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Silence is golden


DM RobC - "I wonder how horrible the Matriarch will be?" 
Tuesday January 31st, 2017 5:37:40 AM

Mack inspects the doors very carefully. From what he can see, if someone with decent upper body strength was to push against them, well, they would open.

Carver cannot see any locking mechanism either. It's a nice change to find a door that isn't locked in this place. Of course, that could be either good or bad.

Osul determines the weather underground to be somewhat dark the next few days, with no chance of wind, rain or sun. On the surface he suspects the weather will be somewhat overcast, and will have chances of moderate rain. How he knows that while underground beats me, but he knows it!

Atlas stands on guard. He has no idea what to expect beyond the closed doors.

Armand shows an uncharacteristic display of logic. Perhaps the earlier blows to the head helped in some way?

Owen looks about with a Detect Magic spell and finds no magical items or auras in the area (except for the party, of course).

Leskni advises caution, in particular to be quiet - in case it matters.

Beordir wonders how horrible the Matriach will be. He casts a Protection Spell on himself, just in case.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Tuesday January 31st, 2017 8:54:23 AM

Quietly, Osul whispers in reply, "Beordir, please don't ask that question. No matter what you may be thinking, the answer is "worse than that"."


Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Tuesday January 31st, 2017 9:25:45 AM

"And if she invites us in for tea and cookies, do NOT accept."

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet  d20+3=22 ;
Tuesday January 31st, 2017 10:21:40 AM

Atlas looks around at the party. He nods his head at the door, "If there are no objections I say we just open it. Carver, want to help out?" keeps his shield and sword in his hands, leans against the door with his left shoulder, and pushes with all he has.

---------------------------------------------------------------------
Strength check to open door: 1d20+3=22


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=28 ; d20+21=25 ;
Tuesday January 31st, 2017 11:23:16 AM

Still confused at what Armand said, I stand back, deep in thought, giving Atlas and Carver plenty of room.

If the door opens and we see nothing spectacular and proceed:

(d20+21+1(TTT) TrapFinding check of 28)
(d20+20+1(TTT) perception check of 25)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+3=8 ; d20+3=21 ;
Tuesday January 31st, 2017 12:22:32 PM

If the Doors are 10' each, Carver helps push on the same door, if the door is not that wide, Carver edges his lance tip past Atlas, and uses that to push from behind him. If his first attempt is not helpful, he will try again.....

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+4=24 ;
Tuesday January 31st, 2017 5:24:44 PM

With everyone looking forward Armand decides to look to the rear. He watches intently. Perception 24.

wow nat 20

Beordir (Galen) AC: 21/16/14, CMD 20, Saves: 8/10/9, HP: 27/43, Protection from Evil  d20+4=12 ;
Tuesday January 31st, 2017 7:58:04 PM

Beordir sighs again, but does not respond. Nor can he help with the muscle much. So he looks back around behind him again.

(OOC d20+4=12 ; Not much there, I suspect)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT  d20+13=29 ;
Wednesday February 1st, 2017 5:49:59 AM

"I'd quite like a tea...", he muses quietly before adding the non-sequitur, "Let me know if you need another pair of hands for the door."
'Osul awaits a response and keeps an eye and ear open.

Perception: 29

DM RobC - "And if she invites us in for tea and cookies, do NOT accept." 
Wednesday February 1st, 2017 5:51:01 AM

Mack stands aside to let the muscle in the party push the heavy stone doors open.

Carver and Atlas push hard against the doors. It takes some effort, but they swing open.

Armand watches the rear - intently.

Beordir waits patiently, as Osul and Leskni caution the party about the Matriarch.

The light made by the party shines into the room ahead.

Unlike the other constructed rooms, this room is more cavern like. The walls look to be polished crystal of some kind, and reflect light well.

The cavern is filled with hundreds of stalactites and stalagmites made of the crystal. Amongst the crystal formations are a few drow bodies.
Their bones are littered with crystals that punctured their mortal frames. Remarkably, they look very fresh. They could have died only moments ago.

-----------------------------------
Map: Round 0

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet 
Wednesday February 1st, 2017 10:28:54 AM

"OK, this is going to be interesting. Do we make a run for that door, or do we carefully make our way across the room trying to avoid the stalactites that are bound to be falling on our heads like those drow?"

Atlas looks about to see if there is anything about the cavern that would help them make a decision.

"My first inclination is to make a run for it. We should be able to make it there in just a couple seconds. If those stalactites are intentionally used as a weapon then it would be much harder to hit a running target and they would have fewer attempts to do so."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+19=21 ; d20+21=36 ; d20+22=26 ; d20+18=28 ;
Wednesday February 1st, 2017 11:54:04 AM

"Well, I'd like to check out those bodies. Can someone hold a giant shield over my head? How about we Fireball the crap out of the ceiling?" ;)

If no one has any better suggestions.... "How about if I quietly and cautiously approach the first body, while you guys keep an eye out to see what happens?"

If we go with that plan, I cautiously approach the first corpse.... very cautiously. Ready to acrobatically flip out of the way. No hurry here. Maybe toss my Light Torch in to about AE8 first.

(d20+18+1 (TTT) stealth check of 21)
(d20+20+1(TTT) perception check of 36)
(d20+21+1(TTT) TrapFinding check of 26)
(d20+18 acrobatics check of 28)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Wednesday February 1st, 2017 1:14:41 PM

"WAIT !" Carver makes sure no one enters into the cavern.....
"Look at how they died. Shards of crystal, probably raining from the ceiling. Did they make noise that caused them to drop, or was it from a intentional attack. We need to be a lot more careful now. This may be a natural defensive measure, but it may just be a trap. I'm not sure what to do....."
Carver readies his lance in case the corpses start to rush the group....

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday February 1st, 2017 4:00:24 PM

"Man this is all kinds of bad. Before we go in, does anyone have a grappling hook? What if we try to hook those bodies and bring them over here?


Beordir (Galen) AC: 21/16/14, CMD 20, Saves: 8/10/9, HP: 27/43, Protection from Evil 
Wednesday February 1st, 2017 8:28:38 PM

Beordir not quite able to see asks, "Are you sure the shards came from the ceiling? Could they have fallen and been punctured that way?"

While he's curious about his question, he mutters, "I'd rather not destroy such an impressive site."

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Wednesday February 1st, 2017 8:55:35 PM

"Wait a second before going in, let me make sure that they are actually dead"

Leskni looks at the bodies with deathwatch to make sure that they are actually dead bodies, not undead and not constructs.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+16=22 ; d20+16=19 ; d20+16=20 ;
Thursday February 2nd, 2017 3:14:58 AM

Owen nods at Leskni's suggestion. "There's more to this than meets the eye. I'll see if there's any magic happening." He casts Detect Magic and looks for any auras.

Poorer rolls this time. Knowledge (Arcana): 22, 19, 20.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT  d20+14=17 ;
Thursday February 2nd, 2017 3:42:11 AM

'Osul rattles his brain trying to recall an animal that drops or throws crystal shards as a form of offense or defence. Or maybe crystals that preserve the dead?

Knowledge(Nature): 17

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday February 2nd, 2017 7:35:33 AM

"Sorry, no grappling hook or such here."


DM RobC - "And if she invites us in for tea and cookies, do NOT accept."  d20+8=14 ; d20+8=25 ; d20+8=18 ; d20+8=12 ; d20+8=10 ; d20+8=26 ;
Thursday February 2nd, 2017 8:03:43 AM

Atlas throws out several options for the party to consider. Slow and steady, or make a break for it? Mack has another suggestion involving a fireball, but Beordir isn't too keen on destroying such a site.

Mack is ready to head into the room but is swiftly stopped by Carver. In the tussle, Mack inadvertantly kicks a rock into the room. The rock bounces off the floor along the room and into a nearby wall. Each time the rock bounces, the stalactites overhead explode into shards!

Mack notices that that the crystals appear sensitive to sound. Even the sound of footsteps would be enough to make the overhead crystal formations shake. Anything louder than a whisper would have a chance of causing them to explode. Mack's remaining life may have been considerably shorter if he hadn't been stopped by Carver.

Osul wracks his brain to think of creatures that might use crystals offensively. Crystal golems, Carnivourous (and non-carniverous) Crystal Oozes, Diamond Spiders, Caterprisms, Crystalline Horrors, and Glass Wyrms are amongst the many many different creatures that come to mind.

Armand suggests casting a grappling hook into the room to pull the corpses back out. Alas, Mack has no such hook handy.

Owen casts Detect Magic and looks into the room. As with before, everything here looks to have some sort of faint transmutation aura to it. A permanent Unguent of Timelessness perhaps? The corpse he can see has a faint necromancy aura to it.

Leskni looks into the room with her deathwatch spell, and does not see any signs of life (or death) within the spells 30ft range.

-----------------------------------
Map: Round 1

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday February 2nd, 2017 12:49:29 PM

"Uhhh.... Thanks Carver for stopping me from going into the room when I wasn't even moving yet...????" ;)

"Well, it seems a Silence spell might do the trick. Anyone want to test that theory out on me?" :)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Thursday February 2nd, 2017 1:22:27 PM

"Well, that's better than my own idea.... I was thinking I'd have to remove my armor and then as quietly as possible, move across. Remember I'm now about 6" taller than I actually am. just one of the side effects of the horseshoes. Another is my feet don't make the clopping sound as usual when I take a step.But silence is not one of my spells, sorry."

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet 
Thursday February 2nd, 2017 2:06:18 PM

Atlas gets an ugly look on his face, "Darned puzzles. There better be something worthy at the end of all this that doesn't go back to the drow."

He thinks about the suggestions thus far, "Silent spell seems like it would work if sound is truly the trigger. However, why aren't they breaking now as we talk? Also, what's the radius of a silent spell? Could we all fit in it? " Atlas decides to try something real quick. He looks out across the room and yells, "YOU WILL PAY FOR THIS MATRIARCH!"



Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Thursday February 2nd, 2017 5:55:53 PM

"Wait I want to try something."

He looks around on the ground for some more loose stones. He finds some along the walls, probably made by the claws raking up the stonework.

"Everyone pay attention, see if the area that already triggers triggers again, or if another area triggers, or if nothing happens at all." Armand skips the stone across the threshold trying to match the same path the stone Mack accidentally kicked took.

"I don't want to have to cast silence early, if we can just get everything to trigger by throwing some stuff around."

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Thursday February 2nd, 2017 10:50:45 PM

"Everything in the room that looks dead is actually dead, not a construct and not a corpse.

I'm sorry but I don't have silence available to me either"


Beordir (Galen) AC: 21/16/14, CMD 20, Saves: 8/10/9, HP: 27/43, Protection from Evil  d20+4=24 ;
Thursday February 2nd, 2017 11:23:02 PM

Barely any sound seems to trigger the falling shards. So much for preserving the crystals.

Considering other options, Beordir remains very still. He comments, "Sound may not be the only trigger. Vibration may also cause problems."

He looks around the room warily.

(OOC d20+4=24 ; Perception)

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Friday February 3rd, 2017 12:41:00 AM

Owen says, "I can fly through if vibrations are an issue. A silence spell might be best, though. How long would that last?"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Friday February 3rd, 2017 6:33:14 AM

'Osul throws the offhanded, "Silence spell? Never hear of it." {Not a Druid spell}

"Still, I'm thinking an owl entering the room at a glide would get through, but that won't help anyone else. I'll keep thinking."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday February 3rd, 2017 7:31:31 AM

I pull out my harmonica, in preparation of my own test.


DM RobC - "Silence spell? Never hear of it." 
Friday February 3rd, 2017 7:50:07 AM

Mack suggests a Silence Spell might do the trick, which causes some discussion amongst the party.

Atlas tests a theory and screams into the room. From where he stands, one crystal explodes!

Armand then tests a theory of his own. He looks about for a rock and throws it into the room, aiming for the same spots as Mack's rock. He hits the first spot squarely. Nothing happens. The rock then bounces off somewhere else. BANG! The crystals above shatter into thousands of pieces! The third and forth bounces of the rock are relatively quiet and do not cause any changes in the crystals.

Beordir notices that the crystals reform quickly. The ones from just a few seconds ago are already starting to grow back. If the party were quiet enough, sneaking very carefully and stealthily, it may be possible to make their way across the room. Carver kindof has the same idea.

Leskni declares "Everything in the room that looks dead is actually dead, not a construct and not a corpse." Dead but not a corpse? An interesting deduction from a spell with only a 30ft range. Hmm....

Owen is happy to fly through the room. Osul thinks similarly if he were to take the form of an owl. Of course, if there were other dangers in the room....

-----------------------------------
Map: Round 2

"Silence spell? Never hear of it." - Pun intended? :)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet 
Friday February 3rd, 2017 11:57:40 AM

Atlas shrugs, "Lots of ideas, but I don't sense that anyone has a strong opinion. I might suggest that Owen and Osul fly to the other side first. I cannot imagine that causing any unintended harm. As for the rest of us, I don't have a clue. I am inclined to just move as quietly as we can and give it a go. I would suggest that we go one at a time though. That way if one person makes a sound we don't all pay the price for it. Unless there's a different opinion I'm happy to go first. Besides, a plan is only good until the moment it is implemented. After that all bets are off. Better to just go and see what happens than sit here wondering all day."

Atlas lifts his shield above his head as he prepares to sneak across the cavern. He pauses just to make sure there are not any valid points raised before he goes.



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday February 3rd, 2017 12:21:31 PM

BEFORE Atlas steps in, I play a quick tune on my harmonica, to maybe help clear a path. :)


'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Friday February 3rd, 2017 7:10:51 PM

"My view from here isn't clear. are these crystal shard stalactites and stalagmites straight up-and-down, or are they offset, in which case do there appear to be marks on the floor matching up with the stalactites, or marks on the ceiling that align with the stalagmites? I am thinking of a dropping ceiling or rising floor..."

"Atlas, I'm happy to get ready and go, but I'm not seeing how that helps the rest of you get through?"


Beordir (Galen) AC: 21/16/14, CMD 20, Saves: 8/10/9, HP: 27/43, Protection from Evil 
Friday February 3rd, 2017 9:05:19 PM

Beordir considers the space we're trying to get through. "Hey didn't we just get an item that can manipulate stuff remotely. That ancient elven hand. We can send a noisemaker in front and follow behind after the shards have fallen. I have some cord we can reel it back to this end for the next person."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Friday February 3rd, 2017 9:39:22 PM

"Is it the sound, or is it the touch of the weight of the item setting it off... It looks like the shards are hitting where the stone bounces, but that is also where the sound comes from....
So, we still have a question, is it the sound or the pressure?"

Carver standing outside the room, reaches in with the tip of his lance and quietly brings it's tip into contact with the floor, then applies just a bit of downward force to it....

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Friday February 3rd, 2017 10:46:05 PM

"Why don't we throw a stone at EVERY square. It looks like that will trigger the traps. We'll have to make sure that the traps don't reset, mind"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Sunday February 5th, 2017 3:20:24 AM

"Soon the floor is going to be littered with crystals, and there will be no getting getting passed."

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Sunday February 5th, 2017 4:27:05 PM

"Leskni the problem is that the 'trap' is resetting, we can see the area where the crystal exploded reforming."

Armand pauses to compose this thoughts. "My concerns are why are the corpses scattered? You would think they would be in a line from here to yonder doorway, but they are not. While I have the silence spell it is not going to last very long, 30 seconds. It would be enough for all of us as a group to get to the door, but not much beyond that. Then we don't know what is going to be needed to open the door. So once we commit to using the spell it's all in and forward ho. There will not be time for scouting to and fro. Although, as we pass we can sight on 3 of the 4 corpses Owen and if they radiate some form of magical equipment, we should just snag them and drag them with us for now."

Armand crosses his arms, which he finds awkward, while holding his glaive.

spells Highlight to display spoiler: {
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)
}


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Sunday February 5th, 2017 11:58:14 PM

"The longer we wait, the longer anyone else has to set a trap for us. Let's use Silence and go as a group."

DM RobC - "Lots of ideas, but I don't sense that anyone has a strong opinion." 
Monday February 6th, 2017 5:25:35 AM


Carver tries poking his lance about the room ahead. He finds that when he taps quietly, no matter how much pressure he applies - which is quite a lot considering he's a taur - he can't trigger anything. When he bangs the tip of his lance hard against the crystal ground, however, the noise is noticeable and causes the stalactite in that position to burst.

Everyone else throws ideas around. Silence spells, harmonicas, throwing stones, elven hands, setting Mack on fire. Ok, that last one might be one of mine. But there are so many things the party want to try!

The crystal formations that exploded continue to slowly reform.

-----------------------------------
Map: Round 3

If you want to move somewhere, please be sure to give me a map coordinate!

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Monday February 6th, 2017 7:07:56 AM

'Osul moves out with the group once/if the spell is in effect.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+18=34 ; d20+19=38 ; d20+21=37 ; d20+22=34 ;
Monday February 6th, 2017 7:47:14 AM

Letting my halfling patience intolerance take over.... I pull out my rope, and tie one end around my ankle. "Actually, I DO have a 'halfling' grappling hook! Carver, can you give me a toss?" If Carver tosses me:

(d20+18 acrobatics check of 34)

If he gives me a dumbfounded look, I leave the other end of the rope by the party, and start quietly walking towards the closest corpse, hoping someone pulls me back once I grapple the corpse. :)

(d20+18+1 (TTT) stealth check of 38)
(d20+20+1(TTT) perception check of 37)
(d20+21+1(TTT) TrapFinding check of 34)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet  d20+1=20 ;
Monday February 6th, 2017 11:50:44 AM

Atlas shakes his head, "Mack, no. Nice try though. Throwing you is going to cause too much noise. I think we just have to walk quietly and we'll be OK. I'm going."

Atlas quietly begins walking towards the other door with his shield held above his head.

---------------------------------------------------------------
Atlas moves to Z14

Stealth: 1d20+1=20


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Monday February 6th, 2017 2:05:54 PM

With the noise the problem, Carver starts taking off his armor and packing it into the bag of holding, He caps the lance tip and with the rest of his weapons sheathed they also go in. "No, everyone stop. Unless you are exceeding good at being stealthy, please wait. I'm taking off my noisy gear, everyone else, please gather up stones or copper pieces if you can't find any stones."
While unarmoring, Carver pays attention to how long it takes the crystals to regrow. He wants to see if there is a time lapse they can make use of as well as his speed and somewhat silent moving ability.

DM Highlight to display spoiler: {Hoping to get some sort of unlisted bonus because of the Zephyr Horseshoes ability to not touch the ground for silent movement}

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+9=17 ; d20+9=29 ;
Monday February 6th, 2017 3:50:08 PM

Owen waits for Carver to remove his armor and for the Silence spell. Only afterward does he move into the room.

He also wracks his memory for any knowledge of crystals of this type. Knowledge (Dungeoneering, Nature): 17, 29.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday February 6th, 2017 6:46:04 PM

"Ok, hold your horses everyone...." Armand's cheeks flush as he realizes he may have said a faux pas around Carver.

"I mean, just wait, I'll cast Silence on this rock" He picks up a hand bit of rubble from the clawing of the walls. "Then you need to stay within 20 feet of me. Spellcasting in the silence zone is going to be well pretty much impossible. But spells done before hand will stay in effect. I still have detect magic on. We'll need to do hand signals or some such. I'm going to go in and swing by that first corpse. If it gets up, we kill it. If it doesn't we drag it along because we're not going to have time to search it right now. We drag the corpses with us to the other side of the door. If we get attacked at the door we drop the corpses of course."

He looks around at each person. "Carver, Atlas as long as we're not getting attacked, you being the strongest I say you drag the corpses. IF the Silence doesn't work we can always use them as meat shields for the exploding crystal. Owen, Leskni, precast what you may need for the door, tongues, whatever has been useful in the past. Mack when we get near the door it's up to you to check it good. Remember we only have 30 seconds to cross the room and get the door open."

He waits while anyone that needs to cast whatever they want. Armand will have to be in the center of the walk for anyone wanting to be silenced. When ready Armand will head on the following path...

Y8, Z8, AA8, AB8, AB9, AB10 that swings us by corpse at AC9. That's one round of movement assume he casts after the speech and then heads out. That will allow anyone faster to step in front everyone else to walk beside or behind.

spells Highlight to display spoiler: Highlight to display spoiler: {
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus)cast, Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)
}


Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Monday February 6th, 2017 7:56:26 PM

"Uh, if you're trying to sneak may I remind you that I can cast reduce person on you for free. Makes you considerably more stealthy :-)

OOC : +5 to stealth isn't to be sneezed at :-) (+4 from Size, +1 from Dexterity being increased)

Beordir (Galen) AC: 21/16/14, CMD 20, Saves: 8/10/9, HP: 27/43, Protection from Evil 
Monday February 6th, 2017 9:22:44 PM

Beordir shakes his head at Atlas' impetuousness. "In the last room we could have waited to define a real plan. Without a real strategy, someone was grievously injured. Rather than just walking in can we define a plan."

"Personally, I like the silent rock idea. We can also use it against a spellcaster later."


DM RobC - "Personally, I like the silent rock idea." 
Tuesday February 7th, 2017 5:37:42 AM

Armand casts Silence on a rock, and cautiously steps forward into the room. He can feel some crystal shards crush underfoot, but he can hear nothing (OOC: Please keep track of the number of rounds for the silence spell!)

Mack, Osul and Owen follow safely along with Armand

Squeaver looks longingly at Mack. Has his master abandoned him?

From this distance Mack believes he can see something stuck in the hair of the corpse nearby.

Owen hasn't seen crystals like these before. By all account they look completely natural. But they way they react so violently to sound, and the speed at which they regrow? Obviously some magical meddling.

Atlas sneaks quietly into the room. He can see the crystals tremble ever so slightly. But nothing breaks (OOC: Don't forget you take a -5 penalty if you choose to move greater than half speed while being stealthy)

Carver prepares to take off his armor. It will take 1 full minute to take off the armor if he chooses to go down that path. It's not too late if he wishes to change his mind...

The others stand safely in the passageway, watching the crystal stalactites slowly reform.

-----------------------------------
Map: Round 4

If you want to move somewhere, please be sure to give me a map coordinate!

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=34 ; d20+21=38 ;
Tuesday February 7th, 2017 7:06:13 AM

I do my best to do any quick searching I can, without slowing down the Silence Sphere. And I take a closer look at the hair of the corpse as we get within range.

Squeaver will stay towards the back, with Beordir. I assume they're also joining the Silence Sphere, but towards the rear of it.

(d20+21+1(TTT) TrapFinding check of 34)
(d20+20+1(TTT) perception check of 38)

If we're tight on space, I'll definitely take Leskni up on the Reduce offer. But if we've got plenty of room in our Silence Sphere, I'll stay normal size.

Lastly, I give Atlas the hand signals for: "There are 3 ninjas and a dragon up ahead, hiding behind that rock."


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet 
Tuesday February 7th, 2017 3:25:11 PM

As Atlas makes his way across the crystal cavern he hears those behind him talk about forgotten silence spells and shrinking. Dang it, why didn't they say something before hand! And I should have remembered Leskni's shrinking spell. Stupid idiot, going to get yourself killed. As he shakes his head and sneaks about he notices the crystals tremble a bit, which quickly focuses his attention back on being stealthy.

Atlas considers heading back to Armand and the group. He then considers making a run for it towards the door. I'm not sneaky, what the heck am I doing out here!. He begins to feel a bit overwhelmed with the options. OK, if it were up to me I would just run for it, but they've already saved me a few times. They don't want to have to do it again. So, let's just wait it out.

Atlas returns Mack's hand signals with one of his own, which involves a big (and quiet) "come over here" wave. He then just waits for Armand and the group to come by his position so that he can fall into the sphere of the silence spell.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT  d20+1=18 ; d20+13=16 ;
Tuesday February 7th, 2017 4:17:47 PM

The original plan was to remove the corpses, so 'Osul takes a few steps [to AB10] and lifts the corpse for Carver or Atlas.
-----
Strength check: 18. Perception: 16
Given 'Osul not trying to hide, and within the effect of the Silence spell, there is no Stealth check.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Tuesday February 7th, 2017 4:41:10 PM

Carver stops removing the armor, but will accept the shrinking...
"When we move, we move as a unit, we grab the not the first corpse, we grab the corpse that is closest to the far door.... Just a moment...
Carver Detects Evil... specifically the corpses, he expects there to be a general over aura of evil as this is a Drow place.
If there is no aura from the corpses, "Ok, ready, lets go quick like" Carver stays within the silence, and heads for the far corpse.
If there is an aura, "We got problems, they show as evil...."

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday February 7th, 2017 7:37:53 PM

Armand see's Atlas waving him over. "His head is as strong as he is." He thinks to himself.

Then he see's Carver making motions to go to the far corpse.

Armand silently smacks his hand to his head. He looks at Carver while he motions at Atlas and then makes exploding motions with his hands. Then he tries to make motions like an hour glass and indicate the sands rapidly falling through it.

He motions the others lingering in the doorway to come on. He mouths the words Highlight to display spoiler: {"Come on or be left behind."} ?knowledge linguistics or intelligence to determine what he said?. He will wait briefly before starting off again for 1 move action.

Path...AB10, AB11, AB12, AB13, AC13, AD13.

When Atlas joins he will point toward one of the corpses now in the bubble.


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday February 7th, 2017 7:38:29 PM

Oh I forgot, round 2 of 5 for Silence.

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Tuesday February 7th, 2017 9:53:29 PM

Leskni and Pella will enter the silence area, making their way (double move at half speed) to AB 10 and AB 11 respectively

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Wednesday February 8th, 2017 12:04:44 AM

Owen closely follows Armand, ending his movement at AD12. He is visibly worried.

Beordir (Galen) AC: 21/16/14, CMD 20, Saves: 8/10/9, HP: 27/43, Protection from Evil 
Wednesday February 8th, 2017 7:24:55 AM

Beordir follows the group, listening carefully to his breathing to make sure he's in the zone of silence. He's worried those corpses will rise as they get near them.

(OOC Move to AB11. Ready weapon on the way.)

DM RobC - "There are 3 ninjas and a dragon up ahead, hiding behind that rock." 
Wednesday February 8th, 2017 7:33:35 AM

Mack finds some type of tear-shaped pearl stuck in the corpses hair. The corpse looks drow, male, and freshly deceased.
Mack Highlight to display spoiler: {You catch a glimpse of something moving amongst the crystal walls. Something intangible. Wait! There's two things! One to the south-west and one to the south-east. They're moving behind the crystal walls but circling towards the party. 2 ninjas perhaps?}

Carver either does not detect any evil aura on the drow (Highlight to display spoiler: {I'm pretty sure that when a creature is deceased it no longer has an aura. So it may have been evil while alive, but you can't tell any more. I'm guessing you were checking in case it was undead in some way, in which case, no, no evil aura at all. Hope I explained that ok!})

Osul picks up the corpse with ease. There are no signs of rigor mortis. The body is quite limp and doesn't have that decaying corpse smell yet.

Atlas freezes in place. Sure, it was good to make it so far without disturbing anything, but having the comfort of the groups Silence spell would be added protection. It doesn't take but a moment for Armand to include him in the silence.

The party move along in the silenced area with Armand holding the magically silenced stone.

Everyone is now within the silenced area.

Carver moves to the next corpse. It's another drow male that looks as freshly killed as the last one.

-----------------------------------
Map: Round 5

If you want to move somewhere, please be sure to give me a map coordinate!

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+21=27 ; d20+1=17 ;
Wednesday February 8th, 2017 8:13:56 AM

I grab the pearl, and then....

I excitedly jump up and down, trying to give some signal of danger to everyone, holding up 2 fingers first, and then 1 finger pointing to the southwest wall, and 1 finger pointing to the southeast wall.

I move (to AC15) and take up a full battle stance (which hopefully people will recognize as something bad may be about to happen).

(d20+20+1(TTT) perception check of 27)

Squeaver is on full alert, but stays near the rear to make sure nothing is going to jump out from behind us.

Squeaver:
Scent
(d20+1 perception check of 17)

OOC: I'm not sure what to use for Squeaver's Perception check. +1 seems pretty crappy, and not sure if his Scent ability adds anything to that.



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet  d20+9=17 ;
Wednesday February 8th, 2017 10:41:56 AM

Atlas believes he may be in the area of the spell, so he quietly says "shhhh" to himself. Anyone watching him then sees him get a big smile on his face and start talking. It appears that he is talking to himself since he isn't looking at anyone in particular.

As he moves along the edge of the spell's area of effect he continue to jabber to himself until he sees Mack jumping up and down and pointing. He looks to see if he can spot the danger Mack is sensing.

----------------------------------------------------------------
Atlas moves to AE17

Perception: 1d20+9=17


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Wednesday February 8th, 2017 3:54:53 PM

Owen sees Mack gesturing and looks about for what he's indicating. Then Owen pushes Armand along towards the room's exit, walking along behind him.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Wednesday February 8th, 2017 4:08:59 PM

'Osul (carrying the corpse) moves to catch up with Armand.
---------
'Osul moves to AD16. I am assuming he is operating under a medium or heavy encumbrance, so double move at speed 20'.


Beordir (Galen) AC: 21/16/14, CMD 20, Saves: 8/10/9, HP: 27/43, Protection from Evil  d20+4=9 ;
Wednesday February 8th, 2017 6:15:50 PM

Watching Mack is quite amusing, however, Beordir takes the communication seriously. He ghosts by the corpse on his right looking it over, but not stopping until he is about 20' to the left of Armand.

(OOC Perception 1d20+4=9 ; Man, I can't roll for beans. Move to AG13)

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday February 8th, 2017 8:27:02 PM

Round 3 of 5 for silence.

Armand shakes his head at Mack. "There's no time for your shenanigans." He mouths.

Armand moves to...AE13, AF14, AF15, AF16. He stops to grab the corpse at AE15. He briefly considers stuffing him in the bag of holding beside his backpack but decides it will take too long, and opts to just drag him for now.

He makes signs of time running out and running motions trying to convey that they are all going to have to move faster to get to the doors on time.

spells Highlight to display spoiler: {
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus)cast, Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)
}

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Wednesday February 8th, 2017 10:20:41 PM

Carver gets a semi brilliant idea, he assists whoever has a hold of the corpse to load it across his back, that way he can carry it, as well as use it to absorb some of the crystals damage if it should fall towards him. He'll also pull out his sword after having put the lance away to load the corpse. He will move with the rest of the group towards the other entrance....

To DM: yes, since Undead are inherently evil, that was the reason to check the corpses for evil.


Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Wednesday February 8th, 2017 10:29:45 PM

Leskni and Pella move to AD 17 and AE17 respectively.

OOC: Can't we just move as a group and move quicker than we are moving? This having to stay within the silence while moving individually is slowing us down immensely.

DM RobC - "There's no time for your shenanigans." 
Thursday February 9th, 2017 5:00:31 AM

OOC: Paul's/Leskni's suggestion makes a lot of sense and also keeps things easier for your DM. Unless stated otherwise I'll just move you along within Armand's silence zone. You can be near the front, the rear, the middle, the edge, and so on. Alternatively, if you want to leave the silence area, just give a map coordinate

Mack grabs the pearl and then tries to give some indications to the party. 3 ninjas and a dragon? One group that way and another group the other way? Kid sure does have an imagination.

Atlas looks about but can't see what all the fuss is about. Beordir similarly can't see anything out of the norm.

Osul continues carrying the corpse but tries to usher Armand to move a little faster.

Armand makes his way to the next corpse and picks it up. Carver gives him a hand, and between them, one of them now has the corpse on their back.

Leskni and Pella move with the group.

Everything is very quiet, as usually happens in a silence spell. But the group can now see what it was that Mack is so excited about.

Two sinister looking incorporeal forms emerge from the crystaline walls ahead - one to the right and one to the left of the party. The shadowy figures sway and move in position. Floating and sliding across the crystal floor, they move towards the party with outstretched ghostly claws!

The one to the south west makes it way within striking reach of Atlas!

The one to the south east is heading towards Armand!

Leskni's Deathwatch reveals them to definitely be undead!

No crystals were affected by the movement of the creatures.

The stalactites from earlier continue to reform.

-----------------------------------
Map: Round 6

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+11=13 ; d20+11=30 ; d4-1=1 ; d4-1=2 ; d6=5 ; d6=6 ; d20+7=22 ; d20+7=26 ; d20+7=21 ; d4+1=2 ; d2+1=3 ; d2+1=3 ; d20+21=38 ;
Thursday February 9th, 2017 7:33:15 AM

Not wanting to step out of the Silence Sphere, and hoping Atlas will be ok for a moment on his own, I move to flank the undead creature at AG18 with Squeaver. (I move to AF19, and Squeaver moves to AH17.) I'm a little nervous about Squeaver attacking these creatures, but not sure he has any other option. I attack with magically booted feet only.

(flurry of blows: d20+9+2(flank) for each blow, and d4-1 damage (+1d6 Sneak Attack)
Hit AC 13 for 1(+5) damage, and AC 30 for 2(+6) damage)

Squeaver, AC 17, HP 18/18, Speed 50
(bite, claw, claw: d20+5+2(flank) for 1d4+1,1d2+1,1d2+1
Hit AC 22 for 2 damage, AC 26 for 3 damage, and AC 21 for 3 damage)

(d20+20+1(TTT) perception check of 38)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet  d20+9=13 ; d20+6=23 ; d4+4=7 ; d20+8=14 ; d20+13=14 ;
Thursday February 9th, 2017 10:49:40 AM

Atlas is taken aback by the deadly looking forms. You just never know how serious Mack is. However, he recovers himself in time to deal with the one that just approached him. Unfortunately he finds the creature to be more difficult to harm than he thought. His sword just misses the creature twice, but he is able to land a blow with his shield. At least now he knows that he can hit them.

Atlas cringes knowing that this creature is going to cause him a lot of pain in return. The thought of it grants him a surge of adrenaline that he uses to lash out at the creature one more time in hopes of saving his own life. Unfortunately his fear gets the best of him and he practically falls over himself as he misses the creature again.

------------------------------------------------------------
Attack AB18 - Two-weapon fighting - Primary - Longsword: 1d20+9=13 (miss?)
Attack AB18 - Two-weapon fighting - Secondary - Spiked Shield: 1d20+6=23 (hit?)
Damage: 1d4+4=7
Attack AB18 - Second Attack for Round - Longsword: 1d20+8=14 (miss?)
Hero Point: Attack AB18 - Longsword: 1d20+13=14 (natural 1! miss)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+9=15 ; d8+3=9 ;
Thursday February 9th, 2017 1:40:20 PM

Carver moves over towards where Beordir is located then turns and charges right past the shadow thing, striking with his sword..... (ends movement at AE/20 with ride by attack)

Carver then points at the far opening, and tries to make it known that they need to move this combat there and do it now.....

Charge Attack AC 15, Damage 9

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Thursday February 9th, 2017 2:06:36 PM

Owen grabs 'Osul, points in the direction of the far doorway, and pulls him along. He hopes the others will get the idea.

He moves to the forward edge of the Silence bubble.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Thursday February 9th, 2017 3:54:59 PM

'Osul nods, smiles (despite the load) and move forward with Owen.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d6=5 ; d6=6 ; d6=1 ;
Thursday February 9th, 2017 5:48:10 PM

OOC Mack I don't think you can flurry if you take more than a 5 foot step.

Round 4 of 5 for silence.
Armand moves through Pella's square (to avoid attack of opportunity) and arrives at AE19.

He then concentrates on Gargul's holy power and Channels energy to hurt the undead. Will save 21 for half of...12 points damage.

spells
Highlight to display spoiler: {
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus)cast, Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel 5 of 6 left.
}

Beordir (Galen) AC: 26/21/14, CMD 20, Saves: 8/10/9, HP: 43/43, Protection from Evil, Combat Expertise, Fighting Defensively  d20+4=16 ; d6+2=6 ;
Thursday February 9th, 2017 8:05:31 PM

Beordir steps up to this thing cautiously. Wary of being attacked, he establishes an extremely defensive posture. While thrusting out at the creature, he asks....and no sound comes out. Instead, he just gestures toward the door at the other side of the room.

(OOC
Free Action - 5'step,
Move Action - none
Standard Action - To hit d20+4=16 ; Damage d6+2=6 )

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday February 9th, 2017 10:04:43 PM

OOC: Thanks Robert D. I've been told that numerous times, and yet, I always forget that stupid rule. ;)



Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Thursday February 9th, 2017 11:23:42 PM

Since she and Pella have pretty much nothing that can affect an Incorporeal undead in a silence zone she will just move as close to the doorway as they can while remaining within the silence zone. Both will all out defend.

Leskni gestures to the doorway and the group, urging people to get to the doorway as quickly as possible.

OOC: I think that is AE 23 and AF 23 resepctively.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Friday February 10th, 2017 4:25:55 AM

OOC: subject to blackout. Can someone please sub for 'Osul Friday.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday February 10th, 2017 1:51:53 PM

I say to myself, "SEE! I TOLD you there were hidden, undead ninjas! No one ever listens......" But I don't listen to myself, because I can't even hear myself talk.

Squeaver nods in total agreement though. At least, I think that's what he did.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet 
Friday February 10th, 2017 3:55:48 PM

As Atlas prepares for the impending attack from the shadow, a strange thought enters his mind. How exactly does a silence spell work? If it stops sound, why doesn't it stop our movement? How can it differentiate between the movement caused by sound and the movement caused by my arm? Are silence spells the same as those hold person spells, but just with less holding power and a less concentrated area? Hmm.

DM RobC - "SEE! I TOLD you there were hidden, undead ninjas!"  d20+9=29 ; d20+9=18 ; d20+11=28 ; d20+11=25 ; d8=8 ; d6=3 ; d6=6 ;
Friday February 10th, 2017 7:59:49 PM

Mack and Squeaver move to attack the creature approaching Armand. Mack's attack misses, but Squeaver's sole attack lands.

Atlas has greater success with the other monster. His sword misses completely, but he manages a glancing blow off of his spiked shield. The sound of the blow must have done something, as the crystal above the monster explodes, injuring it slightly.

Carver charges, but finds the floating figure a difficult target to hit.

Beordir is cautious but does his best to atack the creature from reach. His glaive swings over Squeaver's head and through the monster.

Osul and Owen move with Armand to get closer to the far doorway. Leskni feels the same. She and Pella can't get out of there quick enough!

Armand gets into a better position and releases a wave of positive energy!

Beordir now finds himself outside of the silenced area!

S1 attacks Atlas! No visible wounds can be seen where the creature hits, but Atlas feels weaker for it (Hit AC28. Atlas takes 3pts Str damage!)

S2 attacks Squeaver! The poor albino looks quite poorly as a result (Hit AC25. Squeaver takes 6pts damage!) It then moves in closer to the group!

-----------------------------------
Map: Round 7

S1 - AC18 - 10pts
S2 - AC18 - 16pts

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Friday February 10th, 2017 10:44:59 PM

Leskni delays until after the rest of the group goes before deciding upon her actions.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d6=1 ; d6=3 ; d6=3 ;
Saturday February 11th, 2017 6:48:33 PM

Round 5 of 5 for silence.

Armand grits his teeth. He then concentrates on Gargul's holy power and Channels energy to hurt the undead. Will save 21 for half of...7 points damage.

He knows they must make the door. He throws caution to the wind and advances to AF25.

spells
Highlight to display spoiler: {
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus)cast, Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel 4 of 6 left.
}

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+7=11 ;
Saturday February 11th, 2017 6:51:29 PM

OOC I'm not sure if trying to identify these things is considered a free action or a standard action. We usually use it as a free action with my local group. If it is a free action, Armand will try to identify the things attacking. Knowledge Religion, 11

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+9=19 ;
Sunday February 12th, 2017 6:11:02 PM

Owen also looks to identify the looming creatures, though he's already worried that the ghostly girls told them truly. Knowlege (Religion): 19.

After a quick glance he ducks away from the one near him and tries his best to move with Osul and Armand toward the exit.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+2=8 ; d20+6=20 ; d20+2=17 ; d20+2=18 ; d20+2=15 ; d20-5=1 ;
Sunday February 12th, 2017 6:47:10 PM

Carver prepares to make a move towards the opening they've been headed for, he also makes sure the corpse is still across his back. He uses his Detect Evil to see if these creatures are or are not evil.
While doing that he also tried to decide what they are....

Know : Nature 8
Know : Religion 20
Know : Arcane 17
Know : Planes 18
Know : Dungeoneering 15

If the zone of silence gets within 15 feet of the opening or actually makes it there, Carver will either move into it or try to jump into it. (remember he does not touch the floor)

Acrobatics Running Jump, rolled a 1, then add 16 DMHighlight to display spoiler: { for the 40' of movement above 30 that he has (according to rules +4 per 10' above 30)}



DM RobC - "SEE! I TOLD you there were hidden, undead ninjas!" 
Monday February 13th, 2017 6:15:26 AM

OOC: My apologies for making the post so late on Friday. Since we're in combat I'm going to hold off my next DM post to give everyone a chance to act

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+7=20 ; d20+7=24 ; d20+7=22 ; d4+1=5 ; d2+1=2 ; d2+1=2 ; d20+11=30 ; d20+11=13 ; d4-1=2 ; d6=5 ;
Monday February 13th, 2017 7:46:59 AM

Squeaver moves to flank with me (against S2, moving to AG16 then AF17).

Squeaver, AC 17, HP 12/18, Speed 50
(bite, claw, claw: d20+5+2(flank) for 1d4+1,1d2+1,1d2+1
Hit AC 20 for 5 damage, AC 24 for 2 damage, and AC 22 for 2 damage)

(flurry of blows: d20+9+2(flank) for each blow, and d4-1 damage (+1d6 Sneak Attack)
Hit AC 30 for 2(+5) damage, and Miss AC 13)

I attempt to prevent S2 from following any of the group that continue to head for the door before the Silence wears off.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet  d20+7=22 ; d8+4=5 ; d20+4=5 ; d20+6=22 ; d8+4=11 ; d8+4=5 ;
Monday February 13th, 2017 5:45:42 PM

Atlas feels a drain when he is touched by the shadow, but he persists with another sword-shield-sword attack. This time his sword swings true twice, while his shield bash misses. He slumps after the attack, drained more than usual.

-------------------------------------------------------------------
Primary Two-Weapon Attack: 1d20+7=22
Damage: 1d8+4=5

Secondary Two-Weapon Attack: 1d20+4=5 (miss)

Second Attack: 1d20+6=22
Damage: 1d8+4=5

Total Damage: 10



'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Monday February 13th, 2017 6:18:26 PM

'Osul gets the corpse as close as he can to the door.
———————
Double move 40' to AG25

Beordir (Galen) AC: 26/21/14, CMD 20, Saves: 8/10/9, HP: 43/43, Protection from Evil, Combat Expertise, Fighting Defensively  d20+4=10 ;
Monday February 13th, 2017 7:18:49 PM

Aware of his dangerous position, Beordir stands still for a brief moment before launching himself toward where he thinks the edge of the soundless aura. He slides around Squeever and circles back toward the nearest incorporeal target, again trying to inflict any kind of damage against it.

(OOC
Move Action - Move to AG19
Standard Action - Attack d20+4=10 ; Probably not)

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Monday February 13th, 2017 8:17:51 PM

Nothing really to add. Just checking in

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Monday February 13th, 2017 11:35:07 PM

Carver waits to make his move.....

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Monday February 13th, 2017 11:54:37 PM

Owen grimaces as a thought passes through his mind: he'd just sold off his Rod of Lesser Metamagic, Silence in exchange for a fancy spellbook. Maybe it would do some damage if he threw it at them, but probably not.

DM RobC - "Osul gets the corpse as close as he can to the door."  d20+9=15 ; d20+9=28 ; d20+11=28 ; d6=2 ; d20+11=21 ; d6=2 ; 2d4=3 ; 2d4=4 ;
Tuesday February 14th, 2017 6:10:17 AM

Leskni waits to see what the rest of the group decide to do. When the group moves towards the door, so does she.

Armand channels positive energy once more and moves towards the door. He knows these things are undead, but in all the hurry he can't quite pinpoint exactly what they are (OOC: I also consider it a free action!)

Owen also doesn't know what these creatures might be. He only manages a single 5ft step away (OOC: A move action would provoke an AOO and I'm guessing you want to avoid that)

Atlas stands tall and fights back against the undead monster. Between Armand's channels and Atlas' own attacks, the creature looks to have taken significant damage despite being incorporeal.

Mack, Squeaver and Beordir continue to fight against the other, and it too looks worse than it did a few moments ago - if such a thing is possible.

Carver knows full well that these creatures are a type of Greater Shadow and are most certainly evil. That would mean undead immunities, incorporeal, and immunity to sneak attacks.

Osul, Leskni, Pella and Carver moves towards the door. Carver pushes as hard as he can. Frustratingly the door does not budge. He can see not 1, but 3 keyholes on the stone door. The only time in the past few days the party have come to a door and Mack wasn't the first to come to it.

The enemy act..

S1 attacks Atlas, striking him once more (Hit Touch AC28. Atlas takes 2pts str damage)

S2 attacks Mack. (Hit Touch AC21. Mack takes 2pts str damage)

What's more, the sound of the attacks causes the stalagtites above S1, S2, Atlas and Mack explode, showering them in crystal shards. ([b]Atlas takes 3pts damage. Mack takes 4pts damage[/i])

The crystals by the entrance are still reforming.

-----------------------------------
Map: Round 8

S1 - AC18 - 22pts
S2 - AC18 - 26pts

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30'  d20+7=13 ; d20+7=8 ; d20+7=27 ; d2+1=3 ; d20+11=29 ; d20+11=19 ; d4-1=2 ; d4-1=3 ; d20+18=21 ;
Tuesday February 14th, 2017 7:50:58 AM

"HA-HA, you FOOL! I've been strength drained my ENTIRE LIFE!!!!!" :)

I do glance over at Atlas to make sure he's hanging in there. Anxious to dispatch this one and get over to help Atlas, Squeaver and I continue to flank and pound on the enemy we're already on (S2).

Squeaver, AC 17, HP 12/18, Speed 50
(bite, claw, claw: d20+5+2(flank) for 1d4+1,1d2+1,1d2+1
Miss, Miss, and Hit AC 27 for 3 damage)

(flurry of blows: d20+9+2(flank) for each blow, and d4-1 damage (+1d6 Sneak Attack)
Hit AC 29 for 2 damage, and Hit AC 19 for 3 damage)

I do what I can to avoid any falling shards. At the very least, staying in a spot where they've already fallen so I don't keep activating new ones.

(d20+18 acrobatics check of 21)

OOC: I didn't roll my Sneak Attack damage this time. Sounds like they are immune to that.

Do we get any Acrobatics check, or save, or such to avoid falling shards? I've put a lot of focus into Acrobatics, as well as having both Deflect Arrows and Evasion as well.... in the hopes that it would some day help in these types of situations. ;)

2 points Strength drained


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  3d4+3=12 ;
Tuesday February 14th, 2017 8:30:06 AM

OoC: For last turn, Owen was taking a Withdraw Action, which doesn't prompt attacks of opportunity. So he should be with the main group. Sorry I didn't make that clear in my post.

IC: Owen continues to move towards the door. As he gets close, he makes sock puppet gestures at Armand and then points at the creatures. He hopes to suggest that once the main group is in the doorway, Armand should toss the Silence rock to Mack and the other fighters.

(If Owen can make it to the door in a move action and Armand tosses the rock so he can speak, which depends how the last turn's actions are resolved, Owen will turn and cast Magic Missile, dealing 12 points of Force damage to the nearer Shadow.)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/61 Character Sheet  d20+6=25 ; d20+6=20 ; d8+3=6 ; d8+3=6 ; d20+3=21 ; d4+1=3 ; d20+5=20 ; d8+3=9 ;
Tuesday February 14th, 2017 11:30:15 AM

Atlas cringes as he is drained by the shadow again. "Wow, is this what it feels like to be normal? I am much more appreciative of my parents now." Atlas manages to attack the creature again, even in his weakened state. He is surprised when his sword finds a week spot with his first blow, even if it is hard to tell exactly how the creature is damaged. "Thank goodness for magic weapons!" He is encouraged by the first attack and manages to hit again with his shield and second attempt with his sword.

-------------------------------------------------------------------
Attack S1: Primary Two-Weapon Attack: 1d20+6=25 (19 critical confirmation...1d20+6=20...critical confirmed)
Damage: 1d8+3+1d8+3=12

Secondary Two-Weapon Attack: 1d20+3=21
Damage: 1d4+1=3

Second Attack: 1d20+5=20
Damage: 1d8+3=9

Total Damage: 24

CONDITION: Strength drained by 5, down to 11 and a +0 modifier.



Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday February 14th, 2017 12:07:02 PM

OOC. The silence spell is done everyone can hear and make noise again.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30' 
Tuesday February 14th, 2017 12:31:06 PM

OOC: I spoke a little too soon on that Strength Drain for me. It's hard to believe I could do less damage, but my damage should be 1 and 2. ;)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+2=20 ; d6+4=7
Tuesday February 14th, 2017 5:27:35 PM

Carver whispers to those near him, "Work on the door locks, don't care who does it, but get them open now."
He stows his sword, and shifts 5 feet east (never touching the floor) and draws out his bow.

Carver calls upon Matilda to bless his weapons. (divine bond next 5 minutes)
Unleashing a shot with his bow, he connects with S1

Attack 21 (forgot to add +1 from divine bond) Damage 7

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+7=13 ; 5d6=19 ; d20+5=12 ;
Tuesday February 14th, 2017 5:49:15 PM

Armand racks his brain to think of what these creatures are. But the stress is too much. Realizing that the creatures are out of range of his divine channel he calls upon another spell.

Armand cautiously steps to AH25, giving him line of sight at S1. He quietly casts Searing Light, the creature, being undead takes 19 points damage. Assuming a 12 hits its ranged touch, which probably does not hit.

spells

0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus)cast, Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus)cast, Searing Light (domain)

Channel 4 of 6 left.

Beordir (Galen) AC: 26/21/14, CMD 20, Saves: 8/10/9, HP: 43/43, Protection from Evil, Combat Expertise, Fighting Defensively  d20+8=17 ; d6+2=6 ;
Tuesday February 14th, 2017 7:45:19 PM

Beordir worries once the sound returns. He looks up quickly, then steps left and again attacks the entity with Mack and Squeever.

(OOC
Free Action - 5' step to AE18
Move Action - None
Standard Action - Attack d20+8=17 ; Might hit - damage in case d6+2=6 ; )

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet  d20+7=26 ; d100=81 ; 2d8+6=12 ;
Tuesday February 14th, 2017 11:12:02 PM

Leskni succesfully connects to a Ley line and casts Cure Moderate wounds. She then moves to AG 19 and touches the foul beast for 12 pts of holy damage (Will Save DC 18 for half, NOT halved due to incorporeal)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT  d20+1=9 ;
Wednesday February 15th, 2017 4:43:55 AM

Three key holes ... three corpses.
'Osul begins quietly and systematically searching his passenger. If he finds a key he hands it forward towards those nearer the door.

Stealth: 9, not moving

DM RobC - "Work on the door locks, don't care who does it, but get them open now."  d20+7=18 ; 2d4=4 ; 2d4=5 ; 2d4=6 ; 2d4=5 ; d20+11=16 ; d20+11=12 ; d6=5 ;
Wednesday February 15th, 2017 6:56:06 AM

Mack and Squeaver keep up their combined assault. The stalactites overhead start to slowly reform. It will be some time before they are at risk of exploding and damaging the pair once more.

Beordir joins in, however his efforts cause the crystals above him to break (Beordir takes 6pts damage)

Atlas keeps up his one-on-one battle. It's draining, but it seems an even match.

By the doorway, Owen casts a magic missile spell at the nearest shadow. The force damage does the trick, but the noise of casting the spell causes the crystal above Owen to crack and shower him in shards (Owen takes 4pts damage)

Carver takes a step to the side and fires at the shadow in battle with Atlas, but the shot misses (OOC: Without the Precise Shot feat you take a -4 penalty for shooting into melee)

Armand steps in front of Carver to then try a searing light spell. The spell misses its target, but the shards overhead do not (Armand takes 5pts damage)

Leskni decides to bring some holy power to the battle. She casts a cure spell - and takes some crystal damage (Leskni takes 5pts damage) - and then causes more pain for the shadow.

Osul searches his passenger, desperately looking for a key of some kind. He finds a second pearl, but no key.

The enemy act!

Shadow 1 lashes back at Atlas, continuing to sap his strength (Hit Touch AC16. Atlas takes 5pts Str damage)

Shadow 2 swipes its arm at Leskni, but misses the taur (Hit Touch AC12 = Nat1 = Miss!)

The tide looks to have turned the party's way
-----------------------------------
Map: Round 9

S1 - AC18 - 35pts
S2 - AC18 - 47pts

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30'  d20+7=15 ; d20+7=21 ; d20+7=16 ; d4=1 ; d2+1=2 ; d20+11=31 ; d20+11=18 ; d4-2=0 ; d4-2=0 ;
Wednesday February 15th, 2017 9:08:08 AM

Squeaver and I continue to flank attack the enemy (S2).

Squeaver, AC 17, HP 12/18, Speed 50
(bite, claw, claw: d20+5+2(flank) for 1d4+1,1d2+1,1d2+1
Miss, Hit AC 21 for 2 damage, and Miss)

(flurry of blows: d20+9+2(flank) for each blow, and d4-2 damage
Hit AC 31 for 1 damage, and Hit AC 18 for 1 damage)

OOC: Ignore 3rd roll, which was an accidental d4 roll.

I believe my minimum damage is 1, so raised those 0's to 1's for my damage. Also, first hit was a Critical Hit, if that's possible against these.

Do we get any Acrobatics check, or save, or such to avoid falling shards? I've put a lot of focus into Acrobatics, as well as having both Deflect Arrows and Evasion as well.... in the hopes that it would some day help in these types of situations. ;)

Strength drained 2.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/61 Character Sheet 
Wednesday February 15th, 2017 10:58:04 AM

Atlas crumbles under the last touch of the shadow. He no longer has the strength to hold onto everything he has, so he quickly determines his only option is to drop his sword and shield and find cover. Trying to drop anything else will just take too long. "I cannot hold my gear, it has sapped my strength to practically nothing. $&*^@^#"

He carefully steps away from the shadow to avoid the creature getting another attack on him. He then finds his way behind the closest obstacle, hoping the creature doesn't follow him.

------------------------------------------------
Atlas moves to AE14

Strength drained by 10, down to 6. Max carry weight is 60lbs. Modifier is -2.




Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30' 
Wednesday February 15th, 2017 12:06:17 PM

Seeing Atlas go down, and thinking back.... we should have stayed closer together and killed off one of these things quickly instead of spreading out our attacks.


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday February 15th, 2017 5:01:53 PM

OOC, just a rules clarification question. The DM in Lakeview Passage was allowing channels to heal players while also damage undead. but that's a 3.5 rule and I'm not sure if it's in effect in the Wold.

Armand (Robert D) AC 16/touch11/flat15 HP 45/50 CMD 17 Character Sheet  d20+7=21 ; 3d6=10 ; 3d6=13 ;
Wednesday February 15th, 2017 5:13:34 PM

Knowledge religion (one more time) 21

Armand see's Atlas staggering. "I'm not letting one of our own go down again. He thinks to himself." He whispers to the group he's near. "Don't worry about the door now, use what spells or ranged weapons you have to help out. If they strength drain you to 0 you become one of them."

Armand moves to AD21. He tries to shield himself from the rain of crystals he knows will probably be coming. He then concentrates and channels energy to destroy these undead things. 10 points damage. (save 21 for half damage)

Then he calls forth greater effort (using hero point for additional standard action) and silently asks Gargul to again inflict his holy wraith upon these undead creatures. Channel again. 13 points damage. (save 21 for half damage)

spells

0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus)cast, Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus)cast, Searing Light (domain)

Channel 2 of 6 left.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 7/9/8, HP: 43/43, Protection from Evil,  d20+9=20 ; 4d6=10 ;
Wednesday February 15th, 2017 7:08:11 PM

Beordir hears Atlas yell behind him and Armand's admonishment. Heedless of the entity engaged with him, he turns to attempt to draw the attention of the other shade. Stepping forward to engage it, he speaks a few arcane phrases charging his hand with electrical energy. Reaching out, he attempts to transfer the shock to the shadow.

(OOC
Move Action - Move to AC18
Standard Action - Shocking Grasp - Touch Attack d20+9=20 ; Sucky Damage 4d6=10 )

Leskni (Paul Jackson) AC: 16/15/11; HP 36/41; Pella HP 16/20 CMD: 17 Character Sheet 
d20+8=22 ;
Wednesday February 15th, 2017 7:31:46 PM

"My job here is done. You have this"

Leskni then takes the full withdraw action to get to AG 26. moving as stealthily as she can (Stealth of 22)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+11=28 ; 3d6+12=26 ;
Wednesday February 15th, 2017 7:54:25 PM

Carver says quietly to Owen, "Catch this, I gotta go get Atlas." Tossing the bow towards him as he goes into a charge, veering as needed and drawing his lance before he gets there.

(6 inches above floor and magic weapons)

Charge Attack AC 28 Damage 26

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  3d4+3=13 ;
Wednesday February 15th, 2017 9:42:43 PM

Owen sees a bow flying through the air toward him, but his attention is elsewhere. It clatters to the ground at his feet as he uses his bonded ring to cast another set of Magic Missiles at whichever shadow seems the healthier. They deal 13 points of force damage.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Thursday February 16th, 2017 12:12:10 AM

"Bring him here, Carver - this could take a while." And with that the druid starts casting a spell.

---------
Casting (round 1 of 3)

DM RobC - "Bring him here, Carver - this could take a while."  d20+9=11 ; d20+9=27 ; d20+9=24 ; d20+9=26 ; 2d4=5 ;
Thursday February 16th, 2017 5:20:00 AM

Mack and Squeaver continue their flanking assault. The pair are becoming quite accustomed to the tactic.

Carver and Owen concentrate their attacks on the shadow looming over Atlas. The sound of Carver's attack does cause the stalactites overhead to break (Carver takes 5pts damage). Both Carver's attack and Owen's weakens the shadow consdierably.

Beordir moves to Atlas's aid. The electricity flows from his fingertips and though he suspects he could have done better, he does damage the Shadow.

Armand then calls on the power of his deity: The Lord of Life and Death who abhors any undead that wander the Wold. The power that Armand sends around him causes both Shadows to instantly disappear! (OOC: Sorry, when channeling you "can choose to deal damage to undead creatures or to heal living creatures".)

Atlas holds his ground, even if that is all he can hold right now. Moving somewhere else could cause more crystals to fall. The Shadow didn't cause any visible cuts or wounds, but Atlas feels his strength has been considerably drained.

Leskni, Pella and Osul stand ready by the door.

If the party are to escape from this crystal cavern, the door will need to be opened - one way or another.

OOC: Well done guys! I thought that was going to be harder :) I don't think we need a map any more.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30'  d20+18=20 ; d20+21=34 ; d20+20=39 ;
Thursday February 16th, 2017 9:24:36 AM

Hoping that Atlas is being helped by the rest of the group, I quickly and stealthily head over to the door to see what I can do. "It seems we have 2 gems so far... maybe there is another one on the other corpse?"

I check the door and locks over thoroughly to see if there is any way I can get the door open without having "keys".

(d20+18 stealth check of 20)
(d20+21 TrapFinding check of 34)
(d20+20 perception check of 39)

Squeaver will hold where he is at for the moment.
Squeaver, AC 17, HP 12/18, Speed 50

Strength Drained 2.

OOC: Unless I've missed it somewhere, I still haven't seen an answer to this: Do we get any Acrobatics check, or save, or such to avoid falling shards? I've put a lot of focus into Acrobatics, as well as having both Deflect Arrows and Evasion as well.... in the hopes that it would some day help in these types of situations.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/61 Character Sheet 
Thursday February 16th, 2017 10:35:35 AM

"Well done everyone! Those were more difficult than I thought. I would take a cut over that energy drain any day."

Atlas does his best to stay standing under the weight of all his gear. He barely picks his sword and shield up, stumbles a little, and then rights himself. "I think I can get to the door on my own. It just might take a while, and I don't know how quiet I can be."

Atlas begins the long and probably painful trek towards the door.

-------------------------------------------------
Atlas moves 5 ft closer to the door.

ooc: Being over burdened, Atlas can only stagger 5 ft/round.

Strength drained by 10, down to 6. Max carry weight is 60lbs. Modifier is -2.




Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30' 
Thursday February 16th, 2017 1:21:36 PM

"Atlas, can you believe that's how I feel almost every day?!?!?!" ;)

I'm just messing with him.... mostly...... I can see this greatly pains him, being a strong warrior type. I'm hoping we can get him back to his old self here shortly, somehow.

And me, too, for that matter. I'm not feeling nearly as bad as Atlas, but I'm not up to my normal strong (9) self either.



'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Thursday February 16th, 2017 3:58:54 PM

Casting - round 2 of 3

Armand (Robert D) AC 16/touch11/flat15 HP 45/50 CMD 17 Character Sheet  d4=2 ; d4=2 ;
Thursday February 16th, 2017 4:58:30 PM

Armand carefully goes over to Atlas and helps him toward the door. "Try to keep your shield above your head to deflect any more crystal shards. I'll do what I can to help."

As they walk over Armand casts Lesser Restoration on Atlas. 2 strength back.
Armand frowns slightly. "I don't think we can go far with our fighter as weak as a kitten." He murmurs to himself. He begins praying as they continue to slowly walk to the door. "Gargul hear my plea. Your servants and their companions have ventured far to face an undead most foul, an undead that has caused others to become undead and therefore deprive you of your right. I ask that you aid me in restoring Atlas to more of his former self."

Armand uses another hero point and recalls Lesser Restoration to again cast on Atlas. 2 more strength restored.

spells
Highlight to display spoiler: {
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration(cast used hero point and cast again), Hold Person, Silence (wis bonus)cast, Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus)cast, Searing Light (domain)

Channel 2 of 6 left.
}

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet 
Thursday February 16th, 2017 5:51:13 PM

Carver puts away the lance and then pretty much carries/ assists Atlas in reaching the doorway. In a hushed whisper, "Don't talk so loud, any thing can trigger these shards...."
After reaching the doorway, "I'll give you a couple minutes to get the door open, or I'll do so the noisy way, which I'd prefer not to." said in a whisper.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 28/32; CMD: 16 
Thursday February 16th, 2017 8:56:21 PM

Owen remains quiet and still. He turns to inspect the door, but that's all he'll do in this dangerous place.

DM RobC - "Bring him here, Carver - this could take a while." 
Friday February 17th, 2017 6:58:58 AM

Mack looks over the door. He can't find any obvious traps. He considers that it may just be as simple as picking the lock. But there are 3 key holes. Does he need to pick only one? Or two? Or three? Or a certain combination? (Highlight to display spoiler: {Nope, no acrobatics check, save or such to avoid the shards. Consider them a 2d4 trap that affects an entire 5ft square of area. That's pretty low damage when you have plenty of ways to avoid the crystals: silence, stealth, intentional noise, intentionaly targetting them, etc})

Carver is ready to give him a few minutes to work it out, otherwise he'll take a more direct approach to get the door open.

Atlas congratulates the group on a task well done as he slowly staggers towards the door. Armand moves closer to his ally and restores some his lost strength.

Owen and Leskni stay quiet, waiting for someone to get the door open so they can finally get out of this place.

Osul is still busy casting something. Something that takes 3 rounds to cast. Interesting...

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30'  d20+16=36 ; d20+16=31 ; d20+16=29 ;
Friday February 17th, 2017 7:07:18 AM

OOC: This seems like the old trick DMs use against rogues where half the locks are locked, and half of them are unlocked.... the unwitting rogue "flips" them all, and hence, keeps locking half of them. In reality, any decent rogue should be able to tell if the lock is truly "locked or unlocked", or he's a pretty useless rogue.

IC:
I attempt to pick the locks that are actually locked.

Up to 3 times if necessary:
(d20+16 Disable Device (lock) check of 36)
(d20+16 Disable Device (lock) check of 31)
(d20+16 Disable Device (lock) check of 29)


Armand (Robert D) AC 16/touch11/flat15 HP 45/50 CMD 17 Character Sheet 
Friday February 17th, 2017 3:12:41 PM

Armand continues to quietly walk with Atlas, back to the group.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 7/9/8, HP: 43/43, Protection from Evil, 
Friday February 17th, 2017 7:46:17 PM

Beordir was looking around for other threats as his friends moved toward the door at the back.

"Whew! I'm glad that's over.", he says in a whisper.

Then he carefully follows the path Atlas and Carver had taken toward the door so as to not bring any further shards down on his head. He quietly pockets a couple broken shards for later examination.

Leskni (Paul Jackson) AC: 16/15/11; HP 36/41; Pella HP 16/20 CMD: 17 Character Sheet 
Friday February 17th, 2017 9:50:32 PM

"I do have a lesser restoration spell if necessary. But it is much more expensive for me than for a true cleric. Should I cast it or conserve my spells for later?"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT  d4=1 ;
Friday February 17th, 2017 10:45:23 PM

'Osul looks at Leskni with one raised eyebrow as he completes his incantation.
He reaches out and touches Atlas, casting Lesser Restoration.
In his mind's eye he sees the cast spell begin to float out of reach, when something vine-like and tentacular snatches it and drags it back in. It's a shock - he wasn't aware he could do that.
"I've got this, but like I said, this could take a while."

———————
Cast Lesser Restoration on Atlas , only curing 1 point of Ability Drain. Spent 1 Hero Point to Recall the Lesser Restoration spell.

Armand (Robert D) AC 16/touch11/flat15 HP 45/50 CMD 17 Character Sheet 
Saturday February 18th, 2017 9:59:23 PM

Armand cocks his head at Leskni. "I'm not sure what you mean by more expensive. I have to pray for my spells in advance and I'm tapped out for being able to restore Atlas fully. Gargul granted me an extra casting of it today when I prayed to him. But Atlas still appears a bit weak. Perhaps you should ask yourself what is best for the party, having one of our two fighters at something near his natural strength, or taking over for him on the front lines?"

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet  d4=3 ;
Saturday February 18th, 2017 11:07:26 PM

Carver pulls out his holy symbol, walks over to Atlas and says a prayer. "Lord Gargul, bless my friend by granting him the recovery of his strength which he lost while fighting against shades. By restoring his strength, he can assist those of your followers in the fight."

Casts Lesser Restoration, restores 3

Carver looks to his other friends, "Don't look for any more spells from me, I'm just a lowly warrior in Lord Gargul's name, not an Eye like our other friend here." He looks at the priest as he says that.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/61 Character Sheet 
Sunday February 19th, 2017 12:09:40 AM

"Thank you my friends. It is one thing to die and be brought back. It is another to be drained and pathetic. The feeling of despair that I could do nothing to help, and then to run away like I did...Thank you for your courage, your strength, and your healing." If anyone in the group is paying particular attention to Atlas, they may catch that his eyes swell a bit, as if he were about to cry, but it is gone with a few blinks of his eyes.

Atlas is feeling better as the spells and prayers heal him, but he still doesn't have his normal swagger. It is clear that he isn't fully healed just yet. However, that doesn't stop him from having some fun with Mack. "Hey Mack, what's the deal with you? Just running off, leaving my sorry butt out there to crawl back by myself. One might think that you didn't care." Atlas feigns being emotionally hurt by the halfling's actions. If Mack happens to look back he pours it on even more, to the point of being down right ridiculous.

Hearing Leskni's comment, Atlas tests his strength once more and nods. "Leskni, I promise I'll make it worth your while. I'll take your watch and kill any thing that comes our way while you restore your spells." Atlas smiles, knowing that Leskni is just trying to figure out what is best for the group. He truly appreciates that about her.

-------------------------------------------------------------
Strength Drained: 14 out of 16 (total of 8 restored through spells/praying from the group)


'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Sunday February 19th, 2017 12:20:07 AM

In hushed tones 'Osul says, "Atlas, Leskni, Armand, Carver,... I've got this. Save your spells for what's coming next. Is anyone else drained?"

Armand (Robert D) AC 16/touch11/flat15 HP 45/50 CMD 17 Character Sheet 
Sunday February 19th, 2017 11:43:33 AM

Armand lets Atlas stand on his own and checks the third corpse they dragged for any items. "You know, it's too bad Atlas can't throw his sword and then have it return to him. At least then he'd have some form of ranged weapon."

Leskni (Paul Jackson) AC: 16/15/11; HP 36/41; Pella HP 16/20 CMD: 17 Character Sheet 
Sunday February 19th, 2017 6:36:36 PM

"You are all misunderstanding me. I am not at all reluctant to use my spells to heal my friends. I am NOT being selfish. But I only have a few spells and I wasn't sure that would be the best use of them. But, since you all (especially Atlas) think that is best that is what I do.

And Atlas, you most certainly owe me NOTHING"


Leskni starts to cast lesser restoration. It takes 3 rounds to cast so ....

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 28/32; CMD: 16  d20+1=18 ;
Sunday February 19th, 2017 7:33:39 PM

Owen frowns a bit at the exchange between Armand and Leskni, but doesn't comment. Instead, he casts a wary eye around the room. Perception: 18.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Monday February 20th, 2017 8:19:17 AM

Maintaining his quiet tones, 'Osul states, "If I am misunderstanding you, Leskni, I apologize. I know I have neither thought nor suggested that you are selfish or reluctant to help. I have some experience of my own trying to determine the best use of the spells I have. I'm not sure what I've done to be lumped into whatever "you all" is when that was the opposite of what I counseled, but for now, you've started, so please remain focused on the Restoration spell."

"Again I ask if anyone else is feeling drained?", he adds - this time looking at Squeaver and Mack.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/61 Character Sheet 
Monday February 20th, 2017 11:58:28 AM

"I was just joking with you Leskni. I know that you always want to do what is best for the group and I appreciate that about you. Thank you for asking!"

As Leskni is casting her spell to help Atlas, he turns to Armand and puts his hand on his shoulder as he talks to him, "I am experienced with a bow and I actually have one that I leave back at our dwelling. While I'm not Mack, I still have to make some decisions around how much I can carry. The bow always seems to be the one that falls below the line. Granted, maybe I need to re-think my strategy. Or maybe I just need to get stronger." Atlas chuckles at the thought of that, then gives Armand a big smile before moving towards Leskni in preparation for her spell.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet 
Monday February 20th, 2017 12:10:33 PM

Carver smirks, "At least you didn't reference using the groups pack mule.Now what you can do is buy a quiver, I hear there is a magical one that carries arrows, bows, javelins and heck even full 10' poles inside it." I may not need it right now, but I'm sure I'll be looking for ways to reduce the weight I carry around all the time as well. Now, while Atlas gets some of his strength back, what about this door?"
Carver goes about searching the corpse he carried to the doorway. He's looking for keys in particular.....

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/61 Character Sheet 
Monday February 20th, 2017 3:03:16 PM

Atlas gives Carver a horrified look, "Spend my gold on a magical quiver? One of those magical rings of strength or protection maybe, or a more powerful sword, or even armor, but a quiver?" Atlas shivers like he just had a spider crawling up his neck. "I don't think I can bring myself to do that." He laughs out loud at that thought.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 28/32; CMD: 16 
Monday February 20th, 2017 5:09:53 PM

Owen chuckles at Atlas' words. "Hey, I just spent all my gold on a book. A quiver isn't so bad."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30' 
Monday February 20th, 2017 6:04:29 PM

"Yah, uh.... it's probably hard to tell on me, but I'm still a little drained. (down 2 Strength). As far as I can tell, Squeaver wasn't affected in the same way as the rest of us."

"Atlas, I'm a little hurt that you didn't see the crushed and torn look on my face..... I could barely carry myself now, and knew I couldn't carry you. With the creatures being dead, I saw that the others were grabbing you, so I thought, for the sake of all of us, I needed to get that door open as quickly as I possibly could." ;)



Armand (Robert D) AC 16/touch11/flat15 HP 45/50 CMD 17 Character Sheet 
Monday February 20th, 2017 6:47:40 PM

"You know Atlas I have one of those magic quivers. I got it mostly to store my glaive at times. I'd be glad to haul around your bow and some arrows for you. Also I believe we found one of those quivers back in the room where the spiders formed together to make copies of us."

OOC, are the exterior walls of this room made of crystal? Have we tried to look through them if they are?

spells
Highlight to display spoiler: {
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration(cast used hero point and cast again), Hold Person, Silence (wis bonus)cast, Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus)cast, Searing Light (domain)

Channel 2 of 6 left.
}


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 7/9/8, HP: 43/43, Protection from Evil, 
Monday February 20th, 2017 7:38:49 PM

Beordir chimes up, "I know we found one of those quivers. Carver, you could try it out for a while and see if it helps. I considered it, but archery is not my strongest ability. I thought to allow it to be sold to someone who would value it."

He's quiet for a moment, before asking, "Is there an easier way to destroy those horrible apparitions?"

DM Shane 
Tuesday February 21st, 2017 3:19:48 AM

ooc: hey guys, good to be back. Rob is tending to family issues so I'll be plotting your demise for a while.

in the relative safety of the door area, Which is a good 20' from the nearest crystal the party relaxes, tends to wounds, horse plays and discusses the relative merits of magical quivers.

Mack: It is indeed the old three locks trap! The locks are very very smooth and it is only after you have "locked" the last one that you realize that it was unlocked, still having beat two and locked one, you now have these locks number so to speak, so you get a +5 circumstance bonus to defeating the last lock..again...being as you aren't trying to be horribly killed by undead shades, if you take 10...

Carver: you don't find keys but two of the corpses have what look to be tear-shaped pearls stuck in their hair. while the last one has a blue gem on a silver chain around his neck.

Atlas: the discussion and banter, not to mention all the lesser restorations have you feeling almost back to normal.

Leskni: prudent in her spell allocation philosophy, fears she came across as miserly, she didn't, and the miscommunication is quickly cleared up. she concentrates deeply on her spell

Armand: the crystals grow on the ceiling, floor and walls. but the walls themselves are plain grey stone.

Owen: engages in conversation but keeps an eye out in the crystal cavern. while no shards reach you here, some of the conversation cause a few of the crystals to burst spectacularly. it's actually pretty cool to watch.

‘Osul: ever the gentleman, apologizes to Leskni, and understands her decison, with all the love going to Atlas, he looks as Squeever and Mack to see if they need any love as well.

Boerdirchimes in on the quiver conversation, and then grows pensive, His question a stark reminder of the dangers of the undead, something he may not have experienced growing up in the leafy embrace of the Culver wood.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/61 Character Sheet 
Tuesday February 21st, 2017 11:31:05 AM

Atlas perks up at the thought of something found, "I may have been too caught up in my death and return to life...and death and return to life again, to actually notice the quiver. I don't mind taking something we found. That's easier than parting with my gold! However, Carver, you're more than welcome to try it out first. I'm going to continue being our human shield whether I have my bow or not."

Atlas looks over the pearls and blue gem necklace that Carver brought back. "These look like they're worth something." Atlas says a few strange words and waves his hands over them. "I don't sense any magic in them though." He winks at Carver and checks in on Mack's progress.



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30' 
Tuesday February 21st, 2017 12:23:05 PM

Since we're in no hurry, I Take 20 to get the locks all unlocked.


'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT  d4=1 ; d4=2 ;
Tuesday February 21st, 2017 3:25:03 PM

While Mack takes a minute or two at the lock, 'Osul prepares and casts Lesser Restoration on him twice.
Otherwise, still wary of the crystals, he keeps quiet unless asked, except to produce the pearl he found on his corpse for inspection.
———————
He yields two more Hero Points over several rounds to Recall the spell. Seems likely they will need it again.
OOC: ’Osul, not ‘Osul (I hope that actually worked, and they don't look exactly the same)

DM Shane: Nope look exactly the same till I editied this post...'Osul my keyboard only has one ' mark. I'll get the character map out and get it right though. ʻOsul...hows that? crud. the HTML don't recognice ariel unicode.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet  d100=67 ; d20+2=8 ;
Tuesday February 21st, 2017 4:15:56 PM

Carver smiles and whistles a brief tune and actually casts detect magi, then looks at the necklace and gems he found. He'll also look at the locks and determine if they are part of the lock system.....

(knowledge (any applicable) 8)

Armand (Robert D) AC 16/touch11/flat15 HP 45/50 CMD 17 Character Sheet  d6=2 ;
Tuesday February 21st, 2017 5:10:50 PM

(OOC ignore the d6, wandering cursor)

Armand looks at the doorway. "Leskni about 50% of the doors we've encountered have had writing of some sort or another, do you see anything?"

Armand tries not to disturb Mack, but must ask anyway. "Say, Mack...did you by chance check for any traps on these doors before you actually complete opening them?



Owen Marcellus (Weston W.) AC: 12/12/10; HP: 28/32; CMD: 16 
Tuesday February 21st, 2017 6:26:07 PM

Owen looks over at the items Carver is investigating. "Once we're on the other side of this door I can check those out, provided nothing immediately attacks us.", he says quietly, so as not to disturb his friend's concentration.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 7/9/8, HP: 43/43, Protection from Evil, 
Tuesday February 21st, 2017 6:30:21 PM

Having not really gotten an answer to his question, Beordir settles it into his mind to ask about later. He settles into a familiar martial state of waiting for the next task that must be done NOW.

DM Shane 
Wednesday February 22nd, 2017 2:21:10 AM

Mack: With time on his side and mad lockpicking skills the last lock is no problem at all. the restoration spell feels nice as well.

Carver: the two tear shaped pearls evoke a moderate transmutation aura, while the necklace puts forth a faint conjuration aura. you'll need at least a 15 on a spellcraft check to know what they are. or you can use the clues given and figure it out on your own.

Atlas: dead then alive, dead then alive...it's almost like some cheesy daytime drama, like the orc and the restless, or general hospitaler...still free stuff is much better than bought stuff, though the intricacies of warrior magic still need a lot of work.

Leskni: keeps concentrating on her spell and can't speak right now apparently....

Armand: the cleric wisely advises Mack the rogue that he might want to check for traps. your examination of the door reveals no writing of otherwise on is surface.

Owen: wisely refrains from using his spells with unknown danger just an open door away.

'Osul: quietly casts lesser restoration on Mack bring him back to full strength.

Boerdir with no answer forthcoming on how to make the restless dead lay still and be good dead, he concentrates on what might happen shortly.

with a soft click the last lock is unlocked, you can tell by the design that the door opens into the next room. dare you enter? or do you have other things you wish to do?

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30' 
Wednesday February 22nd, 2017 7:54:17 AM

"Thanks Osul! I feel MUCH better now."

Turning to Armand.... "I was pretty sure I checked, and found no traps."

I Take 20 again to check for any traps or anything else peculiar to me about the door.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet  d20+7=8 ; d20+7=27 ; d20+7=17 ;
Wednesday February 22nd, 2017 11:48:06 AM

Carver takes a bit of time and tries to identify the items, he mumbles to himself, "I am betting these first two are tears of some sort, the other, I'm not sure."

Tear 1 8
Tear 2 27
Necklace 17

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/61 Character Sheet 
Wednesday February 22nd, 2017 11:55:23 AM

Atlas hums a little tune while he waits for Leskni's spell to complete. "I recommend that we go through the door and try to rest to get our spells back. Granted, I'm not that tired, but still. Besides, my snoring will cause this entire cave to shatter, so I don't think this will be a good spot."

Leskni (Paul Jackson) AC: 16/15/11; HP 36/41; Pella HP 16/20 CMD: 17 Character Sheet  d4=3 ; d100=31 ;
Wednesday February 22nd, 2017 3:06:26 PM

OOC: Sorry for missing yesterday. Got distracted by having to GM Lakeview Passage (this online GMing is harder than it looks :-) )

But Leskni would finally finish casting her lesser restoration spell and restores 3 Str to Atlas (after successfully connecting to the Ley Line :-))

Do you need another of those?"

Spells Cast
Highlight to display spoiler: { L3 spell, L2 Domain}

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT  d20+5=11 ; d20+13=17 ;
Wednesday February 22nd, 2017 4:11:25 PM

"Is anyone feeling particularly low on spells again? I've been Recalling my Lesser Restoration spell on the assumption we would be needing it again soon."

"Carver, you missed this one. I raced through this corpse' pockets looking for a key and found this."
'Osul holds up a pearl.
—————
Spellcraft: 11, Perception: 17
DM Shane: We tried - not to worry.
No love from the RNG this week: d4{1,1,2} and d20{6,4}

Armand (Robert D) AC 16/touch11/flat15 HP 45/50 CMD 17 Character Sheet 
Wednesday February 22nd, 2017 5:18:11 PM

Armand waits patiently. Then wonders silently, "I wonder what Carver's bardic performance would do to these crystals?"

OOC Good luck Paul, "Micah" just finished his round of DMing at our table game and "Zanderallen" has memorized the rule book. We rarely have to look up rules though we have recently found that different editions of the core book has put some clarifications on things.


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 7/9/8, HP: 43/43, Protection from Evil, 
Wednesday February 22nd, 2017 5:58:47 PM

Beordir frowns a bit at the suggestion that we rest. "I have not used may of mind, though few that I know are for damage or healing."

He thinks a moment, then offers, "We seem to have rushed into the last room. I thought we could have considered more ideas before attempting to engage the room. Perhaps with fewer spells, we will be more thoughtful."

While the conversation rolls around him, he shifts to his bow and nocks an arrow.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 28/32; CMD: 16 
Wednesday February 22nd, 2017 6:09:02 PM

Owen opens the door. "Let's move on. And hey--if we see any more of those shades, try attacking them with force effects or Ghost Touch weapons."

DM Shane 
Wednesday February 22nd, 2017 8:28:06 PM

Mack: you take your time and do the check for traps mojo on the door. it's a door, pure and simple, the only mischief on it was the three locks.

Carver: the first tear, which looks simular to the 2nd tear is still beyond you, but the second tear is a Tear of Eberon (frost) and the necklace is a periapt of heatlh. you do notice that the 2nd tear has a blueish cast to it and feels cool to the touch, while the 1st tear has a reddish cast and is warm to the touch. go figure.

Atlas: suggests a course of action and humms a little ditty.

Leskni: finishes her spell and wipes up all that remaining strength drain that was plaguing Atlas.

Armand: visions of the whole cavern spontaniously exploding fill your imagination, a true symphony of destruction

Owen: when Mack is through, Owen opens the door

'Osul: (no prob, I messed up and have already put your pearl with carver...sorry.) he asks about everyones spell health, and comments on his own.

Boerdir is realtivly untouhed, and rareing to go.

Ahead of you lies a passage that is unlike the others. The crystal that lines the walls is highly polished. Light is easily distributed, and everyone can see reflections quite clearly.
The entire passage starts to fill with wispy white smoke, and Mya reappears. She looks briefly at her own ghostly reflection before turning her attention to the party
“You’re so close now. You have come so far” Mya smiles


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30'  d20+21=34 ; d20+22=32 ;
Thursday February 23rd, 2017 7:23:11 AM

I renew my TTT spell, and take a look around from the doorway......

(d20+20+1(TTT) perception check of 34)

If the group decides we are ready to move in, I take the lead and search the area carefully as we go.

(d20+21+1(TTT) TrapFinding check of 32)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/61 Character Sheet 
Thursday February 23rd, 2017 11:14:29 AM

[b]"Thanks Leskni! I feel like my old self finally!" Atlas walks behind Mack as usual, but when Mya appears he steps aside so that the others can talk to her like they normally do.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet  d20+7=17 ;
Thursday February 23rd, 2017 11:17:26 AM

After considering the items......"Mack you, Leskni and I are probably the only ones who can use these tears. From my memory , each tear will only effect one natural or unarmed attack each series of attacks. This one is attuned to cold damage, and this one, I think is attuned to fire. I can use them on my hoof attacks, but with my usual actions of charging around, I wouldn't get much use out of them. So if either of you will use them, feel free to take them, if not I'll use them in case I get blocked into melee.
As for the necklace, anyone not wearing one will want to use this. It protects you from all diseases. So speak up if you want it."

Carver looks at the pearl.....first with detect magic, then studies it with spellcraft if it is magical.

Spellcraft : Pearl 17

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT  d20+13=33 ;
Thursday February 23rd, 2017 1:53:28 PM

'Osul observes, but leaves the conversing with Mya to those who have established a rapport.
——————
Perception: 33 — Aid Mack +2

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 28/32; CMD: 16 
Thursday February 23rd, 2017 1:57:03 PM

Owen looks warily at Mya, but lets the others respond to her.

Armand (Robert D) AC 16/touch11/flat15 HP 45/50 CMD 17 Character Sheet  d20+10=29 ; d20+12=19 ;
Thursday February 23rd, 2017 7:20:17 PM

Armand looks around and then diplomatically speaks. (Diplomacy 29, d20+10)
"You have continually exulted us to proceed further into these, rooms and hallways. Perhaps you could give us a little more information as to what awaits us."

Armand studies her for her reactions. He does not trust undead, and seeks to know if she harbors some ulterior intentions. (Sense Motive 19, d20+12).

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 7/9/8, HP: 43/43, Protection from Evil,  d20+4=17 ;
Thursday February 23rd, 2017 9:01:25 PM

Beordir murmurs, "Close now. Hmmmm." He turns his aim toward the crystal room behind them worried about shadows coming from the walls.

(OOC d20+4=17 ; Perception Not much to see here.)

Leskni (Paul Jackson) AC: 16/15/11; HP 36/41; Pella HP 16/20 CMD: 17 Character Sheet  d20+15=18 ;
Thursday February 23rd, 2017 11:44:24 PM

"How close are we> And can you tell us anything more about the dangers we face between us and her?"

Diplomacy of 18 :-(

DM Shane 
Friday February 24th, 2017 12:26:48 AM

Mack: no traps, on hidden monsters...well..Mya isn't hidden...the room seems secure.

Carver: yep it's a fire tear, you have idenified all the items.

Atlas: feeling human again, gets out of the way and lets those comfortable with the undead speak.

Leskni: poses a question, and awaits a response

Armand: does like wise, and awaits a response.

Owen: keeps his own counsel, and lets others do the talking.

‘Osul: does so as well.

Boerdir warily you look around, but you see only the crystal walls.

"The matriarch is up ahead, there is a door, you must answer it's question to pass. She is powerful, and monsterous, her eyes grow distant and she speaks, almost as if continuing a story,

“After dozens of sacrifices had been made, the matriarchs followers were confused. Why had she not done anything? Why were the fallen still dead? Why had the drow not conquered the surface yet? Why had nothing changed? It was then they began to see the truth. The matriarch only sought power for herself, and was never going to share it. But she had grown too powerful for them to destroy. In their quest for vengeance they had created their own monster.
They plotted in secret, and devised a plan to trap her in her own temple. Wards were put in place to.. to keep her from escaping, and knowledge of the temple was carefully removed from drow history.
But nothing stays hidden forever. It was only a matter of time before someone rediscovered this place.
And here you are.”



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30'  d20+22=37 ; d20+21=25 ;
Friday February 24th, 2017 11:16:34 AM

"Thanks Carver! I'd LOVE to give one of those Tears a try! If no one has a preference, I'll try the Frost tear."

OOC: I'm looking at those tears now. http://www.woldiangames.com/Woldipedia/index.php/Item:_Eberyon%27s_Tears
I'm a little confused. Is it +1 to hit, and an extra 1d6 potential frost damage on one natural attack per round?

IC:
I'm not sure why, but I'm starting to feel a little uneasy about Mya.

When the group is ready for me to do so, I finish checking the room and door for traps, and locks, and anything else of interest.

(d20+21+1(TTT) TrapFinding check of 37)
(d20+20+1(TTT) perception check of 25)

DM Shane: Yes that's the way I read it as well.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet 
Friday February 24th, 2017 12:15:14 PM

"Mack, take both, I believe the effect of the tear is only good for a single attack in a certain length of time. (each round 1 tear will affect a single attack not a type of attack so 2 tears will affect 1 punch each of your flurry) you'll get the most out of the tears than anyone else."
Carver then concentrates on Mya
"Mya, it'd make our ability to defeat the Matriarch a lot easier if you could tell the answer to the question if you know it. And since she is trapped in that room, does that mean we would be reasonably safe to rest up here? It'd allow us to face her at our best and give us the greatest chance at defeating her and at the same time releasing you and the others to proceed to Lord Gargul's realm, where I expect you to be able to reside in the Lands of Rest. Since you have been assisting us, I will pray to my Lord Gargul in your favor, and explain all I can, to assist in his decision."
Carver will then afterwards but before they move any further, if Mya says it's relatively safe, "I think we should rest up, facing the Matriarch at less than our full abilities would just plain be stupid. We will probably be needing our full complement of spells and other things when we face her."

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 7/9/8, HP: 43/43, Protection from Evil, 
Friday February 24th, 2017 5:47:55 PM

Beordir frowns from the back then asks, "Actually, why face her at all? She is sealed here. Is there any reason to think she might get out? "

"Additionally, that's a blind alley. She could be weak or overpowering. If we are not capable of defeating her, she will then be free to wreck havoc. I'm not certain that level of failure is worth the risk."


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet 
Friday February 24th, 2017 7:04:15 PM

"You seem to have forgotten that we were asked to come in here and be sure things like this weren't here. If we don't handle it, our friend here in the Drow houses, won't be able to keep someone else from entering after we leave, and just release her like you are worried about. I think we can handle it, but I still think we should be at full abilities rather than half spent or more."

Leskni (Paul Jackson) AC: 16/15/11; HP 36/41; Pella HP 16/20 CMD: 17 Character Sheet 
Friday February 24th, 2017 8:21:46 PM

"We have also more or less promised Mya and her friends that we'd free them. They might, quite rightly, get upset if we renege on that.

I've still got most of my spells left and am ready to proceed. But, IF this place is safe I'm also willing to rest"


'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Saturday February 25th, 2017 1:20:17 AM

'Osul gently and respectfully lowers the corpse to the floor.

"With the drain dealt with - thank you Leskni and Armand - more than a few of us are close to but not fully healed. If that cannot be attended to then I'll likely get some practice casting Stabilize, but either way I am also happy to proceed."

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 28/32; CMD: 16 
Sunday February 26th, 2017 1:45:23 AM

"I might like to have more Magic Missiles prepared if we're facing more insubstantial enemies, but otherwise I have most of my spells. If we think we can rest safely, though, I think we should."

Owen grins. "Oh, and 'Osul: I've always admired your optimism."

Armand (Robert D) AC 16/touch11/flat15 HP 45/50 CMD 17 Character Sheet 
Sunday February 26th, 2017 4:46:04 PM

"Sounds to me like the Matriarch is at least still contained. While I still have a variety of spells left, I'm almost tapped out on my ability to Channel Gargul's positive energy. So that may limit my ability to damage whatever form of undead the Matriarch is. If we can rest I think we should."

Armand waits for the others.

"Say Mack, I'm not sure exactly what those tear things do, but from what I overheard Carver say is that one of them deals some sort of frost or cold damage? Undead are pretty immune to that. Also not sure what we may need in regards to having to have magic weapons, or silver, or cold steel, or whatever to hit this Matriarch."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30' 
Sunday February 26th, 2017 6:15:19 PM

Beordir says exactly what I was thinking about the Matriarch, but once the others speak up, yes, we did agree to do what we can to release these spirit children, AND try to make sure the tunnels are safe.

"Good points, Carver and Atlas. I'll give them both a shot then! I'd LOVE to actually be able to do some damage when I hit things. I currently hit pretty regularly, but don't do squat for damage." ;) "If anyone else wants to give one a try though, don't be afraid to speak up."


DM Shane 
Monday February 27th, 2017 1:23:50 AM

Mack is tickled to get the tear of eberon, with Carver admonition to take the other as well, his damage per round should be quite respectable. Like the good guy he is he offers one to the reast of the party.

Carver: Mya responds to you below. and you remind Beordir of the agreement you made with the Drow.

Atlas: still tickled to be at full strength just stands around and grins.

Leskni: reminds Beordir of the promise they made to the ghosts of the drow children.

Armand: weighs in on the debate, and admonishes Mack of the dangers involved when fighting the undead..

Owen: Prudently thinks about his spell inventory and compliments 'Osul on his chutzpa

‘Osul: seems good to go.

Boerdir questions the wisdom of facing an ancient, powerful unknown drow matriarch

Mya's eyes take on a sad cast. " No...i've helped you all I am able, the lines of the ancient poem are all that I am allowed to relate to you, even then she forbid me speak the words of the poem, so I wrote it down for you. She brightens up a bit. "Yes! this room is the safest place in the whole area, you can rest here and not worry about anyone bothering you. She looks at Beordir, "Truly, I...I...havent been flesh in so long, and even when I was of flesh I was but a child....I don't know how powerful she is, she is less powerful than she was eons ago, but she keeps us here to keep her from age, and insanity."

“We - the chosen - are cursed to stay in this place with her. It is only by killing her and destroying her altar that we will be set free. Free to finally see the Lands of Rest”
“You are at the final door. The door that traps the Matriarch inside. The word to open the door has not been spoken since the door was locked. Hopefully, you will figure out the answer”



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30' 
Monday February 27th, 2017 6:41:29 AM

"Should we set our usual nightly watch then, so we're fully prepped?"


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet 
Monday February 27th, 2017 10:05:14 AM

"Mya, you've already given us a lot of help, don't feel sad because you can't help us further.We only asked because it would be easier to be handed the answers before we needed them. Where did you write down this poem, if it's behind us, I must be as thick headed as my mother used to say about my skull. If it's yet in front of us, I'm sure some of our smarter members will be able to figure it out. Now after we free you, if you have trouble when you face Lord Gargul, call upon me, I'll find some way to be a character reference for you."

Carver helps the rest of the group set up camp so they can rest up before facing the ancient evil yet to come......

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/61 Character Sheet 
Monday February 27th, 2017 10:09:49 AM

"Yep, usual watch." Atlas is looking forward to some down time after the events of the day. However, before resting he takes some to to go through his forms just to settle his nerves. Once he is done he feels ready for a restful night.

----------------------------------------------------------
ooc: I wanted to spend some time with friendly banter and also discuss battle plans, but we only have Weston for another week, so I decided not to.

DM: How will we handle the battle if we are in the middle when Weston has to go on his walkabout? Or if we're still trying to figure out the door, which is a possibility, lol


'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Monday February 27th, 2017 4:09:55 PM

'Osul settles in for a rest.
——————
OOC: What time of say is it?

Armand (Robert D) AC 16/touch11/flat15 HP 45/50 CMD 17 Character Sheet  d6=4 ; d6=2 ; d6=2 ; d20+11=21 ; d8+5=8 ;
Monday February 27th, 2017 5:46:03 PM

Before everyone gets settled...Armand channels to heal up all injuries.

Heal 8 points to all.

Armand looks around. Heal Check 21.

"Hmm, hold still 'Osul."

Armand burns Comprehend languages to cast cure light wounds. 8 more points healed to 'Osul.


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+1=4 ;
Monday February 27th, 2017 6:26:51 PM

OoC: Let's check out the door over the course of the night. If I need to drop out of combat, just leave a crevasse lying around and Owen can pull a Gandalf.

IC: Owen wonders if perhaps keeping Mya & Co. around would harm rather than help one's sanity. He walks over to the final door to examine it, and spends a good portion of his watches that night pondering the puzzle it presents. His distracted mind means his attentiveness to any surrounding danger suffers. Perception: 4.

In the morning, Owen prepares a new set of spells with the coming battle in mind:

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Toros' Taur Try, Resistance, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Feather Fall, and Color Spray.
2: Scorching Ray, Scorching Ray, Scorching Ray, Bull's Strength, and Invisibility.
3: Dispel Magic, Fireball, Haste, and Major Image.
0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 7/9/8, HP: 43/43, Protection from Evil, 
Monday February 27th, 2017 7:57:42 PM

Beordir sighs resigned, "All right then. Rest. He unwraps his bedroll and sets his pack nearby.

[b]"Does anyone mind if I play around with the enchanted hand?"


Leskni (Paul Jackson) AC: 16/15/11; HP 36/41; Pella HP 16/20 CMD: 17 Character Sheet 
Monday February 27th, 2017 8:48:56 PM

Before camping out, Leskni will ask the group

"I have clairvoyance available. Unless people object, I think that I'll look on the other side of that wall"

Absent objection, Leskni puts her scrying sensor 10 feet immediately beyond the door


DM Shane 
Monday February 27th, 2017 10:12:57 PM

Mack: questions whether or not to set a watch.

Carver: Thanks Mya for her help and asks about the riddle. She looks confused, then a bit nervous. She says "you'll see the last part written above the door you notice her obviously fiddling with her hands, she points to her feet

Atlas: agrees to the usual watch.

Leskni: asks the party about casting clairvoyance, does anyone object?

Armand:Channels healing all around! 8 points to all. since you aren't in combat and no one is trying to stick a sword through you lets up the to 12 points.

Owen: examines the door. (see below for what you see)

‘Osul: settles in and then realizes, there is no day and night below ground. you have no idea.

Boerdir reluctantly settles in for the "night" then starts playing around with the mummified elf hand on a chain. It's pretty cool. with concentration you can pick things up at a distance! although if you move the object further than 15' from you. the spell ends and the object drops.

Mya turns to mist, with the ghostly cry that has accompanied many of her departures are you here to save us? also as has happened before the mist of her passing coaleses into writing on the floor where she stood. you remember seeing some of the lines of the writing in other places.

I wait and I watch
I strike without pause
Vengeance is justice
Will you follow my cause?

The final line to the poem is written above the door,

when Owen examines the "door" he sees a twisting mass of swirling black shadows. In the rock above them is written "who am I?" the shadows are not the undead kind. but it looks as if all the shadows in the wold have twisted themselves up into this portal. Light has no effect on them. do you touch them?

DM note. if you want to discuss things and don't have time for the post a day bord, why not go to email?

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+9=22 ;
Tuesday February 28th, 2017 12:06:29 AM

Owen reads the clues and grins, looking at Armand. Knowledge (Religion): 22. "It's who I think it is, right? It would fit the ancient Drow culture, that's for sure."

The next day he gets ready for battle, casting Toros' Taur Try on himself and anyone else who wants it. Right before the group is ready to open the door, Owen casts Resistance and Invisibility on himself. Then he steps before the door and says in a loud, clear voice: "Jancassis!"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday February 28th, 2017 7:03:03 AM

"Thanks for the healing, Armand! Squeaver and I are fully healed and ready to go."

"No concerns here with playing with the hand, or using clairvoyance, or touching the shadows and saying 'Jancassis!'." :)

I just sit back and take it all in until I am needed. I might punch my fists together, to see if the flame and ice hitting each other cause any cool reactions. Wonder Twin powers, activate..... hmm... maybe it would work better if I try it with Squeaver using one.



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet 
Tuesday February 28th, 2017 12:04:29 PM

"Leskni, I have no objection. The more we can see the better. And Armand, thanks for the boost!"

The next 'morning" Atlas wakes up and looks around, surprised that the night went so fast. He cannot remember exactly what Leskni saw on the other side of the door, so he asks around.

After he is up and ready he watches as Owen and Mack try to open the door, curious if anything is going to happen to Mack as he reaches up to touch the shadows.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday February 28th, 2017 12:22:56 PM

OOC: Just to be clear, I had no problem with OWEN touching the shadows and saying the J word.... not me. ;)


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Tuesday February 28th, 2017 2:25:13 PM

Owen watches Mack think about touching the shadows and then, with herculean effort, restrain himself from doing so.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Tuesday February 28th, 2017 4:12:49 PM

"Thank you Owen. Every cloud has a silver lining, right?!"
"Thank you for the healing Armand."
"Beordir and Leskni, feel free to investigate."
On hearing "Jancassis", he mutters the only name that he connects with it, "Cameron.", even though he does not expect to find the halfling here.
——————
OOC: Can I safely say I would know when dawn is, as the point in the day when I can accept spells in my meditation?

DM Shane: Yes.

Leskni (Paul Jackson) AC: 16/15/11; HP 36/41; Pella HP 16/20 CMD: 17 Character Sheet 
Tuesday February 28th, 2017 4:21:17 PM

Leskni casts the clairvoyance spell, aiming at a spot 10 feet beyond the door.

"I haven't a clue what that riddle means. But I don't think Jancassis is it"

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday February 28th, 2017 5:30:04 PM

"Wait, wait." Armand says as he Owen casting and obviously getting ready to say who he thinks it is.
"Gargul wants us to succeed here and I have a bit of a different spell set from him. Just give me a few moments."

Armand begins casting and walking around to different people:

Shield of Faith on Leskni +3 AC 6 minutes duration
Shield of Faith on 'Osul +3 AC 6 minutes duration
Shield of Faith on Owen +3 AC 6 minutes duration
Bulls Strength on Carver +4 strength, 6 minutes duration
Bulls Strength on Atlas +4 strength, 6 minutes duration
Bless Weapon on Atlas's sword, 6 minutes duration

Spells:Highlight to display spoiler: {
0: light, detect magic, create water, mending
1: Bless, Protection from Evil, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 6 of 6
}

PS Leskni fix your hit point totals.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 7/9/8, HP: 43/43, Protection from Evil, 
Tuesday February 28th, 2017 6:46:33 PM

Given the severity of the opponent they are facing, everyone starts casting. Thinking that's a good idea, Beordir follows suit, giving himself force armor to help avoid more of thos horrible shadows and protecting him further from evil entities. Finally, he makes himself invisible, hoping to use an elemet of surprise to get into position.

Once complete, he lets everyone know, "I'm ready."

(OOC Cast Mage armor, protection from evil and invisibility)

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet 
Tuesday February 28th, 2017 8:05:37 PM

Carver switched spells when he prayed after resting, from Lesser Restoration to Bless Weapon....
Carver will wait for just as combat starts before casting his spell....
With the spells cast, Carver for the door to open, and if there is something inside that starts a fight, he'll default to casting bless Weapon on his Lance......

DM Shane 
Tuesday February 28th, 2017 9:05:18 PM

Mack: when you smack your fists together, the one gets so warm it's painful and the other one gets so cold it's painful. you took no damage, but it's enough to tell you that hitting yourself hard enough to do damage would be a really bad idea.

Carver: the bulls strength makes you feel mighty, your spells are tight and you are ready to go.

Atlas: gives his assent to Leskni's ideal, He awakens from a sleep so deep he can't remeber what all went on last night

Leskni: you cast Clairvoyance. but 10' into the shadow doorway yields naught but more shadows. you get the feeling that this door is a ward of some sort and the dimensions feel wrong, almost as if the shadows go on forever.

Armand: calls a halt to the proceedings so that he can buff Leskni, Carver, 'Osul, Owen, and Atlas.

Owen: you speak the word "jancassis" when everyone is ready

‘Osul: thanks everyone for their help, and cannot but think of his old friend Cameron when Jancassis is spoken.

Boerdir buffs himself and cast invisibility, the disembodied voice saying "I'm ready" is kind of spooky.

as Owen speaks 'Jancassis', the moving shadows shift and lock, becoming a solid black door, the wards that were hidden by the moving shadows glow brigtly for a bit, then fade, their power nullified by the code word.

Now standing before you is a solid black door, perhaps made out of jet or weathered obsidian, no lock is visible on it. do you open it and step inside?



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=38 ; d20+21=25 ;
Wednesday March 1st, 2017 6:22:37 AM

If the group wants me to check it over again first, I do so. Otherwise, I step aside for the stronger characters to open the door.

(d20+21+1(TTT) TrapFinding check of 38)
(d20+20+1(TTT) perception check of 25)


'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37, LIGHT  d20+13=20 ;
Wednesday March 1st, 2017 8:02:23 AM

'Osul assists Mack in scrutinizing the door.
————
Aid Another (Perception, Mack): 20, +2
Keen to understand the physical space beyond the door when that is revealed.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet  d20+5=15 ;
Wednesday March 1st, 2017 10:27:53 AM

"Wow, I feel great Armand, thanks! Now, lets not waste these enchantments..." Assuming Mack doesn't find any traps, Atlas attempts to open the door.

------------------------------------------------------------------------
Enchantments
Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures.
Bulls Strength: +4 STR

Strength Check on Door: 15


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 7/9/8, HP: 43/43, Protection from Evil, 
Wednesday March 1st, 2017 4:12:02 PM

Beordir puts his bow away, but does not yet draw his rapier. Being invisible makes it harder to keep people from injuring themselves. He steps toward the nearby wall, out of the way and waits for the door to open.



Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday March 1st, 2017 5:23:23 PM

"In for a penny in for a pound. The matriarch is either behind the door waiting for us or she's further in behind many more traps and secrets."

Armand casts Protection from Evil on himself as Mack finishes checking for traps and such.
Protection from Evil +2AC and +2 saves

Not sure if we are in rounds yet for purposes of tracking time limits on spells
Shield of Faith on Leskni +3 AC 6 minutes duration
Shield of Faith on 'Osul +3 AC 6 minutes duration
Shield of Faith on Owen +3 AC 6 minutes duration
Bulls Strength on Carver +4 strength, 6 minutes duration
Bulls Strength on Atlas +4 strength, 6 minutes duration
Bless Weapon on Atlas's sword, 6 minutes duration

Spells:Highlight to display spoiler: {
0: light, detect magic, create water, mending
1: Bless, Protection from Evil-cast, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 6 of 6
}

DM Shane: Nope I'm going to start the count once something actually happens. this is just a few seconds time in game time.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet  d20+5=20 ;
Wednesday March 1st, 2017 8:31:29 PM

Carver walks up to the door and lends his strength and that of the magic that he is also sporting.....
Still, if she is behind the door, he casts Bless Weapon on his lance and activates his Paladin Divine Bond.....

(anyone able to make sure a post is put up for me between tomorrow and Tuesday. I'll be in out and busy so if I get distracted, I may miss some posts. I'll try to post, but a convention can be distracting.)

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16 
Wednesday March 1st, 2017 8:44:14 PM

Just before Atlas opens the door, Owen casts Bull's Strength on Mack. He readies himself, invisibly, for the coming fight.

_______________________

Invisibility (Self): 60 rounds remain.
Toros' Taur Try - Liontaur (Self): 60 minutes remain.
Resistance (Self): 9 rounds remain.
Bull's Strength (Mack): 60 rounds remain.
Shield of Faith (From Armand): 60 rounds remain.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Toros' Taur Try, Resistance, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Feather Fall, and Color Spray.
2: Scorching Ray, Scorching Ray, Scorching Ray, Bull's Strength, and Invisibility.
3: Dispel Magic, Fireball, Haste, and Major Image.
0/1 daily Arcane Bond spell used.
}

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 20/20 CMD: 17 Character Sheet  d100=76 ;
Wednesday March 1st, 2017 10:35:58 PM

[b]"Well done with the riddle. Lets go in, then"[b]

Leskni has her usual buffs up on herself and reduced anybody who asked for it earlier

Not worrying about connecting to Ley Lines for long lasting cantrips
Comprehend Languages
Deathwatch
Message
Reduce Person

Conection to Ley lines for See Invisibility works fine


DM Shane 
Thursday March 2nd, 2017 1:12:34 AM

Mack: the door is not trapped, well except for the wards that are now non-functional. You feel stronger when Owen touches you

Carver: the door opens easily, as smooth as the stone it's made of. you cast your spells and get ready to rock.

Atlas: two people is too many for this door, Mack could open it with one hand.

Leskni: is ready to go, she offers to shrinkify anybody that wants it.

Armand: buffs himself and stoically awaits whatever comes next.

Owen: buffs mack and gets his game face on.

‘Osul: its pretty obvious that the only traps on this door were the shadows.

Boerdir prudently refrains from accidently poking someone with his invisible rapier, he hugs a wall and awaits the opening of the door.

the door opens into a short hall (10') which leads into a large room, the room was at one time richly adorned but time, hard use, and uncounted years have destroyed much of it. the room is about 50 x 50 and along one corner of the wall is a large altar, with manacles at the 4 corners and what looks to be ancient blood stains covering it and a frighteningly large area around it. What is more interesting though is the beautiful Dow woman, her torso at least, where her hips would be she terminates in a large black widow spider. she smiles and speaks.

Welcome, but I must admit, you were not what I was expecting

she moves a bit and behind her, you can see Mia standing, head bowed and hands clasped before her.

“It seems one of my children has been very naughty. Didn’t I tell you not to talk to strangers, Mya? I’ll have to consider a suitable punishment for you, tch...where are my manners, we will talk about this later, I am curious, though, I recognize humans and a halfling, but what are the 4 legged members of your party? I've never seen anyone quite like you, what are your names? ”.



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday March 2nd, 2017 8:00:04 AM

"He's just Squeaver. He doesn't talk much."

"Thanks for the strength boost, Owen!" I whisper.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet 
Thursday March 2nd, 2017 10:06:50 AM

Ignoring the woman, Atlas speaks to his group, "Hey guys, we could sit and banter with her all day and lose the enchantments, or we can just get started with the fighting while we're strong. While I'm sure there is much we would like to learn, I don't think we have the time. Maybe a quick exchange...2 minutes max!"

Atlas doesn't seem to care much whether or not the woman hears him.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet 
Thursday March 2nd, 2017 10:49:32 AM

Carver casts his Bless Weapon and activates his Divine Weapon ability. With Shield and Lance, he awaits, ready to go in the next few seconds......

'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16, HP:37/37, Light, Shield of Faith(Armand)  d20+13=32 ;
Thursday March 2nd, 2017 4:00:02 PM

'Osul peers into the room, trying to assay the reach to the ceiling. The Matriarch seems otherwise distracted.
—————
Perception: 32

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Thursday March 2nd, 2017 4:55:32 PM

Protection from Evil +2AC and +2 saves

Armand whispers to the others, "If it comes to a fight try to keep her at the other end of the room, I'll cast silence on the other half of the room in case she's a caster of some kind. Let's not bunch up in this hallway."

Armand walks through the 10 hallway and steps to the left keeping his back to the wall and is now out of the way of any charging centaurs.

"One doesn't expect niceties from someone that callously slew her own people in a personal bid for power and unnatural longevity. I am an eye for Gargul and I have come to free those you unjustly keep from his domain."

Shield of Faith on Leskni +3 AC 6 minutes duration
Shield of Faith on 'Osul +3 AC 6 minutes duration
Shield of Faith on Owen +3 AC 6 minutes duration
Bulls Strength on Carver +4 strength, 6 minutes duration
Bulls Strength on Atlas +4 strength, 6 minutes duration
Bless Weapon on Atlas's sword, 6 minutes duration

Spells: Highlight to display spoiler: {
0: light, detect magic, create water, mending
1: Bless, Protection from Evil-cast, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 6 of 6
}


Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16  d20+23=37 ;
Thursday March 2nd, 2017 5:04:19 PM

Owen walks up the passageway and steps to the right, as sneakily as he can. Stealth: 36.

____________________________

Invisibility (Self): 57 rounds remain.
Toros' Taur Try - Liontaur (Self): 60 minutes remain.
Resistance (Self): 8 rounds remain.
Bull's Strength (Mack): 59 rounds remain.
Shield of Faith (From Armand): 59 rounds remain.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Toros' Taur Try, Resistance, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Feather Fall, and Color Spray.
2: Scorching Ray, Scorching Ray, Scorching Ray, Bull's Strength, and Invisibility.
3: Dispel Magic, Fireball, Haste, and Major Image.
0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 7/9/8, HP: 43/43, Mage Armor, Protection from Evil, Invisibility  d20+5=12 ; d20+4=21 ;
Thursday March 2nd, 2017 8:57:08 PM

Beordir slowly moves past the visible members of his party, touching them carefully as he moves by. He follows along behind Armand, though not very quietly after all. He hears Armand's warning about the silence spell and worries about his position. He sticks close to Armand, hoping the....thing will not be able to separate them.

(OOC Trying to get out of the hallway, but slowly. Alas not stealthily. d20+5=12 ; Stealth

I still have no weapon drawn. I look around the room for small items I can shift or throw...or maybe a wand she has nearby I can snag. d20+4=21 ; Perception)



Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 20/20 CMD: 17 Character Sheet  d20+6=19 ; d20+6=7 ;
Thursday March 2nd, 2017 11:19:26 PM

OOC: Did I miss a post with an updated map? The Scene 4 map definitely isn't doing it for me :-(

Leskni tries to determine what this thing is (Knowledge 19 Arcana/Local/Nature/Religion/Planes) being particularly interested in whatever defences it has.

In common
"My race is called Liontaur. You are also unusual to me, what are you?"

She will mutter softly, hoping only her companions hear
"Go kill her whenever you want"

She will ready a dispel to dispel and spell or spell like ability the Drow like thing casts. Unfortunately that particular tactic will fail miserably :-(

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16  d20+9=19 ; d20+16=21 ;
Friday March 3rd, 2017 12:55:58 AM

OoC: Galen, Beordir gets a +20 on his stealth roll for being invisible. Enjoy that 32 Stealth.
Paul, Leskni needs to make those knowledge checks separately.

IC: As Owen walks forward, he carefully examines the Matriarch to determine any potential vulnerabilities. Knowledge (Dungeoneering, Arcana): 19, 21.

DM Shane  d20+21=29 ; d20+21=23 ;
Friday March 3rd, 2017 2:19:26 AM

you have a link to the map, it should be in your inbox.

Mack: your quip seems lost on her, a Squeever, I've never seen one, is it a pet of some sort? or a true companion?

Carver: Stands ready to rock

Atlas: she looks sharply at you, and tenses, but then relaxes

Leskni: she ignores your quip Fascenating, you are sentient! I guess the larger one is too? I am called a Dothka, but my name is Aphylon Latrodectyl, what is yours?

Armand: She smiles at you, Be that as it may, I have spent eons here, with naught but the ghosts of children to talk to, we can fight anytime, but you cannot imagine what sheer pleasure it is to hear another voice and see others of flesh and blood! Tarry a moment adventurers, I would enjoy this a bit longer

Owen: you do notice something. Highlight to display spoiler: { she is holding one of her hands in a particular pattern as if she has a spell ready to cast. perhaps a readied action?} her eyes slide off of you as if you are not even there.

‘Osul: the ceiling starts about 15' up, but arches towards the middle, it is creased in such a way as to vaguely represent spider legs. perhaps 25' to the top near the middle.

Boerdir sticks close to Armand and the witch does not seem to notice his presence. you look around, most things in the room are so much garbage, but there is a rusty warhammer and really fine quality ceremonial dagger on the Altar.

she seems more than willing, perhaps even desperate to talk to someone besides a bunch of moaning ghosts.


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+21=26 ;
Friday March 3rd, 2017 7:16:40 AM

Trying not to be in any rush to attack her before I know she's truly the evil creature we've heard she is.....

"No, not a pet. He's a squirrel, which are quite common up above. Although not usually this large, or glowingly bright. He's the leader of our group, but he uses me as his voice. He prefers not to use primitive vocal forms of communication."

Squeaver and I hold our positions on both sides of the doorway for now.

(d20+20+1(TTT) perception check of 26)



Atlas Sunowl (Trey) AC: 23(modified) (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet  d20+9=16 ;
Friday March 3rd, 2017 10:37:57 AM

Atlas has a thought, but he doesn't feel comfortable shouting it out to the group. He pulls out a potion and drinks it as he heads to the altar. At one point he realizes how dangerous this place is and involuntarily flinches. As he walks he focuses on the area around the altar to see if there is anything that might trigger those mandibles to try and pinch him.

----------------------------------------------------------------------
Perception: 1d20+9=16

ooc: DM Shane, where is the matriarch on the map? I couldn't tell from the text and she isn't listed on the map. Her location could impact how Atlas walks to the Altar. Thanks!

Enchantments:

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures.

Bulls Strength: +4 STR

Shield of Faith Potion: AC + 2 (1 min/round...does this mean 6 minutes, or is it the level of the potion?)

DM Shane: she's standing right in front of the Altar.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday March 3rd, 2017 12:34:07 PM

I turn to Squeaver as he communicates with me, and then face the Matriarch again. "He says you're quite a strange and interesting looking creature yourself. What is your species? Have you ever been to the surface? We'd love to show you the glories of the surface realm, if you'd like. It's really quite beautiful."


Bull's Strength: +4 Str, +2 damage; rounds remaining: 59



Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+4=15 ; d20+12=23 ; d20+7=14 ;
Friday March 3rd, 2017 7:54:59 PM

Protection from Evil +2AC and +2 saves, 58 rounds

Armand eyes the alter, he tries to determine how hard it would be to break. Perception 15, (d20+4)

"You reap what you sow, as they say." He eyes the creature trying to determine its motives. Sense Motive 23 (d20+12)

He goes over in his mind ways in which an alter would be considered destroyed. Religion 14 (d20+7)

Shield of Faith on Leskni +3 AC 52 rounds duration
Shield of Faith on 'Osul +3 AC 53 rounds duration
Shield of Faith on Owen +3 AC 54 rounds duration
Bulls Strength on Carver +4 strength, 55 rounds duration
Bulls Strength on Atlas +4 strength, 56 rounds duration
Bless Weapon on Atlas's sword, 57 rounds duration

Spells: Highlight to display spoiler: {
0: light, detect magic, create water, mending
1: Bless, Protection from Evil-cast, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 6 of 6
}

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 7/9/8, HP: 43/43, Mage Armor, Protection from Evil, Invisibility  d20+5=6 ;
Friday March 3rd, 2017 7:59:13 PM

Still trying to be quiet, Beordir separates out from the wall, slowly walking toward the center of the room. Having separated from his friends, he quietly draws his rapier, hoping to get closer to her before the fighting actually starts.

(OOC Ouch, rolled a one on the Stealth check. Luckily, with the invisibility, that makes it a 26. Here's hoping that's enough. )

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 CMD: 17 Character Sheet 
Friday March 3rd, 2017 8:54:07 PM

"We are quite sentient. We're even sapient, but your mistake is a common one so you shouldn't feel too bad about it"

OOC : I only get 1 knowledge check but they're all identical so I just rolled once. Seems a lot easier to me

Leskni continues to hold her dispel magic, not realizing how ineffectual it will be :-(

Eric posting for Carver 
Saturday March 4th, 2017 6:50:01 AM

Realizing the Matriarch is unfamiliar with his kind or his kind's tactics, he tries to position himself for a good charge. His does his best to do so inconspicuously, hoping Mack's ridiculous blabbering will help distract.



Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16  d20+23=39 ;
Sunday March 5th, 2017 1:12:06 AM

Owen moves sneakily to AB25. Stealth: 39.

DM Shane 
Sunday March 5th, 2017 2:48:13 PM

Updated Map

'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16, HP:37/37, Light, Shield of Faith(Armand)  d20+10=12 ; 3d6=13 ;
Sunday March 5th, 2017 10:28:41 PM

Without announcing his presence 'Osul casts Call Lightning, hopefully bringing it (the first one) down upon her at the end of the round.
—————
Cast Defensively (12 vs DC 21)
Call Lightning damage: 3d6=13, Reflex save for half

DM Shane  d20+21=35 ; d20+21=32 ; d20+11=31 ; 7d6=20 ; d20+17=24 ; 3d6=13 ;
Monday March 6th, 2017 3:04:44 AM

Mack: you notice that the room looks like it's been repeatedly trashed for a long time. there is a dagger and warhammer on the altar. other than that just a bunch of junk.

Carver: moves to get into postion, but is not quite there before something happens.

Atlas: you move closer to the Altar, but not to it, before something happens.

Leskni: she does not get to respond to you before something happens.

Armand: Perhaps, she replies, but I think my fortu..

Owen: avoids detection once again.

‘Osul: begins his spell, but finds that his concentration is off.

Boerdir finds to his chagrin that invisibility does not mean undetectability, as you move around Owen you stumble over a bucket of something which clatters loudly away beneath your feet.

As Beordir stumbles her attention focuses on him like a laser, as her eyes swing toward him her hand raises and a bolt of lightning so bright it leaves streak in your vision flashes out from her hand and hits Beordir! take 20 points of damage! (Reflex save vs DC 17 for half damage.) she then in that spooky way that spiders have, backs up and crawls up the wall! Leskni your dispel spell failed miserably against the coruscating power of her lightning bolt. she makes it about 10' up the wall by end of turn.

'Osul's spell fizzles and fails to go off.


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday March 6th, 2017 6:54:26 AM

Well, since she seems to have rudely left while I was in the middle of having a conversation with her, and is now out of reach as well, I slowly meander to AC21, and cast Magic Fang on myself.

Squeaver moves to Y24.


Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 10
Bull's Strength: +4 Str, +2 damage; rounds remaining: 58



Atlas Sunowl (Trey) AC: 23(modified) (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet  d20+5=15 ;
Monday March 6th, 2017 12:29:45 PM

Atlas, knowing that he cannot reach her on the wall, heads to the altar. When he gets there he sweeps the dagger and warhammer off the alter and then begins to destroy it using any method possible. "If you want to run then I'm happy to destroy your pretty altar."

-----------------------------------------------------------------------
Atlas moves to Z19
Strength check just in case I'm tipping something heavy over on the altar: 1d20+5=15

ooc: DM Shane, how are we tracking the Matriach on the map in a 3D capacity? You mentioned that she was in front of the altar and is now on the wall, but she is still not marked on the map. Thanks!

Enchantments:

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (rounds remaining: 58)

Bulls Strength: +4 STR (rounds remaining: 58)

Shield of Faith Potion: AC + 2 (rounds remaining: 59)



'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16, HP:37/37, Light, Shield of Faith(Armand) 
Monday March 6th, 2017 4:06:54 PM

'Osul recalls the spell and tries again, this time disregarding the distant potential threat.
—————
Call Lightning: Target: Matriarch, Concentration Check (if required D20+10) Damage: 3d6=13, Reflex save DC19 for half

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday March 6th, 2017 4:48:51 PM

I would like some rules clarifications before I post.

1 - you've mentioned several times the clutter in the room, are we considered to be in difficult terrain?

2 - For those of that are spell casters, you said 'Osul's spell fizzels. As our characters are experienced in this why?
a- Did she counter spell it? In which case she took 2 actions and would need a lesser metamagic rod quicken.
b - is there spell resistance, in which case we would recognize that and shouldn't we get a roll for that?

3 - Beordir stumbles but is still invisible, wouldn't that still give a 50% miss chance?

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet  d20+12=28 ; 3d8+14=36 ;
Monday March 6th, 2017 6:18:53 PM

Carver, not worrying over what's on the floor, runs into the room, and works his way to where he can hit her with the lance (reach weapon) and completes the charge. He'll continue on past the creature.....

Charge Attack: AC 28 Damage 36

everyone Highlight to display spoiler: {(Climb Speed doesn't mean no skill roll is needed, only that a successful skill check will cover the speeds distance and add +8 to the skill roll, just a FYI for the team, so if you can grease the wall, she ain't going up it)
}
DM Highlight to display spoiler: {(need a map, been at a convention all weekend and can't find anything)}

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16  d20+23=40 ;
Monday March 6th, 2017 7:54:24 PM

Owen casts Haste on himself, Mack, Atlas, and the nearest three party members. He then sneaks away to AF21. Stealth: 40.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil, Invisibility  d20+8=24 ; d20+9=12 ; 4d6=16 ;
Monday March 6th, 2017 8:29:35 PM

Wary, Beordir manages to slide away from the arcing bolt of lightning when it comes. He continues his movement toward the far wall, turning to invoke arcane fire at the abomination on the ceiling.

(OOC d20+8=24 ; Reflex Save
Move Action - Move 30 feet
Standard Action - Cast Scorching Ray d20+9=12 ; To hit. Really a 3! With the damage, I hope I hit, but it seems unlikely.
Damage 4d6=16 ; No save. )

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday March 6th, 2017 8:37:35 PM

John, the map link is a seperate post from the DM before the turn post.


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday March 6th, 2017 8:37:57 PM

PS on the map you are medium, are you medium or large?

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+5=19 ; d8=6 ; d8=5 ; d8=3 ;
Monday March 6th, 2017 8:47:48 PM

I guess my Sense Motive 23 (d20+12) didn't let me interpret that she was holding a spell, toying with us, or genuinely interested in conversation.

Protection from Evil +2AC and +2 saves, 57 rounds

Armand moves to AC24.
He casts Searing Light at the matriarch. Ranged touch 19. Damage (assuming she is not undead, if undead then it would be 6d6 not 3d8). 14 points.
He watches closely to determine if the spell effects her or washes over her because of spell resistance.

Shield of Faith on Leskni +3 AC 51 rounds duration
Shield of Faith on 'Osul +3 AC 52 rounds duration
Shield of Faith on Owen +3 AC 53 rounds duration
Bulls Strength on Carver +4 strength, 54 rounds duration
Bulls Strength on Atlas +4 strength, 55 rounds duration
Bless Weapon on Atlas's sword, 56 rounds duration

Spells:
0: light, detect magic, create water, mending
1: Bless, Protection from Evil-cast, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic, Daylight, Searing Light(wis bonus)-cast, Searing Light (domain)

Channel energy 6 of 6


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet 
Monday March 6th, 2017 10:43:24 PM

Doesn't matter, but am medium, lance is still a REACH weapon.

DM Shane: Centaurs are considered large creatures with a 5' reach...unless you had leskni shrink you and a failed to note it. a lance is a reach weapon though.

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 CMD: 17 Character Sheet  d100=22 ; d20+6=22 ;
Monday March 6th, 2017 11:55:52 PM

Leskni again readies a dispel magic for the next spell that is coming in

Conncected to Ley line and this time will dispel a caster level 11 spell


DM Shane  d20+11=21 ;
Tuesday March 7th, 2017 12:54:33 AM

I have replied to your questions via Email. please let me know if you did not get it. the map is here.

Mack: and Squeever move then move faster as the Hast spell takes hold.

Carver: (I'm going to rule that you can charge up to her but you cannot charge past her as what is past her is a wall, you can either end your turn in the squares before the altar or you can move laterally if you have any move left.) your charge carries you true, you lance hits her well!

Atlas: The altar is made of a solid granite with sigils and wards carved into its surface. I'm going to need more detail on how you destroy it, especially in the middle of combat. Meanwhile, the Matriarch is talking to you…

Leskni: you cast your spell and feel it catch and break something that the Matriarch was doing.

Armand: She actually seemed really keen to talk but from your perception, her noticing an invisible character surprised her. You get nothing from your searing light spell, it hits between her legs and misses.

Owen: sneak is at ½ movement which for you is 15’ that’s three squares, or two diagonal. Also, AF21 puts you inside a wall. I’m putting you at AD23 on your way to AE21. You haste spell get Mack, 'Osul, Leskni Armand and Squeever. it misses Carver on account of he charges outside its radius and he broke the 30' apart rule.

‘Osul: when you aren’t dodging and juking the spell comes surprisingly easy.

Boerdir you can tell when you let the spell go that it’s going to miss, but you also failed to take into consideration that she is 40’ away from you and your spell is only good to 35’ it fades to nothingness a few feet from her.

Carvers charge hits her solid, meanwhile ‘Osul brings down the wrath of god on her with called lightening. but she skitters to the side and the bolt just singes her. you can see now that she has webs in place to crawl upon as she inverts and crawls upon the ceiling. she gestures at Atlas and says, Help me they are trying to kill me! and atlas feels the beginnings of a deep friendship with this creature...only to have it fade like it wasn't ever there. She scowles nastily at Leskni and gestures at her. (yes she is casting a second spell during her round) The air shimmers around Leskni's head, and she hears a sound like a world ending, Fort save DC 16 or be deafened.

she is still around 10' above the ground and now at the square to the left of Atlas. at Y19

Drow Arcach: AC 28 or less. 42 points damage.


Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60')  d20+30=44 ; d20+12=14 ; d20+12=24 ; d4+1=4 ; d4+1=3 ; d6=2 ; d6=2 ; d20+1=5 ;
Tuesday March 7th, 2017 6:20:52 AM

With my increased speed, and acrobatic abilities, I take a run at the matriarch and jump up at her, attempting to either land on her and attack, or webs nearby her and attack (whichever seems easier to me based on her position). My attacks can be with any part of my body, so I can still use both hands to hang on to whatever I need to.

(I'm assuming I need to jump 7' (DC 28?), since she's 10' in the air, and I'm 3' 6" tall, but I have a run speed of 60' (+12)
(d20+18 (+12) acrobatics check of 44)

I can't use my full flurry because of my movement, so I do a normal kick, and extra kick because of Haste:
(kick: d20+9(+1 haste, +1 fang, +1 tear) for each blow, and d4+1 (+1d6 fire/ice) damage
Hit AC 14 for 4(+2) damage, and AC 24 for 3(+2) damage)

Squeaver attempts to Climb, and flank (if possible) the Matriarch
Squeaver, AC 18, HP 18, Speed 50(now 80)
(d20+1 climb check of 5)

OOC: I need to do my research on Squeaver's Climb, but it's surprisingly VERY difficult for a Squirrel to Climb, which makes no sense to me.


Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 9
Bull's Strength: +4 Str, +2 damage; rounds remaining: 57
Haste: +30' movement, +1 attack, +1 AC, +1 to hit; rounds remaining:



'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16, HP:37/37, Speed:30'+30', Light, Shield of Faith(Armand)  3d6=9 ; d20+13=16 ;
Tuesday March 7th, 2017 8:48:55 AM

'Osul appreciates the extra assistance, but he is into a routine that is working, and could still work better, so he unleashes another bolt — a gift of The Wood — upon the Matriarch.
To those still nearby he asks, "Would she be someone who might take control of spiders summoned against her?"
Hoping for the best, but wary of the rest, he looks around the chamber for other threats. {Perception: 16}
——————
Call Lightning (Standard action): Round 2 of 60, Called bolts: 2 of 6 {3d6 damage, Reflex save for half damage} This round: 9.

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet  d20+11=21 ; d8+8=13 ; d20+8=13 ; d4+6=10 ; d20+15=25 ; d8+8=11 ; d20+10=12 ; d8+8=15 ;
Tuesday March 7th, 2017 10:58:58 AM

Atlas gives the matriarch a penetrating stare "Stay out of my head you foul beast. He then takes advantage of her approach and strikes with a speed that he has never felt before. It feels clumsy and it is hard to tell if he did any real damage.

"Thanks for that speed boost whoever did it! Oh, and she's trying to charm us. If she turns me, please don't kill me!" Atlas is speaking unusually fast.

--------------------------------------------------------------------------
Normal Attack - TWF - Longsword: 1d20+11+1=22
Damage 1d8+8=13

Normal Attack - TWF - Shield Bash: 1d20+8+1=14
Damage 1d4+6=10

Bonus Attack - Haste - Lonwsword: 1d20+16+1=26
Damage 1d8+8=11

Second Attack - Lvl 6 Fighter - Longsword: 1d20+10+1=13
Damage 1d8+8=15

ooc: I forgot the +1 bonus on attack rolls from haste when I rolled, so I added it in manually.

Enchantments:

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (rounds remaining: 54)

Bulls Strength: +4 STR (rounds remaining: 55)

Shield of Faith Potion: AC + 2 (rounds remaining: 56)

Haste: Additional Attack if not moving, +1 attack bonus, +1 AC, +1 Reflex Save (rounds remaining: 59)



Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 CMD: 17 Character Sheet  d20+2=5 ; d20+6=25 ;
Tuesday March 7th, 2017 2:54:08 PM

Leskni fails the save and is deafened.

On a spellcraft of 26 she recognizes what spell just hit her.

Speaking a bit louder than usual
"I can't hear any of you so if you need me to do anything point or use interpretative dance or something"

"Pella, go attack that thing"

Pella grows to medium and flies closer to the Matriarch (he is at the same level as the Matriarch)

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet  d20+12=26 ; 3d8+14=28 ;
Tuesday March 7th, 2017 4:37:33 PM

Carver turns and putting a bit of distance between himself and the target.... He then turns and charges right back to where he was, attacking with the lance again......

Attack, AC 26 Damage 28

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday March 7th, 2017 5:26:04 PM

Protection from Evil +2AC and +2 saves, 56 rounds
Haste +1 attack, +1 dodge/AC 5 rounds (Haste is rounds per level, not minutes)

Armand turns to Leskni, he points to the alter then smacks his fist into his hand. Armand moves to AA23 and almost stumbles with all the garbage lying around. He notices a rusty warhammer at his feet. [b]"I must say Matriarch, you really need to have someone come in and clean."/[b]

He then casts, Bless (50r on me), all allies +1 to hit +1 vs fear, 60 rounds.

Shield of Faith on Leskni +3 AC 50 rounds duration
Shield of Faith on 'Osul +3 AC 51 rounds duration
Shield of Faith on Owen +3 AC 52 rounds duration
Bulls Strength on Carver +4 strength, 53 rounds duration
Bulls Strength on Atlas +4 strength, 54 rounds duration
Bless Weapon on Atlas's sword, 55 rounds duration

Spells:
0: light, detect magic, create water, mending
1: Bless-cast, Protection from Evil-cast, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic, Daylight, Searing Light(wis bonus)-cast, Searing Light (domain)

Channel energy 6 of 6

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16  3d4+3=10 ;
Tuesday March 7th, 2017 8:04:59 PM

Owen drops his invisibility as he casts Magic Missile, dealing 10 damage to the Matriarch.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil  d20+9=19 ; 4d6=10 ;
Tuesday March 7th, 2017 8:23:02 PM

Beordir curses roundly in Elven having forgotten basic tactical assessment. Undaunted, he steps forward a few feet next to Owen's bird and casts the same spell again, hoping to succeed this time.

(OOC
Standard Action d20+9=19 ; Ranged touch to hit is better. Damage 4d6=10 ; Not so much
Move Action move ~25 feet
Free Action None)

DM Shane  d20+4=18 ; d6=6 ; d20+6=18 ; d20+6=18 ; d20+11=25 ;
Wednesday March 8th, 2017 12:09:19 AM

Mack: running faster than he ever thought possible gets a boost from both the spell and the altar. as he flies through the air he twists, and his first kick misses her by a fraction, the spinning heel kick though catches her on one of her spindly spider legs. the leg frosts at the contact point. Squeever, meanwhile, is having trouble climbing the slick rocks of the chamber, perhaps the gnarly bark or trees offer better purchase.

Carver: Your charge hits her yet again, the speed boost allows you to set and charge quite easily

Atlas: all but your bonus swing catch air, the bonus swing gets a good hit in.

Leskni: hoping your teammates can hear you, you order Pella to the attack! unfortunatly he misses.

Armand: all around you feel the warmth of your god's power and suddenly things don't seem so dark.

Owen: you fade into being as bolts of power fly from your fingertips.

‘Osul: you let fly another bolt of lightening

Boerdir gets closer and blast the thing with a scorching ray!

the Matriarch takes the hits but seems focused on a plan of action, she keens sharply and a Tarantula the size of a horse Drops upon Carver! it sinks its fangs deep into his shoulder! 6 damage + Save vs Fort DC 14 or be poisoned. (Poison (Ex) Bite—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.) Meanwhile, two smaller spiders appear beside Mack and Atlas and squirt webs all over them entagleing them!

with the closeset enemies now engages the Matriarch drops down to the ground screened by the entagled bodies and spiders she has summoned.

Drow Arach AC 24 or less touch 18 or less. damage 110.



Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60') 
Wednesday March 8th, 2017 6:18:33 AM

OOC: Am I completely cocooned? Or can I still attack? Am i still within reach of the Matriarch? I assume so, since I was landing either by her or on her to attack, and I attacked successfully.

I get that a slippery cavern is harder to climb then a tree. ;) My point is that Squeaver would probably fail climbing a tree about 75% of the time.


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+6=7 ;
Wednesday March 8th, 2017 7:30:29 AM

Protection from Evil +2AC and +2 saves, 55 rounds
Haste +1 attack, +1 dodge/AC 4 rounds (Haste is rounds per level, not minutes)
Bless (50r on me), all allies +1 to hit +1 vs fear, 59 rounds.

Armand casts Dispel Magic at the summoned horse spider. (rolled d20+6 = 7, :(

He picks up the rusty hammer and moves to AA19.

"Myra, your kind can hurt the living with but a touch, if you wish to be free of the Matriarch you must show your intent to Gargul. Either take part in the battle and start attacking her, or if you are prevented in some way then, attack that which she summons." Armand calls out.

Shield of Faith on Leskni +3 AC 49 rounds duration
Shield of Faith on 'Osul +3 AC 50 rounds duration
Shield of Faith on Owen +3 AC 51 rounds duration
Bulls Strength on Carver +4 strength, 52 rounds duration
Bulls Strength on Atlas +4 strength, 53 rounds duration
Bless Weapon on Atlas's sword, 54 rounds duration

Spells:
0: light, detect magic, create water, mending
1: Bless-cast, Protection from Evil-cast, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic-cast, Daylight, Searing Light(wis bonus)-cast, Searing Light (domain)

Channel energy 6 of 6

Atlas Sunowl (Trey) AC: 22(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet  d20+16=18 ; d20+16=20 ; d20+10=11 ;
Wednesday March 8th, 2017 11:01:29 AM

Atlas makes a huge pawtewee sound as he spits the webs out of his mouth as best as he can. He considers trying to break out of the webs restricting him, but he doesn't want to miss out on a chance to hurt this foul woman thing, so he just fights through it and attacks. His ability to fight with both his shield and his sword seems to be hampered, but he manages to break his sword arm free enough wave it around some. Unfortunately it is a complete disaster as misses everything and would have likely fallen had it not been for the webs holding him up.

"Hey, you guys with your spells, you're doing great, keep it up! I feel like I'm a god with all these enchantments! Granted, I'm fighting like a trainee, but give me a moment to zone in and I'll make it count."
--------------------------------------------------------------------------
Main Attack - Longsword: 1d20+16+1(haste)+1(bless)-2(entangled)=18
Damage 1d8+8=missed

Bonus Attack - Haste - Lonwsword: 1d20+16+1(haste)+1(bless)-2(entangled)=20
Damage 1d8+8=missed

Second Attack - Lvl 6 Fighter - Longsword: 1d20+10+1(haste)+1(bless)-2(entangled)=11
Damage 1d8+8=missed

Enchantments:

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (rounds remaining: 53)

Bulls Strength: +4 STR (rounds remaining: 54)

Shield of Faith Potion: AC + 2 (rounds remaining: 55)

Haste: Additional Attack if not moving, +1 attack bonus, +1 AC, +1 Reflex Save (rounds remaining: 58)

Blessed: +1 to hit +1 vs fear (rounds remaining: 59)

Entangled: -2 to hit, -4 dexterity


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 44/55 Speed 65 Character Sheet  d20+9=18 ; d20+10=27 ; 2d8+14=25 ;
Wednesday March 8th, 2017 11:14:41 AM

Carver shakes off the bites effects and continues to strike at the true enemy.

Attack AC 27, Damage 25 (Matriarch)

Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60')  d20+5=21 ; d20+5=11 ; d20+5=20 ; d4+1=5 ; d2+1=3 ; d2+1=2 ; d20+14=29 ; d20+13=15 ; d4-1=3 ; d6=4 ; d6=6 ;
Wednesday March 8th, 2017 2:16:08 PM

Squeaver moves into a position needed to make sure he and Atlas are flanking the Matriarch.

Squeaver, AC 17(+1), HP 18, Speed 50(+30)
(bite, claw, claw: d20+1+2(flank)+1(haste)+1(bless) for 1d4+1,1d2+1,1d2+1
Hit AC 21 for 5 damage, AC 11 for 3 damage, and AC 20 for 2 damage)

I attack, flanking with Pella.

(flurry of blows: d20+9+2(flank)+1(haste)+1(bless)+1(fang on 1st attack) for each blow,
and d4-1 damage (+1d6 Sneak Attack)+2(bull's strength)+1d6(fire/ice tears)+1(fang on 1st attack)
Hit AC 29 for 3(+4)(+2)(+6)(+1) damage, and miss AC 15)
(lose bonus Hasted attack due to Web? - just a guess on what affects of that might be)


Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 8
Bull's Strength: +4 Str, +2 damage; rounds remaining: 56
Haste: +30' movement, +1 attack, +1 AC, +1 to hit; rounds remaining: 4
Bless: +1 to hit, +1 vs fear; rounds remaining: 59



Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60') 
Wednesday March 8th, 2017 2:16:48 PM

(sorry, just to clarify, I'm still attacking the Matriarch)


'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16, HP:37/37, Speed:30'+30', Light, Shield of Faith(Armand)  d20+13=16 ; 3d6=9 ;
Wednesday March 8th, 2017 4:22:48 PM

Maybe he missed the answer, so those still nearby he asks again, [b]"Would she be someone who might take control of spiders summoned against her?"
He looks around the chamber for other threats. {Perception: 16 again}
——————
Call Lightning (Standard action): Round 3 of 60, Called bolts: 3 of 6 {3d6 damage, Reflex save for half damage} This round: 9 again.
cool - same results on two consecutive rounds.

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16  d20+6=10 ;
Wednesday March 8th, 2017 7:36:37 PM

Owen joins Armand in trying to dispel the summoned tarantula, and in failing.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil  d20+8=28 ; d20+8=14 ; d6+6=11 ;
Wednesday March 8th, 2017 8:28:09 PM

Close by the spider that just fell on Carver and blocked from the Matriarch, Beordir shifts to a new target. Drawing his rapier, he grabs the forte with his off-hand and attempts to jam it into the monstrous spider attached to Carver, sliding it in with ease.

Yanking it out and avoiding the ichor now coating it, he suggests to Carver, "Get free if you can...I can handle spiders."

(OOC
Move Action to ready weapon
Standard Action to Power Attack. d20+8=28 ; d20+8=14 ; That's a critical, but I doubt I confirmed it.
d6+6=11 ; Not bad for damage on a rapier.
Free Action - none)

DM Shane  d6=2 ; d6+6=9 ;
Thursday March 9th, 2017 1:42:19 AM

Mack: struggles through the entagling webs and attepts to strike the foul thing, his first swing hits but the second misses!

Carver: ignores the huge spider attempting to kill him to strike the now grounded drow thing with his lance

Atlas: misses with his attacks but does it with such gusto that you cannot help but admire his moxie.

Leskni:

Armand: your attempts to dispel the spiders are for naught, but you pick up the hammer and move. you call out to Mya, standing at the altar, she looks forlorn and desperate to help..but she cannot move.

Owen: your spell has about as much effect as Armands.

‘Osul: BOOM! the lightening crashes again, striking the thing.

Boerdir your blade tastes deeply of the horse sized thing, and your crit was confirmed for 9 extra points!

The Matriarch keens again and 8 more of the smaller crab spiders appear all around the room! Just as they are about to attack the Matriarch finds that she was not as screened nor as safe with her pets as she though. The combination of Carver, 'Osul, and Mack concentrating fire upon her is too much, she begins to collapse with the blows from Carver and Mack, but when 'Osul bolt hits she spasms as a chunk of her skull blows away and she hits the ground...graveyard Dead. The spiders, with no being left to handle the reigns of the spell holding them here fade away.

Drow Matriarch AC 22 damage 173 Dead.

Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60') 
Thursday March 9th, 2017 5:33:56 AM

"Now, Osul! Send in your spiders!" ;)


'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16, HP:37/37, Speed:30'+30', Light, Shield of Faith(Armand)  d20+13=18 ;
Thursday March 9th, 2017 9:30:16 AM

"Time to have a closer look around the altar, and as a fellow summoner, I'd like to know what she had up her sleeve."
——————
Move Action (up to 60')
Search: Perception: 18
Call Lightning: Round 4 of 60, Called bolts: 3 of 6 {3d6 damage, Reflex save for half damage}

Atlas Sunowl (Trey) AC: 22(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet  d20+5=18 ; d20+9=22 ;
Thursday March 9th, 2017 10:11:45 AM

Atlas fights out of the web holding him and inspects the matriarch. "That was too easy. Someone check with Mya while I check this body."

-----------------------------------------------------------------------
Str check to break from the web: 1d20+5=18
Perception check on the body: 1d20+9=22

Enchantments:

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (rounds remaining: 53)

Bulls Strength: +4 STR (rounds remaining: 53)

Shield of Faith Potion: AC + 2 (rounds remaining: 54)

Haste: Additional Attack if not moving, +1 attack bonus, +1 AC, +1 Reflex Save (rounds remaining: 57)

Blessed: +1 to hit +1 vs fear (rounds remaining: 58)


Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60') 
Thursday March 9th, 2017 12:45:47 PM

"Good point, Atlas. Maybe this was just one of her servants." I get the webs off me, and then snap one of her legs off.


Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 CMD: 17 Character Sheet 
Thursday March 9th, 2017 4:43:36 PM

Leskni checks the Matriarch to make sure that she is, in fact, dead. Also scans Mya again to see if there is any change there

OOC: Reminder , she has deathwatch up



Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Thursday March 9th, 2017 6:26:57 PM

Protection from Evil +2AC and +2 saves, 54 rounds
Haste +1 attack, +1 dodge/AC 3 rounds (Haste is rounds per level, not minutes)
Bless (50r on me), all allies +1 to hit +1 vs fear, 58 rounds.

"Is anyone in serious need of healing right now? If not I think we should try and figure out how to destroy this alter."

Armand walks over to the alter and casts detect magic. He will look over the alter, the chains, and the dagger on the alter.

Shield of Faith on Leskni +3 AC 48 rounds duration
Shield of Faith on 'Osul +3 AC 49 rounds duration
Shield of Faith on Owen +3 AC 50 rounds duration
Bulls Strength on Carver +4 strength, 51 rounds duration
Bulls Strength on Atlas +4 strength, 52 rounds duration
Bless Weapon on Atlas's sword, 53 rounds duration

Spells:
0: light, detect magic, create water, mending
1: Bless-cast, Protection from Evil-cast, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic-cast, Daylight, Searing Light(wis bonus)-cast, Searing Light (domain)

Channel energy 6 of 6

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Thursday March 9th, 2017 8:10:46 PM

Beordir does not come out a combat stance. The ghosts are still potentially hostile. He fishes around in his pouch for the small vial and reaches it out toward Carver. "I've got another antitoxin for you. Perhaps you should look at picking up a couple of these yourself."

(OOC Give antitoxin to Carver.)

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16  d20+1=2 d20+1=5
Thursday March 9th, 2017 11:02:16 PM

Owen stares into the distance, theoretically looking for more threats. Perception: 2. "I'm glad we dropped her before she summoned more of those spiders. That would have gotten nasty fast."

Then he checks out the altar, but still worries about further attack. Perception: 5.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 54/55 Speed 65 Character Sheet  d6=6 ; d6=1 ; d6=4 ;
Thursday March 9th, 2017 11:29:12 PM

Carver lay's on hands to himself....

(rerolled the 1 per Wold Rules) Healed himself 10 points.

"Mya, is that it?"

DM Shane 
Friday March 10th, 2017 1:55:29 AM

Mack: teases 'Osul about spiders, and agrees with atlas about the fight. the legs of the Matriarch are hard and chitinous, kind of like a king crab leg, but with difficulty you snap one, exposing the slimy musculature inside, the leg is broke, but without cutting the muscles and tendons inside you cannot get it "off"

Carver: heals himself, and questions Mya,

Atlas: checks the body, yep she's dead.

Leskni: confirms that she is indeed dead, so is Mya, but the something is different about her now.

Armand: The altar is granite, but the wards and sigils covering it are all magic, they are interconnected, even the chains and manacles are etched with connecting sigils.

Owen: sees an altar and also notices that they are indeed in a room.

‘Osul: the wards and sigils covering this altar are strange and fascinating, like nothing you have ever seen before. but you understand enough about magic to tease out a probable use. blood activates it, a lot of blood, then the power is used to... this is where it gets weird...the wards have a similarity to a gentle repose spell, timelessness, and healing, only directed in a different way that's beyond your comprehension.

Boerdir is still primed for combat he gives carver an antitoxin potion.

Mya speaks. she's dead, oh thank the gods, she has tormented us for so long, you must destroy the altar for us to find the lands of rest...if you intereupt the lines of power it should break it's hold on us.

there is a noise behind you and a voice, familiar to you calls out. What happened?, Turning you all see Zulok. He has a small troop of Drow warriors with him, and Eclyndryl, in manacles. Before the party can answer he puffs out his chest and loudly declares “I claim this site and its possessions in the name of House Tzzukah. I order you to leave immediately!”

Perception check: DC10
Highlight to display spoiler: { Zulok has quite a few troops behind him. Trying to fight them all right now could be ... problematic he has about 23 men with him. }

Sense Motive check: DC 20
Highlight to display spoiler: { Your gut tells you that Zulok wouldn’t have brought this many men with him if he wasn’t prepared to fight}



Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60')  d20+20=23 ; d20+14=26 ; d20+13=24 ; d4-1=2 ; d4-1=3 ; d6=6 ; d6=2 ; d6=2 ; d6=3 ; d20+5=25 ; d20+5=12 ; d20+5=15 ; d4+1=3 ; d2+1=2 ; d2+1=3 ; d20+3=4 ;
Friday March 10th, 2017 8:02:05 AM

(d20+20 perception check of 23 vs DC 10)

"Well, as long as we don't let them all in the room at once, and keep them confined the hallway, I think we can take them. We really just need to stop Zulok. I whisper to whoever is close in our group.

Squeaver and I, still all buffed from the battle that just ended, quickly move into position to flank Zulok. "YOU FOOLS! WATCH OUT BEHIND YOU!" I point behind all the drow.

(flurry of blows: d20+9+2(flank)+1(haste)+1(bless)+1(fang on 1st attack) for each blow,
and d4-1 damage (+1d6 Sneak Attack)+2(bull's strength)+1d6(fire/ice tears)+1(fang on 1st attack)
Hit AC 26 for 2(+6)(+2)(+2)(+1) damage, and AC 24 for 3(+2)(+2)(+3))
(not sure I get both attacks, based on the distance, and/or with Haste factored in though too)

Squeaver, AC 17(+1), HP 18, Speed 50(+30)
(bite, claw, claw: d20+1+2(flank)+1(haste)+1(bless) for 1d4+1,1d2+1,1d2+1
Hit AC 25 for 3 damage, AC 12 for 2 damage, and AC 15 for 3 damage)

(d20+3 bluff check of 4)
Ok, so I doubt I fooled anyone, but just the fact that a giant albino squirrel and rabid halfling are charging them at incredible speed should freak them out enough. :D


Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 6
Bull's Strength: +4 Str, +2 damage; rounds remaining: 54
Haste: +30' movement, +1 attack, +1 AC, +1 to hit; rounds remaining: 2
Bless: +1 to hit, +1 vs fear; rounds remaining: 57


'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16, HP:37/37, Speed:30'+30', Light, Shield of Faith(Armand)  d20+13=21 ; d20+5=23 ;
Friday March 10th, 2017 8:39:11 AM

Perception: 21, Sense Motive: 23
——————
'Osul considers things for a moment. As he considers, his eyes move from Eclyndryl, to Leskni, to the fallen Matriarch, and to Mya.
——————
OOC: I will complete this post over the weekend.

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 CMD: 17 Character Sheet  d20+15=25 ; d100=85 ; d100=45 ;
Friday March 10th, 2017 10:40:49 AM

"You foul traitor, Eclyndryl is your queen."

Diplomacy of 25 to try and sway the guards.

OOC: I see no Drow on the map which makes positioning a spell difficult

She will then attempt to cast Calm Emotions so as to get as many of the Drow at the back as possible

Successfully connects to Ley line, successfully casts a spell while deaf. Will save DC 19 to resist

"If any of the normal Drow look calm, do NOT attack or threaten them Do NOT. It will snap ALL of them out of it."

In Drow , especially to the calm ones who might now consider her words more carefully
"You lot, are you really willing to rebel against your Matriarch? Stand down and do NOT support this traitor. He has no honour and, regardless of what happens today, will lead you to disaster. Do you think that the other Houses will accept one such as him?"



Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet  d20+18=24 ; d8+8=12 ; d20+13=15 ; d8+8=9 ; d20+18=19 ; d8+8=14 ;
Friday March 10th, 2017 10:44:27 AM

Atlas doesn't mind letting the group lead the conversation with Mya, but he's not going to back down to this egotistical elf. He walks across the room with exceptional speed, easily and quickly reaching the drow and strikes at Zulok without warning. While it is still hard adjusting to this new speed, his anger grants him the ability to strike an extra time (hero point used)

"You've been a thorn in our side since the moment we met you. I won't have your slithering tongue talking you out of things again."

-----------------------------------------------------------------------
Primary Attack - Haste - Lonwsword: 1d20+15+1(haste)+1(blessed)+1(blessed weapon)=24
Damage 1d8+8=12

BAB Extra Attack - Haste - Lonwsword: 1d20+10+1(haste)+1(bless)+1(blessed weapon)=15
Damage 1d8+8=9

Hero Point Attack - Haste - Lonwsword: 1d20+15+1(haste)+1(blessed)+1(blessed weapon)=19
Damage 1d8+8=14

ooc: Due to movement I cannot use my Two Weapon Fighting skill or get the extra attack from Haste, but according to the rules it appears that I do get my BAB Extra Attack.

Enchantments:

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (rounds remaining: 5`)

Bulls Strength: +4 STR (rounds remaining: 52)

Shield of Faith Potion: AC + 2 (rounds remaining: 53)

Haste: Additional Attack if not moving, +1 attack bonus, +1 AC, +1 Reflex Save (rounds remaining: 56)

Blessed: +1 to hit +1 vs fear (rounds remaining: 57)


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+4=20 ; d20+12=21 ;
Friday March 10th, 2017 10:48:27 AM

OCC Shane I think we need a map update. And I would like a new link or something placed further down in the posts, I'm having trouble scrolling back up through everything to find it.

Protection from Evil +2AC and +2 saves, 53 rounds
Haste +1 attack, +1 dodge/AC 2 rounds (Haste is rounds per level, not minutes)
Bless (50r on me), all allies +1 to hit +1 vs fear, 57 rounds.

Armand looks up at the drow's proclamation. Perception 20 (d20+4), Sense Motive: 21 (d20+12).

"There's a lot of them, but I'm not sure how tough they are. 'Osul ideas on 'disrupting' these lines? Carver, Atlas, take poi...dang it there goes Mack again. Anyway keep them busy. Anyone have area effect spells?"

Armand sets his glaive next to the wall, and picks up the dagger from the alter, with his foot he kicks one of the chains away. He turns to Leskni, and slowly says "Are you still deaf? We need to disrupt the ley lines of the alter."

Shield of Faith on Leskni +3 AC 47 rounds duration
Shield of Faith on 'Osul +3 AC 48 rounds duration
Shield of Faith on Owen +3 AC 49 rounds duration
Bulls Strength on Carver +4 strength, 50 rounds duration
Bulls Strength on Atlas +4 strength, 51 rounds duration
Bless Weapon on Atlas's sword, 52 rounds duration

Spells:
0: light, detect magic, create water, mending
1: Bless-cast, Protection from Evil-cast, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic-cast, Daylight, Searing Light(wis bonus)-cast, Searing Light (domain)

Channel energy 6 of 6

DM Shane: Fixed.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Friday March 10th, 2017 10:50:33 AM

Dang it I really need editing ability, I dropped my ending bold bracket twice.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 54/55 Speed 65 Character Sheet  d20+12=32 ; d20+12=25 ; 3d8+14=34 ; 3d8+14=30 ;
Friday March 10th, 2017 11:35:45 AM

"Mya, we need your and the others with you to aid us. If you don't I fear that this man will keep you bound here to do his bidding as the one we just killed did. The Woman, is our ally. Help us help you reach the lands of rest, please." Carver says ans he reels and lines up a charge over Macks head and uses his speed and maneuverability to strike.
It sounds like Zulok is near the front as the rest are behind him, so Carver will try to pierce him.

Lance charge AC 32 (confirm 25) Damage 34 (add 30 if confirm)

DM Shane 
Saturday March 11th, 2017 3:19:40 AM

I'm going to pause combat for a turn and explain a bit, because I feel I did not offer up enough detail in my last post. Zulok came up the stairs at the south end of the room you are in. All of his men are in the room with him. he is not out front he is in the middle of them, there are at least three drow warriors standing in front of him, arms drawn, and several more to his flanks.

There are 23 warriors with him, each armed with a scimitar and a hand crossbow.
I will post an updated map
If all of this is already known to you, just repost your last post. If this new information would have changed your actions please post a new.

DM Shane 
Saturday March 11th, 2017 3:41:00 AM

here is an updated Map



Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60') 
Saturday March 11th, 2017 10:56:00 AM

How the heck did that entire group of drow warriors get in the room without us noticing?

Luckily, I had some friends that had been tracking us as well, for safety. I updated the map. ;)


Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60') 
Saturday March 11th, 2017 11:51:12 AM

OOC: Sorry, time is very short today, but I realized I should have role-played that a little better....

IC:

Luckily, knowing Zulok could not be trusted, the group had dispatched a message to the Halfling DED Society (Downfall of Evil Drow) a while back already. The DED Society had sent a small contingent of stealthy halfling monk ninjas, who had been ever so silently tracking the group waiting for the moment that Zulok would make his move.

As Zulok and his Evil Drow sprung into action, the halfling monks leapt out of the shadows from every direction, with hundreds of tiny fists and feet flurrying in every direction. Like a swarm of rabid rats, they quickly move into position, protecting Owen and Osul, and working their way towards Zulok, and doing their best to quickly free Eclydryl.


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Saturday March 11th, 2017 12:15:20 PM

OCC Shane I am not altering my turn, except I moved Armand to AA19. I would also agree with Mack, how did Zulok come up those stairs, we have pretty much been on a one way path to get here, with no side tunnels left unexplored. I call "deus ex machina" on the DM.

Protection from Evil +2AC and +2 saves, 53 rounds
Haste +1 attack, +1 dodge/AC 2 rounds (Haste is rounds per level, not minutes)
Bless (50r on me), all allies +1 to hit +1 vs fear, 57 rounds.

Armand looks up at the drow's proclamation. Perception 20 (d20+4), Sense Motive: 21 (d20+12).

"There's a lot of them, but I'm not sure how tough they are. 'Osul ideas on 'disrupting' these lines? Carver, Atlas, ... okay really is the whole ninja halfing thing for real or whatAnyway keep them busy. Anyone have area effect spells? I think 'Osul's call lighting will still hit where he wants it, be it alter or Zulok."

Armand sets his glaive next to the wall, and picks up the dagger from the alter, with his foot he kicks one of the chains away. He turns to Leskni, and slowly says "Are you still deaf? We need to disrupt the ley lines of the alter."

Shield of Faith on Leskni +3 AC 47 rounds duration
Shield of Faith on 'Osul +3 AC 48 rounds duration
Shield of Faith on Owen +3 AC 49 rounds duration
Bulls Strength on Carver +4 strength, 50 rounds duration
Bulls Strength on Atlas +4 strength, 51 rounds duration
Bless Weapon on Atlas's sword, 52 rounds duration

Spells:
0: light, detect magic, create water, mending
1: Bless-cast, Protection from Evil-cast, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic-cast, Daylight, Searing Light(wis bonus)-cast, Searing Light (domain)

Channel energy 6 of 6


Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16  6d6=15 ; 6d6=26 ;
Saturday March 11th, 2017 7:11:43 PM

Owen eyes the drow warriors. Do they look very experienced?

He looks about as if to say "Are we doing this?" If it's clear that yes, we're doing this, he musters a fireball and lobs it so it detonates right in front of Zulok's face. The drow warriors must make a reflex save against DC 17 or take 15 damage. Unsatisfied with the first shot, Owen heroically draws on power from his bonded ring to cast yet another fireball, right in the same place. Reflex against DC 17 or take 26 damage.

Then he backs up toward the altar.

____________________________________

If we're not doing it: Owen backs up toward the altar (to Z20).

If we're doing it:
Standard Action - Fireball at Z26. Reflex DC 17 or 15 fire damage.
Hero Point Standard Action - Fireball at Z26. Reflex DC 17 or 26 fire damage.
Move Action - to Z20.

Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60') 
Sunday March 12th, 2017 12:16:27 PM

"Fireballs! Lightning! HECK yah! I'll hold the line while you guys target Zulok!" :)



'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16, HP:37/37, Speed:30'+30', Light, Shield of Faith(Armand)  3d6=9 ;
Sunday March 12th, 2017 11:34:35 PM

"Maybe Mya and her friends can't help us until they are free?!"
'Osul thinks that, like the trans-dimensional poisonous shack in The Wood, this altar and its lines of power need radical tempering.
He brings down another bolt of power from The Wood, this time upon the Matriarch's altar.

——————
Call Lightning: Round 5 of 60, Called bolts: 4 of 6 {3d6 damage: 9, Reflex save for half damage}
OOC: Given 'Osul walked over to the altar, examined it, determined stuff, etc., I am unsure why he is still showing on the map at AE24, when he would almost surely have to be at AA19 or AB19. Can this be corrected?


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Monday March 13th, 2017 12:59:45 PM

Atlas is still trying to push his way through the halfling monk warriors that just appeared to try and get to Zulok.

Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60') 
Monday March 13th, 2017 3:25:26 PM

"Leskni, if you can shrink of bunch of those monks, we can start tossing them over the top!"


Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 CMD: 17 Character Sheet  d100=13 ; d100=2 ;
Monday March 13th, 2017 4:10:28 PM

OOC: Previous post got lost.

With that new configuration, Leskni would NOT have cast calm emotions (just as well, really, since her companions tactics made that completely and utterly useless :-().

She would still call out what she did.

And would attempt to blind the Drow. She connects to the Ley Line but is unable to concentrate and cast her verbal spell.



'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16, HP:37/37, Speed:30'+30', Light, Shield of Faith(Armand) 
Monday March 13th, 2017 5:15:24 PM

OOC: I won't get to post again today, but will as soon after midnight and after DM Shane's post.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil  d4=3 ;
Monday March 13th, 2017 7:39:22 PM

Beordir shakes his head at the debate and discussion. He begins casting, enunciating his arcane verses clearly. 5 additional Beordirs appear near him, shifting from place to place.

Jerkily, they pronounce, "It seems we are declining to turn the alter over to you. I will not start this fight, so bloodshed is your decision. It need not come to violence."

The mirage collective strides forward 15 feet forming up in front of the nearest drow warrior.

(OOC
Standard Action - Cast Mirror Image d4=3 ; Gives me 5 images at level 4
Free Action - pontificate
Move Action - Forward 15 feet )

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 54/55 Speed 65 Character Sheet 
Monday March 13th, 2017 9:38:54 PM

Carver's action stands as it seems everyone agrees....

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16 
Monday March 13th, 2017 10:24:20 PM

Owen grimaces as he casts his spells. He knows Leskni won't be happy with this turn of events, but it means the party honors their commitments to Eclyndryl and Mya—provided his fireballs don't toast them too badly.

DM Shane  d20+10=14 ; d20+10=30 ; d20+10=15 ; d20+10=29 ; d20+10=28 ; d20+10=17 ; d20+10=16 ; d20+10=16 ; d20+10=12 ; d20+10=29 ; d20+10=25 ; d20+10=12 ; d4=4 ; d4=3 ; d4=4 ; d4=4 ; d4=1 ; d20+7=27 ; d20+7=16 ; d20+5=6 ; d20+5=7 ; d20+5=7 ; d20+5=16 ; d20+5=15 ; d20+5=6 ; d20+5=8 ; d20+5=6 ; d20+5=19 ; d20+5=6 ; d20+5=16 ; d20+5=23 ; d20+5=17 ; d20+5=6 ; d20+5=13 ; d20+5=25 ; d20+5=23 ; d20+5=11 ; d20+5=7 ; d20+5=24 ; d20+5=18 ; d20+5=7 ; d20+5=20 ; d20+5=9 ; d20+5=8 ; d20+5=13 ; d20+5=19 ; d20+5=11 ; d20+5=18 ; d20+5=15 ; d20+5=6 ; d20+5=9 ; d20+5=12 ; d20+5=25 ; d20+5=16 ; d20+5=8 ; d20+5=6 ; d20+5=16 ; d20+5=12 ; d20+5=19 ; d20+5=13 ; d20+5=22 ; d20+5=24 ;
Tuesday March 14th, 2017 2:02:17 AM

Mack: has apparently either cracked or eaten too many of the "magic mushrooms" growing in these tunnels. he imagines scores of halfling ninja monks slaughtering the drow warriors

Carver: initiates a charges trying to get to Zulok through his lines of warriors.

Atlas: is amused by the thought of ninja halflings.

Leskni: connects to a ley line, but cannot pronounce her spell due to her inability to hear.

Armand: Leskni mumbles something and does not hear you,

Owen: lets fly with a fireball!

‘Osul: the bolt hits the Altar, the runes a trace of power running over the runes, and back again, till the reach the strike point where the bolt marred the ward, the power dissapates and the wards begin to fade from the altar.

Boerdir Multiplies himself by 5 and strides forward 15' calling for peace, His words carry no weight as there is a charging minotaur and fireball steaking toward the Drow!

Carver steaks toward Zulok with frightening speed! He is on target, but the drow in front of Zulok have other ideas! The center one thows himself in the way of the charge and takes the hit while the drow in the 1st and 2nd rows take the opportuinity to pelt him with crossbow bolts. 5 bolts get through his armor for 16 points of damage. Each of the bolts are coated with Drow posion ( Fort save VS DC 13 of fall unconscious add +1 to the DC for every 2 hits ex. 1st DC 13, 2nd DC 13, 3rd DC 14, 4th DC 14, 5th DC 15, this represents the cumulative effect of so many bolts hitting you at once. ). Just about the time that Carver hits the Drow and tears it's head off with his lance, Owens Fireball arrives on scene, but Carver is in the way! the Fireball slides right beneath his right arm and impacts on the falling headless corps of the Drow he killed. The second fireball fares better and detonates squarely on Zulok's square. he dodges and manages to avoid the majority of the first fireball, only to run square into the second. All drow but the ones on the very peripery get caught in the second blast,

Mya begins to Scream “No! Have you learned nothing? This is not the way!” More ghostly children start to appear by Mya’s side. “There will be no more sacrifices for power.”

The ghost children go from a ghostly white to a pulsating angry red! their visages contort with rage and they fly toward the Drow.

Zulok: 33 Damage.
Eccy: 33 Damage
Drow 1 41 Damage.
Drow 2 41 Damage.
Drow 3 41 Damage
Drow 4 41 Damage
Drow 5 -Dead
Drow 6 33 Damage
Drow 7 28 Damage.
Drow 8
Drow 9
Drow 10 33 Damage
Drow 11 33 Damage
Drow 12 28 Damage
Drow 13 41 Damage
Drow 14
Drow 15
Drow 16 41Damage
Drow 17 28 Damage
Drow 18 41 Damage
Drow 19
Drow 20 41 Damage
Drow 21 33 Damage
Drow 22 28 Damage
Drow 23 33 Damage.

Carver needs to make two reflex saves at DC 17 or take 15 and 26 save halves damage.

Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60')  d20+14=15 ; d4-1=2 ; d6=2 ; d6=2 ; d20+13=25 ; d4-1=1 ; d6=1 ; d6=4 ; d20+3=23 ; d20+3=21 ; d20+3=10 ; d4+1=4 ; d2+1=3 ; d2+1=3 ;
Tuesday March 14th, 2017 6:21:28 AM

Apparently everything from the last few seconds was a dream, except for the army of drow surprising us, and I somehow have not moved and attacked yet.... Squeaver and I advance (again) and attack the drow flanked with Carver..

(flurry of blows: d20+9+2(flank)+1(haste)+1(bless)+1(fang on 1st attack) for each blow,
and d4-1 damage (+1d6 Sneak Attack)+2(bull's strength)+1d6(fire/ice tears)+1(fang on 1st attack)
Hit AC 15 for 2(+2)(+2)(+2)(+1) damage, and AC 25 for 1(+1)(+2)(+4))
(not sure I get both attacks, based on the distance, and if I had or hadn't moved last round, and/or with Haste factored in though too)

Squeaver, AC 17(+1), HP 18, Speed 50(+30)
(bite, claw, claw: d20+1+1(haste)+1(bless) for 1d4+1,1d2+1,1d2+1
Hit AC 23 for 4 damage, AC 21 for 3 damage, and AC 10 for 3 damage)

OOC: I'm a little confused on if we lost a round there, or what happened. I had a move and attack above that seems to have been missed. Although all the halfling ninjas may have gotten in my way.


Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 5
Bull's Strength: +4 Str, +2 damage; rounds remaining: 53
Haste: +30' movement, +1 attack, +1 AC, +1 to hit; rounds remaining: 1
Bless: +1 to hit, +1 vs fear; rounds remaining: 56


map
DM Shane: I posted that if you wanted to change your move, post it, if not let it go. your "halfling ninja" post while in jest, counted as your move.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil, Mirror Image (5) 
Tuesday March 14th, 2017 12:39:39 PM

Beordir inhales sharply in fear when he hears the spirits change their aspect. He tries not to look behind him as he shifts toward the wall for whatever minor protection it might give him. Stepping up to the warrior next to him, he downs the antitoxin still clutched in his off-hand and steps up to engage the injured Drow in front of him.

(OOC Seems I missed moving my character last time.
Move Action - step to engage
Standard Action - use antitoxin.
Free action - worry )

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 CMD: 17 Character Sheet 
Tuesday March 14th, 2017 3:07:08 PM

OOC: I think you need to move the ghost children

Leskni orders Pella to go fly to Eclyndryl and to protect her and, if possible, fly her out.

She has no spells of any real use in these circumstances so she'll just hang back, waiting to heal if friends need it.

DM Shane: the ghost children started at the end of the last round they will complete their moves beginning of this round.



'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16, HP:37/37, Speed:30'+30'  3d6=8 ;
Tuesday March 14th, 2017 5:11:02 PM

"How do we get the sister out of there? asks 'Osul as he drops a lightning bolt on Zulok
——————
[i]Call Lightning: Round 6 of 60, Called bolts: 5 of 6 {3d6 damage: 8, Reflex save for half damage}
Light, Shield of Faith: From Armand, Haste[i]

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+6=26 ; d8+3=7 ; d20+6=20 ; d8+3=8 ;
Tuesday March 14th, 2017 5:32:53 PM

Protection from Evil +2AC and +2 saves, 52 rounds
Haste +1 attack, +1 dodge/AC 1 rounds (Haste is rounds per level, not minutes)
Bless (50r on me), all allies +1 to hit +1 vs fear, 56 rounds.

"Yes Mya, I'm afraid that when pressed for time, this group resorts to violence."

Armand tucks the dagger into his belt and takes a two handed grip on the rusty warhammer, secretly hoping that the rust is not that bad and it is still sturdy. He brings the hammer down on the wards carved into the alter.

"In Gargul's name I strike at thee!" He shouts at the alter.

To hit 26, NAT 20 (d20+6)!!! although I'm pretty sure it's immune to critical hit. 7 points damage.

With the speed born from Owen's spell, Armand brings his hammer up and down again on the alter.

To hit 20 (d20+6) damage 8 points.

Shield of Faith on Leskni +3 AC 46 rounds duration
Shield of Faith on 'Osul +3 AC 47 rounds duration
Shield of Faith on Owen +3 AC 48 rounds duration
Bulls Strength on Carver +4 strength, 49 rounds duration
Bulls Strength on Atlas +4 strength, 50 rounds duration
Bless Weapon on Atlas's sword, 51 rounds duration

Spells:Highlight to display spoiler: {
0: light, detect magic, create water, mending
1: Bless-cast, Protection from Evil-cast, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic-cast, Daylight, Searing Light(wis bonus)-cast, Searing Light (domain)

Channel energy 6 of 6
}

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/55 Speed 65 Character Sheet  d20+9=15 ; d20+9=28 ; d20+9=26 ; d20+9=16 ; d20+9=18 ; d20+7=26 ; d20+7=22 ; d6=6 ; d6=6 ; d20+10=26 ; d20+5=19 ; d20+2=7 ; d20+2=21 ; d8+4=8 ; d8+4=11 ; d6+3=8 ;
Tuesday March 14th, 2017 6:28:39 PM

Carver takes a number of crossbow bolt and manages to shrug off the poisons the Drow are using, then the fireballs enter the picture and he gets his shield up into the position to misdirect the brunt of the blasts. He then says a brief prayer to Gargul and his glowing hand touches his breastplate and the flickering light flashes across his entire body, visibly healing him as it does so.

Staying in melee range, he uses his reach to strike at Zulok with the lance and his hooves at warrior to the south of him.
"I hope that those fireballs toasted those crossbows, they hurt. Hit them hard, hit them fast, and drop Zulok, them maybe the rest will listen to their rightful ruler...."

Lance 1 AC 26 Damage 8
Lance 2 AC 19 Damage 11
Hoof 1 AC 7
Hoof 2 AC 21 Damage 8

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16  d20+1=12 ; d20+1=4 ; 4d6=14 ; 4d6=16 ;
Tuesday March 14th, 2017 11:20:33 PM

Owen aims into the melee and fires off a Scorching Ray at Zulok. Ranged Touch attack roll of 12. It will probably miss. He heroically fires another one, but misses by even more. Attack Roll of 4. If they hit, they'll do 14 and 16 damage, respectively.

He turns to Armand: "Armand, we could use some Daylight in here!"

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Toros' Taur Try, Resistance, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Feather Fall, and Color Spray.
2: Scorching Ray, Scorching Ray, Scorching Ray, Bull's Strength, and Invisibility.
3: Dispel Magic, Fireball, Haste, and Major Image.
1/1 daily Arcane Bond spell used (Fireball).
0/7 daily Blinding Rays used.
}

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet  d20+20=25 ; d8+8=13 ; d20+15=25 ; d8+8=15 ;
Wednesday March 15th, 2017 12:31:52 AM

Atlas shakes his head as he tries to forget about the monk ninjas. "Did that spider poison me?" Having control of his senses again, he rushes into the battle.

After striking at the drow he looks over his shoulder towards Mya. He thinks about saying something, but he knows it will do no good. Hopefully the children don't turn on us after the drow.

-----------------------------------------------------------------------
Attack Drow @ AC25

Primary Attack - Longsword: 1d20+15+1(haste)+1(blessed)+1(blessed weapon)+2(flanked)=25
Damage 1d8+8=13

BAB Extra Attack - Longsword: 1d20+10+1(haste)+1(bless)+1(blessed weapon)+2(flanked)=25
Damage 1d8+8=15

Total Damage: 28

ooc: Due to movement I cannot use my Two Weapon Fighting skill or get the extra attack from Haste, but according to the rules I do get my BAB Extra Attack.

Enchantments:

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (rounds remaining: 49)

Bulls Strength: +4 STR (rounds remaining: 50)

Shield of Faith Potion: AC + 2 (rounds remaining: 51)

Haste: Additional Attack if not moving, +1 attack bonus, +1 AC, +1 Reflex Save (rounds remaining: 54)

Blessed: +1 to hit +1 vs fear (rounds remaining: 55)


DM Shane  d20+7=15 ; d20+2=13 ; d20+2=17 ; d20+2=15 ; d20+2=22 ; d20+2=4 ; d20+2=22 ; d20+5=7 ;
Wednesday March 15th, 2017 2:29:48 AM

Mack: Mack and his pet move with lightening speed. His first blow misses but the second connects and a shock of white frost forms on the stricken drow. Squeever jumps on the drow and like the rabbit from Monty python tears his throat out with his claws. (you got two tears, it affects two attacks.)

Carver: stabs at Zulok twice hitting once, the same for the drow to his south.

Atlas: Tears into his opponent like a buzzsaw, killing the burning drow before he can fully recover.

Leskni: The din of battle is lost on her, she hangs back and looks to be of use healing.

Armand: you hit with the hammer you notice it leave an oily sulferous residue on the altar that makes the stone smoke and dissolve. that and the force of the hammer blow cracks the altar right in two.

Owen: you rays miss, and it looks like Armand has other things on his mind.

‘Osul: you drop the bolt right on top of Zulok, he was so distracted with everyone else hitting him hhe failed his save.

Boerdir closes to within knife fighting range of the drow...all five of him. (you were there last round, why didn't you attack this round?

The ghost children fly into the drow, literally, except for Mya who stops in front of Zulok and stares at him.
except for Drows # 4 and 21 all the drow who had a ghost pass through them fell dead!

Ghost Mya hisses at Zulok, Fool! begone from this place! leave in peace of be destroyed!"
Zulok looks wildly around “You… you cannot tell me what to do! I am Zulok! Head of House Tzzukah! As ruler of this place, I command you to follow me!” He puts his rapier to Eccys throat and looks at the ghost....and freezes in place.

The rest of the drow scatter and begin dropping darkness spells around the place. (50% miss chance, roll d100 anything less the 50 misses, unless you have Darkvision. ) and begin to take flanking positions around any close opponents.

Zulok: 49 Damage. +16
Eccy: 33 Damage
Drow 1 41 Damage.
Drow 2 Dead
Drow 3 41 Damage
Drow 4 41 Damage
Drow 5 -Dead
Drow 6 41 Damage
Drow 7 28 Damage.
Drow 8 Dead
Drow 9 Dead
Drow 10 33 Damage
Drow 11 33 Damage
Drow 12 28 Damage
Drow 13 41 Damage
Drow 14
Drow 15
Drow 16 41Damage
Drow 17 28 Damage
Drow 18 41 Damage
Drow 19
Drow 20 41 Damage
Drow 21 Dead
Drow 22 28 Damage
Drow 23 33 Damage.



Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60')  d20=6 ; d100=23 ; d100=10 ; d100=42 ; d100=83 ; d100=62 ; d20+5=10 ; d20+5=20 ; d2+1=2 ; d2+1=3 ;
Wednesday March 15th, 2017 6:46:52 AM

OOC: I think I've mentioned this before, but when DM posts get added to our posts, they are easily (and probably often) missed. Had I not been re-reading my own post to see the Map, I would not have even seen the DM post added to mine.

IC:

I move to attack Zulok (5' step from X24 to Y25).

Hoping my Perception aids me in the Darkness:
(d20+20(-20 invisible?) perception check of 6)

50% on each flurry - both miss

Squeaver 5' steps (from X23 to X24) to flank with Carver.

50% of each attack missing: miss, potential hit, potential hit
Squeaver, AC 17(+1), HP 18, Speed 50(+30)
(bite, claw, claw: d20+1+1(haste)+1(bless)+2(flank) for 1d4+1,1d2+1,1d2+1
Miss, Hit AC 10 for 2 damage, and AC 20 for 3 damage)


Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 4
Bull's Strength: +4 Str, +2 damage; rounds remaining: 52
Haste: fades out
Bless: +1 to hit, +1 vs fear; rounds remaining: 55


map


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday March 15th, 2017 9:48:35 AM

Protection from Evil +2AC and +2 saves, 51 rounds
Bless (50r on me), all allies +1 to hit +1 vs fear, 55 rounds.

Armand casts Daylight on the hammer he is holding. He holds it above his head and moves to W21.

'Time for some pontificating.' he thinks to himself.
"Know this faithless Drow that have abandoned your own mores to follow a male over your appointed female leader, thus you will stand in judgement this day and answer to Lord Gargul. YOU have but one chance to avoid his wraith and that is to lay down your arms and bow to your rightful ruler!" The hammer in his hand blazes with daylight.

Armand is not bluffing nor is he trying to intimidate. To his way of thinking he is simply stating a fact.

Shield of Faith on Leskni +3 AC 45 rounds duration
Shield of Faith on 'Osul +3 AC 46 rounds duration
Shield of Faith on Owen +3 AC 47 rounds duration
Bulls Strength on Carver +4 strength, 48 rounds duration
Bulls Strength on Atlas +4 strength, 49 rounds duration
Bless Weapon on Atlas's sword, 50 rounds duration

Spells:Highlight to display spoiler: Highlight to display spoiler: {
0: light, detect magic, create water, mending
1: Bless-cast, Protection from Evil-cast, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic-cast, Daylight-cast, Searing Light(wis bonus)-cast, Searing Light (domain)

Channel energy 6 of 6
}


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet  d20+16=29 ; d8+8=12 ; d100=54 ; d20+13=28 ; d4+6=7 ; d100=1 ; d20+14=15 ; d20+20=38 ; d8+8=9 ; d100=47 ;
Wednesday March 15th, 2017 11:13:00 AM

Atlas continues his assult on the drow nearest him to prevent a flanking attack on Carver.

-----------------------------------------------------------------------
Attack Drow @ AA25

ooc: I think Armand's light spell lifts the darkness, but I rolled the d100 just in case. I am within 30 feet of the spell.

Primary Attack-TWF-Longsword: 1d20+11+1(haste)+1(blessed)+1(blessed weapon)+2(flanked by ghost)=29
Damage 1d8+8=12
If still dark: Hit (54)

Primary Attack-TWF-Spiked Shield: 1d20+8+1(haste)+1(blessed)+1(blessed weapon)+2(flanked by ghost)=28
Damage 1d4+6=7
If still dark: Miss (1)

BAB Extra Attack - Longsword: 1d20+10+1(haste)+1(bless)+1(blessed weapon)+2(flanked by ghost)=14 (1 - automatic miss)
Damage 1d8+8=n/a

Haste Extra Attack - Longsword: 1d20+15+1(haste)+1(blessed)+1(blessed weapon)+2(flanked by ghost)=38
Damage 1d8+8=9
If still dark: Miss (47)

Total Damage: 28 (or 12 if the light spell doesn't lift the darkness)

Enchantments:

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (rounds remaining: 48)

[b]Bulls Strength:
+4 STR (rounds remaining: 49)

Shield of Faith Potion: AC + 2 (rounds remaining: 50)

Haste: Additional Attack if not moving, +1 attack bonus, +1 AC, +1 Reflex Save (rounds remaining: 53)

Blessed: +1 to hit +1 vs fear (rounds remaining: 54)


'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16, HP:37/37, Speed:30'+30' 
Wednesday March 15th, 2017 2:32:09 PM

If 'Osul can't see, he Wildshapes into something that can. In this case, a small fire elemental. This creature looks like a living, mobile bonfire,...
If 'Osul can see, and can see other opponents, he drops a final lightning bolt.
If 'Osul can see, but cannot see other opponents in the magical darkness, he begins summoning.

OOC:
1) 'Osul no longer appears on the map, but it is not clear why.


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday March 15th, 2017 4:35:05 PM

The Daylight spell will overcome a basic darkness spell. As Daylight has a 60 radius it will return the areas of the drow darkness spell to the previous lighting. As we could see in the room then we can see in the room now.

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 CMD: 17 Character Sheet 
Wednesday March 15th, 2017 5:25:29 PM

OOC: I think the drow are all blinded for 1 round by the daylight so this should work WITHOUT provoking attacks of opportunity. If for some reason I'm wrong about that I wouldn't have Pella do this

Leskni calls for Pella to fly Eclyndryl out (he has Str 14 so carrying her should be possible, albeit putting him at medium encumbrance). He flies him to square AC 22
OOC: Not moved him since I'm not totally sure it is legitimate.

Leskni then adds her voice (in Drow) to the chorus telling the mooks to stand down.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/55 Speed 65 Character Sheet  d20+7=24 ; d20=20 ; d8+6=10 ; d8+6=11 ; d8+6=10 ;
Wednesday March 15th, 2017 8:04:22 PM

With daylight being cast nearby his location, Carver continues the attack on Zulok unless Zulok is begging forgiveness of Eccy.

(forgot to add +2 from the str and the +1 from Pali blessing)
Attack 1 AC 24(+3) Damage 10
Attack 2 AC 20(+3)(auto confirm crit from spell) Damage 21

"Give up and beg your Ladies pardon, or your bloodline ends here without a chance of being remembered except as a race traitor ...."

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil, Mirror Image (5)  d20+10=11 ;
Wednesday March 15th, 2017 10:26:49 PM

Beordir considers the possibility of his light spell, but is sure it would just be subsumed by the drow darkness.
Wary of allowing them to get into his back field, Beodir turns to attack the drow trying to flank him. He thrusts out with his blade, but misses badly. Then the room lights up...

(OOC
Standard Action - d20+10=11 ; rolled a one; not much point for anything else.
Move Action - None
Free Action - None

I didn't attack last round 'cause I wanted protection from the drow poison and it's a standard action to imbibe it. Apparently I forgot to move my icon on the map previously so I was out of position.)

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16  3d4+3=8 ;
Wednesday March 15th, 2017 11:57:56 PM

As he sees the darkness spread, Owen switches tactics. He casts Magic Missile at Zulok, dealing 8 damage. He shakes his head at the weak attack.

Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60') 
Thursday March 16th, 2017 12:15:35 PM

As the light returns, I let my eyes adjust to see where Zulok and Eclydryl are, so I can determine my best course of action to free her.


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Thursday March 16th, 2017 1:47:26 PM

Atlas takes a breath as he readies himself for the counter attack...

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday March 16th, 2017 1:49:55 PM

OOC: Correcting my header, now that Haste is off.


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil, Mirror Image (5) 
Thursday March 16th, 2017 3:03:24 PM

(OOC Still here and being mostly ineffectual)

'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16, HP:37/37, Speed:30'+30' 
Thursday March 16th, 2017 4:49:49 PM

OOC: Checking in.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/55 Speed 65 Character Sheet 
Thursday March 16th, 2017 8:55:05 PM

checking in....

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16 
Thursday March 16th, 2017 9:08:10 PM

Owen shakes some of the tension out of his hands and fingers. Casting takes loose, fluid motion, and the stress of battle can interfere dangerously with a wizard's spells.

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 CMD: 17 Character Sheet 
Thursday March 16th, 2017 10:27:43 PM

Checking in

DM Shane  d20+11=15; d20+11=15; d6+1=4 ; d6+1=5 ; d20+11=13 ; d20+11=24 ; d6+1=5 ; d20+8=10 ; d20+8=28 ; d20+8=16 ; d20+8=10 ; d20+8=23 ; d20+8=19 ; d20+8=12 ; d20+8=20 ; d20+2=22 ; d20+2=3 ; d20+2=20 ; d20+2=5 ; d20+2=6 ; d20+11=19 ; d20+11=26 ; d20+11=29 ; d20+11=13 ; d20+11=24 ; d6+1=5 ;
Friday March 17th, 2017 1:30:13 AM

Mack: (understood, I will post answers to questions in this area from now on.) Mac moves into the darkness swinging wildly to hit zulok, Squeever hits once perhaps through better senses or just plain luck

Carver: as the room lights back up you see drow moving to flank you and zulok stil as a stature looking at Mya. your attacks hit, and he crumbles to the ground.

Atlas: you juke and feint with the drow in front of you in the darkness you first attack misses, you feel your shield catch something, then the darkness lifts and you see him! you are so excited that your extra attack misses but your hast attack catches him good. He hasn't been stand there though, He manages to get a good lick in with his rapiers before you split his skull. take 5 damage and save vs poision DC 13 fort or fall unconscious.

Leskni: Pell picks eccy up and flies her to safety.

Armand: your spell pushes back the darkness in a 30 ft swatch from your point at the altar

Owen: your spell makes the body of Zulok twitch, and when the drow beside you pokes you with his rapier you twitch as well. take 5 points of damage and save vs posion DC 13 or fall unconscious.

ÔOsul: (sorry 'Osul i missed turning you teal..corrected) amid the darkness and din of battle you hear the whistle of blades moving throuh the are, you are pincushioned for 4 and 5 points of damage! also save vs posion DC 13 Fort of fall unconscious times 2. (I am ruling that you can become a fire elemental at the end of this round provided you dont fall unconscious. )

Boerdir(gotcha' you just seemed down about not attacking last round) the drow attempting to flank you made a miscall, his flanking parner is dead! and the others one moving to flank will not be able to help this round. his attack misses.

The ghost girls move again, and and 3 more drow fall dead. but the rest of the deploy to screen zulok and the others begin to minister to him. while some of the others attack the ghosts.

Zulok: 49 Damage. +16
Eccy: 33 Damage
Drow 1 Dead
Drow 2 Dead
Drow 3 41 Damage
Drow 4 41 Damage
Drow 5 -Dead
Drow 6 41 Damage
Drow 7 dead

Drow 8 Dead
Drow 9 Dead
Drow 10 33 Damage
Drow 11 33 Damage
Drow 12 28 Damage
Drow 13 41 Damage
Drow 14
Drow 15
Drow 16 Dead
Drow 17 28 Damage
Drow 18 41 Damage
Drow 19
Drow 20 dead
Drow 21 Dead
Drow 22 28 Damage
Drow 23 33 Damage.

DM note: sorry for the delay in posting, I've just been called to a job in OHIO and packing up is a bear.


'Osul (Graham) AC:11+2 (T:11+2, FF:10+2), CMD:16+2, HP:28/37  d20+6=13 ; d20+6=11 ; d20+4=20 ; d4=3 ;
Friday March 17th, 2017 8:52:33 AM

'Osul rocks on his feet as he barely fail to yield to unconsciousness (Spent 1 Hero Point for a post roll Bonus on the second check).
He takes a 5' step to be next to Leskni, and attempts to slam the drow at AE23 (Hitting AC:20 for 3 damage plus Reflex save to avoid Burning for another 1d4 rounds).

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Friday March 17th, 2017 9:17:17 AM

Daylight has a 60 foot radius. The room should be lit as Daylight is a 3rd level spell, darkness is a second level spell with only 20 foot radius.

Multiple darkness do not make it harder for the daylight spell to penetrate. Range does not make it more difficult to penetrate.

There should be no darkness left on the map.

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 56/61 Character Sheet  d20+7=25 ; d20+20=33 ; d8+8=10 ; d20+15=18 ; d8+8=10 ;
Friday March 17th, 2017 11:12:49 AM

Atlas shrugs off the drow attack and looks about for who's in trouble. Seeing 'Osul surrounded, he moves in that direction. As 'Osul steps out of harms way Atlas steps in and attacks one of the drow with his sword, immediately drawing blood.

-----------------------------------------------------------------------
Attack Drow @ AD25

Primary Attack-Longsword: 1d20+15+1(haste)+1(blessed)+1(blessed weapon)+2(flanked by ghost)=33
Damage 1d8+8=10

BAB Extra Attack - Longsword: 1d20+10+1(haste)+1(bless)+1(blessed weapon)+2(flanked by ghost)=18
Damage 1d8+8=10

Total Damage: 20 (assuming 18 hits, otherwise just 10)

Enchantments:

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (rounds remaining: 47)

Bulls Strength: +4 STR (rounds remaining: 48)

Shield of Faith Potion: AC + 2 (rounds remaining: 49)

Haste: Additional Attack if not moving, +1 attack bonus, +1 AC, +1 Reflex Save (rounds remaining: 52)

Blessed: +1 to hit +1 vs fear (rounds remaining: 53)


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+4=20 ; d20+4=6 ; d20+4=11 ; d4+1=5 ; d2+1=2 ; d2+1=3 ; d20+13=21 ; d20+13=14 ; d4-1=3 ; d4-1=1 ; d6=4 ; d6=6 ; d6=5 ; d6=6 ;
Friday March 17th, 2017 12:07:52 PM

OOC: There seems to be some text coloring being done to some of our characters on the map. Does that signify something? Unfortunately, I can't see some colors. I can't see Squeaver at all, until I scroll around on the map to see where he is. ;( Sorry I can be a pain sometimes. ;) Did he go Invisible? :D

I'm hoping the coloring isn't showing which drow warriors are dead or alive, because if so, I can't tell.

IC;

Squeaver flank attacks the Drow Warrior between him and Carver (Y24).

Squeaver, AC 17, HP 18, Speed 50
(bite, claw, claw: d20+1+1(bless)+2(flank) for 1d4+1,1d2+1,1d2+1
Hit AC 20 for 5 damage, Hit AC 6 for 2 damage, and AC 11 for 3 damage)

And I flank attack the same one, hoping to finish him off and keep him off of Carver.
(flurry of blows: d20+9+2(flank)+1(bless)+1(fang on 1st attack) for each blow,
and d4-1 damage (+1d6 Sneak Attack)+2(bull's strength)+1d6(fire/ice tears)+1(fang on 1st attack)
Hit AC 21 for 3(+4)(+2)(+5)(+1) damage, and AC 13 for 1(+6)(+2)(+5))


Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 3
Bull's Strength: +4 Str, +2 damage; rounds remaining: 51
Bless: +1 to hit, +1 vs fear; rounds remaining: 54


map


Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet  d20+6=25 ; d8+2=6 ;
Friday March 17th, 2017 12:53:08 PM

Kill Zulok. Put him so far dead that not even I can bring him back!

Pella then proceeds to try and do exactly that, hitting Zulok for 6 opoints of damage

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+6=10 ; d20+2=21 ;
Friday March 17th, 2017 3:01:07 PM

Protection from Evil +2AC and +2 saves, 50 rounds
Bless (50r on me), all allies +1 to hit +1 vs fear, 54 rounds.
Daylight 60 minutes, range 60 (Daylight counters or dispels any darkness of equal or lower level)

Armand moves to X22. He looks around and casts Searing Light on the Drow near Owen (AA20)
Range touch attack - 10 (d20+6) The bolt clearly misses the drow and crashes into the wall beyond.

The drow looks over at Armand. Armand looks menacingly at him. "Clearly Gargul is giving you a second chance to rethink your intentions. Chose wisely." Intimidation check 21 (d20+2)

Shield of Faith on Leskni +3 AC 44 rounds duration
Shield of Faith on 'Osul +3 AC 45 rounds duration
Shield of Faith on Owen +3 AC 46 rounds duration
Bulls Strength on Carver +4 strength, 47 rounds duration
Bulls Strength on Atlas +4 strength, 48 rounds duration
Bless Weapon on Atlas's sword, 49 rounds duration

Spells:Highlight to display spoiler: {
0: light, detect magic, create water, mending
1: Bless-cast, Protection from Evil-cast, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic-cast, Daylight-cast, Searing Light(wis bonus)-cast, Searing Light (domain)-cast

Channel energy 6 of 6
}

Beordir (Galen) AC: 23/18/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil, Mirror Image (5), Combat Expertise  d20+8=27 ; d20+8=25 ; d6=1 ; d6+2=8 ;
Saturday March 18th, 2017 9:10:19 PM

Engaged on both front's, Beordir tightens up his defenses. "Can someone get this scum at our backs." He lunges out to attack the injured drow off to his left in the hopes of narrowing his defensive line.

(OOC To Hit against W25 - d20+8=27 ; Another critical; d20+8=25 ; And I probably confirmed it.
Two damage dice in case d6=1 ; d6+2=8 ; I forgot the +2 on the first one. That should be 3+8=11
Move Action - None
Free Action - None )

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Sunday March 19th, 2017 5:39:33 PM

"Work your way towards us, Beordir!"

OOC: Maybe 5' step towards Squeaver?


Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16  d20+3=4 ;
Sunday March 19th, 2017 6:16:10 PM

Owen falls to the ground, floored by the drow poison.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/55 Speed 65 Character Sheet  d20+11=29 ; 3d8+18=31 ;
Sunday March 19th, 2017 8:24:18 PM

Carver charges across the room to attack the warrior near Owen, lowering his lance to strike as he arrives.....

Attack 29AC, Damage 31

"I've told you all, beg your Lady's forgiveness or die in this room, because none of you will leave here alive, unless you beg your liege's mercy." Shouted out, hoping they can understand at least the tone of his command, Carver is letting his martial and his holy training shine where it can be seen.....

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday March 20th, 2017 12:45:52 PM

I signal to Squeaver to see what he can do to help Beordir.


Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Monday March 20th, 2017 3:02:47 PM

Owen's head lolls.

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 56/61 Character Sheet 
Monday March 20th, 2017 5:41:12 PM

Atlas hangs his head in shame for not doing a better job of dispatching with this drow.

'Osul (Graham) AC:11+2 (T:11+2, FF:10+2), CMD:16+2, HP:28/37 
Monday March 20th, 2017 6:53:45 PM

OOC: Checking in.

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet 
Monday March 20th, 2017 7:15:03 PM

Checking in

Beordir (Galen) AC: 23/18/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil, Mirror Image (5) 
Monday March 20th, 2017 8:31:58 PM

Checking in. I think I've still got an attack out.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/55 Speed 65 Character Sheet 
Monday March 20th, 2017 10:19:12 PM

Checking in

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday March 21st, 2017 6:35:58 AM

Checking in.


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 56/61 Character Sheet 
Tuesday March 21st, 2017 11:07:20 AM

Atlas gets over his failure and looks about. He is shocked to see that time has stopped and that no one is moving. Before he can try to take action things start to turn dark and he feels himself floating out of his body, only to realize that he's waking up from a dream. That annoying buzzing sounds wasn't a giant albino squirrel on a haste spell, it was actually his alarm going off. "What a dream!"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday March 21st, 2017 1:50:02 PM

With no one to stop them, the halfling ninja monks again make their move..........


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday March 21st, 2017 2:37:17 PM

Armand realizes time has stopped moving. He at first wonders what foul magic the Drow have unleashed now, or perhaps it is those undead children. Then he realizes that the Drow are not moving either.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/55 Speed 65 Character Sheet 
Tuesday March 21st, 2017 3:35:42 PM

Carver taps his hoof waiting for the Drow to surrender, but then remembers he can't actually tap the floor and make an irritated noise....

'Osul (Graham) AC:11+2 (T:11+2, FF:10+2), CMD:16+2, HP:28/37  d20+13=23 ;
Tuesday March 21st, 2017 4:49:01 PM

'Osul takes in the scene with his elemental Darkvision.
——————
Perception: 23

Beordir (Galen) AC: 23/18/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil, Mirror Image (5) 
Tuesday March 21st, 2017 6:39:17 PM

Checking in

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Tuesday March 21st, 2017 9:38:11 PM

A thin strand of drool oozes in slow motion from Owen's mouth.

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet 
Tuesday March 21st, 2017 11:06:50 PM

Rightyo then

DM Shane  d20+11=15 ; d20+11=17 ; d6+1=3 ; d6+1=7 ; d20+11=18 ; d20+11=25 ; d6+1=7 ; d6+1=4 ; d20+11=18 ; d6+1=5 ; d20+11=16 ; d20+11=27 ; d20+11=22 ; d20+11=18 ; d6=1 ; d6+1=7 ; d20+13=19 ; d20+13=24 ; d6+1=4 ; d20+6=14 ; d20+6=26 ; d20+6=20 ; d20+6=8 ; d20+6=13 ; d20+6=15 ; d20+6=16 ; d20+6=11 ; d20+2=19 ; d20+2=16 ; d20+2=7 ; d20+2=14 ;
Tuesday March 21st, 2017 11:56:20 PM

ooc: sorry for the delay guys. I'm working in Ohio now and last 5 days have been brutal.

Mack: (didn't know you were colorblind, tell me what colors you can see and I'll adjust) The drow at Y24 is dead, but squeever attacks the one at x25 for 5 damage and you hit the same one for 11 (no flank damage due to you not having him flanked. The Drow meanwhile concentrates his attacks on Squeever and stabs him twice with his rapier for 10 points of damage. the little ball of fur seems to be really freaking the drow out. squeever needs to save vs posion DC 13 fort x2 or fall unconscious.

Carver: you charge carries you true you impale the drow and kill him on the spot.

Atlas: your attack overwhelms the drow and he drops gushing blood, but he managed to get you twice during the exchange, he seemed to be moving faster...and you take 11 points of damage. save vs posion DC 13 fort x2 or fall unconscious.

Leskni: Pell flies true, but the drow guarding zulok keep him screened well and while your bird hits a drow...its not zulok. 4 drow cut at her with their rapiers 1 hits for 7 points of damage pella needs to save vs posion DC 13 fort of fall unconscious.

Armand: (I screwed up...I forgot what radius meant...my bad.) your searing light misses. apparently the Drow cannot understand you, he looks shaken but he still attacks and hits you for 5 points of damage. save vs posion DC13 fort of fall unconscious.

Owen: nice thing about drow posion, the dreams are awesome!

‘Osul: you hit the drow, and catch him on fire! but it kind of moot when carver puts his lance through his chest.

Boerdir your blade hits the drow to your south a serious blow, but the distraction lets the one to the north hit you, for 4 points of damage. Save vs posion DC 13 fort of fall unconscious.

The ghosts pass attempt to pass through 8 more drow, but only succeed on 4 of them. two succumb to the chilling effect of the ghosts touch. The drow fight off pella and manage to get zulok conscious again. He looks around and points at Armand, the source of the light, some of the warriors begin to move toward him and load crossbows.

Zulok: 49 Damage. +16
Eccy: 33 Damage
Drow 1 Dead
Drow 2 Dead
Drow 3 41 Damage
Drow 4 41 Damage
Drow 5 -Dead
Drow 6 Dead.
Drow 7 dead

Drow 8 Dead
Drow 9 Dead
Drow 10 Dead
Drow 11 33 Damage
Drow 12 28 Damage
Drow 13 Dead
Drow 14
Drow 15
Drow 16 Dead
Drow 17 28 Damage
Drow 18 41 Damage
Drow 19 Dead
Drow 20 dead
Drow 21 Dead
Drow 22 28 Damage
Drow 23 33 Damage.





Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 45/61 Character Sheet  d20+7=20 ; d20+7=21 ; d20+14=22 ; d8+8=13 ; d20+11=17 ; d4+6=8 ; d20+13=33 ; d20+13=19 ; d8+8=9 ; d8+8=11 ; d20+18=21 ; d8+8=15 ;
Wednesday March 22nd, 2017 10:53:16 AM

Atlas shakes off the attack and looks about. " 'Osul, I can use your fire on this one. He's looking way too healthy for my liking." Atlas turns his attention to the remaining drow standing next to him. He looks him in the eyes and sneers as he unloads on him with his full attack.

"Or maybe not, hard to tell through all those new wounds."

-----------------------------------------------------------------------
Fortitude Save 1: 1d20+7=20
Fortitude Save 2: 1d20+7=21

Attack Drow @ AE25

Primary Attack-TWF-Longsword: 1d20+11+1(haste)+1(blessed)+1(blessed weapon)=22
Damage 1d8+8=13

Primary Attack-TWF-Spiked Shield: 1d20+8+1(haste)+1(blessed)+1(blessed weapon)=17
Damage 1d4+6=8

BAB Extra Attack - Longsword: 1d20+10+1(haste)+1(bless)+1(blessed weapon)=33 (crit chance)
Crit Confirm: 19 (crit confirmed)
Damage 1d8+8+1d8+8=9+11=20

Haste Extra Attack - Longsword: 1d20+15+1(haste)+1(blessed)+1(blessed weapon)=21
Damage 1d8+8=15

Total Damage: 56 (unless the 17 misses, then it would be 48)

Enchantments

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (rounds remaining: 46)

Bulls Strength: +4 STR (rounds remaining: 47)

Shield of Faith Potion: AC + 2 (rounds remaining: 48)

Haste: Additional Attack if not moving, +1 attack bonus, +1 AC, +1 Reflex Save (rounds remaining: 51)

Blessed: +1 to hit +1 vs fear (rounds remaining: 52)


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday March 22nd, 2017 11:21:26 AM

Uh say what?

Armand is at X22, there are no drow near me. What drow hit me? Your map is confusing. Why are some Drow marked in red, some in gray, some in black? If they are still using crossbows or bows doesn't that provoke attacks of opportunity from allies nearby?


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/55 Speed 65 Character Sheet  d20+11=24 ; 3d8+18=28 ;
Wednesday March 22nd, 2017 12:19:17 PM

Carver sees the Drow Leader stand back up, and reverses himself, charging back across the room, and aiming for Zulok, hoping to put him down for good this time.....
"I said beg forgiveness or die, you've chosen not to beg her forgiveness, so now you Die Zulok!"

Charge Attack, AC 24, Damage 28

Thinking to himself, maybe if my lance extends a few feet through his chest, the others will surrender......

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/55 Speed 65 Character Sheet 
Wednesday March 22nd, 2017 12:21:35 PM

looking at the list of enemies, the red ones are DEAD, at least I'm hoping I'm reading it right.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+4=17 ; d20+4=6 ;
Wednesday March 22nd, 2017 12:47:14 PM

OOC: There are a few problems with the map.... #1, some of us (maybe just me) can't see some of the colors. For instance, I can't see Squeaver at all, and I don't see 3 colors of drow that Armand mentioned... only 2. Problem #2, what do the colors signify anyway? If they're dead, maybe they should be moved off the map. I don't even know where I can walk, and I always do everything in my power to 5' step and flank someone, or my attack damage is fairly worthless and I waste a turn.

The drow numbered list in the DM post is great, but maybe the numbers should be added to the drow on the map. i.e., W1, W2, W3, etc. Also, is there a difference between a small w and a large W?

I'll hold off on taking my turn in the hopes that it is correct soon and I know who best to attack. ;)

I can at least do my saves for Squeaver though.
Squeaver, AC 17, HP 8/18, Speed 50
(d20+4 fortitude save of 17 vs DC 13 - Save)
(d20+4 fortitude save of 6 vs DC 13 - Fail!)

Squeaver goes down.


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday March 22nd, 2017 1:34:24 PM

OOC: I can't tell on the map, but you changed my attack to a different drow warrior that I didn't have Flank on. If possible, I would have 5' stepped to flank him first, giving him an extra 10 damage. I'm assuming that's the same one that attacked Squeaver.

It's hard to know movement after the fact with the current map. Is there a reason we went away away from the map system we used to use where we could see movement from round to round?


Armand (Robert D) AC 18vs evil/touch11/flat15 HP 45/50 CMD 17 Character Sheet  d20+7=17 ; d20+8=23 ; d8+2=3 ;
Wednesday March 22nd, 2017 4:52:52 PM

Can we remove the dead drow from the map? I don't know what your color coding means on the map. I'm not sure who is attacking me and who is not.

How did they get Zulock back up, potions or spells? It would make a difference to what people may do.

Fort save 17.

Protection from Evil +2AC and +2 saves, 49 rounds
Bless (50r on me), all allies +1 to hit +1 vs fear, 53 rounds.
Daylight 60 minutes, range 60 (Daylight counters or dispels any darkness of equal or lower level)

Armand moves to V22 and bashes the drow at V23. To hit, 23 (d20+8 including flank bonus). Damage 3.

He notes Zulok pointing at him. "Ever the Fool Zulok. Taking me out at this point will not end the spells that are in effect. No wonder you had to bring so many men with you as back up." He shouts.

Shield of Faith on Leskni +3 AC 43 rounds duration
Shield of Faith on 'Osul +3 AC 44 rounds duration
Shield of Faith on Owen +3 AC 45 rounds duration
Bulls Strength on Carver +4 strength, 46 rounds duration
Bulls Strength on Atlas +4 strength, 47 rounds duration
Bless Weapon on Atlas's sword, 48 rounds duration

'Osul (Graham) AC:11+2 (T:11+2, FF:10+2), CMD:16+2, HP:28/37  3d6=12 ;
Wednesday March 22nd, 2017 5:22:30 PM

"It looks like you have him, Atlas. It looks like Armand might need our support."
'Osul moves towards Armand drop his sixth lightning bolt on one of the drow approaching Armand.
——————
Move action: 50' to support Armand.
Call Lightning (Standard action): Final, Called bolts: 6 of 6 {3d6 damage, Reflex save for half damage} This round: 12.


Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet  d20+1=13 ; d100=76 ; d100=93 ;
Wednesday March 22nd, 2017 6:59:54 PM

Amazingly, Pella manages to stay awake. Leskni calls him back to her and he tries to get back, avoiding as many attacks as possible (full defence raising his AC to 29)

Leskni attempts to cast Spectral Hand and both connects to the Ley Line and manages to cast the spell despite hearing nothing.

The hand appears right over Zulok

Beordir (Galen) AC: 23/18/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil, Combat Expertise, Mirror Image (5)  d20+11=16 ; d20+8=10 ;
Wednesday March 22nd, 2017 8:55:18 PM

The drow behind him sinks his knife into Beordir's hip opening a short gash, but has no further effect. Beordir shrugs at Mack, "I can't get there. I just know if we let them through our lines, we risk getting encircled."

Continuing to focus on the same drow warrior he injured before, he thrusts out with his rapier, but misses badly.

(OOC
Fortitude Save : 5:base + 1:pro evil +5:antitoxin =+11
d20+11=16 ; Eek. Barely saved.

To Hit against W25 : d20+8=10 ; A 1 and a 2 in the same combat with a 19 in between. How's this happening?

Did you forget I had Mirror Image active?

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16  d20+3=19 ;
Wednesday March 22nd, 2017 11:09:52 PM

Owen recovers from the poison and looks about, woozily.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday March 23rd, 2017 9:28:34 AM

OOC: I don't ever go full defensive, but if I can't attack because I don't know who's up, I'm going full defensive.


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 45/61 Character Sheet 
Thursday March 23rd, 2017 10:55:10 AM

Atlas wipes the blood off his sword onto his pants and looks around for his next target.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/55 Speed 65 Character Sheet 
Thursday March 23rd, 2017 3:14:02 PM

Carver waits to see the effects of his charge........

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet  d100=39 ; d100=22 ; d20+5=25 ;
Thursday March 23rd, 2017 4:50:18 PM

OOC: Not sure if am supposed to act or just wait. If I'm allowed to act I'll do the following, otherwise I uh, won't

Assuming he is still up, Leskni will cast Bestow Curse, managing to both connect to the Ley Line and cast it despite being death.

The touch attack against Zulok very likely hits (25 vs touch AC). Will save DC 18 or he gets the curse of non action (50% chance to not act in a turn)

'Osul (Graham) AC:11+2 (T:11+2, FF:10+2), CMD:16+2, HP:28/37  d20+13=29 ;
Thursday March 23rd, 2017 5:09:48 PM

'Osul looks at the scene.
Perception: 29

DM Shane  d20+13=27 ; d6+1=2 ; d20+5=24 ; d100=63 ; d20+13=15 ; d20+13=30 ; d100=90 ; d20+11=23 ; d20+11=30 ; d20+11=22 ; d20+11=12 ; d6+1=7 ; d6+1=4 ; d6+1=4 ; d6+1=7 ; d20+11=24 ; d6+1=4 ; d20+6=13 ; d20+6=22 ; d20+6=14 ; d20+6=9 ; d20+6=26 ; d20+6=9 ; d20+6=26 ; d20+2=6 ; d20+2=21 ; d20+2=5 ; d20+2=10 ; d20+11=19 ; d6+1=7 ; d20+11=27 ; d6+1=5 ;
Thursday March 23rd, 2017 6:30:23 PM

(the map has been modifed to show only the live drow and the ghosts. Red =Dead, gray = hidden in darkness, black = hale and hardy. since the darkness is gone, no need for gray anymore.

Mack: (send me a your post via email now that the map has been corrected and I will inset it into the preceeding post. ) Squeever sleeps peacefully near the body of the drow you and he slew.

Carver: you charge toward Zulok through his screen of defenders, actually pushing one to the side as you pass, they stab at you with their drawn rapiers, hittng you 4 times, but your lance does as you command and skewers the revived zulok like a fish. take 22 damage and save vs posion DC 13 fort x2 and DC 14 fort x2 or fall unconscious.

Atlas: The drow before you trades blows with you, He manages to tag you once, to your four, you take 4 points of damage from his rapier, he takes a dirt nap.

Leskni: you spell appears over the mutilated body of zulok, still twitching on the end of Carvers lance.

Armand: (when you moved to x22 a drow closed on you from the mass. this room is small enough that from the middle you can get to any point in a round and get a partial attack. this guy closed on you and rolled a natch 20 on acrobatics to avoid AOO. they poured something down zuloks throat to revive him. ) you catch the drow flanking Beodir with a blow, turning his attention to you, the drow that stabbed at you earlier falls in behind you flanking you against the drow you attacked. since it was a 5' step to get where you are, he gets no AOO, nor does the drow flanking you since he took a 5' step. he hits you again for 2 damage. you know the save routine

Owen: ZZZZZZZZZ (you know you can make a save each round )

‘Osul: BOOM! your lightning bolt hits right where the Drow was, unfortunately he moved with Armand and it only partially got him. the drow following Armand screened another other drow coming for you and as you pass by him, he tags you with his rapier for 7 damage (AOO) He then hits you again for 5 in a standard attack. save vs posion DC 13 fort of fall unconscious. x2.

Boerdir(Yes I did, 18% chance you were hit d%:63 he missed you, but you lost one of the 5, you now have 4 and a 20% chance to be hit. you can put the HP you took back now.) The drow to your north and south both stab at you, both hit an image dispelling both of them. 2 images left and a 33% chance to hit you.

The ghost children keen and move through the drow near them. only 4 hit, but 3 of the drow fall dead. with their leader well and truly dead, the remining drow vanguard begin to retreat back toward the stairwell, but one of the ghost children blocks their way,


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil, Power Attack, Mirror Image (2)  d20+8=14 ;
Thursday March 23rd, 2017 8:21:07 PM

While he did not injure the drow he had been targeting, one of ghost children did him in. Not having another target in front of him, Beordir decides to deal with the one behind him. He turns in place and faces off with the warrior behind him.

Gripping the forte of his rapier, he jabs at him with more than the usual amount of force, missing in his haste.

(OOC
Standard Action to Hit - d20+8=14 ; Surely a miss.
Move Action - none
Free Action - none)

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 43/50 CMD 17 Character Sheet  d20+7=17 ; d20+9=16 ; d20+7=14 ; d8+2=5 ;
Thursday March 23rd, 2017 11:11:58 PM

Fortitude save 17 (d20+7) Opps forgot I need to do that twice. Fortitude save 14 (d20+7)

Protection from Evil +2AC and +2 saves, 48 rounds
Bless (50r on me), all allies +1 to hit +1 vs fear, 52 rounds.
Daylight 60 minutes, range 60 (Daylight counters or dispels any darkness of equal or lower level)

Armand Takes A Five Foot Step to V22 (Since I would not have moved as far as I stated last time had I known there was a Drow actually on top of me)

He now flanks with Beordir and bashes the drow at V23. To hit, 16 (d20+9 including flank bonus and bless) Not sure a 16 hits but in case it does Damage 5 (d8+2).

Armand is running out of witty repartee. The struggle with the drow is taxing his endurance as. He wonders if the rusty hammer he is holding was really a better choice than his trusty glaive that lies on the floor near the alter.

Shield of Faith on Leskni +3 AC 42 rounds duration
Shield of Faith on 'Osul +3 AC 43 rounds duration
Shield of Faith on Owen +3 AC 44 rounds duration
Bulls Strength on Carver +4 strength, 45 rounds duration
Bulls Strength on Atlas +4 strength, 46 rounds duration
Bless Weapon on Atlas's sword, 47 rounds duration

not showing spells because all Armand has left is Silence, and all his channels.


Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16  d4+1=2 ; d4+1=2 ; d3=1 ; d4+1=3 ;
Thursday March 23rd, 2017 11:31:07 PM

OoC: Owen made his save last round, but stayed prone to avoid AoOs. I should have made that more clear. Oh, and ignore my third roll above; it was a fat-finger error.

IC : Owen slowly stands, then fires off a few Magic Missiles at any drow still standing. They don't miss, and deal 2, 2, and 3 damage respectively. Apparently his magic is still suffering from the aftereffects of poison.

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet  d20+15=23 ;
Friday March 24th, 2017 1:24:33 AM

In Drow
Surrender and your mistress MAY be nice enough to let you live. Return to your TRUE allegiance

Diplomacy of 23

She also turns to Eclyndryl and softly says
"My lady, if you want these guards alive, now would be the time to tell them to surrender"

'Osul-SmallFireElemental (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:16/37,   d20+6=24 ; d20+6=10 ; d20+4=7 ; d4=3 ;
Friday March 24th, 2017 9:22:56 AM

'Osul tries to resist the poison again, succeeding(24), then failing(10), then guessing that the flames are burning away the poison.
He stretches his flame-licked legs walking comfortably to Z22 to (flanking with Owen? not added) slam the drow at Y22.
———————
(Hitting AC:7 for 3 damage plus Reflex save to avoid Burning for another 1d4 rounds).

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+4=23 ; d20+11=22 ; d20+10=12 ; d4-1=2 ; d4-1=1 ; d6=2 ; d6=6 ;
Friday March 24th, 2017 10:31:28 AM

Squeaver attempts to save vs the sleep poison that has him down.
Squeaver, AC 17, HP 8/18, Speed 50
(d20+4 fortitude save of 23 vs DC 13 - Save)

Squeaver is conscious, but takes his time getting up, in order to avoid an AoO.

I 5' step (from Y25 to Y24), and attack the drow warrior (in X23). I'm trying to provide flanking with someone if possible, but with Squeaver still getting up (in X24), I'm not sure if I'm able to do so or not.

(flurry of blows: d20+9+1(bless)+1(fang on 1st attack) for each blow,
and d4-1 damage+2(bull's strength)+1d6(fire/ice tears)+1(fang on 1st attack)
Hit AC 22 for 2(+2)(+2)(+1) damage, and AC 12 for 1(+2)(+6))


Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 2
Bull's Strength: +4 Str, +2 damage; rounds remaining: 50
Bless: +1 to hit, +1 vs fear; rounds remaining: 53


OOC: Shane, I didn't e-mail a missed turn. I assumed full defensive. I didn't hit anyone, but no one hit me either. I'm just moving on. ;)


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday March 24th, 2017 10:32:35 AM

map


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/55 Speed 65 Character Sheet  d20+9=21 ; d20+9=14 ; d20+9=26 ; d20+9=19 ; d6=6 ; d6=6 ; d20+11=27 ; 2d8+18=26 ;
Friday March 24th, 2017 5:25:24 PM

Carver uses a swift action to lay on hands on himself (12 hp)
He steps to the side (5ft step) and uses the threat of the ghost to his benefit as a flanker.

Lance attack (reach) 27 AC, damage 26

"I said beg your Lady for forgiveness." shouting it at the drow and indicating the rightful Ruler. To the rest of the party, "Will someone translate that for me, I'm tried of killing Drow that may have just been following orders."

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Saturday March 25th, 2017 11:31:16 PM

OoC: Has someone moved Owen? I moved him beside the altar early in the fight, and now he's elsewhere in the room. Or am I remembering incorrectly?

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 41/61 Character Sheet  d20+20=38 ; d8+8=12 ; d20+15=34 ; d20+15=18 ; d8+8=15 ; d8+8=13 ;
Sunday March 26th, 2017 11:51:21 PM

Atlas observes the battlefield and makes a difficult decision, "Carver, keep them moving towards the stairs, I need to help out the casters." He runs over and attacks one of the remaining drow near Owen and Armand, quickly carving him up like a holiday turkey.

-----------------------------------------------------------------------
Attack Drow @ Y22

ooc: I cannot tell which drow are more hurt than others. I can get to Y22 or X25. I attack which ever is more healthy and a danger to the casters. I'm assuming that is Y22, but if not then please move my attack and position to X25. Thanks!

Primary Attack - Longsword: 1d20+15+1(haste)+1(blessed)+1(blessed weapon)+2(flanked)=38
Damage 1d8+8=12

BAB Extra Attack - Longsword: 1d20+10+1(haste)+1(bless)+1(blessed weapon)+2(flanked)=34 (crit chance)
Crit Confirm: 18 (crit confirmed)
Damage 1d8+8+1d8+8=15+13=28

Total Damage: 40

Enchantments

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (rounds remaining: 45)

Bulls Strength: +4 STR (rounds remaining: 46)

Shield of Faith Potion: AC + 2 (rounds remaining: 47)

Haste: Additional Attack if not moving, +1 attack bonus, +1 AC, +1 Reflex Save (rounds remaining: 50)

Blessed: +1 to hit +1 vs fear (rounds remaining: 51)


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday March 27th, 2017 7:43:57 AM

Squeaver and I both make sure we're flanking the enemy with our allies whenever possible.

map


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/55 Speed 65 Character Sheet 
Monday March 27th, 2017 2:20:52 PM

(place holder) "Working on it.

'Osul-SmallFireElemental (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:16/37,  
Monday March 27th, 2017 5:08:36 PM

'Osul's burning form ushers the drow towards the exit.

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 41/61 Character Sheet 
Monday March 27th, 2017 5:13:01 PM

Atlas bangs his sword against his shield in a display of dominance after the successful attack on the drow. He makes a fearsome picture with blood splattered across his face, smeared in his hair, and covering his weapons and armor. Without even knowing that he is doing it, he gives a low growl and looks about the room for his next victim.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 43/50 CMD 17 Character Sheet 
Monday March 27th, 2017 8:14:00 PM

Owen I moved you back where I remembered you being.

Armand looks at the rusty hammer he holds trying to determine if it is worth keeping or restoring. Then he realizes that may have been a bad idea as the daylight spell is still going full blast on the hammer.

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet 
Monday March 27th, 2017 8:46:42 PM

Checking in

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Monday March 27th, 2017 9:56:48 PM

Owen smothers a grin as he watches Armand half-blind himself.

DM Shane  d20+11=31 ; d20+11=23 ; d6+1=3 ; d6+1=4 ; d20+6=13 ; d20+6=17 ; d20+6=7 ; d20+6=17 ; d20+6=12 ; d20+6=24 ; d20+2=20 ; d20+2=6 ; d20+2=18 ; d20+11=29 ; d6+1=3 ;
Monday March 27th, 2017 10:45:04 PM

Mack: The drow over Squeever was too busy fighting off a ghost to coup de grace him, he notices that the squirrel wakes up and move to attack, but Atlas chops his arm off and puts 36" of blade in his chest, it looks like it will delay his attack somewhat

Carver: (I'm assuming you are attacking the Drow at the stairs? your lance hits him in the neck and he goes down.

Atlas: You move over to the drow at X25 and run him through twice with your sword. He's dead before he hits the ground

Leskni: The drow keep fighting, Eccy is busy trying to get the gag out of her mouth with her hands tied behind her back, she does though look like she has something to say...

Armand: the rusty hammer is lighter than it should be, and while rusty it's functionality is superb. it was a near hit, but you are still getting used to the weapon. You got the Drows attention though he spins and pokes you neatly in the belly with his rapier. 3pts damage save vs poison DC 13 Fort of go to sleep.

Owen: & ‘Osul: ( I think I got you guys confused on the map. 'Osul you took no damage and Owen you are still by the altar)

Boerdir you miss, but suddenly the Drow you are facing has another worry, as a large rusty Warhammer whizzes past his head.

The Drow pull up short, at the sight of the ghost, carvers attack whittling down their ranks, they slash at the ghost girl, hitting her! she screams and attempts to pass through one of the drow, but it avoids her. only to be hit by another ghost. he steels himself and resists her attack!

meanwhile, the remaining engaged drow are attacked by the ghosts. but only one succumbs to the ghost children.

Zulok: 49 Damage. +16
Eccy: 33 Damage
Drow 1 Dead
Drow 2 Dead
Drow 3 Dead.
Drow 4 41 Damage
Drow 5 -Dead
Drow 6 Dead.
Drow 7 dead

Drow 8 Dead
Drow 9 Dead
Drow 10 Dead
Drow 11 Dead
Drow 12 Dead.
Drow 13 Dead
Drow 14 Dead
Drow 15
Drow 16 Dead
Drow 17 Dead.
Drow 18 Dead
Drow 19 Dead
Drow 20 dead
Drow 21 Dead
Drow 22 Dead.
Drow 23 33 Damage.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/55 Speed 65 Character Sheet 
Monday March 27th, 2017 11:21:29 PM

Carver backs up and pulls the gag from her mouth, "Say what you will. If it stops this pointless battle, all the better."
Carver readies himself to charge the remaining few Drow.....

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+11=18 ; d4-1=0 ; d6=3 ; d20+4=19 ; d20+4=23 ; d20+4=20 ; d4+1=3 ; d2+1=3 ; d2+1=3 ;
Tuesday March 28th, 2017 8:04:38 AM

I move (from Y24 to AA26), to prevent Zulok from escaping.

(boot to the head: d20+9+1(bless)+1(fang on 1st attack),
and d4-1 damage+2(bull's strength)+1d6(fire/ice tears)+1(fang on 1st attack)
Hit AC 18 for 1(+2)(+3)(+1) damage)

Squeaver moves around towards the other side (from X24 to X27), and attacks the drow warrior (at Y28).

Squeaver, AC 17, HP 8/18, Speed 50
(bite, claw, claw: d20+1+1(bless)+2(flank) for 1d4+1,1d2+1,1d2+1
Hit AC 19 for 3 damage, Hit AC 23 for 3 damage, and AC 20 for 3 damage)


Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 1
Bull's Strength: +4 Str, +2 damage; rounds remaining: 49
Bless: +1 to hit, +1 vs fear; rounds remaining: 52


map


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/55 Speed 65 Character Sheet 
Tuesday March 28th, 2017 12:51:39 PM

Zulok should be well and truly dead after the last lance went in one side and out the other....

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 41/61 Character Sheet  d20+12=14 ;
Tuesday March 28th, 2017 12:59:42 PM

Atlas is inclined to hear what Eccy has to say. He also decides that these drow will make good story tellers if they make it out of here alive. However, he's not going to just stand around and hope that they stop poking him and the others. He heads around towards the stairs and one of the remaining drow. Once there he flexes his shoulders and arms a little, leans in with his sword and shield leading the way, and says in a very even yet dangerous voice, "Put down your weapons now or die like the rest of them."

They may not understand him, but his message should be clear even if they don't understand the words.

-----------------------------------------------------------------------
Intimidate: 1d20+12=14 (hoping that the fact that we killed a small army of them carries more weight than my feeble attempt)

Enchantments

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (rounds remaining: 44)

Bulls Strength: +4 STR (rounds remaining: 45)

Shield of Faith Potion: AC + 2 (rounds remaining: 46)

Haste: Additional Attack if not moving, +1 attack bonus, +1 AC, +1 Reflex Save (rounds remaining: 49)

Blessed: +1 to hit +1 vs fear (rounds remaining: 50)




Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet 
Tuesday March 28th, 2017 2:45:56 PM

Leskni removes the gag from Ecyl's mouth, feeling very very irked for not noticing the gag before



Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil, Power Attack, Mirror Image (2) 
Tuesday March 28th, 2017 3:46:19 PM

Beordir smiles to see Armand joining him. He looks at the drow warrior they threaten and counsels, "You can still live long with your mistake. Surrender now or die like your companions."

He takes a half step back to allow his opponent time to decide. His guard does not waver and he watches the drow closely wary of any treachery.

(OOC Free Action - speak
Standard action - ready attack on attack or spellcasting
Move Action - None)

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 43/50 CMD 17 Character Sheet  d20+7=16 ; d20+7=11 ;
Tuesday March 28th, 2017 5:39:44 PM

Protection from Evil +2AC and +2 saves, 47 rounds
Bless (50r on me), all allies +1 to hit +1 vs fear, 51 rounds.
Daylight 60 minutes, range 60 (Daylight counters or dispels any darkness of equal or lower level)

Fortitude save 16 (20+7)

Armand shakes his head at Beordir. "So far none of them even appear to understand our language."

Armand attempts to swing at the Drow (to hit 11 = d20+7) but all he does is wave the hammer around ineffectively. He then calls out to the Drow, and speaks in Orc. "Gargul does not appear to want me to take your life, I suggest you surrender before that Paladin sticks his lance in you.

Shield of Faith on Leskni +3 AC 41 rounds duration
Shield of Faith on 'Osul +3 AC 42 rounds duration
Shield of Faith on Owen +3 AC 43 rounds duration
Bulls Strength on Carver +4 strength, 44 rounds duration
Bulls Strength on Atlas +4 strength, 45 rounds duration
Bless Weapon on Atlas's sword, 46 rounds duration

not showing spells because all Armand has left is Silence, and all his channels.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 40/50 CMD 17 Character Sheet 
Tuesday March 28th, 2017 5:40:19 PM

Forgot to adjust my hp. now corrected.

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16  3d4+3=14 ;
Tuesday March 28th, 2017 9:19:51 PM

Owen waits to see what the drow will do next. He readies a few Magic Missiles to fling if they don't stand down. (14 force damage that doesn't miss if any drow doesn't surrender.)

DM Shane  d20+11=29 ; d20+11=18 ; d6+1=4 ; d6+1=7 ; d20+6=8 ; d20+6=18 ; d20+6=12 ; d20+6=22 ; d20+6=12 ; d20+6=25 ; d20+6=9 ; d20+6=20 ; d20+2=7 ; d20+2=22 ; d20+2=8 ; d20+2=5 ;
Tuesday March 28th, 2017 11:31:24 PM

Mack: your punches alternately freeze and burn the dead flesh that used to be Zulok. squeever rips into the hapless drow with a vengeance.

Carver: and Leskni: you both work to get the gag off Eccy. her first words are "Not my men, House T'zzukah's men. .

Atlas: your attempt at intimidation is lost as the two drow are busy fighting for their lives with 4 angry ghosts and a rabid squirrel. (man, I've always wanted to say that!)

Armand: and Boerdir Apparently the Drow understands Orc, he drops his sword and puts his hands up.

Owen: it looks like the two near the stairs are too engaged to know how to surrender. and for what it's worth the Ghost don't look to keen on letting them surrender as well.

‘Osul:

Wailing ghostly cries of rage the ghosts converge on the two remaining drow, they fight valiantly! wounding two of the ghosts and even manage to avoid all but 4 of them as they attempt to fling themselves through the Drow. the 4 were enough, though, and their faces contort with horror at the ghastly touch of death that kills them.

Once the drow are dead, the ghosts freeze, then turn toward you.

Their color goes from a glowing blood red to the blueish white from before. Mya steps out. it is done she says in wonder [b]you have destroyed the power that the altar had over us. We are free! Free to seek the lands of rest! Thank you, Thank you ever so much, I wish I could repay you for the kindness you have shown. but I can feel the call now, we all can....good bye.

with that the girl's forms begin to fade and rise upward, dissipating to nothing before they reach the ceiling.

Zulok: Dead
Eccy: 33 Damage
Drow 1 Dead
Drow 2 Dead
Drow 3 Dead.
Drow 4 Dead
Drow 5 -Dead
Drow 6 Dead.
Drow 7 dead

Drow 8 Dead
Drow 9 Dead
Drow 10 Dead
Drow 11 Dead
Drow 12 Dead.
Drow 13 Dead
Drow 14 Dead
Drow 15 surrendered.
Drow 16 Dead
Drow 17 Dead.
Drow 18 Dead
Drow 19 Dead
Drow 20 dead
Drow 21 Dead
Drow 22 Dead.
Drow 23 Dead.


'Osul-SmallFireElemental (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:16/37,  
Tuesday March 28th, 2017 11:54:36 PM

'Osul watches. The ghost sistren and Mya. Zulok and his remaining drow guard. Eclyndryl. He awaits the various responses to the questions put, but the fire elemental is not want to be patient.

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 41/61 Character Sheet  d20+16=32 ; d8+8=14 ; d20+13=23 ; d4+6=7 ; d20+15=18 ; d8+8=16 ; d20+20=35 ; d8+8=15 ;
Wednesday March 29th, 2017 12:52:53 AM

Atlas shrugs and proceeds with trying to put the drow out of his misery. It's almost as if the drow was frozen in place, as every time Atlas strikes he easily breaks through his defenses. Blood flows freely now.

-----------------------------------------------------------------------
Attack Drow @ AA28

Primary Attack-TWF-Longsword: 1d20+11+1(haste)+1(blessed)+1(blessed weapon)+2(flanked)=32
Damage 1d8+8=14

Primary Attack-TWF-Spiked Shield: 1d20+8+1(haste)+1(blessed)+1(blessed weapon)+2(flanked)=23
Damage 1d4+6=7

BAB Extra Attack - Longsword: 1d20+10+1(haste)+1(bless)+1(blessed weapon)+2(flanked)=18
Damage 1d8+8=16

Haste Extra Attack - Longsword: 1d20+15+1(haste)+1(blessed)+1(blessed weapon)+2(flanked)=35
Damage 1d8+8=15

Total Damage: 52

Enchantments

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (rounds remaining: 43)

Bulls Strength: +4 STR (rounds remaining: 44)

Shield of Faith Potion: AC + 2 (rounds remaining: 45)

Haste: Additional Attack if not moving, +1 attack bonus, +1 AC, +1 Reflex Save (rounds remaining: 48)

Blessed: +1 to hit +1 vs fear (rounds remaining: 49)


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 41/61 Character Sheet 
Wednesday March 29th, 2017 12:56:48 AM

Atlas suddenly looks up after he realizes that he's hacking apart a dead body. "Hmm, sorry about that. I got caught up on the void."

--------------------------------------------------------
ooc: Sorry about that, I was so excited to attack again that I only looked at the map rather than reading the full post before posting myself.


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday March 29th, 2017 6:43:24 AM

I walk over and calm Squeaver down, take a deep breath, and look around at the carnage.


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil, Power Attack, Mirror Image (2)  d20+4=19 ;
Wednesday March 29th, 2017 9:00:35 AM

When the drow drops it's weapon, Beordir turns to look in time to see Mya's appreciation. In spite of her help, Beordir visibly relaxes once all the ghosts fade from view. With so many other dead drow, he looks away and focuses on the one left alive.

He pulls lacing from the drow's boot and binds his hands with, then slides him onver to lean against the wall. Now that the last threat has been neutralized, Beordir kneels to wipe off his blade on the clothes of one of the fallen before standing and walking over to the stairs.

He doesn't have a long history with the drow leader, so he leaves that to others. Instead, he listens carefully from the top of the stairs to determine if more threats are coming.

(OOC Perception d20+4=19 )

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet 
Wednesday March 29th, 2017 1:49:24 PM

While continuing to untie Eccy, Leskni asks her

"Sorry, I think I'm completely confused. Could you explain how Zulok comes to be working with House T'zzukah and why he had you as captive, What is the current political position? Are you now houseless or are you still in charge?"

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 48/50 CMD 17 Character Sheet  d6=3 ; d6=3 ; d6=2 ; d20+10=28 ;
Wednesday March 29th, 2017 5:02:00 PM

He looks around to make sure everyone is near enough and then channels energy to heal everyone. He will exclude the Drow prisoner. Everyone is healed 8.

"He looks around quickly, anyone needing some more healing?"

"I'm not sure our work here is done. Someone or several should keep an eye on those stairs. Owen, perhaps you could detect magic and look over the dead Drow's stuff. Mack check out the dead Drow as well, they may have items that could prove useful."

Armand pushes the Drow prisoner over to Eclyndryl.

He bows slightly to Eclyndryl. "My Lady. Here is at least one prisoner for you to question, or perhaps turn into a useful tool for yourself. As to Zulock, well if you really want to ask him a few questions, I can arrange that, but it would have to wait until tomorrow." Diplomacy 28 (d20+10)

'Osul-SmallFireElemental (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:16/37,   d20+13=29 ;
Wednesday March 29th, 2017 5:39:20 PM

Fire elemental 'Osul begins checking the fallen.
—————
Perception: 29

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=29 ; d20+21=36 ;
Wednesday March 29th, 2017 6:40:35 PM

"Thanks Armand! I'm good, and Squeaver just has a scratch."[b]

Squeaver, AC 17, HP 16/18, Speed 50

If all seems safe for the moment, Squeaver keeps an eye out, while I check over the drow bodies.... for valuables, or if any are still alive and need some assistance.

(I re-cast TTT:)
(d20+21+1(TTT) [b]TrapFinding check of 29
)
(d20+20+1(TTT) perception check of 36)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/55 Speed 65 Character Sheet 
Wednesday March 29th, 2017 8:32:36 PM

Carver waits for Eccy to speak, hoping to hear her end the battle......

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Wednesday March 29th, 2017 10:05:11 PM

Owen turns to Eccy. "Once we know more about your situation we'll tell you about our own adventure."

DM Shane 
Wednesday March 29th, 2017 11:01:04 PM

once she is unbound, Eccy picks up a Drow rapier and walks over to zulok. a rapier is not the best weapon for a beheading, but she works with a will and soon raises the dead drows head up by it's hair. There seems to be a lot of grief and anger directed towards Zulok. While she works she speaks, her voice calm at first but then rising as her emotions do.

Zulok was a representative from house Tzzukah, he has been at the House D'gul court for many years. I trusted him. It seems he was conspiring with certain noble houses within House D'gul to depose me via regicide. I was lured to a private meeting with Zulok by another "Trusted" advisor, He and his men were waiting on me...they smuggled me out via a previously unknown side passage, then took me here, it seems he knew a back way in all along, but it was blocked by some sort of moving shadow thing that he could not pass. He said his Scion resided within, waiting to be released and to make House Tzzukah great again, but that no drow could open this door, it could only be opened by "people of the light" and that he had duped me and the Tree Wardens into opening it for him. she pauses for a moment and steels herself. He and his men entertained themselves with me while we waited, they told me how my royal blood would stengthen the altar and make his Scion strong. He named all of the nobles of House D'gul that were in on this. Fool...I had feared that it was all of them, but it is only 4 of my advisors. she laughes bitterly. I'm going to need your help getting back to the palace...I don't know how to thank you for what you have done for me....there will be petitoners lined up when I get back... she starts to babble a bit, but even dirty, clothes torn, bloody, hair matted, tangled and not tracking well due to shock, she still keep a regal bearing. almost noble.

There is noise from down the stairwell hallway, someone calling Eccy's name and other obviously drow words. A Drow runs into the vestibule followed closesly by a whole bunch of drow warriors. the lead drow is Eccys cousin, the Captain. Eccys seems to start tracking better at her cousins appeance and quickly explain what all has transpired. The Captain falls all over himself thanking you for saving his cousins life and even the Drow warriors smile and make gestures of friendship.

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 41/61 Character Sheet 
Thursday March 30th, 2017 12:21:41 AM

Atlas, known for finding the brighter side of every situation, is still caught up in the emotions of the battle. He is unable to bring a smile to his face, instead looking very grim. "Can someone please destroy that altar? Children died there in a horrendous way and I won't leave it to be used again. I believe it is protected by magic, but let me know if you need my strength to help."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=32 ; d20+21=40 ;
Thursday March 30th, 2017 6:55:39 AM

I'm not sure what I can do to help with the Altar, but I at least check it over.

(d20+21+1(TTT) TrapFinding check of 32)
(d20+20+1(TTT) perception check of 40)



'Osul-SmallFireElemental (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:16/37,  
Thursday March 30th, 2017 5:27:43 PM

'Osul isn't sure that he hasn't done that already, so he moves with Mack to the Altar to confirm if anything need to still be done.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 48/50 CMD 17 Character Sheet 
Thursday March 30th, 2017 7:22:08 PM

Armand backs away a little overwhelmed by the Drow. He tries to whisper to Owen or Leskni "Say do either one of you have prestidigitation or some kind of spell like that to clean her up a little?"

He will then cast detect magic and examine the dagger he took off the alter, and the hammer he picked up. He will be careful when looking at the hammer though, no need to be blinded twice.

He will meander around looking over the dead Drow with detect magic.

As he passes near the prisoner he says in Orc. "This doesn't look good for you. I'd consider some way to save yourself from all them." He motions to Eccy's guards.

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet 
Thursday March 30th, 2017 7:50:49 PM

Leskni calls out in a loud voice (speaking Drow)

"I am about to try and cast a spell to help heal Eclyndryl. Is that acceptable?"

I also mention to my allies
"Do NOT cast a spell until you get permission. Not even a cure spell. The Drow tend to be VERY suspicious"

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Thursday March 30th, 2017 8:48:22 PM

Owen tells the story of the group's adventure, from the spider-trapped door to the shattering crystals to the Matriarch and ghostly children.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Thursday March 30th, 2017 10:24:29 PM

The additional drow running is startle Beordir and he draws his blade again. That they are looking for Eccy and not Zulok means he does not attack them at once. Only after they join her and she starts responding better does Beordir put away his weapon.

He listens carefully to Eccy's words, then asks, "If we succeed in destroying it's physical form, will that release the Scion?"

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/55 Speed 65 Character Sheet  d100=57 ;
Thursday March 30th, 2017 11:13:44 PM

Carver, asking quietly to Eccy, "mind if I make you a bit more presentable? I can try to at least get most of the dirt and grime off your clothing?"
If she says yes.....Carver casts Prestidigitation and uses it to clean the dirt and grime off her and then off himself, this also includes the blood splatter as well.
If she says no, he cleans himself up and then Atlas and the others....

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 41/61 Character Sheet 
Friday March 31st, 2017 12:42:14 AM

Atlas looks to Leskni, "I appreciate why you said that Leskni and I know you mean well, so please don't take offense to what I'm about to say."

Atlas looks Eccy straight in the eyes and with a calm voice replies to Leskni, I'm tired of having to walk around these people like I'm on pins and needles. After what we just did they should be the ones walking around on pins and needles. If they want to pick a fight with us after all this then lets get it over with. Otherwise I don't ever want to see them tense or draw a blade on us again when we go about our business of casting spells and doing the stuff we do. Is that a deal?" This last question he clearly directed toward Eccy."[/b]

-----------------------------------------------
ooc: Just role playing here Paul, not taking shots or anything. Atlas would be all in a huff after a battle like this and he's tired of the lack of respect everyone is giving our group. He doesn't walk on pins and needles, it isn't like him. Just know this isn't directed at you and he's not attacking Leskni at all, he's just making sure that Eccy understands his expectations clearly and he's expecting her to tell Leskni that it's OK. If she doesn't then that will be interesting :-)


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Friday March 31st, 2017 9:08:19 AM

Beordir shrugs at Altas' outburst. "They're drow. They don't trust their own.
He gestures around the room. "With good reason. There will need to be many generations before that changes."

DM Shane 
Friday March 31st, 2017 9:15:26 AM

Mack: The altar looks to have been eaten away by acid, many of the sigils and wards have been dissolved by the acid and there is a large crack running across it, looks like it has already been destroyed.

Carver:

Atlas: looks like if you just pushed on it a little it would collapse into two pieces.

Leskni: Eccy translates your request and motions for you to proceed

Armand: The room alightes with magic! the dagger, the hammer and a lot of the dead drows items light up. I'm going to go ahead and skip ahead a bit to bypass the 3 round rule if that's okay with you. I will tell you now that most of the drows stuff are thunderstones and potions. the dagger and warhammer need checks to fully disclose their properties. I will though describe them to you below.

Owen: you start relating your story. a few of the drow speak common and translate for you.

‘Osul: the altar looks well and truly buggered to you

Boerdir relaxes a bit and watches the stairs for trouble.

Atlas uncovers 23 thunderstones, 20 potions type A and 15 potions type B. the dagger is highly polished and sharp. Black and red leather are intertwined to form a soft handle, whilst an intricate double helix is inlaid into the blade itself all the way to the tip. The Hammer is An extremely corroded, rusty-looking warhammer with the words Highlight to display spoiler: { "Crusty Jim"} carved into the head in dwarven runes. Highlight if you speak Dwarven. you also find near the body of the Matriarch a clear spindle gemstone.
piled in a corner neatly is a gruesome sight, the bones of the children that were sacrificed. in front of the bones is a pile of jewelry, neatly laid out. The words "thank you" are written in Myas' hand before the pile on the stones. The jewelry looks to have belonged to the Drow children (need an apprasial check to get a value. )

there are a lot of really nice drow rapiers, studded leather, bucklers, hand crossbows and about 350 gp per drow (350x23=8050gp )


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday March 31st, 2017 4:30:34 PM

I look at the children's' bones, and wonder out loud if we should give them a better burial somewhere. Since some or even all could be drow children, I ask E where we can provide them a better resting spot.


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Friday March 31st, 2017 7:47:37 PM

Distracted from his watch and interested in the dead drow, Beordir moves through the dead, looking at their faces before divesting them of their weapons. Curious, he sets two hand crossbows aside along with a couple of cases of bolts.

Unable to contain himself, he also collects 5 rapiers to examine later.

When Mack asks about burial in general, Beordir comments, "We also have these warriors to consider."

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet  d100=65 d100=79 2d8(2+7)+6=15
Friday March 31st, 2017 10:16:56 PM

"I think that we should let Ecylndryl decide what happens with the bodies of the children and the warriors. She knows the ways of her people far better than do we"

With that, Leskni throws a Cure Moderate wound on Ecylndryl, healing 15 points (connected to Ley Line and made spell even though deaf"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Saturday April 1st, 2017 2:59:41 PM

OOC: Is that pile of misc weapons and armor worth 8,050 gp if we sell it, or half of that?


Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Saturday April 1st, 2017 6:42:42 PM

Owen realizes his mistake and switches languages. He finishes the story in Woldian Below.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 48/50 CMD 17 Character Sheet  d20+4=12 ; d20+4=13 ;
Saturday April 1st, 2017 10:51:32 PM

"Hmm."

Armand considers the dagger turning it this way and that. Spellcraft 12. He shrugs his shoulders.

He then examines the hammer. Spellcraft 13. Again he is confounded. He shakes his head.

Seeing Owen enthralling some Drow with his strange words he resolves to ask him later about these items. He contemplates the rites of Gargul for the dead but then realizes that Leskni's words are probably the wiser course at this point.

Armand walks over and retrieves his glaive and tucks it into the efficient quiver at his side. He waits and watches. He does not much care for all the manipulation and subterfuge that seems to dominate Drow society.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 48/50 CMD 17 Character Sheet 
Saturday April 1st, 2017 10:53:16 PM

OOC Mack I trust you are writing this down on the party treasure. Of course the Eccy may want some of that stuff back.

'Osul-SmallFireElemental (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:16/37,  
Sunday April 2nd, 2017 6:09:25 PM

Confident the altar is dealt with, 'Osul moves to join the main conversation - catching the end of Owen's tale, if not understanding it.

'Osul-SmallFireElemental (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:16/37,  
Monday April 3rd, 2017 4:45:31 AM

Confident the altar is dealt with, 'Osul moves to join the main conversation - catching the end of Owen's tale, if not understanding it.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday April 3rd, 2017 5:53:54 AM

OOC: Yep, here's what I have so far (hoping I haven't missed anything):

Party Treasure


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 41/61 Character Sheet 
Monday April 3rd, 2017 10:59:34 AM

Pushing over the altar helps Atlas move on from the battle, his emotions finally cooling down. It doesn't take much longer before he forgets all about it as he looks over the treasure. "Mack, let me know what I have to carry, otherwise we'll divide this up when we get back? Regarding the weapons and armor, nothing I need really. However, I did hear some of you recommend that I start bringing my bow. Until then, I'll grab two of these crossbows and a few cases of bolts."

When Leskni speaks up about the dead, he nods, "I agree, Eccy can decide and we'll do what ever is necessary. These children deserve to be at peace."

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 48/50 CMD 17 Character Sheet  d20+11=12 ;
Monday April 3rd, 2017 6:17:09 PM

Armand turns to Atlas "Boy these Drow can take awhile to talk." He quietly intones.

He looks over Atlas, Heal 12. He looks over Atlas. "I'd do some more channeling to get everyone healthy, but these Drow are so touchy with anyone casting spells around them." He shrugs.



DM Shane 
Monday April 3rd, 2017 9:15:36 PM

Eccy thanks you for the healing and detail some of the drow guards to start stripping the dead warriors of arms and armor. when she hears about the drow children, she details a few guards to round up their bones to take back to House D'gul. I shall be honored to give these drow a proper burial, The Warriors, I will have slaves come back and take their bodies to the compost pits. It is fitting that their flesh shall feed that mushrooms that feed our people. As to the prisoner, you have taken, he is yours to do with as you will, this is the way of our people. She looks at Armand closely, I will tell you that if you should turn him over to me, he will soon join his brothers in the compost pits, Please Armand, cast your spells, you are my friends, and I trust you more than any other. The drow collect what equipment you have not taken from and begin packing it up. Eccy speaks again. and one of the drow pulls out a series of strings on a stick, and as he counts the weapons, armor and sundries he thows knots in on of the strings, one string for armor, one for rapiers, potion A potion B crossbows, ect. He hands the stick to Mack and motions for him to check his work. Eccy looking on takes the time to explain what is going on.
It is a Tally stick, the knots on each of the strings represent your loot. My men are going to carry all of it, save the gold, for you, this is so that you have accountability.
one of the drow has collected the drows purses. He deposits the gold, 8050gp worth, at Macks feet. once all the loot is collected the Drow form up around Eccy and Await you to follow them back to House D'gul.

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Monday April 3rd, 2017 9:34:14 PM

Owen forms up behind the guard, but his thoughts have begun to drift. He shivers; the dead drow children momentarily remind him of his own son.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Monday April 3rd, 2017 11:34:53 PM

Once he has acquired a few things, Beordir is not sure how to deal with the drow. They seem honorable, his history lessons only portray them as betrayers. Perhaps I will have an opportunity to add a contrary page to our history.

Contemplating he returns to his guard duty.

(OOC Mark, I think you missed the items in the room of duplicates. I have a Mage Hand around my neck.)

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet 
Monday April 3rd, 2017 11:50:14 PM

Leskni talks briefly to Eccy in a low voice in common, offering her comfort and reassurance. Leskni knows that this isn't the time for a long talk and that Eccy can't afford to appear weak now but Leskni wants to make sure that Eccy knows that she is with somebody who cares about her.

'Osul-SmallFireElemental (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:16/37,  
Tuesday April 4th, 2017 5:30:00 AM

'Osul thinks this all sounds agreeable, but he is still curious about what lies behind the warded door...

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday April 4th, 2017 5:48:20 AM

OOC: Check. Got it, Beordir. Anything else I'm missing, anyone?

Party Treasure


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday April 4th, 2017 12:28:45 PM

NOT knowing that this isn't the time for a long talk, I walk over to E.... "What the Heck happened?!?!?!", I ask, with childlike blind naivety and bliss.



Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 41/61 Character Sheet 
Tuesday April 4th, 2017 1:11:50 PM

Atlas is first to the pile of gold, "That's a lot of gold, how do we want to go about this? Mack, will it fit in your sack or do we need to divide it up now?"

Atlas chuckles at Mack's innocent yet blunt approach. He walks up beside him, "Finally some straight talk, thanks Mack. I can always count on you to help us get to the heart of things." He looks at Eccy, looking forward to hearing the story details. "So?"

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Tuesday April 4th, 2017 5:29:16 PM

Still keeping watch, Beordir nevertheless perks up when he hears Mack start asking about Eccy's betrayal. Perhaps more for his personal history.

(OOC just checking in)

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 48/50 CMD 17 Character Sheet  d6=6 ; d6=4 ; d6=1 ; d6=2 ; d6=4 ; d6=3 ; d6=2 ;
Tuesday April 4th, 2017 5:32:57 PM

Armand concentrates to channel and heal those still injured. 12 points healed.

Atlas still looks a bloody mess though, Armand is not sure how much is Atlas's blood. To be safe he channels again. 9 points healed.

He tries to hide his grimace at Eccy's words. He turns to Carver. "Say Carver, do you want to see if you can determine how much evil lies in our prisoner's heart?

He then speaks to the prisoner, in Orc. "What do you have to say for yourself?"

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 48/50 CMD 17 Character Sheet 
Tuesday April 4th, 2017 5:36:35 PM

OOC Mack I believe there was an efficient quiver found in the mirror room as well.

'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:16/37,  
Tuesday April 4th, 2017 5:38:10 PM

Seeing no immediate need, 'Osul drops his elemental wildshape.
"Atlas, if it was all gold then they each of the House Tzzukah drow was walking around with 7 pounds of coins in a pouch. I'd expect a fair portion of the value would be in platinum or gems, and that should easily fit in a sack or haversack."
He continues looking at the warded door.

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet 
Tuesday April 4th, 2017 9:02:24 PM

Leskni just shakes her head at Mack, not at all approving

DM Shane 
Tuesday April 4th, 2017 9:54:22 PM

Mack:, Atlas: & Boerdir (do you guys not remember my post from the 29th? read it eccy told you all about it.)

Armand: You speak to Carver but he seems to be off in a corner in the back of the room, He's talking quietly with the spirit of a centaur.

Carver: you were listening and watching the drow, when you hear a whisper. looking around you notice the spirit of you Aunt Matilda standing in a corner beckoning for you. unnoticed, by the others you walk over to her, she speaks. “Nephew, You have done well. The Matriarch was an affront to Gargul, and the Drow princess Eclyndryl, may one day lead these drow into the light. Gargul is pleased, but you are needed somewhere else. Say good-bye to your friends, your path leads elsewhere.

Leskni: Eccy takes the time to play with your ear a bit in a friendly familiar manner as she talks with her cousin.

Owen: Ready to go, Children and death, make every living creature maudlin.

‘Osul: (you mean the warded door the drow came through or the warded door you came through when you answered the riddle? apparently the door the drow camen through was deactivatded when you deactivated the shadow door.

you all hear a strange popping sound and all turn as one towards it, A glowing ash gray portal has opened in the air by Carver. A spiritual centaur stands beside him. He has a sad look in his eyes.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/55 Speed 65 Character Sheet 
Tuesday April 4th, 2017 10:10:44 PM

Carver nods to his Aunt, then returns to the rest of the group.
"My friends, as seems usual in my case, I get messages and summons' from the most unusual people. It seems that we have done well here, and Lord Gargul seems pleased, but I'm needed else where. I was summoned from the Mercenaries by my Aunt, and now I'm needed to go somewhere else. Be well, be safe, and maybe in the future you can remember me when you tell the tales of your early years of your adventures.
I'll see you around sometime, I hope."

He returns to where the Spirit of the Centaur still stands and can be heard to say, "All that needs saying has been said, let's go Aunt Matilda."

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Tuesday April 4th, 2017 11:48:09 PM

Owen bids farewell to Carver, wishing him the best of luck. "Walk in wisdom, friend.", he says sorrowfully.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday April 5th, 2017 8:05:27 AM

"Ahh.... sorry. You lost me after 'Zulok was a....'. I think a few of us were working on the altar when you were giving the update." ;)

Turning around as a spirit appears and Carver leaves..... "WHAT the..... Where is Carver going? Did he find Boni?!?!?!"

"Thanks for the healing, Armand! Squeaver and I are both all set."

OOC: Quiver noted.... anything else I missed? The problem is I can't update my Google Docs from work, and work is where I usually take my turns. ;)

Party Treasure


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Wednesday April 5th, 2017 10:52:52 AM

Atlas feels alive as the healing hits him, "Thanks Armand! Now Mack, what did you miss on the story. It seems that there is nothing more than what has already been told, so I'm happy to repeat it as necessary."

Atlas begins to go over the story with Mack, but then he sees what is going on by Carver. His draw drops. "Carver, you're leaving us just like that? I'm...I'm...wow." Atlas is lost for words, it is all happening so fast and he doesn't want to see his friend go. His reactions in battle are quick and practiced, but this attack on his emotions is not something that he is trained to handle.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 48/50 CMD 17 Character Sheet 
Wednesday April 5th, 2017 5:11:47 PM

Armand was waiting for the Drow to offer some kind of defense of his life. But is now flabbergasted by Carver's announcement.

"...I, we,... you were always there to provide the moral high ground Carver. This is a sad day.

He turns to the Drow. He face turns from sad to maybe a little angry and result as his eyes narrow and his lips draw into a thin line. He grabs the Drow by shoulder and belt and starts running, pulling him along. He stops short of the swirling mass about to swallow Carver and propels the Drow through, shouting in Orc, "Learn to play nice or you may die!."

He turns to the group to see them staring back at him. "Well he was dead if we turned him over to Eccy. I don't think we could realistically take him back to the Tree with us. I doubt Eccy would have tolerated our releasing him on his own recognizance. Now he's banished to somewhere else."



'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:16/37,  
Wednesday April 5th, 2017 6:18:41 PM

'Osul is equally lost for words at Carver's sudden departure. He is saddened, but it is what it is.

Then, "Thank you Armand, and very good thinking!"


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Wednesday April 5th, 2017 8:13:14 PM

Beordir reacts with surprise at Carver's announcement. He stands stunned as it seems to be decided.

He sighs and announces, "I was honored to have traveled with you. I would have liked to have more time to enjoy your company. May all your future endeavors be prosperous."

Torn between witnessing Carver's departure and insuring against danger, Beordir watches back and forth, mostly distracted from each.

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet 
Wednesday April 5th, 2017 8:59:45 PM

"Good bye to you, Carver. But I certainly understand when ones path causes one to leave old friends and make new ones"

Leskni then mutters something softly to Ecly

DM Shane 
Wednesday April 5th, 2017 10:39:33 PM

With a final wave Carver is gone after the drow, the centaur ghost looks after him lovingly, nods to everybody and fades away.
Eccy stares at where Carver disappeared, a strange look on her face, unreadable. her hand suddenly tense on leskni's shoulder.
A sense of sadness drapes the area like a heavy fog. everyone stands in silence alone with their thoughts. Eccy's cousin interrupts with cough. he speaks to Eccy. and she seems to come out of her spell. yes...uh...yes...we need to get going. she says absently, her mind on something. The drow begin to walk down the stairs toward home.

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Wednesday April 5th, 2017 11:32:57 PM

Owen is lost in thought. Carver leaving only reminds him of family lost. He stands and stares at nothing until someone rouses him.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday April 6th, 2017 8:13:23 AM

I stand silently for a short while, sad to see people from our group go. I'd expect to be used to it by now, with our group changing so frequently. But still sad. They will definitely all be missed, and I hope we cross paths again.


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday April 6th, 2017 12:22:04 PM

After some time, I move, and pat Owen on the back. "Don't worry, Owen. At least Squeaver is still here."


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Thursday April 6th, 2017 12:24:31 PM

Once Carver has vanished, Beordir returns to his guard duty. As the group files out, Beordir joins the rear guard.

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Thursday April 6th, 2017 1:52:54 PM

Atlas shakes himself out of his frozen state of surprise as the drow is thrown through the portal. "I would have killed him, but your approach is good as well Armand. I'm sure Carver will keep him from causing trouble with the locals. Besides, watching you practically throw him was a memory I'll probably have for a lifetime." Atlas finally gets a smile back on his face at the thought.

"Well Mack, another one down. I keep telling you that you need to take more baths, but you don't listen. Eventually you're going to drive them all off and then you'll be stuck alone with me. I cannot imagine the trouble we would get into"

Atlas follows the drow down the stairs, processing the turn of events. Speaking to no one in particular, Atlas let his thought slip out louder than he intended, "It is a better departure than death would provide. We need to be grateful for what we have and happy for the success of others. Time to move on."

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Thursday April 6th, 2017 4:21:37 PM

Armand claps Owen on the shoulder. "The wheel of life is ever turning. Who knows Carver may pop up again sometime."

Seeing Owen is still distracted Armand interprets it as sorrow over Carver leaving. "Say you know what would take your mind off things. Some work. Look at this dagger and hammer I picked up. They're magical but I can't figure out what they do."

Armand shows Owen the rusty hammer, and the dagger from the alter.

He forces Owen along behind the others, while walking beside him.

'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:28/37,  
Thursday April 6th, 2017 5:42:49 PM

'Osul nods in general agreement with what is said, and with leaving the chamber, and moves with the group.

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet 
Thursday April 6th, 2017 9:28:41 PM

Leksni hesitates a second, then turns to her companions

"I think that she needs me more than you do, right now. Hopefully our paths will cross again some time in the future. Best of luck to all of you"

With that she hastens off after the Drow. The last you see of her is her walking side by side with Ecly, conversing together in a low voice. It is obvious even from this distance that a weight has been lifted off BOTH of their shoulders.

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16  d20+14=29 ; d20+14=30 ; d20+14=19 ; d20+8=17 ; d20+8=21 ; d20+8=24 ;
Thursday April 6th, 2017 11:58:35 PM

Owen looks at the items and casts Detect Magic to identify them. Spellcraft: 29, 30, 19.
He also checks some of the other items for possible value. Appraise: 17, 21, 24.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday April 7th, 2017 8:17:37 AM

I smell my armpits, don't notice anything out of the ordinary, give Atlas a confused look, and then take a drink of water out of my waterskin.


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Friday April 7th, 2017 11:38:55 AM

Atlas shakes his head as Leskni leaves. "I always had a feeling that she would pick Eccy over us. I hope they find a way to be happy."

He then laughs at Mack and just shakes his head.

DM Shane 
Friday April 7th, 2017 3:22:44 PM

OOC sorry network went down last night, wasn't able to get to post today. also, this module is not over you were all going back to house D'gul anyway.

the trip back to House D'gul is uneventful. the, well... gate is the wrong term, but the main strongpoint is open but guarded by D'gul soldiers. they seem surprised Eccy is here. saying something about receiving orders from the clan house to keep the gates open Eccy has them close the gates once you enter. In her own language, she sends a few guards to make sure that the gates to house D'gul are closed. she then leads the remainder into the back door of the council house.

In the council house, drow voices can be heard arguing. One set of voices are saying that Eccy has abandoned house D'gul and that they must now ally with House T'zzukah. Others, a surprising amount of others are saying that she would never abandon her people and that something must have happened. the others are just starting to pose a counter-argument when Eccys guards flood the room and Eccy steps forward.
You've never seen a Drow blanch white, but all four of her six advisors do. some turn to run out the door, but her guards were thorough, and have the exits covered.
she speaks. Hello Ustus, have you missed me?
Ustus stutters and mumbles you.. you..Your Majesty, we were just about to send a party to look for you
She smiles. Yes, I heard coming in, and Zulok was very vocal about all of his accomplices as he was waiting to sacrifice me to one of his ancient ancestors. So I know all about your plans and your disloyalty. Guards take them!
There is a brief struggle and the Advisors are taken into custody, their families, slaves kin folk are rounded up and a trial is set up within a few hours.

If there was ever a more perfect poster child for cold powerful and evil it would be Eclyandryl setting in judgement over the 4 advisors. She calls for evidence, it is presented, and is valid, she pronounces the sentence for the offenders. All holding, property and wealth are stipped from them. Their families killed and they themselves are to be staked out in the sun, fed and watered, until they die. Perhaps unnecessarily she mentions that Slaves are property but that no house will take them with the taint of attempted regicide around them and that they will probably be killed as well. She looks at Armand as she says this.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Friday April 7th, 2017 8:46:23 PM

Knowing he could not do better than the guards at protecting them, Beordir attempts to relax once they return, but the events of the day make that a forlorn hope. The fact that she can so casually commit the extermination of mass groups of her population reveal show far the It-Lal have fallen.

Worried, Beordir attempts to purchase some parchment to document his experience with this group of It-Lal

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Saturday April 8th, 2017 8:08:35 AM

Owen follows the group, but it's clear his mind is elsewhere.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Saturday April 8th, 2017 10:50:44 AM

(OOC Shane you skipped Owen's identify rolls.)

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20=18 ;
Saturday April 8th, 2017 10:56:23 AM

Armand cocks an eyebrow back at Eclyandryl. "The Drow in the caverns surrendered, showing that Lord Gargul had taken a hand and proclaimed to me that it was not his time to die."

He nods to the Drow being taken away. "Lord Gargul has made no sign to me about their fate. If he wishes them spared his rights will hold sway and somehow they will be spared. But I assume that it may well be their time to stand before Lord Gargul."

Armand then turns to Owen. "Owen, you seem much distracted. What can we do to help?"

(OOC ignore roll, my brain was aiming at submit, my hand had other ideas.)

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Saturday April 8th, 2017 11:48:20 AM

Not wanting to sound like I am not approving of their ways, or judging them, when I get an opportunity, I express what bothers me to Eccy. "There is only so much a small halfling such as myself can do, but if you are going to kill or enslave the entire families of those that betrayed you, perhaps one of the children could be spared? I could use one to help me around our living quarters back home at the Tree. It is hard for me to see them all punished for the failings of their parents. I will do my best to raise the child to appreciate what you have done by sparing their life. And who knows.... the child may prove very useful to you in the future, maybe even help bridge the gap between the lower and upper worlds. And they can help me learn drow." ;)


Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet 
Sunday April 9th, 2017 6:08:14 PM

Leskni suggests to the characters that perhaps they can buy the slaves (probably VERY cheaply under the circumstances) and take them to the surface to be freed.

She'll offer up her share in the winnings to facilitate such a happening

OOC: So I still checked in and felt like posting. Seemed reasonable :-)

'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:28/37,  
Sunday April 9th, 2017 6:49:50 PM

*...because, despite having done the right thing for Mya and her sisters and for Eclyndryl, the gap we see between the lower and upper worlds seems to be widening.*, he thinks to himself.

He lends his support to Macks request, despite having a strong sense that Eclyndryl (having made a public declaration of her judgement) is not going to be swayed to stay a single killing.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Sunday April 9th, 2017 6:50:22 PM

Are the slaves all drow or are they different races? If different what races?

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Monday April 10th, 2017 9:39:45 AM

While the others are trying to come up with ways to extend mercy to Zulok's relations, Beordir remains silent. Eclyndryl is ample evidence as to how far the It-Lal will need to go to be redeemable. And the Maze-of-Trees has taught him to expect no favors.

'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:28/37,  
Monday April 10th, 2017 5:22:47 PM

'Osul looks to see what Atlas was laughing at.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday April 10th, 2017 5:40:38 PM

I wander about, as I wait for any decision from Eccy.


DM Shane 
Monday April 10th, 2017 9:10:03 PM

When Mack whispers to Eccy she brings him in close and whispers in his ear. My people will not allow the slaves to live, you can save them, I can only save them if you take them away from this place. Pleae, take them, I would not see them killed.

ooc: sorry Armand, gonna say you were trying to identify during the hour or so from when you left the Matriarchs quarters.
hammer: An extremely corroded, rusty-looking warhammer with the words "Crusty Jim" carved into the head in dwarven runes. This +2 warhammer belonged to a dwarf who once fought against the drow in the Scab. In addition to dealing 1d6 points of acid damage on a successful hit, it deals an additional 2d10 points of acid damage on a critical hit.

A drow ceremonial dagger. This +2 cold iron dagger dates back to the second age. Despite its age, it remains both highly polished and sharp. Black and red leather are intertwined to form a soft handle, whilst an intricate double helix is inlaid into the blade itself all the way to the tip. Any creature struck by the dagger takes 1d6 bleed damage and must make a DC13 Fort save versus the permanent Drow Poison that has been absorbed into the blade. The blade glows with a pale red light if any creature within 60ft is ‘dying’.

the stone is a clear spindle Ioun stone.



Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+7=27 ;
Monday April 10th, 2017 9:33:52 PM

Armand looks to Owen. "Wow Owen, that was incredible with the identification. What should we do with this stuff now. Then he looks around. "Well maybe we should talk about that when we are more secure.

Armand looks over the prisoners. Obviously the house nobles are Drow. But what races are their slaves?

Armand tries to remember what he has heard about Drow culture and slaves. Knowledge History 27 (d20+7).
Are the slaves bred to slavery, meaning that is the only life they have ever known?
Are they slaves due to debt (like the old debters prisons, Australia, etc.)?
Are they slaves due to being prisoners for some other crime?
Are they slaves because they were captured and brought down here to endure it?


Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Monday April 10th, 2017 10:34:25 PM

Owen admires the dagger he's just identified. He nods at Leskni's suggestion, however.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+21=22 ;
Tuesday April 11th, 2017 12:06:15 PM

I monitor where the slaves "to be killed" are kept, how they are watched, etc., and try to hatch a plan (with the rest of the party) about how we might be able to get a few of them out of here.

(d20+20+1(TTT) perception check of 22)


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Tuesday April 11th, 2017 8:25:37 PM

When Mack broaches his plan to liberate the soon to be executed Drow nobles, Beordir reacts surprised that
Eclyndryl is not as brutal as she portrays.

He turns the problem over in his head a moment, then asks, "Where will they go that anyone will trust them. They conspire to bite the hand that feeds them."


DM Shane 
Tuesday April 11th, 2017 9:30:24 PM

placeholder post. gotta get in bed....will finish up tomorrow.

'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:28/37,  
Tuesday April 11th, 2017 9:47:11 PM

Amongst the wardens, 'Osul adds, "No, they are the slaves of those masters... mistresses... who conspired to depose the senior sister, and she has deemed those slaves as property. Had their masters written each other notes, the slaves would be considered no more responsible that the quills their masters used. But I agree - we need an idea of their numbers by race to begin to gauge how and at what hour we would best depart when that time comes."

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Tuesday April 11th, 2017 10:38:55 PM

Atlas has a look of confusion on his face, "Mack, I think we can just request the slaves as additional payment for our services. I don't think we need an elaborate escape plan and we don't have to tell anyone what we are going to do with them."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday April 12th, 2017 6:48:41 AM

Responding to Atlas, and the others... "I agree, but I was growing impatient. So I figured I'd at least keep my options open." :)


Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday April 12th, 2017 7:14:35 AM

Armand seems lost in thought as he evaluates the history of slavery as it applies to the Drow.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday April 12th, 2017 5:18:59 PM

Party Treasure


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Wednesday April 12th, 2017 8:33:31 PM

Beordir squints at 'Osul attempting to understand. "So Eclyndryl will put the drow to death, but wishes to spare the slaves owned by the fallen house."

He looks away, considering, "If they are not drow, they may be able to find a place, but we may have issues enabling them to make the free decisions they need to make in order to survive in the world outside."

He looks back to the group, "Are their such altruists at the Tree of Parting?"

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Wednesday April 12th, 2017 9:12:40 PM

Owen taps the fancy dagger against the back of his thumbnail as he thinks about the slave situation.

DM Shane 
Wednesday April 12th, 2017 9:58:30 PM

since few of the drow citizenry speak common, and none of the ones near enough to hear you do Eccy says loudly, Highlight to display spoiler: {The surface dwellers request the slaves as payment for saving me, I have deemed this an appropriate recompensation for their help.}. she then motions for one of her guards to bring the slaves in. she looks at you all, with an exasperated expression.

100 in all.

15 dwarves 10 female, 5 male.
17 orcs. 7 female, 10 male.
5 gnolls all female.
10 gnomes all male
15 halflings 10 female, 5 male
4 gray elves 2 male 2 female.
33 humans all female.

for being the slaves of the "evil" advisors, they aren't very intimidating, in fact they look down right scared and sort of pitiful. the cling to each other and look very distraght.


'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:28/37,  
Thursday April 13th, 2017 12:07:21 AM

... that is a lot of free slaves!

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday April 13th, 2017 7:41:49 AM

When I get a chance, I talk with the halflings, to find out where they are from, and what their story is. I'm interested in hearing all the stories, but figure there will be more time for that on our way back to the Tree.

And I start doing what I can to get them prepared for the journey back.... bandaging, helping with clothing and shoes, making sure they have had some food and water. Whatever is possible given the current situation we're all in.

Take 20 on any Heal checks.

Party Treasure



Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Thursday April 13th, 2017 10:35:06 AM

Atlas is hit with a wave of emotions as the slaves are brought out. First, disgust at the condition they are in. He truly hates slavery. Then conflict for the fact that they are saving some evil creatures that he is sure will kill good people again in the future.

"Does anyone speak Orc or Gnoll? We need to make it clear that if we free them they are to go back to their homelands and spread the word about how they were saved. I expect them to speak up against attacking good folk, otherwise we might as well kill them all now. I have never purposely let an orc or gnoll go free for the fear that their future kills will be on my hands. I am having a hard time with this."

ooc: Sorry gang, missed a few posts while traveling for work. I should be back on track now."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday April 13th, 2017 11:10:03 AM

"I don't speak orc or gnoll, but I speak dwarf, goblin, and terran, and a handful of other languages which should be useful in communicating with the slave group."

Never having been a believer in the thought that some races are inherently evil, I try to chime in when I can to help Atlas feel more comfortable with this, and isolate him from it when necessary. ;)



'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:28/37,  
Thursday April 13th, 2017 6:36:25 PM

"Atlas? I am sure they weren't given instructions in their own racial tongues, so the question is Who speaks the language of the Drow?? I think I can get a sufficient grasp given our recent contact and a little intensive training."
————
'Osul has two ranks of Linguistics, but no languages learned through it so far.


Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Thursday April 13th, 2017 9:53:10 PM

"Oh Lady Eclyndryl great and magnanimous will your rule of House D'gul be. I am sure the historians in the future will mark this day as a turning point for House D'gul."

He pauses for effect. "But sore and tired are we still from having fought your enemies this day and brought low the ancient Matriarch that was looming over you. Perchance we could rest a day and then depart your fair realm in the morning."[b] Again he pauses for effect and with a sweeping hand indicates the slaves. [b]"Of course such quarters as you see fit to house us and these wretched slaves, or barring a space sufficient for that, perchance we could set up camp outside your doorstep as it were, provided we had sufficient food and drink for us and our entourage."[b]

VERY QUIETLY so as the other drow should not hear he speaks to the party. [b]"ixnay speakeh aroundeh the droweh becauseh they caneh understandeh."


And even more quietly Armand will go up to Atlas and the others. "Atlas, I understand your feelings about the gnolls and orcs. I'm not sure how we're going to deal with them. We may have to use some of the drow equipment we have to outfit these people or provide for them. I'm not sure how we're going to deal with re-integrating them to freedom. It will depend on how long they have been slaves. On the other hand some of them may prove useful to the Tree because they will have some first hand experiences with Drow culture to share with our leaders in future negotiations."

Armand contemplates the need to develop a private language for the group, one that will allow them to express ideas and battle plans without others being able to know what's said.

DM Shane 
Thursday April 13th, 2017 10:07:33 PM

still waiting on Owen and Beordir to post. got an early day tomorrow will try to consolidate in the AM.

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Thursday April 13th, 2017 10:59:39 PM

Owen frowns at the poor condition of the slaves. "We should do our best to get them to the surface quickly."

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Thursday April 13th, 2017 11:21:50 PM

Beordir looks over the motley group with trepidation. "I can only help with goblin. Some of the orcs might speak it. Regardless, I have a spell to allow me to speak with any creature. I will just need time to review it."

He looks back to Mack and Armand, "If we take these with us, we will need to have provisions to at least get them to the Tree."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday April 14th, 2017 7:34:30 AM

"I agree. I was pondering the food situation as well. It doesn't need to be fancy. Just something to sustain. I'm hoping we can get some type of rations to get us to the tree with this group, as part of our reward."


Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Friday April 14th, 2017 8:06:14 AM

Armand talking quietly with the others. "Well I could potentially cast create food and water 3 times a day on the way back. That would let us feed 18 per casting. I speak Orc, so potentially we've got that covered."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday April 14th, 2017 12:47:19 PM

"I think between our spells, our hunting/tracking capabilities, and rations, food and water shouldn't be too big of an issue to get us back to the tree. And looking thru my supplies, I see I have this hunk of cheese. We're pretty well set!" :P

"If we get attacked by a band of ogres or such though, that might be a bigger problem. I'm guessing the drow won't want us arming these guys right here, but I think we should do the best we can with all of that drow gear we picked up as soon as we get to the surface. Even if they aren't good at combat, there's 100 of them." ;)


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Friday April 14th, 2017 7:52:47 PM

Beordir thinks a moment, then says, "It'll probably be hard to hide the presence of so many. Can the Tree of Parting handle such a large jump in population? We may end up creating a tent enclave."

He looks more broadly toward everyone, "Actually, do we know if the Tree of Parting will welcome them? I asked that earlier, but got no answer."

DM Shane 
Friday April 14th, 2017 8:52:12 PM

the party starts discussing the logistics of so many prisoners right there in the court. Luckily eccy has the Drow guards kind of herd the whole lot of you into a courtyard where you can discuss anything you like. the Halflings, the dwarves, the humans and the gnomes approach you. One of the Halflings comes forward out of the group, with his hat in his hand.
beggin your pardon, Masters, We are unsure of this situation or what we are expected to do. We cannot be of service if we are unsure of what service is needed. the guards picked us all up when they raided the houses and brought us here.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday April 14th, 2017 9:22:08 PM

OOC: I make some assumptions that we wouldn't be talking in this much detail right in front of them. ;)

IC: "The Tree has a lot of travelers to and fro, so I'm hoping many of them can hitch rides as they'll probably want to return to their homes. At least most of them. The rest, we can Reduce them, and then can join the smurf village near the Tree. No one will even notice." ;)

I turn to the halfling that approached us... "I'm hoping we can help return many of you to your homes. If nothing else, give you an opportunity to start a new life."


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday April 14th, 2017 9:22:42 PM

OOC: I make some assumptions that we wouldn't be talking in this much detail right in front of them. ;)

IC: "The Tree has a lot of travelers to and fro, so I'm hoping many of them can hitch rides as they'll probably want to return to their homes. At least most of them. The rest, we can Reduce them, and then can join the smurf village near the Tree. No one will even notice." ;)

I turn to the halfling that approached us... "I'm hoping we can help return many of you to your homes. If nothing else, give you an opportunity to start a new life."


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Friday April 14th, 2017 9:32:48 PM

Atlas nods at what Mack says. "Mack has the sense of it. Let's eat, rest, and get out of here."

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Saturday April 15th, 2017 6:14:52 PM

Owen puts the call out in a number of languages: He will guide home those from the Windbourne Hills and the western part of the Scab.

He also speaks privately to his party, saying "It is time for me to depart. I have strayed too long and too far from my wife and son. I must return home to see how they fare, but I may yet come back to the Tree. I wish you the best in the meantime; you have been good friends all."

He bids the party goodbye, perhaps pausing a little longer with Atlas, 'Osul, and Mack to exchange a private word with each. Then he leaves, leading any of the former slaves who would come with him.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+10=29 ;
Saturday April 15th, 2017 8:19:28 PM

Armand is shocked and saddened by Owen leaving. He wonders at the fate of the Tree and the Wardens.

He begins the task of going among the slaves to determine what their duties were in the various Drow houses. He will also ask them about their lives previous to slavery and try to determine what there desires would be once free of the Drow environs.

Diplomacy 29 (d20+9)


Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Saturday April 15th, 2017 8:20:15 PM

(OOC, So the party has been greatly reduced. Do we need to recruit to fill ranks? How does this work?)

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Saturday April 15th, 2017 10:19:12 PM

I take a moment in silence, at a very big loss for words as our party continues to disband. :(

"I'm VERY sad to see you go, Owen, but I wish you well on your journey." :(


'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:28/37,  
Monday April 17th, 2017 12:04:27 AM

"Safe travels Owen - and stick clear of the rivers in The Wood. I certainly hope we get to see all our comrades again."

"Mack, Atlas, Armand, Beordir,... and Squeaver. Water availability is not a problem - but containing it might be." Looking at their new companions, he is not seeing anyone who has much recent outdoors experience. This could be a very slow trip. "Still, a slow trip home will give us plenty of time to better understand these lands, each other, and life more generally."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday April 17th, 2017 6:56:09 AM

"Armand, that means more treasure for us!!!!!! In fact, if you look over there for just a second, my percentage is going to go up even HIGHER!" :)

OOC: We've gotten low before. Personally, I enjoy it more around 6, and it feels like the DMs can handle a smaller number better too. But, in the past, we have been told if we're too low for too long we may get merged with another game, or even disbanded and thrown separately into different games, I believe. I really like the Tree Of Parting setting, so I'm here for as long as possible.


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Monday April 17th, 2017 10:19:30 AM

Atlas is surprised at all the departures, but he is slowly recovering. "Owen, you have been a good friend and brave ally. May the road be short and the adventures profitable. Atlas smirks and gives Owen a big bear hug.

To the remaining members of the group, "Alright, before any more of you run off I suggest we get moving. We'll figure out the logistics as we go. It wasn't that far of a walk and I'm sure Eccy can provide us some supplies. Let's give the free folk the gear to carry so that we look more menacing should there be trouble. Ready?"



Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Monday April 17th, 2017 8:29:01 PM

Beordir bids farewell to Owen and starts working to gather supplies for the journey. Packs, food and wineskins are a premium.

Once he feels comfortable that the group will manage to travel more than three days, he confirms his readiness to Atlas and the rest of the group.

(OOC Did I miss XP for the Mistress and Zulok's forces, or is that coming later?)

DM Shane 
Monday April 17th, 2017 8:45:13 PM

ooc: have anyone who would like to play email jerry. he will start the vetting process and get things in motion.

the Halfling looks at Mack balefully, Y..y..yes Master, whatever you say. I am a good slave, I shall not run, I do not need to be tested I will serve well. .

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday April 17th, 2017 8:45:13 PM

OOC
Mack, I've updated the party treasury. treasure

I think there may have been some counting issues, but I've separated out the the drow gold from the drow arms and equipment.

Question, Carver was carrying a bag of holding that was designated as party, do we loose that?

DM Shane. Since Carver was lawful good and is pretty much gone from this game, someone put the bag of holding down in your inventory and you can use it. the rest of his stuff is not to be touched though.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday April 17th, 2017 8:51:27 PM

Armand continues to asses the slaves.

"I agree guys as soon as we can we need to get going. Since that jewelry was from the Drow children do we want to return it to Eccy in exchange for provisions, water, maybe some wagons, etc.? I'm pretty sure it's valuable but no one has appraised it. Also I'm for equipping those we feel would benefit from the items. Not sure, maybe we should sell everything and give the slaves a 'freedom' stipend once we reach the tree."

Armand sighs. "It's been a long day. Full of surprises and ..." He falters when thinking of everyone leaving. We need to get some rest and be ready to head out in the morning.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday April 17th, 2017 8:52:10 PM

"Actually, I'd like to hang onto the hammer. I think Owen would have enjoyed this dagger we found."

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday April 17th, 2017 8:54:07 PM

OOC again,
Shane, did you skip Armand diplomacy of 29 when trying to talk to the slaves and assess them?

Also Erik....you will need to update the party members in the wiki again.

'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:28/37,  
Tuesday April 18th, 2017 7:45:47 AM

"The dagger looks nice, Armand.", adds 'Osul as he checks the contents of the Bag of Holding that Carver left behind. Once done, he suggests that the safest place to carry the bag is in the central section of his handy haversack.
"I'm in favor of a stipend. Once we are underway, it would be good to learn where they each hail from. Some of them may want to return to their own too. They might also have family, friends, a tribe,... In any case, at some point we will also need to get them used to their freedom. Looks like you have your work cut out for you, Mack!"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday April 18th, 2017 7:56:22 AM

"Work...? What? Crap." ;)

If we're all ready to head out, here we go!

OOC: Yah, that Bag Of Holding was a Party item that Carver was holding for us.

And yep, I'll have to update the WIKI quite a bit. I'll get that updated today. :(


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Tuesday April 18th, 2017 10:46:21 AM

Atlas watches with interest to see what happens when the bag of holding is put into the handy haversack. [b]"Magic in magic. I hope it doesn't blow up or something."[/]b



DM Shane 
Tuesday April 18th, 2017 9:33:29 PM

Mack: is jumping up and down ready to get on the road. After two major combats, a 2hr hike back to the D'gul holdings and then 6 hrs of court.

Atlas: the bag goes into the bag, and nothing happens.

Armand: a few look to have been consorts and concubines, most were domestic help, artisans and a few were slave overseers. they all seem cowed, but cover it well, with the understanding of they way they are supposed to act.

‘Osul: chimes in on what to do with the slaves.

Boerdir stays silent, too stunned or tired to join in.

As you discuss what to do with the slaves, one of Eccys men come to Armand and hand him a note. if you are Armand Highlight to display spoiler: {} Please meet with me in my chambers. --Eccy. Highlight to display spoiler: {}


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday April 19th, 2017 7:23:02 AM

I turn red as I glance over towards Armand, feeling like I overheard something I wasn't supposed to! ;)

I then give him the thumbs up, put my hands behind my back, and slowly walk away whistling as if I saw/heard nothing.


'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:28/37,  
Wednesday April 19th, 2017 9:45:25 AM

"...at least the weather should hold out until we get back..."

The arrival (or not) of a note (or not) doesn't concern 'Osul at all.
T'ree 've d'parted, he thinks to himself, though he agrees with Mack's enthusiasm for getting underway.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday April 19th, 2017 10:58:21 AM

Armand finishes his review of the slaves. And then returns to huddle with the party.

"Okay guys, here's what I've determined. This is a mixed bag of slaves, house servants, concubines, some artisans and few overseers. I'm not sure how much I would trust the overseers they may tend to be bullies if we are not around. We may need to do watches at night just to watch all the slaves.

Armand is interrupted by a drow that hands him a note. He reads it and frowns. "Wonderful, Eccy wants to meet with me. Maybe I can get things all arranged and we can head out in the morning. If I'm not back in an hour send a rescue party."

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Wednesday April 19th, 2017 11:43:24 AM

"Armand, leave a bread trail so we can find you." Atlas starts counting to 3600. As he does so, he walks over to the overseers.

"I know your job used to be to oversee these slaves and it takes a special sort of evil to do such a thing.
We're going to get you out of here and then we're going to free you to do as you will. If at any point between now and then I hear, see, or sense that you are in any way taking on your former role then I'm going to kill you slowly. This is your only warning. We've killed a lot more and worse than this group. I doubt I would even work up a sweat."


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday April 19th, 2017 12:37:47 PM

"Yah, what HE said!" I point to Atlas.

"This isn't ketchup!" I start cleaning some of the blood off of Squeaver. Just a little bit of it.


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday April 19th, 2017 7:20:13 PM

OOC: I didn't do a thorough review, but I tried to clean up our WIKI page:

Tree Of Parting


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday April 19th, 2017 7:20:39 PM

OOC: I didn't do a thorough review, but I tried to clean up our WIKI page:

Tree Of Parting

If you see any corrections needed, though, just let me know. :)


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Wednesday April 19th, 2017 9:31:59 PM

Beordir works to settle everyone for what has to be the messiest trip ever. He's mostly quiet, not speaking to the slaves unless he needs to. He smiles quietly to himself as Atlas tries to reform the overseers, but doesn't interfere. Might as well be spittin' into the wind,

DM Shane 
Wednesday April 19th, 2017 9:34:36 PM

the Halfling blanches when you castigate him, no overseer I sir, I was Vasilra's manservant, I did a good job, I know not why he has gotten rid of me. The Orcs and the Gnolls be the overseers, if by overseer you mean "punishers" I often assigned duties to the others in my group, but Vasilra would threaten us with the Gnolls should we stray from our assignments, I thank the creators he was wise enough not to let the gnolls actually supervise our work.

when Armand gets to Eccys chambers she stands and dismisses the servants. she seems nervous and agitated. she paces back and forth looking at you. do you know that in our stories and histories the Paladin is our bane. we tell our children to mind or the paladin will get them. Carver was not what I was led to believe. There is something about him and your people, something...clean. I feel drawn to it.
What is it? Leskni is my friend, but I feel animosity from most surface dwellers I meet. Do you want to kill me Armand?
without waiting for an answer she switches gears, from sad and confused to angry.

[/b]What is it!? what makes you so high and mighty? do you think you are better than us!? well! [/b] she deflates, suddenly pensive and calm. no...you have never acted but with honor towards me and my people. I remember the Tree, how the people there stood together, how no one had to watch their backs. they seemed to care for one another without fear or profit in mind. she kneels, and her eyes look far away, like she's about to do something that terrifies her, but resolute in resolve. [b]I want it. I want my people to have that, but if I gave it to them now, they would tear me and house D'gul apart. I need you to teach me...show me...I..I..have no words for what it is...but I think you do.



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday April 20th, 2017 6:31:20 AM

If everyone is ready, we head out. I run out of the cave like I'm busting on to a football field at the beginning of the game..... whatever a football field is.

If Armand isn't back yet, though, I head off to find him first, taking Squeaver with me. I can sense he's had enough of these tunnels, and is anxious for a giant acorn.



Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Thursday April 20th, 2017 9:07:42 AM

"Oh my. My Lady, it is not that, as you say, we surface dwellers hate you or want to kill you. Rather it is that we are unsure of you. You say we act differently toward each other. Indeed, that is perhaps the cornerstone of the cultural problem. I know that I can trust my fellow party members, they will not attempt to deceive me or cheat me or stick a knife in my back for personal gain. The same holds true with the inhabitants of the tree. But that is a way of thinking built on our society. Oh, don't get me wrong. We have individuals that will back stab a friend, or cheat someone, or even steal. But that is not the norm of how our society operates. And when we do find those individuals that operate outside the norm, we try to either correct their behavior or punish them for their actions."

He pauses and considers how to proceed.
"Your society, from what we know of it, is the opposite of how ours operates. Personal power is the goal of your society and how it achieved is beside the point. Naturally when our two societies come into contact it will lead to some amount of suspicion and lack of trust. I think you are honestly in the position you are in because of a sense of duty rather than a desire for personal power. And that is commendable. But changing your societies mores will take time and it will be difficult. I think you've made a start by cleaning the houses that revolted against you. But you now need to try and consolidate your people. Building trust will require you giving it first and seeing how they respond.

Armand looks around, a bit uneasy.
I think with Lesnki here to help you that will be made somewhat more easy. I also think that continued contact with the Tree will be helpful as well. Perhaps you can require that trade delegations spend extra time at the Tree, sight-seeing, relaxing, seeing how others work together. And maybe when you feel you need a break you can come visit for a chance to relax as well.

Armand shrugs.
"That's the way I see things."

Armand waits to see if there is anything else.
"Maybe you have some trade goods to send to the Tree? Perhaps a small delegation? They could travel with us and see how we try to re-incoporate the slaves into our society? We'd really like to get going in the morning. Also I'm not sure if you want those jewels the poor dead children left us. They may be heirlooms for some family.

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Thursday April 20th, 2017 1:28:23 PM

Atlas grabs Mack by the collar. "Not until Armand is back. Until then, do you happen to know why that halfling acted like that? I was talking to the Orcs and Gnolls, they're obviously the trouble makers here. Anyway, calm him down for us would you? It sounds like he could be useful."

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Thursday April 20th, 2017 5:34:44 PM

Beordir shakes his head again at Mack's exuberance. "Eclyndryl apparently has more to discuss with Armand. Give him time. Just think, you have a hundred new friends to learn about."

He continues to work to make sure the supplies are as organized a possible.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday April 20th, 2017 11:09:48 PM

I start straightening the pictures hanging on the walls.


'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:28/37,  
Friday April 21st, 2017 5:33:36 AM

'Osul is keen to leave, but isn't keen to appear to keen to leave. Oh, look — Moss!

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Friday April 21st, 2017 10:03:04 AM

"That is a fabulous shade of glowing blue moss you found there 'Osul."

'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:28/37,   d20+13=29 ; d20+14=18 ;
Friday April 21st, 2017 10:15:40 AM

'Osul examines the glowing blue moss.
————————————
Perception: 29
Knowledge (Nature): 18


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday April 21st, 2017 11:11:43 AM

I pick some up and see what it tastes like.


Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Friday April 21st, 2017 6:23:31 PM

Armand glances around and tries to remain calm. "I wonder what she's thinking about?" He wonders silently.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Saturday April 22nd, 2017 12:07:56 AM

Beordir waits patiently for Armand to return.

DM Shane 
Saturday April 22nd, 2017 10:34:25 PM

Eccy seems relieved that the things she hoped were true were actually true. she is joyful at your offer of continued trade, support, and friendship. She detals one of her manservants to pack goods to feed the slaves on your journey back to the tree of parting. she even has horses waiting for you at the entrance to the cave system. a hundred or so yards away from the entrance and to the right is a gruesome sight. The doomed advisors are tied to crosses facing the sun. the crosses are constructed in such a way that they can be turned to keep the condemned facing the sun. The slaves see them and they begin to babble among themselves. The Gnolls and the Orcs take off running away left. the Halfling manservant blanches again, then looks at you with a combination of horror and curiosity.

M...M...Master? That is Vasilra up there on that cross. If he is being killed, then Lady Ecandryl must have found out about his betrayal. since we all are still alive......Drow normally kill the slaves of betrayers..are we truly free? or is this another cruel joke?

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Sunday April 23rd, 2017 4:51:10 PM

That night Armand returns to the group. He tells them of Eccy's promise for food and provisions for the trip back. When they are alone, or at least where the slaves and any Drow cannot hear them..."We'll need to work out some sort of compensation for the slaves when we get back to the Tree. What do you guys think will be best? Maybe 50 gold each? That would let them get a good start on life."

Rest at last, and dawn comes. Armand is ready to be off. He retrieves his horse from the Drow.

Seeing the Gnolls and Orcs running off, Armand puts a hand out to restrain Atlas. "Hold on their Atlas. Let them go. It was inevetable that they would flee at some point. Better now when they are so near the Drow lands, than when we were near the Tree. Besides that's 22 less slaves we have to give some sort of start up stake too."

Armand rubs his chin. "At least they are unarmed so I assume they will not be causing too much trouble. Still we should be wary should they try to double back and pick off our party, which they may see as easy prey.

Armand is glad to be off at last.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Sunday April 23rd, 2017 8:06:25 PM

I pat the halfling manservant on the back. "No worries! You are truly free now. Although we need to stick together and be careful until we get to a safer place."



'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:28/37,  
Monday April 24th, 2017 6:05:41 AM

"But, aspire to be better that what you have seen of your masters these years below. We would like to get you back to your families, friends and towns, if we can find them, or help you find them. So, before we get where we are going, we would like to know more about where you have come from, and who might know you, or have known your families."

'Osul nods in general agreement with Armand and Mack.

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Monday April 24th, 2017 12:36:57 PM

Atlas tenses when the orcs and gnolls run off, but at Armand's touch he stops. "You are right Armand, but I have a suspicion that they will be back for some of our supplies."

Atlas is ready for the road. He stretches when they see the sun and gets a smile on his face. "Wow, that feels good! Let's get this train moving quickly. Word is out that we're here and it won't take long for someone to decide that we are easy pickings.

"I'll take the lead, Beodir, can you take up the back? I want a fighter and magic at both ends just to be safe. Armand, you want to join me up front?"


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday April 24th, 2017 1:07:51 PM

I sadly watch as my band of hidden halfling ninja monks disperse back into the landscape, shortly after the orcs and gnolls run off. I know that a time will come again when they are needed.... and they WILL be ready.

I scratch Squeaver behind the ears, and wave to them as they depart.


DM Shane 
Monday April 24th, 2017 10:39:33 PM

The apprehension and fear leave the halflings eyes, replaced by a spark of hope, he turns to the remainder of the group. It's true brothers and sisters! We are free! he points, Look ye there, the Masters plans have been exposed and we are still alive!
Tears and laughter rock the group, several of them moon and cat call the crucified drow in the distance. you hear praise for Ecandryl. information about the personal habits of the advisors that are less than flattering, A change has overcome the slaves, their real pesonalities are coming out after being repressed for so long.

After a days worth of travel they calm down and you find out a lot about them. They were all captured in raids by monsters and slavers then sold to the drow. Most have been at house D'gul for about a decade. they are really reall interested in getting back to their people. you have folks from Hook city, Plateau City, Windborn hamlet, tears of the wood , and Dirt city. and many different villages and hamlets in between.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday April 25th, 2017 5:42:13 AM

I just enjoy the trek back, feeling good to be back outside and enjoying the fresh air, and sounds of nature.


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Tuesday April 25th, 2017 12:25:38 PM

"Hopefully Leskni can help influence Eccy and they can stop the slave trading up there. We'll see. In the mean time, we need to make sure the Tree is safe, so let's keep moving at a brisk pace. We'll plan on the road. I assume we'll pay for most of these folk to get home via merchants traveling through the Tree?

"Mack, could you see if there is anything we can learn from them regarding the surrounding area, the drow, or just anything that would be useful in our quest to do good and protect the Tree and surrounding areas? While you're at it, any hints of ancient dungeons with hoards of treasure would be welcome as well"
Atlas beams his trademark smile.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday April 25th, 2017 1:22:43 PM

blah blah blah, blah blah blah, HOARDS OF TREASURE! I go start mingling with the recently freed slaves, to see what I can find out that would be helpful to us, and also make sure they are up to speed on the happenings of the last decade, and all about the Tree.



Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday April 25th, 2017 5:28:59 PM

Armand shakes his head at Atlas's and Mack's antics. He speaks to Atlas while they are at the head of the round-up. "I would hope that 50 gold each would see them be able to get home, even if they had to buy passage on a caravan route. The Tree being a trading center, they might be able to find passage there. Or they may choose to settle at the Tree. A lot can change in 10 years. Home might not necessarily be the same."

Armand turns to 'Osul. "I haven't traveled much...or rather not that familiar with the area, are any of there homes along the way? Even if it would be a detour of maybe a day or two?"

He quietly tells the others, "I don't really want to have to escort each and every one of them safely home. Even though our duty is to safeguard the traderoutes of the Tree, it would seem to me to be a big chore to actually have to caravan this large a group around."

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil  d20+6=14 ;
Tuesday April 25th, 2017 8:00:07 PM

Beordir tries to enjoy the trip back. He takes Atlas up on his suggestion to keep to the rear. However, it's a far cry from the way he's used to walk the Plain of Branches.

Needless to say, he learns a lot about the weaker members of the troop. While he worries some about their ability adjust into independent life, he also knows some of them are eager to put their servitude behind them.

The Wardens seems to put a lot of stock in treasure, looking for ancient ruins and there are rumors of a payout coming to the former slaves to start them off well. Beordir thinks off in his travels considering the various ruins he's come across.

(OOC Knowledge Geography d20+6=14 ; Not sure if that'll get us anything.)

DM Shane 
Tuesday April 25th, 2017 9:44:05 PM

Mack: finally feels like he is free.

Atlas: feels a ray of hope for the drow with Leskni in the mix.

Armand: worries about the ex-slaves welfare, and thinks of ways to ease the slaves back into society.

‘Osul:

Boerdir thinks about she ex-slaves as well.

after the first day, all the ex-slaves have viscious sunburns, while in pain, they take it in stride and seem rather proud to have gotten a sunburn. one of the human females whos name is Sally exclaims Ha ha I was convinced I'd never see the sun again, much less get a sunburn.

the trip goes by quickly, a small warband of Orcs come over a hill, see the size of the group and quickly turn tail and run. Thats the closest you come to an enconter before you reach the tree.

Once back at the tree the denizens are happy to see you back and take the ex-slaves in like long lost family. the LLyndrathyls Folbe, Ciyradyl, and Hiflanyl go above and beyond in getting the ex-slaves on their way to where they want to be. Once the Teamsters hear of their plight they take them free of charge. they are looked upon as Heros, and who dosent' want to help a hero.

Your trials have taught you much, each person recieves 12,500 exp. A hero point to Mack for being such a pain in the butt, Atlas, Beordir, 'Osul and Armand all get 1 hero point for really good role play.


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday April 26th, 2017 6:05:06 AM

OOC: Yah!!!! Pain In The Butt!!! Take That!!!!!!!!! :) :P

IC;

Once I get settled back in, and make sure the slaves are being helped, Squeaver and I take a load off by the stream, and just relax. I make sure to let everyone know they are welcome to join.



Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet  d20+9=18 ; d20+6=20 ; d20+6=20 ;
Wednesday April 26th, 2017 10:47:41 AM

Atlas looks in on their lodging and makes sure that all is in order. "Mack, when you get back, do you mind doing a full sweep to make sure nothing is askew?"

Atlas does his best to settle in and enjoy the down time after the road. To help himself relax he heads down to check out the various merchant camps and people, trying to strike up conversations with any pretty ladies he sees. Depending on his luck, he also listens for news from abroad.

---------------------------------------------------------------
Check on their home - Perception: 1d20+9=18
Luck with the ladies - Diplomacy: 1d20+6=20
Gathering of news from abroad - Diplomacy: 1d20+6=20


Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday April 26th, 2017 11:09:04 AM

Armand will take the opportunity to go around to the various residents of the Tree and see if anyone can successfully appraise the jewelry the Drow undead children left for the party.

"Don't go running off to far. Someone needs to go and see about selling the armor and swords we've been toting around from those Drow traitors. And then we need to divide up the LOOT," Armand looks around to see if Atlas came running at that word, "in case anyone wants or needs to do some shopping."

Armand pauses again. "Also we have not really decided on what amount to give the ex-slaves to get them back on their feet.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Wednesday April 26th, 2017 11:33:30 AM

As the trip progresses, Beordir gets more relaxed managing such a large group of people. However, it's still a relief to hand them off to the other denizens of the Tree and shed the constant interruption and responsibility.

When Mack suggests they rest by the stream, Beordir joins him readily and starts with a bath right off. Thereafter, he sits around in his smallclothes drying off and investigating the hand crossbows and rapiers he picked up from the drow.

(OOC is it reasonable for me to have had time to learn a spell on our trip back? Should only take an hour.)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:17, HP:46/46 
Wednesday April 26th, 2017 11:44:00 AM

'Osul bids a fond farewell to those who have their freedom and are now heading home.
Once the business is attended to, he will also do some shopping, but before that he heads tot he chapel to see what progress The Tree is making.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday April 26th, 2017 1:17:13 PM

"Good call, Atlas!" I make a check of our living quarters.

Take 20 on my checks of our place.

I'm fine with 50 gp each, or whatever was discussed, as well. And probably let them take whatever standard equipment we picked up that they can use, instead of having to buy stuff.

Then, I get back to resting by the stream. Getting to know Beordir a little better.


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil  d6=3 ; d20+11=25 ;
Wednesday April 26th, 2017 1:56:58 PM

Once he dries off, Beordir gets dressed, and cleans up a bit before looking over his notes about their last expedition. That's a huge pile of pages with little organization.

After fussing with it a while, he asks Mack, "Hey, is there a book binder around? I need to get all this together."

(OOC I'm fine with the 50 gp. However, I don't know how much coin we got from the loot.
Hit points for 7th Level d6=3
Spellcraft for Feather fall d20+11=25 Success)

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 55/55 CMD 17 Character Sheet 
Wednesday April 26th, 2017 8:51:58 PM

so 50gp each, 88 slaves after the orcs and gnolls ran off. that's 4,400 gp, which we can just deduct from the 8,050 we collected off the Drow.
Mack - party treasurer.

Also Mack party treasurer ;)

Selling the mundane stuff needs doing...
I assume Beodir wants to keep 2 rapiers and 2 hand crossbows.
so that would leave
21 rapiers 21x20x.5 = 210 gp
22 studded leather....22x25x.5 = 275 gp
22 bucklers 21x15x.5 = 157.5 gp
21 hand crossbows 21x100x.5 = 1050 gp

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 55/55 CMD 17 Character Sheet 
Wednesday April 26th, 2017 8:57:17 PM

While I like the idea of a +2 acid burst hammer, Armand cannot afford it. It would be a mighty weapon for Atlas.

DM Shane 
Wednesday April 26th, 2017 9:56:09 PM

Mack: relaxes by the stream, with his mind on his money and his money on his mind. all the drow equipment is Masterwork quality though. so adjust your gp totals for all that stuff. Warden House, as the tree residence have taken to calling it, is pristine. your new butler not only keeps house, he is also a fairly adept tradesman as well. He greets you at the door with a good air of genuine happiness couppled with a serious air. just like a butler is supposed to act.

Atlas: The butler is glad to see you as well and greets you with proper decorum. You are very popular, kids look at you with wonder in their eyes. young women titter and whisper to each other as you walk by. Men want to shake your hand. Older women flirt shamelessly with you and try to hook you up with the daughters/neices/cousins.

Armand: Boolia, is the local jeweler, she's happy to see you and talks you up as she looks over the jewelry. Jeepers! these necklace's are ancient! I'll give you 4,400 gp for them. I've got a buyer in Plateau City I think I can sell them to.

‘Osul: bids the freed people goodbye as he heads off to do some shopping

Boerdir no one at the tree does bookbinding as a profession. But Ryan Mistbender, the scholar and Hedge wizard offer to bind your pages for you, he says you can probably get Dungarth the leatherworker to cover it for you.

Unless you really want to force the money on the ex-slaves they firmly refuse to take it. To a one, they wish they had money to give to you for rescuing them. Between the tree denizens, and the drovers and the story, it looks like the manumitted folk are getting a free ride to wherever they wish to go


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday April 27th, 2017 10:55:07 AM

I continue to nap by the stream, taking in the beauty of nature in this place.

OOC: I updated the Party Treasure some, and sent out a group e-mail with some comments on it.


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Thursday April 27th, 2017 12:40:53 PM

Beordir takes the rapiers and hand crossbows with him to see if he can find anyone interested in them. He tarrys long with Ryan Mistbender getting him to bind his notes together with some more blank pages into a journal of sorts. Of course, additional supplies are needed as well.

There is of course more to discuss around local arcane spell casters and who he can talk to for acquiring spells. Beordir insures Mistbender is aware he'll pay to access spells he does not yet have.

Taking his leave, Beordir checks through the marketplace to see if there's a caravan heading to Hook City that might be able to dispose of the hand crossbows. Then he ventures into Dungarth's abode to get his new journal bound.

Finally, he heads back to the creek to have some lunch with Mack and friends.

(OOC initial basic purchase of a journal, ink and a pen is 18 gp and 1 sp
Should I handle spell purchasing through the Catacombs?)

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 48 / 48 Unaugmented  d20+13=22 ; d20+13=23 ;
Thursday April 27th, 2017 1:07:10 PM

(OOC How tidy. Just a pair of Spellcraft rolls to identify the lenses.
d20+13=22 ; d20+13=23 ;)

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Thursday April 27th, 2017 3:42:22 PM

Atlas enjoys their local fame, something he never thought he would enjoy earlier in his life. He starts to get some of his old self back as he talks to the travelers as well as the locals.

---------------------------------------------------------------------
ooc: It's going to take me a bit to figure things out with my leveling and the possibility of purchasing something. I do want two of the hand crossbows though. I don't mind a week or so of down time :-)



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday April 27th, 2017 4:58:56 PM

As I see Beordir returning to the sanctuary area by the stream, I start working on the peanut butter and gelatinous cube sandwiches.


'Osul (Graham) AC:11 (T:11, FF:10), CMD:17, HP:46/46 
Thursday April 27th, 2017 6:04:48 PM

'Osul takes his leave to meditate at the chapel, looking to reconnect to The Tree, and see if there have been any significant changes resulting from their bringing the picture given to them in the Red Hills.

Afterwards, he looks towards purchasing a headband to aid his spell capacity, but the quality will depend on the disbursements.

He stops by their accommodations, checks his room and for any messages, before taking the shape of the eagle, finding Mack and Beordir and reverting to human form.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 55/55 CMD 17 Character Sheet 
Thursday April 27th, 2017 9:15:26 PM

Armand is amazed at the gift of the Drow children. He turns the jewels over to Boolia.

He then wanders around the Tree. He is deep in contemplation about what to do about the hammer he found. He wanders into the area where Mack and Beodir are .... bathing, out in the open ...
"Hi guys. Say Mack I dropped those jewels off with Boolia, she said they are worth 4,400 gold pieces."

He then wanders off again. Deciding that cleanliness would probably be a good idea he returns to their lodging and sets about cleaning himself, and all his traveling gear. Later that evening he sits in the Library, contemplating the mostly empty shelves. "Owen was going to build this up. We only have those books we scavenged from that crazy drow mage/druid in the forest.

He sits Crusty Jim on a shelf and pulls a chair close by. He sits in the chair and contemplates the hammer. "Are you someone's long lost heirloom?" Armand resolves to ask some of the people in the Tree if they ever heard of a war hammer called Crusty Jim. It was probably a long time ago. But Dwarves are known for naming hammers and such and maybe it has a home somewhere. He looks out the dark window. But that may be a task for the morning.


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday April 28th, 2017 7:09:09 AM

"Thanks Armand!" I add the count to our Party Treasure.

With thoughts towards my future, I again ask around at the Tree a little to see if there is a Greenmage that lives at the Tree, or nearby.

OOC: DMs, I'm not sure if you saw my question in the Rules area or not. I wasn't sure if I could become a Greenmage now, or if I have to level up my Druid to 2 first. It's not a Greenmage requirement, but a multi-classing rule that is a little vague in this area. I'm actually not 100% sure I even want to add Greenmage yet at this point, but I'm weighing my options. So was just curious if it's even an option yet for me.


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Friday April 28th, 2017 3:02:42 PM

Atlas takes a seat next to Armand and puts his feet up. "That sure is an appropriate name for it. I cannot imagine a dwarf creating or owning a rusty weapon, even if it is magical. Seems more like a trickster mage or deranged berserker that had it made. Are we sure we want to find them?"

Atlas sits there in silence next to Armand for a while, just enjoying his company and the fact that they are home again. He eventually asks a question to break the silence, "I'm debating whether I should get a bag of holding or if I should buy something for magical protection. My gear is getting too heavy, and the group seemed to think I should be carrying something for longer range combat. However, we're starting to encounter more magic out in the Wold. The last thing you all need is for me to be turned against you because I'm weak minded or something. Any thoughts?"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday April 28th, 2017 4:37:20 PM

"Well, we do have a Bag Of Holding already that we share. Carver used to carry it. But I think we're good with that one, unless you feel that is insufficient? Several of us have magical pockets of some form or another already as well, too. I'd focus on something useful for battle! And I'm not expert at combat, but I like you up front. Especially with Carver gone now as well."

"But I've always found people are best at what they are happy doing. So be the type of fighter you enjoy, and we'll fill in any gaps, I'm sure." :)


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 48 / 48 Unaugmented 
Friday April 28th, 2017 7:34:14 PM

Beordir reminds, "What about that quiver? I think it will hold bows as well at less weight than in hand. If we spread things out a bit, you shouldn't get over-burdened."

Having scrubbed the faded dye off in the stream, Beordir gets out his dye pots and starts mixing up a good brown and green, Then he starts drawing a few happy trees on his left forearm.



'Osul (Graham) AC:11 (T:11, FF:10), CMD:17, HP:46/46 
Saturday April 29th, 2017 2:29:33 AM

OOC: assuming we have all gathered together.

"Atlas, you stood there and watched as I put that bag into my handy haversack before we left for home with the emancipated, and you said something about hoping it didn't blow up." He smiles and adds, "It's yours -- I was just minding it until it was needed.". 'Osul reaches into his haversack, pulls out the bag, and hands it to Atlas.

The next time the opportunity presents itself, he takes a moment to speak with the butler in a long conversation. He is looking for answers about where he is from, and how he came to be here, because he has no recollection of his name or of how he came to join us. That and, if he is going to be here for a while, then he would like to discuss some basic modifications for the kitchen he would like his opinion on - fresh water storage and optional heating, an icebox, and such.

At another juncture, he hopes to have a private word with Mack. "I don't think I have been much of a mentor or even a good example of a Druid. I think I need to speak with someone who can help me better understand my own training, and my own mentor. The only person I know, that we know, that might be able to assist is the Emissary."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Saturday April 29th, 2017 10:20:12 AM

"You've been a fine mentor for me, Osul. Druid isn't my main profession... just a very large interest for me. Greenmage has fascinated me quite a bit as well. At heard, I'll always be a monk/rogue that really loves plants and animals." :)


Armand (Robert D) AC 18vs evil/touch11/flat15 HP 55/55 CMD 17 Character Sheet 
Saturday April 29th, 2017 12:03:22 PM

OOC
Graham/'Osul - our butler is James. He was a hireling of Gaston's that we captured and 'turned' into our spy on Gaston. I believe he may have been a small time thief. Armand set up him up as a Butler and paid him in advance to oversee things before we left.


Armand talking to Atlas.
"I have an efficient quiver that really is just serving as a scabbard for my glaive. I can carry a bow and arrows for you. I think, as you are our tower up front, either concentrate on defense or dealing mayhem."

Armand in overhearing 'Osul and Mack talking thinks to himself.
"What can 'Osul mean by that? Who is the Emissary? Is 'Osul going to leave now to?"

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 48 / 48 Unaugmented 
Saturday April 29th, 2017 5:01:01 PM

Beordir is struck by Mack's conversation about being interested in plant's and animal. The Arboreal Awareness may not thank you. What's even more amusing is his advice to Atlas about focusing.

Beordir smiles to himself as he refills his reed with green.

"It's good to know we have several items that improve weight. When I was wandering along, carrying enough water was always on my mind."

He turns his attention toward Mack, "What's a Greenmage?"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Sunday April 30th, 2017 8:32:56 AM

"Greenmages are those that are most closely bonded with the plant world all around us. At least, that's what I've heard from stories growing up." I say at first fairly convincingly, then, almost second guessing myself. A draw a picture on the ground of a Druid, with a large S on the front of his robe.



DM Shane 
Sunday April 30th, 2017 11:10:21 PM

the homecoming proves relaxing, enlightening, satisfying and fun. The ex-slaves depart with promises of aid if you ever need it. the tree citizens look at you with pride and love in their eyes. Transactions take place at the catacombs and good friends spend lazy days relaxing by the creek. The horror and sorrow of what you have experienced start to fade and a truth comes unbidden to your mind. All that is needed for evil to take root is for good men to do nothing. You did well, and the world is a better place for it.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday May 1st, 2017 7:27:06 AM

I feed Squeaver another acorn, and ponder my future.


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