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Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Wednesday February 4th, 2015 11:48:00 PM

I also felt like it was a good day. I'm not a big drinker, but I'll join them at the bar. I feel a little out of place though, having nothing new yet at this point. ;)


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=11 ; d20+2=5 ;
Thursday February 5th, 2015 8:15:46 AM

Zee makes a ladylike exit when the boys turn toward the bar proper. She returns to the rooms and finds a place on a balcony or breezeway to look at the night sky. Zee attempts to meditate, she allows her powers to spill out over her in all sorts of crude shapes and visions. Though she would never admit it out loud she finds herself wondering where the magical gifts come from, and maybe just maybe, what higher power threads her destiny...

Still, Zee tries to keep her wits about her. She would not want anyone to catch her doing something as silly as "meditating."

Actions
-----

Perception Check (In case someone finds her praying - 11

Stealth Check (Hiding her prayers) - 5 ((OOC: Awesome, so her illusions look like walking along a beach holding hands with Atlas just as her comes through the door... or something equally mortifying...)


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 10(16)/10(16) Character Sheet 
Thursday February 5th, 2015 10:03:45 AM

OOC
Equally mortifying, coming up...

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Thursday February 5th, 2015 12:01:31 PM

Atlas is happy to have many of the group join him at the bar. He spends the night with them just sharing tales and getting to know each other. When asked about himself he typically turns the conversation back to those around him with a simple, [b]"Crosseye, I heard you and Mack talking about religion the other day. Do either of you follow a god?" "Carver, tell me more about the Mailed Fist. I feel my destiny is separate from theirs, but I have to admit that my experience with them was quite good." "Mack, do you know any other instruments? Do you sing as well?".

He clearly feels comfortable with the group, so while he does want to learn more about the others, he is also willing to be completely open with them now. He's a new man since he stayed with the monks, but to fully embrace that he has to be willing to accept his past and move on. Sharing is his way of proving to himself that he has done that. He is also willing to admit that to keep himself as this new man he has to continue to focus on it day in and day out. There's no room for setbacks and he is not afraid to ask his friends for help with that if they ever see it happening.

After the night runs out Atlas heads back to the apartments to get a good night sleep. He'll stay up late if anyone wants to talk further, but he's just as content to go to sleep. Sleeping in was nice for one day, but it is not in his nature to do it regularly. Up with the sun, no matter the evening's activities...usually.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Thursday February 5th, 2015 12:25:56 PM

I'm happy to share.... I don't have a lot of exciting secrets.

"I really enjoy playing certain instruments, but I don't really have a lot of talents with any in particular, including the ones I've been playing lately. ;) I'm not a big fan of singing, though. I just don't enjoy it; although I like listening. Do you sing, or play anything?" I really enjoy finding other people that play instruments, and hearing them.

I relay basically what I said with Crosseye as well, about my upbringings and beliefs in religion, although if Carver, Cameron, and/or Zee are nearby, I may slightly adjust so as not to offend them:

"We weren't a very religious family.... or village for that matter. We seemed to regard the gods like we do royalty.... just normal people with more power and more money. Some are good. Some are bad. But we didn't give them any respect outright just based on their 'status'. We didn't worship any of them for the most part. In my family, anyways, we seemed to hold that respect more for nature itself."

I listen to everyone's stories they are willing to share, and how they came to be where they are in life.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday February 5th, 2015 1:53:54 PM

Carver is willing to talk about the Mailed Fist, but shy's away from the religion discussions, feeling that each has his own impressions of how they do or don't worship.
"Well, the Mailed Fist is a very organized entity. Usually consisting of Fists each of which is made up of type of combat person. For example, a normal fist would be a group of five, all of whom were either scouts or another with another type of skill. Cavalry, melee, mage and priest are just examples of how each individual fist consists of. Now Cameron and I are obviously not the same type of combatant, and before his finding of his deity, after his news from home, he was sort of a bard but also a fighter, where as I'm a cavalry based fighter type, with a touch of Holy power. Or fist was special, it was created as trial to see if combining different abilities would prove profitable to the organization. We were a Double Fist, and had a bit of everything for skills. I have no idea how they made out after Cameron and I left, but I was so diseased by the swamp fungus, I couldn't survive there much longer. It was after we left the swamp, that my Aunt contacted me and we eventually ended up meeting you all."

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 10(16)/10(16) Character Sheet 
Thursday February 5th, 2015 1:54:54 PM

OOC
Will the whip i ordered from the leather worker be ready before the new adventure starts?

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Thursday February 5th, 2015 8:42:45 PM

While at the bar with the others I stay quiet to start. Mostly to see where it was headed. I listen to their tells and stories. Carver's intreed me a lot. He seem to be part of a experiment, the order of the fist tried. Did it work or not I am sure. Should it have I thing so. To me a good group will have many strengths and few weakness and the idea of creature/poeple all adding their own strengths over coming their weakness (hiding them). Atlas seems to be deflecting the conversion about himself for the most part. He must like to keep his priviet life privite. As he night goes on and the drinks flow we all seem to losen up abit. I ask Mack to play us something. I really like his playing. It lighten the mood and bring a festive fell to things. I explain to the other what I told Mack about religion. "I know,not much about gods and was rasised more to repect everything around from the small to the very large and that everything has a spirit that should be respected. I am just learning about the gods and am open to everything."

I the ask the group if they have gotten any information of the tree and area and surgest a explore outing tomorrow was be in order. We could head off in the direction if the seeer and see what we find or come across, maybe look for any near by outpost/settlements to visit?


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday February 5th, 2015 8:56:59 PM

OOC: DMs, I'm looking to get a holy symbol, imbedded in my armor, the area of the upper arm of my shield arm, is that possible and if so, how much?

Nocturnal Nonsence - Co DM Dan K 
Thursday February 5th, 2015 10:38:04 PM

The next few days pass ordinarily enough. The group settles into a routine of sorts and gets to know each others less adventuring sides and begin bonding as true companions and friends. Moana has returned, one of the part time residents packed and left and all but 3 merchants passing through are gone as well.
Cameron has his critters, their habitats and food supply. Saide Silvergraft has an arrangement whereby a monthly supply will be brought in for Cameron's critters. Dungarth is able to deliver the specialized whip as well. With the tree in a rare quiet mode, he was able to spend much more time on it. The masterful work done on the weapon is a thing of true beauty
Carver finds himself speaking with Boolia on getting his holy symbol embedded into his armor. The half orc nods and agrees that she could do it, as long as Carver didn't mind the work to be done in crushed stones. "I would think onyx and pearl for the eye with a ruby circle." She shrugs, "You know, for life, death and Woldsblood." If Carver agrees she says it will take her the better part of a week and cost 50gp

On one morning at breakfast, there is a buzz about the prior evening. Most of the staff and the few guests are talking about a strange light display that happened in the very late or early hours, depending on your perspective, to the north. Only Sarah, a galley maid that the entire group knows working at Tree Tops Inn, saw the event of those who are talking

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 10(16)/10(16) Character Sheet 
Thursday February 5th, 2015 10:41:04 PM

Cameron gets shakily to his feet after finishing his prayers. The poison was much stronger than he expected, or perhaps the Lady's message was THAT important. The colors, and the words had been potent. They were etched into his memory by the poison. On wobbly legs he returns to their apartment. He sees Zee... meditating? Huh, she didn't do that before that he had seen. With a shaky hand he opens the door, and staggers into the room. He waits for a moment as his eyes adjust to the light in the room. With a groan, he heads for bed. This will look much better in the morning, once the raw edge of the poison had dissipated. He thinks about leaning down and taking his boots off, but when he tries, a light explodes behind his eyes and pain shoots through his head. Instead he just falls forward into his bed and passes out.

OOC
OK, so 1 point of Constitution will return after a night's rest, so I'll get 2 hp back overnight as my Constitution evens out. After that only 4 more days of rest until I am fit as a fiddle.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 12(16)/12(16) Character Sheet 
Thursday February 5th, 2015 11:17:13 PM

OOC
Oooh simulposting.

IC
The next morning, Cameron wakes up late and the sun streaming into the apartment is BLINDING. Immediately he puts the hood to the tabard up, cloaking his eyes in its shadowed depths. He rises to his feet, not terribly steady. His mouth feels like it is lined with cotton and his throat is raw. He walks, slowly, to the Inn for breakfast. With a raspy whisper he orders sweet rolls, as many as they can find for him, with as much icing as they can make and coffee, a whole pot with cream and sugar to go in it. He sits and works his way slowly through first one, then another, then a third sweet roll, slowly sipping his coffee as he slowly demolishes the plate of rolls. The longer he is there, the less stoop there is to his shoulders and his eyes seem to open a little wider. By the time he finishes the coffee he almost feels like himself again.
He listens to the story that the wait staff are telling. It sounds like what he saw when he returned to the apartment, but most of last night after his prayers is a blur. The prayers though, They were etched in his mind. He saw the whip, and when he picks it up from Dungarth he already knows it will be awesome. He thanks the leather worker profusely, and promises to endorse the man whenever he is asked who made the whip. The whip feels like a living thing in his hands. The colors are brilliant, as he knew it would be. The tip flares at the end resembling the head of a viper . This gives it an authoritative weight that when snapped, creates a very dexterous feel, ensuring it will do exactly what he wants it to when he uses it. He visits the other merchants, gathering reagents to properly consecrate this weapon to the Lady tonight, during his prayers. The rest of the prayer ritual had shown him what he was supposed to do to dedicate the whip, and he wants to be ready tonight, when the moons are dark.
For the rest of the day, he plans to again scour the forest floor, looking for a suitable place to make his own. The prayers did not show him that. He feels sure he will know the place when he sees it.

Notes
4 constitution damage, HP reduced

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+6=14 ;
Friday February 6th, 2015 1:26:19 PM

When still at the bar, I pull out my banjo and play a little tune.... probably the Gaston song, just to bring back such good memories. :)

(d20+6 perform banjo check of 14)

After Moana returns, I try to find an opportune time to chat with her. Just curious if she'd be ok if I tag along with her some time to collect herbs and such.

When I think Cameron is going to be out for a while, I try not to let him bust me eating one of his crickets.... I just HAVE to try it once, to see if I could do it in a desperate situation. I take a cricket out for Pips to play with as well.

After the light display night, I try to catch up with Sarah for a first hand description of it.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Friday February 6th, 2015 6:44:16 PM

Carver has no problem paying that much for the Holy Symbol, he can proudly wear it, and display it to any that needs to see it......
Carver joins in seeking out Sarah, to find out more information about the lights the evening before.

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+4=21 ;
Friday February 6th, 2015 8:41:24 PM

Atlas hears the buzz and immediately hunts down the first person he can find that actually saw it...Sarah. "Hi Sarah! Great to see your smiling face again this morning. That light you are talking about sounds very interesting. Would you mind taking a walk with me so I can ask you some questions away from all the hubbub of the Inn?"

If she says yes Atlas walks with her. If she says no then he just starts asking her some questions right there. "Can you describe it in detail? Would you mind going for a short walk with me to where you saw it from and show me exactly where it was that it happened? Do you have any guesses on what it was?"

-----------------------------------------------------
Diplomacy: 1d20+4=21


Nocturnal Nonsence - Co DM Dan K 
Friday February 6th, 2015 10:50:16 PM

So far Cameron's excursions about the tree has yielded little. The grasslands about the tree have not revealed any streams or rough rock that might hide a small cave. But there is still plenty of land to look at. Dungarth smiles, "Was a pleasure young master Cameron."
Mack sneaks a cricket, it's crunchy and tastes like nothing really. Moana tells Mack she will let him know on other excursions. Sometimes she enjoys the solitude.
Sarah agrees to talk with Atlas and show him where she was after the morning duties are finished. She tells atlas where to meet her when shift finishes.
Carver and Atlas both meet her and she takes them to a small off entrance to the kitchen.
"There." She says pointing north. "I was stacking out some bottles, when I saw a flash from the corner of my eye. I turned to look, and another blue flash erupted in the northen distance. It was beautiful and I just stared hoping to see more when it happened. This great blue bolt shot into the sky and did so for like 20 minutes." Sarah's hands fly about as she talks and she finishes by saying that Dungarth was at his dark forge above at the time too

Blue lightning that shoots from the ground to the sky is beyond any guess Sarah has. "That falls into the realms that Moana gazes upon. " she answers in all honesty

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 12(16)/12(16) Character Sheet 
Saturday February 7th, 2015 12:17:00 PM

OOC
Did Liliput (or Alemi) have anything to teach me when I went to the temple asking, before I poisoned myself?

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Sunday February 8th, 2015 2:03:54 AM

Atlas thanks Sarah, then turns to Carver, "Well, it looks like we should talk to Dungarth and Moana. Shall we go together? Dungarth can probably confirm Sarah's story, so we'll start there, then take the info to Moana to see what she says?"

'Osul (Graham) AC: 11 (T 11, FF 10), CMD: 13, HP 14/14 
Sunday February 8th, 2015 8:41:11 AM

From the north approaches a young adult human male. At around average height and weight, and dressed in common clothing, it is a few moments before your eyes settle on what features and manners make the stranger stand out.

In the morning light his bright green eyes are taking in The Tree - clearly he hasn't been this way before - and he wanders about the base at a steadily decreasing distance before finally deciding on the best way in.
With quarterstaff in hand, a broad, friendly smile, and cross-braided loops of auburn hair, he ascends into the Tree of Parting.

OOC: Thanks for your patience!

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 12(16)/12(16) Character Sheet  d20+6=15 ;
Sunday February 8th, 2015 1:26:53 PM

OOC
Welcome Graham,
You should set the permissions for your sheet to "Anyone with the link can VIEW". Note view not edit .
That way the rest of us can see things like your character description, and generally be all up in your sheet because we are nosy ( Well at least I am, dunno about the rest of them) Also, if someone has to sub for you for a day or two they will be able to access your sheet so they can make rolls on your behalf.

IC
Sense Motive on Dungarth 15
Is anything going on with him that I am not seeing on the surface? His address is, well, kinda formal. Or does that just seem to be his manner of speaking?

Cameron returns to the Tree as afternoon creeps into evening. He will dine with the others at the Inn. He eats again like a starved prisoner making up for lost meals. His face is pasty and he looks a bit feverish. His throat also seems a bit raw and his voice is slightly cracked, as if he might have been shouting for a long time, or had somehow otherwise damaged his throat.
He invites them to a consecration ceremony tonight at the base of the Tree. He has received his new whip from Dungarth and wants to dedicate it to Jancassis. He does not wish to make the others uncomfortable, by doing so in their apartment, nor anger Liliput by doing it somewhere else in the Tree, and so has chosen a place at the base of the tree to hold the ceremony.
When midnight approaches he sets up the place at the base of the Tree with the few things he needs. An empty crate, used as an alter. A few candles affixed to the top of the altar. A bowl made of earthenware so that it will not burn, with some sand in it to hold the incense. As the ceremony starts, the candles are lit and the whip is laid in the middle of the altar. The whip is of black and red braided leather. The two colors are woven to show the double helix symbol of Jancassis over and over on the whip. The tip is a bit thicker and flatter than one would normally expect from a whip.
As the ceremony begins,Cameron speaks a few words over the whip, in dwarven ( since that is what he has spoken most of his life, and was the primary language of his teacher) He then lights the incense, and allows the smoke to drift over the altar, wreathing the whip as he speaks a few more verses of Jancassis' ceremony. As this happens, one of the candles goes dark. He then pulls two pouches from his tabard and with another verse, spills their contents, ground gemstones, onyx and garnet over the whip, which is still wreathed in the smoke from the incense. As he does this, another candle goes dark. Next he pulls a vial of holy water from his coat, and sprinkles it over the whip and altar. As he does this, another candle goes dark. As the ceremony comes to an end, he holds his hands over the altar and speaks the words of a spell ( Spellcraft DC 16 to decipher, Highlight to display spoiler: { Summon Monster I } Before the last candle is snuffed out you can see a snake writhing through the coils of the whip. Then the last candle goes dark and you can see nothing. A few moments later, a few more words from a prayer are spoken, and a green bilious light appears up by the altar, cupped in Cameron's left hand. In his right he holds the coiled whip, now dedicated to Jancassis. In the unsteady light from his hand you seem to see the tip of the whip moving on it's own, like the head of a tiny viper. You almost swear it has a snake's head at it's tip. Cameron thanks you all and lights some torches for you to make your way back to the Tree. He stays behind to clean up after the ceremony, and say whatever dark prayers he says in the night to his goddess. He still looks pale, but the light of zeal burns in his eyes now.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Sunday February 8th, 2015 1:57:21 PM

When I notice Osul, I introduce myself... "Good morning! I'm Mack! What brings you to the Tree, and how is it you travel alone, safely?

OOC: Welcome Graham! I haven't done an e-mail intro for a while, so I apologize. I'll have to do another soon to get caught up again. Glad to you have you on board though! :)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Sunday February 8th, 2015 4:54:34 PM

Carver agrees with Atlas' plan and will accompany him, when he notices the young human he goes over and introduces himself.
"Welcome, I'm Carver, enjoy your stay at the Tree."
Carver is a young Centaur in black armor, with a Holy Symbol to Gargul on his right pauldron. He seems to carry a lot of weapons with him, at most times.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Sunday February 8th, 2015 5:56:17 PM

With seeming the commotion and buzz going around at breakfast I wonder what it up. I see both Carver and Atlas talking to someone by the kitchen. They look very intrigued with what is been said. So I head over to listen and see what is going on. I ask them what's up. They tell me about the events and what they have hear up to date from everyone and specially Sarah. I will tag along with them to listen for information.

Then I see Carver head over to a strange human. I follow along to see what is up. Following Carver's lead I also introduce myself "Welcome also, I am Crosseye. Nice to see another young person here. Are you new to the Tree?"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 - Second Post 
Monday February 9th, 2015 7:44:52 AM

OOC: I hope that link works :)
--------------------------------
Something about this halfling's manner puts him at ease! "Good Morning, Mack! Call me 'Osul! Two curious questions! I have seen the sky-tree in the distance from time-to-time, and finally had the opportunity to come and see it for myself. I'm not sure how to answer your second question, except to say that I listen to The Wood, and have done so for a long time."

A heavily beweaponed and black armored centaur! "Wow! I was not expecting to run into a centaur!", he thinks to himself. "Thank you, Carver, I certainly hope to - so much to see! Speaking of which, are there any good vantage points further up the Tree?"

'Osul acknowledges Crosseye with a smile. "Well, thank you Crosseye -- I am 'Osul! You're saying there aren't many young folk here? Yes, just arrived from The Wood." he answers, quickly pointing in a northerly-ish direction.

'Osul is simply attired, wearing nothing akin to armor, and bearing a quarterstaff which, to be fair, has spent more time as a walking staff than it's maker probably intended.



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Monday February 9th, 2015 12:54:37 PM

"Well, welcome to the Tree, Osul! We haven't been here ALL that long ourselves. But I like the feel of the place, for sure. Some of the people that have come thru for a party seemed a little uptight. But the regulars are very pleasant. :)

I wander off again, in a random direction.


Extra DM Post - CoDM Corsario 
Monday February 9th, 2015 1:52:24 PM

After Cameron pray in Alemi's temple, he gets an strange dream.
An elven child is on the temple, and he is mad, hitting on the benches, screaming and trying to destroy things, but he is small, and unable to do any damage.
He turns towards Cameron, and asks:
"Why nobody do anything? Am I alone?"
---
That night, whoever is there with Cameron at his dedication ceremony, sees this:
Then the last candle goes dark and you can see nothing. A few moments later, a few more words from a prayer are spoken, and a green bilious light appears up by the altar, cupped in Cameron's left hand. In his right he holds the coiled whip, now dedicated to Jancassis. In the unsteady light from his hand you seem to see the tip of the whip moving on it's own, like the head of a tiny viper. You almost swear it has a snake's head at it's tip.
From the altar you also see a green glow pour forth, and starts to grow and expand.
It finally extends itself so much it disappears into the night air.
Perception DC 20: Highlight to display spoiler: {But a sliver of the light goes towards the Tree, and enters it.}

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 12(16)/12(16) Character Sheet  d20+9=14 ;
Monday February 9th, 2015 2:49:27 PM

Cameron is taken aback by his vision. He is sure the child is not real, but likely is a spirit. The Lady wants him to do something here, set a wrong to right, but he needs to know more, and it sounds like no one here will tell him.There might be a library where he can learn more. Silently, he tells the child to hold onto his anger, he can see him and he will help, once he knows more.
:ater, Cameron is too engrossed in his ceremony to notice the additional light
Perception 14

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Monday February 9th, 2015 3:22:30 PM

((OOC: How embarrassing I thought I posted Friday and I did not... I blame Hotel Wi-Fi))

Zee hangs back in the conversations about the lights, I didn't do that did I?

She stops as she leaves the treetop tavern, and Zee smiles at the new comer. Her smile is that thousand candle brilliance and her sky blue eyes and glossy blue-black hair swings about, "Hi! How are you sir?" As Zee waits for a polite response she feels a tinge that she is learning to let her self be driven by, "Are you staying the night? Please, say that you will have dinner with me and my friends! Please, won't you?" Zee sets the details of dinner with Osul and the group, and then she excuses herself.

She has a small amount of gold left to spend on a fortune telling at Moana's.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+1=4 ;
Monday February 9th, 2015 6:48:06 PM

Carver being Cameron's fiend attends his ceremony in the evening. He sees the pretty lights and that's about it. And watching the lights he doesn't see the extra light fade away.

The Fortune Teller Moana - Co DM Dan K 
Monday February 9th, 2015 8:00:07 PM

The stranger with bright green eyes, makes his way up the great winding stair and to Tree Tops Inn. Once inside, he spots the main group of Carver, Atlas, Cameron, Zee, Crosseye and Mack. An odd group of humans, halflings and a centaur. There are only a few other patrons about and the staff. Osul, as he is soon known to be called, makes introductions.

The stories of the morning already have the attention of Atlas, carver and Crosseye. They speak to Sarah and then strike off to find Dungarth the leather shop owner and now known leather craftsman of considerable skill. It was the previous day when Dungarth gave Cameron the newly finished whip. Dungarth, in his early 40's perhaps has polish to his speech and stature and perhaps there is more to him then meets the eye. He is certainly not a backwoodsman skilled at tannery and leather work, but a man trained and likely apprenticed in a large city and now lives here.

Mack wanders off aimlessly after welcoming Osul

Zee takes it upon herself to make him feel far more welcomed and invites the man with the brilliant green eyes to join them for dinner that evening. It would give him a chance to become acquainted with the tree layout and allow her friends to look into the story of the blue light.

Osul finds the open paths and curving lines of the upper walks within the Tree offer pristine and glorious views at every turn. The walkways flow about the Tree at nearly 120' off of the ground.
http://woldiangames.com/Woldipedia/index.php/Tree_of_Parting
http://www.woldiangames.com/Woldipedia/index.php/Geography:_Izen Tree is the hex towards the upper right south of the Red Hills. For nearly 30 miles in every direction is bad lands/grasslands. The East West Road runs south of the tree, with an extension linking to it.

Osul cannot help but be swept partially into the conversations about the Main room of Tree Tops Inn on the blue lighting that was seen far to the north near the Red Hills the previous night.
-Recap for Osul - "There." She says pointing north. "I was stacking out some bottles, when I saw a flash from the corner of my eye. I turned to look, and another blue flash erupted in the northen distance. It was beautiful and I just stared hoping to see more when it happened. This great blue bolt shot into the sky and did so for like 20 minutes." Sarah's hands fly about as she talks and she finishes by saying that Dungarth was at his dark forge above at the time too

Blue lightning that shoots from the ground to the sky is beyond any guess Sarah has. "That falls into the realms that Moana gazes upon. " she answers in all honesty

Dungarth's shop is not open, but the trio of heroes quickly learn noon is considered early for the man.

Moana's is open and welcomes everyone inside. Her outwardly small appearing shop has far more room than you would have expected. She does need to make accommodations for Carver by rearranging a few things, but in moments, after shooing away multiple cats and a toad, she has space for all. "Awwwwkkk! Magic, I see Maaaaagic" the loud piercing sound comes from a covered cage, which Moana quickly stands and moves through a side door. She shushes the creature inside several times.

Moan apologizes and lights several candles which sputter and flare before settling down to a relatively quiet burn. Moana appears to be in her 50's, her once raven black hair is streaked with grey and some platinum white. Her skin is olive and well cared for and she uses a luminous blue color on her lips with a black liner setting a striking contrast to her white teeth and olive skin. She is dressed a robe of sorts with a shirt beneath and high leather black boots. On the table before her is a large orb of glass or crystal, 4 large blue candles, some incense and a small skull of an unknown creature.

"A Reading, an interpretation? Or do you seek the sight of beyond" She half whispers in a floating voice with her dark eyes wide, catching the flickering candle light in them.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 12(16)/12(16) Character Sheet  d20+5=20 ; d20+6=16 ; d20+6=17 ;
Tuesday February 10th, 2015 11:06:51 AM

OOC
"Dark Forge"? Was there something in Dungarth's shop I should have paid more attention to?
Thanks for solidifying the day. I need to keep track of that for recovery.

IC
Cameron had caught on to all of the goings on while he was preparing his ceremony. They were all on about the lights. Honestly he couldn't tell if he had seen them or not. Walking had been difficult that night. But the Lady was testing him, and he would prove up to the challenge.
Since no one else speaks up right away, Cameron plunges ahead with his limited knowledge, and then with his own agenda.
" Personally, I have many things I wish to talk to you about. But as a group we are here for different reasons, and the cat seems to have everyone elses tongue. Soooo...."
"Two nights ago, north of the Tree there was apparently some kind of light show. Lights shooting up into the heaveans for close to an hour during the deepest part of the night. I did not see them myself, or rather, don't remember if I did, but we want to know if you know anything about them. We want to be sure the Tree is not in danger from them."
"The other things I would like to talk about, can wait."

Cameron lays out the facts as he knows them, and waits for Moana's response.
Diplomacy 20
Sense Motive on her response 17, I am guessing it might be cryptic.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+12=24 ;
Tuesday February 10th, 2015 12:16:05 PM

I decide maybe a random direction might not be best at the moment. The lights sound interesting, and I'm guessing the rest of the group may head that way to check them out. I leave the tree and go just a little ways out in that general direction, just to be out in the forest a little. I don't go too far though. (Is Pips following me? If so, I practice trying to sneak up on Pips once we're away from the Tree.)

(d20+12 stealth check of 24)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday February 10th, 2015 1:34:00 PM

Carver lets Cameron ask the questions, he listens closely to the replies, and plans on giving the the others his interpretation afterwards.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 
Tuesday February 10th, 2015 1:52:30 PM

"No, no sirs here, just 'Osul, and, thank you, yes, I'd would love to join you for dinner."

He spend the day walking as much of the Tree as possible, taking in the views, trying to see what he's trying to see.

OOC: Every previous reference to coming from the north, should be north west, and now clearly a more dangerous journey, being 30 miles on foot outside his comfort zone, but the Tree feels like an extension of the Wood, so he is happy.

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+2=15 ;
Tuesday February 10th, 2015 8:29:45 PM

Upon seeing 'Osul, Atlas extends a hand in greeting, "Welcome to the Tree of Parting. My apologies for not introducing myself with my companions earlier. I misplaced one of my daggers and happened to be back at the apartment looking for it when you arrived. See here, nice cold hard iron. Never know when you'll need such a thing. Anyway, as I was saying, welcome to the Tree. Please do join us for dinner tonight. It would be good to hear your story, and I'll be happy to share ours as well."

While at Moana's Atlas makes his introduction, then he takes a moment to think about her question, Reading...hmm, no. Interpretation...maybe. Sight beyond...hmm, beyond what? The after world, the dead? Or maybe beyond our own sight, to where the light was. So either sight beyond or Interpretation... Before Atlas can finish his thought Cameron jumps in, not answering the question, but just saying what we want. Well played Cameron, lets put the onus back on her. Atlas nods his agreement to Cameron's answer and waits.

---------------------------------------------------
Sense Motive: 1d20+2=15

ooc: sorry for missing Monday! Back to it tonight, and I'll still get my 5 in for the week.


The Fortune Teller Moana - Co DM Dan K  d20+12=13 ; d20+15=19 ;
Tuesday February 10th, 2015 11:15:57 PM

Mona nods to Cameron and blinks once slowly. Her hand flicks and a deck of cards appears that she lays out. Perception DC 13 Highlight to display spoiler: { The cards were palmed as you entered} The woman reaches under the table and produces a bowl of strange liquid that slowly swirls on its own. Mona closes her eyes and her chin lifts. Smoke rolls from under her table, the candles flicker, a warm wind stirs about the room. She begins in a slow lilting voice. "I see a journey to the north, Foes abound, but you prevail. Hold fast to your courage for that and your trust ...'

Suddenly her eyes roll into her head and her body goes completely imp collapsing as if it had no bones. A deep bass voice rolls from her lips

"Ancients awake, Weeping loss
Burning Mountains, rising south
Marionettes dance, journeys end
Inevitability both foe and friend


Mona then snaps back to her normal posture as if nothing had just occurred. Indeed she is still in the middle of her last sentence ...will be tested once again.

She takes a deep breath and her shoulders sag. Mona looks at the group, "So the Red Hills then. The Southern Red Hills are home to many warring factions of goblins and those things which prey on goblins for food or slave labor; such as Dire Lion, Manticore, Behir, Wyvern: orc ogre, hobgoblin, hill giant.
All in all, a very dangerous place." She pauses, "now if you will excuse me, I am overly tired.

Mack spends the day in the fields about the base of the Tree playing with Pips.
OoC: The tree is all by itself for 30 miles in all directions


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 12(16)/12(16) Character Sheet 
Tuesday February 10th, 2015 11:16:43 PM

OOC
Speaking of recovery, I should be at 3 constitution damage now. Thank goodness it heals each day.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=21 ;
Wednesday February 11th, 2015 12:31:44 AM

Zee looks at the palmed cards and sniffs, Not worth it. She is happy to let the little windbag pester the charlatan for as long as he wishes. Moana is a fraud...

Then the deep bass rattles out of her, Zee slips out a piece of paper and doesn't even wait for a writing tool, she just prestidigitates the lines onto the paper.

((OOC: Okay, I am terrible at riddles and now to April 1st all of my mind is in test mode... I am sorry but Zee is not solving this... The story is great, but I am not seeing what we do next. I worry that I am letting the DMs and the group down.))

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Wednesday February 11th, 2015 12:20:10 PM

Well, the path seems quite clear in my mind. A druid appears (do we know Osul is a druid yet from our supper?), and this tree sits all alone with no forest for 30 miles in all directions.....

I begin checking around for various tree and shrubbery seeds we can get here, and looking for a good location to start planting. I believe there was a creek, so that seems like a good place to start.

OOC: I'll have to go take a look at our Wold wikis an such. I don't remember seeing a map of the area yet, but I probably missed it.

We don't have a close up detail of the Tree and the immediate area. best map is the first one on the wiki under geography of our game


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 12(16)/12(16) Character Sheet  d20+9=16 ;
Wednesday February 11th, 2015 12:25:55 PM

Perception 16
Cameron sees the cards before she produces them. She has some skill with sleight of hand. Still doesn't mean she can't see the future.
" So that's it? A simple walk to the Red Hills? There is a whole lot of chaos up in those hills. From what I remember the traders that traveled that road to the Scab were plenty paranoid and went well armed. With the Lady to guide and watch over us, I think we will be fine."
" Before you go rest Moana, I wanted to ask you one more thing? Please?"
" I understand that the Tree came to be when a Huge Treant rooted here as a memorial. Could you tell me, or better yet is these a written history of that time? I sense something off with the Tree and want to try to get to the bottom of it."


Assuming they leave and let Moana get her rest, Cameron talks to the others." I Think that the other voice we heard is unrelated to the lights, and more related to our dream. Two nights ago, I saw a young elven child ( Boy? Girl? DMs help me out) as I sat in the Temple of Alemi trying to wrap my head around Ciyradyl's ability to be so forgiving. As I sat there, meditating I was interrupted by an elven child. It ran about the place throwing a tantrum and saying that no one could hear it, and that what happened needed to be brought to light and justice done. I told the child I could see it and that I would help, but I needed more information. Someone here is not so forgiving, and that is the root of the rot we all saw in the dream. We need to know the history of this place and specifically that murder to figure this out. That's what I think anyway."
Cameron also introduces himself to 'Osul, welcoming him to the Tree. Cameron is a halfling, about 3 feet tall. Normally he wears a long coat of military cut but with the insignia removed. Beneath it is a fine shirt of dwarven mail. Daggers are tucked into every available place that will hold them and a whip sits on his right hip, where a sword would be for a left handed wielder. Cameron seems much more dour than any other halfling you might have ever met.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Wednesday February 11th, 2015 4:52:42 PM

Afterwards, when everyone regathers, "I believe we just witnessed an honest to god prophecy. I also agree with Cameron, it has to do with our dreams and not to do with the lights in the north.
My reasoning for that is it references the south and our excitement is to the north.
The Ancients Awake, might refer to the treants. Weeping loss could be a parent or someone weeping for the child, Cameron had a vision of. Also, Ancients awake could also be referring to elves, arn't they like almost immortal? Marionettes could refer to someone guiding actions like a puppet show, like us all being given dreams that only varied at the end. And the "Inevitability both foe and friend" it's always that, because if you know what's going to happen, it's a friend if it's good, and a foe it if it's not.
Now that I've had my say about this, I'll let tho smarter than I discuss them, and only pitch in if I have a new revelation."



Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 12(16)/12(16) Character Sheet 
Wednesday February 11th, 2015 5:10:13 PM

" You and I should visit the temple sometime Carver. Since you are good at seeing dead people you might see him too. I think he will keep though until we go deal with this thing in the North. I wasn't kidding about it being pure chaos up there. Some of the tales the traders told were pretty unbelievable."

Crosseye ( David Feest posting for Earl)  d20+7=13 ;
Wednesday February 11th, 2015 5:20:53 PM

OOC
Hi guys, Earl lost power early in the week and it ate his modem when it happened. I will try to keep him with the group while he waits for a modem to arrive.

IC
Crosseye listens to Moana talking about the North. He sees her palm the cards, but stays quiet, waiting to see what happens. When she goes limp he is about to reach out and help her when she starts talking in another person's voice. A little freaked out he pulls his hand back, not sure he wants to be touching her. Then she awakens and resumes her sentence as if nothing happened. He shaakes his head and follows the others out of her shop.

The Fortune Teller Moana - Co DM Dan K 
Wednesday February 11th, 2015 11:27:11 PM

The group has mixed opinions of Moana and those opinions change during the visit. Zee quickly thought of writing down what was being said and stows the written word into her purse. Cameron asks her about the Tree and the History of it and that he feels there is something wrong. The woman smiles a thin smile and takes Camerons hand. Her grip is surprisingly strong and she bends his hand about looking at it intently. "You want to know. You feel do you?" She raises an eyebrow and releases Cameron's "Why ask me, why not speak with Ciyradyl Ilyndrathyl. It is her family. Be careful you do not bring more than poison creatures to our home." She stands to leave through the small door where she took the covered cage earlier and turns at the last moment. "You asked of the Blue lightning and that is what you learned of." with that she disappears through the door and closes it

The party exits and forms up to speak of what they just witnessed. Cameron and Carver both think what happened is related to their dream and not the blue lightning. Cameron relates a bit of what he has heard about the Red Hills and states that he feels the group does need to look into the blue flash
Mack locates a small creek about 100 meters beyond the great tree's canopy. Crops? Possibly, but it is currently wild grasses

The party meets up at dinner with Mack and Osul to discuss next steps and to be generally friendly. Dungarth is there for dinner along with a few others.


Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+3=11 ;
Wednesday February 11th, 2015 11:53:54 PM

Atlas listens to Moana and shivers a bit when the deep voice comes from her body. When all is done he thanks her and goes outside to discuss with the group. "Well, I guess that second part could be tied to the dream, but I'm not one for puzzling out mysteries that are not impacting us right now. Now, what she did seem to confirm is that there is something up North where that light was coming from and we should probably go check it out. I'm not sure how something that far away can be a concern for the Tree, but better safe than sorry. Besides, I cannot take sitting around here that much longer.

"With that being said, I've heard plenty of stories about the Red Hills and none of them were good. We will likely die there, but I'm willing to roll the dice just to see what all the fuss is about. I'll see if I can purchase a map at one of the shops. Zee, you seem to have a way with the patrons of the Tree. Would you mind asking around to see if anyone has any experience making the trip? A guide, or even just some good advice, would be very welcome."

"Cameron, you seem to have the inside track on this dream stuff with your vision. It is clearly not my strength. Do you mind chasing down your theories while we prep for the trip? If you are able to make progress before we go then it could make this place much more interesting if we really do return."


Atlas looks about the group and smiles. "Finally, we're going adventuring!" If anyone has anything else they want to talk about he hangs out until the conversation is done. He then heads off in search of a map.

--------------------------------------------------
Perception: 1d20+3=11


Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Wednesday February 11th, 2015 11:57:24 PM

OOC: Sorry, it appears that I was writing as the DM post came in. Just imagine my post was right above the DM post :-)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 
Thursday February 12th, 2015 12:34:40 AM

For the sake of brevity, during the course of conversation over dinner you learn:

Yes, 'Osul is a Druid. He even demonstrates Light and Create Water for those who want. Though, if any of you have met a Druid previously, then he isn't exactly the same thing. For example, he carries no potions, scrolls, or the like.

He, like his parents and siblings, are of the Culverwood. He has occasional contact with his family since finding his calling, but for the most part he has been learning about being a Druid by being with nature.

He likes experiencing things, and is eager to find out more about the adventure of which Atlas spoke.

If the dry creek comes up in conversation, he's happy to help see where it runs.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Thursday February 12th, 2015 11:27:29 AM

Zee is confused, "Wait, Atlas, do you want me to find a guide to take us North or South?"



Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 12(16)/12(16) Character Sheet  d20+5=7 ;
Thursday February 12th, 2015 11:28:11 AM

" I can try Atlas. Everyone here seems to sing the same harmonious song though. To be honest it is a bit unnerving. Everyone is happy. Everyone is at harmony, and nothing is wrong to hear them tell it. But that child.... Do you think Moana is right and it is my presence that is making these things happen?"
Cameron seems genuinely concerned. He does not mean to throw this place into chaos, no matter how he might appear in public. They are kind and accepting even of people like him who do not fit neatly into their mold.
Cameron shakes off the feeling and gets back down to business. " There are still some people I can ask. Time for my social butterfly to spread it's wings." Cameron finishes his last couple of bites of food and picks up his drink. Rising he excuses himself from the table, and moves over to speak to Dungarth if the man is alone. He hails the man and praises him on his craftsmanship. He shows him the newly dedicated whip and asks about the history of the Tree, especially its creation and the events that brought it into being.
3 constitution damage
Diplomacy 7

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Thursday February 12th, 2015 12:32:04 PM

I am pleasantly surprised to find out Osul is a druid. That life path fascinates me, and I have thought seriously about taking that path myself. I watch intently as he brings forth light and water, and ask questions about how he has lived with nature. I try to learn and take in as much as I can.

to Osul: "I was thinking about planting some trees out by a creek I found. Would you like to help? I'm completely open to any suggestions as to what we should plant. I was planning on starting right away, but I believe Atlas mentioned something about going on a picnic up north. So I'm not sure if we'll have time to plant any seeds before we leave or not."

If there is any spare time, I check around the Tree to see if anyone has seeds we can use. I probably start with Boolia, just because I like her.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday February 12th, 2015 5:16:31 PM

At diner that evening, "I don't think we have time to wait to explore these lights to the north. The Red Hills are called the Badlands for a reason by the local merchants. That blatant a show of power, could mean imminent danger to those near by, and well, we are near by here at the tree."
Carver is obviously now concentrating on the immediate danger, rather than the prophesy.

Crosseye (David Feest posting for Earl) 
Thursday February 12th, 2015 7:11:07 PM

Crosseye heads to dinner and listens to the planning of Atlas. He too is ready to get out of the Tre and see the countryside.

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Thursday February 12th, 2015 10:11:03 PM

Atlas looks at Cameron with a smile, "No, I know that not everyone understands your choice in diety or ways of worshiping, but from what I have learned of you in the past couple weeks you're not going to go about bringing down the tree, even on accident. Something is at play here, I'm just too dense to figure it out. Thank you for keeping an eye on our long-term plans...long-term is not my strength, but you seem to have a knack for it."

Turning to Zee, "North, a guide to the Red Hills where the light came from. I'm not comfortable with any of that other stuff about the South until Cameron gets back to us."

At dinner that night Atlas takes time to get to know 'Osul a little better, and he shares parts of his story as well. As Atlas talks to various party members through the night he lowers his voice a little and he asks them what their opinion of 'Osul is thus far. He is not shy about his line of questioning. He makes it clear to each that a druid would be a welcome addition to our group considering the miles of wilderness that we have to travel, not to mention our experience in the woods with Gaston. "A druid and a ranger, two ideal companions in this part of the Wold if you ask me."

--------------------------------------------
OOC: Did Atlas find a map? (OK, that was probably the funniest line I'll have in the next 10 years :-D ) If so, how much coin does he owe for it? What map is it that he buys? I'm guessing it is one of those already on the Tree of Parting wiki, but there are a couple, so let me know. Thanks!


Heading to the Hills - Co DM Dan K 
Thursday February 12th, 2015 10:27:11 PM

At dinner Osul fills the party in about himself. Atlas and Crosseye both are eager to get out and do something. Downtime is nice, but they've had their fair share for now.

Cameron expressed some concern that he might be bringing chaos, but with a cleansing breath is going to ask a bit more while the group makes final preparations to leave in the morning. Dungarth, is indeed alone and Cameron heads over. Dungarth lifts his wine and invites Cameron to join him with a nod to the chair opposite. Dungarth has little to share on the Tree's history. "I have heard Ciyradyl tell the tale perhaps two or three times. It is always a powerful experience as I am sure you know. Before that, I had heard the same from several master bards in Plateau City. Never with the same weight as she brings to bear, even when they employed their magic though." He takes a sip of his drink and concludes with a phrase that Cameron has heard far too often. "You should speak with Ciyradyl Master Cameron on these matters, for it is her history and family you pry into."

Mack discusses planting some trees near a creek not too far away with Osul and having the time, goes off to see what he can find to start such an endevoure. Meeting with Boolia first while nice does not get him too far. "Saplings? Only Laughingwater or Saide would have something like that. Before you go and try and start a forest though, you might want to ask Folbre Ilyndrathyl."

Carver is all for heading north as well. Something of such a powerful display only 3 days to the north is far too close to ignore. The greedy evil that lurks in the Hills certainly won't ignore it.

Zee works on someone to act as a guide into The Red Hills. Currently no one staying at or living at The Tree of Parting has been into the Red Hills. Many have journeyed the East West Road form Emerald City to Plateau City and some, like Moana, Miles and Lorifir have been south into the badlands, but not north. There is information to be had on what travels the lands to the north. None of them pleasant.
Southern Red Hills are home to many warring factions of goblins and those things which prey on goblins for food; such as Dire Lions, Manticore, Trolls, Behirs and Wyvern or slave labor like: orc ogres, hobgoblins and giants.

Atlas assures Cameron that in his opinion the halfling cleric is not endangering or bringing doom to the Tree of Parting. Atlas look to get a map, but finds none of much detail. Still Saide is able to supply a coup large scale feature maps and waves away Atlas' attempt to pay anything form them. Edenmoor is the common fixture you can see on most of them. On the first map Edenmoor is the unnamed fort to the far right
Tree of Parting

Red Hills North of the Tree of Parting

New Elenna to the East of The Tree of Parting

The Tree of Parting

The group can easily get most anything they need for the journey after dinner between The Nest, the General Store and the Catacombs.

Morning comes in its promise of a glorious day of sunshine, scattered high clouds across the blue sky and a gentle breeze from the west carrying the smell of lilac.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 14(16)/14(16) Character Sheet 
Thursday February 12th, 2015 11:22:07 PM

Cameron sighs.
" Everyone tells me to ask her, but I already have. She says that she totally forgives the people that attacked and killed her kin. But the dreams my friends and I are having, and the things that I am seeing around the Tree contradict her story. A young elven child runs frantically around the Temple of Alemi, smashing and wailing about justice not being served. The Dream we all had points to the Tree being infested with rats that chew at the support and structure of the Tree itself. Something is not right, Dungarth, and it looks as if I am going to have to ask her again about what that is. Thank you for your council."
"On to the fine work you have already done for me, I wanted to ask for some other leather pieces. The Lady teaches that to be truly gifted with understanding, one must deprive their senses of sensation. I would like it is you could make me a helmet that would cover both my eyes , ears, nose and mouth. Leave small slits to breathe through, but deaden the senses associated with those organs as much as possible. Next a pair of mittens that will restrict my sense of touch with my hands. If you would begin them now I will take delivery of them in a few weeks, once we have established that nothing harmful will come at the Tree from the Red Hills. Please use the Lay's colors of black and red and her double helix symbol in the garments as they will be part of my devotions to her. I know your work will not disappoint. You are an exceptional craftsman."

Cameron waits most of the night in the Inn, drinking slowly and thoughtfully wrestling with all the pieces of what he feels is an important puzzle. At around an hour to midnight he leaves and makes his way to the Temple of Alemi. He enters and takes a position again near the altar, silently contemplating the little he knows of the Tree's history. If he again sees the child he will attempt to learn more. Who the child is. Why they are upset. Who is to blame. What outcome do they desire. He knows that the Lady is with him, but he can not help but feel Alemi himself wants to showcase something here too. That his healing and forgiveness might somehow also be of use in resolving this rot at the Tree.
At Midnight, vision or no, he retreats into the dark to pray to the Lady. He asks her to watch over their journey and help them return alive. He also asks her to guide him in how to ask the things he needs to ask to help her bring peace to this angry child.

down to 2 constitution damage remaining

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Friday February 13th, 2015 8:04:56 AM

I am not surprised at all that Boolia has nothing to aid me with my trees, but I was glad to be able to find an excuse to say Hi to her again.

It seems strange to me that I need to ask permission to plan trees in the wild, but I also know I'm not at home anymore. If I have the time to do so, I seek out Folbre on the idea. If he seems ok with it, I go with his or Boolia's suggestions on talking to the right people to get saplings or seeds.



Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Friday February 13th, 2015 12:37:36 PM

Before they depart from dinner Atlas pulls out the maps and shows the group what he has found. "Zee, thanks for trying to find us a guide, but it appears that we're on our own with this one. The Red Hills are a dangerous place, but we'll make due. There's still time to hit the shops if anyone needs anything. Is everyone OK with us heading out first thing in the morning? Also, lets make sure people know where we're going, don't want them to give our apartment away while we're out saving the wold. Tell anyone you come across, it's a tight enough community that the word will spread."

Atlas picks up provisions at the general store after dinner, then heads back to the apartment for a good night of rest before they hopefully hit the road.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+4=14 ; d20+2=10 ; d20+2=8 ; d20+7=9 ;
Friday February 13th, 2015 1:25:24 PM

Zee listens to the group and feels bad that Cameron would think he is the cause, "Obviously, something else is at work in this tree."

Zee waits out the evening for that perfect time to talk to Ciyradyl. She takes her time and finds an appropriate time to catch the elf's ear. "Your family's story is so tragic, and I never had a family. So your life means a great deal to me..." Zee continues to lead the conversation through the ins and outs of Ciyradyl's tale.

Zee is still not getting the story she hoped for, so she switches to a new tactic. "I am told of the long life of the elves. Can I meet your other family members? Folbre or Maybe the Greenmage himself?" Zee hopes to get introductions to the others from the elf before she leaves.

Actions
------

((OOC: ARGH! Terrible rolls)
Diplomacy to soften Ciyradyl - 14
Sense Motives - 10
Perception - 8
Bluff to seem casual about meeting the greengage - 9

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=21 ;
Friday February 13th, 2015 2:17:02 PM

After the evening ends, Zee once again looks for a quiet corner for a little prayer and meditation. Here she allows herself to try and "connect" with the higher power that drives her fate and explore her emerging powers. Zee lets her power leak out and take the shape of small figures and golden mists. She has learned from her last prayer time, and she takes precautions to not get caught.

((OOC: Zee is motivated by her need for belonging. The clerics of the Gods of Wold were well-meaning and pillars of faith, but they left her with a cruel woman who fronted for thieves and rogues. The Gods of Testing have been illustrated as monsters and boogeymen. So, Zee is opening her magic and heart to any power that will accept her and teach her how to wield her magic. I invite our DMs to play with this as they might.))

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 
Friday February 13th, 2015 3:19:38 PM

Before the evening ends, 'Osul catches Mack, thought not deliberately out of earshot of anyone else,
"Mack, I'm happy to help. The Red Hills borders Culverwood, and if there is nothing seed or seedling to be found in the hills, I'm sure we could find something suitable if we cut back through part of The Wood. That said, the Tree stands more alone than any I have previously seen, and that bears investigation when we return. There may be something about the land or the Tree that makes it too difficult for anything else more sturdier than grasses to grow here. But in trying we will learn more than we do now."

More broadly he asks, "Also, are there any particular spells that you will be of good benefit for the trek?". If he is going to support the group he knows he'll need their input.

OOC: One week in and finding my feet. Thank you all for your welcome and patience.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Friday February 13th, 2015 3:54:11 PM

((OOC: Doing great Graham!! BTW, the roll of 21 in my earlier post was a stealth check... Unfortunately this is my season of DUHas we prepare for standardized testing....))

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Friday February 13th, 2015 5:16:13 PM

OOC: I concur, happy to have you on board Graham, you're doing great! We'll role play you into the group over the next couple of days (real time, not game time). I'm just waiting to hear from the others so that Atlas isn't being bossy and creating the group on his own. :-)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 
Saturday February 14th, 2015 6:40:59 AM

"Hi Cameron. Thanks for earlier, but you seemed... focused on other things. I'm guessing there is an equally long story that goes with that long-coat, but I won't press you for it just now."

OOC: Catching up on a misread post.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Saturday February 14th, 2015 11:08:21 AM

"Well, it's always good to have water, I've found. And light. And maybe fire." As to other spells, I remain quiet and defer to the others who seem more experienced in combat.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Saturday February 14th, 2015 2:33:54 PM

"If going into danger, healing is always a good thing, and if I'm correct, don't nature gods require you to pray for them? Those who worship deities are blessed by the ability to cast healing without having to pray for them.
But other than that, I'd say, pray for whatever you are most comfortable with. Everyone would pray for something different if given a choice.
And before I forget, welcome to the club, that of newly arrived people who join this group of adventurers. May our deeds prove us worthy of respect and provide us with honor worth talking about."


Heading to the Hills - Co DM Dan K  d20+15=20 ;
Monday February 16th, 2015 8:33:11 AM

Apologies all

Cameron speaks to Dungath about a few other items as will and the man readily agrees on all aspects. A few weeks should be enough time. During his prayers later in the night, Cameron notices the flash from the north himself. The display lasts for about 10 minutes as best as he can figure

Mack seeks out Folbre about planting trees about the Tree of Parting. The elf looks at him with a curious is not soul boring expression for nearly a minute with his fingers teepeed under his chin. He finally nods, "You may do so." Mack makes arrangements with Saide to procure some saplings which will take a couple weeks to bring in.

Zee speaks to Ciyradyl about her family, of which 2 others live here, Folbre and Hiflanyl. Zee finds herself quite unable to steer her anywhere in conversation. Ciyrdyl is always polite, charming and gracious as she speaks, answers and asks her own questions to Zee. How did the young girl end up so deep in the Eastern wood. She speaks in empathy on her upbringing and how far she has come and into such a beautiful young woman she is blossoming. On Ciyradyl's family, she will introduce Zee at breakfast tomorrow, Folbre and Hiflanyl are usually there early and tomorrow she will have them stay a bit later to meet you. "Truth be told though, I think of everyone here as my family and hope to include you some say"
The Greenmage has not been seen in some time. The events that brought The Tree of Parting into being happened well over 200 years ago

Osul catches Mack about the Red Hills, asks about any particular spells he thinks would be useful and wonders on the oddity of a 500' plus Ironwood tree completely growing alone. The last part Mack can answer, The Tree of Parting was an ancient Treant from the Heart of the Culverwood. It came here following the Greenmage and took root in eternal sleep.

Carver offers his opinions on spells, healing. healing magic is always a good thing to have. Especially when you are about to enter the land of giants, ogre and trolls.

The group wakes in the morning and gets ready to head north. Final gear is checked packed and you make your way down, via a 30' square lift, to the ground some 120' below. The trek north begins and by days end the Tree of Parting is still visible nearly 16 miles away. The plains about the tree are easily traveled, the ground would certainly make excellent farmland. Cameron and Mack both find the grass to be quite polite to have stopped growing at about 18". The thick green blades are sturdy yet soft to the touch. Wildflowers and small bushes are littered about and in the day's journey the party crosses several streams and creeks. The group makes camp, sets watches and prepares in general for the evening and night ahead.

(Don't forget update the night watch on the woldipedia)

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 14(16)/14(16) Character Sheet  d20+9=26 ; d20+2=18 ;
Monday February 16th, 2015 9:36:59 AM

Cameron comments that he has seen the lights as well, last night during his prayers. He describes the display as best as he can to the others.
As they walk he is able to answer 'Osul, since there is little else to occupy the time as they walk." Not that much to tell. Carver and I used to be soldiers with the Mailed Fist. His Great Aunt suggested he needed to be elsewhere to do the great things he was destined to do, and I needed to leave in order to return home and return the dwarf that raised me to the stone after he was murdered. Both of us were able to but out our contracts with some help from a cleric of Gargul and we were free from our obligations to the Fist. I wear the coat now because it fits me well and is quite comfortable. With the patches removed it is still quite a functional garment. Anyway, while preparing my 'uncle Morgan' for burial I was approached by an agent of Jancassis and asked if I really wanted to pay back the person or persons that had done me, my family and my 'uncle' so much hurt. I said I did, and became a cleric of the Lady of Vengeance. She stripped me of all of the skills and knowledge I had gained in my training with the Fist and took me as a new initiate to her order. Now I am on a path that will end either with my death, or revenge on those that have done me and my kin so much harm. Along the way I spread her message as best I can."
Cameron keeps his eyes open both for danger, and a suitable place for a shrine as they make their way North into the Red Hills.
Perception 26
Survival 18

Notes and Effects
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Magic Weapon, Shield of Faith
2 constitution damage from Poison.

OOC
Who is carrying the wand of Cure Light Wounds and how many charges does it currently have?
Did we receive a wand for recruiting? Was it an all or nothing deal, or did we get one with fewer charges because we were not able to fill the game?

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Monday February 16th, 2015 9:45:41 AM

OOC: As best I remember, Crosseye was carrying the fully charged Cure Light Wounds wand, and we never used it. We bought it at a time when we had virtually no one in the party that could do quick healing. ;)


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Monday February 16th, 2015 2:24:50 PM

Zee is lost in thought on the way out of the Tree, she wears a puzzled expression. As the group starts to camp, Zee is firm about pointing out that she will be making a group meal. As always, the meal looks like a pitiful broth made from trail rations and water, but tonight it tastes smells spicy and meaty. The meal reminds you of lively discussions, fights around the table, and old stories told by elderly men that ate peppers raw.

"Okay, it is not the right thing to say, but I will say it!' Zee huffs a sigh, "Ciyradyl, and the other elves are all wrong. Something about the Tree and the elves is wrong, and I am mad. Why are we getting dreams about this? Why is it that Ciyradyl smiles and laughs off bad stuff? There is something rotten about the whole thing and I don't know why, but the Tree is in trouble."

((OOC: I want to move Zee to the first watch with Atlas, and she will continue to train on the road with the Kukri.))

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+3=17 ;
Monday February 16th, 2015 5:14:10 PM

Atlas is in great spirits as the group heads out. He is talkative along the way and willing to chat up anyone that wants to talk. He tells Zee that training on the Kukri can happen after dinner, but not while they're walking. "If we're able to train while we travel then we're traveling too slow to begin with. Let's make ground and we'll keep your training going at night."

As the group stops Atlas sets up his spot for the night. He reluctantly accepts Zee's switch to first watch, mostly because he cannot quickly think of a reason to argue the point. What I wouldn't give for a quicker wit.

In response to Zee's comments about Ciyradyl, "Yeah, something does seem off in this whole thing. I haven't known many elves, but it seems strange to always be so blissful. Thoughts anyone?"

------------------------------------------------------
Perception: 1d20+3=17


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Monday February 16th, 2015 11:23:23 PM

Carver takes his turn with Cameron around midnight, he agrees something stinks at the tree, but he has the lights to the north to worry over right now.....

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 
Monday February 16th, 2015 11:59:35 PM

'Osul is initially surprised at Mack's description of the Tree as an old/once Treant from The Culverwood, but he processes it quickly and replies with a wide smile, "That explains a lot! I had a sense when I arrived that I was still in[b] The Wood, despite the distance between The Tree and The Wood. Thank you for putting that into perspective!"

[i]OOC More to come


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14  d20+9=15 ; d20+11=28 ; d20+5=23 ; d20+8=25 ;
Tuesday February 17th, 2015 3:45:45 AM

OOC: I had lots of things written for this post, but then I clicked the wrong link and it got eaten :(
--------------------------------------------------
The druid visits the stores and picks up a few things to make magical and non-magical healing a little easier Holly, Mistletoe and a Spell Component Pouch, along with a couple of sacks and a backpack to carry most of it in. {DM: 7gp 2sp according to the books - please advise if local prices differ, and the purchase is approved?}

During the course of the day 'Osul talks with everyone, some of which includes:
"Good tale, Cameron -- it and the long cloak sit well." He nods in agreement, and whilst neither "The Mailed Fist", nor "Jancassis" ring any bells for the druid, he thinks he understands.
"Thanks Mack - I find those two useful. Not sure about the fire, though."
"Yes Carver, I'll need to beseech The Wood for even the simplest Cure, but if I have no use for it I can call upon a creature to assist us. And thank you for the welcome to the club. Respect and Honor..., speaking of which - please bear with me, I mean no offense - would I be correct in guessing that you (or someone else) tends your hooves for any uneven wearing?", and yes, there is no indication that he is being anything other that honest in his question.
"You have a wand?!!"
"Okay, Zee, I'd missed that. Everyone is having dreams about The Tree, and there is something wrong with The Tree... The Tree from Culverwood, and a druid from Culverwood just happens to show up? I am keen to help as best I can."
"I can't say I've know any elf well enough to have an answer to that, Atlas"

Over the course of the day he tries to take in the lay of the land they venture in and an understanding of what makes this its home. {Know.Geography: 23, Know.Nature: 25}

'Osul joins Crosseye in taking on the final watch. {Perception: 15, Survival: 28}
------------------------------
Spells: Spell Name (remaining / granted)
Oriz: Create Water(∞), Light(∞), Stabilize(∞), Toros Taur's Try(∞)
1st: Cure Light Wounds(3/3), [←Spontaneous Cast: Summon Natures Ally I], [Weather: Obscuring Mist]

The Red Hills - Co DM Dan K 
Tuesday February 17th, 2015 9:28:21 AM

The Group makes camp and the night passes without an unusual things occurring. Zee brings up her thoughts on the elves and the Tree and all of those who live there. How can they simply be so happy, The Tree is in trouble, it is the only explanation for the dream and the cryptic message from Moana.
Atlas and Carver find themselves agreeing that something must indeed be wrong.
Osul refrains from making any conjectures on how elves are supposed to be as he has not known any, what he considers long enough. And how long is long enough when it comes to a 300 maybe 400 year old person?

Cameron and Carver see a vibrantly bright blue bolt blasting into the sky for 10 minutes which happens at midnight. The bolt seems to be perfectly straight and as you watch, it seems to pulse a little. You cannot discern a top, as it seems to continue into the stars themselves. There is no sound that either of you can hear and them 10 minutes later it simply is gone.

Morning arrives and the party continues. By days end, the group will be entering the Red Hills. Moving across the grasslands is again very pleasant and easy. Small stands of trees are now being passed and the streams and creeks are picking up in frequency. The soft running cool water is always refreshing. On this day, sharp eyes spot a small group of deer to the west at a small stand of trees. A hawk or perhaps falcon riding the thermals high above and loping far to the east and heading south a coyote.

The beautiful day ends with clouds coming in from the northwest. Survival DC 15 Highlight to display spoiler: {It will definitely rain tonight, possibly hard at times, but with little wind}

Party XP for dream and Moanas Fortunes 300 each
Graham, Local Tree prices and the Core book are the same

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+1=2 ; d20+1=17 ; d20+6=17 ; d20+8=9 ;
Tuesday February 17th, 2015 12:10:40 PM

(d20+1 survival check of 2 -- SON of a.... oh, the temptation to highlight that spoiler)

During our walk, I do what I can to aid Crosseye in any tracking we may be doing, or at the very least, not to get lost:

(d20+1 aid Crosseye survival/tracking check of 17 against DC 10 --> +2 to Crosseye)

I pull out the harmonica from time to time to make the walk go a little easier... unless there are concerns about making too much noise.

(d20+6 perform harmonica check of 17)

(d20+8 perception check of 9)



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+2=15 ;
Tuesday February 17th, 2015 6:45:17 PM

In the morning as the group is getting ready to travel for the day...
"I think this lightning we are seeing is part of some sort ritual being performed at midnight. This is foreboding to be a bad thing if it being done at the witching hour....."
Carver is glad that the group is stopping for the night, because during the late afternoon he could feel a storm rolling in....
"We've got a storm rolling in, it feels like it's going to be a wet one. Someone help me set up my tent, it's big enough for us I think.. It was made for a centaur after all."
He digs out the tent from his packs, he thinks it's good to be big at times....

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 14(16)/14(16) Character Sheet  d20+2=21 ; d20+9=22 ; d20+9=26 ; d20+10=18 ;
Tuesday February 17th, 2015 7:22:55 PM

At Carver's comments Cameron asks " What exactly are you trying to say? I pray at midnight too." He is smiling when he says it because the gravity of what Carver is saying isn't lost on him. He remembered some of the signals they saw in the swamp that the Gnolls there used, strange lights in the skies at night, and hopes the humanoids near here are not massing for some foul purpose.
Survival 21
Cameron too notices the impending rainstorm. Knowing that the tent is barely large enough for Carver most of the time, he also quickly constructs a survival structure if no natural cover can be found for the night. ( He looks for a natural cave or some other shelter if none can be found makes his own).
He cautions that now that they are near, or in the Red Hills they should conceal their camp as best they can too, hiding their fire in a pit and generally keeping the banjo and harmonica playing to a minimum. For one, he does not want to wake up to a toothy goblin grin in the middle of the night.
Perception 22 looking for a shelter
Perception 26 on watch
Stealth 18 to conceal his sleeping area

Notes and Effects
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Magic Weapon, Shield of Faith
1 constitution damage from Poison.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=15 ; d20+7=10 ; d20+5=22 ; d20+6=11 ;
Tuesday February 17th, 2015 7:57:27 PM

Occ
Sorry all about last week dam powe surge and area. A group of kids went joy riding and ran into a transformer knocking out power for a few hour and killing my modem but back now

Icc
Before we leave the tree I ask Atlas to see the maps and go over them. I suggest that we head to Edenmoor fort (if it not too late) as it seemed to be the closest settlement to the Red Hills.(just south part on the maps) We might be able to get more information there, before we head into Red Hills. At least be able to resupply.

On the first night watch with our new friend the Druid, Osul, I try to get to know him better. I ask what is a Druid all about and how does one start to follow,the path of one. All I know about them is they are one with nature and was told they seem to have a special bond with it. But how they have this bond or learned or natural? I tell him I am one that respects and live in peace with nature as I have been taught. All my knowledge I have is learned, some did come easier they others, but I needed to learn it and not just come to me like it seems to with magic guys. I have been learning over many years with my grandfather in my youth.

In the morning I have a nice breakfast with the other then we head out again. As we walk along I ask Cameron again about his God as I a am curious about him/her? And his religion? That night as we set up cam again I do a look around the area.
------
Perception check 15 of the area/best place to set up camp for protection
Survival check 10 (fail)
Knowledge geography 22 of the area general information
Knowledge nature 11 of the nature in the area
Also are we headed to Edenmoor?

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=24 ; d20+7=8 ; d20+6=12 ;
Tuesday February 17th, 2015 8:14:28 PM

Hearing the talk of rain in the air I help with the tent and also looking for cover for the night for everyone.i also ask Zee if she needs any help with the dinner that night. I want to help plus maybe just get in some bonding with her. I want to show her how much I appreciate all she has done for us. Maybe even talk a bit about her god/beliefs.
----
Post again as they seem to post as I was writing mine.
Perception check 24 to look for cover for the group.
Perception check 8 while on watch that night
Stealth 12 while on watch
Also another note I do have the wand of healing. Does anyone else want it or should have it as I will be helping with attacking either range or Melee ?

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20=20 ;
Tuesday February 17th, 2015 9:13:13 PM

I do what I can to help Carver set up his tent.

(d20 of 20 if needed for anything with that)

And I heed what Cameron says about the banjo and harmonica playing, and cut back on that for the time being as we enter into more dangerous country.

OOC: I'm fine with you hanging on to the wand, Crosseye.



Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 14(16)/14(16) Character Sheet 
Tuesday February 17th, 2015 9:27:05 PM

This time Cameron does not put Crosseye off. It is a beautiful day and a good time to talk of Jancassis.

" To me, a small and rather weak halfling, she is the equalizer. When a wrong is done to someone that can not protect themselves and they pray to her, she is able to see that justice visits their wrongdoer. As Zee was correct in pointing out that Jancassis more nefarious side is worshiped by the Drow, the dark elves. To them she visits what they see as vengeance on the people and races that exiled them below. To me she is a resort of the weak. They can count on her to not be bribed, to not be dissuaded by emotion when she visits retribution on wrongdoers. She also hates anyone who cheats on others or makes a promise only to break it. That is why it was of utmost importance to me that I told Gaston that I would help him in the woods, but made clear to him I would not lie about it. Had I sworn to get him into the Chancers and then told the truth, as we did to the Council, he would have had every right to go to her temple and call for my head. There is a very good chance she would have taken him up on it too. As an example to other priests that follow her."
" It isn't an easy road. I said I would be her voice in the Wold and she in turn promised to first off make Morgan whole again so that he could be returned to the Stone with honor. Second she promised that I would be tested, over and over. Some tests I would pass and in passing would learn what I needed to know to grow stronger and more capable of taking the revenge I want against those that have killed everyone I have cared about. Some tests, like the venom i ingested the other night, to help me see more clearly what was wrong at the Tree and how to fix it, I would fail. But, in failing I still learn. I have learned that no matter the pain or the weakness in the body, a strong mind and a determined will are still formidable weapons. Once the last of my strength returns and I have my full health back, I will be stronger in knowing that when I am physically weak, I can still accomplish things through my strong will."
" If I follow her worship out to the more extreme of her followers, and pass the test to become one, I will become immune to the venoms I now use to strengthen myself, I will also be able to act without fear that remorse will stay my hand while I do her work. That frightens me a little, I have to admit. my empathy and my conscience are what makes me want to do her work, makes me want to help others who have no other recourse but to ask for the Lady's intervention. I am afraid that if I lose my sense of remorse, I won't be able to do that clearly when I have to. Perhaps this is just another of her tests and I will be able to overcome my fears."

Cameron tells Crosseye this openly, because he knows that some of the others might wonder how he can be moral and claim to be good, while following what is often thought of as a goddess of murder.

OOC
On the wand, probably best if you still hang onto it Crosseye. Carver, myself, 'Osul and you can use it. So long as we can get to it easily and can say, pluck it off your belt if we need to I think we will be OK that way. The bonus is if 'Osul and I get knocked out or separated from the rest of the group, you can still heal people. From what I can see we should have the recruiting wand of CLW with 20 charges on it for getting 7 of 8 players again. Is that your read too DMs Dan and Corsario?

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+5=25 ; d20+3=6 ; d20+3=7 ;
Tuesday February 17th, 2015 9:36:27 PM

Atlas confirms the news of the storm, he can smell it, feel it. "It will be a soaker, mark my words."

He laughs at the conversation between Carver and Cameron. "Cameron, I do think I saw a twinkle in Carver's eye when he said that!". Atlas winks at Carver and goes about helping him setup the tent.

Before it gets dark he also searches the surrounding areas to see what he can find to help with shelter for those that cannot fit with Carver. Tonight Atlas will stay up a little longer after his watch to observe the lights...assuming he can see them in the storm or tell them apart from the lightning that will be coming with the rain.

-------------------------------------------------
Survival: 1d20+5=25
Perception (looking for shelter): 1d20+3=6
Perception (while on watch): 1d20+3=7


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14  d20+11=14 ; d20+8=27 ; d20+11=21 ;
Wednesday February 18th, 2015 5:37:30 AM

Maybe he is more focused on the conversations, or the grasslands, but it is not until others mention the foreboding of the rain that he looks and nods in agreement. This seeing open sky is still new to him, and he mentions usually knowing the rains were near when the scent of the woods changed.{Perception: 14 - missed by that much}
So he watches the clouds and the sky, unsure if this is a natural storm {Knowledge Nature: 27}, and wanting to warn everyone if it is not.

'Osul pitches in with the tent once a location is decided on, and is keen to assist where he can, including cleaning up after the cooking, etc.

He and Crosseye converse in hushed tones during their watch {Perception: 21}, "Well, I can only speak for myself, Crosseye -- I've never met another druid, so anything I have to say about them is from rumor or stories. I, myself, grew up in The Culverwood, and would wander in wonder at the majesty of The Wood and it's inhabitants. I observed, studied, and then intervened only where necessary. Then, about a year ago, I found that I had bestowed Gifts, and I had my parent's blessing to pursue them. So, for me at least, the bond with Nature generally and The Wood specifically came first. I'm sure there could be Druids who are taught and trained in the Ways by a mentor - like a grandfather - or in some sort of... I want to say Order, but that more like something from a story about a Monk or Priest. Anyway, Crosseye, you get what I mean?"
------------------------------------------
Spells: Spell Name (remaining / granted)
Oriz: Create Water(unlim.), Light(unlim.), Stabilize(unlim.), Toros Taur's Try(unlim.)
1st: Cure Light Wounds(3/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist]

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Wednesday February 18th, 2015 8:55:45 AM

((OCC: GACK!!! I can not seem to sync up and I missed yesterday again... Brgh.))

The Red Hills - Co DM Dan K 
Wednesday February 18th, 2015 10:29:52 AM

Edenmoor was quickly discussed and ruled out as a route. The Fort lies over 150 miles to the east.

Carver has a tent and while a couple of you can squeeze in with him and actually get some sleep, not everyone is getting in. For those without a tent, it's going to be a wet night. Thankfully the rain does not look to get here before actual nightfall, so there is time to have a warm meal and really think about how miserable it is going to be. The open grasslands provide little in the way of shelter, but the group can camp out under a small copse of trees. None of the survivalists believe the storm will bring anything but rain. The group makes sure they are not in a lowland, or near a creek or stream that may overflow and do the best they can with the sparse trees.

Rain it does, a steady cold rain that lasts for nearly the entire night. The temperature also drops with the front moving through and those outside the tent, now soaked thoroughly find themselves shivering. Welcome to the Red Hills.

Carver's Tent can hold 4 medium folks
Whoever does not get to sleep in the tent is fatigued on the following morning

The sun rises in a way, with the rain slacking off to a light drizzle. The Red Hills look bleak and dead in the dreary morning light. Thick clouds have moved in and show no sign of going anywhere anytime soon, it is as if a thick grey blanket has been draped across the sky.
Survival DC 15 Highlight to display spoiler: {Rain on and off for the next several days}

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 14(16)/14(16) Character Sheet  d20+2=14 ; d20+9=26 ;
Wednesday February 18th, 2015 12:33:45 PM

Cameron's makeshift shelter is not enough to keep the rain out, and his night is wet and tiring.As he prays at midnight, he asks Jancassis for aid and changes his magic weapon spell out for an endure elements spell, hoping to stave off the worst of the chill from being soaked. He wakes groggy and tired, but still ready to continue. He considers this just another of Jancassis tests to see if he is worthy of her sponsorship. Had he noted the weather sooner the day before they might have made more suitable shelters for it. Jancassis had gifted him with the awareness of a hunter, but he had failed to heed it, thus he would be tested. Today he hopes to do better.
Survival 14
Perception as they walk for the day. 26

Notes
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.

OOC
I assume that Cameron did not sleep well enough to be rested and recover from his poisoning either. Is that correct?

.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+1=13 ; d20+8=18 ; d20+1=12 ;
Wednesday February 18th, 2015 12:50:17 PM

I don't mind sleeping out in the rain, and I definitely didn't bring a tent. I plan on sleeping outside in the rain so the warriors aren't fatigued. I do make sure my banjo is fairly protected from the rain though. It's not a perfect instrument by any means, so I'm not super concerned. I do what I can to keep the water off of Pips, though, if nearby. Maybe a small cat tent.

The next morning: "Hey, can any of you 'Create Water' people reverse that spell, and dry out my clothes by chance?" ;)

(d20+1 aid Crosseye survival/tracking check of 13 against DC 10 --> +2 to Crosseye)
(d20+8 perception check of 18)
(d20+1 survival check of 12 against DC 15 for the weather --> failed again)


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 14(16)/14(16) Character Sheet 
Wednesday February 18th, 2015 3:04:02 PM

OOC
Sadly no Mack. The spell was reversible in 3.5 but not in Pathfinder.
Prestidigitation could dry us, but since it is still drizzling from the post today we will still be damp and miserable. The good news is the drizzle will make everyone else damp and miserable too.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+2=17 ; d20+1=20 ;
Wednesday February 18th, 2015 4:32:01 PM

Carver is glad for his tent, and the relatively dryness of his armor. He folds up the tent and uses it as a rain poncho over his back and hind quarters. As the group eats breakfast, "It feels like this storm system is going to be here a few days, So I'm guessing that I'll be letting four of you sleep in the tent, It'll be better for me to be fatigued than most of the group. Gargul has not yet blessed me with the ability to remove the tiredness with just a touch of my hands."
Survival 17
Perception 20


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=21 ; d20+7=17 ; d20+7=17 ; d20=19 ; d20+5=14 ; d20+6=24 ;
Wednesday February 18th, 2015 6:24:35 PM

I let the others know I will stay out in the, not that I am not use to it. Growing up in a Forrest with grandfather I spend a many days out in the wet doing things. Being In the rain brings back many memories of theses days. I tell Zee, a lady should stay warm and dry, plus we need her well rested to make the good breakfasts for us like she has.

During my watch I try to stays warm and as dry as possible what ever that might be. I also go over the conversation with Cameron I had that day about his god. Seems interesting to me. The way he explained it and told it makes his god not seem all that bad. In fact a protector of the weak and innocent. I wonder what the other god are like I need to know more about these gods. I will have to ask Zee what she thinks when I can.

In the morning I help with the breakfast doing what ever Zee might need help with. I figure it is better to help then argue with her about making the meals, plus she seems to like doing it. "What ever makes her and others happy" I say and smile to myself.

"From the feel of the wind and air it seems to me that this weather and wet weather is going to be here for awhile, but we need to push on, but maybe if we can or do find shelter along the way will camp and rest up for a bit." I tell the others as we pack up and get ready to break camp. I ask the others to keep an eye out for anything. I take the lead and start off again in the direction of where we believe the light is. ( if we are able t find shelter from the wet I try to get us to camp and rest up)

-------
Survival check 21 dm spoiler
Survival check 17 for leading the group in the right direction of the light
Perception check 17 to look for any shelter along the way to get out of the wet
Diplomacy check 19 to get the other to stop and rest if we find shelter
Knowledge geography check 14 of the area and for any shelter around
Knowledge nature check 24 of the nature of the area and if it will aid in protecting for the wet.


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=5 ;
Wednesday February 18th, 2015 10:23:34 PM

Zee definitely takes advantage of the tent, and she is trilled for the help at breakfast. Zee does offer to dry anyone who wants her to use prestidigitation. In a matter of minutes a flurry of silver and golden ribbons dance about, drying and warming any takers.

Zee pulls out a water resistant cloak and gets ready to follow her troupe.

Actions
-------

Touch of Destiny for Crosseye +1 on leading the group in the right direction.

Unlimited Prestidigitation on breakfast, and clothes.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Thursday February 19th, 2015 6:49:09 AM

Unlimited Prestidigitation? I am impressed. And I would LOVE some, if it's truly unlimited! :)

OOC: Boy, things have changed... do spellcasters have unlimited low level spells/cantrips now?


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday February 19th, 2015 7:14:35 AM

Carver makes a decision......"Zee, you and I as well as one other will be staying in the tent at night. You need rest because you cast spells, I need it because I need to be able to charge around for combat, plus, it's my tent and I want to stay mostly dry, I've already suffered before from getting wet and unable to dry out, I'm not going through that again."

OOC: Cantrips or orisons as they are now called, are unlimited castings under pathfinder rules. They are zero level and some are more useful than others.

The Red Hills - Co DM Dan K 
Thursday February 19th, 2015 9:31:02 AM

Carver and Zee use the tent, everyone else spends a rather miserable sleepless night in the cold rain and the morning finds those individuals fatigued, but with delightful memories and nostalgia. Zee makes breakfast, cold this time at preparation, but again with just a pinch of magic, it is delicious.
The group strikes camp after Zee thoroughly dries everyone. Not only do you start dry, but Zee can keep it up all day and everyone stays essentially dry. The light drizzle breaks into a light rain now and then, but Zee is always right there to take care of its dampening effects.

The ground and your footing is a different issue. The red hills have little vegetation and with the rain the hard ground becomes slick and ice like in some areas where the clay has been exposed. The problem is, that these areas are practically invisible until you step on them. There are some small trees that soul identifies as Apple and shay pine, two of the heartier trees he knows. None are larger than Carver, indicating how unfriendly the ground is to such things. Small scrub brush and bushes are also clustered about the trees. Everyone please roll Acrobatics check DC 10 failure indicates a slip and fall at some point

Heading north and on target to the last visual of the blue light is pretty easy in the open terrain of the hills. Crosseye keeps in a relatively straight line, going from hilltop to hilltop and finding the easier crossing of the few streams still running from the rainfall thus far. Visually, the group spies very little. The party seems to be the only creatures willing to move about in this weather. Midday passes to mid afternoon and the sharp eyes of the party spot the danger closing quickly from across the hilltop you just reached.

Scuttling quickly towards you is a Large black beetle.
Everyone can roll to Identify Know nature DC 10 Highlight to display spoiler: {slicer beetle}
Only if you have know nature ranks make this check. Know Nature DC 14 Highlight to display spoiler: { the beetles mandibles are capable of causing severe bleeding and debilitating pain}

The beetle is 80' away.
Anyone who charges Highlight to display spoiler: { at 30' you hit a slick clay area acrobatics check DC 10 or fall prone. Success allows you to keep going}

DM Note: when describing creatures I will use the game standard large, huge, gargantuan and so forth

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=10 ; d20=10 ;
Thursday February 19th, 2015 11:10:34 AM

Zee is happy to keep people clean and dry. A few times she seems to get lost in the swirls of silver and gold light, but she refocuses and finishes. As you walk Zee nearly stumbles and cartwheels her arms to stay afoot.

As everyone sees the beetle, Zee thinks she knows what it is, "Hey! Is that a slicer beetle?" She turns to look at the druid-in-training, "What do we do?" Then she glances up at Atlas.

Actions
-------

Acrobat Check- Passed 10

Know (Nature) Check- Passed 10

I defer an action until Osul and Atlas' actions


Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+1=17 ; d20=2 ;
Thursday February 19th, 2015 11:41:25 AM

Atlas thanks Zee for the constant assistance with the wet clothes. His cloak does a great job of keeping the rain off him during the day, but even it needs Zee's assistance after a number of hours have passed.

Throughout the day Atlas seems to be stumbling about tripping on everything and taking a fall or two along the way. Fatigue is certainly taking his toll on him from the night before.

When Atlas sees the beetle ahead he confirms Zee's finding. "Yep Zee, that is a slicer beetle. Dangerous buggers. Everyone form up. I'm having a hard enough time walking on my own, I'm not going to take a chance closing in on that thing. Besides, if it sees us as a group maybe it will have second thoughts. Zee, 'Osul, behind Carver and I. Crosseye, feel free to give him a sting before he gets here. Mack/Cameron, just do your thing. It always seems to work for us, even though I cannot put logic to it." Atlas gives Cameron and Mack a big smile so they know he's teasing, then his face grows serious again as he takes his cloak off and squares up next to Carver to brace for the attack.

---------------------------------------------------
Nature check (DC10 Everyone): 1d20+1=17 (pass)
Acrobatics Check (DC10 for the days hike): 1d20+0=2 (fail)


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 
Thursday February 19th, 2015 2:01:56 PM

OOC: Missed post

'Osul stays out in the wet the previous night - it is an experience and he will learn to be better prepared in the future. Despite the weather, his mood remains upbeat.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 14(16)/14(16) Character Sheet  d20+2=15 ; d20+4=24 ;
Thursday February 19th, 2015 3:48:55 PM

"Yup, slicer beetle all right. That shell looks plenty thick to me, so I doubt I can scratch it. Disarming it is not going to work, and I think it is too big for me to trip. More than likely I can touch it though and poison it, softening it up for you guys. You don't think we can just ignore it and let it go by eh? Those pincers look, um, dangerous."
Cameron does look at the beetle's shell though. That might make a decent shelter, his groggy mind thinks.
Acrobatics roll 24
Notes
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14  d20=20 ; d20+8=15 ; d20+8=15 ;
Thursday February 19th, 2015 3:51:53 PM

"Zee, you are a wonder!"

Maybe it's the positive attitude, or maybe it's something to do with a druid's Woodland Stride, but 'Osul doesn't once look like loosing his footing {Acrobatics: 20 (Nat.)}

'Osul scrutinizes the beetle {Know Nature: 15, Trained Know Nature: 15}. "Slicer, yes, and stay clear of the mand... the tusk like protrusions near the mouth. Think of them as razor sharp acid blades, and you will have a good idea the pain they inflict.". He forms up as requested behind Carver as healing support.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+1=21 ; d20+6=15 ; d20+4=8 ;
Thursday February 19th, 2015 5:32:33 PM

The day goes on with the miserable weather but thanks to grandfather training and now use to it I am able to keep my footing with no problem at all. Just hope everyone else is all good. When we see the creature off on the other hill top I recognize it. "Slicer beetle" I inform the others. I pull out my bow and get ready to let lose. Hearing Atlas order and understanding I take a step to the frount and take aim. "If he heads this way I will send one his way." ( will fire at him if he heads our way to with in 50')

-------
Acrobatics check 21 (passed)
Knowledge nature 15 (passed)
Attack range - 8 most Lilly a miss but that is ok it can be a warning. Plus not sure how the figure affects me I know -2 to strength and dex but how that affects attack and damage not sure?


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+10=25 ; d20+6=26 ;
Thursday February 19th, 2015 5:50:45 PM

Hmmm..... is Atlas asking me to play some music?

(d20+10 acrobatics check of 25 (-1 or 2 penalty for being fatigued?) against DC 10 - Success)

I hear them mention Slicer Beetle, but I've never seen one of those before. I get out my banjo, but hold, looking at Atlas to see if he wants me to strike up a song. If I believe he gives me the signal (which I probably do), I try to play something I think the beetle will find soothing:

(d20+6 perform banjo check of 26) --> Natural 20! :)



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20-5=0 ;
Thursday February 19th, 2015 6:19:50 PM

(does Carver a bonus to prevent falling, like he does on trip attacks? because if not, he basically will just lay on the ground for the combat because he'll need 18s to just stand)
Carver, even with his four legs ends up on his knees, most of the morning.
When he sees the beetle, "Well, I'll make a decent wall, my usual attacks are completely out, for some reason, I can't stay up right."
He pulls out his sword and just braces for its attack.

Acro 0 (that was for just moving, his rolls while fighting and moving would be even worse.)

DM note: yes carver you get the bonus like for trip
The acrobatics roll is only if a charge is made. You can move at speed without issue. The first one in the story part of the post was for story affect only

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d4+1=5 ;
Thursday February 19th, 2015 9:15:31 PM

Zee moves behind the warriors, but she see that the group will attempt to engage. So... Zee begins to mutter to herself, then louder; she waves her hands back and forth in complex twists and knots. As she continues to pull on the magic in her spirals and whirls of golden light thread in her fingers. Zee's lets loose silver and gold bullet from her fingers. As the missile flies beyond Carver and Atlas Zee yells, "DYO!"

The little missile shutters and pops. Around the gold bullet, a silvery shadow forms, when it hits it is obvious that the second missile is a dud.

Actions
----------

Magic Missile: Hits for 5 points of damage.

The Red Hills - Co DM Dan K 
Friday February 20th, 2015 8:11:23 AM

Post will be late tonight or tomorrow morning, I am flying back home from KC

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Friday February 20th, 2015 12:45:32 PM

((OOC: After today... Lets let Zee cast a chain lightening and kill all the beetles and veggiepygmies, and elves in the entire east side of the continent.... Grrr. Students are GRRRR.))

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Friday February 20th, 2015 4:04:17 PM

Atlas looks over his shoulder, "Wow Zee, you um...don't like beatles? I guess we have her attention now. Crosseye, fire off as many as you can before she gets here!"

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 14(16)/14(16) Character Sheet  d20+10=12 ;
Friday February 20th, 2015 4:33:36 PM

" Or we could tell it we are right here. Yeah, um, time to be scarce."
Cameron ducks behind whatever passes for cover here and tries to hide.
Stealth 12-1 for fatigue= 11
Clearly that isn't working out so well.

Notes
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 **Fatigued** (until told otherwise) 
Saturday February 21st, 2015 12:06:19 AM

When there is a break in the volleys 'Osul asks, "He needs to see us to charge, right?"
If he gets a confirmation form anyone around him, then he drops an Obscuring Mist in front of the party (possibly after taking another few steps to avoid leaving Carver and Atlas with a face full of fog).

He wonders if communication would have been possible under other circumstances.
------------------------------------------
Spells: Spell Name (remaining / granted)
Oriz: Create Water(unlim.), Light(unlim.), Stabilize(unlim.), Toros Taur's Try(unlim.)
1st: Cure Light Wounds(3/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+6=23 ; d20+10=15 ;
Saturday February 21st, 2015 8:18:58 AM

Well, this quickly went a direction I didn't think we were going.... maybe I can be useful after all... I pull out my harmonica and start playing it in a more "annoying" tune (pretty standard for me), and walk AWAY from our group, hoping to distract the beetle away from the mass.

I'm hoping the beetle charges me, and then I can attempt to do an acrobatic tumble out of the way at the last moment. If not, hopefully Crosseye is a good shot with that Healing Wand. ;)

(d20+6 perform harmonica check of 23)
(d20+10 acrobatics check of 15)


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Saturday February 21st, 2015 1:36:40 PM

OOC
To clarify for you Crosseye, the fatigue effects you by taking away 2 from strength and dexterity. So your dexterity based attacks (like the bow) take a -1 to hit penalty. Your strength based attacks take a -1 to hit penalty and a -1 damage penalty. ( for you with a 2 handed weapon like the great axe, just subtract 2 from your strength and refigure the whole thing, because it will change you damage number) Your AC will be affected as well by the dexterity penalty, so -1 to that too. Your CMD will be at -2 since both strength and dexterity affect it..

Net effect is for a physical character like you, your attacks and AC are a little lowered, and you can't charge. For a small already weak guy like me or Mack we are pretty much physically useless to you guys and it is a wonder I can even carry my gear. So yeah, hiding from the bug was a real thing for me.

The Red Hills; Beelte Battle Round 1 - Co DM Dan K 
Saturday February 21st, 2015 3:49:13 PM

The Beetle heads rights at the group, now identified by several of the party as a Slicer Beetle. A pretty nasty vermin and always hungry.
Atlas calls out a quick game plan, Zee, 'Osul, behind Carver and I. Crosseye, feel free to give him a sting before he gets here. Mack/Cameron, just do your thing."
Crosseye prepares his bow to fire and Zee casts a bolt of mystic energy, striking the bug.
Osul casts a spell as well and soon the entire area about the green eyed druid is plunged into a misty shroud spreading out 20' in all directions.
[i]A misty vapor arises around you. It is stationary. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).[/]
Cameron takes his position, behind the large fighters and Mack pulls his harmonica and starts walking off by himself while playing a particularly horrid tune on purpose to get the vermin to attack him

The swirling mists make it impossible for Crosseye to take his shot and Mack is lost to everyone's sight as well. All is quiet, save your own movement for a brief few seconds.

The Slicer beetle suddenly appears out of the mists, right in front of Atlas and Carver.

Please note all attacks have a 20% miss chance, roll your own 01-20 is a miss

Slicer Beetle, lightly wounded 5 dmg

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20=14 ; d6=3 ; d100=94
Saturday February 21st, 2015 5:11:35 PM

So the slicer beetle is indeed large, as big as Carver at least. Cameron's whip is useless against it. First it is too large to trip. Then it is not using a weapon so it can't be disarmed. It's carapace is almost as thick as plate armor, so the whip won't even dent it. That's pretty much completely out.
But Osul's spell has brought it in close, now all Cameron needs to do is touch it. Calling on Jancassis's mastery of poison, Cameron calls out her name and touches the beetle, attempting to poison it.
Touch attack hits AC 14 it does 1 point of constitution damage Fortitude save DC 13 to avoid 94% so I didn't miss.
(1= strength, 2=dexterity, 3=constitution, 4=intelligence, 5=wisdom, 6=charisma same order as on my character sheet for ability affected by the poison touch)
( Providing that the beetle is already within touch distance. If I have to move in it's threatened area I DO NOT try this. If it isn't that close Cameron moves away from it and calls on Jancassis to bless his allies, casting Bless instead.)

Notes
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+4=13 ; d20+4=22 ; d100=59 ; d100=55 ; d6+3=8 ; d6+3=7 ;
Saturday February 21st, 2015 5:40:53 PM

Instead of trying to slice its shell at first, Carver rears up and tries to stomp it.

Attach Hoof #1 : 13, damage 8
Attach Hoof #2 : 22, damage 7

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20=20 ;
Saturday February 21st, 2015 5:52:58 PM

Assuming my plan failed, and the beetle didn't follow me.... and also assuming I can hear the sounds of battle, but can't actually see what's going on..... I put my harmonica away, and pull out my fear jack-o-lantern.

At the first opportunity I get, I'll smash the Fear jack-o-lantern right on the bugger.

Not sure what kind of a roll I would need for something like that. ;) But I rolled a 20! :)



Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet  d100=13 ;
Sunday February 22nd, 2015 1:51:25 AM

Atlas braces himself as the creature approaches, but seeing that the creature is not ready to attack he takes a step forward and attempts to plunge his blade into the creature. Just as he does so the mists swirl and obscure his vision enough that he completely misses. As he returns to his defensive stance he brings his shield up to block the deadly looking pincers.

"Mack, back over here!"

--------------------------------------------------------------
Chance of miss = 20%: 1d100=13 (Miss)

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

OOC: I'm stealing your way of noting things David, I think it's a great idea how you do this in your posts :-)


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 
Sunday February 22nd, 2015 8:21:06 AM

"Not quite what I was expecting, but it will have to do. The Mist should be there for a minute or two if we can use it to our advantage. I'm down to Cure Light Wounds and Stabilizations, and I will move with the front rank so long as you let me know where you are going".

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
'Osul is Fatigued and at risk of becoming Exhausted.
------------------------------------------
Spell Level: Spell Name (remaining / granted)
Oriz: Create Water(unlim.), Light(unlim.), Stabilize(unlim.), Toros Taur's Try(unlim.)

OOC: I think I have the last calculation bug iron out in the CS.
1st: Cure Light Wounds(3/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Sunday February 22nd, 2015 11:42:13 AM

OOC: Yah, I like that too. :)

Mack is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Otherwise, I'm waiting to see where we are at.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d100=76 ; d20+5=21 ; d12+4=6 ;
Sunday February 22nd, 2015 6:19:16 PM

With the suden mist I lose my target, lower my bow. I then switch to my great axe and take a postion beside Atlas and Carver waiting to find the target again. Then it shows it's self right in frount of us. I swing at it with the great axe. The axe slices into the beetle. I yell out to Mack " Where did you go. Stay close so we know where everyone is in this mist!"

---------
Hit percent 76 pass
Attack roll 16+6-1 fatigued = hit 21 AC
Damage roll 2+6-2 fatigued = 6

Crosseye is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Sunday February 22nd, 2015 6:58:14 PM

OOC
Yup, you nailed it Crosseye, that's how to calculate for the fatigue. Thumbs up.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d4+1=3 ;
Monday February 23rd, 2015 12:21:16 PM

"Wait, you didn't want to strike at the bug?!" Zee asked, she thought we were attacking while we had the advantage. Only after the fog rolls in does she realize that the group wanted to hide from the bug.

Soon, two huge pincers snick out of the mists right at Carver and Atlas. Zee warps the energies around her fingers again and launches another silver and gold bullet at the black carapace. Zee has no thought that the missile might miss, so it streaks toward the vermin with unearthly accuracy, dodging the heads and weapons of the party.

Actions
--------

Magic Missile: 3 hit points damage

Spells:
Detect Magic, Light, Mage Hand, Message, Prestidigitation Unlimited
Feather Fall, Magic Missile (2/5 Used)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Monday February 23rd, 2015 2:21:26 PM

I take aim to take another swing.

--------
Occ I will wait for dm for,the rest of the post to se what happened after my me from Sunday.
And fist pump,""NAILED IT!!!!" hehe


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Monday February 23rd, 2015 4:49:27 PM

Mack is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.




Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet 
Monday February 23rd, 2015 6:59:50 PM

Atlas looks around, the mists are swirling everywhere. Was that the beetle...no, there...no, over there. This would have been a great idea if we hadn't attacked it first. "Zee, after this we have to talk about strategy, like when to and when NOT to attack something."



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Monday February 23rd, 2015 11:53:33 PM

"The attack is not something I was not expecting, I figure we looked like edible, many, lunch.
But what's hurting right now is this fog.... not being able to see is hurting us more than that beetle."


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 
Tuesday February 24th, 2015 5:24:46 AM

"...or we don't kill it. We back out of the mist, hopefully leaving the big beetle it to it own devices, and put a minute and a half of distance between us and it? We gain nothing by beating it up, and we each risk a whole Wold of pain, or worse...

...and I'm sorry about the mist, it didn't quite work when or how I'd hoped."




Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Tuesday February 24th, 2015 7:33:59 AM

"I'm all for the 'sneaking away' plan. Seems best for us AND the beetle. Wait, who am I talking with? Am I talking to the beetle?" :)

Mack is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Tuesday February 24th, 2015 8:35:22 AM

" Well, I'm too tired to run from it, so are most of the rest of us, so now that it's here, I think we need to kill it. In the future, when a threat is not aware of us, is 80 feet away and we can avoid it because it is dumber than the grass we are standing on, we should avoid it."

Notes
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.

The Red Hills; Beelte Battle Round 2 - Co DM Dan K  d20+7=20 ; d20+8=15 ;
Tuesday February 24th, 2015 9:14:58 AM

Cameron casts a spell and touches the Beetle, but the vermin shows no signs of having been affected.
Carver strikes with his hooves, landing a solid blow with one
Mack puts away his harmonica and retrieves a Fear jack-o-lantern move action to store harmonica and move action to retrieve stored item In moment he'll be able to give the beetle a face full of Fear
Atlas strikes at but misses the beetle, the mist tricking his eye at the last minute.
Osul stands at the ready behind the warriors in case they find themselves bleeding all over the hillside
Crosseye drops his bow to the ground, pulls his axe and strikes. A blackish green goo begins to ooze out where the Slicer Beetles shell cracks.
Zee puts another bolt of mystic energy into as well

The Beetle attacks the largest creature by instinct, Carver. The pinchers careen off of Carvers armor with a grating metallic ring. [Hit AC 15 Miss]

Please note all attacks have a 20% miss chance, roll your own 01-20 is a miss

Slicer Beetle, lightly wounded 21 dmg


Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet  d100=93 ; d20+5=12 ; d8+2=9 ;
Tuesday February 24th, 2015 9:38:17 AM

Atlas catches another glimpse of the beetle as it strikes at Carver and he lashes out with his sword. This time he is able to hit the beetle, but it's shell is too tough and his sword just glances off. Atlas curses out loud as he brings himself back into a defensive posture.

--------------------------------------------------------------
Chance of miss = 20%: 1d100=93 (OK to hit)
Attack Beetle: 1d20+5=12 (likely miss)
Damage: 1d8+2=9

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d100=93 ;
Tuesday February 24th, 2015 12:28:54 PM

OOC: Waiting for the opportunity to squash my fear jack-o-lantern on it, which I rolled a natural 20 for above. However, I didn't roll the 20% chance of a complete miss. Not sure if that's correct for me squashing a pumpkin on a giant beetle (so, completely by touch), but just in case it is: 1d100 = 93.

Mack is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d100=69 ; d20+3=16 ; d3-1=2 ;
Tuesday February 24th, 2015 12:42:36 PM

Cameron and Carver have done this dance before, and the halfling is pleased to see that Carver lived long enough to do it again. Drawing a dagger Cameron moves behind the bug, across from Carver whom he can hear clanking in his armor. On the beetles flank he strikes, hoping to pierce the tough shell.
Dagger hits AC 16 for 2 damage

Cameron is now flanking with Carver. He tries as best he can to coordinate with Crosseye as well, since Carver is Large and can get flanking from multiple spots. Carver gets a +2 bonus to hit for sure, Crosseye is up to the DM.

Notes
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1 use of Touch of poison used for the day.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+4=23 ; d20+4=6 ; d100=85 ; d100=82 ; d20-1=5 ; d100=62 ; d6+3=6 ;
Tuesday February 24th, 2015 12:46:54 PM

Carver, continues his attacks, adding his sword strike almost as an after thought.

Hoof#1 23, 85%, damage 6
Hoof#2 6
Sword Secondary 5

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Tuesday February 24th, 2015 4:21:09 PM

"Correcting me mid battle is not helpful guys; I thought you were fighting the bug. Next time I will wait for the man-eating critter to actually eat someone before I attempt to be proactive," Zee is agitated, but she did not think that anyone wanted to avoid the bug.

Zee lays her hand on Atlas' back and whispers her encouragement to the warrior, "See the path of your sword, Atlas. See the path to victory."

Actions
--------

Touch of Destiny: At 1st level, you can touch Atlas as a standard action, giving it an insight bonus on attack rolls, skill checks, ability checks, and saving throws equal 1 for 1 round. You can use this ability a number of times per day equal to 6. 2/6 Used

Spells
Detect Magic, Light, Mage Hand, Message, Prestidigitation Unlimited
Feather Fall, Magic Missile (2/5 Used)


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 
Tuesday February 24th, 2015 5:18:55 PM

'Osul continues to stand at the ready behind the warriors in case they find themselves bleeding all over the hillside. [Cast CLW if required]
----------------------------------------
'Osul is fatigued, and as such can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue will cause 'Osul to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
--- Spell Level: Spell Name (remaining / granted) ---
Oriz: Create Water(unlim.), Light(unlim.), Stabilize(unlim.), Toros Taur's Try(unlim.)
1st: Cure Light Wounds(3/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Tuesday February 24th, 2015 7:04:08 PM

" Almost as helpful as being 'saved' from myself when I am clearly going for another outcome. I'll try to remember that if you think you can, dear!" Calls Cameron over the bug's back.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d100=26 ; d20+5=15 ; d12+4=6 ;
Tuesday February 24th, 2015 9:36:24 PM

Seeing and hearing everyone else is attacking the bug I continue also with my great axe. I take another swing. Hoping to it hit the bug again. With the fog I am not sure I did. I think I did hit something but just not sure on how good and how much damage it did do. I yell out "This fog is not helping. Where did it come from so fast.?"

-------
Hit percentage 26 pass
Attack roll hit AC 15 not sure if it does what is AC of bug?
Damage roll 6 damage

Crosseye if Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Wednesday February 25th, 2015 7:29:57 AM

I remove the great axe blade from my banjo, wondering where THAT came from so fast.

Mack is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 - Additional Mist related post 
Wednesday February 25th, 2015 8:39:07 AM

"I said I summoned the Mist!", speaks the druid.
"Any round it prevents the beetle from hitting you is a blessing, and it preventing a couple of our half-dozen attacks per round is a small price to pay by my thinking. You saw the beetle - Striking it would normally be about as difficult as hitting an average large creature in Full Plate - it certainly appears large and well armored to me. It might be inconvenient, but the tactical benefit outweighs that inconvenience. Fortunately it is a beetle, and not smart enough to take offense."

"If you would rather lose the protection then all you need do is move twenty feet away from me, or wait out the two minutes. If no one wants it, I'll do my best to dismiss it."


The Red Hills; Beelte Battle Round 3 - Co DM Dan K  d20+8=28 ; d20+8=20 ; 4d6=8 ; d100=78 ; d6=6 ;
Wednesday February 25th, 2015 8:56:53 AM

Atlas strikes at the Slicer Beetle, but his blow is not strong enough to penetrate the beetle's armor
Mack moves in and blasts the beetle with his Fear of Jack O Lantern I have no idea what this is, please explain any affects. Sounds like a lotto or holiday prize. Unless it states it uses a Touch attack, it is not.
Cameron moves to get into a flanking position with Carver and Crosseye and strikes with his dagger to the same affect as Atlas
Carver stomps again and adds his sword to the fray. One of the centaurs hooves strikes with enough force to further wound the bug
Zee touches Atlas, granting with magical insight to his next attack. Atlas, next round include the Touch of Destiny
Osul delays for wounds
Crosseye swings his axe, but again the shell of the beetle defeats the attack

The Slicer beetle attacks Carver again and the pinchers tear through the centaur. Carver's knees buckle as powerful mandibles punch through flesh, muscle and bone, nearly cutting the centaur in half.

Hit AC 28 crit 20 %78 Dmg 22+6 Bleeding

Please note all attacks have a 20% miss chance, roll your own 01-20 is a miss

Slicer Beetle, AC 17 seriously wounded 27 dmg

Osul as you were delaying, you can time stamp an action for last round and then post your next as well

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Wednesday February 25th, 2015 10:33:31 AM

"CARVER!!" Zee screams as the pincers dig into the centaur. "No. No, no, no, no!" Zee lifts her hand, Cameron's nastiness completely forgotten, and reaches to hold the paladin as he crashes to the ground, "Hold on, Carver! Hold on."

Actions
---------

Touch of Destiny: At 1st level, you can touch [b]Carver
as a standard action, giving it an insight bonus on attack rolls, skill checks, ability checks, and saving throws equal 1 for 1 round. You can use this ability a number of times per day equal to 6. 3/6 Used

Spells
Detect Magic, Light, Mage Hand, Message, Prestidigitation Unlimited
Feather Fall, Magic Missile (2/5 Used)


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+4=15 ; d100=37 ; d20+3=17 ; d3-1=0 ;
Wednesday February 25th, 2015 12:13:05 PM

Acrobatics 15 to avoid AoO, I don't think that's enough if I have to move more than 5'(edit, that is a 14 because of the fatigue)
Cameron flirts with disaster to move so that Crosseye is now flanking the bug with him. He counts on 'Osul to save his friend. " Jancassis guide my hand!" Again Cameron tries to plunge his dagger into the beetle, this time he does a little better.
Dagger hits AC 17 for 1(minimum, nonlethal because it was reduced to 0) damage
The combat is beginning to tire the already fatigued halfling. Only the life or death struggle is currently keeping him sharp enough to function.

Notes
Minimum Damage
If penalties reduce the damage result to less than 1, a hit still deals 1 point of nonlethal damage.
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1 use of Touch of poison used for the day.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Wednesday February 25th, 2015 12:31:30 PM

OOC: Sorry, my bad on not providing the info on the Fear jack-o-lantern:

miniature jack-o-lantern! This pumpkin may be thrown as a ranged touch attack with a range of 30'. A successful hit affects the target with an effect identical to the cause fear spell (CL1st)

Cause Fear:
Target one living creature with 5 or fewer HD
Duration 1d4 rounds or 1 round; see text
Saving Throw Will partial; Spell Resistance yes
The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.


Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet  d100=38 ; d20+6=21 ; d8+2=4 ; d20+5=13 ; d8+2=5 ;
Wednesday February 25th, 2015 1:42:44 PM

Atlas laughs at Zee's comment, "Just keeping it light dear, don't stress...oh, that felt good, thank you!"

Before he can strike again Atlas sees he creature tear into Carver. There's nothing he can do for the Centaur, but he is the last warrior to stand up for this group. If he can distract it or kill it that would give the healers time to help Carver.

Atlas lashes out at the Beetle with his sword and finds an opening, striking the creature between its plates of natural armor and drawing blood. Atlas pulls his blade from the creature and with an amazing amount of speed he strikes at the creature again in the hope of ending its life, but the creature's reaction to the first strike causes him to miss his mark, once again slamming against its shell with no effect.

[i]-------------------------------------------
Chance of miss = 20%: 1d100=38 (OK to hit)
Attack Beetle: 1d20+5+1=21 (likely hit)
Damage: 1d8+2=4

Atlas uses a hero point
Attack Beetle: 1d20+5=13 (likely miss)
Damage: 1d8+2=5

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP -7/21 Character Sheet  d20+2=20 ;
Wednesday February 25th, 2015 3:23:58 PM

Carver promptly drops to the ground. He grunts loudly and clasps at the huge wound, he seems to stop the spreading of the wound, until the blood gushes out again. And then he passes out.....

(stabilization roll 20 = stabilized, but still taking bleed damage)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d100=7 ;
Wednesday February 25th, 2015 3:32:29 PM

"Sorry about that Mack" I tell him.

"Nooooooo! Protect CARVER!!!!" I yell out as I see the big Centaur go down by the beetle.

[b]"No problem. It is just a pain to see anything and I don't want to hit any of you, but we need to end this now before anyone else is hurt bad!"
With that I take aim to take another swing and this time miss badly because of the mist in my eyes.

----------
Chance of miss 7 miss (mist)


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 - Additional Mist related post  d8+2=9 ;
Wednesday February 25th, 2015 4:18:07 PM

Last round: readied action: Cast CLW

'Osul reaches out in front of him and lays a hand on Carver {Cure Light Wounds: heals 9HP - 1 Standard action}

"If the beetle keeps attacking the greatest threat, then we'll get you back up shortly, Carver. And thank Atlas for posting me behind you."

----------------------------------------
'Osul is fatigued, and as such can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue will cause 'Osul to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
--- Spell Level: Spell Name (remaining / granted) ---
Oriz: Create Water(unlim.), Light(unlim.), Stabilize(unlim.), Toros Taur's Try(unlim.)
1st: Cure Light Wounds(2/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 - Additional Mist related post  d8+2=10 ;
Wednesday February 25th, 2015 4:24:17 PM

Realizing they need to get Carver back on his hooves, 'Osul continues to lay a hand on Carver {Cure Light Wounds: heals 10HP - 1 Standard action}

"Try not to do that again?"

He prepares to move towards to where he is next needed {Move action in hand}

----------------------------------------
'Osul is fatigued, and as such can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue will cause 'Osul to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
--- Spell Level: Spell Name (remaining / granted) ---
Oriz: Create Water(unlim.), Light(unlim.), Stabilize(unlim.), Toros Taur's Try(unlim.)
1st: Cure Light Wounds(1/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Wednesday February 25th, 2015 8:57:30 PM

OOC
For future reference Osul, roll the D8s for healing seperately since 1's are rerolls here in the Wold. Then add your bonuses. It doesn't matter here while you only get 1 die, but it can matter later on when you are rolling multiple d8s.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Thursday February 26th, 2015 7:07:22 AM

OOC: Boy are we a dysfunctional group. ;)

Mack is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


The Red Hills; Beelte Battle Round 4 - Co DM Dan K  d6=1 ; d20+8=26 ; 2d6=2 ; d100=46 ;
Thursday February 26th, 2015 8:11:33 AM

Zee Screams as Carver pours out more blood then one can imagine and topples to the ground. She casts a spell in hopes of helping him stave off Garguls hand for a while longer. Touch of Destiny
Cameron stabs at the beetle again, but does little. My last post had you flanking with Crosseye and Carver so you need not worry about it.
Mack creams the beetle with his magical jack o lantern, but there i no visible affect
Atlas thrusts his sword into the bug and this time pierces the tough exterior, coating his blade in goo. Heroically he tries again, but the sword skips off the shell.
Carver falls and continues bleeding out. Carver is Prone
Crosseye gets the mist in his eyes and his attack goes high
Osul pours the healing power of nature into Carver as the centaur falls. Carver is healed 9hp and Bleeding is stopped
Osul then casts another healing spell to get Carver back into the fight. Carver is healed 10hp, i have you at 8hp

The Beetle shifts target to Crosseye and those deadly pinchers flash at the ranger. The scissor like mandibles catch Crosseye near the midsection.
Hit AC 26 %46 Dmg 9

Carver is Prone
Please note all attacks have a 20% miss chance, roll your own 01-20 is a miss

Slicer Beetle, AC 17 seriously wounded 32 dmg

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d4+1=2 ;
Thursday February 26th, 2015 9:21:31 AM

Zee fashions another bullet of warding, words, and will. "Bloody, black, thing may the gods take you!" Zee yells as she allows another magic missile to fly unerringly at the filthy bug.

Actions
---------

Cast Magic Missile for only 2 hp of damage.

Spells
Detect Magic, Light, Mage Hand, Message, Prestidigitation (Unlimited)
Feather Fall, Magic Missile (2/5 Used)
Touch of Destiny (sp): 3/6 Used

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet  d100=4 ;
Thursday February 26th, 2015 10:45:59 AM

Atlas watches as the creature turns to attack Crosseye. The motion causes him to lose sight of it again, but he lunges forward with his sword anyway. He finds nothing but air as the mists once again cause him to miss. He curses loudly at himself as he brings his shield up in defense.

-------------------------------------------
Chance of miss = 20%: 1d100=4 (miss)

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+10=19 ; d20+3=13 ; d100=89 ;
Thursday February 26th, 2015 12:41:44 PM

Hmmmm..... not sure exactly what this thing looks like, but it seems like the safest place for me to be is on it's back maybe. If I think I can get on its back without me barely even noticing (seems likely if that big and that thick), I attempt an acrobatic maneuver to land/sit up there.

(d20+10 acrobatics check of 19) (another -1 penalty for fatigue as well?)

OOC: Does that count as a "move", so i still get an attack action? Since my damage is minimal, I'm going to attempt an Aid Another Attack to Atlas:

Aid Another Attack: vs DC 10 --> +2 to Atlas
(Not sure what I needed to roll for this. I did my Melee Attack, which is +4, but took -1 due to fatigue.)

If I had a 20% change to miss any of that, I rolled an 89. So good there.



Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+3=7 ;
Thursday February 26th, 2015 3:58:17 PM

Cameron is pretty sure they will all die if this thing doesn't drop soon. He has no spells that will hurt it. He has no prayers that will help with the fog. All he has is his tiny little dagger. He listens as the thing rips Crosseye across the guts. He hears the man scream, probably the best sound he could hope for since it means that he is still alive and kicking. Cameron again makes sure to help Crosseye hit by flanking the beetle and then he strikes again with the dagger.
Dagger hits AC 7, a miss
The dagger skitters off of the beetle's carapace without so much as a scratch and Cameron hopes they all live long enough for him to finish up healing the wounds Osul is patching somewhere in the mist.

Notes
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1 use of Touch of poison used for the day.



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d100=26 ; d20+4=17 ; d12+7=14 ;
Thursday February 26th, 2015 3:59:57 PM

With Carver down the beetle turns to me "Ouch that hurt. Now it's time to die!" I take my great axe up and with all my might strike down on it. (power attack)

-------
Hit percent - 26 pass
Attack roll power attack hit AC 17 (13+6-1(fatigued)-1(power attack)=17)
Damage roll - 14 power attack (7+6-2(fatigued)+3(power attack)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Thursday February 26th, 2015 4:47:18 PM

OOC: Hmm... I guess I should have done Aid Another Attack for Crosseye, since Atlas already went. Although I'm not sure exactly how that works when I can't see either one of them. ;)



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 14/21 Character Sheet  d6=3 ;
Thursday February 26th, 2015 6:39:02 PM

Taking care of wounds:
I have Carver at 11 hp. the first heal of 9 hp, took Carver to 1 hp, the second healing took him to 11.

as per rules for recovery of hp: Healing that raises the dying character's hit points to 0 makes him conscious and disabled. Healing that raises his hit points to 1 or more makes him fully functional again, just as if he'd never been reduced to 0 or lower. A spellcaster retains the spellcasting capability she had before dropping below 0 hit points.
<hr>
Carver, knows better than to stand up and give the creature a free shot at him, so as a swift action, Carver lays on hands on himself. (3 additional hp, total 14hp)

And then takes a five foot move, away from the beetle, staying on full defensive.

AC 22

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 - Additional Mist related post  d20+1=6 ;
Friday February 27th, 2015 4:23:13 AM

"I want to think that one good hit will do it!"

'Osul takes a 5' step, and tries to Aid Crosseye's attack with his Quarterstaff [{AC:6, no benefit}

----------------------------------------
'Osul is fatigued, and as such can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue will cause 'Osul to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
--- Spell Level: Spell Name (remaining / granted) ---
Oriz: Create Water(unlim.), Light(unlim.), Stabilize(unlim.), Toros Taur's Try(unlim.)
1st: Cure Light Wounds(1/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

The Red Hills; Beelte Battle End - Co DM Dan K  d20+8=23 ; 2d6+8=15 ; d100=81 ;
Friday February 27th, 2015 8:51:35 AM

Zee casts another magic missile, striking it again
Atlas, misses
Mack attempts to vault his way to the top of the beetle, but the scissor-like pinchers are faster than the small halfling and they slice into him terribly
Move through opponents square acrobatics CMD+5 giving the beetle 25
Attack of Opportunity Hits AC 23 %81 Dmg 14

Cameron strikes with his dagger, still unable to hurt the powerful bug.
Crosseye, with a great cry, brings his axe down again and this time connects solidly with the Slicer Beetle.

The bug twitches and convulses through the throes of death and eventually lies still

Future notes
Please track damage in your header
Crawling: You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl. A crawling character is considered prone and must take a move action to stand up, provoking an attack of opportunity.
Carver, your are right, my bad math :)

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=16 ;
Friday February 27th, 2015 10:57:47 AM

Zee looks around: Carver is trying to get up, Mack is bleeding, Crosseye is bleeding, Osul and Cameron have three patients...

"Mack and Crosseye got hurt, Cameron, can you see them in the mist?" Zee voice is shivering and shaky. "Atlas help me out of the mist, we have to know if the sound of the fight is drawing more predators." Zee has tears streaking down her face and she is breathing hard trying not to cry.

Actions
---------

Move beyond Obscuring Mist.
Perception Check = 16 (Pass?)

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14  d20+9=19 ; d8+2=3 ; d8+2=10 ; d20+8=10 ; d20+11=25 ;
Friday February 27th, 2015 11:00:47 AM

'Osul dispels the Obscuring Mist and looks to heal the party member most in need of a Cure Light Wounds - Healing check (to assess): 19, Cure Light Wounds heals: 10 (rerolled the 1).
After that casting he advises, "Well, for any further healing I am down to medicinal herbs and bandages.", and with that he gets busy.

"As soon as we are able, we should move a distance away from this beetle's carcass. The scavengers and carrion feeders might be willing to push their luck with us for this much food." Knowledge(Nature): 10 he observes, as he looks for a decent staging point for departure Survival: 25

----------------------------------------
'Osul is fatigued, and as such can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue will cause 'Osul to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
--- Spell Level: Spell Name (remaining / granted) ---
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st(out): Cure Light Wounds(0/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

DM: Please advise if we happen into a forest or wood, either magical or mundane.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 14/18 Character Sheet 
Friday February 27th, 2015 12:31:16 PM

Ouch! I just lay here for a while, very confused by what just happened.

OOC: I guess a picture of the encounter might be helpful. It seemed I walked away from the group, who was being attacked by the giant beetle. I would imagine it can't attack both sides at once. But I'm not real clear on my position here, or just how big this thing was. I obviously wasn't attempting to jump over it's pincers. But if the main group is being attacked by the pincers, and I can't see them, my assumption would be it also can't see me.

Also not real clear on attacks of opportunity, and how they work when something can't see us, either due to mist OR due to size. That might just be me and lack of understanding of the rules though.

Lastly, the acrobatics skills seems to indicate I can do this thru an opponents space without incurring attacks-of-opportunity. Maybe I didn't word something correctly? I would have spelled out all of the modifiers more clearly, but honestly couldn't answer many of those questions without more information.



Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d6=2 ; d6=4 ; d6=5 ; d6=3 ;
Friday February 27th, 2015 1:23:55 PM

OOC
OK, DM Dan said in his first post that he would use the terms of Pathfinder literally to describe the beetle. He said it was large, which makes it 10 by 10. This also gives it 10 foot reach, which is what I assumed through the whole fight. You have to become familiar with some of these things and not just jump around like a Mexican jumping bean. The description of the fog says that anything beyond 5' is not targetable by sight, so ALL ranged attacks are out, unless like Zee you are going to stand right in front of it and cast spells, pretty brave I might add.
The truth is a little different. Look up a slicer beetle in the SRD. It has no reach, as best as I can tell because it is not at all flexible, making it like Carver who is large, but uses small weapons and has small arms for his size, thus no reach. If you don't understand what is happening and need more description, ask in OOC. I know as a DM I would rather my players have a good idea what's going on so that the can make appropriate actions. I am sure Dan would have described it more.
AoO and acrobatics I will send an email. 8)

IC
"Wait 'Osul, save your magic. All of you with wounds come over here, and allow Jancassis's power heal your wounds." ( Since no one is unconscious or bleeding to death we can take a moment to gather). Cameron then channels the power of his goddess to heal their wounds. Cameron glows softly with a sickly green light. The light spreads to envelop all of his wounded companions, far enough from the beetle that it is not affected as well. They all feel a brief sensation of nausea, then their wounds knit and heal. ( Channel energy for 14 points of healing)
Cameron then turns his attention to the Vermin. Not necessarily one of Jancassis favored creatures, but vermin play a role in the venomous powers she wields. He quickly removes the Large sections of carapace that are the wing covers, and the equally large but more delicate wings beneath them. "Carver, can you carry these as we move away from the corpse, like 'Osul suggests. I agree it may draw predators and I want no more fighting while we are all this tired. Jancassis also teaches me how to survive. Though not poisonous, this is certainly a test for me from her, to see if I have what it takes to survive here. These sections plus your tent should allow all of us to sleep dry tonight."
" For that, my Lady of Vengeance I thank you."


Notes
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1 use of Touch of poison used for the day.
4/4 channel energy used for today

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet  d20+3=18 ;
Friday February 27th, 2015 2:10:47 PM

Atlas sighs with relief as the creature falls and the mist disperses. "I'll keep a watch on the horizon for trouble while you all get healed up. And Cameron, great idea with the wings!"

----------------------------------------------------
Perception: 1d20+3=18

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Friday February 27th, 2015 2:30:13 PM

Carver stands back up with a jerk forwards as his rear end gets to his hooves first then the front end stands up.
"Thanks for the healing Cam. You should keep the hard shell covers as well, I'll see if I can drag the carcass off to the distance. It looks like I'll have more gear to carry for a while huh?, looking at the bug parts..."
Pulling out a rope, Carver will tie off the around the beetle and try to drag it away.
"It might be easier for us to move away from the corpse than for me to drag it, you know.""
He continues to drag it off, going at least 1/4 mile, down wind, but with the rain, that shouldn't make a difference.

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Friday February 27th, 2015 2:35:33 PM

ooc
Yes, that was the plan Carver. take the wings and covers, and walk away. Draging something big in this slop would be rough.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Friday February 27th, 2015 3:05:54 PM

OOC: Again, not an expert on these rules, so feel free to correct me.....

The beetle is large. 10', as you say.
As you note about the spell: "anything beyond 5' is not targetable by sight." Since "sight" is specified, I'm assuming we're going by "eyes". Makes a BIG difference on a creature that's 10' long.
If you guys are on one end being attacked by it's pincers, and I'm on the other side and can't see any of you, I'm more than 5' away from it's eyes (again, making assumptions that it's eyes aren't in the middle of its body, because I'm not sure what this looks like).
If it can't see me, I'm assuming it can't make an attack of opportunity on me, because it probably doesn't even know I'm there. I'd have to read up more on the specifics of "attacks of opportunity" in out-of-the ordinary situations to know for sure. If I was invisible and doing the same thing, would it get an attack of opportunity?

I was also making some logical assumptions that a heavily armored beetle can't physically bend enough to grab something on it's back...... again, could be wrong. Depends on the beetle.

I'm a little confused by the seemingly derogatory comment about me jumping around like a "Mexican jumping bean" when I make one simple attempt to use a skill I put some slots in to, and make one jump. ;)



Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Friday February 27th, 2015 4:08:33 PM

OOC
Almost all of the combat assumptions you have made use common sense, and thus are wrong. When you get a chance, read through the combat section. Yes it is long, but it will explain the size issues and the "it can't see me because I am behind it" thoughts you are having. In the real world you would be pretty on target, but as a game it has much more simplified rules so that each combat is similar, thus easier to run and get used to, not a determination of how lithe and able to see behind itself a fantastic and make believe creature like a basalisk for instance, is.
Creatures have no facing, thus they can "see" in all directions. This is why the 3.5 "backstab" of the thief was converted into the Pathfinder "sneak attack" of the rogue. Both are precise attacks taking advantage of the opponents limited view or attention span, but are worded and described differently.
Sorry about the jumping bean thing. You just seem to bounce from one idea in combat to another so much. You are trying to find something that works and until you do that's pretty much what you have to do. I just find it amusing to think of a halfling bouncing around in combat trying out so many different ideas to find a trick that works.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=21 ; d20+7=8 ;
Friday February 27th, 2015 4:14:06 PM

The beetle is dead. I listen to Cameron and head over to where he ask. The healing wave is good but I do feel a little sick to my stomach. The feelng passes quickly though. See the other going over the beetle I help with the desecting also, take my lead from Cameron. (Preception check for anything else of use 21) After the bug is gone though good. I say "We should be moveing on don't know how much more day there is. But because of these parts we will be sleeping dry tonight. Good call Cameron!"

I learn things new everyday from my new friends and learn more about them each day also. I think to myself,Cameron is very resourceful, the new Druid quick thinker with the best of I tensions, Carver willing to die for us, Atlas the step up guy (natural leader). Mack, well Mack is just crazy but in the good way (smile to my face on that though). Zee the young mother to all us men!

With the work all done, I take the lead again and look for a clean easy path towards the lights again (survival check 8) but it is going to be hard in this rain and slippery puddlely gound. The path is washed away. So I head just head I the general direction of where I lights came from.

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 - Additional  d20+11=28 ;
Saturday February 28th, 2015 7:12:44 AM

After another half hour of trekking, 'Osul has an odd feeling. He looks where they are headed and have come from.{Survival Check (follow trails and tracks): 28} If there is sufficient discrepancy between his assessment of where they should be heading and Crosseye's, he casually moves up level with the ranger, and quietly offers his opinion. He does so without either challenge or demand, and if Crosseye does not engage him in conversation then 'Osul simply drifts back into their marching order. Given he is taking the time to have quiet chats with everyone as they walk - sharing his positive outlook as it reasserts once they are underway again - this should not seem unusual.

----------------------------------------
'Osul is fatigued, and as such can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Being asked to doing anything that would normally cause fatigue may cause 'Osul to become whiny and resistive, but eventually he come around, perform the task, and become [i]exhausted[i]. After 8 hours of complete rest, fatigued characters are no longer fatigued. 'Osul is really looking forward to that rest.
--- Spell Level: Spell Name (remaining / granted) --- Note: the list will change tomorrow.
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

OOC: At some point the systems went from saying the character was in a specific place and facing a specific direction, to saying you occupy a specific space and can react equally to things going on around you. As far as jumping up, over or onto something (unfriendly) is concerned, it is no easy thing in this system, and as I understand it the chances of landing prone beside/beneath your target should definitely give you pause for thought.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+1=2 ;
Saturday February 28th, 2015 7:37:47 AM

I can't put my finger on it, but lately it feels like some evil force is really attempting to suck the fun out of my life. As I try to make sense out of things that don't really make sense, I pull my harmonica out and play for a while as we carry on.

When I get a chance to talk with Osul, "I liked the mist idea! It just didn't work out like we hoped this time, though."

(d20+1 aid Crosseye survival/tracking check of 2 against DC 10 --> No help to Crosseye)


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 - Additional 
Saturday February 28th, 2015 8:40:45 AM

"Thanks Mack! Fortunately I guess we live and we learn. I had a feeling it would form in front of me, rather than centered on where I stood. Actually, I'm not entirely sure where that came from. I have my chosen unlimited spells and the three Cure Light Wounds I specifically sought, but this time I sought of thought,It would be great to have a fog prevent the beetle from charging us, and there it was. I may need to practice that one a little more."
------------------------------
OOC: 'Osul gets the first, barest inkling that he has a separate affinity for other Magic (Weather Domain).

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Saturday February 28th, 2015 4:19:53 PM

" It stopped the charge, which could have been really bad if what it was doing while standing still was any indication. Thanks for healing while I was off doing basically nothing helpful. Critters that big and armored really cramp my ability to do anything to them."

I am back! - CoDM Corsario 
Sunday March 1st, 2015 8:46:20 PM

OOC: i am taking over DMing for you guys again!

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+1=12 ;
Monday March 2nd, 2015 3:08:14 PM

I recompose myself and get ready to carry on. I pull my hood up over my head, normally limiting my vision. But I'm quite shocked to find that I can see quite well in every direction. Hmmm... I haven't been able to use my heat-ray vision since leaving home, but this is something new. I make good use of it, and scan every direction without even turning my head, and do what I can to assist Crosseye.

(d20+1 aid Crosseye survival/tracking check of 12 against DC 10 --> +2 to Crosseye)


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Monday March 2nd, 2015 3:16:43 PM

Zee offers a prestidigitation to clean and dry the gorier bits of the beetle "parts." Then, she moves along with the group. When she catches sight of Carver, Crosseye, or Mack, she bites back a sob. This is all my fault, they were trying to avoid the bug and I called it down on us. Carver nearly died, because of me... Zee is withdrawn and quiet (a change for her) and marches or camps without protest.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Monday March 2nd, 2015 3:41:40 PM

OOC: BTW, Thanks for the perfect week on posting! ADM is smooth sailing with the Sunowl Parliament... Zee is toying with the idea of a caparison for Carver to celebrate.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=14 ; d20+7=9 ;
Monday March 2nd, 2015 4:01:33 PM

I continue to lead the group hopefully follow a easy trail for everyone the move alone. I keep an eye on the surroundings to see if I can find a good place to set up camp for the night. I notice theat Zee seemed down and not herself so I turn to Atlas " You might wan to check on Zee. She doesn't seem right!"

------
Survival check 14 + any other help to follow a easy moving tensile in the direction of the light.
Perception check 9 of the area and looking for a camp site
OoC lol at Mack and his eye vision maybe you got eyes in the back of your head ? Hehe



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Monday March 2nd, 2015 5:11:04 PM

"I wouldn't worry, Zee. We all seem to be learning each other styles still, and body language and such. I'm sure it will usually be ME getting us into trouble.... so let's just shrug it off." :)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Monday March 2nd, 2015 6:11:22 PM

Carver carries the mostly cleaned wings and shell covers, tieing them to keep them from falling off or needing his hands to hold them. "I'll cut out anyone's tongue if you suggest getting me a pack saddle. I carry enough of my own gear already....."
You think he's just joking... but then again he's a centaur and their attitudes about being compared to horses is legendary.
"So, how far are we planning on treking yet today? Just be sure to find a slight rise, a river springing up running through our camp would be uncomfortable, to say the least."

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet 
Monday March 2nd, 2015 10:03:27 PM

Atlas laughs at Carver's comment about the pack saddle. "No worries friend, your help in this is greatly appreciated. Hopefully the shelter will allow us to better fight the next thing we come across and we don't let it practically break you in half. Sorry to have let you down on that one."

At Crosseye's mention of Zee he takes a moment to go over and talk to her. "Zee, take a breath. You have just done something that would have caused most people in the world to soil their pants or to just faint. But you, nope, you stood strong and you did what you could to help your group. Every battle is a learning experience. We will all make mistakes, we will all learn, and we will all grow...together. When I make a mistake you'll be there to make sure it doesn't cause us to all die. When Carver makes a mistake Crosseye will step up to make sure we don't all die. We all take care of each other, and none of us are perfect. You battled today, you were brave, and we won. Learn from it rather than letting it consume you. Make sense?"

Atlas sneaks up behind Mack and holds up a number of fingers, "Hey Mack, how many fingers am I holding up?" Read after posting your guess Highlight to display spoiler: {8}

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Monday March 2nd, 2015 11:12:11 PM

Cameron follows along, trudging through the lousy weather. He yawns as he walks and tries not to stumble. At least he is warm, thanks to the Lady's hand watching over him.

Notes
Spells in effect: Endure Elements
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

New arrivals! - CoDM Corsario 
Monday March 2nd, 2015 11:29:23 PM

OOC: Everybody, and specially Eric R: Don't be afraid to try something, even if doesn't work. Yes, sometimes the rules doesn't make much sense, but please just try to have fun. And sometimes thinking "outside the box" do works, and makes a scene memorable. So you try, and sometimes you see it will work great!
And you don't start moving just yet... there is more to come here!
Also, you all gain 200 XP for beating the beetle!

Crosseye brings his axe out of the Beetle carapace, seeing the creature twitch and slowly die.
The mist, at 'Osul's mental command, lifts and dispersing finding you surrounding the dead insect.
Cameron ask for all of you to gather, and lets Jancassis's power heal all of you. Then he proceeds to remove the wing and wing covers from the creature.
Carver takes the pieces and see how to carry them without impeding his movements... strangely, he likes them! The wing covers are hard, very light for its size, and somewhat flexible... and the size is about right... could he get a barding out of them?
Zee and Atlas start looking around for anything being attracted by the combat.
And they are right for doing it... something big comes out of the forest, from the direction the beetle was.
Some 80' away, covered in dark fur, a couple of horrible large humanoids approach. Their long, matted fur has a freakish life of its own, undulating and even grabbing at branches to help them move. They have stunted legs and massive, over-sized arms, similar to apes. They move on all fours on big fists and feet. One of them is helping the other, who seemingly lost an arm very recently, for the looks of the grievous wound.
They stop when they see you, make some strange noises, and then continue approaching.
Knowledge Local or Nature DC 8: Highlight to display spoiler: {They seem to be some kind of strange ogres}
Knowledge Local or Nature DC 14: Highlight to display spoiler: {They are Shaggras! A bizarre band of forest-dwelling ogres, their "skin" is able to grab and constrict a person!}
Heal DC 15: Highlight to display spoiler: {Both of them are hurt, one of them badly...}
Sense Motive or Perception DC 15: Highlight to display spoiler: {They don't seem to be attacking... it seems they are going towards the beetle, ignoring you for the most part.}
Zee, your last Perception 16 works here

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+2=4 ; d20+6=10 ; d20+9=24 ; d20+6=8 ;
Monday March 2nd, 2015 11:57:35 PM

Heal 4
Sense Motive 10
Perception 24
" Guys, I don't know what those are, but it isn't any stretch to imagine that beetle lopping that arm off. I speak giant. I'm gonna go see if they do too. Don't do anything to make them want to squish me eh? "
Cameron pushes his hood back, allowing the creatures to see his face and hear him clearly. He starts walking toward the large things, no weapons out, hands held out to the sides open and nonthreatening. Jancassis symbol hangs visible around his neck. If they still seem to be non threatening once he gets closer, he calls out to them in Giant." Did the beetle do that to you? We killed it when it came after us. If you want, I can make that wound hurt less, but I think it is beyond my ability to heal completely. Do you understand me? Do you accept?"
Sense motive 8 to figure out their response
Cameron is sincere about the healing.

Notes
Spells in effect: Endure Elements
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet  d20+1=19 ; d20+3=11 ;
Tuesday March 3rd, 2015 1:35:24 AM

Atlas curses as Cameron jumps out front and mumbles loud enough that others might hear him, "If he heals them and they attack us then I'm going to...", the rest trails off until he takes a deep breath and speaks to the rest of the group in an authoritative tone. "Alright, form up again. As Cameron said, nothing to spark a fight. However, everyone ready up for a fight. Crosseye, at the first sign of trouble start letting loose with your arrows. Zee, if you have any of those magic arrow spells please be ready to use them if you see Crosseye fire. 'Osul, let's keep our vision clear since Cameron is so far away. Mack, I know you have taken to the notion that you can see out the back of your head now, but please don't end up dead because of it. I need you, you're the only one that has been here with me from the beginning.

"Now, lets move forward to get in a position to help Cameron if he ends up in trouble. They look in bad shape, but they can still be deadly. Lets go!


------------------------------------------
Heal: 1d20+1=19
Perception: 1d20+3=11
Knowledge Local or Nature (not an untrained skill, so unable to roll for it since I do not have ranks in them)

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14  d20+8=19 ; d20+11=14 ; d20+9=21 ;
Tuesday March 3rd, 2015 4:18:18 AM

The druid smiles and nods to Cameron, and after a moment or two replies, "I hope it did!"

'Osul {Knowledge(Nature): 19, Heal: 14 , Perception: 21} looks at the creatures,... and looks again, "No!" he whispers,... and then, still whispering, "Yes!". He blinks once more, and then continues to whisper, "They're Shaggra - ogre kin. I recommend staying clear of them and their fur, and letting them pass." Another pause to observe the pair... then he adds, "It looks like they are headed for the beetle."

He looks quiet confused at Atlas and rhetorically asks, "What do you think I am - made of spells?"
----------------------------------------
'Osul is fatigued of being fatigued, and as such can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Being asked to doing anything that would normally cause fatigue may cause 'Osul to become whiny and resistive, but eventually he come around, perform the task, and become exhausted. After 8 hours of complete rest, characters lose their fatigued status. 'Osul is really, really looking forward to that rest, but not to the point of ingnoring the Shaggras.
--- Spell Level: Spell Name (remaining / granted) --- Note: Hopefully the list will change tomorrow.
Weather Domain Power: Storm Burst (7/7)
{OOC: just found it - will not use it today}
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+8=18 ;
Tuesday March 3rd, 2015 7:16:52 AM

As Atlas approaches from behind me and asks how many fingers he's holding up, "8 fingers. and I notice you have 6 fingers on your right hand. My father was killed by a six-fingered man. He was a great sword-maker, my father....

Our conversation is interrupted as I take an attack-of-opportunity on a mosquito that flies in between us..... but my attention then turns towards what Osul says are ogres coming towards us.

"And I'm hoping to be with you until the end, Atlas! :)

I stick with the larger group, but assume we are going to slowly move away from the slicer beetle, and let the ogres do what they want with it. I take whatever position Atlas seems to indicate I should, or in front of Crosseye or the spellcasters if it looks like they might try something.

Darn... where'd that mist go?!?!?! :)

(d20+8(-1) perception check of 17)

Mack is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.




Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Tuesday March 3rd, 2015 4:38:19 PM

The Shaggra pose no threat to the group, they seem to want the beetle, and Zee says as much, "But, we should leave and not interfere." Zee teams up and watches the proceedings.

Tears threaten to fall from her eyes anyway. Maybe the beetle had been escaping and would not have attacked. She whispers to herself, "I really did cause this..."



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday March 3rd, 2015 5:16:45 PM

Carver watches Cameron head towards the new creatures and shakes his head.
Everyone be ready, but no weapons out and no hostile actions, let's hope Cam is right in doing this.
Just be ready to save his bacon if it goes to pot."


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=27 ; d20+6=17 ; d20+7=22 ; d20+7=15 ;
Tuesday March 3rd, 2015 7:32:13 PM

Heal check - 27 (20)
Knowledge nature - 17
Perception - 22
----------
As the creatures appourch I recognize them right away. My grandfather had taugh need of such creatures. I tell to the group in calm non threatening tone "They are Shaggras. Give them room as their skin/fur with grab and constrict you. They are both seem hurt, one very badly. They seem very interested in the beetle. Let's see if we can help or least lets watch them we might learn something here!

I feel they are no thret to us right now, in fact I think we can learn something here. As my grandfather had always taught me, "you can learn a lot by just listening and watching others and nature." I see Cameron appourch them trying to communicate with them. I stand a side ready to help in any way, either that be healing or defending. I do want to see what they are up to though.

---------
Perception check -15 to watch what the Shaggras are up to

Chow time! - CoDM Corsario 
Tuesday March 3rd, 2015 11:24:13 PM

Cameron doesn't attack the ogres... the halfling cleric approaches them, and speaks to them in a strange tongue.
The ogres stop, and look at him with muddled intellects, and answer in the same language.
"Insect bite us. Insect hurt us. We will hurt insect. We will eat insect. Heal us and you can eat with us."
Atlas is the first to assume a defensive position, and start organizing the rest in case the ogres attack.
'Osul quickly asses the creatures and name them. He knows them to be dangerous, and simple.
Mack goes next to Atlas, and prepares to help his friend if needed.
Zee seems very affected still by her choices, and don't move from her place.
Carver also move to defend the group if needed. The ogres eyes follow the centaur as he moves, but not aggressively.
Crosseye also identifies them. He is right, they can provide you with information if you play your cards right.
To a trained eye the movements of all the group seem organized and purposeful. They are learning to fight as a team.
---
Speeding up things a little...
Cameron channels, and the ogres wounds close. A clean stump remain in one of the ogres, which look at it without fully understanding where his arm is.
The other ogre closes his big head to Cameron, his fetid breath enveloping the halfling cleric.
He speaks in Giant, Cameron translating to all of you.
"The hurt goddess. She is powerful."
He takes a step back and moves towards the remains of the beetle.
"I'll hurt it!"
He starts pummeling and kicking the beetle. The other ogre stops staring at his stump and joins him.
After some minutes of brute violence they stop.
"We can eat now."
They use their hands to grab some of the innards of the beetle, and the one with two arms go to Cameron.
He puts a hand holding insect viscera in front of him.
"You are friend. You eat with us."
The one with one arm eats happily some kind of insect internal organ, green and slimy. The smell is almost unbearable.
Perception DC 20 or Knowledge (Nature) DC 10: Highlight to display spoiler: {The things the Ogres are eating are probably poisonous.}
Everybody needs to make one Fortitude Roll DC 5 or be nauseated. DC 10 or be sickened.
If Cameron eats he will need to make another Fortitude Roll.


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+9=28 ; d20+6=7 ; d20+6=11 ; d8=2 ; d8=8 ;
Wednesday March 4th, 2015 12:03:49 AM

Cameron doesn't channel, because he can't any more unless they catch him before he heals the others. He does however still have most of his spells for the day. Since the creatures seem to know Jancassis, Cameron is overt in his conversion of his spells into cures, casting one on the two armed creature( healing 4 points) and the remaining one on the maimed creature(healing 10 points)
.
" She is powerful. She teaches us how to hurt those that hurt us. She must have seen the bug hurt you and we stopped the bug so you could hurt it back. Then she allowed me to use her spells to heal you. Powerful indeed."

Perception 28

Cameron is quite sure that the things the creatures are pulling out and eating are poisonous
A quick casting of detect poison confirms his thoughts.
The smell is bad, it makes Cameron sick.

Fortitude save 6(7 if this is a poison save)

Thinking quickly he blesses the morsel that the two arm brings him and while doing so he casts delay poison on himself, quelling the effects of the smell for now. He eats the morsel, not wanting to anger his host. He is able to eat it. It isn't fabulous, but the magic and Jancassis's training help him keep it down.

Fortitude save 10(11 if this is a poison save)

Formalities out of the way, Cameron creates water in Jancassis name for the creatures and himself to drink while eating.
Then he gets down to business.
" What are your names? I am called Cameron. We have seen the lights in the sky at night. Do you know what they mean? We are going to the place that the lights come from, do you know where that is? What other dangers live in these hills?"
Cameron asks the questions slowly and clearly because his audience does not seem to be that bright. He makes sure that it is clear that HE wants to know these answers and that HE is a servant of Jancassis. He makes sure that his holy symbol is always visible when he speaks to them.

Notes
Spells in effect: Endure Elements all day, Delay Poison 2 hours
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

OOC
I forgot about the 1 con I lost to poison when I rolled the saves, that is why they are lower than the roller shows. My venom domain is the bonus that brings the save back up if they are indeed poison saves.

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet  d20+3=20 ; d20+5=21 ;
Wednesday March 4th, 2015 12:31:07 AM

As the creatures begin talk back to Cameron, Atlas gets the impression that they are not going to eat him, so he holds his shield arm out in a motion to slow the group down and eventually come to a stop a little way from Cameron.

As the creatures go to the beetle and tear out pieces to eat he tells the group, "From what I can tell, those look to be poisonous. Let's hope they don't ask us to eat with them. Let's sit back and watch Cameron work his magic. Stay alert, but feel free to relax a bit to put them at ease." Atlas then takes the moment to get down on a knee and take a rest. He's still tired from the lack of sleep last night.

-----------------------------------------
Perception: 1d20+3=20 (DC 20 - passed)
Fortitude: 1d20+5=21 (DC 5 or DC 10 - passed)

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+4=9 ; d20+8=16 ; d20+6=8 ;
Wednesday March 4th, 2015 7:14:59 AM

(d20+4 fortitude save of 9) --> I am sickened by the gut eating display. I try to hold down the vomit.

(d20+8 perception check of 16) Failed against DC 20.

I drink some of the water from Cameron to help ease my stomach. When I get a chance, I thank him for the healing earlier as well, and I'm really liking the nice, large scar across my entire gut (hoping the magical healing didn't remove that).

Once I get my stomach back in order, I take a look out for Pips... to make sure there is no "dessert" on the menu. I then pull out my harmonica to help me relax a little and give me something to do to distract me from the beetle gut meal.

(d20+6 perform harmonica check of 8) --> Hopefully the creatures actually think this is what it's SUPPOSED to sound like. ;)



Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=12 ; d20+2=22 ;
Wednesday March 4th, 2015 9:31:29 AM

Zee smells the vile ichor and dying beetle juices from her distance, and though repulsive she is not sickened or nauseated by it. Just think about other things, Orba.

She pushes on Carvers flank, "The Death God is a strong card with these orgekin, I bet. Don't shy back, and make sure to make your presence known."

Actions
---------

Touch of Destiny (Sp): At 2nd level, you can touch Carver as a standard action, giving him a +1 insight bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. (4/6 Used)

Perception: 22 (natural 20!)
Fortitude : 12

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14  d20+8=15 ; d20+4=24 ;
Wednesday March 4th, 2015 12:50:32 PM

'Osul suggests that the smell would only get worse over the next few days if the Shaggras (and the scavengers that will find the remains after they have left) didn't consume it. For the most part this is a rare opportunity to observe the interactions of an uncommon species.

----------------------------------------
Checks: K.Nature: 15 - {OOC: I can't wait for the day this is no longer an issue!}, Fort Save: 24 (Nat. 20)
'Osul is fatigued of being fatigued, and as such can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Being asked to doing anything that would normally cause fatigue may cause 'Osul to become whiny and resistive, but eventually he come around, perform the task, and become exhausted. After 8 hours of complete rest, characters lose their fatigued status. 'Osul is really, really looking forward to that rest, but not to the point of ingnoring the Shaggras.
--- Spell Level: Spell Name (remaining / granted) --- Note: Hopefully the list will change tomorrow.
Weather Domain Power: Storm Burst (7/7) {OOC: just found it - will not use it today}
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+8=23 ;
Wednesday March 4th, 2015 4:34:15 PM

Carver sees them begin to munch on some of the beetles insides, he flinches slightly, but nothing more. When Cameron accepts the offering and takes a bite Carver mumbles just loud enough for those next to him to hear.
"The man is just asking for a world of hurt, he hasn't even recovered from the last time he ingested something that didn't agree with him. He gonna feel this, and then we'll all suffer through the results.... I swear if I have to carry him, I'll make sure it's the roughest ride he ever had."

At Zee's suggestion on stepping forward, "That wouldn't be the best idea, I can smell the foulness flowing off them from here, but I can ignore it, because they are bothering no one and aren't threatening anyone, but if I were to approach them, the stench of that foulness would compel me to lower my lance and try to run them through. So, I'll just stay over here and pray that they head off the other direction, because it would mean Cameron's healing helped them and I would have to over come it....."
Carver looks off to the distance, barely keeping the monsters in the very periphery of his vision, looking just about any where else.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+6=9 ; d20+4=5 ; d20+7=10 ;
Wednesday March 4th, 2015 7:54:32 PM

Upon see the creatures take the guts and eat them my stomach starts to turn. Then the smell hits me. No hold back this time I turn my head just in time to empty the contents of my stomach right behind me, just miss Mack. "Sorry! Weak stomach!" I shrug my shoulders. I turn to the others and say "We should find a place to make camp for the night maybe these guy will joins us and tell us their story?"

---------
Knowledge Nature - 9 fail
Fort check - 5 fail
Perception check - 10 for a good camp site

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