Tree! 
Wednesday October 6th, 2021 8:05:23 PM

Trelluss efforts to fit in at the Tree Tops Inn are beginning to pay off when locals start talking to him. So youre new with the Wardens hey how did you fall that low? someone asks
Whyya sayin that man!, someone else adds, The Wardens have done so much good for the Tree.
Yeah but look whats left of m! the first one chimes in again. Just saying be careful when hanging out with them. Words says theyre cowards and obsessively violent.
Those speaking positively of the Wardens have their saying also. Soon both camps are fighting each other in some hot headed bar brawl which Trellus watches with amazement.

Armand has a meeting at the Sages Guild. He speaks of what the Wardens have encountered the past year and tries to explain what happened in Evenoak.
The Tree did not change Armand the people that live in did. As did you and the Wardens. Its obvious you have grown strong while you were away and we can only imagine what having such power does to a man. Do you think you handle the power well? Do the Wardens handle the power well? Theres a bit of a pause for Armand to think the questions through.
Those White Clerics need to be dealt with. As does that White Goddess.

At the Leafy Chapel Osul is invited in by Liliput. She moves her hand across her chest in some sort of protective ritual. Osul feels welcome here a sensation he didnt feel much since he and the Wardens came back.
No Osul that werent children if only they had been every day those Clerics in white show up and try to butter me up and slander the Wardens theyre not welcome here. Not now. Not ever.
Yes a lot has changed since you were last here
Liliput continues as she invites Osul to sit on the cushions on the floor. Theres tea and biscuits.
But from what Ive heard you Wardens are no longer the same you were when we last spoke wheres Owen? And Atlas? oh well the wheel just keeps on spinning.. Liliput takes a sip from her tea and stares into her cup, she looks sad. Things have become difficult. I dont know when it started exactly but several months ago these new coins showed up. Suddenly merchants from other places only accepted these new coins or double the amount of our normal coins then out own shops too wanted this new currency go visit the Three Tops Inn! Make sure to have some new coins or ales going to be expensive.

Ellyngael confronts Miles Raynor. Hes checking the stables. Ellyngael also explains where they have been the past year and what exactly happened at Evenoak. Miles stays relatively neutral to all she says. Then he adds : I dont believe a word of whats being said!... no I mean I dont believe a word of what is being trashed around about the Wardens and you in particular. Ive known you and the Wardens long enough to know what is true and what are lies.

While the others question the townsfolk YurrNeshi hopes to find answers in the WLA
Do they know of this White lady and where she is from? No
When did she come to Power / Be? The WLA does not consider her to be a Power
Is there any major area in which she is most popular? It seems it is mainly a problem for the Culverwood. Here in Tree and Evenoak the white cult seems to have the most influence.
Is there any clear agenda associated with the group? No idea
Do they know of this Levin and where he is from? No

Moridark is a bit left out at the moment. If only he could track someone


Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Wednesday October 6th, 2021 9:08:27 PM

Armand contemplates. "Not sure what you mean by being powerful. I would not say we are powerful. If we were we wouldn't have a care about anything. There's been plenty of times I've felt powerless and unable to figure out what to do or how to do it, still do in fact. I admit I'm in a far different place than when I was a lad working at trash collecting with my dad in the Emerald Kingdom. But in my mind being powerful is someone like Gargul, or Eberyon. And we just aren't in that category."

He offers, "I think this White Goddess and her clerics may pose a serious threat. However, from what I've been able to observe, they haven't done anything illegal. We can't just go thumping them because we have a feeling and we don't like them. So unless the council of the Tree asks us to specifically do something I feel our hands are tied."

He goes over to one of the tables. "Now perhaps you can help me in finding out some information on this White Goddess." Armand is a 16th level sage, intend to use "Research. With one day of research, a sage can answer one DC 30 Knowledge Check using a Branch Library (see below). A sage can only research one question per day."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Wednesday October 6th, 2021 9:34:49 PM

Elyngael is relieved to hear Miles' words, so at least one person in the Tree still believes in them. "How do the white robed clerics get past your security to be passing out all those coins and all the other things they do? Have you had any threats or warnings from the White Goddess about demands or such?"

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26


Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Thursday October 7th, 2021 7:04:06 AM

Neshi a bit perplexed at the lack of information available from the WLA, he wonders perhaps if it is a very localized and targeted attempt at taking over the areas surrounding the tree and the tree itself. On his way back he stops by tree's sapling they planted to check on it and to do a bit of communing with nature.

While in solitude with the Sapling, Neshi can't but wonder what Ebyron thinks about these white clerics and this "white Lady" and wishes he could manage to chat with him, but knows that Ebyron does thing in his own way and in his own time.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:16, S. Burst:14 
Thursday October 7th, 2021 8:10:24 AM

"I still sometimes catch myself wondering where Mack is. Most of them actually, at some time over the years."
At some point in the conversation he looks to/for/at the painting they collected on the way back from the Red Hills and asks, "Has The Tree woken any while we were away?". He looks to Liliput, and states in muted frustration, "I need an awakening...". He looks at the painting again, and gets the germ of an idea.
"What do you need, for the people and yourself? I plan to come back, and it shouldn't be anything like a year." After an answer, he excuses himself and meets up with the available wardens.

Back with the party in the relative privacy of their offices, 'Osul listens, then catches them up on his meeting and conversation with Liliput, reminds them of the layout of the camp.

"I feel like a constitutional through The Wood in search of the Moot clearing that Deeproot left to come here. Any takers?"


Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156) 
Thursday October 7th, 2021 3:11:01 PM

Trellus watches as his question results in a bar brawl with some bemusement.
"Twisted," he remarks to himself.

When things die down, he checks on the various combatants, throwing cure spells if needed to fix serious injuries. This he does for the brawlers on either side.

While he does so, he will point out that being both cowardly AND excessively violent is nearly impossible, and he's seen nothing from the Wardens to warrant either label.

"And really, where is the Word coming from? Voices in the dark making accusations,while the Wardens are standing right there in the open doing what they can to help folks."

All in all, it seems time for another round on the Trellus. So, he does.


DM Steven - "Twisted" 
Thursday October 7th, 2021 7:01:52 PM

The counsel at the Sage's Guild nods in agreement to Armand's answers on how he and the Wardens have control over their strength and weaknesses. They also seem to agree on his assessment of the so called White Goddess and her Clerics. "We have not been able to catch them in any illegal acts... they seem to have persuaded merchants and people of Tree and beyond to crave this new currency. But we do fear they must be stopped... people are trading in their gold for these new coins and while they claim to be worth double we see no value what makes them worth double... What then if all normal gold has been exchanged for these new coins?!? Will the Wold outside the Culverwood accept these new coins to be worth double the normal value of Gold then?! We are worried Sir... yet we are equally clueless on how to proceed for now."

A sense of relief comes over Elyngael as it seems Miles Raynor believes in her and the Wardens. She questions Miles on the coming and going of the white clerics...
"So far they have not done anything illegal!" Miles says somewhat frustrated "People are trading in their gold for these new coins but strictly speaking they have done nothing wrong... We see gold transport leave but never return... Tree is bleeding dry and I don't know how to end this madness... "

Perplexed by the lack of information Yurr'Neshi plans on communing with nature but he knows Ebyron will only do things in his own way and in his own time.

In the Leafy Chapel 'Osul stares at the painting depicting Deeproots departure from the Moot that was given to the Wardens by Peevish the Leprechaun. Gazing at the painting he aks Liliput if anything has stirred during their absense...
"sigh... " Liliput starts as she as well stares into the painting "If only... if only dear 'Osul... there are times I fear that this is all but a fable but then I quickly regain faith. If nothing has stirred so far than there has been no reason for it yet.

What the people need?"
, she replies as 'Osul questions Liliput on what she or the people of Tree might need, "We need to uncover what is behind these White Clerics to make sure we stop this gold drainage of Tree... and the surrounding towns"

Liliput smiles when 'Osul excuses himself to meet with his friends. He returns to the Warden's villa.

Trellus wasn't expecting this barbrawl as the outcome of his questions. Twisted he remarks to himself. Apart from a black eye, some torn clothes and a split lip nothing too serious results from the brawl. Both supporters as opponents don't believe their eyes when Trellus begins healing both sides.


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Thursday October 7th, 2021 7:53:14 PM

Moridark hits himself on the head, and shakes his head. The mage goes to find the Wardens, "I am a dunce, I have been so intent on looking in books for answers that Iforgot I an cast locate creature, and attempt to find this White Goddess. I can cast the spell up to six times a day. I think it may be worth a shot to point us in the right direction. The distance is only 1,040 feet around me but I can cast it, and move. It would last about 2.5 hours at a time. On my steed that would be quite a bit of distance."

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Thursday October 7th, 2021 8:26:01 PM

Armand says to the sages, "Well I'm sorry that the branch library has led us nowhere concerning the White Goddess. DO you have one of their gold coins?" Armand wants to see what is imprinted on the coin. Maybe get an idea of how well it was coined. Then he takes out a gold coin and bites down hard on it. He spends some studying the coin and his teeth impressions. Then he hands the coins to the head sage. "Next time one of those gold exchanges comes along make sure to exchange this coin. I've got a good image in my head of it and if our researches can't find it then maybe I can track the coin once it is exchanged."

He returns to the Head Quarters and listens to 'Osul and Moridark.Then he slaps his head. "Warden's I'm an idiot. I think I've had an epiphany. These clerics are exchanging two gold coins for one of theirs. In essence they are doubling their money every time. So where are they taking these coins? And if you recall that glowy green thing that imprisoned the demon at the portal gateway was made by dragon magic. And we overheard that there was a gold mine around Evenoak that was having production trouble. So what do we know that hordes gold and has powerful magic? I put it to you, the White Goddess is actually a Dragon. It makes sense she healed Vurm and where would a dragon go for healing, but another dragon, perhaps even his mother. We know he was a cross breed. So if mom is a "White" dragon then it stands to reason she is also this White Goddess."

He turns to Moridark, "When I was scrying Vurm if you recall whatever healed him was able to block all my scrying. So I'm not sure you're spell will do much good in finding her."

"Wardens, I propose we return to the vicinity of Evenoak and do some sleuthing."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Thursday October 7th, 2021 10:05:51 PM

Elyngael agrees with Armand. "I think Armand is on to something it may be another dragon. We need to get a map and make sure Evenoak is on it, so we can see how far away it is. I'm not sure if we should travel there the long way or use teleport. If we at least head north to the Culverwood we'd run into those ruffians 'Osul found earlier. Maybe they will initiate something."

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Thursday October 7th, 2021 11:30:18 PM

Neshi comes back to the tree as the other wardens arrive and is struck by all the activity and sudden abundance of ideas.

I agree the scry may not work, however, if she believes herself to be safe, she might slip up.

I am up for getting to the bottom of this nonsense. I have been antsy for some time now. I think my brain might be stagnating,

Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156)  d100=69 ;
Friday October 8th, 2021 2:54:56 PM

Trellus returns from his fruitless trip to find the others may have found the prime thread.
"Shady!" he exclaims excitedly.

The man thinks about it for a few moments.
"The White Goddess' base of operations is not located near Evenoak," he recalls. "Armand's Commune revealed that."

"Hmmm, I wonder what would happen if I just asked?"

The next day, Trellus prepares a Divination spell, and does just that.
"Where can we find the entity known as the White Goddess?"
[Success roll 69 - success]

DM Steven - "One and One is Three... 
Friday October 8th, 2021 8:03:49 PM

Moridark hits himself on the head realising he might have a way to locate this creature named the White Goddess... he hurries back to the Tree to find his fellow Wardens.

Armand is dissapointed his search of the branch library did not help to learn more about the White Goddess. He asks for one of the coins which they happily share. After having memorized some detailes about the coins so he can later identify the coines he returns to the Head Quarters of the Wardens and begins connecting the dots... Armand is on to something as he realizes they are basically doubling their gold with every exchange... Next he concludes the White Goddess is actually a White Dragon!?!
Ultimately after having explained his reasoning he suggests to return to Evenoak

"I think Armand is on to something... it may be another dragon., Elyngael concludes.

Yurr'Neshi is struck with all the activity and sudden abundance of ideas.

Trellus also leans towards a dragon but wonders then where she operates from if not Everoak. He'll be able to use a Divination spell to pinpoint hte White Goddess.
The next morning Trellus gives it a go...

"Where can we find the entity known as the White Goddess?" : Somewhere in the mountains in the Northern Scab, north of the Dragon Coast

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Sunday October 10th, 2021 4:51:38 PM

Armand will inform the Tree leaders that the Wardens intend to head out and try to find this mysterious White Goddess. He shakes his head regretting that he did not think ahead of time to get some feather tokens so they could keep in contact. However he promises that every three days they will try to scry the tree to see what's going on. If they are needed back he suggests, having James write a message on the table of the meeting room in their headquarters.

He then speaks to James (the Wardens butler/steward) and gives him 10,000 gp to make sure he stays fed and such while they are gone again.

To the Wardens "I say we start to head out normally, and go north toward the Culverwood, then if those unsavory gents along the way make any sort of move we see what's what."

If there are no other preparations to be made I guess we set off.


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Sunday October 10th, 2021 4:52:53 PM

Elyngael shrugs. "I can't think of anything else to do." She makes ready to head out.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Sunday October 10th, 2021 8:00:49 PM

Moridark shrugs at Armand, "Ok fair enough. You guys have a lot more experience using magic in real setting versus the academy. I will follow your lead. I will be ready in the morning to go where ever you decide is best."

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:16, S. Burst:14 
Monday October 11th, 2021 7:24:46 AM

'Osul agrees. He is pretty much ready to go, but has no problem leaving after mediations at dawn. In The Tree or in The Wood - either location is equally preferable.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Monday October 11th, 2021 5:37:45 PM

Neshi thinks about what new preparations he can come up with for their next jaunt.


DM Steven - Adventurers never fear another quest 
Monday October 11th, 2021 6:04:10 PM

It looks like a plan slowly takes form. Armand informs the Tree leaders that the Wardens intend to head out to find this mysterious White Goddess. He'll make sure to keep them and James posted on their doings.

As Armand explains the journey to the Northern of the Scab, Elyngael is quick to accept the new quest. Moridark to accepts without hesitation. So do 'Osul and Yurr'Neshi and I'm sure Trellus will be in on this excursion also.

All agree to unravel the mystery of the White Goddess, to put an end to this money drainage of the Tree of Parting and the neighboring towns. All agree... but first the Wardens intend to have a good night rest in their villa.

The Wardens will leave at first light of dawn. Please remember your DM's how you travel. On foot? Riding? Flying? Any idea on what route you intend to take?

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Monday October 11th, 2021 6:27:30 PM

OOC, DM's mostly we walk, we tried mounts once but we kept getting whisked away to other locations and the mounts never came with us. Elyngael has her wolf, that she sometimes rides, I believe Moridark has some sort of phantom steed, 'Osul usually takes the shape of something flying.

Armand proposes that we walk north and walk across the shady people's path where they can plainly see us just to see what kind of reaction that provokes. Once we get into the tree line of the Culver wood maybe the magic teleports can teleport us to just outside the village of Evenoak. (I'm assuming that's along Dragon Bay somewhere, and from there we can walk towards where we think the White Goddess is.)

DM's as a reminder if it was not clear, Armand marked a non white goddess gold piece to be exchanged with her, intends to periodically cast discern location and locate object to try and get a bearing, I know the locate object spell is limited to 1040 feet right now, but it's the best plan I got.

Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156) 
Monday October 11th, 2021 6:53:00 PM

"Uh, I don't remember any mountains around Evenoak. Where are these Scab Mountains, anyway?" Trellus asks.

Upon finding out the Scab Mountains are way, way over eastward, the man wonders if maybe a couple Wind Walk spells would make more sense.

"We can walk out to wherever you want, but since we don't know exactly where we're weaving, Wind Walk will allow more moving around than teleporting all over the place," he notes.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) Phantom Steed (Extended) 
Monday October 11th, 2021 7:48:19 PM

Moridark takes the time to look at a few maps, and scribe some notes before heading to bed. The mage plans to cast locate creature in the morning, and focus on the white goddess as they travel.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Monday October 11th, 2021 7:54:27 PM

Elyngeal will look for maps that can be purchased of the proposed area's and also see about buying a spyglass.

She normally doesn't ride Brawn though there is a saddle he wears most of the time. She has Brawn usually stay around the others as a another form of protection for them and she will be 40-50 feet ahead scouting.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:16, S. Burst:14 
Tuesday October 12th, 2021 5:54:59 PM

'Osul offers to learn Wind Walk. He takes a look at the maps. He lets Liliput know they are off to put an end to it.

"At some point we need to consider how we are bringing back indesputable proof."

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Tuesday October 12th, 2021 9:14:10 PM

Neshi looks around at the others. Windwalk is probably the safest and fastest route, unless we know where we are going and I have been there before or seen it ... then teleporting is a viable option.

DM RobC - "Where are these Scab Mountains, anyway?" 
Tuesday October 12th, 2021 10:33:37 PM

The party discuss various plans for reaching the northern parts of the Scab. Options include travelling across the land a little first, teleporting and the use of Wind Walks.

Knowl History or Arcana DC20: Highlight to display spoiler: {Teleportation to, from or within the Scab has always been a bit risky. The results are somewhat unpredictable and have seen unsuspecting travellers sent wildly off-course and even to other dimensions! Unless you are willing to take the gamble, a Wind Walk spell would likely be the safer option.}

Knowl Religion DC20: Highlight to display spoiler: {There is a blessing spoken by the dwarves before travelling in the Scab. "OH SACRED ONE, I HONOR YOU. BESTOW A BLESSING UPON ME FOR I AM FILLED WITH RESPECT". This plea is made to the immortal power Fhorge. He is worshipped, loved, and feared by all inhabitants of The Scab. It's not uncommon for offerings of respect to be left at different sites across the land that might be considered sacred}


Elyngael has no problems purchasing a spyglass.

Maps of the Scab are a little harder to come by. Travel there was completely forbidden not too long ago and the mapmakers still have some catching up to do. Elyngael and Moridark manage to find a high level map, though the finer details are missing.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:16, S. Burst:14  d20+15=27 ; d20+4=23 ;
Wednesday October 13th, 2021 6:46:46 AM

{Knowledge(Arcana):27, Knowledge(Religion):23}

'Osul shares what he recalls. {Please read the spoilers above}

With maps consulted and preparations made, offerings organised(?) and route decided upon, he gets six of them Windwalking, and headed east of nor'eastish.


Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,   d20+12=30 ;
Wednesday October 13th, 2021 4:29:58 PM

When he wakes Neshi, recalls information he had heard about the scab and teleporting, and then shakes his head as he makes his final preparations and then joins the others for their jaunt to the scab. When he gets down there he hears Osul sharing the information and just nods along .

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Wednesday October 13th, 2021 5:15:17 PM

(ooc: Just realized I hadn't takien a training V feat from the WLA. Should I become the one of the fastest Woldians by taking "RUN" 350/round or should I take "Diehard". I decide not to burden our DMs with taking leadership and having a 17th level cohort and 165 followers join us.....)


Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Wednesday October 13th, 2021 5:45:31 PM

Armand will use one of his spell slots for a Windwalk spell. "Well I will cover one of the windwalk spells. I still say lets start out heading north by normal travel just to let everyone at the Tree know we are leaving. And then maybe teleport to the edge of where we teleported from Evenoak last time. We can spy around a bit and I think there's a gold mine supposed to be in that area, and you know how these white goddess clerics love the gold. If nothing comes of it we can then head to the Scab. Though without some leads, it's a big area, and I doubt there's any road signs saying White Goddess This way."

Upon hearing 'Osul's summary he nods. "Thank you for the information on that. We should be careful when dealing with powers."

PS DM's we have been to the Scab before. We had to help a surface Drow with some house politics. She then had her house become a trading partner with the Tree. It was never specified where in the Scab her enclave was located though. Volume 8, Along Came a Spider

Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156) 
Wednesday October 13th, 2021 6:13:09 PM

Trellus still isn't quite sure where they are going.
But, they are going, and so he goes too.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Wednesday October 13th, 2021 6:53:56 PM

Elyngael agrees best to get on road and do something rather than sit around and be belittled. "I think with this spyglass we can be more discreet. Didn't some of those villagers at Evenoak say something about a Rider having more information?"

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

DM Steven - Windwalk it is then 
Wednesday October 13th, 2021 7:17:00 PM

The Wardens slowy come to a consensus. They will travel North using some windwalk spells and trying to pinpoint this so called Dragon as they go. You're best estimate thanks to Trellus's Divination is that they need to travel somewhere North of Dragon Bay.

'Osul shares some insights on the Scab and how to survive them. Yurr'Neshi prepares as good as possible.
Armand also prepares and makes sure to inform the Council and a few others of the Wardens new quest.
Trellus feels unsecure of their heading but none the less he goes along.

Then Elyngael tries to remember if someone in the village of Evenoak said something about a Rider having more information?!

Hmmm... an inspiring thought... worth the detour?!?



Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended)  d20+32=40 ; d20+32=49 ;
Wednesday October 13th, 2021 7:53:47 PM

Moridark nods in agreement with 'Osul. The mage takes the time to memorize his spells, and casts an extended mage armor. The mage takes a few minutes, and reviews the maps they found. "Well i guess I am as ready as I can be. I know you said scrying did not work before but Ihave memorized locate creature twice just in case." The mage tucks Kradirom in his cloak in preparation for departure.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Thursday October 14th, 2021 5:19:13 PM

Armand nods to everyone, "Okay let's get going. I'd like to casually walk by those guys that you reported north of the Tree near the caravan trail, that appeared to be up to no good. Just to see what they do when we walk by and then continue into the Culverwood."

If everyone is ready Armand is ready to go.

DM Steven - Windwalk it is then 
Thursday October 14th, 2021 6:13:40 PM

insufficient posts - no DM post tonight

Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156) 
Thursday October 14th, 2021 6:56:27 PM

Trellus reports he's ready to go, and gets in step with Armand.

"What kind of offerings do you think this Fhorge fellow finds shady?" he asks the group.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) 
Thursday October 14th, 2021 7:28:53 PM

Moridarknods at Armand's suggestion, and places his rod of silent in his hand just in case.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Thursday October 14th, 2021 7:53:01 PM

Elyngael is ready to go as well.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26


Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Thursday October 14th, 2021 8:33:00 PM

Neshi moves out with the others.

You know, I wonder if it would help I could teleport us to Windhorne Hamlet whish is on Dragon bay. Though probably a bit south of where we need to go. But perhaps we could gather some additional information there.


'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:16, S. Burst:14 
Friday October 15th, 2021 8:02:57 AM

"Once we are in The Wood and beyond sight, Windhorn Hamlet sounds like a good waypoint."

DM Steven - On the road again... 
Monday October 18th, 2021 3:03:18 AM

Each of the Wardens prepares for the journey north. The Scab are a dangerous place and not knowing where exactly you have to find this White Goddess makes it even more dangerous.

Moridark studies some maps and prepares spells that will help him located creatures.

Armand is eager to go and thinks it might be interesting to wal by those guys that were reported earlier North of the Tree near the caravan trail. You also remember this so called Levin that you never actually saw... if he even exists...

Ready to go, Trellys gets in step with Armand. So is Elyngael.
Moridark nods at Armand's suggestion to go check out these sightings...

Yunn'Neshi thinks of something else! Rather than travelling through the Scab, why not teleport to Windhorne Hamlet. That means you'll be still travelling North but it will enable you to stay on the outskirts of the Scab. 'Osul likes this idea! Once in the wood and beyond sight Windhorn Hamlet sounds like a good waypoint.


And so a new journey begins... the Wardens walk North following the caravan trail.

If you have specific marching order feel free to let us know.
Perception and survival checks please



'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:16, S. Burst:14  d20+50=64 ; d20+38=56 ; d20+48=55 ;
Monday October 18th, 2021 7:29:49 AM

As is traditional, before setting off 'Osul (at least internally) forecasts the weather, noting that he will likely need to do so again in Windhorne Hamlet. {Survival: 64}

Irregularly, 'Osul walks in his human form - unless it becomes clear that he is slowing the party down.
{Perception: 56, Survival: 55}
He chats until they are a mile or so out from the camp.


Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet  d20+8=27 ;
Monday October 18th, 2021 5:29:34 PM

Perception 27 (d20+8)

Armand is glad to be on the road again. "Don't forget we can do some windwalking as well. I have one spell of that memorized. That could help when we want to do some scoping out of the land." He tries to keep his eyes open but figures Elyngael is usually on point so he lags to the rear and keeps an eye for anything following or taking an unusual interest in their passing.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+24=31 ; d20+29=39 ; d20+4=17 ; d20+4=6 ;
Monday October 18th, 2021 6:14:05 PM

Elyngael will take point and be about 20 feet in front of the group. She will have Brawn stay toward the back.
Elyngael Perception d20+24=31, Survival d20+29=39
Brawn Perception d20+4=17 (scent), Survival d20+4=6

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156)  d20+13=29 ; d20+16=24 ;
Monday October 18th, 2021 6:56:13 PM

Perception: 29
Survival: 24


Trellus walks in step with Armand. The cleric is a kindred spirit, and so the man sticks close.
He is full of questions - what are the names of the trees, does it rain often, and again, what offerings would make sense once they got to the Scab.

"Oh, I can weave the Wind Walk spell. Just not today. Once we get where we going, I can help with that."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) 
Monday October 18th, 2021 7:23:14 PM

Moridark falls instep behind Armand, and Trellus. The mage is not for one and lifts his eyes toward the sky as though he were looking for his usual steed. The mage looks around but doesn't spot much.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,   d20+16=26 ; d20+16=19 ; d20+16=36 ;
Monday October 18th, 2021 8:51:16 PM

Neshi, in the middle of the pack so he can easily aid either end, walks off to the left side and keeps an eye open for anything out of the ordinary.

Perception rolls: 26, 19, 36


DM Steven - Muddy tracks... 
Tuesday October 19th, 2021 3:09:32 AM

The Wardens leave Tree. The weather is overcast - chances are it will bring some rain later today.
As you leave town you notice some watching you, a kid running by waving at you, a cat on a hunt for it must have spotted a mouse... business as usual.

Elyngael takes point. She keeps Brawn toward the back close to Armand. The Cleric reminds his friends of the Wind Walk spells he has prepared but for now he just tags along. Trellus has found a like minded person in Armand. For sure a Cleric of Domi and a Cleric of Gargul have much to talk about. Both will be able to use the Wind Walks when needed. From Tree you follow the caravan trail. Moridark closes the ranks but doesn't notice much.

YurrNeshi takes a tactical position towards the group and keeps an eye out for trouble.

Osul is the first to notice quite fresh tracks of a cart that is being pulled. That's not very odd is it?! ... But after showing his findings to Elyngael, they decide it's the depth of the wheel tracks that is remarkable... as if this cart has been overloaded. There are some donkey hooves in front of the cart. 'Osul's eyes are so keen he even notices boot tracks. People have been helping to push the cart and occasionally their boots slipped.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet  d20+21=26 ;
Tuesday October 19th, 2021 5:27:49 PM

Armand will continue his conversation with Trellus, trying to catch him up on things in the Wold that may have happened while he was stuck in that limbo plane.
Knowledge History 26 (d20+21)

"That's interesting. Anyone have an opinion on the cart? I'd say for now that it may not concern us. Wouldn't want to be accused of robbery. Ha, remember that time Atlas accosted the fur trader on the caravan trail." he sighs thinking how much the party has changed since then.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:16, S. Burst:14 
Tuesday October 19th, 2021 6:23:08 PM

"Yes Armand." he replies with a grin.

"Robbery, no. However, if they were hampered and delayed in their travels..."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+29=39 ; d20+24=38 ;
Tuesday October 19th, 2021 6:27:40 PM

Is the cart going to the Tree or away from the Tree? What type of terrain are we in, does it allow opportunity for someone/thing to jump us from the side (tall grass, copse of trees, etc)?
Elyngael will examine the tracks closely. How long ago were the tracks made? Survival d20+29=39 She checks to see if Brawn can get a scent or not. Is this a 4 wheel cart or 2 wheel cart? What are the odds of a broken axle from being overloaded? She stays alert Perception d20+24=38

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156) 
Tuesday October 19th, 2021 6:35:37 PM

"You don't think it might be one of those gold laden carts we've been trying to locate?" Trellus offers.

He awaits the results of the various trackers in their tracking.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended)  d20+10=29 ;
Tuesday October 19th, 2021 7:47:55 PM

Moridark stays quiet as the others discuss the tracks. The mage stands still as he tries not to mess up the tracks. Moridark tires to take note of the depth of the tracks, average out the weight of a cart, and does some quick math (Int 29) to figure out how many pounds the cart is and the distance it might travel with donkeys.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Tuesday October 19th, 2021 8:45:56 PM

You know Trellus that was my first thought as well. an overladen heavy cart that needs to be pushed while being pulled by one or more donkeys..

DM Steven - Muddy tracks... 
Wednesday October 20th, 2021 7:31:01 AM

The tracks found get the Wardens talking among each other. Armand isn't too interested in them and does not want to get tangled up in something they have no business with... 'Osul agrees but wonders if perhaps these people would need some help?

Elyngael studies the tracks a bit closer. They are moving away from Tree and seem to continue on this Caravan trail for now it seems. The tracks are actually quite fresh... perhaps only a few hours but from the boot marks Elyngael gets the impression they are trying to make haste? The tracks are very easy to follow actually for the trail is quite muddy. The Weather is overcast and it must have rained during the previous night - there's more rain in those clouds.
It must be a two wheel transport but not knowing the exact cart it's difficult to estimate the odds of a broken axle. Even without Brawns nose it's easy to follow the tracks.

Trellus wonders if this could be one of the gold laden carts they've heard about before... which was the exact thought that Neshi had... a cart is usually pulled by 2 medium creatures. Here it seem to be 2 donkeys and it's even pushed by some more people. A cart normally holds 300lbs what is no problem to be pulled by a donkey... so could it be this wagon has been overloaded double or more? Hard to say. Moridark does not want to mes with the tracks so instead he tries to figure out how man,y pounds the cart holds and what distance they could travel with it... Now 300lbs would be roughly 6000 Gold... which isn't all that much for experienced adventurers such as yourself... maybe the cart is being tripple loaded even? Could it hold almost up to 20K so that it created these tracks? They can't go for miles like this!!

But like Armand said right when he saw the tracks... what does it concern the Wardens?

Survival 15 : Highlight to display spoiler: {In about a mile or so the tracks suddenly leave the main caravan trail and enter the forest.}
Survival
Survival 25 : Highlight to display spoiler: {The track you are following is not the only one leaving the caravan trail here. Some came from the opposite direction from where the Wardens come (the direction of Evenoak probably?)}
Survival 35 : Highlight to display spoiler: {A close look at the tracks, donkey marks and boot prints, reveals that there are carts coming and going from this area in the wood leaving back to where they probably came from... but these 'return' marks are a lot harder to spot simply because it seems the carts where a lot lighter when they left... }


Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Wednesday October 20th, 2021 5:21:04 PM

"Hmm. Well if it is a gold laden cart, we'd still have to be extra careful. Wouldn't want those...." he's at a loss for the right word to describe those 'people', "...people to go spreading more rumors about us being highway men and such. However, as 'Osul pointed out, maybe then need a hand moving whatever it is they are moving. So I guess let's follow, maybe at a bit of jog, in order to catch up?"

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:16, S. Burst:14  d20+39=44 ; d20+48=65 ; d20+7=27 ;
Wednesday October 20th, 2021 6:22:21 PM

Over the mile or so, 'Osul tries focussing on quantifying and uniquely identifying the boot and other prints in the mud - building up a story.

"That wasn't quite what I meant, but if they are loading up some other form of transportation..."
He looks around in earnest for signs of the new full vehicle, or other indications. {Toros Taur's Try, Perception: 44, Survival (Tracking): 65, Spellcraft: 27}


Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156)  d20+16=22 ; d20+13=29 ;
Wednesday October 20th, 2021 6:45:40 PM

Survival: 22

"Well, if they are treadles, we're gonna catch up to them on this road," Trellus remarks.

But, in about a mile or so, he points to the road.
"They turned off here and went into the woods."

The cleric scans the woodline from the road, and waits for those more skilled to take a closer look, or decide to press on.
Either way, he's good.

[Perception looking at the woods: 29]

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) 
Wednesday October 20th, 2021 7:20:08 PM

Moridark looks around, "If we are not going to teleport I will be summoning my phantom steed. I am not built for walking." As the others begin walking Moridark takes the time to cast an extended phantom steed, and flies just above the others.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+29=47 ;
Wednesday October 20th, 2021 8:07:24 PM

Survival d20+29=47 Elyngael pauses and looks around a bit at the ground.
"They went off the trail here and entered the forest." forest as in the Culverwood? "Looks like another group coming toward the tree on this caravan route left the trail here as well and went into the woods. Actually looks like a lot of coming and going at this point, both with heavy carts and light carts. Might be some sort of way point or exchange point in the woods. Certainly doesn't seem normal. I say we check it out."

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Wednesday October 20th, 2021 8:21:43 PM

Neshi, listens and watches.

So, is there a way we can do this without being seen. or shall we just walk in and say hi, we saw your tracks and was curious about who was out her and what they are doing?

DM Steven - Muddy tracks... 
Thursday October 21st, 2021 5:06:05 AM

The tracks prove to be interesting enough for the Wardens to investigate some more. Rain has started to come down... you find your gear getting all wet quick... basically you'll all feel chilly and wet in no time with this somber weather.

Armand however is worried... already the Wardens seem to be given some bad publicity. You don't want this to escalate even further! But maybe 'Osul has a point in trying to catch up with whoever these people are. What if they need a hand?! It's not quite what 'Osul had in mind but close enough. 'Osul examines the tracks as they follow them. The Druid notices two different boot tracks... one on either side of the cart. Two sets of donkey hooves. He notices another pair of boots... a bit more left of the cart. These tracks show no signs that someone is trying to push a heavy cart... this one is simply walking along. Now a keen eye does notice these boot tracks show evidence of this person being rather overweight or carrying a heavy load...

Trellus is in for the chase. As soon as the tracks go into the forest (no specific forest... just trees, some bushes... nothing peculiar) he's eager to press on and catch up with the cart. Before leaving the caravan trail Elyngael does point out the other tracks she could identify.... there seem to be a lot of carts that come and go from this place... The ranger agrees with Trellus and readies to follow the tracks as they enter the forest. It seems there has been so much traffic that even the worst trackers in the Wold would not have a problem following tracks. Undergrowth has been pushed aside, small tree trunks cut down to free the path...

Only Yurr-Neshi considers a more stealthy chase... Moridark doens't like walking so he summons his phantom steed and flies just above the others.

Once you leave the caravan trail the tree canopy protects you somewhat from the rain. In a different setting rain falling on a tree canopy can be quite relaxing but here and now it's either a nuisance or an advantage... depending on how you intend to follow the transport.

(please everyone give me the following rolls so I can incorporate them in the story telling next round :
Stealth / perception / survival / other rolls you think might be helpful.



'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:16, S. Burst:14  d20+3=16 ; d20+48=49 ; d20+39=57 ; d20+7=24 ; d20+32=43 ;
Thursday October 21st, 2021 7:57:56 AM

OOC: I'm making skill check that we are a suffucent distance from both The Wood and

{Stealth: 16, Survival: 49, Pereception: 57, Spellcraft: 24}

'Osul nods in agreement with Elyngael.

He shares the tales of the bootprints and hoofprints.Is there any indication that either of the donkeys are injured? (Hoof, sole, frog, gate) {Heal: 43}

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet  d20+2=18 ; d20+6=8 ; d20+8=15 ; d20+10=28 ;
Thursday October 21st, 2021 6:24:43 PM

Armand nods at everything said. "Well I don't think I'm exactly going to be stealthy. So I'm willing to be blatantly obvious and draw attention allowing you more stealthy folk to get in quiet like."

Armand will whistle a tune while while he follows the path of the cart. He casts Detect Magic as he follows the rather obvious cart path.

Perform 18 (d20+2 = whistling a tune)
Survival 8 (d20+6 = to follow the path of the cart)
Perception 15 (d20+8 = keeping a watchful eye)
Spellcraft 28 (d20+10 = identifying any aura's from detect magic)

Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156)  d20+13=15 ; d20+16=31 ;
Thursday October 21st, 2021 6:52:41 PM

"We're whistling now? Shady."

Trellus can't whistle, so he just sticks with Armand and tries to keep an eye on things.

Hopefully the sneaky dudes of the group will be able to take advantage.

[Perception 15, Survival 31]

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+25=36 ; d20+29=35 ; d20+24=34 ; d20+14=15 ;
Thursday October 21st, 2021 7:44:43 PM

Elyngael says "Brawn isn't much for stealth, so I'll have him stay with you two." She gives her commands to Brawn.

Elyngael will range off to the right and 60 foot forward of them. Woodland Stride: can move through natural undergrowth at normal speed, Swift Tracker - move at normal speed to and track no penalty, Camouflage: hide in favored terrain even when no concealment.
(Favored Terrain Forest +4 added in): Stealth d20+25=36 , Survival d20+29=35, Perception d20+24=34, knowledge Geography d20+14=15

Not calculated in but just in case, Favored enemy (human) +6 : bluff, knowledge, perception, sense motive, survival checks, attack and damage.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended)  d20=17 ;
Thursday October 21st, 2021 7:51:36 PM

Seeing that Armand is not attempting to conceal his presence from anyone in the area Moridark doesn't either. the mage follows above Armand and Trellus as he keeps an eye from above (Perception DC 17)

DM Steven - "We're whistling now? Shady."  d20+27=41 ; d20+13=14 ;
Friday October 22nd, 2021 8:51:06 AM

'Osul agrees with Elyngael to go follow the tracks to see what they are all about. He adds his findings of the bootprints and hoofprints. There's no indication that any donkey is injured though - guessing from the weight they pull you do imagine they must be quite exhausted though.

Armand doesn't really care about stealth... why would you when you're carrying a glaive and a mitral breastplate. Instead he decides to whistle a tune... whistling in the rain... luckily he's not singing...

Trellus is quite surprised by this approach... he sticks with Armand and tries keeping an eye on things.
Well if the ones on the ground don't care about stealth why should Moridark?! He sits on his phantom steed and keeps an eye from above.

Now Elyngael is a different matter. She's in her favored terrain! She can walk these woods stealthy and quickly. So she moves about 60ft ahead of the noisy ones. Moridark too hovers over the main group so Elyngael can do some scouting carefully.

Elyngael quietly moves ahead of the group... the other ones are only 60ft behind them... she can almost hear them breath... rain continues to fall and rattle on the canopy above (unfavourable condition DC+2 ).

Elyngael Highlight to display spoiler: {After following the trail for about 500ft you hear something and it's not coming from behind you.

DC to hear 10 +2 condition +1/10ft vs Elyngael 34 means you can hear something about 220 ft in front of you. The trees are blocking your view to see what is actually there. You can hear people talking to each other, dragging stuff, scowling (to the animals most likely), ...

Armand whistling DC10 , +2 condition +1/10ft vs Counter perception check 41 means who ever is listening can detect the main group from 290ft out. You are is 220ft from them +60ft is 280ft...
While whoever is out there can't hear you, they do hear the rest of the Wardens approaching...

You hear someone with a deep impact making voice saying: "Someone's out there... on guard... "

You can hear another voice saying : "You sure? I don't hear anything... ". . Somehow this voice sounds familiar. You can't place it... but for some reason you don't put on a happy face hearing that voice...

"... you question me?! ..." says the first voice again. Now that voice sends shivers down your spine...
}





Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,   d4=1 ; d20+2=10 ; d20+2=4 ; d20+2=20 ; d20+16=22 ; d20+16=24 ;
Friday October 22nd, 2021 4:28:05 PM

Neshi knowing that he moves faster than the rest of his friends (base speed 70) when left to their own motion keeps of to the left side of the group and moves into the woods. He is pretty sure that stealth and survival skills are out of the question (DC10/5) He uses his knowledge of nature and his perception (DC28/22) to try and make up for it and scouts to the left flank.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:16, S. Burst:14 
Sunday October 24th, 2021 4:11:37 PM

'Osul moves 20' right and continues parallel, unhampered by the undergrowth and continues looking for signs.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+25=26 ; d20+29=48 ; d20+24=30 ;
Sunday October 24th, 2021 4:35:03 PM

Elyngael continues to move carefully forward, but now goes a little further to the right. She wishes there was some way to alert the others. They really need to work out a set of signals. She activates her ring of invisibility.

Not sure if you needed new rolls.
Woodland Stride: can move through natural undergrowth at normal speed, Swift Tracker - move at normal speed to and track no penalty, Camouflage: hide in favored terrain even when no concealment.

(Favored Terrain Forest +4 added in): Stealth d20+25=26 , Survival d20+29=48, Perception d20+24=30.

Not calculated in but just in case, Favored enemy (human) +6 : bluff, knowledge, perception, sense motive, survival checks, attack and damage.


Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Sunday October 24th, 2021 4:38:45 PM

Armand's pucker is getting dry. He decides to stop whistling. He continues walking with detect magic going. "These guys don't appear to be too careful. Perhaps that means they are mere hapless cartiers." He winks to Trellus.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet  d20+8=14 ; d20+10=20 ;
Sunday October 24th, 2021 4:40:11 PM

Forgot my Perception 14 (d20+8 = keeping a watchful eye)
Spellcraft 20 (d20+10 = identifying any aura's from detect magic)

Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156)  d20+13=22 ;
Sunday October 24th, 2021 7:25:31 PM

Trellus chuckles weakly at Armand's joke.

"Or they're just wondering what the three piggies are doing in the middle of the road in the rain," he answers.

"I don't believe I've ever been bait before. Can't say I like it."

[Perception 22]

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) 
Sunday October 24th, 2021 8:19:07 PM

Moridark continues flying over the group as the progresses forward. The mage controls his steed with his knees as he draws his rod of quicken.

DM RobC - "I don't believe I've ever been bait before. Can't say I like it."  d20+27=28 ; d20+20=24 ; d20+20=21 ; d20+19=35 ; d20+19=38 ; d20+21=26 ; d20+21=25 ;
Monday October 25th, 2021 3:14:24 AM

Armand and Trellus keep following on the path, making no attempt to disguise or hide themselves. Hopefully they will prove enough of a distraction - or 'bait' as Trellus says - and help the others maintain their stealth against whatever has them jumpy.

Moridark flies above pair. From his elevated position he doesn't see anything out of the ordinary yet, but he draws a quicken rod in anticipation of trouble.

Osul heads to the right to continue along in the undergrowth. Neshi takes the left.

Elyngael goes invisible. She edges closer to where she heard the noise, moving around to the right as she goes to change up her position. Based on where she last heard the voices she figures she's about 180ft away from them. She can't hear any voices now though. It's gone quiet. All she can hear is the sound of the rain falling around her.

Elyngael is about 60ft ahead of the party.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Monday October 25th, 2021 6:16:37 PM

Armand turns to Trellus. "Bait? Well I guess we are. But only if whatever is in front of us is up to no good. We can't be totally paranoid can we? Or should we? I mean this is certainly off the beaten path. The likely hood of this being an innocent fork in the road is pretty small. Tell you what, if you have obscuring mist ready I have silence ready." Armand will continue to walk forward.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+25=35 ; d20+29=46 ; d20+24=29 ;
Monday October 25th, 2021 6:18:47 PM

Elyngael will continue forward still invisible.

Woodland Stride: can move through natural undergrowth at normal speed, Swift Tracker - move at normal speed to and track no penalty, Camouflage: hide in favored terrain even when no concealment.

(Favored Terrain Forest +4 added in): Stealth d20+25=35 , Survival d20+29=46, Perception d20+24=29.

Not calculated in but just in case, Favored enemy (human) +6 : bluff, knowledge, perception, sense motive, survival checks, attack and damage.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26


Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156) 
Monday October 25th, 2021 7:41:45 PM

Trellus shakes his head.
"Domi and I had a very long talk there in the void," he responds matter-of-factly.
"We decided my service would continue with the sword, and I've prepared mostly buffs, with some attacking spells woven in."

He grins.

"But, be assured I'll do something to attract attention."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) 
Monday October 25th, 2021 7:47:28 PM

Moridark looks down at Armand and Trellus, "I have an obscuring mist available. I will cast it on your command. On us? or them?" The mage continues to ride forward his eyes darting around looking for trouble.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,   d20+16=30 ; d20+2=19 ; d20+2=10 ;
Monday October 25th, 2021 8:45:30 PM

quickly casting invisibility upon himself, Neshi moves up and right another 45 feet angling to flank anything that might be ahead. (Perception DC 30), (Stealth DC 19)

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:16, S. Burst:14  d20+39=44 ;
Tuesday October 26th, 2021 3:02:26 AM

'Osul tries to follow (with his eyes only) invisible Neshi as he moves. {Perception: 44}

He also continues mooving up on the right, and gives serious consideration to his shape as he goes.



DM RobC - "We can't be totally paranoid can we? Or should we?"  d20+20=29 ; d20+20=30 ; d20+27=31 ; d20+21=37 ; d20+21=37 ; d20+19=35 ; d20+19=28 ;
Tuesday October 26th, 2021 3:29:38 AM

Armand and Moridark talk spells and tactics, with Trellus quite happy to let his sword do the talking.

Speaking in a strong voice Neshi casts an invisibility spell on himself and disappears from sight.

The main group is Armand and Trellus side-by-side with Brawn, Moridark flying above, Neshi taking the left flank and Osul taking the right. Elyngael is somewhere up ahead. By Osul's reckoning she's 60ft ahead of you. Noone else can see her though. The ranger is far too stealthy.

You don't see or hear anything out of the ordinary. Just an uneventful walk in the rain.

Elyngael ... Highlight to display spoiler: {

Elyngael keeps quietly moving forward. She can hear a voice from up ahead though can't understand what is being said.

After that... silence.

The ranger keeps moving forward until she can get a view of the trail ahead. Stopped in the middle of the path she can see five men (four humans and a dwarf) around a horse led cart. They are currently crouched low and looking down the trail towards where the party will be approaching. One has a bow drawn, another has a crossbow loaded and aimed, but the other three are unarmed. One of the unarmed men is quite tall and has white hair - vaguely matching the description of that 'Levin' man. He is focused in Elyngael's direction but the others have their attention on the direction of the rest of the party.

Elyngael now realizes why one of the voices sounded familiar. She can see now that the man with the bow drawn is Frampton.

This group are approx 100ft ahead of Elyngael and around 160ft ahead of the rest of the party. You're nicely concealed at the moment, but based on their speed you suspect the party will shortly be coming into view on the trail.
}

Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156) 
Tuesday October 26th, 2021 6:13:06 PM

Trellus keeps walking along, looking up occasionally.

"I don't think I'll ever get over the idea of falling water," he confides.
"Does it rain a lot here?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+25=30 ; d20+29=36 ; d20+24=40 ;
Tuesday October 26th, 2021 7:52:15 PM

Elyngael doesn't like what she sees. She will stealth back to the party and warn them quietly, "Hey guys, there's a bunch up ahead, that sot Frampton that tried to duel me is readying an arrow, and there's another with a crossbow. There's 3 others not armed, not sure if they are casters or bystanders. But one of them matches the Levin the guy passing gold out at the Tree. And that Levin guy seemed to be looking right at me while I'm invisible. They are a bit over 100 feet away."

Woodland Stride: can move through natural undergrowth at normal speed, Swift Tracker - move at normal speed to and track no penalty, Camouflage: hide in favored terrain even when no concealment.
(Favored Terrain Forest +4 added in): Stealth d20+25=30 , Survival d20+29=36, Perception d20+24=40.

Not calculated in but just in case, Favored enemy (human) +6 : bluff, knowledge, perception, sense motive, survival checks, attack and damage.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Tuesday October 26th, 2021 7:57:05 PM

Armand tries to hide his surprise at Elyngael's voice coming from the shrubbery. "Well that's interesting." He makes sure his metamagic rod of quicken is still tucked in his belt. Then he casts Bless. "Better safe than sorry. Should we see what they are about?"

Bless +1 to hit, and +1 vs fear. 16 minutes.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) 
Tuesday October 26th, 2021 8:09:24 PM

Moridark nods after hearing Elyngael's voice from below. "Well I guess we should see if they need any help. Sounds like the poor folks are a bit nervous being out here in the woods." The mage rotates the rods he is carrying and prepares to move forward with the group.

DM RobC - "Well that's interesting"  d20+20=27 ; d20+20=34 ; d20+27=38 ;
Wednesday October 27th, 2021 3:22:25 AM

Elyngael backs away from the men on the road and stealthily makes her way back to the group to report back on her findings.

Armand and Moridark prepare to move out, with Armand casting a spell in anticipation of trouble.

The rest watch on with interest.

What to do now?

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:16, S. Burst:14 
Wednesday October 27th, 2021 4:25:53 AM

OOC: I didn't see a response to the Question asked in Elyngael's post on the 20th. Please confirm if we are again insides the borders of The Culverwood -- the Immortal Power that is the wellspring of 'Osul's gifts.

He speaks quietly in Sphinx, "I think I need to see this from a different perspective. A part of me wants to set the donkeys loose, and then sink the cart where it stands."



Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Wednesday October 27th, 2021 6:17:30 PM

I'm assuming we're not in rounds, because I just took 4
Quietly Armand says "Okay, flankers out, let's try not to make a central target." Armand then casts Shield of Faith on himself.

He then activates Divine Presence (8th) 30ft aura grants allies Sanctuary spell DC = 10 + 1/2 level(8) + wisdom mod(6) so total Will DC 24 to attack us and then Touch of Glory (6/d) grant touched creature cleric level bonus on charisma based skill check on himself as he moves forward "Hello, we're here to help. Are you lost or injured? Do you need a hot meal?"

Bless +1 to hit, +1 vs fear (all)
Shield of Faith (+4 to AC)

Trellus - MikeK - (SR25, AC36 T18 F32, CMD 37, HP (156/156) 
Wednesday October 27th, 2021 6:39:26 PM

.
Trellus also casts Shield of Faith, followed by Spell Resistance.

He moves forward with Armand, while ranging a bit to the left so that there's 10' space between the two.

------

In Effect
Shield of Faith - 13 minutes. +4 Deflection bonus to AC.
Spell Resistance - 13 minutes. SR 25


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) 
Wednesday October 27th, 2021 7:40:22 PM

Moridak nudges his mount forward and flies about 20 feet apove Armand and Trellus creating a bit of a triangle. The mage keeps a smile on his face but is prepared for battle.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+25=38 ; d20+24=37 ;
Wednesday October 27th, 2021 8:03:51 PM

Elyngael moves stealthily 40 feet off to the side.

Woodland Stride: can move through natural undergrowth at normal speed, Swift Tracker - move at normal speed to and track no penalty, Camouflage: hide in favored terrain even when no concealment.
(Favored Terrain Forest +4 added in): Stealth d20+25=38 , Perception d20+24=37.

Not calculated in but just in case, Favored enemy (human) +6 : bluff, knowledge, perception, sense motive, survival checks, attack and damage.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,   d20+3=11 ; d20+3=22 ; d20+16=24 ;
Wednesday October 27th, 2021 8:42:17 PM

Out wide and in front of the others Neshi is still moving forward trying to find the people/cart they are tracing and trying to flank them and not be heard while he is invisible.

Survival DC 11
Stealth DC 22
Perception DC 24

DM RobC - "Well that's interesting"  d20+16=26 ; d20+16=32 ; d20+20=27 ; d20+20=35 ; d20+27=42 ; d20+14=19 ; d20+14=23 ; d20+13=28 ; d20+13=24 ; d20+19=22 ; d20+19=35 ; d20+14=18 ; d20+9=26 ; d20+19=22 ; d20+19=36 ; d20+14=33 ; d20+9=13 ; d8+10=18 ; d8+10=14 ; d8+10=17 ; d8+10=11 ; d8+10=11 ;
Thursday October 28th, 2021 1:58:43 AM

Armand and Trellus take some time to cast a few spells in anticipation of a fight. Hopefully your potential opponents aren't doing the same!

Neshi, Osul and Elyngael take the flanks. Osul knows that they are certainly within the borders of the Culverwood, but far from the 'deep' Culverwood where things get dangerous and chaotic.

The group moves forward.

Armand calls out a greeting but only gets as fast as "Hel.."

The man with the white hair loudly calls out. "ATTACKERS!" he moves to sit atop the cart, facing the direction of the party. He is unarmed and makes no attempt to cast a spell of any kind. For now he simply sits there and waits to see what will happen. "And watch out for the invisible ones. There's one over there" he points in Neshi's direction "And there" he points in Elyngael's direction.

The two archers that had been hiding in the bushes stand and open fire at the visible opponents.

Archer 6 fires a volley of arrows at Armand. The Sanctuary spell doesn't appear to have had any effect on him. Only one manages to pierce through the Shield of Faith (Hit AC35. Armand takes 18pts damage!)

The other archer is also able to ignore the effect of the Sanctuary spell. Archer 7 fires a volley of five arrows at Moridark. He gets hit by several of them. (Hit AC22 (Manyshot), 36, and AC33. Moridark takes 14 + 17 + 11+ 11pts damage!)

Elyngael Highlight to display spoiler: {...
Elyngael can't see the three unarmed men, but she does spot Frampton sneaking through the bushes (R22 on the map). His bow is still drawn as he crouches and quietly moves. He seems unaware of Elyngael's exact position, but the white-haired guy said she was around here somewhere.
}

----------------------
Map: Link to Map
Notes: The bushes are considered difficult terrain


'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:16, S. Burst:14  d20+39=54 ; d20+19=25 ; 6d6=21 ; 13d6=38 ;
Thursday October 28th, 2021 8:43:46 AM

Well, if he's just going to sit and watch...
Elyngael said "a bit over 100 feet away" and hopefully he heard the whitehaired man's shout, if not his clambering up the cart. {Perception: 54}.
'Osul (on the understanding that they've attacked us and the gloves are off) casts Sunburst {SR: 25, Reflex Save vs 32 to halve the 21 damage and not be permanently blinded. Undead (just in case) take the 21 and another 38 for 59 damage, if they aren't outright destroyed with a susceptibility to light}
He finally decides that what he really wants to be is a bat, and takes a 5' flit to a bush.

OOC: We had rain falling through the canopy of trees (and rain), so how tall are the bushes?

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 99/117 CMD 25 Character Sheet  15d6=58 ;
Thursday October 28th, 2021 2:27:43 PM

"Ouch. Well I guess that settles that." Armand grabs the metamagic quicken rod in the belt. He doesn't like the self confidence that the cart rider is showing. He casts Silence on the cart, thus no save or magic resistance applies. Then he casts Flame Strike on number 6 because he seems to have quite the wad of arrows.
Flame Strike reflex 21 for 1/2 damage. Damage 58 (15d6)

In effect
Bless +1 to hit, +1 vs fear (all)
Shield of Faith (+4 to AC)
Silence on the Cart


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+21=34 ; d8+12=18 ; d6=6 ; 2d6=9 ; d8+12=18 ; d6=6 ; 2d6=7 ; d20+21=33 ; d8+12=15 ; d6=5 ; 2d6=8 ; d20+16=20 ; d8+12=19 ; d6=1 ; 2d6=11 ; d20+11=13 ; d20+3=6 ;
Thursday October 28th, 2021 4:32:05 PM

Elyngael see's the archers and shoots at #7. Not sure what they are, favored enemy human is going to add +6 to attack and damage, favored enemy evil outsider is +4 not including in rolls using Rapid Shot, Improved Precise Shot (no cover), Many Shot, Deadly Aim (-3 to hit, +6 damage).

First shot d20+21=34, first arrow damage 1d8+12=18, electrical d6=6, if evil (holy) 2d6=9, second arrow damage 1d8+12=18, electrical d6=6, if evil (holy) 2d6=7
Second shot d20+21=33, damage 1d8+12=15, electrical d6=5, ifevil (holy) 2d6=8
Third shot d20+16=21, damage 1d8+12=19, electrical d6=1, if evil (holy) 2d6=11
Forth shot d20+11=13 (I'm going to assume if they are human if the +6 is not going to hit )
Fifth shot d20+3=6

Dang it forgot the +1 for bless.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Brawn is still guarding his area.

Trellus - MikeK - (SR25, AC36 T18 F32, CMD 37, HP (188/156) 
Thursday October 28th, 2021 7:34:32 PM

"Light," Trellus sighs.

He casts a spell, doubling his size.
And then strides forward while pulling out a very big sword.

"You still have time to quit and not die," he points out to the attackers.

------
Cast Righteous Might.
Move forward 30'

In Effect
Shield of Faith - 13 minutes. +4 Deflection bonus to AC.
Spell Resistance - 13 minutes. SR 25
Righteous Might - Rd 1 of 13. Large. +4 size bonus STR and CON. -2 Dex. +2 Nat armor. DR 5/evil. -1 AC due to size, +1 atk due to size.


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended)  d20+20=21 ; d20+21=38 ; d6+4=9 ;
Thursday October 28th, 2021 7:52:48 PM

Moridark shakes his head, and places his rod of silene away. [/b]"Gods! That hurts!"[/b] The mage nudges his horse upwards (Ride DC 21) and draws a scroll of black tentacles from his haversack. The mage casts the tentacles on the cart attacking the man on the cart and attempting to grapple him, AC 38 9 damage.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,   15d6=53 ; 15d6=39 ;
Thursday October 28th, 2021 8:19:08 PM

Neshi moving as he speaks. " Well we never attacked you, so calling us attackers is a bit premature. However, NOW we will be defenders of your attack, and I feel No compunction to hold anything back.

Casts Cone of cold - Should catch 2,6 & 7 in it. Reflex DC 25, Damage 53 points 26 if save

AND then follows it up with a quickened Prismatic spray which should also catch 2, 6, & 7.
Reflex DC 27.

Eight multicolored rays of light flash out from Neshi's hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a Dexterity saving throw. For each target, roll a d8 to determine which color ray affects it.

1. Red. The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.
2. Orange. The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.
3. Yellow. The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.
4. Green. The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.
5. Blue. The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.
6. Indigo. On a failed save, the target is restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures dont need to be consecutive; keep track of both until the target collects three of a kind.
7. Violet. On a failed save, the target is blinded. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the GMs choosing and is no longer blinded. (Typically, a creature that is on a plane that isnt its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.)
8. Special. The target is struck by two rays. Roll twice more, rerolling any 8.




DM RobC - "I feel No compunction to hold anything back."  d20+13=14 ; d20+13=17 ; d20+13=33 ; d20+12=24 ; d20+13=30 ; d20+13=15 ; d8=6 ; d20+12=29 ; d20+13=32 ; d20+13=15 ; d8=7 ; d20+18=30 ; d20+13=18 ; d100=13 ; d20+20=33 ; d20+14=15 ; d20+22=26 ; d20+22=33 ; d20+17=32 ; d20+12=28 ;
Friday October 29th, 2021 2:48:54 AM

Osul decides he isn't going to mess around. He casts a very powerful Sunburst spell and covers a ridiculous area with it. He hears screams coming from the bushes and realizes that those that were hiding in them were unlucky enough to be within range.

Armand is wary of the guy in the cart. Who turns up to a fight unarmed and doesn't attack? That's suspicious. He casts a silence spell on the cart and then follows up with a Flame Strike on one of the archers giving him a good frying.

Elyngael decides to put one of the archers out of his misery. It takes all three shots but she puts him down.

Trellus steps up and gives his attackers a chance to surrender.

Neshi doesn't. He casts a Cone of Cold and follows up with a Prismatic spray. The archer dodges all of the Cone of Cold but gets hit bit a Violet ray which has no effect on the already blinded guy.

Moridark casts a spectral hand spell to cover the area around the cart in the hope of trapping the mysterious white-haired guy.

White haired guy - the unarmed one who made no action to attack or harm the party - has now been attacked by a Silence Spell, Sunburst, Cone of Cold, Black Tentacles, and Prismatic Spray. Despite all of this he hasn't been hurt at all! The Sunburst had no effect on him, he dodged some of the cone of cold but what hit him didn't do anything, he was hit by the indigo prismatic ray but it had no effect, and he was able to walk out of the area of the black tentacles!

White-hair calmly walks off the cart and outside the radius of the Silence and Tentacles spells. Once outside the area he turns to look back at the party and dusts off his hands. His eyes change to glowing bright white with narrow, black oval shaped irises. "Good thing I wasn't a random innocent person. I'm sure your gods would have been truly pleased at the 'attack the unarmed man' bit!" he scoffs. His voice is loud, deep and reverberates more than a human's voice should. "No matter. This has been quite illuminating. Do with these ones as you wish." he says with a dismissive gesture towards the other attackers. "We will wait for you... Wardens"

Ok, maybe attacking him was a good idea.

White-haired guy casts a spell and promptly disappears from view.
Spellcraft DC20: Highlight to display spoiler: {Teleport}

The remaining enemy act...

Frampton has been blinded but based on sound he still has a good idea where Elyngael is standing. He fires two arrows in her direction. One isn't even close and the other flies harmlessly over Elyngael's shoulder.

Crossbow guy casts a spell and then holds it as he moves through the bushes to one of the unarmed guys. Once there he releases the spell.
Spellcraft DC21: Highlight to display spoiler: {Heal}

The unarmed guy who had been hiding on the south side 'blips' across the area to appear behind Neshi!
Spellcraft DC21: Highlight to display spoiler: {You didn't see him cast a spell however the effect looks very much like a Dimension Door spell}

The unarmed guy on the north pushes through the undergrowth to get adjacent to Neshi. He attacks and trips the taur (CMB: 33. Neshi is tripped/prone!). He tries to drop a knee in but misses.

The area around Neshi is very quiet. It is apparent that both unarmed men have silence spells centered on them.

The lone ranger (hehe) may be blind but he's not going to let something like that stop him. He unloads a collection of arrows towards where he believes Trellus to be. Three arrows miss Trellus by a long way. The fourth one harmlessly deflects off his armor, leaving the tiniest of scratches on the surface of the metal. Nothing a good buff and polish won't fix.

A great round for our heroes!

------------
Map: Link to Map
Notes: The bushes are considered difficult terrain. They are between knee and waist level. Hadn't considered how high the treetop canopy is so happy to go with whatever fits in your plans.

#1: Frampton: 21dmg (Blind). AC15 now.
#3:
#4: Silence spell.
#5: Silence spell.
#6: 79dmg (Blind). AC21 now.

#2: White-haired guy. Teleported away.
#7: Dead (and Blind)


(Bat Familar) Diminuitive Beast-'Osul (Graham) AC:21 (T:20, FF:17), CMD:27, ST:(F14/R13/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:14, S. Burst:14  d20+7=20 ; d20+7=10 ; d20+7=16 ; d20+19=24 ; d20+19=24 ; 3d10=15 ; 3d10=20 ; d20+39=42 ;
Friday October 29th, 2021 9:16:02 AM

{Spellcraft: 20!, 10, 16}

Teleport - sure.

'Osul hopes the white-haired being paid these people well, and let them know in advance that he had no interest in looking after them in return.

He calls lightning bolts (Lightning Lord) down on the silence twins (4 & 5) {SR: 24 & 24, damage 15 & 20, Reflex save vs 27 for half damage}, before keeping a a close eye on Frampton. {Perception: 42}

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,   15d6=39 ; 15d6=41 ; 15d6=49 ; d20+17=27 ;
Friday October 29th, 2021 11:15:50 AM

(OOC: No Attacks of opportunity???)

Neshi decides to release an Elemental Blast (spell like ability**) Casting Defensively DC 27, Concentration check 27 and just manages to pull it off, engulfing his opponents and the surrounding 20' radius area in flames. Being a quadruped, Neshi then springs up and forward 5 feet to M/N 11.

Damage 39 points Reflex save DC 26 for 20 points. (will there be a save as they believe they have silenced the sorcerer?)

**A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost. The user activates it mentally.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 99/117 CMD 25 Character Sheet  d20+10=15 ; 10d6=37 ;
Friday October 29th, 2021 3:24:59 PM

Spellcraft 15 (d20+10)

"Let's try and take some alive. I don't have Speak with Dead granted me today and I really want some questions answered." Armand walks forward 30 feet and casts Destruction on number 5.

Destruction: target takes 160 points damage or Fortitude save 23 and he takes 37 damage (10d6).

Trellus - MikeK - (SR25, AC38 T20 F32, CMD 39, HP (188/156) 
Saturday October 30th, 2021 11:38:04 AM

"That guy might be your best pick," Trellus answers Armand, while pointing the tip of his sword at #6.

"Hey blind guy on the road. Drop that bow and you might survive this," he calls.

Meanwhile, the large sized human makes for Frampton.
He tromps into the brush, holding his shield up defensively.

-----
Fighting Defensively for +2 dodge to AC.
Move 60' toward Frampton (I updated on map)

In Effect
Shield of Faith - 13 minutes. +4 Deflection bonus to AC.
Spell Resistance - 13 minutes. SR 25
Righteous Might - Rd 2 of 13. Large. +4 size bonus STR and CON. -2 Dex. +2 Nat armor. DR 5/evil. -1 AC due to size, +1 atk due to size.


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended)  d20+29=36 ; d20+29=31 ; d20+29=47 ;
Sunday October 31st, 2021 7:34:38 PM

Moridark makes all 3 three spell craft checks (36, 31, 47) as he surveys the battlefield. Hearing Armand call out the mage casts web centered on Frampton. The mage swiftly twists one of the pearls on his wrist (Peal of Power 2nd Level), and casts a quickened web on #3. DC 22 Refelx to not be grappled. "Armand, I have webbed a few in place Ihope for your questions!"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+27=37 ;
Sunday October 31st, 2021 9:19:57 PM

Elyngael will draw her sun blade as she closes up on Favored Terrain Forest, Woodland Stride Frampton and then do a disarm on his bow.
CMB d20+27=37
+6 for favored enemy and +1 for bless I added to my CMB, if it doesn't apply you'll have to -7 from the roll..

She then calls to Brawn to help.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26


DM RobC - "Hey blind guy on the road"  d20+11=26 ; d20+11=24 ; d20+11=22 ; d20+11=14 ; d20+10=15 ; d20+12=20 ; d20+5=23 ; d20+10=26 ; d20+19=38 ; d20+15=29 ; d20+15=20 ; d20+15=25 ; d20+10=14 ; d20+10=14 ; d20+5=24 ; 2d6+3=7 ; 7d6=20 ;
Monday November 1st, 2021 1:12:33 AM

Osul calls down some lightning on the two men flanking Neshi. They didn't even see it coming and take the full brunt of the bolts.

To add to it, Neshi then sets fire to the surrounding area, burning the two even more! (Highlight to display spoiler: {Correct. Neshi should have been able to make an AoO last round. The opponent was going to use acrobatics to avoid it but I forgot to roll/explain it. To keep things fair, neither of these two will get an AoO on Neshi for standing up. Also, can you link your sheet in your header please?})

Then to finish things off, Armand absolutely destroys one of them.

Trellus gives the blind archer a chance to surrender. Now, the archer can't see what has been happening, but in the past few seconds he has heard "*bzzzt* 'Arragh!' *bzzzt* *whoosh* 'It burns, it burns!' *sizzle* 'Urrgh!'". That's enough for him to drop his bow and raise his hands in the air.

Moridark casts some web spells to tangle up Frampton and the caster. He makes sure to position the one on Frampton so that he doesn't catch the rest of the party in the webs. Frampton gets well and truly stuck, but the caster is unaffected.

Elyngael has no problems stepping up to Frampton and relieving him of his bow.

The unarmed guy next to Neshi sweeps the legs and drops Neshi prone once more. There is a flurry of kicks and punches but only one lands (CMB: 38. Neshi is prone and has -4AC! Hit AC29. Neshi takes 7pts damage)

The caster to the north rips a bead from his necklace and throws it towards Armand. It doesn't make it all the way, but makes it far enough to still catch him in the blast. (Armand, Brawn, and Trellus to make a ref save vs DC14. Fail=20pts fire damage. Pass=10pts fire damage).

Frampton isn't going down without a fight. Though blind, he still manages to twist free of the web and steps aside. "Hardly a fair fight" he grumbles as he draws a dagger.

------------
Map: Link to Map
Notes: The bushes are considered difficult terrain. They are between knee and waist level. Hadn't considered how high the treetop canopy is so happy to go with whatever fits in your plans.

#1: Frampton: 21dmg (Blind). AC15 now.
#3:
#4: 54dmg. Silence spell.

#2: White-haired guy. Teleported away.
#5: Destroyed
#6: Surrendered. 79dmg (Blind).
#7: Dead (and Blind)


[link]https://docs.google.com/document/d/1ZjMHUslZAE1Dmu5emM-L_lpE3hoebSQ-YRTVApOsJDc/edit ] (Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,   d20+11=21 ; d20+6=10 ; d4+3=4 ; d6=6 ; d6=2 ; d20+7=14 ;
Monday November 1st, 2021 4:15:27 PM

(OOC: He is talented sweeping four Taurine legs)

As his opponent comes in to trip Neshi, he lashes out with his two fore paws (AOO) AC 21 & 10 and if he connects with the first his opponent takes 4 points of claw damage, 6 points of fire damage and 2 points of frost damage.

Using his legs and his acrobatic knowledge, Neshi springs upward into a ten foot acrobatic long jump (dc 10 +2 partial obstructed terrain total DC12 and lands, ready to attack his foe with a web spell hoping to immobilize him and place a barrier between them.. Reflex DC 20 to avoid.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 89/117 CMD 25 Character Sheet  d20+10=29 ; 15d6=58 ;
Monday November 1st, 2021 6:09:13 PM

Reflex save 29 (d20+10)

Armand is mildly singed. He looks to the spellcaster to the north. "You really want to do keep this up?" He draws down a Flame Strike on the caster.
Flame Strike, Reflex sv 21, for 1/2 damage damage is 58 (15d6)

In effect
Bless +1 to hit, +1 vs fear (all)
Shield of Faith (+4 to AC) (self)
Silence on the Cart


Trellus - MikeK - (SR25, AC36 T18 F32, CMD 37, HP (188/156)  d20+27=30 ; 2d8+13=22 ; 2d8=11 ; d20+14=27
Monday November 1st, 2021 6:19:32 PM

Ref: 27.
DR 5.
Also, Trellus has Spell Resistance 25. If caster overcame it, Trellus will lose 5 hp.


"You're still fighting?" Trellus marvels at Frampton.
"Truly twisted."

The man tromps in behind Elyngael, and reaches over her to skewer the man.

---------
Move to behind Elyngael
Swift action to activate domain's weapon master, taking Vital Strike feat.

Vital Strike attack on Frampton
hits ac 30 for 33 hp damage.

In Effect
Shield of Faith - 13 minutes. +4 Deflection bonus to AC.
Spell Resistance - 13 minutes. SR 25
Righteous Might - Rd 2 of 13. Large. +4 size bonus STR and CON. -2 Dex. +2 Nat armor. DR 5/evil. -1 AC due to size, +1 atk due to size.


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+27=47 ; d20+14=32 ;
Monday November 1st, 2021 8:10:26 PM

Elyngael says "Gee overwhelmed by unfamiliar actions, now you know how it feels. And combat for one's life is not a fair game." She disarms Frampton again. CMB d20+27=47

Brawn's Reflex save d20+14=32, evasion, no damage.

"Brawn fetch that spellcaster." Brawn will move through the brush toward the mage.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 113/113 CMD: 28 Mage Armor (Extended) 
Monday November 1st, 2021 8:59:16 PM

Moridark is definitely impressed at the spellcaster ability to dhrug off all of his spells thus far. The mage flies towards teh spellcaster to keep him in sight as he begins casting Summon Monster V..

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 89/117 CMD 25 Character Sheet  d20+18=37 ;
Monday November 1st, 2021 10:10:48 PM

Spell resistance check on the firestorm. 37 (d20+18)


posting for Osul  d20+19=37 ; 3d10=18 ;
Monday November 1st, 2021 10:14:44 PM

(Bat Familar) Diminuitive Beast-'Osul (Graham) AC:21 (T:20, FF:17), CMD:27, ST:(F14/R13/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:14, S. Burst:14
Teleport - sure.

'Osul brings down another lightning bolt on the bandit that tripped Neshi.

He calls lightning bolts (Lightning Lord) down (4 ) {SR: 37, damage 18, Reflex save vs 27 for half damage}


DM RobC - "Gee overwhelmed by unfamiliar actions"  d20+15=27 ; d20+5=8 ; d20+11=19 ; d20+20=29 ; d100=45 ; d20+19=35 ; d20+15=30 ; d20+15=16 ; d20+15=31 ; d20+10=24 ; d20+10=23 ; d20+5=23 ; 2d6+3=10 ; 11d6=42 ;
Tuesday November 2nd, 2021 1:08:12 AM

Neshi tries to do a few things but finds himself still in trouble. He gets to his feet narrowly avoiding a kick as he does so. He tries to jump his way out of trouble but is only able to get 5ft away from his assailant and still within the radius of the Silence spell. Highlight to display spoiler: {Uh... a few things. There's no AoO from the trip attempt as the enemy has Improved Trip. It's a Move action to stand up, so you can't stand up (Move action) and jump (Move action) and cast (Standard action) in the same round. Also, the Acrobatics Jump DC is doubled if you don't have 10ft run-up, which would make it DC24. With 20ft silence, even if Neshi had been successful on the acrobatics check, being 10ft away he couldn't have cast a spell with a verbal component. Neshi keeps the spell slot.}

The caster to the north takes a hit from Armand's Flame Strike spell, but you notice he avoids a little of it.

Trellus can smell some of his hair burning but it doesn't stop him from stabbing Frampton. Highlight to display spoiler: {From what I read Spell Resistance doesn't apply vs the Necklace. Also, DR only applies against weapon attacks so I think Trellus takes 10pts}

Elyngael disarms Frampton once more, feeling no pity for the rogue. Brawn is sent to take care of the caster.

Moridark guides his mount northwards as he starts casting a summoning spell. The way the fight is going it might be over before he finishes his spell!

Osul calls down some more lightning on the bandit attacking Neshi.

Frampton draws another dagger and stabs at where he thinks Elyngael is. It's a decent attempt but he fails to find her and stabs harmlessly in the air.

The bandit attacking Neshi takes a step towards him keeps up the now familiar routine by tripping the sorceror and then flurrying a number of attacks. Only 1 lands. (CMB: 35. Neshi is prone and has -4AC! Hit AC31. Neshi takes 10pts damage)

The archer keeps his hands raised and drops to his knees. He will play no further part in the combat and hopes to receive mercy from the imminent victors.

The caster has no intention of surrendering like that coward of an archer. He calls down a Flame Strike on Moridark to try and interupt his spell. (Flame Strike. Moridark takes 21pts Fire damage + 21pts damage. Ref Save vs DC22 to halve. Moridark to make a concentration check of 15+Damage or lose his spell. Phantom Steed takes 42pts damage... I think)

------------
Map: Link to Map
Notes: The bushes are considered difficult terrain. They are between knee and waist level. Hadn't considered how high the treetop canopy is so happy to go with whatever fits in your plans.

#1: Frampton: 54dmg (Blind). AC15 now.
#3: 48dmg
#4: 72dmg. Silence spell.

#2: White-haired guy. Teleported away.
#5: Destroyed
#6: Surrendered. 79dmg (Blind).
#7: Dead (and Blind)


Trellus - MikeK - (SR25, AC36 T18 F32, CMD 37, HP (178/156)  d20+23=31 ; 2d8+21=25 ; d20+18=29 ; 2d8+21=23 ; d20+13=20 ; 2d8+21=34 ;
Tuesday November 2nd, 2021 8:07:02 AM

Trellus can only shake his head at Frampton's insistence on fighting.

But, that doesn't stop him from finishing off the man.

He swings with heavy blows.

---------
Swift action (2/13) to activate domain's weapon master, taking Power Attack feat.
Full attack, Power attack on Frampton
atk 1 hits ac 31 for 25 hp damage
atk 2 hits ac 29 for 23 hp damage
atk 3 hits ac 20 for 34 hp damage
Total Damage = 82 hp

In Effect
Shield of Faith - 13 minutes. +4 Deflection bonus to AC.
Spell Resistance - 13 minutes. SR 25
Righteous Might - Rd 4 of 13. Large. +4 size bonus STR and CON. -2 Dex. +2 Nat armor. DR 5/evil. -1 AC due to size, +1 atk due to size.


[link]https://docs.google.com/document/d/1ZjMHUslZAE1Dmu5emM-L_lpE3hoebSQ-YRTVApOsJDc/edit [/link ] (Kent)AC:(33)25 / T(26)20 / F(24)20; HP116/116: Evasion, Spell resistance 18%, fire resistance 30,   d6+8=12 ; d6+8=14 ; d20+11=16 ; d20+11=19 ; d20+11=18 ;
Tuesday November 2nd, 2021 6:10:08 PM


Getting a bit frustrated at this pesky fly, Neshi, mot bothering to get up, once again activates one of his spell like abilities. Elemental Ray ** sending a fiery ray at his opponent.ranged touch Ac 16 for 12 points of damage. (I don't know what is going on with my computer. I click the roller once and I am getting multiple rolls every time)

**A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost. The user activates it mentally.


(Bat Familar) Diminuitive Beast-'Osul (Graham) AC:21 (T:20, FF:17), CMD:27, ST:(F14/R13/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:12, S. Burst:14  d20+19=23 ; 3d10=20 ; d10+39=42 ; d20+39=49 ;
Tuesday November 2nd, 2021 6:15:28 PM

'Osul calls another lightning bolt (Lightning Lord) down on the remaining silence twin (4) {SR: 23, damage 20, Reflex save vs 27 for half damage}, and continues to keep a close eye on Frampton. {Perception: 49}

{3rd roll made in error, should have been d20}

[link href] 'https://docs.google.com/document/d/1ZjMHUslZAE1Dmu5emM-L_lpE3hoebSQ-YRTVApOsJDc/edit] Yurr'Neshi [/link ] (Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 95/116: Evasion, Spell resistance 18%, fire resistance 30,  
Tuesday November 2nd, 2021 6:16:52 PM

trying to fix header

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 95/116: Evasion, Spell resistance 18%, fire resistance 30,  
Tuesday November 2nd, 2021 6:20:49 PM

trying again

Yurr'Neshi

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 95/116: Evasion, Spell resistance 18%, fire resistance 30,  
Tuesday November 2nd, 2021 6:21:33 PM

ok I think I give up

Robert says, I fixed it. Hopefully it stays there the next time you post. You had extra spaces and some extra brackets.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+27=46 ; d20+16=19 ; 2d6+7=16 ; d6=4 ; d6=2 ;
Tuesday November 2nd, 2021 7:41:09 PM

Elyngael laughs at Frampton and disarms him again. CMB d20+27=46. "Really. Know your limits. Surrender."

Brawn moves in and attacks #3 (reach). To bite d20+16=19, if hits damage is 2d6+7=16, fire d6=4, cold d6=2

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 89/117 CMD 25 Character Sheet  d20+13=20 ; 5d8=23 ; d20+13=25 ; 5d8=26 ;
Tuesday November 2nd, 2021 8:01:27 PM

I missed something, where, or who is the guy with the crossbow that healed someone? Wasn't he a dwarf? Is that #6?

Armand considers some options, that spellcaster is proving to be vexing, and poor Neshi seems to be getting knocked around. Still touching his metamagic wand he cast Searing Light first at the spellcaster,
Range touch 20 (d20+13) damage 23
and then at the presumed monk attacking Neshi.
Range touch 25 (d20+13) damage 26

Oh wait does +1 from bless count? if so then +1 to to both rolls.

In Effect
Bless +1 to hit, +1 vs fear (all)
Shield of Faith (+4 to AC) (self)
Silence on the Cart




Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 60/134 CMD: 28 Mage Armor (Extended)  d20+15=22 ; d20+26=28 ;
Tuesday November 2nd, 2021 9:14:23 PM

Moridark yells in pain as the spell strikes him, and although hemanages to avoid half of the damage (Refelx 22) the spell still causes him to loose his spell. The phantom steed manages to stick around but appears a bit more insubstantial. Moridark casts fly on himself as a precaution.

DM RobC - "Really. Know your limits." 
Wednesday November 3rd, 2021 2:44:13 AM

Neshi's elemental ray misses it's mark, though it makes little difference as Osul brings a lightning bolt down and zaps the poor attacker to death.

Frampton is no match for the blows of Trellus and falls dead at Elyngael's feet. She has no trouble kicking the dagger from his lifeless hand. She notes he still has another two daggers sheathed, so the whole stab-and-disarm gig could have kept up a couple more rounds.

Brawn gets close enough to the caster to reach out and bite, but he isn't able to pierce the caster's armor. (Brawn to make a DC22 combat maneuver check or Escape Artist check or become grappled in the web)

With the monk dead Armand fires both rays at the enemy caster and fries him to a crisp.

Moridark takes a little damage but shrugs off half of it. (Highlight to display spoiler: {How many HP does the steed have? It took 42pts I thought})

All of the enemy are defeated - either dead, escaped, or surrendered.

Trellus - MikeK - (SR25, AC36 T18 F32, CMD 37, HP (178/156) 
Wednesday November 3rd, 2021 2:06:02 PM

"Huh," Trellus grunts, surprised Frampton is down.

He reaches down, throws the man's body over one shoulder, carries him back to the cart, and drops him upon it.

Then, he steps over to the archer.

"Congratulations," he tells the man, while searching for more weapons. "You're going to live."
"And as long as we're being friendly, what can you tell me about who the guy who told you all to attack us is, what he wants, and what you're all doing here."

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 89/117 CMD 25 Character Sheet 
Wednesday November 3rd, 2021 5:44:10 PM

Armand shakes his head sadly at all the carnage. Gargul's tasks are never finished, perhaps though it was these peoples time.

Armand casts Discern Lies and goes over to the archer. "I'm afraid I can't heal your blindness right away. But should you prove truly repentant then I will heal you. Now please, answer my friend and tell us what is going on."

Armand waves Neshi over to healed.

(Bat Familar) Diminuitive Beast-'Osul (Graham) AC:21 (T:20, FF:17), CMD:27, ST:(F14/R13/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:12, S. Burst:14  d20+39=42 ; d20+21=22 ; d20+39=53 ;
Wednesday November 3rd, 2021 6:19:33 PM

'Osul flits to a near-by bush to observe the questioning {Perception: 42, Sense Motive: 22}.
He also keeps an eye and echo out for interlopers (invisible or otherwise) {Perception: 53}.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+16=36 ; d20+24=41 ; d20+24=37 ;
Wednesday November 3rd, 2021 8:22:07 PM

Brawn uses CMB d20+16=36. Brawn picks up the dead caster and fetches him back to the cart.

Elyngael picks up Frampton's knives and checks to see if they were poisoned. Perception d20+24=41. She will then go over to the cart and examine it to see what's in it, besides Frampton. Perception d20+24=37

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 60/134 CMD: 28 Mage Armor (Extended) 
Wednesday November 3rd, 2021 8:47:24 PM

OOC: Sorry I misread the hitpoint section as 7 +1 per lever not 7 and +1 per level. My mistake I am sorry.

Moridark lands or hits depending on the kindness of the GM. Whichever you choose Moridark limps over to Armand, "If you are passing out a bit of healing I could use quite a bit. I didn't expect to be quite so large a target."

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,   d8+5=12 ; d8+5=10 ; d8+5=7 ; d20+16=22 ;
Wednesday November 3rd, 2021 9:23:47 PM

Neshi stands up with a growl. That was not at all fun. He waves off Armand's healing. I'll take care of this over the next few minutes. Neshi activates his Brahma's tattoo three times over the next few moment and is soon back to full health.

While Armand and Trellus are questioning the captive, Neshi takes a gander at what is left of their opponents doing a search of each. Perception DC 22

DM RobC - "Congratulations. You're going to live." 
Thursday November 4th, 2021 3:34:57 AM

Moridark lands gracefully and rejoins the group (Highlight to display spoiler: {All good. Just making sure we're on the same page for any future encounters})

Osul keeps an eye out for any other folks about but doesn't see or hear any in the immediate area. The rain is starting to ease up a little though.

Trellus pats down the archer and finds a couple of kukris stuffed into his belt. He relives the ranger of them and then begins the interrogation under Armand's watchful eye.

The archer remains in a kneeling position with his hands above his head. His head is dropped low and the perceptive of you notice his hands are trembling. "I.. I don't know. I've never seen him before. I.. I was just hired by that guy Frampton to escort this shipment is all." Armand doesn't detect any deception in the mans words, and anyone else watching believes the same.

Elyngael checks over Frampton's gear but doesn't detect anything poisonous. She makes her way over to the cart to examine it. It's a standard cart being pulled by a chestnut colored light pony. In the back there are at least a dozen hessian sacks piled up. Elyngael opens up one and can see it is filled to the top with gold coins! There must be thousands of them. Moridark is quite good at appraising the value of items. Based on the size of the bags he estimates there to be around 15,000 gold coins here (totalling around 300lbs).

Neshi isn't too happy about how the fight went, but the party were never in doubt of being the victors. He goes corpse to corpse to gather their gear.

--------------
OOC: At this level it's safe to assume you can ID everything, so.....

01,350 ... 1 x +1 Breastplate
02,310 ... 2 x +1 Buckler (@1155gp each)
03,750 ... 3 x +1 Chain Shirt (@1250gp each)
04,604 ... 2 x +1 Dagger (@2302gp each)
36,640 ... 2 x +1 Frost Keen Rapier (@18320gp each)
01,170 ... 1 x +1 Heavy Steel Shield
09,232 ... 4 x +1 Kukris (@2308gp each)
08,600 ... 1 x +2 Composite Longbow (+2 Str)
08,350 ... 2 x +2 Studded Leather (@4175gp each)
00,002 ... 20 Crossbow Bolts
00,008 ... 40 Shuriken
00,010 ... 100 Arrows
08,000 ... 2 x Amulet Of Mighty Fists +1 (@4000gp each)
06,000 ... 3 x Amulet Of Natural Armor +1 (@2000gp each)
16,000 ... 4 x Belt Of Giant Strength +2 (@4000gp each)
12,000 ... 3 x Belt Of Incredible Dexterity +2 (@4000gp each)
02,500 ... 1 x Boots Of Elvenkind
11,000 ... 2 x Boots Of Striding And Springing (@5500gp each)
08,000 ... 2 x Bracers Of Armor +2 (@4000gp each)
07,000 ... 7 x Cloak Of Resistance +1 (@1000gp each)
07,200 ... 1 x Cloak Of The Manta Ray
00,004 ... 2 x Daggers (@2gp each)
12,000 ... 3 x Headband Of Inspired Wisdom +2 (@4000gp each)
00,100 ... 1 x Magnifying Glass
01,200 ... 2 x Masterwork Composite Longbow (+2 Str) (@600gp each)
01,600 ... 2 x Masterwork Composite Longbow (+4 Str) (@800gp each)
00,312 ... 1 x Masterwork Heavy Mace
00,335 ... 1 x Masterwork Light Crossbow
00,600 ... 2 x Masterwork Quarterstaff (@300gp each)
00,100 ... 1 x Masterwork Thieves Tools
00,301 ... 1 x Masterwork Whip
04,350 ... 1 x Necklace Of Fireballs (Type III)
00,100 ... 2 x Potion Of Cure Light Wounds (@50gp each)
00,300 ... 1 x Potion Of Delay Poison
00,150 ... 3 x Potion Of Disguise Self (@50gp each)
00,600 ... 2 x Potion Of Mirror Image (@300gp each)
00,300 ... 1 x Potion Of Spider Climb
03,000 ... 4 x Potions Of Cure Serious Wounds (@750gp each)
12,000 ... 6 x Ring Of Protection +1 (@2000gp each)
00,002 ... 2 x Sap (@1gp each)
00,025 ... 1 x Silver Unholy Symbol
00,080 ... 4 x Smokesticks (@20gp each)
01,000 ... 1 x Spyglass
00,200 ... 4 x Tanglefoot Bags (@50gp each)
00,060 ... 2 x Thieves Tools (@30gp each)
00,105 ... 1 x Wand Of Shield Of Faith (7 Charges)


Trellus - MikeK - (SR25, AC36 T18 F32, CMD 37, HP (178/156) 
Thursday November 4th, 2021 2:15:14 PM

"Light," Trellus grunts with annoyance at the man's answer. "Guess I shouldn't have hit Frampton so hard. Ah well, the grass grows where it wills."

Pointing to the prisoner, he asks Armand, "Does that wear off, or are we waiting till morning to cure it?"

"And what about this stuff?" he asks, sweeping his arms to indicate the wagon and sundry equipment.
"Some of this equipment looks handy, but do we take the gold back to the Tree?"

(Bat Familar) Diminuitive Beast-'Osul (Graham) AC:21 (T:20, FF:17), CMD:27, ST:(F14/R13/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:12, S. Burst:14  d20+19=25 ; d20+17=31 ;
Thursday November 4th, 2021 6:17:33 PM

'Osul reverts to human form, shifts to donkey form and goes with a mouthful of food (grass, etc.) to give to the other donkey. They get to communicate, 'Osul casts Charm Animal {SR:25, Will vs 25} and follows up with Wild Empathy {Cha vs 31}. He asks how the donkey is, if there was another donkey pulling the cart as well (DM notes 21 Oct), and if the cart feels any lighter to pull (and how much so). He is honestly concerned for the welfare of both donkeys, particularly if one has been taken away to carry specific items onwards. I'm already assuming that the donkey made its save versus the Sunburst, based on its actions during and after the combat.
In amongst the interaction, he also takes the time to confirm if this is something else in changed shape.

He returns to the hoard counters reverts to human form and lets everyone know the results, and if they have a second donkey to pursue.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet  d6=3 ; d6=1 ; d6=5 ; d6=3 ; d6=3 ; d6=6 ; d6=3 ; d6=1 ; d6=6 ; d6=2 ;
Thursday November 4th, 2021 7:57:42 PM

Armand dismisses the silence spell on the cart. He asks the bowman. "Where did he hire you? What was the destination of this shipment?"

He also channels to heal everyone, (25 points healed, 8d6) Who still needs healing?

He turns to Trellus, "Do you mean the blindness? I'm not sure I didn't cast that spell so I don't know the particulars. I'm sure if this guy, say What's your name prisoner? wants to follow a path of repentance I will try to cure his vision, but it would have to wait until tomorrow."

To the Wardens he says. "Well I can get Speak with Dead tomorrow and we can ask Frampton some questions. Do we want to bury the rest of the dead and camp here?"

In Effect
Bless +1 to hit, +1 vs fear (all)
Shield of Faith (+4 to AC) (self)
Discern Lies



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Thursday November 4th, 2021 8:02:55 PM

Elyngael details the loot she has discovered. Are the gold coins one normal "old" coins from the people of the Tree or are they the "new" gold coins that being brought in to force the exchange?

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 85/134 CMD: 28 Mage Armor (Extended) 
Thursday November 4th, 2021 8:43:22 PM

"Armand thank you. That helps quite a bit but I am still quite injured. About twice again I think." Moridark looks over the coin, and items and shakes his head. "All of this was worth their lives as they tried to take ours? For what? We didn't hide we were coming. We tried to speak with them. We intended no harm. What are they hiding? Doing? If it wasn't suspect before it is now." The mage looks over the items after Trellus mentions it might come in handy, "That necklace, and a few of the potions might be helpful for me but the rest not so much."

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Thursday November 4th, 2021 10:03:16 PM

Neshi joins Elyngael in letting everyone know what they recovered (everything is already on the TOP party treasure page) and ponders the results of what just went down.

DM Steven - "Do we want to bury the rest of the dead and camp here?" 
Sunday November 7th, 2021 12:28:53 PM

(apologies for not posting last Friday as I was supposed to)

Trellus grunts with annoyance at the archer's answer and is frustrated he hit Frampton so hard. Armand joins Trellus and dismisses the Silence spell as he continues to question the archer.

"My name is Derlin... I live in Edenmoor with my wife Camelia and our twin sons... in fact most of us come...", he stops a moment and looks around at the carnage around him, "... came... from towns in New Elenna. Sir Frampton hired us to set up a trade route between the Evenoak, Tree and New Elenna. It felt like a genuine business... but we never got to bring transports in New Elenna... every time we were lead here in the forest. We only got a few donkeys and 2 wheel carts. We don't know why they were taking all this gold here... we had to leave it here and then return with the empty carts. When we got back with a new load the previous gold was gone... When we asked Sir Frampton about it he got nervous and threatened us saying the White Goddess would turn us into ice statues... Maybe the one with the white hair took it? " The man speaks truth. He also seems to be quite tired an famished.

Osul' feels for the donkeys. It's obvious they have been treated poorly. But he finds only one?! This one is still tied to the cart... eyes wild in fear... fuming... trying to pull the reigns to escape but to no avail. Where did they other one go?? He sees one of the reigns snapped... the poor animal ran into the forest in panic. If Osul' wants he can quickly find the second animal. From the marks on their neck it's obvious they have been pulling loads that were far to heavy for them. He also notices how they have been beaten numerous times to make haste. The young druid calms both animals with soothing words.

Elyngael and Yurr'Neshi rummage through the spoils and detail what they have found. That's perhaps too much to drag along - provided you're interested in pursuing 'white hair'... Moridark heals up and checks the loot. Shaking his head he contemplates why this battle even had to take place... they were not out for a fight! This could have ended differently... if it wasn't suspect before... it is now.

Armand suggests he can speak with the dead tomorrow so they can ask Frampton what this is all about...
"Do we want to bury the rest of the dead and camp here?"



Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 85/134 CMD: 28 Mage Armor (Extended) 
Sunday November 7th, 2021 9:11:43 PM

"Thank you Armand." Moridark ponders what Derlin told them. As Armand continues the questioning Moridark takes notes.

(Bat Familar) Diminuitive Beast-'Osul (Graham) AC:21 (T:20, FF:17), CMD:27, ST:(F14/R13/W25 + RNL), HP:103/103, Wildshape(XVIII):9, L. Lord:12, S. Burst:14  d20+28=35 ; d20+28=31 ;
Monday November 8th, 2021 7:24:38 AM

'Osul takes the time to bring in the second donkey. Before that he asks his friend the donkey if he would know if the donkey is his friend? He sees to their wounds, assessing their injuries before washing and binding their wounds . {Healing(Treat Deadly Wounds, First Aid Kit (2 uses each, +4 required but not added to the results): 35 and 31 respectively, healing 1HP/Level (or 1HP/HD I guess) for DC 15 and add 13 for DC 20}. He keeps an eye on them both for the hour, and tries to observe if they heal the expected 15HP or if one or both are moderate to higher level druids, others in donkey form. : )

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet  d6=6 ; d6=1 ; d6=3 ; d6=2 ; d6=5 ; d6=6 ; d6=6 ; d6=5 ; d6=6 ; d20+20=40 ;
Monday November 8th, 2021 6:04:49 PM

Armand does some more healing, including the donkeys and the archer in it.
Channel 39 hit points healed (8d6) Armand offers the ranger some iron rations.

Armand then goes to each of the dead, except Frampton and begins the rights of passage. He takes out s shovel and looks around for a bit. Finally he settles on a spot and begins digging. He talks as he digs he talks, "I've got 3 pair of manacles if you think we should put one on the Derlin...and maybe Frampton, I don't want him to get up and walk away before we get a chance to question him and that's something devious that white hair may try." He continues to dig. "Anyone know where New Elenna is? Derlin, I'm not sure what Frampton was up to but setting up a legitimate trade route with the Tree of Parting was not it. He and his 'boss' have been doing some weird racket with exchanging gold pieces at profit to them. I'm sorry you're friends were too...well that they wouldn't surrender when repeated called upon to do so." He continues to dig, "I think we should take those potions, the disguise ones could be useful."

To DM, I noticed a silver unholy symbol in the loot, any chance to identify that with a knowledge Religion? 40 (d20+20)

Trellus - MikeK - (SR25, AC36 T18 F32, CMD 37, HP (178/156) 
Monday November 8th, 2021 8:09:09 PM

Trellus breaks out his own shovel, and steps in to help out Armand.

"Derlin's fine," he answers. "I say the man can leave or stay as he sees fit. If you're planning on Speak with Dead in the morning, let's wrap Frampton up and keep an eye on him. But, my bet is White Hair paid him to not ask questions."



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+14=21 ; d20+14=33 ;
Monday November 8th, 2021 8:51:12 PM

Knowledge Geography d20+14=21 to try and figure out where all the places names are.
Elyngael will direct Brawn to help dig. Then she will cast speak with animals and talk to the donkeys. Handle Animal d20+14=33. "What has you so frightened? Do you know the route these men take? Can you take us there?"

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Monday November 8th, 2021 9:21:42 PM

Neshi looks over at the pile of stuff.

We could load a bunch of this into our bag and I could teleport it back to the tree if you think that we need to not just leave it here. It might take me a couple of trips but.....

DM Steven - "Do we want to bury the rest of the dead and camp here?" 
Tuesday November 9th, 2021 9:24:06 AM

(Tuesday post)

Neshi looks over at the pile of stuff and suggests teleporting it back to the Tree.

Moridark, Armand and Trellus are occupied with Derlin and the ones that have fallen in battle. Armand first makes sure everyone, including the animals are back to full health. Derlin casts a thankful smile at Armand.
Then he starts digging graves for the deceased. Meanwhile he talks to his fellow Wardens. Trellus sees no reason to use manacles on Derlin. but he agrees to wrap Frampton up. Neither he nor Armand wants to see Frampton getting back on his feet... Armand then addresses Derlin. Genuinely thankful of being healed and spared Derlin offers to help digging the graves for the other men. As he does he answers.

"New Elenna is East of the Culverwood. It's the Kingdom of the Plateaus. The highest plateaus are for the rich and snobbish. You must have heard from Plateau City have you not? I live below the plateaus in a town called Edenmoor ... in fact all of us here came from below. Elyngael nods at Derlin's description of New Elenna. Maybe this description of the higher plateaus is a bit biased since Derlin seems to come from below. Most of the towns on the frontier's edge are ... well peculiar. Windhorn Hamlet that you all know is the most Northern town of New Elenna.

"Frampton there... we think he came from one of the higher plateaus... we don't know. He hired us to work for him for his trade route. You are probably right that what he did here wasn't very legit. I assure you Sir we... I didn't know anything oft this gold exchanging. We had to bring loads of Gold here and it was gone the next time we were here. Please Sir let me go home... or if you plan on punishing me as well please let me get these few gold coins to my wife... " Armand notices Derlin is holding a few of these new gold coins - it's questionable that these gold coins will be of any additional value... IF they are accepted...

'Osul and Elyngael take care of the donkeys. 'Osul can confirm they are just donkeys... no druids or other shape shifted beings. Elyngael casts speak to animals and asks them why they are so frightened and if they know the route these men took. Other than braying Elyngael learns the two animals were scared of these 'traders' but even more of you and the sizzling spells you cast earlier... the Ranger also understands these Donkeys never went any further. Once their heavy loads were here, they returned with an empty cart. Both donkeys preferred the return trips obviously... But none of the animals know where the gold went after it was brought here...

Perhaps Frampton will be able to tell more in the morning when Armand has the spells prepared.
Provided Frampton doesn't turn in some undead creature when full moon sits on the horizon...



Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Tuesday November 9th, 2021 5:57:16 PM

OOC DM, I asked a bit ago on if the coins in the cart are 'standard' coins or the 'new' special coins they have been forcing everyone to trade for.

Armand says to Derlin "Excuse me a minute sir, I would like to talk privately with my friends." He sort of circles everyone in. "Okay, here's some thoughts. Most of this masterwork stuff isn't of use to us. I'm fine with giving it to Derlin and have him either take it back home and sell it, or take it to the Tree and sell it. I guess it will depend on him what sort of market his home town has for that stuff. I'm fine with him keeping his payment."

Armand will then finish the rites with the dead and then finish the burial.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 85/134 CMD: 28 Mage Armor (Extended) 
Tuesday November 9th, 2021 8:09:56 PM

Moridak assists Armand with the graves. "I have no issue giving him the masterwork items as his part 9f the payment. However, we do need to figure out our next step."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Tuesday November 9th, 2021 8:15:09 PM

Elyngael agrees with giving the stuff to Derlin. For now she and Brawn will keep an eye for things and put the manacles on Frampton's arms and legs.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Tuesday November 9th, 2021 9:26:57 PM

That works for me. We will likely need to leave him the cart and donkeys as well, so he can carry it all. (list to follow. He is going to pretty well of from this :>)). Do you want me to take the rest of the stuff back to the tree?

20 Crossbow Bolts 2
40 Shuriken 8
100 Arrows 10
2 Daggers 4
2 Masterwork Composite Longbow (+2 Str) 1,200
2 Masterwork Composite Longbow (+4 Str) 1,600
1 Masterwork Composite Longbow (+4 Str) 312
1 Masterwork Light Crossbow 335
2 Masterwork Quarterstaff 600
1 Masterwork Thieves Tools 100
1 Masterwork Whip 301
2 Sap 2
4 Smokesticks 80
4 Tanglefoot Bags 200
2 Thieves Tools 60

Trellus - MikeK - (SR25, AC36 T18 F32, CMD 37, HP (178/156) 
Tuesday November 9th, 2021 9:44:27 PM

Trellus nods.
"Shady to me," he answers, apparently in agreement.

"Gonna have to wait till morning and question Frampton," he answers Moridark.
"If he comes up threadless, we go back to Plan A, and weave toward Dragon Coast."

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Wednesday November 10th, 2021 3:47:19 AM

'Osul reverts and agrees, except he expresses a concern about being exactly here - where white-haired guy departed.

DM Steven - "Do we want to bury the rest of the dead and camp here?" 
Wednesday November 10th, 2021 5:33:11 AM

The coins in the carts are indeed standard gold coins used al over the Wold. The Gold Derlin has in his hands are these "new coins" which supposedly are worth double but in fact weigh just as much as a standard coin.

Having gained sufficient info from Derlon, Armand has a private talk with his friends. Derlin is visibly worried to death now... he's just been digging some graves and now the Wardens seem to decide over his fate...

Perhaps as it is to be expected from the Wardens they all agree to let Derlin go. But on top of that he will be given a cart, 2 donkeys and load of expensive weaponry. Just realize that Derlin comes from Below the plateaus... the poorer and more peculiar regions of New Elenna. The loot you are giving him is probably larger and more valuable than anything he as ever had. Yurr'Neshi is right to say Derlin will be going well when he leaves. Let's just hope he'll trade in the weaponry for something more constructive.

Moridark is eager to figure out the next steps but Trellus reminds him that they need to wait till morning to question Frampton. 'Osul is ok with that but he just doens't like to stay right here... where white-hair teleported from . If he can teleport out... he might as well teleport back in. But he did say he... no they... would be waiting for you right?


Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Wednesday November 10th, 2021 6:22:35 PM

"Well Derlin we're not one to hold grudges, usually. So tell you what. We're going to allow you to take the cart and donkeys, and all this miscellaneous gear home with you. That is if you think you can find a market for it there, or you can go to Tree and sell it there, though I'm not sure how well you will do there right now. There's a bit of trouble at the Tree which is why we're doing some investigation. You can stay with us overnight and set of in the morning or you can go now. I think we're going to move off a ways and continue our journey before setting up camp." Armand looks to the others. "Neshi maybe hold off on teleporting until after we set up camp so you can jump there and back. Though I'd recommend dropping the stuff with James so he can oversee it."

OOC DM - how much time left in the day? If at least 2 hours I say we move off and then set up camp with the tree house

Trellus - MikeK - (SR25, AC36 T18 F32, CMD 37, HP (178/156) 
Wednesday November 10th, 2021 7:36:16 PM

Trellus nods along at moving off a bit, just in case White Hair decides to come back unexpectedly.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 85/134 CMD: 28 Mage Armor (Extended) 
Wednesday November 10th, 2021 8:32:41 PM

Moridark finishes his notes and looks over the pile of items for Derlin. The mage settles in only casting his mansion if Armand does not use the tree house.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Wednesday November 10th, 2021 8:52:36 PM

Elyngael agrees and will scout a trail out of their present position.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26


'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Thursday November 11th, 2021 6:09:04 AM

'Osul offers to accompany Elyngael for the scouting. He puts his mind to the environs - low bushes - wind swept? The tree house might stick out nearby.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Thursday November 11th, 2021 8:13:06 AM

Neshi agrees to delay the teleporting of the remaining stuff back to their abode at the tree until they are finished with their walk for the day and have set up camp.

Once camp is set in the tree fort, Neshi makes one last comment before heading out.

"So, is there anything here that any of you want or need to keep with us before it pop it back to the tree?"

Neshi pops the spyglass into his pack and then looks at the "silver unholy symbol."

"Umm can we consecrate this or turn it into silver slag. I'm not sure I want this with us or at the tree as it is."

Neshi gives everyone a chance to look over the remaining things to see if anyone wants any of it then pops back to their abode in the tree.

(OOC, Speak now, or it is at the tree.)

DM Steven - Time to move on...  
Thursday November 11th, 2021 9:37:44 AM

Derlin's eyes grow wide as Armand tells him about the Wardens' plans with him. This was not what he had dreamed of. He looks at the sky and says : "Well Sir with your approval I would prefer spending the night in your company but if at all possible I'd rather not stay here... If we could follow the caravan trail back home for a few hours before dusk I'd feel a lot safer than here. Besides I don't want to be on the road alone for too long with this treasure... I'd welcome you to my humble home if you visit Edenmoor. It's not much but it's home... and when Camelia bakes cookies the whole house smells wonderful of cinnamon, ginger and chocolate. But I guess you lords have more urgent business to attend to."

'back home' for Derlin means taking the road towards New Elenna - it's also the road you might take if you want to go by Windhorn Hamlet. You'd come to a crossing. Taking left will lead you to Windhorn Hamlet. Right will lead to Edenmoor. Making the detour to Derlin's home will cost you two days supplementary - that is without any magic tricks of course.

The Wardens make a fine team. No one wants to stay here in the event that white hair returns. They all agree to leave this place and walk the rest of the day before making camp. Does that mean you will take Frampton's body with you? Elyngael and 'Osul will scout ahead.

Neshi takes care of the spoils. If no one speaks up, she'll get everything back to their Tree mansion.

(ooc - The silver unholy symbol... nothing special noted about it... just something the slain cleric was carrying)



Trellus - MikeK - (SR25, AC36 T18 F32, CMD 37, HP (178/156) 
Thursday November 11th, 2021 7:05:28 PM

Trellus slings Frampton's wrapped body into the cart for the several hours long trip away from the ambush.

"If no one minds," he asks the group. "I could use one of those Headbands of Wisdom, and a potion of Mirror Image."

The man hasn't had homemade cookies in an awfully long time, and sends Armand a questioning look.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Thursday November 11th, 2021 8:08:56 PM

OOC DM yes we are taking Frampton with us

Armand looks at Trellus and shrugs. "Let's set up camp near the crossroads. Maybe Frampton's spirit can give us some direction tomorrow." He walks a bit off the side and then will pop up the tree-house.

"What can you tell us about your home Drelin? What is your chief crop...or whatever it is your village produces?"

Armand will take first rest and then can be up the rest of the night because of his ring of sustenance. He will try to be restful while wakeful though.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Thursday November 11th, 2021 8:10:43 PM

Since the cart is still going to be overloaded for the donkey's to pull Elyngael will rig some rope from the cart, past where the donkeys pull to tie onto Brawn's saddle and he will help with pulling the wagon (he has a strength of 26).

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

DM Steven - To cookie or not to cookie...  
Friday November 12th, 2021 6:52:02 AM

The Wardens are ready to move on. There's still a few hours before dusk so let's get going. Derlin is happy to hear he won't be riding the cart solo.

( DM OoC : I apologize, I made a mistake on my geography. In fact Edenmoor in right on the trail towards New Elenna and if you want to take the caravan route towards Windhorn Hamlet you'll be passing through Edenmoor... so visiting Edenmoor means no delay at all IF you want to go to Windhorn Hamlet... If you want to go North of Dragon bay through the Scab you'll come to a crossing... North through the scab, East to Edenmoor and then Windhorn Hamlet - the White Queen is said to live somewhere North of Dragon Bay. )

The remaining treasure is taken care of, Frampton wrapped body is also loaded onto the cart. The dead have been buried.

Elyngael had Brawn help the Donkeys to pull the cart. At first the towing animals are quite afraid of the large Wolf but the Ranger's soothing words help a lot. The pace is slow until you're out of the forest again and back on the road. Then you head East on the road. The Wardens... a cart pulled by 2 donkeys and a wolf... Derlin... a load of weapons and a dead body on the cart... They make a nice group.
Elyngael and 'Osul keep an eye out for trouble.

It rains for about another hour. It's still overcast and it feels like there's more rain to come but at least for now it's not coming down on you anymore. The animals are soaking wet. So is Brawn. Derlin's not really dressed for hiking in the rain so he's visibly shaking from being cold and wet.

As you walk Derlin talks about Edenmoor. It's a hustling and bustling town surrounded by a 20" high stone and earth reinforced wall. A second wall, 15' high and 10' thick, surrounds the original Fort Edenmoor now anchoring the north end. Edenmoor, for its size, is crowded. The last true staging area for goods headed west toward the Emerald Kingdom. Most roads still packed earth, houses are of timber. Livestock is the number one inhabitant of Edenmoor, outnumbering people by over 20 to one.

Over time the Wardens' have had people leave and join. 'Osul though, the eldest Warden member, remembers hearing about Edenmoor... in fact Edenmoor was where some of the very first Wardens were ever recruited... Atlas, Mack and some of the other initial Wardens were enlisted by the Mailed Fist back in Edenmoor. 'Osul joined the Wardens only a bit later when he was passing through Tree already. Back then they often were considering a trip back to Edenmoor but it was never actually on their agenda. The Wardens found their home in Tree and never went back.

Other than the cookies Derlin's wife Camelia might bake, you have no immediate business in Edenmoor... but of course if you want to visit the birth place of the Wardens you can go down a trip memory lane at Edenmoor's premier Tavern, The Baying Hound. Chances are however not many will remember any of the Wardens for back then, the Wardens were still rookie adventurers and none of you have ever been there before.
But Derlin does assure you the cookies are mouthwatering and you have to pass Edenmoor anyhow if you take the route towards Windhorn Hamlet and then North crossing the Dragon Bay.

When Dusk settles in you've come to the crossing. North through the Scabs. East to Edenmoor.
Time to rest?



Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Sunday November 14th, 2021 3:40:26 PM

Neshi makes his trips back to the tree and stores the treasure with James with instructions to just store it all in one of the workrooms and then returns to the rest of the Wardens. Once the Wardens leave in the morning Neshi takes his place on the left side of the group making sure to keep them in view but stays off the road and moves through the woods.

Trellus - MikeK - (SR25, AC36 T18 F32, CMD 37, HP (178/156) 
Sunday November 14th, 2021 4:22:45 PM

When Trellus notices Derlin shivering, he says, "Let me help you with that," and casts Endure Elements on the poor fellow.
"There. Still wet, but at least you won't get hypothermia or anything."

The Wardens arrive at the crossroads.
"Seems like a good spot to weave that house and get some sleep," he suggests.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Sunday November 14th, 2021 8:02:14 PM

OOC: I apologize for not posting on Friday. Iwas out of town for training and cell service was spotty at best.

Moridark sleeps, takes his watch and spends the remainder of the night studying his spell book. The mage prepares in his customary way, casting an extended mage armor, and phantom steed. "Icare not which direction we take. Just point the way." The mage takes his customary place above the party, and keeps an eye out for danger.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Sunday November 14th, 2021 8:14:33 PM

Armand raises the tree house and invites Derlin in. Unfortunately I don't think there's an easy way to get the donkeys in. "We'll be warm enough with a roof over our heads, a sound bunk, and being about 20 feet off the ground." After that he'll break out some rations and mutter "May have to pray for create food and water tomorrow, though hero's feast will get us through the day."

Armand will sleep and in the morning pray for his spells again. Assuming nothing untoward happens in the night...

"Okay, everyone one we're only going to get one shot at this. He may be able to resist answering if his will is strong enough. But I'll get 8 questions. I play to ask 1, Where is the White Goddess, 2, Who do you report to. 3, What's the deal with the gold coins. At least to start. Is there anything you want to include?"

Armand will cast Speak with Dead on Frampton. Will save 19 to refuse to answer.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Sunday November 14th, 2021 8:28:52 PM

Elyngael will make sure the donkeys are hobbled and under the protective canopy of Armand's magical tree. Brawn will stay down there to watch over them. When on watch she will sit in a branch about 10 feet off the ground. "Ask him why he tried to pick a fight with me back in that village."

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26


DM Steven - The questioning of Frampton  d20+4=15 ;
Monday November 15th, 2021 5:59:45 AM

Neshi take care of the treasure and rejoins the group heading East. He takes position on the left side of the group, moving through the woods as usual. Moridark rides his phantom steed above the party.

The kindness of the Wardens is commendable. Derlin smiles when Trellus' magic protects him from the cold.
"I... euhm... well I haven't apologized yet for the fight earlier... seems I was on the wrong team then... sorry." he adds.

The trip so far has been fairly uneventful... even boring so to speak. Near the crossing Armand makes a seed appear in his glove. He looks for a spot wide enough for the seed to sprout and 10 minutes later a nice tree stands complete with a cosy treehouse, a ladder to climb to it and several hammocks in the tree.
Derlin has been gazing the spectacle with his mouth wide open... he has never before seen anything like this!

The Donkeys won't make it into the Treehouse so Elyngael decides Brawn will stay on the ground to so he can keep an eye out for trouble during the night. The Wolf first casts a puppy face at Elyngael for he would have loved a cozy warm blanket for the night and then a 'shame on you' face as he sees Elyngael climb to the Treehouse.

Once everyone is up in the tree the lights go out pretty quickly. It's been one hectic day. Night passes quietly. It's stated to rain again during the night generating a soothing sound of gentle rain tapping on the roof of the Treehouse.

When morning comes the Wardens' routines kick right back in. Spells are being prepped for the day, you have breakfast and then Armand informs the others it's time to start questioning Frampton with a Speak with Dead spell. (Dead Frampton will save 15 vs 19)

The spell has given the semblance of life back to Frampton so Armand begins questioning him... it's a macabre sight. Cold and pale Frampton shows no sign of life. His lips dry and crackled and his tongue hanging between his teeth... yet he answers with brief and cryptic sentences

1. Where is the White Goddess : Mountheain North of Dragon Bay... Mountain... Dragon Bay... North... Lair...

2. Who do you report to : Levin... coward... no... no coward...

3. What's the deal with the gold coins : swindle... smelt coin to new coin... new coin double value... swindle... no more value... con... White Goddess smelt one coin... give one 'double' value... stupid town... swindle con... gullible people... White Goddess keep 50% of gold... craves gold... hoards gold...

Elyngael suggests Armand also asks why Frampton tried to pick a fight with her earlier...
Armand has 5 more questions to come.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Monday November 15th, 2021 5:14:37 PM

Did we miss Derlin getting his sight back? If it hasn't happened, 'Osul takes care of this otherwise permanent blindness with a Heal.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Monday November 15th, 2021 5:16:22 PM

OOC: I posted yesterday about casting Control Weather to belatedly remove the rain, but keep the overcast sky, but that seems to have not appeared.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Monday November 15th, 2021 6:11:00 PM

Armand makes motions with his hands to the others indicating the need for more questions to pose to Frampton. He continues his interrogation. "Why did you try to pick a fight with one of us back in that village?" I can't remember the name of that village but I'm sure Armand would. "What sort of creature/being is Levin? What sort of creature/being is the White Goddess?"

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Monday November 15th, 2021 7:42:31 PM

Moridark takes his notebook and quill and begins to take notes. Writing in his flowing script it is evident the mage has practiced for hours. "Perhaps, and clues as to a more exact location of the lair of the goddess, and any defenses therein?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Monday November 15th, 2021 8:00:37 PM

Elyngael calls Brawn a big baby. But she brushes his coat and tells him he's a good boy. While she wants to listen to what Frampton has to say she also keeps an eye out to make sure no one is trying to sneak up on them.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Monday November 15th, 2021 9:14:33 PM

Neshi watches and listens as Armand questions the once alive Frampton.

Armand why not ask him why the campaign to smear our reputations??

Trellus - MikeK - (SR25, AC36 T18 F32, CMD 37, HP (178/156) 
Tuesday November 16th, 2021 7:50:49 AM

"Might want to ask who White Hair is, and how he fits in with the White Goddess," Trellus offers.

DM Steven - He dragon... she dragon...  
Tuesday November 16th, 2021 8:36:43 AM

(@ Graham : sorry I seem to have missed the Control Weather spell. But just in case, it only has a 2 mile radius that you can control. I always find it difficult to get an idea of distances on the Woldian maps but I'm assuming the trip from the woods towards the crossing is more than just 2 miles so I'd rule you'e be out of the area to control the weather anyhow.)

Not sure when the Wardens took care of in but Derlin's fully recovered.
Elyngael would love to hear what Frampton has to say but she feels responsible for keeping an eye out for trouble. Neshi, Trellus, 'Osul and Moridark listen to what Frampton has to say. Armand continues the questioning. He has 5 more questions to ask...

4. Why did you try to pick a fight with one of us back in that village? : Wardens be trouble... turn people against Wardens... look for unfair fight... bring sour reputation to wardens.

5. What sort of creature/being is Levin? : Levin... he white hair... he Dragon...

6. What sort of creature/being is the White Goddess? : She Dragon...

Two questions remaining. Moridark and Neshi have given some other possible questions. Trellus' question who White Hair is has been answered as well. Levin happens to have white hair... But perhaps Armand wants to asks something else based on these new findings?



'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14  4d12=19 ;
Tuesday November 16th, 2021 5:18:08 PM

"Remember when it used to just be one dragon?", 'Osul comments.

OOC: DM Steven. The post did not appear, so you weren't to know.
1) The radius of the spell is 2 miles, unless you are a druid in which case it is 3 miles.
2) The duration of the spell is 4d12 hours, unless you are a druid in which case it is double that result.
3) The spell is centred on 'Osul. "Everywhere you go, you always take the weather with you."
Duration: 2 x 4d12 = 2 x 19 = 38 hours
http://www.d20pfsrd.com/magic/all-spells/c/control-weather

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Tuesday November 16th, 2021 5:18:16 PM

Armand nods to himself and continues with the questioning. 7"What sort of dwelling does the white goddess inhabit?" 8"What sort of defenses does the white goddess have."

When he gets his last questions answers he prays over Frampton's body. Then he see's to burying it. After that's done he casts Hero's Feast. "Come Derlin join us in our repast." To the rest of the Wardens, "Well seems we have some answers. I wonder if the white goddess is a white dragon and Levin is another color. Could explain Vurm the multi-colored's heritage."

Trellus - MikeK - (SR25, AC36 T18 F32, CMD 37, HP (178/156) 
Tuesday November 16th, 2021 6:30:18 PM

Trellus listens half heartedly to the answers to the last two questions.

Over the Hero's Feast, he wonders aloud.
"We're about to take on TWO dragons?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Tuesday November 16th, 2021 8:10:24 PM

Elengael shrugs. "Atlas would have liked to been in on this. I think it would be best if somehow we could take the dragons one at a time. Anyone have secret dragon slaying spells or weapons?" She and Brawn will eat their fill.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Tuesday November 16th, 2021 8:20:53 PM

Neshi thinks for a moment after Elygael asks her question, and agrees with the sentiment that Atlas would have enjoyed this.

"Well we could probably make it to the catacombs when we get to windhorn hamlet and see what we could get with some of the gold we just picked up??? And Vrurm wasn't killed so I suppose we could be talking three dragons..."

He trails off

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Tuesday November 16th, 2021 8:24:17 PM

Moridark's eyes widen significantly at the idea of one dragon let alone two. The mage lets out a bit of a gasp before regaining his composure. "If we are talking dragons we are going to need some resist spells for sure!"

DM Steven - Remember when it used to just be one dragon? 
Wednesday November 17th, 2021 5:31:14 AM

( OOC: Graham. Thanks for explaining. You are of course correct on the area of effect and the duration for druids. I won't debate on it now but I am not sure the ruling is correct that you can take the weather with you... The spell is cast centered on you, not ON you. There are certain spells like Daylight, Darkness, that are cast on an object. If the object moves, so does the area of effect of the spell. Zone of Silence is cast in a 5ft radius centered on you and the spell description specifically states that the effect is centered on you and will move with you. The Control Wind, Control Weather spells are centered on you and have an effect on a radius around you but I'm not agreeing that it moves with you... something we might take to the rule board if ever there's a need for it :-) )

The answers that have been given by Frampton's remains startle most of the Wardens... the idea of not facing one but two dragons even for the Wardens sounds perplexing.

"Remember when it used to just be one dragon?", 'Osul comments...
"We're about to take on TWO dragons?", Trellus wonders aloud...
"Anyone have secret dragon slaying spells or weapons?", Elyngael asks...
"I suppose we could be talking three dragons..." Yurr'Neshi adds
"If we are talking dragons we are going to need some resist spells for sure!", Moridark says once he has regained his composure...

Armand nods to himself and continues with the questioning of Frampton.

7. "What sort of dwelling does the white goddess inhabit?" : snowy mountain... abandoned gold mine...

[b]8. "What sort of defenses does the white goddess have?" : only seen outside... empty 5 mile around mountain... cold... "


And then it's over an out for Frampton... Armand sees to his burial and then casts Hero's Feast. He invites Derlin to join the Wardens. There are some answers... there are still questions remaining... one things for sure... there's more than just one dragon.

Enjoy the Hero's Feast...
***evil grin***
... and then decide how to proceed from the crossing...



'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14  d8+8=10 ;
Wednesday November 17th, 2021 5:19:32 PM

'Osul partakes of the feast, with thanks, and joins in the conversation.
He has no Dragon slaying weapons, and hopes some of his spells wil be useful.
Picking up some spell components sounds like a good idea.

________
Heroes' Feast: Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) {d8+8=10} after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Wednesday November 17th, 2021 5:26:14 PM

Trellus looks at Neshi incredulously, and just shakes his head.
"Light," he whispers.

Regaining some of his composure, the man muses on the problem.
"Well, all signs point to cold based attacks. Cold resistance and spell resistance, and just plain damage resistance, as well as a lot of healing, should be in the pattern.

The Catacombs has Greater Slaying Arrows, but I suspect these dragons have the fortitude necessary to overcome them.

I once defeated a djinn using Greater Command spell, followed by Harm. But again, the spells are resistible and high willpower renders them useless."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+14=32 ;
Wednesday November 17th, 2021 7:43:41 PM

"Sounds like we'd better be prepped with buff spells. I guess we see Derlin home and then head from there?" She tries to think what she knows about the geography of the area. Knowledge Geography d20+14=32

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet  d20+21=30 ;
Wednesday November 17th, 2021 7:52:53 PM

"Bright light Trellus." Armand comments and then continues, "We can't assume they are both dragons of the same color. And we can assume they have some high magic resistance from the way Levin just ignored the spells we cast on the cart." He turns to Derlin. "Elyngael is right, I guess we'll see you home, just in case Levin or other of his cronies is around. Then I guess we'll need to do some wind walking to get up north, it's going to be a long journey."

Armand tries to think of what he's heard about that region. Knowledge History 30 (d20+21)

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended)  d20+32=38 ; d20+16=33 ; d20+16=31 ;
Wednesday November 17th, 2021 8:39:59 PM

Moridark shakes his head as he mentally goes through his spell book. The mage absent mindedly chews on his lower lips as he ponders what he knows about dragons, and the area in which they are headed.

Knowledge Arcana: 38
Knowledge History: 33
Knowledge Local: 31

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Wednesday November 17th, 2021 9:01:59 PM

Neshi shakes his head at the thought of multiple dragons. Let alone facing them on their own territory.

Is there any way to lure them away from their home territory so to speak? Or I wonder if there is anything in those old dragon towers that used to keep the dragons out that might be helpful....

DM Steven - Remember when it used to just be one dragon? 
Thursday November 18th, 2021 10:26:17 AM

As soon as reality kicks in the Wardens begin making plans. Dragon slaying equipment, protective gear and such comes to mind. 'Osul considers some spell components. Cold resistance and spell resistance is Trellus' choice and well... a lot of healing... but apart considering high magic resistance, assuming both dragons are of the same color is not what Armand would do.
Moridark goes through his spell book pondering what he knows about Dragons. A White Dragon would be vulnerable to fire and it does make sense that Frampton said it was a cold snowy mountain...
Neshi is concerned facing multiple dragons on their own terrain and wonders if it would be possible to lure them away... or would there be anything left in those old dragon towers?!?

In any case it seems the Wardens are genuinely concerned about the imminent dragon dance...

But first things first. Armand and Elyngael suggest accompanying Derlin home first... perhaps enjoy some of his wife's cookies and see if they can get some dragon gear...
So the small convoy of Wardens, carts, Derlin... a few donkeys, a wolf and a phantom steed sets course to Edenmoor.

Half way to Edenmoor Moridark, who probably rides his steed above the group, notices a convoy approaching from the direction of Edenmoor... It's quickly confirmed by Elyngael and 'Osul...
Looks like a larger wagon, several towing animals, a few horsemen and a couple of people on foot.



Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Thursday November 18th, 2021 6:26:02 PM

Trellus walks briskly down the road, his mind on dragons.

His new packmates alert to the oncoming convoy.
Trellus mentally shrugs, and keeps walking.
He's not any better sneaking now than he was yesterday, so he'll again capture their attention.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended)  d20=8 ;
Thursday November 18th, 2021 7:53:41 PM

Moridark drops down, and notifies the group of the incoming convoy. The mage attempts to see if there are any particular symbols, colors, or flags identifying the group (Spot 8)

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Thursday November 18th, 2021 9:06:39 PM

Neshi ponders possible strategies as they make their way along.

What about some greater dragon slaying arrows or dragon bane weapons....


Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Thursday November 18th, 2021 9:54:12 PM

Amand turns to Derlin. "The way things have been going for us, perhaps you'd best lag behind. I wouldn't want you to get hurt."

To the rest of the wardens he says, "Now let's not have a repeat of what happened oh so long ago when Atlas accosted the fur trapper that happened to be coming from the Culverwood. This could just be an innocent trade caravan. After all we are on a caravan trail."

Armand will go up front and try to be charmingly innocent.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+21=25 ; d20+24=40 ;
Thursday November 18th, 2021 9:59:13 PM

Elyngael tells Brawn to stay to the rear and guard Derlin. She will then stealth off to the side of Armand and find a place to hide within 30-50 feet of Armand. She will scan the approaching group with her spyglass first. When they get closer she will put the spyglass away and have her bow in her hand, but no arrows notched. Stealth d20+21=25, Perception d20+24=40.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Friday November 19th, 2021 7:01:17 PM

Staying off the trail and in the woods to the left of the group Neshi settles and waits.


DM Steven - On route to Edenmoor 
Sunday November 21st, 2021 5:54:30 AM

As the group notices the convoy approaching from the opposite direction everyone is on guard. Yet no one wants to pick a fight simply out of pure misunderstanding of ones reason for being on the road.

Trellus will never be the stealthy one so why start now? Perhaps even better not to try and hide in order not to provoke that other convoy. Moridark hopes to see if there are any flags or symbols that could help identifying the convoy but from this distance he sees nothing of any importance. At first Neshi was caught in thoughts but then she settles in the woods left of the group waiting. Elyngael tells Brawn to stay to the rear and guard Derlin. Next she stealths of to the side of Armand spying on the approaching group.

Hoping to avoid what happened not long ago with Atlas and the fur trapper, Armand goes up front and tries to be charmingly innocent....

Elyngael only : Highlight to display spoiler: {The convoy that approaches has also spotted you. You see one of the riders making a sign that sends of two men carrying light weapons on foot into the woods... one left... one right... two riders stay near the back of the wagon and they have bows in hand... she notices neither have drawn an arrow. Two men on foot stay close to the front of the wagon. Both carry short spears and a shield - they look like militia men. The rider that has been giving signs gets ahead of the group. Perhaps they have noticed Armand stepping up to the front of the group also... Elyngael lost sight of the ones in the forest though... }



Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet  d20+36=45 ;
Sunday November 21st, 2021 12:47:54 PM

Armand steps forward and activates Touch of Glory on himself (level bonus to charisma roll). Diplomacy 45 (d20+26). "Hello there! We're on our way to Edenmoor. Can you tell us how the roads look that a way?"


Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Sunday November 21st, 2021 2:41:37 PM

"Shady," Trellus quietly compliments Armand.

The man stays a step behind the cleric, looking as non-threatening as plate armor and a bastard sword will allow.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+21=28 ; d20+24=44 ;
Sunday November 21st, 2021 3:02:20 PM

OOC-DM, spotted me or spotted the party? Also are we in the forest or skirting it on a caravan trail? Because Elyngael has Camouflage: hide in favored terrain (forest, mountain, underground and various bonuses to sneak and perception), even when no concealment. Also - Armand, aren't we under hero's feast right now?

Elyngael notes the men going out in the flanks. She remains still and tries to spot the one on her side of the trail. Stealth d20+21=28 (+4 for forest). Perception d20+24=44 (+6 vs humans, +4 evil outsiders, +2 magical beasts, +4 constructs).

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

DM Steven : The group coming from the opposite direction noticed your convoy. Not you.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Sunday November 21st, 2021 5:19:00 PM

'Osul smiles and remains observant.
Perception: d20+39
________________
Heroes' Feast

Load State Error loading XML document (error, undefined) - reloaded without change - cannot make rolls

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Sunday November 21st, 2021 8:01:10 PM

Just on the off chance of necessity, Neshi whispers a spell and vanishes from sight.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Sunday November 21st, 2021 8:09:48 PM

Moridark flies above Derlin, and waits to see what happens.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14  d20+39=40 ;
Monday November 22nd, 2021 6:15:16 AM

{Perception: 40 - It is working again!}

DM Steven - On route to Edenmoor  d20+12=26 ;
Monday November 22nd, 2021 6:45:56 AM

The Wardens are cautious in their approach of the other convoy. So apparently are they... yet no one seeks to provoke one another... has the Wold turned to vicious that one needs to be cautious when on a trade mission?

Trellus, looking completely non-threatening in is plate armor with bastard sword watches as Armand moves ahead of the group.
Elyngael sneaks through the trees... while the scouts from the other convoy are doing a fine job, little escapes the ranger's keen eyes 'n ears. She sees the scout hiding behind a few trees trying to see your friends. This scout doesn't know by far that you spotted him. However, Elyngael sees no immediate evidence of hostility.
'Osul smiles are remains observant. Neshi's whispers a spell and vanishes from sight... at that moment Elyngael notices the scout she's observing is startled... worried? Instinctively this man draws his short sword.
Moridark rides his phantom steed above Derlin and waits to see what happens.

Armand steps forward and addresses the rider that comes to meet him.
The rider, clad in padded armor has a long sword sheathed on his belt. He raises his hand hailing Armand.

"Greetings Sir... my name is Averitt of the Dawn. We are escorting this merchant on his trade expedition West towards Aisildur. Can we cross each other peacefully? "


Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Monday November 22nd, 2021 5:54:20 PM

"Greetings again to you Averitt, I am Armand. Some of my friends here are a little nervous. We've had a run in with some of those people calling themselves the clerics or chosen or whatever, of the White Goddess. As I said before we're on our way to Edenmoor." He makes a show of looking behind Averitt at the oncoming caravan. "I think it would be easier for us to stand aside. Can't say as I'm familiar with Aisildur." He motions for everyone to get off the trail and make way for the others. He helps Derlin with the cart.

On going
Hero's Feast: (d8+8 temp hitpoints), +1 attack, +1 all will saves, +4 vs poison


Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+21=35 ; d20+24=41 ;
Monday November 22nd, 2021 7:48:22 PM

Elyngael remains motionless. She keeps her senses alert for anything else but does not intend to move anymore unless combat is started. Stealth d20+21=35 (+4 for forest). Perception d20+24=41 (+6 vs humans, +4 evil outsiders, +2 magical beasts, +4 constructs).

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Monday November 22nd, 2021 7:59:12 PM

Moridark flies down and lands beside Armand, softly shooing his phantom steed into the woods so as not to spook the animals.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14  d20+39=40 ; d20+21=27 ;
Tuesday November 23rd, 2021 5:28:48 AM

'Osul looks to whom/where the gesture accompanying Averitt's "escorting this merchant" leads.
{Perception: 40 (that's twice), Sense Motive: 27}

He starts looking for the best place to move the donkeys and cart.


DM Steven - On route to Edenmoor 
Tuesday November 23rd, 2021 5:45:27 AM

Averitt makes a slight bow with his head as he returns the greetings.
"Well met Sir. It is said the road to Aisildur is long and dangerous which is why we are escorting it to its destination. Crossing the Elennian Peninsula from East to West. We come from Plateau City so our route will pass through the Culverwood and then we stay South of the Shadow Mountain and south towards Aisildur. I'm sorry to say Sir but I've never heard of this White Goddess...

Allow me to call back my scouts so we don't get all jumpy by accident... "


Averitt snaps his fingers. Elyngael sees the scout she's been eyeballing sheath his weapon and move away... seconds later the two scouts step from the treeline. Everyone seems to relax a bit.

"I suppose you also have scouts on us also?"

As Armand offers safe passage and has his friends more the cart a little, Averitt smiles thankfully and snaps his fingers again. A young fellow jumps of the wagon and brings something that he hands to Averitt

"Excellent. Thank you Sir. We shall be on our way then. Please accept this silk scarf as a token of friendship."

Averitt waves his hands and the convoy and immediately they begin moving forward again. They don't move fast but they have a steady pace to it and after several minutes they will be out of sight.
As they pass by you, you can take a look at the wagon and it's protectors. Seems Averitt an his men are fairly young and un-experienced... The wagon is filled with silk robes, rugs, soft luxurious pillows and more stuff like that... it all looks pretty posh... Oh well there must be a market for it. 'Osul gets a good look at the merchant... he radiates wealth... overweight, pale, perfumed, rings on every finger... oh well... they are not of your concern.

The road ahead is free now for you to continue your journey...



Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Tuesday November 23rd, 2021 11:14:18 AM

Trellus observes the caravan roll by.

"A lot of money, a lot of bravado, not much experience," he asides to Armand.
"Good way to get your threads cut."

However, they can't go saving everybody, and the man silently implores Domi to look over the caravan.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Tuesday November 23rd, 2021 6:38:44 PM

Moridark waits for the caravan to pass and calls his phantom steed to him. The mage takes back to the sky and follows the party down the road.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Tuesday November 23rd, 2021 8:51:10 PM

Elyngael follows their scout back to the trail. She smiles and waves at everyone.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Tuesday November 23rd, 2021 8:57:44 PM

"Well Averitt, beware anyone trying to convince you to trade 2 of your gold coins for one of theirs. That seems to be a part of the swindle by these White Goddess followers. Thank you for your gift." Once they are past he nods to the others. "Do they appear young to you? I suppose we were all that young and naive at one point. Perhaps they shall get seasoned on the trail Trellus."

He gets the cart back on the trail and they continue their eastward journey.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Tuesday November 23rd, 2021 10:16:41 PM

Neshi stays invisible and moves on with his friends after the travelers pass.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Wednesday November 24th, 2021 5:08:36 AM

"How long are we going to remain outside the Wold?", he asks.

DM Steven - On route to Edenmoor 
Wednesday November 24th, 2021 5:13:16 AM

It is with mixed feelings that you observe the convoy as it continues its mission West. A bit young, naive with a lot of bravado but without much experience... Armand realizes you were once just like that...

Without further debate the group sets course to Edenmoor.
You arrive early afternoon of the next day. Derlin is happy to take you to his home. It's a small house but it's nice and cosy. It's obvious his wife Camelia likes the place to be clean so she frowns a bit when she sees your dirty boots. Derlin's twin sons come rushing towards him... he runs his hands through their hair and lifts one after the other.

"Come... come in please... " Derlin says and he welcomes you to his home.

Now's a good moment to plan your trip North to find the White Goddess.
From Edenmoor you can follow the road to Windhorn Hamlet. Find a way to cross the Dragon Bay or follow it along. (ooc - depending how you plan to move North we may fast forward a little bit)

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Wednesday November 24th, 2021 11:09:48 AM

Trellus nods pleasantly to Derlin's wife, and does his best to clean off his boots before moving further into the house.

He grins at the twins, thankful their father was bright enough to throw down his bow.

Once his comrades find a place to converse, he offers what he recalls of earlier plans.

"The idea was to teleport to Windhorn Hamlet, then Wind Walk from there, yes?
Though looking for this particular mountain might take awhile."

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Wednesday November 24th, 2021 6:13:03 PM

"Uh, Derlin, do you have a place to put the cart...and the donkeys?" He knocks the dirt from his boots and enters. "Good day miss. We're just passing through. Don't mean to be a bother. Can you tell us if there's an inn here-abouts?"

He nods to Trellus. "I believe that was the plan. We may have to do some scouting around and talking to the natives when we get closer. Maybe look for cart loads of gold heading somewhere specific. I believe the dra...." He doesn't want to upset the missus. "...our target is supposed to be near an old abandoned gold mine?"

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Wednesday November 24th, 2021 7:45:21 PM

Moridark casts prestidigittion and cleans everyones boots, and knocks the dust from the road from thier clothes. The mage smiles at and talks with everyone.

OOC: Iwas in a pretty good car wreck today. Please excuse the short posts for a bit while I recuperate.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+14=18 ;
Wednesday November 24th, 2021 9:40:52 PM

Elyngael will see to parking the cart and unhooking the donkeys. Then she will use Brawn's brush to brush out the donkeys coats. Handle Animal d20+14=18. When the donkeys are taken care of she will see to finding them some hay or a field where they can graze. She will set Brawn to watch over them and keep them from wandering away or from getting preyed upon.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Thursday November 25th, 2021 5:59:08 AM

'Osul offers thanks and is glad Derlin is home with his family again.

DM Steven - On route to Edenmoor 
Thursday November 25th, 2021 9:00:01 AM

Trellus is cautious not to get mud all over the place but Moridark immediately casts prestidigitation on all... Camelia smiles at Moridark and when everyone is seated it seems his slice of cake is just a bit larger than that of the others and there's an extra pinch of honey in his mead.

Derlin nods when asked if he has a space for the cart and donkeys.
"Yes sir I can manage... I will keep the donkeys. They can help in the field and live a long and happy live."

Camelia is a bit startled when Armand addresses her directly. You did notice that when you arrived at Derlin's home he and his wife hugged warmly. Derlin spoke a few words to his wife and she was visibly shaken by what she heard. She probably got a very bried report of what has happened to Derlin... now being addressed by one of the Wardens is quite something for her...
" The Baying Hound is the Edenmoor's premier Tavern... they serve almost everything there is... "

Elyngael remains outside and takes care of the donkeys and Brawn.

Osul' and Moridark are both happy to be here and having seen Derlin and his kids both are pleased the way the forest scrapper turned out.

During Tea time Trellus and Armand discuss how to proceed and how to find that old gold mine. Both notice how Camelia pulls Derlin aside and whispers something in his ear.

"Sorry to interrupt you sirs but Camelia recalls how her grandfather used to tell tales of the vast mines North of Dragon Bay... "



Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Thursday November 25th, 2021 9:15:20 AM

Neshi not one that really cares for unknown cities and lots of people, trails along behind the others once they make the town. As they enter the home the very large lion taur tries to find some space where he wont knock things over.

Yes, I have been to windhorne so I can easily teleport us there. Afterward?

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Thursday November 25th, 2021 9:16:31 AM

Neshi then continues to listen and perks up as Derlin speaks of what his wife just whispered in his ear.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Thursday November 25th, 2021 9:41:17 AM

Neshi then continues to listen and perks up as Derlin speaks of what his wife just whispered in his ear.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Thursday November 25th, 2021 7:24:59 PM

Moridark listens to the conversation, and when Derlin mentions the mines the mage pulls out his journal and writes down the stories told.

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156)  d20+15=23 ;
Thursday November 25th, 2021 9:55:59 PM

"Truly?" Trellus responds with great interest.

"We'd love to hear a tale or two, especially any regarding where these mines might be found, and creatures encountered there."

[Diplomacy 23]

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Friday November 26th, 2021 4:46:46 AM

'Osul is also interested in the tales, but also asks if her grandfather had any maps or other items from or describing the mines or mountains.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Friday November 26th, 2021 8:01:56 AM

Armand leans forward. "Please tell us more. We'd be willing to pay for information."

DM Steven - The Old Gold Mine 
Friday November 26th, 2021 3:57:47 PM

The information that Camelia has apparently heard of some vast mines North of Dragon Bay immediately gets everyone's attention. Neshi perks up... Moridark pulls out his journal... "Truly?!", Trellus responds with great interest. Tales are interesting... maps even more 'Osul thinks and asks if Camelia's grandfather by any chance has any maps or other items describing the mines.

"Please tell us more. We'd be willing to pay for information." Armand says.

So the group sits down in the small living area. (Neshi is probably a bit cramped against the wall)
Camelia and Derlin take out some more mead and cake and sit down with you. There aren't enough chairs to sit on so some will be seated on the thin carpet instead.

"Granddad used to tell us bedtime stories of how he and his friends, when they were younger, traveled North to go gold digging in the abandoned gold mines. They would take a boat to cross the bay... to the most Northern point and then a day on foot before they got to the mines. Perhaps those old mines will still be on some maps... maybe in Windhorn Hamlet as Granddad told us that's where the gold arrived when the mine was still running. But when my granddad went there the mine was long closed already. There was no more gold to be found but they hoped to some day hit a forgotten Gold vein or so... they never found anything. But he spoke of the mines in such awe... how grand the mines were... how there was an inner chamber that was so vast it would probably fit Edenmoor... I didn't quite believe that though" Camelia adds quickly before she went on, "... where ice water melted from the roof and came down like a waterfall... sunlight came peaking through cracks in the chamber ceiling and created rainbows in the mist... The mines he said were in a mountain range a day walking from the Dragon Bay most Northern shore. Back then the trail was still there for him and his friends to follow but I'd doubt that trail will still be there.

Derlin sits quietly next to his wife as she speaks. Their twin sons fell a sleep on their mother's lap as she was telling the story.

"Why would you want to go there? Do you think that's where they took the gold we had to haul? But why there? Why would anyone want to take all that gold there? " Derlin asks in return.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet  d20+17=19 ;
Sunday November 28th, 2021 9:03:08 AM

Armand scratches his chin and realizes he hasn't shaved in a while. "Well this is interesting." He turns to the others. "Does anyone know how close Evenoak is to Windhorn?" He turns back to Camelia. "Well we suspect that there's at least 2 dragons now in that area and they are somehow using enchanted gold or just enchantment of some kind to trade 1 gold piece for 2 gold pieces. So they are obviously building a horde of gold, but instead of just swooping in and stealing it, they are having to work to build it up."

Armand pauses to consider, why do dragons horde gold, is it for biological purposes or psychological? Knowledge Arcane 19 (d20+17)

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Sunday November 28th, 2021 6:06:13 PM

(OOC: where / what is Evenoak?)

Neshi listens in to the story and nods but remains silent for the most part. "I don't know Evenoak but we are about 125 miles southwest of Windhorne currently.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+14=21 ;
Sunday November 28th, 2021 6:57:19 PM

Evenoak is where Frampton tried to do that duel with Elyngael.

Elyngeal slips into the room. After listening to the tale she tries to put things on a map. Knowledge Geography d20+14=21.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Sunday November 28th, 2021 8:07:10 PM

Moridark feverishily writes down every word in his flowing script. The mage wracks his brain trying to remember the maps his teachers used to periodically pull out when discussing far away places.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14  d20+15=24 ;
Monday November 29th, 2021 8:25:22 AM

The phrase ...horde of gold... wanders though 'Osul's mind looking for a place to land.
{Knowledge(Arcana): 24}

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Monday November 29th, 2021 2:29:48 PM

Trellus nods encouragingly throughout the tale.

He cringes slightly when Armand mentions dragons to Camelia and Derlin. He was planning to leave that part out. But, it will be interested to see how they react.

DM Steven - Well this is interesting 
Monday November 29th, 2021 3:38:31 PM

(Apologies for the delay... this promises to be one hell of a crazy week at work... )

(OOC Not sure why Armand asks how close Evenoak is to Windhorn? Currently you are visiting Edenmoor. I could be I have mixed up things myself though... too many locations as I can also see from your posts and how you try to visualize where every location is :-)
But I just noticed this module is still named Evenoak :-D )

"Well this is interesting." Armand says as he listens to Camelia's stories. He turns back to tell Derlin and Camelia that you suspect there's a least 2 dragons in that area... Trellus cringes slightly when Armand mentions dragons but he's curious to see how Camelia and Derlin will react...

Camelia gasps and grabs Derlin by the arm... Derlin remains calm but you can see a hint of fear in his eyes... "You have angered them!! They are going to come here to destroy us... " Derlin says with despair in his words. Neither Derlin nor his wife even heard the rest Armand was saying about the gold exchange.

Neshi quietly listened and so does Elyngael - who sneaked in during Camelia's story. Probably she was lured in with the baked sweets. Moridark writes down every word in his flowing script.

Derlin and Camelia are scared now... not sure if they still like your company... what if your presence here will bring the dragons down on Edenmoor?!?

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet  d20+20=30 ;
Monday November 29th, 2021 5:17:41 PM

Armand realizes his faux pas. "Well there's nothing to be really worried about. I mean it's not the first time we faced down a dragon. I thought you realized that you were working for a dragon, Derlin. You were there when we questioned Frampton." Diplomacy 30 (d20+20) to sooth the way.

"Perhaps we should do windwalk and head on from here?" Armand asks the group. "I have one ready so I can take part of us."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Monday November 29th, 2021 7:46:59 PM

Moridark finishes his writing and tucks his notbook away. "I am ready when you are Armand. Just a quick question though...Do we need to purchase anything before we continue on our journey?"

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Monday November 29th, 2021 7:54:40 PM

This is about the only map I could find and it's the southern shore of Dragon Bay.
map

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Monday November 29th, 2021 7:56:41 PM

Elyngael knows there's not much she can do to placate the hosts. She shrugs her shoulders and steps back outside.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Monday November 29th, 2021 8:20:34 PM

Neshi digs through his things and pulls a bit more of a generic map out and shares it. This map has a basic outlay of the Bay and the part of the scab. Perhaps the general area could be pointed out.

http://www.woldiangames.com/Woldipedia/index.php/Geography:_Elennian_Peninsula

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Tuesday November 30th, 2021 5:25:38 AM

"No, I expect they are only interested in us, and they will be awaiting our arrival. We shall be away. Watch for our return, and thank you kindly for your grandfather's tale."

DM Steven - North it is?  
Tuesday November 30th, 2021 1:32:06 PM

(OOC - based on Robert's post from Nov 16th I was assuming Derlin didn't join you during the questioning. When he gets his last questions answers he prays over Frampton's body. Then he see's to burying it. After that's done he casts Hero's Feast. "Come Derlin join us in our repast." )

Armand sooths the way. 'Osul calms Derlin and his wife saying it's probably you the dragons will be after... or rather it will be you they are waiting for... Next Armand suggests to windwalk North.
Moridark finishes his wriing, tucks his notebook away and seems ready and eager to go. Some supplies perhaps?
Elyngael figures she can't do much to placate the hosts so instead she steps outside and prepares.

Ok so... North it is?
Based on both maps you have, where do you want to go and what route would you take?

http://www.woldiangames.com/Woldipedia/index.php/Geography:_New_Elenna
http://www.woldiangames.com/Woldipedia/index.php/Geography:_Elennian_Peninsula


Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Tuesday November 30th, 2021 5:05:47 PM

Neshi looks at the others. Ok so we go. I can get us to winhorne hamlett via teleport and then I say we wind walk from there or fly...

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Tuesday November 30th, 2021 7:59:28 PM

Moridark pours over the maps trying to memorize as many distinct spots as he can. "Thank you both for your hospitality, and your stories. May you both be blessed." Moridark turns to the others, "If there is nothing needed for supplies the quicker we move, the sooner this gets done."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Tuesday November 30th, 2021 8:20:57 PM

Elyngael surveys outside, trying to figure out what Derlin's career was, farmer, herder, rancher, etc.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Tuesday November 30th, 2021 8:29:01 PM

Armand nods. "Well technically the whole north end of the bay is along the shore of the Scab. Derlin I thank you and Camelia for your hospitality. Good luck trading that gear." He glances at the rest of the party in a come hither look as he exits the building.

"Okay Neshi if you can get us all to Windhorn I think that would be the best place to start and maybe do a little more discrete asking around. I hope Camelia didn't mean the ancient Mines of Durendal located in the Scab somewhere."

by the way found this windhorn

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Tuesday November 30th, 2021 8:35:59 PM

Trellus nods.

"Agreed. We teleport to Windhorn Hamlet, and take a least a day there, so as to prep our spells.
Have we anything to sell at the Catacombs while we're there?"

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Wednesday December 1st, 2021 6:44:28 AM

'Osul agrees, steps outside and readied to be teleported.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Wednesday December 1st, 2021 11:54:24 AM

ok then. I will need to take two trips to get us all there, so Elyngael, Brawn, and Armand will go first and then I will come back for Trellus, Osul and Moridark. sound good?


Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Wednesday December 1st, 2021 12:18:42 PM

picturing the campgrounds behind the festival grounds and speaks his spell.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Wednesday December 1st, 2021 12:18:42 PM

picturing the campgrounds behind the festival grounds and speaks his spell.

DM Steven - Windhorn Hamlet.  
Wednesday December 1st, 2021 5:33:59 PM

One by one the Wardens prepare for the quest North. Neshi offers to teleport everyone to Windhorn and from there windwalk sounds like an option. Moridark studies the maps. Outside Elyngael is curious to know what Derlin's career was... was? is! in fact Derlin is also herding cattle. Lifestock is the most common good here in Edenmoor. He was probably lured by some quick money... well you know the outcome of that so let's assume he'll get back to his old career albeit with some nice financial support thanks to you lot...

Armand wonders if Camelia was referring to the infamous mines of Durendalll Legend has that this mine is filled with mithril and silver but it is also sais that this mine brought the original downfall of the Dwarves living in the Scab in the 2nd age... nah... Armand realizes it's more likely these mines must be somewhere on the Dragon Coast. Apparently Camelia's grandfather said it was about a day on foot from the shoreline.

Trellus and 'Osul are also fine being teleported to Windhorn Hamlet.

So be it... you say your goodbye to Derlin, Camelia and their twin sons. You're certain he will come around nicely now. A few minutes later you are all near Windhorn Hamlet. Any specific location you jump to? Plans?



Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet  d20+7=18 ;
Wednesday December 1st, 2021 5:51:14 PM

I believe Neshi was going to take us to the camp-grounds.
What time of day is it? I know we were still on the march when we got to Derlin's home.


Armand looks around and tries to get a sense of things. Perception 18 (d20+7)

To the party he quietly says"I think we should get the lay of the land here and see if they know of any local gold mines, where some adventurers', as in us, may have heard of lost treasure. Let's keep dragons out of all talk, and just try to work the lost treasure angle in an old gold mine."

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Wednesday December 1st, 2021 7:50:37 PM

Trellus nods at Armand's plan.

Hitting town, the man makes for the local WLA chapterhouse, and asks about information or maps on a gold mine located about where Camelia indicated.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Wednesday December 1st, 2021 8:59:58 PM

Elyngael will check the campgrounds and see if there's any caravans in town, due or in town, or just left town.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Wednesday December 1st, 2021 10:44:09 PM

Moridark takes the time to memorize the outside of the door to Derlin's home just in case an emergency teleport is necessary. Moridark nods when it is his time to teleport and smiles at his companions

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14  d20+32=46 ;
Thursday December 2nd, 2021 5:21:36 PM

In a similar fashion to Moridark, 'Osul notes the trees at both ends of the trip - looking for some commonality.
{Knowledge(Nature): 46}

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Thursday December 2nd, 2021 5:22:08 PM

Armand continues to examine his surroundings.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Thursday December 2nd, 2021 7:27:40 PM

Neshi takes the first group and teleports them to the campground. waits for them to be settled and then heads back to pick up the last group. once there he gathers the rest and pops back to the campground. Once back with everyone Neshi looks around. So if we just cut through the festival grounds and cross the path we should be right there at Grogs tavern and just down the way a bit will be the Belt and Belch. I prefer Grogs as it is a bit more sttled and Grog spent a lot of time at the "Tree" many years ago.

DM Steven - Windhorn Hamlet.  
Friday December 3rd, 2021 1:12:09 PM

(OoC1 : going nuts this week... )
(OoC2 : I can't seem to find any evidence that the Wardens have visited Windhorn Hamlet before? Yurr'Neshi seems to have a connection with Windhorn Hamlet? Not a big deal but just trying to figure out exactly what you know and don't know about this place...)

You arrive late in the afternoon near the Campgrounds in Windhorn Hamlet. Armand wants to check in with some adventurers to see if any know something about the old gold mine to the North. He does suggest leaving the dragons out of the conversations...

Trellus agrees and goes to check in with the WLA chapterhouse.

Elyngael searches the camp grounds. As usual there are several wandering caravans that are passing through.

Armand, 'Osul and Moridark join Yurr'Neshi. The Liontaur cuts through the festival grounds and enter the town through the south entrance. The first tavern on the road is Grogs Happy Half-Ogre Tavern and Inn.

(OoC - ok help me out here folks... I just can't find anything in the Tree of Parting history on Grog... all info by mail is much appreciated)

Your current locations :
- Armand : Grogs
- 'Osul : Grogs
- Yurr'Neshi : Grogs
- Moridark : Grogs
- Elyngael : Camp grounds
- Trellus : WLA house (any history on where that is located?)


Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Friday December 3rd, 2021 3:38:59 PM

(OOC 2: Neshis spent time travelling around and through the red hills using Trader's corner as a base of operations. He went where-ever the need was to put down "Bully types".)

(OOC Grog: the information on Grog is minimal and his time at the tree is only mentioned. << Grog (an Ogre), now advanced of age, sits in a large sized corner booth of the tavern. There is furniture sized for all. The Inn is like an oversized farmhouse complete with a barn for a stable. The tavern is run by Valma, Grogs half-ogre granddaughter. Her human husband Cerdic the Tall, runs the Inn. It is as popular and forward thinking as ever. Grog, having spent some time at the Tree of Parting, follows their tradition of letting customers pay what they think something is worth.>>)

A couple of the group head off on their own while the majority join Neshi on his way to Grog's.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Friday December 3rd, 2021 5:43:40 PM

OOC - No Armand wants to pretend that the Wardens are adventurers out to find hidden treasure at the old gold mine.

Are we using this map?

I think this is from a game previous to the Tree being started. From what I've been able to gleam it was where the adventurers that became the Emerald Dragons started from, so that's how old it may be.


Armand takes a look around and goes to the barkeep/front desk. "Excuse me. My friends and I have traveled far and only just arrived. Would there be some rooms available? And perhaps a good beer?

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Friday December 3rd, 2021 6:33:43 PM

Elyngael will check to see if her parents caravan is among the ones currently in town.

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Friday December 3rd, 2021 7:27:57 PM

Trellus has never been to Windhorn Hamlet.

He assumes there's a WLA Chapterhouse around here somewhere, and sets about asking directions.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Friday December 3rd, 2021 10:23:49 PM

Moridark keeps an eye out as the group heads to the tavern just in case there is a familiar, unfriendly face in the crowd.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Saturday December 4th, 2021 8:52:35 AM

(OOC: That map is actually an original of Jerry's that existed prior to being online. There are four more inset detail maps that have much more information in them. I will try and scan in at some point.)
(OOC2: There is also a lot more information about Grog's history with the town.)

DM RobC - "And perhaps a good beer?" 
Saturday December 4th, 2021 7:10:04 PM

Most of the party make their way over to Grog's. Armand - polite as always - approaches the bar and asks the bartender about rooms and ale.

The half-ogre woman smiles warmly. "Why, only the best ale this side of Bonetown. How many, hun?". She grabs a mug and moves over to a nearby keg as she awaits his answer. "As for the room, sure, we got plenty available. How many rooms you need?".

Moridark keeps his eyes open for trouble. He doesn't spot anyone familiar to him at all. There are only a handful of patrons in the tavern right now. All eyes turned to the party as you entered and you notice a few start to whisper to each other. In the corner sits a lone elderly ogre in a large corner booth watching the party closely.

Trellus is pretty new in town and asks for directions to a WLA office. Fortunately the WLA has chapterhouses in most cities. "Just head east from here. About five or six buildings along the way. If you reach the Hearthfire Inn you've gone too far"

Meanwhile, Elyngael goes to check in on the caravan. She asks about but is unable to find her parents here. No doubt they've found somewhere else to trade today.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14  d20+39=48 ; d20+21=36 ;
Saturday December 4th, 2021 11:30:02 PM

'Osul takes in the atmosphere, smiling as the eyes turn their direction, and tries to pick up what he can in the whispers and murmurs.{Perception: 48, Sense Motive: 36}

He raises a finger in response to the question of ale, and drops it again once acknowledged.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Sunday December 5th, 2021 9:12:44 PM

Moridark smiles at the bartender, "Wine please, something a lite sweet perhaps." The mage places coin on the counter to pay for drinks for the party and waits on Armand to decide on rooms.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet  d20+20=35 ;
Sunday December 5th, 2021 10:22:39 PM

Armand responds, "Drinks or rooms? I guess both. Let's see there's 6 of us and one pet...errr perhaps guardian would be better. Well it's a big wolf. No bigger than our friendly liontaur though. Hmm, Will that be a problem? Do you have largish rooms on the ground floor? And oh I guess a round of beer for the house." He nods toward the other few patrons. [b]"Our journey has been pretty trying and we're going to need a place to rest a bit before we move on."[b]

Diplomacy 35 (d20+20)

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Sunday December 5th, 2021 10:25:32 PM

Disappointed Elyngeal follows after the others and enters the inn with Brawn following right behind her. "Brawn isn't allowed to drink beer. Do you have some creamy milk? Could I have some herbal tea?"

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Monday December 6th, 2021 11:39:50 AM

Trellus thanks the stranger for the directions, and makes his way to the WLA Chapterhouse.

"Good day," he greets whoever he finds.
After showing his badge, he gets to the point.
"I was hoping to do some research in the gold mines north of Dragon Bay. Have you got anything on them?"

DM Steven - @ Grog's 
Monday December 6th, 2021 6:42:05 PM

'Osul quietly takes in the atmosphere. When asked for ale he raises a finger. He casually tries to hear whipsers and murmurs.

" ... who are they... "
"... they're fr'm East..."
"... that's a WLA Hero's badge that one is wearing! ... "
( ... oh hi George..."

A young fellow enters Grog's and goes to sit with his friends. 'Osul notices the young lad sports a WLA Adventurer badge...
"... say... Georgie... look at them... you know them? ..."
The young lad stares at 'Osul and almost spills his ale...
"... stop fooling around you idiots... ", George says. ".. that's one of the famous Tree of Parting hero's. I heard rumours they were visiting Windhorn but... whow... they are hero's indeed... "

Moridark asks for Wine and something sweet...

The bartender goes around back and comes back a few seconds later with a plate of sweet fried onion rings that go well with the deep red wine he decants for Moridark. Only a few seconds after Moridark, Elyngael asks for creamy milk or herbal tea... the bartender looks at Elyngael and smirks : "creamy milk and herbal tea... lassy this is a bar not a beauty salon. I can get you some mead if that would be ok for you. "

Armand arranges some rooms and plenty to eat and drink. A round for everyone is of course something that draws a lot of attention. The whole bar holds eyes on you.

Trellus wanders through Windhorn Hamlet on his own. With the directions given to him he quikcly finds the WLA chapterhouse. There's no one to tak to though... but Trellus can hear sound of combat training through the open doors at the back of the room.



Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Monday December 6th, 2021 6:51:23 PM

Moridark takes the wine and onion rings and drops another silver in the bartender's hand. "Thank you!" The mage pops one of the onion rings and a smile creases the half-orc's as he half chews, and half sucks in cool air as they are piping hot. Moridark offers his friends some as Armand deals with rooms for them all.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Monday December 6th, 2021 7:54:20 PM

Neshi Joins Armand in getting a table and some wine, his WLA badge also in plain view on his robes.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Tuesday December 7th, 2021 6:01:04 AM

'Osul smiles."No standing on ceremony here, George, unless you're here on League business?"
Assuming he is not, 'Osul bids him take a seat and join them - paying forward the generosity shown to them by other, more experienced Leaguers in the past.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Tuesday December 7th, 2021 11:05:51 AM

Elyngael frowns. "I was referring to the milk for Brawn here." She thumbs back to her large sized wolf. "I guess if you have no tea I'll take an ale."

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Tuesday December 7th, 2021 11:28:58 AM

Trellus heads through the open door in back and follows the sounds of combat training until he finds a place with people.

The man quietly observes, and waits to be noticed.

No need to interrupt.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Tuesday December 7th, 2021 11:42:36 AM

Armand raises his beer in salute to the crowd. "Hello there. We're not familiar with the area and could use some help in the way of information. We've been retained to find a family heirloom. Now where we've been given some instructions as to where it was hidden, we were not given specifics. All we know is that it's in an old abandoned gold mine. Would any of you know of any such in the area?"

DM Steven - @ Grog's 
Tuesday December 7th, 2021 7:14:43 PM

Moridark takes the wine and onion rings and goes to sit with his friends. At the moment he's experiencing the hot taste of them Valma, Grog's half-Ogre granddaughter comes out of the kitchen. She's the one running the tavern. The elderly Ogre in the large corner booth has a hard time concealing his smile...

Neshi also joins Moridark showing his WLA badge in plain sight.
George, the young WLA adventurer has already spilled half his ale so more WLA hotshots arriving in the tavern will probably be too much for the young lad.
'Osul smiles and reassured George. 'Osul remembers when they were all 'George', they were also kindly supported by any older and more experienced WLA members they encountered. So he gladly offers George a seat and a drink. It will be interesting to see how he copes with Valma's sweet 'n spicy onion rings.

Elyngael frowns... "I was referring to the milk for Brawn here." she thumbs back to Brawn...
"I know dear I know... " the bartender says smiling, "I was just kidding... not many come here asking for milk. Come... here's a nice big bowl of milk and some ale then for you. Now we don't get to see such magnificent animal here every day... I would have giving him a reindeer size bone or so... wasn't expecting milk... "

Once everyone is settled in the bar, Armand salutes the crowd. He comes up with a story of a family heirloom and asks about an old abandoned gold mine... No one speaks up...

Then from the corner booth a slow baritone voice does answer...
"There ain no mines here lad... back in the days humans ventured North cross the Dragon's bay hunting for gold... family heirloom huh... "


Back at the WLA chapter house Trellus heads through the open door in the back and follows the sound of combat training. The open door leads to a spacious courtyard training ground. 8 young adventurers with shiny new WLA badges are attending a training course given by a nimble female human. She's apparently a WLA Officer. Wielding twin daggers she spins around the youngsters teaching them how to defend against them. She notices her pupils are staring at the door so she stops her training.
Somewhat annoyed she looks at Trellus... but then a split second later her eyes widen.

"Sir I apologize... I had not seen nor heard you. Please welcome. How may I be of service."



Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Tuesday December 7th, 2021 8:32:48 PM

Armand looks startled. "You mean we're not at the north end of Dragon Bay?" He turns so only the party members can see him and winks while saying. "I thought you said this was the north end?" He hopes someone from the party will contradict him and continue the ruse that Armand is setting up.

Armand turns back to the voice from the booth. "Admittedly I'm not the navigator of our party. I can barely tell north from south on a map. Could you elaborate good sir? You seem to have more information than we do. Or at least I do."

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Wednesday December 8th, 2021 7:24:46 AM

"North end?"

'Osul returns to talking WLA shop with George and any other people who are interested, refocussing the conversation on what they want to be/do/achieve from time to time, as required.



Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156)  d20+15=31 ;
Wednesday December 8th, 2021 2:20:22 PM

Trellus nods his head in greeting.

"Many shadows. And no need to apologize. I can see you're busy. I came to see if you had records or information on the gold mines north of the bay. But, it can wait until your session is over."

[Diplomacy 31]

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Wednesday December 8th, 2021 5:16:39 PM

"Thank you. I'm sure Brawn would like a bone as well." Elyngael looks at Armand, "No I thought this was going to be our jumping off point. The north end of the bay is basically in the Scab and we have to cross through that. Though knowing more about where the old abandoned gold mine is would help."

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Wednesday December 8th, 2021 7:53:28 PM

Moridark smiles as george barrels into the tavern. The tall mage deftly raises his wine, and onion rings out of the way so as not to make a mess, and makes amental note to check out the WLA again. Knowing his countenance disuades many, the half-orc takes a position at a nearby table, and records the conversation in his notebook.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Wednesday December 8th, 2021 9:06:42 PM

Neshi looks at Armand. North, South whatever, I said I could get us here and that it was near one end of Dragon Bay.

DM Steven - @ Grog's and the WLA Chapterhouse 
Thursday December 9th, 2021 8:30:32 AM

Armand seems to want to play the wise guy as he looks startled for not being at the north end of Dragon Bay... he turns to the one in the booth in the corner and asks for some more clarifications on the whereabouts of these so called mines. 'Osul plays along and then turns to George and his mates.

With 'Osul and Moridark at his table, George of course is proud that these famous Wardens are willing to talk to and share a drink with him. The young lad of course hopes to become equally famous some day. He seems to dwell a lot on the Southern Continent which seems to have caught his interest. The vast unknown on that continent is of course very attractive to young adventurers thinking their rise in fame will be measured by their bravery. 'Osul and Moridark do have some questions on how George will do in the wild... especially having seen his face turn red after casually snacking on some of the sweet 'n spicy onion rings....

Happy the milk issue has been resolved, Elyngael looks at Armand... she's not playing along like 'Osul did plainly stating they agreed this was going to be their jumping point. North end is across the bay of course... it would be good just to know where the mines are...
Neshi doesn't really care which way is North and which is South... the mines should be near one end of Dragon Bay.

In the corner booth the figure sits up straight allowing the candle light to reflect on his face. A large Ogre head stares at Armand...

"So lad... you want me to believe you are the famous Tree Wardens yet you don't know you're not on the North end of Dragon's Bay?! I see your friend the Wolf lady knows better... and she's not taking me for a fool either... " he pauses for a few seconds and then slowly adds : "You seek the old mines... why..."


In the WLA Chapterhouse Trellus asks for information on the gold mines North of the Bay.
"... line up 2 by 2..." the trainer says, "... combat training one on one. Keep it civilized... Rorena... no one gets hurt... understood?!... "

Then, two lovely green eyes stare at Trellus. She blinks a few times staring at his clean-shaven, squarish face and very dark blue eyes... There's a giggle from two young woman that have lined up for the training. The trainer casts a stern face at them and then again turns to Trellus...

"This way Sir. Let's see... I'm sure we have some old maps around here with the mines on. By the way I'm Jinn... " Trellus follows Jinn back inside the chapter house as she leads you to the library. She starts opening several drawers that seem to hold a lot of maps of the Wold.



Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Thursday December 9th, 2021 3:05:08 PM

Trellus nods at the line of trainees, and follows Jinn out.

"Many Shadows, Jinn", he responds pleasantly. "I'm Trellus. I'm definitely not 'Sir'."
"My friends and I are particularly interested in a mine a day's walk north of the northernmost point on the Bay. Anything you have about that area would be truly shady."


Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Thursday December 9th, 2021 6:04:13 PM

Armand walks over, "Indeed, we are trying to be a little more circumspect after our last inquiry about information. Good information is hard to come by and there's those that do now wish us to find our way." Armand talks quieter. "As to why, well there's things astir that should not be stirring and trouble has ways to spread it's reach."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Thursday December 9th, 2021 7:54:19 PM

Moridark eats and takes notes.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Thursday December 9th, 2021 10:00:27 PM

Not sure what to expect Elyngael keeps an eye on everyone. She will sit in a corner with Brawn.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Friday December 10th, 2021 6:49:53 AM

'Osul remains in conversation - no less aware of the other conversations, people moving or not, and the like.

He knows who he is. Right now, he is a Hero of the WLA, speaking with and listening to Champions and maybe Officers of the same. Proving beyond a shadow of a doubt that he is 'Osul, Warden of The Tree of Parting and Druid of the Culverwood can wait.

DM Steven - @ Grog's and the WLA Chapterhouse 
Friday December 10th, 2021 9:45:04 AM

Trellus responds pleasantly to Jinn and tells her he's specifically interested in a mine a day's walk from the North of the northernmost point on the bay...

"Well that's information we can work with Si... Trellus... let's see... a day's walk... that would be what?... 16 to 24 miles perhaps? " Jinn grabs a map of that shows the Northern edge of the Bay and she starts measuring. Clearly she loves doing this research... "Now then... look... here...", she draws a circle with her finger on the map, "See this mountain range? That's about a day from the shoreline and I bet if we were to check some other records of explorations of that area that we might find some info on the mine you seek... or... if I may say so... if it were me, I would start to search for your mine in that area...
Why you want to go there?! There are no active mines anymore in that area?! You don't look like a gold digger either... "
, she adds with a blush on her cheeks.

Armand walks over to Ogre in the corner booth and explains why he was cautious in sharing information.
The Ogre responds : "I get it lad... I get it... sit... Valma! Get me some mead and don't let them eat all my spicy onion rings. Bring me some as well...". Easy guess, Armand is talking to Grog... owner of the place and his granddaughter Valma actively runs the place.

Then Grog continues: "There used to be many up North... Here in Windhorn there's always been gold t from the North passing through to the Plateau. Now lad... I'll ask you again... you seek the old mines... why? "

Moridark, Yurr'Neshi and Elyngael keep an eye on everyone. They have snacks, drinks, notes to make and Brawn to pet.'Osul too follows the conversation and tries to keep track of all else that goes around in the pub.



Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Saturday December 11th, 2021 5:17:59 PM

"Shady!" Trellus exclaims, as Jinn shows him the location of the mountain range.

"We're chasing some bad people," he explains to her. "And we think that's where they are going. You've been a big help. I owe you one."

The warrior takes his leave, and goes to find his comrades.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Sunday December 12th, 2021 5:11:31 PM

'Osul continues to speak and listen with George, and any others joining in.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Sunday December 12th, 2021 8:02:02 PM

Moridark continues listening, taking notes, and eating the onion rings. The mage writes quickly, as he knows the stories, signs, and descriptions will change as people are want to embellish.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Sunday December 12th, 2021 8:12:42 PM

Neshi watches as Armand gets up and approaches Grog, ready in case there are ay issues.


Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Sunday December 12th, 2021 8:14:43 PM

Armand takes a seat with Grog. "Let me ask you this. Have you had any .... visitors, claiming to be from 'The White Goddess' wanting to exchange their new gold coins for your current gold coins? Of course they are making the exchange at 1 of their coins for 2 of yours."

Armand makes a show then of sipping at his drink.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Sunday December 12th, 2021 8:19:50 PM

Elyngael says, "What sort of meals do you have available here? Something more substantial than onion rings."

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

DM Steven - "We're chasing some bad people," 
Monday December 13th, 2021 8:52:09 AM

With the information Jinn has shown, Trellus now has a good idea of where the Wardens could find the mine where the White Goddess is hiding. He thanks Jinn and rushes back to his friends.
"Looking forward to meeting you again Sir... Trellus... " Jinn says; Trellus happens to notice she seems sad he's already leaving...

'Osul, Moridark and Yurr'Neshi are mingling with the young adventurers and are keeping an eye on the chat between Armand and Grog. Elyngael would like to have some decent mean rather than a snack.
Valma smiles at Elyngael and says : "Of course! My Cedric makes a killer stew with lots of mushrooms and some bread of the side... or he can throw a rib-eye on the fire..." Valma refers to her human husband Cedric the Tall.

[Grog looks at Armand as he's asking about visitors leaming to be from the "White Goddess".
In his baritpne voice Grog replies : "Doesn't ring a bell lad and that exchange just doesn't sound very... euhm... you know... but for the last time... you seek the old mines... why? "

Sense Motive 20 Highlight to display spoiler: { Grog's getting quite annoyed that Armand does not want to answer to his questions... annoyed yet also intrigued as to why Armand makes such a big deal of this...}


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended)  d20=18 ;
Monday December 13th, 2021 7:58:08 PM

Moridark doesn't notice anything amiss with Grog, and continues writing down notes and trying to have a good time while working. At the mention of a steak the mage's stomach makes an audible growl, "A steak you say? That sounds amazing! Can you have one cooked medium rare for me with some more of these onion rings?!?!" Moridark smiles and reaches for his coin purse.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+24=39 ;
Monday December 13th, 2021 7:58:30 PM

Elyngael tries to listen in to what Armand is saying. Perception d20+24=39 She nods and makes a motion to bring the stew and bread.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Monday December 13th, 2021 8:03:31 PM

Hmm a steak you say? I would love a really big one, just passed though the fire a few times. And i agree these onion rings are wonderful.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet  d20+21=24 ;
Monday December 13th, 2021 8:03:49 PM

Sense Motive 24 (d20+21)

Armand sighs. "Okay, it's just that we've been accidentally having some misfortune whenever too much gets said. In any case it appears at least two dragons have set up shop in the mines. One is posing as the White Goddess and hijacking gold shipments as well as somehow having her minions exchange her gold coins for two of any other gold coin. We're pretty sure she may have some larger designs on controlling larger portions of the Wold as well. The other is a male that appears to be in charge of some of the gold exchange drain."

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Tuesday December 14th, 2021 7:14:51 AM

'Osul requests stew, and contiunes the conversation.

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Tuesday December 14th, 2021 10:41:16 AM

Trellus makes his way to the tavern, while thinking of another excuse he could use to revisit the WLA chapter house.

At the tavern, he greets his comrades, and tries to get a sense of what is happening there.

DM Steven - "Stew or Rib-eye lad... ?!" 
Tuesday December 14th, 2021 11:25:06 AM

(waited a bit for the last posts)

The steak and stew seem to appeal to quite a few Wardens! Valma smiles and yells to the back to Cedric to start preparing your meals. She immediately brings out more ale, mead and wine for whoever wants. It's always good to have a merry bunch present. Valma is very much aware that a famous crowd attracts more people... so soon the inn will be all the merrier!

Trellus arrives and finds the inn bustling with people. As he enters Valma greets him and stops him... "Stew or Rib-eye kid... ?!"

Grog sits up straight. Seems 2 dragons caught his attention.
"Now THAT's something to talk about lad! Oh no worries we'll hush this down... 2 dragons!? I mean... 2?!!! Even 1 is a rare sight but... 2! So you lads... " he checks on Elyngael, "and the lovely lass with her pet think you're up f'r that?! I don't know the deal with the gold but ... 2 dragons... that's far more interesting lad! Never mind the gold... tell me more about them dragons! Ooh you think they're in some old gold mine up North... " Seems Grog could do with some excitement around here...

"Valma! More ale, mead and wine! We're throwing a party for our guests tonight!", Grog bellows.

(ooc - folks we're getting close to the yuletide slowdown so I suggest we have the party stay here in the pub for the rest of this week? Is that ok for you? Or do you prefer to start your journey North earlier? )



Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Tuesday December 14th, 2021 6:35:33 PM

Pup's find by me.

Armand will tell Grog about their encounter with Vurm the many colored dragon, and his healing and subsequent second defeat. The Wardens scrying ability indicates that Vurm was healed (mentally and physically) by this white goddess. That the party thinks the white goddes is in fact a white dragon and that the male helping her is possible a red dragon and their offspring was Vurm the multicolored.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Tuesday December 14th, 2021 7:24:47 PM

Pub's fine

Seeing that Armand seems to have gotten their host intrigued enough to throw them a party, Neshi wanders over to Join Armand and Grog.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Tuesday December 14th, 2021 7:46:41 PM

Pub is fine

Moridark puts away his journal it is getting a bit packed for writing and decides to join the party. The mage talks with everyone, doing his best to speak to them in their native tongues as Armand relates the Warden's past adventures.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Tuesday December 14th, 2021 8:25:27 PM

Elyngael sighs. Another party. She shrugs. "Maybe Brawn wants some rib-eye when you bring me that mushroom stew."

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Wednesday December 15th, 2021 9:17:51 AM

Trellus blinks at Velma's greeting.
"Uh, stew, I guess," he replies, his mind still trying to catch up with whatever is happening here.

The man slowly figures out Armand has pretty much laid out the entire pattern to the tavern keeper, and there's about to be a party.

When in Hook City... Trellus decides, and joins the party.

DM Steven - "Uh, stew, I guess" 
Wednesday December 15th, 2021 11:23:31 AM

Now that Grog seems to be overthrilled on Armand's story this last one tells the innkeeper more about their encounter with Vurm, his healing and subsequent second defeat. Armand also tells the party thinks Vurm's actually the offspring of this White Goddess and the male dragon helping her.

Neshi sees that Armand has gotten Grog intrigued so he wanders over them to join Grog and Armand.

"Come lad come... clear some space... we don't get to see many liontaurs around here... you've got something of a mountain lion in you sir... truly impressive if I may say so... some sit have a drink and you two tell me more dragon stories.", Grog add cheerfully.

Moridark figures they've got most of info already so he puts away his journal and starts to mingle with the rest... one of George's friends looks up at the half-orc... "Sir Strongwind... is it true you ride a phantom steed? What's it like? Can I see it? "

Elyngael sighs... she does not seem to be in on yet another party? (@ Lynnette I'm not sure if that's an in game or ooc comment... if it's an ooc unhappy feeling please send me an email)
She shrugs and asks some rib-eye for Brawn and stew for herself.

Trellus is a bit baffeled when he enters "Grog's" and without knowing what he's in for he goes for the stew. He quickly figures out Armand's laying the entire pattern to Grog and this last one is is about to throw a party.


'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Wednesday December 15th, 2021 4:16:20 PM

Count me inn

The conversations continue.



Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Wednesday December 15th, 2021 5:42:14 PM

Armand continues. "Well our first encounter with a dragon was with a red dragon that had some half/dragon things as minions. But since we were pretty sure what we were up against we handled it fairly quickly. Of course our party was pretty different back then. People seem to come and go. Adventuring isn't for everyone I guess."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Wednesday December 15th, 2021 7:59:28 PM

Pub is fine

Moridark puts away his journal it is getting a bit packed for writing and decides to join the party. The mage talks with everyone, doing his best to speak to them in their native tongues as Armand relates the Warden's past adventures.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Wednesday December 15th, 2021 8:02:58 PM

Moridark smiles, "I am no sir, just a mage names Moridark, and a little weasel named Kardirom. He is up here." Moridark fishes out his companion and sets him on his shoulder. It is true that Iride a phantom steed though, if it is ok with these folks I can take you outside, and show you him.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Wednesday December 15th, 2021 8:08:57 PM

No Elyngael is very much the introvert, and maybe a touch anti-social her number one favorite enemy is humans. So I'm just role playing her dislike of large crowds.

Elyngael stays quietly in her corner petting Brawn and waiting for the mushroom stew.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Thursday December 16th, 2021 3:09:03 PM

Neshi joins the table and adds in where he can about the fights with the dragons and what they surmise about the upcoming foes they are soon to perhaps face.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Thursday December 16th, 2021 5:09:51 PM

As it looks like most talk has turned to dragons, 'Osul joins in - between spoons of stew. (nice)

DM Steven - "Uh, stew, I guess" 
Thursday December 16th, 2021 5:10:06 PM

After a short while Valma and Cedric come out of the kitchen. For Elyngael and Trellus they bring a rich stew with lots of mushrooms and dark bread on the side. Turns out it's pork cheeks stew with deep brown sauce based on triple brown ale, sweetened just a bit with some extra sugar. The meat is so tender if just melts in your mouth. The break is perfect to dip it in the sauce.

For the others there's a wooden plank with a fire roasted rib-eye seasoned with thyme, rosemary and black pepper. With it a spicy sauce some potatoes that have also been roasted over the fireplace with olive oil and garlic.

The young-lings are very happy to follow Moridark outside to see his phantom steed and of course Kradirom does attract a lot of attention to.

While being a bit on her own Elyngael is served her stew in the corner of the tavern where she pets Brawn. As Brown sees the steaks coming from the kitchen he runs his tongue over his maw while drool drips on the floor... of course the meat does smell delicious. Valma steps up to Elyngael with Brawn's steak in her hand "I left the spicy sauce for your wolf dear... animals don't respond well to the spicy sauce... he'll have gas all night and well... guess you don't want that."

Neshi and Armand continue talking to Grog. While they talk their dinner is also brought to them.
Grog too asked for the stew. He dives right in and soaks the bread in sauce... his lips glistening from the sauce that runs down his chin.

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Thursday December 16th, 2021 7:04:14 PM

Trellus dives into the stew.

"This is the night soil," he declares appreciatively. "I haven't had decent mushrooms in ages."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Thursday December 16th, 2021 8:53:13 PM

Moridark happily shows off his familiar and the phantom steed offering rides to the children although he does stay within 2 feet of the ground

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Thursday December 16th, 2021 10:11:25 PM

Elyngael will eat her stew.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Thursday December 16th, 2021 10:13:50 PM

Armand enjoys the steak and potato. "You seem knowledgeable. Have you ever encountered a dragon before?" He asks Grog.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Friday December 17th, 2021 6:00:15 PM

"I'm open to suggestions, fully aware that no plan survives contact with the enemy."

"Put another way, in theory and in practice are the same in theory, but different in practice."


DM Steven - PARTY!! 
Sunday December 19th, 2021 6:18:39 AM

Trellus and Elyngael savor the stew. The succulent tender pork cheeks just melt in your mouth... it very generous in calories but hey... you adventurers don't get to dive in so often now do you... and you'll probably work it off once you're heading North to finding a couple of dragons...

Moridark happily shows off his familiar and phantom steed. Several of the young adventurers are thrilled to ride along and even though they're just a few feet of the ground already the excitement is overwhelming. Looks like they have found a role model even!

Armand and 'Osul share dinner with Grog. The Ogre well... is not highly trained in eating etiquette... bread crumbs, drips of sauce are all over the place and when a mouthful of pork cheeks falls on his fat belly he grins... "oops... ..."

As he is asked about having met dragons before he shakes his head. With his mouth full he replies: "No lad.. I can't say I have but stories about dragons told by your kind are exciting to listen to... but it's not that I have heard about some perfect strategy for dealing with dragons either. But now that I think of it... not ever have I encountered a group of adventurers that went heads up with TWO dragons... at least I haven't met any that actually survived that so I don't know how many have TRIED that before... but in any case... you Wardens seem the right kind for the job. "

Then he bellows load for all to hear.
"Tonight we party!! It's that time of year!! "


(DM OoC : folks we have entered the yuletide slowdown. Feel free to post. I will also post now and then and respond to any of your posts diring the next 2 weeks.

When we re-start the game at full speed I suggest you will be having breakfast after a good night sleep and you will be all prepped and ready to start your quest North. Any shopping in the CC you can do while we're back in the game however BEFORE any actual encounters...

I'm wishing you and your families warm and pleasant holidays and a successful and healthy 2022. )

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Sunday December 19th, 2021 5:17:40 PM

Armand watches with amusement concealed.

DM Steven - it's a new day it's a new dawn 
Monday January 3rd, 2022 6:00:35 AM

It's hard to say exactly when the party ended... people from all over Windhorn joined and soon the party was not only inside. Drinks, great food and fireworks. When and how you walked or crawled to your beds is unknown to the Wold and best it stays like that.

When you wake up the next day the smell of strong coffee runs through the inn. The place's a mess... there are even some that never actually made it home and just fell a sleep at their table. Grog though is already wide awake and he's started to get everyone out. When he sees you he smiles.

"AHHH well then... that was what I call a party right! There's breakfast if you can hold it down..."


One by one you emerge from your rooms and regroup at the breakfast table.

Now... how much do you recall of the business at hand?!? Any plans yet?
Let's get back in the saddle friends!

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Monday January 3rd, 2022 3:41:36 PM

Neshi, not one to over imbibe alcoholic beverages found himself rested and ready to go though still wishing they had a bit more access to dragon damaging weapons. He heads down for breakfast and sees Grog already at work. Seeing none of his other compatriots in the dining room, he helps grog clear off one of the largest tables in preparation of the group sitting down and breaking fast.

" Breakfast would be most satisfactory Grog."

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Monday January 3rd, 2022 7:39:49 PM

Armand drank only a little and tried to go to bed early. Fortunately he had a silence spell ready to cast on himself to help get to sleep.

Coming down the stairs he greets the others. "Hello Grog. Breakfast will be fine. I'm not sure when exactly we will be departing as we may take a bit in planning."

To the party, "I believe the plan was for myself and another to cast wind walk and then we scoot up the coast looking for this old mine. Was anyone successful in finding maps?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Monday January 3rd, 2022 7:45:06 PM

Elyngael and Brawn return from camping outside. "One thing, if we find this gold mine I think we should land a bit away from it and allow some scouting. For that matter, maybe we should scout any settlements between here and the mine. Maybe we can find old white hair dude away from his mate and then not have to face two dragons at the same time but take them one at a time."

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Monday January 3rd, 2022 7:55:39 PM

Trellus hasn't been to a good party in a very long time, and as a result, he fully partakes in the food and drink.
A lot of drink.

Around mid-day, the bleary eyed man stumbles his way into the main room and limply waves a hand in Grog's direction, apparently a request for food.
"And coffee," he adds, blinking at the light.

Eventually, Trellus makes out Armand's question, and he brightens.
"Yes, I found some maps at the Woldian League chapterhouse."

He goes on to describe the location of the mountain Jinn thought most likely.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Monday January 3rd, 2022 8:03:15 PM

Moridark bounds down the stairs, a smile across his face. "I didn't find any maps, but after the rest I got last night Ifeel like a million gold pieces!' Moridark did not over endulge last night on drink, although the mage was a glutton for the food. "I agree, slowly moving our wy towards teh mine seems the most prudent thing to do."

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Tuesday January 4th, 2022 3:29:11 AM

'Osul will have been up before dawn for meditations, before taking a stroll around the town, and assessing the weather ahead.

He makes a point of finding the Catacombs, the WLA, and any other points of interest, taking time to enjoy what passes for the morning hustle and bustle before following the aroma of coffee back to lodgings. .

DM Steven - we've got a heading...  
Tuesday January 4th, 2022 8:55:03 AM

Before dawn 'Osul already mediated and went out for a stroll around the still sleepy town. The weather is calm and the sky fairly open with a few clouds slowly passing by... it seems unlikely that there will be rain today.

Armand and Yurr'Neshi are the first to join Grog downstairs. He appreciates the help Neshi hands. Both are keen on breakfast and wait for the others to join them. Elyngael and Brawn didn't spend the night in the Inn. Instead they chose for camping in the open air.

With a smile across his face, Moridark joins the others. He clearly feels alive after last nights party. What we cannot however say of Trellus... he fully took part in the food and drinks... a lot of drinks... it takes a while and a lot of coffee before Armand's questions about maps or information on the search for the mine sinks in... once it does Trellus gladly shares what Jinn told him.

Jinn has shown Trellus a map of the Northern edge of the Dragon Bay and started measuring the distance one can walk in a day. She pinpointed a certain mountain range at roughly a day from the shoreline... Sounds like the best spot for starting a search...

So it looks like Trellus has a heading - surprising he still remembers after last night ...



Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet  d20+10=13 ; d20+21=24 ;
Tuesday January 4th, 2022 5:17:32 PM

OOC - DM: The mine is a day's walk from the northern shore, but how far are we from that destination? It was my impression that we're somewhere on the western shore of the bay.

Armand studies the maps, Knowledge Geography 13 (d20+10). He scratches his head and points along the map, "Aren't we somewhere over here on the western edge of the bay? That mountain would be in the Scab right? What's our distance from here to there? Should we be wind walking? And wasn't there something about saying or doing some sort of ritual when entering the Scab or is that just folklore?"
Knowledge History 24 (d20+21)

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Tuesday January 4th, 2022 5:35:32 PM

Trellus helpfully points out the location he found.
"I've got a good idea where we're weaving," he points out. "I can cast Wind Walk, and take four others, so between Armand and me, we're shady."

"Tomorrow morning, we get up, cast the spells, head for the mountain, hold up short of it for any long term buffing, and then head in close."

He looks around.
"Anything else?"

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Tuesday January 4th, 2022 7:34:46 PM

Moridark listens to the plans, "sounds good to me. Another nights rest probably won't hurt. If we are planning on using the treehouse then I won't bother to memorize my mansion, and leave that spot available for something a bit more useful."

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Tuesday January 4th, 2022 8:55:35 PM

"Do we know if there are any settlements between here and the old mine? It might be useful to get some more information." Elyngael puts in her two coppers.

DM Steven - we've got a heading...  
Wednesday January 5th, 2022 8:45:59 AM


Armand studies the map Trellus brought. Together they draw a dotted line visualizing their heading.
(OOC I'll be sending you a map of the Elennian Penisula and where imho the different locations are)
There will be various way one can get there... you can take a boat the cross the bay towards its most northern point and then walk further following the heading Jinn gave. Or you can walk along the the bay skirting the Scab. Or you can use some magic of course to speed up things and avoid other encounters along the way...

Trellus agrees with Armand for windwalking North. Perhaps wait a day to better prepare?
Moridark too seems to be in favor of waiting another day.
Elyngael would like to know if there are any settlements still between Windhorn Hamlet and the old mine... looking at the map it seems there are none... at least none that have been charted.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Wednesday January 5th, 2022 5:08:37 PM

'Osul agrees, and between meetings sets about gathering spell components.

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Wednesday January 5th, 2022 5:42:15 PM

Since he's got the remainder of the day, Trellus makes a quick dash to the Catacombs.

In the morning, he'll pray for a new set of spells, and he's ready to go.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Wednesday January 5th, 2022 6:08:56 PM

"Well I guess we'll be staying another day Grog. But please no parties this time." Armand retires to his room.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Wednesday January 5th, 2022 7:38:31 PM

Neshi listens and thinks a moment.

"Hey Armand, do You want I should go back to the tree grab a bit of that gold and we could go to the catacombs and pick up a few things?



Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Wednesday January 5th, 2022 8:00:11 PM

Elyngael shrugs. "I've heard of arrows of slaying, but I'm not sure they would do much good against older dragons as they can probably resist the magic. I'm not sure there's anything specific that is going to help." (It's a DC 20 fortitude save so they are likely to be above just 'adult' so they will probably have a 75% or better chance to overcome that.)

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Wednesday January 5th, 2022 8:52:09 PM

"While weapons, and the like may not be worth the cost what about scrools or resist energy, restoration, or cures?' the mage asks. After the conversation Moridark will turn in and get a good nights rest.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Thursday January 6th, 2022 7:40:23 AM

Neshi waits for final decision and then teleports to the tree to get the cash, goes shopping at the catacombs and returns.

DM Steven - we've got a heading...  
Thursday January 6th, 2022 11:35:44 AM

The team gathers around the table once again and work on a strategy to overcome the dragon danger.
Various weapons, buffs, cures, and other things go through their wishing list.

'Osul makes sure he has the required materials for his spells. Trellus makes a quick dash to the Catacombs. Armand had no problem for spending another night at Grogs but just no party please... Grog raises an eyebrow and adds smiling : "I didn't see either one of you complain last night though... especially your cleric over there", he points at Trellus, "... just a few more drinks and he would have needed a hand to crawl up to his room... "
Neshi offers to jump back to the Tree to collect some extra gold if needed for doing some shopping.
Elyngael and Moridark discuss magic aid for slaying dragons more easily... if ever that becomes easy of course.

Your call lads 'n lasses... gear up and let me know when you're ready to leaving and of course how and where you will go - preferably also along which route...



Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Thursday January 6th, 2022 6:13:28 PM

The next morning, and after a good night's alcohol-free sleep, Trellus memorizes his spells.

When the group pulls out maps, the man traces a straight line from Windhorn Hamlet, across Dragon Bay, to the mountain.
"I take a group, and Armand takes a group, and we just Wind Walk straight across?"

[ie - following the dotted line on DMs email]

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Thursday January 6th, 2022 7:46:09 PM

Elyngael shakes her head. "Let's stay along the coast. I'd hate for anything to happen that would force us to land over water, like bad weather, evil magic that drops the spell, and what not."

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Thursday January 6th, 2022 7:55:12 PM

"I think Elyngael has the right of it. A straight route might be quicker but not necessarily safer. I have no problem with it taking us two days to get there if need be. Our largest problem is trying to figure out what exactly to expect. We are pretty sure there's two dragons, one white, but what is the other, buffs against one are unlikely to work on the other. And really I wish we could think of a way to trick one out so that they are not together when we have to face them. Heck if we find the mountain we can just start going along and sealing up all the entrances we find."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Thursday January 6th, 2022 8:03:03 PM

"I agree fighting one dragon at a time is risky, but two..." the mage's voice trails off a bit. Moridark goes through his spellbook absentmindedly has he makes mental notes as to what spells would be best to have memorized. "Iguess trvel spells for day one and two, then combat after that."

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Friday January 7th, 2022 5:17:28 AM

"I'm looking forward to seeing how I'm going to be helpful."
Lunch, dinner, sleep, meditation...

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Friday January 7th, 2022 7:59:11 AM

Not having relly gotten an answer, Neshi Pops back to the tree for some cash and heads to the catacombs.

DM Steven - we've got a heading...  
Friday January 7th, 2022 10:00:14 AM

The wardens continue their preparations.

Trellus suggests taking the shortest and quickest route North but Elyngael quickly vetos this idea... crossing open waters not knowing what might happen just sounds like a bad idea. The ranger rathers keeps her feet dry... skirting the scab following the beaches of the Dragon feels a lot safer.
Armand agrees with Elyngaels plan.

What troubles the Wardens most is the prospect of having to fight 2 dragons... Moridark feels fighting one at the time is dangerous... 2 at once sounds ludicrous. Armand suggest sealing the entrance to the mine... perhaps not the coolest Wardenlike solution but the people in this lifetime might sleep a little better... but... someday ... even years from now... they will find a way out.. they will be furious... stronger... more hateful... will there still be Bards the singing songs of the Wardens who chose a quick way out... the way out that killed so mane years later...

Osul prepares travelling spells for today and then combat spells tomorrow.
Neshi makes sure you have enough coin to spend in the CC.

The day passes by... constantly new strategies pop up in your minds.
Night falls bringing an uneasy sleep.

Unless you want to do someting the day and night pass uneventful. In that case Grog hass prepared a healthy breakfast. Hopefully not your last.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Sunday January 9th, 2022 6:49:54 PM

Armand says to everyone. "Okay let's get some rest and head out int he morning. I take it we're planning on skirting the coast. 'Osul and all of us caster's, I figure we need to consider what spells don't invoke spell resistance or concentrate on summoning spells, because it gives another target other than us, and spells to aid Trellus and Elyngael. Also keep in mind that it seems likely that this white goddess dragon may have some mooks around to wear us down before we get there. Her so called clerics seemed a touch odd and there's probably some around her."

Armand will have his wind walk ready in the morning.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Sunday January 9th, 2022 7:11:21 PM

"Let's all try to stay together this time. We don't have the best luck when we try to split off to cover more ground. Neshi maybe get some potions, enlarge person?, enlarge animal, protection potions?"

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Sunday January 9th, 2022 7:15:22 PM

Moridark takes the time to memorize the appropriate spells for travel, and eats a large breakfast. After patting his scroll case, and spellbook the mage waits until the others are ready.

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Sunday January 9th, 2022 7:21:30 PM

Trellus concedes the wisdom of skirting the shoreline rather the moving straight across the bay.

In the morning, he memorizes his own Wind Walk, unsure if Armand can take everyone.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Monday January 10th, 2022 5:18:24 AM

"Let's do this.", he says with a grin.

DM Steven - Time to go... 
Monday January 10th, 2022 9:00:15 AM

The Wardens enjoy a short break and prepare as best as they can for their upcoming confrontation with the White Goddess and whatever other beings she has surrounded her with. Armand is almost certain those white clerics will probably be there as well. He also advises his fellow spellcasters to prepare spells that don't invoke spell resistance or perhaps concentrate on summoning spells... if there are indeed two dragons there might be need for some cannon fodder as well...

Elyngael urges the group to stick together this time... the group is strong together and splitting the group has never been successful...

Moridark prepares the approproate spells and when ready he waits for the others to give the sign.

Everyone seems to accept the route skirting the shoreline of the Dragon Bay.

The next morning Trellus makes sure he has a Wind Walk spell prepared and is ready to leave Windhorn Hamlet.

Grog and Velda accompany you to the town's gates.
"Ya take good care of y'rselves. You don't mess with Dragons... they're old and wise you know... and they sting... "

Lead the way friends... set your heading, altitude if you want to fly and makes sure to check your surroundings...


Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet  d20+7=22 ;
Monday January 10th, 2022 5:33:49 PM

flight path
Okay I've made us a flight plan.

Armand will get up early and pray for his spells. "Thank you Grog. Well normally I'd agree with you that dragons should be avoided. I'm well and good with that when they also avoid us. Unfortunately these dragons are not avoiding humanity and are trying to set themselves up as want to be gods. The true gods aren't going to take kindly to the notion of any powerful creature thinking they can attract followers and call themselves a god. So I guess it's up to us to do something about it."

Armand will cast Wind Walk (1 hour/level - I assume we're only going to do a standard 8-9 hour travel though). Up to 5 medium sized creatures... 10 feet / round with perfect maneuverability, or up to 600 feet / round (60mph) with poor maneuverability. (I'm thinking that 'up to' means we can make it variable. Looking at page 172 we could easily do the 40 feet 1 day walk of 32 miles and still leave us plenty of ability to do spots and such.)

Perception 22 (d20+7)

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156)  d20+14=21 ; d20+17=18 ;
Monday January 10th, 2022 7:15:16 PM

I'm still not sure if Armand can take everyone

Trellus counts heads to see if Armand can take everyone with his spell.
If not, the blond man casts his own Wind Walk for whoever remains.

With that, he takes off after Armand, keeping close.

[Perception 21
Survival 18]

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+24=32 ; d20+29=45 ; d20+14=25 ;
Monday January 10th, 2022 8:43:23 PM

I don't think he can, Brawn and Neshi count as two medium sized. We've had to use two wind walk spells before.

Elyngael will take to the wind but stay with the others. She will be on the lookout for all sorts of things, including best place to camp, movement on the ground, signs of old campfires, settlements, wrecked ships on the shoreline, etc. She will also try to keep track of where the party is on the map. Perception d20+24=32, Survival d20+29=45, Knowledge geography d20+14=25.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14  d20+46=55 ; d20+39=40 ; d20+21=34 ; d20+15=26 ;
Tuesday January 11th, 2022 7:25:17 AM

Two additional spells to reduce them both, or one additional Wind Walk.

'Osul gets swept up in one spell or the other. The speed is great, but the maneuverability...

Survival(Weather Forecast): 55, Perception: 40, Sense Motive: 34, Fly: 26



DM Steven - We're flying high...  
Tuesday January 11th, 2022 11:35:16 AM

The Wardens one way or another will manage to get everyone airborne and start flying North following the flight plan Armand has drawn. I actually think along this flightpath when you're on the most Western edges of the Dragon Bay that you might see Angels Spring in the distance (that's the largest town in the Crescent Valley)

We're fast forwarding this section folks for we haven't planned anything devious on your way North.
Let's say you can work your way already up to the "most Northern point" of the Dragon's Bay and you're making a new landing as dusk is setting in. From here it's about a day on foot north if Jinn's directions are correct. Flying might take you there quicker of course.

So there you are... on the beaches of Dragon's Bay... about a day walking from the old gold mine where it is said the White Goddess has her lair. Please let me know how you want to proceed from here.


Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Tuesday January 11th, 2022 3:59:23 PM

Having returned from his jaunt to the tree and the catacombs, Neshi moves along with the others waiting until he lands to hand a few things out.



Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Tuesday January 11th, 2022 4:11:12 PM

Once landed and back on the ground at Dragons bay, Neshi walks over to Elyngael and Trellus and hand them something wrapped in cloth.

Elyngael /Trellus Highlight to display spoiler: { Neshi has handed you each two greater slaying Dragon Bane arrows.}

He then wanders over to Osul and hands him a small package as well. "This might keep one of them occupied or at least distracted for a moment or two. "

Osul Highlight to display spoiler: { Scroll of Creeping Doom}

He hands another package to Moridark. Highlight to display spoiler: {Dominate MonsterScroll}

And another to Armand Highlight to display spoiler: {Energy Drain Scroll}

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Tuesday January 11th, 2022 4:28:46 PM

[b]"Thank you 'Neshi. I had dropped that in favour of more fire. I was beggining to second guess that choice."[b]

'Osul checks again for opposing scouts.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Tuesday January 11th, 2022 5:14:10 PM

Armand nods to Neshi. "This is good. Thank you." He turns to the others. "I'm for windwalking to the mountain. It will give us more time to move around it looking for entrances. I don't really like the idea of getting to the mountain at dusk. Dragons are notorious for having good vision. Anyone have any thoughts on tactics?"

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Tuesday January 11th, 2022 5:31:26 PM

Trellus nods at Neshi when she hands him the arrows.
"Shady! Many shadows Neshi!"

Turning his attention to the task at hand, he answers Armand.
"Well, its already dusk, so my vote is stay the night in that house you dudes have, then Wind Walk over in the morning, and work around the mountain from a distance to see if we can find some ways in.
Maybe we can divine some entrances or something before we go?"

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Tuesday January 11th, 2022 8:09:37 PM

"Thank you Neshi." When she gets the arrows. "Trellus I seem to recall that the last few times we've tried scrying it's been for naught because they seem to be shielded somehow. Also they like to use teleportation and flight so it's unlikely I'll find any trail to follow. I do have a spyglass that will allow us to survey from a distance."

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Tuesday January 11th, 2022 8:41:47 PM

Moridark smiles at Neshi, "Thank you! I hope it comes in handy! Also, I have a few scrolls of my own: Greater Dispel Magic, Telekensis, Haste, Slow, Sleet Storm, Web, Glitterdust, and Magic Circle versus well everthing." The mage chuckles at his own joke. "I also have two wands, one of resist energy, and one of Protection from well everthing." The mage turns serious for a moment, "I am a summoner by trade, and I will do my best to section off parts of the battle field as best I can. I typically will try to throw a few spells to enhance us first, and then ast summon spells from above. I am a bit soft." The mage takes a deep breath, "Starting tomorrow most of my spells will be those that allow me to be most effective in combat. Ihope we all sleep well because Ithink after tonight there will not be much of that for any of us."

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Wednesday January 12th, 2022 5:04:58 PM

"Actually, I'm not sure I've ever used a scroll before - not the sort of thing you find growing wild. I didn't see my first wand until I arrived at The Tree."
"I'll be battleground control and summoning. They may have minions."


DM Steven - a quite night on the beach...  
Wednesday January 12th, 2022 5:38:21 PM

(sorry - a bit late on the daily post)

When sun sets you landed near the shore on the most Norther point of Dragon's Bay. It's a calm night and you enjoy the sun setting on the bay... it's the kind of sunsets songs are made for... if only there was a bard. He would catch the moment for all eternity.

Neshi returned with a lot of goodies he hands out to his friends.
Things that will help you all in your dance with the dragons.

Next plan seems to involve a sleepover on the beach in your treehouse and then windwalkig North to find the infamous Old Mine... ideally you'll get there by noon the next day giving you some time to check out the mountain from a distance...

Sounds like a solid plan...
All yours... let me know when and how you proceed.



Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Wednesday January 12th, 2022 8:04:59 PM

Armand will cast Heroe's Feast in the morning. "Eat up everyone." He will then cast Wind walk when we are ready to travel.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+24=37 ; d20+29=46 ;
Wednesday January 12th, 2022 8:08:44 PM

In the morning Elyngael will check along the shore line. Since this old mine used to be accessed by other people maybe there's some sort of trail leading to it. Then she will eat the feast with the others.
Perception d20+24=37, Survival d20+29=46.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended), Phantom Steed (Extended) 
Wednesday January 12th, 2022 9:50:00 PM

Moridark sleeps well and wakes early. The mage 5akes the time to look over his spells before deciding what he should memorize. Once that is done the mage Pat's his wands, rods, and Scrolls making sure they are easily accessible and goes downstairs to prepare for the day.

DM Steven - a quite night on the beach...  
Thursday January 13th, 2022 10:40:13 AM

(feel free to add a double post and I'll write it in - I've been a little sketchy on my posting schedule)

The night passes quietly also commonly known as the calm before the storm...
When morning comes Armand conjures a Hero's Feast so everyone can eat his full. Before diving into breakfast Elyngael and Brawn scan the treeline to see if they can find any old tracks. It's been years since there was no more mining activity so most likely any tracks that would lead to and from the Bay would be overgrown already. But still, the ranger has a keen eye... there are no more tracks to be found on the beach but she can clearly see where there once was an easily accessible track leading into the forest. It's indeed overgrown but an experience ranger such as Elyngael should be able to follow the trail...

Moridark enjoys breakfast and arranges his gear so that everything is easily accessible.

When everyone is ready, Armand will again cast windwalk to get everyone up North. Not sure if Elyngael will be able to follow the tracks when airborne though. But still she knows what to look for so who knows...

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Thursday January 13th, 2022 2:10:04 PM

Trellus gets up the next morning, prays for his spells, and then casts his standard extended Magic Vestment on his armor and shield.
While he's at it, he'll cast Endure Elements as well.

Then, like Armand, he casts a Wind Walk, and takes whomever he needs to after Armand.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Thursday January 13th, 2022 5:11:54 PM

'Osul Feasts after meditations. It is good sharing breakfast and he preps to fly.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Thursday January 13th, 2022 8:00:57 PM

Neshi eats his fill of the heroes feast and the gets down to business.
So, how are we going to make sure we are as buffed as we can be before we engage our foes.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Thursday January 13th, 2022 8:32:44 PM

Elyngael points out the old trail she found. "However, I don't think it would be wise to try and go through the forest and follow it. Let's fly. When we get to near the mountain I'll take out the spyglass and scan the sides. Maybe we scan, south side, west side, north side, and east side?"

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Thursday January 13th, 2022 8:47:39 PM

"Okay I think we're set to go. Remember we can shift back and forth from the wind walk form for 15 hours."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) 
Thursday January 13th, 2022 10:42:49 PM

Moridark casts his extended mage armor, and looks at Elyngael, "That sounds like a great idea. The more information we have the better."

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30,  
Friday January 14th, 2022 7:27:06 AM

Neshi eats his fill of the heroes feast and the gets down to business.
So, how are we going to make sure we are as buffed as we can be before we engage our foes.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Saturday January 15th, 2022 3:48:48 AM

He nods in agreement with Elyngael, but isn't sure how to answer 'Neshi.

DM Steven - Snowy Peaks ahead...  
Saturday January 15th, 2022 12:32:10 PM

The feast is server and everyone prepares for the trip further North. The sky is clear... the temperature is chilly. Your Weather Druid knows the more North you will go the colder it will get.

Spells are prepared, some cast already but Neshi wonders how they will get buffed just in time to face the dragons.

Elyngael suggest fly near the mountains and then use a spyglass to scan the sides. 'Know thy enemy' has most certainly been key in several previous fights. But does any of the previous battles compare to this one?!?

Elyngael's ranger eyes spot the old trail going North but rather than trying to follow the path she's also in favour of windwalking North. Eventually they might find the trail again...

And so we go North... you leave the Dragon Bay beaches and set to the sky. No need to fly too high. Occasionally Elyngael, who knows where the trail started, is able to see traces of it through the tree canopy.

A few hours pass and you're making good progress. The weather is nice. Cold but nice. Ideal weather to go Dragon hunting. You'll spot them from far away... euhm... oh think they might spot you?!?

In the distance you can see the mountain range looming. Whisks of clouds are concealing the peaks of the mountains now and then. There's clearly snow on those peaks.
From your elevated position you get the impression the forest suddenly stops at least a few miles from the mountain... You're nearing the edge of the forest and this... clearing?...



Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30, mage armor 
Sunday January 16th, 2022 1:42:42 PM

Neshi too cast his mage armor and ponders how to get stoneskins on people who want need them in time for them to matter

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Sunday January 16th, 2022 5:35:43 PM

DM, windwalk makes us a cloud-like vapor, we appear misty and translucent and are 80% likely to be mistaken for clouds, fogs, vapor, etc. Also windwalk lasts 15 hours, it takes us 5 rounds to shift back and forth from one state to another.

Armand signals the others and heads downward intending to land in the forest near the clearing and become solid again.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+24=25 ; d20+29=35 ;
Sunday January 16th, 2022 5:38:03 PM

Elyngael see's Armand going down and follows him. She scans the clearing, just because it seems odd.
Perception d20+24=25, Survival d20+29=35.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) 
Sunday January 16th, 2022 10:18:31 PM

Moridark listens to the conversation, [/b]"Ihave wands and scrolls I can use. The protection, and resistance wands don't last as long but they are much better than nothing. Ialso will memorize a few, and a migci circlr or two. I will be summoning beasts to help us as well. I can also cast telepathic bond on us if necessary."[/b]

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14  d20+38=42 ;
Monday January 17th, 2022 12:58:31 AM

'Osul attempts to wildshape his base form from human to air elemental, thinking that something that looks cloudlike will look more cloudlike within the WInd Walk.

He remains above tree height, drifting as a cloud and seeing what can be seen.
{ Perception: 42 }


DM RobC - "I can also cast telepathic bond on us if necessary." 
Monday January 17th, 2022 4:40:37 AM

Armand gives the signal for all to descend and assemble by the edge of the clearing. The group gracefully land while Osul remains above the tree height to keep watch.

Ahead stands the mountain, circled by miles of charred trees and rocks. There is no sign of any life (natural or otherwise) between you and the mountain.

From his elevated position Osul catches a glimpse of something white about 200ft away from the party and hiding in the trees. Just the briefest of movement. White dragon perhaps? Now paying attention he can see a half-orc crouched down low and grasping a double axe. He looks to you and then to the party. It's quite clear he has seen you all. The flash of 'white' looks to be from some sort of weird albino dinosaur - a bit like a raptor - that is crouched beside him. The rest of the party though are unaware of their presence.

------------
OOC: Please welcome Jeremy to the game!

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Monday January 17th, 2022 6:49:33 AM

'Osul starts transitioning out of Wind Walk, and on gaining his bearing performs his left loop, right loop figure eight and continues on the bearing at the slower speed - and tries to keep an eye on them both, and anything approaching.

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Monday January 17th, 2022 9:52:34 AM

Trellus touches down behind Armand and looks about while transitioning back to solid form.

It's still too early to add more protective spells, and they are still too far from the mountain to make out entrances.

"Do we try wind walking around it and looking for ways in, or just use Elyngael's trail and take the front door?" he asks.

Grindar, Son of Grindor (Jeremy) Cotton 
Monday January 17th, 2022 11:57:35 AM

Grindar, a very heavily muscles half-orc, spies the wind walkers, and at first glance thinks them to be low level clouds. Upon further inspection, he realizes that they are people utilizing a wind walk spell, and it is clear, to the ranger, that at least one of the shapes notices him and Cotton, as it seems to be making it's way towards him. He prepares himself for a confrontation, fearing it may be more of the dragon's followers, but he has heard rumors that an adventuring group may be in the area, seeking the same quarry as himself.

(OOC... Since I know that most of you have been to the Sargrass Plains, you would recognize the white creature as a rapke, but where rapke's are usually green, this one has white scales, and pink eyes, obviously an albino.
Some of you may recognize Grindar, from the Giggling Ghost. Not this past year, but last year, he was at the Giggling Ghost, for the holiday party.)


Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30, mage armor 
Monday January 17th, 2022 5:17:44 PM

Neshi notices Osul's change of Direction. Hey Osul, everything ok?

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) 
Monday January 17th, 2022 8:46:17 PM

Moridark sees Osul, and just after the white rapke, Well that is not good. Moridark thinks to himself, as he looks for the best place to land and prepare for combat. The mage mentally goes through his list of spells as he circles closer to the ground, beginning the transition back to his normal form.

DM RobC - "Hey Osul, everything ok?" 
Tuesday January 18th, 2022 2:12:05 AM

Osul has spotted something though the rest of the party have no idea yet. Even Moridark is unable to see the well concealed - and very stealthy - half-orc. There are some calls to Osul but as yet they are unanswered.

Trellus is focused on the task at hand. How are they actually going to get in the mountain. Surely there's an entrance. It would have to be a big one too if a dragon uses it.

Grindar holds his position for now. He knows there's an adventuring group around and suspects this is them. Well, the Tree Wardens are a pretty famous bunch and Grindar can recognise them on sight. Yep. It's them. Stroke of luck to have them here.

Grindar, Son of Grindor (Jeremy) Cotton 
Tuesday January 18th, 2022 3:18:56 AM

Upon realizing who the wind walkers are, Grindar steps from his hiding place, and says, "It's OK Cotton, their friends." Grindar makes no gesture, or speaks any words, but waits for the Tree Wardens to address him.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14  d20+32=50 ; d20+39=57 ; d20+46=66 ;
Tuesday January 18th, 2022 5:25:10 AM

{Knowledge(Nature): 50
'Osul knows they are still a good way from the lands of the dinosaurs, and he is familiar with them.
"Someone with a friend that is out of time, or maybe just out of place. We out-number them, and I didn't sense anything else around. Follow or stick with me a couple of hundred feet and you'll see them soon enough."
He continues moving forward and looking for something he may have missed the first time.
{Perception: 57, Survival: 66}

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Tuesday January 18th, 2022 12:00:17 PM

Trellus follows Osul's voice.

At the sight of the rapke, the man has his sword nearly free of his sheath before his brain kicks in and he holds fast.

"Uh, dudes? Did they domesticate rapke in this new Sargrass?" he inquires softly.

To the ranger, he nods, without removing his eyes from Cotton.
"Many Shadows. We're the Tree Wardens. You're a long way from, well, anywhere."

Grindar, Son of Grindor (Jeremy) Cotton 
Tuesday January 18th, 2022 4:16:41 PM

Grindar says with obvious disdain in his voice, "Cotton is no dog, she is not a domesticated lap creature. She is my friend, and I her's. Our friendship is built on trust, and love."

With the venom gone frome his voice Grindar says, "Forgive me, for my tone of voice, and for not introducing myself. My name is Grindar, son of Grindor and this is my dear friend Cotton the albino rapke. Many shadows to you as well, There is much shade in meeting one who also has sojourned in the Plains, and I'm exactly where I should be, since I'm seeking to end the tyranny of the "White Goddess". I've heard of you Wardens of the Tree, but I have no time for pleasantries, I have a job to do. With that, Grindar turns as if he is about to leave.

Grindar is rather abrupt and matter -of-fact in his speech, and he gives no explanation as to why he was angered by the thought of Cotton been domesticated.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) 
Tuesday January 18th, 2022 7:41:52 PM

OOC: Sorry I thought we all saw Grindar. I apologize.

Moridark continues winding his way down looking for a place to set down. When he finally does the mage finishes taking his normal form. As Grindor finishes speaking and turns to go Moridark speaks up, "I am Moridark, and while you look as though you can handle yourself these lands are dangerous. Break bread with us, andtake a moment to relax without having to look over your shoulder." Moridark extends his hand.

DM RobC - "Break bread with us" 
Wednesday January 19th, 2022 2:42:44 AM

Grindar and Cotton stand from their stealthy position to reveal their presence to the Tree Wardens. It feels safe to do so around the legendary (yes, legendary) heroes.

Trellus is startled by the appearance of a rapke and instincts kick in. The cleric has his hands on a sword and is ready to strike before he realises Cotton isn't a threat.

The move is obviously noticed by Grindar who reacts gruffly at best.

To ease some of the tension Moridark extends an offer to sit and relax a moment with the party. It's a kind gesture.

Osul doesn't see anyone else nearby. The party, Grindar and Cotton are all alone.

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Wednesday January 19th, 2022 3:08:43 AM

"'Osul, yes, Warden of The Tree of Parting, Druid of The Culverwood. Well met, Grindar."

"Anyone with a friend in one like this is welcome."
It may not be immediately apparent if this last statement is directed to Grindar about Cotton, or vice versa, or both. In any case, 'Osul waits for Cotton to choose to approach, or not.

"Anyone seeking the end (in one form or another) of the beast known amongst their minions, worshippers and befuddled or engreeded as the White Goddess, has met in us like-minded."

Grindar, Son of Grindor (Jeremy) Cotton 
Wednesday January 19th, 2022 10:24:31 AM

Grindar turns to leave disregarding the invitations of Moridark and Osul, but Cotton refuses to leave with him. in fact she walks over to Osul and licks the druids face. Grindar laughs, a deep full bodied laugh, than says, "I always trust Cotton's judgement. Animals have a sort of sixth sense, and can tell if someone is bad or not. If she has chosen to sojourn with you Wardens of the Tree, than I will as well, especially since we are after the same quarry. As I said My name is Grindar, son of Grindor, and I am a ranger, and this is Cyrchwr Mawr, which in the Orc tongue means giant slayer (Actually it's Welsh for giant slayer) She was my fathers ax, and has served me well" Grindar shows his Orc Double ax to the Wardens as he talks about Cyrchwr Mawr.

"Again many shadows to you all, your invitation to break bread has much shade, and I will gladly except, and if you have a mug handy you are welcome to a pint of this." As he says this bit, he reaches into his handy haversack and pulls out a small keg marked Brock's Best Beer.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30, mage armor 
Wednesday January 19th, 2022 10:34:19 AM

The over seven foot tall and 10 foot long Liiontaur steps up slowly, always aware of how one predator might view another, and greets the newcomers.

Well met Frrriends Grrrringdarrr and Cotton. I am Yurr'Neshi Reshka. Most just call me Neshi. I am an elemental sorrrrcerrrerrr.

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Wednesday January 19th, 2022 3:32:02 PM

Trellus regards Cotton for a few more moments, and then gives a resigned sigh.

"Your pardon Grindar. Its just I was killed by a rapke once, and my other memories of them all involve a lot of running and blood. So, I'm a bit warped about them."

The man puts a hand to his chest, and gives a slight nod.
"I am Trellus of Rattledam. Once a priest, but now I'm weaving a new pattern."
He indicates the bastard sword at on his back.

"You say we are after the same quarry? Have you news of these dragons?"



Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) 
Wednesday January 19th, 2022 8:09:05 PM

Moridark smiles as the orc turns back towards the group after Cotton refuses to leave. "How does one travel from the Grass Plains to these mountains? It seems a good story in itself."

DM RobC - "Its just I was killed by a rapke once" 
Thursday January 20th, 2022 1:42:17 AM

Introductions are made all round.

Armand and Elyngael watch on but stay silent. The rest of the party are covering the important topics.

Trellus reveals an uncomfortable story from his past: he was once killed by a rapke. That certainly explains his initial distrust of Cotton. Will this rapke also have a taste for Trellus?

Cotton has decided that Osul is a friend and introduces herself by licking the druid's face. Neshi is a little wary and moves very cautiously near Cotton.

Moridark is sure there must be a good tale as to how someone from the Sargrass could end up here. Grindar pulls out a small barrel of Brock's Best Beer - said to be the best beer served in the Wold! Surely the adventurers aren't going to face the dragons while intoxicated, however a mug or two for courage would no doubt be ok.

After a brief discussion it is discovered that all here have the same quarry: the White Goddess.

Grindar, Son of Grindor (Jeremy) Cotton 
Thursday January 20th, 2022 5:01:52 AM

"I'm sorry or your previous run in with a rapke, I assure you, as long as you aren't my enemy, friend Trellus, you have nothing to fear from Cotton. And yes I have heard about that white hand of a dragon, I heard she was causing suffering, and so I set out to hunt her down.I have been looking for a way to approach her cave which I discovered is on the north side of the mountain, about 5 miles from here, without being spotted. I have no means of invisibility, but I am skilled in the art of stealth, so I have been searching for a route that may offer some cover, but this barren wasteland is making that difficult.

To answer your question Moridark, I spent the first 5 of more years,as an adventurer, in the Sargrass Plains working with a group of adventures, than my good friend Succotash Slenderstick, a powerful travel cleric, arrived and took me back to the northern continent to travel with a crew that calls the Culverwood home. For the last several years however, I have been wandering the northern continent looking for good deeds to do, and evil to vanquish, which has lead me to seek the demise of the White Goddess."


Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Thursday January 20th, 2022 5:10:48 PM

Trellus looks around at the rest of the group.

"Cave on the North Side, then. The Wind Walk is already cast, I don't think I can add Grindar and Cotton now. Which means all of us going that way is ripped. Anyone wanna try scouting this side?"

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30, mage armor 
Thursday January 20th, 2022 7:27:42 PM

Neshi listens and ponders a bit.

Five miles from here, perhaps we don't need the wind walk at this moment from this point. perhaps we take it on foot from ere with a bit of aerial recon?

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) 
Thursday January 20th, 2022 7:42:52 PM

Moridark nods his head as Grindar finishes his tale, "Nothing better than good friends, and family. Although they can be in short supply from time to time." The mage looks towards the north, "Staying together seems to be a better idea than splitting, and with another combatant to help even the odds against the posibility of two dragons perhaps we should go afoot."

DM RobC - "Nothing better than good friends, and family" 
Friday January 21st, 2022 2:22:50 AM

Grindar relays some of his history to the party, and tells of his time in the Sargrass and Culverwood. You get the impression there is far more to his tales and he's just being brief right now. Perhaps another time over a few ales in a tavern you'll learn a little more. Hey, remember that time Grindar made friends with a white dragon? Good times.

His scouting has given the rest of the party some good information though. Sounds like there's a way into the mountain not too far from here. Getting to it might be a matter of discussion though. Walk? Wind walk? Something else?

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Friday January 21st, 2022 12:20:32 PM

Armand rouses himself. He feels as if he'd been hit by a mountain and somehow survived the avalanche that wipe out the village. "Excuse me Grinder, I've been feeling a bit off. I understand you're a ranger? Does your skill lie more with melee or archery? I have an idea. We can't include you in our windwalk spell, but we can resume the shape and just move along the ground. We would appear as a mist. If we work to keep around you perhaps it could also provide you cover, or perhaps t'were better for you to stay amidst us. If 'Osul could whip up a gentle breeze from the northern tree line to that cave mouth we would seem a more natural occurrence."


Grindar, Son of Grindor (Jeremy) Cotton 
Friday January 21st, 2022 12:38:34 PM

"Good cleric, as you can see by Cyrchwr Mawr, I specialize in melee" He says this while brandishing his orc double ax. "I have been trying to find a way to travel to the cave entrance, that would establish me with some cover to hide behind behind, so I can use my skills at stealth to approach unnoticed, but it appears the dragons have killed anything resembling vegetation in a 5 mile strip from here to their cave. Your idea has merit, and hiding in "fog" is a great way to use stealth. Maybe your Osul could actually create some fog? or someone could create an illusion of fog to make the ruse complete."

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Saturday January 22nd, 2022 9:46:32 AM

Trellus grins.

"Sounds shady," he replies to Armand's idea. "Let's weave it."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) 
Sunday January 23rd, 2022 9:37:53 PM

The Mage listens to the conversation and nods his head an agreement at the fog idea

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30, mage armor 
Sunday January 23rd, 2022 10:52:14 PM

Neshi listens to the plans, I am afraid I don't have anything to help with hiding us, although I could cast invisibility on anyone who would like it, but it will only last for 16 minutes or so.


DM RobC - "Let's weave it" 
Monday January 24th, 2022 2:16:50 AM

The party try and work out a way that they can all make it safely across the wasteland. The consensus looks to be something to do with the wind walk, perhaps creating some sort of mist to cover Grindar. Neshi does have the ability to make him invisible however it would only last for around 16 minutes - not nearly long enough for Grindar to cover 5 miles.

There is no immediate rush to decide. The party see no sign of any life nearby - hostile or otherwise.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) 
Monday January 24th, 2022 7:20:09 AM

Moridark nods his head at the idea of a fog guiding them into the cave entrance. The mage shakes his head at the suggestion of actual fog. I dont have anything like that memorized. I would guess walking in may be the best idea.

Grindar, Son of Grindor (Jeremy) Cotton 
Monday January 24th, 2022 11:43:44 AM

"Whenever you wish to proceed, I will do my best to blend into your mists, and see what is to be seen. I would prefer to face the dragons inside their cave if possible, as I have no means of flight, and I'm far better with Cyrchwr Mawr, than I am with my javelins. Besides, I only have two of them, so I am limited in what I can do with them anyway."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) 
Monday January 24th, 2022 7:21:04 PM

"My friend worry not about flight. If we need to take to the skies, Iwill be glad to make sure you are able to do so." Moridark looks around at his friends, "do we proceed now, or wait until dawn?"

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Monday January 24th, 2022 7:40:34 PM

"I'm for leaving now," Trellus replies.

If all agree, he reforms into a mist cloud, and very slowly wind walks ahead.

DM RobC - "I would guess walking in may be the best idea"  d12=11 ;
Tuesday January 25th, 2022 2:09:59 AM

The party resume their foggy shapes and surround Grindar in the hope of providing the half-orc a modicum of concealment.

It's an unusual approach. A gasesous fog of about 20ft in diameter creeping from the treeline and into the open wasteland would stand out as unusual to even the most casual of observers. If it helps though, the party are travelling with the wind at their backs. It would look even more suspicious if the fog was travelling against the wind.

The translucent figures of the party are enough to conceal Grindar and Cotton but it works both ways. Grindar and Cotton are also unable to see where they are going and must trust the party - people they met just minutes earlier - to safely guide them.

How will the party be positioning themselves during the trek? How fast will Grindar be travelling?

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14 
Tuesday January 25th, 2022 5:22:28 AM

With the wind already from the south, 'Osul summons a steadily building fog bank off the bay for cover. Control Weather

He then plays catch up.

Grindar, Son of Grindor (Jeremy) Cotton 
Tuesday January 25th, 2022 12:07:29 PM

Grindar remembers his dear friend Succotash Slenderstick telling him about the time the Tree Wardens spent the night in Humble's Ford and received the Humble's Swords hospitality. He trusts Succotash with his life, and if he is willing to vouch for the Tree Wardens, that's good enough for him.

As the Wardens encircle him, and Osul's fog rolls in, Grindar climbs on Cotton, and casts longstrider on her, allowing them to travel at 60 ft per round.

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Tuesday January 25th, 2022 5:22:53 PM

"I'm afraid invisibility is pointless against a dragon they all have true sight." Armand will resume wind walk shape and try to stay behind and to the left of Grinder.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+28=42 ; d20+33=37 ; d20+25=40 ;
Tuesday January 25th, 2022 5:28:35 PM

Favored Terrain Mountains +4
Elyngael will take point in her wind walk shape. She'll have Brawn nearby. She will do scouting. Perception d20+28=42. Survival D20+33=37 Can she Stealth while in Wind Walk? Stealth d20+25=40

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended)  d20=16 ;
Tuesday January 25th, 2022 7:30:32 PM

Moridark flotas to the right of Grindar, and maintains the same pace as the others. The mage does his best to keep an eye out for danger. (Perception 16)

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156)  d20+14=28 ;
Tuesday January 25th, 2022 8:28:13 PM

Trellus steps up about 10' in front of Grindar and Moridark.

He keeps his eyes open for incoming dragons.
[Perception 28]

DM RobC - "I would guess walking in may be the best idea" 
Wednesday January 26th, 2022 6:28:00 AM

Osul takes some time to change the weather and bring in some fog. It takes 10mins to cast the spell and another 10mins for the fog to form. He then swiftly catches up with the party.

Elyngael takes point, which is to say she is floating just ahead of Grindar. The group aren't able to spread out very much and need to stay closely grouped in order to fully surround Grindar. Flying ahead of the group means a small piece of fog separated and ahead of the rest.

Armand brings up a very good point: dragons typically have excellent senses and have ways to detect invisible creatures. Of course, all dragons in the Wold are special and unique. There's no telling what these can do however it's a pretty safe assumption they would have those sort of abilities.

The party edge ahead with no sign of trouble. If you've been detected you wouldn't know it. You pass a number of dead trees and scorched rocks and earth. There is very little in the way of cover but in your gaseous forms it makes no difference.

You're nearing the 2 mile mark and the edge of the fog created by Osul.

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 26 122/122 HP Cotton AC 31/13/28 CMD 33 119/119 HP 
Wednesday January 26th, 2022 10:59:21 AM

Grindar is relieved to see Osul's fog. With the real fog, this ruse is far more realistic, and less likely to be seen for what it is. He feels bad that he is slowing down the Wardens, as they could have been to the cave and back by now, in their gaseous forms, but he is thankful for the company, as well as the assistance dealing with the dragons. In truth he wasn't sure he would be able to handle the scaly fiends, by himself, and that duty was sending him to Gargul's chambers. With the help of the Tree Wardens, his odds are a lot better. He casts Greater Magic Fang on Cotton.

Active Spells:
Grindar

Cotton
Longstrider
Greater Magic Fang

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147  d20+28=31 ; d20+33=36 ; d20+14=28 ;
Wednesday January 26th, 2022 5:06:13 PM

Favored Terrain Mountains +4
Elyngael will slow to the speed of the wind blowing toward the mountain. She will follow the terrain in her wind walk shape, as best as fog would normally progress. She'll have Brawn nearby. Perception d20+28=31. Survival D20+33=36. Knowledge Geography d20+14=28.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet  d20+17=35 ;
Wednesday January 26th, 2022 5:36:44 PM

Armand will continue in his place behind Cotton. He inspects the damage to the ground and wonders. The damage looks like something more done by fire than ice. Knowledge Arcane 35 (d20+17) trying to determine exactly what caused this destruction.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended)  d20+32=39 ; d20+32=35 ; d20+29=44 ;
Wednesday January 26th, 2022 7:38:31 PM

Moridark does his best to keep the slow pace of the others, knowing it is their best attempt at getting to the cave opening. The mage looks at the scorched area around him and attempts to discern what may have caused the damage. (Arcana: 39, Nature: 35, Spellcraft: 44)

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Wednesday January 26th, 2022 8:20:26 PM

Trellus works to keep just a little in front of everyone but Elyngael, while not stretching it out.

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30, mage armor 
Wednesday January 26th, 2022 9:26:43 PM

Neshi keeps looking nervously through the mist and fog as if just waiting for the other shoe to drop , so-to-speak and worries about his being able to buff himself and his friends in a timely manner.

DM RobC - "I would guess walking in may be the best idea"  d100=52 ; d100=5 ; d100=28 ; d100=47 ; d100=82 ; d100=74 ; d100=45 ;
Thursday January 27th, 2022 1:47:35 AM

Elyngael stays at the front and is alert for any signs of danger. She can't see anything ominous - no dark shapes in the sky or movement on the mountain ahead. It is so quiet and still you could be forgiven for thinking there was noone else in the Wold right now.

Armand and Moridark are a little curious about the damage done to the ground and nearby surrounds. Armand's knowledge of all things arcane gives him a huge list of things that could cause this sort of destruction, but it's not enough to single anything out. Moridark however has knowledge of the natural world and is able to make some observations. The trees withered and died but show no signs of scorch marks. It could be that they lacked water or minerals, but the damage here seems deliberate. He suspects they may have been frozen and died (sounds like the sort of thing a traditional white dragon could do) or that they may have been subjected to an effect that sapped the nutrients from them (mass blight or dehydration?). The rocks show signs of scorch marks. That seems pretty conclusive as being caused by fire.

Grindar keeps pace with the party. Honestly, he's not going slow at all. It's just the party in their windy forms are a quite fast. It feels like there's going to be a fight soon so the half-orc casts a buff on Cotton to give her a little more bite.

Neshi is a little nervous. It will take a good 30 seconds for the party to shift out of their cloudy, gaseous forms. During that time Grindar and Cotton may have to fend for themselves. They look pretty tough, but could they go toe-to-toe with a dragon by themselves?

The party have made it two miles undetected but are now on the edge of the fog created by Osul with at least 3 miles yet to go. Do you proceed ahead without your concealment? Do you take a different approach? It's a decision the party need to make.

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 26 122/122 HP Cotton AC 31/13/28 CMD 33 119/119 HP 
Thursday January 27th, 2022 12:06:20 PM

"We've reached the edge of our fog cover, how should we proceed friends? We still have about 3 miles to travel. We have been able to weave through this shady fog, but what now? Do we make a break for it? If we do I suggest we run as though we are whitehands running from labor! Or I guess I should say that I run like a whitehand fleeing labor, as you have that shady wind walk spell active. I estimate that it will take me a little over 13 min on Cotton's back, if moving at double time."

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14  d20+39=50 ; 4d12=31 ;
Thursday January 27th, 2022 4:50:28 PM

'Osul continues along, occasionally drifting up to the top of the fog for a clearer view, then returning to provide quiet reports.
{Perception:50}
______________
Active Spells
Control Weather (Centred at the bay, A druid casting this spell doubles the duration and affects a circle with a 3-mile radius. Duration: 2x4d12=62 hours)
Toros Taur's Try (Minotaur)

Wind Walk, Heroes Feast

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Thursday January 27th, 2022 5:18:16 PM

Armand solidifies. "I've been thinking. I think we should just proceed in normal form. These dragons said they would be expecting us, and it's not like any of us have any anti-scrying spells and what not. Grinder I think that none of us can keep up with you at top speed and I don't think we really want to run flat out and then be out of breath at the mouth to the cave. I don't have true sight available today otherwise I'd say have one of you ranger scout types have that cast on them to help with any illusions and what not. But anyway that's my thoughts. Oh, and I think we should just go in a ragged line, no bunching, not straight lines between too many people."

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Thursday January 27th, 2022 6:22:04 PM

Elyngael becomes normal and has Brawn follow suit. "That sort of makes sense Armand. At least this way we can be ready for something." She mounts Brawn and has her bow ready at hand.

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Thursday January 27th, 2022 7:56:07 PM

Trellus also shifts back to regular form.

The man is grinning at Grindar.
"Dude, I have so missed hearing that language."

To the task at hand, Trellus will continue on, staying near the front.
Three miles is still some ways, and so he holds his buffing spells.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) 
Thursday January 27th, 2022 8:04:14 PM

Moridark takes the time to return to his normal form. The mage looks around and relays the information he gleaned from the damage to the area to the party. The mage takes a moment and casts overland flight on himself, and draws his wand of extend. "Grindar, how do you feel about being larger when in combat?'

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 26 122/122 HP Cotton AC 31/13/28 CMD 33 119/119 HP 
Thursday January 27th, 2022 9:26:12 PM

Grindar answers Moridark's question by saying, with a huge smile on his face, [b]"I think that may be the first time a mage has asked me that question. In combat, anything that helps my ax bite deeper is a good thing, however, outside of combat, I find it interferes with my ability to remain undetected.

DM RobC - "At least this way we can be ready for something"  d100=80 ; d100=66 ; d100=18 ; d100=71 ; d100=44 ; d100=87 ; d100=95 ;
Friday January 28th, 2022 2:08:23 AM

Osul's fog does indeed extend out to 3 miles, however the problem still exists: how will the party make the remaining 2 miles of the trek? The party have crossed more than half the distance though.

The group gather on the edge of the mist in their solid forms to discuss the plan. It is unanimously agreed to walk the remainder of the way on foot.

Armand suggests the group go in a jagged formation. No straight lines that could leave the party open to a strafing attack.

Moridark and Grindar discuss tactics. Grindar larger? That's a big yes. Like Trellus, they hold off on the buff spells for the moment.

Elyngael rides Brawn. Grindar is on Cotton. Moridark is flying and your DM assumes Osul will be taking on the form of an Air Elemental to do the same. Armand, Neshi and Trellus will presumably be hoofing it.

The party make a break for it and hustle out of the fog. You're careful not to stand too close to one another yet no so far apart that you could be easily picked off. The party can only move as fast as it's slowest member which means it will take 20mins at a hustle to cover the remaining 2 miles.

The trip feels longer than 20 minutes though. You're constantly on edge, alert for any sign of trouble and watchful for a dragon to swoop out of the sky. Ahead you can see the cave that Grindar mentioned and you head straight toward it. Despite the tension you all make it safely across the wasteland without incident. Either nothing saw you or if it did, it hasn't made itself known.

Standing before the entrance to the cave you can now see the finer details. It's roughly some 30ft wide and just as high. The sides of the cave are rough, unworked and unsupported. These walls weren't mined or cut with any tools. Similarly, the ceiling of the cave lacks any support. It's a rough, unworked surface and Osul notices that all the stalactites have snapped off, leaving the ceiling an almost level height. The floor of the cave is littered with rocks and broken, splintered support beams.

Osul notices that the broken beams have only fallen in the middle 20ft of the cave. Armand has an impressive knowledge of engineering things and knows quite well that you don't just add supports to the middle section of a tunnel - you add support across the whole width of it when you're excavating. That's just how you do it!

Between them, Osul, Armand and Moridark piece some things together. It's likely that this was once a tunnel that had been mined 20ft wide and high. Something has widened the tunnel though and likely through brute force. Whatever it was has ploughed through the area, smashing through the rocks, support beams and any stalactites along the way and has made this passage wider. Those of you with knowledge of the arcane have never heard of a dragon doing such a thing. Dragons in the Wold are unique though, so you never know.

--------------
Everyone gets a hero point for making it across the wasteland without incident

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14  d20+15=34 ; d20+39=48 ; d20+46=59 ;
Friday January 28th, 2022 3:21:52 AM

"Nice! The work of a Purple worm, possibly?" {Knowledge(Arcana):34, Perception:48, Survival: 59}

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 116/116: Evasion, Spell resistance 18%, fire resistance 30, mage armor 
Friday January 28th, 2022 9:42:17 AM

(OOC: I do not know what is going on but I make a post every evening and about every other one never shows up on the board. very frustrating)

OK all, who would like to have a stone skin spell placed on them? Anyone for a mage armor? resistance?

Neshi will start out casting a stone skin on himself.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 122/122 HP Cotton AC 31+5/13/28+5 CMD 33 119/119 HP 
Friday January 28th, 2022 10:09:06 AM

When Neshi offers Stone Skin, he raises his hand and says, "A little extra protection would be shady, for Cotton and myself, if you don't mind, friend Neshi!" He than casts Bark Skin on himself and on Cotton, followed by Resist Energy: Cold.

Active Spells:
Grindar
Resist Energy: cold
Bark Skin

Cotton
Longstrider
Greater Magic Fang
Resist Enrergy: cold
Bark Skin

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156)  d20+14=21 ;
Friday January 28th, 2022 5:44:40 PM

"Quite shady," Trellus echoes Grindar, also volunteering for the Stoneskin spell.

He too casts Resist Energy:Cold on himself.

"No shade, but I suspect whatever it or they are is big and nasty," he replies to 'Osul.

The man assumes someone else will take point, and once that person moves, he'll move in after, watching the walls for stuff to jump out.
[Perception 21]

In Effect
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Resist Energy (cold): 130 minutes


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 122/122 HP Cotton AC 31+5/13/28+5 CMD 33 119/119 HP 
Friday January 28th, 2022 7:44:05 PM

Grindar looks to Elyngael and says, "In my adventurers, I've grown accustomed to taking point. As a fellow ranger, I assume you have as well. What say you to sharing the role? I won't lie, a second set of eyes would be quite shady.

Elyngael (Lynnette D) AC: 26 T:15, FF:22, CMD 34 , HP 147/147 
Sunday January 30th, 2022 11:48:11 AM

"Actually since I favor the bow, I will allow you to take point but I will be close behind."

Brawns Stats
AC 30/16/28 hp 117/117, CMD 26

'Osul (Graham) AC:13 (T:13, FF:12), CMD:26, ST:(F14/R10/W25 + RNL), HP:103/103, Wildshape(XVIII):7, L. Lord:12, S. Burst:14  d20+39=56 ;
Sunday January 30th, 2022 4:47:05 PM

"Mage Armor and Resistance would be greatly appreciated, 'Neshi. Do you mean a Resistance more effective than the Orison? If not I also have that to share."

'Osul casts some spells and remains on overwatch, skimming the ceiling. {Perception: 56}

As soon as he becomes aware of a threat he casts Mass Cat's Grace and Mass Bear's Endurance.

______________
Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Immune to Bleed, Critical Hits, and Sneak Attacks

Active Spells
Control Weather (Centred at the bay, A druid casting this spell doubles the duration and affects a circle with a 3-mile radius. Duration: 2x4d12=62 hours) (2 miles outside the cave)
Toros Taur's Try (Minotaur)
Endure Elements
Barkskin
Resist Energy (Cold)
Protection from Energy (Cold)

Cast by others
Wind Walk, Heroes Feast, Resistance, Mage Armor

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Sunday January 30th, 2022 7:47:00 PM

Moridark takes a moment to cast a few spells on himself as well. Moridark looks at the others and whispers, "Iam going to cast a telepathic bond between all but 1 of us. I am sorry I cannot get us all. Does anyone want to be excluded? If not Trellus, it will be you since you can fight, and heal yourself."

Active Spells:
Mage Armor (Extended)
Resist Energy Cold (160 Minutes)
Magic Circle Vs Evil (50 Minutes) Centered on Moridark

Telepathic Bond (160 Minutes)
Moridark
Neshi
Osul
Elyngael
Grindar
Armand

DM RobC - "No shade, but I suspect whatever it or they are is big and nasty"  d10=10 ; d10=4 ; d10=9 ; d10=10 ; d10=9 ; 2d6=4 ; 2d6=6 ; 2d6=5 ;
Monday January 31st, 2022 2:13:12 AM

The party are anticipating a fight soon. Very soon. They start casting all manner of buffs to be ready for it. If anyone had a Detect Magic spell cast they'd be blinded by the sheer volume of spells that are in effect right now. Neshi offers some Stoneskin spells - an expensive spell to cast but if you have the diamond dust then a very worthwhile one.

Osul and Trellus are the ones concerned about the tunnel and whatever made it this size. A purple worm could do this, that's for sure. There's no way of definitively telling if it was one though. Osul plans to cast a couple of spells once he becomes aware of a threat. That's open for interpretation so will be left in his hands as to when/if he casts them.

A brief discussion is had on how to proceed.

It's agreed that Grindar will take point with Cotton by his side. A few feet behind them comes Elyngael, Brawn, and Trellus. The rest of the party shuffle in.

With just about every buff cast the party are able to proceed down the passage. The tunnel is obviously very dark which means unless there's a source of light that some of you will have trouble seeing. It's a gamble though. Creating some light might make it easier for the party to be spotted from a distance. Then again, if you don't have a source of light how will you see?

You can't see anything in particular ahead of you but can hear a low, rumbling noise. The noise grows louder and you realise it's the entire tunnel trembling. Those of you on the ground struggle to maintain your balance. Rocks and dirt fall from the ceiling and land around you. Brawn and Neshi find themselves standing in the wrong spots at the wrong time as some of the larger rocks fall. (Brawn takes 4pts damage from falling rocks. Ref Save vs DC15 for half. Neshi takes 6pts + 5pts damage from falling rocks. Ref Save vs DC15 for each for half)

It only last a few unnerving moments but it subsides and eventually passes.

---------------
Marching order:
Grindar ... Cotton
Elyngael ... Brawn ... Trellus
Armand ... Osul
Moridark ... Neshi

All walking? Any flying? Any wildshapes?


Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 
Monday January 31st, 2022 6:47:23 AM

Yes, fine, casting now. : )

'Osul volunteers to stay out of the Telepathic Bond.
______________
Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Immune to Bleed, Critical Hits, and Sneak Attacks

Active Spells
Control Weather (Centred at the bay, A druid casting this spell doubles the duration and affects a circle with a 3-mile radius. Duration: 2x4d12=62 hours) (2 miles outside the cave)
Toros Taur's Try (Minotaur)
Endure Elements
Barkskin
Resist Energy (Cold)
Protection from Energy (Cold)
Bear's Endurance (Mass)
Bull's Strength
Cat's Grace (Mass)

Cast by others
Wind Walk, Heroes Feast, Resistance, Mage Armor

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 122/122 HP Cotton AC 31+5/13/28+5 CMD 33 119/119 HP  d20+20=28 ; d20+31=40 ;
Monday January 31st, 2022 10:49:26 AM

After a nod of understanding to Elyngael, Grindar orders Cotton to defend the more squishy party members, than takes point.

He takes to the shadows and moves far enough ahead of the group to remain undetected, but close enough for them to come to his aid if/when things get sketchy.

Perception 32
Stealth 44
(Forgot to add his Favored Terrains bonus)

Trellus - MikeK - (AC32 T14 F28, CMD 37, HP (156/156) 
Monday January 31st, 2022 5:43:27 PM

Trellus doesn't go too far before it becomes obvious he needs to see.
The man pulls out his holy symbol, a small silver hammer, which has a continual light cast upon it.

Holding it high, he proceeds forward with Elyngael.

And then the tunnel nearly collapses.
Its all the blond man can do to keep his feet.

Light. Is this a volcano? he asks via the telepathic bond.

With another look around, he continues after Grindar.

--

In Effect
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Resist Energy (cold): 130 minutes
Telepathic Bond


Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 147/147  d20+14=20 ; d20+26=39 ; d20+22=31 ;
Monday January 31st, 2022 5:49:18 PM

Elyngael has googles of night. Elyngael has favored terrain underground for +2
Brawn Reflex d20+14=20 he has evasion, does that mean no damage?

Elyngael will cast Darkvision on Brawn as well as several other spells. When the rocks come down she will direct Brawn to the left side of the tunnel. Perception d20+26=39 She will move about 10 feet ahead of Brawn, Stealth d20+22=31

Brawns Stats
AC 37(30n)/16/35(28n) hp 117/117, CMD 26

Spells:
Darkvision-Brawn
Barkskin-Brawn and Elyngael
Resist Energy (cold)-Brawn and Elyngeal

Cat's Grace Mass +4dex
Bears Endurance Mass +4con

Armand (Robert D)AC 25norm /touch 11/flat 24norm HP 117/117 CMD 25 Character Sheet 
Monday January 31st, 2022 6:00:19 PM

Armand does some casting. He then air walks up toward the ceiling (5 foot from the ceiling) and will proceed forward, though towards the back of the group.

Using the Telepathic Bond "I don't think it's a volcano. Most likely something is coming. I'd assume a door guardian probably. It's unlikely the dragons would come out and play."

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - Armand
Protection from Energy (cold) - Armand
Protection from Energy (fire) - Armand
Light - Armand's Glaive
Shield of Faith - one to Trellus and one to Brawn (+4AC)


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20=16 ;
Monday January 31st, 2022 7:26:33 PM

Moridarkflies above the party and across from Armand. The mage lets out a sigh of relief when he see the falling rocks do little damage. "Are you ok?" the mage asks through the bond. Moridark has no issues seeing in the dark but is keeps as good a watch as possible (Perception 16)

Active Spells:
Mage Armor (Extended)
Overland Flight
Resist Energy Cold (160 Minutes)
Magic Circle Vs Evil (50 Minutes) Centered on Moridark
Cat's Grace Mass +4dex
Bears Endurance Mass +4con

Telepathic Bond (160 Minutes)
Moridark
Neshi
Trellus
Elyngael
Grindar
Armand

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 128/116: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+21=29 ; d20+21=41 ; d8+8=12 ;
Monday January 31st, 2022 7:33:07 PM

Neshi uses the last of his diamond dust for the stone skin spells on Grindar, cotton and Trellus and then also casts Mage armor and resistance on Osul. He also accepts the spells cast from others as well.

The quadruped is unable to dodge the falling rocks completely with a lack of room to maneuver but still manages to avoid most of it and his stone skin spell takes care of the rest."Well I don't know what that was , but it didn't sound terribly welcoming." As he moves back into position, he again begins casting and in a few moments the group is joined by an elder air elemental.

Spell slots remaining:[u]
0 - 8/9
1 - 6/8
2 - 7/7
3 - 7/7
4 - 3/7
5 - 7/7
6 - 7/7
7 - 5/6
8- 4/4

[u]Spells in use

Cat's Grace: Mass +4dex
Bears Endurance: Mass +4con
Heroes Feast: 1d8+8 temp hit points, +1 attack and will saves, +4 vs poison and fear effects
stone skin: 160 minutes; DR 10 adamantine; 144/150
telepathic bond: 160 mins

Elder air elemental:

AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, 2 size)
Hp 152 (16d10+64)
Fort +14, Ref +21, Will +7
Defensive Abilities air mastery; DR 10/; Immune elemental traits
Speed fly 100 ft. (perfect)
Melee 2 slams +25 (2d8+9)
Space 15 ft.; Reach 15 ft.
Special Attacks whirlwind (DC 27)

DM RobC - "Well I don't know what that was, but it didn't sound terribly welcoming." - Link to Map  d10=10 ; d10=9 ; d10=3 ; d10=8 ; d10=3 ; d10=9 ; 10d6=40 ; 4d6=14 ; d4=3 ; d8=7 ; d8=4 ; d8=8 ; d8=1 ; 2d6=7 ; 2d6=2 ; 2d6=11 ; 2d6=9 ; d6=5 ; 2d6=10 ; 2d6=11 ;
Tuesday February 1st, 2022 1:44:43 AM

More spells get cast. Boy, you gotta hope this is the right mountain!

Osul decides that now is probably a good time to cast some spells and does so.

Neshi gets a good couple of bumps from the rocks, but nothing that will cause him too much pain (Highlight to display spoiler: {Stoneskin only protects against weapon damage})

Brawn has great reflexes but still takes a small graze (Highlight to display spoiler: {Evasion only protects against attacks}). Elyngael casts some more spells on her companion to help protect him.

Moridark is quite relieved the rocks did so little damage. Had the whole ceiling collapsed it would have been much, much worse.

Grindar takes point and sends Cotton to the rear to look after the "squishy" members of the party.

Trellus wonders if this could be a volcano. It's something the DM wishes he'd thought of, but alas, based on the types of rock and tolerable temperature it's likely to be a normal mountain. Armand concurs with that assessment. Not a volcano. He doubts that the dragons would come so easily to face the party and suspects the tremors to be something else.

The mountain shakes again. This time the tremors are more violent and it's hard to stay on your feet. Some of the larger rocks fall from the ceiling. Most land harmlessly around you, but with all the debris it's inevitable that you were struck by a few.
Moridark takes 3pts damage. Ref Save vs DC15 for half
Cotton takes 2pts damage. Ref Save vs DC15 for half
Cotton takes 11pts damage. Ref Save vs DC15 for half
Air Elemental takes 9pts damage. Ref Save vs DC15 for half


Those on the ground can feel the vibrations intensifying.

That is all the warning the party have as a colossal creature bursts up through the cave floor ahead of Grindar. It has rocky, armored plates covering its body and several sharp looking spikes jutting out from the top of its head. Rocks are crushed beneath its heavy feet, and you can already see that its claws sliced easily through the solid, stony ground. They would have no trouble doing the same to weapons or armor (or flesh).

It inhales deeply and then bellows a mighty roar in challenge to the party, sending spittle flying over Grindar. The noise is louder than any you have heard from a creature. The shockwave slams into each of you and the sound causes hearing damage to those closest to it. Casting Telepathic Bond was a fortunate move by Mordiark!

Everyone except for Neshi, Cotton and the Air Elemental to make a Fort Save vs DC30.
Pass: 30pts damage + Deafened for 10rnds
Fail: 60pts damage + Deafened for 21rnds + Stunned for 1 round


The sound is so intense that it shakes more rocks from the ceiling.
Osul takes 5pts damage. Ref Save vs DC15 for half
Armand takes 5pts damage. Ref Save vs DC15 for half
Grindar takes 11pts damage. Ref Save vs DC15 for half


-------------------------
Map: Link to Map

If casting spells please roll for Spell Resistance. If you are deafened and cast a spell with a verbal component please also roll a d100. On a 1-20 the spell fails.


Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:117/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+15=29 ; d20+16=36 ; d20+15=30 ; d20+9=19 ;
Tuesday February 1st, 2022 6:02:42 AM

...there's something you don't see every day...
{Ref Save: 29 vs 15, and DR 5/-... but I missed Fort Save: 36}
...what are you?...
{Knowledge(Arcana): 30}

If he comes up with anything he shares it - probably shouting. Actually, probably planar.
{Knowledge(The Planes): 19}
______________
Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Immune to Bleed, Critical Hits, and Sneak Attacks
Deafened (10 rounds)

Active Spells
Control Weather (Centred at the bay, A druid casting this spell doubles the duration and affects a circle with a 3-mile radius. Duration: 2x4d12=62 hours) (2 miles outside the cave)
Toros Taur's Try (Minotaur)
Endure Elements
Barkskin
Resist Energy (Cold)
Protection from Energy (Cold)
Bear's Endurance (Mass)
Bull's Strength
Cat's Grace (Mass)

Cast by others
Wind Walk, Heroes Feast, Resistance, Mage Armor


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 56/122 HP Cotton AC 31+5/13/28+5 CMD 33 112/119 HP  d20+15=24 ; d20+15=24 ; d20+13=15 ; d20+23=26 ; 2d6+19=29 ; d6=5 ; d6=2 ;
Tuesday February 1st, 2022 1:46:21 PM

Reflex saves
Grindar 24 pass for half
Cotton 24 pas for half
Fort save
Grindar 15 fail stunned for 1 round and deaf for 21/21 rounds

As the creature lets out it's roar, Grindar is overcome by the noise dropping Cyrchwr Mawr in the process. He realize he has been deafened and prays to Pantheon that it isn't permanent.

Seeing Grindar drop his ax, Cotton charges forward and attempt to bite the big ugly, Hitting AC 26 for 29 bite damage plus 5 flame and 2 shock damage. (If the Creature is a giant, Cotton gets a +2, if it a plant, dragon, or undead, she gets a +4 due to Favored Enemy bonuses.)

Active Spells:
Grindar
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Trellus - MikeK - (AC36 T18 F32, CMD 41, HP (126/156)  d20+19=26 ; d100=67 ; d100=8 ;
Tuesday February 1st, 2022 3:45:28 PM

[Fort Save 26, using hero point to add 4 post roll for 30. Save]

Trellus grits his teeth against the blast.
Head ringing, he manages to cast a quickened Shield of Faith, adding to his defenses.

He then tests his luck with a buffing spell (Divine Favor),but fumbles the incantation.

Disgusted by the loss, he draws his sword while moving to get a straight run at the thing.

--
Cast quickened spell.
Attempt cast Divine Favor
Move to L6, drawing weapon.

In Effect
Deafened rd 1 of 10
Shield of Faith - 13 minutes
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Resist Energy (cold): 130 minutes
Telepathic Bond


Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 116/149(117/117n) CMD 25 Character Sheet  d20+26=42 ; d20+12=32 ; d100=67 ; d20+18=37 ; d20+29=42 ;
Tuesday February 1st, 2022 6:16:07 PM

"What the Frell is that." Armand thinks before being hit by the sonic blast.
Fortitude Save (spending a hero point before hand for +8) 42 (d20+26)
Reflex save 32 (d20+12)

Armand casts Silence on the monster. (d100=67). Spell resistance 37 (d20+18) Monster Will sv 17
Armand tries to think what this creature could be Knowledge Planes 42 (d20+29)

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - Armand
Protection from Energy (cold) - Armand
Protection from Energy (fire) - Armand
Light - Armand's Glaive
Shield of Faith - one to Trellus and one to Brawn (+4AC)
Mass Bears Endurance (+4 con etc.)
Mass Cats Grace (+2AC)


Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 149/179(147/147n)  d20+13=29 ; d20+23=37 ; d20+26=28 ; d8+6=12 ; d6=2 ; 2d6=8 ;
Tuesday February 1st, 2022 6:31:09 PM

Brawn fortitude save d20+13=29
Elyngael fortitude save, she will also spend a hero point before the roll d20+23=37
Not sure which of her favored enemies may come into play here, evil outsider is +4, magical beast is +2, constructs is +4

Elyngael will shoot at the beast, Point Blank Shot +1, PinPoint Targeting (hits it's touch AC). She will swiftly remove 1 admantine arrow and fire at the creature.
To hit d20+26=28. (+2 shocking, holy not figured in tohit, longbow) damage d8+6=12, shock d6=2, holy2d6=8

Brawns Stats - Stunned
AC 41(30n)/16/39(28n) hp 64/139(117/117n), CMD 26

Spells:
Darkvision-Brawn
Barkskin-Brawn and Elyngael
Resist Energy (cold)-Brawn and Elyngeal

Cat's Grace Mass +4dex
Bears Endurance Mass +4con
Shield of Faith from Armand on Brawn

Yurr'Neshi(Kent)AC:(33)25 / T(26)20 / F(24)20; HP: 122/116: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+25=29 ; d20+25=36 ; d20+25=29 ; d20+25=37 ; 2d8+9=24 ; 2d8+9=20 ; 2d8+9=18 ; 2d8+9=18 ; d20+12=32 ; d20+10=14 ; d20+17=21 ; d20+17=26 ; 15d6=60 ; d20+18=38 ;
Tuesday February 1st, 2022 7:23:41 PM

Neshi sends the elder elemental into the fray and the elemental performs a flyby attack hitting AC 29, 36, 29 and 37 with slams for 24, 20, 18 & 18 points damage.

Neshi then takes a moment to try and figure out what the thing might be Know Arcana DC 32 (natural 20), Know Nature Dc 14, & know Planes DC 26.

Moments later, as the elemental passes by the beast, Neshi drops a flame strike on the beast. 60 points damage, Reflex DC 24 for 45 points; Spell resistance 38 (natural 20)

Spell slots remaining:[u]
0 - 8/9
1 - 6/8
2 - 7/7
3 - 6/7
4 - 3/7
5 - 7/7
6 - 7/7
7 - 5/6
8- 4/4

[u]Spells in use
Cat's Grace: Mass +4dex
Bears Endurance: Mass +4con
Heroes Feast: 1d8+8 temp hit points, +1 attack and will saves, +4 vs poison and fear effects
stone skin: 160 minutes; DR 10 adamantine; 144/150
telepathic bond: 160 mins

Elder air elemental:

AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, 2 size)
Hp 152 (16d10+64)
Fort +14, Ref +21, Will +7
Defensive Abilities air mastery; DR 10/; Immune elemental traits
Speed fly 100 ft. (perfect)
Melee 2 slams +25 (2d8+9)
Space 15 ft.; Reach 15 ft.
Special Attacks whirlwind (DC 27)

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 72/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20+16=29 ; d20+14=15 ;
Tuesday February 1st, 2022 8:28:39 PM

Moridark manages to avoid most of the falling rocks (Reflex DC29). However the mage's eyes glaze over as the creature roars (Fortitude 15).
Stunned:1 round
Deafened: 21/21 rounds

Active Spells:
Mage Armor (Extended)
Overland Flight
Resist Energy Cold (160 Minutes)
Magic Circle Vs Evil (50 Minutes) Centered on Moridark
Cat's Grace Mass +4dex
Bears Endurance Mass +4con

Telepathic Bond (160 Minutes)
Moridark
Neshi
Trellus
Elyngael
Grindar
Armand

DM RobC - "...there's something you don't see every day..." - Link to Map  d20+33=49 ; 4d6+16=32 ; d20+12=31 ; d20+12=27 ; d20+49=63 ; d20+49=53 ; d20+49=56 ; d20+49=62 ; d20+49=51 ; d20+49=63 ; d20+49=54 ; d20+49=66 ; d20+49=54 ; d20+49=51 ; 2d8+24=33 ;
Wednesday February 2nd, 2022 1:35:40 AM

The party aren't exactly sure what this creature is but share their observations with each other via the telepathic link. They've never heard or read of such a thing! Based on what they can tell, it's some sort of magical beast. If it was able to burrow through solid rock it likely has an earth subtype, and that also means it has ways to detect the party without seeing them. Its claws easily carved through stone so you can deduce they cut as though they're adamantine - which means the Stoneskin spell won't protect against them and they could sunder most items too. It looks very well armored which might make it tough to hit, but you also know that big things - and this is very big - are usually very vulnerable to touch attacks. It's breathing a little heavier after that roar so it fortunately might take a few moments for it to be able to do it again (if at all). Noone can see how anything this monstrous could possibly have any weaknesses.

Grindar stands in awe of the monster and drops his beloved axe to the ground. The world has gone silent and he really hopes it is only temporary. Fortunately the party has a very skilled cleric, so even if it were there is someone around who could treat it.

Cotton springs into action, hurtling through the tunnel to get close to the monster. It's larger than she is and has a greater reach. It extends it's neck and chomps down on her as she approaches (AoO hit AC49. Cotton takes 32pts damage!). Cotton is unable to land her attack which gives an indication on how hard it will be to hit.
(Highlight to display spoiler: {Not sure if Cotton has a way to negate this: "If any line from your starting space to the ending space passes through a square that blocks movement ... or contains a creature (even an ally), you can't charge."})

Trellus barely manages to keep his wits about him and opts to cast more defensive spells. He's able to get one off, but the ringing in his ears distracts him from completing the second.

Armand does not want to go through that again. He casts a Silence spell directly at the monster but it doesn't have the desired effect (Will Save pass). He's quite sure he bypassed it's spell resistance though.

Brawn is stunned by the sonic assault but Elyngael isn't. Her bow is still held firmly in her hand and she lets loose two arrows. They are far from the archer's best though and *plink* harmlessly off it's thick, rocky hide.

Neshi commands his elemental to perform a fly-by. It's unable to fly past the monster blocking the tunnel, but it gets close enough to swat at it with a single attack. (Highlight to display spoiler: {Flyby only allows a single attack})

Neshi calls down a Flame Strike on it. He gets through the spell resistance but part of the strike is avoided by the monster (Ref Save pass). You watch as the flames do nothing against the creatures skin. The remainder of the damage hurts it though, and you see pale green blood ooze from the wound.

Moridark is stunned that such a creature makes a noise like that. It's going to take him a moment to process things.

The monster gives a guttural growl and paws at the ground. It lowers its head and then barrels through the tunnel. It tosses it's head side to side as it goes and ploughs through everything in its path. (Everyone takes 33pts damage!). The beast skids to a halt and turns back to face the party. As it does you can see some of its wounds quickly heal over.

---------------
Link to Map

Big Ugly (magical beast, earth)
- AC35 SR29
- 2pts dmg (Regen 20)
- Attacks treated as adamantine, 20ft reach, Burrow speed, Roar (sonic attack), Immune: Fire, Weaknesses: None


Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:117/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+13=27 ; d20+21=39 ;
Wednesday February 2nd, 2022 7:08:21 AM

Quickly striking most good and fair options off his list, 'Osul jumps straight to the potentially poor choices. The outsider/earth part of it is likely going to walk/slam/claw straight through an Antilife shell, so that doesn't happen. There a slim chance it could have animal-like intelligence...

Huge Air Elemental-'Osul watches the beast from altitude (not that this means much here), and attempts Wild Empathy with it. {Wild Empathy: 27 - having already factored in the -4 for Magical Creature} It could have seriously maimed or killed some of us with its claws by now. Maybe that isn't its goal. {Sense Motive: 39} Maybe it thinks this is playing.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 23/122 HP Cotton AC 31+5/13/28+5 CMD 33 79/119 HP 
Wednesday February 2nd, 2022 12:10:43 PM

Grindar, still deafened, and in a lot of pain, snaps out of his daze, and picks up Cyrchwr Mawr. He than moves 30 ft towards the beast. Cotton also follows Highlight to display spoiler: { I didn't realize you can't charge through an allies square. with that in mind, cotton would have only moved 60 ft, which wouldn't have triggered the AoO}

Active Spells:
Grindar
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Trellus - MikeK - (AC36 T18 F32, CMD 41, HP (113/156)  6d6=20 ;
Wednesday February 2nd, 2022 4:42:58 PM

OOC - The trample attack is treated as adamantine?

"Light."
Trellus feels himself run over, and turns to face this creature again, at a loss on how to kill it.

Grasping his holy symbol, and sends out a wave of positive energy.

Everyone but Neshi is healed for 20 hp

Figuring its coming back, he moves back with Grindar to get a better shot when it turns.

----
Channel Energy
Move to M5.

In Effect
Deafened rd 2 of 10
Shield of Faith - 13 minutes
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Resist Energy (cold): 130 minutes
Telepathic Bond



Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 136/179(147/147n)  d20+28=44 ; d8+8=11 ; d6=6 ; 2d6=4 ; d8+8=14 ; d6=4 ; 2d6=8 ; d20+23=38 ; d8+8=14 ; d6=1 ; 2d6=10 ; d20+18=23 ; d20+10=15 ;
Wednesday February 2nd, 2022 5:50:13 PM

OOC, Elyngael only fired 1 arrow not 2. She was using the Pinpoint targeting Feat, standard action, single ranged attack, no armor or shield bonus on 1 attack

Brawn is blooded and barely hanging on, Elyngael waves him toward the rear and he retreats.Thanks for the healing Trellus. she thinks

Since her special attack did not work Elyngael decides to just unload on the beast, (magical beast +2), Improved Precise Shot, Many Shot. Elyngael will still use admantine arrows.
First Shot (2arrows)To hit d20+28=44. (+2 shocking, holy not figured in tohit, longbow) first arrow damage d8+8=11, shock d6=6, holy2d6=4, second arrow damage d8+8=14, shock d6=4, holy2d6=8
Second Shot to hit d20+23=38, damage d8+8=14, shock d6=1, holy2d6=10
Third Shot d20+18=23 miss
Forth Shot d20+10=15 miss

Brawns Stats -
AC 41(30n)/16/39(28n) hp 51/139(117/117n), CMD 26

Spells:
Darkvision-Brawn
Barkskin-Brawn and Elyngael
Resist Energy (cold)-Brawn and Elyngeal

Cat's Grace Mass +4dex
Bears Endurance Mass +4con
Shield of Faith from Armand on Brawn

Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 103/149(117/117n) CMD 25 Character Sheet  d100=58 ; d20+18=19 ; d100=88 ; d20+18=34 ; d20+13=14 ;
Wednesday February 2nd, 2022 6:02:05 PM

OOC Armand is airwalking and is 25 feet in the air, measured from his head to the ground

"Anyone have a Grease spell" Armand thinks to everyone

Armand is not sure if this thing is evil or not. It certainly seems so they way it's attacking them. So he calls down a Holy Smite on it. d100=58. Spell Resistance 19 fail.

Armand is dismayed that his spell failed on the creature. He uses metamagic quicken wand, and casts Searing Light. d100=88, Spell Resistance 34. To hit Touch AC, 14. (Technically a 1 so I guess I miss.) Armand is appalled that he missed so huge a target.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - Armand
Protection from Energy (cold) - Armand
Protection from Energy (fire) - Armand
Light - Armand's Glaive
Shield of Faith - one to Trellus and one to Brawn (+4AC)
Mass Bears Endurance (+4 con etc.)
Mass Cats Grace (+2AC)


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 49/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Wednesday February 2nd, 2022 8:38:25 PM

In his stunned state the mage takes the brunt of the beasts attack. Moridark is banged, and bloodied.

Deafened: 21/21 rounds

Active Spells:
Mage Armor (Extended)
Overland Flight
Resist Energy Cold (160 Minutes)
Magic Circle Vs Evil (50 Minutes) Centered on Moridark
Cat's Grace Mass +4dex
Bears Endurance Mass +4con

Telepathic Bond (160 Minutes)
Moridark
Neshi
Trellus
Elyngael
Grindar
Armand

Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 130/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+19=29 ; 32d6=98 ; d20+19=32 ; 15d6=48 ; d20+25=29 ; d20+25=26 ;
Wednesday February 2nd, 2022 8:40:13 PM

DM clarify pleaseHighlight to display spoiler: {Flyby Attack (Monster)

This creature can make an attack before and after it moves while flying.
Prerequisite: Fly speed.
Benefit: When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
}

Banged up a little by the partial trample, Neshi casts and a sickly green ray leaves his hand and strikes the beast. Disintegrate: SR 29, 98 points damage; Fort DC 26, for 30 points. He then quickly follows it up with a quickened [/b]Cone of cold: SR 32, 48 points Reflex DC 25 for 24 points[/b]

The elder elemental come charging back into the fray slamming into the beast but misses with both slams.

Spell slots remaining:[u]
0 - 8/9
1 - 6/8
2 - 7/7
3 - 6/7
4 - 3/7
5 - 7/7
6 - 7/7
7 - 5/6
8- 4/4

[u]Spells in use
Cat's Grace: Mass +4dex
Bears Endurance: Mass +4con
Heroes Feast: 1d8+8 temp hit points, +1 attack and will saves, +4 vs poison and fear effects
stone skin: 160 minutes; DR 10 adamantine; 144/150
telepathic bond: 160 mins

Elder air elemental:

AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, 2 size)
Hp 152 (16d10+64)
Fort +14, Ref +21, Will +7
Defensive Abilities air mastery; DR 10/; Immune elemental traits
Speed fly 100 ft. (perfect)
Melee 2 slams +25 (2d8+9)
Space 15 ft.; Reach 15 ft.
Special Attacks whirlwind (DC 27)

DM RobC - "Anyone have a Grease spell?" - Link to Map  d20+22=40 ; d20+12=19 ; d20+33=44 ; 4d6+16=29 ; d20+28=32 ; d20+20=36 ; d20+33=42 ; d20+33=45 ; d20+28=45 ; 4d6+16=28 ; 4d6+16=34 ; 2d8+8=18 ;
Thursday February 3rd, 2022 1:36:39 AM

Fearing this monster may be too powerful, Osul tries a little diplomacy but he sees no discernable change in the creature. It's either too smart or it's going to take a little more time for his attempt to be successful. Time the party probably can't afford.

Grindar picks up his axe and advances a little. He's prepared now for the monster to charge again.

Trellus releases enough healing to hit almost all of the group. He also expects the monster to charge again and edges towards Grindar.

Elyngael has a second look and notices that her first arrow did in fact strike it's target (my bad). The damage is not what she hoped, but she did indeed hurt it. She launches five more arrows at the beast. Three strike. The arrows aren't biting deep and the holy damage is ineffectual. The shock damage is working completely fine though!

Armand looks about for someone with a grease spell. He tries a couple of his own but things just don't go his way. His Holy Smite fails to affect the creature and his Searing Light spell misses its mark. This is not turning out to be a good day. Perhaps Wardd will make it up to him when they fight the dragon?

Moridark is banged up and bruised. He isn't quite sure what to do right now.

Neshi is a little beat up but it doesn't stop him from casting some spells. The creature has a long reach and swipes at the sorceror as he begins casting. (AoO hits AC44. Neshi takes 29pts damage! Neshi to make a concentration check vs DC45 or lose the disintegrate spell). The Cone of Cold goes off without a hitch and causes some real damage to the beast (Ref Save failed)

The Elemental flies back into the action and tries to slam the monster but misses on its attack.

The monster acts...

It lashes out at the pesky Air Elemental. The attack didn't look that significant, but the elemental completely blips away! (Dispel check: 36)

The remaining attacks are levelled at Neshi and Osul. (Hit AC42, 45. Neshi takes 28pts + 34pts damage! Hit AC45. Osul takes 18pts damage!)

Some of the frosty wounds heal over. It growls again at the party. It's a little louder and almost as if it's slowly getting it's voice back

---------------
Link to Map

Big Ugly (magical beast, earth, non-evil)
- AC35 TouchAC0 SR29 DR15/-
- 43pts dmg (Regen 20)
- Attacks treated as adamantine, 20ft reach, Burrow speed, Roar (sonic attack), Immune: Fire, Weaknesses: None


Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 139/149(117/117n) CMD 25 Character Sheet  d6=4 ; d6=5 ; d6=1 ; d6=5 ; d6=6 ; d6=5 ; d6=6 ; d6=3 ; d6=2 ;
Thursday February 3rd, 2022 10:58:32 AM

Armand drops 5 feet and channels to heal. I think everyone except the monster and Brawn are in range.
Healing 36 to everyone (8d6)

"Looks like Lighting definitely hurts it. I wonder what can stop it's regeneration?" Armand thinks to the group.

Armand again uses his metamagic rod of quicken and lays his last silence spell directly in front of the monster. DM - I want the back edge a few feet from it's mouth but so that the bubble then goes forward the 20 feet toward us, so the center would be around the crosshair of v/w 5/6 and 15 feet off the ground. Spell Resistance and Save should not come into play as I'm casting on the area and not the monster. I made a yellow circle for it.

"People, I'm putting a Silence spell up. It looks like he might be getting ready to sonic again. If he charges instead move to the otherside of the silence bouble to avoid another sonic burst." Armand thinks to the group.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - Armand
Protection from Energy (cold) - Armand
Protection from Energy (fire) - Armand
Light - Armand's Glaive
Shield of Faith - one to Trellus and one to Brawn (+4AC)
Mass Bears Endurance (+4 con etc.)
Mass Cats Grace (+2AC)
stationary Silence centered at v/w 5/6 and 15 feet high.


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 79/122 HP Cotton AC 31+5/13/28+5 CMD 33 119/119 HP  d20+19=29 ;
Thursday February 3rd, 2022 12:29:18 PM

Grindar moves forward a little bit, and hurls one of his javelins at the beast, but of course the thing glances harmlessly off the beast's armor. The ranger grumbles under his breath chiding himself for not purchasing the javelins of lightning like he considered doing. He orders Cotton to stay, as he fears that the beast may roar again, and he is hoping that Armand's zone of silence will protect them.

Active Spells:
Grindar (deafened)
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 172/179(147/147n)  d20+27=35 ; d8+14=22 ; d6=1 ; d8+14=22 ; d6=3 ; d20+22=23 ; d20+17=36 ; d20+17=21 ; d8+14=22 ; d6=5 ; d20+9=19 ; d20+27=39 ; d8+14=18 ; d6=3 ; d8+14=22 ; d6=4 ;
Thursday February 3rd, 2022 2:03:24 PM

I've been forgetting my +2 to attack from having mass Cat's Grace.

Since her special attack did not work Elyngael decides to just unload on the beast, (magical beast +2), Improved Precise Shot, Many Shot, going to add Deadly aim, -3 to hit but +6 damage. Elyngael will still use admantine arrows.
First Shot (2arrows)To hit d20+27=35. (+2 shocking, longbow) first arrow damage d8+14=22, shock d6=1, second arrow damage d8+14=22, shock d6=3.
Second Shot to hit d20+22=23, miss.
Third Shot d20+17=36 CRIT (improved crit longbow), d20+17=21 not confirmed. Damage d8+14=22, shock d6=5
Forth Shot d20+9=19 miss

Elygael grits her teeth and calls upon her inner strength (spending a hero point for another shot) to rapidly draw two more arrows and shoot again.
Hero shot d20+27=39 first arrow damage d8+14=18, shock d6=3, second arrow damage d8+14=22, shock d6=4.
Did I add that right 122 points damage

Brawns Stats -
AC 41(30n)/16/39(28n) hp 51/139(117/117n), CMD 26

Spells:
Darkvision-Brawn
Barkskin-Brawn and Elyngael
Resist Energy (cold)-Brawn and Elyngeal

Cat's Grace Mass +4dex
Bears Endurance Mass +4con
Shield of Faith from Armand on Brawn



Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 172/179(147/147n) 
Thursday February 3rd, 2022 2:06:32 PM

oh wait does the adamantine not get through its DR? If not I'll switch to normal arrows.

Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 52/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+32=44 ; d20+32=48 ; d8+6=13 ;
Thursday February 3rd, 2022 3:12:23 PM

Concentration DC 44 (Spending a hero point to reroll) DC 48.

Neshi gets hit by the beast but with some herculean effort manages to keep his concentration on his spell and the disintegrate goes off and connects with the beast, and then gets hit twice more (OOC God I hope that disintegrate does its job). Neshi managing to keep himself upright makes a full retreat option and makes his way to the back of the group.

[i] "Ok all I am out of this for a bit, unless I can get some healing. I will see what I can do from back here unless he comes barreling though again."[i] as he begins to slow down from his retreat he activates his Brahama's tattoo regaining 13 hps.

Spell slots remaining:

0 - 8/9
1 - 6/8
2 - 7/7
3 - 6/7
4 - 3/7
5 - 7/7
6 - 7/7
7 - 5/6
8- 4/4

Spells in use

Cat's Grace: Mass +4dex
Bears Endurance: Mass +4con
Heroes Feast: 1d8+8 temp hit points, +1 attack and will saves, +4 vs poison and fear effects
stone skin: 160 minutes; DR 10 adamantine; 144/150
telepathic bond: 160 mins

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:122/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+32=45 ; d100=50 ; d20+16=24 ;
Thursday February 3rd, 2022 3:44:46 PM

{Heal (Indicative assessment): 45}

'Osul takes a step back from the earth crab, and casts Lightning Lord at it. {50% :) , Cast Defensively: d20+33 vs 23 :) , SR:24 :( }

Trellus - MikeK - (AC36 T18 F32, CMD 41, HP (149/156)  d100=1 ;
Thursday February 3rd, 2022 5:24:19 PM

Trellus physically feels better after Armand's channelling, but still can't anything.

'None of us can hear, what good is its yell?' he notes.

Not having many options, the man tries a spell.
But, again, he flubs the incantation.

----
Failed attempt to cast Searing Light.

In Effect
Deafened rd 3 of 10
Shield of Faith - 13 minutes
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Resist Energy (cold): 130 minutes
Telepathic Bond


Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 139/149(117/117n) CMD 25 Character Sheet  d100=50 ;
Thursday February 3rd, 2022 8:01:50 PM

i forgot to roll my d100 to see if silence worked. 50 it did.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 85/134 CMD: 28 Mage Armor (Extended) Overland Flight  d100=24 ; d20+20=24 ; d20+14=30 ;
Thursday February 3rd, 2022 9:50:25 PM

Moridark shakes his head trying to clear the cobwebs, and backs up to L7. The mage looks around and points his finger at the beast (24 to cast while deaf. SR24 Fort DC: 26 to save) and a thin green ray speeds out to strike the monster (Ranged Touch 30)

DM RobC - "Looks like Lightning definitely hurts it." - Link to Map  d20+22=37 ; d12=4 ; d20+33=35 ; d20+33=35 ; d20+28=40 ; d20+28=42 ; 4d6+16=24 ; 4d6+16=28 ; 2d8+8=18 ; 2d8+8=19 ; d20+50=56 ; d20+20=25 ;
Friday February 4th, 2022 3:16:26 AM

Armand heals the party a little more and then tries a different approach with a Silence spell by dropping it at the monsters feet. He warns the others to run to the other side of the spell if the beast charges across the tunnel. The Silence spell has a radius of 20ft (not 10ft) so the spell becomes wide enough to completely block the 30ft wide tunnel from any noise the monster makes on the other side.

Grindar gets closer and hurls a javelin at the creature but it's defelcts off its hide.

Elyngael continues firing regular arrows at the creature (knowing the adamantine ones aren't making a difference). Most creatures would drop from such an assault, but not this one. It's damage reduction protects it from a lot of the damage. She digs deep to fire some extra arrows at it

Neshi's disintegrate ray strikes the beast but it shrugs off most of the damage. Moridark tries the same but gets the same result. (Fort Saves both pass)

Osul knows that electricity damages it so tries to zap it with a little Lightning Lord but is unable to get through the creatures significant spell resistance. He can tell the creature is wounded but it still looks like it's going to put up a fight.

Trellus searing light spell fizzles and he wonders why they need to worry about the roar if they're already deaf. Unfortunately - much like objects - being deaf doesn't protect a person from sonic attacks. Armand's Silence spell on the other hand most certainly does.

The monster acts...

It looks like it has opened it's mouth to growl, but instead it takes a step forward to chomp into Osul! (Hit AC35,35,40,42. Osul takes 24 + 28 + 18 + 19 pts damage - not adjusted for DR. Dispel check: 25=Fail!).

---------------
Link to Map

Big Ugly (magical beast, earth, non-evil)
- AC35 TouchAC0 SR29 DR15/-
- 119pts dmg (Regen 20)
- Attacks treated as adamantine, 20ft reach, Burrow speed, Roar (sonic attack), Immune: Fire, Weaknesses: None


Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 52/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+20=30 ; d20+12=32 ; d20+12=14 ; 15d6=60 ; 15d6=60 ; d4=3 ;
Friday February 4th, 2022 5:03:42 PM

Neshi feeling a bit better after Armand's boost and his tattoo, fires off another spell and a blue-white ray of ice and frost streaks out and slams into the beast.

Polar Ray, SR 30, No save, Touch AC 32 (natural 20) crit confirmation?? touch AC 14, for 60 points cold damage and a loss of three points Dexterity. Possible additional crit. damage?? 60 points .

Spell slots remaining:

0 - 8/9
1 - 6/8
2 - 7/7
3 - 6/7
4 - 3/7
5 - 6/7
6 - 6/7
7 - 5/6
8- 3/4

Spells in use

Cat's Grace: Mass +4dex
Bears Endurance: Mass +4con
Heroes Feast: 1d8+8 temp hit points, +1 attack and will saves, +4 vs poison and fear effects
stone skin: 160 minutes; DR 10 adamantine; 144/150
telepathic bond: 160 mins

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:53/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d100=58 ;
Saturday February 5th, 2022 5:17:58 AM

Surely Yurneshi's attack is enough - he hopes, but he cannot be the punching bag if he doesn't repack the stuffing.
Heal: 58%, HP:135/135, no longer Deafened

______________
Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Immune to Bleed, Critical Hits, and Sneak Attacks

Active Spells
Control Weather (Centred at the bay, A druid casting this spell doubles the duration and affects a circle with a 3-mile radius. Duration: 2x4d12=62 hours) (2 miles outside the cave)
Toros Taur's Try (Minotaur)
Endure Elements
Barkskin
Resist Energy (Cold)
Protection from Energy (Cold)
Bear's Endurance (Mass)
Bull's Strength
Cat's Grace (Mass)

Cast by others
Wind Walk, Heroes Feast, Resistance, Mage Armor

Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 139/149(117/117n) CMD 25 Character Sheet  d100=31 ; d20+18=22 ;
Saturday February 5th, 2022 9:36:14 AM

"We may need to rest up if we manage to defeat that thing." Armand thinks out loud. He weighs the options of healing or casting a spell. It seems those in immediate danger are far enough back to be out of range of healing and hopefully another attack from the beast. Armand opts to cast.

Deaf check 31.
Armand casts Spiritual Weapon. SR 22 :( The spiritual weapon appears but when it attacks it pops out of existence.

Armand grits his teeth in frustration.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - Armand
Protection from Energy (cold) - Armand
Protection from Energy (fire) - Armand
Light - Armand's Glaive
Shield of Faith - one to Trellus and one to Brawn (+4AC)
Mass Bears Endurance (+4 con etc.)
Mass Cats Grace (+2AC)
stationary Silence centered at v/w 5/6 and 15 feet high.


Trellus - MikeK - (AC36 T18 F32, CMD 41, HP (149/156) 
Saturday February 5th, 2022 2:20:37 PM

Trellus is done trying spells.

He activates his flying boots and ascends 10' in the air, in order to get a straight line shot at this thrice sunbaked monster.

----
Activate flying boots, and fly up 10'.

In Effect
Deafened rd 3 of 10
Shield of Faith - 13 minutes
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Resist Energy (cold): 130 minutes
Telepathic Bond


Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 172/179(147/147n)  d20+27=41 ; d8+14=17 ; d6=5 ; d8+14=22 ; d6=5 ; d20+22=42 ; d20+22=41 ; d20+22=27 ; 2d8+28=34 ; d6=6 ; d20+17=31 ; d20+9=27 ;
Saturday February 5th, 2022 3:24:19 PM

All Elyngael can do is keep shooting arrow. (Magical beast +2), Improved Precise Shot, Many Shot, going to add Deadly aim, -3 to hit but +6 damage. Elyngael will still use normal arrows.

First Shot (2arrows)To hit d20+27=41. (+2 shocking, longbow) first arrow damage d8+14 (-15DR)=2, shock d6=5, second arrow damage d8+14 (-15DR)=7, shock d6=5.
Second Shot to hit d20+22=42, Crit (confirmed on another 41, ignore the third 27 I hit space bar and it rolled again) Damage 2d8+28 (-15DR)=19, shock d6=6
Third Shot d20+17=31 miss
Forth Shot d20+9=27 miss

Brawns Stats -
AC 41(30n)/16/39(28n) hp 51/139(117/117n), CMD 26

Spells:
Darkvision-Brawn
Barkskin-Brawn and Elyngael
Resist Energy (cold)-Brawn and Elyngeal

Cat's Grace Mass +4dex
Bears Endurance Mass +4con
Shield of Faith from Armand on Brawn


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 85/134 CMD: 28 Mage Armor (Extended) Overland Flight  5d6=18 ; d100=17 ;
Sunday February 6th, 2022 7:46:31 PM

Moridark shkes his head as the disentegrate does minimal damage (18). The mage becomes angry at the pain felt by his friends, but manages to take a deep breath and center himself. The mage attempts to cast magic missle but his deafened condition causes the spell to fizzle.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 79/122 HP Cotton AC 31+5/13/28+5 CMD 33 119/119 HP  d20+29=31 ; d20+23=43 ; d20+23=30 ; 2d6+19=24 ; d6=6 ; d6=1 ;
Monday February 7th, 2022 12:16:03 AM

Grindar singles to Cotton to move forward and attack. The albino rapke steps up to the beast and sinks her teeth in the tough hide (rolled a nat 20, but failed to confirm) inflicting 24 bite damage, plus 6 shock and 1 flame.

Grindar than follows his friend into battle, and attempts a vicious over-head chop, (Two handed attack with vital strike) but in his enthusiasm, he swings wild, and misses his mark.

Active Spells:
Grindar (deafened)
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Favored Enemies:
Giants +2
Plants +4
Dragons +4
Undead +4

Favored Terrain:
Plains +2
Forests +4
Underground +4

DM RobC - "We may need to rest up if we manage to defeat that thing" - Link to Map  d20+33=36 ; 4d6+16=30 ; d20+33=53 ; d20+33=35 ; d20+33=41 ; d20+28=44 ; d20+28=29 ; d20+20=30 ; d3=3 ; d20+50=58 ; 4d6+16=26 ; 4d6+16=32 ; 2d8+8=15 ;
Monday February 7th, 2022 2:25:00 AM

Neshi casts a superbly aimed polar ray at the beast! It strikes and does a significant amount of damage, though it still appears as nimble as ever.

Elyngael keeps on firing! Like Neshi, she discovers that the creature isn't immune to critical damage which is good. Every point helps!

Osul opts to go defensive and treats some of the wounds he has endured.

Moridark's Magic Missile spell fails to go off and he laments that his disintegrate spell didn't have as much power as everyone was expecting.

Armand tries a spiritual weapon spell but it pops out of existence just as quickly as it arrived. He suggests the party might need to rest after this fight. Hopefully there aren't any dragons nearby who have heard this battle.

Trellus decides on a different approach this time. He ascends to get a clear shot at the monstrosity. What does he have planned?

Grindar sends Cotton into the mix. The rapke takes a solid blow as she approaches (AoO Hits AC36. Cotton takes 30pts damage). Cotton responds in kind though and tears away chunks of rocky hide. The sickly green blood runs from the wound and coats Cotton's mouth. Grindar follows his companion in but is distracted and flubs his attack.

The party have just done a heap damage. Surely another round like that and this battle will be over!

The monster acts...

It licks its lips and looks directly at Grindar. With great speed it snaps forward and grasps the half-orc firmly in its jaws, squeezing down on him tightly. (Hit AC53. Crit not confirmed on AC35. Grindar takes 26pts damage. Dispel check: 30. Grindar's Stoneskin is dispelled. CMB61. Grindar is grappled!). With it's remaining attacks it lashes out at Cotton. (Hit AC41, 44. Miss AC29. Cotton takes 32pts + 15pts damage!)

With Grindar stuck in its jaws, the creature is now preoccupied and an easier target! Will the party make the most of it? What is Trellus up to?

---------------
Link to Map

Big Ugly (magical beast, earth, non-evil)
- AC35 TouchAC0 SR29 DR15/- CMD57 (Grappled! -4Dex=AC33 and TouchAC -2!)
- 266pts dmg (Regen 20)
- Attacks treated as adamantine, 20ft reach, Burrow speed, Roar (sonic attack), Immune: Fire & Ability Damage, Weaknesses: None


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 53/122 HP Cotton AC 31+5/13/28+5 CMD 33 42/119 HP  d20+25=34 ; d20+23=24 ; d20+18=37 ; 2d6+19=21 ; d6=3 ; d6=6 ;
Monday February 7th, 2022 11:01:01 AM

Grindar struggles to break free of the beast, but the creature is to powerful for him to do so. Meanwhile Cotton completely misses her first bite attempt, but chops down with her second (Rolled 37) she causes 21 damage, plus 3 shock and 6 flame.

Active Spells:
Grindar (deafened)
Resist Energy: cold
Bark Skin

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Favored Enemies:
Giants +2
Plants +4
Dragons +4
Undead +4

Favored Terrain:
Plains +2
Forests +4
Underground +4

Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 149/149(117/117n) CMD 25 Character Sheet  d6=4 ; d6=4 ; d6=5 ; d6=6 ; d6=3 ; d6=1 ; d6=6 ; d6=1 ; d6=1 ; d6=1 ; d6=2 ; d6=3 ;
Monday February 7th, 2022 4:25:10 PM

Armand clicks his heals in the air activating his boots a speed for one round. Then he races forward a bit and down to 15 feet high, so that he is at the edge of the silence spell but in range for healing. Then he channels to heal everyone, excluding the big bad monster.

Channel heal #2, 33 hit points to everyone except Neshi, Brawn and Elyngael (and the big bad monster).

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - Armand
Protection from Energy (cold) - Armand
Protection from Energy (fire) - Armand
Light - Armand's Glaive
Shield of Faith - one to Trellus and one to Brawn (+4AC)
Mass Bears Endurance (+4 con etc.)
Mass Cats Grace (+2AC)
stationary Silence centered at v/w 5/6 and 15 feet high.


OOC - What round are we in I haven't been keeping track of my deafness.


Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 172/179(147/147n)  d20+27=32 ; d20+22=41 ; d20+22=38 ; 2d8+28=39 ; d6=3 ; d20+17=24 ; d20+9=15 ; d20+27=32 ;
Monday February 7th, 2022 4:35:15 PM

Another round another round of arrows. Elyngael tries to make the most of the creatures exposed neck as it tries to swallow Grinder. (Magical beast +2), Improved Precise Shot, Many Shot, Deadly aim, -3 to hit but +6 damage. Elyngael will still use normal arrows.

First Shot (2arrows)To hit d20+27=32. miss
Second Shot to hit d20+22=41, (Crit Improved crit longbow, confirmed on another 38) Damage 2d8+28 (-15DR)=24, shock d6=3
Third Shot d20+17=24 miss
Forth Shot d20+9=15 miss

Elyngael will spend another hero point for an extra shot again since her first shot failed to connect.
Hero Shot (2arrows)To hit d20+27=32. miss

Brawns Stats -
AC 41(30n)/16/39(28n) hp 51/139(117/117n), CMD 26

Spells:
Darkvision-Brawn
Barkskin-Brawn and Elyngael
Resist Energy (cold)-Brawn and Elyngeal

Cat's Grace Mass +4dex
Bears Endurance Mass +4con
Shield of Faith from Armand on Brawn

Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 172/179(147/147n) 
Monday February 7th, 2022 4:38:38 PM

I had to use Robert's computer to post and forgot to change the login. He said he could fix the header for me.

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:53/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+16=24 ;
Monday February 7th, 2022 5:15:32 PM

'Osul casts Lightning Lord at it. [i]{Cast Defensively: d20+33 vs 23 :) , SR:24 :( again }

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 85/134 CMD: 28 Mage Armor (Extended) Overland Flight  d100=52 ; 5d4+5=23 ;
Monday February 7th, 2022 7:50:05 PM

Moridark twists his pearlof power (1st) and manages to cast magic missle at the monster for 23 damage.

Trellus - MikeK - (AC36 T18 F32, CMD 41, HP (156/156)  d20+24=37 ; d10=10 ; 2d10+11=20 ;
Monday February 7th, 2022 7:50:16 PM

Whispering a prayer to Domi, Trellus flies in, and attacks.

----------
Swift action to activate domain Weapon Master, taking Vital Strike feat.
Fly to W7
Attack w/ ghost touch bastard sword hits AC 37 for 20 hp damage.

In Effect
Deafened rd 3 of 10
Shield of Faith - 13 minutes
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Resist Energy (cold): 130 minutes
Telepathic Bond


DM RobC - "Whispering a prayer to Domi, Trellus flies in" - Link to Map  d20+33=41 ; d20+33=44 ; d20+28=37 ; d20+28=33 ; d20+20=32 ; 4d6+16=28 ; 4d6+16=28 ; 2d8+8=14 ; d20+50=52 ; d8=6 ;
Tuesday February 8th, 2022 1:36:48 AM

Grindar can't break free, but that's ok. His struggling makes it easier for Cotton to land a good 'chomp'.

Elyngael also takes advantage of a clearer shot to fire a direct hit with one arrow. The others fail to cause any damage.

Armand can see some of the party are still in a bad way. He zooms in closer and channels some healing energy while being careful not to heal the monster. His hearing is marginally better and should be back to normal in less than a minute (5rnds have passed)

Osul tries to lightning lord the monster again but just can't get past the spell resistance.

Moridark is finally able to get a magic missile away. It cuts through the stony hide without a problem.

With the monster grappling Grindar it's unable to attack, so Trellus takes the opportunity to get in close and strike

The monster acts...

It's jaws open wide and it drops Grindar to the ground. It has three meals lined up right in front of it and makes the most of it. (HitAC41. Grindar takes 28pts damage! Hit AC44. Trellus takes 28pts damage! Hit AC37. Miss AC33. Cotton takes 14pts damage! CMB55. Trellus is grappled! Dispel check: 32. Trellus's Resist Energy spell is dispelled!)

The creatures wounds are healing but certainly not at a rate that will keep it alive much longer.

---------------
Link to Map

Big Ugly (magical beast, earth, non-evil)
- AC35 TouchAC0 SR29 DR15/- CMD57 (Grappled! -4Dex=AC33 and TouchAC -2!)
- 310pts dmg (Regen 20)
- Attacks treated as adamantine, 20ft reach, Burrow speed, Roar (sonic attack), Immune: Fire & Ability Damage, Weaknesses: None


Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 52/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+20=29 ; d20+20=25 ; 10d6=22 ; 10d6=29 ; 10d6=40 ;
Tuesday February 8th, 2022 7:11:28 AM

(OOC: Once again my post goes somewhere else.)

Moving a bit forward to more easily target the beast, Neshi let's fly with another spell. lightening bolt, SR 29, reflex DC 23 for 1/2 damage, 22 points damage, 11 with save


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 58/122 HP Cotton AC 31+5/13/28+5 CMD 33 61/119 HP  d20+27=45 ; d20+22=30 ; d20+17=23 ; d20+12=21 ; d6+14=20 ; d6=3 ; d6=1 ; d6=1 ; d20+23=28 ; d20+18=25 ;
Tuesday February 8th, 2022 12:08:40 PM

(OOC... Just in case anyone was wondering how to pronounce his name, It's pronounced Grin-dar, (rhymes with far) and his father's name is pronounced Grin-Door.)

With the beast dropping him, Grindar takes full advantage of his position, and goes full round action. Due to the creatures high DR, he opts to attack using his ax two handed. he considers using power attack, but due to the high AC of the creature, he decides against it.

1st attack hit AC 45 for 20 damage plus 3 fire and 2 holy
2nd attack misses
3rd attack misses
4th attack misses

Cotton attacks again, but misses with both bite attempts

Active Spells:
Grindar (deafened)
Resist Energy: cold
Bark Skin

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Favored Enemies:
Giants +2
Plants +4
Dragons +4
Undead +4

Favored Terrain:
Plains +2
Forests +4
Underground +4

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:53/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+16=26 ;
Tuesday February 8th, 2022 4:18:36 PM

'Osul casts Lightning Lord at it. {Cast Defensively: d20+33 vs 23 :) , SR:26 :( maybe in a few more rounds}

Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 172/179(147/147n)  d20+27=47 ; d20+27=46 ; 2d8+28=31 ; d6=4 ; 2d8+28=34 ; d6=2 ; d20+22=25 ; d20+17=36 ; d8+14=17 ; d6=1 ; d20+9=22 ; d20+17=33 ;
Tuesday February 8th, 2022 5:27:58 PM

Elyngael continues to launch arrows as the creature: (Magical beast +2), Improved Precise Shot, Many Shot, Deadly aim, -3 to hit but +6 damage. Elyngael will still use normal arrows.

First Shot (2arrows)To hit d20+27=47 (potential crit, confirms on 46). First arrow, Damage 2d8+28 (-15DR)=16, shock d6=4 Second arrow, Damage 2d8+28 (-15DR)=19, shock d6=2
Second Shot to hit d20+22=25 miss
Third Shot d20+17=36 Damage 1d8+14 (-15 DR)=2, shock d6=1 (oh wait potential crit because of improved crit, nope 33, doesn't confirm).
Forth Shot d20+9=22 miss

Brawns Stats -
AC 41(30n)/16/39(28n) hp 51/139(117/117n), CMD 26

Spells:
Darkvision-Brawn
Barkskin-Brawn and Elyngael
Resist Energy (cold)-Brawn and Elyngeal

Cat's Grace Mass +4dex
Bears Endurance Mass +4con
Shield of Faith from Armand on Brawn

Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 149/149(117/117n) CMD 25 Character Sheet  d6=5 ; d6=6 ; d6=3 ; d6=4 ; d6=3 ; d6=5 ; d6=1 ; d6=5 ; d6=3 ;
Tuesday February 8th, 2022 6:16:49 PM

Armand debates attacking but doesn't want to waste any spells on this abomination and certainly doesn't feel his meager martial skills will be of much use. So he again channels, healing those he can, and excluding the monster.

Channel healing (everyone except Brawn, Elyngael, and Neshi), 34 hit points healed.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - Armand
Protection from Energy (cold) - Armand
Protection from Energy (fire) - Armand
Light - Armand's Glaive
Shield of Faith - one to Trellus and one to Brawn (+4AC)
Mass Bears Endurance (+4 con etc.)
Mass Cats Grace (+2AC)
stationary Silence centered at v/w 5/6 and 15 feet high.



Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 119/134 CMD: 28 Mage Armor (Extended) Overland Flight  d100=71 ; 5d4+5=16 ;
Tuesday February 8th, 2022 7:12:57 PM

Moridark breathes a sigh of relief with the healing and casts another magic missle at the beast hitting it for 16 damage.

Trellus - MikeK - (AC34 T16 F30, CMD 39, HP (156/156)  d20+22=34 ; d10+11=15 ; d20+17=37 ; d20+17=28 ; d20+12=13 ; d10+11=18 ;
Tuesday February 8th, 2022 8:07:39 PM


"Light!" Trellus calls out in surprise. That wasn't supposed to happen.
Armand's healing cures the wounds, but the man doesn't like to think about what will happen next.

The warrior strikes repeatedly at the monster with his sword.

-------------
Full attack on monster (-2 atk)
Atk 1 hits ac34 for 15 hp
Atk 2 hits ac37 (no crit) for 18 hp
Atk 3 misses (nat 1)

In Effect
Grappled
Deafened rd 4 of 10
Shield of Faith - 13 minutes
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Telepathic Bond


DM RobC - "Light!" 
Wednesday February 9th, 2022 12:54:00 AM

It takes the combined efforts of the party to finally put the beast down. A combination of magic, arrows and blades. Trellus slips from the creatures mouth, covered in the same spittle that landed over Grindar. Nothing a good bath (and laundry) won't fix though.

The party are pretty banged up but everyone is still alive. Cotton still has the creatures blood dripping from her teeth.

Now that the creature is dead Moridark is able to safely approach it and get a better view. He determines that it was some sort of Behemoth, but not one that even he's heard of before. That the party were able to defeat it at all is a huge achievement.

Even though it's down and not moving, it's body is already starting to heal. Osul isn't sure what will stop the regeneration completely, but he has a lot of knowledge about anatomy and healing. He can tell that it's regenerating at a slower rate now that it's 'dead', but it's still regenerating. If Moridark is correct in his assessment that this is a behemoth (and he's almost always correct), there isn't a way to suppress it. Between the two of them the best guess is that the monster will be up again in a few hours.

*** Everyone receives 110,000 XP for a battle well fought! This should get you all at 1,000,000 XP ***

Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 139/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+20=25 ;
Wednesday February 9th, 2022 8:30:41 AM

Not liking the fact that it is still regenerating even after dead, Neshi comments and questions.

"Hmm, so we are likely to see this thing again on the way out????"

"I know we don't have a lot of time but would cutting its head off or burning to absolute cinders, stop the regeneration?"

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 58/122 HP Cotton AC 31+5/13/28+5 CMD 33 61/119 HP 
Wednesday February 9th, 2022 1:27:11 PM

Grindar looks at the behemoth and says, "This situation has no shade. I wonder if destruction would work on this thing.

Active Spells:
Grindar (deafened)
Resist Energy: cold
Bark Skin

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Favored Enemies:
Giants +2
Plants +4
Dragons +4
Undead +4

Favored Terrain:
Plains +2
Forests +4
Underground +4

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 
Wednesday February 9th, 2022 4:16:08 PM

"Potentially both, but maybe neither. We have a few hours to get this done before this is an problem again. We should aim for two hours if we can."

"Of course, different creatures react differently to defeat."


Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 149/149(117/117n) CMD 25 Character Sheet  d6=6 ; d6=4 ; d6=2 ; d6=3 ; d6=4 ; d6=5 ; d6=1 ; d6=3 ; d6=6 ;
Wednesday February 9th, 2022 5:23:03 PM

Armand looks around. "I have a destruction, but I'd rather save it for the dragons right now. It's likely this thing was placed here as a door guard, maybe mentally controlled. So it's likely the dragons know we're here. We might as well just keep going and get it over with."

Armand see's the Grinder and others are still injured. So he will channel heal for the 4th time.
Healing 33 to everyone....except the monster still.
I hope everyone has been healing with each channel I've been doing.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - Armand
Protection from Energy (cold) - Armand
Protection from Energy (fire) - Armand
Light - Armand's Glaive
Shield of Faith - one to Trellus and one to Brawn (+4AC)
Mass Bears Endurance (+4 con etc.)
Mass Cats Grace (+2AC)
stationary Silence centered at v/w 5/6 and 15 feet high.



Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 173/179(147/147n) 
Wednesday February 9th, 2022 5:34:10 PM

Elyngael is happy that Brawn is finally getting some healing, but he's still not fully healthy. "I don't understand why that thing would still regenerate after it's dead. Seems to go against the laws of nature and magic." She shrugs.

Brawns Stats -
AC 41(30n)/16/39(28n) hp 84/139(117/117n), CMD 26

Spells:
Darkvision-Brawn
Barkskin-Brawn and Elyngael
Resist Energy (cold)-Brawn and Elyngeal

Cat's Grace Mass +4dex
Bears Endurance Mass +4con
Shield of Faith from Armand on Brawn

Trellus - MikeK - (AC36 T18 F32, CMD 41, HP (156/156) 
Wednesday February 9th, 2022 5:43:35 PM

Trellus slips from the creature's mouth, and shakes the excess goo off of himself irratably.
"Ew."

The man nods in agreement with Armand.
"Less than two hours would be shady."

He has another Resist Energy spell on his list, and casts it.

----------
In Effect
Shield of Faith - 13 minutes
Resist Energy - cold
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Telepathic Bond


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 119/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Wednesday February 9th, 2022 9:06:11 PM

Moridark sighs in relief as the beast falls. The mage nods at Armand's suggestion, and waits to proceed.

DM RobC - "Potentially both, but maybe neither" 
Thursday February 10th, 2022 2:08:57 AM

The party stand around their kill and discuss and whether there might be a way to stop it from regenerating. Burning it, destruction spell, severing it's head. Lot's of suggestions.

Elyngael doesn't understand why it doesn't just stay dead. Unfortunately creatures like this cannot die as long as their regeneration is still functioning. Unless there's a way to permanently stop the regeneration it will just keep getting back up.

The party do have the luxury of a couple of hours to work it out. For now, spells are recast and healing provided to the injured.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 91/122 HP Cotton AC 31+5/13/28+5 CMD 33 94/119 HP 
Thursday February 10th, 2022 1:03:35 PM

"There seems to be nothing for it, we have to leave this shadeless beast behind, and hope it doesn't prove us a bunch of whitehands. Shall he move forward, or does someone have another idea?" I must say this is one shady pack, I'm glad I stumbled upon you.

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 
Thursday February 10th, 2022 4:16:19 PM

"I'm liking forward, if everyone is ready.", says 'Osul.



Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 149/149(117/117n) CMD 25 Character Sheet  d20+17=31 ; d20+10=11 ;
Thursday February 10th, 2022 5:42:43 PM

Armand casts Detect Magic and gives the beast the one over, trying to determine if its regeneration and magic resistance is natural or empowered somehow.
Knowledge Arcane 31 (d20+17)
Spellcraft 11 (d20+10)

OOC DM, what routes are there? Just the tunnel forward, or when the behemoth came up from underground did that create a new tunnel?

"Is everyone good to go healing wise? I don't want to run out completely as more healing may be needed in the coming battle. But yes, let's get going while the getting is good, or at least not impossible. I'll take the high road again. I recommend not bunching up. You know how dragons want to breath on things."

Armand will wait to see if anyone is desperate for more healing and then air walk back up to 25 feet high.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - Armand
Protection from Energy (cold) - Armand
Protection from Energy (fire) - Armand
Light - Armand's Glaive
Shield of Faith - one to Trellus and one to Brawn (+4AC)
Mass Bears Endurance (+4 con etc.)
Mass Cats Grace (+2AC)


Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 173/179(147/147n)  d8+8=14 ;
Thursday February 10th, 2022 6:19:44 PM

Elyngael says "Well I understand wanting to save on the healing but Brawn is still pretty injured. Is there anyone else that can help?"

Brawns Stats -
AC 41(30n)/16/39(28n) hp 98/139(117/117n), CMD 26

Spells:
Darkvision-Brawn
Barkskin-Brawn and Elyngael
Resist Energy (cold)-Brawn and Elyngeal

Cat's Grace Mass +4dex
Bears Endurance Mass +4con
Shield of Faith from Armand on Brawn
Heroe's feast ---- Ow wait there should be some bonus hp from that, calculating for Brawn since he's still injured and assuming those hp should have been used first.

Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 157/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Thursday February 10th, 2022 7:15:58 PM

Taking his place near the middle rear of the group and staying to the left. Neshi contemplates what's to come and begins thinking about what he might be able to bring to a fight against two dragons....

"I think we are going to need more help than just us when we face these dragons. Thoughts??"

Trellus - MikeK - (AC36 T18 F32, CMD 41, HP (156/156)  d8=6 ; d8=4 ; d8=8 ; d8=8 ; d8=5 ; d8=2 ; d8=7 ; d8=3 ; d8=7 ; d8=3 ; d8=3 ; d8=8 ;
Thursday February 10th, 2022 7:16:16 PM

"I've got her," Trellus answers Elyngael.
"I've been carrying this wand around so long, I nearly forgot I had it."

The man pulls a wand and taps Brawn.
Cast Cure Serious Wounds on Brawn for 23 hp healed

Then Grindar - healed for 20 hp.
Then, very carefully, Cotton - healed for 23 hp.

And then, Moridark - healed for 19 hp.

"Anyone else?"

Once everyone moves out, he falls in behind the scouts again.

In Effect
Shield of Faith - 13 minutes
Resist Energy - cold
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Telepathic Bond


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Thursday February 10th, 2022 8:30:14 PM

Moridark looks over, "I agree Iwill stay about 30 feet back from the last of the party, and fly towards the top of the tunnel. I don't need to be close to the front anyway.'

DM RobC - "You know how dragons want to breathe on things"  d20+33=41 ; d20+33=47 ;
Friday February 11th, 2022 2:12:12 AM

Armand determines that both the creatures regeneration and resistances are natural.

The creature burrowed up through the floor. The ground is uneven and doesn't allow for another passage. The only option is forward.

Trellus brings out the heal stick and treats almost all (all?) wounds. If the party are going to face some dragons then they're going to need to be at full strength. Neshi is a little worried though... will the party be any match for TWO dragons?

Moridark stays waaaay in the back.

The tunnel is cold and dark and the party are very on edge. They need to get the job done quick - before that creature heals itself.

As they lead the party forward both Grindar and Elyngael think they hear noises ahead, but it's probably just their imaginations. The slightest sound, a water drop or trinket that rattles echoes through the vast underground structure.

----------
So same marching order as last time?

Grindar ... Cotton
Elyngael ... Brawn ... Trellus
Armand ... Osul
Neshi
...
Moridark


Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+39=42 ;
Friday February 11th, 2022 7:09:00 AM

'Osul also takes to the air, opening a good gap for Trellus by Armand, and starts opening his senses to the underground from his new vantage point. {Perception: 42}

Trellus - MikeK - (AC36 T18 F32, CMD 41, HP (156/156) 
Friday February 11th, 2022 7:40:03 PM

Trellus stays on the ground, moving forward to keep within contact of Grindar.

In Effect
Shield of Faith - 13 minutes
Resist Energy - cold
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Telepathic Bond


Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 149/149(117/117n) CMD 25 Character Sheet 
Saturday February 12th, 2022 5:28:36 PM

Armand will be airwalking 25 feet up and about 5 feet from the left hand wall.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - Armand
Protection from Energy (cold) - Armand
Protection from Energy (fire) - Armand
Light - Armand's Glaive
Shield of Faith - one to Trellus and one to Brawn (+4AC)
Mass Bears Endurance (+4 con etc.)
Mass Cats Grace (+2AC)



Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 173/179(147/147n)  d20+26=30 ; d20+31=33 ; d20+23=36 ;
Saturday February 12th, 2022 6:20:30 PM

Elyngael will send Brawn to guard the rear, so he'll probably be below and to the side of Moridark. Elyngael will allow Grinder to take lead again, she will be about 5 feet behind him but over to the edge of the left side wall. She will be on the alert. (Goggles of night)
Favored Terrain Underground +2 (figured in) Perception d20+26=30. Survival to spot any tracks d20+31=33. Stealth d20+23=36

Brawns Stats -
AC 41(30n)/16/39(28n) hp 139/139(117/117n), CMD 26

Spells:
Darkvision-Brawn
Barkskin-Brawn and Elyngael
Resist Energy (cold)-Brawn and Elyngeal

Cat's Grace Mass +4dex
Bears Endurance Mass +4con
Shield of Faith from Armand on Brawn
Heroe's feast

Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 157/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Sunday February 13th, 2022 9:44:27 AM

Well alrighty then I guess we head on in and beard the dragon's den as they say......

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Sunday February 13th, 2022 8:06:13 PM

Moridark looks towards the heavens for guidance, and follows the others. The mage draws his rod of quicken in preparation. Moridark makes sure he keeps an eye on the rear.

DM RobC - "Well alrighty then" 
Monday February 14th, 2022 1:28:55 AM

The party trudge onwards. It's subtle but it soon becomes clear the tunnel is leading you downwards, deeper under the mountain. Without being able to see outside it's difficult to determine exactly how deep you are.

You're in battle formation and waiting for a dragon (or worse!) to make an appearance. For the time being though there are no signs of movement. There aren't any tremors either which is probably also a good thing.

Grindar and Elyngael see it first and the rest of the party soon after. There's a crossroad ahead.

The passage to the left smells foul. Terrible! You aren't sure of the source - you can't see anything in particular - but the smell. Ugh! With their heightened sense of smell, Cotton and Brawn are not going to enjoy heading that way.

From the passage on the right you can hear the faint sound of running water, like that of a stream. It's a faint 'tinkling' sound and not that of a wild river. The sound echoes off the rocky walls.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 111/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP  d20+24=44 ;
Monday February 14th, 2022 1:30:47 AM

Grindar hears the noise, and singles for the others to stop. He than strains his ears to try to make out what he is hearing, (Perception 44)

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 111/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP 
Monday February 14th, 2022 1:35:52 AM

"Which way do you think?" Grindar asks. He than adds "And does anyone have any idea what could be causing that stench?"

Trellus - MikeK - (AC36 T18 F32, CMD 41, HP (156/156) 
Monday February 14th, 2022 2:51:18 PM

"Latrine?" Trellus guesses. "Dragons gotta poop, right?"

The blond fellow indicates he'd prefer to go right.

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 
Monday February 14th, 2022 5:03:57 PM

"If we go left, who knows how long we are going to reek of it?! We should check right, watching our backs. Is that a grotto?"

[i]{Perception:

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+39=54 ;
Monday February 14th, 2022 5:04:51 PM

{Perception: 54}

Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 173/179(147/147n)  d20+11=14 ; d20+26=40 ; d20+23=28 ;
Monday February 14th, 2022 5:17:37 PM

Knowledge Dungeoneering d20+11=14
Elyngael considers if what Trellus says is true and the left hand tunnel leads to some sort of latrine. "I guess right does make more sense." She will again take up formation and head that way. Perception d20+26=40, Stealth d20+23=28.

Brawns Stats -
AC 41(30n)/16/39(28n) hp 139/139(117/117n), CMD 26

Spells:
Darkvision-Brawn
Barkskin-Brawn and Elyngael
Resist Energy (cold)-Brawn and Elyngeal

Cat's Grace Mass +4dex
Bears Endurance Mass +4con
Shield of Faith from Armand on Brawn
Heroe's feast

Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 149/149(117/117n) CMD 25 Character Sheet  d20+17=29 ;
Monday February 14th, 2022 5:51:01 PM

"Hmm, what do we know about the preferred habitats of dragons?" Knowledge Arcane 29 (d20+17).

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - Armand
Protection from Energy (cold) - Armand
Protection from Energy (fire) - Armand
Light - Armand's Glaive
Shield of Faith - one to Trellus and one to Brawn (+4AC)
Mass Bears Endurance (+4 con etc.)
Mass Cats Grace (+2AC)


Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 157/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Monday February 14th, 2022 7:13:40 PM

Sane ones or insane ones Armand?

My best guess in charnel pit or manure pile to the left but with crazed/insane dragons who knows. I say we try the right.

If they head down the right path, Neshi will wait until they are all past him and then he will cast two web spells across the opening to the left passage, and then catch up to his regular place in order (base speed is 70)

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20+32=35 ; d20+32=48 ; d20+32=50 ;
Monday February 14th, 2022 8:12:14 PM

Moridark wrinkles his nose, and ties a bit of cloth over his nose, and mouth hoping the worst of the smell will be blocked. Moridark hampers a guess at the cause of the tinkling sound, and the smell. (Dungeonering 35, Arcana 48, Nature 50)

Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 149/149(117/117n) CMD 25 Character Sheet 
Tuesday February 15th, 2022 5:34:59 PM

hmm, Armand has a necklace of adaptation, I wonder if he even notices the smell?

Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 157/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Tuesday February 15th, 2022 7:30:56 PM

Neshi follows along readying some ideas in his head about things he might try when faced with the dragons.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Tuesday February 15th, 2022 7:59:03 PM

Moridark continues down the tunnel. The mage does his best to keep an eye out for danger.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 111/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP  d20+24=32 ;
Tuesday February 15th, 2022 9:07:58 PM

Perception 32

Since the concensus seems to be the right corridor, Grindar leads the way down the right corridor.

DM RobC - "Hmm, what do we know about the preferred habitats of dragons?" 
Wednesday February 16th, 2022 1:17:51 AM

The consensus is that the left trail leads to a latrine of sorts. Definitely not the sort of place you are keen to check out right now. The right passage sounds (and smells) the better idea.

With no sense of the outside it's hard to tell exactly how long you follow the passage. Time feels like it goes by differently underground and you feel like you may have walked for an hour. The faint sound of running water is always ahead of you but never seen.

You can see light ahead though and the tunnel widens into a vast domed, hall. The noise has grown loud now and you can see where it comes from. From high up this hall water gently falls through a wide hole in the roof and into a large pool below. A magnificent sight. Sunlight reflects through the roof and through the water and forms a rainbow down here in the mines. Cool damp air filled with oxygen fills your lungs. This place is so beautiful one would forget why you are here.

Tucked deep into the shadows and away from the light are carcasses of what you would assume were dragon meals. The left over remains of cows, horses, and other large beasts. Insects now crawl over the mangled skeletons, devouring what little meat is left.

Beyond the waterfall though you can see a more palatable sight. A dragon hoard. Gold and silver objects sparkle in the light.

There's no dragon here though.

The cavern is 150ft across at its widest point and easily that high at its peak.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 111/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP  d20+24=41 ;
Wednesday February 16th, 2022 12:53:24 PM

"An unprotected dragon's hoard? I don't feel shady about this situation, does anyone have a true seeing spell, because something doesn't seem right here." (Perception 41)

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+39=49 ;
Wednesday February 16th, 2022 4:04:53 PM

"We could simply acknowledge that this vista is not what we are here for and move on. This is a crossroads - we can continue forwards." {Perception: 49}

Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156)  d20+14=34 ;
Wednesday February 16th, 2022 5:23:56 PM

"I've got True Seeing," Trellus answers quietly.
"And since it took so long to weave here, the good pick would be make sure its clear before turning around."

Trellus casts the spell, and carefully scans the cavern.

[Perception 34]

-----

In Effect
Resist Energy - cold 70/130 minutes?
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Telepathic Bond ?? minutes
True Seeing 13/13 minutes


Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 149/149(117/117n) CMD 25 Character Sheet 
Wednesday February 16th, 2022 5:37:27 PM

Armand was just about to speak but Trellus beat him to the punch. "Okay I have True Seeing as well, but as Trellus has cast it already I'll hold it for when his runs out." Armand will airwalk above the top of the cave mouth (assuming the cave mouth is still only 30 feet high, he doesn't want to leave his back exposed).

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - Armand
Protection from Energy (cold) - Armand
Protection from Energy (fire) - Armand
Light - Armand's Glaive
Shield of Faith - one to Trellus and one to Brawn (+4AC)
Mass Bears Endurance (+4 con etc.)
Mass Cats Grace (+2AC)


Armand (Robert D)AC 27(25norm) /touch 11/flat 26(24norm) HP 149/149(117/117n) CMD 25 Character Sheet 
Wednesday February 16th, 2022 5:38:05 PM

OOC DM - since many of our spells were cast at the last combat, which ones are still going to be up? i.e. how long has it actually been, some spells or minutes, some are hours.

Elyngael (Lynnette D) AC: 33(26n)T:15, FF:29(22n), CMD 34 , HP 173/179(147/147n)  d20+26=45 ; d20+23=31 ;
Wednesday February 16th, 2022 6:12:28 PM

OOC - how much of the pool takes up the floor area? Is there a way to walk around the pool
Elyngael doesn't like this. "Can dragon's hold their breath...or are they somewhat aquatic? Maybe it's under the pool." She will move to the side of the cave wall so that the tunnel is no longer behind her. Perception d20+26=45, Stealth d20+23=31.

Brawn will turn the other way so he is looking back down the tunnel.

Brawns Stats -
AC 41(30n)/16/39(28n) hp 139/139(117/117n), CMD 26

Spells:
Darkvision-Brawn
Barkskin-Brawn and Elyngael
Resist Energy (cold)-Brawn and Elyngeal

Cat's Grace Mass +4dex
Bears Endurance Mass +4con
Shield of Faith from Armand on Brawn
Heroe's feast

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Wednesday February 16th, 2022 8:25:48 PM

Moridark's eyes widen at the sight of the hoard, but he knows there are more important reasons to be here. The mage makes sure to stay back 30 feet from teh party and waits for the next move

DM RobC - "An unprotected dragon's hoard?" - Map  d20+15=26 ; d20+11=13 ; d20+11=20 ;
Thursday February 17th, 2022 2:45:42 AM

Armand isn't sure exactly on the time but gauges the walk was close to an hour. Any short term spells have expired but it's reasonable to say that he recast any of his choosing on seeing this cavern. He airwalks just above the lip of the tunnel to get a better view inside.

Trellus casts a True Seeing spell and scans the cavern. He doesn't see anything out of the ordinary, but his vision doesn't quite make it all the way to the other side of the cavern nor to the ceiling.

Grindar doesn't feel good about this at all. An unprotected dragon hoard? Something's not right.

Osul is ready to move on. Their bounty isn't here.

Elyngael wonders if dragons can hold their breath or can be aquatic. There is enough knowledge in the group to confirm that yes - dragons can hold their breath for quite some time. In fact, white dragons are particularly good swimmers too. She moves away from the group and starts making her way along the wall. Brawn covers the rear of the group.

Moridark hangs back. He surmises that it's probably safer behind the party right now.

Water continues to fall into the pool. Elyngael can't see the bottom of it from where she stands, but she's quite sure it isn't just a couple of feet deep. The carcasses piled on the eastern wall are in various stages of decay. Some of the bones look dry and old, though some still have hunks of flesh that are covered in crawling and flying insects. It's clear to most of you that the blood pooling underneath some of these bodies is still wet. These are recent kills.

------------
Link to Map

Please position yourselves on the map. If you want to remain in the tunnel you can leave yourself at the bottom.


Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 157/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Thursday February 17th, 2022 6:34:42 AM

Neshi looks around, I would say the more spread out the better for less targeting issues but then we have healing issues. Thoughts??


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 111/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP 
Thursday February 17th, 2022 10:48:37 AM

Grindar nods his agreement with Neshi and says, "The fewer grouped targets we can offer the better, but that does offer some challenges for our healers. I guess there just isn't any good alternative." Grindar than steps into the opening with Cotton by his side.

Armand (Robert D)AC 27(25norm) /touch 11/flat 24norm HP 117/117n CMD 25 Character Sheet 
Thursday February 17th, 2022 5:16:06 PM

OOC - Where's the carcasses on the map? Just curious in case something is hiding underneath

Armand will airwalk but drop to 20 foot high and move to the left. He will then cast Magic Circle against Evil on himself.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - (10min/level, still 100 min left) Armand
Protection from Energy (cold) (10min/level, still 100 min left) - Armand
Protection from Energy (fire) (10min/level, still 100 min left)- Armand
Magic Circle Against Evil (160 min) - Armand: +2 AC, +2 vs spells cast by evil, protection from summoned creatures, protection from possession.
Light - Armand's Glaive


Spells expired
Shield of Faith - Brawn
Mass Bears Endurance (+4 con etc.)
Mass Cats Grace (+2AC)


Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 
Thursday February 17th, 2022 5:23:28 PM

'Osul starts summoning a greater Water Elemental, close to the pool

Elyngael (Lynnette D) AC: 26nT:15, FF:22n, CMD 34 , HP 147/147  d20+26=42 ;
Thursday February 17th, 2022 6:31:34 PM

Elyngael moves a little more along the wall and calls Brawn up to just at the cave mouth. She keeps watch on the water and the pile of gold to make sure it doesn't start moving. She whispers "We're going to be all spread out when the casters need to start casting some buff spells."
Perception d20+26=42

Brawns Stats -
AC 30/16/28 hp 117/117, CMD 26

Spells:
Darkvision (hours)-Brawn
Barkskin (10min/level)-Brawn and Elyngael
Resist Energy (cold) (10min/level)-Brawn and Elyngeal

Heroe's feast

Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156) 
Thursday February 17th, 2022 7:41:31 PM

Trellus swallows involuntarily. Nothing leaves that much gold just lying around.

Elyngael's comments about holding its breath prompts him to move toward the pool.
The man creeps forward, head swiveling about as he tries to scan everything.

---
Move forward (placed on map)

In Effect
Resist Energy - cold 70/130 minutes?
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Telepathic Bond ?? minutes
True Seeing 13/13 minutes


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Thursday February 17th, 2022 10:23:33 PM

Moridark flies up near the oprning into the cavern flying at roof level.

DM RobC - "I guess there just isn't any good alternative" - Map  d20+15=29 ; d20+11=12 ; d20+11=16 ;
Friday February 18th, 2022 1:43:44 AM

The group are conflicted. Sticking close together means being a bigger target. That lesson was lesson from the last fight! Spreading out could mean some distance between the casters and fighters. It might be tricky to find a middle ground.

Neshi is in favor of spreading out and it seems the rest of the group agree with that approach.

Elyngael keeps her attention split between the pool of water and the pile of gold. She's ready for something to spring out but right now isn't sure from where. She only speaks in whispers and keeps her back to the wall so she can keep her eyes on both.

Grindar and Cotton keep advancing, albeit slowly. They're a bit beefier than the rest of the party, and if there's an ambush they can take more of a beating than the rest. Of course they're also both strong enough to crack a dragon skull in half, so they have that going for them too.

Armand pays attention to the carcasses and notes they are in three distinct piles: two smaller and one larger. If there's a dragon hiding in the piles it would have to be quite small. A young adult or perhaps an adult at very most. He casts a protection spell that also benefits those close to him.

Trellus decides to be the brave one and edges ever so cautiously towards the pool. The falling water is slowly churning and disturbing the surface. Despite the light pouring in from above he can't see anything in the dark pool.

Osul decides that a water elemental is called for. No point putting the party in danger. He starts summoning the extraplanar aid.

Moridark hangs back with Osul and Brawn. As soon as he has a target it's on.

------------
Link to Map
- Added the carcasses to the map


Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 157/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Friday February 18th, 2022 7:55:01 AM

Seeing that Osul is beginning a conjuring, Neshi nods and begins conjuring a greater air elemental of his own, to help counter any flying the dragons might do.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 111/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP  d20+24=27 ;
Friday February 18th, 2022 12:00:29 PM

Grindar holds his position, as his new friends conjure some reinforcements, and continues to look around. (Perception 27)

Trellus - MikeK - (AC32 T14 F28, CMD 33, HP (156/156) 
Saturday February 19th, 2022 9:32:45 AM

Trellus notes Osul and Neshi conjuring, and nods.

He waits, a defensive spell on his lips.

-----
Ready Action - If anything pops out in his line of vision (pool and gold), cast Shield of Faith (+4 AC)

In Effect
Resist Energy - cold 70/130 minutes?
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 150/150
Telepathic Bond ?? minutes
True Seeing 13/13 minutes


Armand (Robert D)AC 25 /touch 11/flat 24norm HP 117/117n CMD 25 Character Sheet 
Saturday February 19th, 2022 7:27:11 PM

"Trellus I take it you aren't seeing anything out of the ordinary with the true sight spell?" Armand quietly asks. Then he decides to cast Detect Magic on himself and have a look about the room.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - (10min/level, still 100 min left) Armand
Protection from Energy (cold) (10min/level, still 100 min left) - Armand
Protection from Energy (fire) (10min/level, still 100 min left)- Armand
Magic Circle Against Evil (160 min) - Armand: +2 AC, +2 vs spells cast by evil, protection from summoned creatures, protection from possession.
Light - Armand's Glaive
Detect Magic


Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 
Sunday February 20th, 2022 4:22:12 PM

The greater Water Elemental appears, moves into it's preferred habitat, and has a look around.

'Osul looks up

Elyngael (Lynnette D) AC: 26nT:15, FF:22n, CMD 34 , HP 147/147  d20+26=43 ; d20+23=32 ;
Sunday February 20th, 2022 4:29:40 PM

Elyngael is confused. She's not sure what to do. She settles in to watch and wait. Camouflage use the Stealth skill to hide in any of his favored terrains, even if the terrain doesnt grant cover or concealment.
Perception d20+26=43 Stealth d20+23=32

Brawn crouches down, tense and wary.
Brawns Stats -
AC 30/16/28 hp 117/117, CMD 26

Spells:
Darkvision (hours)-Brawn
Barkskin (10min/level)-Brawn and Elyngael
Resist Energy (cold) (10min/level)-Brawn and Elyngeal

Heroe's feast

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Sunday February 20th, 2022 7:19:04 PM

Moridark patientsly waits. The mage is flying ear the roof, and is prepared to cast maze if there are two dragons.

Yurr'Neshi(Kent)AC:(35)25 / T(28)20 / F(24)20; HP: 157/157: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Sunday February 20th, 2022 7:45:54 PM

Moments after Osul's elemental arrives so does Neshi's.


DM RobC - "Trellus I take it you aren't seeing anything out of the ordinary with the true sight spell?" - Map  d20+21=39 ; d20+21=40 ; d20+21=25 ; 2d6+9=14 ; 2d6+9=18 ; 5d6=19 ;
Monday February 21st, 2022 1:07:59 AM

Osul summons his Water Elementals next to the pool and bids them to enter it and have a look around. He doesn't know what they see and - with them being out of earshot - he's not able to communicate with them.

Grindar holds his ground. Something is going to attack soon. He can feel it.

Trellus waits to cast a defensive spell.

Armand casts a Detect Magic spell and looks around. There is a magical aura everywhere he looks. It will take some time to learn more.

Moridark also waits.

Inside the cavern Neshi begins casting a spell. The sound of the incantation bounces around the domed covern, echoing his words for all to hear and making the presence of the adventurers very clear. This is somewhat the opposite of the stealthy approach Elyngael had been taking.

From above the waterfall and out of sight the party hear parts of a conversation.

"Now mother?" The voice is deep-toned and the words clearly spoken. The response - though deep - is more feminine than the first. "It sounds like they have arrived. Fly, but don't play with your food". You hear it saying more, but you can't hear the details. It sounds like an incantation though. Moridark knows that it's not uncommon for powerful dragons to have the ability to cast spells.

The white dragons dive down through the hole in the ceiling. Two 'smaller' ones twisting and spiralling as they dive. A much larger one follows them and slows to a hover.

Trellus casts his spell as he sees them swoop in his direction. It offers him some protection but not enough. He takes a glancing blow from each dragon as they fly by in opposite directions. (Hit AC39. Hit AC40. Crit not confirmed on AC25. Trellus takes 14pts + 18pts damage not yet adjusted for Stoneskin)

The gargantuan dragon holds its position. "Drop your weapons. You have already lost".
Everyone make a Will Save vs DC26. Fail=shaken for 19rnds. This is a mind-affecting fear effect.

-------------
Link to Map

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+25=41 ;
Monday February 21st, 2022 8:18:08 AM

{Will Save: 41}

'Osul casts Earthquake {SR:No, 8d6 damage (Reflex DC 16 for half), and pinned under the rubble (no save)}, looking to drop a third of the roof down on some dragons. Arc on the map.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 111/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP  d20+18=30 ; d20+16=30 ;


Monday February 21st, 2022 12:07:17 PM

Grindar's save: 30
Cotton's save: 30

Grindar snarls at the dragon's and says, "What a bunch of cowards! Come within range of my ax, and than make your proclamations. You dragon's are all the same, always using your wings to to avoid having to face Cyrchwr Mawr!" As he says this, he is thinking, "Why didn't I purchase that set of winged boots I saw, last time I was at the Catacombs?"[/b]

Active Spells:
Grindar
Resist Energy: cold
Bark Skin

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Favored Enemies:
Giants +2
Plants +4
Dragons +4
Undead +4

Favored Terrain:
Plains +2
Forests +4
Underground +4

Armand (Robert D)AC 25 /touch 11/flat 24norm HP 117/117n CMD 25 Character Sheet  d20+22=32 ;
Monday February 21st, 2022 5:06:47 PM

Will save 32 (d20+22)

Armand casts Spell Resistance on himself.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - (10min/level, still 100 min left) Armand
Protection from Energy (cold) (10min/level, still 100 min left) - Armand
Protection from Energy (fire) (10min/level, still 100 min left)- Armand
Magic Circle Against Evil (160 min) - Armand: +2 AC, +2 vs spells cast by evil, protection from summoned creatures, protection from possession.
Light - Armand's Glaive
Detect Magic
Spell Resistance - Armand 28



Elyngael (Lynnette D) AC: 26nT:15, FF:22n, CMD 34 , HP 147/147  d20+23=36 ; d20+10=23 ; d20+27=39 ;
Monday February 21st, 2022 6:00:25 PM

Elyngael will use a hero point for a +8 on her will save. Save d20+23=36
There's no way Brawn can make his save d20+10=23

Elyngeal whips out one of the greater slaying arrow of Dragon, that 'Osul gave her and takes 1 shot at the smaller dragon. Using Pinpoint targeting, (standard action, single ranged attack, no armor or shield bonus on 1 attack = in essence hitting it's touch AC).
TO hit d20+27=39 Fortitude Save 23 or death effect (not sure what that means, could not find it anywhere), if save take 100 points damage, (does the holy and lighting effect apply? 2d6 and 1d6?

I think Trellus also has 2 greater slaying dragon arrows. If he would not normally use them would he have passed him to me?

Brawn - shaken 1/19 rounds.
Brawn will hold his ground as long as the dragons stay in the air.
Brawns Stats -
AC 30/16/28 hp 117/117, CMD 26

Spells:
Darkvision (hours)-Brawn
Barkskin (10min/level)-Brawn and Elyngael
Resist Energy (cold) (10min/level)-Brawn and Elyngeal

Heroe's feast



Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (157/156)  d20+25=39 ;
Monday February 21st, 2022 6:55:53 PM

Trellus is casting his shield spell before his mind registers there are three dragons.
"Light," he whispers as two swoop in.

The Stoneskin spell saves him from more of a bruising.
And his stubborness, plus a bunch of buffs, keeps him from soiling himself.
[Will 39 - save]

Nevertheless, its very difficult not to notice he's surrounded by dragons.

The man moves toward a wall, and reaching it, casts Spell Resistance.
Reaching into his reserves, he casts again to strengthen his attack. (Divine Power).

He plans to use the arrows next round.
------
Move 30'
Cast Spell Resistance
Use Hero Point for extra action to cast Divine Power

In Effect
Spell Resistance: SR25
Divine Power: rd1 of 13: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. +13 temp hp. Extra atk on full attack actions.
Shield of Faith: +4 AC
Resist Energy - cold 70/130 minutes?
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 130/150
Telepathic Bond ?? minutes
True Seeing 13/13 minutes


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20+28=45 ;
Monday February 21st, 2022 8:08:31 PM

Moridark shrugs off the effects of the dragon (Will DC45). The mage flies at a 45 degree anle to P22 where he casts maze on the gargantuan dragon. "If nothing else that will buy us a round to try an ddeal with the younger two' moridark thinks through the telepathic bond.

DM RobC - "What a bunch of cowards!" - Map  d20+19=37 ; d20+16=28 ; 8d6=23 ; d100=76 ; d20+21=32 ; 2d6+9=15 ; 24d4=56 ;
Tuesday February 22nd, 2022 2:12:54 AM

Osul decides now is a good time to bring the ceiling down. It's a great idea! (Osul gets a hero point for a smart play)

The larger dragon is hovering below the opening in the roof and has no rocks overhead. The smaller dragon is smashed by the falling rocks and is immediately pinned underneath the rubble. (Highlight to display spoiler: {FYI... "You must have a clear line of effect to the point of origin of any spell you cast" so can't center it within the walls. See my post on the Rules forum which would help you even more anyway})

Grindar calls out a challenge to the dragon and regrets not having some method to get up and into the fight. Someone else in the party might be able to help him with that, but for now he's grounded.

If these dragons can cast spells (and sounds like they can) then Armand wants some protection. He casts Spell Resistance on himself in preparation.

Elyngael draws one of her specially purchased slaying arrows. She lines up her shot and manages a direct hit. The dragon doesn't look like it was affected the way she had hoped. (Highlight to display spoiler: {FYI... "the arrow deals 100 points of damage if the saving throw is failed". If the saving throw is made then it does damage as a +1 arrow would + any bow bonuses. Roll damage and I'll add it})

2 dragons would have been bad enough, but 3? Trellus wants to make his attacks count so casts a spell to help.

Neshi is stunned and not sure what to do.

Moridark wants to get closer to the action to maze the gargantuan dragon. He flies dangerously close to the smaller one just to get within range. With a good line he casts the Maze spell and is no doubt surprised when nothing happens. The dragon is still here! Moridark realizes something bad. Something very, very bad. There is an antimagic field surrounding the dragon. If they're going to defeat it they're going to have to be clever about it.

One of the small dragons is buried underneath a pile of rock. You can't tell what it does, but it reappears in the northeast corner of the cavern. You recall these dragons like to teleport. It's likely they can only do so a certain number of times per day. If it's only once per day, well, this one won't be escaping again. It flies south and above Cotton and Neshi.

The other small dragon bites at Moridark as it flies past him (Hit AC32. Moridark takes 15pts damage!). "Mmm... Fresh meat!"

The larger dragon smirks at Grindar's taunt but says nothing. It flies southerly and then with a wingover above Trellus and Elyngael it turns and exhales it's breath weapon, covering the party in a frigid blast of wind. (Everyone - except Cotton & Trellus - takes 56pts cold damage. Ref Save vs DC30 for half.). It flies back to what it considers the relative safety beneath the hole in the ceiling.

-------------
Link to Map

A - Antimagic Field
Dmg: 0

S - AC24/Touch10
Dmg: 11+?


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 111/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP  d20+15=26 ; d20+24=28 ; d6+14=19 ;
Tuesday February 22nd, 2022 10:16:08 AM

Grindar fails his reflex save, but with his improved evasion and resist energy, he takes no damage anyway.

Seeing that dragon L is within javelin range, Grindar moves closer and hurls a pointy stick of death, drawing it as he moves. His +1 javelin hits AC 28 for 19 damage. Cotton moves to stay close to her master.

As he is hurling his javelin, he uses the telepathic link and says, "Can anyone get me within ax range of these whitehands?" He also says in a voice dripping with sarcasm, "You'll have to do better than that if you you want to harm me your majesty."

Active Spells:
Grindar
Resist Energy: cold
Bark Skin

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Favored Enemies:
Giants +2
Plants +4
Dragons +4
Undead +4

Favored Terrain:
Plains +2
Forests +4
Underground +4

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 
Tuesday February 22nd, 2022 5:21:27 PM

OOC: unable to post today - sub please

Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 117/117n CMD 25 Character Sheet  d20+10=28 ;
Tuesday February 22nd, 2022 5:48:11 PM

Reflex save 28 (d20+10)
Armand tries to duck and just takes it. Fortunately his spell takes the damage. The dragon is too close for comfort. He replies mentally to Grinder "I can't get to you right now."

Armand enacts Divine Presence (8th) 30ft aura grants allies Sanctuary spell DC = 10 + 1/2 level(8) + wisdom mod(6): Will save 24 to attack Armand (I think the height and angle puts everyone else out of it). No spell resistance.

Armand will take a 5 foot step down.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - (10min/level, still 100 min left) Armand
Protection from Energy (cold) (10min/level, still 100 min left) - (56/120)Armand
Protection from Energy (fire) (10min/level, still 100 min left)- Armand
Magic Circle Against Evil (160 min) - Armand: +2 AC, +2 vs spells cast by evil, protection from summoned creatures, protection from possession.
Light - Armand's Glaive
Detect Magic
Spell Resistance - Armand 28


Elyngael (Lynnette D) AC: 26nT:15, FF:22n, CMD 34 , HP 121/147  d20+14=22 ; d20+16=17 ; d8+6=10 ; d6=6 ; 2d6=7 ; d20+27=42 ; d8+6=14 ; d6=4 ; 2d6=7 ;
Tuesday February 22nd, 2022 6:06:20 PM

Brawn Reflex Save d20+14=22
Elyngael Reflex save d20+16=17

Damage from last round's arrow: normal d8+6=10, electrical d6=6, holy 2d6=7 However, see below the descriptor clearly says 100 points damage if the save is made.

However the description of the arrow reads: "This +1 arrow is keyed to a particular type or subtype of creature. If it strikes such a creature, the target must succeed at a DC 20 Fortitude save or take 50 points of damage. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. When keyed to a living creature, this is a death effect (and thus death ward protects a target).A greater slaying arrow functions just like a normal slaying arrow, but the DC to avoid the death effect is 23 and the arrow deals 100 points of damage if the saving throw is failed.

Elyngael is glad that at least she had resist energy up. Elyngeal targets the large nearby dragon with her last greater slaying arrow of Dragon, that 'Osul gave her and takes 1 shot. Using Pinpoint targeting, (standard action, single ranged attack, no armor or shield bonus on 1 attack = in essence hitting it's touch AC).
TO hit d20+27=42 Fortitude Save 23 or death effect (not sure what that means, could not find it anywhere), if save take 100 points damage. See above. The way the slaying arrow reads in both the rule book and the SRD states the fortitude save is for the death effect. If the save is made the arrow then deal 50 or 100 points damage depending on if it is regular or greater.
Additional damage? normal d8+6=14, electrical d6=4, holy 2d6=7

Brawn - shaken 2/19 rounds.
Brawn will hold his ground as long as the dragons stay in the air.
Brawns Stats -
AC 30/16/28 hp 91/117, CMD 26

Spells:
Darkvision (hours)-Brawn
Barkskin (10min/level)-Brawn and Elyngael
Resist Energy (cold-30) (10min/level)-Brawn and Elyngeal

Heroe's feast

DM RobC: Um... You might want to reread that... "deals 100 points of damage if the saving throw is failed."

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (157/156)  d20+25=40 ; d8+12=14 ; 2d6=9 ; d20+20=39 ; d8+12=19 ; 2d6=6 ; d20+15=18 ; d20+25=42 ; d8+12=13 ; 2d6=11 ;
Tuesday February 22nd, 2022 7:30:47 PM

With a quickly whispered prayer, Trellus is able to flip out his longbow in a flash.
The blond man sends four arrows hurtling at the nearest dragon, with his two best shots reserved for those special arrows.

------
Swift Action - Activate Weapon Master domain (1/12) to gain Quick Draw Feat.
Quick Draw Bow.
Full Attack using Dragon Bane Longbow on Dragon L
Atk 1 (Gtr Slaying Arrow) hits AC40 for 23 hp / Fort DC23 or 100 hp damage
Atk 2 hits AC39 for 25 hp
Atk 3 misses (ac18)
Extra Atk (Gtr Slaying Arrow) hits AC42 for 24 hp / Fort DC23 or 100 hp damage

In Effect
Spell Resistance: SR25
Divine Power: rd2 of 13: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. +13 temp hp. Extra atk on full attack actions.
Shield of Faith: +4 AC
Resist Energy - cold 70/130 minutes?
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 130/150
Telepathic Bond ?? minutes
True Seeing 13/13 minutes


Elyngael (Lynnette D) AC: 26nT:15, FF:22n, CMD 34 , HP 121/147 
Tuesday February 22nd, 2022 7:45:07 PM

oops ok I don't know why I read it 3 times and misinterpreted it.

Lynnette subbing Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14   d20+15=16 ;
Tuesday February 22nd, 2022 7:54:08 PM

reflex save d20+15=16 so he takes the full 56 damage unless he has some resistance or protection up I didn't see anything in the last few of his posts.

It says a huge air elemental has a fly speed of 100. So I'll have him drop down and zip between the two dragon children out of reach and cast air walk on Grinder.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 63/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20+15=28 ;
Tuesday February 22nd, 2022 8:23:56 PM

Moridark whinces as both the smaller dragon bites him, and the larger hits him with his breath weapon. Moridark concentrates, and flies down to Trellus. The mage reaches out and casts fly on the cleric. "There is an antimagic field around the larger dragon. Idon't know if Ican dispel it but Iwill try that next!"

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 125/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+22=41 ; d20+25=27 ; d20+25=39 ; 2d8+9=16 ; 2d8+9=17 ; d20+34=47 ; d8+11=16 ; d20=6 ; d20+19=36 ;
Tuesday February 22nd, 2022 8:28:53 PM

(OOC: $%#@!&!! once again my post has gone missing.)

Will save DC 41, reflex DC 36

Neshi shrugs off the fear DC42 effect ignores the cold damage DC 36 and instructs the elder air elemental to attack Dragon S and it connects twice AC 27 & 39 for 33 points damage

Neshi then casts a spell and huge fist appears and attacks dragon S as well. clenched fist: AC 47, Damage 16, Fort save DC 28 or be stunned 1 round.

+++++++++++

Spell slots remaining:

0 - 8/9
1 - 6/8
2 - 7/7
3 - 6/7
4 - 3/7
5 - 6/7
6 - 6/7
7 - 5/6
8- 2/4

[u]Spells in use

Heroes Feast: 1d8+8 temp hit points, +1 attack and will saves, +4 vs poison and fear effects
stone skin: 160 minutes; DR 10 adamantine; 144/150
telepathic bond: 160 mins
clenched hand 16 rounds

Elder air elemental:

AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, 2 size)
Hp 152 (16d10+64)
Fort +14, Ref +21, Will +7
Defensive Abilities air mastery; DR 10/; Immune elemental traits
Speed fly 100 ft. (perfect)
Melee 2 slams +25 (2d8+9)
Space 15 ft.; Reach 15 ft.
Special Attacks whirlwind (DC 27)

DM RobC - "You'll have to do better than that if you you want to harm me your majesty." - Map  d20+19=26 ; d20+19=21 ; d20+19=39 ; d20+28=48 ; d20+28=42 ; 16d6+40=92 ; 4d6+19=29 ; d20+21=33 ; 2d6+9=17 ;
Wednesday February 23rd, 2022 2:47:22 AM

The party have a chance to regroup and focus their efforts.

Grindar hurls a javelin at the dragon within reach of him. It's a solid strike and hits the soft flesh under the dragon's wing. He calls out loud a taunt to the dragon while at the same time asking for someone in the party to help get him in the fight.

Right on time, Osul zig-zags through the crowd of enemies to get close enough to cast an airwalk spell on the half-orc

Moridark takes a similar approach and makes his way over to Trellus to gift him a Fly spell.

Armand doesn't want to make himself a target of these dragons so goes defensive with a sanctuary effect.

Neshi orders the air elemental to attack and then follows up with a clenched fist. The dragon takes the blows but still flies and isn't stunned.

Elyngael pulls out another slaying arrow. Her aim is just as precise as before but the dragon avoids the harmful part of it.

Trellus piles on and attacks the same dragon. His dragon bane arrow hits a soft spot and his subsequent shot finishes it off. The dragon makes a sickly gurgling noise and then crashes into the ground, sliding to a stop. He still has the other slaying arrow at his disposal.

The smell of fresh blood and meat drives the bugs into a frenzy. Several swarms break from the rotten remains and seek new meals - dead or alive.

"NOOOO!!!" The gargantuan dragon stretches it's wings and soars down to attack Trellus. "I WILL TEAR YOU APART!" The dragon draws so close that Trellus can feel his magic drain away in the anti-magic field. The dragon's response to the death of her son is vicious to say the least. (Flyby within 10ft of Trellus for the AM field to be in effect. Power Attack + Gtr Vital Strike. Hit AC48. Nat20. Crit confirmed on AC42. Trellus takes ... 121pts damage. No Stoneskin). It circles back to fly in the light of the waterfall - though not as high this time. "PRAY TO WHATEVER YOUR GOD AS YOU'LL SOON BE MEETING HIM!" The threat is delivered to all.

The other dragon is somewhat alarmed by what has just happened. It moves away from the elemental to get a better view of Neshi. (Hit AC33. Neshi takes 17pts damage!)

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Link to Map

A - Antimagic Field
Dmg: 0

S - AC24/Touch10 - SR20
Dmg: 83


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 111/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP  d20+24=32 ; d6+14=15 ; d6=2 ;
Wednesday February 23rd, 2022 9:35:31 AM

Grindar thanks Osul for the airwalk spell, and orders Cotton to retreat towards Brawn's location. With the fall of the one dragon, and the anti-magic shield in place around the momma, he moves towards the second smaller dragon. He can't quite get into ax range, so he stays just outside the dragon's reach, and hurls another javelin, using vital strike. The +1 pointy stick hits AC 32 for 17 damage. he is none to keen about the bug swarms, remembering a time, back on the Sargrass Plains, when he was almost killed by a swarm of bugs. He communicates via the mental link saying, "Pantheon's gavel! I hate swarms."

Active Spells:
Grindar
Resist Energy: cold
Bark Skin
Airwalk

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Favored Enemies:
Giants +2
Plants +4
Dragons +4
Undead +4

Favored Terrain:
Plains +2
Forests +4
Underground +4

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 108/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+34=44 ; d8+11=19 ; d20+25=42 ; d20+25=30 ; 2d8+9=15 ; 2d8+9=22 ;
Wednesday February 23rd, 2022 4:11:01 PM


Neshi chuckles at the little drake, and then watches as the clenched fist hits it again [/b]AC 44 for 19 points[/b] and the elemental goes after it from above (35 ft.) connecting twice AC 42 & Ac 30 for 37 points.

Just as the elemental is coming in Neshi too sends forth a spell.

Baleful Polymorph (legless rat) Fort DC 24 Negates, if fail Will save DC 24 or it loses its extraordinary, supernatural, and spell-like abilities, loses its ability to cast spells (if it had the ability), and gains the alignment, special abilities, and Intelligence, Wisdom, and Charisma scores of its new form in place of its own.

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 
Wednesday February 23rd, 2022 4:14:40 PM

OOC: Thank you for the sub Lynnette.

'Osul loops around (with 120' flying movement) under Trellus, where he Recalls and casts Heal (150 points)


Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 117/117n CMD 25 Character Sheet 
Wednesday February 23rd, 2022 5:23:12 PM

Armand moves over Elyngael and then down to 5 feet off the ground and then casts Shield of Faith on Elyngeal.

He mentally tells his companions, "That anti-magic field is going to make killing the dragon difficult."

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - (10min/level, still 100 min left) Armand
Protection from Energy (cold) (10min/level, still 100 min left) - (56/120)Armand
Protection from Energy (fire) (10min/level, still 100 min left)- Armand
Magic Circle Against Evil (160 min) - Armand: +2 AC, +2 vs spells cast by evil, protection from summoned creatures, protection from possession.
Light - Armand's Glaive
Detect Magic
Spell Resistance - Armand 28
Shield of Faith +4 AC - Lynnette


Elyngael (Lynnette D) AC: 30 (26n)T:15, FF:22n, CMD 34 , HP 121/147  d20+22=31 ; d8+3=9 ; d8+3=11 ; d20+18=33 ; d8+3=6 ; d20+13=29 ; d8+3=5 ; d20+8=18 ;
Wednesday February 23rd, 2022 6:16:31 PM

Elyngael orders Brawn back into the tunnel. She decides it's time to start trying to take down mother dragon. (recalculating arrow to hit and damage to remove all magic modifiers.) Masterwork Strength (+3) composite longbow. She declares Quarry on the mother dragon (+2 to hit, crits auto confirm), and is using Many Shot.
First Shot d20+22=31 (oh wait, master work is +1 to hit so 32) damage first arrow d8+3=9, second arrow d8+3=11
Second shot d20+18=33 damage d8+3=6
Third shot d20+13=29 ? damage d8+3=5
Forth shot d20+8=18 going to assume that misses.

Brawn - shaken 2/19 rounds.
Brawn retreats into the tunnel
Brawns Stats -
AC 30/16/28 hp 91/117, CMD 26

Spells:
Darkvision (hours)-Brawn
Barkskin (10min/level)-Brawn and Elyngael
Resist Energy (cold-30) (10min/level)-Brawn and Elyngeal

Heroe's feast
Shield of Faith (+4AC figured in main ac)

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (156/156)  d20+28=34 ; d8+2=5 ; d20+23=36 ; d20+18=19 ; d20+28=33 ; d8+2=8 ; d8+2=6 ;
Wednesday February 23rd, 2022 6:45:43 PM

OOC - So, here's a question. If I'm outside the antimagic field and shoot a bow, shouldn't magic affecting my aim (ie atk bonuses) still be in effect? It's only when the arrow enters the field that its magic goes away, but that doesn't deflect the shot.

Trellus grins to see his target go down, only to lose it quickly when the mother swoops in.
Pain buffets the man, quickly replaced by the soothing healing of Osul's spell.
It's been an eventful few seconds.

Whispering a prayer to Domi for assistance with his aim, Trellus follows Neshi's lead, and fires away at the big one. He keeps the slaying arrow in his quiver.

--------
Swift Action - Activate Weapon Master domain (2/12) to gain Weapon Focus (longbow) Feat.
Full Attack using Dragon Bane Longbow on Dragon A
Atk 1 hits AC 34 or 24 (w/out atk bonuses) for 5 hp
Atk 2 hits AC 36 (or 26) for 8 hp
Atk 3 misses (Nat 1)
Extra Atk hits AC 33 (or 23) for 6 hp

In Effect
Spell Resistance: SR25
Fly
Divine Power: rd3 of 13: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Extra atk on full attack actions.
Shield of Faith: +4 AC
Resist Energy - cold 70/130 minutes?
Heroes Feast: +1 attack and will saves, +4 vs poison and fear effects.
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 130/150
Telepathic Bond ?? minutes
True Seeing 13/13 minutes


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 63/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20+32=42 ;
Wednesday February 23rd, 2022 7:53:54 PM

Moridark mentally flips through old textbooks (Knowledge Arcana DC 42) and remembers Antimagic fields cannot be dispelled. The mage moves 30 feet from Trellus to create some space, and begins casting Summon Monster 7.

DM RobC - "Pantheon's gavel! I hate swarms" - Map  d20+21=22 ; d20+19=36 ; d20+28=40 ; 16d6+40=99 ;
Thursday February 24th, 2022 2:06:07 AM

Grindar has bad memories of swarms. He keeps his attention on the dragons though and hurls another javelin at it.

Neshi piles on - again - with more attacks against the same dragon and delivers a whole lot of damage to it. He tries to finish it off with a polymorph spell but it manages to withstand it.

Osul meanwhile swoops in to help Trellus and delivers some much needed healing. He's unable to loop back and cast at the same time so stays next to Trellus. (Highlight to display spoiler: {I think you need flyby attack to do a standard action in the middle of a flight. If Osul can I'll correct things}).

Armand goes to help Elyngael with a bit more defense. It may not make much difference against the antimagic field but it will help against everything else.

Elyngael and Trellus decide to focus on the big dragon. Collectively they fire a total of 9 arrows - which is pretty impressive. Their magic still works at range but the magic of their arrows fades as soon as it gets close to the dragon. None of the arrows manage to pierce the monsters thick hide.

Moridark remembers his training and recalls that antimagic fields can't be dispelled. Either the caster has to cancel it, or, you have to wait it out. He wants to move away from Trellus, but that summoning spell takes all of his concentration and time. (Highlight to display spoiler: {Full action to cast})

The younger dragon looks terrible. Bloodied and beaten, it's practically gone to meet it's maker. One good shot will likely finish it off. He isn't going to quit so goes in pursuit of Cotton and Brawn. As it swoops down it misses the rapke and snaps harmlessly at the air (Miss AC22. Nat1!)

Swarm 1 and Swarm 2 are making their way towards some food.

Swarm 3 surrounds Neshi and latches on to the taur. (Neshi takes 1pt Con Damage and must make a DC17 Fort save or be nauseated!)

The larger dragon has had enough playing around. It dives in to attack again but this time doesn't retreat! It lands on the ground and bites at Armand! (Power Attack + Gtr Vital Strike. Hit AC40. Armand takes 99pts damage. No Stoneskin). What's more, Osul, Trellus, Armand and Elyngael are all within 10ft of it. All magic on them stops working at this range - including flight, magical quivers and wildshape!

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Link to Map

A - Antimagic Field - AC40/Touch5
Dmg: 0

S - AC24/Touch10 - SR20
Dmg: 156


Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+15=30 ; d20+21=30 ; d20+16=32 ; 16d6=46 ;
Thursday February 24th, 2022 9:08:02 AM

DM Rob: Highlight to display spoiler: {I meant that to mean 'Osul didn't move in a straight line to his destination. The plan was always to stop with Trellus for the Heal.
Also, I'm looking at the map, and I cannot see how 'Osul is within 10' of the dragon
}

He considers how long the Field might last {Knowledge(Arcana): 30}

"Run for the tunnels!", he calls in Sphinx.{Sense Motive: 30}

If everyone can get out, he looks to Recall Earthquake and drop the roof on the dragon (as it is now in a position to be struck), but if they cannot, he Fire Storms the bugs (excluding 'Neshi, but not his bugs) and all over the dragon because - well, sometime it has to wear off, right?! SR:Yes, 32, 16d6=46 fire damage, halved on a DC 20 Reflex Save, and 4d6 per round thereafter if not saved



Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 111/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP  d20+30=42 ; d8+9=12 ; d20+27=37 ; d20+22=35 ; 2d6+24=31 ; 2d6+24=27 ; d6=5 ; d6=5 ; d6=1 ; d6=2 ; d8=8 d8=1
Thursday February 24th, 2022 1:03:23 PM

Grindar's AC and CMD Adjusted for the anti-magic field
AC 20/13/17 CMD 23

Not understanding sphinx, and so not understanding Osul, Grindar declares momma dragon as his quarry, than, with a heroic effort, moves forward and attempt a two handed chop with his ax, and vital strike. He hits with a 42, and inflicts 26 damage. (Forgot to add quarry, and favored enemy to the damage roller.)

Meanwhile, Cotton attempts to make two bites on his dragon. She hits with ACs 37 and 35, for 31 damage plus 5 flame and 5 shock and 27 plus 1 flame and 2 shock.

Active Spells:
Grindar
Resist Energy: cold
Bark Skin
Airwalk

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Favored Enemies:
Giants +2
Plants +4
Dragons +4
Undead +4

Favored Terrain:
Plains +2
Forests +4
Underground +4

Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 46/117n CMD 25 Character Sheet  d6=2 ; d6=2 ; d6=2 ; d6=6 ; d6=2 ; d6=4 ; d6=2 ; d6=6 ;
Thursday February 24th, 2022 4:59:45 PM

Well Armand is likely to die because he can't withdraw as the dragon is going to have a longer reach than the 'free' 5 foot line allows him.[i]

Armand see's his blood go spattering and wonders how he is still alive. "Fight well my friends. Fight well." Armand takes a 5 foot step up and channels to heal (it's a god granted power so I'm assuming it's not a spell and not subject to the antimagic field, also it doesn't provoke) and selective channels the dragon out of the healing. Everyone in 30 feet of Armand (except the dragon) gets a pathetic 28 points healing.

[i]Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - (10min/level, still 100 min left) Armand
Protection from Energy (cold) (10min/level, still 100 min left) - (56/120)Armand
Protection from Energy (fire) (10min/level, still 100 min left)- Armand
Magic Circle Against Evil (160 min) - Armand: +2 AC, +2 vs spells cast by evil, protection from summoned creatures, protection from possession.
Light - Armand's Glaive
Detect Magic
Spell Resistance - Armand 28
Shield of Faith +4 AC - Lynnette


Elyngael (Lynnette D) AC: 30 (26n)T:15, FF:22n, CMD 34 , HP 121/147  d20+27=43 ; d8+4=6 ; d8+4=12 ; d20+23=39 ; d20+18=28 ; d20+10=23 ; d20+15=26 ; 2d6+7=12 ; d6=4 ;
Thursday February 24th, 2022 5:44:44 PM

This is not going well. Elyngael takes a 5 foot step back so she is out of the 10 foot radius of the antimagic area (so all her magic will at least count to hitting the dragon). Quarry on the mother dragon (+2 to hit, crits auto confirm), and is using Many Shot, Point Blank Shot +1 hit/damage
First Shot d20+27(dang missed +2)=43 damage first arrow d8+4=6, second arrow d8+4=12
Second shot d20+23=39 miss
Third shot d20+18=28 miss
Forth shot d20+10=23 miss.
DANG it I keep forgetting all the pluses, heroe's feast gives a +1. Would that allow second shot to hit mr DM?

Brawn - shaken 4/19 rounds.
Brawn has a readied action to bite the dragon the next time it tries to attack (5 foot reach).
To hit: d20+15=26 2d6+7=12, d6=4 fire
Brawns Stats -
AC 30/16/28 hp 91/117, CMD 26

Spells:
Darkvision (hours)-Brawn
Barkskin (10min/level)-Brawn and Elyngael
Resist Energy (cold-30) (10min/level)-Brawn and Elyngeal

Heroe's feast
Shield of Faith (+4AC figured in main ac)

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (156/156)  d20+26=34 ; d20+13=18 ; d20+8=17 ;
Thursday February 24th, 2022 7:07:33 PM

The dragon lands nearly atop him.
"Light," Trellus whispers again.

With his magic gone, and no clear escape, the man has no good options.

Dropping his bow, he draws his sword, summons all his reserves, and plunks the blade futilely against the dragon's hide.

------------
Drop bow, draw sword, full attack on Dragon.
Atk1 (using hero point pre-roll for another +8) - miss (ac34)
Atk 2 miss (ac18)
Atk 3 miss (ac17)

In Effect
Spell Resistance: SR25
Fly
Divine Power: rd4 of 13: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Extra atk on full attack actions.
Shield of Faith: +4 AC
Resist Energy - cold 70/130 minutes?
Heroes Feast: +1 attack and will saves, +4 vs poison and fear effects.
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: ?? minutes. 130/150
Telepathic Bond ?? minutes
True Seeing 13/13 minutes


DM RobC - "Pantheon's gavel! I hate swarms" - Map 
Thursday February 24th, 2022 7:14:13 PM

Update: Osul is able to localise the earthquake directly over the dragon

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 63/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20+20=32 ; 2d6+9=11 ; d20+20=22 ; 2d6+9=15 ; d20+19=39 ; d20+19=27 ; 2d8+9=12 ; 4d8+9=30 ;
Thursday February 24th, 2022 8:13:14 PM

Moridark finishes his spell and a Roc appears next to the young dragon. The Roc attacks with two claws (AC32 for 11 points, AC22 for 15 points) and then bites out with his beak (AC39, nat 20 AC 27 to confirm 30 points if crit, 12 if not).

Moridark then takes a deep breath and uses his dimensional steps to appear at Armands side (15 feet). The mage then gets a firm grip on Armand, and pulls backwards trying to clear the both of them from the field.

Roc

N Gargantuan animal
Init +6; Senses low-light vision; Perception +15

DEFENSE

AC 22, touch 8, flat-footed 20 (+2 Dex, +14 natural, 4 size)
hp 152 (16d8+48)
Fort +13, Ref +14, Will +8

OFFENSE

Speed 20 ft., fly 80 ft. (average)
Melee 2 talons +20 (2d6+9/1920 plus grab), bite +19 (2d8+9)
Space 20 ft.; Reach 15 ft.

STATISTICS

Str 32, Dex 15, Con 21, Int 2, Wis 12, Cha 11
Base Atk +12; CMB +25 (+29 grapple); CMD 37
Feats Flyby Attack, Improved Critical (talons), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Perception), Weapon Focus (talons)
Skills Fly +7, Perception +15

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 108/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+17=35 ; d20+34=47 ; d8+11=16 ; d8+11=16 ; d20+25=28 ; d20+25=40 ; 2d8+9=24 ;
Thursday February 24th, 2022 9:28:11 PM

Fort save DC 35,

While not ignoring the swarm, Neshi avoids the nausea and directs the hand to again attack the small dragon AC 47 for 16 points damage

The elder elemental also continues his onslaught connecting once AC 40 for 24 points damage

Neshi takes a moment to cast a gust of wind spell at the swarms, hopefully blowing them in to the water. fort DC 20

DM RobC - "Fight well my friends. Fight well." - Map  2d6=5 ; 2d6=5 ; 2d6=4 ; d20+9=24 ; d20+9=21 ; d20+9=23 ;
Friday February 25th, 2022 2:44:25 AM

Grindar charges full-steam at the dragon. As he draws in the dragon grins and reaches out to devour him (AoO hits AC47. Crit Confirmed on AC38. Grindar takes 106pts damage!). Grindar does repay the favor though and slices a scale from the dragons neck.

Cotton readies to attack the smaller dragon is it swoops by him again. For now, it's too high and out of reach.

No matter though. Moridark's roc appears and promptly tears the wings of the smaller dragon. It falls in a bloody heap next to Brawn. Moridark dimensional steps over to Armand to try and pull him to safety.

Elyngael takes a step back and fires on the dragon. Three of her arrows manage to penetrate it's thick armor (OOC: Yep, please roll for the damage on the 3rd arrow). Brawn readies to take a bit out of the injured, smaller dragon.

Trellus isn't have a good day. He swaps his bow for a sword but just can't land a hit.

Neshi casts a Gust of Wind spell. It is strong enough to send all three swarms flying backwards 40 to 50ft. They fly across the top of the water but don't land in it. His air elemental has blipped from existence.

This is the end for Armand. He bids his friends farewell and tries to channel what energy he can, but it doesn't work. His supernatural abilities are no match against the antimagic field. He prepares for his appearance before Gargul.

Osul has other plans. He calls in Sphinx - for some reason - for everyone to run to the safety of the tunnels. As he goes he casts an Earthquake and shapes the spell directly on the ceiling above the dragon! It looks up and can do nothing as the rocks fall down on it, burying it under the rubble. (OOC: Please roll 8d6 damage).

Even though the dragon is buried and out of sight, you can still see the pile of rocks tremble and slightly move. The dragon is going to be free very soon.

Three more swarms emerge from the horse and cow carcasses.

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Link to Map

A - Antimagic Field - AC40/Touch5
Dmg: 44


Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  8d6=35 ;
Friday February 25th, 2022 7:05:01 AM

{Damage: 35}

"Get clear - help others get clear... I don't think I'm finished yet!"

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 108/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Friday February 25th, 2022 3:31:53 PM

Neshi waits until everyone is pulled out or moves out of the way and casts rock to mud on the rock covering the dragon and a quickened mud to rock, hoping to encase her in rock before whatever else it is that Osul has planned for her.

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+16=28 ; 16d6=63 ;
Saturday February 26th, 2022 2:13:26 AM

'Osul Fire Storms the bugs (excluding 'Neshi, but not his bugs) and all over the carcasses
{SR:Yes, 28, 16d6=63 fire damage, halved on a DC 20 Reflex Save, and 4d6 per round thereafter if not saved.}

______________
Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Immune to Bleed, Critical Hits, and Sneak Attacks
Deafened (10 rounds)

Active Spells
Control Weather (Centred at the bay, A druid casting this spell doubles the duration and affects a circle with a 3-mile radius. Duration: 2x4d12=62 hours) (2 miles outside the cave)
Toros Taur's Try (Minotaur) - Orison on high rotation
Endure Elements
Barkskin
Resist Energy (Cold)
Protection from Energy (Cold)
Bear's Endurance (Mass)
Bull's Strength
Cat's Grace (Mass)

Cast by others
Wind Walk, Heroes Feast, Resistance, Mage Armor


Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (156/156) 
Saturday February 26th, 2022 10:09:43 AM

Trellus takes advantage of the momentary lull to get some space.

Snatching up his bow, he steps away from the antimagic effect.
Once his fly spell works, the warrior gets airborne.

---
Pick up bow.
Move away from dragon.

In Effect
Spell Resistance: SR25
Fly
Divine Power: rd5 of 13: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Extra atk on full attack actions.
Shield of Faith: +4 AC
Resist Energy - cold 70/130 minutes?
Heroes Feast: +1 attack and will saves, +4 vs poison and fear effects.
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: 130/150
Telepathic Bond
True Seeing 13/13 minutes


Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 62/117n CMD 25 Character Sheet  d8=7 ; d8=5 ; d8=7 ; d8=1 ; d8=6 ;
Saturday February 26th, 2022 3:38:40 PM

Armand doesn't feel Gargul blessed energies and becomes frightfully worried. When the ceiling comes down he clicks his heals to activate his boots of speed and makes a hasty retreat. He then burns his dismissal spell to cast Cure Critical wounds on himself. (4d8+16, assuming the reroll 1's on channel applies to healing spells in general). 44 hp restored.

"I have an earthquake spell ready as well. I plan to drop to use it to bring more ceiling down on her as soon as she frees herself. And then back down the tunnel."

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - (10min/level, still 100 min left) Armand
Protection from Energy (cold) (10min/level, still 100 min left) - (56/120)Armand
Protection from Energy (fire) (10min/level, still 100 min left)- Armand
Magic Circle Against Evil (160 min) - Armand: +2 AC, +2 vs spells cast by evil, protection from summoned creatures, protection from possession.
Light - Armand's Glaive
Detect Magic
Spell Resistance - Armand 28
Shield of Faith +4 AC - Elyngael


Elyngael (Lynnette D) AC: 30 (26n)T:15, FF:22n, CMD 34 , HP 121/147  d8+4=12 ;
Saturday February 26th, 2022 6:06:42 PM

previous hit arrow damage d8+4=12

With no current target Elyngael retreats to the mouth of the tunnel. "Does anyone have simple oil? We could toss it on the rock slide and let is seep down and then ignite it."

Brawn - shaken 5/19 rounds.

Brawns Stats -
AC 30/16/28 hp 91/117, CMD 26

Spells:
Darkvision (hours)-Brawn
Barkskin (10min/level)-Brawn and Elyngael
Resist Energy (cold-30) (10min/level)-Brawn and Elyngeal

Heroe's feast
Shield of Faith (+4AC figured in main ac)

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 63/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Sunday February 27th, 2022 6:04:07 PM

Moridark watches to make sure Armand is safe and then steps out of the antimagic field before flying to the tunnel.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 5/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP 
Sunday February 27th, 2022 11:00:36 PM

At Grindar's command, Cotton follows Brawn out back into the tunnel. Severally wounded, he takes the opportunity to retreat himself, making a double move action.

DM RobC - "I don't think I'm finished yet!" - Map  d20+6=22 ; d20+6=19 ; d20+6=12 ; d20+6=20 ; d20+6=22 ; d20+6=25 ; d20+6=22 ; d20+6=23 ; d20+6=21 ; d20+6=13 ; d20+13=29 ;
Monday February 28th, 2022 1:57:16 AM

Moridark, Grindar, Cotton and Brawn all seek the safety of the tunnel.

Neshi tries to bury the dragon a little more by quickly changing the rock to mud and then back again. The rocks turn into a solid protective shell. The rocks nearest the dragon could well be unaffected due to the antimagic field however but there's no way to tell.

Armand prepares to cast another earthquake spell. You'd have to think that if it can get out of one it could get out of another. At this point though it is enough just to slow it down in between attacks. Will it fall for the trap again?

Elyngael is ready to try and pour some oil down the gaps, however Neshi has sealed the rocks tightly.

Trellus takes to the air again. It's nice to have a moments rest.

Osul decides to take care of the swarms. He fire storms all the ones he can see, and then casts it over the rotten cacasses too, stirring up the hornets nest so to speak. The bones crackle and the roasted flesh smells like a very bad barbeque. Two of the swarms go up in smoke and a high pitched whine suggests another has disintegrated. The rest though are kicked into action. They flee their nests and attack the party! (Swarms: Each full action to run up to 120ft. All except Osul take 1pt Con Damage)

You can hear a rumbling from underneath the rock pile. The dragon may be slowed down but it is far from stopped.

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Link to Map

A - Antimagic Field - AC40/Touch5
Dmg: 44

Swarms
S1: Dmg 46
S4: Dmg 46
S5: Dmg 46
S6: Dmg 46
S7: Dmg 46
S8: Dmg 46
S9: Dmg 46


Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+16=35 ; 16d6=60 ;
Monday February 28th, 2022 3:20:59 AM

'Osul apologises and a little sheepishly Fire Storms the bugs, excluding all else.
{SR:Yes, 35, 16d6=60 fire damage, halved on a DC 20 Reflex Save, and 4d6 per round thereafter if not saved. Sixteen 10' cubes}
"I hope that's them out of the way."

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 108/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Monday February 28th, 2022 12:09:38 PM


Neshi grouses about the swarm and directs the hand to protect him from the swarm.

He then casts a rock to mud on the ceiling above her Highness, the buried dragon, dropping a whole lot of new earth material 5 ft deep on top of what is there and then quickly solidifies it again placing another layer of rock on top of the dragon.

Spell slots remaining:

0 - 8/9
1 - 6/8
2 - 7/7
3 - 6/7
4 - 3/7
5 - 3/7
6 - 6/7
7 - 5/6
8- 2/4

[u]Spells in use

Heroes Feast: 1d8+8 temp hit points, +1 attack and will saves, +4 vs poison and fear effects
stone skin: 160 minutes; DR 10 adamantine; 144/150
telepathic bond: 160 mins
clenched hand 16 rounds

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 -11/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP  d20+19=25 ; d20+14=20 ; 2d6+18=23 ; 2d6+18=28 ; d6=4 ; d6=3 ; d6=3 ; d6=5 ;
Monday February 28th, 2022 1:10:01 PM

The con damage doesn't seem to have much effect on Cotton, (lowered her Con from 19 to 18, so no HP loss) However Grindar falls over dead, from the loss of HP due to his Con loss, and his already dangerously low HP. As he falls, he thinks to himself, "This is a good pack, I hope they survive."

Cotton instinctively snaps at the swarm attacking her. Hitting AC 29, causing 23 damage, plus 4 flame and 3 shock and AC 24 causing 28 damage plus 3 flame and 5 shock.(Forgot to add in +4 for greater magic fang to attack rolls)

Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 46/101(62/117n) CMD 25 Character Sheet 
Monday February 28th, 2022 5:19:22 PM

Can the swarms fly as Armand was 15 feet up?
Armand feels a bit queasy with the swarm damage.

Armand see's Grinder go down and swiftly goes over and casts HEAL on him. 150 hp restored plus con damage, etc.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - (10min/level, still 100 min left) Armand
Protection from Energy (cold) (10min/level, still 100 min left) - (56/120)Armand
Protection from Energy (fire) (10min/level, still 100 min left)- Armand
Magic Circle Against Evil (160 min) - Armand: +2 AC, +2 vs spells cast by evil, protection from summoned creatures, protection from possession.
Light - Armand's Glaive
Detect Magic
Spell Resistance - Armand 28
Shield of Faith +4 AC - Elyngael


Elyngael (Lynnette D) AC: 30 (26n)T:15, FF:22n, CMD 34 , HP 121/147  d20+26=33 ;
Monday February 28th, 2022 5:59:19 PM

Elyngeal doesn't feel much from the swarms attack, they are a nuisance. Brawn appears to be a little shaken by it. She has no spells that would help and no target with the dragon buried. But she keeps an eye on the stone mound to see if it starts cracking. Perception d20+26=33

Brawn - shaken 6/19 rounds.

Brawns Stats -
AC 30/16/28 hp 80/106(91/117), CMD 26

Spells:
Darkvision (hours)-Brawn
Barkskin (10min/level)-Brawn and Elyngael
Resist Energy (cold-30) (10min/level)-Brawn and Elyngeal

Heroe's feast
Shield of Faith (+4AC figured in main ac)

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140)  13d6=48 ;
Monday February 28th, 2022 7:03:10 PM

Trellus recoils at the swarm's attack.
He moves off and casts a spell, sending a column of fire into the bugs.

--
Move, and cast Flame Strike on Swarm 1 for 48 hp damage (Ref DC 21 halves)

In Effect
-1 Con
Spell Resistance: SR25
Fly
Divine Power: rd6 of 13: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Extra atk on full attack actions.
Shield of Faith: +4 AC
Resist Energy - cold 70/130 minutes?
Heroes Feast: +1 attack and will saves, +4 vs poison and fear effects.
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: 130/150
Telepathic Bond
True Seeing 13/13 minutes


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 46/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Monday February 28th, 2022 7:46:43 PM

Moridark winces as the swarm hits him. Moridark takes to the air and flies past the swarm, and away from the dragon (R30). Moridark draws a potion to drink next turn.

DM RobC - "This is a good pack" - Map 
Tuesday March 1st, 2022 2:39:47 AM

Assuming everyone steps away from their swarms (which is a pretty safe bet) Osul cooks them up. None of them survive the fiery blast, and having turned the carcasses into charcoal it's a safe bet there aren't any more to worry about.

Elyngael and Brawn keep an eye on the stone mound and are alert for any cracks. There are some fractures starting to appear but not for long.

Neshi drops even more rock on top of the dragon and solidifies it, making a nice rock coccoon. Between the two earthquakes and Neshi melting the ceiling, there is now a much wider hole in the ceiling than there was originally.

Grindar survived being attacked by a behemoth and went toe-to-toe with a gargantuan white dragon. In the end it was the bite of some flying insects that brings the ranger down. (Highlight to display spoiler: {}Putting this out there: "A character can spend 2 hero points to cheat death. How this plays out is up to the GM, but generally the character is left alive, with negative hit points but stable."

With Grindar having already passed over, Armand knows that his heal spell will not do the trick. He needs a Breath of Life spell at this point.

Trellus saves his Flame Strike spell since Osul has already fried all of the bugs.

Mordiark is safe once more and draws a potion.

It's quiet once more in the cave. You know there's a dragon buried under all that rock but can't be sure how long it will stay that way.

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Link to Map

A - Antimagic Field - AC40/Touch5
Dmg: 44


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 122/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP 
Tuesday March 1st, 2022 2:58:28 AM

Grindar heroicly defies logic and somehow stays on his feet. (2 hero points to cheat death, and Orc Ferocity to remain conscious.) He feels Armand's heal spell flow over him, and watches his wounds close. "I thought I was done for, thanks friend!"

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 
Tuesday March 1st, 2022 5:16:17 PM

"Excellent! Now, what do we do about that?" 'Osul asks.

Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 46/101(62/117n) CMD 25 Character Sheet  d8=5 ; d8=6 ; d8=2 ; d8=2 ; d8=6 ; d8=7 ; d8=3 ; d8=2 ;
Tuesday March 1st, 2022 5:20:49 PM

retcon the casting of the heal?

Armand wonders out loud. "So is she trapped or dead? What are our options here? Eventually her antimagic field will do then she's likely to teleport. We need to get ready.

With everyone clustered he channels energy to heal again. 33 points to everyone.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - (10min/level, still 100 min left) Armand
Protection from Energy (cold) (10min/level, still 100 min left) - (56/120)Armand
Protection from Energy (fire) (10min/level, still 100 min left)- Armand
Magic Circle Against Evil (160 min) - Armand: +2 AC, +2 vs spells cast by evil, protection from summoned creatures, protection from possession.
Light - Armand's Glaive
Detect Magic
Spell Resistance - Armand 28
Shield of Faith +4 AC - Elyngael


Elyngael (Lynnette D) AC: 30 (26n)T:15, FF:22n, CMD 34 , HP 147/147  d8=5 ;
Tuesday March 1st, 2022 5:52:10 PM

"Thanks for the healing Armand. Should we spread out again?"

Brawns Stats -
AC 30/16/28 hp 106/106(91/117), CMD 26

Spells:
Darkvision (hours)-Brawn
Barkskin (10min/level)-Brawn and Elyngael
Resist Energy (cold-30) (10min/level)-Brawn and Elyngeal

Heroe's feast
Shield of Faith (+4AC figured in main ac)

Sorry mouse is having scrolling issues and I was moving and clicking when it popped up to the roll bar and hit the roll button accidentally.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Tuesday March 1st, 2022 6:22:36 PM

Trellus takes advantage of the lull to fly over to the group.

"Never said this before, but maybe we should back out and wait. I can cast that antimagic spell, and it lasts over two hours for me. As long as she's got that pick, I can't touch her."

"We hang out in the mountain a few hours, and then come back.
She's twisted pretty tight about the little dragons, maybe she sticks around."

------
Double move. Fly.

In Effect
-1 Con
Spell Resistance: SR25
Fly
Divine Power: rd7 of 13: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Extra atk on full attack actions.
Shield of Faith: +4 AC
Resist Energy - cold 70/130 minutes?
Heroes Feast: +1 attack and will saves, +4 vs poison and fear effects.
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: 130/150
Telepathic Bond
True Seeing 13/13 minute


Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 109/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Tuesday March 1st, 2022 8:06:48 PM

with the loss of the second constitution point, Neshi feels a bit drained even after Armand's spell.

Right now I would say she is temporarily trapped, and likely about to teleport out here somewhere.

My quickend casting is now used up, I can still drop the roof on her. as long as everyone is clear.

I also have a number of heavy duty fire based spells and a couple of other goodies but only if the anti-magic field is gone. otherwise I could drop a couple of bags of alchemists fire on her.

Spells in use

Heroes Feast: 1d8+8 temp hit points, +1 attack and will saves, +4 vs poison and fear effects
stone skin: 160 minutes; DR 10 adamantine; 144/150
telepathic bond: 160 mins
clenched hand - 11/16 rounds

0 - 8/9
1 - 6/8
2 - 7/7
3 - 6/7
4 - 3/7
5 - 3/7
6 - 5/7
7 - 4/6
8- 2/4

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 78/134 CMD: 28 Mage Armor (Extended) Overland Flight  d4=4 ; 3d8+5=16 ;
Tuesday March 1st, 2022 8:11:27 PM

Moridark flies back down for the healing, and then drinks a potion. The mage feels a bit better. "That shell will last for a considerable amount of time. Longer than the roc Isummoned. Ihave a few direct damage spells, haste, and slow, but there is no telling how long she is going to be under the shell's protection."

DM RobC - "Right now I would say she is temporarily trapped, and likely about to teleport out here somewhere" - Map  d100=52 ;
Wednesday March 2nd, 2022 2:18:22 AM

Grindar takes a huge inhale as the air returns to his lungs. Turns out that that particular swarm was so weakened by the earlier blast of fire that it lacked enough bite to bring the ranger down. That was lucky!

Armand's Heal spell goes off perfectly and then he channels a little more to heal the rest of the party.

Osul is quite pleased but... now what?

The rest of the party consider the dilemma: what to do about the dragon? In fact, is there anything TO do? She's either trapped, dead, or waiting for something.

Elyngael suggests spreading out again. Staying clumped together could be bad if the dragon escapes

Trellus considers pulling back and regrouping. Wait out the antimagic spell and avoid any other dangers that might be lurking down here.

Neshi has dropped most of the roof down on top of the pile and can do so again. This particular section of ceiling is now wide open but everywhere else in the room is fair game.

Moridark drinks a potion of some kind and like the rest of the group, wonders how long the dragon will stay under it.

Overhead and outside the dome you can hear the familiar voice of the dragon. She can't be seen so is obviously clear of the opening but you can certainly hear her. Evidently she hasn't stayed trapped for long. She's not taunting you or saying anything legible. The magic users know that she is obviously casting a spell of some kind.

-------------
Link to Map

A - Antimagic Field - AC40/Touch5
Dmg: 91 (updated to reflect earlier damage that I missed)


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 122/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP  d20+23=31 ; d6+15=16 ;
Wednesday March 2nd, 2022 1:23:38 PM

"How is she casting a spell in an anti-magic shield, or has she dismissed the shield?", Grindar thinks to himself. He braces himself for whatever the flying ice beast may have to throw at the party, readying his last javelin, if she flies into range. He hits AC 33 (Forgot to add the +2 for quarry) for 16 damage

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 109/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+18=28 ;
Wednesday March 2nd, 2022 2:10:16 PM

spell craft DC 28 to recognize the spell

Hearing the spell being cast, Neshi doesn't wait and moves toward the hole and casts a wall of ice to seal the newly created opening in the roof. 1000 square feet 16 inches thick, he is casting it so that it forms a lid to the roof hole.

______-------________

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 109/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Wednesday March 2nd, 2022 2:32:53 PM

(Sorry Hit button too soon.)

Ok all she is casting some sort of spell probably aiming it for the hole I would spread out a bit, but I hope that my newly sealed roof will help defray or deflect whatever she is casting.

Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 46/101(62/117n) CMD 25 Character Sheet 
Wednesday March 2nd, 2022 5:16:43 PM

Armand says, "She's dismissed the field and is casting a spell. Get ready!!!" Armand casts True Seeing on himself.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - (10min/level, still 100 min left) Armand
Protection from Energy (cold) (10min/level, still 100 min left) - (56/120)Armand
Protection from Energy (fire) (10min/level, still 100 min left)- Armand
Magic Circle Against Evil (160 min) - Armand: +2 AC, +2 vs spells cast by evil, protection from summoned creatures, protection from possession.
Light - Armand's Glaive
Detect Magic
Spell Resistance - Armand 28
Shield of Faith +4 AC - Elyngael
True Seeing


Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 
Wednesday March 2nd, 2022 5:24:47 PM

'Osul lobs some gravel into the pool looking to attract the attention of the water elements

Elyngael (Lynnette D) AC: 30 (26n)T:15, FF:22n, CMD 34 , HP 147/147 
Wednesday March 2nd, 2022 5:56:57 PM

Elyngael shoos Brawn further into the tunnel. Then she moves a bit to get a better angle to shoot arrows.

Brawns Stats -
AC 30/16/28 hp 106/106(91/117), CMD 26

Spells:
Darkvision (hours)-Brawn
Barkskin (10min/level)-Brawn and Elyngael
Resist Energy (cold-30) (10min/level)-Brawn and Elyngeal

Heroe's feast
Shield of Faith (+4AC figured in main ac)

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 78/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20+29=39 ;
Wednesday March 2nd, 2022 8:12:49 PM

Moridark listens to the spell, and does a spellcraft check (DC 39). The mage casts haste on teh party while they are all gathered, and then flys to the middle of the room, away from the dragon.

DM RobC - "Right now I would say she is temporarily trapped, and likely about to teleport out here somewhere" - Map  24d4=63 ;
Thursday March 3rd, 2022 1:52:52 AM

Grindar can't work out a dragon could has a spell in an antimagic field. Armand deduces that she dismissed it to teleport out of the stone shell. He cats a True Seeing spell.

Neshi and Moridark try to identify the spell as it's being cast, but not being able to see it leaves them unable to pin it down.

Moridark casts a haste spell that will no doubt benefit the fighters in the group.

Elyngael has Brawn scarper back to the safety of the tunnel. She though tries to get into a better position to fire on the dragon.

Osul tries to get the attention of his water elemental. The water falling into the pond already disrupts the surface, but the gravel falling on it's head alerts it that something is going on above it. It rises to the surface. (Now on the map)

Neshi casts a Wall of Ice spell to seal the chamber and keep the dragon out.

The White Goddess isn't slowed. She sails through the magical wall - the ice parting and then sealing behind her - and dives down. Neshi and Moridark determine that the spell being cast before was likely the dragon re-establishing it's antimagic field. It's a powerful spell and unlikely that she can do it again.

Grindar has a clear shot and throws his javelin at the dragon but it glances off her side.

"Peasants!" The dragon scowls and exhales a cone of snow and ice across the party (Everyone except for Cotton, Brawn and Moridark takes 63 cold damage. Ref Save vs DC30 for half.) "When I'm finished with you there will be nothing left to bury!".

-------------
Link to Map

A - Antimagic Field - AC40/Touch5
Dmg: 91


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 122/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP  d20+15=18 ; d20+30=38 ;
Thursday March 3rd, 2022 12:45:18 PM

Grindar's AC and CMD Adjusted for the anti-magic field
AC 20/13/17 CMD 23

Even though he failed his save, due to his improved evasion, and resist energy spell, Grindar only takes 3 damage. In spit of that, he shivers a bit, as the cold blast hits him and his friends. He moves in for a better view, and readies an attack, if the dragon decides to swoop down on him, but it won't matter, as he will miss. He is getting really tired of this whole Ant-Magic Shield thing, and feels this has to be one of the most cowardly dragon's he's ever heard of. He responds to the peasant slight by shouting back, "Better a peasant than a false god! I'm surprised the real gods haven't smote you for daring to claim to be one of them. When this is over, I'm going to carve out your liver, as well as the livers off your dead children, and fry them up in some bacon grease. I think they may taste good with some steamed edamame. If they taste good, I will serve your livers at the local poor house"

Active Spells:
Grindar
Resist Energy: cold
Bark Skin
Airwalk

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Favored Enemies:
Giants +2
Plants +4
Dragons +4
Undead +4

Favored Terrain:
Plains +2
Forests +4
Underground +4

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:133/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+15=35 ; d20+16=18 ;
Thursday March 3rd, 2022 5:32:19 PM

'Osul stands his air against the cold. Natural 20, and Protection from Energy - 2 pts

He tests the shield with a bolt from lightning lord: SR:18...

He relocates and the elemental approaches the dragon

Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 46/101(62/117n) CMD 25 Character Sheet  d20+11=14 ;
Thursday March 3rd, 2022 5:33:46 PM

DM question. If a spell creates a physical construct not supported by magic does anti-magic field apply? Or since it has a spell resistance does that make it able to be ignored? I know wall of iron and wall of stone create physical barriers.

Reflex save 14

Armad stands in shock at the dragon's reappearance and takes the full blast from the dragon. Fortunately his spell of protection takes it all. "Guys I got nothing that's going to work against her. I'm too weak physically to damage her in combat and none of my spells are going to be effective."

He casts Resist Energy (cold) on himself.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - (10min/level, still 100 min left) Armand
Protection from Energy (cold) (10min/level, still 100 min left) - (119/120)Armand
Protection from Energy (fire) (10min/level, still 100 min left)- Armand
Magic Circle Against Evil (160 min) - Armand: +2 AC, +2 vs spells cast by evil, protection from summoned creatures, protection from possession.
Light - Armand's Glaive
Detect Magic
Spell Resistance - Armand 28
Shield of Faith +4 AC - Elyngael
True Seeing
Haste +1 attack, +1 reflex save
Resist energy - self, cold 30


Elyngael (Lynnette D) AC: 35 (26n)T:15, FF:22n, CMD 34 , HP 145/147  d20+17=36 ; d20+27=35 ; d8+4=12 ; d8+4=6 ; d20+27=37 ; d8+4=8 ; d8+10=15 ; d8+10=18 ;
Thursday March 3rd, 2022 6:24:42 PM

Reflex save d20+17=36 Evasion and Resist 2 pts damage

Elyngael dodges most of the dragons breath. She takes a 5 foot step to get a clear shot. Many shot (2 arrows), Haste +1, Quarry +2, Deadly Aim (current level -3 to hit, +6 damage), Hero's Feast +1, Pinpoint targeting, (standard action, single ranged attack, no armor or shield bonus on 1 attack). Elyngeal decides to forgo a flurry of arrows and go for the guaranteed hit.

Shot to hit d20+27=35 (to touch AC) Damage first arrow d8+4=12, second arrow d8+4=6. (oh wait forgot the +6 damage for deadly aim so first arrow did 18 and second did 12).

Haste shot to hit d20+27=37 (if pinpoints still applies then hit, otherwise miss) damage first arrow d8+10=15 and second arrow d8+10=18.

Brawns Stats -
AC 30/16/28 hp 106/106(91/117), CMD 26

Spells:
Darkvision (hours)-Brawn
Barkskin (10min/level)-Brawn and Elyngael +5 aC
Resist Energy (cold-30) (10min/level)-Brawn and Elyngeal
Heroe's feast +1 to hit
Shield of Faith (+4AC figured in main ac)
Haste +1 to hit, +1 reflex.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (137/140)  d20+15=32 ; d20+27=47 ; d20+31=38 ; d20+22=29 ; d20+17=22 ; d20+27=33 ; d8+2=7 ;
Thursday March 3rd, 2022 7:45:19 PM

The dragon comes back, with that thrice sunbaked antimagic pick again.
Trellus dodges most of the cold attack, and his Resist Energy covers the bulk of the remainder.

Figuring he's got a better chance with arrows, he glides right, and fires a volley.

----------
Reflex Save 32.

5' "step", using domain power to take Wpn Focus (longbow), and full attack:

Atk 1. Nat 20 , no crit (37) for 7 hp damage
Atk 2 miss (ac 29)
Atk 3 miss (ac 22)
Haste atk miss (ac 33)

In Effect
-1 Con
Spell Resistance: SR25
Fly
Divine Power: rd9 of 13: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Extra atk on full attack actions.
Shield of Faith: +4 AC
Resist Energy - 30 hp cold 70/130 minutes?
Heroes Feast: +1 attack and will saves, +4 vs poison and fear effects.
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: 130/150
Telepathic Bond
True Seeing 13/13 minute
Haste +1 attack, +1 reflex save


Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 78/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+21=24 ; d20+21=40 ; d20+21=32 ; d20+17=25 ; d20+14=34 ; d4=1 ; d6=1 ; 2d6=9 ;
Thursday March 3rd, 2022 8:13:56 PM

(OOC: the wall of ice is a physical barrier not a magical one, so I am not sure how antimagic would effect it, and as she was not physically next to one of the edge points she couldn't have used a reflex save to break the casting that way?)

Neshi momentarily stunned that the ice simply seemed to part in front of the beast, wasn't quite fast enough to avoid all the cold damage (evasion), and mutters a curse.

Reaching to his side he pulls out his Red dragon skin, dragon bane shocking sling, and from outside the anti-magic field send to bullets streaking toward the dragon. AC 25 (miss) , and [b] AC 34 (natural 20) 1 point damage, 1 point shock, 9 points bane [b]


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 56/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20+23=31 ;
Thursday March 3rd, 2022 8:14:02 PM

Moridark manages to avoid most of the cold damage (Reflex DC 31 used 1 HP for +8) and his esist energy allows him to avoid a bit more (22 total damage). The mage uses his telepathic bond, [i]"I got nothing until the field goes down. Moridark casts magic circle vs evil on himself, and flies a bit deeper into the tunnel

DM RobC - The round where the DM googles 'edamame' - Map  d20+28=29 ;
Friday March 4th, 2022 1:47:09 AM

Osul tries his lightning lord abilitity once again but it fails to work. He's not having the best of luck with that today.

Armand and Moridark don't have any spells that can directly get through to affect the dragon. With all those summons spells though there has to be something that can aid in this battle.

Trellus and Neshi damage the dragon from range, but it's Elyngael who might be the deciding factor in this battle. Her arrows easily pierce the dragon's defenses. Whether she lives or dies could determine the outcome.

Grindar swaps verbal barbs with the dragon. "Aren't you dead yet? No matter. You soon will be".

The dragon is careful to stay out of areas where the roof could collapse and flies in to attack Grindar again. Luck is really going Grindar's way right now. He shifts to the right just as the dragon snaps where his head had been (Power Attack + Gtr Vital Strike. Hit AC29. Nat1!)

It's trying hard not to show it but the dragon is very clearly wounded and starting to struggle.

-------------
Link to Map

A - Antimagic Field - AC40/Touch5
Dmg: 162

Wall of Ice... Highlight to display spoiler: {Wall of Ice/Fire are evocation spells that have durations. They're magical and open to dispels/antimagic fields. Wall of Stone/Iron are conjuration(creation) spells and are instantaneous. They have created something that can't be dispelled. That's my take anyway. Happy if you want to take it to the rules forum}


Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:133/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 
Saturday March 5th, 2022 9:14:35 AM

The elemental approached the dragon. OOC: I suspect it is temporarily suppressed?

'Osul rises and moves a little towards the dragon. He tests his spellcasting capabilities by trying creating a 2 foot diameter sphere of water 15 to 20 feet above the dragon, and seeing what happens. Create Water(conjuration), 32 Gallons, No Save, No Resistance, Range: Close (65')

How far up is the iced-in cave ceiling?

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (137/140)  d20+28=48 ; d20+28=30 ; d20+23=39 ; d20+18=34 ; d20+28=40 ; d8+2=7 ; d8+2=10 ;
Saturday March 5th, 2022 1:10:33 PM

Trellus keeps firing.

-----
5' "step", using domain power to take Wpn Focus (longbow), and full attack:
(atk bonuses: +1 MW wpn, +1 wpn focus, +4 bow, +4 luck(spell), +1 morale(spell), +1 haste(spell))

Atk 1. Nat 20 , no crit (34) for 7 hp damage
Atk 2 miss (ac 39)
Atk 3 miss (ac 34)
Haste atk hits ac40 if all atk bonuses apply for 10 hp

In Effect
-1 Con
Spell Resistance: SR25
Fly
Divine Power: rd10 of 13: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Extra atk on full attack actions.
Shield of Faith: +4 AC
Resist Energy - 30 hp cold 70/130 minutes?
Heroes Feast: +1 attack and will saves, +4 vs poison and fear effects.
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: 130/150
Telepathic Bond
True Seeing 13/13 minute
Haste +1 attack, +1 reflex save



Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 46/101(62/117n) CMD 25 Character Sheet  15d6=61 ;
Saturday March 5th, 2022 4:40:11 PM

Wall of Ice Highlight to display spoiler: {No I was just wondering. It makes sense also that both wall of fire and ice having spell resistance allowed.}

Armand considers. He can't directly affect the dragon, but maybe he can distract it. He cast's Flame Strike on the dragons gold, hoping to melt and fuse some of the precious gold coins she's been conning from everyone. 61 points damage, of which 30 is fire based damage. over a 10 foot radius in the center of the gold pile.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - (10min/level, still 100 min left) Armand
Protection from Energy (cold) (10min/level, still 100 min left) - (119/120)Armand
Protection from Energy (fire) (10min/level, still 100 min left)- Armand
Magic Circle Against Evil (160 min) - Armand: +2 AC, +2 vs spells cast by evil, protection from summoned creatures, protection from possession.
Light - Armand's Glaive
Detect Magic
Spell Resistance - Armand 28
Shield of Faith +4 AC - Elyngael
True Seeing
Haste +1 attack, +1 reflex save
Resist energy - self, cold 30


Elyngael (Lynnette D) AC: 35 (26n)T:15, FF:22n, CMD 34 , HP 145/147  d20+27=46 ; 2d8+20=31 ; 2d8+20=31 ; d20+27=44 ; d8+10=11 ; d8+10=18 ;
Saturday March 5th, 2022 6:04:05 PM

Elyngael decides to keep doing what seems to be working. The question is how much damage can the beast take. Many shot (2 arrows), Haste +1, Quarry +2, Deadly Aim (current level -3 to hit, +6 damage), Hero's Feast +1, Pinpoint targeting, (standard action, single ranged attack, no armor or shield bonus on 1 attack). Also improved Crit Longbow.

Shot to hit d20+27=46 Crit. Auto confirms because of Quarry. (to touch AC) Damage first arrow 2d8+20=31, second arrow 2d8+20=31.

Haste shot to hit d20+27=44 (if pinpoints still applies then hit, otherwise miss) damage first arrow d8+10=11 and second arrow d8+10=18.

Brawns Stats -
AC 30/16/28 hp 106/106(91/117), CMD 26

Spells:
Darkvision (hours)-Brawn
Barkskin (10min/level)-Brawn and Elyngael +5 aC
Resist Energy (cold-30) (10min/level)-Brawn and Elyngeal
Heroe's feast +1 to hit
Shield of Faith (+4AC figured in main ac)
Haste +1 to hit, +1 reflex.

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 78/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Sunday March 6th, 2022 7:35:21 AM

Seeing that once again their best offense seems to be Elyngael, Neshi directs his grasping hand to defend her and block any attacks headed her way.

Neshi cast a quick protection from energy spell (ice/cold) upon himself.

Spell slots remaining:

0 - 8/9
1 - 6/8
2 - 7/7
3 - 5/7
4 - 3/7
5 - 3/7
6 - 6/7
7 - 5/6
8- 2/4

[u]Spells in use

Heroes Feast: 1d8+8 temp hit points, +1 attack and will saves, +4 vs poison and fear effects
stone skin: 160 minutes; DR 10 adamantine; 144/150
telepathic bond: 160 mins
clenched hand: 10 rounds

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 56/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Sunday March 6th, 2022 9:11:25 PM

Moridark ponders for a minute, mentally going over his prepared spells, and scrolls. The mage shakes his head, casts telekinetic sphere , and scoops up as much of the dragon's hoard as he can up to 5,000 pounds.



Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 122/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP  d20+28=32 ; d20+28=33 ; d20+23=41 ; d20+23=34 ; d20+23=40 ; d20+18=32 ; d20+18=38 ; d20+18=31 ; d20+13=27 ; d20+13=22 ; d8+12=18 ; d8+12=18 ; d10+9=19 ;
Monday March 7th, 2022 12:04:36 AM

Grindar's AC and CMD Adjusted for the anti-magic field
AC 20/13/17 CMD 23

Finally seeing his opportunity, Grindar takes a 5 ft step forward, and unleashes a full round attack on the dragon.

Primary hand:
1st) 32 miss
2nd) 41 hits for 18 damage
3rd) 32 miss
4th) 27 miss
Off hand:
1st) 33 miss
2nd) 34 miss
3rd nat 20 (didn't confirm) for 18 damage

Two weapon rend 19 damage

Active Spells:
Grindar
Resist Energy: cold
Bark Skin
Airwalk

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Favored Enemies:
Giants +2
Plants +4
Dragons +4
Undead +4

Favored Terrain:
Plains +2
Forests +4
Underground +4

DM RobC - "Moridark ponders for a minute" - Map  d20+28=40 ; 16d6+40=84 ; 2d6=4 ;
Monday March 7th, 2022 1:43:15 AM

Osul directs the water elemental to get closer to the dragon. As expected it winks out of existance temporarily. He then casts a Create Water spell directly over the dragon. It rains down on her as expected.

Trellus keeps firing and gets another two arrows to hit their target.

Armand goes for the gold. His flame strike melts a good portion of it and watches it flow onto the surrounding coins and treasure. The fire momentarily distracts the dragon but not enough to get her full attention. If the party fall she'll have plenty more to add to the collections. Moridark has other thoughts for it and starts scooping away at the mountain of gold. If the party need to haul butt then at least they won't be leaving empty handed.

Fearing the dragon might use it's breath weapon again, Neshi buffs himself up with another cold protection spell.

At last the dragon is within reach! Cyrchwr Mawr gets to taste dragon blood and it is sweet.

Elyngael gets three arrows away and all strike deep. Real deep. Highlight to display spoiler: {Manyshot is a full round action that doesn't work with Pinpoint Targeting (standard action) or with haste (standard action). I've counted this as Manshot for the first 2 with crits and then 1 extra for haste for 3 arrows in total}

The dragon roars in pain and glares at Elyngael. Eyes that are the color of alabaster fixate on her. "You!

Ignoring Grindar the dragon turns and flies towards Elyngael. (Provokes AoO from Gindar)

Trellus' Fly spell gives way as the dragon draws near and he falls to the ground (Trellus takes 4pts fall damage and is prone!. Looking up, Trellus is staring right at the underbelly of the dragon hovering only a few feeet above him.

Trellus isn't her target though. The dragon bites into Elyngael. Not as hard as it had the others in the party, but more than enough to pierce the ranger's armor. (Power Attack + Gtr Vital Strike. Hit AC40. Elyngael takes 84pts damage. No Stoneskin)

-------------
Link to Map

A - Antimagic Field - AC40/Touch5
Dmg: 288


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 122/122 HP Cotton AC 31+5/13/28+5 CMD 33 117/119 HP  d20+32=36 ; d20+34=39 ; d20+34=35 ; d20+23=33 ; 2d8+15=25 ;
Monday March 7th, 2022 12:28:22 PM

Grindar's AC and CMD Adjusted for the anti-magic field
AC 20/13/17 CMD 23

Seeing the dragon turn away from him, Grindar takes a mighty two-handed swing against her (AoO), but fails to sink his blade into her flesh. Cotton moves into action, and attempts to take a bit out of the dragon, but fails to connect. Grindar throws caution to the wind and charges the dragon, barely managing to sink Cyrchwr Mawr into her. (Forgot to add the +2 for flanking, which turns the 39 into a 41). With vital strike he inflicts 25 damage.

Active Spells:
Grindar
Resist Energy: cold
Bark Skin
Airwalk

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150

Favored Enemies:
Giants +2
Plants +4
Dragons +4
Undead +4

Favored Terrain:
Plains +2
Forests +4
Underground +4

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:133/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  8d6=36 ;
Monday March 7th, 2022 5:27:30 PM

"Get Trellus out of there!"
'Osul flies upward 120', Recalls Earthquake, and targets it over the dragon, or as much as he can without endangering those under and adjacent, maybe 50% coverage on his side?.
8d6 = 36 damage

The elemental returns/reforms.

Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 76/101(62/117n) CMD 25 Character Sheet  d8=5 ; d8=2 ; d8=1 ; d8=3 ; d8=4 ;
Monday March 7th, 2022 5:27:35 PM

Mother of pearl, if Trellus wasn't under the dragon I'd use my earthquake spell to land on the dragon. He thinks. There's not a lot Armand can do at this point. He opts to burn dimensional anchor and cast cure critical wounds on himself (4d8+16) 30.

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - (10min/level, still 100 min left) Armand
Protection from Energy (cold) (10min/level, still 100 min left) - (119/120)Armand
Protection from Energy (fire) (10min/level, still 100 min left)- Armand
Magic Circle Against Evil (160 min) - Armand: +2 AC, +2 vs spells cast by evil, protection from summoned creatures, protection from possession.
Light - Armand's Glaive
Detect Magic
Spell Resistance - Armand 28
Shield of Faith +4 AC - Elyngael
True Seeing
Haste +1 attack, +1 reflex save
Resist energy - self, cold 30



Elyngael (Lynnette D) AC: 35 (26n)T:15, FF:22n, CMD 34 , HP 61/147  d20+27=40 ; d8+10=18 ; d20+27=44 ; d8+10=13 ;
Monday March 7th, 2022 6:14:19 PM

Elyngael takes a 5 foot step back knowing, that she is likely still in range of the dragon's reach. But no matter, she is more suited to attack with the bow than a sword. She shoots it (okay removing many shot) Haste +1, Quarry +2, Deadly Aim (current level -3 to hit, +6 damage), Hero's Feast +1, Pinpoint targeting, (standard action, single ranged attack, no armor or shield bonus on 1 attack). Also improved Crit Longbow.

Shot to hit d20+27=40 (to touch AC) Damage 1d8+10=18.

Haste shot to hit d20+27=44 (so if pinpoint is a standard action with the haste shot does it count here?) damage d8+10=13.

Brawns Stats -
AC 30/16/28 hp 106/106(91/117), CMD 26

Spells:
Darkvision (hours)-Brawn
Barkskin (10min/level)-Brawn and Elyngael +5 aC
Resist Energy (cold-30) (10min/level)-Brawn and Elyngeal
Heroe's feast +1 to hit
Shield of Faith (+4AC figured in main ac)
Haste +1 to hit, +1 reflex.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (137/140) 
Monday March 7th, 2022 6:21:23 PM

Trellus falls prone, only to have the dragon rush over him.
The warrior is looking up at dragon scales, while the sound of Osul casting rings in his ears.

"Light."

The man crawls furiously toward the closest pair of feet, emerging next to Grindar.

---
Double move. Crawl 10'. Trellus is still prone.

In Effect
-1 Con
Spell Resistance: SR25
Fly
Divine Power: rd11 of 13: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Extra atk on full attack actions.
Shield of Faith: +4 AC
Resist Energy - 30 hp cold 70/130 minutes?
Heroes Feast: +1 attack and will saves, +4 vs poison and fear effects.
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: 130/150
Telepathic Bond
True Seeing 13/13 minute
Haste +1 attack, +1 reflex save


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 56/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Monday March 7th, 2022 7:29:01 PM

Moridark scoops up the 5000 pounds of gold, and gems, and begins the process of moving it 30 feet in the air.

DM RobC - "Get Trellus out of there!" - Map  d20+28=39 ; 16d6+40=97 ; d20+15=18 ; d20+42=62 ;
Tuesday March 8th, 2022 1:51:39 AM

Grindar misses on his first attack but now things are getting serious. The party that he's only just met need his muscle, and he's not going to let them down. Grindar and Cotton charge in for a two pronged assault. As Cotton draws near the dragon lashes out at her! (AoO. Power Attack + Gtr Vital Strike. Hit AC39. Cotton takes 97pts damage. No Stoneskin). It may have distracted her, as Cotton can't get her teeth through the dragon's scales. Cyrchwr Mawr doesn't have that problem.

Elyngael backs up and plugs away with two more arrows.

There's not much Armand can do except patch up more of his wounds. Moridark scoops up 5000lbs of gold and carries it in the air.

Osul calls for Trellus to get outta there - a thought entirely shared by Trellus. The druid casts a small, targeted earthquake to hit the northern half of the dragon and away from those close on the southern end. He's careful not to bring the dragon crashing to the ground atop Trellus. The dragon gets hit by lots of rocks but doesn't get pinned. Trellus is sheltered from the rocks by the dragon and avoids getting squished by it too.

Finally Trellus starts crawling his way out from under the dragon.

The dragon grins a toothy, bloody grin. "Oh no you don't. You're my insurance policy". It drags Trellus back underneath it and holds a claw to his chest. "If I get buried, you get buried" (Start a grapple. Trellus can make an AoO. CMB: 62 (Nat20)! Trellus is grappled!). Trellus can see many open wounds on the dragon now. It's underbelly has been torn to shreds and crimson blood now coats most of the dragon's ivory scales.

"This is your last chance to surrender worms! Put your weapons down now or I'll squash him until his eyes pop from his head!" The dragon coughs blood over Trellus, coating him in the fluid and making him slick to the touch.

-------------
Link to Map

A - Antimagic Field - AC40/Touch5 - CMD51
Dmg: 362


Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 78/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast,  d20+17=24 ; d20+13=15 ;
Tuesday March 8th, 2022 7:34:43 AM


Frustrated at not being able to effectively help his friends, Neshi once again lets fly with a couple of sling stones, but misses both times.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 122/122 HP Cotton AC 31+5/13/28+5 CMD 33 20/119 HP  d20+32=39 ; d20+32=43 ; d20+32=47 ; d20+27=33 ; d20+27=33 ; d20+22=41 ; d20+22=37 ; d20+17=26 ; d8+12=20 ; d8+12=14 ; d8+12=20 ; d10+9=14 ; d20+22=30 ; d20+22=38 ; d20+17=21 ;
Tuesday March 8th, 2022 11:10:31 AM

Grindar's AC and CMD Adjusted for the anti-magic field
AC 20/13/17 CMD 23

Grindar sees Trellus's plight, and realizes there is only one thing he can do to assist him, and so Cotton and Grindar both go into full round action mode. Cotton misses all her attacks, but Grindar manages to land 3 nice hits.

Main Hand:
Haste) 39 miss
1st) 43 hit for 20 damage
2nd) 33 miss
3rd) 41 hit for 14 damage
4th) 26 miss

Off Hand:
1st) 47 hit for 20 damage
2nd) 33 miss
3rd) 37 miss

Two Weapon rend: 14 damage

Active Spells:
Grindar
Resist Energy: cold
Bark Skin
Airwalk
Haste

Cotton
Longstrider
Greater Magic Fang
Resist Energy: cold
Bark Skin
Stoneskin 150/150
Haste

Favored Enemies:
Giants +2
Plants +4
Dragons +4
Undead +4

Favored Terrain:
Plains +2
Forests +4
Underground +4

DM RobC - "Get Trellus out of there!" - Map  4d6=18 ;
Tuesday March 8th, 2022 5:25:04 PM

Quick update: Grindar's attacks are enough to kill the dragon. It falls on Trellus, and despite weighing more than 20 tons, somehow only causes minor damage (18pts). Trellus is pinned underneath it

Elyngael (Lynnette D) AC: 35 (26n)T:15, FF:22n, CMD 34 , HP 61/147  d20+28=36 ; d8+10=17 ; d20+28=39 ; d8+10=12 ;
Tuesday March 8th, 2022 5:26:32 PM

Elyngael takes another 5 foot step back. "Little healing please." She asks Armand. Then she shoots the dragon. Adding Point Blank Shot bonus, Haste +1, Quarry +2, Deadly Aim (current level -3 to hit, +6 damage), Hero's Feast +1, Pinpoint targeting, (standard action, single ranged attack, no armor or shield bonus on 1 attack). Also improved Crit Longbow.

Shot to hit d20+28=36 (to touch AC) Damage 1d8+10=17.

Haste shot to hit d20+28=39 (glad I'm only hitting touch, not many shots but pretty much guarenteed to hit as long as I don't roll a 1) damage d8+10=12.

Brawns Stats -
AC 30/16/28 hp 106/106(91/117), CMD 26

Spells:
Darkvision (hours)-Brawn
Barkskin (10min/level)-Brawn and Elyngael +5 aC
Resist Energy (cold-30) (10min/level)-Brawn and Elyngeal
Heroe's feast +1 to hit
Shield of Faith (+4AC figured in main ac)
Haste +1 to hit, +1 reflex.

Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 76/101(62/117n) CMD 25 Character Sheet 
Tuesday March 8th, 2022 6:10:21 PM

Suddenly seeing the dragon fall Armand says, "Why don't we wait a few minutes before handing out healing. We need to get Trellus out of there. If that anti-magic field weren't there we'd have a lot of options to do that. For now I'm afraid it's brute strength time....unless someone has other ideas?"

Armand goes forward and pulls out his adamantine hammer to try and knock some scales off. "Maybe we can cut a tunnel?"

Spells up
Wind Walk
Heroes Feast: 1d8+8 temp hitpoints, +1 attack and will saves, +4 vs poison and fear effects.
Air Walk - (10min/level, still 100 min left) Armand
Protection from Energy (cold) (10min/level, still 100 min left) - (119/120)Armand
Protection from Energy (fire) (10min/level, still 100 min left)- Armand
Magic Circle Against Evil (160 min) - Armand: +2 AC, +2 vs spells cast by evil, protection from summoned creatures, protection from possession.
Light - Armand's Glaive
Detect Magic
Spell Resistance - Armand 28
Shield of Faith +4 AC - Elyngael
True Seeing
Haste +1 attack, +1 reflex save
Resist energy - self, cold 30


DM RobC - "Get Trellus out of there!" - Map 
Tuesday March 8th, 2022 6:42:16 PM

2nd quick update: Now that the dragon has died the AM has gone

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 56/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Tuesday March 8th, 2022 8:20:43 PM

Moridark quits concentrating on the telekenitic orb, and flys down to trellus. The mage grabs a hold of Trellus, and dimensional steps 10 feet away from the dragon. [b["Thank the heavens! Glad to see that beast is dead!"[/b]

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (119/140)  d20+21=34 ;
Tuesday March 8th, 2022 9:05:39 PM

If Moridark is unable to get to Trellus....

Trellus is about make one last heroically futile swing, when the dragon collapses on top of him. He is fortunate to land in a shallow crack to avoid taking the full weight.

Calling on all his reserves, and Domi too, the man attempts to force a hand out from under its body.

-------
Use Domain Power Might of the Gods to add another +6 enhancement to strength.
Use hero point pre roll for another +8.

Str Check 34 to wriggle out from underneath dragon.

In Effect
-1 Con
Spell Resistance: SR25
Fly
Divine Power: rd12 of 13: +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Extra atk on full attack actions.
Shield of Faith: +4 AC
Resist Energy - 30 hp cold 70/130 minutes?
Heroes Feast: +1 attack and will saves, +4 vs poison and fear effects.
Endure Elements
Magic Vestment (armor)
Magic Vestment (shield)
Stoneskin: 130/150
Telepathic Bond
True Seeing 13/13 minute
Haste +1 attack, +1 reflex save


Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:133/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 
Wednesday March 9th, 2022 1:59:40 AM

"Reverse Gravity anyone?", 'Osul asks

DM RobC - "Maybe we can cut a tunnel?" 
Wednesday March 9th, 2022 2:18:36 AM

Neshi misses with his sling, but Grindar delivers the killing blow. The dragon doesn't even have the strength to issue one last insult. It collapses in a heap atop Trellus. Moridark isn't able to reach the cleric who is stuck right under the middle of the dragon. Armand pulls out his hammer and knocks some scales off to try and cut a 'tunnel' through the dragon. That would be a story to tell some day! Osul considers the magical route of casting a reverse gravity spell.

Elyngael keeps her bow drawn in case the dragon makes any last moves, but it is well and truly dead.

Trellus kicks and struggles to reach freedom until he is finally squeezed out like the pattie from a badly held burger. (OOC: You can keep the hero point). Trellus is covered head-to-toe in dark, dragon blood with only his eyes clear of the stuff.

The battle is finally over. No doubt the toughest the Wardens have faced to date. There are piles of ash where there were onces swarms. Two large dragons have been killed and one absolutely gargantuan one. The pure white scales of the dragons have been scorched, punctured, sliced and torn.

Water gathers on the ice overhead. The surface of the pool of water in the room starts to still. There is a lot of rubble from the multiple earthquakes cast and you have to wonder on the integrity of the ceiling now.

Oh, and there's a big pile of gold and stuff.

-------------
*** Everyone receives 300,000xp. Level 17! ***

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 78/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Wednesday March 9th, 2022 7:00:18 AM

Neshi takes a moment to cast two clenched fist spells (strength 33) and directs them to push the dragon off of Trellus.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 122/122 HP Cotton AC 31+5/13/28+5 CMD 33 20/119 HP 
Wednesday March 9th, 2022 1:24:35 PM

Grindar is about to put his shoulder to the dragon, with the intent of helping free Trellus, but when Trellus wiggles himself free, he relaxes. He cleans the blood off Cyrchwr Mawr, and than walks over to check on Cotton. Seeing her wounded, Grindar asks, "Could someone cast some healing magic on Cotton? She seems a bit beat up." He than scratches the rapke behind the ears, and calls her a good girl, as he draws a dagger and slices off a large slab of dragon meat, and gives as a snack to Cotton.

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:133/135, Wildshape(XVIII):7, L. Lord:16, S. Burst:14  d20+9=21 ;
Wednesday March 9th, 2022 5:05:14 PM

'Osul lands, resumes human form, shift into huge earth elemental form and adds his own shoulder to the dragon shifting/lifting.{Str Check: 21 - Aid another}

Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 101/101(62/117n) CMD 25 Character Sheet  d8=5 ; d8=7 ; d8=8 ; d8=6 ; d8=1 ; d8=8 ; d8=3 ; d8=5 ; d8=6 ;
Wednesday March 9th, 2022 5:21:48 PM

Armand burns his earthquake spell and casts Cure Critical Mass. Everyone heals, 42 hp (4d8+16). Then he burns Summon Monster VII to do it again. Everyone heal 38 more hp.

He looks around. "Guys let's not forget that indestructable behemeath we encountered at the cave mouth. I say we just mass collect the gold and such and then use the time remaining on Wind Walk to go up the hole in the ceiling and off the mountain."[b] He looks at Cotton and Grinder. [b]"Anyone have a fly or airwalk spell so Cotton and Grinder can also take the easy way out?"

He looks at the pile of gold. "I have a bag of holding, but I'm not sure we can take all that. Maybe we need to quickly sort through things?"

He casts Detect magic and looks over the hoard.

Elyngael (Lynnette D) AC: 35 (26n)T:15, FF:22n, CMD 34 , HP 61/147 
Wednesday March 9th, 2022 5:51:53 PM

Elyngael calls over Brawn. "Yes that thing at the front was pretty nasty and I don't think we can fight it again." She takes position to keep an eye out for vibrations.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (119/140) 
Wednesday March 9th, 2022 8:38:23 PM

Trellus scrambles out from under the carcass.

Covered in black gore, he eyes Grindar reproachfully.
"Dude. You dropped a dragon on me."

He holds the stare as long as he can, before breaking into a grin, a chuckle, and then a belly laugh that quickly turns into coughing after he mistakenly inhales some of the goo.

Recovering himself, he answers Armand.
"No flying spells left, I'm afraid. I've got a Handy Haversack, so I can take a bunch of gold too."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 123/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Wednesday March 9th, 2022 9:01:10 PM

Moridark lets out a visible sign as the healing washes over him. "Thank you Armand! The mage looks at his sphere, Iwas going to make it rain gold over the dragon if you hadn't killed it. To bad that sphere doesn't last an exteremly long time." Moridark casts detect magic with the others.

DM RobC - "Dude. You dropped a dragon on me." 
Thursday March 10th, 2022 1:44:20 AM

The party enjoy a little post combat euphoria. Trellus feels lucky to be alive and ribs Grindar about dropping a dragon on him. Cotton gets to feed on some fresh dragon meat while the party work out what to do.

Osul and Neshi go to help Trellus but find he has managed to crawl his own way out.

Armand and Elyngael are a little worried that the behemoth was right behind them and suggest a quick exit. The ranger takes a position by the mouth of the cave and stays alert for any tremors.

Moridark and Armand each cast a Detect Magic spell and look over the hoard. They detect magical auras all through the pile! This isn't just a pile of gold and silver. This is an actual dragon hoard.

Moridark is quite knowledgeable in the arcane and so he knows quite a bit about dragons and behemoths. To coexist in the same territory they likely had an understanding to stay clear of each other. If that's true, then it's unlikely the behemoth would come exploring here any time soon. He also recalls that the behemoth was regenerating at quite a slow rate so the party would have at least a few hours before it wakes, let alone travels this far - if were to even do so.

It looks like the party have time on their side.

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:133/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 
Thursday March 10th, 2022 7:38:03 AM

"Did we miss a dragon? The man-thing from the caravan said something like "We will be waiting for you." I don't know that the was one of the youngsters..."
"Let it be said that the self-proclaimed goddess of Prosperity and Health put the prosperity and health of herself ahead of those who were her children, wards, or responsibilty, and then failed to protect either of them for herself."
"I think the rock-puppy is less of a concern than the lake accumulating above our heads. I can go and try to do something about that. I'm happy to help move what we can, but I thought we were taking clear evidence back with us that the source of the trouble is dead?"


Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:133/135, Wildshape(XVIII):7, L. Lord:16, S. Burst:14 
Thursday March 10th, 2022 7:50:12 AM

"... and I have an Air Walk ready when required.", he adds with a smile.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 26 122/122 HP Cotton AC 31+5/13/28+5 CMD 33 20/119 HP 
Thursday March 10th, 2022 1:52:18 PM

When Trellus emerges and makes his accusation, Grindar feels crest fallen, and is about to defend his honor, but when Trellus starts laughing, the ranger playfully punches Trellus in the shoulder, and says, "You whitehand, you had me going!" than he too starts laughing, and says, "I'm glad you're alive my friend, and that goes for the rest of this pack as well." After that, Grindar offers, "I too have a handy haversack, and as such can help carry some of the hoard away." As he says this, Grindar starts perusing the hoard to see what was obtained.

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 78/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Thursday March 10th, 2022 3:30:03 PM

Umm Guys, Gals, I still have a couple of teleport spells that could get us home fairly quickly. And perhaps these grasping hands could carry a bit of the gold as well.

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:133/135, Wildshape(XVIII):7, L. Lord:16, S. Burst:14  d20+40=50 ;
Thursday March 10th, 2022 5:16:59 PM

"Thank you Neshi!"
'Osul reverts to human form and also begins filling two sacks and his handy haversack. He keeps an eye and ear open of trouble as he goes. {Perception: 50}


Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 101/101(62/117n) CMD 25 Character Sheet 
Thursday March 10th, 2022 5:22:39 PM

"Looks like we have some time and a means of egress." Armand shakes his head, "Neshi I'm amazed at your versatility, and 'Osul you are a font of practical magic. Grinder and Trellus, without you two I think we'd be residing inside some dragon's belly." He grins and walks over to the treasure hoard. "Let's look through the hoard and determine what's what and what we can take." Armand goes over to the hoard with detect magic going. He will sort the magic stuff into a pile for now.

Elyngael (Lynnette D) AC: 35 (26n)T:15, FF:22n, CMD 34 , HP 61/147 
Thursday March 10th, 2022 5:57:59 PM

Elyngael looks around at the three different dragon bodies. She wants some souvenirs...maybe the teeth of the small dragon for a necklace. "Anyone want some dragon souvenirs? Armand I know the haft of your glaive is made from one of the long bones of the red dragon we defeated. Think there's enough here to make dragon hide armor? Anyone want some dragon hide armor, or a dragon scale shield?"



Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (119/140) 
Thursday March 10th, 2022 7:29:34 PM

Trellus takes several moments to relax.
He passes on the offer of dragon hide armor or shields, and goes to help identify and scoop up items.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 123/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Thursday March 10th, 2022 8:44:42 PM

Moridark assists Armand in sorting, "What type of proof do we take? Is there yet another dragon we need to be onthe look out for?'

DM RobC - "Anyone want some dragon souvenirs?" 
Friday March 11th, 2022 12:17:15 AM

Osul isn't too concerned about the behemoth, but the water above worries him a little. Assuming he takes no action the wall of ice disappears after a short period of time and the water splashes down into the pool below. The small waterfall resumes pouring from the ceiling above. The sound is quite calming now that there isn't any sign of danger. He wonders whether the caravan guy was one of the younger dragons here. Quite possible.

Moridark is a little concerned now that there might be another dragon out there. What if it's worse than this one?!

Elyngael wants some dragon souvenirs and considers dragonhide armor. There's enough here to make three suits:
- One suit of masterwork studded leather, hide, scale or banded mail armor
- One suit of masterwork studded leather or hide armor
- One suit of masterwork studded leather or hide armor
In each case, enough hide is available to produce a small or large masterwork shield in addition to the armor.

Grindar, Osul, and Neshi start going through the loot and sort it into piles. Armand and Trellus work through identifying the magical items while Moridark appraises the non-magical items.

Even working together it takes close to 45mins to sort through the items in this fashion. The final list is impressive and Moridark values it all at just over 1 million gp...

Coins
Value ... Item
434 ... 43,400 copper pieces
5,109 ... 51,090 silver pieces
55,690 ... 55,690 gold pieces

Gems
Value ... Item
600 ... 12 x Jasper (50gp each)
600 ... 12 x Onyx (50gp each)
810 ... 18 x Moonstone (45gp each)
1,440 ... 32 x Bloodstone (45gp each)
1,440 ... 24 x Ivory (60gp each)
1,935 ... 43 x Quartz (45gp each)
2,520 ... 21 x Jade (120gp each)
2,640 ... 24 x Garnet (110gp each)
3,500 ... 35 x Amethyst (100gp each)
3,600 ... 30 x Coral (120gp each)
4,050 ... 9 x Topaz (450gp each)
5,300 ... 53 x Pearl (100gp each)
6,000 ... 15 x Sapphire (400gp each)
6,300 ... 42 x Ruby (150gp each)
7,700 ... 11 x Emerald (700gp each)
8,000 ... 8 x Diamond (1000gp each)
8,100 ... 18 x Opal (450gp each)

Art
Value ... Item
25 ... Copper and glass decanter
50 ... Crystal egg with silver stand
60 ... Carved ivory scroll case
60 ... Decorated silver plate
75 ... 3 x Engraved gold scarab (25gp each)
75 ... Painted silk fan with electrum slats
80 ... Crystal skull
80 ... Silver flagon with religious markings
110 ... Decorated electrum plate
110 ... Gold statue of a dragon
120 ... Gold and silver hand mirror
300 ... 2 x Marble idol (150gp each)
400 ... Gold and ivory decanter
500 ... 2 x Gold chess set (250gp each)
600 ... Gold chalice with griffon carvings
600 ... 2 x Mithral scepter with gold inlay (300gp each)
750 ... 3 x Engraved platinum scarab (250gp each)
800 ... 4 x Platinum bowl with mithral engravings (200gp each)
800 ... Platinum censer with ornate markings
850 ... 2 x Gold decanter with grape vine patterns (425gp each)
900 ... Platinum mask
1,000 ... Gold and mithral chess set
1,000 ... 2 x Gold flute (500gp each)
1,200 ... Platinum scepter with gold inlay
4,500 ... Jeweled egg

Armor
Value ... Item
3,153 ... Caster's Shield
5,150 ... Elven Chain
9,159 ... +1 Animated Light Steel Shield
10,005 ... +3 Mithral Buckler
26,500 ... Mithral Full Plate of Speed

Weapons
Value ... Item
5,002 ... +1 Adamantine Dagger
8,550 ... +2 Repeating Light Crossbow
18,301 ... +1 Returning, Seeking Javelin
18,308 ... +2 Merciful Flail
18,312 ... +1 Holy Heavy Mace
18,318 ... +1 Ghost Touch, Undead Bane Scythe
20,715 ... Flame tongue

Rings
Value ... Item
2,200 ... Ring of Feather falling
2,500 ... Ring of Sustenance
4,000 ... Ring of Counterspells
8,000 ... Ring of Mind shielding
8,000 ... Ring of Protection +2
8,500 ... Ring of Force shield
10,000 ... Ring of Swimming, improved
18,000 ... Ring of Protection +3
25,000 ... Ring of X-ray vision
40,000 ... Ring of Wizardry (II)

Wondrous Items
Value ... Item
6,000 ... Pipes of haunting
7,200 ... Cloak of the manta ray
7,250 ... Bottle of air
7,400 ... Periapt of health
7,500 ... Boots of levitation
8,100 ... Necklace of fireballs type VI
9,000 ... Necklace of adaptation
10,000 ... Bag of holding type IV
11,000 ... Phylactery of positive channeling
12,000 ... Boots of speed
12,000 ... Goggles of night
14,900 ... Belt of dwarvenkind
15,000 ... Periapt of wound closure
16,000 ... Amulet of mighty fists +2
16,000 ... Belt of physical perfection +2
16,000 ... Boots, winged
16,000 ... Headband of inspired wisdom +4
16,000 ... Headband of mental superiority +2
18,000 ... Amulet of natural armor +3
18,000 ... Ioun stone, iridescent spindle
20,000 ... 2 x Ioun stone, dark blue rhomboid
25,000 ... Bracers of armor +5
25,000 ... Pearl of power, 5th-level spell
27,500 ... Manual of quickness in action +1
27,500 ... Tome of understanding +1
30,000 ... Ioun stone, pale green prism
32,000 ... 2 x Belt of incredible dexterity +4
32,000 ... 2 x Cloak of resistance +4

Potions/Oils
Value ... Item
50 ... Potion of Reduce Person (Lvl1)
100 ... 4 x Oil of Arcane Mark (Lvl0)
300 ... Oil of Remove Paralysis (Lvl2)
300 ... Potion of Blur (Lvl2)
300 ... Potion of Eagle's Splendor (Lvl2)
300 ... Potion of Reduce Animal (Lvl2)
600 ... 2 x Potion of Bear's Endurance (Lvl2)
600 ... 2 x Potion of Owl's Wisdom (Lvl2)
750 ... Oil of Remove Curse (Lvl3)
750 ... Potion of Gaseous Form (Lvl3)
750 ... Potion of Protection from Energy (Electricity )(Lvl3)
750 ... Potion of Protection from Energy (Sonic )(Lvl3)
750 ... Potion of Remove Blindness/Deafness (Lvl3)
750 ... Potion of Remove Disease (Lvl3)
900 ... 3 x Potion of Barkskin (Lvl2)
900 ... 3 x Potion of Levitate (Lvl2)
1,500 ... 2 x Oil of Keen Edge (Lvl3)
1,500 ... 2 x Potion of Cure Serious Wounds (Lvl3)
1,500 ... 2 x Potion of Heroism (Lvl3)
1,500 ... 2 x Potion of Tongues (Lvl3)
1,800 ... 6 x Potion of Cure Moderate Wounds (Lvl2)
3,000 ... 4 x Potion of Water Walk (Lvl3)

Wands
Value ... Item
750 ... Wand of Alarm(Wiz1)
750 ... Wand of Animate Rope(Wiz1)
750 ... Wand of Bless(Clr1)
750 ... Wand of Charm Animal(Dru1)
750 ... Wand of Endure Elements(Clr1)
4,500 ... Wand of Animal Messenger (Dru2)
4,500 ... Wand of Glitterdust (Wiz2)
4,500 ... Wand of Shatter (Wiz2)
4,500 ... Wand of Undetectable Alignment (Clr2)
11,250 ... Wand of Blindness/Deafness(Clr3)
11,250 ... Wand of Cure Moderate Wounds(Dru3)
11,250 ... Wand of Magic Circle against Evil(Clr3)
11,250 ... Wand of Summon Monster III(Clr3)
11,250 ... Wand of Tiny Hut(Wiz3)

Staves
Value ... Item
18,950 ... Staff of Fire


Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 78/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Friday March 11th, 2022 11:38:57 AM

(OOC: Can sorcerers use a higher spell sot to cast a lower level spell?

DM RobC: Yup! "A spellcaster always has the option to fill a higher-level spell slot with a lower-level spell."

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Saturday March 12th, 2022 7:55:26 AM

Grindar eyes the Boots of Speed and it is obvious to anyone looking at him that he desires them, but the Ranger can't seem to put his desires into words. The half-orc instead while kicking at an imaginary stone, says, in a rather uncharacteristic, uncertain voice, lacking all his normal confidence, "You guys aren't a bunch of whitehands, in fact I would call you pure moonshade. I kinda miss running with a pack, and of course you all can say no, and I would totally understand, but would you mind if Cotton and I joined your pack for a while. I know we only met a few hours ago, and maybe it's due to having someone else who speaks with the Sargrass dialect, but I feel a sort of kindred spirit here." Grindar continues to ramble on for a bit, and it is clear he is very uncomfortable in this situation, and hoping someone will cut him off. Anyone can plainly see that the half-orc isn't comfortable sharing his feelings, and would rather be facing an army of undead than simply asking to permanently join the Tree Wardens.

(OoC... Character sheets have been updated)

Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 101/101(62/126n) CMD 25 Character Sheet 
Saturday March 12th, 2022 9:02:29 AM

(level up completed, need 103,000 gp to reach wealth by level).

Armand looks in amazement at all the loot. He responds to Grinder "Well Grinder old son, you and Trellus must share some common background because you talk about as funny as he does at times. I think you would make a fine addition to our little group." Then comments to Elyngael, "I think I would really like to have a shield made of that dragon's scales if you don't mind."

Armand then picks up the repeating crossbow, "This could prove useful. I felt very inadequate in this last combat. There may be some more items that would be useful, but I want to allow others to have a first choice as it were." He pauses, "I still feel a bit weak, but after a night's rest I should be able to heal that in myself and anyone else that was effected by the dragon's weakening effect."

He stares in marvel at the array of wealth. "I'm not sure we can use all this . . . stuff. I'm wondering, it's just a proposal, but if there's any left over wealth maybe we could return the gold potion of this dragon hoard, I would like to return it to some of those that have been conned out of their hard earned money. There's the people of the Tree of Parting of course, but there's also Evenoak which has suffered. Also they seem to have been under the sway of those 'clerics' of the white goddess. We might have to do some clean up back there."

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 78/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Saturday March 12th, 2022 9:23:11 AM

Neshi Looks around at the wealth and then his companions.

Grindar as far as I am concerned you are welcome to join us and we would be very lucky to have you with us.

Yeah Armand When you are rested enough I too could use a bit of work as I am not in the peak of health currently. I also agree that we could /should return as much of this as we can.

With a bit of judicious spell casting I can likely gat all of this and us teleported to the tree or Evenoak if we wish.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (119/140) 
Saturday March 12th, 2022 1:04:11 PM

After the inventory is complete, Trellus can only breathe in wonder.
"There is a lot of very shady stuff here," he marvels.

Grindar makes his request.
Trellus grins and holds out a hand.
"Dude, weaving with you would be the night soil. Even with a rapke."

The man glances askance at Armand.
"Talk funny, indeed."

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:133/135, Wildshape(XVIII):7, L. Lord:16, S. Burst:14 
Saturday March 12th, 2022 7:51:10 PM

"Grindar, in my opinion Cotton made that call for you already. If it wasn't clear, you are both welcome and have more than earned your place in my opinion."

"Yes, Elyngael, I think white is more my colour than red. That said, how are we getting the dragonskin home, and the skull?"

"Does anyone have a rod that will extend the duration of a spell?"

OOC: What time of day is it now?

Elyngael (Lynnette D) AC: 35 (26n)T:15, FF:22n, CMD 35 , HP 141/154 
Sunday March 13th, 2022 12:33:21 PM

Elyngael and Brawn are leveled up - no WLA skill point added this level

"'Osul there's another bag of holding here. Neshi, I think we should choose a staging area. Maybe teleport to the spot down the mountain where we met Grinder. Then we can rest up and you guys can better prepare spells to haul the loot. I need some more healing and so does Brawn. I would really like to have that +3 Mithral Buckler. Maybe I'll get a chance to start using my sunblade more."

Brawns Stats : (-1 con loss)
AC 31/17/28 hp 118/118(118/130), CMD 27

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 78/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Sunday March 13th, 2022 3:04:46 PM

and when I say a couple of teleports, I can probably manage 10 but it will leave me without any major fire power.


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 123/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Sunday March 13th, 2022 8:17:47 PM

OOC: Iwill update my sheet this week. It has been a grueling week of work.

Moridark absentmindedly pulls out his notebook and begins writing down items, amounts of coin, and various goods. The mage gasps as the final tally comes out. "I am new here too my friends. I am not sure who has a say, but I would definitely travel, and fight alongside each of you!" Moridark walks over and firmly shakes each of their hands.

The mage looks over at Neshi, "Ican help with teleports, and what not. Ijust need a nights rest to reallocate my spells for travel. Icould proably swing 12 teleports, and 5 greater. The question is do we rest here, or elsewhere?"

Moridark looks at the mounds of items, "I am sure Icould use several items in there but Iwill defer until others have made thier choices."

DM RobC - "Dude, weaving with you would be the night soil. Even with a rapke." 
Monday March 14th, 2022 1:40:53 AM

There are a few items that catch the eyes of our heroes. Everyone is being very polite about what they want to claim and making sure all get to pick over the winnings.

Grindar brings up a sensitive topic. It's been a while since he found a pack he wanted to travel with, and asking is something he isn't entirely comfortable with. The group though are welcoming of the half-orc and more than happy for him to travel with them.

Between you there are more than a few teleports and ways of getting out of here. Elyngael points out that there's a bag of holding mixed in with the loot. That will certainly help with transport.

It's currently early afternoon. In all the fighting and exploring the party have missed lunch.

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:133/135, Wildshape(XVIII):7, L. Lord:16, S. Burst:14 
Monday March 14th, 2022 7:23:19 AM

'Osul agrees with Elyngael regarding the buckler, but he ... wait a minute!
"Treehouses, huts, castles and the like... okay, not the treehouse! Are things that are left in them once the spell expires still able to be accessed when they are cast again? We may well be able to get the sections of dragonskins packed, but I'm running out of ideas for getting the skull back..."

[b]"Moridark, Trellus, I know we've been a bit focussed ... obsessed (?) ... since we finally returned from the nether lands, but you are both welcome... and the invisible steed you rode in on!"
, he adds, looking at Mordark.

"And we still have about 2 days of fog out there to move through back to the bay or the meeting place (TM)"



Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Monday March 14th, 2022 12:47:17 PM

Grindar feels a warmth of emotions flow through him as he is welcomed into his new pack, and he has no words to describe his feelings. Truth be told, the half-orc, though confident in most all situations, never learned how to express the same confidence regarding his emotions. In fact the only time his emotions become obvious is when either the innocent are in danger or harmed, or someone he cares about is suffering or taken from him. So instead of some heart felt thank you, or speech on how he is willing to lay down his life for his pack, which is something he would gladly do, he simply grunts and says, "Unless someone else has claim on those Boots of Speed, I feel I may be able to make good use of them."

Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 101/101(62/126n) CMD 25 Character Sheet  d20+20=38 ;
Monday March 14th, 2022 5:21:18 PM

Armand waves off the boots. "Take them Grinder." He looks at everyone. "Elyngael has a point. We can either stay here and rest and recuperate, assuming the beheamoth will leave this area alone, or we can transport it to that spot we met Grinder. We have several hours of wind walk left and we can simply load the bags of holding and shoot back and forth several dozen times. We can also load Brawn with stuff, he's pretty strong for a wolf."

He picks up the art object "Silver flagon with religious markings" to try and identify the religious markings. Knowledge Religion 38 (d20+20)

OOC I'm not sure, did we keep the red dragon head and mount it in the HQ somewhere? I know we spent a day there scavenging the corpse for items that were added into 'color' for some of our gear.

The non-magical items are going to come to:
Coins
Value ... Item
434 ... 43,400 copper pieces
5,109 ... 51,090 silver pieces
55,690 ... 55,690 gold pieces

Gems
Value ... 60,935 gp

Art
Value ... 14,925 gp


Elyngael (Lynnette D) AC: 35 (26n)T:15, FF:22n, CMD 35 , HP 141/154 
Monday March 14th, 2022 5:48:41 PM

"Moridark, go ahead and put some claims in. I think everyone has stated one preferred item. Except for the weapons and armor, I think most of the magic stuff would fit in one bag of holding. Also, didn't someone say the beheamoth will leave this area alone? Will it leave this area alone long enough to let us rest?"

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Monday March 14th, 2022 6:58:43 PM

OoC... if I remember correctly, while I was DMing, you guys did mount the red dragon head above the fire place in your HQ's dining hall.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (119/140) 
Monday March 14th, 2022 6:58:49 PM

Trellus makes his claims. If no one objects, he has his eyes on:

Mithril Full Plate of Speed
Bottle of Air
Amulet of Natural Armor +3
Potion of Levitate
Potions of Bears Endurance
Potions of Heroism
Wand of Alarm

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 123/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Monday March 14th, 2022 8:38:32 PM

"Osul, Ihave a rod of extend with one charge left tooday if you need it. I was too busy counting in my head to properly answer, Iam sorry." Moridark hands over the rod if needed, then bows to Elyngael with a smile, "Thank you lady, The Wardens have been maligned as of late but each of you never cease to remind me of the goodness there is in the Wold.'

Moridark peers over the items:
Potion of Cure MOderate x2
Ring of Protection +2/+3 whichever
Bracers of Armor +5
Staff of Fire

OOC: I wish there were a way to make a caster "armor" out of dragonhide. Bracers perhaps?

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Monday March 14th, 2022 9:10:58 PM

"Friend Armand, Cotton is also very strong, and can to work beside Brawn. I'll just explain to her what needs doing via a a speak with animals spell, and I'm sure she'll be happy to help."

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 78/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Monday March 14th, 2022 10:09:00 PM

Ok then, so instead of going straight back to the Tree, we are going to head to where we met Grindar?

(OOC: Will get sheet updated over the weekend. I am swamped currently)

DM RobC - "and the invisible steed you rode in on!" 
Tuesday March 15th, 2022 2:33:52 AM

Grindar, Trellus and Moridark put their hands up for a few items. Given how much sheer loot there is there's bound to be something for everyone.

Armand looks over the silver flagon. He recognizes the holy symbol for Flower on it. The flagon is non-magical but still a very nice piece.

Brawn and Cotton are dobbed in as potential pack animals.

Elyngael is still a little concerned about that behemoth. The party aren't exactly in fighting shape right now.

Osul wants the skill and there's still some thinking going on about how to get it.

The party are still discussing where to go once they leave here. Do they head back out into the fog? Windwalk somewhere? Try a teleport? Just plain ol' walk it? There are plenty of options to choose from and all have pros and cons.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Tuesday March 15th, 2022 12:59:43 PM

Grindar removes his mundane boots, and puts on the boots of speed. He than starts filling his handy haversack with loot. when the haversack is full, he begins filling the bag of holding, found in the loot pile. When that is full, he slings the strap over his shoulder, and says, "There is a beginning, how shall we weave the rest of the extraction, and how shall we convert our four legged friends to pack animals?"

Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 101/101(62/126n) CMD 25 Character Sheet 
Tuesday March 15th, 2022 5:36:11 PM

"Well Grinder, it someone can cast air walk on Cotton then load him up or ride him to that area we met you." Armand takes out his bag of holding and scoops it full of loot. He tosses the adamantine dagger to Elyngael. "If you would do the honors, of salvaging the hide that 'Osul wants, and the plates I need for a a shield, and I guess that dragon head, load it up on Brawn."

He turns to the others. "I think there's some more bags of holding? With the remaining time of Wind Walk which would last for at least 16 hours, and at the top 'walking' speed we can muster with that spell, I'd say we'd have no problem reposition the loot to the the spot where we met Grinder."

With that he will shift to wind walk form and zoom out the ceiling to the meeting place. and back, and forth, and back and forth, and back and forth....etc

Elyngael (Lynnette D) AC: 35 (26n)T:15, FF:22n, CMD 35 , HP 141/154  d20+30=43 ;
Tuesday March 15th, 2022 6:04:12 PM

Elyngael takes the adamantine dagger and sets to work gathering dragon things. Survival d20+30=43.

"Maybe someone should stay in the clearing where we met Grinder and stand guard while the others make with the hauling. This will take me a bit. Now that's enough hide for one normal sized armor and one shield right?"

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:133/135, Wildshape(XVIII):7, L. Lord:16, S. Burst:14 
Tuesday March 15th, 2022 6:14:58 PM

'Osul pitches in. A thought strikes him.

"How can we ensure some high powered cleric doesn't restore the dragon to life?"

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (119/140) 
Tuesday March 15th, 2022 7:27:57 PM

Trellus goes along with hauling to the spot where they met Grindar.

He commences with loading himself up, and wind walking to the place. Barring interruption, he repeats the process - a lot.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 123/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Tuesday March 15th, 2022 10:01:52 PM

Moridark volunteers to stay at the spot. He has most of his spells still available just in case.

DM RobC - "....and I guess that dragon head, load it up on Brawn." 
Wednesday March 16th, 2022 2:12:39 AM

Osul is a little worried about someone resurrecting the dragon. Presumably all dead things go to visit Gargul when they die. Would he allow an evil dragon to be raised from the dead? He did create all the evil dragons you know. It's a story line your DM wishes he'd thought of.

The party set to steadily relocating all the treasure from point A to point B. That is, moving it out of this room and back to the spot where they met Grindar.

Elyngael suggests someone stay with the loot, to which Moridark volunteers. It makes sense to have someone guard your hoard. The ranger starts expertly carving chunks of bloody dragon and scales. It's hard not to get it all over you.

Fill up the bags. Fly out of the room. Empty the bags. Fly back. Repeat. It's a long afternoon but sifting through hard earned gains isn't the worst way to spend your time.

------------
OOC: Please see today's email for some news

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 78/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Wednesday March 16th, 2022 9:15:31 AM

ok all lets start moving things load yourself with what you can and then I will teleport us to our new camp.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Wednesday March 16th, 2022 11:58:52 AM

Besides his handy haversack and the bag of holding found in the horde, Grindar uses whatever other container he can find to fill with loot, including his old mundane boots. He first loads up Cotton, and than himself. Once loaded, he stands by to be teleported by Neshi.

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 78/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Wednesday March 16th, 2022 1:53:12 PM

Ok I can make 5 round trips and one last trip back to the campsite, Though god help us anything more than a couple of goblins attack us as far as I am concerned.

So I can take Cotton, Grindar, and Brawn loaded.

I will leave Grindar and Cotton there to start setting up camp and guard what we bring. I will bring Brawn back with me.

Then we start moving what we can until I have the one spell left and I will make one last trip with loaded people no animals Then we can decide what needs to be done if there is any thing left.

Thoughts, suggestions?



Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 101/101(62/126n) CMD 25 Character Sheet 
Wednesday March 16th, 2022 5:39:44 PM

Once they get everything shifted, Armand will erect the Treehouse for those that need to rest.

okay looking over things and what's been claimed, not sure if anyone is keeping track...Grinder that returning seeking javelin is calling to you I think.

Value ... Item
434 ... 43,400 copper pieces
5,109 ... 51,090 silver pieces
55,690 ... 55,690 gold pieces
Gems
Value ... 60,935 gp
Art
Value ... 14,925 gp
Armor
Value ... Item
3,153 ... Caster's Shield
5,150 ... Elven Chain
9,159 ... +1 Animated Light Steel Shield
10,005 ... +3 Mithral Buckler
26,500 ... Mithral Full Plate of Speed - Trellus

Weapons
Value ... Item
5,002 ... +1 Adamantine Dagger - Elyngael
8,550 ... +2 Repeating Light Crossbow - Armand

18,301 ... +1 Returning, Seeking Javelin
18,308 ... +2 Merciful Flail
18,312 ... +1 Holy Heavy Mace
18,318 ... +1 Ghost Touch, Undead Bane Scythe
20,715 ... Flame tongue

Rings
Value ... Item
2,200 ... Ring of Feather falling
2,500 ... Ring of Sustenance
4,000 ... Ring of Counterspells
8,000 ... Ring of Mind shielding
8,000 ... Ring of Protection +2
8,500 ... Ring of Force shield
10,000 ... Ring of Swimming, improved
18,000 ... Ring of Protection +3 - Moridark
25,000 ... Ring of X-ray vision
40,000 ... Ring of Wizardry (II)

Wondrous Items
Value ... Item
6,000 ... Pipes of haunting
7,200 ... Cloak of the manta ray
7,250 ... Bottle of air - Trellus
7,400 ... Periapt of health
7,500 ... Boots of levitation
8,100 ... Necklace of fireballs type VI
9,000 ... Necklace of adaptation
10,000 ... Bag of holding type IV
11,000 ... Phylactery of positive channeling
12,000 ... Boots of speed - Grinder
12,000 ... Goggles of night - Armand

14,900 ... Belt of dwarvenkind
15,000 ... Periapt of wound closure
16,000 ... Amulet of mighty fists +2
16,000 ... Belt of physical perfection +2 - Maybe Armand
16,000 ... Boots, winged
16,000 ... Headband of inspired wisdom +4 - Armand for his +2 version but willing to forgo if someone else needs it more.
16,000 ... Headband of mental superiority +2
18,000 ... Amulet of natural armor +3 - Trellus
18,000 ... Ioun stone, iridescent spindle
20,000 ... 2 x Ioun stone, dark blue rhomboid
25,000 ... Bracers of armor +5 - Moridark
25,000 ... Pearl of power, 5th-level spell
27,500 ... Manual of quickness in action +1
27,500 ... Tome of understanding +1
30,000 ... Ioun stone, pale green prism
32,000 ... 2 x Belt of incredible dexterity +4
32,000 ... 2 x Cloak of resistance +4

Potions/Oils
Value ... Item
50 ... Potion of Reduce Person (Lvl1)
100 ... 4 x Oil of Arcane Mark (Lvl0)
300 ... Oil of Remove Paralysis (Lvl2)
300 ... Potion of Blur (Lvl2)
300 ... Potion of Eagle's Splendor (Lvl2)
300 ... Potion of Reduce Animal (Lvl2)
600 ... 2 x Potion of Bear's Endurance (Lvl2) Trellus (1?)
600 ... 2 x Potion of Owl's Wisdom (Lvl2)
750 ... Oil of Remove Curse (Lvl3)
750 ... Potion of Gaseous Form (Lvl3)
750 ... Potion of Protection from Energy (Electricity )(Lvl3)
750 ... Potion of Protection from Energy (Sonic )(Lvl3)
750 ... Potion of Remove Blindness/Deafness (Lvl3)
750 ... Potion of Remove Disease (Lvl3)
900 ... 3 x Potion of Barkskin (Lvl2)
900 ... 3 x Potion of Levitate (Lvl2) - Trellus (1?)
1,500 ... 2 x Oil of Keen Edge (Lvl3)
1,500 ... 2 x Potion of Cure Serious Wounds (Lvl3)
1,500 ... 2 x Potion of Heroism (Lvl3) - Trellus (1?)
1,500 ... 2 x Potion of Tongues (Lvl3)
1,800 ... 6 x Potion of Cure Moderate Wounds (Lvl2) - Moridark 2
3,000 ... 4 x Potion of Water Walk (Lvl3)

Wands
Value ... Item
750 ... Wand of Alarm(Wiz1) - Trellus
750 ... Wand of Animate Rope(Wiz1)
750 ... Wand of Bless(Clr1)
750 ... Wand of Charm Animal(Dru1)
750 ... Wand of Endure Elements(Clr1)
4,500 ... Wand of Animal Messenger (Dru2)
4,500 ... Wand of Glitterdust (Wiz2)
4,500 ... Wand of Shatter (Wiz2)
4,500 ... Wand of Undetectable Alignment (Clr2)
11,250 ... Wand of Blindness/Deafness(Clr3)
11,250 ... Wand of Cure Moderate Wounds(Dru3)
11,250 ... Wand of Magic Circle against Evil(Clr3)
11,250 ... Wand of Summon Monster III(Clr3)
11,250 ... Wand of Tiny Hut(Wiz3)

Staves
Value ... Item
18,950 ... Staff of Fire - moridark

dragonhide armor. There's enough here to make three suits:
- One suit of masterwork studded leather, hide, scale or banded mail armor
- One suit of masterwork studded leather or hide armor
- One suit of masterwork studded leather or hide armor
In each case, enough hide is available to produce a small or large masterwork shield in addition to the armor.
Large Shield for Armand


Elyngael (Lynnette D) AC: 35 (26n)T:15, FF:22n, CMD 35 , HP 141/154 
Wednesday March 16th, 2022 6:16:45 PM

Elyngael is exhausted once she's done her skinning and beheading...all three heads. "'Osul I don't think anything is going to be resurrected without it's head. It's going to take some time to cure the hides, and I'm not master craftsperson, so 'Osul you're going to have to specify what you want when we get someplace to have it made up. Don't you cleric types have some spells to preserve things? Seems like Armand did something like that before."

Elyngael (Lynnette D) AC: 35 (26n)T:15, FF:22n, CMD 35 , HP 141/154 
Wednesday March 16th, 2022 6:18:12 PM

Oh, Armand forgot to put me down for the +3 Mithrial buckler.

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:133/135, Wildshape(XVIII):7, L. Lord:16, S. Burst:14 
Wednesday March 16th, 2022 6:51:35 PM

'Osul tries wrapping his head around the list. Magical items are not his strong point.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 123/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Wednesday March 16th, 2022 9:42:07 PM

Moridark volunteers to stay at the spot. He has most of his spells still available just in case.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 123/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Wednesday March 16th, 2022 10:35:12 PM

Moridark takes his task seriously flying above the hoard and keeping a watchful eye. The mage is meticulous if nothing else double checking the list, and coin as it is gathered.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Wednesday March 16th, 2022 11:05:12 PM

"I think you're right Armand, I'll put that Javelin in my Javelin quiver, next to my other ones."

DM RobC - "Though god help us anything more than a couple of goblins attack us as far as I am concerned." 
Thursday March 17th, 2022 2:32:22 AM

Elyngael finishes carving up the dragons. She's confident that beheading them is a pretty permanent way for them to stay dead. Like Trellus, she's drenched in dragon blood. Is there a bath in the treehouse?

Some of the group windwalk, and Neshi helps the rest with teleportation (Highlight to display spoiler: {I've been sending to an @frontier email address. Is that the right one?})

Finally the party have the last copper piece packed away.

Armand takes inventory and makes note of who would like what. Moridark then meticulously double checks all the figures. They each confirm everything is accounted for and adds up. Osul is still gobsmacked at the sheer volume of loot.

The treehouse is erected and everyone invited inside to rest up.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 123/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Thursday March 17th, 2022 7:56:33 AM

Moridark takes his task seriously flying above the hoard and keeping a watchful eye. The mage is meticulous if nothing else double checking the list, and coin as it is gathered.

Armand (Robert D)AC 27(25n) /touch 11/flat 24norm HP 101/101(62/126n) CMD 25 Character Sheet 
Thursday March 17th, 2022 6:11:51 PM

"Well everyone I think we've earned a rest. We'll need to decide where to go next. Back home, or to Evenoak. I'd prefer to face down our embarrassment at Evenoak, and remove those false clerics, but I bow to the will of the party."

I assume watches will be normal.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (119/140) 
Thursday March 17th, 2022 6:30:12 PM

"Why not home first, spread some of this wealth, and then to Evenoak?" Trellus offers

Trellus wants one potion of Levitate. He'll take both of the Heroism and Bears Endurance ones if no one else wants them.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 123/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Thursday March 17th, 2022 8:00:47 PM

Moridark takes his task seriously flying above the hoard and keeping a watchful eye. The mage is meticulous if nothing else double checking the list, and coin as it is gathered.

Elyngael (Lynnette D) AC: 35 (26n)T:15, FF:22n, CMD 35 , HP 141/154 
Thursday March 17th, 2022 8:04:59 PM

Elyngael takes some time to clean her self up with some snow. "I agree with Trellus, we hit home first. That way we can sell off any of the magic we don't use and have an easier time with portability if we then go to Evenoak. A lot of these items don't seem to be of interest to everyone so we can use the money to get what we specifically want and the rest we can dole out to the worthy. You know if no one wants the boots of flying I think I'll take those."

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 78/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Thursday March 17th, 2022 8:28:40 PM

I think I am interested in trading in my cloak of resistance for one of these as it is a bit more potent +4 VS +3 And I am interested in the pale green ioun stone. Also if no one is interested in them I might be interested in one or both of the tomes to read......

I agree that I would like to return to Evenoak, but The tree needs us first.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Thursday March 17th, 2022 8:31:56 PM

"I have no preference as to where we weave first, lead the way my friends."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 123/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Thursday March 17th, 2022 9:38:49 PM

Moridark agrees with heading to the tree first, and Evenoak after.

DM RobC - "I have no preference as to where we weave first, lead the way my friends." 
Friday March 18th, 2022 2:43:29 AM

The party relax in the safety of the Treehouse. It's the first time Grindar has seen it though I'm sure anywhere to rest in good company is fine by him.

The inevitable question is: where to next? There are only two options that are considered: Evenoak and back to the Tree - and both sound tempting.

It's been a while since the party have been home and so it's practically unanimous that it's where you should return. You can enjoy some rest with their friends and family, sell off anything here that won't be of use, and reward yourselves with ale in the Treetop tavern while tell of your recent adventures. There's probably even time to visit the WLA for those so inclined.

Watches are set for the night though it is uneventful. In the morning you feel refreshed and ready to travel again.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 123/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Friday March 18th, 2022 8:48:41 PM

Moridark agrees with heading to the tree first, and Evenoak after.

Armand (Robert D)AC 25n /touch 11/flat 24norm HP 126/126n CMD 25 Character Sheet  d20+15=30 ; d6=6 ; d6=4 ; d6=6 ; d6=5 ; d6=6 ; d6=6 ; d6=5 ; d6=5 ; d6=6 ;
Saturday March 19th, 2022 12:37:22 PM

OOC really?there's not a mass lesser restoration spell?

Armand wakes early and does his prayers. As the party members wake he casts lesser restoration on each including Cotton and Brawn. (out of second level spells and a few third level as well).

"Does anyone need the more mundane type of healing? Is everyone healed up? He looks everyone over. Heal check 30. He does a Channel energy because not everyone's sheet shows fully healed, could be the con loss. 43 hp (wow someone should take a picture of that roll).



Armand (Robert D)AC 25n /touch 11/flat 24norm HP 126/126n CMD 25 Character Sheet 
Saturday March 19th, 2022 12:47:36 PM

Kent you got this?
Anyone else want stuff?

Value ... Item
434 ... 43,400 copper pieces
5,109 ... 51,090 silver pieces
55,690 ... 55,690 gold pieces

Gems
Value ... 60,935 gp

Art
Value ... 14,925 gp
Armor
Value ... Item
3,153 ... Caster's Shield
5,150 ... Elven Chain
9,159 ... +1 Animated Light Steel Shield
10,005 ... +3 Mithral Buckler - Elyngael
26,500 ... Mithral Full Plate of Speed - Trellus

Weapons
Value ... Item
5,002 ... +1 Adamantine Dagger - Elyngael
8,550 ... +2 Repeating Light Crossbow - Armand
18,301 ... +1 Returning, Seeking Javelin
18,308 ... +2 Merciful Flail
18,312 ... +1 Holy Heavy Mace
18,318 ... +1 Ghost Touch, Undead Bane Scythe
20,715 ... Flame tongue

Rings
Value ... Item
2,200 ... Ring of Feather falling
2,500 ... Ring of Sustenance
4,000 ... Ring of Counterspells
8,000 ... Ring of Mind shielding
8,000 ... Ring of Protection +2
8,500 ... Ring of Force shield
10,000 ... Ring of Swimming, improved
18,000 ... Ring of Protection +3
25,000 ... Ring of X-ray vision
40,000 ... Ring of Wizardry (II)

Wondrous Items
Value ... Item
6,000 ... Pipes of haunting
7,200 ... Cloak of the manta ray
7,250 ... Bottle of air - Trellus
7,400 ... Periapt of health - Moridark
7,500 ... Boots of levitation
8,100 ... Necklace of fireballs type VI
9,000 ... Necklace of adaptation
10,000 ... Bag of holding type IV
11,000 ... Phylactery of positive channeling
12,000 ... Boots of speed - Grinder
12,000 ... Goggles of night - Armand
14,900 ... Belt of dwarvenkind
15,000 ... Periapt of wound closure
16,000 ... Amulet of mighty fists +2
16,000 ... Belt of physical perfection +2 - Maybe Armand
16,000 ... Boots, winged
16,000 ... Headband of inspired wisdom +4 - Armand exchange for his +2 version (4000gp)
16,000 ... Headband of mental superiority +2
18,000 ... Amulet of natural armor +3 - Trellus
18,000 ... Ioun stone, iridescent spindle
20,000 ... 2 x Ioun stone, dark blue rhomboid
25,000 ... Bracers of armor +5
25,000 ... Pearl of power, 5th-level spell
27,500 ... Manual of quickness in action +1
27,500 ... Tome of understanding +1
30,000 ... Ioun stone, pale green prism (REALLY, ESEENTIALLY A +1 on all D20 rolls)
32,000 ... 2 x Belt of incredible dexterity +4
32,000 ... 2 x Cloak of resistance +4

Potions/Oils
Value ... Item
50 ... Potion of Reduce Person (Lvl1)
100 ... 4 x Oil of Arcane Mark (Lvl0)
300 ... Oil of Remove Paralysis (Lvl2)
300 ... Potion of Blur (Lvl2)
300 ... Potion of Eagle's Splendor (Lvl2)
300 ... Potion of Reduce Animal (Lvl2)
600 ... 2 x Potion of Bear's Endurance (Lvl2) Trellus (1?)
600 ... 2 x Potion of Owl's Wisdom (Lvl2)
750 ... Oil of Remove Curse (Lvl3)
750 ... Potion of Gaseous Form (Lvl3)
750 ... Potion of Protection from Energy (Electricity )(Lvl3)
750 ... Potion of Protection from Energy (Sonic )(Lvl3)
750 ... Potion of Remove Blindness/Deafness (Lvl3)
750 ... Potion of Remove Disease (Lvl3)
900 ... 3 x Potion of Barkskin (Lvl2)
900 ... 3 x Potion of Levitate (Lvl2) - Trellus (1?)
1,500 ... 2 x Oil of Keen Edge (Lvl3)
1,500 ... 2 x Potion of Cure Serious Wounds (Lvl3)
1,500 ... 2 x Potion of Heroism (Lvl3) - Trellus (1?)
1,500 ... 2 x Potion of Tongues (Lvl3)
1,800 ... 6 x Potion of Cure Moderate Wounds (Lvl2) - Moridark 2
3,000 ... 4 x Potion of Water Walk (Lvl3)

Wands
Value ... Item
750 ... Wand of Alarm(Wiz1) - Trellus
750 ... Wand of Animate Rope(Wiz1)
750 ... Wand of Bless(Clr1)
750 ... Wand of Charm Animal(Dru1)
750 ... Wand of Endure Elements(Clr1)
4,500 ... Wand of Animal Messenger (Dru2)
4,500 ... Wand of Glitterdust (Wiz2)
4,500 ... Wand of Shatter (Wiz2)
4,500 ... Wand of Undetectable Alignment (Clr2)
11,250 ... Wand of Blindness/Deafness(Clr3)
11,250 ... Wand of Cure Moderate Wounds(Dru3)
11,250 ... Wand of Magic Circle against Evil(Clr3)
11,250 ... Wand of Summon Monster III(Clr3)
11,250 ... Wand of Tiny Hut(Wiz3)

Staves
Value ... Item
18,950 ... Staff of Fire - moridark


Elyngael (Lynnette D) AC: 26n (30 w/buckler)T:15, FF:22n, CMD 35, HP 154/154 
Saturday March 19th, 2022 5:03:11 PM

Elyngael might take some of the potions if no one is going to. Can a ranger use druid wands? Maybe a necklace, are all the fireballs on that necklace?

Elyngael didn't have con damage so save that spell slot.

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 78/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Sunday March 20th, 2022 11:12:33 AM

Ok all so far this is what I have listed as having been selected.

10,005 ... +3 Mithral Buckler Elyngael
5,002 ... +1 Adamantine Dagger Elyngael
16,000 ... Boots, winged - Elyngael

26,500 ... Mithral Full Plate of Speed Trellus
7,250 ... Bottle of air Trellus
18,000 ... Amulet of natural armor +3 Trellus
600 ... 2x Potion of Bear's Endurance (Lvl2) Trellus
900 ... Potion of Levitate (Lvl2) - Trellus
1500 ... 2 x Potion of Heroism (Lvl3) Trellus
750 ... Wand of Alarm (Wiz1) Trellus

8,550 ... +2 Repeating Light Crossbow Armand
16,000 ... Headband of inspired Wis. +4 - Armand
16,000 ... Belt of phys. perfection +2 Armand (?)
12,000 ... Goggles of night Armand

18,301 ... +1 Returning, Seeking Javelin Grindar
12,000 ... Boots of speed Grinder

7,400 ... Periapt of health Moridark
900 2x Potion of Cure Mod. Wnd. (Lvl2) - Moridark
18,950 ... Staff of Fire - Moridark
18,000 ... Ring of Protection +3 - Moridark
25,000 ... Bracers of armor +5 Moridark

30,000 ... Ioun stone, pale green prism - Neshi
16,000 Cloak of resistance +4 Neshi
10,000 ... Bag of holding type IV -Neshi


Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 78/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Sunday March 20th, 2022 11:41:49 AM

The following list is the combined list of what we have that is still available:

Claim what you need/want and I will sell the rest.

Cash
76,233 gold pieces

Gems
60,935 gp

Art
14,925 gp

Misc.
Value Item
1000 Spyglass

Armor
Value ... Item
3,153 ... Caster's Shield
5,150 ... Elven Chain
9,159 ... +1 Animated Light Steel Shield
1,350 +1 Breastplate
2,310 2x +1 Buckler
3,740 3x +1 Chain Shirt
1,170 +1 Heavy Steel Shield
8,350 2x +2 Studded Leather

Weapons
Value ... Item
4,604 2x +1 Dagger
36,640 2x +1 Frost Keen Rapier
9,232 4x +1 Kukris
8,600 +2 Composite Longbow (+2 Str)
18,308 ... +2 Merciful Flail
18,312 ... +1 Holy Heavy Mace
18,318 ... +1 Ghost Touch, Undead Bane Scythe
20,715 ... Flame tongue

Rings
Value ... Item
2,200 ... Ring of Feather falling
2,500 ... Ring of Sustenance
8,000 ... Ring of Mind shielding
12,000 6x Ring of Protection +1
8,000 ... Ring of Protection +2
8,500 ... Ring of Force shield
10,000 ... Ring of Swimming, improved
25,000 ... Ring of X-ray vision
40,000 ... Ring of Wizardry (II)

Wondrous Items
Value ... Item
4,350 Necklace of Fireballs (Type III)
12,000 3x Headband of Inspired Wisdom +2
8,000 2x Amulet of Mighty Fists +1
6,000 3x Amulet of Natural Armor +1
16,000 4x Belt of Giant Strength +2
12,000 3x Belt of Incredible Dexterity +2
2,500 Boots of Elvenkind
11,000 2x Boots of Striding and Springing
8,000 2x Bracers of Armor +2 8,000
7.000 7x Cloak of Resistance +1
7,200 Cloak of The Manta Ray
6,000 ... Pipes of haunting
7,200 ... Cloak of the manta ray
7,500 ... Boots of levitation
8,100 ... Necklace of fireballs type VI
9,000 ... Necklace of adaptation
11,000 ... Phylactery of positive channeling
14,900 ... Belt of dwarvenkind
15,000 ... Periapt of wound closure
16,000 ... Amulet of mighty fists +2
4,000 ... Headband of inspired wisdom +2
16,000 ... Headband of mental superiority +2
18,000 ... Ioun stone, iridescent spindle
20,000 ... 2 x Ioun stone, dark blue rhomboid
25,000 ... Pearl of power, 5th-level spell
27,500 ... Manual of quickness in action +1
27,500 ... Tome of understanding +1
32,000 ... 2 x Belt of incredible dexterity +4
16,000 ... Cloak of resistance +4
9,000 Cloak of resistance +3

Potions/Oils
Value ... Item
50 ... Potion of Reduce Person (Lvl1)
100 ... 4 x Oil of Arcane Mark (Lvl0)
300 ... Oil of Remove Paralysis (Lvl2)
300 ... Potion of Blur (Lvl2)
300 1x Potion of Delay Poison
150 3x Potion of Disguise Self
600 2x Potion of Mirror Image
300 1x Potion of Spider Climb
100 2x Potion of Cure Light Wounds
3,000 4x potions of Cure Serious Wounds
300 ... Potion of Eagle's Splendor (Lvl2)
300 ... Potion of Reduce Animal (Lvl2)
600 ... 2 x Potion of Owl's Wisdom (Lvl2)
300 ... Potion of Bear's Endurance (Lvl2)
600 ... 2 x Potion of Levitate (Lvl2)
750 ... Potion of Heroism (Lvl3)
750 ... Oil of Remove Curse (Lvl3)
750 ... Potion of Gaseous Form (Lvl3)
750 ... Potion of Protection from Energy (Electricity)(Lvl3)
750 ... Potion of Protection from Energy (Sonic)(Lvl3)
750 ... Potion of Remove Blindness/Deafness (Lvl3)
750 ... Potion of Remove Disease (Lvl3)
900 ... 3 x Potion of Bark skin (Lvl2)
1,500 ... 2 x Oil of Keen Edge (Lvl3)
1,500 ... 2 x Potion of Cure Serious Wounds (Lvl3)
1,500 ... 2 x Potion of Tongues (Lvl3)
900 ... 2 x Potion of Cure Moderate Wounds (Lvl2)
3,000 ... 4 x Potion of Water Walk (Lvl3)

Wands
Value ... Item
150 Wand of Shield Of Faith (7 Charges)
750 ... Wand of Animate Rope (Wiz1)
750 ... Wand of Bless (Clr1)
750 ... Wand of Charm Animal (Dru1)
750 ... Wand of Endure Elements (Clr1)
4,500 ... Wand of Animal Messenger (Dru2)
4,500 ... Wand of Glitterdust (Wiz2)
4,500 ... Wand of Shatter (Wiz2)
4,500 ... Wand of Undetectable Alignment (Clr2)
11,250 ... Wand of Blindness/Deafness (Clr3)
11,250 ... Wand of Cure Moderate Wounds (Dru3)
11,250 ... Wand of Magic Circle against Evil (Clr3)
11,250 ... Wand of Summon Monster III (Clr3)
11,250 ... Wand of Tiny Hut (Wiz3)


Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 78/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Sunday March 20th, 2022 12:02:40 PM

At this moment, post item selection, the remaining values of magic, cash, and art is...

754,509 Magic Subtotal
152,093 Cash, Gems & Art Subtotal
906,602 Grand Total


Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):7, L. Lord:16, S. Burst:14 
Sunday March 20th, 2022 6:39:03 PM

'Osul scrabbles through the items, selecting the following:
8,000 ... Ring of Protection +2
8,500 ... Ring of Force shield
16,000 ... Cloak of resistance +4
5,500 Boots of Striding and Springing
9,000 ... Necklace of adaptation

'Osul isn't concerned about the order of travel, and goes with the decision of the group.

...and everyone heals up some with a good night's rest

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Sunday March 20th, 2022 9:29:12 PM

"Armand, thank you for the healing, and the restoration. I am much better thank you. Neshi, I can help with teleports, and if necessary Greater Teleports. You do not have to do all of the heavy lifting. I think between the 2 of us we can go anywhere in the wold!"

OOC: Moridark does not need the ring or the bracers. He will take the Periapt, 2 potions, and staff. He is looking at making a sizeable purchase in the Catacombs when he gets the chance, and it will negate those items. Thank you.

DM RobC - "I think between the 2 of us we can go anywhere in the wold!" 
Monday March 21st, 2022 2:00:30 AM

The party add loot from previous encounters into the pile. There's more wealth here than you'd find in some of the bigger towns in the Wold! Should make your next trip to the Catacombs a fun one :)

Armand gifts the party with some more healing and finds he has no way to cure a lot of ability damage, short of a mass heal spell.

Elyngael wonders about using wands. Provided the spell is one that she knows then she'd have no trouble using the wand - druid or otherwise.

Moridark offers to share the teleport load with Neshi, if that is how the party plan to travel.

There is general agreement to head back to the Tree once final preparations are made for the journey.

-------
OOC: Just sent you a message Kent

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):7, L. Lord:16, S. Burst:14 
Monday March 21st, 2022 8:15:58 AM

'Osul smiles, "and eight Heals in the morning if we aren't disturbed"



Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Monday March 21st, 2022 12:10:32 PM

Grindar has never been to the Tree of Parting, but like most people of the Wold, he has heard a great many things about it. He looks forward to seeing it with his own eyes, though he keeps his thoughts to himself, and his face doesn't reveal any emotion.

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 78/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Monday March 21st, 2022 2:44:08 PM

(OCC: Osul and Moridark, I will make adjustments to the list accordingly. anyone else want anything please let me know.)

Neshi wakes up and with along with Armand's spells feels fit as a fiddle once again.

"Thank you once again for you spell craft my friend, it is most appreciated."

Yes Moridark I believe that we could indeed travel the Wold this way between the two of us. If we can divvy up the teleporting a bit I think it will leave us all in a bit better defensive shape so to speak.


Armand (Robert D)AC 25n /touch 11/flat 24norm HP 126/126n CMD 25 Character Sheet 
Monday March 21st, 2022 5:08:33 PM

"Alright then lets pack as much of this stuff in bags and such as we can. Say you ranger types, can you make some sort of bag or basket or something from the tree's and bushes around here? Maybe some sort of weaved together basket?"

Armand gives a nod to Grinder, "You'll enjoy the Tree....then again coming from the Sargrass you may be put off by a tree the size of the Tree."

Elyngael (Lynnette D) AC: 26n (30 w/buckler)T:15, FF:22n, CMD 35, HP 154/154  d20+30=31 ;
Monday March 21st, 2022 5:36:52 PM

Elyngael contemplates weaving some baskets with pine tree branches. Survival d20+30=31

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Monday March 21st, 2022 7:19:16 PM

Moridark reads over his spellbook, and while the others began their final preparations. The mage takes the time to cast his extended mage armor, and takes the time to carefully study the area so he can return easily. When it is time to go he is prepared to teleport back and forth 8 times (6 regular teleports, and 2 greater teleports.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (119/140) 
Monday March 21st, 2022 7:45:20 PM

"It's not the trees that bothers me," Trellus tells Armand.
"It's all the standing water. I still can't get used to it."

The man is ready to go in the morning, and teleports on his turn.

DM RobC - "You'll enjoy the Tree" 
Tuesday March 22nd, 2022 4:39:16 AM

The party rest up and in the morning are fully healed and ready to go.

You have to make several trips back and forth to transport all of your new loot. Even with lots stashed away in bags of holding and such, the only room in the house big enough to store it all is the training room. The coins pile up to just beneath the window sills, and items are lined up against the walls or stacked precariously in woven baskets.

This is the Grindar's first visit to the Tree. You can't take in it's full splendor from inside the house but looking out the window you can see it reaches higher than any castle spire you have ever seen. Its great canopy stretches out and seems to help support the sky itself. In the upper branches you can see lights, torches, magic or lanterns - it's hard to tell, but they shine above you.

It's been a long time since the party have been home. Teleporting right into the house has hidden your return from the other residents of the Tree, so you have the place to yourselves for the moment.

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):7, L. Lord:16, S. Burst:14 
Tuesday March 22nd, 2022 10:56:57 AM

"I'll hold off my regular flight around/approaching The Tree on our return and help get things sorted - like accomodations. I am happy to take on smaller quarters if it can directly or indirectly provide a room suitable for Grindar and Cotton. Realistically, I can rest in a bread box."

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Tuesday March 22nd, 2022 12:57:45 PM

"Friend Armand, trees are nothing new to me. While I traveled in the Sargrass Plains, my pack and I befriended a conclave of druids, tasked with defending a druid's grove. Those trees were called ents, and they could move about freely. In fact, a mighty ent sacrificed himself to defeat an enemy that would have crushed the whole grove along with all the druids, and my pack as well."

While sharing this memory, a tear forms in Grindar's left eye. Not one who is comfortable showing emotion, Grindar quickly brushes away the tear, and than adds. "Besides my sojourn in the Sargrass Plains, I spent much time in the Culverwood, helping establish Freedom's Landing, however, it is said that the Tree of Parting is truly unique in it's grandeur, and I do look forward to exploring it. I even heard that the Tree was once an ent like the ones I met in the Sargrass. I must confess that this is of great interest to me, especially as a warrior of nature."

Once at the Tree, Grindar looks up and sees the lights. He marvel's at them for a bit, until Osul starts talking about accommodations for Cotton and himself. "Friend Osul, I have no desire to put you out of your chamber, Cotton and I are as happy sleeping outdoors as we are in a feather bed. If the only room available large enough to accommodate Cotton is your, than we would be happy to sleep in the courtyard, or simply get a room at the famous Tree Top Tavern."

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 78/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Tuesday March 22nd, 2022 1:37:33 PM

Grindar The room next to mine is plenty large enough and not in use (#9 on the first floor) https://docs.google.com/spreadsheets/d/1fkvnHbhBFhDoLIJiShcUF3fzyyiZ5NgrQy7TbNcFmxo/edit#gid=0

Armand (Robert D)AC 25n /touch 11/flat 24norm HP 126/126n CMD 25 Character Sheet 
Tuesday March 22nd, 2022 6:04:54 PM

We can also get rid of the alchemy on the second floor if you want to room up there. That was set aside for a character that is no longer with us. Room 9 is a large room, empty on the ground floor. I guess Moridark can take Vamir's old room. 12 is empty. and Owen's Suite on the second floor will have to be retooled since he and his family are gone.

exterior view

"I wonder where James is?Anyway let me point out a few or our rooms. There's a large room in the back next to Neshi's room that might do for you and Grinder. And here's the dining room, kitchen, there's a library on the second floor that we keep trying to find books for....". Armand will show the newcomers the house.

Elyngael (Lynnette D) AC: 26n (30 w/buckler)T:15, FF:22n, CMD 35, HP 154/154 
Tuesday March 22nd, 2022 8:03:58 PM

When Elyngael finishes putting things up she asks, "How do we want to do this? Do we just walk out from here or do we teleport off a ways and then walk in? We need to get the dragon heads to a taxidermist and the skins/scales to the tanner/armorer."

OOC, is the red dragon head just the skull or did we get it preserved and stuffed?

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Tuesday March 22nd, 2022 8:23:27 PM

Moridark lays his things in his room. "Thank you. A libray you say? Well that is just, well amazing. There are not enough libraries, nor books in the wold!' Moridark shrugs at Elyngael on both accounts, "Ihave no idea on either point.'

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (119/140) 
Tuesday March 22nd, 2022 8:32:57 PM

"Just walk out from here," Trellus opines. "Always shady to keep an aura of mystery going."

The warrior takes an interest in empty room #12, if available.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Wednesday March 23rd, 2022 1:11:33 AM

OoC... I believe the head was taxidermied.

DM RobC - "Well that is just, well amazing" 
Wednesday March 23rd, 2022 3:08:07 AM

The party pile the last of the loot in the training room and have to really force the door to get it closed.

As good hosts, the Wardens give the newcomers a tour of the house and point out the rooms that are currently available for them to call their own. This DM isn't entirely sure who is new to the Tree, but it sounds like this is the first time for Grindar and Moridark at least. The house has all the facilities: bathing room, library, alchemy room, and so on. Even a billiard room!

The group are receiving a tour of the kitchen when it happens... *crash!* You turn around to see James - the house steward - looking rather surprised. By his feet are the shattered remains of a moderately expensive ceramic vase. His gaze shifts between Cotton and the rest of the group. "I.. uh.. I didn't hear you come in." He doesn't look too sure whether he should move or stand his ground. Can a rapke see something standing perfectly still? James isn't entirely sure but that's the approach he's taking.

The pantry looks a little on the lean side. There's enough for a few basic meals, but nothing too fancy. Obviously James wasn't expecting you or it would certainly have been well stocked with fresh items. Everything else though is spotlessly clean. Say what you will, but James is one of the best.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Wednesday March 23rd, 2022 5:57:07 AM

"the room next to yours will do just fine friend Neshi, thank you."

When Grindar sees James's reaction to seeing Cotton for the first time, the ranger quickly introduces himself saying, "Fear not friend, my name is Grindar, son of Grindor, and this is my trusted friend Cotton. Cotton is a friendly rapke, unless someone means her or me harm. She is also house broken, so you won't have to worry about stepping in a steaming land mine."

Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):7, L. Lord:16, S. Burst:14 
Wednesday March 23rd, 2022 9:45:54 AM

'Osul starts gathering the pieces and casts and recasts the Orizon Mending until the vase is restored.
"Waste not, want not."

OOC [CDM Jerry] 
Wednesday March 23rd, 2022 1:34:02 PM

Cayzle joins Rob today and they are now your Partner DMs. [See email.]

Armand (Robert D)AC 25n /touch 11/flat 24norm HP 126/126n CMD 25 Character Sheet 
Wednesday March 23rd, 2022 5:19:19 PM

"Oh James, sorry about that. But we had a rather larger amount of 'reclaimed' goods than we could conceivable carry all the way back to the Tree. So we've been teleporting back and forth to keep it all gathered in one place until we can properly dispose of it. Let me introduce you to some people, well let me first state that Atlas, Varmir, and Owen and family have left. They're not dead, it's just that they were called away to a higher duty. Heck Atlas is serving one of those Greater Powers. And we picked up some new comers, let me introduce you to Trellus and Moridark. Grinder and Cotten have already introduced themselves."

He continues, [b]"Don't worry about not being prepared, I'm sure you'll supersede our expectations in all things. Though it's been a while since we've had proper bathing and some honest cooking. But that can wait. Tell us how fares things at the Tree? The last time we were here things were not too rosy with those white goddess clerics and the exchange of her 'new' gold coins for every 2 of regular gold coins."[b]

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Wednesday March 23rd, 2022 5:40:02 PM

OOC: ...not wild shaped anymore

Elyngael (Lynnette D) AC: 26n (30 w/buckler)T:15, FF:22n, CMD 35, HP 154/154  d20+25=43 ;
Wednesday March 23rd, 2022 6:10:12 PM

Elyngael looks out one of the windows of the HQ. Perception d20+25=43

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (119/140) 
Wednesday March 23rd, 2022 6:59:52 PM

Trellus' ears perk up at Armand's introduction to James.

"Oooo, proper bathing.. Yes, please."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Wednesday March 23rd, 2022 7:56:57 PM

Moridark extends his hand when he is introduced, and gives a toothy smile, it is not pretty.

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 78/125: Evasion, Spell resistance 18%, fire resistance 30, mage armor, stone skin, heroes feast, 
Wednesday March 23rd, 2022 8:01:22 PM

Neshi grins at Trellus, Yeah, I imagine we are all a bit over ripe so-to-speak. My next bit of business, before I go out and announce that we are back, will definitely be a bath.

After that I will take a trip to the catacombs and see all this stuff and return with bags of gold and gems that can be distributed as necessary. So if there is anything that anyone still desires please get it before I go.

DM RobC - "Oooo, proper bathing.. Yes, please." 
Thursday March 24th, 2022 3:03:15 AM

Osul collects the remains of the vase and magically puts it back together. No harm, no foul.

Armand introduces James to everyone and explains the departure of the others. He's still a little unsure of Cotton, though tentatively reaches out to give her a small tap on the head as one would when meeting a pup. "Good, er, rapke?".

The thing that catches the attention of most is the bath. Most of the party have found themselves covered in the blood or bile of one creature or another these past days, and a prestidigitation spell only goes so far. There's only one bathing room though. Will you be taking turns or will this turn into a communal bonding experience?

The vacant rooms are spotlessly clean and have the basics you'd expect. Plenty of room for customization though. With all the trade that passes through the Tree you're sure you could find whatever you need to make a room your own.

Armand then asks of the white goddess clerics. James tries hard to hide a smile but can't help it. "Oh. Them. I don't think you'll be seeing them around here any time soon. They were saying some unkind things about you in the tavern and Ciyradyl overheard them and reprimanded them". Those of you that have been here a while know Ciyradyl is one of the nicest people one could ever meet, so it would take something to really push her buttons. "They didn't take that too kindly and I believe one may have said something that offended her. Unfortunately for them, Miles and Hiflanyl were in the tavern at the time. That's when the fight started."

James then remembers the pantry. "Would you prefer I head out and procure some food or will you be heading to the tavern later? I'll stock up regardless. I think Laughingwater said there were some nice boars about. Were there any other preferences?"

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 133/133: Evasion, Spell resistance 18%, fire resistance 30 
Thursday March 24th, 2022 12:21:20 PM

"James, that boar sounds absolutely wonderful." Neshi tosses over his shoulder as he makes his way to the bathing area....

Once done with his bathing, Neshi gets ready and heads to the catacombs. (last call anyone!!!!)

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Thursday March 24th, 2022 1:26:29 PM

"Roast pig sounds shady, though it's no substitute for prairie pig roasted over an open fire. They say prairie pig tastes like pork, but to my mind, pork tastes like prairie pig"

Grindar waits his turn for the bath, and than when he emerges, minus what seemed to be a life time of grime, he emerges a rather handsome half-orc. It is clear he inherited the comeliness of his human half. Is there some place I can have my traveling clothes laundered, they are as ripe as I was, and I believe they could walk themselves to the laundry." He takes the time to clean his mithral breastplate, and polish the precious metal, as well as oiling the leather straps and giving the piece of armor a complete inspection. He also cleans and polishes Cyrchwr Mawr, and stows everything, in his new room, before rejoining his new pack.

Armand (Robert D)AC 25n /touch 11/flat 24norm HP 126/126n CMD 25 Character Sheet 
Thursday March 24th, 2022 5:20:54 PM

Armand tells James, "The pig is fine, but I think we'll probably have an our dinner up at the Triple T. I wouldn't say no to snacking items though as it may be quite the wait for the bath. Here's some money to see to stocking up and what not." He hands James 1000gp. "And I think the laundry service at the Tree is going to be taxed for a bit." He laughs.

While he waits for his turn at the bath he will see to the cleaning of his armor and weapons. His traveling clothes and boots he will leave to be cleaned. He dons a simple robe while he waits his turn for the bath.

Elyngael (Lynnette D) AC: 26n (30 w/buckler)T:15, FF:22n, CMD 35, HP 154/154 
Thursday March 24th, 2022 6:21:54 PM

Elyngael says,"James please send for the taxidermists that did the red dragon head. We have three more to add to the collection." She will take her turn with Brawn in the bathroom. He's a bit on the very dirty side even for a wolf.

Elyngael (Lynnette D) AC: 26n (30 w/buckler)T:15, FF:22n, CMD 35, HP 154/154 
Thursday March 24th, 2022 6:31:53 PM

OOC I forgot, I assume the hide/scales for the armor and shields will have to to go the catacombs for making into armor since the dragon hide is precious. It's probably best that the individual person getting than done take it to the catacombs?

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Thursday March 24th, 2022 6:56:27 PM

OoC... The Catacombs can enchant dragon armor, but can't buy, or sell it. Also, they can't craft anything out of it. That has to be done in game.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (119/140) 
Thursday March 24th, 2022 7:15:29 PM

Trellus also waits his turn before enjoying a good cleansing.

Anticipating a longish evening at what Armand dubbed the Triple T, he also grabs a quick nap.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Thursday March 24th, 2022 7:27:58 PM

Moridark waits his turn for the bath, and lays across his bed. The mage will also don a simple robe, with hood for the evening as his travel worn clothing is laundered.

'Osul (Cayzle subbing for Graham) 
Thursday March 24th, 2022 11:05:12 PM


"Well, my most excellent friends, it is clear to me beyond all doubt that a bath would be most refreshing. Still, I suspect that my need is much less than that of all of you, seeing as I spent most of our adventure in the most noble form of an air elemental, on which no dirt can rest. Thus, let me go last in the bathing order, as seems meet to me, for as they say, the least shall go first, and the greatest shall be last."

'Osul smiles and bows as he condescends to be the last one in the bathing room. But he does cast several purification spells before he tends to his own toilette.

[OOC: Not really knowing how to play 'Osul at all, I figure the air elementalist is likely a blowhard.]

[Get it? Blow hard? Blowhard?]

[Now you have an inlking of the nightnare that is your future playing experience under my DMship! Sorry Graham!]

[ALSO: Hi everybody! Very happy to be joining the game.]

DM RobC - "I think the laundry service at the Tree is going to be taxed for a bit." 
Friday March 25th, 2022 1:31:48 AM

It's the little things that matter. Despite all the riches, the only thing the party want now they're home it's to take a bath. Each person waits patiently for their turn to relax in the warm water of the tub. Cotton and Brawn also receive a little attention.

Grindar gives his adventuring gear a good going over. Weapon cleaned and polished? Check. Breastplate buffed? Check. Straps oiled? Check. Soon his equipment is as clean as he is.

Others though opt to take advantage of the local facilities - specifically the launderer. Armand gives James some gold to cover the costs and you can only hope it's enough. It's unlikely the staff here have tried to scrub dragon blood out of a tunic before. James provides a large sack for you to place all the soiled garments.

Some other tasks are also set for James. Elyngael asks him to send or the taxidermists. There are three more dragon heads to add to the collection. Then there's the matter of restocking the pantry. Fresh boar will certainly make for a good meal but the party are keen to get out and see the people of the Tree. It's been far too long since you've been able to relax in the Triple T with friends.

Neshi has plans to take all the loot to the catacombs but it will take him several trips to move it all! There's no rush of course.

Now all clean and looking pretty good, you depart from the Treehouse and leave James to all those chores.

The residents of the Tree never saw you return, so you do see a few surprised faces. Their expressions turn to grins and smiles to see you once again. Miles is the first familiar face you see.

"Friends!" He calls and raises his hand in greeting as he approaches "I didn't get word you'd returned." He goes to shake hands with each of you. To those he hasn't met before he introduces himself. "Miles Raynor. Head of security around here. Well, when the Wardens aren't around anyway!". He looks about "Where are the rest?" The party don't look upset by anything, so he probably assumes the former members of the party are about somewhere.

His attention turns to Cotton. "A rapke? Huh, haven't seen one of those around here before. Trained? She looks well treated." Unlike most people, Miles doesn't look alarmed at all to see Cotton and if anything looks really interested. He holds out the back of his hand for her to sniff but otherwise makes no attempt to touch her.

You're all perceptive enough to notice the bruises on Miles' knuckles.

OOC [CDM Jerry] 
Friday March 25th, 2022 11:44:45 AM

Wade, give me a call. One of our old local D&D mates had a heart attack last night. If you need my number email me or look on the bottom of the address list. I don't know if I'm at liberty yet to say who in this age of privacy. Just talked to his wife. Looks like he'll be ok.

'Osul (Cayzle subbing for Graham)  d20+6=20 ;
Friday March 25th, 2022 9:45:58 PM


'Osul shakes Miles's hand. "Name's 'Osul. Glad to meet ya! Hey, you look familiar."

The whether druid ponders for a moment. "I can't decide whether or not we have met before. We have, haven't we! I declare, some days the wind just blows all the flotsam and jetsam right out of my head!"

"I see you have some bruised knuckles there. What's the story with those, my friend?"

Diplomacy check to get him to open up: 20

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (119/140) 
Saturday March 26th, 2022 9:02:33 AM

Trellus gives Miles an incredulous look.
"Dude, you truly just offered your hand to a rapke? Have you any idea how many teeth he's got in there?"

The former Rattledamian is not completely comfortable around Grindar's companion.



Armand (Robert D)AC 26n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Saturday March 26th, 2022 6:19:41 PM

"Hi Miles. We just got back. Did some teleporting into the HQ because we had so much stuff. Say, 'Osul is going to need some work done. We've got some white dragon hide with scales he wants turned into some masterwork armor. Do you think Dungarth is up to it?" Armand pauses and scratches his head. "I'm not really sure but is there an armorer at the Tree? I've also got some dragon scales that I'd really like turned into a shield."

OOC updating header for increase from the belt of physical perfection

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Sunday March 27th, 2022 1:57:36 PM

As Miles offer Cotton his hand, the rapke sniffs the hand a few times and than gives it a link. "You must smell shady to her friend Miles, I think she likes you."

Elyngael (Lynnette D) AC: 26n (30 w/buckler)T:15, FF:22n, CMD 35, HP 154/154 
Sunday March 27th, 2022 3:21:45 PM

OOC - will have to get some more gear once all the loot is sold in the catacombs and shares divided out.

Elyngael enjoys walking on the huge tree limbs and the smell of the breeze passing through the leaves. "Hello Miles. How's everything going? It the Tree Top Tavern serving anything extraordinary today?"


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Sunday March 27th, 2022 8:25:39 PM

Moridark gives a toothy smile to Miles, and introduces himself. The mage notices the knuckles, but waits to say anything since osul broached the subject.

DM RobC - "It the Tree Top Tavern serving anything extraordinary today?" 
Monday March 28th, 2022 3:45:47 AM

Miles nods and shakes hands as the introductions are made. He's quite a strong man and you can feel it in his grip. He keeps his hand still for Cotton to lick. "I figure if she's walking around with you unleashed then she's either trained or controlled by you somehow." he looks to Trellus "I trust you."

He raises an eyebrow as his old friend Osul speaks. "Took one too many blows to the head I see?" He chuckles. "Been there myself a few times"

Osul - like everyone else - notices Miles knuckles and asks about them. Miles rubs his right hand over the knuckles of his left and grins. "Ah. These are nothing. There was a disturbance in the Triple T that needed resolving. Nothing you need to worry about"

You recall James mentioned something about a fight with the clerics of the white goddess.

Armand asks about the local leathersmith. "Last I heard Dungarth had an order of saddles that he was working through. I'm sure he wouldn't.. wait... did you say dragon hide?". Dungarth is pretty good with hides and is probably the right guy for the job. He's no armorer though so shields might be a little tricky for him. That might require venturing to a city at some point when you have a little down-time.

Elyngael is happy to be back home in the Tree. She has dinner on her mind and asks about the menu. "Nothing extraordinary, but good as always. Ciyradyl has tried a new recipe with baked pheasant and leeks which has been pretty popular though. You heading there now? Sounds like there might be some stories to tell. First pint's on me?"


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Monday March 28th, 2022 11:36:40 AM

Grindar's stomach growls, as he realizes he is long overdue for a meal. "I've heard of this Tree Top Tavern, is is famous for it's shady fare, and hospitality. I would like to see if the stories I've heard are true!"

Armand (Robert D)AC 26n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Monday March 28th, 2022 5:03:53 PM

"Well come on let's get up there. Don't worry about buying the first round Miles. We are a bit flush right now with coin and things." Armand leads everyone up the scenic route to the Tree Top Tavern.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (119/140) 
Monday March 28th, 2022 5:37:45 PM

Trellus grins and heads up with the rest.

"Not sure about stories," he replies to Miles with feigned nonchalance. "The only tales we've got to weave are limited to gargantuan cave behemoths, dragons, and mountains of gold."

Elyngael (Lynnette D) AC: 26n (30 w/buckler)T:15, FF:22n, CMD 35, HP 154/154 
Monday March 28th, 2022 6:03:45 PM

"I don't know Trellus. I think the regenerating magic proof behemoth would be a tall tale if I hadn't been there to experience it."

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 133/133: Evasion, Spell resistance 18%, fire resistance 30 
Monday March 28th, 2022 8:24:28 PM

Neshi listens and then joins his friend on the way up the tree.

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 133/133: Evasion, Spell resistance 18%, fire resistance 30 
Monday March 28th, 2022 8:24:34 PM

Neshi listens and then joins his friend on the way up the tree.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Monday March 28th, 2022 8:52:00 PM

Moridark follows the other to the inn. The mage smilling at Trellus, and relaxing for the first time in awhile.

DM RobC - "The only tales we've got to weave are limited to gargantuan cave behemoths, dragons, and mountains of gold." 
Tuesday March 29th, 2022 3:59:39 AM

The group are more than happy to join Miles at the tavern, though Armand assures him that the party can more than cover any drink charges.

The Treetop Tavern (or the 'TripleT' / 'TTT' as known to the locals) is one of the best places in the area for food, drink and company. That it's literally on the Tree and so close to home is a bonus. It's roughly 500ft up from the ground, so you can tell the visitors from the locals based on whether they hold the handrails or not. Apart from the tavern itself the TripleT also has rooms for guests. The rooms are spread around the tree a bit on this level rather than adjoining so a little different to what you'd find in other towns.

Ciyradyl Ilyndrathyl is the proprietor and one of the loveliest young ladies you could hope to meet. The elven woman moves with a fluid grace and despite her lithe figure she has no trouble carrying the large plates of food that the tavern is known for.

"Well look who it is. My favorite customers!" Ciyradyl chuckles and glides over to see the party. "Come now. Have a seat. Don't just stand there in my doorway". The elven woman escorts you to the round table in the middle of the tavern. Other patrons in the tavern stop to watch. You can overhear some whispers as you move towards the table. "It's them!", "They're back!", "Who's that they're with?", "Think it'd be rude to ask for Elyngael to sign my quiver?" are just a few. All are smiling though. The Tree Wardens are heroes round these parts after all.

Miles waits to see where everyone sits before taking whichever spot is left.

"Now then. What can I get you?"

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Tuesday March 29th, 2022 6:50:12 AM

'Osul smiles at Ciyradyl and says, "A plain explanation of the coinage you accept and the comparative rates, thank you!"

'Osul looks at Miles, and says "It feels like that some times, Miles Raynor. Shortly after I arrived at the Tree, Zee went looking for a guide for our journey into the Red Hills. She was a fan of yours, Ciyradyl. Zee advised us all that she had been unsuccessful, but the first time ever I heard you name was Zee saying that you had some experience in the lands to the south of The Tree. I thought the Head of Security would have other calls on his time, but I appreciated the honest answer. It comes and it goes."

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Tuesday March 29th, 2022 12:23:45 PM

Grindar walks up to the counter and extends his hand for a hand shake saying, "Grindar, Son of Grindor at your service. Your Tree Wardens helped me, or me them, depending on how you look at it, dispatch the evil "White Goddess", who was not but a white hand of a dragon. Afterwards, they extended an invitation to join their ranks, which was a very shady invitation indeed. I've heard you are moonshade in the kitchen and I would love to dine on whatever you deem worthy. Oh, and a pint of your finest would also be greatly appreciated. "

Armand (Robert D)AC 26n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Tuesday March 29th, 2022 5:47:54 PM

Armand will wave to and acknowledge the other residents of the Tree in the Inn.

"Agreed a pint of beer to whet the whistle as it were. There's no bard among us and as you know Owen and Atlas have left for other duties. Trellus I believe was with us on our last return and Grinder is the newest to join us. But first how goes the Tree? Last we left things were a might out of kilter. Then I guess we can do some 'splaining about where we've been and what we did. But we may want some more people here to hear it, like Laughingwater and Folbre, and maybe one of the sages from the Sages Guild. I wouldn't want to have to keep telling it over and over, it's not like I'm a bard." Armand speaks loudly enough for anyone to easily hear him.



Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (119/140) 
Tuesday March 29th, 2022 6:40:59 PM

Trellus frequented the Tavern a lot during the recent "troubles", and often bought a round or two for the house to generate good will.

Sliding in next to Grindar, he grins at Ciyradyl.
"He said he's happy to be with us, heard you are a fantastic cook, and would like some beer," he translates.

"And I would also like a beer, or two."

Elyngael (Lynnette D) AC: 26n (30 w/buckler)T:15, FF:22n, CMD 35, HP 154/154 
Tuesday March 29th, 2022 8:03:07 PM

Elyngael looks around. She's always found children under the age of 12 to be like puppies. She pats Brawn on the head. "Brawn would like anything you have. He's gotten used to eating at the table with all the times Armand casts heroes feast."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Tuesday March 29th, 2022 8:03:36 PM

Moridark listens to teh conversation, and orders red wine when it is time to do so.

DM RobC - "He said he's happy to be with us, heard you are a fantastic cook, and would like some beer" 
Wednesday March 30th, 2022 3:59:18 AM

"Plain gold will be fine here" Ciyradyl chuckles to Osul. The question is no doubt to do with the semi-recent involvement of the followers of the white goddess. Armand phrases it well when he describes it as "out of kilter". Ciyradyl smiles and is polite in her response "Let's just say things are back to normal and you won't be seeing any of 'those kind' back here any time soon." Miles rubs his knuckles again.

Grindar then gives her some story with plenty of Sargrassian words and phrases thrown in. She looks a little confused but Trellus quickly translates. "Oh! One of the southern land folks. I've got some meerkat I wasn't sure what to do with. How's meerkat dumplings sound?"

The specials on the menu today are the roast pheasant with leek, and Smoked salmon with wild berries. Other (less special) traditional fare is available of course, such as beef stew, chicken, and such.

Drink orders are placed. "Beer all around then! And a wine, of course". Ciyradyl heads off to the bar to arrange the drinks while you make yourselves comfortable and decide on dinner.

Miles scoots his chair closer to the table. "I don't know about you, but I have to see if this pheasant is as good as they say"

Elyngael spots a young girl who has turned backwards on her seat to get a good look at the ranger. You'd put her at around 8 years old, and the shape of her ears suggest she's at least partly elven. "Lyari!" the undoubtedly elven woman seated to her left hushes "It's rude to stare. Now, eat your sprouts". She gives a polite smile to Elyngael and blushes a little. The girl's gaze barely shifts from Elyngael though. "But mama, it's them!". "Listen to your mother, Lyari" The man eating his meal pauses "If you eat all your sprouts AND if they're not busy, maybe you can go say hello after". He gives a smile and friendly wink in your direction.

Brawn is quite well known at the Tree and the residents are quite calm to see him. You even catch one man giving a nod of acknowledgement to the wolf. Cotton though is still somewhat of an unknown. She's with the party - who are heroes and have saved the Tree many, many times - but she's a rapke and looks kind of like a white pony/raptor hybrid.

Armand suggests perhaps getting a few more people into the tavern. If he's going to tell a tale, he only wants to do it once. He's sure it won't take long. News of your return will quickly travel throughout the Tree. Ciyradyl is probably going to be very busy very soon.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Wednesday March 30th, 2022 7:57:58 AM

"Thank you Ciyradyl. I certainly hope that is the case, and I for one would like to hear more about how they left, but all too soon we are going to root out their nests - so to speak.", he adds in quieter, almost hushed tones.

The farm boy will quite happily have some beef stew and a cob of bread with a fresh pat of butter. And drinks.

He looks around for a familiar face, and if he doesn't see them, he makes a point of calling at the chapel before the evening is gone.



Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Wednesday March 30th, 2022 12:19:14 PM

Grindar smiles and answers Ciyradyl, "Whatever you make, I'm sure will be sha..., I mean great, though if you need a use for the meat, I'm not one to turn down such an offer."

Seeing everyone seemingly unsure as to how to take Cotton, Grindar addresses the crowd. "Cotton was only a pup, and left for dead by her kind, when I found her. You can still see the scar on her throat, from where her fellow rapkes tried to end her. You see rapke are pack animals, much like wolves, and as you know, a pack is only as strong as it's weakest link. Well, here we have one born an albino, and to a breed of pack animals that relies heavily on their natural camouflage, that is a liability, and so they tried to cull her. I got there just in time, and was able to save her life. sadly the damage to her throat destroyed her ability to use the sonic attack, that all rapkes normal can use, but she has been a worthy companion, and a faithful friend, and I can say with certainty, that the only ones who have reason to fear her, are those who wish to do harm to her, me, or those we care about."

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 133/133: Evasion, Spell resistance 18%, fire resistance 30 
Wednesday March 30th, 2022 2:01:45 PM

While the others are bathing and getting situated, Neshi decides it would be a good time to head to the catacombs to sell their horde. Making a couple of trips using the 2 bags of holding, Neshi gets it all there and waits his turn.



Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 133/133: Evasion, Spell resistance 18%, fire resistance 30 
Wednesday March 30th, 2022 2:09:25 PM

Having returned from the catacombs, Neshi joins the group at the TTT and is pleased by the apparent return of normalcy to the general populace. He too orders the pheasant and some Tauran wine. and sits back and observes the room.

(OOC: I will get the total amount soon, but can we assume there is enough to get us to the appropriate WBL amount, Just keep a total of how much you are spending so I can subtract it and know how much we have that we can spread around.)

Armand (Robert D)AC 26n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Wednesday March 30th, 2022 5:21:48 PM

When Armand hears about Cotton's misfortune he offers, "I did not realize poor Cotten was damaged that way. I can cast Heal upon her. It should do to restore her sonic attack."

"I think I would like both the beef and the chicken please. I'm feeling a bit famished." He takes out his sage's journal. "This should help in keeping track of the what and when of our latest excursion. How far back should we go in this retelling?"

Elyngael (Lynnette D) AC: 26n (30 w/buckler)T:15, FF:22n, CMD 35, HP 154/154 
Wednesday March 30th, 2022 6:31:16 PM

Elyngael smiles at the girl but otherwise remains quite to let the other tell of what happened.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (119/140) 
Wednesday March 30th, 2022 7:22:58 PM

"I'll take meerkat dumplings," Trellus offers.

At Armand's suggestion, the man looks skeptical.
"Worth the pick, but she matured without it. The necessary muscles may never have grown."



Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Wednesday March 30th, 2022 9:17:04 PM

"Trellus is right, Armand even if you were able to fix the destroyed organ, Cotton wouldn't know what to do with it."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Wednesday March 30th, 2022 10:32:42 PM

Moridark orders the pheasant and wine. The mage listens to the conversation but is quiet.

Co-DM Cayzle 
Thursday March 31st, 2022 12:32:32 AM


'Osul enjoys the simpler fare and looks for someone he might expect. Indeed, more and more people are entering the establishment, as word of your arrival spreads, and it would not be surprising to see just about any Tree denizen arrive.

Grindar is humble and willing to eat just about anything, but those dumplings do sound tasty.

Trellus is not hesitant to request the treat. Soon both of the Southerners are digging in to a dish that reminds them of days long gone by.

After the first serving, Grindar comes up for air and tells the story of his faithful friend, Cotton. Armand suggests that the disability can he healed, but Trellus and Grindar agree that it would likely not work. A bird with wings clipped from birth might have the damage regenerated with sufficient magic, but that would not let the poor bird fly.

Yurr'Neshi returns from the Catacombs and tells the group, privately despite the common setting, about the most recent loot disposition. The liontaur is happy to see that the place is returning to normal, and as a member of the race known as the most handsome in the Wold, he is the center of attention despite his quiet affect.

Elyngael is friendly but quiet. Moridark also keeps his own counsel. But both enjoy the delicious spread, the excellent drink, and the friendly atmosphere.

Their dinner concluded, Lyari, her mom, and her dad approach. The parents shoo the girl up, and she approaches, looking at you ... and suddenly tongue-tied. How do you react to this young one?

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Thursday March 31st, 2022 1:03:45 AM

"It appears we have a future hero of the Wold here friends, careful, or she may claim your spot in the Tree Wardens. "

Armand (Robert D)AC 26n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Thursday March 31st, 2022 6:04:36 PM

"Well where to begin?" He looks up a bit startled. "Hello there. Are you wanting a front seat for a scary story? Well it's not that scary." He winks at the little girl. "The heroes survive in the end."

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (119/140) 
Thursday March 31st, 2022 6:58:52 PM

Trellus notes the girl, and slides out of his chair. Dropping down to a knee, he bends down further to meet her at her eye level.

"Many shadows," he greets her softly. "I'm Trellus of Rattledam. What's your name?"

Elyngael (Lynnette D) AC: 26n (30 w/buckler)T:15, FF:22n, CMD 35, HP 154/154 
Thursday March 31st, 2022 7:51:56 PM

Elyngael says, "Hello. Would you like to pet Brawn?"

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Thursday March 31st, 2022 11:14:56 PM

Moridark orders the pheasant and wine. The mage listens to the conversation but is quiet.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Thursday March 31st, 2022 11:16:13 PM

Moridark savors his meal slowly. The mage lets those best suited to tell their story talk as the mage listens.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Friday April 1st, 2022 6:44:58 AM

'Osul simply smiles and says, "Hello!" to Lyari, and nods to her and her parents.

Co-DM Cayzle 
Friday April 1st, 2022 8:58:08 AM


The Wardens make Lyari welcome, each in their own way.

The little girl shyly pets Brawn and offers her name to Trellus.

"Wow!" she says, at a loss for words.

Her mom takes a step closer. "Thank you, good heroes! I read her your book every night. We never believed any of those bad things people were saying, either!"

If anyone asks her about what book, you discover that someone has created a picture book about you all, and it is circulating among the wealthier households that have kids.

Miles takes a look around at all the people who have entered the place, some trying to be casual, some openly curious, even admiring. He whispers to you, "You know, this is a pretty friendly crowd. Maybe a little speechifying would help nail down some of those good feelings -- and even spread them around. Just a suggestion."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Friday April 1st, 2022 12:14:13 PM

Moridark savors his meal slowly. The mage lets those best suited to tell their story talk as the mage listens.

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 133/133: Evasion, Spell resistance 18%, fire resistance 30 
Friday April 1st, 2022 4:41:45 PM

Neshi listens with half an ear as he enjoys his meal.

(OOC: The grand total of cash that can be disbursed in whatever means needed is 548,648.5 gps. )

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (119/140) 
Saturday April 2nd, 2022 3:51:12 PM

"Ah, speechifying.....

...

take it away, Armand."

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 133/133: Evasion, Spell resistance 18%, fire resistance 30 
Saturday April 2nd, 2022 4:17:48 PM

Neshi digs in to the promised pheasant, looking around at his friends and wondering how he got so lucky as to fall in with such a wonderfully eclectic group of individuals.

Elyngael (Lynnette D) AC: 26n (30 w/buckler)T:15, FF:22n, CMD 35, HP 154/154 
Saturday April 2nd, 2022 5:02:57 PM

Elyngael is content to sit and listen.

OOC, Elyngael is short 72,695 for minimum wealth by level. Not going to take any gold until we see where everyone is.

Armand (Robert D)AC 26n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+21=35 ;
Saturday April 2nd, 2022 5:47:52 PM

OOC, Armand is down 85,465 WBL. Agree with Lynnette to wait and see where everyone else is. Didn't we have loot from Vurm the multicolored dragon? Or did that get cashed out already when we were last at the Tree?

Armand is rather stunned that there's a book circulating about them. He's not sure how to process that. Armand pauses to think. speechifying... what a strange word and somehow easily understood.

Diplomacy 35 (d20+21).

Armand stands to address the crowd. "Well good people as you know the last time we were in town there was some troubles with...money changers. The cult of the White Goddess had made some inroads here and was somehow convincing a good many of you to trade 2 of your good gold coins for one of theirs. Along with some rather skewed implications about us Wardens..

Be that as it may, We knew something was amiss as our town was not the only one where we'd encounter these disciples of the white goddess. So we did some reconnoitering to find out it was likely the white goddess was holed up in the mountains north of Dragon Bay. It was a fair bit of traveling to get there. Well to make long story short, we were pretty sure the white goddess was a dragon, in fact we were absolutely sure there were two of them in on this scheme to build their gold horde. We sussed out the mountain and found Grinder and Cotton on a similar path. We joined forces to enter the old mines of the mountain and in fact found that the white goddess was in fact at least a gargantuan sized white dragon, and she had two of her children to back her up. The youngest we took care of pretty quickly as we decided to concentrate on one at time rather than all three at once. The older dragon was large and took a bit longer to end. But the ancient mother dragon, well, she had us on the ropes with her tactics. But we managed to prevail. There were a few other dangers in the mines, but that's makes this a longer tale. After we did some healing up we teleported back to HQ to get properly cleaned up and well here we are."


He looks around. "If you want the full story I have my notes..."

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Sunday April 3rd, 2022 7:46:32 PM

'Osul slips into the crowd and listens. He also gauges the general level of interest in hearing the full story.



Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Sunday April 3rd, 2022 8:26:32 PM

Moridark slides his now empty plate to the side, pours a fresh glass of wine, and pulls his journal out. The mage compares his notes with Armands, and adds armands to his.

OOC: If I go to the Catacombs, and buy the 3 scrolls,and one item Ihave my eye on I will be about 35,000 short of WBL.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Sunday April 3rd, 2022 10:32:09 PM

Grindar just smiles as Armand relates the story of how he met the Wardens, He has nothing to say, so he just scratches Cotton behind the ears and listens.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Monday April 4th, 2022 9:21:22 AM

OOC: 'Osul originally took a Necklace of Adaption, which on reflection should not benefit him at all. Selling that will still leave him 9000gp and change short of getting the upgrade he is already in The Catacombs with. If he can sell another 18000gp plus to make up the difference then he will be a little over 57000gp short of WBL.

Co-DM Cayzle 
Monday April 4th, 2022 5:06:16 PM


The party is content to let the silver-tonged Armand tell the tale of the party's latest adventure. ANd they are wise to do so, because Armand's recital is amazing and thrilling.

'Osul pays attention to the audience and finds everybody spellbound. There are gasps at the scary parts and ooo's at the exciting bits.

Neshi and Moridark sontinue their feasting as Armand speaks. Elyngael, Grindar, and Trellus pay attention to the story.

As Armand wraps up, the meal draws to a close. A few people approach for autographs. Others just want to say how glad they are that the Wardens are on the job.

Soon it is time to go, and the party faces a period of rest and relaxation. [OOC: Please wrap up the loot dispersal and make sure your PC sheets are up to date ... I am looking forward to reading them. Now is the time to do your training, craft your items, visit your favorite NPCs, and give the new DM a chance to settle in. Let's please wrap up the R&R in two days, if possible.]

Armand (Robert D)AC 26n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Monday April 4th, 2022 6:07:09 PM

Thankful that the trial of meeting everyone and doing some explaining has been accomplished Armand takes a breather. "Anyone teleporting to Plateau City or some place large? They are not going to be able to craft my dragon scale shield here. Maybe not 'Osul's armor either. Not sure about that though."

loot 548,648.5
Elyngael 72,695
Armand 85,465
Moridark 35,000
Osul 57,000
At this point there is 298,488.5 remaining loot
Grinder ?
Trellus ?


Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (119/140) 
Monday April 4th, 2022 6:47:35 PM

"I'm just going to hang out here," Trellus replies.

The man spends his time wandering around, both within and below the Tree.
Where he finds people who could use a bit of muscle (lifting, pushing, carrying, etc) he offers to lend a hand.

OOC - PC Sheet ready

Trellus took 37,004 gp to get to max

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Monday April 4th, 2022 6:58:44 PM

Grindar hangs around with his fellow Sargrassian, pitching in where Trellus does, and does his best to get to know his new home. He is more than a bit overwhelmed at the granduar of the Tree, convinced that the stories of the thing don't do it justice.

Elyngael (Lynnette D) AC: 26n (30 w/buckler)T:15, FF:22n, CMD 35, HP 154/154 
Monday April 4th, 2022 7:27:56 PM

Elyngael takes some money and heads to the catacombs.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Monday April 4th, 2022 8:55:13 PM

Moridark ducks out after the story ends and heads to the catacombs.

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 133/133: Evasion, Spell resistance 18%, fire resistance 30 
Monday April 4th, 2022 9:24:51 PM

Neshi, spends the next bit of time in his little pocket realm doing a bit of crafting and upgrading a couple of things.

(Neshi is 23,000 gps short and currently the both BOHs (Type I and Type IV are included in his total)

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 133/133: Evasion, Spell resistance 18%, fire resistance 30 
Tuesday April 5th, 2022 2:37:03 PM

Over the next bit of time Neshi spends as much time as possible working in his small extradimensional workshop upgrading his belt of physical might.

(OOC: Sheet should be done. Of curse this is coming from an old 1st editioner, so....)

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Tuesday April 5th, 2022 7:27:50 PM

"Armand, agreed, and lets bring the red dragon hide with us too. Did anyone else want part of this?"

OOC: pending Catacombs and answers to questions there.

Armand (Robert D)AC 26n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Tuesday April 5th, 2022 7:39:31 PM

Armand takes some money and heads to the catacombs.

It looks like there's enough money for everyone to hit WBL and any left over can be donated to the Tree.

Taking a Chance
Scene Zero -- The Tourney


Co-DM Cayzle 
Tuesday April 5th, 2022 8:50:00 PM


The party has attended to errands, training, shopping, and just relaxing. A couple weeks have gone by.

One day, the local leader of the WLA, a lady named Jinn, sends a request for a meeting. I assume there is no problem, especially since several of you are members. At the agreed on time, she arrives, and she has a friend with her.

Jinn is in her dress leathers, studded leather, actually, and has her WLA pin displayed prominently.

The man with her is fit and scarred. He has clearly been in some mix-ups in his day. The middle aged fellow is also extremely well dressed, both in tailoring and in wealth displayed. He is clearly comfortable walking around with that sword he has at his side.

Jinn introduces him as Theodore Dunkann, a leader in the Society of Chancers.

After pleasantries, she gets down to it. "We want to hold a tourney. Recruitment has been very slow of late. We think this will build a lot of interest. The WLA is the host. The Chancers are the sponsors. They will be betting on the outcomes, and fundiung the prizes -- two paid memberships in the WLA."

"We're appealing to you because if you are associated with the event, then others will respect it and be even more interested. Your help would be incredible."

She pauses to take a sip of the drink you have offered her -- giving you a chance to ask questions.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Tuesday April 5th, 2022 9:13:59 PM

Grindar doesn't say anything at first, but than says, "What would you have us do? I fight to protect the innocent and to rid the Wold of evil, Seeking to be a minister of justice. I don't see what that has to do with me, though I'm open to hear you out, and will go with the wishes of my pack."

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Wednesday April 6th, 2022 9:47:07 AM

In the intervening fortnight, 'Osul looks to visit the chapel and get Lilliput's take on the departure of the moneychangers and the change in the mood and outlook of the residents. She as much as anyone has a measure of this pulse.

'Osul has the money to get the Dragon hide made, assuming standard prices apply, but not for the Energy Resistance. And he does use the red dragon skin, and keeps a smaller whiite and red scale in his component pouch.

The idea of a tourney is novel. 'Osul asks if they are Adventurer (Initiate) dues only, or lifetime dues for the individuals. Though, to be fair, this is the first time 'Osul has heard of the Chancers Club being active in the community since the situation surrounding Gaston that had reached a head just prior to his arrival at the tree. The facts that none of the remaining Wardens would recall that time, and Theodore remaining incredibly, blandly quiet, both play on his mind.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Wednesday April 6th, 2022 6:00:18 PM

OOC Sheet is updated with latest catacombs purchase. header updated.

"I'm not sure what we could do either. I don't really want to lend my name in an advertising sort of thing. Are you wanting us to judge contestants, come up with some of the trials or what?"

Armand (Robert D)AC 26n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+15=35 ; d20+22=24 ;
Wednesday April 6th, 2022 6:18:12 PM

OOC Still waiting on catacombs purchases to process.

Armand has been busy the last couple of weeks bumming some teleportation rides to Plateau City back and forth to get his dragon scale shield made. He listens to the presentation. As he's not a member of the WLA he is only slightly interested, however, he knows a few of the Wardens are members. He studies the man trying to place him from the name given.
Knoweldge Noble? 35 (d20+15)

He asks Jinn, "Do you mean recruitment has been low around the Tree or overall through out the Wold? I would ask Miles to join the conversation, I mean he is head of security at the Tree. Maybe he could use this as a recruiting drive as well or maybe even just a training program for his guards."

He keeps his eye on Jinn and Theodore.
Sense Motive 24 (d20+22)

Yurr'Neshi(Kent)AC:(30)25 / T(24)20 / F(25)20; HP: 133/133: Evasion, Spell resistance 18%, fire resistance 30 
Wednesday April 6th, 2022 9:46:00 PM

Neshi comes to the meeting his WLA pin displayed prominently and listens to what is being proposed and like the others is more than a bit leery of putting their names on something that seems a bit frivolous to him.

"I too am not at all sure how we are going to be of service in such an endeavor. What exactly are you looking for from us. In general we are not a group of frivolous types, to play at fighting for some wager or other."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Wednesday April 6th, 2022 9:59:13 PM

I know next to nothing concerning the WLA, nor their activities. Are you wanting to use the fake these Wardens have garnered to further your recruitment goals?. Moridark waits for answers with his friends.

Co-DM Cayzle 
Wednesday April 6th, 2022 11:42:16 PM


The WLA leader is quick to reassure the Wardens. "I too was wary of the entire endeavor, but when I learned more, I saw the real value to it."

The Chancer representative steps forward with details. "The tourney will consist of a number of rounds. Every round, each of you will be paired in a contest with a contestant. When a contestant wins a round against you, he or she gets a point. The contestant with the most points wins the tourney."

Jinn speaks up. "The idea is to encourage less experienced people watching that the WLA is a place that treats everybody equally, where adventurers are trained, and where heros are happy to help out."

Grindar seems unhappy with any action less than fighting pure evil. "I admire your outlook," says Jinn, "but encouraging and teaching the young, and giving them opportunities to excel, is that also not worthy?"

Theodore answers 'Osul, telling him that only the first level of membership is being offered.

Elyngael asks about advertising, judging, and designing the tourney challenges. She is assured that the only ads are for the WLA, a worthy and noble cause. The party will not have to judge or design the challenges.

Jinn tells Armand that the WLA brance here is new, and recruitment has been slow locally. She hopes that this will build local enthusiasm.

Neshi does not want to seem frivolous. Jinn replies, "Helping build the reputation of the WLA is not frivolous, sir," she says, a bit defiantly. All the gambling would be behind the scenes, among the Chancers, not in the stands.

Jinn is not sure what Moridark is asking, but she assures him that this is all on the up and up.

Those with a modicum of Sense Motive can tell that Jinn is dismayed by the group;s suspicions and reluctance. She makes her heartfelt pitch. "Truly, the purpose of this is to build recognition, light a fire of excitement about the WLA, build public confidence in the organization, and, sure, have some fun. I do not think that you heros burnishing your reputations and showing off as part of the community would be a bad thing, considering recent events. What do you say? Please do us this good deed?"

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Thursday April 7th, 2022 10:25:07 AM

"Have there been any reports of an increase in WLA interest in Edenmoor and Windhorn Hamlet in the last few weeks?"

"This is interesting. Have the contests and challenges been chosen and designed? Some years ago here... you're not talking about chasing piglets through mud, are you? Now that doesn't sound very heroic, but it is one way the community celebrate the end of harvest."




Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Thursday April 7th, 2022 1:47:46 PM

Grindar grumbles, "I'm still not sure about this, but I'll go along, However, if I have to fight in a tournament, your paying to have Mercy put on the heads of Cyrchwr Mawr!"

Armand (Robert D)AC 26n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Thursday April 7th, 2022 5:11:56 PM

Armand scratches his head and says to Jinn, "I'm still not sure how we can be of value in any sort of contest if you're wanting to recruit brand new members. Frankly we outclass many of the locals at various skill sets and it seems such a tourney based contest would be one sided? Are you thinking of bringing in some outside champions? Another thing is that quite frankly several of us are not really good at the whole melee combat thing. We're very spell heavy in the Wardens and I'm not sure how any sort of tournament based contest would work in that regard."

He turns to Theodore, "Excuse me I seem to be drawing a blank, could you tell me what the Society of Chancers is about?"

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Thursday April 7th, 2022 5:39:10 PM

Elyngeal nods, "I'd like to know what sort of tournament events you have planned. I'm all for helping out but I don't want to be going in blind to what is going on."

OOC, Elyngael has not gotten her next level in the WLA guild. There's really not a lot there to help a ranger build. It seems more designed for a fighters benefit.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (119/140) 
Thursday April 7th, 2022 7:02:49 PM

Trellus absentmindedly touches his WLA badge.
The man gives his comrades an "oh,come on already" look.

"I'm in," he answers simply.


Co-DM Cayzle 
Thursday April 7th, 2022 9:56:30 PM


Theodore steps up to tell Armand and you all that the Chancers are a group of gentleman (and gentlelady) seekers after the thrill of life. "We celebrate all manner of living one's life to its fullest. We are explorers, swashbucklers, and romantics. We encourage people to give it their all."

Jinn says, "Be that as it may, we have found seven people who wish to join the WLA, but cannot afford it. So we are glad to give them the chance to compete. The Chancers will pay for two to join."

She says that there will be seven rounds. Each round, the challengers will meet the seven Wardens in a one on one contest. None of the challenges includes combat, Grindar. If the challenger defeats the Warden, they get a point. Whoever gets the most points is the winner.

Theodore steps in before Jinn can reveal a specific challenge. "These are simple tasks. Here are some examples, none of which are actual challenges, but they give a feel for them: Climb a rope. Ride a bucking bronco. Tell a story. Juggle balls. Things like that." He hopes that Elyngael will be satisfied with these examples.

"Chasing pigs through mud," muses Theodore to 'Osul. "Hmmm ..." He winks at the druid.

"Trellus, you seem convinced," Jinn says. "The rest of you? It is for a worthy cause ..."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Thursday April 7th, 2022 10:12:08 PM

Moridark eyes the badges his comrades are wearing and looks at Jinn, If and they are in, I am in..

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Friday April 8th, 2022 12:03:08 PM

"I'll help, but I'm not chasing a muddy pig!"

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Friday April 8th, 2022 3:15:33 PM

Well.... as Neshi looks around at his fellow wardens. For the good of the WLA I will go along. Though I know not what skills I will bring to the table other than starting fires ...

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Friday April 8th, 2022 7:34:13 PM

"Count me in! How long will you need to be organised?"

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Friday April 8th, 2022 9:37:22 PM

Elyngeal shrugs. "Okay. What does the Tree need to do to get organized to host this? Are there going to be flyers out to nearby towns?"

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Friday April 8th, 2022 9:37:54 PM

Moridark nods and loos at Neshi, If you start any I will summon elementals to put them out the mage says with a smile.

Co-DM Cayzle 
Saturday April 9th, 2022 12:00:17 AM


Theodore is pleased as punch! "That you, good Wardens!"

"I've got the publicity covered. We'll be ready in five days." He asks you to show up in an open field near the Tree on the road.

[OOC: Feel free to RP these days as you see fit.]

The day of the tournament dawns bright and with clear skies. The community has been buzzing with excitement over the event. The Chancer evidently paid to use a patch of pasture, but the land has been transformed. There are stands set up, stalls for food and games and souvenirs, and even some musicians and tumblers working the crowd.

The WLA has set up a tent, where they are talking up the organization to everybody who comes by. In the back of the tent there's a private area where the Wardens and contestants have a chance to meet.

Jinn introduces them to you, and you to them. They are:
Urist the Smith (a dwarf)
Captain Relondar of the Emerald City Guard (an elf)
Sister Lauren (a half-elf)
Sir Brom Thymol Blue (a gnome)
Eric the Ranger (a human)
Ruby Rouge (a human)
Doris the Divine (a human)

They are all pretty tongue-tied around you Wardens, except the dwarf, who offers a calloused hand and declares, in pretty off-color language, that it's a goram-blasted honor to meet ya.

"But that don't mean I'm taking it easy on ya!" he adds.

Armand (Robert D)AC 26n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Saturday April 9th, 2022 3:09:12 PM

Armand spends a few days with Miles. Basically he wants to make sure that the guards, while on light duty, are vigilant. The last time there was an event at the Tree, was a circus, which turned out to be run by a necromancer that had an undead horde hidden and a monstrous creation as well. Many Tree residents were killed in that surprise attack and many families sundered. The time before that there was an open air fair going on when several caravans had arrived at the same time. And that event was attacked by a band of awakened apes with a grudge against humanity.

He will also use one day at the local Sages Guild to research Theodore Dunkann. He wants to know a bit about the man's history. He is a bit of a dichotomy. As he appears to be well trained in the warriors arts, but dresses better than the most prosperous bard. OOC not sure which knowledge to roll, rolled on nobility last time, Sages Guild lets me auto a 30 on one knowledge roll.

Armand shakes the dwarf's hand. "Pleased to meet you." He then speaks to the other contestants. "Good luck to you all."

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Saturday April 9th, 2022 3:23:57 PM

the (30)for AC is when he has his shield readied. Armand will also purchase some ammunition, but not magical, 10 adamantine bolts, 10 silver bolts, and 10 cold iron bolts.

Character sheet is updated

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Saturday April 9th, 2022 6:15:03 PM

Grindar looks at the dwarf and says, "This one has some shade to him, let's keep him around." to the rest of the contestants he says, "We're just people too, no need to be so shy around us, we don't bite. Well Cotton and Brawn do, but they're animals so..." Grindar says this last bit in such a way that everyone can easily tell he's trying get the others to lighten up, and relax.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Sunday April 10th, 2022 6:57:14 AM

'Osul greets the contestants in turn, listening, observing, answering and asking questions. He is interested in the who-they-ares, where-they're-froms and what-they-dos, but these are new acquaintences, so he looks for any discrepancies in appearance, voice or story - for the practice only.

{(Taking 10) Perception: 50, Sense Motive: 49}

He qualifies Grindar's statement, "While I'm a person, no need to be shy around me, I'm not known to bite. When I'm not a person it's probably best to assess the number, shape and size of the teeth, but to be fair, the last thing I ate in anger had only moments before been a large dinosaur that was attacking my friends, so I'm not expecting this to crop up here.", with a smile.

'Osul is looking forward to hearing what contest he is assigned.

He already has an idea for the end of the day. In less busy moments he raises the idea individually with each Warden (and in no particular order) - this could be the inaugural annual event, so wouldn't it be wonderful if this time there were no losers - barring the discovery of any cads or the like?

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Sunday April 10th, 2022 12:05:29 PM

Elyngael prowls the stalls, trying to get a sense of things. She looks for a stall selling flavored popcorn. "Hi everyone. I didn't see that any of you have an animal companion. I guess that means Brawn and Cotton should sit out these contests?"

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Sunday April 10th, 2022 6:23:14 PM

Moridark nods and loos at Neshi, If you start any I will summon elementals to put them out the mage says with a smile.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Monday April 11th, 2022 6:58:38 AM

Neshi spend the five days checking on the tree and heads out to check on the sapling as well and even does a bit of meditating and spending time out in nature just giving thanks to the gods and to his patron Eberyon. The introductions come about and Neshi makes his way into the tent to meet the contestants. As Grindar about them just being people, Neshi chuckles and it comes out more as a lion like cough/chuff.

"Well, at least I don't bite often, as forrr being a people I guess that is trrrue in a sense, Just not humanoid people.."

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (119/140) 
Monday April 11th, 2022 12:39:21 PM

Trellus greets the contestants with an easy grin.

Later on, he's a bit confused regarding Osul's proposal.
"How do you have a contest with no losers?" he wonders.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Monday April 11th, 2022 7:14:21 PM

"Trellus, each of these contestants who are of good character and who aren't one of the winning two will still get their Adventurer level WLA training paid by me, or by some or all of us depending on who wants to participate.", 'Osul answers, again quietly.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Monday April 11th, 2022 10:49:16 PM

Moridark eyes the badges his comrades are wearing and looks at Jinn, If and they are in, I am in..

Co-DM Cayzle  d20+1=14 ; d20+2=7 ; d20-1=6 ; d20+1=16 ; d20+3=5 ; d20-1=15 ; d20=3 ;
Monday April 11th, 2022 11:11:14 PM


Armand discovers that Theodore is of noble birth, but also an experienced adventurer in his younger days. He likes to gamble, and his father and his grandmother are bigwigs in the Chancer executive committee. You learn that he has a magic item to "broadcast" the tourney to viewers in Plateau City in real time. He seems to be what he says he is.

Grindar and 'Osul make the contestants feel at ease. They deduce or discover the following ...
Urist the Smith (a dwarf) -- is likely a warrior with lots of craft skills, or maybe an expert.
Captain Relondar of the Emerald City Guard (an elf) - a soldier and experienced leader of warriors.
Sister Lauren (a half-elf) a cleric, honoring Alemi
Sir Brom Thymol Blue (a gnome) A paladin of Flower.
Eric the Ranger (a human) He is quiet. Not much to say. Says he left his animal pal at home.
Ruby Rouge (a human) Clearly a rogue or scout.
Doris the Divine (a human) A wizard specializing in divinations.

They seem to be in the level 4-6 range.

Elyngael finds nothing amiss around the festivities. The prices are fair, and games are not rigged. The entertainers are top-notch. Everyone seems to be having a good time.

Neshi and Moridark find a chance to banter.

Trellus and 'Osul have a quiet conversation. Generous and clever, 'Osul has already thought that everybody should get to join the WLA.

=====

The event begins. The open field is set up with seven tables, and two chairs per table. The contest is arm wrestling! Each of you is matched up at random with a contestant. Please make an opposed strength check to see how you do. A tie goes to the contestant!

Trellus is paired up with Urist, who rolls a 14.
Moridark is paired up with Relondar, who rolls a 7.
Neshi is paired up with Lauren, who rolls a 6.
Elyngael is paired up with Brom, who rolls a 16.
'Osul is paired up with Eric, who rolls a 5.
Grindar is paired up with Ruby, who rolls a 15.
Armand is paired up with Doris, who rolls a 3.

Please post your roll and what happens in your bout!

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+2=14 ;
Tuesday April 12th, 2022 6:26:05 AM

Armand nods to 'Osul to indicate he agrees with 'Osul's idea.

When he is paired with Doris and discovers the contest is arm wrestling he says, "Just to be fair let me take off this belt." Armand will take off his belt of Physical Perfection +2. Then he will sit down and do the arm wrestling.
Strength check 14 (d20+2)

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14  d20+3=7 ;
Tuesday April 12th, 2022 10:57:38 AM

At the table with Eric, 'Osul feels they are fairly evenly matched. It is a struggle, and he is having trouble discerning what kind of animal companion Eric has left at home. Eventually, he is able to get the win, but he acknowledges the closeness of it over a handshake with the off hand.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP  d20+6=23 ;
Tuesday April 12th, 2022 12:14:20 PM

Grindar removes his belt of strength out of a sense of fairness, and than sits down at the table. He doesn't say a word as he easily, but gently wins in this test of strength. (rolled 23) After his victory, Grindar says, "I'm sorry you were forced to face off against me. I'm a little over qualified when it comes to tests of strength." He says this with no emotion, and no conceit, as he truly feels bad for Ruby, though he does offer to shake her hand. Grindar also gives a nod of approval to Osul's secret mission.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r  d20=16 ;
Tuesday April 12th, 2022 3:32:34 PM

Neshi, not the strongest of individuals but being a Liontaur does give him quite the size advantage, so trying to mitigate the size difference, Neshi lays on his four legs allowing him to be able to still reach the table and somehow still manages to defeat Lauren in a good arm wrestling match.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+2=16 ;
Tuesday April 12th, 2022 5:28:36 PM

Elyngeal eyes the gnome. "Well I guess everyone else is doing it, so I'll remove my belt for this match." She takes off her Belt of Physical Perfection +4 and sits down. Str check d20+2=16.

She struggles but can't put the gnome down. However she is able to keep the paladin from putting her arm down as well. "I guess this is a draw." She rasps out while arm wrestling.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (119/140)  d20+3=9 ;
Tuesday April 12th, 2022 7:29:28 PM

Trellus looks at the dwarf, and then at his comrades removing their belts of strength.

He sighs, and removes his own belt.

He sits, gives the smith's forearms another glance, and then waits for the signal.

In no time at all, his knuckles slam into the table.
[Str 9]

"Congratulations," he tells Urist. "That's quite a grip."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20=10 ;
Tuesday April 12th, 2022 8:25:45 PM

Moridark takes the time to know the contestants, The mage introduces himself to each of them and smiles at Relondar, "I am not much for physical feats of strength. I hope we both do well." Moridark puts his arm on the table and with a little effort manages to pin Relondar's arm down.

Co-DM Cayzle  d20+1=14 d20=2 d20=7 d20+2=8 d20+1=18 d20+1=3 d20+2=9
Tuesday April 12th, 2022 11:32:02 PM


At the end of the first round, two challengers gain points: Urist and Brom each manage to gain a point!

The crowd loves the matches. They especially cheer when the Wardens remove their magical boosters. And they are amazed to see even two contestants win points!

The next match is a footrace! If your movement speed is greater, you win. If your movement speed is matched, then please make a Dex check to see who edges out whom.

Trellus is paired up with Doris, move 30, who rolls a 14.
Moridark is paired up with Urist, move 20, who rolls a 2
Neshi is paired up with Relondar, move 30, who rolls a 7.
Elyngael is paired up with Lauren, move 30, who rolls a 8.
'Osul is paired up with Brom, move 20, who rolls a 18.
Grindar is paired up with Eric, move 30, who rolls a 3.
Armand is paired up with Ruby, move 30, who rolls a 9.


Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+1=11 ;
Wednesday April 13th, 2022 6:14:38 AM

Armand shakes his head and makes an attempt at humor to lighten the mood. "I've never understood those that run for the enjoyment of running. There's only 2 reasons to run, being chased by something or chasing something. I mean it's not like you can practice running right?"

He does a little light stretching before the run. Run check 11 (d20+1) After the race he goes over to Ruby. "Good race. You certainly are light on your feet."

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r  d20+4=16 ;
Wednesday April 13th, 2022 7:05:10 AM

Neshi introduces himself to Relondar again and then gets ready for the race. Nesi divests himself of his magical dexterity with the removal of his belt and looks at Relondar. "My friend I can not divest my self of my supernatural speed, but I vow I will not avail myself of its use. Even so, I am not truly sure this is a fair race, as I am a quadruped, but there is nothing I can do about that.

Lining up at the starting line Neshi waits for the start and then takes off when the flag is waved.

Neshi, Move 70 (40) Dex 16

Neshi crosses the finish line ahead of Relondar but congratulates him on his race.

Hedgehog (Diminuitive Beast) 'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14  d20+6=14 ;
Wednesday April 13th, 2022 9:17:28 AM

'Osul takes off his (new) boots reducing his speed to 30'. He looks over to Brom, and says, "Sir Brom, I am looking for a fair race - no buffed speed... (he points to the boots) ...no feats, no spells, no flying,... Agreed?"
'Osul wildshapes into what is his more familiar sleeping form: Hedgehog (Diminuitive), speed 20'.
Dex Check: 14

Following Brom across the line, 'Osul reverts to human form, shakes his hand and offers his sincerest congratulations.



Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP  d20+2=13 ;
Wednesday April 13th, 2022 1:02:57 PM

Grindar runs his race and is again victorious. (Rolled a 13) He feels no pride in his victory, but instead shakes Eric's hand and says "I think you could have beat me if you hadn't stumbled out of the blocks, tough luck there."

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+4=19 ;
Wednesday April 13th, 2022 5:56:46 PM

Elyngael nods to Lauren and gets ready to race. Dex d20+4=19. At least she feels that she did better this round. "Nice to have raced you."

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (119/140)  d20=20 ;
Wednesday April 13th, 2022 6:50:25 PM

Trellus keeps his belt off.

At the start, the warrior gets off to a fantastic start.
He's therefore surprised when the wizard matches him step for step.

The prospect of losing a second straight contest spurs Trellus' competitive fire.
He outpaces Doris to the finish line.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20+2=11 ;
Wednesday April 13th, 2022 8:07:39 PM

Moridark removes his belt and sets it aside for the race. The mage takes off (30 feet movement, Dexterity 11) and crosses the finish line just ahead of Urist. Moridark shakes Urists hand and congratulates them on a good race as he puts his belt back on.

Co-DM Cayzle  Urist: d20+2=13 ; d20+2=22 ; d20+2=17 ; d20+2=16 ; d20+2=12 ; Relondar: d20=7 ; Lauren: d20+1=19 ; d20+1=11 ; Brom: d20+2=16 ; d20+2=20 ; d20+2=12 ; d20+2=17 ; d20+2=22 ; d20+2=15 ; d20+2=10 ; Eric: d20+2=13 ; d20+2=8 ; Ruby: d20=20 ; d20=2 ; Doris: d20+2=21 ; d20+2=7 ;
Wednesday April 13th, 2022 11:56:49 PM


Only Brom triumphs this this round. The others take their losses in good cheer, especially Urist, who declares that if he had just had one more pint in him, he woulda won that one!

But Brom refuses to shake 'Osul's offered hand. "Taking off your magic items, that's fine, and a fair and noble way to play this game. But putting yourself out there as a little creature instead of your true form? Please, friend, let me assume you are well-intentioned, but leave me the dignity of a fair fight, not one with your hands tied behind your back. If I win, will they say that the race was rigged? Because it kind of was."

The paladin scowls and walks away.

At the end of the second round, Brom has 2 points and Urist has 1.

Jinn announces the next challenge ... holding your breath! "And the heroes of the Tree of Parting seem set on making this a fair fight, so to even things up, all Wardens must perform this task while hopping on one foot!"

A character can hold her breath for 2 rounds per point of Constitution. If a character takes a standard or full-round action, the remaining duration that the character can hold her breath is reduced by 1 round. After this period of time, the character must make a DC 10 Constitution check in order to continue holding her breath. The check must be repeated each round, with the DC increasing by +1 for each previous success.

Thus, each PC must take their Con score in rounds, and then roll Constitution checks vs DCs 10, 11, 12, 13, ... until you fail one.


Trellus is paired up with Ruby, who holds their breath for 21 rounds
Moridark is paired up with Doris, who holds their breath for 29 rounds
Neshi is paired up with Urist, who holds their breath for 32 rounds
Elyngael is paired up with Relondar, who holds their breath for 20 rounds
'Osul is paired up with Lauren, who holds their breath for 27 rounds
Grindar is paired up with Brom, who holds their breath AND hops on one foot for 20 rounds
Armand is paired up with Eric, who holds their breath for 29 rounds

Hedgehog (Diminuitive Beast) 'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14  d20+3=11 ; d20+3=4 ;
Thursday April 14th, 2022 9:08:42 AM

"Jinn, Brom makes an interesting point. Can we please get a ruling after this contest? I'm happy to rerun the race."

'Osul turns and watches Lauren's attempt. "I'm impressed."
He takes a few deep breathes, starts hoping on his left foot whilst holding his breath.
He lasts a grand total of 14 rounds.
After he catches his breath he congratulates Lauren.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP  d20=20 ; d20=9 ;
Thursday April 14th, 2022 12:42:29 PM

Grindar lasts 11 rounds, but can't hold it any longer. Panting for air, the Ranger offers his handshake to Brom saying, "Well done friend, you would think that a seasoned warrior like myself would have more stamina than that, but in truth I suffer in that area, and you obviously do not, well done indeed."

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+2=20 ; d20+2=3 ;
Thursday April 14th, 2022 5:17:23 PM

Armand prepares for the contest but fails pretty fast lasting only 15 seconds. "That was impressive Eric. I bet you are quite the distance runner, or maybe swimmer. I found a story about a ranger once that specialized in patrolling an area of river's and lakes. Of course, she acquired a helm of underwater action and was truly amazing to watch underwater."

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+1=15 ; d20+1=4 ;
Thursday April 14th, 2022 5:41:23 PM

DM, It would be easier to repost the contestants class/type in the post. I have to keep scrolling back up to see what sort of person I'm going against each time.

Elyngael regards the female warrior. She holds her breath and beings hoping around. She lasts 14 rounds. "Well that seemed like a silly contest. I think a cross country race would have been a better test of one's endurance. What do you think?" She asks Relondar.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20+2=5 ;
Thursday April 14th, 2022 6:14:22 PM

Moridark removes his belt again and shakes Doris's hand. The mage holds his breath for 14 rounds before his face turns red and he begins gasping. "Well done!"

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (119/140)  d20+2=12 ; d20+2=6 ;
Thursday April 14th, 2022 6:47:13 PM

Trellus only chuckles softly as Jinn makes the Wardens hop on one foot.
And then can only shake his head when Brom insists on doing the same.

Nevertheless, he lines up next to Ruby, and hops away..for a couple minutes.
However, hopping while concentrating on something else doesn't appear to be his forte, and in 13 rounds he loses his balance, falls over, and takes a big breath in surprise.

"Light," he mutters to himself.

The warrior rises and congratulates Ruby.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r  d20+1=15 ; d20+1=2 ;
Thursday April 14th, 2022 9:14:33 PM

Neshi gets ready for this event and while hopping on one foot manages to only make 14 rounds.

Shaking Urists hand in congratulations Neshi asks, 'Man, how do you manage to hold your breath that long? Well done."

Co-DM Cayzle  d20=5 ; d20+1=9 ; d20+3=13 ; d20+1=17 ; d20=5 ; d20=11 ; d20=2 ;
Friday April 15th, 2022 12:39:27 PM


'Osul [the DM presumes not in hedgehog form, contra the header] asks Jinn for a ruling on Wardens holding back and disadvantaging themselves. The WLA leader grins and says softly, "I figured it would be clear that the hopping on one foot was my ten-yard penalty for bad behavior." [OOC: She uses a more appropriate Woldian sports analogy, but I hope you get the idea.]

She adds, even more quietly, "If that was not clear enough, please feel free to divest your items, but no more handicapping yourselves. It's insulting to the contestants."

Elyngael asks Relondar his opinion of the breath challenge. "Indeed, my lady," he says, "It seems benearh the dignity of this august assembly."

Standing close by, Ruby laughs and declares rudely that the elf should extract the thing that is in the place that makes him so stuck up! "If the lordly lord is too noble to be an adventurer, he can go back to being a guard on a wall. Personally, I'd rather die of boredom first!"

At first, Relondar is offended, but then he laughs at himself. "Being a Watch Captain can be a bit boring, at least in times of peace."

The Wardens are gracious in victory, and all the contestants gain a point. All have one, but Urist has two and Brom has three.

Jinn announces that the next contest will be a spelling bee. Please make opposed Intelligence checks to see if you win. Feel free to include your winning word in your post.

Trellus is paired up with Eric, with Int Check 5
Eric the Ranger (a human) He is quiet. Not much to say. Says he left his animal pal at home.

Moridark is paired up with Ruby, with Int Check 9
Ruby Rouge (a human) Clearly a rogue or scout. Sassy, Rude.

Neshi is paired up with Doris, with Int Check 13
Doris the Divine (a human) A wizard specializing in divinations.

Elyngael is paired up with Urist, with Int Check 17
Urist the Smith (a dwarf) -- is likely a warrior with lots of craft skills, or maybe an expert. Outgoing. Outspoken.

'Osul is paired up with Relondar, with Int Check 5
Captain Relondar of the Emerald City Guard (an elf) - a soldier and experienced leader of warriors. Noble in speech and bearing. Able to laugh at himself.

Grindar is paired up with Lauren, with Int Check 11
Sister Lauren (a half-elf) a cleric, honoring Alemi. Shy. Has not said a word.

Armand is paired up with Brom, with Int Check 2
Sir Brom Thymol Blue (a gnome) A paladin of Flower. Honorable, proud.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP  d20=18 ;
Friday April 15th, 2022 1:17:13 PM

Rolled 18 -- win

Cat, C-A-T, cat

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r  d20+1=19 ;
Friday April 15th, 2022 1:35:22 PM

Neshi and Doris have several rounds of spelling words and some of them really made Neshi work, as books and reading aren't truly his thing. However he is well spoken and knows speaks a number of languages and on the 6th round of words he gets a word that he was called many a time in his youth and Doris stumbles on it while Neshi completes the task at hand . Rapscallion R-a-p-s-c-a-l-l-i-o-n

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20+6=10 ;
Friday April 15th, 2022 4:11:41 PM

Moridark takes off his headband to make the contest fair. The mage just barely manages to spell a word the Ruby misses and manages to squeeze out a win. (Int 10). I was a little worried on the last word. I could have sworn you had me. the mage shakes her hand and replaces his gear.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140)  d20+1=11 ;
Friday April 15th, 2022 6:20:01 PM

Trellus' round is pretty shortlived, as Eric misses on 'mosquitoes'.

Trellus correctly answers, and wins the round.

"Devious little 'e'. Tough break." he commiserates.
[Int check 11]

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+1=18 ;
Friday April 15th, 2022 9:22:44 PM

Intd20+1=18.
Elygael purses her lips and tries to keep up with the dwarf. After the dwarf spells a word, Elygael asks for it to be used in a sentence. She smiles and spells out "T H E R E" She nods to the dwarf. "Too many words in the human's language have double meanings and sound the same but are not. Your spelling of THEIR was correct but not the there for which they were looking."

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+2=22 ;
Friday April 15th, 2022 9:27:28 PM

Int 22 (d20+2)

Armand keeps his face neutral as the poor paladin struggles with the contest. Armand spells "indomitable" for his word. "A good contest Brom. I wonder if they are going to give us a break at some point? It would be good to learn more of you and the other contestants."

'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14  d20+1=19 ;
Saturday April 16th, 2022 1:30:00 AM

'Osul takes off his headband (and with it the luck stone) which reminds him that there are Ioun stones floating about his head which he also catches and puts away.

There is some back and forth with Relondar, but 'Osul feels a little relieved that Relondar missed "Pirouetting", dropping the "o". "Pi-Rou" being the name of one of the ettins 'Osul summons from time to time. 'Osul picks the two consecutive vowels in "Vengeance"
"Well contested Relondar. How are things in The Emerald Kingdom?"




Co-DM Cayzle 
Saturday April 16th, 2022 7:51:59 AM


Lauren blushes a deep red and puts her face in her hands. "Cat? How could I miss on cat? I thought he said kit." Grindar thinks she looks close to tears.

Eric laughs to miss "mosquitoes." He tells Trellus, "My next favored enemy will definitely be vermin!"

Urist chuckles with Elygael. "Ah, lass," he says, "You see I am not much of a reader. There just ain't much time for reading at the forge. Plus the sparks don't play well with paper!"

Brom does not seem dismayed at all to lose, and he is glad for the distraction of a conversation. He tells Armand that he is from a little gnome village, not all that far away, and that he spent some time in Dirt City, which he found a bit too, well, crime-ridden for his tastes. "Below ground it is nice enough, but above ground, you know, it is basically legalized anarchy!"

Jinn nods to Armand, and then calls for a break. "We're about half-way through, so please take the chance to relax. We'll be back in 30 minutes." The people in the stands stretch and stand, moving to visit the stalls and to mingle. A small crowd comes down to the edge of the grassy area where the heros were engaging in the contests.

If you make a Perception DC20 check, then Please Highlight to display spoiler: {You see a particularly well-appointed human fellow in the stands. He is richly dressed, very richly, middle-aged, fit enough, and has a gleam in his eyes as he watches everything. There's something about this guy ...}

During the break, Relondar and 'Osul talk about the Emerald Kingdom. "It is a beautiful and peaceful place," he says. "But since the Great Wyrm was slain, the capital has been very quiet and peaceful. I'm thought about putting in for a transfer to our southern border, where at least there are a few orc raids now and then to keep the rust off one's blade, but ... I think I want something more."

From the fans at the edge of the field, someone calls out, "Master Liontaur! Uh, Your-Neshi? Can I have your autograph?" Another person calls to Moridark. Ruby and Doris smile to see it. Ruby elbows Doris in the ribs and says, "Someday that'll be our names they're callin out, missy!"

"Yes," replies Doris. "So long as there is no spelling test to join the WLA!"


Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+8=19 ;
Saturday April 16th, 2022 4:22:01 PM

Perception 19 (d20+8)

Armand nods in sympathy to Brom's tales. "I'm afraid we've run across quite a bit of anarchy and thievery in our time. Excuse me I would like to speak to Captain Relondar. Or you can come along. How well do you know the captain?"

Armand goes over to Captain Relondar and 'Osul. Hello. You know I grew up in the town of Waypoint in the Emerald Kingdom. When my father died he left me a magical glaive and mithral chain shirt. He never told me how he came to have them. You see my father was a trashman, my mother died when I was 2 years old. My parents were old when I was born. I did learn that I was the youngest of his father's children, and my two sisters had already left the household when I was born. I never knew them, as they had moved away. My father never told me what the family name was and when I brought it up, as children will do, my father would tell me that familys names are unimportant as each person should make a name for themselves and not rely on what others may think of where he came from. However, a mysterious stranger told me during a Yuletide celebration that my family name is De'lafere. I really haven't had time to really investigate the history behind that name."

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+25=44 ;
Saturday April 16th, 2022 4:59:51 PM

Perception d20+25=44
Elyngael spots the man in the stands giving them the eye. She says to the dwarf "Thank you. It was different to use my brain in a challenge. Normally I let the others handle that while I plug whatever with arrows." She excuses herself and walks to the party members as if to check on how things are going. As she gets to each one she lets them know about that man in the stands, trying not to just point directly at him as she normally would.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r  d20+16=28 ;
Sunday April 17th, 2022 6:43:41 AM

Neshi looks a bit embarrassed to be asked to sign an autograph, but he does so in good grace, Even managing to politely have some small talk while doing so, however during the chat, he notices the man in the stands DC 28. As soon as he is able to comfortable separate himself from the autograph seekers, he makes his way to his other Wardens and informs them of the individual.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140)  d20+16=35 ;
Sunday April 17th, 2022 9:45:52 AM

Perception 35

Trellus takes note of the dude in the stands.
Joining the Wardens, he nods as Elyngael and Neshi point him out.

"Maybe he's one of them Chancer dudes?" he guesses.

"We could go over and say hello...."

'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14  d20+35=47 ;
Monday April 18th, 2022 1:33:40 AM

{Perception (sans Ioun Stones, Luck Stone and Headband): 47}

"Yes. With Gaston well and truly dead, I though it might be his son, Fredorian - having made good."

Co-DM Cayzle  d20+5=7 ; d20+7=25 ; d20+8=9 ; d20+4=8 ; d20=5 ; d20+8=19 ; d20+9=10 ;
Monday April 18th, 2022 11:28:22 AM


The Party notes the richly clad gentleman who seems very intrigued by the events. But there is no time to investigate further, as Jinn calls the contest back into session.

"In the next contest, each Warden must attempt to sneak from one of two entrances into this field in which we have scattered barrels. The Warden has to do his or her best to hide. If the contestant correctly picks the barrel behind which the Warden is hiding, they win a point!"

OOC: Each Warden must roll a stealth check, opposed by the contestant's perception check.

Trellus is paired up with Brom, with Perception Check 7
Sir Brom Thymol Blue (a gnome) A paladin of Flower. Honorable, proud.

Moridark is paired up with Eric, with Perception Check 25
Eric the Ranger (a human) He is quiet. Not much to say. Says he left his animal pal at home.

Neshi is paired up with Ruby, with Perception Check 9
Ruby Rouge (a human) Clearly a rogue or scout. Sassy, Rude.

Elyngael is paired up with Doris, with Perception Check 8. After this failure, she casts Detect Magic to locate her quarry.
Doris the Divine (a human) A wizard specializing in divinations.

'Osul is paired up with Urist, with Perception Check 5
Urist the Smith (a dwarf) -- is likely a warrior with lots of craft skills, or maybe an expert. Outgoing. Outspoken.

Grindar is paired up with Relondar, with Perception Check 19
Captain Relondar of the Emerald City Guard (an elf) - a soldier and experienced leader of warriors. Noble in speech and bearing. Able to laugh at himself.

Armand is paired up with Lauren, with Perception Check 10. She looks at Doris and frowns, looking very disappointed.
Sister Lauren (a half-elf) a cleric, honoring Alemi. Shy. Has not said a word.


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP  d20+28=39 ;
Monday April 18th, 2022 12:28:20 PM

Grindat removes his mithril breastplate, and says, "I know it looks looks I may be seeking an advantage by removing my armor, but the truth is, this breastplate is enchanted with the shadow ability, and as such it actually gives me an advantage." Of course even without the shadow ability, Grindar is very capable of making himself hard to spot. (Rolled a 39) After the competition, Grindar approaches Relondar and says. "I have no doubt about your powers of perception, but I have dedicated much to the art of non-detection, a skill set that has served me well. It hardy seems fair for someone who has spent years studying the ways of stealth to compete in such a way."

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r  d20+5=18 ;
Monday April 18th, 2022 2:22:55 PM

Neshi shakes his head as this contest is announced. You do realize that you need at least three of those barrels together to hide me right? Ah well I will do my best.

Neshi clearly makes his way to one one of the openings and then dimension doors over to the other entrance before actually entering and starting the contest. As he enters the field he lowers himself as close to the ground as possible moving at a slow steady pace so as not to draw Ruby's eye and makes it to the barrels Stealth DC 18

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20-1=11 ;
Monday April 18th, 2022 5:39:57 PM

Armand shakes his head, he is not cut out for stealthing and doesn't even consider removing his mithral breastplate set. Stealth 11 (d20-1) Actually forgot to add my unmodified dex back in, but I figure Armand is just not even good at thinking about being stealthy.

Armand is surprised that he succeeded. He speaks to Lauren. "It was a good effort. Our type are just not cut out for being stealthy or spotting things. I find it easier to let others in the party handle that and I just concentrate on what I'm good at. Don't be discouraged. I'm sure there will be some contests soon that play to your strengths."

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+2=22 ;
Monday April 18th, 2022 6:07:12 PM

Elyngael chooses an entrance and sneaks to the a. Stealth d20+2=22.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140)  d20+2=18 ;
Monday April 18th, 2022 7:05:56 PM

Like most of his companions, Trellus is dubious about his ability to sneak anywhere.

Knowing Brom is thinking the same thing, the warrior decides for a bolder approach.

He strides through the right door, and, watching Brom carefully, starts and stops his way across several barrels until he is near the middle of the field.

His assumption that this is the last place Brom would think of proves correct, and he's rather pleased with himself when the gnome guesses incorrectly.

[Stealth 18]

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20+4=23 ;
Monday April 18th, 2022 10:13:42 PM

Moridark shakes Eric's hand and intorduces him to his familiar, Kradirom. Moridark walks out of one entrance, and then dimensional steps behinid one of the barrels where the mage gingerly hides behind the barrel in the grass. Moridark smiles as the ranger finds him easily, "I knew Iwasn't going to do so well in this sort of competition. Well done!

Co-DM Cayzle 
Monday April 18th, 2022 10:49:19 PM

Hoping for a post from 'Osul ...

'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14  d20+4=11 ;
Tuesday April 19th, 2022 5:23:23 AM

Me too! : )

'Osul cannot rely on a skill associated with the headband, but Jinn said said they had to do their best to hide, so sub in Hedgehog-'Osul, who finds a moderately convenient barrel behind which to snooze... I mean, hide.
{Stealth: 11}

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+7=8 ;
Tuesday April 19th, 2022 8:08:39 PM

While the others are having their contests, Armand tries to keep an eye on the guy in the stands that everyone was mentioning.
Perception 8.

However, with such a large crowd he still can't find the person they are all talking about.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r  d20+19=22 ;
Tuesday April 19th, 2022 10:12:17 PM

Neshi moves around and tries to relocate the man he had seen before to see what if anything he is focusing on. perception DC 22

Co-DM Cayzle  d20+4=10 ; d20+2=10 ; d20+4=14 ; d20-1=7 ; d20-2=1 ; d20=9 ; d20+1=21 ;
Tuesday April 19th, 2022 11:23:32 PM


OOC: Sorry, forgot to include this previously ... Captain Relondar tells Armand that his knowledge has been limited to the city of Karri almost exclusively, and that only after Parnoth fell. The sympathy that he feels is obvious. But his contacts in the guard will surely be of use, if ever Armand wishes to investigate further.

During the sneaky challenge, Doris wins through her divination magic, and Eric through his sharp eyes.

Jinn steps forward and thanks everybody. He announces the next challenge: The Puppy Challenge!

A contestant and a Warden sit down 20 ft apart, and a puppy is placed in the middle. The winner is the one who succeeds in calling the puppy over to him or her. [OOC: Roll a charisma check, or a Wild Empathy check if you can.]

Moridark is paired up with Brom (3 pts), with Charisma Check 10
Sir Brom Thymol Blue (a gnome) A paladin of Flower. Honorable, proud.

Neshi is paired up with Eric (2 pts), with Wild Empathy Check 10
Eric the Ranger (a human) He is quiet. Not much to say. Says he left his animal pal at home.

Elyngael is paired up with Ruby (1 pt), with Charisma Check 14
Ruby Rouge (a human) Clearly a rogue or scout. Sassy, Rude.

'Osul is paired up with Doris (2 pts), with Charisma Check 7.
Doris the Divine (a human) A wizard specializing in divinations.

Grindar is paired up with Urist (2 pts), with Charisma Check 1
Urist the Smith (a dwarf) -- is likely a warrior with lots of craft skills, or maybe an expert. Outgoing. Outspoken.

Armand is paired up with Relondar (1 pt), with Charisma Check 9
Captain Relondar of the Emerald City Guard (an elf) - a soldier and experienced leader of warriors. Noble in speech and bearing. Able to laugh at himself.

Trellus is paired up with Lauren (1 pt), with Charisma Check 21.
Sister Lauren (a half-elf) a cleric, honoring Alemi. Shy. Has not said a word.

Meanwhile, some of the party look for the wealthy stand-out in the audience, and catch a glimpse of him, clearly having a great time. Neshi is pretty sure the fellow winks at him!

'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):6, L. Lord:17, S. Burst:14  d20+33=38 ; d20+12=27 ;
Wednesday April 20th, 2022 7:53:12 AM

'Osul forgoes the whole Wild Empathy and Charisma check, settling for the only tried and true way to get a puppy to come to you - be a nursing adult female dog of an appropriate breed, and lie down.
{Knowledge(Nature): 38, Sense Motive: 27}

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r  d20+6=19 ;
Wednesday April 20th, 2022 8:24:00 AM

Neshi surreptitiously removes his headband and puts it in his cloak pocket and then sits down across from the Ranger and begins to coax the puppy to his side. Charisma check DC 19

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP  d20+8=17 ;
Wednesday April 20th, 2022 11:57:43 AM

Wild Empathy 17

Grindar whistles through his tusks, and the puppy comes running over to him. He picks the pup up and scratches him behind the ears. "How are you little one, would you like to come home with me?" He turns to the coordinators of the tournament and asks, "Can I keep him?"

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140)  d20=11 ;
Wednesday April 20th, 2022 5:20:40 PM

Call a puppy? Trellus is officially way out of his wheelhouse.

The man sits, and bellows, "C'mere Little Dude!"

It doesn't work.

[Charisma 11]

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+2=6 ;
Wednesday April 20th, 2022 5:46:01 PM

Armand sits down and contemplates the way of dogs. He cocks his head from one side to the other. In the end he's not surprised the dog goes to Relondar.
Charisma 6 (d20+2)

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+18=35 ;
Wednesday April 20th, 2022 6:07:50 PM

Elyngael apologies to Ruby as she sits down in her assigned spot. The puppy almost immediately romps over to Elyngael. She says, "It's because Brawn's dog hair is all over me."
Wild Empathy d20+1(cha)+17(lv)=35

Co-DM Cayzle 
Wednesday April 20th, 2022 9:44:08 PM


The last match of this challenge comes down to Moridark and Brom!

While those two coax a puppy, a vendor comes around and offers the other contestants and Wardens a very fancy drink.

""It's Blackberry Juice with a Mint Infusion! No fears, not alcoholic. Compliments of the gentleman in the clover hat," the vendor says.

You look over to the stands, and see that the wealthy man who has been watching you is now wearing an outrageous green hat shaped like a four leaf clover! He tips the hat to you and smiles.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20-2=4 ;
Wednesday April 20th, 2022 10:04:47 PM

Moridark grimaces when the competion is called. The poor mage is ompletely out of his element (CHA 4) and is not surprised when he loses.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Wednesday April 20th, 2022 10:06:25 PM

Moridark walks over and scratches the puppy behind the ears. The mage takes the offered drink and smells it carefully before taking a sip.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Thursday April 21st, 2022 11:59:53 AM

So does anyone know who our inquisitive friend might be??


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Thursday April 21st, 2022 12:20:13 PM

Grindar takes the proffered drink, and takes a sip, and than nods to the dude in the odd hat.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Thursday April 21st, 2022 5:09:09 PM

Armand takes the drink, "Well this is unexpected. Is this the end of the competition?" Armand sips the drink, however he's not overly fond of the drink combination. Armand finally gets a look at the man. He raises his cup in salute to the man. "Thank you good sir." he calls out.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+25=43 ;
Thursday April 21st, 2022 5:47:47 PM

Elyngael looks for Jinn to ask about the status of the contests. Perception d20+25=43.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Thursday April 21st, 2022 6:03:55 PM

Trellus shrugs and downs the drink.
It's not bad, actually.

He gives the dude in the hat a nod.

"Definitely need to go over there after the competition and see what's weaving," he notes.

'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):6, L. Lord:17, S. Burst:14  d20+40=48 ;
Thursday April 21st, 2022 7:40:56 PM

'Osul returns to human form, congratulates Doris (as appropriate) and puts the removed magical items back on - before tasting {Perception: 48} and if he doesn't suspect this is a potion (and hastily alerts the other Wardens) he sips away at it in between conversations.
"I thought it might be Fredorian, but now I'm less sure."

Co-DM Cayzle 
Friday April 22nd, 2022 12:11:06 AM


For the puppy challenge, Relondar and Brom take a point each.

The puppy between 'Osul and Doris just sits in the middle, barks, and then goes to sleep. No points awarded.

Grindar claims his puppy, and the little guy seems happy to have a new master.

Jinn thanks everybody, and says that indeed, the challenges are over.

"After six challenges, the scores stand at ..."

Arm Wrestling: Urist, Brom
Foot Race: Brom
Breath Challenge: all
Spelling Bee: none
Sneaky Challenge: Doris, Eric
Puppy Challenge: Brom, Relondar

" ... Brom, four points! And a tie for second place among Relondar, Urist, Eric, and Doris, each with two points!"

"In order to resolve this tie, I'd like Relondar, Urist, Eric, and Doris to each speak and tell us what the WLA means to them. After they speak, all the Wardens will consult together, but only the Wardens who are WLA winners will actually decide who comes in second."

The four stand to speak.

DORIS: "Um, well, the League has the mission of training adventurers to be heroes who can change the Wold, for the better."

ERIC: "Well, it's expensive, right? But worth it because you learn so much and become the best of the best."

RELONDAR: "The people who join the WLA are the noblest of adventurers, the ones who lead the Wold when it is in danger, and set an example even when it is not."

URIST: "Well, by Lem's Lugnuts, this is the group what stomps on bad guys and helps little guys. That's enough for me!"

OOC: Everybody, please comment. But WLA members, please list your preference in order, among Doris, Eric, Relondar, and Urist.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Friday April 22nd, 2022 6:50:16 AM

Armand nods wisely. "Well said. I'm glad I'm not a member and have to cast a vote. It's quite the dilema..." He turns slightly and nods to 'Osul. Then he whispers, "It's your idea, would you care to reveal it now?"

'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):6, L. Lord:17, S. Burst:14 
Friday April 22nd, 2022 9:17:47 AM

"Well, we have a fourway ties for second to resolve. It is all those things and then some. To join Brom, I nominate Doris."

'Osul holds off any sort of announcement until after the the two winners are named and appropriately acknowledged. The Weather Druid doesn't want to steal their thunder.

Only once that moment has passed does he ask for peoples attention, and thanking The WLA (nods to Jinn) and The Society of Chancer's (nods to Theodore if he can see him).
"We would like to see this happen again. Taking the first step on any journey is the toughest thing and coming here to participate in this contest - understanding that no one can win all the time. And, we may not be able to do this again..."
He calls the unsuccessful five (including Lauren and Ruby) up. "You were not successful today, but this is just one day and there are still so many ahead of you. There is an oath to uphold if you choose to make it. What say you?"

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Friday April 22nd, 2022 12:52:09 PM

Grindar says to the pup in his arms, "I have no voice in this, and I'm glad for it, but I think you need a name. I think I'll call you Ffrind, which is friend in orcish.

(Ffrind is actually Welsh for friend. I've been using Welsh as Orcish with Grindar, since day one. For example, Cyrchwr Mawr (his ax) means giant slayer in Welsh.)

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Friday April 22nd, 2022 7:29:38 PM

Trellus nods at each of the contestants.

"What you have each said is true. We, the WLA, exist to help adventurers change the Wold, as well as stomp treadles, and become better than we would otherwise be.

It is also a responsibility. As an example, you need look no further than this contest. Jinn approached us to participate, not as the Wardens, and not as heroes, but because some of us, like me, are members of the WLA. And it is because of that bond, of that oath, that some of the most powerful heroes in the Wold stood before a lot of people and tried to hold their breath while hopping on one leg.

We did so, because we were asked. Whether an interesting afternoon, or a seriously warped mission, we of the WLA answer the call.

Please remember this."

Trellus prefers Relondar's answer, and votes for him.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Friday April 22nd, 2022 9:00:53 PM

Elyngael puts on her WLA badge. "Well I think Relondar's my choice as well." She looks at the crowd. "Not all of the Wardens are members of the WLA, some are members of other guilds and support them as well. But all of us are joined in a bond to help the oppressed and right wrongs. Thus we all agreed to help even the non WLA Wardens, out of bond supporting the others."

Co-DM Cayzle 
Friday April 22nd, 2022 11:12:17 PM


Grindar names his new puppy, and the little guy seems to think there's some food on his face. No wait, those are puppy kisses. Or maybe both?

The WLA members of the group confer, and the decision on second place goes to Relondar, with an honorable mention for Doris. Trellus especially has a few wise words to offer, and Elyngael reinforces the message.

[OOC to Elyngael: Highlight to display spoiler: {I do not see your WLA skill bonuses on the skill table in your PC sheet. If you don't know what I mean, please email me.} ]

Jinn seems about to launch into a speech of congratulations, but Armand whispers to 'Osul, and the weather druid steps forward to interrupt her. He asks all the contestants about what they would say were they to pledge their loyalty to the WLA.

Jinn seems angry. "Why do you torment those who have not won, good sir? Only two have won the chance to join the League. Why tease the others? It seems cruel."

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Saturday April 23rd, 2022 1:58:21 PM

Neshi listens to the four tied contestants and while he thinks they would all make good members of the WLA. He too casts his vote for Doris.

As Osul stands forth, Neshi is pretty sure what he is going to say and moves up just behind him in support.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Saturday April 23rd, 2022 5:37:18 PM

Armand walks by 'Osul and casts Touch of Glory (6/d) grant touched creature cleric level bonus on charisma based skill check on him as he pats him on the back.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Saturday April 23rd, 2022 10:11:41 PM

Elyngael stands and watches.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Sunday April 24th, 2022 5:35:29 PM

Trellus waits.

'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):6, L. Lord:17, S. Burst:14 
Monday April 25th, 2022 7:38:02 AM

'Osul waits for Jinn to finish. He has plenty to share, but this isn't the moment.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Monday April 25th, 2022 10:41:39 AM

Moridark listens to the statements but gives no input.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Monday April 25th, 2022 12:24:23 PM

Grindar waits as he plays with Ffrind. He introduces the pup to Cotton, who sniffs the little guy and than turns away. Apparently the rapke isn't happy about sharing Grindar's affections, but the ranger is quick to understand what is going on in Cottons's animal mind, and so he casts speak with animals, on himself, and than explains to Cotton that she is still his faithful companion, and nothing will change that. After much reassuring, Cotton sniffs Ffrind again, and than gives the wee pup a lick. Grindar sets the pup down, and is amazed to watch a full grown rapke start to play with a baby dog. Cotton is obviously taking extra precautions to be gentle with Ffrind, and it is clear that the two have bonded, and will become good friends.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Monday April 25th, 2022 8:35:54 PM

Neshi looks around keeping an eye on their drink sending benefactor.

Co-DM Cayzle 
Monday April 25th, 2022 8:54:24 PM


[OOC: Sorry if I misunderstood 'Osul's intentions last post. This post supercedes that one.]

Neshi likes all the contestants, but agrees that Doris has earned the number two spot.

After Jinn announces the first and second place winner, then 'Osul stands up with his generous offer, supported by several of the Wardens, who anticipated what he would do.

Neshi and Armand stand up with 'Osul, and Armand buffs his friend.

'Osul speaks to all the contestants, and his words imply that they all could join the WLA.

Moridark, Elyngael, and Trellus stand nearby and watch.

Grindar plays with his animal pals, old and new.

Jinn looks at 'Osul, waiting for him to clarify his meaning.

'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):6, L. Lord:17, S. Burst:14  d20+23=40 ;
Monday April 25th, 2022 10:49:26 PM

"Jinn, you surely vetted the contestants and concluded they were all suitable to join the League. The Society of Chancers have their contest and winnners, and The League has two new members. Let the oaths be sworn and celebrations begin!"

"...but, on this (hopefully inaugural) occasion we would like to be magnanimous. We Wardens are offering to pay the Journeyman dues for any of the five unsuccessful participants who still wishes to join the ranks of the WLA. This is your chapter house, and I'd prefer to stay around for the celebrations."


{Diplomacy: 40 - Thank you Armand!}

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Tuesday April 26th, 2022 12:46:07 PM

When Osul mentions the Wardens offering to pay the remaining dues, Grindar gives a nod to show he is happy to be part of the gifting.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Tuesday April 26th, 2022 3:50:45 PM

Trellus grins at Jinn, and raises a questioning eyebrow.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Tuesday April 26th, 2022 5:11:21 PM

Armand stares at his boots.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+27=40 ;
Tuesday April 26th, 2022 6:25:11 PM

Elyngael looks for that man that was watching them in the stands. Perception d20+27=40

Co-DM Cayzle 
Tuesday April 26th, 2022 11:18:27 PM


'Osul's very generous offer is met with silence ... and then a thunderous roar of approval from the crowd.

Jinn is speechless, and then she bows and smiles. "You Wardens are true heroes!" she says.

Trellus and Grindar are clearly pleased, and Armand is a little shy with the reception.

All of the contestants step up to shake your hands and thank you.

"I hope I can speak for all my new friends," says Relondar, "to say that this is generous and supportive beyond words."

"You're a grand bunch of lads, you are," says Urist.

Jinn steps up and quickly organizes the swearing in ceremony. Each of the seven say their words: "I do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it."

Afterwards, Brom looks at each of the others. "In fact, I would like to invite all of us to form a new adventuring group! Everyone else quickly nods in agreement."

Doris looks over to you all and asks you, "Any ideas on a name for our group?"

This is followed by a super celebration, and everyone in the audience, as well as you Wardens and new WLAers, are feasted and celebrated.

Elyngael watches the wealthy fellow who has been a person of interest. She has an intuition that there is more to him than meets the eye. There is an ... aura ... about him. He walks to meet her. "Well done, heroes," he says. "If I may have a private word with you Wardens?"

Does anyone object to a private meet? Any conditions, preparations, or thoughts before you have a word with this gentleman?

Perception DC30: Highlight to display spoiler: {You note that his cufflinks are in the shape of dice carved from diamonds.}

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20+16=27 ;
Tuesday April 26th, 2022 11:25:31 PM

OOC: I am sorry for missing yesterdays post. I will make a post for the previous now and a second in the morning. My professional life is a bit upside down at the moment and my mind was elsewhere.

Moridark also stands with Osul and supports his statement wholeheartedly.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20+16=27 ;
Wednesday April 27th, 2022 10:47:31 AM

OOC: I am sorry for missing yesterdays post. I will make a post for the previous now and a second in the morning. My professional life is a bit upside down at the moment and my mind was elsewhere.

Moridark also stands with Osul and supports his statement wholeheartedly.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP  d20+21=22 ; d20+21=25 ;
Wednesday April 27th, 2022 12:24:33 PM

Perception check 22 (fail)

Grindar is willing to go with the stranger, though he keeps his eyes peeled for anything resembling a trap (Perception 25)

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Wednesday April 27th, 2022 4:04:26 PM

Moridark doesn't notice anything unusual with the stranger and follows the rest of the group.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+8=24 ;
Wednesday April 27th, 2022 5:20:39 PM

Ok, I guess this is after the celebrations? And I'm going to assume Armand has his gear back on.

Armand looks around,"Gee I don't know where we're going to find a quiet place right now. The crowd seems to be pretty thick and the festivities don't seem to be winding down much. I think the people are using this as an excuse to really cut loose." He looks a show of looking around. "Maybe we can meet in our headquarters?"

'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):6, L. Lord:17, S. Burst:14 
Wednesday April 27th, 2022 6:21:44 PM

'Osul gets into the celebrations, etc.

He agrees with Armands take on quiet venues.



Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140)  d20+16=35 ;
Wednesday April 27th, 2022 7:27:40 PM

Trellus congratulates the newly formed adventuring group.
At Doris' question, he blinks a couple times, considering.

"I have found that names tend to follow after an adventure or two. Something will happen that strikes you as important. When that happens, you incorporate that into your name. Many shadows to you all."

When the gentlemen walks over, Trellus' eyes flick to his cufflinks.
"Nice. A friend of Wardd?" he asks.

He has no issues with a private conversation, and sees no reason to make any preparations for it.



Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+27=41 ;
Wednesday April 27th, 2022 8:04:48 PM

Elyngael shrugs at the suggestion for names. "It is either self evident at once or it is based on where you will be based. Have you considered where you intend to start your adventures?"
Perception d20+27=41
Elyngael notices the cuff links but really thinks it just a show of pretentiousness.

Co-DM Cayzle 
Wednesday April 27th, 2022 11:10:59 PM


Elyngael and Trellus offer guidance for party names to the new group, but leave the actual names to the new adventurers.

The party agrees to meet with the gentleman, so when the festivities wind down, everybody adjourns to the Warden's headquarters, per 'Osul and Armand.

Trellus notices the tasteful diamond cufflinks carved into tiny dice. He mentions Wardd, and the gentleman smiles.

"I am certainly a deep admirer of the patron of luck, and in fact, I have come to let you know that the highest authorities in the gambler's church has smiled on you. I have a blessing to bestow on each of you. Seeing as you were so free with your generosity to the contestants, now it is your turn to receive a token from a power beyond yourselves."

"Who would like to receive the Blessing of Wardd?"

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20+16=27 ;
Thursday April 28th, 2022 1:29:16 AM

OOC: I am sorry for missing yesterdays post. I will make a post for the previous now and a second in the morning. My professional life is a bit upside down at the moment and my mind was elsewhere.

Moridark also stands with Osul and supports his statement wholeheartedly.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Thursday April 28th, 2022 7:11:47 AM

(OOC also apologies for the missed posts work is hell right now.)

Neshi agrees to meet the man back at their headquarters and joins the others in leading him there.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Thursday April 28th, 2022 7:14:22 AM

Once there his curiosity is pique almost as much as his sense of trepidation.

"Ok I'm all for blessings. However, before any blessing or whatever goes on here, Perhaps you would like to tell us who you are and why you needed to speak with us?"

'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):6, L. Lord:17, S. Burst:14  d20+40=60 ; d20+39=58 ; d20+7=25 ;
Thursday April 28th, 2022 8:30:38 AM

'Osul considers the man and his offer.
{Perception: 60, Sense Motive: 58, Knowledge(Religion): 25}
"How does this work?"

OOC: Checked the full 5000 gp for the five Journeyman WLA levels off my sheet.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Thursday April 28th, 2022 11:54:28 AM

(OOC: Graham, we have more than enough from the dragon's haul left over to pay for that and still get it to the places it needs to go.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Thursday April 28th, 2022 12:11:46 PM

Grindar is dubious of this so called "Blessing from Wardd". Not that he is opposed to a blessing from the god of luck, it's just that luck comes in two forms, good and bad, and he isn't sure he trusts this guy. "What exactly is this so called Blessing from Wardd? I'm not opposed to receiving good luck from him, but I find little shade in gambling with things I don't understand."

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+20=27 ;
Thursday April 28th, 2022 5:10:26 PM

Armand considers. "I'm a dedicated servant to Gargul...I'm not sure how accepting the blessing from another god would really work."
Knowledge Religion 27 (d20+20)

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20+32=43 ; d20=19 ;
Thursday April 28th, 2022 5:49:11 PM

Moridark nods as the man mentions Wardd (Knowledge Religion 43, Sense Motive 19). The mage is not overly religious and lets his mind wander through the knowledge he has on the God of Luck. As they trek towards their rooms Moridark tries to assess what the man wants, and what "gifts" he wasnt to give the group and why.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Thursday April 28th, 2022 5:53:11 PM

Elyngael just comes out and asks, "What's a blessing of Wardd?"

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Thursday April 28th, 2022 6:12:32 PM

Trellus steeples his hands, and regards the man, but says nothing.

Co-DM Cayzle 
Thursday April 28th, 2022 11:59:20 PM


The gentleman laughs at your fearfulness.

"Now that Lord Warrd is now a part of Alemi's pantheon, I can't imagine any other gods of the pantheon objecting to a blessing. But if you seek surety, cast a Commune or the like."

If you cast Commune or Divination or use a Phylactery for guidance or equivalent, then Highlight to display spoiler: {Gargul has no objection.}

"And you are all altogether too suspicious., But maybe recent events have made you a little paranoid. So let me reassure you."

He pauses, and releases his aura. You have a clear sense of his divine power.

"Yup, I am a messenger from Wardd. He has seen your recent actions and approves. He recently joined the pantheon, as I mentioned, and seeks to enhance his reputation. A blessing on heroes is always good for that, and besides, you have earned it."

"The blessing is a tattoo of a die showing nine pips. If you are affected by an unpleasant condition, such as nausea or poison or confusion or whatever, as a free action you use a pip and delay the condition for a round. You can use a pip as a free action, whenever the condition appears. If you use a pip, it dissapears from the tattoo of the die. When you have used all nine, the tattoo disappears."

"Last chance, no strings attached, no bad luck, no downside, happy birthday! Who wants one?"

[OOC: These tattoos are fate items. They are worth 90,000 gp (10K per pip). They are inspired by the Ring of Doom Delayed, but they take up no magic item slot.]

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Friday April 29th, 2022 7:04:33 PM

Trellus shrugs at the man's remarks about being overly suspicious.
"How do you think we lived this long?" he retorts.

However, as divine power is revealed, the man relaxes a bit.

"Seems like a shady pick to me. I'm in."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Friday April 29th, 2022 8:57:35 PM

Moridark ponders the gift. "Thank you for your offer, it is most generous"

OOC: How would this work for WBL? I am below about 35K but this item would push me past that. In addition, it would still count against the WBL even after used correct?

CAYZLE OOC: Counts against WBL until used. Each use reduces value by 10,000 gp.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Friday April 29th, 2022 9:14:44 PM

OOC, Agree with Wade's question. And Wade you should be at WBL, we had enough loot to fill the gaps because some were closer than others. But if we level up and still have all the pips can we dismiss them because there may be actual magic items I would purchase next level?

Armand considers.

CAYZLE OOC: Don't fret over WBL. I see it as a guideline, not a law.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Friday April 29th, 2022 9:16:41 PM

Elyngael asks, "How would that work if I had the tatoo but Brawn needed the temporary save? Can I use one to benefit him?

CAYZLE OOC: Sorry, only appliues to the PC. Cannot delay conditions on others. I mean, it is a nice item, but not perfect for all possible uses. Also, you cannot delay actual damage, like hp damage or ability score damage. Also does not delay death or being unconscious because of hp damage.

Co-DM Cayzle 
Saturday April 30th, 2022 9:53:35 AM


For those who say they would like a blessing, the gentleman steps up, shakes your hand, and says, "Wardd's blessings on you."

When he releases your hand, there is a small tattoo in your palm. Please add the following to your PC sheet:

WARDD'S BLESSING (Fate Item)

This small tattoo of a 6-sided die shows nine black pips on three sides (5, 3, 1). Whenever your mind or body first becomes subject to any harmful effect that allows a saving throw to resist or mitigate it, you may, as an free action, choose to delay the onset of that effect for 1 minute, after you fail the saving throw but before its effects occur. This activation causes one of the pips to fade to grey. When that minute passes, you may continue to delay the onset of this harmful effect an additional minute as a free action by willing it, which uses another pip, thus repeating the cycle for another minute. The delayed harmful effect occurs when you fall unconscious or 1 minute after the last time the die's power activated; rounds spent delaying the effect do not count toward the effect's duration (for example, a curse that lasts 5 rounds takes effect for a full 5 rounds, even if the wearer delayed its effect several minutes). Effects that protect against or negate the harmful effect work normally while it is delayed, for example, neutralize poison cast on you while you delay the effect of a poisonous bite removes the poison effect.
Value: 90,000 gp total; 10,000 gp per pip.

Does anyone refuse the blessing?

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Saturday April 30th, 2022 5:12:14 PM

"Thank you sir, this is a shady gift indeed. Many shadows to you, and may your days always be filled with shade. Besides delivering this gift, is there anything else your god has to say?

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection from electrity, electric r 
Sunday May 1st, 2022 7:19:51 AM

Neshi agrees to the blessing once he sees the gentleman seems to be who he says he is.



Posting for OsulYurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro 
Sunday May 1st, 2022 7:30:29 AM

Well, that was illuminating, indicating the gentleman's little power display. And you question why we are cautious. I am always one to go where the wind blows, so-to-speak and as we always seem to be getting into a few things that are a bit over our heads I don't see where a bit of luck, or having a little chance on our side wouldn't hurt, So I am in as well.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Sunday May 1st, 2022 5:35:26 PM

"Well I accept your offer in the spirit it is given." Armand accepts the tattoo. "Though normally we seem to be able to ward off such occurrences and our abundance of spell casters usually leads to being quickly able to neutralize many harmful effects." He pauses again, "Say would this work to prevent becoming drunk during a drinking contest...or at least delay the effects of too much alcohol?"

Armand then asks, "As Grinder has said, what brings you around here?"

'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):6, L. Lord:17, S. Burst:14 
Sunday May 1st, 2022 6:48:16 PM

"Thank you, good sir. Awarded a ward from Wardd!"



Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Sunday May 1st, 2022 7:50:18 PM

Elyngael hesitates and thinks if maybe this is a sign that whatever is coming next might be something where they need this kind of lifeline in order to finish the mission. "Okay I guess I'll take it too." She holds out her hand for the blessing.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Sunday May 1st, 2022 10:35:12 PM

Moridark considers the tattoo and then accepts.

'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):6, L. Lord:17, S. Burst:14 
Monday May 2nd, 2022 6:20:38 AM

OOC: Sorry Kent - thank you for posting!

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Monday May 2nd, 2022 6:33:18 PM

Trellus grins as the tattoo appears on his arm.

"Shady!" he exclaims in delight. "Thank you!"

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Monday May 2nd, 2022 10:41:36 PM

Moridark considers the tattoo and then accepts.

Co-DM Cayzle 
Monday May 2nd, 2022 11:50:58 PM


The Gentleman of Wardd grins at 'Osul's wit and gladly bestows the blessing on all.

"Truly, it has been a pleasure watching your work, both today at firsthand and by report over recent months. When a group of heroes becomes notable in their accomplishments, people notice."

"I do not doubt that your next adventures will see you take on even greater challenges. Remember to take risks from time to time, for the Wold loves a gambler!"

With that, he teleports away. It is now quite late, and tomorrow, no doubt, will be a busy day.

Posting for OsulYurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro 
Tuesday May 3rd, 2022 6:48:38 AM

Well. That was intersting to say the least. I'm not sure how I feel about drawing the attention of the gods more that we already do.

So what do we want to do with all the left over cash we have? And are we going to deal with Evenroot? (OOC: I thnk that was the town's name.)

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Tuesday May 3rd, 2022 1:20:21 PM

"I wasn't around when you had your previous encounters, but I say if their are people suffering, or people who have been stolen from, than we should do our best to make things right. If this dragon's horde can do that than we ought to let it do so."

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Tuesday May 3rd, 2022 5:31:23 PM

Elyngael looks confused. "So what exactly was that all supposed to be about?" In response to Neshi and Grindar she says "I think it was Evenoak. But the residents of the Tree suffered too. In any case I agree we should donate the remaining and I guess be ready for the next village that needs help from something."

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140)  d20+1=12 ;
Tuesday May 3rd, 2022 6:25:52 PM

"Truly warped," Trellus notes, in agreement with the general confusion.

The man turns his thoughts to the coins.

"We should give it away," he states. "To some group or groups in need. Do we know anyone in the Tree who could distribute it correctly?"
The warrior tries to recall suitable benefactors in the Tree.
[Int check 12]

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+10=22 ;
Tuesday May 3rd, 2022 7:59:25 PM

"Well what the hezmata was that all about?"Armand is truly confused. "All good thoughts. Maybe we should hoist a few beers and go to bed and sleep on what to do with the coins. I was for giving them to Evenoak since we know they were well and truly bilked by the dragon. On the other hand the saying goes charity starts at home, and the Tree is our home. I'm pretty sure there's always some sort of public works projects that are getting postponed due to lack of funds."
Knowledge Local 22 (d20+10)

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Tuesday May 3rd, 2022 9:04:49 PM

Moridark listens to the conversation, "Perhaps a 60/40 split so everyone who was bilked can have a portion of the rewards? "

Co-DM Cayzle 
Tuesday May 3rd, 2022 9:46:44 PM


The next day, The party talks about how best to use their excess cash to help others.

Around lunchtime, Jinn stops by for a visit.

"I can't tell you much your involvement meant to the WLA and the community, I just wanted to say thank you."

He has certificates for all the non-WLA members, declaring them "Official Friends of the WLA."

"Please, all of you, stop by any time, just to visit, or to help members train. You guys are the best."

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Wednesday May 4th, 2022 11:55:19 AM

"Thanks for the certificate. Even though I'm not a member, nor do I intend to join, I see the good your organization does and respect it greatly"

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Wednesday May 4th, 2022 5:12:15 PM

Armand accepts the certificate in silence. After Jinn leaves he turns to the others, "Okay so do we want to scry Evenoak to see how it's getting on before we decide where to donate the money?"

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Wednesday May 4th, 2022 6:23:33 PM

Elyngael agrees that maybe scrying might be useful.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Wednesday May 4th, 2022 6:27:04 PM

Trellus agrees as well.

'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):6, L. Lord:17, S. Burst:14 
Wednesday May 4th, 2022 7:47:20 PM

"Thank you Ginn. A little goodwill goes a long way."

"Scrying sounds good. I'll prepare to be second string scryer, assuming someone still has a suitable vessel."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Wednesday May 4th, 2022 9:19:01 PM

Moridark waves at Jinn, and nods in agreement with scrying to figure out thr next step

Co-DM Cayzle 
Wednesday May 4th, 2022 10:58:55 PM


You say your farewells to the WLA officer, and then your thoughts turn to "Evenoak." Your divination magic reveals good news. All is well, there are no problems, and everything has been resolved satisfactorily The people are not hungry or thirsty, everybody is in good health, and morale is high. Your recent interventions have had the desired results, and you can rest assured that your good works are bearing the best fruit that can be expected.

More generally, you find yourselves in a delightful period of peace and prosperity here at home as well. Life is good. It is an excellent time to work on hobbies and crafts, train and volunteer and start a business, relax and take in a good play.

Enjoy it while it lasts.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Thursday May 5th, 2022 3:56:19 PM

Grindar spends his down time getting to know, and house training Ffrind. He also spends plenty of time playing with the pup, and Cotton.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Thursday May 5th, 2022 4:31:26 PM

Trellus takes advantage of the lull by getting to know the dudes living in and on the tree.

He gets up each morning, makes his devotions, and then walks off in a random direction.

Wherever he sees work, or the need of strong back, he offers to lend a hand. He keeps away from magic or swordplay, preferring activities requiring little more than picking stuff up and putting stuff down.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Thursday May 5th, 2022 5:08:44 PM

Elyngael and Brawn will walk around with Trellus to show him the environs of the tree.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Thursday May 5th, 2022 7:20:25 PM

Armand spends some time at the Sage's guild, copying the notes of his observations during his last two adventures.

'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):6, L. Lord:17, S. Burst:14 
Thursday May 5th, 2022 7:41:39 PM

'Osul makes his dawn meditations.

He spends some time out checking on the progress of the arboretum while he has the luxury.
He catches up with other residents, feeling much more at home than he did on their initial return.
He makes a specific point of checking up on Wizbang and Liliput.
He pitches in where he can - seeking out opportunities.
He takes flight in wide arcs around The Tree surveying The Tree itself, surrounding land and sky, etc.

One day, when at a great distance from The Tree, 'Osul (armed with white and red dragon scales) tests the limits of the Shapechange spell.


Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Thursday May 5th, 2022 8:20:45 PM

Moridark spends the time studying, especially his new spells, and entertaining the kids around the tree. The mage prefers to keep things simple, and uncomplicated when he can.

Posting for OsulYurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro 
Friday May 6th, 2022 3:51:32 PM

Neshi spends his time getting to know more people. He makes a trip out to see the once sapling and even tries to get in contact with Eberyon to see how the tree fgrown from the seeed is doing.

'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):6, L. Lord:17, S. Burst:14 
Sunday May 8th, 2022 8:52:25 AM

OOC: Happy to be corrected, but I thought the sapling grew to be Longbranch (who went back to the protection of The Culverwood, and has not been seen by us since... maybe we should follow that up?!), while Brightcrown is residing with King Eberyon in The Wold's Cradle.



Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Sunday May 8th, 2022 3:40:28 PM

Moridark continues working on his new spells, and assisting where he can. The mage is not above using his various spells to make work easier, and quicker for all involved.

Co-DM Cayzle 
Monday May 9th, 2022 2:05:20 AM


Grindar spends time training Ffriend and playing with his animal pals.

Trellus gets to know the people in the community by donating manual labor. One old lady needs help cleaning out her house, moving furniture, and lifting. A team of carpenters are glad to have a strong back helping to take down the bleachers and temporary structures after the tournament.

Elyngael and Brawn show Trellus the sights.

Armand spends his time in scholarly pursuits. A cute librarian is very helpful and invites Armand to lunch.

'Osul pursues spiritual pursuits. He finds his meditations returning, again and again, to the Culverwood that he reveres.

He also checks on Wizbang and Liliput. [OOC: remind your poor new DMs who those are? Wasn't Wizbang an awakened tarsier?]

'Osul wants to try out assuming dragon shape. Where does he do so, and with what witnesses / spotters?

Moridark studies and spends time with the local kids for breaks. The word spreads, and he finds a gang of pre-teens hanging outside his windows, singing songs when they are tired of waiting. "Who can take a rainbow ..."

Neshi delves into his spiritual and fey leanings. He too has thoughts about forests, even when that wasn't exactly what he had imagined.

Moridark secludes himself with arcane research.

This time of peace continues.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Monday May 9th, 2022 12:29:21 PM


(Wiz-Bang is indeed an Awakened Tarsier. I introduced him as an NPC, in the first module I wrote (monkey business), back when I was DMing in Tree. Personally I fell in love with the little guy, and so decided to use him as my Catacombs salesperson, when I joined the staff there. He lives in what looks like a fairy house way up on top of the Tree, at the peak of it's canopy. Wiz-Bang is a Druid/Green Mage.)

Grindar takes to walking about the Tree, getting to know his new home, and his new neighbors. He finds himself particularly interested in the Tree itself, and prepares Speak with Plants so he can have a conversation with Deeproot.

(OOC...Graham is correct about Longbranch and Brightcrown, the offspring of Deeproot.)

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Monday May 9th, 2022 5:23:17 PM

Armand accepts the lunch invitation. He will make general small talk. He will also check the various caravans and such that pass through for any books to purchase to add to the sage's guild library.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Monday May 9th, 2022 6:08:57 PM

Trellus continue bopping about the Tree, lending a hand.

He also absorbs the tour Elyngael provides, marking various spots in his memory.
Shrine to Domi, perhaps?

And he tries to get to know the ranger better.
"How long have you been with the Wardens?" he asks.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Monday May 9th, 2022 9:03:09 PM

Moridark takes a few hours eac day walking around the tree learning the names of the inhabitants and what they do

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Monday May 9th, 2022 10:07:21 PM

Elyngael tells Trellus, "Not long. I guess, well I've been here for a few of their adventures. We met up going to Plateau City to take care of a criminal that was assassinated in jail. Then things sort of got all weird and we were whisked into the Sargrass and had to work with a bunch of other heroes. We saw the birth of a god." She will otherwise start patrolling the caravan routes to make sure there's no pitfalls, or lurking thieves.

Co-DM Cayzle 
Tuesday May 10th, 2022 12:40:33 AM


Grindar gets ready to Speak with Plants.

Armand has lunch with the pretty librarian. He finds the woman both intelligent and a great conversationalist. Her name is Astorica, or just Rica for short. She has a lot of interesting things to say about books - are there any particular topics or titles Armand is looking for? She volunteers her help.

Trellus and Elyngael get to know each other.

Moridark explores the Tree of Parting.

'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):6, L. Lord:17, S. Burst:14 
Tuesday May 10th, 2022 2:43:06 AM

Beyond the horizon from The Tree, and (after some consideration) within The Wood. He lets The Wood guide him (as an air elemental) to a suitable place, at which point he scans for why this particular location. He holds that The Wood will always guide him to where he is needed, so he checks for the need before getting into the spellcasting.

Posting for OsulYurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro 
Tuesday May 10th, 2022 11:27:07 AM

Neshi keeps his wandering to the vicinities around the tree and checks in on how things ae going with the general population, trying to ascertain if there are shortages of any necessities or an over abundance of things thta someone else might need.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Tuesday May 10th, 2022 12:17:41 PM

Grindar looks for a quiet place where he can hopefully have a good conversation with the Tree. Once he finds a fitting location, he sits down and casts "Speak with Plants". "Hello Deeproot, if I may call you by that name, My name is Grindar, son of Grindor, and I'm a new resident in your branches. I have recently joined up with the Tree Wardens, not a whitehand in the lot, and now I wish to make myself known to you. I've heard that you were once a mighty ent, which I find fascinating, especially since I met a grove of ents when I sojourned in the Sargrass Plains. I've heard that an ent grove dwells in the heart of the Culverwood, and that is where you are from, and I was wondering if these two amazing groves are related in anyway?"

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Tuesday May 10th, 2022 5:10:08 PM

Armand explains to Rica that before the Sages Guild came to the Tree he was the only Sage in residence. He tried to purchase what books he could to create a lending library based in the Warden's HQ. So mainly he was looking for fiction, ballads, and the like.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Tuesday May 10th, 2022 6:09:23 PM

Elyngael continues to patrol the caravan routes.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Tuesday May 10th, 2022 6:35:30 PM

Moridark takes a few hours eac day walking around the tree learning the names of the inhabitants and what they do

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Tuesday May 10th, 2022 7:43:00 PM

Trellus is beginning to think maybe he needs to take up a hobby. His memory reaches back to images of his mother working at a loom, and the intricate patterns she could encompass into the cloth.

What are the odds of a loom being here? He decides to go look.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Tuesday May 10th, 2022 8:03:23 PM

Moridark takes a few hours eac day walking around the tree learning the names of the inhabitants and what they do

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Tuesday May 10th, 2022 8:38:55 PM

Moridark continues exploring, flying out from the tree and returning as well as continuing to learn the people of the tree. The mage has a desire to be a part of this community

Co-DM Cayzle 
Tuesday May 10th, 2022 10:32:42 PM

'Osul goes out on his own, alone and without back-up, into a magical forest. He finds a wooden cage hanging from a tree, high above the ground. Inside the cage is a male half-orc, looking to be in bad health.

Neshi finds that the Tree of Parting community is, at least for now, enjoying a bout of prosperity. No controversies, no dangers, and most everybody is prospering. After recent events, most people are happy to be enjoying a bit of peace.

Grindar speaks with a well-known tree. But it is ... for want of any better way to put it, sleeping. The only communications he can receive are disjointed. Something about "going deeper" and "the heart of the forest." This is definitely unusual.

Rica is pleased to hear that the books Armand seeks are ones that she has connections to obtain. She explains that she is a great reader, and would be very pleased to help. "I know some people who know some people," she says. "And I always enjoy getting to know people." She suggests that she will have news ... maybe over dinner tomorrow night?

Elyngael works hard to make sure that travellers are safe in the area, but really, the environs of the Tree are safer than they have been for years, one of the merchants tells her. "No doubt do to all the good works of you and your friends here."

Moridark learns more and more about the area. Indeed, with the refreshed and newfound lore he packs into his head, he gains a one-time boon from the DM: A nat 20 on any one Knowledge Local check, if you make it before you depart on the next module.

All this peace and prosperity makes Trellus think about a hobby. Maybe weaving. Well, there are definitely weavers in the community.

'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):6, L. Lord:17, S. Burst:14  d20+40=45 ; d20+47=48 ; d20+30=42 ; d20+39=50 ; d20+40=53 ;
Wednesday May 11th, 2022 2:51:29 AM

'Osul goes out on his own, alone and without back-up, into his magical forest - in so far as he belongs to it, not the other way around.

'Osul looks about for traps or those who may have put the half-orc up there {Perception:45, Survival:48}.
If it is clear then he introduces himself as a Warden of The Tree of Parting and Druid of The Culverwood.
After another closer check on his health, demeanour and appearance, with forewarning he casts Heal on the half-orc{Heal(assess):42, Sense Motive:50, Perception:53}.

He hopes to get their name, but either way he asks how he ended up here.
If the story is suitably intriguing he will offer to take him back to The Tree.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Wednesday May 11th, 2022 11:53:36 AM

Grindar is a bit confused by the response he got from the tree. "Going deeper" and "the heart of the forest.", what could that mean? He seeks out the other Wardens in hopes that they may have some insight as to whether or not it is normal for Deeproot to "slumber", and if they can make out anything from his ramblings.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Wednesday May 11th, 2022 6:31:06 PM

Armand is a bit worried about 'I know some people that know some people' he's heard bad melodrama's start that way. "Well that sounds fine, hopefully these people are legitimate book dealers or publishers." He agrees to see her again for dinner.



Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Wednesday May 11th, 2022 6:36:16 PM

Returning from her patrol Elyngael spots Grindar. "Apparently Deeproot has been asleep for most of the time the Wardens have been here. He rarely speaks. Once he have us a sapling and acorn to plant. The sapling we planted and it grew quickly and then left for the Culverwood. The acorn we gave to Eberon who planted it in his domain, realm, plane, place."

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Wednesday May 11th, 2022 6:41:17 PM

Trellus asks around, and identifies a well-known weaver living in the area.

He drops in some morning, and offers his services in exchange for some lessons.

Posting for OsulYurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro 
Wednesday May 11th, 2022 7:25:32 PM

Neshi Having spent time getting back to his natual roots so to speak and having checked in with the citizens of the tree, pops over to Karri (the Emerald City) to check in with his friend Ingrge and his wife Caeryn.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Wednesday May 11th, 2022 7:38:06 PM

Moridark continues exploring, flying out from the tree and returning as well as continuing to learn the people of the tree. The mage has a desire to be a part of this community

Co-DM Cayzle 
Thursday May 12th, 2022 12:20:02 AM


'Osul heals the half-orc and interrogate's him. This person turns out to be a brigand and thief. He claims he never murdered anybody. "A Gentleman Robber, I am, sir. Karl Marimy, at your service." He was captured by druids dressed in black, who left him high up suspended as a sacrifice. He is so grateful to be saved. What does 'Osul do with him?

Grindar is confused, and reports back to his friends. But in his heart, he feels that something of those ramblings resonates with ... with ... mostl;y forgotten dreams that he can't remember, now.

Armand finds that Rica is a wonderful dinner conversationalist, not only fascinated by tales of the Wardens, but also ready with her own funny stories of her time spent in Plateau City. Mostly those poke gentle fun at herself, country girl in the big city. Whether that's true or not, it seems that her bookseller contacts in Plat City are legit, and she can help arrange the sale of all but the most rare manuscripts.


Elyngael tells Grindar some of her own tales of Deeproot. They point to the possibility that when he sleeps, he is communing with the Wood.

Trellus takes weaving lessons.

Neshi makes a quick trip to the capital of the Emerald Kingdom. He hears rumors of trouble with the local Thieves Guild acting out. And his old friend confides in him that he has been sleeping poorly, plagued by nightmares. Otherwise it is a nice visit.

Moridark continues his outreach, hoping to be a part of this community. As people warm to him, he hears rumors of people having nightmares.


'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):6, L. Lord:17, S. Burst:14  d20+39=40 ;
Thursday May 12th, 2022 5:21:35 AM

"I have no need for a Gentleman Robber, Karl."
He looks at Karl, and wonders what if any of that was true, or if he really is grateful. Sense Motive:40}
'Osul has no sense of anything nearby that would be a threat, but the talk of druids in black is both intriguing and disturbing.
"If you like you can stay there, or we can go back to The Tree, and you can expand on this story of yours for me and my friends in return for a good meal. If you can turn your hand to an honest profession, you could have a place there. If the place is not to your liking, you can leave there in the morning. What say you, Karl?"
The notion of druids putting people in cages as a sacrifice does not sit right at all.
He prepares to leave.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Thursday May 12th, 2022 12:07:20 PM

"Thank you Elyngael, your insight seems most helpful, yet for some reason, I can't seem to get his ramblings out of my head. It's almost as if there is some value or deeper meaning to them, yet I can think of none. I feel we are certain to learn, eventually, what Deeproot meant by "Going deeper" and "the heart of the forest." That said I will not allow this to effect such a shady day, Will you join me for a pint at the Triple T my lady?"

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Thursday May 12th, 2022 5:08:06 PM

Armand is amused by Rica. "Well we don't need anything rare or valuable, just the popular fiction, ballads and what not. Maybe some more readers for the children."

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Thursday May 12th, 2022 5:44:49 PM

Elyngael will check in with Miles to see if he wants any help with training the archer corp of the guards.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Thursday May 12th, 2022 6:25:30 PM

This weaving pick is a lot trickier than Mom made it seem.

Trellus discards one misshapen hunk of proto-cloth after another.

But, he keeps at it.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20-2=16 ;
Thursday May 12th, 2022 10:09:46 PM

Moridark continues talking to the residents of the tree and carefully probes, and questions about strang dreams and nightmares. The mage does his best to be diplomatic (DC 16).

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro 
Friday May 13th, 2022 7:50:50 AM

Back from his visit, neshi gets back into his habit of morning execise and work out and then, helping out around the tree where he can and is needed. As he works he chats with the folk and tries to get a sense of how everyone in the nevirons of the tree are doing and if there are things that need work or help.

Co-DM Cayzle 
Friday May 13th, 2022 8:44:55 AM


'Osul senses that the half-orc is sincere in his thanks, but that he is trying to put as nice a gloss on his thiefly activities as possible. He does not get the sense that the fellow is a murderer, but he certainly specializes in taking things away from nice people who do not want to part with their goods.

"Oh, please, I have no desire to stay in these woods," he says. "I'm happy to tell my story and then be on my way. I would have died but for you, good sir."

Grindar puzzles over the sleepy words of the sleepy seer. How odd that he was barely awake. Is the fellow ill? Cursed? Hung over? Grindar shares his reservations Elyngael.

But she seems too busy checking on Miles to spend any time on the issue.

Armand reassures the book specialist that his needs are not out of the ordinary. "Well in that case," Rica says, "I'm happy to help out. What's your budget and timetable, oh patron of the literate arts?" She winks and smiles.

Elyngael determines that the training is going just fine.

Trellus continues his study of the textile arts. He is definitely getting better!

Moridark finds that many people are having strange dreams about the forest. Those who sleep in the Tree of Parting itself are most likely to report vague nightmares. Wandering in dark woods. A danger coming.

Yurr'Neshi finds that the Tree community is doing fine. People are happy. Workers are busy, Commerce is prosperous. But a few people seem run down, tired, as if they are not sleeping well.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Friday May 13th, 2022 11:10:15 AM

With Elyngeal off doing her thing, Grindar decides to head back to headquarters, in hopes that he may be able to share his findings with some of the other Wardens. With many minds at work, he is hopeful that they may be able to discover the meaning of his enigma.

'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):6, L. Lord:17, S. Burst:14 
Friday May 13th, 2022 6:38:13 PM

'Osul returns with Karl to The Tree, and invites the Wardens to a meeting over dinner.

'Osul asks Karl for a complete and accurate detailing of the circumstances leading to their meeting. If another of the Wardens has the means to ensure the truth of it then that would be welcomed.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20-2=16 ;
Friday May 13th, 2022 6:54:51 PM

Moridark continues talking to the residents of the tree and carefully probes, and questions about strang dreams and nightmares. The mage does his best to be diplomatic (DC 16).

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Friday May 13th, 2022 7:34:28 PM

Armand says "Well I don't really have a time limit. Usually I'd leave funds with James our steward and he'd check the caravans when we were gone. I never really thought to actually go to a publisher. I guess 2000 gold would do for a start?"

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Friday May 13th, 2022 7:35:43 PM

Elyngael is not sure what to do next so she will hand out in the headquarters for a few days.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro 
Sunday May 15th, 2022 6:25:56 PM

neshi is puzzled by the folk with a lack of sleep and bad dreams similar to those of his friend Ingrge, but sruggs it off as a coincidence and nothing more.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Sunday May 15th, 2022 8:06:40 PM

Trellus returns for dinner at Osul's invitation.

He has no way at the moment to ensure this Karl dude is telling the truth, and suspects no one is really willing to wait and hear the story over breakfast.

So, he must merely sit and listen to the tale.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Sunday May 15th, 2022 9:17:22 PM

Moridark is puzzled about the nightmares, and since the mage has no divinatory magics heads back to the Warden's Rooms, and relays the dreams to his friends looking to provide comfort to the citizens, and understanding for the mage.

'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):6, L. Lord:17, S. Burst:14 
Monday May 16th, 2022 8:21:32 AM

'Osul ensures Karl is fed, and encourages the full story of how he ended up in the cage.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Monday May 16th, 2022 12:14:05 PM

With the rest of the Wardens assembled, Grindar listens with concern to the reports of nightmares and such, and shares his findings. "I wonder if Deeproot is suffering from a similar ailment, or perhaps he is somehow causing the bad dreams. Not on purpose obviously, but he mumbled "going deeper" and "the heart of the forest.", and I can't seem to get this out of my head. Now this Karl fellow is saying that he was left to die, in a cage, by some dark druids? Normally I would consider someone who has spent his life robbing others, nothing but a whitehand, with no shade to them at all, and dismiss them outright, but somehow I feel his words weave true, and we should listen to his story."

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+29=45 d20+20=22 d20+17=28
Monday May 16th, 2022 5:27:30 PM

Armand considers things. "Not sure of anything about dreams or nightmares. Is there a dream plane? Or perhaps creatures that can inhabit a persons' dreams? He will think some on this.

Knowledge Plains 45(d20+29)
Knowledge Religion 22 (d20+20)
Knowledge Arcane 28 (d20+17)

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Monday May 16th, 2022 7:46:42 PM

Elyngael is perplexed by what to do about bad dreams, "Maybe they are eating too much too close to bedtime?" She will listen closely to what 'Osul's 'friend' has to say about being imprisoned.

Co-DM Cayzle 
Monday May 16th, 2022 11:07:46 PM


Grindar shares his puzzlement with the party.

'Osul suggests to him that dinner tonight will be a good time for everyone to get together and talk.

'Osul returns with Karl to The Tree, and invites the Wardens to a meeting over dinner. He invites everyone.

Moridark continues looking into the ways that people seem to be affected. He shares his findings at the party dinner tonight.

Armand gets everything ready for building that library, and he fees confident that leaving the project in Rica's hands is the right thing to do. She kisses Armand on the cheek for a fare well and says, "Don't worry, this will be great." Armand returns to the Tree for the party dinner.

A little adrift, Elyngael is hanging at HQ and is the first to get an invite to the party dinner.

Yurr'Neshi dismisses these slightly odd omens as nothing to worry about. Will he think the same after everyomne compares notes at the party tonight?

Trellus joins the dinner party and keeps his own council.

Moridark too shares his findings at the dinner.

At the dinner, you share your portends. The troubled dreams. The hints that something is up. A lesser group would not have caught these hints, much less connected the dots. Perhaps a few avenues of exploration will suggest themselves.

Certainly the half-orc's take is troubling. Druids dressed in black, kidnapping a thief, hanging him in a tree to die of exposure and thirst, as a sacrifice. Are these related -- the dreams and the intended sacrificial murder?

What do you do with the half-orc? He is definitely a thief, though likely not a murderer.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro  d20+17=28 ; d20+13=26 ; d20+2=15 ; d20+1=5 ;
Tuesday May 17th, 2022 8:03:42 AM

Knowledge planes - 28
Knowledge history - 15
knowledge arcana - 26
Religion - 5

A bit more disturbed and even more perplexed by the relevations of comrades, Neshi thinks for a bit and as Armand speaks of a dream place, something tweaks a bit of knowledge that has Neshi's nerves on end. subconciously his tail starts twitching from side to side just a bit as he pours over this tidbit of knowledge.

Armand? There is a place? I wouldn't necessarily say a place dreams though. More like a place of nightmares. It was originally created by ... some god or other, I cant remember (religion DC5). And I can't remember why.... (knowledge history DC15). It's not really part of the Wold though, more of a realm or pockent universe, so I don't know...

His tail is now almost working into a frenzy.

I remember my father going on about the place and how bad the place was. Apparently he had a number of friends who died there. I had never seen my father soshaken and terrified by anything....

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Tuesday May 17th, 2022 12:03:00 PM

"What do we do next than, and what do we do with this thief? The second question is the easier to answer I'd wager. Since we have no evidence that he broke any laws, we can't really turn him over to the authorities, but we can let him know we are watching him and that he may wish to turn over a new leaf. That's my thoughts anyway, but what about the real problem, do you think we should investigate these dark druids?"

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+20=30 ;
Tuesday May 17th, 2022 5:24:11 PM

OOC - Did my knowledge rolls not give me any ideas? You didn't mention anything about them in your post about the checks versus the dreamworld/ nightmare creatures
Knowledge Plains 45(d20+29)
Knowledge Religion 22 (d20+20)
Knowledge Arcane 28 (d20+17)


Armand turns to the thief. "What would you? As Grindar has said you've broken no laws here. However, if you do, I think I'd feel personally responsible since 'Osul brought you to us. And if you did anything to cause harm here I'd take it as a personal quest to see justice come to you."

To the rest of the party. "I agree it looks like we should investigate these druids. Has anyone heard of a sect of druids that dresses in black?"

Knowledge Religion about druids 30 (d20+20)

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Tuesday May 17th, 2022 6:08:28 PM

As for Karl, Trellus agrees with Armand, and waits for Karl's response.

As to everything else, it all seems pretty sunbaked.

"Could 'going deeper' and the 'heart of the wood' be directions?" he wonders.
"The center of Culverwood would be waxed location for druids of any kind."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight  d20+38=57 ; d20+32=41 ; d20+32=38 ; d20+32=35 ;
Tuesday May 17th, 2022 7:20:02 PM

Moridark ponders the "criminal", "If no laws have been broken, then I do not know if we can hold him. Although, if he does break any laws we can certainly hunt him down and turn him over to the authorities. We should not be judge, jury, and executioner." The mage takes a few minutes to run down his knowledge on dreams, planes, and creatures in an attempt to discern what may be causing the nightmares.

Planes: 57
Arcana: 41
Nature: 38
Religon: 35

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Tuesday May 17th, 2022 8:12:03 PM

[i]"I may need to stock up on some more cold iron arrows."[/b] Elyngael doesn't have much to add to the conversation right now. But she will give Karl the eye and have Brawn take a big old sniff of him to get his scent set.

'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):6, L. Lord:17, S. Burst:14  d20+7=20 ;
Tuesday May 17th, 2022 10:11:12 PM

'Osul tries to think of any such druids - He had been giving it thought all the way back from The Wood, but the few druids he has met have been from well elsewhere or hinterland towns - or been awakened primates.
{Knowledge(Religion):20}

"I have long since wanted to see what lies deep in The Wood, but I've not had much success as The Wood chooses where you go, and I follow that lead."

"...and if we can expedite Karl's journey to somewhere he can begin his new life - lest the druids or whatever are scryng us through him - without his knowledge."

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Wednesday May 18th, 2022 12:32:38 PM

"I've spent some time in the Culverwood, when I sojourned with the champions that dwell there. The woods can be a treacherous place, but it seems that is where we need to investigate. I must confess I would love to see the heart of the woods, and hopefully meet some of the ents that I've heard dwell there. I met some ents while sojourning in the Sargrass Plains, very shady creatures, I would love to weave a friendship with some more."

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro 
Wednesday May 18th, 2022 7:08:08 PM

Aww, moridark, You could be judge. They could be the jury, indicating the other Wardens. And I could be executioner. That is it is necesary

Well, I would rather journey to the center of the culver wood than to Koshe marr any day of the week.

'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):6, L. Lord:17, S. Burst:14 
Thursday May 19th, 2022 5:50:30 AM

"Elyngael? If you would like some more gold for that or other ammunition, please let me know -- I'd be honored to contributed."

'Osul looks at Grindar and nods, with a slight grin. He actively suppresses phrases like "Sir, the truth is, I talk to The Wood all the time, and, no offense, but they never mentioned you." or his favourite, "The Wood is my home, my life, and the source of all powers I possess...".

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Thursday May 19th, 2022 7:36:06 PM

Armand continues to think on what he knows.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Thursday May 19th, 2022 8:12:27 PM

"I have plenty of money for arrows thank you."

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro 
Thursday May 19th, 2022 8:17:14 PM

Well do we pack for a deep interior Culverwood foray or are we headed elsewhere?

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Friday May 20th, 2022 11:49:43 AM

"I would say we should prep for the Culverwood."

Signs
The stuff nightmares are made of


DM RobC - "I would say we should prep for the Culverwood." 
Monday May 23rd, 2022 3:13:14 AM

Neshi, Armand and Moridark collectively try and work out what the dreams could mean. There are a lot of creatures and even spells that could touch a person's mind in their sleep so much so that it is impossible to narrow it down without further information. As for a 'dream' plane, the Vales of Twilight might be relevant. Seers say that all the dreams of mortals begin there. The Vales of Twilight are ruled by Queen Maab and it is the place she calls home.

The whole thing about going 'deeper' in the Culverwood is a little confusing. There are a lot of questions about this that you're just not sure of. Do you need to walk into the Culverwood and just keep going? Is that it? Maybe Deeproot will be a little more awake tomorrow.

The other discussion continues to be what to do with the thief. Osul is convinced that Karl speaks the truth: A thief by his own words, but not a murderer. An honest thief. Of course, there's no evidence of a crime having been committed. No-one has reported anything missing and he doesn't have any belongings on him that shouldn't be. Elyngael has Brawn take a good sniff of the man presumably in case they need to track him down later.
Highlight to display spoiler: {There is no wrong answer or 'gotcha' here. Per Wold Rules: "If you opt to let your prisoners live, you can choose other non-lethal solutions, including handing them over to the local authorities, banishing, casting enchantment spells, or simply releasing them. Whatever approach you choose, you needn't worry about what they do in the future. A captive that has been released will no longer pose a threat to the Wold. They will go into isolation, or meet a foul end, or reform of their own accord, or some other such thing. The Wold will be safe from them."}

Back to the more important issue, it is sounding like a trip to the Culverwood is in order. What preparations need to be made? Elyngael might stock up on a few more arrows. It is getting late in the evening though. The Catacombs is always open which is a good thing. Travel - especially to the Culverwood - at this time might be hazardous though.


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Monday May 23rd, 2022 11:20:44 AM

"I suggest we turn Karl loose, and hope he has learned his lesson, after all, we have no evidence he has done anything wrong. I also suggest we hit the rack and get an early start in the morning. The idea of trying to navigate the Culverwood in the dark seems foolish to me. I will try to communicate with Deeproot again, in the morning, before we depart, in hopes of finding him a little more awake, and maybe we can gain some insight as to what we need to do."

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro 
Monday May 23rd, 2022 1:57:03 PM

I might stay up a bit this evening and see if I can get some sort of message through to Eberyon that I may be heading into his wife's territory ...

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Monday May 23rd, 2022 5:40:21 PM

Armand shrugs. "I would say investigating the Culverwood is our only option at this point. Particularly those black robed druids. From previous experience we know that scrying spells are not going to work well on or in the Culverwood. But the woods seems to have a sense of things and has led us where we needed to go on at least 2 occasions."

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Monday May 23rd, 2022 6:15:50 PM

"I think we should wait to leave until morning." She looks at Karl. "Say could he be a guide to the area where these druids? Would you be willing to get us in their general direction? You don't have to stay until an actual confrontation, but just to get us close to where they operate?"

OOC, am I correct that non-magical items don't need to be procured through the Catacombs? For instance arrows with silver or cold iron heads?

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Monday May 23rd, 2022 7:01:19 PM

Trellus nods along in agreement with the others.

Morning it is.
The man decides to turn in early and get some sleep while he still can.

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Monday May 23rd, 2022 8:56:10 PM

Moridark nods to the group and the decision made. "Morning would be best. It would give us one last good nights rest before we begin this new path.'

DM RobC - "It would give us one last good nights rest before we begin this new path"  d10=2 ;
Tuesday May 24th, 2022 3:32:12 AM

Elyngael has an idea that Karl could help lead them into the Culverwood, but he shakes his head. "Thanks, but I don't know the way. I'd just as soon be clear of here as quick as I can". You suspect this is partly true. He in all likelihood knows which general direction it is to the Culverwood, but would have no idea how to navigate within it. That and he values his life too much to go back.

It's agreed that tomorrow the group will make for the Culverwood. The party all settle in for the night. Most have their typical happy dreams. Not all dreams are pleasant though.

Armand dreams of huge treant-like creatures tearing leaves and branches from each other in the middle of the Culverwood. More trees awaken and join in. The fighting starts in the center of the forest and quickly spreads. Soon, the entire Culverwood is at war with itself. Trees fighting trees until nothing is left standing.

Neshi dreams of the Culverwood turning brown and dying, destroying itself from the inside out. With the Culverwood destroyed there is nothing to protect the Tree. The great tree splits down the middle and the residents scatter.

Grindar and Elyngael are both woken by their animal companions. Cotton and Brawn have their hackles up and are pacing back and forth. Their teeth are bared and they're making deep, gutteral growls as they do so.
Handle Animal check vs DC10 to calm them down.

Osul has a particularly bad nightmare. He's going for a walk through the Culverwood. Everything is calm and relaxing and as it should be to the druid. He notices he's being surrounded by plants, bright green to his left and dark black to his right. Vines quickly reach out from both sides, grabbing him and entwining around him. There's nothing he can do as they squeeze, tighter and tighter. Almost like snakes or tentacles, they crawl up to his face and wrap around his head. The last thing he remembers before he wakes is one of the dark vines forcing its way into his mouth and down his throat.
Osul to make a Will Save vs DC38 or take 2pts damage and be fatigued the next day.

Trellus and Moridark have uneventful nights. They sleep peacefully and uninterrupted. The beds are soft and a nice change from the hammocks you sleep in on your travels. You could get used to this!

--------------
OOC: Non-magical items are typically purchased in the CC, however if it's just some arrows then consider them bought and deduct the gp from your sheet

'Osul (Graham) AC:34 (T:28, FF:30), CMD:29, ST:(F17/R16/W28 + RNL), HP:107/107, Wildshape(XIX):6, L. Lord:17, S. Burst:14  d20+39=56 ;
Tuesday May 24th, 2022 9:10:14 AM

'Osul was enjoying his dreamwalk in the heart of The Wood, but it turns nasty on a copper. Fortunately, the imagery leaves no physical impact. {Will Save: 56 - no 45}
He had to wake up for meditations in another hour in any case, and he shares the experience with anyone who is getting ready in the predawn. The dream and their journey in the new day are certainly features of the meditation.
Afterwards he joins the rest of the Wardens, ready to head out.

OOC: Made a Concentration check (+39) instead of a Will save (+28). Corrected the modifier.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):9, L. Lord:17, S. Burst:14 
Tuesday May 24th, 2022 9:23:48 AM

OOC: Correcting header

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP  d20+4=5 ; d20+4=10 ;
Tuesday May 24th, 2022 11:53:29 AM

Grindar tries to calm Cotton down, but the rapke is too startled to listen at least at first. It takes a while but he eventually is successful. After calming down Cotton, Grindar spends an hour in prayer, meditation, and spell prep. Once done, he finds his friends and after everyone shares their experiance, he says, "That was a shadeless night to be sure, I'm going to try to commune with Deeproot again and than we should be on our way." With that the ranger leaves the headquarters, and walks to Deeproots trunk. He once again tries casting Speak with Plants, and places his hand on the massive tree. "Deeproot, are you able to speak to me today? If so, can you give me any insight as to what is going on. We Wardens are about to embark on a journey into the heart of the Culverwood, and any foreknowledge would be helpful."

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro 
Tuesday May 24th, 2022 5:24:56 PM

Neshi relates his unpleasant dreams and gets ready to head out with the others.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Tuesday May 24th, 2022 5:46:31 PM

Armand says to Karl. "Well here's 10 gold to see you on your way. Hopefully it will get you going to a new start in life. Live well and long."

The next morning Armand wakes early and lies in bed contemplating the meaning of dreams. He will spend time the next morning in prayer modifying his requests from Lord Gargul. He will make a final check over his gear, but always wonders if there's something he's forgetting.

When they meet for breakfast Armand will relate his dream. "I'm not inclined to accept this as a vision, maybe just a case of nerves on my part. Since we all seem to have had different dreams I doubt it was any kind of a direct message. I'm ready to go I guess."

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+13=26 ;
Tuesday May 24th, 2022 6:26:42 PM

Handel Animal d20+13=26

Elyngael calms Brawn down. She then casts speak with animal and ask Brawn what has him so upset.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Tuesday May 24th, 2022 7:12:33 PM

Trellus wakes, spends time praying to Domi and receiving his spells, and then joins the others.

Only then does he hear the various dreams of his packmates.

"Sounds like a good time to have no affinity with nature," he remarks drolly.
"But, it sure sounds like Culverwood could be at war with itself. Totally sunbaked."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Tuesday May 24th, 2022 8:37:05 PM

Moridark takes his time memorizing his spells, and packing his traveling kit. The mage wanders downstairs to enjoy breakfast with his friends well rested, and comfortably dressed. The mage listens to teh various dreams/nightmares, "It seems as if the Culverwood is going to destroy itself from within. We should be ready to do whatever we can to help prevent it.'

DM RobC - "Totally sunbaked" 
Wednesday May 25th, 2022 3:16:48 AM

Elyngael has no trouble calming Brawn down but wants to know what made him so agitated. She casts a Speak with Animals spell and asks him. "Something wrong. Sense it. Deep in the forest. Danger. Death coming."
Highlight to display spoiler: {I'm not sure how the previous DMs treated Speak with Animals so took a stab at keeping things brief}

Grindar tries to calm Cotton down. On his first attempt the rapke recoils from him, but eventually she calms down. She doesn't fully settle though. Something bothers her.

The party gather in the morning and share their nocturnal experiences. The dreams were different but the message was consistent: there's something going on in the Culverwood. As Trellus put it, it sounds like Culverwood could be at war with itself. You all start preparing for the journey as best you can.

Grindar heads to the Chapel and tries once again to commune with Deeproot. The tree spirit still responds with disjointed words but this time they are accompanied by visions.

The ranger first asks for insight as to what is going on.
"... Conflict ... Corruption". Pictures form in Grindar's mind of the Culverwood. Bright, colourful plants and flowers physically fighting against rotten, twisted trees and vines. They are locked in an even battle but you can see more dark creatures approaching and about to join the fight. The vision fades before Grindar can see what happens next.

When Grindar mentions embarking on a journey into the heart of the Culverwood he receives a different response. "... Deeper ... Deeper". Once again he sees the Culverwood in his mind and he's marching through it. The light levels suddenly shift to complete blackness and then brighten again. The surroundings have completely changed. It's as if you're in a different forest. The trees aren't as natural as they were a moment ago though. The trees closest to you have dark shades of green but those further away are turning darker - almost black - before your eyes. They're covered in a thick black sap that drips into pools on the ground. There's an indescribable magic in the air that you can feel but cannot see. You're sure this is still the Culverwood but you realize you haven't physically wandered deeper. You've moved to a deeper layer of the Culverwood on an almost spiritual level. Not a destination one can simply walk to. The light shifts again and you find yourself on yet another layer. Here, everything is dark. You can only see a few feet ahead. The vision fades.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Wednesday May 25th, 2022 5:37:58 AM

Grindar is shaken to his core by the visions Deeproot gave him. "Thank you friend, I hope we can stop what you have shown me before it can come to pass. I'm sure I speak for all the Wardens when I say we will do everything we can to keep this horrible thing from happening, including laying down our lives, if that is what is required."

Grindar hurries back to meet up with the rest of the Wardens. He shares what Deeproot showed him, and says, "I fear we are about to face a theat the likes of which will leave the Wold reeling, if we fail. Thus I say failure is not an option, we must prevail!"

Grindar is ready to head out immediately.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):9, L. Lord:17, S. Burst:14 
Wednesday May 25th, 2022 9:31:21 AM

'Osul shares his dream with the other wardens as they leave.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Wednesday May 25th, 2022 6:00:34 PM

"Well the journey always begins with the first step. Let's get going. It's not like we can teleport there and Wind Walk would be faster but I'm thinking this time we just do it the normal way and see what clues we can pick up along the way."

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Wednesday May 25th, 2022 6:50:54 PM

Trellus listens to Grindar's tale.

"I'm ready to move," he answers Armand. "But do we know where we're going? Grindar's vision makes it seem like we have to get somewhere not on the physical Wold. Somewhere in the Lands of Rest, maybe?"

He shakes his head.
"Not sure we have a solid lead. Until we do, I guess into the Culverwood is a good a direction as any."

Moridark (Wade) AC: 20 T: 16 F: 16 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Mage Armor (Extended) Overland Flight 
Wednesday May 25th, 2022 7:38:29 PM

Moridark listens to the tales from his friends and they steel his resolve. "Lets get this show on the road. The Culverwood isn't going to save itself!"

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Wednesday May 25th, 2022 8:28:44 PM

Elyngael tells what she learned from Brawn. "Apparently the cause is deep in the Culverwood, maybe the only path to this other dimension is located there as well."

DM RobC - "Lets get this show on the road. The Culverwood isn't going to save itself!" 
Thursday May 26th, 2022 3:41:18 AM

Grindar thanks Deeproot for the information and then rushes to tell the others of what he has learnt - including the part about how it's "not a destination one can simply walk to".

The party are super eager to get moving though and determine that walking into the Culverwood is the best option and you can work out the details when you get there. The Culverwood may be in immediate trouble and there's no time to wait.

Trellus is the only one concerned that there really is no clear direction on which way to go, but agrees the Culver is as good a place as any to start.

You make final preparations, taking care that everything you need is tightly packed away. James is left with enough gold to keep the house in order while you're away.

With that all done you are finally set and head off from the Tree.

--------------
Everyone receives 40,000 xp for the previous 2 scenes for awesome roleplay!

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):9, L. Lord:17, S. Burst:14  d20+40=45 ; d20+1=19 ;
Thursday May 26th, 2022 9:05:25 AM

"I've not used it before, but I have Find the Path to cast once we are in The Wood. I have to declare a place of significance, so I'm thinking the site of the Ent Moots."

He looks to see who might appreciate faster travel, and if that gets no takers he Wildshapes into a Huge Air Elemental and moves to overwatch/observer.
{Perception: 45, Survival(Forecast - on entering The Wood): 69}

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro 
Thursday May 26th, 2022 11:56:22 AM

Neshi moves out with the others. and continues thinking about all he has heard.

"So it sounds as though we may have to head into the fae realm. I am a bit surprised I haven't heard from Ebreyon, if there is trouble brewwing dealing with the Culverwood and Deeproot; especially since our last visit with Deeproots daughter."

But he always has been a bit fickle over the years to say the least.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Thursday May 26th, 2022 12:34:00 PM

Grindar travels in relative silence. The vision Deeproot gave him is still weighing heavily on his heart, and he finds conversation difficult. He tries, but fails to act in an optimistic manner, but finds it near impossible. He does find some solace in the fact that he is on the road, and he and his comrades are prepared to face down this new evil.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+27=29 ;
Thursday May 26th, 2022 5:34:11 PM

Elyngeal and Brawn take point keeping about 50 feet ahead and on the lookout.
Perception d20+27=29

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Thursday May 26th, 2022 5:59:23 PM

Armand walks along with the others. "Well if we get further in and can figure out where to go I can rearrange my spells and cast Gate to get us there."

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Thursday May 26th, 2022 7:06:13 PM

Trellus takes up the march. He gives Elyngael her 50', and occasionally looks around to Grindar to ensure he's moving in the correct direction.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Thursday May 26th, 2022 8:51:44 PM

Moridark steps outside and casts his usual extended phantom steed, and prepares to begin the journey. The mage flies just above teh party as they depart.

A Walk in the Park


DM RobC - "So it sounds as though we may have to head into the fae realm." 
Friday May 27th, 2022 2:23:20 AM

Osul and Moridark take to the air, while Elyngael and Brawn take point on the ground. The others follow along behind them.

Neshi wonders aloud why he hasn't heard from Eberyon. It's true, the sorcerer has meditated on the topic but perhaps some divinations would yield tangible results.

Armand plans to gate to their destination once inside the Culverwood. It's a very powerful spell (one of the most powerful there is!) and allows for transportation across different planes. Hopefully their destination is another plane. He's confident they will figure out where to go when they get closer.

Grindar is distracted by his visions and travels in silence. Cotton can sense her masters discomfort and nudges him for attention. Trellus keeps an eye on the pair to make sure they don't fall behind or head off in the wrong direction.

The journey to the edge of the Culverwood is entirely uneventful. Osul saw a few rabbits in the grass, a group of traders gave you a wide berth, and Brawn startled some birds. That was about all the excitement.

As you approach the edge of the Culverwood you notice it is different to the last time you came this way. The trees are closer together and the undergrowth thicker. Your way isn't completely blocked, but it will be more difficult.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro 
Friday May 27th, 2022 8:50:29 AM

I was thinking that I haven't heard from Eberyon, are any of you able to contact BrightCrown?


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Friday May 27th, 2022 9:12:04 AM

As Cotton nudges him, with attempts to comfort him, Grindar is finally able to smile again. "Thank you friend!" the half-orc says as he reaches up to scratch her behind the ears, "You truly are the sun's shade."

As they approach the Culverwood, Grindar takes a look and says, "I fear this is going to be slow going, unless you non ranger and druid types have learned to use Woodland Stride. Turning to Elyngael he says, "I can take point from here. Having your bow guarding my tail is very comforting." To the rest of the Wardens he asks, "Are there any preparations we wish to make before heading in?"



Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Saturday May 28th, 2022 8:51:34 AM

Armand rubs his chin. "Well that certainly looks uninviting." He turns to Grindar. "Just a minute I had a thought." He looks up to the sky. "Hey 'Osul. Can you take us to where you Karl? That might be the best place to start from."

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Saturday May 28th, 2022 3:12:24 PM

Elyngael agrees with Grindar. "While it's not going to pose a difficulty to me it will to Brawn. Grindar and I could go in a short distance and see what the other side is like to see if all the difficulty is right at the doorstep as it were, or if it's going to be throughout the journey."

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Sunday May 29th, 2022 3:59:57 AM

Being on overwatch, and with progress slowing below, 'Osul tries to fly a 70' diameter circle ahead looking for a clearer path, or hindrances.
Either way he returns to the group near ground level with the news, but if he gets nothing he also reverts to human form, looks to Armand, and asks, "Where I Karl?".

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro 
Sunday May 29th, 2022 10:24:38 AM

Neshi, looks at the tree line and listens to his friends If I canget to where you found Karl then I suppose we could telport some of us there.


Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Sunday May 29th, 2022 3:33:20 PM

'Osul, That would be "Where you found Karl. Since the druids put him there maybe there's a trail."

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Sunday May 29th, 2022 3:37:44 PM

Trellus has never been in the Culverwood, and thus is quite out of his element.
He waits for the woodsy types to determine the best pick.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Sunday May 29th, 2022 8:11:46 PM

Moridark keeps an eye from above as those wiser than he figure out a direction of travel.

DM RobC - "Can you take us to where you Karl?" 
Monday May 30th, 2022 3:38:00 AM

You stop by the edge of the Culver while you discuss different ways to proceed. Brightcrown and Karl are both mentioned as possible contacts to call on.

Grindar and Elyngael feel confident they could lead the way, or at least scout ahead and see how far in they can get.

Trellus waits for a 'woodsy' person to work out where to go. Moridark also waits. Armand clarifies what he said about Karl.

Osul flies ahead to look for a clearer path - or at least to see if things get any worse. Like the undergrowth, the canopy of the forest is thicker than you remember it. You can barely see the ground through it. What you notice though is that when you fly closer it eases. The leaves and twigs part a little allowing you a slightly clearer view. You can see there are no clear trails or paths. If there once was a trail there, the Culverwood has either moved it or concealed it. It will be tough going.

Through a little trial and error Osul notices that the forest is less obstructive within 15ft of him. When he moves further away though the leaves and branches regather and the canopy becomes thick again.

Knowl Religion DC20 / Knowl Nature DC20 / Sense Motive DC20: Highlight to display spoiler: {The Culverwood is treating Osul as 'friendly'}

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Monday May 30th, 2022 7:47:23 AM

Moridark keeps an eye from above as those wiser than he figure out a direction of travel.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14  d20+47=61 ;
Monday May 30th, 2022 9:18:44 AM

'Osul is pleased to reach the conclusion and shares it.
"We might as well form up within 15' of me for the ease of travel, and Karl's cage was not far away.", hopefully pointing in the right direction, having only been there yesterday.
{Survival: d20 + 47 + Forest Walking(In Magical Forest +4) = 65}


Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro 
Monday May 30th, 2022 2:57:30 PM

Neshi looks around at the others and then at Armand. Any Particular formation or order you want us in chief?


Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+22=31 ;
Monday May 30th, 2022 4:15:13 PM

Sense Motive 31 (d20+22)
"Say look at that, the forest seems to like 'Osul. At least some of the shrubbery seems to part before him."

He looks at Neshi, "Since when am I chief? No I think of us as a loose democracy. So where-ever you can fit in around 'Osul. It may get tight with all the larges around here."

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Monday May 30th, 2022 6:10:10 PM

OOC I have 2 questions, 1 is Elyngael's favored terrain of Forests going to apply inside the Culverwood? and 2 does Woodland Stride work in the Culverwood since it applies to natural undergrowth?

Elyngael will either get on Brawn and invite Armand to ride as well to save on room, or she will have Armand ride on Brawn while she travels outside 'Osul's bubble area.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Monday May 30th, 2022 6:41:06 PM

Trellus stays near the front of the group, but within 15' of Osul.

Oddly, he finds plowing through the tight-knit vegetation to be not at all unlike traversing the Sargrass by foot.

Which makes it no less uncomfortable.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Monday May 30th, 2022 9:02:06 PM

Moridark flies above Osul and remains alert

DM RobC - "It may get tight with all the larges around here" 
Tuesday May 31st, 2022 3:34:21 AM

The party gather close to Osul and push on. As expected, the undergrowth gently parts and leaves turn away as Osul approaches them. If it weren't for the druid's bond with the Culverwood this journey would be significantly harder. Behind Osul the forest retakes it's dense appearance, virtually concealing the path you have taken. You struggle to see any sky above you as the canopy is just too thick.

Elyngael strays a little away from Osul to test things out. She finds she is still as perceptive as she usually is in a forest, so that's good (OOC: Favored terrain still works!). She does stumble over a tree root that popped up out of nowhere though. She's sure it wasn't there a second ago. It's like the tree did it intentionally to mess with her.
Knowl Religion DC20 / Knowl Nature DC20 / Sense Motive DC20: Highlight to display spoiler: {Based on that test you're pretty sure that the forest is treating Elyngael as 'unfriendly' and that her woodland stride ability is on the fritz}

The party head in the direction where you found Karl. It isn't too far, or at least it shouldn't be. The only trouble is the trees aren't where they were yesterday. Things are just different. In the space of a day the Culverwood has completely changed. What was it like the day before yesterday? What will it be like tomorrow? There is definitely something going on here.

Some dandelion seeds float in the air, circle each of you and then harmlessly disappear into the trees.

So how are the party travelling? There's a few large people, companions and phantom steeds to fit close to Osul.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14  d20+10=15 ;
Tuesday May 31st, 2022 6:29:32 AM

"This is where it gets interesting. Will the Black Druids (or other druids of The Wood) be similarly aided or will that depend on the faction. My dream certainly seems to indicate there are factions. Beware the Black Wood."
Trees move, but terrain less so. 'Osul recounts what he can of the geography around the Tree with the cage and the walk out of The Wood. {Knowledge(Geography): 15 - not his strong suit, but noone else present was there.}

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Tuesday May 31st, 2022 1:21:03 PM

Grindar takes his que from Elyngael and mounts Cotton, but before he does, he checks to see if perhaps the Culverwood remembers him, and his time sojourning with the Culverwood Champions. He hopes that the forest will remember him and see him as a friend and not a threat.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro 
Tuesday May 31st, 2022 4:33:28 PM

Neshi takes his normal left hand side and steps into the woods with the thoughts of Eberyon and Brightcrown still foremost on his mind and starts moing the direction that Osul is going.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Tuesday May 31st, 2022 5:15:04 PM

Armand rides with Brawn. He's pretty sure things are not going their way. The question on his mind is how do they find the cause of the problem.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+16=35 ;
Tuesday May 31st, 2022 5:59:55 PM

Knowledge Nature d20+16=35
Elyngael is a bit put off by the forest. She mounts with Armand and Brawn. "Well if this was tomorrow I could possible redo my spells and cast commune with nature. Right now the forest is not acting friendly to me."

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Tuesday May 31st, 2022 6:54:26 PM

Trellus does his best to stay in front of the formation, while also looking back to Osul to make sure he's heading in the right direction.

Accomplishing both without tripping or crashing into moving vegetation takes up all his attention.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Tuesday May 31st, 2022 11:53:10 PM

Moridark continues flying above Osul.

DM RobC - "Beware the Black Wood" 
Wednesday June 1st, 2022 3:21:00 AM

Grindar repeats the test made by Elyngael to see what will happen to him. Like her, he finds that he is as sensitive to the forest as he has always been. Once outside the safety range from Osul, Grindar almost gets scratched in the face by some low hanging branches that seem to stick out in front of him as he passes close by. Despite his history in the forest, the Culver is also not treating him very kindly (ie: 'Unfriendly').

Both Armand and Elyngael want to mount Brawn but there's only enough room for one of them. Someone will have to walk. Had the ranger had enough time she could have prepared a Commune with Nature spell, but perhaps that will have to wait for tomorrow.

Moridark keeps flying over Osul's head, and Trellus tries to walk based on the directions given to him by Osul. Neshi takes to the left.

Osul forgets about the trees and tries leads the group based on what he remembers of the terrain but even that is different. The grassy mound that you walk over wasn't there yesterday, and that nearby cluster of rocks is also new. It's no wonder so many people get lost in the Culverwood. The whole area can suddenly change.
(What form is Osul in at the moment?)

He wonders whether these dark druids are being aided or hindered by the great forest. It's a very good question.

However they achieve it, the party find their way to Karl's now empty cage. The cage is lying on the ground and nowhere near the tree that used to hold it, but at least you have found it.

-----------------
Everyone gains 1 hero point! We were the only game to have perfect posting last week :)

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14  d20+1=20 ;
Wednesday June 1st, 2022 11:19:59 AM

OOC: 'Osul resumed Human form when he landed and asked Armand the question. You've used the word, but are we lost? I mostly ask because it kicks Forest Walking up into high gear.

"If Cotton or Brawn would like to be smaller, I'm happy to make that happen.", Osul offers to Cotton and Brawn before looking to Grindar and Elyngael.

While that is considered, 'Osul enlists the assistance of anyone willing to search for the tracks ... of the Black Druids ... that will only be there if they really wanted to leave them. Maybe they can find Karl's inbound tracks instead. {Survival(Tracking): d20+51=70}

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Wednesday June 1st, 2022 11:49:11 AM

"Thanks for the offer friend Osul But let's see how badly Cotton struggles first.", Grindar answers the druid, than turning to the rest of the party, he asks, "Would one of our less physically robust members care to ride in Cotton's saddle? So far, by crowding our druid, we have been able to move fairly easily, but if that changes, travel may begin to require a more physical approach." Whether or not anyone takes him up on his offer, Grindar and Cotton stay within Osul's slip stream.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Wednesday June 1st, 2022 5:30:41 PM

OOC not sure what time of day it is.

Armand surveys the scene. "Maybe we should camp here. Then we could possible realign some spells now that we know what we're up against."


Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Wednesday June 1st, 2022 5:57:35 PM

Trellus nods at Armand's suggestion.

"Sounds shady."

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+35=52 ;
Wednesday June 1st, 2022 5:59:16 PM

Elyngael will let Armand ride Brawn. Once they get to the area of the cage she will start to try and survey the area looking for tracks. In addition to humanoid tracks she wants to see if the tree's are leaving tracks as they relocate themselves.
(favored terrain forests, included) Knowledge Nature d20+35= 52
(Not included: Favored enemy Human +6 on survival checks, Evil outsider +4, Magical beasts +2, Constructs +4).

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Wednesday June 1st, 2022 8:49:54 PM

Moridark continues flying above Osul.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Wednesday June 1st, 2022 8:52:47 PM

Moridark lands when the others stop. Stopping a bit early may be the best. We can look over our various spells, and make good decisions on what will help us attain our goals.

DM RobC - "Stopping a bit early may be the best" 
Thursday June 2nd, 2022 4:10:07 AM

Osul isn't entirely lost. Sure, the trees and surrounds and completely unfamiliar, but he knows where they are relative to the Tree and has a fairly good approximation as to where the group are in the forest. He's confident that if the party wanted to leave the Culver he could safely direct them home.

Grindar offers anyone a ride on Cotton. Ever ridden a rapke before? Now's the chance.

Osul is exceptionally good at tracking, but the environment has completely changed to how it was yesterday. The trees are in different spots, the undergrowth is thicker, and there is no sign of the tree the cage was hanging from. There are no signs of footprints at all. Not even his own from less than 24hrs earlier. It really is like the cage was dropped to the ground and everything moved around it.

Elyngael is highly knowledgeable about forests and one of the first things she learnt was that trees just don't move on their own. Or at least they normally don't. She sees no trails, damaged bushes, broken twigs or such that would indicate how the surrounding trees made it to where they stand. She recalls that Armand's dream very specifically had treants and awakened trees fighting each other. Awakened trees would surely leave tracks, and there is no evidence of that here. That's probably a good thing.

Armand, Trellus and Moridark are all in favor of calling it a day. They're all of the opinion that it would be best to prepare some spells to cast tomorrow. Something that could provide magical guidance.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Thursday June 2nd, 2022 10:12:00 AM

'Osul yields to the wisdom of the group. They discuss spells and is certainly open to suggestions for next days meditations. While they are not moving at a pace, and trees are plentiful, he casts Liveoak on a suitable oak (duration: Level days)

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Thursday June 2nd, 2022 11:36:26 AM

Grindar has no problem stopping for the night. "Elyngael, you mentioned preparing commune with nature tomorrow, are you still planning on doing so? If not, I will. I hope the Culverwood is open to communicating with us, as I have no idea how we can help it, and mayhaps the forest will let us know it needs."

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Thursday June 2nd, 2022 5:23:23 PM

Armand tells Grindar "I'd still prepare it. Maybe you can get the forest to be more favorable to you like it is to 'Osul. I could do Find the Path, but it has a short duration, and I'm not really sure what we could tag as the location other than maybe the center of the forest. Likewise a Discern Location may not work because we still haven't seen who or what we need to find. My Commune may give some directions, but I doubt it, Augury might help too. Thoughts anyone?"

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Thursday June 2nd, 2022 5:57:45 PM

"Yes I intend to cast the Commune spell. Though Armand has a point in maybe it being able to help us individually in telling the forest we are friendly and maybe not have it impede all of us. Command plants might be good for the serious nature casters among us. I'd probably cast it and they would just ignore me. Speak with plants might be good one to have as well."

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Thursday June 2nd, 2022 6:00:15 PM

"Divination maybe?" Trellus responds to Armand. "'How do we best help The Culverwood,' or something similar."

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Thursday June 2nd, 2022 9:38:12 PM

"The only spells I have that may help are locate creature, limited wish, and break enchantment. Everything else is combat, or utility type spells."

DM RobC - "How do we best help The Culverwood?"  d100=19 ;
Friday June 3rd, 2022 3:56:26 AM

It's practically a done deal. The party will be settling in for the night and will cast some divinations tomorrow once you've had a chance to swap some spells out.

A number of potentials are discussed - Commune with Nature, Augury and Commune are just a few that are suggested. Practically everyone has some sort of divination spell that could be cast to help the party get a clearer direction on what to do. Except Moridark. He's prepared for pretty much everything else, though that Limited Wish spell certainly gives him a ton of options.

Osul casts a Liveoak spell on a nearby tree and comes up with some phrase to speak for when he intends to activate it into a treant. As the spell completes the tree 'shudders' and leaves gently fall to the ground.

Now there's just the matter of shelter for the night.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Friday June 3rd, 2022 9:04:01 PM

Armand takes the seed out of his seed glove and activates the Tree/house. "okay let's settle down. Though I still recommend we take watches from the tree house. I'm not sure how safe the hammocks are. I have 1 wind walk spell ready which he can cast on Brawn to get up him up the tree.....not sure if Cotton can climb the tree or Brawn can pull him up?"

Legacy Item: On command, a seed appears in the palm of this glove, which must be planted immediately or else it is drawn back into the glove. When planted, a tree grows, exactly like a Tree Feather Token. Activating the glove, planting the seed, and growing it into a tree requires a standard action.

The tree can only be grown if there is 60 ft of open space into which it can grow, and if there is 20 ft of solid surface beneath it in which to root. That surface can be earth, stone, metal, ice, or any solid, but it cannot include empty or liquid-filled spaces. It is usually useless indoors or in a ship at sea, for example.

Over the course of the next ten minutes, a treehouse grows organically in the branches of the tree, 15 ft up, which acts like a Secure Shelter. A rope ladder falls down from the treehouse: It is a DC5 climb check to ascend the ladder as a full round action (faster if you have a climb speed). The ladder can be pulled up into the house. Several hammocks also appear in the tree, outside the shelter.

There's a bit more at the end of my character sheet.


Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Friday June 3rd, 2022 9:06:13 PM

"Thanks Armand. I definitely don't like the idea of Brawn staying on the ground on his own here. Not with the forest acting the way it is."

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro 
Friday June 3rd, 2022 9:41:42 PM

(OOC: sorry for the missed posts all. EOC and EOGs going on at work. I am just about wiped.)

Neshi follows along, pretty sure his combat oriented spells will not be of much help at this juncture and he says so to the others.

As the tree house is "planted" he watches and awaits his turn to enter. "I will be glad to take first watch if needed."

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Saturday June 4th, 2022 8:30:17 AM

'Osul asks the Liveoak (who he calls Darach) to assist those who want assistance getting into or out of the tree house.

'Osul forages and shares his finds with those who may be interested/hungry.

As darkness falls he asks Darach to keep watch, after which he makes a nest in a corner with a sack and sleeps as a hedgehog - to awaken for final watch and meditations.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Saturday June 4th, 2022 2:55:03 PM

Moridark lands when the others stop. Stopping a bit early may be the best. We can look over our various spells, and make good decisions on what will help us attain our goals.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Sunday June 5th, 2022 6:14:45 PM

Trellus takes first watch with Neshi.

He watches with interest/amusement as the animated tree lifts up Brawn and Cotton.

"Shady"

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Sunday June 5th, 2022 8:27:08 PM

Moridark turns in early and rises in time for 3rd watch. The mage takes the time to carefully study his spell book and the days selections

DM RobC - "Not with the forest acting the way it is"  d20+17=27 d20+17=18 2d6(5+6)+9=20
Monday June 6th, 2022 3:31:38 AM

The party decide to turn in for the night.

Armand manages to find 60ft of open space though it was very tricky to do so. It's hard to know if he'll be able to find an open area like this again in the Culverwood right now. The trees and scrub are tight and overgrown.

Osul brings his Liveoak to life in the form of a treant, and commands it to help people up into the treehouse. It does as asked, though a little slower than you'd expect. Still, it isn't too difficult for the living tree to lift Cotton and Brawn up into the treehouse.

Each caster then considers their spells for the next day, knowing that they're likely going to need some guidance or at least explanations as to what is going on.

It's in the middle of the second shift that night that things start to go a little weird. The whole tree (treehouse included) shakes! Those on watch can see that down below, Darach is attacking it with both arms. He roars and slams into it, time and time again. Chunks of wood splinter away as he attacks.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Monday June 6th, 2022 10:05:42 AM

'Osul wakes up, resumes human form, makes his way to a window (okay, this may take more than one round) and demands (in Sylvan) that Darach stop slamming the treehouse tree and explain himself.
He looks carefully at both Darach and the treehouse tree, hoping that there is something on or around the treehouse tree that Darach is attacking.

If he doesn't hear or see the reason then he has to quickly decide whether or not to dispell the Liveoak spell.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Monday June 6th, 2022 11:21:30 AM

Grindar springs from his bed and grabs Cyrchwr Mawr. He normally sleeps in his mithril breastplate, when away from home, which isn't a problem due to the endurance feat. As such, he is fully ready for combat, as he reaches Osul's position. "What is going on here? Osul, why is your creation attacking Armand's treehouse?"

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Monday June 6th, 2022 5:47:53 PM

from our wiki: 19:00 - 22:00 : Moridark, Trellus
22:00 - 01:00 : Neshi
01:00 - 04:00 : Elyngal, Brawn
04:00 - 07:00 : Armand, 'Osul

Armand has ring of sustenance so generally only sleeps during the first watch. After that he is usually just resting, so as to be able to regain spells during the morning. So I assume he'd have his armor on already but just sitting around and not really doing anything. He too has a mithril breastplate. Unless you deem that to be fully rested he can't be armored.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+31=40 ;
Monday June 6th, 2022 6:27:32 PM

Elyngeal quickly uses her goggles of night to scan the area. Perception d20+31=40

DM RobC - "Osul, why is your creation attacking Armand's treehouse?"  d20+17=31 ; d20+17=36 ; 2d6+9=15 ; 2d6+9=13 ; d20+17=21 ; 2d6+9=12 ;
Tuesday June 7th, 2022 4:25:17 AM

Osul makes his way to the window and calls out to Darach for an explanation or to see if there is something else that may have triggered the treant's actions. Darach doesn't answer, save to roar and slam his clenched fists into the tree. Osul can't see anything out there that Darach would be attacking except for the tree. He has a quick decision to make - keep the spell, or end it.

Armand and Grindar both have their armor on and look out around. That treant is out of control.

Elyngael scans the area for any indication as to what's going on. There isn't anything else nearby that causes her concern. Just the big treant attacking the tree. With her goggles on, she is perceptive enough to notice black sap seeping from the wounds Darach is inflicting on himself from his bare-fisted assault. The tar-like substance oozes from the cracks appearing on his hands.

It doesn't stop him though. The treant keeps hammering away at the tree currently supporting the party.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Tuesday June 7th, 2022 7:16:18 AM

Moridark turns in early and rises in time for 3rd watch. The mage takes the time to carefully study his spell book and the days selections

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro  d20+19=23 ;
Tuesday June 7th, 2022 7:37:46 AM

Neshi looks down at Durach and tries to see if there is anything noticably wrong with the tree perception 23 and then readies himself for an early morning conflict.

"Osul, I think your friend has taken a dislike to us for some reason....."

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Tuesday June 7th, 2022 8:31:12 AM

Moridark is awake when the treant begins his assault and looks over the edge. The mage casts an extended phantom steed and grabs his gear in preparation for a quick departure

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Tuesday June 7th, 2022 8:47:11 AM

Trellus discards the notion of putting on his armor.

Teeth rattling with each blow, the blond man hurriedly tugs on his Winged Boots.

"Twisted tree," he grates, preparing to fly out.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14  d20+40=51 ; d20+39=55 ;
Tuesday June 7th, 2022 9:45:12 AM

"The spell is supposed to turn an oak into a protector for weeks, like Duir in Eberyon's lands. I assumed that would be the protector of the caster, or as they requested.", he answers Grindar

He tries to make some sense of it, and he descends to the floor of The Wood, having cast Light on his crystalline, color-changing, dragon-shaped ring.

{Perception: 51, Sense Motive(Darach): 55}

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Tuesday June 7th, 2022 11:43:09 AM

"Our friend is obviously infected with something. That black stuff is the same as I saw in my vision! Osul you may wish to dismiss your spells, either that, or someone needs to dispel it. Otherwise, I fear, we are going to have to fight it"

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+15=26 ;
Tuesday June 7th, 2022 5:17:45 PM

"WAIT I have an idea. But if it doesn't work then do whatever must be done." Armand calls out. Armand will then cast Break Enchantment at Durach.
Caster level check 26 (d20+15)

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Tuesday June 7th, 2022 6:18:03 PM

Elyngael readies Brawn in case they have to make a quick departure.

DM RobC - "Osul, I think your friend has taken a dislike to us for some reason....."  d20+17=24 ; d20+17=23 ; 2d6+9=16 ; 2d6+9=13 ;
Wednesday June 8th, 2022 3:47:28 AM

Osul and Neshi notice the same thing Elyngael has - black, sickly sap between Durach's knuckles. Grindar believes it relates to his vision, and a fighting treant was certainly in Armand's dream.

Moridark, Trellus and Elyngael all prepare for a quick exit in case some other opponents show or the tree is felled.

Even though Durach can reach the tree house (he had to in order to help some of you in) Osul can clearly tell that his focus is on the tree and not any of you.

Armand calls for the group to wait so he can try and break whatever enchantment might be affecting the treant. Durach doesn't even so much as slow down once the spell is cast. He keeps attacking the huge tree supporting the tree house. He's been able to deal some significant damage too. Sap from his fists is now sticking to the tree trunk where he has knocked chunks of wood aside. It might not take much longer for him to destroy it completely.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Wednesday June 8th, 2022 8:50:17 AM

'Osul dispells Darach, hoping an ordinary oak remains.
He then begins Creating Water around the ichoresque sap on the treehouse tree(s) and the oak before healing/mending and trying to stop this from transferring. There is plently of time for any interested parties to collect samples as this (again) will take many rounds.
"And there goes the only creature that can speak to Darach's state of mind."
"Healing, mending, curing - I hope it works!"
"Maybe it was responding to the treehouse tree as an outsider..."


Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Wednesday June 8th, 2022 10:06:31 AM

"It didn't attack the treehouse," Trellus points out while donning his armor.
"It attacked the tree. Maybe it got its threads twisted, and attacked for no reason.

Or

Maybe it remained allied to us, and attacked because the tree itself became a threat."

Trellus keeps putting on armor.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro 
Wednesday June 8th, 2022 10:12:13 AM

I don't know what hapened but Durach was oozing some black sap or some such. Once down the tree, Neshi collects several vials of the black substnce and carefully seals them for later experimentation.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Wednesday June 8th, 2022 11:55:37 AM

If Osul is able to dismiss his spell then Grindar will turn and go back to bed saying, "That was odd, but perhaps we should wait till morning to investigate." If it doesn't work, Grindar will say, "Armand, quick, put your Treehouse away before he destroyed it!"

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Wednesday June 8th, 2022 5:27:50 PM

If 'Osul is unable to dismiss Durach then Armand will tell everyone to get down and out of the tree house so he can shrink it back to an acorn.

If 'Osul is able to dismiss Durach then Armand will resume resting but not sleeping and be ready to acquire new spells in the morning.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+31=48 ;
Wednesday June 8th, 2022 6:12:34 PM

Elyngael and Brawn get down from the tree avoiding Durach. She does a circuit 30 feet around the tree house to see if there's anything lurking out there. Perception d20+31=48

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Wednesday June 8th, 2022 8:47:16 PM

Moridark mounts his steed and flies out over the backside of the tree and waits on the word for whqt needs to happen next.

DM RobC - "That was odd, but perhaps we should wait till morning to investigate." 
Thursday June 9th, 2022 3:30:37 AM

Osul dismisses Darach just as easily as he was summoned. The treant stops moving and reverts back to a plain, old non-magical tree (or as non-magical as a tree can be in the Culverwood). There is still some black sap on the low-hanging branches, but other than that, the threat has been completely neutralized.

Trellus and Osul put out a few theories as to what just happened - the treant saw the treehouse-tree as an outsider, it attacked the tree because the tree was seen as a threat, or perhaps it just attacked for no reason?

Several vials of the black stuff are very carefully collected by Neshi and Osul safely cleans off what remains on the treehouse-tree.

Elyngael does a lap around the tree to look for any other signs of trouble but sees nothing of concern.

Moridark heads to the backside of the tree and waits for directions.

With everyone safely outside of the treehouse Armand shrinks it back down to acorn size.

Now that the excitement is over, Grindar is ready to go back to bed.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Thursday June 9th, 2022 9:30:41 AM

'Osul lets out a sigh, before saying, "With the morning then. I'd like to try mending the tree through the acorn then, if that is okay."

'Osul takes the form of a large cat and climbs up into the oak to rest until his watch.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Thursday June 9th, 2022 10:31:19 AM

The excitement appears to be over, and Trellus already pulled his watch.

The blond man removes his armor, and tries to get some sleep.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Thursday June 9th, 2022 12:49:22 PM

Grindar unrolls his bedroll on the forest floor, and goes right back to bed. In the morning, while preparing his spells, he prepares Commune with Nature and when he is done with his morning meditations, he gathers with his friends and casts the spell. He is hoping to obtain some guidance for their next move.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Thursday June 9th, 2022 5:13:14 PM

Elyngael will make sure everyone resumes their normal watch pattern. "We must be vigilant because now we don't have the extra security of the tree house." She will also prepare Commune with Nature along with some other spell changes.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Thursday June 9th, 2022 5:45:00 PM

"'Osul, I don't think the acorn tree house needs healing. According to what I know of it, even if it sustains enough damage to destroy it when it is out it reverts to the acorn. Then after 24 hours it can be used again. I think the magic of it changing forms somehow mends things with it." He sighs. "However, we aren't sure what triggers your friend, or if he was somehow corrupted. I think with the forest in flux that maybe using that spell is not the most prudent thing to do in the future."

He will then rest until his watch time and at the end of that pray for his spells.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Thursday June 9th, 2022 8:32:27 PM

Moridark listens to the conversation, "Iwill make sure we have a safe place to stay each day. That is no problem. However, if the forest begins to turn against us we must be prepared to defend ourselves and limit the destruction of this place." THe mage will spend the rest of the evening preparing his spells, and keeping watch.

DM RobC - "With the morning then" 
Friday June 10th, 2022 4:28:28 AM

Is the treehouse tree magical? Does it need repairs? Armand isn't sure. It's never been damaged before!

The party slum it out in the open air and outside the relative safety of the treehouse. It's an interesting experience sleeping in the Culverwood. You can hear animal sounds all around you. A pair of owls somewhere, a deep baying noise in the distance, and for some reason a toad croaking. You don't remember passing any bodies of water that it might inhabit.

The rest of the night is relatively uneventful. During the third shift a chestnut comes flying through the air and just misses Armand's head. You hear some high-pitched 'giggles' in the distance that quickly fade away. The fey that inhabit this forest are known to be pranksters - some good, some not-so-good.

Sleeping in the Culverwood is never dull.

The party wake refreshed in the morning with a few different spells prepped and ready to cast.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro 
Friday June 10th, 2022 8:08:21 AM

While others are doing their things, Neshi does a little experimenting with the black goo. He applies frost and flame from his eberyon's tear spelled claws, to see how the goo reacts to each. He then uses shocking grasp on the goo to see how it reacts to electricity. At the end he pours a bit of water from his bamboo straw to see how it reacts to magically sourced water.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Friday June 10th, 2022 10:26:28 PM

'Osul's meditations with The Wood commence with an acknowledgement of his return to The Wood, and also those who travel with him. He reports on the Liveoak and goo/ichor, seeking guidance as to whether the ichor is protective or disease, before settling into the deeper meditations.

Amongst other things, after his meditations at the end of watch, 'Osul's spells include Commune with Nature (2nd backup - Will make for a nice Deinonychus or similar if not required), Command Plants, Control Plants, Animate Plants, Speak With Plants and Remove Disease.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d100=51 ;
Saturday June 11th, 2022 3:16:16 PM

After praying to Gargul and asking for spells, Armand casts Divination (base chance 86%) (rolled 51, so I know the spell doesn't fail). The question he asks during the divination "Will proceeding into the Culver Wood be the best course of action to discover what is wrong with the Culver Wood?"


Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Saturday June 11th, 2022 4:04:37 PM

In the morning Elyngael prepares her spells and then casts commune with nature. She tries to give the Culverwood the image/feeling that they are here to help.
Not sure if how you want to do this or how it's going to work. Outdoors it has a 1 mile per caster level effect and the write up says, "You become one with nature, attaining knowledge of the surrounding territory. You instantly gain knowledge of as many as three facts from among the following subjects: the ground or terrain, plants, minerals, bodies of water, people, general animal population, presence of woodland creatures, presence of powerful unnatural creatures, or even the general state of the natural setting.

In outdoor settings, the spell operates in a radius of 1 mile per caster level. In natural underground settings"


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Sunday June 12th, 2022 7:25:54 PM

Moridark takes the time to memorize his spells ensuring he has shelter for the group.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Monday June 13th, 2022 1:29:29 AM

Grindar also prepares commune with nature, and casts it. Like his elven counterpart he tries to portray the Wardens as friends, and he tries to conjure up thoughts of his time sojourning in the Culverwood, and tries to relay the friendship the Wardens share with Deeproot, as well as Deeproot's concern for the woods, ansd it's current situation. The half-orc also tries to gain wisdom as to how the Warden's can help in this time of need.

DM RobC - "She tries to give the Culverwood the image/feeling that they are here to help." 
Monday June 13th, 2022 4:32:47 AM

Neshi decides to mess around/experiment with the black tar-like substance. It sticks firmly to his claws and starts to slowly grow, and spread along them. The flame makes it a little runny but the cold hardens it and slows the spread. It's hard to say if the electricity did anything to it, but if it did, you can't see any difference. The magical water has no effect. At the end of the experiments, Neshi has a semi-firm dollop of black goop stuck to his claw.

Osul prepares a litany of spells tailored to today's possible explorations and divinations. Moridark prepares some spells, including some shelter should the party choose not to use the treehouse again.

Armand is the first to cast a spell and starts with a Divination. The response is a little cryptic: "You must go within to proceed. Only then will you find the cause of this taint"

Elyngael and Grindar take their time and cast a Commune with Nature spell. They block out all outside distractions and working together, they focus solely on the Culverwood, and what they can do to aid it.

The vision is almost identical to the one shown by Deeproot to Grindar yesterday. You see the Culverwood as you know it, but then everything changes just slightly, but enough to be noticeable.
There is no sun and the light is muted. The trees don't look as natural as they once did. Wherever you are you're pretty sure you're in the Wold anymore. The leaves on some of the trees are a healthy olive green, but others are turning darker and almost black. The blackness is spreading, and that black tar-like substance is part of it. It gathers in pools at the base of the trees and spreads outwards, growing and heading towards other trees. It won't be long until this entire area is covered.

The light shifts and again you find yourself somewhere else. As before, you're sure this isn't a place in the natural Wold - or at least one that no-one has recorded before. Here, the trees look old and you even see some pulling up roots to move about. Treants roam the forest and are attacking one another. Fey hide behind trees to watch the ongoing skirmishes.

The light shifts and this time you a forest of vibrant greens and full of life. A village of nymphs is happily working and at a play in a land untouched by outsiders or darkness.

This goes on for a while. Visions of light shifting and finding yourself somewhere else entirely. You're sure you're in the Culverwood, but have somehow travelled to different 'layers' or 'realms' or 'planes'. You're not sure what the right word for it is other than it's not of the natural Wold and not something you've heard or read of before.

At the spells completion it, well, doesn't complete. Elyngael and Grindar can feel that their spells have connected with the Culverwood in a way that they can continue to communicate with it. It may not be able to answer with words, but it may provide visions in answer to other questions. The duo can feel the strain on their bodies and minds though. This connection will not last indefinitely and the longer the connection is held, the greater the risk.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Monday June 13th, 2022 10:42:01 AM

Realizing now that they are looking for some Alt-Woldish Culverwood, a place somehow connected to the Wold as they know it, but different, Grindar risks everything to ask the forest, "Thank-you Culverwood, I'm glad you have come to understand that we are friends. How do we get to this other version of yourself? We wish to help defeat this evil, whatever it maybe, can you guide us to our destination?"

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Monday June 13th, 2022 5:30:01 PM

Elyngael relates what she saw in her vision during her commune spell. "I think we need to keep going into the Culverwood. Though maybe if we contact the local fey somehow they can give us directions. Does anyone have a way of doing that?"

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Monday June 13th, 2022 5:45:57 PM

Armand tells of the directions he received. "It does look like we need to keep going into the Culverwood."

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Monday June 13th, 2022 7:40:10 PM

"The change is spreading. Here may be as good a place to start. Fae...?"
'Osul finds cast Find The Path, seeking the meeting place of the Ents - the place capture in the painting back in the chapel.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Monday June 13th, 2022 7:57:33 PM

Trellus listens quietly. Whatever is going on, its truly warped.

The blond man requests spells he thinks will best deal with the upcoming quest, and stands ready to move deeper into the Culverwood.

Spell list updated on char sheet

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+31=44 ;
Tuesday June 14th, 2022 12:45:52 AM

Moridark watches the spells cast with interest and keeps an eye out for it for danger. After hearing about layer or the lanes the mage thinks I n her s knowledge that f planes for an answer (DC44)

DM RobC - "How do we get to this other version of yourself?" 
Tuesday June 14th, 2022 3:24:50 AM

Armand suggests the group continue going into the Culverwood.

Trellus isn't sure to make of all this. Osul wonders if the Ents of the forest will be able to help and tries to locate them.

Elyngael wonders about asking some Fae for directions. Grindar opts to ask via the spell for how the group might get to where they need to go.

Moridark tries to recall anything about these different 'layers' of the Culverwood. What surprises him is that he doesn't come up with anything. Despite his extensive knowledge, he has never read or even heard of such things until now. By all accounts the party are the first of the noble races to learn of them and, if you find a way, you'd also be the first to ever go there!

Grindar and Elyngael receive several visions in response.

The first is a group of non-descript people chopping down trees, setting fire to nearby bushes, salting the ground, firing crossbow bolts at a fleeing dryad, and basically causing havoc. The Culverwood responds by drawing them in deeper, transporting them from the surface layer of the Culverwood to a different level.

The next is of a group tending to some injured deer. The group treat the animals wounds, feed them, and then send them on their way. The same group are then shown tending to the trees by watering them and casting spells on the dead branches to bring them back to life. Finally they are seen helping some pixies that were stuck in some strong webs. The Culverwood welcomes them and draws them in to another layer.

The final vision is of a small group of people positioned by a faerie circle. The group are sitting there peacefully within the circle of mushrooms, praying to the Culverwood and making humble offerings before requesting for the Culverwood to allow them to enter. The Culverwood responds by gently drawing them in to a deeper layer.

The spells fades and Elyngael and Grindar lose their connection.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro 
Tuesday June 14th, 2022 6:19:19 AM

Wel ladies and gentlemen this was a bit disturbing as he shows then the black goo affixed to his claw.

Fire seems to to thin the goo a bit and possible speed it up , coold slows its spread and it is had to say if electricity has any effect. Water appears to have no effect at all.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP 
Tuesday June 14th, 2022 12:35:16 PM

"Thanks for the analysis Neshi. I wonder what, if any, affect that will have in dealing with these black goo trees and trents." Grindar says to his liontaur friend. To the rest of the Wardens he asks, "I must confess that this idea of the Culverwood having "layers" is difficult to weave my mind around, which leads me to ask, how do we travel to the different layers, and how do we know which layer we need to travel to? I don't believe this "layer" is the one causing the problems, but I'm without a clue as to which one is, and how to get there. In the final vision, the people were in a fairy circle praying to the Culverwood, and making offerings, and then the forest transported them. Maybe that is the key, but where do we find a fairy circle?"

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Tuesday June 14th, 2022 5:17:58 PM

Armands nods. "Yes, it seems the fairy circle may be the best option. I mean there are spells like gate or plane shift, but the caster would have to be aware of where he was going. As to finding the circle...." Armand shrugs. "The last few times we were in the Culverwood it seemed to lead us to where we needed to be."

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Tuesday June 14th, 2022 6:09:51 PM

Elyngael pays partial attention to the conversation. She walks in a slow circle around the group facing outward. She is trying to see if she can get some sense of what direction to go, hoping that her commune with nature has given her some sort of advantage.

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Tuesday June 14th, 2022 7:47:08 PM

"I'm guessing if we give ol' Culverwood half a chance, it will take us where we need to go," Trellus ventures.

"If you can find an especially woodsy place around here, I'd vote we start there."

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Tuesday June 14th, 2022 9:06:17 PM

Moridark is wary about giving into nature as their guide. The Half-orc prefers more bookish ways. if all else fails I do have limited wish memorized if necessary.

DM RobC - "I'm guessing if we give ol' Culverwood half a chance, it will take us where we need to go" 
Wednesday June 15th, 2022 4:18:25 AM

Elyngael walks in a slow circle around the group. It's not a very wide circle mind you. She finds the forest still impedes her if she gets too far away from Osul.

The party are presented what appear to be three different ways to go 'deeper' into the Culverwood.

Grindar and Armand believe the best course of action would be to find a faerie circle and do the meditation thing. Trellus is in favor, and suggests that the Culver may help guide them to their location. This would be especially true if the Culver is in need and recognizes the party want to help. Finding an especially woodsy place shouldn't be too hard to do. Though the commune spell answered a number of questions it didn't provide an exact location of a faerie ring, but Elyngael knows their best bet of finding one is in an untouched area. That means further into the Culverwood and away from the outskirts.

Moridark still has that limited wish spell up his sleeve as a 'just in case'.

Neshi meanwhile has a bit of a mess on his hands. The goop is stuck to his claws and hasn't come off yet.

Other than that, it's just a matter of deciding which direction to go and to start moving.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro 
Wednesday June 15th, 2022 12:00:00 PM

As he listens to his friend, He ponders the issue of the goo. Using some old cloth neshi tries to scrape the goo off with a rock and the cloth. If that doesnt work he pours some Tauren wine on hand claw and tries again.

I havent been able to get any sort of communication going with Eberyon either so finding a faerie ring may solve two problems.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP  d20+25=41 ;
Wednesday June 15th, 2022 1:03:13 PM

"Armand, didn't you say some mischievous fey threw a pebble or something at you last night, Maybe that is a sign that we aren't overly far from a fairy ring. Osul do you think your Find the Path spell may lead us to one? The other two options is to do what we can to heal the forest, or go all slash and burn on the woods. Personally I loath the slash and burn option, and flatly refuse to use that one, unless we are left with no other choice." Grindar looks around a bit trying to discover the condition of the woods to see if the healing option would be feasible. (Perception 41)

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+31=39 ;
Wednesday June 15th, 2022 5:07:18 PM

"Well that was pointless. I have no idea where to go." Elyngael is not comfortable with the forest. She tries to see if there's any Fey in the area. Perception d20+31=39

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Wednesday June 15th, 2022 5:50:19 PM

Armand scratches his head. "Well something threw an acorn at me, but I really couldn't say who or what did so. It could have just been a squirrel." He turns and calls out into the forest in High Woldian "We're here to help. We must go into a deeper realm of the Culverwood."

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14  d20+22=38 ; d20+40=57 ; d20+10=29 ; d20+40=50 ; d20+1=10 ;
Wednesday June 15th, 2022 7:10:05 PM

"I'm still waiting for the path to the place the Entmoots occur to become clear to me, but I am willing to dig deep and try to find a path to a Fairy Ring, but it would have to be a prominent location. Give me a minute first."
'Osul focusses on the places to locate such a ring. {Knowledge(Arcana}:38, Knowledge(Nature):57, Knowledge(Geography): 29}
He asks Elyngael what she saw, but opens the question to everyone after.
"Let's go on a hunt! Keep up the pleasant talk for the fae in common and sylvan."
He takes on the form of a Deinonychus (scent, 60'- then halved for Tracking and keeping pace)
{Perception:50, Survival(Tracking - Scent):60}

Trellus - MikeK - (AC36 T18 F32, CMD 37, SR 25, HP (140/140) 
Wednesday June 15th, 2022 7:17:37 PM

Trellus wordlessly follows the group.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Wednesday June 15th, 2022 8:16:31 PM

Moridark flies just above Osul and awaits a direction of travel

DM RobC - "Let's go on a hunt!" 
Thursday June 16th, 2022 4:41:34 AM

Neshi starts trying to get the goo off his hands. It's really tough stuff and is hard to remove. The strong tauric wine really helps (even if it is a waste of very good wine!), though he finds that by chilling the tar and making it solid it's a lot easier to then simply just chip away.

Grindar isn't at all keen on burning the forest and wants to leave that as a last resort. It does mean there are two other options available though.

Armand believes it was a fey that threw the acorn at him during the night, and if so, that could mean they are probably close to a faerie ring right now. It is the sort of place you'd imagine fae would be attracted to.

Armand calls out in High Woldian, as Osul encourages the group to say positive things in Common and Sylvan.

Osul has a clear direction on which way to go if the party want to find the Ents though isn't entirely sure on the distance to travel. He's pretty sure - like Elyngael - that faerie rings would be further towards the middle of the Culverwood - if there is one - and away from the outskirts where travellers might accidentally disturb them.

The druid takes on a dino form and starts to lead the party inwards.

The forest keeps treating Osul positively and keeps the overgrowth low within 15ft of him. There are times where it encroaches a on his left, pretty much steering him to head right. Trellus was correct in his earlier thinking - the Culverwood knows you're here to help and is acting a little as a guide.

Every now and then you can hear giggles and whispers in the distance, but they fade every time you draw near. Nothing leaps out at you and no further acorns are thrown. DinO-sul can smell the fey around, and he can be pretty sure they are there but he can't see them.

It takes a good two hours at this pace but finally the dense forest thins enough that you see the clearing ahead. In the centre is a circle of delicate red mushrooms, each some 6inches tall, nestled into the soft grass.

On the opposite side of the clearing - some 70ft away - are four huge plants, slowing moving towards the faerie ring from the other side. On seeing the party they stop and stand still. Osul, Elyngael and Grindar can see that same black tar dripping from their tendrils onto the grass, and the tree they have passed is also stained with the substance.

Knowledge Nature check vs DC22... Highlight to display spoiler: {They are Giant Sundews}

It's a stand-off. You see them, and they see you.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP  d20+5=21 ; d20+32=47 ; d8+14=16 ; d6=3 ; d6=2 ; d6=5 ; d6=5 ; d20+25=29 ; 2d6+15=21 ; d6=4 ; d6=6 ;
Thursday June 16th, 2022 11:27:18 AM

Grindar feasily is able to recognize the plant creatures as Giant Sundews. (Forgot to add the +4 for favored enemy plants, so he rolled a 25) He is worried that the Sundews may try to destroy the fairy ring, and he rushes to put himself between the plant creatures and the ring. He doesn't make any threatening actions, but Cyrchwr Mawr is in his hand, and Cotton is standing 10 ft to his right. He singles for Cotton to be prepared in case they should want to fight, and both the Ranger and his companion ready an attack action, should the Sundews decide to attack first. He also announces to his friends that the creatures are giant sundews, but he allows those better suited to try to talk to them.

Grindar's readied attack
Hits AC 47 for 16 damage plus 3 fire

Cotton's readied attack
Hits AC 29 for 21 plus 4 shock and 6 flame

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Thursday June 16th, 2022 5:34:08 PM

Assuming the ring is less than 40 foot radius. And that Grindar and Cotton are clear of the spell...

Armand casts Blade Barrier around the faerie ring, giving the ring at least 1 foot clearance.
Blade barrier, crossing through is 15d6 damage reflex 22 for 1/2 damage.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Thursday June 16th, 2022 6:42:33 PM

Elyngael readies her bow with an adamantine arrow. She waits for the others before shooting.

Brawn
AC 31 /17/28 HP130/130 CMD 27

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14  d20+40=50 ; d20+22=38 ;
Thursday June 16th, 2022 7:43:18 PM

Knowledge(Nature):50
Deinonych'Osul nods - when he has suitable vocal chords he will share - if someone doesn't beat him to it.
He paces up to the other side of the blade barrier (nice!) from Grindar and Cotton and casts Control Plants (No Save, SR:38, Is Level the Character Level or Caster Level?)


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+32=52 ;
Thursday June 16th, 2022 9:14:58 PM

Moridark eyes the plants suspiciously and prepares to cast a spell if they make an aggressive move towards the mushrooms or the party.

DM RobC - "Let's go on a hunt!" - Map  d20+14=28 ; d20+14=15 ; 18d8=82 ; d20+31=51 ; d20+31=48 ; d20+31=42 ; d20+31=45 ; d20+31=35 ; 2d6+10=14 ; 2d6+10=12 ; 2d6+10=19 ; d6=5 ; d6=3 ; d20+31=51 ; d20+31=47 ; d20+31=37 ; d20+31=32 ; 2d6+10=16 ; d6=2 ;
Friday June 17th, 2022 4:03:40 AM

Grindar calls out to the party what these plant creatures are and then rushes forwards to position himself between them and the faerie ring. He finds his progress unimpeded even when 15ft away from Osul.

Armand places a protective blade-barrier ring around the mushrooms - just in case.

Elynael readies her bow but doesn't fire just yet.

Moridark is a little suspicious and prepares to cast a spell (Highlight to display spoiler: {For a readied action you need to specify the spell})

Osul isn't here to talk and wants to protect those mushrooms as best he can. They can sort things out afterwards if need be. Besides, this faerie ring might be their only chance to get deeper into the Culverwood and he can't risk losing it. He moves up and casts a spell on the plants on the opposite side of the rings to Grindar. Both plants pause in their tracks as Osul seizes control of them.

It's a very effective tactic. Two of the plants are now under his control.

Osul doesn't have time to celebrate though. He feels a sharp and sudden pain in his head, and it feels like his brain is going to explode. (Osul to make a Will Save vs DC22. Fail=82pts damage + exhausted and stunned. Pass=41pts damage)

The non-controlled Giant Mildew have long reach and are able to attack Grindar and Cotton without getting in range for them to fight back.

The first sundew reaches out and wraps it's tendrils around Grindar! (Hit AC51. Nat20. Crit confirmed on AC48. Hit AC42. Grindar takes 45pts damage + 8pts acid damage and is grappled!). It pulls him in close and squeezes him tightly. The black tar mixed with the plants natural adhesive makes for a very sticky situation and Grindar is going to have to fight hard to get free. (CMD to escape: 51. Please make DC26 Ref saves with any attack you or Cotton make ).

The second sundew wants to feast on the half-orc as well. It can't get a hold of him, but does get a taste of him. (Hit AC45. Miss AC35. Grindar takes 16pts damage + 2pts acid damage!)

Despite not being hit, Cotton feels a tingling sensation in her head. (Cotton to make a Will Save vs DC19. Fail=Attack Grindar to the best of her ability!)

Elyngael's readied attack is triggered.

Black sap drips from the plant creatures onto the grass around them.

-------------------------
Map - Feel free to tweak your positions a little

Sundew 3: Under Osul's control
Sundew 4: Under Osul's control



Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP  d20+9=27 ; d20+28=40 ; d4+9=10 ; d20+15=19 ; d20+24=44 ; 2d6+15=20 ; d6=2 ; d6=1 ; d20+16=18 ;
Friday June 17th, 2022 7:34:03 AM

Cotton's save - 27 (pass)

Grindar instinctively knows that he can't swing Cyrchwr Mawr while grappled, (Can't make actions that require two hands) so without releasing Cyrchwr Mawr from his off hand, he draws one of his daggers with his main hand and slashes at the creature grappling him hitting AC 40 (26+4 (favored enemy)-2 (Grappled)= bonus of 28) for 10 slashing damage. However he finds the dagger sticks to the creature, and he is forced to abandon it for the moment. (reflex 19 - fail)

Cortton takes a 5ft step and than attempts to bite #1 hitting AC 44 for 20 damage plus 2 flame and 1 shock (reflex 18 - fail) however she finds herself stuck to the Sundew, and unable to attempt a second attack

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:66/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14  d20+28=47 ;
Friday June 17th, 2022 7:29:03 PM

{Will Save: 47 + Resist Natures Lure for 41 damage}
'Osul reverts to human form and wipes the blood from his nose.
"Back up together!" he commands the two controlled Giant Sundews, and ushers them both one move towards the top of the map.
Only after this does he sprout all manner of information about what these creatures might normally do.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+28=45 ; d8+6=14 ; d6=1 ; 2d6=9 ; d20+25=35 ; d8+12=19 ; d6=3 ; 2d6=6 ; d8+12=18 ; d6=6 ; 2d6=7 ; d20+21=38 ; d8+12=13 ; d6=4 ; 2d6=6 ; d20+16=33 ; d8+12=15 ; d6=5 ; 2d6=5 ; d20+8=24 ; d8+12=19 ; d6=6 ; 2d6=5 ;
Friday June 17th, 2022 8:57:06 PM

Readied action shot (at #1)
+2 composite (str 3) shocking, holy, Longbow d20+28=45 damage 1D8+6=14, electrical d6= 1, if evil 2d6=9

Elyngeal will shoot at #1 since the blade barrier is going to obstruct some.
Percise shot, Improved precise shot, Many Shot, Deadly Aim.
First shot d20+25= 35 first arrow damage 1D8+12=19, electrical d6= 3, if evil 2d6=6 second arrow damage 1D8+12=18, electrical d6= 6, if evil 2d6=7
second shot d20+21=38 damage 1D8+12=13, electrical d6= 4, if evil 2d6=6
third shot d20+16=33 damage 1D8+12=15, electrical d6= 5, if evil 2d6=5
Forth shot d20+8=24 not sure if that will hit, damage 1D8+12=19, electrical d6= 6, if evil 2d6=5

Elyngeal tells Brawn to watch the rear in case something might be sneaking up on us.
Brawn
AC 31 /17/28 HP130/130 CMD 27

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+14=24 ; 5d8=20 ;
Friday June 17th, 2022 9:14:27 PM

Armand clicks his heels activating his boots of speed and repositions himself next to Trellus and Neshi.

He then casts Searing Light at #2.
Range touch. 24 (d20+14). Damage 20 (5d8 unless they are some form of undead...)

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro  10d6=38 ;
Friday June 17th, 2022 10:47:19 PM

Moving to line up on #1& 2, Neshi sends a quick bolt of lightning for 38 points damage. Reflex dc 23 for 1/2 damage

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140)  d20+18=20 ; 5d8=19 ;
Sunday June 19th, 2022 5:35:54 PM

Trellus takes a step forward.
He quickly sketches a protective spell, followed by a Searing Light to echo Armand.

-----------

5' step forward. Question - Is the terrain difficult (can he charge)?

Cast Quickened Shield of Faith

Cast Searing Light at #2.
Ranged Touch Attack hits ac20 for 19 hp damage.

In Effect
Shield of Faith +4 deflection bonus.


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+32=52 ;
Sunday June 19th, 2022 11:19:33 PM

Moridark eyes the plants suspiciously and prepares to cast a spell if they make an aggressive move towards the mushrooms or the party.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Sunday June 19th, 2022 11:23:49 PM

Moridark hesitates casting his spell and 8s glad he did so. The mage flies overhead and begins casting.

DM RobC - "Let's go on a hunt!" - Map  d20+21=23 ; d20+21=37 ; 18d8=71 ; 2d6+10=18 ; d6=4 ; d20+31=45 ; d20+31=45 ; 2d6+10=13 ; 2d6+10=15 ; d6=2 ; d6=6 ;
Monday June 20th, 2022 4:13:00 AM

Grindar is all kinds of stuck. He manages to attack with his dagger but then needs to release it. Cotton sinks her teeth deep into the plant and gets a mouth full of tar for her effort. Her jaws are now firmly held in place. (Cotton will need to make a DC20 Str check - std action - to remove her mouth from the plant)

Osul directs his two plants to remove themselves from the battle and then he backs up as well in human form. He relays what he knows of these creatures, but he can already tell that these ones are more advanced than the ones he knows of.

Elyngael fires a number of arrows at the nearest plant. She notices her electrical damage doesn't do anything, they're not evil, and they are frustratingly resistant to her arrows. Brawn covers the rear of the party in case something sneaks up behind you.

Armand gets into a better position - quickly - and casts a searing light at the other plant. It's a good shot and does the sort of damage he'd expect to a living plant creature.

Neshi gets into a better position and casts a lightning bolt at the two plants - somehow missing Grindar and Cotton who are both held fast. The plants dodge some of the ligtning, and what they don't dodge doesn't draw as much 'blood' as he thought it would.

The grassy area is no trouble for Trellus. He finds himself able to move quite freely. He bolsters his own protection then follows up with a Searing Light spell. He must have been a little distracted as his aim is just slightly off and he misses his target.

Moridark begins casting... something? Very mysterious.

The enemy act...

Even with some distance between himself and the plant creatures, Osul feels that sharp pain in his head again. (Osul to make a Will Save vs DC22. Fail=71pts damage + exhausted and stunned. Pass=35pts damage)

The sundew that has Grindar stuck to him tightens it's grip (Grindar takes 18pts damage + 4pts acid)

The other sundew wants to share the meal and lashes out at Grindar as well (Hit AC45, 45. Grindar 13+15pts damage + 2+6pts acid)

Cotton still isn't feeling herself. (Cotton to make a Will Save vs DC19. Fail=Attack Grindar to the best of her ability!)

The two plants under Osul's control slowly make their way north and away from the fight.

The cuts on the other two heal up slightly.

-------------------------
Map

Sundews: AC32/TouchAC22 - CMD51 - DR10/Slashing - Resist Elec (15) - Regen 10
Sundew 1: 53pts
Sundew 2: 14pts

Sundew 3: Under Osul's control
Sundew 4: Under Osul's control


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+32=52 ;
Monday June 20th, 2022 8:49:33 AM

Moridark eyes the plants suspiciously and prepares to cast a spell if they make an aggressive move towards the mushrooms or the party.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:31, no 107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14  d20+28=37 ; d20+10=17 ; d20+40=51 ; d20+39=58 ;
Monday June 20th, 2022 10:46:06 AM

{Will Save: 37 + Resist Natures Lure for 35 damage}
"Who is giving me the headaches?!"
{Spellcraft:17, Perception:51, Sense Motive:58}
'Osul casts Heal - another one of those would be bad news.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 75/133HP Cotton AC 31+5/13/28+5 CMD 35 126/126 HP  d20+11=21 ; d20+13=21 ; d20+19=31 ; d20+26=39 ; d20+21=22 ; d20+18=28 ; d20+13=25 ; d6=1 ; d8+14=21 ; d4+14=17 ; d4+9=12 ;
Monday June 20th, 2022 11:06:45 AM

Cotton manages to break free from the adhesive (Str check 21) and resists the desire to attack her master and friend. (Will 21)

In the meanwhile, with few other options, Grindar draws his other dagger and slashes at his original attacker. His first attack hits AC 39 for 12 damage, plus 1 fire (reflex 31 pass) his second attack swings wide, most likely due to being grappled by two opponents, his third attack also misses, as does his fourth.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+19=25 ;
Monday June 20th, 2022 5:47:36 PM

"Well frickety frack." Armand says as he see's the plants healing. "I feel like I'm wasting the spell but..." He moves up.

Armand casts Implosion, concentrating on Number 2 this round, Spell resistance check 25. Damage 170 Fort save 25, no damage.

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140)  d20+28=37 ; d10+12=21 ;
Monday June 20th, 2022 8:25:26 PM

Trellus grunts irritably as his ray goes wide.

Having no better options, the man whispers a prayer, and charges.

---
Activate Domain Power Wpn Master (1/12) to take Mobility feat (AC 42 vs AoO).

Charge Plant 1, while drawing wpn. (AC 38)

Hit ac 37 for 21 hp damage




Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro  15d6=50 ;
Monday June 20th, 2022 9:54:06 PM

Neshi moves forward a bit and drops a flame srike on #s 3 & 4 50 points (No save as they are currently controlled by Osul?) 25 points fire and 25 points divine.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+18=33 ; d20+18=38 ; d20+17=20 ; d20+18=36 ; 2d6+11=17 ; 2d6+11=20 ;
Monday June 20th, 2022 10:58:24 PM

Moridark finishes his spelk and a roc appears behind sundew 1. The roc immediately attacks hitting with both talons( AC 33, AC 38 confirmed crit AC 36) but missing with the bite (AC 20) the talons do 17 and 20 points of damage. Moridark casts a quickened protection from evil on Osul as precaution.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Monday June 20th, 2022 11:01:12 PM

Seeing the less than desired effect of her arrows, Elyngael hesitates, unsure what to do to be most effective.

Brawn
AC 31 /17/28 HP130/130 CMD 27

DM RobC - "Well frickety frack" - Map  d20+20=36 ; d20+21=27 ; d20+21=26 ; d6=6 ; d4=4 ; 2d6+10=19 ; d6=4 ; d20+31=35 ; d20+31=49 ; 2d6+10=20 ; d6=3 ;
Tuesday June 21st, 2022 3:35:46 AM

Osul heals up his wounds. Based on what is happening to the others, it's not his proximity to the black stuff that's causing him pain and the sundews look occupied with the rest of the party. Something else is attacking him.

Grindar draws another dagger and slashes at the plant again. Cotton meanwhile is able to pull herself free.

Armand has had enough messing around and tries to blow up one of the plants from the inside. He watches with anticipation to see what will happen, but unfortunately it's not enough. The plant resists the spell.

Trellus charges into the fray and hacks at the plant, chopping away some of the smaller tendrils. (Trellus to make a DC26 Ref save or have your weapon stuck to the creature and unable to be used. DC20 Str check as a standard action to free it)

If plants could groan, this one probably would. A lot of it has been hacked away and a burst of pollen erupts from the fresh cut made by Trellus covering everything in a 20ft radius. (Trellus, Grindar, and Cotton to make DC26 Fort Saves. Fail=6pts Int Damage and Staggered for 4rnds. This is a poison effect)

Neshi decides it's a good time to prune back some of those other plants. They may be controlled but they aren't helpless. Both make their saves and only take minor damage - even less fire damage than they should have.

Moridark finishes his summoning spell and brings a roc into existence. The huge bird-like creature slashes at the plant with it's massive talons. (Roc to make 2 DC26 Ref Saves. Each fail is a talon stuck to the plant. DC20 Str check as a standard action to free one). The wizard quickly casts a Protection spell on Osul, just in case.

Elyngael is disheartened. Her arrows were able to damage the plants, just not to the extent she's used to. She ponders the situation.

The enemy act...

The plant gripping Grindar constricts its tendrils around him. (Grindar takes 19pts + 4pts acid. I think you may have missed the damage from June 17th in your totals). It maintains a hold on his body.

The second plant attacks Cotton! (Miss AC35. Hit AC49. Cotton takes 20pts damage + 3pts acid). It's tendrils are thick and sticky, and wrap around the rapke. (Cotton is grappled! CMD to escape: 51)

The other plants take no action and keep their distance as directed by Osul. Osul feels no further head pain, but Cotton still feels herself being drawn to other actions. (Cotton to make a Will Save vs DC19. Fail=Take no actions)

-------------------------
Map

Sundews: AC32/TouchAC22 - CMD51 - DR10/Slashing - Resist Elec&Fire (15) - Regen 10
Sundew 1: 125pts - Grappling Grindar
Sundew 2: 4pts - Grappling Cotton
Sundew 3: 2pts - Under Osul's control
Sundew 4: 2pts - Under Osul's control


'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:31, no 107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14  d20+39=53 ;
Tuesday June 21st, 2022 9:01:13 AM

'Osul takes a 5' step north, giving a thumbs up to Moridark.
He tries again to spot or otherwise sense the mystery/invisible assailant(s). {Perception: 53}
"...or is this where I start the meditating?"

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 -19/133HP Cotton AC 31+5/13/28+5 CMD 35 103/126 HP  d20+18=37 ; d20+25=30 ; d20+20=40 ; d20+11=17 ; d20+19=34 ; d6=3 ; d6=2 ;
Tuesday June 21st, 2022 11:57:41 AM

(Sorry about the 17th, Sometimes if I make a header change, and wait too long to submit the post, it reverts back to what it was before the change. It's very annoying, especially if I don't notice it.)

Grindar is overcome by his wounds and collapses. His wounds should have killed him, yet somehow he manages to heroically remain alive. (burned last 2 hero points to cheat death)

Cotton shrugs off the poison effect (rolled 37), than attempts to bite her captor. She misses her first bite but lands her second for 34 damage plus 3 flame and 2 shock. However she ends up getting stuck in the sundew's adhesive sap.

Yurr'Neshi(Kent)AC:(33)25 / T(28)20 / F(28)20; HP160/116: Evasion, Spell resistance 18%, fire resistance 30, Protection fro  15d6=53 ; 17d6=62 ; d20+15=19 ; d4=3 ;
Tuesday June 21st, 2022 7:12:31 PM

Neshi lines up for his next attack and sends a cone of cold shooting through 2, 3 & 4: 53 points each, reflex DC 25 for 1/2 damage. He follows it up with a quickened polar ray aimed at #2 ranged touch AC 19, 62 points damage, no save, loss of 3 points of dex.

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140)  d20+15=28 ; d20+19=31 ; d20+26=33 ; d10+12=21 ; d20+21=25 ; d20+16=18 ;
Tuesday June 21st, 2022 7:28:43 PM

Trellus manages to keep a grasp on his sword.
[Reflex 28]

As the pollen erupts from the plant, the man coughs out a "Light".
Fortunately none of it gets in him.
[Fort 31]

Seeing Grindar slump, the man frantically hacks away at the plant.

----
Full attack on Sundew 1
Atk 1 hits ac 33 for 21 hp.
Atk 2 misses (ac25)
Atk 3 misses (ac18)


Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+19=39 ; d6=5 ; d6=3 ; d6=3 ; d6=4 ; d6=4 ; d6=4 ; d6=3 ; d6=3 ; d6=2 ;
Tuesday June 21st, 2022 7:43:12 PM

Oh wait, ignore that 39 roll, I read what happened to Grindar and am redoing my actions....good thing I looked before posting

Seeing Grindar go down Armand has to let his implosion spell go. He whips his metamagic rod of quicken out and clicking his heels races forward. (Can't quite get to Grindar with the people in the way so can't use Heal yet). He then channels energy to heal, excluding the plants.
Everyone is healed 31 hp (9d6).
He then uses his rod to cast Freedom of Movement on himself.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+5=8 ; d20+31=42 ;
Tuesday June 21st, 2022 7:49:03 PM

Elyngeal tells Brawn (in Elvish) "Scent prey." So that he will take some sniffs and act as a pointer for any nearby prey.
Brawn's Perception d20+5=8

She scans around the area, looking for signs of crushed grass to indicate someone walking where there shouldn't be anyone present. She has a readied arrow to fire at the possibly invisible target. Perception d20+31=42

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+14=28 ; d20+14=25 ; d20+11=19 ;
Tuesday June 21st, 2022 9:12:18 PM

The roc manages to make the first reflex save but fails on the second. The giant bird use its standard action to attempt to pull free (Strength DC 19) The roc screeches is frustration. Moridark sees Grindar fall and commands his steed to fly down. The mage jumps from the back of the steed, grabs Grindat, and uses his dimensional steps to move both of them towards Armand, and away from immediate danger (G 13)

DM RobC - "...or is this where I start the meditating?" - Map  d20+21=39 ; d20+21=24 ; d20+21=29 ; 18d8=90 ; d20+31=50 ; d20+31=42 ; 2d6+10=16 ; 2d6+10=14 ; d6=3 ; d6=1 ; d20+35=46 ; 2d6+10=17 ; 2d6+10=16 ; d6=6 ; d6=5 ;
Wednesday June 22nd, 2022 4:16:40 AM

Osul tries to work out where this mystery attacker is, and Brawn lends his nose to the effort. Elyngael prepares to fire on any invisible or hidden foe that the duo may find. None can detect the presence of someone nearby. No footprints, trails or unusual scent.

Grindar's body goes limp. He should be dead, but his heart refuses to stop beating. Half-orcs are known to be quite stubborn creatures. Cotton sinks her teeth into the plant that has a hold of her. If it wants to eat her she's not going down without a fight.

Neshi lets loose with a Cone of Cold spell, catching 3 of the plant critters AND the sickly looking tree. He follows up with a Polar Ray on the Plant grappling Cotton but his shot goes wide. A crack appears on the truck of the tree. The black tar seeps from the cut and starts to run down the trunk.
Highlight to display spoiler: {How are you quickening the Polar Ray spell? I'm guessing hero point}

Trellus keeps hacking away at the plant, desperate to kill it before it devours Grindar. (Trellus to make a DC26 Ref save or his weapon is stuck)

Armand draws in close enough to channel some healing goodness to those that have been hurt - primarily Grindar and Cotton. The two both look the better for it. Realizing he is a little close to the action Armand cast a Freedom of Movement spell.

Moridark flies over and drops in next to Grindar, superhero landing style. He grabs hold of the ranger and teleports them away to relative safety.

The roc is held firmly in place.

The enemy act...

With Grindar out of reach, the plant critter turns its focus to Trellus! (Hit AC50, 42. Trellus takes 16+14pts + 3+1pts acid. Trellus is grappled! CMD51 to escape)

The other plant keeps Cotton firmly held and maneuvers around her. (CMB46 to Move. Constrict. Cotton takes 17pts + 6pts acid.)

Neshi is wracked with pain. It feels like his head is going to explode. (Neshi to make a Will Save vs DC22. Fail=90pts damage + exhausted and stunned. Pass=45pts damage)

The plant creatures don't regenerate!

-------------------------
Map

Sundews: AC32/TouchAC22 - CMD51 - DR10/Slashing - Resist Elec&Fire (15) - Regen 10 (Cold)
Sundew 1: 136pts - Grappling Trellus
Sundew 2: 64pts - Grappling Cotton
Sundew 3: 28pts - Under Osul's control
Sundew 4: 28pts - Under Osul's control


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 12/133HP Cotton AC 31+5/13/28+5 CMD 35 103/126 HP  d20+11=25 ;
Wednesday June 22nd, 2022 11:15:35 AM

As Armand's healing washes over him, Grindar finds himself in Armand's and Moridark's care, "Thank you friends, I thought I had woven my last" He shakily stands up, but realizes he is in no shape to rejoin the fight yet. He turns to Armand and asks, "Friend Armand could you weave some of your healing magics? I dare not rejoin the fight in this condition, and Trellus and Cotton could use my ax."

Meanwhile Cotton rips her mouth free of the adhesive sap, (str check 25) but remains grappled by the plant creature.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Wednesday June 22nd, 2022 5:52:17 PM

Armand steps over to Grindar and slaps him on the shoulder casting Heal. (150 points, removes all adverse conditions). He uses his meta magic wand again to cast True Seeing and takes a look around.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+25=26 ; d20+21=26 ; d20+16=20 ; d20+8=10 ;
Wednesday June 22nd, 2022 5:57:59 PM

Seeing all the stickyness going on she decides to stick to what she knows best for now even if it's not working that well.

Elyngeal will shoot at #1 since the blade barrier is going to obstruct some.
Precise shot, Improved precise shot, Many Shot, Deadly Aim.
First shot d20+25= 26 miss
second shot d20+21=26 miss
third shot d20+16=20 miss
Forth shot d20+8=10 miss

Elyngeal tells Brawn to stay on guard
Brawn
AC 31 /17/28 HP130/130 CMD 27

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (106/140)  d20+15=22 ; d20+6=15 ;
Wednesday June 22nd, 2022 6:16:27 PM

Trellus loses his sword, and grunts at the blows.
[Reflex 22]
But a quick grin appears on his face as the plant creature's tendril slides around him.

For the warrior is sporting a Ring of Freedom of Movement, for just such sunbaked tactics.
[Avoid Grapple]

He tries to retrieve his sword, but is unable to wrest it free.
[Str check 15]

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP107/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15,   d20+21=27 ; d20+21=32 ; d20+28=40 ;
Wednesday June 22nd, 2022 7:44:36 PM


DM Highlight to display spoiler: {Don't forget for any spells cast at Neshi That they need to overcome his SR 18.}

Neshi feels the mental attack and kind of shrugs it off. will save 27

Thinking the attack might be coming from inside the fairie ring, he sends a message that way.

"We are trying to protect you ring from destruction please stop attacking us."

That said he casts a spell and sends a grasping hand to grapple # 2. CMB DC40 to grapple #2

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+14=25 ;
Wednesday June 22nd, 2022 10:17:33 PM

The roc attempts to pull himself free to no avail (DC25).

Moridark casts Magic Circle vs Evil on Grindar before the fighter can run back inito the fight as a precaution. The mage moves to I17 and casts haste on the party.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:31, no 107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Wednesday June 22nd, 2022 11:39:44 PM

"Excellent idea!"

'Osul takes one further step towards his Controlled {Round 5/17} Giant Sundews and starts summoning (SNA-IX), expecting a Storm Giant to appear {at I10:K12} at the end of the round.

Lethius - Augmented Storm Giant 15'x15' +15'R, Constant freedom of movement ... more details ASAP

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:31, no 107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Thursday June 23rd, 2022 8:21:47 AM

...as promised:

"Lethius" Storm Giant CG, Augmented, Huge humanoid(giant)
Senses: low light vision, Perception: +27
AC: 31, Touch: 9, Flat-Footed: 21
HP: 237/237 (19d8+152)
Fort: +19, Ref: +8, Will: +13
Speed: 50' (x4), swim 40'
Space: 15', Reach: 15'
Melee: mwk Greatsword +25/+20/+15 (4d6+36/17x2) or 2 Slams+24(2d6+28/20x2)
Str: 43 (+16), Dex: 14 (+2), Con: 27 (+8), Int: 16 (+3), Wis: 20 (+5), Cha: 15 (+2)
BAB: +14; CMB: +32; CMD: 44 (44 vs Trip)
Feats: Awesome Blow, Cleave, Combat Reflexes, Improved Bull Rush, Improved Critical(greatsword), Improved Sunder, Improved Vital Strike, Iron Will, Power Attack(+4), Vital Strike
A huge Storm Giant is 21 feet tall and weighs 12000 pounds.
Languages: Auran, Common, Draconic, Giant
SQ: militant, water breathing
Weaknesses: vulnerability to fire
Defensive Abilities: rock catching; Immune electricity
ConstantFreedom of Movement; 2/dayLevitate, Control Weather; 1/dayCall Lightning (DC 15), Chain Lightning (DC 18)


DM RobC - "We are trying to protect you ring from destruction please stop attacking us" - Map  18d8=68 ; d4=3 ; d20+6=9 ; d20+31=51 ; d20+31=46 ; d20+31=46 ; 2d6+10=18 ; 2d6+10=16 ; 2d6+10=17 ; d6=3 ; d6=2 ; d6=4 ; d20+40=53 ; 2d6+10=21 ; 2d6+10=17 ; d6=5 ; d6=1 ; d4=2 ;
Friday June 24th, 2022 4:15:35 AM

Grindar gets a chance to breath again. He blacked out for a little bit there, but his friends made sure he didn't end up with Gargul. Cotton rips her teeth free from the plant creature.

Elyngael unloads a barrage of arrows but she's just not having a good day. All her arrows sail harmlessly over the plants.

Trellus loses his grip on his sword, but fortunately the plant is unable to grip him! That Ring of Freedom of Movement was a great investment. He's unable to pry his sword free this round.

Neshi feels the mental attack but is able to shrug off most of it. He's worried it might be the faerie ring that is causing these mysterious attacks so calls out to it in a gesture of peace. His grasping hand spell is unable to get a grip on the plant.

The roc is stuck firmly in place. Moridark helps to buff up Grindar as a precaution, and then hastens the party. That oughta help the fighters!

Osul starts summoning a Storm Giant! It's going to get crowded over there soon.

Armand brings Grindar back to full health. He uses the quicken rod to cast True Seeing and looks about. That's when he sees it. That sickly looking tree isn't a tree. It's a creature that is hiding as a tree!
Armand: Knowl Arcana DC22... Highlight to display spoiler: {It's a Tree Shape spell!}

The creature that had been hiding as a tree is smart enough to recognize the True Seeing spell and knows the jig is up. It drops the disguise and goes on the offensive. Several of you can tell straight away that it looks like a variant of a Mosslord! You can see it has already taken some damage, likely from Neshi's Cone of Cold spell.

It first tries to interrupt Osul's casting! The druid feels that familiar pain in his head again. (Osul to make a Will Save vs DC22. Fail=68pts damage + exhausted and stunned. Pass=34pts damage)

It then turns and points towards those in the party gathered to the west. The ground in that area gets covered in a thick blanket of toxic moss! (Moridark, Armand, Grindar, and Neshi are entangled, sickened, and must make a DC30 Fort Save or take 3pts Con damage! The sickened effect and Con damage are poison effects)

Finally, it looks towards the two plant creatures that Osul had under control. The plants start moving! One heads westward while the other moves south.

Osul can tell right away that at some point those plants were subjected to another Control Plants spell.
Osul: Highlight to display spoiler: {You both have a Control Plants spell active on those two plants. They can't be directed to attack either of you. You'll need to make a Charisma check - as a free action - each round you want to direct them to do something. If you fail the check you can't control them that round. If you beat the check the mosslord can't control them that round. DC to beat next round: DC9}

Plant 1 attacks Trellus! It tries to grapple the cleric but he's just too slippery. It does deliver a solid blow across his head though (Hit AC52. Nat20. Confirmed on AC46. Hit AC46. Trellus takes 51pts damage + 9pts acid)

Plant 2 keeps a hold of Cotton and tries to snuff the life from the rapke (CMB to maintain grapple:53. Cotton takes 38pts damage + 6pts acid. CMD to escape:51)

Plant 3 has it's "eyes" on the Roc

Plant 4 wanders close to Osul but makes no attempt to attack him.

-------------------------
Map

Mosslord: 33pts

Sundews: AC32/TouchAC22 - CMD51 - DR10/Slashing - Resist Elec&Fire (15) - Regen 10 (Cold)
Sundew 1: 126pts
Sundew 2: 54pts - Grappling Cotton
Sundew 3: 18pts - Under control?
Sundew 4: 18pts - Under control?


'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:73/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14  d20+22=25 ; d20+28=32 ;
Friday June 24th, 2022 4:59:10 AM

{Knowledge(Arcana): 25} - "Tree Shape!" he shouts and berates himself for not seeing it sooner.

{Will Save: 32} - 34 damage - The target for a concentration check would be 10+34+9=53 and he wouldn't get Combat Casting, so that is d20+35 =

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 (99)133/(99)133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP  d20+13=28 ; d20+32=52 ; d20+32=40 ; d6=2 ; d6=6 ; d6=6 ; d6=6 ; d20+15=31 ; d20+25=39 ; d20+16=18 ; 2d6+15=23 ; d8+18=25 ; d8+18=19 ; d8+18=24 ; d8=6 ; d8=4 ;
Friday June 24th, 2022 1:18:24 PM

Now fully healed, Grindar jumps back into the fray. He breaks free of the entangling moss and moves up to attack #1 (How long does the sickened effect last after leaving the moss?) he is effected by the con damage but attacks none the less. He confirms a nat 20 crit, while using improved vital strike for 78 slashing damage plus 2 fire and 12 holy (please ignore 4th d6 roll, got carried away clicking the mouse) (Reflex 31 = maintained grip)

Cotton continues to bite at her attacker landing her first hit, but getting stuck in the process. She inflicts 27 damage. (forgot to add the +4 favored enemy to the damage die roller)

Seeing that Cotton is in a tight spot, Grindar shouts out, "Is anoyone able to get Cotton out of there?"

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP107/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15,   d20+19=33 ;
Friday June 24th, 2022 5:22:01 PM

Fort save DC33. Neshi not bothered by the toxic moss, uses his Evasion to mak his way out of the mossed area. As he reaches Cotten and teesl him that he is here Neshi reaches out and grabs Cotten, casts dimennsion door and whisks them areoss the space.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet  d20+17=36 ; d20+24=31 ; 15d6=50 ;
Friday June 24th, 2022 9:29:30 PM

Sorry I have not been posting properly. Been busy with work and DM posting combat in Lakeview Passage. I'm going to assume with Freedom of movement up I'm not entangled.

Knowledge Arcane 36 (d20+17)
Armand calls out, "Some kind of tree monster over there!

Spends a hero point for +8 to fortitude roll. 31 (d20+24) Dang it. But he can't worry about being poisoned right now.

Armand moves southward out of the zone of poison. He then cast's Earthquake (red circle) 80 foot radius. A spellcaster on the ground must make a Concentration check (DC 20 + spell level) or lose any spell he or she tries to cast. Open Ground: Each creature standing in the area must make a DC 15 Reflex save or fall down. Fissures open in the earth, and every creature on the ground has a 25% chance to fall into one (Reflex DC 20 to avoid a fissure). The fissures are 40 feet deep. At the end of the spell, all fissures grind shut. Treat all trapped creatures as if they were in the bury zone of an avalanche, trapped without air (see Environment for more details).

He then uses his rod for the last time to cast Blade Barrier again, this time as a line. (grey) Reflex save 22 to avoid damage and be on one side or the other of the blade barrier. Damage 50

On going spells:
Blade Barrier around the mushroom circle.
Freedom of Movement

On going effects
Sickened -2 to most every d20 roll
-3 con


Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+16=19 ; d20+25=40 ; d20+21=32 ; d20+16=18 ; d20+8=16 ; d8+12=19 ; d8+12=18 ; d8+12=20 ;
Friday June 24th, 2022 9:38:20 PM

Mosslord? plant based, would knowledge nature tell us something about it?
Knowledge nature d20+16=19

Elyngeal is unsure about the tree/plant man. She will continue to shoot at #1 to try and eliminate at least something and hope the spell slingers can slow or stop the moss thing.
Precise shot, Improved precise shot, Many Shot, Deadly Aim.
First shot d20+25=40 first arrow d8+12=19, second arrow d8+12=18
second shot d20+21=32 damage d8+12=20
third shot d20+16=18 miss
Forth shot d20+8=16 miss

Elyngeal tells Brawn to stay on guard
Brawn
AC 31 /17/28 HP130/130 CMD 27

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:73/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14  d20+35=40 ; d20+3=11 ;
Saturday June 25th, 2022 3:38:15 AM

...40 - oh well - bye bye Lethius! (I clicked Roll and it Submitted!)

'Osul Raises his eyebrows at Sundews 3&4 {Charisma Check: 11} "Go north - both of you - as quickly as you can and do not stop!"

The words Moss-Lordesque wander through his mind for a moment in search of something to connect with.

'Osul needs a better view, so he takes a 30' wander south and wildshapes into a huge air elemental.


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+17=35 ; d20+17=36 ; d20+14=29 ; d20+20=28 ; d20+20=32 ; d4=4 ; d20+18=21 ; 2d6+11=14 ; 2d6+11=21 ; 2d8+11=25 ; d20+32=50 ; d20+32=44 ;
Sunday June 26th, 2022 9:53:04 PM

Moridark is entangled but manages to escape the effects of the poison although he is sickened (Fortitude DC 35. Please ignore the second roll as I have fat fingers). The mage orders the roc to attack the caster as it seems to be the root of all thier problems. Moridark uses 15 feet of his dimensional steps to get clear of the entangle, and whistels for his phantom steed. The mage looks toward the tree/monster and attempts to identify it (Arcana 50, Nature 44) Moridark will mount his steed when it arrives.

The roc manages to pull free from the plant (Strength DC29)and redirects it's attention to the caster. The roc slices at the caster with both talons (DC32 Damage 14, DC 28 Damage 21) and bites at the caster again (DC 21 Damage 25)

DM RobC - "Some kind of tree monster over there!" - Map  d20+21=37 ; d20+21=24 ; d20+21=28 ; d20+21=37 ; d20+17=34 ; d100=81 ; d100=53 ; d100=54 ; d100=85 ; d20+17=36 ; d20+21=26 ; d20+21=38 ; d20+31=33 ; d20+6=12 ; d20+24=30 ; 18d8=62 ; d20+31=49 ; d20+31=32 ; 2d6+10=16 ; d6=3 ; d6=4 ; d4=1 ;
Monday June 27th, 2022 2:59:22 AM

Grindar leaps back into the action. Was Cyrchwr Mawr still stuck in the tar when Grindar collapsed? It doesn't matter. The half-orc still has it with him and makes his attack. And what an attack it is! He cuts the plant in two. He still feels sick and probably will unable someone cures him of the poison.

Cotton digs her teeth into the plant attacking her! It's a vicious bite, but it provokes a response from the plant as a burst of pollen erupts from it. (Cotton and Neshi to make DC26 Fortitude saves or take 3 points of Intelligence damage and be staggered for 1 round. This is a poison effect.)

Neshi makes his way through the entangled area (Evasion doesn't help here) and blips himself and Cotton to safety.

Armand feels the poison course through his veins but doesn't have time to worry about it now. His Freedom of Movement easily allows him to step out of the mossy area. He fires back with an Earthquake spell and follows it up with a blade barrier. The ground shakes but the plants all keep their feet firmly 'planted'. No fissures open near them. They frustratingly then step aside from the blade barrier as it is cast. (All Ref Saves passed)

With plant #1 down, Elyngael plugs some arrows into plant #4.

Osul wanders southward and turns into an Air Elemental to get some better maneuverability. He orders the plants to head north as far as they can. They shuffle away from the fight. (Cha check to control them next round: DC13)

Moridark's roc pulls itself free and flies towards the caster, unable to attack this time. Moridark blips out of the toxic moss and calls for his magical steed. He intends to mount it next round also.

Armand and Elyngael aren't quite sure what to make of the mosslord. Mordiark knows that typically:
- They have a lot of spell-like abilities and don't cast spells
- They are immune to fire, mind-affecting effects, paralysis, poison, polymorph, sleep, and stun
- They are resistant to Electricity
- Cold damage can stop their regeneration
- They are both extremely strong and intelligent

Plant #1 is dead, but it's sticky, rotting fronds will take some time to decay. Elyngael knows that when they die it can take around 30seconds before they are no longer adhesive.

Plant #2 steps around it and attack Trellus! (Hit AC49. Trellus takes 16pts damage + 3pts acid)

Plants #3 and #4 have obediently made themselves scarce.

The mosslord concentrates on a spell (Neshi to make a Will Save vs DC22. Fail=62pts damage + exhausted and stunned. Pass=31pts damage). It stays close to the blade barrier.

-------------------------
Map

Mosslord: 23pts

Sundews: AC32/TouchAC22 - CMD51 - DR10/Slashing - Resist Elec&Fire (15) - Regen 10 (Cold)
Sundew 1: Dead - Still sticky for 5rnds
Sundew 2: 71pts
Sundew 3: 8pts - Under control?
Sundew 4: 35pts - Under control?


'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:73/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14  d20+3=14 ; d20+22=40 ; d20+39=50 ; 22d20=259 ; 22d6=75 ; 6d6=24 ;
Monday June 27th, 2022 10:38:09 AM

{Charisma Control Check: 14} - 'Osul maintains his orders on the two Sundews.

He flies up the map, 60' along and up. He casts Sunburst (defensively) centred chest height above the ground at L(-7).
{SR:40, Concentration:50, Undead damage:75 (or destroyed if harmed by bright light, or half damage on a Reflex Save DC 33), others normal damage: 24 (doubled if sunlight is harmful or unnatural to them) plus blindness (blindness avoided and half damage on a Reflex Save DC 33)}
If the 80' radius burst is flat then this only impacts all of the badguys (including just impacting Sundew 1), but just missing all the good guys. If the burst is spherical then the roc would likely also be caught.

Please ignore the errent 22d20 roll

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 (99)133/(99)133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP  d20+14=28 ; d20+22=32 ; d6+10=13 ;
Monday June 27th, 2022 11:45:50 AM

Cotton is able to shrug off the int damage, and Grindar orders her to stand down, so she retreats toward Brawn's location.

(Grindar never had the chance to swing Cyrchwr Mawr before, as he was grappled right away, and you can't do two handed activities while grappled though he never dropped it, he used and lost his two daggers instead)

Grindar moves around the dead sundew, drawing his +1 returning/seeking javelin in the process. He hurls it at the mosslord hitting AC 32 for 13 damage.He is hoping to break the Mosslords's concentration.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet  10d6=35 ;
Monday June 27th, 2022 5:34:57 PM

Armand clicks his heels again activating his boots of speed and does some fancy foot work moving. Now in range he casts Destruction on the Mosslord.
Destruction: This spell instantly delivers 10 points of damage per caster level. If the spell slays the target, it consumes the remains utterly in holy (or unholy) fire (but not its equipment or possessions). If the targets Fortitude saving throw succeeds, it instead takes 10d6 points of damage.
Fortitude save is 23, I'm going to assume he'll make it and roll the 10d6 damage = 35 damage.

On going spells:
Blade Barrier around the mushroom circle.
Freedom of Movement
Blade Barrier across the grass.

On going effects
Sickened -2 to most every d20 roll
poisoned -3 con


Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP17/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15,   d20+19=27 ; d3=2 ; d3=2 ; d20+21=36 ; d20+38=58 ; d20+38=39 ;
Monday June 27th, 2022 5:58:47 PM

Neshi makes his fort save DC 27 and makes his will save DC 36. Highlight to display spoiler: { Don't forget Neshi has Spell Resistance of 18%} Neshi quickly directs his hand to bullrush the Mosslord and knock him into the blades. CMB 39. and then trying something new, he casts a powerfull spell targeting the treelord.
Power word stun, no save.

Hit Points Duration
50 or less 4d4 rounds
51100 2d4 rounds
101150 1d4 rounds



Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+25=30 ; d20+21=28 ; d20+16=33 ; d20+8=14 ; d8+12=20 ;
Monday June 27th, 2022 6:20:41 PM

Elyngael continues to shoot at #1. "She calls out, I have neutralize poison ready!"
Precise shot, Improved precise shot, Many Shot, Deadly Aim.
First shot d20+25=30 miss
second shot d20+21=28 miss
third shot d20+16=33 damage d8+12=20
Forth shot d20+8=14 miss

Elyngeal tells Brawn to stay on guard
Brawn
AC 31 /17/28 HP130/130 CMD 27

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (58/140)  d8=2 ; d8=8 ; d8=6 ; d8=2 ;
Monday June 27th, 2022 7:02:51 PM

Trellus is getting battered.

The fighter moves away from this sunbaked flower long enough to get some healing.

----
Move away from #2
Spontaneously cast Cure Critical Wounds over Restoration on self.
Heal 31 hp

In Effect
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+20=26 ; d20+20=31 ; d20+18=32 ; 2d6+11=17 ; 2d6+11=19 ; 2d8+11=16 ;
Monday June 27th, 2022 9:58:33 PM

Moridark yells across the battleground, "The tree thing has a lot of spell-like abilities and doesn't cast spells. They are immune to fire, mind-affecting effects, paralysis, poison, polymorph, sleep, and stun. They are resistant to Electricity. Cold damage can stop their regeneration. They are both extremely strong and intelligent." The mage mounts his phantom steed and flies up 30 feet over the battlefield.

The roc attacks the tree thing (Talon AC26 damage 17, Talon AC31 Damage 19, Bite AC31 Damage 16). If one of the talons hit the roc will fly up with the tree thing in its grasp.(Grab as part of it talon attack)

DM RobC - "I have neutralize poison ready!" - Map  d20+21=23 ; d20+21=30 ; d20+21=27 ; d20+17=37 ; d20+22=30 ; d20+6=25 ; d20+31=45 ; 2d6+10=18 ; 2d6+10=21 ; d6=1 ; d6=2 ; 18d8=81 ;
Tuesday June 28th, 2022 4:13:57 AM

Osul creates a sudden flash of light up north. (Highlight to display spoiler: {"The default shape for a burst effect is a sphere". The thick trees would probably provide total cover to anyone more than a few feet away, but figure you guys need this one!}). The sundews all look affected by it, but the mosslord still has fight in him. The roc is also caught in the bright flash of light! (Roc to make a Ref Save vs DC33. Fail=24 dmg + blinded. Pass=12dmg)

Grindar has Cotton fall back. The ranger wants to stay in the fight though so draws in close and hurls a javelin at the mossman. The spinning blades provide cover though, and changes the trajectory of the javelin such that it misses its intended target.

Armand's Destruction spell has better success and damages the mossman a little.

Neshi feels the spell his him, and suspects that nothing will protect him from them. (Highlight to display spoiler: {It's an autopass on beating SR18}). He tries to get his magical hand to shove the mosslord into the blade barrier but it isn't strong enough. He then tries a more powerful spell: a Power Word Stun! On most targets it would be very, very, effective. The mossman seems unaffected though.

Moridark has the answer and calls out that it's immune to stunning effects. The mage jumps aboard his invisible steed and gets some height.

Elyngael keeps up her attack on sundew #2 (since #1 is dead). She's ready to remove the poison from any of her allies if they want it.

Trellus steps back the flower and takes a moment to treat his wounds.

The roc attacks with beak and talons, but isn't able to get past the mossman's defenses. (Highlight to display spoiler: {If a talon hits, please roll your grapple check for the grab})

Osul keeps control of the plants and keeps them moving up north. (Cha check to direct them next round: DC26)

Not a great round for our heroes.

The enemy act...

Plant #1 continues to slowly rot

Plant #2 is blind and can't detect Mordiark. Trellus is quite far away. Next closest target that it can locate? Grindar! Despite being blind it is able to find him. (Hit AC45. Grindar takes 39pts dmg + 3pts acid and is grappled! CMD:51)

Moridark, Elyngael and Osul realise that the sundews probably have tremorsense, so while a person is touching the ground the plants will be able to find them. At least if you're close enough. If they're blind and you're not touching the ground though... that would be interesting.

Plant #3 and #4 follow Osul's orders and keep heading north as best they can.

The mossman doesn't let up on Neshi though. (Neshi to make a Will Save vs DC22. Fail=81pts damage + exhausted and stunned. Pass=40pts damage). (Highlight to display spoiler: {If you use hero points to stay alive you're at -23 but stable})

-------------------------
Map

Mosslord: AC33 - CMD50 - Immune fire, mind-affecting effects, paralysis, poison, polymorph, sleep, and stun - Regen 10 (Cold)
Mosslord 1: 60pts

Sundews: AC32/TouchAC22 - CMD51 - DR10/Slashing - Resist Elec&Fire (15) - Regen 10 (Cold) - Tremorsense (60ft)
Sundew 1: Dead - Still sticky for 4rnds
Sundew 2: 95pts - Blind - Grappling Grindar
Sundew 3: 22pts - Blind - Under control?
Sundew 4: 49pts - Blind - Under control?


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 (57)133/(99)133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP  d20+24=36 ; d20+19=32 ; d20+14=33 ; d20+9=28 ; d20+24=29 ; d20+15=28 ; d20+15=21 ; d6+10=13 ; d6+10=13 ;
Tuesday June 28th, 2022 12:47:17 PM

Grindar curses his foolishness as his javelin returns to his hand. He should have seen the blade barrier was in the way, and now he's grappled and both his daggers are stuck to the dead sundew. with nothing else available, since he cant swing Cyrchwr Mawr while grappled, Grindar attempts to stab his attacker with his javelin. he manages to land two minor blows, before his javelin is stuck to the sundew.

1st stab hits AC 36 for 13-10=3 damage (Reflex 28 - Pass)
hasted stab misses
2nd stab hits AC 32 for 13-10=3 damage (Reflex 21 - Fail)

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet  10d6=34 ;
Tuesday June 28th, 2022 5:32:41 PM

Armand see's Neshi wobbling. He clicks his heels again and puts on a burst of speed, but can't quite get there in 1 round. Have Breath of Life on tap and still have another Heal ready. "Hang on Neshi I'm coming!"

Since he can't reach Neshi he drops another Destruction spell on the moss lord.
Destruction: This spell instantly delivers 10 points of damage per caster level. If the spell slays the target, it consumes the remains utterly in holy (or unholy) fire (but not its equipment or possessions). If the targets Fortitude saving throw succeeds, it instead takes 10d6 points of damage.
Fortitude save is 23, I'm going to assume he'll make it and roll the 10d6 damage = 34 damage.

On going spells:
Blade Barrier around the mushroom circle.
Freedom of Movement
Blade Barrier across the grass.

On going effects
Sickened -2 to most every d20 roll
poisoned -3 con

OOC DM, is there any existing stone, big rocks, whatever, or is this all grass and mushrooms?



Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+25=28 ; d20+21=40 ; d20+21=39 ; d20+16=29 ; d20+8=20 ; 2d8+24=40 ;
Tuesday June 28th, 2022 6:02:43 PM

Elyngael takes a five foot step again. (This should clear her from the circle of blades to give her a corner to corner shot line to #2). Shooting at #2.
Precise shot, Improved precise shot, Many Shot, Deadly Aim.
First shot d20+25=30 miss
second shot d20+21=40, crit confirmed on 39. damage 2d8+24=40
third shot d20+16=29 miss
Forth shot d20+8=20 miss

Elyngeal tells Brawn to stay on guard
Brawn
AC 31 /17/28 HP130/130 CMD 27

Lynnette subbing Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14  d20+3=16 ;
Tuesday June 28th, 2022 6:11:11 PM

{Charisma Control Check: d20+3=16} - 'Osul maintains his orders on the two Sundews.
Osul moves back and down so that he can cast Heal on Neshi. To heal for 150 points

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (58/140)  d20+21=39 ;
Tuesday June 28th, 2022 6:56:51 PM

Trellus sees Grindar get caught, and decides it is time to try something else.

Still under the haste spell, he is easily able to close in with the Sundew and slap it with a Harm spell.

----------
Move to Sundew 2
Cast Harm. Hit AC 39 with touch attack
Spell does 130 hp, Will DC 22 halves. Cannot go below 1.

In Effect
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+14=27 ;
Tuesday June 28th, 2022 9:11:02 PM

The roc fails it's reflex save and is blinded and wounded. Moridark shakes his head at the turn of events. The mage draws a scroll from his stylish pants and casts slow (Will DC 23)on the tree thing.
. Moridark yells down to the melee combatants "The sundews have tremorsense. I will try and confuse them with some more feet on the ground in a moment!'

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP127/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15,   d20+21=40 ; 15d6=52 ; 15d6=53 ; d20+20=40 ; d20+20=26 ;
Tuesday June 28th, 2022 9:40:27 PM

Once again Neshi makes his save and takes 40 more points of damage at the same time he starts to fall he feels Osul's healing power strike him. Hitting the ground he takes a moment and then sends a cone of cold ripping through the mosslord and sundew 2 and follows it up with a second one. SR: 40 natural 20, 52 points relex DC 25 for 26 points and 53 points damage or reflex DC25 for 26 points.

DM RobC - "Hang on Neshi I'm coming!" - Map  d20+22=27 ; d20+17=36 ; d20+17=25 ; d20+17=26 ; d20+6=24 ; d4=4 ; 18d8=77 ;
Thursday June 30th, 2022 3:01:17 AM

Trellus gets serious and hits the Sundew with a very strong Harm spell. Elyngael follows up and fires what may her best shot ever to put the plant down. Grindar is spared from having to use his javelin or fists - keeping all free of the adhesive substance. (Trellus to make a Ref Save vs DC26 or have his hand stuck to the plant. DC20 Str check to pull free if stuck).

Grindar is no longer grappled, but does feel a little stuck (DC20 Str check to pull free).

Armand draws in closer to Neshi, intending to heal his friend as quick as he can. He can't make it there right now so pauses to cast a destruction spell on the mosslord. The mossman takes damage from it, but doesn't die. The entire area is one big grassy field with a circle of mushrooms in the middle. High, dense trees circle it all.

Moridark casts slow on the mossman but its saves are just too good. He lets the others know of the sundews having tremorsense, but it may not be relevant any more. The roc is hurt and blind.

Osul loses control of the two, blind plants that went north. He has more important things to worry about though and flies down to heal Neshi's wounds.

Neshi has had enough and casts not one, but two cones of cold into the battle. The mossman can't dodge all of it and takes some damage from the cold. Damage that temporarily stops its regeneration.

The enemy act...

The mossman returns fire by throwing a sheet of moss around Neshi! (Neshi is entangled, sickened, and must make a DC30 Fort Save or take 4pts Con damage! The sickened effect and Con damage are poison effects)

It then targets Osul with some mind pain. (Osul to make a Will Save vs DC22. Fail=77pts damage + exhausted and stunned. Pass=38pts damage).

-------------------------
Map

Mosslord: AC33 - CMD50 - Immune fire, mind-affecting effects, paralysis, poison, polymorph, sleep, and stun - Regen 10 (Cold)
Mosslord 1: 146pts

Sundews: AC32/TouchAC22 - CMD51 - DR10/Slashing - Resist Elec&Fire (15) - Regen 10 (Cold) - Tremorsense (60ft)
Sundew 1: Dead - Still sticky for 3rnds
Sundew 2: Dead - Still sticky for 5rnds
Sundew 3: 12pts - Blind
Sundew 4: 39pts - Blind


'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14  d20+28=41 ; d20+39=48 ;
Thursday June 30th, 2022 9:39:17 AM

OOC: Thank you Lynnette.

{Will Save:41 - 38 damage}


'Osul burns a Hero Point to combat cast a Heal {Concentration:48 vs 29} before trying to help 'Neshi out of the moss.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 (57)133/(99)133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP  d20+9=23 ;
Thursday June 30th, 2022 12:13:58 PM

Strength check - 23

Grindar breaks free of the now dead sundew's adhesive, than clicks his heals together to activate his boots of speed. He begins to travel around the blade barrier.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet  d20+14=24 ; 5d8=29 ;
Thursday June 30th, 2022 5:24:01 PM

Et all, don't forget those tattoos we got that let us forestall the effects of something like poison, but we have to declare on onset that we are using a tattoo to push off the effects. I tell everyone this, because I forgot to with Armand's poisoning.

Armand takes a five foot step and decides to try some holy light and cast Searing Light at the Moss Lord.
Ranged Touch 24 (d20+14) no save, damage 29 (5d8)

On going spells:
Blade Barrier around the mushroom circle.
Freedom of Movement
Blade Barrier across the grass.
forgot I cast True Seeing

On going effects
Sickened -2 to most every d20 roll
poisoned -3 con

Lynnette subbing Huge Air Elemental-'Osul (Graham) AC:29 (T:20, FF:23), CMD:35, ST:(F16/R15/W25 + RNL), HP:135/135, Wildshape(XVIII):8, L. Lord:16, S. Burst:14 
Thursday June 30th, 2022 6:24:40 PM

Elyngael curses the way the battlefield has developed. She doesn't have a real good shot at the mosslord and has serious doubts about the effectiveness of her bow. She double moves to try to get around the blade barrier spell.

Brawn follows Elyngael
Brawn
AC 31 /17/28 HP130/130 CMD 27

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Thursday June 30th, 2022 6:25:10 PM

I forgot to change my header

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Thursday June 30th, 2022 6:27:17 PM

finally got it right

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (58/140)  d20+6=19 ; d20+16=36 ;
Thursday June 30th, 2022 6:53:53 PM

Trellus nods in grim satisfaction as the Sundew falls.
Even better is he is able to twist his hand free before it does.
[Reflex 36 save]

The warrior strides over to retrieve his sword from the first Sundew, but finds he still can't pull it free.
"Light," he growls in irritation.
[Str check 19]

----------
In Effect
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Thursday June 30th, 2022 10:18:53 PM

Moridark watches the sundew dall, and mutters under his breath. The mage sets his shoulders and begins casting summon monster 7.

DM RobC - "Light!" - Map  d4=3 ; 18d8=93 ;
Friday July 1st, 2022 4:07:26 AM

Osul heals up his wounds and then flies closer to Neshi to try and help him with the moss

Grindar is finally free and gets some speed up to get back in fight. He starts making his way around the blade barriers.

Elyngael finds herself in a similar position. The barriers are preventing a clear shot. She too moves to get a better angle.

Armand attacks the mosslord with a searing light spell, burning some of the creatures splintered wood.

Trellus is happy in his own way that the sundew is dead. His sword is still stuck though and causing him grief.

Mordiark starts casting a spell to bring in more reinforcements.

The enemy act...

It is inevitable that the mosslord will succumb to the combined onslaught of the Tree Wardens. The only question is whether he will take anyone with him.

The mosslord keeps its focus on the most injured person in range. (Neshi to make a Will Save vs DC22. Fail=93pts damage + exhausted and stunned. Pass=42pts damage).

-------------------------
Map

Mosslord: AC33/TouchAC21 - CMD50 - Immune fire, mind-affecting effects, paralysis, poison, polymorph, sleep, and stun - Regen 10 (Cold)
Mosslord 1: 165pts

Sundews: AC32/TouchAC22 - CMD51 - DR10/Slashing - Resist Elec&Fire (15) - Regen 10 (Cold) - Tremorsense (60ft)
Sundew 1: Dead - Still sticky for 2rnds
Sundew 2: Dead - Still sticky for 4rnds
Sundew 3: 12pts - Blind
Sundew 4: 39pts - Blind


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 (57)133/(99)133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP 
Friday July 1st, 2022 9:59:16 AM

With his boots of speed still active. Grindar double moves around the blade barrier, putting himself within striking distance for next round.

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 85/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15,   d20+19=23 ; d20+15=24 ; d20+15=22 ; d20+15=27 ; d4+3=4 ; d6=1 ; d6=3 ; d20+10=30 ; d20+10=27 ; d20+10=26 ; d20+10=28 ; d4+3=6 ; d6=1 ; d6=3 ; d6=2 ; d6=3 ; d4+3=7 ; d20+21=31 ; d20+15=21 ; d4+3=4 ; d6=5 ; d20+10=16 ; d20+10=28 ; d20+10=20 ; d4+3=5 ; d6=1 ;
Friday July 1st, 2022 12:19:56 PM

(OOC: My computer is doing very strange things again. This was suppposed to post yesrterday.)

Neshi wrapped in the moss Neshi is overcome by the attack as hefeels himself feeling sickened and weaker. Neshi immediately activates his recently aquired tattoo hoping to midigte the mosses effects.

Neshi acivated both his tears as he digs his claws in to the moss surrounding him. AC 24; 4 points damage plus3 ice damage, AC 30 (nat 20) crit check AC27 for 6 points Plus 1 point fire PLUS Crit dam 7 points plus3 points fire.
+++++++++++++++++++++++++++++++++++++++++++++
Friday Post:

Still wrapped, Neshi feels another attack this time attacking his will and while he knows he fended some of it off he is starting to feel the effects off the focussed attacks. Will save DC 31

He again does what he can and attacks the moss around him with his claws AC 21 for 4 points plus 6 ice damage, and AC 16 with the second attack for 5 points and 1 point fire.


'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Saturday July 2nd, 2022 3:21:55 AM

'Osul casts Freedom of Movement on Neshi. 'Osul cannot lift him out, but the Entangle spell shouldn't impede him any further.
...and Armand is on his way with more Heals.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet  d6=5 ; d6=3 ; d6=3 ; d6=2 ; d6=5 ; d6=6 ; d6=6 ; d6=6 ; d6=2 ;
Saturday July 2nd, 2022 9:43:53 AM

Armand moves up a bit and does some channeling, which will hit, Neshi, 'Osul, and Grindar.
Channel to heal (exclude moss lord just in case he's in range). 38 points healed (9d6)

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (58/140) 
Saturday July 2nd, 2022 3:05:29 PM

Trellus can hear combat still going on across the blade barrier.
He gives his sword another irritated look.

"Bake it" he declares.

The man activates his Winged Boots, and launches himself skyward, unlimbering his bow as he climbs.

How tall is the blade barrier?

-----------------
In Effect
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+27=33 ; d8+12=14 ; 2d6=10 ;
Saturday July 2nd, 2022 8:09:06 PM

Elyngael moves just clearing the blade barrier and fires one shot at the moss lord to test the waters.

She declares him quarry (+2 to attacks), Improved Precise Shot, Deadly aim (-3 to hit, +6 damage).
One shot d20+27=33 damage 1d8+12=14, holy? 2d6=10

Brawn follows Elyngael
Brawn
AC 31 /17/28 HP130/130 CMD 27

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14 
Sunday July 3rd, 2022 2:54:29 AM

OOC: I hope this work - I'm getting a message: "Load State Error loading XML document (error, undefined)"

Blade Barrier is 20' tall.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+20=38 ; d20+15=17 ; 3d6+15=19 ;
Sunday July 3rd, 2022 11:34:27 PM

Moridark finishes casting, and a young frost giant appears behind the moss lord. The giant attacks with his Great Axe hitting once ( AC38 for 19 damage, AC 17 miss). Moridark dismisses the roc.

DM RobC - "Bake it!" - Map  d3=1 ; d20+28=41 ; 2d8+11=20 ;
Monday July 4th, 2022 2:50:19 AM

Grindar keeps moving around the blade barrier. His eyes are fixed on his target.

Neshi tries to cut away the entangling moss. He finds it easy to target (AC5) but difficult to actually damage. Only the ice has any effect on it.

Osul leaps in and casts a Freedom of Movement spell on Neshi to free him from it though.

Armand meanwhile channels enough energy to heal the group up a little.

Trellus is too frustrated by his sword that he decides to go back for it later. For now, he launches into the air and readies his bow.

Elyngael maneuvers around the wall a little more and gets a clear line of sight on the mosslord. Her arrow makes its mark.

Moridark dismissed the roc as his frost giant appears on scene. The young giant hacks away with its axe.

The enemy act...

The moss man takes a step to the side and launches a big puffball of yellow spores. The coats everything in the area, and hangs in the air. (Grindar and Armand to make Fort Saves vs DC30. Fail=1pt Con damage and Nauseated for 1 round). The spores block all vision as a fog cloud.

-------------------------
Map

Mosslord: AC33/TouchAC21 - CMD50 - Immune fire, mind-affecting effects, paralysis, poison, polymorph, sleep, and stun - Regen 10 (Cold)
Mosslord 1: 188pts

Sundews: AC32/TouchAC22 - CMD51 - DR10/Slashing - Resist Elec&Fire (15) - Regen 10 (Cold) - Tremorsense (60ft)
Sundew 1: Dead - Still sticky for 1rnds
Sundew 2: Dead - Still sticky for 3rnds


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 (95)133/(99)133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP  d20+13=26 ;
Monday July 4th, 2022 12:50:01 PM

Unable to do much of anything else, due to his nausea, Grindar continues on the path he had chosen, hoping that the Mosslord hadn't moved, and he moves into a threatening position, flanking with Moridark's giant.

-4 con damage

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet  d6=4 ; d6=2 ; d6=6 ; d6=5 ; d6=2 ; d6=4 ; d6=2 ; d6=2 ; d6=2 ;
Monday July 4th, 2022 2:58:10 PM

Trellus/Mike a blade barrier is 20 foot high

Thankful for his necklace of adaptation Armand is able to ignore the pollen spores. If not he will activate one of the tattoos to avoid onset of anything He takes a 5 foot step back to get out of the clouded area. He thinks to himself, 'Well I can't see him, but he can't see me either, so I guess targeted spells are out for both of us right now.'

He decides to channel energy again to his companions. Only 29 points healing this time.

On going spells:
Blade Barrier around the mushroom circle.
Freedom of Movement
Blade Barrier across the grass.
True Seeing

On going effects
Sickened -2 to most every d20 roll
poisoned -3 con

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+27=42 ; d20+23=25 ; d20+18=36 ; d20+10=26 ; d8+12=19 ; 2d6=5 ; d8+12=13 ; 2d6=9 ; d8+12=19 ; 2d6=7 ;
Monday July 4th, 2022 4:26:10 PM

I think I can still trace a line from one of my corners to one of his around the spore cloud.
Hide in plain sight ? so he can't tell where my arrows are coming from?
Precise shot (shoot into melee no penalty), Improved precise shot (no cover or concealment for targets), Many Shot (2 arrows first shot), Quarry (+2 to attacks), Deadly aim (-3 to hit, +6 damage).
First shot d20+27=42 first arrow damage d8+12=19 holy 2d6=5, second arrow d8+12=13 holy 2d6=9
second shot d20+23=25 miss
third shot d20+18=36 damage d8+12=19 holy 2d6=7
Forth shot d20+10=26 miss

Brawn prowls around.
Brawn
AC 31 /17/28 HP130/130 CMD 27

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 15185/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15 
Monday July 4th, 2022 8:12:59 PM

feeling the freedom of movement spell take effect, Neshi works himself free and after Armand's healing he is feeling at full health for the time being. he staps back trying to figure out what he can do.


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+22=33 ; d20+17=20 ; d3=3 ; 3d6+15=28 ;
Monday July 4th, 2022 10:17:14 PM

The frsot giant attacks opposite Grindar striking the Mosslord once (AC33 for 28 points of damage). Moridark begins casting summon monster 6.

OOC: Please ignore the d3

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3 / 17  d20=11 ;
Tuesday July 5th, 2022 1:36:37 AM

'Osul flies South and up, SW and up once and over to Trellus.
He digs deep and recalls a Heal for Trellus {150pts, plus many conditions}

DM RobC - "Bake it!" - Map  18d8=78 ; d20+24=35 ;
Tuesday July 5th, 2022 3:02:03 AM

Grindar keeps on track and approaches the mossman. As he draws in close he gets a clip over the ear for his efforts (AoO hits AC41. Grindar takes 20pts damage)

Armand released a wave of healing that affects most of those hurt. He steps out of the pollen and is safely out of sight, though it works both ways.

Elyngael can only just get a line on the mossman, but if she can see him then he can see her. She plugs him with 3 arrows.

Neshi steps out of the moss and wonders what to do next.

Osul rushes to Trellus to cast a powerful healing spell on him.

Moridark's Giant does some damage, while the mage starts bringing in some more assistance.

The enemy act...

The mossman gets closer to the cloud of spores, but defensively targets Grindar with some mind pain. (Grindar to make a Will Save vs DC22. Fail=78pts damage + exhausted and stunned. Pass=39pts damage).

The patch of moss near Moridark and Trellus shrivels up and disappears as does one of the sundews.

Will this be it? Will the party finish off this pesky critter?

-------------------------
Map

Mosslord: AC33/TouchAC21 - CMD50 - Immune fire, mind-affecting effects, paralysis, poison, polymorph, sleep, and stun - Regen 10 (Cold)
Mosslord 1: 227pts

Sundew 2: Dead - Still sticky for 2rnds


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 (21)133/(99)133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP  d20+10=16 ;
Tuesday July 5th, 2022 11:34:53 AM

Grindar receives the worst headache of is life. He screams out in pain, as he drops his ax and clutches his head. He is unable to do anything else due to his stunned and exhausted condition. He knows he is in a bad place, as he feels his health sinking, but he can't do anything to stop it.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet  d20+12=23 ;
Tuesday July 5th, 2022 6:01:22 PM

Armand moves a bit so he can see the moss lord. He casts a searing light again.
Range touch to hit, 23 (d20+12) take 23(5d8) holy damage. "Hey if we survive this I have Heroes Feast available. We could picnic."

On going spells:
Blade Barrier around the mushroom circle.
Freedom of Movement
Blade Barrier across the grass.
True Seeing

On going effects
Sickened -2 to most every d20 roll
poisoned -3 con


Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) 
Tuesday July 5th, 2022 6:04:14 PM

"Hang on, Grindar," Trellus calls out.

Stowing his bow, the warrior flies over the blade barrier and heads for the stricken ranger.

-----
Double fly move.

In Effect
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Tuesday July 5th, 2022 6:18:57 PM

Elyngael is not happy with the moss lords movement. Now she can't get a shot off. She decides to double move.

Brawn follows.
Brawn
AC 31 /17/28 HP130/130 CMD 27

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 15185/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15  d20+17=34 ; 15d6=49 ;
Tuesday July 5th, 2022 6:56:31 PM

Neshi casts a spell and then digging deep charges the moss lord and expends two herp points in his touch attack to deliver his spell. AC 34: Blight 49 points damage fort save DC 23 for 25 points.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+20=24 ; d20+15=16 ; d20+14=18 ; d20+41=60 ;
Wednesday July 6th, 2022 12:14:10 AM

The frost giant takes two more swings at the Mosslord and misses with both. Moridark finishes his spell and an Ankylosaurus25 feet from the Mosslord. The dinosaur swings its tail, and misses the mosslord.

"I don't know if it is important but the moss over here is disappearing, and shriviling" The mage attempts to remember if the mosslord, and this moss are related in some way. (Arcana 60)

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 
Wednesday July 6th, 2022 2:34:05 AM

'Osul thinks the Mosslord is done for.
He makes his way over the wall and into the grey circle positioning dependant on reach and area effect

DM RobC - "We could picnic" - Map  d20+22=40 ; 18d8=88 ;
Wednesday July 6th, 2022 4:09:56 AM

Grindar's head feels like it is going to explode! There's nothing he can do but wait for the pain to subside.

Armand burns it up with a searing light spell. He's already planning a picnic for when this is all over.

Trellus calls out for Grindar to hold out a little longer and flies to wards the ranger as fast as he can.

Elyngael maneuvers to get a better position. Between the cloud of spores and the spinning blades it's hard to get a clear shot.

Neshi gets serious and casts a Blight spell on the mosslord. It's a pretty tough creature though and shrugs off some of the hurt.

Moridark's summons get to work, but don't have a lot of luck. Both attacks of the giant miss and the dino's tail goes wide. (Highlight to display spoiler: {I know you said 25ft north, but it only has 15ft reach I think. I've made it so it can reach the mosslord. Just curious, what sort of range does Moridark have with his summon spells?}). He doesn't think there's any sort of symbiotic relationship between the mossman and the moss that's shriveling. Best bet is that it shrivels up and dies on its own as it loses potency.

Osul is pretty confident the mosslord is done and heads towards the faerie circle.

Unfortunately it isn't dead yet!

The mossman tries to put Grindar down for good. (Grindar to make a Will Save vs DC22. Fail=88pts damage + exhausted and stunned. Pass=44pts damage!).

You have to think the mossman isn't going to last another round.

-------------------------
Map

Mosslord: AC33/TouchAC21 - CMD50 - Immune fire, mind-affecting effects, paralysis, poison, polymorph, sleep, and stun - Regen 10 (Cold)
Mosslord 1: 264pts

Sundew 2: Dead - Still sticky for 1rnd


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 (-23)133/(99)133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP  d20+10=27 ;
Wednesday July 6th, 2022 12:03:48 PM

Grindar makes his save, but collapses anyway. It is clear that the half-orc is no longer breathing. (-23 hp)

Seeing her master and friend fall, Cotton tries rushing to his side, but with the blade barrier in the way she can't make it to him.

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140)  d20+24=39 ; 2d8+6=12 ;
Wednesday July 6th, 2022 5:19:03 PM

"Light!" Trellus curses shrilly, as Grindar goes down.
He was almost there.....

The man drops in next to the moss lord, pulling a mace that hasn't seen the light of day in ages.

Mumbling an incantation, he strikes.

----------
Move into melee range of moss lord.
Use Wpn Master domain ability to gain Vital Strike feat.

Atk moss lord (Vital Strike)
hit ac 39 for 12 hp damage

In Effect
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet  d8=5 d8=1 d8=8 d8=3 d8=3 d8=1 d8=1 d8=7 d8=2
Wednesday July 6th, 2022 5:23:08 PM

"Dagnabbit." Armand says as he see's Grindar go down. He clicks his heels activating his boots of speed and moves forward and around the Moss Lord, taking the AOO from the Moss Lord. He then casts Breath of Life (5d8+17 ignore the 2 on the last roll, I thing 1's reroll as it's healing) (heal 26hp) on Grindar and then heroically casts Heal (150hp) on Grindar as well. "Stop laying around and get back into the fight!"

On going spells:
Blade Barrier around the mushroom circle.
Freedom of Movement
Blade Barrier across the grass.
True Seeing

On going effects
Sickened -2 to most every d20 roll
poisoned -3 con

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+27=31 ; d20+23=40 ; d20+18=38 ; d20+10=13 ; d8+12=15 ; 2d6+6=10 ; 2d8+24=32 ; 2d6=7 ;
Wednesday July 6th, 2022 5:59:31 PM

With her new position Elyngael has a clear line of sight to the Moss Lord. She shoots!
Precise shot (shoot into melee no penalty), Improved precise shot (no cover or concealment for targets), Many Shot (2 arrows first shot), Quarry (+2 to attacks), Deadly aim (-3 to hit, +6 damage).
First shot d20+27=31 miss
second shot d20+23=40 damage d8+12=15 holy 2d6=10,
third shot d20+18=38, crit auto confirms because of Quarry, damage 2d8+24=32 holy 2d6=7
Forth shot d20+10=13 miss

Brawn prowls around.
Brawn
AC 31 /17/28 HP130/130 CMD 27

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Wednesday July 6th, 2022 6:01:23 PM

hey I was just reading his stat block again, the giant plants were immune to electrical but what you list doesn't indicate that he is immune. Should I be rolling my 1d6 electrical for the arrows?

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 
Wednesday July 6th, 2022 7:31:49 PM

OOC: There was a grey circle on the map around where Neshi and Cotton are now, but it has dissappeared.
This was the grey circle i referred to last round - 'Osul was not entering the fairy ring.

'Osul flies over to the Ankylosaurus and on it casts Animal Growth(Inc Size Category, +8 Str, +4 Con, -2 Dex, +2 Nat Armor)

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+20=23 ; d20+15=29 ; d20+20=38 ; 3d6+18=29 ;
Thursday July 7th, 2022 12:03:35 AM

Moridark flies to M11 and watches the frost giant attack and miss twice. The Ankylosaurus becomes much larger and swings it mighty tail again hitting solidily (AC 38 for 29 damage) and possibily stunning the mosslord.

OOC 1: The ankylosauruss tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 Fortitude save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The save DC is Strength-based.

OOC 2: Thank you read the distance for attacking incorrectly. Ialos forgot to move. My distance for summons spells is 65 feet.

DM RobC - "Dagnabbit" 
Thursday July 7th, 2022 4:08:01 AM

The party give it all they have to bring the mosslord down, but despite the efforts of Trellus, Elyngael and the Frost Giant it refuses to die! It's only the powerful tail of the Ankylosaurus that finally kills it (just!).

There are no signs of the other plants that Osul directed to go north. Chances are they will follow that order until his spell ends, and blinded they're not going to cause much trouble for anyone.

The remaining sundew is no longer sticky, allowing Trellus to fetch it if he chooses.

The forest is quiet again. All you can hear are the whirling blades of the blade barrier spells.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 59/126 HP 
Thursday July 7th, 2022 11:50:05 AM

Grindar stands up, picking up Cyrchwr Mawr in the process. He says, "In this episode of "How to kill a Half-orc Ranger" we learn that having a cleric around makes the task difficult. Thank you friend Armand I thought I would be seeing your god by days end. If me nearly dyeing twice in one battle is a sign of things to come, I fear we are in for a tough go ahead."

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 15185/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15 
Thursday July 7th, 2022 2:42:02 PM

Well, Thank you both Osul and Armand for keeping the rest of us alive. I think I need to look a bit more into things that aren't so easily countered.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet 
Thursday July 7th, 2022 5:33:10 PM

Can I dismiss the Blade Barrier? I always get confused over which spells can be dismissed and which cannot.

"Well that was a gruesome fight. I think we need to do a little better planning Grindar. No charging off on your own. We can't keep up and offer good support." Armand jokingly says.

"I know some of us are suffereing from some conditions. Before we step into the faire circle we need to get all healed and such. First up is Heroe's Feast. After that we see what else needs curing or healing."

Armand casts Heroes feast. 1 hour to consume
cures all sickness and nausea.
bestows neutralize poison and remove disease.
Gain 1d8 +8 hit points
+1 on attack rolls
+1 on will saves
+4 saving thrown against poisons for 12 hours.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Thursday July 7th, 2022 6:20:48 PM

"I don't know how much changing of equipment we can do on the fly. I'm pretty set for what my gear can do for now." She and Brawn will partake of the heroes feast.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 
Thursday July 7th, 2022 7:13:23 PM

OOC: The "(D)" appended to the duration of the spell indicates it can be dismissed.

As the Feast proceeds he casts an eye over everyone. "Cotton is still wounded, and I'm not clear on everyone's less obvious conditions."

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) 
Thursday July 7th, 2022 7:34:31 PM

Trellus gives Grindar a 'welcome back' pat on the shoulder, and retrieves his sword.

Sitting down to the Hero's Feast, he thinks about how to get some more cold spells into his list for tomorrow.

Not to mention making a mental note to get Breath of Life on a scroll or three next time he's in the Catacombs.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Thursday July 7th, 2022 11:13:45 PM

Moridark dismisses the giant, and the dinosaur after thanking them both for their help. [b]"That was a heck of a fight. I am glad it worked out in our favor. I guess Ineed to keep some additional boom type spells memorized. Ihave a safe place to stay where we are at that point Iam not sure about everyone else butIused quite a few spells during that little fight."[/b}

DM RobC - "I am glad it worked out in our favor" 
Friday July 8th, 2022 5:23:45 AM

The group congratulate each other on their successful battle. The creatures that you're facing are getting tougher and tougher. It's like the Wold knows that the party are the only ones capable of dealing with monsters like these so is sending them all your way.

Tactics are reviewed and discussed, and plans for future encounters are made. A Breath of Life spell (or two or three) does sound like a good investment, and you can't discount having some very powerful healers nearby.

The blade barrier spells are easily dismissed and Armand finally gets a chance to have his picnic with his friends :)

Trellus goes to retrieve his sword from the not-so-sticky sundew. As he pulls it free he notices some other items mixed in with the black tar. It's likely the belongings of some other poor folk that encountered these plants not too long ago. Hopefully they were able to escape and didn't end up as fertilizer.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP  d8+1=3 ; d8+1=4 ; d8+1=7 ; d8+1=4 ; d8+1=9 ; d8+1=4 ; d8+1=5 ; d8+1=6 ; d8+1=8 ; d8+1=3 ; d8+1=9 ; d8+1=4 ; d8+8=14 ; d8+8=15 ;
Friday July 8th, 2022 11:18:48 AM

Grindar calls Cotton to his side, and the rapke happily answers. She is happy her master isn't dead, though the beast is wounded. Grindar pulls out his wand of cure light wounds and uses it 12 times on his friend. The two are about to sit down to eat Armand's scrumptious meal, but before they do, Grindar notices Trellus looking at something. He asks, in between mouthfuls of goodness, "What did you find Friend Trellus?"

Active spells:
Grindar
Heroes Feast (14 temp HP)

Cotton
Heroes Feast (15 temp HP)

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) 
Friday July 8th, 2022 5:35:08 PM

"I do believe these dead sundews have swallowed some goodies," Trellus answers, poking around the debris with his sword.

"Hopefully the former owners got away," he adds, though not at all confident that would have been the case.

Nevertheless, the blond haired warrior sorts through what he can, and also looks over the second dead sundew.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17  d20+22=33 ; d20+40=42 ;
Saturday July 9th, 2022 2:44:18 AM

'Osul (in amongst the conversation) tries to recall if there are any plants or plant creatures that entice their prey with baubles and shiny things.
{Knowledge(Arcana):33, Knowledge(Nature:42)}

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 151/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15 
Saturday July 9th, 2022 9:58:14 AM

Neshi simmers inside his head while eating the feast, upset with his performance but not sure what else he might have done other than get up close and personal with the creatures.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet 
Saturday July 9th, 2022 4:19:38 PM

Armand gets ready to channel and finds that Grindar has already healed up Cotton. He casts Detect Magic and looks around the remains of the plants and the moss man.

"I don't know about the rest of you, but maybe we should rest before going into the magic fairy circle. I'm running low on attack spells."

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+31=43 ;
Sunday July 10th, 2022 4:36:51 PM

Elyngael will search the remains and their trail for any possible goods that fell from the corpses. Perception d20+31=43

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Sunday July 10th, 2022 8:42:19 PM

Moridark casts detect magic on the plants and surrounding area. The mage eats the offered feast and entices Kardirom from his cloak to show Grindar.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP 
Monday July 11th, 2022 11:05:39 AM

Grindar offers his hand for Kardirom to sniff, and will than give the little guy a scratch behind the ears. You have a great familiar their friend Moridark, he appears to be a loyal beast, and a grand specimen of his kind!" What kind of animal is Kardirom? I looked at Moridark's sheet but couldn't find out.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet 
Monday July 11th, 2022 5:12:39 PM

Armand keeps his detect magic up as he carefully scans around the remains.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 
Monday July 11th, 2022 7:46:50 PM

'Osul remains vigilant after the feast if there is going to be rest taken.

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 151/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15 
Monday July 11th, 2022 9:54:22 PM

Having partaken of the heroes feats, Neshi watches Moridark's familar and smiles at its antics.


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Tuesday July 12th, 2022 5:38:48 AM

Thank you Grindar. Kardirom has been with me . Well it feels like forever. He nestles in my cloak for the most part and provides me much comfort when I travel alone. I had never seen a weasel in person until the night he crawled into my room and since then we have been inseparable. The mage lets the familiar nibble a few crumbs from his hand as he continues to scan with his detect magic.

The Sodden Aftermath (DM Cayzle) 
Wednesday July 13th, 2022 2:41:27 PM


[OOC: Friends, really sorry for the lack of DM Posting. Rob's email ended up in my spam filter by accident. Probably because I told my email to block any references to vegemite. I'll try to post every day by this time and post this upcoming Saturday as well -- Cayzle]

Grindar does some curing.

Neshi plays with the weasel.

Trellus discerns and then retrieves a number of "goodies," The loot is listed below.

Elyngael scouts around and detects a trail of the black stuff that leads off ... in a direction that may be "deeper" into the Culverwood. Your intuition suggests that it leads to the place in which you may wish to try the ritual. The "faerie circle."

'Osul keeps a keen eye open but detects no threats. On watch, pondering plant monsters, it is easy to recall examples of sessile creatures using camo and bait to attract prey. Indeed, the loot pile speaks to the efficacy of this tactic for plant monsters.

Armand suggests taking a rest. He and Moridark scan the items and area for magic [OOC: All those listed below are magical. It seems that only potent magic items were able to resist the digestive juices of the caustic plant.]

While the work of loot evaluation continues, the party enjoys a Heroes Feast and at least a short rest. BUt since this is not 5E, a long rest will be necessary to truly refresh you heroes. :-)

LOOT:

A Glass Staff (moderate conjuration).
A Light Mace (strong necromancy).
A Mithril Buckler (strong transmutation).
A Platinum Crown (moderate transmutation).

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet 
Wednesday July 13th, 2022 5:54:41 PM

Armand looks at the loot. "Well I can at least spot magic items....as to telling what they are I'm a bit weak in that area."

He looks at the circle of mushrooms where they are, "'Osul do you think this is the portal where we need to go?

OOC DM-In this fight we were in a clearing with a fairy circle of mushrooms, is this not the place we need to be then?

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Wednesday July 13th, 2022 6:00:15 PM

Elyngael points at the ground. "Hey there's a trail of this black goo going off into the forest."

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) 
Wednesday July 13th, 2022 6:07:32 PM

Trellus gives the others a questioning look.

"Tree house here till morning, or follow the goo? I'm shady with either pick, so will bow to the majority."

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 
Wednesday July 13th, 2022 7:17:16 PM

After the feast and Armands question, 'Osul takes the time to investigate the circle in their current clearing. Once happy, he sits down and casts Commune with Nature (10 mins) for a better idea of the immediate area.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+39=50 ; d20+39=55 ; d20+39=52 ; d20+39=48 ;
Wednesday July 13th, 2022 10:26:37 PM

Moridark takes the time to look over the items carefully ( Spellcraft 50, 55, 52, 48) and attempts to identify the items. We can stay here or move on a bit. If we need a more discreet place to stay I also have a mansion I can summon. Just let me know. I do know I used quite a few spells during that last encounter but I am ok to push on a bit if this is not the right place.

The Sodden Aftermath (DM Cayzle) 
Thursday July 14th, 2022 8:32:31 AM


OOC: My bad! I thought the fairy circle was off a ways. Please assume that the black tar circles the area and returns here.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 
Thursday July 14th, 2022 9:22:04 AM

Hopefully we'll soon know if there are any others within 22 miles.

'Osul continues to commune.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP 
Thursday July 14th, 2022 11:49:51 AM

Grindar says, "I'm also see shade in either staying for the night or moving on, but if our casters need to replenish their spells, I say Armand should weave his tree house here, unless Moridark wants to weave his mansion spell"

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet 
Thursday July 14th, 2022 5:27:50 PM

Armand says "Well the last time we tried the tree house it caused some problems. Maybe we should try your mansion Moridark. I'm not injured but I'm not going to be much support if we have another fight like the last one."

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Thursday July 14th, 2022 5:57:46 PM

Elyngael wanders around following the trail in and out of the clearing. At last she shrugs. "It seems to center here."

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 151/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15 
Thursday July 14th, 2022 9:41:34 PM

I would agree that the tree house may not be as useful this trip, so I suggest we try the mansion and get a good night's rest.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Thursday July 14th, 2022 11:01:14 PM

Moridark nods to his companions and quickly casts mages magnificent mansion making sure to designate each member, animal companion, and familiar as those allowed inside. The mage center the door about 2 feet off the ground. Once inside the mage makes sure there is a kitchen, bathhouse, and beds for all.

The Sodden Aftermath (DM Cayzle) 
Friday July 15th, 2022 1:16:06 AM


Armand intuits that this circle of mushrooms is indeed the place.

'Osul agrees. He wants to cast Commune with Nature, but he needs to focus on three areas of inquiry. What knowledge does he seek?

Elyngael agrees that this circle is a primary place, after seeing that the trail circles around.

Trellus asks about a treehouse rest.

Moridark identifies the items:

A Glass Staff (moderate conjuration) of Healing (3 charges currently)
A Light Mace (strong necromancy) - actually a Rod of Withering
A Mithril Buckler (strong transmutation) +1 Animated
A Platinum Crown (moderate transmutation) of +6 Charisma

He suggests a Mage's Mansion.

Grindar agrees that a rest is a good idea.

Armand reminds the party of the bad luck they had last time with the treehouse.

Neshi suggests the rest in the mansion spell.

Moridark agrees and creates the mansion. It works per usual ... mostly. The doorway flickers a little before settling down. That's an unusual thing -- you've never seen anything like that flicker before.

Spellcraft or Know Arcane DC25: Highlight to display spoiler: { It kind of reminds you of the way multiple abjurations in the same area interact. Energy fluctuations, you know.}

Know Planes DC35: Highlight to display spoiler: {There is maybe some resonance here with some other planar condition? Probably safe, just a visual phenomemon.}

Knowledge Religion, druids and those who honor fey or magical forests only, DC40: Highlight to display spoiler: {This is the Culverwood's place. The Deep Culverwood. The Mansion reaches out of the Deep, and that's a long way to go.}

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Friday July 15th, 2022 9:51:19 AM

Moridark nods to his companions and quickly casts mages magnificent mansion making sure to designate each member, animal companion, and familiar as those allowed inside. The mage center the door about 2 feet off the ground. Once inside the mage makes sure there is a kitchen, bathhouse, and beds for all.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP 
Friday July 15th, 2022 12:20:32 PM

Grindar notices the strange phenomenon and being clueless about they ways of magic asks , "Is that supposed to happen?"

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 151/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15  d20+13=33 ; d20+13=16 ; d20+17=26 ; d20+17=28 ; d20+17=28 ; d20+17=33 ;
Friday July 15th, 2022 2:17:41 PM


(OOC: anybody know why when i click the roller one time, i am getting multiple roles??)

Know arcana DC 33 (nat 20)
Know Planes DC 26

Well, you know, It kind of reminds me of the way multiple abjurations in the same area interact. Energy fluctuations, you know.


The Flickering Mansion (DM Cayzle) 
Friday July 15th, 2022 11:56:10 PM


Your intuition is that the mansion and its flickering is not dangerous, but maybe it reveals some strange facet of the Culverwood?

Nonetheless, you have a secure place to rest and recover.

What's next?

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet  d20+10=23 ; d20+29=35 ;
Saturday July 16th, 2022 11:47:57 AM

Spellcraft 23 (d20+10)
Knowledge Planes 35 (d20+29)

Armand says, "That's weird. There maybe some resonance here with some other planar condition. It's probably safe, just a visual phenomenon."

Armand will enter the mansion. He will find a nice bed and rest contemplating what is next.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Saturday July 16th, 2022 1:17:16 PM

Elyngael and Brawn will enter the mansion and rest. "I guess we should talk about how to get that magic fairy circle to get us where we need to go. Do you think it's a commune spell or something more that we need?"

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) 
Saturday July 16th, 2022 1:41:14 PM

Trellus arches an eyebrow at Armand.

"Some other planar condition? Like, a nearby faerie ring that's not quite of the Wold? Interesting."

The warrior enters the mansion, and gets some sleep.

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 151/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15  d20+13=16 ;
Saturday July 16th, 2022 6:14:30 PM

Neshi spens the part of the night awake thinking about Eberyon and what his silence might mean.


The Flickering Mansion (DM Cayzle) 
Sunday July 17th, 2022 8:46:47 AM


A hero point to Trellus for his insight ... and speaking of Communing, the DM awaits 'Osul's three topic areas.

OOC: I've been seeing these duplicate posts in other places in the Wold. On this board, I've started deleting duplicates when I see them.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+32=43 ; d20+38=51 ;
Sunday July 17th, 2022 8:14:34 PM

Moridark shakes his head a bit at the flickering, and furrows his brow, (Knowledge Arcana 43, Knowledge Planes 51), "It kind of reminds me of the way multiple abjurations in the same area interact. Energy fluctuations, and resonance here with some other planar conditions. Regardless we should be safe." The mage enters, and after making sure everyone is settled finds a bath, followed by a bed.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP 
Monday July 18th, 2022 11:34:04 AM

Grindar enters the magical mansion with his friends, and gets a good nights sleep, ans well as a bath. He joins his friend the next morning. "That is a good question Elyngael, who do we activate the ring" Grindar tries to remember any details from his visions that might give some insight as to how to activate the fairy ring.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet 
Monday July 18th, 2022 5:37:06 PM

In the morning, Armand will pray to renew his spell selection and then take a quick peak outside the mansion portal to see if anything is different in the clearing.

The Farie Circle (DM Cayzle) 
Monday July 18th, 2022 11:22:26 PM


In the morning, daylight comes in green, filtered by the canopy above. You cannot actually see the sky or sun. The circle is still there, waiting. What preparations do you make, and then what do you do?

Yurr'Neshi(Kent)AC:(31)25 / T(26)20 / F(26)20; HP 151/151: Evasion, Spell resistance 18%, mage armor, fire resistance 30, Protection from cold 15 
Tuesday July 19th, 2022 4:47:01 PM

Might I suggest permission to enter and the all step in at the same time. If that doesnt work I guess we try opening a dimension door.

Dont forget we dont want to eat or drink anything that is from the faerie world.

Armand (Robert D)AC 26(30)n /touch 12/flat 24norm HP 126/126 (143/143n) CMD 27 Character Sheet 
Tuesday July 19th, 2022 5:40:25 PM

"Everything looks okay. I think we need to enter. I agree with Neshi we do it at the same time. Maybe 'Osul does some higher meditating or something?" Armand gathers all his gear. "I'm not sure plane shift will work. I'd need to know where I'm going to pull off that spell. Also I had a thought, I'm wondering if summoning spells are going to be affected in the deeper Culverwood. You know like how Moridark's mansion sort of flickered before becoming stable."

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Tuesday July 19th, 2022 5:50:23 PM

Elyngael and Brawn come out of the mansion. I"m not sure Commune will work, I have to ready again, but it didn't seem to work great. Somehow 'Osul has a better connection with the Culverwood. I think he needs to take the lead on this."

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Tuesday July 19th, 2022 9:07:53 PM

Moridark wakes early to bathe again. The mage then returns to his chamber to prepare spells, and relax before the others wake. Moridark listens to the conversation and sighs, I hope my conjugation spells are not affected. They are my bread and butter. If we are unsure how the ring may work I can cast a low level conjuring spell and have that creatures enter the ring first.

The Farie Circle (DM Cayzle) 
Tuesday July 19th, 2022 11:54:31 PM

[OOC: I had intended to get a post up 7/19, but I dropped the ball. Sorry. This is going live 7/20 evening.]

How does one enter a trans-planar faerie circle?

Neshi suggests the party just step in all at the same time.

Armand agrees. Casting spells might well backfire!

Elyngael thinks 'Osul is the natural leader here -- "natural" in both senses of the word.

Moridark suggests sending in summoned creatures to try first.

[OOC: Post continues below]

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP 
Wednesday July 20th, 2022 11:43:28 AM

"I'm open to try anything."

RD subbing 'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, 
Wednesday July 20th, 2022 5:27:27 PM

Don't really know if his character has extra knowledge, and never played a druid before.

'Osul will direct everyone into the faery circle. "Think peaceful thoughts." He tells everyone. "I'll first try meditating and beseaching the Culverwood. Then I'll try a Commune with nature spell if that doesn't work. But try to think of wanting to help the Culverwood."

Once everyone is in 'Osul will attempt to meditate and silently offer up prayer to the Culverwood and tell it they are here to help.

A Touch of the Divine

In the dragon's lair

The Carnival
The Carnival

It's still fun... no?!?

Revenge!
I spy with my little eye

Deja Vu all over again!

Deja Vu all over again!

Fairy Tale
What in the name of Eberyon!

Through the looking glass

In the court of the king

Fertilizer

Adlevar's Cove

Return to the Sargrass Plains
Well, that didn't go as expected.

The Harvesters

Down the rabbit hole

Vurm, the Multi-Colored

Aftermath

Ascension in EvenOak
Oh no, Not Again!

The Nexus
What happened to normal dragons and junk?

New People, new tales

The Bridge Portal

Culverwood
Bandits

The Road to EvenOak

EvenOak
Arrival

Detours

Taking a Chance
Scene Zero -- The Tourney

Signs
The stuff nightmares are made of

A Walk in the Park

A Touch of the Divine

Through the looking glass

In the court of the king

Fertilizer

Adlevar's Cove

Return to the Sargrass Plains
Well, that didn't go as expected.

The Harvesters

Down the rabbit hole

Vurm, the Multi-Colored

Aftermath

Ascension in EvenOak
Oh no, Not Again!

The Nexus
What happened to normal dragons and junk?

New People, new tales

The Bridge Portal

Culverwood
Bandits

The Road to EvenOak

EvenOak
Arrival

Detours

Taking a Chance
Scene Zero -- The Tourney

Signs
The stuff nightmares are made of

A Walk in the Park

A Touch of the Divine

Ascension in EvenOak
Oh no, Not Again!

The Nexus
What happened to normal dragons and junk?

New People, new tales

The Bridge Portal

Culverwood
Bandits

The Road to EvenOak

EvenOak
Arrival

Detours

Taking a Chance
Scene Zero -- The Tourney

Signs
The stuff nightmares are made of

A Walk in the Park

A Touch of the Divine

Arrival

Detours

Taking a Chance
Scene Zero -- The Tourney

Signs
The stuff nightmares are made of

A Walk in the Park

A Touch of the Divine


The Farie Circle (DM Cayzle) 
Wednesday July 20th, 2022 6:02:19 PM


The Party still wonders how this is going to work ...

Grindar is open to trying anything.

That's good, maybe, because 'Osul's natural intuition, the result of his prayer and meditation, is this:

We Need To Perform A Ritual!

What's more, 'Osul's thought is that as a chaotic Power, the Culverwood does not have a set or specific ritual that it expects or demands. Rather, it requires that you perform a unique and original ritual, maybe a novel ritual never before performed in the Wold! One to which each of you must contribute a part!

'Osul sums it up: "We need to perform a new ritual. So just go ahead and do something ... ritualistic?"

What do you do to improvise your ritual? And will the Culverwood deem it novel and acceptable?

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP  d20=5 ;
Wednesday July 20th, 2022 7:00:07 PM

Grindar thinks long and hard as to what would be ritualistic, and than thinks, a dancing half-orc would definitely be something you only saw during rituals, so he tries to dance, but it looks more like he is having a seizure than anything resembling a dance. (perform 5)

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) 
Wednesday July 20th, 2022 7:48:37 PM

Trellus considers. What would a Wood want?

The man decides to go with water.

He casts Create Water above the center of the fey circle. But only about a gallon, shaped in a vertical cylinder about an inch in diameter and as tall as the spell will allow.

The intent being a stream of water flowing down into the center of the fey circle.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+32=46 ;
Wednesday July 20th, 2022 9:28:21 PM

Moridark ponders the question of rituals (Knowledge Arcana 46) and watches Trelluss attempt first.

The Farie Circle (DM Cayzle) 
Thursday July 21st, 2022 5:26:11 PM


The party's first attempt fails! Most people simply chose not to try, specifically, Moridark, 'Osul, Armand, Elyngael, and Yurr'Neshi. Though at least Moridark is thinking hard.

In fact, his deep thought suggests that adding a bit of arcana to the ritual would be a fine way to contribute, so long as everybody is contributing at the same time. But what bit of arcana? Maybe the intention is the magical part ...

... along with at least basic competency! *cough*Grindar*cough*

Yes, although Grindar's dance is at least an effort in the right direction, well, as the half-orc stumbles and trips over his own feet, it is hard to see how the Culverwood, or anyone, honestly, could be impressed.

Trellus's effort sparks a bit of encouragement, though. You hear the tinkling of fairie bells when he performs his ritual of water.

Try again?

RD subbing 'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, 
Thursday July 21st, 2022 5:38:36 PM

OOC DM - Actually I contend not trying. I posted for Osul yesterday and then you posted. I generally only have certain times of the day when I can post and you posted again before my 24 hours from my last post occurred.

'Osul says. "We must try again and be in concert. Try to put some form of arcane effort if you can. Though if you have no spells to cast I guess do the best you can."

'Osul will cast speak with plants and talk to the fairy ring trying to encourage it as to their good intentions.

[OOC: Cayzle Comments: Fair enough, You are right. Apologies! Plus, I have been no model of consistent posting myself!]

Armand (Robert D)AC 26n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Thursday July 21st, 2022 5:44:28 PM

Armand will cast Bless Water on his self filling canteen and pour the water into the center of the fairy circle.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Thursday July 21st, 2022 6:07:02 PM

Elyngael will cast Commune with Nature. She will try to express her and Brawn's wish to help the Culverwood.

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) 
Thursday July 21st, 2022 7:23:27 PM

While encouraged by his first attempt, Trellus' face crinkles as he realizes he needs to come up with something else, and his spell list isn't that shady for this pick.

Armand went with water this time, so Trellus......

After some thought, he decides to go with food.
Plants eat too, right. Light, one of them just tried to eat him, after all.

The man pulls out some old trail rations, and lays them on the ground.
Then he casts Purify Food and Drink.

Then, he waits.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Friday July 22nd, 2022 7:00:20 AM

Moridark will cast summon monster 1 and have a dog appear in the center of the ring.

The Farie Circle (DM Cayzle) 
Saturday July 23rd, 2022 12:42:43 AM


'Osul, Armand, Elyngael, Trellus, and Moridark all make worthy attempts at a ritual. So much so that you have a feel of power building up. There are sparkles of rainbows. The trees sway with no breeze to push them. You hear the sound of a fife or pan pipes playing an unearthly tune.

But will the rest of the party join the ritual in progress? Grindar? Neshi?

[OOC: Feel free to make a post for an absent player. We'll see if at least Grindar posts ...]

RD subbing for: Neshi AC:(31)25 / T(26)20 / F(26)20; HP 151/151 
Saturday July 23rd, 2022 5:13:59 PM

Neshi will cast color spray into air making a sort of rainbow leading into the sky.

Armand (Robert D)AC 26n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Saturday July 23rd, 2022 5:14:36 PM

Armand watches as everyone does something.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Saturday July 23rd, 2022 5:33:11 PM

Brawn will stand on his hind legs and paw at the air.

The Farie Circle (DM Cayzle)  d20+20=31 ;
Saturday July 23rd, 2022 11:05:18 PM


With everybody participating in their own ritual, something magical happens. You hear a tinkling of bells, fireflies appear, and flower petals rain down.

If you make a perception check vs DC31, then Please Highlight to display spoiler: { You notice fairies and smiling fey poking their heads from behind trees to watch while the ritual is being performed. They seem amused.}

Let your DM be very clear. You do not go anywhere!

Everybody feels a slight sense of euphoria. The same trees are there, the same mushrooms, the same circle. This is the same place. BUT things have changed! All the manifestations of the ritual, the bells, the flower petals, etc, have ceased. Everything looks darker. You see shadows everywhere. Even though there is some dim light, you cant tell where it is coming from, as you cant see the sun.

Your euphoria turns to a feeling of queasiness. It quickly passes though. The forest is dim -- but it is not night. It is quiet but not silent. You hear a bug chirping. There is a slight breeze.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Sunday July 24th, 2022 11:12:20 AM

Moridark will cast summon monster 1 and have a dog appear in the center of the ring.

Armand (Robert D)AC 26n /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+29=43 ;
Sunday July 24th, 2022 11:26:06 AM

No hope of making the perception target even if I rolled a 20

Armand looks around. "I'm not sure if that worked." He looks up and around. "Sure got dark for it being morning. I wonder if there's a lot of cloud cover right now. Maybe it will rain?

He wonders about the euphoria and slight dizziness he experienced. They've crossed plains before but this was somehow different.
Knowledge Planes: 43 (d20+29)

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140)  d20+16=18 ;
Sunday July 24th, 2022 1:18:04 PM

Perception 18

Trellus has been through more than his fair share of unexpected portals. He can't put a finger on it, but this feels off. He shakes his head slightly in disagreement with Armand.

"I don't know," he murmurs. "Is this really the same place?"

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+27=40 ;
Sunday July 24th, 2022 5:48:21 PM

Perception d20+27=40 (+4 if this still counts as forest favored terrain)
Elyngael whispers "There's some fairies hiding behind tree's watching us. Should we try to talk to them?"

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Sunday July 24th, 2022 7:05:19 PM

Moridark will cast summon monster 1 and have a dog appear in the center of the ring.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+19=21 ;
Sunday July 24th, 2022 11:55:59 PM

Moridark sends the summoned dog in and out of the ring. Th emage is so involved in the ritual he doesn't notice anything else.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP  d20+21=29 ;
Monday July 25th, 2022 12:06:12 PM

OoC... Sorry for not posting on Friday. The wife and I were asked to babysit our 5 year old grandson, at the last minute, and well, I was barely able to get my DM post in Taur up. He is the apple of my eye, but he is also a handful!

Perception 29 fail

Grindar doesn't notice anything, but realizes that something is different about where they are now. "This is indeed new, yet the same, how strange. Is this where we need to be I wonder?"

The Farie Circle (DM Cayzle)  d12=6
Monday July 25th, 2022 11:59:09 PM


Elyngael mentions that you saw fey folk peeking as you performed the ritual. And she is sure that she is still in her favored terrain. In a way, this is more foresty than any forest you have visited before, somehow. Now the fey are gone, but the ranger sees something else:

Those shadows mentioned in last DM post? The dark is trying to overrun the light. Weeds and vines move like snakes on the ground, entwining and trying to overrun the other. Bushes are trying to envelop smaller bushes. The branches of trees clash against each other. These are subtle conflicts, not battles -- But the forest seems to be in conflict with itself.

Armand, with a fine knowledge of the Planes, senses that this is not a mere planar transit. The Culverwood is a magical forest. You have gone ... deeper ... into it. You have not left it. You have not shifted planes. But you are more HERE than you were before. The Culverwood is a divinity. You have the sense that you have stepped into sacred ground.

Trellus is skeptical of the whole thing.

Moridark tries to summon a dog, but instead, a leprechaun appears! If Moridark wants the fey to hop in and out of the circle, he says, "Well, are ye sure? Why would ye want me to be doin' that?"

[OOC: Everybody please add 60,000 xp to your total.]

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17  d20+40=46 ;
Tuesday July 26th, 2022 9:37:41 AM

{Perception: 46}

"This is...", begins 'Osul, but words fail him. He steadies himself and drinks it in.

"Previously, I have warned that in walking in The Wood, we are walking amongst/with/in that which is the source of all my power. Here, doubly so. I would think this is the portal, and that we would need to find The Heart of Darkness or The Heart of Light." features for the Communing

Images from his dream flash through his mind, but here he tries to gauge and confirm if this is indeed the place.

"Nice ritual!"

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140) 
Tuesday July 26th, 2022 11:08:05 AM

"So, if we weave another ritual here, would we go even deeper?" Trellus asks. "Like, toward the heart?"

He glances at Elyngael when she comments about the fairies.

"Yeah, I think we should ask for directions."

The man doesn't address the fairies himself, deferring to Osul or Grindar or anybody else, really.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP 
Tuesday July 26th, 2022 12:10:29 PM

Grindar allows one with a better diplomacy modifier than 0 do the talking, though he agrees that trying to speak with the fairies is a good idea.

Armand (Robert D)AC 30 /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Tuesday July 26th, 2022 5:17:54 PM

"I take it we can't use this portal and just try to go deeper right? Because like that would be too easy." Armand takes his shield (+3 light, white dragon scale) off his back and readies it. He casts light on the surface of the shield."Where do you think we should go from here? I'll defer to someone that might be better suited language wise to speak with the fairies, but if you want I can try."

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Tuesday July 26th, 2022 5:41:09 PM

Elyngael says "I speak Sylvan, but I have no diplomacy skills. But the fey have gone. Now the forest seems to be battling itself. I spent my commune with nature spell in the ritual so I can't cast it again. I'm not sure what the next step is." She pats Brawn to keep him calm.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Tuesday July 26th, 2022 8:12:31 PM

The mage laughs, "Well if that seems a bit odd I am sorry. Perhaps you could give us a bit of guidance, and directions to where we are headed." Moridark turns to his friends, "I can speak the language, but diplomacy is not my strong suit either."

The Farie Circle (DM Cayzle) 
Tuesday July 26th, 2022 8:18:12 PM


The Fey folk who were peeking at you during the ritual are gone, but there is still a leprechaun that Moridark summoned instead of a dog.

"Yeah, ye daft giants, whattaya mean the fey are gone? What am I, chopped liver?!" the cheery but annoyed-looking short fellow says, loudly.

The magical creature speaks with an accent and with lingo you may not understand!

The Farie Circle (DM Cayzle) 
Tuesday July 26th, 2022 10:32:59 PM

[OOC: Posted after Moridark, but before I saw his post!]

The leprechaun laughs when Moridark asks for directions. "Well, my lad, I suppose that depends on whereabouts you want to go!"

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17  d20+6=12 ;
Wednesday July 27th, 2022 8:56:52 AM

"Fey, yes, but Chopped Liver here could have been summoned from anyelsewhere."

"We daft giants are the Tree Wardens. That is, The Wardens of The Tree Of Parting. We want to be where we can be the most use in returning The Wood to what it was before this turmoil.", he adds, keeping a wary eye on the slow battle going on around them. {Diplomacy: 12 ...sigh}

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP  d20+25=31 ;
Wednesday July 27th, 2022 12:24:10 PM

Grindar doesn't know what to say to the Leprechaun, so he says nothing. He keeps his eyes peeled for any trouble.

Perception 31

Armand (Robert D)AC 30 /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+13=30 ; d20+21=24 ;
Wednesday July 27th, 2022 5:36:24 PM

Linguistics 30 (d20+13)
Diplomacy 24 (d20+21)

Armand thinks he's got the speech pattern down. "Sure and ye'r right about tat. Yon giant," he points at 'Osul, "is powerful druid where we hie from. He's felt called by the wood here to set things to right. But as I'm sure ye see, 'tis not that we're from here. So we're trying to find out the lay of things and see where we can help to restore tings to what thay should be." He pauses. "Rest assured we have no interest in yor lucky charms or pot o' gold. We only want to help the Culverwood."

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+31=48 ;
Wednesday July 27th, 2022 5:59:58 PM

Elyngael scratches her head, not sure what to do. She will just stand by and keep an eye on the forest. Perception d20+31=48

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Wednesday July 27th, 2022 8:28:39 PM

Moridark realizes he is out of his league talking with the leprechaun and allows Armand to take point.

The Farie Circle (DM Cayzle) 
Wednesday July 27th, 2022 11:58:29 PM


The leprechaun laughs and explains that he is from the Wold's Cradle.

"The Cradle be close indeed to the Culverwood, especially deep in like we are here. But ye can go deeper still, of course." He looks to Moridark more than to anyone else, and Moridark senses a connection of summoner to sumonee.

But before the conversation goes much farther, Grindar and Elyngael see something. The area around the fey circle has areas of dark and light, vying with each other. From the darkest patch, six female shapes emerge, flying closer. Elyngael notices that they are misty, maybe incorporeal, and they look as if they were made of light and dark stormclouds, flickering with lightning.

Please roll one Knowledge Planes check ...

DC 30: Highlight to display spoiler: {These are Arcanotheigns, outsiders who often serve as servants or heralds to greater beings. The ones that look more stormy than cloudy usually serve evil purposes.}

DC 35: Highlight to display spoiler: {Arcanotheigns can attack with arcane blasts and spells, including cloudkill, lightning, and limited wishes.}

DC 40: Highlight to display spoiler: {Arcanotheigns are immune to poison, physical attacks from summoned creatures, and have energy resistance 30 to all energies. And spell resistance.}

DC 45: Highlight to display spoiler: {Arcanotheigns are incorporeal, AC27, and close to 200 hp.}

DC 50: Highlight to display spoiler: {Arcanotheigns have telepathy, SR31, Protection from both good and evil, and can channel energy of any kind.}

One sneaks up on Neshi and Plane Shifts him away out of the Culverwood entirely. [OOC: Kent is going walkabout, and this is his farewell. Thanks Kent, and hope to see you back when you can return!]

Actions?

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP 
Thursday July 28th, 2022 12:48:44 PM

Grindar has no idea what these incoming creatures are, but when one of them reaches for Neshi, he tries to dive after him, only to land on nothing as Neshi vanished. He stands up and says, "We have incoming, and we lost Neshi!"

Armand (Robert D)AC 30 /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+29=37 ; d20+19=37 ;
Thursday July 28th, 2022 5:46:22 PM

Knowledge Planes 37 (d20+29)

"Crickey! These are Arcanotheigns, outsiders who often serve as servants or heralds to greater beings. The ones that look more stormy than cloudy usually serve evil purposes. Arcanotheigns can attack with arcane blasts and spells, including cloudkill, lightning, and limited wishes."

OOC is there a map?Spell stuff has ranges and such.

Armand Presents his holy symbol and says "By the power of Gargul I command you to depart this plane." hoping for the +2 saving throw bonus by presenting an object the target either hates, fears, or otherwise opposes casts Banishment. SR 37 (d20+19). Will Save 22 (or 24 if the +2 counts). Banishes 2xlevel of creatures so 34hd of creatures.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17  d20+12=14 ;
Thursday July 28th, 2022 6:07:11 PM

'Osul is shocked to see 'Neshi taken from them, but still tries to add to the reserve of knowledge about the creatures. [i]{Knowledge(The Planes): 14 - Aid Another - Armand +2}]

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Thursday July 28th, 2022 6:17:29 PM

2nd Favored enemy (at level 5 = Outsider, evil)): +4 bluff, knowledge, perception, sense motive, survival checks, attack and damage.

Brawn stats
AC 31 /touch 17/flat 28 HP 130/120 CMD 27

Elyngael says "Those things don't look very corporeal and I don't have anything that is ghost touched." She draws her sun sword and readies her buckler.

Trellus - MikeK - (AC40 T22 F36, CMD 41, HP (140/140)  d20+8=12 ; d20+26=32 ; d10+12=16 ;
Thursday July 28th, 2022 9:01:47 PM

[Know Planes - 12]

"Light!" Trellus barks in surprise, as Neshi vanishes.

A quick beat to listen to the others.

The blond man pulls his sword, and strikes.

--
Move to nearest Arcanotheign, and attack.
Ghost touch weapon hits ac32 for 16 hp damage.


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+38=50 ;
Thursday July 28th, 2022 9:07:17 PM

Moridark looks over the creatures, and turns to the others, "These are Arcanotheigns, outsiders who often serve as servants or heralds to greater beings. The ones that look more stormy than cloudy usually serve evil purposes. Arcanotheigns can attack with arcane blasts and spells, including cloudkill, lightning, and limited wishes. Arcanotheigns are immune to poison, physical attacks from summoned creatures, and have energy resistance 30 to all energies. They also have spell resistance. Arcanotheigns are incorporeal, have resonably decent armor ( AC27), and are hearty (about 200 hp.) Arcanotheigns have telepathy, can resist spells ( SR31), Protection from both good and evil, and can channel energy of any kind." The mage stops for a moment and whistles softly as he exhales. [b]"One or two of these maybe...six and we are lighter now with whatever that was spiriting Neshi off. I have a few teleports tht can be cast if necessary, and fly. Let's hope it doesnt come to that but stay close just in case!"

Moridark takes the time to cast Magic circle versus evil on himself, and centers himself within the party.

DM RobC - "We have incoming, and we lost Neshi!" - Map  d20+17=29 ; d20+17=32 ; d20+25=30 ; d20+25=42 ; d20+25=35 ; d20+25=42 ; d20+25=45 ; d20+25=41 ; 4d6=15 ; 4d6=13 ; 4d6=13 ; 4d6=8 ; 4d6=12 ;
Friday July 29th, 2022 4:14:28 AM

Neshi's sudden departure is very much a concern, but the party know the sorcerer has all sorts of tricks up his sleeve. If anyone can make their way back from another plane, it's him.

Grindar prepares for the incoming hostiles.

Most of the party recognise these abominations as Arcanotheigns - powerful outsiders with quite a few tricks up their metaphorical sleeves.

Armand presents his holy symbol and commands they leave this plane of existence. The arcanotheigns resist his spell and suffer not ill effects.

Elyngael decides this battle will be a sword and board fight. She stows her bow and draws her sunblade.

Trellus is ready for a fight. He steps up and hacks away with a ghost touch weapon.

Mordiark goes on the defensive and casts a Magic Circle vs Evil spell.

The enemy act...

They fly forwards to encircle the party and attack from range.

A1 and A2 throw pulsating balls of arcane power at Armand! (Hit TouchAC30, 42. Armand takes 28pts damage and must make 2 x DC26 Will Saves. Fail either=Confused for 10rounds.)

A3 reaches out and places a ghostly hand against Trellus' chest (Defensively cast Harm. Trellus to make a Will Save vs DC24. Pass=75pts damage. Fail=150pts (but can't drop you to less than 1HP))

A4 and A5 attack Grindar from range, throwing balls of crackling magic his way! (Hit TouchAC42, 45. Crit confirmed on 41. Grindar takes 33pts damage and must make 2 x DC26 Will Saves. Fail either=Confused for 10rounds.)

-------------------------
Map

IMPORTANT: If you cast a divine spell please roll a d100 as well. Just cos :)

Arcanotheigns
AR3: 16HP damage


Trellus - MikeK - (AC39 T18 F35, CMD 38, HP (65/140)  d20+20=24 ; d100=21 ; d20+26=28 ; d20+21=35 ; d20+16=20 ; d10+12=18 ; d10+12=17 ; d10+12=19 ;
Friday July 29th, 2022 4:57:53 PM

Trellus feels the effects of the spell, and is just able to overcome it.
[Will Save 24]
Still, that hurts.

He casts a quick defensive spell, and goes on the attack again.

--
Free - Cast Quickened Shield of Faith. d100 = 21
Swift - Use Wpn Master (Su) (1/12) to gain Staggering Critical Feat.

Full Attack on A3 with ghost touch weapon.
atk 1 hit ac 28 for 18 hp damage
atk 2 hit ac 35 for 17 hp damage
atk 3 hit ac 20 for 19 hp damage

In Effect
Shield of Faith: +4 deflection bonus to AC


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Friday July 29th, 2022 7:48:38 PM

Moridark realizes he is out of his league talking with the leprechaun and allows Armand to take point.

Armand (Robert D)AC 30 /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+18=25 ; d20+18=30 ; d20+19=30 ; d100=87 ; 9d6=38 ;
Friday July 29th, 2022 11:37:48 PM

Will Save #1 25, spend a hero point for +4, #2 30

Armand feels the brunt of their attack and beings to feel lightheaded but calls upon Gargul and manages to shake off the effect. AS two of them appear close Armand decides to Channel against evil outsiders (he took that feat long ago - Channelling is not a spell does any spell resistance count? SR 30 Is this considered a divine spell? d100=87). Will save 26, Damage 9d6 38.

He then grabs his rod of quicken and casts Magic Circle against evil.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Friday July 29th, 2022 11:40:31 PM

Elyngael beings swinging her sword above her head.

Brawn stats
AC 31 /touch 17/flat 28 HP 130/120 CMD 27

The Blade also has a special sunlight power. Once per day, the wielder can swing the Blade vigorously above his head while speaking a command word. The sun Blade then sheds a bright yellow radiance that acts like bright light and affects creatures susceptible to light as if it were natural sunlight. The radiance begins shining in a 10-foot radius around the sword wielder and extends outward at 5 feet per round for 10 rounds thereafter, to create a globe of light with a 60-foot radius. When the wielder stops swinging the sword, the radiance fades to a dim glow that persists for another minute before disappearing entirely.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:107/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17  d100=49 ;
Saturday July 30th, 2022 2:31:38 AM

'Osul winds down to human form and casts Foresight (49%)

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 133/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP  d3=1 ; d20+29=36 ; d20+24=27 ; d20+19=31 ; d20+14=23 ; d20+27=29 ; d20+22=40 ; d20+17=22 ; d8+10=11 ; d8+10=18 ; d8+10=11 ; d8+10=18 ; d10+13=19 ;
Saturday July 30th, 2022 10:39:08 AM

Grindar is overcome by confusion, and lashes out at Osul. He takes a 5 ft step and ends up hitting the druid 4 times for a total of 71 damage.

main-hand
1st hits AC 34 for 11 damage
2nd hits AC 25 (miss)
3rd hits AC 29 for 18 damage
4th hits AC 31 (miss)
off-hand
1st hits AC 29 for 11 damage
2nd hits AC 40 for 18 damage
3rd hits AC 22 (miss)
two-weapon rend 13 damage

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended)  d20+43=56 ;
Sunday July 31st, 2022 7:17:56 PM

Moridark shudders for just a moment at the sudden onslaught before training kicks in. Moridark casts a quickened Glitterdust on A1 hoping to at least slow down the outsider (Will 21, No SR). The mage then turns toward A2 and casts Maze (No saving throw, SR 50) hoping to remove the creature from the fight at least temporarily. "My summoned creatures wont be ble to help in this fight Iam afraid."

DM RobC - "We have incoming, and we lost Neshi!" - Map  d20+19=30 ; d20+19=33 ; d20+19=28 ; d20+25=45 ; d20+25=44 ; d20+25=31 ; 4d6=13 ; 4d6=10 ; 4d6=14 ; d20+10=17 ; d20+25=35 ; d20+25=37 ; 4d6=18 ; 4d6=16 ; d20+25=30 ; d20+25=29 ; 4d6=13 ; 4d6=12 ; d20+25=44 ; d20+25=29 ; 4d6=13 ; 4d6=11 ;
Monday August 1st, 2022 4:11:53 AM

Trellus takes the hit and then buffs himself to protect from subsequent blows. He casts the Shield of Faith spell, but it just doesn't have the same 'kick' to it that it usually does. (The spell is only providing a +3 deflection bonus!). The cleric responds in kind by whacking the Arcanotheign with two good hits.

He doesn't have time to use his Weapon Master ability, though perhaps that's for the best!
Highlight to display spoiler: {Quickened Spells are swift, rather than free actions. Ethereal critters are immune to crits too, so you can keep the Wpn Master ability. Please also roll a d100 when you cast a divine spell to see if 'something' happens.}

Armand channels energy to harm the outsiders. His attack hurts two of the Arcanotheigns but perhaps not as hard as he'd hoped. He follows up with a quickened Magic Circle vs Evil to try and protect himself and his friends. He can feel a tingling in his fingertips as the spell is cast, and realizes that it has been widened somehow! (Armand's Magic Circle has a radius of 20ft rather than the usual 10ft!)

Elyngael raises her sword above her head and starts creating a bright light.

Osul reverts back down to size and casts a Foresight spell. His instincts tell him that staying close to the party could be a double-edged sword. That cloudkill spell could be nasty...

Grindar gets confused, and with a crazed look starts pummeling Osul!

Moridark tries to blind one of the Arcanotheigns, but it only gets sparkly. His Maze spell does the trick though, and one of the baddies blips away. Moridark knows that these creatures are incredibly intelligent so it might be back sooner that he'd like. The party should take advantage of this opportunity while they can.

Brawn, Cotton and the Leprechaun stand guard.

The enemy act...

A1 hurls two sparkling spheres of magical power at Mordiark! (Hit TouchAC45, crit confirmed on AC44. HitTouchAC31. Moridark takes 37pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)

A2 remains stuck in the maze

A3 takes a step back from Trellus to magically attack him from range (Hit TouchAC35, AC37. Trellus takes 34pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)

A4 doesn't want to get blipped away. It attacks Moridark! (Hit TouchAC30, AC29. Moridark takes 25pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)

A5 also sees Moridark as the biggest threat! (Hit TouchAC44, AC29. Moridark takes 24pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)

-------------------------
Map

IMPORTANT: If you cast a divine spell please roll a d100 as well. Just cos :)

Arcanotheigns - AC27
AR2: 19dmg. Mazed
AR3: 70dmg.


'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:36/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 
Monday August 1st, 2022 8:54:37 AM

'Osul gives voice to his inkling, warning the Warden's against the potential barage of Cloudkill spells.
He pauses to also ask if anyone recalls what weaknesses or flaw these opponents may have.

He withdraws to Z19

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 38/134 CMD: 28 Phantom Steed (Extended)  d20+17=36 ; d20+17=37 ; d20+17=33 ; d20+17=34 ; d20+17=23 ; d20+17=34 ; d20+17=19 ;
Monday August 1st, 2022 10:02:28 AM

Moridark's knees almost give out from the massive damage taken from teh three creatures but the mage manages to stand fast. The mage shrugs off the saves from A1 and A4. Moridark fails the first save from A5 but uses a hero point to reroll. The mage passes his first save, but fails the second. Moridark looks over the battle and shakes his heas. The mage casts haste on teh party, and then using his rod of quicken he casts fly on himself. Moridark will then fly 30 feet up du to Osul's warning.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 84/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP  d100=75 ; d8+9=16 ;
Monday August 1st, 2022 11:02:55 AM

Confusion rounds 8/10

This round Grindar stands in confusion swinging Cyrchwr Mawr randomly. in the process, he slices a gash in his leg, inflicting 16 damage on himself.

CDM Jerry [OOC post] 
Monday August 1st, 2022 2:31:33 PM

DMs check email and DMboard please.

Trellus - MikeK - (AC38 T17 F34, CMD 37, HP (67/140)  d20+19=26 ; d20+19=38 ; d20+27=38 ; d20+22=41 ; d20+26=41 ; d20+17=34 ; d20+21=39 ; d20+27=45 ; d20+31=50 ; d10+12=18 ; d10+12=17 ; d10+12=21 ; d10+12=15 ; d8=5 ; d8=7 ; d8=7 ; d8=4 ; d100=72 ;
Monday August 1st, 2022 5:00:17 PM

Fort Saves - 26 and 38 - save and save

Trellus is getting battered, but is still in the game.
Summoning extra resources, he spontaneously casts a healing spell on himself.

The warrior then steps in to engage A3 again.

----
Use hero point for extra action.
Spontaneously cast CCW on self over Holy Smite to heal 36 hp damage
D100 roll for divine spell = 72

5' move to engage A3
Full attack on A3 with ghost touch weapon
atk 1 hits ac 38 for 18 hp damage
atk 2 hits ac 41 for 17 hp damage
atk 3 hits ac 34 for 21 hp damage
haste atk hits ac 45 for 15 hp damage
--disregard extra d20 rolls. I excitedly rolled my crit threats before recalling they're immune--

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Shield of Faith: +3 deflection bonus to AC


Armand (Robert D)AC 32 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d6=6 ; d6=5 ; d6=1 ; d6=3 ; d6=2 ; d6=1 ; d6=2 ; d6=4 ; d6=1 ; d6=5 ; d6=3 ; d6=3 ; d100=27 ; d20+15=23 ; d100=25 ;
Monday August 1st, 2022 5:52:38 PM

Armand smacks his head. "I'm an idiot." He shifts position. He channels to heal which should hit, Trellus, Grindar, Elyngael, Moridark, Brawn, and Cotton. Channel to heal (dang lot of 1's), heal 33 (9d6). (hmm, after thought does this count as divine? d100=25)

Reposition should also give Trellus and Grindar access to Magic Circle.

Then he uses his rod to quicken cast Break Enchantment (d100 = 27) on Grindar.Caster check = 23

on going
Magic Circle Against Evil (20 foot radius) +2 to AC, +2 on saves vs evil attacks/spells. ALSO another save vs enchanted/mind control with a +2 save.

Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188 
Monday August 1st, 2022 6:36:41 PM

She realizes what Moridark said, "I guess sunlight isn't going to really hurt them much then. And they seem bent on attacking from range. Trellus is the only one with a ghost touch weapon I think so we need to aid him." She moves to just behind Trellus and casts Barkskin on Trellus. +5 to Trellus's AC.

Brawn stats
AC 31 /touch 17/flat 28 HP 130/120 CMD 27

DM RobC - "I'm an idiot" - Map  d8=4 ; d20+25=31 ; d20+25=31 ; 4d6=15 ; 4d6=19 ; d20+10=18 ; d20+25=42 ; d20+25=29 ; 4d6=13 ; 4d6=23 ; d20+25=33 ; d20+25=34 ; 4d6=18 ; 4d6=13 ; d20+25=28 ; d20+25=37 ; 4d6=15 ; 4d6=11 ;
Tuesday August 2nd, 2022 3:55:21 AM

Osul warns the group about the danger of being so closely gathered and then distances himself from Grindar. He doesn't recall any particular weaknesses these creatures have. In fact, they are very resilient to most magical forms of attack. Their only real weakness is against weapons and spells that can affect ethereal creatures.

Moridark doesn't want to take another hit like that. He hastens the party and then flies straight up.

Grindar cuts himself in the leg, but it's ok as he wasn't using it anyway.

Armand channels energy to heal a lot of the party. Like, a LOT. His channeling power isn't really the use of casting a divine spell, so he can be assured that it's effects will be consistent (no need to roll d100s)

He tries to break Grindar's enchantment but to no avail. The spell fizzles and isn't able to overcome the caster level of the confusion effect. The extra range of his Magic Circle spell encompasses practically the entire party though. (Gindar gets to make a DC26 Will Save again - with a +2 bonus - to suppress the confusion effect. Pass=Act freely while within 20ft of Armand!)

Trellus spontaneously (and defensively?) casts a cure spell on himself and then keeps up his attack. His ghost touch weapon is paying for itself right now and he continues to do damage with it!

Elyngael moves up behind Trellus to improve his armor a little. (Please roll a D100 when Elyngael casts a spell)

Moridark then 'blips' 5ft to the south east. If that's the worst thing that happens to him today he'll be fine.

The enemy act...

A1 hurls two arcane blasts into Elyngaels back! (Hit TouchAC31, 31. Elyngael takes 34pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)

A2 remains trapped in the maze (for now)

A3 backs up to keep attacking Trellus! (Hit TouchAC42, 39. Trellus takes 36pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)

A4 presses it's attack on the injured Moridark and launches arcane blasts his way! (Hit TouchAC30, AC29. Moridark takes 31pts damage and must make 2 x DC26 Fort Saves! Fail both = Affected by a Maze spell!)

A5 isn't going to let Osul escape! It hurls two balls of magical energy at him (Hit TouchAC30, AC29. Osul takes 26pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)

-------------------------
Map

IMPORTANT: If you cast a divine spell please roll a d100 as well. Just cos :)

Arcanotheigns - AC27
AR2: 19dmg. Mazed
AR3: 141dmg.


Armand (Robert D)AC 32 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d6=2 ; d6=3 ; d6=1 ; d6=5 ; d6=4 ; d6=2 ; d6=6 ; d6=1 ; d6=2 ; d6=5 ; d6=2 ;
Tuesday August 2nd, 2022 7:03:51 AM

Armand shakes his head. "Say my leprechaun I know you're probably not much for fighting but unless you can somehow contact others around here and ask for some help for us I'm afraid we're all going to die."

As there's not much he can do spell wise Armand will again channel to heal, excluding any of the bad guys that might wander into range.
Channel 29 points healed (9d6).

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 40/134 CMD: 28 Phantom Steed (Extended)  d20+17=35 ; d20+17=30 ;
Tuesday August 2nd, 2022 11:11:15 AM

Moridark takes another pounding from A4 but manages to make both saves. Moridark flies to R11 and casts Maze on A4. "Trellus I can make you bigger if you like, more damage but you would be easier to hit! Your choice." Moridark uses the last charge on his rod and casts invisibility on himself.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:10/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17  d20+17=30 ; d20+17=30 ; d100=66 ;
Tuesday August 2nd, 2022 11:23:31 AM

'Osul faces down the spells, but not the damage, so he recalls and casts Heal (66%), and tries to think of what else he might have in his arsenal.
__________
HP:107/107
Hasted(+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack in Full Round Attack), Foresight (+2 insight bonus to AC and on Reflex saves - 170 min) and...
Bonuses not factored into Header

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 84/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP  d20+12=18 ; d100=34 ;
Tuesday August 2nd, 2022 11:59:37 AM

Grindar's re-roll for confusion 18. (The die roller hates me!)

7/10

This round Grindar stands still and babbles incoherently. I'm pretty sure that he is drooling as well.



Trellus - MikeK - (AC43 T17 F39, CMD 42, HP (64/140)  d20+19=22 ; d20+21=28 ; d20+19=32 ; d20+27=31 ; d20+22=33 ; d20+17=22 ; d20+27=33 ; d10+12=14 ; d10+12=13 ; d10+12=21 ;
Tuesday August 2nd, 2022 6:02:27 PM

Trellus again overcomes the spell, but the damage is wearing.
Fort 22. Mgc Circle v Evil reroll 28. (If that isn't in play, than use hero point to add 4 and still save). Fort 32]

"Barkskin doesn't help," Trellus calls out. "They're using touch only attacks."

The warrior gamely pursues A3, and attacks.

----
5' move to engage A3
Full attack on A3 with ghost touch weapon
atk 1 hits ac 31 for 14 hp damage
atk 2 hits ac 33 for 13 hp damage
atk 3 misses (ac 22)
haste atk hits ac 33 for 21 hp damage

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Shield of Faith: +3 deflection bonus to AC
--
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

Barkskin: +5 nat armor bonus to AC.


Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 154/188  d100=86 ; d20+18=31 ; d20+18=34 ; d20+29=40 ; d8+14=22 ; d8+14=20 ; d20+25=44 ; d20+22=35 ; d20+14=18 ; d8+14=19 ; d20+18=25 ; d20+10=29 ; d8+14=18 ; d20+29=39 ; d8+14=19 ;
Tuesday August 2nd, 2022 6:47:17 PM

Sorry I didn't think Barkskin was a divine spell. d100+86

Fortitude d20+18=31 and 34.

Elyngael drops her sword(swift) and pulls her bow(move) She then shoots #3. (Ethereal is half damage right?) Just because she will use her silver arrows.
Favored enemy (evil outsider) +4, Point Blank shot+1, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (assuming holy and electrical don't work so just physical damage)

first shot d20+29=40 hit, first arrow d8+14=22 for 11, second arrow d8+14=20 for 10.
second shot d20+25=44 hit, damage d8+14=19 for 9
third shot d20+18=25 miss
forth shot d20+10=29 damage d8+14=18 for 9
Haste shot d20+29=39 damage d8+14=19 for 9

Brawn stats
AC 31 /touch 17/flat 28 HP 130/120 CMD 27

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.
--
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.


DM RobC - "Say my leprechaun ... " - Map  d4=4 ; d20+10=17 ; d20+10=12 ; d8=5 ; d20+25=34 ; d20+25=32 ; 4d6=15 ; 4d6=13 ; d100=4 ; d100=53 ;
Wednesday August 3rd, 2022 4:22:32 AM

Armand tries to stabilize the health of the party. He's doing a fairly good job of it too. The damage of the arcanotheigns is comparable to his channeling power.

Moridark takes the hits, but sends another of the monsters off to a maze.

Osul heals himself, which is fortunate as he was getting pretty hurt there.

Grindar stands still land watches everything going on around him. A string of drool hangs from the side of his mouth and threatens to fall any moment now.

Trellus keeps up his toe-to-toe fight. He calls out the issue with the barkskin spell, but doesn't let it stop him from swinging away!

Elyngael's barkskin spell might not have done what she was hoping, but casting it didn't take as much effort as it normally does. (Elyngael retains the spell/slot!). She figures that even though her bow doesn't do as much damage as it normally does, it's still better than nothing. She's right. Even though she can only get 2 arrows away, it's enough to finish off the arcanotheign that Trellus had been so persistently attacking!

Moridark 'blips' 5ft south.

The enemy act...

A1 casts the Cloudkill spell that Osul was worried about! (Elyngael, Brawn, Armand, Gindar and Trellus to make DC23 Fort Saves. Pass=2pts Con damage. Fail=4pts Con damage. Necklace of Adapatation gives immunity. Leprechaun to make a DC23 Fort Save. Pass=4pts Con damage. Fail=Die).

The toxic fog is 20ft high and obscures all sight, including darkvision, beyond 5 feet.

A2 and A4 are stuck in their separate mazes but are getting closer to escaping.

A5 has a pretty good idea where Moridark is. It uses it's magical blasts again, though this time only one hits! (Hit TouchAC34 and 32. Miss chances:4, 53. Moridark takes 15pts damage.) It flies 5ft into the air to get a better view.

-------------------------
Map

IMPORTANT: If you cast a divine spell please roll a d100 as well. Just cos :)

Arcanotheigns - AC27
AR2: 19dmg. Mazed
AR4: Mazed


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 134/134 CMD: 28 Phantom Steed (Extended) 
Wednesday August 3rd, 2022 7:17:57 AM

Moridark realizes he is out of his league talking with the leprechaun and allows Armand to take point.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 84/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP  d100=93 ; d20+16=28 ; d20+26=42 ; d20+26=36 ; d20+21=31 ; d20+21=25 ; d20+16=26 ; d20+16=31 ; d20+11=16 ; d8+10=11 ; d8+10=11 ; d10+13=23 ;
Wednesday August 3rd, 2022 12:39:54 PM

Confusion 6/10 rounds
Cloud Kill save 28 only 2 con damage

Due to his confusion, instead of leaving the cloud kill area, Grindar takes a 5 ft step deeper in and attacks Armand.

Main hand
1st hits AC 42 for 11 damage
2nd hits AC 31 - miss
3rd hit AC 31 - miss
4th hits AC 16 - miss

off hand
1st hits AC 36 for 11 damage
2nd hits AC 25 - miss
3rd hits AC 26 - miss

two weapon rend 23 damage

Trellus - MikeK - (AC43 T17 F39, CMD 42, HP (83/140)  d20+19=39 ; 6d6=19 ;
Wednesday August 3rd, 2022 4:48:46 PM

Trellus fights off the most lethal effects of the Cloudkill spell, and then activates that handy tattoo to stave off the rest for now.
Fort Save 39. Activate Wardd's Blessing to not lose Con

The man channels healing energy into the group.
Elyngael, Brawn, Grindar, and Armand heal for 19 hp

Noting he's on the outer edge, Trellus steps out of the cloudkill, and circles to A5.

----
Free Action to activate Wardd's Blessing.
Channel positive energy 1/3
Move 60' (haste) to A5

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Shield of Faith: +3 deflection bonus to AC

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

Barkskin: +5 nat armor bonus to AC.

Wardd's Blessing: rd 1/10. Delay -2 Con penalty from Cloudkill


Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 173/188  d20+18=25 ; d20+14=17 ; d20+28=37 ; d8+14=19 ; d8+14=15 ; d20+28=31 ; d8+14=20 ;
Wednesday August 3rd, 2022 6:09:13 PM

Elyngael fort save d20+18=25
Brawn Fort save d20+14=17

Elyngael uses her tatoo to fight off some the effects of the poison cloud. Activate Wardd's Blessing to not lose Con Brawn starts coughing as only a giant wolf can. She and Brawn head west to get out of the clouds effect.

She shoots at #1.
Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage)

first shot d20+28=37 hit, first arrow d8+14=19 for 9, second arrow d8+14=15 for 7.
Haste shot d20+28=31 damage d8+14=20 for 10

Brawn stats
AC 31 /touch 17/flat 28 HP 106/106 (130/130) CMD 27
(-4 AC is going to be -2HP/level for 24hp total)

In effect
Wardd's Blessing to not lose Con

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.


Armand (Robert D)AC 32 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+19=21 ; d100=28 ;
Wednesday August 3rd, 2022 6:20:59 PM

Armand winces in pain as Grindar attacks him. Fortunately his necklace protects him from the poisonous cloud. He wonders why the Leprechaun didn't respond to him. He racks his brain as he moves away from Grindar. He decides to cast Spiritual Weapon at Arcanotheigns #1. SR 21 (I think that failed) d100=28.

Armand is frustrated again. He tells Elyngael. "We need to get closer to Trellus again. We're on the wrong side and I have a spell that needs to be cast when you are all closer to me."

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:10/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17  d100=41 ;
Wednesday August 3rd, 2022 6:54:21 PM

'Osul casts Control Winds(41%), trying to push the Cloud north and away, without also pushing his comrades along with it.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 25/134 CMD: 28 Phantom Steed (Extended)  d20+5=8 ;
Wednesday August 3rd, 2022 7:39:18 PM

Moridark flies above the cloudkill to I 11 and draws a potion to drink next turn

DM RobC - "We need to get closer to Trellus again" - Map  d20+25=36 ; d20+25=36 ; 4d6=18 ; 4d6=9 ; d20+10=19 ; d20+10=19 ; d20+25=45 ; d20+25=34 ; d20+25=32 ; 4d6=13 ; 4d6=15 ; 4d6=11 ; d8=6 ;
Thursday August 4th, 2022 4:13:25 AM

Grindar isn't going to let Armand off the hook, and pursues after him.

Wardd's Blessing comes in handy for Elyngael and Trellus. Brawn coughs a little as the toxis fumes stick in his throat.

It's Trellus this time that channels healing energy to the closely gathered group. He circles around the cloud and advances on one of the arcanotheigns.

Elyngael steps out of the mist and plus one of the monsters 3 times. It's not a lot of damage by her normal extreme standard, but in this fight every bit counts.

Armand's necklace keeps the air nice and clear for the cleric. (Highlight to display spoiler: {The leprechaun is a summoned creature under Moridark's control. It's as foreign to this area as you are}). He casts a Spiritual Weapon spell, but it fails to beat the arcanotheign's impressive resistances.

Osul is easily able to control the winds in the area and blows the cloudkill far away from his friends.

Moridark flies a bit higher and retrieves a potion. He then blips southwest (Please roll the save for the leprechaun)

The enemy act...

A1 has Cotton pretty close to it, and targets the rapke! (Hit TouchAC36, 36. Cotton takes 27pts damage and must make 2 x DC26 Will Saves. Fail 1=Confused for 10rounds. Fail 2=insane!)

A2 and A4 each come very close to finding the exit from their respective mazes, but make wrong turns. Both remain mazed.

A5 takes a step back and fires two blasts as the approaching Trellus! (Hit TouchAC45. Crit confirmed AC34. Hit AC32. Trellus takes 39pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)

-------------------------
Map

IMPORTANT: If you cast a divine spell please roll a d100 as well. Just cos :)

Arcanotheigns - AC27 - SR31
AR2: 19dmg. Mazed
AR4: Mazed


'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:10/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17  d100=70 ;
Thursday August 4th, 2022 8:15:36 AM

'Osul takes 5' step towards Arcanotheign 5, and buries the end of his knarled darwood staff into the ground, taking the round to cast Changestaff from the Spellstaff slot in the staff (70%). On account of its origins, the treant-like form it takes has the appearance of a Timber Wight (though regular treant stats).
__________
Hasted(+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack in Full Round Attack), Foresight (+2 insight bonus to AC and on Reflex saves - 170 min), Control Winds, and Changestaff.
Bonuses not factored into Header.

OOC: I will not be making my Friday post until late in the weekend.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 72/133HP Cotton AC 31+5/13/28+5 CMD 35 125/126 HP  d100=98 ; d20+16=35 ; d20+16=17 ; d100=100 ; d20+26=29 ; d20+26=33 ; d20+21=23 ; d20+21=28 ; d20+16=30 ; d20+16=29 ; d20+11=17 ; d8+10=15 ; d8+10=17 ; d8+10=16 ; d8+10=11 ; d8+10=11 ; d10+13=22 ; d10+22=24 ; d20+22=25 ; d20+17=36 ; 2d6+16=25 ; d6=2 ; d6=4 ;
Thursday August 4th, 2022 11:58:52 AM

Cotton's save verses confusion: 35 - pass
Cotton's save verses insanity: 17 - fail

Grindar's confusion 5/10 rounds

Grindar, in his confusion, launches into a full round attack on Moridark

main hand
1st hits AC 29 for 17 damage
2nd hits AC 28 for 15 damage
3rd hits AC 30 for 17 damage
4th hits AC 17 - miss

off hand
1st hits AC 33 for 16 damage
2nd hits AC 23 for 11 damage
3rd hits AC 29 for 11 damage

two weapon rend 22 damage

Meanwhile, in her insanity, Cotton takes a 5 ft step and attacks Grindar.

1st hits AC 25 - miss
2nd hits AC 36 for 25 damage plus 2 flame and 4 shock

Trellus - MikeK - (AC43 T17 F39, CMD 42, HP (44/140)  d20+19=21 ; d20+19=35 ; d20+27=42 ; d20+22=31 ; d20+17=29 ; d20+27=33 ; d10+12=15 ; d10+12=21 ; d10+12=19 ; d10+12=20 ;
Thursday August 4th, 2022 4:28:34 PM

It's becoming a familiar dance. The beastie blasts him and steps back.
This time Trellus only makes one save, though.
[Fort 21 and 35. One fail]

Trusting that someone's healing is on the way, Trellus resumes his dance as well.

----
5' move to engage A5
Full attack on A5 with ghost touch weapon
atk 1 hits ac 42 for 15 hp damage
atk 2 hits ac 31 for 21 hp damage
atk 3 hits ac 29 for 19 hp damage
haste atk hits ac 33 for 20 hp damage

In Effect

1/10 Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds.

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Shield of Faith: +3 deflection bonus to AC
--
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

Barkskin: +5 nat armor bonus to AC.

Wardd's Blessing: rd 2/10. Delay -2 Con penalty from Cloudkill


Elyngael (Lynnette D) AC: 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 173/188  d20+29=41 ; d8+14=17 ; d8+14=15 ; d20+17=23 ;
Thursday August 4th, 2022 5:39:18 PM

Isn't Moridark flying, how is Grindar reaching him?

Elyngael moves (with haste) toward Trellus. Calling on Brawn to follow. She sets Brawn to guard against Grindar approaching with instructions to attack if necessary. (Brawn has reach and a trip chance on hits.)

She shoots at #5.
Favored enemy (evil outsider) +4, Improved Precise shot, Point Blank Shot +1, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage)

first shot d20+29=41 hit, first arrow d8+14=17 for 8, second arrow d8+14=15 for 7.

Brawn stats
AC 31 /touch 17/flat 28 HP 106/106 (130/130) CMD 27
(-4 AC is going to be -2HP/level for 24hp total)

Readied attack if Grindar comes within reach d20+17 (no +2 on Grindar)=23 which will miss.

In effect
Wardd's Blessing to not lose Con

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d100=68 ; d8=1 ; d8=2 ; d8=7 ; d100=93 ;
Thursday August 4th, 2022 6:10:44 PM

Armand moves (with haste effect added to distance). One in place he casts Holy Aura (d100=68) (20foot radius). A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.(see below)

He then uses his rod of quicken and burns a 6th level spell to cast Cure Moderate Wounds mass. (d100=93) Healing everyone in in a 30 foot radius for 26 hit points (2d8+17).

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy auras save DC).


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 25/134 CMD: 28 Phantom Steed (Extended)  3d8+5=23 ; 3d8+5=25 ;
Thursday August 4th, 2022 8:57:49 PM

Moridark drinks a potion of cure serious wounds and feels a bit better. (23 health restored). The mage feels (more or less) Grindar swinging at him but he is 30 feet in the air and invisible. Moridark flies directly above the cloud kill. Moridark takes a deep breath as he looks over the battle

DM RobC - "It's becoming a familiar dance." - Map  d4=2 ; d20+10=24 ; d20+25=41 ; d20+25=32 ; 4d6=11 ; 4d6=15 ; d8=2 ; d8=2 ; d20=8 ;
Friday August 5th, 2022 3:49:49 AM

Osul strikes his staff to the ground and it lowly transforms it into a timber wight, ready to do the druid's bidding.

Grindar tries to get to Mordiark but the wizard is too high and too invisible for him to do so. Instead he starts drooling from the other side of his mouth.

Cotton rushes to her master, and in her confusion attacks him! (Highlight to display spoiler: {Poor wording there on my part. When I said Fail 2, I meant Fail both - not fail the second one. Cotton is only confused for 10rnds and isn't insane})

Trellus knows the routine and gets back into it.

Elyngael sets Brawn to protect her in case Grindar gets any ideas in his confused state. She manages to get a few good shots away too

Armand moves himself closer to the main group and casts a couple of spells. First he casts a powerful protective spell over the party, and then follows it up with some healing across everyone (except for Moridark and Osul). He must have tapped into some unknown power, as the spell works better than he expected! (Armand's cure spell is maximised and cures 33pts!)

Moridark takes a moment to down a potion and heal himself as he looks over the battlefield.

Trellus and then Moridark each 'blip' NE from where they had been a moment ago.

The enemy act...

A2 finds it's way out of the maze!

A4 is still stuck though.

A5 keeps up the routine of moving and blasting Trellus from a few feet away (Hit TouchAC41, 32. Trellus takes 26pts damage and must make 2 x DC26 Fort Saves! Fail both = Affected by a Maze spell!) This time it has ascended another 5ft into the air!

A1 casts another Cloudkill spell (Elyngael, Brawn, Grindar, Cotton, and Trellus to make DC23 Fort Saves. Pass=1pts Con damage. Fail=2pts Con damage). The toxic fog is 20ft high and obscures all sight, including darkvision, beyond 5 feet.

-------------------------
Map

IMPORTANT: If you cast a divine spell please roll a d100 as well.

Arcanotheigns - AC27 - SR31
AR1: 26dmg.
AR2: 19dmg.
AR4: Mazed
AR5: 90dmg.


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 88(105)/116(133)HP Cotton AC 31+5/13/28+5 CMD 35 108(125)/109(126) HP  d100=33 ; d100=19 ; d20+18=28 ; d20+19=38 ;
Friday August 5th, 2022 12:13:54 PM

Grindar's fort save: 28 - pass
Cotton's fort save: 38 - pass

Grindar's confusion 4/10 rounds
Cotton's confusion 8/10 rounds

Grindar is overcome with an undeniable desire to quote lines from Monty python and the Holy Grail. Meanwhile, Cotton has a moment of clarity and instinctively knows she needs to get out of the cloudkill area. She gently grabs her master and drags him out with her.

Trellus - MikeK - (AC43 T17 F39, CMD 42, HP (44/140) 
Friday August 5th, 2022 4:50:49 PM

Question - Armand cast a spell granting SR25. Do I roll that to see if the spells are resisted, or did you already include as part of the attacks?

DM RobC: I'll roll the SR checks to beat Armand's SR. For last round: SR doesn't apply to Cloudkill, and Supernatural abilities also aren't subject to it, so it didn't come into play

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d100=38 ; d100=86 ;
Saturday August 6th, 2022 3:54:28 PM

Armand moves through the cloudkill area, fortunately immune to it, toward Trellus's last position. When he gets near enough he see's him and goes over and casts Heal on Trellus.

Heal (d100=38...from past indication that usually means the spell fails if it does, Armand will use a Hero Point to cast is other Heal spell). Second Heal (d100=68). Trellus should get 150 hp back and have all conditions removed.

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy auras save DC).

OOC everyone in 20 foot of Armand should get +6 on saving throws

DM Rob: Keep in mind that resistance bonuses don't stack, and that only the highest applies


Elyngael (Lynnette D) AC: currently 34 (28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 173/188  d20+20=33 ; d20+16=21 ; d20+29=44 ; d20+29=33 ; d8+14=22 ; d8+14=15 ;
Sunday August 7th, 2022 6:38:28 PM

Elyngael save d20+20=33 activates another pip off the tatoo to delay the damage
Brawn save d20+16=21

Elyngael orders Brawn away since he's pretty ineffectual and only taking damage. She then gets away from the cloud, but tries to stay in range of the feel good spells Armand has cast, and looks around, 1 and 5 are blocked by the sticking cloud and not visible so she will take her 1 shot at 2.

She shoots at #5.
Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage), Haste +1

first shot d20+29=44 (ignore the 33, double clicked) hit, first arrow d8+14=22 for 11, second arrow d8+14=15 for 7.

Brawn
AC 31 /touch 17/flat 28 HP 94/94 (130/130) CMD 27
(-6 con is going to be -3HP/level for 36hp total)

.

In effect
Wardd's Blessing to not lose Conx2

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

HOLY AURA: +4 deflection bonus to AC and a +4.spell resistance 25 against evil spells and spells cast by evil creatures. protection from possession and mental influence.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:10/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17  d20+17=26 ; d20+17=31 ; 2d6+9=18 ;
Sunday August 7th, 2022 7:34:57 PM

...and the winds continue to blow and disperse the clouds to the north (for another 2hrs 49 minutes+, radius 680', up to 40' high - cannot draw on the map)

Cuaille(as Treant) slams twice at the Arcanotheign (AC26 - miss, AC31 for 18 damage) - Actually, he is a +1 weapon. If that translates then the first attack would also have hit.)

Having directed Cuaille, 'Osul gets out from under its feet, and looks again at the scene.
"I'm open to suggestions at this point!"


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28   12d8=44 ; d4=4 ;
Sunday August 7th, 2022 10:22:18 PM

Moridark rubs his head for a moment, his finger tips touching the jade circlet just above his ears. The mage smiles a bit and then casts shapechange, becoming a huge gold dragon. Moridark opens his maw and a burst of fire bursts from his mount at A2 for 42 points of fire damage (Reflex DC ??)

OOC: ?? unsure how this would be calculated Level 9 spell DC is 29
Breath weapon resets in 4 rounds

DM RobC - "I'm open to suggestions at this point!" - Map  d20+13=20 ; d8=2 ; d8=7 ; d20+25=40 ; d20+25=36 ; d20+25=29 ; d20+25=31 ; 4d6=12 ; 4d6=18 ; 4d6=14 ; 4d6=17 ; d20=4 ; d20+25=26 ; d20+25=30 ; 4d6=11 ;
Monday August 8th, 2022 3:31:40 AM

Grindar is blissfully unaware of what is going on right now and is quite happy to entertain himself. Cotton is lucid for a moment, but it's enough to know that her master is in trouble. She drags him out of the fog.

Armand heals Trellus without a problem. His casting works as intended. Being immune to the Cloudkill's vapors is really helping him right now.

Elynael sends Brawn away and then maneuvers to get a clear line of sight at the nearest arcanotheign. She plugs it with two arrows.

Trellus gets healed nicely but isn't quite sure what to do next. (Highlight to display spoiler: {Assuming you follow the same pattern, I'm going to assume 5ft step and full attack. If you take the same action this coming round, I'll let you make 2 full attacks: one for this round, one for next round. The party kinda need you!})

Osul controls the wind to blow the new cloudkill spell far away from the group. His treant slams once into its target and gives him a chance to get to a safer distance.

Moridark transforms into a huge gold dragon and sends a breath of fire towards the arcanotheign to the west. It doesn't seem particularly harmed though. Something doesn't add up, and he thinks back to the information he shared with the group earlier. (Highlight to display spoiler: {Had to look up the breath weapon DC, but found this: "The DC for any of these abilities equals your DC for the polymorph spell used to change you into that form.", so as a 9th level spell.})

Moridark and Trellus 'blip'

The enemy act...

A1 fires two arcane blasts at Cotton! (Hit Touch40,36. Cotton takes 30pts damage and must make 2 x DC26 Will Saves! Fail 1=Confused 10rnds. Fail both=Insane!)

A2 lines up the leprechaun, and it makes for an easy kill.

A4 gets even further lost in the maze

A5 keeps up the dance with Trellus. It uncharacteristically misses with one attack! ([i]Miss TouchAC26. Nat1. Hit TouchAC30. Trellus takes 11pts damage!
)

-------------------------
Map

IMPORTANT: If you cast a divine spell please roll a d100 as well. 01-25 = something not too good. 75-100 = something pretty good.

Arcanotheigns - AC27 - SR31
AR1: 26dmg.
AR2: 19dmg.
AR4: Mazed
AR5: 117dmg.


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 25/134 CMD: 28 Phantom Steed (Extended)  3d8+5=23 ; 3d8+5=25 ;
Monday August 8th, 2022 7:43:14 AM

Moridark drinks a potion of cure serious wounds and feels a bit better. (23 health restored). The mage feels (more or less) Grindar swinging at him but he is 30 feet in the air and invisible. Moridark flies directly above the cloud kill. Moridark takes a deep breath as he looks over the battle

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 88(105)/116(133)HP Cotton AC 31+5/13/28+5 CMD 35 108(125)/109(126) HP  d100=23 ; d100=32 ; d20+14=18 ; d20+14=18 ; d20+29=39 ; d8+14=20 ; d6=5 ; 2d6=10 ;
Monday August 8th, 2022 10:42:18 AM

Cotton is officially insane, and this round she stands there and she would do whatever the Rapke equivalent of babbling incoherently, but without a voice box, all she does is stand there confused.

Grindar has a moment of clarity, and he rushes over and attacks enemy #2 Hitting for 20 damage plus 5 fire and 10 holy

Grindar's confusion 3/10

Trellus - MikeK - (AC44 T18 F40, CMD 43, SR25, HP (129/140)  d20+23=24 ; d20+27=33 ; d20+22=42 ; d20+17=30 ; d20+27=45 ; d10+12=19 ; d10+12=20 ; d10+12=15 ; d10+12=15 ;
Monday August 8th, 2022 11:47:12 AM

Last Round,
Trellus activates his winged boots, takes a 5' step 'up', and misses with his attack (nat 1).

This round.

Trellus takes a 5' step 'up', and full attack on A5

----
5' move to engage A5
Full attack on A5 with ghost touch weapon
atk 1 hits ac 33 for 19 hp damage
atk 2 hits ac 42 for 20 hp damage
atk 3 hits ac 30 for 15 hp damage
haste atk hits ac 45 for 15 hp damage

In Effect

3/10 Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds.

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Shield of Faith: +3 deflection bonus to AC - overridden by Holy Aura
--
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

Barkskin: +5 nat armor bonus to AC.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy auras save DC).


Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d100=60 ;
Monday August 8th, 2022 5:31:54 PM

Armand is at a loss, he was going to cast a spell but then Trellus turns out to have winged boots. Instead he opts to move over to Grindar (move with haste is 60 feet so just in range). He then casts Greater Restoration on Grindar (d100=60).

Greater Restoration will restore all lost abilities but also eliminates Fatigue, exhaustion, insanity and confusion

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy auras save DC).

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 173/188  d20+28=38 ; d8+14=17 ; d8+14=21 ; d20+23=40 ; d8+14=21 ; d20+18=21 ; d20+13=27 ; d8+14=18 ; d20+28=29 ;
Monday August 8th, 2022 5:47:38 PM

With a moment of reprieve Elyngael fires at #5.
Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage), Haste +1

first shot d20+28=38 hit, first arrow d8+14=17 for 8, second arrow d8+14=21 for 10.
second shot d20+23=40 hit, damage d8+14=21 for 10
third shot d20+18=21 miss
forth shot d20+13=27 hit, damage d8+14=18 for 9
Haste shot d20+28=29 technically a 1 so miss.

Brawn stays out of the action
Brawn
AC 31 /touch 17/flat 28 HP 94/94 (130/130) CMD 27
(-6 con is going to be -3HP/level for 36hp total)

In effect
Wardd's Blessing to not lose Conx2

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.



Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 93/134 CMD: 28 Phantom Steed (Extended)  d20+13=31 ; 2d8+5=16 ;
Monday August 8th, 2022 8:10:06 PM

Moridark roars and closes with the arcanotheign to the west and bites once (AC 31, 16 damage). The frightful presence also strickes the creature (DC 29)

Breath weapon resets in 3 rounds

DM RobC - "Grindar has a moment of clarity" - Map  d20+20=33 ; d20+17=25 ; d20+25=43 ; d20+25=26 ; 4d6=15 ; d8=1 ; d8=6 ; d20=9 ;
Tuesday August 9th, 2022 4:19:27 AM

Grindar acts normally! For the first time in a long time, the ranger's head is clear and he takes advantage of what might be a brief reprieve.

Cotton will need some tending to later.

Trellus presses his attack on the arcanotheign. His attacks are solid but it doesn't die.

Until Elyngael act. Once again, Trellus has chipped away at a target and Elyngael delivers the fatal blow. The arcanotheign fades away into nothingness. Elyngael's last two arrows make their mark on the arcanotheign that Grindar is facing.

Armand rushes to Grindar's aid and both ends the confusion effect and repairs the effects of the Cloudkill spells. Grindar is really back in action now!

Moridark swoops in to bite at the target to the west. He has superior reach so doesn't need to get too close to it. His bite hits nicely, but it doesn't get frightened by him.

Moridark and Trellus *blip*

The enemy act...

A1 attacks Osul! It sends two blasts of arcane energy his way, but fortunately one of them is way off target. (Hit Touch43. Miss TouchAC26. Nat1. Osul takes 15pts damage!)

A2 reaches out and touches Grindar's chest (Defensively cast Harm. Fort Save vs Holy Aura:33=Pass. SR check:25=Pass. Grindar to make a Will Save vs DC24. Pass=75pts damage. Fail=150pts (but can't drop you to less than 1HP)). It takes a step back from the half-orc.

A4 gets closer to escaping from the maze.

-------------------------
Map

IMPORTANT: If you cast a divine spell please roll a d100 as well. 01-25 = something not too good. 75-100 = something pretty good.

Arcanotheigns - AC27 - SR31
AR1: 26dmg.
AR2: 66dmg.
AR4: Mazed.


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 105/133HP Cotton AC 31+5/13/28+5 CMD 35 108(125)/109(126) HP  d20+28=38 ; d20+28=39 ; d20+23=33 ; d20+23=41 ; d20+18=27 ; d20+18=30 ; d20+13=19 ; d20+28=47 ; d8+11=18 ; d10=6 ; d8+11=17 ; d8+11=14 ; d8+11=12 ; d8+11=15 ; d8+11=13 ; d8+11=16 ; 2d6=3 ; 2d6=7 ; d6=1 ; d6=2 ; 2d6=4 ; d6=2 ; 2d6=8 ; d6=6 ; 2d6=8 ; d6=4 ; 2d6=7 ; d6=2 ; 2d6=3 ; d6=5 ; 2d6=6 ; d6=6 ; d100=12 ; d20+23=27 ; 2d6+16=19 ; d6=2 ; d6=6 ;
Tuesday August 9th, 2022 11:40:10 AM

Grindar takes a 5 ft step forward, and presses his attack.

Main hand
Haste hits AC 47 for 18 damage plus 3 holy and 1 fire
1st hits AC 38 for 17 damage plus 4 holy and 2 fire
2nd hits AC 33 for 14 damage plus 8 holy and 6 fire
3rd hits AC 27 for 12 damage plus 8 holy and 4 fire
4th misses

Off hand
1st hits AC 39 for 15 damage plus 7 holy and 2 fire
2nd hits AC 41 for 13 damage plus 3 holy and 5 fire
3rd hits AC 30 for 16 damage plus 6 holy and 6 fire

This round Cotton has a moment of clarity, and she hustles over to # 1 and attempts to bite it, hitting AC 27 for 19 damage plus 2 fire and 6 shock.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 1/133HP Cotton AC 31+5/13/28+5 CMD 35 108(125)/109(126) HP  d20+15=19 ;
Tuesday August 9th, 2022 11:43:44 AM

Forgot to roll for the harm spell. (failed)

Trellus - MikeK - (AC44 T18 F40, CMD 43, SR25, HP (129/140) 
Tuesday August 9th, 2022 12:34:44 PM

Trellus flies toward Grindar and Armand, touching down right in front of A2.

--
Full move to get to A2.

In Effect

4/10 Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds.

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Shield of Faith: +3 deflection bonus to AC - overridden by Holy Aura
--
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

Barkskin: +5 nat armor bonus to AC.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy auras save DC).


Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet 
Tuesday August 9th, 2022 5:28:11 PM

Grindar your con damage is healed.

Armand doesn't have much he can do other than act as a band aid. He readies his dispel magic as a counter spell a cloud kill or other spell one of these creatures may cast in the next few seconds.

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy auras save DC).


Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 173/188  d20+28=32 ; d8+14=15 ; d8+14=19 ; d20+23=28 ; d8+14=17 ; d20+18=26 ; d20+13=26 ; d20+28=48 ; d8+14=17 ;
Tuesday August 9th, 2022 5:33:13 PM

Elyngael opts to join the team against #2 and lets loose with a barrage.
Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage), Haste +1

first shot d20+28=32 hit, first arrow d8+14=15 for 7, second arrow d8+14=19 for 9.
second shot d20+23=28 hit, damage d8+14=17 for 8
third shot d20+18=26 miss
forth shot d20+13=26 miss
Haste shot d20+28=28 (waste of a perfectly good crit) damage d8+14=17 for 8.

Brawn stays out of the action
Brawn
AC 31 /touch 17/flat 28 HP 94/94 (130/130) CMD 27
(-6 con is going to be -3HP/level for 36hp total)

In effect
Wardd's Blessing to not lose Conx2

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 93/134 CMD: 28 Phantom Steed (Extended)  d20+13=26 ; 2d8+5=13 ;
Tuesday August 9th, 2022 8:31:52 PM

Moridark closes again and bites at the creature and misses.

DM RobC - "Cotton has a moment of clarity" - Map  d20+25=45 ; d20+25=30 ; d20+25=31 ; 4d6=8 ; 4d6=14 ; 4d6=10 ; d20+25=32 ; d20+25=33 ; 4d6=11 ; 4d6=11 ; d20+10=30 ; d8=6 ; d8=5 ;
Wednesday August 10th, 2022 3:39:19 AM

Grindar gets to work and gives Cyrchwr Mawr a workout by landing a series of blows. Elyngael joins in and narrowly misses out on another kill. Moridark then swoops in for the final blow but misses on his attack.

Cotton realises there's a fight going on and rushes to attack one of the arcanotheigns

Armand is glad that he was able to heal Grindar's afflictions so quickly. That spell normally takes a bit longer to cast. For now he acts as healer and shield. His Magic Circle protecting people from those pesky confusion effects.

Trellus hustles across the battlefield to join the fun.

Osul is down for the count, but presumably stablizes. His treant stands watch over his body.

The party have worked out a good routine now. Focusing on these opponents one at a time is a good way to go.

Moridark and Trellus *blip*

The enemy act...

A1 takes a step back from Cotton and gives the rapke a very solid hit of arcane power. (Hit TouchAC45. Crit Confirmed TouchAC30. Hit TouchAC31. Cotton takes 32pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)

A2 knows the routine. It sends one attack at Grindar, and the other at Trellus. (Hit TouchAC32. Grindar takes 11pts damage! Hit TouchAC33. Trellus takes 11pts damage!)

A4 bursts free from it's maze!

-------------------------
Map

IMPORTANT: If you cast a divine spell please roll a d100 as well. 01-25 = something not too good. 75-100 = something pretty good.

Arcanotheigns - AC27 - SR31
AR1: 35dmg.
AR2: 188dmg.
AR4:


'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:-5/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17  d20+3=15 ;
Wednesday August 10th, 2022 7:53:02 AM

{Con Check (DC 10): 15-5=10 - Stable}
__________
Hasted (+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, extra attack in Full Round Attack),
Foresight (+2 insight bonus to AC and on Reflex saves - 170 min - still in effect),
Control Winds (which continue to blow north), and
Changestaff (treant-like creature formed from the staff).
Bonuses not factored into Header.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 -9/133HP Cotton AC 31+5/13/28+5 CMD 35 76(93)/109(126) HP  d100=46 ; d20+30=50 ; d20+30=48 ; 3d8+42=55 ; 2d6=7 ; d6=3 ; d20+20=27 ; d20+20=38 ;
Wednesday August 10th, 2022 11:03:46 AM


Grindar is torn, on the one hand, if it wasn't for his orcish blood, he would have fallen unconscious, and on the brink of death. Instead, he is staggered and on the brink of death. He knows he should withdraw, but his sense of honor keeps him on the battlefield. He rolls a nat 20 as he takes a 5 ft step forward (confirmed with a 48 roll) Cyrchwr Mawr inflicts 55 damage plus 7 holy and 3 fire

Cotton makes both her saves, as she silently babbles incoherently.

Trellus - MikeK - (AC44 T18 F40, CMD 43, SR25, HP (118/140)  d8=6 ; d8=8 ; d8=5 ; d8=7 ;
Wednesday August 10th, 2022 3:31:18 PM

Trellus can only shake his head as Grindar continues to attack. The blond man is reminded of another half-orc from his past....

He casts a spell, and lays a hand on Grindar.

Cast Cure Critical Wounds (over Restoration) healing Grindar for 39 hp.

Then he steps up to A2.

---
Cast Spell
5' step

In Effect

5/10 Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds.

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Shield of Faith: +3 deflection bonus to AC - overridden by Holy Aura
--
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

Barkskin: +5 nat armor bonus to AC.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy auras save DC).


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 93/134 CMD: 28 Phantom Steed (Extended)  d20+13=26 ;
Wednesday August 10th, 2022 5:24:31 PM

Moridark closes and bites out at the creature misisng agian. The mage roars in frustration.

Breath weapon resets in 1 round

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d100=3 ;
Wednesday August 10th, 2022 5:28:51 PM

"Gadzooks, 'Osul is down." He moves over to 'Osul (5 feet short with haste, so can I spend a hero point for 5 feet of movement?). "He mutters, 'split up, it will be safer', this always happens when we split up to much."

When he reaches 'Osul he casts his last Heal spell. (d100=3...not sure how this is going to go or if being close to those Arcanotheigns are what causes the holy spell issue, and you can't spend more than 1 hero point a round.) If it works, 'Osul is healed 150, ability damage is fixed, etc. etc.

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy auras save DC).


Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 173/188  d20+28=30 ; d8+14=18 ; d8+14=18 ;
Wednesday August 10th, 2022 5:38:07 PM

Elyngael doesn't like how close #4 popped up to her and decides that repositioning nearer Armand is best for now. She thinks the boys have #2 in hand so she will fire her one shot at #1.

Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage), Haste +1
first shot d20+28=30 hit, first arrow d8+14=18 for 9, second arrow d8+14=18 for 9.

Brawn stays out of the action
Brawn
AC 31 /touch 17/flat 28 HP 94/94 (130/130) CMD 27
(-6 con is going to be -3HP/level for 36hp total)

In effect
Wardd's Blessing to not lose Conx2

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy auras save DC).

DM RobC - "This always happens when we split up to much." - Map  d20+25=39 ; d20+25=32 ; 4d6=12 ; 4d6=12 ; d8=2 ; d8=1 ; d20+25=26 ; d20+25=38 ; 4d6=13 ;
Thursday August 11th, 2022 3:58:29 AM

What a difference a half-orc makes. The Arcanotheign is no match for Grindar. It's head is cleanly severed and sent flying off into the trees. If it had a head of course. It's ethereal so instead just dies.

Trellus gives Grindar a healing pat on the back. (Please roll d100 on your spells)

Osul stablises. Armand rushes over to help. His Heal spell doesn't go quite as planned. Instead of healing, a burst of pink flower petals flies from Armand's hand and rain down on Osul.

Moridark was on the verge of frustration but thankfully Grindar's brutal attack means the mage is spared any embarrassment.

Elyngael repositions herself to somewhere a little safer and changes targets, plugging her enemy twice.

The enemy act...

AR1 moves a little further away from Cotton and keeps attacking her (Hit TouchAC39,32. Cotton takes 24pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)

AR4 fires on the golden dragon (Miss TouchAC26. Nat1. Hit TouchAC38. Moridark takes 13pts damage!)

-------------------------
Map

IMPORTANT: If you cast a divine spell please roll a d100 as well. 01-25 = something not too good. 75-100 = something pretty good.

Arcanotheigns - AC27 - SR31
AR1: 53dmg.
AR4:


'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:-5/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:3/17 
Thursday August 11th, 2022 7:43:47 AM

*Flower petals?!? I'M NOT DEAD YET! Wait, I cannot move! So, no spells ... okay, how about Wildshape(Su) into a medium air elemental. maybe he can float! Partiularly on that breeze!*, he thinks.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 30/133HP Cotton AC 31+5/13/28+5 CMD 35 52(69)/109(126) HP  d100=3 ; d20+19=37 ; d20+19=29 ; d20+23=38 ; d20+18=23 ; 2d6+15=24 ; d6=2 ; d6=5 ; d20+30=42 ; d8+14=22 ; 2d6=6 ; d6=4 ;
Thursday August 11th, 2022 12:42:21 PM

Cotton makes both her saves, and has a moment of clarity. She takes a 5 ft step and tears into #1, hitting with her first bite, but missing the follow up. She inflicts 24 damage plus 2 flame and 5 shock

Grindar hustles down to #1 and brings Cyrchwr Mawr to bare. He hits AC 42 and inflicts 22 damage, plus 6 holy and 4 flame.

Trellus - MikeK - (AC44 T18 F40, CMD 43, SR25, HP (118/140)  d100=34 ;
Thursday August 11th, 2022 1:47:42 PM

d100 = 34 on that CCW from last round. Sorry about missing that.

The monster goes down, and Grindar is off chasing another.
Trellus takes up the pursuit.
"Dude! You should really stop weaving and get some more healing!" he calls out.

---
Full move (hasted) to A1.

In Effect

6/10 Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds.

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Shield of Faith: +3 deflection bonus to AC - overridden by Holy Aura
--
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

Barkskin: +5 nat armor bonus to AC.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy auras save DC).


Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 173/188  d20+28=29 ; d20+23=24 ; d20+18=38 ; d8+14=21 ; d20+13=21 ; d20+28=48 ; d8+14=17 ;
Thursday August 11th, 2022 5:31:04 PM

Elyngael continues to plug at #1.
Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage), Haste +1

first shot d20+28=29 rolled a 1 so a miss.
second shot d20+23=24 miss
third shot d20+18=38 damage 1d8+14=21 for 10
forth shot d20+13=21 miss
Haste shot d20+28=48 damage d8+14=17 for 8.

Brawn stays out of the action
Brawn
AC 31 /touch 17/flat 28 HP 94/94 (130/130) CMD 27
(-6 con is going to be -3HP/level for 36hp total)

In effect
Wardd's Blessing to not lose Conx2

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy auras save DC).


Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d100=1 ; d100=42 ; d6=1 ; d6=3 ; d6=3 ; d6=2 ; d6=5 ; d6=3 ; d6=5 ; d6=2 ; d6=6 ; d6=5 ;
Thursday August 11th, 2022 5:41:23 PM

"What the frickety frak?" Armand says as the flowers pop out everywhere. He calls upon Gargul and burns his divination spell to cast Cure Serious wounds on 'Osul. (d100=1). When he see's that disastrous effect. He yells "Gargul help me." and spends a hero point to channel heal instead. (d100=42). Healing everyone in 30 feet 34 hp (9d6).

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy auras save DC).

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 93/134 CMD: 28 Phantom Steed (Extended)  d20+13=33 ; d20+13=17 ; 2d8+5=8 ;
Thursday August 11th, 2022 8:29:13 PM

Moridark flies south closing with the enemy and bites once (AC 33 bat 20 missing confirmation with a 17) for 8 points of damage.

DM RobC - "Gargul help me." - Map  d20+25=39 ; d20+25=41 ; 4d6=20 ; 4d6=15 ; d20+25=29 ; d20+25=35 ; 4d6=14 ; 4d6=17 ;
Friday August 12th, 2022 3:53:24 AM

Osul doesn't see the funny side to the flower petals. It's a little bit too much like a funeral, and the druid ain't dead yet!

The party have their tactics coordinated now. Focus on one enemy at a time and bring them down.

Grindar and Cotton coordinate their attacks on the hovering arcanotheign. Both land their attacks.

Elyngael plugs the same target and Moridark even gets a respectable bite in.

Trellus runs off in pursuit of Grindar. Honestly, half-orcs and battle!

Armand isn't having a great day. He tries to cast a cure spell on Osul, but instead of healing him the spell functions like a Create Water spell! It washes some of the flower petals away, but most just stick to Osul's now very wet clothes. Giving up on his spells, Armand relies on his channelling to heal those around him - Osul included.

The enemy act...

A1 backs up and fires separate attacks at Trellus and Grindar! (Hit TouchAC39. Trellus takes 20pts damage. Hit TouchAC41. Grindar takes 15pts damage. Trellus and Grindar must make DC26 Will Saves! Fail Confused for the next 10 rounds!)

A4 opens fire on Elyngael! (Hit TouchAC29,AC35. Elyngael takes 31pts damage and must make 2 x DC26 Fort Saves! Fail 1 = Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds. Fail both = Affected by a Maze spell!)

-------------------------
Map

IMPORTANT: If you cast a divine spell please roll a d100 as well. 01-25 = something not too good. 75-100 = something pretty good.

Arcanotheigns - AC27 - SR31
AR1: 98dmg.
AR4:


Trellus - MikeK - (AC44 T18 F40, CMD 43, SR25, HP (98/140)  d20+27=40 ; d20+22=38 ; d20+17=31 ; d20+27=36 ; d3=2 ; d10+12=22 ; d10+12=19 ; d10+12=22 ; d10+12=15 ;
Friday August 12th, 2022 2:32:20 PM

Trellus chases, and strikes.

---
5' move to engage A1
Full attack on A1 with ghost touch weapon
atk 1 hits ac 40 for 22 hp damage
atk 2 hits ac 38 for 19 hp damage
atk 3 hits ac 31 for 22 hp damage
haste atk hits ac 36 for 15 hp damage

In Effect

7/10 Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds.

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Shield of Faith: +3 deflection bonus to AC - overridden by Holy Aura
--
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

Barkskin: +5 nat armor bonus to AC.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy auras save DC).


'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:29/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:2/17 
Saturday August 13th, 2022 3:16:28 AM

'Osul struggles to his feet and is genuinely thankful.

"How are we doing, so far?"

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d100=80 ; d8=2 ; d8=3 ; d8=6 ;
Saturday August 13th, 2022 9:55:14 AM

Armand tells 'Osul. "Not going to lie. We've been better. Then again we've been worse as well." Armand tries to cast another Cure Serious Wounds on 'Osul (buring his dismissal spell).
(d100=80). Cure Serious wounds 27 hp(3d8+15)

He then says to 'Osul "Maybe get your tree thing to occupy that other Arcanotheign before the last one in the maze comes back."

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy auras save DC).

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 152/188  d20+20=22 ; d20+20=34 ; d20+28=29 ; d20+23=28 ; d8+14=19 ; d20+18=19 ; d20+13=31 ; d8+14=15 ; d20+28=45 ; d8+14=21 ;
Sunday August 14th, 2022 10:39:55 AM

Fort save +4 from holy aura 20' from Armand. d20+20=22 d20+20=34.

Elyngael ignores number 4 and concentrates her fire on #1.
Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage), Haste +1

first shot d20+28=29 rolled a 1 so a miss. (what are the odds of two turns in a row rolling a 1 on the first shot?)
second shot d20+23=28 damage 1d8+14=19 for 9
third shot d20+18=19 miss
forth shot d20+13=31 damage d8+14=15
Haste shot d20+28=45 damage d8+14=17 for 21.

Brawn stays out of the action
Brawn
AC 31 /touch 17/flat 28 HP 94/94 (130/130) CMD 27
(-6 con is going to be -3HP/level for 36hp total)

In effect
Wardd's Blessing to not lose Conx2

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy auras save DC).


RD subbing Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 15/133HP Cotton AC 31+5/13/28+5 CMD 35 52(69)/109(126) HP  d20+10=13 ; d20+28=37 ; d8+11=16 ; d20+28=34 ; d8+11=14 ; d20+23=34 ; d8+11=14 ; d20+18=35 ; d8+11=14 ; d20+28=35 ; d8+11=13 ; d20+23=27 ; d8+11=12 ; d20+18=27 ; d8+11=14 ; d100=20 ; d20+21=33 ; 2d6+16=26 ; d20+16=30 ; 2d6+15=21 ;
Sunday August 14th, 2022 8:36:55 PM

Will Save - Not in Range for Armand's spells. d20+10=13, I think Grindar will use his Wardds Blessing Tatoo pip to forestall the effects of confusion for 1 minute. (10 rounds)

Grindar takes a 5 ft step forward, attacks number 1. (let's see holy and fire damage aren't going to affect it, and I don't think his weapon is ghost touched so only 1/2 damage applies). He'll probably shout something like "If I'm going down I'm taking you with me."

Main hand
d20+28=47 Haste hits d8+11=16 so 8

d20+28=34 1st hits d8+11=14 so 7
d20+23=33 2nd hits d8+11= 14 so 7
d20+18=35 3rd hits d8+11= 14 for 7
4th misses

Off hand
d20+28=35 1st hits d8+11= 13 = 6
d20+23=27 2nd hits d8+11= 12 = 6
d20+18=27 3rd hits d8+11= 14 =7

Cotton's Confusion is 20 (d100) act's normal so I think Cotton should have reach.
Not sure what stats he's at, con drain should not affect to hit and his sheet list 21 and 16 so using those numbers.
d20+21=33 hits, 2d6+15=25 = 12 (rolled 2d6=16 so just minused one off)
d20+16=30 hits, 2d6+15=21 = 10


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 93/134 CMD: 28 Phantom Steed (Extended)  d20+13=17 ; d20+8=15 ;
Sunday August 14th, 2022 9:08:10 PM

Moridark flies five foot forward and bites once missing, and claws once missing again.

DM RobC - "We've been better. Then again we've been worse as well." - Map  d20+25=45 ; d20+25=27 ; d20+25=34 ; 4d6=15 ; 4d6=15 ; 4d6=21 ;
Monday August 15th, 2022 4:26:48 AM

The party swarm on the arcanotheign!

Trellus' ghost touch weapon delivers a ton of damage, yet it's Elyngael who once again delivers the final blow. That's 3 out of 4 that Trellus has worn down and Elyngael has finished off.

With the arcanotheign down, Grindar and Cotton have a chance to catch their breath. Moridark is also spared any embarrassment from potentially missing all of his attacks.

Osul - wet and covered in pink flower petals - asks for a status update.

Armand sums it up pretty well: could be better, could be worse. He gifts Osul another blast of healing, but even though the spell is cast properly, Armand can still feel it's power (Armand didn't expend a spell slot!)

The remaining arcanotheign knows who the real threat is here. It takes a step up into the air and fires two blasts at Trellus! The first one is particularly powerful. (Hit TouchAC45. Crit confirmed on AC27. Hit TouchAC34. Trellus takes 51pts damage and must make 2 x DC26 Will Saves. Fail 1=Confused for 10rounds. Fail 2=insane!) Highlight to display spoiler: {This is in addition to the DC26 Will Save from last round that needs to be rolled}

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 30/133HP Cotton AC 31+5/13/28+5 CMD 35 52(69)/109(126) HP  d100=42 ;
Monday August 15th, 2022 10:27:24 AM

This round Cotton silently babbles, and Grindar hustles forward. The Ranger knows he can't make it to #4, so he moves towards his friends.



Trellus - MikeK - (AC44 T18 F40, CMD 43, SR25, HP (47/140)  d20+20=30 ; d20+20=38 ; d20+20=29 ;
Monday August 15th, 2022 4:34:29 PM

Will save previous round: 30.
Will saves this round 38 and 29


"Light," Trellus grits through his teeth as an especially powerful blast envelopes him.
With a breath and a growl, he hustles around Cotton, and hastefully closes the gap on A4.

----
Full move to A4.

In Effect

8/10 Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds.

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Shield of Faith: +3 deflection bonus to AC - overridden by Holy Aura
--
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

Barkskin: +5 nat armor bonus to AC.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy auras save DC).


Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d100=10 ; d100=81 ; d6=5 ; d6=6 ; d6=5 ; d6=2 ; d6=6 ; d6=6 ; d6=3 ; d6=1 ; d6=2 ; d6=4 ;
Monday August 15th, 2022 5:38:58 PM

"By Gargul's breath." Armand mutters. He moves a bit putting Trellus in the 20' radius of his Holy Aura and then Channels to heal everyone (everyone good) in 30 feet of him.

Divine roll 10. Not even going to roll it.
At least he tries to channel energy to heal everyone. But he suddenly can't feel Gargul's presence. It's as if he was momentarily disjuncted.

Spending last hero point "Gargul aid me!" He calls again. (d100=81) Channel to heal again. Trellus, Elyngael, 'Osul, Grindar are healed 39hp (9d6)

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy auras save DC).

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 152/188  d20+28=46 ; d8+14=18 ; d8+14=21 ; d20+23=39 ; d8+14=16 ; d20+18=38 ; d8+14=22 ; d20+13=22 ; d20+28=38 ; d8+14=18 ;
Monday August 15th, 2022 5:48:52 PM

Elyngael feels a little numb. It seems like this fight keeps going on. "Times like this a bard when come in handy to boost our moral."

She targets #4.
Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage), Haste +1

first shot d20+28=46 damage first arrow d8+14=18 for 9, second arrow d8+14=21 for 10.
second shot d20+23=39 damage d8+14=19 for 16 for 8
third shot d20+18=38 damage d8+14=22 for 11
forth shot d20+13=22 miss
Haste shot d20+28=38 damage d8+14=18 for 9
total=47

Brawn stays out of the action
Brawn
AC 31 /touch 17/flat 28 HP 94/94 (130/130) CMD 27
(-6 con is going to be -3HP/level for 36hp total)

In effect
Wardd's Blessing to not lose Conx2

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy auras save DC).



'Osul (Graham) AC:26 (T:21, FF:25), CMD:28, ST:(F17/R13/W28 + RNL), HP:29/107, Wildshape(XIX):8, L. Lord:17, S. Burst:14, Hero Pts:2/17  2d6+13=17 ;
Monday August 15th, 2022 7:24:19 PM

'Osul points Cuaille towards the remaining Arcanotheign, and the treant attempts to overrun it.Trample(Ex) Damage: 17, Save DC 25

'Osul post to come.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 93/134 CMD: 28 Phantom Steed (Extended) 
Monday August 15th, 2022 7:31:19 PM

Moridark double moves to close with the last creature.

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:33, ST:(F17/R16/W28 + RNL), HP:58/107, Wildshape(XIX):7, L. Lord:17, S. Burst:14, Hero Pts:2/17 
Tuesday August 16th, 2022 3:39:53 AM

'Osul reverts to huge air elemental and moves to support.


DM RobC - "We've been better. Then again we've been worse as well." - Map  d20+14=15 ; d20+25=26 ; d20+25=30 ; 4d6=11 ;
Tuesday August 16th, 2022 4:03:17 AM

The treant rushes over while the the party move to get into fighting positions. The arcanotheign is unable to get out of the path of the treant as it rushes over, and takes some damage.

Grindar, Trellus, Osul and Moridark all approach.

Armand's healing channel surprises him by actually working! (Only divine spells are affected. Abilities are fine. You keep your hero point)

Elyngael is losing motivation. It's hard for the ranger to focus on her fire-repeat actions.

The enemy acts...

It opens fire on Trellus again, but in all the excitement misses him with one blast! The other is on target though. (Miss TouchAC26. Nat1. Hit TouchAC30. Trellus takes 11pts damage!)

You'd think being completely surrounded the party would be able to finish this last enemy off quickly.

-------------------------
Map

IMPORTANT: If you cast a divine spell please roll a d100 as well. 01-25 = something not too good. 75-100 = something pretty good.

Arcanotheigns - AC27 - SR31
AR4: 55


Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d6=3 ; d6=4 ; d6=6 ; d6=1 ; d6=3 ; d6=4 ; d6=5 ; d6=1 ; d6=2 ; d6=4 ; d6=1 ; d6=4 ;
Tuesday August 16th, 2022 6:37:01 AM

I don't think Moridark moved himself

There's not much Armand can do but try to keep everyone up and in the fight. He decides to go with another channel again.
Channel 35 HP to everyone (I think if Moridark did double move he's in range).

In Effect
Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy auras save DC).

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:33, ST:(F17/R16/W28 + RNL), HP:93/107, Wildshape(XIX):7, L. Lord:17, S. Burst:14, Hero Pts:2/17  d20+16=20 ; d20+17=34 ; 2d6+9=15 ;
Tuesday August 16th, 2022 9:06:49 AM

'Osul casts Storm Burst {Touch AC: 20 - no}

Cuaille tries again to connect with the Arcanotheign - this time with two slams [i]{AC 34 for 15 damage and AC
+17 (2d6+9/1920)

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:33, ST:(F17/R16/W28 + RNL), HP:93/107, Wildshape(XIX):7, L. Lord:17, S. Burst:14, Hero Pts:2/17  d20+17=18 ;
Tuesday August 16th, 2022 9:07:37 AM

...and AC 18 (nat 1)

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 35 52(69)/109(126) HP  d100=41 ; d20+30=37 ; d8+14=17 ; d8=4 ; d8=4 ; 2d6=4 ; d6=5 ;
Tuesday August 16th, 2022 10:29:41 AM

Cotton continues to silently babble, as Grindar rushes forward in hopes of sinking Cyrchwr Mawr into this last enemy, while using improved vital strike. He hits AC 37 for 25 damage plus 4 holy and 5 flame.

Trellus - MikeK - (AC44 T18 F40, CMD 43, SR25, HP (110/140)  d20+27=37 ; d20+22=26 ; d20+17=30 ; d20+27=35 ; d10+12=21 ; d10+12=16 ; d10+12=20 ;
Tuesday August 16th, 2022 2:49:26 PM

With Armand healing faster than this treadle is doing damage, Trellus feels a lot better.

He gets to work, striking repeatedly with his blade.

---
Full attack on A4 with ghost touch weapon
atk 1 hits ac 37 for 21 hp damage
atk 2 misses (ac26)
atk 3 hits ac 30 for 16 hp damage
haste atk hits ac 35 for 20 hp damage

In Effect

9/10 Teleport 5 feet in a random horizontal direction at the end of each round for the next 10 rounds.

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

Shield of Faith: +3 deflection bonus to AC - overridden by Holy Aura
--
Magic Circle Against Evil (20 foot radius) +2 deflection to AC, +2 resistance on saves vs evil attacks/spells. ---neither used, as they don't stack with existing protections. ALSO another save vs enchanted/mind control with a +2 morale bonus on save.

Barkskin: +5 nat armor bonus to AC.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy auras save DC).


Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 152/188  d20+28=39 ; d8+14=20 ; d8+14=18 ; d20+23=33 ; d8+14=22 ; d20+18=23 ; d20+13=23 ; d20+28=48 ; d8+14=18 ;
Tuesday August 16th, 2022 5:41:40 PM

Elyngael calls out, "Is this the last one or is there another one still trapped in Moridark's spell? I've lost count."

She continues shooting #4.
Favored enemy (evil outsider) +4, Improved Precise shot, Many shot, Deadly Aim (current level -4 to hit, +8 damage) (just physical damage), Haste +1

first shot d20+28=39 damage first arrow d8+14=20 for 10, second arrow d8+14=18 for 9.
second shot d20+23=33 damage d8+14=22 for 11
third shot d20+18=23 miss
forth shot d20+13=23 miss
Haste shot d20+28=48 damage d8+14=18 for 9
total=39

Brawn stays out of the action
Brawn
AC 31 /touch 17/flat 28 HP 94/94 (130/130) CMD 27
(-6 con is going to be -3HP/level for 36hp total)

In effect
Wardd's Blessing to not lose Conx2 I forgot to keep track of this, I think this is round 4 or 5

Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' to movement. Extra attack on full round attacks.

HOLY AURA: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third,] the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy auras save DC).

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 128/134 CMD: 28 Phantom Steed (Extended)  d20+13=18 ;
Tuesday August 16th, 2022 10:21:39 PM

OOC: Working on a tablet I am unable to move myself for some reason.

Moridark attempts to bite and misses again.

DM RobC - "Is this the last one or is there another one still trapped in Moridark's spell? I've lost count."  d20+25=31 ; d20+25=42 ; 4d6=16 ; 4d6=13 ;
Wednesday August 17th, 2022 3:55:47 AM

The party focus all firepower on the arcanotheign. It's built like a block of granite though and is resistant to a lot of damage. Elyngael will be pleased to know that this is the last of them.

After all of the attacks it is just about dead, when it sends two last burst of energy at Trellus. (Hit TouchAC31,42. Trellus takes 29pts damage)

After that last, desperate attempt it is no match for what comes next. The inevitable physical assaults of Trellus, Elyngael, Grindar and the treant, supported by Armand's healing, Osul wild magic, and Mordiark's gold dragon (that didn't have particularly great luck on it's attacks).

Things go quiet when the last arcanotheign falls. There are a lot of cuts and bloody wounds to heal, and many nasty effects were delayed thanks to the blessing tattoos. There is also the matter of Cotton. She's still insane!

-------------------
*** Congratulations! Everyone has now reached level 18!!!! ***

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:93/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+32=46 ; d20+41=58 ;
Wednesday August 17th, 2022 9:39:18 AM

"Weren't they heralds? What is following in their footsteps?"
He reverts to human form and reaches out to Cuaille, who promptly returns to being a gnarled darkwood staff.
"Who needs afflictions healed? I can rustle up a couple if needed."
He casts an eye about the party and the clearing. {Heal(assess):46, Perception:58}

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 35 52(69)/109(126) HP  d100=8 ;
Wednesday August 17th, 2022 11:05:35 AM

Cotton has a moment of clarity, and Grindar runs over to her. "Friend Armand, are you able to fix Cotton's mind? I fear, without your help, she will be permanently confused, as it seems she has been magically driven insane."

Trellus - MikeK - (AC44 T18 F40, CMD 43, SR25, HP (81/140) 
Wednesday August 17th, 2022 4:24:21 PM

"Heralds?!?" Trellus replies incredulously to Osul. "You mean something worse is coming?"

The blond man swivels his head about, seeking the next threat.

To Grindar, he replies, "A Heal spell should do it. Don't know about Armand, but I don't have that pick on the loom today. We might need to figure out how to contain Cotton until tomorrow."

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 143/143n CMD 27 Character Sheet  d20+15=23 ;
Wednesday August 17th, 2022 5:23:35 PM

Armand nods to Grindar. "I used all the Heal spells I prayed for earlier today, but I think I have it within me to summon up one more try."

Armand spends a hero point for recalling a spell and then casts Heal on Cotton.

"Now we need to assess things on ourselves and find out where the hurts are and what can be fixed." Armand looks everyone over everyone trying to see how bad it is. Heal check 23 (d20+15)

Armand is unscathed from battle, with no ability loss or hp loss. However, spells are medium and channels are low.

OOC DM- Armand will level up over the weekend. By the way since I'm no longer a DM I'll be removing the Seed Glove Legacy Item. Maybe it disappeared in transit.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+31=33 ;
Wednesday August 17th, 2022 5:59:12 PM

Healers, Brawn is down 4 con, Elyngael is down 2 con. I didn't tack on Armand's channel healing the last two times so HP wise Elyngael is okay.

"Why do you think those things were heralds? And heralds don't mean something more is coming, being a herald could also be someone bringing news." Elyngeal will look around the clearing to see if the ethereal creatures dropped anything useful. Perception d20+31=33 (assuming I still get the +4 for favored terrain).

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday August 17th, 2022 8:19:41 PM

Moridark lands and changes back to his normal form. The mage stretches, rubbing out the various bumps and scrapes on his body. Moridark looks around, that was interesting to say the least. If those were just heralds I would hate to see what is around the bend.

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:93/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Thursday August 18th, 2022 6:25:05 AM

"Probably not in those numbers."

"We could recover and meditate. See if this is just a stop on the deepening trail.




Aftermath (DM Cayzle) 
Thursday August 18th, 2022 9:39:47 AM


Grindar is worried about Cotton.

Armand acts heroically to recall a Heal spell and use it to cure Cotton of her insanity.

'Osul suggests a rest. He perceives that some are still suffering from damage as well as the effects of the poison.

Trellus is concerned about what is coming next.

Is it time to stop and recover? Is it safe to do so?


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP 
Thursday August 18th, 2022 10:48:13 AM

"Thank you friend Armand! The way you weave healing magic is shady beyond words! Do you think it wise to weave some dreams? I could go for a sup and a nap."

Trellus - MikeK - (AC44 T18 F40, CMD 43, SR25, HP (140/140)  d8=3 ; d8=4 ; d8=3 ; d8=6 ; d8=3 ; d8=6 ; d8=6 ; d8=1 ; d8=4 ; d8=4 ; d8=6 ; d8=7 ; d8=1 ; d8=8 ; d8=5 ; d8=8 ; d8=3 ; d8=6 ; d8=7 ; d8=4 ; d8=1 ; d8=1 ; d8=3 ; d8=7 ; d8=3 ; d8=8 ; d8=8 ; d8=1 ; d8=7 ; d8=7 ; d8=5 ; d8=8 ;
Thursday August 18th, 2022 11:16:55 AM

"Let's save on further spells," Trellus declares.

He pulls a wand from his haversack.
"Healing wand," he notes. "I've had it forever. This seems like a good time to use it."

The man walks around, and gets his mates to decent levels of health.

He grins at Aramand. "I've got one for Neutralize Poison as well, if that ever is needed."

----
CSW wand:

Grindar - 15 + 20 + 19 = 54 hp healed
Moridark - 28 + 21 + 22 = 71 hp healed
Trellus - 18 + 28 + 25 = 71 hp healed

9 charges used.



Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 129/134 CMD: 28 Phantom Steed (Extended) 
Thursday August 18th, 2022 2:01:27 PM

Moridark smiles at Trellus, "Thank you. I feel much better." Moridark looks at the bodies of their fallen foes, "I can cast another mansion if necessary. I wonder if they have any information on them? "

OOC: I think my sheet is ready for review.

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Thursday August 18th, 2022 6:14:10 PM

OOC Armand is leveled up. No feats or anything with this level.

Armand nods distractedly and replies to Grindar "Think nothing of it. Glad to help and I don't fancy an insane rapke in our midst." He looks at his hands to discover that his seed glove is gone. "Well that's unfortunate. I wonder if it was part of the price of coming to this realm?"

"I think the poison has already done it's work on some of us. At least I don't think it will ..."
DM-the cloudkills effects are listed as a poison, but the poison has already taken effect, I don't think neutralize will change the fact that con stats have already taken the hit.

He looks over to Moridark. "It seems like we just rested. Unfortunately I can't fix some of our ills without changing some of the spells Gargul granted me."

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 37, HP 188/188  d20+16=22 ;
Thursday August 18th, 2022 7:50:36 PM

I haven't done Elyngael or Brawn yet.

Elyngael says, "I've looked around. I don't think they left anything behind. Not even bodies." She studies the forest to see what she can determine about that. Knowledge Nature d20+16=22

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Friday August 19th, 2022 8:45:52 AM

Moridark lands and changes back to his normal form. The mage stretches, rubbing out the various bumps and scrapes on his body. Moridark looks around, that was interesting to say the least. If those were just heralds I would hate to see what is around the bend.

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:93/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Friday August 19th, 2022 8:50:11 PM

"Until now we've usually had recovery time, but that is a luxury we may not be able to afford this time. Like it or not, we are heroes, and it's about time I for one started to act like it. The hero doesn't arrived home to a well earned rest - they have problems to attend to first. Recuperate, and be ready to find where we are going. I know we aren't there - I haven't been torn to shreds by the plantlife yet."

"What about the leprechaun?"


__________
Foresight (+2 insight bonus to AC and on Reflex saves - 165 min - still in effect)
Control Winds (680 ft. radius cylinder 40 ft. high - 165 min - still in effect blowing clouds, etc. north)
Bonuses not factored into Header.


Aftermath (DM Cayzle) 
Friday August 19th, 2022 9:00:00 PM


Healing is expended, thanks to Trellus.

Grindar is glad to have the night to rest.

Moridark considers casting his Mansion ... but this deep into the Culverwood, will a dimensional spell be safe?

Armand notes that things are weird here. His glove is gone, time passes oddly, and yet the party needs a rest.

'Osul notes that the leprechaun left back to the Wold's cradle after ... a minute per caster level. He knew nothing of value about the Culverwood, but seemed willing enough to help you out while it was there.

Fortunately, the night passes peacefully. Nothing bothers the party until morning.

Elyngael is alert to the forest, and around dawn, hears a sound faintly. Maybe ... sobbing?

You have not had time to prep spells for the day, but you have had enough rest to do so. You have gained the normal benefit of natural healing.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+32=33 ;
Saturday August 20th, 2022 4:25:22 AM

'Osul offers 8 hours of long term care for up to six patients - The patient recovers hit points or ability score points (lost to ability damage) at twice the normal rate - before taking his rest for natural healing. {Heal: 33 vs DC15}
With a normal night's rest 'Osul recovers 1 hit point per character level, so 18 HP.
________
'Osul tries to meditate with The Wood with dawn.

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Sunday August 21st, 2022 9:46:59 AM

Armand notes the trouble he had casting spells and wonders if the connection between Gargul is more distant in this realm. Therefore he allows extra time in his early morning prayers for spells and general benediction of Gargul.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 
Sunday August 21st, 2022 10:47:33 AM

Level up completed on Elyngeal and Brawn.
with 'Osul's healing Elyngael is recovered on on Con, Brawn is still down 4 con (he was down 6).

Elyngael says, "I hear a sobbing in the woods somewhere. I'm not sure if it's from a humanoid or some animal though." Elyngeal will meditate to add another spell.

Brawn
AC 33 /touch 17/flat 28 HP 101/101 (125/125) CMD 27
(-4 con is going to be -2HP/hd-level (hd12) for 24hp total)


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+14=25 ;
Sunday August 21st, 2022 8:04:04 PM

Moridark sleeps soundly. The mage wakes and takes the time to prepare his spells. I may need to invest in some scrolls of maze when we get to civilization again. They came in pretty handy yesterday.. Moridark peers around to see if he can also hear the crying ( Perception 25)

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP  d20+26=41 ;
Monday August 22nd, 2022 12:51:24 AM

(Perception 41)

At Elyngael's mention of the sobbing sound, Grindar does his best to pinpoint the source of the sound.

Aftermath (DM Cayzle) 
Monday August 22nd, 2022 12:39:14 PM


Elyngael reports that she hears sobbing a ways off.

Grindar focuses on the sound and is pretty sure he could lead people to the weeping.

Then Elyngael, 'Osul, Armand, and Moridark sit down to meditate on spells for the day.

You all still clearly hear the sound of a person in pain and frustration, but softly, seeing as the sound is coming from a ways off. The crying is not loud enough, at this distance, to interfere with your meditation and arcane study. After about a half hour the crying diminishes and then stops. Some time after that, you have completed your spell prep for the day.

Grindar only, if you would like to post your actions while the others are meditating on spells, that would be fine. Everyone else can post their actions after their spell prep, unless they would like to interrupt it in the middle.



Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP  d20+27=43 ; d20+26=31 ; d20+37=53 ;
Monday August 22nd, 2022 1:52:59 PM

Since Grindar didnt cast any of his small allotment of spells, except commune with nature, and due to his overwhelming desire to protect the innocent, he and Cotton follow the weeping sound, while his friends are prepping for the day. As he approaches, while still out of sight and ear shot, he tells Cotton to stay as he sneaks forward to investigate.

Survival 43
Perception 31
Stealth 53

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+14=25 ;
Monday August 22nd, 2022 3:18:23 PM

Moridark sleeps soundly. The mage wakes and takes the time to prepare his spells. I may need to invest in some scrolls of maze when we get to civilization again. They came in pretty handy yesterday.. Moridark peers around to see if he can also hear the crying ( Perception 25)

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176)  d100=60 ; d100=60 ; d20+16=23 ;
Monday August 22nd, 2022 4:28:17 PM

Trellus takes the time to meditate and recover spells.

He then casts Magic Vestment twice, once on his armor (d100 roll = 60) and once on his shield (d100 roll = 60..huh).

Once finished he looks around.

"And I guess we go after Grindar and Cotton now?" he asks.

Assuming the team is in agreement, he'll start off in the direction everyone last heard the crying.
[Perception 23]

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet  d4=3 ;
Monday August 22nd, 2022 5:39:13 PM

I'm going to assume that since the DM hasn't mentioned it and there's been some divine spells cast since Arcanotheigns were defeated, that the roll for divine spells was related to their presence.

Armand will go over to Brawn and cast Restoration (lesser). restoring 3 con.

"IE ya, will Grindar not learn. I guess we need to get after him. But I'll stay to the rear, since I'm going to be very noisy moving around here. Unless we all need to bunch up around 'Osul again?"

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+23=30 ; d20+27=40 ;
Monday August 22nd, 2022 5:45:15 PM

"Thanks Armand. Let's get after Grindar. Brawn, guard Armand." Elyngael will see if she can pick up Grindar's tracks.
Survival d20+23=30
Perception d20+27=40

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+14=25 ;
Monday August 22nd, 2022 9:20:27 PM

Moridark sleeps soundly. The mage wakes and takes the time to prepare his spells. I may need to invest in some scrolls of maze when we get to civilization again. They came in pretty handy yesterday.. Moridark peers around to see if he can also hear the crying ( Perception 25)

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Monday August 22nd, 2022 9:25:13 PM

Moridark finishes preparing his spells and casts overland flight on himself. The mage waits until the group is ready and then follows above the group after Grindar

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+48=58 ; d20+41=59 ; d20+37=57 ; d20+40=54 ;
Tuesday August 23rd, 2022 9:06:07 AM

After his meditations, 'Osul heads out with those seeking Grindar and the weeping.

{ Survival: 58 + Forest Walking, Perception: 59, Knowledge(Nature): 57 + Forest Walking, Sense Motive: 54 }

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 
Tuesday August 23rd, 2022 5:33:17 PM

"I think he went this way....maybe it would be easier to track Cotton?" Elyngael says.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet  d20+33=47 ; d20+8=16 ; d20+29=42 ; d20+10=15 ;
Tuesday August 23rd, 2022 5:39:26 PM

Armand examines and tries to analyze his surroundings to determine what is different from this Culverwood and the last. He mutters slightly to himself composing what he knows in his mind so that he can record it better in his journal and not waste paper.
Profession Liberian 47 (d20+33)
Perception 16 (d20+8)
Knowledge Planes 42 (d20+29)
Knowledge Nature 15 (d20+10)

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP 
Tuesday August 23rd, 2022 6:55:09 PM

Even though Grindar is in one of his Favored Terrains, he is choosing to leave a trail so his friends can follow him.

Stuck in a Tree (DM Cayzle) 
Tuesday August 23rd, 2022 8:11:03 PM


Grindar puts the sound of a person in distress above other priorities, and serves as a model of heroism for his friends.

Grindar, please accept a hero point.

Grindar finds a surface drow glued with dark sap partially inside a tree. His head and left arm are free but the rest of him is stuck in the black tar oozing from the tree. Its almost like the tree was trying to swallow him up.

The rest of the party arrive.

I yield. I yield. Please dont kill me.

The man is obviously stuck but (in this state) doesnt look like a threat. Trapped like this and with creatures around, you doubt hed last a day.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP  d20=7 ; d20+9=18 ;
Wednesday August 24th, 2022 10:56:02 AM

Grindar sees the engulfed drow, and his first instinctively is to grab his free arm and pull with all his might. "I'm not going to kill you, I'm here to save you!"

Strength check 18

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet  d8=4 ;
Wednesday August 24th, 2022 10:58:32 AM

"Oh my we need to do something. I remember Neshi experimenting with that black stuff. Does anyone remember how best to get rid of it?"

He moves in and burns his bless spell to cast Cure Light Wounds on the Drow. (9 hp healed d8+5) "Don't worry we're not going to kill you, but getting you out of that may take some doing."


Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Wednesday August 24th, 2022 11:39:03 AM

"We could try this pick," Trellus considers.

The man removes a ring from his finger, and places it on one on the drow's free hand.
Ring of Freedom of Movement

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday August 24th, 2022 2:29:49 PM

Moridark starts to open his mouth and say he can free the draw as Trellus places a ring on the drows finger. The mage waits to see what happens next.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+5=13 ;
Wednesday August 24th, 2022 2:48:03 PM

Elyngael grabs just below Grindar and helps pulls. She will let go though if she hears or feels the poor Drow's shoulder pop. Strength 13 aid another.

Stuck in a Tree (DM Cayzle)  d4=4 ; d4=3 ;
Wednesday August 24th, 2022 10:08:34 PM


The drow is happy to see you, but worried too. "Be careful," he says, "If you fight the trees, theyll fight back

It does not look like pure muscle will work, but the free action is a clever addition, and you manage to haul the drow out without hurting the tree.

Once free, he casts a goodberry spell to get some food and create water to drink. He offers the leftover six berries to you, with his thanks.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+37=50 ; d20+48=60 ; d20+40=59 ;
Thursday August 25th, 2022 6:18:21 AM

'Osul considers this as a natural phenomenon {Knowledge(Nature): 50 + Forest Walking} or natural trap {Survival: 60 + Forest Walking}.
He is glad the drow is free, and also glad that Grindar and Elyngael didn't end up in a pile on the ground.
He smiles and asks what brings him here, and if there are any others in similar circumstances.
{Sense Motive: 59}


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP 
Thursday August 25th, 2022 11:48:09 AM

"My name is Grindar, Son of Grindor , and I am very glad we were able to get here in time to weave your rescue. How did you weave yourself into such a predicament?"

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Thursday August 25th, 2022 2:24:07 PM

Trellus gets his ring back.

"Many shadows, I'm Trellus."

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet  d20+21=26 ;
Thursday August 25th, 2022 5:25:10 PM

"We thank you for your gift." Armand will eat the berry even though he has no need of its properties at the moment. "Can you tell us more about this place? We have just arrived here and are a little bit lost. I'll start off by introducing us. We are the Wardens of the Tree of Parting. We came to the Culverwood because or rumors of strange goings on and whispers of dark druids." He will then introduce each of the wardens in turn.
Diplomacy 26 (d20+21)

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+31=50 ;
Thursday August 25th, 2022 5:42:08 PM

Elyngael looks around at the trees. Perception d20+31=50 "How exactly do these tree's attack you? What should we be on the lookout for?"

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Thursday August 25th, 2022 8:20:09 PM

Moridark thanks the elf for the berry and tucks it away for later just in case

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Thursday August 25th, 2022 8:20:12 PM

Moridark thanks the elf for the berry and tucks it away for later just in case

Stuck in a Tree (DM Cayzle) 
Thursday August 25th, 2022 11:57:04 PM


[OOC: In regard to casting divine spells and other odd effects ... the Culverwood is not a being that follows rules all that consistently. Expect the unexpected. We have hinted at this with odd effects, dimensional clues, summons gone awry, etc.]

'Osul wonders if the sap is a natural phenomenon or a natural trap. Can't it be both? His intuition is that this is natural; also that he has never seen nor heard of the like.

He smiles and asks the drow what brings him here, and if there are any others in similar circumstances.

The drow says that he and his friends found a grove at the top level of the Culverwood, and that it led them deeper. He says that his friends are lost or dead.

Trellus and Grindar introduce themselves, and the drow replies in kind, and says his name is Tondle. He explains in more detail that his party sought to enter a magic clade, and then they got lost within.

Trellus gets his ring back.

Armand asks about this place. Tondle explains as best he can. Did you notice things arent normal around here? Something unnatural is happening. Is that why youre here?

He looks around at each of you. "It looks to me like you may be followers of the Culverwood. Are you? I came to learn more about the Culverwood and its mysteries. Do you know whats happening here?

"Our sage told it like this: The Culverwood is made of layers, sort of, and you can end up deeper. And these layers are not exactly planes and not exactly demiplanes and not exactly easy to navigate."

When Armand mentions dark druids, the fellow freezes up and looks around nervously.

"Now, we had a theory, but I'm not sure I know anything, really. Some information is very dangerous." But Armand's diplomacy gets him to open up a little. "We think maybe the Dark Druids are experimenting with controlling the upper levels of the Culver from their place in the mid-levels. Maybe they have some new knowledge of how to manipulate the magical forest and are trying to learn more. Only by experimenting can they learn how to manipulate it further. So the surface level is becoming more volatile. They can make it happen, but cant control it yet."

Alert to immediate danger, Elyngael asks about the trees with the black sap. Tondle answers, "I am still wounded, and I was even more so, when I laid down to rest. It was while I slept that the tree tried to engulf me."

Moridark thanks the elf, and the surface drow bows in return.

He tells you that with the loss of all of his friends, he is eager to escape the Culverwood and head back up and out.

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Friday August 26th, 2022 7:44:18 PM

Trellus frowns a bit as he tries to follow Tondle's statements.

"The rest of your group is gone?" he asks. "How did that happen?"

'Upper layers and middle layers' also is interesting.
"How many layers are there"

And finally,
"Do you know how to get up and down? Is it always through the rings? Do you know where the nearest ring is?"

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet  d20+16=27 ; d8=1 ; d8=8 ; d8=1 ; d8=2 ; d8=2 ;
Friday August 26th, 2022 9:06:51 PM

Armand tries to assess the Tondle to see if he needs more healing. Heal check 27 (d20+16). He will then burn a third level Protection from Energy and cast Cure Serious Wounds. 27 hp healed (3d8+15).

"Well I can say we're not to sure about how to move about these levels either. There's a fairy circle not far from here but getting it to activate can be ..... cumbersome."

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+31=32 ;
Friday August 26th, 2022 9:10:19 PM

"Is this then the middle level? Is this where those dark druids reside?" She continues to look around the trees to see if she can spot any of them moving, even if it's just the limbs. She will also look to see if other trees display the dark sap. Perception d20+31=32

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)

Stuck in a Tree (DM Cayzle) 
Friday August 26th, 2022 11:03:14 PM


"The trees attacked us," the surface drow tells Trellus, "and we got lost and separated."

"I don't know how many layers there are. Maybe there are more in some places and fewer in others. I don't know if there is a bottom. All I know is that we went darker to go deeper, and I intend to head for the light to go up."

Tondle is very grateful for the healing. "Bless you," he says to Armand. "I will try this fairie circle, if I can."

Elyngael asks about the dark druids. "Maybe?" he says. "But if you head darker, you will likely run into them?"

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Saturday August 27th, 2022 12:21:52 AM

"Tondle, are you aware if there is there a core... circle of druids and others working to protect the upper layer, or is it just us? And, tell anyone you meet on the way up that the Wardens of The Tree of Parting are down here."

'Osul awaits a reply before commencing a search for more fairie rings.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Sunday August 28th, 2022 8:51:08 AM

Moridark thanks the elf for the berry and tucks it away for later just in case

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Sunday August 28th, 2022 8:52:07 AM

Moridark listens to the conversation and casts detect magic on the sticky substance oozing from the trees.

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Sunday August 28th, 2022 9:28:15 AM

Seeing Moridark cast detect magic Armand decides on a different tactic. He casts Read Magic to see if there are any glyphs or sigals on the trees, rocks, whatever.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 
Sunday August 28th, 2022 1:29:35 PM

Since Elyngael didn't see anything to immediately worry about in the forest she will ask, "Should we escort him back to the fairy circle? I wouldn't want him to get lost or attacked by a tree again before he got there."

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Monday August 29th, 2022 12:21:59 AM

Moridark listens to the conversation and casts detect magic on the sticky substance oozing from the trees.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP 
Monday August 29th, 2022 1:45:58 AM

Grindar listens to the drow's words, but doesn't fully understand them. He realizes the he and his friends have traveled to a different "layer", but the whole thing has him very confused, and he remains quiet, hoping his friends have a better understanding than he does.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Monday August 29th, 2022 4:59:35 AM

"That sounds like a kind gesture, Elyngael. Good call!"

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Monday August 29th, 2022 3:39:18 PM

"Shady idea," Trellus agrees with Elyngael.

He'll go with the group back to the faerie circle.

On the way, he asks the drow.
"Did you use the same picks on each circle to go deeper, or did you have to change to something new each time?"

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Monday August 29th, 2022 5:10:28 PM

Armand continues to look around for magical writing, but follows along with the group.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 
Monday August 29th, 2022 6:34:12 PM

Elyngael pushes Grindar on as they both work their way back to the fairy ring. "I think they're saying the Culverwood is like a book. More pages is deeper, it's still the same book but you've gotten further into it."

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)


Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP 
Monday August 29th, 2022 11:49:27 PM

"Thank you friend Elyngael, your explanation makes a little sense. Of course there are some things that I fear I will never fully understand."

Lighter and Darker Paths (DM Cayzle) 
Monday August 29th, 2022 11:50:44 PM

'Osul asks if Tondle knows of a circle of druids working on the upper layers to protect the forest. He does not!

Moridark senses that the sticky sap has transmutation magic in it.

Armand finds no glyphs or writing in the area.

Grindar listens and tries to understand.

Elyngael considers escorting the drow back to the fairie circle. "Since we did not use one to get here, I don't want to try one to get out, thanks," Tondle says. He adds that he does not know what you mean about the "shady picks."

"I'm not picking any shade. Shade leads deeper. I'm going to keep heading into the brighter and brighter areas."

He is happy to go off on his own. He worries that if you accompany him you will go lighter and shallower, but it sounds like you all need to go darker and deeper.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP 
Tuesday August 30th, 2022 11:04:33 AM

" I fear you misunderstand my friend's lingo." Grindar explains to Tondle, "To those from the Sargrass Plains, shade is a good thing, as it brings relief from the sun's heat, but I understand your reluctance to join us, as I fear we must travel into the darkness, to right whatever is wrong."

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Tuesday August 30th, 2022 2:23:52 PM

Trellus rephrases.

"You did not use faerie circles to travel between levels? Then what method are you using?"

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Tuesday August 30th, 2022 5:20:23 PM

Armand considers Tondle's words considering how to go darker and deeper, or if it is needed since Tondle already feels the druids are already in this layer. The he does a double take, first Tondle said he was going to try to find the fairy ring, now he doesn't want to use one to get out. This is very peculiar. He casts Detect Magic with the pretense of examining the sap and tree but maneuvers around so that he can observe Tondle from the rear and not let on that he's looking him over.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Tuesday August 30th, 2022 6:41:45 PM

Moridark listens to the conversation and casts detect magic on the sticky substance oozing from the trees.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Tuesday August 30th, 2022 6:46:38 PM

Moridark is clearly confused. The mage lets the group know about the sap but flies above as they escort the dew to the circle for his safety.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 
Tuesday August 30th, 2022 8:11:53 PM

Elyngael is not sure what to do so she waits to see what plan forms.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)


Lighter and Darker Paths (DM Cayzle) 
Tuesday August 30th, 2022 10:28:15 PM


Tondle explains that the fairie ring is towards the lighter area, so that's where he plans to go. He says that his group did not use the fairie circle. They just did their best to draw the attention of the Culverwood, and looked to move always into the darker areas, and that worked.

"Thank you for rescuing me. And if you do not mind, I will be on my way."

Any final words or actions before he heads off?

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+40=56 ;
Tuesday August 30th, 2022 11:29:24 PM

'Osul considers Tondle's words and actions. {Sense Motive: 56}
He is for letting Tondle leave.

Afterwards he shares any insight with the other Wardens. Getting the attention of The Wood shouldn't be too difficult, but knowing which part is a diferent matter.

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP 
Wednesday August 31st, 2022 11:34:21 AM

Grindar has nothing more to say to Tondle, so he simply says farewell.

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176)  d20+16=20 ; d20+17=20 ;
Wednesday August 31st, 2022 3:34:36 PM

Trellus shrugs. If Tondle wants to go off on his own, that's his pick.
The blond man is fairly sure his packmates would have said something if the drow wasn't on the level.

Go darker, and get the Wood's attention

Trellus looks around for 'darker'.
[Perception 20
Survival 20]

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Wednesday August 31st, 2022 5:29:00 PM

Armand says, "Farewell Trondle. It's just over that way."

To 'Osul, "Well does darker and deeper mean metaphysical or actually deeper into the woods?"

Armand looks up to try and judge if there is actually sunlight coming in, some other light, whatever.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday August 31st, 2022 5:30:25 PM

Moridark is clearly confused. The mage lets the group know about the sap but flies above as they escort the dew to the circle for his safety.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday August 31st, 2022 5:31:52 PM

Moridark waves goodbye to the drow and prepares to follow the group towards darkness.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 
Wednesday August 31st, 2022 6:21:24 PM

"I seem to remember fairy circles in my dreams though. It was like they were anchor points or something. But if deeper is the goal maybe all we have to do is keep walking away from the last fairy circle."

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)


Lighter and Darker Paths (DM Cayzle) 
Wednesday August 31st, 2022 11:46:52 PM


The group bids the surface drow farewell and looks around for a "darker" area within this level of the Culverwood. Trellus feels sure that he has found a darker patch. You travel onwards.

Marching order? Any other prep?

As you walk, you sense shadows forming behind you, where you cannot see. The trees become darker, and more of them ooze the dark sap you have seen. You do not get any sense of sunlight above. The lighting condition is dim (20% miss chance) unless you have some other light source.

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Thursday September 1st, 2022 3:10:39 PM

Trellus points out a patch of woods.
"That looks 'darker' to me," he states.

Once Grindar or Elyngael or both decide to take point, Trellus will move about 20' behind.

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Thursday September 1st, 2022 5:04:09 PM

Armand puts on his googles of night. "I hope everyone can see okay. If you need a light spell cast on something let me know." He looks around. "This is all very strange to me."

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+41=44 ; d20+50=69 ; d20+50=64 ;
Thursday September 1st, 2022 5:12:52 PM

'Osul takes Trellus' direction, adopts a huge air elemental form, cats Toros' Taurs Try, calibrates his darkness senses, and moves to a close overwatch.

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18
Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Immune to Bleed, Critical Hits, and Sneak Attacks.

{Perception: 44, Survival: 69 + Forest Walking, apologies for repeat roll}


Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+31=50 ; d20+27=45 ; d20+35=46 ;
Thursday September 1st, 2022 5:44:43 PM

Elyngeal also puts on her googles of night. "Okay, lets see what's out there. Brawn, stay with Armand." She will move about 20 feet in front. Perception d20+31= 50, Stealth d20+27=45, Survival d20+35=46 (favored terrain forest still count? if not minus 4 to the rolls)

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)

OOC DM - I don't see any sort of check off on my character sheet. I'm not sure where to look though.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Thursday September 1st, 2022 8:01:16 PM

Moridark waves goodbye to the drow and prepares to follow the group towards darkness.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Thursday September 1st, 2022 8:06:26 PM

Moridark waves goodbye to the drow and prepares to follow the group towards darkness.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+12=21 ;
Thursday September 1st, 2022 8:07:59 PM

Moridark allows his dark vision to adjust and takes his place flying just above the middle of the party. The mage keeps an eye out from above (Perception 21)

Lighter and Darker Paths (DM Cayzle)  d20+13=20 ; d20+13=30 ;
Friday September 2nd, 2022 11:58:16 PM

You start your travel, seeking ever-darker paths and deepening pools of dim in the thick woods.

After about 50 minutes, you hear a rustling in the underbrush ahead, but you do not see anything. It sounds like a LOT of somethings! Maybe 40-60 feet ahead.

Using the perception checks posted, Moridark: Highlight to display spoiler: {you see an ugly blue halfling creeping up to the group from the east.}

'Osul and Elyngeal: Highlight to display spoiler: {you see an ugly blue halfling creeping up to the group from the east, and another from the west.}

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 
Saturday September 3rd, 2022 10:43:13 AM

Elyngael stops and makes a subtle hand motion for the others to come up. When they get to her she whispers, "There's some rustling in the underbrush ahead, but there's two blue skinned hafling looking things trying to sneak up on our left (?west) and right (?east) side."[/i]I don't think we had a direction of travel north/south just into the darkness.[/i]

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet  d20+22=24 ; d20+21=37 ; d20+29=45 ;
Saturday September 3rd, 2022 5:28:26 PM

Armand tries to search his brains for what he may know of blue skinned halflings....possibly evil in nature.
Knowledge Arcane 24 (d20+22)
Knowledge History 37 (d20+21)
Knowledge Planes 45 (d20+29)

Trellus - MikeK - (AC39 T18 F35, CMD 39, HP (176/176) 
Sunday September 4th, 2022 4:29:35 PM

"Rustling up front and sneaking on the flanks? Hmmm"

Trellus casts Shield of Faith on himself.

-----------

In Effect
Shield of Faith: +4 Deflection bonus to AC for 13 minutes.


'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Sunday September 4th, 2022 7:15:59 PM

'Osul agrees, but continues drifting forward.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Sunday September 4th, 2022 8:28:15 PM

Moridark calls softly down to the group, "there is a blue halfling approaching from the east. Ido not know what his intentions are." The mage casts invisibility on himself as a precaution, and drwas his rod of quicken.

Lighter and Darker Paths (DM Cayzle)  d20+5=11 ; d20+5=18 ;
Monday September 5th, 2022 10:22:42 PM


Elyngael and Moridark warn of the approaching small humanoids.

Armand thinks they sound fey.

Trellus thinks they should be prepared for defense.

'Osul moves a little forward -- and suspects the sounds ahead are not made by a humanoid. Too many feet!

The two small creatures seem to hear your whispers, if not your exact words, and that spooks them. They dash off, and the rustling sound ends soon too.

Do you chase them down, or do you prefer to keep going?

Grindar, Son of Grindor (Jeremy) AC 35+5/18/32+5 CMD 39 69/133HP Cotton AC 31+5/13/28+5 CMD 126/126 HP  d20+27=28 ; d20+38=39 ;
Tuesday September 6th, 2022 1:16:43 AM

Not seeing the halflings, Grindar is unsure which way to go. he looks for footprints. (Perception 28) and if he sees any, or someone points them out to him, he prepares to follow them (Survival 39)

"Shall we follow them?", Grindar asks

What the heck, two nat 1's in a row!

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Tuesday September 6th, 2022 6:43:48 AM

Armand shakes his head. "I don't relish the idea of following them. They know these woods. As it is the woods are not likely to be neutral toward us either. If they were friendly they would not have been trying to sneak up on us. And as my uncle used to say. 'It's a trap!'"

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+41=46 ; d20+50=55 ;
Tuesday September 6th, 2022 8:51:47 AM

Large Air Elemental 'Osul has a quick look around for the source of the many footfalls ahead, hoping to have something to contribute to the discussion.

{Perception: 46, Survival: 55 + Forest Walking}

When he gets back he lands and reverts to human form and shares.
______________________________________________________

Two 5s - someone elses turn.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Tuesday September 6th, 2022 9:28:56 AM

"we should continue on our way. Be vigilant but continue" Moridark continues flying above the party

Trellus - MikeK - (AC39 T18 F35, CMD 39, HP (176/176) 
Tuesday September 6th, 2022 2:21:32 PM

"What he said," Trellus opines, pointing toward Moridark.

The man continues following after Grindar and Elyngael.

-----------

In Effect
Shield of Faith: +4 Deflection bonus to AC for 13 minutes.


Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+31=44 ; d20+27=35 ; d20+35=36 ;
Tuesday September 6th, 2022 5:27:58 PM

"Next time I'll use hand signals." She steps out to her 20 foot lead again. Perception d20+31=44 , Stealth d20+27=35, Survival d20+35=36 (favored terrain forest still count? if not minus 4 to the rolls)

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)


Lighter and Darker Paths (DM Cayzle) 
Tuesday September 6th, 2022 11:25:03 PM


The group lets the blue fellows go, and a couple hours later, walking the dark paths, you are hailed by a group of six bald gnomes dressed in clothes made of leaves. They have red eyes.

"Hello travelers!" they say. "Under the Culverwood, we greet you!"

The biggest one (by a couple inches) steps up. "I am OverGrower, of the Leafbrother Clan. Will you sit and eat with us?" If you agree, they offer to share some fresh venison, but they are not offended if you make your own food. "It is good to eat under the leaves of the Culverwood!"

After lunch, they invite you to a game. Close your eyes, then open them at the whistle, and see who can find the hidden LeafBrother first. -- OOC: Highest Perception roll wins a prize.

Will you participate in lunch? Will you play the game? The prize is a special blessing, they say.

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+40=59 ; d20+41=55 ;
Wednesday September 7th, 2022 9:08:05 AM

Something about this seems amiss {Sense Motive: 59}, but the chat with the drow was brief and the blue halflings did the bolt - it must be time for chat and breaking of bread.
'Osul offers to play, but not if everyone else does - thinking that someone should be watching what is going on. Either way, {Perception: 55}

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Wednesday September 7th, 2022 10:15:38 AM

Grindar is happy to join in the meal and says to their hosts, "Thank you for your hospitality. Many Shadows to you and yours, it is indeed nice to dine in the shade of the trees."

Grindar refrains from joining in on the game, instead, he leans back against a tree and watches to see who will win, enjoying the down time.

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet  d20+21=34 ; d20+22=30 ;
Wednesday September 7th, 2022 5:11:38 PM

Armand shakes his head at the offer of food. He seems to recall old legends about sharing food with fey. He makes a signal to the others, "I thank you for the offer but I have plenty of my own food. I would hate to inconvenience you. As to your game of spotting one of your kind, I must decline. I am not the most eagle eyed of our bunch. But I'd be delighted to hear stories of your life here."
Diplomacy 34 (d20+21)

He does his best to try and determine the motivations of OverGrower.
Sense Motive 30 (d20+22)

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+31=36 ;
Wednesday September 7th, 2022 5:55:16 PM

Elyngael takes Armand's cue and declines the meal. "I will attempt your challenge." Perception d20+31=36. Elyngael will resist as best she can any spell casting. If offered a physical gift she will find something she can offer in return, maybe her small steel mirror.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)


Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176)  d20+16=26 ; d20+16=22 ; d20+17=27 ;
Wednesday September 7th, 2022 6:02:11 PM

If OverGrower appears to be what he says he is
[Sense Motive 26]
Trellus bows.

"Many Shadows, OverGrower of the Leafbrother Clan. I am Trellus, of the Wardens. I would be delighted to eat under the leaves of the Culverwood."

Trellus eats the venison, and also partakes in the game of hide and seek.
[Perception 22]

After the game, Trellus echos Armand request for stories of the Culverwood.
[Aid Another on Armand's Diplomacy - 27 - +2 to Armand's roll]

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+14=21 ;
Wednesday September 7th, 2022 6:28:34 PM

Moridark lands and bows deeply. The last night orc declines the offer to eat but does offer to play the game with the game even though he is not the most perceptive. (Perception 21)

Lighter and Darker Paths (DM Cayzle) 
Wednesday September 7th, 2022 11:49:00 PM


Several people get a hunch that these fey are wanting to play a trick on you! Some heroes choose not to eat any food offered. The fey tells marvelous stories, though, in which their heroism and generosity always save the day. There's the story of when OverGrower tricked a green dragon into giving away a dragon egg. The time when FernBiter stole an Ogre Magi's regeneration. And when Salmonberry saved a dryad of the Culver from a clan of lumberjacks.

They delight in the contest, and 'Osul wins!

'Osul 55
Elyngael 36
Trellus 22
Moridark 21

"Sir Adventurer, we can tell that you will do great deeds. Will you accept our blessing as your prize?"

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Thursday September 8th, 2022 7:16:19 AM

"'Osul, a Warden of The Tree of Parting, and Druid of The Culverwood, accepts your blessing."

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Thursday September 8th, 2022 7:42:33 AM

Moridark bows his head and humbly accepts their blessing

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Thursday September 8th, 2022 11:20:13 AM

Grindar watches as Osul receives his reward. He is ready to spring into action if things go side ways.

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Thursday September 8th, 2022 3:37:08 PM

Trellus takes another bite of venison, making it a point to himself to not remember that the last time he got this involved with fey, well, he died.

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Thursday September 8th, 2022 5:27:07 PM

Armand senses that these fey are the kings of the making tall tales. He will ask OverGrower what ever happened to the dragon egg. And Fernbiter if he/she still has the regeneration that was stolen.


Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+31=36 ;
Thursday September 8th, 2022 6:02:30 PM

Elyngael is not sure what to make of these strange creatures. She keeps her eyes peeled for anything. Perception d20+31=36.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)


Lighter and Darker Paths (DM Cayzle) 
Thursday September 8th, 2022 10:15:32 PM


OverGrower chuckles at Moridark. "Only the winner gets the blessing!"

Five of them ready the blessing, a spell-like ability, to go off when OverGrower blesses 'Osul. All six bald gnomes use their power!

'Osul please only: Highlight to display spoiler: {Please make six saving throws vs Charm Person, Will DC13. If you fail a charm spell from one of these fey, please treat it as if it were one of your own party members, that is, as if they were one of your best friends. Your attitude towards those who you save against is your own to decide.}

Everyone else: Highlight to display spoiler: {You cannot use SPellcraft to tell what is going on because there are no components. But you can use Knowledge (Arcana) to "Identify a spell effect that is in place." So IF 'Osul is affected, then you can tell with a Knowledge Arcana check DC21 what is going on. Feel free to make that roll in your next post. You have to be trained in Know Arcana to try.}

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20=2 ; d20=15 ; d20=14 ; d20=2 ; d20=15 ; d20=2 ;
Friday September 9th, 2022 4:23:35 AM

"Thank you for the blessing, OverGrower of the Leafbrother Clan."
He pauses to look at them each in turn, before stating, "I see the meal is at an end, and that we should continue on our journey."
__________________
Blessed?
Other effects?




Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+32=39 ;
Friday September 9th, 2022 6:36:29 PM

Moridark blushes at his mistake. The meeting watches the blessing placed upon Osul (Arcana DC 39). Moridark then prepares to continue the trek.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+31=35 ;
Friday September 9th, 2022 8:37:48 PM

Elyngael isn't sure what to make of all this. She will start to study the forest they are in to see if there is anything strange or more trees leaking the strange black stuff. Perception d20+31=35

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)


Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet  d20+17=25 ; d20+21=38 ;
Friday September 9th, 2022 8:43:12 PM

Knowledge Arcane: 25. (d20+17)
In Sphinx he will say to 'Osul, "Well they cast something on you but I don't think it's a bless, it seems to connect you to them somehow."

Turning to the creatures. Diplomacy 38 (d20+21) "What can you tell us of some blue faced halflings? They tried to sneak up on us a bit ago. Also have you noticed anything strange going on with the trees?"

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Saturday September 10th, 2022 8:26:43 AM

'Osul replies to Armand (also in Sphinx), "I sensed many somethings woven about the blessing, but they washed over me - I resisted them. Not wanting to repeat a previous incident, I thought to return to our journey."

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176)  d20+11=18 ;
Saturday September 10th, 2022 9:46:59 AM

[Know Arcana 18 - fail]

Trellus half watches the blessing ritual, distracted by the taste of the venison.

As his packmates make to leave, he rises, thanks the fey, and prepares to move out.

Lighter and Darker Paths (DM Cayzle) 
Monday September 12th, 2022 12:50:30 AM


All of the small guys grim with very wide and toothy mouths. They declare, "We want to give you gifts!"

Each of you receive a cleverly woven bracelet made of three braids of rabbit fur.

They look at you expectantly, and one says, "Our tradition is that the gift givers should receive gifts too. Especially gems, if you have any!"

One responds to the question about the blue halflings. "There are many odd creatures in the Culverwood. These sound like some cousin fey of ours. Most are friends of the Magical Forest. Treat with them fairly, and odds are you will benefit. Betray them and doom may follow."

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Monday September 12th, 2022 10:17:15 AM

Grindar looks at the bracelet gift and shakes his head as he chuckles. "I suppose we must keep with tradition. Here is a fine opal. It is on the small size but look at the fire within!" As he says that, Grindar reaches into his sack and pulls out an opal worth 10 gp, and hands it to the gnomes.

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Monday September 12th, 2022 3:16:10 PM

"I've got something you've never seen before," Trellus promises.

He reaches into his haversack and hands over a red t-shirt.
"Happy Early Yuletide!"

A dark red, size large T-shirt with the image of a shield on which is emblazoned a hammer and anvil. High Woldian symbols arc over the image exclaim "Courage!". When the lights are turned off, the white lettering and images glow in the dark.

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Monday September 12th, 2022 5:38:14 PM

Armand looks over the bracelet. "Well I'm afraid I don't have any gems. How about this?" He reaches in his pouch and fishes around and then brings out some chalk. (Piece of goblin chalk whose markings can only be seen by those with darkvision. 5 uses remain. (gift from Osul Christmas 2015) "This is very special chalk. What you write with it will show up if you have the darkvision."

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 
Monday September 12th, 2022 6:08:34 PM

Elyngael thinks about what she could offer the fey. "I don't carry gems either. However, I have some nice shiny gold coins." She takes some coins out and offers it to them.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Monday September 12th, 2022 7:26:29 PM

Moridark smiles and reaches into a pocket and pulls out an emerald (about 10g) hands it over and smiles.

Lighter and Darker Paths (DM Cayzle)  d4=1 ; d4=1 ; d4=4 ;
Monday September 12th, 2022 10:27:04 PM


The fey bow down, glad to have their gifts. They wish you well and depart, giggling. The rustling you heard up ahead was never seen, and it too is gone.

You proceed onwards. After a few hours, you encounter 6 tiny fey, with tiny short swords, huge bat ears, and glowing orange eyes.

One steps up and says, "Who wants to sit still for an hour and then be cursed by us? For free?"

The others chime in. "Yeah, for free!" "It's a great deal!" We can do it!"

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Monday September 12th, 2022 11:42:29 PM

'Osul find a comparable gem to Moridark and shares it before they all left.

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Tuesday September 13th, 2022 1:49:27 PM

Grindar shakes his head in disbelief at the words of the newcomers. "I appreciate the offer, but I'm not a big fan of curses."

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Tuesday September 13th, 2022 2:21:56 PM

Trellus frowns and considers. Perhaps he misheard.

"What would this curse do?" he asks.

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+37=43 ; d20+40=44 ;
Tuesday September 13th, 2022 5:22:00 PM

"Well, at least these guys are up front and honest about it, even if they aren't interested in introductions."
'Osul looks at their new friends and tries to understand them and where they are coming from.
{Knowledge (Nature-Fey): 43, Sense Motive: 44}

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet  d20+21=38 ;
Tuesday September 13th, 2022 5:37:41 PM

Armand cocks an eyebrow. Diplomacy 38 (d20+21). "I thank you for the offer but we don't have the time right now to sit for an hour. And we're not in the market for a curse, which I'm sure you would be quite good at casting. Perhaps there is something else around here that would allow you to curse it. Have you seen any strangers besides us in your fine woods?"

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 
Tuesday September 13th, 2022 6:12:46 PM

Elyngael wonders, "Is the common tongue not your native language?"

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Tuesday September 13th, 2022 9:31:21 PM

Moridark declines with a shakes of his head.

Lighter and Darker Paths (DM Cayzle) 
Tuesday September 13th, 2022 10:53:10 PM


Seeing that their offer is not going very well, the fey shrug and keep on walking.

Another couple hours, and the light dims. You have encountered several shady fey on your journey deeper, and you feel that you have walked a fair amount today.

Press on, or rest?

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Wednesday September 14th, 2022 12:20:22 PM

"Shall we rest for the night? These fey are wearing me out!"

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Wednesday September 14th, 2022 3:26:11 PM

"Agreed," Trellus remarks. "Between the fey and the light, its getting hard to tell time."

"We should probably rest to be ready for these druids."

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Wednesday September 14th, 2022 4:39:56 PM

'Osul nods in agreement.
"Keep a good eye and ear open on watch. I'm not expecting much by way of rest here."

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Wednesday September 14th, 2022 5:11:47 PM

"Sounds like a good idea. Can Moridark get his secret mansion spell up?"

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 
Wednesday September 14th, 2022 6:28:09 PM

Elyngael shrugs. "One place is as good as another. But if we can't use the mansion I suggest we do double watches."

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
(-1 con)

Lighter and Darker Paths (DM Cayzle) 
Wednesday September 14th, 2022 6:39:39 PM


The party decides to rest. Is it with the mansion spell or not? What watches will you use?

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday September 14th, 2022 8:47:05 PM

Moridark stops with the others, "I can cast the mansion anywhere. It is a door on this side and I determine who can enter when the spell is cast. If we want to stand watch we have to either do it with the door open or step outside. " The mage casts the spell making sure there is space for all including companions, and a large bath.

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Thursday September 15th, 2022 11:43:04 AM

"Thank you friend Moridark. your accommodations are second to none, very shady indeed!"

As they are in the safety of Moridark's mansion, Grindar allows himself to let his guard down. He takes a nice bath, cleaning the filth of the day off himself. He also gives Cotton a good bath, and than rejoins his friends for dinner."[/b]

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Thursday September 15th, 2022 4:49:53 PM

"Thank you. I won't summon anything outside. Let's see what the night brings."

He settles in, takes a bath, realises that that would be more fun as an otter.

Eventually he dries, reverts to human form, dresses and returns to the common room.

"So, what have we learned about the three groups of fey we've met today?"


Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Thursday September 15th, 2022 5:30:02 PM

Armand goes into the mansion and sits and rests briefly. I think since we're inside this hidden place we can just do our normal watch inside the doorway. No need to go out of the mansion and watch."

He takes a quick bath and then rejoins the others. "I'm not sure what we've learned. There doesn't appear to be any sort of rhyme or reason to how they act. And the one's we've actually interacted with seem a bit off mentally."



Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 
Thursday September 15th, 2022 6:20:57 PM

Elyngael agrees with Armand. "Yeah I only thought we should do double watches if we didn't have your cool mansion to stay in Moridark." She shrugs her shoulders at 'Osul's question.

DM I'm assuming these were all types of fey we've never seen or heard of? Is there a knowledge roll the intelligent types can try?


Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176)  d20+16=33 ;
Thursday September 15th, 2022 6:58:38 PM

Trellus stretches once inside Moridark's mansion, tension quietly releasing from his form.

"Standard watch it is then," he agrees.

From the game page on Woldipedia, plus adding Grindar:
19:00 - 22:00 : Moridark, Trellus
22:00 - 01:00 : Neshi, Grindar
01:00 - 04:00 : Elyngal, Brawn
04:00 - 07:00 : Armand, 'Osul


He can only shrug at Osul's question.
"I've never met a fey who didn't have several threads missing from his loom," the man comments. "Can't say these are any different."

On watch, the warrior keeps an eye out.
[Perception 33]


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+32=43 ; d20+32=34 ; d20+32=45 ;
Thursday September 15th, 2022 7:36:39 PM

Moridark runs ponders his knowledge of nature, arcana, and planes (43,34, 45) as he attempts to answer any questions he can.

Lighter and Darker Paths (DM Cayzle) 
Thursday September 15th, 2022 11:58:57 PM


The Mansion is cast, but it is more like a Garden. Inside, the "walls" are dense stands of bamboo that you cannot force your way through. The greenery covers the ceiling. the baths are hot springs and cool pools. The furniture are soft giant toadstools, the tables are huge cut tree trunks and fallen logs. The beds are comfy piles of moss. The servants are all leprechauns! They are eager to serve, though they do tend to giggle and sometimes stop work for a drink or a dance.

The party members talk about the creatures you met here in the deeper, darker Culverwood. The fey you have encountered today are rarer ones, known for trickery and even cruelty sometimes. But that's how many fey are, especially dark fey, and you have been moving into the dark.

When you awaken, you do find that your shoelaces are all in tight knots, there are burrs in your clothes, and ... evidently mice have been in your gear, based on chew marks and little mouse droppings. The leprechauns are all gone, too. But otherwise, you spent a restful night.

Your plan for the day?

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:111/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Friday September 16th, 2022 7:59:21 PM

Meditate, checking for missing items, breakfast, dealing with what now lies beyond the door and proceeding deeper.

Lighter and Darker Paths (DM Cayzle) 
Friday September 16th, 2022 11:51:44 PM

Following 'Osul's lead, the party heads out of the garden-mansion.

Outside, you see signs that small and medium two-legged creatures danced a circle into the forest floor in the night. The leaves and twigs are all smushed down, and you find seven dead frogs equally spaced around the circumference of the circle. There is no sign of whoever those dancers were.

On the far side of the circle, shadows deepen into the darkest pitch black that you have yet encountered.

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Saturday September 17th, 2022 6:59:04 AM

'Osul asks how everyone is, before adopting the shape of a Huge Air Elemental

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet  d20+22=36 ; d20+17=30 ; d20+29=48 ; d20+21=37 ;
Saturday September 17th, 2022 9:04:15 AM

"I think we're all good at this point. I wonder if this is some new form of a fairy circle? I mean if we're moving further away from 'light' then would the signs of a fairy circle take on more dark or ominous aspects?"

Knowledge Religion 36 (d20+22)
Knowledge Arcane 30 (d20+17)
Knowledge Planes 48 (d20+29)
Knowledge History 37 (d20+21)

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Saturday September 17th, 2022 9:19:49 AM

Moridark prepares his spells, and casts overland flight on himself. Once everyone is outside the mage dismisses the mansion. Moridark notices the arrangement outside and ponders aloud, threat, or a warning?

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176)  d20+16=23 ;
Saturday September 17th, 2022 11:25:35 AM

Trellus relaces his boots, fixes his buckles, and mumbles to himself a lot.

After preparing his spells, he emerges from the mansion and looks around.

"Maybe they wove a new passageway for us," the man offers.
Indicating the darkness on the far side of the circle, he adds, "Guess we go that way."

The blond man waits for Elyngael and Grindar, and then follows the pair into the woods.
[Perception 23]

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+35=38 ; d20+31=49 ;
Saturday September 17th, 2022 7:33:39 PM

Elyngeal surveys the scene and whispers. "I think this an ill omen. Which is what we want right?" Elyngael will look at the tracks in the circle to try and determine what made them. She will have Brawn take a sniff so that if he scents something like them again he can give an alert. Survival to identify the tracks d20+35=38. Perception to look around for lurking things d20+31=49.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+27=36 ; d20+27=46 ;
Monday September 19th, 2022 3:26:46 AM

Grindar helps Elyngael search for and identify tracks (Survival 36) he keeps his eyes peeked for anything off. (Perception 46)

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Monday September 19th, 2022 4:05:37 AM

'Osul pitches in: Aid Another - Knowledge(The Planes): +2 For Armand.

Armand (Robert D)AC 36 (30) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Monday September 19th, 2022 5:19:10 PM

Armand continues to ponder.

Lighter and Darker Paths (DM Cayzle) 
Monday September 19th, 2022 10:52:49 PM


Moridark feels sure that the deeper darkness past the fairy circle beckons the party on to an even deeper layer of the Culverwood. He casts a spell for flying.

His insight into this deeper darkness is in tune with Armand's intuition as well.

'Osul prepares by assuming his elemental form.

Trellus urges the party forward.

Elyngael and Brawn sense moss, mold, mushrooms, and ... darker scents.

Grindar finds no tracks per se. But the ground has been disturbed. By some mysterious force.

Past the circle, you make your way through the darkened area and get to what may be the heart of it. The roots thicken and rise; this is difficult terrain. The green plants are becoming rarer; black ones dominate. The canopy thickens and has no top -- it just goes on.

As the dark overruns the area. Itfs now considered total darkness -- not dim light any more. The plants slowly close in behind you, blocking the path you had followed. How do you navigate in the complete darkness?

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Tuesday September 20th, 2022 5:30:45 AM

Moridark glances around at the closing darkness and casts dancing lights. This is foreboding to say the least the mage murmurs

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d6=5 ;
Tuesday September 20th, 2022 9:58:03 AM

Darkness is no issue for the elemental.{Darkvision 60'}

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+33=45 ; d20+23=36 ;
Tuesday September 20th, 2022 12:32:16 PM

Grindar is a little concerned for his friends without darkvision, but is glad to see Moridark cast dancing lights for them. Assuming the others wish to continue, Grindar leads the way, staying just outside of the light, and doing his best to move silently, and keep his eyes peeled. (Stealth 45, Perception 36)

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Tuesday September 20th, 2022 2:43:09 PM

Trellus pulls out his holy symbol.
The small hammer has Continual Light cast on it, and the man holds it aloft like a torch.

He continues moving forward, trusting in his darkvision enabled packmates to keep him on line.

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Tuesday September 20th, 2022 5:20:45 PM

Armand pulls out his shield. "I don't think the glaive is the best weapon in here. Not much maneuver room." He adjusts his goggles of night and looks about. If they are not working then he will resort to casting light on his hammer.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197 
Tuesday September 20th, 2022 6:31:46 PM

Elyngael uses her googles of night. She lets Grindar take the lead and she and Brawn cover the rear.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Lighter and Darker Paths (DM Cayzle) 
Tuesday September 20th, 2022 11:57:34 PM

Moridark casts dancing lights. The colored illuminations work as usual. This is a fine solution.

'Osul's darkvision also works well.

Grindar also has darkvision, so he's fine.

Armand's goggles of night, like natural darkvision, work fine.

Elyngael too.

But then Trellus takes out his Continual Light holy symbol. Immediately, the plants in the area, both on the ground as well as branches and vines in the trees, twist and move toward the bright white light, trying to cover it.

Everybody must make a reflex save against a DC20 entangle. Even if you save, this stacks with the normally difficult terrain, reducing you to quarter speed.

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+16=36 ; d20+17=22 ;
Wednesday September 21st, 2022 12:57:40 PM

Grindar's reflex 36
Cotton's reflex 22

Grindar and Cotton both make their saves but when he realizes what is happening, he says. "Friend Trellus, could you put that light source away, I fear it is attracting unwanted attention."

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176)  d20+16=23 ;
Wednesday September 21st, 2022 2:45:42 PM

[Refex 23. Ring Frdm Mvmt.]

"Yeah," Trellus responds with a chuckle. "I got that."

The man stows his holy symbol, dousing the light.

Which leaves the problem of stumbling around in the dimness.

Trellus sticks close to Armand and tries not to trip too often.

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet  d20+11=21 ;
Wednesday September 21st, 2022 5:19:42 PM

there are the dancing lights moving about. They should provide some dim illumination.

reflex save 21 (d20+11)

Armand helps out Trellus. "We can tie off if that helps, that way you can keep direction. Or you could put a hand on my shoulder, or Brawn's shoulder."

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+19=36 ; d20+15=31 ;
Wednesday September 21st, 2022 5:55:10 PM

Elyngael reflex save d20+19=36
Brawn reflex save d20+15=31

Elyngael says "Brawn has a saddle. Trellus you could ride there if you want."

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29
[i]Brawn doesn't have darkvision but I assume with scent he can at least stay right behind Elyngael, or Armand, since that would put him in front of Elyngeal and allow her to still 'watch the rear'.

Lighter and Darker Paths (DM Cayzle) 
Wednesday September 21st, 2022 6:42:08 PM


Without Trellus's magical white light, the plants calm down. Nonetheless, the terrain is tangled and difficult. And in the dark and dim, you have no longer any guidance as to the way to go. You cannot seek out a darker place ... this is it. But where will you head from here?

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+17=32 ;
Wednesday September 21st, 2022 8:58:39 PM

{Reflex 32 vs 20}
'Osul casts Foresight.
After gathering his thoughts he casts Speak with Plants and asks, "Who speaks for the Darkness?".
________
Active Spells: Foresight (180 mins), Speak with Plants (18 mins)

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+18=35 ;
Wednesday September 21st, 2022 11:00:05 PM

Moridark avoiding entanglement and continues to fly just above the party. The mage directs his dancing lights forward and. Ehind the party

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Thursday September 22nd, 2022 12:49:36 PM

Grindar waits for the plants to answer Osul.

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Thursday September 22nd, 2022 5:23:41 PM

Armand whispers. "I'm at a loss at what to do. If 'Osul doesn't get an answer we may have to try some divination spells but I don't have any on tap. I could cast bless and see how the forest reacts to that."

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+31=48 ; d20+5=15 ;
Thursday September 22nd, 2022 5:35:11 PM

Elyngael shrugs. She does her best to stay alert looking around but in the darkness also trying to listen intently. Perception d20+31=48

Brawn will sniff the air and see if anything smells amiss. Perception d20+5=15
Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29



Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Thursday September 22nd, 2022 6:32:45 PM

With the dancing lights providing just enough illumination, Trellus decides to walk on his own.

Now they've sought out and found the darkness and the man is at a loss.

He can only wait silently and see if Osul's question brings an answer.

Lighter and Darker Paths (DM Cayzle) 
Thursday September 22nd, 2022 10:24:29 PM


Most of the party pins their hopes on 'Osul's divination ... and they are rewarded.

The druid-air-elemental asks, using his speak with plants spell, this question: "Who speaks for the Darkness?" And they answer him!

'Osul only: Highlight to display spoiler: {The trees speak: "You seek the Druids of Darkness!" And they indicate the way to go!}

Now, how does 'Osul communicate with the party while in elemental form? Maybe he and another party member speak the elemental air tongue? Or will he give up a change of form to revert back and share what he learns?

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Friday September 23rd, 2022 7:00:41 AM

OOC - I wouldn't think that changing shape limits language use unless that creature cannot talk in the first place because of vocal chord structure, i.e. a dog couldn't talk no matter what. The air elemental descriptions states: "This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes."

Armand speaks Common, Elven, Orc (linguist 1), Dwarven (linguist 2), Woldian Below (undercommon) (linguist 3), High Woldian (linguist 4), Giant (linguist 5), Goblin (linguist 6), Celestial (linguistic 7), Sphinx (linguistic 8)



Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Friday September 23rd, 2022 7:09:10 AM

Moridark waits for further information from Osul. The mage says little as the darkness has him a bit unnerved.

OOC: Moridark speaks most elemental languages.

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Friday September 23rd, 2022 8:15:31 AM

'Osul relates the advice of the plants in Auran, not that it matters because the plants can understand everything he says. He also asks the Wardens if they have onther questions for the plants.
He gets this back underway asking the plants what they can tell him about the Druids of Darkness, and if they (the plants) get to talk with many visitors...

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Friday September 23rd, 2022 3:55:28 PM

Trellus has nothing else he wants to ask.

The man patiently waits for Osul to complete his communication.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+31=39 ;
Friday September 23rd, 2022 5:17:21 PM

"Maybe ask how many allies or helpers the dark druid has?" Otherwise Elyngeal has nothing to add and will follow along keeping her eyes and ears open. Perception d20+31=39

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Saturday September 24th, 2022 8:49:45 AM

"I like that, sure!"
"Plants, how many Druids of Darkness are there and how many allies and helpers do they have?"
"And how far this way are they?"


OOC: Seeking someone to Post on my behalf for the coming week. Weeklong camp for NSW Lone Scouts with poor if any reception.

Lighter and Darker Paths (DM Cayzle) 
Saturday September 24th, 2022 9:45:01 AM


[OOC: I do not think you can speak common in an elemental form. Moot since Moridark can translate.]

'Osul communicates that the plants identify your enemies as the "Druids of Darkness," and indicate the way to go.

Elyngeal asks 'Osul to ask the plants how many there are. "They are not as many as there are trees," the answer comes back. [OOC: Honestly, not sure that trees really have a concept for numbers. What would they count?] But you learn that some trees are their servants.

The plants further tell 'Osul that the Dark Druids have the goal of spreading the Dark further into the daylit Culverwood, that they are mutating trees to do this, and that they seek to control the Culverwood with their spread.

The trees add that this deep in, few visit. Mostly fey, and lately, mostly dark fey, drawn to the shadows.

As you begin to travel as directed by the trees, the terrain remains difficult, the trees thick ... but you see more are twisted, and ooze black sap. These (when talked to) are glad that the darkness is spreading -- also, that they resent the presence of large amounts of metal in the party!

Important Note! The Speak with Plants spell lasts only minutes, and you have the strong sense that the trip will take hours, maybe days. Once you can no longer commune with the trees, you will surely, eventually, get lost in the dark. What's your plan to avoid that?

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 197/197  d20+31=33 ;
Sunday September 25th, 2022 4:28:48 PM

Elyngael is not sure about how to stay on track.

With favored terrain Forest, wouldn't survival work? It says DC 15 to keep from getting lost or avoid natural hazards, such as quicksand. If we use this shouldn't Grindar and I be able to keep a straight path and not circle back?

Survival d20+31=33

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 149/149n CMD 30 Character Sheet 
Sunday September 25th, 2022 4:30:40 PM

Armand thinks, "You know, we could cast light on a tree and just walk away in a straight line. Once the light spell was extinguished we just cast another light spell and repeat."

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Sunday September 25th, 2022 5:08:52 PM

The mage relays answers and questions back qnd forth between the party ans Osul. "The only spell i may have that would help us is locate creature and 8t would be a stretch. Other than getting lost for a millenia I am at a loss."

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+27=44 ; d20+27=45 ;
Monday September 26th, 2022 3:01:52 AM

Survival check to stay on course: 44 ( Grindar also has favored terrain forest.) Also wouldn't woodland stride allow Osul, Elyngeal and Grindar to travel normally?

Grindar tries his best to keep his barrings as they move forward, keeping his eyes peeled while doing so (60 ft darkvision, Perception 45)

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (176/176) 
Monday September 26th, 2022 12:00:46 PM

Trellus has no additional ideas regarding a straight path. He relies on the skills of his packmates to see them through.

Vengeance of Root and Trunk Round 0 (DM Cayzle)  8d6=24 ; 3d6=5 ;
Monday September 26th, 2022 9:06:30 PM


Note that travelling in these woods is difficult terrain, so, half speed. Note that the darkness makes that even more difficult, even for those with darkvision or other aid, such as dancing lights, so you are all moving at quarter speed overland. If everybody had woodland stride, I'd make that half speed, but unless you want to split up the party (a bad idea), it seems moot to the DM.

It is practically impossible to find your way through the dark dark woods. The standard DC for not losing your way in woods with poor visibility is a 20. When something is "practically impossible," add 20 to the DC. Thus, to navigate, you need to be able to see and you need to roll a 40 on a survival check. Per the rules, you need to make this check every hour.

For your first hour of movement, Elyngael is out of her depth, but Grindar is able to guide you.

As you wend your way through, picking around roots and trunks, you realize that the warnings the trees gave about carrying metal were NOT in jest. The trees sway, creak, and groan. In one dark dell, the woods collapse upon those wearing metal armor (including mithril).

Anyone in metal armor (Trellus, Grindar, Armand, Elyngael, I think?) must save vs collapse. You are all buried, without save. The DC15 reflex saving throw is to determine if you take 24 damage or 12. These people are all completely buried -- treat as pinned, with no way to take physical actions other than speech.

All other characters and companions, not wearing metal armor, please make DC15 Reflex saves as well. If you save, you are not buried and you take no damage. If you fail this save, you take 5 damage and are completely buried, like the others.

If you are wondering if you have "metal armor" ... well, if a druid can wear it, you are OK. If a druid cannot wear it, then you are in trouble!

As if this were not enough, you see odd ghostly shapes forming from the broken trunks that fell on you. They look like misty shadowy tree spirits. And they do not look friendly, although they are taking at least a round to form.

Please give me your saves and your actions for the first round.

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet  d20+11=29 ;
Tuesday September 27th, 2022 5:33:00 PM

Reflex save 29 (d20+11)

Armand suddenly finds himself buried by the wood. There's not much he can do as he's pinned. He invokes Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 1 of 18.

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet 
Tuesday September 27th, 2022 5:34:41 PM

OOC Anyone having the website suddenly change font and spacing on you?

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197  d20+19=32 ; d20+15=20 ; d20+18=31 ; d20+13=20 ; 2d6+8=14 ; d6=3 ; d6=6 ; 2d6+8=10 ; d6=5 ; d6=1 ;
Tuesday September 27th, 2022 5:49:38 PM

OOC I was having the website look weird like bigger font for the last couple of days, but today it is back to normal.
Also Brawn has leather barding so I think he's safe.


Elyngael reflex save d20+19=32
Brawn reflex save d20+15=20

Since Elyngael can't move and has no escape artist skill she will call Brawn over to have him start digging her out/destroying objects re the tree's pinning her. (not sure what the Tree's hardness will be, a strong wooden door is 5 with 20 hitpoints)

Brawn attacks
Bite: d20+18=31 damage 2d6+8=14 1d6 fire=3, 1d6 frost=6
Bite: d20+13=20 damage 2d6+8=10 1d6 fire=5, 1d6 frost=1

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

OOC DM Doesn't the pinned condition allow for escape artist check or combat maneuver checks? Maybe even a strength check to break bonds?

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176)  d20+16=26 ; d20+21=30 ;
Tuesday September 27th, 2022 5:57:06 PM

Trellus stumbles through the wood, leaning on Armand more than once to be guided through.

All at once, trees fall upon him from all directions. Experience, and a nice cloak, help avoid serious damage. But, the man finds himself pinned at the bottom of the pile.
[Reflex 26]

"Light," he spits in irritation.

He tries pushing and/or squeezing himself free.
[CMB check 30. Also Ring of Freedom of Movement]



Vengeance of Root and Trunk Round 0 still (DM Cayzle) 
Tuesday September 27th, 2022 8:44:03 PM


[OOC: We're using the cave-ins and collapses hazard rules here. Per those rules, a completely buried character's only possible physical action is "A buried character can attempt to free himself with a DC 25 Strength check." I'm also allowing speech, verbal-only actions, and similar.]

You can start making strength checks to get out in Round 1 of the combat. I was going to mention that then, but we're currently in Round Zero.

Round Zero actions so far:

Armand activates his (hands-free) supernatural power, Divine Presence.

Elyngael calls to Brawn, who starts trying to drag trunks and branches off.

Trellus is trapped for the moment, at least.

Holding off for Grindar, 'Osul, and Moridark.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+18=35 ;
Tuesday September 27th, 2022 9:02:28 PM

Moridark dodges the crashing trees (Reflex 35). The mage notices the figures in the distance. If there is enough room the mage will cast a wall of force separating the party from the ghostly figures. If not Moridark will cast Summon Monater 4 to summon creatures who are capable of lifting the trees from his friends.

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+16=18 ; d20+17=33 ;
Tuesday September 27th, 2022 9:05:01 PM

Grindar Reflex 18
Cotton Reflex 33

As his master becomes buried alive Cotton joins Brawn in helping dig the buried ones out

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+9=11 ;
Tuesday September 27th, 2022 9:06:27 PM

Grondar tries to free himself, but fails.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Tuesday September 27th, 2022 9:23:04 PM

Assuming the wall of force is successfully cast to help protect the party Moridark will begin casting summon monster 4 to summon a wind elemental who maybe able to pick up the debris

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197  d20+8=11 ; d20+8=12 ; d20+5=19 ;
Wednesday September 28th, 2022 5:12:02 PM

OOC So should Brawn have made a strength check last round instead of trying to destroy the tree with damage?

Brawn strength check #1 d20+8=11 (last round)
Brawn strength check #2 d20+8= 12
Elyngeal will try to free herself d20+5=19

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet  d20+22=33 ;
Wednesday September 28th, 2022 5:17:10 PM

Armand only has an 18 strength so even if I roll a 20 he's not going to free himself.

Seeing the ghostly shapes worries Armand and he tries to identify them. Knowledge Religion 33 (d20+22)

He then enacts Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. round 1 of 18

Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 2 of 18.

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176) 
Wednesday September 28th, 2022 6:36:03 PM

Trellus continues struggling against the collapsed trees.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday September 28th, 2022 6:48:24 PM

Assuming the wall of force is successfully cast to help protect the party Moridark will begin casting summon monster 4 to summon a wind elemental who maybe able to pick up the debris

Vengeance of Root and Trunk Round 0 still (DM Cayzle)  d20+11=31 ; d20+11=24 ; d8=7 ; d8=1 ; d20+11=24 ; d8=5 ; d20+11=20 ; d8=6 ; d20+11=18 ; d8=8 ; d20+8=25 ; d20+8=13 ; d20+8=25 ; d20+8=12 ; d8=3 ; d4=3 ;
Wednesday September 28th, 2022 9:29:39 PM


Note: the tree spirits are forming from the very tree trunks that crashed down on you. Thus, they are forming basically next to you!

===== =====

ROUND ZERO:

The ENEMY: Trees fall, and spirits start to rise from the fallen trunks.

Armand activates his (hands-free) supernatural power, Divine Presence. He thinks about creating a Ward Against Death, but that will have to wait for the next round.

Elyngael calls to Brawn, who starts trying to drag trunks and branches off.

Trellus is trapped for the moment, at least.

Grindar calls to Cotton for help.

'Osul fails to act.

Moridark casts summon monster 4 to call a helper to lift the trunks. The summons will arrive in Round 1.

===== =====

TOP OF ROUND ONE:

The ENEMY: There is one tree spirit for each character in metal armor. That's Trellus, Grindar, Armand, and Elyngael. Each of them is buried and prone, and cannot use their dex or dodge bonuses to AC. The spirits are incorporeal, so most armor (except ghost touch armor) and natural AC bonuses also do not apply.

The spirits look something like medium-size ghostly treants.

Trellus's spirit hits touch AC31, a crit threat! Follows up with a confirm vs touch AC24. That's 7 str damage, or 8 if the crit confirms.

Grindar's spirit hits touch AC24 for 5 str damage [NOT! see below]

Armand's spirit hits touch AC20 for 6 str damage

Elyngael's spirit hits touch AC18 for 8 str damage [NOT! see below]

BUT WAIT! What about Armand's Divine Presence? Well, the saves rolled by the spirits were 25, 13, 25, and 12. So in fact, Trellus and Armand are hit, but NOT Grindar and Elyngael! Note to G and E -- per Sanctuary, if you attack, you lose your protection.

A buried person can make verbal and mental only actions, and use a full round action to bust out, as a DC25 str check. They cannot shift mass to get out.

Each buried person has 2,000 lbs of trunks, branches, and wood holding them down. That mass has to be shifted before they are free. Starting in Round One, each round, a non-buried helper can shift half your max str carrying load from a buried person. For example, in Round One, Brawn, a large quadruped with Str26, has a max carrying capacity of 2760 lbs, and so can shift half that (1,380 lbs) in a round. Acting alone, it will take Brawn two rounds to free his mistress. Shifting mass is a full round action that requires no rolls.

Also as a note for Moridark looking ahead ... regardless of your intention, you in fact summon a huge fire elemental to help you. It will act as you desire, but it IS a fire elemental.

Actions for the bottom of Round One, please!

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet 
Thursday September 29th, 2022 6:16:29 AM

Armand prepares to meet Gargul. He finds he's okay with that.

Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. round 2 of 18

Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 3 of 18.

Strength -6 (12 currently)

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176)  d20+5=17 ;
Thursday September 29th, 2022 2:18:41 PM

Trellus feels the strength drain out of him.

In near panic, he invokes Domi, and tries to burst free.
But to no avail.

----------
Invoke domain ability Strength of Gods to add another 6 to STR (rd1/12)
Bust out attempt - 17

-8 STR




Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+9=14 ;
Thursday September 29th, 2022 4:01:54 PM

Grindar fails again to free himself, but if Brawn with his size and strength of 28 can remove half the debris in one round, Cotton with her size and strength of 33 should easily be able to tackle the rest.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197  d20+5=12 ; d20+8=9 ;
Thursday September 29th, 2022 5:17:22 PM

Elyngael will continue to help Brawn in shifting the debris. Str d20+5=12. Brawn will continue to dig and pull at the debris burying Elyngael. Str d20+8=9.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Thursday September 29th, 2022 8:29:51 PM

Moridark frowns as yet another of his spells are not cast correctly. The mage orders the fire elemental to stand next to a tree that has not fallen and draws himself up to his full height and bellows,"STOP THIS INSANITY OR BY DOMI'S BEARD THIS TREE AND EVERY OTHER I CAN SEE WILL BE TURNED TO ASH!" Moridark then begi starting Summon Monster 4 again.

Vengeance of Root and Trunk Round One (DM Cayzle)  d8=6 ; d20+11=21 d8=4 d20+11=16 d8=5
Friday September 30th, 2022 12:00:30 AM


BOTTOM OF ROUND ONE:

Armand, still buried, activates another domain power, cleverly choosing options that do not require the use of hands to trigger.

[OOC to Armand: I think you running a little ahead. In Round Zero you activated your first domain power. In Round One you activated your second. You can decide your action for Round Three in your next post.]

Buried Trellus strains to break free, but to no avail.

Guiding his animal pal, Grindar directs Brawn to remove half the piled wood covering him. Another round will do the job.

Similarly, Brawn helps Elyngael to get rid of half the wood covering her. Another round will get the job done.

A Fire Elemental appears, and Moridark threatens the trees with fire! [OOC: I assume you are just RPing here. If you want to really make your threats count, you would have to take at least a round and make an intimidate check.]

Then he calls another monster. Next round, a Nymph will appear.

===== ===== =====

TOP OF ROUND TWO

The ENEMY groans, like unto the sound of a log splitting under great pressure. But only two of the four attack.

Those two tree-spirits continue to attack the PCs who are wearing metal armor. The other two remain affected by the sanctuary effect.

Trellus's spirit hits touch AC21 for 4 str damage - BUT Armand's ward seems to have an effect, reducing damage to 2.

Armand's spirit hits touch AC16 for 5 str damage. That's 2 after the warding.

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+9=20 ;
Friday September 30th, 2022 12:53:57 PM

Grindar yet again fails to break free, but Cotton finishes the job she started, and Grindar is finally out of the debris. He looks around, and tries to decipher where his friends are. He sees that Brawn is digging, and can only assume he is working at getting Elyngeal out. He realizes that Trellus and Armand are both unaccounted for and tries to pinpoint their locations. He makes no hostile actions towards the tree spirits, but he does ask, "Does anyone know if these things are undead or not?

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176)  6d6=21 ;
Friday September 30th, 2022 3:02:02 PM

Trellus groans as he's drained again.
He's now too weak to even attempt breaking free.

At Grindar's question, he decides to find out.

The warrior invokes Domi, channeling positive energy into the surrounding area.

-----
Channel for 21 hp. Will DC 16 halves.

Strength of Gods: add another 6 to STR (rd2/12)

-10 STR


Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet 
Friday September 30th, 2022 8:31:05 PM

1 - I was going to ask if the WARDD'S BLESSING (Fate Item tattoo) would work to delay the strength loss, but the write up seems to indicate a saving throw is involved and we're not getting those. If so then I was going to ask if we could retroactively use a pip for the first strength loss and use another pip for this strength loss.

2 - Armand made a knowledge religion roll of 33 on Wednesday to try and identify the spirit creatures to see if they were some form of undead, you never addressed that.

3 - Trellus, you can channel to heal or channel to harm undead, you can't do both at the same time.

...otherwise there's not much Armand can do right now.

Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. round 2 of 18

Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 3 of 18.

Strength -8 (10 currently) [i]Or see above about Wardd's blessing.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197 
Friday September 30th, 2022 8:34:21 PM

I'm confused by the whole top of round bottom of round. Where are we in actions? If it's been 2 rounds hasn't Brawn freed me? Is that this round or next round. If she's free she and Brawn will try to free Armand.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20-1=8 ;
Saturday October 1st, 2022 8:25:04 AM

A nymph appears much to Moridark`frustration. The mage shakes his head and orders the nymph to cast summon natures ally 4. Moridark bellows again, "Stop this madness or watch all of this burn!" (Intimidate 8) The fire elemental gets a little more fiery in preparation.



Vengeance of Root and Trunk Round Two really, with just info (DM Cayzle) 
Saturday October 1st, 2022 10:27:49 AM

Sorry for the confusion. It comes from the enemy acting first.

The battle started with a Round Zero ...
Top of R0: The trees crashed down
Bottom of R0: You all acted. Armand's Sanctuary ability came on. Moridark starts summoning the fire elemental. I did not allow attempts to unbury because the trees crashed down in this round.

Round One ...
Top of R1: The enemy attacked Trellus and Armand for Str damage.
Bottom of R1: You acted. Armand's Death Ward came on. Fire Elemental appears. Moridark starts summoning a nymph. Brawn and Cotton start digging their masters out.

Round Two ...
Top of R2: The enemy attacked Trellus and Armand for more Str damage.
Bottom of R2 -- still in progress: Brawn and Cotton will finish digging out Grindar and Elyngael, who will be able to act normally (though prone) if they delay* their action until after they are dug out. Trellus is thinking about channelling energy, but can repost a new action if desired (see below). Others are pondering what to do.

Other Topics:

To Trellus: Note that channeling energy requires that "a cleric must be able to present her holy symbol to use this ability." You would have to convince me that you can do that while buried ... I'm inclined to say no.

To Armand: Using a pip off your Ward's Blessing is a great idea. But yeah, it only works if there is a save involved, and the four people buried got no save. Also, it delays the onset of a condition, and strength damage, like hit point damage, is not a condition. Sorry.

To those wondering about the nature of these enemy beings. Are they undead? These spirits are to undead as plants are to humans. They are a unique thing created for this adventure, and they are similar to but not the same as undead. I allowed the Death Ward to halve the Str damage because that seems reasonable, but we're in uncharted, off the books terrain here, my friends. Hope that helps. I guess my advice would be ... try stuff, maybe it will work? Certainly they are hostile, for sure. And I am ruling that you can attack the attacking spirits without breaking the sanctuary ... but the sanctuary breaks if you attack the two who are not fighting. Does that sound reasonable? Kind of like Calm Emotions, I guess, seems to me.

So let's finish Round 2, with consideration for everything above. Post or repost your actions, change what you have already posted if you like, ask questions, make checks, have fun!

===== ===== =====
*Footnote: I say "delay" because in a face-to-face game you would delay your action until after your companion has acted. In the Wold, with minimal initiative (basically enemies and heroes taking turns as groups), the "delay" action is kind of meaningless, and I use it here to simply say that in your post for R2, you can just say, "After my animal pal digs me up, I stand from prone (move action) and cast a spell." Or whatever, but keep in mind that if you attack, the sanctuary breaks.

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Saturday October 1st, 2022 11:59:55 AM

Grindar yet again fails to break free, but Cotton finishes the job she started, and Grindar is finally out of the debris. He looks around, and tries to decipher where his friends are. He sees that Brawn is digging, and can only assume he is working at getting Elyngeal out. He realizes that Trellus and Armand are both unaccounted for and tries to pinpoint their locations. He makes no hostile actions towards the tree spirits, but he does ask,"Does anyone know if these things are undead or not?

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet 
Sunday October 2nd, 2022 5:28:52 PM

Not much Armand can do right now so there's no need to change anything.

Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. round 2 of 18

Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 3 of 18.

Strength -8 (10 currently) [i]Or see above about Wardd's blessing.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197 
Sunday October 2nd, 2022 6:01:58 PM

Elyngael will wait until Brawn free's her then stand up and look around. Can she see where the others that are buried are? Are the things that are attacking looking like they are incorporeal?

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+17=36 ;
Monday October 3rd, 2022 12:32:52 AM

{Initial save: 36}
'Osul reverts from Elemental form, and states, [b]"If they were undead dryads (for want of a point of comparison) I'd think ghost touch cold iron would be useful. Who needs a hand getting out?
'Osul wildshapes into a Huge Earth Elemental, readying to dive in after any buried friends.
________
Active Spells: Foresight (180 mins), Speak with Plants (18 mins) - missed the passage of time - please confirm

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176) 
Monday October 3rd, 2022 2:16:47 PM

Trellus struggles uselessly against the press of the trees.

----

Strength of Gods: add another 6 to STR (rd2/12)

-10 STR


Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet 
Tuesday October 4th, 2022 5:17:47 PM

Armand thinks it's very quiet.

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Tuesday October 4th, 2022 6:17:02 PM

'Osul earth glides underground and assists Trellus get topside.

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Tuesday October 4th, 2022 6:55:54 PM

If Grindar can locate either Armand or Trellus, he and Cotton will dig them out.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Tuesday October 4th, 2022 8:34:40 PM

Moridark instructs the nymph to help free his friends and waits to see the reaction 9f the spirits for the fire elemental

Huge Earth Elemental-'Osul (Graham) AC:29 (T:18, FF:29), CMD:34, ST:(F20/R13/W29 + RNL), HP:151/151, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+7=13 ;
Wednesday October 5th, 2022 7:19:48 AM

Strength Check (Aid Trellus): 13 (+2)
Light Carry Capacity: 612 lbs

Vengeance of Root and Trunk Round Two really, with just info (DM Cayzle)  d20+7=17 ; d20+11=29 ; d8=2 ;
Wednesday October 5th, 2022 8:17:09 AM

Round Zero ...
Top of R0: The trees crashed down
Bottom of R0: You all acted. Armand's Sanctuary ability came on. Moridark starts summoning the fire elemental. I did not allow attempts to unbury because the trees crashed down in this round.

Round One ...
Top of R1: The enemy attacked Trellus and Armand for Str damage.
Bottom of R1: You acted. Armand's Death Ward came on. Fire Elemental appears. Moridark starts summoning a nymph. Brawn and Cotton start digging their masters out.

Round Two ...
Top of R2: The enemy attacked Trellus and Armand for more Str damage.
Bottom of R2 --

Brawn and Cotton will finish digging out Grindar and Elyngael, who are still prone.

Cotton's action for the round was digging out Grindar. Grindar's action is to stand from prone, take a five ft step over, and start to dig out Armand. He is able to shift 350 lbs of the 2,000 lbs of trunks and wood off his friend as a move action.

Armand studies these spirits and deduces that they are similar to undead but not exactly. Tree ghosts are unique to the deepest parts of magical forests, maybe, and no one has dealt with their like before. All bets are off, he tells his friends. But Armand's continuing Sanctuary and Ward effects are clearly helping.

Brawn digs out Elyngael, and then she stands up from prone. She looks around, using her darkvision, or the two Dancing Lights cantrips that have been cast. It is easy to see everyone in the party. Armand and Trellus are still buried, but Grindar has started digging out Armand. Elyngael sees the four tree spirits; two continue to attack Trellus and Armand, two are flying around, stymied by the Sanctuary. They are ghostly, and incorporeal.

'Osul changes into his mortal form and makes suggestions on how to fight. Then he changes into a Huge Earth Elemental, readying to dive in after any buried friends. He moves over and plans to dig out Trellus next round. [OOC: Hours have passed; those spells have expired.]

Trellus struggles uselessly against the press of the trees.

Moridark instructs the nymph to help free his friends and then tries to intimidate the spirits. Your roll was poor to do so, and even if I gave you an arbitrary +10 with the fire elemental, it would not suffice. The spirits ignore Moridark and the fire elemental, focused as they are on those who dare bring worked metal into the Deep Culverwood.

The Dryad answers Moridark: "I am too weak to move trunks, and I can shape but a pound at a time. But let me try to reason with one of these spirits." She speaks to the one attacking Armand in the language of plants. It answers her, and she says, "If this one (pointing to Armand) agrees to get rid of his armor, this spirit will relent."

That ends Round Two.

Top of Round Three:

Two spirits are affected by the Sanctuary, and will remain so if Armand, Grindar, and Elyngael take no offensive actions. Everyone else can attack freely, in case that was not clear.

The spirit that had been attacking Armand awaits his answer, and does not attack this round.

The fourth spirit attacks Trellus. It hits touch AC29 for 1 point of Str damage.

Please post your actions for the bottom of Round Three.

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176) 
Wednesday October 5th, 2022 2:16:49 PM

Still pinned, Trellus sends out a mental call for help.
{These treadles are ripping my threads, but good}

He's still stuck, and the spirit tapping him isn't helping.

-------
Strength of Gods: add another 6 to STR (rd3/12)

-11 STR


Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet 
Wednesday October 5th, 2022 5:13:18 PM

"Fine I'll remove my armor, but I can't do it while I'm pinned under this foliage."

Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. round 3 of 18

Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 4 of 18.

Strength -8 (10 currently)

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197 
Wednesday October 5th, 2022 5:41:38 PM

Elyngael follows the conversation. "I guess that means we are going to have to take off the armor? How many bags of holding do we have?" She prepares to draw her sun blade if any of the creatures come near her.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Wednesday October 5th, 2022 6:06:24 PM

Grindar and Cotton finish un covering Armand, and than starts working on Trellus. He considers removing his breastplate, but figures freeing his friends comes first.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday October 5th, 2022 8:28:28 PM

Moridark orders the fire elemental to hold, and nods his head towards the nymph in gratitude. The mage lets everyone know what was said and waits to see what happens

Vengeance of Root and Trunk Round Two really, with just info (DM Cayzle) 
Wednesday October 5th, 2022 10:00:51 PM

Holding off for 'Osul. I'll try to post in the AM. I'll start the post though, and delete this later.

Huge Earth Elemental-'Osul (Graham) AC:29 (T:18, FF:29), CMD:34, ST:(F20/R13/W29 + RNL), HP:151/151, Wildshape(XX):Unlimited, Hero Pts:3/18 
Thursday October 6th, 2022 4:24:14 AM

Previous post stands:
Strength Check (Aid Trellus): 13 (+2) - though this can be directed to Grindar or Cotton as appropriate


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Thursday October 6th, 2022 5:19:44 AM

Moridark orders the fire elemental to hold, and nods his head towards the nymph in gratitude. The mage lets everyone know what was said and waits to see what happens

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Thursday October 6th, 2022 10:26:02 AM

Grindar and Cotton start freeing Trellus.

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet 
Thursday October 6th, 2022 5:11:35 PM

Armand waits and begins to have some buyers remorse over not getting that dragon scale armor made.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197 
Thursday October 6th, 2022 9:04:39 PM

Elyngael waits to see what the tree spirit will do as Brawn works on freeing Armand.

Vengeance of Root and Trunk Round Three (DM Cayzle) 
Thursday October 6th, 2022 11:33:53 PM

Round Zero ...
Top of R0: The trees crashed down
Bottom of R0: You all acted. Armand's Sanctuary ability came on. Moridark starts summoning the fire elemental. I did not allow attempts to unbury because the trees crashed down in this round.

Round One ...
Top of R1: The enemy attacked Trellus and Armand for Str damage.
Bottom of R1: You acted. Armand's Death Ward came on. Fire Elemental appears. Moridark starts summoning a nymph. Brawn and Cotton start digging their masters out.

Round Two ...
Top of R2: The enemy attacked Trellus and Armand for more Str damage.
Bottom of R2: Brawn and Cotton dig out Grindar and Elyngael. Grindar then starts to dig out Armand. 'Osul changes into an Earth Elemental. Moridark's new nymph pal convinces one spirit to pause.

Round Three ...
Top of R3: Two spirits are sanctuaried, another pauses, and the fourth taps Trellus for 1 Str damage.
Bottom of R3:

Grindar and Cotton finish freeing Armand. Next round they'll move on to Trellus.

Until then, Trellus is still stuck.

Armand agrees to remove his armor. He is free now. Does he remove his armor?

Elyngael is ready to fight if a spirit comes near.

Moridark waits to see what happens. His summoned friends hold, too.

'Osul acts to free Trellus. As a huge elemental, with Str 21, he moves 1,840 of 2,000 lbs. Trellus is almost free.

Elyngael cleverly realizes that the best way to "get rid of" metal suits of armor is to store them in extradimensional shapes.

Top of R4:

Two enemy spirits are held back the Sanctuary. Another is waiting to see Armand get rid of his armor. A fourth attacks Trellus, hitting touch AC27 for another 3 Str damage.

Now it is time for the party to act in the Bottom of Round Four.

Huge Earth Elemental-'Osul (Graham) AC:29 (T:18, FF:29), CMD:34, ST:(F20/R13/W29 + RNL), HP:151/151, Wildshape(XX):Unlimited, Hero Pts:3/18 
Friday October 7th, 2022 6:40:13 AM

'Osul continues digging.

"If I had thought there was a single reason to have learned Animal Shapes this morning then we would already be on our way."

"Would you stop doing that?!", 'Osul berates the only attacking Spirit.

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Friday October 7th, 2022 11:52:16 AM

Grindar and Cotton begin uncovering Trellus.

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176) 
Friday October 7th, 2022 2:40:34 PM

Trellus can feel Osul making progress.
He tries squirming to avoid the sprit, but no luck.

-------
Strength of Gods: add another 6 to STR (rd4/12)

-14 STR


Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet 
Friday October 7th, 2022 5:02:29 PM

Armand stands. "This is going to take about a minute." He opens his bag of holding and starts taking off his armor.

Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. round 4 of 18

Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 5 of 18.

Strength -8 (10 currently)

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197 
Friday October 7th, 2022 5:04:26 PM

Elyngael sighs. She will start taking off her armor and putting it into the bag of holding.

Don't we have a party bag of holding too?"

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Vengeance of Root and Trunk Round Four (DM Cayzle)  d20+11=24 ; d6=6 ; d8=2 ;
Friday October 7th, 2022 11:23:40 PM

Round Zero ...
Top of R0: The trees crashed down
Bottom of R0: You all acted. Armand's Sanctuary ability came on. Moridark starts summoning the fire elemental. I did not allow attempts to unbury because the trees crashed down in this round.

Round One ...
Top of R1: The enemy attacked Trellus and Armand for Str damage.
Bottom of R1: You acted. Armand's Death Ward came on. Fire Elemental appears. Moridark starts summoning a nymph. Brawn and Cotton start digging their masters out.

Round Two ...
Top of R2: The enemy attacked Trellus and Armand for more Str damage.
Bottom of R2: Brawn and Cotton dig out Grindar and Elyngael. Grindar then starts to dig out Armand. 'Osul changes into an Earth Elemental. Moridark's new nymph pal convinces one spirit to pause.

Round Three ...
Top of R3: Two spirits are sanctuaried, another pauses, and the fourth taps Trellus for 1 Str damage.
Bottom of R3: Armand is free. Trellus is getting there.

Round Four ...
Top of R4: One enemy taps Trellus for another point of Str. The rest are stymied or waiting.

Bottom of R4

Grindar, Cotton, and 'Osul finish digging out Trellus. Now no one is buried.

Trellus tries to evade the attacks. I take that as full defense, without standing from prone.

Armand starts taking off his armor.

Elyngael sighs and also takes off her armor and putting it into the bag of holding.

Round Five:

Top of R5: One spirit continues to attack Trellus. He hits touch AC24 for 1 more str damage.

Actions for the bottom of R5?



Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Saturday October 8th, 2022 8:58:41 AM

Moridark orders the fire elemental to stand between Trellus and the spirit in an attempt to provide cover and asks the nymph to try and intercede on the partys behalf as they remove their armor

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet  d20+21=36 ;
Saturday October 8th, 2022 9:22:33 AM

Armand fingers his holy symbol. "Look you spirits. All the attacking stops now or I call upon Gargul to show you what an afterlife is really all about. ALL living things that can die are under the purview of Gargul's judgement. Intercession on your behalf before Gargul can either go easy or hard."

Diplomacy 36 (d20+21) Armand tries to be nice about it

Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. round 5 of 18

Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 6 of 18.

Strength -8 (10 currently)

Huge Earth Elemental-'Osul (Graham) AC:29 (T:18, FF:29), CMD:34, ST:(F20/R13/W29 + RNL), HP:151/151, Wildshape(XX):Unlimited, Hero Pts:3/18 
Saturday October 8th, 2022 5:15:42 PM

'Osul tries to restore Trellus with a Heal.
He moves to interpose himself between Trellus and the spirit, hopefully aiding his defence, if not blocking the spirit entirely. Maybe even the Heal itself provides it pause for thought.


Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197 
Saturday October 8th, 2022 7:00:40 PM

Taking off armor is going to take 1 minute, as rounds are 6 seconds, we've barely started the process to remove the armor

Elyngael stops her initial effort to start removing her armor and instead steps closer to where Trellus is, hand on her sword. She tells Brawn to help dig out Trellus. (thought he was already out).

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29



Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Monday October 10th, 2022 11:43:44 AM

Realizing he may not have the strength to do so himself, Grindar bends down and starts removing Trellus's armor. while Cotton joins Elyngeal and Brawn on guard duty. Once his friends are safe, than he will worry about removing his own armor and his own safety.

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176) 
Monday October 10th, 2022 2:00:24 PM

Just rp'ing. Per DM's previous posts, Trellus is still pinned, and therefore can't do anything.

Huge Earth Elemental-'Osul (Graham) AC:29 (T:18, FF:29), CMD:34, ST:(F20/R13/W29 + RNL), HP:151/151, Wildshape(XX):Unlimited, Hero Pts:3/18 
Monday October 10th, 2022 6:12:39 PM

OOC: from last DM post:
Grindar, Cotton, and 'Osul finish digging out Trellus. Now no one is buried.

OOC from Cayzle - Thank you for pointing this out. Very key.

Vengeance of Root and Trunk Round Five (DM Cayzle)  d20=12 ;
Monday October 10th, 2022 9:46:23 PM

Round Zero ...
Top of R0: The trees crashed down
Bottom of R0: You all acted. Armand's Sanctuary ability came on. Moridark starts summoning the fire elemental. I did not allow attempts to unbury because the trees crashed down in this round.

Round One ...
Top of R1: The enemy attacked Trellus and Armand for Str damage.
Bottom of R1: You acted. Armand's Death Ward came on. Fire Elemental appears. Moridark starts summoning a nymph. Brawn and Cotton start digging their masters out.

Round Two ...
Top of R2: The enemy attacked Trellus and Armand for more Str damage.
Bottom of R2: Brawn and Cotton dig out Grindar and Elyngael. Grindar then starts to dig out Armand. 'Osul changes into an Earth Elemental. Moridark's new nymph pal convinces one spirit to pause.

Round Three ...
Top of R3: Two spirits are sanctuaried, another pauses, and the fourth taps Trellus for 1 Str damage.
Bottom of R3: Armand is free. Trellus is getting there.

Round Four ...
Top of R4: One enemy taps Trellus for another point of Str. The rest are stymied or waiting.
Bottom of R4: Trellusis freed. Armand and Elyngael start taking off armor.

Round Five ...
Top of R5: One spirit hits Trellus for 1 more Str damage.

Bottom of R5:

Moridark orders the fire elemental to stand between Trellus and the spirit in an attempt to provide cover. It does so, using the Aid Another action to give Trellus a +2 AC bonus.

Moridark asks the nymph to try and intercede again on the party's behalf. She looks at the tree spirit sternly.

After that, she turns to you and says, "These spirits cannot move away from their fallen trunks. Why don't you just run away?

Armand uses diplomacy to try to reach a resolution.

'Osul tries to restore Trellus with a Heal. That immediately restores all his lost Strength!

He and the Fire Elemental try to interpose to provide cover, but it is hard for that to work when the incorporeal spirit can fly underground and then reach up to attack from underneath.

Elyngael starts to pause in removing her armor. The spirits immediately grow angry. The DM assumes she resumes doffing her armor since Trellus was dug out last round.

Grindar offers to help Trellus remove his armor.

Trellus can act, and can post two rounds of actions in his next turn.

Round Six ...

Top of R6: The lone attacking spirit seems disturbed by what it sees in the nymph's eyes, and pauses. Two more spirits are at bay, and the other is watching you remove your armor.

Bottom of Round 6 -- your turn!

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Tuesday October 11th, 2022 8:40:18 AM

'Osul winds back down to human form.
He resists the urge to join Moridark's conversation with the nymph.
He simply asks the spirits (in Sylvan) how they can be of assistance.

Trellus - MikeK - (AC35 T14 F31, CMD 35, HP (164/176) 
Tuesday October 11th, 2022 12:00:06 PM

Trellus feels various hands helping him out of the treefall, and is very happy indeed to be Healed.

He glares at the spirit and considers his options.
Everyone else is already doffing armor.
"Because," he answers the nymph with disgust. "It's dark, we can't weave far or fast, and the next group will just drop more trees on us."

Trellus also begins removing his armor.
"Light."

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Tuesday October 11th, 2022 12:26:05 PM

With Trellus removing his armor, Grindar finally removes his own, stuffing his breastplate into his handy haversack/

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Tuesday October 11th, 2022 4:34:27 PM

Moridark also assists in removing Trelluss armor. The mage thanks the nymph for the momentary break in attacks.

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet 
Tuesday October 11th, 2022 4:42:41 PM

Armand resumes removing his armor. "As Trellus said the terrain has been difficult for us to travel through and make any semblance of speed. Plus from the way this calamitous crepuscular forest has been we'd have likely run into another dead-fall before too long." He mutters.

Ward against death (8th) 30ft aura protects against death for (rounds=lv) immune to death effects, energy drain, negative level drain. round 6 of 18

Divine Presence (8th) 30ft aura grants allies Sanctuary spell, to attack antagonist must make a will save DC = 10 + 1/2 level(9) + wisdom mod(6): ie Will Save 25 round 7 of 18.

Strength -8 (10 currently)

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197 
Tuesday October 11th, 2022 5:32:46 PM

Elyngael will resume taking off her armor and putting it into a bag of holding.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

OOC DM - according to the Party Treasure list on the Tree of Parting Wiki, there's 2 party Bag's of Holding, type 1 and type 4 that were being carried by Neshi. What's the deposition of those bags with Neshi having left the group?

Vengeance of Root and Trunk Round Six and Over! (DM Cayzle) 
Tuesday October 11th, 2022 10:00:27 PM


OOC Note: Party treasure staying with the party is fine, so long as you divide the value and credit it against your WBL equally. Please do so if you have not.

The nymph tells Moridark, "You're welcome."

The armored heroes -- Grindar, Trellus, Armand, and Elyngael -- remove their armor, albeit with some reluctance here and there.

The spirits watch silently, not responding to anything else. When all the armors (and metal shields) are off and sent off plane via dimensional storage, the spirits fade away. The forest is dark and silent.

Moridark notices that while summons usually do away after a number of rounds, it has been a couple minutes and the fire elemental and the nymph are still present.

Grindar, Son of Grindor (Jeremy) AC 35/18/32 CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+27=38 ;
Wednesday October 12th, 2022 11:23:21 AM

"I can't say I feel comfortable, in such hostile territory, with out my armor, but I'm not into having tree's dropped on me either." Grindar scans the area for more threats. (Perception 38)

Trellus - MikeK - (AC17 T14 F13, CMD 35, HP (176/176) 
Wednesday October 12th, 2022 2:40:10 PM

Trellus unhappily stuffs his his armor and shield away in his haversack.

"Will be well and truly happy when we're out of here," he complains.

"Which way?"

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+4=12 ;
Wednesday October 12th, 2022 5:07:39 PM

'Osul takes a beat, getting back onto the line they had been following. {Survival: 62, or 68 if The Wood is trying to misdirect us}
"This way."

Armand (Robert D)AC 30 (26no shield) /touch 12/flat 24norm HP 137/149n CMD 30 Character Sheet  d4=2 ; d4=1 ; d4=4 ;
Wednesday October 12th, 2022 5:26:14 PM

Armand shrugs. "I agree with you Trellus, definitely not a great place to be. Almost as bad as when we were lost on that misadventure traveling through the planes."

Armand will cast Restoration Lesser on himself three times, d4=2, 1, 4

Strength -1 (17 currently)

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Character Sheet 
Wednesday October 12th, 2022 5:30:45 PM

forgot to adjust my no armor header...cept I still have my dragon scale shield.

Elyngael (Lynnette D) AC: currently 28n (32 w/buckler)T:17, FF:22n, CMD 39, HP 185/197  d20+35=49 ;
Wednesday October 12th, 2022 5:37:38 PM

Elyngael will see if she can get away with keeping her mithrial buckler, after all it can't mass more metal than the swords various of us are still toting. She will take a bearing from 'Osul's lead to keep them on course. Survival d20+35=49

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Elyngael will assume responsibility for the bags of holding type IV and type 1, as she's still down WBL by about 90,000.

Elyngael (Lynnette D) AC: currently 24 T:17, FF:18, CMD 39, HP 185/197 
Wednesday October 12th, 2022 5:39:40 PM

Opps I guess I need to adjust AC as well.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday October 12th, 2022 8:18:20 PM

Moridark also assists in removing Trelluss armor. The mage thanks the nymph for the momentary break in attacks.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday October 12th, 2022 8:21:08 PM

Moridark also assists in removing Trelluss armor. The mage thanks the nymph for the momentary break in attacks.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+32=51 ; d20+38=43 ;
Wednesday October 12th, 2022 8:23:48 PM

Moridark looks at the nymph and elemental with curiosity wondering why they are still present ( Arcana 51 Planes 53). The mage then asks each one in their own language if they normally remain summoned for so long, and if they would like to return home.

Vengeance of Root and Trunk! (DM Cayzle) 
Wednesday October 12th, 2022 11:17:53 PM

As the Forest Pre-Primeval descends into silence, stillness, and darkness again, you may offer a sigh of relief at the break.

There is quite some grumbling about the armor, but the trees are happy about it, at least.

Dragonhide is fine, BTW. Druids wear it, when they can.

Elyngael tries to fudge her mithril buckler. She gets away with it ... for now.

Moridark speaks with his summons, and they say they will stick around for a little while (duration is one minute per level, more or less.) They are gone, though, before too long.

'Osul leads the party well, and soon up ahead you sense a clearing.

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Character Sheet 
Thursday October 13th, 2022 5:20:58 PM

Armand whispers to the others. "It appears there's a clearing ahead. I don't think we can go any deeper and darker. So the question becomes is the dark druid up ahead or is this just a break in the forest? Do we prep spells? I don't have any spells of clairvoyance or such to see what's ahead."

Strength -1 (17 currently)

Elyngael (Lynnette D) AC: currently 24 T:17, FF:18, CMD 39, HP 185/197 
Thursday October 13th, 2022 10:04:04 PM

Elyngael whispers "I can try and go scout around if you want."

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Friday October 14th, 2022 5:58:04 AM

'Osul pauses to assay the dimensions and disposition of the clearing, such as he might.

Clearing in the Dark (DM Cayzle) 
Friday October 14th, 2022 8:00:12 AM


The clearing up ahead gives the heroes pause.

Some intuition suggests to Armand that the dark druid who has been the source of the trouble is indeed up ahead.

Elyngael bravely offers to scout ahead.

'Osul wishes to know more, but really, all you can see now is that the trees open up ahead, and you know that because when you look up, you see that the tree coverage ends ... and it has been a constant cover so far. You cannot actually see the clearing itself, only the gap in the coverage up ahead.

How big it is, what it contains, and other mysteries must be discerned. But your kindly DM has halted the party at the last safe point. Moving forward, to scout or to simply advance, may entail some risk.

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+27=46 ; d20+33=37 ;
Friday October 14th, 2022 2:41:09 PM

Grindar casts Barkskin on himself and than says. "Lady Elyngeal, allow me to join on you scouting foray." He than sneaks ahead, (stealth 37, (Boo) and has a look about (perception 46).

Trellus - MikeK - (AC17 T14 F13, CMD 35, HP (176/176) 
Friday October 14th, 2022 2:50:31 PM

I could have sworn I posted yesterday...hrm

Trellus, unarmored and quite literally in the dark, can only wait.

Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197  d20+27=35 ; d20+31=41 ;
Friday October 14th, 2022 8:58:15 PM

Elyngael will cast Barkskin on Trellus and herself. Stealth d20+27=35 (also Hide in plain sight: can use Stealth in favored terrain even if being observed.) Perception d20+31=41

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Character Sheet 
Friday October 14th, 2022 9:02:16 PM

"Trellus, I have shield of Faith I can cast on you as soon as they get back. Also I have 1 magic circle against evil I will cast on you. Is there any more things you think necessary? I can also cast light on something if you want, but I think we wait until the last minute for that because that would be like lighting a beacon."

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Sunday October 16th, 2022 6:04:33 PM

'Osul remains in human form, and opens his senses to those moving about him, and awaits some signal from Elyngael, Grindar and Cotton.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+14=17 ;
Monday October 17th, 2022 1:10:40 AM

OOC: I am not sure how I missed a post either. Sorry.

Moridark reaches out just as Trellus begins to slip away and casts invisibility on him. Moridark then waits his ears stretching out to hear an signs of battle (Perception 17)

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Monday October 17th, 2022 1:12:13 AM

The mage struggles internally as each second feels like hours. The mage mentally checks his spells for the day and wonders if he selected the correct ones.

Trellus - MikeK - (AC17 T14 F13, CMD 35, HP (176/176) 
Monday October 17th, 2022 5:07:52 PM

The invisible, barkskinned Trellus replies to Armand.

"I've a quickened Shield of Faith in the loom, so good there. "

The warrior waits.

OOC - What's the CL on the barkskin?

Clearing in the Dark (DM Cayzle)  d20+25=41 ;
Monday October 17th, 2022 11:29:15 PM


Grindar casts a buff and volunteers to sneak with Elyngael.

Trellus waits.

Elyngael buffs Trellus and herself. She sneaks forward as well.

Armand offers spells, including Light, to Trellus.

Human-shaped 'Osul waits to learn from the scouts.

Moridark makes Trellus invisible, and then listens.

Elyngael and Grindar creep forward. Alas, the keen eared enemy hears something, even with the range penalty..

The clearing is about 100 ft in diameter. You see 6 humans in a circle. around outside the circle, you see 6 shambling mounds and three treants. All six are focused on the darker spot at the center of the circle.

But several lift their heads, looking around. One says, "What's that?"

You are out of sight, but they have heard a sound, and they are scanning to see who is there.

Elyngael and Grindar are on the edge of the clearing, about 45 ft from the humans and 35 feet from the closest shambling mounds. The rest of the party is 120 ft away.

Actions?

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+41=45 ;
Tuesday October 18th, 2022 7:36:03 AM

'Osul (who isn't aware of the forward actions) listens intently for anything new, chaged, absent... {Perception: 45}

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+33=39 ;
Tuesday October 18th, 2022 12:50:44 PM

Grindar singles to Elyngeal that he is going to attempt to sneak back to the others to report.

Stealth: 39

Trellus - MikeK - (AC17 T14 F13, CMD 35, HP (176/176) 
Tuesday October 18th, 2022 2:25:32 PM

Trellus continues to wait, various spells and items at the ready.

Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197  d20+27=42 ;
Tuesday October 18th, 2022 5:22:55 PM

Trellus, book says rangers are caster level -3. So Barkskin is maxed +5 at level 12.

Elyngeal will freeze in place and become one with her surroundings. Stealth d20+27=42. (Hide in plain sight: can use Stealth in favored terrain even if being observed.) She wonders if Brawn will sense the danger she's in and alert the others.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

spells
Barkskin

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Character Sheet 
Tuesday October 18th, 2022 6:08:48 PM

Armand whispers, "I wonder how long we should wait? You know I'm not going to trudge through the forest." He then casts Air Walk on himself.

OOC DM, the 5th level potion of anything, is that a level 5 spell or level 5 caster?

on going:
Air Walk

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Tuesday October 18th, 2022 10:51:18 PM

Moridark strains to listen for anything that would indicate his friends are in trouble. The mage then casts invisibility on himself.

Clearing in the Dark (DM Cayzle)  d20+25=26 ;
Tuesday October 18th, 2022 11:19:14 PM


Moridark and Armand cast spells. Trellus waits. 'Osul listens.

The alert dark druid rolls a nat 1 on the perception check! Elyngael's hiding in plain sight and Grindar's return to the party go completely unnoticed.

Elyngael can tell, however, that the druids are more alert than they were. The three treants start to patrol the edge of the clearing.

'Osul can hear them moving.

Grindar returns to the party and lets everybody know what is going on. And to be safe from detection, you all may want to back off some. Spellcasting now might be heard by the treants!

Your next move?

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+33=34 ; d20+33=37 ;
Wednesday October 19th, 2022 12:42:52 PM

Grindar reports back to his friends, warning them of the danger, and that their presence is known. He than sneaks back to Elyngael's position, as he is uncomfortable with leaving her alone. Before he leaves, he tells Cotton to stay with the rest of the party, and follow their lead.

Perception 34
Stealth 37

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Wednesday October 19th, 2022 1:08:45 PM

Trellus listens to Grindar's report, but says nothing.

He does activate his Winged Boots, and draws a potion from his haversack.

-----
Activate Winged Boots
Retrieve potion of heroism.

In Effect
Barkskin: +5 Natural Armor. Duration 120 minutes
Invisibility
Fly: Duration 5 minutes



Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Character Sheet 
Wednesday October 19th, 2022 5:31:56 PM

Armand whispers, "Okay let's go. From what Grindar said they are 120 feet up that way. If Trellus and I are flying and I assume Moridark is flying on his horse, and 'Osul can fly. We should get there quicker."

OOC We should be able to get there in two turns of double moving. I'd rather fight out in the open than in the tree's. Or I think if we were hasted we might get there in 1 turn. I think I can run while air walking and fly speed is usually 60 for the spell.

Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197  d20+27=38 ; d20+31=32 ;
Wednesday October 19th, 2022 5:52:26 PM

Elyngeal continues her vigileance while waiting for the others. Stealth d20+27=38. (Hide in plain sight: can use Stealth in favored terrain even if being observed.) Perception d20+31=32. Can she tell what race the figures are to see if they fall into a favored enemy status?

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

spells
Barkskin


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday October 19th, 2022 7:07:50 PM

Moridark strains to listen for anything that would indicate his friends are in trouble. The mage then casts invisibility on himself.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday October 19th, 2022 7:11:59 PM

Moridark whispers,I am flying and would prefer to cast haste on Elyngael as well it if you want it now I will cast it now.. Once getting an answer the mage either will or will not cast haste before moving out.

Clearing in the Dark (DM Cayzle) 
Wednesday October 19th, 2022 8:19:37 PM

[OOC: Anything potions have a caster level of your character level. They can be of any wizard or cleric spell you like (from the Core Rules), chosen when you drink it, but keep in mind that the drinker is the target, so don't drink a potion of Fireball -- well, unless you are immune to fire and you are in the middle of a group of enemies, maybe?

A level 5 Anything Potion allows spells up to 5th level.]


Grindar reports back and then sneaks back to the druid circle. The druids are more alert! Are you sure?

Trellus gets ready to buff and fly.

Armand whispers a plan. He is wise to whisper. The druids are on higher alert now, and the treants are patrolling.

Elyngael does not have to make another stealth check to stay hid, seeing as she is just standing still in her favored terrain. Her keen eyes, despite the darkness suggest that the druids are mostly human, elf, and half-elf. Hard to tell. ALSO, Elyngael only, please Highlight to display spoiler: {You hear parts of a whispered conversation in Sylvan. They are debating whether to prepare for combat, or if that is foolish paranoia.}

Moridark consider casting Invisibility. Note, however, that it will be a DC22 Perception check for them to hear you, and surely they will. Are you sure?

As an example of the loudness of spellcasting, the dark druids themselves start casting spells, and you hear them! Please make a Perception check ...

If you beat a DC22, you hear the casting.

If you make a DC42, then you can make two spellcraft checks to identify the spells. If anyone does so, I'll reveal the results in the next post, or earlier.

Elyngael, you get a +12 on these checks since you are close by.

We're going round by round now, friends.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday October 19th, 2022 10:03:36 PM

Moridark whispers,I am flying and would prefer to cast haste on Elyngael as well it if you want it now I will cast it now.. Once getting an answer the mage either will or will not cast haste before moving out.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:29, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+41=45 ; d20+10=22 ;
Thursday October 20th, 2022 7:07:58 AM

'Osul was listening! {Perception: 45 (again), Spellcraft: 22}
He softly shares what he gleans before taking on the form of a Huge Air Elemental, and moving up and forward.

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+23=35 ;
Thursday October 20th, 2022 2:19:23 PM

Perception 35

Grindar hears the casting, but has no idea what they are casting. He decides to hang back, and move forward with his friends. He knows that they are about to give themselves away, and is ready to bring his Ax to bare if needed.

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176)  d20+16=17
Thursday October 20th, 2022 2:39:44 PM

Wanting to keep out of sight and hearing of the casting druids, Trellus says nothing.
He drinks his potion and starts flying forward.

He's so busy keeping quiet himself, that he doesn't notice any noise from in front of him.
[Perception 17]

-----
Drink Potion of Heroism
Fly toward druids 30'

In Effect
Barkskin: +5 Natural Armor. Duration 120 minutes
Invisibility
Fly: Duration 5 minutes
Heroism: +2 morale bonus on attack rolls, saves, and skill checks. Duration 10 minutes


Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Character Sheet  d20+8=19 ;
Thursday October 20th, 2022 5:31:05 PM

Armand signals to Moridark to wait on the spellcasting. He cocks his head listening. Perception 19 (d20+8). But then shakes his head. He takes to the air and moves forward twice (60 feet).

As a reminder Armand has googles of night.

Spells:
Air Walk.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Thursday October 20th, 2022 9:06:06 PM

Moridark flies just behind Armand staying close enough to not get lost even with his low light vision.

Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197  d20+31=48 ; d20+8=13 ; d20+8=22 ;
Thursday October 20th, 2022 9:15:04 PM

Elyngael stays hidden. Perception d20+31=48. Elyngael's languages are common, elven, sylvan, and orc. Spellcraft d20+8 (+10 if it is elven magic)=13 and d20+8 (or +10)=22.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Brawn will move forward on the ground. His speed is 50 but I think he's in difficult terrain so double move should still keep him nearish the others.

spells
Barkskin

Clearing in the Dark R1 (DM Cayzle)  d20+11=16 ; d20+12=23 ; d20+25=40 ;
Saturday October 22nd, 2022 1:27:55 PM


[OOC from last round: Moridark cast his invisibility. No prob.]

The decision is made, and the party moves to attack.

Please consult the map.

Everything is dark here. Can everybody confirm that they have darkvision? If not, how are they seeing? You have found that soft colored lights do not offend the forest.

If you can see in the dark and fly, you travel at half speed in the woods and normal speed in the clearing.
If you can see in the dark and have Woodland Stride, you travel at half speed in the woods and normal speed in the clearing.
(Flying with Woodland Stride does not stack!)

If you can't fly, cut that in half.
If you can't see, cut that in half -- and how are you fighting, moving, aiming, and so forth anyway?

Please state your current movement and vision in your next post, or I will assume you are walking blind. My understanding is that Elyngael, Armand, 'Osul, and Grindar have darkvision. What about Trellus and Moridark? What about Brawn and Cotton? Being blind in combat inflicts significant penalties.

Also please make sure you keep your hit points up to date, and put active effects at the bottom of your post.

=====

Let's start with Elyngael, because she is closest.

Last round, you listened to the spellcasting. You understand that there are three casters of one type, A, B, and C on the map; and three casters of another type, X, Y, and Z. You cannot tell what the ABCs are casting. You do understand that the XYZs are casting Air Walk.

First off this round, you hear your friends approaching from the south, the bottom of the map, making no attempt at stealth.

Make a stealth check if you move or act. If you roll a 16, no shambling mound notices you. If you roll a 23, then no treant nor shambling mound notices you. If you roll a 40, then no creature notices you. Creatures who do not notice you are flat-footed and lose their dex bonus to your attacks.

You may place yourself anywhere you like on the map and make a full round of actions, including a full round attack. This represents your closeness to the battlefiueld and superb stealth in your favored terrain. Please post your map coordinates using the column letters and row numbers on the map along with your move and active effects, including movement capability if any and your vision.

=====

Next up, Armand. You took a double move, so you start on the map. Place yourself anywhere in row 45. Please note your map coordinates for yourself in your post. You may post a full round of actions starting from that spot.

=====

Moridark, you also flew with a double move. Even if you are blind, I'll allow it assuming you had a hand from Armand. Place yourself next to Armand in row 45. If you are blind and Armand wishes to continue to be your guide, he must devote one hand to the task, and cannot use that hand for any other purpose in his post -- and you must stay next to him.

Please note your map coordinates for yourself in your post. You may post a full round of actions starting from that spot. Also note that if you are blind, you can cast area effect spells, spells requiring a touch attack (with a 50% miss chance and a perception check at -20 to locate your target by sound alone), and spells on yourself (and Armand if he is holding your hand). Otherwise, you need line of sight to cast most other spells.

=====

'Osul, last round you deduced that some druids out there cast Freedom of Movement. Then you wildshaped and took a move action forward.

(I'm assuming that initiating wildshape requires a standard action?)

(Also, how big are you, wildshaped, please?)

You start the round off the map. You need to use a move action to reach Row 45 -- pick your preferred arrival square. After that, you may act freely. Please be sure to post your final coordinates.

=====

Grindar, you have darkvision and Woodland Stride, so you are like Armand. You took a double move, which puts you on the map on Row 45. Pick your location, and then post your round of actions.

=====

Trellus, you are flying. If you have some way to see, you reach row 45 and may act. If you cannot see, you are at half speed, and it will take you another full round of flying to reach row 45.

=====

Brawn and Cotton: If these animal pals have darkvision or can fly, they will need another round to reach row 45. If they can both fly and have darkvision, then they can start the round in row 45. If they have neither darkvision nor flight, it will take them another three full rounds to reach the map edge.

=====

Your turn!

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Character Sheet  d20+4=11 ;
Sunday October 23rd, 2022 8:47:14 AM

Position R45
Armand has goggles of night and is air walking 15 feet off the ground.


Armand can only see 60 feet ahead of him and can barely make out Treant 3 so he also knows the clearing is ahead. He can also hear Brawn behind him making quite the racket. "Stand by." He softly whispers.

He casts light on a gold coin and tosses it to the east. Throw range? Str check 11 (d20+4).

With his Rod of quicken ready he decides to then cast Protection from Energy-electrical, because he knows 'Osul being a druid often plays with lighting.

He will then move to P43.

[i]Spells Active
Air Walk.
Protection from Energy - Electrical 120/120.



Trellus - MikeK - (AC26 T18 F22, CMD 44, HP (176/176) 
Sunday October 23rd, 2022 1:47:25 PM

This seems like a good time to use that darkvision potion.

Trellus retrieves it from his haversack and slams it down.
He'll also cast his quickened Shield of Faith.

-----
Retrieve potion from Haversack and drink
Cast quickened Shield of Faith.

In Effect
Darkvision: Duration 3 hours
Barkskin: +5 Natural Armor. Duration 120 minutes
Invisibility
Fly: Duration 5 minutes
Heroism: +2 morale bonus on attack rolls, saves, and skill checks. Duration 10 minutes
Shield of Faith: +4 deflection bonus to AC. Duration 13 minutes


Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 
Sunday October 23rd, 2022 3:39:19 PM

Elyngael will be at H30.

She is not going to do anything this round because she is still waiting for everyone to get closer. She remembers Atlas always going off half cocked and charging in ahead of the party and inevitably the party would have to wind up saving him. So she does nothing.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Brawn has lowlight vision so is probably 3 rounds out. Unless Moridark still has the dancing lights going on.
Also if Armand's lighted coin goes off then with lowlight I'm assuming he will see that and head for it.

spells
Barkskin on Elyngael (and one cast on Trellus)

Moridark (Wade) AC: 25 T: 16 F: 21 R: 18 F: 18 W: 27 SR: 18 HPS: 134/134 CMD: 28   d20+29=35 ;
Sunday October 23rd, 2022 10:36:53 PM

Moridark follows Armand easily due to his natural darkvision. The mage stops at P45 15 feet above the ground and attempts to identify spells being cast ( Spellcraft DC: 35)

Sight: Darkvision
Location: P45

Active Spells:
Overland flight
Invisibility



Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Monday October 24th, 2022 7:17:16 AM

'Osul thinks Freedom of Movement would be a good spell to cast, and does so before moving 60' forward and 60' up (on the 45 degree incline)

Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Immune to Bleed, Critical Hits, and Sneak Attacks.
Location: might not be on the map yet, and 60' up
Active Spells: Freedom of Movement


Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+23=36 ; d20+27=41 ; d20+27=37 ; d20+22=31 ; d20+22=30 ; d20+17=35 ; d20+17=22 ; d20+12=15 ; d10+13=14 ; d8+10=12 ; d8+10=12 ; d8+10=12 ; d8+10=11 ; d8+10=12 ; d8+10=11 ; d8+10=18 ; d6=6 ; d6=6 ; d6=4 ; d6=3 ; d6=4 ; d6=5 ; d6=1 ; 2d6=8 ; 2d6=7 ; 2d6=9 ; 2d6=8 ; 2d6=7 ; 2d6=4 ; 2d6=5 ;
Monday October 24th, 2022 12:49:20 PM

OoC.. The map is set to view only***

Grindar will move to T45, and look about to assess the battlefield. (Perception 36) He holds his position with a readied attack assuming any enemy attacks him.

Primary 1 Hits AC 41 for 12 damage plus 6 fire and 8 holy

Offhand 1 Hits AC 37 for 12 damage plus 6 fire and 7 holy

Primary 2 Hits AC 31 for 12 damage plus 4 fire and 9 holy

Offhand 2 Hits AC 30 for 11 damage plus 3 fire and 8 holy

Primary 3 Hits AC 35 for 12 damage plus 4 fire and 7 holy

Offhand 3 Hits AC 22 for 11 damage plus 5 fire and 4 holy

Primary 4 Hits AC 15 for 18 damage plus 1 fire and 5 holy

Two Weapon Rend: 14 slashing damage

(Please add +4 for favored enemy to any attacks verses plants)

Cotton is in the same boat as Brawn, and will stick with her wolf buddy.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Monday October 24th, 2022 12:58:56 PM

Moridark flies just behind Armand staying close enough to not get lost even with his low light vision.

Clearing in the Dark R2 (Hero Actions) (DM Cayzle)  d3=3 ; d12=2 ;
Monday October 24th, 2022 10:55:51 PM


[OOC: Although I am not hiding the map, keep in mind that Darkvision is only 60 ft. Armand, please accept a hero point for both reminding me of that and playing it to your own detriment. That's the kind of thing that marks a player as a hero!]

[OOC: With all the flying around, please put your altitude in your post!]

Armand casts a light spell, that's a standard action, and tosses it. Tossing it will be a move action from now on, but for this round, your generous DM allows it as a free action. The forest erupts at the light, with branches and vines and leaves seeking to cover it. The illuminated area, a 20 ft radius, is like a DC20 Entangle spell. This will last for 1d2 rounds, after which the light will be completely covered.

Then Armand moves a few feet over and uses a quickened spell to protect himself from lightning.

Trellus takes out a potion of darkvision (move action) and drinks it (standard action). He casts a quickened shield of faith. He remains a move action south of Row 45. Please pick a column for your position.

Elyngael stays hidden at H30. Brawn stumbles forward and ends the round about two rounds travel south of Row 45.

Moridark ends the round at P45, staying invisible and flying. He listens to ID spells cast. OOC: I'll use your one check on all spells cast, but in future, please make several checks, which I'll use one for each spell the enemies cast.

Rolling randomly for location ... 'Osul appears 60 ft up at Z-AB in Row 45, well above the Entangled Light. He also casts a spell.

Grindar moves toward T45. As he moves, he sees a bright light, and then the foliage entangling the surrounding area. Grindar. Grindar, you can shoose to avoid the entangle if you like to head for a different spot. Just let me know.

Grindar readies an attack if attacked. Note: a readied attack can only be a standard attack, not a full attack. Cotton stays with Brawn.

Friends, your actions are complete. The in-progress map is here. Please hold off posting for me to do enemy actions, which I'll post first thing in the AM. Sorry, two wisdom teeth out today. Slowing me down!

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  3d8+14=23 ;
Tuesday October 25th, 2022 5:26:30 AM

Grndar would definitely avoid the entanglement, if he could, so he would go to R45, and since he can only ready a standard action, he would do a two handed attack using improved vital strike. Using the first roll from above and removing the penalty for two weapon fighting and he hits AC 43 for 23 slashing damage plus 6 fire and 8 holy.

Clearing in the Dark R2 (Enemy Actions) (DM Cayzle) 
Tuesday October 25th, 2022 11:12:18 AM


Thanks, Grindar, for the clarification! Map updated.

The Treants move forward, in a formation between yourselves and the dark druids at center of the clearing.

The Shambling Mounds shamble in response to quick commands.

One group of druids, X, Y, and Z, cast the same spell. Moridark: Highlight to display spoiler: {Greater Magic Weapon}

The other group does something, without words, and, to any who can sense over there, disappear.

Please do include perception checks each round, if you hope to sense a hidden foe within 60 feet.

Dark Druid Y calls out in common and Sylvan, "Who goes there, intruding on a holy ceremony of the Mighty Culverwood? Friend or Foe?"

And the Map

Post your actions now for Round Three.

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+29=42 ; 3d8+14=26 ; d6=3 ; d6=6 ; d6=3 ;
Tuesday October 25th, 2022 12:26:50 PM

Grindar moves to P41, placing himself in front of Armand, with hope to protect the cleric, as he assumes Armand will do the talking. He once again readies an attack action using vital strike. He hits AC 42 (46 if it's a plant) and causes 26 slashing damage (30 if it's a plant) plus 3 fire and 9 holy.

Trellus - MikeK - (AC26 T18 F22, CMD 44, HP (176/176) 
Tuesday October 25th, 2022 2:18:17 PM

Likewise, Trellus will let someone else talk.
The invisible warrior flies forward, starting to climb once he enters the clearing.

------
Double move to S40 - elevation 10'

In Effect
Darkvision: Duration 3 hours
Barkskin: +5 Natural Armor. Duration 120 minutes
Invisibility
Fly: Duration 5 minutes
Heroism: +2 morale bonus on attack rolls, saves, and skill checks. Duration 10 minutes
Shield of Faith: +4 deflection bonus to AC. Duration 13 minutes


Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 15ft high Character Sheet  d20+39=50 ;
Tuesday October 25th, 2022 5:31:44 PM

Armand will activate Touch of Glory and use it on himself (cleric level bonus on one charisma check). Diplomacy 50 (d20+39)
He then says, "As a duly designated representative of the Wold, I order you to cease any and all supernatural activity and return forthwith the Culverwood to its proper state. Your actions have caused an imbalance of dark and light."

He will move to Q41.

Meanwhile he hopes everyone is getting into position if this goes sideways, which is what he expects.

---
Spells Active
Air Walk (currently 15 feet up)
Protection from Energy - Electrical 120/120


Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197  d20+31=46 ;
Tuesday October 25th, 2022 5:59:15 PM

Elyngael stays put at H30 (since she is not moving or acting I assume she doesn't have to make a stealth check). She wonders if the tree's have some form of tremorsense. Hearing Armand she will wait to see what the party is up to. Breathing slowly and remaining calm. She tries to keep track of what she can see and hear. Perception d20+31=46

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Brawn has lowlight vision so is probably 3 rounds out. Unless Moridark still has the dancing lights going on.
Also if Armand's lighted coin goes off then with lowlight I'm assuming he will see that and head for it.

spells
Barkskin on Elyngael (and one cast on Trellus)
Googles of Night for darkvision 60'.

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+27=34 ;
Tuesday October 25th, 2022 6:53:10 PM

Forgot to roll for perception. Rolled a 34.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+16=32 ;
Tuesday October 25th, 2022 7:42:19 PM

Moridark flies to N40 climbing to a height of 20 feet (if the tree branches are lower 0lease adjust as necessary). The invisible mage calls out in common, "I am Moridark. If you are peaceful I mean you no harm. I am here investigating because of issues at home. If you are peaceful then why did you cast magic weapon, and half you group dissappear?" Moridark scans the area looking for those who disappeared (Perception DC: 32)

Sight: Darkvision
Location: N40

Active Spells:
Overland flight
Invisibility

Clearing in the Dark R3 (DM Cayzle) 
Tuesday October 25th, 2022 9:16:32 PM


Please keep in mind that unless you have something special, Darkvision grants 60 ft of sight.

Grindar moves to P41 to protect Armand and readies a swing.

Trellus makes a double move to S40.

Armand moves up next to Grindar and makes a stunning declaration.

Elyngael stays put.

Moridark, at N40, has a few questions.

'Osul holds back.

The dark druids are clearly surprised by Armand's excellent diplomacy.

Dark Druid Y, right on the edge of darkvision's 60 ft, calls out, "Okay, good point! We agree to step down! Come, my people, fall back!"

First he, and then all the treants, shamblers, and people start backing away to the north, and they move beyond your sight. Finally, after they move off north, only Elyngael can see a treant headed away.

No map needed, but let me know if you want one.

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:36, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+41=42 ;
Wednesday October 26th, 2022 6:12:54 AM

'Osul moves into the clearing (watching as he goes - Perception: 42) and finds a convenient (almost) landing point.
__
Huge Air Elemental: Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Immune to Bleed, Critical Hits, and Sneak Attacks.
Location: might not be on the map yet, and 1" to 2" up
Active Spells: Freedom of Movement


Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+27=32 ;
Wednesday October 26th, 2022 11:21:00 AM

Perception 32

"Call me cynical, but that seemed to weave way to easy. I have this less than shady feeling, as though we have simply woven a trap around ourselves! If the dark druids are the thread in this cloth, than why would they simply walk away, like a bunch of whitehands? Sure you said some shady things friend Armand, but I'm still left uneasy."

Grindar looks around the clearing as he speaks, examining everything his orcish darkvision will illuminate.

Trellus - MikeK - (AC26 T18 F22, CMD 44, HP (176/176)  d20+16=28 ;
Wednesday October 26th, 2022 2:55:40 PM

"Yeah, but that was a truly waxed speech," Trellus' voice points out.
"Armand has got it."

The blond man will fly to the middle of the clearing and look around for some way to get 'deeper'.

[Perception 28]

--------------------
In Effect
Darkvision: Duration 3 hours
Barkskin: +5 Natural Armor. Duration 120 minutes
Invisibility
Fly: Duration 5 minutes
Heroism: +2 morale bonus on attack rolls, saves, and skill checks. Duration 10 minutes
Shield of Faith: +4 deflection bonus to AC. Duration 13 minutes


Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197  d20+31=44 ;
Wednesday October 26th, 2022 5:21:22 PM

Elyngael will call out, "Careful. There were 3 of their group that disappeared like when Moridark casts invisibility." She will then move around to the south edge of the clearing and wait on Brawn. She keeps looking around and listening. Perception d20+31=44

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Brawn has lowlight vision.

spells
Barkskin on Elyngael (and one cast on Trellus)
Googles of Night for darkvision 60'.

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet 
Wednesday October 26th, 2022 5:32:29 PM

Armand is startled by the druids departure. "Well that was different. I'm not sure what to expect now." Hearing what Elyngael said Armand will drop down slightly and touch her on the head as he casts True Seeing on her.

---
Spells Active
Air Walk (currently 5 feet up)
Protection from Energy - Electrical 120/120
True Seeing on Elyngael.


Clearing in the Dark - Encounter Over (DM Cayzle) 
Wednesday October 26th, 2022 11:28:07 PM


Elyngael and 'Osul notice that the treants are stumbling as they move away -- at half speed. The logical deduction is that they are unable to see in the dark. The shamblers can, as can the druids, or so it seems, from what little you can sense peering into the darkness.

Trellus flies to the center of the clearing. It seemed to have been the source of all the darkness, but the supernatural dark is fading even as Trellus approaches.

No one attacks or give chase. You hear the treants stumbling around as they retreat north, rearguard to the Dark Druids.



Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Thursday October 27th, 2022 7:28:15 AM

Moridark watches as the group leaves,"Well said, Armand." The mage watches over as the others move into the clearing.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Thursday October 27th, 2022 7:30:11 AM

'Osul reverts to human form, dropping the inch or so to his feet. No longer able to see, he chooses to adopt the face and form of a half orc (A Thousand Faces), and calls out for Parlez in druidic.

He didn't come all this way not to speak with other druids of The Culverwood.
__
Half-orc: Darkvision 60', 30' move, etc.
Location: somewhere near the fading darkness
Active Spells: Freedom of Movement
Active Ability: A Thousand Faces (Su)


Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+27=44 ;
Thursday October 27th, 2022 12:08:22 PM

Grindar listens as Osul shouts out after the departing dark druids, in a language he is unfamiliar with. He waits to see what will come of this, prepared for just about anything at this point.

Perception 44

Trellus - MikeK - (AC26 T18 F22, CMD 44, HP (176/176) 
Thursday October 27th, 2022 2:44:52 PM

Trellus hovers invisibly, also waiting on Osul.

"Wasn't the whole point of coming here to stop those guys from darkening the Culverwood?" his voice asks.

--------
In Effect
Darkvision: Duration 3 hours
Barkskin: +5 Natural Armor. Duration 120 minutes
Invisibility
Fly: Duration 5 minutes
Heroism: +2 morale bonus on attack rolls, saves, and skill checks. Duration 10 minutes
Shield of Faith: +4 deflection bonus to AC. Duration 13 minutes


Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet  d20+39=40 ;
Thursday October 27th, 2022 5:24:17 PM

Armand uses Touch of Glory again on himself. Diplomacy 30 (d20+39).

He calls out, "Wait if you just leave without fixing the problem then we will have to fix it and we may swing the balance too far to the light side. That would create another problem in the long run. Maybe we need to work together."

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet 
Thursday October 27th, 2022 5:24:32 PM

---
Spells Active
Air Walk (currently 5 feet up)
Protection from Energy - Electrical 120/120
True Seeing on Elyngael.

Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197  d20+31=37 ;
Thursday October 27th, 2022 5:55:40 PM

Elyngael will continue to look around and wait for Brawn to show up. Perception d20+31=37

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Brawn has lowlight vision.

spells
Barkskin on Elyngael (and one cast on Trellus)
Googles of Night for darkvision 60'.
True sight (thanks to Armand)

Clearing in the Dark - Encounter Over (DM Cayzle) 
Thursday October 27th, 2022 11:32:11 PM


Moridark compliments Armand on his diplomacy.

'Osul, in people shape, calls out for a parley in druidic.

Grindar waits and sees. So too, Elyngael.

Trellus waits too, and seems to suggest that the party should not look a gift victory in the mouth ... "Wasn't the whole point of coming here to stop those guys from darkening the Culverwood?"

Armand buffs himself and joins 'Osul in his diplomatic effort. "Maybe we need to work together."

From the middle of the clearing, one of the dark druids calls out, in common, "Who are you, and what is your purpose? Do you really seek to balance light and dark? If you want only one, then you are our enemy, but if you want both, as you say, maybe we can find common ground. But we do not wish to fight. We wish to open the way and bring light to this dark place, but only the colored light favored by the Mighty Culverwood, not the bright white light that one of you has already creating here, profaning this holy place."

"Did you know that it was wrong to bring white light here? If you knew that, why did you do it? If you did not, then I wonder if you are ignorant, maybe innocent and ignorant, but still too ignorant to help us."

Three (including the speaker) cast Holy Vestment. The other three ... maybe they are hiding? Maybe wildshaped? Maybe casting too? Your perceptions only tell you that there are very faint animal noises in the dark.

The treants stumble north a bit more. You are certain they cannot see in the darkness.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Friday October 28th, 2022 10:16:32 AM

Orc'Osul says, "Intriguing." as he honestly tries to make sense of the other druid.
__
Half-orc: Darkvision 60', 30' move, etc.
Location: somewhere near the fading darkness
Active Spells: Freedom of Movement
Active Ability: A Thousand Faces (Su)



Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Friday October 28th, 2022 11:13:03 AM

Since Armand got the conversation started, Grindar decides to chime in, "From my limited understanding, of the Culverwood, there are different layers, and the deeper you go, the darker it is. In the top layer, where we are from, there is abundant light, but something is amiss, and some of the essence of the lower layers is seeping into and corrupting it. We have seen first hand, and been attacked by blackened trees, that ooze the black sap. You know as well as we do that that is unnatural, and that would imply that the Culverwood is out of sorts. We came here ignorant of how the different layers worked, but with a urgency to investigate, and hopefully remedy the problem, before everything we hold dear is destroyed. It seems to me that you are experiencing something amiss down here, and seem bent on fixing the problem, so I suggest we work together to put the Culverwood back to right. On that account, have you any idea as to what maybe the cause of this situation?"

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet 
Friday October 28th, 2022 3:41:43 PM

Armand nods, "Well said Grindar." Then he turns to address the druids, "The light spell I cast moments ago was meant to provide a distraction to allow our party to arrive in a united front. I confess to knowing little of your ways. I am a follower of Gargul so I am not well versed in the light and dark of things, but I am versed in the life and death of things."

Not sure if I need to keep rolling diplomacy at this point.

---
Spells Active
Air Walk (currently 5 feet up)
Protection from Energy - Electrical 120/120
True Seeing on Elyngael.

Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197  d20+31=41 ;
Friday October 28th, 2022 6:09:06 PM

Assuming by now that Brawn is with her.
Elyngael gets into the saddle on Brawn so that she can guide him with her knees (and the occasional command). She speaks up. "Well I profess ignorance. I'm just a ranger all this talk of light and dark and colored light versus regular light. Maybe you could explain to me what you mean by that?" Elyngael will also continue to look around but not limit to just scanning the ground, if some of us can fly some of them may be flying too. Perception d20+31=41 (does favored enemy perception checks stack with favored terrain? Human +6, evil outsider +4, magical beasts +2, constructs +4)

Clearing in the Dark - Encounter Over (DM Cayzle) 
Saturday October 29th, 2022 12:16:36 AM


'Osul uses a single word to encourage the dark druid.

Grindar spells it out clearly. Something is amiss, darkness is seeping up where it should not go. And "Have you any idea as to what maybe the cause of this situation?"

Armand thanks his friend and pleads ignorance regarding the bright light taboo. "I am not well versed in the light and dark of things."

Elyngael asks for an explanation.

The druid leader says, "I have answers for you. Let me tackle them one by one."

"I regret to admit that one of our brethren is a schismatic. He has invited Darkness into the Culverwood from some other plane, through the intercession of some powerful being, we think. Here in this clearing you see his handiwork." He motions to the big black round thing in the center of the clearing.

"We have infested our brother's work with light. Here let us show you."

You see the dark dome thing at the center. You see the votary clerics put their hands on the dome thing. Where they touch it, an opening is created and light spills out.

Know Nature DC15: Highlight to display spoiler: {There are fire beetles crawling around inside, and they shed a warm orange light that does not trigger the foliage.}

"Our buglight is a beacon in my own career. Now we have to consider how to finish our ritual."

You see that each of the openings in the dome features a vine growing over the lintel and into the warm glow emerging from the openings in the dome. The blind Treants move toward the light.

The druid explains to Elyngael that colored light, naturally colored, is best, because this deep, the Culverwood rebels at the feel of bright white daylight.

The druid bows. "I am Cyrus, and I am first among equals here. Let me ask you, will you consider helping us complete the ritual? Many foes may come to stop us, and we could use defenders."

'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+40=42 ; d20+37=48 ;
Saturday October 29th, 2022 6:11:50 AM

{ Sense Motive: 42, Knowledge(Nature): 48 }
"At the top, Cyrus, trees of The Wood are carrying and spreading black ichor. If you stand against that darkness then I or one am keen to assist."
"I am 'Osul of The Wood. I and my friends are The Warden's of The Tree of Parting. I will (in our time honored tradition) allow them to speak for themselves."

__
Half-orc: Darkvision 60', 30' move, etc.
Location: somewhere near the fading darkness
Active Spells: Freedom of Movement
Active Ability: A Thousand Faces (Su)


Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet  d20+22=30 ; d20+10=29 ; d20+22=36 ; d20+29=49 ;
Saturday October 29th, 2022 9:34:24 AM

Armand considers the Cyrus's words Sense Motive 30 (d20+22) Knowledge Nature 29 (d20+10)
"Intriguing. I am Armand and I will do what I can to aid in your work." He pauses as he thinks about who or what could have been involved in the darkness.

Knowledge Religion 36 (d20+22)
Knowledge Planes 49 (d20+29)

"I take it then you feel your schismatic brother is going to oppose your attempts to fix what was done? Do you know what sort of allies they have?"

---
Spells Active
Air Walk (currently 5 feet up)
Protection from Energy - Electrical 120/120
True Seeing on Elyngael.


Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197  d20+18=35 ;
Saturday October 29th, 2022 6:15:28 PM

Knowledge Nature d20+18=35
Elyngael looks at the fire beetles. "Well you're treant friends seem to be blind in the dark. Maybe they need some of that light as well. Or maybe some torches. How does the area around here feel about torch light? It's warm and glowy."

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Brawn has lowlight vision.

spells
Barkskin on Elyngael (and one cast on Trellus)
Googles of Night for darkvision 60'.
True sight (thanks to Armand)


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+27=37 ;
Sunday October 30th, 2022 8:33:33 PM

OOC: I have been unable to enter the game to post until this evening. I apologize for missing several posts.

Moridark lands softly as to not interrupt the conversation. The mage drops his invisibility and walks up behind the others. As the druids began to discuss light and dark the mage takes out his notebook and makes some notes. ( Knowledge Nature 37)

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+5=24 ;
Sunday October 30th, 2022 10:36:45 PM

Knowledge Nature: 24

"Using fire beetles, very shady idea, my name is Grindar, Son of Grindor, new member of the Tree Wardens, and former Culverwood Champion, as well as a sojourner of the Sargrass Plains. If my skills as a ranger can help, they are at your disposal!"

Trellus - MikeK - (AC26 T18 F22, CMD 44, HP (176/176) 
Monday October 31st, 2022 3:05:36 PM

Trellus stays where he is, silent and invisible.

--------
In Effect
Darkvision: Duration 3 hours
Barkskin: +5 Natural Armor. Duration 120 minutes
Invisibility
Fly: Duration 5 minutes
Heroism: +2 morale bonus on attack rolls, saves, and skill checks. Duration 10 minutes
Shield of Faith: +4 deflection bonus to AC. Duration 13 minutes



Clearing in the Dark - Parley Continues (DM Cayzle) 
Monday October 31st, 2022 10:31:48 PM

'Osul asks Cyrus about the black ichor. "After our ritual," he says, "There will, I believe, be no more spread of that, though there may need to be some clean up of what is already there."

Armand considers Cyrus's words. He has the intuition that the man is trying very hard to tell only the truth. He seems sensitive to the fact that you would detect any lies, and he is choosing his words carefully to make sure he does not say the wrong thing. Cyrus seems very aware that you could stop the ritual if it came to a fight, and he is frightened.

Armand recalls that the party has learned that there really are those who seek to darken the Culverwood. Heck, these could have been those guys. They are "dark druids" -- at least that's what the drow you met thought. But their treants can't see in the dark, and they seem to need shamblers to guide them, and they are using fire beetles here at the very heart of the darkness for illumination. Why is that?

If you get to observe the actual ritual, maybe you will learn more?

Armand asks about the schism and who will want to oppose them. Cyrus says, "We have many enemies, and it is impossible to say who may attack us. If you guard us during the ritual, though, surely we will be able to complete it in time?

Elyngael steps forward to the heart of darkness and peers through one of the openings. She sees the root growing into it. She sees the fire beetles illuminating it. And she sees the dark portal at the heart of it! It looks like a dimensional breech of some kind ... but to where?

Elyngael asks about lighting torches. Cyrus gasps and shakes his head. "Oh no! Please, no. Throughout the Culverwood, light and dark, shallow and deep, it is almost always foolish to light a fire. Fire burns wood. A torch is by definition burning wood. I beg you not to do so."

It does not even require a knowledge check to have heard that the Culverwood seldom tolerates flame.

Moridark joins the company and takes notes. Everything that Cyrus has said seems true. The Culverwood does dislike open fire. There are those who seek to darken the forest, and those who seek to stop them. Who these are, you do not know, but you will have to draw your own conclusions.

Cyrus looks alarmed when Grindar calls the bugs "shady" -- maybe he thinks you are accusing him of bing allied to the dark? But then Cyrus bucks up, thanks Grindar, and repeats his hope that you will stand guard so that they can complete their ritual and bring the Culverwood to the right balance of light and dark.

Trellus keeps watch.

Cyrus asks if you all have any other questions, and if you will protect them while they close this portal and perform their ceremony.

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Tuesday November 1st, 2022 12:44:45 PM

"I'll do my best to insure your safety." Grindar says as he takes up a defensive position with Cotton by his side.

Trellus - MikeK - (AC26 T18 F22, CMD 44, HP (176/176)  d20+16=27 ;
Tuesday November 1st, 2022 3:42:39 PM

Trellus is pretty sure some of these druids are still invisible.
Cyrus seems shady enough, but Trellus remains where he is.

Meanwhile, he scans the perimeter for these enemies the druid is talking about.
[Perception 27]

--------
[u]In Effect[/u
Darkvision: Duration 3 hours
Barkskin: +5 Natural Armor. Duration 120 minutes
Invisibility
Fly: Duration 5 minutes
Heroism: +2 morale bonus on attack rolls, saves, and skill checks. Duration 10 minutes
Shield of Faith: +4 deflection bonus to AC. Duration 13 minutes



'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Tuesday November 1st, 2022 4:55:20 PM

"If you need an extra person in the ritual, for any reason, let me know. Until then we will prepare, and I will hopefully get back in the air to observe."

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet 
Tuesday November 1st, 2022 5:16:07 PM

"We shall do our best to provide a guard to you. Be advised though there may be momentary flashes of brightness from divine light, maybe a flash of holy fire, but it will all be fleeting and brief."

---
Spells Active
Air Walk (currently 5 feet up)
Protection from Energy - Electrical 120/120
True Seeing on Elyngael.



Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197  d20+31=32 ;
Tuesday November 1st, 2022 5:59:22 PM

Elyngael will stay mounted on Brawn and move off slightly. She doesn't want to be more than 10 feet away from the Wardens. She also will scan the perimeter of the forest (I don't think from the map if we are in the center the forest is much beyond the 60' of darkvision). Perception d20+31=32

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Brawn has lowlight vision.
Elyngael has Googles of Night for darkvision 60'.

spells
Barkskin on Elyngael (and one cast on Trellus)
True sight (thanks to Armand)


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Tuesday November 1st, 2022 7:32:51 PM

Moridark tucks his notebook away and flies about 7 feet above the wardens prepares to drop a haste to help the group as they guard the druids

Clearing in the Dark - Ritual Begins (DM Cayzle) 
Tuesday November 1st, 2022 10:32:34 PM


Nobody has any further questions for Cyrus.

Grindar, 'Osul, and Armand speak for the party, and assure Cyrus that the heroes will guard them well.

Trellus stays invisible and alert. He sees that there are three "druids" of one kind, including Cyrus, who are clerics, actually, dressed in wood armor. The other three seem to be true druids, for Trellus sees them appear in bat form, then change back into humanoid form. One, a female, winks at Trellus. Maybe they detected him with a bat's senses?

Trellus sees no sign of enemies.

Elyngael, on faithful Brawn, is also alert. She sees the six druids touch the dark dome at the center of the clearing, making six entrances. She sees that a root from the earth has grown through each of the six openings and into the dimensional portal within the dome. At first plenty of fire beetle light spills out, but as each druid enters the dome and each's shambler moves in front of the opening, it becomes much dimmer, as the shamblers block a log ot bug light from escaping.

Moridark flies above the group. He hears the ritual start, but it is mostly in Druidic and Sylvan. And it is quite muffled.

Please consult the map and post your character's coordinate position.

Ten minutes pass. Please all post your actions, if any, in those 10 minutes, and then conclude with a perception check. Feel free to make knowledge checks about the ritual, keeping in mind that distance and muffling penalize you.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday November 2nd, 2022 7:43:23 AM

Moridark tucks his notebook away and flies about 7 feet above the wardens prepares to drop a haste to help the group as they guard the druids

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+27=29 ; d20+29=47 ; 3d8+14=32 ; d6=2 ; d6=6 ; d6=2 ;
Wednesday November 2nd, 2022 12:48:55 PM

Grindar will take up guard duty at R8, with Cotton by his side at S8. He is prepared to attack anything that would attack the ritual, as he keeps his eyes peeled for any threats.

Perception 29

Readied attack hits AC 47 for 32 damage plus 2 fire and 8 holy

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176)  d20+16=21 ;
Wednesday November 2nd, 2022 3:55:59 PM

As Trellus' short term buffs wear off, he descends to ground level, becomes visible, and takes up a position sort of near Grindar.

--------
Move to N12.
Perception 21

In Effect
Darkvision: Duration 2.75 hours
Barkskin: +5 Natural Armor. Duration 105 minutes



Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday November 2nd, 2022 5:59:41 PM

Moridark stays in place and watches the ritual. The mage waits with patience. (Perception

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+14=18 ;
Wednesday November 2nd, 2022 6:00:10 PM

DC 18

'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+41=58 ;
Wednesday November 2nd, 2022 6:28:36 PM

Orc'Osul thinks being that far away from the Darkness when there are closer points beyond the clearing from which to strike, and says as much. He takes up position, ready to start buffing those in reach - once he senses or is alerted to the arrivals.
{Perception: 58}
__
Half-orc: Darkvision 60', 30' move, etc.
Location: R14
Active Spells: Freedom of Movement, Toros' Taurs Try,
Active Ability: A Thousand Faces (Su)


Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197  d20+31=45 ;
Wednesday November 2nd, 2022 8:12:07 PM

Since the Treants seem to have the south covered Elyngael will be at R13, riding Brawn (whose is size large so he would be R12,13 and S12,13.) She doesn't have an arrow notched but her bow is ready (she'll decide what to draw when something appears). She will cast protection from energy cold on herself and Brawn, and she will cast resist energy electrical on herself and Brawn. Perception d20+31=45

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Brawn has lowlight vision.
Elyngael has Googles of Night for darkvision 60'.

[/i]spells on
Barkskin on Elyngael (and one cast on Trellus)
True sight (thanks to Armand)
Protection from Energy Cold 120/120 (Brawn 120/120)
Resist Energy Electric 30 (Brawn 30)[/i]


Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet  d20+7=8 ;
Wednesday November 2nd, 2022 8:32:35 PM

OOC - Elyngael remove True Seeing, time expired

Armand will head to U12. While he wants to observe and record the great spell being woven, he knows his duty is to be on guard duty. He will cast Freedom of Movement on Trellus, Resist Energy electric on Trellus, Magic Circle against Evil on Elyngael, and Protection from Evil on Grindar, and Protection from Energy Electrical on Grindar, (all these spells are duration 10min/level)

Perception 8 (Goggles of Night)

---
Spells Active
SELF
Air Walk (currently 5 feet up)
Protection from Energy - Electrical 120/120
TRELLUS
Freedom of Movement on Trellus
Resist Energy - Electrical on Trellus, 30

GRINDAR
Protection from Evil - +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control
Protection from Energy electrical 120/120
ELYNGAEL
Magic Circle Against Evil - see protection from evil

Clearing in the Dark - Ritual Begins (DM Cayzle) 
Wednesday November 2nd, 2022 11:26:54 PM


Moridark watches the ritual. He has to crane his neck to see past the shamblers, He sees that the six thick roots are pulsing, with darkness.

Grindar sees this too, and notes that the pulses of darkness seem to be moving from the dimensional opening and then out into the roots and down into the earth.

Trellus stands by Grindar and is ready for action.

'Osul comments and wonders, seeing no danger outside the clearing; the dangerous ones are inside the clearing.

Elyngael buffs and looks for a weak sot in the defences, and covers the north.

Armand buffs his friends and stays alert.

OOC: Next Actions to be posted in the AM!

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Thursday November 3rd, 2022 3:00:23 PM

Trellus looks around, not entirely comfortable with the thought of armorless combat.

"Light," he mutters to himself.

---------

In Effect
Darkvision: Duration 2.75 hours
Barkskin: +5 Natural Armor. Duration 105 minutes
Freedom of Movement. Duration 180 minutes
Resist Energy - Electrical (30). Duration 180 minutes


'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Thursday November 3rd, 2022 5:27:47 PM

"I've just realised that The Wood has provided me with a spell I've not cast before. I wish I'd twigged to it earlier. Who would like to be able to wear their metal armour?"

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet 
Thursday November 3rd, 2022 5:40:22 PM

Armand blinks, he wonders if he missed something. "I'm okay without armor 'Osul. Hey Trellus, I still have Shield of Faith I can cast."

---
Spells Active
SELF
Air Walk (currently 5 feet up)
Protection from Energy - Electrical 120/120
TRELLUS
Freedom of Movement on Trellus
Resist Energy - Electrical on Trellus, 30
GRINDAR
Protection from Evil - +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control
Protection from Energy electrical 120/120
ELYNGAEL
Magic Circle Against Evil - see protection from evil

Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 
Thursday November 3rd, 2022 6:13:48 PM

"I'm not sure we have time to put on our armor. I can just see us all have suited up and something comes rolling in. We'd be flat footed and unprepared."

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Brawn has lowlight vision.
Elyngael has Googles of Night for darkvision 60'.

spells on
Barkskin on Elyngael (and one cast on Trellus)
Protection from Energy Cold 120/120 (Brawn 120/120)
Resist Energy Electric 30 (Brawn 30)
Magic Circle Against Evil +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control


Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Thursday November 3rd, 2022 6:52:18 PM

"If their is time, friend Osul, I could really use my armor."

Clearing in the Dark - Ritual Ends? (DM Cayzle) 
Thursday November 3rd, 2022 10:36:26 PM

The party considers taking the time to equip gear with some trick 'Osul has thought of. If you choose to try this, you have time. Minutes pass ...

At last, the ritual nears its conclusion, if the louder volume of voices and fluctuating light level from within the dome is indicative. How they got fire beetles to grow dimmer, then return to normal, then dim, in a flashing cycle, and in unison, well, it's a good trick, is all.

Suddenly, you hear a voice that does not come from mortal throat, if you are any judge. If you speak Sylvan, then please Highlight to display spoiler: {THE COMPACT IS SET! WITH THE MAGICAL FOREST AS MY WITNESS, I VOW TO OBEY THE GREAT CULVERWOOD AS A LOYAL AND FAITHFUL FRIEND AND SERVANT, AND IF I FAIL IN THIS, LET THE LIGHT OF THE SUN BURN ME AND ALL MY WORKS TO THE BITTER END!}

The light from the fire beetles dims further and does not get brighter again. The chanting voices dwindle. Surely the ritual is moments from completion.

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Friday November 4th, 2022 1:52:25 PM

"I've got another," Trellus tells Armand.

The man isn't willing to risk getting caught midway through getting into his armor, especially if Grindar is doing so.

He waits, and watches, and listens.

Things are getting warped in the ritual.
"Light, I hope we didn't just get played," he mutters.

--------

In Effect
Darkvision: Duration 2.75 hours
Barkskin: +5 Natural Armor. Duration 105 minutes
Freedom of Movement. Duration 180 minutes
Resist Energy - Electrical (30). Duration 180 minutes


'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Friday November 4th, 2022 4:52:41 PM

"No, it does what I thought it does, but it is almost impossible to reverse. I'll save it for some metal clad opposition ... so not likely to be this confrontation."

'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Friday November 4th, 2022 5:02:05 PM

'Osul turns, being not unfamiliar with strange voices in The Wood. He doesn't assume everyone knows Sylvan, and provides a good but partially innacurate translation into common, in the knowledge that sometimes repeating the words of a powerful nether creature verbatim can get one into trouble.

Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197  d20+31=44 ;
Friday November 4th, 2022 6:07:13 PM

Elyngael will help with the translation. Can she tell where the voice is coming from? Perception d20+31=44
"Maybe someone should check to see if the druids are okay?" she says.

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Brawn has lowlight vision.
Elyngael has Googles of Night for darkvision 60'.

spells on
Barkskin on Elyngael (and one cast on Trellus)
Protection from Energy Cold 120/120 (Brawn 120/120)
Resist Energy Electric 30 (Brawn 30)
Magic Circle Against Evil +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Friday November 4th, 2022 7:39:21 PM

Moridark watches the ritual from his perch in the air The mage takes the time to cast Circle of Protection on himself, and as the voice booms out he twists a pearl and goes invisible.

Active Spells:
Overland flight
Magic circle vs Evil
Invisibility



Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 5ft high Character Sheet  d20+8=18 ;
Friday November 4th, 2022 8:47:00 PM

Armand will click his heels to activate his boots of speed and go to S19 to look into the dark sphere. He wants to see if the druids are still moving around or lying dead possibly. ?Perception 18 (d20+8).

Goggles of Night for darkvision 60'.

---
Spells Active
SELF
Air Walk (currently 5 feet up)
Protection from Energy - Electrical 120/120

TRELLUS
Freedom of Movement on Trellus
Resist Energy - Electrical on Trellus, 30
GRINDAR
Protection from Evil - +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control
Protection from Energy electrical 120/120
ELYNGAEL
Magic Circle Against Evil - see protection from evil


Clearing in the Dark - Ritual Ends! (DM Cayzle) 
Friday November 4th, 2022 10:20:59 PM


The plan to change metal armor to ... wood? is abandoned for now.

'Osul translates, explaining that some powerful creature is swearing fealty to the Culverwood itself.

The light from the fire beetles dims.

The party braces for action. Moridark casts an abjuration. Elyngael suggests someone scout out the dome.

The fire beetles go out! The entire area is now pitch black. Most / all of you have darkvision, so that's not too bad ...

Armand hastily air walks over to the dome. He sees that the druids have finished their ceremony. They are slapping each other in the back and grinning.

"Thank you! Thank you!" says Cyrus. "We've brought the Culverwood to the correct balance of light and dark! And we did so with the help of a powerful immortal, who has sworn to serve Mother Culverwood! Truly an amazing occaision!"

Armand also sees that the dimensional gate has closed, and the huge roots have burrowed into the earth. The beetles are dispersing, no longer glowing.

The shambling mounds lead the dark druids out of the clearing. The Treants make a slow kind of rearguard.

Trellus has a suspicion, however, that all is not right.

"Light, I hope we didn't just get played," he mutters.

And speaking of Light, there is none any more.

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 10ft high Character Sheet 
Saturday November 5th, 2022 9:58:07 AM

Armand retreats (north S13) from the circle 30 feet and casts Blade Barrier around the druids before they leave the clearing. (circular 45' radius). "Wait a minute. Things don't quite seem right here. You got some 'splaining to do and it before you go. What you did seems more like you didn't restore to the Culverwood to what it was before, but instead fundamentally changed it."

Goggles of Night for darkvision 60'.

---
Spells Active
SELF
Air Walk (currently 10 feet up)
Protection from Energy - Electrical 120/120
Blade Barrier 18 minutes (15d6 to pass through, reflex 22 for 1/2 damage)

TRELLUS
Freedom of Movement on Trellus
Resist Energy - Electrical on Trellus, 30
GRINDAR
Protection from Evil - +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control
Protection from Energy electrical 120/120
ELYNGAEL
Magic Circle Against Evil - see protection from evil

Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 
Saturday November 5th, 2022 6:30:28 PM

OOC no direction on where the voice came from?
"I don't like not knowing how the 'other' side of the Culverwood is. Anyone able to cast detect lies?"

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Brawn has lowlight vision.
Elyngael has Googles of Night for darkvision 60'.

spells on
Barkskin on Elyngael (and one cast on Trellus)
Protection from Energy Cold 120/120 (Brawn 120/120)
Resist Energy Electric 30 (Brawn 30)
Magic Circle Against Evil +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control



Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Sunday November 6th, 2022 9:07:30 PM

Moridark has trouble reading body language but hears the statements of his friends. The mage flies over the group of druids ready to fight if necessary

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP  d20+27=31 ;
Monday November 7th, 2022 10:50:11 AM

Grindar doesn't know much of anything about the gods and immortal powers. He serves Pantheon because he believes justice to be the most important of virtues. That said, when Trellus mentions getting played, he begins to get a bad feeling about the whole situation. It may be nothing, but time will tell.

In the meanwhile, Grindar stays on the alert, scanning the area for any signs of trouble. (perception 31)

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Monday November 7th, 2022 2:16:08 PM

"Uh, what powerful immortal would that be?" Trellus asks, "and how exactly will Mother Culverwood communicate with it?"


In Effect
Delay Poison. Duration 3 hours.
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' move, extra atk on full attacks.
inspire courage - +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls
Swift: Resist Energy (Fire) (30).


Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Monday November 7th, 2022 8:45:35 PM

Moridark has trouble reading body language but hears the statements of his friends. The mage flies over the group of druids ready to fight if necessary

Clearing in the Dark - Ritual Ends! (DM Cayzle) 
Monday November 7th, 2022 11:05:50 PM


Wanting answers, Armand casts Blade Barrier around the druids before they leave the clearing. "You didn't restore to the Culverwood to what it was before, but instead fundamentally changed it."

Elyngael is starting to get suspicious and calls for lie detection.

Moridark flies closer to the druids.

Grindar listens to Trellus and begins to get a bad feeling about the whole situation. He stays alert.

Trellus has questions too! "Uh, what powerful immortal would that be? And how exactly will Mother Culverwood communicate with it?"

There are some answers called back over a departing shoulder.

"We have brought the right balance of light and dark to the Culverwood! Just like I said earlier!"

"We do not meddle in the affairs of immortals, for they are subtle and quick to anger!"

Three change into dire bats and continue flying. The other three, who had cast Air Walking earlier, ascend to bypass the blade barrier and keep going. The treants and shamblers mill about within the barrier.

Moridark is flying about 30 ft behind the dire bats and 60 ft behind the airwalkers, at the northern edge of the clearing. Everyone else is now out of darkvision range, near-abouts the center of the clearing. (correct me if your sense of your own position does not match that.)

'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+40=41 ; d20+41=54 ;
Tuesday November 8th, 2022 6:52:35 AM

'Osul awaits an answer to the good questions already asked.
{Sense Motive: 41, Perception: 54}
__
Half-orc: Darkvision 60', 30' move, etc.
Location: R14
Active Spells: Freedom of Movement, Toros' Taurs Try,
Active Ability: A Thousand Faces (Su)


Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Tuesday November 8th, 2022 11:29:06 AM

"I guess the only way to learn whether or not we wove the right course is to return to our version of the Culverwood, and see if things have been put to right. I pray our actions were sound, and that the druids did what they said they did. We can always come back to this layer if things aren't as they ought to be."

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Tuesday November 8th, 2022 4:02:20 PM

Trellus nods glumly in agreement with Grindar.

"Which leads to the next question," he responds.
"How do we get back?"

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 10ft high Character Sheet 
Tuesday November 8th, 2022 5:46:59 PM

Armand says, "I have a Gate spell on tap I can get us back." He pauses and grits his teeth. "It is very frustrating to know what is the proper course of action when we really haven't had any sort of solid clue as to what is broken and what needs to be fixed. USUALLY we've had some course of action, either from helpful hints from the Culverwood itself or being able to question someone or something. Before we go back I'd like to see if 'Osul can talk to the trees here abouts, or commune with the Culverwood or something. Maybe see if some of the diseased trees look better. Alternatively we can go into the area that was the deeper darkness and check that out."

---
Spells Active
SELF
Air Walk (currently 10 feet up)
Protection from Energy - Electrical 120/120
Blade Barrier 18 minutes (15d6 to pass through, reflex 22 for 1/2 damage)

TRELLUS
Freedom of Movement on Trellus
Resist Energy - Electrical on Trellus, 30
GRINDAR
Protection from Evil - +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control
Protection from Energy electrical 120/120
ELYNGAEL
Magic Circle Against Evil - see protection from evil


Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 
Tuesday November 8th, 2022 8:07:35 PM

Elyngael says, "I could enter that dark area they were working on and use my sun blade."

Brawn
AC 33 /touch 17/flat 28 HP 125/125 CMD 29

Brawn has lowlight vision.
Elyngael has Googles of Night for darkvision 60'.

spells on
Barkskin on Elyngael (and one cast on Trellus)
Protection from Energy Cold 120/120 (Brawn 120/120)
Resist Energy Electric 30 (Brawn 30)
Magic Circle Against Evil +2 to AC, +2 on saves against evil creatures; immune to attempts to posess or mind control

...The Blade also has a special sunlight power. Once per day, the wielder can swing the Blade vigorously above his head while speaking a command word. The sun Blade then sheds a bright yellow radiance that acts like bright light and affects creatures susceptible to light as if it were natural sunlight. The radiance begins shining in a 10-foot radius around the sword wielder and extends outward at 5 feet per round for 10 rounds thereafter, to create a globe of light with a 60-foot radius. When the wielder stops swinging the sword, the radiance fades to a dim glow that persists for another minute before disappearing entirely.


Clearing in the Dark - Ritual Ends! (DM Cayzle) 
Wednesday November 9th, 2022 12:04:28 AM


'Osul listens to what the druids say -- and don't say -- as they high-tail it out of the clearing and out of darkvision range. Clearly, they do not want to engage further on the target. And you are left to draw your own conclusion from their hasty departure.

Grindar suggsts returning to the Shallow Culverwood, the one that co-exists with the rest of the Wold, to see what is up. If the heroes have to return to set things to right, well, they can do then when they find out they need to.

Trellus agrees with Grindar. But ... "How do we get back?"

Armand suggests a Gate spell. He wisely points out that the party went into this adventure with too little information.

Elyngael, if desired, moves into the center of the clearing and tries to use the sunblade. The device activates, but it produces no light. Truly, this area, this level of the Deep Culverwood, has no light in it at all, and no effort of yours, short perhaps of a Wish or Miracle, produces any light in this place.

Do you wish to return to the Shallow Culverwood that everyone knows?

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday November 9th, 2022 8:54:29 AM

Moridark has trouble reading body language but hears the statements of his friends. The mage flies over the group of druids ready to fight if necessary

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Wednesday November 9th, 2022 11:58:33 AM

"Let's try your gate spell, friend Armand, if that doesn't weave us home, we can try returning to the fairy ring."

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Wednesday November 9th, 2022 2:58:38 PM

Trellus heads over to Armand for the gate.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Wednesday November 9th, 2022 5:16:38 PM

"We do not meddle... You meddled plenty!"
Or at least, that is all I can write of what he really has to say.
"Who's for confronting an immortal power, if that isn't just another deception?"


Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 10ft high Character Sheet 
Wednesday November 9th, 2022 5:24:31 PM

Armand sighs. "Okay. Stand ready." Armand then casts Gate, picturing the edge of the Culverwood when the first entered...since nothing has been right or normal since they entered the Culverwood.

Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 
Wednesday November 9th, 2022 6:26:27 PM

Elyngael puts her sword away not understanding why it didn't work. "Let's go there's nothing we can do here. Make sure you make that gate big enough for Brawn to get through."

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday November 9th, 2022 7:03:21 PM

Moridark has trouble reading body language but hears the statements of his friends. The mage flies over the group of druids ready to fight if necessary

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Wednesday November 9th, 2022 7:06:30 PM

OOC: I am sorry for missing a few posts. I work 4 on and 4 off. My day starts at 4 am and I am usually in bed about 830 or 9.

Moridark watches the bats fly off and is tempted to follow when the party begins talking about using a gate spell. Moridark silently drops down and waits his turn to pass through

The Shallow Culverwood ... the Plot Thickens ... or Rather, DIMS! (DM Cayzle) 
Wednesday November 9th, 2022 10:47:44 PM

The powerful spell is cast, and it takes the party back to the upper Culverwood, the part that most people, certainly most non-natives, mean when they say "The Culverwood."

And after investigations, you find that the nasty black sap is gone. The signs of unhealth are repaired. But in addition, even at the height of the full noonday sun, the atmosphere is ... darker. The shadows, deeper. The light ... dark green where it had been dappled sunshine, full dark where it had been shadowed.

In game terms, every part of the forest, at least in sunny daytime, has the "dim" lighting condition, and everything has, in game terms, concealment. There are pockets of pitch dark, even in the day.

Things are definitely NOT as they were!

'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Thursday November 10th, 2022 8:22:14 AM

What time of day is it?

'Osul is shocked - wandering about in a daze.

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Thursday November 10th, 2022 12:31:53 PM

Grindar growls when he sees the changes to the Culverwood, "It seems we shouldn't have trusted those druids, but than again, maybe this is how the Culverwood prefers to be. I have commune with nature prepared, should I cast it in hopes of getting an answer?"

Armand (Robert D)AC 19/ t 12/ f 17 HP 137/149n CMD 30 Air Walk 10ft high Character Sheet 
Thursday November 10th, 2022 5:20:17 PM

Armand sits down and sighs. "Well I for one am at a loss. By all means Grindar, try your commune with nature spell. I don't have any sort of divination spells ready today. But at this point, with no clear direction or goal I'm for heading back to the Tree. At least the diseased aspects of the wood are gone."

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Thursday November 10th, 2022 7:51:28 PM

"Well, if we're weaving back down there, I need to make a Catacombs run," Trellus declares.
"Darkvision goggles are a must have."

Elyngael (Lynnette D) AC: currently 29 T:17, FF:18, CMD 39, HP 185/197 
Thursday November 10th, 2022 7:59:56 PM

"I don't have commune with nature right now. I was all set to fight these dark druids that thief was talking about. But I just thought of something, aren't all druids supposed to be like neutral and in tune with nature. We never really knew what the thief did to get the punishment he got. Maybe it was deserved. Maybe the Culvewood has reverted to a more primordial state. It hasn't always been welcoming to humans. Anyone know any of the history of the Culverwood?" She scratches Brawn's chin.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Thursday November 10th, 2022 9:35:26 PM

Moridark shakes his head. The mage ponders all of his studies in an attempt to decipher what is going on

The Shallow Culverwood ... the Plot Thickens ... or Rather, DIMS! (DM Cayzle) 
Friday November 11th, 2022 12:20:36 AM


'Osul, dazed, wonders about the time of day. It is about noon ... and it may well have been that time has shifted a bit while you were traveling. Certainly, nearby Blackbird Forest is infamous for time skips, and the same is almost certain dealing with the Wold's Cradle ... maybe something like that has happened here. But if so, you have arrived after you left, not before. You know that's true because it is dimmer than it was.

Grindar realizes that the dark druids indeed sought to darken the Culverwood, and you all seem to have protected them while they did it.

The question is, according to Grindar, what does the Culverwood think of all this? A commune with nature spell would serve to learn about the Culverwood, but it seems mostly unlikely to reveal the motivations of the Immortal Power at the heart of the magical forest. A Commune spell might do the trick ...

If a commune with nature spell is attempted. what information is sought?

Armand, looking for a silver lining, is glad at least that the black sap is not leaking out all over the place any more. He sees no downside to trying the commune with nature. He is set to return to the Tree of Parting.

Trellus wisely declares that if the party is going to return to the Deeper, Darker Culverwood, then he has to buy Darkvision Goggles for sure!

Elyngael wonders about the nature of druids. She knows that in fact, Druids in the Wold can be any alignment -- OOC: That's a Wold House rule. But certainly, all druids have a respect and awe for Mother Wold and the ways of nature. She wonders if the Culverwood is not supposed to be dark, after all.

OOC: Anybody can feel free to make Knowledge checks any time.

Moridark is just confused. But certainly, it is clear now that the druids you met misled you. They said they wanted to bring the Culverwood to the right balance of light and dark -- which for them means mostly dark! That said, they seemed ill prepared for their own success, given that their treants could not see in the dark! Were they amateurs? It seems like that was a basic mistake.

They seemed ready to give up on their ritual when you arrived, likely fearing you. But you engaged them in a parley, and events just naturally transpaired.

Now, were they evil? Is this darkening a good thing or a bad thing? You suppose that's a good question to try to answer.

Meanwhile, one of you has suggested returning to the Tree. Another wants to go shopping. What do you do next?

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Friday November 11th, 2022 6:21:34 PM

Grindar isn't sure what kind of information he will gain, but he casts commune with nature anyway. He mainly hopes to decipher whether or not the forest has peace with the changes, or more accurately, the general state of the natural setting.

The Shallow Culverwood ... the Plot Thickens ... or Rather, DIMS! (DM Cayzle) 
Saturday November 12th, 2022 7:46:58 AM


Grindar casts his spell, and certainly SOME information comes his way:

(1) Animals ... he senses that at least some animals are magically adapting to less light, mostly with better vision or other senses.

(2) Plants ... he senses that leaves are getting darker, the better to absorb as much light as possible. There seems to be more mushrooms and fungi, too.

(3) These changes are really very minimal and subtle. You would not have picked up on them except for the spell. But the direction of change is clear ... slow adaptation. But he does not get a sense of whether the Culverwood Itself approves or disapproves.

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Saturday November 12th, 2022 11:33:58 AM

Trellus sighs.

"I'm totally off the loom here, dudes. Does anybody know if we should try to stop what's happening, or everything's shady...pun intended."

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Saturday November 12th, 2022 12:02:26 PM

"My spell has informed me that the flora and fauna are magically adapting, and it will certainly be a healthy environment for them. However, I'm not sure whether the Culverwood itself approves of the changes. Does anyone have the ability to communicate with the Culverwood, or at the least communicate with some power who can?"

Elyngael (Lynnette D) AC: currently 28 T:17, FF:22, CMD 39, HP 185/197 
Saturday November 12th, 2022 3:42:26 PM

Elyngael takes out her bag of holding and returns everyone's armor. She puts her own armor back on as well. "Well my friends at this point I think I will be parting ways with you. I think it's time to return to my family and help with the guarding of the wagons." She gets on Brawn and they trot away.

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Saturday November 12th, 2022 6:17:02 PM

"Fare-thee-well friend Elyngael. Many shadows to you on your journey!"

Armand (Robert D)AC 26/ t 12/ f 24 HP 137/149n CMD 30 Air Walk 10ft high Character Sheet 
Sunday November 13th, 2022 2:47:58 PM

Armand dons his armor. He pauses in contemplation. "My friends I think I shall be leaving you as well. Much water has run under the bridge and most of the Wardens that I began my journey with have gone on to other things as well. Gargul keep you safe."

He casts Ethereal Jaunt and disappears.

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Sunday November 13th, 2022 3:59:17 PM

Grindar is about to respond to Armand, but he disappears before he has a chance. "Many shadows to you as well friend Armand!", he says to the blank space the cleric once stood. Turning to the rest of his friends he says, "This is a sad day. I pray they find what they seek, and who knows, maybe one day the great loom will weave them back to us."

CDM Jerry [OOC post] 
Sunday November 13th, 2022 10:27:17 PM

Hey players! We lost two players this weekend Lynnette and Robert. So I've sent you an email as we're down to two players who are not the 2nd PCs of DMs. Read, ponder, and reply to me. In fact, please reply that you've read it even if you want a couple of days to think.

'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Monday November 14th, 2022 4:27:29 AM

"Fare..."
He looks to Trellus, Grindar and Cotton.
"I need to see this righted. I cannot leave The Wood - not like this!"
"Any thoughts on the ritual?"




Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended)  d20+32=37 ; d20+32=49 ; d20+32=44 ; d20+38=50 ;
Monday November 14th, 2022 11:12:00 AM

Moridark waves to Armand and Elyngael as they depart, a biting sadness in his heart written on his face. The orc throws is hood over his face as the tears stream quietly down his cheeks. Moridark chokes a bit and then turns to the others, "We should probably get back to the task at hand." The mage looks out into the forest and begins to note the changes and what they might mean, (Arcana 37, Nature 49, Planes 50, Religion 44)

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Monday November 14th, 2022 1:51:30 PM

"It seems to me that we would do well to somehow communicate with the Culverwood itself, or at least someone who can. If the Culverwood likes the change, who are we to try to undo it? On the hand, if the forest isn't keen on the current weave, we need to do whatever we can to make it right. I don't have it prepared, but we could head back to the Tree, get a good nights sleep, and than either you, friend Osul, I, or both of us can prepare Speak with Plants in the morning, and try to chat with Deeproot. He has a connection with the forest, mayhaps he may be able to let us know which strands we should weave next."

'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18  d20+41=47 ; d20+50=66 ; d20+25=36 ; d20+37=54 ;
Tuesday November 15th, 2022 8:52:39 AM

"Indeed."

"Or I can Speak with Animals right now, or Commune with Nature right now, or Speak with Plants right now (though that at some small cost). I can do all these things, but when it comes to communication, it has been long since my meditations were a two way communication, not counting the gifts The Wood bestows upon me. But, for a hour at dawn I will as ever be receptive to the will of The Wood, and I will have shared in my meditations what has happened this last day."

"Still, my warning dream has not yet come to pass -- I am physically whole and not torn assunder by the battling plants."

"In the morning I was figuring to find the location of the entmoot, if The Wood will permit it. It would be of significance to The Wood, and so a Find the Path so bestowed would have the best chance. We've not been there before. We just have the painting."


'Osul casts Commune with Nature, and will accept and share what The Wood provides him by way of information.

After the spell concludes and he shares, 'Osul takes a few moments to reassess their position.
{Perception: 47, Survival: 66+Forest Walking, Arcana: 36, Nature: 54+Forest Walking}

The Shallow Culverwood ... the Plot Thickens ... or Rather, DIMS! (DM Cayzle) 
Tuesday November 15th, 2022 11:00:05 AM


Elyngael and Armand ponder the situation and decide that the time is right to leave the party. Grindar, Trellus, 'Osul, and Moridark offer their farewells, sad to see their friends depart. But ever is it so in the lives of heroes, for karma weaves as it wills, and perhaps fate will bring your strands back together some day,

As for the dilemma facing the four who remain ...

Trellus is not sure what to make of the gloom, and asks his friends for advice.

Grindar suggests finding some way to contact the spirit of the Culverwood directly.

'Osul seems to ponder a parting as well for a moment, but then resolves that it is not yet time to go. Is he thinking about a return to the Dark, Deep Culverwood? "Any thoughts on the ritual?" he asks ... meaning the ritual you all used to go Deeper? Or the ritual used by the Dark Druids to dim the forest?

Moridark sets his razor-sharp mind to the issue at hand. He recalls the odd mention of some immortal power that has allied itself with the Culverwood ... a power of darkness? From where? It occurs to him [thanks to that Knowledge (Planes) check of 50!] that the Valleys of Twilight, ruled by Queen Maab, include factors of darkness, fey magic, nature, and things left over from other ages of the Wold ...

Grindar suggests communing with the tree spirit who has guided you in the past.

'Osul wishes to commune with the spirit of the Culverwood by direct means. Still, it is a rare thing that a god will communicate directly with a mortal, even with a major priest, without the intervention of major divination magic. But on a positive note, the druid considers the alternatives: "Still, my warning dream has not yet come to pass -- I am physically whole and not torn assunder by the battling plants."

The Druid also considers a Find the Path to locate those who might know better. He also ponders the lore of the forest, and he deduces that a change has been made to spread darkness, that it probably does not cover more than a small area of the Culverwood yet, and that it certainly seems likely to expand if it can.

Perhaps a battle between light and dark is the war of trees that he has seen in his vision?

[OOC: I gave the result of a general Commune with Nature last post.]

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Tuesday November 15th, 2022 1:53:39 PM

"I'm open to any suggestions, as I really don't know what to do next. Do we make a trip to the Valleys of Twilight, in hopes of seeking an audience with Queen Maab, and if so how do we get there? Are you able to cast Plane Shift friend Moridark? Or do we try to find the Entmoot? Or do we try to return to the deeper levels and find that pack of deceivers and force them to fix what they broke? Are there any options I'm missing?"

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Tuesday November 15th, 2022 2:28:00 PM

Trellus makes a face. The entire situation reminds him of the city's monks from his childhood. They never gave a straight answer either.

"I guess Queen Maab sounds best," he opines.



Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Tuesday November 15th, 2022 8:54:42 PM

Moridark relays the information he gleaned from his studies to the others. "I cannot cast planeshift but I can teleport us wherever we may need to go. Although it does sound like Maab is the first solid clue we've had. "

'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Wednesday November 16th, 2022 6:37:25 AM

"Count me in! Queen Maab it is. We can always delve deeper here again."

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Wednesday November 16th, 2022 1:53:45 PM

"I'm all for going to see Maab, but how do we get from this plane to another? I'm not sure a normal teleport will do the job, but I'm no expert on such things."

The Shallow Culverwood ... the Plot Thickens ... or Rather, DIMS! (DM Cayzle) 
Wednesday November 16th, 2022 4:35:46 PM


You have discussed several options. Communicating somehow with the actual Culverwood. Talking with the great tree Deeproot. Seeking out the Entmoot. Visiting Queen Maab.

This last one seems like the best to you, but with Armand gone, who will cast the Gate spell you need? Other spells will do -- Plane Shift, Shadow Walk, etc. Have you a way?

Honestly, with only four of you remaining, have you thought about getting advice or assistance, some way or another, to help?

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Thursday November 17th, 2022 12:18:32 PM

"I just had an idea. As I've mentioned in the past, I used to roam the Culverwood with the pack from Freedom Point. Maybe we should go chat with them, and ask them for some assistance. With just the four of us, we could use the help, and besides, as they live here, in the Culverwood, they are certainly going to be impacted by this, and deserve a heads up."

'Osul (Graham) AC:26 (T:21, FF:25), CMD:30, ST:(F18/R14/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 
Thursday November 17th, 2022 3:41:50 PM

"I can get us anywhere on Yrth with similar trees... such as the Druid Quarter in Plateau City. That will give us access to the headquarters of the WLA and well stocked shops and services."


Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Thursday November 17th, 2022 4:23:47 PM

"I can cast Plane Shift, at least I will be able to tomorrow," Trellus notes.

"But, I'm with Grindar. Having a talk with a local adventuring group seems like a reasonable plan."

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Thursday November 17th, 2022 10:39:16 PM

Moridark shrugs , If it takes either of those then we have to rely on you. I can give it s a safe place to stay for the night with the mansion spell and we can be off at dawn.

The Road to the Emerald Kingdom (DM Cayzle) 
Thursday November 17th, 2022 10:42:59 PM


Grindar recalls a group of heroes he was once part of, and since they too are based near the Culverwood, suggests paying them a visit. It would not be hard to teleport over ... or really, just walk. It's not more than a hundred miles away or so, and four or five days would get you there.

Grindar recalls that you will have to travel through Karri, the capital city of the Emerald Kingdom, so any shopping or training you would like to do can be handled there. That should satisfy 'Osul's needs.

Trellus can cast Plane Shift, but agrees that a visit to the Culverwood group would be a better path.

Moridark casts his Mansion spell for the night, and in the morning you are off.

A half a day's walk brings you to the southern edge of the Culverwood, and the road is before. Looking south, the way back home to the Tree of Parting is to the left. And the way to the Emerald Kingdom is to the right.

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Friday November 18th, 2022 2:56:32 PM

Trellus indicates the road into the Culverwood, and waits for Grindar to lead the way.

The Road to the Emerald Kingdom (DM Cayzle) 
Friday November 18th, 2022 11:24:15 PM


The road leads you west, and as you travel, you see that the Culverwood, to your right as you walk, is indeed dimmer than it used to be. The shadows are deeper. The leaves are darker. Not everywhere, not uniformly, but it is a trend.

On the left, the rolling hills of Izen rise before you.

As you arrive at the border of the Emerald Kingdom, you pass a small fort, Fort Peace. Beyond that is the town of Waypoint, an important trading partner with the Tree of Parting. You cross a tall bridge and then travel north toward Karri, the Emerald City. It is evening when you are about a quarter of the way to Karri. It is easy to find an inn, and the innkeeper invites you to join in the fun in the Common Room.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Friday November 18th, 2022 11:30:28 PM

Moridark shrugs , If it takes either of those then we have to rely on you. I can give it s a safe place to stay for the night with the mansion spell and we can be off at dawn.

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Friday November 18th, 2022 11:32:46 PM

Moridark pays for a room with as few words as he can politely get away with. The mage bids good night to his remaining friends and stays away from the festivities in the common room.

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:37, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 - Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Im 
Friday November 18th, 2022 11:46:24 PM

'Osul sees that Transport via Plants is not required, and settles in for a good night's rest, prior to last watch, and the end of that being his meditation. He recounts in his mind the actions of the previous day before seeking renewed gift (spells - to be adjusted).
Once they reach the road, and final directions are chosen and taken, 'Osul takes on overwatch in Huge Air Elemental Form (large size and 100' up).

He knew the road, but he recalls the party avoiding The Emerald Kingdom, for reasons he no longer recalls.

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:37, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 - Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Im 
Saturday November 19th, 2022 12:06:42 AM

...after returning Faelyn to family in Anti after finishing up in The House that Crazy Built (2016)

'Osul reverts to human form on the road as they near Fort Peace, and enjoys stretching his legs the rest of the way.
In so much as he can as the darkening of The Wood continues to weigh on his mind. It would have to be incredible fun to lift his mood, but he chances it.

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Monday November 21st, 2022 11:25:44 AM

Grindar is quick to join in the evening activates at the inn. Being this close to where he once called home, the ranger is actually a little excited. He understands the urgency of their trip, but at the same time, he looks forward to seeing some of his old friends.

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Monday November 21st, 2022 12:13:39 PM

Trellus accompanies Grindar, curious to see more of the people of this land.

Once the group retires, he takes first watch,

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Monday November 21st, 2022 8:31:28 PM

Moridark pays for a room with as few words as he can politely get away with. The mage bids good night to his remaining friends and stays away from the festivities in the common room.

Welcome to Karri (DM Cayzle) 
Monday November 21st, 2022 11:41:37 PM


The morning sees you on the road again, and by midday you have reached Karri, the Emerald City. When Parnoth the Green Dragon conquered this land, he ruled from this city, enslaving all elves and encouraging other races to immigrate. But now the Tyrant is dead -- killed by true heroes of the Wold -- and the nation is ruled by a Council of the Wise.

This is a true city, and it's origins as an elvish realm are obvious, from the many trees to the delicate and tall elvish architecture.

Any shopping, crafting, training, and so forth is available here. A WLA branch, a door to the Catacombs, a tower of the Star Mages.

You find the town abuzz with news of Grindar's old friends from Freedom's Landing. Evidently they recently squashed the local Thieves' Guild and exposed some corruption on the ruling Council. They come into town every once in a while to buy supplies for their new town, to the west on the river.

"They were here just before winter" one merchant tells Grindar. "They were here buying supplies."

It is now getting close to spring.

Activities worth taking a little time in the city? Or heading out west to the frontier?

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:37, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 - Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Im 
Tuesday November 22nd, 2022 6:01:21 AM

last watch, dawn, meditate, breakfast, get sorted, go west
Keep an ear to the ground and a eye on the foliage.

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Tuesday November 22nd, 2022 12:16:39 PM

"I'm ready to head to Freedom's Landing right away, but if anyone needs to take care of any business, I have no problem sticking around a bit."

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Tuesday November 22nd, 2022 2:11:12 PM

Trellus chuckles and shakes his head.

"This is all new to me, friend Grindar. Let us continue."

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Tuesday November 22nd, 2022 10:04:24 PM

Moridark looks over the city and feels the yearning for a good meal, bath , and comfortable bed. However, the mage quickly agrees with his friends that he T is time to press on.

Welcome to Karri (DM Cayzle) 
Wednesday November 23rd, 2022 6:22:53 AM


A good meal, a hot bath, and a soft bed. Those are not hard to find in Karri, and the team does not stay long for sightseeing.

In the morning, it is not hard to find a boat owner willing to sail you upriver. In fact, she recognizes Grindar.

"I know you," the sturdy barge-operator says. "You hung with the heroes upriver, didn't you?"

The half-elf woman looks Grindar up and down. And her eye turns to the rest of you. "Fellow adventurers, I take it? Well, you're all in good company. I was headed upriver anyway, and for the likes of you, the ride is free. Welcome aboard!"

The trip to Freedom's Landing is not long, and although the Emerald Kingdom is made of "Tamed Lands" -- that is, outside the domain of the Culverwood proper, nonetheless you sense, as you travel, that you are approaching the Culverwood you recently left. You leave behind cultivated farmlands and meadows, and there are more stands of trees and larger copses. Soon it is forest. Not yet the Culverwood, but close.

Moving upriver, to the west, you arrive at a small new dock on the southern bank. The river has narrowed here. The settlement, which was just a few longhouses and tents when Grindar left, has grown. There are five longhouses now, and a small villge of huts and a few more buildings has sprung up aroundabouts. There's a small cottage up in a tree. The huts seem sturdy, warm, and new -- probably made just in time to weather the winter just passed. There is a slender bridge spanning the river.

You dock and debark at Freedom's Landing. Really, it does not look like all that much. A new place, newly settled. And why are there orcs walking the streets? Grindar knows that the town was settled by former slaves and orc women from a tribe in the south, and those female orcs are villagers now.

And you see a group of what can only be adventurers too, but of course Grindar sees familiar faces.

OOC: Feel free to post here today if you like, and ALSO to post on the Culverwood Game Board after I make my DM Post there later on today, especially if your post contains anything that the Culverwood players should see. I will be posting summaries here as well for the record, but the action will take place there starting this evening.

Grindar, Son of Grindor (Jeremy) AC 29(35)/18/25(32) CMD 40 144/144HP Cotton AC 34/14/30 CMD 35 126/126 HP 
Wednesday November 23rd, 2022 8:16:36 PM

Grindar answers the half-elf, "I've been away for some time, but yes, I used to call Freedom's Landing home. We are on our way their to talk to my former friends. There is trouble in the Culverwood and we need their help, as you can see, there is but 4 of us, and thier numbers should help turn the tide."

Freedom's Landing (DM Cayzle) 
Wednesday November 23rd, 2022 9:46:03 PM

At this point, play continued on the Culverwood Game Page.

Freedom's Landing Recap (DM Cayzle) 
Thursday January 5th, 2023 10:27:38 AM


When our heroes met the group from Freedom's Landing, there were some suspicions at first. However, Trellus was friendly, and Grindar's history as a personal friend was key. But before much more than greetings could be exchanged, a dark enemy intruded. It was a force of dark druids and their plant creature minions. They had come, evidently, to disrupt this gathering and stop whatever coordination was intended.

A great battle ensued, and Grindar was slain! The dark druids were killed or driven off, their plants defeated. But the death of Grindar did cast a pall. Grieving, 'Osul, Trellus, and Moridark had little to say before embarking on the journey home. But they did communicate several key pieces of information:

- The Culverwood actually is comprised of several layers. It seems we are on the top layer, and as you go down, the layers get darker and darker.

- It seems that some of the denizens of the darkest layers wish to darken every layer, and there has been a struggle among the layers. One agent of change has been a number of black-sapped trees trying to kill normal trees and others.

- The Wardens learned, through commune with nature spells, how to travel between the layers.

- A group of druids and clerics of the Culverwood performed a ritual to darken the Culverwood.

At the conclusion of the battle in which Grindar fell, the remaining three Wardens set out for home.

===== ===== =====

This campaign is officially over. Feel free to make final posts. Thank you for a great game.

Trellus - MikeK - (AC22 T14 F18, CMD 40, HP (176/176) 
Thursday January 5th, 2023 1:14:42 PM

Discussion turn to heading back.

Trellus remains silent.
The man takes in the trees, the river, the whole of the Culverwood.

After several moments, he nods to himself and turns to 'Osul and Moridark.

"My friends, we've woven quite a pattern. You gave me a way out of that pocket plane, and saved my life on multiple occasions.
But, I think it is time to say goodbye. I'm going to try and return to the Sargrass and learn more about my old home."

He nods formally to both.
"Thank you. Many shadows to you both."

With that, the blond man turns and heads off down the road.

-----
OOC - A great run everybody! Thanks for letting me tag along the last year or so. MikeK

Huge Air Elemental-'Osul (Graham) AC:31 (T:22, FF:27), CMD:37, ST:(F18/R17/W29 + RNL), HP:115/115, Wildshape(XX):Unlimited, Hero Pts:3/18 - Darkvision 60', Fly 120' (Perfect), DR 5/-, Whirlwind, and Im 
Friday January 6th, 2023 6:18:14 PM

"Many Shadows, Trellus!"
"Farewell, Moridark!"

At The Tree, 'Osul sets his affairs here in order. After seeing and speaking with many residents (and explaining the circumstances as best he can to a few), and settling things with James, he gathers up his things, reverts to the shape of a Russet Hawk and after one last flight around The Tree, peels off north towards The Wood.

[i]Despite the early ending, I have greaty enjoyed the last 8 years playing in this game. My thanks to the various DMs and players who have been part of this journey!

Moridark (Wade) AC: 25 T: 16 F: 21 R: 14 F: 12 W: 23 HPS: 58/134 CMD: 28 Phantom Steed (Extended) 
Friday January 6th, 2023 8:10:32 PM

Moridark briefly embraces Trellus and Osul. The mage says nothing as he fights back the tears. He quickly turns towards the tree and gives hes a wave to the only home he has known before teleporting away.

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