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In Need of Rescue

Sleep Interrupted  
Sunday September 27th, 2015 11:58:00 PM

The group purchases various bits of gear and one day sit down and start talking about what should or could be next. There is the painting to keep an eye on for sure, but just in case that does not produce something soon, the party looks elsewhere. The well equipped ogres and goblins land at the top of everyone's thought. Both had the same markings, that means a power as yet unseen or known. The group decides that heading into the wilds to look for additional evidence is in order. The power bringing goblins and ogres together and equipping them is something to be reckoned with. And so that is what the group decides to do in the morning

Night falls,good dinner and after drinks are had at Tree Tops. As is the norm, most of the permanent residents are in attendance and socialize on some extent with the party.

The party is at the Tree of Parting sleeping when they are awoken by shouting. Angry voices shouting the same thing and another higher pitched voice perhaps a woman shouting for Crosseye, Mack, Atlas, Bonivus. The angry voices shout back! But now seem just shouting to be heard, not angry. Something about the lift and sleeping

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Monday September 28th, 2015 1:38:37 AM

Bonivus? doesn't Mack keep mentioning that name? Cameron wonders as he heads back to the apartment from his prayers under the still nearly full moon. He detours away and heads for the lift. As he goes he reaches into his pocket and pulls a bolt from it. On this he casts a light spell to illuminate his path, putting the light near the fletching on the bolt.
When he arrives he asks the watchman on duty at the lift, "Whats going on? I hear some of my friends names being called and some that have not been here at the Tree for weeks. Who is down there?"
If no one is at the lift, Cameron will get it ready to descend, but waits for more of his friends to arrive so he isn't alone.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
none
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/4 channel energy used for today

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Monday September 28th, 2015 10:28:53 AM

Atlas jumps out of bed, tugs on his pants, grabs his sword and shield and runs out the door. During this he bellows, "Wake up everyone, something is amiss. I'll meet you at the lift."

On his way out the door he practically trips over Cameron as they dash together to the lift. The spry halfling makes it there a split second before him.



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Monday September 28th, 2015 10:50:28 AM

'Osul wakes to the shouting - surely most of the occupants of The Tree wake to the shouting - and he pulls on his garb, grabs the quarterstaff, and makes for the top of the lift, following a few paces behind Atlas and Cameron. He errs on the prudent side of caution in not adding to the cacophony in order to better hear the calls from below...

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Monday September 28th, 2015 3:26:35 PM

I head out with everyone else, with a little extra speed in my step at the thought that maybe Boni has returned! Probably stupidly, I throw caution to the wind as I head towards the commotion.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet 
Monday September 28th, 2015 4:16:30 PM

Shouts, the middle of the night, Rushing off...."I'll be there in a few, I'm not going off half ready. I've learned that taking a bit of time is better than meeting what you aren't ready for."
With that said as most if not all of the rest head out, Carver armors up as rapidly as he can, slips his weapon harness and saddle bags into position as he follows along behind the rest...
To the rescue if needed.....


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 19;HP 27/27 Character Sheet 
Monday September 28th, 2015 5:18:51 PM

I wake to my name being called.p, and hearing some other but names from the past. I voice i thing i have heard before but in my sleepy slumber I can't place it. Jumping into action like I have done many times before the morning when grandfather had drilled me waking me up. It takes me no time to get my armor on and grap "Litlle Mack". I follow the others out towards to the lift. "Atlas, Mack did you here those names? Does that voice sound familiar?" I ask both.

------
Sorry will update sheet I the next day or so, the weekend ended up being crazy with real life.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Monday September 28th, 2015 7:37:50 PM

Owen rises, somewhat startled. As he puts his shoes on he grumbles about the full night's sleep he needs to prepare spells, then he picks up his club and troops after the rest of the party.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Light, and Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

0/7 daily Blinding Rays used.
}

Boy Interupting 
Monday September 28th, 2015 10:59:53 PM

The party is roused from their beds, even Cameron had just settled in, the hour being well past midnight. Carver and Crosseye begin donnig armor and help each other to speed through the process as fast as they can. Even so, they will be several minutes behind. Atlas , Mack, Owen, Osul and Cameron arrive at the lift in about 15 minutes to find several guards calling down to the ground. Looking down, Atlas and Mack recognize Boy. When Boy sees them, he starts yelling in a much more excited way. Korbiss and Durbin have been captured by orcs. The wagon was attacked and during the fighting they told him to run to the Tree for help and so he did. Boy is exhausted and hurting all over and spattered with blood and mud. None of the blood is his. The attack happened this night, he and the dwarves were sleeping, well after moonrise.

The party has little trouble getting the guardsmen, whom they know by name, to drop a side stair for Boy. As he comes up, Carver and Crosseye arrivr

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d20+9=26 ; d20+14=17 ;
Tuesday September 29th, 2015 12:15:43 AM

OOC
OK, cool. Thanks for the time update, I just assumed as I posted. So no armor, but I could totally bring my shield and crossbow since I wouldn't have been carrying them around at the tree, but they would have been the first things I grabbed instead of my armor.

IC
As the guards start to lower the stairs, Cameron starts to walk down them. As he passes Boy he asks " How far away, and which direction? Also, how many orcs, not that it matters, I'm going anyway."

He then heads off in the indicated direction after casting Longstrider on himself. If any of the original group members keep up with him he asks " Who are Korbiss and Durban?"

Cameron double moves through the darkness and keeps the bolt loaded in his Heavy Crossbow enchanted with light back near the flight stabilizers on the shaft. If he spots the orcs before they spot him he douses the light and hides.
Perception 26
Stealth 17
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Longstrider +10' movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
1/5 Stealthy hunter used for the day vs the orcs
0/4 channel energy used for today


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Tuesday September 29th, 2015 7:47:34 AM

"Korbiss and Durban traveled to the Tree with us when we originally came. Good fellas!"

I start running in the direction we need to go, knowing that soon I'll be pulling up the rear.

"Don't wait for me! I'll catch up!"


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Tuesday September 29th, 2015 2:15:02 PM

Atlas yells to Cameron, "Running off on your own is only going to get you killed. Wait up, we need information before we do anything."

Then to everyone, "Boy, explain EVERYTHING to this group while I run back and get my armor. There's a chance that we may need supplies if we're going on a multi-day hunt. If that's the case we'll need everyone to come back and get ready. If not then everyone run ahead and I'll have Boy lead me right behind you. Running through the fields and woods without boots isn't going to help anyone."

Atlas runs back to put on his armor, boots, etc. If he doesn't hear from anyone then he leaves his backpack, supplies, etc, and runs as fast as he can to catch up.

-----------------------------------------
ooc: good thing I took the Run feat for my WLA training, LOL


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet 
Tuesday September 29th, 2015 4:17:55 PM

Carver, seeing that some of the group has rushed ahead, and knowing that Cameron was unarmored and apparently not coming back, heads back to the room, as Atlas rushes back to their rooms. Once there, Carver grabs all of Cameron's gear, except his poisonous critters and loads them on his back."Atlas, anyone head off not ready? Load me up with the gear they've forgotten, I guess I'll be the pack bearer until we catch up to them..... If all else fails, I can magic myself to move faster if it slows me too much."
With Atlas' help, Carver gathers up all the equipment left by his friends and is ready to go.

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Tuesday September 29th, 2015 4:50:16 PM

OOC
We should recap where all those healing potions went for the DM's sanity.
We started with
6 Cure Light Wounds 1d8+1
4 Cure Moderate Wounds 2d8+3

Since I can cast healing myself I just want 1 CLW as a backup. Who else is taking which potions?

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Tuesday September 29th, 2015 5:50:52 PM

OoC: I'm two pounds shy of my weight limit at the moment. Unless I fill a waterskin with the healing potions (which, though an amazing idea, would probably go comically awry) I want to save that weight for crossbow bolts, when I find some of those. I don't exactly have money right now.

IC:Owen looks about for parental-seeming people. "We should make sure this boy has someone to care for him while we chase after the orcs."

After (hopefully) finding someone, Owen jogs after the party. He may arrive slightly late.

__________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Light, and Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

0/7 daily Blinding Rays used.
}

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Tuesday September 29th, 2015 5:55:19 PM

'Osul, having heard Atlas, awaits Boy's description/explanation. He says nothing to interrupt Boy, and pays close attention to his words.
-+-+-+-
Spell list to come


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Tuesday September 29th, 2015 5:57:33 PM

OoC: Now I really want to fill a waterskin with healing potions.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Tuesday September 29th, 2015 5:59:46 PM

OOC: I only grabbed 1 of the CLW potions. But I can certainly carry some of we want to leave them on Party Treasure or such.

IC: Once I'm off running, I realize that's probably stupid for any of us to go on all alone. I wait up for the closest person, so we can at least pair off. ;)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet 
Tuesday September 29th, 2015 6:01:29 PM

OOC:Carver took a CMW potion, wrote it on his sheet as Party loot

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 19;HP 27/27 Character Sheet  d20+10=12 ;
Tuesday September 29th, 2015 8:26:32 PM

Catching up to the group and seeing hearing what the boy has to say I agree with Atlas we need to be prepared and ready. I see Atlas head back to get his things and follow to get my pack and stuff. Ready for a few days in he wilderness. I help Carver load with Cameron's things I grab some of the healing potions 2 of each (clw and cmw) "Is that all we need or are we forgetting anything else. Does everyone have what they need?" I ask all in the room before heading out with the others

When we start out and are ready to leave the tree I take the lead and use my tracking skills to follow Cameron.

-----
Survival check on tracking Cameron 12
Sheet up dated took 4 potions 2 of each just need to know value and weight

Boy Interupting 
Tuesday September 29th, 2015 11:10:58 PM

Cameron asks for some particulars from Boy, Mack having filled in a bit of information on where they know him and Durbin and Korbiss from. Atlas asks Boy to explain everything to Owen and Osul, while he heads back to get equipped to go after the orcs.

The boy is completely exhausted, to the point of passing out. He is able to provide some information though. He does not know how many orcs were involved, nor how long ago. He does know they were not planning to arrive at the Tree until midday tomorrow. As too the rest, "I was asleep and woke to shouting. Korbiss told me to run fro the Tree. That he and Durbin would be all right and to get help. I'm sorry I don't remember much else right now." Boy collapses as he says these last words, passing out.

Everyone is present by the lift currently

Know Nature DC 20 Highlight to display spoiler: { Arriving tomorrow at midday makes the attack 6-8 miles away}
Know Local DC 15 Highlight to display spoiler: {Arriving tomorrow at midday makes the attack 6-8 miles away}
Know Survival DC 10 Highlight to display spoiler: {Arriving tomorrow at midday makes the attack 6-8 miles away}

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14  d20=9 ; d20=4 ; d20=13 ;
Tuesday September 29th, 2015 11:42:24 PM

OoC: Yesssss, more knowledge checks!

Knowledge (Nature) at DC 20: d20(9)+8=17. Failure.
Knowledge (Local) at DC 15: d20(4)+8=12. Failure.
Survival at DC 10: d20(13)+1=14. Success!

Well, that could have gone better.

_________

IC: Owen looks into the distance for a moment, then looks at the others: "If the caravan was to arrive tomorrow at midday, then they must have been attacked more than five miles away from here. Sprinting out there won't help us; the attack may even be setup for some sort of trap." Then he bends down and lays his cloak over the unconscious Boy.

_________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Light, and Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

0/7 daily Blinding Rays used.
}

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d20+2=7 ; d8+3=6 ;
Wednesday September 30th, 2015 12:10:52 AM

Survival 7 fail
Cameron looks at the boy and listens to both Atlas and Owen's assessments of the expedition. The boy is clearly terrified and exhausted. Even were magic used on him it is doubtful he would go very far tonight. If the Orcs knew of an escaping prisoner that they were not able to run down while they were faster and able to see in the dark, then they certainly have set an ambush. That the boy arrived here at all means that they either did not want him or they were unaware of his escape. He mounts the stairs to return to the Tree, fearing not for himself, but for the dwarves left in the clutches of their racial enemies, the Orcs. They will be off after the orcs by first light, but Miles Raynor must be briefed so that he can set a stronger guard in case the orcs head for the Tree or have greater numbers than Cameron expects.
Cameron turns to one of the Watchers and says, " Ask Miles Raynor to meet us in the inn in a couple of minutes, we shouldn't be longer than that."
Cameron then bends down over the boy and extends his hand, with his holy symbol in the other. Touching the boy's forehead he intones a short prayer and changes a magic prepared into magical healing to ease any wounds and remove some of the fatigue the boy has suffered. ( Lose Bless to cast CLW for 6 healing on Boy) Then with a grunt, the Halfling picks the boy up and staggers back to the apartment with him, lying him in Cameron's own bed when he arrives. He gathers his remaining gear, mostly his great coat and mail and heads to the inn, where he assumes Miles will have been summoned by the watchers. He hopes to brief the head of security and make a plan with his friends and be on their way within the hour. He still thinks that every moment lost is a moment those dwarves may be killed.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Longstrider +10' movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain), Bless,
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/4 channel energy used for today


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet  d20+2=8 ; d20+2=13 ; d20+2=3 ;
Wednesday September 30th, 2015 12:43:24 AM

Carver hands over the gear he grabbed from the rooms. He also readjusts his own armor making sure it's settled properly on the armor's padding. Cameron, save your spells, we may need them more, I'll use Gargul's Blessing on him." (use lay on hands if Cameron save his spell)
He's antsy and ready to get going, but meets with the rest at the Inn.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23  d20+5=7 ; d20+3=20 ; d20+9=17 ; d20+5=24 ;
Wednesday September 30th, 2015 6:37:15 AM

(d20+5 knowledge (nature) untrained check of 5) Fail
(d20+3 knowledge (local) untrained check of 20) Success
(d20+9 survival check of 17) Success

(d20+5 heal check of 24 for First Aid on Boy) Success

OOC: I usually assume the Heal skill doesn't really buy us much if we're using magical healing, but I do it anyway just in case.

IC:
"Based on what Boy is saying, they seem to be about 6-8 miles out from the Tree still."

I stay with Boy in room while the others meet at the Inn to figure out best plan of attack. I'm assuming I won't be here long enough to give him long-term care, but I do what I can until we're ready to take off.



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30'  d20+9=26 ; d20+1=6 ; d20+5=25 ;
Wednesday September 30th, 2015 9:48:38 AM

{Checks: Knowledge(Nature):26! Knowledge(Local - untrained): 6 - Figure substituting Knowledge(Geography):25! Survival: not rolling d20+16+* against DC10. Take1 for 17!}

'Osul concurs with Mack, Owen, and pretty much everyone else - the terror of the experience has likely lessened Boy's perception of the distance he has fled.

He lets Mack take the primary role in tending Boy, offering some initial assistance {Healing - Aid Another: gives Mack +2 on his First Aid check}, before heading off to the meeting at the Inn.
- - - 8>< - - -
*Storm Burst (7/7)
Orisons (Unlimited castings): Create Water, Detect Magic, Light, Toros Taurs Try.
1st: Cure Light Wounds(1/1), Entangle(1/1), Calm Animals(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]
2nd: Owl's Wisdom(1/1), Flaming Sphere(1/1), [<= Spont. Cast: Summon Nature's Ally II], [~Fog Cloud(1/1)]
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+5=13 ; d20+5=7 ;
Wednesday September 30th, 2015 10:36:50 AM

Atlas waits for Miles to show up so that they can give him the run down. When they do, he inquires whether or not the group could borrow some horses to speed up their rescue.

After they talk to Miles, Atlas heads down with the group to start the chase. They'll plan their rescue as they go.

-------------------------------------------
Knowledge (Nature): Untrained
Knowledge (Local): Untrained
Survival: 1d20+5=13 (Success)

Diplomacy to get horses: 1d20+5=7 (looks like we're walking unless Miles has some special attachment to Korbis and Durbin)


Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d20+5=15 ;
Wednesday September 30th, 2015 11:20:06 AM

Cameron lets Atlas do the briefing, but when he gets to the horses part, Cameron gently butts into Atlas's request and makes his own.
" If it was orcs that grabbed those dwarves, you know as well as I do what is happening to them right now. Orcs hate elves almost as much and many of the people here have elven blood. Lend us some horses so that we can get there faster, please."
Diplomacy 15

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Wednesday September 30th, 2015 1:48:28 PM

Thanks for the assistance with the First Aid, Osul! :)



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 19;HP 27/27 Character Sheet  d20+7=22 ;
Wednesday September 30th, 2015 3:49:37 PM

I meet up with everyone else at the lift then go to the inn. Base on my knowledgeable the what the boy told us I am able to estimate they are about 6-8 miles away from the tree. At the meeting I the inn I let the others know this. "Base on what the boy said, about them being here tomorrow, I estimate they are about 6-8 miles away and as time is of the essence we need to get there asap!"

--------
Nature check 22
Local not trained
Survival check is +10 so not rolling as lowest I can get is 11

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Wednesday September 30th, 2015 6:46:00 PM

OOC: The aid another might be the difference between spotting the early symptoms of lycanthropy (or worse) in Boy and not.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Wednesday September 30th, 2015 7:29:36 PM

OoC: I don't know why I posted after the DM last night; I don't usually stay up that late. Fixing that post order now.

IC: Owen smiles: "I am glad to see that you all jumped to help the boy rather than running off willy-nilly."

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Light, and Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

0/7 daily Blinding Rays used.
}

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Wednesday September 30th, 2015 9:12:57 PM

OOC
Whoa, wait. Lycanthropy? You just don't throw that out there without a backstory. What are you not telling us 'Osul?
Cameron eyes the druid with new suspicion. Were the wererats trying to find Carver and Cameron? The two had escaped lycanthropy once. Cameron had no desire to test that again.

Boy Interupting 
Wednesday September 30th, 2015 9:47:19 PM

Nearly everyone in the group in their own way, realize that the attack happened at some distance. Running off immediately will not gain much if anything.
Cameron's intent to cast healing on Boy is interrupted by Carver and the paladin lays hands on Boy. He remains passed out and covered in mud and blood. The group brings Boy to their room and Mack starts giving first Aid with Osul's assistance. Mack and Osul find no wounds and get him cleaned up, both simply think Boy is exhausted. What he needs most is rest.

The rest of the group goes to meet in Tree Tops with Miles, assuming he was awoken as requested. Also in attendance is Lorifir Lorhalien, the Fletcher and Ciyradyl Ilyndrathyl, owner of Tree Tops. The elves sit quietly and easily in their chairs at the table. Miles is leaning in on his elbows when the group enters and snaps to his feet to hear what the group has to say.

Miles bites his lip and absently rubs his chin upon hearing of the attack. I'ts apparent he's not thrilled that orcs would be so bold as to come as close as these have. Miles looks at the elves and then back to the group nodding. "I'd give you horses if i could, but reality is, we don't have any at the Tree to give." Miles nods to Lorfir and Ciyradyl and returns his attention to Atlas, "You have things to get to, as do I. If you can, when you catch up to these swine, learn if they are part of a bigger group."

With that Miles heads out. Lorfir stands and gives a small bow to Ciyradyl who returns it with a nod, turns and exits as well. "Do not tarry or there will be no dwarves to rescue Atlas."

Leaving you with Ciyradyl, "Is there anything else or any messages you wish to leave before you go?"

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d20+2=17 ; d20+9=26 ; d20+6=17 ; d8=1 ;
Wednesday September 30th, 2015 10:54:14 PM

"Please send someone to our apartment to watch over Boy. I wouldn't want him frightened when he wakes. We will bring the dwarves back with us, or avenge them. Miles seemed concerned that orcs would come this far into the Tree's territory. Have they done so before? If so, did they have good reason? I can only think that they either mean to be up to no good on purpose, which will earn them a swift death or that they come heralding some other calamity in their homeland of Izen which means they need our help. If Izen is indeed in trouble we may need to send an orc emissary back to deliver a message. Please ask Miles to have his watchers restrain themselves if the orcs approaching do not seem hostile. Otherwise, I think we are off."
"'Osul, I will aid your keen woodland attuned senses in following the boy's backtrail. We need as much help as we can get so that we can move as swiftly as possible."

Once they are on the ground Cameron does as he promised and tries to help 'Osul pick out boy's path from the campsite. He also keeps a light on he bolt in his crossbow and a keen eye out in case of an ambush.
Survival 17 +2 to 'Osul's tracking check
Perception 26
Readied crossbow shot hits AC 17 for 1 damage if needed. It will be shot if someone or something comes rushing out of the darkness and tries to attack the group.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Longstrider +10' movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/4 channel energy used for today

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Thursday October 1st, 2015 10:06:39 AM

"Yes Owen, there is still plenty of time for the running off willy-nilly!", Osul interjects with a grin.

"Six to eight miles... would there not be places in the upper branches from where we could see them. Do we have some magic of far-sight amongst us, like the eagle?"

"As for the orcs, I am just hopeful they are not wearing the three circles."
- - - 8>< - - -
Spells as per post dated: Wednesday September 30th, 2015 9:48:38 AM
- - - 8>< - - -
Of course one throws that out there - how else does one know he is being read? Seriously though, we are shortly leaving The Tree, with The Painting doing who knows what, and having vouched for Boy who we are also just about to leave. He is better known to most of you than he is to me, and Mack was already doing the heavy lifting as far as taking care of Boy was concerned - I just wanted him helped whilst being as sure as I could that he wasn't unknowingly carrying a sickness with him. I could see nothing more than acute exhaustion, and I am glad, for now attention and time to rest are his best healers. The word "Lycanthropy" got my point across succinctly.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet 
Thursday October 1st, 2015 2:02:09 PM

"Don't even think about it, I allow riders only in emergencies. And then, only little people."
Carver looks like he's ready to go, he has his gear loaded and his weapons as well....

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Thursday October 1st, 2015 2:08:04 PM

Atlas turns to Ciyradyl, "Pass the word that there is trouble amiss and that people should stay near the tree if they are to remain safe. These orcs are likely part of the larger group we have been discussing since our last trip. After we get the Dwarves we'll see if we can look into what is going on out there and put an end to it.

"Also, if you have something like 'Osul is asking then send a runner after us with information on what you see."


Turning to address everyone, "It's time to go and see what we can do for our friends." Atlas starts for the lift.



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23  d20+9=15 ;
Thursday October 1st, 2015 2:22:36 PM

Once one of the Tree dwellers comes to take over watch of Boy, I join the others.

I also do what I can to assist Crosseye in tracking.

(d20+9 aid Crosseye survival/tracking check of 15 against DC 10 --> +2 to Crosseye)


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Thursday October 1st, 2015 4:23:58 PM

Owen waits quietly as the others discuss the attack. Just before everyone leaves, he says "If the painting does anything special, keep a close eye on it. We need to take care of these orcs, but the painting still seems significant."

Then he follows Atlas and Mack to the lift.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Light, and Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

0/7 daily Blinding Rays used.
}

Orc Hunt 
Thursday October 1st, 2015 11:26:03 PM

The party asks and mentions a few more things and Ciyradyl nods. "I will stay with Boy and keep watch over him. As to the orcs, there has not been an attack so close in many years. The Tree is a place of universally accepted peace. We are recognized as a neutral location and my understanding is that this concept is highly prized through out the area. Do what you must and what you feel is right."
Ciyradyl assures you all that everyone will know very soon what is going on and where the heroes have gone. The number of residents is quite small, after all, at less than 20 even if the last merchants and the party themselves are counted
At around 7-8 miles it might have been possible to spot the camp from the tree, but terrain, fire position and other such factors could influence that. On this night, no on watch recalls a distance fire. Looking westward now, reveals nothing but the deep night.

The Party quickly gears up and heads out. Mles catches up to you as you head down the lift. He hands the group a pack of food and then hands Owen an equipment bundle. "If you're going with them, you might need more than your skin." Inside the bundle, Owen finds a Masterwork Staff, Masterwork Dagger, 40 bolts a Bedroll and tent.

There is no trail to follow, the dwarves would have been on the road and it is easy enough to follow. Cameron has a light spell active, but the partial moons and stars, even under the partly cloudy sky this night make the road easy enough to follow.

The question is, does the group move at regular speed, or try and push themselves. Both choices have advantages and drawbacks

No PC has slept more than 4 hours this night.
Spell casters, you have the spells from the previous day. Normally you have no need to cast anything beyond 0 level on a regular basis. Consider yourself having your full complement

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Friday October 2nd, 2015 6:46:37 AM

Owen sags under the weight of the equipment bundle. "Thanks!" he says, voice muffled by the bedroll.

After the lift descends, he quietly says to the others "I really can't carry all of this stuff without slowing us down. Can anyone give me a hand? Also, we should douse our Light on the road. We don't need to make ourselves more obvious if this is a trap."

__________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Light, and Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

0/7 daily Blinding Rays used.
}

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Friday October 2nd, 2015 11:29:42 AM

'Osul imagines an owl flying ahead of them in the night sky...

"Owen, tie the bedroll on the backpack with mine. Someone else will need to help with the tent."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Friday October 2nd, 2015 12:19:48 PM

"I ran out of room, but I DID upgrade to a larger tent. So we might have more tents than we actually need now." ;)

(d20+14 perception check of xx)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23  d20+14=24 ;
Friday October 2nd, 2015 12:20:15 PM

"I ran out of room, but I DID upgrade to a larger tent. So we might have more tents than we actually need now." ;)

(d20+14 perception check of 24)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Friday October 2nd, 2015 12:21:15 PM

"Sorry Owen, I don't carry a tent for that exact reason. It made life kind of miserable last time out, but I'm willing to pay that price. Maybe one day I'll be struck down by lightening while I sleep under a tree, but so be it. Granted, we did get some smelly tents the last time we were out. Carver, did we bring those? If not, I understand, probably couldn't get the stink out."

As the group hits the road he senses that they are pushing themselves, so he speaks up. "Everyone listen up. We're lucky if we got 4 hours of sleep this night. We might be able to make good time if we push the pace, but will we have the strength we need to fight if we come upon the Orcs at sun down later today? We need to make a conscious choice on if we're going to run this one out with the hope of finding them and saving them quickly, or slow it down enough that we can withstand a longer chase and fight. It could go either way, but I'm leaning towards the turtle over the hare on this one. Thoughts?"

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Friday October 2nd, 2015 12:21:15 PM

"Sorry Owen, I don't carry a tent for that exact reason. It made life kind of miserable last time out, but I'm willing to pay that price. Maybe one day I'll be struck down by lightening while I sleep under a tree, but so be it. Granted, we did get some smelly tents the last time we were out. Carver, did we bring those? If not, I understand, probably couldn't get the stink out."

As the group hits the road he senses that they are pushing themselves, so he speaks up. "Everyone listen up. We're lucky if we got 4 hours of sleep this night. We might be able to make good time if we push the pace, but will we have the strength we need to fight if we come upon the Orcs at sun down later today? We need to make a conscious choice on if we're going to run this one out with the hope of finding them and saving them quickly, or slow it down enough that we can withstand a longer chase and fight. It could go either way, but I'm leaning towards the turtle over the hare on this one. Thoughts?"

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Friday October 2nd, 2015 2:36:14 PM

"I have forced marched before and yes, it is a strain on your system, but it is a strain that healing can fix. I am pushing on regardless, I have ignored the Goddess's prodding too much already playing nice and gathering more supplies. Those dwarves are in need and truth be told, after what Ciyradyl said, I think these orcs are more in need of aid than they are doing this to be offensive. If I am wrong, then you may need to save me."
Cameron, already enchanted to move as fast as the longer legged humans in the group sets off at a brisk pace. If the others choose to move more slowly so as to conserve their strength he understands, a forced march is a very nasty bit of work.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Longstrider +10' movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/4 channel energy used for today

OOC
I assume a forced march is what we are looking at? If not and it won't be fixed by a channel or two at the other end, please let me know and Cameron will do something more sensible like pace himself. If so, these are the guidelines for it. I would remind the other casters that clerics and druids do not need to rest before praying for spells, but being fatigued does suck. Owen unfortunately, does need to get rest before learning spells and may be in trouble once his spells are spent.

Forced March
In a day of normal walking, a character walks for 8 hours. The rest of the daylight time is spent making and breaking camp, resting, and eating.
A character can walk for more than 8 hours in a day by making a forced march. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It's possible for a character to march into unconsciousness by pushing himself too hard.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Friday October 2nd, 2015 4:49:44 PM

OoC: It's not a forced march, it's a hustle. If it takes us more than eight hours to walk 6-8 miles, there's a problem. From the PRD: "Hustle: A hustle is a jog (about 6 miles per hour for an unencumbered human). A character moving his speed twice in a single round, or moving that speed in the same round that he or she performs a standard action or another move action, is hustling when he or she moves."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30'  d20+18=38 ; d20+10=14 ; d20+10=26 ;
Friday October 2nd, 2015 6:48:57 PM

'Osul moves out with the party, pausing briefly to prognosticate on the weather ahead {Survival: 38 - a 5 day forecast please}, and stays alert {Perception: 14 - not so alert - please ignore the inadvertent 26}
- - - - -
Hustle: an 8 or so mile jog in 1:20:00 or so, assuming everyone has a movement of 30' or more and faster people get more intermittent actions as we go.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Friday October 2nd, 2015 6:53:13 PM

I'm all for the "hustle" route. :)

OOC: My movement rate is only 20.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet 
Friday October 2nd, 2015 9:42:13 PM

"I can carry the extra weight, and moving quickly is a good idea, but we should hustle for 15 minutes than normal for 15 more. Then repeat, we will gain speed but not totally exhaust ourselves...."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Saturday October 3rd, 2015 10:41:14 PM

"I like that plan, Carver. And since I believe I'm the only slow one in the bunch, I could give it the extra push (to keep up with you guys) and risk exhausting myself so as to not slow the rest of the group down. Shouldn't hurt to have just 1 of us over do it a little."


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Sunday October 4th, 2015 8:10:35 AM

"Mack, if need be, we can take Carver's offer to port gear, and for the first hour we hustle the first 6 miles - and as no one else is offering I'll carry you - then we walk in the last couple of miles with our wits about us, and not impeded by exhaustion. Have we come to an agreement, and can we get going?"

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Sunday October 4th, 2015 9:39:10 AM

I'm assuming we're already going, and discussing as we move. :)


Orc Hunt 
Sunday October 4th, 2015 1:56:08 PM

Forced march or hustling. It depends on if you are trying to go further or to get to somewhere quicker. Those are the 2 choices. Ok a third is to go at normal

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Sunday October 4th, 2015 8:46:19 PM

Cameron sees no reason to not hustle. Unlike their healer in the Fist who didn't understand that anyone who couldn't make the grade and got hurt keeping up the speed would get better and not be tired if they were healed a little bit. He could totally handle that. The enhanced speed provided by the lady's spell would make him fast enough to make the speed. He would be there to heal them when they reached their destination.
Cameron Hustles.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Longstrider +10' movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/4 channel energy used for today



Orc Hunt the Attack 
Sunday October 4th, 2015 10:51:37 PM

Knowing time is essential, the group hustles to make the journey as shorts sis reasonably possible. Cameron cast a long strider spell to increase his speed, making Mack the slowest member of the group. Carver is the only real choice, or split up. Carver has the extra gear and Osul offers to stay with Mack. The party estimates the distance between 6 and 8 miles.

The main group finds a set of four wagons on the road about 90 minutes later. Lying about the wagons are 6 men and 4 women, with 3 orcs, all stripped of gear all dead.

Osul and Mack will be 30 minutes to an hour behind the rest of the group.

All PC are fatigued and have taken 1 point non lethal damage
fatigued character can't run or charge and takes a penalty of –2 to Strength and Dexterity. Eliminating the nonlethal damage also eliminates the fatigue.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+14=32 ;
Monday October 5th, 2015 12:49:07 PM

I don't mind lagging behind on my own while the others run ahead. If Osul stayed with me, even better. And I really appreciate it. Thanks Osul! :)

I'm assuming the area is pretty well searched by the time we get there, but just in case:

(d20+14 perception check of 32)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+3=11 ; d20+5=20 ;
Monday October 5th, 2015 3:09:12 PM

On the hustle Atlas catches up with Cameron and talks to him as privately as he can. Highlight to display spoiler: {"Take a moment to breathe, you're not thinking straight right now because of your fondness for these dwarves. 'I have forced marched before', 'I am pushing on regardless', 'I have ignored the Goddess's prodding', 'I think these orcs'. And then you tell us that we're saving you if you're wrong?!? You know what works better? If we as a group decide what is best and we as a group save these dwarves if they can be saved. Remember all that talk on the way back from the beacon? That was us working towards becoming a team, not us deciding that when one of us wants we'll do what we want because we think it is the only way. You either believe in the team or you leave the team."}

When they get to the wagons Atlas looks over everything to get some clues as to the details of what happened. "Who's go the trail moving out? Can anyone tell how many are left and if they are walking or riding?"

----------------------------------------------
Perception: 1d20+3=11
Survival: 1d20+5=20


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{18}/19/19, Speed: 30'  d20+10=14 ; d20+18=38 ;
Monday October 5th, 2015 5:02:36 PM

Any time Mack! Did you take the offer of the lift?

Also on the understanding that the team have had ample opportunity, he listens to their take(s) on the scene before he (hopefully and quickly) concurs with their assessments. {Perception: 14 (aid Mack: +2), Survival: 38*}

He answers Atlas as best he can.

- - - - -
And can I have the 5 day forecast from the previous post to share with the party please?

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 31-32/32 Character Sheet 
Monday October 5th, 2015 5:04:21 PM

"We may as well wait until morning, as I said, running off at a pace that tires us out, makes us useless, well at least makes me useless. I can fight, but not effectively.
Now we are here, it's dark and I expect Cameron is going to insist on charging onward after the dwarves. We have split the group, tired out the group, and in the dark, Orc's have the advantage."

Carver is irritated, but he is here and letting it show.....

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Monday October 5th, 2015 5:06:33 PM

No lift needed, but thanks. I was fine bringing up the rear, but glad I had some company. :)


Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d20+2=4 ; d20+2=18 ; d20+9=29 ; d6=2 ; d6=2 ;
Monday October 5th, 2015 9:23:52 PM

Cameron replies to Atlas. His demeanor is calm. He knows what he says can be taken as an offense, but the words aren't meant to inflame, simply to state the facts as Cameron sees them.
Highlight to display spoiler: {" I feel strongly about many things. I don't know these dwarves from a hole in the wall, but the lad they sent asked for help and I intend to do whatever I can can render it. Yes I am favorable disposed to most dwarves because I have lived with them for most of my life. They are a hard, proud people that don't ask for help. These did and will get it from me. I agree that together we would be a more effective force, but all I hear is whining about going too fast or rocks in peoples shoes. Life is hard. The tough suck it up and keep going. I wasn't raised to whine, I see no need to start now. Even with the dad here I think these orcs have a plan. From what I learned as a child, orcs don't just take dwarves as prisoners when they can kill them. They have a reason to come after these dwarves is my guess. If the orcs make a claim for Vengeance, then I will hear their claim and the Lady will help me evaluate it's merit and I will do what I think is right."
" We are all individuals. I believe what I believe, you believe what you believe. I think we are both good people and we will find common ground. If we don't, then we may have to agree to disagree. For the record, I don't think it is 'the only way'. However, I have not yet heard a plan that holds any urgency in getting to the bottom of this cry for help. Soon the magic allowing me to move faster will wear off and I will be forced to slow down. Until that happens I choose to keep moving forward."
"Oh, and another thing. Please don't threaten me. If you want to lead me, give me an example to follow, but don't threaten. It won't work."
}
Cameron examines the scene as they arrive.
Heal 4
Survival 18
Perception 29
He attempts to judge how long the bodies have been dead. They likely were dead long before Boy even reached the Tree, but he wants to be sure.
He doesn't have time for the negativity of the rest of the group. Carver should know that any amount of healing will remove the fatigue they are all suffering. Mack will catch up. Once he does they can follow the Orcs and get to the bottom of what is happening.
When 'Osul and Mack arrive, Cameron channels energy, healing 4 points of lethal and nonlethal damage, and removing the fatigue with it. As soon as he finishes he is ready to head out following 'Osul's, or Crosseye's lead on the tracks.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Longstrider +10' movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Monday October 5th, 2015 9:43:49 PM

OOC: I'm not real clear on how many of us are fatigued and not fatigued, as I thought we were hustling at a pace NOT to fatigue every one. But I could be wrong.

IC: If we're taking a vote when we all get together, or looking for options, I'm for trying to find the dwarves, but doing so at a reasonable speed as well. I'm assuming we're NOT all fatigued. If we are, I suggest Cameron uses his heals for the main fighters in the group, not me. If Cameron wants to go off on his own without the rest of us, that doesn't bother me either. And I don't try to stop him.


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Monday October 5th, 2015 9:54:29 PM

As the new hand in the group, Owen lets the others take the lead investigating the campsite. He does make the rudimentary check, though, to confirm that the dead people are the dwarves we're looking for.

OoC: I'll update equipment... soon. I've been busy recently and will be tomorrow as well.

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Monday October 5th, 2015 10:44:53 PM

OOC
None are fatigued, I healed everyone.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+14=17 ; d20+9=17 ;
Tuesday October 6th, 2015 12:20:22 PM

I keep exploring while I wait a decision on what our next move is.

(d20+14 perception check of 17)
(d20+9 aid Crosseye survival/tracking check of 17 against DC 10 --> +2 to Crosseye)

If Osul ends up taking the lead on Tracking, I do my best to aid him instead. I also cast Guidance on our tracker, giving him another +1 to the skill check.



Orc Hunt the Attack 
Tuesday October 6th, 2015 12:55:38 PM

Sorry folks, attack of RL yesterday I more elaborate post will come later.

The group Hustled, this fatigued everyone and caused 1 HP non lethal damage. Mack has a slower speed and thus his hustle put him a bit behind, but he arrives fatigued.
Cameron used a channel energy, curing the damage and thus removing the fatigue after Mack and Osul arrived.
So at this time. Everyone is together, no one is fatigued or wounded and the time is about 3am.

more details to come based on perception checks already rolled.....

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{18}/19/19, Speed: 30' 
Tuesday October 6th, 2015 1:32:18 PM

OOC: Thank you David.
Can someone kindly cover my posts for 'Osul for Tuesday, Wednesday and Thursday whilst we move house and get utilities on? If not, can someone kindly re-post this request in the LnB?
- - - 8>< - - -
*Storm Burst* (7/7)
Orisons: Create Water, Detect Magic, Light, Toros Taur Try.
1st: Cure Light Wounds(1/1), Entangle(1/1), (1/1), [<= Spont. Cast: [link href="http://www.d20pfsrd.com/magic/all-spells/s/summon-natures-ally"]Summon Nature's Ally I], ~Obscuring Mist~(1/1)
2nd: Owl's Skin(1/1), Flaming Sphere(1/1), [<= Spont. Cast: Summon Nature's Ally II], ~Fog Cloud~(1/1)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Tuesday October 6th, 2015 2:21:57 PM

Atlas is visibly enraged at Cameron. He wears his emotions on his sleeve and he's tired of holding this back, but he bites his tongue for the moment and waits to see what the group learns about the attack.

------------------------------------------------
ooc: Graham, I should be able to cover for you.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 31-32/32 Character Sheet 
Tuesday October 6th, 2015 7:08:33 PM

Carver is still not happy with arriving out of breath, but lets it slide, at least visibly.
He goes through the gear rearranging so it sets in a more balanced manner, at least until the rest show up and then he guesses he's ready......

Orc Hunt a heading 
Tuesday October 6th, 2015 9:57:56 PM

The positive energy from Cameron washes over the group and all fatigue and weariness is instantly gone. While the group waited for Osul and Mack to catch up, they went over the area as best they could.

You locates a dozen arrows and a silver dagger, bloodied with Orc blood tha t was missed by the victors when they stripped the bodies. You find the remnants of a fire, scattered about. The dead men and 1 of the women have multiple defensive wounds and splatters of Orc blood, mixed with their own.
Tracking DC 10 locates direction orcs left the battle. Left to the south west into Izen. remnants of a fire, 3 of the men have defensive wounds and Orc blood on them, 1 of the women as well.

Cameron can tell the bodies are several hours old, but he knowledge of when the attack happened might be providing more information on the than what he can examine of the dead.

When Osul arrives, he fills in quite a bit more information. He notes that 2 of the men were wearing armor. The attack was started with arrow fire, quite a bit of arrow fire and that after the attack the arrows were collected. The tracks reveal to Osul that there were 12 orcs, 13 defenders with one of them being child, who ran east. The 9 orcs surviving, took 2 defenders with them. The prisoners are walking but bound to each other at the legs.

The thorough search of the area also finds A rough sketch in the dirt, partially erased by footprints that looks like a topographical map. Drawn with a large implement, possibly a boot heel. The only features you can make out is a river near a rock spire. The tracks of the orcs and prisoners lead southwest, into Izen


Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d20+2=22 ;
Wednesday October 7th, 2015 12:31:12 AM

knowledge geography 22 untrained meaning I can only know targets of 10 or less
Cameron tries to recall everything he can about the geography of Izen, trying to remember where in Izen the river and spire might be.
" Does anyone else know more about the geography of Izen? Any idea where this map might be of? If we can get that info we might be able to find a way to cut the orcs off before they get home. I know that hustling has been a sore point so far, but they are on the move now, If we can find a way to catch them while they are still moving, rather than before they make camp we might be in a better position to beat them."
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Longstrider +10' movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+9=19 ;
Wednesday October 7th, 2015 7:11:47 AM

I think we should do our best to take off right away and try to catch up. Let me either be extra fatigued to keep up, or lag behind a bit. Don't worry. I'll catch up. :)

Thoughts of heading back to the Tree and make sure Crosseye is ok go thru my head.....

(d20+9 aid Osul survival/tracking check of 19 against DC 10 --> +2 to Osul)
+ Guidance on Osul, for a combined b+3 to Osul for tracking



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+3=23 ;
Wednesday October 7th, 2015 10:38:40 AM

"I cannot remember anything like this on the map. Hopefully someone else has an idea. However, until then, let's get moving after those Orcs. Cameron, will you have another blessing like that one at the end of our next march, or are they used up?"

Atlas prepares to follow 'Osul. Rather than helping with the tracking he is keeping his eyes and ears open for any sign of the Orcs as they hopefully catch up to them.

---------------------------------------
Perception: 1d20+3=23 (natural 20)


'Osul (Trey for Graham) AC:11 (T:11, FF:10), CMD:2, HP:{18}/19/19, Speed: 30' Character Sheet  d20+5=23 ; d20+18=36 ;
Wednesday October 7th, 2015 10:48:07 AM

"There were 12 of them. The 9 that are left are taking the dwarfs towards Izen from the looks of it. I think I recognize this river and spire, but give me a moment to collect my thoughts."

When it is time to go 'Osul leads the group as they quickly follow the trail.

"These Orcs are foul beasts, they have no regard for the land at all. A 5 year old could follow this trail."

----------------------------------------------
Knowledge (Geography): 1d20+5=23 (high enough to recognize the river and spire?)
Survival (Tracking): 1d20+16+2(Mack assist)=36


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14  d20=11 ; d20=9 ;
Wednesday October 7th, 2015 11:08:40 AM

OoC: Sorry for missing my post yesterday. Things came up, as they are wont to do. The knowledge check for regional terrain features probably has a DC of 15.

IC: Owen tries to place an Izen rock spire in his mind. "A rock spire by a river..." he says, "It is likely the East Peaseblossom. I'm more familiar with that river than I'd like to be." Then a thought strikes him: "Let's check the orcs for tribal markings. That may give us an idea of what we're facing. I don't want to rush into a big group of Wolverine or Devil orcs."

Knowledge (Geography) at DC 15(?) for the location of the rock spire. 1d20(11)+8=19. Success?

Knowledge (Geography) at DC 10 to determine a creature's ethnicity. 1d20(9)+8= 17. Success!



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 31-32/32 Character Sheet  d20+2=8 ; d20+2=14 ; d20+2=3 ; d20+6=8 ;
Wednesday October 7th, 2015 4:20:02 PM

Carver racks his brain and then says, "I'm coming up blank on anything about Izen or any possible connection....."
He appears ready to go but adds, "You know, they have a head start, it's doubtful we will catch them before they get where they are going, and continuing as we are, we will not only be fatigued, but exhausted and falling asleep as well."

Know: local,Geography,Izen and Religion (rolls above)

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d20+2=4 ; d20+9=27 ; d20+6=24 ; d8=1 ;
Wednesday October 7th, 2015 8:31:20 PM

Cameron moves up beside Atlas as they move out. Cocking his thumb over his shoulder at Carver he simply says," That's the crying I'm talking about."
"Look, I can see what I said upset you, so let me clarify my statement. I don't see how we are NOT working as a group currently. When one member of the group feels passionately about something and is being overly enthusiastic about pursuing it, me in this case, it is the job of others in the group, you in this case, to try and reign them in. Do I want us strung out and unable to defend ourselves? No, I don't. Do I want to do all I can to try and help these dwarves? Yes, I do. You were abl to see that at a moment's notice I can remove the fatigue we are incuring by rushing forward and made sure I would be able to do so again, then continued on with the catch up fast plan. Carver is so worried that he won't be able to charge as soon as he sees something that pisses him off that he isn't recalling that he himself can at any time remove his own fatigue, and is whining, pretty ineffectually, about it."
"I guess what I am trying to say is, you aren't dumb. When something could threaten the ability of you or those who look to you for guidance and leadership you ask questions and try to make sure that the risks are being taken care of. This is what makes you a far better leader than I will ever be. One of the things my goddess has done for me is remove fear from my vocabulary. Sometimes that makes me not calculate all of the risks, and it is good to have someone make me stop and consider all the points. In this case I see no down side. We can be battle ready as soon as we encounter a fight simply by staying together. So let Mack and I hustle as fast as we can and the rest of you just keep up with us. The Orcs have no need to hurry and I think, despite what Gloomy Gus over there says, we can catch them before they make camp for the night and set up whatever defenses they have. When we do I totally volunteer to go in and talk to them, or, Maybe 'Osul or Mack could send a small animal in to talk to the dwarves. Either way, we find out what's going on and come up with a way to make it the best outcome that we can."
"What do you say?"


Orc Hunt a heading 
Wednesday October 7th, 2015 10:16:56 PM

a rock spire and river or stream is just to vague. There is no well known or even slightly heard of location within Izen, that fits. The group is going to have to follow the trail the Orcs and their prisoners leave. Osul points out, that at least for now, the trail is very apparent. The Druid also guesses the orcs have about a four hour head start.

Owen strikes upon the idea of double checking for tribal marks. The dead orcs do indeed have primitive tattoos, but no one recognizes them as belonging to any of the well known clans, nor do they resemble the markings found with the goblins and ogres in the Red Hills.

Carver is concerned still about the pace the party is trying to set. Magic took care of the fatigue incurred from moving quickly, but it will not replace sleep. At some point sleep will be required

Is the party pushing on? If so please make 2 constitution checks. A d20 + con bonus if any

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+1=19 ; d20+14=33 ; d20+9=17 ;
Thursday October 8th, 2015 6:57:19 AM

I'm going to assume we're pushing on.

Con check: 19.

(d20+14 perception check of 33)

cast Guidance on Osul, and
(d20+9 aid Osul survival/tracking check of 17 against DC 10 --> +3 to Osul)



'Osul (Trey for Graham) AC:11 (T:11, FF:10), CMD:2, HP:{18}/19/19, Speed: 30' Character Sheet  d20+19=26 ;
Thursday October 8th, 2015 12:21:15 PM

"I'm good to go with that refresher, thanks Cameron. I doubt I can go hard like this all day though. Let's hope we catch up sooner than later."

'Osul leads the group as he tracks the orcs and their prisoners.

-----------------------------------------------
Survival (Tracking): 1d20+16+3(Mack assist)=26


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+3=14 ; d20+2=4 ; d20+2=13 ;
Thursday October 8th, 2015 12:30:20 PM

"We've got to be moving a lot quicker than a 3 legged dwarf would. We'll catch them soon."

To Cameron, Highlight to display spoiler: {"Anything I say right now is going to come out heated and confrontational, and that's not going to help our friends. As you said, let's get there and save the dwarfs. Maybe once the stress of this is over we'll find common ground to move forward. Until then I'll back off, since I started this in the first place."}

Atlas keeps his eyes and ears on alert for the orcs.

----------------------------------------------------
Perception: 1d20+3=14
Constitution Check 1: 1d20+2=4
Constitution Check 2: 1d20+2=13



'Osul (Trey for Graham) AC:11 (T:11, FF:10), CMD:2, HP:{18}/19/19, Speed: 30' Character Sheet  d20+1=12 ; d20+1=21 ;
Thursday October 8th, 2015 12:34:28 PM

-----------------------------------------------
ooc: I forgot to role his constitution checks...

Constitution Check 1: 1d20+1=12
Constitution Check 2: 1d20+1=21


Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d20+2=11 ; d20+2=15 ; d20+2=8 ;
Thursday October 8th, 2015 1:12:02 PM

Constitution check 11
Constitution check 15
survival to aid 'Osul in tracking DC 10 rolled 8 so no bonus to tracking
Cameron presses on, feeling the tiredness from lack of rest seep into his bones. He shrugs it off and presses on. If those dwarves disappear into Izen they will never be found.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Longstrider +10' movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+1=16 ;
Thursday October 8th, 2015 2:24:39 PM

Ooops.... 2nd Con check: 16


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 31-32/32 Character Sheet  d20+2=4 ; d20+2=10 ;
Thursday October 8th, 2015 5:35:17 PM

Carver is just plain tuckered out, as shows his ability to keep up, even though he's a quadruped.
He keeps his opinion to himself, but there would be a reckoning when this was over.....

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14  d20=18 ; d20=10 ;
Thursday October 8th, 2015 7:19:46 PM

Owen sighs and jogs after the group.

______

Two Con checks at d20+1:

18+1=19!
10+1=11.

Orc Hunt Rough Haul  d6=4 ; d6=5 ; d6=6 ; d6=5 ;
Friday October 9th, 2015 12:31:48 AM

The group pushes on into Izen and into the deep hours of the night. Osul is able to keep the trail and can tell the dwarves are occasionally being pushed and shoved. Hours pass and the trail begins to wind further south and less to the west. It the terrain has become rougher as well, but Osul still has the trail and does not feel he is in danger of losing it. The orcs are certainly not trying to hide it.

The sun begins to spill across the land from the east, revealing the red barren crags and dirt of southern Izen. Patches of wild grass and pathetic shrub like trees can be seen scattered about and ahead, the trail winds towards some rough low rocky hills. The push through the night has not been kind to everyone however.

Currently there is no sign of your quarry other than the trail. Osul is believes you are gaining

Non Lethal Dmg Everyone is fatigued
Mack 3
Atlas 7
Carver 14
Cameron 3
Owen 8
Osul 3

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 7/15; CMD: 14 
Friday October 9th, 2015 6:40:07 AM

OoC: We really need to stop. Carver and Owen just lost half of their health in one go. If we show up to a fight like that there will be problems. And when I say problems, I mean PC deaths.

IC: Owen begins to trail somewhat behind the others. He is visibly exhausted, almost nodding off while he runs. "Guys... maybe we... sleep. Please?"

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 20/23, Speed: 20' 
Friday October 9th, 2015 12:32:04 PM

I suppose splitting up would be pretty stupid, huh? ;)

Yah, we need to stop and rest, unless we think we are fairly close to catching them.

Standard watch? Or switch to most fatigued rest first?


'Osul (Trey for Graham) AC:11 (T:11, FF:10), CMD:2, HP:{18}/19/19, Speed: 30' Character Sheet  d20+16=22 ; d20+16=31 ;
Friday October 9th, 2015 2:44:56 PM

'Osul takes a moment to look up from the trail and sees his friends struggling to keep up. "I agree. We could continue to use our healing capabilities, potions, etc, but then we're trapped deep in dangerous territory with a battle in front of us and nothing to sustain us trying to escape/return.

"Their tracks are easy to follow and looking at the weather I do not see any rain in the forecast, so we can follow tonight just as easily."


----------------------------------------
ooc: assuming the weather is going to be OK, but if it is not then change 'Osul's stance to continue moving so that we don't lose the trail.

Survival (Tracking): 1d20+16=22
Survival (Weather): 1d20+16=31



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+3=10 ;
Friday October 9th, 2015 3:06:54 PM

Atlas is huffing and puffing when they come to a stop. He's clearly struggling to keep up. After taking a few minutes to catch his breath, "I agree, we're no good to the dwarfs walking in to save them and being killed the moment we show up. As long as the weather is going to hold and we can follow the tracks after a break then we need to stop. I doubt they are going that much further and they are keeping our friends alive for the time being.

"If we rest and heal we'll be ready to go in the late afternoon. That still gives us some light to use as we track them. If we're lucky we'll catch them before dark. If not, well, we'll figure out a plan once we get there. If I'm not mistaken, Orcs can see like Dwarfs in the dark, so that puts us at a disadvantage. Better that than walking in as a corpse already.

"Normal watch, stay alert. Everyone agree?"
Atlas looks at Cameron to see if he's going to argue. It isn't a 'Don't you argue' look, nor is it a pleading look. He's just tired and he doesn't have the energy to argue. He doesn't even try to hide it. Whether anyone believes it or not, he doesn't want to stop any more than Cameron does, but his gut tells him that they're going to be facing more than 9 orcs by the time they catch up. They'll need their mind and body sharp if they are going to get out alive, let alone save the Dwarfs in the process.

Atlas eats and takes first watch.

--------------------------------------------
ooc: Like I said with 'Osul, if the weather is going to take a turn for the worse and the tracks are going to get washed out then Atlas agrees with 'Osul, they have to push on. However, if rain isn't in the forecast then he's adamant about stopping for a "night" of rest.

Perception while on watch: 1d20+3=10



Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d8=6 ; d8=7 ; d6=3 ; d6=1 ;
Friday October 9th, 2015 8:12:36 PM

Unbelievable Thinks Cameron as half the group nearly expires from exhaustion. And we barely pushed on more than 2 hours beyond a normal march. He sighs and reaches into his pockets for his tent. He finds the largest of the scrub trees in the area and pitches the hang rope over the top of it, hanging his tent for rest time. As the others draw near and begin to pitch their own tents he again asks Jancassis's patience with them and channels energy in her name. This time she is no more forgiving than last and only a meager trickle of healing energy is let loose, healing 4 points of the nonlethal damage they have taken. (ignore the d8's I had a momentary brain fart) He is confident that at the rate of 3 points per hour the others that are still tired will feel better in a few hours.
Briefly he considers going on alone, once the group has drifted off to sleep. He is sure he could slip past the sentries. But to what end? He had not killed those dozen gnolls and hyenas himself. Rusty had died protecting him and Lady knows that hill giant was barely standing when the last gnoll stopped breathing. What would he do against nine orc warriors alone?
" Die that's what. Seriously, you can't take on the entire world alone man, you have to learn to pace yourself. How far can they possibly get in daylight. Don't orcs hate daylight?"
" No, Goblins hate daylight. Orcs don't mind it at all." He hears himself mumble.
Cameron nearly jumps out of his skin as he looks at his left shoulder, where he is certain the voice came from, and sees a large brown scorpion sitting there, looking at him with its many eyes.
" Oh so NOW you can see me, well Lady be praised. I was wondering how long I would be talking to myself. Take a load off and have some grub. The others are ready to pass out so you may as well get some rest and mush those little doggies even harder when they wake up. Too bad it'll still be hours until midnight and you won't have a new spell to keep you moving fast until then. Oh, and now that you can see me, I am called Hobbes. I have always been around you know, but you haven't generally paid me too much mind. When the dwarves used to chase you, I was the one that told you where the best hiding places were. When you were a bowman in the Fist I used to tell you how far you could push something before someone would try and shank you. And now, I am trying to tell you to ease back. Driving on harder will knock some of them out, beyond the point you can revive them. And then you will have to care for them until they wake up and that means no rest for you. Because as hard as I might urge it, you care enough for them to not just leave them where they lie and move on. Soft is what I call it, you call it morals. Either way they are done for at least six hours. Get some rest and plan how to catch those orcs. I know you know how to do that. I'm gonna go look for a snack."
The scorpion scuttles down Cameron's arm and heads out into the badlands. Cameron watches it go. He can see the others, and they glance occasionally at him, but ignore the scorpion. Cameron looks at the cup he is drinking out of, simple wood and the same one he has used for years, and wonders if his cheese has finally slipped off his cracker. Then he hears Hobbes's voice. " Oh no, you are perfectly sane, and none of them can see me. I am only in your noggin, but you are 100% not insane. Chew on that one for awhile and see where it gets you. A figment of your own imagination telling you that you are sane. Mind blowing eh?"
Cameron could only agree and climb up into his tent to rest out of the sun.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
none
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/4 channel energy used for today

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d6=2 ;
Saturday October 10th, 2015 5:41:26 AM

OOC
Apparently my brain kept farting and I accepted a 1 as a healing roll. The 2 isn't much better, but it boosts the channeled healing to 5 points. Bask in the glory.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 20/23, Speed: 20'  d20+14=31 ; d20+13=28 ;
Saturday October 10th, 2015 5:51:41 AM

I thank Cameron for the healing again, and feeling refreshed, I begin first watch with Atlas.

When Atlas and I aren't chatting, I try to stay stealthy while on watch. I may also follow the trail slightly further away from the camp then I really should. ;)

(d20+14 perception check of 31)
(d20+13 stealth check of 28)

OOC: I updated our WIKI. I wasn't sure how we wanted the "Watch" to go now, having had some player changes again. Let me know if you'd like changes to what we currently have:

TOP Wiki


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Saturday October 10th, 2015 10:21:19 AM

(corrected my hit points)


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 12/15; CMD: 14 
Saturday October 10th, 2015 1:53:58 PM

OoC: Updating health and equipment. There are a few things I can't carry or don't need: a club (the gifted dagger replaced it), a bedroll (I have one), a tent, and a masterwork staff.

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Saturday October 10th, 2015 3:03:23 PM

OOC
Please track your hp correctly. The damage you have taken from either hustling or forced marching is nonlethal damage. It doesn't reduce your actual hit points, but if you take damage it will make you go unconscious sooner, but not die. I don't know if that completely explains it. I linked the nonlethal damage link below, check that out for more info.

http://www.d20pfsrd.com/gamemastering/combat#TOC-Nonlethal-Damage

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21-32/32 Character Sheet 
Sunday October 11th, 2015 12:18:01 AM

Carver is so over-joyed at the rest being called, he barely gets his armor off before he collapses and is asleep. He last thought before sleep, I must be getting soft......

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Monday October 12th, 2015 12:09:41 PM

I take the overnight opportunity to switch out my Stabilize spell, and replace it with Toros's Taur Try.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Monday October 12th, 2015 2:34:15 PM

"Thanks again for the refresh Cameron!"

Atlas finishes his watch and goes to sleep. When he wakes he quickly packs up. He grabs his trail food and munches on it as he walks around the camp offering encouraging words and stressing the need for speed and attention to detail today.

------------------------------------
ooc: rolled perception for my watch on the previous post, so not re-rolling.

Non-lethal HP: 31/33


Orc Hunt Rough Haul 
Monday October 12th, 2015 8:52:01 PM

On only three maybe four hours of sleep and another 3 hours of hustling to close distance with an quarry that started with a 7 mile lead, the group as a whole is taxed. Cameron channels some healing energy and it does help but half of the group is still fatigued. Some tents are quickly pitched and watches set. you are, after all in the badlands of Izen and there are more orcs here than simply the ones you are chasing.
The sun climbs higher and the day brings more scattered clouds of the nimbus variety. Osul's prediction of fair weather remains wholly intact. it is high noon before the group is ready to break camp and continue. Osul notes the weather pattern and determines at least 3 more solid days like this one are ahead. The druid acquires the trail once more and the party is off.

The group as a whole, can make 16 miles a day with the base speeds of Cameron and Mack. An 8 mile deficit to a group of medium creatures. Osul believes the dwarves are slowing the orcs and possibly or purpose. The Trail today should reveal more on that topic. Cameron and Mack will need to Hustle for 4 hours to allow the group to make the normal 24 miles in a day. That amounts to 10HP non lethal damage to Mack and Cam

make your plans,

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d20+2=6 ; d20+9=23 ;
Monday October 12th, 2015 9:08:20 PM

"I'm in for whatever it takes to catch up to them 'Osul. Follow their trail and make time, I'll keep up."
Cameron breaks down his tent and stores it in his pants. These things were truly made to make an average halfling able to carry their weight. He hoists his crossbow and examines the trail, trying to help 'Osul track and keeping an eye out for trouble.
Survival 6 no bonus to 'Osul.
Perception 23 looking for trouble
----------------------------------------------------------------
Notes
Spells and effects on Cameron
none
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/4 channel energy used for today


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Monday October 12th, 2015 10:59:21 PM

Owen makes his way from his bedroll to a standing position, accompanied by grumbling and the popping of joints. "You young guys might be able to hustle all over the place, but that's hard on my aging bones. I'm up for a quick pursuit, though you'll have to tolerate my grousing."

While he packs up, Owen looks about. "Actually," he says, "Cameron and Atlas are looking worse off than I feel. We should send some healing their way before we get going."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet 
Monday October 12th, 2015 11:09:12 PM

Carver feels a lot better after the break. "I know you believe and feel we need to rush as fast as possible Cameron, but going as fast as possible rather than as quickly as possible will be dangerous to not just the dwarves we intend to rescue. If we had been attacked as we reached the spot we camped at, I'm afraid we'd not all have survived the encounter.
So going as quickly as we can will make it so we can at least defend ourselves.
I'm going to suggest something, and if any of you spread a rumor about it, I'll make sure something unfortunate happens to you when we finish with this.
With both of you so light in weight, I can carry each of you part of the time, allowing you to recuperate as we go, there by all of us will be ready in case of a fight."

Carver is obviously not happy, but he knows teamwork is important, heck he'd even done it during the field trials back in the Fist.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30'  d20+18=36 ; d20+10=18 ;
Tuesday October 13th, 2015 5:46:29 AM

"Sounds like we are pushing on then. Besides, whatever I am summoning to the fray won't be tired."

He continues to track - testing himself at different speeds, and still pausing every so often to rub the keratin(TTT): {Survival: 36, less speed modifiers, plus Forest Walking if appropriate, Perception: 18}

- - - 8>< - - -
*Storm Burst* (7/7)
Orisons: Create Water, Detect Magic, Light, Toros Taur Try.
1st: Cure Light Wounds(2/2), Entangle(1/1), [<= Spont. Cast: Summon Nature's Ally I], ~Obscuring Mist~(1/1)
2nd: Owl's Skin(1/1), Flaming Sphere(1/1), [<= Spont. Cast: Summon Nature's Ally II], ~Fog Cloud~(1/1)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+9=18 ; d20+14=27 ;
Tuesday October 13th, 2015 7:39:30 AM

"I have to say, I'm a little surprised we're not making headway on a group that includes injured dwarves. I can't imagine we're not gaining on them fairly quickly."

I don't mind pushing myself extra to keep up with the rest of the group (and thereby taking my 10 hp non-lethal damage). I DEFINITELY understand Carver's feeling about carrying us, and really appreciate his offer to take turns carrying Cameron and I if it helps. I let him know how much I value what he's willing to do.

(d20+9 aid Osul survival/tracking check of 18 against DC 10,
plus Taur Try spell on Osul --> +4 to Osul for tracking)

(d20+14 perception check of 27)



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30' 
Tuesday October 13th, 2015 9:10:34 AM

Mack finds his attempt to cast Toros Taur Try on 'Osul is unsuccessful.

OOC: Thank you Trey for covering for me last week!

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Tuesday October 13th, 2015 1:12:04 PM

OOC: Uh-oh.... what did I miss this time that caused my spell not to work? ;)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+3=6 ;
Tuesday October 13th, 2015 1:54:38 PM

Atlas takes a moment to thank Carver for putting the goal ahead of his own pride. He sets out with the group, focusing on keeping watch rather than on tracking.

-------------------------------------------------------
Perception: 1d20+3=6 (must have something in his eyes this day)

ooc: David, thanks for explaining the non-lethal damage. VERY helpful!

Graham, you are very welcome :-)


Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Tuesday October 13th, 2015 5:42:47 PM

OOC
Mack, you missed that 'Osul is a spellcaster too and already cast TTT on himself. The same spell will not grant bonuses twice. For the record neither will the same type of bonuses stack. So for example if I cast Bless before Carver starts using his bardic ability, they will not stack ( on attack or fear saves) because they are both Morale bonuses. His bonus to Damage and to saves vs charm will add on though because Bless does not affect damage or charm saves. So it is really better to have him use bardic performance because it does more things and eventually does them better than my bless spell. Plus it means I can cast a cure light wounds in place of the Bless.
IC
Hobbes returns as Cameron's watch ends, munching on a cricket. When Carver again cautions against hustling because Mack and Cameron will be tired, the scorpion weighs in. What crybaby crawled up HIS butt? HE isn't even the one that'll be tired at the end of this if you and the other short guy have to hustle. It's like we might upset some cosmic balance and actually do some good if we get to these dwarves and save them and that might upset Gargul's chi or something. Can't you make him stop dragging everyone down?
Catching himself before he speaks out loud, Cameron replies to Hobbes. You remember the time in the Fist right? Where that incompetent cleric let the whole group down over and over by not removing their fatigue when they forced marched, and then got killed because he had no idea what to do in combat and everyone was too tired to save him? Well that was important to Carver. He got to stand before his god and get chewed out for fighting dumb. Then once the cleric got returned to the breathing side of things he mouthed off and got Carver and the rest of us kicked out of Gargul's realm before Carver could really speak to his god. Yeah what Carver is saying about the fatigue and all is bringing the group's morale down, but he has seen what a little fatigue can do and wants to be sure that it doesn't happen again. His advice is sound, and offerig to carry me or Mack so we aren't as tired is pretty noble of him. I mean I don't offer to carry other people around on my back all the time, it would be demeaning. He means well he just has a lousy way of phrasing stuff. I'll see what I can do.
Cameron then turns to Carver and says, quietly. " Carver, I can make it without help, but thanks for offering. I learned in the Fist that when your legs are short, yu just have to suck up not being fast. None of the drill instructors ever slowed down a march or let the rest of the group slow down on a run because I couldn't run as fast. I saw one gnome sorcerer that thought he deserved a break tell a drill instructor that he was tired one of my first days in training camp. The instructor smiled and told the rest of us that creampuff the sorcerer was winded, and we all could tack on another mile for every time he fell behind on that run. We ran an extra three miles before someone finally scooped up that gnome and carried him the last few miles. He was also treated to a blanket party that night that put him in the infirmary for a week nursing the bruises and the broken nose he got for making a big deal abut how he was shorter and needed a break. After that I never complained and just made sure I kept up. Of course I then beat the pants off of most of my squad that night back in the barracks playing cards and they always took care of me after that, but I digress. Quit pointing out how bad being tired is. They know all about it. They were there in the rain and got no sleep last time out, they took the pain and rushed on this morning. And I kept us going the first time and could have kept us going the second, but too many were too tired for me to keep up. We need to hurry along and if Mack and I are a little tired at the end, how much combat effectiveness are you really losing? I mean he usually hits like a not so angry girl and I really don't hurt people much if at all with my whip, so all of the damage dealers will; still be on top of their game, so no harm, no foul. Just ease back. I'm not the cleric that let you all down last time. It'll be OK."
His motivational speech over with, Cameron gets back up front and fails to help 'Osul at all with the tracking. He does keep his eyes peeled for trouble though
Rolls in last post.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
none
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Tuesday October 13th, 2015 7:17:31 PM

OOC: Ahh... didn't realize they wouldn't stack. Well, as long as those fireballs don't stack when they hit may later, I'm good. :D


Orc Hunt Rough Haul 
Tuesday October 13th, 2015 9:42:15 PM

The group moves out. Carver offers to carry Mack and Cameron so they don't have to put in a 4 hour run. Mack accepts, but Cameron is not so inclined. Osul has the trail and most others keep an eye about them for other trouble.
Mack finds that riding bareback on Carver is not the easiest thing. As long as nothing gets too exciting he knows he is not in danger of falling off, but it does take effort to stay aboard.
About 2 hours into the trail, you come upon where the orcs and captive dwarves took camp, which now places them firmly 4-6 miles in front of you. The camp was set with no fire so it is very hard to tell when they left. The trail breaks hard south from the camp. Osul notes some prints, 2 of the orcs, continued west, but then doubled back after about 50 yards.

Cameron has been Hustling for the first 2 hours, he is fatigued and has 3HP non lethal Damage
The time of day is approximately 2pm
The Orc trail suggests they are moving at a similar speed

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet  d20+7=24 ;
Tuesday October 13th, 2015 10:46:14 PM

Carver looks at Cameron and just shakes his head....."I swear that he really does have Dwarf Blood running in his veins. At least he is as stubborn as a Dwarf.
Just keep us headed in the right direction, we'll catch up to them, just not all at once...."

Carver keeps a look out for anyone other than the party. They were now on Izen and it was not a nice place......
"If trouble starts, you're off, you won't stay on when I take my first hard turn in a charge." He says quietly over his shoulder.
He keeps his lance close at hand, and his shield as always on his arm.

Perception 24

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14  d20=9 ; d20=12 ;
Tuesday October 13th, 2015 11:34:09 PM

IC: Owen catches his breath as they examine the camp. As the party moves on he says, "Well, they suspect that someone is following them. If we're going the same speed, one of two things will happen: (a) we'll catch up if they keep trying to shake us, or (b) they'll get where they're going and then we will. We probably risk an ambush either way, and I don't think we can speed up without hurting ourselves." As the trail shifts toward the south, he looks for landmarks and tries to figure out where the orcs might be headed.

OoC: Will the knowledge checks ever stop? No. No, they will not.

Knowledge (Local): 1d20(9)+8=17.
Knowledge (Geography): 1d20(12)+8=20.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+15=24 ;
Wednesday October 14th, 2015 1:24:16 AM

I stay alert, and ready to leap off Carver at a second's notice.

(d20+14+1 (TTT) perception check of 24)



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30'  d20+18=25 ; d20+10=12 ; d20+9=18 ; d20+5=22 ;
Wednesday October 14th, 2015 8:51:37 AM

'Osul focuses on getting us all where we are following/headed, but is doing so with less and less speech.

{Survival: 25 , Perception: 12 (+2 to Aid Carver), Knowledge(Nature): 18, and Knowledge(Geography): 22 (+2 to Aid Owen)}
- - - - -
'Osul's spells remain the same as noted in my last IC post

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+3=6 ;
Wednesday October 14th, 2015 1:27:04 PM

Atlas looks around the camp for a while and finally speaks up, [b]"They're going somewhere, obviously. Orcs don't just go out to get some dwarfs and walk them around for 2-3 days with no purpose. By the time they get there they'll stop worrying about being followed and start worrying about what ever it is they brought the dwarfs there for. That is when we make our move.

"As for the ambush, there is the possibility. 'Osul, why don't you and I scout ahead, but we'll stay within sight of the group. I'll keep my eyes peeled for trouble and you keep on the trail."

------------------------------------------------------------------
Perception: 1d20+3=6 (yikes, that's two in a row)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Wednesday October 14th, 2015 1:52:11 PM

I go over and remove Atlas's sleep mask he had covering his eyes, as it appears he hadn't noticed that he was still wearing it after waking up. :)



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30' 
Wednesday October 14th, 2015 4:51:21 PM

"Sounds like a plan, Atlas. I'm in."
- - - -
Having already rolled checks this round, I will not double up.

Orc Hunt Rough Haul 
Wednesday October 14th, 2015 9:51:51 PM

Carver and Mack quickly come to an agreement, that Mack jumps off at the first sign of trouble. Osul has the trail and the rest have their eyes open for danger. The Druid is finding the trail tremendously easy to follow. And starts to put together a picture. The orcs are moving almost in single file, the dwarves are near the front. A small scuffle step is located near a small bit of blood and spit on a rock, the only nice flat rock in the area.

Atlas suggest that he and Osul move further ahead, but within sight of the group. Everyone but Cameron can easily keep pace with the duo and Cameron does not seem willing to not push to help close the gap. The terrain ahead is desolate, red clay and laced with tumbleweeds and scragbrush. The partially cloudy sky is helping some, but the heat is certainly present.

DM. not sure I follow on the scout ahead. Is the group going to wait while Atlas and Osul take a point loke lead, say 100 yards? I ask because if Cameron pulls another 2 hours of Hustle the group effectively stays together and only Cameron suffers any temporary issues....until healed

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Wednesday October 14th, 2015 11:01:33 PM

OoC: Yeah, the suggestion is that we spread out our column, with Atlas and 'Osul taking point.

IC: Owen pulls a waterskin from his pack and passes it around. "In this heat we'll dry out quickly. I hope you all can drink and walk at the same time. Mack, since you don't have to watch your feet you should keep an eye out for those of us in the main group, if we do spread out."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet  d20+7=27 ;
Wednesday October 14th, 2015 11:12:24 PM

Carver just preps to pick up Cameron if he collapses, he had been stubborn before, but since dedicating himself to his Goddess it has become an obsession not just a little here and there.
"Unless they are dragging those Dwarves, we are most likely catching up, a little at least....." Carver continues to keep watch, ever since that pair of tracks split off from the main group....

Perception 27 (nat 20)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+15=25 ; d20+11=20 ;
Thursday October 15th, 2015 8:01:19 AM

OOC: What Owen said on the "spreading out" is what I pictured as well.

IC: I make sure everyone is staying hydrated, and cast Create Water as necessary. I'll occasionally keep the amount very small and dispersed as much as possible, to create a light cooling mist over characters to keep them cool, but not drenched.

I also keep a close eye on our sides and back, hoping those 2 orcs didn't stay back to ambush anyone following them.

(d20+14+1(TTT) perception check of 25)

At the first sign of trouble, I will cast Guidance on Carver, giving him a +1 to attack, saving throw, or skills check, before doing an acrobatics leap off of him.

If needed: (d20+11 acrobatics check of 20)



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30'  d20+18=19 ; d20+10=30 ; d20+9=19 ; d20+5=13 ;
Thursday October 15th, 2015 8:07:44 AM

"Looks like one of the dwarves has managed to keep a decent lump of rock hidden away from the orcs, and when it was finally produced it didn't go their way. At least they've still got some fight about them."
"Single file looks like the way to go."
{Survival: 19 , Perception: 30, Knowledge(Nature): 19, and Knowledge(Geography): 13 (+2 to Aid another)}
- - - - -
'Osul's spells remain the same as noted in a recent post

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Thursday October 15th, 2015 7:16:33 PM

Cameron also can created water any time the group needs it, and keeps his friends well hydrated, so long as they keep the bathroom breaks to a minimum. As they pass the stone with blood on it, Cameron picks it up, blood and all and 'pockets' it. When Carver questions why they arent gaining faster, Cameron concurs.
" I mean dwarves are no faster than I am, and hobbled dwarves ( there was a mention of the dwarf tracks looking like they were wearing leg shackles, I think of i as a three legged man race set up) move slower than that. They had several hours lead, and gained more when we rested, but by the holy lady we have been busting our humps. We should be gaining more ground."
----------------------------------------------------------------
Notes
Spells and effects on Cameron
10 points nonlethal damage
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/4 channel energy used for today

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Thursday October 15th, 2015 11:32:11 PM

OoC: Checking in.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet 
Thursday October 15th, 2015 11:48:39 PM

Carver tries to stay alert...... (checking in)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30' 
Friday October 16th, 2015 6:18:01 AM

OOC: Also checking in.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Friday October 16th, 2015 8:06:41 AM

Wondering whatever happened to Pips....


Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Friday October 16th, 2015 7:29:05 PM

Breathing hard, Cameron keeps pace with the taller members of the group. He wanted this to go quickly and he would be darned if he was going to give up now.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
10 points nonlethal damage
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/4 channel energy used for today


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+3=15 ;
Friday October 16th, 2015 7:43:18 PM

Atlas continues behind 'Osul keeping alert so that they are not surprised.

----------------------------------------------------
Perception: 1d20+3=15

ooc: yeah, I meant spreading out so that if 'Osul and I stumbled into a trap that the others could save us, rather than all of us falling into the trap.

Sorry about missing yesterday, I had a stressful day of travel and then spending the day at the hospital unexpectedly.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet 
Friday October 16th, 2015 11:55:35 PM

Carver offers Macks place to Cameron, with the same conditions about getting off is combat starts....

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Saturday October 17th, 2015 9:42:02 AM

Yep, I agree.... definitely makes sense to swap out with Cameron, if his stubbornness wears off. Or if he passes out. :)


Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Saturday October 17th, 2015 10:59:35 AM

Cameron grits his teeth and takes the exhaustion in stride.
They don't get it, do they.
No, they do not. One tired person when a fight starts that can heal themselves and remove the problem is acceptable. Two, who require others to heal them is too much of a risk. There is no gain without sacrifice. It is her way.
They are fools. Why do you put up with it. They are weak. You should move on.
You see weakness in them because they care about the well being of a friend. That isn't weakness. It is compassion. You see them as fools because they do not see the wold as we do. There are many views to a single story. Each is unique, none are wrong. Just different, colored by the experiences of the viewer.
You are hopeless, what does she see in you.
She sees that I am persistent, like the hunter. She sees that I am patient, like the spider in his web. She sees that I have learned sacrifice and practice it over and over in her name, showing devotion. What does she see in you Hobbes?
At this the scorpion falls silent. It scuttles and climbs on top of Cameron's head, brooding.
Cameron's grimace turns to a smile.
" I'll be fine. Let's keep moving."
----------------------------------------------------------------
Notes
Spells and effects on Cameron
10 points nonlethal damage
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/4 channel energy used for today

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30' 
Monday October 19th, 2015 5:37:01 AM

OOC: Checking in.

Orc Hunt Rough Haul 
Monday October 19th, 2015 9:51:31 AM

Very sorry gentlemen

The group spreads out a bit with Osul and Atlas taking up about a 90 foot lead. Cameron and Owen follow with Carver brining up the rear with Mack upon his. Cameron voices a bit of frustration on not gaining more quickly upon their quarry, but tracking is not an exact science. An hour behind, two hours, its a judgment call. Cameron is determined to press on and so he does.

The group eats lunch on the go, hard tact rations and splashes of water and pushes on. The terrain is shifting to more small ravines and trenches where ancient now gone rivers and flash floods coursed. through the lands.

It is near the end of your 8 hour march, shortly after sunset, that Osul finds the next deliberate sign. Upon a small embankment of soft sand, Osul finds an arrow. Not one fired from a bow, but one 'written' into the sand with the only liquid likely available to the dwarves, urine. This clear biological marker gives the druid valuable information. The Orcs are only a few miles in front of the party. The arrow points hard west, the trail follows the shallow ravine to the south, curving east

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+15=21 ; d20+14=27 ;
Monday October 19th, 2015 12:31:30 PM

I take this opportunity to begin walking again, and thank Carver for helping me along. "That was VERY appreciated Carver, and if you are ever shrunk down (or me enlarged greatly), I will repay the favor." :)

I vote we follow the direction the arrow is pointing. Although they could be signaling where maybe a few broke off to ambush us? Is Osul able to learn anything from the tracks in the area?

If we close in even more, enough for a few of us to sneak in and get a better look, I go into Stealth mode to go find out what I can.

(d20+14+1 (TTT) perception check of 21)
(d20+13+1 (TTT) stealth check of 27)



Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Monday October 19th, 2015 6:01:47 PM

Cameron arrives at the campsite, prepares to eat a quick snack and get some rest. He hopes that the others will agree to set off around midnight or soon after so that they can close the gap before the orcs wake up and start pushing the dwarves further.
" Everyone other than myself should have fresh spells memorized. Once I pray tonight, say around 1am, I will be ready to move on again and close the distance before they get up in the morning to move out. Does that sound alright to the rest of you?"
Cameron does not bother with his tent. He simply scratches out a small hide and curls up in his blanket. He also suggests not lighting a fire or making much noise tonight. He will be sleeping in his chain shirt.

OOC
Cameron has 10 points of nonlethal damage that will go away at a rate of 3 points per hour of rest. I assume that once camp is made and we are just sitting and eating, we are considered resting. Even if we aren't the first watch is probably 3 hours long, which should be enough time for Cameron to mostly recover, and finish while he prays.
I will be posting from my parents PC this week while mine is in the shop. I will probably only be checking once or twice a day because of that.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
10 points nonlethal damage
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/4 channel energy used for today

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Monday October 19th, 2015 9:24:36 PM

Owen looks and sounds resolved: "We're within striking distance. Let's rest until Cameron can prepare spells. Cam, prep Longstrider in your levels 1 and 2 domain slots so we can all chase at speed. We'll need light for night fighting if anyone has spells for that. I won't be able to get enough sleep to prep spells, so I'll take first watch. Rest while you can; we're heading out at 1:30 AM."

_________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Light/b], and [b]Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

0/7 daily Blinding Rays used.
0/1 Arcane Bond Spell used.
}

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Monday October 19th, 2015 9:28:29 PM

Then Owen looks down sheepishly. "Sorry, my years in the army kicked in for a moment there. How does that plan sound?"

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet 
Monday October 19th, 2015 9:33:26 PM

"Well, the arrow gives a very different direction that the trail we've been following...."

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Tuesday October 20th, 2015 12:25:05 AM

Atlas is on board with Cameron's plan. He'll take first watch.


ooc: sorry so short, still recovering from my travel and being behind at work due to the unexpected time off last week.


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30' 
Tuesday October 20th, 2015 5:49:44 AM

"I guess it comes down to one question - one I cannot even hazard a guess at, but you can: Would the dwarves know of a shortcut out here?"

"If we are making camp, I am keen to find out where this side-path goes. I am too full of curiosity for my own good sometimes. Any takers?"

"I'll take whatever shift is available."

- - - - - -
OOC: Can I get a description of the surroundings please?

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+15=16 ; d20+16=22 ; d20+9=20 ;
Tuesday October 20th, 2015 7:19:52 AM

If we're making camp, I'm with you, Osul. Let's check out that side path. :D

(d20+14+1 (TTT) perception check of 16)
(d20+15+1(TTT) TrapFinding check of 22)
(d20+9 aid Osul survival/tracking check of 20 against DC 10 --> +2 to Osul)


Orc Hunt Camp decisions 
Tuesday October 20th, 2015 10:58:46 AM

Darkness lays across the broken and jagged terrain of old washed out ravines and twisting loose rocky paths where the party stands to make camp. The basic plan is laid out to rest for about 4 hours and then force march for what should be about an hour and attack the orcs camp in the dark. Cameron will have had enough rest to recover and so it would only be if the last hour poses any type of issues with any of them.
Owen asks Cameron, being the only caster who will be able to switch any spells to prepare Longstrider and spells for fighting in the dark. The wizard takes first watch with Atlas
Carver points out that the arrow, laid down by the dwarves, points in a very different direction than the trail. Osul seconds the thought that the dwarves might know something about the terrain that they and perhaps the orcs do not. He would like to investigate and Mack is with him on the thought.

Does Mack and Osul strike out into the dark on their own? If so how long do you want to go?
Is anyone, other than Cameron going to get any rest?

The terrain in small sharp hills with multiple steep sided, but not deep small ravines. 4-8' deep, 10-20' wide but near vertical walls on the depth. The ground is loose broke rock on the hillsides and hard compacted clay and river stones in the ravines proper. It is currently around 8pm and dark with scattered cloud cover and visibility of about 10' with 20' as shadowy. Some small spires of rock dot the area



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+5=12 ; d20+14=16 ;
Tuesday October 20th, 2015 12:43:19 PM

If we're within a couple miles from them, I don't feel the need to rest for myself. Also, if the dwarves gave us a sign, it would seem like a mistake to not check on it at least somewhat. But I don't want it to slow down our final approach on the orcs, either.

Osul, what do you say? You and I spend an hour checking it out? Maybe they're pointing out a trap, so I'm careful of that as well. More than likely, though, it's a huge mound of treasure, and super-powered magic items right off the path.

To the rest of the group staying behind, if we get into trouble, we'll give a sign. Probably a high-pitched scream. :)

(d20+5 climb check of 12)
(d20+13+1 (TTT) stealth check of 16)

OOC: Is it just me, or does it seem like the more bonuses you add to the die roller, the lower it rolls? ;)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+3=17 ;
Tuesday October 20th, 2015 4:28:17 PM

"Mack, 'Osul, please scout it out. I know rest would be nice, but it is too obvious for us to not look into it. I want you back here in no less than 2 hours. As soon as Cameron is ready we're striking out again and we'll need time to plan based on what you find."

Atlas takes up his watch and gets a bite to eat. He chats with Owen in the hopes of getting to know him better.

-------------------------------------
Perception: 1d20+3=17


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet  d20+7=26 ;
Tuesday October 20th, 2015 8:49:59 PM

"Night fighting is horrible Atlas, I don't know if you've ever done any of it. We had a lot of drills and training, and at least 40% was night maneuvers. Night actions will introduce you to Murphy and you won't even have to look for 'im, he's bound to show up no matter what actions are taken to avoid him."
Carver, having been in a military organization knows all about Murphy.
He takes a breather but keeps a watch out......

Perception 26

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d20+2=4 ;
Tuesday October 20th, 2015 11:08:37 PM

" Thank you Mr. Brightside. Really Carver, for a Bard you are bringing far more gloom than cheer."
Cameron then passes out without waiting for whatever sad and pointlessly negative reply Carver cooks up. Really he wondered what had made the Centaur so pissy the past day or so. He had never been so negative in the Fist.
Casmeron sleeps soundly until midnight and then wakes up and streches. He steps away from camp and prays to Jancassis for spells.
Jancassis tonight I go to bring your liberating hand to those who have sought our aid. But something seems off. Please guide my hand so that I might be able to recognize who is really the victim here and who is crying for your blessed revenge.
When he is done, at 1 am, he speaks to the others. " Gird yourselves for this, as it will be a hard hour. We will be forced marching and if any of us need it at the destination I can heal you to remove the fatigue. I want to speak to the Orcs first. You may conceal yourselves but I wish to step out and walk among them and ask them why they have taken the Dwarves. Something is wrong here. Orcs do not normally take their racial enemies hostage. I have prepared a spell to stop them from attacking me, if all goes well. It is broken if ANY of them are attacked, so please keep the peace unless they are about to kill me or the dwarves, then feel free to stop them. Let's go."
Constitution save for forced march failed 4 (sigh)
----------------------------------------------------------------
Notes
Spells and effects on Cameron
10 points nonlethal damage
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Entropic Shield, Shield of Faith, Longstrider(domain),, Zone of Truth, Enthrall
Spells cast
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/4 channel energy used for today

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14  d20=14 ; d20=3 ;
Tuesday October 20th, 2015 11:25:03 PM

Owen chuckles. "Yeah, ol' Murph does like his law and disorder. We saw plenty of him while trooping through the Culverwood a year or so ago."

"Mack, 'Osul: be careful out there. That's some treacherous terrain. We don't want you slipping into the ravines, especially in the dark."


Owen makes a Knowledge (Nature) check to identify a natural hazard, and (hopefully) give the guys some advice on how to tread safely. DC 15+Hazard's CR. 1d20(14)+8=22.

As the first watch begins, he tells Atlas a little about himself: "I'm glad we got a chance to rest at the Tree for a few days. What with being washed down the Peaseblossom and this chase after the orcs, my life has been a bit of a whirlwind lately. You know, I had meant to study the Tree of Parting many years ago, before I was conscripted. Those were quieter times; just my wife, my son, and our library. I miss them so...." Owen trails off and is soon lost in reminiscence, with his eyes and thoughts turned inward.

It is an ineffective strategy for a watchman. Perception 1d20(3)+1=4.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30'  d20+5=19 ; d20+9=22 ; d20+10=18 ; d20+18=21 ;
Wednesday October 21st, 2015 6:26:27 AM

"An hour out sounds good, and we should be back easily in that again."

"Careful - got it!"

'Osul and Mack head off on a two hour reconnoiter.
- - - - - -
OOC: not wanting to drag this out (of course). We have a Light spell on tap. Indicative rolls:
Knowl (Geography) d20+5=19, Knowl (Nature) d20+9=22, Perception d20+10=18, Survival d20+16+2(TTT)=21 - The higher the bonus the lower the roll over four rolls!


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Wednesday October 21st, 2015 7:16:48 AM

OOC: I KNEW it! We DO have a rigged Die Roller! ;)

IC: I heed Owen's words. We don't want to go getting injured falling down the side of a mountain or over a cliff or such, especially when we could be battling orcs soon. We take our time. I get my rope out if necessary.



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Wednesday October 21st, 2015 3:41:21 PM

Atlas nods to Carter, "I know, we had to deal with some goblins on the way to the Tree at night time and it was a mess. If I'm not mistaken, orcs have some sort of night vision as well, which is an issue. However, maybe we can use that to our advantage. After one exchange with them we could have some of our magic folk light the place up like it's daytime and see if that gives us an opening. Hey, magic folks, can you do that?"

Turning to Cameron, "You always want to talk. I don't like it, but you've got a good point. Maybe we'll learn something if you do. However, at some point I'm putting my sword through them."

Orc Hunt It's Really Dark Out 
Wednesday October 21st, 2015 9:00:47 PM

Osul and Mack head up and out to follow the general direction of the arrow and see what they can see.
Carver points out a few issues with going after the orcs in the dark, not the least of which are they can see further and clearer than anyone in the group. Cameron makes himself as comfortable as he can and finds sleep to be a fairly easy thing to come by in his fatigued condition. Before he drifts off, he tells those around that his plan is to channel energy to remove any fatigue the group incurs on the forced march coming up. he will then cast a spell of protection and then approach the orcs to parley with them. hopefully to find out why they took the dwarves.
Atlas expresses his concern but agrees with the plan as a whole.
The rest of the party keeps look out, which is to say, they are awake, because no one can see anything in the dark past 20'.

Osul and Mack find the going treacherous and hard in the dark as well. Osul quickly realizes, as they stumble up a small loose gravel hill, that if there is a landmark of some kind or course correction to make, he'll never see it. He and Mack are walking nearly blind away from a dark and, for all intent and purposes, hidden camp where the other are. With little starlight and no fixed points, this could go very wrong.

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Wednesday October 21st, 2015 10:57:38 PM

OOC
DM Dan, 'Osul mentioned they would be using a light spell, so it shouldn't be dark for them. However they might as well sing the star spangled banner at the top of their lungs for all the hiding they will be able to do with a light spell. Either way it'll be dangerous.
IC
" No, I cannot do that Atlas. A soft glow equal to a torch is the best I can do, and only one at a time currently."
Cameron sleeps, prays and is ready to go.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
10 points nonlethal damage
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Entropic Shield, Shield of Faith, Longstrider(domain),, Zone of Truth, Enthrall
Spells cast
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/4 channel energy used for today

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet 
Wednesday October 21st, 2015 11:31:36 PM

"I can help with light that too.... I can cast dancing lights and I have this."
Carver pulls a pebble from inside his gauntlet on his shield arm. It's afire and he's holding it in his hand, so it must be magical in some way. "While Cameron can cast one light on a item, I just haven't learned that trick. I convinced a guy at the Catacombs to cast what he uses to make a everburning torch, but anchor it to this pebble. I imagine holding onto a flame might be useful to impress some of the less intelligent races we might run into, as well, it's just plain handy at times.
If you need it when I'm not around, I keep it in a little leather pocket worked into the inside of the wrist protection of my right gauntlet."

Carver eats a bit when it's time to get up, it's been a long day that's only going to get longer it seems....

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30' 
Thursday October 22nd, 2015 6:06:32 AM

OOC: Casting Light on something small like a copper coin, which can be partially concealed - through to entirely concealed, allowing the light to be manipulated to purpose, was my thinking.
- - - - - - -
'Osul appreciates the suggestions and other wisdom. He is happy to let Mack have Carver's Everburning Pebble. Phrases like "fortune favours the bold" and "nothing ventured - nothing gained" reinforce his intent.

"Ready Mack? Let's do this! Worse case we'll be back in a few minutes"

And with that he tests the lighting and he and Mack wander in the direction indicated by the arrow.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Thursday October 22nd, 2015 11:20:35 AM

Atlas waits nervously as 'Osul and Mack explore. "Don't take too many risks. If you feel like you are too exposed or you might not be able to make it back then just turn around and we'll deal with it in the morning."



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Thursday October 22nd, 2015 1:11:17 PM

If we feel like we can't accomplish much based on the lighting, I think we'll just head back. We can't see as far as the orcs, and we could be walking into a trap. So we're being very careful, and alert, of those concerns.


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14  d20=8 ;
Thursday October 22nd, 2015 6:34:09 PM

OoC: Apparently I got Tuesday confused with Wednesday; I thought I had posted. Sorry for the miss.

IC: Owen remembers that he's on watch, so he tries to pay attention. It's not very effective.

Perception 1d20(8)+1=9.

Orc Hunt It's Really Dark Out 
Thursday October 22nd, 2015 10:17:03 PM

Osul can easily put light on a coin or pebble or other such small object. It makes the travel much easier and certainly no longer dangerous but holding a heading is still very difficult. Coming back to the camp will be retracing footsteps. Mack follows and the pair eventually return with little to tell. They found a small yet deep wash run that provided good moving to the east. If that is what the arrow was pointing to, the wash run went further than time allowed for them to explore. They saw no distinctive rock spire, but that is of no surprise
Mack and Osul are back with the group and in just over two more hours, Cameron awakens mostly refreshed and now does the group push through the dark after the orcs or take the path found by Osul

In the darkness about you, none of those on watch have not seen anything. The night is still and no sound other than yourselves can be heard either

Time summary:
5hrs of sleep the party is woken by Boy and spend 4 hours hustling (2am to 6am)
6hrs sleep the party then marches 8 hours (12pm to 8pm)
Cameron sleeps 4hrs (8pm to 12pm)
Everyone else has been up for 11 hours
Party plans to march 1 hr to engage orcs (1am)

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Thursday October 22nd, 2015 10:23:23 PM

Cameron sleeps, prays and is ready to go.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
none
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Entropic Shield, Shield of Faith, Longstrider(domain),, Zone of Truth, Enthrall
Spells cast
none
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/4 channel energy used for today


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet 
Thursday October 22nd, 2015 10:57:56 PM

"We wait for the others to return, splitting up even more than allowing the scouts to scout is beyond dumb."
Carver stays prepared for everything he can......

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Friday October 23rd, 2015 9:43:28 AM

IC: After the scouts return and report, Owen suggests a plan to the group: "I'd say we should continue following the trail. I'm hesitant to wander through this terrain without some sort of guide. We risk ambush no matter what, but we can try to turn the tables. I'll cast a silent image of an adventurer with a low-burning torch about sixty feet ahead of us, following (as best he can) the trail. If we douse our lights, we might dupe the orcs into attacking before they see us. Would that hamper our tracking too much?"

________

OoC: Hustling isn't on the concentration-check list, but hustling in the dark might qualify. I thought I'd suggest it anyway.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30' 
Friday October 23rd, 2015 1:57:20 PM

After the reconnoiter, 'Osul updates the party on the wash, leaving plenty of room for Mack to contribute. After which he adds, "The wash looks like an easier and less obvious path, but we come back to my earlier question. How would the dwarves know about the wash, where it is headed and that was also where they were headed, in order for it to be worth indicating? I want to follow the wash, but I see the wisdom in sticking with the trail."

"As for tracking in the dark, yes Owen, I know the trail is hard to miss in the daylight, but tracking in the dark is a trick I'd like to learn!"

"When we're ready?", he looks about when Cameron is ready to proceed, with a smile, in the dark.



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Friday October 23rd, 2015 2:33:07 PM

I see no real good argument making one path much better than the other. I'm ready to go, whichever path we decide.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet  d20+7=15
Saturday October 24th, 2015 7:21:29 PM

Carver keeps watch as the rest decide, he also takes the everburning pebble back and is ready to go which ever way is taken.....

Perception 15

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30' 
Sunday October 25th, 2015 12:44:46 AM

OOC: Checking in over the weekend

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d20+2=14 ;
Sunday October 25th, 2015 9:27:32 PM

Cameron finishes praying and walks back into the camp. He listens to the recon report and watches as the others waver as to which path to take. He had been watching 'Osul all day as he tracked and was pretty sure he could follow the trail. Whether the trail indicated by the arow was a trap or a short cut didn't matter to Cameron, he was planning on walking into their camp and trying to get to the bottom of the situation anyway. So he did as the Fist trained him. He acted.
" I'm following their trail. Whether that other path is a trap or not, it doesn't go where I am planning on going according to what you guys saw."
Cameron refreshes the light spell on his crossbow bolt and then casts Longstrider on himself. He looks around for a moment and thinks he finds the trail. If anyone better at tracking wants to lead he lets them, otherwise he heads out following the trail or the orcs and dwarves.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
none
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Entropic Shield, Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain)
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/4 channel energy used for today


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