WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Tree of Parting Archives


Return To Index


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Wednesday February 4th, 2015 11:48:00 PM

I also felt like it was a good day. I'm not a big drinker, but I'll join them at the bar. I feel a little out of place though, having nothing new yet at this point. ;)


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=11 ; d20+2=5 ;
Thursday February 5th, 2015 8:15:46 AM

Zee makes a ladylike exit when the boys turn toward the bar proper. She returns to the rooms and finds a place on a balcony or breezeway to look at the night sky. Zee attempts to meditate, she allows her powers to spill out over her in all sorts of crude shapes and visions. Though she would never admit it out loud she finds herself wondering where the magical gifts come from, and maybe just maybe, what higher power threads her destiny...

Still, Zee tries to keep her wits about her. She would not want anyone to catch her doing something as silly as "meditating."

Actions
-----

Perception Check (In case someone finds her praying - 11

Stealth Check (Hiding her prayers) - 5 ((OOC: Awesome, so her illusions look like walking along a beach holding hands with Atlas just as her comes through the door... or something equally mortifying...)


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 10(16)/10(16) Character Sheet 
Thursday February 5th, 2015 10:03:45 AM

OOC
Equally mortifying, coming up...

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Thursday February 5th, 2015 12:01:31 PM

Atlas is happy to have many of the group join him at the bar. He spends the night with them just sharing tales and getting to know each other. When asked about himself he typically turns the conversation back to those around him with a simple, [b]"Crosseye, I heard you and Mack talking about religion the other day. Do either of you follow a god?" "Carver, tell me more about the Mailed Fist. I feel my destiny is separate from theirs, but I have to admit that my experience with them was quite good." "Mack, do you know any other instruments? Do you sing as well?".

He clearly feels comfortable with the group, so while he does want to learn more about the others, he is also willing to be completely open with them now. He's a new man since he stayed with the monks, but to fully embrace that he has to be willing to accept his past and move on. Sharing is his way of proving to himself that he has done that. He is also willing to admit that to keep himself as this new man he has to continue to focus on it day in and day out. There's no room for setbacks and he is not afraid to ask his friends for help with that if they ever see it happening.

After the night runs out Atlas heads back to the apartments to get a good night sleep. He'll stay up late if anyone wants to talk further, but he's just as content to go to sleep. Sleeping in was nice for one day, but it is not in his nature to do it regularly. Up with the sun, no matter the evening's activities...usually.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Thursday February 5th, 2015 12:25:56 PM

I'm happy to share.... I don't have a lot of exciting secrets.

"I really enjoy playing certain instruments, but I don't really have a lot of talents with any in particular, including the ones I've been playing lately. ;) I'm not a big fan of singing, though. I just don't enjoy it; although I like listening. Do you sing, or play anything?" I really enjoy finding other people that play instruments, and hearing them.

I relay basically what I said with Crosseye as well, about my upbringings and beliefs in religion, although if Carver, Cameron, and/or Zee are nearby, I may slightly adjust so as not to offend them:

"We weren't a very religious family.... or village for that matter. We seemed to regard the gods like we do royalty.... just normal people with more power and more money. Some are good. Some are bad. But we didn't give them any respect outright just based on their 'status'. We didn't worship any of them for the most part. In my family, anyways, we seemed to hold that respect more for nature itself."

I listen to everyone's stories they are willing to share, and how they came to be where they are in life.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday February 5th, 2015 1:53:54 PM

Carver is willing to talk about the Mailed Fist, but shy's away from the religion discussions, feeling that each has his own impressions of how they do or don't worship.
"Well, the Mailed Fist is a very organized entity. Usually consisting of Fists each of which is made up of type of combat person. For example, a normal fist would be a group of five, all of whom were either scouts or another with another type of skill. Cavalry, melee, mage and priest are just examples of how each individual fist consists of. Now Cameron and I are obviously not the same type of combatant, and before his finding of his deity, after his news from home, he was sort of a bard but also a fighter, where as I'm a cavalry based fighter type, with a touch of Holy power. Or fist was special, it was created as trial to see if combining different abilities would prove profitable to the organization. We were a Double Fist, and had a bit of everything for skills. I have no idea how they made out after Cameron and I left, but I was so diseased by the swamp fungus, I couldn't survive there much longer. It was after we left the swamp, that my Aunt contacted me and we eventually ended up meeting you all."

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 10(16)/10(16) Character Sheet 
Thursday February 5th, 2015 1:54:54 PM

OOC
Will the whip i ordered from the leather worker be ready before the new adventure starts?

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Thursday February 5th, 2015 8:42:45 PM

While at the bar with the others I stay quiet to start. Mostly to see where it was headed. I listen to their tells and stories. Carver's intreed me a lot. He seem to be part of a experiment, the order of the fist tried. Did it work or not I am sure. Should it have I thing so. To me a good group will have many strengths and few weakness and the idea of creature/poeple all adding their own strengths over coming their weakness (hiding them). Atlas seems to be deflecting the conversion about himself for the most part. He must like to keep his priviet life privite. As he night goes on and the drinks flow we all seem to losen up abit. I ask Mack to play us something. I really like his playing. It lighten the mood and bring a festive fell to things. I explain to the other what I told Mack about religion. "I know,not much about gods and was rasised more to repect everything around from the small to the very large and that everything has a spirit that should be respected. I am just learning about the gods and am open to everything."

I the ask the group if they have gotten any information of the tree and area and surgest a explore outing tomorrow was be in order. We could head off in the direction if the seeer and see what we find or come across, maybe look for any near by outpost/settlements to visit?


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday February 5th, 2015 8:56:59 PM

OOC: DMs, I'm looking to get a holy symbol, imbedded in my armor, the area of the upper arm of my shield arm, is that possible and if so, how much?

Nocturnal Nonsence - Co DM Dan K 
Thursday February 5th, 2015 10:38:04 PM

The next few days pass ordinarily enough. The group settles into a routine of sorts and gets to know each others less adventuring sides and begin bonding as true companions and friends. Moana has returned, one of the part time residents packed and left and all but 3 merchants passing through are gone as well.
Cameron has his critters, their habitats and food supply. Saide Silvergraft has an arrangement whereby a monthly supply will be brought in for Cameron's critters. Dungarth is able to deliver the specialized whip as well. With the tree in a rare quiet mode, he was able to spend much more time on it. The masterful work done on the weapon is a thing of true beauty
Carver finds himself speaking with Boolia on getting his holy symbol embedded into his armor. The half orc nods and agrees that she could do it, as long as Carver didn't mind the work to be done in crushed stones. "I would think onyx and pearl for the eye with a ruby circle." She shrugs, "You know, for life, death and Woldsblood." If Carver agrees she says it will take her the better part of a week and cost 50gp

On one morning at breakfast, there is a buzz about the prior evening. Most of the staff and the few guests are talking about a strange light display that happened in the very late or early hours, depending on your perspective, to the north. Only Sarah, a galley maid that the entire group knows working at Tree Tops Inn, saw the event of those who are talking

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 10(16)/10(16) Character Sheet 
Thursday February 5th, 2015 10:41:04 PM

Cameron gets shakily to his feet after finishing his prayers. The poison was much stronger than he expected, or perhaps the Lady's message was THAT important. The colors, and the words had been potent. They were etched into his memory by the poison. On wobbly legs he returns to their apartment. He sees Zee... meditating? Huh, she didn't do that before that he had seen. With a shaky hand he opens the door, and staggers into the room. He waits for a moment as his eyes adjust to the light in the room. With a groan, he heads for bed. This will look much better in the morning, once the raw edge of the poison had dissipated. He thinks about leaning down and taking his boots off, but when he tries, a light explodes behind his eyes and pain shoots through his head. Instead he just falls forward into his bed and passes out.

OOC
OK, so 1 point of Constitution will return after a night's rest, so I'll get 2 hp back overnight as my Constitution evens out. After that only 4 more days of rest until I am fit as a fiddle.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 12(16)/12(16) Character Sheet 
Thursday February 5th, 2015 11:17:13 PM

OOC
Oooh simulposting.

IC
The next morning, Cameron wakes up late and the sun streaming into the apartment is BLINDING. Immediately he puts the hood to the tabard up, cloaking his eyes in its shadowed depths. He rises to his feet, not terribly steady. His mouth feels like it is lined with cotton and his throat is raw. He walks, slowly, to the Inn for breakfast. With a raspy whisper he orders sweet rolls, as many as they can find for him, with as much icing as they can make and coffee, a whole pot with cream and sugar to go in it. He sits and works his way slowly through first one, then another, then a third sweet roll, slowly sipping his coffee as he slowly demolishes the plate of rolls. The longer he is there, the less stoop there is to his shoulders and his eyes seem to open a little wider. By the time he finishes the coffee he almost feels like himself again.
He listens to the story that the wait staff are telling. It sounds like what he saw when he returned to the apartment, but most of last night after his prayers is a blur. The prayers though, They were etched in his mind. He saw the whip, and when he picks it up from Dungarth he already knows it will be awesome. He thanks the leather worker profusely, and promises to endorse the man whenever he is asked who made the whip. The whip feels like a living thing in his hands. The colors are brilliant, as he knew it would be. The tip flares at the end resembling the head of a viper . This gives it an authoritative weight that when snapped, creates a very dexterous feel, ensuring it will do exactly what he wants it to when he uses it. He visits the other merchants, gathering reagents to properly consecrate this weapon to the Lady tonight, during his prayers. The rest of the prayer ritual had shown him what he was supposed to do to dedicate the whip, and he wants to be ready tonight, when the moons are dark.
For the rest of the day, he plans to again scour the forest floor, looking for a suitable place to make his own. The prayers did not show him that. He feels sure he will know the place when he sees it.

Notes
4 constitution damage, HP reduced

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+6=14 ;
Friday February 6th, 2015 1:26:19 PM

When still at the bar, I pull out my banjo and play a little tune.... probably the Gaston song, just to bring back such good memories. :)

(d20+6 perform banjo check of 14)

After Moana returns, I try to find an opportune time to chat with her. Just curious if she'd be ok if I tag along with her some time to collect herbs and such.

When I think Cameron is going to be out for a while, I try not to let him bust me eating one of his crickets.... I just HAVE to try it once, to see if I could do it in a desperate situation. I take a cricket out for Pips to play with as well.

After the light display night, I try to catch up with Sarah for a first hand description of it.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Friday February 6th, 2015 6:44:16 PM

Carver has no problem paying that much for the Holy Symbol, he can proudly wear it, and display it to any that needs to see it......
Carver joins in seeking out Sarah, to find out more information about the lights the evening before.

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+4=21 ;
Friday February 6th, 2015 8:41:24 PM

Atlas hears the buzz and immediately hunts down the first person he can find that actually saw it...Sarah. "Hi Sarah! Great to see your smiling face again this morning. That light you are talking about sounds very interesting. Would you mind taking a walk with me so I can ask you some questions away from all the hubbub of the Inn?"

If she says yes Atlas walks with her. If she says no then he just starts asking her some questions right there. "Can you describe it in detail? Would you mind going for a short walk with me to where you saw it from and show me exactly where it was that it happened? Do you have any guesses on what it was?"

-----------------------------------------------------
Diplomacy: 1d20+4=21


Nocturnal Nonsence - Co DM Dan K 
Friday February 6th, 2015 10:50:16 PM

So far Cameron's excursions about the tree has yielded little. The grasslands about the tree have not revealed any streams or rough rock that might hide a small cave. But there is still plenty of land to look at. Dungarth smiles, "Was a pleasure young master Cameron."
Mack sneaks a cricket, it's crunchy and tastes like nothing really. Moana tells Mack she will let him know on other excursions. Sometimes she enjoys the solitude.
Sarah agrees to talk with Atlas and show him where she was after the morning duties are finished. She tells atlas where to meet her when shift finishes.
Carver and Atlas both meet her and she takes them to a small off entrance to the kitchen.
"There." She says pointing north. "I was stacking out some bottles, when I saw a flash from the corner of my eye. I turned to look, and another blue flash erupted in the northen distance. It was beautiful and I just stared hoping to see more when it happened. This great blue bolt shot into the sky and did so for like 20 minutes." Sarah's hands fly about as she talks and she finishes by saying that Dungarth was at his dark forge above at the time too

Blue lightning that shoots from the ground to the sky is beyond any guess Sarah has. "That falls into the realms that Moana gazes upon. " she answers in all honesty

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 12(16)/12(16) Character Sheet 
Saturday February 7th, 2015 12:17:00 PM

OOC
Did Liliput (or Alemi) have anything to teach me when I went to the temple asking, before I poisoned myself?

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Sunday February 8th, 2015 2:03:54 AM

Atlas thanks Sarah, then turns to Carver, "Well, it looks like we should talk to Dungarth and Moana. Shall we go together? Dungarth can probably confirm Sarah's story, so we'll start there, then take the info to Moana to see what she says?"

'Osul (Graham) AC: 11 (T 11, FF 10), CMD: 13, HP 14/14 
Sunday February 8th, 2015 8:41:11 AM

From the north approaches a young adult human male. At around average height and weight, and dressed in common clothing, it is a few moments before your eyes settle on what features and manners make the stranger stand out.

In the morning light his bright green eyes are taking in The Tree - clearly he hasn't been this way before - and he wanders about the base at a steadily decreasing distance before finally deciding on the best way in.
With quarterstaff in hand, a broad, friendly smile, and cross-braided loops of auburn hair, he ascends into the Tree of Parting.

OOC: Thanks for your patience!

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 12(16)/12(16) Character Sheet  d20+6=15 ;
Sunday February 8th, 2015 1:26:53 PM

OOC
Welcome Graham,
You should set the permissions for your sheet to "Anyone with the link can VIEW". Note view not edit .
That way the rest of us can see things like your character description, and generally be all up in your sheet because we are nosy ( Well at least I am, dunno about the rest of them) Also, if someone has to sub for you for a day or two they will be able to access your sheet so they can make rolls on your behalf.

IC
Sense Motive on Dungarth 15
Is anything going on with him that I am not seeing on the surface? His address is, well, kinda formal. Or does that just seem to be his manner of speaking?

Cameron returns to the Tree as afternoon creeps into evening. He will dine with the others at the Inn. He eats again like a starved prisoner making up for lost meals. His face is pasty and he looks a bit feverish. His throat also seems a bit raw and his voice is slightly cracked, as if he might have been shouting for a long time, or had somehow otherwise damaged his throat.
He invites them to a consecration ceremony tonight at the base of the Tree. He has received his new whip from Dungarth and wants to dedicate it to Jancassis. He does not wish to make the others uncomfortable, by doing so in their apartment, nor anger Liliput by doing it somewhere else in the Tree, and so has chosen a place at the base of the tree to hold the ceremony.
When midnight approaches he sets up the place at the base of the Tree with the few things he needs. An empty crate, used as an alter. A few candles affixed to the top of the altar. A bowl made of earthenware so that it will not burn, with some sand in it to hold the incense. As the ceremony starts, the candles are lit and the whip is laid in the middle of the altar. The whip is of black and red braided leather. The two colors are woven to show the double helix symbol of Jancassis over and over on the whip. The tip is a bit thicker and flatter than one would normally expect from a whip.
As the ceremony begins,Cameron speaks a few words over the whip, in dwarven ( since that is what he has spoken most of his life, and was the primary language of his teacher) He then lights the incense, and allows the smoke to drift over the altar, wreathing the whip as he speaks a few more verses of Jancassis' ceremony. As this happens, one of the candles goes dark. He then pulls two pouches from his tabard and with another verse, spills their contents, ground gemstones, onyx and garnet over the whip, which is still wreathed in the smoke from the incense. As he does this, another candle goes dark. Next he pulls a vial of holy water from his coat, and sprinkles it over the whip and altar. As he does this, another candle goes dark. As the ceremony comes to an end, he holds his hands over the altar and speaks the words of a spell ( Spellcraft DC 16 to decipher, Highlight to display spoiler: { Summon Monster I } Before the last candle is snuffed out you can see a snake writhing through the coils of the whip. Then the last candle goes dark and you can see nothing. A few moments later, a few more words from a prayer are spoken, and a green bilious light appears up by the altar, cupped in Cameron's left hand. In his right he holds the coiled whip, now dedicated to Jancassis. In the unsteady light from his hand you seem to see the tip of the whip moving on it's own, like the head of a tiny viper. You almost swear it has a snake's head at it's tip. Cameron thanks you all and lights some torches for you to make your way back to the Tree. He stays behind to clean up after the ceremony, and say whatever dark prayers he says in the night to his goddess. He still looks pale, but the light of zeal burns in his eyes now.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Sunday February 8th, 2015 1:57:21 PM

When I notice Osul, I introduce myself... "Good morning! I'm Mack! What brings you to the Tree, and how is it you travel alone, safely?

OOC: Welcome Graham! I haven't done an e-mail intro for a while, so I apologize. I'll have to do another soon to get caught up again. Glad to you have you on board though! :)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Sunday February 8th, 2015 4:54:34 PM

Carver agrees with Atlas' plan and will accompany him, when he notices the young human he goes over and introduces himself.
"Welcome, I'm Carver, enjoy your stay at the Tree."
Carver is a young Centaur in black armor, with a Holy Symbol to Gargul on his right pauldron. He seems to carry a lot of weapons with him, at most times.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Sunday February 8th, 2015 5:56:17 PM

With seeming the commotion and buzz going around at breakfast I wonder what it up. I see both Carver and Atlas talking to someone by the kitchen. They look very intrigued with what is been said. So I head over to listen and see what is going on. I ask them what's up. They tell me about the events and what they have hear up to date from everyone and specially Sarah. I will tag along with them to listen for information.

Then I see Carver head over to a strange human. I follow along to see what is up. Following Carver's lead I also introduce myself "Welcome also, I am Crosseye. Nice to see another young person here. Are you new to the Tree?"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 - Second Post 
Monday February 9th, 2015 7:44:52 AM

OOC: I hope that link works :)
--------------------------------
Something about this halfling's manner puts him at ease! "Good Morning, Mack! Call me 'Osul! Two curious questions! I have seen the sky-tree in the distance from time-to-time, and finally had the opportunity to come and see it for myself. I'm not sure how to answer your second question, except to say that I listen to The Wood, and have done so for a long time."

A heavily beweaponed and black armored centaur! "Wow! I was not expecting to run into a centaur!", he thinks to himself. "Thank you, Carver, I certainly hope to - so much to see! Speaking of which, are there any good vantage points further up the Tree?"

'Osul acknowledges Crosseye with a smile. "Well, thank you Crosseye -- I am 'Osul! You're saying there aren't many young folk here? Yes, just arrived from The Wood." he answers, quickly pointing in a northerly-ish direction.

'Osul is simply attired, wearing nothing akin to armor, and bearing a quarterstaff which, to be fair, has spent more time as a walking staff than it's maker probably intended.



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Monday February 9th, 2015 12:54:37 PM

"Well, welcome to the Tree, Osul! We haven't been here ALL that long ourselves. But I like the feel of the place, for sure. Some of the people that have come thru for a party seemed a little uptight. But the regulars are very pleasant. :)

I wander off again, in a random direction.


Extra DM Post - CoDM Corsario 
Monday February 9th, 2015 1:52:24 PM

After Cameron pray in Alemi's temple, he gets an strange dream.
An elven child is on the temple, and he is mad, hitting on the benches, screaming and trying to destroy things, but he is small, and unable to do any damage.
He turns towards Cameron, and asks:
"Why nobody do anything? Am I alone?"
---
That night, whoever is there with Cameron at his dedication ceremony, sees this:
Then the last candle goes dark and you can see nothing. A few moments later, a few more words from a prayer are spoken, and a green bilious light appears up by the altar, cupped in Cameron's left hand. In his right he holds the coiled whip, now dedicated to Jancassis. In the unsteady light from his hand you seem to see the tip of the whip moving on it's own, like the head of a tiny viper. You almost swear it has a snake's head at it's tip.
From the altar you also see a green glow pour forth, and starts to grow and expand.
It finally extends itself so much it disappears into the night air.
Perception DC 20: Highlight to display spoiler: {But a sliver of the light goes towards the Tree, and enters it.}

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 12(16)/12(16) Character Sheet  d20+9=14 ;
Monday February 9th, 2015 2:49:27 PM

Cameron is taken aback by his vision. He is sure the child is not real, but likely is a spirit. The Lady wants him to do something here, set a wrong to right, but he needs to know more, and it sounds like no one here will tell him.There might be a library where he can learn more. Silently, he tells the child to hold onto his anger, he can see him and he will help, once he knows more.
:ater, Cameron is too engrossed in his ceremony to notice the additional light
Perception 14

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Monday February 9th, 2015 3:22:30 PM

((OOC: How embarrassing I thought I posted Friday and I did not... I blame Hotel Wi-Fi))

Zee hangs back in the conversations about the lights, I didn't do that did I?

She stops as she leaves the treetop tavern, and Zee smiles at the new comer. Her smile is that thousand candle brilliance and her sky blue eyes and glossy blue-black hair swings about, "Hi! How are you sir?" As Zee waits for a polite response she feels a tinge that she is learning to let her self be driven by, "Are you staying the night? Please, say that you will have dinner with me and my friends! Please, won't you?" Zee sets the details of dinner with Osul and the group, and then she excuses herself.

She has a small amount of gold left to spend on a fortune telling at Moana's.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+1=4 ;
Monday February 9th, 2015 6:48:06 PM

Carver being Cameron's fiend attends his ceremony in the evening. He sees the pretty lights and that's about it. And watching the lights he doesn't see the extra light fade away.

The Fortune Teller Moana - Co DM Dan K 
Monday February 9th, 2015 8:00:07 PM

The stranger with bright green eyes, makes his way up the great winding stair and to Tree Tops Inn. Once inside, he spots the main group of Carver, Atlas, Cameron, Zee, Crosseye and Mack. An odd group of humans, halflings and a centaur. There are only a few other patrons about and the staff. Osul, as he is soon known to be called, makes introductions.

The stories of the morning already have the attention of Atlas, carver and Crosseye. They speak to Sarah and then strike off to find Dungarth the leather shop owner and now known leather craftsman of considerable skill. It was the previous day when Dungarth gave Cameron the newly finished whip. Dungarth, in his early 40's perhaps has polish to his speech and stature and perhaps there is more to him then meets the eye. He is certainly not a backwoodsman skilled at tannery and leather work, but a man trained and likely apprenticed in a large city and now lives here.

Mack wanders off aimlessly after welcoming Osul

Zee takes it upon herself to make him feel far more welcomed and invites the man with the brilliant green eyes to join them for dinner that evening. It would give him a chance to become acquainted with the tree layout and allow her friends to look into the story of the blue light.

Osul finds the open paths and curving lines of the upper walks within the Tree offer pristine and glorious views at every turn. The walkways flow about the Tree at nearly 120' off of the ground.
http://woldiangames.com/Woldipedia/index.php/Tree_of_Parting
http://www.woldiangames.com/Woldipedia/index.php/Geography:_Izen Tree is the hex towards the upper right south of the Red Hills. For nearly 30 miles in every direction is bad lands/grasslands. The East West Road runs south of the tree, with an extension linking to it.

Osul cannot help but be swept partially into the conversations about the Main room of Tree Tops Inn on the blue lighting that was seen far to the north near the Red Hills the previous night.
-Recap for Osul - "There." She says pointing north. "I was stacking out some bottles, when I saw a flash from the corner of my eye. I turned to look, and another blue flash erupted in the northen distance. It was beautiful and I just stared hoping to see more when it happened. This great blue bolt shot into the sky and did so for like 20 minutes." Sarah's hands fly about as she talks and she finishes by saying that Dungarth was at his dark forge above at the time too

Blue lightning that shoots from the ground to the sky is beyond any guess Sarah has. "That falls into the realms that Moana gazes upon. " she answers in all honesty

Dungarth's shop is not open, but the trio of heroes quickly learn noon is considered early for the man.

Moana's is open and welcomes everyone inside. Her outwardly small appearing shop has far more room than you would have expected. She does need to make accommodations for Carver by rearranging a few things, but in moments, after shooing away multiple cats and a toad, she has space for all. "Awwwwkkk! Magic, I see Maaaaagic" the loud piercing sound comes from a covered cage, which Moana quickly stands and moves through a side door. She shushes the creature inside several times.

Moan apologizes and lights several candles which sputter and flare before settling down to a relatively quiet burn. Moana appears to be in her 50's, her once raven black hair is streaked with grey and some platinum white. Her skin is olive and well cared for and she uses a luminous blue color on her lips with a black liner setting a striking contrast to her white teeth and olive skin. She is dressed a robe of sorts with a shirt beneath and high leather black boots. On the table before her is a large orb of glass or crystal, 4 large blue candles, some incense and a small skull of an unknown creature.

"A Reading, an interpretation? Or do you seek the sight of beyond" She half whispers in a floating voice with her dark eyes wide, catching the flickering candle light in them.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 12(16)/12(16) Character Sheet  d20+5=20 ; d20+6=16 ; d20+6=17 ;
Tuesday February 10th, 2015 11:06:51 AM

OOC
"Dark Forge"? Was there something in Dungarth's shop I should have paid more attention to?
Thanks for solidifying the day. I need to keep track of that for recovery.

IC
Cameron had caught on to all of the goings on while he was preparing his ceremony. They were all on about the lights. Honestly he couldn't tell if he had seen them or not. Walking had been difficult that night. But the Lady was testing him, and he would prove up to the challenge.
Since no one else speaks up right away, Cameron plunges ahead with his limited knowledge, and then with his own agenda.
" Personally, I have many things I wish to talk to you about. But as a group we are here for different reasons, and the cat seems to have everyone elses tongue. Soooo...."
"Two nights ago, north of the Tree there was apparently some kind of light show. Lights shooting up into the heaveans for close to an hour during the deepest part of the night. I did not see them myself, or rather, don't remember if I did, but we want to know if you know anything about them. We want to be sure the Tree is not in danger from them."
"The other things I would like to talk about, can wait."

Cameron lays out the facts as he knows them, and waits for Moana's response.
Diplomacy 20
Sense Motive on her response 17, I am guessing it might be cryptic.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+12=24 ;
Tuesday February 10th, 2015 12:16:05 PM

I decide maybe a random direction might not be best at the moment. The lights sound interesting, and I'm guessing the rest of the group may head that way to check them out. I leave the tree and go just a little ways out in that general direction, just to be out in the forest a little. I don't go too far though. (Is Pips following me? If so, I practice trying to sneak up on Pips once we're away from the Tree.)

(d20+12 stealth check of 24)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday February 10th, 2015 1:34:00 PM

Carver lets Cameron ask the questions, he listens closely to the replies, and plans on giving the the others his interpretation afterwards.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 
Tuesday February 10th, 2015 1:52:30 PM

"No, no sirs here, just 'Osul, and, thank you, yes, I'd would love to join you for dinner."

He spend the day walking as much of the Tree as possible, taking in the views, trying to see what he's trying to see.

OOC: Every previous reference to coming from the north, should be north west, and now clearly a more dangerous journey, being 30 miles on foot outside his comfort zone, but the Tree feels like an extension of the Wood, so he is happy.

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+2=15 ;
Tuesday February 10th, 2015 8:29:45 PM

Upon seeing 'Osul, Atlas extends a hand in greeting, "Welcome to the Tree of Parting. My apologies for not introducing myself with my companions earlier. I misplaced one of my daggers and happened to be back at the apartment looking for it when you arrived. See here, nice cold hard iron. Never know when you'll need such a thing. Anyway, as I was saying, welcome to the Tree. Please do join us for dinner tonight. It would be good to hear your story, and I'll be happy to share ours as well."

While at Moana's Atlas makes his introduction, then he takes a moment to think about her question, Reading...hmm, no. Interpretation...maybe. Sight beyond...hmm, beyond what? The after world, the dead? Or maybe beyond our own sight, to where the light was. So either sight beyond or Interpretation... Before Atlas can finish his thought Cameron jumps in, not answering the question, but just saying what we want. Well played Cameron, lets put the onus back on her. Atlas nods his agreement to Cameron's answer and waits.

---------------------------------------------------
Sense Motive: 1d20+2=15

ooc: sorry for missing Monday! Back to it tonight, and I'll still get my 5 in for the week.


The Fortune Teller Moana - Co DM Dan K  d20+12=13 ; d20+15=19 ;
Tuesday February 10th, 2015 11:15:57 PM

Mona nods to Cameron and blinks once slowly. Her hand flicks and a deck of cards appears that she lays out. Perception DC 13 Highlight to display spoiler: { The cards were palmed as you entered} The woman reaches under the table and produces a bowl of strange liquid that slowly swirls on its own. Mona closes her eyes and her chin lifts. Smoke rolls from under her table, the candles flicker, a warm wind stirs about the room. She begins in a slow lilting voice. "I see a journey to the north, Foes abound, but you prevail. Hold fast to your courage for that and your trust ...'

Suddenly her eyes roll into her head and her body goes completely imp collapsing as if it had no bones. A deep bass voice rolls from her lips

"Ancients awake, Weeping loss
Burning Mountains, rising south
Marionettes dance, journeys end
Inevitability both foe and friend


Mona then snaps back to her normal posture as if nothing had just occurred. Indeed she is still in the middle of her last sentence ...will be tested once again.

She takes a deep breath and her shoulders sag. Mona looks at the group, "So the Red Hills then. The Southern Red Hills are home to many warring factions of goblins and those things which prey on goblins for food or slave labor; such as Dire Lion, Manticore, Behir, Wyvern: orc ogre, hobgoblin, hill giant.
All in all, a very dangerous place." She pauses, "now if you will excuse me, I am overly tired.

Mack spends the day in the fields about the base of the Tree playing with Pips.
OoC: The tree is all by itself for 30 miles in all directions


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 12(16)/12(16) Character Sheet 
Tuesday February 10th, 2015 11:16:43 PM

OOC
Speaking of recovery, I should be at 3 constitution damage now. Thank goodness it heals each day.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=21 ;
Wednesday February 11th, 2015 12:31:44 AM

Zee looks at the palmed cards and sniffs, Not worth it. She is happy to let the little windbag pester the charlatan for as long as he wishes. Moana is a fraud...

Then the deep bass rattles out of her, Zee slips out a piece of paper and doesn't even wait for a writing tool, she just prestidigitates the lines onto the paper.

((OOC: Okay, I am terrible at riddles and now to April 1st all of my mind is in test mode... I am sorry but Zee is not solving this... The story is great, but I am not seeing what we do next. I worry that I am letting the DMs and the group down.))

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Wednesday February 11th, 2015 12:20:10 PM

Well, the path seems quite clear in my mind. A druid appears (do we know Osul is a druid yet from our supper?), and this tree sits all alone with no forest for 30 miles in all directions.....

I begin checking around for various tree and shrubbery seeds we can get here, and looking for a good location to start planting. I believe there was a creek, so that seems like a good place to start.

OOC: I'll have to go take a look at our Wold wikis an such. I don't remember seeing a map of the area yet, but I probably missed it.

We don't have a close up detail of the Tree and the immediate area. best map is the first one on the wiki under geography of our game


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 12(16)/12(16) Character Sheet  d20+9=16 ;
Wednesday February 11th, 2015 12:25:55 PM

Perception 16
Cameron sees the cards before she produces them. She has some skill with sleight of hand. Still doesn't mean she can't see the future.
" So that's it? A simple walk to the Red Hills? There is a whole lot of chaos up in those hills. From what I remember the traders that traveled that road to the Scab were plenty paranoid and went well armed. With the Lady to guide and watch over us, I think we will be fine."
" Before you go rest Moana, I wanted to ask you one more thing? Please?"
" I understand that the Tree came to be when a Huge Treant rooted here as a memorial. Could you tell me, or better yet is these a written history of that time? I sense something off with the Tree and want to try to get to the bottom of it."


Assuming they leave and let Moana get her rest, Cameron talks to the others." I Think that the other voice we heard is unrelated to the lights, and more related to our dream. Two nights ago, I saw a young elven child ( Boy? Girl? DMs help me out) as I sat in the Temple of Alemi trying to wrap my head around Ciyradyl's ability to be so forgiving. As I sat there, meditating I was interrupted by an elven child. It ran about the place throwing a tantrum and saying that no one could hear it, and that what happened needed to be brought to light and justice done. I told the child I could see it and that I would help, but I needed more information. Someone here is not so forgiving, and that is the root of the rot we all saw in the dream. We need to know the history of this place and specifically that murder to figure this out. That's what I think anyway."
Cameron also introduces himself to 'Osul, welcoming him to the Tree. Cameron is a halfling, about 3 feet tall. Normally he wears a long coat of military cut but with the insignia removed. Beneath it is a fine shirt of dwarven mail. Daggers are tucked into every available place that will hold them and a whip sits on his right hip, where a sword would be for a left handed wielder. Cameron seems much more dour than any other halfling you might have ever met.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Wednesday February 11th, 2015 4:52:42 PM

Afterwards, when everyone regathers, "I believe we just witnessed an honest to god prophecy. I also agree with Cameron, it has to do with our dreams and not to do with the lights in the north.
My reasoning for that is it references the south and our excitement is to the north.
The Ancients Awake, might refer to the treants. Weeping loss could be a parent or someone weeping for the child, Cameron had a vision of. Also, Ancients awake could also be referring to elves, arn't they like almost immortal? Marionettes could refer to someone guiding actions like a puppet show, like us all being given dreams that only varied at the end. And the "Inevitability both foe and friend" it's always that, because if you know what's going to happen, it's a friend if it's good, and a foe it if it's not.
Now that I've had my say about this, I'll let tho smarter than I discuss them, and only pitch in if I have a new revelation."



Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 12(16)/12(16) Character Sheet 
Wednesday February 11th, 2015 5:10:13 PM

" You and I should visit the temple sometime Carver. Since you are good at seeing dead people you might see him too. I think he will keep though until we go deal with this thing in the North. I wasn't kidding about it being pure chaos up there. Some of the tales the traders told were pretty unbelievable."

Crosseye ( David Feest posting for Earl)  d20+7=13 ;
Wednesday February 11th, 2015 5:20:53 PM

OOC
Hi guys, Earl lost power early in the week and it ate his modem when it happened. I will try to keep him with the group while he waits for a modem to arrive.

IC
Crosseye listens to Moana talking about the North. He sees her palm the cards, but stays quiet, waiting to see what happens. When she goes limp he is about to reach out and help her when she starts talking in another person's voice. A little freaked out he pulls his hand back, not sure he wants to be touching her. Then she awakens and resumes her sentence as if nothing happened. He shaakes his head and follows the others out of her shop.

The Fortune Teller Moana - Co DM Dan K 
Wednesday February 11th, 2015 11:27:11 PM

The group has mixed opinions of Moana and those opinions change during the visit. Zee quickly thought of writing down what was being said and stows the written word into her purse. Cameron asks her about the Tree and the History of it and that he feels there is something wrong. The woman smiles a thin smile and takes Camerons hand. Her grip is surprisingly strong and she bends his hand about looking at it intently. "You want to know. You feel do you?" She raises an eyebrow and releases Cameron's "Why ask me, why not speak with Ciyradyl Ilyndrathyl. It is her family. Be careful you do not bring more than poison creatures to our home." She stands to leave through the small door where she took the covered cage earlier and turns at the last moment. "You asked of the Blue lightning and that is what you learned of." with that she disappears through the door and closes it

The party exits and forms up to speak of what they just witnessed. Cameron and Carver both think what happened is related to their dream and not the blue lightning. Cameron relates a bit of what he has heard about the Red Hills and states that he feels the group does need to look into the blue flash
Mack locates a small creek about 100 meters beyond the great tree's canopy. Crops? Possibly, but it is currently wild grasses

The party meets up at dinner with Mack and Osul to discuss next steps and to be generally friendly. Dungarth is there for dinner along with a few others.


Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+3=11 ;
Wednesday February 11th, 2015 11:53:54 PM

Atlas listens to Moana and shivers a bit when the deep voice comes from her body. When all is done he thanks her and goes outside to discuss with the group. "Well, I guess that second part could be tied to the dream, but I'm not one for puzzling out mysteries that are not impacting us right now. Now, what she did seem to confirm is that there is something up North where that light was coming from and we should probably go check it out. I'm not sure how something that far away can be a concern for the Tree, but better safe than sorry. Besides, I cannot take sitting around here that much longer.

"With that being said, I've heard plenty of stories about the Red Hills and none of them were good. We will likely die there, but I'm willing to roll the dice just to see what all the fuss is about. I'll see if I can purchase a map at one of the shops. Zee, you seem to have a way with the patrons of the Tree. Would you mind asking around to see if anyone has any experience making the trip? A guide, or even just some good advice, would be very welcome."

"Cameron, you seem to have the inside track on this dream stuff with your vision. It is clearly not my strength. Do you mind chasing down your theories while we prep for the trip? If you are able to make progress before we go then it could make this place much more interesting if we really do return."


Atlas looks about the group and smiles. "Finally, we're going adventuring!" If anyone has anything else they want to talk about he hangs out until the conversation is done. He then heads off in search of a map.

--------------------------------------------------
Perception: 1d20+3=11


Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Wednesday February 11th, 2015 11:57:24 PM

OOC: Sorry, it appears that I was writing as the DM post came in. Just imagine my post was right above the DM post :-)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 
Thursday February 12th, 2015 12:34:40 AM

For the sake of brevity, during the course of conversation over dinner you learn:

Yes, 'Osul is a Druid. He even demonstrates Light and Create Water for those who want. Though, if any of you have met a Druid previously, then he isn't exactly the same thing. For example, he carries no potions, scrolls, or the like.

He, like his parents and siblings, are of the Culverwood. He has occasional contact with his family since finding his calling, but for the most part he has been learning about being a Druid by being with nature.

He likes experiencing things, and is eager to find out more about the adventure of which Atlas spoke.

If the dry creek comes up in conversation, he's happy to help see where it runs.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Thursday February 12th, 2015 11:27:29 AM

Zee is confused, "Wait, Atlas, do you want me to find a guide to take us North or South?"



Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 12(16)/12(16) Character Sheet  d20+5=7 ;
Thursday February 12th, 2015 11:28:11 AM

" I can try Atlas. Everyone here seems to sing the same harmonious song though. To be honest it is a bit unnerving. Everyone is happy. Everyone is at harmony, and nothing is wrong to hear them tell it. But that child.... Do you think Moana is right and it is my presence that is making these things happen?"
Cameron seems genuinely concerned. He does not mean to throw this place into chaos, no matter how he might appear in public. They are kind and accepting even of people like him who do not fit neatly into their mold.
Cameron shakes off the feeling and gets back down to business. " There are still some people I can ask. Time for my social butterfly to spread it's wings." Cameron finishes his last couple of bites of food and picks up his drink. Rising he excuses himself from the table, and moves over to speak to Dungarth if the man is alone. He hails the man and praises him on his craftsmanship. He shows him the newly dedicated whip and asks about the history of the Tree, especially its creation and the events that brought it into being.
3 constitution damage
Diplomacy 7

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Thursday February 12th, 2015 12:32:04 PM

I am pleasantly surprised to find out Osul is a druid. That life path fascinates me, and I have thought seriously about taking that path myself. I watch intently as he brings forth light and water, and ask questions about how he has lived with nature. I try to learn and take in as much as I can.

to Osul: "I was thinking about planting some trees out by a creek I found. Would you like to help? I'm completely open to any suggestions as to what we should plant. I was planning on starting right away, but I believe Atlas mentioned something about going on a picnic up north. So I'm not sure if we'll have time to plant any seeds before we leave or not."

If there is any spare time, I check around the Tree to see if anyone has seeds we can use. I probably start with Boolia, just because I like her.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday February 12th, 2015 5:16:31 PM

At diner that evening, "I don't think we have time to wait to explore these lights to the north. The Red Hills are called the Badlands for a reason by the local merchants. That blatant a show of power, could mean imminent danger to those near by, and well, we are near by here at the tree."
Carver is obviously now concentrating on the immediate danger, rather than the prophesy.

Crosseye (David Feest posting for Earl) 
Thursday February 12th, 2015 7:11:07 PM

Crosseye heads to dinner and listens to the planning of Atlas. He too is ready to get out of the Tre and see the countryside.

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Thursday February 12th, 2015 10:11:03 PM

Atlas looks at Cameron with a smile, "No, I know that not everyone understands your choice in diety or ways of worshiping, but from what I have learned of you in the past couple weeks you're not going to go about bringing down the tree, even on accident. Something is at play here, I'm just too dense to figure it out. Thank you for keeping an eye on our long-term plans...long-term is not my strength, but you seem to have a knack for it."

Turning to Zee, "North, a guide to the Red Hills where the light came from. I'm not comfortable with any of that other stuff about the South until Cameron gets back to us."

At dinner that night Atlas takes time to get to know 'Osul a little better, and he shares parts of his story as well. As Atlas talks to various party members through the night he lowers his voice a little and he asks them what their opinion of 'Osul is thus far. He is not shy about his line of questioning. He makes it clear to each that a druid would be a welcome addition to our group considering the miles of wilderness that we have to travel, not to mention our experience in the woods with Gaston. "A druid and a ranger, two ideal companions in this part of the Wold if you ask me."

--------------------------------------------
OOC: Did Atlas find a map? (OK, that was probably the funniest line I'll have in the next 10 years :-D ) If so, how much coin does he owe for it? What map is it that he buys? I'm guessing it is one of those already on the Tree of Parting wiki, but there are a couple, so let me know. Thanks!


Heading to the Hills - Co DM Dan K 
Thursday February 12th, 2015 10:27:11 PM

At dinner Osul fills the party in about himself. Atlas and Crosseye both are eager to get out and do something. Downtime is nice, but they've had their fair share for now.

Cameron expressed some concern that he might be bringing chaos, but with a cleansing breath is going to ask a bit more while the group makes final preparations to leave in the morning. Dungarth, is indeed alone and Cameron heads over. Dungarth lifts his wine and invites Cameron to join him with a nod to the chair opposite. Dungarth has little to share on the Tree's history. "I have heard Ciyradyl tell the tale perhaps two or three times. It is always a powerful experience as I am sure you know. Before that, I had heard the same from several master bards in Plateau City. Never with the same weight as she brings to bear, even when they employed their magic though." He takes a sip of his drink and concludes with a phrase that Cameron has heard far too often. "You should speak with Ciyradyl Master Cameron on these matters, for it is her history and family you pry into."

Mack discusses planting some trees near a creek not too far away with Osul and having the time, goes off to see what he can find to start such an endevoure. Meeting with Boolia first while nice does not get him too far. "Saplings? Only Laughingwater or Saide would have something like that. Before you go and try and start a forest though, you might want to ask Folbre Ilyndrathyl."

Carver is all for heading north as well. Something of such a powerful display only 3 days to the north is far too close to ignore. The greedy evil that lurks in the Hills certainly won't ignore it.

Zee works on someone to act as a guide into The Red Hills. Currently no one staying at or living at The Tree of Parting has been into the Red Hills. Many have journeyed the East West Road form Emerald City to Plateau City and some, like Moana, Miles and Lorifir have been south into the badlands, but not north. There is information to be had on what travels the lands to the north. None of them pleasant.
Southern Red Hills are home to many warring factions of goblins and those things which prey on goblins for food; such as Dire Lions, Manticore, Trolls, Behirs and Wyvern or slave labor like: orc ogres, hobgoblins and giants.

Atlas assures Cameron that in his opinion the halfling cleric is not endangering or bringing doom to the Tree of Parting. Atlas look to get a map, but finds none of much detail. Still Saide is able to supply a coup large scale feature maps and waves away Atlas' attempt to pay anything form them. Edenmoor is the common fixture you can see on most of them. On the first map Edenmoor is the unnamed fort to the far right
Tree of Parting

Red Hills North of the Tree of Parting

New Elenna to the East of The Tree of Parting

The Tree of Parting

The group can easily get most anything they need for the journey after dinner between The Nest, the General Store and the Catacombs.

Morning comes in its promise of a glorious day of sunshine, scattered high clouds across the blue sky and a gentle breeze from the west carrying the smell of lilac.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 14(16)/14(16) Character Sheet 
Thursday February 12th, 2015 11:22:07 PM

Cameron sighs.
" Everyone tells me to ask her, but I already have. She says that she totally forgives the people that attacked and killed her kin. But the dreams my friends and I are having, and the things that I am seeing around the Tree contradict her story. A young elven child runs frantically around the Temple of Alemi, smashing and wailing about justice not being served. The Dream we all had points to the Tree being infested with rats that chew at the support and structure of the Tree itself. Something is not right, Dungarth, and it looks as if I am going to have to ask her again about what that is. Thank you for your council."
"On to the fine work you have already done for me, I wanted to ask for some other leather pieces. The Lady teaches that to be truly gifted with understanding, one must deprive their senses of sensation. I would like it is you could make me a helmet that would cover both my eyes , ears, nose and mouth. Leave small slits to breathe through, but deaden the senses associated with those organs as much as possible. Next a pair of mittens that will restrict my sense of touch with my hands. If you would begin them now I will take delivery of them in a few weeks, once we have established that nothing harmful will come at the Tree from the Red Hills. Please use the Lay's colors of black and red and her double helix symbol in the garments as they will be part of my devotions to her. I know your work will not disappoint. You are an exceptional craftsman."

Cameron waits most of the night in the Inn, drinking slowly and thoughtfully wrestling with all the pieces of what he feels is an important puzzle. At around an hour to midnight he leaves and makes his way to the Temple of Alemi. He enters and takes a position again near the altar, silently contemplating the little he knows of the Tree's history. If he again sees the child he will attempt to learn more. Who the child is. Why they are upset. Who is to blame. What outcome do they desire. He knows that the Lady is with him, but he can not help but feel Alemi himself wants to showcase something here too. That his healing and forgiveness might somehow also be of use in resolving this rot at the Tree.
At Midnight, vision or no, he retreats into the dark to pray to the Lady. He asks her to watch over their journey and help them return alive. He also asks her to guide him in how to ask the things he needs to ask to help her bring peace to this angry child.

down to 2 constitution damage remaining

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Friday February 13th, 2015 8:04:56 AM

I am not surprised at all that Boolia has nothing to aid me with my trees, but I was glad to be able to find an excuse to say Hi to her again.

It seems strange to me that I need to ask permission to plan trees in the wild, but I also know I'm not at home anymore. If I have the time to do so, I seek out Folbre on the idea. If he seems ok with it, I go with his or Boolia's suggestions on talking to the right people to get saplings or seeds.



Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Friday February 13th, 2015 12:37:36 PM

Before they depart from dinner Atlas pulls out the maps and shows the group what he has found. "Zee, thanks for trying to find us a guide, but it appears that we're on our own with this one. The Red Hills are a dangerous place, but we'll make due. There's still time to hit the shops if anyone needs anything. Is everyone OK with us heading out first thing in the morning? Also, lets make sure people know where we're going, don't want them to give our apartment away while we're out saving the wold. Tell anyone you come across, it's a tight enough community that the word will spread."

Atlas picks up provisions at the general store after dinner, then heads back to the apartment for a good night of rest before they hopefully hit the road.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+4=14 ; d20+2=10 ; d20+2=8 ; d20+7=9 ;
Friday February 13th, 2015 1:25:24 PM

Zee listens to the group and feels bad that Cameron would think he is the cause, "Obviously, something else is at work in this tree."

Zee waits out the evening for that perfect time to talk to Ciyradyl. She takes her time and finds an appropriate time to catch the elf's ear. "Your family's story is so tragic, and I never had a family. So your life means a great deal to me..." Zee continues to lead the conversation through the ins and outs of Ciyradyl's tale.

Zee is still not getting the story she hoped for, so she switches to a new tactic. "I am told of the long life of the elves. Can I meet your other family members? Folbre or Maybe the Greenmage himself?" Zee hopes to get introductions to the others from the elf before she leaves.

Actions
------

((OOC: ARGH! Terrible rolls)
Diplomacy to soften Ciyradyl - 14
Sense Motives - 10
Perception - 8
Bluff to seem casual about meeting the greengage - 9

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=21 ;
Friday February 13th, 2015 2:17:02 PM

After the evening ends, Zee once again looks for a quiet corner for a little prayer and meditation. Here she allows herself to try and "connect" with the higher power that drives her fate and explore her emerging powers. Zee lets her power leak out and take the shape of small figures and golden mists. She has learned from her last prayer time, and she takes precautions to not get caught.

((OOC: Zee is motivated by her need for belonging. The clerics of the Gods of Wold were well-meaning and pillars of faith, but they left her with a cruel woman who fronted for thieves and rogues. The Gods of Testing have been illustrated as monsters and boogeymen. So, Zee is opening her magic and heart to any power that will accept her and teach her how to wield her magic. I invite our DMs to play with this as they might.))

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 
Friday February 13th, 2015 3:19:38 PM

Before the evening ends, 'Osul catches Mack, thought not deliberately out of earshot of anyone else,
"Mack, I'm happy to help. The Red Hills borders Culverwood, and if there is nothing seed or seedling to be found in the hills, I'm sure we could find something suitable if we cut back through part of The Wood. That said, the Tree stands more alone than any I have previously seen, and that bears investigation when we return. There may be something about the land or the Tree that makes it too difficult for anything else more sturdier than grasses to grow here. But in trying we will learn more than we do now."

More broadly he asks, "Also, are there any particular spells that you will be of good benefit for the trek?". If he is going to support the group he knows he'll need their input.

OOC: One week in and finding my feet. Thank you all for your welcome and patience.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Friday February 13th, 2015 3:54:11 PM

((OOC: Doing great Graham!! BTW, the roll of 21 in my earlier post was a stealth check... Unfortunately this is my season of DUHas we prepare for standardized testing....))

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Friday February 13th, 2015 5:16:13 PM

OOC: I concur, happy to have you on board Graham, you're doing great! We'll role play you into the group over the next couple of days (real time, not game time). I'm just waiting to hear from the others so that Atlas isn't being bossy and creating the group on his own. :-)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 
Saturday February 14th, 2015 6:40:59 AM

"Hi Cameron. Thanks for earlier, but you seemed... focused on other things. I'm guessing there is an equally long story that goes with that long-coat, but I won't press you for it just now."

OOC: Catching up on a misread post.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Saturday February 14th, 2015 11:08:21 AM

"Well, it's always good to have water, I've found. And light. And maybe fire." As to other spells, I remain quiet and defer to the others who seem more experienced in combat.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Saturday February 14th, 2015 2:33:54 PM

"If going into danger, healing is always a good thing, and if I'm correct, don't nature gods require you to pray for them? Those who worship deities are blessed by the ability to cast healing without having to pray for them.
But other than that, I'd say, pray for whatever you are most comfortable with. Everyone would pray for something different if given a choice.
And before I forget, welcome to the club, that of newly arrived people who join this group of adventurers. May our deeds prove us worthy of respect and provide us with honor worth talking about."


Heading to the Hills - Co DM Dan K  d20+15=20 ;
Monday February 16th, 2015 8:33:11 AM

Apologies all

Cameron speaks to Dungath about a few other items as will and the man readily agrees on all aspects. A few weeks should be enough time. During his prayers later in the night, Cameron notices the flash from the north himself. The display lasts for about 10 minutes as best as he can figure

Mack seeks out Folbre about planting trees about the Tree of Parting. The elf looks at him with a curious is not soul boring expression for nearly a minute with his fingers teepeed under his chin. He finally nods, "You may do so." Mack makes arrangements with Saide to procure some saplings which will take a couple weeks to bring in.

Zee speaks to Ciyradyl about her family, of which 2 others live here, Folbre and Hiflanyl. Zee finds herself quite unable to steer her anywhere in conversation. Ciyrdyl is always polite, charming and gracious as she speaks, answers and asks her own questions to Zee. How did the young girl end up so deep in the Eastern wood. She speaks in empathy on her upbringing and how far she has come and into such a beautiful young woman she is blossoming. On Ciyradyl's family, she will introduce Zee at breakfast tomorrow, Folbre and Hiflanyl are usually there early and tomorrow she will have them stay a bit later to meet you. "Truth be told though, I think of everyone here as my family and hope to include you some say"
The Greenmage has not been seen in some time. The events that brought The Tree of Parting into being happened well over 200 years ago

Osul catches Mack about the Red Hills, asks about any particular spells he thinks would be useful and wonders on the oddity of a 500' plus Ironwood tree completely growing alone. The last part Mack can answer, The Tree of Parting was an ancient Treant from the Heart of the Culverwood. It came here following the Greenmage and took root in eternal sleep.

Carver offers his opinions on spells, healing. healing magic is always a good thing to have. Especially when you are about to enter the land of giants, ogre and trolls.

The group wakes in the morning and gets ready to head north. Final gear is checked packed and you make your way down, via a 30' square lift, to the ground some 120' below. The trek north begins and by days end the Tree of Parting is still visible nearly 16 miles away. The plains about the tree are easily traveled, the ground would certainly make excellent farmland. Cameron and Mack both find the grass to be quite polite to have stopped growing at about 18". The thick green blades are sturdy yet soft to the touch. Wildflowers and small bushes are littered about and in the day's journey the party crosses several streams and creeks. The group makes camp, sets watches and prepares in general for the evening and night ahead.

(Don't forget update the night watch on the woldipedia)

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 14(16)/14(16) Character Sheet  d20+9=26 ; d20+2=18 ;
Monday February 16th, 2015 9:36:59 AM

Cameron comments that he has seen the lights as well, last night during his prayers. He describes the display as best as he can to the others.
As they walk he is able to answer 'Osul, since there is little else to occupy the time as they walk." Not that much to tell. Carver and I used to be soldiers with the Mailed Fist. His Great Aunt suggested he needed to be elsewhere to do the great things he was destined to do, and I needed to leave in order to return home and return the dwarf that raised me to the stone after he was murdered. Both of us were able to but out our contracts with some help from a cleric of Gargul and we were free from our obligations to the Fist. I wear the coat now because it fits me well and is quite comfortable. With the patches removed it is still quite a functional garment. Anyway, while preparing my 'uncle Morgan' for burial I was approached by an agent of Jancassis and asked if I really wanted to pay back the person or persons that had done me, my family and my 'uncle' so much hurt. I said I did, and became a cleric of the Lady of Vengeance. She stripped me of all of the skills and knowledge I had gained in my training with the Fist and took me as a new initiate to her order. Now I am on a path that will end either with my death, or revenge on those that have done me and my kin so much harm. Along the way I spread her message as best I can."
Cameron keeps his eyes open both for danger, and a suitable place for a shrine as they make their way North into the Red Hills.
Perception 26
Survival 18

Notes and Effects
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Magic Weapon, Shield of Faith
2 constitution damage from Poison.

OOC
Who is carrying the wand of Cure Light Wounds and how many charges does it currently have?
Did we receive a wand for recruiting? Was it an all or nothing deal, or did we get one with fewer charges because we were not able to fill the game?

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Monday February 16th, 2015 9:45:41 AM

OOC: As best I remember, Crosseye was carrying the fully charged Cure Light Wounds wand, and we never used it. We bought it at a time when we had virtually no one in the party that could do quick healing. ;)


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Monday February 16th, 2015 2:24:50 PM

Zee is lost in thought on the way out of the Tree, she wears a puzzled expression. As the group starts to camp, Zee is firm about pointing out that she will be making a group meal. As always, the meal looks like a pitiful broth made from trail rations and water, but tonight it tastes smells spicy and meaty. The meal reminds you of lively discussions, fights around the table, and old stories told by elderly men that ate peppers raw.

"Okay, it is not the right thing to say, but I will say it!' Zee huffs a sigh, "Ciyradyl, and the other elves are all wrong. Something about the Tree and the elves is wrong, and I am mad. Why are we getting dreams about this? Why is it that Ciyradyl smiles and laughs off bad stuff? There is something rotten about the whole thing and I don't know why, but the Tree is in trouble."

((OOC: I want to move Zee to the first watch with Atlas, and she will continue to train on the road with the Kukri.))

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+3=17 ;
Monday February 16th, 2015 5:14:10 PM

Atlas is in great spirits as the group heads out. He is talkative along the way and willing to chat up anyone that wants to talk. He tells Zee that training on the Kukri can happen after dinner, but not while they're walking. "If we're able to train while we travel then we're traveling too slow to begin with. Let's make ground and we'll keep your training going at night."

As the group stops Atlas sets up his spot for the night. He reluctantly accepts Zee's switch to first watch, mostly because he cannot quickly think of a reason to argue the point. What I wouldn't give for a quicker wit.

In response to Zee's comments about Ciyradyl, "Yeah, something does seem off in this whole thing. I haven't known many elves, but it seems strange to always be so blissful. Thoughts anyone?"

------------------------------------------------------
Perception: 1d20+3=17


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Monday February 16th, 2015 11:23:23 PM

Carver takes his turn with Cameron around midnight, he agrees something stinks at the tree, but he has the lights to the north to worry over right now.....

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 
Monday February 16th, 2015 11:59:35 PM

'Osul is initially surprised at Mack's description of the Tree as an old/once Treant from The Culverwood, but he processes it quickly and replies with a wide smile, "That explains a lot! I had a sense when I arrived that I was still in[b] The Wood, despite the distance between The Tree and The Wood. Thank you for putting that into perspective!"

[i]OOC More to come


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14  d20+9=15 ; d20+11=28 ; d20+5=23 ; d20+8=25 ;
Tuesday February 17th, 2015 3:45:45 AM

OOC: I had lots of things written for this post, but then I clicked the wrong link and it got eaten :(
--------------------------------------------------
The druid visits the stores and picks up a few things to make magical and non-magical healing a little easier Holly, Mistletoe and a Spell Component Pouch, along with a couple of sacks and a backpack to carry most of it in. {DM: 7gp 2sp according to the books - please advise if local prices differ, and the purchase is approved?}

During the course of the day 'Osul talks with everyone, some of which includes:
"Good tale, Cameron -- it and the long cloak sit well." He nods in agreement, and whilst neither "The Mailed Fist", nor "Jancassis" ring any bells for the druid, he thinks he understands.
"Thanks Mack - I find those two useful. Not sure about the fire, though."
"Yes Carver, I'll need to beseech The Wood for even the simplest Cure, but if I have no use for it I can call upon a creature to assist us. And thank you for the welcome to the club. Respect and Honor..., speaking of which - please bear with me, I mean no offense - would I be correct in guessing that you (or someone else) tends your hooves for any uneven wearing?", and yes, there is no indication that he is being anything other that honest in his question.
"You have a wand?!!"
"Okay, Zee, I'd missed that. Everyone is having dreams about The Tree, and there is something wrong with The Tree... The Tree from Culverwood, and a druid from Culverwood just happens to show up? I am keen to help as best I can."
"I can't say I've know any elf well enough to have an answer to that, Atlas"

Over the course of the day he tries to take in the lay of the land they venture in and an understanding of what makes this its home. {Know.Geography: 23, Know.Nature: 25}

'Osul joins Crosseye in taking on the final watch. {Perception: 15, Survival: 28}
------------------------------
Spells: Spell Name (remaining / granted)
Oriz: Create Water(∞), Light(∞), Stabilize(∞), Toros Taur's Try(∞)
1st: Cure Light Wounds(3/3), [←Spontaneous Cast: Summon Natures Ally I], [Weather: Obscuring Mist]

The Red Hills - Co DM Dan K 
Tuesday February 17th, 2015 9:28:21 AM

The Group makes camp and the night passes without an unusual things occurring. Zee brings up her thoughts on the elves and the Tree and all of those who live there. How can they simply be so happy, The Tree is in trouble, it is the only explanation for the dream and the cryptic message from Moana.
Atlas and Carver find themselves agreeing that something must indeed be wrong.
Osul refrains from making any conjectures on how elves are supposed to be as he has not known any, what he considers long enough. And how long is long enough when it comes to a 300 maybe 400 year old person?

Cameron and Carver see a vibrantly bright blue bolt blasting into the sky for 10 minutes which happens at midnight. The bolt seems to be perfectly straight and as you watch, it seems to pulse a little. You cannot discern a top, as it seems to continue into the stars themselves. There is no sound that either of you can hear and them 10 minutes later it simply is gone.

Morning arrives and the party continues. By days end, the group will be entering the Red Hills. Moving across the grasslands is again very pleasant and easy. Small stands of trees are now being passed and the streams and creeks are picking up in frequency. The soft running cool water is always refreshing. On this day, sharp eyes spot a small group of deer to the west at a small stand of trees. A hawk or perhaps falcon riding the thermals high above and loping far to the east and heading south a coyote.

The beautiful day ends with clouds coming in from the northwest. Survival DC 15 Highlight to display spoiler: {It will definitely rain tonight, possibly hard at times, but with little wind}

Party XP for dream and Moanas Fortunes 300 each
Graham, Local Tree prices and the Core book are the same

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+1=2 ; d20+1=17 ; d20+6=17 ; d20+8=9 ;
Tuesday February 17th, 2015 12:10:40 PM

(d20+1 survival check of 2 -- SON of a.... oh, the temptation to highlight that spoiler)

During our walk, I do what I can to aid Crosseye in any tracking we may be doing, or at the very least, not to get lost:

(d20+1 aid Crosseye survival/tracking check of 17 against DC 10 --> +2 to Crosseye)

I pull out the harmonica from time to time to make the walk go a little easier... unless there are concerns about making too much noise.

(d20+6 perform harmonica check of 17)

(d20+8 perception check of 9)



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+2=15 ;
Tuesday February 17th, 2015 6:45:17 PM

In the morning as the group is getting ready to travel for the day...
"I think this lightning we are seeing is part of some sort ritual being performed at midnight. This is foreboding to be a bad thing if it being done at the witching hour....."
Carver is glad that the group is stopping for the night, because during the late afternoon he could feel a storm rolling in....
"We've got a storm rolling in, it feels like it's going to be a wet one. Someone help me set up my tent, it's big enough for us I think.. It was made for a centaur after all."
He digs out the tent from his packs, he thinks it's good to be big at times....

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 14(16)/14(16) Character Sheet  d20+2=21 ; d20+9=22 ; d20+9=26 ; d20+10=18 ;
Tuesday February 17th, 2015 7:22:55 PM

At Carver's comments Cameron asks " What exactly are you trying to say? I pray at midnight too." He is smiling when he says it because the gravity of what Carver is saying isn't lost on him. He remembered some of the signals they saw in the swamp that the Gnolls there used, strange lights in the skies at night, and hopes the humanoids near here are not massing for some foul purpose.
Survival 21
Cameron too notices the impending rainstorm. Knowing that the tent is barely large enough for Carver most of the time, he also quickly constructs a survival structure if no natural cover can be found for the night. ( He looks for a natural cave or some other shelter if none can be found makes his own).
He cautions that now that they are near, or in the Red Hills they should conceal their camp as best they can too, hiding their fire in a pit and generally keeping the banjo and harmonica playing to a minimum. For one, he does not want to wake up to a toothy goblin grin in the middle of the night.
Perception 22 looking for a shelter
Perception 26 on watch
Stealth 18 to conceal his sleeping area

Notes and Effects
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Magic Weapon, Shield of Faith
1 constitution damage from Poison.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=15 ; d20+7=10 ; d20+5=22 ; d20+6=11 ;
Tuesday February 17th, 2015 7:57:27 PM

Occ
Sorry all about last week dam powe surge and area. A group of kids went joy riding and ran into a transformer knocking out power for a few hour and killing my modem but back now

Icc
Before we leave the tree I ask Atlas to see the maps and go over them. I suggest that we head to Edenmoor fort (if it not too late) as it seemed to be the closest settlement to the Red Hills.(just south part on the maps) We might be able to get more information there, before we head into Red Hills. At least be able to resupply.

On the first night watch with our new friend the Druid, Osul, I try to get to know him better. I ask what is a Druid all about and how does one start to follow,the path of one. All I know about them is they are one with nature and was told they seem to have a special bond with it. But how they have this bond or learned or natural? I tell him I am one that respects and live in peace with nature as I have been taught. All my knowledge I have is learned, some did come easier they others, but I needed to learn it and not just come to me like it seems to with magic guys. I have been learning over many years with my grandfather in my youth.

In the morning I have a nice breakfast with the other then we head out again. As we walk along I ask Cameron again about his God as I a am curious about him/her? And his religion? That night as we set up cam again I do a look around the area.
------
Perception check 15 of the area/best place to set up camp for protection
Survival check 10 (fail)
Knowledge geography 22 of the area general information
Knowledge nature 11 of the nature in the area
Also are we headed to Edenmoor?

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=24 ; d20+7=8 ; d20+6=12 ;
Tuesday February 17th, 2015 8:14:28 PM

Hearing the talk of rain in the air I help with the tent and also looking for cover for the night for everyone.i also ask Zee if she needs any help with the dinner that night. I want to help plus maybe just get in some bonding with her. I want to show her how much I appreciate all she has done for us. Maybe even talk a bit about her god/beliefs.
----
Post again as they seem to post as I was writing mine.
Perception check 24 to look for cover for the group.
Perception check 8 while on watch that night
Stealth 12 while on watch
Also another note I do have the wand of healing. Does anyone else want it or should have it as I will be helping with attacking either range or Melee ?

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20=20 ;
Tuesday February 17th, 2015 9:13:13 PM

I do what I can to help Carver set up his tent.

(d20 of 20 if needed for anything with that)

And I heed what Cameron says about the banjo and harmonica playing, and cut back on that for the time being as we enter into more dangerous country.

OOC: I'm fine with you hanging on to the wand, Crosseye.



Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 14(16)/14(16) Character Sheet 
Tuesday February 17th, 2015 9:27:05 PM

This time Cameron does not put Crosseye off. It is a beautiful day and a good time to talk of Jancassis.

" To me, a small and rather weak halfling, she is the equalizer. When a wrong is done to someone that can not protect themselves and they pray to her, she is able to see that justice visits their wrongdoer. As Zee was correct in pointing out that Jancassis more nefarious side is worshiped by the Drow, the dark elves. To them she visits what they see as vengeance on the people and races that exiled them below. To me she is a resort of the weak. They can count on her to not be bribed, to not be dissuaded by emotion when she visits retribution on wrongdoers. She also hates anyone who cheats on others or makes a promise only to break it. That is why it was of utmost importance to me that I told Gaston that I would help him in the woods, but made clear to him I would not lie about it. Had I sworn to get him into the Chancers and then told the truth, as we did to the Council, he would have had every right to go to her temple and call for my head. There is a very good chance she would have taken him up on it too. As an example to other priests that follow her."
" It isn't an easy road. I said I would be her voice in the Wold and she in turn promised to first off make Morgan whole again so that he could be returned to the Stone with honor. Second she promised that I would be tested, over and over. Some tests I would pass and in passing would learn what I needed to know to grow stronger and more capable of taking the revenge I want against those that have killed everyone I have cared about. Some tests, like the venom i ingested the other night, to help me see more clearly what was wrong at the Tree and how to fix it, I would fail. But, in failing I still learn. I have learned that no matter the pain or the weakness in the body, a strong mind and a determined will are still formidable weapons. Once the last of my strength returns and I have my full health back, I will be stronger in knowing that when I am physically weak, I can still accomplish things through my strong will."
" If I follow her worship out to the more extreme of her followers, and pass the test to become one, I will become immune to the venoms I now use to strengthen myself, I will also be able to act without fear that remorse will stay my hand while I do her work. That frightens me a little, I have to admit. my empathy and my conscience are what makes me want to do her work, makes me want to help others who have no other recourse but to ask for the Lady's intervention. I am afraid that if I lose my sense of remorse, I won't be able to do that clearly when I have to. Perhaps this is just another of her tests and I will be able to overcome my fears."

Cameron tells Crosseye this openly, because he knows that some of the others might wonder how he can be moral and claim to be good, while following what is often thought of as a goddess of murder.

OOC
On the wand, probably best if you still hang onto it Crosseye. Carver, myself, 'Osul and you can use it. So long as we can get to it easily and can say, pluck it off your belt if we need to I think we will be OK that way. The bonus is if 'Osul and I get knocked out or separated from the rest of the group, you can still heal people. From what I can see we should have the recruiting wand of CLW with 20 charges on it for getting 7 of 8 players again. Is that your read too DMs Dan and Corsario?

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+5=25 ; d20+3=6 ; d20+3=7 ;
Tuesday February 17th, 2015 9:36:27 PM

Atlas confirms the news of the storm, he can smell it, feel it. "It will be a soaker, mark my words."

He laughs at the conversation between Carver and Cameron. "Cameron, I do think I saw a twinkle in Carver's eye when he said that!". Atlas winks at Carver and goes about helping him setup the tent.

Before it gets dark he also searches the surrounding areas to see what he can find to help with shelter for those that cannot fit with Carver. Tonight Atlas will stay up a little longer after his watch to observe the lights...assuming he can see them in the storm or tell them apart from the lightning that will be coming with the rain.

-------------------------------------------------
Survival: 1d20+5=25
Perception (looking for shelter): 1d20+3=6
Perception (while on watch): 1d20+3=7


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14  d20+11=14 ; d20+8=27 ; d20+11=21 ;
Wednesday February 18th, 2015 5:37:30 AM

Maybe he is more focused on the conversations, or the grasslands, but it is not until others mention the foreboding of the rain that he looks and nods in agreement. This seeing open sky is still new to him, and he mentions usually knowing the rains were near when the scent of the woods changed.{Perception: 14 - missed by that much}
So he watches the clouds and the sky, unsure if this is a natural storm {Knowledge Nature: 27}, and wanting to warn everyone if it is not.

'Osul pitches in with the tent once a location is decided on, and is keen to assist where he can, including cleaning up after the cooking, etc.

He and Crosseye converse in hushed tones during their watch {Perception: 21}, "Well, I can only speak for myself, Crosseye -- I've never met another druid, so anything I have to say about them is from rumor or stories. I, myself, grew up in The Culverwood, and would wander in wonder at the majesty of The Wood and it's inhabitants. I observed, studied, and then intervened only where necessary. Then, about a year ago, I found that I had bestowed Gifts, and I had my parent's blessing to pursue them. So, for me at least, the bond with Nature generally and The Wood specifically came first. I'm sure there could be Druids who are taught and trained in the Ways by a mentor - like a grandfather - or in some sort of... I want to say Order, but that more like something from a story about a Monk or Priest. Anyway, Crosseye, you get what I mean?"
------------------------------------------
Spells: Spell Name (remaining / granted)
Oriz: Create Water(unlim.), Light(unlim.), Stabilize(unlim.), Toros Taur's Try(unlim.)
1st: Cure Light Wounds(3/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist]

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Wednesday February 18th, 2015 8:55:45 AM

((OCC: GACK!!! I can not seem to sync up and I missed yesterday again... Brgh.))

The Red Hills - Co DM Dan K 
Wednesday February 18th, 2015 10:29:52 AM

Edenmoor was quickly discussed and ruled out as a route. The Fort lies over 150 miles to the east.

Carver has a tent and while a couple of you can squeeze in with him and actually get some sleep, not everyone is getting in. For those without a tent, it's going to be a wet night. Thankfully the rain does not look to get here before actual nightfall, so there is time to have a warm meal and really think about how miserable it is going to be. The open grasslands provide little in the way of shelter, but the group can camp out under a small copse of trees. None of the survivalists believe the storm will bring anything but rain. The group makes sure they are not in a lowland, or near a creek or stream that may overflow and do the best they can with the sparse trees.

Rain it does, a steady cold rain that lasts for nearly the entire night. The temperature also drops with the front moving through and those outside the tent, now soaked thoroughly find themselves shivering. Welcome to the Red Hills.

Carver's Tent can hold 4 medium folks
Whoever does not get to sleep in the tent is fatigued on the following morning

The sun rises in a way, with the rain slacking off to a light drizzle. The Red Hills look bleak and dead in the dreary morning light. Thick clouds have moved in and show no sign of going anywhere anytime soon, it is as if a thick grey blanket has been draped across the sky.
Survival DC 15 Highlight to display spoiler: {Rain on and off for the next several days}

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 14(16)/14(16) Character Sheet  d20+2=14 ; d20+9=26 ;
Wednesday February 18th, 2015 12:33:45 PM

Cameron's makeshift shelter is not enough to keep the rain out, and his night is wet and tiring.As he prays at midnight, he asks Jancassis for aid and changes his magic weapon spell out for an endure elements spell, hoping to stave off the worst of the chill from being soaked. He wakes groggy and tired, but still ready to continue. He considers this just another of Jancassis tests to see if he is worthy of her sponsorship. Had he noted the weather sooner the day before they might have made more suitable shelters for it. Jancassis had gifted him with the awareness of a hunter, but he had failed to heed it, thus he would be tested. Today he hopes to do better.
Survival 14
Perception as they walk for the day. 26

Notes
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.

OOC
I assume that Cameron did not sleep well enough to be rested and recover from his poisoning either. Is that correct?

.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+1=13 ; d20+8=18 ; d20+1=12 ;
Wednesday February 18th, 2015 12:50:17 PM

I don't mind sleeping out in the rain, and I definitely didn't bring a tent. I plan on sleeping outside in the rain so the warriors aren't fatigued. I do make sure my banjo is fairly protected from the rain though. It's not a perfect instrument by any means, so I'm not super concerned. I do what I can to keep the water off of Pips, though, if nearby. Maybe a small cat tent.

The next morning: "Hey, can any of you 'Create Water' people reverse that spell, and dry out my clothes by chance?" ;)

(d20+1 aid Crosseye survival/tracking check of 13 against DC 10 --> +2 to Crosseye)
(d20+8 perception check of 18)
(d20+1 survival check of 12 against DC 15 for the weather --> failed again)


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 14(16)/14(16) Character Sheet 
Wednesday February 18th, 2015 3:04:02 PM

OOC
Sadly no Mack. The spell was reversible in 3.5 but not in Pathfinder.
Prestidigitation could dry us, but since it is still drizzling from the post today we will still be damp and miserable. The good news is the drizzle will make everyone else damp and miserable too.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+2=17 ; d20+1=20 ;
Wednesday February 18th, 2015 4:32:01 PM

Carver is glad for his tent, and the relatively dryness of his armor. He folds up the tent and uses it as a rain poncho over his back and hind quarters. As the group eats breakfast, "It feels like this storm system is going to be here a few days, So I'm guessing that I'll be letting four of you sleep in the tent, It'll be better for me to be fatigued than most of the group. Gargul has not yet blessed me with the ability to remove the tiredness with just a touch of my hands."
Survival 17
Perception 20


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=21 ; d20+7=17 ; d20+7=17 ; d20=19 ; d20+5=14 ; d20+6=24 ;
Wednesday February 18th, 2015 6:24:35 PM

I let the others know I will stay out in the, not that I am not use to it. Growing up in a Forrest with grandfather I spend a many days out in the wet doing things. Being In the rain brings back many memories of theses days. I tell Zee, a lady should stay warm and dry, plus we need her well rested to make the good breakfasts for us like she has.

During my watch I try to stays warm and as dry as possible what ever that might be. I also go over the conversation with Cameron I had that day about his god. Seems interesting to me. The way he explained it and told it makes his god not seem all that bad. In fact a protector of the weak and innocent. I wonder what the other god are like I need to know more about these gods. I will have to ask Zee what she thinks when I can.

In the morning I help with the breakfast doing what ever Zee might need help with. I figure it is better to help then argue with her about making the meals, plus she seems to like doing it. "What ever makes her and others happy" I say and smile to myself.

"From the feel of the wind and air it seems to me that this weather and wet weather is going to be here for awhile, but we need to push on, but maybe if we can or do find shelter along the way will camp and rest up for a bit." I tell the others as we pack up and get ready to break camp. I ask the others to keep an eye out for anything. I take the lead and start off again in the direction of where we believe the light is. ( if we are able t find shelter from the wet I try to get us to camp and rest up)

-------
Survival check 21 dm spoiler
Survival check 17 for leading the group in the right direction of the light
Perception check 17 to look for any shelter along the way to get out of the wet
Diplomacy check 19 to get the other to stop and rest if we find shelter
Knowledge geography check 14 of the area and for any shelter around
Knowledge nature check 24 of the nature of the area and if it will aid in protecting for the wet.


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=5 ;
Wednesday February 18th, 2015 10:23:34 PM

Zee definitely takes advantage of the tent, and she is trilled for the help at breakfast. Zee does offer to dry anyone who wants her to use prestidigitation. In a matter of minutes a flurry of silver and golden ribbons dance about, drying and warming any takers.

Zee pulls out a water resistant cloak and gets ready to follow her troupe.

Actions
-------

Touch of Destiny for Crosseye +1 on leading the group in the right direction.

Unlimited Prestidigitation on breakfast, and clothes.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Thursday February 19th, 2015 6:49:09 AM

Unlimited Prestidigitation? I am impressed. And I would LOVE some, if it's truly unlimited! :)

OOC: Boy, things have changed... do spellcasters have unlimited low level spells/cantrips now?


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday February 19th, 2015 7:14:35 AM

Carver makes a decision......"Zee, you and I as well as one other will be staying in the tent at night. You need rest because you cast spells, I need it because I need to be able to charge around for combat, plus, it's my tent and I want to stay mostly dry, I've already suffered before from getting wet and unable to dry out, I'm not going through that again."

OOC: Cantrips or orisons as they are now called, are unlimited castings under pathfinder rules. They are zero level and some are more useful than others.

The Red Hills - Co DM Dan K 
Thursday February 19th, 2015 9:31:02 AM

Carver and Zee use the tent, everyone else spends a rather miserable sleepless night in the cold rain and the morning finds those individuals fatigued, but with delightful memories and nostalgia. Zee makes breakfast, cold this time at preparation, but again with just a pinch of magic, it is delicious.
The group strikes camp after Zee thoroughly dries everyone. Not only do you start dry, but Zee can keep it up all day and everyone stays essentially dry. The light drizzle breaks into a light rain now and then, but Zee is always right there to take care of its dampening effects.

The ground and your footing is a different issue. The red hills have little vegetation and with the rain the hard ground becomes slick and ice like in some areas where the clay has been exposed. The problem is, that these areas are practically invisible until you step on them. There are some small trees that soul identifies as Apple and shay pine, two of the heartier trees he knows. None are larger than Carver, indicating how unfriendly the ground is to such things. Small scrub brush and bushes are also clustered about the trees. Everyone please roll Acrobatics check DC 10 failure indicates a slip and fall at some point

Heading north and on target to the last visual of the blue light is pretty easy in the open terrain of the hills. Crosseye keeps in a relatively straight line, going from hilltop to hilltop and finding the easier crossing of the few streams still running from the rainfall thus far. Visually, the group spies very little. The party seems to be the only creatures willing to move about in this weather. Midday passes to mid afternoon and the sharp eyes of the party spot the danger closing quickly from across the hilltop you just reached.

Scuttling quickly towards you is a Large black beetle.
Everyone can roll to Identify Know nature DC 10 Highlight to display spoiler: {slicer beetle}
Only if you have know nature ranks make this check. Know Nature DC 14 Highlight to display spoiler: { the beetles mandibles are capable of causing severe bleeding and debilitating pain}

The beetle is 80' away.
Anyone who charges Highlight to display spoiler: { at 30' you hit a slick clay area acrobatics check DC 10 or fall prone. Success allows you to keep going}

DM Note: when describing creatures I will use the game standard large, huge, gargantuan and so forth

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=10 ; d20=10 ;
Thursday February 19th, 2015 11:10:34 AM

Zee is happy to keep people clean and dry. A few times she seems to get lost in the swirls of silver and gold light, but she refocuses and finishes. As you walk Zee nearly stumbles and cartwheels her arms to stay afoot.

As everyone sees the beetle, Zee thinks she knows what it is, "Hey! Is that a slicer beetle?" She turns to look at the druid-in-training, "What do we do?" Then she glances up at Atlas.

Actions
-------

Acrobat Check- Passed 10

Know (Nature) Check- Passed 10

I defer an action until Osul and Atlas' actions


Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+1=17 ; d20=2 ;
Thursday February 19th, 2015 11:41:25 AM

Atlas thanks Zee for the constant assistance with the wet clothes. His cloak does a great job of keeping the rain off him during the day, but even it needs Zee's assistance after a number of hours have passed.

Throughout the day Atlas seems to be stumbling about tripping on everything and taking a fall or two along the way. Fatigue is certainly taking his toll on him from the night before.

When Atlas sees the beetle ahead he confirms Zee's finding. "Yep Zee, that is a slicer beetle. Dangerous buggers. Everyone form up. I'm having a hard enough time walking on my own, I'm not going to take a chance closing in on that thing. Besides, if it sees us as a group maybe it will have second thoughts. Zee, 'Osul, behind Carver and I. Crosseye, feel free to give him a sting before he gets here. Mack/Cameron, just do your thing. It always seems to work for us, even though I cannot put logic to it." Atlas gives Cameron and Mack a big smile so they know he's teasing, then his face grows serious again as he takes his cloak off and squares up next to Carver to brace for the attack.

---------------------------------------------------
Nature check (DC10 Everyone): 1d20+1=17 (pass)
Acrobatics Check (DC10 for the days hike): 1d20+0=2 (fail)


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 
Thursday February 19th, 2015 2:01:56 PM

OOC: Missed post

'Osul stays out in the wet the previous night - it is an experience and he will learn to be better prepared in the future. Despite the weather, his mood remains upbeat.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 14(16)/14(16) Character Sheet  d20+2=15 ; d20+4=24 ;
Thursday February 19th, 2015 3:48:55 PM

"Yup, slicer beetle all right. That shell looks plenty thick to me, so I doubt I can scratch it. Disarming it is not going to work, and I think it is too big for me to trip. More than likely I can touch it though and poison it, softening it up for you guys. You don't think we can just ignore it and let it go by eh? Those pincers look, um, dangerous."
Cameron does look at the beetle's shell though. That might make a decent shelter, his groggy mind thinks.
Acrobatics roll 24
Notes
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14  d20=20 ; d20+8=15 ; d20+8=15 ;
Thursday February 19th, 2015 3:51:53 PM

"Zee, you are a wonder!"

Maybe it's the positive attitude, or maybe it's something to do with a druid's Woodland Stride, but 'Osul doesn't once look like loosing his footing {Acrobatics: 20 (Nat.)}

'Osul scrutinizes the beetle {Know Nature: 15, Trained Know Nature: 15}. "Slicer, yes, and stay clear of the mand... the tusk like protrusions near the mouth. Think of them as razor sharp acid blades, and you will have a good idea the pain they inflict.". He forms up as requested behind Carver as healing support.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+1=21 ; d20+6=15 ; d20+4=8 ;
Thursday February 19th, 2015 5:32:33 PM

The day goes on with the miserable weather but thanks to grandfather training and now use to it I am able to keep my footing with no problem at all. Just hope everyone else is all good. When we see the creature off on the other hill top I recognize it. "Slicer beetle" I inform the others. I pull out my bow and get ready to let lose. Hearing Atlas order and understanding I take a step to the frount and take aim. "If he heads this way I will send one his way." ( will fire at him if he heads our way to with in 50')

-------
Acrobatics check 21 (passed)
Knowledge nature 15 (passed)
Attack range - 8 most Lilly a miss but that is ok it can be a warning. Plus not sure how the figure affects me I know -2 to strength and dex but how that affects attack and damage not sure?


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+10=25 ; d20+6=26 ;
Thursday February 19th, 2015 5:50:45 PM

Hmmm..... is Atlas asking me to play some music?

(d20+10 acrobatics check of 25 (-1 or 2 penalty for being fatigued?) against DC 10 - Success)

I hear them mention Slicer Beetle, but I've never seen one of those before. I get out my banjo, but hold, looking at Atlas to see if he wants me to strike up a song. If I believe he gives me the signal (which I probably do), I try to play something I think the beetle will find soothing:

(d20+6 perform banjo check of 26) --> Natural 20! :)



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20-5=0 ;
Thursday February 19th, 2015 6:19:50 PM

(does Carver a bonus to prevent falling, like he does on trip attacks? because if not, he basically will just lay on the ground for the combat because he'll need 18s to just stand)
Carver, even with his four legs ends up on his knees, most of the morning.
When he sees the beetle, "Well, I'll make a decent wall, my usual attacks are completely out, for some reason, I can't stay up right."
He pulls out his sword and just braces for its attack.

Acro 0 (that was for just moving, his rolls while fighting and moving would be even worse.)

DM note: yes carver you get the bonus like for trip
The acrobatics roll is only if a charge is made. You can move at speed without issue. The first one in the story part of the post was for story affect only

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d4+1=5 ;
Thursday February 19th, 2015 9:15:31 PM

Zee moves behind the warriors, but she see that the group will attempt to engage. So... Zee begins to mutter to herself, then louder; she waves her hands back and forth in complex twists and knots. As she continues to pull on the magic in her spirals and whirls of golden light thread in her fingers. Zee's lets loose silver and gold bullet from her fingers. As the missile flies beyond Carver and Atlas Zee yells, "DYO!"

The little missile shutters and pops. Around the gold bullet, a silvery shadow forms, when it hits it is obvious that the second missile is a dud.

Actions
----------

Magic Missile: Hits for 5 points of damage.

The Red Hills - Co DM Dan K 
Friday February 20th, 2015 8:11:23 AM

Post will be late tonight or tomorrow morning, I am flying back home from KC

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Friday February 20th, 2015 12:45:32 PM

((OOC: After today... Lets let Zee cast a chain lightening and kill all the beetles and veggiepygmies, and elves in the entire east side of the continent.... Grrr. Students are GRRRR.))

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Friday February 20th, 2015 4:04:17 PM

Atlas looks over his shoulder, "Wow Zee, you um...don't like beatles? I guess we have her attention now. Crosseye, fire off as many as you can before she gets here!"

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 14(16)/14(16) Character Sheet  d20+10=12 ;
Friday February 20th, 2015 4:33:36 PM

" Or we could tell it we are right here. Yeah, um, time to be scarce."
Cameron ducks behind whatever passes for cover here and tries to hide.
Stealth 12-1 for fatigue= 11
Clearly that isn't working out so well.

Notes
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 **Fatigued** (until told otherwise) 
Saturday February 21st, 2015 12:06:19 AM

When there is a break in the volleys 'Osul asks, "He needs to see us to charge, right?"
If he gets a confirmation form anyone around him, then he drops an Obscuring Mist in front of the party (possibly after taking another few steps to avoid leaving Carver and Atlas with a face full of fog).

He wonders if communication would have been possible under other circumstances.
------------------------------------------
Spells: Spell Name (remaining / granted)
Oriz: Create Water(unlim.), Light(unlim.), Stabilize(unlim.), Toros Taur's Try(unlim.)
1st: Cure Light Wounds(3/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+6=23 ; d20+10=15 ;
Saturday February 21st, 2015 8:18:58 AM

Well, this quickly went a direction I didn't think we were going.... maybe I can be useful after all... I pull out my harmonica and start playing it in a more "annoying" tune (pretty standard for me), and walk AWAY from our group, hoping to distract the beetle away from the mass.

I'm hoping the beetle charges me, and then I can attempt to do an acrobatic tumble out of the way at the last moment. If not, hopefully Crosseye is a good shot with that Healing Wand. ;)

(d20+6 perform harmonica check of 23)
(d20+10 acrobatics check of 15)


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Saturday February 21st, 2015 1:36:40 PM

OOC
To clarify for you Crosseye, the fatigue effects you by taking away 2 from strength and dexterity. So your dexterity based attacks (like the bow) take a -1 to hit penalty. Your strength based attacks take a -1 to hit penalty and a -1 damage penalty. ( for you with a 2 handed weapon like the great axe, just subtract 2 from your strength and refigure the whole thing, because it will change you damage number) Your AC will be affected as well by the dexterity penalty, so -1 to that too. Your CMD will be at -2 since both strength and dexterity affect it..

Net effect is for a physical character like you, your attacks and AC are a little lowered, and you can't charge. For a small already weak guy like me or Mack we are pretty much physically useless to you guys and it is a wonder I can even carry my gear. So yeah, hiding from the bug was a real thing for me.

The Red Hills; Beelte Battle Round 1 - Co DM Dan K 
Saturday February 21st, 2015 3:49:13 PM

The Beetle heads rights at the group, now identified by several of the party as a Slicer Beetle. A pretty nasty vermin and always hungry.
Atlas calls out a quick game plan, Zee, 'Osul, behind Carver and I. Crosseye, feel free to give him a sting before he gets here. Mack/Cameron, just do your thing."
Crosseye prepares his bow to fire and Zee casts a bolt of mystic energy, striking the bug.
Osul casts a spell as well and soon the entire area about the green eyed druid is plunged into a misty shroud spreading out 20' in all directions.
[i]A misty vapor arises around you. It is stationary. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).[/]
Cameron takes his position, behind the large fighters and Mack pulls his harmonica and starts walking off by himself while playing a particularly horrid tune on purpose to get the vermin to attack him

The swirling mists make it impossible for Crosseye to take his shot and Mack is lost to everyone's sight as well. All is quiet, save your own movement for a brief few seconds.

The Slicer beetle suddenly appears out of the mists, right in front of Atlas and Carver.

Please note all attacks have a 20% miss chance, roll your own 01-20 is a miss

Slicer Beetle, lightly wounded 5 dmg

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20=14 ; d6=3 ; d100=94
Saturday February 21st, 2015 5:11:35 PM

So the slicer beetle is indeed large, as big as Carver at least. Cameron's whip is useless against it. First it is too large to trip. Then it is not using a weapon so it can't be disarmed. It's carapace is almost as thick as plate armor, so the whip won't even dent it. That's pretty much completely out.
But Osul's spell has brought it in close, now all Cameron needs to do is touch it. Calling on Jancassis's mastery of poison, Cameron calls out her name and touches the beetle, attempting to poison it.
Touch attack hits AC 14 it does 1 point of constitution damage Fortitude save DC 13 to avoid 94% so I didn't miss.
(1= strength, 2=dexterity, 3=constitution, 4=intelligence, 5=wisdom, 6=charisma same order as on my character sheet for ability affected by the poison touch)
( Providing that the beetle is already within touch distance. If I have to move in it's threatened area I DO NOT try this. If it isn't that close Cameron moves away from it and calls on Jancassis to bless his allies, casting Bless instead.)

Notes
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+4=13 ; d20+4=22 ; d100=59 ; d100=55 ; d6+3=8 ; d6+3=7 ;
Saturday February 21st, 2015 5:40:53 PM

Instead of trying to slice its shell at first, Carver rears up and tries to stomp it.

Attach Hoof #1 : 13, damage 8
Attach Hoof #2 : 22, damage 7

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20=20 ;
Saturday February 21st, 2015 5:52:58 PM

Assuming my plan failed, and the beetle didn't follow me.... and also assuming I can hear the sounds of battle, but can't actually see what's going on..... I put my harmonica away, and pull out my fear jack-o-lantern.

At the first opportunity I get, I'll smash the Fear jack-o-lantern right on the bugger.

Not sure what kind of a roll I would need for something like that. ;) But I rolled a 20! :)



Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet  d100=13 ;
Sunday February 22nd, 2015 1:51:25 AM

Atlas braces himself as the creature approaches, but seeing that the creature is not ready to attack he takes a step forward and attempts to plunge his blade into the creature. Just as he does so the mists swirl and obscure his vision enough that he completely misses. As he returns to his defensive stance he brings his shield up to block the deadly looking pincers.

"Mack, back over here!"

--------------------------------------------------------------
Chance of miss = 20%: 1d100=13 (Miss)

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

OOC: I'm stealing your way of noting things David, I think it's a great idea how you do this in your posts :-)


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 
Sunday February 22nd, 2015 8:21:06 AM

"Not quite what I was expecting, but it will have to do. The Mist should be there for a minute or two if we can use it to our advantage. I'm down to Cure Light Wounds and Stabilizations, and I will move with the front rank so long as you let me know where you are going".

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
'Osul is Fatigued and at risk of becoming Exhausted.
------------------------------------------
Spell Level: Spell Name (remaining / granted)
Oriz: Create Water(unlim.), Light(unlim.), Stabilize(unlim.), Toros Taur's Try(unlim.)

OOC: I think I have the last calculation bug iron out in the CS.
1st: Cure Light Wounds(3/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Sunday February 22nd, 2015 11:42:13 AM

OOC: Yah, I like that too. :)

Mack is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Otherwise, I'm waiting to see where we are at.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d100=76 ; d20+5=21 ; d12+4=6 ;
Sunday February 22nd, 2015 6:19:16 PM

With the suden mist I lose my target, lower my bow. I then switch to my great axe and take a postion beside Atlas and Carver waiting to find the target again. Then it shows it's self right in frount of us. I swing at it with the great axe. The axe slices into the beetle. I yell out to Mack " Where did you go. Stay close so we know where everyone is in this mist!"

---------
Hit percent 76 pass
Attack roll 16+6-1 fatigued = hit 21 AC
Damage roll 2+6-2 fatigued = 6

Crosseye is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Sunday February 22nd, 2015 6:58:14 PM

OOC
Yup, you nailed it Crosseye, that's how to calculate for the fatigue. Thumbs up.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d4+1=3 ;
Monday February 23rd, 2015 12:21:16 PM

"Wait, you didn't want to strike at the bug?!" Zee asked, she thought we were attacking while we had the advantage. Only after the fog rolls in does she realize that the group wanted to hide from the bug.

Soon, two huge pincers snick out of the mists right at Carver and Atlas. Zee warps the energies around her fingers again and launches another silver and gold bullet at the black carapace. Zee has no thought that the missile might miss, so it streaks toward the vermin with unearthly accuracy, dodging the heads and weapons of the party.

Actions
--------

Magic Missile: 3 hit points damage

Spells:
Detect Magic, Light, Mage Hand, Message, Prestidigitation Unlimited
Feather Fall, Magic Missile (2/5 Used)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Monday February 23rd, 2015 2:21:26 PM

I take aim to take another swing.

--------
Occ I will wait for dm for,the rest of the post to se what happened after my me from Sunday.
And fist pump,""NAILED IT!!!!" hehe


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Monday February 23rd, 2015 4:49:27 PM

Mack is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.




Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet 
Monday February 23rd, 2015 6:59:50 PM

Atlas looks around, the mists are swirling everywhere. Was that the beetle...no, there...no, over there. This would have been a great idea if we hadn't attacked it first. "Zee, after this we have to talk about strategy, like when to and when NOT to attack something."



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Monday February 23rd, 2015 11:53:33 PM

"The attack is not something I was not expecting, I figure we looked like edible, many, lunch.
But what's hurting right now is this fog.... not being able to see is hurting us more than that beetle."


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 
Tuesday February 24th, 2015 5:24:46 AM

"...or we don't kill it. We back out of the mist, hopefully leaving the big beetle it to it own devices, and put a minute and a half of distance between us and it? We gain nothing by beating it up, and we each risk a whole Wold of pain, or worse...

...and I'm sorry about the mist, it didn't quite work when or how I'd hoped."




Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Tuesday February 24th, 2015 7:33:59 AM

"I'm all for the 'sneaking away' plan. Seems best for us AND the beetle. Wait, who am I talking with? Am I talking to the beetle?" :)

Mack is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Tuesday February 24th, 2015 8:35:22 AM

" Well, I'm too tired to run from it, so are most of the rest of us, so now that it's here, I think we need to kill it. In the future, when a threat is not aware of us, is 80 feet away and we can avoid it because it is dumber than the grass we are standing on, we should avoid it."

Notes
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.

The Red Hills; Beelte Battle Round 2 - Co DM Dan K  d20+7=20 ; d20+8=15 ;
Tuesday February 24th, 2015 9:14:58 AM

Cameron casts a spell and touches the Beetle, but the vermin shows no signs of having been affected.
Carver strikes with his hooves, landing a solid blow with one
Mack puts away his harmonica and retrieves a Fear jack-o-lantern move action to store harmonica and move action to retrieve stored item In moment he'll be able to give the beetle a face full of Fear
Atlas strikes at but misses the beetle, the mist tricking his eye at the last minute.
Osul stands at the ready behind the warriors in case they find themselves bleeding all over the hillside
Crosseye drops his bow to the ground, pulls his axe and strikes. A blackish green goo begins to ooze out where the Slicer Beetles shell cracks.
Zee puts another bolt of mystic energy into as well

The Beetle attacks the largest creature by instinct, Carver. The pinchers careen off of Carvers armor with a grating metallic ring. [Hit AC 15 Miss]

Please note all attacks have a 20% miss chance, roll your own 01-20 is a miss

Slicer Beetle, lightly wounded 21 dmg


Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet  d100=93 ; d20+5=12 ; d8+2=9 ;
Tuesday February 24th, 2015 9:38:17 AM

Atlas catches another glimpse of the beetle as it strikes at Carver and he lashes out with his sword. This time he is able to hit the beetle, but it's shell is too tough and his sword just glances off. Atlas curses out loud as he brings himself back into a defensive posture.

--------------------------------------------------------------
Chance of miss = 20%: 1d100=93 (OK to hit)
Attack Beetle: 1d20+5=12 (likely miss)
Damage: 1d8+2=9

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d100=93 ;
Tuesday February 24th, 2015 12:28:54 PM

OOC: Waiting for the opportunity to squash my fear jack-o-lantern on it, which I rolled a natural 20 for above. However, I didn't roll the 20% chance of a complete miss. Not sure if that's correct for me squashing a pumpkin on a giant beetle (so, completely by touch), but just in case it is: 1d100 = 93.

Mack is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d100=69 ; d20+3=16 ; d3-1=2 ;
Tuesday February 24th, 2015 12:42:36 PM

Cameron and Carver have done this dance before, and the halfling is pleased to see that Carver lived long enough to do it again. Drawing a dagger Cameron moves behind the bug, across from Carver whom he can hear clanking in his armor. On the beetles flank he strikes, hoping to pierce the tough shell.
Dagger hits AC 16 for 2 damage

Cameron is now flanking with Carver. He tries as best he can to coordinate with Crosseye as well, since Carver is Large and can get flanking from multiple spots. Carver gets a +2 bonus to hit for sure, Crosseye is up to the DM.

Notes
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1 use of Touch of poison used for the day.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+4=23 ; d20+4=6 ; d100=85 ; d100=82 ; d20-1=5 ; d100=62 ; d6+3=6 ;
Tuesday February 24th, 2015 12:46:54 PM

Carver, continues his attacks, adding his sword strike almost as an after thought.

Hoof#1 23, 85%, damage 6
Hoof#2 6
Sword Secondary 5

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Tuesday February 24th, 2015 4:21:09 PM

"Correcting me mid battle is not helpful guys; I thought you were fighting the bug. Next time I will wait for the man-eating critter to actually eat someone before I attempt to be proactive," Zee is agitated, but she did not think that anyone wanted to avoid the bug.

Zee lays her hand on Atlas' back and whispers her encouragement to the warrior, "See the path of your sword, Atlas. See the path to victory."

Actions
--------

Touch of Destiny: At 1st level, you can touch Atlas as a standard action, giving it an insight bonus on attack rolls, skill checks, ability checks, and saving throws equal 1 for 1 round. You can use this ability a number of times per day equal to 6. 2/6 Used

Spells
Detect Magic, Light, Mage Hand, Message, Prestidigitation Unlimited
Feather Fall, Magic Missile (2/5 Used)


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 
Tuesday February 24th, 2015 5:18:55 PM

'Osul continues to stand at the ready behind the warriors in case they find themselves bleeding all over the hillside. [Cast CLW if required]
----------------------------------------
'Osul is fatigued, and as such can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue will cause 'Osul to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
--- Spell Level: Spell Name (remaining / granted) ---
Oriz: Create Water(unlim.), Light(unlim.), Stabilize(unlim.), Toros Taur's Try(unlim.)
1st: Cure Light Wounds(3/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Tuesday February 24th, 2015 7:04:08 PM

" Almost as helpful as being 'saved' from myself when I am clearly going for another outcome. I'll try to remember that if you think you can, dear!" Calls Cameron over the bug's back.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d100=26 ; d20+5=15 ; d12+4=6 ;
Tuesday February 24th, 2015 9:36:24 PM

Seeing and hearing everyone else is attacking the bug I continue also with my great axe. I take another swing. Hoping to it hit the bug again. With the fog I am not sure I did. I think I did hit something but just not sure on how good and how much damage it did do. I yell out "This fog is not helping. Where did it come from so fast.?"

-------
Hit percentage 26 pass
Attack roll hit AC 15 not sure if it does what is AC of bug?
Damage roll 6 damage

Crosseye if Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Wednesday February 25th, 2015 7:29:57 AM

I remove the great axe blade from my banjo, wondering where THAT came from so fast.

Mack is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 - Additional Mist related post 
Wednesday February 25th, 2015 8:39:07 AM

"I said I summoned the Mist!", speaks the druid.
"Any round it prevents the beetle from hitting you is a blessing, and it preventing a couple of our half-dozen attacks per round is a small price to pay by my thinking. You saw the beetle - Striking it would normally be about as difficult as hitting an average large creature in Full Plate - it certainly appears large and well armored to me. It might be inconvenient, but the tactical benefit outweighs that inconvenience. Fortunately it is a beetle, and not smart enough to take offense."

"If you would rather lose the protection then all you need do is move twenty feet away from me, or wait out the two minutes. If no one wants it, I'll do my best to dismiss it."


The Red Hills; Beelte Battle Round 3 - Co DM Dan K  d20+8=28 ; d20+8=20 ; 4d6=8 ; d100=78 ; d6=6 ;
Wednesday February 25th, 2015 8:56:53 AM

Atlas strikes at the Slicer Beetle, but his blow is not strong enough to penetrate the beetle's armor
Mack moves in and blasts the beetle with his Fear of Jack O Lantern I have no idea what this is, please explain any affects. Sounds like a lotto or holiday prize. Unless it states it uses a Touch attack, it is not.
Cameron moves to get into a flanking position with Carver and Crosseye and strikes with his dagger to the same affect as Atlas
Carver stomps again and adds his sword to the fray. One of the centaurs hooves strikes with enough force to further wound the bug
Zee touches Atlas, granting with magical insight to his next attack. Atlas, next round include the Touch of Destiny
Osul delays for wounds
Crosseye swings his axe, but again the shell of the beetle defeats the attack

The Slicer beetle attacks Carver again and the pinchers tear through the centaur. Carver's knees buckle as powerful mandibles punch through flesh, muscle and bone, nearly cutting the centaur in half.

Hit AC 28 crit 20 %78 Dmg 22+6 Bleeding

Please note all attacks have a 20% miss chance, roll your own 01-20 is a miss

Slicer Beetle, AC 17 seriously wounded 27 dmg

Osul as you were delaying, you can time stamp an action for last round and then post your next as well

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Wednesday February 25th, 2015 10:33:31 AM

"CARVER!!" Zee screams as the pincers dig into the centaur. "No. No, no, no, no!" Zee lifts her hand, Cameron's nastiness completely forgotten, and reaches to hold the paladin as he crashes to the ground, "Hold on, Carver! Hold on."

Actions
---------

Touch of Destiny: At 1st level, you can touch [b]Carver
as a standard action, giving it an insight bonus on attack rolls, skill checks, ability checks, and saving throws equal 1 for 1 round. You can use this ability a number of times per day equal to 6. 3/6 Used

Spells
Detect Magic, Light, Mage Hand, Message, Prestidigitation Unlimited
Feather Fall, Magic Missile (2/5 Used)


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+4=15 ; d100=37 ; d20+3=17 ; d3-1=0 ;
Wednesday February 25th, 2015 12:13:05 PM

Acrobatics 15 to avoid AoO, I don't think that's enough if I have to move more than 5'(edit, that is a 14 because of the fatigue)
Cameron flirts with disaster to move so that Crosseye is now flanking the bug with him. He counts on 'Osul to save his friend. " Jancassis guide my hand!" Again Cameron tries to plunge his dagger into the beetle, this time he does a little better.
Dagger hits AC 17 for 1(minimum, nonlethal because it was reduced to 0) damage
The combat is beginning to tire the already fatigued halfling. Only the life or death struggle is currently keeping him sharp enough to function.

Notes
Minimum Damage
If penalties reduce the damage result to less than 1, a hit still deals 1 point of nonlethal damage.
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1 use of Touch of poison used for the day.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Wednesday February 25th, 2015 12:31:30 PM

OOC: Sorry, my bad on not providing the info on the Fear jack-o-lantern:

miniature jack-o-lantern! This pumpkin may be thrown as a ranged touch attack with a range of 30'. A successful hit affects the target with an effect identical to the cause fear spell (CL1st)

Cause Fear:
Target one living creature with 5 or fewer HD
Duration 1d4 rounds or 1 round; see text
Saving Throw Will partial; Spell Resistance yes
The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.


Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet  d100=38 ; d20+6=21 ; d8+2=4 ; d20+5=13 ; d8+2=5 ;
Wednesday February 25th, 2015 1:42:44 PM

Atlas laughs at Zee's comment, "Just keeping it light dear, don't stress...oh, that felt good, thank you!"

Before he can strike again Atlas sees he creature tear into Carver. There's nothing he can do for the Centaur, but he is the last warrior to stand up for this group. If he can distract it or kill it that would give the healers time to help Carver.

Atlas lashes out at the Beetle with his sword and finds an opening, striking the creature between its plates of natural armor and drawing blood. Atlas pulls his blade from the creature and with an amazing amount of speed he strikes at the creature again in the hope of ending its life, but the creature's reaction to the first strike causes him to miss his mark, once again slamming against its shell with no effect.

[i]-------------------------------------------
Chance of miss = 20%: 1d100=38 (OK to hit)
Attack Beetle: 1d20+5+1=21 (likely hit)
Damage: 1d8+2=4

Atlas uses a hero point
Attack Beetle: 1d20+5=13 (likely miss)
Damage: 1d8+2=5

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP -7/21 Character Sheet  d20+2=20 ;
Wednesday February 25th, 2015 3:23:58 PM

Carver promptly drops to the ground. He grunts loudly and clasps at the huge wound, he seems to stop the spreading of the wound, until the blood gushes out again. And then he passes out.....

(stabilization roll 20 = stabilized, but still taking bleed damage)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d100=7 ;
Wednesday February 25th, 2015 3:32:29 PM

"Sorry about that Mack" I tell him.

"Nooooooo! Protect CARVER!!!!" I yell out as I see the big Centaur go down by the beetle.

[b]"No problem. It is just a pain to see anything and I don't want to hit any of you, but we need to end this now before anyone else is hurt bad!"
With that I take aim to take another swing and this time miss badly because of the mist in my eyes.

----------
Chance of miss 7 miss (mist)


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 - Additional Mist related post  d8+2=9 ;
Wednesday February 25th, 2015 4:18:07 PM

Last round: readied action: Cast CLW

'Osul reaches out in front of him and lays a hand on Carver {Cure Light Wounds: heals 9HP - 1 Standard action}

"If the beetle keeps attacking the greatest threat, then we'll get you back up shortly, Carver. And thank Atlas for posting me behind you."

----------------------------------------
'Osul is fatigued, and as such can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue will cause 'Osul to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
--- Spell Level: Spell Name (remaining / granted) ---
Oriz: Create Water(unlim.), Light(unlim.), Stabilize(unlim.), Toros Taur's Try(unlim.)
1st: Cure Light Wounds(2/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 - Additional Mist related post  d8+2=10 ;
Wednesday February 25th, 2015 4:24:17 PM

Realizing they need to get Carver back on his hooves, 'Osul continues to lay a hand on Carver {Cure Light Wounds: heals 10HP - 1 Standard action}

"Try not to do that again?"

He prepares to move towards to where he is next needed {Move action in hand}

----------------------------------------
'Osul is fatigued, and as such can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue will cause 'Osul to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
--- Spell Level: Spell Name (remaining / granted) ---
Oriz: Create Water(unlim.), Light(unlim.), Stabilize(unlim.), Toros Taur's Try(unlim.)
1st: Cure Light Wounds(1/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Wednesday February 25th, 2015 8:57:30 PM

OOC
For future reference Osul, roll the D8s for healing seperately since 1's are rerolls here in the Wold. Then add your bonuses. It doesn't matter here while you only get 1 die, but it can matter later on when you are rolling multiple d8s.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Thursday February 26th, 2015 7:07:22 AM

OOC: Boy are we a dysfunctional group. ;)

Mack is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


The Red Hills; Beelte Battle Round 4 - Co DM Dan K  d6=1 ; d20+8=26 ; 2d6=2 ; d100=46 ;
Thursday February 26th, 2015 8:11:33 AM

Zee Screams as Carver pours out more blood then one can imagine and topples to the ground. She casts a spell in hopes of helping him stave off Garguls hand for a while longer. Touch of Destiny
Cameron stabs at the beetle again, but does little. My last post had you flanking with Crosseye and Carver so you need not worry about it.
Mack creams the beetle with his magical jack o lantern, but there i no visible affect
Atlas thrusts his sword into the bug and this time pierces the tough exterior, coating his blade in goo. Heroically he tries again, but the sword skips off the shell.
Carver falls and continues bleeding out. Carver is Prone
Crosseye gets the mist in his eyes and his attack goes high
Osul pours the healing power of nature into Carver as the centaur falls. Carver is healed 9hp and Bleeding is stopped
Osul then casts another healing spell to get Carver back into the fight. Carver is healed 10hp, i have you at 8hp

The Beetle shifts target to Crosseye and those deadly pinchers flash at the ranger. The scissor like mandibles catch Crosseye near the midsection.
Hit AC 26 %46 Dmg 9

Carver is Prone
Please note all attacks have a 20% miss chance, roll your own 01-20 is a miss

Slicer Beetle, AC 17 seriously wounded 32 dmg

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d4+1=2 ;
Thursday February 26th, 2015 9:21:31 AM

Zee fashions another bullet of warding, words, and will. "Bloody, black, thing may the gods take you!" Zee yells as she allows another magic missile to fly unerringly at the filthy bug.

Actions
---------

Cast Magic Missile for only 2 hp of damage.

Spells
Detect Magic, Light, Mage Hand, Message, Prestidigitation (Unlimited)
Feather Fall, Magic Missile (2/5 Used)
Touch of Destiny (sp): 3/6 Used

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet  d100=4 ;
Thursday February 26th, 2015 10:45:59 AM

Atlas watches as the creature turns to attack Crosseye. The motion causes him to lose sight of it again, but he lunges forward with his sword anyway. He finds nothing but air as the mists once again cause him to miss. He curses loudly at himself as he brings his shield up in defense.

-------------------------------------------
Chance of miss = 20%: 1d100=4 (miss)

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+10=19 ; d20+3=13 ; d100=89 ;
Thursday February 26th, 2015 12:41:44 PM

Hmmmm..... not sure exactly what this thing looks like, but it seems like the safest place for me to be is on it's back maybe. If I think I can get on its back without me barely even noticing (seems likely if that big and that thick), I attempt an acrobatic maneuver to land/sit up there.

(d20+10 acrobatics check of 19) (another -1 penalty for fatigue as well?)

OOC: Does that count as a "move", so i still get an attack action? Since my damage is minimal, I'm going to attempt an Aid Another Attack to Atlas:

Aid Another Attack: vs DC 10 --> +2 to Atlas
(Not sure what I needed to roll for this. I did my Melee Attack, which is +4, but took -1 due to fatigue.)

If I had a 20% change to miss any of that, I rolled an 89. So good there.



Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+3=7 ;
Thursday February 26th, 2015 3:58:17 PM

Cameron is pretty sure they will all die if this thing doesn't drop soon. He has no spells that will hurt it. He has no prayers that will help with the fog. All he has is his tiny little dagger. He listens as the thing rips Crosseye across the guts. He hears the man scream, probably the best sound he could hope for since it means that he is still alive and kicking. Cameron again makes sure to help Crosseye hit by flanking the beetle and then he strikes again with the dagger.
Dagger hits AC 7, a miss
The dagger skitters off of the beetle's carapace without so much as a scratch and Cameron hopes they all live long enough for him to finish up healing the wounds Osul is patching somewhere in the mist.

Notes
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1 use of Touch of poison used for the day.



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d100=26 ; d20+4=17 ; d12+7=14 ;
Thursday February 26th, 2015 3:59:57 PM

With Carver down the beetle turns to me "Ouch that hurt. Now it's time to die!" I take my great axe up and with all my might strike down on it. (power attack)

-------
Hit percent - 26 pass
Attack roll power attack hit AC 17 (13+6-1(fatigued)-1(power attack)=17)
Damage roll - 14 power attack (7+6-2(fatigued)+3(power attack)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Thursday February 26th, 2015 4:47:18 PM

OOC: Hmm... I guess I should have done Aid Another Attack for Crosseye, since Atlas already went. Although I'm not sure exactly how that works when I can't see either one of them. ;)



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 14/21 Character Sheet  d6=3 ;
Thursday February 26th, 2015 6:39:02 PM

Taking care of wounds:
I have Carver at 11 hp. the first heal of 9 hp, took Carver to 1 hp, the second healing took him to 11.

as per rules for recovery of hp: Healing that raises the dying character's hit points to 0 makes him conscious and disabled. Healing that raises his hit points to 1 or more makes him fully functional again, just as if he'd never been reduced to 0 or lower. A spellcaster retains the spellcasting capability she had before dropping below 0 hit points.
<hr>
Carver, knows better than to stand up and give the creature a free shot at him, so as a swift action, Carver lays on hands on himself. (3 additional hp, total 14hp)

And then takes a five foot move, away from the beetle, staying on full defensive.

AC 22

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 - Additional Mist related post  d20+1=6 ;
Friday February 27th, 2015 4:23:13 AM

"I want to think that one good hit will do it!"

'Osul takes a 5' step, and tries to Aid Crosseye's attack with his Quarterstaff [{AC:6, no benefit}

----------------------------------------
'Osul is fatigued, and as such can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue will cause 'Osul to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
--- Spell Level: Spell Name (remaining / granted) ---
Oriz: Create Water(unlim.), Light(unlim.), Stabilize(unlim.), Toros Taur's Try(unlim.)
1st: Cure Light Wounds(1/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

The Red Hills; Beelte Battle End - Co DM Dan K  d20+8=23 ; 2d6+8=15 ; d100=81 ;
Friday February 27th, 2015 8:51:35 AM

Zee casts another magic missile, striking it again
Atlas, misses
Mack attempts to vault his way to the top of the beetle, but the scissor-like pinchers are faster than the small halfling and they slice into him terribly
Move through opponents square acrobatics CMD+5 giving the beetle 25
Attack of Opportunity Hits AC 23 %81 Dmg 14

Cameron strikes with his dagger, still unable to hurt the powerful bug.
Crosseye, with a great cry, brings his axe down again and this time connects solidly with the Slicer Beetle.

The bug twitches and convulses through the throes of death and eventually lies still

Future notes
Please track damage in your header
Crawling: You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl. A crawling character is considered prone and must take a move action to stand up, provoking an attack of opportunity.
Carver, your are right, my bad math :)

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=16 ;
Friday February 27th, 2015 10:57:47 AM

Zee looks around: Carver is trying to get up, Mack is bleeding, Crosseye is bleeding, Osul and Cameron have three patients...

"Mack and Crosseye got hurt, Cameron, can you see them in the mist?" Zee voice is shivering and shaky. "Atlas help me out of the mist, we have to know if the sound of the fight is drawing more predators." Zee has tears streaking down her face and she is breathing hard trying not to cry.

Actions
---------

Move beyond Obscuring Mist.
Perception Check = 16 (Pass?)

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14  d20+9=19 ; d8+2=3 ; d8+2=10 ; d20+8=10 ; d20+11=25 ;
Friday February 27th, 2015 11:00:47 AM

'Osul dispels the Obscuring Mist and looks to heal the party member most in need of a Cure Light Wounds - Healing check (to assess): 19, Cure Light Wounds heals: 10 (rerolled the 1).
After that casting he advises, "Well, for any further healing I am down to medicinal herbs and bandages.", and with that he gets busy.

"As soon as we are able, we should move a distance away from this beetle's carcass. The scavengers and carrion feeders might be willing to push their luck with us for this much food." Knowledge(Nature): 10 he observes, as he looks for a decent staging point for departure Survival: 25

----------------------------------------
'Osul is fatigued, and as such can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue will cause 'Osul to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
--- Spell Level: Spell Name (remaining / granted) ---
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st(out): Cure Light Wounds(0/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

DM: Please advise if we happen into a forest or wood, either magical or mundane.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 14/18 Character Sheet 
Friday February 27th, 2015 12:31:16 PM

Ouch! I just lay here for a while, very confused by what just happened.

OOC: I guess a picture of the encounter might be helpful. It seemed I walked away from the group, who was being attacked by the giant beetle. I would imagine it can't attack both sides at once. But I'm not real clear on my position here, or just how big this thing was. I obviously wasn't attempting to jump over it's pincers. But if the main group is being attacked by the pincers, and I can't see them, my assumption would be it also can't see me.

Also not real clear on attacks of opportunity, and how they work when something can't see us, either due to mist OR due to size. That might just be me and lack of understanding of the rules though.

Lastly, the acrobatics skills seems to indicate I can do this thru an opponents space without incurring attacks-of-opportunity. Maybe I didn't word something correctly? I would have spelled out all of the modifiers more clearly, but honestly couldn't answer many of those questions without more information.



Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d6=2 ; d6=4 ; d6=5 ; d6=3 ;
Friday February 27th, 2015 1:23:55 PM

OOC
OK, DM Dan said in his first post that he would use the terms of Pathfinder literally to describe the beetle. He said it was large, which makes it 10 by 10. This also gives it 10 foot reach, which is what I assumed through the whole fight. You have to become familiar with some of these things and not just jump around like a Mexican jumping bean. The description of the fog says that anything beyond 5' is not targetable by sight, so ALL ranged attacks are out, unless like Zee you are going to stand right in front of it and cast spells, pretty brave I might add.
The truth is a little different. Look up a slicer beetle in the SRD. It has no reach, as best as I can tell because it is not at all flexible, making it like Carver who is large, but uses small weapons and has small arms for his size, thus no reach. If you don't understand what is happening and need more description, ask in OOC. I know as a DM I would rather my players have a good idea what's going on so that the can make appropriate actions. I am sure Dan would have described it more.
AoO and acrobatics I will send an email. 8)

IC
"Wait 'Osul, save your magic. All of you with wounds come over here, and allow Jancassis's power heal your wounds." ( Since no one is unconscious or bleeding to death we can take a moment to gather). Cameron then channels the power of his goddess to heal their wounds. Cameron glows softly with a sickly green light. The light spreads to envelop all of his wounded companions, far enough from the beetle that it is not affected as well. They all feel a brief sensation of nausea, then their wounds knit and heal. ( Channel energy for 14 points of healing)
Cameron then turns his attention to the Vermin. Not necessarily one of Jancassis favored creatures, but vermin play a role in the venomous powers she wields. He quickly removes the Large sections of carapace that are the wing covers, and the equally large but more delicate wings beneath them. "Carver, can you carry these as we move away from the corpse, like 'Osul suggests. I agree it may draw predators and I want no more fighting while we are all this tired. Jancassis also teaches me how to survive. Though not poisonous, this is certainly a test for me from her, to see if I have what it takes to survive here. These sections plus your tent should allow all of us to sleep dry tonight."
" For that, my Lady of Vengeance I thank you."


Notes
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1 use of Touch of poison used for the day.
4/4 channel energy used for today

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet  d20+3=18 ;
Friday February 27th, 2015 2:10:47 PM

Atlas sighs with relief as the creature falls and the mist disperses. "I'll keep a watch on the horizon for trouble while you all get healed up. And Cameron, great idea with the wings!"

----------------------------------------------------
Perception: 1d20+3=18

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Friday February 27th, 2015 2:30:13 PM

Carver stands back up with a jerk forwards as his rear end gets to his hooves first then the front end stands up.
"Thanks for the healing Cam. You should keep the hard shell covers as well, I'll see if I can drag the carcass off to the distance. It looks like I'll have more gear to carry for a while huh?, looking at the bug parts..."
Pulling out a rope, Carver will tie off the around the beetle and try to drag it away.
"It might be easier for us to move away from the corpse than for me to drag it, you know.""
He continues to drag it off, going at least 1/4 mile, down wind, but with the rain, that shouldn't make a difference.

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Friday February 27th, 2015 2:35:33 PM

ooc
Yes, that was the plan Carver. take the wings and covers, and walk away. Draging something big in this slop would be rough.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Friday February 27th, 2015 3:05:54 PM

OOC: Again, not an expert on these rules, so feel free to correct me.....

The beetle is large. 10', as you say.
As you note about the spell: "anything beyond 5' is not targetable by sight." Since "sight" is specified, I'm assuming we're going by "eyes". Makes a BIG difference on a creature that's 10' long.
If you guys are on one end being attacked by it's pincers, and I'm on the other side and can't see any of you, I'm more than 5' away from it's eyes (again, making assumptions that it's eyes aren't in the middle of its body, because I'm not sure what this looks like).
If it can't see me, I'm assuming it can't make an attack of opportunity on me, because it probably doesn't even know I'm there. I'd have to read up more on the specifics of "attacks of opportunity" in out-of-the ordinary situations to know for sure. If I was invisible and doing the same thing, would it get an attack of opportunity?

I was also making some logical assumptions that a heavily armored beetle can't physically bend enough to grab something on it's back...... again, could be wrong. Depends on the beetle.

I'm a little confused by the seemingly derogatory comment about me jumping around like a "Mexican jumping bean" when I make one simple attempt to use a skill I put some slots in to, and make one jump. ;)



Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Friday February 27th, 2015 4:08:33 PM

OOC
Almost all of the combat assumptions you have made use common sense, and thus are wrong. When you get a chance, read through the combat section. Yes it is long, but it will explain the size issues and the "it can't see me because I am behind it" thoughts you are having. In the real world you would be pretty on target, but as a game it has much more simplified rules so that each combat is similar, thus easier to run and get used to, not a determination of how lithe and able to see behind itself a fantastic and make believe creature like a basalisk for instance, is.
Creatures have no facing, thus they can "see" in all directions. This is why the 3.5 "backstab" of the thief was converted into the Pathfinder "sneak attack" of the rogue. Both are precise attacks taking advantage of the opponents limited view or attention span, but are worded and described differently.
Sorry about the jumping bean thing. You just seem to bounce from one idea in combat to another so much. You are trying to find something that works and until you do that's pretty much what you have to do. I just find it amusing to think of a halfling bouncing around in combat trying out so many different ideas to find a trick that works.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=21 ; d20+7=8 ;
Friday February 27th, 2015 4:14:06 PM

The beetle is dead. I listen to Cameron and head over to where he ask. The healing wave is good but I do feel a little sick to my stomach. The feelng passes quickly though. See the other going over the beetle I help with the desecting also, take my lead from Cameron. (Preception check for anything else of use 21) After the bug is gone though good. I say "We should be moveing on don't know how much more day there is. But because of these parts we will be sleeping dry tonight. Good call Cameron!"

I learn things new everyday from my new friends and learn more about them each day also. I think to myself,Cameron is very resourceful, the new Druid quick thinker with the best of I tensions, Carver willing to die for us, Atlas the step up guy (natural leader). Mack, well Mack is just crazy but in the good way (smile to my face on that though). Zee the young mother to all us men!

With the work all done, I take the lead again and look for a clean easy path towards the lights again (survival check 8) but it is going to be hard in this rain and slippery puddlely gound. The path is washed away. So I head just head I the general direction of where I lights came from.

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 - Additional  d20+11=28 ;
Saturday February 28th, 2015 7:12:44 AM

After another half hour of trekking, 'Osul has an odd feeling. He looks where they are headed and have come from.{Survival Check (follow trails and tracks): 28} If there is sufficient discrepancy between his assessment of where they should be heading and Crosseye's, he casually moves up level with the ranger, and quietly offers his opinion. He does so without either challenge or demand, and if Crosseye does not engage him in conversation then 'Osul simply drifts back into their marching order. Given he is taking the time to have quiet chats with everyone as they walk - sharing his positive outlook as it reasserts once they are underway again - this should not seem unusual.

----------------------------------------
'Osul is fatigued, and as such can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Being asked to doing anything that would normally cause fatigue may cause 'Osul to become whiny and resistive, but eventually he come around, perform the task, and become [i]exhausted[i]. After 8 hours of complete rest, fatigued characters are no longer fatigued. 'Osul is really looking forward to that rest.
--- Spell Level: Spell Name (remaining / granted) --- Note: the list will change tomorrow.
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

OOC: At some point the systems went from saying the character was in a specific place and facing a specific direction, to saying you occupy a specific space and can react equally to things going on around you. As far as jumping up, over or onto something (unfriendly) is concerned, it is no easy thing in this system, and as I understand it the chances of landing prone beside/beneath your target should definitely give you pause for thought.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+1=2 ;
Saturday February 28th, 2015 7:37:47 AM

I can't put my finger on it, but lately it feels like some evil force is really attempting to suck the fun out of my life. As I try to make sense out of things that don't really make sense, I pull my harmonica out and play for a while as we carry on.

When I get a chance to talk with Osul, "I liked the mist idea! It just didn't work out like we hoped this time, though."

(d20+1 aid Crosseye survival/tracking check of 2 against DC 10 --> No help to Crosseye)


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 - Additional 
Saturday February 28th, 2015 8:40:45 AM

"Thanks Mack! Fortunately I guess we live and we learn. I had a feeling it would form in front of me, rather than centered on where I stood. Actually, I'm not entirely sure where that came from. I have my chosen unlimited spells and the three Cure Light Wounds I specifically sought, but this time I sought of thought,It would be great to have a fog prevent the beetle from charging us, and there it was. I may need to practice that one a little more."
------------------------------
OOC: 'Osul gets the first, barest inkling that he has a separate affinity for other Magic (Weather Domain).

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Saturday February 28th, 2015 4:19:53 PM

" It stopped the charge, which could have been really bad if what it was doing while standing still was any indication. Thanks for healing while I was off doing basically nothing helpful. Critters that big and armored really cramp my ability to do anything to them."

I am back! - CoDM Corsario 
Sunday March 1st, 2015 8:46:20 PM

OOC: i am taking over DMing for you guys again!

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+1=12 ;
Monday March 2nd, 2015 3:08:14 PM

I recompose myself and get ready to carry on. I pull my hood up over my head, normally limiting my vision. But I'm quite shocked to find that I can see quite well in every direction. Hmmm... I haven't been able to use my heat-ray vision since leaving home, but this is something new. I make good use of it, and scan every direction without even turning my head, and do what I can to assist Crosseye.

(d20+1 aid Crosseye survival/tracking check of 12 against DC 10 --> +2 to Crosseye)


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Monday March 2nd, 2015 3:16:43 PM

Zee offers a prestidigitation to clean and dry the gorier bits of the beetle "parts." Then, she moves along with the group. When she catches sight of Carver, Crosseye, or Mack, she bites back a sob. This is all my fault, they were trying to avoid the bug and I called it down on us. Carver nearly died, because of me... Zee is withdrawn and quiet (a change for her) and marches or camps without protest.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Monday March 2nd, 2015 3:41:40 PM

OOC: BTW, Thanks for the perfect week on posting! ADM is smooth sailing with the Sunowl Parliament... Zee is toying with the idea of a caparison for Carver to celebrate.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=14 ; d20+7=9 ;
Monday March 2nd, 2015 4:01:33 PM

I continue to lead the group hopefully follow a easy trail for everyone the move alone. I keep an eye on the surroundings to see if I can find a good place to set up camp for the night. I notice theat Zee seemed down and not herself so I turn to Atlas " You might wan to check on Zee. She doesn't seem right!"

------
Survival check 14 + any other help to follow a easy moving tensile in the direction of the light.
Perception check 9 of the area and looking for a camp site
OoC lol at Mack and his eye vision maybe you got eyes in the back of your head ? Hehe



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Monday March 2nd, 2015 5:11:04 PM

"I wouldn't worry, Zee. We all seem to be learning each other styles still, and body language and such. I'm sure it will usually be ME getting us into trouble.... so let's just shrug it off." :)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Monday March 2nd, 2015 6:11:22 PM

Carver carries the mostly cleaned wings and shell covers, tieing them to keep them from falling off or needing his hands to hold them. "I'll cut out anyone's tongue if you suggest getting me a pack saddle. I carry enough of my own gear already....."
You think he's just joking... but then again he's a centaur and their attitudes about being compared to horses is legendary.
"So, how far are we planning on treking yet today? Just be sure to find a slight rise, a river springing up running through our camp would be uncomfortable, to say the least."

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet 
Monday March 2nd, 2015 10:03:27 PM

Atlas laughs at Carver's comment about the pack saddle. "No worries friend, your help in this is greatly appreciated. Hopefully the shelter will allow us to better fight the next thing we come across and we don't let it practically break you in half. Sorry to have let you down on that one."

At Crosseye's mention of Zee he takes a moment to go over and talk to her. "Zee, take a breath. You have just done something that would have caused most people in the world to soil their pants or to just faint. But you, nope, you stood strong and you did what you could to help your group. Every battle is a learning experience. We will all make mistakes, we will all learn, and we will all grow...together. When I make a mistake you'll be there to make sure it doesn't cause us to all die. When Carver makes a mistake Crosseye will step up to make sure we don't all die. We all take care of each other, and none of us are perfect. You battled today, you were brave, and we won. Learn from it rather than letting it consume you. Make sense?"

Atlas sneaks up behind Mack and holds up a number of fingers, "Hey Mack, how many fingers am I holding up?" Read after posting your guess Highlight to display spoiler: {8}

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Monday March 2nd, 2015 11:12:11 PM

Cameron follows along, trudging through the lousy weather. He yawns as he walks and tries not to stumble. At least he is warm, thanks to the Lady's hand watching over him.

Notes
Spells in effect: Endure Elements
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

New arrivals! - CoDM Corsario 
Monday March 2nd, 2015 11:29:23 PM

OOC: Everybody, and specially Eric R: Don't be afraid to try something, even if doesn't work. Yes, sometimes the rules doesn't make much sense, but please just try to have fun. And sometimes thinking "outside the box" do works, and makes a scene memorable. So you try, and sometimes you see it will work great!
And you don't start moving just yet... there is more to come here!
Also, you all gain 200 XP for beating the beetle!

Crosseye brings his axe out of the Beetle carapace, seeing the creature twitch and slowly die.
The mist, at 'Osul's mental command, lifts and dispersing finding you surrounding the dead insect.
Cameron ask for all of you to gather, and lets Jancassis's power heal all of you. Then he proceeds to remove the wing and wing covers from the creature.
Carver takes the pieces and see how to carry them without impeding his movements... strangely, he likes them! The wing covers are hard, very light for its size, and somewhat flexible... and the size is about right... could he get a barding out of them?
Zee and Atlas start looking around for anything being attracted by the combat.
And they are right for doing it... something big comes out of the forest, from the direction the beetle was.
Some 80' away, covered in dark fur, a couple of horrible large humanoids approach. Their long, matted fur has a freakish life of its own, undulating and even grabbing at branches to help them move. They have stunted legs and massive, over-sized arms, similar to apes. They move on all fours on big fists and feet. One of them is helping the other, who seemingly lost an arm very recently, for the looks of the grievous wound.
They stop when they see you, make some strange noises, and then continue approaching.
Knowledge Local or Nature DC 8: Highlight to display spoiler: {They seem to be some kind of strange ogres}
Knowledge Local or Nature DC 14: Highlight to display spoiler: {They are Shaggras! A bizarre band of forest-dwelling ogres, their "skin" is able to grab and constrict a person!}
Heal DC 15: Highlight to display spoiler: {Both of them are hurt, one of them badly...}
Sense Motive or Perception DC 15: Highlight to display spoiler: {They don't seem to be attacking... it seems they are going towards the beetle, ignoring you for the most part.}
Zee, your last Perception 16 works here

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+2=4 ; d20+6=10 ; d20+9=24 ; d20+6=8 ;
Monday March 2nd, 2015 11:57:35 PM

Heal 4
Sense Motive 10
Perception 24
" Guys, I don't know what those are, but it isn't any stretch to imagine that beetle lopping that arm off. I speak giant. I'm gonna go see if they do too. Don't do anything to make them want to squish me eh? "
Cameron pushes his hood back, allowing the creatures to see his face and hear him clearly. He starts walking toward the large things, no weapons out, hands held out to the sides open and nonthreatening. Jancassis symbol hangs visible around his neck. If they still seem to be non threatening once he gets closer, he calls out to them in Giant." Did the beetle do that to you? We killed it when it came after us. If you want, I can make that wound hurt less, but I think it is beyond my ability to heal completely. Do you understand me? Do you accept?"
Sense motive 8 to figure out their response
Cameron is sincere about the healing.

Notes
Spells in effect: Endure Elements
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet  d20+1=19 ; d20+3=11 ;
Tuesday March 3rd, 2015 1:35:24 AM

Atlas curses as Cameron jumps out front and mumbles loud enough that others might hear him, "If he heals them and they attack us then I'm going to...", the rest trails off until he takes a deep breath and speaks to the rest of the group in an authoritative tone. "Alright, form up again. As Cameron said, nothing to spark a fight. However, everyone ready up for a fight. Crosseye, at the first sign of trouble start letting loose with your arrows. Zee, if you have any of those magic arrow spells please be ready to use them if you see Crosseye fire. 'Osul, let's keep our vision clear since Cameron is so far away. Mack, I know you have taken to the notion that you can see out the back of your head now, but please don't end up dead because of it. I need you, you're the only one that has been here with me from the beginning.

"Now, lets move forward to get in a position to help Cameron if he ends up in trouble. They look in bad shape, but they can still be deadly. Lets go!


------------------------------------------
Heal: 1d20+1=19
Perception: 1d20+3=11
Knowledge Local or Nature (not an untrained skill, so unable to roll for it since I do not have ranks in them)

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14  d20+8=19 ; d20+11=14 ; d20+9=21 ;
Tuesday March 3rd, 2015 4:18:18 AM

The druid smiles and nods to Cameron, and after a moment or two replies, "I hope it did!"

'Osul {Knowledge(Nature): 19, Heal: 14 , Perception: 21} looks at the creatures,... and looks again, "No!" he whispers,... and then, still whispering, "Yes!". He blinks once more, and then continues to whisper, "They're Shaggra - ogre kin. I recommend staying clear of them and their fur, and letting them pass." Another pause to observe the pair... then he adds, "It looks like they are headed for the beetle."

He looks quiet confused at Atlas and rhetorically asks, "What do you think I am - made of spells?"
----------------------------------------
'Osul is fatigued of being fatigued, and as such can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Being asked to doing anything that would normally cause fatigue may cause 'Osul to become whiny and resistive, but eventually he come around, perform the task, and become exhausted. After 8 hours of complete rest, characters lose their fatigued status. 'Osul is really, really looking forward to that rest, but not to the point of ingnoring the Shaggras.
--- Spell Level: Spell Name (remaining / granted) --- Note: Hopefully the list will change tomorrow.
Weather Domain Power: Storm Burst (7/7)
{OOC: just found it - will not use it today}
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+8=18 ;
Tuesday March 3rd, 2015 7:16:52 AM

As Atlas approaches from behind me and asks how many fingers he's holding up, "8 fingers. and I notice you have 6 fingers on your right hand. My father was killed by a six-fingered man. He was a great sword-maker, my father....

Our conversation is interrupted as I take an attack-of-opportunity on a mosquito that flies in between us..... but my attention then turns towards what Osul says are ogres coming towards us.

"And I'm hoping to be with you until the end, Atlas! :)

I stick with the larger group, but assume we are going to slowly move away from the slicer beetle, and let the ogres do what they want with it. I take whatever position Atlas seems to indicate I should, or in front of Crosseye or the spellcasters if it looks like they might try something.

Darn... where'd that mist go?!?!?! :)

(d20+8(-1) perception check of 17)

Mack is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.




Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Tuesday March 3rd, 2015 4:38:19 PM

The Shaggra pose no threat to the group, they seem to want the beetle, and Zee says as much, "But, we should leave and not interfere." Zee teams up and watches the proceedings.

Tears threaten to fall from her eyes anyway. Maybe the beetle had been escaping and would not have attacked. She whispers to herself, "I really did cause this..."



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday March 3rd, 2015 5:16:45 PM

Carver watches Cameron head towards the new creatures and shakes his head.
Everyone be ready, but no weapons out and no hostile actions, let's hope Cam is right in doing this.
Just be ready to save his bacon if it goes to pot."


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=27 ; d20+6=17 ; d20+7=22 ; d20+7=15 ;
Tuesday March 3rd, 2015 7:32:13 PM

Heal check - 27 (20)
Knowledge nature - 17
Perception - 22
----------
As the creatures appourch I recognize them right away. My grandfather had taugh need of such creatures. I tell to the group in calm non threatening tone "They are Shaggras. Give them room as their skin/fur with grab and constrict you. They are both seem hurt, one very badly. They seem very interested in the beetle. Let's see if we can help or least lets watch them we might learn something here!

I feel they are no thret to us right now, in fact I think we can learn something here. As my grandfather had always taught me, "you can learn a lot by just listening and watching others and nature." I see Cameron appourch them trying to communicate with them. I stand a side ready to help in any way, either that be healing or defending. I do want to see what they are up to though.

---------
Perception check -15 to watch what the Shaggras are up to

Chow time! - CoDM Corsario 
Tuesday March 3rd, 2015 11:24:13 PM

Cameron doesn't attack the ogres... the halfling cleric approaches them, and speaks to them in a strange tongue.
The ogres stop, and look at him with muddled intellects, and answer in the same language.
"Insect bite us. Insect hurt us. We will hurt insect. We will eat insect. Heal us and you can eat with us."
Atlas is the first to assume a defensive position, and start organizing the rest in case the ogres attack.
'Osul quickly asses the creatures and name them. He knows them to be dangerous, and simple.
Mack goes next to Atlas, and prepares to help his friend if needed.
Zee seems very affected still by her choices, and don't move from her place.
Carver also move to defend the group if needed. The ogres eyes follow the centaur as he moves, but not aggressively.
Crosseye also identifies them. He is right, they can provide you with information if you play your cards right.
To a trained eye the movements of all the group seem organized and purposeful. They are learning to fight as a team.
---
Speeding up things a little...
Cameron channels, and the ogres wounds close. A clean stump remain in one of the ogres, which look at it without fully understanding where his arm is.
The other ogre closes his big head to Cameron, his fetid breath enveloping the halfling cleric.
He speaks in Giant, Cameron translating to all of you.
"The hurt goddess. She is powerful."
He takes a step back and moves towards the remains of the beetle.
"I'll hurt it!"
He starts pummeling and kicking the beetle. The other ogre stops staring at his stump and joins him.
After some minutes of brute violence they stop.
"We can eat now."
They use their hands to grab some of the innards of the beetle, and the one with two arms go to Cameron.
He puts a hand holding insect viscera in front of him.
"You are friend. You eat with us."
The one with one arm eats happily some kind of insect internal organ, green and slimy. The smell is almost unbearable.
Perception DC 20 or Knowledge (Nature) DC 10: Highlight to display spoiler: {The things the Ogres are eating are probably poisonous.}
Everybody needs to make one Fortitude Roll DC 5 or be nauseated. DC 10 or be sickened.
If Cameron eats he will need to make another Fortitude Roll.


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+9=28 ; d20+6=7 ; d20+6=11 ; d8=2 ; d8=8 ;
Wednesday March 4th, 2015 12:03:49 AM

Cameron doesn't channel, because he can't any more unless they catch him before he heals the others. He does however still have most of his spells for the day. Since the creatures seem to know Jancassis, Cameron is overt in his conversion of his spells into cures, casting one on the two armed creature( healing 4 points) and the remaining one on the maimed creature(healing 10 points)
.
" She is powerful. She teaches us how to hurt those that hurt us. She must have seen the bug hurt you and we stopped the bug so you could hurt it back. Then she allowed me to use her spells to heal you. Powerful indeed."

Perception 28

Cameron is quite sure that the things the creatures are pulling out and eating are poisonous
A quick casting of detect poison confirms his thoughts.
The smell is bad, it makes Cameron sick.

Fortitude save 6(7 if this is a poison save)

Thinking quickly he blesses the morsel that the two arm brings him and while doing so he casts delay poison on himself, quelling the effects of the smell for now. He eats the morsel, not wanting to anger his host. He is able to eat it. It isn't fabulous, but the magic and Jancassis's training help him keep it down.

Fortitude save 10(11 if this is a poison save)

Formalities out of the way, Cameron creates water in Jancassis name for the creatures and himself to drink while eating.
Then he gets down to business.
" What are your names? I am called Cameron. We have seen the lights in the sky at night. Do you know what they mean? We are going to the place that the lights come from, do you know where that is? What other dangers live in these hills?"
Cameron asks the questions slowly and clearly because his audience does not seem to be that bright. He makes sure that it is clear that HE wants to know these answers and that HE is a servant of Jancassis. He makes sure that his holy symbol is always visible when he speaks to them.

Notes
Spells in effect: Endure Elements all day, Delay Poison 2 hours
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

OOC
I forgot about the 1 con I lost to poison when I rolled the saves, that is why they are lower than the roller shows. My venom domain is the bonus that brings the save back up if they are indeed poison saves.

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet  d20+3=20 ; d20+5=21 ;
Wednesday March 4th, 2015 12:31:07 AM

As the creatures begin talk back to Cameron, Atlas gets the impression that they are not going to eat him, so he holds his shield arm out in a motion to slow the group down and eventually come to a stop a little way from Cameron.

As the creatures go to the beetle and tear out pieces to eat he tells the group, "From what I can tell, those look to be poisonous. Let's hope they don't ask us to eat with them. Let's sit back and watch Cameron work his magic. Stay alert, but feel free to relax a bit to put them at ease." Atlas then takes the moment to get down on a knee and take a rest. He's still tired from the lack of sleep last night.

-----------------------------------------
Perception: 1d20+3=20 (DC 20 - passed)
Fortitude: 1d20+5=21 (DC 5 or DC 10 - passed)

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+4=9 ; d20+8=16 ; d20+6=8 ;
Wednesday March 4th, 2015 7:14:59 AM

(d20+4 fortitude save of 9) --> I am sickened by the gut eating display. I try to hold down the vomit.

(d20+8 perception check of 16) Failed against DC 20.

I drink some of the water from Cameron to help ease my stomach. When I get a chance, I thank him for the healing earlier as well, and I'm really liking the nice, large scar across my entire gut (hoping the magical healing didn't remove that).

Once I get my stomach back in order, I take a look out for Pips... to make sure there is no "dessert" on the menu. I then pull out my harmonica to help me relax a little and give me something to do to distract me from the beetle gut meal.

(d20+6 perform harmonica check of 8) --> Hopefully the creatures actually think this is what it's SUPPOSED to sound like. ;)



Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=12 ; d20+2=22 ;
Wednesday March 4th, 2015 9:31:29 AM

Zee smells the vile ichor and dying beetle juices from her distance, and though repulsive she is not sickened or nauseated by it. Just think about other things, Orba.

She pushes on Carvers flank, "The Death God is a strong card with these orgekin, I bet. Don't shy back, and make sure to make your presence known."

Actions
---------

Touch of Destiny (Sp): At 2nd level, you can touch Carver as a standard action, giving him a +1 insight bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. (4/6 Used)

Perception: 22 (natural 20!)
Fortitude : 12

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14  d20+8=15 ; d20+4=24 ;
Wednesday March 4th, 2015 12:50:32 PM

'Osul suggests that the smell would only get worse over the next few days if the Shaggras (and the scavengers that will find the remains after they have left) didn't consume it. For the most part this is a rare opportunity to observe the interactions of an uncommon species.

----------------------------------------
Checks: K.Nature: 15 - {OOC: I can't wait for the day this is no longer an issue!}, Fort Save: 24 (Nat. 20)
'Osul is fatigued of being fatigued, and as such can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Being asked to doing anything that would normally cause fatigue may cause 'Osul to become whiny and resistive, but eventually he come around, perform the task, and become exhausted. After 8 hours of complete rest, characters lose their fatigued status. 'Osul is really, really looking forward to that rest, but not to the point of ingnoring the Shaggras.
--- Spell Level: Spell Name (remaining / granted) --- Note: Hopefully the list will change tomorrow.
Weather Domain Power: Storm Burst (7/7) {OOC: just found it - will not use it today}
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+8=23 ;
Wednesday March 4th, 2015 4:34:15 PM

Carver sees them begin to munch on some of the beetles insides, he flinches slightly, but nothing more. When Cameron accepts the offering and takes a bite Carver mumbles just loud enough for those next to him to hear.
"The man is just asking for a world of hurt, he hasn't even recovered from the last time he ingested something that didn't agree with him. He gonna feel this, and then we'll all suffer through the results.... I swear if I have to carry him, I'll make sure it's the roughest ride he ever had."

At Zee's suggestion on stepping forward, "That wouldn't be the best idea, I can smell the foulness flowing off them from here, but I can ignore it, because they are bothering no one and aren't threatening anyone, but if I were to approach them, the stench of that foulness would compel me to lower my lance and try to run them through. So, I'll just stay over here and pray that they head off the other direction, because it would mean Cameron's healing helped them and I would have to over come it....."
Carver looks off to the distance, barely keeping the monsters in the very periphery of his vision, looking just about any where else.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+6=9 ; d20+4=5 ; d20+7=10 ;
Wednesday March 4th, 2015 7:54:32 PM

Upon see the creatures take the guts and eat them my stomach starts to turn. Then the smell hits me. No hold back this time I turn my head just in time to empty the contents of my stomach right behind me, just miss Mack. "Sorry! Weak stomach!" I shrug my shoulders. I turn to the others and say "We should find a place to make camp for the night maybe these guy will joins us and tell us their story?"

---------
Knowledge Nature - 9 fail
Fort check - 5 fail
Perception check - 10 for a good camp site

Chow time! - CoDM Corsario 
Thursday March 5th, 2015 12:26:31 AM

Cameron feels sickened at the sight of the ogres eating, but braces himself and accept the food offering from them (well, the word "food" is used very loosely here).
The rest see him chewing, and a green tint appearing on his face, which shows the disgust he is feeling. But he doesn't throw up, and don't seem to be dying (at least not right away).
The ogres smile at the water, and drink greedily. Then answer the small cleric questions, in giant, with Cameron translating.
"We are brothers. We are friends. We saw the light, and we came to look for food. Many others coming too. Many food coming too."
The ogre then growls to the others, mainly in Carver direction (with a glance to Mack). The two armed one continues talking, but now Cameron don't translate.
The other ogre hears his "brother", and stops to growl at the others too.
Cameron only: Highlight to display spoiler: {"Are they friends? Will they eat? Do you want us to hurt and eat them? The other small one looks tasty..."}
---
I think I know what Cameron will answer, so I continue the action.
---
The ogres seem to relax at Cameron words, and the two armed one throw a piece of the beetle in front of you all.
He talks to you, and even if you don't know Giant you know what he is saying.
"Eat!"
Crosseye looses it there and then. He turns and pukes, unable to resist the sight of the slimy entrails in the dusty ground, and the idea of eating that putrid "delicacy".
But the ogre ignores him and turns back to the beetle, looking for more "food", not paying attention to you. They only grimace and make noises when Mack start to play, and after a couple seconds throw some insect innards in his general direction.
Everyone is a critic.
And then his one-armed brother reach for the beetle head, and tears one of the razor sharp jaws off.
He points to you all and asks for something. Cameron translate to you.
"He wants for you to fetch him a strong branch, straight and not too wide."
He turns and starts ripping other pieces form the insect innards.
'Osul discovers they seem to like the most "wet" parts of the insect. He also notices they seem to be affected by the poison of the insect too, but are too big (or dumb) to let them stop them from eating. You all can't believe he is so near of the Ogres, and seeing all the grisly details, without showing any sign of discomfort or revulsion.
Atlas feels how the strength is coming back to him. He hasn't feel so tired in a long time.
Zee, next to Carver, notices the one armed ogre has a sack hanging from what would pass from his belt. The sack seem to move by itself.
Carver looks all around the place (everything to avoid making eye contact with the beasts). I have to say it is a great idea, avoiding them from feeling challenged by the only creature they seem to be wary off.
Are you sure you want to camp next to the beetle, and near the ogres?

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Thursday March 5th, 2015 12:49:45 AM

When asked if they should hurt the group Cameron speaks to them in Giant, (translated because I will tell the group later) " No, leave them alone. Jancassis sent them to me, to help me find the ones I have to hurt. They are a gift to me from her, and I like them."
Once they turn to making things from the bug remains he turns to Crosseye, the one who seems to most need to be away from here for a moment and says, In Common,
" Crosseye, Get the branch they need, in fact get two, so they both can make weapons. Strong branches, straight and not too wide. I will tell them it is the least you can do because you refused their 'offering'. I'm going to say my goodbyes to them and we can cover some more ground. Sleeping near them could lead to our group being smaller in the morning."
Cameron turns back to the creatures and tells them Crosseye will get their branches, but then he and his friends have to go. By way of a parting gesture, once Crosseye returns, Cameron touches each of the creatures on the forehead, tracing the symbol of Jancassis in thee grime on their skin with his finger tips. When that is done he is ready to go.

Notes
Spells in effect: Endure Elements all day, Delay Poison 2 hours
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+8=21 ; d20+1=12 ;
Thursday March 5th, 2015 7:09:02 AM

I get the feeling they do not appreciate my music. I put the harmonica away, and scout the surrounding area, as I attempt to wait patiently for us to head out.

(d20+8 perception check of 21)

and for when/if we head out:
(d20+1 aid Crosseye survival/tracking check of 12 against DC 10 --> +2 to Crosseye)


Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet 
Thursday March 5th, 2015 1:08:01 PM

Atlas takes it all in as the scenario plays itself out. He bristles a little at the thought of doing what the Ogres want like he is some servant, "Sometimes you have to put your ego away Atlas, getting a friend killed because of it would not be acceptable."

As Cameron says his good-byes Atlas says to the group, "Looks like it is time to hit the road again, I'll cover the rear. Crosseye, please lead us forward, and warn us of any terrain concerns if you don't mind. I was tripping and falling all day yesterday. No comments from those of you that happen to be gifted with nimbleness." Atlas gives a fake mean stare at the halflings and Crosseye hoping to keep the atmosphere lite.

After they depart Atlas turns to Cameron, "Well done back there. I wouldn't have minded ridding the world of those foul beasts, but I don't know what else we'll run into today. It may be best to save our strength for our main goal. On the way back though..."

------------------------------------------
Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

OOC: Graham, your fatigued comments did not go unnoticed...hilarious, thank you for the laugh :-)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Thursday March 5th, 2015 1:46:24 PM

OOC: I missed it the first time. Good catch, Atlas! Very funny stuff, Osul! :)



Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Thursday March 5th, 2015 2:40:33 PM

OOC
So did I, and yes, that is very funny.
We can all leave now....unless the bag is mentioned. If it is and we decide not to leave my goodbye will be...different.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday March 5th, 2015 5:31:41 PM

As the party begins to move away, Carver stops and decides to satisfy his own curiosity, he stares at the Ogre like creatures.... (use Paladin ability to Detect Evil)
He will then travel on with the group either way.....

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=9 ;
Thursday March 5th, 2015 10:33:55 PM

Upon seeing the moving bag Zee is all the more ready to leave the bug-eaters' company. Zee tries to stay subtle and calm, but concentrating on not throwing up makes her give up stealthy whisper, "Atlas, do you see the moving bag? Can we go now?"

Zee is happy to move past the beetle and the orgekin. She is also still pensive and inwardly drawn; she called a fight to the group. She doesn't yet know if the killing of the beetle saved them from the Shaggra, or if they could have avoided both... but the thoughts of what is destined and what is chance fill her afternoon hike. As per usual she takes the time to dry and clean the rain and mud from the group as they march.

Chow time! - CoDM Corsario 
Thursday March 5th, 2015 11:05:41 PM

Carver looks back when you leave the ogres, one of them now with a pole finished in a razor sharp beetle jaw in place of his missing arm.
They are evil.
The other ogre, with his two arms, scream to you.
"You are friends of us now. If you find others, tell them you are friends of the brothers. Tell them not to eat you!"
You keep advancing, and some 5 minutes later you find the missing ogre arm. A cloud of flies are starting to eat it.
In that moment Cameron feels his spell finishing, and goes to some tall grass to vomit his "meal".
You keep advancing some more, trying to cover as much distance as possible before the night.
So another Survival roll, please, and also Perception rolls.

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14  d20+11=16 ; d20+9=26 ;
Friday March 6th, 2015 12:51:46 AM

'Osul looks at the soon fly-blown arm and with more than a little consideration wonders aloud, "It would be a great show of thanks to the brothers if we could clean that up, put it back where it belongs, and heal it appropriately...". He considers this for a few moments more before reaching a conclusion, "...but I feel the Wood would not grant me such a boon.

He looks again at the arm to see if the brother was wearing anything that he might clean and return when they next meet - he has that feeling, and if asked, he puts it precisely that way.

He contributes what he can towards their continued trek and safety. { Survival: 16, Perception: 26 }

----------------------------------------
OOC: Thank you for paying attention :)
'Osul is fatigued, and as such can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Being asked to doing anything that would normally cause fatigue will cause 'Osul to become exhausted. After 8 hours of complete rest, characters lose their fatigued status, amongst other things. 'Osul is so looking forward to getting that res, it is surprising that he is still as observant as he is.
--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7) {OOC: just found it - will not use it today}
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

Questions without notice: I know the Know Direction will tell you which way is north (but as it only tells you north I guess it is really just a Know One Direction spell, but I digress), but I'm sure I read somewhere that one of the fine print benefits of one of the skills or feats is (always) knowing which way is north. Does anyone know what that might be? I really want to know - this isn't a pop-quiz!

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+8=17 ; d20+1=21 ;
Friday March 6th, 2015 7:09:15 AM

As we head out, I think to myself that maybe I was a little naive. I assumed the best in the strange creatures, and didn't think twice about any moving bag. But now, looking back, I have a twinge of guilt that maybe we should have found out exactly what was in that bag. I voice my concerns to Pips -- anyone nearby may hear my temptation to almost go back and find out.

(d20+8 perception check of 17)
(d20+1 aid Crosseye survival/tracking check of 21 against DC 10 --> +2 to Crosseye)

OOC: I saw your pop quiz Osul... is it this note in the Survival Skill? "Special: If you are trained in Survival, you can automatically determine where true north lies in relation to yourself."

Mack is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 - Additional 
Friday March 6th, 2015 7:44:56 AM

As they continue along after the arm, 'Osul puts voice to something that didn't make sense. "I am trying to get my head around why the brothers would deliberately poison themselves for a little moisture. Are the circumstances in the Hills so dry that moist bug innards are a viable alternative - that doesn't appear to be the case so far - or are they relying on their great size and fortitude to spare them most of the ill effects, or is it something else?"
----------
Thanks Eric! That is what I was looking for!
Now I'm not going to waste 'Osul's spell slot on something he effectively inherently already knows.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Friday March 6th, 2015 8:47:20 AM

"There are certain races and even some cultures that believe that if you eat vital parts of your defeated enemies, you gain their power for yourselves. I imagine that it is so ingrained in their lives that they have no reason to disbelieve that eating doesn't give them that power. I also expect that it is true in some cases, some parts of mythical creatures are reported to be beneficial to those who eat them, and in their simple minds, it is true in all cases.
Oh, and Cameron, next time, please don't help those whom we will most likely be called upon to kill, they were not people who we should be chummy with."

Carver is not enthused with Cameron's new friends.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=7 ; d20+2=20 ;
Friday March 6th, 2015 9:34:31 AM

Zee continues along following her ideas on fate, as her body follows Crosseye.

Actions
---------
Survival - 7
Perception - 20

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+2=6 d20+9=29
Friday March 6th, 2015 12:25:02 PM

OOC
Now, as to why we keep aiding what should be a "for free" skill. In our last adventure we went into part of the Culverwood. For a druid like you, who worships the wood that would be OK. For heathens like us who don't the wood is not amused and tries to redirect you out, when that fails it tries to kill you. We had to actually make checks to find north and stay on our heading and to avoid any pitfalls in the wood. Now we just do it because we like to think we learn from our mistakes, like feeding the evil ogres. So help me, if they weren't evil I was bringing two new disciples back to the tree with me. Once you comb their hair and brush their teeth they clean up real nice. Let THAT be a test of how tolerant and forgiving the tree is ... Um or something like that. <takes evil mastermind hat off> Um yeah.
IC
Cameron looks at Carver, " What? They were hurt, and if we didn't play nice they would have tried to kill us. They surely would have eaten Mack. And we just got our butts kicked by a monster bug. Another fight right there would not have been good. Besides, we learned some valuable things. We learned that they are dumber than dirt, like the bug but smart enough to talk. We learned that the lights ARE drawing things to them, and that we will probably find more not good and really tough monsters there. And we learned how to not get eaten by said monsters by telling them we know the Brothers. Evil or not, they now consider me a friend and might stop other monsters from hurting me, and my friends. Jancassis teaches survival over all and that was a big step toward surviving in a place that will chew us up and spit us out. Their natures and their harsh lifestyle have made them evil, sure. I could probably redeem them, given time. I think we did alright."
At this point the delay poison spell wear off and Cameron excuses himself. A few moments later, after the sounds of him being violently ill come from behind the bushes he returns, magically refilling his water skin. He looks pale but he starts looking better after a few sips of water.
" As to why they eat the bugs, I have a few theories. Carver's idea seems to be a good one, but might fall a little short. The Lady of Vengeance is known to test her followers through poison. In overcoming the poison they become stronger. Since the Brothers clearly know of her and probably follow her in their limited way, they might be seeking her favor. Second, the bug took from them, so by taking from the bug they fulfill another of her tenets. Third, they really are not very smart, they didn't even have individual names. I do think their devotion was real though, so it might be best if I do any further negotiations on this trip. Thank Jancassis that Uncle Morgan taught me giant."
"Finally some people also poison themselves on a regular basis. It sharpens your senses and sometimes grants you insight you might not otherwise have as parts of you start working to defeat the poison before it kills you. Soon, I will have to undergo a testing ceremony to become more devoted to The Lady, and it will involve all manner of poisons. If I pass the tests she will take me further into her faith and teachings. If I fail I may die. I welcome any chance to experience new poisons to prepare myself for that test."

Survival 6, no aid another bonus, sorry
Perception 29

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Friday March 6th, 2015 1:58:36 PM

I let it all soak in. Having a very strong interest in poisons myself, I am quite willing to help provide poisons to Cameron later.... as many and as much as possible. Actually, my interest is more in anti-venoms, but baby steps. :)

Letting Cameron negotiate for us concerns me, as his path seems to be going a different route than I usually like to take.... but I keep quiet for now, and just try to get a feel for how other people react to his speech. I DO like the path of staying alive, in most cases.



'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 - Additional 
Friday March 6th, 2015 3:10:22 PM

----OOC----
David: Maybe I chose my words poorly. I though I had read it somewhere, but could not put my fingers on it now I was considering having 'Osul commune for the spell, and hoped someone else might know of it. It was not intended as any sort of dig or slight, and I'm all in favor of the Aiding another - 'Osul even attempted this in the bug combat, however unsuccessfully. He is not immune to the misdirections of the Wood, and there were times in his back-story where having someone with him would have made a world of difference, but that would have likely meant he was a part of the society/circle, and that in turn would have made him unplayable as a PC. Consequently he has some limitations - such as having no understanding or experience with any magical items (Which I'm hoping some other characters have begun to realize - such as his response to the earlier discussion about the wand). When the Wood has turned him around, and he finally grasps it, he becomes evermore curious and cautious in equal measure. He used to just be curious, but he has also learned something from his mistakes.
----IC----
The druid nods in agreement with Carver - until the point the discussion turns to the new friends. Then he nods and agrees with everything he hears Cameron telling Carver, and the same when he addresses his own question. "Thank you, Cameron. That was considered and well put."

'Osul responds with a smile if he notices Zee looking in his direction, but she seems to him to be lost in her own thoughts. "Maybe she is thinking of spells.", he thinks, momentarily, before focusing again on the path to camp.

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Friday March 6th, 2015 5:30:42 PM

OOC
Oh, I just meant it as a little back story, something you and conversely 'Osul might not have heard. No slight taken, I and Cameron sometimes try make things seem more amusing than they really are. I thought you got a pass from your home wood messing with you. If not, you are not as useful as you first seemed and slip a little down the " who I need to save to live" list. 8) Just kidding, I don't write that list down, people might not understand.
Oh, and so you know, John and I are DMs too, so we can see posts to the DM, whether we choose to or not. Don't put anything life changing in there 8). We just have to act like we don't see them and not act on what we see. That's not too hard. Unless the post makes me start thinking in which case I may lose my white knuckled grip on reality.

IC
Cameron is almost stunned that Osul listened to the whole explanation he gave. Nobody else ever did. Usually once he said something involving Jancassis name everyone went "oh no, not again" inside their head and turned to look at the pretty flowers. This guy might be a good one to have around. Besides he kept Carver alive and could probably talk to the Tree and find out about the kid only Cameron could see. The Tree wouldn't throw up a big smokescreen like the residents were doing, would it?

Notes
Spells in effect: Endure Elements all day
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet  d20+5=7 ; d20+3=17 ;
Friday March 6th, 2015 6:13:15 PM

Atlas keeps at the back, watching for anything that might be of interest or danger. He is of no use in regards to finding their way, he's apparently leaving that up to those in the front.

--------------------------------------------------
Survival: 1d20+5=7 (fail to aid another)
Perception: 1d20+3=17

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 - Additional 
Friday March 6th, 2015 8:48:54 PM

----OOC-only----
I hadn't heard that story, but now I have. Sounds like it would have been a great rite of passage for all the characters.
'Osul hadn't heard that, and still hasn't (OOC post). :) the name of the game is compartmentalization.
And not so much a Free Pass as a Huge Bonus.

I'm acting on the assumption that anyone who reads the Private DMs posts is not having a reaction to it - much as 'Osul now doesn't suddenly know the PCs have previously ventured in the Culverwood.

P.S. I feel this may peter out soon, but would other players prefer it was moved off the game board?

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Saturday March 7th, 2015 1:13:21 PM

OOC: I know I can't see the private posts to the DMs, and actually, I've never used it either. I'd probably just do that via e-mail if I felt it was needed. That way I have a much better idea of who it's actually going to. :)


Contact, in front! - CoDM Corsario 
Sunday March 8th, 2015 7:21:08 PM

Graham: Don't worry, the only one to "bait" on it was you, and you did, so all good. Private DM messages are only seen by the DM's and not the other players.
John C: Very good exposition of the probable causes for the Ogres to eat "bad things".
David F: As you said, you got information and a "password" to allow to advance without so many problems. Good work!

'Osul moves the arm, to the disgust of all of you, and waves off flies and beetles on it.
The arm is big, the size of a human leg, dirty and caked in dried blood and mud.
Tied to it's wrist is a small pouch, with some unknown herbs inside.
Knowledge (Nature) DC 20: Highlight to display spoiler: {You are not sure, but the acrid smell makes you think in some herbs with stimulant and / or psychotropic effects.}
You keep advancing, and Zee suddenly stops and touches Atlas arm.
Ahead, in a cluster of trees, a group of goblins is advancing...
You are in the top of a hill, with the goblins atop another one 250' away... there is a 100' of slope for each hill and 50' valley between. Light brush, rock, and trees dot the area. You see at least a dozen goblins. They don't seem to have become aware of you.

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+9=19 ; d20+9=12 ;
Sunday March 8th, 2015 8:12:26 PM

Cameron spots the goblins as soon as he tops the ridge. He hisses a warning and drops back behind the crest of the hill and takes cover.
" I am out of prayers and I doubt those goblins will be willing to get close enough to talk. We can probably take them, but we will get injured. That's my assessment, Atlas, what's the call?"
Stealth 19
Perception 12

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet  d20+3=8 ; d20-1=13 ;
Sunday March 8th, 2015 10:01:12 PM

Atlas immediately drops down at Zee's words, "Everyone down, with Cameron, back behind the crest of this hill. Quick!" Atlas begins to crawl backwards behind the hill, keeping an eye on the goblins to make sure they do not see them.

"Crosseye, you're our lookout...stay high enough to keep an eye on them and keep us updated on their movements. Cameron is right, we can likely take them, but if we fight everything we come across in these hills then we'll be dead before we ever reach our goal. However, I am curious as to why the Goblins are coming this way rather than heading towards the light. Maybe this is their territory?"

Atlas starts to scan the area behind them and to the sides of them. "Does anyone see an escape route? Even if they don't see us they could easily walk right up over this hill and stumble upon us. Any hills we can cut over too without being seen?"

----------------------------------------------
Perception: 1d20+3=8
Stealth: 1d20-1=13

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14  d20+8=13 ; d20=11 ; d20=2 ;
Monday March 9th, 2015 5:34:00 AM

'Osul thinks twice about carrying around a shaggra arm whilst the group is trying to convince those they meet that they are the friends of the brothers that it most recently belonged too, and despite the potential hilarity, he leaves it alone, but not before retrieving the pouch, as he had already decided to return something to the brothers when the next met. He is unable {Know Nature: 13} to discern the nature of the herbal content, but thinks it bears further investigation.

'Osul follows the given instructions as best he can. He attempts to hide behind the ridge {Stealth: 11}, and attempts to spot the best way around the goblins {One roll, either Perception: 11 or Survival: 13 as appropriate}.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+11=20 ; d20+8=18 ; d20+5=6 ;
Monday March 9th, 2015 7:15:31 AM

I tuck in and hide, along with the rest of the group.

(d20+12(-1) stealth check of 20)
(d20+8 perception check of 18)

If I get a chance, I see if I can be of any help with the pouch Osul found.
(d20+5 herbalist check of 6) --> Probably not much help, unless I only need to beat a 5 because of the specialty. ;)

Mack is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.



Contact, in front! - CoDM Corsario 
Monday March 9th, 2015 11:34:56 AM

OOC: Maybe we need somebody to post for Earl...

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20-13=-2 ;
Monday March 9th, 2015 1:13:30 PM

Carver backs up behind the hill, but draws his his lance just to be ready.
"Like I can be stealthy....."


Stealth +2 (should be -9 not -13 my bad)

Contact, in front! - CoDM Corsario 
Monday March 9th, 2015 2:46:16 PM

OOC: So it is a -9 Stealth for Carver? Woah! Like a parade!

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Monday March 9th, 2015 2:57:12 PM

Large, armor and shield... it'll only get worse as AC goes up

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Monday March 9th, 2015 6:36:14 PM

OoC
Sorry guys/gails I kissed the last too post and have yet to catch up but will do in the morning. Real life been very busy with kids and the. Having inventory today at work. Work was crazy. Things will settle down and I will catch up by the morning.

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Monday March 9th, 2015 9:35:36 PM

OOC
What Carver got was a 2 on his stealth check, not a -9.
He was referring to his modifier being a -9 instead of the -13 he used when he rolled.

Contact, in front! - CoDM Corsario 
Tuesday March 10th, 2015 1:02:52 AM

OOC: I'll wait for Cade and Earl to post, or do it in the Morning.
Your new player is ready, and should start posting tomorrow.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20=2 ; d20+6=18 ;
Tuesday March 10th, 2015 9:12:52 AM

I follow Atlas orders and quitetly take to the high point and shadows to follow the movement of the Goblins.i also look around for away around them without them seeming all f us. (Perception - 9 for a route around and away for the Goblins. stealth - 18 to hide in the shadows and watch their movement)

" I see no way around them without being see." I quitetly say to the group. I do keep an eye on them from the shadows and wisper a report of their direction and placement back to Atlas from my advantage point.

------
on the first roll forgot to add my +7

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Tuesday March 10th, 2015 11:19:11 AM

Zee is wait patiently to follow Atlas' lead this time.

(OOC: My wife had surgery yesterday, sorry for the dropped ball.)

The goblin dead march - CoDM Corsario 
Tuesday March 10th, 2015 12:25:31 PM

OOC: No worries, hope your wife is ok. Tell her somebody said "Hi! Get well soon!" from México. need help with your posts for some days?
Glad you all could post.
Got it: Carver got a 2 Stealth check... A big difference there...

Cameron quickly and silently take cover, motioning the others to do the same.
Atlas, not as stealthy, moves behind him and looks for a way to avoid an encounter with the small humanoids.
'Osul hides while thinking if the Shaggra arm could have been useful in this situation.
Mack, taking advantage of his small size, disappears from sight without making any sound.
Crosseye and Zee moves behind, making no noise.
Carver also tries to hide, but his hooves hit a stone, and a flock of birds, hearing it, nervously fly away making noise...
You all flinch and look intently at the goblins, fearing they will detect you at any moment.
They don't, they seem to focused guarding and poking with sticks a medium humanoid in their midst.
---
OOC: Introducing your new adventure companion.
This was not how it was supposed to be. This was going to be your first chance to make a mark in the world, and show your skill and test your mettle. And now you are captured, surrounded and, as far as you have understand those small vermin, on your way to be eaten by them.
Goblins. Don't start me about Goblins.
Their small weapons poke you, forcing you to march.
Some birds move in the distance. Far away, some 250' feet away, on the top of the next hill over.
There... a horse... someone mounted on it. It seems to be other people there.
Is that help? Are those bandits?
What can you do?

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet 
Tuesday March 10th, 2015 12:45:50 PM

OOC: It would probably be best if I waited for Crosseye to post, but I'm short on time today, so I'm going to assume...

At Crosseye's description of the situation Atlas bristles. "I cannot sit back and let them kill someone while we hide behind a hill. It won't be ideal, but sometimes you just have to do what is right in the moment. The hill is going to be a problem, but maybe they'll meet us in the valley. Anyone know goblin speak so we can get them riled up and maybe meet us half-way?"

Atlas stands up and starts over the hill and down the other side. He's fatigued already from the previous night, so he doesn't sprint like he normally would. As he does so he starts yelling at the Goblins, calling them green skins and all other sorts of names that will hopefully anger them enough to want to kill him. He bangs his sword against his shield to ensure that they know what he's up to if they don't understand his words.

--------------------------------------------------------------
Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Tuesday March 10th, 2015 1:16:33 PM

Well, it looks like we won't be able to remain stealthy here for long. If I didn't fall asleep while hiding: "We're going to need to do something to rescue that captured humanoid down there, and get our party up to lucky #8! :)

"Do you want me to give you guys 2 minutes to circle around, and then I come walking over this hill playing harmonica in complete obvliousness (is that a word?)? I DO speak fluent Goblin!"
I wait for marching orders..... warming my harmonica up in the hopes someone asks for a distraction. :)

Mack is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.




Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Tuesday March 10th, 2015 1:18:46 PM

OOC: darn crossed posts. :(


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+9=23 ; d20+9=21 ;
Tuesday March 10th, 2015 1:53:05 PM

" Well, since Mack can speak to them, we COULD try to neg--" And Atlas goes over the hill shouting at the goblins.
" Not really my day is it? No, Cameron, No it is not."
The priest lets out a sigh and looks up at Carver.
" Go ahead. You want to go get some goblins on your lance, I can see it in your eye. I'll sneak around this way and try to free their prisoner. There is a chance they are carrying tents, so do try not to damage their stuff if you can."
Cameron points around the side of the hill he will take to get to where he is going. He is far too tired to rush so his stealth should be assured, even to keen eyed goblins. Just in case he pulls out the whip, so that he is ready in case he runs into something else.
Stealth 23
Perception 21
--------------------------------
Cameron will head around the side of the hill closest to the goblins and try to get behind them. Sneaking is slow, so it will probably be awhile before he gets there.

Notes
Spells in effect: Endure Elements all day
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+12=26 ; d20+8=25 ;
Tuesday March 10th, 2015 2:18:13 PM

As I see the chaos once again break out, I say out loud: "What I REALLY need here is a good bagpipe." as I try to go Cameron's direction and back him up if he needs any help there.

(d20+12(-1) stealth check of 25)
(d20+8 perception check of 25)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday March 10th, 2015 3:20:44 PM

Carver, since it's now the general plan, walks over the top of the hill and works his way towards the goblins, doing a double move per say. When he gets into charge range he'll most likely go ahead and charge.

Walter (Miguel M) AC 18 without shield, CMB 5, CMD 19, HP 19/19 Character Sheet 
Tuesday March 10th, 2015 6:24:08 PM

Walter looks to the hill and spots figures on top of it. He thinks "Perhaps they may rescue me, I should distract these goblins. It is the least I can do since I am tied". Since he does not speak their goblin, the first thing he thinks is to scream "OH GOD, THERE ARE ANTS IN MY PANTS!!" to attract their attention.

OOC: I assume they took away my stuff, so I am only wearing my armor, right?

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+3=21 ; d20-1=0 ;
Tuesday March 10th, 2015 10:28:50 PM

Seeing as the rest of group have given up hide and want to engage the goblins I stand up take a high postion and ready my bow. I follow Atlas and Carver towards them. When they are about 50' away I stop, raise my bow, take aim and fire at the lead one..

-------
Attack roll - hit AC 21 (18+4-1)
Damage roll (1-1 = 0 ) so would be 1 as the min

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 
Wednesday March 11th, 2015 1:56:57 AM

"I'm out on the same limb as Cameron. One light cure and I'm done. Besides, we have a code word, and Mack who can speak to them. Seems we can talk ... our way ... never mind."

----OOC----
'Osul is fatigued.


The goblin dead march - CoDM Corsario 
Wednesday March 11th, 2015 11:07:15 AM

OOC: Is Carver fatigued? Who else is not fatigued?
Walter: Yes, the

Atlas, Mack and Crosseye start moving down the hill, screaming at the goblins. There are 100' to the bottom of the hill, so they get halfway there (Atlas and Mack advance 40' with double move).
Carver pass them, his powerful legs making thundering noises while he almost reaches the bottom of the hill (70' with double move, for Crosseye 60').
Cameron starts moving silently to flank them, but he realizes he would take several minutes to reach them that way (250' away, not directly, so it's 400' away or more, at 20' per round, that is 20 rounds to reach them).
On the way down Mack sees that the capture creature seems to be a human male. He is being beaten up by some goblins, while others turn and start getting bows ready to fire.
'Osul and Zee stay back, seeing the attack unfold.
----
Walter realizes that was a bad idea when a couple of Goblins poke him with wooden spears (Take 2 Hp damage). Only 2 of the goblins remains guarding you, while the others start getting their small bows ready to fire on the attackers.
OOC: Need to make a map for this...
Can someone post for Cade so Zee don't get bored?


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Wednesday March 11th, 2015 12:34:20 PM

"Looks like they might try to kill the human before we get there!" I yell out to our group.

I know I won't be much good charging with Atlas and Carver. I do my best to keep up with Crosseye, and eventually take up a position to keep anyone from getting to him while he fires arrows.

(d20+8 perception check of 25)

Mack is fatigued.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+8=12 ;
Wednesday March 11th, 2015 12:35:15 PM

OOC: Sorry, that perception check is actually:

(d20+8 perception check of 12)


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Wednesday March 11th, 2015 2:44:22 PM

OOC
Carver and Zee slept in the tent and are not fatigued.



Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+9=27 ;
Wednesday March 11th, 2015 3:30:02 PM

Cameron reaches back and pulls a cookie from his backpack. It is made of gingerbread and has bronze frosting. He remembers winning it at the Yule celebration in the Giggling Ghost. He hopes that it is as powerful as they said it was. He eats it, feet first, remembering how the cookies ran through the building trying to escape. He feels the magic take hold, strengthening his legs and getting his blood pumping. He prepares to use this burst of speed to reach the hostage by running behind the hills. ( I am assuming that by going around I am out of Line of Sight from the goblins so I can double move without worrying about stealth)
Stealth this round while eating the cookie 27
---------
Cameron has eaten...
a Gingerbread man with bronze icing. Grants Expedious Retreat (CL1) when eaten. Must be eaten legs first for the magic to work.
This spell increases your base land speed by 30 feet. This adjustment is treated as an enhancement bonus. There is no effect on other modes of movement, such as burrow, climb, fly, or swim. As with any effect that increases your speed, this spell affects your jumping distance (see the Acrobatics skill).
---------

Notes
Spells in effect:
Endure Elements all day
Expeditious Retreat 10 rounds +30' to movement rate, Cameron now moves at 50' round
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet 
Wednesday March 11th, 2015 4:15:04 PM

Atlas continues his march forward hoping that they keep them distracted long enough for Cameron to free the human. He continues his sword and shield banging as he yells back to Zee and 'Osul, "Lets get moving Zee & 'Osul. Their bows can likely only shoot about 60 feet, 100 at the most. Granted, with the hill they will gain some distance, but still. We'll be on them by the time you get within range."

---------------------------------------------------------------
Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+3=18 ; d8-1=0 ;
Wednesday March 11th, 2015 4:33:22 PM

As I am I range (range of 100'), I draw another arrow and let fly at the frount one again. I really wish I was not so tired and had more strenght. My arrows are hitting but not do my damage.

-------
I am fatigued as I am takeing - to attack rolls and damage rolls

Attack roll hit AC 18
Damage roll 0 again so will be a 1 as the min?

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+6=10 ;
Wednesday March 11th, 2015 4:49:34 PM

Carver, (not fatigued) Once he is in range to charge, he'll do so, trying to draw attacks upon himself and away from the prisoner and his friends....

Attack 10 (prolly a miss)

Armor class is 16 for this round due to charging.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Wednesday March 11th, 2015 5:09:20 PM

OOC: Crosseye, yes, I was told 1 damage is minimum (I get a lot of 0's as well). ;)



Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Wednesday March 11th, 2015 5:14:17 PM

Zee has watched all this with a confused, pained expression as if it is causing her teeth to ache. Suddenly a plan aligns for her. She looks up to Mack and Cameron, and then grins like a fool at Osul. Zee's hands are filled with silver misty clouds and miniature golden lightening. Zee mutters several strange words about the fact that someone should nail a halfling's toes in place, if they want to talk to them. Finally, Zee has a little silver and gold butterfly/bird/dragonfly... the shape is amorphous, but it streaks out to Mack and Cameron

When the cloud reaches the two halflings it bursts into nothing at their ear. From this point on however, they can hear Zee, "...someone should keep you tied until we are ready- Oh bloody gods... it worked. Cameron, Mack, can you hear me?" Her voice is a whisper but it is there.

Actions
---------

Zee casts Message- a new spell (Unlimited)
Zee takes all the movement she can.
Zee is not fatigued.

OOC: Zee plans on using message to coordinate the team, and when in range scare the goblins. We have a cleric of the "Hurt Goddess" and a female voice accomplished at bluff and intimidate... I think a plan may form... Zee will be whispering at you soon.

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 19/19 Character Sheet  d20+2=19 ;
Wednesday March 11th, 2015 5:16:19 PM

Walter winces at the goblin's jab "OW!! Okay okay!!" and decides to stay put for the time being. He looks around for any cover or anything in particular that may help out his rescuers or himself.

(Perception check: d20 + 2 = 19)

OOC: Fixed some minor details on my sheet. Corrected AC number and skill rank quantity, thanks to David for pointing it out

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Wednesday March 11th, 2015 5:18:17 PM

OOC
Minimum Damage
If penalties reduce the damage result to less than 1, a hit still deals 1 point of nonlethal damage.

Also you guys with bows need to read about bows. That 100' is the first range category, after that you take a -2 to hit, up to 10 range categories ( for a -20 modifier) or in the case of Crosseye's bow 1000' . Bows shoot far.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Wednesday March 11th, 2015 5:55:39 PM

"Mom? Is that you?"


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Wednesday March 11th, 2015 10:04:26 PM

" Yef, but I'm fneaking, so shhhfff!"
Menatlly, you can almost see the cookie fragments as they spray out when he whispers.

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 
Thursday March 12th, 2015 1:34:19 AM

'Osul lopes up behind as best he can, quarterstaff in hand.

----OOC----
'Osul is fatigued - 'nough said.


The goblin dead march - CoDM Corsario  d20+2=20 ; d20+2=7 ; d20+2=17 ; d20+2=20 ; d20+2=7 ; d20+2=9 ; d20+2=22 ; d20+2=11 ; d20+2=9 ; d20+2=8 ; d20+2=4 ; d6=5 ; d6=6 ; d6=4 ;
Thursday March 12th, 2015 9:38:38 AM

OOC: Crosseye: As you are more than 100' away your attack has a -2 penalty).
Carver: Your speed is 35', so your "maximum charge distance" is 70'. But it is going up a hill, so you move half distance, so you need to be 35' away to charge.

Atlas and Mack keep moving towards the goblins. They almost reach the end of the hill (80' of 250' advanced)
Cameron, hiding stops to eat a cookie, and feels how he is able to move much swifter. (20' of 400' advanced)
Crosseye fires and arrow that hits one of the goblins (or so it seems). He moves another 30' forward (90' of 250' advanced)
Carver keeps advancing in front of the others, he reach the base of the hill you are in (30'), and almost reach the start of the hill the goblins are at (40'). (140' of 250' advanced, he is 10' away from the start of the goblin's hill, and will move only half distance while climbing).
Zee realizes she needs to do something, and moves ahead while casting a spell, that allows her to whisper in Cameron and Mack's ears, and her them back. (30' of 250' advanced).
'Osul moves with her.
---
Walter stops moving and let the goblins do their thing.
Most of them (10) take bows and shoot the rescuers, but 3 (the biggest and meanest of them) take small lances and brace them to defend the archers.
The two remaining goblins, the smallest, remain to guard him, armed with dogslicers.
He sees that in the commotion they left his weapons in the ground, some 20' away.
If he just could get rid of the two goblins guarding him, he could get his weapons without the others realizing it.
---
The archer goblins fire against Carver, at the request of their leader. The arrows fly towards the centaur, and 3 of them find their mark.
15 hp damage to Carver.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Thursday March 12th, 2015 12:52:03 PM

Ouch! I am worried about Carver taking the full brunt of the attack at the moment, but not sure of what I can do to help. I do my best to catch up with Crosseye and give him cover to keep firing, acting as a shield for him in any way I can if arrows start flying our way. If I see anything in the area to aid me in this, I definitely use it, since I have no shield or such on me.

(d20+8 perception check of xx)

OOC: I like the way you are doing the distances, Corsario. Thanks! :)

Mack is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.




Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+8=20 ;
Thursday March 12th, 2015 12:53:11 PM

OOC: (sorry, wrong button on previous post)

IC: Ouch! I am worried about Carver taking the full brunt of the attack at the moment, but not sure of what I can do to help. I do my best to catch up with Crosseye and give him cover to keep firing, acting as a shield for him in any way I can if arrows start flying our way. If I see anything in the area to aid me in this, I definitely use it, since I have no shield or such on me.

(d20+8 perception check of 20)

OOC: I like the way you are doing the distances, Corsario. Thanks! :)

Mack is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.




The goblin dead march - CoDM Corsario 
Thursday March 12th, 2015 2:40:52 PM

OOC: Zee posted as a DM only, but I am copying it "in the open"
Zee takes out in an all out run. She is closing to 110' of the goblins and will spend the round running only. If talking via the spell is still acceptable Zee asks Mack this:
"How do I say, 'The Hurt Goddess will get you for hurting the Death God's Centaur.' in Goblin?"
Zee plans to message one central goblin archer and one guarding goblin in the next round.

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+4=10 ; d20+9=17 ;
Thursday March 12th, 2015 3:00:35 PM

Cameron is pretty sure that he can't be seen by the goblins so long as he takes this path around the hills to come up behind them. He still uses the available cover and moves cover to cover as fast as he can.
Cameron moves 100 feet closer along the 'hidden' path. As he goes he draws a dagger in his off hand, so that he has lethal options available to him. ( As far as I can tell it isn't two weapon fighting unless you use them both together, so I shouldn't take penalties)
-------------------------
I am double moving, the stealth rules say I can't hide while doing alot of things, but they don't list double move. I will roll with the -5 for moving fast and see what you want to do with the rolls. The cover to cover idea they list seems to support what I am attempting, I think.
Stealth 10
Perception 17

Notes
Spells in effect:
Endure Elements all day
Expeditious Retreat 9 rounds remaining, +30' to movement rate, Cameron now moves at 50' round
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today


Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet 
Thursday March 12th, 2015 4:38:09 PM

Atlas continues making his way forward. He breaks into a run to try and catch Carver. He yells forward, "Hey Carver, don't kill them all before we get there!"

-----------------------------------------------
OOC: I couldn't see anything that said I would get fatigued if I ran, so I'm picking up the pace (80'/round)

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Thursday March 12th, 2015 6:04:09 PM

OOC: I'm not sure what the difference is between double-move, and run, etc. Although the fatigue notes say we can't run. Is 20' the fastest I can move in a round then? I'll try to track it down and read up on it as well, but just thought I'd throw the question out there, too. I wasn't sure if I was the only one that doesn't know all the different "speeds" we are able to go. I'm not trying to be stealthy, but trying to catch up with Crosseye. :)

IC: I let Zee know how to say "'The Hurt Goddess will get you for hurting the Death God's Centaur.'" in goblin: "Ag Zyg HorseyMug."


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 17/21 Character Sheet  d6=5 ; d6=6 ;
Thursday March 12th, 2015 7:04:59 PM

As a swift action, Carver lays on hands on himself (5 hit points) and again as a regular action, going full defensive adding 4 ac to his armor class, waiting for the rest to catch up.

"Get up here, I ain't a pin cushion And I can't keep this up either"

AC currently 22
Lay on hands used 2/4 times for 11 hit points healed



Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Thursday March 12th, 2015 8:02:45 PM

OOC
A double move is when you use you move action to move, and then use your standard action as a move action to move again, a double move. Running, which fatigued folks can't do, sacrifices some AC I believe to move at 3x to 4x your speed, depending on your encumbrance I think.

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 17/19 Character Sheet  d20+8=14 ;
Thursday March 12th, 2015 9:44:25 PM

Walter notices his weapons are 20' away from him. He doesn't have time to think, he does not want the others to get killed. "This might hurt, but here goes nothing"....

[Using 1 Hero Point now] He musters all of his strength to try and break the rope. Hopefully this act scares the living daylights of the vile goblins.

Roll: [d20 + 8] = 14

OOC: Not exactly sure if I am doing this right but I think that's how the system works, right? I didn't add my str bonus either, because again, not entirely sure. If I add a STR bonus it would be +3 to the roll which would be 17

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Thursday March 12th, 2015 9:55:06 PM

OOC: Ahhh.... I believe I can take a double move then. If so, I can catch up with Crosseye. :)


Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet 
Thursday March 12th, 2015 10:33:36 PM

OOC: OK, I take that back then...didn't catch the no-running part. Seems odd, but if those are the rules then I'll adjust accordingly. Thank you for the clarification.

Atlas will just continue with the double moves, marching forward.


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 
Friday March 13th, 2015 4:43:35 AM

'Osul cannot keep up with a running Zee, but he continues to move-and-move down the hill.

From his current vantage point on the slope, this does not look at all promising, but someone up the front must have a plan.

---OOC--- *
'Osul is fatigued, and can neither run nor charge and takes a 2 point penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued. How does "complete rest" compare with "eternal rest"?

* onion, onion, carrot skewered[/i]


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Friday March 13th, 2015 6:44:08 AM

Seeing as I am way to far away to have any in pack on my targets I continue to (double) move as fast as possible closer and catch up to Carver and Atlas.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Friday March 13th, 2015 12:12:56 PM

As I am too tired to run, I do a double-half-run to keep up with Crosseye's standard double-move. :)


The goblin dead march - CoDM Corsario  d10=2 ; d20+4=19 ; d20+4=10 ;
Friday March 13th, 2015 2:10:18 PM

OOC: All: The Fatigued condition prevents you to run.
If your speed is 20', you can "move" (and have a standard action) 20', double move 40' (without other action), or run 60' with medium or high encumbrance or 80' with light encumbrance (you can't do anything else, and lose your DEX bonus to AC).
Crosseye: You can fire and even kill goblins, you only rolled a poor damage the last time.

Mack moves to reach with him, while scanning the ground for something he could use as a shield for Crosseye. He sees a log that could grant some modicum of cover. (120' of 250' advanced).
Atlas talks to Carver, while almost reaching him. (120' of 250' advanced).
Carver, feeling the arrows cruelly piercing his back, stops to heal himself and assumes a completely defensive position, letting the rest to catch up with him. (140' of 250 advanced).
Zee, rested after a good night sleep, breaks into a run! She feels the rush of going down the hill at full speed, and for a moment she feels like she is going to
fall, but her agility and the lack of armor allow her to reach the bottom of the hill, and catch up with Carver. (140' of 250 advanced, you are in reach for using message on the goblins).
Crosseye advances another 50' an reaches Carver and Zee. (120' of 250' advanced)
'Osul sees Zee break out in a run, but he is unable to follow. He hopes they have a plan. He almost reaches the end of the first hill (90' of 250' advanced).
Cameron, on the other hand, uses his new magical speed to cover a lot of ground circumventing the hills. He thinks the goblins will see him, moving as fast as he is, but as far as he is able to say they haven't. (120' of 400' advanced)
You all look up, to the top of the hill, and see an enfilade of goblin archers ready to fire on you.
OOC: Remember, the last 100' are "upstream", and movement costs double.
Carver, Crosseye and Zee are 110' away from the Goblins.
Atlas and Mack are 130' away from the Goblins.
'Osul is on the rearguard, 160' away from the goblins.
Cameron has advanced 120' on the "panoramic" route of 400' to the goblins.

---
Walter sees the group at the bottom of the hill. They will be massacred because of him. He wont allow it, even if it costs his life.
With all his might he breaks his bonds and face the couple goblins guarding him.
They scream in shrieking voices, making all of the others turn around. That distracts some of the archers, which unsure what to do, don't fire.
The three "leaders", scream in turn, one of them unbracing his lance, and turning out to face Walter.
Only two of the archers fire, but both miss Carver.

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 17/19 Character Sheet 
Friday March 13th, 2015 2:53:21 PM

OOC: Two things before I input my action.

1) Are ALL of my equipment 20' from my spot?
2) If I run to the equipment, how far am I from the main archer group? [From archer group to my equipment]


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+4=17 ; d20+9=24 ;
Friday March 13th, 2015 5:45:14 PM

Cameron keeps streaking from cover to cover, eating up ground quickly to reach the now freed prisoner. Taking on over a dozen goblins does not make him a happy camper, so he hopes that the others manage to reach the goblins at about the same time.
Double move 100'
Stealth 17
Perception 24

Notes
Spells in effect:
Endure Elements all day
Expeditious Retreat 8 rounds remaining, +30' to movement rate, Cameron now moves at 50' round
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+7=15 ; d20+3=17 ;
Friday March 13th, 2015 6:30:01 PM

Rocks and dirt scatter down the hill announcing the arrival of the reluctant, orphan sorceress. Zee is panting and laughing, "Ok, Carver, now we will see some goblins cry for mommy!!"

Zee concentrates and beings to fashion a cantrip of mist and lightening in the shape of a bat/spider. It is whispering back to Zee her instructions, "Send my words to my enemies, make them fear the Taur of Death."

Zee launches her spell and whispers in her most dangerous, venomous growl, "Ag Zyg HorseyMug." Afterward, the sorceress might make eye contact with the Taur, and only then would she begin to question the sanity of this spell...

Oh well, time to look for cover. "Carver, I am going to try and hide here, I only have a few bullets left in me. But I can try and talk to the prisoner, or continue to scare the guards. What should I do?"

Actions
---------

Bluff Check to disguise my voice: 15

Intimidate Check to scare the Goblins with Message: 17

Casts message

And looks for cover.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Friday March 13th, 2015 6:32:33 PM

OOC: Oh Poo... I thought that the private message counted in the cPosting Report, sorry guys...

OOC: Also, I know that message is not fear or contains a fear effect, but Zee is using creative problem solving. and an intimidate... So, fingers crossed.

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 17/19 Character Sheet  d20=11 ;
Friday March 13th, 2015 7:04:50 PM

Walter gives a vociferous cry to the nearby goblins, hoping to scare them and makes a run for the weapons, hoping to grab his sword at the very least.

[Intimidate check: d20 = 11]

The goblin dead march - CoDM Corsario 
Friday March 13th, 2015 7:25:00 PM

OOC: Walter, I sent you an email with your options:
- You can make an unarmed attack against a goblin
or
- You can try and "roll" to avoid them and reach your weapons
To make and unarmed strike roll 1d20+5, and if that is more than 16 roll 1d4+3 damage. The two goblins guarding will attack you in turn (unless you knockout on of them)..
To "roll away" your will need to do an Acrobatics check (1d20-1) and roll 14 or more. If you make it, those two won't be able to attack you, if you don't, you reach your weapons but they will attack.
All of your equipment is 20' from you, bu you will only have tome to grab sword and shield if you reach it.
The goblin archers are 30' away from your equipment.
Zee: You message won't reach all the goblins. Only two at the most... any goblin in particular?


Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 17/19 Character Sheet  d20+5=18 ; d4+3=5 ;
Friday March 13th, 2015 10:00:07 PM

OOC: Oh okay then... so back to powering out of the rope

Having forced himself out of the rope, he shouts "Blasted goblin! EAT FIST!" and throws a punch straight to the nearest goblin, hoping to knock his head off...

Attack roll d20+5 = 18
Damage roll 1d4+3 = 5


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Friday March 13th, 2015 10:01:23 PM

OOC
Doesn't that unarmed attack also provoke an AoO from each of the ARMED goblins? If so grabbing your stuff is way better.

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 17/19 Character Sheet 
Friday March 13th, 2015 10:28:16 PM

OOC: Well... I didn't trust that -1 on my acrobatics. Plus, he did say if I knock one of the goblins out, the other would not attack. If they leave me alone, I could potentially run for my equip and either throw arrows (from a bow) at the archers or grab an alchemist fire and start a bonfire.

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 17/19 Character Sheet 
Friday March 13th, 2015 10:34:59 PM

OOC: Plus my armor gives me a penalty on my acrobatics check. Sorry for spam ^_^

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 17/21 Character Sheet 
Friday March 13th, 2015 11:08:33 PM

Carver moves forward some and goes defensive again, but only for a +2 not the full defensive because of the movement....

AC 20 this turn

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Saturday March 14th, 2015 6:47:50 AM

I continue to move forwRd to get to both Carver and Atlas


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14, Speed 30' 
Saturday March 14th, 2015 4:05:51 PM

'Osul continues to follow up behind the team (double move again).
Another 60' has not improved his earlier assessment.

---OOC---
'Osul is fatigued, and can neither run nor charge and takes a 2 point penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Sunday March 15th, 2015 12:47:38 AM

OoC
How far away is Carver from the goblins? I will continue to move until I am behind carver and Atlas. Plus I am also fatigued still.

IC
I continue to move as fast as I can, to catch up with both Caver and Atlas. Boy I wish I was not so tired. As soon as I am right behind the two warriors, I notch an arrow and take aim! (Rest to come when I know targets and distance)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+8=27 ;
Sunday March 15th, 2015 9:11:52 PM

I continue to try to keep up with Crosseye, stopping to provide him with any cover I can if he stops moving and starts firing arrows again. So right now, I'm doing a double move.

(d20+8 perception check of 27)

OOC: St. Patrick's Day party! I stayed up all night, drinking. Still went out running today. Didn't seem to have any problems, although I do have a headache. :) (Just always curiously wondering where some of these rules come from.)

Mack is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.



Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Sunday March 15th, 2015 11:56:30 PM

OOC: I have targeted one guard on Walter, at random, and the lead Goblin archer. (Also, at random b/c Zee couldn't tell a lead archer from a flying pig.) But, still the spell comes with a DC 25 to have others eavesdrop on it. I figured that a creepy woman's voice threatening Goblins in their language might distract somebody.

Zee takes a quick breath to see if the intimidate had any effect.

The goblin dead march - CoDM Corsario  d20+2=19 ; d20+2=4 ; d20+2=6 ; d4=4 ; d20+4=9 ; d20+4=22 ; d20+4=15 ; d20+4=20 ; d20+2=3 ; d4=4 ; d4=2 ; d4=3 ; d20+2=18 ; d4=1 ; d20+4=19 ; d20+4=16 ; d20+4=19 ; d20+4=10 ; d20+4=7 ;
Monday March 16th, 2015 1:04:18 AM

Cameron quickly advances, like a cloud shadow on the ground, unheard and unseen, covering the long distance to surround the goblins in small time. He clearly sees Walter's heroic effort to release himself and how he distracts most of the goblins.(220' of 400' advanced)
Zee conjures a frightening message and sends it out against the goblins. An archer start looking around, visible shaken, as one of the goblins guarding Walter. After casting, Zee looks for some cover, and gets behind a small tree. (You have partial cover 110' away from the goblins)
'Osul keeps moving forward as fast as he is able, passes Zee and reaches the start of the goblin's hill (150' of 250' advanced)
Atlas and Mack keep following Crosseye and Carver, and are only 5' behind them both (155' of 250' advanced).
Carver cautiously keeps moving forward, starting to climb the hill where the goblins are, covering with his shield. At least he presents a smaller target now.
Crosseye moves together with the centaur, shoulder by shoulder.
OOC: Both Carver and Crossseye are 90' from the goblins, but movement is half as you are climbing a hill.
---
Walter screams to one of the goblins guarding him, and throws a punch against it. The attacked goblin throws is dog-slicer to defend himself, and cut deeply into Walter's arm (Walter, you get 4 hp damage). Even so Walter's punch connects on the goblin huge head, and several teeth fly off, leaving the goblin spluttering blood, but conscious.
The other one tries to prevent Walter from moving but shaken as he fails in his attack.
Walter reaches his sword. He feels the steel on his palm, and smiles.
Payback time!
---
One of the goblins bracing against Carver looks alarmed when Walter grabs his sword. He shrieks in Goblin, and half of the archers turn towards the former prisoner, sending a volley his way.
From the five archers, two connect point back on the warrior, shafts protruding from his chest (another 5 hp damage). But the shaken archer fires so badly it hits one of the goblins guarding Walter instead!
The goblin with the broken mouth gets and arrow to the shoulder and falls back, unconscious!
The other goblins guarding him screams and charges against Walter, cutting him in the leg, lightly, with his dog-slicer (Another 1 hp damage).
OOC: Walter, that means you got 10 hp damage this round, and have 7 of 19 hp left. You one have one guard in reach.
The other five archers fire against Carver, and he feels a couple arrow buzzing next to him, and other two hitting squarely on his shield, but none of them connects.
OOC: All: Remember, the last 100' are "upstream", and movement costs double.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+8=26 ;
Monday March 16th, 2015 9:46:17 AM

I continue to try to keep up with Crosseye, stopping to provide him with any cover I can if he stops moving and starts firing arrows again. So right now, I'm doing a double move.

(d20+8 perception check of 26)

Mack is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.



Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+4=8 ; d20+9=11 ;
Monday March 16th, 2015 10:05:56 AM

Cameron double moves towards the goblin and the now free prisoner. He feels pretty exposed bouncing from cover to cover but keeps going anyway. That guy is taking a beating and will be in need of help, soon.
Stealth 8
Perception 11

Notes
Spells in effect:
Endure Elements all day
Expeditious Retreat 7 rounds remaining, +30' to movement rate, Cameron now moves at 50' round
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 17/21 Character Sheet 
Monday March 16th, 2015 11:59:52 AM

Carver continues to move up the hill staying behind his shield as much as possible.
He shouts out towards the goblins, even if they can't understand him....
"Just run away now you little evil things, for when I reach you, you shall all die"
(35' move/2 and +2 AC)

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 7/19 Character Sheet  d20=4 ;
Monday March 16th, 2015 3:59:43 PM

OOC: Is there any cover whatsoever near Walter? I don't really have much to go on detail-wise besides attacking the goblins

Walter tries to ignore the pain, although it is hard not to notice with two arrow shafts sticking out of his chest. After having witnessed such a spectacular imagery of the goblin having been socked toothless and also getting an arrow shot by his fellow goblin mates, he decides to target his compatriot. He shouts "Your turn!" as he swings his scimitar [Attack roll d20 + 5 = 9]



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Monday March 16th, 2015 5:31:16 PM

OOC: By next level, I'll make sure that at the VERY least I am capable of using our Cure Light Wounds wand. It would give me at least some option to back you guys up a little better during battle. ;)


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+7=16 ; d20+3=8 ;
Monday March 16th, 2015 7:13:17 PM

Zee is heartened by the results of message, so she tries again on one random goblin still targeting Carver and the prisoner. She casts a small cloudy unidentified flying message at the archer and Walter, "Ag Zyg Horseymug! Run to the centaur before you're a pin cushion." Though it seems that I am not as effective.

Actions
----------
Zee casts message
Bluff to disguise my voice- 16
Intimidate to scare the Goblin- 8

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14, Speed 30' 
Tuesday March 17th, 2015 1:53:23 AM

'Osul continues to follow up behind the team (single move again, slowed by the gradient, and being wary of arrows - defensive?).
"I think we are definitely at the point where we should be telling them about our friends!", he shouts boldly.

---OOC---
'Osul is fatigued (not that he is complaining, because it is a less than subtle reminder that he is still alive), and can neither run nor charge and takes a 2 point penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7) {OOC: just recently found it - will not use it today (in game)}
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet 
Tuesday March 17th, 2015 10:00:06 AM

Atlas grunts in anger as the volley of arrows comes their way and as he hears the prisoner's scream in pain above. However, there is nothing he can do from here right now, he needs to reach the top, so he continues his climb.

-------------------------------------------
Atlas takes another double move up the hill towards the goblins.

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Tuesday March 17th, 2015 11:56:38 AM

I see Carver has his shield up so step in behind him and follow him up hill towards our tart get as fas as I can.

------
Double move behind Carver


The goblin dead march - CoDM Corsario  d20=16 ; d20=18 ; d20=19 ; d20=5 ; d20=8 ; d20=3 ; d4=4 ; d4=3 ; d100=15 ; d100=27 ; d20+4=5 ; d20+4=23 ; d20+4=5 ; d20+4=6 ; d20+4=24 ; d20+4=14 ; d4=1 ; d4=1 ;
Tuesday March 17th, 2015 1:57:41 PM

Cameron steps on a loose rock and sees some goblin eyes look his way, He has been found! But they seem to ignore him, attacking Walter and Carver instead.
He keeps advancing swiftly, and is now only 90' away from the prisoner!
OOC: You keep going "upstream", so movement costs double!
---
Carver keeps advancing, the steep hill slowing him down. He feels the tiredness in his legs, but he keeps going, his shield up. He streams at the goblins, who hoot and shriek, firing at him. He keeps his shield up, hoping that he will cover him from the fiends arrows.
Crosseye moves behind Carver, covering himself behind the centaur. He realizes that he can have time to fire and still keep behind the centaur.
OOC: Crosseye, if you want, you can move and fire, including an extra attack for this turn, besides the new one.
Mack finally reaches Crosseye, but sees that Carver gives them both all the cover they can have. He looks at the warrior, up there, alone and facing dozens of goblins, arrows protruding from his chest. He is a sight to behold. If it wasn't for him, dozen of arrows would have rained on you, with devastating effect. You should buy the guy a drink.
If he survives, that's it.
Mack hears how the goblins plan to will the warrior first, and then turn out to finish your group, the three on the front seem to be the "chieftains", giving orders to the others. Those three carry long spears, giving them 10' range to attack. They seem bent on killing the "horse-thing" first!
Atlas presses on, moving next to Carver.
'Osul goes behind the group, behind Crosseye.
Zee, still covering behind a tree, concentrates and tries to scare the goblins again, but seems this time it wasn't so effective!
OOC: You keep going "upstream", so movement costs double!
---
Walter boldly tries to kill the remaining goblin, but the arrows in his chest impede the normal flow of the swing, and he misses badly. But he keeps pushing his bravado, knowing that his sacrifice will allow those people climbing the hill to come and defeat the goblins... even if it costs him his life!
Anyway he moves behind a tree, trying to present a harder target to the archers.
---
The goblin guard moves after Walter, and tries to cut him again (he keeps shaken from Zee last successful intimidate). His dog-slicer aims true to Walter's shin, but his leg guards manage to deflect the blow!
Another five archers fire at him, now with difficulty because of the tree cover (and one is still intimidated). Two arrows have true aim, but one is deflected by the tree. But the other hit Walter. He feels the pain and is about to drop his sword, but a rush of adrenaline keeps him from making a mortal mistake!
OOC: Walter, another 3 hp damage, you are down to 4 hp.
The other five archers fire on Carver, and three of the arrows go completely wild. In fact, two archers had their poorly made goblin bows snap at the effort! Those two goblins draw a small dog-slicer and start to get their small wooden shield.
But the other two arrows go for Carver horse chest, and hit him. One of the arrows hit exactly here his heart is, but his barding protects the important organ, so the damage is minimal.
OOC: Carver, you got another 2 hp damage.
We got a map! Google Docs

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet 
Tuesday March 17th, 2015 3:17:09 PM

Atlas continues to push forward, just two more rounds of arrows and they can cut these disgusting beasts down! "Mack, insult them, tell them we're going to kill them any second now, anything you can think of to get their attention back to us."

----------------------------------------------------
Atlas takes a double move straight forward again.

ooc: Sorry for the missed posts...kind of lost track of time the past 4 days, but I'm back. Thanks for waiting on my post last night/this morning!

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d6=1 ; d6=6 ; d20+5=20 ;
Tuesday March 17th, 2015 4:58:55 PM

Carver uses another Lay on hands on himself as a swift action gaining 6 hp restoring himself to full hit points.
He continues up the hill and stays behind his shield as protection (17.5 feet, does that round up to 20?)
As he is moving up the hill Carver yells out, "Lord Gargul protects those who serve him, be witness to the healing he has blessed me with, now RUN away before I take Vengeance upon you"

Intimidate 20

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 4/19 Character Sheet  d20+5=6 ;
Tuesday March 17th, 2015 5:01:38 PM

He does not waste time with the shafts sticking out of his chest, he wants to take someone with him in case he goes down. Taking advantage of the tree cover, he unleashes a yell filled with profanity against the Goblin Guard next to him and swings his blade at him, trying his hardest to land a solid blow.

[D20 + 5 = 6]

OOC: I must have blood on my eyes or something... x_x



Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+1=18 ; d20+9=11 ;
Tuesday March 17th, 2015 5:12:14 PM

Cameron double moves again closing the gap on the goblin archer line(double move to 24/04). As he moves this time he starts chanting, in Giant, that the Lady of Venom and Vengeance has come for the goblins. They are not so far away from where they last saw the Brothers (which is why he is using Giant for the chanting) His first verse goes on about her halfling servant, bearer of the whip of pain. His second verse tells of the Shagrass pair. Brothers and eaters of that which is slower than they. Since he has been spotted now it really does him no harm. If the Goblins hear it and understand, they might recognize the Brothers and rethink their attack. If the Brothers hear it they might come see who is chanting on about them and saying they eat slow food. If no one understands it, it still makes Cameron feel better to be doing something that might save the warrior from his fate. He repeats these two verses over and over, hoping the others will catch on and be able to echo them. They may not know what the words mean, but added volume and more voices may just be enough to freak the goblins out, or summon the brothers. he also cracks his whip in time with the chant.
Perform 18
Perception 11

Notes
Spells in effect:
Endure Elements all day
Expeditious Retreat 6 rounds remaining, +30' to movement rate, Cameron now moves at 50' round
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Tuesday March 17th, 2015 6:39:31 PM

"Hey! I've got girl scout cookies over here! HEY!!!!" I yell loudly, in goblin, as I take a double move towards 14.15. I then go full defensive, and yell insults at the 3 boss goblins, letting them know how short their spears are.

What the heck were we thinking charging these guys? ;)

Mack is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.




Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d4+1=5 ;
Tuesday March 17th, 2015 7:04:00 PM

Zee has felt the bond of Cameron's message snap a few minutes ago, and she lets the lines to the goblins fail, the trick is wearing thin with them, but she keeps her line to the prisoner and Mack. "Be fierce, Stranger! If you speak goblin, cry war chants for the Hurt Goddess and the Brothers. I am Zee and my party has traded on those names before. Let me see if I can scare them some more. Be careful!"

Zee slips the treads of magic into the knots of another bullet. Soon, a pea-sized sphere of silver and gold light sparks and flares in her hand. She flings it at the unintimidated goblin attacking Walter, ((or at the lead archer if range is an issue))

Actions
--------

Continued use of message spell
Cast Magic Missile for 5 hp of damage on the Golbin Guard.
1st level spells (4/6 Used)

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Tuesday March 17th, 2015 7:06:21 PM

Zee hisses to Mack over the message, "Tell them the Brothers will hurt them, that the Hurt Goddess will hurt them, that we will hurt them! Don't sell them cookies!!"

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14, Speed 30' 
Wednesday March 18th, 2015 6:33:57 AM

'Osul maintains position/pace with his companions - trying to be nearby where his sole remaining light cure will be of benefit.

[i]---OOC---
'Osul is fatigued (I know, you've hear it all before, but that isn't going to stop me), and can neither run nor charge (okay, maybe it might!) and takes a 2 point penalty to Strength and Dexterity (already accounted for). Doing anything that would normally cause fatigue causes the fatigued character to become exhausted (and nobody wants that). After 8 hours of complete rest (and not being butchered by goblins), fatigued characters are no longer fatigued (although they are probably not fatigued after being butchered by goblins either).

--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7) {OOC: just recently found it - will not use it today (in game)}
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Wednesday March 18th, 2015 3:16:24 PM

((OOC: *taps the mike* "Hello?! Is thing on?"))

The goblin dead march - CoDM Corsario 
Wednesday March 18th, 2015 3:30:10 PM

OOC: Yes, sorry, I was first waiting for Earl, and then got tangled at job... will post ASAP... and if Earl con post (or anyone can sub for Crosseye) much better!

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Wednesday March 18th, 2015 5:03:20 PM

I continue to take a defensive position behind a good tree to try to get them to shoot at me. Figuring I'm much more protected then the others in the open, so I'm hoping to draw some fire.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Wednesday March 18th, 2015 7:36:04 PM

Buhler, Buhler, Buhler.......

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Wednesday March 18th, 2015 8:54:41 PM

Cameron contemplates what his next move will be. Most likely he will begin disarming the goblins.

OOC
single patch posting for someone that is missing posts in a battle isn't a good idea. Either skip them and stay on schedule or wait until they post. One way makes combat harder the other makes combat take forever. Neither is ideal, but it is what it is. I'm headed to bed.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+3=5 ; d20+3=14 ; d8-1=4 ;
Wednesday March 18th, 2015 11:43:58 PM

Ooc
Sorry poeple my times are all messed up March break here and have kids. I took off the week from work and usually work. If hits but been up days has me mess all up and the kids two. Today had 4.

Ic
As we continue our march up the hill towards the goblins. I take alittle side step to let lose an arrow around my mighty shield Carver. (Attack roll -5) It misses badly. Must be this hike up the hill and me being so tired. I will try it again as we continue moving up. (Attack roll 14 damage 4 firing at 25,12)

------
First attack was from yesterday
Second today
And movement straight up with the rest of group
I am fatigued


The goblin dead march - CoDM Corsario  d20+4=19 ; d20+4=18 ; d20+4=5 ; d20+4=12 ; d20+4=11 ; d20+4=21 ; d20+4=21 ; d20+4=14 ; d4=2 ; d4=2 ;
Thursday March 19th, 2015 12:48:59 AM

OOC: Sorry for the missed post. I will make up for it on Saturday!
You keep going "upstream", so movement costs double!
Carver, last round you moved 20', this one 15' and so on...

Cameron keeps his mad dash towards the goblins (he reached 23,4) while chanting in giant. The goblins sees him, but don't seem to be taking much notice of him. They have a large monstrous 4-legged creature to worry about!
Atlas keeps pushing forward, he can almost feel the goblins breath on his nostrils! He even gains a little on Carver, who keeps keeping his shield in front of him!
Mack insults the chieftains while looking some cover (he only gets to 11.14, movement costs double, remember?)
'Osul keeps behind Carver, together with Crosseye, who fires a wide arrow, and another that hits the biggest chieftain, but fails to pierce his chain mail armor.
---
Walter musters all his strength in one last bid for glory. He will surely fall here, but he will take another Goblin with him to hell!
He starts his swinging motion when...
"Be fierce, Stranger!"
The sound on his ear, like a woman mumbling directly next to him, takes him out of balance and makes him fall to the ground, at the mercy of the goblin guard, who grinds widely and prepares to finish him!
The Goblin dog-slicer blade comes down when a tiny magic pea size orb impact the goblin on the temple, and kills it outright! The dog-slicer hits the ground next to Walter, while the small humanoid corpse falls on top of him!
OOC: Walter, you are prone.
Zee has saved Walter's life... for now.
---
The chieftains smile when they see the prisoner go down, and order the archers to fire on Carver again.
A rain of arrows hit the centaur's shield, and two of them pierce his barding's front (Carver: 4 hp damage)
Another of the bows snap, and the three Goblins, now armed with dog-slicers and small shields advance to the front, next to the chieftains.
A sadistic song starts to come to the Goblins throats.
Feeding time!
---
Combat map: Google Docs


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Thursday March 19th, 2015 7:18:41 AM

I advance from 11.14 to 14.15, doing a double move. "YOUR MOM IS A CENTAUR!!!" I yell in goblin at the chieftans.... hoping to also get a smile out of Carver, but then realizing he probably doesn't understand goblin.

OOC: Sorry. I know movement was halved, but figured I was still doing a double move, which would cancel that out. These are 5' squares, right?


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+3=19 ;
Thursday March 19th, 2015 8:11:48 AM

Cameron breaks cover and moves to 29/08. (I am assuming that the tan line is the hill top and there is no need to pay double once I cross it. I can attack from almost anywhere up here so if I am wrong please let me know and I'll alter my turn) His appearance is malice incarnate. As he breaks cover he grins likea skull at the goblins he passes. Once behind them he attempts to disable them since he can see that their armor will defeat his whip's attacks to hurt them. His whip flicks out (No goblins within 5' so no AoO provoked) attempting to wrap around the legs of the archer in 26/08.
Trip attack beats CMD 19
His whip strikes true and wraps around the goblins ankles. Cameron grins even more widely, knowing the chaos that is about to ensue.
As he does so he calls to the prisoner. " Strike now! My friends are only a moment behind me. The greenskins have the numbers but they have attacked the wrong people. Jancassis demands that they pay for this wrong with their lives."
The prisoner sees a small halfling, roughly three feet tall. He wears a military greatcoat over what appears to be a fine shirt of mail. He fights with a whip in one hand and a dagger, underhanded in his left. He has platinum blonde hair and a small goatee. Currently he is wet, dirty and a bit bedraggled looking. Around his neck is a holy symbol to Jancassis. Commonly Jancassis is known as the goddess of poison and revenge
" My name is Cameron. Once the others finish stomping these guys into a green goo I am sure they will introduce themselves. I'd try to stop your bleeding, but the brothers took all the healing I had."
"Oh, wait! I have a candied apple in my backpack that should help. If you are hurt too bad to wait until after the fight, grab it and eat it."


Notes
Spells in effect:
Endure Elements all day
Expeditious Retreat 6 rounds remaining, +30' to movement rate, Cameron now moves at 50' round
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Thursday March 19th, 2015 10:40:20 AM

((OOC: Corsario, I may not be using message, correctly. I read the spell as something that I can attach multiple times over, and connect multiple people to Zee at will. If you disagree, honestly I can see that as accurate as well.))

Zee struggles to interpret the events on the hill. She gasps and musters up another message spell, her target is now Atlas and Crosseye. As soon as the spell takes hold Zee speaks to all the people on the line; her voice comes through as a whisper in their ear, "Atlas, Crosseye, Oh gods! I think I shot him! Oh, no, oh, gods! Can you hear me? Hey! Can you hear me? Get up! Don't die, okay?" The party that is listening can hear Zee moving from shock to concern to rage, someone will pay for the harm that has been done, "Crosseye, lets take out the brute on the front line. That chief in the middle! We may die, but blood and shadows if I let anyone die to a bunch of snap-bowed goblin scum!"

Actions
--------

Zee cast message on Crosseye and Atlas. Zee has already cast on Walter and Mack.

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet  d20+6=21 ;
Thursday March 19th, 2015 10:41:01 AM

"I swear this hill didn't look that big from where we were at." Atlas continues to push forward, making as much progress as he can.

Now that the green skins are almost within reach he really puts on a show for them with his yelling and his sword and shield banging. "I look forward to my new green leather cloak that I create from your dead bodies!"

--------------------------------------------
Intimidate: 1d20+6=21

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 17/21 Character Sheet 
Thursday March 19th, 2015 10:56:42 AM

Carver continues his trudging up the hill, staying behind his shield as much as possible.
While he's moving he pulls the arrows stuck into him out and throws them to the ground, stepping on them as he goes.

end position 15-16/11 x 15-16/12
AC 20

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+3=14 ; d8-1=3 ;
Thursday March 19th, 2015 11:47:30 PM

I continue the up climb also. Then i hear Zee voice of n my head. "Yes lets!, I say in answering Zee message to my head. With that I take another shot. This time at the leader in the middle.(25,12)

-----
movement up the hill behind Carver
Attack roll to hit boss (25,12) hit AC 14
Damage roll 3

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14, Speed 30' 
Friday March 20th, 2015 1:32:38 AM

'Osul strolls cautiously with his companions - trying to be nearby where his sole remaining light cure will be of benefit.

---OOC---
'Osul is fatigued, and can neither run nor charge, and takes a 2 point penalty to Strength and Dexterity (already accounted for). Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7) {OOC: just recently found it - will not use it today (in game)}
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 4/19 Character Sheet 
Friday March 20th, 2015 8:20:06 AM

OOC: I am still around, just you know, got some goblin on me

The goblin dead march - CoDM Corsario  d20+4=15 ; d20+4=22 ; d20+4=9 ; d20+4=23 ; d20+4=10 ; d20+4=15 ; d20+4=6 ; d100=20 ; d4=2 ;
Friday March 20th, 2015 1:14:07 PM

OOC: You keep going "upstream", so movement costs double! Except for Cameron, that is...
Zee, you are correct, you can "add" more people to your Message, but you are a relay, they can't talk between them.
Atlas: Demoralize works at 30' maximum. But you have the idea...
Carver, this round you advance 20', so you reach the tree, and get some cover.

Cameron reaches the hilltop and quick as an arrow moves behind the archer's line, near Walter. His whip snaps at the legs of the last archer in the line, making it fall heavily to the ground!
Zee informs the others what is happening, as well as she is able, while telling the prisoner to wake up! Don't go to the light!
Mack screams at the Goblins, getting some insults referring hairy feet in return, while getting cover behind a tree.
Atlas, Carver, Crosseye and 'Osul keep moving forward, Carver getting partially behind a small tree.
Atlas, standing as tall as he is, screams threats at the Goblins. HE is sure he would have demoralize them, except they are too far away for that to work.
Crosseye let another arrow fly against the goblin chieftain, but it misses him by a foot.
'Osul prepares to use his healing magic where it is needed more.
---
OOC: Walter, you are prone.
Walter feels the goblin fall on him, and thinks it is a good time to play dead. His ruse works, and no other goblin or arrow comes his way.
But then the fastest halfling you have seen in your life appears from nowhere, and makes a goblin archer fall with his whip!
He tells him his name is Cameron, and that he has an apple that can heal him!
He can still hear the whispered voice of a woman telling him to hang on. Has he become crazy? Is he dying?
OOC: You can stand up and move without problem, the goblin is small and light.
---
The middle chieftain barks orders in Goblin.
"You, kill the small pest back there, the rest, hold the line, archers, fire on the screaming warrior. Let's feast on their meat!"
The fallen archer gets up and grabs his bow again, looking at Cameron with hate.
One of the goblins charges against Cameron (you get an AoO against him). His dogslicer is short, and he avoids the attack.
The rest of the archers unleash against Atlas. Four arrows miss him, but he clearly sees one aimed squarely at his head. Before he is able to do anything it hits, and get stuck in, a tree branch. His relief is cut short by another arrow hitting his leg (2 HP damage).
---
Combat map: Google Docs

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+3=11 ; d20+3=5 ; d20+1=5 ; d20+1=14 ; d3-1=0 ;
Friday March 20th, 2015 2:39:33 PM

OOC
yay, slow computer double rolled on me. Ignore the 5
IC
Cameron's whip snaps out as one of the goblins charges him.
Whip hits CMD 11 If he charged this should trip him.
With the goblin prone Cameron steps in to finish the job with his knife. sadly he does not hit the prone goblin
Dagger hits AC 5 not a hit even vs a prone goblin.
Turing to the warrior he can tell the guy is still moving.
" C'mon, man. Show a little fight. I can't kill a dozen of these by myself. Maybe eight or nine, but that's my limit."
"Hey you guys, you need to hurry before me and the tied up guy kill them all. How silly would you look then?"

AoO against the prone goblin if/when it tries to stand hits AC 14, which should hit the prone goblin for 1 point of nonlethal damage ( yeah, another zero. This fatigue sucks)

Notes
Spells in effect:
Endure Elements all day
Expeditious Retreat 4 rounds remaining, +30' to movement rate, Cameron now moves at 50' round
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Friday March 20th, 2015 4:55:44 PM

Well, I don't want to be more or a problem than an aid by getting pin-cushioned, but I also just can't sit here behind this tree and do nothing.

I do my best to stay behind the group and keep up as we work our way closer. I move from 14.15 to 16.13, and go into defensive only mode.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 17/21 Character Sheet  d20+5=16 ;
Friday March 20th, 2015 5:42:06 PM

Carver moves uphill to 20,21-11 /20,21-11, staying defensive while he does so and yells out the following....
"I'm coming to claim your souls for Lord Gargul, run away now to save your evil lives!"
Intimidate 16
AC still 20

New Figure Picture

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 19/21 Character Sheet  d20+6=9 ;
Friday March 20th, 2015 11:25:32 PM

Knowing that his bravado must have had some impact now that the arrows are all flying at him, Atlas keeps it up, yelling and banging and continuing to do so as he pushes forward under the rain of arrows. Unfortunately, as he is yelling a bug flies into his mouth. He has to take a moment to clear his throat, disrupting his imposing performance and minimizing its impact on the green skins.

-------------------------------------------
Intimidate (while walking, so not within 30' at the beginning, but by the time he ends he is): 1d20+6=9

Atlas pushes forward straight up the hill again.

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14, Speed 30' 
Saturday March 21st, 2015 3:04:15 AM

'Osul attempts to stay within arms reach of Atlas and Carver in case his light cure is finally needed - the nicks so far are sufficiently minor that he hasn't rushed to aid.

---OOC---
'Osul is fatigued, and can neither run nor charge, and takes a 2 point penalty to Strength and Dexterity (already accounted for). Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7) {OOC: just recently found it - will not use it today (in game)}
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

The goblin dead march - CoDM Corsario 
Saturday March 21st, 2015 10:27:06 AM

Waiting for others before I do the Saturday post, probably tonight...

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+3=5 ;
Saturday March 21st, 2015 5:14:04 PM

Like the rest of the group I contnue to head up the hill. Again I fire another shot at the one in the middle barking out orders. (25,12) Missing badly this time.

-----
Attack roll on goblin at 25,12 = 5 miss bad



Walter (Corsario for Miguel M) 
Sunday March 22nd, 2015 1:39:39 AM

OOC: Miguel sent me an email with indications for Walter
Walter can't believe he is dead, he sees the halfling fighting the goblins, while hearing the woman's voice in his ear.
He whispers...
"Who are you?"
He stands slowly, pushing the goblin corpse aside, while looking for the promised apple...

Zee (Corsario for Cade) 
Sunday March 22nd, 2015 1:51:59 AM

Zee sights relieved when she hears Walter's words.
"I am so lad you are alive! I feared the worst! Be careful!"

The goblin dead march - CoDM Corsario  d20+2=14 ; d20+2=13 ; d20+2=5 ; d20+2=22 ; d20+2=14 ; d20+2=7 ; d20+2=11 ; d20+2=20 ; d20+2=4 ; d4=2 ; d4=4 ; d20+4=6 ; d20+3=12 ; d20+3=15 ;
Sunday March 22nd, 2015 2:05:25 AM

OOC: You keep going "upstream", so movement costs double! Except for Cameron and Walter, that is...
Carver, this round you only advance 15'.

Cameron trips the goblin that charged against him, but fails to finish it with his knife.
Carver advances, and rears and screams at the goblins, trying to demoralize them. He looks in their black big eyes, and they show fear!
Atlas gains on Carver, but the goblins seem more afraid of the half horse monster than of him!
Osul moves behind Atlas, and now has both warriors in reach.
Crosseye keeps moving, and fires again, without success this time.
Walter stands carefully, looking at Cameron.
Zee observes the action, breathing more easily knowing Walter is alive.
OOC: Walter, you are not prone anymore.
---
The prone goblin at Cameron feet rise up, and the cleric fails to prevent it from doing so.
The goblin screams at Cameron, and attacks him! But the dog-slicer fails to cut through Cameron armor.
The goblin chieftain smiles. His plan has worked, he have you all where he wanted. He orders the remaining archers to fire in Goblin.
"Fire on the horse monster!"
The archers, intimidated by that figure of Gargul's power, obey, but his sight is not as good as it would be.
From the 7 arrows only two strike true. One of them gets really close to Carver's hip artery, but his armor deflects it enough to it doesn't impairs him.
OOC: Carver, another 6 hp damage.
The chieftain smile. he is weak, tired and hurt. time to finish him!
"Charge!" - he motions his lance forward indicating the goblins to attack...
... and nothing happens!
The goblins are scared! They wait for Carver to reach them!
He looks surprised, but grabs his lance and charges downhill! The other two "chieftains" follow his lead, one against Carver and another against Atlas!
But the tree of the charges fail!
OOC: They are 10' away from you, as they are using lances, with reach. If you close up you will provoke AoO's.
Only the "main" chieftain is 5' from Atlas

---
Combat map: Google Docs

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14, Speed 30'  d8=3 ;
Sunday March 22nd, 2015 3:59:18 AM

'Osul places a hand on Carver's forequarters and casts his last Light Cure for the day (CLW(Carver) 5HP).
Then he stays nearby in case he needs to cast Stabilize.

---OOC---
'Osul gauges that cover from both Carver an Atlas will negate the risk of the healing provoking an AoO.

'Osul is fatigued, and can neither run nor charge, and takes a 2 point penalty to Strength and Dexterity (already accounted for). Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7) {OOC: just recently found it - will not use it today (in game)}
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(0/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+1=8 ;
Sunday March 22nd, 2015 2:21:40 PM

" The ones with spears are setting for a charge, watch out for them Carver!"
Despite his current situation, Cameron is still watching out for his friend. He knows that once Carver is close enough he will want to charge, and that is what the goblins are preparing for.
Looking to his own needs he tries to get this fighter moving. Cameron has been lucky that the goblins are terrified of Carver and focusing on him. If more than one or two come his way, Cameron will be in trouble.
" Look dude, you got yourself free so you can't be too dumb. Either get the apple out of my pack or kill something. I am a wee bit busy and cannot hold your hand right now. Your gonna have to do this on your own, I'm holding as still as I can while I try to stay alive."
He can feel the coldness of Jancassis seeping into his words as he addresses the man, but he didn't have time to be nice. This was serious business, and Jancassis was a harsh mistress that taught her lessons at the tip of the whip.
He didn't know how to use a dogslicer, and didn't have time to learn, so taking it away from the goblin would only make the critter want to grapple him. Cameron shuddered at the thought. He may not have the skills he once knew in the Fist, but he still had the memories. He remembered being held by that Flind and beaten by the gnolls it commanded. He didn't want to ever feel that again. Therefore he needed to keep this goblin busy until help arrived. Stepping around the corpses that this fighter had already killed he stands by the fighter's side and tries to trip the goblin again. This gives the fighter a chance to find the apple if he wants it and allows his a chance to gut the goblin when it came for Cameron, which it would, Cameron could tell, it was angry and wanted his blood.
Move to 30.11
whip attack beats CMD of 8 which fails to trip the goblin, no enemies within 5 feet so no AoO, unless Walter attacks me...(we don't actually know him yet)

Notes
Spells in effect:
Endure Elements all day
Expeditious Retreat 3 rounds remaining, +30' to movement rate, Cameron now moves at 50' round
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 19/21 Character Sheet  d20+4=9 ;
Sunday March 22nd, 2015 4:10:45 PM

"Finally, we get to cut these foul things up!" Unfortunately, Atlas's fatigue shows as he attempts to strike at the oncoming Goblin chieftain. His swing is clumsy and it misses completely.

----------------------------------------------------
Attack 22:12: 1d20+4=9 (miss)

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 16/21 Character Sheet  d20+5=11 ; d20+4=7 ;
Sunday March 22nd, 2015 5:35:53 PM

Carver laughs as the goblins move forward and brace against his charge......"Oh you stupid Goblins, I gave you a chance to run, now you all die!" (intimidate 11)

He stands right where he is attacks with his lance.....

Attack 7

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 4/19 Character Sheet 
Monday March 23rd, 2015 10:39:44 AM

OOC: So now that I am back, how much does the magic apple heal?

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d4+1=5 ;
Monday March 23rd, 2015 12:12:56 PM

Zee is in contact with half of the group, and she can hear the strain of the prisoner as he righted himself. Zee knows it is time to take on the loud, growling goblin that seems to be at the heart of this mess.

She gathers the golden light into a knot of energy and releases the missile into the air, and it is satisfying to watch it bob and weave a course to that fool goblin's forehead.

Actions
---------

Zee casts Magic Missile (5/6 Used)

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 16/21 Character Sheet 
Monday March 23rd, 2015 12:29:03 PM

It's a Cure Light Wounds cast at 1st level, 1d8+1 hp gain

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Monday March 23rd, 2015 1:14:49 PM

I do a double move to try to get as close to Atlas as possible, and at the same time, trying to make sure no one can get directly to Osul (so, heading towards 20.14). I strike up a defensive posture.


Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 4/19 Character Sheet  d8+1=7 ; d20+5=23 ; d20+5=13 ; d6+3=6 ;
Monday March 23rd, 2015 4:00:56 PM

Walter says "Thank you and sorry, you're right, let's get moving" With absolute haste, he grabs the apple in his pack and takes a bite out of it...

(Cure Light Wounds roll 1d8 + 1 = 7hp)

...and charges towards the nearest Goblin [OOC: I assume the one closest to Cameron] and swings his sword..

(Attack roll: d20 + 5 = 23!; 23-5 = 18; Confirm Crit: d20 + 5 = 13).
(Damage Roll: d6 + 3 = 6 dmg)



Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 11/19 Character Sheet 
Monday March 23rd, 2015 4:21:18 PM

OOC: Ignore the attack, just eat the apple and charge towards the goblin. Forgot about the movement :(

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Monday March 23rd, 2015 5:48:18 PM

OOC
Or read my post. I am standing right next to you. More than likely The Kind Corsario will let you grab it and eat it all in one rounds time, leaving you next to me for when the goblin comes at us, provoking AoO.
IC
" Just stick by me big guy. I'll trip them and you chop off their heads while they lie in front of you. Lie a match made in heaven. You didn't happen to notice if any of these goblins was carrying a tent did you? I sure could use a good night's sleep." Cameron seems pretty winded after his magical dash to get here. Probably camping here or near here tonight would be best. The little guy looks kinda done in.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+1=5 ; d20+1=20 ; d8-1=4 ;
Monday March 23rd, 2015 6:22:50 PM

I step out from behind Carver and move up next to him (20,10). Trying to surprise then I fire twice at the left leader (22,1.- use feat rapid Fire) The first shot miss badly. But I steday for the second no it finds it mark, striking the goblin squarely in the shoulder. (Damage 4)

--------
First attack roll 5
Second shot roll hit AC 20
Damage roll 4

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 19/21 Character Sheet 
Monday March 23rd, 2015 9:50:14 PM

Atlas awaits the attack that he knows is coming.

------------------------------------------
OOC: I'm worried about hitting my posts this week, so posting when I can, even though it's still the same round.


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Monday March 23rd, 2015 10:11:54 PM

OOC
That's how to work it Trey. I'm exhausted and headed to bed myself.

The goblin dead march - CoDM Corsario  d20+4=10 ; d20+4=7 ; d20+4=12 ; d20+4=15 ; d20+4=13 ; d20+4=20 ; d20+4=14 ; d4=2 ; d20+2=3 ; d20+2=12 ; d20+1=2 ; d20+2=22 ; d20+2=16 ; d20+6=12 ; d20+1=17 ;
Tuesday March 24th, 2015 1:21:40 AM

OOC: You keep going "upstream", so movement costs double! Except for Cameron and Walter, that is...
Carver, you can't intimidate and attack on the same round.

'Osul keeps behind the centaur, while healing him from damage.
Carver don't move, and attacks using his lance,, without hitting the warchief.
Atlas also attacks the Warchief, but it is very dexterous, and avoids the fighter's attack too.
The warchief smiles, proudly. This longshanks are no match... A bolt of Zee's magical energy hit him right in the middle fo the forehead.
Mack stands next to 'Osul, covering him, and defending himself as good as he is able.
Crosseye advances on the other side, next to Carver, and fires two arrows at point blank range at the chief. One shot is wide, but the other hit him squarely on the shoulder.
Cameron trips the goblin warrior again, and moves back.
Walter grabs Cameron's apple and feels the magical energy of fresh fruit revitalize him.
---
The prone goblin Cameron trip rise up, and growls to the cleric again.
Two of the goblin archers et in position and fire against Cameron and Walter, but both miss.
The remaining five archers fire against Carver. Only one hits, doing light damage (2 hp)
One of the goblin warriors, attacking more of obligation than of enthusiasm, charges against Crosseye. He pushes with all of his body behind his dogslicer and hit the ranger squarely in the chest. The dogslicer breaks neatly in half, with a metallic musical sound. The goblin, surprised, don't seem to know what to do next.
The other goblin warrior attacks against Mack, but fail to connect.
The chieftains press their reach attack, two against Carver. The first one miss, but the main Chieftain taks advantage of the distraction to sink his small long-spear deep in the centaur's chest. You all see a big river of blood pouring out of the brave centaur (Carver, 12 hp damage).
A howl is heard from the goblins!
The last chieftain attacks Atlas. Even with a good attack is unable to pierce the warrior defenses.
OOC: They are 10' away from you, as they are using lances, with reach. If you close up you will provoke AoO's.
---
Combat map: Google Docs


Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 19/21 Character Sheet  d20+4=7 ;
Tuesday March 24th, 2015 11:01:45 AM

Atlas struggles to keep his balance on the hill as he strikes at the Goblin Chief again. His blade appears to be striking true when his foot slips on a rock. His blade dips and misses completely. Fortunately he is able to recover before exposing himself to a counter attack.

"Someone see to Carver, quick!"

-------------------------------------
Attack 22:12: 1d20+4=7 (miss)

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d4+1=3 ; d20+7=27 ; d20+3=14 ;
Tuesday March 24th, 2015 11:39:40 AM

Zee screams out, she watches the centaur take damage. She seems only able to watch the others as they take damage. Zee fear and rage battle for control of her features. She twists the folds of her magic together, the Goblin will pay for shedding the blood of these men. Even as the sphere drops into the world, Zee's hands start to pull at the aether again.

She laces together the simple cantrip of Message. Aimed at the Goblin Chief and the Goblin holding a broken dogslicer on Crosseye. Over the message Walter, Mack, Atlas, Carver, the goblin chief, and the goblin guard hear a seductive woman's voice, eerie and vicious, "I warned you not to harm the Taur... Now, you will die, my follower will turn your own archer's against you. My favored ones will cut you to ribbons, and I will drink your blood as it trickles to the great rivers in the Shadowhome!" The voice tickles at all their ears laced with malice and promises of doom.

Action
--------
I spend a Hero Point to cast two spells this round.
Magic Missile - 3 points damage on pervious target
Message - to intimidate the Goblins
Bluff Check to disguise my voice- Natural 20+7= 27!
Intimidate Check- 14

OOC: Two things 1. I hope the goblin speaks common or it is not as quick a threat, & 2. those on the "line" feel free to take action to support my intimidate Check and aid other.

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 11/19 Character Sheet  d20+5=11 ;
Tuesday March 24th, 2015 12:23:39 PM

Walter decides to move forward (toward 28.9) and attacks the goblin guard with a swing of his scimitar, but misses once again. At the very least, he wants to take advantage of the goblin archer's attack.

(Attack Roll: d20 + 5 = 11)

OOC: Man, i am getting unlucky with my attack rolls

The goblin dead march - CoDM Corsario  d6+3=5 ;
Tuesday March 24th, 2015 12:30:49 PM

Errata: Carver damage from the goblin chieftain is wrong, The correct Damage is 5 (instead of 12)... sorry

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+9=18 ; d20+2=19 ; d20+2=8 ; d4-2=1 ; d4-2=2 ;
Tuesday March 24th, 2015 1:58:30 PM

OOC: I'm still trying to learn the best way to move in combat here without provoking an attack of opportunity. I believe I can move to 21.15 and do an acrobatic roll to avoid an AoO (against Opponent's Combat Maneuver Defense).? I'm not sure if that also counts as both my move and action then, though, either. So doing all the rolls here, just in case I get an attack as well. Mostly, I'm trying to prevent the goblins from getting to Osul, and also provide Atlas with a flanking opportunity (wait, how does flanking work if they can see if every direction?).

"What in the WORLD could THAT be?!?!?!?!" I shout in goblin, pointing towards 24.10.

(d20+10(-1) acrobatics check of 18)

if I get to attack, against 22.14:
(flurry of blows: d20+4-1(-1) for each blow, and d4-1 damage
Hit AC 19 for 1 damage, and AC 8 for 1 damage)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 12, HP 17/21 Character Sheet  d6=5 ; d20+4=5 ;
Tuesday March 24th, 2015 2:57:05 PM

After getting stuck again, Carver uses one of his two remaining lay on hands as a swift action. (healing 5 points damage)
He then strikes with his lance at the leader type goblin.
As he strikes out, he steps on a stone and stumbles a bit, but doesn't fall.

(reason I moved to melee attack instead of ranged attack was because the prisoner, needed to keep attention away from him)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+4=24 ; d20+4=18 ; d12+4=16 ;
Tuesday March 24th, 2015 3:42:12 PM

"Ok,I am done! Time to die!" I yell at the goblin hat just attacked me (21,10) ( use feat quick draw) with at I drop my bow and quickly grab my axe, bring it back and slice the goblin badly . (21,10)(damage 16)

---------
Attack roll natural 20 ! Natural check 18
Damage roll 16

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+3=18 ;
Tuesday March 24th, 2015 6:18:20 PM

OOC
OK, flanking is flanking Mack, it just works. As for your acrobatics roll it happens for free as you move through the threatened area. A flurry of blows is a full round action so if you are moving far enough to provoke an AoO ( IE not a 5 foot step) then you are not able to make a flurry of blows.
Good news Crosseye, I believe that you have critical hit the goblin. If you suspect you may have scored a critical hit roll the extra damage and list it as an if/then for the DM ( Hit AC 24 critical threat hit AC 18 to confirm for 16 damage if not a critical hit and XX damage if it is a critical) Likely this will not only kill the goblin but detonate him.

IC
Cameron moves to 29,11 and tries to keep their new friend alive by dropping the goblin in front of him prone. His whip flicks out at the goblin in 27.9.
Whip attack beats CMD of 18 which should trip the goblin in 27.9. If that lil goblin tries to get up Walter should be able to get an AoO.

Notes
Spells in effect:
Endure Elements all day
Expeditious Retreat 2 rounds remaining, +30' to movement rate, Cameron now moves at 50' round
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

The goblin dead march - CoDM Corsario  d20=16 ; d20=14 ; d4=2 ; d20+2=19 ; d4=3 ; d20+2=17 ; d20+4=5 ; d20+4=8 ; d20+4=22 ; d20+4=18 ; d20+4=10 ; d4=2 ; d4=2 ; d20+3=14 ; d20+2=13 ; d20+3=14 ;
Wednesday March 25th, 2015 1:41:53 AM

OOC: Mack, the "Y" goblin at 22.14 has a dogslicer, and I put it in the wrong position. Sorry, you are able to attack him without moving.
Carver: Just a comment, some DM's would say you can't do Lay on Hands with both hands occupied. I don't care, so we are good.
Crosseye: You can move besides you attack, if you want.
You keep going "upstream", so movement costs double! Except for Cameron and Walter, that is..

Atlas keeps trying to hit the goblin Chieftain, but his agility and the goblin in front of him prevents him from connecting.
Zee musters all her might, feeling the surge of fate and destiny almost visibly woven around her.
She unleash a golden streak of magic that hits the Chieftain in front of Carver, while her voice sounds, intelligibly, in his ears.
The Goblin Chieftain almost drops is long spear, and seems visible shaken.
Mack tries to distract the goblin, who foolishly falls for it and receives a hit as a result.
Carver tries to respond to the Chieftain attack, but almost falls on the process because of the steep hill rocks.
The shaken unarmed goblin sees Crosseye, in the blink of an eye, drop his bow and get an axe. It is the last thing the small creature sees.
Walter charges against the goblins, but they are too small and quick, and he is unable to hit them.
Cameron moves behind them and trips the goblin in front of Walter. The goblin seems REALLY annoyed of having been tripped so many times, and evaluate keeping in the ground this time.
'Osul keeps behind, ready to cast stabilize if needed.
---
The two archers facing Walter and Cameron fear at see the human so far, so both take a 5' step backwards and fire at him. Only one of the arrows hit the warrior on the leg (Walter, 2 hp damage).
The goblin in front of Walter decides to try to rise, and provokes an Attack of Opportunity from Walter.
Walter, you get one "free" attack. If you hit the goblin for 6 hp damage please ignore his attack.
The Goblin push its dogslicer deep into Walter's gut, and he feels the grievous wound cut his breath short. (Walter - Critical hit, 6 hp damage).
The rain of arrows keep falling on Carver, and two of them hit the centaur (Carver, another 4 hp damage).
The goblin archers show fear. The centaur is covered with arrows and wounds, blood all over him, but he seems unstoppable!
Both chieftains in front of Carver tries to hit with his long spears, but the centaur manages to defend himself from the range weapons.
The last chieftain attack Atlas, but the warrior is a too formidable enemy, and he is unable to hit again.
He also starts to feel worried about this battle.
OOC: They chieftains (@) are 10' away from you, as they are using lances, with reach. If you close up you will provoke AoO's
---
Combat map: Google Docs


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14, Speed 30' 
Wednesday March 25th, 2015 2:01:12 AM

'Osul sees his new friends beginning to encircle the larger goblins. He reports on the disposition of the archers, and generally tries to be useful.

----OOC----
please see previous post

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+7=26 ; d20+3=5 ;
Wednesday March 25th, 2015 2:31:05 AM

((OOC: Note to self, need to pick up Rosetta Stone: Goblin-nese. Threatening creatures woks better in native languages.))

Zee rallies another round of Message, her fingers tingle and her nails are starting to crack from handling the magic, but when she sees the wounds in Carver's flesh she counts her weariness and discomforts as naught. She releases her spell onto the field of battle, adding Cameron and one other Goblin Chief. Now, the Goblin boss, one Chief, Atlas, Crosseye, Mack, Cameron, and Walter hear the woman's voice, seductive like black oil and threatening as desert scorpions, whispering in their ears, "I have tested and you failed, Green-skined Dog! You vile, pitiful creature, my servant stands above you ready to strike! You will die, and your souls will decorate my palace halls this day! Do not dare surrender to Gargul's Taur! Killing you, torturing your souls, and erasing your names from the Goblin tribes is my right! The Hurt Goddess ordains your obliteration! Hurt! Hurt! Hurt! Hu..."

Zee rattles on threatening the Goblin's in common, but she rolls her eyes and shakes her head. The second spear wielder probably does not speak common.

Actions
--------

Cast Message on Goblin Chief and Cameron (reestablished link that was cancelled by circuitous path to hilltop.
Bluff Check = 26 Woot
Intimidate Check = 5 Yeck

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+4=12 ;
Wednesday March 25th, 2015 9:11:21 AM

Cameron steps to the crest of the hill (move to 25.10) and his whip snakes out for the ankles of the goblin at 22.11. His holy symbol prominent on his chest he reveals himself to the goblins. He is unsure how to feel about Zee using his goddess to cause fear and doubt in the goblins. On the one hand she is doing a pretty good, if stereotypical job at depicting Jancassis' demeanor. On the other, using her name and likeness when you are not one of hers could end up backfiring on the young girl. He hopes not, because it seems to be working. For now, playing the part of Jancassis' tool in the Wold was his job anyway, so he puts in his appearance at the top of the hill and trips the goblin in front of Crosseye, allowing the ranger to circle around the side and cut this goblin in half like he did the first one.
Trip attack beats CMD 12. If successful it will trip the goblin in 22.11

Notes
Spells in effect:
Endure Elements all day
Expeditious Retreat 1 round remaining, +30' to movement rate, Cameron now moves at 50' round
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today



Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 19/21 Character Sheet  d20+4=10 ;
Wednesday March 25th, 2015 10:14:00 AM

Atlas yells a curse as he takes another swing at the Chieftain, but clumsily misses...again.

-----------------------------------------
Attack 22:12: 1d20+4=10 (miss)

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

OOC: I'm going to be on vacation next week. There is a good chance that I will miss several days of posting. Eric is going to post for me on Friday of this week. Is anyone able to post for me next week? Otherwise I'll hit the LnB to find someone. Thanks!


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 12, HP 19/21 Character Sheet  d20+4=14 ; d8+3=4 ; d6=6
Wednesday March 25th, 2015 11:43:54 AM

Using his last Lay on Hands for the day, Carver heals again.(swift action) (I picture lay on hands as just touching, can be knuckles, fingers, in Carver's case, even his hooves, just making contact is needed.)
Carver attacks again with his lance.

Attack 14 damage 4

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+2=11 ; d20+2=20 ; d4-2=1 ; d4-2=2 ;
Wednesday March 25th, 2015 12:22:18 PM

OOC: Thanks for the correction on that goblin position, Corsario. That saved me the complications of moving and attacking. :)

IC: I like my current position between the Goblin Guard and Osul. I attack him with a flurry of blows (the goblin, not Osul.)

(flurry of blows: d20+4-1(-1) for each blow, and d4-1(-1) damage
Hit AC 11 for 1 damage, and AC 20 for 2 damage)

If I totally destroy that goblin with my devastating attack, I take a 5' step to 21.15 (or is that a 2.5 foot step going up hill?)..... also, only going there if it is out of AoO reach for the boss at 23.13.

Otherwise, I stay put between the Goblin and Osul.

----------------------------------------
Mack is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 12, HP 19/21 Character Sheet 
Wednesday March 25th, 2015 12:56:07 PM

OOC JC
I looked it up, you can't 5' step up a hill, or Carver would be on them and stomping them rather than striking with his lance. (any movement which is double is considered difficult, and no 5' step in difficult terrain)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Wednesday March 25th, 2015 2:01:51 PM

OOC: Thanks Carver! Good to know. I hold my position for now then.

I'm also on vacation part of next week. Planning on posting, but my posts might be shorter and less thought out than normal (if that's possible). :)


Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 19/21 Character Sheet 
Wednesday March 25th, 2015 3:13:21 PM

OOC: On the 5ft step thing...if we step sideways though, or down, we're good, right?

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 11/19 Character Sheet  d20+5=16 ; d6+3=8 ; d20+5=18 ; d6+3=7 ;
Wednesday March 25th, 2015 4:51:23 PM

Walter takes advantage of the opportunity to strike the goblin and as the enemy stands up, he shouts "Stay DOWN!" and swings at it.
Free attack roll on AoO: d20 + 5 = 16 (hit)
Damage roll: d6 + 3 = 8dmg


After scoring a well-deserved slash to the poor goblin, Walter swings his Scimitar once more, hoping to put the foul creature down for good
Attack roll: d20 + 5 = 18 (hit!)
Damage roll: d6 + 3 = 7dmg


OOC: If I killed the goblin that was tripped on the first attack, can i instead move and attack the closest archer?

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 12, HP 19/21 Character Sheet 
Wednesday March 25th, 2015 9:03:09 PM

"Crosseye, move, I'm shifting that way."

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Wednesday March 25th, 2015 11:48:58 PM

Ooc
sorry at work and can't pull up map on phone so will post as soon as I get home in the morning.

The goblin dead march - CoDM Corsario  d20+4=16 ; d20+4=10 ; d20+4=10 ; d20+4=13 ; d20+4=6 ; d20+3=6 ; d20+4=23 ; d6+2=6 ; d20+3=13 ;
Thursday March 26th, 2015 1:12:55 AM

OOC: You keep going "upstream", so movement costs double! Except for Cameron and Walter, that is...
5' steps can be taken sideways and "downstream", but "not upstream".

'Osul keeps behind Carver, ready to help in what he can...
Zee keeps distracting the goblins with her voice and magic.
The goblin prone at Walter's feet thinks he sees a hole in the human warrior defenses, and prepares to stand and put his dogslicer in the humans gut. Instead he gets a sword into an eyeball, killing him instantly.
Walter then moves to follow the archers, and manages to decapitate it. The other archer, panicking, drops his bow and makes a run for it (withdraw action, no AoO)
Seeing the way open, Cameron moves to the line of archers and manages to trip the first of them!
Atlas keeps attacking the goblin chieftain, but he keeps avoiding the attacks.
Carver spends the rest of Gargul's blessing to heal himself, and also tries to get the chieftain, but he is also unable to hit him.
Mack has more luck and hits the goblin in front of him. The goblin spit some blood at the punch in the face, but keeps standing.
(Will add Crosseye action when he post - Crosseye, you can post your action for this turn. and then for the next)
---
The archer tripped by Cameron stands, and fires an arrow against the halfling cleric. The arrow zooms at one side, missing him by a foot.
The other 4 archers keep firing against Carver, their quivers almost empty. all of the arrows miss Carver, only one hitting his shield.
The goblin team using longspears against the centaur manages to coordinate again, and the bigger chieftain manages to hit carver again! (Carver, 6 HP damage)
The other chieftain keeps attacking Atlas without success. He decides it is useful and also makes a run for it. (Move action, Atlas gets an AoO), the archers see him move next to them with afraid eyes.
The warrior in front of Mack also thinks he has been beaten enough, and run behind his chieftain. (Withdraw action, no AoO).
OOC: They are 10' away from you, as they are using lances, with reach. If you close up you will provoke AoO's.
---
Combat map: Google Docs

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+4=9 ; d20+4=19 ; d12+4=12 ;
Thursday March 26th, 2015 6:28:14 AM

Part one

With the dance of the fight continuing and hearing Carver I move up to take on my next victim (move up to 22,10 I think he will get a AoO). Then to one of the leaders (22,11) I say, out loud " Your next!!!!" and with that I take "Little Mack" back and swing at him. (Attack roll 9) Miss! "Next time you will not be so lucky"

Part two

With the fight carrying on, I face my attacker, take back "Little Mack" once again. This time trying to take his head off! (Attack roll hit AC 19 damage 12) This time the axe finds it mark sliceing into the goblin badly.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+7=12 ; d20+3=6 ;
Thursday March 26th, 2015 9:45:09 AM

((OOC: hee, hee, Ha, Ha, MUH-HAHAHA!! So proud of this next plan.))

No, could this work? Zee sees the way the lines of magic have carried her voice to the others, and she suddenly sees, the magic can carry others things! Zee laces the magic in and around her fingers, she mumbles a series of strange words, and finally the spell is ready. With a fling of her hands and the command, "Eleftherosi," Zee flings the spell into the hilltop (square 21.10).

Zee takes up her harassment of the goblins, "See, see where your comrades dies, my will draws forth! Fear and tremble at the Hurt Goddess's man. You may serve his will, or perish, but you may not win! Ah! Ha, ha, ha!" The corpse of the goblin attacker is bathed in a green light, the light is green and burns like a torch. Here in the sunlight, it is hard to see but this light is growing intense. Finally, it rise off the corpse and starts to coalesce into a faintly glowing, vaguely humanoid(goblinoid) shape. The light show turns toward the Chieftain and waves its arms menacingly.

Actions
--------

Zee casts Dancing Lights
Bluff Check - 12
Intimidate Check - 6

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 
Thursday March 26th, 2015 12:34:29 PM

((OOC: Test))

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Thursday March 26th, 2015 12:37:23 PM

[i]((OOC: Update to Hit Points I have been reporting the wrong amount in the title bar! Come on David F. you should have caught me slacking!! *j/k*))

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 12, HP 13/21 Character Sheet 
Thursday March 26th, 2015 2:30:43 PM

Carver abruptly moves north at a double move, he ends up at 22,23/07,08.
He points his lance at the goblins and is ready to charge through in the coming round.....

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 19/21 Character Sheet  d20+4=15 ; d8+2=8 ; d20+4=14 ; d8+2=6 ;
Thursday March 26th, 2015 3:35:32 PM

Atlas see's the one chieftain turn and an opportunity to attack presents itself. He lashes out with his blade, but is unable to tell if his strike is true.

Turning back to his nemesis, the chief that seems to be an illusion, he strikes again. This time he feels his blade hit, but he is unsure if any damage is done.

---------------------------------------------------
Attack of Opportunity: 1d20+4=15
Damage: 1d8+2=8
Attack 22:12: 1d20+4=14
Damage: 1d8+2=6

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

OOC: Any takers on posting for me next week?


Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Thursday March 26th, 2015 3:37:12 PM

((OOC: I can if need be.))

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+2=18 ;
Thursday March 26th, 2015 4:24:34 PM

I do a half-speed double move, charging towards the goblin archers and making an "Arnold Schwarzenegger" scream (in Goblin) as I run towards them. (moving to 24.18, if possible, staying out of AoO range.)

Not sure if needed:
(d20+2 intimidate check of 18)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Thursday March 26th, 2015 6:03:42 PM

OOC: Atlas, I can try to cover for you next week as well..... might just be some short posts on Wed and Thursday. The other days should be fine.


Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 9/19 Character Sheet  d20+7=18 ; d6+3=8 ;
Thursday March 26th, 2015 7:00:10 PM

Walter spits at the fallen Goblin, "Finally, you are down!", he looks at the line of archers close to him and shouts to them, "You guys have been a pain on my butt for far too long!". Proud of his kill, Walter decides to target the line of archers. Walter charges straight towards the closest archer and in the process swings his sword at him!

Attack Roll: d20 + 5 + 2 = 18 (hit!)
Damage Roll: d6 + 3 = 8 dmg


[Attacking on a Charge: After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a --2 penalty to your AC until the start of your next turn.]

Walter now has 15 AC

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+3=11 ;
Thursday March 26th, 2015 8:36:35 PM

Cameron sees the runners and runs back to cut them off. He moves to 31.15and his whip snaps out at the guard in 29.16.
Whip beats CMD 11 attempting to trip the goblin in 29.16.
He then feels the magic of the cookie fade away, returning him to normal speed.

Notes
Spells in effect:
Endure Elements all day
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today


The goblin dead march - CoDM Corsario  d20+3=14 ;
Friday March 27th, 2015 1:25:36 AM

Crosseye moves ahead and attacks the northern chieftain, while evading the goblin long spear. he move sin to position, within the goblin reach, and proceeds to decapitate him.
Carver moves away from the goblin chieftain and prepares to charge next round.
Atlas just barely misses the escaping goblin, and also miss while attacking the last remaining chieftain.
Zee makes a glowing "ghost" come up from one dead goblins body. A cheap magic trick.
That is enough for the goblin archers. They turn around and make a run for it, followed by a charging and screaming Mack.
In their panic the goblins drop their weapons, trip, scream and cry. It is a rout.
One of them, prone, is killed by Walter before it can escape.
Cameron sees the goblins escape, and moves to prevent the chieftain escape.
---
The chieftain sees himself alone, and turns to run. But a very angry cleric of Jancassis is on his way. He turns to see the goblin dead, and then Walter's bloody body, Carver shield and armor covered with what seems a dozen arrows, and the others that don't seem even hurt (but really tired).
He drops his weapon, and speaks in Goblin.
"I am eat-twice, chieftain of the Blood Tribe. I am now your slave."
OOC: END COMBAT! Well done, you beat them! All of you take 1 hero point!
Also, you get 500 xp.
Carver, Zee, Walter and Cameron get an extra hero point.
In the dropped goblin items it is a lot of trash, but also a War chest with a small steel shield, 200sp 1,500gp and 6 CLW potions, 3 useful short bows, a dozen arrows, with another useful dozen you can pick up from the battlefield. The chieftain wears a somewhat low quality small chainmail armor.
All goblins wear a Stiff blackened rag about their right arm. The chieftain you captured was the only one with 2.
Survival/Heal DC 15: Highlight to display spoiler: {Rag was soaked in blood about 2-3 days ago. Appears this is done regularly}
Roll a perception check, please.

---
Combat map: Google Docs


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+3=6 ; d20+1=7 ; d20+8=10 ;
Friday March 27th, 2015 8:04:52 AM

I beam with pride that I chased all of the Goblin Archers away, and I stand on the hill with my hands on my hips. :) I then look at the rest of the party, and realize that it might not have been JUST my screaming charge. I look around and see all of the wounds. I do my best to help with any healing.

(d20+3 heal check of 6)

I still have 5 good berries left, too. Not sure how long those are good, but I go introduce myself to Walter, and offer him as many as he needs (1d4 healing each).

As Atlas goes around to make sure all of the "dead" are truly dead, I go with him and pick up any useful arrows and such that someone might be able to use.

My survival check for the spoiler:

(d20+1 survival check of 7 against DC 15 --> failed)

(d20+8 perception check of 10)

I let the rest of the group know what the chieftain says (I'm not sure if anyone else speaks goblin), and I translate anything back and forth that anyone wants to say or ask.



Eric posting for Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 19/21  d20+5=18 ; d20+3=13 ; d20+1=12 ;
Friday March 27th, 2015 8:20:59 AM

Atlas double checks all of the downed goblins to make sure they are all finished off and not pretending, and then checks the battlefield for anything useful and interesting. He then assists in bandaging and healing, and dealing with the goblin chieftain. "What was your band doing here, and where were they heading? What is the purpose of the blood soaked rags on your arm?"

spoiler check:
(d20+5 survival check of 18 against DC 15 --> failed)

(d20+3 perception check of 13)
(d20+1 heal check of 12)

Atlas makes sure Mack gets some of those berries over to Carver, as well. "Boy am I glad we have you with us, Carver.... I can't imagine us surviving that charge without you taking the brunt of the attacks."

Once everything settles down, Atlas gives into the urge he's ALWAYS had, and goes over and asks Mack if he can try his banjo. :)



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Friday March 27th, 2015 8:36:58 AM

OOC: Think I got everything on here:

Party Treasure


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14, Speed 30'  d20+11=29 ; d20+9=14 ;
Friday March 27th, 2015 11:05:10 AM

'Osul blinks as the river of the battle turns sharply in their favor, and is honestly surprised when the archers flee. He looks back to the chieftain, and again to the last sight of the archers.
"They venerate this one. Do not think they will not want him back when their nerve returns."

"Good work though. I did not see this outcoming!"

He lends competent healing (+9) where required, and draw upon his new healing kit for more severe wounds (+11).

---OOC---
Survival Check for spoiler: 29
Perception Check: 14

'Osul is fatigued, and can neither run nor charge, and takes a 2 point penalty to Strength and Dexterity (already accounted for). Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7) {OOC: just recently found it - will not use it today (in game)}
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(0/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

Sorry, not a good weeks posting from me.

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d8=8 ; d8=3 ; d20+2=7 ; d20+9=16 ;
Friday March 27th, 2015 1:49:27 PM

OOC
Normally good berries only last a day or so. If these are still good then I don't use the wand on Atlas, he can heal with the berries, but I do heal Carver.
IC
" Crosseye, may I have the wand?"
"Goblins are something I know about. I was raised as a dwarf after all. Goblins respect power, strength, ruthlessness and fear. This guy just wet himself and gave up. He is finished in their eyes. They dropped their weapons and ran. Until they regroup and rearm We probably won't run into them again, at least not alive."
"Now, lets find someplace around here that is out of the rain and make camp. I for one am pooped and cannot go any further today. Mack, do they have any camping supplies?"

Once he has the want Cameron will heal up the wounded members of the group.
Carver heal 9
Atlas heal 4
Survival 7
Perception 16
Notes
Spells in effect:
Endure Elements all day
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today
2 wand charges used

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+6=16 ;
Friday March 27th, 2015 2:17:16 PM

After the healing, Cameron want's Mack to ask the goblin some questions.
" Mack, can you ask your buddy there some questions? I don't speak the language."
"Why are they (the goblins) in the Red Hills?"
"Where is their home camp?"
"Who do they worship?"
"Have they seen the lights at night?"
"Does he know what the lights mean?"
"Where are the lights coming from?"
"Is this goblin sorry for all of the evil things he has done and willing to repent, or is he evil to the core? Listen close to this answer Mack, I may nor be able to tell if he is lying when he answers and I really think it will be the answer that decides his Fate going forward."
"Carver you might want to listen to these answers too and take a good look at this guy while he talks. Using Gargul's sight and all."

Sense Motive 16
Cameron then moves off a little ways by himself to think. As he does he realizes that Zee still has the message spell going, so he starts whispering.
" Zee, I am not so sure the Lady will be pleased with how you impersonated her just now. I think it was a good job and the outcome went well, but she may not be amused that a non worshiper, heck non believer used her reputation like that. Maybe you should pray with me tonight and ask her for forgiveness since you did it to help save someone who needed to exact revenge on those Goblins. I think if it were brought to her that way, she would be OK with it. I will make sure my prayers can accommodate two tonight."
Cameron then goes to the new person they just found to see if he would like healing and if he would like to be more formal in his introductions now. Cameron knows nothing of this warrior except that he didn't shank Cameron when he had the chance, which is a good sign.
" Hi, we met before, up on the hill when I came and gave you my very last caramel apple. How was it? I always wanted to eat it but was never hurt enough. Like I said before, my name is Cameron, cleric of Jancassis. And you are?"
Cameron will look for some small spiders, scorpions and centipedes as he makes camp tonight, for his prayers. He also looks at the goblin's loot with detect magic and detect poison.

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 9/19 Character Sheet  d20+2=4 ; d20+5=18 ;
Friday March 27th, 2015 2:24:50 PM

Perception Check: d20 + 2 = 4 (fail)
Survival Check: d20 + 5 = 18 (Pass)


Walter joins the group and asks timidly, "Thank you all for saving me, but before any other formalities, uhm... I don't seem to know where the rest of my equipment is, have you guys seen them? If not, can someone ask mister goblin chief here?". He looks around, but does not see them...

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14, Speed 30' - Supplemental 
Friday March 27th, 2015 4:06:32 PM

"Thanks Cameron - that's good to know!

'Osul looks from Atlas to the chieftain and back. "Blood soaked a couple of days ago or so. Since then it has dried, and from the way it is now caked on black, it wasn't its first soaking. You will need to ask him if you want to know who or whats blood it was, and how frequently they ... restore their colors."

OOC: From Survival check last post.
CSI 'Osul


Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Friday March 27th, 2015 4:35:04 PM

Zee struggles up the hill. Her hands ache from fashioning so much magic, but she is not done. As she comes up the hill she can hear Cameron. When he reaches the end of his rebuke Zee begins to unravel her spells, starting with the goblins, and lastly Cameron. As the magic fades the party is slow cut out of the following message:

"Cameron, I saw an opportunity and I took it. If Jancassis is displeased then I doubt my repentance will mollify. I am sure that if you poison my canteen, the Lady will have ordered it. What I saw was my fam- my friends about to die, so I chose to use my talents and gift to keep you alive. That is the test I choose take, every time." As she stops talking the spell fades from Cameron's perception.

((OOC: I will finish later... long day.))

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Friday March 27th, 2015 7:39:43 PM

OOC
Huh, just wait until I actually rebuke someone. That was concern and an attempt to head off divine retribution. My prayers should be interesting tonight.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 12, HP 13/21 Character Sheet  d20+2=3 ; d20+1=14 ;
Friday March 27th, 2015 7:51:14 PM

Carver witness' the Goblin surrender, he takes the time to Detect Evil, the Goblin and the prisoner as well, just to be safe.
He carefully pries remaining arrows out of himself, then from his shield. When Cameron uses the wand on him, "Thanks"
Carver keeps watch from the crest of the hill, with the fight and all, they aren't unheard in this location...

Heal 3
Perception 14

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17  d20+2=21 ;
Saturday March 28th, 2015 1:16:38 AM

Zee huffs up to the group, starting with Carver- who never likes fussing- she prestidigitates clean adventures. She also works for a few minutes to do what minor repairs to the clothes and equipment, "...but it won't help much I am afraid."

Zee works through all of the party, and offers praise and small jokes for her troop. She really does love these men and she feels a deep relief that they have survived the encounter. Hopefully, a little healing from the others, a little cleaning from Zee, a smile, and a soft word. The truth is that she brings very little to the party, and she couldn't save them.

To Walter, Zee greets him and gets his name. She offers her assistance, but as usual she will not take the title wizard, mage, or sorcerer. She seems reluctant to advertise any role as a magic user, because her skills (in her mind) are paltry parlor tricks and light shows.

Cameron is that last that she checks on, and she can't help grin, "You are such a dwarf." Zee takes a seat next to the cleric, "Auntie Alemi always said that the gods of testing were there for the stubborn. So the pig-headed could learn what the gods of Wold taught to the gentle. You and I are very stubborn; maybe the Lady sent us a test: we tested the goblins and the goblins tested us. We let some of the archers escape alive, they are sure to rally more of the tribe and seek vengeance. Doesn't that make you happy, proud... I dunno satisfied?" Zee prestidigitates a clean cleric of Vengeance and then winks, "Besides, you have to help me decide the perfect revenge for our goblin guest, Eats-Twice. Shall I turn him rainbow colors for the next few hours, or do I magically steam-clean his gross-blood rag armbands?"

Actions
------
Multiple prestidigitations all Unlimited
Perception Check = 21 (Getting good at that... Weird)

((OOC: Come on Cameron, take the battered and diseased olive branch from the girly-girl orphan. ;P ))

The goblin dead march - CoDM Corsario 
Saturday March 28th, 2015 2:41:51 AM

OOC: Thanks for the party treasure spreadsheet Eric R.
The good berries are still good (pun!).
Cameron, you could spend it. But you can't finish the day with 3 hero points, only 2.
But you are right, you won 200 xp for the "brothers" encounter.
Walter, I forgot, your equipment was with the goblin treasure.

After making sure the archers leave for good, Mack goes back to translate for your new prisoner.
The Goblin answers Atlas first, while hitting the couple of bands on his arm.
"We are the blood tribe. I am chieftain eat-twice. We came looking for the food and treasures at the pillar of light."
He also answers Cameron questions:
"Why are they (the goblins) in the Red Hills?"
Looking for food and treasures
"Where is their home camp?"
1 week of travel north
"Who do they worship?"
The gods
"Have they seen the lights at night?"
Yes, that is why they came
"Does he know what the lights mean?"
Yes, there are treasures, and food, there
"Where are the lights coming from?"
He points in the general direction of the lights
"Is this goblin sorry for all of the evil things he has done and willing to repent, or is he evil to the core? Listen close to this answer Mack, I may nor be able to tell if he is lying when he answers and I really think it will be the answer that decides his Fate going forward."
He tells you he is a goblin. He does no evil, he just eats and takes what he wants, as is his right.
At 'Osul question about the blood soaked bands, he answers.
"We paint our bands red every time we eat. Of before, if needed. It is blood of our food, or whoever of us we need to eat, if we don't find food."
He seems to be telling the truth. And Carver can see, clearly, he is evil.
Cameron explains you how the politics of the Goblins work, and then he thinks you need to camp soon.
'Osul bandages all the wounds with expert hands.
Finally Cameron and Zee talk about her usage of Jancassis on her intimidation attempts.
Cameron is going to keep rebuking her when he sees 6 ogres coming from the north west, two of them eating what seems the remains of the goblin archer that escaped that way.
They seems hungry for more meat.

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 9/19 Character Sheet 
Saturday March 28th, 2015 12:55:56 PM

Walter explains to the group about his missing equipment, finds it in the goblin chest and politely asks if he can take it for himself.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 12, HP 21/21 Character Sheet 
Saturday March 28th, 2015 4:07:26 PM

Carver replies, "If it's yours, then it's yours. No problem there. But those Ogres over there will be a problem I'm guessing.
Hope they know and respect the Brothers or we are going to be history, I doubt many of us are ready for a fight, again."

Carver is ready to fight, but knows it won't go well.....

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14, Speed 30' - Supplemental 
Saturday March 28th, 2015 4:59:10 PM

"...Ogres...?" 'Osul is surprised they had gotten that close without his noticing. He must be fati... weary.
"Carver, I agree. This might be a good time for some to grab a bow - if the password goes bad we might thin them out or at least injure some before we have them toe-to-toe."

"Cameron? Next time you use that ... wand ... can you show me, please?"

---OOC---
'Osul is fatigued, and can neither run nor charge, and takes a 2 point penalty to Strength and Dexterity (already accounted for). Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7) {OOC: just recently found it - will not use it today (in game)}
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(0/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+5=17
Saturday March 28th, 2015 8:48:32 PM

"Well, if this is a cruel joke I for one am not amused. Crosseye, please take back the wand and explain how to use it to Osul as you heal Our new friend. If these chaps don't know the Brothers, one of you will need to use it to stuff my insides back inside me."
"I'll deal with the ogres, the rest of you prepare to save me if this all goes horribly wrong."
"You, are coming with me."
Cameron says as hr points to the tied up goblin chief.
Cameron quickly casts a light orison, softly illuminating the symbol of Jancassis around his neck. Whip coiled in his right hand and the lead rope for the goblin in his left Cameron sets out at a purposeful speed towards the newly arrived Ogres. As he strides forward he squares his shoulders and tries not to think how quickly those ogres must have eaten the half dozen escaping archers.
He is unsure what the others might have in mind, but he heard the goblin's response loud and clear. It has no remorse for anything it may have ever done. It takes, maims, kills and eats it's foes. It is pure evil. Cameron can tell even without the look from Carver.
He has no hesitation when he addresses the Ogres in Giantish.
" Well met! The Brothers are our friends and have instructed me to let any others we find know this. We had just routed those goblins into the woods and thank you for finishing what we were too slow to do. This fat one here, says his name is Eats Twice and is their chief. Just look how fat he is! He and his band took one of the men I have under my protection as a prisoner and no doubt they would have eaten him tonight. The Lady of Vengeance begs me that he pay for this affront to one of her followers in kind. I have no taste for goblin myself, but you all seem to appreciate the flavor a fat goblin like this chief would have if he were to be slowly roasted over a fire. As a token of my respect I offer not only him, but the rest of his recently large and terrifying band as a nice dinner. Please honor the Lady's wishes and make him scream as long as you can as you prepare him for dinner tonight."
Cameron bows to the Ogres and offers the end of the rope holding the goblin.
Diplomacy 17+2 for a Hero point= 19

Notes
Spells in effect:
Endure Elements all day
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today
2 wand charges used


Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Sunday March 29th, 2015 3:21:09 PM

Zee swears under her breath, she is tired and so are the others. It is still wet and rainy and now there are ogres. Ogres! She slips back among her men and starts to weave together some cantrips. Her power is all but exhausted, she can barely tie these messages together, but if she can, it maybe of use to the others...

Anyone who watches Zee instead of the Orges (so no one it is likely) can see that small paper thin cuts bite into Zee's palms and one index finger. Handling this much magic has been taxing, Zee cannot use anymore.

Action
--------

Zee will start connecting everyone to Message in this order: Cameron & Carver, Atlas & Crosseye, Mack & Osul, Walter

I will spend my extraneous Hero Point now for Inspiration: If you feel stuck (I don't feel stuck, but I got a hero point and I will use it as "insight" from a "higher power") at one point in the adventure, you can spend a hero point and petition the DM for a hint about what to do next. If the DM feels that there is no information to be gained, the hero point is not spent.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=25 ; d20+7=10 ;
Sunday March 29th, 2015 7:27:51 PM

I hand over the wand to Cameron and when he is done, I get it back (not sure if he use it or now). As to explaining it to the druid "It is a simple Cure light wonds wand that had 50 uses. I just point and it seem to heal simple small wands of our friends much like you can do without it. As I have no magic that I know of (yet) I really don't understand much just that I am able to use it but some us can't. It might be that just because of my skill with healing, but I really don't know. Do you know much of such things?" I also go over to help,the others with the clean up and while doing that I interduce myself to our new friend " Hi I am Crosseye who might you be?" I ask our new companion.

-----------
Survival check 25
Perception check 10


The goblin dead march - CoDM Corsario 
Monday March 30th, 2015 12:18:47 AM

Cameron goes ahead to face the Ogres, pulling the Goblin Chieftain behind. You all think he has become mad, as he looks tiny in front of the hulking beasts.
After a couple of minutes of conversation, the ogres grab the Goblin Chieftain rope, and go away, going north.
Whoever rope that was, you lost it.
You all breath again, relieved....
---
Cameron explains you what transpired. The Ogres did in fact knew the brothers, and accepted the offer to "eat" together as a token of friendship. They had been marauding the zone as there is a lot of groups going to and from the place where the lights are coming from, and where even thinking in raiding the Tree of Parting.
Cameron explain them it was a bad idea, and he hopes he convinced them of it. But you realize that if the beacon is not turned off soon, more and more monsters will come, and eventually they will reach, and maybe overrun, the tree.
---
OOC: Time for you to RP the "welcome" to Walter, and plan ahead for the night watch, and tomorrow's journey.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Monday March 30th, 2015 7:04:15 AM

As the need for my goblin speaking abilities quickly grinds to a halt, I feel a little sorry for the goblin being handed over to the ogres, and the thoughts about how that is going to go for him.

I try to get the thought out of my head as I head over to meet the captive. "I'm Mack! Banjo player, and eater of much food. Glad we were able to get to you in time!"

I didn't see any tents among the goblin gear, but I give everything a second look over and see if there's anything we can possibly use.

As we discuss night watch, my first assumption is that Walter will join Pips and I on 2nd watch, but I'm completely open to whatever works. (Current night watch is on the WIKI.)

Party Treasure



Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 9/19 Character Sheet 
Monday March 30th, 2015 1:55:45 PM

Walter breathes a sigh of relief, being a little tired of fighting. He presents himself to the group "My name is Walter Woodruff, I honestly thank you for rescuing me." He bows his head in gratitude "I made a mistake and got caught by the group. You guys seem awfully exhausted, so would it be okay if I tagged along with you guys and help out? It is the least I can do". He volunteers for any watch that they may need and verifies that are in his backpack.

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Monday March 30th, 2015 3:19:15 PM

Zee has seen to all the party, and since there is no need for further lines of communication she allows the message to fade away. Supper tastes as bad as it looks, because Zee is sick about Cameron's negotiations. Several times she starts a question to Carver or to Atlas and it dies on her lips. That creature is a prisoner? or... She does not want to think about the alternatives. "Carver? Carver, was that goblin evil? Does Gargul tell you if things are evil?"

Zee withdraws to work out her thoughts, and clean and tidy. Walter Woodruff receives a complete magic wash and mend. Zee smiles at the man, "I think that we absolutely want you to travel with us. Some of this group's best additions joined on the road." she stage whispers (just to bait the dwarf-in-halfling's-clothing), "And so did Cameron!" Walter finds Zee very talkative and welcoming; he soon finds an invitation to practice sparing with Atlas and herself. Zee is zealously committed to the exercise.

Finally, Zee wants to know if the group can use the beetle wings and carapace to make a lean-to or extend the tent. "I am exhausted, but I will give others the dry spot by Carver in his tent if need be. I don't know if I will be able to keep us dry and clean if I do, but I don't want to be selfish."

((OOC: Who is posting for Atlas?))

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 12, HP 21/21 Character Sheet 
Monday March 30th, 2015 3:43:25 PM

Carver looks around keeping watch as best he can while Cameron is talking to the ogres. He pointedly does not determine if they are evil or not... What he does not know, can't get him in trouble.
Replying to Zee, "Yes Zee, he is most definitely evil. Lord Gargul does in fact allow me to determine if someone is evil. I'm not sure but I also thing he'll let me see if an Item is evil as well. I just have never needed to know about an item.
Walter introduces himself and Carver waits till the others are finished before he speaks up.
"Welcome Walter, I'm Carver. A dedicated follower of Gargul. And yes, most everyone is fatigued due to the weather. I only have my one tent, maybe you had the foresight to bring one as well?"

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d8=8 ;
Monday March 30th, 2015 4:07:39 PM

OOC
Pretty sure you are. You volunteered. 8)
IC
Cameron returns to the group and sees the new guy still bleeding. He retrieves the wand from Crosseye again and uses it to heal their new arrival. He explains to 'Osul that it is almost completely identical to using divine power to heal, but the wand supplies the power instead of the caster.

Walter heal 9 points of damage. (Three charges are now used from the wand)

He then explains what went on with the Ogres.
" The Ogres knew the Brothers and took it as a friendly overture when I offered to 'share' our food with them. The goblin chief was clearly evil with no inkling of remorse for having killed, robbed, eaten and having done Jancassis knows what else to countless helpless captives that he had taken. He was the leader of his tribe and such practices were what he taught his underlings. Walter would have been another such meal come sundown, I have no doubt. I think Jancassis would have found it quite fitting that he should die by being eaten by something that had taken him captive. Hopefully she will look upon us favorably for having taken revenge for all of Eat's Twice's victims. All in all I think she would be pleased with today's progress."
"I think we can quite favorably fashion a shelter from the bug parts. Since there was empty space left in the tent last night while we were all being chivalrous to our fellow adventurers I will take a turn in there tonight. I will need a full nights sleep to overcome all of the poisons and such I have in my system and to beat this fatigue. If we start gathering for a camp now we should be able to put up something to keep us all dry."
" Oh, and I should also mention that the Ogres said they were drawn in by the beacon as well. They were even considering a raid on the Tree. I dissuaded them, mentioning how badly they would be mauled by a bunch of bow wielding elves, shooting from a tree too tall for them to reach their attackers from. That seemed to make up their minds against the raid. But we do need to stop that Beacon, and soon before anything nastier gets the same idea."


Notes
Spells in effect:
Endure Elements all day
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today
3 wand charges used

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=11 ; d20+7=22 ;
Monday March 30th, 2015 4:22:25 PM

Seeing the events of the Cameron and the Ogres, I feel kind of sad for the Goblin. I know he tried to kill us but I also think that the battle was over we all fought well and some survive, but that does mean he should be just handle over to his death (at least that is what I feel will be). I do know though that this most likely stop another battle and we are all too tired for that.

As it looks the end of the day is coming and we are all tied I suggest to the other that we make camp for the night and get some much need sleep. I help Zee will what ever, she needs done.(dinner cleaning setting up. I help with setting up of the defences of the camp, like some simple traps and warning things around the perimeter. After a quick bit and find a nice place to lay out my bedroll and get some much need sleep. My armor is close by as is "Little Mack". I will walk up for my watch with the Druid (4 th watch)

--------
Survival check for settle up defences and warnings 11
Perception check of the area 22 for settle the best place to setting the camp

The goblin dead march - CoDM Corsario 
Tuesday March 31st, 2015 1:03:24 AM

OOC: Another day for introductions and RP chat... but also to try and find a good place to rest!
Where do you camp?
What do you do with the dead Goblin bodies?

While you talk you see the sun starting to set up, and clouds of rain arriving from the west... sounds like another night of cold and rain.
From the goblin items you think you can recover some dirty canvas and small poles. Maybe you could use your survival training to do a makeshift tent for some people.
Survival Roll DC 10 to make a tent. For each 3 you beat the DC, you can fit another person in...
Who sleeps in a tent and who doesn't?


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Tuesday March 31st, 2015 4:08:23 AM

OOC
I offered the goblin bodies to the ogres. They didn't want them?
We should all aid our best survivalist which is Osul in making a tent.
More later, gotta get ready for work.

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14, Speed 30' - Supplemental  d20+11=17 ; d20+11=28 ;
Tuesday March 31st, 2015 5:23:59 AM

"Hi Walter! Yes, it's been one situation after another today.", he says with weary green eyes and smile. "I am called 'Osul (you really can hear the apostrophe!), and I have not long ago joined the group at The Tree (he points back the way they've come)[b], but I originally hail from The Wood (and he points off to the west-ish)."

"So, what are our assets?", he asks. His green eyes brighten as he considers a few different ways to utilize the wings, low scrubby brush / trees, and whatever also appears to be at hand. The druid reaches a conclusion. "I'm open to better suggestions, but I think...", and he goes on to describe a fair sized shelter, and how he would but it together. {Survival Check: 17, no, spend the Extraneous Hero Point for the reroll: 28 - me plus six others, plus Aid Anothers}

---OOC---
'Osul is fatigued, and can neither run nor charge, and takes a 2 point penalty to Strength and Dexterity (already accounted for). Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7) {OOC: just recently found it - will not use it today (in game)}
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(0/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+1=19 ;
Tuesday March 31st, 2015 7:12:27 AM

"I'm a little confused on the 'evil' thing...." I ask naively, towards Cameron, but in general to the whole group. "Some in this group don't seem to have any remorse for sending that goblin to be a meal either. Does that mean there is evil still here?"

(d20+1 aid Crosseye survival check of 19 against DC 10 --> +2 to Crosseye)

OOC: Sorry, I thought Atlas was able to post yesterday. I'll do a post for him now quick.


Eric posting for Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 19/21 
Tuesday March 31st, 2015 7:14:30 AM

Atlas does what he can to aid Crosseye in tent making.

(d20+5 aid Crosseye survival check of 19 against DC 10 --> +2 to Crosseye)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+5=6 ;
Tuesday March 31st, 2015 7:16:04 AM

OOC: Sorry, I have a bad habit of hitting Submit instead of Roll.

IC:

Atlas does what he can to aid Crosseye in tent making.

(d20+5 aid Crosseye survival check of 6 against DC 10 --> No aid to Crosseye)

Atlas is thinking camp in the low grounds so we can't be seen far away, but post the guards on the high grounds.

And he hands the banjo back to Mack. :)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Tuesday March 31st, 2015 7:19:14 AM

OOC: Boy, I messed up 2 posts in a row. Sorry. Guess I shouldn't be rushing. ;)

Why are we using the wand? Thought we were using good berries still? Although I had 5 (at 1d4 healing each).... I haven't seen a count of who is using how many yet.

IC; I volunteer to be the first one NOT in a tent if we don't have enough room. I'm primarily a non-combative still, so it impacts me the least.

OOC: Party Treasure


Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17  d20+2=7 ;
Tuesday March 31st, 2015 10:11:19 AM

Zee walks over to 'Osul, and touches his shoulder as she listens to him. Though she seems of no help in planning, her presence has some positive effect on the Druid's plan. That coupled with the help Mack provided, the druid puts together a rather impressive. With the use of goblin tarps, beetle shell, and iridescent beetle wings this lean-to looks more and more like a dark fairy's hut.

Zee dries the floor and fills the air with a little warmth and the smell of hearth smoke, oranges and spice. "Okay gentlemen, this is my contribution to the evening. Jump into a warm bed, the magic doesn't ever last long," says Zee. She bids them good night and takes first watch with Atlas on the hilltop, "That was a smart plan, having the camp lower than the horizon, and the watch about. We will make a general out of you yet, Atlas." Zee toys with the idea of flirting and teasing the warrior, but since the fight he has not seemed to be himself. ((;P))

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17  d20+2=21 ;
Tuesday March 31st, 2015 10:13:05 AM

Zee settles into the night watch, and stares out at the night skyline. Will the Blood Tribe come for them tonight?

Actions
---------

Perception Check = 21

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 12, HP 21/21 Character Sheet  d20+2=10 ;
Tuesday March 31st, 2015 1:34:16 PM

After the fight, he cleans up his weapons, mainly his lance.
Carver will set up his tent where the rest decide to camp for the night. Then he'll aid another to set up the make shift tent. (10, success, add +2)

Carver will be sleeping in his tent with room for another one or two.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=20 ; d20+7=26 ; d20+7=10 ;
Tuesday March 31st, 2015 4:13:17 PM

"Thanks for the help Mack and Atlas, but I think the Druid is more skilled in such things as this . I think we can all learn more from him let's seek his knowledge and help." and with that we all go over to help 'Osul. "I think tonight we will all have cover and be able to get a good night rest, but if not the magic guys need to more. They need to be able to get their rest and spells back!"

As the night comes on, I take a spot in the shelter early (if possible) as I need my rest and have last watch with 'Osul. But before that I check the area for any signs of damage (tracks etc) and help set some simple defences.

---------
Survival check 20 to help 'Osul with setting the shelter
Perception check of 26 the area for any signs of danger and interest
Survival check 10 help with the defences

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Tuesday March 31st, 2015 4:14:34 PM

OoC
Whoops the first roll was to aid other success add +2 for 'Osul


Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 9/19 Character Sheet  d20+2=16 ; d20+5=18 ;
Tuesday March 31st, 2015 4:51:10 PM

OOC: As a formality, I will do the rolls, since many of the players rolled extremely good rolls...

Perception check: d20 + 2 = 16
Survival DC: d20 + 5 = 18


IC: "I recently came upon the Tree of Parting in search of an adventure, and I seem to have gotten myself into trouble instead" He jokes, there is nothing else to do but just make light out of a possibly serious situation to get it out of the system. He offers to help pitching the tent. "I can have first watch, or post myself at a higher ground. While I prefer using my sword and shield, I can use the bow and arrow just fine".

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+2=12 ; d20+9=10
Tuesday March 31st, 2015 7:42:39 PM

OOC
Because I took the time and made the rolls Eric. Most of the time in PBP you have to bold, italicize and underline the healing for folks and sometimes they still don't take it. Merely saying you have berries available doesn't normally do it. Say that you feed them to the hurt people roll the healing for them for a better effect. It would work better and be easier face to face, honest.
Walter you have been healed 9 points from my last post.
IC
" Absolutely correct Mack. evil, like beauty lies in the eye of the beholder. I have no remorse for sending that murderous thug of a Goblin to the same death that he subjected so many of the folks that he caught to."
"Does that make me evil?"
" A good question. To the goblins, almost certainly. In the eyes of my goddess, not at all. To the rest of you, well that is up to all of you to decide."
" The goblin had a history of eating, killing and taking whatever he wanted from those unable to defend themselves from him and his tribe. He chose to attack us when we tried to get him to let his captive go. When the battle started to look bad for him he could have stood and fought, but he chose to run, abandoning all of his followers."
"No matter how dire our situation I have not put my survival ahead of any of the rest of you. I am small, weak and not a lot of good in a fight because of those things. But I am capable of making your opponents easier to hit and, when I have spells left, keeping you all alive. In the past I did turn my back on helping my friends, As I told most of you soon after we met, in order to mount a near suicide fight to save some helpless circus folk. I regret that I had to choose between my friends and total strangers, but I know I made the right choice in saving those people. I didn't know it then, but Jancassis was guiding my hand even then."
"If you all decide that I am evil because of my decisions and choose to have me leave I will not hold it against you. You are all moral people and have your own path to your morality. I have committed to a path that will most likely hurt myself and quite possibly those around me to gain revenge on someone that needs to be removed from society and is responsible for a great many deaths. Deaths of heroes that helped the downtrodden and were my extended family. That path will have some hard choices in it, including proving to Jancassis that I can put aside all emotion about a person and judge them by the facts that their deeds reveal. That goblin was a means to an end for me. That end is not winding up roasting over an ogre fire tonight to be their main course. For me, that decision has been made and I will not lose a moments sleep tonight over it. He got what he deserved."

Despite the possibility of a low area flooding, Cameron can see the tactical idea that Atlas puts forth. He adds to that idea that the fire needs to be dug into a pit to further conceal it and be inside the shelter if at all possible which will conceal it even more and keep the shelter warmer. He aids 'Osul as much as he can with the construction.
As for the bodies, if the Ogres did not take them to add to their feast, as Cameron suggested he will help drag the as far away as the group seems to think is needed to keep predators out of their camp.
Survival to aid 'Osul 12 (+2 to 'Osul's shelter building roll)
Perception on watch 10 (Yay a 1)

During his watch, Cameron goes outside the shelters and as he is accustomed, prays silently and alone in the dark. He eats a small poisonous creature that he has found while making camp and allows the poison to calm his mind and still his body. When he has become centered and calm, he mulls over the days activities and asks Jancassis to evaluate them for him.
Was he still following her teachings? He thinks so. He has done what he had to do both to survive and to keep his friends alive. He has taken revenge for all of those whom the Blood tribe have taken prisoner, killed and eaten. He has made the Red Hills and the Tree a safer place by his actions.
Was Zee out of line using the Lady's name and likeness to frighten the goblins? Again, he does not think so. She portrayed the Lady as she is commonly known. She used her powers to strike fear into the hearts of evildoers and break their spirits. She made them feel the fear they inflict on those they capture and terrify, in essence a small form of revenge.
Finally he thanks her for the protection that her name provides him and his friends in this wild place. He promises that he will soon undergo her trial and take the next steps toward becoming her tool of vengeance in this world.

Notes
Spells in effect:
Endure Elements all day
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
New spells I pray for on my watch are
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today
3 wand charges used


The goblin dead march - CoDM Corsario 
Wednesday April 1st, 2015 1:38:13 AM

OOC: Guys, you really have to pay more attention to each other's posts... 'Soul made a great Survival check and some of you keep trying to help Crosseye.
The night passes quickly, with rain and thunder. You realize spending it on the hilltop you not only be unwise, but downright dangerous.
You wake up to a cold wet morning, with light rain, but at least you are no longer fatigued.
Where to now? What is the new order of March? Any special precautions?


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14, Speed 30' - Supplemental  d20+9=25 ;
Wednesday April 1st, 2015 1:46:22 AM

"Thank you Cameron and Crosseye both. That is the first wand I've seen - and it seems like something ... " His voice trails off. He has no words to explain, and he feels more than a bit like an idiot.

"Thank you Zee, in fact, thank you everyone for pitching in and getting the digs ready!"

OOC: Perception check for his part of the watch with Crosseye: 25

After which he looks forward to some reflection time in the sunrise.

---OOC---
...but until then 'Osul is fatigued, and can neither run nor charge, and takes a 2 point penalty to Strength and Dexterity (already accounted for). Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


--- Spell Level: Spell Name (remaining / granted) --- To be updated after reflection.
Weather Domain Power: Storm Burst (7/7) {OOC: just recently found it - will not use it today (in game)}
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(0/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Wednesday April 1st, 2015 7:38:12 AM

OOC: I assume everyone is healed and not fatigued, right? :D

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 - Supplemental 
Wednesday April 1st, 2015 9:22:32 AM

OOC: Yes, Miguel. My post above was meant to occur before CoDM Corsario's

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20=3 ;
Wednesday April 1st, 2015 10:30:00 AM

OOC: I wasn't questioning your boldness, David... I was questioning your boldness with the wrong items. :)

As to aiding another, again, maybe reading reality into it too much.... our characters wouldn't know who made the best role. Our character would be aiding the person that is inherently the most talented (in our minds) at a specific skill.

On vacation, so have to keep these to short bursts....

IC: I do what I can to aid in wherever we are going next.

base d20 roll or anything needed: 3. failure. ;)



Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+2=5 ; d20+2=12 ; d20+9=12 ;
Wednesday April 1st, 2015 12:01:26 PM

Cameron ( I assume) watched the light show again last night and got an idea of where they needed to go to get to it. I the morning he awakes refreshed and poison free for the first time in days. He stretches and is an all around pleasant guy this morning. His prayers showed no displeasure from his Goddess and indeed he feels like he has passed several more of her tests. He suits up and prepares for the day.
" Based on how many and how tough the critters are that the lights are attracting we need to find them, today hopefully. They did not seem far last night. If we camouflage this dwelling a little we might make it there today and stop the lights and then return here to sleep before heading home. This was an excellent dwelling 'Osul. Thank you for spearheading the making of it."
" If the beacon as the monsters are calling it is guarded we might have to mislead them. What I propose, without any concrete knowledge of course, is that we figure out how to disable it and that we use it's power to summon all of the monsters in the area to let them know that the Tree is well protected by adventurers and will be impossible to take. If we can plant that seed in the dull minds of a great number of monsters and monstrous tribal leaders I think we can assure the safety of the Tree fr a long time and make our job that much easier in the future. Remember, Gaston is still out there. There are more threats to the Tree than just monsters."

Cameron does what he can to help camouflage the dwelling and then is ready to set off once 'Osul has had his time to commune with the natural forces of the wood.
Survival to help hide the dwelling 5
Survival to help find the Beacon 12
Perception along the way 12 (darn rain)
overall outlook on how this little project is going 100,000

Notes
Spells in effect:

Spells prepared underlined spells are already used.
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today
3 wand charges used


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 12, HP 21/21 Character Sheet 
Wednesday April 1st, 2015 2:31:07 PM

"I see only one problem with that Cameron. Most of these monsters you wish to scare off, will only recognize brute force. I have no problem with using force, as you know, but we will be limited to the amount of force we can dish out at one time. If we run into more, call them bad guys, while we are recovering from delivering said force, I would expect them to apply the same type of logic against us.
So, we need to be very careful not to be overwhelmed.
I do agree we need to find this light show source and shut it off, so lets set that as our goal, and any misdirection as to the ability of defending the Tree and a very distant follow up."

Carver adds his thoughts while packing up his tent and is ready to go shortly afterwards....

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Wednesday April 1st, 2015 6:04:18 PM

"[b]I am going to have to agree with Carver. Let's see what we can do in regards to the lights first. In any case, is there a certain role or job you guys want me to fill?[b]".

Walter is ready to go kick some butt

Posting for ATLAS (Cade R)  d20+3=18 ;
Wednesday April 1st, 2015 6:04:55 PM

Atlas echoes the thoughts of Cameron and Carver. He soon hustles the group onto the trail, and as always he volunteers for the most dangerous assignment. The road is tedious place, and danger is everywhere. Atlas thinks of the focusing chants of the monks he grew up with and son his mind is void of all distraction. His thoughts are clear: What do I notice that could harm my allies? I want a cold beer, and I wanna see something nekked."

((OOC: Sorry, had to quote Jeff Foxworthy. Please forgive me if I offended.))

Posting for ATLAS (Cade R) 
Wednesday April 1st, 2015 6:05:37 PM

((OOC: See above post for Perception check of 18))

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17  d20+4=24 ; d20+2=10 ; d20+2=5 ;
Wednesday April 1st, 2015 6:18:27 PM

Zee awakes refreshed and soon has a terrible looking, delicious tasting gruel for everyone. That's right, Walter, the thin gruel is made with no campfire- in the rain- and tastes like a warm mushroom and cheese omelet. Zee is quick to wash up, and starts talking to Cameron, Osul, and Crosseye about camouflaging the camp

Zee spends one Touch of Destiny on each to improve the task, and she says, "I think if you pointed to some leaves and light twigs, I can place them on the roof, with out us climbing up there."

Zee finally tasks Pips to stay and hunt. She is small, but she has helped Zee in this way many times before the group, and it might be nice to have a brace of coney, or a pile of quail tonight.

Zee sets off in the middle of the group, and hopes they reach the lights soon. For the rest of the day she is happy to dry and clean the party as they pass in and out of the rain.

Actions
---------
Handle Animal (Hunting) = 24! Natural 20!!
Perception = 10
Survival = 5 no help
Spent 3 of 6 Touch of Destiny one camouflage for Cameron, Crosseye, and Osul
Lots of Prestidigitation
Lots of Mage Hand to move Camouflage

March, march and march - CoDM Corsario 
Thursday April 2nd, 2015 1:11:52 AM

OOC: Yes, you are all healed and not fatigued, but also cold and wet with the morning's light rain.
Cameron tries to lead you towards the beacon's estimated position, but some creeks, mud and dense forests make the day progress poor.
A couple hours marching, Atlas finds a place of battle. Goblins. A dozen killed. Some have a black arrow tattooed on their cheeks, the others a red hand painted on their armor and clothes. They seem to have fought among themselves.
At half day you realize you won't be able to reach the beacon before nightfall.
What would you do?
- Return to camp and try tomorrow (maybe there will be no rain, and you know the way better)
- Camp at the place night catch you (and risk being fatigued the next day if the rain doesn't stop)
- Press on, and arrive at the beacon at night
Survival DC 10: Highlight to display spoiler: {There is a 50% chance rain stops during the night, and 50% chance it won't rain tomorrow}
Survival DC 20: Highlight to display spoiler: {There is a 30% chance rain stops during the night, and 75% chance it won't rain tomorrow}

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14  d20+13=25 ; d20+9=27 ; d20+13=21 ;
Thursday April 2nd, 2015 6:01:06 AM

"Thanks Cameron. I was strongly motivated to not spend a second day feeling like that. I find no end of wonder in the things we will do to get a good nights rest."

When the question of our reaching our destination today is posed, 'Osul pulls a bit of something out of a pouch and clenches his left fist tightly around it and casts an Orizon.{Survival Check*: 25}
"I'm not sure about the urgency of our getting to the beacon, but I like the chances of this damp weather breaking for tomorrow, and we will travel faster not wrapped up against the rain. I think a day might be a fair trade for fairer weather and travel." He waits, expecting a full conversation on the matter, and scouts about for any more intact arrows amongst the fallen for their new found bows, and whatever else may present itself {Perception Check*: 27]

He pitches in on Camouflaging the digs {guessing a separate Survival Check*: 21 plus Zee's Touch of Destiny},

----OOC----
* All of these Checks would benefit from at least an additional +2 for the Forest Walker feat if we could be described as being in a wood or forest. Note: The Kanji for forest is written with two identical symbols, each meaning tree, so if you can see two trees you are in a forest!?!


--- Spell Level: Spell Name (remaining / granted) --- To be updated after reflection.
Weather Domain Power: Storm Burst (7/7) {OOC: This is now in play!}
Orizons (Unlimited castings): Detect Magic, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(2/2), Entangle*(1/1), [<= Any Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(1/1)]
* Because he's a Druid!

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Thursday April 2nd, 2015 10:18:23 AM

Zee is more than happy to turn back. "We cannot rely on the tent as a base camp, but we also need to listen to the druid. I also don't want to leave Pips alone overnight, please can we go back?"

Zee is ready to go back, unless other object.

Posting as Atlas (Cade R) 
Thursday April 2nd, 2015 10:23:31 AM

Atlas hates the idea of losing another day, but a rest might be the best thing. Osul is confident that the weather will be terrible tonight and better tomorrow. The tactics of the situation might be improved by letting a few more goblins and orcs wear themselves down for a night. He says as much to the others.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+2=8 ; d20+9=20 ; d20+10=20 ;
Thursday April 2nd, 2015 11:53:16 AM

As they walk in the rain Cameron reminds Carver that they are not the only defenders of the Tree. " We are just the front line of defenders for the Tree. We do the heavy lifting and go out to meet threats before they reach the Tree itself. The real defenders of the Tree train every day to defend it from threats like these. Imagine those goblins getting to the Tree and finding a couple of dozen archers out of their reach firing arrows down upon them. The same goes for the Ogres. If we are able to plant the seed that the Tree is well defended, not by cracking skulls but by convincing would be warloeds with our words... Then the Tree will be much safer."
Cameron is flattered that the rest of the group has so much faith in his beliefs in Jancassis that they let him lead the way to the Beacon. However he can't help but think that they might be there already if any of those trained in tracking had been leading. Jancassis teaches him to know enough to keep himself alive, but his tracking and wilderness skills pale in comparison to 'Osul's or Crosseye's. He has also seen how poorly they all fight when tired, so despite the fact that turning off the Beacon as soon as possible is very important, he agrees that returning to the shelter and trying again in the morning without this blasted rain, would be a better idea.
He pauses as they reach the campsite though and takes just a few minutes to hide himself and observe the shelter before actually approaching it. They camouflaged it, but that doesn't mean someone else in this crowded landscape hasn't found it and taken up residence in their absence. When he is sure the coast is clear he will continue on.
Survival 8
Stealth 20
Perception 20

Notes
Spells in effect: none
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today
3 wand charges used

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Thursday April 2nd, 2015 1:47:25 PM

Test OOC

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 12, HP 21/21 Character Sheet 
Thursday April 2nd, 2015 2:39:31 PM

Carver heads back with the others, "I think maybe you should all pitch together and buy another large tent, which I'll carry, it would make life so much easier."
When they get back to the previous site, Carver readies himself for combat.


Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Thursday April 2nd, 2015 3:16:53 PM

After hearing Carver, Zee mouth pops open... There are so many questions she has... but, watching the centaur prep for battle, she refrains. There are other times and places. *sigh*

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 
Thursday April 2nd, 2015 5:48:49 PM

OOC: My bad! The Kanji for forest is three trees, not two, and technically means many trees. This is what I get for not checking first!

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20=8 ;
Thursday April 2nd, 2015 7:23:59 PM

failed my unmodified d20 Survival check.

"I agree. Going back seems like the best of the options at the moment."


Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet  d20+5=20 ;
Thursday April 2nd, 2015 8:00:35 PM

Survival Roll: d20+5 = 20!

Walter looks around, and feels rather confident in saying this,"As far as I can tell, it seems more likely that the rain will stop tomorrow, so I concur with 'Osul I think it is best to return back to our camp". Walter doesn't like fighting at night and being soaking wet as well. Hopefully the party will listen.

Arrival at the beacon - CoDM Corsario  d100=16 ; d100=3 ;
Friday April 3rd, 2015 12:17:19 AM

OOC: Graham, yes, you are in a forest... hill forest.
'Osul reads the clouds and the winds and prognosticates the next day the weather will improve, and that is better to wait for it and arrive to the beacon rested.
Walter, getting to know his new companions, also thinks tomorrow will be easier to travel.
Zee also asks to go back at least for today.
Atlas, even while lamenting the lost time, accepts.
Cameron reminds you the Tree is defended also by others, and that communicating that to the monstrous inhabitants of the Red hills could bring great benefits. Remembering the problems being fatigued carry, he also votes for returning.
Mack also thinks you should turn back.
Carver comments you need to buy another tent while returning to camp.
Crosseye follow quietly. As now 'Osul navigates, he is able to see the surrounding terrain with more detail.
---
Cameron approaches the camp cautiously, and find it intact. Your camouflage worked at least for that day.
Back at your camp 'Osul looks for more salvageable equipment, but finds nothing. He also improves the camouflage.
Zee plays with Pips for a while.
Carver spends a couple hours preparing his weapons and armor for the next day.
---
During the night the rain stops, and you can rest quietly and easy. The dawn brings a clear sunny day. The weather change was incredible.
Only the beacon piercing the night interrupts your rest...
You start advancing now at a great pace, in a dry terrain, a green day of flowers and birds chirping.
You arrive at the scene of the goblin battle you saw the previous day, and see carrion birds feeding on the carcasses.
You continue forward.
---
Some four hours before dusk you approach the beacon source. It should be beyond the next hill, you think.
How do you approach it?

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 
Friday April 3rd, 2015 4:12:55 AM

OOC: The first arrival at the goblin battle yesterday, whilst discussing our options, was where 'Osul was having a look around for arrows and other things, not back at camp :)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+6=19 ; d20+7=20 ;
Friday April 3rd, 2015 7:45:43 AM

OoC sorry about missing but Easter came up and ended up out of town

I agree with the Druid he is much more skilled at survival ten me right now, but I continue to learn each and everyday. That night I help with the camp duties again and get some sleep before my watch. I do agree with Carver we should get a tent or some sort of portable stealthier next time! While on watch I ask 'Osul more about his home and family life. I really like having another similar to me yet so much different . We compliment each other and I like working and learning from him.

The next day after breakfast and camp is cleaned ip I get ready to set off I let 'Osul take the lead and follow behind watch his skill trying to help and learn what I might of missed in the passed. I think to myself "You can and are always learning"

When the area where the beacon is (just I over the hill) I go stealth. I say to the group "Stay here I will try to scout ahead in stealth. But if anyone want to come lets do the quitetly and see what we might be in for!" I then fade into the shadows and quitetly head to see what is over the hill!

---------
stealth check 19
Perception check 20 scout ahead the area over the next hill (Beacon?)
OoC shoul I pass the wand off no to maybe the Druid ?



Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+10=15 ; d20+9=28 ;
Friday April 3rd, 2015 9:36:18 AM

OOC
Yes, I would give the wand to 'Osul.
IC
In the morning, Cameron asks Zee to do the opposite of what she normally does each morning to clean everyone up with her magic." Hear me out, I have a plan. If we show up as dirty, down on our luck adventurers that have been to the Tree and found it to be too tough of a nut to crack, we can make the monsters not want to go there. All that without having to fight them. I hope."
When they reach the goblin battle site Cameron takes a look around with detect magic, just incase the victors left anything behind.
At the edge of the site of the Beacon, Cameron waits for Zee to use her new spell to link them to her, so that they can relay information back to those who are not stealthy. Once that is done, he also slips off into the scrub and heads over the hill to see what he can see. He quietly whispers what he sees back to the others.
Stealth 15
Perception 28

Notes
Spells in effect: none
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today
3 wand charges used

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Friday April 3rd, 2015 10:45:41 AM

Zee is quick to take to Cameron's plan. Today on the lovely bright day, Zee magic soon has the group superficially looking bedraggled and worn.

Later, at the staging area, Zee links a message to everyone, and reports Cameron and Crosseye's scouting report.



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+12=28 ; d20+8=24 ;
Friday April 3rd, 2015 5:20:53 PM

Having a few of us check it out stealthily makes sense to me as well. I'll attempt to join in for that, since I feel like that's something I AM good at. :)

(d20+12 stealth check of 28)

I head out with a few of the others to see what we can spot.

(d20+8 perception check of 24)



Eric posting for Atlas  d20+3=7 ;
Friday April 3rd, 2015 5:23:03 PM

Atlas knows checking this out in stealth mode is NOT his specialty. He doesn't like waiting behind, but he prepares himself for what might come, and tries to remain patient.

Perception Check: 7

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 12, HP 21/21 Character Sheet 
Friday April 3rd, 2015 5:29:01 PM

Carver almost laughs out loud...."This ain't my specialty, I'll just stand here as quietly as I can, just announce when you want me to come forward."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 
Friday April 3rd, 2015 11:43:58 PM

"Thanks Crosseye, I'll take good care of it." He takes the wand {Internal monologue: Wow! They gave we the wand! First time I've ever held a wand. I hope I can make it work!} and after a couple of simple gestures he tucks it away for safe keeping. He is comfortable elaborating on his family, their home, and business on the fringes of The Culverwood, but it is also clear that it has been a year or more since he has seen them in his wanderings, and briefly there is a tinge of sadness to his voice.

Later, like Carver and Atlas, he leaves the sneaky stuff around the last ridge to those more confident in their abilities, and awaits word.

Walter - Corsario for Miguel 
Saturday April 4th, 2015 12:50:30 AM

Walter grabs his weapons an prepares for combat, while staying with the rest of the fighters, behind.

Arrival at the beacon - CoDM Corsario  d20-1=6 ; d20-1=15 ; d20-1=9 ; d20+1=5 ; d20+1=12 ; d20+1=16 ; d20+6=10 ;
Saturday April 4th, 2015 1:02:00 AM

OOC: Graham: Ohhh, got it. No, nothing useful in the place of the goblin vs. goblin battle.
DavidF: Cameron "magic" search turn out empty too.

Arriving at the beacon, Crosseye go ahead, being as stealthy and silent as only a ranger can.
Mack becomes almost invisible, and even you, knowing more or less where he is, are unable to stop him on the hilltop.
---
In the valley between two hills there is the remains of a big battle. Dozens of goblin corpses lay mingled with a score of orcs, trolls, horses, dogs and other creatures. Right now there are a dozen goblins as well as half a dozen goblin dogs camping at the mouth of a tunnel in the hillside.
---
Cameron also goes, as quiet as a halfling... well, maybe not so, as he steps on a rock that falls into a crevice, making some sound.
---
A goblin looks up, and try to see what that noise was about.
The goblin warrior, with a dogslicer and a small wooden shield starts moving towards you, carefully, some 80' away.
The rest of the goblins keep doing their stuff.
Sense Motive DC 15: Highlight to display spoiler: {The goblin has not seen you.}
OOC: Let me work on a battle map over the weekend.

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet  d20+2=21 ; d20+4=17 ;
Saturday April 4th, 2015 9:08:07 AM

OOC: My bad, i thought i made a post. It's been my girlfriend's birthday so... gf > all, haha

IC: Walter verifies his weaponry, everything seeming to be in place. He takes a note of his surroundings, hoping to find something that may be advantageous to the group in case something bad happens. He doesn't like to sneak around when he is wearing his armor, but he'll be willing to risk it if need be.

Perception Check: d20 + 2 = 21
Stealth Check: d20 + 4 = 17



Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+6=10 ; d20+10=22 ; d20+9=26 ;
Saturday April 4th, 2015 4:54:55 PM

Sense Motive 10, I just can't catch a break with a bear trap can I?
Cameron hears the rock go clattering down the hill, a veritable avalanche to his ears. He sees the goblin look up and grab his gear and he knows he might be in for a fight.
" I alerted one of the goblins that are over here and he is looking for what made the noise. Get ready to come save me if he finds me. They are about 100 or so feet below the crest of the hill. They have goblin dogs with them this time." Cameron whispers over the message spell. He feels it is safe to do so because of the 80 feet between himself and the goblin. Cameron otherwise freezes in place hoping that the goblin didn't see him and gets bored.
Stealth 22 + distance
Perception 26 - distance
Looking for....
What symbols do these guys have? We have seen the blood rags, black arrows and red hands, what symbol are these guys sporting?
Who looks like they are in charge down there?
Are these goblins hurt from the fight that took place here?
Can I see any distance into the cave?
Do they have spears? Bows?

Notes
Spells in effect: none
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 
Sunday April 5th, 2015 8:21:56 PM

OOC: did someone say "map"

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Sunday April 5th, 2015 9:39:10 PM

OOC: Someone said map.

Arrival at the beacon - CoDM Corsario 
Sunday April 5th, 2015 11:30:01 PM

OOC: Sorry, didn't got time to make the map... you will need to wing it for this round at least.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Monday April 6th, 2015 7:18:28 AM

OOC
We aren't in combat yet. We don't need a map. If the idea I am thinking of works we won't even have to fight them.

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Monday April 6th, 2015 11:32:58 AM

OOC: Go for it. In the meantime, what's closest to us?

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Monday April 6th, 2015 12:44:14 PM

Zee relates Cameron's information with little sarcasm or rejoinder. Zee continues to hold still and waits to hear from Crosseye.



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+12=15 ; d20+8=27 ; d20=13 ;
Monday April 6th, 2015 12:52:45 PM

I'm not sure how close we all are to each other, but when I hear to rock fall, I freeze to see what the goblin will do next. He's too far away at the moment for much, and we've scouted it out. I'll stay still to see if he turns around, or heads closer to us.

(d20+12 stealth check of 15)
(d20+8 perception check of 27)
Sense Motive vs DC 15 = 13(+1) (failed by 1)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Monday April 6th, 2015 12:58:01 PM

Atlas waits impatiently for the group to return from their spying. Standing around waiting is not his strength and it is noted in his pacing and grumpy look while talking to himself.

-----------------------------------------------------------
OOC: I'm back from vacation. For those of you that posted for me, thank you! I am all caught up on the story and ready for the next post.


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Monday April 6th, 2015 2:22:11 PM

While he watches the goblin poke around, Cameron comes up with a plan. When he has a firm idea, he whispers it to Zee to have her sound it out to the group.
" OK, so only one of them heard anything, and he doesn't look like he knows quite where I am or else he would have alerted the rest of them. Here's what I propose. Mack speaks goblin. So, we go down there like we belong here and tell them that the Brothers sent us to the Beacon and we need to go inside. I wear my holy symbol on the outside and if they know what's good for them they let us in. If we blow this by looking like prey or like we don't belong or they just don't believe us, the plan AT LEAST gets us blade to blade with them with none of that running up and down hills like we did yesterday. Oh, and Zee, you linked me into this message too. I can hear when you make fun of me and whisper sarcastic things while relating what I say. So far most of them are funny, but after awhile a guy could think you didn't like him."

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+2=4 ;
Monday April 6th, 2015 3:22:17 PM

Before I head out to scout the area ahead, I hand over the wand to 'Osul "This will serve you better I think! ". I then head out in stealth with both Mack and Cameron. To what we see I am not surprise, but so many Goblins I am and now dogs. It might better to avoid a battle but what is in that tunnel and where does it lead. To the light in the sky? I think to myself. We must report this back to group and have some sort plan this time. I then hear the rock near it was Cameron. I freeze to see what happens next. I see one goblin head towards us. I stay still waiting for him to leave. As soon as he does to head back to the other to reort we we saw.

When I get back I report was I saw and wait to hear a plan of action next.

--------
Sense motive 4 (fail)

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Monday April 6th, 2015 3:46:40 PM

Walter looks over to Atlas and quietly tells him, "Calm down, sir, I am sure everything will be fine. Best not to hope for bad things to happen". Walter doesn't seem to be in a fighting mood after having run afoul the last group of foul creatures...

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Monday April 6th, 2015 3:52:06 PM

Zee laughs at Cameron, even at a distance- such a dwarf. She relays the plan to walk up on the goblins under the guise of the Brothers' agents.

"What do you think, Guys?" Zee says skeptically.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Monday April 6th, 2015 5:16:32 PM

"It might get us closer, but sooner or later it's gonna come to blades and blood. Being closer when that happens can't be a bad thing...."

Arrival at the beacon - CoDM Corsario  d20-1=18 ;
Monday April 6th, 2015 11:20:48 PM

Cameron tries to disappear in the tall grass, the goblin approaches him, nearer and nearer.
It stops just a couple of steps away.
It turns and goes back to the camp.
Mack breathes again. he haven't realized he had hold his breath.
Crosseye just smiles. It was close.
---
Cameron uses the time to check on the Goblin. He wears a collar with and insignia, an elongated sideways oval with 3 dots in the center.
The quality of it makes him think is not of Goblin manufacture.
He sees his weapons dirty with dried blood. They have been used, but the goblin don't seem hurt.
He has a dogslicer and small wooden shield, and also carries a small bow.
After the goblin departs he looks at the camp. No goblins seem hurt, and there are a couple of goblins that seem to be giving orders,
one dressed like a warrior and another like a wizard or adept, without armor or big weapons.
The cave is some 120' away, some 40' after the goblins.
The three scouts go back to the rest, ready to relay the information they gathered.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 
Tuesday April 7th, 2015 8:24:41 AM

'Osul tucks the wand away safely, and slips the quarterstaff diagonally through the backpack, before he tests the pull of the goblin shortbow.

----OOC----
--- Spell Level: Spell Name (remaining / granted) --- To be updated after reflection.
Weather Domain Power: Storm Burst (7/7) {OOC: This is now in play!}
Orizons (Unlimited castings): Detect Magic, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(2/2), Entangle*(1/1), [<= Any Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(1/1)]

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday April 7th, 2015 11:37:16 AM

Carver stays quiet, waiting for Cameron or whomever to decide, if it was up to him, they'd just get it over with.
But no... Cam wants to try something cute, which Carver doubts will work. He is ready to rush ahead and help....

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Tuesday April 7th, 2015 12:55:32 PM

"I'm not much of a planner when it comes to this stuff. It does seem like it WILL come to blows at some point, so we should just be in the best place when that happens. If you need me to be a distraction in any way, I can certainly do that!" :)



Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Tuesday April 7th, 2015 1:23:50 PM

Cameron sneaks back to the others and reports.
" So there are a dozen goblins and a half dozen of what can only be goblin dogs. They look like dogs but goblins are terrified of dogs so that must be what they are. These goblins are in, for lack of a better term, uniforms. They have goblins giving orders but none of them are hurt among all that carnage down there. I think they have leadership more than what we see. I also think they have some kind of caster, probably a healer since they are not hurt. If we attack them straight up, even with surprise and that leadership shows up unannounced we could be in trouble."
"If we try to bluff our way in we might succeed or if we have to fight we might get to see all their cards before they see ours. At the very least if we make it to the tunnel we can stop them from coming at us from 3 out of 4 directions. It is a much better place to fight."

Cameron takes one of the shortbows and the small metal shield. He may as well look the part of an adventurer. He doesn't exactly know how to use a bow anymore, but he can figure out enough to be of use. How many arrows are there, and how many of us need to split them?
(The shortbows and all the gear we got from the goblins is small BTW)

Notes
Spells in effect: none
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Tuesday April 7th, 2015 1:54:51 PM

"What are the chances that one or two of us could circle around to the other hill without being seen? We learned the hard way how difficult it is to climb and fight on these hills. If we can split them up with a distraction on one hill and then get the remaining forces to climb the hill we are on waiting for them, then we'll have time to dispatch with one group at a time.

"Could anyone tell how recent the battle down there was? Their healer may be out of favors for the day, which would also be beneficial. Otherwise we'll want to try and take that one out first.

"It doesn't seem like they are going anywhere from what you say, so let's take our time and do this right."


Atlas waits for the input from the others.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20=1 ;
Tuesday April 7th, 2015 2:34:08 PM

OOC
DM Corsario,
I saw the bodies and I am a healer, do I know how old they are? I have no idea what to roll so I'll make an unaugmented d20 roll to tell. If I have any skills you find relevant please add them.
D20=1
Nevermind.

IC
"They were dead, so I didn't really pay any attention to them Atlas, sorry. He is most likely evil though, so be prepared for some negative channeling if he is not completely spent. He was at (enter location where I saw the unarmored goblin) this spot and I agree he should be dispatched quickly."

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Tuesday April 7th, 2015 3:40:34 PM

Walter decides to chime in with his suggestion "I am carrying in my backpack one alchemist's fire. My idea would be to maybe give it to one of you to cause some mayhem in case bluffing does not work. At the same time, the fact that you unleashed some fire towards the enemy could be a signal for us to spring into action in case something goes wrong"

Walter pulls out his alchemist fire from his backpack and holds it in his hand.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Tuesday April 7th, 2015 3:56:21 PM

OOC
OK, further logistical questions. Are there any large boulders up here on top of the hill? The goblins are in the valley so I think you know why I am asking. Maybe large very cylindrical trees.

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Tuesday April 7th, 2015 6:34:33 PM

Zee stays huddled to the ground, and watches the conversation. She is preparing to follow orders.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Tuesday April 7th, 2015 9:01:38 PM

I listen to the conversion and all the planing and surgestions. I will go with what ever the most agree upon. [b]" I agee we must think this out fulling with back ups. The bluff thing sound interesting but how far will it get up who knows. Line the others I think we will still be in for a fight. But we must control it and take every advantage we can get. As to placement getting to the tunnel sounds good. It keeps all us all close and our fighters and excell there. With the support protected behind. It would limit the amount of attackers at one time, but what is in that tunnel? What might come from it who knows and if there we close off a lot of escape routes. Do to the size of group they are, open fight would be problem madic. We would get overrun. Could we divid them and then kill off in smaller groups? Also what special powers do their leader/s have? What of a night attack under darkness. Waiting them out from a distance and see if they move on or lower in size? These are things we need to consider and take into account working on our plan!"

Arrival at the beacon - CoDM Corsario 
Wednesday April 8th, 2015 6:32:06 AM

OOC: The equipment you got from the golbins is small, so a medium character can used it with a -2 to their attack rolls, and damage is for small weapons.
The entrance to the cave is in the next hill, it would be impossible to reeach it without beign noticed...
This time you will be coming down a hill, into the goblins.
The battle don't seem recent.

Cameron checks around and finds a couple boulder that with some effort can be lossened and thrown down the hill into the goblins.
OOC: So what is the plan?

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Wednesday April 8th, 2015 9:35:12 AM

"Unless you disagree, I think that we need to have someone stay up here, when things go badly. We can roll boulders down on the goblins, and I will focus on taking out the robed one that uses the magic." Zee is skeptical of the plan that involves the bluff and wants to fight using the terrain to the party's advantage. That said, she urges a plan go forward, "We have planned enough, the longer we wait the more likely we will be found."

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Wednesday April 8th, 2015 9:54:47 AM

"Let's start with the boulders first, then we go down and attack the confused goblins", Walter says, he'd much rather take a safer route instead of potentially squishing a fellow comrade in the attempt.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Wednesday April 8th, 2015 2:11:22 PM

Carver's ready, whether they start with the boulders or just assault...
"Make up my mind, and lets just do this....."


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Wednesday April 8th, 2015 2:48:40 PM

Between boulders, bows and magic we have a good chance of taking them from up here, but there's also a good chance that they just go into the tunnel and wait us out, or even worse, get backups. There's no perfect plan here and I like to stick with the simple approach when all things are considered equal.

"Anyone with a ranged weapon, let's line up. Carver and others, would you mind knocking a few of those boulders down on them when they start up the hill? The only thing remaining is to get them to come up. Cameron, I imagine you have something up your sleeve to get them to start charging up this hill?


Atlas pulls out his bow and realizes that it has been quite a while since he has shot it. He takes a few pulls on the string to get the feel for it again and then gets ready to head to the top of the hill after Cameron does his thing.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Wednesday April 8th, 2015 3:14:15 PM

" Aside from running to the crest of the hill and mooning them, no, I really don't. Wait a minute..."
Cameron cocks his head for a moment, as if listening to someone none of the rest of you can hear. As he does a smile spreads across his face.
" Why not, it might work. Sure, I have a plan. Tell me when you are ready, and I will start fuming like a lone dwarf, in dwarven. At the very least it will get them to send the dogs. Best case they will all come. I would suggest being ready to drop the dogs as soon as they crest the hill. They are tough by canine standards but if we are ready for them we should be able to kill them as soon as they crest the ridge. If we do then we make it sound like the dwarf is hurt and the goblins will come to finish him. Then we roll the rocks through them and shoot them up. If they reach us or turn tail we finish them in melee. I think it'll work. I speak dwarven, the trick will be hitting the lower register that most dwarves use. I am confident I can do it. Tell me when those rocks are ready and I'll start the ruse."
Cameron additionally grabs one of the long spears the goblins were using to set against the expected charge by the dogs.

Notes
Spells in effect: none
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Wednesday April 8th, 2015 3:55:39 PM

"Cameron, I appreciate your flair, but lets go back to simple this time considering the advantage. You and Mack go yell at them and tell them their green skin makes you puke or something like that. Pick whatever language they might even remotely understand, and add some spitting and angry faces to get the point across. I don't care if it is one or all of them, we have the advantage of the hill and I don't want to lose that by hiding while we hope the dogs come up and attack us on level ground. Two halflings should provide the perfect bait...no offense" Atlas cracks a smile thinking about that, but you can tell he meant no offense.

Lacking the patience to talk everyone through this, Atlas walks around and lines everyone up.

Atlas, Zee, Ozul, Crosseye, and Walter are ready to step up into sight for ranged attacks at a word from Cameron or Mack. Carver is moved closest to the rocks that we would be rolling down on them, without being in sight.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Wednesday April 8th, 2015 5:20:57 PM

After listening to the plan, (Atlas) I take my postion that Atlas put me in. I take out my trusted bow and get ready to fire upon any enemy at the bottom of the hill. "I am ready to go!" I announce.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 
Wednesday April 8th, 2015 5:58:37 PM

'Osul with the goblin shortbow, agrees. "Lead on!"

----OOC----
--- Spell Level: Spell Name (remaining / granted) --- To be updated after reflection.
Weather Domain Power: Storm Burst (7/7) {OOC: This is now in play!}
Orizons (Unlimited castings): Detect Magic, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(2/2), Entangle*(1/1), [<= Any Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(1/1)]

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+1=8 ; d4=3 ;
Wednesday April 8th, 2015 6:19:00 PM

" Or I could just shoot them in the face. To be honest if someone poped to the top of a hill and yelled 'you're a smelly goblin and your mom wears combat boots' I wouldn't follow them over the hill because it is obviously a trap, but sure we can do it that way."
Once Atlas has the troops lined up, Cameron moves to the edge of the hill and waves at the goblins before shooting one of the goblin dogs with the shortbow. He then steps behind whatever cover is available.
Hits AC 8 for 3 damage

Notes
Spells in effect: none
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today


Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Wednesday April 8th, 2015 7:25:38 PM

Zee takes position where Atlas has indicated. She will target the magic-user and then dogs? Zee asks Atlas for clarification.

Arrival at the beacon - CoDM Corsario 
Thursday April 9th, 2015 12:17:28 AM

You prepare to attack, and Cameron let the first arrow fly. It misses one goblin dog, hitting the dirt next to it.
The goblins look up to see they are under attack!
Surprise Round, you all get one action (standard or move, not both)
To drop a good sized boulder on the Goblins you need to make a DC 15 Strength check, or to drop a the BBBoO (Big Bad Boulder of Obliteration) on them a DC 25 Strength check (you can use Aid Another actions to help one "main" character)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20=15 ; d4-1=0 ;
Thursday April 9th, 2015 7:37:29 AM

OOC: Sorry, I missed yesterday! Lot going on I'm trying to deal with, but this is my break. ;)

IC: There's not a lot I can do from a distance here, but figuring it PROBABLY won't hurt for me to start firing one of the goblin bows, I pick one up and take a shot at the closest enemy.

(goblin short bow: d20+4 for each blow, and d4-1 damage
Hit AC 19 for 1 damage)

OOC: I'll have to read up on short bows. I may be missing something here in my rolls.

Party Treasure


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+1=17 ; d4=1 ;
Thursday April 9th, 2015 1:14:53 PM

Was that shot my surprise round? If not....
Cameron fires another arrow aiming for the robed goblin this time.
Hits AC 17 for 1 damage

Notes
Spells in effect: none
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+3=21 ;
Thursday April 9th, 2015 3:25:01 PM

Carver pushes one of the boulders and watches as it tumbles down the hill....

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet  d20+4=19 ; d8+6=14 ;
Thursday April 9th, 2015 3:36:41 PM

OOC: I messed up the roll, should be d20 + 6 = 21. Aside from that, since this is my first ranged fight, are my rolls correct?

IC: Walter feels like assaulting goblins from so far away is a bit cowardly, but he'd rather not get scratched or stabbed by them. He prepares his longbow and aims at whichever goblin is the closest and lets an arrow fly.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Thursday April 9th, 2015 5:20:45 PM

OOC
So the "Mack and Cameron lure them in because they are less threatening" was really just a waste of a couple days and I should have stabbed the goblin searching for me? Good to know.

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17  d4+1=3 ;
Thursday April 9th, 2015 11:52:45 PM

When Zee sees the attack start, she takes aim at the robed goblin. Definitely the one to bring down, Zee slips the magic through her fingers and finds it silky and pliant as always when she is well rested.

Soon, she has muttered and fussed the magic into a gold/silver bullet and lets it fly into the chest of the robed monster. She is disappointed that it does not have the kick that it sometimes has. "Atlas, should all try to help you push the larger boulder?"

Actions:
--------

Casts Magic Missile

Arrival at the beacon - CoDM Corsario 
Friday April 10th, 2015 12:25:59 AM

OOC: Walter, your shot is correct, except for the damage. It is only 1d8 (you need a composite bow to add your Str bonus).
Mack: You too look correct.
DavidF: Well, you companions thought this was a best plan (at least most of them). You can't win them all, my friend.
As we are missing several posts I will delay mine. Let's try to squish another "round" over the weekend, ok?


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+3=22 ;
Friday April 10th, 2015 1:09:44 AM

Atlas, realizing that his short bow will not make it all the way to the goblins until they start their way up the hill, decides to kick a good sized boulder down the hill at them while he waits.

"Zee, I'll probably have a few more seconds before they are in full range of my bow, but I'm thinking that we should help Carver with one of those really big boulders after these two make their way down.

--------------------------------
Good Sized Boulder: 1d20+3=22 (pass)
Damage: I don't know what to roll here

OOC: David...yeah, probably was a waste of a few days, but we're a group still getting to know each other and a forum game doesn't really allow us to have a quick back and forth to figure out the best approach. My goal was to get 3-4 of them to run up the hill after the halflings. After they get about half way up we all pop up and start attacking, then the rest rush up. Those few rounds of division, because we know how hard it is to climb a hill, would have been very helpful. Defeat the 3-4, then defeat the rest. However, I apparently failed to explain it well, because folks didn't do that. That falls on me. I'll try to explain better next time, but either way I would appreciate it if we accepted that this isn't going to be perfect and we just have fun with the way things happen and work with it. Had your post been in character I would have accepted it as playing it out (heck that sounds very Cameron to be honest with you), but your post was OOC, which has a completely different meaning IMO and I'm having a hard time finding positive intent in it.


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14  d20+1=2 ;
Friday April 10th, 2015 2:31:40 AM

'Osul does his best with the assist on budging the BBBO. It does NOT go well. {Strength Check: Natural 1}

----OOC----
--- Spell Level: Spell Name (remaining / granted) --- To be updated after reflection.
Weather Domain Power: Storm Burst (7/7) {OOC: This is now in play!}
Orizons (Unlimited castings): Detect Magic, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(2/2), Entangle*(1/1), [<= Any Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(1/1)]

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Friday April 10th, 2015 11:42:54 AM

((OOC: I am deferring my post until Corsario, updates. I do want to add a comment, but I don't want to bog down the IC action: I was really pleased with this week's posting and the plan. I thought we all discussed some options, and everyone had a voice without one character being the star or the tag along. We have initiated
combat with a surprise round (in our favor), and we have the high ground. I have had a lot of fun this week and felt like the group worked well, even though PBP is very difficult. I hope you all are having as much fun as I am))


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+4=16 ; d4-1=2 ; d20+8=16 ;
Friday April 10th, 2015 3:34:56 PM

OOC: I, too, am happy with the route we took. We discussed a few options, none of them being perfect, and went with this one. Works for me. :)

IC: I fire another arrow (if I can already), aiming at the robed goblin this time since everyone seems to be targeting that one first.

(goblin short bow: d20+4 for each shot, and d4-1 damage
Hit AC 16 for 2 damage) Wo-Hoo!!!! That's BIG for me!!!!!!! ;)

(d20+8 perception check of 16)

Party Treasure



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+4=17 ; d8=3 ; d20+4=16 ; d8=3 ;
Friday April 10th, 2015 3:58:53 PM

OoC sorry about the missed post I need find to fix the Thursday posting I am out all day until 6am the next. Ya sound like a lot but I work nights and sleep days so when I get up I leave that afternoon and go straight to work after until 6am

Icc
Seeing the battle start with Cameron's arrow I take aim and let lose (at the robed guy if possible if not the closes one then also will use both my action to fire 2 arrows.)

First one hit AC 17
Damage 3
Second hit AC 16
Damage 3

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Friday April 10th, 2015 4:28:43 PM

OoC I was hoping for more of a sneak attack at night under cover of dark but it is what the groups wants I will go with. I don't find the few days of talking over options a waste plus lets us all have input. It shows all our personalitis plus we are such a young group with new people all the time. We all have different likes and dislikes and styles in battle. :)

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet  d20+4=20 ; d8=6 ; d8=2 ;
Friday April 10th, 2015 6:40:54 PM

IC: Walter fires more arrows to whatever goblin is the closest to the group.

Ranged Attack Roll: d20 + 4 = 20
Damage roll: d8 = 6
Damage roll just in case the previous round wasn't correct: d8 = 2


OOC: I am having fun, and I would have been happy with any of the decisions, just thought that some of the dialogue posted kind of went ignored, like me holding the alchemist fire on my hand. Minor nitpick, that's all.

Arrival at the beacon - CoDM Corsario 
Saturday April 11th, 2015 12:17:19 AM

OOC: Sorry for the delay, I'll make the DM post in the morning.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Sunday April 12th, 2015 12:11:43 AM

checking in

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 
Sunday April 12th, 2015 4:01:16 AM

also checking in

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Sunday April 12th, 2015 8:56:46 AM

Me too

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+4=18 ; d8=7 ;
Sunday April 12th, 2015 10:27:06 AM

I continue to fire arrows at either the robe guy (first) or the closest target

------
Attack roll hit AC 18
Damag roll 7

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Sunday April 12th, 2015 6:25:30 PM

Checking In

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Sunday April 12th, 2015 8:35:38 PM

Atlas grunts, "I hate goblins."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 
Monday April 13th, 2015 2:25:28 AM

'Osul looks at Atlas, and after a well judged pause asks, "So what do you think is going to replace the goblins? And will you hate them more, or less?"

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet  d20+4=7 ;
Monday April 13th, 2015 10:49:54 AM

Walter mumbles, "Well, at the moment, I hate goblins too. They tried to eat me!", as he fires another arrow at the goblin pack.



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+4=17 ; d4-1=2 ;
Monday April 13th, 2015 3:07:42 PM

If I can take more shots per round by using all of my actions, I fire another arrow. :) Again, at the robed goblin if possible. If not, the closest threat.

(goblin short bow: d20+4 for each shot, and d4-1 damage
Hit AC 17 for 2 damage)

Party Treasure


Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17  d20=4 ;
Monday April 13th, 2015 4:13:53 PM

Zee is of no use in helping roll a boulder, but she does touch the lead boulder hurler and offers a touch of encouragement, "You can do this!" Zee cheers.

Actions
--------

Zee lends a touch of destiny to Carver? or Atlas? +1 for one round to attack rolls, ability checks, or skill checks.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Monday April 13th, 2015 8:02:38 PM

Cameron waits to see if his arrows hit.

Notes
Spells in effect: none
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Monday April 13th, 2015 10:05:21 PM

Atlas looks on as his rock tumbles into the goblins and their dogs, but he cannot tell how bad it hurt them.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Monday April 13th, 2015 10:32:37 PM

Waiting to see the rocks result....

Arrival at the beacon - CoDM Corsario 
Tuesday April 14th, 2015 12:55:24 AM

Sorry, it has been one or another issue, but I haven't been able to post...
Carver lets a good sized rock roll down the hill while the others fire at the goblins... The rock rolls and jumps and arrives at the goblins, and a couple of them get crunched under it.
Atlas throws another one, and it lands squarely on another goblin, turning it into gore jelly.
Your arrows drop a couple of other goblins, while Zee's Magic Missile hits the "wizard" goblin.
The goblins run to get under the cover of tents and tress, while the boss and the "wizard" gets behind a small cart.
The goblins prepare their shortbows to fire on you.
Your turn again

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+1=6 ;
Tuesday April 14th, 2015 3:26:32 AM

Cameron sees no reason to stop shooting and continues to shoot at the unarmored goblin, missing badly. He waits to see what develops, wondering if reinforcements will arrive.
Arrow hits AC 6.

Notes
Spells in effect: none
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+4=19 ; d8=7 ;
Tuesday April 14th, 2015 7:53:32 AM

I take aim at the wizard goblin again and let lose another arrow at it, Hitting my target squarely. I the. Take a second to see if others are coming,out of the tunnel or if everyone is just running around?

-------
Attack roll hit AC 19
Damage roll 7

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+4=19 ; d4-1=0 ;
Tuesday April 14th, 2015 12:17:34 PM

If the robed goblin is still up, I take another shot at that one. Otherwise, at the closest enemy target.

(goblin short bow: d20+4 for each shot, and d4-1 damage
Hit AC 19 for 1 damage)

Party Treasure


Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17  d4+1=4 ; d20+2=21 ;
Tuesday April 14th, 2015 3:07:13 PM

Zee realizes that she is no help with boulder tossing, but she can help the goblin situation. She aims at the robed figure, and unleashes another magic missile toward the goonie [I will target the Chieftian if others have killed the wizard.] Zee is afraid of the tricky mind of goblins and watches for a trap.

Actions
---------

Magic Missile = 4 hp damage

Perception Roll = 21

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+4=23 ;
Tuesday April 14th, 2015 3:33:26 PM

Carver goes over to another boulder and giving it a good swift kick, sets it rolling down the hill towards the goblins.....(strength check 23 (including bonus from Zee))

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+3=15 ;
Tuesday April 14th, 2015 4:36:05 PM

Atlas sees Carver move to another reasonably sized boulder and so he does the same. It takes a bit more effort this time, but he is able to push it free. It rolls down the hill right at the cart the goblins took cover behind.

--------------------------------------------------
Boulder Strength Check: 1d20+3=15 (pass)

OOC: I thought the goblins were 80' away (120' feet to the cave - 40' from the goblins). Short bows can only fire 60'. Maybe being up on a hill we can hit them, but they shouldn't be able to hit us. Do I have that right?


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday April 14th, 2015 4:59:33 PM

thats first range increment, next range is at -2 to hit

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet  d20+4=8 ;
Tuesday April 14th, 2015 5:10:27 PM

OOC: What happened to my other attacks?

IC: Walter keeps firing more arrows towards the goblins, aiming to whoever is closest that hasn't been turned into goop by the boulders.

d20 + 4 = 8, which I assume is a fail

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Tuesday April 14th, 2015 6:28:19 PM

OOC
Miguel, in a surprise round, which is what we just resolved, you get one action, move or standard. Thus alot of the actions that were posted never happened. Some were full round things like rapid fire, some folks thought we were on to the next round already, even my added shot was more than the surprise round allowed for, so we hit the guys that we hit, they react and mostly hid and now we take out the trash that's left in sight, namely the chief and the robed goblin. Probably, Corsario just downgraded any actions that were too much to single shots using the first roll any of us made.
To reiterate what John said, Trey, the range listed in the first range increment where no penalties apply for range. Most thrown weapons go out to I think 5 range categories, adding -2 for each, and bows and crossbows can go to 10 range categories at -2 for each. Believe it or not some battles we have fought in Agents of the Fist started at 10 range categories. They were against lightly armored foes and there were far out hits, but only for people with plenty of skill and spectacular rolls. At that kind of range you hope for a 20, anything else is just too low. I am up against a -4 for non-proficiency, but at only 1 range category I still have a shot so I am making the rolls. Like Cade, I am waiting for the other shoe to drop, because this is just too easy. We may need that big rock for whatever comes next. I am just afraid that whatever we roll it at, might throw it back.

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Tuesday April 14th, 2015 9:31:27 PM

ooc: oh okay, i thought some went through. I'll help push a rock tomorrow

Arrival at the beacon - CoDM Corsario  d20+5=18 ; d20+5=16 ; d20+5=20 ; d4=2 ; d4=1 ;
Tuesday April 14th, 2015 10:48:42 PM

Cameron's and Walter's arrows miss badly.
Crosseye fires at the goblin "wizard", which is taking cover behind a cart, almost invisible from your place. Those of you with good sight see how Crosseye's arrow falls just next to the cart border and digs itself on the goblin's eye, killing it instantly.
Mack fires at another goblin, covered by a tree, and the branches stops his arrow.
Zee fires a magic attack at the chieftain, whose pain howling reach even that far away. She looks around fearing an ambust, but sees nothing.
With no other "good sized boulders" around, both Carver and Atlas join forces trying to move the BBBoD (Big Bad Boulder of Destruction). The huge boulder starts to raise from his resting place, and sudently, and making a huge noise, starts rolling down the hill side.
Some of the goblins have the good sense to run away from the path, but a couple doesn't. The boulder tramples trees, ground, goblins, cart and chieftain leaving a swat of mud, splinters, blood and bone in his path.
There remain 5 goblin warrior and 6 goblin dogs. The goblin dogs, in the confusion after the BBBoD are freed to run towards you, charging, barking and howling while advancing! They should be on top of you next turn.
Only three goblins manage to fires their bows, against Carver, Atlas and Zee.
Carver is hit for 2 hp, and Zee for 1 hp.
OOC: No more boulders...

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Tuesday April 14th, 2015 11:25:01 PM

Atlas drops the bow he never used and takes out his sword and shield to face the oncoming goblin dogs. He moves to get in between them and the rest of the party.

---------------------------------
OOC: Thanks for the detailed explanation David! I get it now, completely.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Tuesday April 14th, 2015 11:49:27 PM

OOC: does a turn = 10 rounds, like the old days? ;) If not, I must not be picturing it correctly. They are 80' away and running up hill to get to us -- so I'm assuming it will take them some time.?


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 19/21 Character Sheet 
Wednesday April 15th, 2015 12:29:04 AM

OOC: at double move 40', up hill, double movement, so we being 80' away for goblins 4 rounds, the dogs, probably 40' movement, doubled and then halved, 2 rounds.... this time we get to use the hill to advantage....

IC: Carver pulls out his sword and shield and readies to counter charge the dogs once they are only 40' away.... keeping them at range from the rest.

"I'm gonna meet those dogs part way down the hill, be ready for it." Carver yells out to the rest.

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 16/17  d20+4=24 ; d4+1=3 ;
Wednesday April 15th, 2015 1:08:55 AM

She had been in fights in the orphanage, she had had a scrap or two with the street kids that prowled the districts and quarters of Plateau City, but Orba dreaded this day. The day that she took damage in battle: Would she run scared, would she fail her team, or would she die from the wound?

As Zee pulled the poorly crafted arrow from her thigh it was not fear, or terror, or even despair that she felt... It was cold, furious rage! How dare those toady, little mug-whumps fire at her and hers! How dare they! She found quick resolve and furious focus hurled the next magic missile at a chattering, laughing goblin's oversized head. Maybe, Crosseye's arrow did get stopped by a tree, but Zee's wasn't.

Zee slipped her kukri from her scabbard. Maybe she had not been trained perfectly how to use the chopping tool, but goblin dogs had not been trained how to deal with her either!

Actions
---------
Concentration Check DC= 10+ 1+ 1= 12 Roll- Natural 20 (24)
Cast Magic Missile = 3 hp (3/6 Used)
Draw Kukri from scabbard


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14  d20-3=9 ; d4-1=0 ;
Wednesday April 15th, 2015 2:23:10 AM

After the embarrassment of the BBBoD, 'Osul looks to provide "cover" for Carver as he heads down the slope {Attack (2nd rang band, prof. penalty) hits AC9 for 1 damage}.

With that done, he shoulders the bow and draws his quarterstaff, and tries to grasp the tactics.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+1=8 ;
Wednesday April 15th, 2015 5:35:52 AM

With the dogs now charging them, Cameron sets his next arrow to the bowstring and waits as they close. One second, then another, then he draws and fires once they have gotten close enough that he takes no penalty. Apparently this bow is damaged, because he misses again. He drops it in disgust and draws his whip to assist Atlas and Carver.
Arrow hits AC 8, not.

Notes
Spells in effect: none
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+4=6 ; d4-1=1 ; d20+4=24 ; d4-1=2 ; d4-1=2 ;
Wednesday April 15th, 2015 12:38:04 PM

"Don't worry!!!! We will take these down as fast as they charge us!" I yell, very over-confidently. I then repeat the 2nd line in goblin as well. (It can't hurt.)

I fire another arrow at the closest target (I'm assuming it's one of the charging goblin dogs).

(goblin short bow: d20+4 for each shot, and d4-1 damage
Hit AC 6 for 1 damage)

OOC: Is it true that I can fire 2 arrows in place of taking a movement action? If so, I fire another at the same target:

(goblin short bow: d20+4 for each shot, and d4-1 damage
Hit AC 24 for 2 damage) Natural 20!!!
(I rolled another 2 damage if that natural 20 means "double potential damage".)



Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Wednesday April 15th, 2015 12:53:02 PM

OOC
If you have the Rapid Shot Feat like Crosseye, then yes, you can. Both shots would be at -2 to hit like the feat says.
Critical threats, like rolling a 20 to hit with a bow, require you to roll again to hit to confirm the critical hit. In the case of the bow if you confirm the hit then you roll damage 3 times, the multiplier for a bow.

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet  d20+4=23 ; d8=3 ;
Wednesday April 15th, 2015 2:32:25 PM

Walter, noticing that everyone is going to fight the goblin dogs by close combat, decides to go for a different route and continue firing arrows at the upcoming enemy.
Roll: d20 + 4 = 23
Dmg: d8 = 3


Arrival at the beacon - CoDM Corsario 
Thursday April 16th, 2015 1:20:55 AM

OOC: the Goblin Dogs have a 50' speed, so in a double move (or charge) they normally move 100', and "upstream" only 50'. So they advance 50' last round, and they are only 30' from you. You could charge at them, or ready attacks against them when they get in range. The Golbin Dogs are AC 13 HP 9.
So I will "freeze" this moment so you can choose...
Mack: You can only attack once, except when you have +6 or higher Base Attack Bonus, or a feat like Rapid Shot, or TWF and using two weapons (which you don't with the bow)

Atlas moves to intercept the goblin dogs... (are you readying for when they charge at you? Or do you want to charge after Carver? Make your attack)
Carver charges against the first of them (make your attack)
Zee readies an attack against the dogs (make your attack, in case they attack you).
'Osul fires at the first Goblin Dog but misses ('Osul action is taken, you could move behind Carver if you want... do you move, or do you keep with Zee? - no attack in any case)
Cameron also fires and misses, gets his whip out, and prepares (Do you move behind Carver? You can move and draw a weapon as part of the move action if you want... And if you do, roll an AoO against the first dog)
Mack fires an arrow and misses (You can do as 'Osul, and moving into melee, or you can stay back - no attack in any case)
Walter is the only one that connects and arrow, hurting one of the Goblin Dogs (Walter actions are done, but he can also choose to move into melee if he wants - no attack in any case)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+2=9 ; d20+2=17 ; d8=3 ;
Thursday April 16th, 2015 7:19:45 AM

With the dogs running up at us I want to help my attacking friends as much as possible I let lose 2 arrows this time. (using feat rapid shot so I get +4-2=+2) on attack roll) Aiming at the charging up dogs, the first one misses but the second one finds it mark on one of the running dogs.

-------
Shot one attack roll - 9 miss
Shot 2 attack roll - 17 hit
Damage roll - 3


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet  d20+2=20 ; d20+2=15 ; d20+9=14 ;
Thursday April 16th, 2015 11:58:34 AM

Cameron sticks with Carver, watching the Centaur's back. With the shield he feels armored enough to protect himself and help keep Carver standing. He will keep the dogs down while Carver dispatches them. He readies an action to trip the first dog within 15 feet of himself. If one closes closer he will also take an attack of Opportunity against it.

Readied attack to trip beats CMD 20
AoO to trip beats CMD 15
Perception 14

Notes
Spells in effect: none
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 19/21 Character Sheet  d20+6=24 ; 2d8+6=13 ;
Thursday April 16th, 2015 2:48:26 PM

Carver charges down the hill, holding his shield high, and leading with his sword, the first goblin dog he reaches finds out why a charging centaur is a very unpleasant experience most enemies never get to encounter more than once......

Attack, Charge Sword, Hit 24, Damage 13

Current AC 16 (charging w/shield)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+6=25 ; d8+3=10 ;
Thursday April 16th, 2015 3:39:43 PM

Atlas follows Carver down the hill towards the dogs, yelling and swinging as he approaches. His sword comes down with full force on the head of the second dog, killing it instantly with a sickening crunch.

----------------------------------------------------
Atlas attacks a goblin dog: 1d20+6=25
Damage: 1d8+3=10


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Thursday April 16th, 2015 3:54:25 PM

I watch as my friends charge in at the dogs and I start after then. (If I can I start down the hill after the others at normal speed rate.)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 
Thursday April 16th, 2015 3:59:18 PM

'Osul walks a short ways down the slope (having dropped the bow and drawn the quarterstaff) before a thought strikes him.
"If these dogs are like other dogs and wolves, then expect them to try to trip us up!"
Half out loud he weighs up the options of Entangling the dogs, or summoning an eagle or the raw power of the storm on the goblin "wizard" next round.

----OOC----
--- Spell Level: Spell Name (remaining / granted)
Weather Domain Power: Storm Burst (7/7)
Orizons (Unlimited castings): Detect Magic, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(2/2), Entangle(1/1), [<= Any Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(1/1)]

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 16/17  d20-1=12 ;
Thursday April 16th, 2015 4:06:13 PM

Zee prepares to confront the goblin dogs in melee combat, but she see no reason to tumble down the hill. She has taken the best position that she can, but fears that she still does not understand the proper grip of the sword.

Actions
---------

Target Attacking Goblin Dog: 12 Miss



Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Thursday April 16th, 2015 7:23:36 PM

Walter moves himself next to Zee, wanting not to roll downhill and embarrass himself with his spiked shield and scimitar, ''Here we go!".

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+4=23 ; d4-1=3 ; d20+8=25 ;
Thursday April 16th, 2015 9:31:35 PM

I fire another arrow at the nearest goblin dog still standing, and then make sure I'm in a good position to keep the enemy from getting to our back line.

(goblin short bow: d20+4 for each shot, and d4-1 damage
Hit AC 23 for 3 damage)

(d20+8 perception check of 25)

Party Treasure



Arrival at the beacon - CoDM Corsario  d20+4=13 ; d20+4=17 ; d20+4=18 ; d6+3=7 ; d20+5=15 ; d20+5=18 ; d20+5=20 ; d20+5=9 ; d20+5=25 ; d20+5=8 ; d4=2 ; d4=2 ; d4=4 ; d4=2 ;
Friday April 17th, 2015 12:08:38 AM

OOC: David F: On this round you fire an arrow, missed, and moved together with Carver, while drawing you whip. You can't attack again, but you can make one Attack of Oportunity. Also he can't move after them, as Rapid Shot needs a Full Round action. You can use your attack roll next round.
CMD vs Trip for a Goblin Dog is 18.
Miguel: You use your standard action to fire the bow, and your move action to close to Zee while draawing your scimitar... Getting the shield down will need another move action next round.
Eric: Mack already fire and miss this round. You can use your attack roll for next round

---
Zee remains at the top of the hill, ready to defend herself if a goblin dogs attacks her.
Walter fires an arrow that connects with one of the Goblin Dogs, and then he moves next to Zee while drawing his scimitar.
Mack fires and misses, and quickly surveys the hill. Nothing seems to be closing on you besides the Goblin Dogs.
Crosseye fires two arrows at the same dog Walter hit, and his arrow, hitting it on the shoulder, finally kills it.
'Osul fires an arrow that misses its mark and then moves downhill, slowly, while drawing his quaterstaff.
Cameron moves behind Carver, and tries to trip the first goblin dog charging the centaur, and manages to hit one leg, but the dog uses the others to keep the charge.
It doesn't make much difference, as Carver's lance rips it apart.
Next to it Atlas quickly dispatches another of the Goblin Dogs, with a powerful sword swing.
---
There are 3 unharmed goblins dogs charging at you and 5 goblins archers at the bottom of the hill.
---
The three Goblin dogs charge, one against 'Osul, other against Cameron and the last against Atlas.
(Carver, I think you can get an attack of oportunity against one of them, roll a 1d3 to see which of the three you attack, 1 'Osul's, 2 Cameron's and 3 Atlas's)
Only the Goblin Dog attacking 'Osul manages to bite him, causing a deep would in the Druid's leg. (7 hp damage)
Graham: Roll a Fortutude DC 12 Saving Throw or get an Allergic Reaction (Ex): A goblin dog's dander is highly irritating to all creatures save those with the goblinoid subtype. A non-goblinoid creature damaged by a goblin dog's bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who otherwise comes into contact with a goblin dog (including attempts to grapple or ride the creature) must make a DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a --2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack). Remove disease or any magical healing removes the rash instantly. This is a disease effect. The save DC is Constitution-based.
This, of course, unless Carver attacks this Goblin Dog and kills it.

---
The Goblin Archers fire against Zee, seeing in the sorceress the biggest threath (and the easiest prey).
The arrows fly true and 3 of them pierce the young woman clothes an skin, hurting her as she has never been hurt. She collapses, and a last one aims directly to her neck, but Walter is barely able to move her, in such a way the arrow only makes a superficial cut.
Cade: 10 hp damage
Your turn! 3 goblin dogs in melee, and 5 goblin archers at the bottom of the hill.


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Friday April 17th, 2015 12:37:04 AM

OOC
Sorry about that Corsario, I took a whole turn instead of finishing the previous turn. I'll do better this round

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 19/21 Character Sheet  d3=1 ; d20+4=21 ; d8+3=7 ; d20-2=-1 ; d20-6=-4 ;
Friday April 17th, 2015 1:02:28 AM

AoO, on Osul's Attacker, Hit Ac 21, Damage 7
Carver attacks with the longsword and then bashes with his spiked shield against another dog. He manages to miss with both, he'll need to get better he guesses....

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 6/17  d8+1=7 ;
Friday April 17th, 2015 1:11:00 AM

Zee screams out in pain, and the pain of true wounds has her sob and gasp for air. This attack was coming someday, but Zee was not prepared... blood and magic flow from her body. "Oh, oh, gods. Walter! It hurts!"

Zee is prone, but she thinks of her bag. She pulls a carmel apple from the sack and bites down on the sweet, sticky treat. It invigorates and satisfies her, ((providing benefits identical to the cure light wounds spell (CL1st). 1d8 +1)).

Then she tries to scramble to her feet.

Actions
--------

Use item restores 7 HP
Stand

'Osul (Graham) AC:10 (T:10, FF:10), CMD:2, HP 7/14 - Allergic Reaction  d20+4=7 ; d20+2=15 ; d6=3 ;
Friday April 17th, 2015 3:15:06 AM

'Osul lets loose a harsh syllable. If it belongs to any language it is not of Common.
He has no choice but to bear the steadily growing rash and itch. If his dog is still up, he takes one mighty swing at it with his quarterstaff {Hitting AC: 15 for 3 damage}.
He sees the apple in Zee's hands and stops heading in that direction, and instead moves to a place with some cover from the other dogs.

You do not beat the animal for doing what it does. Now, let us talk about its master... how far away are the goblins?

----OOC----
'Osul is suffering an Allergic Reaction (Ex): A goblin dog's dander is highly irritating to all creatures save those with the goblinoid subtype. A non-goblinoid creature damaged by a goblin dog's bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who otherwise comes into contact with a goblin dog (including attempts to grapple or ride the creature) must make a DC 12 Fortitude (yeah, right!) save or break out in an itching rash. A creature affected by this rash takes a -2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack). Remove disease or any magical healing removes the rash instantly (Excellent!). This is a disease effect.
--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7)
Orisons (Unlimited castings): Detect Magic, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(2/2), Entangle(1/1), [<= Spont. Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(1/1)]

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Friday April 17th, 2015 10:32:43 AM

OOC: By the way, since we don't have a map... is there space between Zee and the goblins to move infront so i can shield her from attacks?

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+6=15 ; d8+3=7 ;
Friday April 17th, 2015 11:51:54 AM

Atlas braces against the dog attack and manages to avoid the nasty bite. He lashes out with his sword again and manages to catch the dog in front of him with the tip of his blade, carving a significant gash in the creatures neck and shoulder.

-----------------------------------------
Attack dog in front of me: 1d20+6=15
Damage: 1d8+3=7


Arrival at the beacon - CoDM Corsario 
Friday April 17th, 2015 1:22:36 PM

OOC: Miguel: Yes, there is plenty of space, they are firing arrows from the bottom of the hill towards you.

Cameron (David F) AC 22 (T 16, FF 19) CMD 15 HP 16/16 Character Sheet 
Friday April 17th, 2015 1:45:18 PM

Cameron's tactical mind surveys the battlefield and decides to attack the real threat. The dogs are merely meant to distract and hold them so that the archers, well versed in their trade can kill them. Cameron dodges around the dog in front of him and heads down the hill to deal with the archers. After he moves clear of the dog he calls on Jancassis to protect him. (cast Shield of Faith)
" Finish the dogs as fast as you can. This is just a killing jar set up to have the dogs delay us while the archers feather us to death. Caver stop fooling around with both weapons and just trample those doges. I think I can fix whatever they did to 'Osul, so don't be afraid of it. Don't leave me hanging down here. The Lady can only protect me for so long."

Notes
Spells in effect: Shield of Faith 1/20 rounds used
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Friday April 17th, 2015 2:27:18 PM

Walter steps in front of Zee to protect her from further damage, "Are you okay?". This situation gives him more than enough reason to stay behind to give her cover. "Stay behind me and do your thing if you can, i'll do my best to protect you"

OOC: I don't think i can whip out my shield since I moved, so I will do it on the next turn. My AC is 17

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Friday April 17th, 2015 3:15:21 PM

OOC: I use my previous attack roll on one of the goblin archers:

(goblin short bow: d20+4 for each shot, and d4-1 damage
Hit AC 23 for 3 damage)

IC: I try to move into a better position to protect Zee. "Stay low, Zee! You can still cast while down there, right?"



Cameron (David F) AC 22 (T 16, FF 19) CMD 15 HP 16/16 Character Sheet 
Friday April 17th, 2015 3:46:05 PM

OOC
Um, no one should be 'down'. Zee took some damage. If Cade wishes to roleplay being knocked down by it then yes, Zee has fallen. 'Osul mentioned in passing that as a rule, dogs, wolves, in general most canines use trip against their opponents. The Goblin dogs have done none of this. Zee is tougher than many of us and can take care of herself. If every 'guy' in the group rushes over to the 'girl' in the group every time she gets a boo boo we will all die horribly.
That was my out of character version, now Cameron will turn on his charm in character.
By the way, Cade you didn't add the 7 points of healing to your header, They might be reacting to the low HP total you still have up there.
Miguel if you can move and draw a weapon you can move and ready a shield.

IC
Cameron, the smallest and frailest of the group heads down the hill to take care of business and... half the group rushes over to take care of a functional and as far as he could tell, very angry Zee. Cameron had not failed to see the reaction she had when first wounded. It wasn't fear, it was anger and a desire for revenge. The Lady had special plans for Zee, Cameron had no doubt. Odd she could not see the threads of fate that danced around her. They found Zee, comfortably surviving in a forest that was ready and able to rip them apart without any problem. It will take far more than some goblin arrows to kill her. At least Mack is returning fire while gawking.
Cameron's acidic voice can be heard from below.
" Guys, the goblins with the bows are not going to stop shooting her if you make her look important by running over there to look at her wound. She has already manned up and rubbed some dirt in it and carried on. I suggest the rest of you do the same. I can't kill these by myself and if all the warriors stand up there fawning over Zee's boo boo you will have matching ones real soon. The mostly unmolested goblins with the bows and uniforms guarantee it. Now quit lollygagging and kill some goblins."
Cameron is sure he is not a popular guy right now. Sooner or later he may need to work on his social interactions with his friends. Apparently today would not be that day.

Arrival at the beacon - CoDM Corsario  d20+2=16 ; d20+2=20 ; d20+2=6 ; d20+4=22 ; d20+4=21 ; d20+4=20 ; d20+4=11 ; d20+4=5 ; d4=1 ;
Saturday April 18th, 2015 12:15:10 AM

OOC: Walter, you have a standard action and a move action. Put yourself in front of Zee is a move action. With your standard action you can make an attack, move again, or get your shield out. I will say you get your shield out.
OOC: David F: Yes, I "winged" Zee's falling to prone position. Just for "thrills". No harm done, I think. On the other hand, I think is very good RP from some of the others to try and protect a badly hurt companion (not necessarily because is a girl). In "real life" that happens a lot, you stop to help the hurt comrades instead of pursuing combat. And I think is VERY good RP for Cameron not to do it, and feel angry at the others for what they did.

-----
Before the goblin dog can attack 'Osul Carver uses his lance to try and kill it. He opens a big gash in the dog's flank, but even so the single mindedness of the dog makes it continue its attack.
He follows up trying to make attacks both with his longsword and shield but fails, as he is not used to use both.
Walter gets his shield out and stands in front of Zee, covering her with his own body.
Zee screams in pain, but manages to remember the magic apple she carries. She eat it and feel her wounds closing. She stands behind Walter.
Crosseye, worried, helps Zee stand.
'Osul feels a powerful itch in the zone where he was bitten, but manages to keep his mind in the fight ahead and kills the goblin dog using his Quarterstaff, with a well placed hit to its head.
Atlas braces against the dog attack and manages to avoid the nasty bite. He lashes out with his sword again and manages to catch the dog in front of him with the tip of his blade, carving a significant gash in the creatures neck and shoulder.
Cameron tries to move past the Goblin Dog, which in turn takes a bite on him (His Attack of Opportunity against Cameron moving away while threatened). Cameron feels the teeth on his thigh, but his armor protects him from harm.
He moves halfway the distance towards the archers (He can reach them next turn) and call for Jancassis protection.
Mack fires on an archer, hitting him.
-----
1 very hurt (2 HP remaining) in front of Atlas and another left behind by Cameron, unharmed.
5 Goblins archers left, only 1 hurt (3 hp left).
-----
The goblin dog in front of Atlas tries to bite him again. It clasp on Atlas leg, trying to shake the human warrior, but Atlas is unharmed and stable.
The other goblin dog attacks 'Osul, but while trying to pass over the dead dog in front of 'Osul its attack is far away from the Druid.
The archers see Cameron charging them, and proceed to let a rain of arrows fall on the lonely halfling.
The arrows are shot point back to the halfling body, but the observant within your group see how the arrows are magically deflected away, and only one of them manage to make a small flesh wound on the cleric (incredible only 1 hp of damage to Cameron).
One of the goblin archers have his bow break, and proceeds to draw a dogslicer, growling at the cleric.
Your turn!

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 19/21 Character Sheet  d20+6=11 ; 2d8+6=19 ;
Saturday April 18th, 2015 11:41:52 AM

With only one dog left, and it being wounded, Carver looks down the hill, smiles and charges at the closest Goblin. (remember he only needs 10' in a straight line to charge the rest can be twists and turns)
As he's charging, he yells out, "Now you all die evil scum!"
Attacking with his sword, he swings away at one of them.

Attack 11, Damage 19 (if hit)

Co-DM Corsario: There are 2 goblin dogs alive... One hurt, one doesn't.

Cameron (David F) AC 22 (T 16, FF 19) CMD 15 HP 16/16 Character Sheet  d20+4=24 ; d20+4=14 ; d20+4=8 ;
Saturday April 18th, 2015 10:22:50 PM

Cameron smiles. As far as those archers are concerned, Carver is only the death aspect of Gargul. Grouped together he doubts that any of them will even hit the centaur before he tramples them into goo. The dog has left him in search of easier targets, he hopes that the new guy, Walter he thinks it was, can finish the dog that thought he was too tough. With cold detachment Cameron moves toward the archers. The nick to his cheek a strident reminder of The Lady's faith in him, as he puts his faith in her. The Lady's hand has protected him, and now he repays the favor by taking vengeance for all these goblins have ever done. The whip moves like a deadly viper in his hand. 10 feet from the one with the dogslicer Cameron stops, and the whip snaps out wrapping for the briefest instant around the dogclicer and ripping it from his grip. the weapon clatters to the ground out of his reach and now he stands with a stinging hand vs the raging centaur paladin. Cameron's cold smile and empty eyes tell the archer turned footman all that he needs to know. Death and vengeance have come for him today, and he will not leave this field alive.
" Disarmed the brave one Carver, slay them at your leisure. I have your back. Thanks for having mine brother."

Atttack to disarm succeeds vs a CMD of 24, if it can be critical it confirms to 14. The dogslicer should go spinning from his hand unless he has superglue to hold it there 8). Any goblins adjacent to Cameron ( I don't intend to let there be any, but it could happen) with melee weapons get an AoO vs Cameron for using the whip near them.
Any goblins that move toward Cameron that provoke an AoO he tries to trip beating CMD 8 ( so none, basically) Please remember that Cameron only threatens the squares near him, not the 15 foot reach of the whip ( odd, I know, but the rules as I read them)

Notes
Spells in effect: Shield of Faith 2/20 rounds used
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+6=9 ;
Monday April 20th, 2015 12:19:01 AM

Atlas shakes the dog loose from his leg and tries to bring his sword down on it, but the dog releases it's grip just in time and the sword strikes the ground instead of the creature's head.

-------------------------------------------------------------------
Attack Goblin Dog: 1d20+6=9


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+4=19 ; d4-1=0 ;
Monday April 20th, 2015 5:55:17 AM

As the thought passes thru my head of shooting at Cameron, I fire another arrow at the injured goblin archer.

(goblin short bow: d20+4 for each shot, and d4-1 damage
Hit AC 19 for 1 damage)

Party Treasure


Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet  d20+2=16 ;
Monday April 20th, 2015 9:04:57 AM

Walter holds his ground, looking around him for any menacing threats that may come towards him or his friend

Perception Check: d20 + 2 = 16

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Monday April 20th, 2015 2:55:26 PM

Atlas yells over to Walter, "Hey, new guy, the best way to protect her is to take out those goblins! Get down there and put that sword to use!"

---------------------------------------------------
ooc: Miguel, Atlas is just trying to get this fight over and strongly believes fighters should be on the front line unless someone is behind us. The exclamation marks are him yelling over the sound of battle, not me yelling at you :-)


'Osul (Graham) AC:10 (T:10, FF:10), CMD:2, HP 7/14 - Allergic Reaction 
Monday April 20th, 2015 3:59:33 PM

'Osul take a 5' step back away from the goblin dog there clambering over his fallen packmate and then casts Entangle on as many of the goblins as possible, without catching Cameron in the 40' radius area of effect.

The itching is really annoying.

----OOC----
'Osul is suffering an Allergic Reaction (Ex): A goblin dog's dander is highly irritating to all creatures save those with the goblinoid subtype. A non-goblinoid creature damaged by a goblin dog's bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who otherwise comes into contact with a goblin dog (including attempts to grapple or ride the creature) must make a DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a -2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack). Remove disease or any magical healing removes the rash instantly. This is a disease effect.
--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7)
Orisons (Unlimited castings): Detect Magic, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(2/2), Entangle(0/1), [<= Spont. Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(1/1)]

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 6/17  d4+1=2 ; d4+1=3 ;
Monday April 20th, 2015 4:22:24 PM

Zee stands at the top of the hill, and is all the sound, fury, and arcana that one can embody at this early stage of her career. Yes, there is rage and anger at being hurt... at her friends being attacked... at the general evil taint of the goblin race. It is rage, anger, but it is tempered, and Zee uses that temperament to hurl a silver and gold bullet straight past Cameron's left ear at a goblin archer.

More than just the angry thirst for justice, there is love and loyalty for her little family. Her little group of heroes in this horrible place that seems to grow each and every day. "Go, Walter, Cameron is going to be used for a pin cushion with out you." Zee smiles because she has more up her sleeve, "I can handle the next part." Zee slips her hand out and captures the last threads of the first spell and soon jerks a knot into the magic and unleashes a second spell. This one hurtles around Cameron's right year to hit yet another goblin. Complaining little dwarf in halfling breeches, she sneers to herself.

Action
-------

Spend Hero Point for two spells
Cast Magic Missile (4/6 Used) 2 Damage
Cast Magic Missile (5/6 Used) 3 Damage ((Crappy, Rolls... Grrr))



Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Monday April 20th, 2015 7:18:07 PM

Walter hears the yell for him to go down, along with Zee's support for him to move forward. "I'll be going then". With scimitar and sword in hand, he comes down the hill, hoping some stupid rock doesn't trip him.

OOC: Sorry, wasn't sure if there were other things close by ^_^

Cameron (David F) AC 22 (T 16, FF 19) CMD 15 HP 15/16 Character Sheet 
Monday April 20th, 2015 8:46:07 PM

Cameron hears the buzz and whir as first one, then another shot made completely of magical energy slide past his head, close enough to shave with. His maniacal grin just widens as he feels her thirst for vengeance roll down the hill like a wave, attempting to drown the goblins. With 'Osul immobilizing them and Carver in their midst, they will be dead in seconds.
Now, where was that goblin Commander?

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 19/21 Character Sheet 
Monday April 20th, 2015 9:58:49 PM

waiting on post

Arrival at the beacon - CoDM Corsario  d20+2=20 ; d20+2=3 ; d6+3=9 ; d4=2 ; d20+2=15 ; d20+2=19 ; d20+2=20 ; d20+2=19 ; d20+2=14 ; d20+2=7 ; d20+2=22 ; d20+2=8 ; d6+3=4 ;
Monday April 20th, 2015 11:47:22 PM

OOC: Walter, you could have attacked last round...
About the Golbin Commander, there is a wet stop in the ground where the Big Bad Boulder of Destruction roll over him.

-----
As Carver moves to charge on the goblin archers both the remaining goblin dogs try to bite him. One of them does it (causing 9 HP damage) while the other gets kicked in the teeth (the second goblin dog looses 1 hp for fumbling). Carver reaches the archers, and charges to them, but they avoid his lance.
Cameron, blessed by her goddess, whips the dogslicer out of the only goblin without a bow, and sends it flying into one of the archers (Critical Disarm - the goblin archer gets 2 hp damage).
Atlas dancing with the dog that bite him, but is unable to kill it or dislodge it (RP only, you are not grappled).
Mack fires at the hurt goblin archer, but barely manages to scrape it.
Walter holds his ground, but as his friends ask him to advance, he does.
'Osul takes a step away from the dog in front of him and makes the grass at the goblin archers feet to move and grapple them! Incredibly all the goblins manage to avoid beign entangled, but he manages to make them run! All of the goblin archers run away in different directions, broken and in rout!
But the ones hurt are reached by Zee's spells and both fall to the ground, dead!
Crosseye aims for the archers, but seeing them run away he let them go.
-----
Goblin Dogs: 1 very hurt (2 HP remaining) in front of Atlas and another attacking 'Osul, almost unharmed.
Only 3 Goblins archers left, running away.
-----
The goblin dog biting on Atlas keeps pulling his leg, but without hurting the figther, nor making it fall.
The other goblin dog attacks 'Osul, jumping towards his neck, and missing for a palm his jugular vein ('Osul takes 3 hp damage, no need for Saving Throw).
Your turn!

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+4=22 ; d8=2 ;
Tuesday April 21st, 2015 12:11:57 AM

I was about to take aim on the archery that hit poor Zee but then see me run so I switch to them one attacking our new friend. I take aim and fire. I hit it squarely. Causing it some hurt.

-------
Attack roll 22 ( but not sure if you take a minus firing into melee)
Damage roll 2


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 13/21 Character Sheet  d6=3 ; d20+6=26 ; d20+6=17 ; 2d8+6=16 ; 2d8+6=17 ;
Tuesday April 21st, 2015 12:12:47 AM

This is why we need a map, if I had known the dogs would get a AoO, I would have stayed, the way things sounded as written, they were spread out attacking the others, as the one I had attacked before was already dead.
______________________________________________________________

Carver swift actions Lay on Hands, then charges around the area of entangle, charging one of the fleeing goblins.
Hitting the goblin, it just plain explodes and Carver moves on towards the next. "I'm coming for you all!"

Critically hit, confirmed crit, on a charge, Damage 16 +17 more if critical.

Cameron (David F) AC 22 (T 16, FF 19) CMD 15 HP 15/16 Character Sheet  d20+4=7 ; d20+9=20 ;
Tuesday April 21st, 2015 8:09:59 AM

Cameron half heartedly follows the fleeing goblins. Remembering the problems caused by their last prisoner he makes only one attempt to trip the goblin but his aim is awful. Hoping the dogs will be finished off this round he examines the opening to that he assumes is the Beacon.
Attack beats CMD 7 to trip a fleeing goblin(pretty sure that missed)
Perception 20 to examine the opening in the hillside.

Notes
Spells in effect: Shield of Faith 3/20 rounds used
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+6=11 ; d8+3=6 ;
Tuesday April 21st, 2015 10:39:24 AM

Atlas shakes his leg to try and loosen the dog, but to no avail. He brings his sword down again to try an kill the beast, but fear of stabbing his own foot causes him to miss again.

--------------------------------------
Attack dog: 1d20+6=11 (miss)
Damanage: 1d8+3=6


Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet  d20+3=11 ;
Tuesday April 21st, 2015 3:41:24 PM

OOC: Sorry Corsario, didn't know how far I was or not.

Walter reaches the dog closest to him and swings his scimitar at him, but misses his target.

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 6/17  d20-1=1 ;
Tuesday April 21st, 2015 3:56:53 PM

Zee comes over to Atlas and swings wildly at the goblin dog, but she does not come close to striking a blow. She blushes furiously, Atlas is her swordsmanship teacher, after all. "Come on, Lucky, just hold still so we can kill you!"

Actions
-------

absolute miss on Goblin Dog attacking Atlas.

'Osul (Graham) AC:10 (T:10, FF:10), CMD:2, HP 4/14 - Allergic Reaction  d8=5 ;
Tuesday April 21st, 2015 4:01:49 PM

'Osul takes another 5' step back away from the goblin dog and then casts Cure Light Wounds on himself {Healing 6, now HP10/14, and curing the rash}.

He stands tall and in Sylvan he says, "Your pack is dead or running away. You are alone. You can leave."

----OOC----
'Osul has received (self-administered) magical healing, and so is no longer suffering an Allergic Reaction.
--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7)
Orisons (Unlimited castings): Detect Magic, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/2), Entangle(0/1), [<= Spont. Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(1/1)]

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+4=9 ; d4-1=2 ;
Tuesday April 21st, 2015 8:22:35 PM

I take a shot at whichever goblin dog is most injured from what I can tell.

(goblin short bow: d20+4 for each shot, and d4-1 damage
Hit AC 9 for 2 damage)

Party Treasure


Arrival at the beacon - CoDM Corsario 
Wednesday April 22nd, 2015 12:48:27 AM

OOC: Earl: Yes, Crosseye takes a -4 because of firing into melee.
John C: As a large creature, when in melee with several creatures, you will suffer AoO almost every time if you try to run past them... I put a "note" in your post to warn you about it, maybe you didn't see it. Also, you can't charge "around the area of entangle", only directly... But it is same to say you can move to reach one of them and "explode" him...

-----
Crosseye fires against the most hurt goblin dog, finally killing it.
Carver attacks one of the fleeing goblins and kill him by the back... not very nice of him.
Cameron heartlessly tries to trip a fleeing goblin, without success. He sees the tunnel entrance... seems dark and empty.
Atlas keeps shaking the Goblin Dog around, without dislodging it.
Walter arrives to help him, but worrying of cutting Atlas's leg off, also miss his attack.
Zee also tries to help Atlas, but only succeed in hitting the fighter in the shin.
Mack also fires against it, but his arrow hit the dirt a foot away from it.
'Osul heals himself of the rash that has been bothering him, and tries to talk the Goblin Dog out of combat.
-----
The goblin dog biting on Atlas seems to hear 'Osul words, and release the fighter's leg. He stands still in the middle of you, growling, but not attacking.
The last goblin archer runs away as fast as he is able, making sounds that can be interpreted as crying...
Your turn!

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 13/21 Character Sheet  d20+6=19 ; 2d8+6=14 ;
Wednesday April 22nd, 2015 1:11:26 AM

OOC: Read Centaur Charge... as a Centaur with the feat, you can move the full distance in any series of movements, and only the final 10' of movement is required to be in a straight line. Example... I start charging east, go 30', take a corner around a building and charge 10' traveling less than my full charge, but because the final10' are straight at my target, it's a charge move. If I wanted to, I run away from a target, charging, turn 180 degrees and charge straight back at the guy I went away from, as long as the final 10' are straight it's still a charge move. So yes, a Centaur with the feat can charge around the entangle.
This is why a map is important, because if they had split up to attack everyone as it seemed they had, the area in front of Carver should have been open enough to pass through, with out an AoO, but its neither here or there now.....

Carver will chase down the remaining Goblin, they're evil, they cause destruction, he's a paladin and killing him now just probably will save someones life in the future.
Again, charging after the goblin, Carver makes use of his longsword.

Attack 19, Damage 14


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+2=3 ;
Wednesday April 22nd, 2015 2:05:13 AM

I yell out "Let me try something with this dog. Maybe he can be of use!" and with that I get as close as possible to hi and try to calm the dog. ( use wild empathy). "Guess I need more practice on that!

--------
Wild empathy roll 3 need work practice on that

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+4=17 ; d4-1=2 ; d20+8=22 ; d20+9=12 ;
Wednesday April 22nd, 2015 8:07:15 AM

I hold my ground and only fire an arrow if someone is looking to attack any of us still.

Just in case:
(goblin short bow: d20+4 for each shot, and d4-1 damage
Hit AC 17 for 2 damage)

I make sure the dead are truly dead, and check them and the area for anything useful for us, watching out for traps... and helping with any wounded.

(d20+8 perception check of 22)
(d20+9 TrapFinding check of 12)

Party Treasure



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:10/14 
Wednesday April 22nd, 2015 9:02:11 AM

'Osul doesn't break eye contact with the dog. "Crosseye? He can definitely be an inconvenience and a hindrance - no maybe about it. The best he can hope for is to leave, and find another pack or goblin master to take him on. Another likely outcome is he find a pack who run him down and make dinner of him. But, I see no future for him if he doesn't leave now."

"We need to move on towards the lights, before we lose our own."
'Osul stands resolute, quarterstaff at the ready, and keen to send the dog off away from both where they are now and where they are going, without having to injure it (any further).

----OOC----
'Osul has received (self-administered) magical healing, and so is no longer suffering an Allergic Reaction.
--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7)
Orisons (Unlimited castings): Detect Magic, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/2), Entangle(0/1), [<= Spont. Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(1/1)]

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 13/17  d20+4=23 ;
Wednesday April 22nd, 2015 12:43:35 PM

((OOC: I don't want to provoke an attack of opportunity, but I will try...))

Zee moves toward Crosseye, she is allowing the Goblin Dog an out. Zee quickly see that this is not a true dog, more mangey rat, but still she takes the resolute stand of the trainer and sends the goblin dogs away. ((Corsario these are not my animals, but they should be trained. I don't know how you want to set the DC.))

Cameron (David F) AC 22 (T 16, FF 19) CMD 15 HP 15/16 Character Sheet 
Wednesday April 22nd, 2015 12:44:08 PM

First, Cameron casts detect magic and surveys the goblin bodies. Like Mack he wants to be sure they do not leave any valuables behind. He stows his whip and draws a dagger. Any still living goblins he finds will be offered mercy from a lingering death. Once this is complete, he is prepared to move on into the hillside. ( did you mention goblin tents? If so he searches them too.)
Cameron moves to the opening, trying to see if it leads to the place that they suspect of being the source of the lights. He motions the others to him as Carver deals with the last goblin. He smiles inwardly to see 'Osul talking down the goblin dogs. It appears as if they will listen to him and leave, being smarter than their goblin masters.

I realize I have posted more than 1 round of actions. If we are still in combat rounds these actions are in the order he wants them to happen, so he does whatever Cameron can in the time he has. Please let me know how much time passes so that I can increment my spell

Notes
Spells in effect: Shield of Faith 4/20 rounds used
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today


Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Wednesday April 22nd, 2015 2:48:32 PM

Walter looks around for any leftover items and finds a book laying in the ground amongst the dead goblins. "Hey guys, look at this!". The book does not have anything written on it.

OOC: I won a lotto prize in L&B Inn and decided to stumble upon it. Prize was given April 17th, if you guys want to look it over.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+2=15 ; d20+5=19 ;
Wednesday April 22nd, 2015 4:06:30 PM

After trying to calm the dog unsuccessfully if he is still here and not dead and we are out of combat I will try again or try to handle animal. I would like to use him to lead us thought the tunnel or search it if possible.

That is the plan anyway might be good to have a lead dog or searcher into the unknown. If possible.

-------
Wild empathy roll 15
Handle animal 19


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+6=13 ; d20+3=13 ;
Wednesday April 22nd, 2015 7:13:50 PM

Atlas watches Crosseye try to sooth the dog. The second time it seems to go better. However, if that is not enough then Atlas just tries to shoo the dog away. If that doesn't work and it's still looking like it is going to attack us then he tries to put it out of its misery. Unfortunately the dog is quite agile.

Atlas goes to the entry of the tunnel and inspects it to see what he observes.

-------------------------------------
last resort attack on dog: 1d20+6=13
Perception: 1d20+3=13


End of Combat, A search of the camp 
Wednesday April 22nd, 2015 11:06:46 PM

Carver chases down and kills the fleeing goblin.
Crosseye tries to communicate with the Goblin Dog. The resulting bristling if fur and growling hiss with bared teeth assures him of his failure to make headway on that front.
Mack stands at the ready in case the creature makes a move at Crosseye. It does not.
Osul voices his opinion the animal simply be allowed to run off.
Zee moves and provides it an avenue of escape.
Cameron assists any goblins in need to the next life and notices the Goblin Dog bolting through the escape route Zee provided
Walter stumbles upon a book, partially buried under some grass. Not likely from the goblins, but here before any arrived
Atlas stands watch as well

Combat oVer.

Searching the area and goblins you discover that each is branded with an elongated sideways oval with 3 dots in the center.
Detect Magic finds 2 potions, a set of small studded leather and small wooden shield on what was likely the leader.
A search of the camp brings some treasure as well an expanded view of what might be going on. The Camp consists of 6 tents, a fenced area and supplies of a general nature that would last the former owners several weeks. You also find a funeral pyre of sorts where some bodies have been burned. Inside one of the tents under a filthy piles of skins and furs, you find an iron bound chest. It is not locked and contains 2,500 gold and 200 silver

The camp has been set up about 120' from the small tunnel entrance.

Each PC receives 500xp


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+3=20 ;
Wednesday April 22nd, 2015 11:25:23 PM

Atlas gives a hoot when he hears about the gold. "Well now, that's a treasure! Only problem is how we're going to carry it without it bogging us down. We could bury it and get it on the way out. I mean, we are going to have to go into that tunnel to finish this quest. It looks pretty tight in there as well, so the more agile we are the better. I'm open to other thoughts if you have them."

As the others look around Atlas takes up residence at the entrance to the tunnel. He's not going to let them get surprised with an army of kobolds or worse.

While on watch, he also eyes the tents, wondering if it would be a good idea to pack one of them up for the road.

-----------------------------------------
Perception: 1d20+3=20


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 13/21 Character Sheet 
Thursday April 23rd, 2015 12:46:42 AM

"Don't get used to this, but we aren't leaving any of that behind that we want. Everyone take some if they can carry any.(Carver looks at Cameron and smiles) I can probably carry the rest, just please carry all you can without bogging yourself down too much."

Cameron (David F) AC 22 (T 16, FF 19) CMD 15 HP 16/16 Character Sheet  d6=4 ;
Thursday April 23rd, 2015 2:39:57 AM

" I can carry that shield. It seems magic so we will need to account for it later but just myself and Mack can make good use of it since it is small, and I think it will just cramp his style. Beyond that I'd say leave the tents unless Carver is comfortable carrying one. We'll be more prepared next time and might need to leave in a hurry. Oh and do be careful not to get any goblin on your shoes. That boulder worked pretty good but I am sure that goblin will not wash out of leather."
( Is the shield heavy or light Corsario? Can you use a shield Mack?)
Cameron will gather his friends and channel positive energy to heal them once all of the goblins and dogs have been sent to their reward.
Channel energy for 4 healing to everyone
" Mack, could you give Carver a couple of those good berries to get his wounds fully healed? I want to try and keep our spells in case this tunnel leads to a fight."
Once the goods they are taking are stored and his friends healed Cameron takes up a spot next to Atlas, ready to enter the tunnel.

Notes
Spells in effect: Shield of Faith 5/20 rounds used
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
1/4 channel energy used for today

OOC
Was there any xp for the second Ogre encounter, the one after the goblins? I looked back and only saw that I have xp down for the goblins. We are getting close guys. I can smell 3rd level coming, just at the end of the tunnel I bet. Either that or the goblin commander farted when the boulder hit him.

DM: Shield is Small Light Wooden Shield, I'll double check XP but it might have been all wrapped into this 500

Arrival at the beacon - CoDM Corsario 
Thursday April 23rd, 2015 8:37:55 AM

OOC:No xp for the second ogre encounter, it was rp only... But for this one, yes, sounds like leveling time... Dan will give you the Xp gain.

Cameron (David F) AC 22 (T 16, FF 19) CMD 15 HP 16/16 Character Sheet 
Thursday April 23rd, 2015 9:32:47 AM

OOC
OK, thanks. I am still around 700xp short, so by the end we should level.

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 13/17 
Thursday April 23rd, 2015 4:32:42 PM

Zee is winded as she comes further down the mountain, she hugs Crosseye's neck and swings a hug and kiss around Walter's neck, "Thank you both, and thank you Mack, for my valiant protecters!"

"Atlas, I am drain of magic... It seems to come so fast," Zee confesses, [b]"Let's go on before anyone else comes to join us outside. Zee offers to link everyone with a message spell and then is ready to march in the middle of the party into the tunnel.

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Thursday April 23rd, 2015 9:37:19 PM

Walter blushes, "Anytime Zee, glad I could help". He looks over to the group "I can assist in carrying some of the load, unless we dump them in a corner and pick them up when we come back"

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d4=3 ;
Thursday April 23rd, 2015 9:50:14 PM

"A shield really isn't my style, for the most part. But thanks for asking!" I do what I can to help carry any load as well.

I offer Carver some good berries (1d4 healing each). (3 on the first roll brings you up to 20.... are you good with that? I still have 4 left.)

I help collect and tally our treasure. :)

Party Treasure



Question of Treasure 
Thursday April 23rd, 2015 11:21:15 PM

The group has a couple different views on what to do with the treasure. Stash it or carry it. If it going to be carried in something other than the chest it is currently in. folks need to start filling bags.
Cameron's healing washes over the group to mend any minor wounds
See and Crosseye are at the tunnel entrance keeping an eye out. It is a shallow 15' tunnel that ends in a granite slab with a stone door carved into it. The door is quite large, nearly 11' high and just over 5' wide. From the mouth of the tunnel you can see runes carved into it and there is a hum emanating from somewhere coming out of the tunnel.
Atlas looks closer at the tents, but they are little more than filthy rags layered over hickory poles
Mack offers Carver a few Goodberries to heal the last of his wounds (Eat and roll away Carver)

Only if you have at least 1 rank can you roll for this
Linguistics DC 12 Highlight to display spoiler: { The runes are High Woldian for Gargul, The Heavens, The gods, Gifts to Man, Creation, Fire, Alemi and To Speak}

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=18 ; d20+5=25 ;
Friday April 24th, 2015 6:44:40 AM

OoC
I can carry 5lb of gold what ever that comes too?

IC
I take some of the the gold but too much that I will be over weight the. Head to the tunnel entrance and take a quick look around it. (Perception check - 18 tracks, signs of who has use it and use my skill of dungeoneering for any information of the tunnel 25 like who could of made it/ what materials etc)

DM info: The tunnel is dug into the side of the hill. Crude tools and claw marks indicate the means of its construction. there are no supports within the tunnel, it holds itself up and looks stable. Black scorch marks crisscross like a spider web throughout the place and to the ground outside of the tunnel to nearly 40' away. Small and Medium boot and bare foot prints are all over the place


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Friday April 24th, 2015 12:09:00 PM

"I'm thinking we don't want to be standing near the entrance when this thing lights up again." ;)

I'll carry what I can. I get encumbered very easily, but since I'm not the main combatant, maybe that doesn't matter too much. Magic items first, gold 2nd. Maybe I can make a rough sack (or find one) so I can carry some, but drop quickly and easily if needed. I can certainly carry that shield if no one is going to use it. Easy to drop.

OOC: We no longer have access to Google Docs at work. :( That's going to slow me down, and possibly cause me to make multiple posts on some days. I usually post during lunch at work.

Party Treasure



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/21 Character Sheet  d20+5=9 ;
Friday April 24th, 2015 12:55:35 PM

Carver does some quick math....
"The coins are about 55 pounds, and a couple tents added in, won't slow me down that's another 60 or so pounds. That way we'll be prepared somewhat. I guess some sort of saddle bags is beginning to actually sound important.
Gather what else is salvageable and lets go....."


Seeing the runes...... (rolled a know religion 9 to recognize own gods holy symbol)
He keeps out his sword and shield, already knowing he's not even stealthy, he really doesn't care much right now.....

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Friday April 24th, 2015 2:53:03 PM

If my friends are ok with it, Carver we will get him what he needs to carry treasure and stuff when we get back to the tree out of the gold we get. I am ok with have a group gold holding for party stuff like potions up grades as I have a chest back a the tree with a lock that we can store it in. Like a group hold bank as long as everyone is ok. I would say we divid up some of the gold put also put a percent away for party things or available is some is short for a upgrade? Like if Carver wants saddle bags we all benfit from so come from the group part and stuff like healing potions or mats for for spells etc. As one gets strong we all get stronger.

Cameron (David F) AC 22 (T 16, FF 19) CMD 15 HP 16/16 Character Sheet 
Friday April 24th, 2015 2:59:00 PM

" Huh, anyone know what those say? If not I can read them with a prayer. The Lady must have known I would need that prayer today. Strange isn't it?"
Cameron trades in the new small wooden magic shield for the small heavy metal round shield from the last goblins. He feels well protected. He examines the wall and door for magic.(cast detect magic again)

Notes
Spells in effect: Shield of Faith 5/20 rounds used
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
1/4 channel energy used for today

Cameron (David F) AC 22 (T 16, FF 19) CMD 15 HP 16/16 Character Sheet 
Friday April 24th, 2015 3:41:15 PM

OOC
Looking at everyone's sheet, no one is trained in linguistics so I am just going to read the runes with a spell to keep things moving.
IC
When his friends all look at the text and shrug Cameron says a quiet prayer to Jancassis and then reexamines the runes.( Cast Comprehend Languages).
" They are in High Woldian. They say Gargul, The Heavens, The gods, Gifts to Man, Creation, Fire, Alemi and To Speak. Are we supposed to unscramble them to get a phrase to open the door?"

Notes
Spells in effect: Shield of Faith 7/20 rounds used
Comprehend Languages 1/200 rounds used
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
1/4 channel energy used for today


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:10/14 
Friday April 24th, 2015 6:02:29 PM

'Osul is happy with the arrangements with the treasure, and offers no alternative.

"Mack? I think I can help you there. Two sacks tied together at the mouths can do for saddlebags for now." From his backpack 'Osul removes two neatly folded sacks and holds them open for treasure collection.

He then waits to see if Cameron's reading of the runes prompts some reaction in the tunnel.

----OOC----
'Osul is still a long way off leveling.
--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7)
Orisons (Unlimited castings): Detect Magic, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/2), Entangle(0/1), [<= Spont. Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(1/1)]

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Friday April 24th, 2015 7:12:33 PM

Walter looks at Cameron and back again at the runes. He quips jokingly "I left my rune translation book back home"

Cameron (David F) AC 22 (T 16, FF 19) CMD 15 HP 16/16 Character Sheet 
Sunday April 26th, 2015 11:24:59 AM

Cameron looks back at Walter and answers dryly.
" The Lady prepares me with everything I need to do her will. If saving the Tree and making sure they know I am a useful friend to them is her will, which I believe it is, she will see me through this and get us in here."
Cameron resumes considering the words on the wall. He is sure they are a code, and believes that failure to align them properly results in a burning death for the person that fails. He assumes that the tribes are drawn by the lights and when they arrive they fight for the right to enter the door and some die trying to gain entrance.

DM Question, you mentioned that some of the bodies out in the field had been burned, correct?

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 13/17  d20+4=21 ; d20+4=24 ;
Sunday April 26th, 2015 5:02:51 PM

Zee offers to help with the filling of gold bags and racks her brain on anything she might have heard or seen concerning the words and opening of doors.

As she moves to help, she offers words of comfort and a touch of encouragement to the following: Craver, Cameron, Atlas, Walter, and Crosseye. Maybe with a little luck and insight they can figure the puzzle around the door.

Actions
----------

Zee offers to carry 2 lbs of treasure.
Knowledge (History) = 21
Perception = 24 (Natural 20)

Touch of Destiny- touch Craver, Cameron, Atlas, Walter, and Crosseye as a standard action, giving them an +1 insight bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. (4/6 Used)

Questions at the Door 
Sunday April 26th, 2015 10:50:00 PM

The gold is split up and stowed away. (Everyone just account for the weight and storage of how your carrying the coins)
Cameron casts a spell and reads the runes, relaying what they say to the group. Is a riddle of some sort is now the question? Cameron's reading of the runes caused nothing to occur.
Mack comments that being near the door when the Beacon goes off around midnight, likely results in a bad night for any nearby.

Cameron's Detect magic allows him to pick up on a faint magic aura about the granite slab. Know Arcana DC 18 Highlight to display spoiler: {Evocation}

No one can perceive anything not already found thus far.

Yes, several burned bodies were discovered nearby


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/21 Character Sheet 
Monday April 27th, 2015 12:01:45 AM

"Gargul, The Heavens, The gods, Gifts to Man, Creation, Fire, Alemi and To Speak.
I'm not a betting 'Taur, but I going to say that they need to be organized in the proper order.
I'm only taking a guess....
To Speak to The Gods, Gargul and Alemi, the Gifts to Man, Creation of Fire to The Heavens.

I'll go stand guard, my ramblings are enough."


OOC:
Everyone tell how much gold they are carrying, and how many tents we want? I'll add it to my list it won't slow me anymore until I get real heavy.


Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Monday April 27th, 2015 8:05:46 AM

OOC: Could someone take over for me for today and tomorrow? Homeworks and tests are taking my time :( sorry!

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Monday April 27th, 2015 11:00:53 AM

Atlas looks at the ruins, but doesn't have many ideas that come to mind.

----------------------------------
ooc: Sorry everyone, having some hard days Friday-today. I should be back on track tomorrow.


Walter (Corsario for Miguel) - AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Monday April 27th, 2015 12:45:05 PM

Walter answers Cameron with a smile.
"That is what I call a thoughtful Lady!"
To Mack he answers.
"Yes, that light could have burned those corpses. I wonder if we would be safe in there during the night, or if we will need to get out before it."
He waits to see if Carver's try to guess a code opens the door.
If it doesn't, he puts his shoulder against it, while saying:
"What about Carver and me pushing it open?"

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Monday April 27th, 2015 3:05:32 PM

I enjoy puzzles, but nothing is popping into my head at the moment. Too many distractions, I guess. "Sorry, guys. I have nothing at the moment. But still thinking."


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Monday April 27th, 2015 3:46:41 PM

"I can detect magic, and there is some on the door. However I never studied magic, so I have no idea what kind it is. Looking at the tunnel and the burned bodies outside, I would assume that the beacon draws the tribes here and they vie for the chance to open the door. The losers rot and the winners go in and either speak the runes aloud like Carver did, or touch them, which I will try if Carver speaking them didn't work. My guess is that if you get the combination or order wrong, you get burned by something like a jet of fire, hence the burn marks. I wonder what the reward is for getting it right? Probably all the tribes here rally to your banner and you get to tell them what to do."
"With that in mind, everyone get ut the tabbards that Zee made us. If we open it we need to provide a uniformed presence for them to recognize. Oh, and 'Osul, please stand by to put me out and restore life to my body if this goes the other way, eh?"
"OK, so what order did you say Carver?"

While he speaks, Cameron steps out of the tunnel and takes off his gear, at least the gear that will burn. This will take him a few rounds. When he is done he intends to step back into the tunnel, shoo everyone else out, and touch the runes in the order Carver suggested, unless someone else comes up with a better phrase.

Notes
Comprehend Languages 1/200 rounds used
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
1/4 channel energy used for today

Questions at the Door 
Tuesday April 28th, 2015 8:04:13 AM

Sorry on the miss, I will post in a little while.

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 13/17 
Tuesday April 28th, 2015 9:01:36 AM

((Sorry for the miss, I was/am under the weather.))

Zee points out that she can "touch" the stone runes without standing in the blast zone; she casts Magic Hand and touches the runes while none of the party are in the tunnel. As she does this she repeats Carver's phrasing, "To Speak to The Gods, Gargul and Alemi, the Gifts to Man, Creation of Fire to The Heavens."

Actions
---------

Cast Mage Hand.

A granite door 
Tuesday April 28th, 2015 9:04:19 AM

The group discusses the runes and what they might mean and to a greater extent what might lie beyond the door. The are a password perhaps, and so with Cameron's reading and Carvers organization of them, Cameron prepares to touch them in that same order.
The group exits the short tunnel and clears back to where they are no longer standing upon any scorched earth as Cameron drops some gear and then goes back in. The party stands just over 40' from Cameron and with the tunnel shadows and his short nature, he's hard to see if you don't know wheee you are looking.

Cameron extends a hand and slowly comes into contact with the smooth, cool granite of the door. Blinking he realizes that he wanted to touch the runes, but here he was, his hand pressed flat against the stone. Even while thinking about, still his hand is on the delightfully smooth, cool and refreshing stone. Thoughts of home, faded memories come to mind. The meat cooking over the low heat fires. The sounds of hammer on anvil, Dwarven work songs, the calm of being in the deep. Cameron's hand then slides to each of the runes, To Speak, The Gods, Gargul and Alemi, Gifts to Man, Creation, Fire, The Heavens.

Cameron takes a step back and inhales deeply. He is unharmed, the door remains closed.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Tuesday April 28th, 2015 11:13:18 AM

'Osul stands ready to help retrieve Cameron, should he fall, but not by too much. "I hope i don't have to beat the fire out, what with the sacks being full of treasure."

He mulls about the words in his mind, trying to recall the stories from when he was a young lad.
The Gods, Gargul and Alemi, the Gifts to Man, Creation of Fire To Speak to The Heavens. Nope, not quite there.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Tuesday April 28th, 2015 12:25:12 PM

I hold my breath as I watch.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Tuesday April 28th, 2015 2:32:02 PM

Atlas thinks through the situation, but he's feeling quite dense still. "While we try to figure this out, maybe two of us could scout around. It would be great to avoid a surprise from over the hill. Also, we know that the light is coming from a place that points up as well, so there may very well be other entrances as well. They are probably all locked, but it would be good to get a lay for the land and situation. Crosseye/Mack, you two up for taking a stroll while Cameron, 'Osul, and gang try to figure out this puzzle?"

A granite door 
Tuesday April 28th, 2015 2:57:23 PM

Zee performs the same moves with her Mage hand spell with the same results. There is no blast of fiery death and the door does not open.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/21 Character Sheet 
Tuesday April 28th, 2015 3:38:54 PM

"Maybe we have to offer fire as a Gift to the gods. I'm just throwing darts at a barn door here, this is not my strong point you know. My strength is in my sword arm not in figuring out riddles."

Walter (Corsario for Miguel) - AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet  d20+2=6 ;
Tuesday April 28th, 2015 4:02:05 PM

Walter stays outside.
"I am not good at riddles either, but when you want to bash that thing in, call me."
Perception Roll: 6

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=18 ; d20+7=14 ;
Tuesday April 28th, 2015 4:28:33 PM

I watch as the events unfold not adding much as I don't know of such things! At Atlas suggestion I will do a look around if anyone wants to join feel free. "Yes sounds good to me. I will do a quick scout and see what we have." I answer Atlas.

--------
Perception roll 18 of scout of the area
Survival roll 14 for tracks and any thing else.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet  d20+7=15 ;
Tuesday April 28th, 2015 9:09:53 PM

Knowledge Religion 15
Cameron seems mesmerized, one hand still resting flat on the door.
Home.
It had not been so long since he had been there, for Morgan's funeral, yet it felt like an eternity. The stone somehow reminded him of it, but it was more than just the feel of the door, it was something else. The door felt safe, comfortable, inviting. All he had to do was get the combination right. What was the combination though...

He hears Walter behind him and a soft chuckle escapes his lips.
" I get the feeling that a crack team of dwarven sappers would die of old age before they could open this by force. There is power here. Old power. Real power. It is in the stone, around the stone, maybe even it IS the stone. Force won't do us any good here. This is work for the soul."
He rests his cheek against the stone, wanting to feel the comfort and the safety of the dwarven halls again. His mind races about what they are missing. Either the order is wrong, or maybe, not all of the words are supposed to be used.
Through the touch of the stone, Cameron gets the vibe that there are two phrases that will work here. He thinks back to his religious training, scant though it was, it taught the history of the Gods, The stone definitely is offering comfort, acceptance and peace when he touches it, so he focuses on Alemi and words associated with him from those given. Zee's touch inspires his confidence in this path and in his memory of his classes.
Were he evil, Cameron figures he would see the older, Evil side of Gargul, before he tempered his role as the God of LIFE and death. for this reason, he focuses on Alemi and his history. He figures the evil combination is what activated the beacon, and that goodness will deactivate it. The only question he has is, Who turned it on and what will they do once it is shut off?
Alemi formed a school for good people to combat the evil monstrous races. He based this school at the house of Creation. When Gargul used the power of the dragons for evil, Alemi used the Gifts of the Gods To Speak to The Gods and solve the problem. These are the phrases Cameron concentrates on as he touches the door. If nothing happens while he does this he touches the phrases in this order.
Alemi, Creation, Gifts of the Gods, To Speak, The Gods

Notes
Comprehend Languages 1/200 rounds used
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
1/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+12=19 ; d20+8=26 ; d20+9=28 ; d20+1=6 ;
Wednesday April 29th, 2015 5:25:00 AM

"That's an excellent idea, Atlas!" I check out the surrounding area with Crosseye, glad to be moving around and feeling productive.

(d20+12 stealth check of 19)
(d20+8 perception check of 26)
(d20+9 TrapFinding check of 28)
(d20+1 survival/tracking check of 6)

Party Treasure


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+3=23 ;
Wednesday April 29th, 2015 11:32:17 AM

Atlas is getting frustrated that he cannot do more to help. Cameron, Zee, 'Osul, is there anything we can help with? We did check the door for traps right? I don't know why I didn't think of that before, I guess I just assumed. Anyway, keep up the good work, and keep speaking out loud like you are. Maybe it will spark an intelligent thought in the rest of us non-scholors."

Atlas keeps an eye on the horizon, waiting and watching.

------------------------------------------------
Perception: 1d20+3=23 natural 20


A granite door 
Wednesday April 29th, 2015 11:37:00 AM

At Atlas's suggestion, Mack and Crosseye head out to take a patrol around the area.
Cameron continues to work at the puzzle of the door. Hes tries another combination, Alemi; Creation; Gifts of the Gods; To Speak; The Gods.
The door remains closed.

Carver suggests that perhaps the group needs to offer a gift themselves.

Everyone but Cameron is at least 40' away. Mack and Crosseye are now much further taking a patrol route about the area. The vantage point on top of the hill allows for a few miles to be taken in and the pair sees nothing heading their direction. What they do find, however, is that the same spiderweb scorch marks are all bout the hilltop and hillsides. So far no other entrances into the hill have been discovered

The sun is high above the Red Hills and a warm breeze is blowing in from the south

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 13/17 
Wednesday April 29th, 2015 12:03:27 PM

Zee sets out on the ground and begins to clean and fiddle with her kukri, this strange downward curving sword/ax, she sits there pondering this new problem. What does this mean? How do Alemi and Gargul relate to this light? What should we do next? Why have I been brought here?

As the nascent sorceress ruminates on these things, small flittering prestidigitations take flight around her: a black and gold dragon, a sinewy silver and white dragon, the Old Woldian signs of the Gods, Alemi, and Gargul. Soon, it is hard to see the girl for all of the magic pictures between her and the world. When her eyes open, it is obvious that she has found a trance like state. Her eyes are filled with a warm gold light and she stares past you all toward the edifice.

Actions
---------
Prestidigitations (involuntary leaking of magical energy)
Spend final hero point for insight into the current issue.

Walter (Corsario for Miguel) - AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Wednesday April 29th, 2015 12:45:07 PM

OOC: Just in case Miguel can't post.
Walter kicks the ground.
"I say we just kick the door open!"

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=27 ; d20+7=20 ;
Wednesday April 29th, 2015 3:28:55 PM

OoC if Carver can carry the gold no trouble I let him carry it and if need be I will help with the over flow as I am near capacity. Just let me know so I can add to my sheet.

IC
"Mack, more burn marks! Let's try and find the direction and source of them? Maybe even the cause while the others work on the door thing." and with that I canine the burn more closely looking a pattern I might know that would cause such effect. Plus trying to determine the direction they might of cone from or even the source.

--------
Survival roll 27 on the burn marks to look for direction and source and ever follow track them
Perception roll 20 of the area for any clues and information of the area plus keep an eye on the area for any trouble

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Wednesday April 29th, 2015 9:54:15 PM

The new combination doesn't work either, but Cameron thinks he is on to something. Creation could also refer to life, one of Gargul's aspects. If that is the case he should probably remove that word fro the mix and maybe the door will open.There are eight runes so it would follow that 4 start the beacon and four stop it. Cameron used five on his last try, so now he edits it down to four. First he touches the door and thinks the phrases, then speaks the phrases, then if neither have worked he touches the runes. He uses these words this time. Alemi, Gift of the Gods, to Speak, the Gods

Notes
Comprehend Languages 25/200 rounds used
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
1/4 channel energy used for today

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/21 Character Sheet 
Wednesday April 29th, 2015 10:33:12 PM

Carver keeps watch, letting Cameron fiddle with the runes.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Thursday April 30th, 2015 2:59:40 AM

'Osul is not keeping up - his puzzles tend away from words. Still he tries to keep up.

----OOC----
--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7)
Orisons (Unlimited castings): Detect Magic, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/2), Entangle(0/1), [<= Spont. Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(1/1)]

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+12=31 ; d20+8=20 ; d20+9=25 ; d20+1=2 ;
Thursday April 30th, 2015 7:55:29 AM

"That sounds like a great plan, Crosseye! And.... have you seen my marshmallows? I thought I had brought them with for later."

(d20+12 stealth check of 31)
(d20+8 perception check of 20)
(d20+9 TrapFinding check of 25)
(d20+1 survival/tracking check of 2)

I'm keeping my eye out to the distance as well, figuring at SOME point, we will have company.

OOC: Well, my rolls are at least somewhat consistent.... no good at tracking. ;)

Party Treasure


A granite door 
Thursday April 30th, 2015 11:17:21 AM

Zee sits and falls into a contemplative self induced trance. What was being overlooked? What could the runes carved into the door mean? Are the runes just decorative? Was this a great puzzle to unravel or is it just a door? Sometimes things are just as they appear to be

Cameron works through his own logical take on the Runes. 8 symbols and 2 deities and so 4 symbols for each including their name. Following his thought he tries to guess at what symbols would be strictly with Alemi. The door remains closed.

Atop the hill, Crosseye and Mack move carefully about investigating the burn marks. Crosseye does not believe they were caused by a fire. The dance and zigzag about and fires do not burn like that. No this is more like....and then is dawns on him, a lightning strike. The top of the hill seems to be the epicenter and spreading out from it in 260' in all direction the pair of heroes can see the dancing spiderweb pattern of burn marks. Anything within 40' of the bottom of the hill has been struck and from Crosseye's keen observation he thinks what he is looking at is the result of repeated strikes to the hilltop. Maybe even every night.



Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Thursday April 30th, 2015 11:23:27 AM

OOC: I am back now, got my ass kicked by work and birthday celebrations. I am here to rock now.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Thursday April 30th, 2015 12:41:43 PM

I walk over to the door. Knock. Wait to see if anyone says anything. If not, I open the door and walk in. :)


Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 13/17 
Thursday April 30th, 2015 12:55:33 PM

Zee sees herself just opening the door, did we even check to see if it was locked against us? "Oh for the love of..." Zee jumps to her feet, the fugue state dissipating with her cantrips. If anyone takes note, not that Zee does, the tiny illusory dragons lock in mortal combat and sink, unnoticed into the kukri.

"Walter, Atlas, I need some help," Zee starts into the tunnel and examines the door again, [b]"Now, does it push or pull?"[b] After Zee takes in the portal she proceeds to open the door...

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet  d20+3=10 ;
Thursday April 30th, 2015 3:03:56 PM

"Yes boss" Walter replies jokingly and goes over to the door. "So... push or pull, Atlas?"

Str roll: d20 + 3 = 10

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Thursday April 30th, 2015 3:31:31 PM

Atlas decides to come over to the door with Cameron and take a look to see if his average mind can help solve the puzzle. "Consider me your sounding board Cameron. No sense in you being stuck alone on this one."

Atlas looks at the door and ruins. He's quiet, studying the door, but nothing is coming to mind. He listens to Cameron go over his ideas and it seems like he's on to something.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Thursday April 30th, 2015 3:33:44 PM

At Walter and Zee's urging, Atlas reaches forward and tries to open the door by pushing first, then pulling on it if there is a handle. "Sorry Cameron, let me just give it a quick push/pull to put Zee's mind at ease."

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Thursday April 30th, 2015 4:22:49 PM

I head back to the group to let them know my findings. [b]"The burns marks seem to come from lightning strikes and they are all over the valley but centred on that hill top. ( I point to the hill top where it is most effected) It looks like to has gone on for many days. What this means I don't know, but we may want to find an area close by and set up camp and watch and see what happens ( if the marks are new then I let them know that also.)



Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Thursday April 30th, 2015 8:27:43 PM

Cameron is puzzled. He nods as Atlas comes over and tries to help, and steps back when they all pile in to try and open the door by force. He is sure that he is missing something and sits down, traveling deeper into himself to try and figure out what it is. If nothing the others have tried works, then Cameron returns to the door and uses the other 4 symbols. Again he concentrates while touching the door. hen he speaks the runes while touching the door, then he touches the runes. He uses these runes this time. Gargul, Creation, Fire, and The Heavens.

Notes
Comprehend Languages 25/200 rounds used
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
1/4 channel energy used for today

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/21 Character Sheet 
Thursday April 30th, 2015 9:22:13 PM

"You know, we might have to wait until the lights are coming down to open the door..."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Friday May 1st, 2015 7:15:01 AM

'Osul scratches his head. He is momentarily distracted by the idea that he would be better off out having a look at/for things, until Carver's comment cuts through. "Do you mean waiting for midnight?"

He lets Atlas, Zee and Walter by, thinking that Cameron is on to something. "That's it!" he states encouragingly.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Friday May 1st, 2015 3:44:59 PM

Atlas takes a moment to ponder the thought Carver casually tossed out there. "Well, that's a new idea. However, how do we not get blasted, either by the lighting or whatever might come out of this door at midnight? I don't have any initial ideas on that. A lot of help I am today."

Atlas looks at the ground right in front of the door, within the tunnel. Is that scorched as well?

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Friday May 1st, 2015 6:23:39 PM

I put my hands under my armpits, pull them out, take a big whiff, and try the door again.


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Friday May 1st, 2015 10:16:28 PM

Cameron waits to see what happens.

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Friday May 1st, 2015 11:14:11 PM

Walter feels disgust over what Mack's behavior. Without the smelly armpit incentive, he tries for the door again.

Beyond the Door 
Saturday May 2nd, 2015 12:19:38 PM

Mack and Crosseye come back down and around from the top of the hill where the tunnel was dug out to the door and report what they discovered.
Zee suggests trying the door and Walter is all too happy to put himself to use doing so.
The thought that the door might only be opened at midnight when the beacon is active is brought up. How would one open the door in safety though, if the beacon is the cause of the lightning strikes Crosseye has discovered?
Atlas does observe the scorch markings in front of the door.

The door has no way to be grasped to as to allow anyone to pull it open. Leaving the option of pushing Walter, Mack and Zee put shoulders and weight against it. The granite slab does indeed move, if only slightly. the others it would likely open, especially if one of the others was a centaur.

The combined weight and power of the group is enough to push the slab inward and after about 17" it pivots much more easily and clears the area to reveal a corridor beyond.

The buzz or humming sound that was emanating through the sound is much more noticeable now. The area beyond is not lit and is constructed of another single piece of granite that constitutes the floor, ceiling and both walls. It is set at a 20 degree downward slope into the dark beyond what light is spilling in from the doorway.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Saturday May 2nd, 2015 12:42:03 PM

" Huh, who'da thunk it?"
" Oh well, we're in. Let's see if we can shut this thing down. If the opportunity arises though, we still want to make sure none of the assembled tribes decide to come at the Tree. We should be able to convince them. Should we close the door behind us?"

Cameron puts his gear back on and casts light on the front of his shield so that they can see. He also puts on the tabbard that Zee had made for them. He still thinks that the runes will be important somehow, so he commits them to memory.

Notes
Comprehend Languages 25/200 rounds used
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
1/4 channel energy used for today

OOC
How many rounds have passed so that I can increment the comprehend languages spell?

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/21 Character Sheet 
Saturday May 2nd, 2015 4:28:12 PM

"Check the back of the door first, see if there is a handle, so we can reopen it from inside."
Carver keeps his sword and shield ready, and will follow right behind the leader, being his normal stealthy self. (not)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=27 ; d20+7=8 ; d20+5=6 ;
Monday May 4th, 2015 4:06:33 AM

With the door open and us inside i do a quick look around for anything unusual and signs of tracks or clues to what have used the tunnel and being in there resently.

------
Perception roll 27
Survival roll 8
Dungeoneering roll 6 to know any information of the tunnel/door contruction who?


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+8=26 ; d20+9=12 ; d20+1=15 ;
Monday May 4th, 2015 7:02:50 AM

I check the area inside for traps, or anything else exciting.

(d20+8 perception check of 26)
(d20+9 TrapFinding check of 12)
(d20+1 survival/tracking check of 15)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Monday May 4th, 2015 11:06:38 AM

Atlas steps back and takes a look up at the sky to determine the time, then he heads in.

"My thoughts exactly Carver!" Atlas checks behind the door to see if they'll be able to open it again.

If there is a handle then he's all for closing the door to help protect their rear. "Let's make sure we can open it again after we close it though. The last thing we need is to be cutting it close and running back to this door just to realize that the handle is going to break off as we try to pull on it. One handle to pull something that was so hard for all of us to push has me concerned."

If it is getting too late Atlas suggests that we wait until after the "storm" at midnight to enter the tunnel. If it's still morning then he's all for going in now. However, the thought of 24 hours to deal with what ever is in the tunnel is very appealing to him.

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 13/17 
Monday May 4th, 2015 3:59:29 PM

Zee is sure that there is not enough light. She casts a Dancing Lights.((More to come flavor wise... Just bare bones actions, because work is crazy.))

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Monday May 4th, 2015 4:51:58 PM

Walter throws a suggestion, "Is there something that can hold the door open? Just in case we need to run??". Thinks that maybe we can use some of the loot to hold the door...

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet  d20+9=13 ;
Monday May 4th, 2015 10:36:30 PM

Cameron shines the light on his shield around looking for scorch marks on the floor, walls and ceiling. He looks at the back of the door, looking for a handle. He wants to close the door because having a bunch of goblins or ogres come up the tunnel behind them would be very bad.
Perception 13

Beyond the Door 
Monday May 4th, 2015 11:03:34 PM

Zee Casts Dancing Lights and illuminates the corridor in the magical lanterns soft glow.
Mack checks fro traps, but finds none
Once the door reaches an inside wall it seems to stick to it, though it never fully comes to make physical contact. Unless acted upon by some outside force, the door will not close on its own. The door moved in a fluid motion to rest just inches from the inside wall and thus it is impossible to tell if any handle exists on this side to pull it open with.
Most of the party want the door to remain open, for concerns of needing to exit quickly. Cameron wants to close it to prevent others from coming up the party's rear.
Both points have merit The group certainly feels that they could pull the door free of the force that binds it to the wall. Once in motion, the door may be impossible to stop though.

The time of day currently is early afternoon, 20 minutes since Cameron first cast Comprehend Languages. The Dancing Lights of Zee reveal a second door 120' away.

The door and perfectly smooth construction of the granite hall is beyond anything Crosseye has ever heard. The perfection of the work in which he stands is beyond belief. He also believes the door to be counter balanced as such a massive slab of stone would weight well beyond 20 tons and once in motion that party would have but one option. Get out of the way

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Monday May 4th, 2015 11:54:52 PM

" That is some door. I know dwarves that could make something that perfect. It wouldn't be cheap and it would take a long time. I really should carry caltrops. Another thing to add to the list."
Unless Mack wants to check for traps, Cameron starts walking up the long hallway towards the other door, using the light cast on the small shield to light his way. He can see that opening the outside one from in here might be impossible now, so they will just have to risk unwanted company.
If Mack does want to search for traps, Cameron will of course wait for him to do that. Better safe than sorry.

Notes
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
1/4 channel energy used for today

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/21 Character Sheet 
Tuesday May 5th, 2015 12:09:32 AM

Carver has his weapon and shield at the ready, and will follow along down the hallway, clop-clopping as he goes.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+9=21 ; d20+8=20 ;
Tuesday May 5th, 2015 8:16:39 AM

"I think the door will close quite nicely all by itself when the lightning shoots thru the hallway." :)

If the party doesn't feel we're rushed here, I check the hallway for traps.

(d20+9 TrapFinding check of 21)
(d20+8 perception check of 20)


Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 13/17 
Tuesday May 5th, 2015 9:58:32 AM

Zee's lights appear as globes of sunny, golden light. They flow from the opening behind to the closed door ahead. Where Zee focuses her sight the miniature suns and stars add there light as well. Zee takes time to look at each party member and what they are looking at, "Let's move forward."

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Tuesday May 5th, 2015 10:25:55 AM

After Atlas takes a closer look at the door, "I agree, it is best to leave it open. Walther, I don't know if it will matter, but try jamming a rock under there. It's hard to get it moving, so maybe it can hold it there."

Atlas moves up in front of Carver, "You OK if I take point behind Cameron? Trying to move around you quickly in case of an emergency might cost valuable time. No offense of course, but you do have more body to you than I do" Atlas leans his shoulder into Carver as he passes by him to exaggerate his point, but laughs out loud when he bounces off and almost falls over himself.

"Let's make sure we're prepared for trouble in both directions. Cameron, you're our scout while Mack looks for traps by your side. I'll follow next, then Carver in case we run into trouble. Walter, hold the back for us if we have trouble. Carver and I will be back as quickly as possible if something comes from that end. Same if we run into something up front, we'll hold until you can get up here.

"Zee, 'Osul, Crosseye, heads on a swivel. We may need your support in either direction."


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Tuesday May 5th, 2015 5:23:38 PM

" Carver? Does this place seem to be 'evil' to you? I am guessing it has been here for a very long time/ The tribes we have spoken to were not overly surprised by it, almost like in their history it has lit up before. I am guessing we are totally insulated here inside this corridor. I don't think the lightning will touch us."
Cameron keeps his whip out and his shield raised, ready for anything. But since this place doesn't seem evil he would rather talk to whomever they meet rather than just kill them.

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Tuesday May 5th, 2015 7:04:13 PM

Walter grabs his shield and unsheathes his sword. He lazily kicks over a rock over to the door and does his best to nudge it, hoping it does its job.

The Second Door 
Tuesday May 5th, 2015 8:39:39 PM

The corridor is perfectly smooth, perfectly shaped and perfectly clean. Walter pops back outside and grabs a good sized rock and does his best to wedge it up against the door. In all likely hood the rock will simply be swept aside if the door closes. There is no perceivable gap between the bottom of the door and the floor or ceiling, it is perfectly flush.
Atlas sets an order for the group to move down and so you do.
Mack moves down looking for traps and arrives with Cameron at the second door. He found no traps to this point. The door has a human sized hand impression on the party facing left side. The impression does not look like a hand, it is merely the size and rough shape of one, no distinct thumb or fingers.
Cameron asks Carve if he senses any evil about the place, the paladin can detect none.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Tuesday May 5th, 2015 8:41:22 PM

I will take up a postion near he back of the group, pull out my bow and have an arrow at ready. Then follow the others down the tunnel.

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 13/17 
Tuesday May 5th, 2015 11:12:22 PM

Zee stays in formation and recasts the dancing lights so that they will continue to follow over head. They do not have any real protective power, but she feels calmer know that each of her "men" are guided but the lights.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14  d20+9=19 ;
Wednesday May 6th, 2015 8:39:27 AM

'Osul nods in response to Atlas' direction. "Ready!"

Perception Check: 19[i]

[i]----OOC----

--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7)
Orisons (Unlimited castings): Detect Magic, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/2), Entangle(0/1), [<= Spont. Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(1/1)]

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+9=26 ; d20+8=9 ;
Wednesday May 6th, 2015 8:41:27 AM

I check the 2nd door to see if I notice anything special, or anything to be concerned about.

(d20+9 TrapFinding check of 26)
(d20+8 perception check of 9)



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/21 Character Sheet 
Wednesday May 6th, 2015 11:48:52 AM

Carver stays in position, just behind the front pair, ready to advance as needed.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+3=18 ;
Wednesday May 6th, 2015 12:26:23 PM

Atlas looks to Cameron and Mack, "Take a listen to see if you hear anything on the other side. Otherwise, I say we try to push it open like we did the last one. If that doesn't work we'll start the puzzle."

----------------------------------------------------
Assist Another (Carver) on opening the door: 1d20+3(str)=18 (+2 to Carver)


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=13 ;
Wednesday May 6th, 2015 5:02:58 PM

I just keep watch behind us and let the others deal with what is up front.

Perception roll 13

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet  d20+9=15 ;
Wednesday May 6th, 2015 5:50:45 PM

Cameron listens sure how he would hear anything through it if it is as thick as the last one, but trying nonetheless. Unless he hears a growling dragon behind the door (unlikely, but I wanted that base covered, just in case) he puts his small hand into the human hand sized indentation and pushes gently, willing the door to open. (it worked last time, and that door didn't have a fancy hand print begging him to 'push here')
Perception 15

Notes
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
1/4 channel energy used for today


Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Wednesday May 6th, 2015 9:05:35 PM

Walter decides to throw small talk, "So.. any experience in caves?". He isn't that good perceiving things so he tries to make the trip more fun if possible.

It's a Trap 
Wednesday May 6th, 2015 10:51:25 PM

Mack looks over the door and discovers a trap.
Other than the hum, which has remained steady in pitch and volume, there is no other detectable sounds. The hum still seems to originate from beyond the door.
Mack is quite certain the trap activates upon opening the door and stops Cameron from doing so. Mack is fairly certain he can disarm it.

[Disarm check Mack, if you please.]


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Thursday May 7th, 2015 2:44:32 AM

"Some... comes with the territory .. so to speak. Unfortunately, Walter, this is no cave."

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 13/17  d20+2=9 ;
Thursday May 7th, 2015 9:57:50 AM

Zee directs her lights to settle around Mack and his work. Once satisfied she touches his shoulder and offers her own encouragement.

Actions
---------
Touch of Destiny (Sp): I touch Mack, giving him an +1 insight bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. (6/6 Used)
Perception Check (to Aid Another)= 9

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/21 Character Sheet 
Thursday May 7th, 2015 11:09:56 AM

Carver stands aside letting the ones skilled in traps, work on the traps....
He knows what he knows, and this ain't his area of knowledge.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Thursday May 7th, 2015 11:19:19 AM

"Well done Mack! Can you disarm it? Don't die on us. Better yet, don't get us all killed, otherwise if you do die then we cannot get you resurrected." Atlas makes sure his comment comes out lighthearted so as not to increase the stress/pressure on Mack.

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 13/17 
Thursday May 7th, 2015 3:41:31 PM

Zee cuts her eyes at Atlas and makes a silent "do not talk about dying when the Halfling's working" shushing motion with her finger.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/21 Character Sheet 
Thursday May 7th, 2015 5:15:41 PM

Carver looks at Zee and smirks, "He could have said 'Don't get us all squished if the ceiling drops because you fail...."
It's obvious Carver is trying to lighten the mood a bit..... Especially after he starts humming a turn. (London Bridge is falling down)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=20 ;
Thursday May 7th, 2015 5:37:56 PM

""Good catch Mack!" and I take a step back just in case. I still watch up behind us to make sure the way is clear and nothing coming.

Perception roll 20

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Thursday May 7th, 2015 6:55:41 PM

" Oh, that won't happen i don't think. This tunnel was either created by magic or took a bunch of skilled stoneworkers the better part of their lives to construct. I mean look how flawlessly the door down there fit and pivoted. I bet this one is the same."
As he talks Cameron does slowly back away from the door so that if Mack has any problems they do not become Cameron's problems and he can heal whatever happens to Mack.

Notes
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
1/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+11=24 ; d20+10=20 ; d20+9=20 ;
Thursday May 7th, 2015 7:02:40 PM

I feel the pressure on me, and am grateful at Atlas being playful in the moment. :) It's my first real "test" at disabling one of these in real life action!

Before doing so, I make sure the group is clear of anything I might accidentally set of.

(d20+10(+1) Disable Device check of 24)

Hopefully that does the trick. Just to make sure I got it, and there's not a secondary trap:

(d20+9(+1) TrapFinding check of 20)
(d20+8(+1) perception check of 20)

"Phew! I think we're all clear." ;) I wipe the sweat from my brow.



Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Thursday May 7th, 2015 7:33:58 PM

Congratulates Mack on disabling the trap, "Nice work!!" Walter, obviously not willing to test how the trap works personally, asks curiously "Any ideas on what sort of calamity would befall the poor soul that falls on it?"

It Was a Trap 
Thursday May 7th, 2015 8:09:45 PM

The group gathers about, or at least they don't back off as Mack sets to work. A small joke from Atlas seems to help set the halfling at ease and he puts his practiced hands, eyes and ears to work. It takes but a few moments and Mack has the trap disarmed and the door pivots open as the first one did. What lies beyond is odd to say the least

The door opens into a chamber that is a 60' cube. A dozen highly polished metal panels are set into all four walls floor and ceiling. In the center of this chamber is a humanoid statue standing 7' high. The head is a full face metal helm hiding all features. The statue was crafted wearing what you would classify as partial plate mail. The construction is part metal, part stone and part clay or wax. A crossbow is on the right hip and a longsword on the left. A field of soft blue energy shimmers around it.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+3=14 ;
Thursday May 7th, 2015 11:13:44 PM

Atlas waits for Mack and Cameron to enter the room first, "Keep those eyes peeled Mack, who knows how many traps have been laid for people like us."

Once Atlas enters the room and sees the mirrors and impressive statue he lets out a long whistle. "Something tells me that someone is trying to make this guy real, or maybe he was real and they're trying to bring him back. No matter what it is, all these shiny panels would cause quite the light show if the lightning found them." And at that, Atlas looks up.

----------------------------------------
Perception: 1d20+3=14


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14  d20+9=15 ;
Friday May 8th, 2015 7:58:05 AM

'Osul gives Mack a nod and smile of acknowledgement.

Inside the cubical room, he stays with the team, but rather than focusing on the statue, he takes a moment to take a careful look from the floor, to each wall in turn, and finally, like Atlas to the ceiling.{Perception: 15}

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 13/17  d20+2=3 ;
Friday May 8th, 2015 10:21:17 AM

Zee steps into the room, and begins slip back into her mind, she waves her arms and reaches out to touch the lines of magic that, she recently started realizing, snarl about her. Soon her eyes fill with a sifting gold and sliver glow. The Zee takes a look at what really is in the room.

Actions
---------

Cast Detect Magic, focus on the statue
Perception Check: 3 (Epic Fail)

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet  d20+2=21 ;
Friday May 8th, 2015 6:16:06 PM

Walter steps into the room and looks around along with the rest of the group. He first looks at the statue and then at the surrounding area. He jokes, "Wow, someone must be overcompensating for something". He wonders, as he looks around, if there is anything hidden or any kind of secret passageways.

-----

Perception Check: d20 + 2 = 21

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+9=13 ; d20+8=27 ;
Friday May 8th, 2015 6:57:24 PM

I am wowed by the room and statue. I enter slowly though, and do my best to check the whole place out again, checking the statue last.

(d20+9 TrapFinding check of 13)
(d20+8 perception check of 27)


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet  d20+9=20 ;
Friday May 8th, 2015 7:16:00 PM

Zee is already looking for magic, which Cameron thinks she will find, so Cameron stands in the hallway and wonders whether or not the statue-like creature will be friendly or not when it animates. He has heard stories of golems that are animated and healed by lightning. The cleric of Gargul that presided at the clan home had said they were an abomination that had no real life, but were animated by magic that was blasphemous to Gargul. The priest had been sparse on details though as to whether or not the golemn could speak or reason.
Cameron examines the figure, the room and eventually, like the others to the ceiling.
Perception 20

Notes
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
1/4 channel energy used for today


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=19 ;
Friday May 8th, 2015 9:16:31 PM

"Good job Mack!" I tell him as give him a pat on the back. I stay back in the hall with Cameron as the others enter just in case for now. "Who is that?" I ask the group wondering if anyone recognize the figure.

Perception roll 19 of the room from the hallway

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/21 Character Sheet 
Saturday May 9th, 2015 10:23:56 AM

"Think braking those reflectors will do anything?" Carver asks as he looks around the room.
"Kinda like those lights at night are 'cooking' what ever this thing is to either to bring it to life or to keep it from life.... I guess that's our big question, which is it doing?"

The 60' Cube 
Saturday May 9th, 2015 3:03:58 PM

The group filters into the room and begins to investigate. A few moments after the last person enters, Cameron in this case, the door very silently and quite quickly swings closed. Revealing that the back side of the door to be one of the reflective panels
Zee, not surprisingly, detects the presence of magic when she focuses upon the statue, although she is not sure at what she is detecting is the statue, or merely the glowing files about the statue. Knowledge Arcana DC 23 Highlight to display spoiler: {Strong Transmutation}

The 'mirrors' turn out to be highly polished pieces of metal. Perfectly polished pieces of metal, rectangular in shape and measuring 48" wide and 96" high. There are precisely 12 such panels in each of the four wall as well as 12 in the floor and another 12 in the ceiling

Cameron, Mack and Walter all note that the placement of the panels mirrors the far side so that no matter where in the room you stand, everything looks identical.

The armored figure does not resemble anyone or anything the group recognizes.

Mack spies no traps but does find one of the panels, in the center of the north wall, seems to be just a bit askew.


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Saturday May 9th, 2015 6:54:50 PM

Cameron rubs his butt where the plot train hit him as it railroaded him and Crosseye into the room. Once he determines that there is no permanent damage he tries to imagine what the room looks like since there is no way that it is 60' on a side without there being gaps between the 4' by 8' mirrors, unless the room is only 12' high and not truly a cube.even if it were only 12' high, the floor and ceiling wouldn't be completely covered. He tries to figure out how the room would focus lightning that came from above, or any angle, for that matter. He is pretty sure they are on the clock now, since when the light show happens, around midnight, they are going to have a pretty good seat for it.
" Soooo.... anyone have any ideas? I mean we can stop the light, or lightning , or whatever the thing we see at night is from getting to the statue, and us by using the tents to cover it and us in the middle. But if the light reflects all around and hits them, well it will probably light them, and us on fire."
"Alternatively we could try to pry that loose panel off and see what's behind it, or fix it and see what happens when the light hits the statue the way it is probably supposed to do. Based on the runes outside there is about a 50/50 chance of this place being creative, or destructive. What do you guys think?"


Notes
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
1/4 channel energy used for today

Cameron cannot examine the statue, the room and the ceiling from the hall.
He entered the room :) Cameron examines the figure, the room and eventually, like the others to the ceiling.


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Saturday May 9th, 2015 7:00:01 PM

Cameron thinks a little more about what he just said, then shrugs.
" If we were sure we wouldn't get cooked by the light, or lightning, or whatever it is, I'd say fix the panel so that the light stops shooting into the sky and shoots into the statue so we can see what happens. That's what I think we should do, regardless of the getting cooked factor."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/21 Character Sheet 
Saturday May 9th, 2015 7:57:20 PM

"Let's take a look behind it before we try to re-affix to the wall the way it apparently is supposed to be attached. If there is a way out, some of the smaller people can possibly get out, I doubt I'll be able to squeeze that size, no reason not to keep those safe that can be kept that way."
Carver goes over to the loose wall section and tries to look behind it.

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Saturday May 9th, 2015 9:08:21 PM

Walter mulls it over and says, "Let's see if there is an exit other than the one we came from, just in case the light does some weird flippy thing to that statue or to us". Walter decides to go to the door from where they came from and checks if it can open back out.

OOC: Btw, it is night time, right? I'd worry more if it was midday and the possible roast.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Sunday May 10th, 2015 10:00:16 AM

OOC: I gather it is still early afternoon - see GM's post on the 4th

DM: Still early afternoon

The 60' Cube 
Sunday May 10th, 2015 10:28:05 PM

DM note, the panels are not uniformly distributed, think of pictures on a wall. Some panels are at floor level, some are at the very ceiling and others rang in height from a few a feet up to far above your head.

The room is a 60' cube. There are 12 panels on each wall, the room is made of granite.

I hope this adds clarity

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+9=10 ; d20+8=19 ;
Monday May 11th, 2015 6:42:11 AM

I check out the askew panel more closely.

(d20+9 TrapFinding check of 10)
(d20+8 perception check of 19)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+3=4 ; d20+1=21 ; d20+1=5 ;
Monday May 11th, 2015 12:39:24 PM

Atlas takes a copper coin out of his collection and places it at the floor of the door that they just entered so that they don't forget which way they came from. He looks at the door to see if there is any way to open it in an emergency.

"This panel is a door, and the other one over there is askew. Let's check the others to see if they also lead to somewhere, or if they are just fixed to the solid wall.

"As for whether we fix it and watch or pull it off and go, let's get some more information first. Can anyone identify this warrior? Or would he be considered a paladin? Anyone?"
Atlas moves to the statue and looks at it in more detail, then he takes a broader look around the room.

----------------------------------------
Perception: 1d20+3=4 (natural 1)
Dungeoneering: 1d20+1= 21 (natural 20)
Engineering: 1d20+1=5


Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 13/17  d20+4=20 ;
Monday May 11th, 2015 3:43:15 PM

((I have no training in Knowledge (Arcana) and I could not pass anything higher than 20.))

Zee stumbles and blinks away the second sight, "That is so much magic..."

She turns to Atlas and looks perplexed, "I know nothing about magic..." Zee feels her inadequacy stalking behind her. She turns an looks about, racking her brain for any clues as to what they see here.

Actions
----------
Knowledge (History) = 20 vs. DC

DM Note: Knowledge Checks: without ranks, a character cannot score higher than DC 10, regardless of any roll or modifiers

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=23 ; d20+7=24 ;
Monday May 11th, 2015 4:37:59 PM

I examine the room For any tracks

Survival roll 23
Perception roll 24


Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet  d20=15 ; d20+2=7 ;
Monday May 11th, 2015 5:04:51 PM

OOC: Making some rolls, I guess? I also did go to check on the door from where they came from on my previous post.

IC: Walter is looking around the area from where they came from and the surrounding panels for any clues.

Knowledge Dungeoneer roll: d20 = 15
Perception: d20 + 2 = 7 [boo]

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14  d20+9=22 ;
Monday May 11th, 2015 5:42:58 PM

'Osul, having scanned about the room, turns his attention to the statue. First, a careful examination. {Perception Check: 22}

----OOC----
--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7)
Orisons (Unlimited castings): Detect Magic, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/2), Entangle(0/1), [<= Spont. Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(1/1)]

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet  d20+6=21 ; d20+9=12 ; d20+9=17 ;
Monday May 11th, 2015 7:41:06 PM

At Atlas' prompting Cameron has a look at the statue. Did he recall anything religious about it?
Knowledge Religion 21
After thinking back he heads over to the plate that is not quite right on the wall and helps examine it with Mack. Clearly he is distracted by something in the room, maybe the statue or maybe the possibility that in a few hours the room will probably be filled with wildly bouncing lightning bolts. Either way he doesn't notice much.
Perception 12

OOC
Thanks DM Dan. I figured it was that way but it wasn't 100% clear to me from the description. Now I get it though. And I can try to slow things down, can't blame a guy for not willingly stepping into the probable trap 8). Do the panels seem totally random or do they have some kind of pattern to them?
Perception 17 for that check.

Notes
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
1/4 channel energy used for today

The 60' Cube 
Monday May 11th, 2015 11:14:15 PM

Atlas places a copper coin on the floor in front of the now panel, was a door, where the party entered the room.
The room is devoid of dust, debris or any scuffs or scrapes that would leave tracks for Crosseye.

The floor, seamlessly blends into the walls which do so to the ceiling. The panels on each wall do not reveal any sort of pattern other than the opposite wall mirrors each other as does the ceiling to the floor. Were the armored figure not standing in the room, facing the direction the party entered from, it could be quite conceivable that one could lose direction in a matter of moments.

Osul's closer examination of the statue reveals a few more details. The figure is wearing the armor, it is not part of it, like a carved statue would be. There is some cloth beneath, as there would be for a real person wearing such gear. However, Osul notes where there should be skin, instead is clay. The long sword and crossbow appear to be real weapons and there are 20 bolts in a quarrel. Osul also spies a silver and gold twined necklace with a gemstone and an ornate leather belt, studded in steel.

Walter can see no force any means to open the door now metal panel in which they entered this room by.

At the slightly askew panel, though, the investigation has greater success.

Mack finds no traps and with a group effort, the panel is pushed inward to reveal a corridor beyond.

Behind the panel is a 10' ramp leading down to a passage. Written above the ramp is a phrase in Tauric or Linguistics check DC 25 Highlight to display spoiler: {
'Step one Foot within this chamber and you will surely die'
}

The 60' Cube 
Monday May 11th, 2015 11:14:15 PM

Atlas places a copper coin on the floor in front of the now panel, was a door, where the party entered the room.
The room is devoid of dust, debris or any scuffs or scrapes that would leave tracks for Crosseye.

The floor, seamlessly blends into the walls which do so to the ceiling. The panels on each wall do not reveal any sort of pattern other than the opposite wall mirrors each other as does the ceiling to the floor. Were the armored figure not standing in the room, facing the direction the party entered from, it could be quite conceivable that one could lose direction in a matter of moments.

Osul's closer examination of the statue reveals a few more details. The figure is wearing the armor, it is not part of it, like a carved statue would be. There is some cloth beneath, as there would be for a real person wearing such gear. However, Osul notes where there should be skin, instead is clay. The long sword and crossbow appear to be real weapons and there are 20 bolts in a quarrel. Osul also spies a silver and gold twined necklace with a gemstone and an ornate leather belt, studded in steel.

Walter can see no force any means to open the door now metal panel in which they entered this room by.

At the slightly askew panel, though, the investigation has greater success.

Mack finds no traps and with a group effort, the panel is pushed inward to reveal a corridor beyond.

Behind the panel is a 10' ramp leading down to a passage. Written above the ramp is a phrase in Tauric or Linguistics check DC 25 Highlight to display spoiler: {
'Step one Foot within this chamber and you will surely die'
}

The 60' Cube 
Monday May 11th, 2015 11:14:15 PM

Atlas places a copper coin on the floor in front of the now panel, was a door, where the party entered the room.
The room is devoid of dust, debris or any scuffs or scrapes that would leave tracks for Crosseye.

The floor, seamlessly blends into the walls which do so to the ceiling. The panels on each wall do not reveal any sort of pattern other than the opposite wall mirrors each other as does the ceiling to the floor. Were the armored figure not standing in the room, facing the direction the party entered from, it could be quite conceivable that one could lose direction in a matter of moments.

Osul's closer examination of the statue reveals a few more details. The figure is wearing the armor, it is not part of it, like a carved statue would be. There is some cloth beneath, as there would be for a real person wearing such gear. However, Osul notes where there should be skin, instead is clay. The long sword and crossbow appear to be real weapons and there are 20 bolts in a quarrel. Osul also spies a silver and gold twined necklace with a gemstone and an ornate leather belt, studded in steel.

Walter can see no force any means to open the door now metal panel in which they entered this room by.

At the slightly askew panel, though, the investigation has greater success.

Mack finds no traps and with a group effort, the panel is pushed inward to reveal a corridor beyond.

Behind the panel is a 10' ramp leading down to a passage. Written above the ramp is a phrase in Tauric or Linguistics check DC 25 Highlight to display spoiler: {
'Step one Foot within this chamber and you will surely die'
}

The 60' Cube 
Monday May 11th, 2015 11:14:15 PM

Atlas places a copper coin on the floor in front of the now panel, was a door, where the party entered the room.
The room is devoid of dust, debris or any scuffs or scrapes that would leave tracks for Crosseye.

The floor, seamlessly blends into the walls which do so to the ceiling. The panels on each wall do not reveal any sort of pattern other than the opposite wall mirrors each other as does the ceiling to the floor. Were the armored figure not standing in the room, facing the direction the party entered from, it could be quite conceivable that one could lose direction in a matter of moments.

Osul's closer examination of the statue reveals a few more details. The figure is wearing the armor, it is not part of it, like a carved statue would be. There is some cloth beneath, as there would be for a real person wearing such gear. However, Osul notes where there should be skin, instead is clay. The long sword and crossbow appear to be real weapons and there are 20 bolts in a quarrel. Osul also spies a silver and gold twined necklace with a gemstone and an ornate leather belt, studded in steel.

Walter can see no force any means to open the door now metal panel in which they entered this room by.

At the slightly askew panel, though, the investigation has greater success.

Mack finds no traps and with a group effort, the panel is pushed inward to reveal a corridor beyond.

Behind the panel is a 10' ramp leading down to a passage. Written above the ramp is a phrase in Tauric or Linguistics check DC 25 Highlight to display spoiler: {
'Step one Foot within this chamber and you will surely die'
}

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/21 Character Sheet 
Monday May 11th, 2015 11:38:47 PM

"Oh, that ain't good" Carver says and recites the line in Tauric and points it out to the rest.....

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/21 Character Sheet 
Monday May 11th, 2015 11:38:47 PM

"Oh, that ain't good" Carver says and recites the line in Tauric and points it out to the rest.....

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/21 Character Sheet 
Monday May 11th, 2015 11:38:47 PM

"Oh, that ain't good" Carver says and recites the line in Tauric and points it out to the rest.....

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/21 Character Sheet 
Monday May 11th, 2015 11:38:47 PM

"Oh, that ain't good" Carver says and recites the line in Tauric and points it out to the rest.....

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Tuesday May 12th, 2015 9:40:10 AM

Walter relays the information about the blocked entrance way. "Since we can't go back from where we came from, I think it is pretty much an unanimous decision to go down the scary passage".

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+9=21 ; d20+8=24 ; d20+1=6 ;
Tuesday May 12th, 2015 12:39:02 PM

"Well, it's a good thing we stepped ALL of our feet in, then, and not just 1!"

Unless someone stops me, I work my way thru the new "door" and down the hallway, checking for traps, and anything else interesting, as I go.

(d20+9 TrapFinding check of 21)
(d20+8 perception check of 24)
(d20+1 survival/tracking check of 6)


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14  d20+9=16 ;
Tuesday May 12th, 2015 6:13:37 PM

'Osul relates what he finds on the clay statue, but makes no attempt to remove or even touch any item. Instead, he moves with the rest of the party following Mack, supporting Mack's observations {Aid Another: Perception Check: 16}.

----OOC----
--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7)
Orisons (Unlimited castings): Detect Magic, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/2), Entangle(0/1), [<= Spont. Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(1/1)]

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Tuesday May 12th, 2015 7:55:36 PM

"I am convinced that someone is trying to bring this figure to life. I'm curious if they are good or evil, both the beings bringing him back and the warrior himself. I would recommend we are just the other side of that metal plate when the lighting starts again. If he's evil then we'll want to dispatch of him immediately before he gains his full wits and strength.

"With that being said, we have some time before that begins, so let's explore that tunnel. If he starts to kick our butts then we need an escape route. Mack, scout ahead and report back quickly."


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Tuesday May 12th, 2015 8:17:04 PM

Mack starts to step forward, but Camerons hand touches him arm to stop him.
"Wait."
Cameron looks around, first at the script, which he cannot read, then at the walls, then at the figure, which they now know to be an actual clay figure, with metal weapons and armor over the clay.
" I see three possibilities here. Only one of them is good. So far as we know we have wasted time on the runes below expecting them to make sense. Now we are trapped in a room with a creepy statue and alot of metal plates, and evidence that the lights we have seen for about a week, were actually lightning. Either this script is false too, and is meant to frighten off those smart enough to read it, in which case nothig happens when Mack goes down that ramp. That's the good outcome. The two bad outcomes I see are that Mack dies horribly somehow when he crosses that threshold, which while interesting, I like Mack too much to want to watch that, or that statue animates when Mack steps across the line and we have to fight it. If it is the latter, I think we should all at LEAST be ready for that to happen, right?"
"Zee, do you see any magic in the hallway? your spell should still be running I think, I will scan it for poison. Beyond that all we can do is hope for the best."

Cameron says a few words and his eyes turn a bilous green. He scans the hallway as far as his light reaches and looks for signs of poison. (cast Detect Poison) Once he has done this he reports what he has found and then steps back into the room, whip and shield ready, so that there is no pileup if this all goes wrong.
Assume fully defensive posture. +4 to AC

Notes
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
1/4 channel energy used for today

The 60' Cube  3d6=13 ;
Tuesday May 12th, 2015 9:02:30 PM

Carver reads the writing to the group, Step one Foot within this chamber and you will surely die. Not exactly a comforting message.
Mack looks for traps and finds none
Cameron Detects no Poison.
Zee does detect magic about the corridor, but with no formal training in the arcane she only knows that it is there.
Cameron also suggests caution, he and really the whole group are dead set convinced the statue in teh center of the room is going to come to life at any moment
The group takes some precautions as Mack starts down the ramp

As Mack crosses the threshold, brilliant white arcs of electricity erupt about the group

All party members
Reflex save DC 14 for half damage Full damage is 13

The blue filed still glows about the statue and it has not moved. The electrical stroke extended 20' from the door and never came into contact with it. The blast left no marks upon the floor or wall or any of the reflective panels. Aside from the smell of ozone hanging in the air, there is no trace of what just occurred.



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=12 ; d20+7=13 ; d20+5=17 ; d20+7=24 ;
Tuesday May 12th, 2015 9:38:49 PM

Seeing the new passage and hearing the words the others read, I examine the area just inside it for any signs of ant thing and tracks (survival roll 12 also perception roll 13).

When Mark enters I feel the energy surge though me. (Reflex check 17 damage 6 or 7?) "Well that's not good we should not try that again. What if we try the other plates and see if any of them move or lead some where?" With that I start try other plates, in the room with the statue, to see what they might revile. (Perception roll 24)



Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 4/17  d20+2=11 ;
Tuesday May 12th, 2015 11:06:40 PM

Zee's sight is filled with the arcane as Mack crosses the threshold. "Lightening! The magic is-" Zee is blown back by the force of the magic electricity. It seems as if she could not avoid the lines of magic, and she was fated to take the blow.

Actions
--------

Sustains 13 points of Damage, and falls prone in pain and shock.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 13/21 Character Sheet  d20+4=22 ;
Wednesday May 13th, 2015 12:02:48 AM

Carver sidesteps as the lightning arcs, mostly missing him, but not entirely.
"Well, I guess it was stating a fact. I think we'll be staying in the main room. Did anyone notice if the lightning arced through the entire room or not?"

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+2=5 ; d20+3=13 ;
Wednesday May 13th, 2015 12:05:07 AM

As Atlas is heading towards the ajar panel when the lightening erupts in the chamber. As Atlas is struck his teeth clench and his body is racked with pain, but he focuses all his energy on trying to see what the lightening pattern is in the chamber. Does it bounce off the panels, where does it come from, where does it go, are there any areas that look to be lightening free, or did the lightening only strike directly at each of us?

Once he is able to take a breath, he says "Yep, I'm with you Crosseye, we shouldn't try that again. However, I'm not keen to try other plates right now either. Another strike like that and you'll be dragging me out of here...assuming anyone is still walking after a second.

"Anyone see the pattern? Is there a safe area, or was it directed completely at each of us individually? Anything of use what so ever?"


---------------------------------------
Reflex Save (DC13): 1d20+2=5 (fail - 13 damage)
Perception: 1d20+3=13


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 3/16 Character Sheet  d20+4=11 ;
Wednesday May 13th, 2015 12:26:36 AM

quoted from the DM post
" The electrical stroke extended 20' from the door and never came into contact with it. The blast left no marks upon the floor or wall or any of the reflective panels. Aside from the smell of ozone hanging in the air, there is no trace of what just occurred."
Reflex 11
The electricity hits Cameron and his mail conducts it famously. He falls down and just lies on the floor for a few moments, smoking.
" That went poorly. Am I on fire or just smoking? I just want to lie here a moment so I don't throw up when I try to stand up. Everyone drag yourself over here near the statue guy and I'll heal us up."
Cameron waits for the others to gather up, and to see how badly hurt they all are.

OOC
Crosseye, you round the damage down, so in this case you take 6 damage



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:1/14  d20+1=12 ;
Wednesday May 13th, 2015 1:09:05 AM

Reflex Save: 12 vs 14 - failed. Now: HP:1/14
- - - - - - - - - - - -
"Owwww ... kay! No. No. No, no, and no. And No, unless there is a clearly imminent threat I am not moving from ... where am I again?!"
From his new found position his grimace indicates his internal battle to resume mastery of his major muscle groups. Everything outside is just gonna have to wait.
- - - - - - - - - - - -
Prone, and somewhat glad that an uncontrolled fall onto a hard surface causes no additional damage.

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet  d20+5=18 ;
Wednesday May 13th, 2015 3:49:43 PM

OOC: Reflex Save: d20 + 5 -> 18 vs 14 (Pass), right?

IC: "WHOAAWHATTHAHELL!?" and a bunch of expletives is shouted by Walter as he avoids the magical trap. What do we do now?

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet  d6=6 ; d6=6 ;
Wednesday May 13th, 2015 4:03:00 PM

Once he is sure everyone is still breathing, Cameron gathers them in the middle of the cube room and heals them.
Channel energy for 12 healing to everyone (including the statue, I want to see what happens)(nice rolls for once, right?)
With the wind back in his sails, Cameron murmurs a few more words and returns to the hallway to examine it for magic again. Maybe the discharge was the only one and the trap either doesn't reset or takes time to do so.
(Cast detect magic and re-examine the hallway leading further down) Is it still magical? If it is where is the magic? The whole hallway? The floors? The walls? The ceiling?
"To answer your questions Atlas, what I saw was like a globe of lightning that bloomed near the doorway. It was about 20' in radius, and it never touched the statue nor any of the panels. The panels might be proof against it, but before we test that theory, those not testing it should get to the other side of the room. I don't have that kind of healing left in me anymore today."

Notes
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
3/4 channel energy used for today


Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Wednesday May 13th, 2015 8:22:52 PM

Walter looks at Atlas and Cameron and speaks, "Since I managed to avoid the shock and still am pretty healthy, where you want me to go?"

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Wednesday May 13th, 2015 8:42:55 PM

OOC
unless you have evasion, which would be a real trick as a fighter, you took half damage and Cameron healed it.

per the DM post
"All party members
Reflex save DC 14 for half damage Full damage is 13"
IC
" We don't have alot of places to be going to without going down this tunnel. Unless this is still magic and will zortch us again you can hang out wherever you want. Go nuts."

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=21 ;
Wednesday May 13th, 2015 10:21:44 PM

Are any on the panels remove able? What if we try deflect the Lightning to the room next time. Like try to chain the Lightning in to the room along us, useing panels from the room. Maybe we can get it to the statue? I just have a feeling it is linked to it some how. I want to also closely examine the statue looking for any lose parts or movable parts? (Perception roll 21 of the statue, and room for lose parts or removable parts)


The 60' Cube 
Wednesday May 13th, 2015 11:22:44 PM

The blast tears into the party without mercy and it takes many several moments to recover. Recover they do, and gathering back from the passage Cameron channels the healing power of his god through them to mend the pain from the blast. Cameron purposefully includes the statue, but there is no response from it.
[Cameron healed everyone for 12HP]

Everyone in the party seems quite keen on looking for another avenue, any other avenue aside from the corridor.

Searching and inspecting the other 59 possible panels will take some time, but the party starts doing so. Crosseye gets as close as he can to the statue. The blue field surrounding it makes his minimal distance about the span of a human head. Carefully he inspects the hips, shoulders and such, but the armor makes it very hard to tell. The statue or humanoid form is wearing armor and other combat gear. The equipment is definitely not part of the form beneath.
The room itself is devoid of any debris

After 1 hour, the individuals of the party are unable to find any panel that moves in the slightest. However, it took most of the group to move the panel revealing the first corridor. In a group effort it would take 2 to 3 minutes per panel or around 3 hours to fully put each one to the test.

Zee verifies the magic returns to the tunnel in less than a minute.
The descending ramp makes the length of the passage unknowable by visual examination

DM NOTE: Please get used to adjusting your HP in your Header People. Too many are missing damage counts....
Walter a successful save still resulted in 6 damage as Cameron aka David points out


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Wednesday May 13th, 2015 11:36:54 PM

OOC
Any headway on the questions I asked? What parts of the tunnel are magic?

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 16/17 
Thursday May 14th, 2015 12:49:35 AM

Zee shudders as the divine energy pluses through the party. She sits on the floor, and stands when they need eyes, and sits when they do not. She pulls on what they ask her to pull on, her pushes when they say push, and other than that mopes and pouts and stay away from the rushing, bustling adventurers.

At the end of the first hour she approaches Atlas, "I want to get out, I want to start setting camp." At the first sound of protest, there would be, there always is, her lip quivers and her eyes fill with unshed tears, "I stink at puzzles, I am barely a sorceress, I don't know a bloody thing about magic, and I am scared that this room will fire lightening at midnight. Please, let me go and start a camp for the night?" Zee's moral is cracked and she is not at her best.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:13/14 
Thursday May 14th, 2015 7:02:44 AM

"Thanks,.. Cameron."

It is not long before 'Osul is back up and pitching in, but not before relating to Crosseye (and anyone else listening) the statues clay nature, beneath the partial plate-mail armor, under-cloths (don't want to chafe the clay), long sword, crossbow and quarrel holding 20 bolts, an intriguing silver and gold twined necklace with a gemstone and an ornate steel-studded leather belt, after which he notes, "I erred on the side of it being a trap, so I left it untouched."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday May 14th, 2015 7:16:04 AM

Carver thanks Cameron for the healing....
I think I get it now..... we were too slow the last time, and it;s gonna hurt to get out of here via that tunnel.....
Zee, you said it took time for the magic to reappear in that tunnel? It seems it need to recharge after it goes off. Like filling a bucket of water and then dumping it, it times to refill before it can be dumped again.
I think we'd have time to make a dash for it, and that I'll set it off, you all be well away from the door nd possibly you won't be hit by the lightning. After it goes off, we all head down the tunnel to beyong where Zee can see the magic rebuild."


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18  d20+6=7 ;
Thursday May 14th, 2015 7:37:40 AM

(d20+6 reflex save of 7 vs DC 14) Failed. Damage 13. Healed 12.

OOC: sorry, missed post yesterday.

IC: "Hey, I think I found a trap!" ;)

"Maybe we should take the sword and arrows away from that statue, until we find out if it's good or not?"


Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Thursday May 14th, 2015 10:25:12 AM

OOC: Oh, sorry. At least the damage was healed already so... Thanks DM + David

IC: After putting up with the fact that he didn't get hurt (for which he actually did) and listening to the others, he throws a suggestion. "Could that necklace or any magical spells in our wizard's repertoire help whoever jumps into the fray first?

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Thursday May 14th, 2015 10:56:25 AM

Cameron regards Zee from the corner of his eye. Clearly she has become emotional and that fact was clouding her vision. They were trapped in here. 100% screwed unless they figured this out. There was no more outside, no evening camp, there was figure this out or be entombed here. More emotion wasn't going to make this better, so Cameron does not point this out to Zee. She often resents him when he is right, especially when he is calm, and right. Then Walter points out something so obvious that Cameron is stunned for a moment. How had he missed that little tidbit?
" There you might be onto something Walter my boy. I'm glad that 'Osul took that close a look at the statue thingee, I sure didn't see the belt and necklace before. Now, about that glowing blue field around him... has anyone TRIED to touch the statue yet? Hmmm, I wonder...."
Cameron steps back a step and re-examines the statue. Does it have FEET, or does the base of the statue look more like a pedestal or one big single foot? While he ponders the answers to this question he tries to establish the answer to the question he just posed out loud.
" Here goes nothing." The cleric takes a deep breath and centers his mind. a simple prayer goes through his mind and he repeats it a few times, feeling all fear, and all emotion slip from his body. The he acts...
Cameron either has no fear, or is as dumb as a bag of hammers, the jury is still out on that. He steps forward and reaches with both hand for the necklace around the statue's throat. His confidence in 'Osul or Carver or one of the others saving him if this goes badly does not even occur to him. They will or they won't. But there is an answer here, and it needs to be found. Carver already offered his own hide to clear the way for them, but maybe Walter's idea will make that unnecessary.

Notes
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
3/4 channel energy used for today


Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 16/17 
Thursday May 14th, 2015 4:33:48 PM

Zee knows that she is fraying around the edges, and she sits back down rocking back and forth. She does her best not to cry.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 20/21 Character Sheet 
Thursday May 14th, 2015 6:22:43 PM

Atlas thanks Cameron and heads over to over some comforting words to Zee to get her to settle down. Then he sees what Cameron is about to do and whispers to her, "Brace yourself." He does his best to protect her if the lightning flashes through again.

---------------------------------------
OOC: Sorry, short post. No time today.


The 60' Cube 
Thursday May 14th, 2015 7:52:19 PM

The pressure mounts and Zee begins to really feel it
Cameron confirms the magic returns has returned to the hall. It seems to exist through the entire passage, walls, ceilings, floors.
Carver comes up with a plan of sorts. He will set off the trap and while it is down, the party makes a break for it.
Walter mentions the necklace on the statue and Cameron nearly face palms himself.
Cameron too, then has a thought and closes on the statue to take the necklace. Looking the the things feet he confirms the humanoid indeed has two legs that extend to the ground and are wearing boots. His plan to take the necklace, however, encounters one minor set back. He is 3' tall. The statue is just over 7' perhaps. The gnome would need to physically scale the armor to get to the necklace to remove it.
Atlas walks over to comfort Zee and talk her down so to speak.
Mack suggest taking the sword and crossbow from it as well.

The party has a few options before them.
No one has touched the statue
No other panels seem to be movable
The panel that has opened reveals a 10' downward sloping ramp fully radiating magic the group knows to be an electrical trap of some kind.

To speed things along, the blue field surrounding the statue prevent all attempts of making contact with the statue. The field itself is a solid barrier as sure as any other

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday May 14th, 2015 8:15:39 PM

"My option is still open for debate, just be ready to extricate yourselves as soon as the lightning unleashes itself on me and before it recycles to a full charge."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:13/14 - Additional 
Thursday May 14th, 2015 11:16:14 PM

'Osul moves towards Cameron, wondering which if any spell will be required.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet  d20+4=24 ;
Friday May 15th, 2015 1:43:38 PM

" Hold on Carver, we need to do something with this statue I think. It has a field around it so we can't touch it. the lightning doesn't reach it when it goes off. What if the lightning did reach it? Would it dispel the field? If the field is dispeled, then maybe the trap is disarmed. It's a long shot but I want to try it. I want to set up the statue to get shocked to see if the field goes away. I'll trigger the trap, it's my idea and if it doesn't work I don't want the rest of you to get hurt. Everyone needs to get on the other side of the room so they are away from the blast."
Cameron waits for the others to move back. He then starts creating water along the floor, linking the statue to the open panel. He leaves the point in front of the panel until last, and creates the water so that it trickles down the slope, hopefully triggering the trap remotely while he stands out of the range they say for the trap. If that doesn't work he goes over and steps through the opening to trigger the trap.
In theory, the lightning should charge the water and run to the statue. It may also cook Cameron.
Reflex save 24

Notes
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
3/4 channel energy used for today


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Friday May 15th, 2015 3:26:55 PM

If we can't touch the statue then I agree with Cameron we need to channel the Lightning to it some how I bet that is the key. See what Cameron I'd doing I follow his direction but tell Osul "Be ready with that wand we might need it for this! Altus Carver be at a so and ready I am not sure what will happen but just in case I just have a feeling there is a lot more to this "Statue"[i] then we know!" With that I draw [i]"Little Mack" ( my great axe) and stand ready eyeing the statue waiting to see what happens.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18 
Friday May 15th, 2015 3:32:47 PM

I patiently wait.


Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Friday May 15th, 2015 8:07:22 PM

Waits to see if his idea comes to fruition...

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Friday May 15th, 2015 11:03:22 PM

Carver gives the water a wide berth, he'd been lit up once already and even though he has volunteered to set it off to exit the through the tunnel, he doesn't want take more lightning than he needs to....

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 20/21 Character Sheet  d20+3=20 ;
Saturday May 16th, 2015 10:02:25 AM

"I see no reason we cannot do both. When Cameron sets that thing off and the lightning dissipates, everyone run through the opening and into the tunnel. If the warrior comes alive we'll see through the opening. If not then we move on without having to be cooked again.

Oh, and if Cameron is down, I'll grab him. Everyone ready?"


Atlas stands and pulls Zee up with him. He gives her some more encouraging words and prepares to be electrocuted and then to run into the tunnel. He pays special attention to the lighting and warrior as everything unfolds.

-------------------------
Perception: 1d20+3=20


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18 
Saturday May 16th, 2015 12:28:10 PM

"Ready." :)


Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Saturday May 16th, 2015 4:19:15 PM

"I'll be right next to you in case you need to pull Cameron up, Atlas"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:13/14 
Saturday May 16th, 2015 10:09:56 PM

'Osul nods in agreement.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Saturday May 16th, 2015 10:30:41 PM

"Ready and I stay by you Atlas just in case you need help with carver. The two of us could drag him faster!" I get ready for the drag and run beside Atlas.

Correcting Post 
Sunday May 17th, 2015 4:55:01 PM

The DM committed a blunder and so this post is correcting that.

The careful take 20 Perception Search of the room did find another panel.

This door opens to a 10' ramp leading down to a corridor. Written above the door in Draconic or Linguistics check DC 25 Highlight to display spoiler: {Only one whose veins flow with ancient blood may enter here}

Detect magic senses the same auras as in the other corridor

Recap: The party entered a 60' cube from the east. This door shut and sealed itself. 12 mirror like panels are set at random points in each wall, the floor and ceiling. In the center of the room is a 7' statue surrounded by a blue filed that prevents physical contact. In the west wall the party first found a loose panel revealing a passage with a tauric phrase above. the passage is trapped and caused considerable harm by electricity. the party has also found a panel in the north wall, with a message written in Draconic

Please note compass directions are for reference to visualize where things are. The atatue faces the original east door

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Sunday May 17th, 2015 8:38:34 PM

Cameron doesn't speak Draconic, nor does he have linguistics, so his actions are unchanged.
(as none of us have linguistics, still, none of us can read it)

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Monday May 18th, 2015 9:59:22 AM

OOC: Yeah, this doesn't change much, haha

My actions remain unchanged as well.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 20/21 Character Sheet  d20+1=15 ; d20+1=6 ;
Monday May 18th, 2015 10:43:31 AM

Atlas takes a look at both the corridors to get a sense of where each may lead or anything else they may tell us something useful. He doesn't speak Draconic, so unless he sees something that would influence his decision, he sticks with the plan.

-------------------------------------------
Dungeoneering: 1d20+1=15
Engineering: 1d20+1=6


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18 
Monday May 18th, 2015 12:18:41 PM

OOC: I meant to take linguistics, as it was part of my character back-story.... but apparently, I screwed up when picking my skills. Next level I'll make up for it. ;)
I also stick with the original plan, and plan on running last so I don't slow anyone down.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=25 ;
Monday May 18th, 2015 1:16:50 PM

Because I know no strange languages I will stick with the the plan unless the group wants to try something else or the other passage. Either way I will look at the other oassage for any signs of travel in it or tracks (Survival check 25)

The Original Plan  3d6=10 ;
Monday May 18th, 2015 4:02:29 PM

The group gathers off to either side of the western passage, remaining 30' back. Cameron starts creating magical water, first into the corridor. there is no electrical discharge as the water flows freely down the ramp with the initial casting. A couple additional spells are all that are required to create a continuous trail of water from the top of the ramp to the edge of the statue.
So with a breath and silent count Cameron will head down the ramp and as soon as the charge dissipates the party will attempt to rush down the ramp while the trap is resetting.

Cameron steps across the threshold and the electrical charge goes off. Reflex DC 14 Damage 10 or 5
The magical surge of electricity does not follow the laws of the natural world and does not dance down the line of water to the statue. Following the rest of the plan, the group quickly moves down the ramp and finds themselves in a long corridor. 90' away, there appears to be several small objects in the floor. From here it is hard to make out too much detail. What you can tell is that they are perpendicular across the hall and in the color of Yellow, Red and Green. The corridor continues well past the objects


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 10/16 Character Sheet  d20+9=29 ;
Monday May 18th, 2015 7:34:49 PM

Cameron looks back at Atlas. " Thanks, but I should be OK, as long as the lightning isn't stronger than last time."
Save was made in the post that I outlined my plans.
5 damage taken.
Cameron stops long enough to examine the statue.did the blue field disappear when he triggered the trap?
If it did he runs to the statue, climbs as far as he needs to and strips off as many items as he can reach. Boots. sword, belt, armor, necklace and crossbow. He urges anyone else not charging down the ramp to help. ( this was his plan all along, if this dispels the field)
If it did not he shrugs and heads down the ramp. Once he gets down to where the objects are he stops and examines them without touching them.
Perception 29
If he can figure them out he will do so, if not he continues on.
" Mack, do you have any good berries left? two should fix me up."

Notes
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
3/4 channel energy used for today


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Monday May 18th, 2015 7:42:28 PM

Carver watches as the lightning goes off, if the field protecting the statue goes off he'll join Cameron in stripping gear from it, if it stays up, he says so loudly enough for the other to hear and chides them towards the opening, long before the lightning recharges.
Upon seeing the objects he stops and lets one who knows what they are doing handle it. Without passing beyond them.

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Monday May 18th, 2015 9:46:52 PM

Walter follows right behind the bunch, stopping next to Carver when he stops.

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 6/17  d20+2=3 ;
Tuesday May 19th, 2015 1:05:34 AM

Zee hates this plan, and mumbles a rebuttal, but she is not quick enough or forceful enough. As a result, she is half way to a freak out when she is struck by lightening. As she slides down the ramp, she thinks about the direction that her life is going.

Actions
----------

Reflex - 3 vs. DC 14= Epic Failure


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:13/14 
Tuesday May 19th, 2015 8:03:13 AM

Glad to see a Stabilize spell is not called for, 'Osul follows along and meets up with those already with Cameron. "Nice move. I have a Light Cure left if you want it?"

- - - 8>< - - -
--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7)
Orisons (Unlimited castings): Detect Magic, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/2), Entangle(0/1), [<= Spont. Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(1/1)]

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 10/16 Character Sheet 
Tuesday May 19th, 2015 10:14:54 AM

OOC
Zee was moved back before any of this went down, and didn't need a save. If she was catatonic then Cameron dragged her out of the way before triggering the trap. We aren't dumb enough to all stand in the blast zone when we know where it's going to be. Also, if you have objections state them, don't just say I object and offer no reasons. No one would be swayed by that even your BFF.

IC
" Thanks 'Osul, I can heal too, still, a little. I want to keep that magic handy and use up those berries. They probably won't last too long, being berries and all."
Cameron keeps looking around at the things on the floor.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18  d4=1 ; d4=2 ; d4=3 ; d20+9=14 ; d20+8=9 ; d20+1=9 ;
Tuesday May 19th, 2015 12:27:33 PM

"I sure do have a few goodberries left."
I hand 3 over to Cameron (because my rolls sucked) (1, 2, and 3 HP healed).

OOC: Wait, do we re-roll 1's on healing? If so, I stick with 2, for 5 totally healed.

IC:
I examine the items and the new room that we're in.

(d20+9 TrapFinding check of 14)
(d20+8 perception check of 9)
(d20+1 survival/tracking check of 9)



Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 6/17 
Tuesday May 19th, 2015 4:07:53 PM

((OOC: After re-reading the threads, I see that I misinterpreted the last blast of lightening, and only Cameron was effected. I will not change my Hit Points, so that the DM can guide me. DM, was the trap damage just for Cameron or for all of us in the 60' room?

I humbly submit it was not my attempt to change the plan, it was my attempt to add realism. I assume an untrained sixteen year old would be sullen, panicked, or abortive in her attempts of dungeon crawl.))


Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet  d20+2=21 ; d20+5=14 ;
Tuesday May 19th, 2015 7:47:26 PM

OOC: I thought it was the ones closest to the magic pathway, not the whole room

IC: Looks over at Cameron, "Are you okay, buddy?", then looks around to see if he finds something interesting.

Perception Roll: d20 + 2 = 21
Survival Roll: d20 + 5 = 14



In the Passage 
Tuesday May 19th, 2015 9:44:22 PM

The blue field about the statue never wavers.

The group moves down the corridor and comes to stand before the two colored objects. The objects are Hemispheres sitting upon the floor, or perhaps entire spheres sunk halfway into the floor.
Cameron's careful examination leads him to believe the Green and Red Hemispheres are actual spheres sunk halfway into the floor.
Walter looks on and comes to the same conclusion

The sphere are single pieces of perfectly shaped and polished rock measuring about 12" in diameter. Best guess is about 100 pounds each.
Mack looks for traps, but finds none
It also appears that the spheres could be lifted from the floor if one wanted to do so

Mack gives Cameron 2 Goodberries, healing him [5 HP Back Cameron]

Ooc only Cameron was hit with the second blast. Zee still has 16HP

there are only 2 sphere. I know earlier i put 3 but that was incorrect


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 20/21 Character Sheet  d20+2=6 ;
Tuesday May 19th, 2015 9:51:56 PM

Atlas watches as it all unfold, keeping a close eye on the statue and lighting for any clues they might hold. As they head down the tunnel he examines the small colored objects. "Mack you're u...nevermind, you know what you're doing." Atlas steps back to give Mack room to look them over.

-------------------------------------------
ooc: I did a reflex save not realizing that we would not be hit by the lightning, hence the roll. I'm not 100% sure that we were not, the wording in the last DM post leaves room for interpretation, but I'll leave the HP where they are based on Cameron's comments. I'm sure the DM will clarify.

Cade, no worries. She is just a scared girl. Sometimes she's too fast to speak up, other times too scared to speak up. I'm getting a good picture of who Zee is. I look forward to her character development over the next few levels.

Reflex Save: 1d20+2=6 (fail) would be -10 hp if actually hit by the lightning.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=9 ; d20+7=23 ;
Tuesday May 19th, 2015 10:15:17 PM

I run down the hall with the others, stopping with the group safe for now just pass the objects in the floor. As I don't have the skills to know what they are or how to use them. I look for tracks or any other signs of tracks in the area we are now to see see if or what what have been around? ( survival check 9, perception check 23) I ask "Want to try and left/move them?" pointing at the objects.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday May 19th, 2015 11:08:35 PM

Carver step back a step to allow those who want to get in front, this type of thing is not his ballywike. Maybe in the future he'll understand stuff like this all the more.....
"I'm at a loss what these do or are for...."

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Wednesday May 20th, 2015 10:14:59 AM

Walter mentions to the group what he interprets in regards to the sphere (OOC: Basically retell the DM description), he looks over at Crosseye and Carver, and says "So, I am thinking one of us should detect magic to see if there is anything weird. If we don't see any holes or something to place them in, perhaps it works as a marker or that we need to carry them forward?". Best to say what he thinks in this situation to see if any ideas come jogging amongst the more intelligent bunch of the group.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Wednesday May 20th, 2015 10:55:02 AM

To Walter's earlier question Cameron answers, Well, my hair is straighter than it was before I triggered the trap, but that wasn't nearly as bad as the first jolt when I wasn't expecting it."
" Thanks for the berries Mack, let's see what we can figure out about these things."

Cameron detects magic on the spheres. He really is going to need to look into magical theory, since even if they ARE magic he won't know what they do. To Walters new suggestion he says.
" That's as good as the best idea I have. I can see if they radiate magic, but i've no way to figure out if it will be good for us or bad. They seem to be solid stone. While I could lift one, I'd just be staggering around with it. Can you tough guys pick them up and bring them along?"
" See Zee, we are gonna be fine. There's a way out of this place and once we turnn off the beacon, we are gonna find it."


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18  d20=10 ;
Wednesday May 20th, 2015 12:30:06 PM

As soon as I hear my cue from Cameron asking one of the tough guys to try to pick up the stones, I go grab one and attempt to lift if up. I'll go with Green.

OOC: In case I need to roll anything, I rolled an unmodified 10 on a d20.


Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 6/17 
Wednesday May 20th, 2015 3:10:47 PM

Zee is feeling a little calmer after the move from one room to another, at least the group is making progress. Zee uses dancing lights to fill the dark corners with streamers of gold, white, and silver lights. Then, if there is time, she says, "I think I can lift a ball without touching them, but only if they are not very heavy."

Actions
---------

Cast Dancing Lights
Cast Mage Hand, if two or more agree with her.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:13/14  d20+9=27 ;
Wednesday May 20th, 2015 4:05:22 PM

'Osul gives those wanting access to the spheres their room, and continues looking about the passage {Perception Check: 27}
Whilst he is keen to assist, looking about the group, it is clear Cameron is not seeking his assistance.
- - - 8>< - - -
--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7)
Orisons (Unlimited castings): Detect Magic, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/2), Entangle(0/1), [<= Spont. Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(1/1)]


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20=17 ;
Wednesday May 20th, 2015 4:53:21 PM

I will try to lift one and carry one if need be. I will go for the yellow.
(Roll for if I need one 17)

In the Passage  2d6=8 ;
Wednesday May 20th, 2015 9:59:15 PM

Cameron casts and verifies that both of the stones radiate magic. He also detects magic upon the walls, floor and ceiling, just as before at the doorway. All of the auras are faint in power.
Crosseye inspects the area for traces of anything having moved through the any, but like the main room, clean and perfect are words that don't quite describe it well enough
Walter and Crosseye both suggest that perhaps the stones are needed later and maybe the group should pick them up
Zee attempts magic, but the stones are too heavy for the cantrip. (Each stone weighs 100 pounds)
Mack steps forward and puts his hands on the Green sphere and Crosseye grabs the Red one. Mack is barely able to move the stone. Crosseye has greater success and is able to get the stone out of the floor.
Osul remains vigilant, but there is nothing else about.

As the stones shift and or are lifted from there place, an electrical blast erupts. Carver and Osul are not caught in the blast.
Everyone else Reflex save DC 12 DMG 8. Successful save for 4 DMG

OoC. Atlas you were not in the earlier blast. Only this post
Only two stone spheres, 1 red and 1 green


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 12/21 Character Sheet  d20+2=8 ;
Wednesday May 20th, 2015 11:10:05 PM

"Alright folks, I think we have a theme here. Detect magic...play with it...get electrocuted. We don't have much more of these left in us. Why don't we leave these here and if we must we'll come back for them later. And for the next time we detect magic, let's all just back away or go past it. Then again, my brain is a bit scrambled at the moment, so who knows if I'm talking sense.

"Anyone have anything that could fix these burns?"


-----------------------------
Reflex save: 1d20+2=8 (fail - 8 damage)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday May 21st, 2015 12:55:04 AM

Watching it go off, Carver has an idea spark in his mind......
"I'm betting that these two orbs or stones or whatever, are the controls for the lightning at the doors entrance.... With them set the way they were, it goes off, switching them either makes it worse or it shuts it off entirely."

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 11/19 Character Sheet  d20+5=8 ;
Thursday May 21st, 2015 10:27:54 AM

Reflex save d20 + 5 = 8 (fail -> 8 dmg)

Walter lets out a yell "AAArgh... I am getting tired of these @#$% zaps!". Walter smells a bit of smoke and secretly hopes his hair is not zinged.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 16/20 Character Sheet  d20+5=13 ;
Thursday May 21st, 2015 3:10:05 PM

"ahhhh that tickled, but as Walters said this us getting old!I think the same Carver these stone control the Lightning here but how I do not know as I am not skilled in such things. The one thing that seem funny to me here is though no tracks so who or what started this and is controlling this and how? Everything seems to clean here for my liking! Does anyone know the time of day? What if we just wait the rest of the day out safe behind these stone down this hall away from the main room and wait and see what happens I know we could all use some rest? What of setting up camp and getting some rest while watching to see what might happen next?"

----------
Reflex roll 13 pass 4 damage

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:13/14 
Thursday May 21st, 2015 3:57:52 PM

'Osul both glad not to have been amidst the lightning and disappointed at not having found anything else, because, as he says out loud: "...that means the spheres are the only thing to interact with in this passage, and whilst there is sense to the thought that their lightning is related to that in the cubic chamber, there is no reason that they could also be totally independent, and so the spheres could be little more than an enticement to wear down the overly inquisitive!"
- - - 8>< - - -
--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7)
Orisons (Unlimited castings): Detect Magic, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/2), Entangle(0/1), [<= Spont. Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(1/1)]

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 13/18  d20+6=13 ;
Thursday May 21st, 2015 9:55:36 PM

(d20+6 reflex save of 13 vs DC 12) passed - 4 damage

OOC: Gotta run, but hopefully can do an updated turn bright and early in the morning.


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 14/16 Character Sheet  d20+4=20 ; d6=1 ; d6=3 ;
Thursday May 21st, 2015 10:38:40 PM

Reflex save 20, 4 damage
Cameron dodges aside as the lightning courses up the hallway.
" My gut says that Carver is right, but my head seems to think 'Osul has something when he says the puzzles just hurt the curious. So far all of the puzzles we do either waste time or hurt us. Let's keep going."
Cameron gathers up his friends and channels positive energy for the last time today. They really need to stop getting hurt.
channel energy for 3 healing to everyone
He then continues on further into the tomb using the light on his shield to light his way.

Notes
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today


A second room 
Thursday May 21st, 2015 11:49:13 PM

Crosseye is holding the red stone sphere, it does indeed weigh 100 pounds.
Mack was unable to get the green sphere out of the the hole.
The group can now see that the floor has been perfectly removed to accommodate the stone

Several suggestions are made about the stones purpose, their relation to the lightning, the front room and the traps encountered thus far.

Cameron channels a burst of positive energy and heals everyone in the group (3HP to all)
Crosseye mentions perhaps taking camp, here in the, but the day is still fairly young as the group has only been inside for about 2 hours.
Most seem in favor of moving on for now, and so down the corridor it is. Zee's silver and golden lights dance along, illuminating the passage

90' later, the passage opens into another room. A 40' room cube with an exit in the far wall. In the center of the room is a large stone box, bound with some silver metal. On the top of the box are two half spherical depressions.

Coming down the passage behind the group, still about 90' away, is a humanoid in partial plate armor. A longsword and crossbow are at his hip. Its gait is steady and fluid.

ooc my apologies all, but i will be away from electronics this weekend and will need to pick up on Monday night

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 16/18 
Friday May 22nd, 2015 8:46:50 AM

"Maybe one color turns the electricity on, the other turns it off?"

"Thanks for the healing, Cameron."

"Hey look? Someone is coming down the hallway to probably help us, and answer our questions!"


Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 11/19 Character Sheet 
Friday May 22nd, 2015 9:05:16 AM

Walter looks at the figure, visibly annoyed and says "Let's hope he doesn't want to get bashed"

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 12/21 Character Sheet 
Friday May 22nd, 2015 11:15:45 AM

"Thanks Cameron, that helps."

Atlas turns to look at the figure walking towards them. "Didn't that statue have a crossbow and sword? Does anyone remember which side each was on, because I'm betting that he just came alive!

"The box suggests that we need the other sphere, but I doubt that guy is going to let us get it as easy as that. Best if we spread out in this room. If he means us harm then we'll be better off having him surrounded.

"Mack, could you check out that tunnel to see if it leads anywhere safe?"


Atlas stands just inside the tunnel entrance so that he can confront the person coming before anyone else. "I would prefer that we keep this peaceful, so I'll do my best. If it fails I'll step back so we can circle him. Carver, please stand to the side so that when he steps in you have an easy attack if it goes bad. Walter, the other side please."

"Anyone have any of those berries left? I could use a little extra healing before we take on a statue."

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 12/21 Character Sheet 
Friday May 22nd, 2015 11:17:31 AM

OOC: To clarify...Atlas is about 3 steps in the room so the figure can take about one step in before he stops for a typical conversation distance.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Friday May 22nd, 2015 1:43:45 PM

Carver stands to the side of the room, giving himself a bit of room to maneuver as he hears Atlas' directions, he keeps his weapons ready while he moves.
"I only need a few feet if this goes badly, just enough to get up to speed."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 16/18  d4=4 ; d4=4 ; d20+9=20 ; d20+8=11 ;
Friday May 22nd, 2015 4:38:00 PM

I give Atlas my last 2 good berries (heal 4 and 4 for Atlas).

"Heading over to check out that other passage now."

Check it for traps as quickly as possible. If not enough time, I just go see where it goes.

(d20+9 TrapFinding check of 20)
(d20+8 perception check of 11)



Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 14/16 Character Sheet  d20+5=21 ; d20+9=17 ; d20+6=21
Friday May 22nd, 2015 7:53:07 PM

"Crosseye, I would put that in one of the depressions in the box."
" I doubt that the guy is gonna be terribly talkative Atlas. but we can hope for the best and try. I am hoping that putting both spheres in the box there will shut him down. So when he charges me and I try to trip him, can one of you strong men go grab the other and bring it here. 'Osul, if you could accompany that strong man and keep the lightning from killing him that'd be awesome. Otherwise, lets get ready for this guy to be a problem."


As the unofficial, non-elected, spokesperson for the group, Cameron steps to the front and attempts to parlay with the figure. Many language options fly through his head, from ancient woldian, to the tauric the passage had as a sign. Alas he speaks none of these languages so he settles for common.

" Hi there!"
" Glad to see you up and about. We were worried you would stay trapped in that blue field forever. We are known as the Sunowl Parliament and we are the defenders of the Tree of Parting to the south. Would you consider talking with us for a few moments?"

Diplomacy 21
Perception 17
Sense motive 21

Cameron is unarmed, but has his shield out and has struck a defensive posture. (total defense +4 to AC for an AC of 24)

Notes
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

OOC
ATLAS, and WALTER please take the 3 points of channeled healing that I did last post and reflect it in your header. Atlas thanked me but didn't show the healing as far as I can see. Anyone else that has still to post, remember to get healed too. I fear this is going to go badly with us looking this hurt. I have one spell left that I can convert into a heal, but I think we might need it to fight this dude. As usual I will attempt to trip and disarm him to make him less lethal and easier to hit. CARVER remember you need LOS at the beginning of a charge to charge an opponent.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Saturday May 23rd, 2015 7:31:36 AM

"Atlas, at least he's not mad at us for stealing his partial plate-mail armor, protective undergarments, long sword, crossbow and quarrel holding 20 bolts, an intriguing silver and gold twined necklace with a gemstone and an ornate steel-studded leather belt! Don't forget to mention that, Cameron! Might be a point in our favor if he is rational."

"And, Cameron, I'm truly touched that you think I can stop the lightning from killing anyone. But I'll keep the Light Cures and Stabilizations flowing as best I can for whomever the strong man turns out to be." Having learned his lesson already, he continues to give the effects a wide, as he is no use to anyone if dropped by the ensuing electrical activity.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Saturday May 23rd, 2015 11:02:22 AM

Carver adds in, "I have a blessing left from Gargul. It's not much healing, but I'll use it when and where it's needed."

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 19/20 Character Sheet 
Saturday May 23rd, 2015 7:22:16 PM

I put the stone I am carry down at my feet and draw an arrow just in case. I am ready to act if need be! I then stay at a distance near the back of the group and watch to see what happens, ready to act if need be.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 19/20 Character Sheet 
Saturday May 23rd, 2015 7:27:58 PM

Taking my direction from Cameron I then take the stone at my feet and place into one of the depression and then run back to get the other and place it in the other one. I place it in the same way I found them in the ground. ( red right side green left ? Not sure the sides they were on?)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 15/21 Character Sheet 
Sunday May 24th, 2015 1:51:16 PM

Atlas grabs Cameron by the shoulder as he tries to walk by and talk to the figure. "I have this one, friend." He says it calmly, but his the grip on Cameron's shoulder suggests he's not in the mood for Cameron to not listen to him.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 14/16 Character Sheet 
Sunday May 24th, 2015 5:20:12 PM

Cameron stops and stays near Atlas, still maintaining his defensive posture.( AC 24)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 19/20 Character Sheet 
Monday May 25th, 2015 3:56:53 PM

Just stand and watching to see what happens with Atlas and the others

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 16/18 
Monday May 25th, 2015 10:27:06 PM

OOC: Not sure if today counted as a "post" day or not, so here's my post..... ;)


A second room  2d6=9 ;
Monday May 25th, 2015 10:44:35 PM

Atlas asks Mack to check the way out as he moves to speak with the humanoid coming towards them. Most of the rest of the group readies in case the encounter goes poorly.
Crosseye takes the red stone to the block with the depressions and places it in one so as to mimic how the stone was in the hall. When the red stone settles, a a gout of flame erupts about Crosseye. [Crosseye Reflex save DC 15 Dmg 9 or 4]
Mack gives Atlas the last of the Goodberries and moves to check for traps on the passage exiting the room. He finds no traps.

The humanoid stops about two feet from Atlas, just inside the doorway. A voice issues from the helm, calm, reserved and polite. "Please cease and desist with your present course of action. Security needs to be maintained unitl all corrections have been made."

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 11/19 Character Sheet 
Monday May 25th, 2015 11:36:33 PM

OOC: Wasn't sure about a post either but here goes...

"What is your name, good sir?" Walter asks, trying to not sound angry about all the zappings that he has endured.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 14/16 Character Sheet 
Tuesday May 26th, 2015 10:37:32 AM

Cameron's jaw drops open. It actually spoke to them rather than attacking. Not what he expected. Quickly he hides his surprise and switches to information gathering mode. He steps back 5 feet, still maintaining his defensive posture ( AC 24). Then he asks what he needs to know.
" Wow, pleased to meet you. We were wondering what the lights in the night time sky were all about. They seem to be drawing in all kinds of monsters that might get the idea that attacking our home would benefit them, that's why we want to turn the beacon off. Is there a way to do that? Could you help us?"
" What is this place? When was it built and by whom? The stonework is amazing. I have seen the vaults of dwarven clan lords that were nowhere near as perfect. Please tell us all about this place."


Did Cameron pick up any artificial tone in the voice with his previous DC21 sense motive check? From the description it sounds like it is a living voice with some inflection, but very calm. Is that about right?

Notes
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 15/21 Character Sheet  d20+3=21 ;
Tuesday May 26th, 2015 10:41:40 AM

OOC: Can Atlas tell if the voice is a human voice or a living voice, or does it sound like a creation or something of magic that the humanoid figure has instilled in it. In other words, can we tell if this is a living being or a creation of magic or something undead?

Atlas keeps his sword pointing to the ground so as not to instigate anything with the humanoid. "Do you mean that you would like us to put the red stone back where it was? Is that your purpose here...what are you protecting?"

As Crosseye puts the stone down the bout of flame shoots up and Atlas looks over his shoulder in concern. He turns back to the humanoid, "If we pick that back up it's going to hurt. Is that something you would be willing to do in order to make the correction?"

If the creature answers, great. If the creature tries to go and pick up the red stone then Atlas steps in front of him. Not in a threatening way, but just enough to stall him.

OOC: So that I can decide if we want to attack him when is back is turned and he is hurt from the flame himself (if he's not magically protected). So far I like his attitude, but I want to better understand what Atlas or any of the group notice about this humanoid. Hopefully he talks to us and we can continue the conversation, but if not then our eyes will have to the talking for us.

----------------------------------
Perception: 1d20+3=21


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 14/16 Character Sheet  d20+9=26 ;
Tuesday May 26th, 2015 12:00:33 PM

Good idea
Perception 26

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 16/18  d20+8=12 ;
Tuesday May 26th, 2015 1:22:55 PM

I hang tight where I'm at, and try to be prepared for whatever happens next.

(d20+8 perception check of 12)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday May 26th, 2015 2:28:28 PM

Carver, remaining vigilante is prepped to either defend or assault as needed, but is going to let Atlas cal the shot....

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14  d20+9=28 ;
Tuesday May 26th, 2015 4:18:01 PM

'Osul leaves the conversation to the questions already asked, and looks to confirm if this is the statue animated or something else. {Perception check: 28}

The Armored guardian 
Tuesday May 26th, 2015 10:43:18 PM

Rarely has anything been inspected so thoroughly. The groups senses attempt to take is everything they can about him and the results are mixed.
Everyone is quite sure this is the statue or an identical copy of the statue that you last saw surrounded by a blue field of energy. The wax-like clay can be seen at some of the gaps through the armor and under clothing of the plates and chain protection. The voice sounds natural, at first, but too perfect in pitch and rhythm. But then again, no one in the group has much experience with life beyond the races of the Wold. What can be agreed upon, is that the 7' armor clad warrior is not of noble or ignoble blood.

Cameron -" Wow, pleased to meet you. We were wondering what the lights in the night time sky were all about. They seem to be drawing in all kinds of monsters that might get the idea that attacking our home would benefit them, that's why we want to turn the beacon off. Is there a way to do that? Could you help us?"
"We are to remain here and defend this location until relieved. "I'm afraid I can't let you do that"

Cameron -" What is this place? When was it built and by whom? The stonework is amazing. I have seen the vaults of dwarven clan lords that were nowhere near as perfect. Please tell us all about this place."
"This location has been deemed important. This location was completed in 4arc by 3 rad and took approximately 17,349. The CnC is off limits."

Atlas - "Do you mean that you would like us to put the red stone back where it was? Is that your purpose here...what are you protecting?"
"Your actions are endangering yourself and others. Please return to sentry station until relief arrives. Your safety is important The ongoing security of this location is paramount."

The creature makes no move to get the red stone which still lies in the depression atop the granite box. It does not answer Atlas last question about the red stone

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 11/19 Character Sheet 
Tuesday May 26th, 2015 10:58:06 PM

Walter seems a bit scared and taken a back by this... thing.

OOC: Sorry, internet going crazy. Hopefully it improves tomorrow

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 15/21 Character Sheet 
Tuesday May 26th, 2015 11:05:04 PM

Atlas has a feeling that this thing will cut them in half before they have a chance to take a breath. One thing is for sure though...he said to go back to the sentry station. "Could you lead us to the sentry station so we can be safe? If not, can you point us in the right direction?"



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Tuesday May 26th, 2015 11:07:36 PM

OOC: Forgot to add my berries...HP back to full, thanks Mack!

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 15/20 Character Sheet  d20+5=21 ;
Tuesday May 26th, 2015 11:19:33 PM

"Ouch! Ok I not going to try that again! Should I go get the other stone and bring it here?[b] ( reflex 21 pass took 4 damage) I listen to the conversion that is going on with the others and the guard it seems. [b]" What if we tell him we are his relief? And what of the other stone. Should I try and bring it, switch places in the box? I just don't want to take to much more! I am ok for now but how much more can I/we take. Maybe he can lead us safely back to the other room or the sentry station?"


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 14/16 Character Sheet  d20+4=12 ; d20+9=20 ;
Wednesday May 27th, 2015 10:54:54 AM

"Where he is talking about is the place we first saw him I think. If he says it is safe we can probably head there, and rest as was suggested earlier. With Jancassis magic I can read the signs and maybe talking to this sentry will get us the information we need to do what we have to do. It'll also give us time to heal a little."
"Please, lead us back to the sentry post where we can await your relief."

Cameron gets the feeling that the being is trying to protect them and do it's job as well. It said 'Your safety is important The ongoing security of this location is paramount.' There is a significant clue there. They are important, but the locations security is MORE important. This thing is polite now, but will kill them if it has to. Best to stay on it's good side for now.
Cameron waits for the being to lead them back to the sentry point, staying far enough behind it to not be caught if it triggers the trap, and keeping enough space between himself and the next person if the being doesn't trip the trap, but Cameron does. He also casts detect magic again and examines the floor, walls and the strange being.
Reflex 12 if needed
Perception 20

Notes
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today



Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 14/16 Character Sheet 
Wednesday May 27th, 2015 10:56:28 AM

Once they reach the room, Cameron will heal someone with his last spell. Who that is depends on if the trap goes off again.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 16/18  d20+8=19 ;
Wednesday May 27th, 2015 12:07:20 PM

I just take it all in, and wait for what the group decides to do.

(d20+8 perception check of 19)

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 6/17  d20+2=19 ;
Wednesday May 27th, 2015 3:10:03 PM

((Please forgive my lack of posts, I am finishing work, helping with my child's activities, and trying not to flood. Not to mention terrible to no internet during rainstorms. I will return to active duty next monday.))

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Wednesday May 27th, 2015 3:44:49 PM

Carver, continues to remain alert, but will follow along with the others when they move out.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 15/20 Character Sheet  d20+7=19 ; d20+7=10 ;
Wednesday May 27th, 2015 4:49:21 PM

I follow the lead of the group any try to stay ready and alert just in case. I look also to see if the new friend is leaving tracks. If so, store away in my head in my data base for future reference

Perception roll 19
Survival roll 10


The Armored guardian 
Wednesday May 27th, 2015 9:30:01 PM

Atlas asks the Armored Guardian if it could take the group to the Sentry location.
Cameron believes that to be where the group first saw the statue and indeed it turns quietly to head back down the passage.
As it moves off, Crosseye asks about simply telling the Guardian the party is the relief. And what about getting the other Stone and bringing it back here

For now, the party follows. The Guardian strides smoothly, nearly soundless, down the passage. Crosseye can observe no marks upon the floor from the Guardian, nor any other in the party upon the stone floor.
Cameron casts Detect Magic and the entire corridor once again radiates to him. The Guardian does as well.

The group returns to the first chamber, 60' on every side as well as up. The Guardian takes up a position in the center of the room.
Carmeron uses the last of his healing spells on someone.

The group has relative privacy from what they can tell

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 11/19 Character Sheet 
Wednesday May 27th, 2015 10:43:52 PM

Walter decides to test their privacy and says to the group "I wonder what that thing does all by himself here"

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 14/16 Character Sheet  d8=5 ; d20+2=3 ; d20+2=19 ; d20+2=8 ; d20+2=17 ;
Wednesday May 27th, 2015 10:50:28 PM

" I'll heal Crosseye, can someone else tend to Walter? then intend to get some rest. No telling if, or when the relief for this guy will show up. Once have rested and prayed, maybe Jancassis can show us the way to finish this little quest."
Cameron converts his Bless spell into a healing spell and cures Crosseye. He then tends to everyones wounds as best he can, and gets some rest.
Crosseye heal 7 damage
Heal checks
Zee 3
Walter 19
Mack 8
Cameron 17

Notes
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d6=3 ;
Thursday May 28th, 2015 1:00:53 AM

"Well, right back where we started from....."
Carver reaches over and touches Walter, healing him for three hp.
He then finds an area against the wall, not in front of a mirror that allows him to watch both the openings, the one they originally came in and the one they exited to and just came back from....
"That's it for healing from me as well, who's on what watches?"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Thursday May 28th, 2015 7:50:03 AM

'Osul looks to Walter with his usual grin and one raised eyebrow. "Not a lot, except the occasional stopping people like us from destroying their foothold here."
"Any watch is fine, so long as I can have a little time before we head off ... somewhere."
- - - 8>< - - - &#7580;&#7512;&#7511; - &#7491;&#737;&#7506;&#8319;&#7501; - &#7496;&#7506;&#7511;&#7511;&#7497;&#7496; - &#737;&#8305;&#8319;&#7497; - - -
--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7)
Orisons (Unlimited castings): Detect Magic, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/2), Entangle(0/1), [<= Spont. Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(1/1)]



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Thursday May 28th, 2015 7:50:51 AM

OOC: Sorry - I won't post those characters again.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 14/16 Character Sheet 
Thursday May 28th, 2015 11:22:21 AM

OOC
Is anyone interested in Posting for Cade until he returns?

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 16/18  d20+6=7 ; d20+8=17 ;
Thursday May 28th, 2015 2:11:26 PM

I pull out the banjo as we decide to make "camp" here, get something to eat, and relax for the night. In between some music, I ask the guardian some questions, just to see if he's talkative at all, or back in his "statue" like form. "Do you get a lot of visitors here? What exactly are you protecting?" I try both common and goblin, just to see (if he even answers) what language(s) he may respond in.

(d20+6 perform banjo check of 7)
(d20+8 perception check of 17)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Thursday May 28th, 2015 3:16:25 PM

Atlas takes a bite to eat, then pulls everyone together so we're not yelling across the room. "Well, let's see if we can come up with a plan. Winging it isn't our strong suit thus far.

"It seems that he didn't mind us putting the sphere on that box. He also didn't come across as threatening, so I'm guessing that we could go do this again and he would just come get us again. Also, he walked the whole way, so if we do it in a rush then we could possibly stay ahead of him. It will depend on what happens when that second sphere is put on the box.

"There are three other options I think are worth thinking about. First, we could check out the other hallway that we haven't followed yet. Second, we could send one to two people to deal with the sphere and box while the rest of us wait here to see how this goes down with him waking up. Third, we could split up to see which group he follows, which could indicate some level of importance for a specific hallway.

"Personally, I'm intrigued by the spheres and box and would like to take the whole group down that hallway again. What ever happens after we put that second sphere on is going to be interesting and it will probably be best if we're together to deal with the results.

"Thoughts?"


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 15/20 Character Sheet  d20+7=26 ;
Thursday May 28th, 2015 3:30:03 PM

"Thanks Cameron that hit the spot!y" I say with a smile. "It sounds like everyone needs a rest to recoup especially the magic guys so I guess we are setting up camp as best we can in here? I can take first watch if need be tonight let the magic guys rest up first!" I surgest to the others. I find a nice spot where I can sit and see all the entances and exits and take a seat if I am not need by the others and wait for the others responses.

-------
Perception roll just in case need 26


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 14/16 Character Sheet 
Thursday May 28th, 2015 3:45:59 PM

" I suggest we rest before doing any of that Atlas. If I rest, I will be able to use the same prayer I used outside to read the High Woldian script. This place seems to be littered with signs most of us can't read, knowing what they say might help. Resting also allows for us to heal a little bit, naturally. This guy has been here for I am guessing a very long time and I doubt his relief is ever coming. But waiting allows us to see what happens. Also, it allows us to be ready to deal with him if he goes berserk when we move that last sphere. We all know it will happen eventually, I want to be able to do more than just look at one of you on the ground and go 'sorry, no healing here.' Lastly, it might calm our nerves a bit to rest. Nothing is going to get us in here, and I think the possibility of the lightning frying us in here is small, now that w have seen the power demands of this place. I am betting the lightning keeps the power flowing to all these traps. So let's rest, then try one of your plans, which do sound like good ideas, just not right now."
Cameron will listen to the others, then get some rest. When he is awake later, 'on watch' and praying to Jancassis for his spells he will ask the figure a few more questions.

Notes
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Orba "Zee" Zetianos (David F posting for Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 16/17 
Thursday May 28th, 2015 4:03:24 PM

OOC
I think that those are the actual correct HP. DM Dan please correct me if I am wrong.
IC
Zee sits and listens to Atlas's ideas, just hugging her knees and slowly rocking back and forth. Things never randomly exploded before, back in the orphanage. All of this was rather terrifying for her.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14  d8=2 ; d20+9=18 ; d20+9=10 ; d20+9=25 ;
Thursday May 28th, 2015 4:14:57 PM

Preparing for rest, 'Osul cures one outstanding wound {CLW: 4 - person of greatest need - hard to tell with HP tracking}, and attends any others with mundane healing - saving the wand for tomorrow {Heal Checks (if required): 18, 10, 25}[/i]
- - - 8>< - - -
--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7)
Orisons (Unlimited castings): Detect Magic, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(0/2), Entangle(0/1), [<= Spont. Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(1/1)]


Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 11/19 Character Sheet 
Thursday May 28th, 2015 8:50:08 PM

"Resting seems fine, I think. Do we trust that thing, though?" Walter asks, looking at the guardian suspiciously.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 14/16 Character Sheet 
Thursday May 28th, 2015 10:02:16 PM

" Do we have a choice?"

The Armored guardian 
Thursday May 28th, 2015 11:56:12 PM

The group decides that some rest is something they really need. To that end, they set up what would be called camp. Along the 'south' wall, so that the original east door and subsequently discovered west and north doors can all be kept under a watchful eye.
The guardian remains still as the bedrolls are unfurled and the party settles in on the floor and does not respond to Walters test in any way

A watch order is set, a bit different from the norm, 1st Watch: Atlas, Crosseye; 2nd Watch: Mack, Pips?; 3rd Watch: Cameron, Carver; 4th Watch: Walter, Osul

Osul casts a healing spell on Walter, mending him [Heal 4HP}
Cameron casts healing on Crosseye, mending him [Heal 7HP}

Cameron makes his way about bandaging up Zee, Mack and Walter. One cannot provide long term care to oneself. I assume you have a med kit or some such supplies on you. Don't want to be picky, I assume all adventures carry that stuff.
Cameron is able to help Walter

Mack takes the second watch and the opportunity to talk to the guardian. It looks down at him when he asks about what is being protected.
"This location. Please, you have sustained injury and require rest." It returns it's gaze to the entry wall.

Time passes....
All party members Heal 1 HP Walter heals 1 additional point due to Cameron's care. These points are in addition to healing mentioned earlier.

Zee's HP total is correct...thanks

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 14/16 Character Sheet 
Friday May 29th, 2015 8:24:49 AM

OOC
Healing recap
So between the 3 HP Cameron channeled to heal days ago, 'Osul's spell, Carver's healing, which wouldn't have been needed if bookkeeping were being done, and sleep, Walter is healed, he just needs to reflect this in his header and stop making me do a weeks worth of math every time I post. Sleep heals up Zee, and Cameron and Mack are each down 1 point. Everyone else was already at max. Not too shabby.
Yes, I am being kinda a jerk about this. You NEED to keep track of your hit points in your header DAILY or in combat you will be overlooked and die because the healers don't know if you are hurt. Or worse, someone else dies because a healer is rehealing you because you didn't track your HP. I state who and how much I heal. DM Dan has been doing excellent recaps and telling people that have received healing about it a second time in his posts, verifying that the spells or effects went off and need to be accounted for.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18  d20+8=16 ;
Friday May 29th, 2015 2:07:05 PM

"Well, I for one am all for the 'splitting up' option! Pips? Are you with me?" :)

And I thank the guardian for his concern at my well being. In the morning, I ask him if he is hungry at all, and I pay close attention to which party member he looks at if he says that he is.

(d20+8 perception check of 16)


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Friday May 29th, 2015 3:23:22 PM

I take the first watch with Atlas and not much seem to happen. While on watch I try some small talk with telling him that he is a find leader to us all, doing a good job and that if he needs anything, anything at all he just has to ask. Then I get to asking his option on the situation we are in and his take. I like Cameron think at some point we will have to deal with the guard and wonder if the one in this room is his relief if only we can figure out how to release him? I also wonder how more are they and how deep far does these tunnels/ hall go, and where. I have a feeling we just at the beginning and there is much more to this. I bet a much bigger room with a lot of the answers.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Friday May 29th, 2015 3:30:42 PM

OOC:
Healer's kit Used(0/10), +2 circ. bonus to Heal checks 1ea 50gp

'Osul picked one up before we left the Tree, but I wouldn't assume all adventurers would want to spend the 50 gold on this particular item.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Friday May 29th, 2015 4:15:25 PM

Having taken his watch shift, Carver feels rested and is ready to go. He thinks that today there will be a fight, one way or the other. He decides to keep his sword and shield at hand and not be surprised.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Friday May 29th, 2015 8:27:06 PM

Cameron wakes around midnight for his prayers. He has done this enough times that it is second nature to him to awaken for prayers at this time. He prays that Jancassis will guide him and his companions to finding out what is going on here and protecting the Tree so that vengeance need not be taken. He meditates on this until he is satisfied he has a plan and then sets to speaking to the guardian.
" I wanted to talk to you about this place. Can you explain why the lights show at night, what purpose they serve? Is there a way we can stop the lights and not upset this place? Who is your relief and when will they arrive? Why does the trap in the corridor not trigger when you walk down it, like when you came to speak to us? We don't want to change what this place is, or is becoming, we just want to understand it and protect our home. Please help us do that. What lies beyond the room with the box with the indentations in it? What is down the other hallway?"
If Cameron gets answers to any of these questions, he hopes he is closer to understanding what this place is and how it can be stopped from attracting monsters that want to raid the Tree.

Notes
Spells prepared (underlined spells are already used)
Read Magic, Detect Magic, Create Water, Light, Longstrider(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

Orba "Zee" Zetianos (David F posting for Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Friday May 29th, 2015 8:30:03 PM

Zee settles into her routine and cares for her men, doing what she can to make camp 'normal'. She takes her practice time with Atlas and then gets some rest, hoping it will restore her positive outlook and refresh her perspective about being trapped in this place.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Friday May 29th, 2015 10:02:42 PM

Atlas enjoys his watch with Crosseye. He appreciates the feedback as well. "Thank you Crosseye. Every day we learn and grow as people. However, it is hard to become a better person when you only listen to your own opinion, so I greatly appreciate that you are willing to share. To that end I feel obliged to let you know that the feeling is mutual. Your willingness to utilize your skills for the better of the group, rather than putting your own personal preferences first, is a quality I highly admire in you. You know who you are and you do your best to use that for the sake of everyone. Thank you."

Before his watch is over Atlas takes a chance to approach and initiate conversation with the warrior. "I feel safe, thank you. Could you explain what it is that you are protecting? Who told you what your objective is? How long have you been here? We have a lot of questions as you can tell, but in the end all we are here for the same reason as you, to protect and watch over our people and home. Your assistance would help protect us from ourselves if nothing else, because right now I am pretty sure we will need to go down through those hallways again unless you are able to provide us with more information."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14  d20=6 ; d20+11=12 ;
Sunday May 31st, 2015 8:21:57 AM

'Osul tries as he might to be of some assistance with dinner.

His watch-time conversation with Walter is mellow and subdued (for his own part). He is far too focused on the room, on possible sounds outside, and on not prompting a response from the non-statue. {Perception Check(+9): 15, Survival Check(+11): 12}

- - - 8>< - - -
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---
* Storm Burst (7/7)
Orisons (Unlimited castings): 4 to be chosen
1st: 3 to be chosen, [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]


Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Sunday May 31st, 2015 1:55:52 PM

OOC: My bad on the HP count. Got confused myself.

Any ideas on what you guys want to do or pursue or just follow the thing for the time being?

The Armored guardian 
Sunday May 31st, 2015 9:16:36 PM

Mack speaks to the Guardian in the morning, asking him about being hungry. The guardian does not look to Mack, but responds, "There is no need for your concern."
Carver, thinking a battle inevitable on this day, keeps his sword and shield at the ready.
Cameron has some follow ups in the morning for the Guardian.
"Can you explain why the lights show at night, what purpose they serve?"
'There has been a security breach and proper measures are being taken to ensure the safe guarding of this installation'
Is there a way we can stop the lights and not upset this place?
'The safety of this location in paramount'/[i]
Who is your relief and when will they arrive?
[i]'I'm sorry, but i do not have that information'

Why does the trap in the corridor not trigger when you walk down it, like when you came to speak to us?
'I'm sorry, but i do not have that information'
We don't want to change what this place is, or is becoming, we just want to understand it and protect our home. Please help us do that.
'I'll do what I can
What lies beyond the room with the box with the indentations in it? What is down the other hallway?"
'That information is restricted'

Atlas and Crosseye speak over their watch and Atlas too, has questions for the Guardian
Could you explain what it is that you are protecting?
'This location as it has been deemed paramount'
Who told you what your objective is?
'Dornet 3'
How long have you been here?
'I'm sorry, but i do not have that information'
We have a lot of questions as you can tell, but in the end all we are here for the same reason as you, to protect and watch over our people and home. Your assistance would help protect us from ourselves if nothing else, because right now I am pretty sure we will need to go down through those hallways again unless you are able to provide us with more information."
'Please refrain from deviating from your assignment so that corrective measures do not have to be taken'.
The Guardian always speaks with the same calm rhythmic tones and never turns to look at the any of you, but keeps his gaze steady ahead at the wall point where the party first entered

Mack and Osul both notice the coin marking your original entrance is still on the floor

the party may remain and wait for the reinforcements that the Guardian has spoken about. They could return down the first corridor, with the written warning of death for setting one foot into the corridor is, where a green sphere sits in the floor and onto the other room. Or they could venture down the second corridor where unknown to this point, writing is etched by the entrance.


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 14/16 Character Sheet 
Monday June 1st, 2015 7:15:10 PM

Cameron looks to Atlas,
" So, the second orb or the other hallway? What's your poison?"
He says this straight faced, as if he had not just asked a loaded question with a colorful descriptor that described his faith more than their situation.

Notes
Spells prepared (underlined spells are already used)
Read Magic, Detect Magic, Create Water, Light, Longstrider(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Monday June 1st, 2015 8:36:48 PM

After getting up, Carver is ready to continue. He listens to Cameron's question and awaits the answer as well, ready to advance whichever way is decided.

Orba "Zee" Zetianos (David F posting for Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 16/17 
Monday June 1st, 2015 11:38:58 PM

Zee wakes up less frazzled and better rested than she was yesterday. With the fear of being trapped slightly mitigated she prepares to face the day. Walking over to Cameron, Atlas and Carver's pow wow she asks,
" So what are we going to do about fixing this problem and going hoe today?"

The Armored guardian 
Tuesday June 2nd, 2015 9:09:06 AM

The group discussion continues
The Guardian remains in his position

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Tuesday June 2nd, 2015 9:24:31 AM

At the end of his watch with Walter, as others begin to stir, 'Osul takes himself aside and seeks the wisdom of The Wood.
After much time passes he returns, uttering only, "Well, I cannot wait to learn what this means!"

- - - 8>< - - -
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---
* Storm Burst (7/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(2/2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Tuesday June 2nd, 2015 10:37:24 AM

Walter comments "I don't think we can take on this guy, and reinforcement sounds scary so... if he lets us explore anywhere deemed "safe" for this guy, I guess we can go look around?". He still feels quite scared about dealing with the guardian.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 14/16 Character Sheet  d20+9=27 ;
Tuesday June 2nd, 2015 11:44:52 AM

Cameron continues to wait patiently for the others to wipe the sleep from their eyes and come up with a plan. His general tendency towards chaos has him ready to use comprehend languages on the draconic sign and then head down that hallway, but he remembers the others don't like it when he blows them up without their consent, so he waits. He looks at the guardian trying to assess its strengths and weaknesses.
Perception 27
DM Dan...
Is Cameron pretty sure he can trip it?
Do it's hands seem hard enough to deliver lethal damage by punching?

Cameron thinks that once the figure is disarmed and lying on the ground repeatedly, the real fighters in the group will have no problem hacking him apart. He also thinks those boots might deactivate the traps in the floor, but it is just a hunch.

Notes
Spells prepared (underlined spells are already used)
Read Magic, Detect Magic, Create Water, Light, Longstrider(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18 
Tuesday June 2nd, 2015 12:17:24 PM

I, personally, vote for the hallway we haven't tried yet.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Tuesday June 2nd, 2015 4:35:45 PM

Atlas has a couple more questions, "Can we help you protect this location? If so, how? Can we leave this location? If so, how?"

To the rest of the group, "I cannot help but think that the spheres and box are somehow relevant, but curiosity on that other hallway is killing me. Anyone want to go with me to take a look real quick?"

--------------------------------------------
OOC: Sorry for the missed post yesterday. Moving took 3 days...3 very long and difficult days. Good weather though :-)


The Armored guardian 
Tuesday June 2nd, 2015 5:16:52 PM

The Guardian is biped and wears armored gloves.
At 7' tall, best guess is he weighs around 500 pounds.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18  d20+8=28 ; d20+9=23 ;
Tuesday June 2nd, 2015 5:49:46 PM

OOC: Also sorry... helping Trey move, although not NEARLY as good of an excuse for me. ;)

IC: "Let's check 'er out!!!!!!!"

I start heading down the other hallway, checking for traps (if I haven't already done so.... I'm getting a little turned around, but I believe I may have checked that one?).

(d20+8 perception check of 28) Natural 20!
(d20+9 TrapFinding check of 23)


The Second Passage 
Tuesday June 2nd, 2015 9:33:02 PM

Camerons studies teh Guardian, sure that if he can disarm and trip it, Carver, Atlas and the others should have little trouble. It does look imposing and solid though. And, Cameron remebers, moved with an ease and grace that belied it's size.

Atlas asks Can we help you protect this location? If so How?
The Guardian responds "You are"..."By doing so"
Can we leave this location?
"This location's security is paramount. We are to remain until reinforcements arrive"

The group does all get together and decides that knowing what lies down the second passage is something they need to know
Cameron casts a spell and reads the Runes.
'Only one whose veins flow with ancient blood may enter here'

Mack examines the passage and finds a magical trap. The clever rogue then, disarms it!

Heading down the ramp, you discover a long passage. Ahead, perhaps 90' are a pair of objects set into the floor. Zee's Dancing Lights flit down the passage and illuminate another pair of spheres. One Yellow and one Red. The passage continues another 90' to a doorway.

The group is currently walking in the Passage about 30' from the spheres, when Walter glances over his shoulder to find the Guardian not but 10' behind him.
"What are you doing?" he asks in a clam soothing tone

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Tuesday June 2nd, 2015 10:31:36 PM

" Why we were exploring. We can't very well defend this place with you if we don't know where everything is, now can we?"
" What do those spheres do?"
" If we pick up this red one and put it in the depression next to the other red one in the room down the other hall, then what happens?"
" When, in numbers that make sense to us, do the reinforcements you speak of arrive?"
"Are the lights at night to call those reinforcements?"
"What if WE are the reinforcements? We were drawn here by the lights after all."
"Why don't you answer our questions in a manner that satisfies our curiosity? Continuing to just repeat things that don't make sense to us just makes us explore more."

Cameron turns and answers the guardian's question, then poses a half dozen questions of his own.

Notes
Spells in effect
Comprehend languages ?/200 rounds used.
Spells prepared (underlined spells are already used)
Read Magic, Detect Magic, Create Water, Light, Longstrider(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday June 2nd, 2015 10:42:58 PM

Carver almost laughs out loud when Cameron starts to give the guardian the third degree. But he keeps a straight face and backs him up, just by his presence.

Orba "Zee" Zetianos (David F posting for Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 16/17 
Tuesday June 2nd, 2015 11:20:25 PM

Zee follows along with her men, lighting the way with her dancing lights. She stiffens when the guardian sneaks up behind them and cringes a little inside when Cameron turns on the guardian and starts asking it questions.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Tuesday June 2nd, 2015 11:24:26 PM

Right now I just follow the group silently yet ready for anything, with bow I hand! " Should I try the orb again? Is it safe Mack? If it is not trapped and before the guard can get to us I go for yellow orb and try to pick it up! Or should I wait?

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Wednesday June 3rd, 2015 11:18:27 AM

Walter asks the guardian jokingly and with a tinge of sincerity in his voice, "Why are you here and not somewhere else? Do you get lonely?? Do you have a wife???"

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 16/17 
Wednesday June 3rd, 2015 12:46:38 PM

((OOC: Thank you for taking my absence in stride. I know that it was an burden, but I have dried out, started summer vacation, and found some free time again. May I come back and play?))

Zee stumbles and shakes her head, "Sorry, I lost my balance there. It feels as if some great fates changed hands, huh... Mack, have you ever felt that way?"

DM: absolutely Cade, welcome back. you're just in time to die muwhahahahahahaha

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18  d20+8=19 ; d20+9=24 ;
Wednesday June 3rd, 2015 12:47:22 PM

Thinking I must have gotten REALLY lucky finding and disarming a magical trap, I roll with it. "Uhh.... yah, there was a magical trap here, but it's off now...... I think." ;)

I check the new area and orbs for traps and such.

(d20+8 perception check of 19)
(d20+9 TrapFinding check of 24)

If all looks safe: "Looks good, Crosseye! I say we move 'em around, and see what happens. I'll stand over here (I point to an area on the OPPOSITE side of where the Guardian is standing), just to make sure all is good over there." :)

As I stand there, waiting, petting Pips, I suddenly realize why Pips hasn't been responding to me. Unless she's immune to electrical shock, she must have been completely fried a while back. Apparently, the static electricity has been keeping her attached to my leg as I move thru the corridors. A tear rolls down my cheek. "Is this dust getting to everyone, or is it just me?"



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Wednesday June 3rd, 2015 4:38:16 PM

"Thanks Mack!" and I wait for direction from Atlas as do I or don't I play with the orbs. I am stand by them ready to try to pick one up.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Wednesday June 3rd, 2015 5:06:38 PM

'Osul awaits the guardians answer to the next twenty questions, hoping to gain some understanding from his answers, and trying to determine what questions remain unasked.

- - - 8>< - - -
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---
* Storm Burst (7/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(2/2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 14/16 Character Sheet 
Wednesday June 3rd, 2015 7:39:06 PM

Cameron steps back, behind the guardian as he speaks to it, maybe trying to draw it's gaze away from Crosseye. Whether that is the case or not, he is certainly putting the Guardian between himself and any explosion that might come from fiddling with the orbs.

Notes
Spells in effect
Comprehend languages ?/200 rounds used.
Spells prepared (underlined spells are already used)
Read Magic, Detect Magic, Create Water, Light, Longstrider(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today


The Second Passage 
Wednesday June 3rd, 2015 9:19:20 PM

Cameron moves back to the Guardian and hits him with a barrage of questions
" Why we were exploring. We can't very well defend this place with you if we don't know where everything is, now can we?"
Knowing where other things are does not further secure the entrance
" What do those spheres do?"
I do not have that information
" If we pick up this red one and put it in the depression next to the other red one in the room down the other hall, then what happens?"
I'm afraid you could be putting yourself at risk again
" When, in numbers that make sense to us, do the reinforcements you speak of arrive?"
I do not have that information
"Are the lights at night to call those reinforcements?"
The beacon is part of the alert system
"What if WE are the reinforcements? We were drawn here by the lights after all."
That is self serving and purposefully misleading logic
"Why don't you answer our questions in a manner that satisfies our curiosity? Continuing to just repeat things that don't make sense to us just makes us explore more."
I'm afraid that is not possible

Zee cringes a bit at the questions and at the fact a 500 plus pound person in metal armor got within striking distance before anyone noticed.

Walter has a couple of his own
"Why are you here and not somewhere else?
I have explained. This location has been named of paramount importance
Do you get lonely??
No
Do you have a wife???"
No

Mack examines the Yellow and red sphere and discovers a trap. Once again, it is magical in nature

Crosseye looks to Atlas for the go on trying to hoist one off the floor. The red stone looks identical to the first and the Yellow one is as well, save the color.

Camreon moves past the Guardian and the helm follows him for a moment, but then returns to the group at large

The Guardian speaks, Crosseye, these actions do not support our goal. Please refrain from continuing

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Wednesday June 3rd, 2015 11:48:39 PM

Carver looks at Atlas, wondering if he's decided to end this yet, if not, he just continues his guarding stance remaining prepped to assault....

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Thursday June 4th, 2015 10:39:06 AM

Atlas snaps out of his quiet contemplation. "Crosseye, keep going. Carver and I will stay here and see if the guardian can help us better understand these spheres while you move them to the box down the way."

Atlas turns to Carver, "I'm sure you have more questions for him don't you? In fact, I'm sure we all have some more questions. One of the questions has to be the right one. There has obviously been a security breach and this guardian is trying to maintain order until reinforcements arrive. I'm sure we can help him remove the breach if he would just be willing to talk to us a little longer."

Turning to the guardian, "We would like to help you remove the threat that caused the beacon to start lighting up. I know you don't want us to do that, so we're going to talk through that. Sometimes people need help and they just don't know it. Your reinforcements are not coming. The threat that activated the beacon made sure of that before they activated it. What are you going to do about that?"

------------------------------------------
OOC: sorry for the missed posts this week gang. It has been a very hard week for many reasons.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18  d20+10=25 ;
Thursday June 4th, 2015 12:23:56 PM

I let the group know of the magical trap, and wait for a some thoughts on if I should attempt to disarm it or not. If disarm it, I suggest they all get to what they feel is a safe location, as I am not very qualified at disarming magical traps yet. ;)

If we go that route:
(d20+10 Disable Device check of 25)

OOC: If I understand Disabling Magical Traps correctly, I failed unless it is a Level 0 Magical Trap. ;)


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Thursday June 4th, 2015 1:45:37 PM

OOC
Psst, Zee, touch Mack and make him succeed.

IC
" Yes Mack, try to disable the trap before Crosseye proceeds, we all have a good idea what will happen if the trap goes off, just not what kind of energy it will be. Others should duck and cover."
Cameron continues to use the guardian as a shield. He has no weapon drawn and is thus not a threat, which is why he believes he was allowed to step behind the guardian. Atlas's current plan of attack might get the ball rolling so Cameron declines to make himself a threat, yet. He does however make sure his shield is firmly seated and that he is on the defensive.
(full defense +4 AC for AC 24)

Notes
Spells in effect
Comprehend languages ?/200 rounds used.
Spells prepared (underlined spells are already used)
Read Magic, Detect Magic, Create Water, Light, Longstrider(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 16/17 
Thursday June 4th, 2015 2:47:14 PM

Zee walks to Atlas, "This seems like a story... like legends about forgotten warriors. This thing does not know that the world has changed and that the masters it once served are not here, maybe the enemies it guards against are gone as well."

Then she addresses the guard, "What conditions other than reinforcement could be met to discontinue the lights at night? Your alert system will endanger the installation and draw enemy combatants down on your location."

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=13 ;
Thursday June 4th, 2015 4:14:22 PM

I go over to the orbs and watch Mack do his think. Wait for the go ahead from him take a look at the other to make sure they are all at a safe distance, or at least what I think is aside distance. Look at Atlas and the others "What one yellow or Red?" I ask out loud. "Mack when you are done back off to the others at a distance!"

When I think everyone is good to go and I get the go ahead from Atlas. I reach for the one they want me to try to pick up.

------------
Perception roll 13 of the area around the stones just in case I can see anything of importance or might help me in my action.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday June 4th, 2015 8:34:43 PM

As Zee makes her comment, Carver realizes she's right.
"How long have you been guarding this place?"

The Second Passage 
Friday June 5th, 2015 8:10:45 AM

Mack is able to disarm the trap.
Atlas tells Crosseye to continue and to pick up one of the stones.
But which one? Crosseye looks to the others to confirm what he should do. "Yellow or Red?" he asks
The Guardian speaks as the pair of Mack and Crosseye go over the stones
"Mack and Crosseye, Please refrain. Your actions are endangering yourselves, Carver and the others."

Carver Zee and Atlas then have yet more questions for the Guardian
"What conditions other than reinforcement could be met to discontinue the lights at night? Your alert system will endanger the installation and draw enemy combatants down on your location."
You do not understand. Your logic is incorrect
Carver then asks "How long have you been guarding this place?"
247.847

Cameron remains on the other side of the Guardian and while he keeps his defenses up, he tries to remain appearing as not a threat.

Mack moves away from the Stones as Crosseye readies to hoist one from the floor

Currently the order in the hall, moving right to left is
Cameron
Guardian
Carver
Walter
15' empty space
Crosseye at the Stones
15' empty space
Mack
Atlas
Zee
Osul

Feel free to adjust but do note the Guardian's position is and will likely remain 30' from the stones

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Friday June 5th, 2015 8:27:00 AM

'Osul tries to see if there is anything in this new plan of action for him to do. I there is he's missed it, and instead of dwelling on it, he tries to follow the new line of questioning the guardian.

- - - 8>< - - -
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---
* Storm Burst (7/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(2/2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Friday June 5th, 2015 1:50:23 PM

" For reference, Sparky, is that number in minutes, hours, days, months, years, decades, or centuries? Inquiring minds want to know."

Notes
Spells in effect
Comprehend languages ?/200 rounds used.
Spells prepared (underlined spells are already used)
Read Magic, Detect Magic, Create Water, Light, Longstrider(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Friday June 5th, 2015 3:36:11 PM

Atlas says to Crosseye, "I'm fond of yellow myself, but hey, that's probably just because of my blood I've seen of late. However, why don't you hold on a second. Our guardian seems upset."

Atlas grabs Mack and Walter and moves them both past the group in the tunnel and steps around the guardian. He pulls them and Cameron back a little and speaks to them in hushed tones, Read spoiler if Cameron, Mack, Walter. Highlight to display spoiler: {While the guardian is watching this go down and answering their questions, why don't the three of you head to the other tunnel and finish moving the spheres? Mack, you were able to disable these traps, so maybe you can do so to the others. If not, you'll at least have Cameron there to heal some of the damage Walter receives setting them off.}

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Friday June 5th, 2015 6:03:19 PM

Walter nods to Atlas, liking the idea quietly. He waits for Cameron and the others to react to the plan.

OOC: Can you summarize how the traps work, Cameron?

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Friday June 5th, 2015 8:05:19 PM

"Thank you Cameron, I was just going to ask that....."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18  d20+10=20 ; d20+8=14 ; d20+9=28 ;
Friday June 5th, 2015 9:33:55 PM

I do as Atlas suggests:

(d20+10 Disable Device check of 20)
(d20+8 perception check of 14)
(d20+9 TrapFinding check of 28)

OOC: Sorry, the order of my rolls probably wasn't appropriate there.



Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 16/17 
Saturday June 6th, 2015 12:09:10 AM

Zee looks at the statue and says, "Elaborate, point out the error in my logic, and explain the mechanisms by which you determine conditions." Zee shrugs at the others.

She whispers to those with her, "The sages always use that one to shut each other up."

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Saturday June 6th, 2015 12:29:30 AM

OOC
Nope, I don't do traps.
IC
Cameron nods and walks back to the room. He watches Mack work on the trap and hopes he doesn't need to heal them.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Saturday June 6th, 2015 7:10:19 AM

Hearing Atlas I wait for the go ahead for one of the stones. (Right now I think I will try yellow unless more information is found). I see the stone is staying way back though! "Maybe you others should stay at least the same distance as the guard. He knows something!


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18 
Saturday June 6th, 2015 12:05:38 PM

"I agree with Crosseye.... the Guardian definitely knows SOMEthing. Apparently, how to answer questions effectively isn't one of those things, though."


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Saturday June 6th, 2015 9:00:25 PM

"Maybe we aren't asking the right questions?", 'Osul wonders out aloud.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18 
Sunday June 7th, 2015 11:13:31 AM

"Guardian, what is the right question?"


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Monday June 8th, 2015 12:47:29 AM

"Mac? That's not... never mind."

The Second Passage 
Monday June 8th, 2015 8:07:59 AM

Cameron asks for a reference on the guardians answer, 'I;m afraid I cannot clarify. I have no reference for conversion to your time designations.

Atlas pulls Cameron, Mack, Walter a bit further down the passage and asks them to head to the first passage and move the Green stone sphere to the room while the guardian is with the rest of them.

The three of them agree and move back down the hall. The Guardian watches them depart, but remains where he is with the rest of the group

Crosseye decides on the yellow sphere and asks everyone else to get back to at least as far as the Guardian is in the corridor. The group complies and Crosseye hauls the Yellow sphere from the indention. It too, weighs about 100 pounds. There is no magical discharge this time. Mack's earlier work seems to have disarmed it

Mack, Walter and Cameron arrive in the main room and head over the the hall. The ominous words, written in tauric are still there. Step one foot into this hall and you shall die

The Guardian moves up to Crosseye. Crosseye, please reconsider you present course. You are undertaking an unauthorized action

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 16/17 
Monday June 8th, 2015 9:25:04 AM

Zee continues to help in any way that she can.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Monday June 8th, 2015 1:19:46 PM

OOC
"unauthorized action" reads to me as "action I will have to kill you for". Not that this is entirely a bad thing. I don't think his relief is ever coming and his interest in telling us things that don't help us is getting old. I think the old boy is gonna have to go....
IC
Cameron watches as Mack disarms the trap in the hallway. He casts detect magic to see if the aura on the hall changes as Mack does so. He stands back while doing this. Once Mack either electrocutes himself or diarms the trap, Cameron will head down the hall with them hanging back, to see if Fido the wonder guard comes to see what they are doing. He will then watch Mack disarm the sphere trap also from a distance, also with detect magic running. When he thinks it is safe he will get Mack to back off from the sphere and Walter to pick the sphere up and put it in the other indentation. All of this from a distance so that he does not get hurt and remains conscious to heal the others if they DO get hurt.

Notes
Spells in effect
Comprehend languages ?/200 rounds used.
Spells prepared (underlined spells are already used)
Read Magic, Detect Magic, Create Water, Light, Longstrider(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18 
Monday June 8th, 2015 1:33:03 PM

"Hmmm.... any ideas or concerns about that warning?"


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Monday June 8th, 2015 3:12:00 PM

Atlas watches the Guardian to see if he plans to do anything threatening. If he reaches for his sword or anything similar Atlas tells Crosseye to put the sphere back. Otherwise he recommends that Crosseye hold still while the others try to move the green sphere (he doesn't say that out loud though, he doesn't want the Guardian to know what they are up to.

While this is going on Atlas slowly finds his way back towards the tunnel entrance so that he can monitor both scenarios as best as he can. He stays within ear shot of the Guardian though just in case he says something important.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Monday June 8th, 2015 3:30:39 PM

" Nope, it says the same thing it said last time we ignored it and went down this trapped hallway."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Monday June 8th, 2015 8:13:37 PM

"Ok, how long have we been in this room with you?"

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Monday June 8th, 2015 10:54:25 PM

What would happen if we use the guardian as the victim and we run into the hallway like crazy people to try and get to our objective?", Walter suggests. He recognizes that it is a stupid idea, but he lays that option on the table.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Tuesday June 9th, 2015 5:44:04 AM

Well I take the hint from Atlas and stand where I am holding the stone waiting for the go ahead to carry to the room where I placed the other one. I know he others are up to something, just not sure yet and I know they have my back! I wonder if we need to get all the stones to the room with control room with the indentations?

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Tuesday June 9th, 2015 8:30:15 AM

'Osul thinks he might have an approach, or at least a momentary distraction.
"To clarify, you cannot explain to us how long you have been here, you are sure when you started that this place was important and needed to be secured and protected, but you are unsure if that is still the case, or how to find out. How can you be sure you are not operating on orders which no longer stand? How can you be sure that those who gave you your orders still hold the same opinions? Worthy of protection is an opinion, and as time passes and values change, some things that were once unworthy become worthy, and some things which were now fall out of worthiness. Does the passage of this 247 or so seem unusually long? Should you not have someone request an update of your progress? Have you even provided a report? Do they no longer think your work is of value? Do they not care? Have they long since passed away? Do you not care? Who are you?"

Splitting Up 
Tuesday June 9th, 2015 8:58:26 AM

Mack asks about the tauric writing, but Cameron points out it is just the same message he already translated the day before. it is now up to Mack to either attempt to disarm the trap, which resets itself in less than a minute, or to set it off before Cameron, he and Walter head down the passage to the stone sphere in the floor.
Cameron casts his spell and does detect magic once again in the hall

Atlas heads back down the passage towards the main room and coming up the ramp discovers an issue with his plan. It is impossible to keep an eye on both groups. It will be very difficult to even hear both. From Atlas' current place, Carver Zee, Osul and Crosseye are down a 10' ramp and 90' of hall. Walter, Cameron and Mack are 50' across the room and will soon be much further as they move down the 10' ramp and 90' of hall

The Guardian remains with Crosseye, whose arms are full holding the stone, Osul, Carver and Zee. it makes no threatening moves as Atlas departs the area. Answering Carver in the same neutral tones, It has been approximately .0004 since you first arrived.

Crosseye, unsure about how to proceed, remains in the passage with the stone in his hands.
Osul hits the Guardian with a barrage of questions form a slightly different tact. The passage of time and the affect that has on all things.
the Guardian responds,
How can you be sure you are not operating on orders which no longer stand?
I'm afraid cannot
How can you be sure that those who gave you your orders still hold the same opinions?
I'm afraid cannot
Does the passage of this 247 or so seem unusually long?
I do not believe it is
Should you not have someone request an update of your progress?
An update is not required
Have you even provided a report?
A report is not required
Do they no longer think your work is of value?
This locations importance has been deemed paramount. Value is therefore paramount
Do they not care
Please rephrase, I do not understand the requirement or your logic to this question
Have they long since passed away
I do not know, but it does not alter my objectives
Do you not care
Please rephrase, I do not understand the requirement or your logic to this question
Who are you?
I am Asads, who are you?

The Guardian then asks anotherquestion and he poses it to Carver, Are the others proceeding to the passage where I first found you? They are putting themselves in danger.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18  d20+10=15 ;
Tuesday June 9th, 2015 12:13:22 PM

OOC: Sorry, I should have drawn a map. It's getting a little confusing. ;) Anyone have a good map tool we can use and share on Google Drive, so we know what's what?

IC: I wait for everyone to get in what we deem to be the "safest" location in case I accidentally set the trap off, and make my attempt:

(d20+10 Disable Device check of 15)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday June 9th, 2015 1:00:34 PM

Carver is in deep thought and misses the guardians question. after a couple minutes, with carver counting on his fingers and drawing imaginary numbers in the air, his head snaps up, "Holy..... I'm not the greatest at math, actually i hate it, unless it involves counting gold.
But with the numbers the Guardian gave us, I'm coming up with like 170 or so years that he's been standing here, unless I miss placed a figure somewhere."


(the original number had a "Point" and not a "Coma" right?)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Tuesday June 9th, 2015 2:11:53 PM

Atlas realizes that he's only able to make it so far before it is hard to hear what the Guardian is saying, so he stops before that happens. Upon hearing the Guardian's name, Atlas says, "Hi Asads, I'm Atlas. What will you do if Crosseye takes that Sphere down the hall?"

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Tuesday June 9th, 2015 3:25:26 PM

OOC
If only we were liked somehow so we could whisper messages from one to the other.
DM. Sorry, no one likes you
LOL, liked should be linked, but you knew that 8)
IC
Cameron watches for 30 or so feet back and winces as Mack tries to disarm the trap. Either way the electricity should be disabled for a moment so that they can sprint down the hall and work on the sphere.

Recap on the map(DM Dan correct me if I don't get at least the broad strokes right)

We are in a 60x60x60 foot room. Call the bottom the door we came in. There is a ramp leading off to the left, and another to the right side of the room. These ramps are 10 feet long and slope down. There is a 90 foot corridor at the base of each ramp. In the middle of each corridor is a pair of divots where the stone spheres are. At the end of the hall is a 40 foot room with an altar in it.( we know this is true for the one we explored, and I am assuming it for the other) The one Mack, Walter and I are attempting to go down has a green sphere left in the hall and a red sphere in the , for lack of a better word, altar, in the room at the end of the hall. Crosseye, Carver, Atlas, Zee, and 'Osul are in the other hallway playing 200 questions with the guardian. Mack Walter and I are supposed to go put the green sphere in the altar and see what happens. The others are going to attempt the same on their side, or see if the guardian attacks them.
My best guess is that correct sphere placement will open a control and command room from which we might be able to disable the light. What else will happen remains to be seen. All of us dying horribly is not out of the question.

Notes
Spells in effect
Comprehend languages ?/200 rounds used.
Spells prepared (underlined spells are already used)
Read Magic, Detect Magic, Create Water, Light, Longstrider(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Tuesday June 9th, 2015 10:21:20 PM

OoC
So if I get this right from Cameron and the positioning the Guard is between me and the main room but I can go the other way hopefully to another room with an altar. Is this correct?

IcC
Zee if she is using her mind thing Highlight to display spoiler: {"I think hoping Zee can hear me and pass this along " I am going to do down farther down hoping to find another "Altar" away from from the guard. Please let the others know and Atlas. maybe I can find where this stone should go!"}

I head off down the hall away from the group to see where I end up. Hopefully another room with an Altar.



Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 16/17 
Tuesday June 9th, 2015 11:21:01 PM

Zee starts to see that the group is breaking up, and she attempts to connect the group to her. ((DM Post: From Atlas' current place, Carver Zee, Osul and Crosseye are down a 10' ramp and 90' of hall. Walter, Cameron and Mack are 50' across the room and will soon be much further as they move down the 10' ramp and 90' of hall))

Zee scampers up to Atlas, and now it 90' to 100' feet from either terminating end of the hallways. Zee winks at Atlas. She says, "I can help."

A quick twist of her silver and gold lines and a gleaming puff of smoke pointed at Crosseye. As she feels the spell take effect she laughs and hugs Atlas. While she has him in an embrace she stands on tip-toe and whispers in his year, "Hi, Crosseye, I am here with Atlas, and I can tell him if you need the team." She steps back with a bounce in her step and a gleam in her eye. Finally, she is of use in this useless place.

Zee reports on Crosseye's action, though a good listening check should allow Atlas to listen in. With that done, Zee looks the other way and preps to link to Mack.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Wednesday June 10th, 2015 6:54:35 AM

"Greetings, Asads - well met! My friends call me 'Osul, and you are welcome to be counted amongst them." He offers an open hand to shake the guardian's gauntlet.

"Carver, it involves counting gold! A tenth of a platinum is a gold, a tenth of a gold is a silver, a tenth of a silver is a copper", says 'Osul with his grin. "If we've been here about half a day (overnight), then a copper is about a day, 2 silver is a month, 2 gold is a year, 5 years is a platinum and 247 platinum and change is nearer a thousand years, give or take a few hundred years. I'm not saying it is spot on, but it makes for a quick estimate. If we've been here most of a day then double that."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Wednesday June 10th, 2015 6:57:42 AM

...stuck inside with neither sun nor starlight makes the passage of time more difficult for me to account for - unlike Asads here!

Splitting Up 
Wednesday June 10th, 2015 8:44:17 AM

Putting up a map as I can see some confusion occurring and i want to get things clarified

creating now posting soon...............

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Wednesday June 10th, 2015 9:22:27 AM

OOC: Thanks for the map!

Walter feels like this fellow is annoying the heck out of him and wonders about the types of jokes or pranks he wants to do to the person. Maybe it will serve as distractions.

In the end though, he feels like something has to be done. He feels like it has been forever...

"So... is there a bathroom here?"

Splitting Up 
Wednesday June 10th, 2015 9:26:58 AM

In the first Hall, Mack attempts to and fails at disarming the trap Mack Cameron , Osul and Walter are all in square C/25
Carver misses the Guardians question to him as his head fills with numbers. Can that be right, 170 something years? yes decimal, not a comma
Atlas, realizing how spread out things were getting, returns to the where Crosseye, Carver and Zee are with the Guardian. He introduces himself and asks what the Guardian would do if Crosseye proceeds down the hall with the sphere.
The Guardian responds by posing his own question again to Carver. If the others have gone into the other hall without you, they are in grave danger
Osul walks to the Guardian and also greets the Guardian by name and has a different take on the Guardians measure of time. Using currency to map it out, makes the guardian far far older on the magnitude of eternal for all intents and purposes.
Zee heads to Atlas and casts a Message spell DM Guess, please list spells as you cast thanks. The spell can affect 2 people; Crosseye and Zee. They can whisper messages and receive replies up to 120'with each other. Anyone within 5' of Zee or Crosseye the perception check to overhear is DC 25
Zee then begins to think on how to link up with Mack. She has to be careful though, not to extend herself beyond range with Crosseye and with the ranger moving further away, it might not be possible to do both
Crosseye heads down the passage and the Guardian moves that way as well Please be careful Crosseye. You are undertaking dangerous actions

As Crosseye nears the end of the passage, he can see a room. Near the center is a 4' high by 6' wide metal box with a large Red stone sphere resting atop it. Crosseye is approximately 60' away from it

https://docs.google.com/spreadsheets/d/1aDKH8G9CgEdiJG53cY4gfwmoUAvTnVCglt_NWdnDEV0/edit?usp=sharing


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18 
Wednesday June 10th, 2015 1:24:45 PM

OOC: Thanks for the map. VERY appreciated! :) Is it possible for us all to be able to edit that, so we could add notes and such?


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Wednesday June 10th, 2015 3:23:52 PM

OOC
Is it possible to skip the first 10 feet of the ramp with a good acrobatics roll, kinda like tumbling past the trap so that no"foot" is placed beyond the mark?
What kind of target would we be looking at?
Just trying to fill the time as we disarm the trap, really. Since the whole hallway detects as magic I doubt this would work, but I want to see if maybe the creators were being THAT literal that if we don't walk on our feet we can defeat the trap.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Wednesday June 10th, 2015 3:53:41 PM

Atlas watches and waits for the results of their efforts. He's starting to get a tingling sensation that tells him something bad might actually happen when the spheres are put into place, but he pushes it to the side since he cannot think of a better plan.

"Hey Asads, you never answered my question. What will you do if we continue to move these spheres?"

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Wednesday June 10th, 2015 6:02:50 PM

"What do you mean? am I some sort of protection for them?" Carver asks and heads off with the guardian.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet  d20=18 ; d20+4=15 ;
Wednesday June 10th, 2015 6:24:08 PM

If no other attempts are made to disarm the trap, or if they continue to fail ( I am assuming Mack has to roll really well, and without disable device none of us can help him, right?) Cameron will ask the others to back away from the tunnel and attempt his own method of avoiding the trap. Once the others are far enough away he will get a running start and leap down the ramp, attempting to tumble without actually placing a foot on the ground.

Acrobatics 18 ( +4 for my modifiers, -4 for my 20' base speed)
Reflex save 15 if the trap is set off anyway.

If he sets off the trap he urges from the bottom of the ramp for the other two to shake a leg while the trap resets. If not he explains exactly what he did so that the others can bypass the trap too.

Notes
Spells in effect
Comprehend languages ?/200 rounds used.
Spells prepared (underlined spells are already used)
Read Magic, Detect Magic, Create Water, Light, Longstrider(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Wednesday June 10th, 2015 8:10:50 PM

"Zee can you hear me? If so tell Atlas that there is another room down here with an altar thing! And it already has a red stone here! Ask him if he wants me to proceed?"



Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 16/17 
Thursday June 11th, 2015 1:20:53 AM

((Somehow, I am struggling to engage this puzzle/ dungeon, No one but myself is responsible for my problem, but I am absolutely clueless as to the next step here. I am frustrated that my posts are not quality, please be patient with me, guys))

Zee relates Crosseyes message to Atlas, and offers to stand closer to Atlas so that he can hear better. She whispers a warning to Crosseye that he will soon be beyond her range, as it is the spells chords are streched taut.

Even with the strain in place, Zee attempt to draw another message on herself. She will be the center of a web of messages.

Action
--------

Casts the cantrip Message (Unlimited)

Splitting Up  d20+10=11 ;
Thursday June 11th, 2015 8:46:46 AM

The ramp makes a jump to the bottom a very unlikely scenario, but not impossible. The jumper would essentially need to dive at the bottom and hope he does not collide with the ceiling . Cameron ponders it for some time.
Atlas repeats his question to Asads, what would the Guardian do?
Carver wants clarification, was he the protector here? Why? Clarification from the Guardian thus far, has been cloudy at best though.
Crosseye relays to Zee what he sees, another room with another alter with a red sphere already in place. Crosseye cannot get a better look or enter the room without breaking the spell
Zee casts another Message and links herself to Atlas

The Guardian moves further down the corridor towards Crosseye and Carver follows. The Guardian answers Carver as he closes smoothly and silently with Crosseye's position. That is the Hall of the Taurs

Mack and Walter back up and Cameron gets ready to make his jump....

https://docs.google.com/spreadsheets/d/1S7-Vuz7NgO8UynxVgqQ-fIuIl6m5yt-xddRFhkQARKs/edit?usp=sharing

Spells:
Caster; Zee Message with Zee and Crosseye 9.5 minutes remain
Caster; Zee Message with Zee and Atlas 10 minutes remain
I have given edit permission, do not abuse them please

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Thursday June 11th, 2015 12:20:41 PM

"Zee, tell Crosseye to put the sphere down in the spot at the alter and we'll see what happens. Tell him to take precautions in case something unexpected happens."

Atlas yells to Carver, "Carver, get down there and help Crosseye when everything blows up on us."

Turning to Zee and 'Osul, "Nothing good ever happens with this sort of thing. The floor doesn't open up to piles of gold, the genie doesn't come out of the alter and grant us wishes, and we don't have the skys open up and get to talk to the gods. Instead, something blasts us, cuts us, or obliterates us. Hold your breath and we'll see what it is this time..."

Atlas runs down the corridor towards Crosseye to help deal with the results.



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18  d20+10=14 ; d20+8=23 ;
Thursday June 11th, 2015 2:11:32 PM

I keep trying to disarm, while Cameron makes his attempt at avoiding the trap.

(d20+10 Disable Device check of 14)
(d20+8 perception check of 23)


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Thursday June 11th, 2015 3:38:20 PM

OOC
Holy smokes Mack, I didn't realize you were actually GOOD at disarming these things. I mean you only had the 1 level of Rogue and all. I wish there was a way to aid you, but to do that I'd need disable device too.
IC
Cameron looks down the slope and then at the ceiling above it. It would take a dive into the tunnel with almost no precautions to make this not painful, and there was no way to know if it wouldn't set the trap off or not.
" Too risky. Keep on plugging Mack. I'll be rooting you on from back here."
With that Cameron backs away again to a distance of 30 feet , well out of the range they have seen this trap reach.

Notes
Spells in effect
Comprehend languages ?/200 rounds used.
Spells prepared (underlined spells are already used)
Read Magic, Detect Magic, Create Water, Light, Longstrider(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Thursday June 11th, 2015 6:04:15 PM

"...thousands of years..." he mutters to no one in particular.

"Thanks for the warning, Atlas. Sure, plan for the worst, but still hope for the best."
'Osul hopes that it is not more of the same, but even he cannot deny the patterns thus far.
"Ready as I can be."

- - - 8>< - - -
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---
* Storm Burst (7/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(2/2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+1=21 ;
Thursday June 11th, 2015 6:17:22 PM

Not sure what "The Hall of Taurs" actually means, but Carver trots down towards others.
"There's something special about this hall, apparently, something about Taurs."
He tries to notices what is different about it as he moves.

Perception, 21 (nat 20)

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Thursday June 11th, 2015 11:42:09 PM

Walter feels kind of useless here, not knowing what to do, where to move or to even attack the guardian. "Any ideas on what I should do or not do?

Splitting Up 
Friday June 12th, 2015 8:25:51 AM

Atlas tells Zee to tell Crosseye to go ahead and put the Yellow sphere into the alter. He then yells to Carver to stay with Crosseye
Mack keeps fiddling unsuccessfully with the trap
Cameron weighs his odds of success and decides to wait on Mack
Carver heads back to the others, Mack, Cameron and Walter and what the Guardian called 'The Hall of the Taurs. Other than the warning written in tauric above the entrance Mack is at, he sees nothing unusual
Crosseye
Osul and Walter keep sharp eyes out, the tension mounts. surely something is going to happen, as Atlas said.

The Guardian remains at Crosseye's side Continuing your present course of actions could result in your bodily harm Crosseye. I feel you should reconsider

https://docs.google.com/spreadsheets/d/1S7-Vuz7NgO8UynxVgqQ-fIuIl6m5yt-xddRFhkQARKs/edit?usp=sharing

Spells:
Caster; Zee Message with Zee and Crosseye 9 minutes remain
Caster; Zee Message with Zee and Atlas 9.5 minutes remain

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Friday June 12th, 2015 9:23:08 AM

Cameron considers everything that has been said and a thought occurs to him.
" Wait a minute. Everyone back away from the taur sign. Mack, Walter come back here. Carver, step into that hallway, I want to try something."

OOC
Off to work, I have more to post but it'll have to wait.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Friday June 12th, 2015 10:45:28 AM

"Zee, tell Crosseye to hold on. I don't want him dying alone."

Atlas rushes to Crosseye's side while the rest of the group does their thing back in the main room.

"Crosseye, give me the sphere, no sense in us both getting hurt. We're no closer to figuring out this puzzle and doing nothing really isn't an option for us. We were sent here for a reason and we cannot go back without saying that we tried. Step back a safe distance, I think this is going to hurt."

Atlas takes the sphere from Crosseye and once he is a safe distance away he places it on the alter.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Friday June 12th, 2015 5:21:50 PM

I move into the altar room as instructed by Atlas, then I see him running to me so I stop for him to catch up. After he takes the stone from me I go back out to the hall on the other side of the guard . I have my hands on my axe ready just in case. I don't know what's going to happen and wait to see the results of Atlas's actions!

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Friday June 12th, 2015 5:39:04 PM

Carver moves into the hallway that was said to have something to do with Taur's.
He's nervous about it, but hides it as best he can, trying not to flinch with every step....

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Friday June 12th, 2015 7:02:37 PM

Cameron's reasoning has to do with what the guardian said and how the sign above the "taur" hall is worded. It says "Step one foot into this hall and you shall die." Taur's don't have "feet". Paws, and hooves they have, but no feet.
" The guardian said that we were in danger without Carver in this hallway. That, coupled with the way this sign is written makes me think that the trap won't trigger if Carver is the one that goes first. If it hurts him I'll heal him, but I think this has a shot of working."
Looking over his shoulder he shouts back to Atlas, about his previous statement.
" Sometimes when you screw up you do get to go talk to the gods, at least to one of them. Let's not do that today if we can help it eh?"

Notes
Spells in effect
Comprehend languages ?/200 rounds used.
Spells prepared (underlined spells are already used)
Read Magic, Detect Magic, Create Water, Light, Longstrider(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Saturday June 13th, 2015 4:39:34 AM

"Sounds like a plan! How can I contribute?"

"Cameron, I always understood that if you had ... then there likely would be a god there, but you don't get to do much, if any, of the talking."

- - - 8>< - - -
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---
* Storm Burst (7/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(2/2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Saturday June 13th, 2015 8:21:29 AM

" Nah, Gargul is a stand up guy, so long as you give him the respect he deserves. He created us and has final say in our end, too. It's alot of responsibility and he likes to be accorded the respect it deserves, which I think is quite fair. Disrespect him though, and well, it isn't pretty. Ask Carver. He's still angry at the less than respectful companion we went there to get back."
"Flower was nice to us though. I still get tingles when I remember talking to her..."

Cameron's eyes become unfocused for a moment, as his mind drifts back to a meeting not that long ago.
" I could see why Mom held her in such high regard."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18  d20+10=12 ; d20+8=15 ;
Saturday June 13th, 2015 11:28:57 AM

Giving Cameron a chance to try something, with Carver I assume, I hold off and see what we're going to do next.

"You know, I have some taur in my, on my great-great-grandmother's side."

If we decide to try disarming the trap again:

(d20+10 Disable Device check of 12) Hmmm... I'm getting worse. ;)
(d20+8 perception check of 15)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Saturday June 13th, 2015 2:04:17 PM

"Don't get me started on that useless fool. 'Osul, picture the worst hangover you've ever had, then have someone scream at you as loud as they can, then drop you from 20 feet. Let's just say, respect is something you show to the Gods, or you'll regret ending up in front of them. And oh by the way, that's what those of us felt that were showing respect."
Carver continues into the hallway before the rest enter it.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Monday June 15th, 2015 3:51:13 PM

Atlas hears Cameron's yell and pauses before setting the sphere down. He looks at the guardian intently, then asks, "Is it true? Is Carver safe because he his a centaur?"

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Monday June 15th, 2015 9:13:17 PM

I just stand back out of way watching what is going on. Waiting to see what happens ready to act if need be

Splitting Up 
Monday June 15th, 2015 9:48:51 PM

Sorry going to have to post tomorrow

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Monday June 15th, 2015 10:20:16 PM

Cameron hopes that Carver doesn't blow up.

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Monday June 15th, 2015 10:30:31 PM

Walter waits, expecting to see something. He wonders, since he hasn't encountered a centaur himself, if they allow people to ride them.

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 16/17 
Tuesday June 16th, 2015 12:38:30 AM

Zee relates her tales, and extends her connection to include Mack.

Actions
Cast Message on Mack

Spell to Crosseye, 9 minutes
Spell to Atlas, 9.5 minutes


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18 
Tuesday June 16th, 2015 7:21:49 AM

I suddenly feel very connected to Zee.


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Tuesday June 16th, 2015 8:22:48 AM

"Either way, I hope it is a very long time before that particular meeting!"

If the opportunity presents itself (there has been a bit of time), 'Osul casts Guidance and Virtue on Carver before he heads into the tunnel. 'Osul then takes several steps back.

- - - 8>< - - -
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---
* Storm Burst (7/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(2/2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]

The Hall of the Taurs 
Tuesday June 16th, 2015 8:26:39 AM

Cameron tells Mack and Walter to back up and let Carver go into the hall.
Crosseye steps into the room and the magical Message spell ends.
Atlas runs down the hall to catch him and does. Taking the rock to the alter and Crosseye steps back.
The Guardian follows them into the room as well
Osul and Zee drift back to the main room where everyone waits to see what happens to Carver
Carver steps across the threshold and nothing happens, other then his hooves contacting the stone of the ramp
Zee connects herself and Mack with Message
Atlas sets the sphere into the depression without incident and asks about Carver and what Cameron said

The Guardian Your actions are not appropriate to the safe guarding of this location. It does not answer Atlas' inquiry

https://docs.google.com/spreadsheets/d/1S7-Vuz7NgO8UynxVgqQ-fIuIl6m5yt-xddRFhkQARKs/edit?usp=sharing

Spells:
Caster; Zee Message with Zee and Atlas 9 minutes remain
Caster; Zee Message with Zee and Mack 10 minutes remain

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Tuesday June 16th, 2015 12:17:17 PM

Atlas runs back up the ramp to the room and tells everyone that the sphere has been placed in the alter with no result. He also tells them that the guardian didn't answer his question...then he sees Carver safely standing across the threshold.

"Well Carver, it looks like you're our champion today" Atlas gets a big smile on his face and follows up with, "Now get your taur butt down there and play with the spheres until something happens"

With a big sigh of relief, "Finally, some progress here. Well thought out Cameron! Well, at least for now. This could just be the eye of the storm. No sense worrying about that though!" Another smile reaches Atlas's lips. He's having way too much fun with this.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Tuesday June 16th, 2015 12:39:19 PM

OOC
There is a passage out of the room where Crosseye and Atlas just put the spheres in the box ( @ AE/27)? Was it there before? There is no mention of it appearing in the post and reading back to the point Crosseye first saw the room to present, no passage out on the other side has been mentioned. Is it there? Did Atlas or Crosseye see it open when they placed the stone?

DM.. The passage out of the second room was not visible until Crosseye and Atlas got closer. I probably should have been clearer there. As they entered they would have seen it Until the last post, both were still about 40' from the room and the passage was another 40' beyond that. We are not in rounds per say so

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday June 16th, 2015 12:52:48 PM

Carver looks at the spheres and then asks, "Put them color to color or cross color?" After he gets a reply, he will do whichever with the spheres he finds.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Tuesday June 16th, 2015 1:20:59 PM

"I say color to color. It seems odd that they would put matching colors on the two and then not want us to follow the pattern. Then again, shooting a bright light into the sky or calling down lightning isn't very practical either, yet they are doing it somehow."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18  d20+9=24 ; d20+10=21 ; d20+8=24 ; d20+6=19 ;
Tuesday June 16th, 2015 1:46:13 PM

I check out the passage that may or may not have been there before. :)

(d20+9 TrapFinding check of 24)
(d20+10 Disable Device check of 21)
(d20+8 perception check of 24)

And then, I pull out the banjo, to help pass the time. I try to show Pips how to play.

(d20+6 perform banjo check of 19)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday June 16th, 2015 4:14:56 PM

"Got it, color to color. But if the next hallway is Dwarf only, I don't think Cameron counts, even though at heart he is a Dwarf...."
Carver then matches color for color with the spheres.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet  d20+9=18 ;
Tuesday June 16th, 2015 6:03:06 PM

Oh, but I do, my four legged friend. Thinks Cameron.
My foster father saw to that, and my grandfather approved. Were it to come down to dwarven law, I could even take over leadership of my clan.As he thinks these things, he watches and listens in case Carver needs help.
Perception 18

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=17 ;
Wednesday June 17th, 2015 1:09:41 AM

Before Atlas can run out to the other I yell at him "Well at least you didn't get shocked! I will stay here and see what happens next ok. I will also look around here a it to see what I can find!"

Wik that I look around the room all the time keeping an eye on the guard.

-------
Perception roll 17 of the room for anything of use or clues (do I find the other hall then?)

Endless 
Wednesday June 17th, 2015 8:55:44 AM

Atlas runs back down the hall to the main room and tells them that the Yellow sphere has been placed into the alter next to the red one in the other room.
Carver continues to the Green sphere, hoists it up and moves down the hall
Osul had cast Virtue and Guidance on Carver just before he went
Mack travels down the second passage towards Crosseye so he can check out the passage leading out of that room.
To keep the Message spell intact, Zee moves further down the hall
Crosseye looks around the room, the Guardian seems content to stay where he is. The room appears to be the same as the last. It is a perfect 40' cube with a 4x6' box of some kind of silver metal. A single passage is on the far side. The box has two depressions, one with a Yellow stone sphere and one with a red one.

Heading towards Crosseye, the ranger spies Carver carrying the Green Sphere coming towards him from the passage leaving the room he is in.

Somehow Carver is in the other passage.

https://docs.google.com/spreadsheets/d/1S7-Vuz7NgO8UynxVgqQ-fIuIl6m5yt-xddRFhkQARKs/edit?usp=sharing

Spells:
Caster; Zee Message with Zee and Atlas 7 minutes remain
Caster; Zee Message with Zee and Mack 8 minutes remain

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Wednesday June 17th, 2015 10:55:55 AM

"Zee, can you ask Mack what is going on down there?"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14  d20+9=29 ;
Wednesday June 17th, 2015 11:09:17 AM

'Osul tries to keep some sense of what is going on. {Perception Check: 29}

- - - 8>< - - -
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---
*Storm Burst (7/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(2/2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]
1st: Cure Light Wounds(2/2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Wednesday June 17th, 2015 12:33:05 PM

Carver continues matching color to color, not knowing anything about the other Carver.....

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18 
Wednesday June 17th, 2015 1:42:51 PM

I sing a song in my mind, for Zee, as I continue to strum.


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Wednesday June 17th, 2015 1:57:19 PM

OOC
OK, call me crazy, but the first hallway, the taur pne had green and red spheres. We moved the red one, Crosseye got burned and then we left.
We went to the next hallway, where there were red and yellow spheres in the hall, and a red one already in the altar at the end.
Are the sphere colors morphing or are you messing up where and what's going on in either the first post or the second? If the colors don't matter, then no harm done, but the colors are changing from one posting to the next.
Doh, never mind. There are shenanigans going on in here. I get it now, kinda.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Wednesday June 17th, 2015 3:31:27 PM

"What is this I see Carver coming down the hall carrying a sphere I am so confused! Mack do you see this too" pointing down the hall at Carver carrying the sphere coming up the hall to us? I wonder if this it a illusion or is really happening. I guess I will just have wait and see how this goes.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Wednesday June 17th, 2015 6:57:28 PM

Cameron listens to the goings on.
How can Carver be coming to their room?
Then again, how did that first sphere get to the box in the first place?

The easy answer was, they are the same room. So how do the colored stones work? They have 2 red stones, 1 green and 1 yellow. Each hall has 2 depressions and if they are the same room, then there are 2 more in the square altar. So what would happen if both red rocks were in the altar? Since nothing happened with red and yellow, they would need to experiment until something happened.

Notes
Spells in effect
Comprehend languages ?/200 rounds used.
Spells prepared (underlined spells are already used)
Read Magic, Detect Magic, Create Water, Light, Longstrider(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today


Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 16/17 
Wednesday June 17th, 2015 10:18:39 PM

"Mack, can I get a status report?" Zee relates both side of the message line. She is quiet concerned to hear that one side can see Carver.

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Thursday June 18th, 2015 12:16:12 AM

Walter is thoroughly confused through it all

OOC: Hey guys, i need to take some time off starting friday :( going to go on a trip with my girlfriend..

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Thursday June 18th, 2015 3:49:12 AM

OOC
Walter,
Post in the LnB for a substitute to post for you.

Endless 
Thursday June 18th, 2015 9:22:13 AM

Carver walks into the room at the end of the hall, the first hall and therefore the first room. however, what he sees is hard to accept. Standing in the room is Crosseye and Mack and just behind them, the Guardian. The metal slab, or altar, already has 2 Stone spheres in it. A Red one as Carver would have expected, but also a Yellow one. The Stone that Atlas and Crosseye had just put into the room from the second passage. It defies logic, but somehow the first corridor and the second corridor, leading in different directions from the main 60x60 cube, arrive at the same 40x40 cube room.

The party has discovered 4 stone spheres. 2 are red, 1 is yellow and 1 is green. Currently a red and yellow sphere sit in the altar. When the red sphere was first placed in the altar, Crosseye was burned by a trap. When the yellow sphere was placed in the Altar by Atlas, nothing happened. Carver is holding a Green sphere. In the 2nd passage, a red sphere still sits about halfway down at 90'

Zee asks Mack to update her on what is going on and the halfling does so, 'Carver just came into the room from what we thought was the exit?'

Spells:
Caster; Zee Message with Zee and Atlas 6.5 minutes remain
Caster; Zee Message with Zee and Mack 7.5 minutes remain

Sorry on crossing up the stone colors, hopefully i have it clarified for you guys and I retofitted my last post to make the colors correct as well

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Thursday June 18th, 2015 10:44:17 AM

OOC
I think it was in my head they were screwed up. I 100% get it now, messed up as that is. 8).
Thanks man.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Thursday June 18th, 2015 11:17:24 AM

Atlas gets a funny look on his face, "Huh, why didn't we think of that when we noticed the red stone was already on there? Seems so obvious now. Let's get back down there with them."

Atlas runs down the corridor that won't cause him harm and joins the rest of the group at the altar. "Well, nothing happened with Red and Yellow other than a burst of flame. Let's swap the red for the green. Everyone stand back..."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18 
Thursday June 18th, 2015 12:41:28 PM

I mentally send Zee an update: "Cameron is crazy."

I then stand back, as Atlas requests.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday June 18th, 2015 2:52:49 PM

OOC: Carver is carrying the second red sphere?

Carver looks forward and then back, still standing near the pedestal holding one sphere in his hands, assuming it's not the green one he will stand there waiting for someone to bring it in.
For some reason, I don't think it'll be safe for us to touch having come in from different directions......"


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Thursday June 18th, 2015 4:40:18 PM

I just stand at the edge of the room by one of the exits near the Guard and watch what everyone else is doing. I lean over to the guard and ask " Do you know how this works? What stone goes where? Can you show us? What will happen?"



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Friday June 19th, 2015 6:17:48 AM

'Osul watches on intently. He wishes he had the spark of insight, but instead will have to learn by experimentation, even if it is the experimentation of his companions.

He waits, ready to render healing if required.

- - - 8>< - - -
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---
*Storm Burst (7/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(2/2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Friday June 19th, 2015 11:26:04 AM

"Sorry Carver, I'll go get it. In the mean time, why don't you try swapping the reds, then putting both reds on there to see if anything happens with either combo."

Atlas runs to get the Green one. He winces if it shocks or burns him.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet  d20+9=13 ;
Friday June 19th, 2015 12:34:16 PM

Cameron stays in the main room, watching as the rest try different combinations with the metal box. He will go and heal any that need it, and calls out any changes he sees happen. He expects that one combination will open another door somewhere in the complex.
Perception 13.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Friday June 19th, 2015 1:40:06 PM

Carver will find the second red sphere and try putting both on the pedestal.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18  d20+6=11 ; d20+8=12 ;
Friday June 19th, 2015 1:55:37 PM

I pick up the pace of the banjo strumming, as the drama level rises!

(d20+6 perform banjo check of 11)
(d20+8 perception check of 12)


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=21 ;
Friday June 19th, 2015 5:01:49 PM

I stand listening to Mack on his bango wait for the guard to respond. I stand ready to assist where I can.

Perception check 21 on if there are any changes


One Puzzle down 
Friday June 19th, 2015 5:48:57 PM

Atlas tells Carver to swap the red for the green sphere he is holding. Atlas pulls out teh Red one and Carver sets the Green sphere into place.
The Guardian does not respond to Crosseye, but moves next to Carver as he sets the Green sphere into place. I must insist that you cease your actions At this time, the Guardian has moved his hand to the pommel of his sword

As the Green sphere is placed next to the Yellow one, both glow slightly and where the auras overlap, the group can see a beautiful shade of blue, identical to the color of the beacon. Both of the Red Spheres twist open, revealing a mobius curve with a stud on one side, as if it fits into something inside of each one

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Friday June 19th, 2015 9:07:24 PM

Once it is apparent that nothing is going to happen in the main room, Cameron will head down to the box to se what all the hubub is about. Looking at the strips with the studs he is immediately reminded of door handles, the kind that a set of double doors would have. He also notes the guardian's hightened stae of agitation.
" Guys, Sparky here is getting uppity. We may have a problem."
If the guardian begins a fight, Cameron falls back and will try to trip him. This is ONLY if the guardian starts a fight.
If it does nothing more, then Cameron will begin minutely searching the whole place, even the 60 foot high walls, somehow, for a pair of holes to match the studs. Likely this will take a few days. He starts with the metal box/altar.

Notes
Spells in effect
Comprehend languages ?/200 rounds used.
Spells prepared (underlined spells are already used)
Read Magic, Detect Magic, Create Water, Light, Longstrider(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18  d20+8=10 ; d20+9=29 ; d20+10=21 ;
Saturday June 20th, 2015 7:19:43 AM

I put the banjo away, keep a close eye on the guardian, and begin helping Cameron in his search.

(d20+8 perception check of 10)
(d20+9 TrapFinding check of 29) Natural 20!
(d20+10 Disable Device check of 21)

OOC: Camping all week, leaving this morning until next Saturday. I'll do my best to continue taking my turns, although they may be brief.


DM Post Note 
Sunday June 21st, 2015 10:25:44 PM

My post will be fairly late Monday night

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 16/17 
Monday June 22nd, 2015 12:25:26 AM

Zee worries that she is in a bad place, "Atlas, I have not had a proper rest and I can only cast one more powerful spell. Then it is nothing, but parlor tricks."

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Monday June 22nd, 2015 3:45:09 AM

" Huh, I had no trouble sleeping when we rested. Are you sure you are OK?"

OOC
We slept and recovered spells before the second exploration

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Monday June 22nd, 2015 10:28:42 AM

Well, now we're making progress. Asads, what are these for? Are you going to hurt us if we take them out? Your hand is on your sword and we really don't want to fight you."

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=15 ;
Monday June 22nd, 2015 4:39:04 PM

I ask the group what are we looking for as when I see them looking around. I then also start in the search!

-------

Perception check 15

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14  d20+9=29 ;
Monday June 22nd, 2015 5:48:29 PM

'Osul asks, "What is Asads doing?"
Until he gets an answer he continues to scout about the larger chamber {Perception Check: 29(again)}
- - - 8>< - - -
Active spells cast: Guidance{Carver}, Virtue {Carver}
--- Spell Level: Spell Name (remaining / granted), [WP] Weather Domain Power, [WS] Weather Domain Spell ---
[WP]Storm Burst (7/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(2/2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [WS]Obscuring Mist(1/1)

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet  d20+3=4 ; d20+9=24 ;
Monday June 22nd, 2015 8:39:21 PM

So yeah, Cameron made no rolls for the 2 possible actions he stated. Let me fix that.
The trip attempt, doesn't look too good. Cameron beats a CMD of, yup, 4
The searching will go a bit better though
Perception of 24.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Monday June 22nd, 2015 9:23:16 PM

Carver lets the others decipher the new puzzle, he keeps an eye or two on the guardian, hoping he doesn't decide to attack someone.
"Um guys, please make a decision, our guardian here looks about to make a move one way or the other. I can't anticipate his actions, only reciprocate, which means someone is most likely to get seriously hurt before I can respond."
Carver once again re-equips his sword and shield, just in case it's needed.....

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Monday June 22nd, 2015 9:37:02 PM

"There's no decision to be made. We just have to spend as much time as it takes to find holes that fit those studs. We all have a fair amount of food, right?"

Tensions are Rising 
Monday June 22nd, 2015 11:15:22 PM

Cameron begins to cross the 60x60 chamber towards the second hall to go down it when he spots something out of place. Near the ceiling of the wall that contains the second passage, another panel has moved. Cameron continues down the passage to the second room, where he spies the Guardian's agitation and the two mobuis strips. Cameron tells the others about the panel

Mack stows the Banjo and begins searching the second smaller 40x40 room. There is nothing of additional interest. double checking for traps, causes Mack to find two of them. One in each of the hall ways. Most likely the same two magical traps that have always been there. Both are active. No one is currently in the First hall, That of the Taurs. Zee is standing in the second about halfway down

Atlas addresses Asads and inquires about his intentions. The response is calm and even as always, I cannot permit you to remove those from this room.
The Guardian's hand remains on his sword, but he has not drawn it.

Crosseye joins Mack in the search, currently within the 40x40 room

Osul and Walter are still within the main 60x60 chamber. With a new possible direction to go, the pair make sure one of them is always keeping an eye on the newly revealed exit, Currently 60' above their heads.

Carver draws his sword and readies his shield, the Guardian responds to his actions, Your newly aggressive posture indicates that you plan to forcibly continue your present course of dangerous actions. To do so, will force me to reciprocate

In the Second Room with the Guardian are the following; Mack, Cameron, Crosseye, Atlas and Carver
In the Second passage 90' from the Guardian: Zee
In the Main Room 140' from the Guardian; Walter and Osul

I'm out of town, my laptop blocks google docs and so i cannot update the map. Something I forgot my work firewall did. So i will be as descriptive as I can and ask that you do the same with regards to main Room, Passage 1, Passage 2 and Second Room

All Passages are 180' and 10' wide
Main room is 60x60
Second room is 40x40


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Monday June 22nd, 2015 11:57:55 PM

OOC
The guardian isn't full on hostile yet though, right? Just telling Carver what will happen if Carver want's to continue being aggressive?

Dm. Correct

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+3=13 ;
Tuesday June 23rd, 2015 12:08:49 PM

"Alright, there has to be a way about this where we don't all die. Cameron, did the panel that moved reveal anything? Do you think we missed it last time, or did our action with the spheres cause it to move? Are we about to shoot light out into the sky through it? Just looking for some educated guessing here...from anyone really.

"With that being said, we need to come up with a plan before we do something to cause Asads here to attack us. I'm thinking that the magic hallway can provide us some cover, as well as the fact that there are a bunch of us that can go in multiple directions at once. However, I don't want us to do anything until we have an idea what we're doing with those things.

"Asads, you can relax, we're not taking out of the room right now. Carver is just scared of you and your big self. Please take your hand off your sword and he'll be OK and put is stuff away. While you do that, I'm going to pick these up and look at them. However, I'm not taking them out of the room, just as you requested. OK?"


Atlas picks up the mobius handle things and looks them over in more detail. He shows them to anyone that wants a closer look.

--------------------------------------------
Perception: 1d20+3=13


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Tuesday June 23rd, 2015 6:21:00 PM

"Walter, what have you got that might reach that opening? I'd like to get some light... Does anyone have a Light spell?"

- - - 8>< - - -
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---
*Storm Burst (7/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(2/2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday June 23rd, 2015 7:44:22 PM

Carver refrains from acting out, he still believes that he'll allow the guardian to make the first move, but he plans on being ready.
"I'm not planning on attacking anyone, but I will retaliate if something happens to my friends."

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet  d20+9=17 ; d20+9=23 ;
Tuesday June 23rd, 2015 8:01:11 PM

"That's great ya big dummy but the construct here seems to have an aversion to people holding weapons in his presence. So put your sword away. Cuz like you said, if he starts swinging there aren't alot of us that are going to survive it. "
"To answer you Atlas, I don't think it was there before. However it IS 60 feet away on the ceiling, which is alot further away for me than it is for you. Once you look those over Let's all go out and see what fresh traps and death await us up there."

Cameron relaxes and steps over to one of the stone orbs to look at the thingees inside. Once he has a good idea of what they are and how they look, he heads back out to the big room to contemplate the ceiling. Hearing 'Osul he casts light on an arrow, assures Asads that e is only going to ry to light the ceiling, and hands it to Crosseye or Atlas to fire into the slight opening in the ceiling. He just isn't that good with a bow anymore.

Perception to examine the "handles" 17
Perception to look at the new "door" in the ceiling 23, please adjust for distance DM Dan.

Notes
Spells in effect
Comprehend languages ?/200 rounds used.
Spells prepared (underlined spells are already used)
Read Magic, Detect Magic, Create Water, Light, Longstrider(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18  d20+8=23 ; d20+9=12 ; d20+9=23 ; d20+9=19 ; d20+10=20 ;
Tuesday June 23rd, 2015 8:34:30 PM

I will try disarming some of those traps for fun.... If everyone is a safe distance. And examine the new high door?

(d20+8 perception check of 23)
(d20+9 TrapFinding check of 12)
(d20+10 Disable Device check of 20)

Occ: please ignore the extra dice rolls. Delays here on the beach. ;)


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+4=17 ;
Tuesday June 23rd, 2015 9:58:54 PM

I go with Cameron back to the main room to take a look at the new opening he had talked about! When he hand me the arrow I give it my best try to get it hit just above the opening so we can get a clean clear look at it! I also let the others know I do have robe and a grappling hook!

------------
I rolling an attack roll for the fired arrow ? Attack roll 17


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday June 23rd, 2015 11:13:13 PM

After Cameron yells at him, Carver sheaths his sword, but keeps his shield handy, hopefully the guardian wouldn't realize his hooves worked as well for weapons as they did for walking and running.....

Tensions are Rising 
Tuesday June 23rd, 2015 11:20:32 PM

Atlas tries to diffuse the situation with the Guardian and examines the mobius strip closer. He discovers nothing new. he also asks more about the panel in the Main Room. Does anyone have any guesses about it
Carver sheathes his sword. After all, he still had his hooves.
Cameron asks the paladin to sheathe his weapon, fearing what he believes to be a construct to be more than their match. He then exits the Second Room, proceeds down the Second Passage to arrive in the Main Room to see what he can see.
Osul talks to Walter about what they might have to shed light 60' up a shear wall or about how they might get up there.
Mack is unable to disarm the traps in the First or Second Passage. He then proceeds down the Second Passage to the Main Passage. He discovers little about the passage now visible 60' over his head.
Crosseye, follows the others to the Main Room. A light spell is cast upon an arrow from Cameron and Crosseye expertly fires it up and into the opening.

The arrows flight strikes hard very shortly after entering the opening. Not like the gentle slope of the 2 previous passages

All examination of the Stone Sphere reveal that they slid open, precisely in half on a single point on one side. no amount of force seems to be able to slide the upper half back over the lower half. Inside each sphere, sitting in a hollowed section was the mobius strip with a small stud sticking out at one point. Door handles is a apt description
The Mobius Strips are with Atlas in the Second Room

The Guardian returns his sword to the scabbard when Carver does. His hand rests upon his weapon, his full attention on Atlas, who has the Mobius Strips in his hand. If not the continuation of your current logical course, what are your actions designed to bring about Atlas?

In the Second Room with the Guardian are the following; Atlas and Carver
In the Second passage 90' from the Guardian: Zee
In the Main Room 140' from the Guardian; Walter and Osul, Mack, Cameron, Crosseye,

All Passages are 180' and 10' wide
Main room is 60x60
Second room is 40x40

DM Notice: Flying home this evening from the conference. Do not get in until 1 am and thus will not be posting. Sorry for the inconvenience

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Wednesday June 24th, 2015 12:19:09 PM

Well Asads, I'm not sure right now. You see, we have a puzzle on our hands. We don't want to fight you, but we also cannot continue to have this beam of light shining in the sky every night. Personally, I think that someone or something evil has gotten around your setup here and is causing the beacon to go off. I believe that they have ill intent. However, you don't have the information necessary to address it and no one is coming to the beacon other than all the evil monsters within 100 miles, so where does that leave us? We can wait, that seems to be your approach, but what happens when no one comes? You don't know who, right? So you don't know where they are, right? And you don't know what has happened over the very long period of time that you have been standing guard, right? So who knows if reinforcements are coming? A lot can change over time. So that leaves us with a puzzle. If you're open to working on it with us then great, but so far you have only indicated that you are willing to wait. So instead of helping you're just a piece of the puzzle. So, stay there, we won't take these out of here right now, and we'll continue trying to work on the puzzle. Once we know what the best course of action is we'll let you know. If you feel at that time that you need to stop us with that sword of yours then I guess we can do that at that time. No sense in starting early though. Do you have anything you want to add to that Asads? Any questions? Want to help solve rather than be a piece of the puzzle?"

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 16/17 
Wednesday June 24th, 2015 12:50:14 PM

"Atlas, this place is ancient. The light is new, why is the light new, ask Asads why conditions have changed."

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet  d20+2=10
Wednesday June 24th, 2015 3:21:40 PM

Cameron looks at the opening, way up there and sighs.
He looks at the walls and tries to determine how hard it will be to climb all the way up there.
He knows he has the solution in a bottle in his pack, but only for one of them, and only for a short time. The bottle will probably be for Carver, because I see no way for a centaur to climb that he thinks to himself. This is going to be hard, and if I slip up there, I'm one dead halfling, but it's that or wait to stave here when we run out of food. What did Morgan used to say? The Gods hate a quitter. Here goes nothing
Cameron drops his gear, and shimmies out of his armor and longcoat. He keeps only his whip, holy symbol and silver dagger. He starts climbing in the corner of the room and starts up the wall towards the door in the ceiling.
Climb check 10
Needed a 15 as best as I can tell so falls after the first 5 feet.
Cameron climbs at 5 feet per round(20/4), and so will need a 15 to climb using the corner to brace himself ( a -5 modifier based on the climb skill)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Wednesday June 24th, 2015 9:28:38 PM

"Do those two pieces fit together like a puzzle?" Seeing Cameron, Carver yells out, "need a boost?"
He begins to move towards Cameron so he's closer.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Wednesday June 24th, 2015 10:22:34 PM

" Nope, but having someone that knows how to ACTUALLY climb over here might help. I grew up underground, I know what to do, I just don't have any practice at it."

Notes
Spells in effect
Comprehend languages ?/200 rounds used.
Spells prepared (underlined spells are already used)
Read Magic, Detect Magic, Create Water, Light, Longstrider(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18  d20+5=23 ; d20+8=11 ; d20+9=18 ; d20+10=13 ;
Wednesday June 24th, 2015 10:44:35 PM

When I notice what Cameron is trying to do, I do my best to aid him. Then, I do my usual.

(d20+5 aid Cameron climb check of 23)
(d20+8 perception check of 11)
(d20+9 TrapFinding check of 18)
(d20+10 Disable Device check of 13)



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Thursday June 25th, 2015 8:12:37 AM

"Cameron?!", 'Osul interjects as he steps over to the corner beneath the new opening. "It's not much, but its better than nothing!" He casts Guidance on the climber.
- - - 8>< - - -
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---
*Storm Burst (7/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(2/2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+8=16 ;
Thursday June 25th, 2015 9:13:30 AM

"If you want I can climb easy. Just need to get out of my armor. I will take my rope also with me and if I can will tie it off up there so you other can climb up easier? Cameron let me try that!" I take off my armor then,g rab my rope and start heading up.

-------
Not sure on how I do this and how far I can climb per turn but will roll I am +8 with armor off
Climb roll = 16

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Thursday June 25th, 2015 9:35:58 AM

OOC
You are +9, if 'Osul guidance's you the first roll can be +10. That's kinda what I was hoping for. If you use the corner I think your target is a 15 so you pretty much only fall on a 2 or lower, where I fall on an 8 or lower ).

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Thursday June 25th, 2015 10:51:11 AM

"Asads? What do you think about what I said?"

To Zee, "I will Zee, I just want him to address my other thoughts and questions first. It seems that when I ask him too much at one time he only answers some of it."

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Thursday June 25th, 2015 7:24:25 PM

Cameron rubs his butt as he stands back up. He then heads over and helps Crosseye prepare to make the climb.

Notes
Spells in effect
Comprehend languages ?/200 rounds used.
Spells prepared (underlined spells are already used)
Read Magic, Detect Magic, Create Water, Light, Longstrider(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18  d20+5=22 ; d20+8=25 ; d20+9=26 ; d20+10=12 ;
Thursday June 25th, 2015 8:50:44 PM

I aid another in climbing if needed, but it looks like it might not be necessary.

(d20+5 aid Another climb check of 22)
(d20+8 perception check of 25)
(d20+9 TrapFinding check of 26)
(d20+10 Disable Device check of 12)



Tensions are Rising 
Thursday June 25th, 2015 9:47:04 PM

Most of the group is now in the Main Room trying to figure out how to scale a perfectly smooth and perfectly vertical wall 60'.
Cameron puts himself into a corner with the intention of using the two walls to assist. However he makes no progress and all the aid the others can provide do not help.
A perfectly smooth, flat vertical (or inverted) surface cannot be climbed.

Atlas stays with Asads, still holding the Mobius Pieces and tries to explain the problem as he sees it.

While he does that, Carver heads down the Second Passage to the Main Room. The centaur arrives in a most peculiar way. Caver exits the second passage on the very wall that the others are looking to scale. The entire Wold has shifted and Carver sees his friends now all standing upon the wall, where as they see Carver upon a wall. The elusive new passage to the others is now a simple walk across the 'floor' for Carver.

Asads answers to Atlas continue to narrow the possibilities. This location is paramount, your safety is important. We are to remain and protect until reinforcements arrive. I do not understand your unwillingness to do so.

In the Second Room with the Guardian are the following; Atlas
In the Second passage 90' from the Guardian: Zee
In the Main Room 140' from the Guardian; Walter and Osul, Mack, Cameron, Crosseye,
In the Main Room on the Second Wall; Carver

All Passages are 180' and 10' wide
Main room is 60x60
Second room is 40x40


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Thursday June 25th, 2015 10:50:37 PM

Cameron just stares at Carver standing on the wall.
" Really? I give up."
Not the most lawful person, Cameron still has trouble with the laws of physics changing from minute to minute in this place.
" Well, give me a few minutes to put all my gear back on and then we can walk up the freaking wall to get to the next hallway."
" On second thought, go ahead, I'll put my gear back on . Just try not to die. Mayb we will all just float away to happy land once we jump through the next hoop."


Notes
Spells in effect
Comprehend languages ?/200 rounds used.
Spells prepared (underlined spells are already used)
Read Magic, Detect Magic, Create Water, Light, Longstrider(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday June 25th, 2015 11:30:33 PM

"Don't look at me, I just walked down the hallway and ended up here."
Carver thinks about it for a minute and then says.....
"Ok, try this, go down that hallway over there and just come up this hallway instead of turning around at the orbs."

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Friday June 26th, 2015 7:06:01 AM

"Well that is no good!" and like Cameron I go and get my armor back on.

I look up and now see Carver "How is this! I am so confused now! So boss where or what do you want me to do now?" I ask

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Friday June 26th, 2015 8:43:43 AM

" Well we can sit here and starve or follow the Centaur up the wall. I guess I choose the wall."

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Friday June 26th, 2015 11:58:37 AM

Atlas yells back up the hall to the group as loud as he can, "Anyone making any progress?"

He stays with Asads, just standing there in silence with him while he holds the mobius things.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Friday June 26th, 2015 3:45:33 PM

While Cameron sits on the floor, putting his gear back on, he strikes up a conversation with Carver and any of the others who are nearby..
" So Carver, you know your boss, Gargul and how he is not fond of the unliving things in the Wold. How do you think he would react to ol' Asads there? I am thinking he might have a bit of an issue with him, because I don't think Dragon's live as long as 'Osul said he has been around here waiting for relief. Kinda makes me think that he doesn't have a pulse, which would make Gargul a bit miffed."
"On the other hand, I think our fastest way out of here by dying would be to get in a fight with ol' Asads. Where exactly does that leave us?"


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Friday June 26th, 2015 7:54:58 PM

"I doubt he's undead or was even a living creature at any time, I've heard of golems and Gargul doesn't have anything to do with them, as far as I know.
But lets see if I take your hand and pull you up, do you stand on the wall or you you still stand on the floor?"

Carver reaches out to take Cameron's hand see what happens.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Friday June 26th, 2015 7:55:20 PM

"I think we need to understand more about the corridors and those two loops. We hold them both now, and we have weirdly behaving corridors, right Atlas? Can we please see what happens if we only have each one, one-at-a-time?"

"...but not before Carver is leaning pressed up against his wall that would be our floor! Hi Carver!"


- - - 8>< - - -
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---
*Storm Burst (7/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(2/2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Friday June 26th, 2015 8:16:31 PM

Cameron jumps up and claps his hands together once, then interlaces his fingers and cracks his knuckles.
" Even odds this ends poorly, but what the heck, I already fell farther than this so..."
Cameron takes Carvers hand and plants first one, then both feet on the wall. Once both feet are on the wall he lets go of Carver's hand and sees whether or not he sticks.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Friday June 26th, 2015 11:15:01 PM

OOC: Either I am confused or Cameron and Carver are attempting to conduct a 60' handshake (or maybe only 50'). Please correct me if I am wrong.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Friday June 26th, 2015 11:44:50 PM

OOC
I read it as he is standing on the wall, near the "floor". This would need to be the case, since the opening he exited from is near the "floor" we are standing on, not 60' tall.
I could be wrong though, it wouldn't be the first time.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Saturday June 27th, 2015 8:38:10 PM

Of course, walking on walls is all good fun, but then a thought strikes him which he cannot avoid sharing.
"For just a moment, can everyone PLEASE consider what would happen if THIS power broke free and ran amok into the Wold?! Is this why this place is "protected"?"

Question of Gravity 
Sunday June 28th, 2015 9:31:34 AM

With Carver on the wall, at least to everyone else's perception, things get even more confusing. The Centaur comes up with an idea, everyone head down the First Passage to the Second Room and then continue as he did down the Second Passage back to the Main Room.
Cameron and Crosseye put their armor back on and quickly perform an experiment.
Carver moves across his floor so the Cameron is standing next to him, albeit on the wall to the centaur. The two reach out with firm grips and Carver pulls Cameron over. To Cameron, though, he is still being pulled to what his body considers the floor. If Carver lets go, he falls and so Cameron hops back to the others.
Osul brings up a couple issues to his mind. One, experimenting with the mobius loops that Atlas is holding. Do things change if he only holds one? Second the frightening thought that what thy are witnessing here could spread. Is that what Asads is protecting the Wold from and why this location is important.
Atlas remains with Asads and can hear the reports being shouted down the corridor to him

The question now is, does everyone head down the Hall of Taurs aka First Passage. Or does the group want to experiment with the Mobius Strips Atlas has.
Asads, still seems content to remain in the Second Room with Mobius Strips. It is also very clear that Asads does not intend to let you remove the Mobius Strips from that room

In the Second Room with the Guardian are the following; Atlas
In the Second passage 90' from the Guardian: Zee
In the Main Room 140' from the Guardian; Walter and Osul, Mack, Cameron, Crosseye,
In the Main Room on the Second Wall; Carver

All Passages are 180' and 10' wide
Main Room is 60x60
Second Room is 40x40

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18 
Sunday June 28th, 2015 8:56:08 PM

"If Asads doesn't want us to move the Mobius Strips from that room, I say we split them up, and run 2 different directions with them." :)

"Or, Carver could hold a rope and we could all follow him along and see where that goes. That doesn't seem as fun, though."


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Sunday June 28th, 2015 10:34:09 PM

" If, or when we finally end up defying Asads there will be a fight. He will do his job and strike down anyone that he can reach. We will lose people. On that note, when we decide to do it, we need to all be on the same page, and we will need to put him down. I would prefer to not do that until we know what we are going to do, lets explore as far as we can first."
Cameron looks at the taur passage.
" So, Get ready if you are coming along, I am about to follow Carver's lead and head around the structure and up the wall. It would be dumb for us to each do it separately and each get blown up, so lets get ready to follow me once I set off the trap."
Cameron casts a blessing from Jancassis the Huntress on himself and feels his legs get stronger. He then heads down the Taur passage, his butt clenching as he crosses the threshold that should set off the trap.

Notes
Spells in effect
Longstrider +10' movement 2 hours duration
Comprehend languages ?/200 rounds used.
Spells prepared (underlined spells are already used)
Read Magic, Detect Magic, Create Water, Light, Longstrider(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Monday June 29th, 2015 8:24:50 AM

"Let us seek an understanding of this place, and hopefully, in the process, find wisdom."

The druid casts Virtue on Cameron, and then readies himself to follow Cameron after the ensuing electric mayhem.

- - - 8>< - - -
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---
*Storm Burst (7/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(2/2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=8 ;
Monday June 29th, 2015 12:23:51 PM

"I wil you Cameron let's explore everything we can before we commit to killing anything! I really don't want to kill unless I really have to. This guard here is only doing what he knows and only seems to react if we act aggressivly! Maybe he will still help us! with that I fallow Cameron to Carver and any ready to explore the passage and see where that might go?

Perception roll 8 I guess my mind is so confuse right now I can't see right!

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Monday June 29th, 2015 1:28:33 PM

Atlas sees everyone running down the hallway and past him down the other hallway. He catches their mumbling as they go past and he decides to follow them.

"Asads, I'm going to set these down and go with the group. Do me a favor and let everything be. Also, feel free to head back down that other tunnel there. It will be interesting to see you in your place while we're walking on the walls. Do you know how that works? Anything you can tell me about the wall walking and stuff before I go?"

Atlas waits to hear what Asads has to say then heads down the other tunnel with the rest of the group. UNLESS Asads says that he's going to put the spheres back, then he stays and waits for the group to report back.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18  d20+8=18 ; d20+9=25 ; d20+10=24 ;
Monday June 29th, 2015 4:13:44 PM

I wait for the group to gather together, and then do what I can to help.

OOC: Rolls if needed:

(d20+8 perception check of 18)
(d20+9 TrapFinding check of 25)
(d20+10 Disable Device check of 24)


Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 16/17 
Monday June 29th, 2015 5:03:06 PM

Zee decides to join Cameron in his stupid plan, she is not sure what to do, but not getting involved with a trap more than once sounds good.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Monday June 29th, 2015 9:28:58 PM

Carver looks at Atlas, "Leaving them there, defeats the purpose of coming through the tunnel and hoping to end up on the wall like I am. That door over or up there, will require those things one way or the other, so don't leave them, just hand them to me instead of putting them on the floor."

Asads stand  2d6=11 ;
Monday June 29th, 2015 10:31:31 PM

A plan is basically formed, or at least a path of movement. To get to Carver, the group will need to travel down the First Passage called the Hall of the Taurs, to the Second Room and through the Second Passage. Carver is the only one who has taken this route and when he emerged, it was upon the wall, making the new doorway easily accessible.

Before Cameron heads into the Hall of the Taurs, Mack gives the Trap another try and is able to temporarily disarm it. Everyone knows it will reset soon and thus the party heads down the 180' hall to the Second Room and arrives safely

Asads and Atlas are there waiting. Atlas speaks of leaving the Mobius Strips with Asads while the party explores, but the trap laden cube and alien nature of the place with the assurance of needing the strips to access the CnC Asads eluded to earlier the party is going to need to take them and Asads is going to try and stop them

Osul Crosseye and Atlas all still want to discover a peaceful resolution, to not enter an engagement with the Guardian Asads.

Asads answers Atlas in the same cool detached voice, I'm afraid I cannot permit you to continue. It has become clear this group endangers this location. Asads draws his weapon, but does not advance

In the Second Room with the Guardian are the following; Atlas, Walter and Osul, Mack, Cameron, Crosseye and Zee
In the Main Room on the Second Wall; Carver

All Passages are 180' and 10' wide
Main Room is 60x60
Second Room is 40x40

probable combat map see the close up of the 40x40 room Carver is currently on the wall in teh Main room still, 185' away
https://docs.google.com/spreadsheets/d/1S7-Vuz7NgO8UynxVgqQ-fIuIl6m5yt-xddRFhkQARKs/edit?usp=sharing

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet  d20+4=16 ;
Monday June 29th, 2015 11:04:40 PM

" OK, if that's how it will be, then I guess we are taking the strips. Asads, let us pass."
Cameron steps forward (to O/7) and pulling his whip along the way, attempts to disarm Asads.
Beats CMD of 16 to disarm Asads.

Notes
Spells in effect
Longstrider +10' movement 2 hours duration
Comprehend languages ?/200 rounds used.
Spells prepared (underlined spells are already used)
Read Magic, Detect Magic, Create Water, Light, Longstrider(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Tuesday June 30th, 2015 10:23:19 AM

Atlas draws his sword and grabs his shield. "Sorry Asads, but it appears that we have to take these and I know you won't allow that. It was nice getting to know you."

Atlas moves to engage Asads (P7)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14  d20+2=14 ;
Tuesday June 30th, 2015 3:56:27 PM

"Remember, everything is a part of the traps here - likely including Asads. I strongly suggest we work on subduing him, if that is possible.

'Osul takes a 5' step to O9, and makes a Ranged Touch attack {RTA:14} to cast Storm Burst on Asads.

- - - 8>< - - -
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---
*Storm Burst (6/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(2/2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18 
Tuesday June 30th, 2015 8:28:19 PM

If we're going to fight him, I try to at least start moving so we aren't all in one spot. I cautiously move to N4.

OOC: Confusing spreadsheet/map, but I think Atlas's P7 is actually M7. And I believe those are 5' squares, not 10' squares.?



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday June 30th, 2015 9:20:00 PM

Carver redraws his sword and runs back down the hallway towards the rest of the group, knowing they're going to need him..... (total 140 feet)

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 16/17 
Tuesday June 30th, 2015 11:30:29 PM

Zee is close to Cameron and offers him a touch of destiny. ((Grr, It has been a great while in RL, where do we stand at rest, and daily spells?))

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Tuesday June 30th, 2015 11:37:03 PM

OOC
Completely full
IC
Cameron waits to see if he disarmed Asads.

Asads stand Round 1  2d6+1=7 ; 2d6=6 ; d20+12=21 ; d8+7=9 ;
Wednesday July 1st, 2015 12:16:54 AM

Cameron moves forward and strikes with his whip. It cracks against the steel gauntlet of Asad, failing to disarm him.
Atlas draws his sword and steps forward, his heart not in this particular fight.
Osul offers some advice that Asads might be like many other things here, a trap. He casts a spell, designed to subdue and not kill. A sudden blast of wind and rain, pours about Asads
Mack starts cautiously circling to Asads left Yes the smaller combat map is 5' squares and teh letters and number coordinates are highlighted in Blue and Purple
Carver draws his sword and makes haste down the Second Passage. As he enters it, an electrical trap detonates about him
[Reflex DC 15 Dmg 6 or 3]
Zee casts Touch of Destiny on Cameron

Asads strikes at Atlas, nearly striking the young fighter were it not for the buffeting rain and winds of Osul's spell
[Hit AC 19 Dmg miss...]

https://docs.google.com/spreadsheets/d/1S7-Vuz7NgO8UynxVgqQ-fIuIl6m5yt-xddRFhkQARKs/edit?usp=sharing
Carver is 45' away from J.K/8.9 on the combat map To Carver's orientation, everyone seems to be on the same plane or floor.

DM Note: I just remembered i did not take into account the Storm Burst penalty to Asads Attack against Atlas. Asad missed and i have adjusted/edited above to take this into account

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+6=25 ; d12+6=7 ;
Wednesday July 1st, 2015 3:24:17 AM

OoC sorry about missing yesterday my days/nights are messed right now and a holiday today here (Canada)

Seeing this going to happen (something I didn't really want either) I pull "Liitle Mack" out and move in with Atlas. (Move to M9) "Sorry about this Asada! Honor be with you!" I say to the Guardain and join in the battle. I try to strike him with my great axe.

----------
Attack roll hit AC 25
Damage 7

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet  d20+5=16 ;
Wednesday July 1st, 2015 4:10:36 AM

Cameron feels a rush of destiny as Zee touches his shoulder. Filled with certainty he opts for a trip this time but fairs no better than the last.
Trip beats CMD of 16

Notes
Spells in effect
Longstrider +10' movement 2 hours duration
Comprehend languages ?/200 rounds used.
Spells prepared (underlined spells are already used)
Read Magic, Detect Magic, Create Water, Light, Longstrider(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today


Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 (David Feest posting)  d20+5=12 ; d20+5=22 ; d6+3=7 ; d4+3=7 ;
Wednesday July 1st, 2015 4:27:42 AM

OOC
Andddd since no one else is gonna do it and we need every party member for combat...
Note to Miguel, all your attack bonuses for 2 weapon fighting are wrong. Also you are missing a bonus feat. Email me when you get back and we can work on them.

IC
Walter snaps to when he sees they are actually going to fight the guardian. He moves behind it, staying out of reach until the last moment ( I counted, unless Asads has reach we don't know about he can do this without AoO's being provoked) then dashing into (K/9) to attack with sword and shield, granting Atlas a flanker.
Scimitar hits AC 12 for 7 damage
Light shield bash hits AC 22 for 7 damage

All these are in use
Two weapon fighting
Double slice (full str damage on off hand)
Shield Bash( no loss of shield when used as a weapon)
Shield focus (+1 shield bonus)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14  d20+2=11 ; d6+1=5 ;
Wednesday July 1st, 2015 10:26:26 AM

'Osul remains in place [O9], and makes another Ranged Touch attack {RTA:11} to cast Storm Burst on Asads. {If successful, 5 points of subdual damage and -2 penalty to Asads' attack rolls for a round}
- - - 8>< - - -
*Storm Burst (5/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(2/2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18 
Wednesday July 1st, 2015 12:14:24 PM

I keep moving to get in behind the Guardian, trying to avoid an AoO, so moving to L5 for now, in preparation of doing the 5' moves starting next turn as I get within his attack range. (?) If I think he can already reach me, I do the cautionary 5' steps starting now already.

Knowing that placebo affects are often just as good as the real thing: "Atlas, I just gave you a psychic Touch Of Destiny, which will enable you to hit better and do more damage!"

OOC: Where did Walter come from? Was he invisible on the map, or just not there because he hasn't been here lately? ;)


Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 (David Feest posting) 
Wednesday July 1st, 2015 2:08:24 PM

OOC
Since we can edit, I moved him from where he was to where he is now, per the post above. He was in O/8.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+6=8 ;
Wednesday July 1st, 2015 2:29:29 PM

Atlas takes a sharp breath in as Asads' sword just misses him. He takes the opportunity to counter strike, lashing out with his sword. However, it is clear that he's a bit hesitant, as he doesn't even come close to connecting.

-------------------------------
Attack Asads: 1d20+6=8


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+6=25 ; d20+6=7 ; 2d8+6=17 ;
Wednesday July 1st, 2015 4:10:53 PM

Carver charges down the rest of the hallway, maneuvering so the last 10' of his charge in in a straight line (Centaur Charge Feat).
He attacks with his longsword, chopping at the guardian. (did not add Flanking bonus)

Attack 25, crit check 7(possible +2 from flanking)
Damage 17 (crit damage not rolled)

Asads stand Round 2  d20+10=19 ; d8+7=9 ;
Wednesday July 1st, 2015 10:53:07 PM

Cameron snaps out with his whip, trying to trip Asads, but fails
Crosseye moves in and strikes Asads, finding a weak point in the Guardians defenses.
Walter moves to flank Asads with Atlas and swings with his scimitar, the blade skips off of Asads armor A full Attack is required to gain extra attacks be they two weapon fighting or because of a high Base attack
Mack continues to circle, shouting to Atlas an imaginary spell
Osul casts another Storm Burst to keep Asads off balance and wear him down
Atlas attacks, but misses badly
Carver continues down the hall and enters the smaller room, but with Walter already at Asads rear, Carver has to Squeeze to get close enough for an attack. His sword does slam into the Guardian.

Asads drifts back and to his left to exit the flank and strikes at Carver. His sword draws a minor wound into Carver's flank [Hit AC 19 Dmg 9] [move from L8 to K7]

Asdads combat motion is fluid, quick and quite good. Now that he is more animated, gears and cogs can be seen at the joints in his armor

Asads AC 20 lightly wounded
Carver is currently Squeezed while squeezed in a narrow space, you take a --4 penalty on attack rolls and a --4 penalty to AC. Carver needs 4 squares as he is Large

https://docs.google.com/spreadsheets/d/1S7-Vuz7NgO8UynxVgqQ-fIuIl6m5yt-xddRFhkQARKs/edit?usp=sharing

Carver please roll the reflex save DC 15 from the hall trap in Round 1 Dmg was 6 or 3 depending on save

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 (David Feest posting)  d20+3=22 ; d20+3=20 ; d20+3=18 ; d6+3=8 ; d6+3=5 ; d4+3=4 ;
Thursday July 2nd, 2015 12:16:44 AM

OOC
Sorry, I got carried away last round with the two weapons. No worries, we all make mistakes....see Crosseye's post :)
IC
Walter takes a deft step out of Carver's way and keeps pressure on Asads. Move to L/8
Scimitar hits AC 22 critical threat confirmed to AC 20 for 8 damage, 13 if critical
Shield hits AC 18 for 4 damage

All these are in use
Two Weapon Fighting
Double Slice (full str damage on off hand)
Improved Shield Bash( no loss of shield when used as a weapon)
Shield Focus (+1 shield bonus)


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet  d20+4=9 ;
Thursday July 2nd, 2015 12:22:00 AM

OOC
I moved Cameron back to where he should have been, he didn't move last round because he didn't need to. He is small and squishy, he isn't going in close unless he has to.
IC
Cameron sees the sword draw Carver's blood and moves to again try and remove it. He again fails. (move to M/6)
Whip disarm attack beats CMD 9, fail.

Notes
Spells in effect
Longstrider +10' movement 2 hours duration
Comprehend languages ?/200 rounds used.
Spells prepared (underlined spells are already used)
Read Magic, Detect Magic, Create Water, Light, Longstrider(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+6=18 ; d8+3=5 ;
Thursday July 2nd, 2015 1:42:22 AM

Atlas tries to take advantage of Asads' distraction and attacks again with his sword. The sounds and feel of battle are starting to take over for him and his strike is more composed this time, but not yet exactly where it needs to be. His blade just skims past the Guardian's shoulder, not doing any real damage.

---------------------------------
Attack Guardian: 1d20+6=18 (miss AC 20)
Damage: 1d8+3=5


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+6=14 ;
Thursday July 2nd, 2015 9:41:10 AM

OoC I am not on map? So will go from my last spot

"Boy this us getting tight! Atlas can I get some space." (move to either L6 L7 which one is open) and take another swing at Asads. This time I miss!

------
Attack roll 14 miss AC 20


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18  d20+3=19 ; d20+3=13 ; d4-1=3 ; d4-1=3 ;
Thursday July 2nd, 2015 12:59:07 PM

I take a 5' step to K6, trying to give others an opportunity to flank. I then unleash with my deadly flurry-of-miniature-blows, which will most likely finish him off......

(flurry of blows: d20+4-1 for each blow, and d4-1 damage
Hit AC 19 for 3 damage, and AC 13 for 3 damage)

OOC: I didn't factor in any "flanking" bonus, as I'm not sure how many of us get that.

Crosseye, I could swear I saw you in K6 earlier. ;) I don't see you OR Cameron at the moment, though. Or Pips. But I think Pips is dead. :)



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 16/21 Character Sheet  d6=4 ; d20+6=12 ;
Thursday July 2nd, 2015 3:24:56 PM

Carver as a swift action, lays hands on himself, healing a bit.(4 points)
"Atlas move to flank, I'll need the help, this going to hurt."
Carver takes a swipe at the guardian and misses.....

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Thursday July 2nd, 2015 4:05:08 PM

OOC
Yes, it looked like a few folks disappeared again. I fixed the map again based on what you all posted as to where you wanted to go. Asads is now completely surrounded and no more melee people can get in to fight him. Based on people who gave coordinates to where they went Mack and Carver have Flanking, the rest of us are on our own.
Also, since he is a construct type thingee I doubt he will take subdual damage, it would be like trying to make a toaster tired, but I get where 'Osul was coming from and up until he started to click and whir, who really knew right?
OK, carry on. 8)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14  d20+2=17 ; d6+1=4 ;
Thursday July 2nd, 2015 4:07:16 PM

'Osul remains in place [O9] by Zee, and makes another Ranged Touch attack {RTA:17} to cast Storm Burst on Asads. {If successful, 4 points of subdual damage and -2 penalty to Asads' attack rolls for a round}
Meanwhile he continues to observe the well-being of his companions, lest he need to change focus and start healing.
- - - 8>< - - -
*Storm Burst (4/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(2/2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]

--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Thursday July 2nd, 2015 4:12:30 PM

OOC: David - makes perfect sense, but 'Osul has not had previous experience with constructs, and so would not make the connection. Either way, "foe" still seems right, and reducing his attacks against the party by 2 is still a good thing.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Thursday July 2nd, 2015 7:42:21 PM

OOC
Me either, that is totally table talk. However, is that -2 to attacks dependent on the target taking damage from your burst or do they take the minus regardless? If they do it is still helping quite a bit. When I read it, it doesn't say they have to take damage too be hampered by the winds, so YEAH, still really helpful.

Asads stand Round 3  d20+10=18 ; d8+7=11 ;
Friday July 3rd, 2015 7:52:27 AM

Walter shifts to give Carver more room and slashes Asads with his scimitar.
Cameron continues his attempts to disarm Assads with the same results
Atlas, Crosseye and Mack close up around Asads, but none get past his defenses
Carver heals himself just before he attacks, but the paladin also misses
Osul continues to cast Storm Burst, buffeting Asads with wind and rain.

Asads shifts targets to Mack and stabs him deeply in the shoulder [Hit AC 18 Dmg 11]

Asads AC 20 lightly wounded

https://docs.google.com/spreadsheets/d/1S7-Vuz7NgO8UynxVgqQ-fIuIl6m5yt-xddRFhkQARKs/edit?usp=sharing
Thanks for the map correction David.

Carver please roll the reflex save DC 15 from the hall trap in Round 1 Dmg was 6 or 3 depending on save


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet 
Friday July 3rd, 2015 10:44:21 AM

Asads armor is thick, and Cameron's fighters are having trouble getting past his defenses. Jancassis has prepared Cameron for this and he thanks her by invoking her name and asking her to guide the hands of his friends toward victory. Each of Cameron's friends feels a sharp, quick, prick to the back of their sword hands and a brief wave of nausea as her blessing is delivered. Afterwards they feel more fearless and surer in their attacks.
Cast Bless:
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Bless counters and dispels bane.

Notes
Spells in effect
Bless +1 to allies attack rolls and fear saves, 20/20 rounds remaining
Longstrider +10' movement 2 hours duration
Comprehend languages ?/200 rounds used.
Spells remaining
Read Magic, Detect Magic, Create Water, Light, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet  d20+4=21 ; d20+4=22 ; d6+3=8 ; d4+3=7 ;
Friday July 3rd, 2015 10:51:56 AM

Walter feels the sting to the back of his hand and secretly his skin crawls
what just bit me!? is the top thought in his mind. Then, like a venom, the feeling of courage and sureness of action spreads through him and he attacks again, trying to get past Asads armor. This time as his scimitar slashes in low, his shield connects and bashes Asads helmeted head.
Scimitar hits AC 21 for 8 damage
Shield bash hits AC 22 for 7 damage

All these are in use
Two Weapon Fighting
Double Slice (full str damage on off hand)
Improved Shield Bash( no loss of shield when used as a weapon)
Shield Focus (+1 shield bonus)

OOC
Was the critical confirmed last round or did it not seem to affect Asads like it would a normal opponent?

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 17/18  d20+4=10 ; d20+4=9 ;
Friday July 3rd, 2015 11:43:01 AM

"SON of a... that hurt!!!"

If I can do a 5' step retreating backwards without drawing an AoO from Asads, I do so, stepping back to L5.

IF I get an attack before doing a 5' step, here is my flurry-of-blows for this round:

(flurry of blows: d20+4-1(+1 flanking) for each blow, and d4-1 damage
Hit AC 10 for x damage, and AC 9 for x damage) both misses

OOC: If I get even a +1 bonus to hit due to flanking, I believe I hit him with one of my attacks last round, as I hit AC19 without any bonus.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 6/18 
Friday July 3rd, 2015 6:14:02 PM

OOC: Forgot to update my new hit points after damage. Updated. ;)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 16/21 Character Sheet  d20+4=9 ; d6=6 ; d20+7=17 ; d20+2=7 ; d20+2=14 ;
Friday July 3rd, 2015 10:59:34 PM

(reflex save failed...)
Carver once again lays hands on himself as a swift action, healing 6 points damage.
Carver again tries to slash with his sword, but misses, and then adds a couple kicks with his hooves as an almost after thought, but misses as well.
"Walter, I need to get out of the hallway, can you move, with Mack moving back, everyone can shift a step to their right."

Sword attack 17
Hoof attack 7 & 14

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14  d8=6 ;
Friday July 3rd, 2015 11:06:30 PM

"Got your back, Mack!"

'Osul walks the 25' to L5 (or only 20' to M5 if Mack already occupies L5) and casts Cure Light Wounds on Mack, healing 8HP.

- - - 8>< - - -
*Storm Burst (4/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(1/2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+6=18 ;
Friday July 3rd, 2015 11:38:34 PM

Ok "little Mack" Don't fail me know and with that I swing again?? I just miss again ? Boy is he so hard to hit I think to myself

------
Attack roll hit AC 18


Asads stand Round 4  d20+12=19 d8+7=10
Saturday July 4th, 2015 11:30:57 AM

Cameron Casts Bless and the spell takes affect for the entire party
Walter slashes and slams Asads with scimitar and shield
Mack, bleeding heavily, makes a couple strikes towards Asads, but does not land any as he is more concerned with getting out of sword range. Mack backs off.
Carver heals himself again and calls for the team to shift to the right to and attacks with everything he can bring to bear. Unfortunately, none of the attacks get past Asads defenses.
Osul moves to Mack and heals him with Cure Light Wounds CLW
Crosseye presses his attack, but Asads parries the blow with deft precision.

DM I'm going to give Atlas the day to post.....Asads will act tomorrow morning likely

Combat Map

Asads slashes at Walter and then steps left, following Mack.
[Attack Walter Hit AC 19 Dmg 10]

Asads AC 20 lightly wounded

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 14/18 
Saturday July 4th, 2015 4:00:25 PM

"Thanks Osul! VERY appreciated! :)"

Thinking to myself how I can't wait to pick up some Druid skills, so I can help in the healing department... if nothing else by being able to use that wand.

I look for ways in which I can assist, but if everyone is shifting over, there doesn't appear to be much I can do at the moment.

Hoping I don't need to take anyone's spot, I prepare to switch in if someone else needs to fall back. I ready the goblin short bow, in the chance that I can maybe take a short or 2 while I'm waiting. Can't hurt.... TOO much. ;)



Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 9/19 (David Feest posting)  d20+6=7 ; d20+6=13 ;
Sunday July 5th, 2015 2:29:59 PM

"Ow, ow, ow, not good." shouts Walter as he moves to follow Asads. His flank is bleeding pretty freely, it looks like Asads sword got a good piece of him. (Move to K/7, 5'step and attack)
Scimitar hits AC 7, wild miss
Shield bash hits AC 13 normal miss.

All these are in use
Two Weapon Fighting
Double Slice (full str damage on off hand)
Improved Shield Bash( no loss of shield when used as a weapon)
Shield Focus (+1 shield bonus)


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 15/16 Character Sheet  d20+5=15 ;
Sunday July 5th, 2015 2:43:49 PM

Cameron looks at the combat from the back and sees some good in Asads shift.
" Zee, get against the wall so that Carver can use the middle of the room to charge."
" Carver, drop the blade and use your lance over the top. Swing to the middle of the room and charge him while Zee and I get outta the way."
" Walter, Hold on buddy, I'm comin'."

Cameron then launches into a complex series of maneuvers. First he tries to trip Asads. Then he scampers across the line where he is telling Carver to go.
Trip beats CMD 15, which is a fail
Cameron moves to K/10

Notes
Spells in effect
Bless +1 to allies attack rolls and fear saves, 19/20 rounds remaining
Longstrider +10' movement 2 hours duration
Comprehend languages ?/200 rounds used.
Spells remaining
Read Magic, Detect Magic, Create Water, Light, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

Orba "Zee" Zetianos (David F posting for Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 16/17  d4=3 ;
Sunday July 5th, 2015 2:46:58 PM

Zee starts as she realizes that they are in mortal danger. She snaps out of her staring contest with the wall and gets out of Carver's way.( Move to M/4) Once she gets there she creates an orb of light to shoots it at Asads. It hits for 4 damage

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 16/21 Character Sheet  d20+7=20 ; 2d8+6=11 ;
Sunday July 5th, 2015 2:48:00 PM

Carver drops his sword and while charging he draws his lance. He charges across the room, turns and charges back at the guardian, stopping just before he runs into Atlas and with the lance's reach, he attacks the Guardian. (ending position with 10' straight at end of charge m,n/6,7)

Attack 20, damage 11

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 14/16 Character Sheet 
Sunday July 5th, 2015 2:49:33 PM

OOC
I have adjusted the map for all these moves.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 14/18 
Sunday July 5th, 2015 4:51:24 PM

OOC: Cameron, you'll be playing for the entire party pretty soon. ;)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+6=12 ; d8+3=4 ;
Monday July 6th, 2015 12:27:23 AM

Atlas fumbles his footing while trying to take another swing at Asads. He is feeling quite worthless in this battle.

-------------------------
Attack Asads: 1d20+6=12
Damage: 1d8+3=4

ooc: Sorry everyone. On vacation and my travel plans got all screwed up. I should be able to make short posts each day this week.



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14  d8=3 ;
Monday July 6th, 2015 10:54:59 AM

'Osul moves around Atlas and Crosseye, not passing through their spaces, but through Carvers (after his charge, or whilst he rushes across the room and back), to stop after 25' at L8, and casts Cure Light Wounds on Walter.{Healing 5HP}
- - - 8>< - - -
Blessed by Cameron: +1 morale bonus on attack rolls and on saving throws against fear effects.

*Storm Burst (4/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(0/2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]

--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 14/18 
Monday July 6th, 2015 12:48:41 PM

I take this opportunity to take an extra breath, hoping it will aid me in my next move.

And I look around to see where Pips is. "Pips? Where are you? Zee, have you lost Pips?"


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+6=24 ; d12+6=7 ;
Monday July 6th, 2015 7:05:29 PM

Ok I am going to try this again but with more focus we need to hit him or he will hurt us all bad. With that I take "Little Mack" back again to strike the Guardain. The axe lands this time (hit AC 24) but not hurting him much (damage 7). But that is better and a start.

Asads stand Round 5  d20+12=27 ; d8+7=13 ;
Monday July 6th, 2015 10:16:55 PM

Mack keeps in tight providing Flanking for Walter with his bow in hand. Though with Asads move up on him last round, firing a bow could be dangerous
Walter attacks, but cannot overcome the Guardians armor and parrying blade
Cameron calls out a shift for Carver to be able to charge in with a lance and snaps his whip at Asads to no effect
Zee casts a spell that impacts Asads. Spell please
Carver drops his sword and performs a charge attack like only a centaur can. Ending with the ramming of his lance into Asads
Atlas attacks but misses
Osul moves around to heal Walter CLW 5 HP
Crosseye swings and this time penetrates Asads defenses with 'Little Mack'

Asads steps forward and right at Zee, removing himself from the flanking move for a moment. It also closes teh gap to Carver, rendering the lance ineffective for the moment and Asads makes a quick thrust into Carver

The blades strikes hard into his torso.
[Attack Carver Hit AC 27 Dmg 13]

combat map

Asads AC 20 Moderately wounded

OOC please take a breath everyone. We are here to have fun we are here to play a game we enjoy. If you need to snark, feel free to send to me, or make a private post. People have different styles and takes on how they enjoy the game. I've learned our Tree is more action orientated or at least all enjoy not liking the antagonist, see Gaston. modules will adapt going forward. they always do
i edited the posts

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 7/21 Character Sheet  d6=6 ; d20+5=16 ;
Monday July 6th, 2015 10:44:11 PM

Carver takes a 5' step backwards, 'The Idea was to keep him boxed in, now I can't continue to charge him with him hammering away at me. I'm stepping back, please box him in so I can begin charging him again and doing real damage." As he takes a step back, he lays hands on himself again, healing only some of the damage he just took.

He also takes a swing but misses as he steps back.


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 14/16 Character Sheet  d8=4 ;
Monday July 6th, 2015 11:18:04 PM

Cameron moves to N/8
Cameron casts Cure Light wounds on Carver for 6 healing Shield of Faith used to cast spell

Notes
Spells in effect
Bless +1 to allies attack rolls and fear saves, 19/20 rounds remaining
Longstrider +10' movement 2 hours duration
Comprehend languages ?/200 rounds used.
Spells remaining
Read Magic, Detect Magic, Create Water, Light
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today


Orba "Zee" Zetianos (David F posting for Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 16/17  d4=2 ;
Monday July 6th, 2015 11:20:20 PM

Zee backs away from the Guardian (to R3) and casts Magic Missile for 3 damage
Last rounds spell was Magic Missile too, sorry.
2/5 1st level spells used.

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 14/19 (David Feest posting)  d20+4=11 ; d20+4=11 ;
Monday July 6th, 2015 11:23:24 PM

Walter moves up behind the Guardian and attacks.
5 foot step to K/6
Scimitar hits AC 11 miss
Shield Bash hits AC 11 miss

All these are in use
Two Weapon Fighting
Double Slice (full str damage on off hand)
Improved Shield Bash( no loss of shield when used as a weapon)
Shield Focus (+1 shield bonus)

Please feel free to move yourselves on the map

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+6=13 ;
Monday July 6th, 2015 11:57:53 PM

Atlas steps over to box in Asads and then stacks again. He yells some obscenity to the gods that you have never heard before as his attack misses again.



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14  d8=3 ;
Tuesday July 7th, 2015 7:04:38 AM

"...It is, but I for one am more interested in keeping us alive, and I suspect I'm not alone! Down to pretty stick already!"

Mack and Walter both need healing too, Cameron and Zee are scratched, he, Crosseye and Altas are good, so he takes a 5' step to M8, draws the wand, and casts CLW on Carver. {I don't know the caster level, but the d8 is a 3}
- - - 8>< - - -
Blessed by Cameron: +1 morale bonus on attack rolls and on saving throws against fear effects.
*Storm Burst (7/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(0/2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]
Wand of Cure Light Wounds: Uses this combat (1)
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 14/19 (David Feest posting) 
Tuesday July 7th, 2015 11:38:16 AM

OOC
Wands, like potions, are minimum caster level to cast the spell, unless otherwise noted. So it is a d8+1 Graham.
I think it will be safe to channel around this guy. At any rate as long as I heal several of us and only one of him we will eventually win, I hope.
Everyone is under the effects of Bless, Please take the +1 bonus to hit into account when you attack.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 14/18  d20+6=17 ; d20+6=11 ;
Tuesday July 7th, 2015 9:57:33 PM

I 5' step to L4, to flank the Guardian and attack with flurry of blows:

(flurry of blows: d20+4-1(+2 flank, +1 Bless), both fail against AC 20)

"Sorry, Carver. I thought we DID have him boxed in. I'm not sure how he got out."

OOC: I updated the map for my new position this time, but I can't always do so. My job sometimes seems to block Google Docs, or at least partially.



Asads stand Round 6  d20+12=28 ; d8+7=13 ;
Tuesday July 7th, 2015 10:43:57 PM

Carver steps back, strikes with his lance, missing and then heals himself
Cameron goes to CArver and casts healing into him CLW 6 HP
Zee casts a second Magic Missile spell into Asads
Atlas thrusts and Asads shifts himself to let his armor take the strike
Walter swings with shield and blade, but Asads if able to block the sword and duck the shield
Osul draws a wand, steps to Carver and heals the paladin [iCLW wand for 4HP[/i]
Mack drops the bow and attacks with hand and foot, but does not seem to land a sold blow

Asads sends a backhand wide at Walter catching his shield and then then brings his sword in on a hard down angling thrust. The blade passes on the right side and buries itself deep into Walter right breast.
[Attack Walter Hit AC 28 Dmg 13] [Move from L/5 to K/5]

Asads AC 20 Moderately wounded

Combat Map


Orba "Zee" Zetianos (David F posting for Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 16/17  d4=4 ;
Tuesday July 7th, 2015 11:10:20 PM

Zee scampers across the room trying to avid the melee as much as possible and stay out of the way. As she moves she sends another magic Missile at Asads.
MM for 5 damage

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet  d6=5 ;
Tuesday July 7th, 2015 11:14:12 PM

Cameron has no more spells left to heal his friends, several of which are gravely hurt. So he does the only thing left to him, he channels Jancassis energy to heal as many of them as he can.
Channel energy for 5 healing to all LIVING targets in the room.

Notes
Spells in effect
Bless +1 to allies attack rolls and fear saves, 19/20 rounds remaining
Longstrider +10' movement 2 hours duration
Comprehend languages ?/200 rounds used.
Spells remaining
Read Magic, Detect Magic, Create Water, Light
0/5 uses of Touch of Poison used for the day.
1/4 channel energy used for today

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 6/19 (David Feest posting)  d20+4=24 ; d20+4=21 ; d20+4=7 ; d6+3=4 ; d6+3=7 ;
Tuesday July 7th, 2015 11:20:26 PM

Walter feels the blade go through him cleanly. As it withdraws he feels a gout of blood leave his body after it. Cameron's channeling seals the wound, but there is still extensive internal damage.
" I gotta move out of here. I can't take that again. Someone get him off of me."
As he backs away, Walter again slashes with his scimitar and smashes with his shield. The scimitar strikes home.
Scimitar threatens a critical ( hit AC 23) and confirms it( confirms to AC 21) for 11 damage

ll these are in use
Two Weapon Fighting
Double Slice (full str damage on off hand)
Improved Shield Bash( no loss of shield when used as a weapon)
Shield Focus (+1 shield bonus)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+7=13 ; d20+7=9 ;
Tuesday July 7th, 2015 11:36:05 PM

Carver runs directly away from the guardian, turns and charges back, missing, even with a heroic effort to try and hit him, he still missed. (spent hero point)
"Maybe I should just hit him with flowers, think that'd work Cameron...." And Carver gets seriously angry.....

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Tuesday July 7th, 2015 11:58:56 PM

Because the Guardain move out of range for me I hold off my next attack. Hearing our big guy needs room I yell at Atlas "Move to your left a it that way u will open up a lane for Carver!" if this happens and Carver us able to then move in for an attack I will circle around back of him to (M4)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+6=19 ; d8+3=6 ;
Wednesday July 8th, 2015 1:10:07 AM

Atlas again tries to move to open room for Caver while preventing Asads from closing the gap on the Centaur. (Ooc: I am on my phone on vacation and cannot see the map, DM please move me accordingly, thank you!)

As Atlas steps around Asads he again lashes out with his sword, but he is not sure if he was able to do any real damage.

-----------------------------
Attack Asads: 1d20+6=19 (not sure if there are any additional bonuses from spells or not to get me to 20 to hit, so I will roll damage just in case)
Damage: 1d8+3=6


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14  d8=1 ; d8=6 ;
Wednesday July 8th, 2015 8:17:06 AM

Now only Walter needs healing, so 'Osul takes a 5' step to L8, and casts CLW on the newcomer. {CLW d8+1 = 2, no, 7 HP healing}
- - - 8>< - - -
Blessed by Cameron: +1 morale bonus on attack rolls and on saving throws against fear effects.

*Storm Burst (4/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(0/2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]
Wand of Cure Light Wounds(d8+1): Uses this combat (2)
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+6=14 ; d20+6=13 ;
Wednesday July 8th, 2015 12:42:04 PM

OOC: I believe Atlas is now in K6, but I can't update the map at the moment. But that should still give me the flanking bonus, if I read those rules correctly. And it should also free up Carver to charge.

IC: Now that I am fully healed again, I continue my flurry-of-blows:

(flurry of blows: d20+4-1(+2 flank, +1 Bless), both again fail against AC 20)

OOC: I believe, with my flurry-of-blows actually a full out attack with every limb, appendage, and bone in my body, I am allowed to hang on to the goblin bow in case I end up using it later. I've done that with the banjo still in my hand. That way, I won't waste a round later trying to get it ready again.


Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 13/19 (David Feest posting) 
Wednesday July 8th, 2015 12:49:01 PM

OOC
OK, I work until 11pm tonight so I may not have posts in by midnight.
I moved Carver on the map to where he wanted to go, remember he is using a lance, giving him reach. Is it unrealistic he can charge up behind you guys and still hit the guardian? Kinda,Yes. Is it possible within the game mechanics? Also, Yes.
If we can somehow avoid getting someone nearly killed for a round, which is unlikely due to his massive (+12 wow) bonus to hit and his equally massive (+7) damage,We might be OK. I am starting to do math and think there is almost no chance to disarm him, or trip him. Once I am out of Channeling I may scoop up the "handles" and make an end run for the other room to see if they can shut him down.
I don't know, other than us scoring massive hits for boat loads of damage I think that might be our only prayer of beating him.
77 Number for my own use

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 14/16 Character Sheet 
Wednesday July 8th, 2015 12:50:48 PM

OOC
Yes, you should be able to flurry even with your hands full, I'm pretty sure.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Wednesday July 8th, 2015 3:55:27 PM

OOC: Just a clarification.
A flurry of blows and unarmed attacks in general can consist of fists, feet, knees, elbows and even head butts. So unless something requires a empty hand (deflect arrows or catch arrows) carrying something does not hamper any attacks.

Asads stand Round 7  d20+12=24 ; d8+7=9 ;
Wednesday July 8th, 2015 10:14:55 PM

Zee sends another magic missile into Asads as she keeps her distance
Cameron calls on his deity to send a wave of healing magic to everyone All PC's get 5HP
Walter slashes with his scimitar, ringing it off of Asads armor. He backs off
Carver moves out and comes back in on a charge, but his lance strays left and misses
Crosseye waits to see what Carver's charge produces and then circles in
Atlas thrusts his sword, just getting past Asads defenses +1 bless gives you the magic AC 20
Osul uses the wand again and heals Watler CLW wand 7HP
Mack gives it his all, but cannot land a solid kick or palm strike monks can strike with elbow fist, foot knee, whatever....so having your hands full does not affect your unarmed strikes

Asads presses his advantage upon Walter. The Guardian catches Walters scimitar and takes it deftly to the right with his long sword and then expertly slashes back to the left, laying open another garish wound to Walters stomach.
[Attack Walter Hit AC 24 Dmg 9]

Combat Map

Asads AC 20 Moderatley Wounded

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+7=10 ;
Wednesday July 8th, 2015 10:23:05 PM

Carver turns and runs towards the corner then charges back stopping just before he runs into Atlas, Trying to strike with his lance again, once again he misses the Guardian.
"If you're going to try those items, go now or do you want me to take them, I can run the fastest."

Attack 10

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet  d6=2 ;
Wednesday July 8th, 2015 11:42:17 PM

OOC
You got Walters confirmed critical hit right? It didn't sound that way from the recap.
Yes I am fully healed but I keep getting the wrong headers. Walter is not however, so....

IC
Cameron does the math, and doesn't like the results.
" With the force he is swinging with and my lack of ability to trip or disarm him yet, I think that route is only going to end in failure. If I go now and we lose the little extra healing I am doing, someone is gonna die. Go for it Carver, I'll plug the hole. Run those things up the wall and see what's up there."
"Jancassis help us all. This guy hits like a hill giant.

Cameron clutches his holy symbol and moves into the gap that the Guardian can use to escape, plugging the hole. He once again channels energy to heal his wounded friends.(move to L/7)

Channel energy to heal 2 points of damage to all LIVING people in the room.

Notes
Spells in effect
Bless +1 to allies attack rolls and fear saves, 16/20 rounds remaining
Longstrider +10' movement 2 hours duration
Comprehend languages ?/200 rounds used.
Spells remaining
Read Magic, Detect Magic, Create Water, Light
0/5 uses of Touch of Poison used for the day.
2/4 channel energy used for today


Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 6/19 (David Feest posting)  d20+4=5 ; d20+4=9 ;
Wednesday July 8th, 2015 11:50:26 PM

Walter staggers as Asads hits him yet again. He looks around and sees that if he falters Asads will either get to the healers or be able to stop Carver from using the handles to maybe end this without killing the guardian. So Walter sucks it up and renews his flurry of attacks, looking for another weak spot in Asads armor.
" Keep whacking me with that stick and I'll keep him from getting out of this corner. But he is making this HARD guys."
Scimitar hits AC 5 miss
Shield bash hits AC 9 miss

All these are in use
Two Weapon Fighting
Double Slice (full strength damage on off hand)
Improved Shield Bash( no loss of shield when used as a weapon)
Shield Focus (+1 shield bonus)
93 again fo my own use

Orba "Zee" Zetianos (David F posting for Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17  d4=1 ;
Wednesday July 8th, 2015 11:54:16 PM

Zee has no idea how Walter can keep taking the abuse he is and still stand. Feeling that she is almost out of power to use her damaging spells she steps behind Walter to guide his hand once she truly runs out.
Magic Missile for 2 force damage to Asads.
4/5 first level spells used.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+6=13 ;
Thursday July 9th, 2015 12:41:37 AM

Atlas swings again, but misses again. He is heartened with the previous strike that this creature can be harmed with his blade, but another failed attempt has his anger rising again. Seeing Walter take this beating is not helping. In an attempt to help Walter he shouts at Asads, "Asads! You stupid mechanical wizards toy, swing that sword at me if you dare!"

-----------------------
Ooc: I don't remember if I have the möbius handle things or not. If I do I hand them to carver as requested. I will be home this weekend and will be able to look through posts better. Sorry for the inconvenience!


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14  d8=3 ;
Thursday July 9th, 2015 7:49:12 AM

'Osul whacks Walter with that stick, as requested, healing another 4HP damage.

- - - 8>< - - -
Blessed by Cameron: +1 morale bonus on attack rolls and on saving throws against fear effects.

*Storm Burst (4/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(0/2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]
Wand of Cure Light Wounds(d8+1): Uses this combat (3)
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+6=24 ; d20+6=7 ; d4-1=0 ; d6=1 ;
Thursday July 9th, 2015 5:50:23 PM

Being fully healed, I take a 5' step (from L4 to K5), flanking the Guardian once again, and unleashing with a flurry-of-blows.

(flurry of blows: d20+4-1(+2 flank, +1 Bless)
first one hits against AC24, for a whopping 1 damage)

OOC: If I understand Sneak Attack and Cameron's posting in the Rules page correctly, I can also take my Rogue Sneak Attack damage as well for this, giving the Guardian an additional 1 point of damage.

Unbelievable that I FINALLY hit, and do the most minimal damage I possibly can. ;)

IC: I hope I'm at least annoying him a little!!!!!! ;)



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+6=9 ;
Thursday July 9th, 2015 5:51:27 PM

Now that I have some room again I try strike Asada with "Little Mack"! But I is I guess I was just ready enough this time. ( miss hit AC 10) The Next one will be a different story. " Don't worry Atlas you will get him! I know it! You are well skilled enough too!" I encourage Atlas.

OoC sorry about yesterday but had a personal/family issue come I need to deal with. I will try. It to miss any more or much.

Asads stand Round 8  d20+12=20 ; d8+7=14 ;
Thursday July 9th, 2015 10:50:45 PM

Carver tries another charge, but Asads slips past the lance. He calls out about the possible plan of simply running off with the mobius strips.
Cameron answers, believing Carver should make the run. He is the fastest after all. The cleric then channels healing magic into the room [All PC's Heal 2 HP]
Walter is hurting bad, but what else could be done. To pull back would leave a much more vulnerable member of the group exposed. He presses on, unfortunately with the same results
Zee hits Asads with another Magic Missile
Atlas yells at Asads to leave attack him as he tries to past the heavily armored Guardian without success.
Osul uses the curing wand on Walter, hoping to keep him propped up and in the fight Heal Walter 5HP
Mack strikes hard in what should be a vulnerable location, but Asads seems to not even notice.
Crosseye comes in with 'Little Mack' but teh blow goes wide to Asads right side

Asads continues his relentless assault against Walter. Blood pours from the man as his endurance is taxed and Asads seems limitless. The sword runs the young man through.
[Attack Walter Hit AC 20 Dmg 14]

The gears within the armor whir with a slight hum. Asads has said nothing since the engagement began, no cries of pain and grunts of fatigue.

The Mobius strips are lying on the near the center of the chamber. Dropped in favor of weapons when all of this began

Combat Map

OoC, I have noted all critical hits. Yes Mack when flanking you can make precision damage against most foes.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet  d6=5 ;
Thursday July 9th, 2015 11:44:45 PM

Cameron gasps as Walter drops, spraying blood everywhere. He turns to Carver and urges him on.
" Go Carver, go! We will try and hold him, but I think he is going to make short work of us soon."
Cameron channels again, having nothing else to staunch Walters wounds.
Channel energy to heal 5 damage to all LIVING targets in the room

Notes
Spells in effect
Bless +1 to allies attack rolls and fear saves, 15/20 rounds remaining
Longstrider +10' movement 2 hours duration
Comprehend languages ?/200 rounds used.
Spells remaining
Read Magic, Detect Magic, Create Water, Light
0/5 uses of Touch of Poison used for the day.
3/4 channel energy used for today

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 2/19 (David Feest posting)  d20+4=9 ;
Thursday July 9th, 2015 11:56:57 PM

Walter feels the stabbing pain of Asads sword again, this time dropping him to the ground. Seconds later a wave f healing washes over him, reviving him, but leaving him weak as a kitten. If he tries to stand, he will get hit and likely killed. If he swings from prone, that small chance he had to hit will grow even smaller. Walter does the only thing he can, he plays dead and readies an attack in case Asads tries to move over him to get to the retreating form of Carver.

Hold action. If Asads tries to move through Walters space he will strike at him, from prone
Attacking from prone with the Scimitar+2 flanking, -4 prone, +1 bless,+5 base = 9 miss

Orba "Zee" Zetianos (David F posting for Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17  d4=1 ;
Friday July 10th, 2015 12:00:49 AM

Zee also gasps as Walter falls. She realizes that she is now the stopper between Asads and Carver. She knows she can't stop him and his sword, so she backs away and sends another Magic Missile at Asads for 2 points of damage.

97 for my own use

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Friday July 10th, 2015 12:28:25 AM

Carver drops his lance and shield, as he does so, "If this works, try and bring my gear, it's not much but it's all I got." He grabs the mobius strips from the middle of the room and then will make a mad dash down the hallway he was last down, hoping the weird effect happens again, if it doesn't, they are well and truly hosed......

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14  d8=8 ;
Friday July 10th, 2015 7:59:41 AM

"I wish I understood why Asads' focus is on Walter - any takers?"

He also wishes he had a better option than (eventually) exhausting the wand, but he gives that thought no voice. "We have to come up with a better option, 'cause this one isn't going to do it!"

Again he uses the wand to heal Walter, but this is a battle of attrition, and their new friend seems destined to pay the last full measure, again. {The wand heals 9HP}
- - - 8>< - - -
Blessed by Cameron: +1 morale bonus on attack rolls and on saving throws against fear effects.

*Storm Burst (4/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(0/2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]
Wand of Cure Light Wounds(d8+1): Uses this combat (4)
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+6=21 ; d8+3=5 ;
Friday July 10th, 2015 11:18:58 AM

Atlas watches Walter go down and strikes at Asads with a vicious blow that manages to damage the living box of gears known as Asads. He waits for the mechanical being to turn his attention to him now that Walter is down.

-------------------------------------------
Attack Asads: 1d20+6+1(bless)=22 (hit)
Damage: 1d8+3=5



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+6=8 ; d20+6=10 ;
Friday July 10th, 2015 1:56:38 PM

"Ha-HAAaaaaaaa, 'short' work of us! I get it, Cameron!" I laugh and smile a little bit, before realizing that maybe that WASN'T an inside halfling joke after all.

(flurry of blows: d20+4-1(+2 flank, +1 Bless)) both missed

OOC: It doesn't matter this time, but do I still get Flanking with me in K5 and Cameron in L7? Going with the "draw a line from the centers and see if they cross the enemy square" rule, I believe so. But just wanted to make sure.
Also, did I understand correctly that my Sneak Attacks do not work on the Guardian?


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Saturday July 11th, 2015 6:12:16 PM

I hit the guardian 5 more times for 0 damage while he's not looking.


Asads stand Round 9  d20+12=28 ; d8+7=12 ;
Sunday July 12th, 2015 5:57:51 PM

Walter collapses unconscious from the last wound
Cameron channels divine healing again. All PC's gain 5 HP Which awakens the now prone Walter. He yells for Carver to run with the mobius strips. Will that do anything? Unknown, though it might make Asads break from the current combat to pursue Carver
Zee Strikes the Guardian with another Magic Missile
Carver drops his weapons and moves to the center of the room and retrieves the two pieces of metal from the floor
Osul wonders aloud if any know a reason Walter seems the subject of the assault as he uses the wand again. Heal Walter 9HP
Walter remains prone, giving the Guardian a free attack borders on complete insanity. He readies to strike if Asads moves past him
Atlas strikes Asads with a quick thrust
Mack laughs at the little joke, being a halfling these things are funny after all. He attacks, but cannot land a solid blow. You have flanking with Walter. Center of you at K5 through Asads at K6 to Walter at K7

Asads does ignore Walter on the ground and shifts to look to be going directly after Carver. Cameron, however, is in the way. For the first time he speaks since the fighting began, I will not let you do that Carver
Asads sword lashes out before the young cleric even realizes it is on the way. Deep pain explodes from his left side
[Attack Cameron Hit AC 28 Dmg 12]

Combat Map

Asads AC 20 Seriously Wounded

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 6/16 Character Sheet  d6=2 ; d20+3=17 ;
Sunday July 12th, 2015 7:10:52 PM

Cameron grunts as the blade passes through him. He can not give ground, Carver needs to be able to get a head start. He must heal, or else bot he and Walter are lost.
" That's how it's gonna be eh Asads?. I don't think you are going to like how this turns out, buddy. I take stuff like that to heart."
Cameron once again lets his goddess's power pass through him, but this time a little bit stays with him. It moves his hand to his coat as he finishes channeling and drops the holy symbol back on it's chain. That hand reappears holding a dagger, which he heroically thrusts at Asads.
Channel energy healing 2 points to all LIVING people in the room
Attack hits AC 17, miss

Notes
Spells in effect
Bless +1 to allies attack rolls and fear saves, 14/20 rounds remaining
Longstrider +10' movement 2 hours duration
Comprehend languages ?/200 rounds used.
Spells remaining
Read Magic, Detect Magic, Create Water, Light
0/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 13/19 (David Feest posting) 
Sunday July 12th, 2015 7:14:19 PM

OOC
DM Dan, is there any way Walter can withdraw 5 feet while prone, then stand once he is out of Asads reach?
It's been 3 weeks and we were told 2, any estimated return date for Miguel?

I'm sending an email

crawling is a move action provoking AoO. Speed is 5 while crawling

Orba "Zee" Zetianos (David F posting for Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Sunday July 12th, 2015 7:18:46 PM

Zee moves behind Atlas and touches him, granting him her touch of inspiration. +1 to all attacks., skills and saves this round.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+6=19 ; d20+6=21 ; d20+6=25 ; d4-1=1 ; d4-1=2 ; d6=3 ; d6=3 ;
Sunday July 12th, 2015 9:11:18 PM

I attack the Guardian, hoping to at least distract him and give Carver time to make his move.

(flurry of blows: d20+4-1(+2 flank, +1 Bless)
missing against AC 19, hit against AC 21, and use a Hero Point to re-roll the first attack, hitting AC 25)
2 hits: Damage 1 and 2
Sneak Attack damage, 3 and 3 (although I don't think that works against him)

"Go Carver, GO!"



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Monday July 13th, 2015 12:06:22 AM

Having both items in hand, Carver takes off at a full gallop (maximum run speed, base move is 35')

As he is running, he intones a prayer, "Lord Gargul, I pray that this is the proper action, I also pray that you will watch over my friends who have given me a chance to find out if this is a good decision or not. They are in need of all the help that can be given, as the situation we are in means they are very near to the point of visiting your realm. Thank you for hearing you servant."

To himself he just hopes he can figure out how to use these two pieces he has in his hands......

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14  d8=5 ;
Monday July 13th, 2015 7:58:32 AM

'Osul is very glad to note that Asads' priorities put attacking the standing ahead of finishing off the fallen.

But clearly Cameron is taking the brunt of the Guardian's attack. 'Osul uses the wand to cast Cure Light Wounds on this halfling. [Healing 6HP]

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+8=28 ; d20+8=21 ; d8+3=8 ; d8+3=7 ;
Monday July 13th, 2015 10:15:03 AM

Atlas is frustrated at the way this battle is going. Up to this point it has caused him to lose focus, so he regathers his thoughts and watches the way that Asads is moving, thinking back to the last few strikes and defensive maneuvers he has made. There it is, a weakness. With the speed of a viper Atlas strikes at Asads sliding his blade under under the creature's sword arm and into it's torso. He can feel the gears and mechanisms inside breaking as the swords enters. As he pulls it from Asads' body he twists it to finish the job.

---------------------------------------------------
Attack Asads: 1d20+6+1(bless)+1(inspiration)=28 (20 - possible critical)
Critical Roll: 1d20+6+1+1=21 (Critical Confirmed)
Damage: 1d8+3+1d8+3=8+7=15


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Monday July 13th, 2015 1:39:38 PM

I feel sadness come over me as we surround and attack Asads, who seems like a nice enough fellow, only doing his job. I hope we don't have to actually kill him, and simply knocking him down is good enough.



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+6=7 ;
Monday July 13th, 2015 1:58:02 PM

Seeing Atlas finally get a hit I feel inspired take back "Little Mack ", concentrate hard and SWING.(attack roll 7+1 =8). What a big swift that was. I need to just relax and let all my training and practice take over or is it just Atlas's luck move to me. I don't know but we need to finish this very soon or poeple are going to get seriously hurt. I know the magic and healer guys are getting very tried and warren out.

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 13/19 (David Feest posting)  d20+4=21 ; d6+3=5 ;
Monday July 13th, 2015 3:45:56 PM

OOC
OK, so I provoke an AoO no matter what I do trying to get up. Got it. I was hoping I had overlooked someway to avoid that.
IC
Walter knows that if he tries to get up Asads will attack him and have no chance of missing. If he tries to crawl away, the result will be the same. So, he does the only thing he can, strike from where he is.

Attacking from prone with the Scimitar+2 flanking, -4 prone, +1 bless,+5 base = AC 21 a hit for 5 damage

Walter drives his blade straight up and under Asads armor, striking gold.

All these are in use
Two Weapon Fighting
Double Slice (full strength damage on off hand)
Improved Shield Bash( no loss of shield when used as a weapon)
Shield Focus (+1 shield bonus)



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Monday July 13th, 2015 9:10:46 PM

"Hang in there, Crosseye! When it finally strikes, it will strike hard!"


Asads stand Round 10  d20+15=32 ;
Tuesday July 14th, 2015 9:02:33 AM

Cameron channels healing everyone 2
Zee casts in inspiring spell on Atlas
Mack attacks and lands several blows
Carver takes off down the hall
Osul heals Cameron with the wand. [CLW 6 to Cameron]
Atlas strikes and his sword finds a weak spot
Bolstered by Atlas, Crosseye attacks, but Asads sweeps his blade across and bats aside the attack
Walter strikes from where he is on the ground and also finds a chink in Asads defenses.

Asads full attention is upon Carver as he exits. He moves across Walter and turns to pursue Carver
[overrun 32 wins. Everyone except Zee can make an attack of opportunity]

My laptop died and I can't change the map.
Carver is approroximately 55' down the hall
Asads is 20' down the hall


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+7=26 ; d20+7=20 ; d8+3=9 ; d8+3=9 ;
Tuesday July 14th, 2015 12:29:11 PM

As Asads pushes through the group, Atlas takes advantage of the situation, striking again where Asads is weak. His skill and luck are still true and he scores a deep, penetrating hit. "That should just about do it. His words are forceful, but he takes no delight in this. It is a job, he has people to protect, sometimes that means things get hurt in the process for the greater good.

----------------------------------------
AOO on Asads: 1d20+6+1(bless)=26 (19 with longsword is a chance at critical)
Critical Roll: 1d20+6+1=20 (Critical Confirmed)
Damage: 1d8+3+1d8+3=9+9=18


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+7=20 ; d4-1=2 ; d6=2 ; d20+5=16 ;
Tuesday July 14th, 2015 12:31:56 PM

As the Guardian makes a break for it, I take what I feel is a cheap shot at his back...

(single kick: d20+4(+1 Bless, +2 Flank), and d4-1 damage
hits AC 20 for 2 damage, and an addition 2 damage if Sneak Attack applies)

I then take a clumsy shot at him with my goblin short bow that I still have in hand.

(goblin short bow: d20+4 (+1 Bless), and d4-1 damage
Hit AC x for x damage) Miss.

"Well, Carver must be doing something right if the Guardian is chasing after him at such great risk!..... "
"or, the Guardian is trying to keep us all from blowing the whole place up and all dying." I say a little more quietly under my breath.



Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 13/19 (David Feest posting)  d20+4=20 ; d6+3=5 ;
Tuesday July 14th, 2015 12:41:38 PM

Walter twists his scimitar in the chin he has already found in Asads armor and hears more gears shriek as he does so.
Scimitar hits AC 20 for 5 more damage
He then lets his sword and shield fall to the ground as he plants his hands and stands up. He staggers into the hallway while drawing his bow and nocking and arrow. (Move to stand, move action to draw a weapon and move)

Please note, characters do NOT block movement when they are on your side. Others may move through Walter but not end in his space.

Orba "Zee" Zetianos (David F posting for Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Tuesday July 14th, 2015 12:43:52 PM

Out of spells but still in control of her sorceress powers, Zee move down to stand next to Walter, preparing to touch him next round.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 12/16 Character Sheet  d20+3=20 ; d3=1 ; d20+3=7 ;
Tuesday July 14th, 2015 12:55:26 PM

Cameron drive his dagger upwards in another attempt to gain revenge for being struck. This time his dagger slips between the plates of Asads armor and he strikes true. He score minimal damage, but enough to settle the score. With little choice he tears down the hallway after Asads. coming up behind the guardian he strikes again, this time his dagger skips off of the guardian's plating.
AoO hits AC 20 for 1 damage
Normal attack hits AC 7, a miss.
Cameron is in the hallway right behind Asads. ( remember, the hallway is in 10' squares)

Notes
Spells in effect
Bless +1 to allies attack rolls and fear saves, 13/20 rounds remaining
Longstrider +10' movement 2 hours duration
Comprehend languages ?/200 rounds used.
Spells remaining
Read Magic, Detect Magic, Create Water, Light
0/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Tuesday July 14th, 2015 1:00:32 PM

OOC: Sorry, I forgot to put my movement in there.... I move 20' to get into a good position to keep shooting at the Guardian if needed, without getting in the way of those chasing him down.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday July 14th, 2015 1:32:49 PM

Carver ran last round, not a Double Move (4x movement not 2x)
Carver continues to move at full speed hoping that the effect of getting on the wall soon happens, because if that doesn't happen this will most likely end up very bad.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+7=12 ;
Tuesday July 14th, 2015 4:41:39 PM

OOC: I forgot my movement/attack for this round as well. I just assumed the AOO killed him, but if not...

If Asads manages to continue after the barage of hits then Atlas follows and strikes again. This time however he swings wide, being too cautious with everyone else running down the hall as well.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+6=13 ; d20+6=21 ; d12+6=17 ;
Tuesday July 14th, 2015 9:48:26 PM

With the Guardain running off to chase Carver I know I I need to do. That is protect him with all I have and with that I pull back "Little Mack" ( use feat "power attack" -1 attack roll +1 1/2 str mod for two handed weapon. Attack roll 7+6-1=12 miss) and I miss him as he runs by. I still need to do more and run after him chasing Asads down the hall. When I catch back up to him I try again with my great axe. (Attack roll hit AC 21 damage roll 17) Winded and desperate I hit him with a mighty blow " You will not harm my friend!"

-------
AoO use power attack 12 miss
Movement to case Asads
Action attack hit AC 21 damage of 17

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14  d20+2=16 ;
Wednesday July 15th, 2015 8:41:16 AM

'Osul looks on Walter and Cameron with his healer's eye. "You'll be fine so long as you both stop pretending to be scabbards!", and with that he sets off after those who have already header up corridor.
- - - 8>< - - -
AoO from last round: AC17 - miss
Blessed by Cameron: +1 morale bonus on attack rolls and on saving throws against fear effects.

*Storm Burst (4/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(0/2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]
Wand of Cure Light Wounds(d8+1): Uses this combat (3)
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Wednesday July 15th, 2015 11:58:05 AM

Atlas takes a breath as the world around him slows just long enough for him to contemplate what the next puzzle will be in this adventure they are on.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Wednesday July 15th, 2015 12:58:47 PM

I also breathe. :)


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+6=14 ; d20+7=12 ;
Wednesday July 15th, 2015 2:33:30 PM

I look at others all out of breath and I know the feeling!

If Asads is still moving or what not I get ready and take another strike? (Attack roll 14 miss)!

If he has fallen in the battle. I bend down to him and say " Rest now old breve Guardain! You done your job well!" I turn to the others there "Now what? He seem very interested in what or where Carver was doing/ going. We should search him and see if he has anything we need or can use!" With that I start a search of him or anything of inportance or use. (Perception check 12)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Wednesday July 15th, 2015 3:32:24 PM

Atlas eyes Asads' weapons and armor. "Hey Carver, Walter, we might have to draw straws for some of this stuff. Crosseye, you want in on the gear?"

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Wednesday July 15th, 2015 5:58:08 PM

"If he's still alive (was he living?), I think we should take his weapons and try to revive him."



Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 12/16 Character Sheet 
Wednesday July 15th, 2015 7:33:25 PM

" Good luck with that. Every ounce of healing we have is in that awesomely wonderful stick. Thanks Jancassis we had it or Walter and I would be dead by now."


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Wednesday July 15th, 2015 8:26:44 PM

Carver still plans on running (4x move) down the hallway to reach the opening on the wall.

Asads stand Round 10 
Thursday July 16th, 2015 9:23:40 AM

Sorry everyone, I will get a post and on track today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Thursday July 16th, 2015 12:21:33 PM

I thank Cameron for his heart-felt wish for me to have good luck. :)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Thursday July 16th, 2015 1:06:38 PM

"While I liked Asads, he was created to defend this place and nothing we can do or say is going to stop him. If we help him he'll just come at us bare handed and we'll have to hurt him again. Sorry Mack, that's just the way of it.

"What about his gears and such, all steel, or is there any gold or silver used to help with the magical properties required to make him tick? Maybe a magical 'brain' or something that we could sell? He looks like a goldmine if we can take him apart. Then again, if we could take him whole, I bet a wizard would pay quite the sum for him. Too bad he probably weighs half a ton."


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Thursday July 16th, 2015 2:56:05 PM

To Atlas "Na you warrior guys might benfit more from his stuff then I but if there is a really good (Great axe) axe then it may be interested I am trying to stay light and mobile! So what next guys, I am guessing off with Carver and see if we can't figure those stone out now?"

Asads Stand Combat Ended 
Thursday July 16th, 2015 6:44:28 PM

Asads moves through Walter and Atlas strikes, again sinking his weapon into the Guardian
Mack lands what should be a good punch
Walter twists his scimitar blade before releasing it to get up. His shield falls to the ground and he follows Asads into the hall while pulling out his bow
Crosseye sweeps at Asads with his axe and catches only air. However, the man is not done yet and pursues the Guardian into the hall where this time his great axe strikes true. The Axe cleaves through the shoulder collar of Asads armor and comes to rest about halfway into his chest.

Asads falls forward with a deafening impact of metal on the stone floor

The Guardian lies face down where he fell, still tightly grasping his sword, but not moving in the slightest.

Carer need no longer run for it and so the party regroups about the fallen Guardian, Asads. Crosseye, Atlas and Mack express regret that there was no other viable outcome and indeed there could have only been one other, the death of the party. With the healing power of the wand and Jancassis, everyone survived.

Inspection shows that Asads is not dead, because he was never alive. The Armor he wears is unbuckled and reveals the body beneath. A clay and wax figure encasing a framework of metal. Asads face is featureless and alien without a nose or mouth. In place of eyes, are a pair of octagonal shaped diamonds. Two more, slightly larger diamonds, but also more roughly cut, are embedded in his chest. Between the diamonds in his chest are 2 parallel rods and seem to connect the gems. Detect Magic DM Assumption :) reveals Asads Long sword and Light Crossbow are both magical.

Freeing the long sword takes some tinkering as it was locked into the Guardians grip and not by the clumsy locking gauntlets of today, but through a complex series of wire and thin rods that sprang from the Guardians hand and a fixed to positions in the pommel and guard

DM Notes; Carver had to initially move through friendlies to get to the hall. My understanding is you cannot RUN if a square is occupied, even by friends.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 12/16 Character Sheet 
Thursday July 16th, 2015 7:09:56 PM

The boots, armor, necklace, and belt of Asads had previously detected as magical, so Cameron removes them as well. Not being a scholar of magic, Cameron has no way to tell what they do if they are magical. He suggests removing the diamonds and any other parts of the construct that could be worth money as well.
Now they are at an impasse. They are mostly depleted and some of them bear wounds. Should they rest again before moving on or should they press their luck, hoping for no more traps or opponents. Cameron would rather rest.

Notes
Spells in effect
Bless +1 to allies attack rolls and fear saves, 13/20 rounds remaining
Longstrider +10' movement 2 hours duration
Comprehend languages ?/200 rounds used.
Spells remaining
Read Magic, Detect Magic, Create Water, Light
0/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday July 16th, 2015 10:44:05 PM

Carver returns to the group, before placing any of the mobius parts. His first actions is to regather his gear and replace it where it belongs, sword at his hip, lance in the holder along his flank and the shield on his arm.
"I don't know anything about constructs and how they are made, but I agree that any superb hits any of us would have gotten did nothing special to it. From our training in the Fist, If I remember correctly, a target must be alive to be vulnerable to any hits like that, correct Cam?"
If needed Carver will help remove any items from the guardians remains....

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 12/16 Character Sheet 
Friday July 17th, 2015 12:33:36 AM

" Nope. You can critically strike undead for the most part. Their soft spots are in the same places they were when they were alive. Of course, if they are ghosty, then it is a different story."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Friday July 17th, 2015 8:28:17 AM

"Know that, if we press on, we do so with diminished magical support. But, we also do not know what force has kept Asads intact (possibly restored) over the centuries, and if that force won't pull him back together!"

"I would like to rest and recuperate, but I understand if that is not an option."

- - - 8>< - - -
Blessed by Cameron: +1 morale bonus on attack rolls and on saving throws against fear effects.

*Storm Burst (4/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(0/2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]
Wand of Cure Light Wounds(d8+1): Uses this combat (3)
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Friday July 17th, 2015 12:13:32 PM

Atlas hefts the long sword and flips it around to feel the balance of the blade. "Anyone mind if I take this? I think I'm the only one that specializes in the long sword, but let me know if I'm wrong." Atlas steps back as the others attempt to take out the diamonds and other components. He doesn't want to seem greedy, so he does his best to not interject when he calculates the value of everything in his head. Goodness Asads, you're worth a fortune!

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Friday July 17th, 2015 3:58:24 PM

Atlas hears the talk of resting and pipes up, "I agree, moving forward without resting will likely get us killed. Let's take time to eat and sleep. This puzzle and battle were exhausting, and there's more to be figured out still. Best to be fresh."

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Friday July 17th, 2015 6:20:27 PM

I take a look at the Xbow, lift it up. Feels nice and light and what a wonderful looking weapon there seem to be something else special about it but I just don't what yet. " If no one else wants this, I will take this nice light Xbow. I have want to try/have one? Yes Atlas you can have it as far as I am concern. I also agree we should all rest up and get a fresh start after that it might also clear our minds but where should we rest back in the main room or in one of the side ones?" I purpose this question to the others.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d6=5 ;
Friday July 17th, 2015 6:51:42 PM

"I may argue with you over the sword, but not right now, getting some rest and then getting out of this damn place is my main concern right this minute.
Even though we are alone in here, I still say we need a watch set, I'll take whatever watch is needed. Here Cameron, let Lord Gargul aid you."

Carver walks over to Cam and lays hands on him, healing him a bit. (5 hp)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Friday July 17th, 2015 8:17:43 PM

"Cameron, to the right people surely Asads himself would likely be worth a lot of money. Has anyone else seen anything quite like him... this... it?"

"Standard watches?"

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Saturday July 18th, 2015 3:08:12 PM

"Standard watch sounds good to me."

I update our inventory as we collect the remains of Asads.

Party Treasure


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 12/16 Character Sheet 
Monday July 20th, 2015 12:21:23 AM

" No, I haven't 'Osul, and I am willing to bet he would make one heck of a bodyguard for someone, if his ideals and function reset when he was stopped/killed. If we want to test that idea, we just need to line everyone up and use some magic to fix him. Jancassis would allow me the magic to do so slowly, a little bit every ten minutes by Mending him, bu I do not have that spell prayed for. Does anyone else?"

Notes
Spells in effect
Bless +1 to allies attack rolls and fear saves, 13/20 rounds remaining
Longstrider +10' movement 2 hours duration
Comprehend languages ?/200 rounds used.
Spells remaining
Read Magic, Detect Magic, Create Water, Light
0/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Resting and Recovery 
Monday July 20th, 2015 8:44:45 AM

The group makes a couple decisions, one of them to rest. The other is to gather what they can from Asads. Atlas takes the long sword, Crosseye takes the light crossbow. The diamonds are held onto by Mack, as are the rods. The rods themselves are very light weight, far lighter than their metallic appearance suggests they should be. Cameron takes the necklace, boots, belt and ring as well, though none of those items still detect as magic. All are well made, ornate in design and should fetch some money.

The topic comes up of trying to restore the Guardian. Cameron has magic that might Mend Asads. Should he try? Carver heals Cameron some of his wounds and the party sets a standard watch in the smaller room to recover. Time passes. In the neutral magically lit room and corridors in which the party finds themselves, time is something very easily lost track of. As biological organisms, the group has some advantages however. Hunger, thirst, the need for sleep all take their toll and eventually Cameron and Osul 'feel' the time is right to offer prayers and thanks and to commune with their patrons. Carver too, feels the passage to a new day as well

Party gains 2 HP for rest + whatever any characters wish to do. Long term care is not possible on yourself and you cannot give long term care and receive it at the same time

Side note....Carver it was pointed out I erred on your Run move. Only Difficult terrain or opponents or lack of a straight line prevent a Run Move. Allies do prevent Charge, which is where i likely confused the issue to myself

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Monday July 20th, 2015 11:28:48 AM

Atlas stretches and goes through his "morning" routine. Breakfast is short and cold, but he's in good spirits considering that they are all alive and he's got this new sword to play with. "Well, let's see what these mobius things do now. Carver, you want to lead the way to check out that other passageway?"

As he prepares to go he straps his old sword to his backpack and his new sword to his waist. He also takes the scabbard that Asads had to hold his sword.

ooc: I'll update my character sheet this week with weight and such.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Monday July 20th, 2015 2:28:21 PM

Being fully healed, I can offer long term care to Cameron as we rest, if he wishes. It looks like he might be the only one that still needs it.

Party Treasure


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=21 ;
Monday July 20th, 2015 5:25:45 PM

As we settle for rest I also offer Cameron help in healing I am am skilled much better the last time in this now and have healing kits this time! I look over the light Xbow. I need to get this looked at latter, there is more to it, I know! In the morning I feel refreshed and start to help prepare a meal for everyone we do need to eat! After our breakfast and the clean up I turn to the others " Where to first? What do you need me to do?" I wait for answers and follow then if not I just tag along for now.

----------
Heal check 21 if needed use healing kit on Cameron sorry not sure on how much and if I need to roll
Will also update weight and inventory for the Xbow


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet  d4=2 ; d4=2 ; d4=2 ;
Monday July 20th, 2015 7:35:28 PM

Cameron sleeps and prays to Jancassis for new spells.
When the others eat breakfast, Cameron starts mending Asads. He isn't sure it it will work, since they took out some of the more valuable items inside him, but it's worth a try.
1st 10 minutes repair 2 points of damage
2nd 10 minutes repair 2 points of damage
3rd 10 minutes repair 2 points of damage

Notes
Spells remaining
Read Magic, Detect Magic, Mending, Light, Longstrider(domain), Bless, Shield of Faith,Magic Weapon
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Monday July 20th, 2015 11:16:29 PM

Carver, after resting, makes sure he is armed and armored, especially once Cameron begins to tinker with the Guardian......
"Are you sure this is smart? Notice I didn't say safe, but Smart...."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Tuesday July 21st, 2015 7:03:55 AM

'Osul looks puzzled for a moment, and then says, "Cameron? Do you think a Mend will fix Asads? I can Mend over and over until I need to sleep. When I didn't understand why The Wood had given me these spells today, aside from the Cures. Now I know! Does anyone object to Asads being Mended?", he adds to all, and particularly to Carver given his concern.
- - - 8>< - - -
Blessed by Cameron: +1 morale bonus on attack rolls and on saving throws against fear effects.

*Storm Burst (4/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(o2), Longstrider(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]
Wand of Cure Light Wounds(d8+1): Uses this combat (3)
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---

The Third Passage 
Tuesday July 21st, 2015 9:43:55 AM

The group is fully recovered. breakfast, being what it is without heat, is eaten and the everyone makes do. Cameron begins to Mend Asads and Osul offers assistance in the matter. Carver, however, questions that thought process on merits of intelligence. After about an hour, there is very little change in Asads. It would seem that while the mending spells will be able to repair the clay and wax composite that is Asads skin, it seems to have no affect on the metal frame and gearing underneath.
There is little to be gained from working on the fallen Guardian, leaving the Second Passage to the main room.

The group makes there way down the corridor and like Carver discovered earlier, the party comes up the ramp to find themselves upon the wall. 40' away is the metal door that slid open when the Green and Yellow spheres were placed in the Second Room. In fact, it is the only way the group can tell they exited to the wall.

Mobius Strips in hand Atlas and the rest make the short walk and stand at the entrance to another ramp, identical to the last two. More High Woldian writing is masterfully etched here as well.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Tuesday July 21st, 2015 10:52:19 AM

"Can anyone read that? Mack, can you check for traps? No sense in waiting around, after Mack checks for traps lets go. I'm guessing we'll be coming back to this room again shortly, but on the ceiling or another wall."

Atlas waits for anyone to respond to the question about the writing, and for Mack to check for traps. Once all that is taken care of, he enters the passage.

*If Mack finds a trap but cannot disarm it then Atlas has everyone back away before going through. Better for one person to get hurt than everyone.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+8=18 ; d20+9=22 ; d20+10=13 ;
Tuesday July 21st, 2015 12:07:16 PM

"I sure can!"

I check for traps, and anything else of interest. If I find any traps, I have the others back off a safe distance before attempting to disarm.

(d20+8 perception check of 18)
(d20+9 TrapFinding check of 22)
(d20+10 Disable Device check of 13)



Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Tuesday July 21st, 2015 12:22:45 PM

" Smart? No, I doubt it."
"I am hoping I can only restore a few shades of the life that animated him, like I would with a weak healing spell on a fallen companion. But, it seems he has slipped beyond that, like a fallen companion moving on into the Woldsblood headed for the lands of rest. We could petition your god for his life, but since he was a soulless, animated, machine, and Gargul hates anything like him, I think he may just revoke all of our lives just for asking for such a blasphemous thing. So, we move on."
"We should bring him with us though, can anyone carry Asads?"

Cameron follows along and when Mack stops to look for traps he stands back, at least 30 feet from the door whether or not Mack finds a trap. Once someone has crossed without setting off a trap he follows along.

Notes
Spells remaining
Read Magic, Detect Magic, Mending, Light, Longstrider(domain), Bless, Shield of Faith,Magic Weapon
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday July 21st, 2015 6:44:02 PM

"While I can carry a lot Cameron, that is just way too much.....
Any ways, I think we really should see about how these mobius thingys fit into that opening which appeared on the wall that's now the floor...."


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Wednesday July 22nd, 2015 6:36:43 AM

'Osul look a little despondently at the externally repaired, but still non-functional Asads.

"The twisted bands then.", he adds in agreement, and follows.

The Grand Sphere 
Wednesday July 22nd, 2015 9:39:11 AM

The group retreats to a safe distance and lets Mack examine the enttryway. Mack Finds no traps as he searches the entrance about the silver panel. A brief discussion is had about carrying Asads body, but it is quickly ruled out as impractical due to Asads sheer size and weight. The Mobius strips do not seem to go into any of the depressions that make up the High Woldian Glyphs etched into the wall and so the logical choice is to proceed forward and see what lies beyond.

The Passage shifts in construction formation from a 4 sided corridor to that of a tube. The walls, ceiling and floor all blend seamlessly together within 15' of entering the area. The passage is lit, though like everywhere else, there is no apparent source to the soft glow. The light is dimmer in here than in any of the other passages or rooms thus far.

The Passage continues for 120' where it opens into a massive spherically shaped room. In the center of this room, a full 60' away, is what appears to be an oval mirror without a frame. It simply hangs in the center of the sphere

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+3=15 ;
Wednesday July 22nd, 2015 11:21:34 AM

ooc: I'm assuming a spherical room with a mirror in the middle means it is like the inside of a ball with the mirror hanging in the middle, meaning that we cannot reach it and no matter where we go we will always be 60' away. Correct? This also means that gravity is altered to allow us to walk all the way around the sphere, or are we stuck at the bottom and only able to go up the sides a bit?

Atlas begins to walk around the sphere looking for a spot where he can see his reflection in the mirror. He keeps his eyes on the mirror the whole time, watching what it is reflecting to see if it is reflecting the spherical room they are in or if it is showing something else, maybe like it is a gateway to another location.

"Well, there has to be something with the mirror. I'm going to wander around and see what it shows me. Can someone look to see if there are any hidden doors or anything that might allow us to continue or maybe get to the mirror?"

------------------------------------------
Perception: 1d20+3=15


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet  d20+9=27 ; d20+9=28 ;
Wednesday July 22nd, 2015 1:17:02 PM

Since that Asads guy took so much damage to kill I can only assume it was like the wererats Carver and I faced at the Citadel that required special circumstances to kill or it was healing itself. I had to prepare magic weapon this morning in case the next thing we found was impervious to nonmagic blades, but now I can't read the gltps above the door. I hope this doesn'r get us killed
Cameron sighs and follows down the hallway. Then they find the rounded hallway. He stops and examines the workmanship. He notes that this passage is lit, and allows the light spell he has been recasting for days to fade.
Perception 27 Is it stone? Metal? Something else?
Moving on he comes to the spherical room and is in awe. It appears flawlessly round. How would a craftsman do that, without being able to stand on solid ground while doing it? He again examines the whole room, searching for secret doors like Atlas asked and for a place to put the mobius handles they found earlier. His whip is in one hand and the magical small shield on his other arm.
Perception 28

Notes
Spells remaining
Read Magic, Detect Magic, Mending, Light, Longstrider(domain), Bless, Shield of Faith,Magic Weapon
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+8=18 ; d20+9=16 ; d20+10=22 ; d20+10=12 ;
Wednesday July 22nd, 2015 1:27:26 PM

I check the room....

(d20+8 perception check of 18)
(d20+9 TrapFinding check of 16)
(d20+10 Disable Device check of 22)

If the gravity is altered, I try jumping and bouncing around a little bit, because it sounds fun.

(d20+10 acrobatics check of 12)

Eventually, if no one stops me, I take something soft (probably a peanut from my rations), and softly toss it towards the mirror.



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=18 ; d20+7=8 ;
Wednesday July 22nd, 2015 9:01:42 PM

"I cover the back!" I tell the other and take a postion to the rear of the group following along at the back watch to make sure nothing comes apron us from that direction! Following the group down the hall into the next room (circle one with mirror). When I enter and see the mirror I ask "Anyone have an clue to the time of day it is? I bet this is the source of the lightning!". I look to see the angle of the mirror and then follow with sight to see where something something might start and then deflect too. I head to the source area to see if I see anything (perception check 18) then look at the mirror follow along the line and look to where it would deflect to see if there is anything of interest there. (perception check 8)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+1=21 ;
Wednesday July 22nd, 2015 9:56:42 PM

"With what we've seen so far, I wouldn't be surprised if that mirror looked the same from any direction.
I also agree I think the lightning either gets released here, or is collected here, and either of those happening while here would be bad....."

Carver heads towards the mirror, and searches around it or in it for a place to put the mobius items....

Perception 21 (natural 20)

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Wednesday July 22nd, 2015 10:27:19 PM

"We have been wrong about so many things we have guessed in here so far that I doubt that this room or any of the ones we enter will be the one that generates the light we see at night. Also I would love to see one of us reach that mirror 60 feet from every surface in this room. Any thoughts on how we can do that? Maybe take a rope and stretch it all the way across the room ( assuming we can stand on any/all surfaces)."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14  d20+9=19 ;
Thursday July 23rd, 2015 8:00:43 AM

"Okay, what does the mirror reflect to us in the cylindrical corridor, and what light is it reflecting where?"

Perception: 19

The Grand Sphere 
Thursday July 23rd, 2015 10:01:03 AM

The party gives Mack a few moments to inspect the immediate vicinity for traps and upon finding none, the group enters. The party breaks up and begins to move about the spherical room. As some suspected, gravity seems to be relative to where one might be standing at any point. The mirror is more of a silver metallic disk and not an actual mirror and creates no reflections upon its surface that anyone can see. The surface of the spherical room is of the same as the rest of the complex seen thus far, a polished and perfectly smooth gray granite.

The subject of the beacon lightning comes. Is it still active? The party has been in the complex for at least 2 nights, with last night being after the guardian was destroyed. Unfortunately there is no window, only guessing at this point. As the group talks, Mack starts bounding about and what everyone notices is that it seems the halfling falls back to the surface he lept from a bit slowly. A little more force and he might not come back 'down' in this room.

The group as a whole is also able to confirm Carver's supposition. The 'mirror' appears to be a flat nearly 2 dimensional object from every angle the group observes it from and all at the same time

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Thursday July 23rd, 2015 12:18:34 PM

What happened to my peanut? If it seemed to bounce off harmlessly, I push myself off the floor with the plan of gently running into the "mirror".

Hmmm..... maybe I should have tied myself off first? ;)



Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Thursday July 23rd, 2015 1:00:07 PM

OOC
As I read this there is no way to"run" into the mirror. The sphere is 120 feet across and the "mirror" is ]b]suspended[/b]in the middle of the room, like the yolk in an egg. The DM has said gravity is funny. I think if someone were "propeled" through the mirror it would act as a door. So as I see it, we either throw a halfling through it, or we string a rope across the sphere's diameter and climb up/down it to the mirror. there might be other choices but the rope is the best bet I see to get nonjumping folks out to the mirror.
IC
"Carver, give me the rope and break out those goblin tents we found, unless someone else has some loose rope. We need over 120 feet for this to work. We need to string a rope across the room so that we can 'climb' to the mirror in the middle. The problem I see is anchoring it."
Cameron ties whatever rope they have together. As he does his mind works furiously on the anchoring issue. As he wonders how to accomplish what he is thinking of he looks down at his holy symbol as his hands reflexively grasp it. A double helix is very close to a mobius strip, except that it does not connect at the ends. What if the TWO of those were supposed to be the anchors to this puzzle.
" Can I see those strips we found in the orbs please, I have an idea."
Cameron takes one of the strips and places the stud on the back of it, the part they assumed went into a hole somewhere, against the 'floor' of the sphere, uttering a silent prayer that it sticks and becomes like a boat tie off that he can anchor the rope to.

A. If the tie off thing works, Cameron runs across the sphere and dos the same thing across the sphere to create a second tie off. He then strings the rope between the two tie offs with the help of the other, stronger members of the group.

B. If the tie offs don't work he still strings the the rope across the sphere with the help of the others and has two of them anchor the ends. He hopes that he and maybe someone strong like Carver, Atlas or Crosseye can climb out to the mirror where they can anchor the rope at the middle and aloow clombers to get there from the sphere.

Since there seems to be a feather fall effect on the room he climbs out again and again until he reaches the mirror, not fearing injury if he falls.

Notes
Spells remaining
Read Magic, Detect Magic, Mending, Light, Longstrider(domain), Bless, Shield of Faith,Magic Weapon
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Thursday July 23rd, 2015 1:44:01 PM

OOC: I believe Mack used the term "run" loosly, as he "pushed" himself off the floor with the hope of being able to reach the mirror since gravity seems to be less here. "run" was just a way to say that he doesn't want to slam into the mirror as he flies through the air. However, I'll defer to Mack if he's posting again today :-)

Atlas watches Mack try to get to the mirror while he pulls his rope from his backpack and hands it to Caramon to do the tying. "Make it tight and I'll take my end around to the other side and anchor it. Let's make sure that we throw another peanut at it or something before we try touching it. Who knows what this thing is going to do."



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Thursday July 23rd, 2015 1:57:26 PM

OOC: Yes, you are correct Atlas. Pushing myself off the floor and "floating" into the "mirror" is exactly what I had in mind. :)


The Grand Sphere 
Thursday July 23rd, 2015 2:00:53 PM

Acrobatics check please Mack.......


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Thursday July 23rd, 2015 4:21:39 PM

OOC
Ahh, making a run at it, I get it.
Well if that works then all of the stuff Cameron is doing won/t be necessary. Cool.
Mack can find the jump target we all need to make then.
IC
" I haven't the slightest idea what to expect from it, Atlas. The way things are going in here it may just animate and eat all of our souls. Hopefully that doesn't happen."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+10=25 ;
Thursday July 23rd, 2015 6:26:20 PM

(d20+10 acrobatics check of 25)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday July 23rd, 2015 7:24:44 PM

Carver makes himself useful and acts as one of the anchors, holding one end of the rope."[/b] I'll brace this end of the rope, then if needed I can pull the anchor from the other side up to the mirror as well. I know I'd end up here still, but even with everyone pulling you wouldn't get me off the ground."[/b]

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Thursday July 23rd, 2015 8:30:34 PM

" If you can't make it by jumping or climbing I have a plan to get you there Carver, don't worry. Well don't worry more than being part of some plan rolling around in my head SHOULD make you feel."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14  d20+1=13 ;
Friday July 24th, 2015 5:10:32 AM

'Osul cannot wait to hear Cameron's plan.

Well, he can wait, but you know what I mean.

He experiments with the weird gravity just inside the spherical room, around the lip ("corner" seems so inappropriate). {Acrobatics: 13}

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Friday July 24th, 2015 6:31:55 AM

I also reach into my backpack and produce more rope and an grapping hook. I hold them up and say, "I have more rope Cameron and I also have this if it will help, a grapping hook!" I then hand the items over to either Cameron or Atlas who ever wants them. I take aside if need be and help with the string fm the rope.

The Mirror 
Friday July 24th, 2015 9:46:28 AM

The group forms a back up plan, take a rope and stretch it the length of the place. The idea would be to climb 'up' to the mirror. Carver anchors one side and Atlas or Crosseye can anchor the other. Crosseye can locate no good anchor points for a grappling hook. Ther are no corners or sharp angels of anykind in the sphere or the tube passage that was taken to arrive within it. How will those anchoring the rope make the ascent though? Cameron claims to have an idea and Osul, for one, is tickled and eager to hear it.

Osul makes a half hearted attempt to launch from the side and achieves the same results as Mack had with his first attempt

Mack takes a small run and then leaps for the middle of the sphere. It is quite impressive to say the least. not everyday does a Halfling launch himself nearly 60' into the air. His flight path is at the speed one might think of when jumping, he does not slowly float, but simply keeps going until he reaches the center where he stops and simply hangs there. To Mack, it feels as if you feet are on solid ground and you now stand in front of the oval silver disk. At this distance, you can see a vague depression in the surface like a shallow pyramid shape in the center. To the left and right of the pyramid depression is a depression that looks like the Mobius strips. The small tabs on the Mobius strips look like they would connect to the center of the pyramid. Above the pyramid shaped depression is a small sphere just below the surface of the mirror. Half of the sphere is green and half of it is yellow

Mack also notices that the surface of this 'mirror' does not appear to be entirely solid

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet  d20+5=19 ;
Friday July 24th, 2015 11:13:44 AM

" Huh, wrong again Cameron. Maybe you should just keep yer yap shut."
"Anyway, hang on a second Mack and I'll toss you the strips."

Cameron takes his blanket and rations(what little is left anyway) out of his backpack and puts the strips into it. Tying the rope around the shoulder straps he tosses the bag at Mack, hard enough he hopes to break the weak force holding him and it to the wall, er floor, er whatever. He holds the rope loosely, letting it slide through his hands in case something goes wrong and Mack misses.

19 to "hit" Mack. No range calcs used because I have no clue what the gravity will do to a projectile

Notes
Spells remaining
Read Magic, Detect Magic, Mending, Light, Longstrider(domain), Bless, Shield of Faith, Magic Weapon
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Friday July 24th, 2015 11:26:24 AM

"Well done Mack!" Atlas stands with the rope anchored, giving it a stiff pull every now and again. If Carver grumps at him he just smiles and yells, "Just seeing if I will be able to pull you to this mirror with the gravity change. Or maybe I'm just checking to see if you're away"

Atlas watches as Cameron throws the bag with the mobius strips. "Nice throw Cameron! Let's do this Mack, I have a feeling that we're getting close to our goal."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20=5 ; d20+50=60 ;
Friday July 24th, 2015 12:20:29 PM

"Thanks! That was FUN!" I smile awkwardly, excited that I made it, and at the same time, surprised that I'm still alive. ;)

I catch the bag from Cameron, retrieve the strips, prepare to get zapped, and connect them where they seem to go on the pyramid.

If I had any time before that, I explore the "non-solid" surface. Can I push it, like jell-o? [i]Mmmm.... jell-o....[/b] My mind begins to wander.

OOC: d20 roll, in case I needed one for anything. 5. I hope I didn't need it for anything. ;)
and a d20+50 roll, in case I needed that for anything as well. 60. Much better.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Friday July 24th, 2015 5:01:12 PM

Carver continues to hold the rope securely even when anyone tugs on it, he is the anchor. He watches as the Mobius strips are tossed up to Mack.
Not sure what to expect, Carver scrunches down just a bit.....

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14  d20+9=17 ;
Saturday July 25th, 2015 1:10:11 AM

"Nicely done!"
"Carver, let me know if you want a hand with the rope. Until then, I have an uneasy feeling, and will be watching back down the corridor."
{Perception: 17}
- - - 8>< - - -
OOC: Will update my spells for next post

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Saturday July 25th, 2015 9:01:51 PM

"Atlas do you want me the anchor this as free you? Me and Carver and hod each side as the anchor that allow you and Cameron to be free and use the robe to get to Mackand help him?" I one end of the robe and postion myself across the room so that the robe passes by the centre mirror. This will allow the others to use the robe as a climbing/track guild to get to the centre where Mack is. I yell over to Caver "Hold tight I got this end. The others can go help Mack now!"

The Mirror 
Monday July 27th, 2015 6:54:23 AM

Cameron hurls a pack with the Mobuis strips to Mack. Normally there would be no way to throw a pack so far, but when halflings can jump 60', throwing a pack as far is possible too. Mack catches the pack. A little experimentation and yes, jello, is a good description of the surface. The surface gives way and Mack's hand sinks into the mirror a bit before he pulls it back out. His hand is unharmed and just as it was before he did so. The Mobius strips are placed on the surface and nothing bad happens. There is one piece missing, the pyramid, which will complete the configuration

Crosseye and Carver have the rope anchored and tight

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Monday July 27th, 2015 10:46:35 AM

Atlas hands the rope to Crosseye and jumps as high as he can in hopes of getting away form the gravity. He then uses the rope and pulls him self the rest of the way to Mack. "So Mack, what do you think? Looks like we need some sort of pyramid thing. I don't have a clue where we'll find that, but it seems we're out of luck otherwise."

Atlas pushes his hand into the mirror to test it just like Mack did. He then prepares to go back and search for the pyramid.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Monday July 27th, 2015 10:51:06 AM

OOC
How many sides are there to this pyramid? 8?

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Monday July 27th, 2015 10:59:56 AM

OOC
Sorry, should have put this all together in one post.
Are Asads's eyes the right size and shape to fit the pyramid? What does the amulet we took from Asads look like? Would the Amulet fit in the pyramid indentation?

The Mirror DM Add in 
Monday July 27th, 2015 11:46:46 AM

Pyramid shape in the mirror has 3 sides and there are two tabs spots, one for each of the Mobius strips you have
The Diamonds from Asads do not fit the indentation, nor does anything else you have seen thus far

Bottom line, the party is lacking the Pyramid shape itself
No one has played with the green/Yellow sphere object that was 'In' the mirror already



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=9 ;
Monday July 27th, 2015 12:39:23 PM

I continue to hold the rope tight for the others. "How it going there guys?" I yell at them. While standing, holding the robe, I also keep an eye on the hall entrance to make sure nothing comes down it.

-------
Perception check on the hall entrance 9

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Monday July 27th, 2015 12:54:59 PM

How big are these "sphere objects"? I try to pick up the green one.


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Monday July 27th, 2015 6:00:30 PM

OOC
I think there is only one, multicolored Sphere Mack. This is from the post describing it.
"Above the pyramid shaped depression is a small sphere just below the surface of the mirror. Half of the sphere is green and half of it is yellow"
IC
Cameron searches through all of the things they got from Asads and finds nothing that has a pyramid that matches the pyramid on the "mirror". He wonders if maybe theother two spheres contained the pyramid they need.

Notes
Spells remaining
Read Magic, Detect Magic, Mending, Light, Longstrider(domain), Bless, Shield of Faith, Magic Weapon
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Monday July 27th, 2015 8:01:39 PM

OOC: Sounds good. Sorry, I apologize for not looking back. Sometimes I'm in a rush to get my post in, not sure if I'll get back to it later in the day or not. ;)

IC: I still pick it up. :)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Monday July 27th, 2015 10:50:01 PM

"So, the strips are not enough? Did we miss anything?" Carver asks when still bracing the rope....

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Monday July 27th, 2015 11:20:35 PM

OOC
No big deal, I had to look back to see how many spheres there were anyway, so I copied it forward. Before I looked I thought there were two spheres too. Keep on truckin' up there. If the jello eats your arms off we will carve you spoons or something to replace them.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Tuesday July 28th, 2015 7:05:36 AM

"Atlas, do you want another pair of eyes looking for this pyramid? At least the path back out is clear!"
'Osul swings back into the cylindrical corridor from his previous vantage point, ready to head out hunting pyramids.

- - - 8>< - - -
*Storm Burst (7/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(2/2), Cure Light Wounds(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]
Wand of Cure Light Wounds(d8+1): Uses this combat (3)
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Tuesday July 28th, 2015 7:40:56 AM

OOC: Spoons for arms.... I like the sounds of that. Maybe one of them could be a spork? :)


The Mirror 
Tuesday July 28th, 2015 1:27:28 PM

Atals makes his way to the mirror and tests out the surface tension. his hand slides in and comes back out, all fingers still wiggling. As the party begins to think on the small sphere in the mirror , they perform a mental count of how many they encountered and arrive at 4. One Green, One Yellow and 2 Red. The Red Spheres set off magical charges when touched. The spheres encountered in the passages were perhaps 15 times the size of the one in the mirror.

The group cannot think of anything it has missed. There really are not that many places in here that they can get to. The big looming question really is this. Is the Beacon still active? The lesser one is how can they know or open the front door?

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Tuesday July 28th, 2015 3:12:49 PM

" Mack, if you reach into the jello and turn that orb thingee, is the other side solid red?"
" All I can think is this thing was set to green and yellow, so the green and yellow orbs opened when we put them on the altar. If the back side is two red halves, amybe the red orbs will open."
" Sound like it might work?"


Notes
Spells remaining
Read Magic, Detect Magic, Mending, Light, Longstrider(domain), Bless, Shield of Faith, Magic Weapon
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Tuesday July 28th, 2015 4:43:08 PM

ooc: I'm sick and struggling...forgive the short posts.

Atlas listens to the back and forth as everyone discusses what the next steps should be. Encouraged by the fact that the mirror didn't swallow him, he reaches in with Mack and tries to grab and/or move the spheres that he sees in there.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Tuesday July 28th, 2015 4:54:55 PM

ooc: This is what happens when it takes me 2 hours to write a post that is 1 line, ha! Sorry David.

Atlas hear's Cameron's recommendation and pulls back out, letting Mack do the puzzle work. He waits patiently.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Tuesday July 28th, 2015 4:58:14 PM

OOC
Been there.
Feel better.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Tuesday July 28th, 2015 6:37:53 PM

I try Cameron's suggestion, and reach in and try rotating the orb thingee.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday July 28th, 2015 7:37:54 PM

Carver waits anxiously , hoping nothing goes boom.....

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Tuesday July 28th, 2015 8:23:37 PM

I am with Carver I hold my side of the rope watching everyone else, hoping nothing go boom or bad! I think to myself "I am so confused and lost of what we are missing and what to do next. I am glad to let my friends figure this one out. I do wish thought that I could be more help!"



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Wednesday July 29th, 2015 2:21:50 AM

"Have you ever had the feeling you step up with something important, but had nothing to offer?", 'Osul mutters most under his breath, mostly to himself.

He looks up at his friends by the mirror, and then focuses back down the corridor, still with that uneasy feeling.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Wednesday July 29th, 2015 7:50:32 PM

...and I stick my foot into the jello.


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Wednesday July 29th, 2015 8:31:12 PM

Cameron paces nervously waiting to see if turning the rb works or if all Mack's limbs go flying in different directions.

Notes
Spells remaining
Read Magic, Detect Magic, Mending, Light, Longstrider(domain), Bless, Shield of Faith, Magic Weapon
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Wednesday July 29th, 2015 9:04:33 PM

I hold my breath, watch and wait t see what is happening.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Wednesday July 29th, 2015 10:01:57 PM

Carver waits to see what happens when his hands vanish into the mirror....

The Mirror 
Wednesday July 29th, 2015 10:30:35 PM

Mack reaches into the mirror to try and manipulate the sphere just below the surface as suggested by Cameron. When he touches the sphere, he finds that indeed he can spin it and upon the other side is a red dot. As that side of the sphere comes into view and voice rings out through the spherical room. The voice is calm, melodic and carries a feminine tone. Automated Sentry and Defense System, Offline. Distress Signal, Offline. Cancelling Alpha Arc Protocol. Cancelling Lockdown

Mack taps his foot into the mirror. The reaction is the same as his and Atlas' earlier manipulation of the surface with their hands.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Thursday July 30th, 2015 10:31:56 AM

Atlas shrugs. "As simple as that? What is this place, and what triggered it to go off, and what is it protecting? There's more to this puzzle, but lets maybe get out of here before the monsters outside now start to find their way in. I didn't like the sound of 'Cancelling lockdown'...anyone can get in here and trap us now."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Thursday July 30th, 2015 12:48:30 PM

"Maybe we need to find what it was protecting, though. It might be something we don't want falling into the 'wrong' hands. ?"


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Thursday July 30th, 2015 2:05:39 PM

"I am with Mack! What was beening protected? Plus who set off or put the signal in play? What's stoping it from happening again? I think there is still more to this we need to look around better now that the defences are off. Maybe other things have opened up?" I ask these questions and put these points to the others, thinking we still need to do more here or there is still more to discover.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Thursday July 30th, 2015 2:06:31 PM

"I'm open to that, but I didn't see any alternate paths for us to take on the way in here. Let's keep our eyes peeled, for options and for unwelcome visitors."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday July 30th, 2015 4:00:15 PM

"Can someone else come here and hold this end of the rope.
From my meager understanding of what's going on, I think maybe I should head back to the central room, and watch the door that we entered through. If the defenses have been disabled, who knows what could come calling....."

Carver waits for someone to come take the rope before moving off.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Thursday July 30th, 2015 7:18:18 PM

'Osul takes the rope from Carver, as asked, and adds, "..but I may be of more use in the search."
"How big is the space in the mirror? It that an exit, or a possible breech-point?"
"Of course, it is possible that having done this, the configuration of the base may revert to something a little less... unnatural."


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet  d20+10=17 ;
Thursday July 30th, 2015 8:45:21 PM

"Carver, wait. Would anyone entering through the door look up for a door in the roof? Let me and Mack sneak out there and have a look, Even if they see the door think of how long it took us to figure out how to get up here. We'll go have a look and then if the coast is clear, we can search for the pyramid that should open the rest of this place to us. Back in a couple of minutes."
Cameron casts Longstrider on himself and heads down the hallway, sneaking once he gets near the end.
Stealth 17

Notes
Spells in effect
Longstrider +10 movement for 2 hours.
Spells remaining
Read Magic, Detect Magic, Mending, Light, Bless, Shield of Faith, Magic Weapon
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

The Mirror 
Thursday July 30th, 2015 10:42:27 PM

The voice announcing the cancellation of the Lockdown puts the group on edge. Others could find there way in perhaps and cause issues. Then there was the question of how the beacon and defenses activated in the first place. Perhaps it was the original breech of the outer door by the goblins. Perhaps something else inside that the group has not encountered.

Carver calls to go back to the main cube chamber and keep an eye on the door. Cameron offers that he and Mack could do so not only quickly, but quietly and unnoticed. Just in case something has come in or is in the process of entering

Osul postulates that with the shut down, things within the structure might start to fall back into the realm of what would be normal. If that is the case, it creates a dangerous situation. Not only for those suspended 60' up but also navigating down a 60' wall to the main chamber.

Thus far, thankfully, all of the odd gravitational pulls are still seemingly in full affect

Cameron and Mack make their way back. Leaving the mirror area is as simple as walking. Mack is gently carried as he walks to the nearest 'gound'. Cameron and Mack move down the long tube and arrive at teh main chamber. There is nothing about and no sounds to be heard. What they do note is that another passage has opened. Spotting the coin that was left in front of the original entrance tells the pair the new opening is in fact, the original. The way out or in depending on perception, is now open

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+8=11 ; d20+9=13 ; d20+10=18 ;
Friday July 31st, 2015 1:02:32 PM

"I like having a new passage to explore!" I yell down the hallway to the others letting them know to come on down, and start checking it out.

(d20+8 perception check of 11)
(d20+9 TrapFinding check of 13)
(d20+10 Disable Device check of 18)


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Friday July 31st, 2015 2:10:10 PM

" There's nothing new about it, it's the door we came in. Let's get back to the red orbs and see if they have the pyramid we need in them. Come on up, no visitor's yet."
Cameron heads down the wall and to the depressions the Red stone orbs are in, hoping that if they are placed in the box, they too will open and reveal the pyramid they need to delve deeper.

Notes
Spells in effect
Longstrider +10 movement for 2 hours.
Spells remaining
Read Magic, Detect Magic, Mending, Light, Bless, Shield of Faith, Magic Weapon
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Friday July 31st, 2015 3:58:19 PM

Atlas sees everyone going about their business. "Finding the pyramid is probably the key, let us know what you find. Carver, I'll stand guard with you in the main chamber while the others figure out the puzzle. The last thing we need is someone sneaking in on us. We'll need a runner if we get attacked...'Osul, you mind hanging out with us?"

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Friday July 31st, 2015 4:51:46 PM

"Actually Atlas, I have an even better idea. This opening up here gives us a huge advantage. We can stay up here, use ranged weapons if anything comes after us, and they'll have to try to climb 60' up a wall, unless they get lucky and figure out the shifting of the floors."
Carver takes out his bow and watches the corridor entrance to the room where the opening is high up on the wall.

Back to the Red Orbs 
Friday July 31st, 2015 10:38:01 PM

Carver and Atlas takes up position high above the main chamber at the centaurs suggestion. From there, they will have a superior position against any that try to assault the group.

Cameron and Mack head down the wall to Passage 2, half way down is a Red sphere. In Second Room on the floor is the other red Sphere. The last time anyone touched one, they were blasted by an electrical trap. Then again when the sphere was placed in the alter a fire trap sprung forth. Thus far, only pain and traps have been involved with the Red Spheres



Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Saturday August 1st, 2015 12:14:50 AM

"Thus far, only pain and traps have been involved with the Red Spheres"
But I'm a slow learner, so why not mess with it more.
Cameron turns to Mack and says loudly enough for the others in the ceiling to hear.
" I can't help but notice that we said we were going to mess with the rocks that weighed over 100 pounds and the two weakest members of the party, who weigh less than 100 pounds combined, with their gear, are the ones you expect to rush down here and move said rocks. Would one of you strong people like to come down here and effect the heavy lifting before one of us gets pinned beneath one of these rocks?"

Notes
Spells in effect
Longstrider +10 movement for 2 hours.
Spells remaining
Read Magic, Detect Magic, Mending, Light, Bless, Shield of Faith, Magic Weapon
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+6=10 ; d20+7=23 ;
Saturday August 1st, 2015 7:06:23 AM

[b]"What do you want me to do?"[b] I ask the others. If get no instructions I head back to the main room with the others and head down the entance/exit tunnel. I stay to the shadow and take a postion half between main room and where we came in. I take out my new light Xbow arm it and stand ready for anything that come down the tunnel form the entance. I also place my beside me with and arrow ready to use as a back up!

--------
Stealth check to hide I shadows 10
Perception check watching down the tunnel for any signs of anything or any movement 23

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Saturday August 1st, 2015 7:50:06 AM

"Count me in, Atlas!"
'Osul watches puzzled as Atlas does not leave, but half the group does.

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Saturday August 1st, 2015 1:44:47 PM

Cameron shrugs and again looks at Mack.
" Guess it's you and me buddy."
He walks to the first red orb and after stretching a little, plants his feet and lifts it out of the floor. Once it is out he lets it down, outside the depression and rolls it to the box. He makes sure Mack is far enough away that if he gets shocked, Mack won't get caught in the blast. He hopes that swapping the orientation of the orb in the jello keeps any detonation from happening.
OOC
Cameron's Maximum lift is 150 lbs ( I know right? <flex>) so as long as the orbs weigh less than that he CAN move them around. It is one of the least graceful thing ever witnessed in the Wold, but it can happen.

Notes
Spells in effect
Longstrider +10 movement for 2 hours.
Spells remaining
Read Magic, Detect Magic, Mending, Light, Bless, Shield of Faith, Magic Weapon
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20=5 ;
Saturday August 1st, 2015 3:16:19 PM

OOC: Oops, read too quickly again, and thought there was a "new" passage.

IC: I watch Cameron push the rock slowly. If he touches it and doesn't get shocked, I move over to give him a hand pushing it to where he wants it to go.

d20 of 5, if needed for anything.


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:14/14 
Sunday August 2nd, 2015 7:59:58 AM

"Atlas, Carver, if you are safely in over-watch here, I think my healing would be better placed with Mack and Cameron. You will have contact with Crosseye if required, and I can do some more good."
If there are no protestations, the druid heads after Cameron and Mack.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Sunday August 2nd, 2015 9:22:29 PM

"Alright Crosseye, I guess you're with us. I wish I could be there watching those halflings move those heavy spheres around. It would be quite the sight!"

Atlas munches on some bread and jerky as he waits, keeping an eye on the door and an ear open to the halflings and 'Osul.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Monday August 3rd, 2015 12:12:08 PM

Still pushing......


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Monday August 3rd, 2015 2:57:37 PM

"Bah, I think I cut the roof of my mouth on this dang travel bread."

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Monday August 3rd, 2015 6:12:04 PM

Cameron smiles at 'Osul as the druid comes to help.
" Thanks Man."

Notes
Spells in effect
Longstrider +10 movement for 2 hours.
Spells remaining
Read Magic, Detect Magic, Mending, Light, Bless, Shield of Faith, Magic Weapon
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Monday August 3rd, 2015 9:44:51 PM

"You think that's rough, you should see the three year old junk the Fist used to give us when we went on training missions. I swear we found ways to eat rocks that were softer, and tasted better to boot." Carver comments as Atlas makes a noise about the food he's snacking on.....

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+6=22 ; d20+7=14 ;
Monday August 3rd, 2015 10:15:56 PM

Seeing nothing from the entance right and looking back to the other in the main room taking some time for a bite to eat, I follow suit and grab some rations out of my pack and take the time time to eat a bit. "Not the greatest but hit the spot. We will eat better back at the tree. But I miss that place already it was beginning to feel like home!" I think to myself. After my meal I take up my spot and guard again and try to hide in the shadows all the time watching the entance from gone out side.

---------
Stealth check 22
Perception check 14 down the hall to the entance


Corsario Co-DM - Hi Guys! 
Monday August 3rd, 2015 11:30:25 PM

Hi Guys! Corsario Here! I am back on the air. I wasn't able to connect to the wold, but I finally fixed the issue! Sorry I won't post the DM post tonight (I'll do it tomorrow in the morning).
I am glad to be back with you, and I hope we have a great time...
So, any outstanding or interesting issues I should keep in mind?
Recommendations?
Pending items?


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Tuesday August 4th, 2015 12:22:58 PM

ooc: Welcome back Corsario! We defeated the animated warrior and some of us took some of his stuff, but we haven't officially "shared" the treasure yet, nor have we collected xp on it. Other than that, we're in the process of solving the puzzle and eating :-)

Atlas turns to Carver, "I think I'll pass on The Fist. From everything you two have told me, it's not a real attractive form of employment. Do you ever miss it?"

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Tuesday August 4th, 2015 12:35:01 PM

I continue to roll that sphere all the way back to the Tree. :)

OOC: I believe the DM was about to level us all up a level or 2. :)



Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Tuesday August 4th, 2015 7:33:31 PM

OOC
Considering that if we beat anything worth more xp than a raid goldfish we level, that is not an exaggeration Mack.
Corasario, we defeated Asads and have shut off the distress beacon. We still think there is more to learn here, honestly for me though, any more delays or setbacks and I may just walk out and go home to the Tree. For me this has been a very trying and frustrating part of the module that we had none of the required skills or spells to defeat.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Tuesday August 4th, 2015 10:48:23 PM

I yell back to Atlas "All clear here right now! How goes it with you and the others any progress or are we headed out back to the tree?"

----
Ok I am confused how it Mack head back to the tree and rolling a sphere? Did I miss something? And I am with Cameron it might be time to head home and regroup/report?

Corsario Co-DM - Beating the clockwork soldier. 
Wednesday August 5th, 2015 1:46:21 AM

For defeating the soldier and shutting down the beacon you get 2,100 xp. Leveling time?
Mack rolls the sphere merrely until he reaches a special spot on the ground, some tile with a significance you haven't seen so far.
"Alert! Level 2 Risk! Do not remove the spheres until the we are ready to fulfill the prophesy, or we risk the removal of this section of the continuum. The use of lethal force to prevent this is authorized."
Besides the message you don't any any more movement or noises.
On the other hand, try to roll the sphere to the Tree of Parting would be REALLY hard. Remeber how hard was to reach here, without it.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Wednesday August 5th, 2015 5:15:53 AM

OOC: Yah, I was just joking about rolling it all the way back to the Tree. Well, kind of. If we had the time...... :)

IC: "THERE CAN BE ONLY ONE!!" I rise into the air, about 5 feet off the ground, and a bright light shines thru my body. My body grows in power, and when I eventually land, I feel new, druidic powers coursing thru my body.

I look down, and make sure the remnants of Pips are still attached to my leg. In fact, maybe that surge brought Pips back to life?


Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Wednesday August 5th, 2015 5:48:39 AM

OOC
But nothing the serious PCs were doing has any effect? Right, I'm done in this place, Let's go home. I'm not wasting another second on this module.
IC
Cameron gives up trying to get anything done and just heads to the door and walks out, headed back towards the Tree.

Notes
Spells in effect
Longstrider +10 movement for 2 hours.
Spells remaining
Read Magic, Detect Magic, Mending, Light, Bless, Shield of Faith, Magic Weapon
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Wednesday August 5th, 2015 11:21:03 AM

Atlas watches Cameron come into the main room, listens to him and watches him head out. He really struggles with whether or not he should stop him, but eventually just keeps quiet and lets him keep going.

Without Cameron down there keeping things sane Atlas decides he needs to get back down there to try and keep Mack from killing them all. He heads down the tunnel and picks up the sphere that Mack was rolling. He takes it to the room and places it where the other spheres were (removing them if needed). He then goes and gets the other sphere and puts in the spot next to the other in hopes that they'll open up like the first set of spheres did and reveal the pyramid.

He ignores the booming voice warning them about Level 2.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Wednesday August 5th, 2015 4:43:01 PM

"I better go make sure Cameron stays safe, hopefully we've shut off the beacon, which is what we came here to do, so I would say our job is finished."
Carver makes his way down then runs through the hallways to catch up with Cameron.

(OOC: I've refrained from saying anything, I know how some modules are straight line, but over a month ago, it was said we were sick of this, and since none of our characters have any skills that are useful here, continuing is now beyond pointless.)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19 
Wednesday August 5th, 2015 6:09:31 PM

"That sounds like our cue to leave the premises. I suggest retiring to a safe distance to see what happens next."
With that the druid leaves the complex, offering assistance as he goes.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Thursday August 6th, 2015 12:53:40 AM

Seeing the others walk pass me and out the door to the outside heading back home, I take the cue we are done here and headed home. So with that I pick up my stuff and follow after them. When I catch up to only some of our party I ask "Where are the others? (meaning mostly Mack and Atlas) We headed home? If so I will take point and scout ahead make sure we are clear! I run off ahead of everyone to take a look. I try to stay hidden as much as possible to not alert anything if I do come across anything.

-----
Stealth check
Survival check for tracks and a sign of anything a head that might cross our

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+6=21 ; d20+7=26 ; d20+7=14 ;
Thursday August 6th, 2015 12:56:20 AM

----
Hit wrong button checks here
Stealth check 21
Survival check fir tracks or any sign of things ahead or things that might cross our paths 26
Perception check 14

Corsario Co-DM - Beating the clockwork soldier. 
Thursday August 6th, 2015 1:26:05 AM

OOC: I just hope you find the next module more interesting.
So, you are going to level, right? Is anyone missing to level? Level 3, right?

Outside you find a cold drizzle wetting everything, with all the stuff as you last saw it. You think you can camp tonight, and start the travel home in the morning.
Do you camp outside, under the weather, or inside the ruins?

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Thursday August 6th, 2015 7:21:35 AM

OOC: Yep, I think we're all good for Level 3. Osul, I hope you don't mind if I stole some druid stuff off your sheet. :)

IC: "It sure is quiet around here, Atlas. Where'd everybody go? Are we still looking for a pyramid?"


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19 
Thursday August 6th, 2015 9:30:23 AM

"No, it looks like we're taking that last warning seriously, and heading back above ground."
He heads out after the enthusiastic Crosseye, but, as he is trying to hide, he leaves him be.
At some point out in the drizzle and mud, he realizes he is no longer leaving tell-tale tracks, and he smiles.

OOC: I am hopeful that as 'Osul levels, so should everyone else. And Eric, If you want to use things from my sheet then feel free.
- - - 8>< - - - so many Level 2 spells, so little time - - -
*Storm Burst (7/7)
Orisons (Unlimited castings): Guidance, Mending, Stabilize, Virtue.
1st: Cure Light Wounds(3/3), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]
2nd: To be advised [<= Spont. Cast: Summon Nature's Ally II], [~Fog Cloud(1/1)]
Wand of Cure Light Wounds(d8+1): Uses last combat (3) ~ this is the last time I mention this.
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Thursday August 6th, 2015 10:51:35 AM

Atlas is frustrated, he storms out to the others. "What the heck is wrong with us? Our chemistry has been off since Gaston. It seems that there was no "win" when it came to that adventure, no matter what happened it was going to poison us. Now look at us, another adventure, another frustrated group bickering among ourselves. I'm to blame as much as anyone. We needed a leader to step up and I failed. So think about this on our trip back to the tree. Are you willing to put the group first, or are we going to continue to be a group of individuals? We need to either band together or we need to split, and if we're going to do this together we need to change our values and our approach. The time is now, because another adventure like the past two and we're going to end up dead."

Atlas takes a moment and says, "It makes sense that we stay the night inside, we'll likely need our strength for the trip home."

Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Thursday August 6th, 2015 12:34:18 PM

OOC
Is that pleasant but annoying voice still mentioning the move to level 2 inside Corsario? I would agree with Atlas that sleeping there makes much more sense, unless the alarms will keep us awake.
Also when can we level to 3rd? Now while we rest or do we need to return to the Tree? I have things like looking into the WLA and taking the test to become an Avenger to do so I know part of it needs to be at the Tree, but I could gain the hp and spells here. What is the call?

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday August 6th, 2015 5:34:57 PM

"Atlas, I think it's still thoughts over what Gaston might do to get "even" with us, for telling it the way it was. Someone with that reach can effect our lives for a long time to come.
Then we got here, and absolutely no one had any clue what was going on, and once we managed to get in, none of our skills, yes, I know we are still mostly untrained, but even so, not one of the skills we do have was useful at all.
I'm hoping whatever we end up facing next in defense of the Tree, will be something we might understand, if so, then I also hope we mesh into something resembling a team. I like teams, I guess it's my Fist training still showing. One person along may be strong, but a team working together, dwarfs that long person."


Corsario Co-DM - Beating the clockwork soldier.  d20=19 ; d20=18 ;
Friday August 7th, 2015 1:48:57 AM

You can level (to level 3) "this night" so to speak.. please let me know when all of your character sheets are ready so I can take a look. We will take it easy a couple of days so you can take time to do it. About the WLA and the test for Avenger, when we are back in the tree (that will take a little longer).
As the alarms stopped as soon as you leave the sphere inside, you decide to sleep in the ruins. The beacon doesn't show anymore, which makes you smile a little, and no creatures appear on the night.
The next morning is somewhat cold and wet, but it is not raining. You start the march back to the tree.
OOC: Something else you want to do before leaving? March order? Any special things you want to do?

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23  d20+8=27 ;
Friday August 7th, 2015 6:32:54 AM

"Atlas? Crosseye? Pips? Well, I'm glad you're still here at least, Pips. It was getting kind of quiet here." I start looking around with Pips, and eventually, everyone returns. I spend part of the night exploring the place more, as I'm not satisfied that we're really "done" here. I believe Pips and I are on watch together.

If we truly leave the next morning (I'm in no hurry to do so), I have no preference to march order.

(d20+8 perception check of 27)



Cameron (David F) AC 20 (T 14, FF 17) CMD 13 HP 16/16 Character Sheet 
Friday August 7th, 2015 9:29:07 AM

OOC
What Trey and I have been trying to do for a week is put the red orbs into the altar spots now that the "mirror" is turned to the red dot. That is the "special thing we would like to get done before leaving. I think it will either give us the last piece we seem to need, or set the place to self destruct. Either way it will get us complete here.
IC
Cameron turns and looks at Atlas.
" Well, it is warm and dry inside, lets stay another night and maybe you and I can get those red spheres into the slots and see what happens."
With or without help, Cameron removes the yellow and green shells from the altar, and places the 2 red orbs into the spots the other orbs sat in when they opened revealing the mobius strips.

Notes
Spells in effect
Longstrider +10 movement for 2 hours.
Spells remaining
Read Magic, Detect Magic, Mending, Light, Bless, Shield of Faith, Magic Weapon
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19 
Friday August 7th, 2015 10:30:55 AM

"Well, lets take this trek home as a chance to work out how we can work better together?"
'Osul recalls some conversation had about Gaston before they left the lone Tree, but not lone for long - he also recalls talk of planting a tree or three in the gully nearby.
Marching order is more of a suggestion to him, as he meanders from front to back, keeping an eye and ear out, or breaking up the travel by talking with anyone willing to do so.

- - - 8>< - - -
OOC: I think my CS is up to speed, Corsario.
- - - 8>< - - -
*Storm Burst (7/7)
Orisons (Unlimited castings): Create Water, Detect Magic, Light, Toros Taurs Try.
1st: Cure Light Wounds(1/1), Shillelagh(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]
2nd: Barkskin(1/1), Restoration, Lesser(1/1), [<= Spont. Cast: Summon Nature's Ally II], [~Fog Cloud(1/1)]

--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Friday August 7th, 2015 11:25:41 AM

Atlas wakes up and hear's from Cameron first thing in the morning. It brightens his day, he hates leaving things unfinished. Especially when there might be treasure or at least something interesting that occurs with the final puzzle.

"Cameron, I appreciate the change of heart. I'm with you, let's do this!"

With the night being quiet, Atlas is less concerned about being attacked now that they've spent an entire evening without incident. To that end, he goes with Cameron and helps get the orbs in place, anxious to see what happens when they put the orbs together. If they open and reveal a pyramid then they take that to the "mirror" and place it in the place with the pyramid shape. If the place starts shouting at them he ignores it unless it starts counting down or something that makes devastation

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+7=13 ;
Friday August 7th, 2015 12:21:10 PM

In the morning, Carver quietly pulls his Violin out of his pack and softly plays a tune. (perform 13) While he is playing, he watches as his armor cleans itself. (prestidigitation) Once it's clean he puts his violin away and dons his armor.
"Want me there Cameron, or want me making sure the exit is open if it's needed?"

Cameron (David F) AC 20 (T 14, FF 17) CMD 14 HP 27/27 Character Sheet  d6=6 ; d6=2 ; d6=6 ;
Friday August 7th, 2015 4:24:44 PM

" In case it is a destruct command, you guys should probably be near the door, ready to go. If it turns out to be the pyramid we are looking for, we can all then go up and play with the mirror some more, sound good?"
After praying at midnight, Cameron walks over to the 'corpse' of Asads and tries a stronger version of the mending spell he tried before, to see if the construct can be gotten up and motivated again..(use Make Whole, repairing 14 damage, on Asads to see if he can be repaired. If it looks promising, keep at it with Mending spells.)
If this is not possible, he uses whatever knowledge he has of the forge( which is limited) to pull any rare metals out of the body, such as Adamantite, Mithril, Gold, Silver, Platinum. This was a pretty rare find and it must have cost a mint to make. Some of these components might still be inside and of use, or at least of value.
----------------------------------------------------------------------------------
Notes
Spells in effect
None
Spells remaining
Read Magic, Detect Magic, Mending, Light, Longstrider(domain), Bless, Shield of Faith, Magic Weapon,Hornet's Nest(domain), Sound Burst
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

OOC
My sheet and header are updated.
I will be joining the WLA unless not allowed by the DMs. I have put the training bonuses on my sheet, but do not have access to them yet.
Corsario, James Dietz mentioned that if you need any help preparing for the Avenger test, he would be happy to help you, since he has been through it already. I know what I have to do, and I know what I want to do, flavorwise. I also know one outcome that I will have, pass or fail. It is a style decision for Cameron and the test will reveal it.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=17 ;
Friday August 7th, 2015 10:40:31 PM

Hearing the conversions going I follow the group one last try just to make sure. Like the others I hate leaving things undone, but I am at a lost. It seems we lack the skills or knowledge. In the morning I follow the instructions and wait with Carver and the others at the exit but stand ready for anything, while Atlas and Cameron head back in for the one last try.

------
Perception check 17 on the area around the exit just to make sure nothing sneaks up on us.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Saturday August 8th, 2015 12:31:19 AM

Carver stays ready, to rush back to help if needed, and also ready to evacuate if doom seems to be imminent.
"Scream loudly if you need me." He shouts after those headed back to play with the spheres....

Corsario Co-DM - Beating the clockwork soldier.  d20-2=2 ; d20+6=20 ; d20+6=22 ; d6=1 ;
Saturday August 8th, 2015 12:40:17 AM

"I'll check about the Avenger test. And also the Character Sheets that are ready."
Macks returns to explore the place some more... he gets the clear impression the place is much more bigger and that many secrets are still here... but yes, you are done with the task that bring you here.
Cameron and Atlas put the red orbs in place. And the whole setup powers down. The red orbs seems stuck somehow in place, and you are no longer able to move them.
Carver plays some violin and makes sure his equipment is up to par.
Cameron fails to repair Asads, which seem much more complex that a mend spell will be able to fix. He is able to retrieve several pieces, and wonders in their delicacy and sophistication. Even if he know they are cogs in a very complex machine, they are so elegant that could be very well be worn as jewelry, or ornaments. To destroy them would be a sacrilege.
You start the long walk home, in good spirit, 'Osul talking about ways of making the team work better while Crosseye keeps an eye open for anything...
Survival, Knowledge (Local), Knowledge (Nature) and Perception rolls please...

Cameron (David F) AC 20 (T 14, FF 17) CMD 14 HP 27/27 Character Sheet  d20+9=10 ; d20+2=3 ; d20+2=21 ; d20+2=4 ;
Saturday August 8th, 2015 8:20:49 AM

Perception 10
Survival 3
Know nature 10 untrained
Know Local 4 untrained
Cameron notices almost nothing as they march back to the Tree. His thoughts drift back to his prayers last night, and to the dreams that followed. His prayers had been different, deeper and more intense. As he prepared his spells he could feel the power in them deepen and settle into him. His capacity to hold his goddess's vengeance and venom had grown.
As he slept he kept having the same dream. In it he saw a tall, sinuously strong and beautiful woman with her back to him working at a forge. Her black hair was tightly braided behind her and her body was clad in form hugging black leather. He knew her immediately for who she was, and as he watched her work, he knew what she had on the anvil. Each swing of the hammer resonated through his being. It crushed away any doubt, any weakness. In the place of those impure thoughts and feelings was resolve and cunning. She raised the work in front of her, inspecting it. She turned it this way and that, looking for flaws in the edge. She seemed satisfied with her work, and plunged the blade back into the forge, pumping the bellows to heat it just right, preparing to quench it and harden the edge. When she pulled her work out and plunged it into the oil, Cameron awoke with a start. He was that blade and it was time for him to be quenched and to see if all of his goddess's work had yielded a useable tool. He would take the test when he returned to the Tree. Priests of the goddess would find him and he would go with them to the place of testing and see if he had learned enough to be one of her chosen.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23  d20+3=14 ; d20+3=15 ; d20+3=21 ; d20+5=24 ; d20+9=19 ;
Saturday August 8th, 2015 11:52:31 AM

I do my best to assist Crosseye in any tracking he might be attempting. Otherwise, I keep my eyes peeled as we head back to the Tree.

(d20+3 aid Crosseye survival/tracking check of 14 against DC 10 --> +2 to Crosseye)
(d20+3 survival check of 15)
(d20+3 knowledge (local) untrained check of 21)
(d20+5 knowledge (nature) untrained check of 24)
(d20+9 perception check of 19)

OOC: I have my hit points, skills, and saving throws done. Otherwise, still working on spells and such.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+2=17 ; d20+2=18 ; d20+2=4 ; d20+6=16 ; d20+9=23 ;
Saturday August 8th, 2015 1:33:30 PM

Carver is very happy to be headed back to the tree, being out of that place suited him well.
He had a song in his heart and was unusually perceptive, for him at least. Watching the surrounding area, reminded him of a song he hadn't heard since he was a kid, he remembered his mother taking him to a play where performers of various races sang songs and acted the parts of heroes of legend.
The song he remembered clearly was of a group of adventurers headed out to defeat the evil wizard.
Carver begins to sing the song those actors did when they were traveling. It was a catchy jaunty tune, and he was enjoying himself singing it.

Survival - 17
Knowledge (Local) -18
Knowledge (Nature)- 4
Perception - 16
Perform (Sing)- 23

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19  d20+12=28 ; d20+5=19 ; d20+9=25 ; d20+10=12 ;
Saturday August 8th, 2015 7:44:50 PM

'Osul is glad to be outside again in the sunshine. Well, outside again, at least.
Every so often he checks on his sacks which are currently doubling as saddle bags with Carver.
About six times an hour he reaches into a pocket, pulls out a flat square inch of keratin, pauses, and puts it away again.
If the opportunity arises, he meanders through some low- or undergrowth their path skirts.
He appreciates Carver's song, and the earlier violin - music isn't something he has put any time to of late. He wonders...

{Survival: 28 + 2(Taur Try) = 30, Knowledge(Geography): 19, Knowledge(Nature): 25, Perception: 12 - Offered as Aid Another(+2) to Mack}
- - - 8>< - - -
*Storm Burst (7/7)
Orisons (Unlimited castings): Create Water, Detect Magic, Light, Toros Taurs Try.
1st: Cure Light Wounds(1/1), Magic Fang(1/1), Shillelagh(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]
2nd: Barkskin(1/1), Restoration, Lesser(1/1), [<= Spont. Cast: Summon Nature's Ally II], [~Fog Cloud(1/1)]
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Monday August 10th, 2015 12:46:01 PM

I follow Crosseye around, trying to improve my "tracking" skills by watching him.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=23 ; d20=20 ; d20+6=12 ; d20+7=25 ;
Monday August 10th, 2015 8:59:53 PM

I just wait for the others to exit back out to use before we head back to the tree. We all seem to have the same feeling there is more to find/discover here but seem to lack the skills or knowledge right now. When the rest join back up and head out I take the lead ahead of the group practicing my skills of sight and tracking. I the more I use them I know the better I will become and be help to help the others in the future. I seem more powerful and my skills seem more sharper. I feel much more alive and awake. (Endurance skill). Outside I feel much more powerful. ( favored terrain - Forest) As I lead us back towards the tree I keep using my skills.

-------
Survival check 23 +2 (from aid ) 25
Knowledge local 20
Knowledge nature 12
Perception check 25
Also note will update sheet in the morning when I get home I have most of the information done just need to know you get a normal feat every level?


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Monday August 10th, 2015 9:56:33 PM

"Wonder what's taking them so long...." Carver mumbles.

Cameron (David F) AC 20 (T 14, FF 17) CMD 14 HP 27/27 Character Sheet 
Monday August 10th, 2015 11:25:00 PM

Cameron walks on toward the Tree. He will send word home to his Grandfather, asking for new Armor and weapons once he has passed the Lady's test. There was also that spirit in the Tree, longing for...what exactly. It seemed to want revenge, but for what? Maybe the Tree itself knew.
--------------------------------------------------------------------------------
Notes
Spells in effect
None
Spells remaining
Read Magic, Detect Magic, Mending, Light, Longstrider(domain), Bless, Shield of Faith, Magic Weapon, Hornet's Nest(domain), Sound Burst...Make Whole used
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today

Corsario Co-DM - Beating the clockwork soldier. 
Tuesday August 11th, 2015 12:53:30 AM

Crosseye leads the way with security and good speed, and stops when Mack show him some marks in a tree bark.
Bear claw marks. Big ones.
'Osul, walking some distance away from the path, also finds bear droppings.
They continue for one hour, when Crosseye realizes, up ahead, there is a couple of bear cubs playing and rolling, some 100' away.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Tuesday August 11th, 2015 8:29:15 AM

Atlas catches up to the group, satisfied that they finished everything, yet disappointed that they didn't find more treasure after the last pieces were in place. No matter, time to head home.

On the way home Atlas tries to take time to speak to everyone, trying to figure out what it is this group is missing to come together. It's a harder puzzle than the beacon they just shut down.

Upon seeing the bears, Atlas says, "Mama bear is going to be around here somewhere, let's take a wide path around so as not to upset them or her."

ooc: Sorry gang, bad Monday, I got caught up. Also haven't updated my character sheet yet. I'll get to that this week as we get back to the tree and all.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23  d20+3=11 ; d20+3=5 ; d20+3=4 ; d20+5=19 ; d20+11=24 ; d20+8=12 ; d20+13=26 ;
Tuesday August 11th, 2015 12:19:33 PM

"Or MAYbe.... mama bear has been killed by ravenous orcs, and it is our duty to rescue and raise these bear cubs as our own!" I say with a huge smile. :)

"Actually, you are probably correct, Atlas. Taking a wide path seems the safest route to take." In my heart, I feel bored by that choice, and keep my eyes peeled for any adult bears. I try to be a little more stealthy while we're in the area as well.

(d20+3 aid Crosseye survival/tracking check of 11 against DC 10 --> +2 to Crosseye)
(d20+3 survival check of 5)
(d20+3 knowledge (local) untrained check of 4)
(d20+5 knowledge (nature) untrained check of 19)
(d20+9 (+2 from Osul) perception check of 24)
(d20+8 handle animal check of 12)
(d20+13 stealth check of 26)



Cameron (David F) AC 20 (T 14, FF 17) CMD 14 HP 27/27 Character Sheet  d20+13=20 ; d20+9=12 ;
Tuesday August 11th, 2015 1:21:38 PM

Cameron remembers the bears the Fist used as mounts, how fierce they were and how protective. That was one reason they used them. Cameron hears Mack joking about going nearer the bears and quietly says,
" Good luck, we'll try to drag something back to the Tree to see if Gargul will let you back into the Wold afterwards. Since we saw no signs of Orcs, or other hostile humanoids I think avoiding them is prudent."
For his part, Cameron fades into the wilds and follows the group trying to do the sane thing that doesn't get them eaten by momma bear, which is to hide and avoid the cubs by backing up and circling around them. Jancassis serves him well in this, since she teaches her followers to not be seen by those unaware of their presence.

Stealth 20
Perception 12
-----------------------------------------------------------------------------------
Notes
Spells and effects on Cameron
Stealthy hunter, +1 to stealth rolls against targets unaware of me 1/10 rounds elapsed vs the bears

Spells remaining
Read Magic, Detect Magic, Mending, Light, Longstrider(domain), Bless, Shield of Faith, Magic Weapon, Hornet's Nest(domain), Sound Burst...Make Whole used
0/5 uses of Touch of Poison used for the day.
1/5 Stealthy hunter used for the day
0/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Tuesday August 11th, 2015 1:48:50 PM

"True, Cameron. But we also saw no signs of mamma bear; and yet you are taking actions to avoid her." I try not to let Cameron's always draining attitude bring me down from my lightened moment to an otherwise boring and dreary day.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+6=9 ;
Tuesday August 11th, 2015 2:42:32 PM

"Seeing a momma bear, means it's too late to avoid the said momma bear. Moving out around now is probably the safest action.
And if those cubs are alone, they'll either survive on their own or they won't. Its natural selection in action."

Carver joins those avoiding the bear cubs, trying to spot the momma before they stumble into her if she's around.

Perception 9

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19  d20+10=17 ;
Tuesday August 11th, 2015 5:46:27 PM

"I am heartened by the enlightened attitudes I am hearing. There is sufficient evidence of at least one adult bear off the path, and there are two places we don't want to be: with the cubs, and between the cubs and their mother. There is a smaller chance that the adult bear isn't their mother, or that there is a second adult bear, and we should be alert to these possibilities. None of them bode well."

As they turn back a little, he walks to a point beyond the view of the cubs. There he focuses his senses - green eyes on anything like an adult bear (or one partially obscured), ears on movement off path through the low growth, and nose trying to scent the adult bear. {Perception: 17}

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 19;HP 27/27 Character Sheet  d20+8=27 ; d20+7=14 ; d20+8=9 ; d20+8=20 ;
Wednesday August 12th, 2015 12:24:47 AM

"There was some signs of a larger bear Mack! Remember the marks we saw back in the tree bark. She will not be far let me have a close look to make sure!" I look around the area for tracks of the mama bear and try to find and fresh signs of her. Having a bear as a companion would be a great asset like Mack and Cameron have said and the best time to start that bond is when they are young but Mama will protect them at all cost and I don't want to run into an angry mommy.

If /when I location mom I plot a safe course around them all and and continue on to the tree

If no mom is found or found injured or dead then relay the information back to the others for next course of action!
-------

stealth check to hide while looking for information and not to scare the Bears 14
Survival check to find signs of mommy 27 and tracks if I find the tracks I will track to the location of her
Survival check to follow tracks if found 9+2 =11 for track abilities
Perception check for any other information I might see or find 20

Ooc sheet update and header just need another feat might be done when this is read also sorry about this so late, am off tonight (Work nights and slept late)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Wednesday August 12th, 2015 12:38:32 AM

OOC: Yep, I know Crosseye. My attempt at fun, humor (often sarcastic) style of role-playing just doesn't seem to work well in this setting. Maybe it's just me. ;(


Corsario Co-DM - Beating the clockwork soldier. 
Wednesday August 12th, 2015 3:26:15 AM

You all choose to avoid the cubs, and take a longer route avoiding any contact.
Crosseye keeps and eye open for the mama bear whereabouts, and 15 minutes after finds the tracks of her, moving away from the cubs...
... followed by a couple ogre tracks

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23  d20+3=14 ; d20+9=18 ; d20+13=22 ;
Wednesday August 12th, 2015 6:03:06 AM

"Time to go get us some ogre!!!!! I think we should check this out, and make sure she doesn't need help!"

(d20+3 aid Crosseye survival/tracking check of 14 against DC 10 --> +2 to Crosseye)
(d20+9 perception check of 18)
(d20+13 stealth check of 22)


Cameron (David F) AC 20 (T 14, FF 17) CMD 14 HP 27/27 Character Sheet  d20+2=6 ; d20+9=12 ; d20+12=27 ;
Wednesday August 12th, 2015 6:53:44 AM

Cameron is sure if he asks the better trackers to look there will be long hair along the path the Ogres left behind. That means the Brothers. Fresh, they might be able to handle the two large, viscous and organized ogrekin, and they wouldn't get any fresher than this.
Cameron remains stealthy as they search, enhancing his speed so that he can keep up and keep hidden.
Survival 6 no help
Perception 12
Stealth 27, 28 to the bears
Cast Longstrider +10 to movement for 3 hours

Notes
Spells and effects on Cameron
Stealthy Hunter, +1 to stealth rolls against targets unaware of me 1/10 rounds elapsed vs the bears
Longstrider +10' to movement for 3 hours

Spells remaining
Read Magic, Detect Magic, Mending, Light, Bless, Shield of Faith, Magic Weapon, Hornet's Nest(domain), Sound Burst...Make Whole, Longstrider(domain) used
0/5 uses of Touch of Poison used for the day.
1/5 Stealthy hunter used for the day
0/4 channel energy used for today

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19  d20+12=31 ; d20+5=21 ; d20+9=12 ; d20+10=27 ;
Wednesday August 12th, 2015 9:52:18 AM

'Osul shushes Mack before asking him, "Ogres? Our 'friends' again, a lone scout, or another band?"
"We need a plan. Even if it ends up nothing like what we actually do, the survivors can use it as a measuring stick for reviewing the actual outcome."
::awkward silence::

"I'm sorry, did I say that all out aloud? How about we focus on the "We need a plan" part?"

He feels like stretching his new found gifts, but has to bide his time without a target.

{Survival: 31 + 2 (Taur Try) = 33, Knowledge(Geography): 21, Knowledge(Nature): 12 - Offered as Aid Another(+2) to anyone else making the check and claiming it, Perception: 27}
- - - 8>< - - -
*Storm Burst (7/7)
Orisons (Unlimited castings): Create Water, Detect Magic, Light, Toros Taurs Try.
1st: Cure Light Wounds(1/1), Magic Fang(1/1), Shillelagh(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]
2nd: Barkskin(1/1), Restoration, Lesser(1/1), [<= Spont. Cast: Summon Nature's Ally II], [~Fog Cloud(1/1)]
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Wednesday August 12th, 2015 12:49:36 PM

"Oh.... yes! Good call Osul! ;) Shhh... I get a little too excited and anxious some times.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Wednesday August 12th, 2015 5:56:14 PM

"I'll assume that these Ogrekin are most likely not very nice, but I doubt very much that the mother bear will see us as anything other than a threat. There by attacking us or leading us away from the cubs, which we already did avoid.
If everyone wants to go after these ogrekin, I'll go along, but this is life in the wild, the strong survive. Is it our business?"


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Thursday August 13th, 2015 7:50:45 AM

"I know the momma bear probably won't appreciate what we're doing by trying to help, but it still feels like the right thing to do to me, anyways."


Cameron (David F) AC 20 (T 14, FF 17) CMD 14 HP 27/27 Character Sheet 
Thursday August 13th, 2015 10:29:36 AM

Cameron stops when he hears Carver's words. Nature was one of the most chaotic and chance riddled forces in the Wold. Wouldn't it see to this? The answer, yes it would, but no amount of luck or chaos was going to let a single bear prevail against the Brothers with their size, cunning and hunger. They would kill the mother, eat her and track her back to the cubs and do the same. If they didn't decide to torture them and prolong their deaths, like ogres were known to do. Either way the bears would die and this part of the Red Hills would be the Brother's land, not nature's. That didn't sit well with Cameron.
" Brace yourselves, because this might be a shock, but I agree with Mack."
Cameron waits a moment to let that set in, then explains himself.
" You all know it seems to all come down to Jancassis with me, so let me explain. As far as I know, she has no moral alignment. She represents the desire and will of those who seek revenge and most if not all who follow her use that for unsavory ends, meaning she is regarded as evil. Gargul was seen this way at one time, until he put his foot down and declared that death was natural and not evil and should not be seen that way. I am the only priest I know of that regards Jancassis as a beneficial and helpful force. It is up to me to prove that to the Wold and lift the dark veil that she is seen through. These ogres are most likely the Brothers. They follow her and I want, no, I need to see if I can make them see her the way I do. Ogre nature says that I am a fool to try and that my chances of success are so small, that no bookie in the Wold would even give me odds to explain this to them, much less to survive the lesson. "
"However you all know that I believe she tests me each and every day. What greater test would there be than for me to undo years of ogre thinking and change their minds, turn them to help others instead of eat them. Let's catch up to them and while I try to save the Brothers from themselves, see if between the rest of you woodsmen you can convince the bear to leave and not get involved."
"If, most likely when they decide I am a fool and that they have no kinship with me, I will have done what I can and we will have to kill them so that this part of the Red Hills can heal itself and shake off their dark influence. That is the priest of Jancassis I will strive to become. A redeemer both of people and their opinion of her. What greater test could there be?"

The light of fanaticism that has been absent from Cameron all this time in the hillside has returned. In there he did not know what to do or how he was supposed to further the name of his goddess. Now, it seems the veil has lifted and he has a new purpose, one he may well follow into an early grave.
----------------------------------------------------------------------
Notes
Spells and effects on Cameron
Stealthy hunter, +1 to stealth rolls against targets unaware of me 1/10 rounds elapsed vs the bears
Longstrider +10' to movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Mending, Light, Bless, Shield of Faith, Magic Weapon, Hornet's Nest(domain), Sound Burst...Make Whole, Longstrider(domain) used
0/5 uses of Touch of Poison used for the day.
1/5 Stealthy hunter used for the day
0/4 channel energy used for today

Corsario Co-DM - Beating the clockwork soldier. 
Thursday August 13th, 2015 1:10:00 PM

OOC: And me waiting for Trey... :S
Hi Guys! A public announcement.
Just got informed the project I am working on it going to end, so I need to find myself a new one.
So maybe I will be somewhat spotty on the posting, but it is also probably I will get more time to play!

You move as silently as you are able, follwing the tracks, which seems to reveal chasing, speeding and finally running.
Carver is the first one to hear it... unseen, covered by trees, the sound of fighting, the grunts and puffs of a bear accompanied of coarse ogrish voices...
Ogrish: Highlight to display spoiler: {"That's it! Hit it again! We got it! Meal time!}
He imagines they are 50... no 60 or 70 feet away, over there!

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 19;HP 27/27 Character Sheet  d20+8=19 ; d20+7=19 ; d20+8=18 ;
Thursday August 13th, 2015 3:36:10 PM

I am with the group I know it is nature but help the bear is in my nature also! If not mama if we are too late but at least the babies. I follow the tracks and try to figure out the numbers as I do also. (Survival check 19) when I hear the noise I draw my bow and sink into the shadows as much I can. (stealth check 19) I try to get as close as I can to get a good clean shot by surprise (as long it is not our friends we met before! Perception check 18) "Let's use this to our advantage and get the jump. We need a plan of attack that way they will never know what hit them!"

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday August 13th, 2015 4:26:27 PM

Carver indicates the direction of the noises, although he imagines the rest have heard it by the time he does.
He readies his lance and shield, "In case you need rescue Cameron, which I really expect you to need."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19 
Thursday August 13th, 2015 5:47:11 PM

"Well, you have that right Carver and Mack, but I may be able to help her grasp our intentions - a bear is a woodland animal, and feeling less hurt should hopefully improve her outlook. Before that, after Crosseye's arrow, I can drop a Fog Cloud 100' or so away -- maybe the other side of them as a distraction or bluff. My spells are more geared for combat today, but when I'm close enough I can summon, say, a small Earth elemental or a Giant Spider."

"What else are we bringing?"


Plan (multiple rounds): Fog Cloud, close nearer to the fight (sticking to cover if possible - Woodland stride), summon something by the ogres, heal the bear (assuming she is damaged, or a minor Restoration is she is exhausted from the chase), speak to her in hushed Sylvan (in conjunction with Wild Empathy) and attempt to convince her to return to her cubs, who were happily playing when we saw them, but left them well alone to look for her.

- - - 8>< - - -
*Storm Burst (7/7)
Orisons (Unlimited castings): Create Water, Detect Magic, Light, Toros Taurs Try.
1st: Cure Light Wounds(1/1), Magic Fang(1/1), Shillelagh(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]
2nd: Barkskin(1/1), Restoration, Lesser(1/1), [<= Spont. Cast: Summon Nature's Ally II], [~Fog Cloud(1/1)]
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---

Cameron (David F) AC 20 (T 14, FF 17) CMD 14 HP 27/27 Character Sheet  d8=1 ;
Thursday August 13th, 2015 8:57:19 PM

Cameron speaks giantish, the same as ogres so he catches what they are saying.

Cameron spoke at length with the Brothers, does this sound like them?"

" They are engaged with something, and it sounds as if they almost have it dead. I will do what I can while you all come up with a plan. And I'll try not to die while doing so."
-------------
Cameron does not stop while the others plan but plunges straight for the sounds of combat at a jog ( double move 60' ). If he catches sight of the Brothers he will shout to them, in giantish.
" Brothers, stay your weapons and allow that bear to live. It has young nearby that need it's protection. I want to offer you a way to follow Jancassis that helps people rather than hurting them. A way that makes you friends rather than just getting you meals. Will you listen to me?"
----------------
If it is the other band of ogres they have encountered, or really any ogres other than the Brothers, Cameron will instead drop a sound burst among them so that it hits the ogres but not the bear (if possible).
Sound Burst 10' radius spread for 1 damage Fort Save DC 14 or stunned for 1 round
You blast an area with a tremendous cacophony. Every creature in the area takes 1d8 points of sonic damage and must succeed on a Fortitude save to avoid being stunned for 1 round. Creatures that cannot hear are not stunned but are still damaged.
He will then call back to the others numbers of opponents and ranges, as he readies himself to be the focus of attention at least for awhile.
------------------------------------------------------------------------------
Notes
Spells and effects on Cameron
Longstrider +10' to movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Mending, Light, Bless, Shield of Faith, Magic Weapon, Hornet's Nest(domain), Sound Burst...Make Whole, Longstrider(domain) used
0/5 uses of Touch of Poison used for the day.
1/5 Stealthy hunter used for the day
0/4 channel energy used for today

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Thursday August 13th, 2015 11:13:28 PM

"I could use the exercise, let's do it." Atlas runs right behind Cameron, head first into the action to see what is happening. Sword and shield are out and ready for blood, preferably not his.

-------------------------------
ooc: Sorry gang, just a really bad week for posting on my part. I'm also behind on my character leveling. I'll get caught up this weekend at the latest.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23  d20+8=25 ; d20+9=20 ; d20+13=22 ;
Friday August 14th, 2015 7:52:08 AM

I'm initially shocked that Cameron's agrees with me, but then I take off in a hurry to aid the bear, missing the rest of the speech. I feel some guilt in not sticking around to hear the rest, but I'm hoping to get to the bear while we can still assist her.

I try to keep up with the group as we speedily approach the action. Once combat starts, I'll try to position myself to cure the bear if she is down; otherwise, I'll wait to see how the ogres react to what everyone else is attempting.

(d20+8 handle animal check of 25)
(d20+9 perception check of 20)
(d20+13 stealth check of 22)

OOC: I still need to update my sheet with spells, and get them on here as well. Cure Light Wounds is #1 on my list though. Since I just got spells, I'm assuming I have nothing I need for any of them, including even having them yet (meditation time, etc.).



Corsario Co-DM - Beating the clockwork soldier. 
Friday August 14th, 2015 12:32:07 PM

Working on a combat map, I'll have it during the weekend, and you have time to finish leveling up.
The ones that approach find a couple of ogres, not the "brothers" you met before, flanking and attacking the mama bear, who seems to be in a very bad situation, hurt, but fighting for all it is worth.
They are in line with you, at the same distance, in the trees (so there is no clear "charge lane" and they all have partial cover by the trunks.
Neither of them have seen you.
You have a "surprise" round on them.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23  d20+4=15 ; d4-1=0 ;
Friday August 14th, 2015 12:40:22 PM

I can't keep up with the faster movers, but I also don't want to ruin the surprise for them. I'll shoot at the closest ogre with my goblin short bow, but I'm trying to time it so that I don't ruin the surprise opportunities for any of the hand-to-hand people.

(goblin short bow: d20+4 for each shot, and d4-1 damage
Hit AC 15 for 1 damage)


Cameron (David F) AC 22 (T 16, FF 19) CMD 16 HP 27/27 Character Sheet  d20+5=21 ;
Friday August 14th, 2015 2:43:46 PM

OOC
Time for a new header. The clockwork soldier is long gone. 8)
Note that the head of Cameron's whip is enchanted to look like and act like the head of a snake.

IC
Cameron's mind raced. His hornet's would never get through the tough hide of an ogre, and to hit them with the sound burst he would end up hurting the bear as much as the ogres. With so few options he chose the only one that he could count on, a distraction. Summoning all of his courage as he slid to a halt, he touched himself and uttered a short prayer to Jancassis for protection. (Cast shield of Faith, +2 deflection AC) He then called to the ogres, shouting to be heard, in their own tongue.
In Giantish " Leave the bear alone! The Lady of Pain commands it! I am her priest and known to the Brothers! Defy me and the Wold will come alive and punish you! So says the Lady, through me! Do you dare to defy her?"
Diplomacy 21
Cameron really hopes the others are ready to get these things once they turn on him, because he has no way of really hurting them since they are so much bigger than he is. Even so, as he speaks he feels the whip leap into his hand, and sees the head of the whip writhe with the power that Jancassis has imbued to it. The tongue of the snake within licks the air, searching for prey.
His mind is unnaturally calm. No fear enters it, even though the ogres are three times as tall as he is and weigh probably a hundred times what he does. He knows that he is doing what is right and saving the bear will possibly prevent any need in the cubs of revenge. This could make the whole Red Hills a better place, eliminating bear attacks on the other inhabitants of the hills. The mind boggles at how such a small feat done by a small halfling could change everything.
---------------------------------------------------------------
Notes
Spells and effects on Cameron
Shield of Faith +2 deflection AC for 30/30 rounds
Longstrider +10' to movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Mending, Light, Bless, Magic Weapon, Hornet's Nest(domain), Sound Burst / Make Whole, Longstrider(domain), Shield of Faith used
0/5 uses of Touch of Poison used for the day.
1/5 Stealthy hunter used for the day
0/4 channel energy used for today

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Friday August 14th, 2015 2:55:26 PM

I'll need a map, because Carver needs only 10' in a straight line to charge....

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 19;HP 27/27 Character Sheet  d20+5=12 ; d8=3 ;
Friday August 14th, 2015 5:40:36 PM

"well so much for a plan!" I say as the others start to run off to the noise . I join in the run with my bow ready. Just after Cameron goes into his yelling in some strange language at the beasts and I am close enough to hit them I let lose at the closest ogre. (hit AC 12 damage 3) after I keep moving towardsthem not worried if I draw their attention at least it will be off mama and Cameron I hope!

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Friday August 14th, 2015 6:36:37 PM

OOC: Do the surprise rules still apply with someone yelling?


Cameron (David F) AC 22 (T 16, FF 19) CMD 16 HP 27/27 Character Sheet 
Friday August 14th, 2015 7:46:02 PM

OOC
We all get a single action in the surprise round. It all happens at the same time. I cast a spell and yelled,( which might be 2 actions, if so, I do the yelling and skip the spell). So my yelling does break the surprise round, but so would any actions we take, since they are all simultaneous. You can shoot, anyone else close enough can shoot (which might be hard to tell without a map or range from the DM). The cover will give them an AC bonus to their flat footed AC (given Ogre dexterity, or lack thereof that probably means a better AC than their normal AC).
As for your charging John, I can find nothing in the rules stopping you from charging a creature with cover, but to do so in the surprise action, you would need to have LoS, a clear path, meaning we are not in your way, nor are any trees (which I think is what is going to defeat you on this try), no difficult terrain, which I think the trees are going to count as (however this is just a guess) and you would need to be within your normal move distance of them since a charge that went any further would require a full round action. So yeah, you pretty much need the map.
If it is any comfort, I think they will either stop and scratch their heads at me, or go all out to try and get to me and eat me. Either way I plan to lead them to the most open patch of forest I can find to clear up that 'cover' thing.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Saturday August 15th, 2015 9:04:51 AM

OOC: Keen to see the map when it is available, in so far as a better understanding of the terrain may result in adjustments to 'Osul's plan.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Monday August 17th, 2015 12:26:43 PM

I watch as my arrow travels towards its target in slow motion......


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Monday August 17th, 2015 12:41:51 PM

Carver maneuvers to a spot where he can get a charge in after the surprise round.

(posting now, because i'm headed out for the day)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+8=21 ; d20+7=9 ; d8+3=5 ; d20+7=15 ; d8+3=7 ;
Monday August 17th, 2015 2:45:20 PM

Atlas runs at the group to make an attack. He tries to stay between the trees so as not to ruin the surprise.

------------------------------------------------
ooc: I first was going to try and intimidate them and I rolled for that (21), but then I realized that this is supposed to be a "surprise" round, and I don't want to ruin the surprise, so I'm taking back that action if that is possible.

If I can attack this round, below is my roll. I'm not sure how far away I am and if I can get there in time to attack.

Attack Ogre: 1d20+7=9 (I assume that's a miss)
Ogre Damage: 1d8+3=5

Sorry for bringing us down last week on the posts. This is going to be another hard week, but I'll try to stay on top of it. Tuesday is going to be the worst. If for some reason I cannot post...here's another attack for Tuesday (so that I don't cheat, I will use this roll even if I do post on Tuesday)

Attack Ogre: 1d20+7=15
Ogre Damage: 1d8+3=7




Cameron (David F) AC 22 (T 16, FF 19) CMD 16 HP 27/27 Character Sheet 
Monday August 17th, 2015 8:05:06 PM

Cameron waits.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Tuesday August 18th, 2015 12:12:06 PM

I attempt to run past the arrow, and perhaps adjust its trajectory if needed.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 19;HP 27/27 Character Sheet 
Tuesday August 18th, 2015 4:33:07 PM

Ooc waiting for the map and results.

IC
I watch as everyone else goes in action. Looks like a finely oil machine with everyone jumping into action we are doing our own thing but after the same objective.. Cameron drawing attention, Cavery positioning for a charge. Atlas running in to take the lead and front postion Mack doing his best "Mack thing", postioning for surport and range! Osul postioning to,surport and keep us all alive! Yea go team.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday August 18th, 2015 6:19:02 PM

waiting

Cameron (David F) AC 22 (T 16, FF 19) CMD 16 HP 27/27 Character Sheet 
Tuesday August 18th, 2015 10:49:14 PM

Cameron waits.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 19;HP 27/27 Character Sheet 
Wednesday August 19th, 2015 2:32:54 AM

I join the waiting line at the back.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Wednesday August 19th, 2015 6:18:43 AM

OOC: Is that what it looks like to Crosseye?

Go Team Momma Bear!

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Wednesday August 19th, 2015 10:24:10 AM

Atlas continues his run into the fray...

Cameron (David F) AC 22 (T 16, FF 19) CMD 16 HP 27/27 Character Sheet 
Wednesday August 19th, 2015 10:47:49 AM

OOC
Just an update.
Guys, I emailed Jerry and if Corsario is still unable to post by tonight Jerry will post for him. So we will have a DM post tonight.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Wednesday August 19th, 2015 12:12:30 PM

I climb up the ogre, and adjust the arrow so that when it eventually hits, it gets him right in the eye. I also slap him in the face, and then run back to my initial firing position.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 19;HP 27/27 Character Sheet 
Wednesday August 19th, 2015 8:02:55 PM

Lol at Mack and clap as I see him move the arrow to hit time has stop what is this magic!

A Strange Occurance [DM Jerry] 
Wednesday August 19th, 2015 9:48:50 PM

Suddenly there is a warm golden glow and then the sound of harps, lutes, and guitars.

The ogres get a look of horror on their faces and freeze in place.

The scene is surreal as rose petals begin to fall from....somewhere. Then clover begins to grow around the feet of the ogres.

It is hard to see the beasts with all the....what is this? One would almost expect some nymph or creature of Eberyon to be causing this. But it couldn't be.

As if in a dream, the ogres and surrounding terrain fade and large mushrooms, giant trees with trunks too thin to hold them up replace them. The stars are....larger, brighter.

Then coming around a tree, a short round man...with ears too pointy to be a halfling.

"Oh, Holy Lem! I have visitors. Come! Welcome!"

He skips off around to the other side of the tree.

He peaks around again. "Come on! The nasty ogre beasts will still be there."

-----

OOC: Guys, this will be an interlude/sidetrek until Cosario or Daniel is able to take over. Please forgive the "not so cool idea." I don't have time to spend an evening on this. So we'll wing it. :)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Wednesday August 19th, 2015 9:53:56 PM

I, personally, LOVE the harps, flowers, and clover! I skip after the stranger with very little thought. :)


Cameron (David F) AC 22 (T 16, FF 19) CMD 16 HP 27/27 Character Sheet 
Wednesday August 19th, 2015 9:57:50 PM

Cameron looks again at the ogres frozen in place, and shakes his head.
"OOOkkkk. No idea what just happened there, but this sounds too good to miss."
With a flick of his wrist the whip is again coiled and back at his side. He follows the little fellow around the tree.....
---------------------------------------------------------
Notes
Spells and effects on Cameron
Shield of Faith +2 deflection AC for 30/30 rounds
Longstrider +10' to movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Mending, Light, Bless, Magic Weapon, Hornet's Nest(domain), Sound Burst / Make Whole, Longstrider(domain), Shield of Faith used
0/5 uses of Touch of Poison used for the day.
1/5 Stealthy hunter used for the day
0/4 channel energy used for today

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Wednesday August 19th, 2015 11:07:46 PM

Seeing Cameron and Mack going after the short rotund man, Carver adjusts his movement to make sure they are OK.
"Cameron, don't just go running off...." Carver makes sure to follow him around the tree.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Thursday August 20th, 2015 9:15:49 AM

'Osul is finally all about the task and the team almost to a man goes AWOL. "What about the momma bear?"
It takes little time for 'Osul to determine that either he cannot get close enough to the bear to determine if she is frozen also, or he can determine she is also frozen. There is nothing here worth doing until they return to normal time. Then he wonders if the ogres and bear are the they, or if it is actually he and his companions who are out of normal time. He considers this as he follows after the rest of his friends, and their new meet.
- - - 8>< - - -
*Storm Burst (7/7)
Orisons (Unlimited castings): Create Water, Detect Magic, Light, Toros Taurs Try.
1st: Cure Light Wounds(1/1), Magic Fang(1/1), Shillelagh(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]
2nd: Barkskin(1/1), Restoration, Lesser(1/1), [<= Spont. Cast: Summon Nature's Ally II], [~Fog Cloud(1/1)]
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Thursday August 20th, 2015 4:54:25 PM

I'm feeling like this might be a time to pull out the banjo. I do so, as I follow the little guy.


Cameron (David F) AC 22 (T 16, FF 19) CMD 16 HP 27/27 Character Sheet 
Thursday August 20th, 2015 9:24:51 PM

Cameron continues around the tree.

Oh Bother [DM Jerry] 
Thursday August 20th, 2015 9:54:42 PM

As the little guy rounds the tree, surprisingly followed with little hesitation by our heroes, he stops on the back side where there is a small red door about 6" high, freshly painted and still wet that evidently enters into the tree. A huge brush [larger than the door] and an even larger can of paint is to the side.

"You guys know Deeproot, right? Of course you do. Sorry. Silly of me to ask. I'm Peevish by the way. No, that's my name."

He gets out a bunch of jangling keys and promptly drops them. He reaches out and they seem to use some of the keys as "legs" and they scamper away.

"Oh bother! They hate that door. But I'm determined! Hey Keys, Behave! We have guests who know Deeproot!"

He reaches out for the keys again and they elude him.

"Bother."

"Well I was going to show you something. However, the key to the the door is eluding me."

He plops down on the ground in frustration.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/30 Character Sheet 
Thursday August 20th, 2015 10:25:30 PM

Carver wonders who Deeproot is, and the guy named Peevish is in deed strange.....
"Want me to try and catch the keys? will it be ok to use my lance to pin them down, I've never seen keys run around, let alone run away before....."


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Thursday August 20th, 2015 11:22:37 PM

Atlas hesitantly follows along. He stays back though. This is certainly some manifestation that could be harmless or a trick to steal our souls. Best to be wary. He watches the scene play out as the others engage with enthusiasm.

Cameron (David F) AC 22 (T 16, FF 19) CMD 16 HP 27/27 Character Sheet 
Friday August 21st, 2015 4:04:03 AM

Cameron grins impishly, one of the few times he has ever done so.
" Mack, bet you can't pick that lock."
He was pretty sure Deeproot was the name of the Tree f Parting before it finally rooted and became the Tree they now live in. He didn't remember the story they had been told exactly, but it sounded like the right path to him.
"Try not to get caught 'red handed' while picking that though Mack, getting that off could be tough."
Simply because he can, and because he is curious, Cameron casts detect magic and has a look around while Mack, who loves a game normally, picks the lock.
-------------------------------------------------------
Notes
Spells and effects on Cameron
Shield of Faith +2 deflection AC for 30/30 rounds
Longstrider +10' to movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Mending, Light, Bless, Magic Weapon, Hornet's Nest(domain), Sound Burst / Make Whole, Longstrider(domain), Shield of Faith used
0/5 uses of Touch of Poison used for the day.
1/5 Stealthy hunter used for the day
0/4 channel energy used for today


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23  d20+9=22 ; d20+10=22 ; d20+11=13 ;
Friday August 21st, 2015 12:26:40 PM

Being very happy to be moving "full speed" again, I gladly accept Cameron's challenge of picking the lock.... half keeping an eye on Peevish to make sure he doesn't have a problem with that. I DO check for traps first.

(d20+9 perception check of 22)
(d20+10 TrapFinding check of 22)
(d20+11 Disable Device check of 13)



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Friday August 21st, 2015 4:20:24 PM

"Mack, watch out, the Ogres!"

"Just kidding...be careful if you know how to do that."
Atlas keeps an eye on Peevish as Mack plays with the lock.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 19;HP 27/27 Character Sheet 
Friday August 21st, 2015 7:33:47 PM

What is this magic now I think to myself. New demension? Oh well the others seem ok I follow along after then to see what happens next.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Friday August 21st, 2015 10:56:39 PM

'Osul does his best to determine what kind of being this Peevish is. {OOC: Unsure what to make a check against here}

"What would you like to show us, Peevish?"

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/30 Character Sheet  d20+4=12 ;
Friday August 21st, 2015 11:13:59 PM

Carver will try to pin the keys to the ground with the tip of his lance......

Lance 12

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Saturday August 22nd, 2015 9:52:25 PM

OOC: Looks like my earlier post got lost with the server switch.

IC: I do a quick ninja like tumble maneuver.... then smile at Atlas. :)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Sunday August 23rd, 2015 6:43:23 AM

OOC: I'm going to be up nort camping with my 3 youngest all week. I'll be doing my best to still get at least some type of turn in daily, but if I don't post by late afternoon, Atlas will try to cover for me.



Oh Bother [DM Jerry] 
Sunday August 23rd, 2015 9:47:35 AM

Mack fails utterly with his Disable Device check, but is very confident that the door and keyhole is not trapped. This does have an effect on the keys, however. In a high pitched voice, the keys begin in chorus to scream, "No my job. My door. Go away."

They run to towards the door and quickly push Mack's hands away and unlock the door.

Inside is a living chamber with bed, cooking pot, etc. all carved in intricate designs out of wood. Though the wooden pot is boiling, it is not burning, nor the wood being harmed.

Peevish rises and skips in as if this is a daily occurance and begins to use a ladle to dish out the stew in the pot. "Come eat! Will help give you strength for the ogres." He hands out a bowl to each of our heroes.

Then someone finally notices the painting on the wall. A circle of ancient trees in a forest, with one of those ancient trees walking away from the rest. The title on the picture is, "Deeproot's Departure." Peevish says, "Yes, that is for you as well. Take it home to Deeproot. It may stir him if you place it in the proper place. Now hurry along, the ogres are recovering! Eat! Take the painting! Run! No, finish the stew! There! Hurry now! Goodbye!"

The pocket realm fades in sunbeams and the smell of stew. The hulking figures of something ahead begins to reform. Ogres!

-----

OOC: ADM David Feest will run the Ogre combat. See accompanying email I'm about to write.

Everyone receives the effects of a Heroes' Feast. Look it up. ;)



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Sunday August 23rd, 2015 9:57:56 AM

OOC:
Heroes Feast: Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Link: http://www.d20pfsrd.com/magic/all-spells/h/heroes-feast

ADM David 
Sunday August 23rd, 2015 11:04:57 AM

OOC
That will make the Heroes Feast 1d8+5, for minimum caster level to use.
I am headed to work soon. I will put in a Post tonight to reset the scene and hopefully tomorrow morning to get the week started. We are going to start off on an even footing with the Ogres. but the heroes feast will make up for it. You'll see, it'll be fine.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Sunday August 23rd, 2015 5:49:21 PM

'Osul partakes in the repast - a substantial feed with identifiable ingredients is welcomed.

Cameron (David F) AC 20 (T 14, FF 17) CMD 16 HP 27+10 /27 Character Sheet  d8+5=10 ;
Sunday August 23rd, 2015 9:49:40 PM

Cameron partakes of the stew, especially since is rations are running low. He is surprised at how much it fills him up and makes him feel stronger. He then rushes back outside.
-------------------------------------------------------
Notes
Heroes Feast 12 hours
Spells and effects on Cameron
Longstrider +10' to movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Mending, Light, Bless, Magic Weapon, Hornet's Nest(domain), Sound Burst, Shield of Faith / Make Whole, Longstrider(domain) used
0/5 uses of Touch of Poison used for the day.
1/5 Stealthy hunter used for the day
0/4 channel energy used for today



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/30 Character Sheet  d8+5=6 ;
Sunday August 23rd, 2015 10:56:26 PM

Carver helps himself to the food, and he feels better than he has in a while.... now he's ready to take on some ogres.....

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 19;HP 27/27 Character Sheet  d6=3 ; d8+5=6 ;
Monday August 24th, 2015 6:28:03 AM

I take the food like the others. I feel power in the meal. My spirits are lifted greatly and I feel so alert now. Boy did that meal hit the spot and at the right time after my mishaps at the beacon! The mention of the picture make me want to examine it much more closly but the Ogres are first. I so hope we can save some of the Bears if not mother. With that if no one grabed the painting I do! And join the other back outside ready for battle.

-----
Temp hp is +6

ADM David Ogre fight round 1 
Monday August 24th, 2015 10:47:22 AM

OOC
OK guys. I work mostly opening shift this week, so other than today and tomorrow you can expect posts either before I go in, around 4 am on average, or after I get home, after 4pm average.
Terrain- I have no map, so this will be done without one. The trees that were screening them have thinned out now that you are closer and the ogres have no cover.
The arrows that were fired in the surprise round all failed to hit their AC with the cover and range.
IC
Everyone that wants to gets to eat their fill of stew (remember to roll your 1d8+5 temporary hp). Peevish rolls the painting (frame and all!) up and hands it to Crosseye, since the Ranger had shown so much interest in it. He cautions Crosseye not to unroll it until they are home, because it will not roll back up for any of them. As each person exits the tree, they end up standing in a crowd 50 feet from the ogres. Up closer now they get a better look at the brutes and notice things that they hadn't seen before.
There are really THREE ogres. All of them wear chain shirts and are using heavy flails to beat up the bear. They also have large longbows and quivers of arrows on their backs. The third ogre, that you all missed seeing before, stands 70 feet away, holding the leashes of two large wolves.
Mamma bear, who was frozen just like the ogres were seems to be pretty beat up and deperately looking for a way out of her current situation.
Time unfreezes and the two ogres doing the beating turn and look at Cameron. They both scratch their heads and one speaks, maybe to Cameron, maybe to the other ogres, you can't be sure. In Giantish he says Highlight to display spoiler: {" The Lady o' pain? Who's he talkin' 'bout? Dis be our dinner! Wait, it has CUBS? Mmmmmm."}
In response, the third ogre, the one with the wolves shouts at the other two in Giantish. Highlight to display spoiler: {Forget the bear, get them! They has loots and will taste even better on the spit! And they will scream and beg while they roast. We can track the bear back to it's cubs later and get them for dessert!"}
The two ogres stop fighting the bear and turn towards the group and the third one lets go of the leashes holding the wolves and draws his bow. The wolves rush off to either side and disappear into the woods, attempting to get behind the group.You now face 2 ogre footmen at a distance of 20 feet from you and a bowman who is 70 feet from you. The footmen stand 5 feet apart (there is a 5 foot space between them). As stated, the wolves ran into the trees and were lost from sight (DC20 perception to see and target them if you want to shoot them this round) The ogres seem ready for your attack and waiting for you to make the next move.
------------------------------------------------------------------
Ogre footman 1 AC ? Damage taken ?
Ogre footman 2 AC ? Damage taken ?
Wolf 1 AC ? Damage taken ?
Wolf 2 AC ? Damage taken ?
Ogre bowman AC ? Damage taken ?

ADM David Ogre fight round 1 bonus post 
Monday August 24th, 2015 10:49:22 AM

For it's part the bear looks puzzled. This quickly passes and it bolts off into the woods, probably to rejoin it's cubs.

Cameron (David F) AC 20 (T 14, FF 17) CMD 16 HP 27+10 /27 Character Sheet  d20+9=17 ; d8=4 ;
Monday August 24th, 2015 10:59:03 AM

Cameron listens to the ogres as they talk back and forth. His frown deepens. He translates enough for his friends to know what's going on.
" They think we would taste better than the bear. They plan to track her back to her cubs after they kill us and get the cubs for dessert. They have no idea how wrong they are."
Cameron tries to follow the path the wolves take but they are too fast for him. He turns to the Ogres and smiles. It is not a nice smile, in fact, it chills you all to the bone.
" Grouping up eh? Bad idea." With a simple gesture and a touch of his holy symbol, Cameron calls down the wrath of Jancassis on the two ogre footmen. Suddenly the air around them rings with a deafening crash and the ogres ears start to bleed. Cast sound burst for 4 damage to the ogres, DC 15 Fort save or they are stunned.
------------------------------------------------------
Notes
Heroes Feast 12 hours
Spells and effects on Cameron
Longstrider +10' to movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Mending, Light, Bless, Magic Weapon, Hornet's Nest(domain), Shield of Faith / Make Whole, Longstrider(domain), Sound Burst used
0/5 uses of Touch of Poison used for the day.
1/5 Stealthy hunter used for the day
0/4 channel energy used for today

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/30 Character Sheet  d20+6=19 ; 2d8+6=21 ;
Monday August 24th, 2015 4:13:22 PM

Carver lowers his lance, chooses an angle to charge one of the footmen ogres. he'll chose the one on the left. That way once he strikes at the ogre he can ride past it, leaving him out of melee range, as long as someone engages him, to keep his attention. He wants to end up about 30 feet and to the side of the archer bowman, with his angle......
"Someone keep him from chasing after me, or I'll not be able to keep this up." Carver says just as he's launching his attack. (Centaur Charge to line up angle, Ride by Attack to avoid the AoO)

Charge Attack 19, Damage 21

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 19;HP 27/27 Character Sheet  d20+7=10 ; d12+6=9 ;
Monday August 24th, 2015 5:16:52 PM

Hearing Carver call for help and plan, I follow him with "Little Mack" ready. I stop at the left ogre to engage him and stop him from chasing Carver. At that point I swing with the Great Axe at the Ogre. (Attack roll 10 I guess a miss). My swing is wild and misses badly but at least Carver is safe for another charge! As I did my part for now to keep the Ogre here engaged with me. "Atlas, You got the right side! Mack watch for those wolves. Osul keep us alive and help Mack please. Cameron keep doing that magic thing. It seems to be working"

-------
I am rolling damage just in case I do hit if they are stunned 9


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Monday August 24th, 2015 11:19:00 PM

Atlas jumps into the melee. He sees Crosseye headed to the Ogre on the left so he heads to the one on the right.

-------------------
ooc: The roller is broken. I get an error "Error loading XML document (parsererror, undefined)" when trying to roll. I tried to roll the attack twice and received the error, and damage once to see if it changed it and still got the error. What should I do?


Mack (Trey posting for Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 Character Sheet 
Monday August 24th, 2015 11:25:25 PM

Mack is sad to leave Peevish and the interesting situation that had risen, but he's also happy to be able to help save the bear. "Stupid Ogres, pick on someone your own size!" Mack laughs at himself as he charges in with Crosseye to the Ogre on the left, jumping and attacking like only a halfling monk can do.

-----------------------------
occ: Still getting the error on the die roller, so I cannot roll the attack and damage for Mack. Attack was flurry of blows.


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19(+12)/19, Speed: 30'  d8+5=12 ; d20+10=16 ; d20+3=6 ;
Tuesday August 25th, 2015 5:06:04 AM

OOC: Additional Temp HP from Heroes Feast: 12
+-+-+-+-+
'Osul assays the scene {Perception Check: 16 - Aid Another: +2 to Mack's Perception test}, but loses the wolves in the trees. He moves in to support the front ranks and drops a Storm Burst on the nearer of the two ogre warriors {Ranged Touch attack: 6 - probably not}.

- - - 8>< - - -
*Storm Burst (6/7)
Orisons (Unlimited castings): Create Water, Detect Magic, Light, Toros Taurs Try.
1st: Cure Light Wounds(1/1), Magic Fang(1/1), Shillelagh(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]
2nd: Barkskin(1/1), Restoration, Lesser(1/1), [<= Spont. Cast: Summon Nature's Ally II], [~Fog Cloud(1/1)]
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---

ADM David Ogre fight round 2  d20+6=7 ; d20+6=25 ; d20+11=22 ; d8+5=10 ; d20+8=12 ; d20+8=22 ; 2d8+7=12 ; d20+3=10 ; d20+3=23 ; d4-1=2 ; d20+7=17 ; d6=4 ; d6=3 ; d20+9=14 ; d20+9=16 ; d6+4=8 ; d20+9=11 ; d8=5 ; d8=2 ;
Tuesday August 25th, 2015 10:31:21 AM

OOC
Trey, you should have gotten several emails about the site move over the weekend from Carl Marshall. Contact him about the roller problem and he should be able to fix it. I know I had to reboot and reload the Wold several times before everything worked for me. In the meantime I can make your rolls, but do me a favor and post the bonuses for me.
IC
Cameron's spell has more success than he would have thought against such tough opponents. The right hand ogre's eyes roll back as the burst of sound stuns him. Atlas is able to run in while this happens and deliver his attack, which slashes the ogre across the thigh and draws blood.(this is Ogre 2). Osul's aim is off and misses the ogre he aims his storm burst at (but not by much). Carvers charge should be free of problems, but the ogres were ready for something like this. Atlas got lucky that his ogre was stunned, Carver not so much. As the Centaur closes the Ogre takes the swing he had been reserving for a charger, lucky for Carver it misses, the two handed flail crashing into the turf at the Centaur's feet. As the ogre swings Carvers lance bites deep into it's side and then back out again as the centaur completes his charge. Crosseye comes running up behind Carver and as he does, the ogre recovers and attacks with an attack of opportunity as the ranger closes the gap Crosseye is not so lucky as the heavy flail smashes into his chest, slamming the wind out of him for 12 damage. Mack follows Crosseye into the fray and launches a series of blows at the kneecaps of the ogre. One of them does seem to hurt the brute, causing enough damage that the brute drops to the ground, dead.
The Ogre in the back with the longbow takes aim at Carver and unleashes an arrow the size of a fletched spear. Because Carver is slightly off balance from charging he does not get his shield up in time and the arrow hits him, causing 7 damage.
Then the wolves reappear. Cameron and 'Osul are the only ones that did not advance to fight the ogres, leaving them vulnerable. the wolves charge in from either side and ravage the two healers. Cameron sidesteps the wolf's attack, but 'Osul is not so lucky. The wolf bites him for 8 damage and attempts to drag the druid to the ground. Solid as a tree, 'Osul fights off the trip attempt and remains standing.
-------------------------------------------
Ogre footman 1 AC 17 Damage taken bleeding out
Ogre footman 2 AC 17 Damage taken 14
Wolf 1 AC ? Damage taken 0
Wolf 2 AC ? Damage taken 0
Ogre bowman AC 17 Damage taken 0
---------------------------------------------
PCs damaged this round
Carver 1 arrow for 7
'Osul a bite for 8
Crosseye a flail slam for 12
Atlas bonus hp from the feast +10
Mack bonus hp from the feast +7
Also please remember that the feast grants a +1 morale bonus to hit and damage


Cameron (David F) AC 20 (T 14, FF 17) CMD 16 HP 27+10 /27 Character Sheet  d20+5=19 ; d2=1 ; d2=2 ;
Tuesday August 25th, 2015 10:47:43 AM

Cameron takes a 5' step away from the wolf that attacked him and as he does the whip on his belt seems to just appear in his hands as if called there by his will. With a hiss he turns and snaps the whip at the wolf savaging 'Osul. It snaps across the wolf's face and leaves a small trail of blood as the head becomes an actual snakes head and bites the wolf in the snout. ( 2 nonlethal damage and 3 lethal damage). The halfling then plants his feet and stands his ground preparing to fight off the wolves. Other than the hiss he remains silent.
--------------------------------------------------------
Notes
Heroes Feast 12 hours
Spells and effects on Cameron
Longstrider +10' to movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Mending, Light, Bless, Magic Weapon, Hornet's Nest(domain), Shield of Faith / Make Whole, Longstrider(domain), Sound Burst used
0/5 uses of Touch of Poison used for the day.
1/5 Stealthy hunter used for the day
0/4 channel energy used for today

Mack (Trey posting for Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 Character Sheet 
Tuesday August 25th, 2015 12:08:17 PM

Mack should be stunned to see the ogre fall from his strike, but then he remembers a question he was asked once, 'do you forget that your spirit is stronger than flesh?'. He smiles from the memory and jumps at the ogre Atlas just attacked and strikes with all he has, yelling "My ghost is stronger than your bones!"

--------------------------------
Flurry of Blows
Attack Ogre #2: 1d20+4=?
Damage: 1d4-1=?
Attack Ogre #2: 1d20+4=?
Damage: 1d4-1=?

ooc: I'll keep working on the roller. I'll try restarting tonight.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Tuesday August 25th, 2015 12:10:50 PM

Atlas takes advantage of the ogre's stunned state and attacks again. As he does so, he see's Mack come flying over and struggles to make sense of what the halfling is shouting about.

"Cameron, Osul, stand strong, I'll be there in a second!"

---------------------------------
Atlas attacks ogre #2: 1d20+7=?
Damage: 1d8+3=?


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/30 Character Sheet  d20+7=17 ; 2d8+6=11 ;
Tuesday August 25th, 2015 3:10:24 PM

Carver takes a quick look backwards, seeing one ogre down, he takes a hard right and continues his charge at the bowman....
"One shot like that just irritates me, be ready for I'll yet be your doom......"
Carver charges straight past the ogre and is ready to repeat the process....

Attack 17, Damage 11

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 19;HP 21/27 Character Sheet  d20+7=24 ; d12+6=8 ;
Tuesday August 25th, 2015 7:33:53 PM

"ok that hurt but you need to do much more then that to take me out of this fight!" I look over to Carver " You ok with that guy bow guy? I will go help with the wolves." With that I take a firm grap ofmyngreat axe and run to the wolf that has 'Osul. As soon as I am in range I take a nightly swing at it to get it off him. My swing hits its mark, slicing into the wolf.

---------
Move to get in range and engage tha wolf on 'Osul
Hit AC 24+1=25
Damage 8

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19(+4)/19, Speed: 30'  d20+5=23 ; d6+6=7 ; d20+9=26 ;
Wednesday August 26th, 2015 12:25:48 AM

'Osul winces at the wolf's bite, but holds his tongue. He reckons his wolf is well assailed, but if not he takes a 5' step back.
"Thanks guys! Here's a new one!" He casts a spell, summoning an augmented giant ant drone to flank and attack Cameron's wolf.
- - - 8>< - - -
Augmented ant drone (round 1/3) attacks Cameron's wolf hitting 23+2=AC25 for 7 damage, and free grab CMB 9+17=26
{Correct me please, but he needs to grab before stinging?}
- - - 8>< - - -
*Storm Burst (6/7)
Orisons (Unlimited castings): Create Water, Detect Magic, Light, Toros Taurs Try.
1st: Cure Light Wounds(1/1), Magic Fang(1/1), Shillelagh(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]
2nd: Barkskin(0/1), Restoration, Lesser(1/1), [<= Spont. Cast: Summon Nature's Ally II], [~Fog Cloud(1/1)]
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---

ADM David Ogre fight round 3  d20+7=22 ; d8+3=5 ; d20+4=21 ; d20+4=21 ; d4-1=3 ; d4-1=3 ; d20+7=8 ; d20+8=13 ; d20+7=19 ; d6=1 ; d6=5 ; d20+7=19 ; d20+7=26 ; d20+7=10 ; d6+4=5 ;
Wednesday August 26th, 2015 4:08:47 AM

Cameron rounds on the Wolf attacking 'Osul and snaps his whip across it's snout, drawing blood.
Crosseye charges at the Wolf on 'Osul and slams his axe into it.
'Osul, not to be outdone, spends an entire round summoning a large ant behind the Wolf on Cameron. t the very end of the round it appears and bites and grapples the wolf, but fails to sting it. ( Sting after grapple makes sense. The ant surely did grapple it, but I rolled and missed with the stinger.)
Carver charges the ogre archer, dipping in with his lance as he passes. He hits but fails to kill the archer.
Atlas swings hard and cuts into the ogre in front of him, waking it up from la-la land.
Mack nimbly dashes over to this ogre and attacks it with a single punch( too far of a move to flurry) connecting solidly.

The ogre footman takes a swipe at Atlas with his heavy Flail and misses.
The archer follows Carvers charge around and looses another arrow, striking the centaur in the back as he passes for 6 damage.
The Wolf on Cameron becomes frantic as it is grappled by the giant ant and tries to escape. It leaves some fur behind, but manages to get away from the ant.
The Wolf facing 'Osul finds itself greatly outnumbered, but fights on anyway, sure that if it tries to run it will be cut down. It chomps dwn on 'Osul again for 5 damage, and again tries to trip him, and again it fails.
-------------------------------------------
Ogre footman 1 AC 17 Damage taken bleeding out
Ogre footman 2 AC 17 Damage taken 14
Wolf 1 AC 14 Damage taken 7
Wolf 2 AC 14 Damage taken 11+2
Ogre bowman AC 17 Damage taken 11
-----------------------------------------------
Damage to the PCs this round
Carver takes 6 damage
'Osul takes 5 damage

Cameron (David F) AC 20 (T 14, FF 17) CMD 16 HP 27+10 /27 Character Sheet  d20+7=14 ; d2=1 ; d2=1 ;
Wednesday August 26th, 2015 4:14:17 AM

Cameron switches targets to the wolf that had attacked him as it escapes from the giant ant. His whip lashes out and catches this wolf off guard as well causing minor damage 2 nonlethal and 2 lethal. ( Note, Cameron is 5 feet away from the wolf and does not provide flanking to the ant, but gains flanking from the ant. It is unfair to the summoned ant, but life is often that way)
--------------------------------------
Notes
Heroes Feast 12 hours
Spells and effects on Cameron
Longstrider +10' to movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Mending, Light, Bless, Magic Weapon, Hornet's Nest(domain), Shield of Faith / Make Whole, Longstrider(domain), Sound Burst used
0/5 uses of Touch of Poison used for the day.
1/5 Stealthy hunter used for the day
0/4 channel energy used for today

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 23/30 Character Sheet  d20+7=18 ; 2d8+6=19 ;
Wednesday August 26th, 2015 11:43:39 AM

Carver, getting hit in the back, spins about, kicking up turf as he does so. His hooves find purchase enough to propel him once again at the archer. He lowers his lance, strikes at it and continues on past once more.
As he's charging, "You should have given up, instead you persisted in shooting again, now you will face Lord Gargul for your final justice....."

Attack 18, Damage 19

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+7=23 ; d8+3=8 ;
Wednesday August 26th, 2015 12:47:24 PM

Atlas is frustrated that his last blow didn't seem to bring the ogre down, so he swings again with a powerful strike that should do the creature in. He turns to help with the wolves next...

--------------------------------------
Attack ogre #2: 1d20+7=23
Damage: 1d8+3=8


Mack (Trey posting for Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 Character Sheet  d4=2 ; d20+4=9 ;
Wednesday August 26th, 2015 12:58:16 PM

Mack see's Atlas take down the ogre and decides it is time to help his fellow nature lover. He dashes over to attack the wolf attacking 'Osul. He stumbles as he strikes and completely misses. He frowns and curses at the wolf for being so sneaky.

------------------------------------
Attack wolf 2? ('Osul's wolf): 1d20+4=9
Damage wolf 2?: 1d4=2


ADM David Ogre fight round 3  d20+8=23 ; 2d8+7=19 ;
Wednesday August 26th, 2015 4:25:29 PM

OOC
Yes, wolf 2 is attacking 'Osul.
Also, that flimsy longsword hit will NOT fell the last footman, just saying....
And since I started posting I may as well take care of houskeeping, no need to rush tomorrow AM while getting ready for work this way.
IC
As Mack turns and runs away from the very much still alive Ogre, the brute raises it's flail and tries to squash the halfling. The flail lands on Mack like an avalanche for 19 damage. The ogre finds this hilarious and starts laughing from deep in his belly, pointing at Mack as the halfling staggers away.
Mack staggers the rest of the way to the wolf and takes a woozy swing at it, missing.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:18/19, Speed: 30'  d8=6 ; d20+7=19 ; d6+6=11 ; d20+9=19 ; d20+7=15 ;
Wednesday August 26th, 2015 5:55:14 PM

'Osul steps away from his wolf, and cures Mack after his heavy hit - preferably from outside ogre reach. {CLW - d8+3=9 HP}

Round 2 of 3: The augmented giant ant drone attacks the nearest wolf. {Hits AC 19 for 11 damage, Grab AC 19, Sting AC 15 }

- - - 8>< - - -
*Storm Burst (6/7)
Orisons (Unlimited castings): Create Water, Detect Magic, Light, Toros Taurs Try.
1st: Cure Light Wounds(0/1), Magic Fang(1/1), Shillelagh(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]
2nd: Barkskin(0/1), Restoration, Lesser(1/1), [<= Spont. Cast: Summon Nature's Ally II], [~Fog Cloud(1/1)]
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 19;HP 21/27 Character Sheet  d20+7=14 ; d8+6=12 ;
Wednesday August 26th, 2015 8:35:54 PM

I continue on my attack at the wolf that bit 'Osul. I raise "Little Mack" up and bring it down with my might ( Hit AC 14+1=15 damage 12) slicing into it once again!

ADM David Ogre fight round 3  d4+6=8 ;
Thursday August 27th, 2015 3:41:46 AM

Carver charges the archer again and it drops to the ground.
Atlas slashes the ogre footman again but fails to kill it.
Mack runs over to help 'Osul and is slamed hard as he moves there.
'Osul heals Mack for 9 damage.
Crosseye hits and kills wolf 2.
Cameron turns and slashes at wolf 1 with his whip, drawing blood and the Giant ant agai grabs the Wolf in it's pincers and this time stings it. The wold stops moving.

The remaining Ogre stops laughing and looks around. Te knowledge that it is alone crosses it's face and for a moment you see what could only be fear in it's eyes. In giantish it says, Highlight to display spoiler: {" They will blame this on me if I go back, but they might lets me live."}
He turns and runs for the woods as fast as his legs will carry him.
-------------------------------------------
Ogre footman 1 AC 17 Damage taken bleeding out
Ogre footman 2 AC 17 Damage taken 22
Wolf 1 AC 14 Damage taken bleeding out
Wolf 2 AC 14 Damage taken bleeding out
Ogre bowman AC 17 Damage taken dead
-------------------------------------------
Damage taken by the PCs
Mack 19 damage 9 damage healed

Cameron (David F) AC 20 (T 14, FF 17) CMD 16 HP 27+10 /27 Character Sheet  d6=5 ; d6=1 ; d6=2 ;
Thursday August 27th, 2015 4:05:53 AM

Cameron has never heard of an Ogre that was afraid.....of anything. He knows it should pay for hurting Mack, but decides that if something could make an Ogre afraid, it would pay when it returned home. Instead he calls the others over, away from the downed monsters and will channel to heal them.
" It sounds like he will be paying his penance once he reaches his masters, whomever they are. Jancassis will see to it I am sure. Come over here and let me heal you all."

Channel energy for 7 healing once the others who need healing arrive.
--------------------------------------
Notes
Heroes Feast 12 hours
Spells and effects on Cameron
Longstrider +10' to movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Mending, Light, Bless, Magic Weapon, Hornet's Nest(domain), Shield of Faith / Make Whole, Longstrider(domain), Sound Burst used
0/5 uses of Touch of Poison used for the day.
1/5 Stealthy hunter used for the day
1/4 channel energy used for today
-----------------------------------------------
OOC
Remember Mack like the rest of you had some temporary hit points from the feast.
Also the Ogre withdrew, which exempts him from AoO, and he was really running when he left. Chances are he won't be stopping soon.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Thursday August 27th, 2015 7:19:44 AM

'Osul farewells the ant (who will have a free round to do something formidably formicidine before returning to whence-ever), before gathering with his friends.

"Well, that was a bit of an adventure. Do we still have the picture? Does anyone need a bandage?"

Mack (Trey posting for Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 20/23 Character Sheet  d8+5=7 ;
Thursday August 27th, 2015 12:36:36 PM

Mack stands back up after the terrible assault from the ogre. He dusts himself off and looks back at Atlas with a frown. "I thought you killed that thing. I mean, it was a really well placed strike and the amount of blood was more than I have in all my body. Hmm, next time would you mind killing it so that I don't die? I mean, dying could be fun, there's the Realms of Shadow, the Lands of Rest, etc. Maybe I would meet a god."

After Mack feels Cameron's healing flow through him he shivers, "Thanks Cameron, but goodness, could we find a way to make that feel less weird? You might think that I like weird, but really I only like weird sometimes, and that sometimes can change depending on how well I'm playing my banjo that day."

Mack takes a moment to look himself over, "Sorry Cameron, I do really appreciate that you're trying to heal me and all, but do you see this scratch on my arm? And this bruise on my shoulder? I'm still not feeling 100%. Maybe 'Osul can help finish the job? You did a good job though, I really thought I was going to die there."

Mack goes to ask 'Osul for help healing his remaining wounds.

----------------------------------------
ooc: I forgot to roll for the meal for Mack and Atlas. Rolling that now.

Feast temp HP: 1d8+5=7

HP = 23+7-19+9=20

ooc: Also, I had assumed that Atlas killed the Ogre, not sure why really. I should have put in there that if he didn't then Mack attacks the ogre instead.



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d8+5=11 ;
Thursday August 27th, 2015 12:44:04 PM

Atlas shakes his head, frustrated that he didn't finish off the ogre. "Sorry Mack, my bad. Go get yourself healed up. Do you need any help?"

Atlas helps Mack up and over to the group, then checks in on everyone else to make sure they're OK. "Nice work everyone, great job working together. I do not think that we have ever done so well as a team, so this gives us something positive to build off of. Shall we start heading back to the Tree?"

Before they go Atlas makes sure that the creatures that are bleeding out are put out of their misery. He cleans his blade afterwards and joins up with everyone as we depart.

----------------------------
ooc: Not sure that I need them now, but my temp hitpoints would have been...

1d8+5=11


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/30 Character Sheet 
Thursday August 27th, 2015 4:12:31 PM

As the Ogre runs off, Carver considers chasing after him, but he had seen a friend hit the ground and trotted over there instead. Cameron does his healing, "Thanks Cameron."
He then says, "We should search the corpses, we might find something we can sell or even use. There hasn't been much useful found since we left the tree, a few nice pieces of gear, but adventuring is expensive, at least it is when you're my size."
Carver heads back to the bowman and starts searching him, gathering up what gear is salvageable.

Cameron (David F) AC 20 (T 14, FF 17) CMD 16 HP 27+10 /27 Character Sheet 
Thursday August 27th, 2015 4:40:59 PM

" In case we run into other trouble I'll hold off on healing any little cuts like that until tonight Mack. You sure should learn the difference between dead and kinda pretty much looks dead though, but your heart was in the right place. Thanks to you and Crosseye for the help."
" Did anyone else notice that those ogres were wearing some pretty nice gear, or was it just me? Let me see if any of it was magical."

Cameron casts detect magic on the ogres and Worgs.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 19;HP 21/27 Character Sheet  d20+8=9 ; d20+8=12 ;
Thursday August 27th, 2015 7:44:42 PM

I group up with the rest to get healed. " Thanks Cameron that did it I am all good! Yes 'Osul I have the picture all rolled still. We will look it over at the tree. As I was instructed not to open it until there. Let see what we find here on the Ogres and wolfs. Plus we should see if we can find those bears and make sure they are ok I hate to leave those Cubs alone out here."

-------
Perception check for anything useful on the dead 9
Survival check to find tracks and track the MoMA bear and the Cubs to make sure they are ok. 12

ADM David Ogre fight conclusion 
Friday August 28th, 2015 3:57:09 AM

A search of the Ogres finds that they are much better equipped than your average ogre. They have 2 Large Chain shirts, 2 Large Masterwork Heavy Flails, 2 Large Masterwork Longbows and 4 potions. The Worgs have collars on them that have an elongated circle on them with three dots in it. The Ogres bear a brand on their forearm of the same symbol.
DC 10 wisdom check to Highlight to display spoiler: { this is a symbol you have seen before. The goblins guarding the doorway into the hillside had the exact same marks. Oddly enough, their gear was of way better quality than goblins normally have too.}
Once the gear is stashed and the wounds healed The group can decide where to go next. The most obvious path, is home to the Tree.

XP everyone gains 300 xp
Mack gains a hero point and a large lump on his head for recklessly and mostly successfully jumping into each of the combats and moving to help the rest of his group as the need arose.
Crosseye gains the hero point but gets to skip the lump on his head part.

ADM David Ogre fight conclusion  d20+2=6 ;
Friday August 28th, 2015 4:08:40 AM

Cameron finds the potions are magic, but nothing else. He is ready to return to the Tree.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Friday August 28th, 2015 9:26:01 AM

"Crosseye, if we should find anything then it is the ogre. Momma bear is not going to look upon us as anything but a threat in her current state, and more so if her cubs are nearby. We have done the right thing here, but seeking them out? Better to be sure that the ogre is not doubling back once he (was it a he?) stops and recovers his breath. He certainly leaves no shortage of trail.
'Osul helps stow the ogre bounty into the space in the sacks doubling as saddle bags on Carver's back.
"...or we can just head back to the tree. That works too."

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+1=4 ;
Friday August 28th, 2015 11:21:41 AM

"Good call Cameron, this is certainly better gear than I thought they would have. And this symbol on the ogres and collars...haven't we seen this before on those goblins? We should bring this to the leaders at the tree. If someone is mustering these foul creatures into some sort of army then someone is going to have to take action before it is too late.

"Let's get back to the tree, inform the necessary parties, get sorted with gear and treasure, and prepare for looking into this threat. Anything else we need to do before we go? Seems like I'm always in too much of a hurry and forgetting things."


----------------------------
Wisdom check: 1d20+1=4 (fail)



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+1=5 ;
Friday August 28th, 2015 11:25:24 AM

OOC: see post below

Mack (Trey posting for Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 20/23 Character Sheet 
Friday August 28th, 2015 11:25:59 AM

Mack looks around a bit confused. This scratch hurts, why won't anyone heal him? After he hears 'Osul he forgets his scratch. "I would like to make sure the bear is OK, but I think you're right, she'll want to eat us. as for the ogre, bring him on, I'm ready! Anyone want to hear my latest tune on the banjo?"

Mack pulls out his banjo and starts playing while the others do their things.

---------------------------------
Wisdom check: 1d20+1=5 (fail)


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30'  d20+4=20 ; d20+10=23 ;
Saturday August 29th, 2015 1:16:23 AM

OOC: Wisdom Check: 20 (success)
'Osul looks at Atlas as the recollection hits him. "Yes, the goblins we got the drop on had that mark also."

"So, do we head straight for The Tree, or do we gather a little more information about them by tracking the fleeing ogre?"

"Mack, nice tune! I wasn't ignoring you - I had the one cure today, and you had that as soon as you were hit." 'Osul gives Mack a quick exam {Heal Check - Assessment: 23} and advises him, "The healing from Cameron and I means you have no outward wounds to treat, and a good night's rest should see both you and Crosseye feeling back at your best. I could use the wand, or others may have healing powers remaining, but I feel time is your best healer."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/30 Character Sheet  d20=1 ; d20+2=6 d20+2=18
Saturday August 29th, 2015 6:02:56 PM

Carver searches the ogres and collects the weapons and gear he finds.
When Osul mentions the markings he tries to remember anything he may have heard while at the tree and then tries to recall anything said while still a member of the Mailed Fist.

(know local 6)
(Know Mailed Fist/military)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Sunday August 30th, 2015 11:48:25 AM

OOC: I'm back! Thanks for covering for me Atlas! :)

IC: If we haven't left yet, or decided yet, I guess my only thing to add would be to shoot momma bear with a Cure Light Wounds from the wand (from a distance), and then head out. ;)

Party Treasure


ADM David Ogre fight conclusion 
Sunday August 30th, 2015 8:44:25 PM

Its a touch spell and she left a LONG time ago.

ADM David Ogre fight conclusion 
Monday August 31st, 2015 9:20:06 AM

The group takes about an hour to strip the large and heavy ogres of their gear and bundle it up for transport. Once they are done, both the ogre and mama bear are well on their way. Thus they head out for the Tree. They are in high spirits as they set camp for the night. Between Carver's tent and the goblin tent they have more than enough shelter for all. It rains briefly, but then the clouds part for a star filled night with a full moon.
Is there a new watch order?

Cameron (David F) AC 20 (T 14, FF 17) CMD 16 HP 27+10 /27 Character Sheet 
Monday August 31st, 2015 9:25:21 AM

Cameron touches Mack sometime during the afternoon march and heals the other halfling to full hp. (any die roll I get +3 heals 3 hp)
He helps set up camp and prepare for the watches. With six people he suggests they go to 3 watches, so that there are always two people on watch. He of course still wants the midnight watch so that he may pray at that time.
--------------------------------------
Notes
Heroes Feast 12 hours
Spells and effects on Cameron
Longstrider +10' to movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Mending, Light, Bless, Magic Weapon, Hornet's Nest(domain)/ Make Whole, Longstrider(domain), Sound Burst, Shield of Faith used
0/5 uses of Touch of Poison used for the day.
1/5 Stealthy hunter used for the day
1/4 channel energy used for today

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Monday August 31st, 2015 10:45:49 AM

Atlas looks around at the group. It's not the same as they started and he spends a minute contemplating how he feels about the departure of Zee and Walter. He's still a bit confused by how it all went down, but so be it. Anyway, "Alright, we've lost some of our group, so we'll need to adjust the watch. 'Osul, you're with me on first watch. Cameron, Carver, you're second watch so you can have your prayer time Cameron. Mack, Crosseye, that puts you on last watch. Anyone have any issues with this setup?"

Atlas takes his watch with 'Osul and the two get to know each other better, talking about their past and their experiences together thus far. Atlas is still focused on finding ways to get this group to come together and he talks over various ideas with 'Osul.

At the end of their watch he wakes up Cameron and Carver, and quickly falls asleep dreaming about his new sword and the potential of learning how to use one of those longbows that they found. He was never very fond of his shortbow.

The next morning he wakes up and gets back to his routine of going through his morning forms/exercise. After a quick bite to eat he's ready to return to the Tree. On the march he thanks Cameron for helping heal Mack and opens discussions with him on how the group can better work together moving forward. Every chance he gets he's talking about it, and he's leaning on the Ogre fight as an example of how good they can be together.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Monday August 31st, 2015 12:19:42 PM

OOC: Cure Light Wounds wands are touch? Guess I didn't realize that. Does that involve touch rolls during combat then, because I don't think we've been doing those, have we?

Zee and Walter are officially gone now? Boy, I go camping for a week. ;)

IC: "It's ok, Pips." I comfort Pips at her apparent loss.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/30 Character Sheet 
Monday August 31st, 2015 4:05:28 PM

"That style of fighting is what Centaurs are made to do, it comes naturally. I'm most suited ti it as well, but I can do line fighting as well, just not as efficiently. We need more practice working as a team, it'll forge us into a team, it may just take some time." Carver says as Atlas discusses the fight, and then just nods as the watches are set.
Carver does his watch and lets Cameron do his praying.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 19;HP 21/27 Character Sheet 
Monday August 31st, 2015 6:07:25 PM

After helping with the collecting of items and some travel time towards the tree I help of setting up the camp for the night. I also help with making of some food and ofer anyone who wants sone. After listening to Atlas I agree to his plans of the watch. " Looks like us two tonight "Big Guy" I say to Mack with a wink and smile. While at the camp fire that I list to the conversation of the day event and want to talk to the others about our combat style and strategies. I ask Carver and the others how they would Like me work. " Would you guys like me to stay at the back protect the healers and fire with arrows, or follow him in and hold the off after Carver passes with his charges?"

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 19;HP 27/27 Character Sheet 
Monday August 31st, 2015 6:14:33 PM

Ooc
Just update my title to fix my hit points


Cameron (David F) AC 20 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Monday August 31st, 2015 11:49:58 PM

Cameron finds a spider as he makes camp and saves it for his prayers.
When he prays he consumes the spider and feels the poison in it spread through his body, slowing his thoughts and bringing him clarity. He sees the "church" of Jancassis, and realizes that it is a shadow religion. Those that ask for her aid do so in secret, praying to her in whispers and meeting her agents, clerics and Avengers, in secret or out of the way places.
This is not his vision of her church and his mind fights the image that she must be considered evil. All others see is her granting of revenge and use of poison. Where is her chamioning the cause of the weak and the downtrodden? Are they not the one most in need of her aid because they can not afford to see justice done through the law? Cameron thinks that they ARE the ones that the religion should focus on, not the shifty Drow in their Underdark homes, not the wealthy that use her name to hire assassins to take revenge where they have no claim.
A shudder runs through him. It s not fear, surely not. She has chosen him and she has seen to it that fear, hate, love and torment are not the factors that motivate him. What is it then? He thinks he knows. He thinks it is the anticipation that he can become the spokesman of her TRUE church. When he returns to the Tree they will already be there, waiting for him because he has told her he is ready. He will prepare for the ritual and they will take him and perform the tests. If he is worthy, he will emerge from them beaten, but able to hold his head high. If he is unworthy, he will be lucky to live through the tests. Nothing is free, and Cameron is willing to pay in his own blood for the vision of her church that he knows he can make happen.
He finishes his prayers and joins Carver on watch. In the morning, while they all discuss how to work effectively together he shares his dream of a church where Jancassis true calling can be known to the wold. He explains that he is no front line combatant, but neither will he shy away from a fight. If the foe is small enough or light enough they can count on him to keep the foe off balance. Tripped, disarmed and if unarmored he can even damage them with his whip. He pats the whip as he speaks, and the head at the tip of the whip tests the air with it's tongue.
-----------------------------------------------------------------
Notes
Spells and effects on Cameron
none
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Magic Weapon, Shield of Faith Hornet's Nest(domain) Hold Person, Sound Burst
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/4 channel energy used for today


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30'  d20+10=21 ;
Tuesday September 1st, 2015 7:16:09 AM

"Thanks Atlas. Any watch is fine by me, but I guess I see better at an end."

He keeps up his end of the conversation, pausing only to regard their surroundings {Perception Check: 21}

With the break of dawn he performs his own ritual meditations - assuming we get that far without interruption.

ADM David Home Sweet Home 
Tuesday September 1st, 2015 7:35:13 AM

The night passes without any attacks. In the morning the teams teamwork is discussed as the group heads back to the Tree.
In late afternoon the Tree can be seen clearly and just before dark, they arrive home. Most, if not all of the shops have closed for the evening. Both Miles Raynor and Ciyradyl approach the group to inquire what the Lights were and to find out if steps need to be taken to fortify the Tree more than normal. They can see that the group is both tired and missing one of their number (remember, they never met Walter). Unless they are told that an attack is soon to come they retreat and let the group rest and get cleaned up from their travels.
The group's apartment is cool and welcoming. Cameron finds his pets hungry, but otherwise unharmed. Everything remains as the group left it a couple of weeks ago.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Tuesday September 1st, 2015 1:17:12 PM

Before retiring for the evening, I take a look around for anything that peeks my interest.... and to see if Boni happened back this way yet.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+3=6 ;
Tuesday September 1st, 2015 2:52:28 PM

Atlas greets Mile and Ciyradyl warmly. He informs them that they do have important matters to discuss, but that the Tree is safe for the evening and they can take it up in the morning.

He goes back to their apartments, just wanting some quiet time to reflect on their journey. He inspects the apartments to see if anyone has been there and doesn't notice anything, so he puts his gear away and goes to sleep. For the first time in a few weeks he takes off his armor to sleep, although he still keeps his sword, dagger, and shield within arms reach just in case.

------------------------------------------------------------
Perception Check on room (to see if anyone has been poking around): 1d20+3=6


Cameron (David F) AC 20 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Tuesday September 1st, 2015 4:35:09 PM

Cameron is happy to see the Tree. He listens as Atlas tells the authorities that there is no pressing problems for the Tree. He is sure it is true, but wonders for how long. He wastes no time pondering further though, he has things to prepare for. He drops off his gear in the apartment, and takes his towel, robe, grooming kit and his ever present whip with him to the bath house.
He has studied up on what the ritual test will involve, and has come to a few conclusions. In preparation he takes a long, very hot bath to remove the dirt of the road from himself. He knows that he will quite literally be covered in spiders, scorpions and snakes, so he makes their access to his flesh easier by shaving. He removes all of his hair, save for the chin whiskers that no dwarf would ever allow to be shaved. It has been quite awhile since he has shaved. Until now he thought that the extra beard would have to be shaved to return him to the short goatee he had originally kept. But his recent musings on respectability and appearance to form a new sect of his church have changed his mindset. In the morning he will acquire the other things he needs, but for now he settles for cleaning and trimming his beard, but leaves it long.
Once he has had a good long bath he returns to the apartment and dresses simply. When he leaves to head to the tavern he carries only his whip, his holy symbol, and enough coin for a few drinks.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/30 Character Sheet 
Tuesday September 1st, 2015 5:44:02 PM

Carver, watching Cameron, just shakes his head. Not in disgust as most would, but in dismay. Most would denounce the fact Cameron worships his lady, but his memory brings up the history of his own god....
At one time Gargul himself was considered evil, it took a lot of effort for that to be overcome and here was his little friend, about to set off on his crusade, most likely all alone. He would help when he could, unless Gargul himself told him not to, but he'd keep his help low key as well, it would mean more to Cameron if he did it himself.
Carver deposits his armor on his rack, takes a few minutes cleaning it with prestidigitation, along with his weapons. He then heads off to the baths, at the base of the tree for those larger people. He wears basic clothes and his sword and dagger. Washing up, he looks to see if he has any facial hair and has yet to see any, he really wants a mustache that he can twirl into a handlebar.
He heads to the tavern after washing up, and has a few drinks with his friends....

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 19;HP 27/27 Character Sheet  d20+8=22 ; d20=11 ;
Tuesday September 1st, 2015 10:02:27 PM

I like Atlas and the others am please to be back at the Tree.mi head to our apartment, store away my armor and stuff in my chest and dawn my normal cloths. I also put on our robe/tabor that we had got, whith of our group symbol. Head to the bath hous like some of the other it will be good to clean up!. As I walk along I wonder what magical properties that light Xbow has. I will have to get it check out in the morning. After my clean up and short bath I head with Carver,if he would have me, to the tavern for some food and drink. I am also interested it see if there anything new has gone on while we were away. New people or event happen? I sit with the other at a table and order up some drink and food for the table. I also ask the waitress, what has been going on here lately in general conversion. (perception check for information 22, diplomacy check 11) If I get a chance I also bring up the topic of "Gaston", his were a outs what he been up too etc. I get it light though as to not raise suspicion.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Wednesday September 2nd, 2015 9:01:11 AM

'Osul feels considerably different to the youth whose last-first arrival at the Tree was only a week or so ago. He has found good friends, and in any perceived shortfall on good - and who would he be to point fingers - then made up for in being interesting friends. He considers this as he tidies up his gear, and also has a wash. The one set of traveler's garb is not sufficient here, but that will need to wait until morning. For now they will need to dry enough whilst he re-braids his hair. Fortunately, his pant cuffs are not picking up the debris like they did on his way to the Tree initially, and they scrub up nicely.
He is still happy within himself, but he understands that there is more to being a druid than he has learned in the Wood (like wands!), and so this will bear further investigation - again, in the morning. He vaguely recalls there being mentioned that at least one of the inhabitants is a druid, and this will be brought up in conversation when he catches up with his friends.
He arrives, eventually, at the tavern, and takes a seat before joining the conversation.

ADM David Home Sweet Home 
Wednesday September 2nd, 2015 11:17:11 AM

As the group all head to the tavern from different directions, they all end up there at the same time. The tavern is quiet since there are no major caravans at the Tree tonight. One table is filled with three people, all well dressed, but still armored and armed. On their clothing or around their necks hangs the badge of office of a WLA officer. They sit companionably around the table and chat in quiet tones among themselves. One is a dwarf, armored in full plate with a great axe propped against the table at his elbow. Another is a femalw elf, dressed in light mail with flowers worked through the armor. She is astoundingly bueatiful, so much so that at first glance she does not even appear to be armed. On second glance though, a star knife adorns her belt. The third is a human male, dressed in robes. A staff rests against the table ate his elbow and a longsword adorns his left hip.
As the group meets up to enter the tavern the dwarf sitting facing the door looks up and nudges the elbows of his companions. This causes the other two to turn and regard you all standing in the doorway. As one they rise from thier table and motion that you should come and join them at a larger table, already set, off to the side.
It seems that you will not see your bunks as early as you had hoped tonight.

OOC
For ease of play I will assume Atlas stops by to get a bite and a drink before retiring for the night, and that Mack's search for Bonivus takes him to the tavern as well.

Cameron (David F) AC 20 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d20+5=7 ;
Wednesday September 2nd, 2015 11:28:45 AM

Cameron is a bit surprised to NOT see a particular dwarf stting in the tavern awaiting his arrival. Maybe he had been wrong about Targath's connection and ability to always be there to whisper Jancassis 's message to her followers. He continues into the tavern as if nothing were wrong and walks up to the Trio to greet them. He recognizes the WLA badge that they wear and knows it is not just a low level badge. These travelers are somewhat important in the organization, how important and why they want to talk to the group remains to be seen.
" Good evening. Have you all waited up to speak to us? My name is Cameron of Jancassis. I am one of the healers that looks out for the well being of this small group of adventurers. I recognize your badges, though I cannot tell their rank. They are clearly not the badges, nor do you have the bearing on initiates. Please have a seat and tell us why you have come to the Tree."
Diplomacy 12 eww
Diplomacy 14 with the dwarf
-----------------------------------------------------------------
Notes
Spells and effects on Cameron
none
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Magic Weapon, Shield of Faith Hornet's Nest(domain) Hold Person, Sound Burst
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/4 channel energy used for today

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Wednesday September 2nd, 2015 12:10:30 PM

Atlas grumbles to himself as gets sucked into the subtleties of the social game. He just wanted to lay down in his bed for the night, get a bath in the morning and then deal with the rest of the world again. Oh well, he puts on his most charming smile and steps forward...

"Good evening folks. I agree, it appears that you are here waiting on us. We're weary from our travels and I still haven't had my bath, so I apologize if we're not showing as expected. Let's sit and you can tell us how you know about us and why you're waiting on us. Unlike Cameron, I'm not overly familiar with the badge you wear. I would love to be educated."

Atlas calls to the waitress (what's her name? we should know that by now I'm guessing) and asks for drinks and dinner for all.



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Wednesday September 2nd, 2015 1:04:25 PM

"Hey! I'm Mack. I say shyly to the group. I then take my usual position kind of hiding behind the others and peaking out from time to time.

"Thanks Atlas!" I sure hope they bring out some chicken. I have a craving. And some cole slaw.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/30 Character Sheet 
Wednesday September 2nd, 2015 4:30:47 PM

Carver nods a greeting to the WLA members.
"What can we do you for, as it seems that you are waiting for either all or some of us?"
Carver orders a refill of his wine and a large meal, it'd been a few days of trail food and it was time time for real food.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 19;HP 27/27 Character Sheet 
Wednesday September 2nd, 2015 4:45:57 PM

"Good evening, I am Crosseye and as Atlas, I too am not familiar with your badge either? But it look like you been waiting for us how can we help? We just got back and all are hungry and tired . We have been gone for a bit." Like Mack I take my usual spot at the back, partly in hiding and let the others (Atlas and Cameron) do all the taking for us.

Cameron (David F) AC 20 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d20+9=26 ; d20+6=22 ;
Wednesday September 2nd, 2015 5:39:10 PM

"I am familiar only by their reputation. The Fist was not one of their many fans because the WLA did things for folk without charge, an idea the Mailed Fist found sacrilegious. Now that I am retired from the Fist, I am able to see their worth for what it is. They provide help to those who need it and promote good, for goodness sake. I think if one of you were to tell them about our most recent trip, they would be most interested in Asads and the place he was guarding. They seem more robust than us and have access to more information. They could probably figure out more than we were able to."

Cameron seems more on guard that he was a moment ago. His comments seem more apt to lead the trio to ask questions and show their hand more than they seem meant to give out information.
Cameron also seems acutely aware that neither he, nor almost anyone else in the group is armored, and most of them only carry a fraction of their arsenal. You have never seen Cameron fidget, but he certainly looks like he wants to. If he still had hackles, they would be at least up to half mast by now.
Perception 26
Sense Motive 22
----------------------------------------------------------------
Notes
Spells and effects on Cameron
none
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Magic Weapon, Shield of Faith Hornet's Nest(domain) Hold Person, Sound Burst
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/4 channel energy used for today

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Wednesday September 2nd, 2015 8:31:59 PM

'Osul feels considerably different to the youth whose last-first arrival at the Tree was only a week or so ago. He has found good friends, and in any perceived shortfall on good - and who would he be to point fingers - then made up for in being interesting friends. He considers this as he tidies up his gear, and also has a wash. The one set of traveler's garb is not sufficient here, but that will need to wait until morning. For now they will need to dry enough whilst he re-braids his hair. Fortunately, his pant cuffs are not picking up the debris like they did on his way to the Tree initially, and they scrub up nicely.
He is still happy within himself, but he understands that there is more to being a druid than he has learned in the Wood (like wands!), and so this will bear further investigation - again, in the morning. He vaguely recalls there being mentioned that at least one of the inhabitants is a druid, and this will be brought up in conversation when he catches up with his friends.
He arrives, eventually, at the tavern, and takes a seat before subtly joining the conversation, and introduces himself to the three who have joined them: "Well met, I am called 'Osul."

ADM David An Unexpected Visit 
Thursday September 3rd, 2015 6:36:55 AM

The robed man replies to their greetings. It would seem he is the speaker for the group.
" Well met I am sure. My name is Ferdinand, my companions are Heather Leafwhisper and Oslo Stoneshaver. As you have correctly surmised from our badges we are officers in the Woldian Adventurers League. We have been sent ut to some of the more remote areas where no League outpost resides to see if we can find adventurers who wish to join the WLA. When we inquired here at the Tree of Parting we were surprised by the tales we heard and thought it might be prudent to await your return so that we might talk. Is this all of you? We had heard there was another, a young lady with a flair for arcane magic. No? Well ten let us get on with this interview. Heather if you would take care of the formalities please."
He indicates the elven woman who stands and faces the table. She grips her holy symbol and casts a simple spell, then a more complicated one (Spellcraft DC 15 and DC 16 respectively to identify them as they are cast) WHn she is done she quietly says, " My apologies for casting spells on you without notice. They are to determine if you are really the sort of people that the tales we have heard make you out to be. Some of your appearances and allegiances bring that into question." She looks pointedly at Cameron as she says this. Turning to Ferdinand she says simply, " They are as we were told, good of heart. Even the worshiper of Venom oddly enough."
At this point the dwarf speaks up. In a gruff no nonsense voice he comments on something Cameron had said earlier, to Atlas. " Darn shame about the Mailed Fist. Do ye have any friends still in their order? Judging by yer look ye don't know. The Mailed Fist has gone and laid siege to someplace up in Alsidur. Seems that the town reneged on paying the Fist for their services and General Neutronious went and invaded them. Word has it his Field Marshal Palance declared against him, saying he was mad with power and the Fist was neutral in these kind o' things. Now the two factions are at war and soon the whole Wold may be because of it. Thought you should know."
Ferdinand cuts in at this point and says " Well yes that is not our present concern Oslo. Well, now that we have had a chance to gather information about you, what questions do you have for us?"
He leaves the question dangling, waiting for the group to ask questions.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30'  d20+5=15 ; d20+5=24 ;
Thursday September 3rd, 2015 11:29:42 AM

'Osul observes Heather's spell casting. It isn't something he has spend much time doing, but he sees these! {Spellcraft Checks: 15 (just) and 24 respectively} Unfortunately, the only spells he knows are the spells he knows - Orizons, 1st and 2nd level Druid spells.
Even more unfortunately, he has no frame of reference for the WLA. Maybe if they cropped up in a story his parents once told, but that would be all. His questions would be many and competing, so he keeps his tongue for the moment, and lets others speak first - and rightly so as these people would have heard no stories of him.
He watches, and listens, and takes the occasional mouthful, and smiles when it is not.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Thursday September 3rd, 2015 12:34:33 PM

"Oh, heck no this isn't all of us! Unfortunately, the rest of the gang has not returned yet. They have gone in every direction, on scouting missions, it seems. In fact, I was looking for one of them when I came in here.... a minotaur, named Boni."

"I'm definitely very interested in hearing more about the WLA, though. What do you do, exactly? And how would it benefit the League by having us join?" My interest is definitely peaked, although I dislike too much formality and structure. I don't want it to impede my ability to aid those truly in need.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Thursday September 3rd, 2015 2:55:30 PM

Atlas sighs, "You don't just go casting spells on people that you are trying to get to know. Sure, it is quick, but it really doesn't leave us with a warm fuzzy feeling about wanting to entertain what ever it is that you are here for. And how do I know that you did what you said? You could have cast any spell on me that you wanted. Next time at least have the decency to either hide it or to ask first."

Atlas is clearly frustrated by the bravado and disrespect that this group has shown them. Everyone knows that you don't opening cast spells on people without asking them unless you're in battle. Gah! He just wanted to lay down and get some rest, now he's bantering with folks he has no interest in while they cast spells on him. Sure, normally he would go along with it, he's a fairly easy going individual, but he's tired and cranky.

"Now, like 'Osul, I could spend the next week asking you questions and trying to figure out exactly who and what you are. I would then probably spend a month asking around to understand if you and your group are what you say you are. However, I really just want to go to bed right now. We've lost members of our group, we've fought a variety of monsters, a few of us have been knocking at death's door, and we have walked a really long way the past few weeks. So, let's cut to the chase. You came here seeking to speak with us, not the other way around, so what is your proposal?"


Cameron (David F) AC 20 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Thursday September 3rd, 2015 8:39:20 PM

Cameron can't tell what spells they cast, but from her reaction he has a pretty good idea it was to check and see if they were evil. Atlas is dead on saying that things like that are not done in polite society. Cameron has a few other insights after having watched these League members operate. He voices them out loud.
" You guys haven't done this before have you, recruiting I mean? Atlas is very right that you don't do that to people in a polite negotiation. However, I have long admired the WLA and thought that they could do alot of good, that I could do alot of good with their help. Let me explain how we can fix this. You all did alot of research asking around about us. Oslo is the most genuine person I have spoken to among you. He seems genuinely to care that I or Carver might be upset hearing about what is happening to the Mailed Fist, and he is right, at least for me.I know how....trusting my fistmates were, how sure that their commanders had their best interests in mind, and they will find a way to solve this, hopefully a way that they can survive through."
"I think you should all go back to your rooms tonight, and we will go get some much needed rest. Tomorrow, say about three bells in the afternoon, we can meet again and you guys can start by explaining all the god that the WLA does and how we can fit into that, Then we can ask you questions and maybe vet some of the stories you have heard about us. As Atlas said we have had a trying week and a half or so and really need some sleep to be on top of our game. You need to think what you would do if presented with the same shenanigans you just did to us and rethink your approach. We ARE good people. These fellows are some of the best I have ever known. We have eachother's backs and want to continue to do good in this part of the Wold, and could use some help, maybe from the WLA. Tonight has been a false start and I think neither of us did very well on this first encounter. Tomorrow will be a new start, one where we can all do better."

----------------------------------------------------------------
Notes
Spells and effects on Cameron
none
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Magic Weapon, Shield of Faith Hornet's Nest(domain) Hold Person, Sound Burst
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/4 channel energy used for today


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/30 Character Sheet  d20+5=15 ; d20+5=20 ;
Thursday September 3rd, 2015 10:44:40 PM

Carver watches as the spells are cast, smiles as he realizes he recognizes them both. He lets the others speak their piece and then speaks up.
"I'm not worried about our friends in The Fist, they'll find their way. When we were in The Fist, we were taught to rely only on The Fist. Now that I'm no long a member of The Mailed Fist, I had planned on seeing about joining the Woldian League of Adventurers. My Aunt had mentioned it could be a warehouse of usefulness, for those willing to be useful in return themselves. But I do have to agree with my friend Cameron here, finishing this discussion after we are rested enough to see straight would be the best for all of us.
Oh, Cameron, the spells she cast, they were ****** and *******. I considered being rude myself, but if I did I'm sure I'd be visited this evening and Aunt Matilda would give me a very stern talking to."

Carver orders up another large stein of drink and promises to bring it back tomorrow once it's empty. It's obvious he's ready to head back to their rooms....

ADM David An Unexpected Visit 
Friday September 4th, 2015 6:13:33 AM

Those who managed to make their rolls know that the spells cast were Detect Magic and Detect Good.

The officers of the WLA look stunned by both Atlas's and Cameron's words. Clearly they ARE new to this whole recruiting thing and clearly they seem to have overstepped their bounds. Then, the other shoe drops...
The door to the tavern swings open fast and slams into the wall. Through it steps a gnomish woman, three and a half feet tall. She wears leather armor and is reading a couple of file folders full of paper. She starts talking out loud before she even bothers to look up at the people she is talking too.
"My goodness that was an adventure. The Citadel is locked up tighter than a drum. If it weren't for the unrest in the area I never would have been able to get in there. I found the files on two of the guys we wanted to look into before asking them to join the WLA, and boy, most of the stuff the people here have said is true. Those two did serve in the Mailed Fist and left under....."
"OHMYGOSH, when did THEY get here? Was I just talking out loud? Sometimes I can't tell."

The gnome stands halfway to the table with the files in her hands and a look of the cat that ate the canary on her face. Oslo drops his face into his hands on the table and mutters, "I told you this was a bad idea, you can't treat people we want as fellow adventurers like they are criminals." Both Heather and Ferdinand have turned a bright shade of red, Ferdinand in apparent embarrassment and Heather in anger at the gnome. The room goes quiet for an awkward amount of time until Ferdinand recovers his composure and says," So we should table this until three bells tomorrow afternoon, where should we meet?"

Return To Index      Next Module (Interlude, the WLA)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage